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Space Skirmish II.swf

This is the info page for
Flash #38864

(Click the ID number above for more basic data on this flash file.)


Text
P

L

A

Y

c

R

E

T

G

M

O

D

N

W

I

S

U

INSANE

Loading...

Music On

Music Off

TAKEN WITHOUT PERMISSION

<p align="left"><font face="Sydnie" size="13" color="#00ff00" letterSpacing="0.000000" kerning="0">Missions, roll over for briefing</font></p>

<p align="left"><font face="Sydnie" size="13" color="#00ff00" letterSpacing="0.000000" kerning="0"><b>Mission Briefing</b></font></p>

blah blah blah blah blah blah

Arrival

Blackout

Mission 3

Bodyguard

Mission 5

Mission 6

Bird Of Prey

Nest Eggs

Mission 9

<p align="right"><font face="Sydnie" size="15" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>NEW FORUMS:</b></font></p><p align="right"><font face="Sydnie" size="15" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://digits.matrixarchives.com" target = "_blank"><b>http://digits.matrixarchives.com</b></a></font></p>

<p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Author: </b><font color="#00ff00"><a href="http://digits.eactiv.com/" target = "_blank"><b>Charles</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Thanks to: Philip</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>--------------</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Originally Based on: Defend Your Temple</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>--------------</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Music: Jason Cluts, </b><font color="#00ff00"><a href="http://resequenced.com" target = "_blank"><b>resequenced.com</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Sound FX: </b><font color="#00ff00"><a href="http://lf2.net" target = "_blank"><b>LF2</b></a></font><b> and </b><font color="#00ff00"><a href="http://www.FlashKit.com/" target = "_blank"><b>FlashKit</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Music Streaming:</b><font color="#00ff00"><b> </b><a href="http://tindeck.com" target = "_blank"><b>Tindeck</b></a></font></font></p>

<p align="left"><font face="Sydnie" size="12" color="#00cc00" letterSpacing="0.000000" kerning="0"><a href="http://digits.eactiv.com" target = "_blank"><b>digits.eactiv.com</b></a></font></p>

Press WASD to move.
Press QE to change
your weapon.
Press P to pause.
Move Mouse to aim.
Click or hold down
to fire.
Pick money off the
ground to buy new
weapons.
Return to your base
to heal.

HOW TO PLAY:

NO GAME SAVED

II

Day 2

assault rifle
canister rifle
chem. sprayer
rocket launcher
uzi
flamethrower

$99999

999

Press WASD
to move

Press WASD
to move

Press WASD
to move

Collect Me!

Collect Me!

Collect Me!

Press QE to
change weapon

Press QE to
change weapon

Press QE to
change weapon

Kills:

fps: 25

Continue

Save

$

01982301

TEXT Here

Canister Rifle

200

Too easy??

Put your
mouse over a
weapon

Acting as a grenade
launcher, a canister is
fired which deals heavy
damage on impact. It's
weakness is a slow firing
rate

A bio weapon
which sprays
chemicals in a
general direction.
While it has a
quick rate of
fire, the sprays
spread out
randomly, making
it hard to aim.

Being able to propel
large rockets which
not only cause
massive damage, but
also explode for
additional splash
damage, the rocket
launcher is the
strongest weapon.
However, it's
strength is limited
because of it's
horrible rate of fire.

Acting as an Assault Rifle
with greater power and a
quicker rate of fire, the
Uzi is definitely a weapon
of choice.

It releases a constant
barrage of flames
incinerating enemies.  While
it has an excellent rate of
fire, it's usefulness is
somewhat limited because of
it's short range.

The shotgun makes
up for its
mediocre rate of
fire with its
ability to fire

multiples shells at a time.
This, coupled with it's good
attack allows it to cause
high amounts of damage,
especially at close range.

With plasma
charges, the
plasma rifle has
the ability slow
down enemies.
Though it has a
low attack power,
this ability along
with it's fairly
good rate of fire
make it useful
during swarms.

This weapon emits a
focused stream of gamma
particles which deliver
constant damage in a
straight area.

The bullets
from this
weapon
instantly
kills and
penetrates
enemies who
are hit by it.
This strength
is compensated
for by it's
incredibly
slow firing
rate

Though damage
capabilities similar to
the assault rifle and
uzi, it's amazing rate
of fire sets it far
above them, as the
fastest weapon.
However, it is quite
unwieldly as it's shots
spread out randomly.

When the going gets tough,
increased speed helps you
escape from your enemies.

As more and more
enemies appear,
upgrading the
weapon's rate of
fire is definitely a
wise choice.

Enemies start to gain
more health and it
would be best to match
their increased health
with increased damage.

Caught unawares? The shield
rotates around your base,
automatically killing any
enemies it comes into
contact with. Even better:
upgrade it's rotation speed.

Mission incomplete_

A

B

C

D

F

Your rank:

Total Kills:

123

Restart

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; _root.sound = true; var currURL = this._url; var uXML = new XML(); var uStr; var allowedURLs; System.security.loadPolicyFile("http://members.cox.net/jtec98/crossdomain.xml"); uXML.load("http://members.cox.net/jtec98/ssAllowedURLs.xml"); uXML.onLoad = function (lSuccess) { if (!lSuccess) { return(undefined); } uStr = uXML.toString(); allowedURLs = uStr.split(" || "); if (currURL.substr(0, 4) == "file") { } else { index = currURL.indexOf("/", 8); currURL = currURL.substr(0, index); x = 0; while (x < allowedURLs.length) { if (currURL.indexOf(allowedURLs[x]) > 0) { return(undefined); } x++; } _root.onEnterFrame = undefined; gotoAndStop (2); } }; onEnterFrame = function () { perc = _root.getBytesLoaded() / _root.getBytesTotal(); loader._xscale = perc * 100; if (perc == 1) { cmouse.swapDepths(_root.getNextHighestDepth()); cmouse.startDrag(true); Mouse.hide(); _root.onEnterFrame = undefined; gotoAndPlay (61); } }; mutebtn.swapDepths(this.getNextHighestDepth());
Frame 2
stop();
Frame 61
var folder = "http://www.tindeck.com/audio/files/"; var bgMusic = new Sound(this); bgMusic.loadSound(folder + "3y098-resequenced_glint.mp3", true); var snd = new Sound(this); if (!_root.sound) { bgMusic.setVolume(0); } var mission = 0; mBriefs = new Array(); mBriefs[0] = "Survive without a weapon for 20 seconds. Reinforcements will arrive."; mBriefs[1] = "Protect the base from alien attacks while it is under construction"; mBriefs[2] = "The base under your command has lost power. Collect batteries to power it"; mBriefs[3] = "A mysterious organism shaped as a worm has appeared, challenging your base."; mBriefs[4] = "Protect 3 scientists at all costs."; mBriefs[5] = "You have been assigned to a second base. Defend it."; mBriefs[6] = "Collect 8 minerals to fortify your base with. Hold off alien attacks simultaneously."; mBriefs[7] = "Return to your base. Kill off alien invaders trying to intercept your path."; mBriefs[8] = "A newly discovered giant flying species is attacking. Hold off the alien."; x = 0; while (x < mBriefs.length) { missions["mbtn" + x].num = x; missions["mbtn" + x].onRollOver = function () { this._parent.brief.text = mBriefs[this.num]; }; missions["mbtn" + x].onRollOut = function () { this._parent.brief.text = "Choose a mission."; }; missions["mbtn" + x].onRelease = function () { trace("HIT"); _root.mission = true; _root.level = this.num + 1; x = 0; while (x < 15) { _root["obt" + x] = false; x++; } x = 0; while (x < 3) { _root["misc" + x] = false; x++; } uShield = 1; _root.var0 = 0; iweap = false; weap = 0; speed = 1; rel = 1; dmg = 1; kills = 0; phealth = 100; pmaxh = 100; health = 500; maxh = 500; diffLevel = 2; explode(); whichScene = "rest"; explode(); gotoAndPlay (62); }; x++; } l = letters[letters.length - 1]; missions.swapDepths(l); function createText(msg, xCoord, yCoord, color) { msg = msg.toUpperCase(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { char = this.attachMovie("letter" + msg.charAt(x), "char" + letters.length, this.getNextHighestDepth()); letters.push(char); char._x = xCoord; char._y = (yCoord + (Math.random() * 5)) - 2.5; cColor = new Color(char); cColor.setRGB(color); xCoord = xCoord + char._width; } else { xCoord = xCoord + 15; } x++; } } function explode() { x = 0; while (x < letters.length) { char = letters[x]; stats = new Array("x", "y", "r"); i = 0; while (i < 3) { char[stats[i] + "speed"] = (Math.random() * 10) - 5; if (char[stats[i] + "speed"] < 0) { char[stats[i] + "speed"] = char[stats[i] + "speed"] - 6; } else { char[stats[i] + "speed"] = char[stats[i] + "speed"] + 6; } i++; } char.a = 100; char.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this._rotation = this._rotation + this.rspeed; this.a = this.a - 2; this._alpha = this.a; if (this.a < 0) { this.removeMovieClip(); } }; x++; } dNum = 0; if (mission == 0) { moveDiff = setInterval(diffLevels, 100); } btnplay.onRelease = undefined; btnload.onRelease = undefined; } function diffLevels() { dBtn = _root.attachMovie("diffbtn", "diff" + dNum, _root.getNextHighestDepth()); dBtn._x = -100; dBtn._y = (dNum * 50) + 200; dBtn.num = dNum; dBtn.level.text = levels[dNum]; dTween = new mx.transitions.Tween(dBtn, "_x", mx.transitions.easing.Strong.easeOut, -100, 230, 1, true); dBtn.onRelease = function () { dNum = 0; moveDiff = setInterval(moveOut, 100); _root.diffLevel = levels.length - this.num; x = 0; while (x < levels.length) { _root["diff" + x].onRelease = undefined; x++; } }; if ((dNum++) >= (levels.length - 1)) { clearInterval(moveDiff); } } function moveOut() { dTween = new mx.transitions.Tween(_root["diff" + dNum], "_x", mx.transitions.easing.Strong.easeIn, 230, -100, 0.5, true); if ((dNum++) >= (levels.length - 1)) { dTween.onMotionFinished = function () { _root.songs = new Array("mcnv-resequenced_motion_blur.mp3", "1flii-resequenced_groundfall.mp3", "1bnod-resequenced_Drunk_Life.mp3", "59az5-resequenced_levitation.mp3", "33llz-resequenced_crosshatch.mp3"); currSong = Math.floor(_root.songs.length * Math.random()); bgMusic.loadSound(folder + songs[currSong++], true); bgMusic.setVolume(80); if (!_root.sound) { bgMusic.setVolume(0); } bgMusic.onSoundComplete = function () { if (currSong >= songs.length) { currSong = 0; } bgMusic.loadSound(folder + _root.songs[currSong], true); currSong++; bgMusic.setVolume(80); if (!_root.sound) { bgMusic.setVolume(0); } }; x = 0; while (x < levels.length) { _root["diff" + x].removeMovieClip(); x++; } if (whichScene == "rest") { gotoAndPlay (63); } else { gotoAndPlay (62); } }; clearInterval(moveDiff); } } stop(); var letters = new Array(); var currSong; var speed; var dmg; var weap; var rel; var level; var phealth; var pmaxh; var health; var maxh; var sound = true; var var0; var uShield; var kills; var iweap; var whichScene; var mission = 0; onEnterFrame = function () { Mouse.hide(); }; btnplay.onRelease = function () { x = 0; while (x < 15) { _root["obt" + x] = false; x++; } x = 0; while (x < 3) { _root["misc" + x] = false; x++; } uShield = 1; _root.obt0 = true; _root.var0 = 100; iweap = false; weap = 0; speed = 1; rel = 1; dmg = 1; kills = 0; level = 1; phealth = 100; pmaxh = 100; health = 500; maxh = 500; explode(); whichScene = "rest"; }; btnload.onRelease = function () { sObj = SharedObject.getLocal("016175SSKIRMISH3"); if (!isNaN(sObj.data.dmg)) { x = 0; while (x < 15) { _root["obt" + x] = sObj.data["obt" + x]; x++; } x = 0; while (x < 3) { _root["misc" + x] = sObj.data["misc" + x]; x++; } uShield = sObj.data.uShield; var0 = sObj.data.var0; dmg = sObj.data.dmg; iweap = sObj.data.iweap; weap = sObj.data.weap; speed = sObj.data.speed; rel = sObj.data.rel; kills = sObj.data.kills; level = sObj.data.level; phealth = sObj.data.phealth; pmaxh = sObj.data.pmaxh; health = sObj.data.health; maxh = sObj.data.maxh; explode(); whichScene = "rest"; } else { saved._alpha = 100; saved.a = 100; saved.onEnterFrame = function () { this._alpha = (this.a = this.a - 5); }; } }; btninstr.onRelease = function () { new mx.transitions.Tween(_root.instr, "_y", mx.transitions.easing.Strong.easeOut, 500, 60, 0.7, true); }; btnstory.onRelease = function () { new mx.transitions.Tween(_root.story, "_y", mx.transitions.easing.Strong.easeOut, 500, 60, 0.7, true); }; var dNum; var diffLevel; var levels = new Array("SKIRMISH (EASY)", "INVASION (NORMAL)", "BLITZKRIEG (HARD)", "OMGURGOING2GETPWNED"); createText("New Game", 130, 190, 16776960); createText("Load Game", 123, 240, 16776960); instr.swapDepths(this.getNextHighestDepth()); instr.onRelease = function () { if (this.cl.hitTest(_xmouse, _ymouse, false)) { new mx.transitions.Tween(this, "_y", mx.transitions.easing.Strong.easeOut, this._y, 500, 0.7, true); } };
Frame 62
var eNames = new Array("circle", "defiler", "ultra", "flier", "mutalisk", "slug", "spider"); var eDmg = new Array(0.2, 0.5, 0.8, 0.5, 0.5, 1, 0.9); var eHp = new Array(5, 12, 20, 20, 20, 70, 50); var eSpd = new Array(1.6, 2, 1.5, 4, 6, 1.5, 3); var weapons = new Array("Assault Rifle", "Canister Rifle", "Chemical Sprayer", "Rocket Launcher", "Uzi", "Flamethrower", "Shotgun", "Plasma Rifle", "Laser Blaster", "Sniper Rifle", "Minigun"); var bullets = new Array("bullet", "canister", "spray", "rocket", "bullet", "fireball", "canister", "plasma", "laser", "canister", "bullet"); var wSpeed = new Array(13, 15, 10, 7, 13, 9, 16, 14, 0, 12, 13); var wDmg = new Array(2, 12, 6, 35, 4, 4, 12, 4, 2, 10, 5); var rUpg = new Array(5, 10, 5, 20, 5, 5, 15, 5, 10, 20, 2); var wTime = new Array(250, 800, 150, 1500, 120, 150, 1200, 150, 2000, 1400, 50); weaponswitch.text = ""; x = 0; while (x < weapons.length) { if (_root["obt" + x]) { weaponswitch.text = weaponswitch.text + weapons[x]; } weaponswitch.text = weaponswitch.text + newline; x++; } switch (level) { case 2 : _root.obt0 = true; break; case 3 : _root.obt0 = true; } function moveOn() { if (paused) { return(undefined); } levelProg = levelProg - 1; _root.night._alpha = levelProg; if (levelProg <= 0) { x = 0; while (x < enemies.length) { enemy = enemies[x]; enemies[x] = undefined; enemy.removeMovieClip(); x++; } item.removeMovieClip(); clearInterval(countF); clearInterval(newEnemyTime); clearInterval(advanceLevel); _quality = "HIGH"; _root.onEnterFrame = undefined; level++; gotoAndStop (63); } } function oneSec() { frames.text = ("fps: " + fCount) + " / 25"; if (fCount >= 22) { qNum = 2; } if (fCount <= 18) { qNum = 1; } if (fCount <= 12) { qNum = 0; } gTime++; _quality = qualities[qNum]; fCount = 0; } function createEnemy() { if (paused) { return(undefined); } x = 0; while (x < enemies.length) { if (enemies[x] == undefined) { break; } x++; } eNum = Math.floor((Math.random() * level) / 2); if (mission) { } if (x >= enemies.length) { enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemy.num = enemies.length; enemies.push(enemy); } else { enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemies[x] = enemy; enemy.num = x; } side = Math.floor(Math.random() * 4); if ((side / 2) == Math.floor(side / 2)) { enemy._x = Math.random() * 700; enemy._y = (side * 300) - 100; } else { enemy._y = Math.random() * 600; enemy._x = ((side - 1) * 350) - 100; } enemy.t = 0; enemy.plasma = 1; enemy.enum = eNum; enemy.dmg = eDmg[eNum]; enemy.h = (eHp[eNum] * (2 - (diffLevel / 4))) * harder; enemy.s = eSpd[eNum]; var _local4 = new flash.filters.DropShadowFilter(15, 45, 0, 0.3, 5, 5, 2, 3); var _local3 = new flash.filters.DropShadowFilter(3, 45, 0, 0.4, 5, 5, 1, 3); if ((eNum == 3) || (eNum == 4)) { enemy.filters = [_local4]; } else { enemy.filters = [_local3]; } enemy.onEnterFrame = function () { if (paused) { return(undefined); } bDist = Math.sqrt(Math.pow(this._y - _root.base._y, 2) + Math.pow(this._x - _root.base._x, 2)); pDist = Math.sqrt(Math.pow(this._y - _root.person._y, 2) + Math.pow(this._x - _root.person._x, 2)); if (pDist <= bDist) { this.angle = ((-Math.atan2(this._y - _root.person._y, this._x - _root.person._x)) * 57.2957795130822) + 180; } else { this.angle = ((-Math.atan2(this._y - _root.base._y, this._x - _root.base._x)) * 57.2957795130822) + 180; } this._rotation = (-this.angle) + 180; this.xspeed = (this.s * Math.cos((this.angle * 3.14) / 180)) / this.plasma; this.yspeed = (this.s * (-Math.sin((this.angle * 3.14) / 180))) / this.plasma; this.t++; if (((((this.enum / 2) == Math.floor(this.enum / 2)) && (this.enum != 0)) && ((this.t / 100) == Math.floor(this.t / 100))) && (diffLevel <= 1)) { sp = _root.attachMovie("spines", "spines" + this.num, _root.getNextHighestDepth()); sp._x = this._x; sp._y = this._y; sp._rotation = this._rotation; sp.xspeed = 8 * (-Math.cos((this._rotation * 3.14) / 180)); sp.yspeed = 8 * (-Math.sin((this._rotation * 3.14) / 180)); sp.onEnterFrame = function () { if (paused) { return(undefined); } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (_root.base.hitTest(this._x, this._y, false)) { health = health - 2; this.removeMovieClip(); } if (_root.person.hitTest(this._x, this._y, true)) { phealth = phealth - 4; this.removeMovieClip(); } }; } if (this.h <= 0) { this.gotoAndPlay("dead"); kills++; times = (diffLevel / 2) + 1; rnd = (Math.random() * 5) + 2; _root.var0 = _root.var0 + Math.floor(times * rnd); enemies[this.num] = undefined; this.a = 70; this.onEnterFrame = function () { this.a = this.a - 2; this._alpha = this.a; if (this.a <= 0) { this.removeMovieClip(); } }; } if (_root.base.hitTest(this._x, this._y, false)) { health = health - this.dmg; this.play(); } if (this.hitTest(person._x, person._y, false)) { phealth = phealth - this.dmg; this.play(); } if ((!_root.base.hitTest(this._x, this._y, false)) && (!this.hitTest(person._x, person._y, false))) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } }; clearInterval(newEnemyTime); time = (Math.random() * (50 - level)) * (diffLevel * 35); time0 = (Math.random() * (50 - level)) * (diffLevel * 35); time1 = (Math.random() * (50 - level)) * (diffLevel * 35); time = ((time + time0) + time1) / 3; if (time < 5) { time = 5; harder = harder + 0.01; } newEnemyTime = setInterval(createEnemy, time); } function createObj() { if (paused || (mission)) { return(undefined); } iNum = 0; if (iNum < 5) { item = this.attachMovie("money", "item", this.getNextHighestDepth()); times = (diffLevel / 2) + 1; rnd = (Math.random() * 10) + 20; item.amount = Math.floor(times * rnd); item.iNum = 0; } if ((levelProg >= 95) && (level == 1)) { m = attachMovie("instrItem", "instri", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { this._x = item._x; this._y = item._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } item._x = (Math.random() * 580) + 10; item._y = (Math.random() * 480) + 10; item.onEnterFrame = function () { if (paused) { return(undefined); } this._rotation++; if (_root.person.hitTest(this.inner)) { _root["var" + this.iNum] = _root["var" + this.iNum] + this.amount; this.removeMovieClip(); createObj(); } }; } function changeWeap() { if (!_root.obt0) { return(undefined); } lastKey = Key.getCode(); pauseKey = 80; if (lastKey == pauseKey) { paused = !paused; if (paused) { pausedScr._alpha = 100; pausedScr.gotoAndPlay(1); } else { pausedScr._alpha = 0; pausedScr.play(); } } if (paused) { return(undefined); } switchLeft = 81; switchRight = 69; switchLock = 82; if (lastKey == switchLeft) { weap--; if (weap < 0) { weap = weapons.length; } } if (lastKey == switchRight) { weap++; if (weap > weapons.length) { weap = 0; } } if (lastKey == switchLock) { lockon = !lockon; } scrub._y = (weap * 26) + 24; if ((!_root["obt" + weap]) && (weap != undefined)) { changeWeap(); } } function mover() { this.gotoAndStop(weap + 1); if (paused) { return(undefined); } up = 87; down = 83; left = 65; right = 68; if (Key.isDown(up)) { this._y = this._y - ((speed / 2) + 1.5); } if (Key.isDown(down)) { this._y = this._y + ((speed / 2) + 1.5); } if (Key.isDown(left)) { this._x = this._x - ((speed / 2) + 1.5); } if (Key.isDown(right)) { this._x = this._x + ((speed / 2) + 1.5); } if (this._x < 0) { this._x = 0; } if (this._x > 600) { this._x = 600; } if (this._y < 0) { this._y = 0; } if (this._y > 500) { this._y = 500; } tAng = Math.atan2(_xmouse - this._x, _ymouse - this._y) * 57.2957795130822; this._rotation = (-tAng) + 180; } function fire() { part = this.attachMovie(bullets[weap], "p" + this.getNextHighestDepth(), this.getNextHighestDepth()); part._x = person._x; part._y = person._y; part.weap = weapons[weap]; part.dmg = wDmg[weap] + (dmg / 2); part.angle = person._rotation; part.s = wSpeed[weap]; if (((weapons[weap] == "Flamethrower") || (weapons[weap] == "Uzi")) || (weapons[weap] == "Minigun")) { part.angle = (part.angle + (Math.random() * 10)) - 5; part.a = 50; part._alpha = 50; } if ((weapons[weap] == "Chemical Sprayer") || (weapons[weap] == "Shotgun")) { part.angle = (part.angle + (Math.random() * 30)) - 15; part.a = 40; part._alpha = 40; } part._rotation = part.angle + 90; part.xspeed = wSpeed[weap] * Math.sin((part.angle * 3.14) / 180); part.yspeed = wSpeed[weap] * (-Math.cos((part.angle * 3.14) / 180)); part.onEnterFrame = function () { if (paused) { return(undefined); } if (_root.misc2 && (this.weap == "Rocket Launcher")) { this.minDist = 999999999 /* 0x3B9AC9FF */; this.minX = 0; this.minY = 0; x = 0; while (x < enemies.length) { this.enemy = enemies[x]; this.xDist = this._x - this.enemy._x; this.yDist = this._y - this.enemy._y; this.dist = Math.pow(this.xDist, 2) + Math.pow(this.yDist, 2); if (this.dist < this.minDist) { this.minDist = this.dist; this.minX = this.xDist; this.minY = this.yDist; } x++; } this.minDist = Math.sqrt(this.minDist); this.angle = Math.atan2(this.minY, this.minX) * 57.2957795130823; if (this.angle < this._rotation) { this.angle = this._rotation - 5; } if (this.angle > this._rotation) { this.angle = this._rotation + 5; } if (Math.abs(this.angle - this._rotation) < 5) { this.angle = this._rotation; } if (this.minDist < 250) { this._rotation = this.angle; this.xspeed = this.s * (-Math.cos((this.angle * Math.PI) / 180)); this.yspeed = this.s * (-Math.sin((this.angle * Math.PI) / 180)); } } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if ((this.weap == "Flamethrower") || (this.weap == "Chemical Sprayer")) { this.a = this.a - 2.5; this._alpha = this.a; if (this.a <= 5) { this.removeMovieClip(); } } x = 0; while (x < enemies.length) { enemy = enemies[x]; if (enemy.hitTest(this._x, this._y, false)) { enemy.h = enemy.h - this.dmg; if (this.weap == "Plasma Rifle") { enemy.plasma++; eColor = new Color(enemy); eTrans = new Object(); eTrans.bb = 50 * enemy.plasma; eColor.setTransform(eTrans); } if (this.weap == "Rocket Launcher") { exp = _root.attachMovie("explosion", "exp", _root.getNextHighestDepth()); exp._x = this._x; exp._y = this._y; exp.a = 100; y = 0; while (y < enemies.length) { enemy = enemies[y]; xDist = enemy._x - exp._x; yDist = enemy._y - exp._y; dist = Math.sqrt(Math.pow(xDist, 2) + Math.pow(yDist, 2)); if (dist <= 100) { perc = 100 - dist; enemy.h = enemy.h - (((perc / 100) * this.dmg) + 5); } y++; } exp.onEnterFrame = function () { if (paused) { return(undefined); } this.a = this.a - 5; this._alpha = this.a; if (this._alpha <= 0) { this.removeMovieClip(); } }; } if (this.weap != "Sniper Rifle") { this.removeMovieClip(); } } x++; } if ((((this._x < -50) || (this._x > 650)) || (this._y < -50)) || (this._y > 550)) { this.removeMovieClip(); } }; } function reload() { if (paused) { return(undefined); } clearInterval(refire); ready = true; } stop(); var paused = false; var harder = 1; x = 1; while (x <= bullets.length) { if (_root["obt" + x] && (!iweap)) { iweap = true; m = attachMovie("instrWeap", "instrw", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { if (paused) { return(undefined); } this._x = _root.scrub._x; this._y = _root.scrub._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; break; } x++; } if (level == 1) { m = attachMovie("instrMove", "instrm", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { if (paused) { return(undefined); } this._x = _root.person._x; this._y = _root.person._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } this.day.text = "Day " + level; scrub._y = (weap * 26) + 24; var item; person._x = 300; person._y = 250; person.onEnterFrame = mover; base._x = 300; base._y = 250; var levelProg = 100; secs_per_level = 10; additional = 10; time = (level * (secs_per_level * 10)) + (additional * 10); var mLength = new Array(15, 30, 40, undefined, 40, 45, 70, 60, undefined); if (mission) { time = mLength * 10; clearInterval(advanceLevel); advanceLevel = setInterval(moveOn, time); } advanceLevel = setInterval(moveOn, time); var firenow = false; enemies = undefined; var enemies = new Array(); var fCount = 0; var lockon = true; clearInterval(countF); countF = setInterval(oneSec, 1000); var qNum; var qualities = new Array("LOW", "MEDIUM", "HIGH"); onEnterFrame = function () { if ((mission && (level != 2)) && (level != 6)) { base._y = 9999; } fCount++; if (paused) { return(undefined); } ekill.text = "Kills: " + kills; if (uShield >= 2) { shield._x = base._x; shield._y = base._y; shield._rotation = shield._rotation + uShield; x = 0; while (x < enemies.length) { enemy = enemies[x]; if (shield.hitTest(enemy._x, enemy._y, false)) { b = this.attachMovie("blast", "blast" + this.getNextHighestDepth(), this.getNextHighestDepth()); b._x = enemy._x; b._y = enemy._y; b.r = (Math.random() * 10) + 10; b.onEnterFrame = function () { if (paused) { return(undefined); } this._rotation = this._rotation + this.r; }; enemy.h = enemy.h - 100; } x++; } } Mouse.hide(); secs = levelProg % 100; totaltime = (level * 5) + 10; _root.countdown.text = Math.floor((levelProg * totaltime) / 100); if ((health <= 0) || (phealth <= 0)) { item.removeMovieClip(); clearInterval(newEnemyTime); clearInterval(advanceLevel); _root.onEnterFrame = undefined; x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.a = 70; enemy.onEnterFrame = function () { this.a = this.a - 2; this._alpha = this.a; if (this.a <= 0) { this.removeMovieClip(); } }; x++; } gotoAndPlay (64); } if (_root.base.hitTest(person._x, person._y, false)) { phealth = phealth + 0.2; if (phealth >= pmaxh) { phealth = pmaxh; } } money.text = "$" + var0; if (((firenow && (ready)) && (!_root.mute.hitTest(_xmouse, _ymouse, false))) && (_root["obt" + weap])) { refire = setInterval(reload, wTime[weap] - (rUpg[weap] * rel)); ready = false; fire(); if ((weapons[weap] == "Shotgun") || (weapons[weap] == "Sniper Rifle")) { fire(); fire(); fire(); fire(); } } _root.hbar._xscale = (health / maxh) * 100; _root.pbar._xscale = (phealth / pmaxh) * 100; }; onMouseDown = function () { firenow = true; }; onMouseUp = function () { firenow = false; }; createEnemy(); createObj(); onKeyDown = changeWeap; Key.addListener(this); var ready = true;
Frame 63
function setUpStore() { clearStore(); obtn.item.text = _root[bType + "Names"][0]; obtn.num = 0; obtn.onRollOver = showInfo; obtn.onRelease = buybtn; obtn.onEnterFrame = function () { if ((bType == "w") && (obt1)) { this._alpha = 50; } else { this._alpha = 100; } }; buildTime = getTimer(); x = 1; while (x < _root[bType + "Names"].length) { newbtn = obtn.duplicateMovieClip("buybtn" + x, this.getNextHighestDepth()); newbtn.num = x; newbtn.appearTime = x * 200; newbtn._x = obtn._x; newbtn._y = obtn._y + (x * 20); newbtn.item.text = _root[bType + "Names"][x]; newbtn._alpha = 0; newbtn.a = 0; newbtn.onRelease = buybtn; newbtn.onRollOver = showInfo; newbtn.onEnterFrame = function () { timeElapsed = getTimer() - buildTime; if ((timeElapsed >= this.appearTime) && (this.a < 100)) { this._alpha = (this.a = this.a + 5); } if (((bType == "w") && (_root["obt" + (this.num + 1)])) && (this.a >= 50)) { this._alpha = 50; } }; x++; } newbtn.swapDepths(cmouse); } function showInfo() { this.gotoAndPlay("rOver"); _root.itemname.text = _root[bType + "Names"][this.num]; _root.mdmg.text = _root[bType + "Dmg"][this.num + 1]; _root.mtime.text = _root[bType + "Time"][this.num + 1]; _root.mmoney.text = _root[bType + "Cost"][this.num]; if (bType == "u") { varname = _root[bType + "Var"][this.num]; _root.mmoney.text = uCost[this.num] * _root[varname]; } _root.pictures.gotoAndStop(this.num + 2); if (bType == "u") { _root.pictures.gotoAndStop(this.num + 12); } if (bType == "d") { _root.pictures.gotoAndStop(1); } } function buybtn() { varname = _root[bType + "Var"][this.num]; if (((bType == "w") && (!_root[varname])) && (var0 >= wCost[this.num])) { _root[varname] = true; var0 = var0 - wCost[this.num]; } upgcost = uCost[this.num] * _root[varname]; if ((bType == "u") && (var0 >= upgcost)) { _root[varname]++; var0 = var0 - upgcost; _root.mmoney.text = uCost[this.num] * _root[varname]; } if (bType == "d") { if (((dNames[this.num] == "Repair Base") && (var0 >= 75)) && (health != maxh)) { var0 = var0 - 75; health = health + 100; if (maxh <= health) { health = maxh; } } if ((dNames[this.num] == "Fortify Base") && (var0 >= 300)) { var0 = var0 - 300; health = health + 100; maxh = maxh + 100; } } } function clearStore() { x = 0; while (x < 20) { _root["buybtn" + x].removeMovieClip(); x++; } } stop(); var bType = "w"; var wNames = new Array("Canister Rifle", "Chemical Sprayer", "Rocket Launcher", "Uzi", "Flamethrower", "Shotgun", "Plasma Rifle", "Laser Blaster", "Sniper Rifle", "Minigun"); var wCost = new Array(200, 1300, 1500, 1000, 900, 500, 1800, 3000, 2200, 4000); var wVar = new Array(); x = 0; while (x < wNames.length) { wVar.push("obt" + (x + 1)); x++; } var uNames = new Array("Speed", "Dexterity", "Strength", "Shield"); var uCost = new Array(150, 150, 150, 200); var uVar = new Array("speed", "rel", "dmg", "uShield"); var dNames = new Array("Repair Base", "Fortify Base"); var dCost = new Array(75, 300); var dVar = new Array("health", "maxh"); onEnterFrame = function () { money.text = var0; hbar._xscale = (health / maxh) * 100; if ((levels.length - diffLevel) >= (levels.length - 1)) { changeDiff.text = "Too hard??"; diffbtn.level.text = levels[(levels.length - diffLevel) - 1]; diffbtn.onRelease = function () { diffLevel++; }; } else { changeDiff.text = "Too easy??"; diffbtn.level.text = levels[(levels.length - diffLevel) + 1]; diffbtn.onRelease = function () { diffLevel--; }; } }; setUpStore(); this.cont.onRelease = function () { clearStore(); gotoAndStop (62); }; this.savegame.onRelease = function () { snd.attachSound("click"); snd.start(); sObj = SharedObject.getLocal("016175SSKIRMISH3"); _root.saved._alpha = 100; x = 0; while (x < 15) { sObj.data["obt" + x] = _root["obt" + x]; x++; } x = 0; while (x < 3) { sObj.data["misc" + x] = _root["misc" + x]; x++; } sObj.data.uShield = uShield; sObj.data.var0 = _root.var0; sObj.data.weap = weap; sObj.data.iweap = iweap; sObj.data.dmg = dmg; sObj.data.speed = speed; sObj.data.rel = rel; sObj.data.kills = kills; sObj.data.level = level; sObj.data.phealth = phealth; sObj.data.pmaxh = pmaxh; sObj.data.health = health; sObj.data.maxh = maxh; sObj.flush(); }; wb.onRelease = function () { bType = "w"; setUpStore(); }; ub.onRelease = function () { bType = "u"; setUpStore(); }; db.onRelease = function () { bType = "d"; setUpStore(); };
Frame 64
function appear() { armyrank.text = ranks[rNum - 1]; clearInterval(rankappear); } stop(); showkills.text = kills; ranks = new Array("General", "Colonel", "Captain", "Corporal", "Private"); bestLevel = ((diffLevel - 1) * 6) + 2; rNum = Math.floor(((bestLevel - level) / bestLevel) * 5); if (rNum <= 1) { rNum = 1; } rank.gotoAndStop(rNum); rank._rotation = rank._rotation + ((Math.random() * 50) - 25); rankappear = setInterval(appear, 1000); this.onEnterFrame = function () { Mouse.hide(); lines._y = Math.random() * -200; }; this.restart.onRelease = function () { x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.removeMovieClip(); x++; } gotoAndPlay (61); };
Symbol 60 MovieClip [plasma] Frame 1
pColor = new Color(this); pObj = new Object(); pObj.ra = 20; pObj.bb = 220; pObj.aa = 80; pColor.setTransform(pObj);
Symbol 64 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (this.mouseover == undefined) { this.mouseover = false; } if (this.mouseover) { this.play(); } else { this.stop(); } }; this.onRollOver = function () { this.mouseover = true; }; this.onRollOut = function () { this.mouseover = false; };
Symbol 68 MovieClip [laser] Frame 1
this.onEnterFrame = function () { this._x = _root.person._x; this._y = _root.person._y; this._rotation = _root.person._rotation + 90; x = 0; while (x < _root.enemies.length) { enemy = _root.enemies[x]; if (this.splash.hitTest(enemy._x, enemy._y, true)) { enemy.h = enemy.h - 2; } x++; } };
Symbol 68 MovieClip [laser] Frame 40
this.removeMovieClip();
Symbol 82 MovieClip Frame 1
this.gotoAndStop(1); this.onRelease = function () { _root.sound = !_root.sound; if (_root.sound) { _root.bgMusic.setVolume(80); this.gotoAndStop(1); } else { _root.bgMusic.setVolume(0); this.gotoAndStop(2); } };
Symbol 86 MovieClip Frame 1
this.onEnterFrame = function () { out._rotation = out._rotation + 4; };
Symbol 351 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 352 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 353 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 354 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 113 MovieClip Frame 1
Symbol 132 MovieClip Frame 1
stop(); x = 0; while (x < 5) { this["radar" + x]._rotation = Math.random() * 360; this["radar" + x].onEnterFrame = function () { this._rotation = this._rotation + 0.5; }; x++; }
Symbol 145 MovieClip Frame 1
stop();
Symbol 167 MovieClip [spider] Frame 1
stop(); x = 0; while (x < 7) { this["leg" + x].gotoAndPlay(Math.floor((Math.random() * 9) + 1)); x++; }
Symbol 167 MovieClip [spider] Frame 14
gotoAndStop (1);
Symbol 167 MovieClip [spider] Frame 21
stop();
Symbol 191 MovieClip [blast] Frame 10
stop(); this.removeMovieClip();
Symbol 200 MovieClip [defiler] Frame 1
stop();
Symbol 200 MovieClip [defiler] Frame 6
gotoAndStop (1);
Symbol 200 MovieClip [defiler] Frame 15
stop();
Symbol 209 MovieClip [ultra] Frame 1
stop();
Symbol 209 MovieClip [ultra] Frame 8
gotoAndStop (1);
Symbol 209 MovieClip [ultra] Frame 17
stop();
Symbol 218 MovieClip [flier] Frame 1
stop();
Symbol 218 MovieClip [flier] Frame 5
gotoAndStop (1);
Symbol 218 MovieClip [flier] Frame 12
stop();
Symbol 225 MovieClip [circle] Frame 1
stop();
Symbol 225 MovieClip [circle] Frame 6
gotoAndStop (1);
Symbol 225 MovieClip [circle] Frame 18
stop();
Symbol 236 MovieClip [slug] Frame 1
stop();
Symbol 236 MovieClip [slug] Frame 14
gotoAndStop (1);
Symbol 236 MovieClip [slug] Frame 19
stop();
Symbol 247 MovieClip [mutalisk] Frame 1
stop();
Symbol 247 MovieClip [mutalisk] Frame 12
gotoAndStop (1);
Symbol 247 MovieClip [mutalisk] Frame 20
stop();
Symbol 258 MovieClip Frame 1
function removeText() { x = 0; while (x < letters.length) { l = letters[x]; l.removeMovieClip(); x++; } letters = undefined; } if (!_root.paused) { stop(); } removeText();
Symbol 258 MovieClip Frame 10
function createText(msg, xCoord, yCoord, color) { _root.startTime = getTimer(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { l = _root.attachMovie("letter" + msg.charAt(x), "letter" + x, _root.getNextHighestDepth()); letters.push(l); l._x = xCoord; l._y = yCoord; cColor = new Color(l); cColor.setRGB(color); xCoord = xCoord + ((l._width / 2) + 10); l._alpha = 0; l.a = 0; l._xscale = (l._yscale = 200); l.num = x; l.onEnterFrame = function () { if ((getTimer() - _root.startTime) >= (this.num * 300)) { if (this.a == 0) { snd = new Sound(this); snd.attachSound("exp"); snd.setVolume(50); snd.start(Math.random() / 5, 0); } this._alpha = (this.a = this.a + 20); this._xscale = (this._yscale = this._yscale - 20); if (this.a >= 100) { this.onEnterFrame = undefined; } } }; } else { xCoord = xCoord + 20; } x++; } } stop(); var letters = new Array(); createText("PAUSED", 230, 140, 637705);
Symbol 280 MovieClip Frame 1
this.onRollOut = function () { this.gotoAndPlay("rOut"); }; stop();
Symbol 280 MovieClip Frame 12
this.gotoAndPlay("blink");
Symbol 280 MovieClip Frame 16
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [click]
Symbol 2 Sound [exp]Used by:51
Symbol 3 BitmapUsed by:4 7
Symbol 4 GraphicUses:3Used by:6
Symbol 5 SoundUsed by:6
Symbol 6 MovieClip [bullet]Uses:4 5
Symbol 7 GraphicUses:3Used by:9
Symbol 8 SoundUsed by:9
Symbol 9 MovieClip [canister]Uses:7 8
Symbol 10 FontUsed by:11 13 15 17 29 31 33 35 37 39 41 43 45 47 52 54 56 147 281 282 283
Symbol 11 TextUses:10Used by:12
Symbol 12 MovieClip [letterP]Uses:11
Symbol 13 TextUses:10Used by:14
Symbol 14 MovieClip [letterL]Uses:13
Symbol 15 TextUses:10Used by:16
Symbol 16 MovieClip [letterA]Uses:15
Symbol 17 TextUses:10Used by:18
Symbol 18 MovieClip [letterY]Uses:17
Symbol 19 GraphicUsed by:21
Symbol 20 SoundUsed by:21
Symbol 21 MovieClip [rocket]Uses:19 20
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:25
Symbol 24 SoundUsed by:25 28
Symbol 25 MovieClip [spray]Uses:23 24
Symbol 26 BitmapUsed by:27 58
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClip [fireball]Uses:27 24
Symbol 29 TextUses:10Used by:30
Symbol 30 MovieClip [letterC]Uses:29
Symbol 31 TextUses:10Used by:32
Symbol 32 MovieClip [letterR]Uses:31
Symbol 33 TextUses:10Used by:34
Symbol 34 MovieClip [letterE]Uses:33
Symbol 35 TextUses:10Used by:36
Symbol 36 MovieClip [letterT]Uses:35
Symbol 37 TextUses:10Used by:38
Symbol 38 MovieClip [letterG]Uses:37
Symbol 39 TextUses:10Used by:40
Symbol 40 MovieClip [letterM]Uses:39
Symbol 41 TextUses:10Used by:42
Symbol 42 MovieClip [letterO]Uses:41
Symbol 43 TextUses:10Used by:44
Symbol 44 MovieClip [letterD]Uses:43
Symbol 45 TextUses:10Used by:46
Symbol 46 MovieClip [letterN]Uses:45
Symbol 47 TextUses:10Used by:48
Symbol 48 MovieClip [letterW]Uses:47
Symbol 49 BitmapUsed by:50 157 159 161
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClip [explosion]Uses:50 2
Symbol 52 TextUses:10Used by:53
Symbol 53 MovieClip [letterI]Uses:52
Symbol 54 TextUses:10Used by:55
Symbol 55 MovieClip [letterS]Uses:54
Symbol 56 TextUses:10Used by:57
Symbol 57 MovieClip [letterU]Uses:56
Symbol 58 GraphicUses:26Used by:60
Symbol 59 SoundUsed by:60
Symbol 60 MovieClip [plasma]Uses:58 59
Symbol 61 ShapeTweeningUsed by:64
Symbol 62 ShapeTweeningUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:61 62 63Used by:68 249 261 262  Timeline
Symbol 65 ShapeTweeningUsed by:68
Symbol 66 SoundUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [laser]Uses:64 65 66 67
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:73
Symbol 71 FontUsed by:72 77 80 81 100 103 104 105 106 107 108 109 110 111 112 114 115 116 120 122 146 150 171 192 254 265 268 272 273 274 277 286 289 292 295 298 301 304 305 308 311 314 317 320 323 324 327 331 341 348
Symbol 72 EditableTextUses:71Used by:73
Symbol 73 MovieClip [diffbtn]Uses:70 72Used by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 TextUses:71Used by:78
Symbol 78 MovieClipUses:77Used by:Timeline
Symbol 79 GraphicUsed by:82
Symbol 80 TextUses:71Used by:82
Symbol 81 TextUses:71Used by:82
Symbol 82 MovieClipUses:79 80 81Used by:Timeline
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClipUses:83 85Used by:Timeline
Symbol 351 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 352 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 353 MovieClip [__Packages.mx.transitions.Tween]
Symbol 354 MovieClip [__Packages.mx.transitions.easing.Strong]
Symbol 87 FontUsed by:88 114 115 116
Symbol 88 TextUses:87Used by:Timeline
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:95
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:95
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:90 92 94Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 GraphicUsed by:113
Symbol 98 FontUsed by:99 114 115 116 117 172 173 174 176 177 178 180 181 182
Symbol 99 EditableTextUses:98Used by:113
Symbol 100 EditableTextUses:71Used by:113
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:113
Symbol 103 EditableTextUses:71Used by:113
Symbol 104 TextUses:71Used by:113
Symbol 105 TextUses:71Used by:113
Symbol 106 TextUses:71Used by:113
Symbol 107 TextUses:71Used by:113
Symbol 108 TextUses:71Used by:113
Symbol 109 TextUses:71Used by:113
Symbol 110 TextUses:71Used by:113
Symbol 111 TextUses:71Used by:113
Symbol 112 TextUses:71Used by:113
Symbol 113 MovieClipUses:97 99 100 102 103 104 105 106 107 108 109 110 111 112Used by:Timeline
Symbol 114 EditableTextUses:71 87 98Used by:Timeline
Symbol 115 EditableTextUses:71 87 98Used by:Timeline
Symbol 116 EditableTextUses:71 87 98Used by:Timeline
Symbol 117 TextUses:98Used by:Timeline
Symbol 118 FontUsed by:119
Symbol 119 TextUses:118Used by:Timeline
Symbol 120 TextUses:71Used by:121
Symbol 121 MovieClipUses:120Used by:Timeline
Symbol 122 TextUses:71Used by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:122 123Used by:Timeline
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:Timeline
Symbol 127 GraphicUsed by:128 253
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClipUses:129 131Used by:Timeline
Symbol 133 GraphicUsed by:145
Symbol 134 GraphicUsed by:145
Symbol 135 GraphicUsed by:145
Symbol 136 GraphicUsed by:145
Symbol 137 GraphicUsed by:145
Symbol 138 GraphicUsed by:145
Symbol 139 GraphicUsed by:145
Symbol 140 GraphicUsed by:145
Symbol 141 GraphicUsed by:145
Symbol 142 GraphicUsed by:145
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:133 134 135 136 137 138 139 140 141 142 143 144Used by:Timeline
Symbol 146 EditableTextUses:71Used by:Timeline
Symbol 147 EditableTextUses:10Used by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:Timeline
Symbol 150 EditableTextUses:71Used by:Timeline
Symbol 151 GraphicUsed by:167
Symbol 152 ShapeTweeningUsed by:155
Symbol 153 ShapeTweeningUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:152 153 154Used by:167
Symbol 156 GraphicUsed by:167
Symbol 157 GraphicUses:49Used by:167
Symbol 158 GraphicUsed by:167
Symbol 159 GraphicUses:49Used by:167
Symbol 160 GraphicUsed by:167
Symbol 161 GraphicUses:49Used by:167
Symbol 162 GraphicUsed by:167
Symbol 163 GraphicUsed by:167
Symbol 164 ShapeTweeningUsed by:167
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [spider]Uses:151 155 156 157 158 159 160 161 162 163 164 165 166Used by:Timeline
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip [spines]Uses:168 169Used by:Timeline
Symbol 171 EditableTextUses:71Used by:Timeline
Symbol 172 TextUses:98Used by:175
Symbol 173 TextUses:98Used by:175
Symbol 174 TextUses:98Used by:175
Symbol 175 MovieClip [instrMove]Uses:172 173 174Used by:Timeline
Symbol 176 TextUses:98Used by:179
Symbol 177 TextUses:98Used by:179
Symbol 178 TextUses:98Used by:179
Symbol 179 MovieClip [instrItem]Uses:176 177 178Used by:Timeline
Symbol 180 TextUses:98Used by:183
Symbol 181 TextUses:98Used by:183
Symbol 182 TextUses:98Used by:183
Symbol 183 MovieClip [instrWeap]Uses:180 181 182Used by:Timeline
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:Timeline
Symbol 188 ShapeTweeningUsed by:191
Symbol 189 ShapeTweeningUsed by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [blast]Uses:188 189 190Used by:Timeline
Symbol 192 EditableTextUses:71Used by:Timeline
Symbol 193 ShapeTweeningUsed by:200
Symbol 194 ShapeTweeningUsed by:200
Symbol 195 GraphicUsed by:200
Symbol 196 GraphicUsed by:200
Symbol 197 ShapeTweeningUsed by:200
Symbol 198 ShapeTweeningUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip [defiler]Uses:193 194 195 196 197 198 199Used by:Timeline
Symbol 201 GraphicUsed by:209
Symbol 202 GraphicUsed by:209
Symbol 203 GraphicUsed by:209
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:209
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip [ultra]Uses:201 202 203 204 205 207 208Used by:Timeline
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 ShapeTweeningUsed by:218
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [flier]Uses:210 211 212 213 214 215 216 217Used by:Timeline
Symbol 219 GraphicUsed by:225
Symbol 220 GraphicUsed by:225
Symbol 221 GraphicUsed by:225
Symbol 222 GraphicUsed by:225
Symbol 223 ShapeTweeningUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClip [circle]Uses:219 220 221 222 223 224Used by:Timeline
Symbol 226 GraphicUsed by:236
Symbol 227 GraphicUsed by:236
Symbol 228 GraphicUsed by:236
Symbol 229 GraphicUsed by:236
Symbol 230 GraphicUsed by:236
Symbol 231 GraphicUsed by:236
Symbol 232 GraphicUsed by:236
Symbol 233 GraphicUsed by:236
Symbol 234 ShapeTweeningUsed by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClip [slug]Uses:226 227 228 229 230 231 232 233 234 235Used by:Timeline
Symbol 237 GraphicUsed by:247
Symbol 238 ShapeTweeningUsed by:247
Symbol 239 GraphicUsed by:247
Symbol 240 GraphicUsed by:247
Symbol 241 GraphicUsed by:247
Symbol 242 GraphicUsed by:247
Symbol 243 ShapeTweeningUsed by:247
Symbol 244 GraphicUsed by:247
Symbol 245 ShapeTweeningUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClip [mutalisk]Uses:237 238 239 240 241 242 243 244 245 246Used by:Timeline
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClip [money]Uses:248 64Used by:Timeline
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:Timeline
Symbol 252 GraphicUsed by:Timeline
Symbol 253 MovieClipUses:127Used by:Timeline
Symbol 254 EditableTextUses:71Used by:Timeline
Symbol 255 GraphicUsed by:258
Symbol 256 ShapeTweeningUsed by:258
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:255 256 257Used by:Timeline
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:Timeline
Symbol 261 MovieClipUses:64Used by:Timeline
Symbol 262 MovieClipUses:64Used by:Timeline
Symbol 263 GraphicUsed by:Timeline
Symbol 264 GraphicUsed by:266
Symbol 265 TextUses:71Used by:266
Symbol 266 MovieClipUses:264 265Used by:Timeline
Symbol 267 GraphicUsed by:269
Symbol 268 TextUses:71Used by:269
Symbol 269 MovieClipUses:267 268Used by:Timeline
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:Timeline
Symbol 272 TextUses:71Used by:Timeline
Symbol 273 EditableTextUses:71Used by:Timeline
Symbol 274 EditableTextUses:71Used by:Timeline
Symbol 275 GraphicUsed by:280
Symbol 276 GraphicUsed by:280
Symbol 277 EditableTextUses:71Used by:280
Symbol 278 ShapeTweeningUsed by:280
Symbol 279 ShapeTweeningUsed by:280
Symbol 280 MovieClipUses:275 276 277 278 279Used by:Timeline
Symbol 281 EditableTextUses:10Used by:Timeline
Symbol 282 EditableTextUses:10Used by:Timeline
Symbol 283 EditableTextUses:10Used by:Timeline
Symbol 284 GraphicUsed by:Timeline
Symbol 285 GraphicUsed by:328
Symbol 286 TextUses:71Used by:328
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:328
Symbol 289 TextUses:71Used by:328
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:328
Symbol 292 TextUses:71Used by:328
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:328
Symbol 295 TextUses:71Used by:328
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:328
Symbol 298 TextUses:71Used by:328
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:328
Symbol 301 TextUses:71Used by:328
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:328
Symbol 304 TextUses:71Used by:328
Symbol 305 TextUses:71Used by:328
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:328
Symbol 308 TextUses:71Used by:328
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:328
Symbol 311 TextUses:71Used by:328
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:328
Symbol 314 TextUses:71Used by:328
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:328
Symbol 317 TextUses:71Used by:328
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:328
Symbol 320 TextUses:71Used by:328
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:328
Symbol 323 TextUses:71Used by:328
Symbol 324 TextUses:71Used by:328
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:328
Symbol 327 TextUses:71Used by:328
Symbol 328 MovieClipUses:285 286 288 289 291 292 294 295 297 298 300 301 303 304 305 307 308 310 311 313 314 316 317 319 320 322 323 324 326 327Used by:Timeline
Symbol 329 FontUsed by:330
Symbol 330 EditableTextUses:329Used by:Timeline
Symbol 331 TextUses:71Used by:Timeline
Symbol 332 GraphicUsed by:340
Symbol 333 FontUsed by:334 336 337 338 339
Symbol 334 TextUses:333Used by:340
Symbol 335 SoundUsed by:340
Symbol 336 TextUses:333Used by:340
Symbol 337 TextUses:333Used by:340
Symbol 338 TextUses:333Used by:340
Symbol 339 TextUses:333Used by:340
Symbol 340 MovieClipUses:332 334 335 336 337 338 339Used by:Timeline
Symbol 341 TextUses:71Used by:Timeline
Symbol 342 FontUsed by:343 344
Symbol 343 TextUses:342Used by:Timeline
Symbol 344 EditableTextUses:342Used by:Timeline
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:347
Symbol 347 MovieClipUses:346Used by:Timeline
Symbol 348 TextUses:71Used by:349
Symbol 349 MovieClipUses:348Used by:Timeline
Symbol 350 SoundUsed by:Timeline

Instance Names

"loader"Frame 1Symbol 76 MovieClip
"mutebtn"Frame 1Symbol 82 MovieClip
"cmouse"Frame 1Symbol 86 MovieClip
"btnplay"Frame 61Symbol 64 MovieClip
"btnload"Frame 61Symbol 64 MovieClip
"missions"Frame 61Symbol 113 MovieClip
"saved"Frame 61Symbol 121 MovieClip
"night"Frame 62Symbol 128 MovieClip
"base"Frame 62Symbol 132 MovieClip
"person"Frame 62Symbol 145 MovieClip
"day"Frame 62Symbol 146 EditableText
"weaponswitch"Frame 62Symbol 147 EditableText
"scrub"Frame 62Symbol 149 MovieClip
"money"Frame 62Symbol 150 EditableText
"countdown"Frame 62Symbol 171 EditableText
"shield"Frame 62Symbol 185 MovieClip
"ekill"Frame 62Symbol 192 EditableText
"sci0"Frame 62Symbol 251 MovieClip
"sci1"Frame 62Symbol 251 MovieClip
"sci2"Frame 62Symbol 251 MovieClip
"pbar"Frame 62Symbol 253 MovieClip
"frames"Frame 62Symbol 254 EditableText
"hbar"Frame 62Symbol 253 MovieClip
"pausedScr"Frame 62Symbol 258 MovieClip
"cont"Frame 63Symbol 266 MovieClip
"savegame"Frame 63Symbol 269 MovieClip
"saved"Frame 63Symbol 271 MovieClip
"money"Frame 63Symbol 273 EditableText
"hbar"Frame 63Symbol 253 MovieClip
"healthamm"Frame 63Symbol 274 EditableText
"wb"Frame 63Symbol 64 MovieClip
"ub"Frame 63Symbol 64 MovieClip
"db"Frame 63Symbol 64 MovieClip
"obtn"Frame 63Symbol 280 MovieClip
"itemname"Frame 63Symbol 281 EditableText
"mmoney"Frame 63Symbol 282 EditableText
"diffbtn"Frame 63Symbol 73 MovieClip [diffbtn]
"changeDiff"Frame 63Symbol 283 EditableText
"pictures"Frame 63Symbol 328 MovieClip
"armyrank"Frame 64Symbol 330 EditableText
"rank"Frame 64Symbol 340 MovieClip
"showkills"Frame 64Symbol 344 EditableText
"lines"Frame 64Symbol 347 MovieClip
"restart"Frame 64Symbol 64 MovieClip
"splash"Symbol 68 MovieClip [laser] Frame 1Symbol 64 MovieClip
"level"Symbol 73 MovieClip [diffbtn] Frame 1Symbol 72 EditableText
"out"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"mbtn0"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn1"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn2"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn3"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn4"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn5"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn6"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn7"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"brief"Symbol 113 MovieClip Frame 1Symbol 103 EditableText
"mbtn8"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"radar4"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"radar3"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"radar2"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"radar1"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"radar0"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"leg1"Symbol 167 MovieClip [spider] Frame 1Symbol 155 MovieClip
"leg2"Symbol 167 MovieClip [spider] Frame 1Symbol 155 MovieClip
"leg4"Symbol 167 MovieClip [spider] Frame 1Symbol 155 MovieClip
"leg3"Symbol 167 MovieClip [spider] Frame 1Symbol 155 MovieClip
"leg5"Symbol 167 MovieClip [spider] Frame 1Symbol 155 MovieClip
"leg0"Symbol 167 MovieClip [spider] Frame 1Symbol 155 MovieClip
"inner"Symbol 249 MovieClip [money] Frame 1Symbol 64 MovieClip
"item"Symbol 280 MovieClip Frame 1Symbol 277 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "click"
ExportAssets (56)Timeline Frame 1Symbol 2 as "exp"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 9 as "canister"
ExportAssets (56)Timeline Frame 1Symbol 12 as "letterP"
ExportAssets (56)Timeline Frame 1Symbol 14 as "letterL"
ExportAssets (56)Timeline Frame 1Symbol 16 as "letterA"
ExportAssets (56)Timeline Frame 1Symbol 18 as "letterY"
ExportAssets (56)Timeline Frame 1Symbol 21 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 25 as "spray"
ExportAssets (56)Timeline Frame 1Symbol 28 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 30 as "letterC"
ExportAssets (56)Timeline Frame 1Symbol 32 as "letterR"
ExportAssets (56)Timeline Frame 1Symbol 34 as "letterE"
ExportAssets (56)Timeline Frame 1Symbol 36 as "letterT"
ExportAssets (56)Timeline Frame 1Symbol 38 as "letterG"
ExportAssets (56)Timeline Frame 1Symbol 40 as "letterM"
ExportAssets (56)Timeline Frame 1Symbol 42 as "letterO"
ExportAssets (56)Timeline Frame 1Symbol 44 as "letterD"
ExportAssets (56)Timeline Frame 1Symbol 46 as "letterN"
ExportAssets (56)Timeline Frame 1Symbol 48 as "letterW"
ExportAssets (56)Timeline Frame 1Symbol 51 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 53 as "letterI"
ExportAssets (56)Timeline Frame 1Symbol 55 as "letterS"
ExportAssets (56)Timeline Frame 1Symbol 57 as "letterU"
ExportAssets (56)Timeline Frame 1Symbol 60 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 68 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 73 as "diffbtn"
ExportAssets (56)Timeline Frame 1Symbol 351 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 352 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 353 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 354 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 62Symbol 167 as "spider"
ExportAssets (56)Timeline Frame 62Symbol 170 as "spines"
ExportAssets (56)Timeline Frame 62Symbol 175 as "instrMove"
ExportAssets (56)Timeline Frame 62Symbol 179 as "instrItem"
ExportAssets (56)Timeline Frame 62Symbol 183 as "instrWeap"
ExportAssets (56)Timeline Frame 62Symbol 191 as "blast"
ExportAssets (56)Timeline Frame 62Symbol 200 as "defiler"
ExportAssets (56)Timeline Frame 62Symbol 209 as "ultra"
ExportAssets (56)Timeline Frame 62Symbol 218 as "flier"
ExportAssets (56)Timeline Frame 62Symbol 225 as "circle"
ExportAssets (56)Timeline Frame 62Symbol 236 as "slug"
ExportAssets (56)Timeline Frame 62Symbol 247 as "mutalisk"
ExportAssets (56)Timeline Frame 62Symbol 249 as "money"

Labels

"dead"Symbol 167 MovieClip [spider] Frame 15
"dead"Symbol 200 MovieClip [defiler] Frame 7
"dead"Symbol 209 MovieClip [ultra] Frame 9
"dead"Symbol 218 MovieClip [flier] Frame 6
"dead"Symbol 225 MovieClip [circle] Frame 7
"dead"Symbol 236 MovieClip [slug] Frame 15
"dead"Symbol 247 MovieClip [mutalisk] Frame 13
"rOver"Symbol 280 MovieClip Frame 2
"blink"Symbol 280 MovieClip Frame 6
"rOut"Symbol 280 MovieClip Frame 13




http://swfchan.com/8/38864/info.shtml
Created: 12/5 -2019 22:14:10 Last modified: 12/5 -2019 22:14:10 Server time: 22/12 -2024 19:01:16