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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/72915343?noj=FRM72915343-23DC" width="1" height="1"></div>

Clash 'N Slash Worlds Away.swf

This is the info page for
Flash #38969

(Click the ID number above for more basic data on this flash file.)


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Developed by

FREE download

Play NOW

CNS: Worlds Away WEB

This is an UFO invasion
Use your mouse to control space
ship and defend your planet

CNS: Worlds Away FULL

Enjoy enhanced gameplay
Try FULL version for FREE!
- fullscreen gameplay
- tons of levels and weapons
- planet and ship upgrades

v2

Music

Sound

LEVEL 1

LEVEL
COMPLETE

GAME
PAUSED

GAME
UNPAUSED

KILL THE
BOSS

0123456789

score:

enemies destroyed:

bonuses acquired:

shots made:

0123456789

I will help to manage things on
the planet and improve it's
defensive capabilities. We have
built Restoration Facilities that
will improve planet self-repair

We have managed to build a Defense
Department that will improve planet
defense

We have managed to build Support
Facilities that will improve planet
self-repair

We have managed to build an
Aircraft Carrier that will decrease
the respawn time of your ship

We have managed to install
additional engines that will help us
recover from damage faster

OK!

Free points:

Weapons will reload faster

Improves ship armor

Bullets will fly faster

Increase clip size

More score
from enemies

Your ship will explode more deadly when destroyed

Your ship will regenerate some hit-points over time

Your ship will fly much faster

Will allow your weapons to burst more bullets per minute

Machine gun

Shotgun

Rocket launcher

Plasma gun

CNS: Worlds Away FULL version

Are you strong enough to stand against alien invaders?
Download your FREE trial of full version and find out!
- Enhanced graphics and special effects
- 60 thrilling levels + 13 bonus levels
- 19 awesome weapons
- Over 70 enemy types
- 17 unique power-ups
- Planet and ship upgrades
- Fullscreen gameplay
- And many more!

You have completed web version of the game
BUT... Adventure is not over yet!

Replay the web version on higher
difficulty to get higer score

Your score:

0123456789

Your name here

Submit

Get FULL version

Play again

CONGRATULATIONS!

0123456789

Your name here

CNS: Wolrds Away FULL version

Are you strong enough to stand against alien invaders?
Download your free trial of full version and find out!
- Enhanced graphics and FX
- 60 + 13 thrilling levels
- 19 awesome weapons
- Over 70 enemy types
- 17 unique power-ups
- Planet and ship upgrades
- Fullscreen gameplay
- And many more!

Continue

TRY FULL VERSION

Bonuses available in Clash'N Slash WEB version:

Bonuses available in Clash'N Slash FULL version:

...and many more!

Enemies available in Clash'N Slash WEB version:

FULL version also features:

...plus asteroids, comets, bosses, and many
more, total of more than 70 enemy types

Try to defeat challenging bosses in FULL  version:

FULL version features almost 20 different weapons
that can be switched during battle

In FULL version you can upgrade your ship and
build structures on your planet

INTRODUCING OUR HEROES:

Name: BARRY BARNES
Alias: CLASH
Occupation:
SPACESHIP PILOT

Name: LIZ VALENTINE
Alias: SLASH
Occupation: BASE
SUPERVISOR

Liz and Barry are intergalactic
soldiers assigned to a very
important patrol mission in the
depths of space

I'm telling you,
patrolling this far
corner of the galaxy is
like one long vacation!

Yeah, sunbathing
while on guard duty
makes joining the
fleet worth it!

SUDDENLY...

What the hell was
THAT?

Looks like we've got
company

Pesky aliens! I'm gonna
show you who's boss!

Good luck Barry!
Meanwhile, I'm gonna
arrange some kind of
defense here

ActionScript [AS1/AS2]

Frame 1
copyright = "Copyright (c) 2005-2006 by Yaroslav Yanovsky, Enkord Ltd."; var plLoaded = false; var plLoadState = (int((this.getBytesLoaded() / this.getBytesTotal()) * 100) + "%"); fscommand ("showmenu", false); fscommand ("allowscale", false); fscommand ("wmode", "opaque");
Frame 2
if (this.getBytesLoaded() < this.getBytesTotal()) { gotoAndPlay ("load"); }
Frame 3
function adjustScore(value) { var _local1 = _root; _local1.score = _local1.score + value; if (_local1.score < 0) { _local1.score = 0; } } function togglePause() { if (paused) { message.gotoAndPlay("unpaused"); } else { message.gotoAndPlay("paused"); } togglePauseSilent(); } function togglePauseSilent() { paused = !paused; } function getEncodedValue(v, key) { var _local3 = key; var _local1 = (v ^ _local3).toString(); var a = new Array(); a.push(_local3); var _local2 = new Array(); i = 0; while (i < _local1.length) { _local2.push(_local1.charCodeAt(i) ^ _local3); i++; } a.push(_local2.length ^ _local3); a = a.concat(_local2); return(a.join(",")); } function getScoreEncoded() { var key1 = random(16777215); var _local3 = random(16777215); while (_local3 == key1) { _local3 = random(16777215); } var _local2 = random(16777215); while ((_local2 == key1) || (_local2 == _local3)) { _local2 = random(16777215); } var _local1 = random(16777215); while (((_local1 == key1) || (_local1 == _local3)) || (_local1 == _local2)) { _local1 = random(16777215); } var lev = (_root.level + (6 * _root.difficulty)); return(new Array(getEncodedValue(_root.score, key1), getEncodedValue(lev, _local3), getEncodedValue(_root.score, _local2), getEncodedValue(lev, _local1))); } function updateMouse() { var _local2 = _root._xmouse; var _local1 = _root._ymouse; var _local3 = (((_local2 > 0) && (_local2 < 480)) && (_local1 > 0)) && (_local1 < 360); if (_local3 != mouseInRect) { if ((mouseInRect = _local3)) { Mouse.hide(); cursor._visible = true; } else { Mouse.show(); cursor._visible = false; } } cursor._x = _local2; cursor._y = _local1; } function updateTitle() { updateMouse(); } function hideOffscreenStuff() { ufo.gotoAndStop("dead"); ufo2.gotoAndStop("dead"); terran.gotoAndStop("dead"); terran3.gotoAndStop("dead"); fidbus.gotoAndStop("dead"); mine.gotoAndStop("dead"); mine2.gotoAndStop("dead"); boss.gotoAndStop("dead"); child.gotoAndStop("dead"); caskorange.gotoAndStop("dead"); caskred.gotoAndStop("dead"); caskyellow.gotoAndStop("dead"); caskblue.gotoAndStop("dead"); caskgreen.gotoAndStop("dead"); box.gotoAndStop("dead"); bullet1.gotoAndStop("dead"); bullet2.gotoAndStop("dead"); bullet3.gotoAndStop("dead"); bullet4.gotoAndStop("dead"); bulletcover.gotoAndStop("dead"); plasma.gotoAndStop("dead"); aimsrc.gotoAndStop("dead"); shiphpsrc.gotoAndStop("dead"); shipxpsrc.gotoAndStop("dead"); planethpsrc.gotoAndStop("dead"); weaponsrc.gotoAndStop("dead"); playersrc.gotoAndStop("dead"); asteroid.gotoAndStop("dead"); caskwhite.gotoAndStop("dead"); asteroid_sm.gotoAndStop("dead"); asteroid_tiny.gotoAndStop("dead"); } function upgradeNumberToName(num) { switch (num) { case 1 : return("armor"); case 2 : return("bulletspeed"); case 3 : return("clipsize"); case 4 : return("experience"); case 5 : return("explosion"); case 6 : return("reload"); case 7 : return("repair"); case 8 : return("shipspeed"); case 9 : return("shotspeed"); } } function buildingNumberToName(num) { switch (Number(num)) { case 1 : return("upgrade1"); case 2 : return("upgrade2"); case 3 : return("upgrade3"); case 4 : return("upgrade4"); case 5 : return("upgrade5"); } } function playSound(snd) { if (_root.soundEnabled) { _root.sound.gotoAndPlay(snd); } } function playMusic(snd) { if (_root.musicEnabled) { stopAllSounds(); _root.sound.gotoAndPlay(snd); } } increasing = function (nm, steps, time, dir, size1, x1, y1, size2, x2, y2) { var _local1 = size1; var _local3 = time; function process() { nm._width = nm._width + dwidth; nm._height = nm._height + dheight; nm._x = (x1 + ((x2 - x1) / step)) + (((-nm._width) + width0) / 2); nm._y = (y1 + ((y2 - y1) / step)) + (((-nm._height) + height0) / 2); step++; if (step == steps) { clearInterval(interval); _root.nextplay(); } } if (steps == undefined) { steps = 10; } if (_local3 == undefined) { _local3 = 1000; } if (_local1 == undefined) { _local1 = 0; } if (x1 == undefined) { x1 = nm._x; } if (y1 == undefined) { y1 = nm._y; } if (size2 == undefined) { size2 = 100; } if (x2 == undefined) { x2 = nm._x; } if (y2 == undefined) { y2 = nm._y; } if (dir == undefined) { dir = "normal"; } var step = 0; var dwidth; var dheight; var width0 = nm._width; var height0 = nm._height; var _local2 = (size2 - _local1) / steps; var step = 0; nm._visible = true; switch (dir) { case "normal" : dwidth = (_local2 * width0) / 100; dheight = (_local2 * height0) / 100; nm._width = nm._width * (_local1 / 100); nm._height = nm._height * (_local1 / 100); break; case "toRight" : break; case "toLeft" : break; case "horisontal" : dwidth = (_local2 * width0) / 100; dheight = 0; nm._width = nm._width * (_local1 / 100); break; case "toTop" : break; case "toBottom" : break; case "vertical" : dwidth = 0; dheight = (_local2 * height0) / 100; nm._height = nm._height * (_local1 / 100); } nm._x = x1 + (((-nm._width) + width0) / 2); nm._y = y1 + (((-nm._height) + height0) / 2); var interval = setInterval(process, _local3 / steps); }; var rootURL = "http://www.enkord.com/"; if (moreGamesURL == undefined) { moreGamesURL = rootURL; } if (downloadURL == undefined) { downloadURL = rootURL + "games/clashnslashworldsaway/download/"; } if (orderURL == undefined) { orderURL = rootURL + "product.php?action=order&product=clashnslashworldsaway&from=webversion"; } if (hiscoreURL == undefined) { hiscoreURL = rootURL + "games/clashnslashworldsaway/web/hiscore.php"; } var _r; var paused = false; var curscreen = "none"; var curweapon = 0; aimsrc.duplicateMovieClip("cursor", 15000); var mouseState = false; var prevMouseState = false; var gameInit = true; var score = 0; var difficulty = 0; var musicEnabled = true; var soundEnabled = true; var mouseInRect = ((((x > 0) && (x < 480)) && (y > 0)) && (y < 360)); if (mouseInRect) { Mouse.hide(); } hideOffscreenStuff(); cursor.gotoAndPlay("arrow"); _root.bg.gotoAndStop("space2");
Frame 4
playMusic("menumusic");
Frame 5
_quality = "high"; updateTitle(); _root.bg.gotoAndStop("space2"); play();
Frame 6
updateTitle(); gotoAndPlay ("titlerepeat");
Frame 7
function doInitLevel1() { var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); game.maxspawn = 20; _root.curweapon = 0; game.shipupgrades = true; game.shipupgradeshint = true; game.planetupgrades = false; game.unlockedweapons = 1; _root.bg.gotoAndStop("space1"); } function doSpawnLevel1(count) { var _local2 = count; if (_local2 < 20) { if (_local2 > 17) { var _local1 = 0; while (_local1 <= 1) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local1++; } } var _local1 = 0; while (_local1 < (((_local2 % 2) == 0) ? 1 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.2, ufo, bonus); _local1++; } } } function doInitLevel2() { var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); game.maxspawn = 60; _root.curweapon = 1; game.shipupgrades = true; game.planetupgradeshint = true; game.unlockedweapons = 1; _root.bg.gotoAndStop("space1"); } function doSpawnLevel2(count) { var _local1 = count; if (_local1 == 0) { game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); } if (_local1 < 20) { if (_local1 > 17) { var _local2 = 0; while (_local2 <= (((_local1 % 2) == 0) ? 1 : 0)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 0)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SLIME; } else if (roll == 7) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.25, terran, bonus, true); _local2++; } } else if (_local1 < 40) { if (_local1 > 37) { var _local2 = 0; while (_local2 <= (((_local1 % 2) == 0) ? 1 : 0)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_SLIME; } else if (roll == 10) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.2, ufo2, bonus); _local2++; } } else if (_local1 < 60) { var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 0)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } else if (roll == 9) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.3, ufo2, bonus); _local2++; } game.spawnOffscreen(0.2, ufo, 0); } } function doInitLevel3() { var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); _root.curweapon = 2; game.maxspawn = 60; game.shipupgrades = true; game.unlockedweapons = 2; _root.bg.gotoAndStop("space1"); } function doSpawnLevel3(count) { var _local2 = count; if (_local2 < 20) { if (_local2 == 0) { game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); } game.spawnOnscreen(0.3, mine, "entity", 0); if (_local2 > 10) { game.spawnOnscreen(0.2, mine, "entity", 0); } } else if (_local2 < 40) { var _local1 = 0; while (_local1 < (((_local2 % 3) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_SPREAD; } else if (roll == 6) { bonus = BONUS_ICE; } game.spawnOffscreen(0.2, ufo, bonus); _local1++; } } else if (_local2 < 60) { var _local1 = 0; while (_local1 < (((_local2 % 3) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_SPREAD; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_ICE; } else if (roll <= 12) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.3, ufo2, bonus); _local1++; } } } function doInitLevel4() { var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); _root.curweapon = 2; game.maxspawn = 60; game.shipupgrades = true; game.unlockedweapons = 3; _root.bg.gotoAndStop("space2"); } function doSpawnLevel4(count) { var _local2 = count; if (_local2 < 20) { if (_local2 < 10) { game.spawnOffscreen(0.6, asteroid_sm, 0); } if (_local2 > 15) { var _local1 = 0; while (_local1 <= 3) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_ICE; } game.spawnOnscreen(0.3, mine, "entity", bonus); _local1++; } } var _local1 = 0; while (_local1 < (((_local2 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.25, terran, bonus, true); _local1++; } } else if (_local2 < 40) { var _local1 = 0; while (_local1 < (((_local2 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_ICE; } else if (roll <= 12) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.3, ufo2, bonus); _local1++; } } else if (_local2 < 60) { var _local1 = 0; while (_local1 < (((_local2 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_SLIME; } else if (roll <= 12) { bonus = BONUS_ROCKET; } game.spawnOnscreen(0.3, mine2, bonus); _local1++; } game.spawnOffscreen(0.3, ufo2, 0); } } function doInitLevel5() { var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); game.weapon.isRocket = true; _root.curweapon = 3; game.maxspawn = 80; game.unlockedweapons = 3; _root.bg.gotoAndStop("space2"); } function doSpawnLevel5(count) { var _local1 = count; if (_local1 == 0) { game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); game.spawnOnscreen(0.4, asteroid, "orbit"); } if (_local1 < 20) { if (_local1 < 5) { game.spawnOnscreen(0.2, mine2, "entity", bonus); } if (_local1 > 17) { var _local2 = 0; while (_local2 <= 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, fidbus, bonus, true); _local2++; } _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, ufo, bonus); _local2++; } } else if (_local1 < 40) { if (_local1 > 37) { var _local2 = 0; while (_local2 <= (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_ICE; } else if (roll <= 12) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.3, fidbus, bonus, true); _local2++; } } else if (_local1 < 60) { if (_local1 > 55) { var _local2 = 0; while (_local2 <= (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.35, terran3, bonus, true); _local2++; } game.spawnOffscreen(0.2, ufo, 0); } else if (_local1 < 80) { if (_local1 > 75) { var _local2 = 0; while (_local2 <= (((_local1 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_NUKE; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOnscreen(0.3, mine2, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } game.spawnOffscreen(0.3, ufo2, bonus); _local2++; } game.spawnOffscreen(0.35, terran3, 0, true); } } function doInitLevel6() { var _local2 = _root; var _local1 = weapons[currentWeapon]; game.weapon = new WeaponClass(_local1.clp, _local1.cd, _local1.imc); _local2.curweapon = 0; _local2.bossCounter = 55; game.maxspawn = 60; game.unlockedweapons = 3; _local2.bg.gotoAndStop("space2"); } function doSpawnLevel6(count) { var _local1 = count; if (_local1 < 20) { if (_local1 > 17) { var _local2 = 0; while (_local2 <= 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, terran, bonus, true); _local2++; } _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 1 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, fidbus, bonus, true); _local2++; } } else if (_local1 < 40) { if (_local1 > 37) { var _local2 = 0; while (_local2 <= (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_ICE; } else if (roll <= 12) { bonus = BONUS_ROCKET; } game.spawnOffscreen(0.3, ufo2, bonus); _local2++; } } else if (_local1 < 60) { if (_local1 == _root.bossCounter) { game.spawnOnscreen(0.6, boss, "boss"); message.gotoAndPlay("killboss"); } if (_local1 > 55) { var _local2 = 0; while (_local2 <= (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } _local2++; } game.spawnOffscreen(0.2, fidbus, 0, true); } else if (_local1 < 200) { if (_local1 > 75) { var _local2 = 0; while (_local2 <= (((_local1 % 2) == 0) ? 1 : 0)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_NUKE; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOnscreen(0.3, mine2, "entity", bonus); _local2++; } } var _local2 = 0; while (_local2 < (((_local1 % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } _local2++; } game.spawnOffscreen(0.35, terran3, 0, true); } } var level = 1; levelNumber = 6; score = 0; noshoot = false; upgrades = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; buildings = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; points = 0; bossCounter = 0; GUN = 0; CANNON = 1; SHRAPNEL = 2; ROCKET = 3; wPLASMA = 4; gunWeapon = new Object(); gunWeapon.clp = 10; gunWeapon.cd = 40; gunWeapon.wName = "gun"; gunWeapon.wEnable = true; gunWeapon.imc = bullet1; cannonWeapon = new Object(); cannonWeapon.clp = 25; cannonWeapon.cd = 12; cannonWeapon.wName = "cannon"; cannonWeapon.wEnable = false; cannonWeapon.imc = bullet2; shrapnelWeapon = new Object(); shrapnelWeapon.clp = 8; shrapnelWeapon.cd = 30; shrapnelWeapon.wName = "shrapnel"; shrapnelWeapon.wEnable = false; shrapnelWeapon.imc = bullet3; rocketWeapon = new Object(); rocketWeapon.clp = 6; rocketWeapon.cd = 40; rocketWeapon.wName = "rocket"; rocketWeapon.wEnable = false; rocketWeapon.imc = bullet4; plasmaWeapon = new Object(); plasmaWeapon.clp = 10; plasmaWeapon.cd = 50; plasmaWeapon.wName = "plasma"; plasmaWeapon.wEnable = false; plasmaWeapon.imc = plasma; weapons = new Array(); weapons[GUN] = gunWeapon; weapons[CANNON] = cannonWeapon; weapons[SHRAPNEL] = shrapnelWeapon; weapons[ROCKET] = rocketWeapon; weapons[wPLASMA] = plasmaWeapon; currentWeapon = GUN; LisWords = []; LisWords[1] = "I will help to manage things on the planet and improve it's defense capabilities. We have built Restoration Facilities that will improve planet self-repair"; LisWords[2] = "We have managed to build Defense Department that will improve planet defense"; LisWords[3] = "We have managed to build Support Facilities that will improve planet self-repair"; LisWords[4] = "We have managed to build Aircraft Carrier that will decrease respawn time of your ship"; LisWords[5] = "We have managed to build Starport that will decrease respawn time of your ship";
Instance of Symbol 544 MovieClip "message" in Frame 7
/* no clip actions */
Frame 8
function deg2rad(fVal) { return((fVal * Math.PI) / 180); } function rad2deg(fVal) { return(fVal * 57.2957795130823); } function getLength(x, y) { return(Math.sqrt((x * x) + (y * y))); } function setLength(x, y, len) { var _local2 = y; var _local3 = x; var _local1 = getLength(_local3, _local2); if (_local1 < 1E-5) { } else { if (len > 1E-5) { _local1 = _local1 / len; _local3 = _local3 / _local1; _local2 = _local2 / _local1; } else { _local3 = 0; _local2 = 0; } return([_local3, _local2]); } return(undefined); } function EntityClass(x, y, imc) { var _local1 = this; imc.duplicateMovieClip("entity" + entityCounter, entityCounter); _local1.mc = _root["entity" + entityCounter]; entityCounter++; _local1.mc._x = x; _local1.mc._y = y; _local1.velocityX = 0; _local1.velocityY = 0; _local1.alive = true; _local1.status = STATUS_NORMAL; _local1.TYPE = ""; _local1.laststatus = 0; _local1.bonus = 0; } function OrbitClass(x, y, imc) { var _local1 = this; imc.duplicateMovieClip("orbit" + entityCounter, entityCounter); _local1.mc = _root["orbit" + entityCounter]; entityCounter++; _local1.mc._x = x; _local1.mc._y = y; _local1.velocityX = 0; _local1.velocityY = 0; _local1.alive = true; } function BonusClass(x, y, fx, imc) { super(x, y, imc); this.effect = fx; } function PlayerClass(imc) { var _local1 = this; _local1.velocityX = 0; _local1.velocityY = 0; if (player) { _local1.mc = player; } else { imc.duplicateMovieClip("player", guiDepth++); _local1.mc = player; } _local1.maxhp = 18; _local1.hp = _local1.maxhp; _local1.lastdamage = 0; _local1.lastrepair = 0; _local1.damagepause = 40; _local1.repairpause = 150; _local1.respawnpause = respawnTime * 2; } function PlanetClass(imc) { this.mc = imc; this.velocityX = 0; this.velocityY = 0; this.maxhp = 200; this.hp = this.maxhp; this.lastregen = 0; for (var i in game.buildings) { var nm = eval ((this.mc._name + "/planet.upgrade") + i); if (game.buildings[i]) { nm.gotoAndStop("on"); } } } function WeaponClass(clp, cd, imc) { i = 1; while (i <= 40) { var obj = eval ("bulletcover" + i); if (typeof(obj) == "movieclip") { obj.removeMovieClip(); } i++; } this.maxclip = clp; this.clip = this.maxclip; this.cooldown = cd; this.lastshot = 0; gui.clip.gotoAndPlay(this.clip + 2); this.reloaded = 0; this.mc = imc; this.isShrapnel = false; this.isRocket = false; this.isPlasma = false; if (_root.currentWeapon == SHRAPNEL) { this.isShrapnel = true; } if (_root.currentWeapon == ROCKET) { this.isRocket = true; } if (_root.currentWeapon == wPLASMA) { this.isPlasma = true; this.isShrapnel = true; } i = 1; while (i <= 40) { bulletcover.duplicateMovieClip("bulletcover" + i, 8000 + i); var obj = _root["bulletcover" + i]; obj._x = 25 + (i * 12); obj._y = 12; obj._visible = i <= this.maxclip; i++; } } function GameClass() { var _local1 = this; _local1.objects = new Array(); _local1.bullets = new Array(); _local1.bonuses = new Array(); _local1.player = new PlayerClass(playersrc); _local1.player.mc.swapDepths(8000); _local1.frames = 0; _local1.spawnCounter = 0; _local1.upgrades = _root.upgrades; _local1.shipupgrades = true; _local1.shipupgradeshint = false; _local1.planetupgrades = true; _local1.planetupgradeshint = false; _local1.buildings = buildings; _local1.unlockedweapons = 3; _local1.boss = null; _local1.bossKilled = false; } var entityCounter = 100; var tinyCounter = 0; var orbitCounter = 0; var orbitLength = 80; var reloadTime = aimsrc.reload; var reloadTimeUpgraded = aimsrc.reloadupgraded; var respawnTime = aimsrc.respawn; var guiDepth = 10000; var levelCompleteMessageDisplayed = false; var gameOverState = false; var enemiesKilled = 0; var bonusTaken = 0; var shotsMade = 0; CLEAN_PAUSE = 100; SPAWN_PAUSE = 100; _quality = "low"; _root.playMusic("gamemusic"); weaponsrc.duplicateMovieClip("weapon", guiDepth++); weapon._x = 14; weapon._y = 14; message.currentleveltext = "LEVEL " + level; i = 0; while (i < difficulty) { message.currentleveltext = message.currentleveltext + "*"; i++; } message.gotoAndPlay("level"); cursor.gotoAndStop("aim"); BONUS_EXPLOSION = 1; BONUS_NUKE = 2; BONUS_SPREAD = 3; BONUS_ROCKET = 4; BONUS_SCORE = 5; BONUS_SLIME = 6; BONUS_ICE = 7; STATUS_NORMAL = 0; STATUS_SLIME = 1; STATUS_ICE = 2; STATUS_PERIOD = 200; var bonusmc = new Array(); bonusmc[BONUS_EXPLOSION] = caskorange; bonusmc[BONUS_NUKE] = caskred; bonusmc[BONUS_SPREAD] = caskyellow; bonusmc[BONUS_ROCKET] = caskwhite; bonusmc[BONUS_SCORE] = box; bonusmc[BONUS_SLIME] = caskgreen; bonusmc[BONUS_ICE] = caskblue; SCORE_PLAYER_HIT_PENALTY = -500; SCORE_PLAYER_DEATH_PENALTY = -5000; SCORE_PLANET_HIT_PENALTY = -1000; SCORE_SHOT_MISS_PENALTY = -50; SCORE_SLIME_CATCH = 200; SCORE_ICE_CATCH = 500; SCORE_EXPLOSION_FACTOR = 8; SCORE_NUKE_FACTOR = 4; SCORE_SLIME_DEATH_FACTOR = 5; SCORE_ICE_DEATH_FACTOR = 10; SCORE_UPGRADE_FACTOR = 1.3; shiphpsrc.duplicateMovieClip("shiphp", guiDepth++); shiphp._x = 60; shiphp._y = 344; planethpsrc.duplicateMovieClip("planethp", guiDepth++); planethp._x = 420; planethp._y = 344; setTiny = function (x, y, imc) { imc.duplicateMovieClip("tiny" + entityCounter, entityCounter); var _local1 = _root["tiny" + entityCounter]; entityCounter++; _local1._x = x; _local1._y = y; }; mouseListener = new Object(); mouseListener.onMouseDown = function () { mouseState = true; }; mouseListener.onMouseUp = function () { mouseState = false; }; Mouse.addListener(mouseListener); EntityClass.prototype.setMovement = function (x, y, vel) { var _local2 = this; var _local1 = setLength(x - _local2.mc._x, y - _local2.mc._y, vel); _local2.velocityX = _local1[0]; _local2.velocityY = _local1[1]; }; EntityClass.prototype.update = function () { var _local1 = this; if (_local1.status != STATUS_NORMAL) { if ((_local1.laststatus + STATUS_PERIOD) < game.frames) { _local1.setStatus(STATUS_NORMAL); } if (_local1.status == STATUS_SLIME) { _local1.mc._x = _local1.mc._x + (_local1.velocityX / 2); _local1.mc._y = _local1.mc._y + (_local1.velocityY / 2); } } else { _local1.mc._x = _local1.mc._x + _local1.velocityX; _local1.mc._y = _local1.mc._y + _local1.velocityY; } }; EntityClass.prototype.die = function () { var _local1 = this; if (_local1.alive) { var _local3 = _local1.mc.score; if (_local1.status == STATUS_SLIME) { _local3 = _local3 * SCORE_SLIME_DEATH_FACTOR; } else if (_local1.status == STATUS_SLIME) { _local3 = _local3 * SCORE_ICE_DEATH_FACTOR; } if (game.upgrades[4]) { _local3 = _local3 * SCORE_UPGRADE_FACTOR; } adjustScore(Math.round(_local3)); _local1.mc.gotoAndPlay("decay"); } else { _local1.mc.gotoAndPlay("dead"); } _local1.alive = false; if (_local1.bonus != 0) { var obj = new BonusClass(_local1.mc._x, _local1.mc._y, _local1.bonus, bonusmc[_local1.bonus]); game.addBonus(obj); } if (_local1.TYPE == "asteroid") { var _local2 = 10; setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); } }; EntityClass.prototype.dieSilent = function () { this.alive = false; this.mc.gotoAndPlay("dead"); }; EntityClass.prototype.setStatus = function (newstatus) { var _local1 = this; var _local2 = newstatus; if (_local2 == STATUS_NORMAL) { _local1.mc.gotoAndPlay("alive"); _local1.status = _local2; _local1.laststatus = game.frames; } else if (_local1.mc._currentframe == 1) { _local1.status = _local2; if (_local2 == STATUS_SLIME) { _local1.mc.gotoAndPlay("slime"); } else { _local1.mc.gotoAndPlay("ice"); } _local1.laststatus = game.frames; } }; OrbitClass.prototype.setMovement = function (x, y, vel) { var _local1 = this; _local1.velocity = vel; var _local3 = _local1.mc._x - planetsrc._x; var _local2 = _local1.mc._y - planetsrc._y; _local1.radius = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); _local1.w = _local1.velocity / _local1.radius; _local1.fi = Math.asin(_local3 / _local1.radius); if (_local2 < 0) { _local1.fi = Math.PI - _local1.fi; } }; OrbitClass.prototype.update = function () { var _local1 = this; _local1.fi = _local1.fi + _local1.w; var _local3 = planetsrc._x + (_local1.radius * Math.sin(_local1.fi)); var _local2 = planetsrc._y + (_local1.radius * Math.cos(_local1.fi)); _local1.mc._x = _local3; _local1.mc._y = _local2; }; OrbitClass.prototype.die = function () { var _local1 = this; if (_local1.alive) { var _local3 = _local1.mc.score; if (game.upgrades[4]) { _local3 = _local3 * SCORE_UPGRADE_FACTOR; } adjustScore(Math.round(_local3)); _local1.mc.gotoAndPlay("decay"); var _local2 = 15; setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); setTiny(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_tiny); obj = new EntityClass(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_sm); obj.setMovement(_local1.mc._x, _local1.mc._y - _local2, _local1.velocity * (1 + (0.5 * difficulty))); obj.mc._rotation = 0; obj.TYPE = "asteroid"; game.addObject(obj); obj = new EntityClass(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_sm); obj.setMovement(_local1.mc._x - _local2, _local1.mc._y + _local2, _local1.velocity * (1 + (0.5 * difficulty))); obj.mc._rotation = 225; obj.TYPE = "asteroid"; game.addObject(obj); obj = new EntityClass(_local1.mc._x + (((0.5 - Math.random()) * _local2) * 2), _local1.mc._y + (((0.5 - Math.random()) * _local2) * 2), asteroid_sm); obj.setMovement(_local1.mc._x + _local2, _local1.mc._y + _local2, _local1.velocity * (1 + (0.5 * difficulty))); obj.mc._rotation = 135; obj.TYPE = "asteroid"; game.addObject(obj); } else { _local1.mc.gotoAndPlay("dead"); } _local1.alive = false; }; OrbitClass.prototype.dieSilent = function () { this.alive = false; this.mc.gotoAndPlay("dead"); }; BossClass = function (x, y, imc) { var _local1 = this; super(x, y, imc); _local1.childmc = child; _local1.PERIOD = 200; _local1.lastBorn = game.frames; _local1.hp = 200; _local1.status = "normal"; }; BossClass.prototype = new OrbitClass(); BossClass.prototype.update = function () { var _local1 = this; super.update(); var x = (planetsrc._x + (_local1.radius * Math.sin(_local1.fi))); var y = (planetsrc._y + (_local1.radius * Math.cos(_local1.fi))); if ((_local1.lastBorn + _local1.PERIOD) < game.frames) { _local1.lastBorn = game.frames; var _local3 = 30; var _local2 = new EntityClass(x + _local3, y + _local3, _local1.childmc); _local2.setMovement(240, 180, 0.2 * (1 + (0.5 * difficulty))); game.addObject(_local2); } }; BossClass.prototype.damage = function () { var _local1 = this; _local1.hp = _local1.hp - 1; if ((_local1.hp <= 50) && (_local1.status != "damage2")) { _local1.mc.explosion.play(); _local1.status = "damage2"; _local1.mc.ship.gotoAndStop("damage2"); } else if (((_local1.hp <= 100) && (_local1.status != "damage1")) && (_local1.status != "damage2")) { _local1.mc.explosion.play(); _local1.status = "damage1"; _local1.mc.ship.gotoAndStop("damage1"); } if (_local1.hp <= 0) { _local1.die(); } }; BossClass.prototype.die = function () { var _local1 = this; if (_local1.alive) { var _local2 = _local1.mc.score; if (game.upgrades[4]) { _local2 = _local2 * SCORE_UPGRADE_FACTOR; } adjustScore(Math.round(_local2)); _local1.mc.gotoAndPlay("decay"); } else { _local1.mc.gotoAndPlay("dead"); } _local1.alive = false; game.bossKilled = true; }; BonusClass.prototype = new EntityClass(); BonusClass.prototype.die = function () { var _local1 = this; super.die(); if (_local1.effect == BONUS_EXPLOSION) { for (i in game.bonuses) { var _local2 = game.bonuses[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 60))) && (_local2.mc._x < (_local1.mc._x + 60))) && (_local2.mc._y > (_local1.mc._y - 60))) && (_local2.mc._y < (_local1.mc._y + 60))) { _local2.die(); } if (_local1.mc.TYPE == "bonus") { adjustScore(_local2.mc.score * SCORE_EXPLOSION_FACTOR); } } for (i in game.objects) { var _local2 = game.objects[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 70))) && (_local2.mc._x < (_local1.mc._x + 70))) && (_local2.mc._y > (_local1.mc._y - 70))) && (_local2.mc._y < (_local1.mc._y + 70))) { _local2.die(); } if (_local1.mc.TYPE == "bonus") { adjustScore(_local2.mc.score * SCORE_EXPLOSION_FACTOR); } } var _local2 = game.boss; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 70))) && (_local2.mc._x < (_local1.mc._x + 70))) && (_local2.mc._y > (_local1.mc._y - 70))) && (_local2.mc._y < (_local1.mc._y + 70))) { _local2.damage(); } if (_local1.mc.TYPE == "bonus") { adjustScore(_local2.mc.score * SCORE_EXPLOSION_FACTOR); } } else if (_local1.effect == BONUS_NUKE) { for (i in game.bonuses) { var _local2 = game.bonuses[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 90))) && (_local2.mc._x < (_local1.mc._x + 90))) && (_local2.mc._y > (_local1.mc._y - 90))) && (_local2.mc._y < (_local1.mc._y + 90))) { _local2.die(); } adjustScore(_local2.mc.score * SCORE_NUKE_FACTOR); } for (i in game.objects) { var _local2 = game.objects[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 100))) && (_local2.mc._x < (_local1.mc._x + 100))) && (_local2.mc._y > (_local1.mc._y - 100))) && (_local2.mc._y < (_local1.mc._y + 100))) { _local2.die(); } adjustScore(_local2.mc.score * SCORE_NUKE_FACTOR); } var _local2 = game.boss; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 100))) && (_local2.mc._x < (_local1.mc._x + 100))) && (_local2.mc._y > (_local1.mc._y - 100))) && (_local2.mc._y < (_local1.mc._y + 100))) { _local2.damage(); } adjustScore(_local2.mc.score * SCORE_NUKE_FACTOR); } else if (_local1.effect == BONUS_SPREAD) { var _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x - 10, _local1.mc._y, 7); _local2.mc._rotation = 270; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x + 10, _local1.mc._y, 7); _local2.mc._rotation = 90; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x, _local1.mc._y - 10, 7); game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x, _local1.mc._y + 10, 7); _local2.mc._rotation = 180; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x - 10, _local1.mc._y - 10, 7); _local2.mc._rotation = -45; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x + 10, _local1.mc._y - 10, 7); _local2.mc._rotation = 45; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x - 10, _local1.mc._y + 10, 7); _local2.mc._rotation = 225; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, plasma); _local2.setMovement(_local1.mc._x + 10, _local1.mc._y + 10, 7); _local2.mc._rotation = 135; game.addBullet(_local2); } else if (_local1.effect == BONUS_ROCKET) { var _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, bullet4); _local2.setMovement(_local1.mc._x - 10, _local1.mc._y - 10, 7); _local2.mc._rotation = -45; _local2.effect = BONUS_EXPLOSION; _local2.dieLikeBonus = BonusClass.prototype.die; _local2.dieOld = EntityClass.prototype.die; _local2.die = function () { this.dieOld(); this.dieLikeBonus(); }; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, bullet4); _local2.setMovement(_local1.mc._x + 10, _local1.mc._y - 10, 7); _local2.mc._rotation = 45; _local2.effect = BONUS_EXPLOSION; _local2.dieLikeBonus = BonusClass.prototype.die; _local2.dieOld = EntityClass.prototype.die; _local2.die = function () { this.dieOld(); this.dieLikeBonus(); }; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, bullet4); _local2.setMovement(_local1.mc._x - 10, _local1.mc._y + 10, 7); _local2.mc._rotation = 225; _local2.effect = BONUS_EXPLOSION; _local2.dieLikeBonus = BonusClass.prototype.die; _local2.dieOld = EntityClass.prototype.die; _local2.die = function () { this.dieOld(); this.dieLikeBonus(); }; game.addBullet(_local2); _local2 = new EntityClass(_local1.mc._x, _local1.mc._y, bullet4); _local2.setMovement(_local1.mc._x + 10, _local1.mc._y + 10, 7); _local2.mc._rotation = 135; _local2.effect = BONUS_EXPLOSION; _local2.dieLikeBonus = BonusClass.prototype.die; _local2.dieOld = EntityClass.prototype.die; _local2.die = function () { this.dieOld(); this.dieLikeBonus(); }; game.addBullet(_local2); } else if (_local1.effect == BONUS_SLIME) { for (i in game.objects) { var _local2 = game.objects[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 90))) && (_local2.mc._x < (_local1.mc._x + 90))) && (_local2.mc._y > (_local1.mc._y - 90))) && (_local2.mc._y < (_local1.mc._y + 90))) { _local2.setStatus(STATUS_SLIME); } adjustScore(SCORE_SLIME_CATCH); } } else if (_local1.effect == BONUS_ICE) { for (i in game.objects) { var _local2 = game.objects[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 90))) && (_local2.mc._x < (_local1.mc._x + 90))) && (_local2.mc._y > (_local1.mc._y - 90))) && (_local2.mc._y < (_local1.mc._y + 90))) { _local2.setStatus(STATUS_ICE); } adjustScore(SCORE_ICE_CATCH); } } }; PlayerClass.prototype = new EntityClass(); PlayerClass.prototype.update = function () { var _local1 = this; if (_local1.hp <= 0) { var resp = _local1.respawnpause; if (game.buildings[4]) { if (game.buildings[5]) { resp = resp * 0.5; } else { resp = resp * 0.75; } } if ((_local1.lastdamage + resp) < game.frames) { _local1.hp = _local1.maxhp; _local1.mc.gotoAndPlay("respawn"); shiphp.bar._xscale = 100; } } else { if (game.upgrades[7] && ((_local1.lastrepair + _local1.repairpause) < game.frames)) { _local1.hp++; if (_local1.hp > _local1.maxhp) { _local1.hp = _local1.maxhp; } shiphp.bar._xscale = (_local1.hp / _local1.maxhp) * 100; _local1.lastrepair = game.frames; } var _local2 = _xmouse - _local1.mc._x; var _local3 = _ymouse - _local1.mc._y; var distance = getLength(_local2, _local3); var vel; if (distance > 100) { var fvel = ((distance - 100) / 20); if (fvel > 2) { fvel = 2; } if (game.upgrades[8]) { fvel = fvel * 2; } vel = setLength(_local2, _local3, fvel); } else { vel = [0, 0]; } _local1.velocityX = vel[0]; _local1.velocityY = vel[1]; super.update(); _local2 = _local1.mc._x - planetsrc._x; _local3 = _local1.mc._y - planetsrc._y; var len = setLength(_local2, _local3, orbitLength); _local2 = len[0] + planetsrc._x; _local3 = len[1] + planetsrc._y; _local1.mc._x = _local2; _local1.mc._y = _local3; if (distance > 5) { _local2 = _root._xmouse - _local2; _local3 = _root._ymouse - _local3; if (_local2 > 0.01) { var deg = Math.atan(_local3 / _local2); _local1.mc._rotation = (deg * 180) / Math.PI; } else if (_local2 < -0.01) { var deg = Math.atan(_local3 / _local2); _local1.mc._rotation = 180 + ((deg * 180) / Math.PI); } else if (_local3 > 0) { _local1.mc._rotation = 90; } else { _local1.mc._rotation = -90; } } } }; PlayerClass.prototype.damage = function () { var _local1 = this; if ((_local1.hp <= 0) || ((_local1.lastdamage + _local1.damagepause) > game.frames)) { } else { _local1.mc.gotoAndPlay("damage"); _local1.lastdamage = game.frames; if (game.upgrades[1]) { _local1.hp = _local1.hp - 2; } else { _local1.hp = _local1.hp - 3; } shiphp.bar._xscale = (_local1.hp / _local1.maxhp) * 100; if (_local1.hp <= 0) { _local1.mc.gotoAndPlay("decay"); if (game.buildings[4]) { if (game.buildings[5]) { cursor.gotoAndPlay("respawn2"); } else { cursor.gotoAndPlay("respawn1"); } } else { cursor.gotoAndPlay("respawn"); } adjustScore(SCORE_PLAYER_DEATH_PENALTY); if (game.upgrades[5]) { for (i in game.bonuses) { var _local2 = game.bonuses[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 100))) && (_local2.mc._x < (_local1.mc._x + 100))) && (_local2.mc._y > (_local1.mc._y - 100))) && (_local2.mc._y < (_local1.mc._y + 100))) { _local2.die(); } adjustScore(_local2.mc.score * SCORE_NUKE_FACTOR); } for (i in game.objects) { var _local2 = game.objects[i]; if ((((_local2.alive && (_local2.mc._x > (_local1.mc._x - 100))) && (_local2.mc._x < (_local1.mc._x + 100))) && (_local2.mc._y > (_local1.mc._y - 100))) && (_local2.mc._y < (_local1.mc._y + 100))) { _local2.die(); } adjustScore(_local2.mc.score * SCORE_NUKE_FACTOR); } } } else { adjustScore(SCORE_PLAYER_HIT_PENALTY); } } }; PlanetClass.prototype = new EntityClass(); PlanetClass.prototype.update = function () { var _local1 = this; if ((_local1.lastregen + 100) < game.frames) { _local1.lastregen = game.frames; var _local2 = 0; if (game.buildings[1]) { _local2 = _local2 + 1; } if (game.buildings[3]) { _local2 = _local2 + 3; } if (game.buildings[8]) { _local2 = _local2 + 3; } if (game.buildings[9]) { _local2 = _local2 + 2; } _local1.hp = _local1.hp + _local2; if (_local1.hp > _local1.maxhp) { _local1.hp = _local1.maxhp; } planethp.bar._xscale = (_local1.hp / _local1.maxhp) * 100; } }; PlanetClass.prototype.damage = function () { var _local1 = this; if ((_local1.hp <= 0) || ((_local1.lastdamage + _local1.damagepause) > game.frames)) { } else { var _local2 = 20; if (game.buildings[1]) { _local2 = _local2 - 2; } if (game.buildings[2]) { _local2 = _local2 - 3; } if (game.buildings[7]) { _local2 = _local2 - 3; } if (game.buildings[9]) { _local2 = _local2 - 1; } _local1.hp = _local1.hp - _local2; planethp.bar._xscale = (_local1.hp / _local1.maxhp) * 100; if (_local1.hp <= 0) { _local1.mc.gotoAndPlay("decay"); } adjustScore(SCORE_PLANET_HIT_PENALTY); } }; WeaponClass.prototype.shoot = function () { var _local1 = this; var _local2 = _local1.cooldown; if (game.upgrades[9]) { _local2 = _local2 * 0.75; } if ((_local1.lastshot + _local2) > game.frames) { return(false); } if (_local1.clip > 0) { _root["bulletcover" + _local1.clip]._visible = false; _local1.clip--; if (_local1.clip <= 0) { _local1.reload(); } _local1.lastshot = game.frames; return(true); } return(false); }; WeaponClass.prototype.reload = function () { if (game.upgrades[6]) { this.reloaded = game.frames + (reloadTimeUpgraded * 2); cursor.gotoAndPlay("reloadupgraded"); _root.playSound("reload"); } else { this.reloaded = game.frames + (reloadTime * 2); cursor.gotoAndPlay("reload"); _root.playSound("reload"); } }; WeaponClass.prototype.update = function () { var _local1 = this; var _local2 = _root; if ((_local1.clip <= 0) && (_local1.reloaded <= game.frames)) { _local1.clip = Math.round(_local1.maxclip * (game.upgrades[3] ? 1.3 : 1)); i = 1; while (i <= _local1.clip) { _local2["bulletcover" + i]._visible = true; i++; } } }; WeaponClass.prototype.remove = function () { var _local1 = this; var _local2 = _root; i = 1; while (i <= _local1.clip) { _local2["bulletcover" + i].removeMovieClip(); i++; } }; GameClass.prototype.init = function () { _root["doInitLevel" + level](); this.planet = new PlanetClass(planetsrc); }; GameClass.prototype.addObject = function (obj) { this.objects.push(obj); }; GameClass.prototype.addBullet = function (bul) { this.bullets.push(bul); }; GameClass.prototype.addBonus = function (bon) { this.bonuses.push(bon); }; GameClass.prototype.isGameOver = function () { var _local1 = this; return((_local1.objects.length > 0) && (_local1.planet.mc._currentframe == _local1.planet.mc._totalframes)); }; GameClass.prototype.cleanUp = function () { var _local1 = this; for (i in _local1.objects) { _local1.objects[i].dieSilent(); } for (i in _local1.bonuses) { _local1.bonuses[i].dieSilent(); } for (i in _local1.bullets) { _local1.bullets[i].dieSilent(); } planethp.removeMovieClip(); shiphp.removeMovieClip(); _root.weapon.removeMovieClip(); _local1.weapon.remove(); _local1.clean(); _local1.boss.dieSilent(); }; GameClass.prototype.gameOver = function () { this.cleanUp(); cursor.gotoAndPlay("arrow"); gameOverState = true; this.player.mc.removeMovieClip(); }; GameClass.prototype.levelComplete = function () { this.cleanUp(); level++; if ((!difficulty) || ((difficulty == 1) && (level <= 4))) { points++; } }; GameClass.prototype.update = function () { var _local1 = this; updateMouse(); if (_root.paused) { } else { _local1.player.update(); _local1.weapon.update(); _local1.planet.update(); for (i in _local1.objects) { var _local3 = _local1.objects[i]; _local3.update(); if (_local3.alive) { if (_local3.mc.hit.hitTest(_local1.player.mc.hit)) { _local1.player.damage(); } else if (_local3.mc.hit.hitTest(_local1.planet.mc.hit)) { _local1.planet.damage(); _local3.die(); } } } for (i in _local1.bonuses) { _local1.bonuses[i].update(); } for (i in _local1.bullets) { var _local2 = _local1.bullets[i]; if (_local2.alive) { _local2.update(); if ((((_local2.mc._x < -20) || (_local2.mc._x > 500)) || (_local2.mc._y < -20)) || (_local2.mc._y > 380)) { _local2.dieSilent(); var penalty = SCORE_SHOT_MISS_PENALTY; if (_local1.weapon.isPlasma) { penalty = penalty / 5; } else if (_local1.weapon.isShrapnel) { penalty = penalty / 3; } adjustScore(Math.round(penalty)); } else if ((game.frames % 5) == 0) { for (j in _local1.bonuses) { var bon = _local1.bonuses[j]; if (bon.alive && (bon.mc.hit.hitTest(_local2.mc._x, _local2.mc._y, false))) { bon.die(); bonusTaken++; _local2.die(); break; } } for (j in _local1.objects) { var _local3 = _local1.objects[j]; if (_local3.alive && (_local3.mc.hit.hitTest(_local2.mc._x, _local2.mc._y, false))) { _local3.die(); enemiesKilled++; _local2.die(); break; } } if (_local1.boss != null) { var _local3 = _local1.boss; if (_local3.alive && (_local3.mc.hit.hitTest(_local2.mc._x, _local2.mc._y, false))) { _local3.damage(); _local2.die(); break; } } } } } if (_local1.boss != null) { _local1.boss.update(); } if (_local1.isGameOver()) { _local1.gameOver(); } _local1.frames++; if ((_local1.frames % CLEAN_PAUSE) == 0) { _local1.clean(); } if ((_local1.frames % SPAWN_PAUSE) == 1) { _root["doSpawnLevel" + level](_local1.spawnCounter++); } } }; GameClass.prototype.clean = function () { var _local2 = this; var obj = new Array(); for (i in _local2.objects) { var _local1 = _local2.objects[i]; if ((_local1.alive || ((_local1.mc._currentframe != _local1.mc._totalframes) && (_local1.mc._currentframe != 1))) && ((((_local1.mc._x > -50) && (_local1.mc._x < 530)) && (_local1.mc._y > -50)) && (_local1.mc._y < 410))) { obj.push(_local1); } else { _local1.mc.removeMovieClip(); } } _local2.objects = obj; var bon = new Array(); for (i in _local2.bonuses) { var _local3 = _local2.bonuses[i]; if (_local3.alive || (_local3.mc._currentframe < _local3.mc._totalframes)) { bon.push(_local3); } else { _local3.mc.removeMovieClip(); } } _local2.bonuses = bon; var bul = new Array(); for (i in _local2.bullets) { var _local3 = _local2.bullets[i]; if (_local3.alive || (_local3.mc._currentframe < _local3.mc._totalframes)) { bul.push(_local3); } else { _local3.mc.removeMovieClip(); } } _local2.bullets = bul; if ((!_local2.boss.alive) && (_local2.boss.mc._currentframe == _local2.boss.mc._totalframes)) { _local2.boss.mc.removeMovieClip(); _local2.boss = null; } }; GameClass.prototype.shootAt = function (x, y) { var _local1 = this; if ((_local1.player.hp <= 0) || (!_local1.weapon.shoot())) { } else { shotsMade++; _local1.player.mc.gotoAndPlay("shot"); var _local3 = x - _local1.player.mc._x; var _local2 = y - _local1.player.mc._y; var dr = 10; var angle = 0; var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((_local3 * c) + (_local2 * s)); var obj = new EntityClass(_local1.player.mc._x + (nx / dr), _local1.player.mc._y + ((((-_local3) * s) + (_local2 * c)) / dr), _local1.weapon.mc); var bulletspeed = 5; if (_local1.upgrades[2]) { bulletspeed = bulletspeed + 2; } obj.setMovement(x, y, bulletspeed); game.addBullet(obj); if (_local1.weapon.isShrapnel) { var angle = 0.2; if (_local1.weapon.isPlasma) { var angle = 0.1; } var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((_local3 * c) + (_local2 * s)); var obj = new EntityClass(_local1.player.mc._x + (nx / dr), _local1.player.mc._y + ((((-_local3) * s) + (_local2 * c)) / dr), _local1.weapon.mc); obj.setMovement(nx + _local1.player.mc._x, (((-_local3) * s) + (_local2 * c)) + _local1.player.mc._y, bulletspeed); obj.mc._xscale = 80; obj.mc._yscale = 80; game.addBullet(obj); var angle = -0.2; if (_local1.weapon.isPlasma) { var angle = -0.1; } var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((_local3 * c) + (_local2 * s)); var obj = new EntityClass(_local1.player.mc._x + (nx / dr), _local1.player.mc._y + ((((-_local3) * s) + (_local2 * c)) / dr), _local1.weapon.mc); obj.setMovement(nx + _local1.player.mc._x, (((-_local3) * s) + (_local2 * c)) + _local1.player.mc._y, bulletspeed); obj.mc._xscale = 80; obj.mc._yscale = 80; game.addBullet(obj); if (_local1.weapon.isPlasma) { var angle = 0.05; var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((_local3 * c) + (_local2 * s)); var obj = new EntityClass(_local1.player.mc._x, _local1.player.mc._y, _local1.weapon.mc); obj.setMovement(nx + _local1.player.mc._x, (((-_local3) * s) + (_local2 * c)) + _local1.player.mc._y, bulletspeed); obj.mc._xsscale = 80; obj.mc._yscale = 80; game.addBullet(obj); var angle = -0.05; var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((_local3 * c) + (_local2 * s)); var obj = new EntityClass(_local1.player.mc._x, _local1.player.mc._y, _local1.weapon.mc); obj.setMovement(nx + _local1.player.mc._x, (((-_local3) * s) + (_local2 * c)) + _local1.player.mc._y, bulletspeed); obj.mc._xscale = 80; obj.mc._yscale = 80; game.addBullet(obj); } } else if (_local1.weapon.isRocket) { obj.mc._rotation = rad2deg(Math.atan2(y - _local1.player.mc._y, x - _local1.player.mc._x)) + 90; obj.effect = BONUS_EXPLOSION; obj.dieLikeBonus = BonusClass.prototype.die; obj.dieOld = EntityClass.prototype.die; obj.die = function () { this.dieOld(); this.dieLikeBonus(); }; } } }; GameClass.prototype.spawnOffscreen = function (vel, mc, bonus, orient) { var _local3 = 0; var _local2 = 0; switch (Math.floor(Math.random() * 4)) { case 0 : _local3 = -20; _local2 = Math.random() * 360; break; case 1 : _local3 = 500; _local2 = Math.random() * 360; break; case 2 : _local3 = Math.random() * 480; _local2 = -20; break; case 3 : _local3 = Math.random() * 480; _local2 = 380; } if ((_local3 < 50) && (_local2 < 50)) { _local3 = Math.random() * 480; _local2 = 380; } var _local1 = new EntityClass(_local3, _local2, mc); _local1.bonus = bonus; if (mc == asteroid_sm) { _local1.TYPE = "asteroid"; } _local1.setMovement(240, 180, vel * (1 + (0.5 * difficulty))); if ((orient != undefined) && (orient)) { _local1.mc._rotation = rad2deg(Math.atan2(180 - _local1.mc._y, 240 - _local1.mc._x)) + 90; } this.addObject(_local1); }; GameClass.prototype.spawnOnscreen = function (vel, mc, type, bonus) { var _local2 = 0; var _local1 = 0; switch (Math.floor(Math.random() * 4)) { case 0 : _local2 = 20 + (Math.random() * 110); _local1 = 20 + (Math.random() * 320); break; case 1 : _local2 = 460 - (Math.random() * 110); _local1 = 20 + (Math.random() * 320); break; case 2 : _local2 = 20 + (Math.random() * 440); _local1 = 20 + (Math.random() * 50); break; case 3 : _local2 = 20 + (Math.random() * 440); _local1 = 340 - (Math.random() * 50); } if ((_local2 < 50) && (_local1 < 50)) { _local2 = Math.random() * 480; _local1 = 380; } switch (type) { case "entity" : var _local3 = new EntityClass(_local2, _local1, mc); _local3.bonus = bonus; this.addObject(_local3); break; case "boss" : _local3 = new BossClass(_local2, _local1, mc); this.boss = _local3; break; case "orbit" : _local3 = new OrbitClass(_local2, _local1, mc); this.addObject(_local3); } _local3.setMovement(240, 180, vel * (1 + (0.5 * difficulty))); _local3.mc.gotoAndPlay("zoom"); }; var game = new GameClass(); game.init(); if (gameInit) { gameInit = false; } else { hideOffscreenStuff(); }
Frame 9
game.update(); if ((!Key.isDown(32)) && (prevSpace)) { if (_root.curscreen == "none") { togglePause(); } } prevSpace = Key.isDown(32); if (mouseState && (!paused)) { canshoot = true; if (canshoot) { game.shootAt(_root._xmouse, _root._ymouse); } } prevMouseState = mouseState; if (!paused) { _quality = "low"; var nextlevel = false; if (gameOverState) { game.planet.mc.gotoAndPlay("normal"); _root.playMusic("menumusic"); gotoAndPlay ("gameover"); } else { if (((game.objects.length == 0) || (game.bossKilled)) && (game.frames > (game.maxspawn * SPAWN_PAUSE))) { if (levelCompleteMessageDisplayed) { if (message._currentframe == 1) { game.levelComplete(); nextlevel = true; } } else { levelCompleteMessageDisplayed = true; message.gotoAndPlay("complete"); } } if (nextlevel) { _root.playMusic("menumusic"); game.player.mc.removeMovieClip(); cursor.gotoAndStop("arrow"); gotoAndPlay ("finishlevel"); } else { play(); } } }
Frame 10
game.update(); gotoAndPlay ("game");
Frame 11
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); qenemies = enemiesKilled; qbonuses = bonusTaken; qshots = shotsMade; buildings[level - 1] = true; wordsofLiz.words.gotoAndStop("none"); var i = 0; while (i < (level - 1)) { planetsrc.planet[buildingNumberToName(i)].gotoAndStop("on"); i++; } play(); toPause = function () { switch (level) { case 2 : gotoAndPlay ("levelpause1"); return; case 3 : gotoAndPlay ("levelpause2"); return; case 4 : gotoAndPlay ("levelpause3"); return; case 5 : gotoAndPlay ("levelpause4"); return; case 6 : gotoAndPlay ("levelpause5"); return; case 7 : gotoAndPlay ("complete"); } }; words = upgradeTexts[level - 1]; max = 4; nextplay = function () { if (i <= max) { nm = eval ("m" + i); increasing(nm, 10, 200); } else if ((!difficulty) && (level <= levelNumber)) { LizSpeaking(); planetsrc.planet[buildingNumberToName(level - 1)].gotoAndPlay("turn"); } i++; }; i = 1; while (i <= max) { nm = eval ("m" + i); nm._visible = false; i++; } LizSpeaking = function () { if (!difficulty) { var _local1 = level - 1; var _local2 = "upg" + _local1; wordsofLiz.gotoAndPlay("on"); wordsofLiz.words.gotoAndPlay(_local2); } if (level <= 6) { lizface.gotoAndPlay("on"); } }; i = 1; nextplay();
Frame 12
updateMouse(); play();
Frame 13
updateMouse(); gotoAndPlay ("flrepeat");
Frame 14
_quality = "high"; updateMouse(); cursor.gotoAndStop("arrow"); _root.bg.gotoAndStop("space2"); play(); setUpgrades = function () { for (var i in _root.weapons) { var nm = eval ("weapon" + i); nm.active._visible = false; if (weapons[i].wEnable) { nm.enabled = true; nm.gotoAndStop("enable"); } else { nm.enabled = false; nm.gotoAndStop("disable"); } } var nm = eval ("weapon" + currentWeapon); nm.active._visible = true; for (var i in _root.upgrades) { var nm = eval ("upgrade" + i); nm.gotoAndStop("enable"); nm.active._visible = _root.upgrades[i]; if (_root.points) { if (!_root.upgrades[i]) { nm.enabled = true; nm.gotoAndStop("enable"); } } else if (!_root.upgrades[i]) { nm.enabled = false; nm.gotoAndStop("disable"); } } freepoints = points; }; setUpgrades(); if (!difficulty) { if (level < 5) { upgrade1._visible = false; upgrade2._visible = false; upgrade3._visible = false; upgrade4._visible = false; upgrade5._visible = false; upgrade6._visible = false; upgrade7._visible = false; upgrade8._visible = false; upgrade9._visible = false; upgrade10._visible = false; } if (level == 2) { weapons[CANNON].wEnable = true; var nm = eval ("weapon" + CANNON); nm.gotoAndPlay("open"); nm.enabled = true; currentWeapon = CANNON; upgrade2._visible = true; upgrade3._visible = true; upgrade4._visible = true; upgrade2.gotoAndPlay("open"); upgrade3.gotoAndPlay("open"); upgrade4.gotoAndPlay("open"); upgrade2.enabled = true; upgrade3.enabled = true; upgrade4.enabled = true; } if (level == 3) { weapons[SHRAPNEL].wEnable = true; var nm = eval ("weapon" + SHRAPNEL); nm.gotoAndPlay("open"); nm.enabled = true; upgrade1._visible = true; upgrade2._visible = true; upgrade3._visible = true; upgrade4._visible = true; upgrade5._visible = true; upgrade1.gotoAndPlay("open"); upgrade5.gotoAndPlay("open"); upgrade1.enabled = true; upgrade5.enabled = true; } if (level == 4) { weapons[ROCKET].wEnable = true; var nm = eval ("weapon" + ROCKET); nm.gotoAndPlay("open"); nm.enabled = true; upgrade1._visible = true; upgrade2._visible = true; upgrade3._visible = true; upgrade4._visible = true; upgrade5._visible = true; upgrade6._visible = true; upgrade8._visible = true; upgrade6.gotoAndPlay("open"); upgrade8.gotoAndPlay("open"); upgrade6.enabled = true; upgrade8.enabled = true; } if (level == 5) { weapons[wPLASMA].wEnable = true; var nm = eval ("weapon" + wPLASMA); nm.gotoAndPlay("open"); nm.enabled = true; } } for (var i in _root.upgrades) { var nm = eval ("upgrade" + i); nm.light._visible = false; } for (var i in _root.weapons) { var nm = eval ("weapon" + i); nm.light._visible = false; }
Instance of Symbol 595 MovieClip "upgrade1" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint1.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 598 MovieClip "upgrade2" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint2.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 601 MovieClip "upgrade3" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint3.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 604 MovieClip "upgrade4" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint4.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 607 MovieClip "upgrade5" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint5.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 610 MovieClip "upgrade6" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint6.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 613 MovieClip "upgrade7" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint7.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 616 MovieClip "upgrade8" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint8.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 619 MovieClip "upgrade9" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hint9.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.upgrades[_name.charAt(7)] = !_root.upgrades[_name.charAt(7)]; if (_root.upgrades[_name.charAt(7)]) { _root.points--; } else { _root.points++; } _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 623 MovieClip "weapon4" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hintw4.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.currentWeapon = this._name.charAt(6); _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 626 MovieClip "weapon3" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hintw3.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.currentWeapon = this._name.charAt(6); _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 629 MovieClip "weapon2" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hintw2.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.currentWeapon = this._name.charAt(6); _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Instance of Symbol 632 MovieClip "weapon1" in Frame 14
on (rollOver) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); light._visible = true; _root.hintw1.duplicateMovieClip("hint", _root.getNextHighestDepth()); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.hint.removeMovieClip(); } on (release) { _root.playSound("mouseclick"); _root.currentWeapon = this._name.charAt(6); _root.setUpgrades(); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; }
Frame 15
updateMouse(); hint._x = _xmouse + 20; hint._y = _ymouse + 20; play();
Frame 16
updateMouse(); gotoAndPlay ("shoprepeat");
Frame 17
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 18
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("complete");
Frame 19
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); play();
Frame 20
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("gameover");
Frame 21
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 22
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("levelpause");
Frame 23
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 24
updateMouse(); gotoAndPlay ("levelpause2");
Frame 25
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 26
updateMouse(); gotoAndPlay ("levelpause1");
Frame 27
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 28
updateMouse(); gotoAndPlay ("levelpause4");
Frame 29
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 30
updateMouse(); gotoAndPlay ("levelpause3");
Frame 31
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 32
updateMouse(); gotoAndPlay ("levelpause5");
Frame 33
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); max = 8; nextflag = false; nextplay = function () { if (nextflag) { gotoAndPlay ("comix2"); } if ((i <= max) && (!nextflag)) { nm = eval ("m" + i); increasing(nm, 10, 200); } else { nextflag = true; } i++; }; i = 0; while (i <= max) { nm = eval ("m" + i); nm._visible = false; i++; } i = 0; nextplay();
Frame 34
updateMouse();
Frame 35
updateMouse(); gotoAndPlay ("comix1repeat");
Frame 36
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); max = 7; nextflag = false; nextplay = function () { if (nextflag) { gotoAndPlay ("comix3"); } if ((i <= max) && (!nextflag)) { nm = eval ("m" + i); increasing(nm, 10, 200); } else { nextflag = true; } i++; }; i = 0; while (i <= max) { nm = eval ("m" + i); nm._visible = false; i++; } i = 0; nextplay();
Frame 37
updateMouse();
Frame 38
updateMouse(); gotoAndPlay ("comix2repeat");
Frame 39
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); max = 3; nextflag = false; nextplay = function () { if (nextflag) { gotoAndPlay ("play"); } if ((i <= max) && (!nextflag)) { nm = eval ("m" + i); increasing(nm, 10, 200); } else { nextflag = true; } i++; }; i = 0; while (i <= max) { nm = eval ("m" + i); nm._visible = false; i++; } i = 0; nextplay();
Frame 40
updateMouse();
Frame 41
updateMouse(); gotoAndPlay ("comix3repeat");
Symbol 21 MovieClip Frame 1
stop();
Symbol 21 MovieClip Frame 2
stop();
Symbol 43 MovieClip Frame 14
stop();
Symbol 44 MovieClip Frame 1
var score = 50; stop();
Symbol 44 MovieClip Frame 2
stop();
Symbol 44 MovieClip Frame 3
stop();
Symbol 44 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 44 MovieClip Frame 18
stop();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
_root.playSound("hitbullet"); play();
Symbol 52 MovieClip Frame 28
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 2
_root.playSound("hitplasma"); play();
Symbol 56 MovieClip Frame 28
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 2
_root.playSound("hitbullet"); play();
Symbol 58 MovieClip Frame 28
stop();
Symbol 67 MovieClip Frame 1
var score = 100; stop();
Symbol 67 MovieClip Frame 2
stop();
Symbol 67 MovieClip Frame 3
stop();
Symbol 67 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 67 MovieClip Frame 18
gotoAndPlay ("dead");
Symbol 67 MovieClip Frame 19
_root.playSound("appear"); play();
Symbol 67 MovieClip Frame 33
gotoAndPlay ("alive");
Symbol 67 MovieClip Frame 34
stop();
Symbol 75 MovieClip Frame 1
var score = 75; stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 3
stop();
Symbol 75 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 75 MovieClip Frame 18
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
_root.playSound("hitbullet"); play();
Symbol 77 MovieClip Frame 28
stop();
Symbol 84 MovieClip Frame 1
var score = 125; stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 3
stop();
Symbol 84 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 84 MovieClip Frame 18
stop();
Symbol 90 MovieClip Frame 1
var score = 150; stop();
Symbol 90 MovieClip Frame 2
stop();
Symbol 90 MovieClip Frame 3
stop();
Symbol 90 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 90 MovieClip Frame 17
gotoAndPlay ("dead");
Symbol 90 MovieClip Frame 18
_root.playSound("appear"); play();
Symbol 90 MovieClip Frame 32
gotoAndPlay ("alive");
Symbol 90 MovieClip Frame 33
stop();
Symbol 96 MovieClip Frame 1
var score = 175; stop();
Symbol 96 MovieClip Frame 2
stop();
Symbol 96 MovieClip Frame 3
stop();
Symbol 96 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 96 MovieClip Frame 18
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 2
stop();
Symbol 168 MovieClip Frame 1
var score = 25; var TYPE = "bonus"; stop();
Symbol 168 MovieClip Frame 2
_root.playSound("explosionbig"); play();
Symbol 168 MovieClip Frame 16
stop();
Symbol 173 MovieClip Frame 1
var score = 50; var TYPE = "bonus"; stop();
Symbol 173 MovieClip Frame 2
_root.playSound("explosionbig"); play();
Symbol 173 MovieClip Frame 16
stop();
Symbol 178 MovieClip Frame 1
var score = 210; stop();
Symbol 178 MovieClip Frame 2
play(); _root.playSound("shotplasma");
Symbol 178 MovieClip Frame 16
stop();
Symbol 248 MovieClip Frame 1
var score = 100; stop();
Symbol 248 MovieClip Frame 2
play(); _root.playSound("bonus");
Symbol 248 MovieClip Frame 25
stop();
Symbol 258 MovieClip Frame 1
var score = 75; stop();
Symbol 258 MovieClip Frame 2
play(); _root.playSound("slime");
Symbol 258 MovieClip Frame 16
stop();
Symbol 268 MovieClip Frame 1
var score = 100; stop();
Symbol 268 MovieClip Frame 2
play(); _root.playSound("ice");
Symbol 268 MovieClip Frame 16
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 2
_root.playSound("explosionbigshort"); play();
Symbol 271 MovieClip Frame 28
stop();
Symbol 333 MovieClip Frame 1
var score = 100; stop();
Symbol 333 MovieClip Frame 2
play();
Symbol 333 MovieClip Frame 7
stop();
Symbol 338 MovieClip Frame 1
var score = 50; stop();
Symbol 338 MovieClip Frame 2
_root.playSound("explosionbig"); play();
Symbol 338 MovieClip Frame 16
stop();
Symbol 400 MovieClip Frame 1
var score = 50; stop();
Symbol 400 MovieClip Frame 2
play();
Symbol 400 MovieClip Frame 7
stop();
Symbol 404 MovieClip Frame 1
lifeTime = 50; vilocityX = (0.5 - Math.random()) * 5; vilocityY = (0.5 - Math.random()) * 5;
Symbol 404 MovieClip Frame 2
mc._x = mc._x + vilocityX; mc._y = mc._y + vilocityY;
Symbol 404 MovieClip Frame 3
timer++; if (timer < lifeTime) { gotoAndPlay (2); } else { removeMovieClip(this); }
Symbol 404 MovieClip Frame 4
stop();
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 2
stop();
Symbol 411 MovieClip Frame 3
stop();
Symbol 412 MovieClip Frame 1
stop();
Symbol 412 MovieClip Frame 2
_root.playSound("explosion");
Symbol 413 MovieClip Frame 1
ship.gotoAndStop("damage2");
Symbol 413 MovieClip Frame 50
stop();
Symbol 414 MovieClip Frame 1
var score = 10000; stop();
Symbol 414 MovieClip Frame 2
_root.playSound("explosion"); play();
Symbol 414 MovieClip Frame 6
_root.playSound("explosion");
Symbol 414 MovieClip Frame 10
_root.playSound("explosion");
Symbol 414 MovieClip Frame 12
_root.playSound("explosion");
Symbol 414 MovieClip Frame 16
_root.playSound("explosion");
Symbol 414 MovieClip Frame 21
_root.playSound("explosion");
Symbol 414 MovieClip Frame 24
_root.playSound("explosion");
Symbol 414 MovieClip Frame 29
_root.playSound("explosion");
Symbol 414 MovieClip Frame 32
_root.playSound("explosion");
Symbol 414 MovieClip Frame 36
_root.playSound("explosion");
Symbol 414 MovieClip Frame 40
_root.playSound("explosionbig");
Symbol 414 MovieClip Frame 53
gotoAndPlay ("dead");
Symbol 414 MovieClip Frame 54
play();
Symbol 414 MovieClip Frame 69
gotoAndPlay ("alive");
Symbol 414 MovieClip Frame 70
stop();
Symbol 423 MovieClip Frame 1
var score = 50; stop();
Symbol 423 MovieClip Frame 2
stop();
Symbol 423 MovieClip Frame 3
stop();
Symbol 423 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 423 MovieClip Frame 18
stop();
Symbol 433 MovieClip Frame 1
var reload = 60; var reloadupgraded = 30; var respawn = 120; stop();
Symbol 433 MovieClip Frame 2
stop();
Symbol 433 MovieClip Frame 3
stop();
Symbol 433 MovieClip Frame 4
play();
Symbol 433 MovieClip Frame 63
gotoAndStop ("aim");
Symbol 433 MovieClip Frame 64
play();
Symbol 433 MovieClip Frame 183
gotoAndStop ("aim");
Symbol 433 MovieClip Frame 184
play();
Symbol 433 MovieClip Frame 216
gotoAndStop ("aim");
Symbol 433 MovieClip Frame 217
play();
Symbol 433 MovieClip Frame 306
gotoAndStop ("aim");
Symbol 433 MovieClip Frame 307
play();
Symbol 433 MovieClip Frame 366
gotoAndStop ("aim");
Symbol 433 MovieClip Frame 367
stop();
Symbol 444 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 2
if (_root.currentWeapon == _root.ROCKET) { _root.playSound("shotrocket"); } else if (_root.currentWeapon == _root.wPLASMA) { _root.playSound("shotplasma"); } else { _root.playSound("shotcannon"); } play();
Symbol 444 MovieClip Frame 4
gotoAndStop ("normal");
Symbol 444 MovieClip Frame 5
_root.playSound("hitbullet"); play();
Symbol 444 MovieClip Frame 15
gotoAndStop ("normal");
Symbol 444 MovieClip Frame 16
_root.playSound("explosion"); play();
Symbol 444 MovieClip Frame 30
stop();
Symbol 444 MovieClip Frame 31
play();
Symbol 444 MovieClip Frame 50
gotoAndStop ("normal");
Symbol 447 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 2
stop();
Symbol 452 MovieClip Frame 1
function showWeaponPanel(w1, w2, w3) { var _local1 = _root; _local1.w1 = w1; _local1.w2 = w2; _local1.w3 = w3; wpn.gotoAndPlay("in"); if (_local1.curweapon) { upg.gotoAndPlay("in"); } setUpgrades(4); } function hideWeaponPanel(wsel) { wpn.gotoAndPlay("out"); if ((upg._currentframe != upg._totalframes) && (upg._currentframe != 1)) { upg.gotoAndPlay("out"); } } function setUpgrades(num) { var _local2 = _root; numinstalled = 0; for (i in _local2.game.upgrades) { if (_local2.game.upgrades[i]) { numinstalled++; } } num = 9 - numinstalled; if (num > 4) { num = 4; } i = 1; while (i <= 4) { _local2["u" + i] = 0; i++; } var _local3 = new Array(); i = 1; while (i <= num) { var _local1; do { _local1 = random(9) + 1; } while (_local2.game.upgrades[_local1] || (_local3[_local1])); _local2["u" + i] = _local1; _local3[_local1] = true; i++; } } play();
Symbol 452 MovieClip Frame 2
stop();
Symbol 452 MovieClip Frame 3
stop();
Symbol 457 MovieClip Frame 1
function showPanel() { preparePanel(); upg.gotoAndPlay("in"); ins.gotoAndPlay("in"); } function hidePanel(wsel) { wpn.gotoAndPlay("out"); ins.gotoAndPlay("out"); if ((upg._currentframe != upg._totalframes) && (upg._currentframe != 1)) { upg.gotoAndPlay("out"); } } function preparePanel() { var _local1 = new Array(); i = 1; while (i <= 9) { if (_local1[i] == undefined) { _local1[i] = _root.game.buildings[i]; } if ((!_local1[i]) || (_local1[i] == undefined)) { switch (i) { case 1 : _local1[2] = true; break; case 3 : _local1[4] = true; _local1[5] = true; break; case 4 : _local1[5] = true; break; case 6 : _local1[7] = true; } } i++; } numinstalled = 0; for (i in _local1) { if (_local1[i]) { numinstalled++; } } num = 9 - numinstalled; if (num > 4) { num = 4; } i = 1; while (i <= 4) { _root["b" + i] = 0; i++; } var _local3 = new Array(); i = 1; while (i <= num) { var _local2; do { _local2 = random(9) + 1; } while (_local1[_local2] || (_local3[_local2])); _root["b" + i] = _local2; _local3[_local2] = true; i++; } } play();
Symbol 457 MovieClip Frame 2
stop();
Symbol 457 MovieClip Frame 3
stop();
Symbol 476 MovieClip Frame 1
stop();
Symbol 476 MovieClip Frame 3
play();
Symbol 476 MovieClip Frame 4
stop();
Symbol 476 MovieClip Frame 5
play();
Symbol 476 MovieClip Frame 6
stop();
Symbol 476 MovieClip Frame 7
play();
Symbol 476 MovieClip Frame 8
stop();
Symbol 476 MovieClip Frame 9
play();
Symbol 476 MovieClip Frame 10
stop();
Symbol 476 MovieClip Frame 11
play();
Symbol 476 MovieClip Frame 12
stop();
Symbol 476 MovieClip Frame 13
play();
Symbol 476 MovieClip Frame 14
stop();
Symbol 476 MovieClip Frame 15
play();
Symbol 476 MovieClip Frame 16
stop();
Symbol 476 MovieClip Frame 17
play();
Symbol 476 MovieClip Frame 18
stop();
Symbol 476 MovieClip Frame 19
play();
Symbol 476 MovieClip Frame 20
stop();
Symbol 476 MovieClip Frame 21
play();
Symbol 476 MovieClip Frame 22
stop();
Symbol 476 MovieClip Frame 23
play();
Symbol 476 MovieClip Frame 24
stop();
Symbol 476 MovieClip Frame 25
play();
Symbol 476 MovieClip Frame 26
stop();
Symbol 476 MovieClip Frame 27
play();
Symbol 476 MovieClip Frame 28
stop();
Symbol 476 MovieClip Frame 29
play();
Symbol 476 MovieClip Frame 30
stop();
Symbol 476 MovieClip Frame 31
play();
Symbol 476 MovieClip Frame 32
stop();
Symbol 476 MovieClip Frame 33
play();
Symbol 476 MovieClip Frame 34
stop();
Symbol 476 MovieClip Frame 35
play();
Symbol 476 MovieClip Frame 38
stop();
Symbol 476 MovieClip Frame 39
play();
Symbol 476 MovieClip Frame 42
stop();
Symbol 479 Button
on (rollOver) { button2.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (_root.downloadURL, "_blank"); }
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 2
play();
Symbol 484 Button
on (rollOver) { button.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); cursor.gotoAndStop("arrow"); _root.gotoAndPlay("comix1"); }
Symbol 486 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 2
play();
Symbol 497 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 2
play();
Symbol 498 Button
on (rollOver) { cursor.gotoAndPlay("hand"); greatgames.gotoAndPlay("zoom"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (_root.moreGamesURL, "_blank"); }
Symbol 502 MovieClip Frame 1
stop();
Symbol 502 MovieClip Frame 2
stop();
Symbol 504 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.musicEnabled = !_root.musicEnabled)) { playMusic("menumusic"); signmusic.gotoAndPlay("on"); } else { stopAllSounds(); signmusic.gotoAndPlay("off"); } }
Symbol 507 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 2
stop();
Symbol 508 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.soundEnabled = !_root.soundEnabled)) { signsound.gotoAndPlay("on"); } else { signsound.gotoAndPlay("off"); } }
Symbol 516 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 2
play();
Symbol 516 MovieClip Frame 60
gotoAndStop ("on");
Symbol 516 MovieClip Frame 61
stop();
Symbol 520 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 2
play();
Symbol 520 MovieClip Frame 60
gotoAndStop ("on");
Symbol 520 MovieClip Frame 61
stop();
Symbol 524 MovieClip Frame 1
stop();
Symbol 524 MovieClip Frame 2
play();
Symbol 524 MovieClip Frame 60
gotoAndStop ("on");
Symbol 524 MovieClip Frame 61
stop();
Symbol 528 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 2
play();
Symbol 528 MovieClip Frame 60
gotoAndStop ("on");
Symbol 528 MovieClip Frame 61
stop();
Symbol 532 MovieClip Frame 1
stop();
Symbol 532 MovieClip Frame 2
play();
Symbol 532 MovieClip Frame 60
gotoAndStop ("on");
Symbol 532 MovieClip Frame 61
stop();
Symbol 534 MovieClip Frame 1
planet.airport.gotoAndPlay("off"); planet.starport.gotoAndPlay("off"); planet.support1.gotoAndPlay("off"); planet.support2.gotoAndPlay("off"); planet.support3.gotoAndPlay("off"); planet.powerplant.gotoAndPlay("off"); planet.mine.gotoAndPlay("off"); planet.ship.gotoAndPlay("off"); planet.squadron.gotoAndPlay("off");
Symbol 534 MovieClip Frame 71
stop();
Symbol 535 MovieClip Frame 1
planet.upgrade1.gotoAndStop("off"); planet.upgrade2.gotoAndStop("off"); planet.upgrade3.gotoAndStop("off"); planet.upgrade4.gotoAndStop("off"); planet.upgrade5.gotoAndStop("off"); stop();
Symbol 535 MovieClip Frame 2
play();
Symbol 535 MovieClip Frame 5
_root.playSound("explosion");
Symbol 535 MovieClip Frame 10
_root.playSound("explosion");
Symbol 535 MovieClip Frame 14
_root.playSound("explosion");
Symbol 535 MovieClip Frame 18
_root.playSound("explosion");
Symbol 535 MovieClip Frame 20
_root.playSound("explosion");
Symbol 535 MovieClip Frame 24
_root.playSound("explosion");
Symbol 535 MovieClip Frame 28
_root.playSound("explosion");
Symbol 535 MovieClip Frame 30
_root.playSound("explosion");
Symbol 535 MovieClip Frame 34
_root.playSound("explosion");
Symbol 535 MovieClip Frame 39
_root.playSound("explosion");
Symbol 535 MovieClip Frame 42
_root.playSound("explosion");
Symbol 535 MovieClip Frame 47
_root.playSound("explosion");
Symbol 535 MovieClip Frame 50
_root.playSound("explosion");
Symbol 535 MovieClip Frame 54
_root.playSound("explosion");
Symbol 535 MovieClip Frame 58
_root.playSound("explosion");
Symbol 535 MovieClip Frame 62
_root.playSound("explosion");
Symbol 535 MovieClip Frame 66
_root.playSound("explosionbig");
Symbol 535 MovieClip Frame 95
stop();
Symbol 544 MovieClip Frame 1
stop();
Symbol 544 MovieClip Frame 2
play();
Symbol 544 MovieClip Frame 80
gotoAndStop ("none");
Symbol 544 MovieClip Frame 81
play();
Symbol 544 MovieClip Frame 161
gotoAndStop ("none");
Symbol 544 MovieClip Frame 162
play();
Symbol 544 MovieClip Frame 311
gotoAndStop ("none");
Symbol 544 MovieClip Frame 312
play();
Symbol 544 MovieClip Frame 370
gotoAndStop ("none");
Symbol 544 MovieClip Frame 371
play();
Symbol 544 MovieClip Frame 429
gotoAndStop ("none");
Symbol 544 MovieClip Frame 430
play();
Symbol 544 MovieClip Frame 488
gotoAndStop ("none");
Symbol 550 Button
on (rollOver) { buttoncontinue.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); switch (level) { case 2 : gotoAndPlay ("levelpause1"); break; case 3 : gotoAndPlay ("levelpause2"); break; case 4 : gotoAndPlay ("levelpause3"); break; case 5 : gotoAndPlay ("levelpause4"); break; case 6 : gotoAndPlay ("levelpause5"); break; case 7 : gotoAndPlay ("complete"); } }
Symbol 561 MovieClip Frame 1
stop();
Symbol 561 MovieClip Frame 2
play();
Symbol 561 MovieClip Frame 5
stop();
Symbol 573 MovieClip Frame 1
stop();
Symbol 573 MovieClip Frame 2
stop();
Symbol 573 MovieClip Frame 3
stop();
Symbol 573 MovieClip Frame 4
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Symbol 573 MovieClip Frame 5
stop();
Symbol 573 MovieClip Frame 6
stop();
Symbol 574 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 2
play();
Symbol 574 MovieClip Frame 15
stop();
Symbol 578 MovieClip Frame 1
stop();
Symbol 578 MovieClip Frame 2
play();
Symbol 579 Button
on (rollOver) { buttoncontinue.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); _root.gotoAndPlay("level"); }
Symbol 595 MovieClip Frame 1
stop();
Symbol 595 MovieClip Frame 2
stop();
Symbol 595 MovieClip Frame 3
play(); light._visible = true;
Symbol 595 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 598 MovieClip Frame 1
stop();
Symbol 598 MovieClip Frame 2
stop();
Symbol 598 MovieClip Frame 3
play(); light._visible = true;
Symbol 598 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 601 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 2
stop();
Symbol 601 MovieClip Frame 3
play(); light._visible = true;
Symbol 601 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 604 MovieClip Frame 1
stop();
Symbol 604 MovieClip Frame 2
stop();
Symbol 604 MovieClip Frame 3
play(); light._visible = true;
Symbol 604 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 607 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 2
stop();
Symbol 607 MovieClip Frame 3
play(); light._visible = true;
Symbol 607 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 610 MovieClip Frame 1
stop();
Symbol 610 MovieClip Frame 2
stop();
Symbol 610 MovieClip Frame 3
play(); light._visible = true;
Symbol 610 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 613 MovieClip Frame 1
stop();
Symbol 613 MovieClip Frame 2
stop();
Symbol 613 MovieClip Frame 3
play(); light._visible = true;
Symbol 613 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 616 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 2
stop();
Symbol 616 MovieClip Frame 3
play(); light._visible = true;
Symbol 616 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 2
stop();
Symbol 619 MovieClip Frame 3
play(); light._visible = true;
Symbol 619 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 623 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 2
stop();
Symbol 623 MovieClip Frame 3
play(); light._visible = true;
Symbol 623 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 626 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 2
stop();
Symbol 626 MovieClip Frame 3
play(); light._visible = true;
Symbol 626 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 629 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 2
stop();
Symbol 629 MovieClip Frame 3
play(); light._visible = true;
Symbol 629 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 632 MovieClip Frame 1
stop();
Symbol 632 MovieClip Frame 2
stop();
Symbol 632 MovieClip Frame 3
play(); light._visible = true;
Symbol 632 MovieClip Frame 20
gotoAndStop ("enable"); light._visible = false;
Symbol 684 Button
on (rollOver) { _root.cursor.gotoAndPlay("hand"); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); } on (release) { if (_root.level > 6) { _root.level = 6; } _root._r = _root.getScoreEncoded(); var name = _root.playername; var d1; var d2; var d3; var d4; d1 = _root._r[0].toString(); d2 = _root._r[1].toString(); d3 = _root._r[2].toString(); d4 = _root._r[3].toString(); getURL (_root.hiscoreURL, "_blank", "POST"); }
Symbol 688 Button
on (rollOver) { buttongetfull.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (_root.orderURL, "_blank"); }
Symbol 690 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 2
play();
Symbol 691 Button
on (rollOver) { buttonstartover.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); level = 1; difficulty++; _root.gotoAndPlay("level"); }
Symbol 693 MovieClip Frame 1
stop();
Symbol 693 MovieClip Frame 2
play();
Symbol 699 Button
on (rollOver) { button2.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (downloadURL, "_blank"); }
Symbol 702 Button
on (rollOver) { buttonagain.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); score = 0; difficulty = 0; _root.gotoAndPlay("level"); }
Symbol 703 MovieClip Frame 1
stop();
Symbol 703 MovieClip Frame 2
play();
Symbol 705 Button
on (rollOver) { buttoncontinue.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); _root.gotoAndPlay("shop"); }
Symbol 707 MovieClip Frame 1
stop();
Symbol 707 MovieClip Frame 2
play();
Symbol 713 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 1
stop();
Symbol 719 MovieClip Frame 1
stop();
Symbol 722 MovieClip Frame 1
stop();
Symbol 725 MovieClip Frame 1
stop();
Symbol 749 Button
on (rollOver) { cursor.gotoAndStop("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (press) { cursor.gotoAndStop("arrow"); if (!nextflag) { nextflag = true; } else { gotoAndPlay ("comix2"); } }
Symbol 779 Button
on (rollOver) { cursor.gotoAndStop("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (press) { cursor.gotoAndStop("arrow"); if (!nextflag) { nextflag = true; } else { gotoAndPlay ("comix3"); } }
Symbol 804 Button
on (rollOver) { cursor.gotoAndStop("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (press) { cursor.gotoAndStop("arrow"); if (!nextflag) { nextflag = true; } else { gotoAndPlay ("play"); } }

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Instance Names

"bg"Frame 3Symbol 21 MovieClip
"ufo"Frame 3Symbol 44 MovieClip
"bullet1"Frame 3Symbol 52 MovieClip
"plasma"Frame 3Symbol 56 MovieClip
"bullet2"Frame 3Symbol 58 MovieClip
"mine"Frame 3Symbol 67 MovieClip
"ufo2"Frame 3Symbol 75 MovieClip
"bullet3"Frame 3Symbol 77 MovieClip
"terran"Frame 3Symbol 84 MovieClip
"mine2"Frame 3Symbol 90 MovieClip
"terran3"Frame 3Symbol 96 MovieClip
"weaponsrc"Frame 3Symbol 99 MovieClip
"caskorange"Frame 3Symbol 168 MovieClip
"caskred"Frame 3Symbol 173 MovieClip
"caskyellow"Frame 3Symbol 178 MovieClip
"box"Frame 3Symbol 248 MovieClip
"caskgreen"Frame 3Symbol 258 MovieClip
"caskblue"Frame 3Symbol 268 MovieClip
"bullet4"Frame 3Symbol 271 MovieClip
"asteroid"Frame 3Symbol 333 MovieClip
"caskwhite"Frame 3Symbol 338 MovieClip
"asteroid_sm"Frame 3Symbol 400 MovieClip
"asteroid_tiny"Frame 3Symbol 404 MovieClip
"boss"Frame 3Symbol 414 MovieClip
"child"Frame 3Symbol 44 MovieClip
"fidbus"Frame 3Symbol 423 MovieClip
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Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

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Dynamic Text Variables

plLoadStateSymbol 9 EditableText"0%"
currentleveltextSymbol 537 EditableText"LEVEL 1"
scoreSymbol 545 EditableText"0123456789"
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_parent.qbonusesSymbol 553 EditableText""
_parent.qshotsSymbol 555 EditableText""
_parent.scoreSymbol 557 EditableText"0123456789"
freepointsSymbol 638 EditableText""
scoreSymbol 679 EditableText"0123456789"
playernameSymbol 680 EditableText"Your name here"
scoreSymbol 697 EditableText"0123456789"
playernameSymbol 698 EditableText"Your name here"




http://swfchan.com/8/38969/info.shtml
Created: 12/5 -2019 19:31:14 Last modified: 12/5 -2019 19:31:14 Server time: 23/12 -2024 01:54:06