STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #38421 |
XII |
IX |
III |
VI |
EggcupClock |
Presents |
EggcupClock |
A Clock Crew Animation |
Strawberry's and Orange's... |
PIXEL ADVENTURE |
Hello Orange! Are you alright? |
Ah! Strawberry is it just me or... |
Is my deodrant really that obvious? |
No! Listen. Look at me |
Is there anything unusual about me? |
Um... |
New hair? |
No! Look closer! |
Ah! A Pimple |
Oh for God's sake! |
We've been pixelized |
What, like Mario? |
I have always wanted to be a plumber |
Yes, like Mario. |
Now what do you think we should do? |
Pineapple is clever. Let's go see him |
To the Pixel Car! |
Can I drive? |
We've all been pixelized Pineapple |
I have noticed we're looking a bit... |
...blocky... |
What should we do? |
Well let me see... |
Ah! The book of Sprites |
It says here |
every 100 years the Pixel Lord awakens |
If a clock is willing to take sides with him |
all of clocktopia will become pixelized |
Who could betray me, lord of the portal |
for the lord of pixels? |
Also, how do we stop him? |
Well I have a theory |
Everyone has hear of video games |
they're pixel heaven. |
I reckon with this game I found |
at a car boot sale |
, labelled neatly "The Game Of All Games!, |
I could link it to my big laser and send you to |
THE GAME! |
Yaaaaaay! |
What you'll have to do is |
travel through all the levels |
and if my calculations are correct |
the Pixel Lord should be the final boss. |
That means you'll have to defeat him |
Are you sure its a good idea Pineapple? |
Oh it'll be alright. |
Now quickly stand over there, I will zap |
you into the Game. |
Don't worry, you won't feel a thing. |
Press Start |
So what do we do now? |
Its obvious, we press start! |
Oh yeah... |
Yay, we're in Super Mario World! |
Well lets get to the end of the level |
thats what you do in the proper games. |
Ooooooo, A Goomba! |
Wait, let me handle this. |
WTF... WTF!!!! |
No time for questions, just move |
My Spider Sense is tingerling. |
What? |
Quick, into the pipe! |
Final Boss |
Game Over |
Tesco |
Heh, just as I suspected, a warp zone. |
Quick, down the pipe lablled Final Boss |
Well here we are! |
What now? |
Who are you? |
I? |
I am the Pixel Lord! |
I have been plotting to pixelize your |
world for ages. |
And now that time has come! |
One fo your members helped me |
and his assitance was very good |
Who betrayed us? |
Old Rupee here, |
but I only needed him for a short while |
so I disposed of him |
You can't do this we're the Clock Crew! |
Just you try and stop... |
Oh dam. |
Oww! All this falling is hurting |
Orange, we're not like Mario any more! |
Great! |
But wait a second, where are we? |
Crap! |
Credits |
Animation Eggcupclock |
Clock Sprites Eggcupclock |
Mario Sprites Spriters Resource |
Sounds FindSounds SoundDogs |
Thanks for Watching <3 |
Replay? |
ActionScript [AS1/AS2]
Frame 6359stop();Symbol 19 Buttonon (release) { _root.play(); }Symbol 20 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 20 MovieClip Frame 2gotoAndPlay (1);Symbol 115 MovieClip Frame 1function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;Symbol 280 Buttonon (release) { gotoAndPlay ("start"); }
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Streaming Sound 1 | Used by:Symbol 26 MovieClip | |
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Instance Names
"bar" | Symbol 20 MovieClip Frame 1 | Symbol 3 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"start" | Frame 2 |
"loaded" | Symbol 20 MovieClip Frame 3 |
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