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Color Commander.swf

This is the info page for
Flash #38352

(Click the ID number above for more basic data on this flash file.)


Text
V 1.8

Score

Use UP and DOWN arrow keys

Easy - Medium - Hard

Easy - Medium - Hard

Easy - Medium - Hard

Easy - Medium - Hard - HAX

Play

How to Play

Credits

High Scores

Your Best:

<p align="left"></p>

Easy

Med

Hard

<p align="left"></p>

<p align="left"></p>

Click on the icons near the
bottum to purchase a unit. The
cost is shown above it.

When you select a unit, the
mouse will contain a picture. You
can press cancel for a full refund

Try to destory the houses, the
longer you wait, the bigger they
get, the harder they are to destory.

You must destory all the houses on the
map before time runs out or you have
less then 100 money for 10 seconds.

There are mobile
enemies, but don't
let them pass you or
you will lose money!

Try to upgrade you tech level, which the maximum is 11.
Tech will make better units and upgrades available.

HOT KEYS:
q w e r t y
a s d f g h
z x
Letters correspond
to the position of
the unit on the bar.

Press space to pause, this will let you
access music options and let you return to the menu.

Use the hold bar to
hold back your units
until you want them

100

Menu

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>kul_dg@yahoo.com</b></font></p>

Progamming by Foreverkul
Art by HashBrown

Intrested in hosting this game on your website?
Send an email to

Amishkumar.com

ClockCrew.net

<p align="left"></p>

You have played:

Seconds

HAX

HAX

HAX

Click here to make a suggestion for Color COmmander 2.

Level xxx

Cancel

H
O
L
D

250

500

800

Tech
Up
10,000

1

600

1200

2

Tech
Up
25,000

10/11

1500

750

1400

1600

1000

2200

3000

5000

10% Health
Increase
50,000

10%Attack
Increase
50,000

Quanity
Increase
80,000

Mini
Laser
50,000

3

Tech
Up
40,000

4

Tech
Up
60,000

5

Tech
Up
80,000

6

Tech
Up
100,000

7

Tech
Up
125,000

8

Tech
Up
150,000

9

Tech
Up
200,000

10

11

Uber
Laser
100,000

$

10

Low money!

9

8

7

6

5

4

3

2

1

PAUSED

Continue

Main Menu

Sound off

Sound off

Sound off

5

4

3

2

1

HOT KEYS:
q w e r t y
a s d f g h
z x

Submit

PAUSED

<p align="center"></p>

Score

Quality

L

M

H

A

Name

Score

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Submit Score

Please Type in a name and have a score more then 0

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ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("710b9217", this, 10301, true); Mouse.hide(); Stage.showMenu = false; moder = "medium"; loadit = true; timeunit = 0; showTime = 0; timeOut = 0; _quality = "MEDIUM"; qual = false;
Frame 2
stop(); musak.stop(); if (loadit == true) { savefile = SharedObject.getLocal("ColorC"); totaltime = savefile.data.totaltime; escore = savefile.data.escore; mscore = savefile.data.mscore; hscore = savefile.data.hscore; loadit = false; } if (nom == undefined) { nom = "Name Here"; tscore = 0; escore = 0; mscore = 0; hscore = 0; } score = 0; scr = 1; _x = 0; quant = 0; quantControl = 0; quantCon = ""; tt = 100; yy = 300; guy = 0; dguy = 0; eguy = 0; tguy = 1; tenemy = 0; laser = 0; ulaser = false; FX = 0; tech = 1; level = 1; hlvl = 1; atlvl = 1; compLevel = 0; mod = 2; hold = false; thouse = 1; inlvl = 0; narf = 1; tinm.removeMovieClip(); countdown.removeMovieClip(); bbar.removeMovieClip(); stuffers.removeMovieClip(); loser.removeMovieClip(); showlvl.removeMovieClip(); ppp.removeMovieClip(); hand.removeMovieClip(); t = 0; while (t < 1000) { _root["house" + t].removeMovieClip(); _root["hole" + t].removeMovieClip(); _root["mine" + t].removeMovieClip(); _root["enem" + t].removeMovieClip(); _root["guy" + t].removeMovieClip(); t++; }
Instance of Symbol 83 MovieClip in Frame 2
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); }
Frame 5
function levelCreate() { if ((compLevel < 1) && (points > 0)) { housex.duplicateMovieClip("house" + thouse, 1000 + (thouse * 10)); _root["house" + thouse]._x = random(500) + 150; _root["house" + thouse]._y = random(220) + 50; _root["house" + thouse].swapDepths(((1000 * (_root["house" + thouse]._y + 18)) + thouse) / 10); thouse++; points = points - (50 * narf); compLevel++; inlvl++; } tnt = 0; while (tnt < 100) { if (points > 0) { cause = random(601) - 80; if ((cause < 80) && (points >= 50)) { housex.duplicateMovieClip("house" + thouse, 1000 + (thouse * 10)); _root["house" + thouse]._x = random(500) + 150; _root["house" + thouse]._y = random(220) + 50; _root["house" + thouse].swapDepths(((1000 * (_root["house" + thouse]._y + 18)) + thouse) / 10); thouse++; points = points - 50; compLevel++; inlvl++; } if (level >= 3) { if (((cause > 80) && (cause < 160)) && (points >= 60)) { holesx.duplicateMovieClip("hole" + tenemy, 1001 + (tenemy * 10)); _root["hole" + tenemy]._x = random(500) + 150; _root["hole" + tenemy]._y = random(220) + 50; _root["hole" + tenemy]._width = random(51) + 10; _root["hole" + tenemy]._height = _root["hole" + tenemy]._width / 4; _root["hole" + tenemy].swapDepths(((1000 * (_root["hole" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 60; inlvl++; } if (((cause > 160) && (cause < 220)) && (points >= 80)) { minex.duplicateMovieClip("mine" + tenemy, 1001 + (tenemy * 10)); _root["mine" + tenemy]._x = random(500) + 150; _root["mine" + tenemy]._y = random(220) + 50; _root["mine" + tenemy].swapDepths(((1000 * (_root["mine" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 80; inlvl++; } } if (level >= 5) { if (((cause > 220) && (cause < 280)) && (points >= 130)) { trix.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 130; inlvl++; } } if (level >= 7) { if (((cause > 280) && (cause < 330)) && (points >= 100)) { spyx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 100; inlvl++; } } if (level >= 10) { if (((cause > 330) && (cause < 380)) && (points >= 160)) { carax.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 160; inlvl++; } } if (level >= 15) { if (((cause > 380) && (cause < 420)) && (points >= 180)) { carbx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 180; inlvl++; } } if (level >= 22) { if (((cause > 420) && (cause < 460)) && (points >= 200)) { carcx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 200; inlvl++; } } if (level >= 30) { if ((cause > 500) && (points >= 250)) { cardx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - 250; inlvl++; } } if (points < 50) { points = -1; } } leveldone = false; tnt++; } } function attacking() { tot = eguy; while (tot < tguy) { inin = 0; while (inin < (inlvl + 1)) { if (_root["house" + inin].base.hitTest(_root["guy" + tot])) { _root["guy" + tot].attack = true; _root["house" + inin].health = _root["house" + inin].health - _root["guy" + tot].str; } if (_root["hole" + inin].hitTest(_root["guy" + tot])) { if ((_root["guy" + tot]._height + _root["guy" + tot]._width) > (_root["hole" + inin]._height + _root["hole" + inin]._width)) { _root["guy" + tot].health = _root["guy" + tot].health - 200; _root["hole" + inin].removeMovieClip(); } else { _root["guy" + tot].health = _root["guy" + tot].health - 10000; _root["hole" + inin]._width = _root["hole" + inin]._width - 5; _root["hole" + inin]._height = _root["hole" + inin]._width / 4; } } if (_root["mine" + inin].hitTest(_root["guy" + tot])) { _root["guy" + tot].health = _root["guy" + tot].health - 800; _root["mine" + inin].removeMovieClip(); } if (_root["enem" + inin].hitTest(_root["guy" + tot])) { _root["guy" + tot].health = _root["guy" + tot].health - _root["enem" + inin].str; _root["enem" + inin].health = _root["enem" + inin].health - _root["guy" + tot].str; _root["guy" + tot].attack = true; _root["enem" + inin].attack = true; } inin++; } tot++; } } function techStuff() { if (guy != 0) { out = false; } if ((_root.guy == 0) && (out == false)) { if (((_ymouse > 300) && (_xmouse > (50 + turf))) && (_xmouse < (420 + turf))) { out = true; } } if (((_ymouse < 190) || (_xmouse < (50 + turf))) || (_xmouse > (420 + turf))) { if (out == true) { out = false; } } if (out == true) { stuffers.techs._y = stuffers.techs._y + (-40 - (stuffers.techs._y / 3)); } else if (out == false) { stuffers.techs._y = stuffers.techs._y + (-(stuffers.techs._y / 3)); } stuffers.techs.gotoAndStop(tech - 2); } function laserOn() { if (laser == 1) { puff = 50; laser = random(5) + 2; savet = tguy; savee = eguy; } if (ulaser == true) { savet = tguy; savee = eguy; puff = 50; gig = 0; while (gig < 40) { _root.xlaser.duplicateMovieClip("guy" + tguy, 800000 + gig); _root["guy" + tguy].gotoAndStop(random(5) + 1); _root["guy" + tguy]._x = -100 - random(800); _root["guy" + tguy]._y = random(260) + 20; _root["guy" + tguy].swapDepths(810000 + gig); tguy++; gig++; } ulaser = "X"; } if (laser >= 2) { if (((_ymouse < 300) && (_ymouse > 10)) && (_root.pausing == false)) { _root.xlaser.duplicateMovieClip("guy" + tguy, 1000 - puff); _root["guy" + tguy].gotoAndStop(laser - 1); _root["guy" + tguy]._x = -100; _root["guy" + tguy]._y = _ymouse; _root["guy" + tguy].swapDepths(800000 + puff); tguy++; } } if (puff > 0) { puff--; } if (puff == 0) { dguy = 1; eguy = savee; tguy = savet; laser = 0; ulaser = false; puff = -1; } } function hotKeys() { if (Key.isDown(81) && (money >= 100)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 1; money = money - 100; } if (Key.isDown(87) && (money >= 250)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 2; money = money - 250; } if ((Key.isDown(69) && (tech >= 2)) && (money >= 600)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 5; money = money - 600; } if (Key.isDown(82) && (money >= 500)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 3; money = money - 500; } if (Key.isDown(84) && (money >= 800)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 4; money = money - 800; } if ((Key.isDown(89) && (tech >= 2)) && (money >= 1200)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 6; money = money - 1200; } if ((Key.isDown(65) && (tech >= 3)) && (money >= 1500)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 7; money = money - 1500; } if ((Key.isDown(83) && (tech >= 3)) && (money >= 750)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 8; money = money - 750; } if ((Key.isDown(68) && (tech >= 4)) && (money >= 1600)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 9; money = money - 1600; } if ((Key.isDown(70) && (tech >= 4)) && (money >= 1400)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 10; money = money - 1400; } if ((Key.isDown(71) && (tech >= 5)) && (money >= 1000)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 11; money = money - 1000; } if ((Key.isDown(72) && (tech >= 5)) && (money >= 2200)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 12; money = money - 2200; } if ((Key.isDown(90) && (tech >= 6)) && (money >= 3000)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 13; money = money - 3000; } if ((Key.isDown(88) && (tech >= 6)) && (money >= 5000)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 14; money = money - 5000; } } stop(); _root.createEmptyMovieClip("dumdum", 9999998); musak = new Sound(dumdum); musak.attachSound("mu1"); musak.start(); musak.onSoundComplete = function () { musak.start(); }; pausing = false; out = false; quant = 0; quantControl = 0; quantCon = ""; puff = -1; tt = 100; yy = 300; guy = 0; dguy = 0; eguy = 0; tguy = 50; tenemy = 0; laser = 0; ulaser = false; FX = 0; tech = 1; level = 1; hlvl = 1; atlvl = 1; compLevel = 0; epower = 1; if (moder == "easy") { mod = 2; money = 5000; timr = 5400; scr = 1; } if (moder == "medium") { mod = 1.2; money = 3000; timr = 3600; scr = 2; } if (moder == "hard") { mod = 1.25; money = 3000; timr = 1800; scr = 6; hlvl = 0.8; atlvl = 0.8; } if (moder == "hax") { mod = (random(50) / 10) + 1; money = 1000000000 /* 0x3B9ACA00 */; timr = 1000000000 /* 0x3B9ACA00 */; scr = 0; } tim = timr; hold = false; tinmx.duplicateMovieClip("tinm", 887000); tinmx._y = -500; countdownx.duplicateMovieClip("countdown", 888000); countdownx._visible = false; bbarx.duplicateMovieClip("bbar", 888400); bbarx._y = 1000; stuffersx.duplicateMovieClip("stuffers", 888500); stuffersx._y = 1000; loserx.duplicateMovieClip("loser", 889000); showlvlx.duplicateMovieClip("showlvl", 900000); pppx.duplicateMovieClip("ppp", 990000); handx.duplicateMovieClip("hand", 1000000); thouse = 1; inlvl = 0; points = 100 + (100 * Math.round(level / mod)); onEnterFrame = function () { if (_currentframe == 5) { levelCreate(); if (_root.pausing == false) { attacking(); laserOn(); hotKeys(); hand.gotoAndStop(guy + 1); } else { hand.gotoAndStop(1); } techStuff(); stuffers.gotoAndStop(tech); dmon = "$" + money; dtech = " Tech " + tech; dlevel = " Level " + level; atlvl = Math.round(atlvl * 10) / 10; hlvl = Math.round(hlvl * 10) / 10; drat = ((("Attack Lvl " + atlvl) + " / ") + hlvl) + " Health Lvl"; Mouse.hide(); hand._x = _xmouse; hand._y = _ymouse; if (hold == false) { liner._visible = false; } else { liner._visible = true; } if ((tguy - eguy) > 100) { eguy = eguy + 50; } if ((quant - (guy - 1)) <= 0) { quantControl = 1; } else if ((quant - (guy - 1)) > 5) { quantConrtol = 5; } else { quantControl = quant - (guy - 1); } onMouseDown = function () { if ((((_ymouse < 300) && (_ymouse > 10)) && (guy != 0)) && (_root.pausing == false)) { tern = 1; while (tern <= quantControl) { _root["unitG" + guy].duplicateMovieClip("guy" + tguy, dguy); _root["guy" + tguy]._x = (-20 - _root["guy" + tguy]._width) - (tern * (_root["guy" + tguy]._width / 2)); _root["guy" + tguy]._y = (_ymouse - (_root["guy" + tguy]._height / 2)) + ((quantControl - random(quantControl * 2)) * 10); _root["guy" + tguy].swapDepths((((1000 * (_root["guy" + tguy]._y + _root["guy" + tguy]._height)) + dguy) + 500) / 10); tguy++; dguy++; if (dguy > 99) { dguy = 0; } tern++; } guy = 0; } }; if (quantControl > 0) { quantCon = "x" + quantControl; } else { quantCon = ""; } if (eguy >= tguy) { tguy = tguy + 5; } if (compLevel < 1) { tt--; if (tt < 1) { leveldone = true; level++; showlvl.play(); compLevel = 0; inlvl = 0; thouse = 0; tenemy = 0; dguy = 1; eguy = 0; tguy = 50; FX = 0; points = 100 + (100 * Math.round(level / mod)); if (points > 2000) { points = 2000; epower = epower + 0.1; } money = money + (((1000 * level) * (mod - 1)) + 500); tt = 100; score = score + ((level + Math.round(tim / (timr / 100))) * scr); tim = timr; savet = tguy; savee = eguy; dguy = 1; laser = 0; ulaser = false; puff = -1; } } if (money < 0) { money = 0; } if (((tim > 0) && (compLevel > 0)) && (pausing == false)) { tim = tim - 1; } timtim = ("Time Left: " + Math.round(tim / 30)) + " secs."; if (tim < 1) { if (loser._currentframe == 1) { loser.play(); } } money = Math.round(money); if (money < 100) { yy--; if (yy < 0) { if (loser._currentframe == 1) { loser.play(); } countdown.gotoAndStop(300); } else { countdown.play(); } } else { yy = 300; countdown.gotoAndStop(1); } if (Key.isDown(32)) { pausing = true; } if (pausing == false) { ppp._x = 1000; } else if (pausing == true) { ppp._x = 5 + turf; ppp._y = 5; } if (qual == true) { if ((tguy - eguy) > 20) { _quality = "LOW"; } else if (((tguy - eguy) > 10) && ((tguy - eguy) < 20)) { _quality = "MEDIUM"; } else if ((tguy - eguy) < 10) { _quality = "HIGH"; } } if (hold == true) { _x = 50; turf = -50; bgb._x = -60; bbar._x = 305; stuffers._x = 8.8; } else { _x = 0; turf = 0; bgb._x = -13; bbar._x = 355; stuffers._x = 58.8; } if (moder == "easy") { if (score > escore) { escore = score; } } if (moder == "medium") { if (score > mscore) { mscore = score; } } if (moder == "hard") { if (score > hscore) { hscore = score; } } } };
Frame 6
musak.stop(); nam = nom; scr = 1; _x = 0; quant = 0; quantControl = 0; quantCon = ""; tt = 100; yy = 300; guy = 0; dguy = 0; eguy = 0; tguy = 1; tenemy = 0; laser = 0; ulaser = false; FX = 0; tech = 1; level = 1; hlvl = 1; atlvl = 1; compLevel = 0; mod = 2; hold = false; thouse = 1; inlvl = 0; narf = 1; tinm.removeMovieClip(); countdown.removeMovieClip(); bbar.removeMovieClip(); stuffers.removeMovieClip(); loser.removeMovieClip(); showlvl.removeMovieClip(); ppp.removeMovieClip(); hand.removeMovieClip(); t = 0; while (t < 1000) { _root["house" + t].removeMovieClip(); _root["hole" + t].removeMovieClip(); _root["mine" + t].removeMovieClip(); _root["enem" + t].removeMovieClip(); _root["guy" + t].removeMovieClip(); t++; }
Instance of Symbol 83 MovieClip in Frame 6
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); }
Frame 7
Symbol 15 Button
on (release) { getURL ("http://armorbot.com/", "_blank"); }
Symbol 18 Button
on (release) { getURL ("http://mochibot.com", "_blank"); }
Symbol 40 MovieClip Frame 1
points = 0;
Instance of Symbol 22 MovieClip in Symbol 40 MovieClip Frame 1
onClipEvent (enterFrame) { if (_x > -110) { _x = (_x - ((_parent.points / 2) + 2)); if (this.hitTest(_parent.tem)) { _parent.points = _parent.points + 2; _x = 125; _y = (-35 + random(70)); } } else { if (_parent.points > 0) { _parent.points--; } _x = 125; _y = (-35 + random(70)); } }
Instance of Symbol 38 MovieClip "tem" in Symbol 40 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(38) && (_y > -36)) { _y = (_y - 2); } if (Key.isDown(40) && (_y < 25)) { _y = (_y + 2); } }
Symbol 41 MovieClip Frame 1
_root.stop(); stop(); onEnterFrame = function () { bar._height = (_root.getBytesLoaded() / _root.getBytesTotal()) * 171; if (_root.getBytesLoaded() == _root.getBytesTotal()) { play(); } hhh = (_root.getBytesTotal() / 1024) + " kb"; };
Symbol 41 MovieClip Frame 15
with (_root) { nextFrame(); }
Symbol 51 MovieClip Frame 10
stop();
Symbol 52 MovieClip Frame 10
stop();
Symbol 53 Button
on (release) { gotoAndStop (4); }
Symbol 54 Button
on (release) { if (moder == "easy") { moder = "medium"; } else if (moder == "medium") { moder = "hard"; } else if (moder == "hard") { moder = "easy"; } else if (moder == "hax") { moder = "easy"; } }
Symbol 55 Button
on (release) { gotoAndStop (3); }
Symbol 56 Button
on (release) { gotoAndStop (5); }
Symbol 62 MovieClip Frame 1
onEnterFrame = function () { if (_root.moder == "easy") { gotoAndStop (1); } if (_root.moder == "medium") { gotoAndStop (2); } if (_root.moder == "hard") { gotoAndStop (3); } if (_root.moder == "hax") { gotoAndStop (4); } };
Symbol 63 Button
on (release) { getURL ("http://armorbot.com/mytable/?id=330", "_blank"); }
Symbol 85 MovieClip Frame 1
onEnterFrame = function () { _root.timeunit = _root.timeunit + 1; _root.timeOut = Math.round(_root.timeunit / 3) / 10; _root.totaltime = _root.showTime + _root.timeOut; };
Symbol 87 Button
on (release) { gotoAndStop (2); }
Symbol 94 MovieClip Frame 10
_parent.attack = false; _parent.gotoAndStop(1);
Symbol 95 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 500 * _root.hlvl; attack = false; str = 5 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 2); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _root.eguy++; this.removeMovieClip(); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 10; _root.eguy++; this.removeMovieClip(); } } };
Symbol 109 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = (150 * Math.floor(_root.level / 4)) * _root.epower; attack = false; str = (20 * Math.floor(_root.level / 4)) * _root.epower; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 4); } else { _x = (_x - 2); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; _root.money = _root.money + (150 * Math.round(_root.level / 20)); health = 150 * Math.floor(_root.level / 4); } if (_x < -10) { _root.money = _root.money - (100 * Math.round(_root.level / 2)); _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 150 * Math.floor(_root.level / 4); } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 120 Button
on (release) { getURL ("http://www.amishkumar.com", "_blank"); }
Symbol 122 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 800 * _root.hlvl; attack = false; str = 10 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 2); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 20; _root.eguy++; this.removeMovieClip(); } } };
Symbol 137 MovieClip Frame 10
_parent.attack = false; _parent.gotoAndStop(1);
Symbol 138 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 600 * _root.hlvl; attack = false; str = 25 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 4); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 50; _root.eguy++; this.removeMovieClip(); } } };
Symbol 139 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 800 * _root.hlvl; attack = false; str = 30 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 3); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 80; _root.eguy++; this.removeMovieClip(); } } };
Symbol 140 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 1400 * _root.hlvl; attack = false; str = 30 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 1); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 60; _root.eguy++; this.removeMovieClip(); } } };
Symbol 141 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 1800 * _root.hlvl; attack = false; str = 90 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 4); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 120; _root.eguy++; this.removeMovieClip(); } } };
Symbol 154 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 300 * _root.hlvl; attack = false; sped = 2; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { var _local3 = (random(_root.level * 180) + 100) * _root.atlvl; if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); sped = 2; } else if (attack == false) { _x = (_x + sped); sped = sped + 0.5; } if ((health < 1) || (attack == true)) { ted = 0; while (ted <= 3) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x + (random(41) - 20); _root["ex" + _root.FX]._y = _y + (random(41) - 20); _root["ex" + _root.FX].delay = random(10); _root.FX++; ted++; } this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 150; _root.eguy++; this.removeMovieClip(); } } };
Symbol 169 MovieClip Frame 10
_parent.attack = false; _parent.gotoAndStop(1); _parent.sped = 1;
Symbol 170 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 2500 * _root.hlvl; attack = false; sped = 0; str = 25 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); sped = 2; } else if (attack == false) { _x = (_x + sped); if (sped < 6) { sped = sped + 0.2; } } if (attack == true) { sped = 5; gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 70; _root.eguy++; this.removeMovieClip(); } } };
Symbol 171 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 3200 * _root.hlvl; attack = false; sped = 0; str = 80 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); sped = 2; } else if (attack == false) { _x = (_x + sped); if (sped < 8) { sped = sped + 0.5; } } if (attack == true) { sped = 10; gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 160; _root.eguy++; this.removeMovieClip(); } } };
Symbol 174 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 1600 * _root.hlvl; attack = false; sped = 0; var str = (160 * _root.atlvl); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + sped); if (sped < 20) { sped = sped + 1; } } if (attack == true) { if (random(10) < 3) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; } _x = (_x + 3); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 140; _root.eguy++; this.removeMovieClip(); } } };
Symbol 198 MovieClip Frame 27
if (_parent._parent._parent._width < 100) { _parent._parent.str = 20 * _root.atlvl; } else { _parent._parent.str = 60 * _root.atlvl; }
Symbol 198 MovieClip Frame 59
_parent._parent.str = 0;
Symbol 198 MovieClip Frame 80
_parent._parent.attack = false; _parent._parent.gotoAndStop(1);
Symbol 201 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 3500 * _root.hlvl; attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 3); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 100; _root.eguy++; this.removeMovieClip(); } } };
Symbol 203 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 4500 * _root.hlvl; attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 3); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 220; _root.eguy++; this.removeMovieClip(); } } };
Symbol 211 MovieClip Frame 6
_parent.str = _parent.str + (300 * _root.atlvl);
Symbol 211 MovieClip Frame 9
_parent.str = 0; _parent.attack = false; _parent.gotoAndStop(1);
Symbol 212 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 3000 * _root.hlvl; attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 2); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 300; _root.eguy++; this.removeMovieClip(); } } };
Symbol 214 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 5000 * _root.hlvl; attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + (random(3) + 1)); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { _root.money = _root.money + 500; _root.eguy++; this.removeMovieClip(); } } };
Symbol 224 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = 100 * Math.floor(_root.level / 5); attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { _x = (_x - (2 + (_root.level / 50))); if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 100 * Math.floor(_root.level / 5); _root.money = _root.money + (150 * (_root.level / 25)); } if (_x < -10) { _root.money = _root.money - (1000 * _root.level); _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 100 * Math.floor(_root.level / 5); } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 226 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = (200 * Math.floor(_root.level / 5)) * _root.epower; attack = false; str = (40 * Math.floor(_root.level / 5)) * _root.epower; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 5); } else { _x = (_x - 3); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; _root.money = _root.money + (200 * Math.round(_root.level / 5)); attack = false; health = 200 * Math.floor(_root.level / 5); } if (_x < -10) { _root.money = _root.money - (150 * Math.round(_root.level / 2)); _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 200 * Math.floor(_root.level / 25); } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 228 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = (300 * Math.floor(_root.level / 5)) * _root.epower; attack = false; str = (60 * Math.floor(_root.level / 5)) * _root.epower; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 3); } else { _x = (_x - 2); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 300 * Math.floor(_root.level / 5); _root.money = _root.money + (400 * Math.round(_root.level / 25)); attack = false; } if (_x < -10) { _root.money = _root.money - (200 * Math.round(_root.level / 2)); _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); health = 300 * Math.floor(_root.level / 5); deaths++; } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 234 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = (400 * Math.floor(_root.level / 5)) * _root.epower; attack = false; str = (80 * Math.floor(_root.level / 5)) * _root.epower; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 11); } else { _x = (_x - 5); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 400 * Math.floor(_root.level / 5); _root.money = _root.money + (350 * Math.round(_root.level / 25)); attack = false; } if (_x < -10) { _root.money = _root.money - (200 * Math.round(_root.level / 2)); _x = (((random(200) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); health = 400 * Math.floor(_root.level / 5); deaths++; } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 236 MovieClip Frame 6
_parent.str = _parent.str + ((100 * Math.floor(_root.level / 5)) * _root.epower);
Symbol 236 MovieClip Frame 9
_parent.str = 0; _parent.attack = false; _parent.gotoAndStop(1);
Symbol 237 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = (600 * Math.floor(_root.level / 5)) * _root.epower; attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 6); } else if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 600 * Math.floor(_root.level / 5); attack = false; _root.money = _root.money + (500 * Math.round(_root.level / 25)); } if (_x < -10) { _root.money = _root.money - (400 * Math.round(_root.level / 2)); _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); health = 600 * Math.floor(_root.level / 5); deaths++; } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 238 MovieClip Frame 1
gotoAndStop(random(20) + 2);
Symbol 239 Button
on (release) { getURL ("http://www.clockcrew.net", "_blank"); }
Symbol 249 Button
on (release) { moder = "hax"; }
Symbol 252 Button
on (release) { getURL ("http://www.newgrounds.com/bbs/topic.php?id=557314", "_blank"); }
Symbol 261 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 2
stop();
Symbol 261 MovieClip Frame 7
stop(); stopAllSounds();
Symbol 267 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 275 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 279 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 283 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 287 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 288 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_currentframe == 1) { if (delay > 0) { delay--; if (delay < 1) { gotoAndStop(random(5) + 2); } } else { gotoAndStop(random(5) + 2); } } };
Symbol 295 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_root.win == true) { play(); } };
Symbol 298 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } } }
Symbol 301 Button
on (release) { if (_root.hold == false) { _root.hold = true; } else { _root.hold = false; } }
Symbol 310 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 100) { money = money - 100; guy = 1; } } } }
Symbol 311 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 250) { money = money - 250; guy = 2; } } } }
Symbol 312 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 500) { money = money - 500; guy = 3; } } } }
Symbol 313 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 800) { money = money - 800; guy = 4; } } } }
Symbol 314 Button
on (release) { with (_root) { if (money >= 10000) { money = money - 10000; tech = 2; } } }
Symbol 320 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 600) { money = money - 600; guy = 5; } } } }
Symbol 321 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1200) { money = money - 1200; guy = 6; } } } }
Symbol 322 Button
on (release) { with (_root) { if (money >= 25000) { money = money - 25000; tech = 3; } } }
Symbol 327 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1500) { money = money - 1500; guy = 7; } } } }
Symbol 328 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 750) { money = money - 750; guy = 8; } } } }
Symbol 332 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1400) { money = money - 1400; guy = 10; } } } }
Symbol 333 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1600) { money = money - 1600; guy = 9; } } } }
Symbol 336 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1000) { money = money - 1000; guy = 11; } } } }
Symbol 337 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 2200) { money = money - 2200; guy = 12; } } } }
Symbol 340 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 3000) { money = money - 3000; guy = 13; } } } }
Symbol 341 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 5000) { money = money - 5000; guy = 14; } } } }
Symbol 344 Button
on (release) { with (_root) { if ((money >= 50000) && (hlvl < 10)) { money = money - 50000; hlvl = hlvl + 0.1; } } if (_root.hlvl > 9) { hbb._alpha = 50; } }
Symbol 347 Button
on (release) { with (_root) { if ((money >= 50000) && (hlvl < 10)) { money = money - 50000; hlvl = hlvl + 0.1; } } if (_root.hlvl > 9.9) { hbb._alpha = 50; } }
Symbol 348 Button
on (release) { with (_root) { if ((money >= 50000) && (atlvl < 10)) { money = money - 50000; atlvl = atlvl + 0.1; } } if (_root.atlvl > 9.9) { abb._alpha = 50; } }
Symbol 351 Button
on (release) { with (_root) { if ((money >= 80000) && (quant < 20)) { money = money - 80000; quant = quant + 1; } } if (_root.quant > 19) { qbb._alpha = 50; } }
Symbol 354 Button
on (release) { with (_root) { if (money >= 50000) { money = money - 50000; laser = 1; } } }
Symbol 358 Button
on (release) { with (_root) { if (money >= 40000) { money = money - 40000; tech = 4; } } }
Symbol 361 Button
on (release) { with (_root) { if (money >= 60000) { money = money - 60000; tech = 5; } } }
Symbol 364 Button
on (release) { with (_root) { if (money >= 80000) { money = money - 80000; tech = 6; } } }
Symbol 367 Button
on (release) { with (_root) { if (money >= 100000) { money = money - 100000; tech = 7; } } }
Symbol 370 Button
on (release) { with (_root) { if (money >= 125000) { money = money - 125000; tech = 8; } } }
Symbol 373 Button
on (release) { with (_root) { if (money >= 150000) { money = money - 150000; tech = 9; } } }
Symbol 376 Button
on (release) { with (_root) { if (money >= 200000) { money = money - 200000; tech = 10; } } }
Symbol 379 Button
on (release) { with (_root) { if (money >= 100000) { money = money - 100000; tech = 11; } } }
Symbol 381 Button
on (release) { with (_root) { if (money >= 100000) { money = money - 100000; ulaser = true; } } }
Symbol 386 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 1
onEnterFrame = function () { if (_root.leveldone == true) { this.removeMovieClip(); } };
Symbol 398 MovieClip Frame 1
stop(); g = 0; if (build == undefined) { build = 0; } if (level == undefined) { level = 1; } else { gotoAndStop(level); } grow = random(10) + 1; health = (level * 1000) + ((_root.level - 2) * 500); maxH = (level * 1000) + ((_root.level - 2) * 500); onEnterFrame = function () { if (_root.pausing == false) { if (level != 7) { build = build + ((grow * (_root.level / 10)) * (level * level)); if (build > ((level * level) * 2000)) { nextFrame(); health = health + (500 * _root.level); build = 0; grow = random(10) + 1; } } hh = (health + " ") + maxH; maxH = (1000 * level) + ((_root.level - 2) * 500); if (((health / maxH) * 1000) <= 1000) { bar.hbar._width = (health / maxH) * 1000; } else { health = (1000 * (level + 1)) + ((_root.level - 2) * 500); } bar.inbar._width = (build / ((level * level) * 2000)) * 1000; if (health < maxH) { g--; if (g < 1) { g = (30 * (1 / level)) * (5 / _root.level); health = health + 1; } } if (health < 1) { te = 0; while (te < (3 * level)) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 885000); _root["ex" + _root.FX]._x = _x + (random(61) - 30); _root["ex" + _root.FX]._y = ((_y - (_height / 2)) - (random(61) - 30)) + 20; _root["ex" + _root.FX].delay = random(20); _root.FX++; te++; } this.removeMovieClip((_root.money = _root.money + (((260 * level) * _root.level) * (_root.mod - 1))), _root.compLevel--); } } };
Symbol 398 MovieClip Frame 2
level = 2;
Symbol 398 MovieClip Frame 3
level = 3;
Symbol 398 MovieClip Frame 4
level = 4;
Symbol 398 MovieClip Frame 5
level = 5;
Symbol 398 MovieClip Frame 6
level = 6;
Symbol 398 MovieClip Frame 7
level = 7;
Symbol 401 MovieClip Frame 1
stop();
Symbol 401 MovieClip Frame 140
stopAllSounds(); _root.gotoAndStop(6);
Symbol 416 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 300
stop();
Symbol 419 MovieClip Frame 1
onEnterFrame = function () { if (_root.leveldone == true) { this.removeMovieClip(); } };
Symbol 423 Button
on (release) { _root.pausing = false; }
Symbol 425 Button
on (release) { stopAllSounds(); _root.gotoAndStop(2); }
Symbol 430 Button
on (release) { _root.musak.stop(); }
Symbol 431 Button
on (release) { _root.musak.stop(); _root.musak.attachSound("mu1"); _root.musak.start(); }
Symbol 432 Button
on (release) { _root.musak.stop(); _root.musak.attachSound("mu2"); _root.musak.start(); }
Symbol 433 Button
on (release) { _root.musak.stop(); _root.musak.attachSound("mu3"); _root.musak.start(); }
Symbol 434 Button
on (release) { _root.musak.stop(); _root.musak.attachSound("mu4"); _root.musak.start(); }
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on (release) { if (_root.moder != "hax") { _root.gotoAndStop(6); } }
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var sname = _name.split("y"); var health = 10000; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { gotoAndStop(_root.laser); _x = (_x + 100); var _local3 = 800; if ((_x > 800) || (_root.leveldone == true)) { this.removeMovieClip(); } } };
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on (release) { if (((score != 0) && (ntxt.text != "")) && (ntxt.text != "Name Here")) { nom = ntxt.text; ab20_09 = new LoadVars(); ab20_09.z = nom; ab20_09.x = score; ab20_09.c = 330; ab20_09.v = "DNUKKT"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _root.gotoAndStop(7); go = true; } else { teltel.play(); } }
Symbol 472 MovieClip Frame 1
stop();

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Instance Names

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"carax"Symbol 238 MovieClip Frame 18Symbol 226 MovieClip
"carbx"Symbol 238 MovieClip Frame 19Symbol 228 MovieClip
"carcx"Symbol 238 MovieClip Frame 20Symbol 234 MovieClip
"cardx"Symbol 238 MovieClip Frame 21Symbol 237 MovieClip
"unitG5"Symbol 267 MovieClip Frame 6Symbol 140 MovieClip
"unitG7"Symbol 267 MovieClip Frame 8Symbol 154 MovieClip
"unitG8"Symbol 267 MovieClip Frame 9Symbol 170 MovieClip
"unitG5"Symbol 357 MovieClip Frame 1Symbol 140 MovieClip
"unitG6"Symbol 357 MovieClip Frame 1Symbol 141 MovieClip
"hbb"Symbol 357 MovieClip Frame 5Symbol 344 Button
"hbb"Symbol 357 MovieClip Frame 6Symbol 347 Button
"abb"Symbol 357 MovieClip Frame 6Symbol 348 Button
"qbb"Symbol 357 MovieClip Frame 7Symbol 351 Button
"qbb"Symbol 357 MovieClip Frame 8Symbol 351 Button
"unitG5"Symbol 386 MovieClip Frame 2Symbol 140 MovieClip
"unitG6"Symbol 386 MovieClip Frame 2Symbol 141 MovieClip
"techs"Symbol 386 MovieClip Frame 3Symbol 357 MovieClip
"hbar"Symbol 392 MovieClip Frame 1Symbol 391 MovieClip
"inbar"Symbol 392 MovieClip Frame 1Symbol 391 MovieClip
"base"Symbol 398 MovieClip Frame 1Symbol 389 MovieClip
"bar"Symbol 398 MovieClip Frame 1Symbol 392 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 5Symbol 256 as "mu1"
ExportAssets (56)Timeline Frame 5Symbol 257 as "mu2"
ExportAssets (56)Timeline Frame 5Symbol 258 as "mu3"
ExportAssets (56)Timeline Frame 5Symbol 259 as "mu4"
ExportAssets (56)Timeline Frame 5Symbol 260 as "mu5"

Dynamic Text Variables

hhhSymbol 12 EditableText""
pointsSymbol 39 EditableText""
escoreSymbol 70 EditableText"<p align="left"></p>"
hscoreSymbol 74 EditableText"<p align="left"></p>"
mscoreSymbol 75 EditableText"<p align="left"></p>"
totaltimeSymbol 243 EditableText"<p align="left"></p>"
_root.timtimSymbol 262 EditableText""
_root.quantConSymbol 266 EditableText""
_root.dlevelSymbol 293 EditableText"Level xxx"
_root.dmonSymbol 299 EditableText""
_root.dlevelSymbol 306 EditableText""
_root.dtechSymbol 307 EditableText""
_root.dratSymbol 308 EditableText""
_root.scoreSymbol 446 EditableText"<p align="center"></p>"
nomSymbol 466 EditableText"<p align="left"></p>"
scoreSymbol 467 EditableText"<p align="left"></p>"




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Created: 13/5 -2019 08:44:44 Last modified: 13/5 -2019 08:44:44 Server time: 19/05 -2024 02:40:07