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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/63273048?noj=FRM63273048-5DC" width="1" height="1"></div>

Deadeye.swf

This is the info page for
Flash #38574

(Click the ID number above for more basic data on this flash file.)


Text
not bad : /

RELOAD!  (space)

NICE SHOT!

Perfect!

KILLER SHOT!!!

LAST 10

NEXT 10

high scores

high scores

checking for high score...

Name:

Score:

Submit Score

ALL TIME HIGH SCORES

WEEKLY HIGH SCORES

error

START

START

developed by

ThorGaming

LOADING

LOADING.

LOADING..

LOADING...

LOADING....

hard

hard

hard

med

med

med

easy

easy

easy

High Scores

By ThorGaming.com

By ThorGaming.com

By ThorGaming.com

PLay more games?

PLay more games?

PLay more games?

Score more points for
good accuracy and
high number of targets
shot.

Shoot against the
time limit, using
SPACE to reload  your
weapon..

Instructions

Your final score will
depend on your
accuracy so shoot
carefully.

Shoot

Move Mouse Aim

SPACE

Reload

Controls

high

high

high

med

med

med

low

low

low

qUALITY

Play Now

HARDCORE

HARDCORE

VETERAN

VETERAN

ROOKIE

ROOKIE

E

Y

*

D

A

Not Bad : 1.2 x Multiplier

100

5

Nice Shot : 1.5 x Multiplier

Remember*
To reload press the SPACE key,
Try to reveal "DEADEYE". each
letter is a multiplier for your
score!

Killer shot : 2 x Multiplier

CHALLENGE 1

Shoot all the targets, accuracy is key to your score,
the further towards the outside of the target you are
the worse your score will be.

DECLINE

DECLINE

ACCEPT

ACCEPT

200

Timer controller

34

000000

restart

Level Up...

Targets Hit

Bullets Fired

Hit Ratio

Challenge 1 SUMMARY

Targets Hit

Bullets Fired

Hit Ratio

challenge 2 summary

Targets Hit

Bullets Fired

Hit Ratio

challenge 3 summary

play here to compete

Score

Dead Eye Multiplier

Status

FINAL score

Targets Hit

Bullets Fired

Hit Ratio

ActionScript [AS1/AS2]

Frame 1
Mouse.show(); protocol = _url.substr(0, _url.indexOf(":")); if (protocol == "file") { play(); } else if (protocol == "http") { doubleSlash = _url.indexOf("//"); server = _url.substr(doubleSlash + 2, (_url.indexOf("/", doubleSlash + 2) - doubleSlash) - 2); server = server.toUpperCase(); if (server.indexOf("WWW.") != -1) { server = server.substr(server.indexOf("WWW.") + 4, server.length); } if (server.indexOf("UNGROUNDED.NET") != -1) { play(); } else { getURL ("http://www.thorgaming.com/flasharcade/"); } } box1 = prefix;
Instance of Symbol 240 MovieClip in Frame 1
on (rollOut) { mouse.show(); }
Frame 2
_root.tune = new Sound(this); _root.tune.attachSound("tune"); _root.tune.start(0, 9999);
Frame 18
stop();
Frame 19
_root.deadeye1.gotoAndStop(1); _root.deadeye2.gotoAndStop(1); _root.deadeye3.gotoAndStop(1); _root.deadeye4.gotoAndStop(1); _root.deadeye5.gotoAndStop(1); _root.deadeye6.gotoAndStop(1); _root.deadeye7.gotoAndStop(1); _root.deadeye8.gotoAndStop(1); _root.volumefade = 100; _root.deadeyenumber = 1; _root.targetnumber = 1; _root.score = 0; _root.ammo = 7; _root.i = 1; _root.deagle = 7; _root.deagleclip = 50; _root.shots = 0; _root.hits = 0; _root.targetshit = 1; stop();
Frame 20
_root.attachMovie("perfect", "perfect", 998); _root.perfect._x = -280; _root.perfect._y = 330; _root.attachMovie("sight", "sight", 1000); _root.attachMovie("reloadanim", "reloadanim", 999); _root.reloadanim._x = -230; _root.reloadanim._y = 330; _root.attachMovie("niceshot", "niceshot", 1001); _root.niceshot._x = -230; _root.niceshot._y = 330; _root.attachMovie("killershot", "killershot", 1002); _root.killershot._x = -280; _root.killershot._y = 330; _root.attachMovie("gun1", "gun1", 1003); _root.gun1._x = 800; _root.gun1._y = 800; _root.inclip = _root.deagleclip; _root.reloading = "no"; _root.attachMovie("notbad", "notbad", 1004); _root.notbad._x = -230; _root.notbad._y = 330; myMC.target = textfield_txt; myMC.decount = function () { var _local3 = Math.ceil((this.endTime - getTimer()) / 1000); if (_local3 <= 0) { _local3 = 0; } var _local2 = Math.floor(_local3 / 60); if (_local2 < 10) { _local2 = "0" + _local2; } var _local1 = _local3 % 60; if (_local1 < 10) { _local1 = "0" + _local1; } this.target.text = (_local2 + ":") + _local1; _root.timeleft = (_local2 + ":") + _local1; if (_local3 > 0) { } else { _root.gotoAndPlay("gameover"); _root.gamestatus = "Time Up"; } }; myMC.countDown = function (sec) { var _local1 = this; _local1.endTime = getTimer() + (sec * 1000); _local1.onEnterFrame = _local1.decount; }; if (_root.remember == 3) { myMC.countDown(60); play(); } if (_root.remember == 2) { myMC.countDown(90); play(); } if (_root.remember == 1) { myMC.countDown(120); play(); }
Instance of Symbol 541 MovieClip "myMC" in Frame 20
onClipEvent (enterFrame) { if (_root.volumefade > 0) { _root.tune.setVolume(_root.volumefade); _root.volumefade = _root.volumefade - 2; } else { _root.tune.setVolume(100); _root.tune.stop(); } if ((_root.inclip <= 0) and (_root.ammo <= 0)) { _root.gamestatus = "Out Of Ammo!"; _root.gotoAndStop("gameover"); } if (_root.inclip < 0) { _root.inclip = 0; } if (_root.ammo == -1) { _root.displayammo = 0; } else { _root.displayammo = _root.ammo; } Mouse.hide(); _root.sight._x = _root._xmouse; _root.sight._y = _root._ymouse; _root.gun1._rotation = (_root._xmouse / 10) - (_root._ymouse / 10); _root.gun1._x = (_root._xmouse / 1.5) + 150; _root.gun1._y = (_root._ymouse / 10) + 320; } onClipEvent (mouseDown) { if (_root.reloading == "no") { if (_root.ammo > 0) { _root.ready = 1; _root.attachMovie("bullet", "bullet", 90); _root.i = _root.i + 1; _root.bullet._x = _root._xmouse; _root.bullet._y = _root._ymouse; _root.gun1.gotoAndPlay(1); _root.ammo = _root.ammo - 1; trace(_root.ammo); _root.shots = _root.shots + 1; } else { _root.ready = 0; _root.reloadanim.play(); } } else { _root.ready = 0; } } on (keyPress "<Space>") { _root.reloading = "yes"; _root.gun1.gotoAndPlay("reloadnoise"); if (_root.inclip > 0) { if (_root.inclip >= 7) { if (_root.ammo == -1) { _root.inclip = _root.inclip - 7; } else { _root.inclip = _root.inclip - (7 - _root.ammo); } _root.ammo = 7; } else if (_root.ammo <= 0) { _root.ammo = _root.inclip; _root.inclip = 0; } else { _root.ammor = _root.ammo; _root.inclip = _root.inclip - (7 - _root.ammo); _root.ammo = _root.ammo + (7 - _root.ammor); } } }
Frame 21
_root.targets = 1; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 22
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 23
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 24
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 25
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 26
play(); if (_root.shots <= _root.hits) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.perfect.play(); _root.deadeye1.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 37
_root.targets = 1; _root.targetnumber = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 38
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 39
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 40
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 41
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 42
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye2.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 52
stop(); myMC.countDown(3600); _root.gun1._visible = 0; _root.reloading = "yes"; _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue;
Frame 55
_root.reloading = "no"; if (_root.remember == 3) { myMC.countDown(60); _root.play(); } if (_root.remember == 2) { myMC.countDown(90); _root.play(); } if (_root.remember == 1) { myMC.countDown(120); _root.play(); } _root.gun1._visible = 1;
Frame 56
_root.targets = 1; _root.targetnumber = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 57
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 58
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 59
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 60
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 61
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye3.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 70
_root.targets = 1; _root.targetnumber = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 71
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 72
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 73
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 74
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 75
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye4.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 85
stop(); myMC.countDown(3600); _root.gun1._visible = 0; _root.reloading = "yes"; _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue;
Frame 88
_root.reloading = "no"; if (_root.remember == 3) { myMC.countDown(60); _root.play(); } if (_root.remember == 2) { myMC.countDown(90); _root.play(); } if (_root.remember == 1) { myMC.countDown(120); _root.play(); } _root.gun1._visible = 1;
Frame 89
_root.targets = 1; _root.targetnumber = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 90
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 91
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 92
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 93
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 94
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye5.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 104
_root.targets = 1; _root.targetnumber = 6; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 105
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 106
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 107
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 108
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 109
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye6.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 120
stop(); myMC.countDown(3600); _root.gun1._visible = 0; _root.reloading = "yes"; _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue;
Frame 123
_root.reloading = "no"; if (_root.remember == 3) { myMC.countDown(60); _root.play(); } if (_root.remember == 2) { myMC.countDown(90); _root.play(); } if (_root.remember == 1) { myMC.countDown(120); _root.play(); } _root.gun1._visible = 1;
Frame 124
_root.targets = 1; _root.targetnumber = 7; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 125
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 126
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 127
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 128
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 129
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye7.play(); _root.deadeyenumber = _root.deadeyenumber + 1; } _root.gamestatus = "Success";
Frame 139
_root.targets = 1; _root.targetnumber = 8; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 140
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 141
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 142
_root.targets = 6; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 143
_root.targets = 8; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 144
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye8.play(); _root.deadeyenumber = _root.deadeyenumber + 1; } _root.gamestatus = "Success";
Frame 155
stop(); _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue; _root.score = _root.score * _root.deadeyenumber; _root.gun1.removeMovieClip(); _root.sight.removeMovieClip(); _root.target0.removeMovieClip(); _root.target1.removeMovieClip(); _root.target2.removeMovieClip(); _root.target3.removeMovieClip(); _root.target4.removeMovieClip(); _root.target5.removeMovieClip(); _root.target6.removeMovieClip(); _root.target7.removeMovieClip(); _root.target8.removeMovieClip(); _root.target9.removeMovieClip(); _root.target10.removeMovieClip(); _root.target11.removeMovieClip(); _root.target12.removeMovieClip();
Symbol 54 MovieClip [sight] Frame 1
stop();
Symbol 54 MovieClip [sight] Frame 5
gotoAndStop (1);
Symbol 54 MovieClip [sight] Frame 10
this.gotoAndStop(1);
Symbol 54 MovieClip [sight] Frame 16
this.gotoAndStop(1);
Symbol 54 MovieClip [sight] Frame 22
gotoAndStop (1);
Symbol 54 MovieClip [sight] Frame 26
gotoAndStop (1);
Symbol 54 MovieClip [sight] Frame 55
gotoAndPlay (1);
Symbol 62 MovieClip [Gun1] Frame 1
_root.reloading = "no"; this.stop();
Symbol 62 MovieClip [Gun1] Frame 4
deagle = new Sound(this); deagle.attachSound("deagle"); deagle.start(0, 1); _root.reloading = "yes";
Symbol 62 MovieClip [Gun1] Frame 5
_root.sight.gotoAndPlay(2);
Symbol 62 MovieClip [Gun1] Frame 8
_root.reloading = "no";
Symbol 62 MovieClip [Gun1] Frame 9
gotoAndPlay (1);
Symbol 62 MovieClip [Gun1] Frame 10
this.stop();
Symbol 62 MovieClip [Gun1] Frame 11
this.gotoAndPlay("reload");
Symbol 62 MovieClip [Gun1] Frame 33
_root.reloading = "no"; gotoAndStop (1);
Symbol 62 MovieClip [Gun1] Frame 35
gotoAndStop (1);
Symbol 62 MovieClip [Gun1] Frame 36
_root.reloading = "no";
Symbol 62 MovieClip [Gun1] Frame 38
_root.reloading = "yes";
Symbol 62 MovieClip [Gun1] Frame 68
_root.reloading = "no";
Symbol 62 MovieClip [Gun1] Frame 73
this.gotoAndStop(1);
Symbol 62 MovieClip [Gun1] Frame 78
gotoAndStop (1);
Symbol 62 MovieClip [Gun1] Frame 88
gotoAndStop (1);
Symbol 62 MovieClip [Gun1] Frame 93
gotoAndStop (1);
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 8
stop();
Symbol 67 MovieClip Frame 15
stop();
Symbol 68 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 70 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 73 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 76 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 78 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 80 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 82 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 84 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 85 MovieClip Frame 3
if (Math.random() >= 0.7) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise1"); hitnoise.start(0, 1); } else if (Math.random() >= 0.4) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise2"); hitnoise.start(0, 1); } else { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise3"); hitnoise.start(0, 1); }
Symbol 85 MovieClip Frame 27
if (_root.targetshit < _root.targets) { _root.targetshit = _root.targetshit + 1; } else { _root.nextFrame(); _root.targetshit = 1; } stop();
Symbol 90 Button
on (press) { crateselect = new Sound(this); crateselect.attachSound("reload"); crateselect.start(0, 1); this.gotoAndPlay("end"); _root.inclip = _root.inclip + 5; _root.shots = _root.shots - 1; }
Symbol 115 MovieClip Frame 3
if (Math.random() >= 0.7) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise1"); hitnoise.start(0, 1); } else if (Math.random() >= 0.4) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise2"); hitnoise.start(0, 1); } else { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise3"); hitnoise.start(0, 1); }
Symbol 115 MovieClip Frame 50
if (_root.targetshit < _root.targets) { _root.targetshit = _root.targetshit + 1; } else { _root.nextFrame(); _root.targetshit = 1; } stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
stop();
Symbol 116 MovieClip Frame 3
stop();
Symbol 116 MovieClip Frame 4
stop();
Symbol 116 MovieClip Frame 5
stop();
Symbol 116 MovieClip Frame 6
stop();
Symbol 116 MovieClip Frame 7
stop();
Symbol 116 MovieClip Frame 8
stop();
Symbol 116 MovieClip Frame 9
stop();
Symbol 116 MovieClip Frame 10
stop();
Instance of Symbol 116 MovieClip in Symbol 117 MovieClip Frame 1
onClipEvent (load) { if (_root.targetnumber == 1) { gotoAndStop (1); } else if (_root.targetnumber == 2) { gotoAndStop (2); } else if (_root.targetnumber == 3) { gotoAndStop (3); } else if (_root.targetnumber == 4) { trace("target4"); gotoAndStop (4); } else if (_root.targetnumber == 5) { gotoAndStop (5); } else if (_root.targetnumber == 6) { gotoAndStop (6); } else if (_root.targetnumber == 7) { gotoAndStop (7); } else if (_root.targetnumber == 8) { gotoAndStop (8); } }
Symbol 129 MovieClip [notbad] Frame 1
stop();
Symbol 132 MovieClip [reloadanim] Frame 1
stop();
Symbol 135 MovieClip [niceshot] Frame 1
stop();
Symbol 138 MovieClip [perfect] Frame 1
stop();
Symbol 138 MovieClip [perfect] Frame 19
_root.pointsadded = 500; _root.score = _root.score + _root.pointsadded; _root.pointshower.play();
Symbol 141 MovieClip [killershot] Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop(); newcolor = new Color(this.prev_btn_bg); newcolor.setRGB(_parent.bg_color);
Symbol 148 MovieClip Frame 2
stop(); newcolor = new Color(this.prev_btn_bg); newcolor.setRGB(_parent.but_over_color);
Symbol 148 MovieClip Frame 3
stop(); newcolor = new Color(this.prev_btn_bg); newcolor.setRGB(_parent.but_down_color);
Symbol 149 MovieClip Frame 1
stop(); newcolor = new Color(this.next_btn_bg); newcolor.setRGB(_parent.bg_color);
Symbol 149 MovieClip Frame 2
stop(); newcolor = new Color(this.next_btn_bg); newcolor.setRGB(_parent.but_over_color);
Symbol 149 MovieClip Frame 3
stop(); newcolor = new Color(this.next_btn_bg); newcolor.setRGB(_parent.but_down_color);
Symbol 158 Button
on (release) { getURL ("http://www.kizash.com/", "_blank"); }
Symbol 165 MovieClip Frame 1
stop(); newcolor = new Color(this.submit_btn_bg); newcolor.setRGB(_parent.bg_color);
Symbol 165 MovieClip Frame 2
stop(); newcolor = new Color(this.submit_btn_bg); newcolor.setRGB(_parent.but_over_color);
Symbol 165 MovieClip Frame 3
newcolor = new Color(this.submit_btn_bg); newcolor.setRGB(_parent.but_down_color);
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 2
stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 2
stop();
Symbol 186 MovieClip [Kizash High Score Component] Frame 1
myTextFormat = new TextFormat(); myTextFormat.font = scoreFont; myTextFormat.color = scoreColor; myTextFormat.size = scoreSize; myTextFormat.bold = scoreBold; lastLabel.setTextFormat(myTextFormat); nextLabel.setTextFormat(myTextFormat); nextFrame();
Instance of Symbol 145 MovieClip "hs_frame" in Symbol 186 MovieClip [Kizash High Score Component] Frame 1
on (release) { gotoAndStop (1); _parent.alltime_tab.gotoAndStop(1); _parent.scoreboard_lv.tabletype = 1; _parent.showScores(); }
Instance of Symbol 148 MovieClip "last_btn" in Symbol 186 MovieClip [Kizash High Score Component] Frame 1
on (release) { _parent.page = _parent.page - 10; if (_parent.page < 0) { _parent.page = 0; } if (_parent.page < 10) { _parent.last_btn._visible = false; _parent.lastScoreLabel._visible = false; } _parent.next_btn._visible = true; _parent.nextScoreLabel._visible = true; _parent.showScores(); }
Instance of Symbol 149 MovieClip "next_btn" in Symbol 186 MovieClip [Kizash High Score Component] Frame 1
on (release) { _parent.page = _parent.page + 10; if (_parent.page > _parent.maxScore) { _parent.page = _parent.maxScore; } if (_parent.page > (_parent.maxScore - 20)) { _parent.next_btn._visible = false; _parent.nextScoreLabel._visible = false; } _parent.last_btn._visible = true; _parent.lastScoreLabel._visible = true; _parent.showScores(); }
Symbol 186 MovieClip [Kizash High Score Component] Frame 2
stop(); checkLabel.setTextFormat(myTextFormat); String.prototype.addCommas = function () { var _local3 = this.length; var _local2 = ""; var _local1 = 0; while (_local1 <= _local3) { _local2 = this.charAt(_local3 - _local1) + _local2; if ((((_local1 % 3) == 0) && (_local1 > 0)) && (_local1 < _local3)) { _local2 = "," + _local2; } _local1++; } return(_local2); }; game_so = SharedObject.getLocal(myswfname); check_score = new LoadVars(); score = _level0[myscorevar]; check_score.score = score; check_score.game = myuniqueid; check_score.sendAndLoad("https://www.kizash.com/high_scores/check_score.php", check_score, "POST"); check_score.onLoad = function (success) { if (success) { if (String(check_score.success) eq "1") { ishigh = check_score.ishigh; if (((ishigh eq "1") && (score != undefined)) && (score != 0)) { hs_text = "You got a high score!"; gotoAndPlay ("EnterName"); } else { hs_text = "Sorry. keep on trying"; gotoAndPlay ("ShowHighScores"); } } } };
Symbol 186 MovieClip [Kizash High Score Component] Frame 3
stop(); _level0[sub_button_skin]._visible = true; scoreLabel.setTextFormat(myTextFormat); nameLabel.setTextFormat(myTextFormat); score_txt.setTextFormat(myTextFormat); myTabTextFormat = new TextFormat(); myTabTextFormat.font = scoreFont; myTabTextFormat.color = scoreColor; submitText.setTextFormat(myTabTextFormat); name_txt.setTextFormat(myTextFormat); newcolor = new Color(sub_btn.sub_up); newcolor.setRGB(sel_color); newcolor = new Color(sub_btn.sub_over); newcolor.setRGB(des_color); newcolor = new Color(sub_btn.sub_dn); newcolor.setRGB(bg_color); newcolor = new Color(sub_btn.next_btn_bg); newcolor.setRGB(bg_color); name_txt.restrict = "A-Z 0-9.\\-"; name_txt.text = game_so.data.playerName; name_txt.maxChars = 16; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); if (name_txt.text == "undefined") { name_txt.text = ""; } name_txt.textColor = scoreColor;
Instance of Symbol 165 MovieClip "sub_btn" in Symbol 186 MovieClip [Kizash High Score Component] Frame 3
on (release, keyPress "<Enter>") { if (_parent.name_txt.length > 0) { _parent.game_so.data.playerName = _parent.name_txt.text; } _parent.nextFrame(); }
Symbol 186 MovieClip [Kizash High Score Component] Frame 4
stop(); _level0[sub_button_skin]._visible = false; unique_id = new LoadVars(); if ((score > 0) && (game_so.data.playerName.length > 0)) { unique_id.score = score; unique_id.name = game_so.data.playerName.toLowerCase(); } unique_id.game = myuniqueid; unique_id.sendAndLoad("https://www.kizash.com/high_scores/games_unique_id.php", unique_id, "POST"); unique_id.onLoad = function (success) { if (success) { if (String(unique_id.success) eq "1") { myunique = unique_id.unid; nextFrame(); } } };
Symbol 186 MovieClip [Kizash High Score Component] Frame 5
stop(); hs_frame._visible = showFrame; myScoreTextFormat = new TextFormat(); myScoreTextFormat.font = scoreFont; myScoreTextFormat.size = scoreSize; myScoreTextFormat.bold = scoreBold; viewLastSkin = function (bool) { _level0[last_button_skin]._visible = bool; }; viewNextSkin = function (bool) { _level0[next_button_skin]._visible = bool; }; showScores = function () { var _local3 = 10; while (_local3 > 0) { if (scoreboard_lv.tabletype == 2) { var _local2 = scoreboard_lv["hname" + (page + _local3)]; var s = scoreboard_lv["hscore" + (page + _local3)]; } else { var _local2 = scoreboard_lv["name" + (page + _local3)]; var s = scoreboard_lv["score" + (page + _local3)]; } var _local1 = this[("line" + _local3) + "_mc"]; _local1.rank_txt.text = (page + _local3) + "."; _local1.name_txt.text = (_local2.length ? (_local2.toUpperCase()) : "..."); _local1.score_txt.text = (s.length ? (s.addCommas()) : "..."); _local1.rank_txt.textColor = (_local1.name_txt.textColor = (_local1.score_txt.textColor = ((game_so.data.playerName.length && (_local2.toUpperCase() == game_so.data.playerName.toUpperCase())) ? (pl_color) : (scoreColor)))); _local1._visible = true; loading_mc._visible = false; _local3--; } _local3 = 10; while (_local3 > 0) { var _local1 = this[("line" + _local3) + "_mc"]; _local1.rank_txt.setTextFormat(myScoreTextFormat); _local1.name_txt.setTextFormat(myScoreTextFormat); _local1.score_txt.setTextFormat(myScoreTextFormat); _local3--; } }; page = 0; maxScore = 100; scoreboard_lv = new LoadVars(); scoreboard_lv.unid = myunique; if (myunique == undefined) { scoreboard_lv.game = myuniqueid; scoreboard_lv.sendAndLoad("https://www.kizash.com/high_scores/games_high_score_tbl.php", scoreboard_lv, "POST"); } else { scoreboard_lv.sendAndLoad("https://www.kizash.com/high_scores/games_score_sql.php", scoreboard_lv, "POST"); } scoreboard_lv.onLoad = function (success) { if (success) { if (String(scoreboard_lv.success) eq "1") { next_btn._visible = true; _level0[next_button_skin]._visible = true; if (scoreboard_lv.maxScore.length > 0) { maxScore = Number(scoreboard_lv.maxScore); } var _local1 = maxScore; while (_local1 > 0) { var _local2 = scoreboard_lv["name" + _local1]; if (game_so.data.playerName.length && (_local2.toUpperCase() == game_so.data.playerName.toUpperCase())) { page = Math.floor(_local1 / 10) * 10; if ((_local1 % 10) == 0) { page = page - 10; } } _local1--; } if (page > maxScore) { page = maxScore; } if (page > (maxScore - 20)) { next_btn._visible = false; _level0[next_button_skin]._visible = false; nextScoreLabel._visible = false; } if (page < 10) { last_btn._visible = false; _level0[last_button_skin]._visible = false; lastScoreLabel._visible = false; } else { last_btn._visible = true; _level0[last_button_skin]._visible = true; lastScoreLabel._visible = true; } showScores(); } else { errorMsg = scoreboard_lv.errorMsg.toUpperCase(); scoreboard_lv = new LoadVars(); nextFrame(); } } else { errorMsg = "COULD NOT ACCESS HIGH SCORES"; scoreboard_lv = new LoadVars(); nextFrame(); } }; score = 0; next_btn._visible = (last_btn._visible = false); _level0[last_button_skin]._visible = (_level0[next_button_skin]._visible = false); myTabTextFormat = new TextFormat(); myTabTextFormat.font = scoreFont; myTabTextFormat.color = scoreColor; whsText.setTextFormat(myTabTextFormat); athsText.setTextFormat(myTabTextFormat); lastScoreLabel.setTextFormat(myTextFormat); lastScoreLabel._visible = false; nextScoreLabel.setTextFormat(myTextFormat); newcolor = new Color(next_btn.next_btn_bg); newcolor.setRGB(bg_color); newcolor = new Color(last_btn.prev_btn_bg); newcolor.setRGB(bg_color); newcolor = new Color(week_tab.w_selected); newcolor.setRGB(sel_color); newcolor = new Color(week_tab.w_deselected); newcolor.setRGB(des_color); newcolor = new Color(alltime_tab.a_selected); newcolor.setRGB(sel_color); newcolor = new Color(alltime_tab.a_deselected); newcolor.setRGB(des_color);
Instance of Symbol 148 MovieClip "last_btn" in Symbol 186 MovieClip [Kizash High Score Component] Frame 5
on (release) { _parent.page = _parent.page - 10; if (_parent.page < 0) { _parent.page = 0; } if (_parent.page < 10) { _parent.last_btn._visible = false; _parent._level0[last_button_skin]._visible = false; _parent.viewLastSkin(false); _parent.lastScoreLabel._visible = false; } _parent.next_btn._visible = true; _parent.viewNextSkin(true); _parent.nextScoreLabel._visible = true; _parent.showScores(); }
Instance of Symbol 149 MovieClip "next_btn" in Symbol 186 MovieClip [Kizash High Score Component] Frame 5
on (release) { _parent.page = _parent.page + 10; if (_parent.page > _parent.maxScore) { _parent.page = _parent.maxScore; } if (_parent.page > (_parent.maxScore - 20)) { _parent.next_btn._visible = false; _parent.viewNextSkin(false); _parent.nextScoreLabel._visible = false; } _parent.last_btn._visible = true; _parent.viewLastSkin(true); _parent.lastScoreLabel._visible = true; _parent.showScores(); }
Instance of Symbol 176 MovieClip "week_tab" in Symbol 186 MovieClip [Kizash High Score Component] Frame 5
on (release) { gotoAndStop (1); _parent.alltime_tab.gotoAndStop(1); newcolor = new Color(_parent.alltime_tab.a_deselected); newcolor.setRGB(_parent.des_color); newcolor = new Color(this.w_selected); newcolor.setRGB(_parent.sel_color); _parent.scoreboard_lv.tabletype = 1; _parent.showScores(); }
Instance of Symbol 182 MovieClip "alltime_tab" in Symbol 186 MovieClip [Kizash High Score Component] Frame 5
on (release) { this.gotoAndStop(2); _parent.week_tab.gotoAndStop(2); newcolor = new Color(this.a_selected); newcolor.setRGB(_parent.sel_color); newcolor = new Color(_parent.week_tab.w_deselected); newcolor.setRGB(_parent.des_color); _parent.scoreboard_lv.tabletype = 2; _parent.showScores(); }
Instance of Symbol 145 MovieClip "hs_frame" in Symbol 186 MovieClip [Kizash High Score Component] Frame 5
on (release) { gotoAndStop (1); _parent.alltime_tab.gotoAndStop(1); _parent.scoreboard_lv.tabletype = 1; _parent.showScores(); }
Symbol 186 MovieClip [Kizash High Score Component] Frame 6
errorLabel.setTextFormat(myTextFormat); _level0[last_button_skin]._visible = false; _level0[next_button_skin]._visible = false; stop();
Symbol 191 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); _root.gotoAndPlay(2); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 203 MovieClip Frame 115
stop();
Symbol 204 MovieClip Frame 12
stop();
Instance of Symbol 204 MovieClip in Symbol 205 MovieClip Frame 1
on (release) { getURL ("http://www.thorgaming.com", "_blank"); }
Symbol 213 MovieClip Frame 5
this.gotoAndPlay(1);
Symbol 215 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { ready._visible = 0; setProperty(bar, _xscale , PercentLoaded * 1.69); } else { setProperty(bar, _xscale , 169); ready._visible = 1; }
Symbol 215 MovieClip Frame 2
gotoAndPlay (1);
Symbol 220 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=3&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 225 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=2&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 230 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=1&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 236 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 240 MovieClip Frame 20
stop();
Symbol 245 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com/flasharcade"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 268 Button
on (release) { _quality = "HIGH"; }
Symbol 273 Button
on (release) { _quality = "MEDium"; }
Symbol 277 Button
on (release) { _quality = "LOW"; }
Symbol 283 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); _root.lives = 4; _root.health = 4; _root.targethit = 3; _root.remember = 3; _root.nextFrame(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 287 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); _root.lives = 5; _root.health = 5; _root.targethit = 2; _root.remember = 2; _root.nextFrame(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 291 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); _root.lives = 10; _root.health = 10; _root.targethit = 1; _root.remember = 1; _root.nextFrame(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 294 MovieClip Frame 34
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 325 MovieClip Frame 28
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 352 MovieClip Frame 28
stop();
Symbol 377 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 377 MovieClip Frame 28
stop();
Symbol 405 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 405 MovieClip Frame 28
stop();
Symbol 432 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 432 MovieClip Frame 28
stop();
Symbol 459 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 459 MovieClip Frame 28
stop();
Symbol 485 MovieClip Frame 1
stop();
Symbol 485 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 485 MovieClip Frame 28
stop();
Symbol 511 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 511 MovieClip Frame 28
stop();
Symbol 529 Button
on (release) { _root.gotoAndPlay(1); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 532 Button
on (release) { _root.menustate = "no"; _root.gotoAndPlay("level1"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 534 MovieClip Frame 30
stop();
Symbol 539 MovieClip Frame 1
stop();
Symbol 539 MovieClip Frame 11
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 539 MovieClip Frame 13
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 539 MovieClip Frame 15
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 549 MovieClip Frame 1
stop();
Symbol 549 MovieClip Frame 6
gotoAndPlay (1); this._visible = 0;
Instance of Symbol 548 MovieClip in Symbol 549 MovieClip Frame 6
onClipEvent (enterFrame) { this._visible = 0; }
Instance of Symbol 549 MovieClip "pistol2" in Symbol 550 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 2) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 549 MovieClip "pistol3" in Symbol 550 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 3) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 549 MovieClip "pistol4" in Symbol 550 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 4) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 549 MovieClip "pistol7" in Symbol 550 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo == 7) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 549 MovieClip "pistol6" in Symbol 550 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 6) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 549 MovieClip "pistol5" in Symbol 550 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 5) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 549 MovieClip "pistol1" in Symbol 550 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 1) { this._visible = 1; } else { this.play(); } }
Symbol 559 Button
on (release) { Mouse.show(); _root.gun1._visible = 0; _root.gotoAndPlay(1); _root.sight.removeMovieClip(); _root.target0.removeMovieClip(); _root.target1.removeMovieClip(); _root.target2.removeMovieClip(); _root.target3.removeMovieClip(); _root.target4.removeMovieClip(); _root.target5.removeMovieClip(); _root.target6.removeMovieClip(); _root.target7.removeMovieClip(); _root.target8.removeMovieClip(); _root.target9.removeMovieClip(); _root.target10.removeMovieClip(); _root.target11.removeMovieClip(); }
Symbol 574 Button
on (release) { _root.inclip = _root.inclip + 20; _root.play(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 576 MovieClip Frame 30
stop();
Symbol 584 Button
on (release) { _root.inclip = _root.inclip + 20; _root.play(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 586 MovieClip Frame 30
stop();
Symbol 595 MovieClip Frame 30
stop();
Symbol 596 Button
on (release) { getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=3&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 597 Button
on (release) { getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=2&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 598 Button
on (release) { getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=1&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 602 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com/flasharcade/play-1089.html", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 605 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); _root.gotoAndPlay(2); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 619 MovieClip Frame 30
stop();

Library Items

Symbol 1 Sound [soundniceshot]
Symbol 2 Sound [hitnoise2]
Symbol 3 Sound [hitnoise1]
Symbol 4 Sound [soundkillershot]
Symbol 5 Sound [explosion]
Symbol 6 Sound [drop]
Symbol 7 Sound [deagle]
Symbol 8 Sound [tune]
Symbol 9 Sound [boink]
Symbol 10 Sound [beep]
Symbol 11 Sound [soundnotbad]
Symbol 12 Sound [hitnoise3]Used by:54
Symbol 13 Sound [reload]Used by:62
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:54
Symbol 16 GraphicUsed by:54
Symbol 17 GraphicUsed by:54
Symbol 18 GraphicUsed by:54
Symbol 19 GraphicUsed by:54
Symbol 20 GraphicUsed by:54
Symbol 21 GraphicUsed by:54
Symbol 22 GraphicUsed by:54
Symbol 23 GraphicUsed by:54
Symbol 24 ShapeTweeningUsed by:54
Symbol 25 GraphicUsed by:54
Symbol 26 GraphicUsed by:54 85 115 325 352 377
Symbol 27 GraphicUsed by:54
Symbol 28 GraphicUsed by:54 85 115 325
Symbol 29 GraphicUsed by:54 85
Symbol 30 GraphicUsed by:54 85
Symbol 31 GraphicUsed by:54 85
Symbol 32 GraphicUsed by:54 85
Symbol 33 GraphicUsed by:54 85
Symbol 34 GraphicUsed by:54 85
Symbol 35 GraphicUsed by:54 85
Symbol 36 GraphicUsed by:54 85
Symbol 37 GraphicUsed by:54 85
Symbol 38 GraphicUsed by:54 85
Symbol 39 GraphicUsed by:54 85
Symbol 40 GraphicUsed by:54 85
Symbol 41 GraphicUsed by:54 85
Symbol 42 GraphicUsed by:54 85
Symbol 43 GraphicUsed by:54 85
Symbol 44 GraphicUsed by:54 85
Symbol 45 GraphicUsed by:54 85
Symbol 46 GraphicUsed by:54 85
Symbol 47 GraphicUsed by:54 85
Symbol 48 GraphicUsed by:54 85
Symbol 49 GraphicUsed by:54 85
Symbol 50 GraphicUsed by:54 85
Symbol 51 GraphicUsed by:54 85
Symbol 52 GraphicUsed by:54 85
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [sight]Uses:15 16 17 18 19 20 21 22 23 12 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:62
Symbol 57 SoundUsed by:62
Symbol 58 SoundUsed by:62
Symbol 59 SoundUsed by:62
Symbol 60 SoundUsed by:62
Symbol 61 SoundUsed by:62
Symbol 62 MovieClip [Gun1]Uses:56 57 58 13 59 60 61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [bullet]Uses:63
Symbol 65 GraphicUsed by:66 68
Symbol 66 MovieClipUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 ButtonUses:67 65Used by:116
Symbol 69 GraphicUsed by:70
Symbol 70 ButtonUses:69Used by:116
Symbol 71 GraphicUsed by:72 73
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 ButtonUses:72 71Used by:116
Symbol 74 GraphicUsed by:75 76
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 ButtonUses:75 74Used by:116
Symbol 77 GraphicUsed by:78
Symbol 78 ButtonUses:77Used by:116
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:79Used by:116
Symbol 81 GraphicUsed by:82
Symbol 82 ButtonUses:81Used by:116
Symbol 83 GraphicUsed by:84
Symbol 84 ButtonUses:83Used by:116
Symbol 85 MovieClipUses:26 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52Used by:116
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClipUses:87Used by:90
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:88 89Used by:115
Symbol 91 GraphicUsed by:115
Symbol 92 GraphicUsed by:115
Symbol 93 GraphicUsed by:115
Symbol 94 GraphicUsed by:115
Symbol 95 GraphicUsed by:115
Symbol 96 GraphicUsed by:115
Symbol 97 GraphicUsed by:115
Symbol 98 GraphicUsed by:115
Symbol 99 GraphicUsed by:115
Symbol 100 GraphicUsed by:115
Symbol 101 GraphicUsed by:115
Symbol 102 GraphicUsed by:115
Symbol 103 GraphicUsed by:115
Symbol 104 GraphicUsed by:115
Symbol 105 GraphicUsed by:115
Symbol 106 GraphicUsed by:115
Symbol 107 GraphicUsed by:115
Symbol 108 GraphicUsed by:115
Symbol 109 GraphicUsed by:115
Symbol 110 GraphicUsed by:115
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:90 26 28 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114Used by:116
Symbol 116 MovieClipUses:68 70 73 76 78 80 82 84 85 115Used by:117
Symbol 117 MovieClipUses:116Used by:118 119 120 121 122 123 124 142
Symbol 118 MovieClip [target6]Uses:117
Symbol 119 MovieClip [target5]Uses:117
Symbol 120 MovieClip [target4]Uses:117
Symbol 121 MovieClip [target3]Uses:117
Symbol 122 MovieClip [target8]Uses:117
Symbol 123 MovieClip [target7]Uses:117
Symbol 124 MovieClip [target2]Uses:117
Symbol 125 FontUsed by:127 130 133 136 139
Symbol 126 FontUsed by:127 130 208 209 210 211 212 246 247 248 249 255 256 257 260 261 264 265 269 270 274 275 279 280 281 284 285 288 289 513 514 515 516 517 518 522 537 540 542 554 555 567 568 569 570 571 572 577 578 579 580 581 582 587 588 589 590 591 592 599 603 604 606 607 608 609 611 612 613 614 615 616
Symbol 127 TextUses:125 126Used by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [notbad]Uses:128
Symbol 130 TextUses:125 126Used by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip [reloadanim]Uses:131
Symbol 133 TextUses:125Used by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClip [niceshot]Uses:134
Symbol 136 TextUses:125Used by:137
Symbol 137 MovieClipUses:136Used by:138
Symbol 138 MovieClip [perfect]Uses:137
Symbol 139 TextUses:125Used by:140
Symbol 140 MovieClipUses:139Used by:141
Symbol 141 MovieClip [killershot]Uses:140
Symbol 142 MovieClip [target1]Uses:117Used by:520
Symbol 143 GraphicUsed by:186
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:186
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:148 149 165
Symbol 148 MovieClipUses:147Used by:186
Symbol 149 MovieClipUses:147Used by:186
Symbol 150 FontUsed by:151 152 159 160 161 162 166 168 169 170 183 184 185
Symbol 151 EditableTextUses:150Used by:186
Symbol 152 EditableTextUses:150Used by:186
Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:158
Symbol 155 FontUsed by:156 157
Symbol 156 TextUses:155Used by:158
Symbol 157 TextUses:155Used by:158
Symbol 158 ButtonUses:153 154 156 157Used by:186
Symbol 159 EditableTextUses:150Used by:186
Symbol 160 EditableTextUses:150Used by:186
Symbol 161 EditableTextUses:150Used by:186
Symbol 162 EditableTextUses:150Used by:186
Symbol 163 FontUsed by:164
Symbol 164 EditableTextUses:163Used by:186
Symbol 165 MovieClipUses:147Used by:186
Symbol 166 EditableTextUses:150Used by:186
Symbol 167 GraphicUsed by:186
Symbol 168 EditableTextUses:150Used by:171
Symbol 169 EditableTextUses:150Used by:171
Symbol 170 EditableTextUses:150Used by:171
Symbol 171 MovieClipUses:168 169 170Used by:186
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:176
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClipUses:173 175Used by:186
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:182
Symbol 179 GraphicUsed by:181
Symbol 180 ButtonUsed by:181
Symbol 181 MovieClipUses:179 180Used by:182
Symbol 182 MovieClipUses:178 181Used by:186
Symbol 183 EditableTextUses:150Used by:186
Symbol 184 EditableTextUses:150Used by:186
Symbol 185 EditableTextUses:150Used by:186
Symbol 186 MovieClip [Kizash High Score Component]Uses:143 145 148 149 151 152 158 159 160 161 162 164 165 166 167 171 176 182 183 184 185
Symbol 187 FontUsed by:188 189 192 216 217 218 221 222 223 226 227 228 231 232 233 234 241 242 243 267 272 276 278 521 527 528 530 531 556 573 583 593 610
Symbol 188 TextUses:187Used by:191
Symbol 189 TextUses:187Used by:191
Symbol 190 GraphicUsed by:191
Symbol 191 ButtonUses:188 189 190Used by:215
Symbol 192 TextUses:187Used by:205
Symbol 193 FontUsed by:194
Symbol 194 TextUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:204
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:204
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:203
Symbol 200 SoundUsed by:203
Symbol 201 SoundUsed by:203
Symbol 202 SoundUsed by:203
Symbol 203 MovieClipUses:199 200 201 202Used by:204
Symbol 204 MovieClipUses:195 197 203Used by:205
Symbol 205 MovieClipUses:192 204Used by:215
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:215
Symbol 208 TextUses:126Used by:213
Symbol 209 TextUses:126Used by:213
Symbol 210 TextUses:126Used by:213
Symbol 211 TextUses:126Used by:213
Symbol 212 TextUses:126Used by:213
Symbol 213 MovieClipUses:208 209 210 211 212Used by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:191 205 207 213 214Used by:Timeline
Symbol 216 TextUses:187Used by:220 596
Symbol 217 TextUses:187Used by:220 596
Symbol 218 TextUses:187Used by:220 596
Symbol 219 GraphicUsed by:220 596
Symbol 220 ButtonUses:216 217 218 219Used by:Timeline
Symbol 221 TextUses:187Used by:225 597
Symbol 222 TextUses:187Used by:225 597
Symbol 223 TextUses:187Used by:225 597
Symbol 224 GraphicUsed by:225 597
Symbol 225 ButtonUses:221 222 223 224Used by:Timeline
Symbol 226 TextUses:187Used by:230 598
Symbol 227 TextUses:187Used by:230 598
Symbol 228 TextUses:187Used by:230 598
Symbol 229 GraphicUsed by:230 598
Symbol 230 ButtonUses:226 227 228 229Used by:Timeline
Symbol 231 TextUses:187Used by:Timeline
Symbol 232 TextUses:187Used by:236
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Symbol 324 GraphicUsed by:325 377 432 459 485 511
Symbol 325 MovieClipUses:26 28 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 317 318 319 320 321 322 323 324Used by:Timeline
Symbol 326 GraphicUsed by:352
Symbol 327 GraphicUsed by:352
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Symbol 353 GraphicUsed by:377
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Symbol 378 GraphicUsed by:405
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Symbol 393 GraphicUsed by:405
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Symbol 397 TextUses:316Used by:405
Symbol 398 GraphicUsed by:405
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Symbol 402 GraphicUsed by:405
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Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404Used by:Timeline
Symbol 406 GraphicUsed by:432
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Symbol 424 GraphicUsed by:432
Symbol 425 TextUses:316Used by:432 511
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Symbol 427 GraphicUsed by:432
Symbol 428 GraphicUsed by:432
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Symbol 432 MovieClipUses:406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 324Used by:Timeline
Symbol 433 GraphicUsed by:459
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Symbol 459 MovieClipUses:433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 324Used by:Timeline
Symbol 460 GraphicUsed by:485
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Symbol 479 GraphicUsed by:485
Symbol 480 GraphicUsed by:485
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Symbol 482 GraphicUsed by:485
Symbol 483 GraphicUsed by:485
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClipUses:460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 317 479 480 481 482 483 484 324Used by:Timeline
Symbol 486 GraphicUsed by:511
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Symbol 488 GraphicUsed by:511
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Symbol 505 GraphicUsed by:511
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Symbol 508 GraphicUsed by:511
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Symbol 511 MovieClipUses:486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 425 505 506 507 508 509 510 324Used by:Timeline
Symbol 512 GraphicUsed by:Timeline
Symbol 513 TextUses:126Used by:520
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Symbol 515 TextUses:126Used by:520
Symbol 516 TextUses:126Used by:520
Symbol 517 TextUses:126Used by:520
Symbol 518 TextUses:126Used by:520
Symbol 519 GraphicUsed by:520
Symbol 520 MovieClipUses:142 513 514 515 516 517 518 519Used by:533 575 585 594
Symbol 521 TextUses:187Used by:533
Symbol 522 TextUses:126Used by:533
Symbol 523 BitmapUsed by:524 617
Symbol 524 GraphicUses:523Used by:533 575 585 594
Symbol 525 BitmapUsed by:526
Symbol 526 GraphicUses:525Used by:529 532 574 584 605
Symbol 527 TextUses:187Used by:529
Symbol 528 TextUses:187Used by:529
Symbol 529 ButtonUses:526 527 528Used by:533
Symbol 530 TextUses:187Used by:532 574 584 605
Symbol 531 TextUses:187Used by:532 574 584 605
Symbol 532 ButtonUses:526 530 531Used by:533
Symbol 533 MovieClipUses:520 521 522 524 529 532Used by:534
Symbol 534 MovieClipUses:533Used by:Timeline
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:535Used by:Timeline
Symbol 537 EditableTextUses:126Used by:538
Symbol 538 MovieClipUses:537Used by:539
Symbol 539 MovieClipUses:538Used by:Timeline
Symbol 540 TextUses:126Used by:541
Symbol 541 MovieClipUses:540Used by:Timeline
Symbol 542 EditableTextUses:126Used by:Timeline
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:545
Symbol 545 MovieClipUses:544Used by:Timeline
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:548
Symbol 548 MovieClipUses:547Used by:549
Symbol 549 MovieClipUses:548Used by:550
Symbol 550 MovieClipUses:549Used by:Timeline
Symbol 551 BitmapUsed by:553
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:551 552Used by:Timeline
Symbol 554 EditableTextUses:126Used by:Timeline
Symbol 555 EditableTextUses:126Used by:Timeline
Symbol 556 TextUses:187Used by:557
Symbol 557 MovieClipUses:556Used by:559
Symbol 558 GraphicUsed by:559
Symbol 559 ButtonUses:557 558Used by:Timeline
Symbol 560 BitmapUsed by:562
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:560 561Used by:Timeline
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:Timeline
Symbol 565 FontUsed by:566
Symbol 566 TextUses:565Used by:Timeline
Symbol 567 EditableTextUses:126Used by:575
Symbol 568 EditableTextUses:126Used by:575
Symbol 569 EditableTextUses:126Used by:575
Symbol 570 EditableTextUses:126Used by:575
Symbol 571 EditableTextUses:126Used by:575
Symbol 572 EditableTextUses:126Used by:575
Symbol 573 TextUses:187Used by:575
Symbol 574 ButtonUses:526 530 531Used by:575
Symbol 575 MovieClipUses:520 567 568 569 570 571 572 573 524 574Used by:576
Symbol 576 MovieClipUses:575Used by:Timeline
Symbol 577 EditableTextUses:126Used by:585
Symbol 578 EditableTextUses:126Used by:585
Symbol 579 EditableTextUses:126Used by:585
Symbol 580 EditableTextUses:126Used by:585
Symbol 581 EditableTextUses:126Used by:585
Symbol 582 EditableTextUses:126Used by:585
Symbol 583 TextUses:187Used by:585
Symbol 584 ButtonUses:526 530 531Used by:585 594
Symbol 585 MovieClipUses:520 577 578 579 580 581 582 583 524 584Used by:586
Symbol 586 MovieClipUses:585Used by:Timeline
Symbol 587 EditableTextUses:126Used by:594
Symbol 588 EditableTextUses:126Used by:594
Symbol 589 EditableTextUses:126Used by:594
Symbol 590 EditableTextUses:126Used by:594
Symbol 591 EditableTextUses:126Used by:594
Symbol 592 EditableTextUses:126Used by:594
Symbol 593 TextUses:187Used by:594
Symbol 594 MovieClipUses:520 587 588 589 590 591 592 593 524 584Used by:595
Symbol 595 MovieClipUses:594Used by:Timeline
Symbol 596 ButtonUses:216 217 218 219Used by:Timeline
Symbol 597 ButtonUses:221 222 223 224Used by:Timeline
Symbol 598 ButtonUses:226 227 228 229Used by:Timeline
Symbol 599 TextUses:126Used by:600
Symbol 600 MovieClipUses:599Used by:602
Symbol 601 GraphicUsed by:602
Symbol 602 ButtonUses:600 601Used by:618
Symbol 603 EditableTextUses:126Used by:618
Symbol 604 TextUses:126Used by:618
Symbol 605 ButtonUses:526 530 531Used by:618
Symbol 606 EditableTextUses:126Used by:618
Symbol 607 TextUses:126Used by:618
Symbol 608 EditableTextUses:126Used by:618
Symbol 609 TextUses:126Used by:618
Symbol 610 TextUses:187Used by:618
Symbol 611 EditableTextUses:126Used by:618
Symbol 612 TextUses:126Used by:618
Symbol 613 EditableTextUses:126Used by:618
Symbol 614 TextUses:126Used by:618
Symbol 615 EditableTextUses:126Used by:618
Symbol 616 TextUses:126Used by:618
Symbol 617 GraphicUses:523Used by:618
Symbol 618 MovieClipUses:602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617Used by:619
Symbol 619 MovieClipUses:618Used by:Timeline

Instance Names

"deadeye8"Frame 10Symbol 325 MovieClip
"deadeye7"Frame 10Symbol 352 MovieClip
"deadeye6"Frame 10Symbol 377 MovieClip
"deadeye5"Frame 10Symbol 405 MovieClip
"deadeye4"Frame 10Symbol 432 MovieClip
"deadeye3"Frame 10Symbol 459 MovieClip
"deadeye2"Frame 10Symbol 485 MovieClip
"deadeye1"Frame 10Symbol 511 MovieClip
"deadeye8"Frame 16Symbol 325 MovieClip
"deadeye7"Frame 16Symbol 352 MovieClip
"deadeye6"Frame 16Symbol 377 MovieClip
"deadeye5"Frame 16Symbol 405 MovieClip
"deadeye4"Frame 16Symbol 432 MovieClip
"deadeye3"Frame 16Symbol 459 MovieClip
"deadeye2"Frame 16Symbol 485 MovieClip
"deadeye1"Frame 16Symbol 511 MovieClip
"bounding_circle"Frame 20Symbol 536 MovieClip
"pointshower"Frame 20Symbol 539 MovieClip
"myMC"Frame 20Symbol 541 MovieClip
"textfield_txt"Frame 20Symbol 542 EditableText
"handgunlabel"Frame 20Symbol 545 MovieClip
"pistolbullets"Frame 20Symbol 550 MovieClip
"kills"Frame 20Symbol 555 EditableText
"mytarget1"Symbol 116 MovieClip Frame 1Symbol 68 Button
"target2"Symbol 116 MovieClip Frame 2Symbol 70 Button
"target3"Symbol 116 MovieClip Frame 3Symbol 73 Button
"target4"Symbol 116 MovieClip Frame 4Symbol 76 Button
"target5"Symbol 116 MovieClip Frame 5Symbol 78 Button
"target6"Symbol 116 MovieClip Frame 6Symbol 80 Button
"target6"Symbol 116 MovieClip Frame 7Symbol 82 Button
"target6"Symbol 116 MovieClip Frame 8Symbol 84 Button
"prev_btn_bg"Symbol 148 MovieClip Frame 1Symbol 147 MovieClip
"next_btn_bg"Symbol 149 MovieClip Frame 1Symbol 147 MovieClip
"submit_btn_bg"Symbol 165 MovieClip Frame 1Symbol 147 MovieClip
"score_txt"Symbol 171 MovieClip Frame 1Symbol 168 EditableText
"name_txt"Symbol 171 MovieClip Frame 1Symbol 169 EditableText
"rank_txt"Symbol 171 MovieClip Frame 1Symbol 170 EditableText
"w_selected"Symbol 176 MovieClip Frame 1Symbol 173 MovieClip
"w_deselected"Symbol 176 MovieClip Frame 2Symbol 175 MovieClip
"a_deselected"Symbol 182 MovieClip Frame 1Symbol 178 MovieClip
"a_selected"Symbol 182 MovieClip Frame 2Symbol 181 MovieClip
"hs_frame"Symbol 186 MovieClip [Kizash High Score Component] Frame 1Symbol 145 MovieClip
"last_btn"Symbol 186 MovieClip [Kizash High Score Component] Frame 1Symbol 148 MovieClip
"next_btn"Symbol 186 MovieClip [Kizash High Score Component] Frame 1Symbol 149 MovieClip
"lastScoreLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 1Symbol 151 EditableText
"nextScoreLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 1Symbol 152 EditableText
"checkLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 2Symbol 159 EditableText
"nameLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 160 EditableText
"name_txt"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 161 EditableText
"scoreLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 162 EditableText
"score_txt"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 164 EditableText
"sub_btn"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 165 MovieClip
"submitText"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 166 EditableText
"line1_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line2_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line3_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line4_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line5_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line6_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line7_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line8_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line9_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line10_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"last_btn"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 148 MovieClip
"next_btn"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 149 MovieClip
"week_tab"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 176 MovieClip
"alltime_tab"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 182 MovieClip
"lastScoreLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 151 EditableText
"nextScoreLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 152 EditableText
"hs_frame"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 145 MovieClip
"athsText"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 183 EditableText
"whsText"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 184 EditableText
"errorLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 6Symbol 185 EditableText
"ready"Symbol 215 MovieClip Frame 1Symbol 191 Button
"bar"Symbol 215 MovieClip Frame 1Symbol 207 MovieClip
"pistol2"Symbol 550 MovieClip Frame 1Symbol 549 MovieClip
"pistol3"Symbol 550 MovieClip Frame 1Symbol 549 MovieClip
"pistol4"Symbol 550 MovieClip Frame 1Symbol 549 MovieClip
"pistol7"Symbol 550 MovieClip Frame 1Symbol 549 MovieClip
"pistol6"Symbol 550 MovieClip Frame 1Symbol 549 MovieClip
"pistol5"Symbol 550 MovieClip Frame 1Symbol 549 MovieClip
"pistol1"Symbol 550 MovieClip Frame 1Symbol 549 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "soundniceshot"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hitnoise2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hitnoise1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "soundkillershot"
ExportAssets (56)Timeline Frame 1Symbol 5 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 6 as "drop"
ExportAssets (56)Timeline Frame 1Symbol 7 as "deagle"
ExportAssets (56)Timeline Frame 1Symbol 8 as "tune"
ExportAssets (56)Timeline Frame 1Symbol 9 as "boink"
ExportAssets (56)Timeline Frame 1Symbol 10 as "beep"
ExportAssets (56)Timeline Frame 1Symbol 11 as "soundnotbad"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hitnoise3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hitnoise3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hitnoise3"
ExportAssets (56)Timeline Frame 1Symbol 54 as "sight"
ExportAssets (56)Timeline Frame 1Symbol 13 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 62 as "Gun1"
ExportAssets (56)Timeline Frame 1Symbol 64 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 118 as "target6"
ExportAssets (56)Timeline Frame 1Symbol 119 as "target5"
ExportAssets (56)Timeline Frame 1Symbol 120 as "target4"
ExportAssets (56)Timeline Frame 1Symbol 121 as "target3"
ExportAssets (56)Timeline Frame 1Symbol 122 as "target8"
ExportAssets (56)Timeline Frame 1Symbol 123 as "target7"
ExportAssets (56)Timeline Frame 1Symbol 124 as "target2"
ExportAssets (56)Timeline Frame 1Symbol 129 as "notbad"
ExportAssets (56)Timeline Frame 1Symbol 132 as "reloadanim"
ExportAssets (56)Timeline Frame 1Symbol 135 as "niceshot"
ExportAssets (56)Timeline Frame 1Symbol 138 as "perfect"
ExportAssets (56)Timeline Frame 1Symbol 141 as "killershot"
ExportAssets (56)Timeline Frame 1Symbol 142 as "target1"
ExportAssets (56)Timeline Frame 1Symbol 186 as "Kizash High Score Component"
ExportAssets (56)Timeline Frame 1Symbol 186 as "Kizash High Score Component"
ExportAssets (56)Timeline Frame 19Symbol 142 as "target1"

Labels

"menu"Frame 18
"level1"Frame 20
"level2"Frame 53
"level3"Frame 86
"level4"Frame 121
"gameover"Frame 155
"blood"Symbol 54 MovieClip [sight] Frame 6
"rebound"Symbol 54 MovieClip [sight] Frame 11
"zoom"Symbol 54 MovieClip [sight] Frame 17
"headshot"Symbol 54 MovieClip [sight] Frame 23
"heli"Symbol 54 MovieClip [sight] Frame 27
"reload"Symbol 62 MovieClip [Gun1] Frame 10
"reloadnoise"Symbol 62 MovieClip [Gun1] Frame 12
"monsterkill"Symbol 62 MovieClip [Gun1] Frame 34
"awp"Symbol 62 MovieClip [Gun1] Frame 36
"awpreload"Symbol 62 MovieClip [Gun1] Frame 45
"blood"Symbol 62 MovieClip [Gun1] Frame 74
"up"Symbol 62 MovieClip [Gun1] Frame 79
"headshot"Symbol 62 MovieClip [Gun1] Frame 89
"ammo"Symbol 67 MovieClip Frame 9
"end"Symbol 115 MovieClip Frame 50
"kill"Symbol 116 MovieClip Frame 9
"ammo"Symbol 116 MovieClip Frame 10
"_up"Symbol 148 MovieClip Frame 1
"_over"Symbol 148 MovieClip Frame 2
"_down"Symbol 148 MovieClip Frame 3
"_hit"Symbol 148 MovieClip Frame 4
"_up"Symbol 149 MovieClip Frame 1
"_over"Symbol 149 MovieClip Frame 2
"_down"Symbol 149 MovieClip Frame 3
"_hit"Symbol 149 MovieClip Frame 4
"_up"Symbol 165 MovieClip Frame 1
"_over"Symbol 165 MovieClip Frame 2
"_down"Symbol 165 MovieClip Frame 3
"_hit"Symbol 165 MovieClip Frame 4
"EnterName"Symbol 186 MovieClip [Kizash High Score Component] Frame 3
"ShowHighScores"Symbol 186 MovieClip [Kizash High Score Component] Frame 5

Dynamic Text Variables

lastLabelSymbol 151 EditableText"LAST 10"
nextLabelSymbol 152 EditableText"NEXT 10"
hs_textSymbol 159 EditableText"checking for high score..."
scoreSymbol 164 EditableText""
submit_textSymbol 166 EditableText"Submit Score"
aths_textSymbol 183 EditableText"ALL TIME HIGH SCORES"
whs_textSymbol 184 EditableText"WEEKLY HIGH SCORES"
errorMsgSymbol 185 EditableText"error"
_root.pointsaddedSymbol 537 EditableText"200"
inclipSymbol 554 EditableText"34"
_root.scoreSymbol 555 EditableText"000000"
_root.hitsSymbol 567 EditableText""
_root.shotsSymbol 569 EditableText""
_root.accuracySymbol 571 EditableText""
_root.hitsSymbol 577 EditableText""
_root.shotsSymbol 579 EditableText""
_root.accuracySymbol 581 EditableText""
_root.hitsSymbol 587 EditableText""
_root.shotsSymbol 589 EditableText""
_root.accuracySymbol 591 EditableText""
_root.scoreSymbol 603 EditableText""
_root.deadeyenumberSymbol 606 EditableText""
_root.gamestatusSymbol 608 EditableText""
_root.hitsSymbol 611 EditableText""
_root.shotsSymbol 613 EditableText""
_root.accuracySymbol 615 EditableText""




http://swfchan.com/8/38574/info.shtml
Created: 13/5 -2019 03:03:53 Last modified: 13/5 -2019 03:03:53 Server time: 05/11 -2024 04:22:49