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229595
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A
Very
Merry Christmas!


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Pico 's Berserker.swf

This is the info page for
Flash #38620

(Click the ID number above for more basic data on this flash file.)


Text
P l a y

A b o u t

W a i t   f o r   t h e
m o v i e   t o   l o a d
b e f o r e
p r e s s i n g   p l a y

P i c o ' s   B e s e r k e r

B l u e F l a m e S k u l l s

H a p p y   P i c o   D a y
3 0 t h   A p r i l
< 3   B F S

C r e a t e d   B y
B l u e F l a m e S k u l l s
F o r   P i c o   D a y

P i c o ' s   B e s e r k e r

R e p l a y

H e l l o   t h i s   i s   B l u e F l a m e S k u l l s   a n d   t h i s   i s   m y
s u b m i s s i o n   f o r   P i c o   D a y :   3 0 t h   A p r i l .   O r i g i n a l l y   t h i s
w a s   g o i n g   t o   b e   a   l o n g e r   m o v i e   b u t   I   h a v e   t o o   m u c h
c o l l e g e   w o r k   s o   I   p a c k e d   i t   a l l   i n t o   a   s h o r t   m o v i e .

P r o g r a m s   U s e d :
S o t h i n k   S W F   Q u i c k e r   V 1 . 1 - F l a s h   M a k e r
P h o t o s h o p   a n d   P a i n t s h o p   P r o - B a c k g r o u n d s
S W F   E x t r a c t o r - U s e d   t o   e x t r a c t   s o u n d   f i l e s   f r o m
e x i s t i n g   f l a s h
A u d a c i t y - S o u n d   M a n i p u l a t i o n

7 9 7   F r a m e s       4 4 . 2   s e c o n d s     1 8 F P S

B a c k

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
ifFrameLoaded (795) { }
Frame 796
stop();
Frame 797
stop();
Symbol 7 Button
on (rollOver) { setProperty("_root.but", _alpha , "20"); } on (rollOut) { setProperty("_root.but", _alpha , "100"); } on (press) { stop(); } on (press) { } on (press) { ifFrameLoaded (1) { play(); } }
Symbol 11 Button
on (rollOver) { setProperty("_root.but2", _alpha , "20"); } on (rollOut) { setProperty("_root.but2", _alpha , "100"); } on (press) { gotoAndPlay(797); }
Symbol 72 MovieClip Frame 1
nIndex = 0; maxlight = 60; i = 1; setProperty("game", _visible , 0);
Symbol 72 MovieClip Frame 2
duplicateMovieClip ("game", "game" + i, nIndex++); setProperty("game" + i, _yscale , getProperty("game" + (i - 1), _yscale) + (i * 0.333333333333333)); setProperty("game" + i, _alpha , 15 - (i * 0.2)); i = Number(i) + 1;
Symbol 72 MovieClip Frame 3
if (Number(i) < Number(maxlight)) { gotoAndPlay(_currentframe - 1); } else { stop(); }
Symbol 17 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 1; nWidth = 500; nHeight = 300; nPosX = 0; nPosY = 0; function fun() { i = 1; while (nCharacterCount >= i) { if (random(2) != 1) { this["c" + i]._alpha = this["c" + i]._alpha + random(3); } else { this["c" + i]._alpha = this["c" + i]._alpha - random(3); } i++; } } r1._x = nPosX; r1._y = nPosY; r1._width = nWidth; r1._height = nHeight; fun();
Symbol 122 MovieClip Frame 1
nIndex = 0; maxlight = 60; i = 1; setProperty("game", _visible , 0);
Symbol 122 MovieClip Frame 2
duplicateMovieClip ("game", "game" + i, nIndex++); setProperty("game" + i, _yscale , getProperty("game" + (i - 1), _yscale) + (i * 0.333333333333333)); setProperty("game" + i, _alpha , 15 - (i * 0.2)); i = Number(i) + 1;
Symbol 122 MovieClip Frame 3
if (Number(i) < Number(maxlight)) { gotoAndPlay(_currentframe - 1); } else { stop(); }
Symbol 85 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 1; nWidth = 500; nHeight = 300; nPosX = 0; nPosY = 0; function fun() { i = 1; while (nCharacterCount >= i) { if (random(2) != 1) { this["c" + i]._alpha = this["c" + i]._alpha + random(3); } else { this["c" + i]._alpha = this["c" + i]._alpha - random(3); } i++; } } r1._x = nPosX; r1._y = nPosY; r1._width = nWidth; r1._height = nHeight; fun();
Symbol 166 MovieClip Frame 1
nIndex = 0; maxlight = 60; i = 1; setProperty("game", _visible , 0);
Symbol 166 MovieClip Frame 2
duplicateMovieClip ("game", "game" + i, nIndex++); setProperty("game" + i, _yscale , getProperty("game" + (i - 1), _yscale) + (i * 0.333333333333333)); setProperty("game" + i, _alpha , 15 - (i * 0.2)); i = Number(i) + 1;
Symbol 166 MovieClip Frame 3
if (Number(i) < Number(maxlight)) { gotoAndPlay(_currentframe - 1); } else { stop(); }
Symbol 135 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 1; nWidth = 500; nHeight = 300; nPosX = 0; nPosY = 0; function fun() { i = 1; while (nCharacterCount >= i) { if (random(2) != 1) { this["c" + i]._alpha = this["c" + i]._alpha + random(3); } else { this["c" + i]._alpha = this["c" + i]._alpha - random(3); } i++; } } r1._x = nPosX; r1._y = nPosY; r1._width = nWidth; r1._height = nHeight; fun();
Symbol 179 Button
on (rollOver) { setProperty("_root.but", _alpha , "20"); } on (rollOut) { setProperty("_root.but", _alpha , "100"); } on (press) { stop(); } on (press) { } on (press) { ifFrameLoaded (1) { play(); } }
Symbol 180 Button
on (rollOver) { setProperty("_root.but2", _alpha , "20"); } on (rollOut) { setProperty("_root.but2", _alpha , "100"); } on (press) { gotoAndPlay(797); }
Instance of Symbol 226 MovieClip in Symbol 224 MovieClip Frame 1
onClipEvent (load) { }
Symbol 222 MovieClip Frame 1
stop();
Instance of Symbol 224 MovieClip in Symbol 222 MovieClip Frame 1
onClipEvent (load) { stop(); }
Symbol 325 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 3; nWaveCrest = 2; nWaveWidth = 3; function fun() { i = 1; while (nCharacterCount >= i) { this["c" + i]._y = PosY[i] + (Math.sin(State[i]) * nWaveCrest); State[i] = State[i] + 0.4; i++; } } function again() { gotoAndPlay (2); } State = new Array(nCharacterCount); PosY = new Array(nCharacterCount); i = 1; while (nCharacterCount >= i) { PosY[i] = this["c" + i]._y; i++; } i = 1; while (nCharacterCount >= i) { State[i] = (3.1415926 / nWaveWidth) * i; i++; } fun();
Symbol 325 MovieClip Frame 2
fun();
Symbol 325 MovieClip Frame 3
again();
Symbol 335 MovieClip Frame 1
nIndex = 0; maxlight = 60; i = 1; setProperty("game", _visible , 0);
Symbol 335 MovieClip Frame 2
duplicateMovieClip ("game", "game" + i, nIndex++); setProperty("game" + i, _yscale , getProperty("game" + (i - 1), _yscale) + (i * 0.333333333333333)); setProperty("game" + i, _alpha , 15 - (i * 0.2)); i = Number(i) + 1;
Symbol 335 MovieClip Frame 3
if (Number(i) < Number(maxlight)) { gotoAndPlay(_currentframe - 1); } else { stop(); }
Symbol 332 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 1; nWidth = 500; nHeight = 300; nPosX = 0; nPosY = 0; function fun() { i = 1; while (nCharacterCount >= i) { if (random(2) != 1) { this["c" + i]._alpha = this["c" + i]._alpha + random(3); } else { this["c" + i]._alpha = this["c" + i]._alpha - random(3); } i++; } } r1._x = nPosX; r1._y = nPosY; r1._width = nWidth; r1._height = nHeight; fun();
Symbol 331 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 3; nMaxSize = 130; nMiniSize = 70; function again() { gotoAndPlay (2); } function fun() { n = 1; while (nCharacterCount >= n) { nTemp = random(nMaxSize - nMiniSize); this["c" + n]._xscale = nMiniSize + nTemp; this["c" + n]._yscale = this["c" + n]._xscale; n++; } } fun();
Symbol 331 MovieClip Frame 2
fun();
Symbol 331 MovieClip Frame 3
again();
Symbol 351 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 3; nWaveCrest = 3; nWaveWidth = 5; function fun() { i = 1; while (nCharacterCount >= i) { this["c" + i]._y = PosY[i] + (Math.sin(State[i]) * nWaveCrest); State[i] = State[i] + 0.4; i++; } } function again() { gotoAndPlay (2); } State = new Array(nCharacterCount); PosY = new Array(nCharacterCount); i = 1; while (nCharacterCount >= i) { PosY[i] = this["c" + i]._y; i++; } i = 1; while (nCharacterCount >= i) { State[i] = (3.1415926 / nWaveWidth) * i; i++; } fun();
Symbol 351 MovieClip Frame 2
fun();
Symbol 351 MovieClip Frame 3
again();
Symbol 402 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 3; nWaveCrest = 5; nWaveWidth = 5; function fun() { i = 1; while (nCharacterCount >= i) { this["c" + i]._y = PosY[i] + (Math.sin(State[i]) * nWaveCrest); State[i] = State[i] + 0.4; i++; } } function again() { gotoAndPlay (2); } State = new Array(nCharacterCount); PosY = new Array(nCharacterCount); i = 1; while (nCharacterCount >= i) { PosY[i] = this["c" + i]._y; i++; } i = 1; while (nCharacterCount >= i) { State[i] = (3.1415926 / nWaveWidth) * i; i++; } fun();
Symbol 402 MovieClip Frame 2
fun();
Symbol 402 MovieClip Frame 3
again();
Symbol 407 MovieClip Frame 20
stop();
Symbol 415 MovieClip Frame 1
function Rotation() { _rotation = (_rotation + nSpeed); if (bSign) { nSpeed = nSpeed + 2; } else { nSpeed = nSpeed - 2; } if (nSpeed > 50) { bSign = false; } if (nSpeed < 10) { bSign = true; } } nSpeed = 10; bSign = true; Rotation();
Symbol 415 MovieClip Frame 2
Rotation();
Symbol 415 MovieClip Frame 3
gotoAndPlay (2);
Symbol 414 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 3; nAlphaSpeed = 5; nInterval = 5; function fun() { i = 1; while (nCharacterCount >= i) { if (nIsRun[i - 1] < 0) { this["r" + i]._alpha = this["r" + i]._alpha - nAlphaSpeed; this["c" + i]._alpha = this["c" + i]._alpha + nAlphaSpeed; } nIsRun[i - 1]--; i++; } if ((100 < this.c1._alpha) && (this["r" + nCharacterCount]._alpha < 10)) { gotoAndPlay (1); } } function again() { gotoAndPlay (2); } nRotateArray = new Array(nCharacterCount); nIsRun = new Array(nCharacterCount); i = 2; while (nCharacterCount >= i) { this.r1.duplicatemovieclip("r" + i, i); i++; } i = 1; while (nCharacterCount >= i) { this["r" + i]._x = this["c" + i]._x; this["r" + i]._y = this["c" + i]._y; if (this["c" + i]._height >= this["c" + i]._width) { this["r" + i]._height = this["c" + i]._height * 2.7; this["r" + i]._width = this["r" + i]._height / 1.2; } else { this["r" + i]._width = this["c" + i]._width * 2.7; this["r" + i]._height = this["r" + i]._width * 1.2; } this["r" + i]._visible = true; this["r" + i]._alpha = 100; i++; } i = 1; while (nCharacterCount >= i) { this["c" + i]._alpha = 0; if (i != 1) { nIsRun[i - 1] = nIsRun[i - 2]; nIsRun[i - 1] = nIsRun[i - 1] + nInterval; } else { nIsRun[0] = 0; } i++; } fun();
Symbol 414 MovieClip Frame 2
fun();
Symbol 414 MovieClip Frame 3
again();
Symbol 489 MovieClip Frame 10
stop();
Symbol 487 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 3; function fun() { i = 1; while (nCharacterCount >= i) { this["c" + i]._visible = true; this["c" + i]._alpha = this["c" + i]._alpha + 10; i++; } if (100 < c1._alpha) { gotoAndPlay (1); } } function again() { gotoAndPlay (2); } r1._visible = false; i = 1; while (nCharacterCount >= i) { this.r1.duplicatemovieclip("r1" + i, i); i++; } i = 1; while (nCharacterCount >= i) { this["r1" + i]._x = this["c" + i]._x; this["r1" + i]._y = this["c" + i]._y; this["r1" + i]._width = this["c" + i]._width * 6; this["r1" + i]._height = this["c" + i]._height * 3.6; this["c" + i]._alpha = 0; this["c" + i]._visible = false; i++; } fun();
Symbol 487 MovieClip Frame 2
fun();
Symbol 487 MovieClip Frame 3
again();
Symbol 495 MovieClip Frame 1
nIndex = 0; maxlight = 60; i = 1; setProperty("game", _visible , 0);
Symbol 495 MovieClip Frame 2
duplicateMovieClip ("game", "game" + i, nIndex++); setProperty("game" + i, _yscale , getProperty("game" + (i - 1), _yscale) + (i * 0.333333333333333)); setProperty("game" + i, _alpha , 15 - (i * 0.2)); i = Number(i) + 1;
Symbol 495 MovieClip Frame 3
if (Number(i) < Number(maxlight)) { gotoAndPlay(_currentframe - 1); } else { stop(); }
Symbol 492 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 1; nWidth = 500; nHeight = 300; nPosX = 0; nPosY = 0; function fun() { i = 1; while (nCharacterCount >= i) { if (random(2) != 1) { this["c" + i]._alpha = this["c" + i]._alpha + random(3); } else { this["c" + i]._alpha = this["c" + i]._alpha - random(3); } i++; } } r1._x = nPosX; r1._y = nPosY; r1._width = nWidth; r1._height = nHeight; fun();
Symbol 508 Button
on (press) { gotoAndPlay(1); }
Symbol 510 Button
on (press) { gotoAndPlay(1); }
Symbol 515 Button
on (press) { gotoAndPlay(1); }

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Symbol 484 GraphicUsed by:Timeline
Symbol 485 GraphicUsed by:Timeline
Symbol 486 TextUses:16Used by:488  Timeline
Symbol 488 MovieClipUses:486Used by:487
Symbol 490 GraphicUsed by:489
Symbol 489 MovieClipUses:490Used by:487
Symbol 487 MovieClipUses:488 489Used by:Timeline
Symbol 491 GraphicUsed by:Timeline
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Symbol 493 MovieClipUses:494Used by:492
Symbol 497 ShapeTweeningUsed by:496
Symbol 498 ShapeTweeningUsed by:496
Symbol 499 ShapeTweeningUsed by:496
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Symbol 506 ShapeTweeningUsed by:496
Symbol 507 GraphicUsed by:496
Symbol 496 MovieClipUses:497 498 499 500 501 502 503 504 505 506 507Used by:495
Symbol 495 MovieClipUses:496Used by:492
Symbol 492 MovieClipUses:493 495Used by:Timeline
Symbol 509 TextUses:16Used by:508 510
Symbol 508 ButtonUses:509Used by:Timeline
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Symbol 511 GraphicUses:1Used by:Timeline
Symbol 512 TextUses:16Used by:Timeline
Symbol 513 TextUses:16Used by:Timeline
Symbol 514 TextUses:16Used by:Timeline
Symbol 516 TextUses:16Used by:515
Symbol 515 ButtonUses:516Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Timeline

Instance Names

"but"Frame 1Symbol 7 Button
"but2"Frame 1Symbol 11 Button
"game"Symbol 72 MovieClip Frame 1Symbol 73 MovieClip
"c1"Symbol 17 MovieClip Frame 1Symbol 18 MovieClip
"r1"Symbol 17 MovieClip Frame 1Symbol 72 MovieClip
"game"Symbol 122 MovieClip Frame 1Symbol 123 MovieClip
"c1"Symbol 85 MovieClip Frame 1Symbol 86 MovieClip
"r1"Symbol 85 MovieClip Frame 1Symbol 122 MovieClip
"game"Symbol 166 MovieClip Frame 1Symbol 167 MovieClip
"c1"Symbol 135 MovieClip Frame 1Symbol 136 MovieClip
"r1"Symbol 135 MovieClip Frame 1Symbol 166 MovieClip
"c1"Symbol 325 MovieClip Frame 1Symbol 326 MovieClip
"game"Symbol 335 MovieClip Frame 1Symbol 336 MovieClip
"c1"Symbol 332 MovieClip Frame 1Symbol 333 MovieClip
"r1"Symbol 332 MovieClip Frame 1Symbol 335 MovieClip
"c1"Symbol 331 MovieClip Frame 1Symbol 332 MovieClip
"c1"Symbol 351 MovieClip Frame 1Symbol 352 MovieClip
"c1"Symbol 402 MovieClip Frame 1Symbol 403 MovieClip
"c1"Symbol 414 MovieClip Frame 1Symbol 403 MovieClip
"r1"Symbol 414 MovieClip Frame 1Symbol 415 MovieClip
"c1"Symbol 487 MovieClip Frame 1Symbol 488 MovieClip
"r1"Symbol 487 MovieClip Frame 1Symbol 489 MovieClip
"game"Symbol 495 MovieClip Frame 1Symbol 496 MovieClip
"c1"Symbol 492 MovieClip Frame 1Symbol 493 MovieClip
"r1"Symbol 492 MovieClip Frame 1Symbol 495 MovieClip




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Created: 13/5 -2019 02:26:23 Last modified: 13/5 -2019 02:26:23 Server time: 23/12 -2024 03:45:36