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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89018456?noj=FRM89018456-23DC" width="1" height="1"></div>

Beam Cage.swf

This is the info page for
Flash #38639

(Click the ID number above for more basic data on this flash file.)


Text
UNLOCK    THE -EPIC-    STORY

PART 1: Curiosity DOOMED US ALL
part 2: Need More Powaaaa
part 3: All Our Base (we got owned)
part 4: LoL a Her0

part 5: Mmmm, Eye Juices

Play:

*70 points*

*120 points*

*220 points*

*280 points*

*320 points*

You Have
Points

Part 1

Some time in the
future...

a scientist was wondering

what it would be like to replace

his eye with a pigeon...

and if the constant chirping

at such a close proximity

would become annoying

after 'X' amount of time

in the middle of his investigation

he got distracted by a hot chick

and he was like....

OHhhhh, I must studyyyy herrrr...

and left, forgetting his eye on the cupboard

after time from all the scientific stuff...

the eye began to gain self awareness

and even though they had done nothing to him..

he began to plot his revenge...

AGAINST

MAN

(And women too)

PART 2

from the cupboard the master eye could only...

see a rat cage

who was using a wheel to generate power

for the scientist’s study lamp.

the eye was like...

I want humans in cages to use as a power source

to power my ultimate invention...

the...

This way up

Choose your
difficulty:

Press the
designated
keyboard button
as a beam is
charging to
shield yourself
from it.
---------------
20 levels
16 keys used
---------------
good luck

Low

Medium

High

too easy: 20 lives
easy: 15 lives
normal: 10 lives
hard: 10 lives +
reverse
impossible: 5 lives +
reverse

MAX SCORE:       /500

Too easy

PANSY!

Easy

my GRANDMA beat
this on this setting!

Normal

yawn

Hard

show me on the
dolly...

Impossible

IMPOSSIBLE

0

made by Bulortio

Skip

LvL:

Press these
keys to shield
you from the
beams of
death!

!

W

D

S

A

1

2

3

4

5

I

L

K

J

W

D

S

A

6

7

8

9

10

T

H

G

F

W

11

12

13

14

! 15 !

:o

:o

!5 more levels!

LOL, just kidding

but seriously now....

T

I

Arrow
Keys

16

17

18

W

D

S

A

19

20

Life:

You Died on level:

With difficulty:

Play
again

Points:    /500

Your place on the scale of
ownage:

Fetus

amoeba

retarded
5 year old

Acceptable

Blind
grandma

IMMORTAL
KING OF
THE WORLD

heavily
modified
human

Destroyer
of Worlds

trained
monkey

anti-fetus

average
human

made in
china

that guy
from that
movie

professional
face-melter

YOU BEAT THE GAME!

ActionScript [AS1/AS2]

Frame 1
function doSomething() { } NewgroundsAPI.connectMovie(788); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Made by Bulortio", doSomething); MENU.customItems.push(Functioned); _root.menu = MENU;
Frame 101
_global.maxxscore = 0;
Frame 131
_root.maxscore = _global.maxxscore; stop();
Frame 157
function Bind(up, right, down, left, whatStage) { whatStage.Bound1 = up; whatStage.Bound2 = right; whatStage.Bound3 = down; whatStage.Bound4 = left; } function Stagechange(setcooldown, setbasec1, setbasec2, setttf1, setttf2, setstages) { cooldown = setcooldown; basecool1 = setbasec1; basecool2 = setbasec2; timeToFire1 = setttf1; timeToFire2 = setttf2; _global.numofstage = setstages; } function initGame() { grunter = new Sound(); grunter.attachSound("grunt"); grunter.setVolume(110); _global.timescore = 0; _global.everyfifty = 0; _global.lockguns = false; _global.numofstage = 1; _global.death = false; shooting = false; choseagun = false; waitn = false; stageChange = true; basecool1 = 0; basecool2 = 0; cooldown = 0; timeToFire1 = 0; timeToFire2 = 0; _global.lvl = "?"; gaurded = new Object(); e = 1; while (e <= 4) { _root.mast["stagee" + e].gaurded = 1; _root.mast["stagee" + e].guy.gotoAndStop("face" + _root.mast["stagee" + e].gaurded); e++; } i = 1; while (i <= 4) { sta = 1; while (sta <= 4) { _root.mast["stagee" + sta]["f" + i].gotoAndStop("normal"); sta++; } i++; } Bind(87, 68, 83, 65, _root.mast.stagee1); Bind(73, 76, 75, 74, _root.mast.stagee2); Bind(84, 72, 71, 70, _root.mast.stagee3); Bind(38, 39, 40, 37, _root.mast.stagee4); Stagechange(25, 5, 5, 30, 15, 1); } function game() { if ((_root.mast._currentframe > 288) && (_root.mast._currentframe < 6880)) { _global.everyfifty++; } if (_root.mast._currentframe > 6880) { gotoAndPlay (159); } if (_global.everyfifty >= 50) { _global.everyfifty = 0; _global.timescore++; } if (_global.death == true) { gotoAndPlay (158); } _root.mast.lvltxt = _global.lvl; _root.lifetxt = _global.lives; keys = 1; while (keys <= 4) { ke = 1; while (ke <= 4) { if (Key.isDown(_root.mast["stagee" + ke]["Bound" + keys])) { _root.mast["stagee" + ke].guy.gotoAndStop(keys); _root.mast["stagee" + ke].gaurded = keys; } ke++; } keys++; } if (_global.lockguns == false) { if ((cooldown > 0) && (waitn == false)) { cooldown--; } else if ((cooldown <= 0) && (waitn == false)) { choseagun = true; choseastage = true; waitn = true; } if (choseastage == true) { chosenstage = random(_global.numofstage) + 1; choseastage = false; } if (choseagun == true) { gunchoice = random(4) + 1; chosengun = _root.mast["stagee" + chosenstage]["f" + gunchoice]; shooting = true; choseagun = false; reallyshoot = random(timeToFire1) + timeToFire2; } if ((waitn == true) && (shooting == true)) { chosengun.gotoAndStop("loading"); reallyshoot--; if (reallyshoot == 0) { chosengun.gotoAndPlay("shooting"); if (_root.mast["stagee" + chosenstage].gaurded != gunchoice) { grunter.start(); _global.lives--; if (_global.lives <= 0) { _global.death = true; } } waitn = false; shooting = false; cooldown = random(basecool1) + basecool2; if (_global.oomode == "on") { i = 1; while (i <= 2) { if (_root.mast["stagee" + chosenstage].gaurded >= 4) { _root.mast["stagee" + chosenstage].gaurded = 1; } else { _root.mast["stagee" + chosenstage].gaurded = _root.mast["stagee" + chosenstage].gaurded + 1; } if (_root.mast["stagee" + chosenstage].guy._currentframe >= 4) { _root.mast["stagee" + chosenstage].guy.gotoAndStop(1); } else { _root.mast["stagee" + chosenstage].guy.gotoAndStop(_root.mast["stagee" + chosenstage].guy._currentframe + 1); } i++; } } } } } } stop();
Instance of Symbol 281 MovieClip in Frame 157
onClipEvent (load) { Bound1 = new Object(); Bound2 = new Object(); Bound3 = new Object(); Bound4 = new Object(); _root.initGame(); } onClipEvent (enterFrame) { _root.game(); }
Frame 158
zescore = -20; if (_global.howhard == "too easy") { zescore = Math.floor(_global.timescore * 1.77) + 3; } else if (_global.howhard == "easy") { zescore = Math.floor(_global.timescore * 2.07) + 3; } else if (_global.howhard == "normal") { zescore = Math.floor(_global.timescore * 2.46) + 3; } else if (_global.howhard == "hard") { zescore = Math.floor(_global.timescore * 3.23) + 3; } else if (_global.howhard == "impossible") { zescore = Math.floor(_global.timescore * 3.8) + 3; } if (zescore > _global.maxxscore) { _global.maxxscore = zescore; } _root.scaleof._x = zescore + 25; _root.sscoree = zescore; _root.diedtxt = _global.howhard; stop();
Frame 159
zescore = -20; if (_global.howhard == "too easy") { zescore = Math.floor(_global.timescore * 1.77) + 3; } else if (_global.howhard == "easy") { zescore = Math.floor(_global.timescore * 2.07) + 3; } else if (_global.howhard == "normal") { zescore = Math.floor(_global.timescore * 2.46) + 3; } else if (_global.howhard == "hard") { zescore = Math.floor(_global.timescore * 3.23) + 3; } else if (_global.howhard == "impossible") { zescore = Math.floor(_global.timescore * 3.8) + 3; } if (zescore > _global.maxxscore) { _global.maxxscore = zescore; } _root.scaleof._x = zescore + 25; _root.sscoree = zescore; _root.diedtxt = _global.howhard; stop();
Symbol 7 MovieClip [buzzload] Frame 100
stop();
Symbol 19 MovieClip [loadguy] Frame 1
stop();
Symbol 19 MovieClip [loadguy] Frame 10
stop();
Symbol 36 Button
on (release) { if (_global.maxxscore >= 70) { this.gotoAndPlay(5); } }
Symbol 38 Button
on (release) { if (_global.maxxscore >= 120) { this.gotoAndPlay(764); } }
Symbol 39 Button
on (release) { if (_global.maxxscore >= 220) { this.gotoAndPlay(1160); } }
Symbol 40 Button
on (release) { gotoAndPlay (14); }
Symbol 125 MovieClip [storyit] Frame 1
stop();
Symbol 125 MovieClip [storyit] Frame 762
this.gotoAndStop(1);
Symbol 125 MovieClip [storyit] Frame 1106
gotoAndStop (1);
Symbol 139 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 144 Button
on (release) { _root.play(); }
Symbol 145 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 145 MovieClip Frame 2
gotoAndPlay (1);
Symbol 150 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 155 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 157 MovieClip Frame 1
function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();
Symbol 224 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 2
stop();
Symbol 230 MovieClip Frame 3
stop();
Symbol 230 MovieClip Frame 4
stop();
Symbol 239 Button
on (release) { _quality = "LOW"; }
Symbol 240 Button
on (release) { _quality = "MEDIUM"; }
Symbol 241 Button
on (release) { _quality = "HIGH"; }
Symbol 274 Button
on (release) { _global.lives = 20; _global.oomode = "off"; _global.howhard = "too easy"; _root.play(); }
Symbol 275 Button
on (release) { _global.lives = 15; _global.oomode = "off"; _global.howhard = "easy"; _root.play(); }
Symbol 276 Button
on (release) { _global.lives = 10; _global.oomode = "off"; _global.howhard = "normal"; _root.play(); }
Symbol 277 Button
on (release) { _global.lives = 10; _global.oomode = "on"; _global.howhard = "hard"; _root.play(); }
Symbol 278 Button
on (release) { _global.lives = 5; _global.oomode = "on"; _global.howhard = "impossible"; _root.play(); }
Symbol 296 Button
on (release) { _root.mast.gotoAndPlay(288); }
Symbol 431 MovieClip Frame 1
_global.lockguns = true;
Symbol 431 MovieClip Frame 290
_global.lockguns = false; _global.lvl = 1;
Symbol 431 MovieClip Frame 548
_global.lvl = 2; _root.Stagechange(25, 5, 8, 10, 13, 1);
Instance of Symbol 281 MovieClip in Symbol 431 MovieClip Frame 548
onClipEvent (enterFrame) { if (_parent.stagee1.f1._currentframe >= 7) { _parent.stagee1._rotation = _parent.stagee1._rotation + 10; } if (_parent.stagee1.f2._currentframe >= 7) { _parent.stagee1._rotation = _parent.stagee1._rotation - 10; } if (_parent.stagee1.f3._currentframe >= 7) { _parent.stagee1._rotation = _parent.stagee1._rotation + 10; } if (_parent.stagee1.f4._currentframe >= 7) { _parent.stagee1._rotation = _parent.stagee1._rotation - 10; } }
Symbol 431 MovieClip Frame 833
_global.lvl = 3; _root.Stagechange(25, 5, 5, 5, 11, 1);
Symbol 431 MovieClip Frame 1088
_global.lvl = 4; _root.Stagechange(25, 5, 5, 5, 10, 1); _global.holddeff = _root.mast.stagee1.gaurded; _global.holdpos = _root.mast.stagee1.guy._currentframe; _global.lockguns = true;
Instance of Symbol 281 MovieClip in Symbol 431 MovieClip Frame 1088
onClipEvent (enterFrame) { _parent.stagee1._rotation = 0; }
Symbol 431 MovieClip Frame 1089
_root.mast.stagee1.guy.gotoAndStop(_global.holdpos); _root.mast.stagee1.gaurded = _global.holddeff;
Symbol 431 MovieClip Frame 1096
_root.mast.stagee1.gaurded = _global.holddeff; _root.mast.stagee1.guy.gotoAndStop(_global.holdpos);
Symbol 431 MovieClip Frame 1102
_root.Bind(87, 68, 83, 65, _root.mast.stagee1); _global.lockguns = false;
Symbol 431 MovieClip Frame 1315
_global.lockguns = true; _global.lvl = 5; _root.Stagechange(25, 9, 7, 9, 10, 2);
Symbol 431 MovieClip Frame 1320
_root.Bind(73, 76, 75, 74, _root.mast.stagee2); _root.mast.stagee2.gaurded = 1;
Symbol 431 MovieClip Frame 1416
_global.lockguns = false;
Symbol 431 MovieClip Frame 1600
_global.lvl = 6; _root.Stagechange(25, 7, 5, 6, 11, 2);
Symbol 431 MovieClip Frame 1855
_global.lvl = 7; _root.Stagechange(25, 0, 5, 8, 12, 2);
Symbol 431 MovieClip Frame 2182
_global.lvl = 8; _root.Stagechange(25, 0, 5, 6, 10, 2);
Symbol 431 MovieClip Frame 2426
_global.lvl = 9; _root.Stagechange(25, 0, 1, 9, 11, 1);
Symbol 431 MovieClip Frame 2622
_global.lockguns = true; _global.lvl = 10; _root.Stagechange(25, 5, 10, 10, 10, 3);
Symbol 431 MovieClip Frame 2639
_global.lives = _global.lives + 2; _root.Bind(84, 72, 71, 70, _root.mast.stagee3); _root.mast.stagee3.gaurded = 1; _root.Stagechange(25, 5, 7, 10, 10, 3);
Symbol 431 MovieClip Frame 2883
_global.lockguns = false;
Symbol 431 MovieClip Frame 3134
_global.lvl = 11; _root.Stagechange(25, 5, 8, 10, 14, 3);
Symbol 431 MovieClip Frame 3422
_global.lvl = 12; _root.Stagechange(25, 5, 6, 10, 13, 3);
Symbol 431 MovieClip Frame 3677
_global.lockguns = true; _global.lvl = 13; _root.Stagechange(25, 0, 3, 10, 9, 3);
Symbol 431 MovieClip Frame 3717
_global.lockguns = false;
Symbol 431 MovieClip Frame 3933
_global.lockguns = true; _global.lvl = 14; _root.Stagechange(25, 7, 5, 9, 11, 3);
Symbol 431 MovieClip Frame 4015
_global.lockguns = false;
Symbol 431 MovieClip Frame 4444
_global.lockguns = true; _global.lvl = 15; _root.Stagechange(25, 8, 9, 10, 14, 4);
Symbol 431 MovieClip Frame 4467
_root.Bind(38, 39, 40, 37, _root.mast.stagee4);
Symbol 431 MovieClip Frame 4811
_global.lockguns = false;
Symbol 431 MovieClip Frame 5114
_global.lvl = 16; _root.Stagechange(25, 5, 5, 11, 12, 4);
Symbol 431 MovieClip Frame 5467
_global.lvl = 17; _root.Stagechange(25, 0, 1, 10, 12, 4);
Symbol 431 MovieClip Frame 5716
_global.lvl = 18; _root.Stagechange(25, 0, 4, 10, 12, 4);
Symbol 431 MovieClip Frame 6033
_global.lockguns = true;
Symbol 431 MovieClip Frame 6069
_global.lockguns = false; _global.lvl = 19; _root.Stagechange(25, 0, 0, 0, 13, 1);
Symbol 431 MovieClip Frame 6234
_global.lockguns = false; _global.lvl = 20; _root.Stagechange(25, 0, 0, 0, 13, 1);
Instance of Symbol 281 MovieClip in Symbol 431 MovieClip Frame 6234
onClipEvent (enterFrame) { if (_parent.stagee1.f1._currentframe >= 7) { _parent.stagee1._rotation = _parent.stagee1._rotation + 20; } if (_parent.stagee1.f2._currentframe >= 7) { _parent.stagee1._rotation = _parent.stagee1._rotation - 20; } if (_parent.stagee1.f3._currentframe >= 7) { _parent.stagee1._rotation = _parent.stagee1._rotation + 20; } if (_parent.stagee1.f4._currentframe >= 7) { _parent.stagee1._rotation = _parent.stagee1._rotation - 20; } }
Symbol 431 MovieClip Frame 6521
_global.lockguns = true;
Symbol 444 Button
on (release) { gotoAndPlay (114); }

Library Items

Symbol 1 Sound [grunt]
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [buzzkill]Uses:2Used by:7
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [buzzload]Uses:3 5 6
Symbol 8 GraphicUsed by:19
Symbol 9 GraphicUsed by:19
Symbol 10 SoundUsed by:19
Symbol 11 GraphicUsed by:19
Symbol 12 GraphicUsed by:19
Symbol 13 GraphicUsed by:19
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
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Symbol 21 GraphicUsed by:22
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Symbol 452 TextUses:437Used by:Timeline
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Symbol 456 TextUses:437Used by:Timeline
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Symbol 458 TextUses:437Used by:Timeline
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Symbol 460 TextUses:437Used by:Timeline
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Symbol 468 EditableTextUses:292Used by:Timeline
Symbol 469 GraphicUsed by:Timeline
Symbol 470 EditableTextUses:448Used by:Timeline
Streaming Sound 1Used by:Symbol 125 MovieClip [storyit]
Streaming Sound 2Used by:Symbol 431 MovieClip

Instance Names

"mast"Frame 157Symbol 431 MovieClip
"scaleof"Frame 158Symbol 130 MovieClip [scaleof]
"buzzkill"Symbol 7 MovieClip [buzzload] Frame 1Symbol 3 MovieClip [buzzkill]
"bar"Symbol 145 MovieClip Frame 1Symbol 133 MovieClip
"ng_ad"Symbol 157 MovieClip Frame 1Symbol 156 MovieClip
"f1"Symbol 231 MovieClip Frame 1Symbol 224 MovieClip
"f3"Symbol 231 MovieClip Frame 1Symbol 224 MovieClip
"f4"Symbol 231 MovieClip Frame 1Symbol 224 MovieClip
"f2"Symbol 231 MovieClip Frame 1Symbol 224 MovieClip
"guy"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip
"stagee1"Symbol 431 MovieClip Frame 1Symbol 231 MovieClip
"stagee1"Symbol 431 MovieClip Frame 1089Symbol 231 MovieClip
"stagee1"Symbol 431 MovieClip Frame 1096Symbol 231 MovieClip
"stagee2"Symbol 431 MovieClip Frame 1320Symbol 231 MovieClip
"stagee3"Symbol 431 MovieClip Frame 2639Symbol 231 MovieClip
"stagee4"Symbol 431 MovieClip Frame 4467Symbol 231 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1255 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$MB$MZZV8S1isEUisIv9kvrYw1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "grunt"
ExportAssets (56)Timeline Frame 1Symbol 3 as "buzzkill"
ExportAssets (56)Timeline Frame 1Symbol 7 as "buzzload"
ExportAssets (56)Timeline Frame 1Symbol 19 as "loadguy"
ExportAssets (56)Timeline Frame 1Symbol 125 as "storyit"
ExportAssets (56)Timeline Frame 1Symbol 130 as "scaleof"

Labels

"loaded"Symbol 145 MovieClip Frame 3
"normal"Symbol 224 MovieClip Frame 1
"loading"Symbol 224 MovieClip Frame 5
"shooting"Symbol 224 MovieClip Frame 7
"face1"Symbol 230 MovieClip Frame 1
"face2"Symbol 230 MovieClip Frame 2
"face3"Symbol 230 MovieClip Frame 3
"face4"Symbol 230 MovieClip Frame 4

Dynamic Text Variables

maxscoreSymbol 279 EditableText"0"
lvltxtSymbol 299 EditableText""
lifetxtSymbol 434 EditableText""
diedlvlSymbol 445 EditableText""
diedtxtSymbol 446 EditableText""
sscoreeSymbol 465 EditableText""
diedtxtSymbol 468 EditableText""
sscoreeSymbol 470 EditableText""




http://swfchan.com/8/38639/info.shtml
Created: 13/5 -2019 02:12:13 Last modified: 13/5 -2019 02:12:13 Server time: 23/12 -2024 03:11:17