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Delta Fusion.swf

This is the info page for
Flash #39360

(Click the ID number above for more basic data on this flash file.)


Text
DESIGN PROGRAMMING AND ART BY:
RORY LANE LUTTER
AND
KENNAN LANELUTTER
MUSIC AND SFX BY:
JUSTIN LANELUTTER

(c)2007 VISUAL INFINITY PRODUCTIONS

<p align="center"><font face="Lucida Sans" size="36" color="#ffffaa" letterSpacing="0.000000" kerning="1"><b>1,000,000,00,00</b></font></p>

<p align="center"><font face="Lucida Sans" size="23" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>your score:</b></font></p>

<p align="center"><font face="Space Cruiser" size="27" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>10 &nbsp;</b></font></p>

<p align="center"><font face="Space Cruiser" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>60,000000</b></font></p>

<p align="center"><font face="Space Cruiser" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>fredrick</b></font></p>

<p align="center"><font face="Lucida Sans" size="27" color="#ffffaa" letterSpacing="0.000000" kerning="1"><b>1000000000000000</b></font></p>

<p align="center"><font face="Space Cruiser" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>score</b></font></p>

<p align="left"><font face="PopUps" size="15" color="#ffcc00" letterSpacing="2.000000" kerning="1"><b>99 </b></font></p>

<p align="center"><font face="Space Cruiser" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>tris</b></font></p>

<p align="center"><font face="Space Cruiser" size="12" color="#00abf5" letterSpacing="0.000000" kerning="1"><b>trimax</b></font></p>

<p align="left"><font face="PopUps" size="15" color="#ffcc00" letterSpacing="2.000000" kerning="1"><b>x </b></font></p>

<p align="center"><font face="Space Cruiser" size="14" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>COMBO</b></font></p>

<p align="center"><font face="Space Cruiser" size="14" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>LV99</b></font></p>

<p align="center"><font face="Space Cruiser" size="14" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>score</b></font></p>

you're score

<p align="center"><font face="Times New Roman" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>1234567890</b></font></p>

<p align="center"><font face="Times New Roman" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>you&apos;re name</b></font></p>

<p align="center"><font face="Times New Roman" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>noname</b></font></p>

<p align="center"><font face="Lucida Sans" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL</b></font></p>

<p align="center"><font face="Lucida Sans" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

<p align="center"><font face="Lucida Sans" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>INCREASE</b></font></p>

ActionScript [AS3]

Section 1
//DifferenceTimer (GameElements.DifferenceTimer) package GameElements { import flash.utils.*; public class DifferenceTimer { private var pauseTime:int;// = 0 private var duration:int;// = 0 private var startTime:int;// = 0 public function DifferenceTimer(_arg1:int){ startTime = 0; duration = 0; pauseTime = 0; super(); duration = _arg1; startTime = getTimer(); } public function start(){ startTime = getTimer(); } public function unpause(){ startTime = (getTimer() - pauseTime); } public function getCountdown():int{ return ((duration - getDiff())); } public function getDur():int{ return (duration); } public function getFract():Number{ var _local1:Number; _local1 = (getDiff() / duration); return (_local1); } public function getDiff():int{ var _local1:int; _local1 = (getTimer() - startTime); return (_local1); } public function pause(){ pauseTime = (getTimer() - startTime); } } }//package GameElements
Section 2
//GameBoard (GameElements.GameBoard) package GameElements { import flash.display.*; public class GameBoard extends MovieClip { private var startPosL:Array; private var startPosR:Array; private var offsetX:Number; private var spaceW:Number; private var boardRadius:int;// = 100 private var tx0:Number; private var startX:Number; private var tx1:Number; private var triMask:MovieClip; private var side:Number; private var triLayer:MovieClip; private var startY:Number; private var triArray:Array; private var boardWidth:int; private var ty:Number; private var boardHeight:int; private var stagger:int; private var gameSpaces:Array; private var gameSegs:int; private var orientation:String; private var root3over2:Number; private var root3over6:Number; public function GameBoard(_arg1:int, _arg2:Array, _arg3:int){ boardRadius = 100; orientation = new String("12"); triArray = new Array(); triLayer = new MovieClip(); triMask = new MovieClip(); startPosR = new Array(6); startPosL = new Array(6); super(); boardRadius = _arg3; gameSegs = _arg1; createGameBoard(); } public function getTriArray(){ return (triArray); } public function getStartPos(_arg1:String):Array{ var _local2:Array; switch (_arg1){ case "left": switch (orientation){ case "12": _local2 = startPosL[0]; break; case "2": _local2 = startPosL[1]; break; case "4": _local2 = startPosL[2]; break; case "6": _local2 = startPosL[3]; break; case "8": _local2 = startPosL[4]; break; case "10": _local2 = startPosL[5]; break; }; break; case "right": switch (orientation){ case "12": _local2 = startPosR[0]; break; case "2": _local2 = startPosR[1]; break; case "4": _local2 = startPosR[2]; break; case "6": _local2 = startPosR[3]; break; case "8": _local2 = startPosR[4]; break; case "10": _local2 = startPosR[5]; break; }; break; }; return (new Array(_local2, this.getRowColPos(_local2[0], _local2[1]))); } public function setOrientation(_arg1:String):void{ orientation = _arg1; switch (orientation){ case "10": break; case "2": break; case "12": break; case "4": break; case "6": break; case "8": break; }; } public function getTriSpaces():Array{ var _local1:Array; var _local2:int; var _local3:int; _local1 = new Array(); _local2 = 0; while (_local2 < boardHeight) { _local3 = 0; while (_local3 < boardWidth) { if (gameSpaces[_local2][_local3].getState() == "tri"){ _local1.push(gameSpaces[_local2][_local3]); }; _local3++; }; _local2++; }; return (_local1); } public function getSpaceState(_arg1:int, _arg2:int):String{ var _local3:String; var _local4:int; var _local5:int; _local3 = new String("nada"); _local4 = boardHeight; _local5 = boardWidth; if ((((((((_arg1 < _local4)) && ((_arg1 >= 0)))) && ((_arg2 < _local5)))) && ((_arg2 >= 0)))){ _local3 = GameSpace(gameSpaces[_arg1][_arg2]).getState(); } else { _local3 = "out of bounds"; }; return (_local3); } public function getTumbleSpace(_arg1:int, _arg2:int, _arg3:String):Array{ var _local4:Array; if (_arg3 == "right"){ switch (orientation){ case "12": _local4 = new Array((_arg1 - 1), _arg2); break; case "10": _local4 = new Array((_arg1 - 1), _arg2); break; case "8": _local4 = new Array((_arg1 + 1), _arg2); break; case "6": _local4 = new Array((_arg1 + 1), _arg2); break; case "4": _local4 = new Array(_arg1, (_arg2 - 1)); break; case "2": _local4 = new Array(_arg1, (_arg2 - 1)); break; }; } else { if (_arg3 == "left"){ switch (orientation){ case "12": _local4 = new Array((_arg1 - 1), _arg2); break; case "10": _local4 = new Array(_arg1, (_arg2 + 1)); break; case "8": _local4 = new Array(_arg1, (_arg2 + 1)); break; case "6": _local4 = new Array((_arg1 + 1), _arg2); break; case "4": _local4 = new Array((_arg1 + 1), _arg2); break; case "2": _local4 = new Array((_arg1 - 1), _arg2); break; }; }; }; return (_local4); } public function tumbleTri(_arg1:GameTriangle):Boolean{ var _local2:Array; var _local3:*; var _local4:GameSpace; _local2 = getTumbleSpace(_arg1.getRow(), _arg1.getCol(), _arg1.getDirection()); if (getSpaceState(_local2[0], _local2[1]) == "empty"){ _local3 = getGameSpace(_arg1.getRow(), _arg1.getCol()); _local4 = getGameSpace(_local2[0], _local2[1]); _local4.setStateTri(_arg1); _local3.setState("empty"); return (true); }; return (false); } private function createGameBoard():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:Array; var _local6:int; var _local7:int; var _local8:String; var _local9:int; var _local10:int; var _local11:int; addChild(triLayer); side = (boardRadius / gameSegs); root3over6 = (Math.sqrt(3) / 6); root3over2 = (Math.sqrt(3) / 2); spaceW = ((side * Math.sqrt(3)) / 2); ty = (side / 2); tx0 = ((root3over6 * 2) * side); tx1 = ((root3over6 * 4) * side); offsetX = 0; startX = 0; startY = 0; boardHeight = ((gameSegs * 4) - 1); boardWidth = (gameSegs * 2); gameSpaces = new Array(boardHeight); stagger = 0; if ((gameSegs % 2) == 0){ startY = (2 * boardRadius); stagger = 1; }; if ((gameSegs % 2) == 1){ startY = ((2 * boardRadius) - (side / 2)); stagger = 0; }; _local1 = (0 + stagger); while (_local1 < (boardHeight + stagger)) { gameSpaces[(_local1 - stagger)] = new Array(boardWidth); _local2 = 0; while (_local2 < boardWidth) { _local3 = (_local1 - stagger); _local4 = _local2; _local5 = getRowColPos(_local3, _local4); _local6 = _local5[0]; _local7 = _local5[1]; _local8 = _local5[2]; gameSpaces[_local3][_local4] = new GameSpace(_local3, _local4, _local6, _local7, side, true, _local8); triLayer.addChild(gameSpaces[_local3][_local4]); _local2++; }; _local1++; }; if ((gameSegs % 2) == 0){ _local9 = 0; while (_local9 < gameSegs) { _local10 = 0; while (_local10 < ((gameSegs - _local9) - 1)) { gameSpaces[_local9][_local10].setState("out of bounds"); _local10++; }; _local11 = boardWidth; while (_local11 > ((gameSegs + _local9) + 1)) { gameSpaces[_local9][(_local11 - 1)].setState("out of bounds"); _local11--; }; _local9++; }; _local9 = 0; while (_local9 < gameSegs) { _local10 = 0; while (_local10 < ((gameSegs - _local9) - 1)) { gameSpaces[((boardHeight - 1) - _local9)][_local10].setState("out of bounds"); _local10++; }; _local11 = boardWidth; while (_local11 > ((gameSegs + 1) + _local9)) { gameSpaces[((boardHeight - 1) - _local9)][(_local11 - 1)].setState("out of bounds"); _local11--; }; _local9++; }; }; if ((gameSegs % 2) == 1){ _local9 = 0; while (_local9 < gameSegs) { _local10 = 0; while (_local10 < ((gameSegs - _local9) - 1)) { gameSpaces[_local9][_local10].setState("out of bounds"); _local10++; }; _local11 = boardWidth; while (_local11 > ((gameSegs + _local9) + 1)) { gameSpaces[_local9][(_local11 - 1)].setState("out of bounds"); _local11--; }; _local9++; }; _local9 = 0; while (_local9 < gameSegs) { _local10 = 0; while (_local10 < ((gameSegs - _local9) - 1)) { gameSpaces[((boardHeight - 1) - _local9)][_local10].setState("out of bounds"); _local10++; }; _local11 = boardWidth; while (_local11 > ((gameSegs + 1) + _local9)) { gameSpaces[((boardHeight - 1) - _local9)][(_local11 - 1)].setState("out of bounds"); _local11--; }; _local9++; }; }; triMask.graphics.lineStyle(1, 0, 1); triMask.graphics.beginFill(0, 1); triMask.graphics.drawCircle(boardRadius, 0, boardRadius); addChild(triMask); triLayer.mask = triMask; startPosR[0] = new Array((boardHeight + 1), gameSegs); startPosR[1] = new Array((gameSegs * 3), (gameSegs * 2)); startPosR[2] = new Array((gameSegs - 2), (gameSegs * 2)); startPosR[3] = new Array(-2, gameSegs); startPosR[4] = new Array((gameSegs - 1), -1); startPosR[5] = new Array(((gameSegs * 3) - 1), -1); startPosL[0] = new Array((boardHeight + 1), (gameSegs - 1)); startPosL[1] = new Array(((gameSegs * 3) - 1), (gameSegs * 2)); startPosL[2] = new Array((gameSegs - 1), (gameSegs * 2)); startPosL[3] = new Array(-2, (gameSegs - 1)); startPosL[4] = new Array((gameSegs - 2), -1); startPosL[5] = new Array((gameSegs * 3), -1); } public function addTri(_arg1:GameTriangle):void{ triLayer.addChild(_arg1); addTriToArray(_arg1); } public function addTriToArray(_arg1:GameTriangle){ triArray.push(_arg1); } public function getDownDelta():Array{ var _local1:Array; _local1 = new Array(0, 0); switch (orientation){ case "12": _local1[0] = -2; _local1[1] = 0; break; case "10": _local1[0] = -1; _local1[1] = 1; break; case "8": _local1[0] = 1; _local1[1] = 1; break; case "6": _local1[0] = 2; _local1[1] = 0; break; case "4": _local1[0] = 1; _local1[1] = -1; break; case "2": _local1[0] = -1; _local1[1] = -1; break; }; return (_local1); } public function getRowColPos(_arg1:int, _arg2:int):Array{ var _local3:Array; var _local4:Number; var _local5:Number; var _local6:*; var _local7:*; var _local8:String; var _local9:int; var _local10:int; _local3 = new Array(3); _arg1 = (_arg1 + stagger); if ((_arg1 % 2) == 0){ startX = tx0; offsetX = tx0; } else { startX = (root3over6 * side); offsetX = tx1; }; _local4 = (startY + (-(ty) * _arg1)); _local5 = 0; if ((_arg2 % 2) == 0){ _local5 = (startX + (_arg2 * spaceW)); } else { _local5 = ((startX + offsetX) + ((_arg2 - 1) * spaceW)); }; _local6 = (_local5 + (boardRadius * (1 - (Math.sqrt(3) / 2)))); _local7 = (_local4 - boardRadius); _local3[0] = _local6; _local3[1] = _local7; _local8 = ""; _local9 = (_arg1 - stagger); _local10 = _arg2; if (stagger == 0){ if (((((((_local9 % 2) == 0)) && (((_local10 % 2) == 0)))) || ((((Math.abs((_local9 % 2)) == 1)) && ((Math.abs((_local10 % 2)) == 1)))))){ _local8 = "left"; } else { if ((((((Math.abs((_local9 % 2)) == 1)) && (((_local10 % 2) == 0)))) || (((((_local9 % 2) == 0)) && ((Math.abs((_local10 % 2)) == 1)))))){ _local8 = "right"; }; }; } else { if (((((((_local9 % 2) == 0)) && (((_local10 % 2) == 0)))) || ((((Math.abs((_local9 % 2)) == 1)) && ((Math.abs((_local10 % 2)) == 1)))))){ _local8 = "right"; } else { if ((((((Math.abs((_local9 % 2)) == 1)) && (((_local10 % 2) == 0)))) || (((((_local9 % 2) == 0)) && ((Math.abs((_local10 % 2)) == 1)))))){ _local8 = "left"; }; }; }; _local3[2] = _local8; return (_local3); } public function removeTri(_arg1:GameTriangle):void{ if (_arg1.parent == triLayer){ triLayer.removeChild(_arg1); } else { trace("errant call to remove shape!!!!!!!!!!!!!!!!!!!!!"); }; } public function getOrientation():String{ return (orientation); } public function rebuildTriArray(){ var _local1:int; var _local2:int; triArray = new Array(); _local1 = 0; while (_local1 < boardHeight) { _local2 = 0; while (_local2 < boardWidth) { if (gameSpaces[_local1][_local2].getState() == "tri"){ triArray.push(GameSpace(gameSpaces[_local1][_local2]).getTriangle()); }; _local2++; }; _local1++; }; } public function addTestTris(_arg1:int){ var _local2:int; var _local3:int; var _local4:GameTriangle; var _local5:*; _local2 = 0; while (_local2 < (boardHeight / 2)) { _local3 = 0; while (_local3 < (boardWidth / 2)) { if (getSpaceState(_local2, _local3) == "empty"){ _local4 = new GameTriangle(); _local4.setColor(_arg1); _local4.setCol(_local2); _local4.setRow(_local3); _local5 = getGameSpace(_local2, _local3); _local5.setStateTri(_local4); addTri(_local4); }; _local3++; }; _local2++; }; } public function setInitialTris(_arg1:Array){ var _local2:int; var _local3:GameTriangle; var _local4:GameSpace; _local2 = 0; while (_local2 < _arg1.length) { _local3 = GameTriangle(_arg1[_local2]); _local3.scaleX = ((boardRadius / gameSegs) / 100); _local3.scaleY = ((boardRadius / gameSegs) / 100); triLayer.addChild(_local3); addTriToArray(_local3); _local4 = getGameSpace(_local3.getRow(), _local3.getCol()); _local4.setStateTri(_local3); _local2++; }; } public function addPiece(_arg1:GamePiece):void{ triLayer.addChild(_arg1); } public function removePiece(_arg1:GamePiece):void{ if (_arg1.parent == triLayer){ triLayer.removeChild(_arg1); } else { trace("errant call to remove shape!!!!!!!!!!!!!!!!!!!!!"); }; } public function getGameSpace(_arg1:int, _arg2:int):GameSpace{ return (GameSpace(gameSpaces[_arg1][_arg2])); } } }//package GameElements
Section 3
//GameLevel (GameElements.GameLevel) package GameElements { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.ui.*; public class GameLevel extends MovieClip { private var gameColors:Array; private var hasDoomsDay:Boolean;// = false private var blueBarOld:Number;// = 0 private var WHITE:int;// = 0xFFFFFF private var numShapes:TextField; private var gameBoard:GameBoard; private var gamePiece:GamePiece; private var animReactInit:Boolean;// = false private var endReaction:Boolean;// = false private var thisFrameRotation:Number;// = 0 private var fadeToWhite:FadeToWhite; private var winlevels:Sound; private var shapeCombo:int;// = 0 private var nextPieceLayer:MovieClip; private var boardBoarder:Border; private var gameTimer:Timer; private var rotateOK:Boolean;// = true private var CW:Boolean; private var titlePause:TitlePause; private var redBarNew:Number;// = 0 private var radius:int;// = 0 private var score:Number;// = 0 private var reactionTimer:DifferenceTimer; private var volumeSFXT:SoundTransform; private var reactionMask; private var redBarTimer:DifferenceTimer; private var glowRays:GlowRays; private var boardSegs:int;// = 0 private var tumbleTimer:TextField; private var levelBG:LevelBackground; private var scoringArray:Array; private var tumbleComboText:TextField; private var numTris:TextField; private var pauseButton:SimpleButton; private var thuds:Sound; private var levelText:TextField; private var cycleTime:int; private var comboPointsText:TextField; private var scoreText:TextField; private var btwFract:Number;// = 0.39 private var gEmit:ParticleEmiter; private var sEmit:ParticleEmiter; private var reactionInd; private var tumbleCombo:int;// = 0 private var reactionIndicatorTimer:DifferenceTimer; private var volumeSFX:Number; private var redBarOld:Number;// = 0 private var wheelturns:Sound; private var numberTris:int;// = 0 private var gameoverTimer:Timer; private var maingame:DeltaFusion; private var paused:Boolean;// = false private var boardRotationTimer:DifferenceTimer; private var shapeComboText:TextField; private var jEmit:ParticleEmiter; private var shapeArrayLeft:Array; private var blueBar:BlueBar; private var nativeScale:int;// = 450 private var level:int;// = 0 private var blueBarNew:Number;// = 0 private var blueBarTimer:DifferenceTimer; private var fEmit:ParticleEmiter; private var numberShapes:int;// = 0 private var maxTris:int;// = 0 private var nextPiece:GamePiece; private var maskLayer:MovieClip; private var redBar:RedBar; private var redBarNow:Number;// = 0 private var table:MovieClip; private var shapeArrayRight:Array; private var gameState:String;// = "anim score" private var frameTime:int;// = 0 private var futuristicbuzzs:Sound; private var destroypieces:Sound; private var targetShapes:int;// = 0 private var BLACK:int;// = 0xFF00AA private var nextFrameRotation:Number;// = 0 private var cycleTimer:DifferenceTimer; public function GameLevel(_arg1:DeltaFusion, _arg2:int, _arg3:int, _arg4:Array, _arg5:String, _arg6:int, _arg7:Array, _arg8:int, _arg9:String, _arg10:int, _arg11:Number){ var _local12:ParticleNewLevel; boardSegs = 0; nativeScale = 450; btwFract = 0.39; radius = 0; boardBoarder = new Border(); levelBG = new LevelBackground(); glowRays = new GlowRays(); table = new MovieClip(); nextPieceLayer = new MovieClip(); maskLayer = new MovieClip(); pauseButton = new SimpleButton(); gameState = "anim score"; WHITE = 0xFFFFFF; BLACK = 0xFF00AA; paused = false; shapeArrayRight = new Array(GameShape(new ShapeTriangleRight())); shapeArrayLeft = new Array(GameShape(new ShapeTriangleLeft()), GameShape(new ShapeHexagonLeft())); level = 0; shapeCombo = 0; tumbleCombo = 0; targetShapes = 0; numberShapes = 0; numberTris = 0; maxTris = 0; score = 0; frameTime = 0; boardRotationTimer = new DifferenceTimer(333); cycleTimer = new DifferenceTimer(cycleTime); reactionTimer = new DifferenceTimer(5000); reactionIndicatorTimer = new DifferenceTimer(800); blueBarTimer = new DifferenceTimer(800); redBarTimer = new DifferenceTimer(800); redBarOld = 0; redBarNow = 0; redBarNew = 0; blueBarOld = 0; blueBarNew = 0; reactionInd = new ReactionIndicator(); reactionMask = new ReactorMask(); hasDoomsDay = false; animReactInit = false; nextFrameRotation = 0; thisFrameRotation = 0; rotateOK = true; endReaction = false; destroypieces = Sound(new destroypiecesound()); futuristicbuzzs = Sound(new futuristicbuzzsound()); thuds = Sound(new thudsound()); wheelturns = Sound(new wheelturnsound()); winlevels = Sound(new winlevelsound()); super(); volumeSFX = _arg11; volumeSFXT = new SoundTransform(volumeSFX, 0); playSFX("winlevel"); focusRect = false; score = Number(_arg8); maingame = _arg1; cycleTime = _arg3; gameColors = _arg4; targetShapes = _arg6; tumbleCombo = _arg10; boardSegs = _arg2; level = maingame.getLevelNumber(); maxTris = ((boardSegs * boardSegs) * 3); radius = (nativeScale * btwFract); gameBoard = new GameBoard(boardSegs, _arg4, radius); gameBoard.setInitialTris(_arg7); table.rotation = getOrientationAngle(_arg9); gameBoard.setOrientation(_arg9); thisFrameRotation = table.rotation; nextFrameRotation = getOrientationAngle(_arg9); reactionInd = new ReactionIndicator(); reactionMask = ReactorMask(reactionInd.getChildByName("_mask")); if (_arg10 >= 1){ GSF_TumbleStart_NextLevel(); } else { GSF_TumbleStart_NewGame(); }; gameBoard.x = -(radius); reactionInd.x = radius; gameBoard.addChild(reactionInd); table.addChild(gameBoard); table.addChild(boardBoarder); redBar = RedBar(levelBG.getChildByName("_redBar")); blueBar = BlueBar(levelBG.getChildByName("_blueBar")); addChild(levelBG); nextPieceLayer.x = 123; nextPieceLayer.y = -197; levelBG.addChild(nextPieceLayer); jEmit = new ParticleEmiter((radius * 1.1), 0, "Jet", "circle"); addChild(jEmit); fEmit = new ParticleEmiter((radius * 1.1), 25, "Fire", "circle"); addChild(fEmit); gEmit = new ParticleEmiter((radius * 1.1), 100, "Glow", "circle"); addChild(gEmit); addChild(table); addChild(glowRays); sEmit = new ParticleEmiter((radius * 1.1), 200, "Steam", "semi-cricle"); sEmit.y = 20; addChild(sEmit); gameTimer = new Timer((cycleTime / 2), 0); gameTimer.addEventListener(TimerEvent.TIMER, gameCycle); gameTimer.start(); maingame.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); maingame.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); maingame.addEventListener(Event.ENTER_FRAME, onEnterFrame); cycleTimer = new DifferenceTimer(cycleTime); setHeadsUpDisplay(); titlePause = new TitlePause(maingame); pauseButton = SimpleButton(levelBG.getChildByName("_pauseButton")); pauseButton.addEventListener(MouseEvent.CLICK, pauseClicked); titlePause.x = -((nativeScale / 2)); titlePause.y = -((nativeScale / 2)); _local12 = new ParticleNewLevel(this, 0, 0, 0, 0); _local12.setLevel(maingame.getLevelNumber()); glowRays.alpha = 1; if (maingame.getLevelNumber() == 1){ glowRays.alpha = 0; }; nextPieceLayer.scaleX = (boardSegs / 8); nextPieceLayer.scaleY = (boardSegs / 8); visualizeNextPiece(createPiece()); } private function visualizeNextPiece(_arg1:GamePiece):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Array; var _local7:Array; var _local8:int; var _local9:Array; nextPiece = _arg1; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; switch (gameBoard.getOrientation()){ case "12": case "6": _arg1.setRotation("None"); break; case "2": case "8": _arg1.setRotation("CCW"); break; case "10": case "4": _arg1.setRotation("CW"); break; }; _local6 = gameBoard.getStartPos(_arg1.getDirection()); _arg1.setStartPos(_local6[0]); _arg1.updateTriArray(); _local7 = _arg1.getTriArray(); _local8 = 0; while (_local8 < _local7.length) { _local9 = gameBoard.getRowColPos(_local7[_local8].getRow(), _local7[_local8].getCol()); _local7[_local8].setDirection(_local9[2]); _local7[_local8].x = _local9[0]; _local7[_local8].y = _local9[1]; _local2 = (_local2 + _local7[_local8].x); _local3 = (_local3 + _local7[_local8].y); _local8++; }; _local4 = (_local2 / _local7.length); _local5 = (_local3 / _local7.length); _local8 = 0; while (_local8 < _local7.length) { _local7[_local8].x = (_local7[_local8].x - _local4); _local7[_local8].y = (_local7[_local8].y - _local5); _local8++; }; _local8 = 0; while (_local8 < nextPieceLayer.numChildren) { if (nextPieceLayer.getChildAt(_local8) != null){ nextPieceLayer.removeChildAt(_local8); }; _local8++; }; nextPieceLayer.addChild(_arg1); } private function buildComboTris(_arg1:Array){ var _local2:int; var _local3:GameTriangle; var _local4:GameSpace; _local2 = 0; while (_local2 < _arg1.length) { if (_arg1[_local2][2] >= 2){ _local3 = new GameTriangle(); _local3.setColor(WHITE); _local3.setCol(_arg1[_local2][0]); _local3.setRow(_arg1[_local2][1]); _local4 = gameBoard.getGameSpace(_arg1[_local2][0], _arg1[_local2][1]); _local4.setStateTri(_local3); gameBoard.addTri(_local3); _local3.scaleX = ((radius / boardSegs) / 100); _local3.scaleY = ((radius / boardSegs) / 100); }; _local2++; }; } private function GSF_TumbleStart_NewGame(){ reactionMask.scaleX = 0; reactionMask.scaleY = 0; rotateOK = false; endReaction = true; } private function checkShapeInit():Boolean{ var _local1:Array; var _local2:Boolean; var _local3:int; _local1 = gamePiece.getTriArray(); _local2 = true; _local3 = 0; while (_local3 < _local1.length) { switch (gameBoard.getSpaceState(_local1[_local3].getRow(), _local1[_local3].getCol())){ case "out of bounds": _local2 = false; break; case "empty": break; case "tri": gameState = "game over"; gameOver(); _local3 = _local1.length; _local2 = false; return (_local2); }; _local3++; }; if (_local2){ }; return (_local2); } public function gameCycle(_arg1:Event){ var _local2:Array; cycleTimer.start(); switch (gameState){ case "next piece ready": realizePiece(nextPiece); visualizeNextPiece(createPiece()); gameState = "piece init"; return; case "piece init": _local2 = gameBoard.getDownDelta(); gamePiece.updateCoords(_local2); clearLastFrame(); updateShapeSpaces(); if (checkShapeInit()){ gameState = "piece falling"; }; break; case "piece falling": _local2 = gameBoard.getDownDelta(); gamePiece.updateCoords(_local2); clearLastFrame(); updateShapeSpaces(); break; case "piece break": tumbleTris(); break; case "tumbling": tumbleTris(); break; case "scoring": checkScore(); applyScoring(); break; case "anim score": gameState = "tumbling"; break; }; updateGUI(); } private function shapeToTris(){ var _local1:Array; var _local2:Array; var _local3:int; var _local4:String; var _local5:GameSpace; var _local6:GameTriangle; gameState = "piece break"; playSFX("break"); gameTimer.delay = (cycleTime / 2); clearThisFrame(); _local1 = gamePiece.getTriCoordsLast(); _local2 = gamePiece.getTriArray(); _local3 = 0; while (_local3 < 4) { _local4 = gameBoard.getSpaceState(_local1[_local3][0], _local1[_local3][1]); switch (_local4){ case "shape": case "empty": _local5 = gameBoard.getGameSpace(_local1[_local3][0], _local1[_local3][1]); _local6 = GameTriangle(_local2[_local3]); _local6.setCol(_local1[_local3][1]); _local6.setRow(_local1[_local3][0]); _local6.setDirection(_local5.getDirection()); _local5.setStateTri(_local6); gameBoard.addTri(_local2[_local3]); break; }; _local3++; }; cleanUpPiece(); } public function updateTriDisplay(_arg1:int){ var _local2:Number; if (_arg1 != numberTris){ redBarOld = redBarNow; numberTris = _arg1; redBarNew = (numberTris / maxTris); redBarTimer.start(); }; _local2 = (numberTris / maxTris); if (gameState != "tumbling"){ if (_local2 < 0.25){ fEmit.rate = 0; jEmit.rate = 0; } else { if ((((_local2 >= 0.25)) && ((_local2 < 0.5)))){ fEmit.rate = ((_local2 - 0.25) * 15); jEmit.rate = 0; } else { if ((((_local2 >= 0.5)) && ((_local2 < 0.75)))){ fEmit.rate = ((_local2 - 0.75) * -15); jEmit.rate = ((_local2 - 0.5) * 15); } else { if (_local2 >= 0.75){ fEmit.rate = 15; jEmit.rate = 15; }; }; }; }; } else { fEmit.rate = 0; }; } private function getOrientationAngle(_arg1:String):int{ var _local2:int; _local2 = 0; switch (_arg1){ case "12": _local2 = 0; break; case "2": _local2 = 300; break; case "4": _local2 = 240; break; case "6": _local2 = 180; break; case "8": _local2 = 120; break; case "10": _local2 = 60; break; }; return (_local2); } private function checkScore():void{ var _local1:int; var _local2:Array; var _local3:Boolean; var _local4:int; var _local5:int; var _local6:Array; var _local7:ScoringEvent; var _local8:GameSpace; var _local9:Point; var _local10:Shrapnel; var _local11:ParticleHex; var _local12:ParticleTri; var _local13:ParticleHex; var _local14:ParticleTri; scoringArray = new Array(); _local1 = 0; _local2 = gameBoard.getTriArray(); _local3 = false; if ((((_local2.length == 0)) && (!((maingame.getLevelNumber() == 1))))){ trace("ALL CLEAR WooHoo!"); }; _local4 = 0; while (_local4 < _local2.length) { switch (_local2[_local4].getDirection()){ case "right": _local5 = 0; while (_local5 < shapeArrayRight.length) { _local6 = shapeArrayRight[_local5].getShapeOffsets(_local2[_local4].getRow(), _local2[_local4].getCol()); if (checkScoreShape(_local2[_local4], _local6)){ _local7 = new ScoringEvent(shapeArrayRight[_local5].getPoints(), getQualifiedClassName(shapeArrayRight[_local5]), _local6, tumbleCombo); scoringArray.push(_local7); _local3 = true; _local8 = gameBoard.getGameSpace(_local2[_local4].getRow(), _local2[_local4].getCol()); _local9 = getScoreShapeCenter(_local2[_local4], _local6); if (getQualifiedClassName(shapeArrayRight[_local5]) == "GameElements::ShapeHexagonRight"){ _local11 = new ParticleHex(table, (_local9.x - radius), _local9.y, 0, 0); _local11.scaleX = ((radius / boardSegs) / 100); _local11.scaleY = ((radius / boardSegs) / 100); }; if (getQualifiedClassName(shapeArrayRight[_local5]) == "GameElements::ShapeTriangleRight"){ _local12 = new ParticleTri(table, (_local9.x - radius), _local9.y, 0, 0); _local12.scaleX = ((radius / boardSegs) / 100); _local12.scaleY = ((radius / boardSegs) / 100); }; startReactionAnim((_local9.x - radius), _local9.y); _local10 = new Shrapnel(table, (_local9.x - radius), _local9.y); }; _local5++; }; break; case "left": _local5 = 0; while (_local5 < shapeArrayLeft.length) { _local6 = shapeArrayLeft[_local5].getShapeOffsets(_local2[_local4].getRow(), _local2[_local4].getCol()); if (checkScoreShape(_local2[_local4], _local6)){ _local7 = new ScoringEvent(shapeArrayLeft[_local5].getPoints(), getQualifiedClassName(shapeArrayLeft[_local5]), _local6, tumbleCombo); _local3 = true; _local8 = gameBoard.getGameSpace(_local2[_local4].getRow(), _local2[_local4].getCol()); _local9 = getScoreShapeCenter(_local2[_local4], _local6); if (getQualifiedClassName(shapeArrayLeft[_local5]) == "GameElements::ShapeHexagonLeft"){ scoringArray.push(_local7); _local13 = new ParticleHex(table, (_local9.x - radius), _local9.y, 0, 0); _local13.scaleX = ((radius / boardSegs) / -100); _local13.scaleY = ((radius / boardSegs) / 100); }; if (getQualifiedClassName(shapeArrayLeft[_local5]) == "GameElements::ShapeTriangleLeft"){ scoringArray.push(_local7); _local14 = new ParticleTri(table, (_local9.x - radius), _local9.y, 0, 0); _local14.scaleX = ((radius / boardSegs) / -100); _local14.scaleY = ((radius / boardSegs) / 100); }; if (getQualifiedClassName(shapeArrayLeft[_local5]) == "GameElements::ShapeBlackHoleLeft"){ hasDoomsDay = true; }; startReactionAnim((_local9.x - radius), _local9.y); _local10 = new Shrapnel(table, (_local9.x - radius), _local9.y); }; _local5++; }; break; }; _local4++; }; shapeCombo = scoringArray.length; _local4 = 0; while (_local4 < scoringArray.length) { _local7 = ScoringEvent(scoringArray[_local4]); _local7.shapeCombo = shapeCombo; _local4++; }; if (!_local3){ tumbleCombo = 0; gameTimer.delay = cycleTime; animReactInit = false; reactionMask.scaleX = 0; reactionMask.scaleY = 0; gEmit.rate = 0; glowRays.alpha = 0; endReaction = false; gameState = "next piece ready"; tumbleTimer.text = "NO REACTION"; hasDoomsDay = false; if (numberTris > maxTris){ this.gameOver(); }; } else { gameState = "tumbling"; gEmit.rate = 25; }; _local4 = 0; while (_local4 < scoringArray.length) { _local7 = ScoringEvent(scoringArray[_local4]); _local7.shapeCombo = scoringArray.length; _local7.tumbleCombo = tumbleCombo; _local4++; }; } private function cleanUpPiece(){ gameBoard.removePiece(gamePiece); } private function tumbleTris():void{ var _local1:Array; var _local2:Boolean; var _local3:int; _local1 = gameBoard.getTriArray(); updateTriDisplay(_local1.length); _local2 = false; _local3 = 0; while (_local3 < _local1.length) { if (gameBoard.tumbleTri(_local1[_local3])){ _local2 = true; }; _local3++; }; if (!_local2){ gameState = "scoring"; }; } public function updateShapeSpaces(){ var _local1:Array; var _local2:int; var _local3:GameTriangle; var _local4:String; var _local5:GameSpace; var _local6:Array; _local1 = gamePiece.getTriArray(); _local2 = 0; while (_local2 < 4) { _local3 = GameTriangle(_local1[_local2]); _local4 = gameBoard.getSpaceState(_local3.getRow(), _local3.getCol()); switch (_local4){ case "empty": _local5 = gameBoard.getGameSpace(_local3.getRow(), _local3.getCol()); _local5.setStateShape(_local3); break; case "out of bounds": if (gameState == "piece init"){ _local6 = gameBoard.getRowColPos(_local3.getRow(), _local3.getCol()); _local3.x = _local6[0]; _local3.y = _local6[1]; } else { shapeToTris(); _local2 = 4; }; break; case "tri": shapeToTris(); _local2 = 4; break; }; _local2++; }; } private function playSFX(_arg1:String){ switch (_arg1){ case "turn": wheelturns.play(0, 1, volumeSFXT); break; case "thud": thuds.play(0, 1, volumeSFXT); break; case "break": futuristicbuzzs.play(0, 1, volumeSFXT); break; case "destroypiece": destroypieces.play(0, 1, volumeSFXT); break; case "winlevel": winlevels.play(0, 1, volumeSFXT); break; }; } public function onKeyUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.LEFT: case Keyboard.RIGHT: rotateOK = true; }; } public function onEnterFrame(_arg1:Event){ maingame.stage.focus = this; if (!paused){ updateParticles(); animateReactionTimer(); animateColorBars(); animationReactionInd(); animateBoardRotation(); if (((maxTris - numberTris) < 24)){ shake(table, 1); shake(levelBG, 0.5); } else { if (((maxTris - numberTris) < 18)){ shake(table, 2); shake(levelBG, 1); } else { if (((maxTris - numberTris) < 12)){ shake(table, 6); shake(levelBG, 3); }; }; }; }; frameTime = getTimer(); } public function cleanUp():void{ maingame.removeEventListener(Event.ENTER_FRAME, onEnterFrame); gameTimer.removeEventListener(TimerEvent.TIMER, gameCycle); maingame.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); maingame.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp); pauseButton.removeEventListener(MouseEvent.CLICK, pauseClicked); titlePause.cleanup(); } private function animationReactionInd(){ var _local1:*; _local1 = reactionIndicatorTimer.getFract(); if (animReactInit){ if (_local1 < 1){ reactionMask.scaleX = (_local1 * 1.5); reactionMask.scaleY = (_local1 * 1.5); } else { _local1 = 1; }; }; } public function clearLastFrame(){ var _local1:Array; var _local2:int; var _local3:GameSpace; _local1 = gamePiece.getTriCoordsLast(); _local2 = 0; while (_local2 < 4) { switch (gameBoard.getSpaceState(_local1[_local2][0], _local1[_local2][1])){ case "shape": _local3 = gameBoard.getGameSpace(_local1[_local2][0], _local1[_local2][1]); _local3.setState("empty"); break; }; _local2++; }; } public function onKeyDown(_arg1:KeyboardEvent):void{ var _local2:String; if (_arg1.keyCode == 32){ if (!paused){ pause(); } else { unpause(); }; }; if (!paused){ switch (gameState){ case "piece break": case "piece init": case "next piece ready": switch (_arg1.keyCode){ case Keyboard.LEFT: case Keyboard.RIGHT: playSFX("thud"); break; }; break; case "piece falling": case "tumbling": case "anim score": switch (_arg1.keyCode){ case Keyboard.LEFT: CW = false; if (((rotateOK) && (!(endReaction)))){ rotateOK = false; playSFX("turn"); switch (gameBoard.getOrientation()){ case "12": _local2 = "2"; break; case "2": _local2 = "4"; break; case "4": _local2 = "6"; break; case "6": _local2 = "8"; break; case "8": _local2 = "10"; break; case "10": _local2 = "12"; break; }; } else { _local2 = gameBoard.getOrientation(); playSFX("thud"); }; setBoardOrientation(_local2); break; case Keyboard.RIGHT: CW = true; if (((rotateOK) && (!(endReaction)))){ playSFX("turn"); rotateOK = false; switch (gameBoard.getOrientation()){ case "12": _local2 = "10"; break; case "10": _local2 = "8"; break; case "8": _local2 = "6"; break; case "6": _local2 = "4"; break; case "4": _local2 = "2"; break; case "2": _local2 = "12"; break; }; } else { _local2 = gameBoard.getOrientation(); playSFX("thud"); }; setBoardOrientation(_local2); break; case Keyboard.UP: switch (gamePiece.getRotation()){ case "None": gamePiece.setRotation("CCW"); setInstantPieceOrientation(); break; case "CCW": gamePiece.setRotation("CW"); setInstantPieceOrientation(); break; case "CW": gamePiece.setRotation("None"); setInstantPieceOrientation(); break; }; break; case Keyboard.DOWN: switch (gamePiece.getRotation()){ case "None": gamePiece.setRotation("CW"); setInstantPieceOrientation(); break; case "CW": gamePiece.setRotation("CCW"); setInstantPieceOrientation(); break; case "CCW": gamePiece.setRotation("None"); setInstantPieceOrientation(); break; }; break; }; break; }; }; } private function animateColorBars(){ var _local1:Number; var _local2:Number; _local1 = redBarTimer.getFract(); _local2 = blueBarTimer.getFract(); if (_local1 < 1){ redBarNow = (((1 - _local1) * redBarOld) + (_local1 * redBarNew)); redBar.setCrop((1 - redBarNow)); } else { redBar.setCrop((1 - redBarNew)); }; if (_local2 < 1){ blueBar.setCrop((1 - (((1 - _local2) * blueBarOld) + (_local2 * blueBarNew)))); } else { blueBar.setCrop((1 - blueBarNew)); }; } public function unpause(){ if (paused){ removeChild(titlePause); boardRotationTimer.unpause(); cycleTimer.unpause(); reactionTimer.unpause(); reactionIndicatorTimer.unpause(); blueBarTimer.unpause(); redBarTimer.unpause(); gameTimer.start(); paused = false; maingame.unpause(); }; } private function GSF_TumbleStart_NextLevel(){ reactionMask.scaleX = 2; reactionMask.scaleY = 2; rotateOK = true; endReaction = false; } private function shake(_arg1:MovieClip, _arg2:Number):void{ var _local3:Number; _local3 = ((Math.random() * Math.PI) * 2); _arg2 = (_arg2 * ((Math.random() * 0.75) + 0.25)); _arg1.x = (Math.cos(_local3) * _arg2); _arg1.y = (Math.sin(_local3) * _arg2); } private function getScoreShapeCenter(_arg1:GameTriangle, _arg2:Array):Point{ var _local3:Point; var _local4:Number; var _local5:Number; var _local6:int; var _local7:GameSpace; _local4 = 0; _local5 = 0; _local6 = 0; while (_local6 < _arg2.length) { _local7 = gameBoard.getGameSpace(_arg2[_local6][0], _arg2[_local6][1]); _local4 = (_local4 + _local7.x); _local5 = (_local5 + _local7.y); _local6++; }; _local3 = new Point((_local4 / _arg2.length), (_local5 / _arg2.length)); return (_local3); } private function animateBoardRotation(){ var _local1:Number; _local1 = boardRotationTimer.getFract(); if (_local1 <= 1){ if (CW){ if (nextFrameRotation > thisFrameRotation){ table.rotation = ((nextFrameRotation * _local1) + (thisFrameRotation * (1 - _local1))); } else { if (nextFrameRotation < thisFrameRotation){ table.rotation = (((nextFrameRotation + 360) * _local1) + (thisFrameRotation * (1 - _local1))); } else { if (nextFrameRotation == thisFrameRotation){ table.rotation = nextFrameRotation; }; }; }; } else { if (nextFrameRotation > thisFrameRotation){ table.rotation = ((nextFrameRotation * _local1) + ((thisFrameRotation + 360) * (1 - _local1))); } else { if (nextFrameRotation < thisFrameRotation){ table.rotation = ((nextFrameRotation * _local1) + (thisFrameRotation * (1 - _local1))); } else { if (nextFrameRotation == thisFrameRotation){ table.rotation = nextFrameRotation; }; }; }; }; } else { table.rotation = nextFrameRotation; }; nextPieceLayer.rotation = table.rotation; } private function animateReactionTimer(){ var _local1:*; if (gameState == "tumbling"){ _local1 = reactionTimer.getFract(); glowRays.alpha = (1 - _local1); gEmit.rate = ((1 - _local1) * 25); tumbleTimer.text = new String(reactionTimer.getCountdown()); if (_local1 >= 1){ animReactInit = false; GSF_SettlePieces_Tumble(); }; }; } private function youWin():void{ trace(level); trace(maingame.getMaxLevels()); if (level != maingame.getMaxLevels()){ if (!hasDoomsDay){ cleanUp(); maingame.loadNextLevel(gameBoard.getTriArray(), score, gameBoard.getOrientation(), tumbleCombo); } else { gameoverTimer = new Timer((cycleTime * 2), 1); gameoverTimer.addEventListener(TimerEvent.TIMER, endYouWin); gameoverTimer.start(); fadeToWhite = new FadeToWhite(); addChild(fadeToWhite); gameState = "youwin"; }; } else { gameoverTimer = new Timer(5000, 1); gameoverTimer.addEventListener(TimerEvent.TIMER, endYouWin); gameoverTimer.start(); fadeToWhite = new FadeToWhite(); addChild(fadeToWhite); gameState = "youwin"; }; } private function setInstantPieceOrientation(){ gamePiece.updateTriArray(); clearLastFrame(); updateShapeSpaces(); } private function clearShape(_arg1:Array){ var _local2:int; var _local3:*; var _local4:*; _local2 = 0; while (_local2 < _arg1.length) { switch (gameBoard.getSpaceState(_arg1[_local2][0], _arg1[_local2][1])){ case "tri": _local3 = gameBoard.getGameSpace(_arg1[_local2][0], _arg1[_local2][1]); _local4 = _local3.getTriangle(); gameBoard.removeTri(_local4); _local3.setState("empty"); break; }; _local2++; }; gameBoard.rebuildTriArray(); } public function setHeadsUpDisplay(){ numShapes = TextField(levelBG.getChildByName("_shapes")); numTris = TextField(levelBG.getChildByName("_tris")); numTris.text = new String(((numberTris + "/") + maxTris)); scoreText = TextField(levelBG.getChildByName("_scoreText")); numShapes.text = new String(((numberShapes + "/") + targetShapes)); tumbleComboText = TextField(levelBG.getChildByName("_tumbleCombo")); levelText = TextField(levelBG.getChildByName("_levelNumber")); tumbleTimer = TextField(levelBG.getChildByName("_tumbleTimer")); comboPointsText = TextField(levelBG.getChildByName("_comboPoints")); comboPointsText.text = "0"; updateTriDisplay(0); updateGUI(); } private function checkScoreShape(_arg1:GameTriangle, _arg2:Array):Boolean{ var _local3:int; var _local4:Boolean; var _local5:int; var _local6:int; var _local7:GameTriangle; _local3 = _arg1.getColor(); _local4 = true; _local5 = BLACK; if ((((_local3 == WHITE)) || ((_local3 == BLACK)))){ _local6 = 0; while (_local6 < _arg2.length) { if (gameBoard.getSpaceState(_arg2[_local6][0], _arg2[_local6][1]) == "tri"){ _local7 = gameBoard.getGameSpace(_arg2[_local6][0], _arg2[_local6][1]).getTriangle(); if (((!((_local7.getColor() == WHITE))) && (!((_local7.getColor() == BLACK))))){ if (_local5 == BLACK){ _local5 = _local7.getColor(); } else { if (_local5 == _local7.getColor()){ } else { _local4 = false; }; }; }; } else { _local4 = false; }; _local6++; }; } else { _local6 = 0; while (_local6 < _arg2.length) { if (gameBoard.getSpaceState(_arg2[_local6][0], _arg2[_local6][1]) == "tri"){ _local7 = gameBoard.getGameSpace(_arg2[_local6][0], _arg2[_local6][1]).getTriangle(); if ((((((_local7.getColor() == _local3)) || ((_local7.getColor() == BLACK)))) || ((_local7.getColor() == WHITE)))){ } else { _local4 = false; }; } else { _local4 = false; }; _local6++; }; }; return (_local4); } private function startReactionAnim(_arg1:Number, _arg2:Number){ if (!animReactInit){ reactionMask.x = _arg1; reactionMask.y = _arg2; reactionIndicatorTimer.start(); animReactInit = true; }; } private function pauseClicked(_arg1:Event){ if (!paused){ pause(); }; } public function tumbleTri(_arg1:GameTriangle){ var _local2:*; var _local3:GameSpace; var _local4:*; _local2 = gameBoard.getGameSpace(_arg1.getRow(), _arg1.getCol()); _local4 = gameBoard.getTumbleSpace(_arg1.getRow(), _arg1.getCol(), _local2.getDirection()); _local3 = gameBoard.getGameSpace(_local4[0], _local4[1]); _local3.setStateTri(_arg1); _local2.setState("empty"); } private function compareComboTris(_arg1:Array, _arg2:Array){ var _local3:int; var _local4:Boolean; var _local5:int; var _local6:int; var _local7:Array; _local3 = 0; while (_local3 < _arg1.length) { _local4 = false; _local5 = 0; _local6 = 0; while (_local6 < _arg2.length) { if ((((_arg1[_local3][0] == _arg2[_local6][0])) && ((_arg1[_local3][1] == _arg2[_local6][1])))){ _local4 = true; _arg2[_local6][2] = (_arg2[_local6][2] + 1); }; _local6++; }; if (!_local4){ _local7 = new Array(3); _local7[0] = _arg1[_local3][0]; _local7[1] = _arg1[_local3][1]; _local7[2] = 1; _arg2.push(_local7); }; _local3++; }; } private function createPiece():GamePiece{ var _local1:int; var _local2:String; var _local3:GamePiece; var _local4:Boolean; _local1 = (Math.random() * 3); _local4 = false; if (Math.random() < 0.5){ _local2 = "right"; } else { _local2 = "left"; }; switch (_local1){ case 0: switch (_local2){ case "right": _local3 = new PieceTriangleLeft(); _local4 = true; break; case "left": _local3 = new PieceTriangleRight(); _local4 = true; break; }; break; case 1: switch (_local2){ case "right": _local3 = new PiecePacmanRight(); _local4 = true; break; case "left": _local3 = new PiecePacmanLeft(); _local4 = true; break; }; break; case 2: switch (_local2){ case "right": _local3 = new PieceLineRight(); _local4 = true; break; case "left": _local3 = new PieceLineLeft(); _local4 = true; break; }; break; }; if (!_local4){ trace("No FRICKING NEW PIECE No FRICKING NEW PIECE No FRICKING NEW PIECE No FRICKING NEW PIECE"); }; _local3.setColors(gameColors); _local3.setTriScale((radius / boardSegs)); return (_local3); } public function applyScoring(){ var _local1:int; var _local2:Array; var _local3:int; var _local4:ScoringEvent; _local1 = 0; if (scoringArray.length >= 1){ _local2 = new Array(); playSFX("destroypiece"); tumbleCombo = (tumbleCombo + 1); _local3 = 0; while (_local3 < scoringArray.length) { _local4 = ScoringEvent(scoringArray[_local3]); _local4.setShapeCombo(scoringArray.length); _local1 = (_local1 + _local4.getPoints()); score = (score + _local4.getPoints()); clearShape(_local4.getTriArray()); compareComboTris(_local4.getTriArray(), _local2); _local3++; }; buildComboTris(_local2); gameBoard.rebuildTriArray(); blueBarOld = (numberShapes / targetShapes); numberShapes = (numberShapes + scoringArray.length); numShapes.text = new String(((numberShapes + "/") + targetShapes)); blueBarNew = (numberShapes / targetShapes); blueBarTimer.start(); reactionTimer.start(); glowRays.alpha = 1; endReaction = false; if (numberShapes >= targetShapes){ youWin(); return; }; scoreText.text = new String(score); gameState = "anim score"; comboPointsText.text = new String(_local1); }; } private function animateTriangles(){ switch (gameState){ case "piece falling": break; case "tumbling": case "piece break": break; }; } private function GSF_SettlePieces_Tumble(){ endReaction = true; gameState = "piece break"; glowRays.alpha = 0; gEmit.rate = 0; tumbleTimer.text = new String("no reaction"); reactionMask.scaleX = 0; reactionMask.scaleY = 0; } private function setBoardOrientation(_arg1:String){ nextFrameRotation = getOrientationAngle(_arg1); boardRotationTimer.start(); if (table.rotation < 0){ thisFrameRotation = (360 + table.rotation); } else { thisFrameRotation = table.rotation; }; gameBoard.setOrientation(_arg1); } public function clearThisFrame(){ var _local1:Array; var _local2:int; var _local3:GameTriangle; var _local4:String; var _local5:GameSpace; _local1 = gamePiece.getTriArray(); _local2 = 0; while (_local2 < 4) { _local3 = GameTriangle(_local1[_local2]); _local4 = gameBoard.getSpaceState(_local3.getRow(), _local3.getCol()); switch (_local4){ case "shape": _local5 = gameBoard.getGameSpace(_local3.getRow(), _local3.getCol()); _local5.setState("empty"); break; }; _local2++; }; } public function updateGUI(){ var _local1:Number; _local1 = (numberShapes / targetShapes); scoreText.text = new String(score); tumbleComboText.text = new String(tumbleCombo); levelText.text = new String(("LV:" + maingame.getLevelNumber())); numTris.text = new String(((numberTris + "/") + maxTris)); } private function realizePiece(_arg1:GamePiece):void{ var _local2:Array; var _local3:Array; var _local4:int; var _local5:Array; trace(gameBoard.getOrientation()); trace(getQualifiedClassName(_arg1)); gameBoard.addPiece(_arg1); switch (gameBoard.getOrientation()){ case "12": case "6": _arg1.setRotation("None"); break; case "2": case "8": _arg1.setRotation("CCW"); break; case "10": case "4": _arg1.setRotation("CW"); break; }; _local2 = gameBoard.getStartPos(_arg1.getDirection()); _arg1.setStartPos(_local2[0]); _local3 = _arg1.getTriArray(); _local4 = 0; while (_local4 < _local3.length) { _local5 = gameBoard.getRowColPos(_local3[_local4].getRow(), _local3[_local4].getCol()); _local3[_local4].setDirection(_local5[2]); _local3[_local4].x = _local5[0]; _local3[_local4].y = _local5[1]; _local4++; }; gamePiece = _arg1; updateTriDisplay((numberTris + 4)); } public function setSFXVolume(_arg1:Number){ volumeSFX = _arg1; volumeSFXT = new SoundTransform(volumeSFX, 0); } private function updateParticles(){ jEmit.update(); fEmit.update(); sEmit.update(); gEmit.update(); } private function endGameOver(_arg1:Event):void{ gameoverTimer.removeEventListener(TimerEvent.TIMER, endGameOver); cleanUp(); maingame.loadGameOver(score); } private function gameOver():void{ gameoverTimer = new Timer(2000, 1); gameoverTimer.addEventListener(TimerEvent.TIMER, endGameOver); gameoverTimer.start(); fadeToWhite = new FadeToWhite(); addChild(fadeToWhite); fEmit.rate = 25; gameState = "game over"; } public function frameRate():Number{ var _local1:int; var _local2:Number; _local1 = (getTimer() - frameTime); _local2 = ((1 / _local1) * 1000); return (_local2); } private function endYouWin(_arg1:Event):void{ cleanUp(); maingame.loadNextLevel(gameBoard.getTriArray(), score, gameBoard.getOrientation(), tumbleCombo); } public function pause(){ if (!paused){ addChild(titlePause); boardRotationTimer.pause(); cycleTimer.pause(); reactionTimer.pause(); reactionIndicatorTimer.pause(); blueBarTimer.pause(); redBarTimer.pause(); gameTimer.stop(); paused = true; maingame.pause(); }; } } }//package GameElements
Section 4
//GamePiece (GameElements.GamePiece) package GameElements { import flash.display.*; public class GamePiece extends MovieClip { protected var centerCol:int;// = 0 protected var triOffsets:Array; protected var centralGameSpace:GameSpace; protected var centerRow:int;// = 0 protected var triOffsetsCW:Array; protected var triArray:Array; protected var spin:String;// = "None" protected var direction:String;// = "" protected var triOffsetsCCW:Array; protected var triCoordsLast:Array; public function GamePiece():void{ triArray = new Array(4); triOffsets = new Array(4); triOffsetsCW = new Array(4); triOffsetsCCW = new Array(4); triCoordsLast = new Array(4); centerRow = 0; centerCol = 0; spin = "None"; direction = ""; super(); createTriangles(); addTriChildren(); } public function setRotation(_arg1:String):void{ spin = _arg1; } public function getTriArray():Array{ return (triArray); } public function setStartPos(_arg1:Array){ centerRow = _arg1[0]; centerCol = _arg1[1]; updateTriArray(); updateTriArray(); } public function getTriCoordsLast():Array{ return (triCoordsLast); } public function getRotation():String{ return (spin); } public function applyInstantRotation(){ } public function setDirection(_arg1:String){ direction = _arg1; } public function updateTriArray(){ var _local1:int; triCoordsLast = new Array(4); _local1 = 0; while (_local1 < 4) { triCoordsLast[_local1] = new Array(2); triCoordsLast[_local1][0] = triArray[_local1].getRow(); triCoordsLast[_local1][1] = triArray[_local1].getCol(); switch (spin){ case "None": triArray[_local1].setRow((centerRow + triOffsets[_local1][0])); triArray[_local1].setCol((centerCol + triOffsets[_local1][1])); break; case "CCW": triArray[_local1].setRow((centerRow + triOffsetsCCW[_local1][0])); triArray[_local1].setCol((centerCol + triOffsetsCCW[_local1][1])); break; case "CW": triArray[_local1].setRow((centerRow + triOffsetsCW[_local1][0])); triArray[_local1].setCol((centerCol + triOffsetsCW[_local1][1])); break; }; _local1++; }; } public function updateCoords(_arg1:Array){ centerRow = (centerRow + _arg1[0]); centerCol = (centerCol + _arg1[1]); updateTriArray(); } private function addTriChildren(){ var _local1:int; _local1 = 0; while (_local1 < 4) { addChild(triArray[_local1]); _local1++; }; } private function rotatePiece(){ } public function getCol():int{ return (centerCol); } public function setColors(_arg1:Array){ var _local2:int; var _local3:int; var _local4:int; _local2 = _arg1[new int((Math.random() * _arg1.length))]; _local3 = _arg1[new int((Math.random() * _arg1.length))]; _local4 = 0; while (_local4 < triArray.length) { if (Math.random() > 0.5){ triArray[_local4].setColor(_local2); } else { triArray[_local4].setColor(_local3); }; _local4++; }; } public function getRow():int{ return (centerRow); } public function getDirection():String{ return (direction); } public function createTriangles():void{ } public function setTriScale(_arg1:Number){ var _local2:int; _local2 = 0; while (_local2 < triArray.length) { triArray[_local2].scaleX = (_arg1 / 100); triArray[_local2].scaleY = (_arg1 / 100); _local2++; }; } } }//package GameElements
Section 5
//GameShape (GameElements.GameShape) package GameElements { public class GameShape { protected var points:int;// = 0 protected var ShapeOffsets:Array; public function GameShape():void{ points = 0; super(); createShape(); } public function createShape():void{ } public function getPoints():int{ return (points); } public function getShapeOffsets(_arg1:int, _arg2:int):Array{ var _local3:Array; var _local4:int; _local3 = new Array(ShapeOffsets.length); _local4 = 0; while (_local4 < ShapeOffsets.length) { _local3[_local4] = new Array((_arg1 + ShapeOffsets[_local4][0]), (_arg2 + ShapeOffsets[_local4][1])); _local4++; }; return (_local3); } } }//package GameElements
Section 6
//GameSpace (GameElements.GameSpace) package GameElements { import flash.display.*; public class GameSpace extends MovieClip { protected var triangle:GameTriangle; private var gscale:Number; private var color:int; private var shapecolor:int; private var direction; private var col:int;// = 0 private var state:String; private var row:int;// = 0 public function GameSpace(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean, _arg7:String){ row = 0; col = 0; state = new String("empty"); direction = new String(""); super(); x = _arg3; y = _arg4; row = _arg1; col = _arg2; gscale = _arg5; direction = _arg7; run(); } public function setStateTri(_arg1:GameTriangle){ triangle = _arg1; setState("tri"); triangle.setRow(row); triangle.setCol(col); triangle.setDirection(direction); triangle.x = x; triangle.y = y; } public function drawFillTriangle(){ graphics.lineStyle(1, color, 1); if (direction == "left"){ graphics.beginFill(color, 1); graphics.moveTo((0 - ((gscale * Math.sqrt(3)) / 3)), 0); graphics.lineTo((0 + ((gscale * Math.sqrt(3)) / 6)), (0 - (gscale / 2))); graphics.lineTo((0 + ((gscale * Math.sqrt(3)) / 6)), (0 + (gscale / 2))); graphics.lineTo((0 - ((gscale * Math.sqrt(3)) / 3)), 0); graphics.endFill(); } else { if (direction == "right"){ graphics.beginFill(color, 1); graphics.moveTo((0 + ((gscale * Math.sqrt(3)) / 3)), 0); graphics.lineTo((0 - ((gscale * Math.sqrt(3)) / 6)), (0 - (gscale / 2))); graphics.lineTo((0 - ((gscale * Math.sqrt(3)) / 6)), (0 + (gscale / 2))); graphics.lineTo((0 + ((gscale * Math.sqrt(3)) / 3)), 0); graphics.endFill(); }; }; } public function setState(_arg1:String):void{ state = _arg1; graphics.clear(); run(); } public function getCol():int{ return (col); } public function drawLineTriangle(){ graphics.lineStyle(1, color, 1); if (direction == "left"){ graphics.moveTo((0 - ((gscale * Math.sqrt(3)) / 3)), 0); graphics.lineTo((0 + ((gscale * Math.sqrt(3)) / 6)), (0 - (gscale / 2))); graphics.lineTo((0 + ((gscale * Math.sqrt(3)) / 6)), (0 + (gscale / 2))); graphics.lineTo((0 - ((gscale * Math.sqrt(3)) / 3)), 0); } else { if (direction == "right"){ graphics.moveTo((0 + ((gscale * Math.sqrt(3)) / 3)), 0); graphics.lineTo((0 - ((gscale * Math.sqrt(3)) / 6)), (0 - (gscale / 2))); graphics.lineTo((0 - ((gscale * Math.sqrt(3)) / 6)), (0 + (gscale / 2))); graphics.lineTo((0 + ((gscale * Math.sqrt(3)) / 3)), 0); }; }; } public function setStateShape(_arg1:GameTriangle){ shapecolor = _arg1.getColor(); _arg1.setDirection(direction); _arg1.x = x; _arg1.y = y; setState("shape"); } private function run():void{ switch (state){ case "out of bounds": break; case "empty": break; case "tri": break; case "shape": break; }; } public function getRow():int{ return (row); } public function getTriangle():GameTriangle{ return (triangle); } public function getDirection():String{ return (direction); } public function getState():String{ return (state); } } }//package GameElements
Section 7
//GameTitle (GameElements.GameTitle) package GameElements { import flash.events.*; import flash.display.*; public class GameTitle extends MovieClip { private var maingame:DeltaFusion; private var startButton:SimpleButton; private var title:Title; public function GameTitle(_arg1:DeltaFusion){ maingame = _arg1; title = new Title(); addChild(title); startButton = SimpleButton(title.getChildByName("_startButton")); startButton.addEventListener(MouseEvent.CLICK, startPressed); } public function loadLevel(){ } public function startPressed(_arg1:Event){ cleanup(); maingame.startGame(); } public function cleanup(){ removeEventListener(MouseEvent.CLICK, startPressed); } } }//package GameElements
Section 8
//GameTriangle (GameElements.GameTriangle) package GameElements { import flash.display.*; import flash.geom.*; public class GameTriangle extends MovieClip { private var color:int;// = 0 private var ncol:int;// = 0 private var direction; private var col:int;// = 0 private var displayTri:AtomTri; private var nrow:int;// = 0 private var row:int;// = 0 public function GameTriangle(){ color = 0; row = 0; col = 0; nrow = 0; ncol = 0; displayTri = new AtomTri(); direction = new String(""); super(); } public function setColor(_arg1:int){ var _local2:int; var _local3:int; var _local4:int; addChild(displayTri); color = _arg1; _local2 = ((color >> 16) & 0xFF); _local3 = ((color >> 8) & 0xFF); _local4 = (color & 0xFF); displayTri.transform.colorTransform = new ColorTransform((_local2 / 0x0100), (_local3 / 0x0100), (_local4 / 0x0100), 1, 0, 0, 0, 0); displayTri.scaleX = 0.8; displayTri.scaleY = 0.8; } public function setDirection(_arg1:String):void{ if (_arg1 == "left"){ rotation = 60; } else { rotation = 0; }; direction = _arg1; } public function setRow(_arg1:int){ row = _arg1; } public function getCol():int{ return (col); } public function getColor():int{ return (color); } public function setCol(_arg1:int){ col = _arg1; } public function getDirection():String{ return (direction); } public function getRow():int{ return (row); } } }//package GameElements
Section 9
//Particle (GameElements.Particle) package GameElements { import flash.events.*; import flash.display.*; import flash.utils.*; public class Particle extends MovieClip { protected var parentClip:MovieClip; protected var timeLastFrame:int;// = 0 protected var xDelta:Number; protected var particle:MovieClip; protected var lifeTimer:Timer; protected var yDelta:Number; protected var gl:GameLevel; protected var lifeTime:Number;// = 2000 public function Particle(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ lifeTime = 2000; timeLastFrame = 0; super(); parentClip = _arg1; parentClip.addChild(this); xDelta = _arg4; yDelta = _arg5; x = _arg2; y = _arg3; defineParticle(); addChild(particle); lifeTime = ((particle.framesLoaded / 24) * 1000); lifeTimer = new Timer(lifeTime, 1); lifeTimer.addEventListener(TimerEvent.TIMER, onGameTimer); lifeTimer.start(); addEventListener(Event.ENTER_FRAME, onEnterFrame); timeLastFrame = getTimer(); } public function onGameTimer(_arg1:Event){ cleanup(); } public function defineParticle(){ lifeTime = 2000; } public function cleanup(){ parentClip.removeChild(this); lifeTimer.removeEventListener(TimerEvent.TIMER, onGameTimer); removeEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(_arg1:Event){ var _local2:int; var _local3:*; _local2 = getTimer(); _local3 = (_local2 - timeLastFrame); x = (x + (xDelta * (_local3 / 1000))); y = (y + (yDelta * (_local3 / 1000))); timeLastFrame = getTimer(); } public function setPRotation(_arg1:Number):void{ particle.rotation = (180 - (_arg1 * (180 / Math.PI))); } } }//package GameElements
Section 10
//ParticleEmiter (GameElements.ParticleEmiter) package GameElements { import flash.display.*; import flash.utils.*; public class ParticleEmiter extends MovieClip { private var origin:String;// = "circle" protected var timeLastFrame:int;// = 0 private var xDelta:Number; private var speed:Number;// = 200 private var radius:int;// = 0 private var type:String;// = "Fire" private var lifeTimer:Timer; private var spread:int;// = 5 private var yDelta:Number; private var angle:Number;// = 0 public var rate:int;// = 0 private var lifeTime:Number;// = 2000 public function ParticleEmiter(_arg1:Number, _arg2:Number, _arg3:String, _arg4:String){ lifeTime = 2000; rate = 0; speed = 200; spread = 5; timeLastFrame = 0; radius = 0; type = "Fire"; origin = "circle"; angle = 0; super(); radius = _arg1; type = _arg3; speed = _arg2; origin = _arg4; angle = ((Math.random() * Math.PI) * 2); timeLastFrame = getTimer(); } public function update(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:ParticleJet; var _local10:ParticleGlow; _local1 = (getTimer() - timeLastFrame); _local2 = ((_local1 / 1000) * rate); _local3 = Math.random(); switch (origin){ case "circle": _local4 = (Math.random() * (Math.PI * 2)); _local5 = (Math.sin(_local4) * speed); _local6 = (Math.cos(_local4) * speed); _local7 = (Math.sin(_local4) * radius); _local8 = (Math.cos(_local4) * radius); break; case "semi-cricle": _local4 = ((Math.random() - 0.5) * (Math.PI / 2)); _local5 = 0; _local6 = ((_local1 / 1000) * speed); _local7 = (Math.sin(_local4) * radius); _local8 = (Math.cos(_local4) * radius); break; }; if (_local3 < _local2){ switch (type){ case "Fire": new ParticleFire(this, _local7, _local8, _local5, _local6); break; case "Steam": new ParticleSteam(this, _local7, _local8, _local5, _local6); break; case "Jet": _local9 = new ParticleJet(this, _local7, _local8, _local5, _local6); _local9.setPRotation(_local4); break; case "Glow": _local10 = new ParticleGlow(this, _local7, _local8, _local5, _local6); _local10.setPRotation(_local4); break; }; }; timeLastFrame = getTimer(); } } }//package GameElements
Section 11
//ParticleFire (GameElements.ParticleFire) package GameElements { import flash.display.*; public class ParticleFire extends Particle { public function ParticleFire(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } override public function defineParticle(){ particle = MovieClip(new Fire()); particle.scaleX = 2; particle.scaleY = 2; rotation = (Math.random() * 360); } } }//package GameElements
Section 12
//ParticleGlow (GameElements.ParticleGlow) package GameElements { import flash.display.*; public class ParticleGlow extends Particle { public function ParticleGlow(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } override public function defineParticle(){ particle = MovieClip(new Glow()); particle.scaleX = 2; particle.scaleY = 2; } } }//package GameElements
Section 13
//ParticleHex (GameElements.ParticleHex) package GameElements { import flash.display.*; public class ParticleHex extends Particle { public function ParticleHex(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } override public function defineParticle(){ particle = MovieClip(new HexScoringEvent()); } } }//package GameElements
Section 14
//ParticleJet (GameElements.ParticleJet) package GameElements { import flash.display.*; public class ParticleJet extends Particle { public function ParticleJet(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } override public function defineParticle(){ particle = MovieClip(new pJet()); particle.scaleX = 1; particle.scaleY = 1; } } }//package GameElements
Section 15
//ParticleNewLevel (GameElements.ParticleNewLevel) package GameElements { import flash.events.*; import flash.display.*; import flash.utils.*; public class ParticleNewLevel extends Particle { private var levelNum:int;// = 0 protected var timeStart:int;// = 0 public function ParticleNewLevel(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ levelNum = 0; timeStart = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5); } override public function defineParticle(){ particle = MovieClip(new NewLevelParticle()); timeStart = getTimer(); scaleX = 0; scaleY = 0; } public function setLevel(_arg1:int){ levelNum = _arg1; } override public function onEnterFrame(_arg1:Event){ var _local2:int; var _local3:*; var _local4:*; _local2 = getTimer(); _local3 = (_local2 - timeStart); _local4 = (_local3 / lifeTime); if (_local4 < 0.5){ scaleX = (_local4 * 2); scaleY = (_local4 * 2); } else { if ((((_local4 >= 0.5)) && ((_local4 < 1)))){ scaleX = 1; scaleY = 1; alpha = (1 - ((_local4 - 0.5) * 2)); } else { if (_local4 >= 1){ scaleX = 1; scaleY = 1; alpha = 0; }; }; }; NewLevelParticle(particle).setLevel(levelNum); timeLastFrame = getTimer(); } } }//package GameElements
Section 16
//ParticleSteam (GameElements.ParticleSteam) package GameElements { import flash.display.*; public class ParticleSteam extends Particle { public function ParticleSteam(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } override public function defineParticle(){ particle = MovieClip(new Steam()); particle.scaleX = 2; particle.scaleY = 2; rotation = (Math.random() * 360); } } }//package GameElements
Section 17
//ParticleTri (GameElements.ParticleTri) package GameElements { import flash.display.*; public class ParticleTri extends Particle { public function ParticleTri(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } override public function defineParticle(){ particle = MovieClip(new TriScoringEvent()); } } }//package GameElements
Section 18
//PieceLineLeft (GameElements.PieceLineLeft) package GameElements { public class PieceLineLeft extends GamePiece { override public function createTriangles():void{ triArray[0] = new GameTriangle(); triArray[1] = new GameTriangle(); triArray[2] = new GameTriangle(); triArray[3] = new GameTriangle(); triOffsets[0] = new Array(0, 0); triOffsets[1] = new Array(1, 0); triOffsets[2] = new Array(-1, 0); triOffsets[3] = new Array(-2, 0); triOffsetsCCW[0] = new Array(0, 0); triOffsetsCCW[1] = new Array(-1, 0); triOffsetsCCW[2] = new Array(0, 1); triOffsetsCCW[3] = new Array(1, 1); triOffsetsCW[0] = new Array(0, 0); triOffsetsCW[1] = new Array(0, 1); triOffsetsCW[2] = new Array(1, 0); triOffsetsCW[3] = new Array(1, -1); graphics.lineStyle(2, 0, 1); graphics.drawCircle(0, 0, 3); direction = "left"; } } }//package GameElements
Section 19
//PieceLineRight (GameElements.PieceLineRight) package GameElements { public class PieceLineRight extends GamePiece { override public function createTriangles():void{ triArray[0] = new GameTriangle(); triArray[1] = new GameTriangle(); triArray[2] = new GameTriangle(); triArray[3] = new GameTriangle(); triOffsets[0] = new Array(0, 0); triOffsets[1] = new Array(1, 0); triOffsets[2] = new Array(-1, 0); triOffsets[3] = new Array(-2, 0); triOffsetsCCW[0] = new Array(0, 0); triOffsetsCCW[1] = new Array(0, -1); triOffsetsCCW[2] = new Array(1, 0); triOffsetsCCW[3] = new Array(1, 1); triOffsetsCW[0] = new Array(0, 0); triOffsetsCW[1] = new Array(-1, 0); triOffsetsCW[2] = new Array(0, -1); triOffsetsCW[3] = new Array(1, -1); graphics.lineStyle(2, 0, 1); graphics.drawCircle(0, 0, 3); direction = "right"; } } }//package GameElements
Section 20
//PiecePacmanLeft (GameElements.PiecePacmanLeft) package GameElements { public class PiecePacmanLeft extends GamePiece { override public function createTriangles():void{ triArray[0] = new GameTriangle(); triArray[1] = new GameTriangle(); triArray[2] = new GameTriangle(); triArray[3] = new GameTriangle(); triOffsets[0] = new Array(-1, 0); triOffsets[1] = new Array(0, 0); triOffsets[2] = new Array(0, 1); triOffsets[3] = new Array(-1, 1); triOffsetsCCW[0] = new Array(-2, 1); triOffsetsCCW[1] = new Array(-2, 0); triOffsetsCCW[2] = new Array(-1, 0); triOffsetsCCW[3] = new Array(0, 0); triOffsetsCW[0] = new Array(0, 1); triOffsetsCW[1] = new Array(-1, 1); triOffsetsCW[2] = new Array(-2, 1); triOffsetsCW[3] = new Array(-2, 0); graphics.lineStyle(2, 0, 1); graphics.drawCircle(0, 0, 3); direction = "left"; } } }//package GameElements
Section 21
//PiecePacmanRight (GameElements.PiecePacmanRight) package GameElements { public class PiecePacmanRight extends GamePiece { override public function createTriangles():void{ triArray[0] = new GameTriangle(); triArray[1] = new GameTriangle(); triArray[2] = new GameTriangle(); triArray[3] = new GameTriangle(); triOffsets[2] = new Array(-1, -1); triOffsets[1] = new Array(0, -1); triOffsets[0] = new Array(0, 0); triOffsets[3] = new Array(-1, 0); triOffsetsCCW[2] = new Array(-2, 0); triOffsetsCCW[1] = new Array(-2, -1); triOffsetsCCW[0] = new Array(-1, -1); triOffsetsCCW[3] = new Array(0, -1); triOffsetsCW[2] = new Array(0, 0); triOffsetsCW[1] = new Array(-1, 0); triOffsetsCW[0] = new Array(-2, 0); triOffsetsCW[3] = new Array(-2, -1); graphics.lineStyle(2, 0, 1); graphics.drawCircle(0, 0, 3); direction = "right"; } } }//package GameElements
Section 22
//PieceTriangleLeft (GameElements.PieceTriangleLeft) package GameElements { public class PieceTriangleLeft extends GamePiece { override public function createTriangles():void{ triArray[0] = new GameTriangle(); triArray[1] = new GameTriangle(); triArray[2] = new GameTriangle(); triArray[3] = new GameTriangle(); triOffsets[0] = new Array(0, 0); triOffsets[1] = new Array(-1, 0); triOffsets[2] = new Array(1, 0); triOffsets[3] = new Array(0, -1); triOffsetsCCW[0] = new Array(0, 0); triOffsetsCCW[1] = new Array(1, 0); triOffsetsCCW[2] = new Array(0, -1); triOffsetsCCW[3] = new Array(-1, 0); triOffsetsCW[0] = new Array(0, 0); triOffsetsCW[1] = new Array(0, -1); triOffsetsCW[2] = new Array(-1, 0); triOffsetsCW[3] = new Array(1, 0); graphics.lineStyle(2, 0, 1); graphics.drawCircle(0, 0, 3); direction = "right"; } } }//package GameElements
Section 23
//PieceTriangleRight (GameElements.PieceTriangleRight) package GameElements { public class PieceTriangleRight extends GamePiece { override public function createTriangles():void{ triArray[0] = new GameTriangle(); triArray[1] = new GameTriangle(); triArray[2] = new GameTriangle(); triArray[3] = new GameTriangle(); triOffsets[0] = new Array(0, 0); triOffsets[1] = new Array(1, 0); triOffsets[2] = new Array(-1, 0); triOffsets[3] = new Array(0, 1); triOffsetsCCW[0] = new Array(0, 0); triOffsetsCCW[1] = new Array(-1, 0); triOffsetsCCW[2] = new Array(0, 1); triOffsetsCCW[3] = new Array(1, 0); triOffsetsCW[0] = new Array(0, 0); triOffsetsCW[1] = new Array(0, 1); triOffsetsCW[2] = new Array(1, 0); triOffsetsCW[3] = new Array(-1, 0); graphics.lineStyle(2, 0, 1); graphics.drawCircle(0, 0, 3); direction = "left"; } } }//package GameElements
Section 24
//ScoringEvent (GameElements.ScoringEvent) package GameElements { import flash.display.*; public class ScoringEvent extends MovieClip { private var basePoints;// = 0 public var shapeCombo:int;// = 0 private var triArray:Array; private var shapeType:String; public var level;// = 1 public var tumbleCombo:int;// = 0 public function ScoringEvent(_arg1:int, _arg2:String, _arg3:Array, _arg4){ shapeCombo = 0; tumbleCombo = 0; level = 1; basePoints = 0; super(); basePoints = _arg1; shapeType = _arg2; triArray = _arg3; } public function getTriArray():Array{ return (triArray); } public function setShapeCombo(_arg1:int){ shapeCombo = _arg1; } public function getPoints():int{ return (((basePoints * shapeCombo) * (tumbleCombo + 1))); } } }//package GameElements
Section 25
//ShapeHexagonLeft (GameElements.ShapeHexagonLeft) package GameElements { public class ShapeHexagonLeft extends GameShape { override public function createShape():void{ ShapeOffsets = new Array(6); ShapeOffsets[0] = new Array(0, 0); ShapeOffsets[1] = new Array(1, 0); ShapeOffsets[2] = new Array(2, 0); ShapeOffsets[3] = new Array(0, 1); ShapeOffsets[4] = new Array(1, 1); ShapeOffsets[5] = new Array(2, 1); points = 150; } } }//package GameElements
Section 26
//ShapeTriangleLeft (GameElements.ShapeTriangleLeft) package GameElements { public class ShapeTriangleLeft extends GameShape { override public function createShape():void{ ShapeOffsets = new Array(4); ShapeOffsets[0] = new Array(0, 0); ShapeOffsets[1] = new Array(-1, 1); ShapeOffsets[2] = new Array(0, 1); ShapeOffsets[3] = new Array(1, 1); points = 100; } } }//package GameElements
Section 27
//ShapeTriangleRight (GameElements.ShapeTriangleRight) package GameElements { public class ShapeTriangleRight extends GameShape { override public function createShape():void{ ShapeOffsets = new Array(4); ShapeOffsets[0] = new Array(0, 0); ShapeOffsets[1] = new Array(-1, -1); ShapeOffsets[2] = new Array(0, -1); ShapeOffsets[3] = new Array(1, -1); points = 100; } } }//package GameElements
Section 28
//Shrapnel (GameElements.Shrapnel) package GameElements { import flash.events.*; import flash.display.*; import flash.utils.*; public class Shrapnel extends MovieClip { private var parentClip:MovieClip; private var frameDelay:int; private var shrapnel:MovieClip; private var particlesCreated:int;// = 0 private var frames:int;// = 0 private var particles:Array; private var exploded:Boolean;// = false private var numParticles:int;// = 12 private var nextangle:Number;// = 0 private var angle:Number;// = 0 public function Shrapnel(_arg1:MovieClip, _arg2:Number, _arg3:Number):void{ exploded = false; particles = new Array(); numParticles = 12; particlesCreated = 0; frames = 0; angle = 0; nextangle = 0; super(); parentClip = _arg1; x = _arg2; y = _arg3; parentClip.addChild(this); init(); } private function init():void{ frameDelay = 20; addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function implode():void{ var _local1:*; _local1 = 0; while (_local1 < particles.length) { particles[_local1].gotoAndPlay("implode"); _local1++; }; } private function createShrapnel():void{ var _local1:ScoringParticle; nextangle = ((Math.random() * 120) - 30); _local1 = new ScoringParticle(); _local1.rotation = angle; _local1.scaleX = ((Math.random() * 0.75) + 0.25); _local1.scaleY = ((Math.random() * 0.75) + 0.25); addChild(_local1); particles.push(_local1); angle = (angle + nextangle); particlesCreated = (particlesCreated + 1); } private function onEnterFrame(_arg1:Event):void{ frames = (frames + 1); if (particlesCreated < numParticles){ createShrapnel(); } else { if (frames == (numParticles + 10)){ implode(); } else { if (frames == (numParticles + frameDelay)){ cleanUp(); }; }; }; } private function cleanUp():void{ var _local1:*; _local1 = 0; while (_local1 < particles.length) { removeChild(particles[_local1]); _local1++; }; frames = 0; particlesCreated = 0; removeEventListener(Event.ENTER_FRAME, onEnterFrame); } } }//package GameElements
Section 29
//TitleGameOver (GameElements.TitleGameOver) package GameElements { import flash.events.*; import flash.display.*; import flash.text.*; public class TitleGameOver extends MovieClip { var gameOver1:GameOver1; var submit:SimpleButton; var maingame:DeltaFusion; var reset:SimpleButton; var score:TextField; public function TitleGameOver(_arg1:DeltaFusion, _arg2:Number){ maingame = _arg1; gameOver1 = new GameOver1(); addChild(gameOver1); reset = SimpleButton(gameOver1.getChildByName("_resetButton")); submit = SimpleButton(gameOver1.getChildByName("_buttonSubmit")); score = TextField(gameOver1.getChildByName("_finalScore")); score.text = new String(_arg2); reset.addEventListener(MouseEvent.CLICK, resetPressed); submit.addEventListener(MouseEvent.CLICK, submitPressed); } public function cleanup(){ reset.removeEventListener(MouseEvent.CLICK, resetPressed); submit.removeEventListener(MouseEvent.CLICK, submitPressed); } public function resetPressed(_arg1:Event){ cleanup(); maingame.returnToMenuGameOver(); } public function submitPressed(_arg1:Event){ cleanup(); maingame.goToSubmitGameOver(); } } }//package GameElements
Section 30
//TitlePause (GameElements.TitlePause) package GameElements { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; public class TitlePause extends MovieClip { var bmgVal:Number; var testSFXSC:SoundChannel; var maingame:DeltaFusion; var testSFXST:SoundTransform; var sfxVal:Number; var testBMGSC:SoundChannel; var testBMGST:SoundTransform; var reset:SimpleButton; var bmgSlider:VolumeSlider; var testBMG:Sound; var score:TextField; var testSFX:Sound; var pauseGraphics:TitlePauseGraphic; var sfxSlider:VolumeSlider; var gamelevel:GameLevel; var unpause:SimpleButton; public function TitlePause(_arg1:DeltaFusion){ testBMG = Sound(new deltaloopmusic()); testSFX = Sound(new wheelturnsound()); testBMGSC = new SoundChannel(); testSFXSC = new SoundChannel(); testBMGST = new SoundTransform(1, 0); testSFXST = new SoundTransform(1, 0); super(); maingame = _arg1; bmgVal = maingame.getBMGVolume(); sfxVal = maingame.getSFXVolume(); testBMGST = new SoundTransform(bmgVal, 0); testSFXST = new SoundTransform(sfxVal, 0); pauseGraphics = new TitlePauseGraphic(); bmgSlider = VolumeSlider(pauseGraphics.getChildByName("_bmgSlider")); bmgSlider.fract = bmgVal; bmgSlider.addEventListener("DIAL", bmgSlide); bmgSlider.addEventListener("DIALSTART", bmgSlideS); bmgSlider.addEventListener("DIALEND", bmgSlideE); sfxSlider = VolumeSlider(pauseGraphics.getChildByName("_sfxSlider")); sfxSlider.fract = sfxVal; sfxSlider.addEventListener("DIAL", sfxSlide); sfxSlider.addEventListener("DIALSTART", sfxSlideS); sfxSlider.addEventListener("DIALEND", sfxSlideE); addChild(pauseGraphics); reset = SimpleButton(pauseGraphics.getChildByName("_resetButton")); unpause = SimpleButton(pauseGraphics.getChildByName("_unpauseButton")); reset.addEventListener(MouseEvent.CLICK, resetPressed); unpause.addEventListener(MouseEvent.CLICK, unpausePressed); } public function sfxSlide(_arg1:Event){ sfxVal = sfxSlider.getFract(); testSFXST = new SoundTransform(sfxVal, 0); testSFXSC.soundTransform = testSFXST; maingame.setSFXVolume(sfxVal); } public function bmgSlideE(_arg1:Event){ testBMGSC.stop(); } public function bmgSlideS(_arg1:Event){ testBMGSC = testBMG.play(0, int.MAX_VALUE, testBMGST); } public function unpausePressed(_arg1:Event){ cleanup(); maingame.unpause(); } public function bmgSlide(_arg1:Event){ bmgVal = bmgSlider.getFract(); testBMGST = new SoundTransform(bmgVal, 0); testBMGSC.soundTransform = testBMGST; maingame.setBMGVolume(bmgVal); } public function sfxSlideS(_arg1:Event){ testSFXSC = testSFX.play(0, int.MAX_VALUE, testSFXST); } public function sfxSlideE(_arg1:Event){ testSFXSC.stop(); } public function cleanup(){ testBMGSC.stop(); testSFXSC.stop(); sfxSlider.removeEventListener("DIAL", sfxSlide); bmgSlider.removeEventListener("DIAL", bmgSlide); reset.removeEventListener(MouseEvent.CLICK, resetPressed); } public function resetPressed(_arg1:Event){ cleanup(); maingame.unpause(); maingame.returnToMenuPause(); } } }//package GameElements
Section 31
//TitleSubmitScore (GameElements.TitleSubmitScore) package GameElements { import flash.events.*; import flash.display.*; import flash.text.*; public class TitleSubmitScore extends MovieClip { var maingame:DeltaFusion; var nameText:TextField; var submitButton:SimpleButton; var resetButton:SimpleButton; var score:int;// = 0 var hsGraphics:TitleSubmitScoreGraphics; var scoreText:TextField; public function TitleSubmitScore(_arg1:DeltaFusion, _arg2:Number, _arg3:String){ hsGraphics = new TitleSubmitScoreGraphics(); score = 0; super(); addChild(hsGraphics); score = _arg2; maingame = _arg1; scoreText = TextField(hsGraphics.getChildByName("_scoreText")); scoreText.text = new String(_arg2); nameText = TextField(hsGraphics.getChildByName("_userText")); nameText.text = _arg3; submitButton = SimpleButton(hsGraphics.getChildByName("_buttonSubmit")); submitButton.addEventListener(MouseEvent.CLICK, onSubmitPressed); resetButton = SimpleButton(hsGraphics.getChildByName("_resetButton")); resetButton.addEventListener(MouseEvent.CLICK, onResetPressed); } public function onSubmitPressed(_arg1:Event){ maingame.sendHighScore(nameText.text, score); } public function onResetPressed(_arg1:Event){ maingame.returnToTitleSubmit(); } public function cleanup(){ submitButton.removeEventListener(MouseEvent.CLICK, onSubmitPressed); resetButton.removeEventListener(MouseEvent.CLICK, onResetPressed); } } }//package GameElements
Section 32
//TitleViewHighScores (GameElements.TitleViewHighScores) package GameElements { import flash.events.*; import flash.display.*; public class TitleViewHighScores extends MovieClip { var maingame:DeltaFusion; var resetButton:SimpleButton; var vsGraphics:TitleViewScoreGraphics; var sbArray:Array; public function TitleViewHighScores(_arg1:DeltaFusion, _arg2:Array){ var _local3:int; var _local4:ScoreBox; vsGraphics = new TitleViewScoreGraphics(); sbArray = new Array(); super(); _local3 = 0; while (_local3 < 10) { _local4 = ScoreBox(vsGraphics.getChildByName(("_sb" + (_local3 + 1)))); _local4.setParameters(_local3, _arg2[_local3][0][1], _arg2[_local3][1][1]); _local3++; }; addChild(vsGraphics); maingame = _arg1; resetButton = SimpleButton(vsGraphics.getChildByName("_sb")); resetButton.addEventListener(MouseEvent.CLICK, onResetPressed); } public function onResetPressed(_arg1:Event){ maingame.returnToTitleSubmit(); } public function cleanup(){ resetButton.removeEventListener(MouseEvent.CLICK, onResetPressed); } } }//package GameElements
Section 33
//TitleYouWin (GameElements.TitleYouWin) package GameElements { import flash.events.*; import flash.display.*; import flash.text.*; public class TitleYouWin extends MovieClip { var gameOver1:titleYouWinGraphics; var submit:SimpleButton; var maingame:DeltaFusion; var reset:SimpleButton; var score:TextField; var scorenum:int;// = 0 public function TitleYouWin(_arg1:DeltaFusion, _arg2:Number){ scorenum = 0; super(); maingame = _arg1; scorenum = _arg2; gameOver1 = new titleYouWinGraphics(); addChild(gameOver1); reset = SimpleButton(gameOver1.getChildByName("_resetButton")); submit = SimpleButton(gameOver1.getChildByName("_buttonSubmit")); score = TextField(gameOver1.getChildByName("_finalScore")); score.text = new String(_arg2); reset.addEventListener(MouseEvent.CLICK, resetPressed); submit.addEventListener(MouseEvent.CLICK, submitPressed); } public function cleanup(){ reset.removeEventListener(MouseEvent.CLICK, resetPressed); submit.removeEventListener(MouseEvent.CLICK, submitPressed); } public function resetPressed(_arg1:Event){ cleanup(); maingame.returnToMenuYouWin(); } public function submitPressed(_arg1:Event){ cleanup(); maingame.goToSubmitYouWin(scorenum); } } }//package GameElements
Section 34
//LevelParticleGraphic_14 (ScoreBox_fla.LevelParticleGraphic_14) package ScoreBox_fla { import flash.display.*; import flash.text.*; public dynamic class LevelParticleGraphic_14 extends MovieClip { public var _lvNum:TextField; public function LevelParticleGraphic_14(){ addFrameScript(0, frame1); } public function setLevelNum(_arg1:int){ _lvNum.text = new String(_arg1); } function frame1(){ } } }//package ScoreBox_fla
Section 35
//AtomTri (AtomTri) package { import flash.display.*; public dynamic class AtomTri extends MovieClip { } }//package
Section 36
//BlueBar (BlueBar) package { import flash.display.*; public dynamic class BlueBar extends MovieClip { public var _maskLayer:CropPlane; public function BlueBar(){ addFrameScript(0, frame1); } public function setCrop(_arg1:Number){ if (_arg1 == 0){ _maskLayer.y = 0; } else { if (_arg1 == 100){ _maskLayer.y = 324; } else { _maskLayer.y = ((261 * _arg1) + 17); }; }; } function frame1(){ } } }//package
Section 37
//Border (Border) package { import flash.display.*; public dynamic class Border extends MovieClip { } }//package
Section 38
//buttonSubmit (buttonSubmit) package { import flash.display.*; public dynamic class buttonSubmit extends SimpleButton { } }//package
Section 39
//buttonUnpause (buttonUnpause) package { import flash.display.*; public dynamic class buttonUnpause extends SimpleButton { } }//package
Section 40
//CropPlane (CropPlane) package { import flash.display.*; public dynamic class CropPlane extends MovieClip { } }//package
Section 41
//deltaendloop (deltaendloop) package { import flash.media.*; public dynamic class deltaendloop extends Sound { } }//package
Section 42
//DeltaFusion (DeltaFusion) package { import flash.events.*; import flash.display.*; import GameElements.*; import flash.media.*; import flash.system.*; import flash.net.*; public class DeltaFusion extends Sprite { public var volumeBMG:Number;// = 0.5 private var BGMusicChannel:SoundChannel; public var white:int;// = 0xFFFFFF private var currentMusic:Sound; public var orange:int;// = 0xFF8800 public var blue:int;// = 0xFF public var lastSegs:int;// = 4 public var yellow:int;// = 0xFFFF00 public var red:int;// = 0xFF0000 public var score:uint;// = 0 public var magenta:int;// = 0xFF00FF public var playername:String;// = "noname" public var bluegreen:int;// = 35071 public var tumbleCombo:int;// = 0 public var green:int;// = 0xFF00 public var volumeSFX:Number;// = 0.5 var gameOver1:TitleGameOver; public var blue1:int;// = 13226 public var blue3:int;// = 43775 public var blue4:int;// = 11154431 public var blue5:int;// = 3368703 public var yellowgreen:int;// = 0x88FF00 var submitTitle:TitleSubmitScore; public var cyan:int;// = 0xFFFF var viewScores:TitleViewHighScores; private var paused:Boolean;// = false public var blue2:int;// = 0x3300AA public var bluemagenta:int;// = 0x8800FF public var levelNum:int;// = 1 public var triArray:Array; public var level:GameLevel; public var gameTitle:GameTitle; var titleYouWin:TitleYouWin; public var purple:int;// = 0xFF0088 public var orientation:String;// = "12" public var maxLevels:int;// = 50 public var black:int;// = 0 public function DeltaFusion(){ levelNum = 1; maxLevels = 50; playername = "noname"; volumeBMG = 0.5; volumeSFX = 0.5; triArray = new Array(0); score = 0; tumbleCombo = 0; lastSegs = 4; orientation = "12"; green = 0xFF00; yellowgreen = 0x88FF00; yellow = 0xFFFF00; orange = 0xFF8800; red = 0xFF0000; purple = 0xFF0088; magenta = 0xFF00FF; bluemagenta = 0x8800FF; blue = 0xFF; bluegreen = 35071; blue1 = 13226; blue2 = 0x3300AA; blue3 = 43775; blue4 = 11154431; blue5 = 3368703; cyan = 0xFFFF; white = 0xFFFFFF; black = 0; BGMusicChannel = new SoundChannel(); paused = false; super(); Security.allowDomain("*"); Security.allowDomain("arthavoc.com", "newgrounds.com", "kongregate.com"); Security.allowInsecureDomain("*"); Security.allowInsecureDomain("arthavoc.com", "newgrounds.com", "kongregate.com"); } public function loadNextLevel(_arg1:Array, _arg2:int, _arg3:String, _arg4:int){ removeChild(level); triArray = _arg1; score = _arg2; orientation = _arg3; tumbleCombo = _arg4; levelNum = (levelNum + 1); if (levelNum <= maxLevels){ loadLevel(); } else { youWin(); tumbleCombo = 0; }; } public function loadLevel(){ var _local1:int; var _local2:int; var _local3:String; var _local4:int; var _local5:Array; var _local6:int; var _local7:int; _local3 = new String("pretty colors"); _local6 = 500; _local7 = 25; _local2 = (_local6 - ((_local6 - _local7) * (levelNum / maxLevels))); if ((((levelNum >= 0)) && ((levelNum <= 9)))){ _local5 = new Array(red, orange); _local1 = 5; } else { if ((((levelNum >= 10)) && ((levelNum <= 19)))){ _local5 = new Array(red, orange); _local1 = 5; } else { if ((((levelNum >= 20)) && ((levelNum <= 29)))){ _local5 = new Array(red, orange, yellow); _local1 = 6; } else { if ((((levelNum >= 30)) && ((levelNum <= 39)))){ _local5 = new Array(red, orange, yellow); _local1 = 6; } else { if ((((levelNum >= 40)) && ((levelNum <= 49)))){ _local5 = new Array(red, orange, yellow, green); _local1 = 7; } else { if (levelNum == 50){ _local5 = new Array(red, orange, yellow, green); _local1 = 7; }; }; }; }; }; }; _local3 = new String("pretty colors"); _local4 = 12; trace(("colors" + _local5)); trace(("timeCycle" + _local2)); if (_local1 != lastSegs){ if (triArray.length > 0){ slideTris(lastSegs, _local1); }; }; level = new GameLevel(this, _local1, _local2, _local5, _local3, _local4, triArray, score, orientation, tumbleCombo, volumeSFX); level.x = 225; level.y = 225; lastSegs = _local1; addChild(level); stage.focus = level; } public function returnToMenuPause(){ if (level.parent == this){ level.cleanUp(); removeChild(level); }; stopMusic(); gameTitle = new GameTitle(this); addChild(gameTitle); gameTitle.x = 225; gameTitle.y = 225; } public function goToSubmitGameOver(){ if (gameOver1.parent == this){ removeChild(gameOver1); }; submitTitle = new TitleSubmitScore(this, score, playername); addChild(submitTitle); } public function returnToMenuViewScores(){ if (viewScores.parent == this){ removeChild(viewScores); }; stopMusic(); gameTitle = new GameTitle(this); addChild(gameTitle); gameTitle.x = 225; gameTitle.y = 225; } public function goToSubmitYouWin(_arg1:int){ score = _arg1; if (titleYouWin.parent == this){ removeChild(titleYouWin); }; submitTitle = new TitleSubmitScore(this, score, playername); addChild(submitTitle); } public function getLevelNumber():int{ return (levelNum); } public function setMusic(_arg1:String){ stopMusic(); switch (_arg1){ case "bmg1": currentMusic = Sound(new deltaloopmusic()); break; case "end1": currentMusic = Sound(new grinderloop()); break; case "win1": currentMusic = Sound(new deltaendloop()); break; }; playMusic(); } private function splitURLToArray(_arg1:String):Array{ var _local2:*; var _local3:*; var _local4:int; var _local5:Array; var _local6:Array; _local2 = new Array(); _local3 = new Array(); _local3 = _arg1.split("&"); _local4 = 0; while (_local4 < ((_local3.length / 2) - 1)) { _local5 = _local3[(_local4 * 2)].split("="); _local6 = _local3[((_local4 * 2) + 1)].split("="); _local2.push(new Array(_local5, _local6)); _local4++; }; return (_local2); } public function unpause(){ if (paused){ playMusic(); paused = false; level.unpause(); }; } public function getBMGVolume():Number{ return (volumeBMG); } public function loadGameOver(_arg1:Number){ score = _arg1; if (level.parent == this){ removeChild(level); }; setMusic("end1"); gameOver1 = new TitleGameOver(this, _arg1); addChild(gameOver1); } public function init(_arg1:Boolean){ stage.scaleMode = StageScaleMode.NO_SCALE; gameTitle = new GameTitle(this); addChild(gameTitle); gameTitle.x = 225; gameTitle.y = 225; } public function viewHighScoresSubmit(_arg1:String){ var _local2:Array; if (submitTitle.parent == this){ removeChild(submitTitle); }; _local2 = splitURLToArray(_arg1); viewScores = new TitleViewHighScores(this, _local2); addChild(viewScores); gameTitle.x = 225; gameTitle.y = 225; } public function getMaxLevels():int{ return (maxLevels); } public function stopMusic(){ BGMusicChannel.stop(); } public function youWin(){ if (level.parent == this){ removeChild(level); }; setMusic("win1"); titleYouWin = new TitleYouWin(this, score); addChild(titleYouWin); } public function getSFXVolume():Number{ return (volumeSFX); } public function playMusic(){ BGMusicChannel = currentMusic.play(0, int.MAX_VALUE); BGMusicChannel.soundTransform = new SoundTransform(volumeBMG, 0); } public function reloadLevel(){ removeChild(level); loadLevel(); } public function sendHighScore(_arg1:String, _arg2:int){ var _local3:Loader; var _local4:URLRequest; playername = _arg1; _local3 = new Loader(); _local4 = new URLRequest("http://www.arthavoc.com/DeltaFusionScoreboard.swf"); _local3.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); _local3.load(_local4); } public function setBMGVolume(_arg1:Number){ volumeBMG = _arg1; BGMusicChannel.soundTransform = new SoundTransform(volumeBMG, 0); } public function slideTris(_arg1:int, _arg2:int){ var _local3:int; var _local4:int; var _local5:GameTriangle; if (_arg2 > _arg1){ _local3 = (_arg2 - _arg1); _local4 = 0; while (_local4 < triArray.length) { _local5 = GameTriangle(triArray[_local4]); GameTriangle(triArray[_local4]).setRow((_local5.getRow() + (2 * _local3))); _local5.setCol((_local5.getCol() + _local3)); _local4++; }; }; } public function startGame(){ score = 0; orientation = "12"; tumbleCombo = 0; lastSegs = 4; setMusic("bmg1"); removeChild(gameTitle); levelNum = 1; triArray = new Array(); loadLevel(); } private function handleComplete(_arg1:Event):void{ trace("this far... really?"); trace(_arg1.target); trace(_arg1.target.data); trace(_arg1); trace(_arg1.type); viewHighScoresSubmit(_arg1.target.data); } public function returnToMenuYouWin(){ if (titleYouWin.parent == this){ removeChild(titleYouWin); }; stopMusic(); gameTitle = new GameTitle(this); addChild(gameTitle); gameTitle.x = 225; gameTitle.y = 225; } public function setSFXVolume(_arg1:Number){ volumeSFX = _arg1; level.setSFXVolume(_arg1); } private function onIOError(_arg1:IOErrorEvent):void{ } public function returnToTitleSubmit(){ if (submitTitle.parent == this){ removeChild(submitTitle); }; stopMusic(); gameTitle = new GameTitle(this); addChild(gameTitle); gameTitle.x = 225; gameTitle.y = 225; } public function returnToMenuGameOver(){ if (gameOver1.parent == this){ removeChild(gameOver1); }; stopMusic(); gameTitle = new GameTitle(this); addChild(gameTitle); gameTitle.x = 225; gameTitle.y = 225; } private function onCompleteHandler(_arg1:Event){ _arg1.currentTarget.content.addEventListener("COMPLETE", handleComplete); _arg1.currentTarget.content.sendHighScore(playername, score); } public function pause(){ if (!paused){ stopMusic(); paused = true; level.pause(); }; } } }//package
Section 43
//deltaloopmusic (deltaloopmusic) package { import flash.media.*; public dynamic class deltaloopmusic extends Sound { } }//package
Section 44
//destroypiecesound (destroypiecesound) package { import flash.media.*; public dynamic class destroypiecesound extends Sound { } }//package
Section 45
//FadeToWhite (FadeToWhite) package { import flash.display.*; public dynamic class FadeToWhite extends MovieClip { public function FadeToWhite(){ addFrameScript(47, frame48); } function frame48(){ stop(); } } }//package
Section 46
//Fire (Fire) package { import flash.display.*; public dynamic class Fire extends MovieClip { public function Fire(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 47
//futuristicbuzzsound (futuristicbuzzsound) package { import flash.media.*; public dynamic class futuristicbuzzsound extends Sound { } }//package
Section 48
//GameOver1 (GameOver1) package { import flash.display.*; import flash.text.*; public dynamic class GameOver1 extends MovieClip { public var _finalScore:TextField; public var _resetButton:ResetButton; public var _buttonSubmit:buttonSubmit; public function GameOver1(){ addFrameScript(64, frame65); } function frame65(){ stop(); } } }//package
Section 49
//Glow (Glow) package { import flash.display.*; public dynamic class Glow extends MovieClip { } }//package
Section 50
//GlowRays (GlowRays) package { import flash.display.*; public dynamic class GlowRays extends MovieClip { } }//package
Section 51
//grinderloop (grinderloop) package { import flash.media.*; public dynamic class grinderloop extends Sound { } }//package
Section 52
//HexScoringEvent (HexScoringEvent) package { import flash.display.*; public dynamic class HexScoringEvent extends MovieClip { public function HexScoringEvent(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package
Section 53
//LevelBackground (LevelBackground) package { import flash.display.*; import flash.text.*; public dynamic class LevelBackground extends MovieClip { public var _tumbleTimer:TextField; public var _pauseButton:levelPauseButton; public var _tris:TextField; public var _blueBar:BlueBar; public var _shapes:TextField; public var _levelNumber:TextField; public var _comboPoints:TextField; public var _tumbleCombo:TextField; public var _scoreText:TextField; public var _redBar:RedBar; } }//package
Section 54
//levelPauseButton (levelPauseButton) package { import flash.display.*; public dynamic class levelPauseButton extends SimpleButton { } }//package
Section 55
//maskRectangle (maskRectangle) package { import flash.display.*; public dynamic class maskRectangle extends MovieClip { } }//package
Section 56
//MochiAd (MochiAd) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.system.*; import flash.net.*; public class MochiAd { public static function getVersion():String{ return ("2.1"); } public static function showTimedAd(_arg1:Object):void{ MochiAd.showInterLevelAd(_arg1); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var f:Function; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip._mochiad_loaded){ return (null); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; lv.lc = name; lv.st = getTimer(); loader = new Loader(); f = function (_arg1:Object):void{ mc._mochiad_ctr_failed = true; }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); g = function (_arg1:Object):void{ MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function sendHighScore(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["sendHighScore", _arg1], _arg2, _arg3); return (true); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; return (_local3); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; _arg1.removeChild(_arg1._mochiad); delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = _local1.loaderInfo.bytesTotal; if ((((_local4 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ _local3 = true; }; }; }; if ((((_local2 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _loadCommunicator(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var clipname:String; var server:String; var depth:Number; var mc:MovieClip; var lv:URLVariables; var k:String; var lc:LocalConnection; var name:String; var req:URLRequest; var loader:Loader; var options = _arg1; DEFAULTS = {com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; clipname = ("_mochiad_com_" + options.id); if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip[clipname]){ return (clip[clipname]); }; server = (options.com_server + options.id); MochiAd._allowDomains(server); delete options.id; delete options.com_server; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, clipname, depth); lv = new URLVariables(); for (k in options) { lv[k] = options[k]; }; lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.name = name; mc.lc = lc; lv.lc = name; mc._id = 0; mc._queue = []; mc.rpcResult = function (_arg1:Object):void{ var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Object; var _local7:Object; _arg1 = parseInt(_arg1.toString()); _local3 = mc._callbacks[_arg1]; if (typeof(_local3) == "undefined"){ return; }; delete mc._callbacks[_arg1]; _local4 = []; _local5 = 2; while (_local5 < _local3.length) { _local4.push(_local3[_local5]); _local5++; }; _local5 = 1; while (_local5 < arguments.length) { _local4.push(arguments[_local5]); _local5++; }; _local6 = _local3[1]; _local7 = _local3[0]; if (((_local7) && ((typeof(_local6) == "string")))){ _local6 = _local7[_local6]; }; if (typeof(_local6) == "function"){ _local6.apply(_local7, _local4); }; }; mc._didConnect = function (_arg1:String):void{ var _local2:Array; var _local3:Function; var _local4:Number; var _local5:Array; mc._endpoint = _arg1; _local2 = mc._queue; delete mc._queue; _local3 = mc.doSend; _local4 = 0; while (_local4 < _local2.length) { _local5 = _local2[_local4]; _local3.apply(this, _local5); _local4++; }; }; mc.doSend = function (_arg1:Array, _arg2:Object, _arg3:Object):void{ var _local5:Number; var _local6:LocalConnection; var _local7:Array; var _local8:Number; if (mc._endpoint == null){ _local7 = []; _local8 = 0; while (_local8 < arguments.length) { _local7.push(arguments[_local8]); _local8++; }; mc._queue.push(_local7); return; }; mc._id = (mc._id + 1); _local5 = mc._id; mc._callbacks[_local5] = [_arg2, ((_arg3) || (_arg2))]; _local6 = new LocalConnection(); _local6.send(mc._endpoint, "rpc", _local5, _arg1); }; mc._callbacks = {}; mc._callbacks[0] = [mc, "_didConnect"]; lv.st = getTimer(); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); loader.load(req); mc.addChild(loader); mc._mochiad_com = loader; return (mc); } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); bar.x = 10; bar.y = (h - 20); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (!this.parent.parent){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); if (!chk.showing){ _local11 = _local2.loaderInfo.bytesTotal; if ((((_local11 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local3 > chk.ad_timeout){ _local4 = true; }; }; }; if ((((_local3 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ MochiAd.showPreGameAd(_arg1); } public static function fetchHighScores(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["fetchHighScores", _arg1], _arg2, _arg3); return (true); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { mc.removeEventListener(Event.ENTER_FRAME, f); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 57
//NewLevelParticle (NewLevelParticle) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; public dynamic class NewLevelParticle extends MovieClip { public var _lpgraphics:MovieClip; public function NewLevelParticle(){ addFrameScript(0, frame1); } function frame1(){ this.setLevel(4); } public function setLevel(_arg1:int){ _lpgraphics.setLevelNum(_arg1); } } }//package
Section 58
//pJet (pJet) package { import flash.display.*; public dynamic class pJet extends MovieClip { } }//package
Section 59
//Preloader (Preloader) package { import flash.events.*; import flash.display.*; import flash.utils.*; public dynamic class Preloader extends MovieClip { private var did_load:Boolean; public static var GAME_OPTIONS:Object = {id:"c6af5b8b093e39d9", res:"450x450"}; public static var MAIN_CLASS:String = "DeltaFusion"; public function Preloader(){ var f:Function; var opts:Object; var k:String; super(); f = function (_arg1:IOErrorEvent):void{ }; loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); stage.scaleMode = StageScaleMode.NO_SCALE; opts = {}; for (k in GAME_OPTIONS) { opts[k] = GAME_OPTIONS[k]; }; opts.ad_started = function ():void{ did_load = true; }; opts.ad_finished = function ():void{ var _local1:Class; var _local2:Object; _local1 = Class(getDefinitionByName(MAIN_CLASS)); _local2 = new (_local1); parent.addChild((_local2 as DisplayObject)); if (_local2.init){ _local2.init(did_load); }; }; opts.clip = this; MochiAd.showPreGameAd(opts); } } }//package
Section 60
//ReactionIndicator (ReactionIndicator) package { import flash.display.*; public dynamic class ReactionIndicator extends MovieClip { public var _mask:ReactorMask; } }//package
Section 61
//ReactorMask (ReactorMask) package { import flash.display.*; public dynamic class ReactorMask extends MovieClip { } }//package
Section 62
//RedBar (RedBar) package { import flash.display.*; public dynamic class RedBar extends MovieClip { public var _maskLayer:CropPlane; public function RedBar(){ addFrameScript(0, frame1); } public function setCrop(_arg1:Number){ if (_arg1 == 0){ _maskLayer.y = 0; } else { if (_arg1 == 100){ _maskLayer.y = 320.9; } else { _maskLayer.y = ((261 * _arg1) + 17); }; }; } function frame1(){ } } }//package
Section 63
//ResetButton (ResetButton) package { import flash.display.*; public dynamic class ResetButton extends SimpleButton { } }//package
Section 64
//ScoreBox (ScoreBox) package { import flash.display.*; import flash.text.*; public dynamic class ScoreBox extends MovieClip { public var _place:TextField; public var _name:TextField; public var _score:TextField; public function ScoreBox(){ addFrameScript(0, frame1); } public function setParameters(_arg1:int, _arg2:String, _arg3:Number):void{ _place.text = new String(_arg1); _name.text = _arg2; _score.text = new String(_arg3); } function frame1(){ } } }//package
Section 65
//ScoringParticle (ScoringParticle) package { import flash.display.*; public dynamic class ScoringParticle extends MovieClip { public function ScoringParticle(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package
Section 66
//sliderDial (sliderDial) package { import flash.display.*; public dynamic class sliderDial extends SimpleButton { } }//package
Section 67
//Steam (Steam) package { import flash.display.*; public dynamic class Steam extends MovieClip { public function Steam(){ addFrameScript(23, frame24); } function frame24(){ stop(); } } }//package
Section 68
//thudsound (thudsound) package { import flash.media.*; public dynamic class thudsound extends Sound { } }//package
Section 69
//Title (Title) package { import flash.display.*; public dynamic class Title extends MovieClip { public var _startButton:SimpleButton; } }//package
Section 70
//TitlePauseGraphic (TitlePauseGraphic) package { import flash.display.*; public dynamic class TitlePauseGraphic extends MovieClip { public var _bmgSlider:VolumeSlider; public var _sfxSlider:VolumeSlider; public var _unpauseButton:buttonUnpause; public var _resetButton:ResetButton; } }//package
Section 71
//TitleSubmitScoreGraphics (TitleSubmitScoreGraphics) package { import flash.display.*; import flash.text.*; public dynamic class TitleSubmitScoreGraphics extends MovieClip { public var _userText:TextField; public var _scoreText:TextField; public var _resetButton:ResetButton; public var _buttonSubmit:buttonSubmit; } }//package
Section 72
//TitleViewScoreGraphics (TitleViewScoreGraphics) package { import flash.display.*; public dynamic class TitleViewScoreGraphics extends MovieClip { public var _sb2:ScoreBox; public var _sb3:ScoreBox; public var _sb9:ScoreBox; public var _sb4:ScoreBox; public var _sb5:ScoreBox; public var _sb1:ScoreBox; public var _sb6:ScoreBox; public var _sb7:ScoreBox; public var _sb8:ScoreBox; public var _sb10:ScoreBox; public var _sb:ResetButton; } }//package
Section 73
//titleYouWinGraphics (titleYouWinGraphics) package { import flash.display.*; import flash.text.*; public dynamic class titleYouWinGraphics extends MovieClip { public var _finalScore:TextField; public var _resetButton:ResetButton; public var _buttonSubmit:buttonSubmit; public function titleYouWinGraphics(){ addFrameScript(38, frame39); } function frame39(){ stop(); } } }//package
Section 74
//TriScoringEvent (TriScoringEvent) package { import flash.display.*; public dynamic class TriScoringEvent extends MovieClip { public function TriScoringEvent(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package
Section 75
//wheelturnsound (wheelturnsound) package { import flash.media.*; public dynamic class wheelturnsound extends Sound { } }//package
Section 76
//winlevelsound (winlevelsound) package { import flash.media.*; public dynamic class winlevelsound extends Sound { } }//package
Section 77
//VolumeSlider (VolumeSlider) package { import flash.events.*; import flash.display.*; public dynamic class VolumeSlider extends MovieClip { public var sWidth:Number; public var _dragDial:sliderDial; public var maxX:int; public var fract:Number; public var minX:int; public var _highlightMask:maskRectangle; public var highlightMask:MovieClip; public var dragDial:SimpleButton; public var widthThing:MovieClip; public var widthIndicator:maskRectangle; public function VolumeSlider(){ addFrameScript(0, frame1); } public function setFract(){ var _local1:Number; _local1 = (minX + (fract * sWidth)); dragDial.x = _local1; highlightMask.x = _local1; } public function init(){ widthThing = widthIndicator; sWidth = widthThing.width; minX = widthThing.x; maxX = (widthThing.x + sWidth); dragDial = _dragDial; highlightMask = _highlightMask; dragDial.addEventListener(MouseEvent.MOUSE_DOWN, startDragDial); setFract(); } public function sliderSlide(_arg1:Event){ var _local2:Number; var _local3:Event; _local2 = mouseX; if (_local2 > maxX){ _local2 = maxX; }; if (_local2 < minX){ _local2 = minX; }; fract = ((_local2 - minX) / sWidth); setFract(); _local3 = new Event("DIAL"); dispatchEvent(_local3); } function frame1(){ sWidth = 400; init(); } public function getFract():Number{ return (fract); } public function startDragDial(_arg1:Event){ var _local2:Event; _local2 = new Event("DIALSTART"); dispatchEvent(_local2); addEventListener(Event.ENTER_FRAME, sliderSlide); dragDial.removeEventListener(MouseEvent.MOUSE_DOWN, startDragDial); dragDial.addEventListener(MouseEvent.MOUSE_UP, endDragDial); parent.addEventListener(MouseEvent.MOUSE_UP, endDragDial); } public function endDragDial(_arg1:Event){ var _local2:Event; _local2 = new Event("DIALEND"); dispatchEvent(_local2); removeEventListener(Event.ENTER_FRAME, sliderSlide); dragDial.addEventListener(MouseEvent.MOUSE_DOWN, startDragDial); parent.removeEventListener(MouseEvent.MOUSE_UP, endDragDial); dragDial.removeEventListener(MouseEvent.MOUSE_UP, endDragDial); } } }//package

Library Items

Symbol 1 Sound {deltaloopmusic} [deltaloopmusic]
Symbol 2 Sound {deltaendloop} [deltaendloop]
Symbol 3 Sound {grinderloop} [grinderloop]
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:15
Symbol 6 BitmapUsed by:8 10
Symbol 7 BitmapUsed by:8 20 27 134
Symbol 8 GraphicUses:6 7Used by:11
Symbol 9 BitmapUsed by:10 23 28 135
Symbol 10 GraphicUses:6 9Used by:11
Symbol 11 ButtonUses:8 10Used by:15
Symbol 12 FontUsed by:13 14 92 94 95 96
Symbol 13 TextUses:12Used by:15
Symbol 14 TextUses:12Used by:15
Symbol 15 MovieClip {Title} [Title]Uses:5 11 13 14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:33
Symbol 18 FontUsed by:19 25 45 104 105 106
Symbol 19 EditableTextUses:18Used by:33
Symbol 20 GraphicUses:7Used by:24
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:24
Symbol 23 GraphicUses:9Used by:24
Symbol 24 Button {ResetButton} [ResetButton]Uses:20 22 23Used by:33 42 47 97 137
Symbol 25 EditableTextUses:18Used by:33 47
Symbol 26 BitmapUsed by:27 28
Symbol 27 GraphicUses:26 7Used by:29
Symbol 28 GraphicUses:26 9Used by:29
Symbol 29 Button {buttonSubmit} [buttonSubmit]Uses:27 28Used by:33 47 97
Symbol 30 ShapeTweeningUsed by:33
Symbol 31 ShapeTweeningUsed by:33
Symbol 32 GraphicUsed by:33 47
Symbol 33 MovieClip {titleYouWinGraphics} [titleYouWinGraphics]Uses:17 19 24 25 29 30 31 32
Symbol 34 GraphicUsed by:42 49 97
Symbol 35 GraphicUsed by:41
Symbol 36 FontUsed by:37 38 40 61 64 65 67 68 69
Symbol 37 EditableTextUses:36Used by:41
Symbol 38 EditableTextUses:36Used by:41
Symbol 39 GraphicUsed by:41
Symbol 40 EditableTextUses:36Used by:41
Symbol 41 MovieClip {ScoreBox} [ScoreBox]Uses:35 37 38 39 40Used by:42
Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics]Uses:34 24 41
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:47
Symbol 45 EditableTextUses:18Used by:47
Symbol 46 ShapeTweeningUsed by:47
Symbol 47 MovieClip {GameOver1} [GameOver1]Uses:44 45 24 25 29 46 32
Symbol 48 Sound {destroypiecesound} [destroypiecesound]
Symbol 49 MovieClip {CropPlane} [CropPlane]Uses:34Used by:52 72
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip {RedBar} [RedBar]Uses:49 51Used by:73
Symbol 53 BitmapUsed by:55 130
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:53 54Used by:73
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:60
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 Button {levelPauseButton} [levelPauseButton]Uses:57 59Used by:73
Symbol 61 EditableTextUses:36Used by:73
Symbol 62 FontUsed by:63 66
Symbol 63 EditableTextUses:62Used by:73
Symbol 64 EditableTextUses:36Used by:73
Symbol 65 EditableTextUses:36Used by:73
Symbol 66 EditableTextUses:62Used by:73
Symbol 67 EditableTextUses:36Used by:73
Symbol 68 EditableTextUses:36Used by:73
Symbol 69 EditableTextUses:36Used by:73
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClip {BlueBar} [BlueBar]Uses:49 71Used by:73
Symbol 73 MovieClip {LevelBackground} [LevelBackground]Uses:55 60 61 63 64 65 66 67 68 69 72 52
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClip {Border} [Border]Uses:75
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip {ReactorMask} [ReactorMask]Uses:78Used by:80
Symbol 80 MovieClip {ReactionIndicator} [ReactionIndicator]Uses:77 79
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClip {GlowRays} [GlowRays]Uses:82
Symbol 84 Sound {wheelturnsound} [wheelturnsound]
Symbol 85 ShapeTweeningUsed by:88
Symbol 86 ShapeTweeningUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip {FadeToWhite} [FadeToWhite]Uses:85 86 87
Symbol 89 Sound {thudsound} [thudsound]
Symbol 90 Sound {futuristicbuzzsound} [futuristicbuzzsound]
Symbol 91 Sound {winlevelsound} [winlevelsound]
Symbol 92 TextUses:12Used by:97
Symbol 93 GraphicUsed by:97
Symbol 94 EditableTextUses:12Used by:97
Symbol 95 EditableTextUses:12Used by:97
Symbol 96 EditableTextUses:12Used by:97
Symbol 97 MovieClip {TitleSubmitScoreGraphics} [TitleSubmitScoreGraphics]Uses:34 92 93 94 95 96 29 24
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:102
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClip {AtomTri} [AtomTri]Uses:99 101
Symbol 103 GraphicUsed by:107
Symbol 104 EditableTextUses:18Used by:107
Symbol 105 EditableTextUses:18Used by:107
Symbol 106 EditableTextUses:18Used by:107
Symbol 107 MovieClip {ScoreBox_fla.LevelParticleGraphic_14} [ScoreBox_fla.LevelParticleGraphic_14]Uses:103 104 105 106Used by:108
Symbol 108 MovieClip {NewLevelParticle} [NewLevelParticle]Uses:107
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClip {ScoringParticle} [ScoringParticle]Uses:110
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:114 116
Symbol 114 MovieClipUses:113Used by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip {TriScoringEvent} [TriScoringEvent]Uses:114 113 115
Symbol 117 GraphicUsed by:126
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip {maskRectangle} [maskRectangle]Uses:118Used by:126
Symbol 120 GraphicUsed by:126
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:125
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 Button {sliderDial} [sliderDial]Uses:122 124Used by:126
Symbol 126 MovieClip {VolumeSlider} [VolumeSlider]Uses:117 119 120 125Used by:137
Symbol 127 BitmapUsed by:130
Symbol 128 BitmapUsed by:130
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129 128 127 53Used by:137
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:137
Symbol 133 BitmapUsed by:134 135
Symbol 134 GraphicUses:133 7Used by:136
Symbol 135 GraphicUses:133 9Used by:136
Symbol 136 Button {buttonUnpause} [buttonUnpause]Uses:134 135Used by:137
Symbol 137 MovieClip {TitlePauseGraphic} [TitlePauseGraphic]Uses:130 126 24 132 136
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140 142
Symbol 140 MovieClipUses:139Used by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip {HexScoringEvent} [HexScoringEvent]Uses:140 139 141
Symbol 143 ShapeTweeningUsed by:146
Symbol 144 ShapeTweeningUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip {Steam} [Steam]Uses:143 144 145
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:177
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:177
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:177
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:177
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:177
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:177
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:177
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:177
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:177
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:177
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:177
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:177
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:177
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:177
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177
Symbol 177 MovieClip {Fire} [Fire]Uses:148 150 152 154 156 158 160 162 164 166 168 170 172 174 176
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:202
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:202
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:202
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:202
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:202
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:202
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:202
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:202
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:202
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:202
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:202
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202
Symbol 202 MovieClip {pJet} [pJet]Uses:179 181 183 185 187 189 191 193 195 197 199 201
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:229
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:229
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:229
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:229
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:229
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:229
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:229
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:229
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:229
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:229
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:229
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:229
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:229
Symbol 229 MovieClip {Glow} [Glow]Uses:204 206 208 210 212 214 216 218 220 222 224 226 228

Instance Names

"_startButton"Symbol 15 MovieClip {Title} [Title] Frame 1Symbol 11 Button
"_finalScore"Symbol 33 MovieClip {titleYouWinGraphics} [titleYouWinGraphics] Frame 1Symbol 19 EditableText
"_resetButton"Symbol 33 MovieClip {titleYouWinGraphics} [titleYouWinGraphics] Frame 1Symbol 24 Button {ResetButton} [ResetButton]
"_buttonSubmit"Symbol 33 MovieClip {titleYouWinGraphics} [titleYouWinGraphics] Frame 1Symbol 29 Button {buttonSubmit} [buttonSubmit]
"_place"Symbol 41 MovieClip {ScoreBox} [ScoreBox] Frame 1Symbol 37 EditableText
"_score"Symbol 41 MovieClip {ScoreBox} [ScoreBox] Frame 1Symbol 38 EditableText
"_name"Symbol 41 MovieClip {ScoreBox} [ScoreBox] Frame 1Symbol 40 EditableText
"_sb"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 24 Button {ResetButton} [ResetButton]
"_sb1"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 41 MovieClip {ScoreBox} [ScoreBox]
"_sb2"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 41 MovieClip {ScoreBox} [ScoreBox]
"_sb3"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 41 MovieClip {ScoreBox} [ScoreBox]
"_sb4"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 41 MovieClip {ScoreBox} [ScoreBox]
"_sb5"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 41 MovieClip {ScoreBox} [ScoreBox]
"_sb6"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 41 MovieClip {ScoreBox} [ScoreBox]
"_sb7"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 41 MovieClip {ScoreBox} [ScoreBox]
"_sb8"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 41 MovieClip {ScoreBox} [ScoreBox]
"_sb9"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 41 MovieClip {ScoreBox} [ScoreBox]
"_sb10"Symbol 42 MovieClip {TitleViewScoreGraphics} [TitleViewScoreGraphics] Frame 1Symbol 41 MovieClip {ScoreBox} [ScoreBox]
"_finalScore"Symbol 47 MovieClip {GameOver1} [GameOver1] Frame 1Symbol 45 EditableText
"_resetButton"Symbol 47 MovieClip {GameOver1} [GameOver1] Frame 1Symbol 24 Button {ResetButton} [ResetButton]
"_buttonSubmit"Symbol 47 MovieClip {GameOver1} [GameOver1] Frame 1Symbol 29 Button {buttonSubmit} [buttonSubmit]
"_maskLayer"Symbol 52 MovieClip {RedBar} [RedBar] Frame 1Symbol 49 MovieClip {CropPlane} [CropPlane]
"_maskLayer"Symbol 72 MovieClip {BlueBar} [BlueBar] Frame 1Symbol 49 MovieClip {CropPlane} [CropPlane]
"_pauseButton"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1Symbol 60 Button {levelPauseButton} [levelPauseButton]
"_scoreText"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1Symbol 61 EditableText
"_tumbleCombo"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1Symbol 63 EditableText
"_tris"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1Symbol 64 EditableText
"_shapes"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1Symbol 65 EditableText
"_comboPoints"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1Symbol 67 EditableText
"_levelNumber"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1Symbol 68 EditableText
"_tumbleTimer"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1Symbol 69 EditableText
"_blueBar"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1Symbol 72 MovieClip {BlueBar} [BlueBar]
"_redBar"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1Symbol 52 MovieClip {RedBar} [RedBar]
"_mask"Symbol 80 MovieClip {ReactionIndicator} [ReactionIndicator] Frame 1Symbol 79 MovieClip {ReactorMask} [ReactorMask]
"_scoreText"Symbol 97 MovieClip {TitleSubmitScoreGraphics} [TitleSubmitScoreGraphics] Frame 1Symbol 94 EditableText
"_userText"Symbol 97 MovieClip {TitleSubmitScoreGraphics} [TitleSubmitScoreGraphics] Frame 1Symbol 96 EditableText
"_buttonSubmit"Symbol 97 MovieClip {TitleSubmitScoreGraphics} [TitleSubmitScoreGraphics] Frame 1Symbol 29 Button {buttonSubmit} [buttonSubmit]
"_resetButton"Symbol 97 MovieClip {TitleSubmitScoreGraphics} [TitleSubmitScoreGraphics] Frame 1Symbol 24 Button {ResetButton} [ResetButton]
"_lvNum"Symbol 107 MovieClip {ScoreBox_fla.LevelParticleGraphic_14} [ScoreBox_fla.LevelParticleGraphic_14] Frame 1Symbol 105 EditableText
"_lpgraphics"Symbol 108 MovieClip {NewLevelParticle} [NewLevelParticle] Frame 1Symbol 107 MovieClip {ScoreBox_fla.LevelParticleGraphic_14} [ScoreBox_fla.LevelParticleGraphic_14]
"widthIndicator"Symbol 126 MovieClip {VolumeSlider} [VolumeSlider] Frame 1Symbol 119 MovieClip {maskRectangle} [maskRectangle]
"_highlightMask"Symbol 126 MovieClip {VolumeSlider} [VolumeSlider] Frame 1Symbol 119 MovieClip {maskRectangle} [maskRectangle]
"_dragDial"Symbol 126 MovieClip {VolumeSlider} [VolumeSlider] Frame 1Symbol 125 Button {sliderDial} [sliderDial]
"_bmgSlider"Symbol 137 MovieClip {TitlePauseGraphic} [TitlePauseGraphic] Frame 1Symbol 126 MovieClip {VolumeSlider} [VolumeSlider]
"_sfxSlider"Symbol 137 MovieClip {TitlePauseGraphic} [TitlePauseGraphic] Frame 1Symbol 126 MovieClip {VolumeSlider} [VolumeSlider]
"_resetButton"Symbol 137 MovieClip {TitlePauseGraphic} [TitlePauseGraphic] Frame 1Symbol 24 Button {ResetButton} [ResetButton]
"_unpauseButton"Symbol 137 MovieClip {TitlePauseGraphic} [TitlePauseGraphic] Frame 1Symbol 136 Button {buttonUnpause} [buttonUnpause]

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1459 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 2Symbol 1 as "deltaloopmusic"
ExportAssets (56)Timeline Frame 2Symbol 2 as "deltaendloop"
ExportAssets (56)Timeline Frame 2Symbol 3 as "grinderloop"
ExportAssets (56)Timeline Frame 2Symbol 15 as "Title"
ExportAssets (56)Timeline Frame 2Symbol 33 as "titleYouWinGraphics"
ExportAssets (56)Timeline Frame 2Symbol 42 as "TitleViewScoreGraphics"
ExportAssets (56)Timeline Frame 2Symbol 41 as "ScoreBox"
ExportAssets (56)Timeline Frame 2Symbol 47 as "GameOver1"
ExportAssets (56)Timeline Frame 2Symbol 48 as "destroypiecesound"
ExportAssets (56)Timeline Frame 2Symbol 52 as "RedBar"
ExportAssets (56)Timeline Frame 2Symbol 73 as "LevelBackground"
ExportAssets (56)Timeline Frame 2Symbol 76 as "Border"
ExportAssets (56)Timeline Frame 2Symbol 80 as "ReactionIndicator"
ExportAssets (56)Timeline Frame 2Symbol 83 as "GlowRays"
ExportAssets (56)Timeline Frame 2Symbol 84 as "wheelturnsound"
ExportAssets (56)Timeline Frame 2Symbol 88 as "FadeToWhite"
ExportAssets (56)Timeline Frame 2Symbol 89 as "thudsound"
ExportAssets (56)Timeline Frame 2Symbol 79 as "ReactorMask"
ExportAssets (56)Timeline Frame 2Symbol 90 as "futuristicbuzzsound"
ExportAssets (56)Timeline Frame 2Symbol 72 as "BlueBar"
ExportAssets (56)Timeline Frame 2Symbol 91 as "winlevelsound"
ExportAssets (56)Timeline Frame 2Symbol 97 as "TitleSubmitScoreGraphics"
ExportAssets (56)Timeline Frame 2Symbol 102 as "AtomTri"
ExportAssets (56)Timeline Frame 2Symbol 29 as "buttonSubmit"
ExportAssets (56)Timeline Frame 2Symbol 24 as "ResetButton"
ExportAssets (56)Timeline Frame 2Symbol 108 as "NewLevelParticle"
ExportAssets (56)Timeline Frame 2Symbol 49 as "CropPlane"
ExportAssets (56)Timeline Frame 2Symbol 60 as "levelPauseButton"
ExportAssets (56)Timeline Frame 2Symbol 111 as "ScoringParticle"
ExportAssets (56)Timeline Frame 2Symbol 116 as "TriScoringEvent"
ExportAssets (56)Timeline Frame 2Symbol 126 as "VolumeSlider"
ExportAssets (56)Timeline Frame 2Symbol 137 as "TitlePauseGraphic"
ExportAssets (56)Timeline Frame 2Symbol 142 as "HexScoringEvent"
ExportAssets (56)Timeline Frame 2Symbol 107 as "ScoreBox_fla.LevelParticleGraphic_14"
ExportAssets (56)Timeline Frame 2Symbol 146 as "Steam"
ExportAssets (56)Timeline Frame 2Symbol 177 as "Fire"
ExportAssets (56)Timeline Frame 2Symbol 202 as "pJet"
ExportAssets (56)Timeline Frame 2Symbol 229 as "Glow"
ExportAssets (56)Timeline Frame 2Symbol 125 as "sliderDial"
ExportAssets (56)Timeline Frame 2Symbol 119 as "maskRectangle"
ExportAssets (56)Timeline Frame 2Symbol 136 as "buttonUnpause"
SerialNumber (41)Timeline Frame 1

Labels

"Preloader"Frame 1
"DeltaFusion"Frame 2
"_pauseButton"Symbol 73 MovieClip {LevelBackground} [LevelBackground] Frame 1
"explode"Symbol 111 MovieClip {ScoringParticle} [ScoringParticle] Frame 1
"apex"Symbol 111 MovieClip {ScoringParticle} [ScoringParticle] Frame 10
"implode"Symbol 111 MovieClip {ScoringParticle} [ScoringParticle] Frame 11
"_triforce"Symbol 116 MovieClip {TriScoringEvent} [TriScoringEvent] Frame 1
"_hexagon"Symbol 142 MovieClip {HexScoringEvent} [HexScoringEvent] Frame 1
"panim"Symbol 146 MovieClip {Steam} [Steam] Frame 1
"panim"Symbol 177 MovieClip {Fire} [Fire] Frame 1
"panim"Symbol 202 MovieClip {pJet} [pJet] Frame 1
"panim"Symbol 229 MovieClip {Glow} [Glow] Frame 1




http://swfchan.com/8/39360/info.shtml
Created: 12/5 -2019 09:02:25 Last modified: 12/5 -2019 09:02:25 Server time: 22/12 -2024 15:04:39