STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #39346 |
SOUND LOADER Ensures that all sounds load immediately after the preloader. |
When all seems lost |
When all seems lost. |
When all seems lost.. |
When all seems lost... |
Skip |
When the odds are mounting |
When the odds are mounting. |
When the odds are mounting.. |
When the odds are mounting... |
When defeat seems imminent |
When defeat seems imminent. |
When defeat seems imminent.. |
When defeat seems imminent... |
Imminent |
Presents |
In Collaboration with |
II |
Resilience |
Donate |
Load |
Options |
Story |
QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL |
Instructions |
Play |
DEFEAT MODE |
Endless |
REsist MODE |
80 Levels |
80 |
Victory Mode |
40 Levels |
40 |
Xtreme |
XTreme |
Hard |
Medium |
Easy |
E |
Day/Night |
DustClouds |
Treads |
Ricochet Flash |
Remains |
Glowing |
FLashes |
80 |
40 |
| |
X |
| |
H |
| |
M |
Instructions Move the cursor with the mouse Hold The left mouse button to fire Shots will be fired in the direction of the cursor When you obtain the mortar weapon class, the shot will land where the cursor was upon firing Each level is one day. The passage of time can be monitored at the bottom of the screen Each enemy defeated earns you andstroms, the currency in Imminent II At the end of each day, you can repair, purchase weapons and upgrades, and save your game Graphical effects can be turned off at the main menu to improve performance. Dust clouds are particularly intensive The save function is not a free ride. SHould you die, your saved score data will be erased. Status, including funds, will remain intact. The highest scores can only be obtained without dying. Suspended games can be resumed at the main menu There is an Hidden button over the turret. Click this button to access the in-game pause menu. At the in-game menu, you can resume the game. You can also alter graphical settings here The sound player at the bottom of the screen can be used to change the music Track, Volume, or stop the music playing |
Story ***BEGIN TRANSMISSION 2043.09.14.11.42.34.739*** They are coming. Alexandria Tech. Corp. is making a bid for the largest Transaction in the history of mankind. This is no ordinary business deal. This is a bid to take over the world. Alexandria tech corps., the newly formed military branch of the company, has already begun this "Transaction". It will not be much longer before the deal is sealed. Pharos, a Secret society of freedom fighters and global justice keepers etc. etc. has managed to establish Several outposts around the world. Alexandria will have to eliminate all of these outposts in order to achieve it's target. You are the commanding officer of one of these outposts, the white tower "Resilience". Under your command, the tower is to hold at bay all alexandria forces, to protect the vital facilities beneath you. Stand fast, COMMANDER ***end transmission 2043.09.14.11.44.02.836*** ***begin transmission 2044.05.23.22.03.59.001*** Heads up, sir. We lost fortitude and stubborn earlier this week. stubborn's fall was particularly... interesting. Several units we haven't seen before. Some are definately robotic, others, I'm not sure. I hope alexandria knows what the- ***Transmission terminated 2044.05.23.22.04.21.376*** |
Stale Breeze |
Stale Breeze |
Pause |
Game |
Next |
Level |
REpair |
Armour |
Upgrade |
& |
DUAL MACHINE GUN |
& |
Bolt Gun |
Chain Gun |
Shard Blaster |
Rail Gun |
Rod Launcher |
Laser |
Photon Cannon |
Gamma Gun |
Focus Lens |
Mana Ray |
Chi Burst |
Cannon |
Grand Cannon |
Particle Cannon |
Nuclear Cannon |
Fusion Cannon |
Warp Cannon |
Flak Cannon |
V-Rang Launcher |
Bat Ballista |
Phoenix Blaster |
Dragon Projector |
Eclipse Cannon |
Mortar |
Grand Mortar |
Sonic Boom |
Stereo Bomb |
Sub Woofer |
Surround Sound Pound |
Static Charge |
Electric Pulse |
Current Ripple |
Lightening Wave |
Thunder Clap |
Electron Tsunami |
Save |
Active Healer |
Active Healer mkII |
Active Healer mkIII |
Active Healer mkIV |
Active Healer mkV |
Active Healer mkVi |
Imminent |
Saved |
EndGame |
^ ^ |
Armour |
Money |
| |
& |
Armour |
Alexandria corps. swept up all remaining resistance, and secured all the world under the alexandria name. The era that followed was an extremist capitalism. Everyone and everything had it's non-negotiable price, and all was tracked by number, from field to sewer, and from womb to grave. The history of this age was absolute in it's detail, It's first entry, a receipt for the costs of the war, bears it's greatest sum under the odd heading, "Resilience" |
Score |
& |
Armour |
Money |
| |
Armour |
After Taking devastating losses, alexandria tech. corp dismantled it's military wing and abandoned the world-conquering attempt. The company invested much of it's remaining fortune in commodities, which were hidden away, before it's remaining assets were seized by the governments of the world. The crew and commander of the white tower resilience were celebrated for their heroic efforts. They did not appear to claim their rewards, instead remaining at their posts, ever watchful, like the rest of their pharos comrades. |
Score |
& |
ActionScript [AS1/AS2]
Frame 1_accProps = new Object(); _accProps.silent = false;Frame 603EasyFunding = 0.5; MediumFunding = 1; HardFunding = 2; XtremeFunding = 4; SpawnDistance = 400; FrameRate = 30; GunHealth = 100; MaxGunHealth = 100; ActiveHealerCost = 10000; MachineGunCost = 6000; CannonCost = 8000; FlakCost = 7000; LaserCost = 10000; MortarCost = 10000; ShockCost = 7000; Selectivity = 0.95; GAMERESET = function () { Ricochet = true; Corpse = true; Flashes = true; Shines = true; Treads = true; Dust = true; DayNight = true; FundsBase = 4; Money = 0; Score = 0; Playing = true; EndGame = false; Millisecs = getTimer(); WorkingFrameRate = 30; GameMode = 0; Level = 1; MachineGunLevel = 0; CannonLevel = 0; LaserLevel = 0; FlakLevel = 0; MortarLevel = 0; ShockLevel = 0; ActiveHealerLevel = 0; WeaponNumber = 1; GadgetNumber = 1; FlakSpread = 10; MachineGunRate = 15; CannonRate = 1; FlakRate = 4; LaserRate = 10; MortarRate = 0.5; ShockRate = 1.5; MachineGunDamage = 1; CannonDamage = 60; FlakDamage = 8; LaserDamage = 4; MortarDamage = 2; ShockDamage = 10; MachineGunSpeed = 14; CannonSpeed = 20; FlakSpeed = 18; LaserSpeed = 26; ShockSpeed = 20; MachineGunLength = 25; CannonLength = 35; FlakLength = 45; LaserLength = 30; MortarLength = 15; ShockLength = 35; }; GAMERESET(); LEVELRESET = function () { notch = 0; while (notch <= UnitNo) { removeMovieClip(A_Enemies[notch]._target); _root.A_Enemies.splice(notch, 1, "Dead"); notch++; } UnitNo = 0; HitNo = 0; DeathNo = 0; RemainsNo = 0; BulletNo = 0; GlowNo = 0; LevelFrameCounter = 0; EnemyFunds = 0; }; LEVELRESET(); REMAINSMENU = new Array("R_Bloodpool", "R_MachineGun", "R_SmallCrater", "R_FieldGun", "R_MedCrater"); DEATHMENU = new Array("D_ManBlood", "D_MachineGunBlood", "D_SmallExplosion", "D_MedExplosion"); HITMENU = new Array("H_Bloodsplat", "H_Ricochet", "H_SmallField"); TREADMENU = new Array("T_FootPrint", "T_TireTrack"); UNITMENU = new Array("Infantry", "Captain", "Samurai", "MachineGunner", "SuicideDrone", "Sniper", "Bazooka", "Biker", "FieldGun", "SuicideDroid", "Ninja", "Flamethrower", "Grenadier", "Wizard", "RiotPolice", null); RESETUNITS = function () { InfantryAppear = 1; InfantryLevel = 1; CaptainAppear = 3; CaptainLevel = 1; SamuraiAppear = 4; SamuraiLevel = 1; MachineGunnerAppear = 5; MachineGunnerLevel = 1; SuicideDroneAppear = 6; SuicideDroneLevel = 1; SniperAppear = 7; SniperLevel = 1; BazookaAppear = 8; BazookaLevel = 1; BikerAppear = 9; BikerLevel = 1; FieldGunAppear = 10; FieldGunLevel = 1; SuicideDroidAppear = 11; SuicideDroidLevel = 1; NinjaAppear = 12; NinjaLevel = 1; FlameThrowerAppear = 13; FlameThrowerLevel = 1; GrenadierAppear = 14; GrenadierLevel = 1; WizardAppear = 15; WizardLevel = 1; RiotPoliceAppear = 16; RiotPoliceLevel = 1; }; RESETUNITS(); ROTATE_GUN = function () { var xdif = (_xmouse - GUNTURRET._x); var ydif = (GUNTURRET._y - _ymouse); angle = Math.atan2(xdif, ydif); deg = ((angle * 360) / 2) / Math.PI; _root.GUNTURRET._rotation = deg; }; BUY_ENEMY = function (UnitType) { ThisUnit = _root.L_Enemies.attachMovie(UnitType, UnitType + UnitNo, UnitNo); ThisUnit.gotoAndStop(_root[UnitType + "Level"] + Math.floor((Level - _root[UnitType + "Appear"]) / 10)); }; ENEMY_SPEND = function () { if (!EndGame) { EnemyFunds = EnemyFunds + (CurrentFunding * Level); } i = 0; while (i <= ((EnemyFunds / 10) * EndGame)) { if (EnemyFunds > 0) { Selector = 0; while (((Math.random() < Selectivity) && (Selector < UNITMENU.length)) && (Selector < (Level - 1))) { Selector++; } if (Level >= _root[UNITMENU[Selector] + "Appear"]) { BUY_ENEMY(UNITMENU[Selector]); } } i++; } }; SHOOT = function () { if (MouseDown) { if ((LevelFrameCounter % (Framerate / MachineGunRate)) == 0) { FIRE_MACHINE_GUN(); } if (((LevelFrameCounter % (Framerate / MachineGunRate)) == 1) && (MachineGunLevel > 0)) { FIRE_MACHINE_GUN2(); } if (((LevelFrameCounter % (Framerate / CannonRate)) == 0) && (CannonLevel > 0)) { FIRE_CANNON(); } if (((LevelFrameCounter % (Framerate / FlakRate)) == 0) && (FlakLevel > 0)) { FIRE_FLAK_L(); FIRE_FLAK_R(); } if (((LevelFrameCounter % (Framerate / LaserRate)) == 0) && (LaserLevel > 0)) { FIRE_LASER_L(); FIRE_LASER_R(); } if (((LevelFrameCounter % (Framerate / MortarRate)) == 0) && (MortarLevel > 0)) { FIRE_MORTAR(); } if (((LevelFrameCounter % (Framerate / ShockRate)) == 0) && (ShockLevel > 0)) { FIRE_SHOCK(); } } }; FIRE_STANDARD = function (BulletType) { ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; ThisBullet.ArrayNo = BulletNo; BulletNo++; A_Bullets.push(ThisBullet); return(ThisBullet); }; FIRE_MACHINE_GUN = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation + 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation + 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; GUNTURRET.MACHINEGUNBARREL.FIRE.play(); }; FIRE_MACHINE_GUN2 = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation - 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation - 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_CANNON = function () { ThisBullet = FIRE_STANDARD("Cannon"); ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * CannonLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * CannonLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_FLAK_R = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation + (FlakSpread * Firing)) + 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_FLAK_L = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation - (FlakSpread * Firing)) - 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_SHOCK = function () { Firing = 1; NoBullets = Math.pow(2, ShockLevel); Division = 360 / NoBullets; while (Firing <= NoBullets) { ThisBullet = FIRE_STANDARD("Shock"); Direction = GUNTURRET._rotation + (Division * (Firing - 0.5)); ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * ShockLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * ShockLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_LASER_L = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_LASER_R = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_MORTAR = function () { BulletType = "Mortar"; ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; BulletNo++; ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * MortarLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * MortarLength); ThisBullet._xvel = (300 - _root._xmouse) / 30; ThisBullet._yvel = (300 - _root._ymouse) / 30; ThisBullet._rotation = GUNTURRET._rotation; }; CALCULATE_FRAME_RATE = function () { TimeNow = getTimer(); WorkingFrameRate = (16.6666666666667 / (TimeNow - Millisecs)) * 600; Millisecs = TimeNow; }; CALCULATE_DISTANCE = function (Thing) { return(Math.sqrt(Math.pow(Thing._x - GUNTURRET._x, 2) + Math.pow(Thing._y - GUNTURRET._y, 2))); }; MOVE_BULLETS = function () { BulletMoveCount = 0; while (BulletMoveCount <= A_Bullets.length) { Moving = A_Bullets[BulletMoveCount]; if (CALCULATE_DISTANCE(Moving) > (SpawnDistance - 100)) { removeMovieClip(Moving.Splat); removeMovieClip(Moving); A_Bullets.splice(BulletMoveCount, 1); } BulletMoveCount++; } }; ENEMY_FIRE = function (Unit) { if (((LevelFrameCounter - 1) % (30 / Unit.Rate)) == Unit.TimeOfArrival) { Unit.Trigger.play(); } }; MOVE_ENEMY_0 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; MOVE_ENEMY_1 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } if (CALCULATE_DISTANCE(Unit) > (Unit.Range + 5)) { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_2 = function (Unit) { Dist = CALCULATE_DISTANCE(Unit); Direction = Math.atan2(Unit._y - 300, Unit._x - 300); Aim = Direction - Math.asin((Unit.Range - 2) / Dist); Unit._rotation = ((Aim / Math.PI) * 180) - 90; Unit._xvel = (-Math.cos(Aim - 0.05)) * Unit.Speed; Unit._yvel = (-Math.sin(Aim - 0.05)) * Unit.Speed; Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; if (Dist > Unit.Range) { Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_3 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); if ((LevelFrameCounter % 10) == 0) { Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; Dist = CALCULATE_DISTANCE(Unit); RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; Unit._x = _root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.Dist); Unit._y = _root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.Dist); Unit._xvel = (-Unit.Speed) * Math.sin(RandomRadians); Unit._yvel = Unit.Speed * Math.cos(RandomRadians); Unit._rotation = (RandomNumber * 360) - 180; Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; ENEMY_MOVE = function () { EnemyCount = 0; while (EnemyCount < A_Enemies.length) { Moving = A_Enemies[EnemyCount]; switch (Moving.Vulture) { case 0 : MOVE_ENEMY_0(Moving); break; case 1 : MOVE_ENEMY_1(Moving); break; case 2 : MOVE_ENEMY_2(Moving); break; case 3 : MOVE_ENEMY_3(Moving); } EnemyCount++; if (CALCULATE_DISTANCE(Moving) >= SpawnDistance) { Moving.Health = -10; } } }; DAMAGE = function (Unit, Amount) { Unit.Health = Unit.Health - Amount; }; SWITCH_BARRELS = function () { _root.GUNTURRET.MACHINEGUNBARREL.gotoAndStop(MachineGunLevel + 1); _root.GUNTURRET.FLAKBARREL.gotoAndStop(FlakLevel + 1); _root.GUNTURRET.CANNONBARREL.gotoAndStop(CannonLevel + 1); _root.GUNTURRET.LASERBARREL.gotoAndStop(LaserLevel + 1); _root.GUNTURRET.SHOCKBARREL.gotoAndStop(ShockLevel + 1); _root.GUNTURRET.MORTARBARREL.gotoAndStop(MortarLevel + 1); _root.ActiveHealer.gotoAndStop(ActiveHealerLevel + 1); }; CHECK_EMPTY = function () { chek = 0; empty = true; while (chek <= A_Enemies.length) { if ((A_Enemies[chek] != "Dead") && (A_Enemies[chek] != undefined)) { empty = false; } chek++; } return(empty); }; AUTO_CHANGE_QUALITY = function () { if (WorkingFrameRate < (FrameRate * 0.6)) { if (_quality == "MEDIUM") { _quality = "LOW"; } if (_quality == "HIGH") { _quality = "MEDIUM"; } } if (WorkingFrameRate > (FrameRate * 0.75)) { if (_quality == "MEDIUM") { _quality = "HIGH"; } if (_quality == "LOW") { _quality = "MEDIUM"; } } }; SWITCH_GROUND = function () { _root.Ground.gotoAndStop(Level); }; MouseDown = false; AutoFire = false; A_Enemies = new Array(); A_Bullets = new Array(); Click = new Object(); Click.onMouseDown = function () { MouseDown = true; }; Click.onMouseUp = function () { MouseDown = false; }; Mouse.addListener(Click); Keys = new Object(); Keys.onKeyDown = function () { if (Testing) { if (Key.getCode() == 81) { MachineGunLevel++; } if (Key.getCode() == 65) { MachineGunLevel--; } if (Key.getCode() == 87) { CannonLevel++; } if (Key.getCode() == 83) { CannonLevel--; } if (Key.getCode() == 69) { FlakLevel++; } if (Key.getCode() == 68) { FlakLevel--; } if (Key.getCode() == 82) { LaserLevel++; } if (Key.getCode() == 70) { LaserLevel--; } if (Key.getCode() == 84) { ShockLevel++; } if (Key.getCode() == 71) { ShockLevel--; } if (Key.getCode() == 89) { MortarLevel++; } if (Key.getCode() == 72) { MortarLevel--; } if (Key.getCode() == 90) { Ricochet = !Ricochet; } if (Key.getCode() == 88) { Corpse = !Corpse; } if (Key.getCode() == 67) { Flashes = !Flashes; } if (Key.getCode() == 86) { Shines = !Shines; } if (Key.getCode() == 66) { _root.Sky.play(); } if (Key.getCode() == 78) { Treads = !Treads; } if (Key.getCode() == 77) { Dust = !Dust; } if (Key.getCode() == 76) { Level++; LEVELRESET(); } if (Key.getCode() == 75) { Level--; } if (Key.getCode() == 74) { Money = Money + 10000; } } }; Keys.onKeyUp = function () { }; Key.addListener(Keys); RATE_GRAPH = function () { Point = 0; Line = "+"; while (Point < WorkingFrameRate) { Line = Line + "-"; Point = Point + 0.5; } }; TEST_WAVE = function (UnitType, No) { count = 0; while (count < No) { BUY_ENEMY(UnitType); count++; } }; ACTIVE_HEAL = function () { i = 1; while (i <= Math.pow(2, ActiveHealerLevel - 1)) { if ((Money > 0) && (GunHealth <= MaxGunHealth)) { GunHealth++; Money--; } i++; } }; DO_LOW_ACTIONS = function () { SWITCH_BARRELS(); SWITCH_GROUND(); if ((EndGame && (CHECK_EMPTY())) || (LevelFrameCounter > (550 + (10 * Level)))) { LEVELRESET(); Playing = false; InGameMenu._visible = true; } else { InGameMenu._visible = false; } }; DO_VITAL_ACTIONS = function () { ENEMY_SPEND(); ENEMY_MOVE(); ACTIVE_HEAL(); SHOOT(); ROTATE_GUN(); MOVE_BULLETS(); if (LevelFrameCounter > (400 + (10 * Level))) { EndGame = true; } else { EndGame = false; } LevelFrameCounter++; }; Menu2Empty = true; Menu3Empty = true; CurrentMenu2 = 0; CurrentMenu3 = 0; stop();Frame 604DEFINE_TEST_DATA = function () { Testing = false; }; DEFINE_TEST_DATA();Frame 605stop(); _root.onEnterFrame = function () { if (Playing) { DO_VITAL_ACTIONS(); if ((LevelFrameCounter % 10) == 1) { DO_NORMAL_ACTIONS(); } if ((LevelFrameCounter % 30) == 1) { DO_LOW_ACTIONS(); } } };Symbol 8 MovieClip [CannonShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 60;Symbol 8 MovieClip [CannonShot] Frame 2stop(); Damage = 120;Symbol 8 MovieClip [CannonShot] Frame 3stop(); Damage = 240; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 8 MovieClip [CannonShot] Frame 4stop(); Damage = 480; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }Symbol 8 MovieClip [CannonShot] Frame 5stop(); Damage = 960; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }Symbol 8 MovieClip [CannonShot] Frame 6stop(); Damage = 1920; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }Symbol 16 MovieClip [ShockShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 12; if (_root.Flashes) { _root.L_Glow.attachMovie("ShortYellowGlow(Shock)", "ShortYellowGlow(Shock)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["ShortYellowGlow(Shock)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 16 MovieClip [ShockShot] Frame 2stop(); Damage = 12; Splat.gotoAndStop(2);Symbol 16 MovieClip [ShockShot] Frame 3stop(); Damage = 12; Splat.gotoAndStop(3);Symbol 16 MovieClip [ShockShot] Frame 4stop(); Damage = 12; Splat.gotoAndStop(4);Symbol 16 MovieClip [ShockShot] Frame 5stop(); Damage = 12; Splat.gotoAndStop(5);Symbol 16 MovieClip [ShockShot] Frame 6stop(); Damage = 12; Splat.gotoAndStop(6);Symbol 24 MovieClip [FlakShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 4;Symbol 24 MovieClip [FlakShot] Frame 2stop(); Damage = 4; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }Symbol 24 MovieClip [FlakShot] Frame 3stop(); Damage = 5; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }Symbol 24 MovieClip [FlakShot] Frame 4stop(); Damage = 8; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }Symbol 24 MovieClip [FlakShot] Frame 5stop(); Damage = 13; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(5); Splat._x = this._x; Splat._y = this._y; }Symbol 24 MovieClip [FlakShot] Frame 6stop(); Damage = 21; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(6); Splat._x = this._x; Splat._y = this._y; }Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 1stop();Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 2stop();Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 3stop();Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 4stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 1stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 2stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 3stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 4stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 5stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 6stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 1stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 2stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 3stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 4stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 5stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 6stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 1stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 2stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 3stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 4stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 5stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 6stop();Symbol 42 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 42 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar1Boom", "Mortar1Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 46 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 46 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar2Boom", "Mortar2Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 49 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 49 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 50 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 50 MovieClip Frame 30Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 20; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 20; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 61 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 61 MovieClip Frame 30Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 62 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 62 MovieClip Frame 30Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x - 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y + 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y - 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y + 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y - 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x + 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 63 MovieClip [MortarShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } }; stop();Symbol 63 MovieClip [MortarShot] Frame 2stop();Symbol 63 MovieClip [MortarShot] Frame 3stop();Symbol 63 MovieClip [MortarShot] Frame 4stop();Symbol 63 MovieClip [MortarShot] Frame 5stop();Symbol 63 MovieClip [MortarShot] Frame 6stop();Symbol 69 MovieClip [LaserShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 2; if (_root.Flashes) { _root.L_Glow.attachMovie("LongGreenGlow(Laser)", "LongGreenGlow(Laser)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongGreenGlow(Laser)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 69 MovieClip [LaserShot] Frame 2stop(); Damage = 4; Splat.gotoAndStop(2);Symbol 69 MovieClip [LaserShot] Frame 3stop(); Damage = 8; Splat.gotoAndStop(3);Symbol 69 MovieClip [LaserShot] Frame 4stop(); Damage = 16; Splat.gotoAndStop(4);Symbol 69 MovieClip [LaserShot] Frame 5stop(); Damage = 32; Splat.gotoAndStop(5);Symbol 69 MovieClip [LaserShot] Frame 6stop(); Damage = 64; Splat.gotoAndStop(6);Symbol 77 MovieClip [R_MachineGun] Frame 120removeMovieClip(this);Symbol 85 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallRedFlash", "SmallRedFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; } };Symbol 87 MovieClip [R_MedCrater] Frame 120removeMovieClip(this);Symbol 89 MovieClip [R_SmallCrater] Frame 120removeMovieClip(this);Symbol 90 MovieClip [R_Bloodpool] Frame 120removeMovieClip(this);Symbol 97 MovieClip [D_MachineGunBlood] Frame 6_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 107 MovieClip [G_MedExplosion] Frame 10removeMovieClip(this);Symbol 113 MovieClip [G_SmallExplosion] Frame 10removeMovieClip(this);Symbol 121 MovieClip [D_MedExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MedExplosion", "G_MedExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 121 MovieClip [D_MedExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 128 MovieClip [D_MiniExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MiniExplosion", "G_MiniExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 128 MovieClip [D_MiniExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 134 MovieClip [D_Manblood] Frame 6_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 139 MovieClip [H_SmallField] Frame 1if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 139 MovieClip [H_SmallField] Frame 5removeMovieClip(this);Symbol 144 MovieClip [H_Ricochet] Frame 1if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 144 MovieClip [H_Ricochet] Frame 5removeMovieClip(this);Symbol 149 MovieClip [H_Bloodsplat] Frame 5removeMovieClip(this);Symbol 156 MovieClip [MachineGunShot] Frame 1stop(); this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } Splat._x = this._x; Splat._y = this._y; }; Damage = 1;Symbol 156 MovieClip [MachineGunShot] Frame 2Damage = 2;Symbol 156 MovieClip [MachineGunShot] Frame 3Damage = 4;Symbol 156 MovieClip [MachineGunShot] Frame 4Damage = 8;Symbol 156 MovieClip [MachineGunShot] Frame 5stop(); Damage = 16; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat._xscale = 50; }Symbol 156 MovieClip [MachineGunShot] Frame 6stop(); Damage = 32; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; }Symbol 175 MovieClip Frame 1stop();Symbol 175 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 228 MovieClip [FieldGun] Frame 1Speed = 1; Health = 100; Damage = 100; Rate = 0.5; Range = 180; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 228 MovieClip [FieldGun] Frame 2Speed = 1; Health = 200; Damage = 200; Rate = 0.5; Range = 190; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 228 MovieClip [FieldGun] Frame 3Speed = 1; Health = 400; Damage = 400; Rate = 0.5; Range = 200; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 228 MovieClip [FieldGun] Frame 4Speed = 1; Health = 800; Damage = 400; Rate = 1; Range = 210; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 228 MovieClip [FieldGun] Frame 5Speed = 1; Health = 1600; Damage = 800; Rate = 1; Range = 220; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 232 MovieClip Frame 1stop();Symbol 232 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 237 MovieClip [RiotPolice] Frame 1Speed = 1; Health = 100; Damage = 10; Rate = 6; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 237 MovieClip [RiotPolice] Frame 2Speed = 1; Health = 200; Damage = 20; Rate = 6; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 237 MovieClip [RiotPolice] Frame 3Speed = 1.5; Health = 400; Damage = 40; Rate = 6; Range = 70; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 237 MovieClip [RiotPolice] Frame 4Speed = 1.5; Health = 800; Damage = 80; Rate = 6; Range = 70; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 237 MovieClip [RiotPolice] Frame 5Speed = 2; Health = 1600; Damage = 160; Rate = 6; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 239 MovieClip Frame 1stop();Symbol 239 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 239 MovieClip Frame 5if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 244 MovieClip [Captain] Frame 1Speed = 1; Health = 4; Damage = 2; Rate = 1; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 244 MovieClip [Captain] Frame 2Speed = 1; Health = 8; Damage = 4; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 244 MovieClip [Captain] Frame 3Speed = 1.5; Health = 16; Damage = 4; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 244 MovieClip [Captain] Frame 4Speed = 2; Health = 32; Damage = 8; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 244 MovieClip [Captain] Frame 5Speed = 2.5; Health = 64; Damage = 16; Rate = 2; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 253 MovieClip Frame 1stop();Symbol 253 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 262 MovieClip Frame 1stop();Symbol 262 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 271 MovieClip Frame 1stop();Symbol 271 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 280 MovieClip Frame 1stop();Symbol 280 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 289 MovieClip Frame 1stop();Symbol 289 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 291 MovieClip [Ninja] Frame 1Speed = 2.5; Health = 8; Damage = 20; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 291 MovieClip [Ninja] Frame 2Speed = 2.5; Health = 16; Damage = 40; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 291 MovieClip [Ninja] Frame 3Speed = 3; Health = 32; Damage = 80; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 291 MovieClip [Ninja] Frame 4Speed = 3; Health = 64; Damage = 160; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 291 MovieClip [Ninja] Frame 5Speed = 3.5; Health = 128; Damage = 320; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 300 MovieClip Frame 1stop();Symbol 300 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 309 MovieClip Frame 1stop();Symbol 309 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 319 MovieClip Frame 1stop();Symbol 319 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 328 MovieClip Frame 1stop();Symbol 328 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 337 MovieClip Frame 1stop();Symbol 337 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 338 MovieClip [Samurai] Frame 1Speed = 2.5; Health = 3; Damage = 2; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 338 MovieClip [Samurai] Frame 2Speed = 2.5; Health = 6; Damage = 4; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 338 MovieClip [Samurai] Frame 3Speed = 3; Health = 12; Damage = 8; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 338 MovieClip [Samurai] Frame 4Speed = 3; Health = 24; Damage = 16; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 338 MovieClip [Samurai] Frame 5Speed = 3; Health = 48; Damage = 32; Rate = 3; Range = 42; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 341 MovieClip Frame 1stop();Symbol 341 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 346 MovieClip [MachineGunner] Frame 1Speed = 1.5; Health = 8; Damage = 1; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; stop(); this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 346 MovieClip [MachineGunner] Frame 2Speed = 1.5; Health = 16; Damage = 2; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 346 MovieClip [MachineGunner] Frame 3Speed = 2; Health = 32; Damage = 4; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 346 MovieClip [MachineGunner] Frame 4Speed = 2; Health = 64; Damage = 8; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 346 MovieClip [MachineGunner] Frame 5Speed = 2.5; Health = 128; Damage = 16; Rate = 15; Range = 140; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 348 MovieClip Frame 1stop();Symbol 348 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; _root.DAMAGE(_parent, 5000);Symbol 357 MovieClip [SuicideDroid] Frame 1Speed = 4.5; Health = 20; Damage = 200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splatn._x = point.x; Splatn._y = point.y; Splatn.counter = 10; point2 = new Object(); point2.x = Marker2._x; point2.y = Marker2._y; localToGlobal(point2); Splatn2._x = point2.x; Splatn2._y = point2.y; Splatn2.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 357 MovieClip [SuicideDroid] Frame 2Speed = 4.5; Health = 40; Damage = 400; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 357 MovieClip [SuicideDroid] Frame 3Speed = 5; Health = 80; Damage = 800; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 357 MovieClip [SuicideDroid] Frame 4Speed = 5; Health = 160; Damage = 1600; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 357 MovieClip [SuicideDroid] Frame 5Speed = 5.5; Health = 320; Damage = 3200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 363 MovieClip [SuicideDrone] Frame 1Speed = 3.5; Health = 8; Damage = 60; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 363 MovieClip [SuicideDrone] Frame 2Speed = 3.5; Health = 16; Damage = 120; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 363 MovieClip [SuicideDrone] Frame 3Speed = 4; Health = 32; Damage = 240; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 363 MovieClip [SuicideDrone] Frame 4Speed = 4; Health = 64; Damage = 480; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 363 MovieClip [SuicideDrone] Frame 5Speed = 4.5; Health = 128; Damage = 960; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 371 MovieClip Frame 1stop();Symbol 371 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 381 MovieClip Frame 1stop();Symbol 381 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 389 MovieClip Frame 1stop();Symbol 389 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 397 MovieClip Frame 1stop();Symbol 397 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 405 MovieClip Frame 1stop();Symbol 405 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 406 MovieClip [Biker] Frame 1Speed = 5; Health = 20; Damage = 4; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 406 MovieClip [Biker] Frame 2Speed = 5; Health = 40; Damage = 8; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 406 MovieClip [Biker] Frame 3Speed = 5.5; Health = 80; Damage = 16; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 406 MovieClip [Biker] Frame 4Speed = 5.5; Health = 160; Damage = 32; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 406 MovieClip [Biker] Frame 5Speed = 6; Health = 320; Damage = 64; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 412 MovieClip [Sniper] Frame 1Speed = 2; Health = 8; Damage = 30; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 412 MovieClip [Sniper] Frame 2Speed = 2; Health = 12; Damage = 60; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 412 MovieClip [Sniper] Frame 3Speed = 2.5; Health = 24; Damage = 60; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 412 MovieClip [Sniper] Frame 4Speed = 2.5; Health = 48; Damage = 120; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 412 MovieClip [Sniper] Frame 5Speed = 3; Health = 96; Damage = 240; Rate = 1; Range = 240; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 422 MovieClip Frame 1stop();Symbol 422 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 432 MovieClip Frame 1stop();Symbol 432 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 442 MovieClip Frame 1stop();Symbol 442 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 452 MovieClip Frame 1stop();Symbol 452 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 462 MovieClip Frame 1stop();Symbol 462 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 463 MovieClip [Bazooka] Frame 1Speed = 1; Health = 20; Damage = 50; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } };Symbol 463 MovieClip [Bazooka] Frame 2Speed = 1; Health = 40; Damage = 100; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 463 MovieClip [Bazooka] Frame 3Speed = 1.5; Health = 80; Damage = 200; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 463 MovieClip [Bazooka] Frame 4Speed = 1.5; Health = 160; Damage = 400; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 463 MovieClip [Bazooka] Frame 5Speed = 2; Health = 320; Damage = 800; Rate = 0.5; Range = 120; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 469 MovieClip Frame 1stop(); if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 469 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 469 MovieClip Frame 3if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallBlueFlash", "SmallBlueFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker4._x; point.y = Marker4._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker5._x; point.y = Marker5._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker6._x; point.y = Marker6._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker7._x; point.y = Marker7._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker8._x; point.y = Marker8._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker9._x; point.y = Marker9._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker10._x; point.y = Marker10._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker11._x; point.y = Marker11._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 474 MovieClip [Flamethrower] Frame 1Speed = 1.5; Health = 60; Damage = 7; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 474 MovieClip [Flamethrower] Frame 2Speed = 1.5; Health = 120; Damage = 14; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 474 MovieClip [Flamethrower] Frame 3Speed = 2; Health = 240; Damage = 28; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 474 MovieClip [Flamethrower] Frame 4Speed = 2; Health = 480; Damage = 56; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 474 MovieClip [Flamethrower] Frame 5Speed = 2.5; Health = 960; Damage = 112; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 483 MovieClip Frame 1stop();Symbol 483 MovieClip Frame 4Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 491 MovieClip Frame 1stop();Symbol 491 MovieClip Frame 4Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 499 MovieClip Frame 1stop();Symbol 499 MovieClip Frame 4Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 507 MovieClip Frame 1stop();Symbol 507 MovieClip Frame 4Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 515 MovieClip Frame 1stop();Symbol 515 MovieClip Frame 4Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 516 MovieClip [Wizard] Frame 1Speed = 2; Health = 60; Damage = 30; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 516 MovieClip [Wizard] Frame 2Speed = 2; Health = 120; Damage = 60; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 516 MovieClip [Wizard] Frame 3Speed = 2.5; Health = 240; Damage = 120; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 516 MovieClip [Wizard] Frame 4Speed = 2.5; Health = 480; Damage = 240; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 516 MovieClip [Wizard] Frame 5Speed = 3; Health = 960; Damage = 480; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 518 MovieClip Frame 1stop();Symbol 518 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.gotoAndStop(1); Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 520 MovieClip Frame 1stop();Symbol 520 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 523 MovieClip Frame 1stop();Symbol 523 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 526 MovieClip Frame 1stop();Symbol 526 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 529 MovieClip Frame 1stop();Symbol 529 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 530 MovieClip [Grenadier] Frame 1Speed = 1.5; Health = 60; Damage = 80; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 530 MovieClip [Grenadier] Frame 2Speed = 1.5; Health = 120; Damage = 160; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 530 MovieClip [Grenadier] Frame 3Speed = 2; Health = 240; Damage = 320; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 530 MovieClip [Grenadier] Frame 4Speed = 2; Health = 480; Damage = 640; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 530 MovieClip [Grenadier] Frame 5Speed = 2.5; Health = 960; Damage = 1280; Rate = 1; Range = 100; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 536 MovieClip [Infantry] Frame 1Speed = 1.5; Health = 2; Damage = 1; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 536 MovieClip [Infantry] Frame 2Speed = 2; Health = 4; Damage = 2; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 536 MovieClip [Infantry] Frame 3Speed = 2; Health = 8; Damage = 4; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 536 MovieClip [Infantry] Frame 4Speed = 2.5; Health = 16; Damage = 8; Rate = 1; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 536 MovieClip [Infantry] Frame 5Speed = 2.5; Health = 32; Damage = 16; Rate = 1; Range = 110; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 538 MovieClip [SmallYellowGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 540 MovieClip [SmallGreenGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 542 MovieClip [SmallBlueGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 544 MovieClip [SmallRedGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 546 MovieClip [SmallPinkGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 547 MovieClip [SmallPinkFlash] Frame 5this.removeMovieClip();Symbol 548 MovieClip [SmallRedFlash] Frame 5this.removeMovieClip();Symbol 549 MovieClip [SmallYellowFlash] Frame 5this.removeMovieClip();Symbol 550 MovieClip [SmallBlueFlash] Frame 5this.removeMovieClip();Symbol 552 MovieClip [SmallWhiteFlash] Frame 5this.removeMovieClip();Symbol 563 MovieClip [T_TireTrack] Frame 51this.removeMovieClip();Symbol 574 MovieClip [T_FootPrint] Frame 51this.removeMovieClip();Symbol 584 MovieClip Frame 24removeMovieClip(_parent);Symbol 589 MovieClip [Mortar5Boom] Frame 1Damage = 4; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 589 MovieClip [Mortar5Boom] Frame 20removeMovieClip(this);Symbol 591 MovieClip [Mortar3Boom] Frame 1Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 591 MovieClip [Mortar3Boom] Frame 20removeMovieClip(this);Symbol 595 MovieClip [Mortar2Boom] Frame 1Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 595 MovieClip [Mortar2Boom] Frame 20removeMovieClip(this);Symbol 597 MovieClip [Mortar1Boom] Frame 1Damage = 1; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 597 MovieClip [Mortar1Boom] Frame 20removeMovieClip(this);Symbol 600 MovieClip [R_FieldGun] Frame 121removeMovieClip(this);Symbol 601 MovieClip [NinPoof] Frame 1i = 0; while (i <= 5) { Splat = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = (this._x - 5) + (Math.random() * 10); Splat._y = (this._y - 5) + (Math.random() * 10); Splat._rotation = this._rotation; i++; } removeMovieClip(this);Symbol 603 MovieClip [WizBlast] Frame 1stop(); this.onEnterFrame = function () { _x = (_x + _xvel); _y = (_y + _yvel); if (_root.GUNTURRET.hitTest(_x, _y, true)) { _root.GunHealth = _root.GunHealth - Damage; Splat = _root.L_Death.attachMovie("D_MiniExplosion", "D_MiniExplosion" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = _x; Splat._y = _y; removeMovieClip(this); } };Symbol 604 MovieClip [Grenade] Frame 1this.onEnterFrame = function () { _x = (_x + _xvel); _y = (_y + _yvel); if (_root.GUNTURRET.hitTest(_x, _y, true)) { _root.GunHealth = _root.GunHealth - Damage; Splat = _root.L_Death.attachMovie("D_MiniExplosion", "D_MiniExplosion" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = _x; Splat._y = _y; Splat._rotation = Unit._rotation; removeMovieClip(this); } };Symbol 607 MovieClip [D_SmallExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_SmallExplosion", "G_SmallExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 607 MovieClip [D_SmallExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 612 MovieClip Frame 1this._rotation = -_parent._parent._rotation;Symbol 615 MovieClip Frame 1stop();Symbol 679 MovieClip Frame 1stop();Symbol 681 MovieClip Frame 90_root.play();Symbol 682 MovieClip Frame 1stop(); this.onEnterFrame = function () { ld = Math.round(_root.getBytesLoaded()); all = Math.round(_root.getBytesTotal()); pcld = (ld / all) * 100; i = 0; while (i < pcld) { LoadingBar["p" + i].gotoAndStop(2); i++; } if (pcld == 100) { gotoAndStop (2); } }; _root.stop(); MyLogoAnim.stop();Symbol 682 MovieClip Frame 2stop();Symbol 684 MovieClip Frame 1Mouse.hide(); this.onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; };Symbol 707 Buttonon (press) { gotoAndStop (603); }Symbol 749 MovieClip Frame 1stop();Symbol 756 MovieClip Frame 1stop(); this.onEnterFrame = function () { chek = 7 - Math.ceil((_root.GunHealth / _root.MaxGunHealth) * 6); if (chek <= 7) { gotoAndStop(chek); } else { gotoAndStop (7); } };Symbol 756 MovieClip Frame 7play(); this.onEnterFrame = function () { }; _root.FadeOut.play();Symbol 756 MovieClip Frame 40_root.gotoAndStop("Failure"); stop();Symbol 761 MovieClip Frame 1stop();Symbol 761 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 764 MovieClip Frame 1stop();Symbol 764 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 764 MovieClip Frame 4if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 768 MovieClip Frame 1if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 770 MovieClip Frame 1stop();Symbol 770 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }Symbol 770 MovieClip Frame 4if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }Symbol 773 MovieClip Frame 1if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallPinkFlash", "SmallPinkFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallPinkFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 775 MovieClip Frame 1if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallPinkGlow", "SmallPinkGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.counter = 10; }; }Symbol 792 MovieClip Frame 1stop();Symbol 795 MovieClip Frame 1this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };Symbol 801 MovieClip Frame 10stop();Symbol 802 MovieClip Frame 10stop();Symbol 805 MovieClip Frame 10stop();Symbol 809 MovieClip Frame 10stop();Symbol 810 MovieClip Frame 10stop();Symbol 814 MovieClip Frame 10stop();Symbol 815 MovieClip Frame 10stop();Symbol 819 MovieClip Frame 10stop();Symbol 820 MovieClip Frame 10stop();Symbol 824 MovieClip Frame 10stop();Symbol 825 MovieClip Frame 10stop();Symbol 829 MovieClip Frame 10stop();Symbol 830 MovieClip Frame 10stop();Symbol 834 MovieClip Frame 10stop();Symbol 835 MovieClip Frame 10stop();Symbol 839 MovieClip Frame 10stop();Symbol 840 MovieClip Frame 10stop();Symbol 842 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=leonardodafinchy%40hotmail%2eco%2euk&no_shipping=0&no_note=1¤cy_code=USD&bn=PP%2dBuyNowBF&charset=UTF%2d8", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 843 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.newgrounds.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 844 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.armorgames.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 845 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; var loadfile = SharedObject.getLocal("ImminentIIResiliance"); if (loadfile.data.isThere) { _root.Level = loadfile.data.Level; _root.CurrentFunding = loadfile.data.CurrentFunding; _root.MachineGunLevel = loadfile.data.MachineGunLevel; _root.CannonLevel = loadfile.data.CannonLevel; _root.LaserLevel = loadfile.data.LaserLevel; _root.FlakLevel = loadfile.data.FlakLevel; _root.MortarLevel = loadfile.data.MortarLevel; _root.ShockLevel = loadfile.data.ShockLevel; _root.GunHealth = loadfile.data.GunHealth; _root.MaxGunHealth = loadfile.data.MaxGunHealth; _root.ActiveHealerLevel = loadfile.data.ActiveHealerLevel; _root.Money = loadfile.data.Money; _root.Score = loadfile.data.Score; _root.GameMode = loadfile.data.GameMode; _root.WeaponNumber = loadfile.data.WeaponNumber; _root.gotoAndStop("Game"); } } on (rollOver) { _root.Chief.gotoAndStop("Main4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 846 Buttonon (release) { _root.CurrentMenu2 = _root.OptionsMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 847 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(3); } on (rollOver) { _root.Chief.gotoAndStop("Main6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 848 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(2); } on (rollOver) { _root.Chief.gotoAndStop("Main7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 849 Buttonon (release) { _root.CurrentMenu2 = _root.PlayMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main8"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 850 MovieClip Frame 104stop();Symbol 850 MovieClip Frame 180stop();Symbol 861 MovieClip Frame 10stop();Symbol 863 MovieClip Frame 10stop();Symbol 864 MovieClip Frame 10stop();Symbol 867 MovieClip Frame 10stop();Symbol 870 MovieClip Frame 10stop();Symbol 875 MovieClip Frame 10stop();Symbol 878 MovieClip Frame 10stop();Symbol 881 MovieClip Frame 10stop();Symbol 885 MovieClip Frame 10stop();Symbol 890 MovieClip Frame 10stop();Symbol 895 MovieClip Frame 10stop();Symbol 899 MovieClip Frame 10stop();Symbol 902 MovieClip Frame 10stop();Symbol 905 MovieClip Frame 10stop();Symbol 909 MovieClip Frame 10stop();Symbol 914 MovieClip Frame 1this.onEnterFrame = function () { if (_parent.trufalse == true) { gotoAndStop (2); } if (_parent.trufalse == false) { gotoAndStop (3); } };Symbol 916 MovieClip Frame 1trufalse = _root.DayNight;Symbol 916 MovieClip Frame 10stop();Symbol 919 MovieClip Frame 1trufalse = _root.Dust;Symbol 919 MovieClip Frame 10stop();Symbol 922 MovieClip Frame 1trufalse = _root.Treads;Symbol 922 MovieClip Frame 10stop();Symbol 925 MovieClip Frame 1trufalse = _root.Ricochet;Symbol 925 MovieClip Frame 10stop();Symbol 928 MovieClip Frame 1trufalse = _root.Corpse;Symbol 928 MovieClip Frame 10stop();Symbol 931 MovieClip Frame 1trufalse = _root.Shines;Symbol 931 MovieClip Frame 10stop();Symbol 934 MovieClip Frame 1trufalse = _root.Flashes;Symbol 934 MovieClip Frame 10stop();Symbol 935 MovieClip Frame 1stop();Symbol 935 MovieClip Frame 2stop();Symbol 935 MovieClip Frame 3stop();Symbol 935 MovieClip Frame 4stop();Symbol 935 MovieClip Frame 5stop();Symbol 935 MovieClip Frame 6stop();Symbol 935 MovieClip Frame 7stop();Symbol 935 MovieClip Frame 8stop();Symbol 935 MovieClip Frame 9stop();Symbol 935 MovieClip Frame 10stop();Symbol 935 MovieClip Frame 11stop();Symbol 935 MovieClip Frame 12stop();Symbol 935 MovieClip Frame 13stop();Symbol 935 MovieClip Frame 14stop();Symbol 935 MovieClip Frame 15stop();Symbol 935 MovieClip Frame 16stop();Symbol 935 MovieClip Frame 17stop();Symbol 935 MovieClip Frame 18stop();Symbol 935 MovieClip Frame 19stop();Symbol 935 MovieClip Frame 20stop();Symbol 935 MovieClip Frame 21stop();Symbol 935 MovieClip Frame 22stop();Symbol 935 MovieClip Frame 23stop();Symbol 940 MovieClip Frame 1trufalse = _root.DayNight;Symbol 941 MovieClip Frame 10stop();Symbol 942 MovieClip Frame 10stop();Symbol 945 MovieClip Frame 1trufalse = _root.Dust;Symbol 946 MovieClip Frame 10stop();Symbol 947 MovieClip Frame 10stop();Symbol 949 Buttonon (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; } on (rollOver) { _root.Chief.gotoAndStop("Options1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 951 MovieClip Frame 1trufalse = _root.Treads;Symbol 953 MovieClip Frame 10stop();Symbol 954 MovieClip Frame 10stop();Symbol 956 Buttonon (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; } on (rollOver) { _root.Chief.gotoAndStop("Options2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 958 MovieClip Frame 1trufalse = _root.Ricochet;Symbol 959 MovieClip Frame 10stop();Symbol 960 MovieClip Frame 10stop();Symbol 962 Buttonon (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 964 MovieClip Frame 1trufalse = _root.Corpse;Symbol 965 MovieClip Frame 10stop();Symbol 966 MovieClip Frame 10stop();Symbol 968 Buttonon (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; } on (rollOver) { _root.Chief.gotoAndStop("Options4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 970 MovieClip Frame 1trufalse = _root.Shines;Symbol 971 MovieClip Frame 10stop();Symbol 972 MovieClip Frame 10stop();Symbol 974 Buttonon (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 976 MovieClip Frame 1trufalse = _root.Flashes;Symbol 977 MovieClip Frame 10stop();Symbol 978 MovieClip Frame 10stop();Symbol 980 Buttonon (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; } on (rollOver) { _root.Chief.gotoAndStop("Options6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 981 Buttonon (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; } on (rollOver) { _root.Chief.gotoAndStop("Options7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 982 Buttonon (release) { _root.CurrentMenu3 = null; _root.Remains = !_root.Remains; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 983 Buttonon (release) { _root.CurrentMenu3 = null; _root.Tracks = !_root.Tracks; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 984 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };Symbol 984 MovieClip Frame 2_root.Menu2Empty = false;Symbol 984 MovieClip Frame 115stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };Symbol 984 MovieClip Frame 221_root.Menu2Empty = true;Symbol 987 MovieClip Frame 10stop();Symbol 988 MovieClip Frame 10stop();Symbol 993 MovieClip Frame 10stop();Symbol 994 MovieClip Frame 10stop();Symbol 996 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 2; } on (rollOver) { _root.Chief.gotoAndStop("Play1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1000 MovieClip Frame 10stop();Symbol 1001 MovieClip Frame 10stop();Symbol 1003 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 1; } on (rollOver) { _root.Chief.gotoAndStop("Play2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1004 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 0; } on (rollOver) { _root.Chief.gotoAndStop("Play3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1005 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };Symbol 1005 MovieClip Frame 2_root.Menu2Empty = false;Symbol 1005 MovieClip Frame 60stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };Symbol 1005 MovieClip Frame 106_root.Menu2Empty = true;Symbol 1009 MovieClip Frame 10stop();Symbol 1010 MovieClip Frame 10stop();Symbol 1016 MovieClip Frame 10stop();Symbol 1017 MovieClip Frame 10stop();Symbol 1019 Buttonon (release) { _root.CurrentFunding = _root.XtremeFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1024 MovieClip Frame 10stop();Symbol 1025 MovieClip Frame 10stop();Symbol 1027 Buttonon (release) { _root.CurrentFunding = _root.HardFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1029 MovieClip Frame 10stop();Symbol 1030 MovieClip Frame 10stop();Symbol 1032 Buttonon (release) { _root.CurrentFunding = _root.MediumFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1033 Buttonon (release) { _root.CurrentFunding = _root.EasyFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1034 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu3 == this) && (_root.Menu3Empty == true)) { play(); } };Symbol 1034 MovieClip Frame 2_root.Menu3Empty = false;Symbol 1034 MovieClip Frame 75stop(); this.onEnterFrame = function () { if (_root.CurrentMenu3 != this) { play(); } };Symbol 1034 MovieClip Frame 137_root.Menu3Empty = true;Symbol 1045 Buttonon (press) { play(); }Symbol 1048 MovieClip Frame 45stop();Symbol 1048 MovieClip Frame 90_parent.gotoAndStop(1);Symbol 1053 MovieClip Frame 45stop();Symbol 1053 MovieClip Frame 90_parent.gotoAndStop(1);Symbol 1054 MovieClip Frame 1stop();Symbol 1054 MovieClip Frame 2stop();Symbol 1054 MovieClip Frame 3stop();Symbol 1058 Buttonon (press) { TrackName = "Stale Breeze"; PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; choon.stop(); choon.attachSound("Stale Breeze"); choon.start(); } on (rollOver) { TrackName = "Stale Breeze"; ArtistName = "Leonardo-Da-Finchy"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1059 Buttonon (press) { TrackName = "I_E - AL26"; PlayingName = "I_E - AL26"; PlayerName = "Ivan-Ether"; ArtistName = "Ivan-Ether"; choon.stop(); choon.attachSound("01 I_E - AL26 (ID- 52759)"); choon.start(); } on (rollOver) { TrackName = "I_E - AL26"; ArtistName = "Ivan-Ether"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 1060 Buttonon (press) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayingName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayerName = "ParagonX9"; ArtistName = "ParagonX9"; choon.stop(); choon.attachSound("01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)"); choon.start(); } on (rollOver) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; ArtistName = "ParagonX9"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 1061 Buttonon (press) { TrackName = "Eternal Leviathan"; PlayingName = "Eternal Leviathan"; PlayerName = "WinterWind"; ArtistName = "WinterWind"; choon.stop(); choon.attachSound("01 Eternal Leviathan (ID- 47997)"); choon.start(); } on (rollOver) { TrackName = "Eternal Leviathan"; ArtistName = "WinterWind"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1062 Buttonon (press) { TrackName = "Nightfall"; PlayingName = "Nightfall"; PlayerName = "RageIV"; ArtistName = "RageIV"; choon.stop(); choon.attachSound("01 Nightfall (ID- 2033)"); choon.start(); } on (rollOver) { TrackName = "Nightfall"; ArtistName = "RageIV"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1063 Buttonon (press) { TrackName = "Rainbow Road-Metal Version"; PlayingName = "Rainbow Road-Metal Version"; PlayerName = "Metaljonus"; ArtistName = "Metaljonus"; choon.stop(); choon.attachSound("Rainbow Road-Metal Version (ID: 64622)"); choon.start(); } on (rollOver) { TrackName = "Rainbow Road-Metal Version"; ArtistName = "Metaljonus"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1064 Buttonon (press) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; PlayingName = "*Burnin' Love* -- ZeRo BaSs"; PlayerName = "ZeRo-BaSs"; ArtistName = "ZeRo-BaSs"; choon.stop(); choon.attachSound("*Burnin' Love* -- ZeRo BaSs (ID: 71296)"); choon.start(); } on (rollOver) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; ArtistName = "ZeRo-BaSs"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1065 Buttonon (press) { TrackName = "Fuckin' Groove"; PlayingName = "Fuckin' Groove"; PlayerName = "Xenogenocide"; ArtistName = "Xenogenocide"; choon.stop(); choon.attachSound("Fuckin' Groove (ID: 79480)"); choon.start(); } on (rollOver) { TrackName = "Fuckin' Groove"; ArtistName = "Xenogenocide"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1070 Buttonon (press) { TrackName = "Stopped"; PlayingName = "Stopped"; PlayerName = ""; ArtistName = ""; choon.stop(); } on (rollOver) { TrackName = "Stop"; ArtistName = ""; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 1075 MovieClip Frame 1choon = new Sound(); choon.attachSound("Stale Breeze"); PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; TrackName = "Stale Breeze"; choon.start(); choon.onSoundComplete = function () { choon.start(); }; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < 20) { _alpha = 20; } } };Instance of Symbol 1057 MovieClip "A" in Symbol 1075 MovieClip Frame 1onClipEvent (load) { this.onEnterFrame = function () { if ((Math.abs(_parent._ymouse) < 15) && (switchin)) { _y = _parent._ymouse; _parent.choon.setVolume((((-_y) + 15) / 3) * 10); } }; } on (press) { switchin = true; } on (release) { switchin = false; } on (dragOut) { switchin = false; }Symbol 1084 MovieClip Frame 1stop();Symbol 1084 MovieClip Frame 2stop();Symbol 1084 MovieClip Frame 3stop();Symbol 1084 MovieClip Frame 4stop();Symbol 1084 MovieClip Frame 5stop();Symbol 1084 MovieClip Frame 6stop();Symbol 1084 MovieClip Frame 7stop();Symbol 1090 MovieClip Frame 1stop();Symbol 1090 MovieClip Frame 40stop();Symbol 1092 Buttonon (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; }Symbol 1093 Buttonon (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; }Symbol 1094 Buttonon (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; }Symbol 1095 Buttonon (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; }Symbol 1096 Buttonon (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; }Symbol 1097 Buttonon (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; }Symbol 1098 Buttonon (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; }Symbol 1103 MovieClip Frame 10stop();Symbol 1104 MovieClip Frame 10stop();Symbol 1106 MovieClip Frame 10stop();Symbol 1107 Buttonon (press) { _root.Playing = !_root.Playing; play(); }Symbol 1109 Buttonon (press) { _root.Playing = !_root.Playing; gotoAndStop (1); }Symbol 1110 MovieClip Frame 1this.onEnterFrame = function () { if ((Math.abs(_root._xmouse - _x) <= 10) && (Math.abs(_root._ymouse - _y) <= 10)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < -20) { _alpha = -20; } } }; stop();Symbol 1110 MovieClip Frame 20this.onEnterFrame = function () { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } }; stop();Symbol 1116 MovieClip Frame 10stop();Symbol 1117 MovieClip Frame 10stop();Symbol 1118 Buttonon (release) { if ((_root.GameMode == 0) && (_root.Level >= 40)) { _root.gotoAndStop("Victory"); } if ((_root.GameMode == 1) && (_root.Level >= 80)) { _root.gotoAndStop("Victory"); } _root.Level++; _root.Playing = true; _root.Endgame = false; }Symbol 1123 MovieClip Frame 10stop();Symbol 1124 MovieClip Frame 10stop();Symbol 1125 Buttonon (press) { this.onEnterFrame = function () { i = 0; while (i < (_root.MaxGunHealth / 100)) { if ((_root.GunHealth < _root.MaxGunHealth) && (_root.Money >= 1)) { _root.GunHealth++; _root.Money--; } i++; } }; } on (release) { this.onEnterFrame = function () { }; } on (dragOut) { this.onEnterFrame = function () { }; }Symbol 1131 MovieClip Frame 1ArmourCost = _root.MaxGunHealth / 2;Symbol 1132 MovieClip Frame 10stop();Symbol 1133 MovieClip Frame 10stop();Symbol 1134 Buttonon (press) { if (_root.Money >= (_root.MaxGunHealth / 2)) { _root.Money = _root.Money - (_root.MaxGunHealth / 2); _root.MaxGunHealth = _root.MaxGunHealth + 100; } }Symbol 1140 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1141 MovieClip Frame 10stop();Symbol 1142 MovieClip Frame 10stop();Symbol 1143 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1147 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1148 MovieClip Frame 10stop();Symbol 1149 MovieClip Frame 10stop();Symbol 1150 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1152 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1156 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1157 MovieClip Frame 10stop();Symbol 1158 MovieClip Frame 10stop();Symbol 1161 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1165 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1166 MovieClip Frame 10stop();Symbol 1167 MovieClip Frame 10stop();Symbol 1169 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1173 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1174 MovieClip Frame 10stop();Symbol 1175 MovieClip Frame 10stop();Symbol 1177 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1181 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1182 MovieClip Frame 10stop();Symbol 1183 MovieClip Frame 10stop();Symbol 1185 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 5)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1186 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 1) { play(); } };Symbol 1186 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1186 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 2) { play(); } };Symbol 1186 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1186 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 3) { play(); } };Symbol 1186 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1186 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 4) { play(); } };Symbol 1186 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1186 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 5) { play(); } };Symbol 1186 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1186 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 6) { play(); } };Symbol 1186 MovieClip Frame 109stop();Symbol 1190 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1191 MovieClip Frame 10stop();Symbol 1192 MovieClip Frame 10stop();Symbol 1193 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 0)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1197 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1198 MovieClip Frame 10stop();Symbol 1199 MovieClip Frame 10stop();Symbol 1202 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 1)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1206 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1207 MovieClip Frame 10stop();Symbol 1208 MovieClip Frame 10stop();Symbol 1210 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 2)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1214 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1215 MovieClip Frame 10stop();Symbol 1216 MovieClip Frame 10stop();Symbol 1218 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 3)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1222 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1223 MovieClip Frame 10stop();Symbol 1224 MovieClip Frame 10stop();Symbol 1226 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 4)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1230 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1231 MovieClip Frame 10stop();Symbol 1232 MovieClip Frame 10stop();Symbol 1234 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 5)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1235 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 1) { play(); } };Symbol 1235 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1235 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 2) { play(); } };Symbol 1235 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1235 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 3) { play(); } };Symbol 1235 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1235 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 4) { play(); } };Symbol 1235 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1235 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 5) { play(); } };Symbol 1235 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1235 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 6) { play(); } };Symbol 1235 MovieClip Frame 109stop();Symbol 1239 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1240 MovieClip Frame 10stop();Symbol 1241 MovieClip Frame 10stop();Symbol 1242 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 0)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1245 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1246 MovieClip Frame 10stop();Symbol 1247 MovieClip Frame 10stop();Symbol 1249 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1250 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 1)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1253 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1254 MovieClip Frame 10stop();Symbol 1255 MovieClip Frame 10stop();Symbol 1257 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1258 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 2)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1261 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1262 MovieClip Frame 10stop();Symbol 1263 MovieClip Frame 10stop();Symbol 1265 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1266 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 3)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1269 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1270 MovieClip Frame 10stop();Symbol 1271 MovieClip Frame 10stop();Symbol 1273 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1274 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 4)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1277 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1278 MovieClip Frame 10stop();Symbol 1279 MovieClip Frame 10stop();Symbol 1281 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1282 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 5)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1283 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 1) { play(); } };Symbol 1283 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1283 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 2) { play(); } };Symbol 1283 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1283 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 3) { play(); } };Symbol 1283 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1283 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 4) { play(); } };Symbol 1283 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1283 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 5) { play(); } };Symbol 1283 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1283 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 6) { play(); } };Symbol 1283 MovieClip Frame 109stop();Symbol 1287 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1288 MovieClip Frame 10stop();Symbol 1289 MovieClip Frame 10stop();Symbol 1290 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 0)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1293 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1294 MovieClip Frame 10stop();Symbol 1295 MovieClip Frame 10stop();Symbol 1298 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 1)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1301 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1302 MovieClip Frame 10stop();Symbol 1303 MovieClip Frame 10stop();Symbol 1305 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 2)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1308 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1309 MovieClip Frame 10stop();Symbol 1310 MovieClip Frame 10stop();Symbol 1312 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 3)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1315 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1316 MovieClip Frame 10stop();Symbol 1317 MovieClip Frame 10stop();Symbol 1319 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 4)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1322 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1323 MovieClip Frame 10stop();Symbol 1324 MovieClip Frame 10stop();Symbol 1326 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 5)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1327 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 1) { play(); } };Symbol 1327 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1327 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 2) { play(); } };Symbol 1327 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1327 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 3) { play(); } };Symbol 1327 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1327 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 4) { play(); } };Symbol 1327 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1327 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 5) { play(); } };Symbol 1327 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1327 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 6) { play(); } };Symbol 1327 MovieClip Frame 109stop();Symbol 1331 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1332 MovieClip Frame 10stop();Symbol 1333 MovieClip Frame 10stop();Symbol 1334 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 0)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1337 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1338 MovieClip Frame 10stop();Symbol 1339 MovieClip Frame 10stop();Symbol 1342 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 1)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1345 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1346 MovieClip Frame 10stop();Symbol 1347 MovieClip Frame 10stop();Symbol 1349 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 2)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1352 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1353 MovieClip Frame 10stop();Symbol 1354 MovieClip Frame 10stop();Symbol 1356 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 3)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1359 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1360 MovieClip Frame 10stop();Symbol 1361 MovieClip Frame 10stop();Symbol 1363 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 4)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1366 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1367 MovieClip Frame 10stop();Symbol 1368 MovieClip Frame 10stop();Symbol 1370 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 5)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1371 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 1) { play(); } };Symbol 1371 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1371 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 2) { play(); } };Symbol 1371 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1371 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 3) { play(); } };Symbol 1371 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1371 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 4) { play(); } };Symbol 1371 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1371 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 5) { play(); } };Symbol 1371 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1371 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 6) { play(); } };Symbol 1371 MovieClip Frame 109stop();Symbol 1375 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1376 MovieClip Frame 10stop();Symbol 1377 MovieClip Frame 10stop();Symbol 1378 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 0)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1381 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1382 MovieClip Frame 10stop();Symbol 1383 MovieClip Frame 10stop();Symbol 1386 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 1)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1389 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1390 MovieClip Frame 10stop();Symbol 1391 MovieClip Frame 10stop();Symbol 1393 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 2)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1396 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1397 MovieClip Frame 10stop();Symbol 1398 MovieClip Frame 10stop();Symbol 1400 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 3)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1404 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1405 MovieClip Frame 10stop();Symbol 1406 MovieClip Frame 10stop();Symbol 1408 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 4)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1411 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1412 MovieClip Frame 10stop();Symbol 1413 MovieClip Frame 10stop();Symbol 1415 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 5)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1416 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 1) { play(); } };Symbol 1416 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1416 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 2) { play(); } };Symbol 1416 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1416 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 3) { play(); } };Symbol 1416 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1416 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 4) { play(); } };Symbol 1416 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1416 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 5) { play(); } };Symbol 1416 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1416 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 6) { play(); } };Symbol 1416 MovieClip Frame 109stop();Symbol 1420 MovieClip Frame 10stop();Symbol 1421 MovieClip Frame 10stop();Symbol 1422 Buttonon (release) { savefile = SharedObject.getLocal("ImminentIIResiliance"); savefile.data.isThere = true; savefile.data.Level = _root.Level + 1; savefile.data.CurrentFunding = _root.CurrentFunding; savefile.data.MachineGunLevel = _root.MachineGunLevel; savefile.data.CannonLevel = _root.CannonLevel; savefile.data.LaserLevel = _root.LaserLevel; savefile.data.FlakLevel = _root.FlakLevel; savefile.data.MortarLevel = _root.MortarLevel; savefile.data.ShockLevel = _root.ShockLevel; savefile.data.GunHealth = _root.GunHealth; savefile.data.MaxGunHealth = _root.GunHealth; savefile.data.ActiveHealerLevel = _root.ActiveHealerLevel; savefile.data.Money = _root.Money; savefile.data.Score = _root.Score; savefile.data.GameMode = _root.GameMode; savefile.data.WeaponNumber = _root.WeaponNumber; Saved.play(); }Symbol 1426 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1427 MovieClip Frame 10stop();Symbol 1428 MovieClip Frame 10stop();Symbol 1429 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 0)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1433 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1434 MovieClip Frame 10stop();Symbol 1435 MovieClip Frame 10stop();Symbol 1436 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1438 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 1)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1442 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1443 MovieClip Frame 10stop();Symbol 1444 MovieClip Frame 10stop();Symbol 1447 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 2)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1451 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1452 MovieClip Frame 10stop();Symbol 1453 MovieClip Frame 10stop();Symbol 1455 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 3)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1459 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1460 MovieClip Frame 10stop();Symbol 1461 MovieClip Frame 10stop();Symbol 1463 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 4)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1467 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1468 MovieClip Frame 10stop();Symbol 1469 MovieClip Frame 10stop();Symbol 1471 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 5)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1472 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 1) { play(); } };Symbol 1472 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1472 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 2) { play(); } };Symbol 1472 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1472 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 3) { play(); } };Symbol 1472 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1472 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 4) { play(); } };Symbol 1472 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1472 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 5) { play(); } };Symbol 1472 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1472 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 6) { play(); } };Symbol 1472 MovieClip Frame 109stop();Symbol 1475 MovieClip Frame 1stop();Symbol 1483 MovieClip Frame 1this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };
Library Items
Symbol 1 Graphic | Used by:8 | |
Symbol 2 Sound | Used by:8 175 | |
Symbol 3 Graphic | Used by:8 | |
Symbol 4 Graphic | Used by:8 29 | |
Symbol 5 Graphic | Used by:8 29 | |
Symbol 6 Graphic | Used by:8 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip [CannonShot] | Uses:1 2 3 4 5 6 7 | |
Symbol 9 Graphic | Used by:16 32 | |
Symbol 10 Sound | Used by:16 | |
Symbol 11 Graphic | Used by:16 32 | |
Symbol 12 Graphic | Used by:16 32 | |
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Graphic | Used by:16 32 | |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip [ShockShot] | Uses:9 10 11 12 13 14 15 | |
Symbol 17 Graphic | Used by:24 34 | |
Symbol 18 Sound | Used by:24 | |
Symbol 19 Graphic | Used by:24 34 | |
Symbol 20 Graphic | Used by:24 34 | |
Symbol 21 Graphic | Used by:24 34 | |
Symbol 22 Graphic | Used by:24 34 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip [FlakShot] | Uses:17 18 19 20 21 22 23 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip [LongWhiteGlow(MGun)] | Uses:25 | |
Symbol 27 Graphic | Used by:29 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip [LongBlueGlow(Cannon)] | Uses:4 5 27 28 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip [ShortYellowGlow(Shock)] | Uses:9 11 12 30 14 31 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip [BigRedGlow(Flak)] | Uses:17 19 20 21 22 33 | |
Symbol 35 Graphic | Used by:39 | |
Symbol 36 Graphic | Used by:39 | |
Symbol 37 Graphic | Used by:39 69 | |
Symbol 38 Graphic | Used by:39 69 | |
Symbol 39 MovieClip [LongGreenGlow(Laser)] | Uses:35 36 37 38 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:42 |
Symbol 42 MovieClip | Uses:41 | Used by:63 |
Symbol 43 Sound | Used by:63 422 432 442 452 462 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:46 |
Symbol 46 MovieClip | Uses:45 | Used by:63 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:49 50 61 62 |
Symbol 49 MovieClip | Uses:48 | Used by:63 |
Symbol 50 MovieClip | Uses:48 | Used by:63 |
Symbol 51 Graphic | Used by:60 | |
Symbol 52 Graphic | Used by:60 | |
Symbol 53 Graphic | Used by:60 | |
Symbol 54 Graphic | Used by:60 | |
Symbol 55 Graphic | Used by:60 | |
Symbol 56 Graphic | Used by:60 | |
Symbol 57 Graphic | Used by:60 | |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:51 52 53 54 55 56 57 58 59 | Used by:61 62 |
Symbol 61 MovieClip | Uses:48 60 | Used by:63 |
Symbol 62 MovieClip | Uses:48 60 | Used by:63 |
Symbol 63 MovieClip [MortarShot] | Uses:42 43 46 49 50 61 62 | |
Symbol 64 Graphic | Used by:69 | |
Symbol 65 Sound | Used by:69 | |
Symbol 66 Graphic | Used by:69 | |
Symbol 67 Graphic | Used by:69 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip [LaserShot] | Uses:64 65 66 67 68 37 38 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:70 71 72 73 | Used by:77 90 |
Symbol 75 Graphic | Used by:76 97 | |
Symbol 76 MovieClip | Uses:75 | Used by:77 |
Symbol 77 MovieClip [R_MachineGun] | Uses:74 76 | |
Symbol 78 Graphic | Used by:86 88 | |
Symbol 79 Graphic | Used by:85 | |
Symbol 80 Graphic | Used by:85 | |
Symbol 81 Graphic | Used by:85 | |
Symbol 82 Graphic | Used by:85 | |
Symbol 83 Graphic | Used by:85 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:79 80 81 82 83 84 | Used by:86 |
Symbol 86 MovieClip | Uses:78 85 | Used by:87 |
Symbol 87 MovieClip [R_MedCrater] | Uses:86 | |
Symbol 88 MovieClip | Uses:78 | Used by:89 |
Symbol 89 MovieClip [R_SmallCrater] | Uses:88 | |
Symbol 90 MovieClip [R_Bloodpool] | Uses:74 | |
Symbol 91 Graphic | Used by:97 | |
Symbol 92 Sound | Used by:97 134 | |
Symbol 93 Graphic | Used by:97 | |
Symbol 94 Graphic | Used by:97 | |
Symbol 95 Graphic | Used by:97 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip [D_MachineGunBlood] | Uses:75 91 92 93 94 95 96 | |
Symbol 98 Graphic | Used by:107 113 121 128 607 | |
Symbol 99 Graphic | Used by:107 | |
Symbol 100 Graphic | Used by:107 | |
Symbol 101 Graphic | Used by:107 | |
Symbol 102 Graphic | Used by:107 | |
Symbol 103 Graphic | Used by:107 113 121 128 607 | |
Symbol 104 Graphic | Used by:107 | |
Symbol 105 Graphic | Used by:107 113 607 | |
Symbol 106 Graphic | Used by:107 113 121 128 607 | |
Symbol 107 MovieClip [G_MedExplosion] | Uses:98 99 100 101 102 103 104 105 106 | |
Symbol 108 Graphic | Used by:113 | |
Symbol 109 Graphic | Used by:113 607 | |
Symbol 110 Graphic | Used by:113 | |
Symbol 111 Graphic | Used by:113 607 | |
Symbol 112 Graphic | Used by:113 607 | |
Symbol 113 MovieClip [G_SmallExplosion] | Uses:98 108 109 110 111 103 112 105 106 | |
Symbol 114 Sound | Used by:121 128 607 | |
Symbol 115 Graphic | Used by:121 | |
Symbol 116 Graphic | Used by:121 | |
Symbol 117 Graphic | Used by:121 | |
Symbol 118 Graphic | Used by:121 | |
Symbol 119 Graphic | Used by:121 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip [D_MedExplosion] | Uses:98 114 115 116 117 118 103 119 120 106 | |
Symbol 122 Graphic | Used by:128 | |
Symbol 123 Graphic | Used by:128 | |
Symbol 124 Graphic | Used by:128 | |
Symbol 125 Graphic | Used by:128 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip [D_MiniExplosion] | Uses:98 114 122 123 124 125 103 126 127 106 | |
Symbol 129 Graphic | Used by:134 | |
Symbol 130 Graphic | Used by:134 | |
Symbol 131 Graphic | Used by:134 | |
Symbol 132 Graphic | Used by:134 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip [D_Manblood] | Uses:129 92 130 131 132 133 | |
Symbol 135 MovieClip | Used by:139 144 175 228 232 237 239 244 291 338 346 357 363 406 412 422 432 442 452 462 463 469 474 483 491 499 507 515 516 518 520 523 526 529 530 536 761 764 768 770 773 775 Timeline | |
Symbol 136 Graphic | Used by:139 | |
Symbol 137 Graphic | Used by:139 | |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip [H_SmallField] | Uses:135 136 137 138 | |
Symbol 140 Graphic | Used by:144 | |
Symbol 141 Graphic | Used by:144 | |
Symbol 142 Graphic | Used by:144 | |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip [H_Ricochet] | Uses:140 135 141 142 143 | |
Symbol 145 Graphic | Used by:149 | |
Symbol 146 Graphic | Used by:149 | |
Symbol 147 Graphic | Used by:149 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip [H_Bloodsplat] | Uses:145 146 147 148 | |
Symbol 150 Graphic | Used by:156 | |
Symbol 151 Graphic | Used by:156 | |
Symbol 152 Graphic | Used by:156 | |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip [MachineGunShot] | Uses:150 151 152 153 154 155 | |
Symbol 157 Graphic | Used by:228 237 244 291 338 346 357 363 406 412 463 474 516 530 536 | |
Symbol 158 Graphic | Used by:170 | |
Symbol 159 Graphic | Used by:170 | |
Symbol 160 Graphic | Used by:170 | |
Symbol 161 Graphic | Used by:170 | |
Symbol 162 Graphic | Used by:170 | |
Symbol 163 Graphic | Used by:170 | |
Symbol 164 Graphic | Used by:170 | |
Symbol 165 Graphic | Used by:170 | |
Symbol 166 Graphic | Used by:170 | |
Symbol 167 Graphic | Used by:170 | |
Symbol 168 Graphic | Used by:170 | |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:158 159 160 161 162 163 164 165 166 167 168 169 | Used by:228 |
Symbol 171 Graphic | Used by:175 232 239 | |
Symbol 172 Graphic | Used by:175 232 239 | |
Symbol 173 Graphic | Used by:175 | |
Symbol 174 Graphic | Used by:175 232 | |
Symbol 175 MovieClip | Uses:171 135 2 172 173 174 | Used by:228 |
Symbol 176 Graphic | Used by:188 | |
Symbol 177 Graphic | Used by:188 | |
Symbol 178 Graphic | Used by:188 | |
Symbol 179 Graphic | Used by:188 | |
Symbol 180 Graphic | Used by:188 | |
Symbol 181 Graphic | Used by:188 | |
Symbol 182 Graphic | Used by:188 | |
Symbol 183 Graphic | Used by:188 | |
Symbol 184 Graphic | Used by:188 | |
Symbol 185 Graphic | Used by:188 | |
Symbol 186 Graphic | Used by:188 | |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:176 177 178 179 180 181 182 183 184 185 186 187 | Used by:228 |
Symbol 189 Graphic | Used by:201 | |
Symbol 190 Graphic | Used by:201 | |
Symbol 191 Graphic | Used by:201 | |
Symbol 192 Graphic | Used by:201 | |
Symbol 193 Graphic | Used by:201 | |
Symbol 194 Graphic | Used by:201 | |
Symbol 195 Graphic | Used by:201 | |
Symbol 196 Graphic | Used by:201 | |
Symbol 197 Graphic | Used by:201 | |
Symbol 198 Graphic | Used by:201 | |
Symbol 199 Graphic | Used by:201 | |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:189 190 191 192 193 194 195 196 197 198 199 200 | Used by:228 |
Symbol 202 Graphic | Used by:214 | |
Symbol 203 Graphic | Used by:214 | |
Symbol 204 Graphic | Used by:214 | |
Symbol 205 Graphic | Used by:214 | |
Symbol 206 Graphic | Used by:214 | |
Symbol 207 Graphic | Used by:214 | |
Symbol 208 Graphic | Used by:214 | |
Symbol 209 Graphic | Used by:214 | |
Symbol 210 Graphic | Used by:214 | |
Symbol 211 Graphic | Used by:214 | |
Symbol 212 Graphic | Used by:214 | |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:202 203 204 205 206 207 208 209 210 211 212 213 | Used by:228 |
Symbol 215 Graphic | Used by:227 | |
Symbol 216 Graphic | Used by:227 | |
Symbol 217 Graphic | Used by:227 | |
Symbol 218 Graphic | Used by:227 | |
Symbol 219 Graphic | Used by:227 | |
Symbol 220 Graphic | Used by:227 | |
Symbol 221 Graphic | Used by:227 | |
Symbol 222 Graphic | Used by:227 | |
Symbol 223 Graphic | Used by:227 | |
Symbol 224 Graphic | Used by:227 | |
Symbol 225 Graphic | Used by:227 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:215 216 217 218 219 220 221 222 223 224 225 226 | Used by:228 |
Symbol 228 MovieClip [FieldGun] | Uses:157 170 175 135 188 201 214 227 | |
Symbol 229 Graphic | Used by:237 | |
Symbol 230 Sound | Used by:232 239 | |
Symbol 231 Graphic | Used by:232 239 341 | |
Symbol 232 MovieClip | Uses:171 135 230 172 231 174 | Used by:237 412 536 |
Symbol 233 Graphic | Used by:237 | |
Symbol 234 Graphic | Used by:237 | |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip [RiotPolice] | Uses:157 229 232 135 233 234 235 236 | |
Symbol 238 Graphic | Used by:244 | |
Symbol 239 MovieClip | Uses:171 135 230 172 231 | Used by:244 |
Symbol 240 Graphic | Used by:244 | |
Symbol 241 Graphic | Used by:244 | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip [Captain] | Uses:157 238 239 135 240 241 242 243 | |
Symbol 245 Graphic | Used by:253 | |
Symbol 246 Graphic | Used by:253 | |
Symbol 247 Graphic | Used by:253 | |
Symbol 248 Sound | Used by:253 262 271 280 289 300 309 319 328 337 371 381 389 397 405 | |
Symbol 249 Graphic | Used by:253 | |
Symbol 250 Graphic | Used by:253 | |
Symbol 251 Graphic | Used by:253 | |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:245 246 247 248 249 250 251 252 | Used by:291 |
Symbol 254 Graphic | Used by:291 338 | |
Symbol 255 Graphic | Used by:262 | |
Symbol 256 Graphic | Used by:262 | |
Symbol 257 Graphic | Used by:262 | |
Symbol 258 Graphic | Used by:262 | |
Symbol 259 Graphic | Used by:262 | |
Symbol 260 Graphic | Used by:262 | |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:255 256 257 248 258 259 260 261 | Used by:291 |
Symbol 263 Graphic | Used by:291 | |
Symbol 264 Graphic | Used by:271 | |
Symbol 265 Graphic | Used by:271 | |
Symbol 266 Graphic | Used by:271 | |
Symbol 267 Graphic | Used by:271 | |
Symbol 268 Graphic | Used by:271 | |
Symbol 269 Graphic | Used by:271 | |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:264 265 266 248 267 268 269 270 | Used by:291 |
Symbol 272 Graphic | Used by:291 338 | |
Symbol 273 Graphic | Used by:280 | |
Symbol 274 Graphic | Used by:280 | |
Symbol 275 Graphic | Used by:280 | |
Symbol 276 Graphic | Used by:280 | |
Symbol 277 Graphic | Used by:280 | |
Symbol 278 Graphic | Used by:280 | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:273 274 275 248 276 277 278 279 | Used by:291 |
Symbol 281 Graphic | Used by:291 338 | |
Symbol 282 Graphic | Used by:289 | |
Symbol 283 Graphic | Used by:289 | |
Symbol 284 Graphic | Used by:289 | |
Symbol 285 Graphic | Used by:289 | |
Symbol 286 Graphic | Used by:289 | |
Symbol 287 Graphic | Used by:289 | |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:282 283 284 248 285 286 287 288 | Used by:291 |
Symbol 290 Graphic | Used by:291 338 | |
Symbol 291 MovieClip [Ninja] | Uses:157 253 254 135 262 263 271 272 280 281 289 290 | |
Symbol 292 Graphic | Used by:300 | |
Symbol 293 Graphic | Used by:300 | |
Symbol 294 Graphic | Used by:300 | |
Symbol 295 Graphic | Used by:300 | |
Symbol 296 Graphic | Used by:300 | |
Symbol 297 Graphic | Used by:300 | |
Symbol 298 Graphic | Used by:300 | |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:292 293 294 248 295 296 297 298 299 | Used by:338 |
Symbol 301 Graphic | Used by:309 | |
Symbol 302 Graphic | Used by:309 | |
Symbol 303 Graphic | Used by:309 | |
Symbol 304 Graphic | Used by:309 | |
Symbol 305 Graphic | Used by:309 | |
Symbol 306 Graphic | Used by:309 | |
Symbol 307 Graphic | Used by:309 | |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:301 302 303 248 304 305 306 307 308 | Used by:338 |
Symbol 310 Graphic | Used by:338 | |
Symbol 311 Graphic | Used by:319 | |
Symbol 312 Graphic | Used by:319 | |
Symbol 313 Graphic | Used by:319 | |
Symbol 314 Graphic | Used by:319 | |
Symbol 315 Graphic | Used by:319 | |
Symbol 316 Graphic | Used by:319 | |
Symbol 317 Graphic | Used by:319 | |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:311 312 313 248 314 315 316 317 318 | Used by:338 |
Symbol 320 Graphic | Used by:328 | |
Symbol 321 Graphic | Used by:328 | |
Symbol 322 Graphic | Used by:328 | |
Symbol 323 Graphic | Used by:328 | |
Symbol 324 Graphic | Used by:328 | |
Symbol 325 Graphic | Used by:328 | |
Symbol 326 Graphic | Used by:328 | |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 MovieClip | Uses:320 321 322 248 323 324 325 326 327 | Used by:338 |
Symbol 329 Graphic | Used by:337 | |
Symbol 330 Graphic | Used by:337 | |
Symbol 331 Graphic | Used by:337 | |
Symbol 332 Graphic | Used by:337 | |
Symbol 333 Graphic | Used by:337 | |
Symbol 334 Graphic | Used by:337 | |
Symbol 335 Graphic | Used by:337 | |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:329 330 331 248 332 333 334 335 336 | Used by:338 |
Symbol 338 MovieClip [Samurai] | Uses:157 300 254 135 309 310 319 272 328 281 337 290 | |
Symbol 339 Graphic | Used by:346 | |
Symbol 340 Sound | Used by:341 | |
Symbol 341 MovieClip | Uses:231 340 | Used by:346 |
Symbol 342 Graphic | Used by:346 | |
Symbol 343 Graphic | Used by:346 | |
Symbol 344 Graphic | Used by:346 | |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip [MachineGunner] | Uses:157 339 341 135 342 343 344 345 | |
Symbol 347 Graphic | Used by:357 | |
Symbol 348 MovieClip | Used by:357 363 | |
Symbol 349 ShapeTweening | Used by:352 | |
Symbol 350 ShapeTweening | Used by:352 | |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:349 350 351 | Used by:357 363 |
Symbol 353 Graphic | Used by:357 | |
Symbol 354 Graphic | Used by:357 | |
Symbol 355 Graphic | Used by:357 | |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip [SuicideDroid] | Uses:157 347 348 352 135 353 354 355 356 | |
Symbol 358 Graphic | Used by:363 | |
Symbol 359 Graphic | Used by:363 | |
Symbol 360 Graphic | Used by:363 | |
Symbol 361 Graphic | Used by:363 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip [SuicideDrone] | Uses:157 358 348 135 352 359 360 361 362 | |
Symbol 364 Graphic | Used by:406 | |
Symbol 365 Graphic | Used by:371 | |
Symbol 366 Graphic | Used by:371 | |
Symbol 367 Graphic | Used by:371 | |
Symbol 368 Graphic | Used by:371 | |
Symbol 369 Graphic | Used by:371 | |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:365 366 248 367 368 369 370 | Used by:406 |
Symbol 372 Sound | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:406 |
Symbol 374 Graphic | Used by:406 | |
Symbol 375 Graphic | Used by:381 | |
Symbol 376 Graphic | Used by:381 | |
Symbol 377 Graphic | Used by:381 | |
Symbol 378 Graphic | Used by:381 | |
Symbol 379 Graphic | Used by:381 | |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:375 376 248 377 378 379 380 | Used by:406 |
Symbol 382 Graphic | Used by:406 | |
Symbol 383 Graphic | Used by:389 | |
Symbol 384 Graphic | Used by:389 | |
Symbol 385 Graphic | Used by:389 | |
Symbol 386 Graphic | Used by:389 | |
Symbol 387 Graphic | Used by:389 | |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip | Uses:383 384 248 385 386 387 388 | Used by:406 |
Symbol 390 Graphic | Used by:406 | |
Symbol 391 Graphic | Used by:397 | |
Symbol 392 Graphic | Used by:397 | |
Symbol 393 Graphic | Used by:397 | |
Symbol 394 Graphic | Used by:397 | |
Symbol 395 Graphic | Used by:397 | |
Symbol 396 Graphic | Used by:397 | |
Symbol 397 MovieClip | Uses:391 392 248 393 394 395 396 | Used by:406 |
Symbol 398 Graphic | Used by:406 | |
Symbol 399 Graphic | Used by:405 | |
Symbol 400 Graphic | Used by:405 | |
Symbol 401 Graphic | Used by:405 | |
Symbol 402 Graphic | Used by:405 | |
Symbol 403 Graphic | Used by:405 | |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip | Uses:399 400 248 401 402 403 404 | Used by:406 |
Symbol 406 MovieClip [Biker] | Uses:157 364 371 135 373 374 381 382 389 390 397 398 405 | |
Symbol 407 Graphic | Used by:412 | |
Symbol 408 Graphic | Used by:412 | |
Symbol 409 Graphic | Used by:412 | |
Symbol 410 Graphic | Used by:412 | |
Symbol 411 Graphic | Used by:412 | |
Symbol 412 MovieClip [Sniper] | Uses:157 407 232 135 408 409 410 411 | |
Symbol 413 Graphic | Used by:463 530 | |
Symbol 414 Graphic | Used by:422 | |
Symbol 415 Graphic | Used by:422 | |
Symbol 416 Graphic | Used by:422 | |
Symbol 417 Graphic | Used by:422 | |
Symbol 418 Graphic | Used by:422 | |
Symbol 419 Graphic | Used by:422 | |
Symbol 420 Graphic | Used by:422 | |
Symbol 421 Graphic | Used by:422 | |
Symbol 422 MovieClip | Uses:414 415 43 416 417 135 418 419 420 421 | Used by:463 |
Symbol 423 Graphic | Used by:463 530 | |
Symbol 424 Graphic | Used by:432 | |
Symbol 425 Graphic | Used by:432 | |
Symbol 426 Graphic | Used by:432 | |
Symbol 427 Graphic | Used by:432 | |
Symbol 428 Graphic | Used by:432 | |
Symbol 429 Graphic | Used by:432 | |
Symbol 430 Graphic | Used by:432 | |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip | Uses:424 425 43 426 427 135 428 429 430 431 | Used by:463 |
Symbol 433 Graphic | Used by:463 | |
Symbol 434 Graphic | Used by:442 | |
Symbol 435 Graphic | Used by:442 | |
Symbol 436 Graphic | Used by:442 | |
Symbol 437 Graphic | Used by:442 | |
Symbol 438 Graphic | Used by:442 | |
Symbol 439 Graphic | Used by:442 | |
Symbol 440 Graphic | Used by:442 | |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:434 435 43 436 437 135 438 439 440 441 | Used by:463 |
Symbol 443 Graphic | Used by:463 | |
Symbol 444 Graphic | Used by:452 | |
Symbol 445 Graphic | Used by:452 | |
Symbol 446 Graphic | Used by:452 | |
Symbol 447 Graphic | Used by:452 | |
Symbol 448 Graphic | Used by:452 | |
Symbol 449 Graphic | Used by:452 | |
Symbol 450 Graphic | Used by:452 | |
Symbol 451 Graphic | Used by:452 | |
Symbol 452 MovieClip | Uses:444 445 43 446 447 135 448 449 450 451 | Used by:463 |
Symbol 453 Graphic | Used by:463 | |
Symbol 454 Graphic | Used by:462 | |
Symbol 455 Graphic | Used by:462 | |
Symbol 456 Graphic | Used by:462 | |
Symbol 457 Graphic | Used by:462 | |
Symbol 458 Graphic | Used by:462 | |
Symbol 459 Graphic | Used by:462 | |
Symbol 460 Graphic | Used by:462 | |
Symbol 461 Graphic | Used by:462 | |
Symbol 462 MovieClip | Uses:454 455 43 456 457 135 458 459 460 461 | Used by:463 |
Symbol 463 MovieClip [Bazooka] | Uses:157 413 422 135 423 432 433 442 443 452 453 462 | |
Symbol 464 Graphic | Used by:474 | |
Symbol 465 Graphic | Used by:469 | |
Symbol 466 Graphic | Used by:469 | |
Symbol 467 Sound | Used by:469 | |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip | Uses:465 135 466 467 468 | Used by:474 |
Symbol 470 Graphic | Used by:474 | |
Symbol 471 Graphic | Used by:474 | |
Symbol 472 Graphic | Used by:474 | |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 MovieClip [Flamethrower] | Uses:157 464 469 135 470 471 472 473 | |
Symbol 475 Graphic | Used by:516 | |
Symbol 476 Graphic | Used by:483 | |
Symbol 477 Graphic | Used by:483 | |
Symbol 478 Graphic | Used by:483 | |
Symbol 479 Graphic | Used by:483 | |
Symbol 480 Sound | Used by:483 491 499 507 515 | |
Symbol 481 Graphic | Used by:483 | |
Symbol 482 Graphic | Used by:483 | |
Symbol 483 MovieClip | Uses:476 477 478 479 135 480 481 482 | Used by:516 |
Symbol 484 Graphic | Used by:516 | |
Symbol 485 Graphic | Used by:491 | |
Symbol 486 Graphic | Used by:491 | |
Symbol 487 Graphic | Used by:491 | |
Symbol 488 Graphic | Used by:491 | |
Symbol 489 Graphic | Used by:491 | |
Symbol 490 Graphic | Used by:491 | |
Symbol 491 MovieClip | Uses:485 486 487 488 135 480 489 490 | Used by:516 |
Symbol 492 Graphic | Used by:516 | |
Symbol 493 Graphic | Used by:499 | |
Symbol 494 Graphic | Used by:499 | |
Symbol 495 Graphic | Used by:499 | |
Symbol 496 Graphic | Used by:499 | |
Symbol 497 Graphic | Used by:499 | |
Symbol 498 Graphic | Used by:499 | |
Symbol 499 MovieClip | Uses:493 494 495 496 135 480 497 498 | Used by:516 |
Symbol 500 Graphic | Used by:516 | |
Symbol 501 Graphic | Used by:507 | |
Symbol 502 Graphic | Used by:507 | |
Symbol 503 Graphic | Used by:507 | |
Symbol 504 Graphic | Used by:507 | |
Symbol 505 Graphic | Used by:507 | |
Symbol 506 Graphic | Used by:507 | |
Symbol 507 MovieClip | Uses:501 502 503 504 135 480 505 506 | Used by:516 |
Symbol 508 Graphic | Used by:516 | |
Symbol 509 Graphic | Used by:515 | |
Symbol 510 Graphic | Used by:515 | |
Symbol 511 Graphic | Used by:515 | |
Symbol 512 Graphic | Used by:515 | |
Symbol 513 Graphic | Used by:515 | |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip | Uses:509 510 511 512 135 480 513 514 | Used by:516 |
Symbol 516 MovieClip [Wizard] | Uses:157 475 483 135 484 491 492 499 500 507 508 515 | |
Symbol 517 Graphic | Used by:518 604 | |
Symbol 518 MovieClip | Uses:517 135 | Used by:530 |
Symbol 519 Graphic | Used by:520 | |
Symbol 520 MovieClip | Uses:519 135 | Used by:530 |
Symbol 521 Graphic | Used by:530 | |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 MovieClip | Uses:522 135 | Used by:530 |
Symbol 524 Graphic | Used by:530 | |
Symbol 525 Graphic | Used by:526 | |
Symbol 526 MovieClip | Uses:525 135 | Used by:530 |
Symbol 527 Graphic | Used by:530 | |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip | Uses:528 135 | Used by:530 |
Symbol 530 MovieClip [Grenadier] | Uses:157 413 518 135 423 520 521 523 524 526 527 529 | |
Symbol 531 Graphic | Used by:536 | |
Symbol 532 Graphic | Used by:536 | |
Symbol 533 Graphic | Used by:536 | |
Symbol 534 Graphic | Used by:536 | |
Symbol 535 Graphic | Used by:536 | |
Symbol 536 MovieClip [Infantry] | Uses:157 531 232 135 532 533 534 535 | |
Symbol 537 Graphic | Used by:538 549 | |
Symbol 538 MovieClip [SmallYellowGlow] | Uses:537 | |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 MovieClip [SmallGreenGlow] | Uses:539 | |
Symbol 541 Graphic | Used by:542 550 | |
Symbol 542 MovieClip [SmallBlueGlow] | Uses:541 | |
Symbol 543 Graphic | Used by:544 548 | |
Symbol 544 MovieClip [SmallRedGlow] | Uses:543 | |
Symbol 545 Graphic | Used by:546 547 | |
Symbol 546 MovieClip [SmallPinkGlow] | Uses:545 | |
Symbol 547 MovieClip [SmallPinkFlash] | Uses:545 | |
Symbol 548 MovieClip [SmallRedFlash] | Uses:543 | |
Symbol 549 MovieClip [SmallYellowFlash] | Uses:537 | |
Symbol 550 MovieClip [SmallBlueFlash] | Uses:541 | |
Symbol 551 Graphic | Used by:552 | |
Symbol 552 MovieClip [SmallWhiteFlash] | Uses:551 | |
Symbol 553 Graphic | Used by:563 | |
Symbol 554 Graphic | Used by:563 | |
Symbol 555 Graphic | Used by:563 | |
Symbol 556 Graphic | Used by:563 | |
Symbol 557 Graphic | Used by:563 | |
Symbol 558 Graphic | Used by:563 | |
Symbol 559 Graphic | Used by:563 | |
Symbol 560 Graphic | Used by:563 | |
Symbol 561 Graphic | Used by:563 | |
Symbol 562 Graphic | Used by:563 | |
Symbol 563 MovieClip [T_TireTrack] | Uses:553 554 555 556 557 558 559 560 561 562 | |
Symbol 564 Graphic | Used by:574 681 1008 1011 1019 | |
Symbol 565 Graphic | Used by:574 | |
Symbol 566 Graphic | Used by:574 | |
Symbol 567 Graphic | Used by:574 | |
Symbol 568 Graphic | Used by:574 | |
Symbol 569 Graphic | Used by:574 | |
Symbol 570 Graphic | Used by:574 | |
Symbol 571 Graphic | Used by:574 | |
Symbol 572 Graphic | Used by:574 | |
Symbol 573 Graphic | Used by:574 | |
Symbol 574 MovieClip [T_FootPrint] | Uses:564 565 566 567 568 569 570 571 572 573 | |
Symbol 575 Graphic | Used by:584 | |
Symbol 576 Graphic | Used by:584 | |
Symbol 577 Graphic | Used by:584 | |
Symbol 578 Graphic | Used by:584 | |
Symbol 579 Graphic | Used by:584 | |
Symbol 580 Graphic | Used by:584 | |
Symbol 581 Graphic | Used by:584 | |
Symbol 582 Graphic | Used by:584 | |
Symbol 583 Graphic | Used by:584 | |
Symbol 584 MovieClip | Uses:575 576 577 578 579 580 581 582 583 | Used by:585 |
Symbol 585 MovieClip [Dust] | Uses:584 | |
Symbol 586 Graphic | Used by:587 | |
Symbol 587 MovieClip | Uses:586 | Used by:589 591 |
Symbol 588 Sound | Used by:589 Timeline | |
Symbol 589 MovieClip [Mortar5Boom] | Uses:587 588 | |
Symbol 590 Sound | Used by:591 Timeline | |
Symbol 591 MovieClip [Mortar3Boom] | Uses:587 590 | |
Symbol 592 Graphic | Used by:593 | |
Symbol 593 MovieClip | Uses:592 | Used by:595 597 |
Symbol 594 Sound | Used by:595 | |
Symbol 595 MovieClip [Mortar2Boom] | Uses:593 594 | |
Symbol 596 Sound | Used by:597 | |
Symbol 597 MovieClip [Mortar1Boom] | Uses:593 596 | |
Symbol 598 Graphic | Used by:599 | |
Symbol 599 MovieClip | Uses:598 | Used by:600 |
Symbol 600 MovieClip [R_FieldGun] | Uses:599 | |
Symbol 601 MovieClip [NinPoof] | ||
Symbol 602 Graphic | Used by:603 | |
Symbol 603 MovieClip [WizBlast] | Uses:602 | |
Symbol 604 MovieClip [Grenade] | Uses:517 | |
Symbol 605 Graphic | Used by:607 | |
Symbol 606 Graphic | Used by:607 | |
Symbol 607 MovieClip [D_SmallExplosion] | Uses:98 114 605 109 606 111 103 112 105 106 | Used by:756 |
Symbol 608 Graphic | Used by:682 | |
Symbol 609 Graphic | Used by:616 | |
Symbol 610 Graphic | Used by:615 | |
Symbol 611 Graphic | Used by:612 | |
Symbol 612 MovieClip | Uses:611 | Used by:613 |
Symbol 613 MovieClip | Uses:612 | Used by:615 |
Symbol 614 Graphic | Used by:615 | |
Symbol 615 MovieClip | Uses:610 613 614 | Used by:616 |
Symbol 616 MovieClip | Uses:609 615 | Used by:682 |
Symbol 617 Graphic | Used by:677 | |
Symbol 618 Graphic | Used by:621 | |
Symbol 619 Graphic | Used by:620 | |
Symbol 620 MovieClip | Uses:619 | Used by:621 |
Symbol 621 MovieClip | Uses:618 620 | Used by:677 |
Symbol 622 Graphic | Used by:625 628 631 | |
Symbol 623 Graphic | Used by:624 | |
Symbol 624 MovieClip | Uses:623 | Used by:625 |
Symbol 625 MovieClip | Uses:622 624 | Used by:677 |
Symbol 626 Graphic | Used by:627 | |
Symbol 627 MovieClip | Uses:626 | Used by:628 |
Symbol 628 MovieClip | Uses:622 627 | Used by:677 |
Symbol 629 Graphic | Used by:630 | |
Symbol 630 MovieClip | Uses:629 | Used by:631 |
Symbol 631 MovieClip | Uses:622 630 | Used by:677 |
Symbol 632 Graphic | Used by:633 | |
Symbol 633 MovieClip | Uses:632 | Used by:677 |
Symbol 634 Graphic | Used by:658 | |
Symbol 635 Graphic | Used by:658 | |
Symbol 636 Graphic | Used by:658 | |
Symbol 637 Graphic | Used by:658 | |
Symbol 638 Graphic | Used by:658 | |
Symbol 639 Graphic | Used by:658 | |
Symbol 640 Graphic | Used by:658 | |
Symbol 641 Graphic | Used by:658 | |
Symbol 642 Graphic | Used by:658 | |
Symbol 643 Graphic | Used by:658 | |
Symbol 644 Graphic | Used by:658 | |
Symbol 645 Graphic | Used by:658 | |
Symbol 646 Graphic | Used by:658 | |
Symbol 647 Graphic | Used by:658 | |
Symbol 648 Graphic | Used by:658 | |
Symbol 649 Graphic | Used by:658 | |
Symbol 650 Graphic | Used by:658 | |
Symbol 651 Graphic | Used by:658 | |
Symbol 652 Graphic | Used by:658 | |
Symbol 653 Graphic | Used by:658 | |
Symbol 654 Graphic | Used by:658 | |
Symbol 655 Graphic | Used by:658 | |
Symbol 656 Graphic | Used by:658 | |
Symbol 657 Graphic | Used by:658 | |
Symbol 658 MovieClip | Uses:634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 | Used by:659 |
Symbol 659 MovieClip | Uses:658 | Used by:660 |
Symbol 660 MovieClip | Uses:659 | Used by:677 |
Symbol 661 Graphic | Used by:666 | |
Symbol 662 Graphic | Used by:666 | |
Symbol 663 Graphic | Used by:666 | |
Symbol 664 Graphic | Used by:666 | |
Symbol 665 Graphic | Used by:666 | |
Symbol 666 MovieClip | Uses:661 662 663 664 665 | Used by:667 |
Symbol 667 MovieClip | Uses:666 | Used by:668 |
Symbol 668 MovieClip | Uses:667 | Used by:677 |
Symbol 669 Graphic | Used by:673 | |
Symbol 670 Graphic | Used by:673 | |
Symbol 671 Graphic | Used by:672 | |
Symbol 672 MovieClip | Uses:671 | Used by:673 |
Symbol 673 MovieClip | Uses:669 670 672 | Used by:677 |
Symbol 674 Graphic | Used by:675 | |
Symbol 675 MovieClip | Uses:674 | Used by:676 |
Symbol 676 MovieClip | Uses:675 | Used by:677 |
Symbol 677 MovieClip | Uses:617 621 625 628 631 633 660 668 673 676 | Used by:682 |
Symbol 678 Graphic | Used by:679 | |
Symbol 679 MovieClip | Uses:678 | Used by:681 |
Symbol 680 Graphic | Used by:681 | |
Symbol 681 MovieClip | Uses:564 679 680 | Used by:682 Timeline |
Symbol 682 MovieClip | Uses:608 616 677 681 | Used by:Timeline |
Symbol 683 Graphic | Used by:684 | |
Symbol 684 MovieClip | Uses:683 | Used by:Timeline |
Symbol 685 Font | Used by:686 | |
Symbol 686 EditableText | Uses:685 | Used by:696 |
Symbol 687 Sound [Stale Breeze] | Used by:696 | |
Symbol 688 Sound [Mini March Loop] | Used by:696 | |
Symbol 689 Sound [01 I_E - AL26 (ID- 52759)] | Used by:696 | |
Symbol 690 Sound [01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)] | Used by:696 | |
Symbol 691 Sound [*Burnin' Love* -- ZeRo BaSs (ID: 71296)] | Used by:696 | |
Symbol 692 Sound [01 Eternal Leviathan (ID- 47997)] | Used by:696 | |
Symbol 693 Sound [01 Nightfall (ID- 2033)] | Used by:696 | |
Symbol 694 Sound [Rainbow Road-Metal Version (ID: 64622)] | Used by:696 | |
Symbol 695 Sound [Fuckin' Groove (ID: 79480)] | Used by:696 | |
Symbol 696 MovieClip | Uses:686 687 688 689 690 691 692 693 694 695 | Used by:Timeline |
Symbol 697 Font | Used by:698 699 700 701 704 708 709 710 711 713 714 715 716 718 720 722 733 735 866 869 872 877 880 883 884 887 888 889 892 893 894 897 898 901 904 907 908 915 918 921 924 927 930 933 991 998 1006 1007 1013 1014 1021 1022 1038 1050 1100 1101 1112 1113 1120 1121 1127 1130 1136 1138 1145 1154 1163 1171 1179 1188 1195 1204 1212 1220 1228 1237 1243 1251 1259 1267 1275 1285 1291 1299 1306 1313 1320 1329 1335 1343 1350 1357 1364 1373 1379 1387 1394 1401 1409 1418 1424 1431 1440 1449 1457 1465 1473 1474 1479 1480 1487 1488 1491 1493 1494 1495 1496 1497 1499 1501 | |
Symbol 698 Text | Uses:697 | Used by:702 |
Symbol 699 Text | Uses:697 | Used by:702 |
Symbol 700 Text | Uses:697 | Used by:702 |
Symbol 701 Text | Uses:697 | Used by:702 |
Symbol 702 MovieClip | Uses:698 699 700 701 | Used by:Timeline |
Symbol 703 Graphic | Used by:707 | |
Symbol 704 Text | Uses:697 | Used by:707 |
Symbol 705 Graphic | Used by:707 | |
Symbol 706 Graphic | Used by:707 | |
Symbol 707 Button | Uses:703 704 705 706 | Used by:Timeline |
Symbol 708 Text | Uses:697 | Used by:712 |
Symbol 709 Text | Uses:697 | Used by:712 |
Symbol 710 Text | Uses:697 | Used by:712 |
Symbol 711 Text | Uses:697 | Used by:712 |
Symbol 712 MovieClip | Uses:708 709 710 711 | Used by:Timeline |
Symbol 713 Text | Uses:697 | Used by:717 |
Symbol 714 Text | Uses:697 | Used by:717 |
Symbol 715 Text | Uses:697 | Used by:717 |
Symbol 716 Text | Uses:697 | Used by:717 |
Symbol 717 MovieClip | Uses:713 714 715 716 | Used by:Timeline |
Symbol 718 Text | Uses:697 | Used by:719 |
Symbol 719 MovieClip | Uses:718 | Used by:Timeline |
Symbol 720 Text | Uses:697 | Used by:721 |
Symbol 721 MovieClip | Uses:720 | Used by:Timeline |
Symbol 722 Text | Uses:697 | Used by:723 |
Symbol 723 MovieClip | Uses:722 | Used by:Timeline |
Symbol 724 Graphic | Used by:725 | |
Symbol 725 MovieClip | Uses:724 | Used by:729 |
Symbol 726 Graphic | Used by:727 | |
Symbol 727 MovieClip | Uses:726 | Used by:729 |
Symbol 728 Graphic | Used by:729 | |
Symbol 729 MovieClip | Uses:725 727 728 | Used by:864 Timeline |
Symbol 730 Graphic | Used by:731 | |
Symbol 731 MovieClip | Uses:730 | Used by:Timeline |
Symbol 732 Sound | Used by:Timeline | |
Symbol 733 Text | Uses:697 | Used by:734 |
Symbol 734 MovieClip | Uses:733 | Used by:Timeline |
Symbol 735 Text | Uses:697 | Used by:736 |
Symbol 736 MovieClip | Uses:735 | Used by:Timeline |
Symbol 737 Bitmap | Used by:738 | |
Symbol 738 Graphic | Uses:737 | Used by:739 |
Symbol 739 MovieClip | Uses:738 | Used by:749 |
Symbol 740 Bitmap | Used by:741 | |
Symbol 741 Graphic | Uses:740 | Used by:742 |
Symbol 742 MovieClip | Uses:741 | Used by:749 |
Symbol 743 Bitmap | Used by:744 | |
Symbol 744 Graphic | Uses:743 | Used by:745 |
Symbol 745 MovieClip | Uses:744 | Used by:749 |
Symbol 746 Bitmap | Used by:747 917 | |
Symbol 747 Graphic | Uses:746 | Used by:748 |
Symbol 748 MovieClip | Uses:747 | Used by:749 |
Symbol 749 MovieClip | Uses:739 742 745 748 | Used by:Timeline |
Symbol 750 Graphic | Used by:756 | |
Symbol 751 Graphic | Used by:756 | |
Symbol 752 Graphic | Used by:756 | |
Symbol 753 Graphic | Used by:756 | |
Symbol 754 Graphic | Used by:756 | |
Symbol 755 Graphic | Used by:756 | |
Symbol 756 MovieClip | Uses:750 751 752 753 754 755 607 | Used by:793 |
Symbol 757 Graphic | Used by:793 | |
Symbol 758 Graphic | Used by:761 764 770 792 | |
Symbol 759 Graphic | Used by:761 764 | |
Symbol 760 Sound | Used by:761 | |
Symbol 761 MovieClip | Uses:758 759 135 760 | Used by:788 |
Symbol 762 Graphic | Used by:788 | |
Symbol 763 Sound | Used by:764 770 | |
Symbol 764 MovieClip | Uses:758 759 135 763 | Used by:788 |
Symbol 765 Graphic | Used by:788 | |
Symbol 766 Graphic | Used by:788 | |
Symbol 767 Graphic | Used by:768 794 | |
Symbol 768 MovieClip | Uses:767 135 | Used by:788 |
Symbol 769 Graphic | Used by:770 | |
Symbol 770 MovieClip | Uses:758 769 135 763 | Used by:788 |
Symbol 771 Graphic | Used by:788 | |
Symbol 772 Graphic | Used by:773 775 | |
Symbol 773 MovieClip | Uses:772 135 | Used by:788 |
Symbol 774 Graphic | Used by:787 | |
Symbol 775 MovieClip | Uses:772 135 | Used by:787 |
Symbol 776 Graphic | Used by:787 | |
Symbol 777 Graphic | Used by:787 | |
Symbol 778 Graphic | Used by:787 | |
Symbol 779 Graphic | Used by:787 | |
Symbol 780 Graphic | Used by:787 | |
Symbol 781 Graphic | Used by:787 | |
Symbol 782 Graphic | Used by:787 | |
Symbol 783 Graphic | Used by:787 | |
Symbol 784 Graphic | Used by:787 | |
Symbol 785 Graphic | Used by:787 | |
Symbol 786 Graphic | Used by:787 | |
Symbol 787 MovieClip | Uses:774 775 776 777 778 779 780 781 782 783 784 785 786 | Used by:788 |
Symbol 788 MovieClip | Uses:761 762 764 765 766 768 770 771 773 787 | Used by:793 |
Symbol 789 Graphic | Used by:792 | |
Symbol 790 Graphic | Used by:792 | |
Symbol 791 Graphic | Used by:792 | |
Symbol 792 MovieClip | Uses:758 789 790 791 | Used by:793 |
Symbol 793 MovieClip | Uses:756 757 788 792 | Used by:Timeline |
Symbol 794 MovieClip | Uses:767 | Used by:795 |
Symbol 795 MovieClip | Uses:794 | Used by:Timeline |
Symbol 796 Graphic | Used by:Timeline | |
Symbol 797 Graphic | Used by:798 804 806 811 816 821 826 831 836 841 842 843 844 845 846 847 848 849 943 948 949 955 956 961 962 967 968 973 974 979 980 981 982 983 989 995 996 1002 1003 1004 1011 1018 1019 1026 1027 1031 1032 1033 1092 1093 1094 1095 1096 1097 1098 1105 1107 1108 1109 1118 1125 1134 1143 1150 1151 1152 1159 1160 1161 1168 1169 1176 1177 1184 1185 1193 1200 1201 1202 1209 1210 1217 1218 1225 1226 1233 1234 1242 1248 1249 1250 1256 1257 1258 1264 1265 1266 1272 1273 1274 1280 1281 1282 1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 1334 1340 1341 1342 1348 1349 1355 1356 1362 1363 1369 1370 1378 1384 1385 1386 1392 1393 1399 1400 1407 1408 1414 1415 1422 1429 1436 1437 1438 1445 1446 1447 1454 1455 1462 1463 1470 1471 | |
Symbol 798 MovieClip | Uses:797 | Used by:801 806 811 816 821 826 831 836 841 842 843 844 845 846 847 848 849 943 948 949 955 956 961 962 967 968 973 974 979 980 981 982 983 989 995 996 1002 1003 1004 1011 1018 1019 1026 1027 1031 1032 1033 1092 1093 1094 1095 1096 1097 1098 1103 1107 1108 1109 1118 1125 1134 1143 1150 1151 1152 1159 1160 1161 1168 1169 1176 1177 1184 1185 1193 1200 1201 1202 1209 1210 1217 1218 1225 1226 1233 1234 1242 1248 1249 1250 1256 1257 1258 1264 1265 1266 1272 1273 1274 1280 1281 1282 1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 1334 1340 1341 1342 1348 1349 1355 1356 1362 1363 1369 1370 1378 1384 1385 1386 1392 1393 1399 1400 1407 1408 1414 1415 1422 1429 1436 1437 1438 1445 1446 1447 1454 1455 1462 1463 1470 1471 |
Symbol 799 Graphic | Used by:800 806 849 | |
Symbol 800 MovieClip | Uses:799 | Used by:802 805 806 849 |
Symbol 801 MovieClip | Uses:798 | Used by:806 811 816 821 826 831 836 841 842 843 844 845 846 847 848 849 943 948 949 955 956 961 962 967 968 973 974 979 980 981 982 983 989 995 996 1002 1003 1004 1011 1018 1019 1026 1027 1031 1032 1033 1092 1093 1094 1095 1096 1097 1098 |
Symbol 802 MovieClip | Uses:800 | Used by:806 849 |
Symbol 803 Sound | Used by:804 1105 | |
Symbol 804 MovieClip | Uses:797 803 | Used by:806 811 816 821 826 831 836 841 842 843 844 845 846 847 848 849 943 948 949 955 956 961 962 967 968 973 974 979 980 981 982 983 989 995 996 1002 1003 1004 1011 1018 1019 1026 1027 1031 1032 1033 1092 1093 1094 1095 1096 1097 1098 |
Symbol 805 MovieClip | Uses:800 | Used by:806 849 |
Symbol 806 Button | Uses:798 800 801 802 804 805 797 799 | Used by:850 |
Symbol 807 Graphic | Used by:808 811 848 | |
Symbol 808 MovieClip | Uses:807 | Used by:809 810 811 848 |
Symbol 809 MovieClip | Uses:808 | Used by:811 848 |
Symbol 810 MovieClip | Uses:808 | Used by:811 848 |
Symbol 811 Button | Uses:798 808 801 809 804 810 797 807 | Used by:850 |
Symbol 812 Graphic | Used by:813 816 847 | |
Symbol 813 MovieClip | Uses:812 | Used by:814 815 816 847 |
Symbol 814 MovieClip | Uses:813 | Used by:816 847 |
Symbol 815 MovieClip | Uses:813 | Used by:816 847 |
Symbol 816 Button | Uses:798 813 801 814 804 815 797 812 | Used by:850 |
Symbol 817 Graphic | Used by:818 821 846 | |
Symbol 818 MovieClip | Uses:817 | Used by:819 820 821 846 |
Symbol 819 MovieClip | Uses:818 | Used by:821 846 |
Symbol 820 MovieClip | Uses:818 | Used by:821 846 |
Symbol 821 Button | Uses:798 818 801 819 804 820 797 817 | Used by:850 |
Symbol 822 Graphic | Used by:823 826 845 | |
Symbol 823 MovieClip | Uses:822 | Used by:824 825 826 845 |
Symbol 824 MovieClip | Uses:823 | Used by:826 845 |
Symbol 825 MovieClip | Uses:823 | Used by:826 845 |
Symbol 826 Button | Uses:798 823 801 824 804 825 797 822 | Used by:850 |
Symbol 827 Graphic | Used by:828 831 844 | |
Symbol 828 MovieClip | Uses:827 | Used by:829 830 831 844 |
Symbol 829 MovieClip | Uses:828 | Used by:831 844 |
Symbol 830 MovieClip | Uses:828 | Used by:831 844 |
Symbol 831 Button | Uses:798 828 801 829 804 830 797 827 | Used by:850 |
Symbol 832 Graphic | Used by:833 836 843 | |
Symbol 833 MovieClip | Uses:832 | Used by:834 835 836 843 |
Symbol 834 MovieClip | Uses:833 | Used by:836 843 |
Symbol 835 MovieClip | Uses:833 | Used by:836 843 |
Symbol 836 Button | Uses:798 833 801 834 804 835 797 832 | Used by:850 |
Symbol 837 Graphic | Used by:838 841 842 | |
Symbol 838 MovieClip | Uses:837 | Used by:839 840 841 842 |
Symbol 839 MovieClip | Uses:838 | Used by:841 842 |
Symbol 840 MovieClip | Uses:838 | Used by:841 842 |
Symbol 841 Button | Uses:798 838 801 839 804 840 797 837 | Used by:850 |
Symbol 842 Button | Uses:798 838 801 839 804 840 797 837 | Used by:850 Timeline |
Symbol 843 Button | Uses:798 833 801 834 804 835 797 832 | Used by:850 Timeline |
Symbol 844 Button | Uses:798 828 801 829 804 830 797 827 | Used by:850 Timeline |
Symbol 845 Button | Uses:798 823 801 824 804 825 797 822 | Used by:850 |
Symbol 846 Button | Uses:798 818 801 819 804 820 797 817 | Used by:850 |
Symbol 847 Button | Uses:798 813 801 814 804 815 797 812 | Used by:850 |
Symbol 848 Button | Uses:798 808 801 809 804 810 797 807 | Used by:850 |
Symbol 849 Button | Uses:798 800 801 802 804 805 797 799 | Used by:850 |
Symbol 850 MovieClip | Uses:806 811 816 821 826 831 836 841 842 843 844 845 846 847 848 849 | Used by:Timeline |
Symbol 851 Graphic | Used by:854 864 | |
Symbol 852 Graphic | Used by:853 | |
Symbol 853 MovieClip | Uses:852 | Used by:854 |
Symbol 854 MovieClip | Uses:851 853 | Used by:935 |
Symbol 855 Graphic | Used by:935 | |
Symbol 856 Graphic | Used by:861 | |
Symbol 857 Font | Used by:858 | |
Symbol 858 Text | Uses:857 | Used by:861 |
Symbol 859 Graphic | Used by:860 | |
Symbol 860 MovieClip | Uses:859 | Used by:861 863 864 867 870 875 878 881 885 890 895 899 902 905 909 916 919 922 925 928 931 934 |
Symbol 861 MovieClip | Uses:856 858 860 | Used by:935 |
Symbol 862 Graphic | Used by:863 | |
Symbol 863 MovieClip | Uses:862 860 | Used by:935 |
Symbol 864 MovieClip | Uses:851 729 860 | Used by:935 |
Symbol 865 Graphic | Used by:867 | |
Symbol 866 Text | Uses:697 | Used by:867 |
Symbol 867 MovieClip | Uses:865 866 860 | Used by:935 |
Symbol 868 Graphic | Used by:870 | |
Symbol 869 Text | Uses:697 | Used by:870 |
Symbol 870 MovieClip | Uses:868 869 860 | Used by:935 |
Symbol 871 Graphic | Used by:875 | |
Symbol 872 Text | Uses:697 | Used by:875 |
Symbol 873 Font | Used by:874 | |
Symbol 874 Text | Uses:873 | Used by:875 |
Symbol 875 MovieClip | Uses:871 872 874 860 | Used by:935 |
Symbol 876 Graphic | Used by:878 | |
Symbol 877 Text | Uses:697 | Used by:878 |
Symbol 878 MovieClip | Uses:876 877 860 | Used by:935 |
Symbol 879 Graphic | Used by:881 | |
Symbol 880 Text | Uses:697 | Used by:881 |
Symbol 881 MovieClip | Uses:879 880 860 | Used by:935 |
Symbol 882 Graphic | Used by:885 | |
Symbol 883 Text | Uses:697 | Used by:885 |
Symbol 884 Text | Uses:697 | Used by:885 |
Symbol 885 MovieClip | Uses:882 883 884 860 | Used by:935 |
Symbol 886 Graphic | Used by:890 | |
Symbol 887 Text | Uses:697 | Used by:890 |
Symbol 888 Text | Uses:697 | Used by:890 |
Symbol 889 Text | Uses:697 | Used by:890 |
Symbol 890 MovieClip | Uses:886 887 888 889 860 | Used by:935 |
Symbol 891 Graphic | Used by:895 | |
Symbol 892 Text | Uses:697 | Used by:895 |
Symbol 893 Text | Uses:697 | Used by:895 |
Symbol 894 Text | Uses:697 | Used by:895 |
Symbol 895 MovieClip | Uses:891 892 893 894 860 | Used by:935 |
Symbol 896 Graphic | Used by:899 | |
Symbol 897 Text | Uses:697 | Used by:899 |
Symbol 898 Text | Uses:697 | Used by:899 |
Symbol 899 MovieClip | Uses:896 897 898 860 | Used by:935 |
Symbol 900 Graphic | Used by:902 | |
Symbol 901 Text | Uses:697 | Used by:902 |
Symbol 902 MovieClip | Uses:900 901 860 | Used by:935 |
Symbol 903 Graphic | Used by:905 | |
Symbol 904 Text | Uses:697 | Used by:905 |
Symbol 905 MovieClip | Uses:903 904 860 | Used by:935 |
Symbol 906 Graphic | Used by:909 | |
Symbol 907 Text | Uses:697 | Used by:909 |
Symbol 908 Text | Uses:697 | Used by:909 1028 1031 1033 |
Symbol 909 MovieClip | Uses:906 907 908 860 | Used by:935 |
Symbol 910 Graphic | Used by:916 | |
Symbol 911 Graphic | Used by:914 943 948 949 955 956 961 962 967 968 973 974 979 980 981 982 983 1092 1093 1094 1095 1096 1097 1098 | |
Symbol 912 Graphic | Used by:914 | |
Symbol 913 Graphic | Used by:914 | |
Symbol 914 MovieClip | Uses:911 912 913 | Used by:916 919 922 925 928 931 934 940 945 951 958 964 970 976 |
Symbol 915 Text | Uses:697 | Used by:916 |
Symbol 916 MovieClip | Uses:910 914 915 860 | Used by:935 |
Symbol 917 Graphic | Uses:746 | Used by:919 |
Symbol 918 Text | Uses:697 | Used by:919 |
Symbol 919 MovieClip | Uses:860 917 914 918 | Used by:935 |
Symbol 920 Graphic | Used by:922 | |
Symbol 921 Text | Uses:697 | Used by:922 |
Symbol 922 MovieClip | Uses:920 914 921 860 | Used by:935 |
Symbol 923 Graphic | Used by:925 | |
Symbol 924 Text | Uses:697 | Used by:925 |
Symbol 925 MovieClip | Uses:923 914 924 860 | Used by:935 |
Symbol 926 Graphic | Used by:928 | |
Symbol 927 Text | Uses:697 | Used by:928 |
Symbol 928 MovieClip | Uses:926 914 927 860 | Used by:935 |
Symbol 929 Graphic | Used by:931 | |
Symbol 930 Text | Uses:697 | Used by:931 |
Symbol 931 MovieClip | Uses:929 914 930 860 | Used by:935 |
Symbol 932 Graphic | Used by:934 | |
Symbol 933 Text | Uses:697 | Used by:934 |
Symbol 934 MovieClip | Uses:932 933 914 860 | Used by:935 |
Symbol 935 MovieClip | Uses:854 855 861 863 864 867 870 875 878 881 885 890 895 899 902 905 909 916 919 922 925 928 931 934 | Used by:Timeline |
Symbol 936 Graphic | Used by:940 943 949 1092 | |
Symbol 937 Graphic | Used by:938 943 949 1092 | |
Symbol 938 MovieClip | Uses:937 | Used by:940 1483 |
Symbol 939 Graphic | Used by:940 943 949 992 995 999 1002 1003 1004 1008 1011 1015 1018 1019 1023 1026 1027 1028 1031 1032 1033 1092 1102 1107 1108 1109 1419 1422 | |
Symbol 940 MovieClip | Uses:936 938 914 939 | Used by:941 942 943 949 1092 |
Symbol 941 MovieClip | Uses:940 | Used by:943 949 1092 |
Symbol 942 MovieClip | Uses:940 | Used by:943 949 1092 |
Symbol 943 Button | Uses:798 940 801 941 804 942 797 936 937 911 939 | Used by:984 |
Symbol 944 Graphic | Used by:945 948 956 1093 | |
Symbol 945 MovieClip | Uses:944 914 | Used by:946 947 948 956 1093 |
Symbol 946 MovieClip | Uses:945 | Used by:948 956 1093 |
Symbol 947 MovieClip | Uses:945 | Used by:948 956 1093 |
Symbol 948 Button | Uses:798 945 801 946 804 947 797 944 911 | Used by:984 |
Symbol 949 Button | Uses:798 940 801 941 804 942 797 936 937 911 939 | Used by:984 |
Symbol 950 Graphic | Used by:951 955 962 983 1094 | |
Symbol 951 MovieClip | Uses:950 914 | Used by:953 954 955 962 983 1094 |
Symbol 952 Graphic | Used by:953 | |
Symbol 953 MovieClip | Uses:952 951 | Used by:955 962 983 1094 |
Symbol 954 MovieClip | Uses:951 | Used by:955 962 983 1094 |
Symbol 955 Button | Uses:798 951 801 953 804 954 797 950 911 | Used by:984 |
Symbol 956 Button | Uses:798 945 801 946 804 947 797 944 911 | Used by:984 |
Symbol 957 Graphic | Used by:958 961 968 1095 | |
Symbol 958 MovieClip | Uses:957 914 | Used by:959 960 961 968 1095 |
Symbol 959 MovieClip | Uses:958 | Used by:961 968 1095 |
Symbol 960 MovieClip | Uses:958 | Used by:961 968 1095 |
Symbol 961 Button | Uses:798 958 801 959 804 960 797 957 911 | Used by:984 |
Symbol 962 Button | Uses:798 951 801 953 804 954 797 950 911 | Used by:984 |
Symbol 963 Graphic | Used by:964 967 974 982 1096 | |
Symbol 964 MovieClip | Uses:963 914 | Used by:965 966 967 974 982 1096 |
Symbol 965 MovieClip | Uses:964 | Used by:967 974 982 1096 |
Symbol 966 MovieClip | Uses:964 | Used by:967 974 982 1096 |
Symbol 967 Button | Uses:798 964 801 965 804 966 797 963 911 | Used by:984 |
Symbol 968 Button | Uses:798 958 801 959 804 960 797 957 911 | Used by:984 |
Symbol 969 Graphic | Used by:970 973 980 1097 | |
Symbol 970 MovieClip | Uses:969 914 | Used by:971 972 973 980 1097 |
Symbol 971 MovieClip | Uses:970 | Used by:973 980 1097 |
Symbol 972 MovieClip | Uses:970 | Used by:973 980 1097 |
Symbol 973 Button | Uses:798 970 801 971 804 972 797 969 911 | Used by:984 |
Symbol 974 Button | Uses:798 964 801 965 804 966 797 963 911 | Used by:984 |
Symbol 975 Graphic | Used by:976 979 981 1098 | |
Symbol 976 MovieClip | Uses:975 914 | Used by:977 978 979 981 1098 |
Symbol 977 MovieClip | Uses:976 | Used by:979 981 1098 |
Symbol 978 MovieClip | Uses:976 | Used by:979 981 1098 |
Symbol 979 Button | Uses:798 976 801 977 804 978 797 975 911 | Used by:984 |
Symbol 980 Button | Uses:798 970 801 971 804 972 797 969 911 | Used by:984 |
Symbol 981 Button | Uses:798 976 801 977 804 978 797 975 911 | Used by:984 |
Symbol 982 Button | Uses:798 964 801 965 804 966 797 963 911 | Used by:984 |
Symbol 983 Button | Uses:798 951 801 953 804 954 797 950 911 | Used by:984 |
Symbol 984 MovieClip | Uses:943 948 949 955 956 961 962 967 968 973 974 979 980 981 982 983 | Used by:Timeline |
Symbol 985 Graphic | Used by:986 989 996 | |
Symbol 986 MovieClip | Uses:985 | Used by:987 988 989 996 |
Symbol 987 MovieClip | Uses:986 | Used by:989 996 |
Symbol 988 MovieClip | Uses:986 | Used by:989 996 |
Symbol 989 Button | Uses:798 986 801 987 804 988 797 985 | Used by:1005 |
Symbol 990 Graphic | Used by:992 995 1003 | |
Symbol 991 Text | Uses:697 | Used by:992 995 1003 |
Symbol 992 MovieClip | Uses:990 991 939 | Used by:993 994 995 1003 |
Symbol 993 MovieClip | Uses:992 | Used by:995 1003 |
Symbol 994 MovieClip | Uses:992 | Used by:995 1003 |
Symbol 995 Button | Uses:798 992 801 993 804 994 797 990 991 939 | Used by:1005 |
Symbol 996 Button | Uses:798 986 801 987 804 988 797 985 | Used by:1005 |
Symbol 997 Graphic | Used by:999 1002 1004 1028 1031 1033 | |
Symbol 998 Text | Uses:697 | Used by:999 1002 1004 |
Symbol 999 MovieClip | Uses:997 998 939 | Used by:1000 1001 1002 1004 |
Symbol 1000 MovieClip | Uses:999 | Used by:1002 1004 |
Symbol 1001 MovieClip | Uses:999 | Used by:1002 1004 |
Symbol 1002 Button | Uses:798 999 801 1000 804 1001 797 997 998 939 | Used by:1005 |
Symbol 1003 Button | Uses:798 992 801 993 804 994 797 990 991 939 | Used by:1005 |
Symbol 1004 Button | Uses:798 999 801 1000 804 1001 797 997 998 939 | Used by:1005 |
Symbol 1005 MovieClip | Uses:989 995 996 1002 1003 1004 | Used by:Timeline |
Symbol 1006 Text | Uses:697 | Used by:1008 1011 1019 |
Symbol 1007 Text | Uses:697 | Used by:1008 1011 1019 |
Symbol 1008 MovieClip | Uses:564 1006 1007 939 | Used by:1009 1010 1011 1019 |
Symbol 1009 MovieClip | Uses:1008 | Used by:1011 1019 |
Symbol 1010 MovieClip | Uses:1008 | Used by:1011 1019 |
Symbol 1011 Button | Uses:798 1008 801 1009 804 1010 797 564 1006 1007 939 | Used by:1034 |
Symbol 1012 Graphic | Used by:1015 1018 1027 | |
Symbol 1013 Text | Uses:697 | Used by:1015 1018 1027 |
Symbol 1014 Text | Uses:697 | Used by:1015 1018 1027 |
Symbol 1015 MovieClip | Uses:1012 1013 1014 939 | Used by:1016 1017 1018 1027 |
Symbol 1016 MovieClip | Uses:1015 | Used by:1018 1027 |
Symbol 1017 MovieClip | Uses:1015 | Used by:1018 1027 |
Symbol 1018 Button | Uses:798 1015 801 1016 804 1017 797 1012 1013 1014 939 | Used by:1034 |
Symbol 1019 Button | Uses:798 1008 801 1009 804 1010 797 564 1006 1007 939 | Used by:1034 |
Symbol 1020 Graphic | Used by:1023 1026 1032 | |
Symbol 1021 Text | Uses:697 | Used by:1023 1026 1032 |
Symbol 1022 Text | Uses:697 | Used by:1023 1026 1032 |
Symbol 1023 MovieClip | Uses:1020 1021 1022 939 | Used by:1024 1025 1026 1032 |
Symbol 1024 MovieClip | Uses:1023 | Used by:1026 1032 |
Symbol 1025 MovieClip | Uses:1023 | Used by:1026 1032 |
Symbol 1026 Button | Uses:798 1023 801 1024 804 1025 797 1020 1021 1022 939 | Used by:1034 |
Symbol 1027 Button | Uses:798 1015 801 1016 804 1017 797 1012 1013 1014 939 | Used by:1034 |
Symbol 1028 MovieClip | Uses:997 908 939 | Used by:1029 1030 1031 1033 |
Symbol 1029 MovieClip | Uses:1028 | Used by:1031 1033 |
Symbol 1030 MovieClip | Uses:1028 | Used by:1031 1033 |
Symbol 1031 Button | Uses:798 1028 801 1029 804 1030 797 997 908 939 | Used by:1034 |
Symbol 1032 Button | Uses:798 1023 801 1024 804 1025 797 1020 1021 1022 939 | Used by:1034 |
Symbol 1033 Button | Uses:798 1028 801 1029 804 1030 797 997 908 939 | Used by:1034 |
Symbol 1034 MovieClip | Uses:1011 1018 1019 1026 1027 1031 1032 1033 | Used by:Timeline |
Symbol 1035 ShapeTweening | Used by:1048 | |
Symbol 1036 Graphic | Used by:1048 1053 | |
Symbol 1037 Graphic | Used by:1039 1051 | |
Symbol 1038 Text | Uses:697 | Used by:1039 |
Symbol 1039 MovieClip | Uses:1037 1038 | Used by:1048 |
Symbol 1040 Graphic | Used by:1044 1045 1058 1059 1060 1061 1062 1063 1064 1065 | |
Symbol 1041 Graphic | Used by:1044 1045 1058 1059 1060 1061 1062 1063 1064 1065 | |
Symbol 1042 Graphic | Used by:1044 1045 1058 1059 1060 1061 1062 1063 1064 1065 | |
Symbol 1043 Graphic | Used by:1044 1045 1058 1059 1060 1061 1062 1063 1064 1065 | |
Symbol 1044 Button | Uses:1040 1041 1042 1043 | Used by:1048 1053 |
Symbol 1045 Button | Uses:1040 1041 1042 1043 | Used by:1048 1053 |
Symbol 1046 ShapeTweening | Used by:1048 | |
Symbol 1047 Graphic | Used by:1048 1053 | |
Symbol 1048 MovieClip | Uses:1035 1036 1039 1044 1045 1046 1047 | Used by:1054 |
Symbol 1049 ShapeTweening | Used by:1053 | |
Symbol 1050 Text | Uses:697 | Used by:1051 |
Symbol 1051 MovieClip | Uses:1037 1050 | Used by:1053 |
Symbol 1052 ShapeTweening | Used by:1053 | |
Symbol 1053 MovieClip | Uses:1049 1036 1051 1044 1045 1052 1047 | Used by:1054 |
Symbol 1054 MovieClip | Uses:1048 1053 | Used by:Timeline |
Symbol 1055 Graphic | Used by:1075 | |
Symbol 1056 Graphic | Used by:1057 | |
Symbol 1057 MovieClip | Uses:1056 | Used by:1075 |
Symbol 1058 Button | Uses:1040 1041 1042 1043 | Used by:1075 |
Symbol 1059 Button | Uses:1040 1041 1042 1043 | Used by:1075 |
Symbol 1060 Button | Uses:1040 1041 1042 1043 | Used by:1075 |
Symbol 1061 Button | Uses:1040 1041 1042 1043 | Used by:1075 |
Symbol 1062 Button | Uses:1040 1041 1042 1043 | Used by:1075 |
Symbol 1063 Button | Uses:1040 1041 1042 1043 | Used by:1075 |
Symbol 1064 Button | Uses:1040 1041 1042 1043 | Used by:1075 |
Symbol 1065 Button | Uses:1040 1041 1042 1043 | Used by:1075 |
Symbol 1066 Graphic | Used by:1070 | |
Symbol 1067 Graphic | Used by:1070 | |
Symbol 1068 Graphic | Used by:1070 | |
Symbol 1069 Graphic | Used by:1070 | |
Symbol 1070 Button | Uses:1066 1067 1068 1069 | Used by:1075 |
Symbol 1071 Font | Used by:1072 1073 | |
Symbol 1072 EditableText | Uses:1071 | Used by:1075 |
Symbol 1073 EditableText | Uses:1071 | Used by:1075 |
Symbol 1074 Graphic | Used by:1075 | |
Symbol 1075 MovieClip | Uses:1055 1057 1058 1059 1060 1061 1062 1063 1064 1065 1070 1072 1073 1074 | Used by:Timeline |
Symbol 1076 Graphic | Used by:1077 | |
Symbol 1077 MovieClip | Uses:1076 | Used by:1078 1079 1080 1081 1082 1083 |
Symbol 1078 MovieClip | Uses:1077 | Used by:1084 |
Symbol 1079 MovieClip | Uses:1077 | Used by:1084 |
Symbol 1080 MovieClip | Uses:1077 | Used by:1084 |
Symbol 1081 MovieClip | Uses:1077 | Used by:1084 |
Symbol 1082 MovieClip | Uses:1077 | Used by:1084 |
Symbol 1083 MovieClip | Uses:1077 | Used by:1084 |
Symbol 1084 MovieClip | Uses:1078 1079 1080 1081 1082 1083 | Used by:Timeline |
Symbol 1085 ShapeTweening | Used by:1090 | |
Symbol 1086 ShapeTweening | Used by:1090 | |
Symbol 1087 ShapeTweening | Used by:1090 | |
Symbol 1088 ShapeTweening | Used by:1090 | |
Symbol 1089 Graphic | Used by:1090 | |
Symbol 1090 MovieClip | Uses:1085 1086 1087 1088 1089 | Used by:Timeline |
Symbol 1091 Graphic | Used by:Timeline | |
Symbol 1092 Button | Uses:798 940 801 941 804 942 797 936 937 911 939 | Used by:1110 |
Symbol 1093 Button | Uses:798 945 801 946 804 947 797 944 911 | Used by:1110 |
Symbol 1094 Button | Uses:798 951 801 953 804 954 797 950 911 | Used by:1110 |
Symbol 1095 Button | Uses:798 958 801 959 804 960 797 957 911 | Used by:1110 |
Symbol 1096 Button | Uses:798 964 801 965 804 966 797 963 911 | Used by:1110 |
Symbol 1097 Button | Uses:798 970 801 971 804 972 797 969 911 | Used by:1110 |
Symbol 1098 Button | Uses:798 976 801 977 804 978 797 975 911 | Used by:1110 |
Symbol 1099 Graphic | Used by:1102 1107 1108 1109 | |
Symbol 1100 Text | Uses:697 | Used by:1102 1107 1108 1109 |
Symbol 1101 Text | Uses:697 | Used by:1102 1107 1108 1109 |
Symbol 1102 MovieClip | Uses:1099 1100 1101 939 | Used by:1104 1106 1107 1108 1109 |
Symbol 1103 MovieClip | Uses:798 | Used by:1107 1108 1109 1118 1125 1134 1143 1150 1151 1152 1159 1160 1161 1168 1169 1176 1177 1184 1185 1193 1200 1201 1202 1209 1210 1217 1218 1225 1226 1233 1234 1242 1248 1249 1250 1256 1257 1258 1264 1265 1266 1272 1273 1274 1280 1281 1282 1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 1334 1340 1341 1342 1348 1349 1355 1356 1362 1363 1369 1370 1378 1384 1385 1386 1392 1393 1399 1400 1407 1408 1414 1415 1422 1429 1436 1437 1438 1445 1446 1447 1454 1455 1462 1463 1470 1471 |
Symbol 1104 MovieClip | Uses:1102 | Used by:1107 1108 1109 |
Symbol 1105 MovieClip | Uses:797 803 | Used by:1107 1108 1109 1118 1125 1134 1143 1150 1151 1152 1159 1160 1161 1168 1169 1176 1177 1184 1185 1193 1200 1201 1202 1209 1210 1217 1218 1225 1226 1233 1234 1242 1248 1249 1250 1256 1257 1258 1264 1265 1266 1272 1273 1274 1280 1281 1282 1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 1334 1340 1341 1342 1348 1349 1355 1356 1362 1363 1369 1370 1378 1384 1385 1386 1392 1393 1399 1400 1407 1408 1414 1415 1422 1429 1436 1437 1438 1445 1446 1447 1454 1455 1462 1463 1470 1471 |
Symbol 1106 MovieClip | Uses:1102 | Used by:1107 1108 1109 |
Symbol 1107 Button | Uses:798 1102 1103 1104 1105 1106 797 1099 1100 1101 939 | Used by:1110 |
Symbol 1108 Button | Uses:798 1102 1103 1104 1105 1106 797 1099 1100 1101 939 | Used by:1110 |
Symbol 1109 Button | Uses:798 1102 1103 1104 1105 1106 797 1099 1100 1101 939 | Used by:1110 |
Symbol 1110 MovieClip | Uses:1092 1093 1094 1095 1096 1097 1098 1107 1108 1109 | Used by:Timeline |
Symbol 1111 Graphic | Used by:1115 1118 | |
Symbol 1112 Text | Uses:697 | Used by:1115 1118 |
Symbol 1113 Text | Uses:697 | Used by:1115 1118 |
Symbol 1114 Graphic | Used by:1115 1118 1122 1125 1131 1134 1389 1392 1393 1396 1399 1400 1411 1414 1415 1426 1429 1437 | |
Symbol 1115 MovieClip | Uses:1111 1112 1113 1114 | Used by:1116 1117 1118 |
Symbol 1116 MovieClip | Uses:1115 | Used by:1118 |
Symbol 1117 MovieClip | Uses:1115 | Used by:1118 |
Symbol 1118 Button | Uses:798 1115 1103 1116 1105 1117 797 1111 1112 1113 1114 | Used by:1476 |
Symbol 1119 Graphic | Used by:1122 1125 | |
Symbol 1120 Text | Uses:697 | Used by:1122 1125 |
Symbol 1121 Text | Uses:697 | Used by:1122 1125 1131 1134 |
Symbol 1122 MovieClip | Uses:1119 1120 1121 1114 | Used by:1123 1124 1125 |
Symbol 1123 MovieClip | Uses:1122 | Used by:1125 |
Symbol 1124 MovieClip | Uses:1122 | Used by:1125 |
Symbol 1125 Button | Uses:798 1122 1103 1123 1105 1124 797 1119 1120 1121 1114 | Used by:1476 |
Symbol 1126 Graphic | Used by:1131 1134 | |
Symbol 1127 Text | Uses:697 | Used by:1131 1134 |
Symbol 1128 Font | Used by:1129 1137 1146 1155 1164 1172 1180 1189 1196 1205 1213 1221 1229 1238 1244 1252 1260 1268 1276 1286 1292 1300 1307 1314 1321 1330 1336 1344 1351 1358 1365 1374 1380 1388 1395 1402 1410 1425 1432 1441 1450 1458 1466 1485 1486 1489 1492 1500 | |
Symbol 1129 EditableText | Uses:1128 | Used by:1131 1134 |
Symbol 1130 Text | Uses:697 | Used by:1131 1134 |
Symbol 1131 MovieClip | Uses:1126 1127 1121 1129 1130 1114 | Used by:1132 1133 1134 |
Symbol 1132 MovieClip | Uses:1131 | Used by:1134 |
Symbol 1133 MovieClip | Uses:1131 | Used by:1134 |
Symbol 1134 Button | Uses:798 1131 1103 1132 1105 1133 797 1126 1127 1121 1129 1130 1114 | Used by:1476 |
Symbol 1135 Graphic | Used by:1140 1143 1151 | |
Symbol 1136 Text | Uses:697 | Used by:1140 1143 1151 |
Symbol 1137 EditableText | Uses:1128 | Used by:1140 1143 1151 |
Symbol 1138 Text | Uses:697 | Used by:1140 1143 1147 1150 1151 1152 1156 1159 1160 1161 1165 1168 1169 1173 1176 1177 1181 1184 1185 1190 1193 1197 1200 1201 1202 1206 1209 1210 1214 1217 1218 1222 1225 1226 1230 1233 1234 1239 1242 1245 1248 1249 1250 1253 1256 1257 1258 1261 1264 1265 1266 1269 1272 1273 1274 1277 1280 1281 1282 1287 1290 1293 1296 1297 1298 1301 1304 1305 1308 1311 1312 1315 1318 1319 1322 1325 1326 1331 1334 1337 1340 1341 1342 1345 1348 1349 1352 1355 1356 1359 1362 1363 1366 1369 1370 1375 1378 1381 1384 1385 1386 1389 1392 1393 1396 1399 1400 1404 1407 1408 1411 1414 1415 1426 1429 1433 1436 1437 1438 1442 1445 1446 1447 1451 1454 1455 1459 1462 1463 1467 1470 1471 |
Symbol 1139 Graphic | Used by:1140 1143 1147 1150 1151 1152 1156 1159 1160 1161 1165 1168 1169 1173 1176 1177 1181 1184 1185 1190 1193 1197 1200 1201 1202 1206 1209 1210 1214 1217 1218 1222 1225 1226 1230 1233 1234 1239 1242 1245 1248 1249 1250 1253 1256 1257 1258 1261 1264 1265 1266 1269 1272 1273 1274 1277 1280 1281 1282 1287 1290 1293 1296 1297 1298 1301 1304 1305 1308 1311 1312 1315 1318 1319 1322 1325 1326 1331 1334 1337 1340 1341 1342 1345 1348 1349 1352 1355 1356 1359 1362 1363 1366 1369 1370 1375 1378 1381 1384 1385 1386 1433 1436 1438 1442 1445 1446 1447 1451 1454 1455 1459 1462 1463 1467 1470 1471 | |
Symbol 1140 MovieClip | Uses:1135 1136 1137 1138 1139 | Used by:1141 1142 1143 1151 |
Symbol 1141 MovieClip | Uses:1140 | Used by:1143 1151 |
Symbol 1142 MovieClip | Uses:1140 | Used by:1143 1151 |
Symbol 1143 Button | Uses:798 1140 1103 1141 1105 1142 797 1135 1136 1137 1138 1139 | Used by:1186 |
Symbol 1144 Graphic | Used by:1147 1150 1152 1160 | |
Symbol 1145 Text | Uses:697 | Used by:1147 1150 1152 1160 |
Symbol 1146 EditableText | Uses:1128 | Used by:1147 1150 1152 1160 |
Symbol 1147 MovieClip | Uses:1144 1145 1146 1138 1139 | Used by:1148 1149 1150 1152 1160 |
Symbol 1148 MovieClip | Uses:1147 | Used by:1150 1152 1160 |
Symbol 1149 MovieClip | Uses:1147 | Used by:1150 1152 1160 |
Symbol 1150 Button | Uses:798 1147 1103 1148 1105 1149 797 1144 1145 1146 1138 1139 | Used by:1186 |
Symbol 1151 Button | Uses:798 1140 1103 1141 1105 1142 797 1135 1136 1137 1138 1139 | Used by:1186 |
Symbol 1152 Button | Uses:798 1147 1103 1148 1105 1149 797 1144 1145 1146 1138 1139 | Used by:1186 |
Symbol 1153 Graphic | Used by:1156 1159 1161 | |
Symbol 1154 Text | Uses:697 | Used by:1156 1159 1161 |
Symbol 1155 EditableText | Uses:1128 | Used by:1156 1159 1161 |
Symbol 1156 MovieClip | Uses:1153 1154 1155 1138 1139 | Used by:1157 1158 1159 1161 |
Symbol 1157 MovieClip | Uses:1156 | Used by:1159 1161 |
Symbol 1158 MovieClip | Uses:1156 | Used by:1159 1161 |
Symbol 1159 Button | Uses:798 1156 1103 1157 1105 1158 797 1153 1154 1155 1138 1139 | Used by:1186 |
Symbol 1160 Button | Uses:798 1147 1103 1148 1105 1149 797 1144 1145 1146 1138 1139 | Used by:1186 |
Symbol 1161 Button | Uses:798 1156 1103 1157 1105 1158 797 1153 1154 1155 1138 1139 | Used by:1186 |
Symbol 1162 Graphic | Used by:1165 1168 1169 | |
Symbol 1163 Text | Uses:697 | Used by:1165 1168 1169 |
Symbol 1164 EditableText | Uses:1128 | Used by:1165 1168 1169 |
Symbol 1165 MovieClip | Uses:1162 1163 1164 1138 1139 | Used by:1166 1167 1168 1169 |
Symbol 1166 MovieClip | Uses:1165 | Used by:1168 1169 |
Symbol 1167 MovieClip | Uses:1165 | Used by:1168 1169 |
Symbol 1168 Button | Uses:798 1165 1103 1166 1105 1167 797 1162 1163 1164 1138 1139 | Used by:1186 |
Symbol 1169 Button | Uses:798 1165 1103 1166 1105 1167 797 1162 1163 1164 1138 1139 | Used by:1186 |
Symbol 1170 Graphic | Used by:1173 1176 1177 | |
Symbol 1171 Text | Uses:697 | Used by:1173 1176 1177 |
Symbol 1172 EditableText | Uses:1128 | Used by:1173 1176 1177 |
Symbol 1173 MovieClip | Uses:1170 1171 1172 1138 1139 | Used by:1174 1175 1176 1177 |
Symbol 1174 MovieClip | Uses:1173 | Used by:1176 1177 |
Symbol 1175 MovieClip | Uses:1173 | Used by:1176 1177 |
Symbol 1176 Button | Uses:798 1173 1103 1174 1105 1175 797 1170 1171 1172 1138 1139 | Used by:1186 |
Symbol 1177 Button | Uses:798 1173 1103 1174 1105 1175 797 1170 1171 1172 1138 1139 | Used by:1186 |
Symbol 1178 Graphic | Used by:1181 1184 1185 | |
Symbol 1179 Text | Uses:697 | Used by:1181 1184 1185 |
Symbol 1180 EditableText | Uses:1128 | Used by:1181 1184 1185 |
Symbol 1181 MovieClip | Uses:1178 1179 1180 1138 1139 | Used by:1182 1183 1184 1185 |
Symbol 1182 MovieClip | Uses:1181 | Used by:1184 1185 |
Symbol 1183 MovieClip | Uses:1181 | Used by:1184 1185 |
Symbol 1184 Button | Uses:798 1181 1103 1182 1105 1183 797 1178 1179 1180 1138 1139 | Used by:1186 |
Symbol 1185 Button | Uses:798 1181 1103 1182 1105 1183 797 1178 1179 1180 1138 1139 | Used by:1186 |
Symbol 1186 MovieClip | Uses:1143 1150 1151 1152 1159 1160 1161 1168 1169 1176 1177 1184 1185 | Used by:1476 |
Symbol 1187 Graphic | Used by:1190 1193 1201 | |
Symbol 1188 Text | Uses:697 | Used by:1190 1193 1201 |
Symbol 1189 EditableText | Uses:1128 | Used by:1190 1193 1201 |
Symbol 1190 MovieClip | Uses:1187 1188 1189 1138 1139 | Used by:1191 1192 1193 1201 |
Symbol 1191 MovieClip | Uses:1190 | Used by:1192 1193 1201 |
Symbol 1192 MovieClip | Uses:1191 1190 | Used by:1193 1201 |
Symbol 1193 Button | Uses:798 1190 1103 1191 1105 1192 797 1187 1188 1189 1138 1139 | Used by:1235 |
Symbol 1194 Graphic | Used by:1197 1200 1202 | |
Symbol 1195 Text | Uses:697 | Used by:1197 1200 1202 |
Symbol 1196 EditableText | Uses:1128 | Used by:1197 1200 1202 |
Symbol 1197 MovieClip | Uses:1194 1195 1196 1138 1139 | Used by:1198 1199 1200 1202 |
Symbol 1198 MovieClip | Uses:1197 | Used by:1200 1202 |
Symbol 1199 MovieClip | Uses:1197 | Used by:1200 1202 |
Symbol 1200 Button | Uses:798 1197 1103 1198 1105 1199 797 1194 1195 1196 1138 1139 | Used by:1235 |
Symbol 1201 Button | Uses:798 1190 1103 1191 1105 1192 797 1187 1188 1189 1138 1139 | Used by:1235 |
Symbol 1202 Button | Uses:798 1197 1103 1198 1105 1199 797 1194 1195 1196 1138 1139 | Used by:1235 |
Symbol 1203 Graphic | Used by:1206 1209 1210 | |
Symbol 1204 Text | Uses:697 | Used by:1206 1209 1210 |
Symbol 1205 EditableText | Uses:1128 | Used by:1206 1209 1210 |
Symbol 1206 MovieClip | Uses:1203 1204 1205 1138 1139 | Used by:1207 1208 1209 1210 |
Symbol 1207 MovieClip | Uses:1206 | Used by:1209 1210 |
Symbol 1208 MovieClip | Uses:1206 | Used by:1209 1210 |
Symbol 1209 Button | Uses:798 1206 1103 1207 1105 1208 797 1203 1204 1205 1138 1139 | Used by:1235 |
Symbol 1210 Button | Uses:798 1206 1103 1207 1105 1208 797 1203 1204 1205 1138 1139 | Used by:1235 |
Symbol 1211 Graphic | Used by:1214 1217 1218 | |
Symbol 1212 Text | Uses:697 | Used by:1214 1217 1218 |
Symbol 1213 EditableText | Uses:1128 | Used by:1214 1217 1218 |
Symbol 1214 MovieClip | Uses:1211 1212 1213 1138 1139 | Used by:1215 1216 1217 1218 |
Symbol 1215 MovieClip | Uses:1214 | Used by:1217 1218 |
Symbol 1216 MovieClip | Uses:1214 | Used by:1217 1218 |
Symbol 1217 Button | Uses:798 1214 1103 1215 1105 1216 797 1211 1212 1213 1138 1139 | Used by:1235 |
Symbol 1218 Button | Uses:798 1214 1103 1215 1105 1216 797 1211 1212 1213 1138 1139 | Used by:1235 |
Symbol 1219 Graphic | Used by:1222 1225 1226 | |
Symbol 1220 Text | Uses:697 | Used by:1222 1225 1226 |
Symbol 1221 EditableText | Uses:1128 | Used by:1222 1225 1226 |
Symbol 1222 MovieClip | Uses:1219 1220 1221 1138 1139 | Used by:1223 1224 1225 1226 |
Symbol 1223 MovieClip | Uses:1222 | Used by:1225 1226 |
Symbol 1224 MovieClip | Uses:1222 | Used by:1225 1226 |
Symbol 1225 Button | Uses:798 1222 1103 1223 1105 1224 797 1219 1220 1221 1138 1139 | Used by:1235 |
Symbol 1226 Button | Uses:798 1222 1103 1223 1105 1224 797 1219 1220 1221 1138 1139 | Used by:1235 |
Symbol 1227 Graphic | Used by:1230 1233 1234 | |
Symbol 1228 Text | Uses:697 | Used by:1230 1233 1234 |
Symbol 1229 EditableText | Uses:1128 | Used by:1230 1233 1234 |
Symbol 1230 MovieClip | Uses:1227 1228 1229 1138 1139 | Used by:1231 1232 1233 1234 |
Symbol 1231 MovieClip | Uses:1230 | Used by:1233 1234 |
Symbol 1232 MovieClip | Uses:1230 | Used by:1233 1234 |
Symbol 1233 Button | Uses:798 1230 1103 1231 1105 1232 797 1227 1228 1229 1138 1139 | Used by:1235 |
Symbol 1234 Button | Uses:798 1230 1103 1231 1105 1232 797 1227 1228 1229 1138 1139 | Used by:1235 |
Symbol 1235 MovieClip | Uses:1193 1200 1201 1202 1209 1210 1217 1218 1225 1226 1233 1234 | Used by:1476 |
Symbol 1236 Graphic | Used by:1239 1242 1245 1248 1249 1250 1253 1256 1257 1258 1261 1264 1265 1266 1269 1272 1273 1274 1277 1280 1281 1282 | |
Symbol 1237 Text | Uses:697 | Used by:1239 1242 1249 |
Symbol 1238 EditableText | Uses:1128 | Used by:1239 1242 1249 |
Symbol 1239 MovieClip | Uses:1236 1237 1238 1138 1139 | Used by:1240 1241 1242 1249 |
Symbol 1240 MovieClip | Uses:1239 | Used by:1242 1249 |
Symbol 1241 MovieClip | Uses:1239 | Used by:1242 1249 |
Symbol 1242 Button | Uses:798 1239 1103 1240 1105 1241 797 1236 1237 1238 1138 1139 | Used by:1283 |
Symbol 1243 Text | Uses:697 | Used by:1245 1248 1250 1257 |
Symbol 1244 EditableText | Uses:1128 | Used by:1245 1248 1250 1257 |
Symbol 1245 MovieClip | Uses:1236 1243 1244 1138 1139 | Used by:1246 1247 1248 1250 1257 |
Symbol 1246 MovieClip | Uses:1245 | Used by:1248 1250 1257 |
Symbol 1247 MovieClip | Uses:1245 | Used by:1248 1250 1257 |
Symbol 1248 Button | Uses:798 1245 1103 1246 1105 1247 797 1236 1243 1244 1138 1139 | Used by:1283 |
Symbol 1249 Button | Uses:798 1239 1103 1240 1105 1241 797 1236 1237 1238 1138 1139 | Used by:1283 |
Symbol 1250 Button | Uses:798 1245 1103 1246 1105 1247 797 1236 1243 1244 1138 1139 | Used by:1283 |
Symbol 1251 Text | Uses:697 | Used by:1253 1256 1258 1265 |
Symbol 1252 EditableText | Uses:1128 | Used by:1253 1256 1258 1265 |
Symbol 1253 MovieClip | Uses:1236 1251 1252 1138 1139 | Used by:1254 1255 1256 1258 1265 |
Symbol 1254 MovieClip | Uses:1253 | Used by:1256 1258 1265 |
Symbol 1255 MovieClip | Uses:1253 | Used by:1256 1258 1265 |
Symbol 1256 Button | Uses:798 1253 1103 1254 1105 1255 797 1236 1251 1252 1138 1139 | Used by:1283 |
Symbol 1257 Button | Uses:798 1245 1103 1246 1105 1247 797 1236 1243 1244 1138 1139 | Used by:1283 |
Symbol 1258 Button | Uses:798 1253 1103 1254 1105 1255 797 1236 1251 1252 1138 1139 | Used by:1283 |
Symbol 1259 Text | Uses:697 | Used by:1261 1264 1266 1273 |
Symbol 1260 EditableText | Uses:1128 | Used by:1261 1264 1266 1273 |
Symbol 1261 MovieClip | Uses:1236 1259 1260 1138 1139 | Used by:1262 1263 1264 1266 1273 |
Symbol 1262 MovieClip | Uses:1261 | Used by:1264 1266 1273 |
Symbol 1263 MovieClip | Uses:1261 | Used by:1264 1266 1273 |
Symbol 1264 Button | Uses:798 1261 1103 1262 1105 1263 797 1236 1259 1260 1138 1139 | Used by:1283 |
Symbol 1265 Button | Uses:798 1253 1103 1254 1105 1255 797 1236 1251 1252 1138 1139 | Used by:1283 |
Symbol 1266 Button | Uses:798 1261 1103 1262 1105 1263 797 1236 1259 1260 1138 1139 | Used by:1283 |
Symbol 1267 Text | Uses:697 | Used by:1269 1272 1274 1281 |
Symbol 1268 EditableText | Uses:1128 | Used by:1269 1272 1274 1281 |
Symbol 1269 MovieClip | Uses:1236 1267 1268 1138 1139 | Used by:1270 1271 1272 1274 1281 |
Symbol 1270 MovieClip | Uses:1269 | Used by:1272 1274 1281 |
Symbol 1271 MovieClip | Uses:1269 | Used by:1272 1274 1281 |
Symbol 1272 Button | Uses:798 1269 1103 1270 1105 1271 797 1236 1267 1268 1138 1139 | Used by:1283 |
Symbol 1273 Button | Uses:798 1261 1103 1262 1105 1263 797 1236 1259 1260 1138 1139 | Used by:1283 |
Symbol 1274 Button | Uses:798 1269 1103 1270 1105 1271 797 1236 1267 1268 1138 1139 | Used by:1283 |
Symbol 1275 Text | Uses:697 | Used by:1277 1280 1282 |
Symbol 1276 EditableText | Uses:1128 | Used by:1277 1280 1282 |
Symbol 1277 MovieClip | Uses:1236 1275 1276 1138 1139 | Used by:1278 1279 1280 1282 |
Symbol 1278 MovieClip | Uses:1277 | Used by:1280 1282 |
Symbol 1279 MovieClip | Uses:1277 | Used by:1280 1282 |
Symbol 1280 Button | Uses:798 1277 1103 1278 1105 1279 797 1236 1275 1276 1138 1139 | Used by:1283 |
Symbol 1281 Button | Uses:798 1269 1103 1270 1105 1271 797 1236 1267 1268 1138 1139 | Used by:1283 |
Symbol 1282 Button | Uses:798 1277 1103 1278 1105 1279 797 1236 1275 1276 1138 1139 | Used by:1283 |
Symbol 1283 MovieClip | Uses:1242 1248 1249 1250 1256 1257 1258 1264 1265 1266 1272 1273 1274 1280 1281 1282 | Used by:1476 |
Symbol 1284 Graphic | Used by:1287 1290 1293 1296 1297 1298 1301 1304 1305 1308 1311 1312 1315 1318 1319 1322 1325 1326 | |
Symbol 1285 Text | Uses:697 | Used by:1287 1290 1297 |
Symbol 1286 EditableText | Uses:1128 | Used by:1287 1290 1297 |
Symbol 1287 MovieClip | Uses:1284 1285 1286 1138 1139 | Used by:1288 1289 1290 1297 |
Symbol 1288 MovieClip | Uses:1287 | Used by:1290 1297 |
Symbol 1289 MovieClip | Uses:1287 | Used by:1290 1297 |
Symbol 1290 Button | Uses:798 1287 1103 1288 1105 1289 797 1284 1285 1286 1138 1139 | Used by:1327 |
Symbol 1291 Text | Uses:697 | Used by:1293 1296 1298 |
Symbol 1292 EditableText | Uses:1128 | Used by:1293 1296 1298 |
Symbol 1293 MovieClip | Uses:1284 1291 1292 1138 1139 | Used by:1294 1295 1296 1298 |
Symbol 1294 MovieClip | Uses:1293 | Used by:1296 1298 |
Symbol 1295 MovieClip | Uses:1293 | Used by:1296 1298 |
Symbol 1296 Button | Uses:798 1293 1103 1294 1105 1295 797 1284 1291 1292 1138 1139 | Used by:1327 |
Symbol 1297 Button | Uses:798 1287 1103 1288 1105 1289 797 1284 1285 1286 1138 1139 | Used by:1327 |
Symbol 1298 Button | Uses:798 1293 1103 1294 1105 1295 797 1284 1291 1292 1138 1139 | Used by:1327 |
Symbol 1299 Text | Uses:697 | Used by:1301 1304 1305 |
Symbol 1300 EditableText | Uses:1128 | Used by:1301 1304 1305 |
Symbol 1301 MovieClip | Uses:1284 1299 1300 1138 1139 | Used by:1302 1303 1304 1305 |
Symbol 1302 MovieClip | Uses:1301 | Used by:1304 1305 |
Symbol 1303 MovieClip | Uses:1301 | Used by:1304 1305 |
Symbol 1304 Button | Uses:798 1301 1103 1302 1105 1303 797 1284 1299 1300 1138 1139 | Used by:1327 |
Symbol 1305 Button | Uses:798 1301 1103 1302 1105 1303 797 1284 1299 1300 1138 1139 | Used by:1327 |
Symbol 1306 Text | Uses:697 | Used by:1308 1311 1312 |
Symbol 1307 EditableText | Uses:1128 | Used by:1308 1311 1312 |
Symbol 1308 MovieClip | Uses:1284 1306 1307 1138 1139 | Used by:1309 1310 1311 1312 |
Symbol 1309 MovieClip | Uses:1308 | Used by:1311 1312 |
Symbol 1310 MovieClip | Uses:1308 | Used by:1311 1312 |
Symbol 1311 Button | Uses:798 1308 1103 1309 1105 1310 797 1284 1306 1307 1138 1139 | Used by:1327 |
Symbol 1312 Button | Uses:798 1308 1103 1309 1105 1310 797 1284 1306 1307 1138 1139 | Used by:1327 |
Symbol 1313 Text | Uses:697 | Used by:1315 1318 1319 |
Symbol 1314 EditableText | Uses:1128 | Used by:1315 1318 1319 |
Symbol 1315 MovieClip | Uses:1284 1313 1314 1138 1139 | Used by:1316 1317 1318 1319 |
Symbol 1316 MovieClip | Uses:1315 | Used by:1318 1319 |
Symbol 1317 MovieClip | Uses:1315 | Used by:1318 1319 |
Symbol 1318 Button | Uses:798 1315 1103 1316 1105 1317 797 1284 1313 1314 1138 1139 | Used by:1327 |
Symbol 1319 Button | Uses:798 1315 1103 1316 1105 1317 797 1284 1313 1314 1138 1139 | Used by:1327 |
Symbol 1320 Text | Uses:697 | Used by:1322 1325 1326 |
Symbol 1321 EditableText | Uses:1128 | Used by:1322 1325 1326 |
Symbol 1322 MovieClip | Uses:1284 1320 1321 1138 1139 | Used by:1323 1324 1325 1326 |
Symbol 1323 MovieClip | Uses:1322 | Used by:1325 1326 |
Symbol 1324 MovieClip | Uses:1322 | Used by:1325 1326 |
Symbol 1325 Button | Uses:798 1322 1103 1323 1105 1324 797 1284 1320 1321 1138 1139 | Used by:1327 |
Symbol 1326 Button | Uses:798 1322 1103 1323 1105 1324 797 1284 1320 1321 1138 1139 | Used by:1327 |
Symbol 1327 MovieClip | Uses:1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 | Used by:1476 |
Symbol 1328 Graphic | Used by:1331 1334 1337 1340 1341 1342 1345 1348 1349 1352 1355 1356 1359 1362 1363 1366 1369 1370 | |
Symbol 1329 Text | Uses:697 | Used by:1331 1334 1341 |
Symbol 1330 EditableText | Uses:1128 | Used by:1331 1334 1341 |
Symbol 1331 MovieClip | Uses:1328 1329 1330 1138 1139 | Used by:1332 1333 1334 1341 |
Symbol 1332 MovieClip | Uses:1331 | Used by:1334 1341 |
Symbol 1333 MovieClip | Uses:1331 | Used by:1334 1341 |
Symbol 1334 Button | Uses:798 1331 1103 1332 1105 1333 797 1328 1329 1330 1138 1139 | Used by:1371 |
Symbol 1335 Text | Uses:697 | Used by:1337 1340 1342 |
Symbol 1336 EditableText | Uses:1128 | Used by:1337 1340 1342 |
Symbol 1337 MovieClip | Uses:1328 1335 1336 1138 1139 | Used by:1338 1339 1340 1342 |
Symbol 1338 MovieClip | Uses:1337 | Used by:1340 1342 |
Symbol 1339 MovieClip | Uses:1337 | Used by:1340 1342 |
Symbol 1340 Button | Uses:798 1337 1103 1338 1105 1339 797 1328 1335 1336 1138 1139 | Used by:1371 |
Symbol 1341 Button | Uses:798 1331 1103 1332 1105 1333 797 1328 1329 1330 1138 1139 | Used by:1371 |
Symbol 1342 Button | Uses:798 1337 1103 1338 1105 1339 797 1328 1335 1336 1138 1139 | Used by:1371 |
Symbol 1343 Text | Uses:697 | Used by:1345 1348 1349 |
Symbol 1344 EditableText | Uses:1128 | Used by:1345 1348 1349 |
Symbol 1345 MovieClip | Uses:1328 1343 1344 1138 1139 | Used by:1346 1347 1348 1349 |
Symbol 1346 MovieClip | Uses:1345 | Used by:1348 1349 |
Symbol 1347 MovieClip | Uses:1345 | Used by:1348 1349 |
Symbol 1348 Button | Uses:798 1345 1103 1346 1105 1347 797 1328 1343 1344 1138 1139 | Used by:1371 |
Symbol 1349 Button | Uses:798 1345 1103 1346 1105 1347 797 1328 1343 1344 1138 1139 | Used by:1371 |
Symbol 1350 Text | Uses:697 | Used by:1352 1355 1356 |
Symbol 1351 EditableText | Uses:1128 | Used by:1352 1355 1356 |
Symbol 1352 MovieClip | Uses:1328 1350 1351 1138 1139 | Used by:1353 1354 1355 1356 |
Symbol 1353 MovieClip | Uses:1352 | Used by:1355 1356 |
Symbol 1354 MovieClip | Uses:1352 | Used by:1355 1356 |
Symbol 1355 Button | Uses:798 1352 1103 1353 1105 1354 797 1328 1350 1351 1138 1139 | Used by:1371 |
Symbol 1356 Button | Uses:798 1352 1103 1353 1105 1354 797 1328 1350 1351 1138 1139 | Used by:1371 |
Symbol 1357 Text | Uses:697 | Used by:1359 1362 1363 |
Symbol 1358 EditableText | Uses:1128 | Used by:1359 1362 1363 |
Symbol 1359 MovieClip | Uses:1328 1357 1358 1138 1139 | Used by:1360 1361 1362 1363 |
Symbol 1360 MovieClip | Uses:1359 | Used by:1362 1363 |
Symbol 1361 MovieClip | Uses:1359 | Used by:1362 1363 |
Symbol 1362 Button | Uses:798 1359 1103 1360 1105 1361 797 1328 1357 1358 1138 1139 | Used by:1371 |
Symbol 1363 Button | Uses:798 1359 1103 1360 1105 1361 797 1328 1357 1358 1138 1139 | Used by:1371 |
Symbol 1364 Text | Uses:697 | Used by:1366 1369 1370 |
Symbol 1365 EditableText | Uses:1128 | Used by:1366 1369 1370 |
Symbol 1366 MovieClip | Uses:1328 1364 1365 1138 1139 | Used by:1367 1368 1369 1370 |
Symbol 1367 MovieClip | Uses:1366 | Used by:1369 1370 |
Symbol 1368 MovieClip | Uses:1366 | Used by:1369 1370 |
Symbol 1369 Button | Uses:798 1366 1103 1367 1105 1368 797 1328 1364 1365 1138 1139 | Used by:1371 |
Symbol 1370 Button | Uses:798 1366 1103 1367 1105 1368 797 1328 1364 1365 1138 1139 | Used by:1371 |
Symbol 1371 MovieClip | Uses:1334 1340 1341 1342 1348 1349 1355 1356 1362 1363 1369 1370 | Used by:1476 |
Symbol 1372 Graphic | Used by:1375 1378 1381 1384 1385 1386 1389 1392 1393 1396 1399 1400 1404 1407 1408 1411 1414 1415 | |
Symbol 1373 Text | Uses:697 | Used by:1375 1378 1385 |
Symbol 1374 EditableText | Uses:1128 | Used by:1375 1378 1385 |
Symbol 1375 MovieClip | Uses:1372 1373 1374 1138 1139 | Used by:1376 1377 1378 1385 |
Symbol 1376 MovieClip | Uses:1375 | Used by:1378 1385 |
Symbol 1377 MovieClip | Uses:1375 | Used by:1378 1385 |
Symbol 1378 Button | Uses:798 1375 1103 1376 1105 1377 797 1372 1373 1374 1138 1139 | Used by:1416 |
Symbol 1379 Text | Uses:697 | Used by:1381 1384 1386 |
Symbol 1380 EditableText | Uses:1128 | Used by:1381 1384 1386 |
Symbol 1381 MovieClip | Uses:1372 1379 1380 1138 1139 | Used by:1382 1383 1384 1386 |
Symbol 1382 MovieClip | Uses:1381 | Used by:1384 1386 |
Symbol 1383 MovieClip | Uses:1381 | Used by:1384 1386 |
Symbol 1384 Button | Uses:798 1381 1103 1382 1105 1383 797 1372 1379 1380 1138 1139 | Used by:1416 |
Symbol 1385 Button | Uses:798 1375 1103 1376 1105 1377 797 1372 1373 1374 1138 1139 | Used by:1416 |
Symbol 1386 Button | Uses:798 1381 1103 1382 1105 1383 797 1372 1379 1380 1138 1139 | Used by:1416 |
Symbol 1387 Text | Uses:697 | Used by:1389 1392 1393 |
Symbol 1388 EditableText | Uses:1128 | Used by:1389 1392 1393 |
Symbol 1389 MovieClip | Uses:1372 1387 1388 1138 1114 | Used by:1390 1391 1392 1393 |
Symbol 1390 MovieClip | Uses:1389 | Used by:1392 1393 |
Symbol 1391 MovieClip | Uses:1389 | Used by:1392 1393 |
Symbol 1392 Button | Uses:798 1389 1103 1390 1105 1391 797 1372 1387 1388 1138 1114 | Used by:1416 |
Symbol 1393 Button | Uses:798 1389 1103 1390 1105 1391 797 1372 1387 1388 1138 1114 | Used by:1416 |
Symbol 1394 Text | Uses:697 | Used by:1396 1399 1400 |
Symbol 1395 EditableText | Uses:1128 | Used by:1396 1399 1400 |
Symbol 1396 MovieClip | Uses:1372 1394 1395 1138 1114 | Used by:1397 1398 1399 1400 |
Symbol 1397 MovieClip | Uses:1396 | Used by:1399 1400 |
Symbol 1398 MovieClip | Uses:1396 | Used by:1399 1400 |
Symbol 1399 Button | Uses:798 1396 1103 1397 1105 1398 797 1372 1394 1395 1138 1114 | Used by:1416 |
Symbol 1400 Button | Uses:798 1396 1103 1397 1105 1398 797 1372 1394 1395 1138 1114 | Used by:1416 |
Symbol 1401 Text | Uses:697 | Used by:1404 1407 1408 |
Symbol 1402 EditableText | Uses:1128 | Used by:1404 1407 1408 |
Symbol 1403 Graphic | Used by:1404 1407 1408 | |
Symbol 1404 MovieClip | Uses:1372 1401 1402 1138 1403 | Used by:1405 1406 1407 1408 |
Symbol 1405 MovieClip | Uses:1404 | Used by:1407 1408 |
Symbol 1406 MovieClip | Uses:1404 | Used by:1407 1408 |
Symbol 1407 Button | Uses:798 1404 1103 1405 1105 1406 797 1372 1401 1402 1138 1403 | Used by:1416 |
Symbol 1408 Button | Uses:798 1404 1103 1405 1105 1406 797 1372 1401 1402 1138 1403 | Used by:1416 |
Symbol 1409 Text | Uses:697 | Used by:1411 1414 1415 |
Symbol 1410 EditableText | Uses:1128 | Used by:1411 1414 1415 |
Symbol 1411 MovieClip | Uses:1372 1409 1410 1138 1114 | Used by:1412 1413 1414 1415 |
Symbol 1412 MovieClip | Uses:1411 | Used by:1414 1415 |
Symbol 1413 MovieClip | Uses:1411 | Used by:1414 1415 |
Symbol 1414 Button | Uses:798 1411 1103 1412 1105 1413 797 1372 1409 1410 1138 1114 | Used by:1416 |
Symbol 1415 Button | Uses:798 1411 1103 1412 1105 1413 797 1372 1409 1410 1138 1114 | Used by:1416 |
Symbol 1416 MovieClip | Uses:1378 1384 1385 1386 1392 1393 1399 1400 1407 1408 1414 1415 | Used by:1476 |
Symbol 1417 Graphic | Used by:1419 1422 | |
Symbol 1418 Text | Uses:697 | Used by:1419 1422 |
Symbol 1419 MovieClip | Uses:1417 1418 939 | Used by:1420 1421 1422 |
Symbol 1420 MovieClip | Uses:1419 | Used by:1422 |
Symbol 1421 MovieClip | Uses:1419 | Used by:1422 |
Symbol 1422 Button | Uses:798 1419 1103 1420 1105 1421 797 1417 1418 939 | Used by:1476 |
Symbol 1423 Graphic | Used by:1426 1429 1437 | |
Symbol 1424 Text | Uses:697 | Used by:1426 1429 1437 |
Symbol 1425 EditableText | Uses:1128 | Used by:1426 1429 1437 |
Symbol 1426 MovieClip | Uses:1423 1424 1425 1138 1114 | Used by:1427 1428 1429 1437 |
Symbol 1427 MovieClip | Uses:1426 | Used by:1429 1437 |
Symbol 1428 MovieClip | Uses:1426 | Used by:1429 1437 |
Symbol 1429 Button | Uses:798 1426 1103 1427 1105 1428 797 1423 1424 1425 1138 1114 | Used by:1472 |
Symbol 1430 Graphic | Used by:1433 1436 1438 1446 | |
Symbol 1431 Text | Uses:697 | Used by:1433 1436 1438 1446 |
Symbol 1432 EditableText | Uses:1128 | Used by:1433 1436 1438 1446 |
Symbol 1433 MovieClip | Uses:1430 1431 1432 1138 1139 | Used by:1434 1435 1436 1438 1446 |
Symbol 1434 MovieClip | Uses:1433 | Used by:1436 1438 1446 |
Symbol 1435 MovieClip | Uses:1433 | Used by:1436 1438 1446 |
Symbol 1436 Button | Uses:798 1433 1103 1434 1105 1435 797 1430 1431 1432 1138 1139 | Used by:1472 |
Symbol 1437 Button | Uses:798 1426 1103 1427 1105 1428 797 1423 1424 1425 1138 1114 | Used by:1472 |
Symbol 1438 Button | Uses:798 1433 1103 1434 1105 1435 797 1430 1431 1432 1138 1139 | Used by:1472 |
Symbol 1439 Graphic | Used by:1442 1445 1447 | |
Symbol 1440 Text | Uses:697 | Used by:1442 1445 1447 |
Symbol 1441 EditableText | Uses:1128 | Used by:1442 1445 1447 |
Symbol 1442 MovieClip | Uses:1439 1440 1441 1138 1139 | Used by:1443 1444 1445 1447 |
Symbol 1443 MovieClip | Uses:1442 | Used by:1445 1447 |
Symbol 1444 MovieClip | Uses:1442 | Used by:1445 1447 |
Symbol 1445 Button | Uses:798 1442 1103 1443 1105 1444 797 1439 1440 1441 1138 1139 | Used by:1472 |
Symbol 1446 Button | Uses:798 1433 1103 1434 1105 1435 797 1430 1431 1432 1138 1139 | Used by:1472 |
Symbol 1447 Button | Uses:798 1442 1103 1443 1105 1444 797 1439 1440 1441 1138 1139 | Used by:1472 |
Symbol 1448 Graphic | Used by:1451 1454 1455 | |
Symbol 1449 Text | Uses:697 | Used by:1451 1454 1455 |
Symbol 1450 EditableText | Uses:1128 | Used by:1451 1454 1455 |
Symbol 1451 MovieClip | Uses:1448 1449 1450 1138 1139 | Used by:1452 1453 1454 1455 |
Symbol 1452 MovieClip | Uses:1451 | Used by:1454 1455 |
Symbol 1453 MovieClip | Uses:1451 | Used by:1454 1455 |
Symbol 1454 Button | Uses:798 1451 1103 1452 1105 1453 797 1448 1449 1450 1138 1139 | Used by:1472 |
Symbol 1455 Button | Uses:798 1451 1103 1452 1105 1453 797 1448 1449 1450 1138 1139 | Used by:1472 |
Symbol 1456 Graphic | Used by:1459 1462 1463 | |
Symbol 1457 Text | Uses:697 | Used by:1459 1462 1463 |
Symbol 1458 EditableText | Uses:1128 | Used by:1459 1462 1463 |
Symbol 1459 MovieClip | Uses:1456 1457 1458 1138 1139 | Used by:1460 1461 1462 1463 |
Symbol 1460 MovieClip | Uses:1459 | Used by:1462 1463 |
Symbol 1461 MovieClip | Uses:1459 | Used by:1462 1463 |
Symbol 1462 Button | Uses:798 1459 1103 1460 1105 1461 797 1456 1457 1458 1138 1139 | Used by:1472 |
Symbol 1463 Button | Uses:798 1459 1103 1460 1105 1461 797 1456 1457 1458 1138 1139 | Used by:1472 |
Symbol 1464 Graphic | Used by:1467 1470 1471 | |
Symbol 1465 Text | Uses:697 | Used by:1467 1470 1471 |
Symbol 1466 EditableText | Uses:1128 | Used by:1467 1470 1471 |
Symbol 1467 MovieClip | Uses:1464 1465 1466 1138 1139 | Used by:1468 1469 1470 1471 |
Symbol 1468 MovieClip | Uses:1467 | Used by:1470 1471 |
Symbol 1469 MovieClip | Uses:1467 | Used by:1470 1471 |
Symbol 1470 Button | Uses:798 1467 1103 1468 1105 1469 797 1464 1465 1466 1138 1139 | Used by:1472 |
Symbol 1471 Button | Uses:798 1467 1103 1468 1105 1469 797 1464 1465 1466 1138 1139 | Used by:1472 |
Symbol 1472 MovieClip | Uses:1429 1436 1437 1438 1445 1446 1447 1454 1455 1462 1463 1470 1471 | Used by:1476 |
Symbol 1473 Text | Uses:697 | Used by:1475 |
Symbol 1474 Text | Uses:697 | Used by:1475 |
Symbol 1475 MovieClip | Uses:1473 1474 | Used by:1476 |
Symbol 1476 MovieClip | Uses:1118 1125 1134 1186 1235 1283 1327 1371 1416 1422 1472 1475 | Used by:Timeline |
Symbol 1477 Graphic | Used by:1483 | |
Symbol 1478 Graphic | Used by:1481 | |
Symbol 1479 Text | Uses:697 | Used by:1481 |
Symbol 1480 Text | Uses:697 | Used by:1481 |
Symbol 1481 MovieClip | Uses:1478 1479 1480 | Used by:1483 |
Symbol 1482 Graphic | Used by:1483 | |
Symbol 1483 MovieClip | Uses:938 1477 1481 1482 | Used by:Timeline |
Symbol 1484 Graphic | Used by:Timeline | |
Symbol 1485 EditableText | Uses:1128 | Used by:Timeline |
Symbol 1486 EditableText | Uses:1128 | Used by:Timeline |
Symbol 1487 Text | Uses:697 | Used by:Timeline |
Symbol 1488 Text | Uses:697 | Used by:Timeline |
Symbol 1489 EditableText | Uses:1128 | Used by:Timeline |
Symbol 1490 Graphic | Used by:Timeline | |
Symbol 1491 Text | Uses:697 | Used by:Timeline |
Symbol 1492 EditableText | Uses:1128 | Used by:Timeline |
Symbol 1493 Text | Uses:697 | Used by:Timeline |
Symbol 1494 EditableText | Uses:697 | Used by:Timeline |
Symbol 1495 EditableText | Uses:697 | Used by:Timeline |
Symbol 1496 Text | Uses:697 | Used by:Timeline |
Symbol 1497 EditableText | Uses:697 | Used by:Timeline |
Symbol 1498 Graphic | Used by:Timeline | |
Symbol 1499 Text | Uses:697 | Used by:Timeline |
Symbol 1500 EditableText | Uses:1128 | Used by:Timeline |
Symbol 1501 Text | Uses:697 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"GROUND" | Frame 603 | Symbol 749 MovieClip |
"L_Remains" | Frame 603 | Symbol 135 MovieClip |
"L_Death" | Frame 603 | Symbol 135 MovieClip |
"L_Enemies" | Frame 603 | Symbol 135 MovieClip |
"GUNTURRET" | Frame 603 | Symbol 793 MovieClip |
"L_Bullets" | Frame 603 | Symbol 135 MovieClip |
"L_Hits" | Frame 603 | Symbol 135 MovieClip |
"Sky" | Frame 603 | Symbol 795 MovieClip |
"L_Glow" | Frame 603 | Symbol 135 MovieClip |
"MainMenu" | Frame 603 | Symbol 850 MovieClip |
"Chief" | Frame 603 | Symbol 935 MovieClip |
"OptionsMenu" | Frame 603 | Symbol 984 MovieClip |
"PlayMenu" | Frame 603 | Symbol 1005 MovieClip |
"DifficultyMenu" | Frame 603 | Symbol 1034 MovieClip |
"OverScreen" | Frame 603 | Symbol 1054 MovieClip |
"MPlayer" | Frame 603 | Symbol 1075 MovieClip |
"ActiveHealer" | Frame 605 | Symbol 1084 MovieClip |
"FadeOut" | Frame 605 | Symbol 1090 MovieClip |
"InGameMenu" | Frame 605 | Symbol 1476 MovieClip |
"Marker" | Symbol 139 MovieClip [H_SmallField] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 144 MovieClip [H_Ricochet] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 175 MovieClip Frame 2 | Symbol 135 MovieClip |
"ANIMATION" | Symbol 228 MovieClip [FieldGun] Frame 1 | Symbol 170 MovieClip |
"Trigger" | Symbol 228 MovieClip [FieldGun] Frame 1 | Symbol 175 MovieClip |
"Foot1" | Symbol 228 MovieClip [FieldGun] Frame 1 | Symbol 135 MovieClip |
"Foot2" | Symbol 228 MovieClip [FieldGun] Frame 1 | Symbol 135 MovieClip |
"ANIMATION" | Symbol 228 MovieClip [FieldGun] Frame 2 | Symbol 188 MovieClip |
"ANIMATION" | Symbol 228 MovieClip [FieldGun] Frame 3 | Symbol 201 MovieClip |
"ANIMATION" | Symbol 228 MovieClip [FieldGun] Frame 4 | Symbol 214 MovieClip |
"ANIMATION" | Symbol 228 MovieClip [FieldGun] Frame 5 | Symbol 227 MovieClip |
"Marker" | Symbol 232 MovieClip Frame 2 | Symbol 135 MovieClip |
"Trigger" | Symbol 237 MovieClip [RiotPolice] Frame 1 | Symbol 232 MovieClip |
"Foot1" | Symbol 237 MovieClip [RiotPolice] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 237 MovieClip [RiotPolice] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 239 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 239 MovieClip Frame 5 | Symbol 135 MovieClip |
"Trigger" | Symbol 244 MovieClip [Captain] Frame 1 | Symbol 239 MovieClip |
"Foot1" | Symbol 244 MovieClip [Captain] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 244 MovieClip [Captain] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 291 MovieClip [Ninja] Frame 1 | Symbol 253 MovieClip |
"Foot1" | Symbol 291 MovieClip [Ninja] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 291 MovieClip [Ninja] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 291 MovieClip [Ninja] Frame 2 | Symbol 262 MovieClip |
"Trigger" | Symbol 291 MovieClip [Ninja] Frame 3 | Symbol 271 MovieClip |
"Trigger" | Symbol 291 MovieClip [Ninja] Frame 4 | Symbol 280 MovieClip |
"Trigger" | Symbol 291 MovieClip [Ninja] Frame 5 | Symbol 289 MovieClip |
"Trigger" | Symbol 338 MovieClip [Samurai] Frame 1 | Symbol 300 MovieClip |
"Foot1" | Symbol 338 MovieClip [Samurai] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 338 MovieClip [Samurai] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 338 MovieClip [Samurai] Frame 2 | Symbol 309 MovieClip |
"Trigger" | Symbol 338 MovieClip [Samurai] Frame 3 | Symbol 319 MovieClip |
"Trigger" | Symbol 338 MovieClip [Samurai] Frame 4 | Symbol 328 MovieClip |
"Trigger" | Symbol 338 MovieClip [Samurai] Frame 5 | Symbol 337 MovieClip |
"Trigger" | Symbol 346 MovieClip [MachineGunner] Frame 1 | Symbol 341 MovieClip |
"Foot1" | Symbol 346 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 346 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Foot2" | Symbol 346 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Foot4" | Symbol 346 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 357 MovieClip [SuicideDroid] Frame 1 | Symbol 348 MovieClip |
"Marker" | Symbol 357 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Marker2" | Symbol 357 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 357 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Foot2" | Symbol 357 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 363 MovieClip [SuicideDrone] Frame 1 | Symbol 348 MovieClip |
"Marker" | Symbol 363 MovieClip [SuicideDrone] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 363 MovieClip [SuicideDrone] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 406 MovieClip [Biker] Frame 1 | Symbol 371 MovieClip |
"Marker" | Symbol 406 MovieClip [Biker] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 406 MovieClip [Biker] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 406 MovieClip [Biker] Frame 1 | Symbol 373 MovieClip |
"Trigger" | Symbol 406 MovieClip [Biker] Frame 2 | Symbol 381 MovieClip |
"Trigger" | Symbol 406 MovieClip [Biker] Frame 3 | Symbol 389 MovieClip |
"Trigger" | Symbol 406 MovieClip [Biker] Frame 4 | Symbol 397 MovieClip |
"Trigger" | Symbol 406 MovieClip [Biker] Frame 5 | Symbol 405 MovieClip |
"Trigger" | Symbol 412 MovieClip [Sniper] Frame 1 | Symbol 232 MovieClip |
"Marker" | Symbol 412 MovieClip [Sniper] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 412 MovieClip [Sniper] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 412 MovieClip [Sniper] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 422 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 432 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 442 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 452 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 462 MovieClip Frame 4 | Symbol 135 MovieClip |
"Trigger" | Symbol 463 MovieClip [Bazooka] Frame 1 | Symbol 422 MovieClip |
"Foot1" | Symbol 463 MovieClip [Bazooka] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 463 MovieClip [Bazooka] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 463 MovieClip [Bazooka] Frame 2 | Symbol 432 MovieClip |
"Trigger" | Symbol 463 MovieClip [Bazooka] Frame 3 | Symbol 442 MovieClip |
"Trigger" | Symbol 463 MovieClip [Bazooka] Frame 4 | Symbol 452 MovieClip |
"Trigger" | Symbol 463 MovieClip [Bazooka] Frame 5 | Symbol 462 MovieClip |
"Marker" | Symbol 469 MovieClip Frame 1 | Symbol 135 MovieClip |
"Marker2" | Symbol 469 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker3" | Symbol 469 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker3" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker4" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker5" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker9" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker8" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker7" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker10" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker11" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker6" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Trigger" | Symbol 474 MovieClip [Flamethrower] Frame 1 | Symbol 469 MovieClip |
"Foot1" | Symbol 474 MovieClip [Flamethrower] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 474 MovieClip [Flamethrower] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 483 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker2" | Symbol 483 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 491 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker2" | Symbol 491 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 499 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker2" | Symbol 499 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 507 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker2" | Symbol 507 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 515 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker2" | Symbol 515 MovieClip Frame 4 | Symbol 135 MovieClip |
"Trigger" | Symbol 516 MovieClip [Wizard] Frame 1 | Symbol 483 MovieClip |
"Foot1" | Symbol 516 MovieClip [Wizard] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 516 MovieClip [Wizard] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 516 MovieClip [Wizard] Frame 2 | Symbol 491 MovieClip |
"Trigger" | Symbol 516 MovieClip [Wizard] Frame 3 | Symbol 499 MovieClip |
"Trigger" | Symbol 516 MovieClip [Wizard] Frame 4 | Symbol 507 MovieClip |
"Trigger" | Symbol 516 MovieClip [Wizard] Frame 5 | Symbol 515 MovieClip |
"Marker" | Symbol 518 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 520 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 523 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 526 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 529 MovieClip Frame 4 | Symbol 135 MovieClip |
"Trigger" | Symbol 530 MovieClip [Grenadier] Frame 1 | Symbol 518 MovieClip |
"Foot1" | Symbol 530 MovieClip [Grenadier] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 530 MovieClip [Grenadier] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 530 MovieClip [Grenadier] Frame 2 | Symbol 520 MovieClip |
"Trigger" | Symbol 530 MovieClip [Grenadier] Frame 3 | Symbol 523 MovieClip |
"Trigger" | Symbol 530 MovieClip [Grenadier] Frame 4 | Symbol 526 MovieClip |
"Trigger" | Symbol 530 MovieClip [Grenadier] Frame 5 | Symbol 529 MovieClip |
"Trigger" | Symbol 536 MovieClip [Infantry] Frame 1 | Symbol 232 MovieClip |
"Foot1" | Symbol 536 MovieClip [Infantry] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 536 MovieClip [Infantry] Frame 1 | Symbol 135 MovieClip |
"p1" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p2" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p3" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p4" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p5" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p6" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p7" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p8" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p9" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p10" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p11" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p12" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p13" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p14" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p15" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p16" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p17" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p18" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p19" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p20" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p21" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p22" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p23" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p24" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p25" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p26" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p27" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p28" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p29" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p30" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p31" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p32" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p33" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p34" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p35" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p36" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p37" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p38" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p39" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p40" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p41" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p42" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p43" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p45" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p46" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p47" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p48" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p49" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p50" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p51" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p52" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p53" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p54" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p55" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p56" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p57" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p58" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p59" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p60" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p61" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p62" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p63" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p64" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p65" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p66" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p67" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p68" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p69" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p70" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p71" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p72" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p73" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p74" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p75" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p76" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p77" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p78" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p79" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p80" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p81" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p82" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p83" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p84" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p85" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p86" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p87" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p88" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p89" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p90" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p91" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p92" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p93" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p94" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p95" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p96" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"p97" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"i" | Symbol 681 MovieClip Frame 30 | Symbol 679 MovieClip |
"LoadingBar" | Symbol 682 MovieClip Frame 1 | Symbol 616 MovieClip |
"MyLogoAnim" | Symbol 682 MovieClip Frame 2 | Symbol 681 MovieClip |
"Marker" | Symbol 761 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 764 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 768 MovieClip Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 770 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 770 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 773 MovieClip Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 775 MovieClip Frame 1 | Symbol 135 MovieClip |
"FIRE" | Symbol 788 MovieClip Frame 1 | Symbol 761 MovieClip |
"FIRE" | Symbol 788 MovieClip Frame 2 | Symbol 764 MovieClip |
"FIRE" | Symbol 788 MovieClip Frame 5 | Symbol 770 MovieClip |
"SKIN" | Symbol 793 MovieClip Frame 1 | Symbol 756 MovieClip |
"MACHINEGUNBARREL" | Symbol 793 MovieClip Frame 1 | Symbol 788 MovieClip |
"CANNONBARREL" | Symbol 793 MovieClip Frame 1 | Symbol 792 MovieClip |
"A" | Symbol 1075 MovieClip Frame 1 | Symbol 1057 MovieClip |
"Saved" | Symbol 1476 MovieClip Frame 1 | Symbol 1475 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$YA$I0RbhODi4bIt0ablpPkkH0." |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "CannonShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "ShockShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "FlakShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "LongWhiteGlow(MGun)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "LongBlueGlow(Cannon)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "ShortYellowGlow(Shock)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "BigRedGlow(Flak)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "LongGreenGlow(Laser)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "MortarShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "LaserShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 77 as "R_MachineGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "R_MedCrater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "R_SmallCrater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "R_Bloodpool" |
ExportAssets (56) | Timeline Frame 1 | Symbol 97 as "D_MachineGunBlood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "G_MedExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "G_SmallExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "D_MedExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 128 as "D_MiniExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 134 as "D_Manblood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "H_SmallField" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "H_Ricochet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "H_Bloodsplat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "MachineGunShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 228 as "FieldGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 237 as "RiotPolice" |
ExportAssets (56) | Timeline Frame 1 | Symbol 244 as "Captain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 291 as "Ninja" |
ExportAssets (56) | Timeline Frame 1 | Symbol 338 as "Samurai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 346 as "MachineGunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 357 as "SuicideDroid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 363 as "SuicideDrone" |
ExportAssets (56) | Timeline Frame 1 | Symbol 406 as "Biker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 412 as "Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 463 as "Bazooka" |
ExportAssets (56) | Timeline Frame 1 | Symbol 474 as "Flamethrower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 516 as "Wizard" |
ExportAssets (56) | Timeline Frame 1 | Symbol 530 as "Grenadier" |
ExportAssets (56) | Timeline Frame 1 | Symbol 536 as "Infantry" |
ExportAssets (56) | Timeline Frame 1 | Symbol 538 as "SmallYellowGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 540 as "SmallGreenGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 542 as "SmallBlueGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 544 as "SmallRedGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 546 as "SmallPinkGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 547 as "SmallPinkFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 548 as "SmallRedFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 549 as "SmallYellowFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 550 as "SmallBlueFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 552 as "SmallWhiteFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 563 as "T_TireTrack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 574 as "T_FootPrint" |
ExportAssets (56) | Timeline Frame 1 | Symbol 585 as "Dust" |
ExportAssets (56) | Timeline Frame 1 | Symbol 589 as "Mortar5Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 591 as "Mortar3Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 595 as "Mortar2Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 597 as "Mortar1Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 600 as "R_FieldGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 601 as "NinPoof" |
ExportAssets (56) | Timeline Frame 1 | Symbol 603 as "WizBlast" |
ExportAssets (56) | Timeline Frame 1 | Symbol 604 as "Grenade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 687 as "Stale Breeze" |
ExportAssets (56) | Timeline Frame 2 | Symbol 688 as "Mini March Loop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 689 as "01 I_E - AL26 (ID- 52759)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 690 as "01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 691 as "*Burnin' Love* -- ZeRo BaSs (ID: 71296)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 692 as "01 Eternal Leviathan (ID- 47997)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 693 as "01 Nightfall (ID- 2033)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 694 as "Rainbow Road-Metal Version (ID: 64622)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 695 as "Fuckin' Groove (ID: 79480)" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 607 as "D_SmallExplosion" |
Labels
"Set-Up" | Frame 603 |
"Menu" | Frame 604 |
"Game" | Frame 605 |
"Failure" | Frame 606 |
"Victory" | Frame 607 |
"Laser" | Symbol 69 MovieClip [LaserShot] Frame 1 |
"Photon Cannon" | Symbol 69 MovieClip [LaserShot] Frame 2 |
"Gamma Gun" | Symbol 69 MovieClip [LaserShot] Frame 3 |
"Focus Lens" | Symbol 69 MovieClip [LaserShot] Frame 4 |
"Mana Ray" | Symbol 69 MovieClip [LaserShot] Frame 5 |
"Chi Burst" | Symbol 69 MovieClip [LaserShot] Frame 6 |
"Dual Machine Gun" | Symbol 156 MovieClip [MachineGunShot] Frame 1 |
"Bolt Gun" | Symbol 156 MovieClip [MachineGunShot] Frame 2 |
"Chain Gun" | Symbol 156 MovieClip [MachineGunShot] Frame 3 |
"Shard Blaster" | Symbol 156 MovieClip [MachineGunShot] Frame 4 |
"Rail Gun" | Symbol 156 MovieClip [MachineGunShot] Frame 5 |
"Rod Launcher" | Symbol 156 MovieClip [MachineGunShot] Frame 6 |
"Dual Machine Gun" | Symbol 788 MovieClip Frame 2 |
"Bolt Gun" | Symbol 788 MovieClip Frame 3 |
"Chain Gun" | Symbol 788 MovieClip Frame 4 |
"Shard Blaster" | Symbol 788 MovieClip Frame 5 |
"Rail Gun" | Symbol 788 MovieClip Frame 6 |
"Rod Launcher" | Symbol 788 MovieClip Frame 7 |
"Chief" | Symbol 935 MovieClip Frame 1 |
"Main1" | Symbol 935 MovieClip Frame 2 |
"Main2" | Symbol 935 MovieClip Frame 3 |
"Main3" | Symbol 935 MovieClip Frame 4 |
"Main4" | Symbol 935 MovieClip Frame 5 |
"Main5" | Symbol 935 MovieClip Frame 6 |
"Main6" | Symbol 935 MovieClip Frame 7 |
"Main7" | Symbol 935 MovieClip Frame 8 |
"Main8" | Symbol 935 MovieClip Frame 9 |
"Play1" | Symbol 935 MovieClip Frame 10 |
"Play2" | Symbol 935 MovieClip Frame 11 |
"Play3" | Symbol 935 MovieClip Frame 12 |
"Difficulty1" | Symbol 935 MovieClip Frame 13 |
"Difficulty2" | Symbol 935 MovieClip Frame 14 |
"Difficulty3" | Symbol 935 MovieClip Frame 15 |
"Difficulty4" | Symbol 935 MovieClip Frame 16 |
"Options1" | Symbol 935 MovieClip Frame 17 |
"Options2" | Symbol 935 MovieClip Frame 18 |
"Options3" | Symbol 935 MovieClip Frame 19 |
"Options4" | Symbol 935 MovieClip Frame 20 |
"Options5" | Symbol 935 MovieClip Frame 21 |
"Options6" | Symbol 935 MovieClip Frame 22 |
"Options7" | Symbol 935 MovieClip Frame 23 |
Dynamic Text Variables
TrackName | Symbol 1072 EditableText | "Stale Breeze" |
ArtistName | Symbol 1073 EditableText | "Stale Breeze" |
ArmourCost | Symbol 1129 EditableText | "" |
WeaponCost | Symbol 1137 EditableText | "" |
WeaponCost | Symbol 1146 EditableText | "" |
WeaponCost | Symbol 1155 EditableText | "" |
WeaponCost | Symbol 1164 EditableText | "" |
WeaponCost | Symbol 1172 EditableText | "" |
WeaponCost | Symbol 1180 EditableText | "" |
WeaponCost | Symbol 1189 EditableText | "" |
WeaponCost | Symbol 1196 EditableText | "" |
WeaponCost | Symbol 1205 EditableText | "" |
WeaponCost | Symbol 1213 EditableText | "" |
WeaponCost | Symbol 1221 EditableText | "" |
WeaponCost | Symbol 1229 EditableText | "" |
WeaponCost | Symbol 1238 EditableText | "" |
WeaponCost | Symbol 1244 EditableText | "" |
WeaponCost | Symbol 1252 EditableText | "" |
WeaponCost | Symbol 1260 EditableText | "" |
WeaponCost | Symbol 1268 EditableText | "" |
WeaponCost | Symbol 1276 EditableText | "" |
WeaponCost | Symbol 1286 EditableText | "" |
WeaponCost | Symbol 1292 EditableText | "" |
WeaponCost | Symbol 1300 EditableText | "" |
WeaponCost | Symbol 1307 EditableText | "" |
WeaponCost | Symbol 1314 EditableText | "" |
WeaponCost | Symbol 1321 EditableText | "" |
WeaponCost | Symbol 1330 EditableText | "" |
WeaponCost | Symbol 1336 EditableText | "" |
WeaponCost | Symbol 1344 EditableText | "" |
WeaponCost | Symbol 1351 EditableText | "" |
WeaponCost | Symbol 1358 EditableText | "" |
WeaponCost | Symbol 1365 EditableText | "" |
WeaponCost | Symbol 1374 EditableText | "" |
WeaponCost | Symbol 1380 EditableText | "" |
WeaponCost | Symbol 1388 EditableText | "" |
WeaponCost | Symbol 1395 EditableText | "" |
WeaponCost | Symbol 1402 EditableText | "" |
WeaponCost | Symbol 1410 EditableText | "" |
GadgetCost | Symbol 1425 EditableText | "" |
GadgetCost | Symbol 1432 EditableText | "" |
GadgetCost | Symbol 1441 EditableText | "" |
GadgetCost | Symbol 1450 EditableText | "" |
GadgetCost | Symbol 1458 EditableText | "" |
GadgetCost | Symbol 1466 EditableText | "" |
GunHealth | Symbol 1485 EditableText | "Armour" |
Money | Symbol 1486 EditableText | "Money" |
Level | Symbol 1489 EditableText | "Armour" |
Score | Symbol 1492 EditableText | "Score" |
GunHealth | Symbol 1494 EditableText | "Armour" |
Money | Symbol 1495 EditableText | "Money" |
Level | Symbol 1497 EditableText | "Armour" |
Score | Symbol 1500 EditableText | "Score" |
|