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ImminentII - Resilience.swf

This is the info page for
Flash #39346

(Click the ID number above for more basic data on this flash file.)


Text
SOUND LOADER
Ensures that all sounds load immediately after the preloader.

When all seems lost

When all seems lost.

When all seems lost..

When all seems lost...

Skip

When the odds are mounting

When the odds are mounting.

When the odds are mounting..

When the odds are mounting...

When defeat seems imminent

When defeat seems imminent.

When defeat seems imminent..

When defeat seems imminent...

Imminent

Presents

In Collaboration with

II

Resilience

Donate

Load

Options

Story

QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL

Instructions

Play

DEFEAT
MODE

Endless

REsist
MODE

80 Levels

80

Victory
Mode

40 Levels

40

Xtreme

XTreme

Hard

Medium

Easy

E

Day/Night

DustClouds

Treads

Ricochet
Flash

Remains

Glowing

FLashes

80

40

|

X

|

H

|

M

Instructions
Move the cursor with the mouse
Hold The left mouse button to fire
Shots will be fired in the direction of the cursor
When you obtain the mortar weapon class, the shot will land where the cursor was upon firing
Each level is one day. The passage of time can be monitored at the bottom of the screen
Each enemy defeated earns you andstroms, the currency in Imminent II
At the end of each day, you can repair, purchase weapons and upgrades, and save your game
Graphical effects can be turned off at the main menu to improve performance. Dust clouds are particularly intensive
The save function is not a free ride. SHould you die, your saved score data will be erased. Status,
including funds, will remain intact. The highest scores can only be obtained without dying.
Suspended games can be resumed at the main menu
There is an Hidden button over the turret. Click this button to access the in-game pause menu.
At the in-game menu, you can resume the game. You can also alter graphical settings here
The sound player at the bottom of the screen can be used to change the music
Track, Volume, or stop the music playing

Story
***BEGIN TRANSMISSION 2043.09.14.11.42.34.739***
They are coming.
Alexandria Tech. Corp. is making a bid for the largest Transaction in the history of
mankind.
This is no ordinary business deal. This is a bid to take over the world.
Alexandria tech corps., the newly formed military branch of the company, has already begun this
"Transaction". It will not be much longer before the deal is sealed.
Pharos, a Secret society of freedom fighters and global justice keepers etc. etc. has managed to establish
Several outposts around the world. Alexandria will have to eliminate all of these outposts in order to achieve
it's target.
You are the commanding officer of one of these outposts, the white tower "Resilience". Under your command,
the tower is to hold at bay all alexandria forces, to protect the vital facilities beneath you.
Stand fast, COMMANDER
***end transmission 2043.09.14.11.44.02.836***
***begin transmission 2044.05.23.22.03.59.001***
Heads up, sir. We lost fortitude and stubborn earlier this week.
stubborn's fall was particularly... interesting. Several units we haven't seen before. Some
are definately robotic, others, I'm not sure. I hope alexandria knows what the-
***Transmission terminated 2044.05.23.22.04.21.376***

Stale Breeze

Stale Breeze

Pause

Game

Next

Level

REpair

Armour

Upgrade

&

DUAL
MACHINE GUN

&

Bolt
Gun

Chain
Gun

Shard
Blaster

Rail Gun

Rod
Launcher

Laser

Photon
Cannon

Gamma
Gun

Focus
Lens

Mana
Ray

Chi
Burst

Cannon

Grand
Cannon

Particle
Cannon

Nuclear
Cannon

Fusion
Cannon

Warp
Cannon

Flak
Cannon

V-Rang
Launcher

Bat
Ballista

Phoenix
Blaster

Dragon
Projector

Eclipse
Cannon

Mortar

Grand
Mortar

Sonic
Boom

Stereo
Bomb

Sub
Woofer

Surround
Sound Pound

Static
Charge

Electric
Pulse

Current
Ripple

Lightening
Wave

Thunder
Clap

Electron
Tsunami

Save

Active
Healer

Active
Healer mkII

Active
Healer mkIII

Active
Healer mkIV

Active
Healer mkV

Active
Healer mkVi

Imminent

Saved

EndGame

^
^

Armour

Money

|

&

Armour

Alexandria corps. swept up all remaining
resistance, and secured all the world under the
alexandria name. The era that followed was an
extremist capitalism. Everyone and everything had
it's non-negotiable price, and all was tracked by
number, from field to sewer, and from womb to
grave.
The history of this age was absolute in it's detail,
It's first entry, a receipt for the costs of the war,
bears it's greatest sum under the odd heading,
"Resilience"

Score

&

Armour

Money

|

Armour

After Taking devastating losses, alexandria tech.
corp dismantled it's military wing and abandoned
the world-conquering attempt. The company
invested much of it's remaining fortune in
commodities, which were hidden away, before it's
remaining assets were seized by the governments
of the world.
The crew and commander of the white tower
resilience were celebrated for their heroic efforts.
They did not appear to claim their rewards, instead
remaining at their posts, ever watchful, like the
rest of their pharos comrades.

Score

&

ActionScript [AS1/AS2]

Frame 1
_accProps = new Object(); _accProps.silent = false;
Frame 603
EasyFunding = 0.5; MediumFunding = 1; HardFunding = 2; XtremeFunding = 4; SpawnDistance = 400; FrameRate = 30; GunHealth = 100; MaxGunHealth = 100; ActiveHealerCost = 10000; MachineGunCost = 6000; CannonCost = 8000; FlakCost = 7000; LaserCost = 10000; MortarCost = 10000; ShockCost = 7000; Selectivity = 0.95; GAMERESET = function () { Ricochet = true; Corpse = true; Flashes = true; Shines = true; Treads = true; Dust = true; DayNight = true; FundsBase = 4; Money = 0; Score = 0; Playing = true; EndGame = false; Millisecs = getTimer(); WorkingFrameRate = 30; GameMode = 0; Level = 1; MachineGunLevel = 0; CannonLevel = 0; LaserLevel = 0; FlakLevel = 0; MortarLevel = 0; ShockLevel = 0; ActiveHealerLevel = 0; WeaponNumber = 1; GadgetNumber = 1; FlakSpread = 10; MachineGunRate = 15; CannonRate = 1; FlakRate = 4; LaserRate = 10; MortarRate = 0.5; ShockRate = 1.5; MachineGunDamage = 1; CannonDamage = 60; FlakDamage = 8; LaserDamage = 4; MortarDamage = 2; ShockDamage = 10; MachineGunSpeed = 14; CannonSpeed = 20; FlakSpeed = 18; LaserSpeed = 26; ShockSpeed = 20; MachineGunLength = 25; CannonLength = 35; FlakLength = 45; LaserLength = 30; MortarLength = 15; ShockLength = 35; }; GAMERESET(); LEVELRESET = function () { notch = 0; while (notch <= UnitNo) { removeMovieClip(A_Enemies[notch]._target); _root.A_Enemies.splice(notch, 1, "Dead"); notch++; } UnitNo = 0; HitNo = 0; DeathNo = 0; RemainsNo = 0; BulletNo = 0; GlowNo = 0; LevelFrameCounter = 0; EnemyFunds = 0; }; LEVELRESET(); REMAINSMENU = new Array("R_Bloodpool", "R_MachineGun", "R_SmallCrater", "R_FieldGun", "R_MedCrater"); DEATHMENU = new Array("D_ManBlood", "D_MachineGunBlood", "D_SmallExplosion", "D_MedExplosion"); HITMENU = new Array("H_Bloodsplat", "H_Ricochet", "H_SmallField"); TREADMENU = new Array("T_FootPrint", "T_TireTrack"); UNITMENU = new Array("Infantry", "Captain", "Samurai", "MachineGunner", "SuicideDrone", "Sniper", "Bazooka", "Biker", "FieldGun", "SuicideDroid", "Ninja", "Flamethrower", "Grenadier", "Wizard", "RiotPolice", null); RESETUNITS = function () { InfantryAppear = 1; InfantryLevel = 1; CaptainAppear = 3; CaptainLevel = 1; SamuraiAppear = 4; SamuraiLevel = 1; MachineGunnerAppear = 5; MachineGunnerLevel = 1; SuicideDroneAppear = 6; SuicideDroneLevel = 1; SniperAppear = 7; SniperLevel = 1; BazookaAppear = 8; BazookaLevel = 1; BikerAppear = 9; BikerLevel = 1; FieldGunAppear = 10; FieldGunLevel = 1; SuicideDroidAppear = 11; SuicideDroidLevel = 1; NinjaAppear = 12; NinjaLevel = 1; FlameThrowerAppear = 13; FlameThrowerLevel = 1; GrenadierAppear = 14; GrenadierLevel = 1; WizardAppear = 15; WizardLevel = 1; RiotPoliceAppear = 16; RiotPoliceLevel = 1; }; RESETUNITS(); ROTATE_GUN = function () { var xdif = (_xmouse - GUNTURRET._x); var ydif = (GUNTURRET._y - _ymouse); angle = Math.atan2(xdif, ydif); deg = ((angle * 360) / 2) / Math.PI; _root.GUNTURRET._rotation = deg; }; BUY_ENEMY = function (UnitType) { ThisUnit = _root.L_Enemies.attachMovie(UnitType, UnitType + UnitNo, UnitNo); ThisUnit.gotoAndStop(_root[UnitType + "Level"] + Math.floor((Level - _root[UnitType + "Appear"]) / 10)); }; ENEMY_SPEND = function () { if (!EndGame) { EnemyFunds = EnemyFunds + (CurrentFunding * Level); } i = 0; while (i <= ((EnemyFunds / 10) * EndGame)) { if (EnemyFunds > 0) { Selector = 0; while (((Math.random() < Selectivity) && (Selector < UNITMENU.length)) && (Selector < (Level - 1))) { Selector++; } if (Level >= _root[UNITMENU[Selector] + "Appear"]) { BUY_ENEMY(UNITMENU[Selector]); } } i++; } }; SHOOT = function () { if (MouseDown) { if ((LevelFrameCounter % (Framerate / MachineGunRate)) == 0) { FIRE_MACHINE_GUN(); } if (((LevelFrameCounter % (Framerate / MachineGunRate)) == 1) && (MachineGunLevel > 0)) { FIRE_MACHINE_GUN2(); } if (((LevelFrameCounter % (Framerate / CannonRate)) == 0) && (CannonLevel > 0)) { FIRE_CANNON(); } if (((LevelFrameCounter % (Framerate / FlakRate)) == 0) && (FlakLevel > 0)) { FIRE_FLAK_L(); FIRE_FLAK_R(); } if (((LevelFrameCounter % (Framerate / LaserRate)) == 0) && (LaserLevel > 0)) { FIRE_LASER_L(); FIRE_LASER_R(); } if (((LevelFrameCounter % (Framerate / MortarRate)) == 0) && (MortarLevel > 0)) { FIRE_MORTAR(); } if (((LevelFrameCounter % (Framerate / ShockRate)) == 0) && (ShockLevel > 0)) { FIRE_SHOCK(); } } }; FIRE_STANDARD = function (BulletType) { ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; ThisBullet.ArrayNo = BulletNo; BulletNo++; A_Bullets.push(ThisBullet); return(ThisBullet); }; FIRE_MACHINE_GUN = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation + 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation + 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; GUNTURRET.MACHINEGUNBARREL.FIRE.play(); }; FIRE_MACHINE_GUN2 = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation - 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation - 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_CANNON = function () { ThisBullet = FIRE_STANDARD("Cannon"); ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * CannonLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * CannonLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_FLAK_R = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation + (FlakSpread * Firing)) + 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_FLAK_L = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation - (FlakSpread * Firing)) - 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_SHOCK = function () { Firing = 1; NoBullets = Math.pow(2, ShockLevel); Division = 360 / NoBullets; while (Firing <= NoBullets) { ThisBullet = FIRE_STANDARD("Shock"); Direction = GUNTURRET._rotation + (Division * (Firing - 0.5)); ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * ShockLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * ShockLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_LASER_L = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_LASER_R = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_MORTAR = function () { BulletType = "Mortar"; ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; BulletNo++; ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * MortarLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * MortarLength); ThisBullet._xvel = (300 - _root._xmouse) / 30; ThisBullet._yvel = (300 - _root._ymouse) / 30; ThisBullet._rotation = GUNTURRET._rotation; }; CALCULATE_FRAME_RATE = function () { TimeNow = getTimer(); WorkingFrameRate = (16.6666666666667 / (TimeNow - Millisecs)) * 600; Millisecs = TimeNow; }; CALCULATE_DISTANCE = function (Thing) { return(Math.sqrt(Math.pow(Thing._x - GUNTURRET._x, 2) + Math.pow(Thing._y - GUNTURRET._y, 2))); }; MOVE_BULLETS = function () { BulletMoveCount = 0; while (BulletMoveCount <= A_Bullets.length) { Moving = A_Bullets[BulletMoveCount]; if (CALCULATE_DISTANCE(Moving) > (SpawnDistance - 100)) { removeMovieClip(Moving.Splat); removeMovieClip(Moving); A_Bullets.splice(BulletMoveCount, 1); } BulletMoveCount++; } }; ENEMY_FIRE = function (Unit) { if (((LevelFrameCounter - 1) % (30 / Unit.Rate)) == Unit.TimeOfArrival) { Unit.Trigger.play(); } }; MOVE_ENEMY_0 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; MOVE_ENEMY_1 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } if (CALCULATE_DISTANCE(Unit) > (Unit.Range + 5)) { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_2 = function (Unit) { Dist = CALCULATE_DISTANCE(Unit); Direction = Math.atan2(Unit._y - 300, Unit._x - 300); Aim = Direction - Math.asin((Unit.Range - 2) / Dist); Unit._rotation = ((Aim / Math.PI) * 180) - 90; Unit._xvel = (-Math.cos(Aim - 0.05)) * Unit.Speed; Unit._yvel = (-Math.sin(Aim - 0.05)) * Unit.Speed; Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; if (Dist > Unit.Range) { Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_3 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); if ((LevelFrameCounter % 10) == 0) { Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; Dist = CALCULATE_DISTANCE(Unit); RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; Unit._x = _root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.Dist); Unit._y = _root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.Dist); Unit._xvel = (-Unit.Speed) * Math.sin(RandomRadians); Unit._yvel = Unit.Speed * Math.cos(RandomRadians); Unit._rotation = (RandomNumber * 360) - 180; Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; ENEMY_MOVE = function () { EnemyCount = 0; while (EnemyCount < A_Enemies.length) { Moving = A_Enemies[EnemyCount]; switch (Moving.Vulture) { case 0 : MOVE_ENEMY_0(Moving); break; case 1 : MOVE_ENEMY_1(Moving); break; case 2 : MOVE_ENEMY_2(Moving); break; case 3 : MOVE_ENEMY_3(Moving); } EnemyCount++; if (CALCULATE_DISTANCE(Moving) >= SpawnDistance) { Moving.Health = -10; } } }; DAMAGE = function (Unit, Amount) { Unit.Health = Unit.Health - Amount; }; SWITCH_BARRELS = function () { _root.GUNTURRET.MACHINEGUNBARREL.gotoAndStop(MachineGunLevel + 1); _root.GUNTURRET.FLAKBARREL.gotoAndStop(FlakLevel + 1); _root.GUNTURRET.CANNONBARREL.gotoAndStop(CannonLevel + 1); _root.GUNTURRET.LASERBARREL.gotoAndStop(LaserLevel + 1); _root.GUNTURRET.SHOCKBARREL.gotoAndStop(ShockLevel + 1); _root.GUNTURRET.MORTARBARREL.gotoAndStop(MortarLevel + 1); _root.ActiveHealer.gotoAndStop(ActiveHealerLevel + 1); }; CHECK_EMPTY = function () { chek = 0; empty = true; while (chek <= A_Enemies.length) { if ((A_Enemies[chek] != "Dead") && (A_Enemies[chek] != undefined)) { empty = false; } chek++; } return(empty); }; AUTO_CHANGE_QUALITY = function () { if (WorkingFrameRate < (FrameRate * 0.6)) { if (_quality == "MEDIUM") { _quality = "LOW"; } if (_quality == "HIGH") { _quality = "MEDIUM"; } } if (WorkingFrameRate > (FrameRate * 0.75)) { if (_quality == "MEDIUM") { _quality = "HIGH"; } if (_quality == "LOW") { _quality = "MEDIUM"; } } }; SWITCH_GROUND = function () { _root.Ground.gotoAndStop(Level); }; MouseDown = false; AutoFire = false; A_Enemies = new Array(); A_Bullets = new Array(); Click = new Object(); Click.onMouseDown = function () { MouseDown = true; }; Click.onMouseUp = function () { MouseDown = false; }; Mouse.addListener(Click); Keys = new Object(); Keys.onKeyDown = function () { if (Testing) { if (Key.getCode() == 81) { MachineGunLevel++; } if (Key.getCode() == 65) { MachineGunLevel--; } if (Key.getCode() == 87) { CannonLevel++; } if (Key.getCode() == 83) { CannonLevel--; } if (Key.getCode() == 69) { FlakLevel++; } if (Key.getCode() == 68) { FlakLevel--; } if (Key.getCode() == 82) { LaserLevel++; } if (Key.getCode() == 70) { LaserLevel--; } if (Key.getCode() == 84) { ShockLevel++; } if (Key.getCode() == 71) { ShockLevel--; } if (Key.getCode() == 89) { MortarLevel++; } if (Key.getCode() == 72) { MortarLevel--; } if (Key.getCode() == 90) { Ricochet = !Ricochet; } if (Key.getCode() == 88) { Corpse = !Corpse; } if (Key.getCode() == 67) { Flashes = !Flashes; } if (Key.getCode() == 86) { Shines = !Shines; } if (Key.getCode() == 66) { _root.Sky.play(); } if (Key.getCode() == 78) { Treads = !Treads; } if (Key.getCode() == 77) { Dust = !Dust; } if (Key.getCode() == 76) { Level++; LEVELRESET(); } if (Key.getCode() == 75) { Level--; } if (Key.getCode() == 74) { Money = Money + 10000; } } }; Keys.onKeyUp = function () { }; Key.addListener(Keys); RATE_GRAPH = function () { Point = 0; Line = "+"; while (Point < WorkingFrameRate) { Line = Line + "-"; Point = Point + 0.5; } }; TEST_WAVE = function (UnitType, No) { count = 0; while (count < No) { BUY_ENEMY(UnitType); count++; } }; ACTIVE_HEAL = function () { i = 1; while (i <= Math.pow(2, ActiveHealerLevel - 1)) { if ((Money > 0) && (GunHealth <= MaxGunHealth)) { GunHealth++; Money--; } i++; } }; DO_LOW_ACTIONS = function () { SWITCH_BARRELS(); SWITCH_GROUND(); if ((EndGame && (CHECK_EMPTY())) || (LevelFrameCounter > (550 + (10 * Level)))) { LEVELRESET(); Playing = false; InGameMenu._visible = true; } else { InGameMenu._visible = false; } }; DO_VITAL_ACTIONS = function () { ENEMY_SPEND(); ENEMY_MOVE(); ACTIVE_HEAL(); SHOOT(); ROTATE_GUN(); MOVE_BULLETS(); if (LevelFrameCounter > (400 + (10 * Level))) { EndGame = true; } else { EndGame = false; } LevelFrameCounter++; }; Menu2Empty = true; Menu3Empty = true; CurrentMenu2 = 0; CurrentMenu3 = 0; stop();
Frame 604
DEFINE_TEST_DATA = function () { Testing = false; }; DEFINE_TEST_DATA();
Frame 605
stop(); _root.onEnterFrame = function () { if (Playing) { DO_VITAL_ACTIONS(); if ((LevelFrameCounter % 10) == 1) { DO_NORMAL_ACTIONS(); } if ((LevelFrameCounter % 30) == 1) { DO_LOW_ACTIONS(); } } };
Symbol 8 MovieClip [CannonShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 60;
Symbol 8 MovieClip [CannonShot] Frame 2
stop(); Damage = 120;
Symbol 8 MovieClip [CannonShot] Frame 3
stop(); Damage = 240; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 8 MovieClip [CannonShot] Frame 4
stop(); Damage = 480; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }
Symbol 8 MovieClip [CannonShot] Frame 5
stop(); Damage = 960; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }
Symbol 8 MovieClip [CannonShot] Frame 6
stop(); Damage = 1920; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }
Symbol 16 MovieClip [ShockShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 12; if (_root.Flashes) { _root.L_Glow.attachMovie("ShortYellowGlow(Shock)", "ShortYellowGlow(Shock)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["ShortYellowGlow(Shock)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 16 MovieClip [ShockShot] Frame 2
stop(); Damage = 12; Splat.gotoAndStop(2);
Symbol 16 MovieClip [ShockShot] Frame 3
stop(); Damage = 12; Splat.gotoAndStop(3);
Symbol 16 MovieClip [ShockShot] Frame 4
stop(); Damage = 12; Splat.gotoAndStop(4);
Symbol 16 MovieClip [ShockShot] Frame 5
stop(); Damage = 12; Splat.gotoAndStop(5);
Symbol 16 MovieClip [ShockShot] Frame 6
stop(); Damage = 12; Splat.gotoAndStop(6);
Symbol 24 MovieClip [FlakShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 4;
Symbol 24 MovieClip [FlakShot] Frame 2
stop(); Damage = 4; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }
Symbol 24 MovieClip [FlakShot] Frame 3
stop(); Damage = 5; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }
Symbol 24 MovieClip [FlakShot] Frame 4
stop(); Damage = 8; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }
Symbol 24 MovieClip [FlakShot] Frame 5
stop(); Damage = 13; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(5); Splat._x = this._x; Splat._y = this._y; }
Symbol 24 MovieClip [FlakShot] Frame 6
stop(); Damage = 21; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(6); Splat._x = this._x; Splat._y = this._y; }
Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 1
stop();
Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 2
stop();
Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 3
stop();
Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 4
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 1
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 2
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 3
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 4
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 5
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 6
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 1
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 2
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 3
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 4
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 5
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 6
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 1
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 2
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 3
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 4
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 5
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 6
stop();
Symbol 42 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 42 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar1Boom", "Mortar1Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 46 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 46 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar2Boom", "Mortar2Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 49 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 49 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 50 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 50 MovieClip Frame 30
Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 20; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 20; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 61 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 61 MovieClip Frame 30
Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 62 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 62 MovieClip Frame 30
Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x - 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y + 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y - 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y + 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y - 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x + 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 63 MovieClip [MortarShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } }; stop();
Symbol 63 MovieClip [MortarShot] Frame 2
stop();
Symbol 63 MovieClip [MortarShot] Frame 3
stop();
Symbol 63 MovieClip [MortarShot] Frame 4
stop();
Symbol 63 MovieClip [MortarShot] Frame 5
stop();
Symbol 63 MovieClip [MortarShot] Frame 6
stop();
Symbol 69 MovieClip [LaserShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 2; if (_root.Flashes) { _root.L_Glow.attachMovie("LongGreenGlow(Laser)", "LongGreenGlow(Laser)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongGreenGlow(Laser)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 69 MovieClip [LaserShot] Frame 2
stop(); Damage = 4; Splat.gotoAndStop(2);
Symbol 69 MovieClip [LaserShot] Frame 3
stop(); Damage = 8; Splat.gotoAndStop(3);
Symbol 69 MovieClip [LaserShot] Frame 4
stop(); Damage = 16; Splat.gotoAndStop(4);
Symbol 69 MovieClip [LaserShot] Frame 5
stop(); Damage = 32; Splat.gotoAndStop(5);
Symbol 69 MovieClip [LaserShot] Frame 6
stop(); Damage = 64; Splat.gotoAndStop(6);
Symbol 77 MovieClip [R_MachineGun] Frame 120
removeMovieClip(this);
Symbol 85 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallRedFlash", "SmallRedFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; } };
Symbol 87 MovieClip [R_MedCrater] Frame 120
removeMovieClip(this);
Symbol 89 MovieClip [R_SmallCrater] Frame 120
removeMovieClip(this);
Symbol 90 MovieClip [R_Bloodpool] Frame 120
removeMovieClip(this);
Symbol 97 MovieClip [D_MachineGunBlood] Frame 6
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 107 MovieClip [G_MedExplosion] Frame 10
removeMovieClip(this);
Symbol 113 MovieClip [G_SmallExplosion] Frame 10
removeMovieClip(this);
Symbol 121 MovieClip [D_MedExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MedExplosion", "G_MedExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 121 MovieClip [D_MedExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 128 MovieClip [D_MiniExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MiniExplosion", "G_MiniExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 128 MovieClip [D_MiniExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 134 MovieClip [D_Manblood] Frame 6
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 139 MovieClip [H_SmallField] Frame 1
if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 139 MovieClip [H_SmallField] Frame 5
removeMovieClip(this);
Symbol 144 MovieClip [H_Ricochet] Frame 1
if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 144 MovieClip [H_Ricochet] Frame 5
removeMovieClip(this);
Symbol 149 MovieClip [H_Bloodsplat] Frame 5
removeMovieClip(this);
Symbol 156 MovieClip [MachineGunShot] Frame 1
stop(); this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } Splat._x = this._x; Splat._y = this._y; }; Damage = 1;
Symbol 156 MovieClip [MachineGunShot] Frame 2
Damage = 2;
Symbol 156 MovieClip [MachineGunShot] Frame 3
Damage = 4;
Symbol 156 MovieClip [MachineGunShot] Frame 4
Damage = 8;
Symbol 156 MovieClip [MachineGunShot] Frame 5
stop(); Damage = 16; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat._xscale = 50; }
Symbol 156 MovieClip [MachineGunShot] Frame 6
stop(); Damage = 32; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; }
Symbol 175 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 228 MovieClip [FieldGun] Frame 1
Speed = 1; Health = 100; Damage = 100; Rate = 0.5; Range = 180; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 228 MovieClip [FieldGun] Frame 2
Speed = 1; Health = 200; Damage = 200; Rate = 0.5; Range = 190; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 228 MovieClip [FieldGun] Frame 3
Speed = 1; Health = 400; Damage = 400; Rate = 0.5; Range = 200; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 228 MovieClip [FieldGun] Frame 4
Speed = 1; Health = 800; Damage = 400; Rate = 1; Range = 210; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 228 MovieClip [FieldGun] Frame 5
Speed = 1; Health = 1600; Damage = 800; Rate = 1; Range = 220; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 237 MovieClip [RiotPolice] Frame 1
Speed = 1; Health = 100; Damage = 10; Rate = 6; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 237 MovieClip [RiotPolice] Frame 2
Speed = 1; Health = 200; Damage = 20; Rate = 6; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 237 MovieClip [RiotPolice] Frame 3
Speed = 1.5; Health = 400; Damage = 40; Rate = 6; Range = 70; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 237 MovieClip [RiotPolice] Frame 4
Speed = 1.5; Health = 800; Damage = 80; Rate = 6; Range = 70; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 237 MovieClip [RiotPolice] Frame 5
Speed = 2; Health = 1600; Damage = 160; Rate = 6; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 239 MovieClip Frame 5
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 244 MovieClip [Captain] Frame 1
Speed = 1; Health = 4; Damage = 2; Rate = 1; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 244 MovieClip [Captain] Frame 2
Speed = 1; Health = 8; Damage = 4; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 244 MovieClip [Captain] Frame 3
Speed = 1.5; Health = 16; Damage = 4; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 244 MovieClip [Captain] Frame 4
Speed = 2; Health = 32; Damage = 8; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 244 MovieClip [Captain] Frame 5
Speed = 2.5; Health = 64; Damage = 16; Rate = 2; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 253 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 280 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 289 MovieClip Frame 1
stop();
Symbol 289 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 291 MovieClip [Ninja] Frame 1
Speed = 2.5; Health = 8; Damage = 20; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 291 MovieClip [Ninja] Frame 2
Speed = 2.5; Health = 16; Damage = 40; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 291 MovieClip [Ninja] Frame 3
Speed = 3; Health = 32; Damage = 80; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 291 MovieClip [Ninja] Frame 4
Speed = 3; Health = 64; Damage = 160; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 291 MovieClip [Ninja] Frame 5
Speed = 3.5; Health = 128; Damage = 320; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 300 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 309 MovieClip Frame 1
stop();
Symbol 309 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 319 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 338 MovieClip [Samurai] Frame 1
Speed = 2.5; Health = 3; Damage = 2; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 338 MovieClip [Samurai] Frame 2
Speed = 2.5; Health = 6; Damage = 4; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 338 MovieClip [Samurai] Frame 3
Speed = 3; Health = 12; Damage = 8; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 338 MovieClip [Samurai] Frame 4
Speed = 3; Health = 24; Damage = 16; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 338 MovieClip [Samurai] Frame 5
Speed = 3; Health = 48; Damage = 32; Rate = 3; Range = 42; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 341 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 346 MovieClip [MachineGunner] Frame 1
Speed = 1.5; Health = 8; Damage = 1; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; stop(); this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 346 MovieClip [MachineGunner] Frame 2
Speed = 1.5; Health = 16; Damage = 2; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 346 MovieClip [MachineGunner] Frame 3
Speed = 2; Health = 32; Damage = 4; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 346 MovieClip [MachineGunner] Frame 4
Speed = 2; Health = 64; Damage = 8; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 346 MovieClip [MachineGunner] Frame 5
Speed = 2.5; Health = 128; Damage = 16; Rate = 15; Range = 140; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 348 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; _root.DAMAGE(_parent, 5000);
Symbol 357 MovieClip [SuicideDroid] Frame 1
Speed = 4.5; Health = 20; Damage = 200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splatn._x = point.x; Splatn._y = point.y; Splatn.counter = 10; point2 = new Object(); point2.x = Marker2._x; point2.y = Marker2._y; localToGlobal(point2); Splatn2._x = point2.x; Splatn2._y = point2.y; Splatn2.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 357 MovieClip [SuicideDroid] Frame 2
Speed = 4.5; Health = 40; Damage = 400; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 357 MovieClip [SuicideDroid] Frame 3
Speed = 5; Health = 80; Damage = 800; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 357 MovieClip [SuicideDroid] Frame 4
Speed = 5; Health = 160; Damage = 1600; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 357 MovieClip [SuicideDroid] Frame 5
Speed = 5.5; Health = 320; Damage = 3200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 363 MovieClip [SuicideDrone] Frame 1
Speed = 3.5; Health = 8; Damage = 60; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 363 MovieClip [SuicideDrone] Frame 2
Speed = 3.5; Health = 16; Damage = 120; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 363 MovieClip [SuicideDrone] Frame 3
Speed = 4; Health = 32; Damage = 240; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 363 MovieClip [SuicideDrone] Frame 4
Speed = 4; Health = 64; Damage = 480; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 363 MovieClip [SuicideDrone] Frame 5
Speed = 4.5; Health = 128; Damage = 960; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 371 MovieClip Frame 1
stop();
Symbol 371 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 381 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 389 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 397 MovieClip Frame 1
stop();
Symbol 397 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 405 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 406 MovieClip [Biker] Frame 1
Speed = 5; Health = 20; Damage = 4; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 406 MovieClip [Biker] Frame 2
Speed = 5; Health = 40; Damage = 8; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 406 MovieClip [Biker] Frame 3
Speed = 5.5; Health = 80; Damage = 16; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 406 MovieClip [Biker] Frame 4
Speed = 5.5; Health = 160; Damage = 32; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 406 MovieClip [Biker] Frame 5
Speed = 6; Health = 320; Damage = 64; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 30; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 412 MovieClip [Sniper] Frame 1
Speed = 2; Health = 8; Damage = 30; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 412 MovieClip [Sniper] Frame 2
Speed = 2; Health = 12; Damage = 60; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 412 MovieClip [Sniper] Frame 3
Speed = 2.5; Health = 24; Damage = 60; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 412 MovieClip [Sniper] Frame 4
Speed = 2.5; Health = 48; Damage = 120; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 412 MovieClip [Sniper] Frame 5
Speed = 3; Health = 96; Damage = 240; Rate = 1; Range = 240; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 422 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 432 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 442 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 452 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 462 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 463 MovieClip [Bazooka] Frame 1
Speed = 1; Health = 20; Damage = 50; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } };
Symbol 463 MovieClip [Bazooka] Frame 2
Speed = 1; Health = 40; Damage = 100; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 463 MovieClip [Bazooka] Frame 3
Speed = 1.5; Health = 80; Damage = 200; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 463 MovieClip [Bazooka] Frame 4
Speed = 1.5; Health = 160; Damage = 400; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 463 MovieClip [Bazooka] Frame 5
Speed = 2; Health = 320; Damage = 800; Rate = 0.5; Range = 120; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 469 MovieClip Frame 1
stop(); if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 469 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 469 MovieClip Frame 3
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallBlueFlash", "SmallBlueFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker4._x; point.y = Marker4._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker5._x; point.y = Marker5._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker6._x; point.y = Marker6._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker7._x; point.y = Marker7._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker8._x; point.y = Marker8._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker9._x; point.y = Marker9._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker10._x; point.y = Marker10._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker11._x; point.y = Marker11._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 474 MovieClip [Flamethrower] Frame 1
Speed = 1.5; Health = 60; Damage = 7; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 474 MovieClip [Flamethrower] Frame 2
Speed = 1.5; Health = 120; Damage = 14; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 474 MovieClip [Flamethrower] Frame 3
Speed = 2; Health = 240; Damage = 28; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 474 MovieClip [Flamethrower] Frame 4
Speed = 2; Health = 480; Damage = 56; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 474 MovieClip [Flamethrower] Frame 5
Speed = 2.5; Health = 960; Damage = 112; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 491 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 499 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 507 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 515 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 516 MovieClip [Wizard] Frame 1
Speed = 2; Health = 60; Damage = 30; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 516 MovieClip [Wizard] Frame 2
Speed = 2; Health = 120; Damage = 60; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 516 MovieClip [Wizard] Frame 3
Speed = 2.5; Health = 240; Damage = 120; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 516 MovieClip [Wizard] Frame 4
Speed = 2.5; Health = 480; Damage = 240; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 516 MovieClip [Wizard] Frame 5
Speed = 3; Health = 960; Damage = 480; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 518 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.gotoAndStop(1); Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 520 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 523 MovieClip Frame 1
stop();
Symbol 523 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 526 MovieClip Frame 1
stop();
Symbol 526 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 529 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 530 MovieClip [Grenadier] Frame 1
Speed = 1.5; Health = 60; Damage = 80; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 530 MovieClip [Grenadier] Frame 2
Speed = 1.5; Health = 120; Damage = 160; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 530 MovieClip [Grenadier] Frame 3
Speed = 2; Health = 240; Damage = 320; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 530 MovieClip [Grenadier] Frame 4
Speed = 2; Health = 480; Damage = 640; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 530 MovieClip [Grenadier] Frame 5
Speed = 2.5; Health = 960; Damage = 1280; Rate = 1; Range = 100; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 536 MovieClip [Infantry] Frame 1
Speed = 1.5; Health = 2; Damage = 1; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 536 MovieClip [Infantry] Frame 2
Speed = 2; Health = 4; Damage = 2; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 536 MovieClip [Infantry] Frame 3
Speed = 2; Health = 8; Damage = 4; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 536 MovieClip [Infantry] Frame 4
Speed = 2.5; Health = 16; Damage = 8; Rate = 1; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 536 MovieClip [Infantry] Frame 5
Speed = 2.5; Health = 32; Damage = 16; Rate = 1; Range = 110; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 538 MovieClip [SmallYellowGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 540 MovieClip [SmallGreenGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 542 MovieClip [SmallBlueGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 544 MovieClip [SmallRedGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 546 MovieClip [SmallPinkGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 547 MovieClip [SmallPinkFlash] Frame 5
this.removeMovieClip();
Symbol 548 MovieClip [SmallRedFlash] Frame 5
this.removeMovieClip();
Symbol 549 MovieClip [SmallYellowFlash] Frame 5
this.removeMovieClip();
Symbol 550 MovieClip [SmallBlueFlash] Frame 5
this.removeMovieClip();
Symbol 552 MovieClip [SmallWhiteFlash] Frame 5
this.removeMovieClip();
Symbol 563 MovieClip [T_TireTrack] Frame 51
this.removeMovieClip();
Symbol 574 MovieClip [T_FootPrint] Frame 51
this.removeMovieClip();
Symbol 584 MovieClip Frame 24
removeMovieClip(_parent);
Symbol 589 MovieClip [Mortar5Boom] Frame 1
Damage = 4; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 589 MovieClip [Mortar5Boom] Frame 20
removeMovieClip(this);
Symbol 591 MovieClip [Mortar3Boom] Frame 1
Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 591 MovieClip [Mortar3Boom] Frame 20
removeMovieClip(this);
Symbol 595 MovieClip [Mortar2Boom] Frame 1
Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 595 MovieClip [Mortar2Boom] Frame 20
removeMovieClip(this);
Symbol 597 MovieClip [Mortar1Boom] Frame 1
Damage = 1; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 597 MovieClip [Mortar1Boom] Frame 20
removeMovieClip(this);
Symbol 600 MovieClip [R_FieldGun] Frame 121
removeMovieClip(this);
Symbol 601 MovieClip [NinPoof] Frame 1
i = 0; while (i <= 5) { Splat = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = (this._x - 5) + (Math.random() * 10); Splat._y = (this._y - 5) + (Math.random() * 10); Splat._rotation = this._rotation; i++; } removeMovieClip(this);
Symbol 603 MovieClip [WizBlast] Frame 1
stop(); this.onEnterFrame = function () { _x = (_x + _xvel); _y = (_y + _yvel); if (_root.GUNTURRET.hitTest(_x, _y, true)) { _root.GunHealth = _root.GunHealth - Damage; Splat = _root.L_Death.attachMovie("D_MiniExplosion", "D_MiniExplosion" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = _x; Splat._y = _y; removeMovieClip(this); } };
Symbol 604 MovieClip [Grenade] Frame 1
this.onEnterFrame = function () { _x = (_x + _xvel); _y = (_y + _yvel); if (_root.GUNTURRET.hitTest(_x, _y, true)) { _root.GunHealth = _root.GunHealth - Damage; Splat = _root.L_Death.attachMovie("D_MiniExplosion", "D_MiniExplosion" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = _x; Splat._y = _y; Splat._rotation = Unit._rotation; removeMovieClip(this); } };
Symbol 607 MovieClip [D_SmallExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_SmallExplosion", "G_SmallExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 607 MovieClip [D_SmallExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 612 MovieClip Frame 1
this._rotation = -_parent._parent._rotation;
Symbol 615 MovieClip Frame 1
stop();
Symbol 679 MovieClip Frame 1
stop();
Symbol 681 MovieClip Frame 90
_root.play();
Symbol 682 MovieClip Frame 1
stop(); this.onEnterFrame = function () { ld = Math.round(_root.getBytesLoaded()); all = Math.round(_root.getBytesTotal()); pcld = (ld / all) * 100; i = 0; while (i < pcld) { LoadingBar["p" + i].gotoAndStop(2); i++; } if (pcld == 100) { gotoAndStop (2); } }; _root.stop(); MyLogoAnim.stop();
Symbol 682 MovieClip Frame 2
stop();
Symbol 684 MovieClip Frame 1
Mouse.hide(); this.onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; };
Symbol 707 Button
on (press) { gotoAndStop (603); }
Symbol 749 MovieClip Frame 1
stop();
Symbol 756 MovieClip Frame 1
stop(); this.onEnterFrame = function () { chek = 7 - Math.ceil((_root.GunHealth / _root.MaxGunHealth) * 6); if (chek <= 7) { gotoAndStop(chek); } else { gotoAndStop (7); } };
Symbol 756 MovieClip Frame 7
play(); this.onEnterFrame = function () { }; _root.FadeOut.play();
Symbol 756 MovieClip Frame 40
_root.gotoAndStop("Failure"); stop();
Symbol 761 MovieClip Frame 1
stop();
Symbol 761 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 764 MovieClip Frame 1
stop();
Symbol 764 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 764 MovieClip Frame 4
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 768 MovieClip Frame 1
if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 770 MovieClip Frame 1
stop();
Symbol 770 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }
Symbol 770 MovieClip Frame 4
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }
Symbol 773 MovieClip Frame 1
if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallPinkFlash", "SmallPinkFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallPinkFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 775 MovieClip Frame 1
if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallPinkGlow", "SmallPinkGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.counter = 10; }; }
Symbol 792 MovieClip Frame 1
stop();
Symbol 795 MovieClip Frame 1
this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };
Symbol 801 MovieClip Frame 10
stop();
Symbol 802 MovieClip Frame 10
stop();
Symbol 805 MovieClip Frame 10
stop();
Symbol 809 MovieClip Frame 10
stop();
Symbol 810 MovieClip Frame 10
stop();
Symbol 814 MovieClip Frame 10
stop();
Symbol 815 MovieClip Frame 10
stop();
Symbol 819 MovieClip Frame 10
stop();
Symbol 820 MovieClip Frame 10
stop();
Symbol 824 MovieClip Frame 10
stop();
Symbol 825 MovieClip Frame 10
stop();
Symbol 829 MovieClip Frame 10
stop();
Symbol 830 MovieClip Frame 10
stop();
Symbol 834 MovieClip Frame 10
stop();
Symbol 835 MovieClip Frame 10
stop();
Symbol 839 MovieClip Frame 10
stop();
Symbol 840 MovieClip Frame 10
stop();
Symbol 842 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=leonardodafinchy%40hotmail%2eco%2euk&no_shipping=0&no_note=1&currency_code=USD&bn=PP%2dBuyNowBF&charset=UTF%2d8", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 843 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.newgrounds.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 844 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.armorgames.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 845 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; var loadfile = SharedObject.getLocal("ImminentIIResiliance"); if (loadfile.data.isThere) { _root.Level = loadfile.data.Level; _root.CurrentFunding = loadfile.data.CurrentFunding; _root.MachineGunLevel = loadfile.data.MachineGunLevel; _root.CannonLevel = loadfile.data.CannonLevel; _root.LaserLevel = loadfile.data.LaserLevel; _root.FlakLevel = loadfile.data.FlakLevel; _root.MortarLevel = loadfile.data.MortarLevel; _root.ShockLevel = loadfile.data.ShockLevel; _root.GunHealth = loadfile.data.GunHealth; _root.MaxGunHealth = loadfile.data.MaxGunHealth; _root.ActiveHealerLevel = loadfile.data.ActiveHealerLevel; _root.Money = loadfile.data.Money; _root.Score = loadfile.data.Score; _root.GameMode = loadfile.data.GameMode; _root.WeaponNumber = loadfile.data.WeaponNumber; _root.gotoAndStop("Game"); } } on (rollOver) { _root.Chief.gotoAndStop("Main4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 846 Button
on (release) { _root.CurrentMenu2 = _root.OptionsMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 847 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(3); } on (rollOver) { _root.Chief.gotoAndStop("Main6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 848 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(2); } on (rollOver) { _root.Chief.gotoAndStop("Main7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 849 Button
on (release) { _root.CurrentMenu2 = _root.PlayMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main8"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 850 MovieClip Frame 104
stop();
Symbol 850 MovieClip Frame 180
stop();
Symbol 861 MovieClip Frame 10
stop();
Symbol 863 MovieClip Frame 10
stop();
Symbol 864 MovieClip Frame 10
stop();
Symbol 867 MovieClip Frame 10
stop();
Symbol 870 MovieClip Frame 10
stop();
Symbol 875 MovieClip Frame 10
stop();
Symbol 878 MovieClip Frame 10
stop();
Symbol 881 MovieClip Frame 10
stop();
Symbol 885 MovieClip Frame 10
stop();
Symbol 890 MovieClip Frame 10
stop();
Symbol 895 MovieClip Frame 10
stop();
Symbol 899 MovieClip Frame 10
stop();
Symbol 902 MovieClip Frame 10
stop();
Symbol 905 MovieClip Frame 10
stop();
Symbol 909 MovieClip Frame 10
stop();
Symbol 914 MovieClip Frame 1
this.onEnterFrame = function () { if (_parent.trufalse == true) { gotoAndStop (2); } if (_parent.trufalse == false) { gotoAndStop (3); } };
Symbol 916 MovieClip Frame 1
trufalse = _root.DayNight;
Symbol 916 MovieClip Frame 10
stop();
Symbol 919 MovieClip Frame 1
trufalse = _root.Dust;
Symbol 919 MovieClip Frame 10
stop();
Symbol 922 MovieClip Frame 1
trufalse = _root.Treads;
Symbol 922 MovieClip Frame 10
stop();
Symbol 925 MovieClip Frame 1
trufalse = _root.Ricochet;
Symbol 925 MovieClip Frame 10
stop();
Symbol 928 MovieClip Frame 1
trufalse = _root.Corpse;
Symbol 928 MovieClip Frame 10
stop();
Symbol 931 MovieClip Frame 1
trufalse = _root.Shines;
Symbol 931 MovieClip Frame 10
stop();
Symbol 934 MovieClip Frame 1
trufalse = _root.Flashes;
Symbol 934 MovieClip Frame 10
stop();
Symbol 935 MovieClip Frame 1
stop();
Symbol 935 MovieClip Frame 2
stop();
Symbol 935 MovieClip Frame 3
stop();
Symbol 935 MovieClip Frame 4
stop();
Symbol 935 MovieClip Frame 5
stop();
Symbol 935 MovieClip Frame 6
stop();
Symbol 935 MovieClip Frame 7
stop();
Symbol 935 MovieClip Frame 8
stop();
Symbol 935 MovieClip Frame 9
stop();
Symbol 935 MovieClip Frame 10
stop();
Symbol 935 MovieClip Frame 11
stop();
Symbol 935 MovieClip Frame 12
stop();
Symbol 935 MovieClip Frame 13
stop();
Symbol 935 MovieClip Frame 14
stop();
Symbol 935 MovieClip Frame 15
stop();
Symbol 935 MovieClip Frame 16
stop();
Symbol 935 MovieClip Frame 17
stop();
Symbol 935 MovieClip Frame 18
stop();
Symbol 935 MovieClip Frame 19
stop();
Symbol 935 MovieClip Frame 20
stop();
Symbol 935 MovieClip Frame 21
stop();
Symbol 935 MovieClip Frame 22
stop();
Symbol 935 MovieClip Frame 23
stop();
Symbol 940 MovieClip Frame 1
trufalse = _root.DayNight;
Symbol 941 MovieClip Frame 10
stop();
Symbol 942 MovieClip Frame 10
stop();
Symbol 945 MovieClip Frame 1
trufalse = _root.Dust;
Symbol 946 MovieClip Frame 10
stop();
Symbol 947 MovieClip Frame 10
stop();
Symbol 949 Button
on (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; } on (rollOver) { _root.Chief.gotoAndStop("Options1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 951 MovieClip Frame 1
trufalse = _root.Treads;
Symbol 953 MovieClip Frame 10
stop();
Symbol 954 MovieClip Frame 10
stop();
Symbol 956 Button
on (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; } on (rollOver) { _root.Chief.gotoAndStop("Options2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 958 MovieClip Frame 1
trufalse = _root.Ricochet;
Symbol 959 MovieClip Frame 10
stop();
Symbol 960 MovieClip Frame 10
stop();
Symbol 962 Button
on (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 964 MovieClip Frame 1
trufalse = _root.Corpse;
Symbol 965 MovieClip Frame 10
stop();
Symbol 966 MovieClip Frame 10
stop();
Symbol 968 Button
on (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; } on (rollOver) { _root.Chief.gotoAndStop("Options4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 970 MovieClip Frame 1
trufalse = _root.Shines;
Symbol 971 MovieClip Frame 10
stop();
Symbol 972 MovieClip Frame 10
stop();
Symbol 974 Button
on (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 976 MovieClip Frame 1
trufalse = _root.Flashes;
Symbol 977 MovieClip Frame 10
stop();
Symbol 978 MovieClip Frame 10
stop();
Symbol 980 Button
on (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; } on (rollOver) { _root.Chief.gotoAndStop("Options6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 981 Button
on (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; } on (rollOver) { _root.Chief.gotoAndStop("Options7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 982 Button
on (release) { _root.CurrentMenu3 = null; _root.Remains = !_root.Remains; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 983 Button
on (release) { _root.CurrentMenu3 = null; _root.Tracks = !_root.Tracks; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 984 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };
Symbol 984 MovieClip Frame 2
_root.Menu2Empty = false;
Symbol 984 MovieClip Frame 115
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };
Symbol 984 MovieClip Frame 221
_root.Menu2Empty = true;
Symbol 987 MovieClip Frame 10
stop();
Symbol 988 MovieClip Frame 10
stop();
Symbol 993 MovieClip Frame 10
stop();
Symbol 994 MovieClip Frame 10
stop();
Symbol 996 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 2; } on (rollOver) { _root.Chief.gotoAndStop("Play1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1000 MovieClip Frame 10
stop();
Symbol 1001 MovieClip Frame 10
stop();
Symbol 1003 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 1; } on (rollOver) { _root.Chief.gotoAndStop("Play2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1004 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 0; } on (rollOver) { _root.Chief.gotoAndStop("Play3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1005 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };
Symbol 1005 MovieClip Frame 2
_root.Menu2Empty = false;
Symbol 1005 MovieClip Frame 60
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };
Symbol 1005 MovieClip Frame 106
_root.Menu2Empty = true;
Symbol 1009 MovieClip Frame 10
stop();
Symbol 1010 MovieClip Frame 10
stop();
Symbol 1016 MovieClip Frame 10
stop();
Symbol 1017 MovieClip Frame 10
stop();
Symbol 1019 Button
on (release) { _root.CurrentFunding = _root.XtremeFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1024 MovieClip Frame 10
stop();
Symbol 1025 MovieClip Frame 10
stop();
Symbol 1027 Button
on (release) { _root.CurrentFunding = _root.HardFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1029 MovieClip Frame 10
stop();
Symbol 1030 MovieClip Frame 10
stop();
Symbol 1032 Button
on (release) { _root.CurrentFunding = _root.MediumFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1033 Button
on (release) { _root.CurrentFunding = _root.EasyFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1034 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu3 == this) && (_root.Menu3Empty == true)) { play(); } };
Symbol 1034 MovieClip Frame 2
_root.Menu3Empty = false;
Symbol 1034 MovieClip Frame 75
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu3 != this) { play(); } };
Symbol 1034 MovieClip Frame 137
_root.Menu3Empty = true;
Symbol 1045 Button
on (press) { play(); }
Symbol 1048 MovieClip Frame 45
stop();
Symbol 1048 MovieClip Frame 90
_parent.gotoAndStop(1);
Symbol 1053 MovieClip Frame 45
stop();
Symbol 1053 MovieClip Frame 90
_parent.gotoAndStop(1);
Symbol 1054 MovieClip Frame 1
stop();
Symbol 1054 MovieClip Frame 2
stop();
Symbol 1054 MovieClip Frame 3
stop();
Symbol 1058 Button
on (press) { TrackName = "Stale Breeze"; PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; choon.stop(); choon.attachSound("Stale Breeze"); choon.start(); } on (rollOver) { TrackName = "Stale Breeze"; ArtistName = "Leonardo-Da-Finchy"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1059 Button
on (press) { TrackName = "I_E - AL26"; PlayingName = "I_E - AL26"; PlayerName = "Ivan-Ether"; ArtistName = "Ivan-Ether"; choon.stop(); choon.attachSound("01 I_E - AL26 (ID- 52759)"); choon.start(); } on (rollOver) { TrackName = "I_E - AL26"; ArtistName = "Ivan-Ether"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 1060 Button
on (press) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayingName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayerName = "ParagonX9"; ArtistName = "ParagonX9"; choon.stop(); choon.attachSound("01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)"); choon.start(); } on (rollOver) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; ArtistName = "ParagonX9"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 1061 Button
on (press) { TrackName = "Eternal Leviathan"; PlayingName = "Eternal Leviathan"; PlayerName = "WinterWind"; ArtistName = "WinterWind"; choon.stop(); choon.attachSound("01 Eternal Leviathan (ID- 47997)"); choon.start(); } on (rollOver) { TrackName = "Eternal Leviathan"; ArtistName = "WinterWind"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1062 Button
on (press) { TrackName = "Nightfall"; PlayingName = "Nightfall"; PlayerName = "RageIV"; ArtistName = "RageIV"; choon.stop(); choon.attachSound("01 Nightfall (ID- 2033)"); choon.start(); } on (rollOver) { TrackName = "Nightfall"; ArtistName = "RageIV"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1063 Button
on (press) { TrackName = "Rainbow Road-Metal Version"; PlayingName = "Rainbow Road-Metal Version"; PlayerName = "Metaljonus"; ArtistName = "Metaljonus"; choon.stop(); choon.attachSound("Rainbow Road-Metal Version (ID: 64622)"); choon.start(); } on (rollOver) { TrackName = "Rainbow Road-Metal Version"; ArtistName = "Metaljonus"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1064 Button
on (press) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; PlayingName = "*Burnin' Love* -- ZeRo BaSs"; PlayerName = "ZeRo-BaSs"; ArtistName = "ZeRo-BaSs"; choon.stop(); choon.attachSound("*Burnin' Love* -- ZeRo BaSs (ID: 71296)"); choon.start(); } on (rollOver) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; ArtistName = "ZeRo-BaSs"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1065 Button
on (press) { TrackName = "Fuckin' Groove"; PlayingName = "Fuckin' Groove"; PlayerName = "Xenogenocide"; ArtistName = "Xenogenocide"; choon.stop(); choon.attachSound("Fuckin' Groove (ID: 79480)"); choon.start(); } on (rollOver) { TrackName = "Fuckin' Groove"; ArtistName = "Xenogenocide"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1070 Button
on (press) { TrackName = "Stopped"; PlayingName = "Stopped"; PlayerName = ""; ArtistName = ""; choon.stop(); } on (rollOver) { TrackName = "Stop"; ArtistName = ""; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 1075 MovieClip Frame 1
choon = new Sound(); choon.attachSound("Stale Breeze"); PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; TrackName = "Stale Breeze"; choon.start(); choon.onSoundComplete = function () { choon.start(); }; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < 20) { _alpha = 20; } } };
Instance of Symbol 1057 MovieClip "A" in Symbol 1075 MovieClip Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if ((Math.abs(_parent._ymouse) < 15) && (switchin)) { _y = _parent._ymouse; _parent.choon.setVolume((((-_y) + 15) / 3) * 10); } }; } on (press) { switchin = true; } on (release) { switchin = false; } on (dragOut) { switchin = false; }
Symbol 1084 MovieClip Frame 1
stop();
Symbol 1084 MovieClip Frame 2
stop();
Symbol 1084 MovieClip Frame 3
stop();
Symbol 1084 MovieClip Frame 4
stop();
Symbol 1084 MovieClip Frame 5
stop();
Symbol 1084 MovieClip Frame 6
stop();
Symbol 1084 MovieClip Frame 7
stop();
Symbol 1090 MovieClip Frame 1
stop();
Symbol 1090 MovieClip Frame 40
stop();
Symbol 1092 Button
on (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; }
Symbol 1093 Button
on (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; }
Symbol 1094 Button
on (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; }
Symbol 1095 Button
on (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; }
Symbol 1096 Button
on (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; }
Symbol 1097 Button
on (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; }
Symbol 1098 Button
on (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; }
Symbol 1103 MovieClip Frame 10
stop();
Symbol 1104 MovieClip Frame 10
stop();
Symbol 1106 MovieClip Frame 10
stop();
Symbol 1107 Button
on (press) { _root.Playing = !_root.Playing; play(); }
Symbol 1109 Button
on (press) { _root.Playing = !_root.Playing; gotoAndStop (1); }
Symbol 1110 MovieClip Frame 1
this.onEnterFrame = function () { if ((Math.abs(_root._xmouse - _x) <= 10) && (Math.abs(_root._ymouse - _y) <= 10)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < -20) { _alpha = -20; } } }; stop();
Symbol 1110 MovieClip Frame 20
this.onEnterFrame = function () { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } }; stop();
Symbol 1116 MovieClip Frame 10
stop();
Symbol 1117 MovieClip Frame 10
stop();
Symbol 1118 Button
on (release) { if ((_root.GameMode == 0) && (_root.Level >= 40)) { _root.gotoAndStop("Victory"); } if ((_root.GameMode == 1) && (_root.Level >= 80)) { _root.gotoAndStop("Victory"); } _root.Level++; _root.Playing = true; _root.Endgame = false; }
Symbol 1123 MovieClip Frame 10
stop();
Symbol 1124 MovieClip Frame 10
stop();
Symbol 1125 Button
on (press) { this.onEnterFrame = function () { i = 0; while (i < (_root.MaxGunHealth / 100)) { if ((_root.GunHealth < _root.MaxGunHealth) && (_root.Money >= 1)) { _root.GunHealth++; _root.Money--; } i++; } }; } on (release) { this.onEnterFrame = function () { }; } on (dragOut) { this.onEnterFrame = function () { }; }
Symbol 1131 MovieClip Frame 1
ArmourCost = _root.MaxGunHealth / 2;
Symbol 1132 MovieClip Frame 10
stop();
Symbol 1133 MovieClip Frame 10
stop();
Symbol 1134 Button
on (press) { if (_root.Money >= (_root.MaxGunHealth / 2)) { _root.Money = _root.Money - (_root.MaxGunHealth / 2); _root.MaxGunHealth = _root.MaxGunHealth + 100; } }
Symbol 1140 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1141 MovieClip Frame 10
stop();
Symbol 1142 MovieClip Frame 10
stop();
Symbol 1143 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1147 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1148 MovieClip Frame 10
stop();
Symbol 1149 MovieClip Frame 10
stop();
Symbol 1150 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1152 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1156 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1157 MovieClip Frame 10
stop();
Symbol 1158 MovieClip Frame 10
stop();
Symbol 1161 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1165 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1166 MovieClip Frame 10
stop();
Symbol 1167 MovieClip Frame 10
stop();
Symbol 1169 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1173 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1174 MovieClip Frame 10
stop();
Symbol 1175 MovieClip Frame 10
stop();
Symbol 1177 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1181 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1182 MovieClip Frame 10
stop();
Symbol 1183 MovieClip Frame 10
stop();
Symbol 1185 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 5)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1186 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 1) { play(); } };
Symbol 1186 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1186 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 2) { play(); } };
Symbol 1186 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1186 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 3) { play(); } };
Symbol 1186 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1186 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 4) { play(); } };
Symbol 1186 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1186 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 5) { play(); } };
Symbol 1186 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1186 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 6) { play(); } };
Symbol 1186 MovieClip Frame 109
stop();
Symbol 1190 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1191 MovieClip Frame 10
stop();
Symbol 1192 MovieClip Frame 10
stop();
Symbol 1193 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 0)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1197 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1198 MovieClip Frame 10
stop();
Symbol 1199 MovieClip Frame 10
stop();
Symbol 1202 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 1)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1206 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1207 MovieClip Frame 10
stop();
Symbol 1208 MovieClip Frame 10
stop();
Symbol 1210 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 2)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1214 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1215 MovieClip Frame 10
stop();
Symbol 1216 MovieClip Frame 10
stop();
Symbol 1218 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 3)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1222 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1223 MovieClip Frame 10
stop();
Symbol 1224 MovieClip Frame 10
stop();
Symbol 1226 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 4)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1230 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1231 MovieClip Frame 10
stop();
Symbol 1232 MovieClip Frame 10
stop();
Symbol 1234 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 5)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1235 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 1) { play(); } };
Symbol 1235 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1235 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 2) { play(); } };
Symbol 1235 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1235 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 3) { play(); } };
Symbol 1235 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1235 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 4) { play(); } };
Symbol 1235 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1235 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 5) { play(); } };
Symbol 1235 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1235 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 6) { play(); } };
Symbol 1235 MovieClip Frame 109
stop();
Symbol 1239 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1240 MovieClip Frame 10
stop();
Symbol 1241 MovieClip Frame 10
stop();
Symbol 1242 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 0)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1245 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1246 MovieClip Frame 10
stop();
Symbol 1247 MovieClip Frame 10
stop();
Symbol 1249 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1250 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 1)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1253 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1254 MovieClip Frame 10
stop();
Symbol 1255 MovieClip Frame 10
stop();
Symbol 1257 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1258 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 2)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1261 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1262 MovieClip Frame 10
stop();
Symbol 1263 MovieClip Frame 10
stop();
Symbol 1265 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1266 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 3)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1269 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1270 MovieClip Frame 10
stop();
Symbol 1271 MovieClip Frame 10
stop();
Symbol 1273 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1274 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 4)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1277 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1278 MovieClip Frame 10
stop();
Symbol 1279 MovieClip Frame 10
stop();
Symbol 1281 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1282 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 5)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1283 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 1) { play(); } };
Symbol 1283 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1283 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 2) { play(); } };
Symbol 1283 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1283 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 3) { play(); } };
Symbol 1283 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1283 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 4) { play(); } };
Symbol 1283 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1283 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 5) { play(); } };
Symbol 1283 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1283 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 6) { play(); } };
Symbol 1283 MovieClip Frame 109
stop();
Symbol 1287 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1288 MovieClip Frame 10
stop();
Symbol 1289 MovieClip Frame 10
stop();
Symbol 1290 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 0)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1293 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1294 MovieClip Frame 10
stop();
Symbol 1295 MovieClip Frame 10
stop();
Symbol 1298 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 1)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1301 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1302 MovieClip Frame 10
stop();
Symbol 1303 MovieClip Frame 10
stop();
Symbol 1305 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 2)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1308 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1309 MovieClip Frame 10
stop();
Symbol 1310 MovieClip Frame 10
stop();
Symbol 1312 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 3)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1315 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1316 MovieClip Frame 10
stop();
Symbol 1317 MovieClip Frame 10
stop();
Symbol 1319 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 4)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1322 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1323 MovieClip Frame 10
stop();
Symbol 1324 MovieClip Frame 10
stop();
Symbol 1326 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 5)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1327 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 1) { play(); } };
Symbol 1327 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1327 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 2) { play(); } };
Symbol 1327 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1327 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 3) { play(); } };
Symbol 1327 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1327 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 4) { play(); } };
Symbol 1327 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1327 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 5) { play(); } };
Symbol 1327 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1327 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 6) { play(); } };
Symbol 1327 MovieClip Frame 109
stop();
Symbol 1331 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1332 MovieClip Frame 10
stop();
Symbol 1333 MovieClip Frame 10
stop();
Symbol 1334 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 0)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1337 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1338 MovieClip Frame 10
stop();
Symbol 1339 MovieClip Frame 10
stop();
Symbol 1342 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 1)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1345 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1346 MovieClip Frame 10
stop();
Symbol 1347 MovieClip Frame 10
stop();
Symbol 1349 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 2)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1352 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1353 MovieClip Frame 10
stop();
Symbol 1354 MovieClip Frame 10
stop();
Symbol 1356 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 3)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1359 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1360 MovieClip Frame 10
stop();
Symbol 1361 MovieClip Frame 10
stop();
Symbol 1363 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 4)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1366 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1367 MovieClip Frame 10
stop();
Symbol 1368 MovieClip Frame 10
stop();
Symbol 1370 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 5)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1371 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 1) { play(); } };
Symbol 1371 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1371 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 2) { play(); } };
Symbol 1371 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1371 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 3) { play(); } };
Symbol 1371 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1371 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 4) { play(); } };
Symbol 1371 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1371 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 5) { play(); } };
Symbol 1371 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1371 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 6) { play(); } };
Symbol 1371 MovieClip Frame 109
stop();
Symbol 1375 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1376 MovieClip Frame 10
stop();
Symbol 1377 MovieClip Frame 10
stop();
Symbol 1378 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 0)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1381 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1382 MovieClip Frame 10
stop();
Symbol 1383 MovieClip Frame 10
stop();
Symbol 1386 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 1)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1389 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1390 MovieClip Frame 10
stop();
Symbol 1391 MovieClip Frame 10
stop();
Symbol 1393 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 2)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1396 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1397 MovieClip Frame 10
stop();
Symbol 1398 MovieClip Frame 10
stop();
Symbol 1400 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 3)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1404 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1405 MovieClip Frame 10
stop();
Symbol 1406 MovieClip Frame 10
stop();
Symbol 1408 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 4)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1411 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1412 MovieClip Frame 10
stop();
Symbol 1413 MovieClip Frame 10
stop();
Symbol 1415 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 5)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1416 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 1) { play(); } };
Symbol 1416 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1416 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 2) { play(); } };
Symbol 1416 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1416 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 3) { play(); } };
Symbol 1416 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1416 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 4) { play(); } };
Symbol 1416 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1416 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 5) { play(); } };
Symbol 1416 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1416 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 6) { play(); } };
Symbol 1416 MovieClip Frame 109
stop();
Symbol 1420 MovieClip Frame 10
stop();
Symbol 1421 MovieClip Frame 10
stop();
Symbol 1422 Button
on (release) { savefile = SharedObject.getLocal("ImminentIIResiliance"); savefile.data.isThere = true; savefile.data.Level = _root.Level + 1; savefile.data.CurrentFunding = _root.CurrentFunding; savefile.data.MachineGunLevel = _root.MachineGunLevel; savefile.data.CannonLevel = _root.CannonLevel; savefile.data.LaserLevel = _root.LaserLevel; savefile.data.FlakLevel = _root.FlakLevel; savefile.data.MortarLevel = _root.MortarLevel; savefile.data.ShockLevel = _root.ShockLevel; savefile.data.GunHealth = _root.GunHealth; savefile.data.MaxGunHealth = _root.GunHealth; savefile.data.ActiveHealerLevel = _root.ActiveHealerLevel; savefile.data.Money = _root.Money; savefile.data.Score = _root.Score; savefile.data.GameMode = _root.GameMode; savefile.data.WeaponNumber = _root.WeaponNumber; Saved.play(); }
Symbol 1426 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1427 MovieClip Frame 10
stop();
Symbol 1428 MovieClip Frame 10
stop();
Symbol 1429 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 0)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1433 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1434 MovieClip Frame 10
stop();
Symbol 1435 MovieClip Frame 10
stop();
Symbol 1436 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1438 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 1)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1442 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1443 MovieClip Frame 10
stop();
Symbol 1444 MovieClip Frame 10
stop();
Symbol 1447 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 2)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1451 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1452 MovieClip Frame 10
stop();
Symbol 1453 MovieClip Frame 10
stop();
Symbol 1455 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 3)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1459 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1460 MovieClip Frame 10
stop();
Symbol 1461 MovieClip Frame 10
stop();
Symbol 1463 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 4)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1467 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1468 MovieClip Frame 10
stop();
Symbol 1469 MovieClip Frame 10
stop();
Symbol 1471 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 5)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1472 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 1) { play(); } };
Symbol 1472 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1472 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 2) { play(); } };
Symbol 1472 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1472 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 3) { play(); } };
Symbol 1472 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1472 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 4) { play(); } };
Symbol 1472 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1472 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 5) { play(); } };
Symbol 1472 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1472 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 6) { play(); } };
Symbol 1472 MovieClip Frame 109
stop();
Symbol 1475 MovieClip Frame 1
stop();
Symbol 1483 MovieClip Frame 1
this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };

Library Items

Symbol 1 GraphicUsed by:8
Symbol 2 SoundUsed by:8 175
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:8 29
Symbol 5 GraphicUsed by:8 29
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [CannonShot]Uses:1 2 3 4 5 6 7
Symbol 9 GraphicUsed by:16 32
Symbol 10 SoundUsed by:16
Symbol 11 GraphicUsed by:16 32
Symbol 12 GraphicUsed by:16 32
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16 32
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [ShockShot]Uses:9 10 11 12 13 14 15
Symbol 17 GraphicUsed by:24 34
Symbol 18 SoundUsed by:24
Symbol 19 GraphicUsed by:24 34
Symbol 20 GraphicUsed by:24 34
Symbol 21 GraphicUsed by:24 34
Symbol 22 GraphicUsed by:24 34
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [FlakShot]Uses:17 18 19 20 21 22 23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [LongWhiteGlow(MGun)]Uses:25
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [LongBlueGlow(Cannon)]Uses:4 5 27 28
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [ShortYellowGlow(Shock)]Uses:9 11 12 30 14 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [BigRedGlow(Flak)]Uses:17 19 20 21 22 33
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39 69
Symbol 38 GraphicUsed by:39 69
Symbol 39 MovieClip [LongGreenGlow(Laser)]Uses:35 36 37 38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:63
Symbol 43 SoundUsed by:63 422 432 442 452 462
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:63
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:49 50 61 62
Symbol 49 MovieClipUses:48Used by:63
Symbol 50 MovieClipUses:48Used by:63
Symbol 51 GraphicUsed by:60
Symbol 52 GraphicUsed by:60
Symbol 53 GraphicUsed by:60
Symbol 54 GraphicUsed by:60
Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:51 52 53 54 55 56 57 58 59Used by:61 62
Symbol 61 MovieClipUses:48 60Used by:63
Symbol 62 MovieClipUses:48 60Used by:63
Symbol 63 MovieClip [MortarShot]Uses:42 43 46 49 50 61 62
Symbol 64 GraphicUsed by:69
Symbol 65 SoundUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [LaserShot]Uses:64 65 66 67 68 37 38
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:70 71 72 73Used by:77 90
Symbol 75 GraphicUsed by:76 97
Symbol 76 MovieClipUses:75Used by:77
Symbol 77 MovieClip [R_MachineGun]Uses:74 76
Symbol 78 GraphicUsed by:86 88
Symbol 79 GraphicUsed by:85
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:79 80 81 82 83 84Used by:86
Symbol 86 MovieClipUses:78 85Used by:87
Symbol 87 MovieClip [R_MedCrater]Uses:86
Symbol 88 MovieClipUses:78Used by:89
Symbol 89 MovieClip [R_SmallCrater]Uses:88
Symbol 90 MovieClip [R_Bloodpool]Uses:74
Symbol 91 GraphicUsed by:97
Symbol 92 SoundUsed by:97 134
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [D_MachineGunBlood]Uses:75 91 92 93 94 95 96
Symbol 98 GraphicUsed by:107 113 121 128 607
Symbol 99 GraphicUsed by:107
Symbol 100 GraphicUsed by:107
Symbol 101 GraphicUsed by:107
Symbol 102 GraphicUsed by:107
Symbol 103 GraphicUsed by:107 113 121 128 607
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107 113 607
Symbol 106 GraphicUsed by:107 113 121 128 607
Symbol 107 MovieClip [G_MedExplosion]Uses:98 99 100 101 102 103 104 105 106
Symbol 108 GraphicUsed by:113
Symbol 109 GraphicUsed by:113 607
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113 607
Symbol 112 GraphicUsed by:113 607
Symbol 113 MovieClip [G_SmallExplosion]Uses:98 108 109 110 111 103 112 105 106
Symbol 114 SoundUsed by:121 128 607
Symbol 115 GraphicUsed by:121
Symbol 116 GraphicUsed by:121
Symbol 117 GraphicUsed by:121
Symbol 118 GraphicUsed by:121
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [D_MedExplosion]Uses:98 114 115 116 117 118 103 119 120 106
Symbol 122 GraphicUsed by:128
Symbol 123 GraphicUsed by:128
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [D_MiniExplosion]Uses:98 114 122 123 124 125 103 126 127 106
Symbol 129 GraphicUsed by:134
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip [D_Manblood]Uses:129 92 130 131 132 133
Symbol 135 MovieClipUsed by:139 144 175 228 232 237 239 244 291 338 346 357 363 406 412 422 432 442 452 462 463 469 474 483 491 499 507 515 516 518 520 523 526 529 530 536 761 764 768 770 773 775  Timeline
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [H_SmallField]Uses:135 136 137 138
Symbol 140 GraphicUsed by:144
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [H_Ricochet]Uses:140 135 141 142 143
Symbol 145 GraphicUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [H_Bloodsplat]Uses:145 146 147 148
Symbol 150 GraphicUsed by:156
Symbol 151 GraphicUsed by:156
Symbol 152 GraphicUsed by:156
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [MachineGunShot]Uses:150 151 152 153 154 155
Symbol 157 GraphicUsed by:228 237 244 291 338 346 357 363 406 412 463 474 516 530 536
Symbol 158 GraphicUsed by:170
Symbol 159 GraphicUsed by:170
Symbol 160 GraphicUsed by:170
Symbol 161 GraphicUsed by:170
Symbol 162 GraphicUsed by:170
Symbol 163 GraphicUsed by:170
Symbol 164 GraphicUsed by:170
Symbol 165 GraphicUsed by:170
Symbol 166 GraphicUsed by:170
Symbol 167 GraphicUsed by:170
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:158 159 160 161 162 163 164 165 166 167 168 169Used by:228
Symbol 171 GraphicUsed by:175 232 239
Symbol 172 GraphicUsed by:175 232 239
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175 232
Symbol 175 MovieClipUses:171 135 2 172 173 174Used by:228
Symbol 176 GraphicUsed by:188
Symbol 177 GraphicUsed by:188
Symbol 178 GraphicUsed by:188
Symbol 179 GraphicUsed by:188
Symbol 180 GraphicUsed by:188
Symbol 181 GraphicUsed by:188
Symbol 182 GraphicUsed by:188
Symbol 183 GraphicUsed by:188
Symbol 184 GraphicUsed by:188
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:176 177 178 179 180 181 182 183 184 185 186 187Used by:228
Symbol 189 GraphicUsed by:201
Symbol 190 GraphicUsed by:201
Symbol 191 GraphicUsed by:201
Symbol 192 GraphicUsed by:201
Symbol 193 GraphicUsed by:201
Symbol 194 GraphicUsed by:201
Symbol 195 GraphicUsed by:201
Symbol 196 GraphicUsed by:201
Symbol 197 GraphicUsed by:201
Symbol 198 GraphicUsed by:201
Symbol 199 GraphicUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:189 190 191 192 193 194 195 196 197 198 199 200Used by:228
Symbol 202 GraphicUsed by:214
Symbol 203 GraphicUsed by:214
Symbol 204 GraphicUsed by:214
Symbol 205 GraphicUsed by:214
Symbol 206 GraphicUsed by:214
Symbol 207 GraphicUsed by:214
Symbol 208 GraphicUsed by:214
Symbol 209 GraphicUsed by:214
Symbol 210 GraphicUsed by:214
Symbol 211 GraphicUsed by:214
Symbol 212 GraphicUsed by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:202 203 204 205 206 207 208 209 210 211 212 213Used by:228
Symbol 215 GraphicUsed by:227
Symbol 216 GraphicUsed by:227
Symbol 217 GraphicUsed by:227
Symbol 218 GraphicUsed by:227
Symbol 219 GraphicUsed by:227
Symbol 220 GraphicUsed by:227
Symbol 221 GraphicUsed by:227
Symbol 222 GraphicUsed by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:215 216 217 218 219 220 221 222 223 224 225 226Used by:228
Symbol 228 MovieClip [FieldGun]Uses:157 170 175 135 188 201 214 227
Symbol 229 GraphicUsed by:237
Symbol 230 SoundUsed by:232 239
Symbol 231 GraphicUsed by:232 239 341
Symbol 232 MovieClipUses:171 135 230 172 231 174Used by:237 412 536
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClip [RiotPolice]Uses:157 229 232 135 233 234 235 236
Symbol 238 GraphicUsed by:244
Symbol 239 MovieClipUses:171 135 230 172 231Used by:244
Symbol 240 GraphicUsed by:244
Symbol 241 GraphicUsed by:244
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [Captain]Uses:157 238 239 135 240 241 242 243
Symbol 245 GraphicUsed by:253
Symbol 246 GraphicUsed by:253
Symbol 247 GraphicUsed by:253
Symbol 248 SoundUsed by:253 262 271 280 289 300 309 319 328 337 371 381 389 397 405
Symbol 249 GraphicUsed by:253
Symbol 250 GraphicUsed by:253
Symbol 251 GraphicUsed by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:245 246 247 248 249 250 251 252Used by:291
Symbol 254 GraphicUsed by:291 338
Symbol 255 GraphicUsed by:262
Symbol 256 GraphicUsed by:262
Symbol 257 GraphicUsed by:262
Symbol 258 GraphicUsed by:262
Symbol 259 GraphicUsed by:262
Symbol 260 GraphicUsed by:262
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:255 256 257 248 258 259 260 261Used by:291
Symbol 263 GraphicUsed by:291
Symbol 264 GraphicUsed by:271
Symbol 265 GraphicUsed by:271
Symbol 266 GraphicUsed by:271
Symbol 267 GraphicUsed by:271
Symbol 268 GraphicUsed by:271
Symbol 269 GraphicUsed by:271
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:264 265 266 248 267 268 269 270Used by:291
Symbol 272 GraphicUsed by:291 338
Symbol 273 GraphicUsed by:280
Symbol 274 GraphicUsed by:280
Symbol 275 GraphicUsed by:280
Symbol 276 GraphicUsed by:280
Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:273 274 275 248 276 277 278 279Used by:291
Symbol 281 GraphicUsed by:291 338
Symbol 282 GraphicUsed by:289
Symbol 283 GraphicUsed by:289
Symbol 284 GraphicUsed by:289
Symbol 285 GraphicUsed by:289
Symbol 286 GraphicUsed by:289
Symbol 287 GraphicUsed by:289
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:282 283 284 248 285 286 287 288Used by:291
Symbol 290 GraphicUsed by:291 338
Symbol 291 MovieClip [Ninja]Uses:157 253 254 135 262 263 271 272 280 281 289 290
Symbol 292 GraphicUsed by:300
Symbol 293 GraphicUsed by:300
Symbol 294 GraphicUsed by:300
Symbol 295 GraphicUsed by:300
Symbol 296 GraphicUsed by:300
Symbol 297 GraphicUsed by:300
Symbol 298 GraphicUsed by:300
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:292 293 294 248 295 296 297 298 299Used by:338
Symbol 301 GraphicUsed by:309
Symbol 302 GraphicUsed by:309
Symbol 303 GraphicUsed by:309
Symbol 304 GraphicUsed by:309
Symbol 305 GraphicUsed by:309
Symbol 306 GraphicUsed by:309
Symbol 307 GraphicUsed by:309
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:301 302 303 248 304 305 306 307 308Used by:338
Symbol 310 GraphicUsed by:338
Symbol 311 GraphicUsed by:319
Symbol 312 GraphicUsed by:319
Symbol 313 GraphicUsed by:319
Symbol 314 GraphicUsed by:319
Symbol 315 GraphicUsed by:319
Symbol 316 GraphicUsed by:319
Symbol 317 GraphicUsed by:319
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:311 312 313 248 314 315 316 317 318Used by:338
Symbol 320 GraphicUsed by:328
Symbol 321 GraphicUsed by:328
Symbol 322 GraphicUsed by:328
Symbol 323 GraphicUsed by:328
Symbol 324 GraphicUsed by:328
Symbol 325 GraphicUsed by:328
Symbol 326 GraphicUsed by:328
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:320 321 322 248 323 324 325 326 327Used by:338
Symbol 329 GraphicUsed by:337
Symbol 330 GraphicUsed by:337
Symbol 331 GraphicUsed by:337
Symbol 332 GraphicUsed by:337
Symbol 333 GraphicUsed by:337
Symbol 334 GraphicUsed by:337
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:329 330 331 248 332 333 334 335 336Used by:338
Symbol 338 MovieClip [Samurai]Uses:157 300 254 135 309 310 319 272 328 281 337 290
Symbol 339 GraphicUsed by:346
Symbol 340 SoundUsed by:341
Symbol 341 MovieClipUses:231 340Used by:346
Symbol 342 GraphicUsed by:346
Symbol 343 GraphicUsed by:346
Symbol 344 GraphicUsed by:346
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClip [MachineGunner]Uses:157 339 341 135 342 343 344 345
Symbol 347 GraphicUsed by:357
Symbol 348 MovieClipUsed by:357 363
Symbol 349 ShapeTweeningUsed by:352
Symbol 350 ShapeTweeningUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:349 350 351Used by:357 363
Symbol 353 GraphicUsed by:357
Symbol 354 GraphicUsed by:357
Symbol 355 GraphicUsed by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClip [SuicideDroid]Uses:157 347 348 352 135 353 354 355 356
Symbol 358 GraphicUsed by:363
Symbol 359 GraphicUsed by:363
Symbol 360 GraphicUsed by:363
Symbol 361 GraphicUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [SuicideDrone]Uses:157 358 348 135 352 359 360 361 362
Symbol 364 GraphicUsed by:406
Symbol 365 GraphicUsed by:371
Symbol 366 GraphicUsed by:371
Symbol 367 GraphicUsed by:371
Symbol 368 GraphicUsed by:371
Symbol 369 GraphicUsed by:371
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:365 366 248 367 368 369 370Used by:406
Symbol 372 SoundUsed by:373
Symbol 373 MovieClipUses:372Used by:406
Symbol 374 GraphicUsed by:406
Symbol 375 GraphicUsed by:381
Symbol 376 GraphicUsed by:381
Symbol 377 GraphicUsed by:381
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:375 376 248 377 378 379 380Used by:406
Symbol 382 GraphicUsed by:406
Symbol 383 GraphicUsed by:389
Symbol 384 GraphicUsed by:389
Symbol 385 GraphicUsed by:389
Symbol 386 GraphicUsed by:389
Symbol 387 GraphicUsed by:389
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClipUses:383 384 248 385 386 387 388Used by:406
Symbol 390 GraphicUsed by:406
Symbol 391 GraphicUsed by:397
Symbol 392 GraphicUsed by:397
Symbol 393 GraphicUsed by:397
Symbol 394 GraphicUsed by:397
Symbol 395 GraphicUsed by:397
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClipUses:391 392 248 393 394 395 396Used by:406
Symbol 398 GraphicUsed by:406
Symbol 399 GraphicUsed by:405
Symbol 400 GraphicUsed by:405
Symbol 401 GraphicUsed by:405
Symbol 402 GraphicUsed by:405
Symbol 403 GraphicUsed by:405
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:399 400 248 401 402 403 404Used by:406
Symbol 406 MovieClip [Biker]Uses:157 364 371 135 373 374 381 382 389 390 397 398 405
Symbol 407 GraphicUsed by:412
Symbol 408 GraphicUsed by:412
Symbol 409 GraphicUsed by:412
Symbol 410 GraphicUsed by:412
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClip [Sniper]Uses:157 407 232 135 408 409 410 411
Symbol 413 GraphicUsed by:463 530
Symbol 414 GraphicUsed by:422
Symbol 415 GraphicUsed by:422
Symbol 416 GraphicUsed by:422
Symbol 417 GraphicUsed by:422
Symbol 418 GraphicUsed by:422
Symbol 419 GraphicUsed by:422
Symbol 420 GraphicUsed by:422
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClipUses:414 415 43 416 417 135 418 419 420 421Used by:463
Symbol 423 GraphicUsed by:463 530
Symbol 424 GraphicUsed by:432
Symbol 425 GraphicUsed by:432
Symbol 426 GraphicUsed by:432
Symbol 427 GraphicUsed by:432
Symbol 428 GraphicUsed by:432
Symbol 429 GraphicUsed by:432
Symbol 430 GraphicUsed by:432
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:424 425 43 426 427 135 428 429 430 431Used by:463
Symbol 433 GraphicUsed by:463
Symbol 434 GraphicUsed by:442
Symbol 435 GraphicUsed by:442
Symbol 436 GraphicUsed by:442
Symbol 437 GraphicUsed by:442
Symbol 438 GraphicUsed by:442
Symbol 439 GraphicUsed by:442
Symbol 440 GraphicUsed by:442
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:434 435 43 436 437 135 438 439 440 441Used by:463
Symbol 443 GraphicUsed by:463
Symbol 444 GraphicUsed by:452
Symbol 445 GraphicUsed by:452
Symbol 446 GraphicUsed by:452
Symbol 447 GraphicUsed by:452
Symbol 448 GraphicUsed by:452
Symbol 449 GraphicUsed by:452
Symbol 450 GraphicUsed by:452
Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:444 445 43 446 447 135 448 449 450 451Used by:463
Symbol 453 GraphicUsed by:463
Symbol 454 GraphicUsed by:462
Symbol 455 GraphicUsed by:462
Symbol 456 GraphicUsed by:462
Symbol 457 GraphicUsed by:462
Symbol 458 GraphicUsed by:462
Symbol 459 GraphicUsed by:462
Symbol 460 GraphicUsed by:462
Symbol 461 GraphicUsed by:462
Symbol 462 MovieClipUses:454 455 43 456 457 135 458 459 460 461Used by:463
Symbol 463 MovieClip [Bazooka]Uses:157 413 422 135 423 432 433 442 443 452 453 462
Symbol 464 GraphicUsed by:474
Symbol 465 GraphicUsed by:469
Symbol 466 GraphicUsed by:469
Symbol 467 SoundUsed by:469
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClipUses:465 135 466 467 468Used by:474
Symbol 470 GraphicUsed by:474
Symbol 471 GraphicUsed by:474
Symbol 472 GraphicUsed by:474
Symbol 473 GraphicUsed by:474
Symbol 474 MovieClip [Flamethrower]Uses:157 464 469 135 470 471 472 473
Symbol 475 GraphicUsed by:516
Symbol 476 GraphicUsed by:483
Symbol 477 GraphicUsed by:483
Symbol 478 GraphicUsed by:483
Symbol 479 GraphicUsed by:483
Symbol 480 SoundUsed by:483 491 499 507 515
Symbol 481 GraphicUsed by:483
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClipUses:476 477 478 479 135 480 481 482Used by:516
Symbol 484 GraphicUsed by:516
Symbol 485 GraphicUsed by:491
Symbol 486 GraphicUsed by:491
Symbol 487 GraphicUsed by:491
Symbol 488 GraphicUsed by:491
Symbol 489 GraphicUsed by:491
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClipUses:485 486 487 488 135 480 489 490Used by:516
Symbol 492 GraphicUsed by:516
Symbol 493 GraphicUsed by:499
Symbol 494 GraphicUsed by:499
Symbol 495 GraphicUsed by:499
Symbol 496 GraphicUsed by:499
Symbol 497 GraphicUsed by:499
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClipUses:493 494 495 496 135 480 497 498Used by:516
Symbol 500 GraphicUsed by:516
Symbol 501 GraphicUsed by:507
Symbol 502 GraphicUsed by:507
Symbol 503 GraphicUsed by:507
Symbol 504 GraphicUsed by:507
Symbol 505 GraphicUsed by:507
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:501 502 503 504 135 480 505 506Used by:516
Symbol 508 GraphicUsed by:516
Symbol 509 GraphicUsed by:515
Symbol 510 GraphicUsed by:515
Symbol 511 GraphicUsed by:515
Symbol 512 GraphicUsed by:515
Symbol 513 GraphicUsed by:515
Symbol 514 GraphicUsed by:515
Symbol 515 MovieClipUses:509 510 511 512 135 480 513 514Used by:516
Symbol 516 MovieClip [Wizard]Uses:157 475 483 135 484 491 492 499 500 507 508 515
Symbol 517 GraphicUsed by:518 604
Symbol 518 MovieClipUses:517 135Used by:530
Symbol 519 GraphicUsed by:520
Symbol 520 MovieClipUses:519 135Used by:530
Symbol 521 GraphicUsed by:530
Symbol 522 GraphicUsed by:523
Symbol 523 MovieClipUses:522 135Used by:530
Symbol 524 GraphicUsed by:530
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClipUses:525 135Used by:530
Symbol 527 GraphicUsed by:530
Symbol 528 GraphicUsed by:529
Symbol 529 MovieClipUses:528 135Used by:530
Symbol 530 MovieClip [Grenadier]Uses:157 413 518 135 423 520 521 523 524 526 527 529
Symbol 531 GraphicUsed by:536
Symbol 532 GraphicUsed by:536
Symbol 533 GraphicUsed by:536
Symbol 534 GraphicUsed by:536
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClip [Infantry]Uses:157 531 232 135 532 533 534 535
Symbol 537 GraphicUsed by:538 549
Symbol 538 MovieClip [SmallYellowGlow]Uses:537
Symbol 539 GraphicUsed by:540
Symbol 540 MovieClip [SmallGreenGlow]Uses:539
Symbol 541 GraphicUsed by:542 550
Symbol 542 MovieClip [SmallBlueGlow]Uses:541
Symbol 543 GraphicUsed by:544 548
Symbol 544 MovieClip [SmallRedGlow]Uses:543
Symbol 545 GraphicUsed by:546 547
Symbol 546 MovieClip [SmallPinkGlow]Uses:545
Symbol 547 MovieClip [SmallPinkFlash]Uses:545
Symbol 548 MovieClip [SmallRedFlash]Uses:543
Symbol 549 MovieClip [SmallYellowFlash]Uses:537
Symbol 550 MovieClip [SmallBlueFlash]Uses:541
Symbol 551 GraphicUsed by:552
Symbol 552 MovieClip [SmallWhiteFlash]Uses:551
Symbol 553 GraphicUsed by:563
Symbol 554 GraphicUsed by:563
Symbol 555 GraphicUsed by:563
Symbol 556 GraphicUsed by:563
Symbol 557 GraphicUsed by:563
Symbol 558 GraphicUsed by:563
Symbol 559 GraphicUsed by:563
Symbol 560 GraphicUsed by:563
Symbol 561 GraphicUsed by:563
Symbol 562 GraphicUsed by:563
Symbol 563 MovieClip [T_TireTrack]Uses:553 554 555 556 557 558 559 560 561 562
Symbol 564 GraphicUsed by:574 681 1008 1011 1019
Symbol 565 GraphicUsed by:574
Symbol 566 GraphicUsed by:574
Symbol 567 GraphicUsed by:574
Symbol 568 GraphicUsed by:574
Symbol 569 GraphicUsed by:574
Symbol 570 GraphicUsed by:574
Symbol 571 GraphicUsed by:574
Symbol 572 GraphicUsed by:574
Symbol 573 GraphicUsed by:574
Symbol 574 MovieClip [T_FootPrint]Uses:564 565 566 567 568 569 570 571 572 573
Symbol 575 GraphicUsed by:584
Symbol 576 GraphicUsed by:584
Symbol 577 GraphicUsed by:584
Symbol 578 GraphicUsed by:584
Symbol 579 GraphicUsed by:584
Symbol 580 GraphicUsed by:584
Symbol 581 GraphicUsed by:584
Symbol 582 GraphicUsed by:584
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClipUses:575 576 577 578 579 580 581 582 583Used by:585
Symbol 585 MovieClip [Dust]Uses:584
Symbol 586 GraphicUsed by:587
Symbol 587 MovieClipUses:586Used by:589 591
Symbol 588 SoundUsed by:589  Timeline
Symbol 589 MovieClip [Mortar5Boom]Uses:587 588
Symbol 590 SoundUsed by:591  Timeline
Symbol 591 MovieClip [Mortar3Boom]Uses:587 590
Symbol 592 GraphicUsed by:593
Symbol 593 MovieClipUses:592Used by:595 597
Symbol 594 SoundUsed by:595
Symbol 595 MovieClip [Mortar2Boom]Uses:593 594
Symbol 596 SoundUsed by:597
Symbol 597 MovieClip [Mortar1Boom]Uses:593 596
Symbol 598 GraphicUsed by:599
Symbol 599 MovieClipUses:598Used by:600
Symbol 600 MovieClip [R_FieldGun]Uses:599
Symbol 601 MovieClip [NinPoof]
Symbol 602 GraphicUsed by:603
Symbol 603 MovieClip [WizBlast]Uses:602
Symbol 604 MovieClip [Grenade]Uses:517
Symbol 605 GraphicUsed by:607
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClip [D_SmallExplosion]Uses:98 114 605 109 606 111 103 112 105 106Used by:756
Symbol 608 GraphicUsed by:682
Symbol 609 GraphicUsed by:616
Symbol 610 GraphicUsed by:615
Symbol 611 GraphicUsed by:612
Symbol 612 MovieClipUses:611Used by:613
Symbol 613 MovieClipUses:612Used by:615
Symbol 614 GraphicUsed by:615
Symbol 615 MovieClipUses:610 613 614Used by:616
Symbol 616 MovieClipUses:609 615Used by:682
Symbol 617 GraphicUsed by:677
Symbol 618 GraphicUsed by:621
Symbol 619 GraphicUsed by:620
Symbol 620 MovieClipUses:619Used by:621
Symbol 621 MovieClipUses:618 620Used by:677
Symbol 622 GraphicUsed by:625 628 631
Symbol 623 GraphicUsed by:624
Symbol 624 MovieClipUses:623Used by:625
Symbol 625 MovieClipUses:622 624Used by:677
Symbol 626 GraphicUsed by:627
Symbol 627 MovieClipUses:626Used by:628
Symbol 628 MovieClipUses:622 627Used by:677
Symbol 629 GraphicUsed by:630
Symbol 630 MovieClipUses:629Used by:631
Symbol 631 MovieClipUses:622 630Used by:677
Symbol 632 GraphicUsed by:633
Symbol 633 MovieClipUses:632Used by:677
Symbol 634 GraphicUsed by:658
Symbol 635 GraphicUsed by:658
Symbol 636 GraphicUsed by:658
Symbol 637 GraphicUsed by:658
Symbol 638 GraphicUsed by:658
Symbol 639 GraphicUsed by:658
Symbol 640 GraphicUsed by:658
Symbol 641 GraphicUsed by:658
Symbol 642 GraphicUsed by:658
Symbol 643 GraphicUsed by:658
Symbol 644 GraphicUsed by:658
Symbol 645 GraphicUsed by:658
Symbol 646 GraphicUsed by:658
Symbol 647 GraphicUsed by:658
Symbol 648 GraphicUsed by:658
Symbol 649 GraphicUsed by:658
Symbol 650 GraphicUsed by:658
Symbol 651 GraphicUsed by:658
Symbol 652 GraphicUsed by:658
Symbol 653 GraphicUsed by:658
Symbol 654 GraphicUsed by:658
Symbol 655 GraphicUsed by:658
Symbol 656 GraphicUsed by:658
Symbol 657 GraphicUsed by:658
Symbol 658 MovieClipUses:634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657Used by:659
Symbol 659 MovieClipUses:658Used by:660
Symbol 660 MovieClipUses:659Used by:677
Symbol 661 GraphicUsed by:666
Symbol 662 GraphicUsed by:666
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Symbol 1041 GraphicUsed by:1044 1045 1058 1059 1060 1061 1062 1063 1064 1065
Symbol 1042 GraphicUsed by:1044 1045 1058 1059 1060 1061 1062 1063 1064 1065
Symbol 1043 GraphicUsed by:1044 1045 1058 1059 1060 1061 1062 1063 1064 1065
Symbol 1044 ButtonUses:1040 1041 1042 1043Used by:1048 1053
Symbol 1045 ButtonUses:1040 1041 1042 1043Used by:1048 1053
Symbol 1046 ShapeTweeningUsed by:1048
Symbol 1047 GraphicUsed by:1048 1053
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Symbol 1049 ShapeTweeningUsed by:1053
Symbol 1050 TextUses:697Used by:1051
Symbol 1051 MovieClipUses:1037 1050Used by:1053
Symbol 1052 ShapeTweeningUsed by:1053
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Symbol 1054 MovieClipUses:1048 1053Used by:Timeline
Symbol 1055 GraphicUsed by:1075
Symbol 1056 GraphicUsed by:1057
Symbol 1057 MovieClipUses:1056Used by:1075
Symbol 1058 ButtonUses:1040 1041 1042 1043Used by:1075
Symbol 1059 ButtonUses:1040 1041 1042 1043Used by:1075
Symbol 1060 ButtonUses:1040 1041 1042 1043Used by:1075
Symbol 1061 ButtonUses:1040 1041 1042 1043Used by:1075
Symbol 1062 ButtonUses:1040 1041 1042 1043Used by:1075
Symbol 1063 ButtonUses:1040 1041 1042 1043Used by:1075
Symbol 1064 ButtonUses:1040 1041 1042 1043Used by:1075
Symbol 1065 ButtonUses:1040 1041 1042 1043Used by:1075
Symbol 1066 GraphicUsed by:1070
Symbol 1067 GraphicUsed by:1070
Symbol 1068 GraphicUsed by:1070
Symbol 1069 GraphicUsed by:1070
Symbol 1070 ButtonUses:1066 1067 1068 1069Used by:1075
Symbol 1071 FontUsed by:1072 1073
Symbol 1072 EditableTextUses:1071Used by:1075
Symbol 1073 EditableTextUses:1071Used by:1075
Symbol 1074 GraphicUsed by:1075
Symbol 1075 MovieClipUses:1055 1057 1058 1059 1060 1061 1062 1063 1064 1065 1070 1072 1073 1074Used by:Timeline
Symbol 1076 GraphicUsed by:1077
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Symbol 1078 MovieClipUses:1077Used by:1084
Symbol 1079 MovieClipUses:1077Used by:1084
Symbol 1080 MovieClipUses:1077Used by:1084
Symbol 1081 MovieClipUses:1077Used by:1084
Symbol 1082 MovieClipUses:1077Used by:1084
Symbol 1083 MovieClipUses:1077Used by:1084
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Symbol 1085 ShapeTweeningUsed by:1090
Symbol 1086 ShapeTweeningUsed by:1090
Symbol 1087 ShapeTweeningUsed by:1090
Symbol 1088 ShapeTweeningUsed by:1090
Symbol 1089 GraphicUsed by:1090
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Symbol 1093 ButtonUses:798 945 801 946 804 947 797 944 911Used by:1110
Symbol 1094 ButtonUses:798 951 801 953 804 954 797 950 911Used by:1110
Symbol 1095 ButtonUses:798 958 801 959 804 960 797 957 911Used by:1110
Symbol 1096 ButtonUses:798 964 801 965 804 966 797 963 911Used by:1110
Symbol 1097 ButtonUses:798 970 801 971 804 972 797 969 911Used by:1110
Symbol 1098 ButtonUses:798 976 801 977 804 978 797 975 911Used by:1110
Symbol 1099 GraphicUsed by:1102 1107 1108 1109
Symbol 1100 TextUses:697Used by:1102 1107 1108 1109
Symbol 1101 TextUses:697Used by:1102 1107 1108 1109
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Symbol 1104 MovieClipUses:1102Used by:1107 1108 1109
Symbol 1105 MovieClipUses:797 803Used by:1107 1108 1109 1118 1125 1134 1143 1150 1151 1152 1159 1160 1161 1168 1169 1176 1177 1184 1185 1193 1200 1201 1202 1209 1210 1217 1218 1225 1226 1233 1234 1242 1248 1249 1250 1256 1257 1258 1264 1265 1266 1272 1273 1274 1280 1281 1282 1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 1334 1340 1341 1342 1348 1349 1355 1356 1362 1363 1369 1370 1378 1384 1385 1386 1392 1393 1399 1400 1407 1408 1414 1415 1422 1429 1436 1437 1438 1445 1446 1447 1454 1455 1462 1463 1470 1471
Symbol 1106 MovieClipUses:1102Used by:1107 1108 1109
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Symbol 1108 ButtonUses:798 1102 1103 1104 1105 1106 797 1099 1100 1101 939Used by:1110
Symbol 1109 ButtonUses:798 1102 1103 1104 1105 1106 797 1099 1100 1101 939Used by:1110
Symbol 1110 MovieClipUses:1092 1093 1094 1095 1096 1097 1098 1107 1108 1109Used by:Timeline
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Symbol 1114 GraphicUsed by:1115 1118 1122 1125 1131 1134 1389 1392 1393 1396 1399 1400 1411 1414 1415 1426 1429 1437
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Symbol 1117 MovieClipUses:1115Used by:1118
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Symbol 1119 GraphicUsed by:1122 1125
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Symbol 1121 TextUses:697Used by:1122 1125 1131 1134
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Symbol 1123 MovieClipUses:1122Used by:1125
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Symbol 1126 GraphicUsed by:1131 1134
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Symbol 1145 TextUses:697Used by:1147 1150 1152 1160
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Symbol 1164 EditableTextUses:1128Used by:1165 1168 1169
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Symbol 1172 EditableTextUses:1128Used by:1173 1176 1177
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Symbol 1174 MovieClipUses:1173Used by:1176 1177
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Symbol 1182 MovieClipUses:1181Used by:1184 1185
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Symbol 1189 EditableTextUses:1128Used by:1190 1193 1201
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Symbol 1191 MovieClipUses:1190Used by:1192 1193 1201
Symbol 1192 MovieClipUses:1191 1190Used by:1193 1201
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Symbol 1194 GraphicUsed by:1197 1200 1202
Symbol 1195 TextUses:697Used by:1197 1200 1202
Symbol 1196 EditableTextUses:1128Used by:1197 1200 1202
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Symbol 1198 MovieClipUses:1197Used by:1200 1202
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Symbol 1202 ButtonUses:798 1197 1103 1198 1105 1199 797 1194 1195 1196 1138 1139Used by:1235
Symbol 1203 GraphicUsed by:1206 1209 1210
Symbol 1204 TextUses:697Used by:1206 1209 1210
Symbol 1205 EditableTextUses:1128Used by:1206 1209 1210
Symbol 1206 MovieClipUses:1203 1204 1205 1138 1139Used by:1207 1208 1209 1210
Symbol 1207 MovieClipUses:1206Used by:1209 1210
Symbol 1208 MovieClipUses:1206Used by:1209 1210
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Symbol 1210 ButtonUses:798 1206 1103 1207 1105 1208 797 1203 1204 1205 1138 1139Used by:1235
Symbol 1211 GraphicUsed by:1214 1217 1218
Symbol 1212 TextUses:697Used by:1214 1217 1218
Symbol 1213 EditableTextUses:1128Used by:1214 1217 1218
Symbol 1214 MovieClipUses:1211 1212 1213 1138 1139Used by:1215 1216 1217 1218
Symbol 1215 MovieClipUses:1214Used by:1217 1218
Symbol 1216 MovieClipUses:1214Used by:1217 1218
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Symbol 1218 ButtonUses:798 1214 1103 1215 1105 1216 797 1211 1212 1213 1138 1139Used by:1235
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Symbol 1223 MovieClipUses:1222Used by:1225 1226
Symbol 1224 MovieClipUses:1222Used by:1225 1226
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Symbol 1226 ButtonUses:798 1222 1103 1223 1105 1224 797 1219 1220 1221 1138 1139Used by:1235
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Symbol 1229 EditableTextUses:1128Used by:1230 1233 1234
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Symbol 1232 MovieClipUses:1230Used by:1233 1234
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Symbol 1234 ButtonUses:798 1230 1103 1231 1105 1232 797 1227 1228 1229 1138 1139Used by:1235
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Symbol 1241 MovieClipUses:1239Used by:1242 1249
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Symbol 1246 MovieClipUses:1245Used by:1248 1250 1257
Symbol 1247 MovieClipUses:1245Used by:1248 1250 1257
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Symbol 1249 ButtonUses:798 1239 1103 1240 1105 1241 797 1236 1237 1238 1138 1139Used by:1283
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Symbol 1254 MovieClipUses:1253Used by:1256 1258 1265
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Symbol 1265 ButtonUses:798 1253 1103 1254 1105 1255 797 1236 1251 1252 1138 1139Used by:1283
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Symbol 1279 MovieClipUses:1277Used by:1280 1282
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Symbol 1281 ButtonUses:798 1269 1103 1270 1105 1271 797 1236 1267 1268 1138 1139Used by:1283
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Symbol 1286 EditableTextUses:1128Used by:1287 1290 1297
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Symbol 1288 MovieClipUses:1287Used by:1290 1297
Symbol 1289 MovieClipUses:1287Used by:1290 1297
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Symbol 1291 TextUses:697Used by:1293 1296 1298
Symbol 1292 EditableTextUses:1128Used by:1293 1296 1298
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Symbol 1294 MovieClipUses:1293Used by:1296 1298
Symbol 1295 MovieClipUses:1293Used by:1296 1298
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Symbol 1309 MovieClipUses:1308Used by:1311 1312
Symbol 1310 MovieClipUses:1308Used by:1311 1312
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Symbol 1312 ButtonUses:798 1308 1103 1309 1105 1310 797 1284 1306 1307 1138 1139Used by:1327
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Symbol 1316 MovieClipUses:1315Used by:1318 1319
Symbol 1317 MovieClipUses:1315Used by:1318 1319
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Symbol 1319 ButtonUses:798 1315 1103 1316 1105 1317 797 1284 1313 1314 1138 1139Used by:1327
Symbol 1320 TextUses:697Used by:1322 1325 1326
Symbol 1321 EditableTextUses:1128Used by:1322 1325 1326
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Symbol 1323 MovieClipUses:1322Used by:1325 1326
Symbol 1324 MovieClipUses:1322Used by:1325 1326
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Symbol 1378 ButtonUses:798 1375 1103 1376 1105 1377 797 1372 1373 1374 1138 1139Used by:1416
Symbol 1379 TextUses:697Used by:1381 1384 1386
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Symbol 1452 MovieClipUses:1451Used by:1454 1455
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Symbol 1455 ButtonUses:798 1451 1103 1452 1105 1453 797 1448 1449 1450 1138 1139Used by:1472
Symbol 1456 GraphicUsed by:1459 1462 1463
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Symbol 1468 MovieClipUses:1467Used by:1470 1471
Symbol 1469 MovieClipUses:1467Used by:1470 1471
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Symbol 1475 MovieClipUses:1473 1474Used by:1476
Symbol 1476 MovieClipUses:1118 1125 1134 1186 1235 1283 1327 1371 1416 1422 1472 1475Used by:Timeline
Symbol 1477 GraphicUsed by:1483
Symbol 1478 GraphicUsed by:1481
Symbol 1479 TextUses:697Used by:1481
Symbol 1480 TextUses:697Used by:1481
Symbol 1481 MovieClipUses:1478 1479 1480Used by:1483
Symbol 1482 GraphicUsed by:1483
Symbol 1483 MovieClipUses:938 1477 1481 1482Used by:Timeline
Symbol 1484 GraphicUsed by:Timeline
Symbol 1485 EditableTextUses:1128Used by:Timeline
Symbol 1486 EditableTextUses:1128Used by:Timeline
Symbol 1487 TextUses:697Used by:Timeline
Symbol 1488 TextUses:697Used by:Timeline
Symbol 1489 EditableTextUses:1128Used by:Timeline
Symbol 1490 GraphicUsed by:Timeline
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Symbol 1492 EditableTextUses:1128Used by:Timeline
Symbol 1493 TextUses:697Used by:Timeline
Symbol 1494 EditableTextUses:697Used by:Timeline
Symbol 1495 EditableTextUses:697Used by:Timeline
Symbol 1496 TextUses:697Used by:Timeline
Symbol 1497 EditableTextUses:697Used by:Timeline
Symbol 1498 GraphicUsed by:Timeline
Symbol 1499 TextUses:697Used by:Timeline
Symbol 1500 EditableTextUses:1128Used by:Timeline
Symbol 1501 TextUses:697Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"GROUND"Frame 603Symbol 749 MovieClip
"L_Remains"Frame 603Symbol 135 MovieClip
"L_Death"Frame 603Symbol 135 MovieClip
"L_Enemies"Frame 603Symbol 135 MovieClip
"GUNTURRET"Frame 603Symbol 793 MovieClip
"L_Bullets"Frame 603Symbol 135 MovieClip
"L_Hits"Frame 603Symbol 135 MovieClip
"Sky"Frame 603Symbol 795 MovieClip
"L_Glow"Frame 603Symbol 135 MovieClip
"MainMenu"Frame 603Symbol 850 MovieClip
"Chief"Frame 603Symbol 935 MovieClip
"OptionsMenu"Frame 603Symbol 984 MovieClip
"PlayMenu"Frame 603Symbol 1005 MovieClip
"DifficultyMenu"Frame 603Symbol 1034 MovieClip
"OverScreen"Frame 603Symbol 1054 MovieClip
"MPlayer"Frame 603Symbol 1075 MovieClip
"ActiveHealer"Frame 605Symbol 1084 MovieClip
"FadeOut"Frame 605Symbol 1090 MovieClip
"InGameMenu"Frame 605Symbol 1476 MovieClip
"Marker"Symbol 139 MovieClip [H_SmallField] Frame 1Symbol 135 MovieClip
"Marker"Symbol 144 MovieClip [H_Ricochet] Frame 1Symbol 135 MovieClip
"Marker"Symbol 175 MovieClip Frame 2Symbol 135 MovieClip
"ANIMATION"Symbol 228 MovieClip [FieldGun] Frame 1Symbol 170 MovieClip
"Trigger"Symbol 228 MovieClip [FieldGun] Frame 1Symbol 175 MovieClip
"Foot1"Symbol 228 MovieClip [FieldGun] Frame 1Symbol 135 MovieClip
"Foot2"Symbol 228 MovieClip [FieldGun] Frame 1Symbol 135 MovieClip
"ANIMATION"Symbol 228 MovieClip [FieldGun] Frame 2Symbol 188 MovieClip
"ANIMATION"Symbol 228 MovieClip [FieldGun] Frame 3Symbol 201 MovieClip
"ANIMATION"Symbol 228 MovieClip [FieldGun] Frame 4Symbol 214 MovieClip
"ANIMATION"Symbol 228 MovieClip [FieldGun] Frame 5Symbol 227 MovieClip
"Marker"Symbol 232 MovieClip Frame 2Symbol 135 MovieClip
"Trigger"Symbol 237 MovieClip [RiotPolice] Frame 1Symbol 232 MovieClip
"Foot1"Symbol 237 MovieClip [RiotPolice] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 237 MovieClip [RiotPolice] Frame 1Symbol 135 MovieClip
"Marker"Symbol 239 MovieClip Frame 2Symbol 135 MovieClip
"Marker"Symbol 239 MovieClip Frame 5Symbol 135 MovieClip
"Trigger"Symbol 244 MovieClip [Captain] Frame 1Symbol 239 MovieClip
"Foot1"Symbol 244 MovieClip [Captain] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 244 MovieClip [Captain] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 291 MovieClip [Ninja] Frame 1Symbol 253 MovieClip
"Foot1"Symbol 291 MovieClip [Ninja] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 291 MovieClip [Ninja] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 291 MovieClip [Ninja] Frame 2Symbol 262 MovieClip
"Trigger"Symbol 291 MovieClip [Ninja] Frame 3Symbol 271 MovieClip
"Trigger"Symbol 291 MovieClip [Ninja] Frame 4Symbol 280 MovieClip
"Trigger"Symbol 291 MovieClip [Ninja] Frame 5Symbol 289 MovieClip
"Trigger"Symbol 338 MovieClip [Samurai] Frame 1Symbol 300 MovieClip
"Foot1"Symbol 338 MovieClip [Samurai] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 338 MovieClip [Samurai] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 338 MovieClip [Samurai] Frame 2Symbol 309 MovieClip
"Trigger"Symbol 338 MovieClip [Samurai] Frame 3Symbol 319 MovieClip
"Trigger"Symbol 338 MovieClip [Samurai] Frame 4Symbol 328 MovieClip
"Trigger"Symbol 338 MovieClip [Samurai] Frame 5Symbol 337 MovieClip
"Trigger"Symbol 346 MovieClip [MachineGunner] Frame 1Symbol 341 MovieClip
"Foot1"Symbol 346 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 346 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Foot2"Symbol 346 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Foot4"Symbol 346 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 357 MovieClip [SuicideDroid] Frame 1Symbol 348 MovieClip
"Marker"Symbol 357 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Marker2"Symbol 357 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 357 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Foot2"Symbol 357 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 363 MovieClip [SuicideDrone] Frame 1Symbol 348 MovieClip
"Marker"Symbol 363 MovieClip [SuicideDrone] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 363 MovieClip [SuicideDrone] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 406 MovieClip [Biker] Frame 1Symbol 371 MovieClip
"Marker"Symbol 406 MovieClip [Biker] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 406 MovieClip [Biker] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 406 MovieClip [Biker] Frame 1Symbol 373 MovieClip
"Trigger"Symbol 406 MovieClip [Biker] Frame 2Symbol 381 MovieClip
"Trigger"Symbol 406 MovieClip [Biker] Frame 3Symbol 389 MovieClip
"Trigger"Symbol 406 MovieClip [Biker] Frame 4Symbol 397 MovieClip
"Trigger"Symbol 406 MovieClip [Biker] Frame 5Symbol 405 MovieClip
"Trigger"Symbol 412 MovieClip [Sniper] Frame 1Symbol 232 MovieClip
"Marker"Symbol 412 MovieClip [Sniper] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 412 MovieClip [Sniper] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 412 MovieClip [Sniper] Frame 1Symbol 135 MovieClip
"Marker"Symbol 422 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 432 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 442 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 452 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 462 MovieClip Frame 4Symbol 135 MovieClip
"Trigger"Symbol 463 MovieClip [Bazooka] Frame 1Symbol 422 MovieClip
"Foot1"Symbol 463 MovieClip [Bazooka] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 463 MovieClip [Bazooka] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 463 MovieClip [Bazooka] Frame 2Symbol 432 MovieClip
"Trigger"Symbol 463 MovieClip [Bazooka] Frame 3Symbol 442 MovieClip
"Trigger"Symbol 463 MovieClip [Bazooka] Frame 4Symbol 452 MovieClip
"Trigger"Symbol 463 MovieClip [Bazooka] Frame 5Symbol 462 MovieClip
"Marker"Symbol 469 MovieClip Frame 1Symbol 135 MovieClip
"Marker2"Symbol 469 MovieClip Frame 2Symbol 135 MovieClip
"Marker3"Symbol 469 MovieClip Frame 2Symbol 135 MovieClip
"Marker3"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker4"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker5"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker9"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker8"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker7"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker10"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker11"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker6"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Trigger"Symbol 474 MovieClip [Flamethrower] Frame 1Symbol 469 MovieClip
"Foot1"Symbol 474 MovieClip [Flamethrower] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 474 MovieClip [Flamethrower] Frame 1Symbol 135 MovieClip
"Marker"Symbol 483 MovieClip Frame 4Symbol 135 MovieClip
"Marker2"Symbol 483 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 491 MovieClip Frame 4Symbol 135 MovieClip
"Marker2"Symbol 491 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 499 MovieClip Frame 4Symbol 135 MovieClip
"Marker2"Symbol 499 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 507 MovieClip Frame 4Symbol 135 MovieClip
"Marker2"Symbol 507 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 515 MovieClip Frame 4Symbol 135 MovieClip
"Marker2"Symbol 515 MovieClip Frame 4Symbol 135 MovieClip
"Trigger"Symbol 516 MovieClip [Wizard] Frame 1Symbol 483 MovieClip
"Foot1"Symbol 516 MovieClip [Wizard] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 516 MovieClip [Wizard] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 516 MovieClip [Wizard] Frame 2Symbol 491 MovieClip
"Trigger"Symbol 516 MovieClip [Wizard] Frame 3Symbol 499 MovieClip
"Trigger"Symbol 516 MovieClip [Wizard] Frame 4Symbol 507 MovieClip
"Trigger"Symbol 516 MovieClip [Wizard] Frame 5Symbol 515 MovieClip
"Marker"Symbol 518 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 520 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 523 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 526 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 529 MovieClip Frame 4Symbol 135 MovieClip
"Trigger"Symbol 530 MovieClip [Grenadier] Frame 1Symbol 518 MovieClip
"Foot1"Symbol 530 MovieClip [Grenadier] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 530 MovieClip [Grenadier] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 530 MovieClip [Grenadier] Frame 2Symbol 520 MovieClip
"Trigger"Symbol 530 MovieClip [Grenadier] Frame 3Symbol 523 MovieClip
"Trigger"Symbol 530 MovieClip [Grenadier] Frame 4Symbol 526 MovieClip
"Trigger"Symbol 530 MovieClip [Grenadier] Frame 5Symbol 529 MovieClip
"Trigger"Symbol 536 MovieClip [Infantry] Frame 1Symbol 232 MovieClip
"Foot1"Symbol 536 MovieClip [Infantry] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 536 MovieClip [Infantry] Frame 1Symbol 135 MovieClip
"p1"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p2"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p3"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p4"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p6"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p14"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p20"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p22"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p23"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p24"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p29"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p30"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p34"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p35"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p68"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p70"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p72"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p75"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p76"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p78"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p79"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p80"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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"p84"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"p85"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
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ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 607 as "D_SmallExplosion"

Labels

"Set-Up"Frame 603
"Menu"Frame 604
"Game"Frame 605
"Failure"Frame 606
"Victory"Frame 607
"Laser"Symbol 69 MovieClip [LaserShot] Frame 1
"Photon Cannon"Symbol 69 MovieClip [LaserShot] Frame 2
"Gamma Gun"Symbol 69 MovieClip [LaserShot] Frame 3
"Focus Lens"Symbol 69 MovieClip [LaserShot] Frame 4
"Mana Ray"Symbol 69 MovieClip [LaserShot] Frame 5
"Chi Burst"Symbol 69 MovieClip [LaserShot] Frame 6
"Dual Machine Gun"Symbol 156 MovieClip [MachineGunShot] Frame 1
"Bolt Gun"Symbol 156 MovieClip [MachineGunShot] Frame 2
"Chain Gun"Symbol 156 MovieClip [MachineGunShot] Frame 3
"Shard Blaster"Symbol 156 MovieClip [MachineGunShot] Frame 4
"Rail Gun"Symbol 156 MovieClip [MachineGunShot] Frame 5
"Rod Launcher"Symbol 156 MovieClip [MachineGunShot] Frame 6
"Dual Machine Gun"Symbol 788 MovieClip Frame 2
"Bolt Gun"Symbol 788 MovieClip Frame 3
"Chain Gun"Symbol 788 MovieClip Frame 4
"Shard Blaster"Symbol 788 MovieClip Frame 5
"Rail Gun"Symbol 788 MovieClip Frame 6
"Rod Launcher"Symbol 788 MovieClip Frame 7
"Chief"Symbol 935 MovieClip Frame 1
"Main1"Symbol 935 MovieClip Frame 2
"Main2"Symbol 935 MovieClip Frame 3
"Main3"Symbol 935 MovieClip Frame 4
"Main4"Symbol 935 MovieClip Frame 5
"Main5"Symbol 935 MovieClip Frame 6
"Main6"Symbol 935 MovieClip Frame 7
"Main7"Symbol 935 MovieClip Frame 8
"Main8"Symbol 935 MovieClip Frame 9
"Play1"Symbol 935 MovieClip Frame 10
"Play2"Symbol 935 MovieClip Frame 11
"Play3"Symbol 935 MovieClip Frame 12
"Difficulty1"Symbol 935 MovieClip Frame 13
"Difficulty2"Symbol 935 MovieClip Frame 14
"Difficulty3"Symbol 935 MovieClip Frame 15
"Difficulty4"Symbol 935 MovieClip Frame 16
"Options1"Symbol 935 MovieClip Frame 17
"Options2"Symbol 935 MovieClip Frame 18
"Options3"Symbol 935 MovieClip Frame 19
"Options4"Symbol 935 MovieClip Frame 20
"Options5"Symbol 935 MovieClip Frame 21
"Options6"Symbol 935 MovieClip Frame 22
"Options7"Symbol 935 MovieClip Frame 23

Dynamic Text Variables

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ArtistNameSymbol 1073 EditableText"Stale Breeze"
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WeaponCostSymbol 1155 EditableText""
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WeaponCostSymbol 1172 EditableText""
WeaponCostSymbol 1180 EditableText""
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WeaponCostSymbol 1205 EditableText""
WeaponCostSymbol 1213 EditableText""
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WeaponCostSymbol 1252 EditableText""
WeaponCostSymbol 1260 EditableText""
WeaponCostSymbol 1268 EditableText""
WeaponCostSymbol 1276 EditableText""
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WeaponCostSymbol 1388 EditableText""
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WeaponCostSymbol 1402 EditableText""
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GadgetCostSymbol 1425 EditableText""
GadgetCostSymbol 1432 EditableText""
GadgetCostSymbol 1441 EditableText""
GadgetCostSymbol 1450 EditableText""
GadgetCostSymbol 1458 EditableText""
GadgetCostSymbol 1466 EditableText""
GunHealthSymbol 1485 EditableText"Armour"
MoneySymbol 1486 EditableText"Money"
LevelSymbol 1489 EditableText"Armour"
ScoreSymbol 1492 EditableText"Score"
GunHealthSymbol 1494 EditableText"Armour"
MoneySymbol 1495 EditableText"Money"
LevelSymbol 1497 EditableText"Armour"
ScoreSymbol 1500 EditableText"Score"




http://swfchan.com/8/39346/info.shtml
Created: 12/5 -2019 10:01:28 Last modified: 12/5 -2019 10:01:28 Server time: 22/12 -2024 20:42:06