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310306_residentpico.swf

This is the info page for
Flash #38572

(Click the ID number above for more basic data on this flash file.)


Text
CODE:
TOM FULP

ART:
MINDCHAMBER

MUSIC:
chead86

2006 Newgrounds.com, Inc.

CLICK SCREEN TO START!

Pico, you better run! A hoard of zombies is
roaming the streets, devouring all in their
path!

CLICK HERE TO CONTINUE!

Zombies? On a beautiful night like tonight?
Why the nerve...

I hope you know how to use that gun, they
are almost here!

Don't worry Nene, I'll protect you!

Protect me? Protect yourself! I can't wait
to have my brains eaten!

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
function fpsLimiter() { newT = getTimer(); while (Math.abs(newT - oldT) < maxF) { newT = getTimer(); } oldT = getTimer(); } oldT = getTimer(); newT = getTimer(); maxF = 30; onEnterFrame = function () { fpsLimiter(); }; stop();
Frame 4
stopAllSounds(); gotoAndStop (3);
Symbol 12 MovieClip Frame 1
gotoAndStop(random(4) + 1);
Symbol 13 MovieClip Frame 32
stop();
Symbol 15 MovieClip [fx] Frame 1
stop();
Instance of Symbol 14 MovieClip in Symbol 15 MovieClip [fx] Frame 2
onClipEvent (enterFrame) { _root.game.f_Shrapnel(_parent); }
Symbol 17 MovieClip Frame 1
if (_parent._parent.arm2 == false) { gotoAndStop (2); } else { stop(); }
Symbol 19 MovieClip Frame 1
if (_parent._parent.arm1 == false) { gotoAndStop (2); } else { stop(); }
Symbol 31 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 2
play();
Symbol 31 MovieClip Frame 6
gotoAndStop (1);
Symbol 39 MovieClip Frame 1
if (_parent._parent.arm2 == false) { gotoAndStop (2); } else { stop(); }
Symbol 49 MovieClip Frame 1
if (_parent._parent.arm1 == false) { gotoAndStop (2); } else { stop(); }
Symbol 49 MovieClip Frame 2
stop();
Symbol 63 MovieClip Frame 1
if (_parent._parent.arm1 == false) { gotoAndStop (2); } else { stop(); }
Symbol 74 MovieClip Frame 1
play();
Symbol 74 MovieClip Frame 7
_parent._parent.f_ZombieChomp(_parent);
Symbol 74 MovieClip Frame 14
_parent.chomping = false; _parent.stop();
Symbol 87 MovieClip Frame 3
_parent.shadow_pt._xscale = 125;
Symbol 87 MovieClip Frame 5
_parent.shadow_pt._xscale = 150;
Symbol 87 MovieClip Frame 16
_parent.shadow_pt.gotoAndStop("remove"); stop();
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 13
gotoAndPlay (1);
Symbol 92 MovieClip [tomfulp_zombiearm] Frame 1
stop();
Instance of Symbol 14 MovieClip in Symbol 92 MovieClip [tomfulp_zombiearm] Frame 1
onClipEvent (enterFrame) { _parent._parent.f_ArmFly(_parent); }
Symbol 94 MovieClip [tomfulp_shadow] Frame 1
stop();
Symbol 94 MovieClip [tomfulp_shadow] Frame 2
removeMovieClip(this);
Symbol 102 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 107 Button
on (release) { _root.play(); }
Symbol 108 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 108 MovieClip Frame 2
gotoAndPlay (1);
Symbol 173 MovieClip Frame 94
_parent.gotoAndStop("go"); stop();
Symbol 190 Button
on (release) { play(); }
Symbol 192 MovieClip Frame 26
stop();
Symbol 192 MovieClip Frame 32
_parent.gotoAndStop("intro");
Symbol 196 MovieClip Frame 4
stop();
Symbol 210 MovieClip Frame 18
_parent._parent.talkbox.gotoAndStop("talk1"); stop();
Symbol 211 MovieClip Frame 17
stop();
Symbol 212 MovieClip Frame 1
stop();
Instance of Symbol 14 MovieClip in Symbol 301 MovieClip Frame 9
onClipEvent (enterFrame) { _root.game.f_BossChase(_parent._parent); }
Instance of Symbol 14 MovieClip in Symbol 301 MovieClip Frame 36
onClipEvent (enterFrame) { _root.game.f_BossChase(_parent._parent); }
Symbol 368 MovieClip Frame 100
_root.win.gotoAndPlay("lose"); stop();
Instance of Symbol 14 MovieClip in Symbol 390 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_BloodBath(_parent._parent); _root.game.f_BloodBath(_parent._parent); _root.game.f_BloodBath(_parent._parent); }
Symbol 390 MovieClip Frame 55
_parent.shadow_pt.gotoAndStop("remove");
Symbol 390 MovieClip Frame 100
_root.win.gotoAndPlay("win"); _root.game.f_KillPico(); _root.game.pico.gotoAndStop("dance"); stop();
Symbol 391 MovieClip Frame 1
stop();
Symbol 391 MovieClip Frame 3
steps = 0;
Instance of Symbol 14 MovieClip in Symbol 391 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.f_BossGeneral(_parent); }
Symbol 393 MovieClip Frame 1
if (((_root.pico.aim == "ne") or (_root.pico.aim == "n")) or (_root.pico.aim == "nw")) { _parent.gotoAndStop("back"); } else if (((_root.pico.aim == "se") or (_root.pico.aim == "s")) or (_root.pico.aim == "sw")) { _parent.gotoAndStop("front"); } else if (_root.pico.aim == "e") { _parent.gotoAndStop("side2"); } else if (_root.pico.aim == "w") { _parent.gotoAndStop("side"); }
Symbol 393 MovieClip Frame 2
gotoAndPlay (1);
Symbol 394 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 1
stop();
Symbol 448 MovieClip Frame 3
gotoAndPlay (1);
Symbol 449 MovieClip Frame 1
stop();
Symbol 493 MovieClip Frame 53
_root.win.gotoAndPlay("lose"); stop();
Symbol 514 MovieClip Frame 15
_parent.shadow_pt.gotoAndStop("remove"); _parent.gotoAndStop("blank");
Symbol 515 MovieClip Frame 1
stop();
Symbol 521 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 535 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 2
stop();
Symbol 535 MovieClip Frame 7
_parent.nene.gotoAndStop("cinema2"); _parent.gotoAndStop("game");
Symbol 536 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 2
function f_MoveCharH(zone, speed) { var success = true; if (speed > 0) { if ((zone.x + speed) > bottomright.x) { speed = bottomright.x - zone.x; } } else if ((zone.x + speed) < topleft.x) { speed = topleft.x - zone.x; } if (speed == 0) { success = false; } else { zone.x = zone.x + speed; zone._x = zone.x; zone.shadow_pt._x = zone.x; } return(success); } function f_MoveCharV(zone, speed, vert) { var success = true; if (speed > 0) { if ((zone.y + speed) > bottomright.y) { speed = bottomright.y - zone.y; } } else if ((zone.y + speed) < topleft.y) { speed = topleft.y - zone.y; } if (speed == 0) { success = false; } else { zone.y = zone.y + speed; zone._y = zone.y; zone.shadow_pt._y = zone.y; f_Depth(zone, zone.y); } return(success); } function f_DepthVal(u_depth_mod, u_depth) { return((u_depth * 1000) + u_depth_mod); } function f_Depth(u_char, u_depth) { u_char.swapDepths((u_depth * 1000) + u_char.depth_mod); } function f_SpawnZombie() { if (current_zombie < goal) { current_zombie++; current_shadow++; var zombie_name = ("zombie" + current_zombie); var shadow_name = ("shadow" + current_shadow); var zombie_y = random(200); var zombie_depth_mod = (1 + current_zombie); attachMovie("tomfulp_zombie", zombie_name, f_DepthVal(zombie_depth_mod, zombie_y)); attachMovie("tomfulp_shadow", shadow_name, current_zombie - 200); var zombie_new = this["zombie" + current_zombie]; zombie_new.depth_mod = zombie_depth_mod; if (random(2) == 1) { zombie_new.x = 300; zombie_new._xscale = zombie_new._xscale * -1; } else { zombie_new.x = -300; } zombie_new.arm1 = true; zombie_new.arm2 = true; zombie.blood = random(5); zombie_new.alive = true; zombie_new.health_max = random(20) + 20; zombie_new.health = zombie_new.health_max; zombie_new.y = zombie_y; zombie_new._x = zombie_new.x; zombie_new._y = zombie_new.y; zombie_new.speed_x = random(3) + 1; zombie_new.speed_y = random(2) + 0.5; zombie_new.shadow_pt = this["shadow" + current_shadow]; zombie_new.shadow_pt._x = zombie_new.x; zombie_new.shadow_pt._y = zombie_new.y; zombie_new.fp_Zombie = f_ZombieWander; } } function f_SpawnBoss() { current_zombie++; current_shadow++; var shadow_name = ("shadow" + current_shadow); var zombie_depth_mod = (1 + current_zombie); attachMovie("tomfulp_shadow", shadow_name, current_zombie - 200); var zombie_new = boss; zombie_new.depth_mod = zombie_depth_mod; zombie.blood = random(5); zombie_new.alive = true; zombie_new.health_max = 350; zombie_new.health = zombie_new.health_max; zombie_new.x = boss._x; zombie_new.y = boss._y; zombie_new._x = zombie_new.x; zombie_new._y = zombie_new.y; zombie_new.speed_x = 3; zombie_new.speed_y = 2; zombie_new.shadow_pt = this["shadow" + current_shadow]; zombie_new.shadow_pt._x = zombie_new.x; zombie_new.shadow_pt._y = zombie_new.y; zombie_new.shadow_pt._xscale = 200; zombie_new.current_blood = 0; f_Depth(zombie_new, zombie_new.y); zombie_new.gotoAndStop("walk"); } function f_BossGeneral(zone) { bosshit_timer--; if (fp_HitZombie(zone)) { zone.blood.gotoAndStop(2); f_SpawnBlood(zone.x, zone.y); if (bosshit_timer <= 0) { if (random(2) == 1) { s_hit1.start(0, 0); } else { s_hit2.start(0, 0); } bosshit_timer = 3; } zone.health--; if (zone.health <= 0) { i = zombie_min; while (i <= current_zombie) { u_zombie = this["zombie" + i]; if (u_zombie.alive) { u_zombie.alive = false; u_zombie.gotoAndStop("die"); } i++; } current_zombie = goal; zone.gotoAndStop("die"); return(undefined); } } else { zone.blood.gotoAndStop(1); } } function f_BossChase(zone) { if (pico.alive) { if (zone.x < pico.x) { if (zone.x < (pico.x - 130)) { if (zone.x < (pico.x - 200)) { var u_speed = 2.5; } else { var u_speed = 1.5; } var target_x = (pico.x - 130); } else { var u_speed = 1; var target_x = pico.x; } zone._xscale = 100; } else { if (zone.x > (pico.x + 130)) { if (zone.x > (pico.x + 200)) { var u_speed = 2.5; } else { var u_speed = 1.5; } var target_x = (pico.x + 130); } else { var u_speed = 1; var target_x = pico.x; } zone._xscale = -100; } var dir = f_rad2deg(Math.atan2(pico.y - zone.y, target_x - zone.x)); var u_speed_x = (u_speed * Math.cos(PI * dir)); var u_speed_y = (u_speed * Math.sin(PI * dir)); f_MoveCharH(zone, u_speed_x); f_MoveCharV(zone, u_speed_y); if ((zone.x + game._x) < 525) { if (Math.abs(zone.x - target_x) < 10) { if (Math.abs(zone.y - pico.y) < 10) { f_KillPico(); pico.gotoAndStop("grabbed"); zone.gotoAndStop("killpico"); } } } } else { zone.gotoAndStop("idle"); } } function f_HitZombie(u_zombie) { var hit = false; if (Math.abs(u_zombie.y - pico.y) < 20) { if (u_zombie.x > pico.x) { if (pico._xscale > 0) { hit = true; } } else if (pico._xscale < 0) { hit = true; } } return(hit); } function f_ZombieClose(u_zombie) { var close = false; if (Math.abs(u_zombie.y - pico.y) < 20) { if (Math.abs(u_zombie.x - pico.x) < 25) { if (((u_zombie.x < pico.x) and (u_zombie._xscale > 0)) or ((u_zombie.x > pico.x) and (u_zombie._xscale < 0))) { close = true; } } } return(close); } function f_ZombieChomp(u_zombie) { if (fp_ZombieClose(u_zombie)) { f_KillPico(); pico.gotoAndStop("die"); } } function f_KillPico() { pico.alive = false; fp_HitZombie = undefined; fp_ZombieClose = undefined; fp_ZombieChase = f_ZombieWander; fp_Pico = undefined; pico.shooting = false; i = zombie_min; while (i <= current_zombie) { u_zombie = this["zombie" + i]; if (u_zombie.alive) { u_zombie.fp_Zombie = f_ZombieWander; } i++; } } function f_Pico() { pico.walking = false; if (cx > (pico.x + pico.speed_x)) { if (f_MoveCharH(pico, pico.speed_x)) { pico.walking = true; } } else if (cx < (pico.x - pico.speed_x)) { if (f_MoveCharH(pico, -pico.speed_x)) { pico.walking = true; } } if (cy > ((pico.y - pico.y_mod) + pico.speed_y)) { if (f_MoveCharV(pico, pico.speed_y)) { pico.walking = true; } } else if (cy < ((pico.y - pico.y_mod) - pico.speed_y)) { if (f_MoveCharV(pico, -pico.speed_y)) { pico.walking = true; } } pico.walking_reverse = false; if (cx < pico.x) { if (pico._xscale > 0) { if (pico.shooting) { pico.walking_reverse = true; } else { pico._xscale = pico._xscale * -1; } } } else if (pico._xscale < 0) { if (pico.shooting) { pico.walking_reverse = true; } else { pico._xscale = pico._xscale * -1; } } if (pico.walking) { if (pico.walking_reverse) { pico.legs.gotoAndStop("reverse"); } else { pico.legs.gotoAndStop("forward"); } } else { pico.legs.gotoAndStop("idle"); } onMouseDown = function () { if (pico.alive) { pico.shooting = true; fp_HitZombie = f_HitZombie; pico.body.gotoAndStop("shoot"); } }; onMouseUp = function () { if (pico.alive) { pico.shooting = false; fp_HitZombie = undefined; pico.body.gotoAndStop("idle"); } }; } function f_ZombieChase(u_zombie) { if ((u_zombie.x - u_zombie.speed_x) > pico.x) { f_MoveCharH(u_zombie, -u_zombie.speed_x); u_zombie._xscale = -100; } else if ((u_zombie.x + u_zombie.speed_x) < pico.x) { f_MoveCharH(u_zombie, u_zombie.speed_x); u_zombie._xscale = 100; } if ((u_zombie.y - u_zombie.speed_y) > pico.y) { f_MoveCharV(u_zombie, -u_zombie.speed_y); } else if ((u_zombie.y + u_zombie.speed_y) < pico.y) { f_MoveCharV(u_zombie, u_zombie.speed_y); } u_zombie.gotoAndStop("walk"); } function f_ZombieWander(u_zombie) { if (u_zombie._xscale > 0) { if (!f_MoveCharH(u_zombie, u_zombie.speed_x)) { if (pico.alive) { u_zombie.fp_Zombie = fp_ZombieChase; } else { u_zombie._xscale = u_zombie._xscale * -1; } } } else if (!f_MoveCharH(u_zombie, -u_zombie.speed_x)) { if (pico.alive) { u_zombie.fp_Zombie = fp_ZombieChase; } else { u_zombie._xscale = u_zombie._xscale * -1; } } u_zombie.gotoAndStop("walk"); } function f_Game() { cx = _root._xmouse - _x; cy = _root._ymouse - _y; fp_Pico(); var bite_sound = false; var hit_sound = false; var death_sound = false; i = zombie_min; while (i <= current_zombie) { u_zombie = this["zombie" + i]; if (u_zombie.alive) { if (fp_HitZombie(u_zombie)) { hit_sound = true; u_zombie.health--; if ((u_zombie.health % 2) == 0) { u_zombie.blood++; if (u_zombie.blood > 5) { u_zombie.blood = 1; } u_zombie["blood" + u_zombie.blood].gotoAndPlay(2); } if (u_zombie.health < (u_zombie.health_max * 0.7)) { if (u_zombie.arm1) { u_zombie.arm1 = false; u_zombie.speed_x = u_zombie.speed_x * 1.5; u_zombie.body.arm1.gotoAndStop(2); if (pico.x < u_zombie.x) { var arm_xscale = 100; } else { var arm_xscale = -100; } f_SpawnArm(u_zombie.y + 1, u_zombie.x, arm_xscale); } if (u_zombie.health < (u_zombie.health_max * 0.3)) { if (u_zombie.arm2) { u_zombie.arm2 = false; u_zombie.speed_x = u_zombie.speed_x * 1.5; u_zombie.body.arm2.gotoAndStop(2); if (pico.x < u_zombie.x) { var arm_xscale = 100; } else { var arm_xscale = -100; } f_SpawnArm(u_zombie.y - 1, u_zombie.x, arm_xscale); } } } if (u_zombie.health > 0) { u_zombie.gotoAndStop("hit"); } else { score++; death_sound = true; if (score == (goal - 10)) { f_SpawnBoss(); } u_zombie.alive = false; u_zombie.gotoAndStop("die"); } } else if (u_zombie.chomping) { } else if (fp_ZombieClose(u_zombie)) { bite_sound = true; u_zombie.chomping = true; u_zombie.gotoAndStop("attack"); u_zombie.body.gotoAndPlay(1); } else { u_zombie.fp_Zombie(u_zombie); } } else if (i == zombie_min) { zombie_min++; } i++; } if (bite_sound and (bite_timer <= 0)) { s_bite.start(0, 0); bite_timer = 4; } bite_timer--; if (hit_sound and (hit_timer <= 0)) { if (random(2) == 1) { s_hit1.start(0, 0); } else { s_hit2.start(0, 0); } hit_timer = 3; } hit_timer--; if (death_sound and (death_timer <= 0)) { s_death.start(0, 0); death_timer = 5; } death_timer--; spawn_timer--; if (spawn_timer <= 0) { if ((current_zombie - score) < 10) { spawn_timer_default = spawn_timer_default - 5; if (spawn_timer_default < 20) { spawn_timer_default = 20; } spawn_timer = spawn_timer_default; f_SpawnZombie(); } } } function f_ArmFly(u_arm) { u_arm.x = u_arm.x + u_arm.speed_x; u_arm.arm._y = u_arm.arm._y + u_arm.speed_y; u_arm.speed_y = u_arm.speed_y + gravity; u_arm._x = u_arm.x; u_arm.shadow_pt._x = u_arm.x; u_arm.arm._rotation = u_arm.arm._rotation + u_arm.speed_rotation; if (u_arm.arm._y > 0) { u_arm.arm._y = 0; u_arm.bounces++; if (u_arm.bounces < 2) { u_arm.speed_y = u_arm.speed_y * -0.5; u_arm.speed_x = u_arm.speed_x * 0.5; } else { u_arm.gotoAndStop(2); } } } function f_SpawnArm(arm_y, arm_x, arm_xscale) { var u_size = (random(30) + 70); var u_fx = f_FX(arm_x, arm_y, "blood2", u_size, u_size); u_fx.body._y = -40; u_fx.speed_x = 4 + random(6); if (arm_xscale < 0) { u_fx.speed_x = u_fx.speed_x * -1; } u_fx.speed_y = -(1 + random(10)); u_fx.gravity = 0.5; var u_size = (random(30) + 70); var u_fx = f_FX(arm_x, arm_y, "blood2", u_size, u_size); u_fx.body._y = -40; u_fx.speed_x = 4 + random(6); if (arm_xscale < 0) { u_fx.speed_x = u_fx.speed_x * -1; } u_fx.speed_y = -(1 + random(10)); u_fx.gravity = 0.5; current_arm++; current_shadow++; var arm_name = ("arm" + current_arm); var shadow_name = ("shadow" + current_shadow); var arm_depth_mod = (arm_mod + current_arm); attachMovie("tomfulp_zombiearm", arm_name, f_DepthVal(arm_depth_mod, arm_y)); attachMovie("tomfulp_shadow", shadow_name, ((-current_arm) - arm_mod) - 200); var arm_new = this["arm" + current_arm]; arm_new.depth_mod = arm_depth_mod; arm_new._xscale = arm_xscale; arm_new.x = arm_x; arm_new.y = arm_y; arm_new._x = arm_new.x; arm_new._y = arm_new.y; arm_new.bounces = 0; arm_new.speed_x = random(5) + 4; arm_new.speed_rotation = arm_new.speed_x * 3; if (arm_new._xscale < 0) { arm_new.speed_x = arm_new.speed_x * -1; } arm_new.speed_y = -(random(10) + 6); arm_new.shadow_pt = this["shadow" + current_shadow]; arm_new.shadow_pt._x = arm_new.x; arm_new.shadow_pt._y = arm_new.y; arm_new.shadow_pt._xscale = 50; arm_new.arm._y = army_new.y - 40; } function f_SpawnBlood(u_x, u_y) { var u_size = (random(30) + 70); var u_fx = f_FX((u_x - 20) + random(40), u_y + 1, "blood2", u_size, u_size); u_fx.body._y = -70 + random(10); u_fx.speed_x = 5 + random(10); if (pico.x > boss.x) { u_fx.speed_x = u_fx.speed_x * -1; } u_fx.speed_y = -(1 + random(9)); u_fx.gravity = 0.5; var u_size = (random(30) + 70); var u_fx = f_FX((u_x - 20) + random(40), u_y + 1, "blood2", u_size, u_size); u_fx.body._y = -70 + random(10); u_fx.speed_x = 10 + random(10); if (pico.x > boss.x) { u_fx.speed_x = u_fx.speed_x * -1; } u_fx.speed_y = -(1 + random(9)); u_fx.gravity = 0.5; } function f_BloodBath(zone) { var u_size = (random(30) + 70); var u_fx = f_FX((zone.x + random(60)) - 30, zone.y - 1, "blood2", u_size, u_size); u_fx.body._y = -(10 + random(100)); u_fx.speed_x = 1 + random(12); if (random(2) == 1) { u_fx.speed_x = u_fx.speed_x * -1; } u_fx.speed_y = -(1 + random(20)); u_fx.gravity = 0.5; } function f_FX(x, y, n_type, u_xscale, u_yscale) { var u_temp = this["fx" + int(current_fx)]; f_Depth(u_temp, y); u_temp._x = x; u_temp._y = y; u_temp._xscale = u_xscale; u_temp._yscale = u_yscale; u_temp._rotation = 0; u_temp.gotoAndStop("blank"); u_temp.gotoAndStop(n_type); current_fx++; if (current_fx > total_fx) { current_fx = 1; } return(u_temp); } function f_CreateFX() { current_fx = 1; total_fx = 50; var i = 1; while (i <= total_fx) { var u_depth_mod = (900 + i); var u_temp = this.attachMovie("fx", "fx" + int(i), u_depth_mod); u_temp.depth_mod = u_depth_mod; i++; } } function f_Shrapnel(zone) { zone._x = zone._x + zone.speed_x; zone.body._y = zone.body._y + zone.speed_y; zone.speed_y = zone.speed_y + zone.gravity; if (zone.body._y > 0) { zone.gotoAndStop("blank"); } } function f_rad2deg(radian) { return(g_deg * radian); } function f_ColorSwap(zone, u_color) { CharacterColor = new Color(zone); CharacterColor.setTransform(u_color); } function f_NewColor(u_color) { u_color.ra = 100; u_color.ga = 100; u_color.ba = 100; u_color.aa = 100; u_color.rb = 0; u_color.gb = 0; u_color.bb = 0; u_color.ab = 0; } pico.alive = true; pico.x = pico._x; pico.y = pico._y; pico.speed_x = 6; pico.speed_y = 4; pico.y_mod = 40; attachMovie("tomfulp_shadow", "shadow0", 0); pico.shadow_pt = shadow0; pico.shadow_pt._x = pico.x; pico.shadow_pt._y = pico.y; current_shadow = 1; pico.depth_mod = 1; f_Depth(pico, pico.y); fp_ZombieClose = f_ZombieClose; fp_Pico = f_Pico; fp_ZombieChase = f_ZombieChase; current_zombie = 0; current_shadow = 0; score = 0; zombie_min = 1; goal = 50; spawn_timer_default = 60; spawn_timer = 10; arm_mod = 500; current_arm = 0; win.swapDepths(100000); gravity = 1; topleft.x = topleft._x; topleft.y = topleft._y; bottomright.x = bottomright._x; bottomright.y = bottomright._y; _quality = "medium"; bite_timer = 0; hit_timer = 0; death_timer = 0; s_death = new Sound(); s_death.attachSound("tomfulp_alien7"); s_bite = new Sound(); s_bite.attachSound("tomfulp_growl"); s_hit1 = new Sound(); s_hit1.attachSound("tomfulp_hit1"); s_hit2 = new Sound(); s_hit2.attachSound("tomfulp_hit2"); f_CreateFX(); PI = (Math.PI/180); g_deg = 57.2957795130823; color_red = new Object(); f_NewColor(color_red); color_red.bb = -130; color_red.gb = -130; color_default = new Object(); f_NewColor(color_default);
Symbol 536 MovieClip Frame 3
function startEngine() { this.onEnterFrame = f_Game; } startEngine();
Symbol 542 Button
on (release) { _root.gotoAndStop("reset"); }
Symbol 544 MovieClip Frame 1
stop();
Symbol 544 MovieClip Frame 2
play();
Symbol 544 MovieClip Frame 60
stop();
Symbol 544 MovieClip Frame 61
play();
Symbol 544 MovieClip Frame 116
stop();

Library Items

Symbol 1 Sound [tomfulp_hit2]
Symbol 2 Sound [tomfulp_hit1]
Symbol 3 Sound [tomfulp_growl]
Symbol 4 Sound [tomfulp_alien7]
Symbol 5 Sound [sound_explosion6]Used by:390
Symbol 6 Sound [sound_Ground3.wav]Used by:301
Symbol 7 Sound [sound_Ground2.wav]Used by:301
Symbol 8 GraphicUsed by:12
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:8 9 10 11Used by:13
Symbol 13 MovieClipUses:12Used by:15
Symbol 14 MovieClipUsed by:15 92 301 390 391 536
Symbol 15 MovieClip [fx]Uses:13 14
Symbol 16 GraphicUsed by:17 19
Symbol 17 MovieClipUses:16Used by:26
Symbol 18 GraphicUsed by:26 74
Symbol 19 MovieClipUses:16Used by:26 75
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
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Symbol 28 GraphicUsed by:31
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Symbol 30 GraphicUsed by:31
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Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
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Symbol 73 GraphicUsed by:74
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Symbol 75 MovieClipUses:71 19Used by:88
Symbol 76 GraphicUsed by:87
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Symbol 81 GraphicUsed by:87
Symbol 82 GraphicUsed by:87
Symbol 83 GraphicUsed by:87
Symbol 84 GraphicUsed by:87
Symbol 85 GraphicUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:76 77 78 79 80 81 82 83 84 85 86Used by:88
Symbol 88 MovieClip [tomfulp_zombie]Uses:26 31 55 74 75 87
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [tomfulp_zombiearm]Uses:90 14 91
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [tomfulp_shadow]Uses:93Used by:210 211
Symbol 95 GraphicUsed by:96 542
Symbol 96 MovieClipUses:95Used by:108
Symbol 97 GraphicUsed by:108
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Symbol 99 GraphicUsed by:101 102
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Symbol 540 MovieClipUses:539Used by:541
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Symbol 542 ButtonUses:541 95Used by:544
Symbol 543 GraphicUsed by:544
Symbol 544 MovieClipUses:538 183 184 182 542 102 543Used by:Timeline
Streaming Sound 1Used by:Symbol 173 MovieClip

Instance Names

"pico_day"Frame 2Symbol 173 MovieClip
"game"Frame 3Symbol 536 MovieClip
"win"Frame 3Symbol 544 MovieClip
"body"Symbol 15 MovieClip [fx] Frame 2Symbol 13 MovieClip
"arm2"Symbol 26 MovieClip Frame 1Symbol 17 MovieClip
"arm1"Symbol 26 MovieClip Frame 1Symbol 19 MovieClip
"arm2"Symbol 55 MovieClip Frame 1Symbol 39 MovieClip
"arm1"Symbol 55 MovieClip Frame 1Symbol 49 MovieClip
"arm1"Symbol 74 MovieClip Frame 1Symbol 63 MovieClip
"arm1"Symbol 75 MovieClip Frame 1Symbol 19 MovieClip
"body"Symbol 88 MovieClip [tomfulp_zombie] Frame 1Symbol 26 MovieClip
"blood1"Symbol 88 MovieClip [tomfulp_zombie] Frame 1Symbol 31 MovieClip
"blood2"Symbol 88 MovieClip [tomfulp_zombie] Frame 1Symbol 31 MovieClip
"blood3"Symbol 88 MovieClip [tomfulp_zombie] Frame 1Symbol 31 MovieClip
"blood4"Symbol 88 MovieClip [tomfulp_zombie] Frame 1Symbol 31 MovieClip
"blood5"Symbol 88 MovieClip [tomfulp_zombie] Frame 1Symbol 31 MovieClip
"body"Symbol 88 MovieClip [tomfulp_zombie] Frame 2Symbol 55 MovieClip
"body"Symbol 88 MovieClip [tomfulp_zombie] Frame 3Symbol 74 MovieClip
"body"Symbol 88 MovieClip [tomfulp_zombie] Frame 4Symbol 75 MovieClip
"arm"Symbol 92 MovieClip [tomfulp_zombiearm] Frame 1Symbol 90 MovieClip
"bar"Symbol 108 MovieClip Frame 1Symbol 96 MovieClip
"body"Symbol 391 MovieClip Frame 3Symbol 301 MovieClip
"pico"Symbol 419 MovieClip Frame 2Symbol 407 MovieClip
"pico"Symbol 419 MovieClip Frame 3Symbol 418 MovieClip
"legs"Symbol 515 MovieClip Frame 1Symbol 419 MovieClip
"body"Symbol 515 MovieClip Frame 1Symbol 449 MovieClip
"nene"Symbol 536 MovieClip Frame 2Symbol 212 MovieClip
"boss"Symbol 536 MovieClip Frame 2Symbol 391 MovieClip
"pico"Symbol 536 MovieClip Frame 2Symbol 515 MovieClip
"topleft"Symbol 536 MovieClip Frame 2Symbol 14 MovieClip
"bottomright"Symbol 536 MovieClip Frame 2Symbol 14 MovieClip
"talkbox"Symbol 536 MovieClip Frame 2Symbol 535 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "tomfulp_hit2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tomfulp_hit1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tomfulp_growl"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tomfulp_alien7"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sound_explosion6"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sound_Ground3.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sound_Ground2.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "fx"
ExportAssets (56)Timeline Frame 1Symbol 88 as "tomfulp_zombie"
ExportAssets (56)Timeline Frame 1Symbol 92 as "tomfulp_zombiearm"
ExportAssets (56)Timeline Frame 1Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 94 as "tomfulp_shadow"
ExportAssets (56)Timeline Frame 3Symbol 7 as "sound_Ground2.wav"
ExportAssets (56)Timeline Frame 3Symbol 6 as "sound_Ground3.wav"
ExportAssets (56)Timeline Frame 3Symbol 5 as "sound_explosion6"

Labels

"go"Frame 3
"reset"Frame 4
"blank"Symbol 15 MovieClip [fx] Frame 1
"blood2"Symbol 15 MovieClip [fx] Frame 2
"walk"Symbol 88 MovieClip [tomfulp_zombie] Frame 1
"hit"Symbol 88 MovieClip [tomfulp_zombie] Frame 2
"attack"Symbol 88 MovieClip [tomfulp_zombie] Frame 3
"idle"Symbol 88 MovieClip [tomfulp_zombie] Frame 4
"die"Symbol 88 MovieClip [tomfulp_zombie] Frame 5
"remove"Symbol 94 MovieClip [tomfulp_shadow] Frame 2
"loaded"Symbol 108 MovieClip Frame 3
"cinema1"Symbol 212 MovieClip Frame 1
"cinema2"Symbol 212 MovieClip Frame 2
"blank"Symbol 391 MovieClip Frame 1
"idle"Symbol 391 MovieClip Frame 2
"walk"Symbol 391 MovieClip Frame 3
"killpico"Symbol 391 MovieClip Frame 4
"die"Symbol 391 MovieClip Frame 5
"side"Symbol 394 MovieClip Frame 1
"side2"Symbol 394 MovieClip Frame 2
"front"Symbol 394 MovieClip Frame 3
"back"Symbol 394 MovieClip Frame 4
"idle"Symbol 419 MovieClip Frame 1
"forward"Symbol 419 MovieClip Frame 2
"reverse"Symbol 419 MovieClip Frame 3
"idle"Symbol 449 MovieClip Frame 1
"shoot"Symbol 449 MovieClip Frame 2
"die"Symbol 515 MovieClip Frame 2
"dance"Symbol 515 MovieClip Frame 3
"grabbed"Symbol 515 MovieClip Frame 4
"blank"Symbol 515 MovieClip Frame 5
"talk1"Symbol 535 MovieClip Frame 2
"intro"Symbol 536 MovieClip Frame 2
"game"Symbol 536 MovieClip Frame 3
"win"Symbol 544 MovieClip Frame 2
"lose"Symbol 544 MovieClip Frame 61




http://swfchan.com/8/38572/info.shtml
Created: 13/5 -2019 03:05:33 Last modified: 13/5 -2019 03:05:33 Server time: 02/06 -2024 00:26:38