STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #38864 |
P |
L |
A |
Y |
c |
R |
E |
T |
G |
M |
O |
D |
N |
W |
I |
S |
U |
INSANE |
Loading... |
Music On |
Music Off |
TAKEN WITHOUT PERMISSION |
<p align="left"><font face="Sydnie" size="13" color="#00ff00" letterSpacing="0.000000" kerning="0">Missions, roll over for briefing</font></p> |
<p align="left"><font face="Sydnie" size="13" color="#00ff00" letterSpacing="0.000000" kerning="0"><b>Mission Briefing</b></font></p> |
blah blah blah blah blah blah |
Arrival |
Blackout |
Mission 3 |
Bodyguard |
Mission 5 |
Mission 6 |
Bird Of Prey |
Nest Eggs |
Mission 9 |
<p align="right"><font face="Sydnie" size="15" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>NEW FORUMS:</b></font></p><p align="right"><font face="Sydnie" size="15" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://digits.matrixarchives.com" target = "_blank"><b>http://digits.matrixarchives.com</b></a></font></p> |
<p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Author: </b><font color="#00ff00"><a href="http://digits.eactiv.com/" target = "_blank"><b>Charles</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Thanks to: Philip</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>--------------</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Originally Based on: Defend Your Temple</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>--------------</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Music: Jason Cluts, </b><font color="#00ff00"><a href="http://resequenced.com" target = "_blank"><b>resequenced.com</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Sound FX: </b><font color="#00ff00"><a href="http://lf2.net" target = "_blank"><b>LF2</b></a></font><b> and </b><font color="#00ff00"><a href="http://www.FlashKit.com/" target = "_blank"><b>FlashKit</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Music Streaming:</b><font color="#00ff00"><b> </b><a href="http://tindeck.com" target = "_blank"><b>Tindeck</b></a></font></font></p> |
<p align="left"><font face="Sydnie" size="12" color="#00cc00" letterSpacing="0.000000" kerning="0"><a href="http://digits.eactiv.com" target = "_blank"><b>digits.eactiv.com</b></a></font></p> |
Press WASD to move. Press QE to change your weapon. Press P to pause. Move Mouse to aim. Click or hold down to fire. Pick money off the ground to buy new weapons. Return to your base to heal. |
HOW TO PLAY: |
NO GAME SAVED |
II |
Day 2 |
assault rifle canister rifle chem. sprayer rocket launcher uzi flamethrower |
$99999 |
999 |
Press WASD to move |
Press WASD to move |
Press WASD to move |
Collect Me! |
Collect Me! |
Collect Me! |
Press QE to change weapon |
Press QE to change weapon |
Press QE to change weapon |
Kills: |
fps: 25 |
Continue |
Save |
$ |
01982301 |
TEXT Here |
Canister Rifle |
200 |
Too easy?? |
Put your mouse over a weapon |
Acting as a grenade launcher, a canister is fired which deals heavy damage on impact. It's weakness is a slow firing rate |
A bio weapon which sprays chemicals in a general direction. While it has a quick rate of fire, the sprays spread out randomly, making it hard to aim. |
Being able to propel large rockets which not only cause massive damage, but also explode for additional splash damage, the rocket launcher is the strongest weapon. However, it's strength is limited because of it's horrible rate of fire. |
Acting as an Assault Rifle with greater power and a quicker rate of fire, the Uzi is definitely a weapon of choice. |
It releases a constant barrage of flames incinerating enemies. While it has an excellent rate of fire, it's usefulness is somewhat limited because of it's short range. |
The shotgun makes up for its mediocre rate of fire with its ability to fire |
multiples shells at a time. This, coupled with it's good attack allows it to cause high amounts of damage, especially at close range. |
With plasma charges, the plasma rifle has the ability slow down enemies. Though it has a low attack power, this ability along with it's fairly good rate of fire make it useful during swarms. |
This weapon emits a focused stream of gamma particles which deliver constant damage in a straight area. |
The bullets from this weapon instantly kills and penetrates enemies who are hit by it. This strength is compensated for by it's incredibly slow firing rate |
Though damage capabilities similar to the assault rifle and uzi, it's amazing rate of fire sets it far above them, as the fastest weapon. However, it is quite unwieldly as it's shots spread out randomly. |
When the going gets tough, increased speed helps you escape from your enemies. |
As more and more enemies appear, upgrading the weapon's rate of fire is definitely a wise choice. |
Enemies start to gain more health and it would be best to match their increased health with increased damage. |
Caught unawares? The shield rotates around your base, automatically killing any enemies it comes into contact with. Even better: upgrade it's rotation speed. |
Mission incomplete_ |
A |
B |
C |
D |
F |
Your rank: |
Total Kills: |
123 |
Restart |
ActionScript [AS1/AS2]
Frame 1stop(); Stage.showMenu = false; _root.sound = true; var currURL = this._url; var uXML = new XML(); var uStr; var allowedURLs; System.security.loadPolicyFile("http://members.cox.net/jtec98/crossdomain.xml"); uXML.load("http://members.cox.net/jtec98/ssAllowedURLs.xml"); uXML.onLoad = function (lSuccess) { if (!lSuccess) { return(undefined); } uStr = uXML.toString(); allowedURLs = uStr.split(" || "); if (currURL.substr(0, 4) == "file") { } else { index = currURL.indexOf("/", 8); currURL = currURL.substr(0, index); x = 0; while (x < allowedURLs.length) { if (currURL.indexOf(allowedURLs[x]) > 0) { return(undefined); } x++; } _root.onEnterFrame = undefined; gotoAndStop (2); } }; onEnterFrame = function () { perc = _root.getBytesLoaded() / _root.getBytesTotal(); loader._xscale = perc * 100; if (perc == 1) { cmouse.swapDepths(_root.getNextHighestDepth()); cmouse.startDrag(true); Mouse.hide(); _root.onEnterFrame = undefined; gotoAndPlay (61); } }; mutebtn.swapDepths(this.getNextHighestDepth());Frame 2stop();Frame 61var folder = "http://www.tindeck.com/audio/files/"; var bgMusic = new Sound(this); bgMusic.loadSound(folder + "3y098-resequenced_glint.mp3", true); var snd = new Sound(this); if (!_root.sound) { bgMusic.setVolume(0); } var mission = 0; mBriefs = new Array(); mBriefs[0] = "Survive without a weapon for 20 seconds. Reinforcements will arrive."; mBriefs[1] = "Protect the base from alien attacks while it is under construction"; mBriefs[2] = "The base under your command has lost power. Collect batteries to power it"; mBriefs[3] = "A mysterious organism shaped as a worm has appeared, challenging your base."; mBriefs[4] = "Protect 3 scientists at all costs."; mBriefs[5] = "You have been assigned to a second base. Defend it."; mBriefs[6] = "Collect 8 minerals to fortify your base with. Hold off alien attacks simultaneously."; mBriefs[7] = "Return to your base. Kill off alien invaders trying to intercept your path."; mBriefs[8] = "A newly discovered giant flying species is attacking. Hold off the alien."; x = 0; while (x < mBriefs.length) { missions["mbtn" + x].num = x; missions["mbtn" + x].onRollOver = function () { this._parent.brief.text = mBriefs[this.num]; }; missions["mbtn" + x].onRollOut = function () { this._parent.brief.text = "Choose a mission."; }; missions["mbtn" + x].onRelease = function () { trace("HIT"); _root.mission = true; _root.level = this.num + 1; x = 0; while (x < 15) { _root["obt" + x] = false; x++; } x = 0; while (x < 3) { _root["misc" + x] = false; x++; } uShield = 1; _root.var0 = 0; iweap = false; weap = 0; speed = 1; rel = 1; dmg = 1; kills = 0; phealth = 100; pmaxh = 100; health = 500; maxh = 500; diffLevel = 2; explode(); whichScene = "rest"; explode(); gotoAndPlay (62); }; x++; } l = letters[letters.length - 1]; missions.swapDepths(l); function createText(msg, xCoord, yCoord, color) { msg = msg.toUpperCase(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { char = this.attachMovie("letter" + msg.charAt(x), "char" + letters.length, this.getNextHighestDepth()); letters.push(char); char._x = xCoord; char._y = (yCoord + (Math.random() * 5)) - 2.5; cColor = new Color(char); cColor.setRGB(color); xCoord = xCoord + char._width; } else { xCoord = xCoord + 15; } x++; } } function explode() { x = 0; while (x < letters.length) { char = letters[x]; stats = new Array("x", "y", "r"); i = 0; while (i < 3) { char[stats[i] + "speed"] = (Math.random() * 10) - 5; if (char[stats[i] + "speed"] < 0) { char[stats[i] + "speed"] = char[stats[i] + "speed"] - 6; } else { char[stats[i] + "speed"] = char[stats[i] + "speed"] + 6; } i++; } char.a = 100; char.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this._rotation = this._rotation + this.rspeed; this.a = this.a - 2; this._alpha = this.a; if (this.a < 0) { this.removeMovieClip(); } }; x++; } dNum = 0; if (mission == 0) { moveDiff = setInterval(diffLevels, 100); } btnplay.onRelease = undefined; btnload.onRelease = undefined; } function diffLevels() { dBtn = _root.attachMovie("diffbtn", "diff" + dNum, _root.getNextHighestDepth()); dBtn._x = -100; dBtn._y = (dNum * 50) + 200; dBtn.num = dNum; dBtn.level.text = levels[dNum]; dTween = new mx.transitions.Tween(dBtn, "_x", mx.transitions.easing.Strong.easeOut, -100, 230, 1, true); dBtn.onRelease = function () { dNum = 0; moveDiff = setInterval(moveOut, 100); _root.diffLevel = levels.length - this.num; x = 0; while (x < levels.length) { _root["diff" + x].onRelease = undefined; x++; } }; if ((dNum++) >= (levels.length - 1)) { clearInterval(moveDiff); } } function moveOut() { dTween = new mx.transitions.Tween(_root["diff" + dNum], "_x", mx.transitions.easing.Strong.easeIn, 230, -100, 0.5, true); if ((dNum++) >= (levels.length - 1)) { dTween.onMotionFinished = function () { _root.songs = new Array("mcnv-resequenced_motion_blur.mp3", "1flii-resequenced_groundfall.mp3", "1bnod-resequenced_Drunk_Life.mp3", "59az5-resequenced_levitation.mp3", "33llz-resequenced_crosshatch.mp3"); currSong = Math.floor(_root.songs.length * Math.random()); bgMusic.loadSound(folder + songs[currSong++], true); bgMusic.setVolume(80); if (!_root.sound) { bgMusic.setVolume(0); } bgMusic.onSoundComplete = function () { if (currSong >= songs.length) { currSong = 0; } bgMusic.loadSound(folder + _root.songs[currSong], true); currSong++; bgMusic.setVolume(80); if (!_root.sound) { bgMusic.setVolume(0); } }; x = 0; while (x < levels.length) { _root["diff" + x].removeMovieClip(); x++; } if (whichScene == "rest") { gotoAndPlay (63); } else { gotoAndPlay (62); } }; clearInterval(moveDiff); } } stop(); var letters = new Array(); var currSong; var speed; var dmg; var weap; var rel; var level; var phealth; var pmaxh; var health; var maxh; var sound = true; var var0; var uShield; var kills; var iweap; var whichScene; var mission = 0; onEnterFrame = function () { Mouse.hide(); }; btnplay.onRelease = function () { x = 0; while (x < 15) { _root["obt" + x] = false; x++; } x = 0; while (x < 3) { _root["misc" + x] = false; x++; } uShield = 1; _root.obt0 = true; _root.var0 = 100; iweap = false; weap = 0; speed = 1; rel = 1; dmg = 1; kills = 0; level = 1; phealth = 100; pmaxh = 100; health = 500; maxh = 500; explode(); whichScene = "rest"; }; btnload.onRelease = function () { sObj = SharedObject.getLocal("016175SSKIRMISH3"); if (!isNaN(sObj.data.dmg)) { x = 0; while (x < 15) { _root["obt" + x] = sObj.data["obt" + x]; x++; } x = 0; while (x < 3) { _root["misc" + x] = sObj.data["misc" + x]; x++; } uShield = sObj.data.uShield; var0 = sObj.data.var0; dmg = sObj.data.dmg; iweap = sObj.data.iweap; weap = sObj.data.weap; speed = sObj.data.speed; rel = sObj.data.rel; kills = sObj.data.kills; level = sObj.data.level; phealth = sObj.data.phealth; pmaxh = sObj.data.pmaxh; health = sObj.data.health; maxh = sObj.data.maxh; explode(); whichScene = "rest"; } else { saved._alpha = 100; saved.a = 100; saved.onEnterFrame = function () { this._alpha = (this.a = this.a - 5); }; } }; btninstr.onRelease = function () { new mx.transitions.Tween(_root.instr, "_y", mx.transitions.easing.Strong.easeOut, 500, 60, 0.7, true); }; btnstory.onRelease = function () { new mx.transitions.Tween(_root.story, "_y", mx.transitions.easing.Strong.easeOut, 500, 60, 0.7, true); }; var dNum; var diffLevel; var levels = new Array("SKIRMISH (EASY)", "INVASION (NORMAL)", "BLITZKRIEG (HARD)", "OMGURGOING2GETPWNED"); createText("New Game", 130, 190, 16776960); createText("Load Game", 123, 240, 16776960); instr.swapDepths(this.getNextHighestDepth()); instr.onRelease = function () { if (this.cl.hitTest(_xmouse, _ymouse, false)) { new mx.transitions.Tween(this, "_y", mx.transitions.easing.Strong.easeOut, this._y, 500, 0.7, true); } };Frame 62var eNames = new Array("circle", "defiler", "ultra", "flier", "mutalisk", "slug", "spider"); var eDmg = new Array(0.2, 0.5, 0.8, 0.5, 0.5, 1, 0.9); var eHp = new Array(5, 12, 20, 20, 20, 70, 50); var eSpd = new Array(1.6, 2, 1.5, 4, 6, 1.5, 3); var weapons = new Array("Assault Rifle", "Canister Rifle", "Chemical Sprayer", "Rocket Launcher", "Uzi", "Flamethrower", "Shotgun", "Plasma Rifle", "Laser Blaster", "Sniper Rifle", "Minigun"); var bullets = new Array("bullet", "canister", "spray", "rocket", "bullet", "fireball", "canister", "plasma", "laser", "canister", "bullet"); var wSpeed = new Array(13, 15, 10, 7, 13, 9, 16, 14, 0, 12, 13); var wDmg = new Array(2, 12, 6, 35, 4, 4, 12, 4, 2, 10, 5); var rUpg = new Array(5, 10, 5, 20, 5, 5, 15, 5, 10, 20, 2); var wTime = new Array(250, 800, 150, 1500, 120, 150, 1200, 150, 2000, 1400, 50); weaponswitch.text = ""; x = 0; while (x < weapons.length) { if (_root["obt" + x]) { weaponswitch.text = weaponswitch.text + weapons[x]; } weaponswitch.text = weaponswitch.text + newline; x++; } switch (level) { case 2 : _root.obt0 = true; break; case 3 : _root.obt0 = true; } function moveOn() { if (paused) { return(undefined); } levelProg = levelProg - 1; _root.night._alpha = levelProg; if (levelProg <= 0) { x = 0; while (x < enemies.length) { enemy = enemies[x]; enemies[x] = undefined; enemy.removeMovieClip(); x++; } item.removeMovieClip(); clearInterval(countF); clearInterval(newEnemyTime); clearInterval(advanceLevel); _quality = "HIGH"; _root.onEnterFrame = undefined; level++; gotoAndStop (63); } } function oneSec() { frames.text = ("fps: " + fCount) + " / 25"; if (fCount >= 22) { qNum = 2; } if (fCount <= 18) { qNum = 1; } if (fCount <= 12) { qNum = 0; } gTime++; _quality = qualities[qNum]; fCount = 0; } function createEnemy() { if (paused) { return(undefined); } x = 0; while (x < enemies.length) { if (enemies[x] == undefined) { break; } x++; } eNum = Math.floor((Math.random() * level) / 2); if (mission) { } if (x >= enemies.length) { enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemy.num = enemies.length; enemies.push(enemy); } else { enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemies[x] = enemy; enemy.num = x; } side = Math.floor(Math.random() * 4); if ((side / 2) == Math.floor(side / 2)) { enemy._x = Math.random() * 700; enemy._y = (side * 300) - 100; } else { enemy._y = Math.random() * 600; enemy._x = ((side - 1) * 350) - 100; } enemy.t = 0; enemy.plasma = 1; enemy.enum = eNum; enemy.dmg = eDmg[eNum]; enemy.h = (eHp[eNum] * (2 - (diffLevel / 4))) * harder; enemy.s = eSpd[eNum]; var _local4 = new flash.filters.DropShadowFilter(15, 45, 0, 0.3, 5, 5, 2, 3); var _local3 = new flash.filters.DropShadowFilter(3, 45, 0, 0.4, 5, 5, 1, 3); if ((eNum == 3) || (eNum == 4)) { enemy.filters = [_local4]; } else { enemy.filters = [_local3]; } enemy.onEnterFrame = function () { if (paused) { return(undefined); } bDist = Math.sqrt(Math.pow(this._y - _root.base._y, 2) + Math.pow(this._x - _root.base._x, 2)); pDist = Math.sqrt(Math.pow(this._y - _root.person._y, 2) + Math.pow(this._x - _root.person._x, 2)); if (pDist <= bDist) { this.angle = ((-Math.atan2(this._y - _root.person._y, this._x - _root.person._x)) * 57.2957795130822) + 180; } else { this.angle = ((-Math.atan2(this._y - _root.base._y, this._x - _root.base._x)) * 57.2957795130822) + 180; } this._rotation = (-this.angle) + 180; this.xspeed = (this.s * Math.cos((this.angle * 3.14) / 180)) / this.plasma; this.yspeed = (this.s * (-Math.sin((this.angle * 3.14) / 180))) / this.plasma; this.t++; if (((((this.enum / 2) == Math.floor(this.enum / 2)) && (this.enum != 0)) && ((this.t / 100) == Math.floor(this.t / 100))) && (diffLevel <= 1)) { sp = _root.attachMovie("spines", "spines" + this.num, _root.getNextHighestDepth()); sp._x = this._x; sp._y = this._y; sp._rotation = this._rotation; sp.xspeed = 8 * (-Math.cos((this._rotation * 3.14) / 180)); sp.yspeed = 8 * (-Math.sin((this._rotation * 3.14) / 180)); sp.onEnterFrame = function () { if (paused) { return(undefined); } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (_root.base.hitTest(this._x, this._y, false)) { health = health - 2; this.removeMovieClip(); } if (_root.person.hitTest(this._x, this._y, true)) { phealth = phealth - 4; this.removeMovieClip(); } }; } if (this.h <= 0) { this.gotoAndPlay("dead"); kills++; times = (diffLevel / 2) + 1; rnd = (Math.random() * 5) + 2; _root.var0 = _root.var0 + Math.floor(times * rnd); enemies[this.num] = undefined; this.a = 70; this.onEnterFrame = function () { this.a = this.a - 2; this._alpha = this.a; if (this.a <= 0) { this.removeMovieClip(); } }; } if (_root.base.hitTest(this._x, this._y, false)) { health = health - this.dmg; this.play(); } if (this.hitTest(person._x, person._y, false)) { phealth = phealth - this.dmg; this.play(); } if ((!_root.base.hitTest(this._x, this._y, false)) && (!this.hitTest(person._x, person._y, false))) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } }; clearInterval(newEnemyTime); time = (Math.random() * (50 - level)) * (diffLevel * 35); time0 = (Math.random() * (50 - level)) * (diffLevel * 35); time1 = (Math.random() * (50 - level)) * (diffLevel * 35); time = ((time + time0) + time1) / 3; if (time < 5) { time = 5; harder = harder + 0.01; } newEnemyTime = setInterval(createEnemy, time); } function createObj() { if (paused || (mission)) { return(undefined); } iNum = 0; if (iNum < 5) { item = this.attachMovie("money", "item", this.getNextHighestDepth()); times = (diffLevel / 2) + 1; rnd = (Math.random() * 10) + 20; item.amount = Math.floor(times * rnd); item.iNum = 0; } if ((levelProg >= 95) && (level == 1)) { m = attachMovie("instrItem", "instri", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { this._x = item._x; this._y = item._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } item._x = (Math.random() * 580) + 10; item._y = (Math.random() * 480) + 10; item.onEnterFrame = function () { if (paused) { return(undefined); } this._rotation++; if (_root.person.hitTest(this.inner)) { _root["var" + this.iNum] = _root["var" + this.iNum] + this.amount; this.removeMovieClip(); createObj(); } }; } function changeWeap() { if (!_root.obt0) { return(undefined); } lastKey = Key.getCode(); pauseKey = 80; if (lastKey == pauseKey) { paused = !paused; if (paused) { pausedScr._alpha = 100; pausedScr.gotoAndPlay(1); } else { pausedScr._alpha = 0; pausedScr.play(); } } if (paused) { return(undefined); } switchLeft = 81; switchRight = 69; switchLock = 82; if (lastKey == switchLeft) { weap--; if (weap < 0) { weap = weapons.length; } } if (lastKey == switchRight) { weap++; if (weap > weapons.length) { weap = 0; } } if (lastKey == switchLock) { lockon = !lockon; } scrub._y = (weap * 26) + 24; if ((!_root["obt" + weap]) && (weap != undefined)) { changeWeap(); } } function mover() { this.gotoAndStop(weap + 1); if (paused) { return(undefined); } up = 87; down = 83; left = 65; right = 68; if (Key.isDown(up)) { this._y = this._y - ((speed / 2) + 1.5); } if (Key.isDown(down)) { this._y = this._y + ((speed / 2) + 1.5); } if (Key.isDown(left)) { this._x = this._x - ((speed / 2) + 1.5); } if (Key.isDown(right)) { this._x = this._x + ((speed / 2) + 1.5); } if (this._x < 0) { this._x = 0; } if (this._x > 600) { this._x = 600; } if (this._y < 0) { this._y = 0; } if (this._y > 500) { this._y = 500; } tAng = Math.atan2(_xmouse - this._x, _ymouse - this._y) * 57.2957795130822; this._rotation = (-tAng) + 180; } function fire() { part = this.attachMovie(bullets[weap], "p" + this.getNextHighestDepth(), this.getNextHighestDepth()); part._x = person._x; part._y = person._y; part.weap = weapons[weap]; part.dmg = wDmg[weap] + (dmg / 2); part.angle = person._rotation; part.s = wSpeed[weap]; if (((weapons[weap] == "Flamethrower") || (weapons[weap] == "Uzi")) || (weapons[weap] == "Minigun")) { part.angle = (part.angle + (Math.random() * 10)) - 5; part.a = 50; part._alpha = 50; } if ((weapons[weap] == "Chemical Sprayer") || (weapons[weap] == "Shotgun")) { part.angle = (part.angle + (Math.random() * 30)) - 15; part.a = 40; part._alpha = 40; } part._rotation = part.angle + 90; part.xspeed = wSpeed[weap] * Math.sin((part.angle * 3.14) / 180); part.yspeed = wSpeed[weap] * (-Math.cos((part.angle * 3.14) / 180)); part.onEnterFrame = function () { if (paused) { return(undefined); } if (_root.misc2 && (this.weap == "Rocket Launcher")) { this.minDist = 999999999 /* 0x3B9AC9FF */; this.minX = 0; this.minY = 0; x = 0; while (x < enemies.length) { this.enemy = enemies[x]; this.xDist = this._x - this.enemy._x; this.yDist = this._y - this.enemy._y; this.dist = Math.pow(this.xDist, 2) + Math.pow(this.yDist, 2); if (this.dist < this.minDist) { this.minDist = this.dist; this.minX = this.xDist; this.minY = this.yDist; } x++; } this.minDist = Math.sqrt(this.minDist); this.angle = Math.atan2(this.minY, this.minX) * 57.2957795130823; if (this.angle < this._rotation) { this.angle = this._rotation - 5; } if (this.angle > this._rotation) { this.angle = this._rotation + 5; } if (Math.abs(this.angle - this._rotation) < 5) { this.angle = this._rotation; } if (this.minDist < 250) { this._rotation = this.angle; this.xspeed = this.s * (-Math.cos((this.angle * Math.PI) / 180)); this.yspeed = this.s * (-Math.sin((this.angle * Math.PI) / 180)); } } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if ((this.weap == "Flamethrower") || (this.weap == "Chemical Sprayer")) { this.a = this.a - 2.5; this._alpha = this.a; if (this.a <= 5) { this.removeMovieClip(); } } x = 0; while (x < enemies.length) { enemy = enemies[x]; if (enemy.hitTest(this._x, this._y, false)) { enemy.h = enemy.h - this.dmg; if (this.weap == "Plasma Rifle") { enemy.plasma++; eColor = new Color(enemy); eTrans = new Object(); eTrans.bb = 50 * enemy.plasma; eColor.setTransform(eTrans); } if (this.weap == "Rocket Launcher") { exp = _root.attachMovie("explosion", "exp", _root.getNextHighestDepth()); exp._x = this._x; exp._y = this._y; exp.a = 100; y = 0; while (y < enemies.length) { enemy = enemies[y]; xDist = enemy._x - exp._x; yDist = enemy._y - exp._y; dist = Math.sqrt(Math.pow(xDist, 2) + Math.pow(yDist, 2)); if (dist <= 100) { perc = 100 - dist; enemy.h = enemy.h - (((perc / 100) * this.dmg) + 5); } y++; } exp.onEnterFrame = function () { if (paused) { return(undefined); } this.a = this.a - 5; this._alpha = this.a; if (this._alpha <= 0) { this.removeMovieClip(); } }; } if (this.weap != "Sniper Rifle") { this.removeMovieClip(); } } x++; } if ((((this._x < -50) || (this._x > 650)) || (this._y < -50)) || (this._y > 550)) { this.removeMovieClip(); } }; } function reload() { if (paused) { return(undefined); } clearInterval(refire); ready = true; } stop(); var paused = false; var harder = 1; x = 1; while (x <= bullets.length) { if (_root["obt" + x] && (!iweap)) { iweap = true; m = attachMovie("instrWeap", "instrw", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { if (paused) { return(undefined); } this._x = _root.scrub._x; this._y = _root.scrub._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; break; } x++; } if (level == 1) { m = attachMovie("instrMove", "instrm", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { if (paused) { return(undefined); } this._x = _root.person._x; this._y = _root.person._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } this.day.text = "Day " + level; scrub._y = (weap * 26) + 24; var item; person._x = 300; person._y = 250; person.onEnterFrame = mover; base._x = 300; base._y = 250; var levelProg = 100; secs_per_level = 10; additional = 10; time = (level * (secs_per_level * 10)) + (additional * 10); var mLength = new Array(15, 30, 40, undefined, 40, 45, 70, 60, undefined); if (mission) { time = mLength * 10; clearInterval(advanceLevel); advanceLevel = setInterval(moveOn, time); } advanceLevel = setInterval(moveOn, time); var firenow = false; enemies = undefined; var enemies = new Array(); var fCount = 0; var lockon = true; clearInterval(countF); countF = setInterval(oneSec, 1000); var qNum; var qualities = new Array("LOW", "MEDIUM", "HIGH"); onEnterFrame = function () { if ((mission && (level != 2)) && (level != 6)) { base._y = 9999; } fCount++; if (paused) { return(undefined); } ekill.text = "Kills: " + kills; if (uShield >= 2) { shield._x = base._x; shield._y = base._y; shield._rotation = shield._rotation + uShield; x = 0; while (x < enemies.length) { enemy = enemies[x]; if (shield.hitTest(enemy._x, enemy._y, false)) { b = this.attachMovie("blast", "blast" + this.getNextHighestDepth(), this.getNextHighestDepth()); b._x = enemy._x; b._y = enemy._y; b.r = (Math.random() * 10) + 10; b.onEnterFrame = function () { if (paused) { return(undefined); } this._rotation = this._rotation + this.r; }; enemy.h = enemy.h - 100; } x++; } } Mouse.hide(); secs = levelProg % 100; totaltime = (level * 5) + 10; _root.countdown.text = Math.floor((levelProg * totaltime) / 100); if ((health <= 0) || (phealth <= 0)) { item.removeMovieClip(); clearInterval(newEnemyTime); clearInterval(advanceLevel); _root.onEnterFrame = undefined; x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.a = 70; enemy.onEnterFrame = function () { this.a = this.a - 2; this._alpha = this.a; if (this.a <= 0) { this.removeMovieClip(); } }; x++; } gotoAndPlay (64); } if (_root.base.hitTest(person._x, person._y, false)) { phealth = phealth + 0.2; if (phealth >= pmaxh) { phealth = pmaxh; } } money.text = "$" + var0; if (((firenow && (ready)) && (!_root.mute.hitTest(_xmouse, _ymouse, false))) && (_root["obt" + weap])) { refire = setInterval(reload, wTime[weap] - (rUpg[weap] * rel)); ready = false; fire(); if ((weapons[weap] == "Shotgun") || (weapons[weap] == "Sniper Rifle")) { fire(); fire(); fire(); fire(); } } _root.hbar._xscale = (health / maxh) * 100; _root.pbar._xscale = (phealth / pmaxh) * 100; }; onMouseDown = function () { firenow = true; }; onMouseUp = function () { firenow = false; }; createEnemy(); createObj(); onKeyDown = changeWeap; Key.addListener(this); var ready = true;Frame 63function setUpStore() { clearStore(); obtn.item.text = _root[bType + "Names"][0]; obtn.num = 0; obtn.onRollOver = showInfo; obtn.onRelease = buybtn; obtn.onEnterFrame = function () { if ((bType == "w") && (obt1)) { this._alpha = 50; } else { this._alpha = 100; } }; buildTime = getTimer(); x = 1; while (x < _root[bType + "Names"].length) { newbtn = obtn.duplicateMovieClip("buybtn" + x, this.getNextHighestDepth()); newbtn.num = x; newbtn.appearTime = x * 200; newbtn._x = obtn._x; newbtn._y = obtn._y + (x * 20); newbtn.item.text = _root[bType + "Names"][x]; newbtn._alpha = 0; newbtn.a = 0; newbtn.onRelease = buybtn; newbtn.onRollOver = showInfo; newbtn.onEnterFrame = function () { timeElapsed = getTimer() - buildTime; if ((timeElapsed >= this.appearTime) && (this.a < 100)) { this._alpha = (this.a = this.a + 5); } if (((bType == "w") && (_root["obt" + (this.num + 1)])) && (this.a >= 50)) { this._alpha = 50; } }; x++; } newbtn.swapDepths(cmouse); } function showInfo() { this.gotoAndPlay("rOver"); _root.itemname.text = _root[bType + "Names"][this.num]; _root.mdmg.text = _root[bType + "Dmg"][this.num + 1]; _root.mtime.text = _root[bType + "Time"][this.num + 1]; _root.mmoney.text = _root[bType + "Cost"][this.num]; if (bType == "u") { varname = _root[bType + "Var"][this.num]; _root.mmoney.text = uCost[this.num] * _root[varname]; } _root.pictures.gotoAndStop(this.num + 2); if (bType == "u") { _root.pictures.gotoAndStop(this.num + 12); } if (bType == "d") { _root.pictures.gotoAndStop(1); } } function buybtn() { varname = _root[bType + "Var"][this.num]; if (((bType == "w") && (!_root[varname])) && (var0 >= wCost[this.num])) { _root[varname] = true; var0 = var0 - wCost[this.num]; } upgcost = uCost[this.num] * _root[varname]; if ((bType == "u") && (var0 >= upgcost)) { _root[varname]++; var0 = var0 - upgcost; _root.mmoney.text = uCost[this.num] * _root[varname]; } if (bType == "d") { if (((dNames[this.num] == "Repair Base") && (var0 >= 75)) && (health != maxh)) { var0 = var0 - 75; health = health + 100; if (maxh <= health) { health = maxh; } } if ((dNames[this.num] == "Fortify Base") && (var0 >= 300)) { var0 = var0 - 300; health = health + 100; maxh = maxh + 100; } } } function clearStore() { x = 0; while (x < 20) { _root["buybtn" + x].removeMovieClip(); x++; } } stop(); var bType = "w"; var wNames = new Array("Canister Rifle", "Chemical Sprayer", "Rocket Launcher", "Uzi", "Flamethrower", "Shotgun", "Plasma Rifle", "Laser Blaster", "Sniper Rifle", "Minigun"); var wCost = new Array(200, 1300, 1500, 1000, 900, 500, 1800, 3000, 2200, 4000); var wVar = new Array(); x = 0; while (x < wNames.length) { wVar.push("obt" + (x + 1)); x++; } var uNames = new Array("Speed", "Dexterity", "Strength", "Shield"); var uCost = new Array(150, 150, 150, 200); var uVar = new Array("speed", "rel", "dmg", "uShield"); var dNames = new Array("Repair Base", "Fortify Base"); var dCost = new Array(75, 300); var dVar = new Array("health", "maxh"); onEnterFrame = function () { money.text = var0; hbar._xscale = (health / maxh) * 100; if ((levels.length - diffLevel) >= (levels.length - 1)) { changeDiff.text = "Too hard??"; diffbtn.level.text = levels[(levels.length - diffLevel) - 1]; diffbtn.onRelease = function () { diffLevel++; }; } else { changeDiff.text = "Too easy??"; diffbtn.level.text = levels[(levels.length - diffLevel) + 1]; diffbtn.onRelease = function () { diffLevel--; }; } }; setUpStore(); this.cont.onRelease = function () { clearStore(); gotoAndStop (62); }; this.savegame.onRelease = function () { snd.attachSound("click"); snd.start(); sObj = SharedObject.getLocal("016175SSKIRMISH3"); _root.saved._alpha = 100; x = 0; while (x < 15) { sObj.data["obt" + x] = _root["obt" + x]; x++; } x = 0; while (x < 3) { sObj.data["misc" + x] = _root["misc" + x]; x++; } sObj.data.uShield = uShield; sObj.data.var0 = _root.var0; sObj.data.weap = weap; sObj.data.iweap = iweap; sObj.data.dmg = dmg; sObj.data.speed = speed; sObj.data.rel = rel; sObj.data.kills = kills; sObj.data.level = level; sObj.data.phealth = phealth; sObj.data.pmaxh = pmaxh; sObj.data.health = health; sObj.data.maxh = maxh; sObj.flush(); }; wb.onRelease = function () { bType = "w"; setUpStore(); }; ub.onRelease = function () { bType = "u"; setUpStore(); }; db.onRelease = function () { bType = "d"; setUpStore(); };Frame 64function appear() { armyrank.text = ranks[rNum - 1]; clearInterval(rankappear); } stop(); showkills.text = kills; ranks = new Array("General", "Colonel", "Captain", "Corporal", "Private"); bestLevel = ((diffLevel - 1) * 6) + 2; rNum = Math.floor(((bestLevel - level) / bestLevel) * 5); if (rNum <= 1) { rNum = 1; } rank.gotoAndStop(rNum); rank._rotation = rank._rotation + ((Math.random() * 50) - 25); rankappear = setInterval(appear, 1000); this.onEnterFrame = function () { Mouse.hide(); lines._y = Math.random() * -200; }; this.restart.onRelease = function () { x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.removeMovieClip(); x++; } gotoAndPlay (61); };Symbol 60 MovieClip [plasma] Frame 1pColor = new Color(this); pObj = new Object(); pObj.ra = 20; pObj.bb = 220; pObj.aa = 80; pColor.setTransform(pObj);Symbol 64 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (this.mouseover == undefined) { this.mouseover = false; } if (this.mouseover) { this.play(); } else { this.stop(); } }; this.onRollOver = function () { this.mouseover = true; }; this.onRollOut = function () { this.mouseover = false; };Symbol 68 MovieClip [laser] Frame 1this.onEnterFrame = function () { this._x = _root.person._x; this._y = _root.person._y; this._rotation = _root.person._rotation + 90; x = 0; while (x < _root.enemies.length) { enemy = _root.enemies[x]; if (this.splash.hitTest(enemy._x, enemy._y, true)) { enemy.h = enemy.h - 2; } x++; } };Symbol 68 MovieClip [laser] Frame 40this.removeMovieClip();Symbol 82 MovieClip Frame 1this.gotoAndStop(1); this.onRelease = function () { _root.sound = !_root.sound; if (_root.sound) { _root.bgMusic.setVolume(80); this.gotoAndStop(1); } else { _root.bgMusic.setVolume(0); this.gotoAndStop(2); } };Symbol 86 MovieClip Frame 1this.onEnterFrame = function () { out._rotation = out._rotation + 4; };Symbol 351 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }Symbol 352 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }Symbol 353 MovieClip [__Packages.mx.transitions.Tween] Frame 0class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }Symbol 354 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }Symbol 113 MovieClip Frame 1Symbol 132 MovieClip Frame 1stop(); x = 0; while (x < 5) { this["radar" + x]._rotation = Math.random() * 360; this["radar" + x].onEnterFrame = function () { this._rotation = this._rotation + 0.5; }; x++; }Symbol 145 MovieClip Frame 1stop();Symbol 167 MovieClip [spider] Frame 1stop(); x = 0; while (x < 7) { this["leg" + x].gotoAndPlay(Math.floor((Math.random() * 9) + 1)); x++; }Symbol 167 MovieClip [spider] Frame 14gotoAndStop (1);Symbol 167 MovieClip [spider] Frame 21stop();Symbol 191 MovieClip [blast] Frame 10stop(); this.removeMovieClip();Symbol 200 MovieClip [defiler] Frame 1stop();Symbol 200 MovieClip [defiler] Frame 6gotoAndStop (1);Symbol 200 MovieClip [defiler] Frame 15stop();Symbol 209 MovieClip [ultra] Frame 1stop();Symbol 209 MovieClip [ultra] Frame 8gotoAndStop (1);Symbol 209 MovieClip [ultra] Frame 17stop();Symbol 218 MovieClip [flier] Frame 1stop();Symbol 218 MovieClip [flier] Frame 5gotoAndStop (1);Symbol 218 MovieClip [flier] Frame 12stop();Symbol 225 MovieClip [circle] Frame 1stop();Symbol 225 MovieClip [circle] Frame 6gotoAndStop (1);Symbol 225 MovieClip [circle] Frame 18stop();Symbol 236 MovieClip [slug] Frame 1stop();Symbol 236 MovieClip [slug] Frame 14gotoAndStop (1);Symbol 236 MovieClip [slug] Frame 19stop();Symbol 247 MovieClip [mutalisk] Frame 1stop();Symbol 247 MovieClip [mutalisk] Frame 12gotoAndStop (1);Symbol 247 MovieClip [mutalisk] Frame 20stop();Symbol 258 MovieClip Frame 1function removeText() { x = 0; while (x < letters.length) { l = letters[x]; l.removeMovieClip(); x++; } letters = undefined; } if (!_root.paused) { stop(); } removeText();Symbol 258 MovieClip Frame 10function createText(msg, xCoord, yCoord, color) { _root.startTime = getTimer(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { l = _root.attachMovie("letter" + msg.charAt(x), "letter" + x, _root.getNextHighestDepth()); letters.push(l); l._x = xCoord; l._y = yCoord; cColor = new Color(l); cColor.setRGB(color); xCoord = xCoord + ((l._width / 2) + 10); l._alpha = 0; l.a = 0; l._xscale = (l._yscale = 200); l.num = x; l.onEnterFrame = function () { if ((getTimer() - _root.startTime) >= (this.num * 300)) { if (this.a == 0) { snd = new Sound(this); snd.attachSound("exp"); snd.setVolume(50); snd.start(Math.random() / 5, 0); } this._alpha = (this.a = this.a + 20); this._xscale = (this._yscale = this._yscale - 20); if (this.a >= 100) { this.onEnterFrame = undefined; } } }; } else { xCoord = xCoord + 20; } x++; } } stop(); var letters = new Array(); createText("PAUSED", 230, 140, 637705);Symbol 280 MovieClip Frame 1this.onRollOut = function () { this.gotoAndPlay("rOut"); }; stop();Symbol 280 MovieClip Frame 12this.gotoAndPlay("blink");Symbol 280 MovieClip Frame 16stop();Symbol 328 MovieClip Frame 1stop();Symbol 340 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [click] | ||
Symbol 2 Sound [exp] | Used by:51 | |
Symbol 3 Bitmap | Used by:4 7 | |
Symbol 4 Graphic | Uses:3 | Used by:6 |
Symbol 5 Sound | Used by:6 | |
Symbol 6 MovieClip [bullet] | Uses:4 5 | |
Symbol 7 Graphic | Uses:3 | Used by:9 |
Symbol 8 Sound | Used by:9 | |
Symbol 9 MovieClip [canister] | Uses:7 8 | |
Symbol 10 Font | Used by:11 13 15 17 29 31 33 35 37 39 41 43 45 47 52 54 56 147 281 282 283 | |
Symbol 11 Text | Uses:10 | Used by:12 |
Symbol 12 MovieClip [letterP] | Uses:11 | |
Symbol 13 Text | Uses:10 | Used by:14 |
Symbol 14 MovieClip [letterL] | Uses:13 | |
Symbol 15 Text | Uses:10 | Used by:16 |
Symbol 16 MovieClip [letterA] | Uses:15 | |
Symbol 17 Text | Uses:10 | Used by:18 |
Symbol 18 MovieClip [letterY] | Uses:17 | |
Symbol 19 Graphic | Used by:21 | |
Symbol 20 Sound | Used by:21 | |
Symbol 21 MovieClip [rocket] | Uses:19 20 | |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:25 |
Symbol 24 Sound | Used by:25 28 | |
Symbol 25 MovieClip [spray] | Uses:23 24 | |
Symbol 26 Bitmap | Used by:27 58 | |
Symbol 27 Graphic | Uses:26 | Used by:28 |
Symbol 28 MovieClip [fireball] | Uses:27 24 | |
Symbol 29 Text | Uses:10 | Used by:30 |
Symbol 30 MovieClip [letterC] | Uses:29 | |
Symbol 31 Text | Uses:10 | Used by:32 |
Symbol 32 MovieClip [letterR] | Uses:31 | |
Symbol 33 Text | Uses:10 | Used by:34 |
Symbol 34 MovieClip [letterE] | Uses:33 | |
Symbol 35 Text | Uses:10 | Used by:36 |
Symbol 36 MovieClip [letterT] | Uses:35 | |
Symbol 37 Text | Uses:10 | Used by:38 |
Symbol 38 MovieClip [letterG] | Uses:37 | |
Symbol 39 Text | Uses:10 | Used by:40 |
Symbol 40 MovieClip [letterM] | Uses:39 | |
Symbol 41 Text | Uses:10 | Used by:42 |
Symbol 42 MovieClip [letterO] | Uses:41 | |
Symbol 43 Text | Uses:10 | Used by:44 |
Symbol 44 MovieClip [letterD] | Uses:43 | |
Symbol 45 Text | Uses:10 | Used by:46 |
Symbol 46 MovieClip [letterN] | Uses:45 | |
Symbol 47 Text | Uses:10 | Used by:48 |
Symbol 48 MovieClip [letterW] | Uses:47 | |
Symbol 49 Bitmap | Used by:50 157 159 161 | |
Symbol 50 Graphic | Uses:49 | Used by:51 |
Symbol 51 MovieClip [explosion] | Uses:50 2 | |
Symbol 52 Text | Uses:10 | Used by:53 |
Symbol 53 MovieClip [letterI] | Uses:52 | |
Symbol 54 Text | Uses:10 | Used by:55 |
Symbol 55 MovieClip [letterS] | Uses:54 | |
Symbol 56 Text | Uses:10 | Used by:57 |
Symbol 57 MovieClip [letterU] | Uses:56 | |
Symbol 58 Graphic | Uses:26 | Used by:60 |
Symbol 59 Sound | Used by:60 | |
Symbol 60 MovieClip [plasma] | Uses:58 59 | |
Symbol 61 ShapeTweening | Used by:64 | |
Symbol 62 ShapeTweening | Used by:64 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:61 62 63 | Used by:68 249 261 262 Timeline |
Symbol 65 ShapeTweening | Used by:68 | |
Symbol 66 Sound | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [laser] | Uses:64 65 66 67 | |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:73 |
Symbol 71 Font | Used by:72 77 80 81 100 103 104 105 106 107 108 109 110 111 112 114 115 116 120 122 146 150 171 192 254 265 268 272 273 274 277 286 289 292 295 298 301 304 305 308 311 314 317 320 323 324 327 331 341 348 | |
Symbol 72 EditableText | Uses:71 | Used by:73 |
Symbol 73 MovieClip [diffbtn] | Uses:70 72 | Used by:Timeline |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:75 | Used by:Timeline |
Symbol 77 Text | Uses:71 | Used by:78 |
Symbol 78 MovieClip | Uses:77 | Used by:Timeline |
Symbol 79 Graphic | Used by:82 | |
Symbol 80 Text | Uses:71 | Used by:82 |
Symbol 81 Text | Uses:71 | Used by:82 |
Symbol 82 MovieClip | Uses:79 80 81 | Used by:Timeline |
Symbol 83 Graphic | Used by:86 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:84 | Used by:86 |
Symbol 86 MovieClip | Uses:83 85 | Used by:Timeline |
Symbol 351 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] | ||
Symbol 352 MovieClip [__Packages.mx.transitions.BroadcasterMX] | ||
Symbol 353 MovieClip [__Packages.mx.transitions.Tween] | ||
Symbol 354 MovieClip [__Packages.mx.transitions.easing.Strong] | ||
Symbol 87 Font | Used by:88 114 115 116 | |
Symbol 88 Text | Uses:87 | Used by:Timeline |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:95 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:95 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:95 |
Symbol 95 MovieClip | Uses:90 92 94 | Used by:Timeline |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Graphic | Used by:113 | |
Symbol 98 Font | Used by:99 114 115 116 117 172 173 174 176 177 178 180 181 182 | |
Symbol 99 EditableText | Uses:98 | Used by:113 |
Symbol 100 EditableText | Uses:71 | Used by:113 |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:101 | Used by:113 |
Symbol 103 EditableText | Uses:71 | Used by:113 |
Symbol 104 Text | Uses:71 | Used by:113 |
Symbol 105 Text | Uses:71 | Used by:113 |
Symbol 106 Text | Uses:71 | Used by:113 |
Symbol 107 Text | Uses:71 | Used by:113 |
Symbol 108 Text | Uses:71 | Used by:113 |
Symbol 109 Text | Uses:71 | Used by:113 |
Symbol 110 Text | Uses:71 | Used by:113 |
Symbol 111 Text | Uses:71 | Used by:113 |
Symbol 112 Text | Uses:71 | Used by:113 |
Symbol 113 MovieClip | Uses:97 99 100 102 103 104 105 106 107 108 109 110 111 112 | Used by:Timeline |
Symbol 114 EditableText | Uses:71 87 98 | Used by:Timeline |
Symbol 115 EditableText | Uses:71 87 98 | Used by:Timeline |
Symbol 116 EditableText | Uses:71 87 98 | Used by:Timeline |
Symbol 117 Text | Uses:98 | Used by:Timeline |
Symbol 118 Font | Used by:119 | |
Symbol 119 Text | Uses:118 | Used by:Timeline |
Symbol 120 Text | Uses:71 | Used by:121 |
Symbol 121 MovieClip | Uses:120 | Used by:Timeline |
Symbol 122 Text | Uses:71 | Used by:124 |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:122 123 | Used by:Timeline |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:Timeline |
Symbol 127 Graphic | Used by:128 253 | |
Symbol 128 MovieClip | Uses:127 | Used by:Timeline |
Symbol 129 Graphic | Used by:132 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:132 |
Symbol 132 MovieClip | Uses:129 131 | Used by:Timeline |
Symbol 133 Graphic | Used by:145 | |
Symbol 134 Graphic | Used by:145 | |
Symbol 135 Graphic | Used by:145 | |
Symbol 136 Graphic | Used by:145 | |
Symbol 137 Graphic | Used by:145 | |
Symbol 138 Graphic | Used by:145 | |
Symbol 139 Graphic | Used by:145 | |
Symbol 140 Graphic | Used by:145 | |
Symbol 141 Graphic | Used by:145 | |
Symbol 142 Graphic | Used by:145 | |
Symbol 143 Graphic | Used by:145 | |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip | Uses:133 134 135 136 137 138 139 140 141 142 143 144 | Used by:Timeline |
Symbol 146 EditableText | Uses:71 | Used by:Timeline |
Symbol 147 EditableText | Uses:10 | Used by:Timeline |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:Timeline |
Symbol 150 EditableText | Uses:71 | Used by:Timeline |
Symbol 151 Graphic | Used by:167 | |
Symbol 152 ShapeTweening | Used by:155 | |
Symbol 153 ShapeTweening | Used by:155 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:152 153 154 | Used by:167 |
Symbol 156 Graphic | Used by:167 | |
Symbol 157 Graphic | Uses:49 | Used by:167 |
Symbol 158 Graphic | Used by:167 | |
Symbol 159 Graphic | Uses:49 | Used by:167 |
Symbol 160 Graphic | Used by:167 | |
Symbol 161 Graphic | Uses:49 | Used by:167 |
Symbol 162 Graphic | Used by:167 | |
Symbol 163 Graphic | Used by:167 | |
Symbol 164 ShapeTweening | Used by:167 | |
Symbol 165 Graphic | Used by:167 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip [spider] | Uses:151 155 156 157 158 159 160 161 162 163 164 165 166 | Used by:Timeline |
Symbol 168 Graphic | Used by:170 | |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip [spines] | Uses:168 169 | Used by:Timeline |
Symbol 171 EditableText | Uses:71 | Used by:Timeline |
Symbol 172 Text | Uses:98 | Used by:175 |
Symbol 173 Text | Uses:98 | Used by:175 |
Symbol 174 Text | Uses:98 | Used by:175 |
Symbol 175 MovieClip [instrMove] | Uses:172 173 174 | Used by:Timeline |
Symbol 176 Text | Uses:98 | Used by:179 |
Symbol 177 Text | Uses:98 | Used by:179 |
Symbol 178 Text | Uses:98 | Used by:179 |
Symbol 179 MovieClip [instrItem] | Uses:176 177 178 | Used by:Timeline |
Symbol 180 Text | Uses:98 | Used by:183 |
Symbol 181 Text | Uses:98 | Used by:183 |
Symbol 182 Text | Uses:98 | Used by:183 |
Symbol 183 MovieClip [instrWeap] | Uses:180 181 182 | Used by:Timeline |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:Timeline |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:Timeline |
Symbol 188 ShapeTweening | Used by:191 | |
Symbol 189 ShapeTweening | Used by:191 | |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip [blast] | Uses:188 189 190 | Used by:Timeline |
Symbol 192 EditableText | Uses:71 | Used by:Timeline |
Symbol 193 ShapeTweening | Used by:200 | |
Symbol 194 ShapeTweening | Used by:200 | |
Symbol 195 Graphic | Used by:200 | |
Symbol 196 Graphic | Used by:200 | |
Symbol 197 ShapeTweening | Used by:200 | |
Symbol 198 ShapeTweening | Used by:200 | |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 MovieClip [defiler] | Uses:193 194 195 196 197 198 199 | Used by:Timeline |
Symbol 201 Graphic | Used by:209 | |
Symbol 202 Graphic | Used by:209 | |
Symbol 203 Graphic | Used by:209 | |
Symbol 204 Graphic | Used by:209 | |
Symbol 205 Graphic | Used by:209 | |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:209 |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip [ultra] | Uses:201 202 203 204 205 207 208 | Used by:Timeline |
Symbol 210 Graphic | Used by:218 | |
Symbol 211 Graphic | Used by:218 | |
Symbol 212 Graphic | Used by:218 | |
Symbol 213 Graphic | Used by:218 | |
Symbol 214 ShapeTweening | Used by:218 | |
Symbol 215 Graphic | Used by:218 | |
Symbol 216 Graphic | Used by:218 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip [flier] | Uses:210 211 212 213 214 215 216 217 | Used by:Timeline |
Symbol 219 Graphic | Used by:225 | |
Symbol 220 Graphic | Used by:225 | |
Symbol 221 Graphic | Used by:225 | |
Symbol 222 Graphic | Used by:225 | |
Symbol 223 ShapeTweening | Used by:225 | |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip [circle] | Uses:219 220 221 222 223 224 | Used by:Timeline |
Symbol 226 Graphic | Used by:236 | |
Symbol 227 Graphic | Used by:236 | |
Symbol 228 Graphic | Used by:236 | |
Symbol 229 Graphic | Used by:236 | |
Symbol 230 Graphic | Used by:236 | |
Symbol 231 Graphic | Used by:236 | |
Symbol 232 Graphic | Used by:236 | |
Symbol 233 Graphic | Used by:236 | |
Symbol 234 ShapeTweening | Used by:236 | |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip [slug] | Uses:226 227 228 229 230 231 232 233 234 235 | Used by:Timeline |
Symbol 237 Graphic | Used by:247 | |
Symbol 238 ShapeTweening | Used by:247 | |
Symbol 239 Graphic | Used by:247 | |
Symbol 240 Graphic | Used by:247 | |
Symbol 241 Graphic | Used by:247 | |
Symbol 242 Graphic | Used by:247 | |
Symbol 243 ShapeTweening | Used by:247 | |
Symbol 244 Graphic | Used by:247 | |
Symbol 245 ShapeTweening | Used by:247 | |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip [mutalisk] | Uses:237 238 239 240 241 242 243 244 245 246 | Used by:Timeline |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip [money] | Uses:248 64 | Used by:Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:Timeline |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 MovieClip | Uses:127 | Used by:Timeline |
Symbol 254 EditableText | Uses:71 | Used by:Timeline |
Symbol 255 Graphic | Used by:258 | |
Symbol 256 ShapeTweening | Used by:258 | |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip | Uses:255 256 257 | Used by:Timeline |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:Timeline |
Symbol 261 MovieClip | Uses:64 | Used by:Timeline |
Symbol 262 MovieClip | Uses:64 | Used by:Timeline |
Symbol 263 Graphic | Used by:Timeline | |
Symbol 264 Graphic | Used by:266 | |
Symbol 265 Text | Uses:71 | Used by:266 |
Symbol 266 MovieClip | Uses:264 265 | Used by:Timeline |
Symbol 267 Graphic | Used by:269 | |
Symbol 268 Text | Uses:71 | Used by:269 |
Symbol 269 MovieClip | Uses:267 268 | Used by:Timeline |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 | Used by:Timeline |
Symbol 272 Text | Uses:71 | Used by:Timeline |
Symbol 273 EditableText | Uses:71 | Used by:Timeline |
Symbol 274 EditableText | Uses:71 | Used by:Timeline |
Symbol 275 Graphic | Used by:280 | |
Symbol 276 Graphic | Used by:280 | |
Symbol 277 EditableText | Uses:71 | Used by:280 |
Symbol 278 ShapeTweening | Used by:280 | |
Symbol 279 ShapeTweening | Used by:280 | |
Symbol 280 MovieClip | Uses:275 276 277 278 279 | Used by:Timeline |
Symbol 281 EditableText | Uses:10 | Used by:Timeline |
Symbol 282 EditableText | Uses:10 | Used by:Timeline |
Symbol 283 EditableText | Uses:10 | Used by:Timeline |
Symbol 284 Graphic | Used by:Timeline | |
Symbol 285 Graphic | Used by:328 | |
Symbol 286 Text | Uses:71 | Used by:328 |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:328 |
Symbol 289 Text | Uses:71 | Used by:328 |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:290 | Used by:328 |
Symbol 292 Text | Uses:71 | Used by:328 |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:328 |
Symbol 295 Text | Uses:71 | Used by:328 |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:296 | Used by:328 |
Symbol 298 Text | Uses:71 | Used by:328 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:328 |
Symbol 301 Text | Uses:71 | Used by:328 |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:328 |
Symbol 304 Text | Uses:71 | Used by:328 |
Symbol 305 Text | Uses:71 | Used by:328 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:328 |
Symbol 308 Text | Uses:71 | Used by:328 |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:328 |
Symbol 311 Text | Uses:71 | Used by:328 |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:328 |
Symbol 314 Text | Uses:71 | Used by:328 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:328 |
Symbol 317 Text | Uses:71 | Used by:328 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:328 |
Symbol 320 Text | Uses:71 | Used by:328 |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:328 |
Symbol 323 Text | Uses:71 | Used by:328 |
Symbol 324 Text | Uses:71 | Used by:328 |
Symbol 325 Bitmap | Used by:326 | |
Symbol 326 Graphic | Uses:325 | Used by:328 |
Symbol 327 Text | Uses:71 | Used by:328 |
Symbol 328 MovieClip | Uses:285 286 288 289 291 292 294 295 297 298 300 301 303 304 305 307 308 310 311 313 314 316 317 319 320 322 323 324 326 327 | Used by:Timeline |
Symbol 329 Font | Used by:330 | |
Symbol 330 EditableText | Uses:329 | Used by:Timeline |
Symbol 331 Text | Uses:71 | Used by:Timeline |
Symbol 332 Graphic | Used by:340 | |
Symbol 333 Font | Used by:334 336 337 338 339 | |
Symbol 334 Text | Uses:333 | Used by:340 |
Symbol 335 Sound | Used by:340 | |
Symbol 336 Text | Uses:333 | Used by:340 |
Symbol 337 Text | Uses:333 | Used by:340 |
Symbol 338 Text | Uses:333 | Used by:340 |
Symbol 339 Text | Uses:333 | Used by:340 |
Symbol 340 MovieClip | Uses:332 334 335 336 337 338 339 | Used by:Timeline |
Symbol 341 Text | Uses:71 | Used by:Timeline |
Symbol 342 Font | Used by:343 344 | |
Symbol 343 Text | Uses:342 | Used by:Timeline |
Symbol 344 EditableText | Uses:342 | Used by:Timeline |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:347 |
Symbol 347 MovieClip | Uses:346 | Used by:Timeline |
Symbol 348 Text | Uses:71 | Used by:349 |
Symbol 349 MovieClip | Uses:348 | Used by:Timeline |
Symbol 350 Sound | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 76 MovieClip |
"mutebtn" | Frame 1 | Symbol 82 MovieClip |
"cmouse" | Frame 1 | Symbol 86 MovieClip |
"btnplay" | Frame 61 | Symbol 64 MovieClip |
"btnload" | Frame 61 | Symbol 64 MovieClip |
"missions" | Frame 61 | Symbol 113 MovieClip |
"saved" | Frame 61 | Symbol 121 MovieClip |
"night" | Frame 62 | Symbol 128 MovieClip |
"base" | Frame 62 | Symbol 132 MovieClip |
"person" | Frame 62 | Symbol 145 MovieClip |
"day" | Frame 62 | Symbol 146 EditableText |
"weaponswitch" | Frame 62 | Symbol 147 EditableText |
"scrub" | Frame 62 | Symbol 149 MovieClip |
"money" | Frame 62 | Symbol 150 EditableText |
"countdown" | Frame 62 | Symbol 171 EditableText |
"shield" | Frame 62 | Symbol 185 MovieClip |
"ekill" | Frame 62 | Symbol 192 EditableText |
"sci0" | Frame 62 | Symbol 251 MovieClip |
"sci1" | Frame 62 | Symbol 251 MovieClip |
"sci2" | Frame 62 | Symbol 251 MovieClip |
"pbar" | Frame 62 | Symbol 253 MovieClip |
"frames" | Frame 62 | Symbol 254 EditableText |
"hbar" | Frame 62 | Symbol 253 MovieClip |
"pausedScr" | Frame 62 | Symbol 258 MovieClip |
"cont" | Frame 63 | Symbol 266 MovieClip |
"savegame" | Frame 63 | Symbol 269 MovieClip |
"saved" | Frame 63 | Symbol 271 MovieClip |
"money" | Frame 63 | Symbol 273 EditableText |
"hbar" | Frame 63 | Symbol 253 MovieClip |
"healthamm" | Frame 63 | Symbol 274 EditableText |
"wb" | Frame 63 | Symbol 64 MovieClip |
"ub" | Frame 63 | Symbol 64 MovieClip |
"db" | Frame 63 | Symbol 64 MovieClip |
"obtn" | Frame 63 | Symbol 280 MovieClip |
"itemname" | Frame 63 | Symbol 281 EditableText |
"mmoney" | Frame 63 | Symbol 282 EditableText |
"diffbtn" | Frame 63 | Symbol 73 MovieClip [diffbtn] |
"changeDiff" | Frame 63 | Symbol 283 EditableText |
"pictures" | Frame 63 | Symbol 328 MovieClip |
"armyrank" | Frame 64 | Symbol 330 EditableText |
"rank" | Frame 64 | Symbol 340 MovieClip |
"showkills" | Frame 64 | Symbol 344 EditableText |
"lines" | Frame 64 | Symbol 347 MovieClip |
"restart" | Frame 64 | Symbol 64 MovieClip |
"splash" | Symbol 68 MovieClip [laser] Frame 1 | Symbol 64 MovieClip |
"level" | Symbol 73 MovieClip [diffbtn] Frame 1 | Symbol 72 EditableText |
"out" | Symbol 86 MovieClip Frame 1 | Symbol 85 MovieClip |
"mbtn0" | Symbol 113 MovieClip Frame 1 | Symbol 102 MovieClip |
"mbtn1" | Symbol 113 MovieClip Frame 1 | Symbol 102 MovieClip |
"mbtn2" | Symbol 113 MovieClip Frame 1 | Symbol 102 MovieClip |
"mbtn3" | Symbol 113 MovieClip Frame 1 | Symbol 102 MovieClip |
"mbtn4" | Symbol 113 MovieClip Frame 1 | Symbol 102 MovieClip |
"mbtn5" | Symbol 113 MovieClip Frame 1 | Symbol 102 MovieClip |
"mbtn6" | Symbol 113 MovieClip Frame 1 | Symbol 102 MovieClip |
"mbtn7" | Symbol 113 MovieClip Frame 1 | Symbol 102 MovieClip |
"brief" | Symbol 113 MovieClip Frame 1 | Symbol 103 EditableText |
"mbtn8" | Symbol 113 MovieClip Frame 1 | Symbol 102 MovieClip |
"radar4" | Symbol 132 MovieClip Frame 1 | Symbol 131 MovieClip |
"radar3" | Symbol 132 MovieClip Frame 1 | Symbol 131 MovieClip |
"radar2" | Symbol 132 MovieClip Frame 1 | Symbol 131 MovieClip |
"radar1" | Symbol 132 MovieClip Frame 1 | Symbol 131 MovieClip |
"radar0" | Symbol 132 MovieClip Frame 1 | Symbol 131 MovieClip |
"leg1" | Symbol 167 MovieClip [spider] Frame 1 | Symbol 155 MovieClip |
"leg2" | Symbol 167 MovieClip [spider] Frame 1 | Symbol 155 MovieClip |
"leg4" | Symbol 167 MovieClip [spider] Frame 1 | Symbol 155 MovieClip |
"leg3" | Symbol 167 MovieClip [spider] Frame 1 | Symbol 155 MovieClip |
"leg5" | Symbol 167 MovieClip [spider] Frame 1 | Symbol 155 MovieClip |
"leg0" | Symbol 167 MovieClip [spider] Frame 1 | Symbol 155 MovieClip |
"inner" | Symbol 249 MovieClip [money] Frame 1 | Symbol 64 MovieClip |
"item" | Symbol 280 MovieClip Frame 1 | Symbol 277 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "exp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "canister" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "letterP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "letterL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "letterA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "letterY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "rocket" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "spray" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "fireball" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "letterC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "letterR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "letterE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "letterT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "letterG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "letterM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "letterO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "letterD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "letterN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "letterW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "letterI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "letterS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "letterU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "plasma" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "laser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 73 as "diffbtn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 351 as "__Packages.mx.transitions.OnEnterFrameBeacon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 352 as "__Packages.mx.transitions.BroadcasterMX" |
ExportAssets (56) | Timeline Frame 1 | Symbol 353 as "__Packages.mx.transitions.Tween" |
ExportAssets (56) | Timeline Frame 1 | Symbol 354 as "__Packages.mx.transitions.easing.Strong" |
ExportAssets (56) | Timeline Frame 62 | Symbol 167 as "spider" |
ExportAssets (56) | Timeline Frame 62 | Symbol 170 as "spines" |
ExportAssets (56) | Timeline Frame 62 | Symbol 175 as "instrMove" |
ExportAssets (56) | Timeline Frame 62 | Symbol 179 as "instrItem" |
ExportAssets (56) | Timeline Frame 62 | Symbol 183 as "instrWeap" |
ExportAssets (56) | Timeline Frame 62 | Symbol 191 as "blast" |
ExportAssets (56) | Timeline Frame 62 | Symbol 200 as "defiler" |
ExportAssets (56) | Timeline Frame 62 | Symbol 209 as "ultra" |
ExportAssets (56) | Timeline Frame 62 | Symbol 218 as "flier" |
ExportAssets (56) | Timeline Frame 62 | Symbol 225 as "circle" |
ExportAssets (56) | Timeline Frame 62 | Symbol 236 as "slug" |
ExportAssets (56) | Timeline Frame 62 | Symbol 247 as "mutalisk" |
ExportAssets (56) | Timeline Frame 62 | Symbol 249 as "money" |
Labels
"dead" | Symbol 167 MovieClip [spider] Frame 15 |
"dead" | Symbol 200 MovieClip [defiler] Frame 7 |
"dead" | Symbol 209 MovieClip [ultra] Frame 9 |
"dead" | Symbol 218 MovieClip [flier] Frame 6 |
"dead" | Symbol 225 MovieClip [circle] Frame 7 |
"dead" | Symbol 236 MovieClip [slug] Frame 15 |
"dead" | Symbol 247 MovieClip [mutalisk] Frame 13 |
"rOver" | Symbol 280 MovieClip Frame 2 |
"blink" | Symbol 280 MovieClip Frame 6 |
"rOut" | Symbol 280 MovieClip Frame 13 |
|