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Super Wiggi-Ball!.swf

This is the info page for
Flash #39320

(Click the ID number above for more basic data on this flash file.)


Text
Q

SUPER

Wiggi-Ball

Play the game!

Exit game

Developed by Eddy Larkin @2007

Music the property of its respective artists - full credits on the Newgrounds page.

Proceed to game

Instructions

Previous

Next

Training Mode

NEW Challenger!

Proceed

Ready?

GO!

OverBounce!

Ball Out!

richard

You are the Champion!

Author's website

Every year, Wiggis from around the world
come together for the great, official
Super Wiggi Ball tournament.
Your man Brad has been preparing
himself for this tournament for some
time.  As well as the many wonderful
prizes, the tournament builds friendship
and brotherhood in all its competitors.

Familiarise yourself with the various rules and moves of Super
Wiggi Ball.  If you put in the effort - who knows?  Maybe you
could be the next big champion!
Be ready for a challenge!

For Brad to move around ths court, use
the ARROW KEYS.  You can move
reasonably fast, but so can the ball, so
keep an eye on where it's headed and
plan ahead carefully.

For a random shot which could land
anywhere, use the A KEY.  This is the
fastest of all moves - practically instant -
so it's a good idea to use this if you don't
have enough time for other moves.

If you want to perform an aimed shot, use the S KEY
and hold one or more ARROW KEY.  The arrow you
hold dictates where you will aim towards.  This shot
takes some time to prepare, so make sure you know
that the ball is coming towards you before using it.

The D KEY will cause Brad to perform a preparatory
shot directly into the air above him.  This is a useful
way of buying yourself some thinking time, as well as
preparing an aimed shot.  It also a lot of time to
prepare, but is a good way to plan your next move.

The rules of Super Wiggi Ball are as follows:
- If a ball leaves the court, it is out of play and a
point is awarded to the player opposite whos
half it last bounced in.
- If the ball bounces or is hit more than three
times in a player's half, it is considered out of
play and a point is awarded to the opposite
player.  Bear this in mind when using
preparatory shots.

- The first player to reach six points in normal play is considered the winner.
There are no rematches, half times, and there is only one round per game.

Super Wiggi Ball features a number of collectible Power Ups and
modifiers:

Lightning Bolt will temporarilly stun your opponent.  Can be blocked by performing
any shot before impact.

100

250

500

Reverse Polarity will change the direction of the ball.  Can only be used before a
bounce.

Speed Boost will increase the speed of your ball untill the next point is scored.

Speed Decrease is the same, only it reduces your ball's speed.  Get it?

Small Score Bonuses will grant you an extra 100 game points (not to be confused with
your match points.

Medium Score Bonuses will grant you an extra 250 game points.

Large Score Bonuses will grant you 500 game points.

Skull Tokens will activate Sudden Death Mode.  The next point scored determines the
winner!

These can be activated by simply moving over them.

Super Wiggi Ball is a complex and difficult game.  If you haven't played
already, it is reccommended that you access the training mode below.
Otherwise, start the game proper, and good luck!

TRAINING MODE

1

2

3

effects

Captain Billy has been an enthusiastic Wiggi-Baller ever
since he discovered that his hook made a decent batting tool.  A man
of honor; he is sure to reward anyone who can beat him in a fair
game.

sudden
death
message

SUDDEN

DEATH!

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bounce
message

ball out
message

player1
win
message

Player One Wins!

player2
win
message

Player Two Wins!

You Won!

Remember - Nobody likes a bad winner, but everybody
likes a good loser.

"Arrgh, that was fun!" said Captain Billy,
readjusting his hat; "Be sure to stop around for
a rematch any time you're in the area!"
Captain Billy was so impressed by your
performance, he had the judges award you an
exra 1,000 game points!

Score:

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Hey, don't worry about it.  Everyone loses some time or
other.  The important thing is that you try your hardest,
and keep on trying even after those little defeats.
You got a pretty awesome final score:

Get practicing, and you can try again really soon !

Main Menu

You lost...

While the other orcs were out seing how many mushrooms they
could fit in their mouths or attempting long-division, Stanley was
honing his skill at Wiggi-Ball.  After some diplomacy, the judges
have decided to allow him to use his club in games.

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Remember - It never hurts to think laterally in
challenging situations.

"Me got beat fair and square", says Stanley,
resting on his oversized club; "You play so well,
me gonna get the judges to give you some more
points!"
Congratulations!  Stanley had the judges award
you an extra 1500 game points!

Working in the lab one day, Brian realised that his skills in calculating
trajectories could be easilly applied to Wiggi-Ball.  What he lacks in speed,
he makes up for in intelligence, accuracy and ability to swing a beaker full
of chemicals around without spilling a drop.

EUREKA!

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Remember - A slow and planned out move is often
preferable to a fast and random one.

"Most ingenious strategy!" exclaims Brian, "I'll
be sure to submit a paper on your playing style
to my peers!  Now, where can I find those
judges..."
Congratulations!  Brian had the judges award
you an extra 1750 game points!

Richard always wanted to be a Wiggi-Baller, and his father was sure
to find the best trainer money could find.  After a few lessons, it
became apparent that the privelaged young lad had some natural
talent of the sort money just can't buy, though it certainly helps.

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Remember - Don't take anything for granted.  You
never know when you may have to do without it.

"Sigh", sighs Richard, "Yes...  I suppose that
was rather good.  I'd better see one of those
judges about raising your score somewhat; how
does that sound?"
Congratulations!  Richard had the judges award
you an extra 2700 game points!

This young metalhead was offered inhuman skill in Wiggi-Ball by Zeus and the gods
of Mount Olympus in exchange for an awesome theme tune.  The deities were not
satisfied with the result, but by this point Phil had already got half way through his
lessons, and passes as a most hardcore Wiggi-Baller.  He'd be even better if he
stopped getting hit by lightning.

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Remember - "Be excellent to each other"
- Bill & Ted

"Woah, dude", exclaims Phil, "You totally gave a
most triumphant performance!  Lemme see if I
can find those personages of judging epicity!"
Congratulations!  Phil had the judges award you
an extra 2500 game points!

Since his ship crash-landed, Bleep has been attempting to gather
funds for repairs.  This year's Super Wiggi-Ball, tournament seems
to be the perfect opportunity, especially since the judges are letting
him use his ray-gun in games.

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Remember - Highly hazardous anomalous materials
are NOT toys.

"Yes, most impressive," says Bleep though his
convenient translatortron, "Fortunately I ran into
a nice scientist here who says he'll help me with
repairs..."
Congratulations!  Bleep had the judges award
you an extra 2600 game points!

A member of the highly secrative Green Shoelace clan, Len was
recently permitted by a group of elders to use his skills in the Super
Wigg-Ball tournament in an effort to spread the teachings of the
Great Master.

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Remember - Don't be embarrased to use velcro instead of laces.  It's at
least sixty times more convenient and effective.

"Well played, young shoelace" says Len, "I can
see that the teachings of Great Master Barry VII
are still alive in you.  Where would I find the
judges?"
Congratulations!  Len had the judges award you
an extra 3800 game points!

When Steve heard that The Agency was using Super Wiggi-Ball as part of its
staff training, he could hardly believe his luck.  It improved yet again when The
Agency decided to enter its best player in the tournament to raise funds and
provide further training.  Just don't expect to have any memory of the game
afterwards.

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F O R G E T   T H I S   M A T C H

FORGET THIS MATCH.

FORGET THIS MATCH.

FORGET
THIS
MATCH

FORGET
THIS
MATCH

Remember - Never sell yourself out for some quick cash.  Work at
them and your talents will bring their own rewards.

"Most interesting," states Agent Steve slowly,
"We could use somebody like you down at The
Agency.  Fancy working with us?  We can be
sure to pay you well."
Congratulations!  Agent Steve had the judges
award you an extra 3900 game points!

A ninja assassin in the nicest possible sense, Jane decided that enterring the
Super Wiggi-Ball tournament was a more constructive use of her skills than
killing people with a sword, which was in nobody's best interests.  It also lets
her have her hair how she wants it.  Jane is the last competitor in the
tournament - winning will give you the title of Champion.

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Remember - Winners don't do drugs.

Jane doesn't day anything, not wanting to give
her position away.  Hovever, you find a note by
the tree congratulating you on your victory and
offering to talk to the judges.
Congratulations!  Jane had the judges award
you an extra 5500 game points!

But you still have a challenge to face...

The Super Wiggi-Ball Champion for every year last decade, this epic
warrior has come out of retirement to witness your skill for himself.
You'll need every ounce of skill in your body to triumph against him.
Good luck!  You definately need it.

?

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LOW BATTERY

Take it easy!

Remember - Wit a little determination and self-confidence,
there's little you can't achieve.

"Well playedm youngun!" says The Champion,
adjusting his spectacles, "I guess my skills just
aren't what they used to be.  You certainly
deserve my old title!"
Congratulations!  The Champion had the judges
award you an extra 10000 game points!

Many have tried, but you have triumphed.
You were stong, smart and fast enough to defeat all
challengers.
Above all, you had the self belief required to be the best.
Why not submit your score?  :D

You've beaten the game!

You may not have defeated the retured master, but
you're still the Super Wiggi-Ball Champion!
Be proud of your achievements, and you always try
again to become the best of the best.
You got an awesome score.  Submit it below!

You are the Champion!

Choose your Challenger!

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; qcont.qu = 1; _quality = "MEDIUM"; qcont.onPress = function () { this.qu = (this.qu + 2) % 3; switch (this.qu) { case 0 : _quality = "LOW"; break; case 1 : _quality = "MEDIUM"; break; case 2 : _quality = "HIGH"; } }; _root.WPI_ArcadeStartSingleGame = function () { trace("WPI_ArcadeStartSingleGame called - the current game has started"); }; _root.WPI_ArcadeStopSingleGame = function (score) { trace("WPI_ArcadeStopSingleGame called - the current game has finished with score: " + score); };
Frame 2
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("ca9e7085", this, 10301, true); gotoAndStop (3);
Frame 3
exitfunction = function () { delete exitfunction; }; scorehold.score = 0; sheet.dupes1 = 0; brad.head.pupil1.defx = brad.head.pupil1._x; brad.head.pupil1.defy = brad.head.pupil1._y; brad.head.pupil2.defx = brad.head.pupil2._x; brad.head.pupil2.defy = brad.head.pupil2._y; brad.head.ang = 0; sheet.ball.stop(); sheet.timer = 1; sheet.onEnterFrame = function () { this.timer--; if (!this.timer) { this.timer = 8; this.dupeBall(); } }; sheet.dupeBall = function () { this.as = this.ball.duplicateMovieClip("ball" + this.dupes1, 1000 + this.dupes1); this.dupes1 = (dupes1 + 1) % 40; this.as.deep = 0.2 + (Math.random() * 0.8); this.as._rotation = Math.random() * 360; this.as._x = 450 + (Math.random() * 300); this.as._y = -100; this.as._xscale = (this.as._yscale = this.as.deep * 100); this.as.swapDepths(1000 + Math.floor(this.as.deep * 3000)); this.as.gotoAndStop(Math.ceil(Math.random() * this.as._totalframes)); this.as.onEnterFrame = function () { this._y = this._y + (this.deep * 24); this._rotation = this._rotation + 3; if (this._y > 700) { this.removeMovieClip(); } }; }; brad.head.onEnterFrame = function () { this.ang = Math.atan2((_xmouse - this._x) - this._parent._x, (_ymouse - this._y) - this._parent._y); this.pupil1._x = this.pupil1.defx + (Math.sin(this.ang) * 5); this.pupil1._y = this.pupil1.defy + (Math.cos(this.ang) * 7); this.pupil2._x = this.pupil2.defx + (Math.sin(this.ang) * 5); this.pupil2._y = this.pupil2.defy + (Math.cos(this.ang) * 7); };
Frame 4
fadar.swapDepths(15000); instr.prevbtn.stop(); instr.nextbtn.stop(); instr.prevbtn.onRollOver = (instr.nextbtn.onRollOver = function () { if (this._visible) { this.gotoAndStop(2); } }); instr.prevbtn.onRollOut = (instr.prevbtn.onReleaseOutside = (instr.nextbtn.onRollOut = (instr.nextbtn.onReleaseOutside = function () { this.gotoAndStop(1); }))); instr.prevbtn.onPress = function () { if (this._visible) { this._parent.prevFrame(); } }; instr.nextbtn.onPress = function () { if (this._visible) { this._parent.nextFrame(); } };
Frame 5
for (j in sheet) { this[j] = sheet[j]; } guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.ang = 0; seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { stopAllSounds(); gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); guy.stop(); foresc.swapDepths(9000); guy.SPD = 8; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.4; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 1; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } debugger.text = (this.px + ", ") + this.py; } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); } } } if (this.ba) { this.bf = this.bf + (this.GRAV * this.sfact); this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + this.bf; if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -400) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + (this.bxsp + (Math.abs(this.bxsp) < 1)); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); this.swapDepths(1000 + this.py); cannon.swapDepths(853); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); cannon.gotoAndPlay(16); hitshow.gotoAndStop(1); hitshow._visible = false; } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); debug.text = this.hit; }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { var _local2 = 0; this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -26.4; this.bysp = ((ty - this.by) * this.GRAV) / -26.4; this.hit = 0; }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } };
Frame 6
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { _root.WPI_ArcadeStartSingleGame(); scorehold.score = 0; stopAllSounds(); gotoAndStop (7); };
Frame 7
for (j in sheet) { this[j] = sheet[j]; } scorehold.score = 0; scorehold.enemscore = 0; disp.disp1.tbscore.text = scorehold.score; disp.disp2.tbscore.text = scorehold.enemscore; i = 1; while (i <= 8) { this["power" + i].stop(); this["power" + i].px = (this["power" + i].py = (this["power" + i]._x = 1000)); i++; } guy.suddendeath = false; guy.powertime = 320; guy.flytime = 0; guy.ex = 150; guy.ey = -150; guy.frompos = [0, 0]; guy.enbtarg = [150, -150]; guy.enmovtarg = [150, -150]; guy.enthink = 10; guy.score1 = 0; guy.score2 = 0; guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.endef1x = enem.ani.head.pupil1._x; guy.endef1y = enem.ani.head.pupil1._y; guy.endef2x = enem.ani.head.pupil2._x; guy.endef2y = enem.ani.head.pupil2._y; guy.ang = 0; backg.stop(); msgwin.stop(); msglose.stop(); litstorm.stop(); litstorm.swapDepths(5500); msgdeath.stop(); msgbounce.stop(); msgout.stop(); portal1.stop(); portal1._visible = false; portal1.swapDepths(5002); portal2.stop(); portal2._visible = false; portal2.swapDepths(5003); seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); enem.stop(); guy.stop(); guy.ENSPD = 3; guy.ENDSPD = Math.round(Math.sqrt((guy.ENSPD * guy.ENSPD) / 2)); guy.SPD = 8; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.4; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 0.8; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.score = scorehold.score + 50; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); scorehold.score = scorehold.score + 20; disp.disp1.tbscore.text = scorehold.score; } } } if (this.ba) { this.bf = this.bf + this.GRAV; this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + (this.bf * this.sfact); if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -400) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + (this.bxsp + (Math.abs(this.bxsp) < 1)); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); enem.swapDepths(1000 + this.ey); this.swapDepths(1000 + this.py); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; this.sfact = 0.8; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); hitshow.gotoAndStop(1); hitshow._visible = false; msgout.gotoAndPlay(2); if (ball._x < 400) { this.scoreup(false, true); } else { this.scoreup(true, false); } } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); this.ang = Math.atan2(((ball._x - enem.ani.head._x) - enem.ani._x) - enem._x, ((ball._y - enem.ani.head._y) - enem.ani._y) - enem._y); enem.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); enem.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); enem.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); enem.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); enem._x = (400 + this.ex) + (((this.ex + 40) * this.ey) / 900); enem._y = 560 + ((this.ey / 30) * 19); enem._xscale = (enem._yscale = 120 - ((150 - this.ey) / 10)); this.flytime++; if (enem._currentframe > 3) { } else if (enem._currentframe == 3) { if ((enem.ani._currentframe > 10) && (enem.ani._currentframe < 25)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if ((((Math.abs((this.ex - this.bx) - 10) < 70) && (Math.abs(this.ey - this.by) < 50)) && (this.bz < 140)) && (this.bf < 1)) { enem.gotoAndStop(3); } else if (portal2._currentframe > 10) { if ((Math.abs(160 - this.ex) < this.ENSPD) && (Math.abs(-150 - this.ey) < this.ENSPD)) { enem.gotoAndStop(1); } else { enem.gotoAndStop(2); if (Math.abs(-150 - this.ey) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > 160) ? -1 : 1)); } else if (Math.abs(160 - this.ex) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > -150) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > 160) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > -150) ? -1 : 1)); } } } else if (this.hit > 0) { enem.gotoAndStop(1); } else if (this.bxsp < 0) { if ((((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) && (power1._x > 400)) { if (Math.abs(this.ey - power1.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power1.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power1.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power1.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power1.py) ? -1 : 1)); } enem.gotoAndStop(2); } else { enem.gotoAndStop(1); } } else if ((((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) && (power2._x > 400)) { if (Math.abs(this.ey - power2.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power2.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power2.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power2.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power2.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((Math.abs(this.ex - this.enmovtarg[0]) > this.ENSPD) || (Math.abs(this.ey - this.enmovtarg[1]) > this.ENSPD)) { enem.gotoAndStop(2); if (Math.abs(this.ey - this.enmovtarg[1]) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); } else if (Math.abs(this.ex - this.enmovtarg[0]) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } } else if (this.enthink) { this.enthink--; enem.gotoAndStop(1); } else if (this.bxsp > 0) { enem.gotoAndStop(1); this.enthink = 12; this.enmovtarg = [(this.btarg[0] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime)), (this.btarg[1] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime))]; ((this.enmovtarg[0] < 30) ? ((this.enmovtarg[0] = 30)) : Void); ((this.enmovtarg[0] > 280) ? ((this.enmovtarg[0] = 280)) : Void); ((this.enmovtarg[1] > -20) ? ((this.enmovtarg[1] = -20)) : Void); ((this.enmovtarg[1] < -280) ? ((this.enmovtarg[1] = -280)) : Void); } else { enem.gotoAndStop(1); this.enthink = 12; } this.powertime--; if (this.powertime <= 0) { this.powertime = 180; if (Math.random() < 0.6) { if ((((this.score1 + this.score2) >= 6) && (!this.deathmatch)) && (Math.random() < 0.4)) { this.pu = sheet.power8; } else if (Math.random() < 0.05) { this.pu = sheet.power7; } else { this.pu = sheet["power" + Math.ceil(Math.random() * 6)]; } if (Math.random() < 0.5) { this.pu.px = -30 - (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } else { this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } } this.pu.swapDepths(1000 + this.pu.py); if (((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) { if ((((Math.abs(power1.px - this.ex) < 40) && (Math.abs(power1.py - this.ey) < 30)) && (power1._x > 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = this._x; litstorm._y = this._y; litstorm._xscale = (litstorm._yscale = this._xscale); litstorm.gotoAndPlay(1); if (this.getHitting()) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(this._x, this._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } this.gotoAndStop(6); } } else if ((((Math.abs(power1.px - this.px) < 40) && (Math.abs(power1.py - this.py) < 30)) && (power1._x < 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = enem._x; litstorm._y = enem._y; litstorm._xscale = enem._xscale * -1; litstorm._yscale = enem._xscale; litstorm.gotoAndPlay(1); if (((enem._currentframe == 3) && (enem.ani._currentframe > 10)) && (enem.ani._currentframe < 25)) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(enem._x, enem._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } enem.gotoAndStop(4); } } } else if (((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) { if (((Math.abs(power2.px - this.ex) < 40) && (Math.abs(power2.py - this.ey) < 30)) && (power2._x > 400)) { power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } else if (((Math.abs(power2.px - this.px) < 40) && (Math.abs(power2.py - this.py) < 30)) && (power2._x < 400)) { power2.gotoAndPlay(200); power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } } else if (((power3._x < 800) && (power3._currentframe < 170)) && (power3._currentframe > 10)) { if (((Math.abs(power3.px - this.ex) < 40) && (Math.abs(power3.py - this.ey) < 30)) && (power3._x > 400)) { power3.gotoAndPlay(200); this.sfact = 0.9; } else if (((Math.abs(power3.px - this.px) < 40) && (Math.abs(power3.py - this.py) < 30)) && (power3._x < 400)) { power3.gotoAndPlay(200); this.sfact = 0.9; } } else if (((power4._x < 800) && (power4._currentframe < 170)) && (power4._currentframe > 10)) { if (((Math.abs(power4.px - this.ex) < 40) && (Math.abs(power4.py - this.ey) < 30)) && (power4._x > 400)) { power4.gotoAndPlay(200); this.sfact = 0.6; } else if (((Math.abs(power4.px - this.px) < 40) && (Math.abs(power4.py - this.py) < 30)) && (power4._x < 400)) { power4.gotoAndPlay(200); this.sfact = 0.5; } } else if (((power5._x < 800) && (power5._currentframe < 170)) && (power5._currentframe > 10)) { if (((Math.abs(power5.px - this.ex) < 40) && (Math.abs(power5.py - this.ey) < 30)) && (power5._x > 400)) { power5.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 100; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power5.px - this.px) < 40) && (Math.abs(power5.py - this.py) < 30)) && (power5._x < 400)) { power5.gotoAndPlay(200); scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } else if (((power6._x < 800) && (power6._currentframe < 170)) && (power6._currentframe > 10)) { if (((Math.abs(power6.px - this.ex) < 40) && (Math.abs(power6.py - this.ey) < 30)) && (power6._x > 400)) { power6.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power6.px - this.px) < 40) && (Math.abs(power6.py - this.py) < 30)) && (power6._x < 400)) { power6.gotoAndPlay(200); scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } } else if (((power7._x < 800) && (power7._currentframe < 170)) && (power7._currentframe > 10)) { if (((Math.abs(power7.px - this.ex) < 40) && (Math.abs(power7.py - this.ey) < 30)) && (power7._x > 400)) { power7.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 500; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power7.px - this.px) < 40) && (Math.abs(power7.py - this.py) < 30)) && (power7._x < 400)) { power7.gotoAndPlay(200); scorehold.score = scorehold.score + 500; disp.disp1.tbscore.text = scorehold.score; } } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (((Math.abs(power8.px - this.ex) < 40) && (Math.abs(power8.py - this.ey) < 30)) && (power8._x > 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } else if (((Math.abs(power8.px - this.px) < 40) && (Math.abs(power8.py - this.py) < 30)) && (power8._x < 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } } }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { this.frompos = [this.bx, this.by]; this.flytime = 0; if (ball._x < 400) { this.btarg = [tx, ty]; } this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -21; this.bysp = ((ty - this.by) * this.GRAV) / -21; this.hit = 0; }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; msgbounce.play(); this.ba = false; this.sfact = 0.8; if (ball._x < 400) { this.scoreup(false, false); } else { this.scoreup(true, true); } } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } }; guy.scoreup = function (vpl1, vpo1) { if (vpl1) { this.score1++; disp.disp1.tbpoints.text = this.score1; scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } else { this.score2++; disp.disp2.tbpoints.text = this.score2; scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } if (vpl1 && ((this.score1 >= 6) || (this.deathmatch))) { guy.gotoAndStop(8); enem.gotoAndStop(5); stopAllSounds(); msgwin.play(); } else if ((!vpl1) && ((this.score2 >= 6) || (this.deathmatch))) { guy.gotoAndStop(7); enem.gotoAndStop(6); stopAllSounds(); msglose.play(); } else if (vpo1) { portal1.gotoAndPlay(1); portal1._visible = true; } else { portal2.gotoAndPlay(1); portal2._visible = true; } }; guy.getHitting = function () { if (this._currentframe == 3) { return((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)); } return(false); };
Frame 8
scorehold.score = scorehold.score + 1000; schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (40); };
Frame 9
schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); menubtn.stop(); menubtn.onRollOver = function () { this.gotoAndStop(2); }; menubtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); menubtn.onPress = function () { stopAllSounds(); gotoAndStop (3); }; submitbtn.stop(); submitbtn.onRollOver = function () { this.gotoAndStop(2); }; submitbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); submitbtn.onPress = function () { _root.WPI_ArcadeStopSingleGame(scorehold.score); this.gotoAndStop(4); delete this.onRollOver; delete this.onRollOut; delete this.onPress; };
Frame 10
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (11); };
Frame 11
for (j in sheet) { this[j] = sheet[j]; } scorehold.enemscore = 3250; disp.disp1.tbscore.text = scorehold.score; disp.disp2.tbscore.text = scorehold.enemscore; i = 1; while (i <= 8) { this["power" + i].stop(); this["power" + i].px = (this["power" + i].py = (this["power" + i]._x = 1000)); i++; } guy.deathmatch = false; guy.powertime = 320; guy.flytime = 0; guy.ex = 150; guy.ey = -150; guy.frompos = [0, 0]; guy.enbtarg = [150, -150]; guy.enmovtarg = [150, -150]; guy.enthink = 10; guy.score1 = 0; guy.score2 = 0; guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.endef1x = enem.ani.head.pupil1._x; guy.endef1y = enem.ani.head.pupil1._y; guy.endef2x = enem.ani.head.pupil2._x; guy.endef2y = enem.ani.head.pupil2._y; guy.ang = 0; backg.stop(); msgwin.stop(); msglose.stop(); litstorm.stop(); litstorm.swapDepths(5500); msgdeath.stop(); msgbounce.stop(); msgout.stop(); portal1.stop(); portal1._visible = false; portal1.swapDepths(5002); portal2.stop(); portal2._visible = false; portal2.swapDepths(5003); seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); enem.stop(); guy.stop(); guy.ENSPD = 4; guy.ENDSPD = Math.round(Math.sqrt((guy.ENSPD * guy.ENSPD) / 2)); guy.SPD = 6; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.5; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 0.9; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.score = scorehold.score + 50; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); scorehold.score = scorehold.score + 20; disp.disp1.tbscore.text = scorehold.score; } } } if (this.ba) { this.bf = this.bf + (this.GRAV * this.sfact); this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + (this.bf * this.sfact); if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -350) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + (this.bxsp + (Math.abs(this.bxsp) < 1)); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); enem.swapDepths(1000 + this.ey); this.swapDepths(1000 + this.py); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; this.sfact = 0.9; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); hitshow.gotoAndStop(1); hitshow._visible = false; msgout.gotoAndPlay(2); if (ball._x < 400) { this.scoreup(false, true); } else { this.scoreup(true, false); } } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); this.ang = Math.atan2(((ball._x - enem.ani.head._x) - enem.ani._x) - enem._x, ((ball._y - enem.ani.head._y) - enem.ani._y) - enem._y); enem.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); enem.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); enem.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); enem.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); enem._x = (400 + this.ex) + (((this.ex + 40) * this.ey) / 900); enem._y = 560 + ((this.ey / 30) * 19); enem._xscale = (enem._yscale = 120 - ((150 - this.ey) / 10)); this.flytime++; if (enem._currentframe > 4) { } else if (enem._currentframe == 4) { if ((enem.ani._currentframe > 20) && (enem.ani._currentframe < 30)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 100)) && (this.bf < 1)) { i = 0; while (i < 9) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-150 + Math.round((Math.random() * 120) * ((this.px > -150) ? -1 : 1)), -150 + Math.round((Math.random() * 120) * ((this.py > -150) ? -1 : 1))); scorehold.enemscore = scorehold.enemscore + 100; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (enem._currentframe == 3) { if ((enem.ani._currentframe > 10) && (enem.ani._currentframe < 25)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if ((((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 20))) + 40) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 20))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 10)) * this.sfact) * 20)) < 100)) && (this.bf < 1)) && (Math.random() < 0.2)) { enem.gotoAndStop(4); } else if (((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 10))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 10))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 5)) * this.sfact) * 10)) < 80)) && (this.bf < 1)) { enem.gotoAndStop(3); } else if (portal2._currentframe > 10) { if ((Math.abs(160 - this.ex) < this.ENSPD) && (Math.abs(-150 - this.ey) < this.ENSPD)) { enem.gotoAndStop(1); } else { enem.gotoAndStop(2); if (Math.abs(-150 - this.ey) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > 160) ? -1 : 1)); } else if (Math.abs(160 - this.ex) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > -150) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > 160) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > -150) ? -1 : 1)); } } } else if (this.hit > 0) { enem.gotoAndStop(1); } else if (this.bxsp < 0) { if ((((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) && (power1._x > 400)) { if (Math.abs(this.ey - power1.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power1.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power1.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power1.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power1.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) && (power8._x > 400)) { if (Math.abs(this.ey - power8.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power8.px) ? -1 : 1)); } else if (Math.abs(this.ex - power8.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power8.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power8.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power8.py) ? -1 : 1)); } enem.gotoAndStop(2); } else { enem.gotoAndStop(1); } } else if ((((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) && (power2._x > 400)) { if (Math.abs(this.ey - power2.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power2.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power2.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power2.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power2.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((Math.abs(this.ex - this.enmovtarg[0]) > this.ENSPD) || (Math.abs(this.ey - this.enmovtarg[1]) > this.ENSPD)) { enem.gotoAndStop(2); if (Math.abs(this.ey - this.enmovtarg[1]) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); } else if (Math.abs(this.ex - this.enmovtarg[0]) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } } else if (this.enthink) { this.enthink--; enem.gotoAndStop(1); } else if (this.bxsp > 0) { enem.gotoAndStop(1); this.enthink = 12; this.enmovtarg = [(this.btarg[0] - 5) + (Math.random() * 20), (this.btarg[1] - 2) + (Math.random() * 16)]; ((this.enmovtarg[0] < 30) ? ((this.enmovtarg[0] = 30)) : Void); ((this.enmovtarg[0] > 280) ? ((this.enmovtarg[0] = 280)) : Void); ((this.enmovtarg[1] > -20) ? ((this.enmovtarg[1] = -20)) : Void); ((this.enmovtarg[1] < -280) ? ((this.enmovtarg[1] = -280)) : Void); } else { enem.gotoAndStop(1); this.enthink = 20; } this.powertime--; if (this.powertime <= 0) { this.powertime = 180; if (Math.random() < 0.6) { if ((((this.score1 + this.score2) >= 4) && (!this.deathmatch)) && (Math.random() < 0.3)) { this.pu = sheet.power8; } else if (Math.random() < 0.05) { this.pu = sheet.power7; } else { this.pu = sheet["power" + Math.ceil(Math.random() * 6)]; } if (Math.random() < 0.5) { this.pu.px = -30 - (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } else { this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } } this.pu.swapDepths(1000 + this.pu.py); if (((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) { if ((((Math.abs(power1.px - this.ex) < 40) && (Math.abs(power1.py - this.ey) < 30)) && (power1._x > 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = this._x; litstorm._y = this._y; litstorm._xscale = (litstorm._yscale = this._xscale); litstorm.gotoAndPlay(1); if (this.getHitting()) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(this._x, this._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } this.gotoAndStop(6); } } else if ((((Math.abs(power1.px - this.px) < 40) && (Math.abs(power1.py - this.py) < 30)) && (power1._x < 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = enem._x; litstorm._y = enem._y; litstorm._xscale = enem._xscale * -1; litstorm._yscale = enem._xscale; litstorm.gotoAndPlay(1); if ((((enem._currentframe == 3) && (enem.ani._currentframe > 10)) && (enem.ani._currentframe < 25)) || (((enem._currentframe == 4) && (enem.ani._currentframe > 20)) && (enem.ani._currentframe < 30))) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(enem._x, enem._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } enem.gotoAndStop(5); } } } else if (((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) { if (((Math.abs(power2.px - this.ex) < 40) && (Math.abs(power2.py - this.ey) < 30)) && (power2._x > 400)) { power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } else if (((Math.abs(power2.px - this.px) < 40) && (Math.abs(power2.py - this.py) < 30)) && (power2._x < 400)) { power2.gotoAndPlay(200); power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } } else if (((power3._x < 800) && (power3._currentframe < 170)) && (power3._currentframe > 10)) { if (((Math.abs(power3.px - this.ex) < 40) && (Math.abs(power3.py - this.ey) < 30)) && (power3._x > 400)) { power3.gotoAndPlay(200); this.sfact = 1; } else if (((Math.abs(power3.px - this.px) < 40) && (Math.abs(power3.py - this.py) < 30)) && (power3._x < 400)) { power3.gotoAndPlay(200); this.sfact = 1; } } else if (((power4._x < 800) && (power4._currentframe < 170)) && (power4._currentframe > 10)) { if (((Math.abs(power4.px - this.ex) < 40) && (Math.abs(power4.py - this.ey) < 30)) && (power4._x > 400)) { power4.gotoAndPlay(200); this.sfact = 0.7; } else if (((Math.abs(power4.px - this.px) < 40) && (Math.abs(power4.py - this.py) < 30)) && (power4._x < 400)) { power4.gotoAndPlay(200); this.sfact = 0.7; } } else if (((power5._x < 800) && (power5._currentframe < 170)) && (power5._currentframe > 10)) { if (((Math.abs(power5.px - this.ex) < 40) && (Math.abs(power5.py - this.ey) < 30)) && (power5._x > 400)) { power5.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 100; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power5.px - this.px) < 40) && (Math.abs(power5.py - this.py) < 30)) && (power5._x < 400)) { power5.gotoAndPlay(200); scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } else if (((power6._x < 800) && (power6._currentframe < 170)) && (power6._currentframe > 10)) { if (((Math.abs(power6.px - this.ex) < 40) && (Math.abs(power6.py - this.ey) < 30)) && (power6._x > 400)) { power6.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power6.px - this.px) < 40) && (Math.abs(power6.py - this.py) < 30)) && (power6._x < 400)) { power6.gotoAndPlay(200); scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } } else if (((power7._x < 800) && (power7._currentframe < 170)) && (power7._currentframe > 10)) { if (((Math.abs(power7.px - this.ex) < 40) && (Math.abs(power7.py - this.ey) < 30)) && (power7._x > 400)) { power7.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 500; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power7.px - this.px) < 40) && (Math.abs(power7.py - this.py) < 30)) && (power7._x < 400)) { power7.gotoAndPlay(200); scorehold.score = scorehold.score + 500; disp.disp1.tbscore.text = scorehold.score; } } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (((Math.abs(power8.px - this.ex) < 40) && (Math.abs(power8.py - this.ey) < 30)) && (power8._x > 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } else if (((Math.abs(power8.px - this.px) < 40) && (Math.abs(power8.py - this.py) < 30)) && (power8._x < 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } } }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { this.frompos = [this.bx, this.by]; this.flytime = 0; if (ball._x < 400) { this.btarg = [tx + 20, ty]; this.enmovtarg = [(tx - 10) + (Math.random() * 80), (ty - 30) + (Math.random() * 60)]; } this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -30; this.bysp = ((ty - this.by) * this.GRAV) / -30; this.hit = 0; }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; msgbounce.play(); this.ba = false; this.sfact = 0.8; if (ball._x < 400) { this.scoreup(false, false); } else { this.scoreup(true, true); } } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } }; guy.scoreup = function (vpl1, vpo1) { if (vpl1) { this.score1++; disp.disp1.tbpoints.text = this.score1; scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } else { this.score2++; disp.disp2.tbpoints.text = this.score2; scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } if (vpl1 && ((this.score1 >= 6) || (this.deathmatch))) { guy.gotoAndStop(8); enem.gotoAndStop(6); stopAllSounds(); msgwin.play(); } else if ((!vpl1) && ((this.score2 >= 6) || (this.deathmatch))) { guy.gotoAndStop(7); enem.gotoAndStop(7); stopAllSounds(); msglose.play(); } else if (vpo1) { portal1.gotoAndPlay(1); portal1._visible = true; } else { portal2.gotoAndPlay(1); portal2._visible = true; } }; guy.getHitting = function () { if (this._currentframe == 3) { return((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)); } return(false); };
Frame 12
scorehold.score = scorehold.score + 1500; schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (41); };
Frame 13
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (14); };
Frame 14
for (j in sheet) { this[j] = sheet[j]; } scorehold.enemscore = 3600; disp.disp1.tbscore.text = scorehold.score; disp.disp2.tbscore.text = scorehold.enemscore; i = 1; while (i <= 8) { this["power" + i].stop(); this["power" + i].px = (this["power" + i].py = (this["power" + i]._x = 1000)); i++; } guy.deathmatch = false; guy.powertime = 320; guy.flytime = 0; guy.ex = 150; guy.ey = -150; guy.frompos = [0, 0]; guy.enbtarg = [150, -150]; guy.enmovtarg = [150, -150]; guy.enthink = 10; guy.score1 = 0; guy.score2 = 0; guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.endef1x = enem.ani.head.pupil1._x; guy.endef1y = enem.ani.head.pupil1._y; guy.endef2x = enem.ani.head.pupil2._x; guy.endef2y = enem.ani.head.pupil2._y; guy.ang = 0; backg.stop(); msgwin.stop(); msglose.stop(); litstorm.stop(); litstorm.swapDepths(5500); msgdeath.stop(); msgbounce.stop(); msgout.stop(); portal1.stop(); portal1._visible = false; portal1.swapDepths(5002); portal2.stop(); portal2._visible = false; portal2.swapDepths(5003); seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); enem.stop(); guy.stop(); guy.ENSPD = 5; guy.ENDSPD = Math.round(Math.sqrt((guy.ENSPD * guy.ENSPD) / 2)); guy.SPD = 8; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.5; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 0.9; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.score = scorehold.score + 50; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); scorehold.score = scorehold.score + 20; disp.disp1.tbscore.text = scorehold.score; } } } if (this.ba) { this.bf = this.bf + (this.GRAV * this.sfact); this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + (this.bf * this.sfact); if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -350) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + (this.bxsp + (Math.abs(this.bxsp) < 1)); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); enem.swapDepths(1000 + this.ey); this.swapDepths(1000 + this.py); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; this.sfact = 0.9; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); hitshow.gotoAndStop(1); hitshow._visible = false; msgout.gotoAndPlay(2); if (ball._x < 400) { this.scoreup(false, true); } else { this.scoreup(true, false); } } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); this.ang = Math.atan2(((ball._x - enem.ani.head._x) - enem.ani._x) - enem._x, ((ball._y - enem.ani.head._y) - enem.ani._y) - enem._y); enem.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); enem.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); enem.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); enem.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); enem._x = (400 + this.ex) + (((this.ex + 40) * this.ey) / 900); enem._y = 560 + ((this.ey / 30) * 19); enem._xscale = (enem._yscale = 120 - ((150 - this.ey) / 10)); this.flytime++; if (enem._currentframe > 3) { } else if (enem._currentframe == 3) { if ((enem.ani._currentframe > 15) && (enem.ani._currentframe < 30)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 15))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 15))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 7)) * this.sfact) * 15)) < 80)) && (this.bf < 1)) { enem.gotoAndStop(3); } else if (portal2._currentframe > 10) { if ((Math.abs(160 - this.ex) < this.ENSPD) && (Math.abs(-150 - this.ey) < this.ENSPD)) { enem.gotoAndStop(1); } else { enem.gotoAndStop(2); if (Math.abs(-150 - this.ey) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > 160) ? -1 : 1)); } else if (Math.abs(160 - this.ex) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > -150) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > 160) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > -150) ? -1 : 1)); } } } else if (this.hit > 0) { enem.gotoAndStop(1); } else if (this.bxsp < 0) { if ((((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) && (power1._x > 400)) { if (Math.abs(this.ey - power1.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power1.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power1.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power1.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power1.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (Math.abs(this.ey - power8.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power8.px) ? -1 : 1)); } else if (Math.abs(this.ex - power8.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power8.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power8.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power8.py) ? -1 : 1)); } enem.gotoAndStop(2); } else { enem.gotoAndStop(1); } } else if ((((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) && (power2._x > 400)) { if (Math.abs(this.ey - power2.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power2.px) ? -1 : 1)); } else if (Math.abs(this.ex - power2.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power2.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power2.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power2.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((Math.abs(this.ex - this.enmovtarg[0]) > this.ENSPD) || (Math.abs(this.ey - this.enmovtarg[1]) > this.ENSPD)) { enem.gotoAndStop(2); if (Math.abs(this.ey - this.enmovtarg[1]) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); } else if (Math.abs(this.ex - this.enmovtarg[0]) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } } else { enem.gotoAndStop(1); } this.powertime--; if (this.powertime <= 0) { this.powertime = 180; if (Math.random() < 0.6) { if ((((this.score1 + this.score2) >= 4) && (!this.deathmatch)) && (Math.random() < 0.3)) { this.pu = sheet.power8; } else if (Math.random() < 0.05) { this.pu = sheet.power7; } else { this.pu = sheet["power" + Math.ceil(Math.random() * 6)]; } if (Math.random() < 0.5) { this.pu.px = -30 - (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } else { this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } } this.pu.swapDepths(1000 + this.pu.py); if (((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) { if ((((Math.abs(power1.px - this.ex) < 40) && (Math.abs(power1.py - this.ey) < 30)) && (power1._x > 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = this._x; litstorm._y = this._y; litstorm._xscale = (litstorm._yscale = this._xscale); litstorm.gotoAndPlay(1); if (this.getHitting()) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(this._x, this._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } this.gotoAndStop(6); } } else if ((((Math.abs(power1.px - this.px) < 40) && (Math.abs(power1.py - this.py) < 30)) && (power1._x < 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = enem._x; litstorm._y = enem._y; litstorm._xscale = enem._xscale * -1; litstorm._yscale = enem._xscale; litstorm.gotoAndPlay(1); if (((enem._currentframe == 3) && (enem.ani._currentframe > 15)) && (enem.ani._currentframe < 30)) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(enem._x, enem._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } enem.gotoAndStop(5); } } } else if (((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) { if (((Math.abs(power2.px - this.ex) < 40) && (Math.abs(power2.py - this.ey) < 30)) && (power2._x > 400)) { power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; this.enmovtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } else if (((Math.abs(power2.px - this.px) < 40) && (Math.abs(power2.py - this.py) < 30)) && (power2._x < 400)) { power2.gotoAndPlay(200); power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } } else if (((power3._x < 800) && (power3._currentframe < 170)) && (power3._currentframe > 10)) { if (((Math.abs(power3.px - this.ex) < 40) && (Math.abs(power3.py - this.ey) < 30)) && (power3._x > 400)) { power3.gotoAndPlay(200); this.sfact = 1; } else if (((Math.abs(power3.px - this.px) < 40) && (Math.abs(power3.py - this.py) < 30)) && (power3._x < 400)) { power3.gotoAndPlay(200); this.sfact = 1; } } else if (((power4._x < 800) && (power4._currentframe < 170)) && (power4._currentframe > 10)) { if (((Math.abs(power4.px - this.ex) < 40) && (Math.abs(power4.py - this.ey) < 30)) && (power4._x > 400)) { power4.gotoAndPlay(200); this.sfact = 0.7; } else if (((Math.abs(power4.px - this.px) < 40) && (Math.abs(power4.py - this.py) < 30)) && (power4._x < 400)) { power4.gotoAndPlay(200); this.sfact = 0.7; } } else if (((power5._x < 800) && (power5._currentframe < 170)) && (power5._currentframe > 10)) { if (((Math.abs(power5.px - this.ex) < 40) && (Math.abs(power5.py - this.ey) < 30)) && (power5._x > 400)) { power5.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 100; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power5.px - this.px) < 40) && (Math.abs(power5.py - this.py) < 30)) && (power5._x < 400)) { power5.gotoAndPlay(200); scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } else if (((power6._x < 800) && (power6._currentframe < 170)) && (power6._currentframe > 10)) { if (((Math.abs(power6.px - this.ex) < 40) && (Math.abs(power6.py - this.ey) < 30)) && (power6._x > 400)) { power6.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power6.px - this.px) < 40) && (Math.abs(power6.py - this.py) < 30)) && (power6._x < 400)) { power6.gotoAndPlay(200); scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } } else if (((power7._x < 800) && (power7._currentframe < 170)) && (power7._currentframe > 10)) { if (((Math.abs(power7.px - this.ex) < 40) && (Math.abs(power7.py - this.ey) < 30)) && (power7._x > 400)) { power7.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 500; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power7.px - this.px) < 40) && (Math.abs(power7.py - this.py) < 30)) && (power7._x < 400)) { power7.gotoAndPlay(200); scorehold.score = scorehold.score + 500; disp.disp1.tbscore.text = scorehold.score; } } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (((Math.abs(power8.px - this.ex) < 40) && (Math.abs(power8.py - this.ey) < 30)) && (power8._x > 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } else if (((Math.abs(power8.px - this.px) < 40) && (Math.abs(power8.py - this.py) < 30)) && (power8._x < 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } } }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { this.frompos = [this.bx, this.by]; this.flytime = 0; this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -30; this.bysp = ((ty - this.by) * this.GRAV) / -30; this.hit = 0; if (ball._x < 400) { this.btarg = [tx + 20, ty]; this.enmovtarg = [tx + 20, ty]; enem.gotoAndStop(4); } }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; msgbounce.play(); this.ba = false; this.sfact = 0.8; if (ball._x < 400) { this.scoreup(false, false); } else { this.scoreup(true, true); } } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } }; guy.scoreup = function (vpl1, vpo1) { if (vpl1) { this.score1++; disp.disp1.tbpoints.text = this.score1; scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } else { this.score2++; disp.disp2.tbpoints.text = this.score2; scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } if (vpl1 && ((this.score1 >= 6) || (this.deathmatch))) { guy.gotoAndStop(8); enem.gotoAndStop(6); stopAllSounds(); msgwin.play(); } else if ((!vpl1) && ((this.score2 >= 6) || (this.deathmatch))) { guy.gotoAndStop(7); enem.gotoAndStop(7); stopAllSounds(); msglose.play(); } else if (vpo1) { portal1.gotoAndPlay(1); portal1._visible = true; } else { portal2.gotoAndPlay(1); portal2._visible = true; } }; guy.getHitting = function () { if (this._currentframe == 3) { return((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)); } return(false); };
Frame 15
scorehold.score = scorehold.score + 1750; schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (42); };
Frame 16
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (17); };
Frame 17
for (j in sheet) { this[j] = sheet[j]; } scorehold.enemscore = 7800; disp.disp1.tbscore.text = scorehold.score; disp.disp2.tbscore.text = scorehold.enemscore; i = 1; while (i <= 8) { this["power" + i].stop(); this["power" + i].px = (this["power" + i].py = (this["power" + i]._x = 1000)); i++; } guy.deathmatch = false; guy.powertime = 320; guy.flytime = 0; guy.ex = 150; guy.ey = -150; guy.frompos = [0, 0]; guy.enbtarg = [150, -150]; guy.enmovtarg = [150, -150]; guy.enthink = 10; guy.score1 = 0; guy.score2 = 0; guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.endef1x = enem.ani.head.pupil1._x; guy.endef1y = enem.ani.head.pupil1._y; guy.endef2x = enem.ani.head.pupil2._x; guy.endef2y = enem.ani.head.pupil2._y; guy.ang = 0; backg.stop(); msgwin.stop(); msglose.stop(); litstorm.stop(); litstorm.swapDepths(5500); msgdeath.stop(); msgbounce.stop(); msgout.stop(); portal1.stop(); portal1._visible = false; portal1.swapDepths(5002); portal2.stop(); portal2._visible = false; portal2.swapDepths(5003); seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); enem.stop(); guy.stop(); guy.ENSPD = 3.5; guy.ENDSPD = Math.round(Math.sqrt((guy.ENSPD * guy.ENSPD) / 2)); guy.SPD = 8; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.5; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 0.9; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.score = scorehold.score + 50; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); scorehold.score = scorehold.score + 20; disp.disp1.tbscore.text = scorehold.score; } } } if (this.ba) { this.bf = this.bf + (this.GRAV * this.sfact); this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + (this.bf * this.sfact); if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -350) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + (this.bxsp + (Math.abs(this.bxsp) < 1)); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); enem.swapDepths(1000 + this.ey); this.swapDepths(1000 + this.py); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; this.sfact = 0.9; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); hitshow.gotoAndStop(1); hitshow._visible = false; msgout.gotoAndPlay(2); if (ball._x < 400) { this.scoreup(false, true); } else { this.scoreup(true, false); } } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); this.ang = Math.atan2(((ball._x - enem.ani.head._x) - enem.ani._x) - enem._x, ((ball._y - enem.ani.head._y) - enem.ani._y) - enem._y); enem.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); enem.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); enem.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); enem.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); enem._x = (400 + this.ex) + (((this.ex + 40) * this.ey) / 900); enem._y = 560 + ((this.ey / 30) * 19); enem._xscale = (enem._yscale = 120 - ((150 - this.ey) / 10)); this.flytime++; if (enem._currentframe > 3) { } else if (enem._currentframe == 3) { if ((enem.ani._currentframe > 8) && (enem.ani._currentframe < 28)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 9))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 9))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 5)) * this.sfact) * 9)) < 80)) && (this.bf < 1)) { enem.gotoAndStop(3); } else if (portal2._currentframe > 10) { if ((Math.abs(160 - this.ex) < this.ENSPD) && (Math.abs(-150 - this.ey) < this.ENSPD)) { enem.gotoAndStop(1); } else { enem.gotoAndStop(2); if (Math.abs(-150 - this.ey) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > 160) ? -1 : 1)); } else if (Math.abs(160 - this.ex) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > -150) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > 160) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > -150) ? -1 : 1)); } } } else if ((((power5._x < 800) && (power5._currentframe < 170)) && (power5._currentframe > 10)) && (power5._x > 400)) { if (Math.abs(this.ey - power5.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power5.px) ? -1 : 1)); } else if (Math.abs(this.ex - power5.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power5.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power5.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power5.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((((power6._x < 800) && (power6._currentframe < 170)) && (power6._currentframe > 10)) && (power6._x > 400)) { if (Math.abs(this.ey - power6.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power6.px) ? -1 : 1)); } else if (Math.abs(this.ex - power6.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power6.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power6.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power6.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((((power7._x < 800) && (power7._currentframe < 170)) && (power7._currentframe > 10)) && (power7._x > 400)) { if (Math.abs(this.ey - power7.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power7.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power7.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power7.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power7.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if (this.hit > 0) { enem.gotoAndStop(1); } else if (this.bxsp < 0) { if ((((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) && (power1._x > 400)) { if (Math.abs(this.ey - power1.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power1.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power1.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power1.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power1.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (Math.abs(this.ey - power8.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power8.px) ? -1 : 1)); } else if (Math.abs(this.ex - power8.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power8.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power8.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power8.py) ? -1 : 1)); } enem.gotoAndStop(2); } else { enem.gotoAndStop(1); } } else if ((((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) && (power2._x > 400)) { if (Math.abs(this.ey - power2.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power2.px) ? -1 : 1)); } else if (Math.abs(this.ex - power2.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power2.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power2.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power2.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((Math.abs(this.ex - this.enmovtarg[0]) > this.ENSPD) || (Math.abs(this.ey - this.enmovtarg[1]) > this.ENSPD)) { enem.gotoAndStop(2); if (Math.abs(this.ey - this.enmovtarg[1]) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); } else if (Math.abs(this.ex - this.enmovtarg[0]) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } } else if (this.enthink) { this.enthink--; enem.gotoAndStop(1); } else if (this.bxsp > 0) { enem.gotoAndStop(1); this.enthink = 12; this.enmovtarg = [(this.btarg[0] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime)), (this.btarg[1] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime))]; ((this.enmovtarg[0] < 30) ? ((this.enmovtarg[0] = 30)) : Void); ((this.enmovtarg[0] > 280) ? ((this.enmovtarg[0] = 280)) : Void); ((this.enmovtarg[1] > -20) ? ((this.enmovtarg[1] = -20)) : Void); ((this.enmovtarg[1] < -280) ? ((this.enmovtarg[1] = -280)) : Void); } else { enem.gotoAndStop(1); this.enthink = 12; } this.powertime--; if (this.powertime <= 0) { this.powertime = 100; if (Math.random() < 0.8) { if (Math.random() < 0.3) { if ((((this.score1 + this.score2) >= 4) && (!this.deathmatch)) && (Math.random() < 0.3)) { this.pu = sheet.power8; } else if (Math.random() < 0.05) { this.pu = sheet.power7; } else { this.pu = sheet["power" + Math.ceil(Math.random() * 6)]; } if (Math.random() < 0.5) { this.pu.px = -30 - (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } else { this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } else { this.pu = sheet["power" + (5 + Math.floor(Math.random() * 3))]; this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } } } this.pu.swapDepths(1000 + this.pu.py); if (((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) { if ((((Math.abs(power1.px - this.ex) < 40) && (Math.abs(power1.py - this.ey) < 30)) && (power1._x > 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = this._x; litstorm._y = this._y; litstorm._xscale = (litstorm._yscale = this._xscale); litstorm.gotoAndPlay(1); if (this.getHitting()) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(this._x, this._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } this.gotoAndStop(6); } } else if ((((Math.abs(power1.px - this.px) < 40) && (Math.abs(power1.py - this.py) < 30)) && (power1._x < 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = enem._x; litstorm._y = enem._y; litstorm._xscale = enem._xscale * -1; litstorm._yscale = enem._xscale; litstorm.gotoAndPlay(1); if (((enem._currentframe == 3) && (enem.ani._currentframe > 8)) && (enem.ani._currentframe < 28)) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(enem._x, enem._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } enem.gotoAndStop(4); } } } else if (((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) { if (((Math.abs(power2.px - this.ex) < 40) && (Math.abs(power2.py - this.ey) < 30)) && (power2._x > 400)) { power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; this.enmovtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } else if (((Math.abs(power2.px - this.px) < 40) && (Math.abs(power2.py - this.py) < 30)) && (power2._x < 400)) { power2.gotoAndPlay(200); power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } } else if (((power3._x < 800) && (power3._currentframe < 170)) && (power3._currentframe > 10)) { if (((Math.abs(power3.px - this.ex) < 40) && (Math.abs(power3.py - this.ey) < 30)) && (power3._x > 400)) { power3.gotoAndPlay(200); this.sfact = 1; } else if (((Math.abs(power3.px - this.px) < 40) && (Math.abs(power3.py - this.py) < 30)) && (power3._x < 400)) { power3.gotoAndPlay(200); this.sfact = 1; } } else if (((power4._x < 800) && (power4._currentframe < 170)) && (power4._currentframe > 10)) { if (((Math.abs(power4.px - this.ex) < 40) && (Math.abs(power4.py - this.ey) < 30)) && (power4._x > 400)) { power4.gotoAndPlay(200); this.sfact = 0.7; } else if (((Math.abs(power4.px - this.px) < 40) && (Math.abs(power4.py - this.py) < 30)) && (power4._x < 400)) { power4.gotoAndPlay(200); this.sfact = 0.7; } } else if (((power5._x < 800) && (power5._currentframe < 170)) && (power5._currentframe > 10)) { if (((Math.abs(power5.px - this.ex) < 40) && (Math.abs(power5.py - this.ey) < 30)) && (power5._x > 400)) { power5.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 100; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power5.px - this.px) < 40) && (Math.abs(power5.py - this.py) < 30)) && (power5._x < 400)) { power5.gotoAndPlay(200); scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } else if (((power6._x < 800) && (power6._currentframe < 170)) && (power6._currentframe > 10)) { if (((Math.abs(power6.px - this.ex) < 40) && (Math.abs(power6.py - this.ey) < 30)) && (power6._x > 400)) { power6.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power6.px - this.px) < 40) && (Math.abs(power6.py - this.py) < 30)) && (power6._x < 400)) { power6.gotoAndPlay(200); scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } } else if (((power7._x < 800) && (power7._currentframe < 170)) && (power7._currentframe > 10)) { if (((Math.abs(power7.px - this.ex) < 40) && (Math.abs(power7.py - this.ey) < 30)) && (power7._x > 400)) { power7.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 500; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power7.px - this.px) < 40) && (Math.abs(power7.py - this.py) < 30)) && (power7._x < 400)) { power7.gotoAndPlay(200); scorehold.score = scorehold.score + 500; disp.disp1.tbscore.text = scorehold.score; } } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (((Math.abs(power8.px - this.ex) < 40) && (Math.abs(power8.py - this.ey) < 30)) && (power8._x > 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } else if (((Math.abs(power8.px - this.px) < 40) && (Math.abs(power8.py - this.py) < 30)) && (power8._x < 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } } }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { this.frompos = [this.bx, this.by]; this.flytime = 0; this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -30; this.bysp = ((ty - this.by) * this.GRAV) / -30; this.hit = 0; if (ball._x < 400) { this.btarg = [tx + 20, ty]; this.enmovtarg = [tx + 20, ty]; } }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; msgbounce.play(); this.ba = false; this.sfact = 0.8; if (ball._x < 400) { this.scoreup(false, false); } else { this.scoreup(true, true); } } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } }; guy.scoreup = function (vpl1, vpo1) { if (vpl1) { this.score1++; disp.disp1.tbpoints.text = this.score1; scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } else { this.score2++; disp.disp2.tbpoints.text = this.score2; scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } if (vpl1 && ((this.score1 >= 6) || (this.deathmatch))) { guy.gotoAndStop(8); enem.gotoAndStop(5); stopAllSounds(); msgwin.play(); } else if ((!vpl1) && ((this.score2 >= 6) || (this.deathmatch))) { guy.gotoAndStop(7); enem.gotoAndStop(6); stopAllSounds(); msglose.play(); } else if (vpo1) { portal1.gotoAndPlay(1); portal1._visible = true; } else { portal2.gotoAndPlay(1); portal2._visible = true; } }; guy.getHitting = function () { if (this._currentframe == 3) { return((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)); } return(false); };
Frame 18
scorehold.score = scorehold.score + 2700; schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (43); };
Frame 19
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (20); };
Frame 20
for (j in sheet) { this[j] = sheet[j]; } scorehold.score = 7000; scorehold.enemscore = 8200; disp.disp1.tbscore.text = scorehold.score; disp.disp2.tbscore.text = scorehold.enemscore; i = 1; while (i <= 8) { this["power" + i].stop(); this["power" + i].px = (this["power" + i].py = (this["power" + i]._x = 1000)); i++; } guy.deathmatch = false; guy.powertime = 320; guy.flytime = 0; guy.ex = 150; guy.ey = -150; guy.frompos = [0, 0]; guy.enbtarg = [150, -150]; guy.enmovtarg = [150, -150]; guy.enthink = 10; guy.score1 = 0; guy.score2 = 0; guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.endef1x = enem.ani.head.pupil1._x; guy.endef1y = enem.ani.head.pupil1._y; guy.endef2x = enem.ani.head.pupil2._x; guy.endef2y = enem.ani.head.pupil2._y; guy.ang = 0; backg.stop(); msgwin.stop(); msglose.stop(); litstorm.stop(); litstorm.swapDepths(5500); msgdeath.stop(); msgbounce.stop(); msgout.stop(); portal1.stop(); portal1._visible = false; portal1.swapDepths(5002); portal2.stop(); portal2._visible = false; portal2.swapDepths(5003); seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); enem.stop(); guy.stop(); guy.ENSPD = 5; guy.ENDSPD = Math.round(Math.sqrt((guy.ENSPD * guy.ENSPD) / 2)); guy.SPD = 8; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.5; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 1; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.score = scorehold.score + 50; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); scorehold.score = scorehold.score + 20; disp.disp1.tbscore.text = scorehold.score; } } } if (this.ba) { this.bf = this.bf + (this.GRAV * this.sfact); this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + (this.bf * this.sfact); if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -350) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + (this.bxsp + (Math.abs(this.bxsp) < 1)); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); enem.swapDepths(1000 + this.ey); this.swapDepths(1000 + this.py); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; this.sfact = 0.9; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); hitshow.gotoAndStop(1); hitshow._visible = false; msgout.gotoAndPlay(2); if (ball._x < 400) { this.scoreup(false, true); } else { this.scoreup(true, false); } } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); this.ang = Math.atan2(((ball._x - enem.ani.head._x) - enem.ani._x) - enem._x, ((ball._y - enem.ani.head._y) - enem.ani._y) - enem._y); enem.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); enem.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); enem.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); enem.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); enem._x = (400 + this.ex) + (((this.ex + 40) * this.ey) / 900); enem._y = 560 + ((this.ey / 30) * 19); enem._xscale = (enem._yscale = 120 - ((150 - this.ey) / 10)); this.flytime++; if (enem._currentframe > 4) { } else if (enem._currentframe == 3) { if ((enem.ani._currentframe > 10) && (enem.ani._currentframe < 28)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (enem._currentframe == 4) { if ((enem.ani._currentframe > 25) && (enem.ani._currentframe < 39)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 100)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 20))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 20))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 10)) * this.sfact) * 20)) < 80)) && (this.bf < 1)) { enem.gotoAndStop(3); } else if ((((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 36))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 36))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 15)) * this.sfact) * 40)) < 80)) && (this.bf < 1)) && (Math.random() < 0.2)) { enem.gotoAndStop(4); } else if (portal2._currentframe > 10) { if ((Math.abs(160 - this.ex) < this.ENSPD) && (Math.abs(-150 - this.ey) < this.ENSPD)) { enem.gotoAndStop(1); } else { enem.gotoAndStop(2); if (Math.abs(-150 - this.ey) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > 160) ? -1 : 1)); } else if (Math.abs(160 - this.ex) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > -150) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > 160) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > -150) ? -1 : 1)); } } } else if (this.hit > 0) { enem.gotoAndStop(1); } else if (this.bxsp < 0) { if ((((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) && (power1._x > 400)) { if (Math.abs(this.ey - power1.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power1.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power1.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power1.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power1.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (Math.abs(this.ey - power8.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power8.px) ? -1 : 1)); } else if (Math.abs(this.ex - power8.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power8.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power8.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power8.py) ? -1 : 1)); } enem.gotoAndStop(2); } else { enem.gotoAndStop(1); } } else if ((((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) && (power2._x > 400)) { if (Math.abs(this.ey - power2.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power2.px) ? -1 : 1)); } else if (Math.abs(this.ex - power2.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power2.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power2.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power2.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((Math.abs(this.ex - this.enmovtarg[0]) > this.ENSPD) || (Math.abs(this.ey - this.enmovtarg[1]) > this.ENSPD)) { enem.gotoAndStop(2); if (Math.abs(this.ey - this.enmovtarg[1]) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); } else if (Math.abs(this.ex - this.enmovtarg[0]) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } } else if (this.enthink) { this.enthink--; enem.gotoAndStop(1); } else if (this.bxsp > 0) { enem.gotoAndStop(1); this.enthink = 12; this.enmovtarg = [(this.btarg[0] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime)), (this.btarg[1] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime))]; ((this.enmovtarg[0] < 30) ? ((this.enmovtarg[0] = 30)) : Void); ((this.enmovtarg[0] > 280) ? ((this.enmovtarg[0] = 280)) : Void); ((this.enmovtarg[1] > -20) ? ((this.enmovtarg[1] = -20)) : Void); ((this.enmovtarg[1] < -280) ? ((this.enmovtarg[1] = -280)) : Void); } else { enem.gotoAndStop(1); this.enthink = 12; } this.powertime--; if (this.powertime <= 0) { this.powertime = 180; if (Math.random() < 0.8) { if (Math.random() < 0.6) { if ((((this.score1 + this.score2) >= 4) && (!this.deathmatch)) && (Math.random() < 0.3)) { this.pu = sheet.power8; } else if (Math.random() < 0.05) { this.pu = sheet.power7; } else { this.pu = sheet["power" + Math.ceil(Math.random() * 6)]; } if (Math.random() < 0.5) { this.pu.px = -30 - (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } else { this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } else { this.pu = sheet.power1; this.pu.px = -30 - (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } } } this.pu.swapDepths(1000 + this.pu.py); if (((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) { if ((((Math.abs(power1.px - this.ex) < 40) && (Math.abs(power1.py - this.ey) < 30)) && (power1._x > 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = this._x; litstorm._y = this._y; litstorm._xscale = (litstorm._yscale = this._xscale); litstorm.gotoAndPlay(1); if (this.getHitting()) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(this._x, this._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } this.gotoAndStop(6); } } else if ((((Math.abs(power1.px - this.px) < 40) && (Math.abs(power1.py - this.py) < 30)) && (power1._x < 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = enem._x; litstorm._y = enem._y; litstorm._xscale = enem._xscale * -1; litstorm._yscale = enem._xscale; litstorm.gotoAndPlay(1); if ((((enem._currentframe == 3) && (enem.ani._currentframe > 10)) && (enem.ani._currentframe < 28)) || (((enem._currentframe == 4) && (enem.ani._currentframe > 25)) && (enem.ani._currentframe < 39))) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(enem._x, enem._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } enem.gotoAndStop(5); } } } else if (((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) { if (((Math.abs(power2.px - this.ex) < 40) && (Math.abs(power2.py - this.ey) < 30)) && (power2._x > 400)) { power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; this.enmovtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } else if (((Math.abs(power2.px - this.px) < 40) && (Math.abs(power2.py - this.py) < 30)) && (power2._x < 400)) { power2.gotoAndPlay(200); power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } } else if (((power3._x < 800) && (power3._currentframe < 170)) && (power3._currentframe > 10)) { if (((Math.abs(power3.px - this.ex) < 40) && (Math.abs(power3.py - this.ey) < 30)) && (power3._x > 400)) { power3.gotoAndPlay(200); this.sfact = 1.1; } else if (((Math.abs(power3.px - this.px) < 40) && (Math.abs(power3.py - this.py) < 30)) && (power3._x < 400)) { power3.gotoAndPlay(200); this.sfact = 1.1; } } else if (((power4._x < 800) && (power4._currentframe < 170)) && (power4._currentframe > 10)) { if (((Math.abs(power4.px - this.ex) < 40) && (Math.abs(power4.py - this.ey) < 30)) && (power4._x > 400)) { power4.gotoAndPlay(200); this.sfact = 0.7; } else if (((Math.abs(power4.px - this.px) < 40) && (Math.abs(power4.py - this.py) < 30)) && (power4._x < 400)) { power4.gotoAndPlay(200); this.sfact = 0.7; } } else if (((power5._x < 800) && (power5._currentframe < 170)) && (power5._currentframe > 10)) { if (((Math.abs(power5.px - this.ex) < 40) && (Math.abs(power5.py - this.ey) < 30)) && (power5._x > 400)) { power5.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 100; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power5.px - this.px) < 40) && (Math.abs(power5.py - this.py) < 30)) && (power5._x < 400)) { power5.gotoAndPlay(200); scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } else if (((power6._x < 800) && (power6._currentframe < 170)) && (power6._currentframe > 10)) { if (((Math.abs(power6.px - this.ex) < 40) && (Math.abs(power6.py - this.ey) < 30)) && (power6._x > 400)) { power6.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power6.px - this.px) < 40) && (Math.abs(power6.py - this.py) < 30)) && (power6._x < 400)) { power6.gotoAndPlay(200); scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } } else if (((power7._x < 800) && (power7._currentframe < 170)) && (power7._currentframe > 10)) { if (((Math.abs(power7.px - this.ex) < 40) && (Math.abs(power7.py - this.ey) < 30)) && (power7._x > 400)) { power7.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 500; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power7.px - this.px) < 40) && (Math.abs(power7.py - this.py) < 30)) && (power7._x < 400)) { power7.gotoAndPlay(200); scorehold.score = scorehold.score + 500; disp.disp1.tbscore.text = scorehold.score; } } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (((Math.abs(power8.px - this.ex) < 40) && (Math.abs(power8.py - this.ey) < 30)) && (power8._x > 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } else if (((Math.abs(power8.px - this.px) < 40) && (Math.abs(power8.py - this.py) < 30)) && (power8._x < 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } } }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { this.frompos = [this.bx, this.by]; this.flytime = 0; this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -30; this.bysp = ((ty - this.by) * this.GRAV) / -30; this.hit = 0; if (ball._x < 400) { this.btarg = [tx - 20, ty]; this.enmovtarg = [tx - 20, ty]; } }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; msgbounce.play(); this.ba = false; this.sfact = 0.8; if (ball._x < 400) { this.scoreup(false, false); } else { this.scoreup(true, true); } } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } }; guy.scoreup = function (vpl1, vpo1) { if (vpl1) { this.score1++; disp.disp1.tbpoints.text = this.score1; scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } else { this.score2++; disp.disp2.tbpoints.text = this.score2; scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } if (vpl1 && ((this.score1 >= 6) || (this.deathmatch))) { guy.gotoAndStop(8); enem.gotoAndStop(6); stopAllSounds(); msgwin.play(); } else if ((!vpl1) && ((this.score2 >= 6) || (this.deathmatch))) { guy.gotoAndStop(7); enem.gotoAndStop(7); stopAllSounds(); msglose.play(); } else if (vpo1) { portal1.gotoAndPlay(1); portal1._visible = true; } else { portal2.gotoAndPlay(1); portal2._visible = true; } }; guy.getHitting = function () { if (this._currentframe == 3) { return((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)); } if (this._currentframe == 5) { return((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)); } return(false); };
Frame 21
scorehold.score = scorehold.score + 2500; schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (44); };
Frame 22
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (23); };
Frame 23
for (j in sheet) { this[j] = sheet[j]; } scorehold.enemscore = 8200; disp.disp1.tbscore.text = scorehold.score; disp.disp2.tbscore.text = scorehold.enemscore; i = 1; while (i <= 8) { this["power" + i].stop(); this["power" + i].px = (this["power" + i].py = (this["power" + i]._x = 1000)); i++; } guy.deathmatch = false; guy.powertime = 320; guy.flytime = 0; guy.ex = 150; guy.ey = -150; guy.frompos = [0, 0]; guy.enbtarg = [150, -150]; guy.enmovtarg = [150, -150]; guy.enthink = 10; guy.score1 = 0; guy.score2 = 0; guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.endef1x = enem.ani.head.pupil1._x; guy.endef1y = enem.ani.head.pupil1._y; guy.endef2x = enem.ani.head.pupil2._x; guy.endef2y = enem.ani.head.pupil2._y; guy.ang = 0; backg.stop(); msgwin.stop(); msglose.stop(); litstorm.stop(); litstorm.swapDepths(5500); msgdeath.stop(); msgbounce.stop(); msgout.stop(); portal1.stop(); portal1._visible = false; portal1.swapDepths(5002); portal2.stop(); portal2._visible = false; portal2.swapDepths(5003); seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); enem.stop(); guy.stop(); guy.ENSPD = 2.5; guy.ENDSPD = Math.round(Math.sqrt((guy.ENSPD * guy.ENSPD) / 2)); guy.SPD = 8; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.5; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 0.9; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.score = scorehold.score + 50; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); scorehold.score = scorehold.score + 20; disp.disp1.tbscore.text = scorehold.score; } } } if (this.ba) { this.bf = this.bf + (this.GRAV * this.sfact); this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + (this.bf * this.sfact); if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -350) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + (this.bxsp + (Math.abs(this.bxsp) < 1)); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); enem.swapDepths(1000 + this.ey); this.swapDepths(1000 + this.py); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; this.sfact = 0.9; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); hitshow.gotoAndStop(1); hitshow._visible = false; msgout.gotoAndPlay(2); if (ball._x < 400) { this.scoreup(false, true); } else { this.scoreup(true, false); } } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); this.ang = Math.atan2(((ball._x - enem.ani.head._x) - enem.ani._x) - enem._x, ((ball._y - enem.ani.head._y) - enem.ani._y) - enem._y); enem.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); enem.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); enem.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); enem.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); enem._x = (400 + this.ex) + (((this.ex + 40) * this.ey) / 900); enem._y = 560 + ((this.ey / 30) * 19); enem._xscale = (enem._yscale = 120 - ((150 - this.ey) / 10)); this.flytime++; if (enem._currentframe > 3) { } else if (enem._currentframe == 3) { if ((enem.ani._currentframe > 10) && (enem.ani._currentframe < 28)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 20))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 20))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 10)) * this.sfact) * 20)) < 80)) && (this.bf < 1)) { enem.gotoAndStop(3); } else if (((((Math.abs(this.bf) < 1) && (this.bxsp > 0)) && (Math.random() < 0.1)) && (this.ex > 120)) && (!this.hit)) { enem.gotoAndStop(4); } else if (portal2._currentframe > 10) { if ((Math.abs(160 - this.ex) < this.ENSPD) && (Math.abs(-150 - this.ey) < this.ENSPD)) { enem.gotoAndStop(1); } else { enem.gotoAndStop(2); if (Math.abs(-150 - this.ey) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > 160) ? -1 : 1)); } else if (Math.abs(160 - this.ex) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > -150) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > 160) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > -150) ? -1 : 1)); } } } else if (this.hit > 0) { enem.gotoAndStop(1); } else if (this.bxsp < 0) { if ((((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) && (power1._x > 400)) { if (Math.abs(this.ey - power1.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power1.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power1.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power1.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power1.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (Math.abs(this.ey - power8.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power8.px) ? -1 : 1)); } else if (Math.abs(this.ex - power8.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power8.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power8.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power8.py) ? -1 : 1)); } enem.gotoAndStop(2); } else { enem.gotoAndStop(1); } } else if ((((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) && (power2._x > 400)) { if (Math.abs(this.ey - power2.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power2.px) ? -1 : 1)); } else if (Math.abs(this.ex - power2.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power2.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power2.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power2.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((Math.abs(this.ex - this.enmovtarg[0]) > this.ENSPD) || (Math.abs(this.ey - this.enmovtarg[1]) > this.ENSPD)) { enem.gotoAndStop(2); if (Math.abs(this.ey - this.enmovtarg[1]) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); } else if (Math.abs(this.ex - this.enmovtarg[0]) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } } else if (this.enthink) { this.enthink--; enem.gotoAndStop(1); } else if (this.bxsp > 0) { enem.gotoAndStop(1); this.enthink = 12; this.enmovtarg = [(this.btarg[0] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime)), (this.btarg[1] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime))]; ((this.enmovtarg[0] < 30) ? ((this.enmovtarg[0] = 30)) : Void); ((this.enmovtarg[0] > 280) ? ((this.enmovtarg[0] = 280)) : Void); ((this.enmovtarg[1] > -20) ? ((this.enmovtarg[1] = -20)) : Void); ((this.enmovtarg[1] < -280) ? ((this.enmovtarg[1] = -280)) : Void); } else { enem.gotoAndStop(1); this.enthink = 12; } this.powertime--; if (this.powertime <= 0) { this.powertime = 180; if (Math.random() < 0.8) { if ((((this.score1 + this.score2) >= 4) && (!this.deathmatch)) && (Math.random() < 0.2)) { this.pu = sheet.power8; } else if (Math.random() < 0.05) { this.pu = sheet.power7; } else { this.pu = sheet["power" + Math.ceil(Math.random() * 6)]; } if (Math.random() < 0.5) { this.pu.px = -30 - (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } else { this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } } this.pu.swapDepths(1000 + this.pu.py); if (((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) { if ((((Math.abs(power1.px - this.ex) < 40) && (Math.abs(power1.py - this.ey) < 30)) && (power1._x > 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = this._x; litstorm._y = this._y; litstorm._xscale = (litstorm._yscale = this._xscale); litstorm.gotoAndPlay(1); if (this.getHitting()) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(this._x, this._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } this.gotoAndStop(6); } } else if ((((Math.abs(power1.px - this.px) < 40) && (Math.abs(power1.py - this.py) < 30)) && (power1._x < 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = enem._x; litstorm._y = enem._y; litstorm._xscale = enem._xscale * -1; litstorm._yscale = enem._xscale; litstorm.gotoAndPlay(1); litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(enem._x, enem._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } enem.gotoAndStop(5); } } else if (((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) { if (((Math.abs(power2.px - this.ex) < 40) && (Math.abs(power2.py - this.ey) < 30)) && (power2._x > 400)) { power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; this.enmovtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } else if (((Math.abs(power2.px - this.px) < 40) && (Math.abs(power2.py - this.py) < 30)) && (power2._x < 400)) { power2.gotoAndPlay(200); power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } } else if (((power3._x < 800) && (power3._currentframe < 170)) && (power3._currentframe > 10)) { if (((Math.abs(power3.px - this.ex) < 40) && (Math.abs(power3.py - this.ey) < 30)) && (power3._x > 400)) { power3.gotoAndPlay(200); this.sfact = 1; } else if (((Math.abs(power3.px - this.px) < 40) && (Math.abs(power3.py - this.py) < 30)) && (power3._x < 400)) { power3.gotoAndPlay(200); this.sfact = 1; } } else if (((power4._x < 800) && (power4._currentframe < 170)) && (power4._currentframe > 10)) { if (((Math.abs(power4.px - this.ex) < 40) && (Math.abs(power4.py - this.ey) < 30)) && (power4._x > 400)) { power4.gotoAndPlay(200); this.sfact = 0.8; } else if (((Math.abs(power4.px - this.px) < 40) && (Math.abs(power4.py - this.py) < 30)) && (power4._x < 400)) { power4.gotoAndPlay(200); this.sfact = 0.8; } } else if (((power5._x < 800) && (power5._currentframe < 170)) && (power5._currentframe > 10)) { if (((Math.abs(power5.px - this.ex) < 40) && (Math.abs(power5.py - this.ey) < 30)) && (power5._x > 400)) { power5.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 100; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power5.px - this.px) < 40) && (Math.abs(power5.py - this.py) < 30)) && (power5._x < 400)) { power5.gotoAndPlay(200); scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } else if (((power6._x < 800) && (power6._currentframe < 170)) && (power6._currentframe > 10)) { if (((Math.abs(power6.px - this.ex) < 40) && (Math.abs(power6.py - this.ey) < 30)) && (power6._x > 400)) { power6.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power6.px - this.px) < 40) && (Math.abs(power6.py - this.py) < 30)) && (power6._x < 400)) { power6.gotoAndPlay(200); scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } } else if (((power7._x < 800) && (power7._currentframe < 170)) && (power7._currentframe > 10)) { if (((Math.abs(power7.px - this.ex) < 40) && (Math.abs(power7.py - this.ey) < 30)) && (power7._x > 400)) { power7.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 500; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power7.px - this.px) < 40) && (Math.abs(power7.py - this.py) < 30)) && (power7._x < 400)) { power7.gotoAndPlay(200); scorehold.score = scorehold.score + 500; disp.disp1.tbscore.text = scorehold.score; } } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (((Math.abs(power8.px - this.ex) < 40) && (Math.abs(power8.py - this.ey) < 30)) && (power8._x > 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } else if (((Math.abs(power8.px - this.px) < 40) && (Math.abs(power8.py - this.py) < 30)) && (power8._x < 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } } }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { this.frompos = [this.bx, this.by]; this.flytime = 0; this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -30; this.bysp = ((ty - this.by) * this.GRAV) / -30; this.hit = 0; if (ball._x < 400) { this.btarg = [tx - 20, ty]; this.enmovtarg = [tx - 20, ty]; } }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; msgbounce.play(); this.ba = false; this.sfact = 0.9; if (ball._x < 400) { this.scoreup(false, false); } else { this.scoreup(true, true); } } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } }; guy.scoreup = function (vpl1, vpo1) { if (vpl1) { this.score1++; disp.disp1.tbpoints.text = this.score1; scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } else { this.score2++; disp.disp2.tbpoints.text = this.score2; scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } if (vpl1 && ((this.score1 >= 6) || (this.deathmatch))) { guy.gotoAndStop(8); enem.gotoAndStop(6); stopAllSounds(); msgwin.play(); } else if ((!vpl1) && ((this.score2 >= 6) || (this.deathmatch))) { guy.gotoAndStop(7); enem.gotoAndStop(7); stopAllSounds(); msglose.play(); } else if (vpo1) { portal1.gotoAndPlay(1); portal1._visible = true; } else { portal2.gotoAndPlay(1); portal2._visible = true; } }; guy.getHitting = function () { if (this._currentframe == 3) { return((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)); } if (this._currentframe == 5) { return((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)); } return(false); };
Frame 24
scorehold.score = scorehold.score + 2600; schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (45); };
Frame 25
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (26); };
Frame 26
for (j in sheet) { this[j] = sheet[j]; } scorehold.enemscore = 16600; disp.disp1.tbscore.text = scorehold.score; disp.disp2.tbscore.text = scorehold.enemscore; i = 1; while (i <= 8) { this["power" + i].stop(); this["power" + i].px = (this["power" + i].py = (this["power" + i]._x = 1000)); i++; } guy.deathmatch = false; guy.powertime = 320; guy.flytime = 0; guy.ex = 150; guy.ey = -150; guy.frompos = [0, 0]; guy.enbtarg = [150, -150]; guy.enmovtarg = [150, -150]; guy.enthink = 10; guy.score1 = 0; guy.score2 = 0; guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.endef1x = enem.ani.head.pupil1._x; guy.endef1y = enem.ani.head.pupil1._y; guy.endef2x = enem.ani.head.pupil2._x; guy.endef2y = enem.ani.head.pupil2._y; guy.ang = 0; backg.stop(); msgwin.stop(); msglose.stop(); litstorm.stop(); litstorm.swapDepths(5500); msgdeath.stop(); msgbounce.stop(); msgout.stop(); portal1.stop(); portal1._visible = false; portal1.swapDepths(5002); portal2.stop(); portal2._visible = false; portal2.swapDepths(5003); seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); enem.stop(); guy.stop(); guy.ENSPD = 3.8; guy.ENDSPD = Math.round(Math.sqrt((guy.ENSPD * guy.ENSPD) / 2)); guy.SPD = 8; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.5; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 1.1; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.score = scorehold.score + 50; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); scorehold.score = scorehold.score + 20; disp.disp1.tbscore.text = scorehold.score; } } } if (this.ba) { this.bf = this.bf + (this.GRAV * this.sfact); this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + (this.bf * this.sfact); if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -350) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + (this.bxsp + (Math.abs(this.bxsp) < 1)); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); enem.swapDepths(1000 + this.ey); this.swapDepths(1000 + this.py); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; this.sfact = 1; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); hitshow.gotoAndStop(1); hitshow._visible = false; msgout.gotoAndPlay(2); if (ball._x < 400) { this.scoreup(false, true); } else { this.scoreup(true, false); } } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); this.ang = Math.atan2(((ball._x - enem.ani.head._x) - enem.ani._x) - enem._x, ((ball._y - enem.ani.head._y) - enem.ani._y) - enem._y); enem.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); enem.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); enem.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); enem.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); enem._x = (400 + this.ex) + (((this.ex + 40) * this.ey) / 900); enem._y = 560 + ((this.ey / 30) * 19); enem._xscale = (enem._yscale = 120 - ((150 - this.ey) / 10)); this.flytime++; if (enem._currentframe > 4) { } else if (enem._currentframe == 3) { if ((enem.ani._currentframe > 9) && (enem.ani._currentframe < 24)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (enem._currentframe == 4) { if ((enem.ani._currentframe > 9) && (enem.ani._currentframe < 24)) { if ((((Math.abs((this.ex - this.bx) - 50) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 16))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 16))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 8)) * this.sfact) * 16)) < 80)) && (this.bf < 1)) { enem.gotoAndStop(3); } else if (((((Math.abs(this.ex - ((this.bx + 50) + ((this.bxsp * this.sfact) * 16))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 16))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 8)) * this.sfact) * 16)) < 80)) && (this.bf < 1)) { enem.gotoAndStop(4); } else if (portal2._currentframe > 10) { if ((Math.abs(160 - this.ex) < this.ENSPD) && (Math.abs(-150 - this.ey) < this.ENSPD)) { enem.gotoAndStop(1); } else { enem.gotoAndStop(2); if (Math.abs(-150 - this.ey) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > 160) ? -1 : 1)); } else if (Math.abs(160 - this.ex) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > -150) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > 160) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > -150) ? -1 : 1)); } } } else if (this.hit > 0) { enem.gotoAndStop(1); } else if (this.bxsp < 0) { if ((((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) && (power1._x > 400)) { if (Math.abs(this.ey - power1.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power1.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power1.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power1.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power1.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (Math.abs(this.ey - power8.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power8.px) ? -1 : 1)); } else if (Math.abs(this.ex - power8.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power8.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power8.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power8.py) ? -1 : 1)); } enem.gotoAndStop(2); } else { enem.gotoAndStop(1); } } else if ((((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) && (power2._x > 400)) { if (Math.abs(this.ey - power2.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power2.px) ? -1 : 1)); } else if (Math.abs(this.ex - power2.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power2.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power2.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power2.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((Math.abs(this.ex - this.enmovtarg[0]) > this.ENSPD) || (Math.abs(this.ey - this.enmovtarg[1]) > this.ENSPD)) { enem.gotoAndStop(2); if (Math.abs(this.ey - this.enmovtarg[1]) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); } else if (Math.abs(this.ex - this.enmovtarg[0]) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } } else if (this.enthink) { this.enthink--; enem.gotoAndStop(1); } else if (this.bxsp > 0) { enem.gotoAndStop(1); this.enthink = 12; this.enmovtarg = [(this.btarg[0] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime)), (this.btarg[1] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime))]; ((this.enmovtarg[0] < 30) ? ((this.enmovtarg[0] = 30)) : Void); ((this.enmovtarg[0] > 280) ? ((this.enmovtarg[0] = 280)) : Void); ((this.enmovtarg[1] > -20) ? ((this.enmovtarg[1] = -20)) : Void); ((this.enmovtarg[1] < -280) ? ((this.enmovtarg[1] = -280)) : Void); } else { enem.gotoAndStop(1); this.enthink = 12; } this.powertime--; if (this.powertime <= 0) { this.powertime = 180; if (Math.random() < 0.8) { if ((((this.score1 + this.score2) >= 4) && (!this.deathmatch)) && (Math.random() < 0.2)) { this.pu = sheet.power8; } else if (Math.random() < 0.05) { this.pu = sheet.power7; } else { this.pu = sheet["power" + Math.ceil(Math.random() * 6)]; } if (Math.random() < 0.5) { this.pu.px = -30 - (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } else { this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } } this.pu.swapDepths(1000 + this.pu.py); if (((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) { if ((((Math.abs(power1.px - this.ex) < 40) && (Math.abs(power1.py - this.ey) < 30)) && (power1._x > 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = this._x; litstorm._y = this._y; litstorm._xscale = (litstorm._yscale = this._xscale); litstorm.gotoAndPlay(1); if (this.getHitting()) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(this._x, this._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } this.gotoAndStop(6); } } else if ((((Math.abs(power1.px - this.px) < 40) && (Math.abs(power1.py - this.py) < 30)) && (power1._x < 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = enem._x; litstorm._y = enem._y; litstorm._xscale = enem._xscale * -1; litstorm._yscale = enem._xscale; litstorm.gotoAndPlay(1); litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(enem._x, enem._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } enem.gotoAndStop(5); } } else if (((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) { if (((Math.abs(power2.px - this.ex) < 40) && (Math.abs(power2.py - this.ey) < 30)) && (power2._x > 400)) { power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; this.enmovtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } else if (((Math.abs(power2.px - this.px) < 40) && (Math.abs(power2.py - this.py) < 30)) && (power2._x < 400)) { power2.gotoAndPlay(200); power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } } else if (((power3._x < 800) && (power3._currentframe < 170)) && (power3._currentframe > 10)) { if (((Math.abs(power3.px - this.ex) < 40) && (Math.abs(power3.py - this.ey) < 30)) && (power3._x > 400)) { power3.gotoAndPlay(200); this.sfact = 1.2; } else if (((Math.abs(power3.px - this.px) < 40) && (Math.abs(power3.py - this.py) < 30)) && (power3._x < 400)) { power3.gotoAndPlay(200); this.sfact = 1.2; } } else if (((power4._x < 800) && (power4._currentframe < 170)) && (power4._currentframe > 10)) { if (((Math.abs(power4.px - this.ex) < 40) && (Math.abs(power4.py - this.ey) < 30)) && (power4._x > 400)) { power4.gotoAndPlay(200); this.sfact = 1; } else if (((Math.abs(power4.px - this.px) < 40) && (Math.abs(power4.py - this.py) < 30)) && (power4._x < 400)) { power4.gotoAndPlay(200); this.sfact = 1; } } else if (((power5._x < 800) && (power5._currentframe < 170)) && (power5._currentframe > 10)) { if (((Math.abs(power5.px - this.ex) < 40) && (Math.abs(power5.py - this.ey) < 30)) && (power5._x > 400)) { power5.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 100; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power5.px - this.px) < 40) && (Math.abs(power5.py - this.py) < 30)) && (power5._x < 400)) { power5.gotoAndPlay(200); scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } else if (((power6._x < 800) && (power6._currentframe < 170)) && (power6._currentframe > 10)) { if (((Math.abs(power6.px - this.ex) < 40) && (Math.abs(power6.py - this.ey) < 30)) && (power6._x > 400)) { power6.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power6.px - this.px) < 40) && (Math.abs(power6.py - this.py) < 30)) && (power6._x < 400)) { power6.gotoAndPlay(200); scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } } else if (((power7._x < 800) && (power7._currentframe < 170)) && (power7._currentframe > 10)) { if (((Math.abs(power7.px - this.ex) < 40) && (Math.abs(power7.py - this.ey) < 30)) && (power7._x > 400)) { power7.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 500; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power7.px - this.px) < 40) && (Math.abs(power7.py - this.py) < 30)) && (power7._x < 400)) { power7.gotoAndPlay(200); scorehold.score = scorehold.score + 500; disp.disp1.tbscore.text = scorehold.score; } } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (((Math.abs(power8.px - this.ex) < 40) && (Math.abs(power8.py - this.ey) < 30)) && (power8._x > 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } else if (((Math.abs(power8.px - this.px) < 40) && (Math.abs(power8.py - this.py) < 30)) && (power8._x < 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } } }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { this.frompos = [this.bx, this.by]; this.flytime = 0; this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -30; this.bysp = ((ty - this.by) * this.GRAV) / -30; this.hit = 0; if (ball._x < 400) { this.btarg = [tx - 20, ty]; this.enmovtarg = [tx - 20, ty]; } }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; msgbounce.play(); this.ba = false; this.sfact = 1; if (ball._x < 400) { this.scoreup(false, false); } else { this.scoreup(true, true); } } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } }; guy.scoreup = function (vpl1, vpo1) { if (vpl1) { this.score1++; disp.disp1.tbpoints.text = this.score1; scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } else { this.score2++; disp.disp2.tbpoints.text = this.score2; scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } if (vpl1 && ((this.score1 >= 6) || (this.deathmatch))) { guy.gotoAndStop(8); enem.gotoAndStop(6); stopAllSounds(); msgwin.play(); } else if ((!vpl1) && ((this.score2 >= 6) || (this.deathmatch))) { guy.gotoAndStop(7); enem.gotoAndStop(7); stopAllSounds(); msglose.play(); } else if (vpo1) { portal1.gotoAndPlay(1); portal1._visible = true; } else { portal2.gotoAndPlay(1); portal2._visible = true; } }; guy.getHitting = function () { if (this._currentframe == 3) { return((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)); } if (this._currentframe == 5) { return((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)); } return(false); };
Frame 27
scorehold.score = scorehold.score + 3800; schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (46); };
Frame 28
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (29); };
Frame 29
for (j in sheet) { this[j] = sheet[j]; } scorehold.enemscore = 16600; disp.disp1.tbscore.text = scorehold.score; disp.disp2.tbscore.text = scorehold.enemscore; i = 1; while (i <= 8) { this["power" + i].stop(); this["power" + i].px = (this["power" + i].py = (this["power" + i]._x = 1000)); i++; } guy.deathmatch = false; guy.powertime = 320; guy.flytime = 0; guy.ex = 150; guy.ey = -150; guy.frompos = [0, 0]; guy.enbtarg = [150, -150]; guy.enmovtarg = [150, -150]; guy.enthink = 10; guy.score1 = 0; guy.score2 = 0; guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.endef1x = enem.ani.head.pupil1._x; guy.endef1y = enem.ani.head.pupil1._y; guy.endef2x = enem.ani.head.pupil2._x; guy.endef2y = enem.ani.head.pupil2._y; guy.ang = 0; backg.stop(); msgwin.stop(); msglose.stop(); litstorm.stop(); litstorm.swapDepths(5500); msgdeath.stop(); msgbounce.stop(); msgout.stop(); portal1.stop(); portal1._visible = false; portal1.swapDepths(5002); portal2.stop(); portal2._visible = false; portal2.swapDepths(5003); seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); enem.stop(); guy.stop(); guy.ENSPD = 3.8; guy.ENDSPD = Math.round(Math.sqrt((guy.ENSPD * guy.ENSPD) / 2)); guy.SPD = 8; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.5; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 1.15; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.score = scorehold.score + 50; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); scorehold.score = scorehold.score + 20; disp.disp1.tbscore.text = scorehold.score; } } } if (this.ba) { this.bf = this.bf + (this.GRAV * this.sfact); this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + (this.bf * this.sfact); if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -350) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + ((this.bxsp + (Math.abs(this.bxsp) < 1)) * this.sfact); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); enem.swapDepths(1000 + this.ey); this.swapDepths(1000 + this.py); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; this.sfact = 1.05; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); hitshow.gotoAndStop(1); hitshow._visible = false; msgout.gotoAndPlay(2); if (ball._x < 400) { this.scoreup(false, true); } else { this.scoreup(true, false); } } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); this.ang = Math.atan2(((ball._x - enem.ani.head._x) - enem.ani._x) - enem._x, ((ball._y - enem.ani.head._y) - enem.ani._y) - enem._y); enem.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); enem.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); enem.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); enem.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); enem._x = (400 + this.ex) + (((this.ex + 40) * this.ey) / 900); enem._y = 560 + ((this.ey / 30) * 19); enem._xscale = (enem._yscale = 120 - ((150 - this.ey) / 10)); this.flytime++; if (enem._currentframe > 4) { } else if (enem._currentframe == 3) { if ((enem.ani._currentframe > 9) && (enem.ani._currentframe < 29)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (enem._currentframe == 4) { if ((enem.ani._currentframe > 92) && (enem.ani._currentframe < 110)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 16))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 16))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 8)) * this.sfact) * 16)) < 80)) && (this.bf < 1)) { enem.gotoAndStop(3); } else if ((((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 28))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 28))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 14)) * this.sfact) * 28)) < 80)) && (this.bf < 1)) && (Math.random() < 0.04)) { enem.gotoAndStop(4); } else if (portal2._currentframe > 10) { if ((Math.abs(160 - this.ex) < this.ENSPD) && (Math.abs(-150 - this.ey) < this.ENSPD)) { enem.gotoAndStop(1); } else { enem.gotoAndStop(2); if (Math.abs(-150 - this.ey) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > 160) ? -1 : 1)); } else if (Math.abs(160 - this.ex) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > -150) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > 160) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > -150) ? -1 : 1)); } } } else if (this.hit > 0) { enem.gotoAndStop(1); } else if (this.bxsp < 0) { if ((((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) && (power1._x > 400)) { if (Math.abs(this.ey - power1.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power1.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power1.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power1.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power1.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (Math.abs(this.ey - power8.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power8.px) ? -1 : 1)); } else if (Math.abs(this.ex - power8.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power8.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power8.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power8.py) ? -1 : 1)); } enem.gotoAndStop(2); } else { enem.gotoAndStop(1); } } else if ((((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) && (power2._x > 400)) { if (Math.abs(this.ey - power2.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power2.px) ? -1 : 1)); } else if (Math.abs(this.ex - power2.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power2.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power2.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power2.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((Math.abs(this.ex - this.enmovtarg[0]) > this.ENSPD) || (Math.abs(this.ey - this.enmovtarg[1]) > this.ENSPD)) { enem.gotoAndStop(2); if (Math.abs(this.ey - this.enmovtarg[1]) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); } else if (Math.abs(this.ex - this.enmovtarg[0]) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } } else if (this.enthink) { this.enthink--; enem.gotoAndStop(1); } else if (this.bxsp > 0) { enem.gotoAndStop(1); this.enthink = 12; this.enmovtarg = [(this.btarg[0] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime)), (this.btarg[1] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime))]; ((this.enmovtarg[0] < 30) ? ((this.enmovtarg[0] = 30)) : Void); ((this.enmovtarg[0] > 280) ? ((this.enmovtarg[0] = 280)) : Void); ((this.enmovtarg[1] > -20) ? ((this.enmovtarg[1] = -20)) : Void); ((this.enmovtarg[1] < -280) ? ((this.enmovtarg[1] = -280)) : Void); } else { enem.gotoAndStop(1); this.enthink = 12; } this.powertime--; if (this.powertime <= 0) { this.powertime = 180; if (Math.random() < 0.8) { if ((((this.score1 + this.score2) >= 4) && (!this.deathmatch)) && (Math.random() < 0.2)) { this.pu = sheet.power8; } else if (Math.random() < 0.05) { this.pu = sheet.power7; } else { this.pu = sheet["power" + Math.ceil(Math.random() * 6)]; } if (Math.random() < 0.5) { this.pu.px = -30 - (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } else { this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } } this.pu.swapDepths(1000 + this.pu.py); if (((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) { if ((((Math.abs(power1.px - this.ex) < 40) && (Math.abs(power1.py - this.ey) < 30)) && (power1._x > 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = this._x; litstorm._y = this._y; litstorm._xscale = (litstorm._yscale = this._xscale); litstorm.gotoAndPlay(1); if (this.getHitting()) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(this._x, this._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } this.gotoAndStop(6); } } else if ((((Math.abs(power1.px - this.px) < 40) && (Math.abs(power1.py - this.py) < 30)) && (power1._x < 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = enem._x; litstorm._y = enem._y; litstorm._xscale = enem._xscale * -1; litstorm._yscale = enem._xscale; if ((((enem._currentframe == 3) && (enem.ani._currentframe > 10)) && (enem.ani._currentframe < 30)) || (((enem._currentframe == 4) && (enem.ani._currentframe > 19)) && (enem.ani._currentframe < 112))) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(enem._x, enem._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } enem.gotoAndStop(5); } } } else if (((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) { if (((Math.abs(power2.px - this.ex) < 40) && (Math.abs(power2.py - this.ey) < 30)) && (power2._x > 400)) { power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; this.enmovtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } else if (((Math.abs(power2.px - this.px) < 40) && (Math.abs(power2.py - this.py) < 30)) && (power2._x < 400)) { power2.gotoAndPlay(200); power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } } else if (((power3._x < 800) && (power3._currentframe < 170)) && (power3._currentframe > 10)) { if (((Math.abs(power3.px - this.ex) < 40) && (Math.abs(power3.py - this.ey) < 30)) && (power3._x > 400)) { power3.gotoAndPlay(200); this.sfact = 1.25; } else if (((Math.abs(power3.px - this.px) < 40) && (Math.abs(power3.py - this.py) < 30)) && (power3._x < 400)) { power3.gotoAndPlay(200); this.sfact = 1.25; } } else if (((power4._x < 800) && (power4._currentframe < 170)) && (power4._currentframe > 10)) { if (((Math.abs(power4.px - this.ex) < 40) && (Math.abs(power4.py - this.ey) < 30)) && (power4._x > 400)) { power4.gotoAndPlay(200); this.sfact = 1.05; } else if (((Math.abs(power4.px - this.px) < 40) && (Math.abs(power4.py - this.py) < 30)) && (power4._x < 400)) { power4.gotoAndPlay(200); this.sfact = 1.05; } } else if (((power5._x < 800) && (power5._currentframe < 170)) && (power5._currentframe > 10)) { if (((Math.abs(power5.px - this.ex) < 40) && (Math.abs(power5.py - this.ey) < 30)) && (power5._x > 400)) { power5.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 100; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power5.px - this.px) < 40) && (Math.abs(power5.py - this.py) < 30)) && (power5._x < 400)) { power5.gotoAndPlay(200); scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } else if (((power6._x < 800) && (power6._currentframe < 170)) && (power6._currentframe > 10)) { if (((Math.abs(power6.px - this.ex) < 40) && (Math.abs(power6.py - this.ey) < 30)) && (power6._x > 400)) { power6.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power6.px - this.px) < 40) && (Math.abs(power6.py - this.py) < 30)) && (power6._x < 400)) { power6.gotoAndPlay(200); scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } } else if (((power7._x < 800) && (power7._currentframe < 170)) && (power7._currentframe > 10)) { if (((Math.abs(power7.px - this.ex) < 40) && (Math.abs(power7.py - this.ey) < 30)) && (power7._x > 400)) { power7.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 500; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power7.px - this.px) < 40) && (Math.abs(power7.py - this.py) < 30)) && (power7._x < 400)) { power7.gotoAndPlay(200); scorehold.score = scorehold.score + 500; disp.disp1.tbscore.text = scorehold.score; } } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (((Math.abs(power8.px - this.ex) < 40) && (Math.abs(power8.py - this.ey) < 30)) && (power8._x > 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } else if (((Math.abs(power8.px - this.px) < 40) && (Math.abs(power8.py - this.py) < 30)) && (power8._x < 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } } }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { this.frompos = [this.bx, this.by]; this.flytime = 0; this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -30; this.bysp = ((ty - this.by) * this.GRAV) / -30; this.hit = 0; if (ball._x < 400) { this.btarg = [tx - 20, ty]; this.enmovtarg = [tx - 20, ty]; } }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; msgbounce.play(); this.ba = false; this.sfact = 1.05; if (ball._x < 400) { this.scoreup(false, false); } else { this.scoreup(true, true); } } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } }; guy.scoreup = function (vpl1, vpo1) { if (vpl1) { this.score1++; disp.disp1.tbpoints.text = this.score1; scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } else { this.score2++; disp.disp2.tbpoints.text = this.score2; scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } if (vpl1 && ((this.score1 >= 6) || (this.deathmatch))) { guy.gotoAndStop(8); enem.gotoAndStop(6); stopAllSounds(); msgwin.play(); } else if ((!vpl1) && ((this.score2 >= 6) || (this.deathmatch))) { guy.gotoAndStop(7); enem.gotoAndStop(7); stopAllSounds(); msglose.play(); } else if (vpo1) { portal1.gotoAndPlay(1); portal1._visible = true; } else { portal2.gotoAndPlay(1); portal2._visible = true; } }; guy.getHitting = function () { if (this._currentframe == 3) { return((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)); } if (this._currentframe == 5) { return((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)); } return(false); };
Frame 30
scorehold.score = scorehold.score + 3900; schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (47); };
Frame 31
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (32); };
Frame 32
for (j in sheet) { this[j] = sheet[j]; } scorehold.enemscore = 22400; disp.disp1.tbscore.text = scorehold.score; disp.disp2.tbscore.text = scorehold.enemscore; i = 1; while (i <= 8) { this["power" + i].stop(); this["power" + i].px = (this["power" + i].py = (this["power" + i]._x = 1000)); i++; } guy.deathmatch = false; guy.powertime = 320; guy.flytime = 0; guy.ex = 150; guy.ey = -150; guy.frompos = [0, 0]; guy.enbtarg = [150, -150]; guy.enmovtarg = [150, -150]; guy.enthink = 10; guy.score1 = 0; guy.score2 = 0; guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.endef1x = enem.ani.head.pupil1._x; guy.endef1y = enem.ani.head.pupil1._y; guy.endef2x = enem.ani.head.pupil2._x; guy.endef2y = enem.ani.head.pupil2._y; guy.ang = 0; backg.stop(); msgwin.stop(); msglose.stop(); litstorm.stop(); litstorm.swapDepths(5500); msgdeath.stop(); msgbounce.stop(); msgout.stop(); portal1.stop(); portal1._visible = false; portal1.swapDepths(5002); portal2.stop(); portal2._visible = false; portal2.swapDepths(5003); seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); enem.stop(); guy.stop(); guy.ENSPD = 5; guy.ENDSPD = Math.round(Math.sqrt((guy.ENSPD * guy.ENSPD) / 2)); guy.SPD = 8; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.5; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 1.15; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.score = scorehold.score + 50; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); scorehold.score = scorehold.score + 20; disp.disp1.tbscore.text = scorehold.score; } } } if (this.ba) { this.bf = this.bf + (this.GRAV * this.sfact); this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + (this.bf * this.sfact); if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -350) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + ((this.bxsp + (Math.abs(this.bxsp) < 1)) * this.sfact); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); enem.swapDepths(1000 + this.ey); this.swapDepths(1000 + this.py); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; this.sfact = 1.05; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); hitshow.gotoAndStop(1); hitshow._visible = false; msgout.gotoAndPlay(2); if (ball._x < 400) { this.scoreup(false, true); } else { this.scoreup(true, false); } } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); this.ang = Math.atan2(((ball._x - enem.ani.head._x) - enem.ani._x) - enem._x, ((ball._y - enem.ani.head._y) - enem.ani._y) - enem._y); enem.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); enem.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); enem.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); enem.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); enem._x = (400 + this.ex) + (((this.ex + 40) * this.ey) / 900); enem._y = 560 + ((this.ey / 30) * 19); enem._xscale = (enem._yscale = 120 - ((150 - this.ey) / 10)); this.flytime++; if (enem._currentframe > 4) { } else if (enem._currentframe == 3) { if ((enem.ani._currentframe > 4) && (enem.ani._currentframe < 20)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (enem._currentframe == 4) { if ((enem.ani._currentframe > 18) && (enem.ani._currentframe < 44)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 12))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 12))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 6)) * this.sfact) * 12)) < 80)) && (this.bf < 1)) { enem.gotoAndStop(3); } else if ((((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 34))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 22))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 14)) * this.sfact) * 32)) < 80)) && (this.bf < 1)) && (Math.random() < 0.02)) { enem.gotoAndStop(4); } else if (portal2._currentframe > 10) { if ((Math.abs(160 - this.ex) < this.ENSPD) && (Math.abs(-150 - this.ey) < this.ENSPD)) { enem.gotoAndStop(1); } else { enem.gotoAndStop(2); if (Math.abs(-150 - this.ey) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > 160) ? -1 : 1)); } else if (Math.abs(160 - this.ex) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > -150) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > 160) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > -150) ? -1 : 1)); } } } else if (this.hit > 0) { enem.gotoAndStop(1); } else if (this.bxsp < 0) { if ((((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) && (power1._x > 400)) { if (Math.abs(this.ey - power1.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power1.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power1.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power1.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power1.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (Math.abs(this.ey - power8.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power8.px) ? -1 : 1)); } else if (Math.abs(this.ex - power8.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power8.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power8.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power8.py) ? -1 : 1)); } enem.gotoAndStop(2); } else { enem.gotoAndStop(1); } } else if ((((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) && (power2._x > 400)) { if (Math.abs(this.ey - power2.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power2.px) ? -1 : 1)); } else if (Math.abs(this.ex - power2.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power2.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power2.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power2.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((Math.abs(this.ex - this.enmovtarg[0]) > this.ENSPD) || (Math.abs(this.ey - this.enmovtarg[1]) > this.ENSPD)) { enem.gotoAndStop(2); if (Math.abs(this.ey - this.enmovtarg[1]) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); } else if (Math.abs(this.ex - this.enmovtarg[0]) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } } else if (this.enthink) { this.enthink--; enem.gotoAndStop(1); } else if (this.bxsp > 0) { enem.gotoAndStop(1); this.enthink = 12; this.enmovtarg = [(this.btarg[0] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime)), (this.btarg[1] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime))]; ((this.enmovtarg[0] < 30) ? ((this.enmovtarg[0] = 30)) : Void); ((this.enmovtarg[0] > 280) ? ((this.enmovtarg[0] = 280)) : Void); ((this.enmovtarg[1] > -20) ? ((this.enmovtarg[1] = -20)) : Void); ((this.enmovtarg[1] < -280) ? ((this.enmovtarg[1] = -280)) : Void); } else { enem.gotoAndStop(1); this.enthink = 12; } this.powertime--; if (this.powertime <= 0) { this.powertime = 180; if (((this.score1 + this.score2) >= 3) && (!this.deathmatch)) { this.pu = sheet.power8; this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } else if (Math.random() < 0.8) { if (Math.random() < 0.05) { this.pu = sheet.power7; } else { this.pu = sheet["power" + Math.ceil(Math.random() * 6)]; } if (Math.random() < 0.5) { this.pu.px = -30 - (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } else { this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); } this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } } this.pu.swapDepths(1000 + this.pu.py); if (((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) { if ((((Math.abs(power1.px - this.ex) < 40) && (Math.abs(power1.py - this.ey) < 30)) && (power1._x > 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = this._x; litstorm._y = this._y; litstorm._xscale = (litstorm._yscale = this._xscale); litstorm.gotoAndPlay(1); if (this.getHitting()) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(this._x, this._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } this.gotoAndStop(6); } } else if ((((Math.abs(power1.px - this.px) < 40) && (Math.abs(power1.py - this.py) < 30)) && (power1._x < 400)) && (litstorm._currentframe == 1)) { power1.gotoAndPlay(200); litstorm._x = enem._x; litstorm._y = enem._y; litstorm._xscale = enem._xscale * -1; litstorm._yscale = enem._xscale; if ((((enem._currentframe == 3) && (enem.ani._currentframe > 4)) && (enem.ani._currentframe < 20)) || (((enem._currentframe == 4) && (enem.ani._currentframe > 18)) && (enem.ani._currentframe < 44))) { litstorm.gotoAndPlay(21); } else { litstorm.gotoAndPlay(1); i = 0; while (i < 9) { this.setStar(enem._x, enem._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } enem.gotoAndStop(5); } } } else if (((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) { if (((Math.abs(power2.px - this.ex) < 40) && (Math.abs(power2.py - this.ey) < 30)) && (power2._x > 400)) { power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; this.enmovtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } else if (((Math.abs(power2.px - this.px) < 40) && (Math.abs(power2.py - this.py) < 30)) && (power2._x < 400)) { power2.gotoAndPlay(200); power2.gotoAndPlay(200); if (!this.hit) { this.bxsp = this.bxsp * -1; this.bysp = this.bysp * -1; this.bf = this.bf * -1; this.enbtarg = [this.frompos[0], this.frompos[1]]; seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); i = 0; while (i < 12) { this.setStar(ball._x, ball._y, 5 - (Math.random() * 10), Math.random() * 4, this._xscale / 3); i++; } } } } else if (((power3._x < 800) && (power3._currentframe < 170)) && (power3._currentframe > 10)) { if (((Math.abs(power3.px - this.ex) < 40) && (Math.abs(power3.py - this.ey) < 30)) && (power3._x > 400)) { power3.gotoAndPlay(200); this.sfact = this.sfact + 0.1; } else if (((Math.abs(power3.px - this.px) < 40) && (Math.abs(power3.py - this.py) < 30)) && (power3._x < 400)) { power3.gotoAndPlay(200); this.sfact = this.sfact + 0.1; } } else if (((power4._x < 800) && (power4._currentframe < 170)) && (power4._currentframe > 10)) { if (((Math.abs(power4.px - this.ex) < 40) && (Math.abs(power4.py - this.ey) < 30)) && (power4._x > 400)) { power4.gotoAndPlay(200); this.sfact = this.sfact - 0.1; } else if (((Math.abs(power4.px - this.px) < 40) && (Math.abs(power4.py - this.py) < 30)) && (power4._x < 400)) { power4.gotoAndPlay(200); this.sfact = this.sfact - 0.1; } } else if (((power5._x < 800) && (power5._currentframe < 170)) && (power5._currentframe > 10)) { if (((Math.abs(power5.px - this.ex) < 40) && (Math.abs(power5.py - this.ey) < 30)) && (power5._x > 400)) { power5.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 100; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power5.px - this.px) < 40) && (Math.abs(power5.py - this.py) < 30)) && (power5._x < 400)) { power5.gotoAndPlay(200); scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } else if (((power6._x < 800) && (power6._currentframe < 170)) && (power6._currentframe > 10)) { if (((Math.abs(power6.px - this.ex) < 40) && (Math.abs(power6.py - this.ey) < 30)) && (power6._x > 400)) { power6.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power6.px - this.px) < 40) && (Math.abs(power6.py - this.py) < 30)) && (power6._x < 400)) { power6.gotoAndPlay(200); scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } } else if (((power7._x < 800) && (power7._currentframe < 170)) && (power7._currentframe > 10)) { if (((Math.abs(power7.px - this.ex) < 40) && (Math.abs(power7.py - this.ey) < 30)) && (power7._x > 400)) { power7.gotoAndPlay(200); scorehold.enemscore = scorehold.enemscore + 500; disp.disp2.tbscore.text = scorehold.enemscore; } else if (((Math.abs(power7.px - this.px) < 40) && (Math.abs(power7.py - this.py) < 30)) && (power7._x < 400)) { power7.gotoAndPlay(200); scorehold.score = scorehold.score + 500; disp.disp1.tbscore.text = scorehold.score; } } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (((Math.abs(power8.px - this.ex) < 40) && (Math.abs(power8.py - this.ey) < 30)) && (power8._x > 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } else if (((Math.abs(power8.px - this.px) < 40) && (Math.abs(power8.py - this.py) < 30)) && (power8._x < 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } } }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { this.sfact = this.sfact + 0.01; this.frompos = [this.bx, this.by]; this.flytime = 0; this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -30; this.bysp = ((ty - this.by) * this.GRAV) / -30; this.hit = 0; if (ball._x < 400) { this.btarg = [tx - 20, ty]; this.enmovtarg = [tx - 20, ty]; } }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; msgbounce.play(); this.ba = false; this.sfact = 1.05; if (ball._x < 400) { this.scoreup(false, false); } else { this.scoreup(true, true); } } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } }; guy.scoreup = function (vpl1, vpo1) { if (vpl1) { this.score1++; disp.disp1.tbpoints.text = this.score1; scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } else { this.score2++; disp.disp2.tbpoints.text = this.score2; scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } if (vpl1 && ((this.score1 >= 6) || (this.deathmatch))) { guy.gotoAndStop(8); enem.gotoAndStop(6); stopAllSounds(); msgwin.play(); } else if ((!vpl1) && ((this.score2 >= 6) || (this.deathmatch))) { guy.gotoAndStop(7); enem.gotoAndStop(7); stopAllSounds(); msglose.play(); } else if (vpo1) { portal1.gotoAndPlay(1); portal1._visible = true; } else { portal2.gotoAndPlay(1); portal2._visible = true; } }; guy.getHitting = function () { if (this._currentframe == 3) { return((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)); } if (this._currentframe == 5) { return((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)); } return(false); };
Frame 33
scorehold.score = scorehold.score + 5500; schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (34); };
Frame 34
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { gotoAndStop (48); };
Frame 35
fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (36); };
Frame 36
for (j in sheet) { this[j] = sheet[j]; } scorehold.enemscore = 22400; disp.disp1.tbscore.text = scorehold.score; disp.disp2.tbscore.text = scorehold.enemscore; i = 1; while (i <= 8) { this["power" + i].stop(); this["power" + i].px = (this["power" + i].py = (this["power" + i]._x = 1000)); i++; } guy.deathmatch = false; guy.powertime = 320; guy.flytime = 0; guy.ex = 150; guy.ey = -150; guy.frompos = [0, 0]; guy.enbtarg = [150, -150]; guy.enmovtarg = [150, -150]; guy.enthink = 10; guy.score1 = 0; guy.score2 = 0; guy.def1x = guy.ani.head.pupil1._x; guy.def1y = guy.ani.head.pupil1._y; guy.def2x = guy.ani.head.pupil2._x; guy.def2y = guy.ani.head.pupil2._y; guy.endef1x = enem.ani.head.pupil1._x; guy.endef1y = enem.ani.head.pupil1._y; guy.endef2x = enem.ani.head.pupil2._x; guy.endef2y = enem.ani.head.pupil2._y; guy.ang = 0; backg.stop(); msgwin.stop(); msglose.stop(); litstorm.stop(); litstorm.swapDepths(5500); msgdeath.stop(); msgbounce.stop(); msgout.stop(); portal1.stop(); portal1._visible = false; portal1.swapDepths(5002); portal2.stop(); portal2._visible = false; portal2.swapDepths(5003); seffs.stop(); ballboom.stop(); ballboom.swapDepths(5000); hitshow.stop(); hitshow._visible = false; fadar.gotoAndStop(fadar._totalframes); foresc.proceedbtn.stop(); foresc.proceedbtn.onRollOver = function () { this.gotoAndStop(2); }; foresc.proceedbtn.onRollOut = (foresc.proceedbtn.releaseOutside = function () { this.gotoAndStop(1); }); foresc.proceedbtn.onPress = function () { gotoAndStop (6); }; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); enem.stop(); guy.stop(); guy.ENSPD = 4.5; guy.ENDSPD = Math.round(Math.sqrt((guy.ENSPD * guy.ENSPD) / 2)); guy.SPD = 8; guy.DSPD = Math.round(Math.sqrt((guy.SPD * guy.SPD) / 2)); guy.SCALE = guy._xscale; guy.SPNT = guy.SCALE / 100; guy.GRAV = -0.5; guy.dir = 0; guy.udir = 0; guy.px = -150; guy.py = -150; guy.kd = Key.isDown; guy.sfact = 1.15; guy.bfall = 0; guy.bx = -150; guy.by = -150; guy.bz = 300; guy.ba = false; guy.bxsp = 0; guy.bysp = 0; guy.bf = 0; guy.canspawn = true; guy.side = false; guy.hit = 0; guy.starno = 0; guy.setStar = function (vx, vy, vxsp, vysp, vsc) { var _local2 = this._parent["starrier" + Math.ceil(Math.random() * 8)].duplicateMovieClip("starry" + this.starno, 4000 + this.starno); this.starno++; this.starno = this.starno % 40; _local2._x = vx; _local2._y = vy; _local2.xsp = vxsp; _local2.ysp = vysp; _local2.tim = 0; _local2._xscale = (_local2._yscale = vsc); _local2._rotation = Math.round(Math.random() * 360); _local2.onEnterFrame = function () { this.ysp = this.ysp - 0.1; this._x = this._x + this.xsp; this._y = this._y - this.ysp; this.tim = this.tim + 2; if (this.tim > 60) { this.removeMovieClip(); } else if (this.tim > 40) { this._alpha = (60 - this.tim) * 20; } this._rotation = this._rotation + this.xsp; }; }; guy.onEnterFrame = function () { this.dir = this.kd(39) - this.kd(37); this.udir = this.kd(40) - this.kd(38); if (this._currentframe < 3) { if ((!this.dir) && (!this.udir)) { this.gotoAndStop(1); } else { if (this.dir) { if (!this.udir) { this.px = this.px + (this.dir * this.SPD); } else { this.px = this.px + (this.dir * this.DSPD); this.py = this.py + (this.udir * this.DSPD); } } else { this.py = this.py + (this.udir * this.SPD); } if ((((this.px > -50) || (this.px < -330)) || (this.py > -10)) || (this.py < -290)) { if (((((this.py < -290) || (this.py > -10)) && (this.dir)) || (((this.px < -330) || (this.px > -50)) && (this.udir))) && (((((this.px > -50) + (this.px < -330)) + (this.py > -10)) + (this.py < -290)) < 2)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (this.px > -50) { this.px = -50; } else if (this.px < -330) { this.px = -330; } if (this.py > -10) { this.py = -10; } if (this.py < -290) { this.py = -290; } } else { this.gotoAndStop(2); } } this._x = (400 + this.px) + (((this.px + 40) * this.py) / 900); this._y = 560 + ((this.py / 30) * 19); this._xscale = (this._yscale = 120 - ((150 - this.py) / 10)); if (this.kd(65)) { this.gotoAndStop(3); } else if (this.kd(83)) { this.gotoAndStop(4); } else if (this.kd(68)) { this.gotoAndStop(5); } } else if (this._currentframe == 3) { if ((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)) { if ((((Math.abs(this.px - this.bx) < 70) && (Math.abs(this.py - this.by) < 40)) && (this.bz < 70)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.score = scorehold.score + 50; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 4) { if ((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 8) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); if (this.dir && (this.udir)) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -150 + Math.round((Math.random() * 120) * this.udir)); } else if (this.dir) { this.fireToPoint(150 + Math.round((Math.random() * 120) * this.dir), -30 - Math.round(Math.random() * 240)); } else if (this.udir) { this.fireToPoint(30 + Math.round(Math.random() * 240), -150 + Math.round((Math.random() * 120) * this.udir)); } else { this.fireToPoint(30 + Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); } scorehold.score = scorehold.score + 100; disp.disp1.tbscore.text = scorehold.score; } } } else if (this._currentframe == 5) { if ((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)) { if ((((Math.abs(this.px - this.bx) < 80) && (Math.abs(this.py - this.by) < 50)) && (this.bz < 120)) && (this.bf < 1)) { i = 0; while (i < 6) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bf = 20; this.bxsp = 0; this.bysp = 0; this.ballLand(false); scorehold.score = scorehold.score + 20; disp.disp1.tbscore.text = scorehold.score; } } } if (this.ba) { this.bf = this.bf + (this.GRAV * this.sfact); this.bx = this.bx + (this.bxsp * this.sfact); this.by = this.by + (this.bysp * this.sfact); this.bz = this.bz + (this.bf * this.sfact); if (this.bz < 0) { if (this.bf < -0.5) { i = 0; while (i < 2) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); } this.bz = -this.bf; this.bf = this.bf * -0.75; this.ballLand(false); } if ((this.by < -350) || (this.by > 100)) { seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.bysp = this.bysp * -1; } ball._rotation = ball._rotation + ((this.bxsp + (Math.abs(this.bxsp) < 1)) * this.sfact); ball._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ball._y = ((560 + ((this.by / 30) * 19)) - this.bz) - (0.5 * ball._xscale); ball._xscale = (ball._yscale = 60 - ((150 - this.by) / 20)); ballshad._x = (400 + this.bx) + (((this.bx + 40) * this.by) / 900); ballshad._y = 560 + ((this.by / 30) * 19); ballshad._xscale = (ballshad._yscale = (140 - ((150 - this.by) / 20)) - (this.bz / 5)); } ball.swapDepths(1000 + this.by); enem.swapDepths(1000 + this.ey); this.swapDepths(1000 + this.py); if ((((ball._x < -50) || (ball._x > 850)) && (this.ba)) && (this.canspawn)) { this.ba = false; this.sfact = 1.05; ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); hitshow.gotoAndStop(1); hitshow._visible = false; msgout.gotoAndPlay(2); if (ball._x < 400) { this.scoreup(false, true); } else { this.scoreup(true, false); } } this.ang = Math.atan2(((ball._x - this.ani.head._x) - this.ani._x) - this._x, ((ball._y - this.ani.head._y) - this.ani._y) - this._y); this.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); this.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); this.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); this.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); this.ang = Math.atan2(((ball._x - enem.ani.head._x) - enem.ani._x) - enem._x, ((ball._y - enem.ani.head._y) - enem.ani._y) - enem._y); enem.ani.head.pupil1._x = this.def1x + (Math.sin(this.ang) * 5); enem.ani.head.pupil1._y = this.def1y + (Math.cos(this.ang) * 7); enem.ani.head.pupil2._x = this.def2x + (Math.sin(this.ang) * 5); enem.ani.head.pupil2._y = this.def2y + (Math.cos(this.ang) * 7); enem._x = (400 + this.ex) + (((this.ex + 40) * this.ey) / 900); enem._y = 560 + ((this.ey / 30) * 19); enem._xscale = (enem._yscale = 120 - ((150 - this.ey) / 10)); this.flytime++; if (disp._currentframe < 150) { enem.gotoAndStop(1); } else if (enem._currentframe > 4) { } else if (enem._currentframe == 3) { if ((enem.ani._currentframe > 2) && (enem.ani._currentframe < 12)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (enem._currentframe == 4) { if ((enem.ani._currentframe > 99) && (enem.ani._currentframe < 111)) { if ((((Math.abs(this.ex - this.bx) < 70) && (Math.abs(this.ey - this.by) < 40)) && (this.bz < 80)) && (this.bf < 1)) { i = 0; while (i < 3) { this.setStar((ball._x - 20) + (Math.random() * 40), ball._y + (0.5 * ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, ball._xscale); i++; } seffs.gotoAndStop(2 + Math.floor(Math.random() * 6)); this.ballLand(true); this.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240)); scorehold.enemscore = scorehold.enemscore + 50; disp.disp2.tbscore.text = scorehold.enemscore; } } } else if (((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 6))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 6))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 3)) * this.sfact) * 6)) < 80)) && (this.bf < 1)) { enem.gotoAndStop(3); } else if ((((((Math.abs(this.ex - (this.bx + ((this.bxsp * this.sfact) * 36))) + 20) < 70) && (Math.abs(this.ey - (this.by + ((this.bysp * this.sfact) * 36))) < 40)) && ((this.bz + (((this.bf + ((this.GRAV * this.sfact) * 18)) * this.sfact) * 36)) < 80)) && (this.bf < 1)) && (Math.random() < 0.02)) { enem.gotoAndStop(4); } else if (portal2._currentframe > 10) { if ((Math.abs(160 - this.ex) < this.ENSPD) && (Math.abs(-150 - this.ey) < this.ENSPD)) { enem.gotoAndStop(1); } else { enem.gotoAndStop(2); if (Math.abs(-150 - this.ey) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > 160) ? -1 : 1)); } else if (Math.abs(160 - this.ex) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > -150) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > 160) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > -150) ? -1 : 1)); } } } else if (this.hit > 0) { enem.gotoAndStop(1); } else if (this.bxsp < 0) { if ((((power1._x < 800) && (power1._currentframe < 170)) && (power1._currentframe > 10)) && (power1._x > 400)) { if (Math.abs(this.ey - power1.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power1.px) ? -1 : 1)); } else if (Math.abs(this.ex - power1.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power1.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power1.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power1.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (Math.abs(this.ey - power8.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power8.px) ? -1 : 1)); } else if (Math.abs(this.ex - power8.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power8.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power8.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power8.py) ? -1 : 1)); } enem.gotoAndStop(2); } else { enem.gotoAndStop(1); } } else if ((((power2._x < 800) && (power2._currentframe < 170)) && (power2._currentframe > 10)) && (power2._x > 400)) { if (Math.abs(this.ey - power2.py) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > power2.px) ? -1 : 1)); } else if (Math.abs(this.ex - power2.px) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > power2.py) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > power2.px) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > power2.py) ? -1 : 1)); } enem.gotoAndStop(2); } else if ((Math.abs(this.ex - this.enmovtarg[0]) > this.ENSPD) || (Math.abs(this.ey - this.enmovtarg[1]) > this.ENSPD)) { enem.gotoAndStop(2); if (Math.abs(this.ey - this.enmovtarg[1]) < this.ENSPD) { this.ex = this.ex + (this.ENSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); } else if (Math.abs(this.ex - this.enmovtarg[0]) < this.ENSPD) { this.ey = this.ey + (this.ENSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } else { this.ex = this.ex + (this.ENDSPD * ((this.ex > this.enmovtarg[0]) ? -1 : 1)); this.ey = this.ey + (this.ENDSPD * ((this.ey > this.enmovtarg[1]) ? -1 : 1)); } } else if (this.enthink) { this.enthink--; enem.gotoAndStop(1); } else if (this.bxsp > 0) { enem.gotoAndStop(1); this.enthink = 12; this.enmovtarg = [(this.btarg[0] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime)), (this.btarg[1] - ((100 - this.flytime) / 2)) + (Math.random() * (100 - this.flytime))]; ((this.enmovtarg[0] < 30) ? ((this.enmovtarg[0] = 30)) : Void); ((this.enmovtarg[0] > 280) ? ((this.enmovtarg[0] = 280)) : Void); ((this.enmovtarg[1] > -20) ? ((this.enmovtarg[1] = -20)) : Void); ((this.enmovtarg[1] < -280) ? ((this.enmovtarg[1] = -280)) : Void); } else { enem.gotoAndStop(1); this.enthink = 12; } this.powertime--; if (this.powertime <= 0) { this.powertime = 180; if ((((this.score1 + this.score2) >= 9) && (!this.deathmatch)) && (Math.random() < 0.3)) { this.pu = sheet.power8; this.pu.px = 30 + (Math.random() * 240); this.pu.py = -30 - (Math.random() * 240); this.pu._x = (400 + this.pu.px) + (((this.pu.px + 40) * this.pu.py) / 900); this.pu._y = 560 + ((this.pu.py / 30) * 19); this.pu._xscale = (this.pu._yscale = 120 - ((150 - this.pu.py) / 10)); this.pu.gotoAndPlay(1); } } this.pu.swapDepths(1000 + this.pu.py); if (((power8._x < 800) && (power8._currentframe < 170)) && (power8._currentframe > 10)) { if (((Math.abs(power8.px - this.ex) < 40) && (Math.abs(power8.py - this.ey) < 30)) && (power8._x > 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } else if (((Math.abs(power8.px - this.px) < 40) && (Math.abs(power8.py - this.py) < 30)) && (power8._x < 400)) { power8.gotoAndPlay(200); backg.nextFrame(); msgdeath.play(); this.deathmatch = true; } } }; guy.onEnterFrame(); guy.fireToPoint = function (tx, ty) { this.sfact = this.sfact + 0.01; this.frompos = [this.bx, this.by]; this.flytime = 0; this.bf = 14; this.bxsp = ((tx - this.bx) * this.GRAV) / -30; this.bysp = ((ty - this.by) * this.GRAV) / -30; this.hit = 0; if (ball._x < 400) { this.btarg = [tx - 20, ty]; this.enmovtarg = [tx - 20, ty]; } }; guy.ballLand = function (vo) { if ((((this.by < 20) && (this.by > -320)) && (Math.abs(this.bx) < 320)) && (this.ba)) { this.hit++; if (this.hit - vo) { hitshow._visible = true; hitshow.gotoAndPlay((40 * (this.hit - 1)) + 1); if ((this.hit - vo) >= 3) { ballboom._x = ball._x; ballboom._y = ball._y; ballboom._xscale = (ballboom._yscale = ball._xscale); ballboom.play(); this.hit = 0; msgbounce.play(); this.ba = false; this.sfact = 1.05; if (ball._x < 400) { this.scoreup(false, false); } else { this.scoreup(true, true); } } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } } else { hitshow.gotoAndStop(1); hitshow._visible = false; } }; guy.scoreup = function (vpl1, vpo1) { if (vpl1) { this.score1++; disp.disp1.tbpoints.text = this.score1; scorehold.score = scorehold.score + 250; disp.disp1.tbscore.text = scorehold.score; } else { this.score2++; disp.disp2.tbpoints.text = this.score2; scorehold.enemscore = scorehold.enemscore + 250; disp.disp2.tbscore.text = scorehold.enemscore; } if (vpl1 && ((this.score1 >= 6) || (this.deathmatch))) { guy.gotoAndStop(8); enem.gotoAndStop(6); stopAllSounds(); msgwin.play(); } else if ((!vpl1) && ((this.score2 >= 6) || (this.deathmatch))) { guy.gotoAndStop(7); enem.gotoAndStop(7); stopAllSounds(); msglose.play(); } else if (vpo1) { portal1.gotoAndPlay(1); portal1._visible = true; } else { portal2.gotoAndPlay(1); portal2._visible = true; } }; guy.getHitting = function () { if (this._currentframe == 3) { return((this.ani._currentframe >= 5) && (this.ani._currentframe <= 22)); } if (this._currentframe == 4) { return((this.ani._currentframe >= 21) && (this.ani._currentframe <= 42)); } if (this._currentframe == 5) { return((this.ani._currentframe >= 25) && (this.ani._currentframe <= 53)); } return(false); };
Frame 37
scorehold.score = scorehold.score + 10000; schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); procbtn.stop(); procbtn.onRollOver = function () { this.gotoAndStop(2); }; procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); procbtn.onPress = function () { stopAllSounds(); gotoAndStop (38); };
Frame 38
schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); menubtn.stop(); menubtn.onRollOver = function () { this.gotoAndStop(2); }; menubtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); menubtn.onPress = function () { stopAllSounds(); gotoAndStop (3); }; submitbtn.stop(); submitbtn.onRollOver = function () { this.gotoAndStop(2); }; submitbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); submitbtn.onPress = function () { _root.WPI_ArcadeStopSingleGame(scorehold.score); this.gotoAndStop(4); delete this.onRollOver; delete this.onRollOut; delete this.onPress; };
Frame 39
schold.tbscore.text = scorehold.score; fadar.gotoAndPlay(1); menubtn.stop(); menubtn.onRollOver = function () { this.gotoAndStop(2); }; menubtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); menubtn.onPress = function () { stopAllSounds(); gotoAndStop (3); }; submitbtn.stop(); submitbtn.onRollOver = function () { this.gotoAndStop(2); }; submitbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }); submitbtn.onPress = function () { _root.WPI_ArcadeStopSingleGame(scorehold.score); this.gotoAndStop(4); delete this.onRollOver; delete this.onRollOut; delete this.onPress; };
Frame 40
fadar.gotoAndPlay(1); ch1.stop(); ch2.stop(); ch1.onRollOver = (ch2.onRollOver = function () { this.nextFrame(); }); ch1.onRollOut = (ch2.onRollOut = function () { this.prevFrame(); }); ch1.onPress = function () { gotoAndStop (10); }; ch2.onPress = function () { gotoAndStop (13); };
Frame 41
fadar.gotoAndPlay(1); ch1.stop(); ch2.stop(); ch1.onRollOver = (ch2.onRollOver = function () { this.nextFrame(); }); ch1.onRollOut = (ch2.onRollOut = function () { this.prevFrame(); }); ch1.onPress = function () { gotoAndStop (16); }; ch2.onPress = function () { gotoAndStop (19); };
Frame 42
fadar.gotoAndPlay(1); ch1.stop(); ch2.stop(); ch1.onRollOver = (ch2.onRollOver = function () { this.nextFrame(); }); ch1.onRollOut = (ch2.onRollOut = function () { this.prevFrame(); }); ch1.onPress = function () { gotoAndStop (19); }; ch2.onPress = function () { gotoAndStop (22); };
Frame 43
fadar.gotoAndPlay(1); ch1.stop(); ch1.onRollOver = function () { this.nextFrame(); }; ch1.onRollOut = function () { this.prevFrame(); }; ch1.onPress = function () { gotoAndStop (25); };
Frame 44
fadar.gotoAndPlay(1); ch1.stop(); ch2.stop(); ch1.onRollOver = (ch2.onRollOver = function () { this.nextFrame(); }); ch1.onRollOut = (ch2.onRollOut = function () { this.prevFrame(); }); ch1.onPress = function () { gotoAndStop (25); }; ch2.onPress = function () { gotoAndStop (28); };
Frame 45
fadar.gotoAndPlay(1); ch1.stop(); ch1.onRollOver = function () { this.nextFrame(); }; ch1.onRollOut = function () { this.prevFrame(); }; ch1.onPress = function () { gotoAndStop (28); };
Frame 46
fadar.gotoAndPlay(1); ch1.stop(); ch1.onRollOver = function () { this.nextFrame(); }; ch1.onRollOut = function () { this.prevFrame(); }; ch1.onPress = function () { gotoAndStop (31); };
Frame 47
fadar.gotoAndPlay(1); ch1.stop(); ch1.onRollOver = function () { this.nextFrame(); }; ch1.onRollOut = function () { this.prevFrame(); }; ch1.onPress = function () { gotoAndStop (31); };
Frame 48
fadar.gotoAndPlay(1); ch1.stop(); ch1.onRollOver = function () { this.nextFrame(); }; ch1.onRollOut = function () { this.prevFrame(); }; ch1.onPress = function () { gotoAndStop (35); };
Symbol 5 MovieClip Frame 17
gotoAndPlay (15);
Symbol 6 Button
on (release) { getURL ("http://www.wiggiworld.com", "_blank"); }
Symbol 15 MovieClip Frame 15
stop();
Symbol 17 Button
on (release) { _root.gotoAndPlay("start"); }
Symbol 31 MovieClip Frame 1
stop(); this.onEnterFrame = function () { bl = _root.getBytesLoaded(); bt = _root.getBytesTotal(); perc = (bl / bt) * 100; bar.bar._xscale = perc; if (perc >= 100) { this.gotoAndPlay("goplay"); delete this.onEnterFrame; } };
Symbol 31 MovieClip Frame 25
stop();
Symbol 243 MovieClip Frame 120
playbtn.stop(); playbtn.onRollOver = function () { this.gotoAndStop(2); }; playbtn.onRollOut = (playbtn.releaseOutside = function () { this.gotoAndStop(1); }); playbtn.onPress = function () { _parent.gotoAndStop(4); };
Symbol 243 MovieClip Frame 130
extbtn.stop(); extbtn.onRollOver = function () { this.gotoAndStop(2); }; extbtn.onRollOut = (playbtn.releaseOutside = function () { this.gotoAndStop(1); }); extbtn.onPress = function () { _parent.exitfunction(); };
Symbol 243 MovieClip Frame 140
cacbtn.stop(); cacbtn.onRollOver = function () { this.gotoAndStop(2); }; cacbtn.onRollOut = (playbtn.releaseOutside = function () { this.gotoAndStop(1); }); cacbtn.onPress = function () { getURL ("http://www.brainflay.com/", "_blank"); };
Symbol 243 MovieClip Frame 150
stop();
Symbol 317 MovieClip Frame 1
stop(); prevbtn._visible = false;
Symbol 317 MovieClip Frame 2
prevbtn._visible = true;
Symbol 317 MovieClip Frame 4
ball.gotoAndStop(Math.ceil(Math.random() * ball._totalframes)); ball.onEnterFrame = function () { this._rotation++; };
Symbol 317 MovieClip Frame 5
nextbtn._visible = true;
Symbol 317 MovieClip Frame 6
nextbtn._visible = false; trainbtn.stop(); procbtn.stop(); trainbtn.onRollOver = (procbtn.onRollOver = function () { this.gotoAndStop(2); }); trainbtn.onRollOut = (trainbtn.onReleaseOutside = (procbtn.onRollOut = (procbtn.onReleaseOutside = function () { this.gotoAndStop(1); }))); trainbtn.onPress = function () { stopAllSounds(); _parent.gotoAndStop(5); }; procbtn.onPress = function () { stopAllSounds(); _parent.gotoAndStop(6); };
Symbol 320 MovieClip Frame 10
stop();
Symbol 327 MovieClip Frame 30
if ((!_parent.dir) && (!_parent.udir)) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); }
Symbol 328 MovieClip Frame 50
if ((!_parent.dir) && (!_parent.udir)) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); }
Symbol 329 MovieClip Frame 70
if ((!_parent.dir) && (!_parent.udir)) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); }
Symbol 336 MovieClip Frame 52
if ((!_parent.dir) && (!_parent.udir)) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); }
Symbol 339 MovieClip Frame 60
stop();
Symbol 362 MovieClip Frame 4
ball1.gotoAndStop(_parent.ball._currentframe); ball2.gotoAndStop(_parent.ball._currentframe); _parent.guy.bx = 1000; _parent.ball._x = 2000; _parent.guy.ba = false; i = 0; while (i < 18) { _parent.guy.setStar((_parent.ball._x - 30) + (Math.random() * 60), (_parent.ball._y - 30) + (Math.random() * 60), 5 - (Math.random() * 10), Math.random() * 4, _parent.ball._xscale); i++; }
Symbol 362 MovieClip Frame 30
_parent.guy.canspawn = true; gotoAndStop (1); _x = (_x + 2000);
Symbol 377 MovieClip Frame 20
_parent.guy.ba = true; _parent.guy.bx = 330; _parent.guy.by = -150; _parent.guy.bz = 110; _parent.guy.fireToPoint(-30 - Math.round(Math.random() * 240), -30 - Math.round(Math.random() * 240));
Symbol 377 MovieClip Frame 80
gotoAndStop (1);
Symbol 388 MovieClip Frame 40
stop();
Symbol 388 MovieClip Frame 80
stop();
Symbol 388 MovieClip Frame 130
gotoAndStop (1); _visible = false;
Symbol 398 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 2
gotoAndStop (1);
Symbol 398 MovieClip Frame 3
gotoAndStop (1);
Symbol 398 MovieClip Frame 4
gotoAndStop (1);
Symbol 398 MovieClip Frame 5
gotoAndStop (1);
Symbol 398 MovieClip Frame 6
gotoAndStop (1);
Symbol 398 MovieClip Frame 7
gotoAndStop (1);
Symbol 411 MovieClip Frame 28
_parent.gotoAndStop(1);
Symbol 414 MovieClip Frame 52
if ((!_parent.dir) && (!_parent.udir)) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); }
Symbol 419 MovieClip Frame 51
gotoAndPlay (20);
Symbol 426 MovieClip Frame 50
_parent.guy.flytime = 50; _parent.guy.hit = 0; _parent.guy.ba = true; _parent.guy.bx = -160 + ((_x > 400) * 320); _parent.guy.by = -150; _parent.guy.bz = 260; _parent.guy.bxsp = (_parent.guy.bysp = (_parent.guy.bf = 0)); _parent.guy.btarg = [-160 + ((_x > 400) * 320), -150]; i = 0; while (i < 12) { _parent.guy.setStar((_parent.ball._x - 30) + (Math.random() * 60), (_parent.ball._y - 30) + (Math.random() * 60), 5 - (Math.random() * 10), Math.random() * 4, _parent.ball._xscale); i++; }
Symbol 426 MovieClip Frame 100
gotoAndStop (1); _visible = false;
Symbol 432 MovieClip Frame 20
gotoAndStop (1); _x = 1000;
Symbol 432 MovieClip Frame 40
gotoAndStop (1); _x = 1000;
Symbol 436 MovieClip Frame 171
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 436 MovieClip Frame 250
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 438 MovieClip Frame 171
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 438 MovieClip Frame 250
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 440 MovieClip Frame 171
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 440 MovieClip Frame 250
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 442 MovieClip Frame 171
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 442 MovieClip Frame 250
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 444 MovieClip Frame 171
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 444 MovieClip Frame 250
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 446 MovieClip Frame 171
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 446 MovieClip Frame 250
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 448 MovieClip Frame 171
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 448 MovieClip Frame 250
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 450 MovieClip Frame 171
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 450 MovieClip Frame 250
gotoAndStop (1); _x = ((px = (py = 1000)));
Symbol 463 MovieClip Frame 4
stopAllSounds();
Symbol 463 MovieClip Frame 50
gotoAndStop (1);
Symbol 477 MovieClip Frame 131
var port = _parent.sheet["portal" + (Math.round(Math.random()) + 1)]; port.play(); port._visible = true; delete port;
Symbol 477 MovieClip Frame 232
stop();
Symbol 481 MovieClip Frame 50
gotoAndStop (1);
Symbol 485 MovieClip Frame 50
gotoAndStop (1);
Symbol 495 MovieClip Frame 120
stopAllSounds(); _parent.gotoAndStop(_parent._currentframe + 1);
Symbol 503 MovieClip Frame 120
stopAllSounds(); if (_parent._currentframe == 36) { _parent.gotoAndStop(39); } else { _parent.gotoAndStop(9); }
Symbol 546 MovieClip Frame 40
_parent.gotoAndStop(1);
Symbol 559 MovieClip Frame 45
_parent.gotoAndStop(1);
Symbol 562 MovieClip Frame 55
if ((!_parent.dir) && (!_parent.udir)) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); }
Symbol 566 MovieClip Frame 17
stop();
Symbol 573 MovieClip Frame 131
var port = _parent.sheet["portal" + (Math.round(Math.random()) + 1)]; port.play(); port._visible = true; delete port;
Symbol 573 MovieClip Frame 232
stop();
Symbol 586 MovieClip Frame 40
_parent.gotoAndStop(1);
Symbol 592 MovieClip Frame 33
_parent.gotoAndStop(1);
Symbol 595 MovieClip Frame 52
_parent.gotoAndStop(1);
Symbol 599 MovieClip Frame 30
gotoAndPlay (10);
Symbol 605 MovieClip Frame 131
var port = _parent.sheet["portal" + (Math.round(Math.random()) + 1)]; port.play(); port._visible = true; delete port;
Symbol 605 MovieClip Frame 232
stop();
Symbol 617 MovieClip Frame 34
_parent.gotoAndStop(1);
Symbol 621 MovieClip Frame 52
if ((!_parent.dir) && (!_parent.udir)) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); }
Symbol 625 MovieClip Frame 23
gotoAndPlay (15);
Symbol 632 MovieClip Frame 131
var port = _parent.sheet["portal" + (Math.round(Math.random()) + 1)]; port.play(); port._visible = true; delete port;
Symbol 632 MovieClip Frame 232
stop();
Symbol 644 MovieClip Frame 37
_parent.gotoAndStop(1);
Symbol 651 MovieClip Frame 55
_parent.gotoAndStop(1);
Symbol 655 MovieClip Frame 52
_parent.gotoAndStop(1);
Symbol 659 MovieClip Frame 23
gotoAndPlay (15);
Symbol 665 MovieClip Frame 131
var port = _parent.sheet["portal" + (Math.round(Math.random()) + 1)]; port.play(); port._visible = true; delete port;
Symbol 665 MovieClip Frame 232
stop();
Symbol 677 MovieClip Frame 40
_parent.gotoAndStop(1);
Symbol 681 MovieClip Frame 15
_parent._parent.guy.bxsp = _parent._parent.guy.bxsp * -1; _parent._parent.guy.bysp = _parent._parent.guy.bysp * -1; _parent._parent.guy.bf = _parent._parent.guy.bf * -1; i = 0; while (i < 8) { _parent._parent.guy.setStar((_parent._parent.ball._x - 20) + (Math.random() * 40), _parent._parent.ball._y + (0.5 * _parent._parent.ball._yscale), 5 - (Math.random() * 10), Math.random() * 4, _parent._parent.ball._xscale); i++; } _parent._parent._parent.seffs.gotoAndStop(2 + Math.floor(Math.random() * 6));
Symbol 681 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 684 MovieClip Frame 52
_parent.gotoAndStop(1);
Symbol 688 MovieClip Frame 20
stop();
Symbol 694 MovieClip Frame 131
var port = _parent.sheet["portal" + (Math.round(Math.random()) + 1)]; port.play(); port._visible = true; delete port;
Symbol 694 MovieClip Frame 232
stop();
Symbol 707 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 708 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 711 MovieClip Frame 52
_parent.gotoAndStop(1);
Symbol 715 MovieClip Frame 25
stop();
Symbol 722 MovieClip Frame 131
var port = _parent.sheet["portal" + (Math.round(Math.random()) + 1)]; port.play(); port._visible = true; delete port;
Symbol 722 MovieClip Frame 232
stop();
Symbol 735 MovieClip Frame 40
_parent.gotoAndStop(1);
Symbol 737 MovieClip Frame 20
var pfact = _parent._parent.guy.sfact; var pspd = _parent._parent.guy.SPD; _parent._parent.guy.sfact = _parent._parent.guy.sfact / 30; _parent._parent.guy.SPD = _parent._parent.guy.SPD / 30; _parent._parent.guy.DSPD = Math.round(Math.sqrt((_parent._parent.guy.SPD * _parent._parent.guy.SPD) / 2)); onEnterFrame = function () { _parent._parent.guy.ani.stop(); }; var i = 1; while (i <= 8) { _parent._parent["power" + i].stop(); i++; }
Symbol 737 MovieClip Frame 90
_parent._parent.guy.sfact = pfact; _parent._parent.guy.SPD = pspd; _parent._parent.guy.DSPD = Math.round(Math.sqrt((_parent._parent.guy.SPD * _parent._parent.guy.SPD) / 2)); delete onEnterFrame; delete pfact; delete pspd; var i = 1; while (i <= 8) { _parent._parent["power" + i].play(); i++; }
Symbol 737 MovieClip Frame 120
_parent.gotoAndStop(1);
Symbol 740 MovieClip Frame 52
_parent.gotoAndStop(1);
Symbol 749 MovieClip Frame 90
stop();
Symbol 761 MovieClip Frame 131
var port = _parent.sheet["portal" + (Math.round(Math.random()) + 1)]; port.play(); port._visible = true; delete port;
Symbol 761 MovieClip Frame 232
stop();
Symbol 773 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 779 MovieClip Frame 50
_parent.gotoAndStop(1);
Symbol 783 MovieClip Frame 52
if ((!_parent.dir) && (!_parent.udir)) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); }
Symbol 785 MovieClip Frame 50
stop();
Symbol 792 MovieClip Frame 131
var port = _parent.sheet["portal" + (Math.round(Math.random()) + 1)]; port.play(); port._visible = true; delete port;
Symbol 792 MovieClip Frame 232
stop();
Symbol 809 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 810 MovieClip Frame 30
var pfact = _parent._parent.guy.sfact; var pspd = _parent._parent.guy.SPD; _parent._parent.guy.sfact = _parent._parent.guy.sfact / 300; _parent._parent.guy.SPD = _parent._parent.guy.SPD / 300; _parent._parent.guy.DSPD = Math.round(Math.sqrt((_parent._parent.guy.SPD * _parent._parent.guy.SPD) / 2)); onEnterFrame = function () { _parent._parent.guy.ani.stop(); }; var i = 1; while (i <= 8) { _parent._parent["power" + i].stop(); i++; }
Symbol 810 MovieClip Frame 100
_parent._parent.guy.sfact = pfact; _parent._parent.guy.SPD = pspd; _parent._parent.guy.DSPD = Math.round(Math.sqrt((_parent._parent.guy.SPD * _parent._parent.guy.SPD) / 2)); delete onEnterFrame; delete pfact; delete pspd; var i = 1; while (i <= 8) { _parent._parent["power" + i].play(); i++; }
Symbol 810 MovieClip Frame 120
_parent.gotoAndStop(1);
Symbol 814 MovieClip Frame 52
if ((!_parent.dir) && (!_parent.udir)) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); }
Symbol 818 MovieClip Frame 50
stop();
Symbol 837 MovieClip Frame 191
_parent.enem._visible = false;
Symbol 837 MovieClip Frame 209
_parent.msgout.gotoAndPlay(1); _parent.guy.score2++; _parent.disp.disp2.tbpoints.text = _parent.guy.score2; _parent.scorehold.enemscore = _parent.scorehold.enemscore + 250; _parent.disp.disp2.tbscore.text = scorehold.enemscore;
Symbol 837 MovieClip Frame 229
_parent.msgbounce.gotoAndPlay(1); _parent.guy.score2++; _parent.disp.disp2.tbpoints.text = _parent.guy.score2; _parent.scorehold.enemscore = _parent.scorehold.enemscore + 250; _parent.disp.disp2.tbscore.text = scorehold.enemscore;
Symbol 837 MovieClip Frame 247
_parent.msgout.gotoAndPlay(1); _parent.guy.score2++; _parent.disp.disp2.tbpoints.text = _parent.guy.score2; _parent.scorehold.enemscore = _parent.scorehold.enemscore + 250; _parent.disp.disp2.tbscore.text = scorehold.enemscore;
Symbol 837 MovieClip Frame 270
_parent.msgout.gotoAndPlay(1); _parent.guy.score2++; _parent.disp.disp2.tbpoints.text = _parent.guy.score2; _parent.scorehold.enemscore = _parent.scorehold.enemscore + 250; _parent.disp.disp2.tbscore.text = scorehold.enemscore;
Symbol 837 MovieClip Frame 305
_parent.msgout.gotoAndPlay(1); _parent.guy.score2++; _parent.disp.disp2.tbpoints.text = _parent.guy.score2; _parent.scorehold.enemscore = _parent.scorehold.enemscore + 250; _parent.disp.disp2.tbscore.text = scorehold.enemscore;
Symbol 837 MovieClip Frame 511
stop(); _parent.enem._visible = true; var port = _parent.sheet.portal1; port.play(); port._visible = true; delete port;

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Symbol 891 GraphicUsed by:Timeline
Symbol 892 MovieClipUses:880 881 167 169 171 173 175 882 883 884Used by:Timeline
Symbol 893 GraphicUsed by:Timeline
Symbol 894 MovieClipUses:880 881 126 178 180 183 882 883 884Used by:Timeline
Symbol 895 GraphicUsed by:Timeline
Symbol 896 MovieClipUses:880 881 186 188 191 882 883 884Used by:Timeline
Symbol 897 GraphicUsed by:Timeline
Symbol 898 GraphicUsed by:Timeline
Symbol 899 MovieClipUses:880 881 194 198 201 882 883 884Used by:Timeline
Symbol 900 GraphicUsed by:Timeline
Symbol 901 GraphicUsed by:Timeline
Symbol 902 MovieClipUses:801 803 804Used by:903
Symbol 903 MovieClipUses:880 881 902 882 883 884Used by:Timeline

Instance Names

"qcont"Frame 1Symbol 36 MovieClip
"prevbtn"Frame 2Symbol 87 MovieClip
"nextbtn"Frame 2Symbol 90 MovieClip
"ani"Frame 2Symbol 136 MovieClip
"ani"Frame 2Symbol 146 MovieClip
"ani"Frame 2Symbol 157 MovieClip
"sheet"Frame 3Symbol 235 MovieClip
"brad"Frame 3Symbol 238 MovieClip
"scorehold"Frame 3Symbol 245 MovieClip
"instr"Frame 4Symbol 317 MovieClip
"fadar"Frame 4Symbol 320 MovieClip
"sheet"Frame 5Symbol 383 MovieClip
"hitshow"Frame 5Symbol 388 MovieClip
"seffs"Frame 5Symbol 398 MovieClip
"sheet"Frame 6Symbol 403 MovieClip
"procbtn"Frame 6Symbol 110 MovieClip
"head"Frame 6Symbol 96 MovieClip
"head"Frame 6Symbol 96 MovieClip
"head"Frame 6Symbol 96 MovieClip
"head"Frame 6Symbol 96 MovieClip
"head"Frame 6Symbol 96 MovieClip
"head"Frame 6Symbol 96 MovieClip
"head"Frame 6Symbol 96 MovieClip
"backg"Frame 7Symbol 408 MovieClip
"sheet"Frame 7Symbol 451 MovieClip
"hitshow"Frame 7Symbol 388 MovieClip
"msgdeath"Frame 7Symbol 463 MovieClip
"disp"Frame 7Symbol 477 MovieClip
"msgbounce"Frame 7Symbol 481 MovieClip
"msgout"Frame 7Symbol 485 MovieClip
"msgwin"Frame 7Symbol 495 MovieClip
"msglose"Frame 7Symbol 503 MovieClip
"sheet"Frame 8Symbol 507 MovieClip
"procbtn"Frame 8Symbol 110 MovieClip
"schold"Frame 8Symbol 520 MovieClip
"head"Frame 8Symbol 418 MovieClip
"sheet"Frame 9Symbol 526 MovieClip
"schold"Frame 9Symbol 520 MovieClip
"menubtn"Frame 9Symbol 532 MovieClip
"sheet"Frame 10Symbol 403 MovieClip
"procbtn"Frame 10Symbol 110 MovieClip
"head"Frame 10Symbol 133 MovieClip
"head"Frame 10Symbol 133 MovieClip
"head"Frame 10Symbol 133 MovieClip
"head"Frame 10Symbol 133 MovieClip
"head"Frame 10Symbol 133 MovieClip
"head"Frame 10Symbol 133 MovieClip
"head"Frame 10Symbol 133 MovieClip
"backg"Frame 11Symbol 544 MovieClip
"sheet"Frame 11Symbol 568 MovieClip
"hitshow"Frame 11Symbol 388 MovieClip
"msgdeath"Frame 11Symbol 463 MovieClip
"disp"Frame 11Symbol 573 MovieClip
"msgbounce"Frame 11Symbol 481 MovieClip
"msgout"Frame 11Symbol 485 MovieClip
"msgwin"Frame 11Symbol 495 MovieClip
"msglose"Frame 11Symbol 503 MovieClip
"sheet"Frame 12Symbol 507 MovieClip
"procbtn"Frame 12Symbol 110 MovieClip
"schold"Frame 12Symbol 520 MovieClip
"head"Frame 12Symbol 565 MovieClip
"sheet"Frame 13Symbol 403 MovieClip
"head"Frame 13Symbol 143 MovieClip
"head"Frame 13Symbol 143 MovieClip
"head"Frame 13Symbol 143 MovieClip
"head"Frame 13Symbol 143 MovieClip
"head"Frame 13Symbol 143 MovieClip
"head"Frame 13Symbol 143 MovieClip
"head"Frame 13Symbol 143 MovieClip
"backg"Frame 14Symbol 584 MovieClip
"sheet"Frame 14Symbol 601 MovieClip
"hitshow"Frame 14Symbol 388 MovieClip
"msgdeath"Frame 14Symbol 463 MovieClip
"disp"Frame 14Symbol 605 MovieClip
"msgbounce"Frame 14Symbol 481 MovieClip
"msgout"Frame 14Symbol 485 MovieClip
"msgwin"Frame 14Symbol 495 MovieClip
"msglose"Frame 14Symbol 503 MovieClip
"sheet"Frame 15Symbol 507 MovieClip
"procbtn"Frame 15Symbol 110 MovieClip
"schold"Frame 15Symbol 520 MovieClip
"head"Frame 15Symbol 598 MovieClip
"sheet"Frame 16Symbol 403 MovieClip
"head"Frame 16Symbol 156 MovieClip
"head"Frame 16Symbol 156 MovieClip
"head"Frame 16Symbol 156 MovieClip
"head"Frame 16Symbol 156 MovieClip
"head"Frame 16Symbol 156 MovieClip
"head"Frame 16Symbol 156 MovieClip
"head"Frame 16Symbol 156 MovieClip
"backg"Frame 17Symbol 615 MovieClip
"sheet"Frame 17Symbol 627 MovieClip
"hitshow"Frame 17Symbol 388 MovieClip
"msgdeath"Frame 17Symbol 463 MovieClip
"disp"Frame 17Symbol 632 MovieClip
"msgbounce"Frame 17Symbol 481 MovieClip
"msgout"Frame 17Symbol 485 MovieClip
"msgwin"Frame 17Symbol 495 MovieClip
"msglose"Frame 17Symbol 503 MovieClip
"sheet"Frame 18Symbol 507 MovieClip
"procbtn"Frame 18Symbol 110 MovieClip
"schold"Frame 18Symbol 520 MovieClip
"head"Frame 18Symbol 624 MovieClip
"sheet"Frame 19Symbol 403 MovieClip
"head"Frame 19Symbol 164 MovieClip
"head"Frame 19Symbol 164 MovieClip
"head"Frame 19Symbol 164 MovieClip
"head"Frame 19Symbol 164 MovieClip
"head"Frame 19Symbol 164 MovieClip
"head"Frame 19Symbol 164 MovieClip
"head"Frame 19Symbol 164 MovieClip
"backg"Frame 20Symbol 642 MovieClip
"sheet"Frame 20Symbol 661 MovieClip
"hitshow"Frame 20Symbol 388 MovieClip
"msgdeath"Frame 20Symbol 463 MovieClip
"disp"Frame 20Symbol 665 MovieClip
"msgbounce"Frame 20Symbol 481 MovieClip
"msgout"Frame 20Symbol 485 MovieClip
"msgwin"Frame 20Symbol 495 MovieClip
"msglose"Frame 20Symbol 503 MovieClip
"sheet"Frame 21Symbol 507 MovieClip
"procbtn"Frame 21Symbol 110 MovieClip
"schold"Frame 21Symbol 520 MovieClip
"sheet"Frame 22Symbol 403 MovieClip
"head"Frame 22Symbol 171 MovieClip
"head"Frame 22Symbol 171 MovieClip
"head"Frame 22Symbol 171 MovieClip
"head"Frame 22Symbol 171 MovieClip
"head"Frame 22Symbol 171 MovieClip
"head"Frame 22Symbol 171 MovieClip
"head"Frame 22Symbol 171 MovieClip
"backg"Frame 23Symbol 675 MovieClip
"sheet"Frame 23Symbol 690 MovieClip
"hitshow"Frame 23Symbol 388 MovieClip
"msgdeath"Frame 23Symbol 463 MovieClip
"disp"Frame 23Symbol 694 MovieClip
"msgbounce"Frame 23Symbol 481 MovieClip
"msgout"Frame 23Symbol 485 MovieClip
"msgwin"Frame 23Symbol 495 MovieClip
"msglose"Frame 23Symbol 503 MovieClip
"sheet"Frame 24Symbol 507 MovieClip
"procbtn"Frame 24Symbol 110 MovieClip
"schold"Frame 24Symbol 520 MovieClip
"head"Frame 24Symbol 687 MovieClip
"sheet"Frame 25Symbol 403 MovieClip
"head"Frame 25Symbol 183 MovieClip
"head"Frame 25Symbol 183 MovieClip
"head"Frame 25Symbol 183 MovieClip
"head"Frame 25Symbol 183 MovieClip
"head"Frame 25Symbol 183 MovieClip
"head"Frame 25Symbol 183 MovieClip
"head"Frame 25Symbol 183 MovieClip
"backg"Frame 26Symbol 704 MovieClip
"sheet"Frame 26Symbol 717 MovieClip
"hitshow"Frame 26Symbol 388 MovieClip
"msgdeath"Frame 26Symbol 463 MovieClip
"disp"Frame 26Symbol 722 MovieClip
"msgbounce"Frame 26Symbol 481 MovieClip
"msgout"Frame 26Symbol 485 MovieClip
"msgwin"Frame 26Symbol 495 MovieClip
"msglose"Frame 26Symbol 503 MovieClip
"sheet"Frame 27Symbol 507 MovieClip
"procbtn"Frame 27Symbol 110 MovieClip
"schold"Frame 27Symbol 520 MovieClip
"head"Frame 27Symbol 714 MovieClip
"sheet"Frame 28Symbol 403 MovieClip
"head"Frame 28Symbol 191 MovieClip
"head"Frame 28Symbol 191 MovieClip
"head"Frame 28Symbol 191 MovieClip
"head"Frame 28Symbol 191 MovieClip
"head"Frame 28Symbol 191 MovieClip
"head"Frame 28Symbol 191 MovieClip
"head"Frame 28Symbol 191 MovieClip
"backg"Frame 29Symbol 732 MovieClip
"sheet"Frame 29Symbol 751 MovieClip
"hitshow"Frame 29Symbol 388 MovieClip
"msgdeath"Frame 29Symbol 463 MovieClip
"disp"Frame 29Symbol 761 MovieClip
"msgbounce"Frame 29Symbol 481 MovieClip
"msgout"Frame 29Symbol 485 MovieClip
"msgwin"Frame 29Symbol 495 MovieClip
"msglose"Frame 29Symbol 503 MovieClip
"sheet"Frame 30Symbol 507 MovieClip
"procbtn"Frame 30Symbol 110 MovieClip
"schold"Frame 30Symbol 520 MovieClip
"head"Frame 30Symbol 191 MovieClip
"sheet"Frame 31Symbol 403 MovieClip
"head"Frame 31Symbol 201 MovieClip
"head"Frame 31Symbol 201 MovieClip
"head"Frame 31Symbol 201 MovieClip
"head"Frame 31Symbol 201 MovieClip
"head"Frame 31Symbol 201 MovieClip
"head"Frame 31Symbol 201 MovieClip
"head"Frame 31Symbol 201 MovieClip
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"sheet"Frame 32Symbol 787 MovieClip
"hitshow"Frame 32Symbol 388 MovieClip
"msgdeath"Frame 32Symbol 463 MovieClip
"disp"Frame 32Symbol 792 MovieClip
"msgbounce"Frame 32Symbol 481 MovieClip
"msgout"Frame 32Symbol 485 MovieClip
"msgwin"Frame 32Symbol 495 MovieClip
"msglose"Frame 32Symbol 503 MovieClip
"sheet"Frame 33Symbol 507 MovieClip
"procbtn"Frame 33Symbol 110 MovieClip
"schold"Frame 33Symbol 520 MovieClip
"procbtn"Frame 34Symbol 110 MovieClip
"sheet"Frame 35Symbol 403 MovieClip
"procbtn"Frame 35Symbol 110 MovieClip
"backg"Frame 36Symbol 807 MovieClip
"sheet"Frame 36Symbol 820 MovieClip
"hitshow"Frame 36Symbol 388 MovieClip
"msgdeath"Frame 36Symbol 463 MovieClip
"disp"Frame 36Symbol 837 MovieClip
"msgbounce"Frame 36Symbol 481 MovieClip
"msgout"Frame 36Symbol 485 MovieClip
"msgwin"Frame 36Symbol 495 MovieClip
"msglose"Frame 36Symbol 503 MovieClip
"sheet"Frame 37Symbol 507 MovieClip
"procbtn"Frame 37Symbol 110 MovieClip
"schold"Frame 37Symbol 520 MovieClip
"head"Frame 37Symbol 817 MovieClip
"sheet"Frame 38Symbol 844 MovieClip
"schold"Frame 38Symbol 520 MovieClip
"menubtn"Frame 38Symbol 532 MovieClip
"sheet"Frame 39Symbol 857 MovieClip
"sheet"Frame 40Symbol 870 MovieClip
"head"Frame 40Symbol 96 MovieClip
"ch2"Frame 40Symbol 885 MovieClip
"ch1"Frame 40Symbol 886 MovieClip
"head"Frame 40Symbol 164 MovieClip
"head"Frame 40Symbol 171 MovieClip
"head"Frame 40Symbol 156 MovieClip
"head"Frame 40Symbol 191 MovieClip
"head"Frame 40Symbol 183 MovieClip
"head"Frame 40Symbol 201 MovieClip
"head"Frame 41Symbol 143 MovieClip
"head"Frame 41Symbol 133 MovieClip
"ch2"Frame 41Symbol 889 MovieClip
"ch1"Frame 41Symbol 890 MovieClip
"ch1"Frame 42Symbol 889 MovieClip
"ch2"Frame 42Symbol 892 MovieClip
"head"Frame 42Symbol 156 MovieClip
"head"Frame 43Symbol 164 MovieClip
"head"Frame 43Symbol 171 MovieClip
"ch1"Frame 43Symbol 894 MovieClip
"ch2"Frame 44Symbol 896 MovieClip
"ch1"Frame 45Symbol 896 MovieClip
"head"Frame 45Symbol 183 MovieClip
"head"Frame 46Symbol 191 MovieClip
"ch1"Frame 46Symbol 899 MovieClip
"head"Frame 48Symbol 201 MovieClip
"ch1"Frame 48Symbol 903 MovieClip
"bar"Symbol 12 MovieClip Frame 1Symbol 10 MovieClip
"bar"Symbol 31 MovieClip Frame 1Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 8Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 9Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 10Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 11Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 12Symbol 12 MovieClip
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"bar"Symbol 31 MovieClip Frame 14Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 15Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 16Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 17Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 18Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 19Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 20Symbol 12 MovieClip
"pupil1"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"pupil2"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
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"pupil2"Symbol 96 MovieClip Frame 1Symbol 47 MovieClip
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"pupil2"Symbol 133 MovieClip Frame 1Symbol 47 MovieClip
"head"Symbol 136 MovieClip Frame 1Symbol 133 MovieClip
"pupil1"Symbol 143 MovieClip Frame 1Symbol 47 MovieClip
"pupil2"Symbol 143 MovieClip Frame 1Symbol 47 MovieClip
"head"Symbol 146 MovieClip Frame 1Symbol 143 MovieClip
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"head"Symbol 165 MovieClip Frame 1Symbol 164 MovieClip
"pupil1"Symbol 171 MovieClip Frame 1Symbol 47 MovieClip
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"pupil2"Symbol 183 MovieClip Frame 1Symbol 47 MovieClip
"head"Symbol 184 MovieClip Frame 1Symbol 183 MovieClip
"pupil1"Symbol 191 MovieClip Frame 1Symbol 47 MovieClip
"pupil2"Symbol 191 MovieClip Frame 1Symbol 47 MovieClip
"head"Symbol 192 MovieClip Frame 1Symbol 191 MovieClip
"pupil1"Symbol 201 MovieClip Frame 1Symbol 47 MovieClip
"pupil2"Symbol 201 MovieClip Frame 1Symbol 47 MovieClip
"head"Symbol 202 MovieClip Frame 1Symbol 201 MovieClip
"pupil1"Symbol 217 MovieClip Frame 1Symbol 47 MovieClip
"pupil2"Symbol 217 MovieClip Frame 1Symbol 47 MovieClip
"head"Symbol 220 MovieClip Frame 1Symbol 217 MovieClip
"ball"Symbol 235 MovieClip Frame 1Symbol 234 MovieClip
"head"Symbol 238 MovieClip Frame 1Symbol 48 MovieClip
"playbtn"Symbol 243 MovieClip Frame 120Symbol 241 MovieClip
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"head"Symbol 250 MovieClip Frame 1Symbol 48 MovieClip
"head"Symbol 254 MovieClip Frame 1Symbol 48 MovieClip
"head"Symbol 255 MovieClip Frame 1Symbol 48 MovieClip
"head"Symbol 259 MovieClip Frame 1Symbol 48 MovieClip
"head"Symbol 260 MovieClip Frame 1Symbol 48 MovieClip
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"nextbtn"Symbol 317 MovieClip Frame 1Symbol 90 MovieClip
"ball"Symbol 317 MovieClip Frame 4Symbol 234 MovieClip
"procbtn"Symbol 317 MovieClip Frame 6Symbol 78 MovieClip
"trainbtn"Symbol 317 MovieClip Frame 6Symbol 93 MovieClip
"head"Symbol 327 MovieClip Frame 1Symbol 48 MovieClip
"head"Symbol 328 MovieClip Frame 1Symbol 48 MovieClip
"head"Symbol 329 MovieClip Frame 1Symbol 48 MovieClip
"head"Symbol 336 MovieClip Frame 1Symbol 334 MovieClip
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"head"Symbol 340 MovieClip Frame 1Symbol 48 MovieClip
"ani"Symbol 341 MovieClip Frame 1Symbol 250 MovieClip
"ani"Symbol 341 MovieClip Frame 2Symbol 255 MovieClip
"ani"Symbol 341 MovieClip Frame 3Symbol 327 MovieClip
"ani"Symbol 341 MovieClip Frame 4Symbol 328 MovieClip
"ani"Symbol 341 MovieClip Frame 5Symbol 329 MovieClip
"ani"Symbol 341 MovieClip Frame 6Symbol 336 MovieClip
"ani"Symbol 341 MovieClip Frame 7Symbol 339 MovieClip
"ball2"Symbol 362 MovieClip Frame 4Symbol 234 MovieClip
"ball1"Symbol 362 MovieClip Frame 4Symbol 234 MovieClip
"proceedbtn"Symbol 382 MovieClip Frame 1Symbol 78 MovieClip
"guy"Symbol 383 MovieClip Frame 1Symbol 341 MovieClip
"ball"Symbol 383 MovieClip Frame 1Symbol 234 MovieClip
"ballshad"Symbol 383 MovieClip Frame 1Symbol 342 MovieClip
"starrier1"Symbol 383 MovieClip Frame 1Symbol 344 MovieClip
"starrier2"Symbol 383 MovieClip Frame 1Symbol 346 MovieClip
"starrier3"Symbol 383 MovieClip Frame 1Symbol 348 MovieClip
"starrier4"Symbol 383 MovieClip Frame 1Symbol 350 MovieClip
"starrier5"Symbol 383 MovieClip Frame 1Symbol 352 MovieClip
"starrier6"Symbol 383 MovieClip Frame 1Symbol 354 MovieClip
"starrier7"Symbol 383 MovieClip Frame 1Symbol 356 MovieClip
"starrier8"Symbol 383 MovieClip Frame 1Symbol 358 MovieClip
"ballboom"Symbol 383 MovieClip Frame 1Symbol 362 MovieClip
"cannon"Symbol 383 MovieClip Frame 1Symbol 377 MovieClip
"foresc"Symbol 383 MovieClip Frame 1Symbol 382 MovieClip
"ball"Symbol 403 MovieClip Frame 1Symbol 234 MovieClip
"head"Symbol 409 MovieClip Frame 1Symbol 96 MovieClip
"head"Symbol 410 MovieClip Frame 1Symbol 96 MovieClip
"head"Symbol 411 MovieClip Frame 1Symbol 96 MovieClip
"pupil1"Symbol 413 MovieClip Frame 1Symbol 333 MovieClip
"pupil2"Symbol 413 MovieClip Frame 1Symbol 333 MovieClip
"head"Symbol 414 MovieClip Frame 1Symbol 413 MovieClip
"head"Symbol 414 MovieClip Frame 52Symbol 96 MovieClip
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"pupil1"Symbol 418 MovieClip Frame 1Symbol 47 MovieClip
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"ani"Symbol 420 MovieClip Frame 5Symbol 415 MovieClip
"ani"Symbol 420 MovieClip Frame 6Symbol 419 MovieClip
"guy"Symbol 451 MovieClip Frame 1Symbol 341 MovieClip
"enem"Symbol 451 MovieClip Frame 1Symbol 420 MovieClip
"ball"Symbol 451 MovieClip Frame 1Symbol 234 MovieClip
"ballshad"Symbol 451 MovieClip Frame 1Symbol 342 MovieClip
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"power7"Symbol 451 MovieClip Frame 1Symbol 448 MovieClip
"power8"Symbol 451 MovieClip Frame 1Symbol 450 MovieClip
"head"Symbol 469 MovieClip Frame 1Symbol 48 MovieClip
"tbpoints"Symbol 469 MovieClip Frame 1Symbol 467 EditableText
"tbscore"Symbol 469 MovieClip Frame 1Symbol 468 EditableText
"head"Symbol 473 MovieClip Frame 1Symbol 96 MovieClip
"tbpoints"Symbol 473 MovieClip Frame 1Symbol 471 EditableText
"tbscore"Symbol 473 MovieClip Frame 1Symbol 472 EditableText
"disp1"Symbol 477 MovieClip Frame 1Symbol 469 MovieClip
"disp2"Symbol 477 MovieClip Frame 1Symbol 473 MovieClip
"ball"Symbol 507 MovieClip Frame 1Symbol 234 MovieClip
"tbscore"Symbol 520 MovieClip Frame 1Symbol 519 EditableText
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"head"Symbol 546 MovieClip Frame 1Symbol 133 MovieClip
"head"Symbol 559 MovieClip Frame 1Symbol 133 MovieClip
"pupil2"Symbol 561 MovieClip Frame 1Symbol 333 MovieClip
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"litstorm"Symbol 568 MovieClip Frame 1Symbol 432 MovieClip
"power1"Symbol 568 MovieClip Frame 1Symbol 436 MovieClip
"power2"Symbol 568 MovieClip Frame 1Symbol 438 MovieClip
"power3"Symbol 568 MovieClip Frame 1Symbol 440 MovieClip
"power4"Symbol 568 MovieClip Frame 1Symbol 442 MovieClip
"power5"Symbol 568 MovieClip Frame 1Symbol 444 MovieClip
"power6"Symbol 568 MovieClip Frame 1Symbol 446 MovieClip
"power7"Symbol 568 MovieClip Frame 1Symbol 448 MovieClip
"power8"Symbol 568 MovieClip Frame 1Symbol 450 MovieClip
"head"Symbol 571 MovieClip Frame 1Symbol 133 MovieClip
"tbpoints"Symbol 571 MovieClip Frame 1Symbol 569 EditableText
"tbscore"Symbol 571 MovieClip Frame 1Symbol 570 EditableText
"disp1"Symbol 573 MovieClip Frame 1Symbol 469 MovieClip
"disp2"Symbol 573 MovieClip Frame 1Symbol 571 MovieClip
"head"Symbol 585 MovieClip Frame 1Symbol 143 MovieClip
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"head"Symbol 592 MovieClip Frame 1Symbol 143 MovieClip
"pupil1"Symbol 594 MovieClip Frame 1Symbol 333 MovieClip
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"head"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"Directions for Wiggi-World version"Frame 1
"start"Frame 2
"goplay"Symbol 31 MovieClip Frame 2




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Created: 12/5 -2019 10:51:04 Last modified: 12/5 -2019 10:51:04 Server time: 14/11 -2024 17:22:38