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SBC- Rise To Power.swf

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Flash #39109

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StrawberryClock
Rise To Power

By authorblues and Darkfire_Blaze

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P

Instructions

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Visit DFBlaze.net

Visit Authorblues.com

INSTRUCTIONS

Use the arrow keys to navigate StrawberryClock
around the town.  Use the spacebar to
interact with the world around you.

N

W

E

S

The compass will tell you which directions you may
walk.  Not all directions listed are possible at all
times;  some paths may be blocked.

X

Shop

B

>

And so, by beating Waid Flump,
StrawberryClock becomes the new king.

Click to Continue

CREDITS
Story and Coding by:                      Authorblues
Art and Animation by:                     Darkfire_Blaze
Special Thanks to:
GamesCool for BETA testing
Spamburger for the inspiration
Strawberry Clock for the comic mischief
Tom Fulp and Staff for Newgrounds
(and hopefully)  Wade Fulp for taking a joke.

And you, for playing...

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
stop();
Frame 4
function addToInventory(k) { if (!isInInventory(k)) { inventory.push(k); } invNum = inventory.length - 1; } function remFromInventory(k) { for (var _local2 in inventory) { if (inventory[_local2] == k) { inventory.splice(_local2, 1); } } } function isInInventory(k) { for (var _local2 in inventory) { if (inventory[_local2] == k) { return(true); } } return(false); } function getScreenNum(xval) { return(1 + Math.floor(xval / Stage.width)); } function displayMsg(s) { if (s == display.newText) { return(undefined); } msgDisplay = true; display.moving = true; display.showing = true; display.endPoint = -280; display.newText = s; } function hideMsg() { if (!msgDisplay) { return(undefined); } msgDisplay = false; display.moving = true; display.showing = false; display.endPoint = -280; display.newText = ""; } function actionHandler(s) { _root.kSd = true; switch (s) { case "sc1treec" : var _local2 = new Array(); if (!_root.isInInventory(1)) { _root.invEnabled = false; _local2.push(["StrawberryClock", "Hey, heres WoodClock's handsaw. I had better get this back to him right away!"]); _root.addToInventory(1); } else { _local2.push(["StrawberryClock", "I really don't know what you expect to be back here. At this rate, you are shaping up to be one sorry \"would-be\" king."]); } _root.currentConv = new Conversation(_local2); break; case "sc1door1" : sceneNum = 2; player.x = 209; player.y = 375; break; case "sc1banan" : _local2 = new Array(); if (_root.gameTriggers[7] == 0) { _local2.push(["StrawberryClock", "Hey, what's new, BananaClock?"]); _local2.push(["BananaClock", "GTFO, n00b!"]); } else if ((_root.gameTriggers[7] == 1) && (isInInventory(4))) { _root.invEnabled = false; _local2.push(["StrawberryClock", "Hey, BananaClock. Here is that yo-yo you wanted."]); _local2.push(["BananaClock", "Thanks."]); _local2.push(["StrawberryClock", "...so, can I take that slingshot?"]); _local2.push(["BananaClock", "WTF do I care? It's not even mine."]); _root.remFromInventory(4); _root.addToInventory(5); } else if (_root.gameTriggers[7] == 1) { _local2.push(["StrawberryClock", "Hey, BananaClock. Could I possibly have your slingshot?"]); _local2.push(["BananaClock", "GTFO, n00b! -- Well, I guess I could trade you for it. I've had my eye on that yo-yo for sale in AubergineClock's shop."]); _local2.push(["StrawberryClock", "Alright, I could do that for you."]); _local2.push(["BananaClock", "...whatev..."]); _root.gameTriggers[4] = 1; } _root.currentConv = new Conversation(_local2); break; case "sc1door2" : sceneNum = 4; player.x = 155; player.y = 375; break; case "sc1door3" : sceneNum = 3; player.x = 60; player.y = 375; break; case "sc1rocks" : _local2 = new Array(); if (!isInInventory(6)) { _root.invEnabled = false; _local2.push(["StrawberryClock", "I guess I'll just fish through these rocks and pick out some small ones."]); _local2.push(["StrawberryClock", "There. That should be enough."]); _root.addToInventory(6); } else { _local2.push(["StrawberryClock", "And what exactly do you expect me to do with MORE rocks? Make a rock garden? This is hardly the time for the art of Zen."]); } _root.currentConv = new Conversation(_local2); break; case "sc1treef" : _local2 = new Array(); if ((_root.gameTriggers[5] > 0) && (isInInventory(2))) { _local2.push(["StrawberryClock", "I guess this is as good a place as any to use my ladder. No sense in letting this marvelous gift go to waste."]); _root.remFromInventory(2); _root.gameTriggers[6] = 1; } else if (_root.gameTriggers[6] >= 1) { _root.mapEnabled = false; _local2.push(["StrawberryClock", "Yeah, yeah, I'm climbing..."]); _root.player.x = 100; _root.player.y = Y_BOTTOM - 50; _root.sceneNum = 6; } else { _local2.push(["StrawberryClock", "That is a magnificent tree. I mean, really. As far as trees go, this is one of the nicest."]); _local2.push(["StrawberryClock", "I guess what I'm trying to say is, if there were to be a tree beauty contest, this would be the winner."]); } _root.currentConv = new Conversation(_local2); break; case "sc1orang" : _local2 = new Array(); if (_root.inventory[_root.invNum] == 7) { _root.mapEnabled = false; _local2.push(["OrangeClock", "Nice outfit! Go ahead through, \"sir\"."]); _root.sceneNum = 6; _root.player.x = 840; _root.player.y = Y_BOTTOM - 10; } else if (_root.gameTriggers[5] == 0) { _local2.push(["StrawberryClock", "Can you please let me through? I have to get into the castle."]); _local2.push(["OrangeClock", "And why would I do a thing like that?"]); _local2.push(["StrawberryClock", "Because this creepy ghost is floating in my house right now, and he told me I was going to be king."]); _local2.push(["OrangeClock", "I see. That's fair enough. But if I let you through here, I could lose my job. How about you just climb the wall?"]); _local2.push(["StrawberryClock", "Those goddamn walls? That's impossible!"]); _local2.push(["OrangeClock", "Don't be so sure of that. If go by that tree over there, you might be able to climb over without getting caught."]); _root.gameTriggers[5] = 1; } else if (_root.gameTriggers[5] >= 1) { _local2.push(["OrangeClock", "If I let you through here, I could lose my job. How about you just climb the wall?"]); _local2.push(["StrawberryClock", "Those goddamn walls? That's impossible!"]); _local2.push(["OrangeClock", "Don't be so sure of that. If go by that tree over there, you might be able to climb over without getting caught."]); } _root.currentConv = new Conversation(_local2); break; case "sc1door4" : sceneNum = 5; player.x = 95; player.y = 375; break; case "sc2ghost" : _local2 = new Array(); if (_root.gameTriggers[0] == 0) { _local2.push(["The Ghost of PineappleClock", "Straw... Straw...\rStrawberryClock..."]); _local2.push(["StrawberryClock", "Ummm... Yes? That's me..."]); _local2.push(["The Ghost of PineappleClock", "Heed my words child:\r You have a duty. You are to be the next King of the Portal."]); _local2.push(["StrawberryClock", "Me!? King!? But how!?"]); _local2.push(["The Ghost of PineappleClock", "You must remove our current king, King Waid Flump! You must find your way into the Portal Castle, and defeat him."]); } else if (_root.gameTriggers[0] == 1) { _local2.push(["The Ghost of PineappleClock", "I hope you don't mind if I just, ya' know... hover here a while..."]); _local2.push(["StrawberryClock", "Nah. That's cool, I guess."]); } else if ((_root.gameTriggers[0] % 2) == 0) { _local2.push(["StrawberryClock", "The way he just hovers there... It kinda creeps me out, ya' know?"]); } else { _local2.push(["The Ghost of PineappleClock", "What are you still doing here? You must remove our current king, King Waid Flump! You must find your way into the Portal Castle, and defeat him."]); } _root.currentConv = new Conversation(_local2); _root.gameTriggers[0]++; break; case "sc2coins" : _local2 = new Array(); if (_root.gameTriggers[3] == 0) { _root.invEnabled = false; _local2.push(["StrawberryClock", "Yay, 6 Coins Get!"]); _root.addToInventory(3); _root.gameTriggers[3] = 1; } else { _local2.push(["StrawberryClock", "Nothing left here but your poor taste in furniture."]); _local2.push(["StrawberryClock", "You know, if you ever plan on landing a Mrs. StrawberryClock, you should think about redecorating."]); } _root.currentConv = new Conversation(_local2); break; case "sc2door1" : sceneNum = 1; player.x = 375; player.y = 305; break; case "sc3door1" : sceneNum = 1; player.x = 1780; player.y = Y_TOPS[1]; break; case "sc3auber" : _local2 = new Array(); if (_root.gameTriggers[4] == 0) { _local2.push(["StrawberryClock", "He's not selling anything I'm interested in."]); } else if ((_root.gameTriggers[4] == 1) && (!isInInventory(3))) { _local2.push(["AubergineClock", "What can I do for you this fine day, sir?"]); _local2.push(["StrawberryClock", "I am interested in purchasing your finest yo-yo, my good man."]); _local2.push(["AubergineClock", "Good choice, sir. Your total comes to 5 Coins."]); _local2.push(["StrawberryClock", "Funny story actually; I don't actually have any money."]); _local2.push(["AubergineClock", "Then come back when you do."]); } else if ((_root.gameTriggers[4] == 1) && (isInInventory(3))) { _root.invEnabled = false; _local2.push(["AubergineClock", "What can I do for you this fine day, sir?"]); _local2.push(["StrawberryClock", "I am interested in purchasing your finest yo-yo, my good man."]); _local2.push(["AubergineClock", "Good choice, sir. Your total comes to 5 Coins."]); _local2.push(["StrawberryClock", "How about 6 Coins? It's all I've got."]); _local2.push(["AubergineClock", "Alright! I'll take it."]); _local2.push(["StrawberryClock", "Heh, sucker! StrawberryClock, you are one thrifty consumer."]); _root.remFromInventory(3); _root.addToInventory(4); _root.gameTriggers[1] = 1; } else { _local2.push(["StrawberryClock", "Nothing left in this shop but AubergineClock himself. And I'm sure you don't have enough money for him."]); _local2.push(["StrawberryClock", "Wait... What exactly does that imply?"]); } _root.currentConv = new Conversation(_local2); break; case "sc3eyoyo" : _root.currentConv = new Conversation([["StrawberryClock", "It's a goddamn yo-yo. Are you expecting magical properties or something? GTFO!"]]); break; case "sc4door1" : sceneNum = 1; player.x = 1215; player.y = Y_TOPS[1]; break; case "sc4cloud" : _local2 = new Array(); if (_root.gameTriggers[10] == 0) { _local2.push(["Cloud Strife", "Noble adventurer, what can I do to help you?"]); _local2.push(["StrawberryClock", "Nothing, at the moment. I'd mention something about coming back to see you later in the game, but foreshadowing makes for poor script writing."]); } else if (_root.gameTriggers[10] == 1) { _root.invEnabled = false; _local2.push(["StrawberryClock", "I'm looking for something to help me with a quest. A feather that restores life?"]); _local2.push(["Cloud Strife", "Yeah, sure... It's called a \"phoenix down\". I guess I can let you have it."]); _local2.push(["Aeris Gainsborough", "But what will we do now if one of us dies?"]); _local2.push(["Cloud Strife", "Load from a previous saved game file?"]); _root.addToInventory(8); } else if (_root.gameTriggers[10] == 2) { _local2.push(["Cloud Strife", "Good luck, noble adventurer!"]); } _root.currentConv = new Conversation(_local2); break; case "sc5door1" : sceneNum = 1; player.x = 4720; player.y = Y_TOPS[1]; break; case "sc5woodc" : _local2 = new Array(); if (_root.gameTriggers[2] == 0) { _local2.push(["WoodClock", "StrawberryClock, am I glad to see you!"]); _local2.push(["StrawberryClock", "What can I do for you, WoodClock?"]); _local2.push(["WoodClock", "I lost my handsaw, and I need it badly? If you help me find it, I'll give you... uhh... this ladder?"]); _local2.push(["StrawberryClock", "That sounds like a decent trade (I guess). Where did you lose it?"]); _local2.push(["WoodClock", "All I can remember is that I went to go cut down that rotten tree by your house, when it suddenly began storming."]); _local2.push(["WoodClock", "I ran all the way home. Thats the last time I remember seeing it."]); _local2.push(["StrawberryClock", "Then that is where I will begin looking."]); _root.gameTriggers[2] = 1; } else if (_root.isInInventory(1)) { _root.invEnabled = false; _local2.push(["WoodClock", "Oh, frabjous day! You've found my handsaw. Here, take this ladder as your payment, I insist!"]); _local2.push(["StrawberryClock", "Gee...\r...Thanks."]); _root.gameTriggers[2] = 2; _root.remFromInventory(1); _root.addToInventory(2); } else if (_root.gameTriggers[2] == 1) { _local2.push(["WoodClock", "All I can remember is that I went to go cut down that rotten tree by your house, when it suddenly began storming."]); _local2.push(["WoodClock", "I ran all the way home. Thats the last time I remember seeing it."]); _local2.push(["StrawberryClock", "Then that is where I will begin looking."]); } else if (_root.gameTriggers[2] == 2) { _local2.push(["StrawberryClock", "No thanks. If I talk to him again, he might have some other lame errand for me to run."]); } _root.currentConv = new Conversation(_local2); break; case "sc6leave" : sceneNum = 1; player.x = 3585; player.y = Y_TOPS[1]; break; case "sc6cgate" : _local2 = new Array(); if ((_root.gameTriggers[7] == 2) && (_root.inventory[_root.invNum] == 7)) { sceneNum = 7; player.x = 1590; player.y = 375; } else if (_root.gameTriggers[7] == 2) { _local2.push(["StrawberryClock", "Yeah, definately, you should just run in there. You should probably dress a bit more like a guard, if youre going to run in, head-first."]); _local2.push(["StrawberryClock", "You're an idiot, you know..."]); } else { _local2.push(["StrawberryClock", "The gate is locked, and I wouldn't start waiting for it to open just because you \"will\" it so."]); } _root.currentConv = new Conversation(_local2); break; case "sc6grdun" : _local2 = new Array(); _local2.push(["StrawberryClock", "Whee! Guard Outfit Get!"]); _root.invEnabled = false; _root.addToInventory(7); _root.gameTriggers[8] = 1; _root.currentConv = new Conversation(_local2); break; case "sc6bellw" : _local2 = new Array(); if (_root.gameTriggers[7] == 2) { _local2.push(["StrawberryClock", "Hitting the bell at this point would probably just be considered obnoxious."]); } else if (((_root.gameTriggers[7] == 1) && (isInInventory(5))) && (isInInventory(6))) { _local2.push(["StrawberryClock", "You know, with this slingshot, I can just about hit the bell. Let's see..."]); _local2.push(["StrawberryClock", "PERFECT! Now to get inside the castle!", "castlebell"]); _root.gameTriggers[7] = 2; } else if ((_root.gameTriggers[7] == 1) && (isInInventory(6))) { _local2.push(["StrawberryClock", "Well, I think these rocks are the right idea, but I could never hit it from here. If only I had something to make these fly farther."]); _local2.push(["StrawberryClock", "I think I remember BananaClock having a slingshot. I wonder if he would be willing to part with it."]); } else if ((_root.gameTriggers[7] == 1) && (isInInventory(5))) { _local2.push(["StrawberryClock", "Has it occured to you that I have no ammunition for this slingshot. Though, I can imagine it would fly pretty far if I threw it."]); _local2.push(["StrawberryClock", "On second thought, I would probably have more luck shooting imaginary rocks than I would trying to throw this slingshot at that window."]); } else if (_root.gameTriggers[7] <= 1) { _local2.push(["StrawberryClock", "Hey, look! I bet that is the bell that alerts the guards to open the gate. What poor planning, putting it so close to a window."]); _local2.push(["StrawberryClock", "If only I had something to hit the bell with. Maybe a rock or something. But I could never throw that high."]); _local2.push(["StrawberryClock", "You know, the thought just occured to me -- the window is broken. I'm clearly not the first to think of this."]); _root.gameTriggers[7] = 1; } _root.currentConv = new Conversation(_local2); break; case "sc7kwaid" : _local2 = new Array(); if (_root.gameTriggers[11] == 0) { _local2.push(["StrawberryClock", "Oh, Yeah... It is definately going to be that easy. All you have to do is \"ask\" him nicely to leave? Umm, think again. GTFO!"]); } else { _local2.push(["King Waid Flump", "The GHOSTS!"]); _root.endGame = true; } _root.currentConv = new Conversation(_local2); break; case "sc7light" : if ((_root.gameTriggers[9] == 1) && (_root.gameTriggers[11] == 0)) { _local2 = new Array(); _local2.push(["StrawberryClock", "If this castle were a bit more advanced, they would have installed a Clapper (C). But I suppose I could be bothered to flip a switch. What a hassle!"]); _root.currentConv = new Conversation(_local2); _root.mapEnabled = false; _root.gameTriggers[11] = 1; } break; case "sc7tfulp" : _local2 = new Array(); if (_root.gameTriggers[10] == 2) { _local2.push(["StrawberryClock", "I have got to say, that was a fuckin' ripoff. Goddamn statue!"]); } else if (isInInventory(8)) { _root.invEnabled = false; _local2.push(["StrawberryClock", "I'll just place this phoenix down in the statue's hand."]); _local2.push(["Golden Statue", "Thank you, adventurer. You gain a level."]); _local2.push(["StrawberryClock", "Whoo! I gained a level!"]); _local2.push(["StrawberryClock", "Wait! This game doesn't have a stat system! There are no fuckin' levels! I have got to say, that was a fuckin' ripoff. Goddamn statue!"]); _root.remFromInventory(8); _root.gameTriggers[10] = 2; } else if (_root.gameTriggers[10] == 1) { _local2.push(["Golden Statue", "Bring me a feather which restores life, and place it in my hand,\rand I will shine my blessings upon you."]); _local2.push(["StrawberryClock", "Ooooh! Sounds sexy!"]); } else { _local2.push(["StrawberryClock", "What a beautiful golden statue! It is so beautiful. And golden. And statue-y."]); _local2.push(["StrawberryClock", "Hmmm, what is this? There is an inscription at the foot of the statue. It seems this is a statue of the first king, Tom Flump. It reads:"]); _local2.push(["Golden Statue", "Bring me a feather which restores life, and place it in my hand,\rand I will shine my blessings upon you."]); _local2.push(["StrawberryClock", "Ooooh! Sounds sexy!"]); _root.gameTriggers[10] = 1; } _root.currentConv = new Conversation(_local2); break; case "sc7door1" : _local2 = new Array(); if (_root.gameTriggers[9] == 0) { _local2.push(["LemonClock", "Just be careful. You remember what happened last time power went out in the castle."]); _local2.push(["LimeClock", "Oh, dear lord, yes. King Waid nearly had a fit. Kept yelling something about ghosts and Dracula."]); _local2.push(["LemonClock", "What a royal nutcase!"]); _local2.push(["LimeClock", "You can say that again..."]); _root.gameTriggers[9] = 1; } else { _local2.push(["LemonClock", "It's hard to imagine that such a powerful man is afraid of the dark."]); _local2.push(["LimeClock", "Royally lame!"]); } _root.currentConv = new Conversation(_local2); break; case "sc7leave" : sceneNum = 6; player.x = 840; player.y = Y_TOPS[6]; break; } } function timeout(f, t) { setTimeout(f, t); } function playSoundEffect(id) { var _local2 = _root.createEmptyMovieClip(id + getTimer(), _root.getNextHighestDepth()); var _local3 = new SoundEffect(_local2); _local3.play(id, _local2); } var TOP_MAIN = 295; var TOP_ROOMS = 350; var Y_TOPS = new Array(null, TOP_MAIN, TOP_ROOMS, TOP_ROOMS, TOP_ROOMS, TOP_ROOMS, TOP_MAIN, TOP_MAIN); var Y_BOTTOM = (Stage.height - 10); var FLAG_N = 1; var FLAG_W = 2; var FLAG_E = 4; var FLAG_S = 8; var sc1flags = new Array(null, 4, 6, 6, 6, 6, 6, 7, 6, 2); var sc2flags = new Array(null, 8); var sc3flags = new Array(null, 2); var sc4flags = new Array(null, 8); var sc5flags = new Array(null, 8); var sc6flags = new Array(null, 4, 15, 2); var sc7flags = new Array(null, 4, 6, 6); var compFlags = new Array(null, sc1flags, sc2flags, sc3flags, sc4flags, sc5flags, sc6flags, sc7flags); var mapEnabled = true; var gameEnabled = true; var invEnabled = true; var endGame = false; var kSd = false; var spaceHandler = false; var currentConv; var sceneNum = 2; var player = new Object(); var gameTriggers = new Array(); var i = 0; while (i < 100) { gameTriggers.push(0); i++; } var dist = 50; var dist2 = (dist * dist); player.x = 460; player.y = Y_TOPS[sceneNum]; player.spd = 7; var inventory = new Array(); var invNum = 0; sbc.onEnterFrame = function () { if (!_root.mapEnabled) { return(undefined); } this._x = _root.player.x % Stage.width; this._y = _root.player.y; }; sbc.onEnterFrame(); inven.stop(); inven.onEnterFrame = function () { _root.invNum = Math.max(0, Math.min(_root.invNum, _root.inventory.length - 1)); if (!_root.invEnabled) { return(undefined); } _root.inven.gotoAndStop((_root.inventory.length ? (_root.inventory[_root.invNum] + 1) : 1)); _root.invDBtn._visible = (_root.invDBtn.enabled = _root.invNum < (_root.inventory.length - 1)); _root.invUBtn._visible = (_root.invUBtn.enabled = _root.invNum > 0); }; inven.onEnterFrame(); scene.stop(); scene.onEnterFrame = function () { if (!_root.mapEnabled) { return(undefined); } this.gotoAndStop(_root.sceneNum); this.screen.stop(); this.screen.gotoAndStop(getScreenNum(_root.player.x)); }; scene.onEnterFrame(); display.moving = false; display.showing = false; display._x = (display.endPoint = -280); display.spd = 0; display.newText = ""; var msgDisplay = false; display.onEnterFrame = function () { var _local3 = 0.92; if (this.moving) { var _local2 = ((this._x >= this.endPoint) ? -1 : 1); this._x = this._x + ((this.spd = this.spd + _local2)); this.spd = this.spd * _local3; if (((_local2 < 0) && (this.endPoint == -280)) && (this._x < -270)) { this._x = -280; this.spd = 0; if (this.showing) { this.endPoint = -5; this.txt.text = this.newText; } else { this.moving = false; } } if ((Math.abs(this.spd) < 0.01) && (Math.abs(this.endPoint - this._x) < 10)) { this._x = this.endPoint; this.moving = false; } } }; display.onEnterFrame(); _root.onEnterFrame = function () { if (!gameEnabled) { hideMsg(); return(undefined); } comp._visible = compFlags[sceneNum][getScreenNum(player.x)]; compN._visible = compFlags[sceneNum][getScreenNum(player.x)] & FLAG_N; compW._visible = compFlags[sceneNum][getScreenNum(player.x)] & FLAG_W; compE._visible = compFlags[sceneNum][getScreenNum(player.x)] & FLAG_E; compS._visible = compFlags[sceneNum][getScreenNum(player.x)] & FLAG_S; var _local11 = player.x; var _local10 = player.y; var _local9 = 1; player.x = player.x + ((player.spd * _local9) * (Key.isDown(39) - Key.isDown(37))); player.y = player.y + ((player.spd / 3) * (Key.isDown(40) - Key.isDown(38))); player.x = Math.max(0, Math.min(player.x, (Stage.width * scene.screen._totalframes) - 1)); player.y = Math.max(Y_TOPS[sceneNum], Math.min(player.y, Y_BOTTOM)); if ((_local11 != player.x) || (_local10 != player.y)) { sbc.walkanim.play(); } var _local7 = false; for (var _local8 in msgLocations[sceneNum]) { var _local2 = msgLocations[sceneNum][_local8]; var _local5 = Math.abs(player.x - _local2[0]); var _local6 = Math.abs(player.y - _local2[1]); var _local4 = ((_local2[7] === false) ? -1 : 1); var _local3 = false; _local3 = _local3 | (_local2[5] == undefined); _local3 = _local3 | ((_root.gameTriggers[_local2[5]] * _local4) >= (_local2[6] * _local4)); if ((((_local5 < _local2[2]) && (_local6 < (_local2[2] * 0.5))) && (_local3)) && (getScreenNum(_local2[0]) == getScreenNum(player.x))) { if (((!kSd) && (Key.isDown(32))) && (!spaceHandler)) { actionHandler(_local2[3]); } if (_local2[4] == "") { continue; } _local7 = true; displayMsg("Press [SPACE] to " + _local2[4]); } } kSd = Key.isDown(32); if (!_local7) { hideMsg(); } }; var scene1 = new Array(); scene1.push([65, Y_TOPS[1], 60, "sc1treec", "", 2, 1]); scene1.push([375, Y_TOPS[1], 60, "sc1door1", "Enter"]); scene1.push([891, Y_TOPS[1], 60, "sc1banan", "Talk to BananaClock"]); scene1.push([1215, Y_TOPS[1], 60, "sc1door2", "Enter"]); scene1.push([1780, Y_TOPS[1], 60, "sc1door3", "Enter"]); scene1.push([1985, Y_TOPS[1], 60, "sc1rocks", ""]); scene1.push([2275, Y_TOPS[1], 80, "sc1treef", ""]); scene1.push([3585, Y_TOPS[1], 100, "sc1orang", "Talk to OrangeClock"]); scene1.push([4720, Y_TOPS[1], 80, "sc1door4", "Enter"]); var scene2 = new Array(); scene2.push([304, Y_TOPS[2], 80, "sc2ghost", "Talk to the Ghost of PineappleClock"]); scene2.push([209, Y_BOTTOM, 80, "sc2door1", "Leave", 0, 1]); scene2.push([55, Y_TOPS[2], 80, "sc2coins", "Pick up Coins"]); var SC3_MIDDLE = ((Y_TOPS[3] + Y_BOTTOM) / 2); var scene3 = new Array(); scene3.push([0, SC3_MIDDLE, 100, "sc3door1", "Leave"]); scene3.push([220, Y_TOPS[3], 80, "sc3auber", "Talk to AubergineClock"]); scene3.push([460, Y_TOPS[3], 80, "sc3eyoyo", "Examine\rthe Yo-Yo", 1, 0, false]); var scene4 = new Array(); scene4.push([95, Y_BOTTOM, 80, "sc4door1", "Leave"]); scene4.push([395, Y_TOPS[4], 150, "sc4cloud", "Talk to the Warriors"]); var scene5 = new Array(); scene5.push([95, Y_BOTTOM, 80, "sc5door1", "Leave"]); scene5.push([460, Y_TOPS[5], 80, "sc5woodc", "Talk to WoodClock"]); var scene6 = new Array(); scene6.push([180, Y_TOPS[6], 120, "sc6bellw", "Look in the Window"]); scene6.push([840, Y_TOPS[6], 100, "sc6cgate", "Enter the Castle"]); scene6.push([840, Y_BOTTOM, 100, "sc6leave", "Leave the Castle Grounds"]); scene6.push([1430, Y_TOPS[6], 60, "sc6grdun", "Pick up Uniform", 8, 0, false]); var SC7_MIDDLE = ((Y_TOPS[7] + Y_BOTTOM) / 2); var scene7 = new Array(); scene7.push([185, Y_TOPS[7], 85, "sc7kwaid", "De-throne\rKing Waid Flump"]); scene7.push([485, Y_TOPS[7], 60, "sc7light", ""]); scene7.push([824, Y_TOPS[7], 100, "sc7tfulp", "Examine the Golden Statue"]); scene7.push([1202, Y_TOPS[7], 80, "sc7door1", "Examine the Servants' Door"]); scene7.push([1649, SC7_MIDDLE, 120, "sc7leave", "Leave the Castle"]); var msgLocations = new Array(null, scene1, scene2, scene3, scene4, scene5, scene6, scene7); var m = new Sound(_root.musicHolder); m.onSoundComplete = function () { this.start(0, 1); }; m.attachSound("NG54914"); m.start(0, 1); musicHolder.onEnterFrame = function () { _root.m.setVolume((_root.soundEffectsInPlay ? 30 : 100)); }; var soundEffectsInPlay = 0;
Frame 5
stop();
Frame 6
stop();
Instance of Symbol 13 MovieClip in Symbol 14 MovieClip Frame 1
onClipEvent (load) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.inventory[_root.invNum] == 7; } onClipEvent (enterFrame) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.inventory[_root.invNum] == 7; }
Instance of Symbol 21 MovieClip in Symbol 22 MovieClip Frame 1
onClipEvent (load) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.inventory[_root.invNum] == 7; } onClipEvent (enterFrame) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.inventory[_root.invNum] == 7; }
Symbol 30 MovieClip Frame 1
function playThis(w) { w.play(); } stop(); setTimeout(this.playThis, 1500 + Math.round(Math.random() * 3500), this);
Symbol 30 MovieClip Frame 21
this.gotoAndStop(1);
Symbol 86 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 2
stop();
Symbol 86 MovieClip Frame 3
stop();
Symbol 100 MovieClip Frame 1
flashfile._rotation = flashfile._rotation + (random(358) + 2);
Symbol 101 MovieClip Frame 1
gotoAndPlay(random(39) + 1);
Symbol 101 MovieClip Frame 41
gotoAndPlay(random(18) + 41);
Symbol 101 MovieClip Frame 60
gotoAndPlay (2);
Symbol 125 MovieClip Frame 20
gotoAndPlay (1);
Symbol 130 MovieClip Frame 20
gotoAndPlay (1);
Symbol 132 MovieClip Frame 1
half1._rotation = (_root.getBytesLoaded() / _root.getBytesTotal()) * 360; if (((_root.getBytesLoaded() / _root.getBytesTotal()) * 360) >= 180) { gotoAndPlay (3); }
Symbol 132 MovieClip Frame 2
half1._rotation = (_root.getBytesLoaded() / _root.getBytesTotal()) * 360; if (((_root.getBytesLoaded() / _root.getBytesTotal()) * 360) >= 180) { gotoAndPlay (3); } gotoAndPlay (1);
Symbol 132 MovieClip Frame 3
half1._rotation = 180; half2._rotation = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 360) - 180; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { half2._rotation = 180; }
Symbol 132 MovieClip Frame 4
half1._rotation = 180; half2._rotation = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 360) - 180; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { half2._rotation = 180; } gotoAndPlay (3);
Symbol 141 MovieClip Frame 1
textloaded = ((Math.round(_root.getBytesLoaded() * 0.000872) + "/") + Math.round(_root.getBytesTotal() * 0.000872)) + "Kb"; if (Math.round(_root.getBytesTotal() * 0.000872) > 999) { textloaded = (((Math.round((_root.getBytesLoaded() * 0.9213) / 10000) / 100) + "/") + (Math.round((_root.getBytesTotal() * 0.9213) / 10000) / 100)) + "Mb"; } if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _parent._parent.play(); }
Symbol 141 MovieClip Frame 2
textloaded = ((Math.round(_root.getBytesLoaded() * 0.000872) + "/") + Math.round(_root.getBytesTotal() * 0.000872)) + "Kb"; if (Math.round(_root.getBytesTotal() * 0.000872) > 999) { textloaded = (((Math.round((_root.getBytesLoaded() * 0.9213) / 10000) / 100) + "/") + (Math.round((_root.getBytesTotal() * 0.9213) / 10000) / 100)) + "Mb"; } if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _parent._parent.play(); }
Symbol 152 MovieClip Frame 1
areacolor = new Color(area); areacolor.setRGB(_parent._parent.randomcolor);
Symbol 155 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 159 MovieClip Frame 1
stripe1.play();
Symbol 159 MovieClip Frame 2
stripe2.play();
Symbol 159 MovieClip Frame 3
stripe3.play();
Symbol 159 MovieClip Frame 4
stripe4.play();
Symbol 159 MovieClip Frame 5
stripe5.play();
Symbol 159 MovieClip Frame 6
stripe6.play();
Symbol 159 MovieClip Frame 7
stripe7.play();
Symbol 159 MovieClip Frame 8
stripe8.play();
Symbol 159 MovieClip Frame 9
stripe9.play();
Symbol 159 MovieClip Frame 10
stripe10.play();
Symbol 159 MovieClip Frame 11
stripe11.play();
Symbol 159 MovieClip Frame 12
stripe12.play();
Symbol 159 MovieClip Frame 13
stripe13.play();
Symbol 159 MovieClip Frame 14
stripe14.play();
Symbol 159 MovieClip Frame 15
stripe15.play();
Symbol 159 MovieClip Frame 16
stripe16.play();
Symbol 159 MovieClip Frame 17
stripe17.play();
Symbol 159 MovieClip Frame 18
stripe18.play(); stop();
Symbol 161 Button
on (release) { _parent.play(); nextFrame(); }
Symbol 162 MovieClip Frame 1
randomcolor = random(16777215); skycolor = new Color(sky); skycolor.setRGB(randomcolor); stop();
Symbol 162 MovieClip Frame 13
stop();
Symbol 162 MovieClip Frame 14
stop();
Symbol 166 Button
on (release) { getURL ("http://www.clockcrew.cc", _blank); }
Symbol 167 MovieClip Frame 1
_root.stop();
Symbol 167 MovieClip Frame 3
if (this._framesloaded > 30) { play(); } else { gotoAndPlay (2); }
Symbol 167 MovieClip Frame 16
_quality = "MEDIUM";
Symbol 167 MovieClip Frame 28
_quality = "HIGH";
Symbol 167 MovieClip Frame 29
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { logo.gotoAndPlay(6); gotoAndStop ("done"); }
Symbol 167 MovieClip Frame 30
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { logo.gotoAndPlay(6); gotoAndStop ("done"); } gotoAndPlay ("reload");
Symbol 167 MovieClip Frame 32
_quality = "MEDIUM";
Symbol 167 MovieClip Frame 44
_quality = "HIGH";
Symbol 167 MovieClip Frame 61
_root.play(); stop();
Symbol 170 Button
on (release) { getURL ("http://www.newgrounds.com/", "_blank"); }
Symbol 389 MovieClip [__Packages.Conversation] Frame 0
class Conversation { var holder, txtInt, keyInt; function Conversation (c) { conv = new Array(); var _local3 = 0; while (_local3 < c.length) { conv.push(c[_local3]); _local3++; } cNum = -1; _root.gameEnabled = false; holder = _root.attachMovie("conversationHolder", "conv", 10000); holder._x = (Stage.width - holder.bgBox._width) / 2; holder._y = ((Stage.height - holder.bgBox._height) - (holder.bgBox._y - holder.box._y)) - holder._x; txtInt = setInterval(showMoreText, 60, this); keyInt = setInterval(keyCheck, 0, this); showNext(); holder.con = this; holder.onRelease = function () { if (this.spkrText.text == this.con.totalText) { this.con.showNext(); } else { this.spkrText.text = this.con.totalText; } }; } function showNext() { cNum++; if (cNum >= conv.length) { clearInterval(txtInt); clearInterval(keyInt); _root.invEnabled = true; _root.gameEnabled = true; _root.mapEnabled = true; holder.removeMovieClip(); if (_root.endGame) { _root.gotoAndStop("finalmovie"); } } if (!(conv[cNum][2] === undefined)) { _root.playSoundEffect(conv[cNum][2]); } holder.spkrName.text = conv[cNum][0]; holder.spkrText.text = ""; var _local3 = conv[cNum][0].split(" "); holder.box.gotoAndStop(_local3[_local3.length - 1]); totalText = conv[cNum][1]; } function showMoreText(m) { m.holder.nextDisplay.gotoAndStop(((m.holder.spkrText.text.length < m.totalText.length) ? 1 : (((m.cNum == (m.conv.length - 1)) ? 2 : 3)))); if (m.holder.spkrText.text.length == m.totalText.length) { return(undefined); } m.holder.spkrText.text = m.holder.spkrText.text + m.totalText.charAt(m.holder.spkrText.text.length); } function keyCheck(m) { if ((m.kSd === false) && (Key.isDown(32))) { if (m.holder.spkrText.text == m.totalText) { m.showNext(); } else { m.holder.spkrText.text = m.totalText; } } _root.kSd = (m.kSd = Key.isDown(32)); } var conv = new Array(); var cNum = 0; var totalText = new String(); }
Symbol 390 MovieClip [__Packages.SoundEffect] Frame 0
class SoundEffect extends Sound { var attachSound, par, onSoundComplete, start; function SoundEffect () { super(); } function play(id, h) { attachSound(id); par = h; _root.soundEffectsInPlay++; onSoundComplete = function () { _root.soundEffectsInPlay--; this.par.removeMovieClip(); }; start(0, 1); } }
Instance of Symbol 194 MovieClip in Symbol 211 MovieClip Frame 1
on (release) { _root.gotoAndStop("game"); }
Instance of Symbol 197 MovieClip in Symbol 211 MovieClip Frame 1
on (release) { _root.gotoAndStop("instructions"); }
Instance of Symbol 207 MovieClip in Symbol 211 MovieClip Frame 1
on (release) { _root.gotoAndStop("credits"); }
Symbol 213 Button
on (release) { getURL ("http://www.dfblaze.net/", "_blank"); }
Symbol 215 Button
on (release) { getURL ("http://www.authorblues.com/", "_blank"); }
Symbol 233 Button
on (release) { _root.gotoAndStop("mainmenu"); }
Instance of Symbol 242 MovieClip in Symbol 265 MovieClip Frame 2
onClipEvent (load) { if (!_root.invEnabled) { return(undefined); } this._visible = !_root.isInInventory(5); } onClipEvent (enterFrame) { if (!_root.invEnabled) { return(undefined); } this._visible = !_root.isInInventory(5); }
Instance of Symbol 252 MovieClip in Symbol 265 MovieClip Frame 5
onClipEvent (load) { this._visible = _root.gameTriggers[6] >= 1; } onClipEvent (enterFrame) { this._visible = _root.gameTriggers[6] >= 1; }
Instance of Symbol 291 MovieClip in Symbol 292 MovieClip Frame 1
onClipEvent (load) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.gameTriggers[1] == 0; } onClipEvent (enterFrame) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.gameTriggers[1] == 0; }
Instance of Symbol 252 MovieClip in Symbol 306 MovieClip Frame 1
onClipEvent (load) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.gameTriggers[2] != 2; } onClipEvent (enterFrame) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.gameTriggers[2] != 2; }
Instance of Symbol 303 MovieClip in Symbol 306 MovieClip Frame 1
onClipEvent (load) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.gameTriggers[2] == 2; } onClipEvent (enterFrame) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.gameTriggers[2] == 2; }
Instance of Symbol 318 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { this.stop(); this.gotoAndStop(((_root.gameTriggers[7] >= 2) ? 2 : 1)); } onClipEvent (enterFrame) { this.gotoAndStop(((_root.gameTriggers[7] >= 2) ? 2 : 1)); }
Instance of Symbol 324 MovieClip in Symbol 325 MovieClip Frame 3
onClipEvent (load) { if (!_root.invEnabled) { return(undefined); } this._visible = !_root.isInInventory(7); } onClipEvent (enterFrame) { if (!_root.invEnabled) { return(undefined); } this._visible = !_root.isInInventory(7); }
Instance of Symbol 338 MovieClip in Symbol 347 MovieClip Frame 1
onClipEvent (load) { this.stop(); if (!_root.mapEnabled) { return(undefined); } this.gotoAndStop(((!_root.gameTriggers[11]) ? 1 : 2)); } onClipEvent (enterFrame) { if (!_root.mapEnabled) { return(undefined); } this.gotoAndStop(((!_root.gameTriggers[11]) ? 1 : 2)); }
Instance of Symbol 285 MovieClip in Symbol 348 MovieClip Frame 2
onClipEvent (load) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.gameTriggers[3] == 0; } onClipEvent (enterFrame) { if (!_root.invEnabled) { return(undefined); } this._visible = _root.gameTriggers[3] == 0; }
Symbol 356 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 1
stop();
Symbol 372 Button
on (release) { _root.invNum++; }
Symbol 373 Button
on (release) { _root.invNum--; }
Symbol 383 Button
on (release) { _root.gotoAndStop("credits"); }
Symbol 384 MovieClip Frame 200
stop();
Symbol 388 MovieClip Frame 1255
_root.gotoAndStop("mainmenu");

Library Items

Symbol 1 Sound [NG54914]
Symbol 2 Sound [castlebell]
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:87
Symbol 5 FontUsed by:6 7 83 84 85 169 185 186 190 191 192 193 196 200 201 202 203 204 205 206 212 214 219 220 223 225 227 229 231 232 246 362 370 381 382 385 386
Symbol 6 EditableTextUses:5Used by:87
Symbol 7 EditableTextUses:5Used by:87
Symbol 8 GraphicUsed by:82
Symbol 9 GraphicUsed by:82
Symbol 10 GraphicUsed by:82 210 356
Symbol 11 GraphicUsed by:14 188
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14 39 324
Symbol 14 MovieClipUses:11 13Used by:82 356
Symbol 15 GraphicUsed by:16 208
Symbol 16 MovieClipUses:15Used by:82 356
Symbol 17 GraphicUsed by:22 209
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClipUses:18 20Used by:22 39 324
Symbol 22 MovieClipUses:17 21Used by:82 356
Symbol 23 GraphicUsed by:30
Symbol 24 GraphicUsed by:30
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:23 24 25 26 27 28 29Used by:39 42 51 55 59 62 66 82 210 356
Symbol 31 GraphicUsed by:82
Symbol 32 GraphicUsed by:39
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:39
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:39
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:32 34 30 36 38 21 13Used by:82 265
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:41 30Used by:82 211 265
Symbol 43 GraphicUsed by:50
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:50
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:50
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:50
Symbol 50 MovieClipUses:43 45 47 49Used by:51
Symbol 51 MovieClipUses:50 30Used by:82 292
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClipUses:52 54 30Used by:82 306
Symbol 56 GraphicUsed by:59 62
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:59
Symbol 59 MovieClipUses:56 58 30Used by:82
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClipUses:56 61 30Used by:82
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClipUses:63 65 30Used by:82 211 283
Symbol 67 GraphicUsed by:73
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClipUses:67 69 70 72Used by:82 211 347 384
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:82 347
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:82 295
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:82 295
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82 295
Symbol 82 MovieClipUses:8 9 10 14 16 22 30 31 39 42 51 55 59 62 66 73 75 77 79 81Used by:87
Symbol 83 TextUses:5Used by:86
Symbol 84 TextUses:5Used by:86
Symbol 85 TextUses:5Used by:86
Symbol 86 MovieClipUses:83 84 85Used by:87
Symbol 87 MovieClip [conversationHolder]Uses:4 6 7 82 86
Symbol 88 GraphicUsed by:170 211 213 215 233  Timeline
Symbol 89 GraphicUsed by:167
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:167
Symbol 92 GraphicUsed by:162
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:162
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:162
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClipUses:97 100Used by:162
Symbol 102 GraphicUsed by:162
Symbol 103 GraphicUsed by:104 114
Symbol 104 MovieClipUses:103Used by:162
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:162
Symbol 107 GraphicUsed by:115
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:115
Symbol 110 GraphicUsed by:115
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:111 103 112 113Used by:115
Symbol 115 MovieClipUses:107 109 110 114Used by:162
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:162
Symbol 118 GraphicUsed by:132
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:132
Symbol 121 GraphicUsed by:132
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:125 130
Symbol 125 MovieClipUses:122 124Used by:132
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:132
Symbol 128 GraphicUsed by:132
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129 124Used by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:118 120 121 125 127 128 130 131Used by:162
Symbol 133 GraphicUsed by:142
Symbol 134 GraphicUsed by:141
Symbol 135 FontUsed by:136
Symbol 136 EditableTextUses:135Used by:141
Symbol 137 GraphicUsed by:141
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:138 139Used by:141
Symbol 141 MovieClipUses:134 136 137 140Used by:142
Symbol 142 MovieClipUses:133 141Used by:162
Symbol 143 GraphicUsed by:148 161
Symbol 144 GraphicUsed by:147 148 159
Symbol 145 GraphicUsed by:147 148 159
Symbol 146 GraphicUsed by:147 148
Symbol 147 MovieClipUses:144 145 146Used by:148 161
Symbol 148 ButtonUses:143 147 144 145 146Used by:162
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:150 151Used by:161
Symbol 153 GraphicUsed by:155
Symbol 154 ShapeTweeningUsed by:155
Symbol 155 MovieClipUses:153 154Used by:159
Symbol 156 GraphicUsed by:158
Symbol 157 ShapeTweeningUsed by:158
Symbol 158 MovieClipUses:156 157Used by:159
Symbol 159 MovieClipUses:144 145 155 158Used by:161
Symbol 160 GraphicUsed by:161
Symbol 161 ButtonUses:143 147 152 159 160Used by:162
Symbol 162 MovieClipUses:92 94 96 101 102 104 106 115 117 132 142 148 161Used by:167
Symbol 163 GraphicUsed by:167
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:166
Symbol 166 ButtonUses:165Used by:167
Symbol 167 MovieClipUses:89 91 162 163 164 166Used by:Timeline
Symbol 168 GraphicUsed by:170 213 215
Symbol 169 TextUses:5Used by:170
Symbol 170 ButtonUses:168 169 88Used by:Timeline
Symbol 389 MovieClip [__Packages.Conversation]
Symbol 390 MovieClip [__Packages.SoundEffect]
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:211 265 325  Timeline
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:211 265 325  Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:211 265  Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:211 265 287 325 384  Timeline
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:211 265 287 325 384  Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:211 265  Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:211 347
Symbol 185 TextUses:5Used by:211
Symbol 186 TextUses:5Used by:211
Symbol 187 GraphicUsed by:194
Symbol 188 MovieClipUses:11Used by:194 197 207 210
Symbol 189 GraphicUsed by:194
Symbol 190 TextUses:5Used by:194
Symbol 191 TextUses:5Used by:194
Symbol 192 TextUses:5Used by:194
Symbol 193 TextUses:5Used by:194
Symbol 194 MovieClipUses:187 188 189 190 191 192 193Used by:211
Symbol 195 GraphicUsed by:197
Symbol 196 TextUses:5Used by:197
Symbol 197 MovieClipUses:195 188 196Used by:211
Symbol 198 GraphicUsed by:207
Symbol 199 GraphicUsed by:207
Symbol 200 TextUses:5Used by:207
Symbol 201 TextUses:5Used by:207
Symbol 202 TextUses:5Used by:207
Symbol 203 TextUses:5Used by:207
Symbol 204 TextUses:5Used by:207
Symbol 205 TextUses:5Used by:207
Symbol 206 TextUses:5Used by:207
Symbol 207 MovieClipUses:198 188 199 200 201 202 203 204 205 206Used by:211
Symbol 208 MovieClipUses:15Used by:210
Symbol 209 MovieClipUses:17Used by:210
Symbol 210 MovieClipUses:10 188 208 30 209Used by:211 234
Symbol 211 MovieClipUses:88 172 174 176 178 180 182 184 73 185 42 66 186 194 197 207 210Used by:Timeline
Symbol 212 TextUses:5Used by:213
Symbol 213 ButtonUses:168 212 88Used by:Timeline
Symbol 214 TextUses:5Used by:215
Symbol 215 ButtonUses:168 214 88Used by:Timeline
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:Timeline
Symbol 218 GraphicUsed by:234
Symbol 219 TextUses:5Used by:234
Symbol 220 TextUses:5Used by:234
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:234  Timeline
Symbol 223 TextUses:5Used by:224
Symbol 224 MovieClipUses:223Used by:234  Timeline
Symbol 225 TextUses:5Used by:226
Symbol 226 MovieClipUses:225Used by:234  Timeline
Symbol 227 TextUses:5Used by:228
Symbol 228 MovieClipUses:227Used by:234  Timeline
Symbol 229 TextUses:5Used by:230
Symbol 230 MovieClipUses:229Used by:234  Timeline
Symbol 231 TextUses:5Used by:234
Symbol 232 TextUses:5Used by:233
Symbol 233 ButtonUses:232 88Used by:234
Symbol 234 MovieClipUses:218 219 220 222 224 226 228 230 231 210 233Used by:Timeline
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:265 384
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:265
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:265
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:265 369
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:265
Symbol 245 GraphicUsed by:247
Symbol 246 TextUses:5Used by:247
Symbol 247 MovieClipUses:245 246Used by:265
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:250
Symbol 250 MovieClipUses:249Used by:265 369
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:265 306 369
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:265
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:265
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:265
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:265
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:265
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:265
Symbol 265 MovieClipUses:172 174 236 238 180 178 240 42 242 244 247 250 176 182 252 254 256 258 39 260 262 264Used by:348
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:280
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:280
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:280
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:280 306
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:280 295 306
Symbol 276 GraphicUsed by:279
Symbol 277 FontUsed by:278
Symbol 278 TextUses:277Used by:279
Symbol 279 MovieClipUses:276 278Used by:280
Symbol 280 MovieClipUses:267 269 271 273 275 279Used by:348
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:283
Symbol 283 MovieClipUses:282 66Used by:348
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:348 369
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286 180 178Used by:292
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:292
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:292 369
Symbol 292 MovieClipUses:287 289 51 291Used by:348
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:295
Symbol 295 MovieClipUses:294 275 79 77 81Used by:348
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:306
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:306
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:306
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:306 369
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:306
Symbol 306 MovieClipUses:297 299 301 275 55 273 252 303 305Used by:348
Symbol 307 GraphicUsed by:310
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:310
Symbol 310 MovieClipUses:307 309Used by:312
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:310 311Used by:325
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:325
Symbol 315 GraphicUsed by:321
Symbol 316 GraphicUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:316 317Used by:321
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:321
Symbol 321 MovieClipUses:315 318 320Used by:325
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:325
Symbol 324 MovieClipUses:13 21Used by:325 369
Symbol 325 MovieClipUses:172 174 312 180 178 314 321 323 324Used by:348
Symbol 326 GraphicUsed by:347
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:347
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:347
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:347
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:347
Symbol 335 GraphicUsed by:338
Symbol 336 GraphicUsed by:338
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:335 336 337Used by:347
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:347
Symbol 341 GraphicUsed by:347
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:347
Symbol 344 GraphicUsed by:347
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345Used by:347
Symbol 347 MovieClipUses:326 328 330 332 334 184 73 338 340 341 343 75 344 346Used by:348
Symbol 348 MovieClipUses:265 280 283 285 292 295 306 325 347Used by:Timeline
Symbol 349 GraphicUsed by:356
Symbol 350 GraphicUsed by:356
Symbol 351 GraphicUsed by:356
Symbol 352 GraphicUsed by:356
Symbol 353 GraphicUsed by:356
Symbol 354 GraphicUsed by:356
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:10 14 16 22 30 349 350 351 352 353 354 355Used by:357
Symbol 357 MovieClipUses:356Used by:Timeline
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:Timeline
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:360Used by:363
Symbol 362 EditableTextUses:5Used by:363
Symbol 363 MovieClipUses:361 362Used by:Timeline
Symbol 364 GraphicUsed by:369
Symbol 365 GraphicUsed by:369
Symbol 366 GraphicUsed by:369
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 MovieClipUses:364 365 303 366 252 285 291 242 250 324 368Used by:Timeline
Symbol 370 TextUses:5Used by:372 373
Symbol 371 GraphicUsed by:372 373
Symbol 372 ButtonUses:370 371Used by:Timeline
Symbol 373 ButtonUses:370 371Used by:Timeline
Symbol 374 GraphicUsed by:384
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:384
Symbol 377 SoundUsed by:384
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:378Used by:384
Symbol 380 SoundUsed by:384
Symbol 381 TextUses:5Used by:384
Symbol 382 TextUses:5Used by:383
Symbol 383 ButtonUses:382Used by:384
Symbol 384 MovieClipUses:374 73 236 180 178 376 377 379 380 381 383Used by:Timeline
Symbol 385 TextUses:5Used by:388
Symbol 386 TextUses:5Used by:387
Symbol 387 MovieClipUses:386Used by:388
Symbol 388 MovieClipUses:385 387Used by:Timeline

Instance Names

"scene"Frame 4Symbol 348 MovieClip
"sbc"Frame 4Symbol 357 MovieClip
"comp"Frame 4Symbol 222 MovieClip
"compN"Frame 4Symbol 224 MovieClip
"compW"Frame 4Symbol 226 MovieClip
"compE"Frame 4Symbol 228 MovieClip
"compS"Frame 4Symbol 230 MovieClip
"musicHolder"Frame 4Symbol 359 MovieClip
"display"Frame 4Symbol 363 MovieClip
"inven"Frame 4Symbol 369 MovieClip
"invDBtn"Frame 4Symbol 372 Button
"invUBtn"Frame 4Symbol 373 Button
"bgBox"Symbol 87 MovieClip [conversationHolder] Frame 1Symbol 4 MovieClip
"spkrText"Symbol 87 MovieClip [conversationHolder] Frame 1Symbol 6 EditableText
"spkrName"Symbol 87 MovieClip [conversationHolder] Frame 1Symbol 7 EditableText
"box"Symbol 87 MovieClip [conversationHolder] Frame 1Symbol 82 MovieClip
"nextDisplay"Symbol 87 MovieClip [conversationHolder] Frame 1Symbol 86 MovieClip
"flashfile"Symbol 100 MovieClip Frame 1Symbol 99 MovieClip
"half2"Symbol 132 MovieClip Frame 1Symbol 120 MovieClip
"half1"Symbol 132 MovieClip Frame 1Symbol 127 MovieClip
"area"Symbol 152 MovieClip Frame 1Symbol 150 MovieClip
"stripe1"Symbol 159 MovieClip Frame 1Symbol 155 MovieClip
"stripe2"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"stripe3"Symbol 159 MovieClip Frame 1Symbol 155 MovieClip
"stripe4"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"stripe5"Symbol 159 MovieClip Frame 1Symbol 155 MovieClip
"stripe6"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"stripe7"Symbol 159 MovieClip Frame 1Symbol 155 MovieClip
"stripe8"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"stripe9"Symbol 159 MovieClip Frame 1Symbol 155 MovieClip
"stripe10"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"stripe11"Symbol 159 MovieClip Frame 1Symbol 155 MovieClip
"stripe12"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"stripe13"Symbol 159 MovieClip Frame 1Symbol 155 MovieClip
"stripe14"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"stripe15"Symbol 159 MovieClip Frame 1Symbol 155 MovieClip
"stripe18"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"sky"Symbol 162 MovieClip Frame 1Symbol 94 MovieClip
"loadpad"Symbol 162 MovieClip Frame 1Symbol 142 MovieClip
"screen"Symbol 348 MovieClip Frame 1Symbol 265 MovieClip
"screen"Symbol 348 MovieClip Frame 2Symbol 280 MovieClip
"screen"Symbol 348 MovieClip Frame 3Symbol 292 MovieClip
"screen"Symbol 348 MovieClip Frame 4Symbol 295 MovieClip
"screen"Symbol 348 MovieClip Frame 5Symbol 306 MovieClip
"screen"Symbol 348 MovieClip Frame 6Symbol 325 MovieClip
"screen"Symbol 348 MovieClip Frame 7Symbol 347 MovieClip
"walkanim"Symbol 357 MovieClip Frame 1Symbol 356 MovieClip
"txt"Symbol 363 MovieClip Frame 1Symbol 362 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "NG54914"
ExportAssets (56)Timeline Frame 1Symbol 2 as "castlebell"
ExportAssets (56)Timeline Frame 1Symbol 87 as "conversationHolder"
ExportAssets (56)Timeline Frame 1Symbol 389 as "__Packages.Conversation"
ExportAssets (56)Timeline Frame 1Symbol 390 as "__Packages.SoundEffect"

Labels

"mainmenu"Frame 2
"instructions"Frame 3
"game"Frame 4
"finalmovie"Frame 5
"credits"Frame 6
"StrawberryClock"Symbol 82 MovieClip Frame 1
"OrangeClock"Symbol 82 MovieClip Frame 2
"BananaClock"Symbol 82 MovieClip Frame 3
"AubergineClock"Symbol 82 MovieClip Frame 4
"WoodClock"Symbol 82 MovieClip Frame 5
"LimeClock"Symbol 82 MovieClip Frame 6
"LemonClock"Symbol 82 MovieClip Frame 7
"PineappleClock"Symbol 82 MovieClip Frame 8
"Flump"Symbol 82 MovieClip Frame 9
"Statue"Symbol 82 MovieClip Frame 10
"Strife"Symbol 82 MovieClip Frame 11
"Gainsborough"Symbol 82 MovieClip Frame 12
"Wallace"Symbol 82 MovieClip Frame 13
"reload"Symbol 167 MovieClip Frame 29
"done"Symbol 167 MovieClip Frame 31

Dynamic Text Variables

textloadedSymbol 136 EditableText"250/375Kb"




http://swfchan.com/8/39109/info.shtml
Created: 12/5 -2019 15:48:40 Last modified: 12/5 -2019 15:48:40 Server time: 14/11 -2024 06:29:27