STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229454 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #38572 |
CODE: TOM FULP |
ART: MINDCHAMBER |
MUSIC: chead86 |
2006 Newgrounds.com, Inc. |
CLICK SCREEN TO START! |
Pico, you better run! A hoard of zombies is roaming the streets, devouring all in their path! |
CLICK HERE TO CONTINUE! |
Zombies? On a beautiful night like tonight? Why the nerve... |
I hope you know how to use that gun, they are almost here! |
Don't worry Nene, I'll protect you! |
Protect me? Protect yourself! I can't wait to have my brains eaten! |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3function fpsLimiter() { newT = getTimer(); while (Math.abs(newT - oldT) < maxF) { newT = getTimer(); } oldT = getTimer(); } oldT = getTimer(); newT = getTimer(); maxF = 30; onEnterFrame = function () { fpsLimiter(); }; stop();Frame 4stopAllSounds(); gotoAndStop (3);Symbol 12 MovieClip Frame 1gotoAndStop(random(4) + 1);Symbol 13 MovieClip Frame 32stop();Symbol 15 MovieClip [fx] Frame 1stop();Instance of Symbol 14 MovieClip in Symbol 15 MovieClip [fx] Frame 2onClipEvent (enterFrame) { _root.game.f_Shrapnel(_parent); }Symbol 17 MovieClip Frame 1if (_parent._parent.arm2 == false) { gotoAndStop (2); } else { stop(); }Symbol 19 MovieClip Frame 1if (_parent._parent.arm1 == false) { gotoAndStop (2); } else { stop(); }Symbol 31 MovieClip Frame 1stop();Symbol 31 MovieClip Frame 2play();Symbol 31 MovieClip Frame 6gotoAndStop (1);Symbol 39 MovieClip Frame 1if (_parent._parent.arm2 == false) { gotoAndStop (2); } else { stop(); }Symbol 49 MovieClip Frame 1if (_parent._parent.arm1 == false) { gotoAndStop (2); } else { stop(); }Symbol 49 MovieClip Frame 2stop();Symbol 63 MovieClip Frame 1if (_parent._parent.arm1 == false) { gotoAndStop (2); } else { stop(); }Symbol 74 MovieClip Frame 1play();Symbol 74 MovieClip Frame 7_parent._parent.f_ZombieChomp(_parent);Symbol 74 MovieClip Frame 14_parent.chomping = false; _parent.stop();Symbol 87 MovieClip Frame 3_parent.shadow_pt._xscale = 125;Symbol 87 MovieClip Frame 5_parent.shadow_pt._xscale = 150;Symbol 87 MovieClip Frame 16_parent.shadow_pt.gotoAndStop("remove"); stop();Symbol 90 MovieClip Frame 1stop();Symbol 90 MovieClip Frame 13gotoAndPlay (1);Symbol 92 MovieClip [tomfulp_zombiearm] Frame 1stop();Instance of Symbol 14 MovieClip in Symbol 92 MovieClip [tomfulp_zombiearm] Frame 1onClipEvent (enterFrame) { _parent._parent.f_ArmFly(_parent); }Symbol 94 MovieClip [tomfulp_shadow] Frame 1stop();Symbol 94 MovieClip [tomfulp_shadow] Frame 2removeMovieClip(this);Symbol 102 Buttonon (release) { getURL ("http://www.newgrounds.com", "blank"); }Symbol 107 Buttonon (release) { _root.play(); }Symbol 108 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 108 MovieClip Frame 2gotoAndPlay (1);Symbol 173 MovieClip Frame 94_parent.gotoAndStop("go"); stop();Symbol 190 Buttonon (release) { play(); }Symbol 192 MovieClip Frame 26stop();Symbol 192 MovieClip Frame 32_parent.gotoAndStop("intro");Symbol 196 MovieClip Frame 4stop();Symbol 210 MovieClip Frame 18_parent._parent.talkbox.gotoAndStop("talk1"); stop();Symbol 211 MovieClip Frame 17stop();Symbol 212 MovieClip Frame 1stop();Instance of Symbol 14 MovieClip in Symbol 301 MovieClip Frame 9onClipEvent (enterFrame) { _root.game.f_BossChase(_parent._parent); }Instance of Symbol 14 MovieClip in Symbol 301 MovieClip Frame 36onClipEvent (enterFrame) { _root.game.f_BossChase(_parent._parent); }Symbol 368 MovieClip Frame 100_root.win.gotoAndPlay("lose"); stop();Instance of Symbol 14 MovieClip in Symbol 390 MovieClip Frame 1onClipEvent (enterFrame) { _root.game.f_BloodBath(_parent._parent); _root.game.f_BloodBath(_parent._parent); _root.game.f_BloodBath(_parent._parent); }Symbol 390 MovieClip Frame 55_parent.shadow_pt.gotoAndStop("remove");Symbol 390 MovieClip Frame 100_root.win.gotoAndPlay("win"); _root.game.f_KillPico(); _root.game.pico.gotoAndStop("dance"); stop();Symbol 391 MovieClip Frame 1stop();Symbol 391 MovieClip Frame 3steps = 0;Instance of Symbol 14 MovieClip in Symbol 391 MovieClip Frame 3onClipEvent (enterFrame) { _root.game.f_BossGeneral(_parent); }Symbol 393 MovieClip Frame 1if (((_root.pico.aim == "ne") or (_root.pico.aim == "n")) or (_root.pico.aim == "nw")) { _parent.gotoAndStop("back"); } else if (((_root.pico.aim == "se") or (_root.pico.aim == "s")) or (_root.pico.aim == "sw")) { _parent.gotoAndStop("front"); } else if (_root.pico.aim == "e") { _parent.gotoAndStop("side2"); } else if (_root.pico.aim == "w") { _parent.gotoAndStop("side"); }Symbol 393 MovieClip Frame 2gotoAndPlay (1);Symbol 394 MovieClip Frame 1stop();Symbol 419 MovieClip Frame 1stop();Symbol 448 MovieClip Frame 3gotoAndPlay (1);Symbol 449 MovieClip Frame 1stop();Symbol 493 MovieClip Frame 53_root.win.gotoAndPlay("lose"); stop();Symbol 514 MovieClip Frame 15_parent.shadow_pt.gotoAndStop("remove"); _parent.gotoAndStop("blank");Symbol 515 MovieClip Frame 1stop();Symbol 521 Buttonon (release, keyPress "<Space>") { nextFrame(); }Symbol 535 MovieClip Frame 1stop();Symbol 535 MovieClip Frame 2stop();Symbol 535 MovieClip Frame 7_parent.nene.gotoAndStop("cinema2"); _parent.gotoAndStop("game");Symbol 536 MovieClip Frame 1stop();Symbol 536 MovieClip Frame 2function f_MoveCharH(zone, speed) { var success = true; if (speed > 0) { if ((zone.x + speed) > bottomright.x) { speed = bottomright.x - zone.x; } } else if ((zone.x + speed) < topleft.x) { speed = topleft.x - zone.x; } if (speed == 0) { success = false; } else { zone.x = zone.x + speed; zone._x = zone.x; zone.shadow_pt._x = zone.x; } return(success); } function f_MoveCharV(zone, speed, vert) { var success = true; if (speed > 0) { if ((zone.y + speed) > bottomright.y) { speed = bottomright.y - zone.y; } } else if ((zone.y + speed) < topleft.y) { speed = topleft.y - zone.y; } if (speed == 0) { success = false; } else { zone.y = zone.y + speed; zone._y = zone.y; zone.shadow_pt._y = zone.y; f_Depth(zone, zone.y); } return(success); } function f_DepthVal(u_depth_mod, u_depth) { return((u_depth * 1000) + u_depth_mod); } function f_Depth(u_char, u_depth) { u_char.swapDepths((u_depth * 1000) + u_char.depth_mod); } function f_SpawnZombie() { if (current_zombie < goal) { current_zombie++; current_shadow++; var zombie_name = ("zombie" + current_zombie); var shadow_name = ("shadow" + current_shadow); var zombie_y = random(200); var zombie_depth_mod = (1 + current_zombie); attachMovie("tomfulp_zombie", zombie_name, f_DepthVal(zombie_depth_mod, zombie_y)); attachMovie("tomfulp_shadow", shadow_name, current_zombie - 200); var zombie_new = this["zombie" + current_zombie]; zombie_new.depth_mod = zombie_depth_mod; if (random(2) == 1) { zombie_new.x = 300; zombie_new._xscale = zombie_new._xscale * -1; } else { zombie_new.x = -300; } zombie_new.arm1 = true; zombie_new.arm2 = true; zombie.blood = random(5); zombie_new.alive = true; zombie_new.health_max = random(20) + 20; zombie_new.health = zombie_new.health_max; zombie_new.y = zombie_y; zombie_new._x = zombie_new.x; zombie_new._y = zombie_new.y; zombie_new.speed_x = random(3) + 1; zombie_new.speed_y = random(2) + 0.5; zombie_new.shadow_pt = this["shadow" + current_shadow]; zombie_new.shadow_pt._x = zombie_new.x; zombie_new.shadow_pt._y = zombie_new.y; zombie_new.fp_Zombie = f_ZombieWander; } } function f_SpawnBoss() { current_zombie++; current_shadow++; var shadow_name = ("shadow" + current_shadow); var zombie_depth_mod = (1 + current_zombie); attachMovie("tomfulp_shadow", shadow_name, current_zombie - 200); var zombie_new = boss; zombie_new.depth_mod = zombie_depth_mod; zombie.blood = random(5); zombie_new.alive = true; zombie_new.health_max = 350; zombie_new.health = zombie_new.health_max; zombie_new.x = boss._x; zombie_new.y = boss._y; zombie_new._x = zombie_new.x; zombie_new._y = zombie_new.y; zombie_new.speed_x = 3; zombie_new.speed_y = 2; zombie_new.shadow_pt = this["shadow" + current_shadow]; zombie_new.shadow_pt._x = zombie_new.x; zombie_new.shadow_pt._y = zombie_new.y; zombie_new.shadow_pt._xscale = 200; zombie_new.current_blood = 0; f_Depth(zombie_new, zombie_new.y); zombie_new.gotoAndStop("walk"); } function f_BossGeneral(zone) { bosshit_timer--; if (fp_HitZombie(zone)) { zone.blood.gotoAndStop(2); f_SpawnBlood(zone.x, zone.y); if (bosshit_timer <= 0) { if (random(2) == 1) { s_hit1.start(0, 0); } else { s_hit2.start(0, 0); } bosshit_timer = 3; } zone.health--; if (zone.health <= 0) { i = zombie_min; while (i <= current_zombie) { u_zombie = this["zombie" + i]; if (u_zombie.alive) { u_zombie.alive = false; u_zombie.gotoAndStop("die"); } i++; } current_zombie = goal; zone.gotoAndStop("die"); return(undefined); } } else { zone.blood.gotoAndStop(1); } } function f_BossChase(zone) { if (pico.alive) { if (zone.x < pico.x) { if (zone.x < (pico.x - 130)) { if (zone.x < (pico.x - 200)) { var u_speed = 2.5; } else { var u_speed = 1.5; } var target_x = (pico.x - 130); } else { var u_speed = 1; var target_x = pico.x; } zone._xscale = 100; } else { if (zone.x > (pico.x + 130)) { if (zone.x > (pico.x + 200)) { var u_speed = 2.5; } else { var u_speed = 1.5; } var target_x = (pico.x + 130); } else { var u_speed = 1; var target_x = pico.x; } zone._xscale = -100; } var dir = f_rad2deg(Math.atan2(pico.y - zone.y, target_x - zone.x)); var u_speed_x = (u_speed * Math.cos(PI * dir)); var u_speed_y = (u_speed * Math.sin(PI * dir)); f_MoveCharH(zone, u_speed_x); f_MoveCharV(zone, u_speed_y); if ((zone.x + game._x) < 525) { if (Math.abs(zone.x - target_x) < 10) { if (Math.abs(zone.y - pico.y) < 10) { f_KillPico(); pico.gotoAndStop("grabbed"); zone.gotoAndStop("killpico"); } } } } else { zone.gotoAndStop("idle"); } } function f_HitZombie(u_zombie) { var hit = false; if (Math.abs(u_zombie.y - pico.y) < 20) { if (u_zombie.x > pico.x) { if (pico._xscale > 0) { hit = true; } } else if (pico._xscale < 0) { hit = true; } } return(hit); } function f_ZombieClose(u_zombie) { var close = false; if (Math.abs(u_zombie.y - pico.y) < 20) { if (Math.abs(u_zombie.x - pico.x) < 25) { if (((u_zombie.x < pico.x) and (u_zombie._xscale > 0)) or ((u_zombie.x > pico.x) and (u_zombie._xscale < 0))) { close = true; } } } return(close); } function f_ZombieChomp(u_zombie) { if (fp_ZombieClose(u_zombie)) { f_KillPico(); pico.gotoAndStop("die"); } } function f_KillPico() { pico.alive = false; fp_HitZombie = undefined; fp_ZombieClose = undefined; fp_ZombieChase = f_ZombieWander; fp_Pico = undefined; pico.shooting = false; i = zombie_min; while (i <= current_zombie) { u_zombie = this["zombie" + i]; if (u_zombie.alive) { u_zombie.fp_Zombie = f_ZombieWander; } i++; } } function f_Pico() { pico.walking = false; if (cx > (pico.x + pico.speed_x)) { if (f_MoveCharH(pico, pico.speed_x)) { pico.walking = true; } } else if (cx < (pico.x - pico.speed_x)) { if (f_MoveCharH(pico, -pico.speed_x)) { pico.walking = true; } } if (cy > ((pico.y - pico.y_mod) + pico.speed_y)) { if (f_MoveCharV(pico, pico.speed_y)) { pico.walking = true; } } else if (cy < ((pico.y - pico.y_mod) - pico.speed_y)) { if (f_MoveCharV(pico, -pico.speed_y)) { pico.walking = true; } } pico.walking_reverse = false; if (cx < pico.x) { if (pico._xscale > 0) { if (pico.shooting) { pico.walking_reverse = true; } else { pico._xscale = pico._xscale * -1; } } } else if (pico._xscale < 0) { if (pico.shooting) { pico.walking_reverse = true; } else { pico._xscale = pico._xscale * -1; } } if (pico.walking) { if (pico.walking_reverse) { pico.legs.gotoAndStop("reverse"); } else { pico.legs.gotoAndStop("forward"); } } else { pico.legs.gotoAndStop("idle"); } onMouseDown = function () { if (pico.alive) { pico.shooting = true; fp_HitZombie = f_HitZombie; pico.body.gotoAndStop("shoot"); } }; onMouseUp = function () { if (pico.alive) { pico.shooting = false; fp_HitZombie = undefined; pico.body.gotoAndStop("idle"); } }; } function f_ZombieChase(u_zombie) { if ((u_zombie.x - u_zombie.speed_x) > pico.x) { f_MoveCharH(u_zombie, -u_zombie.speed_x); u_zombie._xscale = -100; } else if ((u_zombie.x + u_zombie.speed_x) < pico.x) { f_MoveCharH(u_zombie, u_zombie.speed_x); u_zombie._xscale = 100; } if ((u_zombie.y - u_zombie.speed_y) > pico.y) { f_MoveCharV(u_zombie, -u_zombie.speed_y); } else if ((u_zombie.y + u_zombie.speed_y) < pico.y) { f_MoveCharV(u_zombie, u_zombie.speed_y); } u_zombie.gotoAndStop("walk"); } function f_ZombieWander(u_zombie) { if (u_zombie._xscale > 0) { if (!f_MoveCharH(u_zombie, u_zombie.speed_x)) { if (pico.alive) { u_zombie.fp_Zombie = fp_ZombieChase; } else { u_zombie._xscale = u_zombie._xscale * -1; } } } else if (!f_MoveCharH(u_zombie, -u_zombie.speed_x)) { if (pico.alive) { u_zombie.fp_Zombie = fp_ZombieChase; } else { u_zombie._xscale = u_zombie._xscale * -1; } } u_zombie.gotoAndStop("walk"); } function f_Game() { cx = _root._xmouse - _x; cy = _root._ymouse - _y; fp_Pico(); var bite_sound = false; var hit_sound = false; var death_sound = false; i = zombie_min; while (i <= current_zombie) { u_zombie = this["zombie" + i]; if (u_zombie.alive) { if (fp_HitZombie(u_zombie)) { hit_sound = true; u_zombie.health--; if ((u_zombie.health % 2) == 0) { u_zombie.blood++; if (u_zombie.blood > 5) { u_zombie.blood = 1; } u_zombie["blood" + u_zombie.blood].gotoAndPlay(2); } if (u_zombie.health < (u_zombie.health_max * 0.7)) { if (u_zombie.arm1) { u_zombie.arm1 = false; u_zombie.speed_x = u_zombie.speed_x * 1.5; u_zombie.body.arm1.gotoAndStop(2); if (pico.x < u_zombie.x) { var arm_xscale = 100; } else { var arm_xscale = -100; } f_SpawnArm(u_zombie.y + 1, u_zombie.x, arm_xscale); } if (u_zombie.health < (u_zombie.health_max * 0.3)) { if (u_zombie.arm2) { u_zombie.arm2 = false; u_zombie.speed_x = u_zombie.speed_x * 1.5; u_zombie.body.arm2.gotoAndStop(2); if (pico.x < u_zombie.x) { var arm_xscale = 100; } else { var arm_xscale = -100; } f_SpawnArm(u_zombie.y - 1, u_zombie.x, arm_xscale); } } } if (u_zombie.health > 0) { u_zombie.gotoAndStop("hit"); } else { score++; death_sound = true; if (score == (goal - 10)) { f_SpawnBoss(); } u_zombie.alive = false; u_zombie.gotoAndStop("die"); } } else if (u_zombie.chomping) { } else if (fp_ZombieClose(u_zombie)) { bite_sound = true; u_zombie.chomping = true; u_zombie.gotoAndStop("attack"); u_zombie.body.gotoAndPlay(1); } else { u_zombie.fp_Zombie(u_zombie); } } else if (i == zombie_min) { zombie_min++; } i++; } if (bite_sound and (bite_timer <= 0)) { s_bite.start(0, 0); bite_timer = 4; } bite_timer--; if (hit_sound and (hit_timer <= 0)) { if (random(2) == 1) { s_hit1.start(0, 0); } else { s_hit2.start(0, 0); } hit_timer = 3; } hit_timer--; if (death_sound and (death_timer <= 0)) { s_death.start(0, 0); death_timer = 5; } death_timer--; spawn_timer--; if (spawn_timer <= 0) { if ((current_zombie - score) < 10) { spawn_timer_default = spawn_timer_default - 5; if (spawn_timer_default < 20) { spawn_timer_default = 20; } spawn_timer = spawn_timer_default; f_SpawnZombie(); } } } function f_ArmFly(u_arm) { u_arm.x = u_arm.x + u_arm.speed_x; u_arm.arm._y = u_arm.arm._y + u_arm.speed_y; u_arm.speed_y = u_arm.speed_y + gravity; u_arm._x = u_arm.x; u_arm.shadow_pt._x = u_arm.x; u_arm.arm._rotation = u_arm.arm._rotation + u_arm.speed_rotation; if (u_arm.arm._y > 0) { u_arm.arm._y = 0; u_arm.bounces++; if (u_arm.bounces < 2) { u_arm.speed_y = u_arm.speed_y * -0.5; u_arm.speed_x = u_arm.speed_x * 0.5; } else { u_arm.gotoAndStop(2); } } } function f_SpawnArm(arm_y, arm_x, arm_xscale) { var u_size = (random(30) + 70); var u_fx = f_FX(arm_x, arm_y, "blood2", u_size, u_size); u_fx.body._y = -40; u_fx.speed_x = 4 + random(6); if (arm_xscale < 0) { u_fx.speed_x = u_fx.speed_x * -1; } u_fx.speed_y = -(1 + random(10)); u_fx.gravity = 0.5; var u_size = (random(30) + 70); var u_fx = f_FX(arm_x, arm_y, "blood2", u_size, u_size); u_fx.body._y = -40; u_fx.speed_x = 4 + random(6); if (arm_xscale < 0) { u_fx.speed_x = u_fx.speed_x * -1; } u_fx.speed_y = -(1 + random(10)); u_fx.gravity = 0.5; current_arm++; current_shadow++; var arm_name = ("arm" + current_arm); var shadow_name = ("shadow" + current_shadow); var arm_depth_mod = (arm_mod + current_arm); attachMovie("tomfulp_zombiearm", arm_name, f_DepthVal(arm_depth_mod, arm_y)); attachMovie("tomfulp_shadow", shadow_name, ((-current_arm) - arm_mod) - 200); var arm_new = this["arm" + current_arm]; arm_new.depth_mod = arm_depth_mod; arm_new._xscale = arm_xscale; arm_new.x = arm_x; arm_new.y = arm_y; arm_new._x = arm_new.x; arm_new._y = arm_new.y; arm_new.bounces = 0; arm_new.speed_x = random(5) + 4; arm_new.speed_rotation = arm_new.speed_x * 3; if (arm_new._xscale < 0) { arm_new.speed_x = arm_new.speed_x * -1; } arm_new.speed_y = -(random(10) + 6); arm_new.shadow_pt = this["shadow" + current_shadow]; arm_new.shadow_pt._x = arm_new.x; arm_new.shadow_pt._y = arm_new.y; arm_new.shadow_pt._xscale = 50; arm_new.arm._y = army_new.y - 40; } function f_SpawnBlood(u_x, u_y) { var u_size = (random(30) + 70); var u_fx = f_FX((u_x - 20) + random(40), u_y + 1, "blood2", u_size, u_size); u_fx.body._y = -70 + random(10); u_fx.speed_x = 5 + random(10); if (pico.x > boss.x) { u_fx.speed_x = u_fx.speed_x * -1; } u_fx.speed_y = -(1 + random(9)); u_fx.gravity = 0.5; var u_size = (random(30) + 70); var u_fx = f_FX((u_x - 20) + random(40), u_y + 1, "blood2", u_size, u_size); u_fx.body._y = -70 + random(10); u_fx.speed_x = 10 + random(10); if (pico.x > boss.x) { u_fx.speed_x = u_fx.speed_x * -1; } u_fx.speed_y = -(1 + random(9)); u_fx.gravity = 0.5; } function f_BloodBath(zone) { var u_size = (random(30) + 70); var u_fx = f_FX((zone.x + random(60)) - 30, zone.y - 1, "blood2", u_size, u_size); u_fx.body._y = -(10 + random(100)); u_fx.speed_x = 1 + random(12); if (random(2) == 1) { u_fx.speed_x = u_fx.speed_x * -1; } u_fx.speed_y = -(1 + random(20)); u_fx.gravity = 0.5; } function f_FX(x, y, n_type, u_xscale, u_yscale) { var u_temp = this["fx" + int(current_fx)]; f_Depth(u_temp, y); u_temp._x = x; u_temp._y = y; u_temp._xscale = u_xscale; u_temp._yscale = u_yscale; u_temp._rotation = 0; u_temp.gotoAndStop("blank"); u_temp.gotoAndStop(n_type); current_fx++; if (current_fx > total_fx) { current_fx = 1; } return(u_temp); } function f_CreateFX() { current_fx = 1; total_fx = 50; var i = 1; while (i <= total_fx) { var u_depth_mod = (900 + i); var u_temp = this.attachMovie("fx", "fx" + int(i), u_depth_mod); u_temp.depth_mod = u_depth_mod; i++; } } function f_Shrapnel(zone) { zone._x = zone._x + zone.speed_x; zone.body._y = zone.body._y + zone.speed_y; zone.speed_y = zone.speed_y + zone.gravity; if (zone.body._y > 0) { zone.gotoAndStop("blank"); } } function f_rad2deg(radian) { return(g_deg * radian); } function f_ColorSwap(zone, u_color) { CharacterColor = new Color(zone); CharacterColor.setTransform(u_color); } function f_NewColor(u_color) { u_color.ra = 100; u_color.ga = 100; u_color.ba = 100; u_color.aa = 100; u_color.rb = 0; u_color.gb = 0; u_color.bb = 0; u_color.ab = 0; } pico.alive = true; pico.x = pico._x; pico.y = pico._y; pico.speed_x = 6; pico.speed_y = 4; pico.y_mod = 40; attachMovie("tomfulp_shadow", "shadow0", 0); pico.shadow_pt = shadow0; pico.shadow_pt._x = pico.x; pico.shadow_pt._y = pico.y; current_shadow = 1; pico.depth_mod = 1; f_Depth(pico, pico.y); fp_ZombieClose = f_ZombieClose; fp_Pico = f_Pico; fp_ZombieChase = f_ZombieChase; current_zombie = 0; current_shadow = 0; score = 0; zombie_min = 1; goal = 50; spawn_timer_default = 60; spawn_timer = 10; arm_mod = 500; current_arm = 0; win.swapDepths(100000); gravity = 1; topleft.x = topleft._x; topleft.y = topleft._y; bottomright.x = bottomright._x; bottomright.y = bottomright._y; _quality = "medium"; bite_timer = 0; hit_timer = 0; death_timer = 0; s_death = new Sound(); s_death.attachSound("tomfulp_alien7"); s_bite = new Sound(); s_bite.attachSound("tomfulp_growl"); s_hit1 = new Sound(); s_hit1.attachSound("tomfulp_hit1"); s_hit2 = new Sound(); s_hit2.attachSound("tomfulp_hit2"); f_CreateFX(); PI = (Math.PI/180); g_deg = 57.2957795130823; color_red = new Object(); f_NewColor(color_red); color_red.bb = -130; color_red.gb = -130; color_default = new Object(); f_NewColor(color_default);Symbol 536 MovieClip Frame 3function startEngine() { this.onEnterFrame = f_Game; } startEngine();Symbol 542 Buttonon (release) { _root.gotoAndStop("reset"); }Symbol 544 MovieClip Frame 1stop();Symbol 544 MovieClip Frame 2play();Symbol 544 MovieClip Frame 60stop();Symbol 544 MovieClip Frame 61play();Symbol 544 MovieClip Frame 116stop();
Library Items
Symbol 1 Sound [tomfulp_hit2] | ||
Symbol 2 Sound [tomfulp_hit1] | ||
Symbol 3 Sound [tomfulp_growl] | ||
Symbol 4 Sound [tomfulp_alien7] | ||
Symbol 5 Sound [sound_explosion6] | Used by:390 | |
Symbol 6 Sound [sound_Ground3.wav] | Used by:301 | |
Symbol 7 Sound [sound_Ground2.wav] | Used by:301 | |
Symbol 8 Graphic | Used by:12 | |
Symbol 9 Graphic | Used by:12 | |
Symbol 10 Graphic | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:8 9 10 11 | Used by:13 |
Symbol 13 MovieClip | Uses:12 | Used by:15 |
Symbol 14 MovieClip | Used by:15 92 301 390 391 536 | |
Symbol 15 MovieClip [fx] | Uses:13 14 | |
Symbol 16 Graphic | Used by:17 19 | |
Symbol 17 MovieClip | Uses:16 | Used by:26 |
Symbol 18 Graphic | Used by:26 74 | |
Symbol 19 MovieClip | Uses:16 | Used by:26 75 |
Symbol 20 Graphic | Used by:26 | |
Symbol 21 Graphic | Used by:26 | |
Symbol 22 Graphic | Used by:26 | |
Symbol 23 Graphic | Used by:26 | |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:17 18 19 20 21 22 23 24 25 | Used by:88 |
Symbol 27 Graphic | Used by:31 | |
Symbol 28 Graphic | Used by:31 | |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:27 28 29 30 | Used by:88 |
Symbol 32 Graphic | Used by:38 | |
Symbol 33 Graphic | Used by:38 | |
Symbol 34 Graphic | Used by:38 | |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Graphic | Used by:38 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:32 33 34 35 36 37 | Used by:39 |
Symbol 39 MovieClip | Uses:38 | Used by:55 |
Symbol 40 Graphic | Used by:55 | |
Symbol 41 Graphic | Used by:55 | |
Symbol 42 Graphic | Used by:48 | |
Symbol 43 Graphic | Used by:48 | |
Symbol 44 Graphic | Used by:48 | |
Symbol 45 Graphic | Used by:48 | |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:42 43 44 45 46 47 | Used by:49 |
Symbol 49 MovieClip | Uses:48 | Used by:55 |
Symbol 50 Graphic | Used by:55 | |
Symbol 51 Graphic | Used by:55 | |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:39 40 41 49 50 51 52 53 54 | Used by:88 |
Symbol 56 Graphic | Used by:62 | |
Symbol 57 Graphic | Used by:62 | |
Symbol 58 Graphic | Used by:62 | |
Symbol 59 Graphic | Used by:62 | |
Symbol 60 Graphic | Used by:62 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:56 57 58 59 60 61 | Used by:63 |
Symbol 63 MovieClip | Uses:62 | Used by:74 |
Symbol 64 Graphic | Used by:74 | |
Symbol 65 Graphic | Used by:74 | |
Symbol 66 Graphic | Used by:74 | |
Symbol 67 Graphic | Used by:74 | |
Symbol 68 Graphic | Used by:74 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:74 75 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:18 63 64 65 66 67 68 69 70 71 72 73 | Used by:88 |
Symbol 75 MovieClip | Uses:71 19 | Used by:88 |
Symbol 76 Graphic | Used by:87 | |
Symbol 77 Graphic | Used by:87 | |
Symbol 78 Graphic | Used by:87 | |
Symbol 79 Graphic | Used by:87 | |
Symbol 80 Graphic | Used by:87 | |
Symbol 81 Graphic | Used by:87 | |
Symbol 82 Graphic | Used by:87 | |
Symbol 83 Graphic | Used by:87 | |
Symbol 84 Graphic | Used by:87 | |
Symbol 85 Graphic | Used by:87 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:76 77 78 79 80 81 82 83 84 85 86 | Used by:88 |
Symbol 88 MovieClip [tomfulp_zombie] | Uses:26 31 55 74 75 87 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:89 | Used by:92 |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip [tomfulp_zombiearm] | Uses:90 14 91 | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip [tomfulp_shadow] | Uses:93 | Used by:210 211 |
Symbol 95 Graphic | Used by:96 542 | |
Symbol 96 MovieClip | Uses:95 | Used by:108 |
Symbol 97 Graphic | Used by:108 | |
Symbol 98 Graphic | Used by:101 102 | |
Symbol 99 Graphic | Used by:101 102 | |
Symbol 100 Graphic | Used by:101 102 | |
Symbol 101 MovieClip | Uses:98 99 100 | Used by:102 |
Symbol 102 Button | Uses:101 98 99 100 | Used by:108 544 |
Symbol 103 Graphic | Used by:107 | |
Symbol 104 Graphic | Used by:107 | |
Symbol 105 Graphic | Used by:107 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 Button | Uses:103 104 105 106 | Used by:108 |
Symbol 108 MovieClip | Uses:96 97 102 107 | Used by:Timeline |
Symbol 109 Graphic | Used by:173 | |
Symbol 110 Graphic | Used by:173 | |
Symbol 111 Graphic | Used by:173 | |
Symbol 112 Graphic | Used by:173 | |
Symbol 113 Graphic | Used by:173 | |
Symbol 114 Graphic | Used by:173 | |
Symbol 115 Graphic | Used by:173 | |
Symbol 116 Graphic | Used by:173 | |
Symbol 117 Graphic | Used by:173 | |
Symbol 118 Graphic | Used by:173 | |
Symbol 119 Graphic | Used by:173 | |
Symbol 120 Graphic | Used by:173 | |
Symbol 121 Graphic | Used by:173 | |
Symbol 122 Graphic | Used by:173 | |
Symbol 123 Graphic | Used by:173 | |
Symbol 124 Graphic | Used by:173 | |
Symbol 125 Graphic | Used by:173 | |
Symbol 126 Graphic | Used by:173 | |
Symbol 127 Graphic | Used by:173 | |
Symbol 128 Graphic | Used by:173 | |
Symbol 129 Graphic | Used by:173 | |
Symbol 130 Graphic | Used by:173 | |
Symbol 131 Graphic | Used by:173 | |
Symbol 132 Graphic | Used by:173 | |
Symbol 133 Graphic | Used by:173 | |
Symbol 134 Graphic | Used by:173 | |
Symbol 135 Graphic | Used by:173 | |
Symbol 136 Graphic | Used by:173 | |
Symbol 137 Graphic | Used by:173 | |
Symbol 138 Graphic | Used by:173 | |
Symbol 139 Graphic | Used by:173 | |
Symbol 140 Graphic | Used by:173 | |
Symbol 141 Graphic | Used by:173 | |
Symbol 142 Graphic | Used by:173 | |
Symbol 143 Graphic | Used by:173 | |
Symbol 144 Graphic | Used by:173 | |
Symbol 145 Graphic | Used by:173 | |
Symbol 146 Graphic | Used by:173 | |
Symbol 147 Graphic | Used by:173 | |
Symbol 148 Graphic | Used by:173 | |
Symbol 149 Graphic | Used by:173 | |
Symbol 150 Graphic | Used by:173 | |
Symbol 151 Graphic | Used by:173 | |
Symbol 152 Graphic | Used by:173 | |
Symbol 153 Graphic | Used by:173 | |
Symbol 154 Graphic | Used by:173 | |
Symbol 155 Graphic | Used by:173 | |
Symbol 156 Graphic | Used by:173 | |
Symbol 157 Graphic | Used by:173 | |
Symbol 158 Graphic | Used by:173 | |
Symbol 159 Graphic | Used by:173 | |
Symbol 160 Graphic | Used by:173 | |
Symbol 161 Graphic | Used by:173 | |
Symbol 162 Graphic | Used by:173 | |
Symbol 163 Graphic | Used by:173 | |
Symbol 164 Graphic | Used by:173 | |
Symbol 165 Graphic | Used by:173 | |
Symbol 166 Graphic | Used by:173 | |
Symbol 167 Graphic | Used by:173 | |
Symbol 168 Graphic | Used by:173 | |
Symbol 169 Graphic | Used by:173 | |
Symbol 170 Graphic | Used by:173 | |
Symbol 171 Graphic | Used by:173 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 SS1 | Used by:Timeline |
Symbol 174 Graphic | Used by:190 493 536 | |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:177 |
Symbol 177 MovieClip | Uses:176 | Used by:192 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:180 |
Symbol 180 MovieClip | Uses:179 | Used by:191 192 |
Symbol 181 Font | Used by:182 183 184 185 188 517 522 532 533 534 | |
Symbol 182 Text | Uses:181 | Used by:192 544 |
Symbol 183 Text | Uses:181 | Used by:192 544 |
Symbol 184 Text | Uses:181 | Used by:192 544 |
Symbol 185 Text | Uses:181 | Used by:187 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:185 186 | Used by:192 |
Symbol 188 Text | Uses:181 | Used by:189 |
Symbol 189 MovieClip | Uses:188 | Used by:192 |
Symbol 190 Button | Uses:174 | Used by:192 |
Symbol 191 MovieClip | Uses:180 | Used by:192 |
Symbol 192 MovieClip | Uses:177 180 182 183 184 187 189 190 191 | Used by:536 |
Symbol 193 Sound | Used by:536 | |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:196 |
Symbol 196 MovieClip | Uses:195 | Used by:536 |
Symbol 197 Graphic | Used by:202 | |
Symbol 198 Graphic | Used by:202 | |
Symbol 199 Graphic | Used by:202 | |
Symbol 200 Graphic | Used by:202 | |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:197 198 199 200 201 | Used by:210 211 |
Symbol 203 Graphic | Used by:209 | |
Symbol 204 Graphic | Used by:209 | |
Symbol 205 Graphic | Used by:209 | |
Symbol 206 Graphic | Used by:209 | |
Symbol 207 Graphic | Used by:209 | |
Symbol 208 Graphic | Used by:209 535 | |
Symbol 209 MovieClip | Uses:203 204 205 206 207 208 | Used by:210 |
Symbol 210 MovieClip | Uses:94 202 209 | Used by:212 |
Symbol 211 MovieClip | Uses:94 202 | Used by:212 |
Symbol 212 MovieClip | Uses:210 211 | Used by:536 |
Symbol 213 Graphic | Used by:277 | |
Symbol 214 Graphic | Used by:277 | |
Symbol 215 Graphic | Used by:277 | |
Symbol 216 Graphic | Used by:277 | |
Symbol 217 Graphic | Used by:277 | |
Symbol 218 Graphic | Used by:277 | |
Symbol 219 Graphic | Used by:277 | |
Symbol 220 Graphic | Used by:277 | |
Symbol 221 Graphic | Used by:277 | |
Symbol 222 Graphic | Used by:277 | |
Symbol 223 Graphic | Used by:277 | |
Symbol 224 Graphic | Used by:277 | |
Symbol 225 Graphic | Used by:277 | |
Symbol 226 Graphic | Used by:277 | |
Symbol 227 Graphic | Used by:277 | |
Symbol 228 Graphic | Used by:277 | |
Symbol 229 Graphic | Used by:277 | |
Symbol 230 Graphic | Used by:277 | |
Symbol 231 Graphic | Used by:277 | |
Symbol 232 Graphic | Used by:277 | |
Symbol 233 Graphic | Used by:277 | |
Symbol 234 Graphic | Used by:277 | |
Symbol 235 Graphic | Used by:277 | |
Symbol 236 Graphic | Used by:277 | |
Symbol 237 Graphic | Used by:277 | |
Symbol 238 Graphic | Used by:277 | |
Symbol 239 Graphic | Used by:277 | |
Symbol 240 Graphic | Used by:277 | |
Symbol 241 Graphic | Used by:277 | |
Symbol 242 Graphic | Used by:277 | |
Symbol 243 Graphic | Used by:277 | |
Symbol 244 Graphic | Used by:277 | |
Symbol 245 Graphic | Used by:277 | |
Symbol 246 Graphic | Used by:277 | |
Symbol 247 Graphic | Used by:277 | |
Symbol 248 Graphic | Used by:277 | |
Symbol 249 Graphic | Used by:277 | |
Symbol 250 Graphic | Used by:277 | |
Symbol 251 Graphic | Used by:277 | |
Symbol 252 Graphic | Used by:277 | |
Symbol 253 Graphic | Used by:277 | |
Symbol 254 Graphic | Used by:277 | |
Symbol 255 Graphic | Used by:277 | |
Symbol 256 Graphic | Used by:277 | |
Symbol 257 Graphic | Used by:277 | |
Symbol 258 Graphic | Used by:277 | |
Symbol 259 Graphic | Used by:277 | |
Symbol 260 Graphic | Used by:277 | |
Symbol 261 Graphic | Used by:277 | |
Symbol 262 Graphic | Used by:277 | |
Symbol 263 Graphic | Used by:277 | |
Symbol 264 Graphic | Used by:277 | |
Symbol 265 Graphic | Used by:277 | |
Symbol 266 Graphic | Used by:277 | |
Symbol 267 Graphic | Used by:277 | |
Symbol 268 Graphic | Used by:277 | |
Symbol 269 Graphic | Used by:277 | |
Symbol 270 Graphic | Used by:277 | |
Symbol 271 Graphic | Used by:277 | |
Symbol 272 Graphic | Used by:277 | |
Symbol 273 Graphic | Used by:277 | |
Symbol 274 Graphic | Used by:277 | |
Symbol 275 Graphic | Used by:277 | |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 | Used by:391 |
Symbol 278 Graphic | Used by:301 | |
Symbol 279 Graphic | Used by:301 | |
Symbol 280 Graphic | Used by:301 | |
Symbol 281 Graphic | Used by:301 | |
Symbol 282 Graphic | Used by:301 | |
Symbol 283 Graphic | Used by:301 | |
Symbol 284 Graphic | Used by:301 | |
Symbol 285 Graphic | Used by:301 | |
Symbol 286 Graphic | Used by:301 | |
Symbol 287 Graphic | Used by:301 | |
Symbol 288 Graphic | Used by:301 | |
Symbol 289 Graphic | Used by:301 | |
Symbol 290 Graphic | Used by:301 | |
Symbol 291 Graphic | Used by:301 | |
Symbol 292 Graphic | Used by:301 | |
Symbol 293 Graphic | Used by:301 | |
Symbol 294 Graphic | Used by:301 | |
Symbol 295 Graphic | Used by:301 | |
Symbol 296 Graphic | Used by:301 | |
Symbol 297 Graphic | Used by:301 | |
Symbol 298 Graphic | Used by:301 | |
Symbol 299 Graphic | Used by:301 | |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:278 7 279 14 280 281 282 283 284 285 286 287 288 289 290 6 291 292 293 294 295 296 297 298 299 300 | Used by:391 |
Symbol 302 Graphic | Used by:368 | |
Symbol 303 Sound | Used by:368 | |
Symbol 304 Graphic | Used by:368 | |
Symbol 305 Graphic | Used by:368 | |
Symbol 306 Graphic | Used by:368 | |
Symbol 307 Graphic | Used by:368 | |
Symbol 308 Graphic | Used by:368 | |
Symbol 309 Graphic | Used by:368 | |
Symbol 310 Graphic | Used by:368 | |
Symbol 311 Graphic | Used by:368 | |
Symbol 312 Graphic | Used by:368 | |
Symbol 313 Graphic | Used by:368 | |
Symbol 314 Graphic | Used by:368 | |
Symbol 315 Graphic | Used by:368 | |
Symbol 316 Sound | Used by:368 | |
Symbol 317 Graphic | Used by:368 | |
Symbol 318 Graphic | Used by:368 | |
Symbol 319 Graphic | Used by:368 | |
Symbol 320 Graphic | Used by:368 | |
Symbol 321 Graphic | Used by:368 | |
Symbol 322 Graphic | Used by:368 | |
Symbol 323 Graphic | Used by:368 | |
Symbol 324 Graphic | Used by:368 | |
Symbol 325 Graphic | Used by:368 | |
Symbol 326 Graphic | Used by:368 | |
Symbol 327 Graphic | Used by:368 | |
Symbol 328 Graphic | Used by:368 | |
Symbol 329 Graphic | Used by:368 | |
Symbol 330 Graphic | Used by:368 | |
Symbol 331 Graphic | Used by:368 | |
Symbol 332 Graphic | Used by:368 | |
Symbol 333 Graphic | Used by:368 | |
Symbol 334 Graphic | Used by:368 | |
Symbol 335 Graphic | Used by:368 | |
Symbol 336 Graphic | Used by:368 | |
Symbol 337 Graphic | Used by:368 | |
Symbol 338 Graphic | Used by:368 | |
Symbol 339 Graphic | Used by:368 | |
Symbol 340 Sound | Used by:368 | |
Symbol 341 Graphic | Used by:368 | |
Symbol 342 Graphic | Used by:368 | |
Symbol 343 Graphic | Used by:368 | |
Symbol 344 Graphic | Used by:368 | |
Symbol 345 Graphic | Used by:347 | |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:345 346 | Used by:368 |
Symbol 348 Graphic | Used by:350 | |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:348 349 | Used by:368 |
Symbol 351 Graphic | Used by:368 | |
Symbol 352 Sound | Used by:368 | |
Symbol 353 Graphic | Used by:368 | |
Symbol 354 Sound | Used by:368 390 | |
Symbol 355 Graphic | Used by:357 | |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:355 356 | Used by:368 390 |
Symbol 358 Graphic | Used by:368 | |
Symbol 359 Graphic | Used by:368 | |
Symbol 360 Graphic | Used by:368 | |
Symbol 361 Graphic | Used by:368 | |
Symbol 362 Graphic | Used by:368 | |
Symbol 363 Graphic | Used by:368 | |
Symbol 364 Graphic | Used by:368 | |
Symbol 365 Graphic | Used by:368 | |
Symbol 366 Graphic | Used by:368 | |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip | Uses:302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 347 350 351 352 353 354 357 358 359 360 361 362 363 364 365 366 367 | Used by:391 |
Symbol 369 Graphic | Used by:390 | |
Symbol 370 Sound | Used by:390 | |
Symbol 371 Graphic | Used by:390 | |
Symbol 372 Graphic | Used by:390 | |
Symbol 373 Graphic | Used by:390 | |
Symbol 374 Graphic | Used by:390 | |
Symbol 375 Graphic | Used by:390 | |
Symbol 376 Graphic | Used by:390 | |
Symbol 377 Graphic | Used by:390 | |
Symbol 378 Graphic | Used by:390 | |
Symbol 379 Graphic | Used by:390 | |
Symbol 380 Graphic | Used by:390 | |
Symbol 381 Graphic | Used by:390 | |
Symbol 382 Graphic | Used by:390 | |
Symbol 383 Graphic | Used by:390 | |
Symbol 384 Graphic | Used by:390 | |
Symbol 385 Graphic | Used by:390 | |
Symbol 386 Graphic | Used by:390 | |
Symbol 387 Graphic | Used by:390 | |
Symbol 388 Graphic | Used by:390 | |
Symbol 389 Graphic | Used by:390 | |
Symbol 390 MovieClip | Uses:357 369 14 370 371 354 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 5 | Used by:391 |
Symbol 391 MovieClip | Uses:277 301 14 368 390 | Used by:536 |
Symbol 392 Graphic | Used by:394 | |
Symbol 393 MovieClip | Used by:394 | |
Symbol 394 MovieClip | Uses:392 393 | Used by:419 |
Symbol 395 Graphic | Used by:407 | |
Symbol 396 Graphic | Used by:407 | |
Symbol 397 Graphic | Used by:407 | |
Symbol 398 Graphic | Used by:407 | |
Symbol 399 Graphic | Used by:407 | |
Symbol 400 Sound | Used by:407 418 | |
Symbol 401 Graphic | Used by:407 | |
Symbol 402 Graphic | Used by:407 | |
Symbol 403 Graphic | Used by:407 | |
Symbol 404 Graphic | Used by:407 | |
Symbol 405 Graphic | Used by:407 | |
Symbol 406 Sound | Used by:407 418 | |
Symbol 407 MovieClip | Uses:395 396 397 398 399 400 401 402 403 404 405 406 | Used by:419 |
Symbol 408 Graphic | Used by:418 | |
Symbol 409 Graphic | Used by:418 | |
Symbol 410 Graphic | Used by:418 | |
Symbol 411 Graphic | Used by:418 | |
Symbol 412 Graphic | Used by:418 | |
Symbol 413 Graphic | Used by:418 | |
Symbol 414 Graphic | Used by:418 | |
Symbol 415 Graphic | Used by:418 | |
Symbol 416 Graphic | Used by:418 | |
Symbol 417 Graphic | Used by:418 | |
Symbol 418 MovieClip | Uses:408 409 410 411 412 400 413 414 415 416 417 406 | Used by:419 |
Symbol 419 MovieClip | Uses:394 407 418 | Used by:515 |
Symbol 420 Graphic | Used by:430 448 | |
Symbol 421 Graphic | Used by:430 448 | |
Symbol 422 Graphic | Used by:430 448 | |
Symbol 423 Graphic | Used by:430 448 | |
Symbol 424 Graphic | Used by:430 448 | |
Symbol 425 Graphic | Used by:430 448 | |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip | Uses:426 | Used by:430 448 |
Symbol 428 Graphic | Used by:430 | |
Symbol 429 Graphic | Used by:430 | |
Symbol 430 MovieClip | Uses:420 421 422 423 424 425 427 428 429 | Used by:449 |
Symbol 431 Graphic | Used by:448 | |
Symbol 432 Graphic | Used by:448 | |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:433 | Used by:446 |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:445 |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:445 |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:445 |
Symbol 441 Bitmap | Used by:442 | |
Symbol 442 Graphic | Uses:441 | Used by:445 |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:445 |
Symbol 445 MovieClip | Uses:436 438 440 442 444 | Used by:446 448 |
Symbol 446 MovieClip | Uses:434 445 | Used by:448 |
Symbol 447 Sound | Used by:448 | |
Symbol 448 MovieClip | Uses:420 421 422 423 424 425 427 431 432 446 445 447 | Used by:449 |
Symbol 449 MovieClip | Uses:430 448 | Used by:515 |
Symbol 450 Graphic | Used by:493 | |
Symbol 451 Graphic | Used by:493 | |
Symbol 452 Graphic | Used by:493 | |
Symbol 453 Graphic | Used by:493 | |
Symbol 454 Graphic | Used by:493 | |
Symbol 455 Graphic | Used by:493 | |
Symbol 456 Graphic | Used by:493 | |
Symbol 457 Graphic | Used by:493 | |
Symbol 458 Graphic | Used by:493 | |
Symbol 459 Graphic | Used by:493 | |
Symbol 460 Graphic | Used by:493 | |
Symbol 461 Graphic | Used by:493 | |
Symbol 462 Graphic | Used by:493 | |
Symbol 463 Graphic | Used by:493 | |
Symbol 464 Graphic | Used by:493 | |
Symbol 465 Graphic | Used by:493 | |
Symbol 466 Graphic | Used by:493 | |
Symbol 467 Graphic | Used by:493 | |
Symbol 468 Graphic | Used by:493 | |
Symbol 469 Graphic | Used by:493 | |
Symbol 470 Graphic | Used by:493 | |
Symbol 471 Graphic | Used by:493 | |
Symbol 472 Graphic | Used by:493 | |
Symbol 473 Graphic | Used by:493 | |
Symbol 474 Graphic | Used by:493 | |
Symbol 475 Graphic | Used by:493 | |
Symbol 476 Graphic | Used by:493 | |
Symbol 477 Graphic | Used by:493 | |
Symbol 478 Graphic | Used by:493 | |
Symbol 479 Graphic | Used by:493 | |
Symbol 480 Graphic | Used by:493 | |
Symbol 481 Graphic | Used by:493 | |
Symbol 482 Graphic | Used by:493 | |
Symbol 483 Graphic | Used by:493 | |
Symbol 484 Graphic | Used by:493 | |
Symbol 485 Graphic | Used by:493 | |
Symbol 486 Graphic | Used by:493 | |
Symbol 487 Graphic | Used by:493 | |
Symbol 488 Graphic | Used by:493 | |
Symbol 489 Graphic | Used by:493 | |
Symbol 490 Graphic | Used by:493 | |
Symbol 491 Graphic | Used by:493 | |
Symbol 492 Graphic | Used by:493 | |
Symbol 493 MovieClip | Uses:450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 174 489 490 491 492 | Used by:515 |
Symbol 494 Graphic | Used by:510 | |
Symbol 495 Graphic | Used by:510 | |
Symbol 496 Graphic | Used by:510 | |
Symbol 497 Graphic | Used by:510 | |
Symbol 498 Graphic | Used by:510 | |
Symbol 499 Graphic | Used by:510 | |
Symbol 500 Graphic | Used by:510 | |
Symbol 501 Graphic | Used by:510 | |
Symbol 502 Graphic | Used by:510 | |
Symbol 503 Graphic | Used by:510 | |
Symbol 504 Graphic | Used by:510 | |
Symbol 505 Graphic | Used by:510 | |
Symbol 506 Graphic | Used by:510 | |
Symbol 507 Graphic | Used by:510 | |
Symbol 508 Graphic | Used by:510 | |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip | Uses:494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 | Used by:515 |
Symbol 511 Graphic | Used by:513 | |
Symbol 512 Graphic | Used by:513 | |
Symbol 513 MovieClip | Uses:511 512 | Used by:514 |
Symbol 514 MovieClip | Uses:513 | Used by:515 |
Symbol 515 MovieClip | Uses:419 449 493 510 514 | Used by:536 |
Symbol 516 Graphic | Used by:535 | |
Symbol 517 Text | Uses:181 | Used by:535 |
Symbol 518 Font | Used by:519 | |
Symbol 519 Text | Uses:518 | Used by:521 |
Symbol 520 Graphic | Used by:521 | |
Symbol 521 Button | Uses:519 520 | Used by:535 |
Symbol 522 Text | Uses:181 | Used by:535 |
Symbol 523 Graphic | Used by:535 | |
Symbol 524 Graphic | Used by:530 | |
Symbol 525 Graphic | Used by:530 | |
Symbol 526 Graphic | Used by:530 | |
Symbol 527 Graphic | Used by:530 | |
Symbol 528 Graphic | Used by:530 | |
Symbol 529 Graphic | Used by:530 | |
Symbol 530 MovieClip | Uses:524 525 526 527 528 529 | Used by:535 |
Symbol 531 Graphic | Used by:535 | |
Symbol 532 Text | Uses:181 | Used by:535 |
Symbol 533 Text | Uses:181 | Used by:535 |
Symbol 534 Text | Uses:181 | Used by:535 |
Symbol 535 MovieClip | Uses:516 517 521 208 522 523 530 531 532 533 534 | Used by:536 |
Symbol 536 MovieClip | Uses:174 192 193 196 212 391 515 14 535 | Used by:Timeline |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 MovieClip | Uses:537 | Used by:544 |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 MovieClip | Uses:539 | Used by:541 |
Symbol 541 MovieClip | Uses:540 | Used by:542 |
Symbol 542 Button | Uses:541 95 | Used by:544 |
Symbol 543 Graphic | Used by:544 | |
Symbol 544 MovieClip | Uses:538 183 184 182 542 102 543 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 173 MovieClip |
Instance Names
"pico_day" | Frame 2 | Symbol 173 MovieClip |
"game" | Frame 3 | Symbol 536 MovieClip |
"win" | Frame 3 | Symbol 544 MovieClip |
"body" | Symbol 15 MovieClip [fx] Frame 2 | Symbol 13 MovieClip |
"arm2" | Symbol 26 MovieClip Frame 1 | Symbol 17 MovieClip |
"arm1" | Symbol 26 MovieClip Frame 1 | Symbol 19 MovieClip |
"arm2" | Symbol 55 MovieClip Frame 1 | Symbol 39 MovieClip |
"arm1" | Symbol 55 MovieClip Frame 1 | Symbol 49 MovieClip |
"arm1" | Symbol 74 MovieClip Frame 1 | Symbol 63 MovieClip |
"arm1" | Symbol 75 MovieClip Frame 1 | Symbol 19 MovieClip |
"body" | Symbol 88 MovieClip [tomfulp_zombie] Frame 1 | Symbol 26 MovieClip |
"blood1" | Symbol 88 MovieClip [tomfulp_zombie] Frame 1 | Symbol 31 MovieClip |
"blood2" | Symbol 88 MovieClip [tomfulp_zombie] Frame 1 | Symbol 31 MovieClip |
"blood3" | Symbol 88 MovieClip [tomfulp_zombie] Frame 1 | Symbol 31 MovieClip |
"blood4" | Symbol 88 MovieClip [tomfulp_zombie] Frame 1 | Symbol 31 MovieClip |
"blood5" | Symbol 88 MovieClip [tomfulp_zombie] Frame 1 | Symbol 31 MovieClip |
"body" | Symbol 88 MovieClip [tomfulp_zombie] Frame 2 | Symbol 55 MovieClip |
"body" | Symbol 88 MovieClip [tomfulp_zombie] Frame 3 | Symbol 74 MovieClip |
"body" | Symbol 88 MovieClip [tomfulp_zombie] Frame 4 | Symbol 75 MovieClip |
"arm" | Symbol 92 MovieClip [tomfulp_zombiearm] Frame 1 | Symbol 90 MovieClip |
"bar" | Symbol 108 MovieClip Frame 1 | Symbol 96 MovieClip |
"body" | Symbol 391 MovieClip Frame 3 | Symbol 301 MovieClip |
"pico" | Symbol 419 MovieClip Frame 2 | Symbol 407 MovieClip |
"pico" | Symbol 419 MovieClip Frame 3 | Symbol 418 MovieClip |
"legs" | Symbol 515 MovieClip Frame 1 | Symbol 419 MovieClip |
"body" | Symbol 515 MovieClip Frame 1 | Symbol 449 MovieClip |
"nene" | Symbol 536 MovieClip Frame 2 | Symbol 212 MovieClip |
"boss" | Symbol 536 MovieClip Frame 2 | Symbol 391 MovieClip |
"pico" | Symbol 536 MovieClip Frame 2 | Symbol 515 MovieClip |
"topleft" | Symbol 536 MovieClip Frame 2 | Symbol 14 MovieClip |
"bottomright" | Symbol 536 MovieClip Frame 2 | Symbol 14 MovieClip |
"talkbox" | Symbol 536 MovieClip Frame 2 | Symbol 535 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "tomfulp_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "tomfulp_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "tomfulp_growl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "tomfulp_alien7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sound_explosion6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "sound_Ground3.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "sound_Ground2.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "fx" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "tomfulp_zombie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "tomfulp_zombiearm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "tomfulp_shadow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 7 as "sound_Ground2.wav" |
ExportAssets (56) | Timeline Frame 3 | Symbol 6 as "sound_Ground3.wav" |
ExportAssets (56) | Timeline Frame 3 | Symbol 5 as "sound_explosion6" |
Labels
"go" | Frame 3 |
"reset" | Frame 4 |
"blank" | Symbol 15 MovieClip [fx] Frame 1 |
"blood2" | Symbol 15 MovieClip [fx] Frame 2 |
"walk" | Symbol 88 MovieClip [tomfulp_zombie] Frame 1 |
"hit" | Symbol 88 MovieClip [tomfulp_zombie] Frame 2 |
"attack" | Symbol 88 MovieClip [tomfulp_zombie] Frame 3 |
"idle" | Symbol 88 MovieClip [tomfulp_zombie] Frame 4 |
"die" | Symbol 88 MovieClip [tomfulp_zombie] Frame 5 |
"remove" | Symbol 94 MovieClip [tomfulp_shadow] Frame 2 |
"loaded" | Symbol 108 MovieClip Frame 3 |
"cinema1" | Symbol 212 MovieClip Frame 1 |
"cinema2" | Symbol 212 MovieClip Frame 2 |
"blank" | Symbol 391 MovieClip Frame 1 |
"idle" | Symbol 391 MovieClip Frame 2 |
"walk" | Symbol 391 MovieClip Frame 3 |
"killpico" | Symbol 391 MovieClip Frame 4 |
"die" | Symbol 391 MovieClip Frame 5 |
"side" | Symbol 394 MovieClip Frame 1 |
"side2" | Symbol 394 MovieClip Frame 2 |
"front" | Symbol 394 MovieClip Frame 3 |
"back" | Symbol 394 MovieClip Frame 4 |
"idle" | Symbol 419 MovieClip Frame 1 |
"forward" | Symbol 419 MovieClip Frame 2 |
"reverse" | Symbol 419 MovieClip Frame 3 |
"idle" | Symbol 449 MovieClip Frame 1 |
"shoot" | Symbol 449 MovieClip Frame 2 |
"die" | Symbol 515 MovieClip Frame 2 |
"dance" | Symbol 515 MovieClip Frame 3 |
"grabbed" | Symbol 515 MovieClip Frame 4 |
"blank" | Symbol 515 MovieClip Frame 5 |
"talk1" | Symbol 535 MovieClip Frame 2 |
"intro" | Symbol 536 MovieClip Frame 2 |
"game" | Symbol 536 MovieClip Frame 3 |
"win" | Symbol 544 MovieClip Frame 2 |
"lose" | Symbol 544 MovieClip Frame 61 |
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