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This is the info page for Flash #38982 |
Want to learn how to draw Anime or Manga characters? Listen up. I'm not from Japan, it's not in my culture, but I spent much of my time studying the Anime design, and I would like to teach you what I know. In this tutorial, you will learn how to create faces, bodies, and other various aspects of Anime. Take your time and and keep practicing, and soon, you'll be much better than me. |
Start the tutorial |
Start the tutorial |
Matt's Anime Tutorial |
By Matt Kaiser |
Head |
Body |
Mini-Tuts |
CREDITS |
Menu |
Menu |
"Matt's Anime Tutorial" Art and Animations by Matt Kaiser A special thanks to Tadashi Ozawa For inspiring me and giving me something to read. Also thanks to Newgrounds For hosting this, and Macromedia for creating this wonderful program. And YOU ! |
Next |
Next |
Always start with a circle... |
Back |
Back |
Draw verticle and horizontal guidlines as shown. |
2/3 |
1/3 |
1/2 |
Draw out the chin from the horizontal guideline. |
Erase the lower arc of the circle so it looks more like a head. |
Draw another horizontal guideline halfway between the first one and the chin, then add ears as shown. |
Now we will draw eyes. Use the guideline as a base. You can try to copy mine, or go to the eye section of this tutorial. |
Eyes |
Eyes |
So you either followed the mini-tut or are copying the eyes now. Once you have finished with that, lets go on... |
The lower you position the eyes, the more kid-like the character becomes. |
The eyebrows are very useful in expressing emotions. Position them wisely as to what you want your character to feel. |
We will keep ours at a neutral position for the remainder of the tutorial. |
You can erase the middle guide now, we're finished with it. |
For the nose, which will be positioned at the intersection of the guidelines, we will draw a shadow at the bottom and side (and a nostril if you would like). |
Also draw this guideline between the nose and chin for the mouth. After you do this, you can erase the nose guideline. |
Mouth |
Mouth |
Mouth |
We are finished with the guidelines, you can erase them now. Now didn't those help? |
There are many different expressions you can make with a mouth, see the mouth mini-tut for tips on how to do that. The neutral mouth is here if you would like to draw it. |
Hair |
Hair |
Now it's time for the hair. Make sure it's done in the right proportions or it won't look right. |
Hair isn't plastered to your head, notice how high any persons hair goes above the head. |
Look at other hair styles in the hair min-tut! |
Lets move the head down some, and change the hair so we can make a girl (considering the size and femininity of the eyes). Okay, coloring the hair is tricky at first, but once you get the hang of it, becomes pretty addicting. Lets start off with a single color. |
This looks like pretty flat hair, which means it will be highlighted at the top, but have a definite ledge in the front. We can color that ledge using a darker variation of the hair color. |
The next step is to highlight. We follow the hairline, and since her hair is flat it won't have too many. We can also add a shadow in her hairline. |
Let's finish the hair with some added effects, not completely necessary, and then we can move on. |
The face needs coloring as well, so let's pick a skin color and get started, but make sure to leave white in the eyes! |
Add shading and highlights, and any other various features, and voila. You have just drawn an Anime head. Let's name her Farmgirl. |
I hope you didn't copy me exactly. Every character is different. They don't all have strange, curly, brown hair. Some are blond, with hair that goes up to the ceiling and down to their shoes. She could have been angry, green, and had thin eyes. I showed you how to do all of that, so go and experiment with faces, colors, shading, etc., until you learn how to make anything you want! |
You may not always want to look straight ahead. Angles add a better touch to your drawing. All you have to do now is focus on the cheekbones, forehead and the positioning of the facial features. |
My last wish for you is to focus on perspective, especially with the eyes. Always keep them aligned with the head and with eachother, whether you are looking straight on or at an angle. |
Back to Main |
Back to Main |
Back to Mini-Tuts |
Back to Mini-Tuts |
How to draw eyes... |
CORRECTLY |
Start the mini-tut |
Start the mini-tut |
Eyes are actually much easier than they appear. Any geometric shape can be converted into an eye. (Rollover each Shape) |
In this style, we usually see a thick upper eyelid and a thin lower one. Eyelashes may be showing or not, and the size of the eye varies. The eyeball itself is very complex, but again, can be anything. Add highlights and shadows, and the eye will look great. |
DRAWING |
THE MOUTH |
Mouths are our main medium of expressing emotions. We can be sad, happy, angry (like the one shown on the title screen), worried, frightened, smug, etc. Each one, you will notice, gives the mouth a unique shape. |
Try to guess each emotion. The better you can recognize them, the better you can draw them. (Rollover to see) |
JOY It is expressed here in a basic grin, with teeth together, it can also be drawn with mouth open. |
SADNESS The mouth is frowning. For more anguish, lower the lip's edges more, and/or open the mouth. |
ANGER Upper teeth are showing,the mouth is open, the center of the lips are pulled in. You can also make the teeth clenched. |
FEAR or ANGUISH The mouth is off-center and wide open, and the toungue is raised very high. The sides slope downward. |
SMUG One side of the mouth dips lower than the other, and the mouth is closed. |
WORRY The teeth are clenched and the mouth is almost closed. The edges of the lips are turned down. |
Mouths are usually symmetrical, but depending on the character, the emotions can be expressed asymmetrically, even if the character is facing forward. |
BEFORE YOU START: What do you want to draw? Is it going to be a fighter, a kid? Or maybe a doctor, or even a monster. It's your choice, but make sure you position the body correctly. Start with a skeleton. |
Different variations of the same skeleton. |
Let's use the first one for now. Notice how each joint has a different size. We will use this to measure the width of our body parts. A rough sketch would look like this: |
Clothing, whether loose or tight, should follow the lines of the body. Our man will be wearing a suit. Remember, use those joints as guides, this time for wrinkles or turns in the clothing. |
Creases where the clothing is bunched or pulled, and added detail to the stick, head, feet, etc. |
The colors should be bright and vibrant, and should be related to the character. Also, notice that each part is in the right place, that the pants are behind the shirt, or the tie is inside the jacket. |
The colors should be bright and vibrant, and should be related to the character. Also, notice that each part is in the right place, that the pants are behind the shirt, or the tie is inside the jacket. And there you have it, the body. |
Mini Tutorials |
EYES |
MOUTH |
HAIR |
HANDS |
FEET |
DRAWING THE HAIR |
Hair varies greatly depending on the artist, and the story he/she wants to tell. For the main characters, the hair should never be too exotic or insane. It should be controlled, yet striking and unique. The other characters, however, have no preference. |
Some conservative hairstyles. |
Some exotic hairstyles. |
Higlighting hair is easy, take this sample for example. First, we will make a shape for straight hair. |
Now add the simple highlight. If you are using a computer, just add a gradient. |
Now add shading between the strands of hair. |
The higlights usually go in a zig-zag pattern between the hair. |
If you would like, add a gradient to the highlight. And there you go, the coloring is finished. |
DRAWING HANDS |
In Anime, hands always, and I mean ALWAYS have meaning. They can be flared to express anxiety or happiness, clenched to suggest anger, or on one's hips to show pride. They will never be limp, unless the character is exausted. Let's begin... |
Begin with a basic outline that only suggest the distance that the fingers extend. |
Make the fingers more defined, and draw in the position of the knuckles. |
Now define the joints even more, add nails and knuckles, and you have a basic hand. |
Other Open Hands. |
Clenched Hands. |
DRAWING FEET |
Feet tend not to change shape no matter how they are moved. If you can get the basic idea of a foot down, you can draw it over and over again from any angle. Let's take a look... |
Like the hand, start with an outline of where the parts will go. |
Looks like a shoe. |
Draw in the toes. |
Fix the shape if necessary, draw in the anklebone, foot bones, and define the toes and toenails |
Other Feet. |
ActionScript [AS1/AS2]
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