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Hero RPG.swf

This is the info page for
Flash #39380

(Click the ID number above for more basic data on this flash file.)


Text
Healer

Apprentice

Hot Keys

E

Shift

M

X

H

I

Space

Battle Stance

Use Health Potion

Use Mana Potion

Pick Up Loot

Q

Open Inventory

Open Menu

Open HotKeys

Close Window

Character

Save

Stats

Hero

Profile 1

Profile 2

Profile 3

upload Hero

Damage

Bonus Def

Bonus Int

Magic Dmg

Bonus Dex

Kills

Bonus Vit

Strength

Defence

Intelligence

Vitality

Dexterity

More

Main

Sell

Drop

Main

Sell

DROP

Drop

Battle Arena

Battle Arena

Skill Points : Documentation

This documentation come from the age of Striden, Hero of Dulla. Like Stat Points I have found that I have been granted the knowledge to learn a new form of battle tactic. Dulla has been very fortunate to get the neccessary scholars needed to make use of these Skill Points. This is the proper way to use the Skill Points:

Everytime one levels up they recieve 1 Skill Point. This allows the user to learn new moves, making battles more interesting and strategic. Talk to the corresponding scholar in the Library to use these points. Each Skill has either 5 levels of Skill placement or 1 basic level. Levels give the corresponding move more power, use these well.

Note: Also read the Stat Points documentation for more insite.

Stat Points : Documentation

This documentation come from the age of Striden, Hero of Dulla. After fighting through the numbers of enemies I have found that I get stronger and more experienced as I progress. And more amazingly I can concentrate my skill into areas of my desire. I have been able to focus upon the following areas: Vitality, Intelligence, Dexterity, Strength, and Defense. Here is what I have found:

Everytime one levels up they recieve 3 Stat Points. These stat points must be used in order to gain the needed force to fend off evil. Upon opening the Menu, one can access the Stats page and use these points at their desire.

Note: Also read the Skill Points documentation for more insite.

Ambient Age, 50th Year : Magister's Law

As a part of the Magister’s Law, this shall be forever added to text to serve as a punishment for breaking the Magister’s Law as well as to serve as an example of the punishment for poor leadership:

~For abandoning battle without the tolerance of death, Captain John Ronsenburg was arrested, Ambient Age, 50th Year. Captain Ronsenburg was in charge of leading his men into battle against the Milden resistement and shamfully left all of his men forfeit.

Captain Ronsenburg is a brave man and a valuable warrior, this shall never be forgotten, but that fateful night will have forever put a scar on the name.

Dugon Temple : The Transformation

Dugon Temple was built in the Ambient Age to pose as a place for Holy magic practices as well as a place to properly worship the Gods. The plans where all laid out and construction was started. However, something wasn't right. After the first 2 chapters of construction things started getting a little strange. Our priests, who had always been true to the Gods, had been doing things off in the dark, things that no one knew of.  They told us we needed to give more offerings to the Gods, and we believed them. A year later the final stone was placed and the temple was finished. But not as planned, no one was allowed inside, the priests said it was the will of the Gods. Ever since that day the temple spawns demons and evil, and so temple has been closed off. No one really knows what the truth is, but Dugon is definatly different.

Congratulations Hero

The Fall of the Dugon Temple

Let it be shouted to the Gods that the Dugon Temple has fallen, and a Hero has risen.

Year 130, Imperial Age: _root.MyName courageously stormed the Dugon Temple and bravely fought his way through the darkness into the hidden basement of Dugon Temple. Being able to find this secret room proves to all that a Hero not only has to be strong and skilled in the art of battle, but a Hero must also have the intelligence and wit to outsmart his foes and solve the puzzles of the environment. As _root.MyName smashed the supporting pillar of the Temple the entire building began to collapse with him inside. Thanks for the brave efforts of Kalgor, a quiet elven ranger, his life was saved.

Dugon Temple

This is the documentation of Edward Don Djuson.

~With my wife gone I no longer have the motive to move on. To whoever reads this I give you the facts of my life. It was me, Edward Djunson, who designed and built the Dugon Temple. It was me who watched as my very own creation and life's work was turned into a house of pure evil! I saw it all happen. The Dugon Temple was supposed to be a holy place, full or worship and good aura. But our priests are corrupt, I have seen this, that it why I made a flaw in the building design, so that someone much braver and stronger than I could fix the problem. To break the small pillar in the secret basement would cause the entire stucture to fail, the only way to get there would be with the secret passcode, which I have told to the only person I trust. My crazy son. Just my luck...

Document XII

This document recounts the time of the Lords.

~ On this day I right to establish the success of the capture of the Eternal Night Shamen. These foul beings will no longer haunt the vallys of the world.  Thanks to the following Heros we have found a peace:
Straiden : Hero of Dulla
Broden : Hero of Milden
and I : Hero of Tatopolis

Due to the Eternal Night Shamens ability to live in eternity we have locked them away in our chambers, never to be disturbed again as the suffer in forever solitude.

~Elder of Tatopolis

Gunden: Documentation

Gunden is lame, nothing ever actually happens here. The few people here still have hope that this may one day become something but a realist like me knows better. It won't work.

More interesting: I have been studying the Fauns more closely lately and I find them to be absolutely mystical. Sleeping Meadows really is a magical place, I can see why they will defend the land with their lives. This place is magical, but I have to be careful to venture for they will kill me if given the chance. I cannot make out their language, I only wish I could one day learn more about them. They seem to be neither good nor evil, they are simply, well, Fauns.

Milden : Documentation

Age 10 year 8:
Milden has been establish, after coming in from the Sun Island of Apollo, the conquestors have created basic civilization.

Age 12 year 5:
Discoveries have found that we are far from alone here, all around us dwell native civilizations of many different beings. Communication is an option

Age 14 year 63:
We are not welcome, our city is under constant fear of the repeated raids on the city. Some abandon Milden looking for an alternative, some return home, some stay to fight...

Age 14 year 70:
I am the last Milden warrior accounted for...

Dulla : Documentation

Dulla has been a peaceful town ever since the birth of civilization. The first Hero of Dulla went by the name of Straiden. He kept Dulla alive through his life time by fighting off the hordes of evil that constantly surrounded the area. Eventually Straiden passed this title of Hero on to his son, Ganner, who protected Dulla with every bit of care that his father had bestowed. Ganner did an excellent job of keeping communication with other nearby towns such as Gunden and Tatopolis. As a result civilization has been made possible. But over the past year or so things have gotten worse. Enemies are starting to spawn more frequently, and Ganner is feeling the restrictions of age creep up his back. In this time we need someone to step up to the title of a Hero.

Before You Get Started

Controls:
Keys WASD to move
Spacebar:Battle - Before you attack an enemy you first press Spacebar, when pressed you will face the cursor so you can direct your attack. Then when the enemy is in range click the mouse to perform the attack. (Try this a few times before your first fight)
Spacebar:Town - Use Space to perform Actions such as opening a trade window or talking to people.
Use Shift to pick up loot droped from enemies.

Hands on both Keyboard and Mouse.
The rest of your game you get to figure out for yourself. Click on the 'X' to start.

Travel Stone

Dreamwood

Dulla

Gunden

Oden Coast

Tatopolis

Dugon Jungle

Camp Dugon

Imperial City

Vendor - Equipables

Skill Tree

-Mana Bolt: 3 MP
Mana driven missle
Bonus : Int

-Time Blast : 5 MP
Slow the movement speed of your foes

Accept

1

2

3

4

5

-Minor Heal :
Convert 10 MP into 10 HP - Delayed

-Shadow Beam : 8 MP
Powerful beam of energy - Delayed

-Arcane Spikes : 8 MP
Area damaging Attack
Bonus: Int

-Melee : 0 MP
Put the staff to use!
Bonus: Str

-Inferno : 10 MP
Cast a ring of flames to surround yourself

lvl 5

lvl 10

-Charged Shot : 6 MP
Fires an Electric Arrow
Bonus : Int

-Stun Shot : 4 MP
Stun the enemy for a period of time

-Sneak :
Walk the battle field undetected

-Burst Arrow : 7 MP
Powerful Single Bow Shot : Delayed

-Multi Shot : 8 MP
Area damaging Attack
Bonus: Int

-Dagger :
Get up close & deadly
Bonus: Str

-Mend Wound :
Recover Health while inactive

-Slash : 5 MP
Powerful Melee atack
Bonus : Dex

-Stun : 8 MP
Stun the enemy for a period of time

-Double Attack :
6 MP
2 Melee Attacks in 1

-Guard : 6 Mana
Take no damage on an attack - Delayed Cast

-Brute Swing : 8 MP
Area damaging Attack
Bonus: Int

-Stomp : 3 MP
Send a forceful wave from a distance

-Spin Attack : 10 MP
Terrorizing spiral attack of madness

Vendor - Leggings

Exchange your pants - 20 gold

Black

Blue

Brown

Gray

Dark Green

Light Green

Navy

White

Leave it

This pillar looks quite frail...
Breaking this would destroy the foundation and may never allow anyone to enter the Temple again.

Break it

Whats This?

Go

There are writings on the wall, it seems that if one where to say the magical words a passage would reveal itself.

You Found It!

WOOT!

You just found the Captain's Sigil, why was this in a bush? Huh, someone must have dropped it. As you place is around your neck you feel the superiority rush through you.

Rest them tired bones

REST!

Every Hero needs his/her rest. Hit the hay for the day and start again tomorrow?

Vendor - Reset Skills

Do It!

Ever make a bad decision? Put points into the wrong Skill? Aww don't worry that is what I'm here for! for 100 gold I can reset all of your Skill Points, allowing you to put them wherever you want!

Vendor - Reset Stats

Ever make a bad decision? Put points into the wrong Stat? Aww don't worry that is what I'm here for! for 100 gold I can reset all of your Stat Points, allowing you to put them wherever you want!

Vendor - Turkey Legs

BUY!

Hello Chap,
I see that you've been eyeing my
turkey legs! Who could blame you? They're delicious!!! So what will it
be? 10 gold for one amazing turkey leg.

-Store Policy-
The more turkey legs you buy, the more money we make!

Vendor - Items

Name

Goal

Name

ne?t

?

0

0

Whadayaknow

Quest Completed

Quest Completed

Quest Completed

Quest Completed

Quest Completed

Quest Completed

Quest Completed

Arkavian
Helm

Hearty
Hat

Health
Potion

x3

HP
Potion

500
EXP

400
EXP

100
EXP

Skill
Point

+1

Stat
Points

+3

200
Gold

1000
Gold

100
Gold

20
Gold

Full
Orb

Full
Orb

Cracked
Orb

Cracked
Orb

Cracked
Orb

Eternal
Key

Eternal
Key

Eternal
Key

Eternal
Key

Eternal
Key

Carved
Figurine

Mana Potion 3

Health Potion 3

10

10 Gold

10 Gold

Health Potion 1

Mana Potion 2

Health Potion 2

10 Gold

5

5 Gold

M-Rald

M-Rald

M-Rald

M-Rald

M-Rald

Minx
Weed

Minx
Weed

Minx
Weed

Minx
Weed

Minx
Weed

Master
Plate

Stitched Plate

Astro
Armor

Sisters
Eyes

Fairy
Dust

Iron Guard

Dreamwood Rod

Elixor

Gold Bracelet

Garden Goggles

Health Potion 1

Mana Potion 1

Tele
Potion

Fairy
Dust

3

3 Gold

LVL UP

To Start fighting badgers go the the start screen and put  your finger in the hole offered from the tallest maple tree, I love you good men who do everything to protect out country

Potion Cooldown

BATTLE

Ok so you may not quite understand the battle system but it really isn't that hard once you get used to it. When you are ready to attack, press the Spacebar and you will enter Battle Stance, which means that your player cannot move, but can attack. The player will face the mouse cursor so you can direct your attack. Then you can click the mouse to perform your attack. The enemies health will appear in the upper-right section of the screen. When a enemy is killed, they may drop an item. To pick it up walk over it until it glows and press 'Shift'

TOWN

Once in Town or non-battle area you are safe from attack and your skills are inactive. You may sell any item in your inventory by opening your inventory and clicking on the 'Sell' button. In towns you can find places to use your gold and skill points. All towns will have a blacksmith that sells equipables and you can find vendors in towns who will sell you misc items such as potions. Also if a town has a library you can use your skill points to learn new skills. Also, each town has a quest lodge for all those hunting for adventure.

WALKTHROUGH

(Opens Window)

(Shift)

Library

YouAre
Here

Blacksmith

Quest
Lodge

Item
Vendor

Dugon

Tatopolis

Oden Coast

Dulla

Dreamwood
Forest

Back To Town

Visit the
Walkthrough

More Games

You Have Fallen...

sponser

A Game by
Michael Neumann

A Game by
Michael Neumann

Art and Programming
by
Michael Neumann

Music
by
Matthew Winkler

Current Version: 2.50

Michael Neumann

Art/Animation
Programming/Actionscript
Design/Development

Matt Winkler

Music

Special Thanks

Matt Winkler
ArmorGames.com
Newgrounds.com
CobraMilk.com
Nod Narb (Brandon Wood)
All my fans

Beta Testers

Mark Hershberger
Ben Handrich
John Miller
Reuben Stolzfus
Dane Christ
Matt Winkler
Jakk22
Aobo
ZERO
hiboy
underway
2494
abysmal-poptart
UnknownXL

New Game

Load

Walkthrough

Credits

More Games

Hero

Name

Class

Image

warrior

ranger

mage

Make Your
Character

Warriors are the rulers of the
battlefield. Weilding melee
weapons such as swords,
axes, and maces they excel
at close range combat.
Warriors typically wear
heavy armor making them
hard to kill and deadly in one
on one battle. Warriors spend
most their time at the local
blacksmith, pub, or on the
battlefield. Warriors are
weak at a range and are less
charismatic than the other
classes.

Warrior

Rangers are the lords of the
bow and arrow and are
skilled with daggers. Rangers
tend to be quiet beings,
enjoying the art of the
suprise attack. Since rangers
tend not to make noise they
wear light armor for stealth
and movablity. Rangers are
generally at peace with the
enviornment and are friendly
with the people around them.
Rangers have weak defense
at close range and have
limited ammunition.

Ranger

Mages have total control over
the elements. Their magic
and spells make them
damage fiends and powerful
allies. Mages are intelligent
people, spending time at
libraries and magic shops
they know the art behind
battle. On the field, mages
are obvioius attackers and
can take down multiple
enemies at once. Mages can
do the most damage of the
classes but have the weakest
defense.

Mage

To Battle!

back

I,
here by accept the responsibilities as
Hero of Dulla and the duties that
come with. I promise to do all within
my power to keep peace, restore
justice, and to banish all evil for the
citizens who live in Dulla. I am a
Hero and promise to never surrender
or abandon my town and friends.

I'm Ready!

Quality

Low

Medium

High

Dreamwood Forest

1

2

3

4

5

6

7

8

Q

10000000

100

100

100

Skill

Stat

F

XP

Dulla

/

Dreamwood Deeps

Leafy Greens

Sleeping Meadow

Gunden

BK._x

BK._y

Bad._x

Bad._y

Leggings

Turkey Legs

Oden Coast

Sleeping Meadows

Cave

Tatopolis

Milden Ruins

Milden Plains

Milden Camp

Dugon Jungle

Stat Vendor

Skill Vendor

Camp Dugon

Falenvale

Dugon Temple

You raise your weapon and hack down the frail pillar of the temple basement. It crumbles to the ground. And as suspected, the rest of the building starts to follow. This temple will be no more, this building will no longer serve to be a spawning point for the depths of hell, you have done a great deed in this, you truely are a Hero. But just as you bask in your glorious moment of self-pride you realize that this temple is going down, fast. And you are still inside, vulnerable, with the chilling hand of death waiting to take you with it. You make a dash for the exit. Pillars and large stones crush past you as you dart your way to the only source of light that exists. Its a struggle, the monsters won't let you out easy and there is no way to easily escape them in this darkness, but still the foundation continues to collapse, any second now could be your last. You have to make a run for it. You hack and slash your way through all that stands in your way. The light is fading fast, you panic. You make a final effort to get away. You go blind, you feel the forces of fate acting upon you as someone, or something grabs you. You lose consciousness...

You raise your weapon and hack down the frail pillar of the temple basement. It crumbles to the ground. And as suspected, the rest of the building starts to follow. This temple will be no more, this building will no longer serve to be a spawning point for the depths of hell, you have done a great deed in this, you truely are a Hero. But just as you bask in your glorious moment of self-pride you realize that this temple is going down, fast. And you are still inside, vulnerable, with the chilling hand of death waiting to take you with it. You make a dash for the exit. Pillars and large stones crush past you as you dart your way to the only source of light that exists. Its a struggle, the monsters won't let you out easy and there is no way to easily escape them in this darkness, but still the foundation continues to collapse, any second now could be your last. You have to make a run for it. You hack and slash your way through all that stands in your way. The light is fading fast, you panic. You make a final effort to get away. You go blind, you feel the forces of fate acting upon you as someone, or something grabs you. You lose consciousness...

Hero

13

Level :

Load

Hero

13

Level :

Load

Hero

13

Level :

Load

Back

Remember: If you are looking for additional
informaton about the game visit the Walkthrough!

Dreamwood Forest

Dreamwood Deeps

Dulla

Leafy Greens

Sleeping Meadow

Gunden

Oden Coast

Tatapolis

Oden Cave

Dungeon

Milden

Dugon

Temple

The Imperial City

ActionScript [AS1/AS2]

Frame 1
function ChangeClick() { getURL ("http://www.thebanditsociety.com/walkthroughs/HeroRPG/main.php", "_blank"); } _root.createEmptyMovieClip("Screen", 1000); _root.createEmptyMovieClip("GuideLayer", 2000); _root.createEmptyMovieClip("DangerLayer", 289); _root.createEmptyMovieClip("MLayer", 489); _root.createEmptyMovieClip("LootLayer", 911); _root.createEmptyMovieClip("ItemLayer", 1); _root.saveFile = "file1"; var Charlie = false; var Temple = true; var Sigil = false; var Vital = false; var Hissan = false; var ReserveAtk = 0; var Pending = false; var SOUND = true; var CurrentTrack = "none"; var NextTrack = "none"; var DEAD = false; var XTurkey = 0; var XfullOrb = 0; var XMrald = 0; var XMinxWeed = 0; var Questing = false; var Company = "none"; var NoHotKeys = true; var GarGog = false; var Pfree = true; var TSdreamwood = false; var TSgunden = false; var TSoden = false; var TStato = false; var TSdugon = false; var TSjungle = false; var TScity = false; var Block = false; Kills = 0; myAtk = 0; Atkrs = 0; Num = "Steel Sword"; ShieldNum = "Wooden Shield"; ArmorNum = "Steel Plate"; HelmNum = "none"; Pants = "Gray"; SkillPoints = 0; StatPoints = 0; Lvl = 1; Exp = 0; nextLvl = 50; isVis = false; Info = "nothing"; Gold = 150; Place = 0; Progress = 0; Quest = 1; Free = true; Xnymph1 = 0; Xnymph2 = 0; Xfigurine = 0; Xagreement = 0; itemCount = 0; PROcount = 0; Class = "Warrior"; totalHP = 50; newHP = 1000; totalMP = 40; newMP = 1000; DMG = 0; Str = 7; Vit = 3; Int = 0; Dex = 3; Def = 5; skill1 = 0; skill2 = 0; skill3 = 0; skill4 = 0; skill5 = 0; skill6 = 0; skill7 = 0; qCount = 0; badCount = 0; Scount = 0; MsgCount = 0; rCount = 0; dmgCount = 0; LearnedSkills = new Array(); Inventory = new Array(); WhatsOpen = new Array(); Array.prototype.getInd = function (value) { for (var _local3 in this) { if (this[_local3] == value) { return(_local3); } } }; Array.prototype.remove = function (value) { if (value == "Fairy Dust") { XFairyDust--; } else if (value == "Minxweed") { XMinxWeed--; } else if (value == "Full Orb") { XfullOrb--; } else if (value == "M-Rald") { XMrald--; } else if (value == "Carved Figurine") { Xfigurine--; } else if (value == "Eternal Orb") { Str = Str - 5; Dex = Dex - 5; Int = Int - 5; Vit = Vit - 5; } var _local3 = this.getInd(value); if (isNaN(_local3)) { this.removeByIndex(_local3); } else { this.splice(_local3, 1); } }; Array.prototype.removeByIndex = function (ind) { delete this[ind]; }; Array.prototype.sell = function (value) { if (((value == undefined) || (value == "")) || (value == NaN)) { } else if (((((value == Qitem) || (value == "Skull Key")) || (value == "Milden Agreement")) || (value == "Eternal Key")) || (value == "Eternal Orb")) { Message("Cannot sell, it's currently a quest item"); } else if ((((((value == "Health Potion 1") || (value == "Mana Potion 1")) || (value == "Tele Potion")) || (value == "M-rald")) || (value == "Cracked Orb")) || (value == "Turkey Leg")) { _root.Gold = _root.Gold + 4; _root.Inventory.remove(value); } else if ((((value == "Health Potion 2") || (value == "Mana Potion 2")) || (value == "Fairy Dust")) || (value == "Double Potion")) { _root.Gold = _root.Gold + 13; _root.Inventory.remove(value); } else if ((((((((((((((((value == "Leather Fit") || (value == "Leather Brace")) || (value == "Wood Bow")) || (value == "Oak Staff")) || (value == "Light Robe")) || (value == "Red Ring")) || (value == "Steel Plate")) || (value == "Steel Sword")) || (value == "Wooden Shield")) || (value == "Minxweed")) || (value == "Wind Ring")) || (value == "Iron Guard")) || (value == "Gold Bracelet")) || (value == "Health Potion 3")) || (value == "Mana Potion 3")) || (value == "Carved Figurine")) { _root.Gold = _root.Gold + 20; _root.Inventory.remove(value); } else if (((((value == "Elixor") || (value == "Dreamwood Rod")) || (value == "Faries Shot")) || (value == "Hearty Hat")) || (value == "Garden Goggles")) { _root.Gold = _root.Gold + 45; _root.Inventory.remove(value); } else if (((value == "Beast Mail") || (value == "Iron Scale")) || (value == "Casters Cape")) { _root.Gold = _root.Gold + 60; _root.Inventory.remove(value); } else if (((((((value == "Lunar Cloak") || (value == "Dodge Pelt")) || (value == "Horned Plate")) || (value == "Scar Blade")) || (value == "Woodland Bow")) || (value == "Lunar Light")) || (value == "Full Orb")) { _root.Gold = _root.Gold + 75; _root.Inventory.remove(value); } else if ((((value == "Gold Ring") || (value == "Defense Mit")) || (value == "Iron Bracer")) || (value == "Sisters Eyes")) { _root.Gold = _root.Gold + 80; _root.Inventory.remove(value); } else if (((((((((value == "Sword of Myth") || (value == "Shadow Aim")) || (value == "Rod of Dawn")) || (value == "Master Plate")) || (value == "Stitched Plate")) || (value == "Astro Armor")) || (value == "Stone Shield")) || (value == "Wind Sleeve")) || (value == "Mind Ring")) { _root.Gold = _root.Gold + 100; _root.Inventory.remove(value); } else if ((((((((((value == "Dragon Eyes") || (value == "Battle Bow")) || (value == "Moonwell")) || (value == "Devil Head")) || (value == "Handler Glove")) || (value == "Night Stone")) || (value == "Thorn Armor")) || (value == "Angelic Grace")) || (value == "Custom Fit")) || (value == "Arkavian Helm")) { _root.Gold = _root.Gold + 150; _root.Inventory.remove(value); } else if (((value == "Calibur") || (value == "Violet Rain")) || (value == "Witches Curse")) { _root.Gold = _root.Gold + 175; _root.Inventory.remove(value); } else if ((((value == "Masterwork Fit") || (value == "Landic Axe")) || (value == "Death Stalker")) || (value == "Orb of Truth")) { _root.Gold = _root.Gold + 2; _root.Inventory.remove(value); } }; Array.prototype.use = function (value, slot) { if (_root.DEAD) { Message("Your dead arms can't use this..."); } else { if ((((((((((value == "Fairy Dust") || (value == "Carved Figurine")) || (value == "Minxweed")) || (value == "M-rald")) || (value == "Cracked Orb")) || (value == "Full Orb")) || (value == "Skull Key")) || (value == "Eternal Key")) || (value == "Eternal Orb")) || (value == "Milden Agreement")) { Message("You cannot use this"); } if (value == "Turkey Leg") { _root.Inventory.remove(value); _root.TurkLeg(); } if (((((value == "Wooden Shield") || (value == "Iron Guard")) || (value == "Defense Mit")) || (value == "Stone Shield")) || (value == "Devil Head")) { if (_root.Class == "Warrior") { if (ShieldNum == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = ShieldNum; } ShieldNum = value; } else { Message("Must be a Warrior to use this"); } } if (((((value == "Leather Brace") || (value == "Gold Bracelet")) || (value == "Iron Bracer")) || (value == "Wind Sleeve")) || (value == "Handler Glove")) { if (_root.Class == "Archer") { if (ShieldNum == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = ShieldNum; } ShieldNum = value; } else { Message("Must be a Ranger to use this"); } } if (((((value == "Red Ring") || (value == "Wind Ring")) || (value == "Gold Ring")) || (value == "Mind Ring")) || (value == "Night Stone")) { if (_root.Class == "Mage") { if (ShieldNum == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = ShieldNum; } ShieldNum = value; } else { Message("Must be a Mage to use this"); } } if (((((((((((value == "Steel Sword") || (value == "Elixor")) || (value == "Scar Blade")) || (value == "Sword of Myth")) || (value == "Dragon Eyes")) || (value == "Calibur")) || (value == "Holy Saber")) || (value == "Windic Force")) || (value == "Flamberge")) || (value == "The Reap")) || (value == "Landic Axe")) { if (_root.Class == "Warrior") { if (Num == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = Num; } Num = value; } else { Message("Must be a Warrior to use this"); } } if ((((((((((((value == "Wood Bow") || (value == "Faries Shot")) || (value == "Woodland Bow")) || (value == "Shadow Aim")) || (value == "Battle Bow")) || (value == "Violet Rain")) || (value == "Sunset")) || (value == "Heated Aim")) || (value == "Moon Bow")) || (value == "Magbee's Wrath")) || (value == "Mystics Bow")) || (value == "Death Stalker")) { if (_root.Class == "Archer") { if (Num == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = Num; } Num = value; } else { Message("Must be a Ranger to use this"); } } if (((((((((((value == "Oak Staff") || (value == "Dreamwood Rod")) || (value == "Lunar Light")) || (value == "Rod of Dawn")) || (value == "Moonwell")) || (value == "Witches Curse")) || (value == "Venom Stave")) || (value == "Ancients Rod")) || (value == "Snake Eye")) || (value == "Orb of Truth")) || (value == "Wizards Truth")) { if (_root.Class == "Mage") { if (Num == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = Num; } Num = value; } else { Message("Must be a Mage to use this"); } } if ((((((((((((((((value == "Steel Plate") || (value == "Light Robe")) || (value == "Leather Fit")) || (value == "Iron Scale")) || (value == "Beast Mail")) || (value == "Casters Cape")) || (value == "Lunar Cloak")) || (value == "Dodge Pelt")) || (value == "Horned Plate")) || (value == "Stitched Plate")) || (value == "Master Plate")) || (value == "Astro Armor")) || (value == "Thorn Armor")) || (value == "Angelic Grace")) || (value == "Custom Fit")) || (value == "Masterwork Fit")) { if (ArmorNum == "none") { _root.Inventory.remove(value); } else { _root.Inventory[slot] = ArmorNum; } ArmorNum = value; } if ((((value == "Hearty Hat") || (value == "Garden Goggles")) || (value == "Sisters Eyes")) || (value == "Arkavian Helm")) { if (value == "Garden Goggles") { _root.GarGog = true; } else { _root.GarGog = false; } if ((HelmNum == "none") || (HelmNum == "Wavy")) { _root.Inventory.remove(value); } else { _root.Inventory[slot] = HelmNum; } HelmNum = value; } if ((value == "Health Potion 1") && (Pfree)) { _root.Inventory.remove(value); newHP = newHP + 30; Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Mana Potion 1") && (Pfree)) { _root.Inventory.remove(value); newMP = newMP + 30; Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Tele Potion") && (Pfree)) { _root.isVis = false; _root.Inventory.remove(value); _root.Place = 1; _root.Next = "Dulla"; _root.gotoAndStop("Fade"); Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Health Potion 2") && (Pfree)) { _root.Inventory.remove(value); newHP = newHP + 50; Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Mana Potion 2") && (Pfree)) { _root.Inventory.remove(value); newMP = newMP + 50; Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Health Potion 3") && (Pfree)) { _root.Inventory.remove(value); newHP = newHP + 100; Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Mana Potion 3") && (Pfree)) { _root.Inventory.remove(value); newMP = newMP + 100; Pfree = false; Open("PotionTO", 0, 537); } else if ((value == "Double Potion") && Pfree) { _root.Inventory.remove(value); newMP = newMP + 50; newHP = newHP + 50; Pfree = false; Open("PotionTO", 0, 537); } _root.Player.gotoAndStop("Equip"); } }; this.onRelease = function (value) { i = Inventory.length; if (i <= 15) { Inventory[i] = value; } else { Message("Inventory is Full"); } }; useHP = function () { i = 0; while (i <= 15) { if (Inventory[i] == "Double Potion") { _root.Inventory.use("Double Potion"); i = 16; } else if (Inventory[i] == "Health Potion 3") { _root.Inventory.use("Health Potion 3"); i = 16; } else if (Inventory[i] == "Health Potion 2") { _root.Inventory.use("Health Potion 2"); i = 16; } else if (Inventory[i] == "Health Potion 1") { _root.Inventory.use("Health Potion 1"); i = 16; } i++; } }; useMP = function () { i = 0; while (i <= 15) { if (Inventory[i] == "Double Potion") { _root.Inventory.use("Double Potion"); i = 16; } else if (Inventory[i] == "Mana Potion 3") { _root.Inventory.use("Mana Potion 3"); i = 16; } else if (Inventory[i] == "Mana Potion 2") { _root.Inventory.use("Mana Potion 2"); i = 16; } else if (Inventory[i] == "Mana Potion 1") { _root.Inventory.use("Mana Potion 1"); i = 16; } i++; } }; GetInfo = function (value) { if ((((((value == "Health Potion 1") || (value == "Mana Potion 1")) || (value == "Tele Potion")) || (value == "M-rald")) || (value == "Cracked Orb")) || (value == "Turkey Leg")) { _root.Info = value + "\n 4 gold"; } else if ((((value == "Skull Key") || (value == "Milden Agreement")) || (value == "Eternal Key")) || (value == "Eternal Orb")) { _root.Info = value + "\nPriceless or worthless"; } else if ((((value == "Health Potion 2") || (value == "Mana Potion 2")) || (value == "Fairy Dust")) || (value == "Double Potion")) { _root.Info = value + "\n 13 gold"; } else if ((((((((((((((((value == "Leather Fit") || (value == "Leather Brace")) || (value == "Wood Bow")) || (value == "Oak Staff")) || (value == "Light Robe")) || (value == "Red Ring")) || (value == "Steel Plate")) || (value == "Steel Sword")) || (value == "Wooden Shield")) || (value == "Minxweed")) || (value == "Wind Ring")) || (value == "Iron Guard")) || (value == "Gold Bracelet")) || (value == "Health Potion 3")) || (value == "Mana Potion 3")) || (value == "Carved Figurine")) { _root.Info = value + "\n 20 gold"; } else if (((((value == "Elixor") || (value == "Dreamwood Rod")) || (value == "Faries Shot")) || (value == "Hearty Hat")) || (value == "Garden Goggles")) { _root.Info = value + "\n 45 gold"; } else if (((value == "Beast Mail") || (value == "Iron Scale")) || (value == "Casters Cape")) { _root.Info = value + "\n 60 gold"; } else if (((((((value == "Lunar Cloak") || (value == "Dodge Pelt")) || (value == "Horned Plate")) || (value == "Scar Blade")) || (value == "Woodland Bow")) || (value == "Lunar Light")) || (value == "Full Orb")) { _root.Info = value + "\n 75 gold"; } else if ((((value == "Gold Ring") || (value == "Defense Mit")) || (value == "Iron Bracer")) || (value == "Sisters Eyes")) { _root.Info = value + "\n 80 gold"; } else if (((((((((value == "Sword of Myth") || (value == "Shadow Aim")) || (value == "Rod of Dawn")) || (value == "Master Plate")) || (value == "Stitched Plate")) || (value == "Astro Armor")) || (value == "Stone Shield")) || (value == "Wind Sleeve")) || (value == "Mind Ring")) { _root.Info = value + "\n 100 gold"; } else if ((((((((((value == "Dragon Eyes") || (value == "Battle Bow")) || (value == "Moonwell")) || (value == "Devil Head")) || (value == "Handler Glove")) || (value == "Night Stone")) || (value == "Thorn Armor")) || (value == "Angelic Grace")) || (value == "Custom Fit")) || (value == "Arkavian Helm")) { _root.Info = value + "\n 150 gold"; } else if (((value == "Calibur") || (value == "Violet Rain")) || (value == "Witches Curse")) { _root.Info = value + "\n 175 gold"; } else if ((((value == "Masterwork Fit") || (value == "Landic Axe")) || (value == "Death Stalker")) || (value == "Orb of Truth")) { _root.Info = value + "\n 2 gold..."; } else if (value == undefined) { _root.Info = ""; } }; GetUse = function (value) { if (value == "Health Potion 1") { _root.Info = value + "\n + 30 HP"; } else if (value == "Health Potion 2") { _root.Info = value + "\n + 50 HP"; } else if (value == "Health Potion 3") { _root.Info = value + "\n + 100 HP"; } else if (value == "Mana Potion 1") { _root.Info = value + "\n + 30 MP"; } else if (value == "Mana Potion 2") { _root.Info = value + "\n + 50 MP"; } else if (value == "Mana Potion 3") { _root.Info = value + "\n + 100 MP"; } else if (value == "Double Potion") { _root.Info = value + "\n + 60 HP/MP"; } else if (value == "Tele Potion") { _root.Info = value + "\nTakes you back to Town"; } else if (value == "Turkey Leg") { _root.Info = value + "\nThis looks delicious!"; } else if (value == "Fairy Dust") { _root.Info = value + "\nStrange Magical Dust"; } else if (value == "Carved Figurine") { _root.Info = value + "\nI don't really know what this does"; } else if (value == "Minxweed") { _root.Info = value + "\nRare Forest Weed"; } else if (value == "M-rald") { _root.Info = value + "\ncommon cave gem"; } else if (value == "Skull Key") { _root.Info = value + "\nunlocks a door..."; } else if (value == "Eternal Key") { _root.Info = value + "\nThis must unlock something..."; } else if (value == "Eternal Orb") { _root.Info = value + "\nYou feel powerful just holding it..."; } else if (value == "Milden Agreement") { _root.Info = value + "\nTown Documentation"; } else if (value == "Cracked Orb") { _root.Info = value + "\nCracked elemental orb"; } else if (value == "Full Orb") { _root.Info = value + "\nFlawless elemental orb"; } else if (value == "Steel Sword") { _root.Info = value + "\n +4 Dmg \nClick to Equip"; } else if (value == "Elixor") { _root.Info = value + "\n +8 Dmg \nClick to Equip"; } else if (value == "Scar Blade") { _root.Info = value + "\n +12 Dmg \nClick to Equip"; } else if (value == "Sword of Myth") { _root.Info = value + "\n +16 Dmg \nClick to Equip"; } else if (value == "Dragon Eyes") { _root.Info = value + "\n +20 Dmg \nClick to Equip"; } else if (value == "Calibur") { _root.Info = value + "\n +24 Dmg \nClick to Equip"; } else if (value == "Holy Saber") { _root.Info = value + "\n +28 Dmg \nClick to Equip"; } else if (value == "Windic Force") { _root.Info = value + "\n +32 Dmg \nClick to Equip"; } else if (value == "Flamberge") { _root.Info = value + "\n +36 Dmg \nClick to Equip"; } else if (value == "The Reap") { _root.Info = value + "\n +40 Dmg \nClick to Equip"; } else if (value == "Landic Axe") { _root.Info = value + "\n +44 Dmg \nClick to Equip"; } else if (value == "Wood Bow") { _root.Info = value + "\n +3 Dmg \nClick to Equip"; } else if (value == "Faries Shot") { _root.Info = value + "\n +6 Dmg \nClick to Equip"; } else if (value == "Woodland Bow") { _root.Info = value + "\n +9 Dmg \nClick to Equip"; } else if (value == "Shadow Aim") { _root.Info = value + "\n +12 Dmg \nClick to Equip"; } else if (value == "Battle Bow") { _root.Info = value + "\n +15 Dmg \nClick to Equip"; } else if (value == "Violet Rain") { _root.Info = value + "\n +18 Dmg \nClick to Equip"; } else if (value == "Sunset") { _root.Info = value + "\n +21 Dmg \nClick to Equip"; } else if (value == "Heated Aim") { _root.Info = value + "\n +24 Dmg \nClick to Equip"; } else if (value == "Moon Bow") { _root.Info = value + "\n +27 Dmg \nClick to Equip"; } else if (value == "Magbee's Wrath") { _root.Info = value + "\n +30 Dmg \nClick to Equip"; } else if (value == "Mystics Bow") { _root.Info = value + "\n +33 Dmg \nClick to Equip"; } else if (value == "Death Stalker") { _root.Info = value + "\n +36 Dmg \nClick to Equip"; } else if (value == "Oak Staff") { _root.Info = value + "\n +4 Dmg \nClick to Equip"; } else if (value == "Dreamwood Rod") { _root.Info = value + "\n +8 Dmg \nClick to Equip"; } else if (value == "Lunar Light") { _root.Info = value + "\n +12 Dmg \nClick to Equip"; } else if (value == "Rod of Dawn") { _root.Info = value + "\n +16 Dmg \nClick to Equip"; } else if (value == "Moonwell") { _root.Info = value + "\n +20 Dmg \nClick to Equip"; } else if (value == "Witches Curse") { _root.Info = value + "\n +24 Dmg \nClick to Equip"; } else if (value == "Venom Stave") { _root.Info = value + "\n +28 Dmg \nClick to Equip"; } else if (value == "Ancients Rod") { _root.Info = value + "\n +32 Dmg \nClick to Equip"; } else if (value == "Snake Eye") { _root.Info = value + "\n +36 Dmg \nClick to Equip"; } else if (value == "Orb of Truth") { _root.Info = value + "\n +40 Dmg \nClick to Equip"; } else if (value == "Wizards Truth") { _root.Info = value + "\n +44 Dmg \nClick to Equip"; } else if (value == "Wooden Shield") { _root.Info = value + "\n +2 Def \nClick to Equip"; } else if (value == "Leather Brace") { _root.Info = value + "\n +2 Dex \nClick to Equip"; } else if (value == "Red Ring") { _root.Info = value + "\n +2 Int \nClick to Equip"; } else if (value == "Iron Guard") { _root.Info = value + "\n +3 Def \nClick to Equip"; } else if (value == "Defense Mit") { _root.Info = value + "\n +5 Def \nClick to Equip"; } else if (value == "Stone Shield") { _root.Info = value + "\n +7 Def \nClick to Equip"; } else if (value == "Devil Head") { _root.Info = value + "\n +10 Def \nClick to Equip"; } else if (value == "Handler Glove") { _root.Info = value + "\n +10 Dex \nClick to Equip"; } else if (value == "Night Stone") { _root.Info = value + "\n +10 Int \nClick to Equip"; } else if (value == "Gold Bracelet") { _root.Info = value + "\n +3 Dex \nClick to Equip"; } else if (value == "Iron Bracer") { _root.Info = value + "\n +5 Dex \nClick to Equip"; } else if (value == "Wind Sleeve") { _root.Info = value + "\n +7 Dex \nClick to Equip"; } else if (value == "Wind Ring") { _root.Info = value + "\n +3 Int \nClick to Equip"; } else if (value == "Gold Ring") { _root.Info = value + "\n +5 Int \nClick to Equip"; } else if (value == "Mind Ring") { _root.Info = value + "\n +7 Int \nClick to Equip"; } else if (value == "Steel Plate") { _root.Info = value + "\n +2 Def +1 Vit \nClick to Equip"; } else if (value == "Light Robe") { _root.Info = value + "\n +2 Vit +1 Def \nClick to Equip"; } else if (value == "Leather Fit") { _root.Info = value + "\n +2 Dex +1 Def \nClick to Equip"; } else if (value == "Iron Scale") { _root.Info = value + "\n +3 Def +2 Dex \nClick to Equip"; } else if (value == "Beast Mail") { _root.Info = value + "\n +2 Def/Dex/Vit \nClick to Equip"; } else if (value == "Casters Cape") { _root.Info = value + "\n +1 Def/Dex +3 Vit \nClick to Equip"; } else if (value == "Horned Plate") { _root.Info = value + "\n +4 Def +2 Vit \nClick to Equip"; } else if (value == "Master Plate") { _root.Info = value + "\n +4 Def/Vit +1 Dex \nClick to Equip"; } else if (value == "Thorn Armor") { _root.Info = value + "\n +7 Def +3 Dex/Vit \nClick to Equip"; } else if (value == "Dodge Pelt") { _root.Info = value + "\n +3 Def +3 Dex \nClick to Equip"; } else if (value == "Lunar Cloak") { _root.Info = value + "\n +6 Vit \nClick to Equip"; } else if (value == "Stitched Plate") { _root.Info = value + "\n +4 Def/Dex +1 Vit \nClick to Equip"; } else if (value == "Astro Armor") { _root.Info = value + "\n +3 Def +6 Vit \nClick to Equip"; } else if (value == "Angelic Grace") { _root.Info = value + "\n +3Def+2Dex+8Vit \nClick to Equip"; } else if (value == "Custom Fit") { _root.Info = value + "\n +7 Dex +3 Def/Vit \nClick to Equip"; } else if (value == "Masterwork Fit") { _root.Info = value + "\n +10 Dex/Def/Vit \nClick to Equip"; } else if (value == "Hearty Hat") { _root.Info = value + "\n +HP Regen \nClick to Equip"; } else if (value == "Sisters Eyes") { _root.Info = value + "\n +MP Regen \nClick to Equip"; } else if (value == "Arkavian Helm") { _root.Info = value + "\n +HP/MP Regen \nClick to Equip"; } else if (value == "Garden Goggles") { _root.Info = value + "\n Find Hidden Plants \nClick to Equip"; } else if (((value == undefined) || (value == "none")) || (value == "Wavy")) { _root.Info = ""; } }; Open = function (value, x, y) { if (((((_root.WhatsOpen[0] != value) && (_root.WhatsOpen[1] != value)) && (_root.WhatsOpen[2] != value)) && (_root.WhatsOpen[3] != value)) && (_root.WhatsOpen[4] != value)) { _root.Screen.attachMovie(value, value, _root.Scount); _root.Screen[value]._x = x; _root.Screen[value]._y = y; i = _root.WhatsOpen.length; if (i <= 4) { _root.WhatsOpen[i] = value; } else { _root.WhatsOpen[0] = value; } _root.Scount++; _root.Scount = _root.Scount % 5; } }; Message = function (msg) { nm = "msg" + MsgCount; _root.attachMovie("Message", nm, MsgCount + 9999); _root[nm]._x = 125; _root[nm]._y = 180; _root[nm].msg_txt.text = msg; _root[nm].onEnterFrame = function () { if (this._alpha >= 90) { this._alpha--; } else if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { this.removeMovieClip(); } }; MsgCount++; MsgCount = MsgCount % 3; }; Dialogue = function (msg, Name, mynum) { if (mynum == "undefined") { mynum = 4; } nm2 = "dlog0"; _root.attachMovie("Dialogue", nm2, 7899); _root[nm2]._x = 245; _root[nm2]._y = 5; _root[nm2].d_txt.text = msg; _root[nm2].d_name.text = Name; _root[nm2].Img.gotoAndStop(Name); _root[nm2].Btn.gotoAndStop(mynum); _root.Logging = true; }; newQuest = function (msg, Name, obj) { nm = "quest0"; _root.attachMovie("newQuest", nm, 6789); _root[nm]._x = 230; _root[nm]._y = 150; _root[nm].q_txt.text = msg; _root[nm].q_obj.text = obj; _root[nm].q_name.text = Name; nm2 = "button0"; if (Quest == 1) { qBtn = "q1btn"; } else if (Quest == 3) { qBtn = "q2btn"; } else if (Quest == 5) { qBtn = "q3btn"; } else if (Quest == 7) { qBtn = "q4btn"; } else if (Quest == 9) { qBtn = "q5btn"; } else if (Quest == 11) { qBtn = "q6btn"; } else if (Quest == 13) { qBtn = "q7btn"; } else if (Quest == 15) { qBtn = "q8btn"; } else if (Quest == 17) { qBtn = "q9btn"; } else if (Quest == 19) { qBtn = "q10btn"; } else if (Quest == 21) { qBtn = "q11btn"; } else if (Quest == 23) { qBtn = "q12btn"; } else if (Quest == 25) { qBtn = "q13btn"; } else if (Quest == 27) { qBtn = "q14btn"; } _root[nm].attachMovie(qBtn, nm2, 5000); _root[nm][nm2]._x = 175; _root[nm][nm2]._y = 270; _root.Free = false; }; XFairyDust = 0; Guide = function (goal, description) { _root.Questing = true; nm = "guide0"; _root.GuideLayer.attachMovie("quest0", nm, 178780); _root.GuideLayer[nm]._x = 282.4; _root.GuideLayer[nm]._y = 5; _root.GuideLayer[nm].final.text = goal; _root.GuideLayer[nm].d_txt.text = description; _root.GuideLayer[nm].onEnterFrame = function () { if (_root.Quest == 1) { this.hotItem = _root.Xnymph1; } else if (_root.Quest == 3) { this.hotItem = _root.XFairyDust; _root.Qitem = "Fairy Dust"; } else if (_root.Quest == 5) { this.hotItem = _root.XLurk; _root.Qitem = undefined; } else if (_root.Quest == 7) { this.hotItem = _root.XLurkKing; } else if (_root.Quest == 9) { this.hotItem = _root.XMinxWeed; _root.Qitem = "Minxweed"; } else if (_root.Quest == 11) { this.hotItem = _root.XKills; _root.Qitem = undefined; } else if (_root.Quest == 13) { this.hotItem = _root.Xfaun1; _root.Qitem = undefined; } else if (_root.Quest == 15) { this.hotItem = _root.Xfaunlord1; _root.Qitem = undefined; } else if (_root.Quest == 17) { this.hotItem = _root.XMrald; _root.Qitem = "M-rald"; } else if (_root.Quest == 19) { this.hotItem = _root.XfullOrb; _root.Qitem = "Full Orb"; } else if (_root.Quest == 21) { this.hotItem = _root.Xagreement; _root.Qitem = undefined; } else if (_root.Quest == 23) { this.hotItem = _root.Xnymph2; _root.Qitem = undefined; } else if (_root.Quest == 25) { this.hotItem = _root.Xstone; _root.Qitem = undefined; } else if (_root.Quest == 27) { this.hotItem = _root.Xfigurine; _root.Qitem = "Carved Figurine"; } this.c_txt.text = this.hotItem; if (this.hotItem >= goal) { this.play(); } }; }; movePlayer = function () { if (((!_root.BK.Wall.hitTest(Player._x, Player._y, true)) && (!Key.isDown(32))) && (_root.Free)) { angle = Player._rotation + 90; radians = (angle * Math.PI) / 180; deltax = Math.cos(radians) / 2; deltay = Math.sin(radians) / 2; Player.dx = deltax * moveSpeed; Player.dy = deltay * moveSpeed; Player.gotoAndStop(2); _root.Moving = true; _root.Attacking = false; _root.Shooting = false; } }; TownPlayer = function () { _root.inTown = true; _root.NoHotKeys = false; Player.onEnterFrame = function () { _root.BK._y = _root.BK._y + this.dy; _root.BK._x = _root.BK._x + this.dx; _root.BadLayer._x = _root.BadLayer._x + this.dx; _root.BadLayer._y = _root.BadLayer._y + this.dy; _root.HelperLayer._x = _root.HelperLayer._x + this.dx; _root.HelperLayer._y = _root.HelperLayer._y + this.dy; moveSpeed = 25; if ((Key.isDown(40) && (Key.isDown(37))) || (Key.isDown(83) && (Key.isDown(65)))) { this._rotation = -135; movePlayer(); } else if ((Key.isDown(40) && (Key.isDown(39))) || (Key.isDown(83) && (Key.isDown(68)))) { this._rotation = 135; movePlayer(); } else if ((Key.isDown(38) && (Key.isDown(39))) || (Key.isDown(87) && (Key.isDown(68)))) { this._rotation = 45; movePlayer(); } else if ((Key.isDown(38) && (Key.isDown(37))) || (Key.isDown(87) && (Key.isDown(65)))) { this._rotation = -45; movePlayer(); } else if (Key.isDown(68) || (Key.isDown(39))) { Right = true; this._rotation = 90; movePlayer(); } else if (Key.isDown(65) || (Key.isDown(37))) { Left = true; this._rotation = -90; movePlayer(); } else if (Key.isDown(87) || (Key.isDown(38))) { Up = true; this._rotation = 0; movePlayer(); } else if (Key.isDown(83) || Key.isDown(40)) { Down = true; this._rotation = 180; movePlayer(); } else if ((((((((!Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(38))) && (!Key.isDown(83))) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { this.dx = 0; this.dy = 0; this.gotoAndStop(1); } if ((_root.BK.Wall.hitTest(this._x - (moveSpeed * 2), this._y, true) && (Key.isDown(37))) || (_root.BK.Wall.hitTest(this._x - (moveSpeed * 2), this._y, true) && (Key.isDown(65)))) { moveSpeed = moveSpeed / 2; this.dx = this.dx - this.dx; } if ((_root.BK.Wall.hitTest(this._x + (moveSpeed * 2), this._y, true) && (Key.isDown(39))) || (_root.BK.Wall.hitTest(this._x + (moveSpeed * 2), this._y, true) && (Key.isDown(68)))) { moveSpeed = moveSpeed / 2; this.dx = this.dx - this.dx; } if ((_root.BK.Wall.hitTest(this._x, this._y - (moveSpeed * 2), true) && (Key.isDown(38))) || (_root.BK.Wall.hitTest(this._x, this._y - (moveSpeed * 2), true) && (Key.isDown(87)))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - this.dy; } if ((_root.BK.Wall.hitTest(this._x, this._y + (moveSpeed * 2), true) && (Key.isDown(40))) || (_root.BK.Wall.hitTest(this._x, this._y + (moveSpeed * 2), true) && (Key.isDown(83)))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - this.dy; } if (_root.BK.Wall.hitTest(this._x, this._y, true) && (!Key.isDown(83))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - moveSpeed; this.dx = this.dx - moveSpeed; } else if (_root.BK.Wall.hitTest(this._x, this._y, true) && (Key.isDown(83))) { moveSpeed = moveSpeed / 2; this.dy = this.dy + moveSpeed; this.dx = this.dx + moveSpeed; } }; }; BattlePlayer = function () { inTown = false; NoHotKeys = false; Player.Sneak = false; _root.Vital = false; if (Company == "Healer") { Helper("Healer", 10, 100, 330, 240); } Player.onEnterFrame = function () { _root.BK._y = _root.BK._y + this.dy; _root.BK._x = _root.BK._x + this.dx; _root.Top._x = _root.Top._x + this.dx; _root.Top._y = _root.Top._y + this.dy; _root.BadLayer._x = _root.BadLayer._x + this.dx; _root.BadLayer._y = _root.BadLayer._y + this.dy; _root.ItemLayer._x = _root.BadLayer._x; _root.ItemLayer._y = _root.BadLayer._y; _root.HelperLayer._x = _root.HelperLayer._x + this.dx; _root.HelperLayer._y = _root.HelperLayer._y + this.dy; if (this.Sneak) { moveSpeed = 18; this._alpha = 50; } else { moveSpeed = 25; this._alpha = 100; } if ((Key.isDown(40) && (Key.isDown(37))) || (Key.isDown(83) && (Key.isDown(65)))) { this._rotation = -135; movePlayer(); } else if ((Key.isDown(40) && (Key.isDown(39))) || (Key.isDown(83) && (Key.isDown(68)))) { this._rotation = 135; movePlayer(); } else if ((Key.isDown(38) && (Key.isDown(39))) || (Key.isDown(87) && (Key.isDown(68)))) { this._rotation = 45; movePlayer(); } else if ((Key.isDown(38) && (Key.isDown(37))) || (Key.isDown(87) && (Key.isDown(65)))) { this._rotation = -45; movePlayer(); } else if (Key.isDown(68) || (Key.isDown(39))) { Right = true; this._rotation = 90; movePlayer(); } else if (Key.isDown(65) || (Key.isDown(37))) { Left = true; this._rotation = -90; movePlayer(); } else if (Key.isDown(87) || (Key.isDown(38))) { Up = true; this._rotation = 0; movePlayer(); } else if (Key.isDown(83) || Key.isDown(40)) { Down = true; this._rotation = 180; movePlayer(); } else if ((((((((((!Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(38))) && (!Key.isDown(83))) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (!Shooting)) && (!Attacking)) { this.dx = 0; this.dy = 0; this.gotoAndStop(1); _root.Moving = false; } if ((_root.BK.Wall.hitTest(this._x - (moveSpeed * 2), this._y, true) && (Key.isDown(37))) || (_root.BK.Wall.hitTest(this._x - (moveSpeed * 2), this._y, true) && (Key.isDown(65)))) { moveSpeed = moveSpeed / 2; this.dx = this.dx - this.dx; } if ((_root.BK.Wall.hitTest(this._x + (moveSpeed * 2), this._y, true) && (Key.isDown(39))) || (_root.BK.Wall.hitTest(this._x + (moveSpeed * 2), this._y, true) && (Key.isDown(68)))) { moveSpeed = moveSpeed / 2; this.dx = this.dx - this.dx; } if ((_root.BK.Wall.hitTest(this._x, this._y - (moveSpeed * 2), true) && (Key.isDown(38))) || (_root.BK.Wall.hitTest(this._x, this._y - (moveSpeed * 2), true) && (Key.isDown(87)))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - this.dy; } if ((_root.BK.Wall.hitTest(this._x, this._y + (moveSpeed * 2), true) && (Key.isDown(40))) || (_root.BK.Wall.hitTest(this._x, this._y + (moveSpeed * 2), true) && (Key.isDown(83)))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - this.dy; } if (_root.BK.Wall.hitTest(this._x, this._y, true) && (!Key.isDown(83))) { moveSpeed = moveSpeed / 2; this.dy = this.dy - moveSpeed; this.dx = this.dx - moveSpeed; } else if (_root.BK.Wall.hitTest(this._x, this._y, true) && (Key.isDown(83))) { moveSpeed = moveSpeed / 2; this.dy = this.dy + moveSpeed; this.dx = this.dx + moveSpeed; } if (Shooting) { diffx = _root._xmouse - this._x; diffy = _root._ymouse - this._y; this.ang = Math.atan2(diffy, diffx); this._rotation = (this.ang * 57.2957795130823) + 90; if (this._currentframe == 2) { this.gotoAndStop(1); } } if (Shooting && (_root.clicky)) { this.dx = 0; this.dy = 0; this.Sneak = false; if (this._currentframe != "Archer3") { _root.Vital = false; } if (_root.Class == "Mage") { if (!_root.Pending) { if ((_root.myAtk == 3) || (_root.myAtk == 4)) { this.Cast2.gotoAndStop(2); } else if (_root.myAtk == 6) { this.Staff.play(); } else if (_root.myAtk == 7) { this.Inferno.play(); } else { this.Cast1.play(); } } } else if (_root.Class == "Archer") { if (!_root.Pending) { if ((_root.Num == "none") && (_root.myAtk != 6)) { _root.Message("You need a Bow"); } else if (_root.myAtk == 3) { this.Bow2.gotoAndStop(2); } else if (_root.myAtk == 6) { this.Dagger.play(); } else if (_root.myAtk == 7) { this.MendWound.play(); } else { this.Bow1.play(); } } } else { _root.Attacking = true; if (_root.myAtk == 0) { this.gotoAndStop("Attack"); } else if (_root.myAtk == 1) { if (_root.newMP >= 5) { this.gotoAndStop("Slash"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 2) { if (_root.newMP >= 8) { this.gotoAndStop("Jab"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 3) { if (_root.newMP >= 5) { this.gotoAndStop("DoubleAtk"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 4) { if (_root.newMP >= 6) { this.gotoAndStop("Cry"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 5) { if (_root.newMP >= 8) { this.gotoAndStop("BruteSwing"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 6) { if (_root.newMP >= 3) { this.gotoAndStop("Stomp"); } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 7) { if (_root.newMP >= 10) { this.gotoAndStop("SpinAttack"); } else { _root.Message("Not enough Mana"); } } } } else if ((Shooting && (!_root.clicky)) && (!_root.Pending)) { if ((_root.myAtk == 3) || ((_root.myAtk == 4) && (_root.Class == "Mage"))) { frame = _root.Class + "2"; this.gotoAndStop(frame); } else if (_root.myAtk == 6) { frame = _root.Class + "3"; this.gotoAndStop(frame); } else if (_root.myAtk == 7) { frame = _root.Class + "4"; this.gotoAndStop(frame); } else if (_root.Class != "Warrior") { this.gotoAndStop(_root.Class); } this._rotation = (this.ang * 57.2957795130823) + 90; this.dx = 0; this.dy = 0; } if (this.Stomp._currentframe == 6) { if ((_root.myAtk == 6) && (_root.newMP >= 3)) { _root.firePro("StompWave", 25, 0); _root.newMP = _root.newMP - 3; } } if (this.Bow1._currentframe == 6) { if ((_root.myAtk == 0) || (_root.myAtk == 4)) { _root.firePro("arrow", 30, 0); } else if (_root.myAtk == 1) { if (_root.newMP >= 6) { _root.firePro("ChargedShot", 30, 0); _root.newMP = _root.newMP - 6; } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 2) { if (_root.newMP >= 4) { _root.firePro("StunShot", 25, 0); _root.newMP = _root.newMP - 4; } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 5) { if (_root.newMP >= 8) { if (_root.Atkrs > 1) { _root.firePro("arrow", 30, 0); } _root.firePro("arrow", 30, 15); _root.firePro("arrow", 30, -15); _root.newMP = _root.newMP - 8; } else { _root.Message("Not enough Mana"); } } } if (this.Bow2._currentframe == 7) { if (_root.myAtk == 3) { if (_root.newMP >= 7) { _root.firePro("BurstArrow", 30, 0); _root.newMP = _root.newMP - 7; } else { _root.Message("Not enough Mana"); } } } if (this.Cast1._currentframe == 10) { if ((_root.myAtk == 0) && (_root.newMP >= 1)) { _root.firePro("FireBall1", 20, 0); _root.newMP--; } else if (_root.myAtk == 1) { if (_root.newMP >= 3) { _root.firePro("ManaBolt", 22, 0); _root.newMP = _root.newMP - 3; } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 2) { if (_root.newMP >= 3) { _root.firePro("TimeBlast", 20, 0); _root.newMP = _root.newMP - 3; } else { _root.Message("Not enough Mana"); } } else if (_root.myAtk == 5) { if (_root.newMP >= 8) { if (_root.Atkrs > 1) { _root.firePro("ArcaneSpike", 22, 0); } _root.firePro("ArcaneSpike", 22, 15); _root.firePro("ArcaneSpike", 22, -15); _root.newMP = _root.newMP - 8; } else { _root.Message("Not enough Mana"); } } } if (this.Cast2._currentframe == 11) { if (_root.ReserveAtk == 3) { if (_root.newMP >= 5) { _root.firePro("ShadowBeam", 30, 0); _root.newMP = _root.newMP - 5; } else { _root.Message("Not enough Mana"); } } if (_root.ReserveAtk == 4) { if (_root.newMP >= 5) { _root.firePro("HealWave", 0, 0); _root.newHP = _root.newHP + 10; _root.newMP = _root.newMP - 5; } else { _root.Message("Not enough Mana"); } } } }; }; _root.Hit = 0; BadGuy = function (type, x, y, AtkDmg, hp, lvl, exp, speed, head, body, arms, weapon, leg) { nm = "bad" + badCount; BadLayer.attachMovie(type, nm, badCount + 111); BadLayer[nm]._x = x; BadLayer[nm]._y = y; BadLayer[nm].head = head; BadLayer[nm].body = body; BadLayer[nm].arms = arms; BadLayer[nm].weapon = weapon; BadLayer[nm].leg = leg; BadLayer[nm].atk = AtkDmg; BadLayer[nm].health = hp; BadLayer[nm].newEnmHP = hp; BadLayer[nm].lvl = lvl; BadLayer[nm].speed = speed; BadLayer[nm].setspeed = speed; BadLayer[nm].Attacking = false; BadLayer[nm].Aggro = true; BadLayer[nm].Given = false; BadLayer[nm].rage = 0; BadLayer[nm].Status = 0; score = Math.ceil(Math.random() * 4); if (score == 1) { BadLayer[nm].omega = 0; } else if (score == 2) { BadLayer[nm].omega = 90; } else if (score == 3) { BadLayer[nm].omega = 180; } else { BadLayer[nm].omega = -90; } BadLayer[nm].dress = function () { this.Head.gotoAndStop(this.head); this.Body.gotoAndStop(this.body); this.Arms.gotoAndStop(this.arms); this.Wep.gotoAndStop(this.weapon); this.Range.Head.gotoAndStop(this.head); this.Range.Body.gotoAndStop(this.body); this.Range.Arms.gotoAndStop(this.arms); this.Die.Head.gotoAndStop(this.head); this.Die.Body.gotoAndStop(this.body); this.Die.Arms.gotoAndStop(this.arms); this.Atk.Head.gotoAndStop(this.head); this.Atk.Body.gotoAndStop(this.body); this.Atk.Arms.gotoAndStop(this.arms); this.Atk.Arms.weapon.gotoAndStop(this.weapon); this.Run.Head.gotoAndStop(this.head); this.Run.Body.gotoAndStop(this.body); this.Run.Arms.gotoAndStop(this.arms); this.Run.weapon.gotoAndStop(this.weapon); this.Run.Legs.gotoAndStop(this.leg); }; BadLayer[nm].Effect = function (value) { if (value == "Slow") { this.Status = 1; this.speed = this.setspeed / 2; Edis.enmFX_txt.text = "Slow"; this.Damage(0); } if (value == "Stun") { if (type == "Baddie1") { this.Status = 2; this.dx = 0; this.dy = 0; this.gotoAndStop("Stun"); this.dress(); Edis.enmFX_txt.text = "Stunned"; } else { _root.Message("Immune"); } } }; BadLayer[nm].Damage = function (damage) { if (!this.Given) { this.Given = true; _root.Atkrs++; this.Attacking = true; } if (this.Status == 2) { this.Status = 0; } Edis._visible = true; this.realDmg = Math.ceil((Math.random() * 10) + damage); this.newEnmHP = this.newEnmHP - this.realDmg; this.finalDmg = (this.newEnmHP / this.health) * 100; Edis.enmHP._xscale = this.finalDmg; Edis.enmHP2_txt.text = this.health; Edis.enmHP1_txt.text = Math.ceil(this.newEnmHP); Edis.enmLvl_txt.text = this.lvl; Edis.enmPic.gotoAndStop(this.head); if (Edis.enmHP1_txt.text < 0) { Edis.enmHP1_txt.text = 0; } if (Edis.enmHP._xscale <= 0) { Edis.enmHP._xscale = 0; Edis._visible = false; } displayDmg(_root.BadLayer._x + this._x, (_root.BadLayer._y + this._y) - 60, this.realDmg, "good"); }; BadLayer[nm].onPress = function () { _root.Shooting = true; _root.clicky = true; }; BadLayer[nm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; this.dress(); if (((((this._currentframe == 1) && (this.dx == 0)) && (this.dy == 0)) && (this.newEnmHP < this.health)) && (this.Status != 2)) { this.newEnmHP++; this.finalDmg = (this.newEnmHP / this.health) * 100; Edis.enmHP._xscale = this.finalDmg; Edis.enmHP1_txt.text = Math.ceil(this.newEnmHP); } if (this.Status == 0) { Edis.enmFX_txt.text = ""; } if (_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, this._y + _root.BadLayer._y, true)) { _root.Hit++; } if (_root.BK.Wall.hitTest((this._x + _root.BadLayer._x) - (this.speed * 2), this._y + _root.BadLayer._y, true) && (this.dx < 0)) { this.dx = this.dx - this.dx; this.HwallL = true; } else if ((!_root.BK.Wall.hitTest((this._x + _root.BadLayer._x) - (this.speed * 2), this._y + _root.BadLayer._y, true)) && (this.HwallL)) { this.HwallL = false; } if (_root.BK.Wall.hitTest((this._x + _root.BadLayer._x) + (this.speed * 2), this._y + _root.BadLayer._y, true) && (this.dx > 0)) { this.dx = this.dx - this.dx; this.HwallR = true; } else if ((!_root.BK.Wall.hitTest((this._x + _root.BadLayer._x) + (this.speed * 2), this._y + _root.BadLayer._y, true)) && (this.HwallR)) { this.HwallR = false; } if (_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, (this._y + _root.BadLayer._y) - (this.speed * 2), true) && (this.dy < 0)) { this.dy = this.dy - this.dy; this.VwallT = true; } else if ((!_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, (this._y + _root.BadLayer._y) - (this.speed * 2), true)) && (this.VwallT)) { this.VwallT = false; } if (_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, (this._y + _root.BadLayer._y) + (this.speed * 2), true) && (this.dy > 0)) { this.dy = this.dy - this.dy; this.VwallD = true; } else if ((!_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, (this._y + _root.BadLayer._y) + (this.speed * 2), true)) && (this.VwallD)) { this.VwallD = false; } else if (_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, this._y + _root.BadLayer._y, true) && ((!this.dy) > 0)) { this.dy = this.dy - this.speed; this.dx = this.dx - this.speed; } else if (_root.BK.Wall.hitTest(this._x + _root.BadLayer._x, this._y + _root.BadLayer._y, true) && (this.dy > 0)) { this.dy = this.dy + (this.speed / 2); this.dx = this.dx + (this.speed / 2); } this.diffx = (_root.BadLayer._x + this._x) - _root.Player._x; this.diffy = (_root.BadLayer._y + this._y) - _root.Player._y; this.ang = Math.atan2(this.diffy, this.diffx); if ((((this.Atk._currentframe == 1) || (this._currentframe != 3)) || (this.Atk._currentframe >= 20)) || (this.Status == 2)) { this.pursue = false; } if (((((this.diffy >= 380) && (this.Attacking)) || ((this.diffy <= -380) && (this.Attacking))) || ((this.diffx >= 400) && (this.Attacking))) || ((this.diffx <= -400) && (this.Attacking))) { this.Attacking = false; } if (((((((this.diffy <= 60) && (this.diffy >= -60)) && (this.diffx <= 60)) && (this.diffx >= -60)) && (this.Status != 2)) && (!Player.Sneak)) && (type != "Baddie2")) { this._rotation = (this.ang * 57.2957795130823) + 90; this.dx = 0; this.dy = 0; this.gotoAndStop("Atk"); this.dress(); this.Status = 0; this.speed = this.setspeed; } else if ((((((((this.diffy <= 170) && (this.diffy >= -170)) && (this.diffx <= 170)) && (this.diffx >= -170)) && (this._currentframe == 3)) && (_root.Moving)) && (this.Status != 2)) && (!Player.Sneak)) { this.pursue = true; } else if ((((((((this.diffy <= 210) && (this.diffy >= -210)) && (this.diffx <= 210)) && (this.diffx >= -210)) && (!this.pursue)) && (this.Status != 2)) && (!Player.Sneak)) || ((this.Attacking && (this.Status != 2)) && (!Player.Sneak))) { if (!this.Given) { this.Given = true; _root.Atkrs++; this.Attacking = true; } if ((_root.Atkrs > 1) || (type == "Baddie2")) { this._rotation = (this.ang * 57.2957795130823) + 90; this.dx = 0; this.dy = 0; this.gotoAndStop("Range"); if (this.Range._currentframe == 6) { if (type == "Baddie2") { if (this.head == "Water") { _root.RangedAtk("WaterBall", this.atk, 45, this._rotation, this._x + BadLayer._x, this._y + BadLayer._y); } else if (this.head == "Fire") { _root.RangedAtk("FireBall1", this.atk, 45, this._rotation, this._x + BadLayer._x, this._y + BadLayer._y); } else if (this.head == "Lightning") { _root.RangedAtk("LightningBall", this.atk, 45, this._rotation, this._x + BadLayer._x, this._y + BadLayer._y); } } else if (this.body == "Lurk") { _root.RangedAtk("Rock", this.atk - 5, 30, this._rotation, (this._x + BadLayer._x) - 10, this._y + BadLayer._y); } else { _root.RangedAtk("arrow", this.atk - 5, 45, this._rotation, this._x + BadLayer._x, this._y + BadLayer._y); } } this.dress(); } else { this._rotation = (this.ang * 57.2957795130823) + 90; this.radians = (this.ang * Math.PI) / 180; this.deltax = Math.cos(this.ang) / 2; this.deltay = Math.sin(this.ang) / 2; if ((!this.HwallR) && (!this.HwallL)) { this.dx = -(this.deltax * this.speed); } if ((!this.VwallT) && (!this.VwallD)) { this.dy = -(this.deltay * this.speed); } if (this.Aggro) { Aggro(this._x, this._y); this.Aggro = false; } this.gotoAndStop(2); this.dress(); } } else { if (this.Given) { this.Given = false; _root.Atkrs--; } if (type == "Baddie2") { this.gotoAndStop(1); this._rotation = (this.ang * 57.2957795130823) + 90; this.deltax = Math.cos(this.omega + 90) / 2; this.deltay = Math.sin(this.omega + 90) / 2; if ((!this.HwallR) && (!this.HwallL)) { this.dx = -(this.deltax * this.speed); } if ((!this.VwallT) && (!this.VwallD)) { this.dy = -(this.deltay * this.speed); } if (this.VwallT) { this.omega = 180; this.VwallT = false; } if (this.VwallD) { this.omega = 0; this.VwallD = false; } if (this.HwallR) { this.omega = -90; this.HwallR = false; } if (this.HwallL) { this.omega = 90; this.HwallL = false; } } else { this.dx = 0; this.dy = 0; if (this.Status == 2) { this.gotoAndStop("Stun"); } else { this.gotoAndStop(1); } } this.dress(); } if (this.hitTest(Player.Mel1.weapon) && (Player.Mel1._currentframe == 7)) { this.Damage(DMG + Str); } if (this.hitTest(Player.Slash.slash) && (Player.Slash._currentframe == 13)) { this.Damage(((((DMG + Str) + Dex) + aDex) + sDex) + (skill1 * 2)); } if (this.hitTest(Player.Jab.weapon) && (Player.Jab._currentframe == 8)) { this.Effect("Stun"); } if ((this.hitTest(Player.DoubleAtk.weapon) && (Player.DoubleAtk._currentframe == 7)) || (this.hitTest(Player.DoubleAtk.weapon) && (Player.DoubleAtk._currentframe == 13))) { this.Damage((DMG + Str) + (skill3 * 2)); } if (this.hitTest(Player.BruteSwing.force) && (Player.BruteSwing._currentframe == 15)) { this.Damage((((DMG + Str) + Int) + sInt) + (skill5 * 2)); } if (this.hitTest(Player.SpinAttack.radius)) { if (((Player.SpinAttack._currentframe == 3) || (Player.SpinAttack._currentframe == 6)) || (Player.SpinAttack._currentframe == 9)) { this.Damage((DMG + Str) + Vit); } } if (this.hitTest(Player.Dagger.slash) && (Player.Dagger._currentframe == 3)) { if (_root.Vital == true) { this.Damage(((DMG + Str) + (skill6 * 4)) + 5); _root.Vital = false; } else { this.Damage((DMG + Str) + (skill6 * 2)); } } if (this.hitTest(Player.Staff.weapon) && (Player.Staff._currentframe == 10)) { this.Damage((MagD + Str) + (skill6 * 2)); } if (this.hitTest(Player.Inferno) && (Player.Inferno._currentframe == 19)) { this.Damage((MagD + ((Int + sInt) * 2)) + (skill7 * 5)); } m = 0; while (m <= 10) { nam = "pro" + m; if (this.hitTest(_root.MLayer[nam]) && (_root.MLayer[nam]._currentframe == 1)) { _root.MLayer[nam].play(); if (!this.Given) { this.Given = true; _root.Atkrs++; } this.Attacking = true; this.rage++; if (_root.Projectile == "arrow") { this.Damage(DMG + Dex); } else if (_root.Projectile == "FireBall1") { this.Damage(MagD + Int); } else if (_root.Projectile == "ChargedShot") { this.Damage((((DMG + Dex) + aDex) + Int) + (skill1 * 2)); } else if (_root.Projectile == "StunShot") { this.Effect("Stun"); } else if (_root.Projectile == "BurstArrow") { this.Damage(((((DMG + Dex) + sDex) + aDex) + (skill3 * 5)) + 10); } else if (_root.Projectile == "ManaBolt") { this.Damage(((MagD + Dex) + Int) + sInt); } else if (_root.Projectile == "TimeBlast") { this.Effect("Slow"); } else if (_root.Projectile == "ShadowBeam") { this.Damage((((((MagD + Int) + sInt) + Str) + 10) + (skill3 * 5)) + 10); } else if (_root.Projectile == "ArcaneSpike") { this.Damage(((MagD + Int) + sInt) + skill5); } else if (_root.Projectile == "StompWave") { this.Damage(DMG + (skill6 * 2)); } } m++; } if (this.hitTest(_root.BadLayer[nm2])) { this.Attacking = true; } if (this.rage >= 3) { this.speed = this.setspeed + 7; this.rage = 0; if (Edis.enmFX_txt.text == "Slow") { Edis.enmFX_txt.text = ""; } Edis.rScreen.play(); } if (this.attack._currentframe == 30) { this.gotoAndStop(1); } if ((this.Atk._currentframe == 5) && (_root.ceilHP > 0)) { enmDamage(this.atk); } if (_root.DEAD == true) { this.gotoAndStop(1); this.dress(); delete this.onEnterFrame; } if (this.newEnmHP <= 0) { _root.Atkrs--; if (type == "Baddie2") { this.gotoAndStop(3); this.dress(); } else { this.gotoAndStop("Die"); this.Die.gotoAndStop(this.head); } delete this.onEnterFrame; if ((Math.random() * 10) <= 6) { itemDrop(lvl, this._x, this._y); } gainExp(exp); _root.Kills++; _root.XKills++; if (_root.Kills <= 1) { HelpBubble("When you kill an enemy they may drop an item, to open it up walk over it and press Shift, A icon will pop up and let you know what you just picked up."); } else if (_root.Kills == 3) { HelpBubble("Once you start fighting multiple enemies you will need to use a Health Potion, if you have one in your inventory you can use it by clicking the icon or pressing the 'Q' Key."); } } }; badCount++; badCount = badCount % 20; }; enmDamage = function (netdmg) { if (_root.Block) { _root.Block = false; displayDmg(_root.Player._x - 35, _root.Player._y, 0, "bad"); } else { damage = Math.ceil(((Math.random() * 5) + netdmg) - ((((Def + sDef) + aDef) + aVit) * 0.75)); if (damage < 1) { damage = 1; } newHP = newHP - damage; displayDmg(_root.Player._x - 35, _root.Player._y, damage, "bad"); } if (Player.Sneak) { Player.Sneak = false; } }; gainExp = function (exp) { Exp = Exp + exp; totalExp = (Exp / nextLvl) * 100; _root.Crust.expBar._xscale = totalExp; if (Crust.expBar._xscale >= 100) { Crust.expBar._xscale = 0; Exp = 0; nextLvl = nextLvl * 1.5; Lvl++; SkillPoints++; StatPoints = StatPoints + 3; newHP = newHP + 1000; newMP = newMP + 1000; _root.Open("Level Up", 573, 529); lvl_txt.text = Lvl; if (Lvl == 2) { HelpBubble("You just leveled up! Each time you level up your Skill Points go up by 1 and your Stat Points go up by 3! Skill Points can be used at the Library. Stat Points can be used in the Menu"); } } }; itemDrop = function (lvl, x, y) { if (lvl == 0) { item = "Loot0-0"; } else if (lvl == 1) { item = "Loot1-P"; } else if (lvl == 2) { item = "Loot2-P"; } else if (lvl == 3) { item = "Loot3-P"; } else if (lvl == 101) { item = "Loot1-W"; } else if (lvl == 102) { item = "Loot2-W"; } else if (lvl == 33) { item = "Loot100"; } else { item = "Loot1-P"; } nm = "item" + itemCount; ItemLayer.attachMovie(item, nm, itemCount); ItemLayer[nm]._x = x; ItemLayer[nm]._y = y; ItemLayer[nm].onEnterFrame = function () { if (this.hitTest(_root.Player) && (!_root.DEAD)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if ((this._currentframe == 2) && (Key.isDown(16))) { i = _root.Inventory.length; if (i <= 15) { this.nextFrame(); } else { _root.Message("Inventory is Full"); } } }; itemCount++; itemCount = itemCount % 5; }; Reward = function (value) { rwd = "reward0"; _root.attachMovie(value, rwd, 1284); _root[rwd]._x = 3; _root[rwd]._y = 80; }; HelpBubble = function (value) { hlp = "HelpBubble0"; _root.attachMovie("HelpBubble", hlp, 1284); _root[hlp]._x = 520; _root[hlp]._y = 400; _root[hlp].help_txt.text = value; }; LootCount = 0; Loot = function (value) { nm = "pro" + LootCount; LootLayer.attachMovie("Loot1", nm, LootCount); LootLayer[nm]._x = 3; LootLayer[nm]._y = 80; nm2 = "btn" + LootCount; LootLayer[nm].attachMovie(value, nm2, LootCount); LootLayer[nm][nm2]._x = 7; LootLayer[nm][nm2]._y = 6; myRandNum = Math.ceil(Math.random() * 10); if (myRandNum <= 2) { LootLayer[nm][nm2].gotoAndStop(2); } else if (myRandNum <= 3) { LootLayer[nm][nm2].gotoAndStop(3); } else if (myRandNum == 5) { LootLayer[nm][nm2].gotoAndStop(4); } else if (myRandNum == 6) { LootLayer[nm][nm2].gotoAndStop(5); } else { LootLayer[nm][nm2].gotoAndStop(6); } LootCount++; LootCount = LootCount % 5; }; Aggro = function (x, y) { nm2 = "pro" + PROcount; BadLayer.attachMovie("Aggro", nm2, PROcount); BadLayer[nm2]._x = x; BadLayer[nm2]._y = y; PROcount++; PROcount = PROcount % 10; }; firePro = function (type, speed, rotation) { _root.Projectile = type; nm = "pro" + PROcount; MyAngle = (((Player._rotation + rotation) - 90) * Math.PI) / 180; MLayer.attachMovie(type, nm, PROcount); MLayer[nm]._x = Player._x + (Math.cos(MyAngle) * 40); MLayer[nm]._y = Player._y + (Math.sin(MyAngle) * 40); MLayer[nm]._rotation = Player._rotation + rotation; MLayer[nm].dx = Math.cos(MyAngle) * speed; MLayer[nm].dy = Math.sin(MyAngle) * speed; MLayer[nm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if ((((this._x < (-100 - MLayer._x)) || (this._x > (800 - MLayer._x))) || (this._y < (-100 - MLayer._y))) || (this._y > (600 - MLayer._y))) { this.removeMovieClip(); } if (_root.BK.Wall.hitTest(this._x, this._y, true) || (_root.BadLayer.hitTest(this._x, this._y, true))) { this.play(); } }; PROcount++; PROcount = PROcount % 10; }; RangedAtk = function (type, dmg, speed, value, x, y) { nm = "pro" + rCount; myangle = ((value + 90) * Math.PI) / 180; DangerLayer.attachMovie(type, nm, rCount); DangerLayer[nm]._x = x + (Math.cos(myangle) * 40); DangerLayer[nm]._y = y + (Math.sin(myangle) * 40); DangerLayer[nm]._rotation = value + 180; DangerLayer[nm].dx = Math.cos(myangle) * speed; DangerLayer[nm].dy = Math.sin(myangle) * speed; DangerLayer[nm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if ((((this._x < (-100 - DangerLayer._x)) || (this._x > (800 - DangerLayer._x))) || (this._y < (-100 - DangerLayer._y))) || (this._y > (600 - DangerLayer._y))) { this.removeMovieClip(); } if (_root.BK.Wall.hitTest(this._x, this._y, true) || (_root.Player.hitTest(this._x, this._y, true))) { this.play(); } if (this.hitTest(_root.Player) && (this._currentframe == 1)) { enmDamage(dmg); this.play(); } }; rCount++; rCount = rCount % 10; }; displayDmg = function (x, y, num, who) { nm = "hit" + dmgCount; _root.attachMovie("dmgtext", nm, dmgCount + 99); _root[nm]._x = x; _root[nm]._y = y; _root[nm].txt = num; _root[nm].onEnterFrame = function () { if (who == "bad") { this.dmg_txt.textColor = 13369344 /* 0xCC0000 */; if ((num & 1) == 0) { this._y--; } else { this._y++; } } else { this._y = this._y - 0.7; } this.dmg_txt.text = this.txt; this._alpha = this._alpha - 5; if (this._alpha <= 10) { delete this.onEnterFrame; this.removeMovieClip(); } }; dmgCount++; dmgCount = dmgCount % 10; }; _root.onMouseDown = function () { _root.clicky = true; }; _root.onMouseUp = function () { _root.clicky = false; }; onScreen = function () { Dock.onLoad = function () { if (_root._currentframe == "Fade") { this._visible = false; } this.Img.gotoAndStop(_root.Img); }; Dock.onEnterFrame = function () { SkillNum = myAtk + 1; if (newHP <= 0) { newHP = 0; if (!_root.DEAD) { _root.DEAD = true; _root.Player.swapDepths(_root.BadLayer); _root.Player.gotoAndStop("Die"); delete _root.Player.onEnterFrame; } } PlayerHP = totalHP + (Vit * 3); ceilHP = Math.ceil(newHP); fullHP = (newHP / PlayerHP) * 100; this.HP._xscale = fullHP; if (this.HP._xscale >= 100) { this.HP._xscale = 100; } else if ((_root.Player.MendWound._currentframe == 5) && (newHP != 0)) { newHP++; } else if (((_root.HelmNum == "Hearty Hat") && (newHP != 0)) || ((_root.HelmNum == "Arkavian Helm") && (newHP != 0))) { newHP = newHP + 0.04; } else if (newHP != 0) { newHP = newHP + 0.02; } if (newHP > PlayerHP) { newHP = PlayerHP; } if (newMP <= 0) { newMP = 0; } PlayerMP = totalMP + (Int * 3); ceilMP = Math.ceil(newMP); fullMP = (newMP / PlayerMP) * 100; this.MP._xscale = fullMP; if (this.MP._xscale >= 100) { this.MP._xscale = 100; } else if ((_root.HelmNum == "Sisters Eyes") || (_root.HelmNum == "Arkavian Helm")) { newMP = newMP + 0.04; } else { newMP = newMP + 0.02; } if (newMP > PlayerMP) { newMP = PlayerMP; } if (newMP < 0) { newMP = 0; } }; InfoBox.onLoad = function () { this._visible = false; this.swapDepths(10002); }; InfoBox.onEnterFrame = function () { if ((!isVis) || (_root.Info == "")) { this._visible = false; } else { this._visible = true; } if (_root._xmouse < 575) { this._x = _root._xmouse; } else { this._x = _root._xmouse - this._width; } this._y = _root._ymouse; }; Icon.onLoad = function () { this._visible = false; }; Icon.onEnterFrame = function () { this._x = _root.Player._x; this._y = _root.Player._y; if (Interact()) { this._visible = true; this.gotoAndStop(_root.iconic); } else { this._visible = false; } }; Dock.onLoad(); Dock.onEnterFrame(); InfoBox.onLoad(); InfoBox.onEnterFrame(); Icon.onLoad(); Icon.onEnterFrame(); }; Interact = function () { i = 1; while (i <= 11) { var _local3 = "action" + i; if (_root.BK[_local3].hitTest(_root.Player)) { _root.iconic = 1; return(true); } var _local2 = "talker" + i; if (_root.BK[_local2].hitTest(_root.Player)) { _root.iconic = 2; return(true); } i++; } return(false); }; var mraldCount = 0; Mrald = function (x, y) { em = "mrald" + mraldCount; BadLayer.attachMovie("Mrald", em, mraldCount + 612); BadLayer[em]._x = x; BadLayer[em]._y = y; BadLayer[em].onEnterFrame = function () { if (this.hitTest(_root.Player) && (!_root.DEAD)) { this.gotoAndStop(2); if (Key.isDown(16)) { i = _root.Inventory.length; if (i <= 15) { this.nextFrame(); } else { _root.Message("Inventory is Full"); } } } else { this.gotoAndStop(1); } }; mraldCount++; mraldCount = mraldCount % 10; }; minxCount = 0; Mweed = function (x, y) { mw = "minx" + minxCount; BadLayer.attachMovie("Minx", mw, minxCount + 489); BadLayer[mw]._x = x; BadLayer[mw]._y = y; BadLayer[mw].onEnterFrame = function () { if (_root.GarGog) { this._visible = true; if (this.hitTest(_root.Player) && (!_root.DEAD)) { this.gotoAndStop(2); if (Key.isDown(16)) { i = _root.Inventory.length; if (i <= 15) { this.nextFrame(); } else { _root.Message("Inventory is Full"); } } } else { this.gotoAndStop(1); } } else { this._visible = false; } }; minxCount++; minxCount = minxCount % 5; }; HelperErase = function () { _root.Screen.HelperProfile.removeMovieClip(); HelperLayer.help0.removeMovieClip(); _root.Company = "none"; }; TurkLeg = function () { _root.XTurkey++; if ((_root.XTurkey == 2) || (_root.XTurkey == 10)) { Message("Vit Plus 3! Tasty!"); Vit = Vit + 3; } else if (_root.XTurkey == 100) { Message("Int Plus 20! Nice!"); Int = Int + 20; } else { Message("So tasty!"); } }; var keyListener = new Object(); keyListener.onKeyDown = function () { if (Key.getCode() == 32) { if (!inTown) { Shooting = true; } else { Player.dx = 0; Player.dy = 0; Player.gotoAndStop(1); } } }; keyListener.onKeyUp = function () { if (Key.getCode() == 32) { if (!inTown) { Shooting = true; } } if (((Key.getCode() == 81) && (!NoHotKeys)) && (!_root.DEAD)) { useHP(); } else if (((Key.getCode() == 69) && (!NoHotKeys)) && (!_root.DEAD)) { useMP(); } else if (((Key.getCode() == 73) && (!NoHotKeys)) && (!_root.DEAD)) { _root.Open("Inventory", 468, 165); } else if (((Key.getCode() == 77) && (!NoHotKeys)) && (!_root.DEAD)) { _root.Open("Menu", 5, 165); } else if (((Key.getCode() == 72) && (!NoHotKeys)) && (!_root.DEAD)) { _root.Open("HotKeys", 5, 165); } else if (Key.getCode() == 88) { _root.isVis = false; i = 0; while (i <= 5) { if (_root.WhatsOpen[i] == "Inventory") { _root.WhatsOpen.remove("Inventory"); _root.Screen.Inventory.removeMovieClip(); } else if (_root.WhatsOpen[i] == "Menu") { _root.WhatsOpen.remove("Menu"); _root.Screen.Menu.removeMovieClip(); } else if (_root.WhatsOpen[i] == "HotKeys") { _root.WhatsOpen.remove("HotKeys"); _root.Screen.HotKeys.removeMovieClip(); } else if (_root.WhatsOpen[i] == "VenEquip1") { _root.Free = true; _root.WhatsOpen.remove("VenEquip1"); _root.Screen.VenEquip1.removeMovieClip(); } else if (_root.WhatsOpen[i] == "VenItems1") { _root.Free = true; _root.WhatsOpen.remove("VenItems1"); _root.Screen.VenItems1.removeMovieClip(); } else if (_root.WhatsOpen[i] == "VenItems2") { _root.Free = true; _root.WhatsOpen.remove("VenItems2"); _root.Screen.VenItems2.removeMovieClip(); } else if (_root.WhatsOpen[i] == "TravelPoints") { _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); _root.Screen.TravelPoints.removeMovieClip(); } else if (_root.WhatsOpen[i] == "TreeMage") { _root.Free = true; _root.WhatsOpen.remove("TreeMage"); _root.Screen.TreeMage.removeMovieClip(); } else if (_root.WhatsOpen[i] == "TreeRanger") { _root.Free = true; _root.WhatsOpen.remove("TreeRanger"); _root.Screen.TreeRanger.removeMovieClip(); } else if (_root.WhatsOpen[i] == "TreeWarrior") { _root.Free = true; _root.WhatsOpen.remove("TreeWarrior"); _root.Screen.TreeWarrior.removeMovieClip(); } if (_root.Logging) { _root.dlog0.removeMovieClip(); _root.Free = true; _root.Logging = false; } i++; } } else if (Key.getCode() == 49) { myAtk = 0; } else if ((Key.getCode() == 50) && (_root.LearnedSkills[1] != undefined)) { myAtk = 1; } else if ((Key.getCode() == 51) && (_root.LearnedSkills[2] != undefined)) { myAtk = 2; } else if ((Key.getCode() == 52) && (_root.LearnedSkills[3] != undefined)) { myAtk = 3; } else if ((Key.getCode() == 53) && (_root.LearnedSkills[4] != undefined)) { myAtk = 4; if (_root.Class == "Archer") { if ((!Player.Sneak) && (_root.Atkrs <= 0)) { Player.Sneak = true; _root.Vital = true; } else { Player.Sneak = false; _root.Vital = false; } } } else if ((Key.getCode() == 54) && (_root.LearnedSkills[5] != undefined)) { myAtk = 5; } else if ((Key.getCode() == 55) && (_root.LearnedSkills[6] != undefined)) { myAtk = 6; } else if ((Key.getCode() == 56) && (_root.LearnedSkills[7] != undefined)) { myAtk = 7; } }; Key.addListener(keyListener); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Game Walkthrough", ChangeClick); MENU.customItems.push(Functioned); _root.menu = MENU;
Frame 2
clearSave = function () { playerSO = SharedObject.getLocal(_root.saveFile); playerSO.clear(); }; saveGame = function () { playerSO = SharedObject.getLocal(_root.saveFile); playerSO.data.Xfigurine = Xfigurine; playerSO.data.XFairyDust = XFairyDust; playerSO.data.XTurkey = XTurkey; playerSO.data.XfullOrb = XfullOrb; playerSO.data.XMrald = XMrald; playerSO.data.XMinxWeed = XMinxWeed; playerSO.data.Pants = Pants; playerSO.data.Img = Img; playerSO.data.Company = Company; playerSO.data.GarGog = GarGog; playerSO.data.Temple = Temple; playerSO.data.Charlie = Charlie; playerSO.data.Sigil = Sigil; playerSO.data.TSdreamwood = TSdreamwood; playerSO.data.TSgunden = TSgunden; playerSO.data.TSoden = TSoden; playerSO.data.TStato = TStato; playerSO.data.TSdugon = TSdugon; playerSO.data.TSjungle = TSjungle; playerSO.data.TScity = TScity; playerSO.data.skill1 = skill1; playerSO.data.skill2 = skill2; playerSO.data.skill3 = skill3; playerSO.data.skill4 = skill4; playerSO.data.skill5 = skill5; playerSO.data.skill6 = skill6; playerSO.data.skill7 = skill7; playerSO.data.Kills = Kills; playerSO.data.myName = myName; playerSO.data.myAtk = myAtk; playerSO.data.Num = Num; playerSO.data.ShieldNum = ShieldNum; playerSO.data.ArmorNum = ArmorNum; playerSO.data.HelmNum = HelmNum; playerSO.data.SkillPoints = SkillPoints; playerSO.data.StatPoints = StatPoints; playerSO.data.Lvl = Lvl; playerSO.data.Exp = Exp; playerSO.data.nextLvl = nextLvl; playerSO.data.Gold = Gold; playerSO.data.Progress = Progress; playerSO.data.Quest = Quest; playerSO.data.Class = Class; playerSO.data.totalHP = totalHP; playerSO.data.totalMP = totalMP; playerSO.data.DMG = DMG; playerSO.data.Str = Str; playerSO.data.Vit = Vit; playerSO.data.Int = Int; playerSO.data.Dex = Dex; playerSO.data.Def = Def; playerSO.data.LearnedSkills = LearnedSkills; playerSO.data.Inventory = Inventory; playerSO.flush(); }; loadGame = function () { playerSO = SharedObject.getLocal(_root.saveFile); Xfigurine = playerSO.data.Xfigurine; XTurkey = playerSO.data.XTurkey; XfullOrb = playerSO.data.XfullOrb; XMrald = playerSO.data.XMrald; XMinxWeed = playerSO.data.XMinxWeed; XFairyDust = playerSO.data.XFairyDust; Pants = playerSO.data.Pants; Img = playerSO.data.Img; Company = playerSO.data.Company; GarGog = playerSO.data.GarGog; Temple = playerSO.data.Temple; Charlie = playerSO.data.Charlie; Sigil = playerSO.data.Sigil; TSdreamwood = playerSO.data.TSdreamwood; TSgunden = playerSO.data.TSgunden; TSoden = playerSO.data.TSoden; TStato = playerSO.data.TStato; TSdugon = playerSO.data.TSdugon; TSjungle = playerSO.data.TSjungle; TScity = playerSO.data.TScity; skill1 = playerSO.data.skill1; skill2 = playerSO.data.skill2; skill3 = playerSO.data.skill3; skill4 = playerSO.data.skill4; skill5 = playerSO.data.skill5; skill6 = playerSO.data.skill6; skill7 = playerSO.data.skill7; Kills = playerSO.data.Kills; myName = playerSO.data.myName; myAtk = playerSO.data.myAtk; Num = playerSO.data.Num; ShieldNum = playerSO.data.ShieldNum; ArmorNum = playerSO.data.ArmorNum; HelmNum = playerSO.data.HelmNum; SkillPoints = playerSO.data.SkillPoints; StatPoints = playerSO.data.StatPoints; Lvl = playerSO.data.Lvl; Exp = playerSO.data.Exp; nextLvl = playerSO.data.nextLvl; Gold = playerSO.data.Gold; Progress = playerSO.data.Progress; Quest = playerSO.data.Quest; Class = playerSO.data.Class; totalHP = playerSO.data.totalHP; totalMP = playerSO.data.totalMP; DMG = playerSO.data.DMG; Str = playerSO.data.Str; Vit = playerSO.data.Vit; Int = playerSO.data.Int; Dex = playerSO.data.Dex; Def = playerSO.data.Def; LearnedSkills = new Array(); var _local2 = 0; while (_local2 < playerSO.data.LearnedSkills.length) { LearnedSkills[_local2] = playerSO.data.LearnedSkills[_local2]; _local2++; } Inventory = new Array(); _local2 = 0; while (_local2 < playerSO.data.Inventory.length) { Inventory[_local2] = playerSO.data.Inventory[_local2]; _local2++; } if (isNaN(XTurkey)) { XTurkey = 0; } if (isNaN(TSdugon)) { TSdugon = false; } if (isNaN(TSjungle)) { TSjungle = false; } if (isNaN(TScity)) { TScity = false; } if (isNaN(Xfigurine)) { Xfigurine = 0; } if (isNaN(Temple)) { Temple = true; } if (isNaN(Charlie)) { Charlie = false; } if (isNaN(Sigil)) { Sigil = false; } }; updateSave1 = function () { infoS = SharedObject.getLocal("profiles"); infoS.data.pic1 = Img; infoS.data.name1 = myName; infoS.data.lvl1 = Lvl; infoS.flush(); }; updateLoad1 = function () { infoS = SharedObject.getLocal("profiles"); pic1 = infoS.data.pic1; name1 = infoS.data.name1; lvl1 = infoS.data.lvl1; }; updateSave2 = function () { infoS = SharedObject.getLocal("profiles"); infoS.data.pic2 = Img; infoS.data.name2 = myName; infoS.data.lvl2 = Lvl; infoS.flush(); }; updateLoad2 = function () { infoS = SharedObject.getLocal("profiles"); pic2 = infoS.data.pic2; name2 = infoS.data.name2; lvl2 = infoS.data.lvl2; }; updateSave3 = function () { infoS = SharedObject.getLocal("profiles"); infoS.data.pic3 = Img; infoS.data.name3 = myName; infoS.data.lvl3 = Lvl; infoS.flush(); }; updateLoad3 = function () { infoS = SharedObject.getLocal("profiles"); pic3 = infoS.data.pic3; name3 = infoS.data.name3; lvl3 = infoS.data.lvl3; };
Frame 3
var buysound = new Sound(); buysound.attachSound("Buy"); var fieldsound = new Sound(); fieldsound.attachSound("field_s"); var dullasound = new Sound(); dullasound.attachSound("dulla_s"); var deepssound = new Sound(); deepssound.attachSound("deeps_s"); var cavesound = new Sound(); cavesound.attachSound("cave_s"); var gundensound = new Sound(); gundensound.attachSound("gunden_s"); var meadowsound = new Sound(); meadowsound.attachSound("meadow_s"); var coastsound = new Sound(); coastsound.attachSound("water_s"); var greenssound = new Sound(); greenssound.attachSound("greens_s"); stop();
Frame 4
Helper = function (type, AtkDmg, hp, x, y) { Screen.attachMovie("HelperProfile", "HelperProfile", 376); Screen.HelperProfile._x = 0; Screen.HelperProfile._y = 480; _root.Company = type; nm = "help0"; HelperLayer.attachMovie(type, nm, 1720); HelperLayer[nm]._x = x; HelperLayer[nm]._y = y; HelperLayer[nm].atk = AtkDmg; HelperLayer[nm].health = hp; HelperLayer[nm].newEnmHP = hp; HelperLayer[nm].speed = 15; HelperLayer[nm].Attacking = false; HelperLayer[nm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if ((this.HWallL && (this.HWallR)) || (this.VWallT && (this.VWallD))) { } if (_root.BK.Wall.hitTest((this._x + _root.HelperLayer._x) - (this.speed * 2), this._y + _root.HelperLayer._y, true) && (this.dx < 0)) { this.dx = this.dx - this.dx; this.HwallL = true; } else if ((!_root.BK.Wall.hitTest((this._x + _root.HelperLayer._x) - (this.speed * 2), this._y + _root.HelperLayer._y, true)) && (this.HwallL)) { this.HwallL = false; } if (_root.BK.Wall.hitTest((this._x + _root.HelperLayer._x) + (this.speed * 2), this._y + _root.HelperLayer._y, true) && (this.dx > 0)) { this.dx = this.dx - this.dx; this.HwallR = true; } else if ((!_root.BK.Wall.hitTest((this._x + _root.HelperLayer._x) + (this.speed * 2), this._y + _root.HelperLayer._y, true)) && (this.HwallR)) { this.HwallR = false; } if (_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, (this._y + _root.HelperLayer._y) - (this.speed * 2), true) && (this.dy < 0)) { this.dy = this.dy - this.dy; this.VwallT = true; } else if ((!_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, (this._y + _root.HelperLayer._y) - (this.speed * 2), true)) && (this.VwallT)) { this.VwallT = false; } if (_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, (this._y + _root.HelperLayer._y) + (this.speed * 2), true) && (this.dy > 0)) { this.dy = this.dy - this.dy; this.VwallD = true; } else if ((!_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, (this._y + _root.HelperLayer._y) + (this.speed * 2), true)) && (this.VwallD)) { this.VwallD = false; } else if (_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, this._y + _root.HelperLayer._y, true) && ((!this.dy) > 0)) { this.dy = this.dy - this.speed; this.dx = this.dx - this.speed; } else if (_root.BK.Wall.hitTest(this._x + _root.HelperLayer._x, this._y + _root.HelperLayer._y, true) && (this.dy > 0)) { this.dy = this.dy + (this.speed / 2); this.dx = this.dx + (this.speed / 2); } this.diffx = (_root.HelperLayer._x + this._x) - _root.Player._x; this.diffy = (_root.HelperLayer._y + this._y) - _root.Player._y; this.ang = Math.atan2(this.diffy, this.diffx); if ((((this.diffy <= 100) && (this.diffy >= -100)) && (this.diffx <= 100)) && (this.diffx >= -100)) { this._rotation = (this.ang * 57.2957795130823) - 90; this.dx = 0; this.dy = 0; if (_root.newHP <= 40) { this.gotoAndStop(3); } else { this.gotoAndStop(1); } } else { this._rotation = (this.ang * 57.2957795130823) - 90; this.gotoAndStop(2); this.radians = (this.ang * Math.PI) / 180; this.deltax = Math.cos(this.ang) / 2; this.deltay = Math.sin(this.ang) / 2; if ((!this.HwallR) && (!this.HwallL)) { this.dx = -(this.deltax * this.speed); } if ((!this.VwallT) && (!this.VwallD)) { this.dy = -(this.deltay * this.speed); } } }; }; stop();
Instance of Symbol 2062 MovieClip "credits" in Frame 4
onClipEvent (load) { this._visible = false; }
Frame 5
_root.Class = "Warrior"; LearnedSkills[0] = "Attack"; stop();
Instance of Symbol 1630 MovieClip "image" in Frame 5
onClipEvent (enterFrame) { _root.Img = this._currentframe; }
Frame 6
_quality = "LOW"; stop();
Frame 7
if (_root.Place == 1) { _root.BK._x = 250; _root.BK._y = -1300; } if (Progress == 1) { HelpBubble("This is Dulla, the town you've sworn to protect. To get started on your adventures go to the circular building below and learn how to get started"); Progress++; } TownPlayer(); onScreen(); gainExp(0); stop();
Frame 8
if (_root.Place == 2) { _root.BK._x = -1026; _root.BK._y = 272; _root.BadLayer._x = -1444; _root.BadLayer._y = -148; } onScreen(); BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 8, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 8, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 8, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 8, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 8, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 8, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); stop();
Instance of Symbol 2807 MovieClip "BadLayer" in Frame 8
onClipEvent (load) { this.gotoAndStop("Dreamwood"); }
Instance of Symbol 2835 MovieClip "Edis" in Frame 8
onClipEvent (load) { this._visible = false; }
Frame 9
if (_root.Place == 2) { _root.BK._x = -993; _root.BK._y = 177; _root.BadLayer._x = -1475; _root.BadLayer._y = -278; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop(2); if (Quest == 9) { Mweed(BadLayer.z._x, BadLayer.z._y); } BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 9, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 9, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 9, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie2", BadLayer.j._x, BadLayer.j._y, 9, 75, 0, 10, 17, "Fire", "Fire", "Fire", "Fire", "Fire"); BadGuy("Baddie2", BadLayer.h._x, BadLayer.h._y, 9, 75, 0, 10, 17, "Fire", "Fire", "Fire", "Fire", "Fire"); BadGuy("Baddie1", BadLayer.l._x, BadLayer.l._y, 9, 75, 1, 10, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.m._x, BadLayer.m._y, 9, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.n._x, BadLayer.n._y, 9, 75, 1, 10, 17, "Necro", "Necro", "Norm", "None", "Gray"); stop();
Frame 10
if (_root.Place == 2) { _root.BK._x = -65; _root.BK._y = -300; } else if (_root.Place == 3) { _root.BK._x = 11; _root.BK._y = 643; } TownPlayer(); gainExp(0); onScreen(); stop();
Frame 11
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Deepwood"); if (Quest == 9) { Mweed(BadLayer.z._x, BadLayer.z._y); } BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie2", BadLayer.d._x, BadLayer.d._y, 9, 75, 0, 10, 17, "Fire", "Fire", "Fire", "Fire", "Fire"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 12, 140, 2, 15, 15, "Lurk", "Lurk", "Stone", "None", "Stone"); if (Quest >= 7) { BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 20, 215, 101, 40, 15, "LurkKing", "Lurk", "Stone", "None", "Stone"); } stop();
Frame 12
if (_root.Place == 2) { _root.BK._x = -1045; _root.BK._y = -90; _root.BadLayer._x = -632; _root.BadLayer._y = 80; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Leafy Greens"); if (Quest == 9) { Mweed(BadLayer.z._x, BadLayer.z._y); Mweed(BadLayer.v._x, BadLayer.v._y); Mweed(BadLayer.u._x, BadLayer.u._y); Mweed(BadLayer.w._x, BadLayer.w._y); } BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 20, 110, 2, 15, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 20, 110, 2, 15, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 20, 110, 2, 15, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 20, 110, 2, 15, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie2", BadLayer.e._x, BadLayer.e._y, 20, 110, 0, 15, 17, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 20, 110, 2, 15, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 20, 110, 2, 15, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 20, 110, 2, 15, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 20, 110, 2, 15, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 20, 110, 2, 15, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 20, 110, 2, 15, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.l._x, BadLayer.l._y, 20, 110, 2, 15, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie2", BadLayer.m._x, BadLayer.m._y, 20, 110, 0, 15, 17, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.n._x, BadLayer.n._y, 20, 110, 2, 15, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); stop();
Frame 13
if (_root.Place == 2) { _root.BK._x = -490; _root.BK._y = -500; } else if (_root.Place == 3) { _root.BK._x = -209; _root.BK._y = -87; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Leafy Greens"); stop();
Instance of Symbol 2873 MovieClip in Frame 13
onClipEvent (enterFrame) { this.bkx_txt.text = _root.BK._x; this.bky_txt.text = _root.BK._y; this.badx_txt.text = _root.BadLayer._x; this.bady_txt.text = _root.BadLayer._y; this.diffx_txt.text = _root.BadLayer.bad0.diffx; this.diffy_txt.text = _root.BadLayer.bad0.diffy; }
Frame 14
if (_root.Place == 1) { _root.BK._x = -770; _root.BK._y = -625; } if (!_root.TSgunden) { _root.TSgunden = true; _root.Message("Travel Stone Active"); } TownPlayer(); onScreen(); gainExp(0); stop();
Frame 15
if (_root.Place == 2) { _root.BK._x = -2892; _root.BK._y = -180; _root.BadLayer._x = -2013; _root.BadLayer._y = -278; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Meadow1"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); stop();
Instance of Symbol 2835 MovieClip "Edis" in Frame 15
onClipEvent (load) { this._visible = false; }
Frame 16
if (_root.Place == 1) { _root.BK._x = -693; _root.BK._y = 638; _root.BadLayer._x = 288; _root.BadLayer._y = -169; } else if (_root.Place == 2) { _root.BK._x = -3542; _root.BK._y = 524; _root.BadLayer._x = -2362; _root.BadLayer._y = -280; } else if (_root.Place == 3) { _root.BK._x = -3469; _root.BK._y = -1680; _root.BadLayer._x = -2482; _root.BadLayer._y = -2488; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("SM2"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 20, 150, 2, 25, 15, "Faun", "Faun", "Navy", "Staff", "Navy"); stop();
Frame 17
TownPlayer(); onScreen(); gainExp(0); stop();
Frame 18
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("SM3"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 25, 300, 102, 35, 20, "FaunLord", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 25, 300, 102, 35, 20, "FaunLord", "Faun", "Navy", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 25, 350, 102, 35, 20, "FaunLord", "Faun", "Navy", "Staff", "Navy"); stop();
Instance of Symbol 2835 MovieClip "Edis" in Frame 18
onClipEvent (load) { this._visible = false; }
Frame 19
if (_root.Place == 1) { _root.BK._x = 550; _root.BK._y = 322; } else if (_root.Place == 2) { _root.BK._x = 276; _root.BK._y = 785; } else if (_root.Place == 3) { _root.BK._x = -495; _root.BK._y = -876; } TownPlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); stop();
Instance of Symbol 2873 MovieClip in Frame 19
onClipEvent (enterFrame) { this.bkx_txt.text = _root.BK._x; this.bky_txt.text = _root.BK._y; this.badx_txt.text = _root.BadLayer._x; this.bady_txt.text = _root.BadLayer._y; }
Frame 20
if (_root.Place == 2) { _root.BK._x = 154; _root.BK._y = 2669; _root.BadLayer._x = 217; _root.BadLayer._y = 2151; } else if (_root.Place == 3) { _root.BK._x = 448; _root.BK._y = 1598; _root.BadLayer._x = 511; _root.BadLayer._y = 1080; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("OdenCoast"); BadGuy("Baddie2", BadLayer.a._x, BadLayer.a._y, 15, 180, 0, 30, 8, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.b._x, BadLayer.b._y, 15, 180, 0, 30, 8, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.c._x, BadLayer.c._y, 15, 180, 0, 30, 8, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.d._x, BadLayer.d._y, 15, 180, 0, 30, 8, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.e._x, BadLayer.e._y, 15, 180, 0, 30, 8, "Water", "Water", "Water", "Water", "Water"); stop();
Instance of Symbol 2835 MovieClip "Edis" in Frame 20
onClipEvent (load) { this._visible = false; }
Frame 21
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Oden2"); BadGuy("Baddie2", BadLayer.a._x, BadLayer.a._y, 15, 180, 0, 30, 6, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.b._x, BadLayer.b._y, 10, 200, 0, 30, 5, "Fire", "Fire", "Fire", "Fire", "Fire"); BadGuy("Baddie2", BadLayer.c._x, BadLayer.c._y, 10, 200, 0, 30, 5, "Fire", "Fire", "Fire", "Fire", "Fire"); BadGuy("Baddie2", BadLayer.d._x, BadLayer.d._y, 15, 180, 0, 30, 5, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.e._x, BadLayer.e._y, 19, 150, 0, 35, 5, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie2", BadLayer.f._x, BadLayer.f._y, 19, 150, 0, 35, 5, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie2", BadLayer.g._x, BadLayer.g._y, 15, 180, 0, 30, 5, "Water", "Water", "Water", "Water", "Water"); BadGuy("Baddie2", BadLayer.h._x, BadLayer.h._y, 19, 150, 0, 35, 5, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning");
Frame 22
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Cave"); Mrald(BadLayer.z._x, BadLayer.z._y); Mrald(BadLayer.y._x, BadLayer.y._y); Mrald(BadLayer.x._x, BadLayer.x._y); Mrald(BadLayer.w._x, BadLayer.w._y); Mrald(BadLayer.v._x, BadLayer.v._y); Mrald(BadLayer.u._x, BadLayer.u._y); Mrald(BadLayer.t._x, BadLayer.t._y); Mrald(BadLayer.s._x, BadLayer.s._y); Mrald(BadLayer.r._x, BadLayer.r._y); Mrald(BadLayer.q._x, BadLayer.q._y); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 25, 210, 2, 30, 17, "Wrain", "Wrain", "Black", "Death", "Black"); stop();
Instance of Symbol 2835 MovieClip "Edis" in Frame 22
onClipEvent (load) { this._visible = false; }
Frame 23
if (_root.Place == 1) { _root.BK._x = 280; _root.BK._y = -1350; } else if (_root.Place == 2) { _root.BK._x = 278; _root.BK._y = 350; } if (!_root.TStato) { _root.TStato = true; _root.Message("Travel Stone Active"); } TownPlayer(); onScreen(); gainExp(0); stop();
Frame 24
if (_root.Place == 1) { _root.BK._x = 669; _root.BK._y = 659; _root.BadLayer._x = 1183; _root.BadLayer._y = 1620; } else if (_root.Place == 2) { _root.BK._x = -1018; _root.BK._y = 721; _root.BadLayer._x = 570; _root.BadLayer._y = 1683; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Ruins"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 25, 300, 2, 45, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 25, 300, 2, 45, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 25, 300, 2, 45, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 25, 300, 2, 45, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 25, 300, 2, 45, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 25, 300, 2, 45, 17, "Necro", "Necro", "Norm", "None", "Gray"); stop();
Instance of Symbol 2835 MovieClip "Edis" in Frame 24
onClipEvent (load) { this._visible = false; }
Frame 25
if (_root.Place == 1) { _root.BK._x = -1074; _root.BK._y = -96; _root.BadLayer._x = -684; _root.BadLayer._y = -59; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Milden Plain"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 30, 300, 2, 45, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 30, 300, 2, 45, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 30, 400, 2, 45, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 30, 300, 2, 45, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie2", BadLayer.e._x, BadLayer.e._y, 30, 250, 0, 15, 17, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 30, 300, 2, 45, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 30, 300, 2, 45, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 30, 400, 2, 45, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 30, 300, 2, 45, 17, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 30, 300, 2, 45, 17, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 30, 300, 2, 45, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.l._x, BadLayer.l._y, 30, 300, 2, 45, 17, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie2", BadLayer.m._x, BadLayer.m._y, 30, 250, 0, 45, 17, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.n._x, BadLayer.n._y, 30, 400, 2, 45, 17, "Lurk", "Lurk", "Stone", "None", "Stone"); stop();
Frame 26
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Nest"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 30, 600, 102, 80, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Black"); stop();
Frame 27
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Camp"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 33, 350, 2, 40, 20, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 33, 450, 102, 40, 20, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 33, 350, 2, 40, 50, "Wrain", "Wrain", "Black", "Death", "Black"); stop();
Frame 28
if (_root.Place == 1) { _root.BK._x = 244; _root.BK._y = 448; } if (!_root.TSdugon) { _root.TSdugon = true; _root.Message("Travel Stone Active"); } TownPlayer(); onScreen(); gainExp(0); stop();
Frame 29
if (_root.Place == 1) { _root.BK._x = -1519; _root.BK._y = 1214; _root.BadLayer._x = -1286; _root.BadLayer._y = 204; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Jung1"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie2", BadLayer.e._x, BadLayer.e._y, 30, 450, 3, 80, 10, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); stop();
Instance of Symbol 2835 MovieClip "Edis" in Frame 29
onClipEvent (load) { this._visible = false; }
Frame 30
if (_root.Place == 1) { _root.BK._x = -1563; _root.BK._y = 635; _root.BadLayer._x = -1316; _root.BadLayer._y = -439; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Jung2"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie2", BadLayer.e._x, BadLayer.e._y, 30, 450, 3, 80, 10, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.l._x, BadLayer.l._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie2", BadLayer.m._x, BadLayer.m._y, 30, 250, 0, 45, 10, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.n._x, BadLayer.n._y, 35, 450, 3, 80, 20, "Native", "Native", "Native", "Native", "Brown"); stop();
Frame 31
if (_root.Place == 1) { _root.BK._x = -1033; _root.BK._y = 382; _root.BadLayer._x = 999; _root.BadLayer._y = 1624; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Jung3"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie2", BadLayer.e._x, BadLayer.e._y, 30, 450, 0, 100, 10, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie1", BadLayer.l._x, BadLayer.l._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); BadGuy("Baddie2", BadLayer.m._x, BadLayer.m._y, 30, 250, 0, 45, 10, "Lightning", "Lightning", "Lightning", "Lightning", "Lightning"); BadGuy("Baddie1", BadLayer.n._x, BadLayer.n._y, 35, 450, 3, 100, 20, "Native", "Native", "Native", "Native", "Brown"); stop();
Frame 32
if (_root.Place == 1) { _root.BK._x = 448; _root.BK._y = 345; } else if (_root.Place == 2) { _root.BK._x = -106; _root.BK._y = 91; } else if (_root.Place == 3) { _root.BK._x = 363; _root.BK._y = 623; } _root.Xstone = 1; TownPlayer(); gainExp(0); onScreen(); stop();
Frame 33
if (_root.Place == 1) { _root.BK._x = -1074; _root.BK._y = 88; _root.BadLayer._x = -1363; _root.BadLayer._y = -295; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Vale"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 45, 500, 3, 200, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.l._x, BadLayer.l._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.m._x, BadLayer.m._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); BadGuy("Baddie1", BadLayer.n._x, BadLayer.n._y, 45, 500, 3, 120, 20, "Nymph2", "Nymph2", "Maroon", "Scimitar", "Maroon"); stop();
Frame 34
TownPlayer(); onScreen(); gainExp(0); stop();
Frame 35
if (_root.Place == 1) { _root.BK._x = 632.6; _root.BK._y = 443.6; _root.BadLayer._x = 876.9; _root.BadLayer._y = 1711.4; } BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Temple"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.f._x, BadLayer.f._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.g._x, BadLayer.g._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.k._x, BadLayer.k._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.i._x, BadLayer.i._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.j._x, BadLayer.j._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.h._x, BadLayer.h._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.l._x, BadLayer.l._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.m._x, BadLayer.m._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); BadGuy("Baddie1", BadLayer.n._x, BadLayer.n._y, 58, 550, 3, 200, 28, "Wrain", "Wrain", "Black", "Death", "Black"); stop();
Instance of Symbol 2835 MovieClip "Edis" in Frame 35
onClipEvent (load) { this._visible = false; }
Frame 36
TownPlayer(); gainExp(0); onScreen(); stop();
Instance of Symbol 2835 MovieClip "Edis" in Frame 36
onClipEvent (load) { this._visible = false; }
Frame 37
TownPlayer(); gainExp(0); onScreen(); stop();
Frame 38
if (_root.Place == 1) { _root.BK._x = 183; _root.BK._y = -496; } if (!_root.TScity) { _root.TScity = true; _root.Message("Travel Stone Active"); } TownPlayer(); onScreen(); gainExp(0); stop();
Frame 40
stop();
Frame 41
BattlePlayer(); gainExp(0); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); onScreen(); _root.BadLayer.gotoAndStop("Forgotten"); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 50, 500, 1, 50, 28, "Nymph", "Black", "Black", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 50, 500, 1, 50, 28, "Nymph", "Black", "Black", "Staff", "Navy"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 50, 1000, 33, 50, 35, "Nymph", "Faun", "Black", "Staff", "Navy");
Instance of Symbol 2835 MovieClip "Edis" in Frame 41
onClipEvent (load) { this._visible = false; }
Frame 42
updateLoad1(); updateLoad2(); updateLoad3(); if ((name1 == undefined) || (name1 == NaN)) { Img1._visible = false; pro1_txt.text = ""; lvl1_txt.text = "0"; btn1 = false; } else { Img1.gotoAndStop(pic1); pro1_txt.text = name1; lvl1_txt.text = lvl1; btn1 = true; } if ((name2 == undefined) || (name2 == NaN)) { Img2._visible = false; pro2_txt.text = ""; lvl2_txt.text = "0"; btn2 = false; } else { Img2.gotoAndStop(pic2); pro2_txt.text = name2; lvl2_txt.text = lvl2; btn2 = true; } if ((name3 == undefined) || (name3 == NaN)) { Img3._visible = false; pro3_txt.text = ""; lvl3_txt.text = "0"; btn3 = false; } else { Img3.gotoAndStop(pic3); pro3_txt.text = name3; lvl3_txt.text = lvl3; btn3 = true; } stop();
Instance of Symbol 1630 MovieClip "Img1" in Frame 42
onClipEvent (load) { this.gotoAndStop(_root.Img); }
Instance of Symbol 1630 MovieClip "Img2" in Frame 42
onClipEvent (load) { this.gotoAndStop(_root.Img); }
Instance of Symbol 1630 MovieClip "Img3" in Frame 42
onClipEvent (load) { this.gotoAndStop(_root.Img); }
Frame 43
fieldsound.start(0, 99); CurrentTrack = "Field"; Atkrs = 0; _root.Free = false; Progress = 0; Open("BeforeYouStart", 235.6, 129.1); onScreen(); BattlePlayer(); gainExp(0); _root.BadLayer.gotoAndStop("Intro"); _root.createEmptyMovieClip("ItemLayer", 1); _root.ItemLayer.swapDepths(_level0.depth); BadGuy("Baddie1", BadLayer.a._x, BadLayer.a._y, 4, 65, 1, 10, 8, "Native", "Native", "Native", "Native", "Native"); BadGuy("Baddie1", BadLayer.b._x, BadLayer.b._y, 4, 65, 1, 10, 18, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.c._x, BadLayer.c._y, 4, 65, 1, 10, 18, "Necro", "Necro", "Norm", "None", "Gray"); BadGuy("Baddie1", BadLayer.d._x, BadLayer.d._y, 4, 65, 1, 10, 18, "Nymph", "Nymph", "Green", "Scimitar", "Green"); BadGuy("Baddie1", BadLayer.e._x, BadLayer.e._y, 4, 65, 1, 10, 18, "Nymph", "Nymph", "Green", "Scimitar", "Green"); stop();
Instance of Symbol 2807 MovieClip "BadLayer" in Frame 43
onClipEvent (load) { this.gotoAndStop("Dreamwood"); }
Instance of Symbol 2835 MovieClip "Edis" in Frame 43
onClipEvent (load) { this._visible = false; }
Frame 44
_root.isVis = false; _root.GuideLayer._visible = false; _root.LootLayer._visible = false; NoHotKeys = true; _root.WhatsOpen.remove("Menu"); _root.Screen.Menu.removeMovieClip(); _root.WhatsOpen.remove("Inventory"); _root.WhatsOpen.remove("DeathScreen"); _root.Screen.Inventory.removeMovieClip(); _root.Screen.DeathScreen.removeMovieClip(); _root.Screen._visible = false; _root.Atkrs = 0; stop();
Instance of Symbol 3115 MovieClip in Frame 44
onClipEvent (load) { if (_root.Next == "Dulla") { this.gotoAndStop("Dulla"); _root.NextTrack = "Dulla"; } else if (_root.Next == "DreamWood Deeps") { this.gotoAndStop("Deeps"); _root.NextTrack = "Deeps"; } else if ((_root.Next == "Leafy Greens") || (_root.Next == "Path1")) { this.gotoAndStop("Leafy Greens"); _root.NextTrack = "Greens"; } else if ((((_root.Next == "Sleeping Meadow") || (_root.Next == "Sleeping Meadow2")) || (_root.Next == "Sleeping Meadow3")) || (_root.Next == "Hidden Shop")) { this.gotoAndStop("Sleeping Meadow"); _root.NextTrack = "Meadow"; } else if (_root.Next == "Gunden") { this.gotoAndStop("Gunden"); _root.NextTrack = "Gunden"; } else if (((_root.Next == "Oden Coast1") || (_root.Next == "Oden Coast2")) || (_root.Next == "Oden Coast3")) { this.gotoAndStop("Oden Coast"); _root.NextTrack = "Coast"; } else if ((((_root.Next == "Milden Ruins") || (_root.Next == "Milden Camp")) || (_root.Next == "Milden Plain")) || (_root.Next == "Nest")) { this.gotoAndStop("Milden"); _root.NextTrack = "Field"; } else if (((((((_root.Next == "Camp Dugon") || (_root.Next == "Dugon Jungle1")) || (_root.Next == "Dugon Jungle2")) || (_root.Next == "Dugon Jungle3")) || (_root.Next == "Dugon Stone")) || (_root.Next == "Falenvale")) || (_root.Next == "Passage")) { this.gotoAndStop("Dugon"); _root.NextTrack = "Field"; } else if (_root.Next == "Cave") { this.gotoAndStop("Cave"); _root.NextTrack = "Cave"; } else if (((_root.Next == "Temple") || (_root.Next == "Hidden Room")) || (_root.Next == "Hidden Room2")) { this.gotoAndStop("Temple"); _root.NextTrack = "Cave"; } else if (_root.Next == "Tatopolis") { this.gotoAndStop("Tatopolis"); _root.NextTrack = "Dulla"; } else if (_root.Next == "Forgotten Dungeon") { this.gotoAndStop("Dungeon"); _root.NextTrack = "Cave"; } else if (_root.Next == "Imperial City") { this.gotoAndStop("Imperial City"); _root.NextTrack = "Gunden"; } else { this.gotoAndStop("Dreamwood"); _root.NextTrack = "Field"; } }
Symbol 15 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 2
stop();
Symbol 169 MovieClip Frame 3
stop();
Symbol 169 MovieClip Frame 4
stop();
Symbol 169 MovieClip Frame 5
stop();
Symbol 169 MovieClip Frame 6
stop();
Symbol 169 MovieClip Frame 7
stop();
Instance of Symbol 169 MovieClip in Symbol 191 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("White"); }
Instance of Symbol 174 MovieClip "weapon" in Symbol 191 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Symbol 191 MovieClip Frame 19
stop();
Symbol 210 MovieClip Frame 36
_parent.play();
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 12
_root.newHP = _root.newHP + 15;
Symbol 234 MovieClip [Healer] Frame 1
stop();
Symbol 234 MovieClip [Healer] Frame 2
stop();
Symbol 234 MovieClip [Healer] Frame 3
stop();
Symbol 241 MovieClip [ChargedShot] Frame 1
stop();
Symbol 241 MovieClip [ChargedShot] Frame 3
this.removeMovieClip();
Symbol 243 MovieClip [StunShot] Frame 1
stop();
Symbol 243 MovieClip [StunShot] Frame 3
this.removeMovieClip();
Symbol 245 MovieClip [BurstArrow] Frame 1
stop();
Symbol 245 MovieClip [BurstArrow] Frame 3
this.removeMovieClip();
Symbol 258 MovieClip [FireBall1] Frame 1
stop();
Symbol 258 MovieClip [FireBall1] Frame 5
this.removeMovieClip();
Symbol 272 Button
on (release) { _root.WhatsOpen.remove("HotKeys"); this.removeMovieClip(); }
Symbol 291 MovieClip [HotKeys] Frame 1
i = 0; while (i <= 5) { if (_root.WhatsOpen[i] == "Menu") { this._x = this._x + 230; } i++; } stop();
Symbol 294 Button
on (release) { _root.WhatsOpen.remove("Menu"); this.removeMovieClip(); }
Symbol 371 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Steel Plate"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Steel Plate \n+2 Def"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 373 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Light Robe"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Light Robe \n+1 Def : +1 Dex"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 375 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Leather Fit"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Leather Fit \n+1 Def : +1 Dex"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 377 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Iron Scale"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Iron Scale \n+4 Def : +1 Dex"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 403 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = _root.Num; _root.Num = "none"; } else { Message("Inventory is Full"); } } on (rollOver) { myItem = _root.Num; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 404 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = _root.ArmorNum; _root.ArmorNum = "none"; } else { Message("Inventory is Full"); } } on (rollOver) { myItem = _root.ArmorNum; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 405 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = _root.ShieldNum; _root.ShieldNum = "none"; } else { Message("Inventory is Full"); } } on (rollOver) { myItem = _root.ShieldNum; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 406 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = _root.HelmNum; _root.HelmNum = "none"; } else { Message("Inventory is Full"); } } on (rollOver) { myItem = _root.HelmNum; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 411 Button
on (release) { this.gotoAndStop(2); }
Symbol 412 Button
on (release) { this.gotoAndStop(3); }
Symbol 414 Button
on (release) { _root.saveFile = "file1"; _root.clearSave(); _root.saveGame(); _root.Message("Game Saved"); _root.updateSave1(); pro1_txt.text = _root.myName; }
Symbol 415 Button
on (release) { _root.saveFile = "file2"; _root.clearSave(); _root.saveGame(); _root.Message("Game Saved"); _root.updateSave2(); pro2_txt.text = _root.myName; }
Symbol 416 Button
on (release) { _root.saveFile = "file3"; _root.clearSave(); _root.saveGame(); _root.Message("Game Saved"); _root.updateSave3(); pro3_txt.text = _root.myName; }
Symbol 421 Button
on (release) { var jscommand = (((((((((((((((((((("window.open('http://www.thebanditsociety.com/gproreh.php?hero=" + _root.myName) + "&class=") + _root.Class) + "&lvl=") + _root.Lvl) + "&str=") + _root.Str) + "&vit=") + _root.Vit) + "&dex=") + _root.Dex) + "&int=") + _root.Int) + "&def=") + _root.Def) + "&img=") + _root.Img) + "&gold=") + _root.Gold) + "','win','height=300,width=300,toolbar=no,scrollbars=no,resizable=no');"); getURL (("javascript:" + jscommand) + " void(0);"); }
Symbol 423 Button
on (release) { this.gotoAndStop(1); }
Symbol 426 Button
on (release) { if (this._visible) { this._visible = false; } }
Symbol 443 MovieClip Frame 1
menuDef = _root.sDef + _root.aDef; menuDex = _root.sDex + _root.aDex;
Symbol 463 Button
on (release) { if (_root.StatPoints > 0) { _root.Vit++; _root.StatPoints--; } }
Symbol 464 Button
on (release) { if (_root.StatPoints > 0) { _root.Str++; _root.StatPoints--; } }
Symbol 465 Button
on (release) { if (_root.StatPoints > 0) { _root.Int++; _root.StatPoints--; } }
Symbol 466 Button
on (release) { if (_root.StatPoints > 0) { _root.Dex++; _root.StatPoints--; } }
Symbol 467 Button
on (release) { if (_root.StatPoints > 0) { _root.Def++; _root.StatPoints--; } }
Symbol 475 Button
on (release) { this.MoreStats._visible = true; }
Symbol 476 MovieClip [Menu] Frame 1
i = 0; while (i <= 5) { if (_root.WhatsOpen[i] == "HotKeys") { this._x = this._x + 230; } i++; } stop();
Instance of Symbol 335 MovieClip in Symbol 476 MovieClip [Menu] Frame 1
onClipEvent (load) { gotoAndStop(_root.Num); } onClipEvent (enterFrame) { gotoAndStop(_root.Num); }
Instance of Symbol 369 MovieClip in Symbol 476 MovieClip [Menu] Frame 1
onClipEvent (load) { gotoAndStop(_root.ShieldNum); } onClipEvent (enterFrame) { gotoAndStop(_root.ShieldNum); }
Instance of Symbol 395 MovieClip in Symbol 476 MovieClip [Menu] Frame 1
onClipEvent (load) { gotoAndStop(_root.ArmorNum); } onClipEvent (enterFrame) { gotoAndStop(_root.ArmorNum); }
Instance of Symbol 400 MovieClip in Symbol 476 MovieClip [Menu] Frame 1
onClipEvent (load) { gotoAndStop(_root.HelmNum); } onClipEvent (enterFrame) { gotoAndStop(_root.HelmNum); }
Symbol 476 MovieClip [Menu] Frame 2
_root.updateLoad1(); _root.updateLoad2(); _root.updateLoad3(); if ((_root.name1 == undefined) || (_root.name1 == NaN)) { pro1_txt.text = "Profile 1"; } else { pro1_txt.text = _root.name1; } if ((_root.name2 == undefined) || (_root.name2 == NaN)) { pro2_txt.text = "Profile 2"; } else { pro2_txt.text = _root.name2; } if ((_root.name3 == undefined) || (_root.name3 == NaN)) { pro3_txt.text = "Profile 3"; } else { pro3_txt.text = _root.name3; } stop();
Symbol 476 MovieClip [Menu] Frame 3
stop();
Instance of Symbol 443 MovieClip "MoreStats" in Symbol 476 MovieClip [Menu] Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 535 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 2
stop();
Symbol 535 MovieClip Frame 3
stop();
Symbol 535 MovieClip Frame 4
stop();
Symbol 535 MovieClip Frame 5
stop();
Symbol 535 MovieClip Frame 6
stop();
Symbol 535 MovieClip Frame 9
stop();
Symbol 535 MovieClip Frame 10
stop();
Symbol 536 Button
on (release) { _root.WhatsOpen.remove("Inventory"); this.removeMovieClip(); }
Symbol 539 Button
on (release) { if (_root.inTown) { this.gotoAndStop(2); } else { _root.Message("Must be in a Town to sell items"); } }
Symbol 542 Button
on (release) { myItem = _root.Inventory[0]; _root.Inventory.use(myItem, 0); myItem = _root.Inventory[0]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[0]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 543 Button
on (release) { myItem = _root.Inventory[1]; _root.Inventory.use(myItem, 1); myItem = _root.Inventory[1]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[1]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 544 Button
on (release) { myItem = _root.Inventory[2]; _root.Inventory.use(myItem, 2); myItem = _root.Inventory[2]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[2]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 545 Button
on (release) { myItem = _root.Inventory[3]; _root.Inventory.use(myItem, 3); myItem = _root.Inventory[3]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[3]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 546 Button
on (release) { myItem = _root.Inventory[4]; _root.Inventory.use(myItem, 4); myItem = _root.Inventory[4]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[4]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 547 Button
on (release) { myItem = _root.Inventory[5]; _root.Inventory.use(myItem, 5); myItem = _root.Inventory[5]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[5]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 548 Button
on (release) { myItem = _root.Inventory[6]; _root.Inventory.use(myItem, 6); myItem = _root.Inventory[6]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[6]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 549 Button
on (release) { myItem = _root.Inventory[7]; _root.Inventory.use(myItem, 7); myItem = _root.Inventory[7]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[7]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 550 Button
on (release) { myItem = _root.Inventory[8]; _root.Inventory.use(myItem, 8); myItem = _root.Inventory[8]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[8]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 551 Button
on (release) { myItem = _root.Inventory[9]; _root.Inventory.use(myItem, 9); myItem = _root.Inventory[9]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[9]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 552 Button
on (release) { myItem = _root.Inventory[10]; _root.Inventory.use(myItem, 10); myItem = _root.Inventory[10]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[10]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 553 Button
on (release) { myItem = _root.Inventory[11]; _root.Inventory.use(myItem, 11); myItem = _root.Inventory[11]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[11]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 554 Button
on (release) { myItem = _root.Inventory[12]; _root.Inventory.use(myItem, 12); myItem = _root.Inventory[12]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[12]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 555 Button
on (release) { myItem = _root.Inventory[13]; _root.Inventory.use(myItem, 13); myItem = _root.Inventory[13]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[13]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 556 Button
on (release) { myItem = _root.Inventory[14]; _root.Inventory.use(myItem, 14); myItem = _root.Inventory[14]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[14]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 557 Button
on (release) { myItem = _root.Inventory[15]; _root.Inventory.use(myItem, 15); myItem = _root.Inventory[15]; _root.GetUse(myItem); } on (rollOver) { myItem = _root.Inventory[15]; _root.isVis = true; _root.GetUse(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 561 Button
on (release) { myItem = _root.Inventory[0]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[0]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 562 Button
on (release) { myItem = _root.Inventory[1]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[1]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 563 Button
on (release) { myItem = _root.Inventory[2]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[2]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 564 Button
on (release) { myItem = _root.Inventory[3]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[3]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 565 Button
on (release) { myItem = _root.Inventory[4]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[4]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 566 Button
on (release) { myItem = _root.Inventory[5]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[5]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 567 Button
on (release) { myItem = _root.Inventory[6]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[6]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 568 Button
on (release) { myItem = _root.Inventory[7]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[7]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 569 Button
on (release) { myItem = _root.Inventory[8]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[8]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 570 Button
on (release) { myItem = _root.Inventory[9]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[9]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 571 Button
on (release) { myItem = _root.Inventory[10]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[10]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 572 Button
on (release) { myItem = _root.Inventory[11]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[11]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 573 Button
on (release) { myItem = _root.Inventory[12]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[12]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 574 Button
on (release) { myItem = _root.Inventory[13]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[13]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 575 Button
on (release) { myItem = _root.Inventory[14]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[14]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 576 Button
on (release) { myItem = _root.Inventory[15]; _root.Inventory.sell(myItem); } on (rollOver) { myItem = _root.Inventory[15]; _root.isVis = true; _root.GetInfo(myItem); } on (rollOut) { _root.isVis = false; }
Symbol 580 Button
on (press) { myItem = _root.Inventory[0]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 581 Button
on (press) { myItem = _root.Inventory[4]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 582 Button
on (press) { myItem = _root.Inventory[8]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 583 Button
on (press) { myItem = _root.Inventory[12]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 584 Button
on (press) { myItem = _root.Inventory[1]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 585 Button
on (press) { myItem = _root.Inventory[5]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 586 Button
on (press) { myItem = _root.Inventory[9]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 587 Button
on (press) { myItem = _root.Inventory[13]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 588 Button
on (press) { myItem = _root.Inventory[2]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 589 Button
on (press) { myItem = _root.Inventory[6]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 590 Button
on (press) { myItem = _root.Inventory[10]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 591 Button
on (press) { myItem = _root.Inventory[14]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 592 Button
on (press) { myItem = _root.Inventory[3]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 593 Button
on (press) { myItem = _root.Inventory[7]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 594 Button
on (press) { myItem = _root.Inventory[11]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 595 Button
on (press) { myItem = _root.Inventory[15]; _root.Inventory.remove(myItem); _root.Message("Dropped " + myItem); }
Symbol 597 MovieClip [Inventory] Frame 1
stop();
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[0]); if ((_root.Inventory[0] == undefined) || (_root.Inventory[0] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[1]); if ((_root.Inventory[1] == undefined) || (_root.Inventory[1] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[2]); if ((_root.Inventory[2] == undefined) || (_root.Inventory[2] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[3]); if ((_root.Inventory[3] == undefined) || (_root.Inventory[3] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[4]); if ((_root.Inventory[4] == undefined) || (_root.Inventory[4] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[5]); if ((_root.Inventory[5] == undefined) || (_root.Inventory[5] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[6]); if ((_root.Inventory[6] == undefined) || (_root.Inventory[6] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[7]); if ((_root.Inventory[7] == undefined) || (_root.Inventory[7] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[8]); if ((_root.Inventory[8] == undefined) || (_root.Inventory[8] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[9]); if ((_root.Inventory[9] == undefined) || (_root.Inventory[9] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[10]); if ((_root.Inventory[10] == undefined) || (_root.Inventory[10] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[11]); if ((_root.Inventory[11] == undefined) || (_root.Inventory[11] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[12]); if ((_root.Inventory[12] == undefined) || (_root.Inventory[12] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[13]); if ((_root.Inventory[13] == undefined) || (_root.Inventory[13] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[14]); if ((_root.Inventory[14] == undefined) || (_root.Inventory[14] == "")) { gotoAndStop (1); } }
Instance of Symbol 535 MovieClip in Symbol 597 MovieClip [Inventory] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.Inventory[15]); if ((_root.Inventory[15] == undefined) || (_root.Inventory[15] == "")) { gotoAndStop (1); } }
Symbol 613 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("SkillInfo"); this.removeMovieClip(); }
Symbol 619 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("StatInfo"); this.removeMovieClip(); }
Symbol 623 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Dugon Books2"); this.removeMovieClip(); }
Symbol 627 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Dugon Books3"); this.removeMovieClip(); }
Symbol 631 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Imperial Books2"); this.removeMovieClip(); }
Symbol 633 MovieClip [Imperial Books2] Frame 1
info_txt.text = ("Congratulations to not only " + _root.myName) + ", but to you, the person at the controls. If you are reading this document then that means you have played the game to its fullest extent and I am very appreciative of that. This game has been a huge, extreamly time-consuming, adventure for me and I hope you have enjoyed playing it. I personally would like to thank you for playing this game through. I don't expect most people to actually play the whole game so to you wonderful people I really do want to extend my thanks to you, you're awesome and thanks to the support of people like you I can conjure up the motivation to make a few more games :)\n\n-Michael Neumann\n~creator";
Symbol 635 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Imperial Books1"); this.removeMovieClip(); }
Symbol 637 MovieClip [Imperial Books1] Frame 1
texty_txt.text = ((("Let it be shouted to the Gods that the Dugon Temple has fallen, and a Hero has risen.\n\nYear 130, Imperial Age: " + _root.myName) + " courageously stormed the Dugon Temple and bravely fought his way through the darkness into the hidden basement of Dugon Temple. Being able to find this secret room proves to all that a Hero not only has to be strong and skilled in the art of battle, but a Hero must also have the intelligence and wit to outsmart his foes and solve the puzzles of the environment. As ") + _root.myName) + " smashed the supporting pillar of the Temple the entire building began to collapse with him inside. Thanks for the brave efforts of Kalgor, a quiet elven ranger, his life was saved.";
Symbol 639 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Dugon Books1"); this.removeMovieClip(); }
Symbol 643 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("ForgottenInfo"); this.removeMovieClip(); }
Symbol 647 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("GundenInfo"); this.removeMovieClip(); }
Symbol 651 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("MildenInfo"); this.removeMovieClip(); }
Symbol 655 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("DullaHist"); this.removeMovieClip(); }
Symbol 660 Button
on (release) { _root.HelpBubble("This is the Help Bubble, this bubble will display helpful tips throughout the game to make sure you don't get lost. You can remove this bubble by clicking on it."); _root.Free = true; _root.WhatsOpen.remove("BeforeYouStart"); this.removeMovieClip(); }
Symbol 665 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); }
Symbol 666 Button
on (release) { _root.Place = 2; _root.Next = "Dulla"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); }
Symbol 667 Button
on (release) { if (_root.TSdreamwood) { _root.Place = 1; _root.Next = "Dreamwood3"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 670 Button
on (release) { if (_root.TSgunden) { _root.Place = 1; _root.Next = "Gunden"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 672 Button
on (release) { if (_root.TSoden) { _root.Place = 0; _root.Next = "Oden Coast1"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 674 Button
on (release) { if (_root.TStato) { _root.Place = 0; _root.Next = "Tatopolis"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 676 Button
on (release) { if (_root.TSdugon) { _root.Place = 0; _root.Next = "Camp Dugon"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 677 Button
on (release) { if (_root.TSjungle) { _root.Place = 1; _root.Next = "Dugon Stone"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 680 Button
on (release) { if (_root.TScity) { _root.Place = 1; _root.Next = "Imperial City"; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("TravelPoints"); this.removeMovieClip(); } else { _root.Message("Travel Stone Not Yet Active"); } }
Symbol 685 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenEquip5"); this.removeMovieClip(); }
Symbol 688 Button
on (release) { if (_root.Gold >= 400) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Calibur"; _root.Gold = _root.Gold - 400; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Calibur\n +24 Dmg \n400 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 689 Button
on (release) { if (_root.Gold >= 400) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Violet Rain"; _root.Gold = _root.Gold - 400; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Violet Rain\n +18 Dmg \n400 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 690 Button
on (release) { if (_root.Gold >= 400) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Witches Curse"; _root.Gold = _root.Gold - 400; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Witches Curse\n +24 Dmg \n400 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Instance of Symbol 687 MovieClip in Symbol 691 MovieClip [VenEquip5] Frame 1
on (release) { if (_root.Gold >= 8000) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Masterwork Fit"; _root.Gold = _root.Gold - 8000; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Masterwork Fit\n +10 Def/Dex/Vit \n 8000 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 692 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenEquip4"); this.removeMovieClip(); }
Symbol 693 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Dragon Eyes"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Dragon Eyes\n +20 Dmg \n200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 694 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Battle Bow"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Battle Bow\n +15 Dmg \n200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 696 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Moonwell"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Moonwell\n +20 Dmg \n200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 698 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Devil Head"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Devil Head\n +10 Def \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 700 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Thorn Armor"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Thorn Armor\n +7 Def +3 Dex/Vit \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 702 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Angelic Grace"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Angelic Grace\n +8Vit +2Dex +3Def \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 704 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Custom Fit"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Custom Fit\n +7 Dex +3 Def/Vit \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 706 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Handler Glove"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Handler Glove\n +10 Dex \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 707 Button
on (release) { if (_root.Gold >= 200) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Night Stone"; _root.Gold = _root.Gold - 200; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Night Stone\n +10 Int \n 200 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Instance of Symbol 687 MovieClip in Symbol 708 MovieClip [VenEquip4] Frame 1
on (release) { if (_root.Gold >= 8000) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Masterwork Fit"; _root.Gold = _root.Gold - 8000; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Masterwork Fit\n +10 Def/Dex/Vit \n 8000 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 709 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenEquip3"); this.removeMovieClip(); }
Symbol 710 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Master Plate"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Master Plate\n +4 Def/Vit +1 Dex \n 150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 711 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Astro Armor"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Astro Armor\n +3 Def +6 Vit \n 150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 712 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Stitched Plate"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Stitched Plate\n +4 Def/Dex +1 Vit \n 150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 713 Button
on (release) { if (_root.Gold >= 175) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Rod of Dawn"; _root.Gold = _root.Gold - 175; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Rod of Dawn\n +16 Dmg \n175 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 714 Button
on (release) { if (_root.Gold >= 175) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Sword of Myth"; _root.Gold = _root.Gold - 175; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Sword of Myth\n +16 Dmg \n175 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 716 Button
on (release) { if (_root.Gold >= 175) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Shadow Aim"; _root.Gold = _root.Gold - 175; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Shadow Aim\n +12 Dmg \n175 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 718 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Stone Shield"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Stone Shield\n +7 Def \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 719 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Wind Sleeve"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Wind Sleeve\n +7 Dex \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 721 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Mind Ring"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Mind Ring\n +7 Int \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 723 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenEquip2"); this.removeMovieClip(); }
Symbol 725 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Dodge Pelt"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Dodge Pelt\n +3 Def +3 Dex \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 727 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Horned Plate"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Horned Plate\n +4 Def +2 Vit \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 729 Button
on (release) { if (_root.Gold >= 120) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Lunar Cloak"; _root.Gold = _root.Gold - 120; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Lunar Cloak\n +6 Vit \n 120 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 730 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Scar Blade"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Scar Blade\n +12 Dmg \n150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 732 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Woodland Bow"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Woodland Bow\n +9 Dmg \n150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 733 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Gold Ring"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Gold Ring\n +5 Int \n 100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 735 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Garden Goggles"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Garden Goggles\n Find hidden plants \n 100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 736 Button
on (release) { if (_root.Gold >= 150) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Lunar Light"; _root.Gold = _root.Gold - 150; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Lunar Light\n +12 Dmg \n150 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 738 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Defense Mit"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Defense Mit\n +5 Def \n 100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 739 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Iron Bracer"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Iron Bracer\n +5 Dex \n 100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 741 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenEquip1"); this.removeMovieClip(); }
Symbol 742 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Elixor"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Elixor\n +8 Dmg \n100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 743 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Faries Shot"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Faries Shot\n +6 Dmg \n100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 745 Button
on (release) { if (_root.Gold >= 100) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Dreamwood Rod"; _root.Gold = _root.Gold - 100; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Dreamwood Rod\n +8 Dmg \n100 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 746 Button
on (release) { if (_root.Gold >= 70) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Casters Cape"; _root.Gold = _root.Gold - 70; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Casters Cape\n +1 Def/Dex +3 Vit \n 70 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 747 Button
on (release) { if (_root.Gold >= 90) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Beast Mail"; _root.Gold = _root.Gold - 90; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Beast Mail\n +2 Def/Dex/Vit \n 90 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 748 Button
on (release) { if (_root.Gold >= 70) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Iron Scale"; _root.Gold = _root.Gold - 70; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Iron Scale\n +3 Def +2 Dex \n 70 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 750 Button
on (release) { if (_root.Gold >= 50) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Iron Guard"; _root.Gold = _root.Gold - 50; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Iron Guard\n +3 Def \n 50 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 751 Button
on (release) { if (_root.Gold >= 50) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Gold Bracelet"; _root.Gold = _root.Gold - 50; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Gold Bracelet\n +3 Dex \n 50 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 752 Button
on (release) { if (_root.Gold >= 50) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Wind Ring"; _root.Gold = _root.Gold - 50; _root.buysound.start(); } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Wind Ring\n +3 Int \n 50 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 756 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("TreeMage"); this.removeMovieClip(); }
Symbol 763 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill2 == 0)) { _root.LearnedSkills[2] = "StunShot"; _root.SkillPoints--; _root.skill2 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 767 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 0)) { _root.LearnedSkills[1] = "ChargedShot"; _root.SkillPoints--; _root.skill1 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 769 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 1)) { _root.SkillPoints--; _root.skill1 = 2; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 771 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 2)) { _root.SkillPoints--; _root.skill1 = 3; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 773 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 3)) { _root.SkillPoints--; _root.skill1 = 4; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 775 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 4)) { _root.SkillPoints--; _root.skill1 = 5; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 777 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill4 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[4] = "Sneak"; _root.SkillPoints--; _root.skill4 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 779 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill6 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[6] = "Dagger"; _root.SkillPoints--; _root.skill6 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 780 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 1)) { _root.SkillPoints--; _root.skill6 = 2; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 781 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 2)) { _root.SkillPoints--; _root.skill6 = 3; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 782 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 3)) { _root.SkillPoints--; _root.skill6 = 4; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 783 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 4)) { _root.SkillPoints--; _root.skill6 = 5; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 784 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 0)) { _root.LearnedSkills[3] = "BurstArrow"; _root.SkillPoints--; _root.doubleB = 1; _root.skill3 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 785 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 1)) { _root.SkillPoints--; _root.skill3 = 2; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 786 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 2)) { _root.SkillPoints--; _root.skill3 = 3; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 787 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 3)) { _root.SkillPoints--; _root.skill3 = 4; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 788 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 4)) { _root.SkillPoints--; _root.skill3 = 5; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 790 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill5 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[5] = "MultiShot"; _root.SkillPoints--; _root.skill5 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 791 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 1)) { _root.SkillPoints--; _root.skill5 = 2; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 792 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 2)) { _root.SkillPoints--; _root.skill5 = 3; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 793 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 3)) { _root.SkillPoints--; _root.skill5 = 4; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 794 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 4)) { _root.SkillPoints--; _root.skill5 = 5; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 796 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill7 == 0)) && (_root.Lvl >= 10)) { _root.LearnedSkills[7] = "MendWound"; _root.SkillPoints--; _root.skill7 = 1; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 10) { _root.Message("Must be Lvl 10 or higher"); } }
Symbol 797 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 1)) { _root.SkillPoints--; _root.skill7 = 2; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 798 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 2)) { _root.SkillPoints--; _root.skill7 = 3; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 799 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 3)) { _root.SkillPoints--; _root.skill7 = 4; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 800 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 4)) { _root.SkillPoints--; _root.skill7 = 5; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 807 MovieClip Frame 1
stop();
Instance of Symbol 807 MovieClip in Symbol 810 MovieClip [TreeMage] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill3 + 1); }
Instance of Symbol 807 MovieClip in Symbol 810 MovieClip [TreeMage] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill5 + 1); }
Instance of Symbol 807 MovieClip in Symbol 810 MovieClip [TreeMage] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill1 + 1); }
Instance of Symbol 807 MovieClip in Symbol 810 MovieClip [TreeMage] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill6 + 1); }
Instance of Symbol 807 MovieClip in Symbol 810 MovieClip [TreeMage] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill7 + 1); }
Symbol 812 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("TreeRanger"); this.removeMovieClip(); }
Symbol 814 MovieClip [arrow] Frame 1
stop();
Symbol 814 MovieClip [arrow] Frame 3
this.removeMovieClip();
Symbol 818 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill2 == 0)) { _root.LearnedSkills[2] = "StunShot"; _root.SkillPoints--; _root.skill2++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 819 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 0)) { _root.LearnedSkills[1] = "ChargedShot"; _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 820 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 1)) { _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 821 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 2)) { _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 822 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 3)) { _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 823 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 4)) { _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 825 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill4 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[4] = "Sneak"; _root.SkillPoints--; _root.skill4++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 827 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 1)) { _root.SkillPoints--; _root.skill6++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 828 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 2)) { _root.SkillPoints--; _root.skill6++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 829 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 3)) { _root.SkillPoints--; _root.skill6++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 830 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill6 == 4)) { _root.SkillPoints--; _root.skill6++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 831 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 0)) { _root.LearnedSkills[3] = "BurstArrow"; _root.SkillPoints--; _root.doubleB = 1; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 832 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 1)) { _root.SkillPoints--; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 833 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 2)) { _root.SkillPoints--; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 834 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 3)) { _root.SkillPoints--; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 835 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 4)) { _root.SkillPoints--; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 837 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 1)) { _root.SkillPoints--; _root.skill5++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 838 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 2)) { _root.SkillPoints--; _root.skill5++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 839 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 3)) { _root.SkillPoints--; _root.skill5++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 840 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill5 == 4)) { _root.SkillPoints--; _root.skill5++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 842 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill7 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[7] = "MendWound"; _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 843 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 1)) { _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 844 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 2)) { _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 845 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 3)) { _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 846 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill7 == 4)) { _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Instance of Symbol 807 MovieClip in Symbol 848 MovieClip [TreeRanger] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill3 + 1); }
Instance of Symbol 807 MovieClip in Symbol 848 MovieClip [TreeRanger] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill5 + 1); }
Instance of Symbol 807 MovieClip in Symbol 848 MovieClip [TreeRanger] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill1 + 1); }
Instance of Symbol 807 MovieClip in Symbol 848 MovieClip [TreeRanger] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill6 + 1); }
Instance of Symbol 807 MovieClip in Symbol 848 MovieClip [TreeRanger] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill7 + 1); }
Symbol 850 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("TreeWarrior"); this.removeMovieClip(); }
Symbol 855 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill2 == 0)) { _root.LearnedSkills[2] = "Stun"; _root.SkillPoints--; _root.skill2++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 856 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill4 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[4] = "WarCry"; _root.SkillPoints--; _root.skill4++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 858 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill1 == 0)) { _root.LearnedSkills[1] = "Slash"; _root.SkillPoints--; _root.skill1++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 860 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill6 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[6] = "Stomp"; _root.SkillPoints--; _root.skill6++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 861 Button
on (release) { if ((_root.SkillPoints > 0) && (_root.skill3 == 0)) { _root.LearnedSkills[3] = "DoubleAtk"; _root.SkillPoints--; _root.doubleB = 1; _root.skill3++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } }
Symbol 863 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill5 == 0)) && (_root.Lvl >= 5)) { _root.LearnedSkills[5] = "BruteSwing"; _root.SkillPoints--; _root.skill5++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 5) { _root.Message("Must be Lvl 5 or higher"); } }
Symbol 865 Button
on (release) { if (((_root.SkillPoints > 0) && (_root.skill7 == 0)) && (_root.Lvl >= 10)) { _root.LearnedSkills[7] = "Slash"; _root.SkillPoints--; _root.skill7++; } else if (_root.SkillPoints <= 0) { _root.Message("Not enough Skill Points"); } else if (_root.Lvl < 10) { _root.Message("Must be Lvl 10 or higher"); } }
Instance of Symbol 807 MovieClip in Symbol 867 MovieClip [TreeWarrior] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill1 + 1); }
Instance of Symbol 807 MovieClip in Symbol 867 MovieClip [TreeWarrior] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill3 + 1); }
Instance of Symbol 807 MovieClip in Symbol 867 MovieClip [TreeWarrior] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill5 + 1); }
Instance of Symbol 807 MovieClip in Symbol 867 MovieClip [TreeWarrior] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill6 + 1); }
Instance of Symbol 807 MovieClip in Symbol 867 MovieClip [TreeWarrior] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.skill7 + 1); }
Symbol 870 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); }
Symbol 871 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Black"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 873 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Blue"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 874 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Brown"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 875 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Gray"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 876 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "White"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 877 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Navy"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 878 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "LGreen"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 879 Button
on (release) { if (_root.Gold >= 20) { _root.Pants = "Green"; _root.Gold = _root.Gold - 20; _root.Free = true; _root.WhatsOpen.remove("VenPants"); this.removeMovieClip(); } else { _root.Message("Not enough Gold"); } }
Symbol 890 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Secret2"); this.removeMovieClip(); }
Symbol 894 Button
on (release) { _root.Epic = false; _root.Temple = false; _root.Free = true; _root.WhatsOpen.remove("Secret2"); _root.Place = 0; _root.gotoAndStop("Aftermath"); this.removeMovieClip(); }
Symbol 899 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Secret1"); if (magicWords == "Yubb Poly") { _root.Place = 0; _root.Next = "Hidden Room2"; _root.gotoAndStop("Fade"); this.removeMovieClip(); } else { _root.Message("Nothing Happens..."); this.removeMovieClip(); } }
Symbol 905 Button
on (release) { _root.Sigil = true; _root.Free = true; _root.WhatsOpen.remove("GetSig"); this.removeMovieClip(); }
Symbol 911 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("RestHeal"); this.removeMovieClip(); }
Symbol 912 Button
on (release) { _root.newHP = _root.newHP + 1000; _root.newMP = _root.newMP + 1000; _root.gotoAndStop("Fade"); _root.Free = true; _root.WhatsOpen.remove("RestHeal"); this.removeMovieClip(); }
Symbol 917 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenSkills"); this.removeMovieClip(); }
Symbol 918 Button
on (release) { if (_root.Gold >= 100) { _root.Gold = _root.Gold - 100; _root.SkillPoints = _root.SkillPoints + ((((((_root.skill1 + _root.skill2) + _root.skill3) + _root.skill4) + _root.skill5) + _root.skill6) + _root.skill7); _root.skill1 = 0; _root.skill2 = 0; _root.skill3 = 0; _root.skill4 = 0; _root.skill5 = 0; _root.skill6 = 0; _root.skill7 = 0; _root.LearnedSkills[1] = undefined; _root.LearnedSkills[2] = undefined; _root.LearnedSkills[3] = undefined; _root.LearnedSkills[4] = undefined; _root.LearnedSkills[5] = undefined; _root.LearnedSkills[6] = undefined; _root.LearnedSkills[7] = undefined; _root.myAtk = 0; _root.Message("Skill Points Reset"); } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Doing so will reset your Skill Points!"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 923 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenStats"); this.removeMovieClip(); }
Symbol 924 Button
on (release) { if (_root.Gold >= 100) { _root.Gold = _root.Gold - 100; _root.StatPoints = _root.StatPoints + ((((_root.Def + _root.Dex) + _root.Str) + _root.Int) + _root.Vit); _root.Def = 0; _root.Dex = 0; _root.Str = 0; _root.Int = 0; _root.Vit = 0; _root.Message("Stat Points Reset"); } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Doing so will reset your Stat Points!"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 929 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenTlegs"); this.removeMovieClip(); }
Symbol 930 Button
on (release) { if (_root.Gold >= 10) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Turkey Leg"; _root.Gold = _root.Gold - 10; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Turkey Leg\n It's Delicious! \n 10 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 936 Button
on (release) { if (_root.Gold >= 5) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Health Potion 1"; _root.Gold = _root.Gold - 5; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Health Potion 1\n + 30 HP \n 5 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 937 Button
on (release) { if (_root.Gold >= 5) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Mana Potion 1"; _root.Gold = _root.Gold - 5; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Mana Potion 1\n + 30 MP \n 5 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 938 Button
on (release) { if (_root.Gold >= 5) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Tele Potion"; _root.Gold = _root.Gold - 20; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Tele Potion\n Teleport to Town \n 20 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 939 Button
on (release) { if (_root.Gold >= 15) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Health Potion 2"; _root.Gold = _root.Gold - 15; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Health Potion 2\n + 50 HP \n 15 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 940 Button
on (release) { if (_root.Gold >= 15) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Mana Potion 2"; _root.Gold = _root.Gold - 15; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Mana Potion 2\n + 50 MP \n 15 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 941 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenItems3"); this.removeMovieClip(); }
Symbol 942 Button
on (release) { if (_root.Gold >= 20) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Double Potion"; _root.Gold = _root.Gold - 20; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Double Potion\n + 50 HP/MP \n 20 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 943 Button
on (release) { if (_root.Gold >= 25) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Health Potion 3"; _root.Gold = _root.Gold - 25; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Health Potion 3\n + 100 HP \n 25 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 944 Button
on (release) { if (_root.Gold >= 25) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Mana Potion 3"; _root.Gold = _root.Gold - 25; } else { _root.Message("Inventory is Full"); } } else { _root.Message("Not enough Gold"); } } on (rollOver) { _root.Info = "Mana Potion 3\n + 100 MP \n 25 gold"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 946 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenItems2"); this.removeMovieClip(); }
Symbol 948 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("VenItems1"); this.removeMovieClip(); }
Symbol 960 MovieClip Frame 1
stop();
Symbol 960 MovieClip Frame 2
stop();
Symbol 960 MovieClip Frame 3
stop();
Symbol 960 MovieClip Frame 4
stop();
Symbol 960 MovieClip Frame 5
stop();
Symbol 960 MovieClip Frame 6
stop();
Symbol 960 MovieClip Frame 7
stop();
Symbol 960 MovieClip Frame 8
stop();
Symbol 960 MovieClip Frame 9
stop();
Symbol 971 MovieClip Frame 2
stop();
Symbol 971 MovieClip Frame 3
stop();
Symbol 971 MovieClip Frame 4
stop();
Symbol 971 MovieClip Frame 5
stop();
Symbol 971 MovieClip Frame 7
stop();
Symbol 971 MovieClip Frame 8
stop();
Symbol 971 MovieClip Frame 9
stop();
Symbol 971 MovieClip Frame 10
stop();
Symbol 986 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 2
stop();
Symbol 986 MovieClip Frame 3
stop();
Symbol 986 MovieClip Frame 4
stop();
Symbol 986 MovieClip Frame 5
stop();
Symbol 986 MovieClip Frame 6
stop();
Symbol 986 MovieClip Frame 7
stop();
Symbol 986 MovieClip Frame 8
stop();
Symbol 986 MovieClip Frame 9
stop();
Symbol 986 MovieClip Frame 10
stop();
Symbol 986 MovieClip Frame 11
stop();
Symbol 986 MovieClip Frame 12
stop();
Symbol 1019 MovieClip Frame 11
stop();
Symbol 1020 MovieClip [Baddie2] Frame 1
stop();
Symbol 1020 MovieClip [Baddie2] Frame 2
stop();
Symbol 1020 MovieClip [Baddie2] Frame 3
stop();
Symbol 1025 MovieClip Frame 1
stop();
Symbol 1025 MovieClip Frame 2
stop();
Symbol 1025 MovieClip Frame 3
stop();
Symbol 1025 MovieClip Frame 4
stop();
Symbol 1025 MovieClip Frame 5
stop();
Symbol 1166 MovieClip Frame 2
stop();
Symbol 1166 MovieClip Frame 3
stop();
Symbol 1166 MovieClip Frame 4
stop();
Symbol 1166 MovieClip Frame 5
stop();
Symbol 1166 MovieClip Frame 6
stop();
Symbol 1166 MovieClip Frame 7
stop();
Symbol 1343 MovieClip Frame 1
stop();
Symbol 1343 MovieClip Frame 2
stop();
Symbol 1343 MovieClip Frame 3
stop();
Symbol 1343 MovieClip Frame 4
stop();
Symbol 1343 MovieClip Frame 7
stop();
Symbol 1356 MovieClip Frame 12
_root.Xfaun1++; stop();
Symbol 1376 MovieClip Frame 22
_root.Xnymph1++; stop();
Symbol 1396 MovieClip Frame 22
_root.Xnymph_2++; _root.Xnymph2++; stop();
Symbol 1412 MovieClip Frame 21
_root.Xninja1++; stop();
Symbol 1426 MovieClip Frame 18
_root.XLurk++; this.removeMovieClip(); stop();
Symbol 1454 MovieClip Frame 30
_root.XLurkKing++; stop();
Symbol 1463 MovieClip Frame 12
_root.Xwrain1++; stop();
Symbol 1475 MovieClip Frame 12
_root.Xfaunlord1++; stop();
Symbol 1487 MovieClip Frame 12
_root.Xnative++; stop();
Symbol 1488 MovieClip Frame 1
stop();
Instance of Symbol 1356 MovieClip "Faun" in Symbol 1488 MovieClip Frame 1
onClipEvent (enterFrame) { this.Head.gotoAndStop("Faun"); this.Body.gotoAndStop("Faun"); this.Arms.gotoAndStop("Navy"); this.weapon.gotoAndStop("Staff"); }
Symbol 1488 MovieClip Frame 2
stop();
Symbol 1488 MovieClip Frame 4
stop();
Symbol 1488 MovieClip Frame 8
stop();
Symbol 1488 MovieClip Frame 9
stop();
Symbol 1506 MovieClip [Rock] Frame 1
stop();
Symbol 1506 MovieClip [Rock] Frame 4
this.removeMovieClip();
Symbol 1560 MovieClip Frame 1
stop();
Symbol 1560 MovieClip Frame 2
stop();
Symbol 1560 MovieClip Frame 3
stop();
Symbol 1560 MovieClip Frame 5
stop();
Symbol 1560 MovieClip Frame 6
stop();
Symbol 1579 MovieClip Frame 53
_parent.Status = 0;
Symbol 1580 MovieClip [Baddie1] Frame 1
stop();
Symbol 1580 MovieClip [Baddie1] Frame 2
stop();
Symbol 1580 MovieClip [Baddie1] Frame 3
stop();
Symbol 1580 MovieClip [Baddie1] Frame 4
stop();
Symbol 1580 MovieClip [Baddie1] Frame 5
stop();
Symbol 1580 MovieClip [Baddie1] Frame 6
stop();
Symbol 1586 MovieClip [Aggro] Frame 16
this.removeMovieClip();
Symbol 1590 Button
on (release) { _root.Free = true; this.removeMovieClip(); }
Symbol 1597 Button
on (release) { _root.Free = true; _root.Progress++; _root.Logging = false; _parent.removeMovieClip(); }
Symbol 1600 Button
on (release) { _root.Progress++; }
Symbol 1601 Button
on (release) { _root.Free = true; _root.Logging = false; _parent.removeMovieClip(); }
Symbol 1602 MovieClip Frame 3
_root.Logging = false;
Symbol 1630 MovieClip Frame 1
stop();
Instance of Symbol 1630 MovieClip "Img" in Symbol 1632 MovieClip Frame 17
onClipEvent (load) { this.gotoAndStop(_root.Img); }
Symbol 1634 Button
on (release) { _root.Guide("10", "Carved Figurines"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1636 Button
on (release) { _root.Xstone = 0; _root.Guide("1", "Tele Stone"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1638 Button
on (release) { _root.Xnymph2 = 0; _root.Guide("1", "Dargon"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1640 Button
on (release) { _root.Guide("1", "Milden Agreement"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1642 Button
on (release) { _root.Guide("10", "Full Orbs"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1644 Button
on (release) { _root.Guide("10", "M-ralds"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1646 Button
on (release) { _root.HelperErase(); _root.Xfaunlord1 = 0; _root.Guide("3", "Faun Lords"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1648 Button
on (release) { _root.HelperErase(); _root.Xfaun1 = 0; _root.Guide("20", "Faun Kills"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1650 Button
on (release) { _root.XKills = 0; _root.Guide("30", "Kills"); _root.Helper("Healer", 10, 100, 100, 100); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1652 Button
on (release) { _root.Guide("4", "Minx Weed"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1654 Button
on (release) { _root.XLurkKing = 0; _root.Guide("1", "Lurk King"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1656 Button
on (release) { _root.XLurk = 0; _root.Guide("5", "Lurks Dead"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1658 Button
on (release) { _root.Guide("3", "Fairy Dust"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1660 Button
on (release) { _root.Xnymph1 = 0; _root.Guide("6", "Nymphs Dead"); _root.Free = true; _root.quest0.removeMovieClip(); }
Symbol 1680 MovieClip [quest0] Frame 1
stop();
Symbol 1680 MovieClip [quest0] Frame 2
_root.Questing = false;
Symbol 1680 MovieClip [quest0] Frame 49
_root.Quest++; this.removeMovieClip();
Symbol 1683 MovieClip [Loot2-W] Frame 1
stop();
Symbol 1683 MovieClip [Loot2-W] Frame 2
stop();
Symbol 1683 MovieClip [Loot2-W] Frame 3
_root.Loot("Loot2-Weps"); this.removeMovieClip();
Symbol 1686 MovieClip [Loot1-W] Frame 1
stop();
Symbol 1686 MovieClip [Loot1-W] Frame 2
stop();
Symbol 1686 MovieClip [Loot1-W] Frame 3
_root.Loot("Loot1-Weps"); this.removeMovieClip();
Symbol 1689 MovieClip [Loot0-0] Frame 1
stop();
Symbol 1689 MovieClip [Loot0-0] Frame 2
stop();
Symbol 1689 MovieClip [Loot0-0] Frame 3
_root.Loot("Loot0-Items"); this.removeMovieClip();
Symbol 1692 MovieClip [Loot100] Frame 1
stop();
Symbol 1692 MovieClip [Loot100] Frame 2
stop();
Symbol 1692 MovieClip [Loot100] Frame 3
_root.Loot("Loot100-Items"); this.removeMovieClip();
Symbol 1695 MovieClip [Loot3-P] Frame 1
stop();
Symbol 1695 MovieClip [Loot3-P] Frame 2
stop();
Symbol 1695 MovieClip [Loot3-P] Frame 3
_root.Loot("Loot3-Items"); this.removeMovieClip();
Symbol 1698 MovieClip [Loot2-P] Frame 1
stop();
Symbol 1698 MovieClip [Loot2-P] Frame 2
stop();
Symbol 1698 MovieClip [Loot2-P] Frame 3
_root.Loot("Loot2-Items"); this.removeMovieClip();
Symbol 1701 MovieClip [Loot1-P] Frame 1
stop();
Symbol 1701 MovieClip [Loot1-P] Frame 2
stop();
Symbol 1701 MovieClip [Loot1-P] Frame 3
_root.Loot("Loot1-Items"); this.removeMovieClip();
Symbol 1703 Button
on (release) { this.removeMovieClip(); }
Symbol 1705 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Steel Sword"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Steel Sword \n+4 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1706 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Elixor"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Elixor \n+8 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1707 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Scar Blade"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Scar Blade \n+12 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1708 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Sword of Myth"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Sword of Myth \n+16 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1709 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Dragon Eyes"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Dragon Eyes \n+20 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1710 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Calibur"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Calibur \n+24 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1711 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Holy Saber"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Holy Saber \n+28 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1712 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Windic Force"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Windic Force \n+32 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1713 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Flamberge"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Flamberge \n+36 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1714 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "The Reap"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "The Reap \n+40 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1715 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Landic Axe"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Landic Axe \n+44 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1716 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Wood Bow"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Wood Bow \n+3 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1717 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Faries Shot"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Faries Shot \n+6 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1718 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Woodland Bow"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Woodland Bow \n+9 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1719 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Shadow Aim"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Shadow Aim \n+12 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1720 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Battle Bow"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Battle Bow \n+15 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1721 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Violet Rain"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Violet Rain \n+18 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1723 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Sunset"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Sunset \n+21 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1724 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Heated Aim"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Heated Aim \n+24 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1725 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Moon Bow"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Moon Bow \n+27 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1726 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Magbee's Wrath"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Magbee's Wrath \n+30 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1727 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Mystics Bow"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Mystics Bow \n+33 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1728 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Death Stalker"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Death Stalker \n+33 Dmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1730 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Oak Staff"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Oak Staff \n+4 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1731 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Dreamwood Rod"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Dreamwood Rod \n+8 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1732 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Lunar Light"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Lunar Light \n+12 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1733 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Rod of Dawn"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Rod of Dawn \n+16 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1734 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Moonwell"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Moonwell \n+20 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1735 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Witches Curse"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Witches Curse \n+24 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1736 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Venom Stave"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Venom Stave \n+28 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1737 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Ancients Rod"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Ancients Rod \n+32 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1738 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Snake Eye"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Snake Eye \n+36 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1739 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Orb of Truth"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Orb of Truth \n+40 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Symbol 1740 Button
on (release) { i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Wizards Truth"; _root.isVis = false; _parent.removeMovieClip(); } else { _root.Message("Inventory is Full"); } } on (rollOver) { _root.Info = "Wizards Truth \n+44 MDmg"; _root.isVis = true; } on (rollOut) { _root.isVis = false; }
Instance of Symbol 1741 MovieClip [Equip1-Items] in Symbol 1742 MovieClip [Equip1] Frame 1
onClipEvent (load) { this.gotoAndStop(Math.ceil(Math.random() * 34)); }
Symbol 1752 MovieClip [rwd14] Frame 1
_root.Inventory.remove("Carved Figurine"); _root.Inventory.remove("Carved Figurine"); _root.Inventory.remove("Carved Figurine"); _root.Inventory.remove("Carved Figurine"); _root.Inventory.remove("Carved Figurine"); _root.Inventory.remove("Carved Figurine"); _root.Inventory.remove("Carved Figurine"); _root.Inventory.remove("Carved Figurine"); _root.Inventory.remove("Carved Figurine"); _root.Inventory.remove("Carved Figurine"); i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Arkavian Helm"; _root.Quest++; } else { _root.Message("Inventory is Full"); this.removeMovieClip(); }
Symbol 1752 MovieClip [rwd14] Frame 80
this.removeMovieClip();
Symbol 1755 MovieClip [rwd3] Frame 1
i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Hearty Hat"; _root.Quest++; } else { _root.Message("Inventory is Full"); this.removeMovieClip(); }
Symbol 1755 MovieClip [rwd3] Frame 80
this.removeMovieClip();
Symbol 1759 MovieClip [rwd6] Frame 1
i = _root.Inventory.length; if (i <= 13) { _root.HelperErase(); _root.Inventory[i] = "Health Potion 2"; _root.Inventory[i + 1] = "Health Potion 2"; _root.Inventory[i + 2] = "Health Potion 2"; _root.Quest++; } else { _root.Message("Inventory is Full"); this.removeMovieClip(); }
Symbol 1759 MovieClip [rwd6] Frame 80
this.removeMovieClip();
Symbol 1761 MovieClip [rwd2] Frame 1
_root.Inventory.remove("Fairy Dust"); _root.Inventory.remove("Fairy Dust"); _root.Inventory.remove("Fairy Dust"); i = _root.Inventory.length; if (i <= 13) { _root.Inventory[i] = "Health Potion 1"; _root.Inventory[i + 1] = "Health Potion 1"; _root.Inventory[i + 2] = "Health Potion 1"; _root.Quest++; } else { _root.Message("Inventory is Full"); this.removeMovieClip(); }
Symbol 1761 MovieClip [rwd2] Frame 80
this.removeMovieClip();
Symbol 1764 MovieClip [rwd12] Frame 1
_root.gainExp(500); _root.Quest++;
Symbol 1764 MovieClip [rwd12] Frame 80
this.removeMovieClip();
Symbol 1766 MovieClip [rwd11] Frame 1
_root.Inventory.remove("Milden Agreement"); _root.gainExp(400); _root.Quest++;
Symbol 1766 MovieClip [rwd11] Frame 80
this.removeMovieClip();
Symbol 1768 MovieClip [rwd5] Frame 1
_root.Inventory.remove("Minxweed"); _root.Inventory.remove("Minxweed"); _root.Inventory.remove("Minxweed"); _root.Inventory.remove("Minxweed"); _root.gainExp(100); _root.Quest++;
Symbol 1768 MovieClip [rwd5] Frame 80
this.removeMovieClip();
Symbol 1771 MovieClip [rwd10] Frame 1
_root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.Inventory.remove("Full Orb"); _root.SkillPoints++; _root.Quest++;
Symbol 1771 MovieClip [rwd10] Frame 80
this.removeMovieClip();
Symbol 1774 MovieClip [rwd8] Frame 1
_root.StatPoints = _root.StatPoints + 3; _root.Quest++;
Symbol 1774 MovieClip [rwd8] Frame 80
this.removeMovieClip();
Symbol 1777 MovieClip [rwd9] Frame 1
_root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Inventory.remove("M-rald"); _root.Gold = _root.Gold + 200; _root.Quest++;
Symbol 1777 MovieClip [rwd9] Frame 80
this.removeMovieClip();
Symbol 1778 MovieClip [rwd7] Frame 1
_root.Gold = _root.Gold + 200; _root.Quest++;
Symbol 1778 MovieClip [rwd7] Frame 80
this.removeMovieClip();
Symbol 1780 MovieClip [rwd13] Frame 1
_root.Gold = _root.Gold + 1000; _root.Quest++;
Symbol 1780 MovieClip [rwd13] Frame 80
this.removeMovieClip();
Symbol 1782 MovieClip [rwd4] Frame 1
_root.Gold = _root.Gold + 100; _root.Quest++;
Symbol 1782 MovieClip [rwd4] Frame 80
this.removeMovieClip();
Symbol 1784 MovieClip [rwd1] Frame 1
_root.Gold = _root.Gold + 20; _root.Quest++;
Symbol 1784 MovieClip [rwd1] Frame 80
this.removeMovieClip();
Symbol 1786 MovieClip [Loot1] Frame 80
this.removeMovieClip();
Symbol 1793 MovieClip [Loot0-Items] Frame 1
stop();
Symbol 1793 MovieClip [Loot0-Items] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Full Orb"; _root.XfullOrb++;
Symbol 1793 MovieClip [Loot0-Items] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Full Orb"; _root.XfullOrb++;
Symbol 1793 MovieClip [Loot0-Items] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Cracked Orb";
Symbol 1793 MovieClip [Loot0-Items] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Cracked Orb";
Symbol 1793 MovieClip [Loot0-Items] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "Cracked Orb";
Symbol 1799 MovieClip [Loot100-Items] Frame 1
stop();
Symbol 1799 MovieClip [Loot100-Items] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Eternal Key";
Symbol 1799 MovieClip [Loot100-Items] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Eternal Key";
Symbol 1799 MovieClip [Loot100-Items] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Eternal Key";
Symbol 1799 MovieClip [Loot100-Items] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Eternal Key";
Symbol 1799 MovieClip [Loot100-Items] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "Eternal Key";
Symbol 1808 MovieClip [Loot3-Items] Frame 1
stop();
Symbol 1808 MovieClip [Loot3-Items] Frame 2
i = _root.Inventory.length; _root.Xfigurine++; _root.Inventory[i] = "Carved Figurine";
Symbol 1808 MovieClip [Loot3-Items] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Mana Potion 3";
Symbol 1808 MovieClip [Loot3-Items] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Health Potion 3";
Symbol 1808 MovieClip [Loot3-Items] Frame 5
_root.Gold = _root.Gold + 10;
Symbol 1808 MovieClip [Loot3-Items] Frame 6
_root.Gold = _root.Gold + 10;
Symbol 1816 MovieClip [Loot2-Items] Frame 1
stop();
Symbol 1816 MovieClip [Loot2-Items] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Health Potion 1";
Symbol 1816 MovieClip [Loot2-Items] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Mana Potion 2";
Symbol 1816 MovieClip [Loot2-Items] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Health Potion 2";
Symbol 1816 MovieClip [Loot2-Items] Frame 5
_root.Gold = _root.Gold + 10;
Symbol 1816 MovieClip [Loot2-Items] Frame 6
_root.Gold = _root.Gold + 5;
Symbol 1827 MovieClip [MraldLoot] Frame 1
stop();
Symbol 1827 MovieClip [MraldLoot] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "M-rald"; _root.XMrald++;
Symbol 1827 MovieClip [MraldLoot] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "M-rald"; _root.XMrald++;
Symbol 1827 MovieClip [MraldLoot] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "M-rald"; _root.XMrald++;
Symbol 1827 MovieClip [MraldLoot] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "M-rald"; _root.XMrald++;
Symbol 1827 MovieClip [MraldLoot] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "M-rald"; _root.XMrald++;
Symbol 1838 MovieClip [MinxLoot] Frame 1
stop();
Symbol 1838 MovieClip [MinxLoot] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Minxweed"; _root.XMinxWeed++;
Symbol 1838 MovieClip [MinxLoot] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Minxweed"; _root.XMinxWeed++;
Symbol 1838 MovieClip [MinxLoot] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Minxweed"; _root.XMinxWeed++;
Symbol 1838 MovieClip [MinxLoot] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Minxweed"; _root.XMinxWeed++;
Symbol 1838 MovieClip [MinxLoot] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "Minxweed"; _root.XMinxWeed++;
Symbol 1846 MovieClip [Loot2-Weps] Frame 1
stop();
Symbol 1846 MovieClip [Loot2-Weps] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Master Plate";
Symbol 1846 MovieClip [Loot2-Weps] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Stitched Plate";
Symbol 1846 MovieClip [Loot2-Weps] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Astro Armor";
Symbol 1846 MovieClip [Loot2-Weps] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Sisters Eyes";
Symbol 1846 MovieClip [Loot2-Weps] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "Fairy Dust"; _root.XFairyDust++;
Symbol 1856 MovieClip [Loot1-Weps] Frame 1
stop();
Symbol 1856 MovieClip [Loot1-Weps] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Iron Guard";
Symbol 1856 MovieClip [Loot1-Weps] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Dreamwood Rod";
Symbol 1856 MovieClip [Loot1-Weps] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Elixor";
Symbol 1856 MovieClip [Loot1-Weps] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Gold Bracelet";
Symbol 1856 MovieClip [Loot1-Weps] Frame 6
i = _root.Inventory.length; _root.Inventory[i] = "Garden Goggles";
Symbol 1865 MovieClip [Loot1-Items] Frame 1
stop();
Symbol 1865 MovieClip [Loot1-Items] Frame 2
i = _root.Inventory.length; _root.Inventory[i] = "Health Potion 1";
Symbol 1865 MovieClip [Loot1-Items] Frame 3
i = _root.Inventory.length; _root.Inventory[i] = "Mana Potion 1";
Symbol 1865 MovieClip [Loot1-Items] Frame 4
i = _root.Inventory.length; _root.Inventory[i] = "Tele Potion";
Symbol 1865 MovieClip [Loot1-Items] Frame 5
i = _root.Inventory.length; _root.Inventory[i] = "Fairy Dust"; _root.XFairyDust++;
Symbol 1865 MovieClip [Loot1-Items] Frame 6
_root.Gold = _root.Gold + 3;
Symbol 1886 MovieClip [ice nova] Frame 21
this.removeMovieClip();
Symbol 1892 MovieClip [Level Up] Frame 47
_root.WhatsOpen.remove("Level Up"); this.removeMovieClip();
Symbol 1894 Button
on (release) { this.removeMovieClip(); }
Symbol 1896 MovieClip [HelpBubble] Frame 9
stop();
Symbol 1900 MovieClip [PotionTO] Frame 199
_root.Pfree = true; _root.WhatsOpen.remove("PotionTO"); this.removeMovieClip();
Symbol 1913 Button
on (release) { getURL ("http://www.thebanditsociety.com/walkthroughs/HeroRPG/main.php", _blank); }
Symbol 1914 Button
on (release) { _root.WhatsOpen.remove("HelpAttach"); this.removeMovieClip(); }
Symbol 1928 MovieClip [ManaBolt] Frame 1
stop();
Symbol 1928 MovieClip [ManaBolt] Frame 6
this.removeMovieClip();
Symbol 1934 MovieClip [TimeBlast] Frame 1
stop();
Symbol 1934 MovieClip [TimeBlast] Frame 6
this.removeMovieClip();
Symbol 1938 MovieClip [Mrald] Frame 1
stop();
Symbol 1938 MovieClip [Mrald] Frame 3
_root.Loot("MraldLoot"); this.removeMovieClip();
Symbol 1941 MovieClip [Minx] Frame 1
stop();
Symbol 1941 MovieClip [Minx] Frame 3
_root.Loot("MinxLoot"); this.removeMovieClip();
Symbol 1949 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Map:Dugon"); this.removeMovieClip(); }
Symbol 1953 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Map:Tato"); this.removeMovieClip(); }
Symbol 1958 Button
on (release) { _root.Free = true; _root.WhatsOpen.remove("Map:Dulla"); this.removeMovieClip(); }
Symbol 1966 MovieClip [ArcaneSpike] Frame 1
stop();
Symbol 1966 MovieClip [ArcaneSpike] Frame 6
this.removeMovieClip();
Symbol 1971 MovieClip [StompWave] Frame 1
stop();
Symbol 1971 MovieClip [StompWave] Frame 5
this.removeMovieClip();
Symbol 1980 MovieClip [HealWave] Frame 9
this.removeMovieClip();
Symbol 1986 MovieClip [ShadowBeam] Frame 1
stop();
Symbol 1986 MovieClip [ShadowBeam] Frame 6
this.removeMovieClip();
Symbol 1991 MovieClip [LightningBall] Frame 1
stop();
Symbol 1991 MovieClip [LightningBall] Frame 5
this.removeMovieClip();
Symbol 1996 MovieClip [WaterBall] Frame 1
stop();
Symbol 1996 MovieClip [WaterBall] Frame 5
this.removeMovieClip();
Symbol 1998 Button
on (release) { _root.DEAD = false; _root.newHP = 10; _root.Free = true; _root.Player.gotoAndStop(1); _root.Place = 2; _root.Next = "Dulla"; _root.gotoAndStop("Fade"); }
Symbol 2000 Button
on (release) { getURL ("http://www.thebanditsociety.com/walkthroughs/HeroRPG/main.php", _blank); }
Symbol 2002 Button
on (release) { getURL ("http://www.armorgames.com", _blank); }
Instance of Symbol 2008 MovieClip in Symbol 2009 MovieClip [Travel Stone] Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 3; }
Instance of Symbol 2008 MovieClip in Symbol 2009 MovieClip [Travel Stone] Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 3; }
Symbol 2016 Button
on (release) { getURL ("http://www.thebanditsociety.com", "_blank"); }
Symbol 2017 MovieClip Frame 1
_root.play();
Symbol 2018 MovieClip Frame 1
_root.stop(); LoadPer = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; Percentage = Math.ceil(LoadPer); if (LoadPer != 100) { setProperty(Bar, _xscale , LoadPer); } else { gotoAndStop (3); }
Symbol 2018 MovieClip Frame 2
gotoAndPlay (1);
Symbol 2018 MovieClip Frame 3
stop();
Symbol 2023 Button
on (release) { getURL ("http://www.armorgames.com", _blank); }
Symbol 2031 MovieClip Frame 1
_root.stop();
Symbol 2031 MovieClip Frame 61
_root.nextFrame();
Symbol 2035 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 2040 MovieClip Frame 81
_root.play(); _root.play();
Symbol 2043 Button
on (release) { getURL ("http://www.thebanditsociety.com", _blank); }
Symbol 2048 Button
on (release) { _root.nextFrame(); }
Symbol 2049 Button
on (release) { gotoAndStop ("Load"); }
Symbol 2050 Button
on (release) { getURL ("http://www.thebanditsociety.com/walkthroughs/HeroRPG/main.php", _blank); }
Symbol 2061 Button
on (release) { this._visible = false; }
Symbol 2067 Button
on (release) { _root.credits._visible = true; }
Symbol 2069 Button
on (release) { getURL ("http://www.armorgames.com", _blank); }
Symbol 2072 MovieClip Frame 21
stop();
Symbol 2075 Button
on (release) { _root.classes.gotoAndStop(1); _root.Class = "Warrior"; LearnedSkills[0] = "Attack"; Pants = "Gray"; Num = "Steel Sword"; ShieldNum = "Wooden Shield"; ArmorNum = "Steel Plate"; HelmNum = "none"; Str = 7; Vit = 3; Int = 0; Dex = 3; Def = 5; }
Symbol 2077 Button
on (release) { _root.classes.gotoAndStop(2); _root.Class = "Archer"; LearnedSkills[0] = "Arrow"; Pants = "Brown"; Num = "Wood Bow"; ShieldNum = "Leather Brace"; ArmorNum = "Leather Fit"; HelmNum = "none"; Str = 4; Vit = 4; Int = 4; Dex = 4; Def = 4; }
Symbol 2079 Button
on (release) { _root.classes.gotoAndStop(3); _root.Class = "Mage"; LearnedSkills[0] = "FireBall"; Pants = "LGreen"; Num = "Oak Staff"; ShieldNum = "Red Ring"; ArmorNum = "Light Robe"; HelmNum = "none"; Str = 0; Vit = 5; Int = 7; Dex = 3; Def = 3; }
Symbol 2082 Button
on (release) { _root.image.nextFrame(); }
Symbol 2083 Button
on (release) { _root.image.prevFrame(); }
Symbol 2101 MovieClip Frame 1
stop();
Symbol 2102 Button
on (release) { _root.gotoAndStop("start"); }
Symbol 2105 Button
on (release) { _root.prevFrame(); }
Symbol 2110 Button
on (release) { _root.gotoAndStop("Intro"); }
Symbol 2112 Button
on (press) { _quality = "Low"; }
Symbol 2116 Button
on (press) { _quality = "Medium"; }
Symbol 2118 Button
on (press) { _quality = "High"; }
Symbol 2145 MovieClip Frame 1
stop();
Symbol 2145 MovieClip Frame 6
stop();
Instance of Symbol 2145 MovieClip in Symbol 2146 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (this._currentframe == 1)) { this.play(); } }
Instance of Symbol 2123 MovieClip "action2" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenEquip1", 5, 85); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Dreamwood"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2128 MovieClip "action3" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Quest == 1) { _root[nm2].removeMovieClip(); _root.newQuest("Some of the villagers are troubled by the number of Nymphs in Dreamwood forest, go to Dreamwood and kill 6 Nymphs", "Nypmh Problem", "Kill 6 Nymphs"); _root.Free = false; } else if (_root.Quest == 2) { _root.Reward("rwd1"); } else if (_root.Quest == 3) { _root.newQuest("The Town is looking for alternative ways to power our Travel Stone. Collect 3 samples of Fairy Dust from the monsters in Dreamwood Forest.", "Dusty Dust", "Loot 3 bags of Fairy Dust from the Dreamwood monsters."); _root.Free = false; } else if (_root.Quest == 4) { _root.Reward("rwd2"); } else if (_root.Quest == 5) { _root.newQuest("For too long has this town had a problem with the Lurks in the Dreamwood Deeps, Let them know we have a new Hero!", "Lurkless", "Kill 5 Lurks in Dreamwood Deeps"); _root.Free = false; } else if (_root.Quest == 6) { _root.Reward("rwd3"); } else if (_root.Quest == 7) { _root.newQuest("Wonderful, the Lurks are now weak! We must use this time to make a final strike against them! Go back to the Dreamwood Deeps and kill the Lurk King!", "The Lurk King", "Kill the Lurk King in Dreamwood Deeps"); _root.Free = false; } else if (_root.Quest == 8) { _root.Reward("rwd4"); } else { _root.Dialogue("I currently don't have a quest for you, but I do know that our neighboring town Gunden has a few things they need done", "Shven", 4); _root.Free = false; } } }
Instance of Symbol 2130 MovieClip "action1" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Map:Dulla", 30, 90); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action4" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenItems1", 6, 86); _root.Free = false; } }
Instance of Symbol 2132 MovieClip "action5" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker4" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("This Library is a great place to learn new skills, If you have any skill points you can talk to one of the trainers to learn a skill.", "Ferin", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker1" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Warrior") { _root.Open("TreeWarrior", 5, 85); _root.Free = false; } else { _root.Message("Warriors Only"); } } }
Instance of Symbol 2133 MovieClip "talker2" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Mage") { _root.Open("TreeMage", 5, 85); _root.Free = false; } else { _root.Message("Mages Only"); } } }
Instance of Symbol 2133 MovieClip "talker3" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Archer") { _root.Open("TreeRanger", 5, 85); _root.Free = false; } else { _root.Message("Rangers Only"); } } }
Instance of Symbol 2133 MovieClip "talker5" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Hey your the new Town Hero arn't you, Yay! So your like, all 'I will smite evil and save the world' right? Heh, thats funny", "Man", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker6" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Yes this is my house, how nice of you to barge in here without knocking. Oh you're that Hero guy, I'm 'supposed' to be nice to you...", "Noodle", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker7" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Hello, welcome to Dulla, It's good to have a Hero in town, feel free to talk to the people in town, I'm sure they all have something to say.", "Soldier", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker8" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Welcome Hero, my name is Ganner, I used to be hero here, but, well I'm too old for that now. So, if you ever want to know your way around town you should check out the map behind me.", "Ganner", 4); _root.Free = false; } }
Instance of Symbol 2135 MovieClip "action6" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("RestHeal", 5, 85); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action8" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("DullaHist", 6, 86); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action10" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("SkillInfo", 6, 86); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action9" in Symbol 2173 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("StatInfo", 6, 86); _root.Free = false; } }
Symbol 2207 MovieClip Frame 1
_root.sDef = 2; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 2
_root.sDef = 3; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 3
_root.sDef = 5; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 4
_root.sDef = 7; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 5
_root.sDef = 10; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 6
_root.sDef = 11; _root.sInt = 2; _root.sDex = 2; stop();
Symbol 2207 MovieClip Frame 7
_root.sDef = 13; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 8
_root.sDef = 15; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 9
_root.sDef = 17; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 10
_root.sDef = 20; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 11
_root.sDef = 0; _root.sInt = 0; _root.sDex = 2; stop();
Symbol 2207 MovieClip Frame 12
_root.sDef = 0; _root.sInt = 0; _root.sDex = 3; stop();
Symbol 2207 MovieClip Frame 13
_root.sDef = 0; _root.sInt = 0; _root.sDex = 5; stop();
Symbol 2207 MovieClip Frame 14
_root.sDef = 0; _root.sInt = 0; _root.sDex = 7; stop();
Symbol 2207 MovieClip Frame 15
_root.sDef = 0; _root.sInt = 0; _root.sDex = 10; stop();
Symbol 2207 MovieClip Frame 16
_root.sDef = 2; _root.sInt = 2; _root.sDex = 11; stop();
Symbol 2207 MovieClip Frame 17
_root.sDef = 0; _root.sInt = 0; _root.sDex = 13; stop();
Symbol 2207 MovieClip Frame 18
_root.sDef = 0; _root.sInt = 0; _root.sDex = 15; stop();
Symbol 2207 MovieClip Frame 19
_root.sDef = 0; _root.sInt = 0; _root.sDex = 17; stop();
Symbol 2207 MovieClip Frame 20
_root.sDef = 0; _root.sInt = 0; _root.sDex = 20; stop();
Symbol 2207 MovieClip Frame 21
_root.sDef = 0; _root.sInt = 2; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 22
_root.sDef = 0; _root.sInt = 3; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 23
_root.sDef = 0; _root.sInt = 5; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 24
_root.sDef = 0; _root.sInt = 7; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 25
_root.sDef = 0; _root.sInt = 10; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 26
_root.sDef = 2; _root.sInt = 11; _root.sDex = 2; stop();
Symbol 2207 MovieClip Frame 27
_root.sDef = 0; _root.sInt = 13; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 28
_root.sDef = 0; _root.sInt = 15; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 29
_root.sDef = 0; _root.sInt = 17; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 30
_root.sDef = 0; _root.sInt = 20; _root.sDex = 0; stop();
Symbol 2207 MovieClip Frame 31
_root.sDef = 0; _root.sInt = 0; _root.sDex = 0; stop();
Symbol 2242 MovieClip Frame 1
_root.DMG = 4; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 2
_root.DMG = 8; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 3
_root.DMG = 12; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 4
_root.DMG = 16; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 5
_root.DMG = 20; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 6
_root.DMG = 24; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 7
_root.DMG = 28; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 8
_root.DMG = 32; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 9
_root.DMG = 36; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 10
_root.DMG = 40; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 11
_root.DMG = 44; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 12
_root.DMG = 3; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 13
_root.DMG = 6; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 14
_root.DMG = 9; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 15
_root.DMG = 12; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 16
_root.DMG = 15; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 17
_root.DMG = 18; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 18
_root.DMG = 21; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 19
_root.DMG = 24; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 20
_root.DMG = 27; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 21
_root.DMG = 30; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 22
_root.DMG = 33; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 23
_root.DMG = 36; _root.MagD = 0; stop();
Symbol 2242 MovieClip Frame 24
_root.DMG = 0; _root.MagD = 4; stop();
Symbol 2242 MovieClip Frame 25
_root.DMG = 0; _root.MagD = 8; stop();
Symbol 2242 MovieClip Frame 26
_root.DMG = 0; _root.MagD = 12; stop();
Symbol 2242 MovieClip Frame 27
_root.DMG = 0; _root.MagD = 16; stop();
Symbol 2242 MovieClip Frame 28
_root.DMG = 0; _root.MagD = 20; stop();
Symbol 2242 MovieClip Frame 29
_root.DMG = 0; _root.MagD = 24; stop();
Symbol 2242 MovieClip Frame 30
_root.DMG = 0; _root.MagD = 28; stop();
Symbol 2242 MovieClip Frame 31
_root.DMG = 0; _root.MagD = 32; stop();
Symbol 2242 MovieClip Frame 32
_root.DMG = 0; _root.MagD = 36; stop();
Symbol 2242 MovieClip Frame 33
_root.DMG = 0; _root.MagD = 40; stop();
Symbol 2242 MovieClip Frame 34
_root.DMG = 0; _root.MagD = 44; stop();
Symbol 2242 MovieClip Frame 35
_root.DMG = 0; _root.MagD = 0; stop();
Symbol 2263 MovieClip Frame 1
_root.aDef = 0; _root.aDex = 0; _root.aVit = 0; stop();
Symbol 2263 MovieClip Frame 2
_root.aDef = 1; _root.aDex = 2; _root.aVit = 0; stop();
Symbol 2263 MovieClip Frame 3
_root.aDef = 1; _root.aDex = 0; _root.aVit = 2; stop();
Symbol 2263 MovieClip Frame 4
_root.aDef = 2; _root.aDex = 0; _root.aVit = 1; stop();
Symbol 2263 MovieClip Frame 5
_root.aDef = 3; _root.aDex = 2; _root.aVit = 0; stop();
Symbol 2263 MovieClip Frame 6
_root.aDef = 1; _root.aDex = 1; _root.aVit = 3; stop();
Symbol 2263 MovieClip Frame 7
_root.aDef = 2; _root.aDex = 2; _root.aVit = 2; stop();
Symbol 2263 MovieClip Frame 8
_root.aDef = 0; _root.aDex = 0; _root.aVit = 6; stop();
Symbol 2263 MovieClip Frame 9
_root.aDef = 3; _root.aDex = 3; _root.aVit = 0; stop();
Symbol 2263 MovieClip Frame 10
_root.aDef = 4; _root.aDex = 0; _root.aVit = 2; stop();
Symbol 2263 MovieClip Frame 11
_root.aDef = 4; _root.aDex = 4; _root.aVit = 1; stop();
Symbol 2263 MovieClip Frame 12
_root.aDef = 4; _root.aDex = 1; _root.aVit = 4; stop();
Symbol 2263 MovieClip Frame 13
_root.aDef = 3; _root.aDex = 0; _root.aVit = 6; stop();
Symbol 2263 MovieClip Frame 14
_root.aDef = 7; _root.aDex = 3; _root.aVit = 3; stop();
Symbol 2263 MovieClip Frame 15
_root.aDef = 3; _root.aDex = 2; _root.aVit = 8; stop();
Symbol 2263 MovieClip Frame 16
_root.aDef = 3; _root.aDex = 7; _root.aVit = 3; stop();
Symbol 2263 MovieClip Frame 17
_root.aDef = 10; _root.aDex = 10; _root.aVit = 10; stop();
Symbol 2283 MovieClip Frame 1
stop();
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2283 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2283 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2283 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2283 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Instance of Symbol 169 MovieClip in Symbol 2303 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Pants); }
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2303 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2303 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2303 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2303 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2342 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2342 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2342 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2342 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2342 MovieClip Frame 23
_parent.gotoAndStop(1);
Symbol 2350 MovieClip Frame 1
stop();
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2350 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2350 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2350 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2350 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2382 MovieClip Frame 1
stop();
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2382 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2382 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2382 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2382 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2417 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2417 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2417 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2417 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2417 MovieClip Frame 12
_root.newMP = _root.newMP - 5;
Symbol 2417 MovieClip Frame 19
_parent.gotoAndStop(1);
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2432 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2432 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2432 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2432 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2432 MovieClip Frame 9
_root.newMP = _root.newMP - 7;
Symbol 2432 MovieClip Frame 16
_parent.gotoAndStop(1);
Symbol 2434 MovieClip Frame 1
stop();
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2434 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2434 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2434 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2434 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2434 MovieClip Frame 2
_root.ReserveAtk = _root.myAtk; stop();
Instance of Symbol 210 MovieClip in Symbol 2434 MovieClip Frame 2
onClipEvent (enterFrame) { _root.clicky = false; }
Symbol 2434 MovieClip Frame 3
_root.Pending = true;
Symbol 2434 MovieClip Frame 11
_root.Pending = false; _root.ReserveAtk = 0;
Symbol 2468 MovieClip Frame 1
stop();
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2468 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2468 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2468 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2468 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2468 MovieClip Frame 2
_root.ReserveAtk = _root.myAtk; stop();
Instance of Symbol 210 MovieClip in Symbol 2468 MovieClip Frame 2
onClipEvent (enterFrame) { _root.clicky = false; }
Symbol 2468 MovieClip Frame 3
_root.Pending = true;
Symbol 2468 MovieClip Frame 15
_root.Pending = false; _root.ReserveAtk = 0;
Symbol 2485 MovieClip Frame 1
_root.ReserveAtk = _root.myAtk; stop();
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2485 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2485 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2485 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2485 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2485 MovieClip Frame 2
_root.Pending = true;
Symbol 2485 MovieClip Frame 8
_root.Block = true; _root.newMP = _root.newMP - 6; _root.Pending = false;
Symbol 2485 MovieClip Frame 9
_root.ReserveAtk = 0; _parent.gotoAndStop(1);
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2504 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2504 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2504 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2504 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2504 MovieClip Frame 10
_parent.gotoAndStop(1);
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2541 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2541 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2541 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2541 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2541 MovieClip Frame 7
_root.newMP = _root.newMP - 6;
Symbol 2541 MovieClip Frame 21
_parent.gotoAndStop(1);
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2580 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2580 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2580 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2580 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2580 MovieClip Frame 12
_root.newMP = _root.newMP - 8;
Symbol 2580 MovieClip Frame 19
_parent.gotoAndStop(1);
Symbol 2584 MovieClip Frame 1
_root.newMP = _root.newMP - (15 - _root.skill7);
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2584 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2584 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2584 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2584 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2584 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2584 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2584 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2584 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2584 MovieClip Frame 12
_parent.gotoAndStop(1);
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2622 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2622 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2622 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2622 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2622 MovieClip Frame 12
_root.newMP = _root.newMP - 8;
Symbol 2622 MovieClip Frame 19
_parent.gotoAndStop(1);
Symbol 2634 MovieClip Frame 1
stop();
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2634 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2634 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2634 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2634 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2634 MovieClip Frame 10
_root.newMP = _root.newMP - 0.05;
Symbol 2651 MovieClip Frame 1
stop();
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2651 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2651 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2651 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2666 MovieClip Frame 1
stop();
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2666 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2666 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2666 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2666 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2684 MovieClip Frame 1
stop();
Instance of Symbol 2242 MovieClip "weapon" in Symbol 2684 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Num); }
Instance of Symbol 2207 MovieClip "Arm" in Symbol 2684 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ShieldNum); }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2684 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2684 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); }
Symbol 2684 MovieClip Frame 2
_root.newMP = _root.newMP - 15;
Symbol 2684 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 2699 MovieClip Frame 39
stop(); _root.Open("DeathScreen", 521.8, 296);
Symbol 2700 MovieClip Frame 1
_root.Pending = false; stop();
Symbol 2700 MovieClip Frame 2
stop();
Symbol 2700 MovieClip Frame 3
stop();
Symbol 2700 MovieClip Frame 4
stop();
Symbol 2700 MovieClip Frame 5
stop();
Symbol 2700 MovieClip Frame 6
stop();
Symbol 2700 MovieClip Frame 7
gotoAndStop (1);
Symbol 2700 MovieClip Frame 8
stop();
Symbol 2700 MovieClip Frame 9
stop();
Symbol 2700 MovieClip Frame 10
stop();
Symbol 2700 MovieClip Frame 11
stop();
Symbol 2700 MovieClip Frame 13
stop();
Symbol 2700 MovieClip Frame 14
stop();
Symbol 2700 MovieClip Frame 15
stop();
Symbol 2700 MovieClip Frame 16
stop();
Symbol 2700 MovieClip Frame 17
stop();
Symbol 2700 MovieClip Frame 18
stop();
Symbol 2700 MovieClip Frame 19
stop();
Symbol 2700 MovieClip Frame 20
stop();
Instance of Symbol 1630 MovieClip "Img" in Symbol 2709 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.Img); }
Symbol 2737 Button
on (release) { _root.myAtk = 0; }
Symbol 2738 Button
on (release) { if (_root.LearnedSkills[1] != undefined) { _root.myAtk = 1; } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2739 Button
on (release) { if (_root.LearnedSkills[2] != undefined) { _root.myAtk = 2; } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2740 Button
on (release) { if (_root.LearnedSkills[3] != undefined) { _root.myAtk = 3; } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2741 Button
on (release) { if (_root.LearnedSkills[4] != undefined) { _root.myAtk = 4; if (_root.Class == "Archer") { if ((!_root.Player.Sneak) && (_root.Atkrs <= 0)) { _root.Player.Sneak = true; } else { _root.Player.Sneak = false; } } } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2742 Button
on (release) { if (_root.LearnedSkills[5] != undefined) { _root.myAtk = 5; } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2743 Button
on (release) { if (_root.LearnedSkills[6] != undefined) { _root.myAtk = 6; } else { _root.Message("Skill Not Learned Yet"); } }
Symbol 2744 Button
on (release) { if (_root.LearnedSkills[7] != undefined) { _root.myAtk = 7; } else { _root.Message("Skill Not Learned Yet"); } }
Instance of Symbol 2736 MovieClip in Symbol 2753 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 0); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 0); this.gotoAndStop(icn); }
Instance of Symbol 2736 MovieClip in Symbol 2753 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 1); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 1); this.gotoAndStop(icn); }
Instance of Symbol 2736 MovieClip in Symbol 2753 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 2); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 2); this.gotoAndStop(icn); }
Instance of Symbol 2736 MovieClip in Symbol 2753 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 3); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 3); this.gotoAndStop(icn); }
Instance of Symbol 2736 MovieClip in Symbol 2753 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 4); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 4); this.gotoAndStop(icn); }
Instance of Symbol 2736 MovieClip in Symbol 2753 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 5); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 5); this.gotoAndStop(icn); }
Instance of Symbol 2736 MovieClip in Symbol 2753 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 6); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 6); this.gotoAndStop(icn); }
Instance of Symbol 2736 MovieClip in Symbol 2753 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + 7); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + 7); this.gotoAndStop(icn); }
Symbol 2759 Button
on (release) { _root.Open("Inventory", 468, 165); }
Symbol 2760 Button
on (release) { _root.Open("Menu", 5, 165); }
Symbol 2761 Button
on (release) { _root.Open("HotKeys", 5, 165); }
Symbol 2762 Button
on (release) { _root.Open("HelpAttach", 122, 541); }
Symbol 2766 Button
on (release) { if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "MEDIUM"; } }
Symbol 2779 Button
on (release) { if (this._currentframe == 1) { this.nextFrame(); _root.SOUND = false; _root.fieldsound.setVolume(0); _root.deepssound.setVolume(0); _root.cavesound.setVolume(0); _root.gundensound.setVolume(0); _root.meadowsound.setVolume(0); _root.coastsound.setVolume(0); _root.greenssound.setVolume(0); _root.dullasound.setVolume(0); } else { this.gotoAndStop(1); _root.SOUND = true; _root.fieldsound.setVolume(100); _root.deepssound.setVolume(100); _root.cavesound.setVolume(100); _root.gundensound.setVolume(100); _root.meadowsound.setVolume(100); _root.coastsound.setVolume(100); _root.greenssound.setVolume(70); _root.dullasound.setVolume(100); } }
Symbol 2782 MovieClip Frame 1
stop();
Symbol 2782 MovieClip Frame 2
stop();
Instance of Symbol 2736 MovieClip in Symbol 2783 MovieClip Frame 1
onClipEvent (load) { var icn = (_root.Class + _root.myAtk); this.gotoAndStop(icn); } onClipEvent (enterFrame) { var icn = (_root.Class + _root.myAtk); this.gotoAndStop(icn); }
Instance of Symbol 2782 MovieClip in Symbol 2783 MovieClip Frame 1
onClipEvent (load) { if (_root.SOUND) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 2789 MovieClip Frame 1
stop();
Instance of Symbol 2125 MovieClip in Symbol 2804 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Dulla"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2804 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Dreamwood2"; _root.gotoAndStop("Fade"); } }
Symbol 2806 MovieClip Frame 2
stop();
Symbol 2807 MovieClip Frame 1
stop();
Symbol 2807 MovieClip Frame 2
stop();
Symbol 2807 MovieClip Frame 20
stop();
Symbol 2807 MovieClip Frame 21
stop();
Symbol 2824 MovieClip Frame 1
stop();
Symbol 2824 MovieClip Frame 2
stop();
Symbol 2824 MovieClip Frame 3
stop();
Symbol 2834 MovieClip Frame 1
stop();
Instance of Symbol 2125 MovieClip in Symbol 2840 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Dreamwood"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2840 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Dreamwood3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2846 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Dreamwood2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2846 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "DreamWood Deeps"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2846 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Leafy Greens"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2132 MovieClip "action1" in Symbol 2846 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TSdreamwood) { _root.TSdreamwood = true; _root.Message("Travel Stone Active"); } _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 2853 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Dreamwood3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2858 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 3; _root.Next = "Dreamwood3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2858 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Path1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2868 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Leafy Greens"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2868 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Sleeping Meadow"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2868 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Gunden"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2128 MovieClip "action3" in Symbol 2884 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Quest < 9) { _root.Dialogue("Hello there, you are the Hero of Dulla arn't you? Well I might have a few things for you once you have some free time.", "Shven", 4); _root.Free = false; } else if (_root.Quest == 9) { _root.newQuest("Because our town is small we are looking for ways to bring in travelers. There is a special weed called Minx that grows in the Leafy Greens that is very rare. I need you to collect 4 Minxweed from Leafy Greens. You'll need a pair of Garden Goggles.", "Weed Work", "Get a pair of Garden Goggles and collect 4 Minxweed."); _root.Free = false; } else if (_root.Quest == 10) { _root.Reward("rwd5"); } else if (_root.Quest == 11) { _root.newQuest("This Town has a very wise Healer, but because he has no fighting abilities he cannot get any battle experience. Take him into battle and show him 30 Kills, I'm sure you'll find him very useful.", "Healing Spree", "Show the apprentice Healer 30 Kills."); _root.Free = false; } else if (_root.Quest == 12) { _root.Reward("rwd6"); } else if (_root.Quest == 13) { _root.newQuest("There is a place north of this Town called Sleeping Meadow. It is a very beautiful place and one which merchants must pass in order to bring trade to our town. However the Fauns that live their do not allow travelers in their sacred land. Thats why we need you.", "Sacred Land", "Kill 20 Fauns."); _root.Free = false; } else if (_root.Quest == 14) { _root.Reward("rwd7"); } else if (_root.Quest == 15) { _root.newQuest("Scouts have reported that the 3 Faun Lords are planning an attack on Gunden. Find them in their meeting place and ambush them with all your might!", "Ambush!", "Kill the 3 Faun Lords."); _root.Free = false; } else if (_root.Quest == 16) { _root.Reward("rwd8"); } else { _root.Dialogue("I currently don't have any more quests, you might want to try visiting Tatopolis to the North, its a fairly large city so I'm sure there is work there.", "Shven", 4); _root.Free = false; } } }
Instance of Symbol 2123 MovieClip "action2" in Symbol 2884 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenEquip2", 5, 85); _root.Free = false; } }
Instance of Symbol 2132 MovieClip "action5" in Symbol 2884 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TSgunden) { _root.TSgunden = true; _root.Message("Travel Stone Active"); } _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 2884 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Path1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2133 MovieClip "talker1" in Symbol 2884 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Someone told me that if you kill 14 Lurks in a row, nothing out of the ordinary will happen! But what would I know I'm just a stinking NPC!!", "Noodle", 4); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action1" in Symbol 2884 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenPants", 5, 85); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action4" in Symbol 2884 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenTlegs", 5, 85); _root.Free = false; } }
Instance of Symbol 2135 MovieClip "action6" in Symbol 2884 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("RestHeal", 5, 85); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker2" in Symbol 2884 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.Hissan) { _root.Dialogue("*whispers* hey your breaking my cover! By the way, I'm Slade, the most marvalous rogue to ever hide in this here plant!", "Slade", 4); _root.Free = false; } else { z = 0; while (z <= 15) { if (_root.Inventory[z] == "Skull Key") { _root.Inventory.remove("Skull Key"); z = 16; } z++; } _root.Dialogue("What? Hissan sent you? Ahh bust my balls! Ok here, take this key. I stole it off some old guy.", "Slade", 4); _root.Free = false; i = _root.Inventory.length; if (i <= 15) { _root.Inventory[i] = "Skull Key"; } else { _root.Message("Inventory is Full"); this.removeMovieClip(); } } } }
Instance of Symbol 2123 MovieClip "action10" in Symbol 2884 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("GundenInfo", 6, 86); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 2890 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 3; _root.Next = "Path1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2890 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 3; _root.Next = "Path1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2890 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Sleeping Meadow2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2897 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 3; _root.Next = "Path1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2897 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Sleeping Meadow"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2897 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Sleeping Meadow3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2897 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Hidden Shop"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2897 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Oden Coast1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2901 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Sleeping Meadow2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2123 MovieClip "action4" in Symbol 2901 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenEquip3", 6, 86); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 2904 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 3; _root.Next = "Sleeping Meadow2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2915 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Sleeping Meadow2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2915 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Cave"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2915 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Oden Coast2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2132 MovieClip "action1" in Symbol 2915 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TSoden) { _root.TSoden = true; _root.Message("Travel Stone Active"); } _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 2921 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Oden Coast1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2921 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Tatopolis"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2921 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Oden Coast3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2926 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 3; _root.Next = "Oden Coast2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2931 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 3; _root.Next = "Oden Coast1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2123 MovieClip "action2" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenEquip4", 5, 85); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Oden Coast2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2128 MovieClip "action3" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Quest < 17) { _root.Dialogue("Hello there, you are the Hero of Dulla arn't you? Well I might have a few things for you once you have some free time.", "Shven", 4); _root.Free = false; } else if (_root.Quest == 17) { _root.newQuest("The city council is looking for additional resources of M-rald, which is a fairly common gem found in nearby caves.", "M-ralds", "Collect 10 samples of M-rald"); _root.Free = false; } else if (_root.Quest == 18) { _root.Reward("rwd9"); } else if (_root.Quest == 19) { _root.newQuest("Now that we have that M-rald, we are looking to get our hands on some samples of Full Orb, which is sometimes dropped by elementals", "Hordes of Orbs", "Collect 10 Full Orbs."); _root.Free = false; } else if (_root.Quest == 20) { _root.Reward("rwd10"); } else if (_root.Quest == 21) { _root.newQuest("Well you've proven to be useful, the Town Elder has been bugging people about getting some old Milden document from the old Milden Camp. Normally everyone is too scared to go out there but you, your brave right?", "Milden Agreement", "Find the Milden Agreement in the Milden Camp."); _root.Free = false; } else if (_root.Quest == 22) { _root.Reward("rwd11"); } else if (_root.Quest == 23) { _root.newQuest("Ok then, hmm looks like I need to find you a challange, ahh and I know just the thing. Somewhere in Milden dwells Dargon, a half-Nymph of great power. Destroy him and prove your skill.", "Dargon Dwells", "Find and kill Dargon."); _root.Free = false; } else if (_root.Quest == 24) { _root.Reward("rwd12"); } else { _root.Dialogue("I currently don't have any more quests, I guess you'll just have to wait for the next version to come out.", "Neumann", 4); _root.Free = false; } } }
Instance of Symbol 2130 MovieClip "action1" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Map:Tato", 30, 90); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action4" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenItems2", 6, 86); _root.Free = false; } }
Instance of Symbol 2132 MovieClip "action5" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TStato) { _root.TStato = true; _root.Message("Travel Stone Active"); } _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker4" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Hey good lookin, if you ever need some 'Battle Morale' *wink* let me know and I'll get us a room at the Inn.", "Girthana", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker1" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Warrior") { _root.Open("TreeWarrior", 5, 85); _root.Free = false; } else { _root.Message("Warriors Only"); } } }
Instance of Symbol 2133 MovieClip "talker2" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Mage") { _root.Open("TreeMage", 5, 85); _root.Free = false; } else { _root.Message("Mages Only"); } } }
Instance of Symbol 2133 MovieClip "talker3" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Archer") { _root.Open("TreeRanger", 5, 85); _root.Free = false; } else { _root.Message("Rangers Only"); } } }
Instance of Symbol 2133 MovieClip "talker5" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Hey your the new Town Hero arn't you, Yay! So your like, all 'I will smite evil and save the world' right? Heh, thats funny", "Man1", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker8" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.Hissan) { _root.Dialogue("You there! If you really want to help out, why don't you get me some meat! Rarr! *Some Grumbling Noise*", "Hissan", 4); _root.Free = false; z = 0; while (z <= 15) { if (_root.Inventory[z] == "Turkey Leg") { _root.Inventory.remove("Turkey Leg"); _root.Hissan = true; z = 16; _root.Dialogue("Ah, delicious Turkey Leg! Tis the only thing more powerful than my sword! Hey, you, go find Slade and tell him I sent you.", "Hissan", 4); _root.Free = false; } z++; } } else { _root.Dialogue("Slade!? Where is that little craper? I think I last saw him in Gunden.", "Hissan", 4); _root.Free = false; } } }
Instance of Symbol 2135 MovieClip "action6" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("RestHeal", 5, 85); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker7" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Quest >= 24) { _root.Place = 0; _root.Next = "Camp Dugon"; _root.gotoAndStop("Fade"); } else { _root.Dialogue("Greetings Hero, I am Nod Narb, the greatest ranger to roam these lands. We'll talk more when your more experienced.", "Nod Narb", 4); _root.Free = false; } } }
Instance of Symbol 2133 MovieClip "talker9" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("I'm really not good with people...", "Kalgor", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker6" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("I have two beds in my house! OH BOY am I living the life! 2 beds!!! ahh, what am I going to do with all these beds!?", "Man", 4); _root.Free = false; } }
Instance of Symbol 2937 MovieClip "action7" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { z = 0; while (z <= 15) { if (_root.Inventory[z] == "Skull Key") { _root.Inventory.remove("Skull Key"); z = 16; _root.Hissan = false; _root.Place = 0; _root.Next = "Forgotten Dungeon"; _root.gotoAndStop("Fade"); } z++; } _root.Message("Locked"); } }
Instance of Symbol 2125 MovieClip in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Milden Ruins"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2123 MovieClip "action10" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("MildenInfo", 6, 86); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action9" in Symbol 2950 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("ForgottenInfo", 6, 86); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 2957 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Milden Camp"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2957 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Milden Plain"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2957 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Tatopolis"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2960 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Milden Ruins"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2960 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Nest"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 2962 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Milden Plain"; _root.gotoAndStop("Fade"); } }
Symbol 2971 MovieClip Frame 1
stop();
Symbol 2971 MovieClip Frame 8
stop();
Instance of Symbol 2125 MovieClip in Symbol 2973 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Milden Ruins"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2937 MovieClip "action7" in Symbol 2973 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.BK.Wall.Chest._currentframe == 1) { _root.BK.Wall.Chest.play(); } z = 0; while (z <= 15) { if (_root.Inventory[z] == "Milden Agreement") { _root.Inventory.remove("Milden Agreement"); z = 16; } z++; } i = _root.Inventory.length; if (i <= 15) { _root.Xagreement = 1; _root.Message("Picked up: Milden Agreement"); _root.Inventory[i] = "Milden Agreement"; } else { _root.Message("Inventory is Full"); this.removeMovieClip(); } } }
Instance of Symbol 2263 MovieClip "Body" in Symbol 2979 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.ArmorNum); } onClipEvent (enterFrame) { this.gotoAndStop(_root.ArmorNum); }
Instance of Symbol 2282 MovieClip "Head" in Symbol 2979 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.HelmNum); } onClipEvent (enterFrame) { this.gotoAndStop(_root.HelmNum); }
Instance of Symbol 2123 MovieClip "action2" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenEquip5", 5, 85); _root.Free = false; } }
Instance of Symbol 2128 MovieClip "action3" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Quest < 25) { _root.Dialogue("Hello there, you are the Hero of Dulla arn't you? Well I might have a few things for you once you have some free time.", "Shven", 4); _root.Free = false; } else if (_root.Quest == 25) { _root.newQuest("You want to survive in Dugon? Well before I give you any real quests you're going to have to activate the Dugon Jungle Travel Stone", "Jungle Stone", "Activate the Dugon Jungle Travel Stone to the north."); _root.Free = false; } else if (_root.Quest == 26) { _root.Reward("rwd13"); } else if (_root.Quest == 27) { _root.newQuest("The Jungle Natives always carry Carved Figurines with them, we want to gather a handful of them to see what they are for.", "Carved Stones", "Collect 10 Carved Figurines"); _root.Free = false; } else if (_root.Quest == 28) { _root.Reward("rwd14"); } else { _root.Dialogue("I currently don't have any more quests for you. If you need something to do why don't you overtake the Temple, hah, like that will ever happen.", "Neumann", 4); _root.Free = false; } } }
Instance of Symbol 2130 MovieClip "action1" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Map:Dugon", 30, 90); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action4" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenItems3", 6, 86); _root.Free = false; } }
Instance of Symbol 2132 MovieClip "action5" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TStato) { _root.TStato = true; _root.Message("Travel Stone Active"); } _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker1" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Warrior") { _root.Open("TreeWarrior", 5, 85); _root.Free = false; } else { _root.Message("Warriors Only"); } } }
Instance of Symbol 2133 MovieClip "talker2" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Mage") { _root.Open("TreeMage", 5, 85); _root.Free = false; } else { _root.Message("Mages Only"); } } }
Instance of Symbol 2133 MovieClip "talker3" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Archer") { _root.Open("TreeRanger", 5, 85); _root.Free = false; } else { _root.Message("Rangers Only"); } } }
Instance of Symbol 2135 MovieClip "action6" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("RestHeal", 5, 85); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action10" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Dugon Books1", 6, 86); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action9" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Dugon Books3", 6, 86); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Dugon Jungle1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2133 MovieClip "talker8" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Welcome to the Dugon Encampment, its a little rougher here then you may be used. You want a good rep? Get some quests.", "Nod Narb", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker4" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("A Human eh? I'll be damned if you're the one who is supposed to clense the evil here. The Temple will eat you alive. Just watch yourself...", "Danish", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker5" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.HelmNum == "Arkavian Helm") { _root.Charlie = true; _root.Dialogue("Ahh, I see you have recieved an Arkavian Helmet, it seems you can hold your own in combat. You now have permission to enter Falenvale.", "Charlie", 4); _root.Free = false; } else { _root.Dialogue("Greetings young warrior, my name is Charlie. If you prove yourself useful I will grant you some authority around here.", "Charlie", 4); _root.Free = false; } } }
Instance of Symbol 2133 MovieClip "talker6" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Awwwwww Pixie Doodles! You thought you were done with me eh!? I just want to sit on this plant all day! Why!? I don't know! Yubb Poly! That's what he told me!", "Noodle", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker7" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("A pink shirt! Why on earth did I buy this stupid pink shirt. I'll never find my soulmate with this thing on!", "Luster", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker9" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Bahg! This chum thinks he can dress up just like me! Why don't ya Jog Off mate! >:(", "Freddie", 4); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action7" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenStats", 5, 85); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action8" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenSkills", 5, 85); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action11" in Symbol 2989 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Dugon Books2", 6, 86); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 3002 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Camp Dugon"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3002 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Dugon Jungle2"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3004 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Dugon Jungle1"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3004 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Dugon Jungle3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3007 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Dugon Stone"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3007 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Dugon Jungle2"; _root.gotoAndStop("Fade"); } }
Symbol 3012 MovieClip Frame 1
stop();
Symbol 3012 MovieClip Frame 2
stop();
Instance of Symbol 3012 MovieClip in Symbol 3013 MovieClip Frame 1
onClipEvent (load) { if (_root.Charlie) { this.gotoAndStop(2); } }
Instance of Symbol 3012 MovieClip in Symbol 3013 MovieClip Frame 1
onClipEvent (load) { if (_root.Sigil && (_root.Temple)) { this.gotoAndStop(2); } }
Instance of Symbol 2125 MovieClip in Symbol 3014 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Dugon Jungle3"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3014 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Falenvale"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3014 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Temple"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2132 MovieClip "action1" in Symbol 3014 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TSjungle) { _root.Xstone = 1; _root.TSjungle = true; _root.Message("Travel Stone Active"); } _root.Xstone = 1; _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker5" in Symbol 3014 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Charlie) { _root.Dialogue("You may enter Falenvale if you wish, although I recommend you be on your guard.", "Soldier", 4); _root.Free = false; } else { _root.Dialogue("I am under direct orders to keep all outsiders out of Falenvale for the time being.", "Soldier", 4); _root.Free = false; } } }
Instance of Symbol 2133 MovieClip "talker6" in Symbol 3014 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.Temple) { _root.Dialogue("The Temple has been destroyed.", "Soldier", 4); _root.Free = false; } else if (_root.Sigil) { _root.Dialogue("Oh, is that the Captains Sigil? Oh of course, you may proceed Captain!", "Soldier", 4); _root.Free = false; } else { _root.Dialogue("I'm sorry Hero, but a person of your status may not pass.", "Soldier", 4); _root.Free = false; } } }
Instance of Symbol 2125 MovieClip in Symbol 3018 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 2; _root.Next = "Dugon Stone"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3018 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Passage"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3022 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Falenvale"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2133 MovieClip "talker9" in Symbol 3022 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Did you know that we stand on the very passage Captain Ronseburg traveled after the battle of the Milden Resistent. Hmm, that really isn't very interesting is it...", "Man", 4); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action8" in Symbol 3022 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Sigil) { _root.Message("There isn't anything else, stop looking."); } else { _root.Open("GetSig", 5, 85); _root.Free = false; } } }
Instance of Symbol 2125 MovieClip in Symbol 3028 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 0; _root.Next = "Hidden Room"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3028 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 3; _root.Next = "Dugon Stone"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2125 MovieClip in Symbol 3031 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Temple"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2123 MovieClip "action8" in Symbol 3031 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Secret1", 5, 85); _root.Free = false; } }
Instance of Symbol 2125 MovieClip in Symbol 3034 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Temple"; _root.gotoAndStop("Fade"); } }
Instance of Symbol 2123 MovieClip "action8" in Symbol 3034 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Secret2", 5, 85); _root.Free = false; } }
Instance of Symbol 2937 MovieClip "action7" in Symbol 3034 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { z = 0; while (z <= 15) { if (_root.Inventory[z] == "Eternal Key") { _root.Inventory.remove("Eternal Key"); z = 16; if (_root.BK.Wall.Chest._currentframe == 1) { _root.BK.Wall.Chest.play(); } k = 0; while (k <= 15) { if (_root.Inventory[z] == "Eternal Orb") { _root.Inventory.remove("Eternal Orb"); k = 16; } k++; } i = _root.Inventory.length; if (i <= 15) { _root.Message("Picked up: Eternal Orb"); _root.Inventory[i] = "Eternal Orb"; _root.Str = _root.Str + 5; _root.Dex = _root.Dex + 5; _root.Int = _root.Int + 5; _root.Vit = _root.Vit + 5; } else { _root.Message("Inventory is Full"); this.removeMovieClip(); } } z++; } _root.Message("Locked"); } }
Symbol 3056 MovieClip Frame 1
stop();
Instance of Symbol 3056 MovieClip "epics" in Symbol 3057 MovieClip Frame 1
onClipEvent (load) { if (_root.Epic) { this.gotoAndStop(_root.Class); } }
Instance of Symbol 2123 MovieClip "action2" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenEquip5", 5, 85); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action4" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("VenItems3", 6, 86); _root.Free = false; } }
Instance of Symbol 2132 MovieClip "action5" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.TStato) { _root.TStato = true; _root.Message("Travel Stone Active"); } _root.Open("TravelPoints", 5, 85); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker1" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Warrior") { _root.Open("TreeWarrior", 5, 85); _root.Free = false; } else { _root.Message("Warriors Only"); } } }
Instance of Symbol 2133 MovieClip "talker2" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Mage") { _root.Open("TreeMage", 5, 85); _root.Free = false; } else { _root.Message("Mages Only"); } } }
Instance of Symbol 2133 MovieClip "talker3" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (_root.Class == "Archer") { _root.Open("TreeRanger", 5, 85); _root.Free = false; } else { _root.Message("Rangers Only"); } } }
Instance of Symbol 2123 MovieClip "action10" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Imperial Books1", 6, 86); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action9" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Open("Imperial Books2", 6, 86); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker4" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Haha! You can never be sure when Slade is around! Was I invited to the Imperial City, heck no, that's why I'm so amazing!", "Slade", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker7" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Garr! I'm the best there will ever be! Don't think that just because you were invited to the Imperial City means anything skinny!", "Hissan", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker8" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("If you're wondering, you destroyed the Dugon Temple, Kalgor was able to get you out of the building before it collapsed, you are a Hero. Welcome to the Imperial City.", "Nod Narb", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker5" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("In payment for your courage you've been granted entry to the Imperial City as well as an Imperial Weapon, claim your prize on that table over there.", "Charlie", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker6" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Greetings Hero, you stand now in the Imperial City, a place welcome only to the most elite Heros. You will forever be welcome here", "Stoltzfus", 4); _root.Free = false; } }
Instance of Symbol 2133 MovieClip "talker10" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { _root.Dialogue("Ahh it is good to see you here, at first I didn't know if you had the determination to be a Hero, but now I see that you've earned that title.", "Ganner", 4); _root.Free = false; } }
Instance of Symbol 2123 MovieClip "action7" in Symbol 3058 MovieClip Frame 1
onClipEvent (enterFrame) { if ((this.hitTest(_root.Player) && (Key.isDown(32))) && (_root.Free)) { if (!_root.Epic) { if (_root.Class == "Warrior") { i = _root.Inventory.length; if (i <= 15) { _root.Message("Picked up: Landic Axe"); _root.Inventory[i] = "Landic Axe"; _root.Epic = true; _root.BK.Wall.epics.gotoAndStop(2); } else { _root.Message("Inventory is Full"); this.removeMovieClip(); } } else if (_root.Class == "Archer") { i = _root.Inventory.length; if (i <= 15) { _root.Message("Picked up: Death Stalker"); _root.Inventory[i] = "Death Stalker"; _root.Epic = true; _root.BK.Wall.epics.gotoAndStop(3); } else { _root.Message("Inventory is Full"); this.removeMovieClip(); } } else if (_root.Class == "Mage") { i = _root.Inventory.length; if (i <= 15) { _root.Message("Picked up: Orb of Truth"); _root.Inventory[i] = "Orb of Truth"; _root.Epic = true; _root.BK.Wall.epics.gotoAndStop(4); } else { _root.Message("Inventory is Full"); this.removeMovieClip(); } } } else { _root.Message("You have your weapons, now go use it"); } } }
Symbol 3061 MovieClip Frame 1015
_root.Next = "Imperial City"; _root.gotoAndStop("Fade");
Instance of Symbol 2125 MovieClip in Symbol 3065 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { _root.Place = 1; _root.Next = "Tatopolis"; _root.gotoAndStop("Fade"); } }
Symbol 3067 Button
on (release) { if (btn1) { if ((name1 != undefined) || (name1 != NaN)) { _root.saveFile = "file1"; _root.loadGame(); _root.Next = "Dulla"; _root.gotoAndStop("Fade"); } } }
Symbol 3074 Button
on (release) { if (btn2) { if ((name2 != undefined) || (name2 != NaN)) { _root.saveFile = "file2"; _root.loadGame(); _root.Next = "Dulla"; _root.gotoAndStop("Fade"); } } }
Symbol 3079 Button
on (release) { if (btn3) { if ((name3 != undefined) || (name3 != NaN)) { _root.saveFile = "file3"; _root.loadGame(); _root.Next = "Dulla"; _root.gotoAndStop("Fade"); } } }
Symbol 3084 Button
on (release) { gotoAndStop ("Main"); }
Instance of Symbol 2132 MovieClip "action1" in Symbol 3089 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.Player) && (!_root.DEAD)) { if (_root.Progress == 0) { HelpBubble("This is Dulla, the town you've sworn to protect. To get started on your adventures go to the circular building below and learn how to get started"); _root.Progress++; } if (Key.isDown(32)) { _root.Next = "Dulla"; _root.gotoAndStop("Fade"); } } }
Symbol 3115 MovieClip Frame 1
stop();
Symbol 3119 MovieClip Frame 40
_root.GuideLayer._visible = true; _root.Screen._visible = true; _root.LootLayer._visible = true; if (_root.SOUND) { _root.fieldsound.setVolume(100); _root.deepssound.setVolume(100); _root.cavesound.setVolume(100); _root.gundensound.setVolume(100); _root.meadowsound.setVolume(100); _root.coastsound.setVolume(100); _root.greenssound.setVolume(70); _root.dullasound.setVolume(100); } if (_root.NextTrack == _root.CurrentTrack) { _root.gotoAndStop(_root.Next); } else if (_root.NextTrack == "Dulla") { _root.CurrentTrack = "Dulla"; _root.fieldsound.stop(); _root.deepssound.stop(); _root.cavesound.stop(); _root.gundensound.stop(); _root.meadowsound.stop(); _root.coastsound.stop(); _root.greenssound.stop(); _root.dullasound.start(0, 99); } else if (_root.NextTrack == "Field") { _root.CurrentTrack = "Field"; _root.dullasound.stop(); _root.deepssound.stop(); _root.cavesound.stop(); _root.gundensound.stop(); _root.meadowsound.stop(); _root.coastsound.stop(); _root.greenssound.stop(); _root.fieldsound.start(0, 99); } else if (_root.NextTrack == "Deeps") { _root.CurrentTrack = "Deeps"; _root.fieldsound.stop(); _root.deepssound.start(10, 99); } else if (_root.NextTrack == "Greens") { _root.CurrentTrack = "Greens"; _root.fieldsound.stop(); _root.gundensound.stop(); _root.meadowsound.stop(); _root.greenssound.start(0, 99); if (_root.SOUND) { _root.greenssound.setVolume(70); } } else if (_root.NextTrack == "Gunden") { _root.CurrentTrack = "Gunden"; _root.dullasound.stop(); _root.deepssound.stop(); _root.cavesound.stop(); _root.fieldsound.stop(); _root.meadowsound.stop(); _root.coastsound.stop(); _root.greenssound.stop(); _root.gundensound.start(0, 99); } else if (_root.NextTrack == "Meadow") { _root.CurrentTrack = "Meadow"; _root.coastsound.stop(); _root.greenssound.stop(); _root.meadowsound.start(0, 99); } else if (_root.NextTrack == "Coast") { _root.CurrentTrack = "Coast"; _root.dullasound.stop(); _root.deepssound.stop(); _root.cavesound.stop(); _root.gundensound.stop(); _root.meadowsound.stop(); _root.fieldsound.stop(); _root.greenssound.stop(); _root.coastsound.start(0, 99); } else if (_root.NextTrack == "Cave") { _root.CurrentTrack = "Cave"; _root.dullasound.stop(); _root.fieldsound.stop(); _root.deepssound.stop(); _root.gundensound.stop(); _root.meadowsound.stop(); _root.coastsound.stop(); _root.greenssound.stop(); _root.cavesound.start(0, 99); } _root.gotoAndStop(_root.Next);

Library Items

Symbol 1 Sound [water_s]
Symbol 2 Sound [gunden_s]
Symbol 3 Sound [deeps_s]
Symbol 4 Sound [field_s]
Symbol 5 Sound [greens_s]
Symbol 6 Sound [dulla_s]
Symbol 7 Sound [meadow_s]
Symbol 8 Sound [cave_s]
Symbol 9 Sound [Buy]
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:15 2158 2162 2164 2166 2168 2283 2342 2417 2432 2580 2622 2666 2684 2939 2944 2979 2981 3051
Symbol 12 GraphicUsed by:15 174 191 233
Symbol 13 GraphicUsed by:15 171
Symbol 14 GraphicUsed by:15 191 233
Symbol 15 MovieClipUses:11 12 13 14Used by:234
Symbol 16 GraphicUsed by:32
Symbol 17 GraphicUsed by:32
Symbol 18 GraphicUsed by:32
Symbol 19 GraphicUsed by:32
Symbol 20 GraphicUsed by:32
Symbol 21 GraphicUsed by:32
Symbol 22 GraphicUsed by:32
Symbol 23 GraphicUsed by:32
Symbol 24 GraphicUsed by:32
Symbol 25 GraphicUsed by:32
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31Used by:169
Symbol 33 GraphicUsed by:49
Symbol 34 GraphicUsed by:49
Symbol 35 GraphicUsed by:49
Symbol 36 GraphicUsed by:49
Symbol 37 GraphicUsed by:49
Symbol 38 GraphicUsed by:49
Symbol 39 GraphicUsed by:49
Symbol 40 GraphicUsed by:49
Symbol 41 GraphicUsed by:49
Symbol 42 GraphicUsed by:49
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48Used by:169
Symbol 50 GraphicUsed by:66
Symbol 51 GraphicUsed by:66
Symbol 52 GraphicUsed by:66
Symbol 53 GraphicUsed by:66
Symbol 54 GraphicUsed by:66
Symbol 55 GraphicUsed by:66
Symbol 56 GraphicUsed by:66
Symbol 57 GraphicUsed by:66
Symbol 58 GraphicUsed by:66
Symbol 59 GraphicUsed by:66
Symbol 60 GraphicUsed by:66
Symbol 61 GraphicUsed by:66
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65Used by:169
Symbol 67 GraphicUsed by:83
Symbol 68 GraphicUsed by:83
Symbol 69 GraphicUsed by:83
Symbol 70 GraphicUsed by:83
Symbol 71 GraphicUsed by:83
Symbol 72 GraphicUsed by:83
Symbol 73 GraphicUsed by:83
Symbol 74 GraphicUsed by:83
Symbol 75 GraphicUsed by:83
Symbol 76 GraphicUsed by:83
Symbol 77 GraphicUsed by:83
Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82Used by:169
Symbol 84 GraphicUsed by:100
Symbol 85 GraphicUsed by:100
Symbol 86 GraphicUsed by:100
Symbol 87 GraphicUsed by:100
Symbol 88 GraphicUsed by:100
Symbol 89 GraphicUsed by:100
Symbol 90 GraphicUsed by:100
Symbol 91 GraphicUsed by:100
Symbol 92 GraphicUsed by:100
Symbol 93 GraphicUsed by:100
Symbol 94 GraphicUsed by:100
Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99Used by:169
Symbol 101 GraphicUsed by:117
Symbol 102 GraphicUsed by:117
Symbol 103 GraphicUsed by:117
Symbol 104 GraphicUsed by:117
Symbol 105 GraphicUsed by:117
Symbol 106 GraphicUsed by:117
Symbol 107 GraphicUsed by:117
Symbol 108 GraphicUsed by:117
Symbol 109 GraphicUsed by:117
Symbol 110 GraphicUsed by:117
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116Used by:169
Symbol 118 GraphicUsed by:134
Symbol 119 GraphicUsed by:134
Symbol 120 GraphicUsed by:134
Symbol 121 GraphicUsed by:134
Symbol 122 GraphicUsed by:134
Symbol 123 GraphicUsed by:134
Symbol 124 GraphicUsed by:134
Symbol 125 GraphicUsed by:134
Symbol 126 GraphicUsed by:134
Symbol 127 GraphicUsed by:134
Symbol 128 GraphicUsed by:134
Symbol 129 GraphicUsed by:134
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133Used by:169
Symbol 135 GraphicUsed by:151
Symbol 136 GraphicUsed by:151
Symbol 137 GraphicUsed by:151
Symbol 138 GraphicUsed by:151
Symbol 139 GraphicUsed by:151
Symbol 140 GraphicUsed by:151
Symbol 141 GraphicUsed by:151
Symbol 142 GraphicUsed by:151
Symbol 143 GraphicUsed by:151
Symbol 144 GraphicUsed by:151
Symbol 145 GraphicUsed by:151
Symbol 146 GraphicUsed by:151
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150Used by:169
Symbol 152 GraphicUsed by:168
Symbol 153 GraphicUsed by:168
Symbol 154 GraphicUsed by:168
Symbol 155 GraphicUsed by:168
Symbol 156 GraphicUsed by:168
Symbol 157 GraphicUsed by:168
Symbol 158 GraphicUsed by:168
Symbol 159 GraphicUsed by:168
Symbol 160 GraphicUsed by:168
Symbol 161 GraphicUsed by:168
Symbol 162 GraphicUsed by:168
Symbol 163 GraphicUsed by:168
Symbol 164 GraphicUsed by:168
Symbol 165 GraphicUsed by:168
Symbol 166 GraphicUsed by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167Used by:169
Symbol 169 MovieClipUses:32 49 66 83 100 117 134 151 168Used by:191 1167 2303
Symbol 170 GraphicUsed by:191
Symbol 171 MovieClipUses:13Used by:191 233
Symbol 172 GraphicUsed by:191
Symbol 173 GraphicUsed by:191
Symbol 174 MovieClipUses:12Used by:191
Symbol 175 GraphicUsed by:191
Symbol 176 GraphicUsed by:191
Symbol 177 GraphicUsed by:191
Symbol 178 GraphicUsed by:191
Symbol 179 GraphicUsed by:191
Symbol 180 GraphicUsed by:191
Symbol 181 GraphicUsed by:191
Symbol 182 GraphicUsed by:191
Symbol 183 GraphicUsed by:191
Symbol 184 GraphicUsed by:191
Symbol 185 GraphicUsed by:191
Symbol 186 GraphicUsed by:191
Symbol 187 GraphicUsed by:191
Symbol 188 GraphicUsed by:191
Symbol 189 GraphicUsed by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:169 12 170 171 14 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190Used by:234
Symbol 192 GraphicUsed by:233
Symbol 193 GraphicUsed by:210
Symbol 194 GraphicUsed by:210
Symbol 195 GraphicUsed by:210
Symbol 196 GraphicUsed by:210
Symbol 197 GraphicUsed by:210
Symbol 198 GraphicUsed by:210
Symbol 199 GraphicUsed by:210
Symbol 200 GraphicUsed by:210
Symbol 201 GraphicUsed by:210
Symbol 202 GraphicUsed by:210
Symbol 203 GraphicUsed by:210
Symbol 204 GraphicUsed by:210
Symbol 205 GraphicUsed by:210
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:210
Symbol 208 GraphicUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209Used by:233 2434 2468 2485
Symbol 211 GraphicUsed by:233
Symbol 212 GraphicUsed by:233
Symbol 213 GraphicUsed by:233
Symbol 214 GraphicUsed by:233
Symbol 215 GraphicUsed by:233
Symbol 216 GraphicUsed by:233
Symbol 217 GraphicUsed by:233
Symbol 218 GraphicUsed by:233
Symbol 219 GraphicUsed by:233
Symbol 220 GraphicUsed by:233 2382 2468
Symbol 221 GraphicUsed by:233
Symbol 222 GraphicUsed by:233
Symbol 223 GraphicUsed by:233
Symbol 224 GraphicUsed by:233
Symbol 225 GraphicUsed by:233
Symbol 226 GraphicUsed by:233
Symbol 227 GraphicUsed by:233
Symbol 228 GraphicUsed by:233
Symbol 229 GraphicUsed by:233
Symbol 230 GraphicUsed by:233
Symbol 231 GraphicUsed by:233
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:12 192 171 14 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232Used by:234
Symbol 234 MovieClip [Healer]Uses:15 191 233
Symbol 235 GraphicUsed by:241 814 1502 1531 1538 1544 1551 1559 2350 2434 2721
Symbol 236 GraphicUsed by:239
Symbol 237 GraphicUsed by:239
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:236 237 238Used by:241
Symbol 240 GraphicUsed by:241 243 245 814
Symbol 241 MovieClip [ChargedShot]Uses:235 239 240
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClip [StunShot]Uses:242 240
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClip [BurstArrow]Uses:244 240
Symbol 246 GraphicUsed by:258
Symbol 247 GraphicUsed by:254
Symbol 248 GraphicUsed by:254
Symbol 249 GraphicUsed by:254
Symbol 250 GraphicUsed by:254
Symbol 251 GraphicUsed by:254
Symbol 252 GraphicUsed by:254
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:247 248 249 250 251 252 253Used by:258 1934
Symbol 255 GraphicUsed by:258
Symbol 256 GraphicUsed by:258
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClip [FireBall1]Uses:246 254 255 256 257
Symbol 259 GraphicUsed by:266
Symbol 260 FontUsed by:261 262
Symbol 261 TextUses:260Used by:266
Symbol 262 TextUses:260Used by:266
Symbol 263 GraphicUsed by:266
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:266
Symbol 266 MovieClip [HelperProfile]Uses:259 261 262 263 265
Symbol 267 GraphicUsed by:291
Symbol 268 FontUsed by:269 274 275 276 277 278 279 280 286 293 295 296 579 760 1581 1589 1592 1667 1669 1671 1672 1673 1674 1675 1770 1773 1805 1814 1863 2020 2025 2026 2044 2045 2063 2064 2065 2068 2768 2774 2775 2830 2879 2880 2986 2987
Symbol 269 TextUses:268Used by:291
Symbol 270 GraphicUsed by:272 294 426 536 613 619 623 627 631 635 639 643 647 651 655 660 665 685 692 709 723 741 756 812 850 870 911 917 923 929 941 946 948 1590 1597 1601 1703 1914 1949 1953 1958 2061
Symbol 271 GraphicUsed by:272 294 426 536 613 619 623 627 631 635 639 643 647 651 655 660 665 685 692 709 723 741 756 812 850 870 911 917 923 929 941 946 948 1590 1597 1601 1703 1914 1949 1953 1958 2061
Symbol 272 ButtonUses:270 271Used by:291
Symbol 273 GraphicUsed by:291
Symbol 274 EditableTextUses:268Used by:291
Symbol 275 EditableTextUses:268Used by:291
Symbol 276 EditableTextUses:268Used by:291
Symbol 277 EditableTextUses:268Used by:291
Symbol 278 EditableTextUses:268Used by:291
Symbol 279 EditableTextUses:268Used by:291
Symbol 280 EditableTextUses:268Used by:291
Symbol 281 FontUsed by:282 283 284 285 287 288 289 290 407 872 893 901 907 914 920 925 932 933 1588 1591 1595 1596 1663 1664 1665 1787 1788 1790 1791 1792 1794 1795 1796 1797 1798 1801 1802 1803 1806 1807 1810 1811 1812 1813 1815 1818 1820 1822 1824 1826 1829 1831 1833 1835 1837 1839 1840 1841 1842 1845 1847 1850 1851 1853 1854 1857 1859 1861 1862 1864 1895 1937 2051 2053 2054 2055 2056 2057 2058 2059 2060 2066 2126 2705 2706 2707 2708 2765 2767 2772 2773 2785 2792 2827 2828 2843 2844 2861 2862 2892 2908 2914 2918 2935 2953 2954 2976 2992 3009 3010 3059 3060
Symbol 282 TextUses:281Used by:291
Symbol 283 TextUses:281Used by:291
Symbol 284 TextUses:281Used by:291
Symbol 285 TextUses:281Used by:291
Symbol 286 EditableTextUses:268Used by:291
Symbol 287 TextUses:281Used by:291
Symbol 288 TextUses:281Used by:291
Symbol 289 TextUses:281Used by:291
Symbol 290 TextUses:281Used by:291
Symbol 291 MovieClip [HotKeys]Uses:267 269 272 273 274 275 276 277 278 279 280 282 283 284 285 286 287 288 289 290
Symbol 292 GraphicUsed by:476
Symbol 293 TextUses:268Used by:476
Symbol 294 ButtonUses:270 271Used by:476
Symbol 295 TextUses:268Used by:476
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Symbol 297 GraphicUsed by:476
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Symbol 299 GraphicUsed by:476 867 2736
Symbol 300 GraphicUsed by:476
Symbol 301 GraphicUsed by:476
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Symbol 307 GraphicUsed by:335 535 1711
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Symbol 335 MovieClipUses:298 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334Used by:476
Symbol 336 GraphicUsed by:369
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Symbol 348 ButtonUses:347Used by:369 1856
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Symbol 369 MovieClipUses:336 337 338 339 340 341 342 343 344 345 346 348 349 350 351 352 353 354 355 356 357 359 361 362 363 364 365 366 367 368Used by:476
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Symbol 386 MovieClipUses:385Used by:395
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Symbol 388 GraphicUsed by:389 710
Symbol 389 ButtonUses:388Used by:395
Symbol 390 GraphicUsed by:395
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Symbol 392 ButtonUses:391Used by:395
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Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:371 373 375 377 379 381 382 383 384 386 387 389 390 392 393 394Used by:476
Symbol 396 GraphicUsed by:400 535
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Symbol 1503 GraphicUsed by:1506
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Symbol 1582 MovieClip [dmgtext]Uses:1581
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Symbol 1585 GraphicUsed by:1586
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Symbol 1588 EditableTextUses:281Used by:1593
Symbol 1589 EditableTextUses:268Used by:1593
Symbol 1590 ButtonUses:270 271Used by:1593
Symbol 1591 EditableTextUses:281Used by:1593
Symbol 1592 EditableTextUses:268Used by:1593
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Symbol 1595 EditableTextUses:281Used by:1633
Symbol 1596 EditableTextUses:281Used by:1633
Symbol 1597 ButtonUses:270 271Used by:1602
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Symbol 1605 FontUsed by:1606
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Symbol 1612 GraphicUsed by:1632
Symbol 1613 BitmapUsed by:1614
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Symbol 1630 MovieClipUses:1622 1623 1624 1625 1626 1627 1628 1629Used by:1632 2709  Timeline
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Symbol 1642 ButtonUses:578 760 761 762Used by:1643
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Symbol 1646 ButtonUses:578 760 761 762Used by:1647
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Symbol 1668 GraphicUsed by:1680
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Symbol 1673 EditableTextUses:268Used by:1680
Symbol 1674 EditableTextUses:268Used by:1680
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Symbol 1676 GraphicUsed by:1680
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Symbol 1684 GraphicUsed by:1686
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Symbol 1687 GraphicUsed by:1689
Symbol 1688 GraphicUsed by:1689
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Symbol 1690 GraphicUsed by:1692
Symbol 1691 GraphicUsed by:1692
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Symbol 1693 GraphicUsed by:1695
Symbol 1694 GraphicUsed by:1695
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Symbol 1696 GraphicUsed by:1698
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Symbol 1788 EditableTextUses:281Used by:1793
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Symbol 1790 EditableTextUses:281Used by:1793
Symbol 1791 EditableTextUses:281Used by:1793
Symbol 1792 EditableTextUses:281Used by:1793
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Symbol 1795 EditableTextUses:281Used by:1799
Symbol 1796 EditableTextUses:281Used by:1799
Symbol 1797 EditableTextUses:281Used by:1799
Symbol 1798 EditableTextUses:281Used by:1799
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Symbol 1801 EditableTextUses:281Used by:1808
Symbol 1802 EditableTextUses:281Used by:1808
Symbol 1803 EditableTextUses:281Used by:1808
Symbol 1804 GraphicUsed by:1808 1816 1865
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Symbol 1807 EditableTextUses:281Used by:1808
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Symbol 1811 EditableTextUses:281Used by:1816
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Symbol 1813 EditableTextUses:281Used by:1816
Symbol 1814 TextUses:268Used by:1816
Symbol 1815 EditableTextUses:281Used by:1816
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Symbol 1818 EditableTextUses:281Used by:1827
Symbol 1819 GraphicUsed by:1827
Symbol 1820 EditableTextUses:281Used by:1827
Symbol 1821 GraphicUsed by:1827
Symbol 1822 EditableTextUses:281Used by:1827
Symbol 1823 GraphicUsed by:1827
Symbol 1824 EditableTextUses:281Used by:1827
Symbol 1825 GraphicUsed by:1827
Symbol 1826 EditableTextUses:281Used by:1827
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Symbol 1829 EditableTextUses:281Used by:1838
Symbol 1830 GraphicUsed by:1838
Symbol 1831 EditableTextUses:281Used by:1838
Symbol 1832 GraphicUsed by:1838
Symbol 1833 EditableTextUses:281Used by:1838
Symbol 1834 GraphicUsed by:1838
Symbol 1835 EditableTextUses:281Used by:1838
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Symbol 1837 EditableTextUses:281Used by:1838
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Symbol 1840 EditableTextUses:281Used by:1846
Symbol 1841 EditableTextUses:281Used by:1846
Symbol 1842 EditableTextUses:281Used by:1846
Symbol 1843 GraphicUsed by:1844
Symbol 1844 ButtonUses:1843Used by:1846 1865
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Symbol 1849 GraphicUsed by:1856
Symbol 1850 EditableTextUses:281Used by:1856
Symbol 1851 EditableTextUses:281Used by:1856
Symbol 1852 ButtonUses:302Used by:1856
Symbol 1853 EditableTextUses:281Used by:1856
Symbol 1854 EditableTextUses:281Used by:1856
Symbol 1855 ButtonUses:734Used by:1856
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Symbol 1858 ButtonUses:481Used by:1865
Symbol 1859 EditableTextUses:281Used by:1865
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Symbol 1861 EditableTextUses:281Used by:1865
Symbol 1862 EditableTextUses:281Used by:1865
Symbol 1863 TextUses:268Used by:1865
Symbol 1864 EditableTextUses:281Used by:1865
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Symbol 1867 GraphicUsed by:1886
Symbol 1868 GraphicUsed by:1886
Symbol 1869 GraphicUsed by:1886
Symbol 1870 GraphicUsed by:1886
Symbol 1871 GraphicUsed by:1886
Symbol 1872 GraphicUsed by:1886
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Symbol 2922 GraphicUsed by:Timeline
Symbol 2923 GraphicUsed by:2926
Symbol 2924 GraphicUsed by:2925
Symbol 2925 MovieClipUses:2924 2856 2802Used by:2926
Symbol 2926 MovieClipUses:2923 2125 2925Used by:Timeline
Symbol 2927 GraphicUsed by:Timeline
Symbol 2928 GraphicUsed by:2931
Symbol 2929 GraphicUsed by:2930
Symbol 2930 MovieClipUses:2929Used by:2931
Symbol 2931 MovieClipUses:2928 2125 2930Used by:Timeline
Symbol 2932 GraphicUsed by:Timeline
Symbol 2933 GraphicUsed by:Timeline
Symbol 2934 GraphicUsed by:2950
Symbol 2935 TextUses:281Used by:2950 2960
Symbol 2936 GraphicUsed by:2937
Symbol 2937 MovieClipUses:2936Used by:2950 2973 3034
Symbol 2938 GraphicUsed by:2939
Symbol 2939 MovieClipUses:401 11 2938Used by:2949
Symbol 2940 GraphicUsed by:2941
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Symbol 2942 GraphicUsed by:2944
Symbol 2943 GraphicUsed by:2944
Symbol 2944 MovieClipUses:2942 11 2943Used by:2949 2988 3057
Symbol 2945 GraphicUsed by:2946
Symbol 2946 MovieClipUses:2945Used by:2949
Symbol 2947 GraphicUsed by:2948
Symbol 2948 MovieClipUses:2947Used by:2949 2956
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Symbol 2950 MovieClipUses:2934 2123 2125 2892 2128 2130 2132 2133 2135 2935 2937 2949 2172Used by:Timeline
Symbol 2951 GraphicUsed by:Timeline
Symbol 2952 GraphicUsed by:2957
Symbol 2953 TextUses:281Used by:2957
Symbol 2954 TextUses:281Used by:2957
Symbol 2955 GraphicUsed by:2956
Symbol 2956 MovieClipUses:2955 2169 2149 2137 2948Used by:2957
Symbol 2957 MovieClipUses:2952 2125 2132 2918 2953 2954 2956Used by:Timeline
Symbol 2958 GraphicUsed by:2960
Symbol 2959 MovieClipUses:2838 2802 2856 2149Used by:2960
Symbol 2960 MovieClipUses:2958 2125 2959 2935Used by:Timeline
Symbol 2961 MovieClipUses:2838Used by:2962
Symbol 2962 MovieClipUses:2125 2851 2961Used by:Timeline
Symbol 2963 GraphicUsed by:2971
Symbol 2964 GraphicUsed by:2971
Symbol 2965 GraphicUsed by:2971
Symbol 2966 GraphicUsed by:2971
Symbol 2967 GraphicUsed by:2971
Symbol 2968 GraphicUsed by:2971
Symbol 2969 GraphicUsed by:2971
Symbol 2970 GraphicUsed by:2971
Symbol 2971 MovieClipUses:2963 2964 2965 2966 2967 2968 2969 2970Used by:2972 3033
Symbol 2972 MovieClipUses:2838 2971 2149Used by:2973
Symbol 2973 MovieClipUses:2125 2937 2972Used by:Timeline
Symbol 2974 GraphicUsed by:Timeline
Symbol 2975 GraphicUsed by:2989
Symbol 2976 TextUses:281Used by:2989 3014
Symbol 2977 GraphicUsed by:2978
Symbol 2978 MovieClipUses:2977Used by:2988 3001 3003 3006 3013 3021
Symbol 2979 MovieClipUses:401 11 2263 2282Used by:2988
Symbol 2980 GraphicUsed by:2981
Symbol 2981 MovieClipUses:401 11 2980Used by:2988
Symbol 2982 GraphicUsed by:2983
Symbol 2983 MovieClipUses:2982Used by:2988
Symbol 2984 GraphicUsed by:2985
Symbol 2985 MovieClipUses:2984Used by:2988 3057
Symbol 2986 TextUses:268Used by:2988
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Symbol 2989 MovieClipUses:2975 2123 2128 2130 2132 2133 2135 2125 2976 2988Used by:Timeline
Symbol 2990 GraphicUsed by:Timeline
Symbol 2991 GraphicUsed by:3002 3004
Symbol 2992 TextUses:281Used by:3002 3004
Symbol 2993 GraphicUsed by:2994
Symbol 2994 MovieClipUses:2993Used by:3001 3003 3006 3021
Symbol 2995 GraphicUsed by:2996
Symbol 2996 MovieClipUses:2995Used by:3001 3003 3006 3013 3021
Symbol 2997 GraphicUsed by:2998
Symbol 2998 MovieClipUses:2997Used by:3001 3003 3006 3013 3021
Symbol 2999 GraphicUsed by:3000
Symbol 3000 MovieClipUses:2999Used by:3001 3003 3006 3013 3021
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Symbol 3002 MovieClipUses:2991 2125 2992 3001Used by:Timeline
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Symbol 3004 MovieClipUses:2991 2125 2992 3003Used by:Timeline
Symbol 3005 GraphicUsed by:3007
Symbol 3006 MovieClipUses:2994 2996 2998 3000 2978Used by:3007
Symbol 3007 MovieClipUses:3005 2125 3006Used by:Timeline
Symbol 3008 GraphicUsed by:3014
Symbol 3009 TextUses:281Used by:3014
Symbol 3010 TextUses:281Used by:3014
Symbol 3011 GraphicUsed by:3013
Symbol 3012 MovieClipUses:401Used by:3013
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Symbol 3014 MovieClipUses:3008 2125 2132 2976 3009 3010 2133 3013Used by:Timeline
Symbol 3015 GraphicUsed by:Timeline
Symbol 3016 GraphicUsed by:3018
Symbol 3017 MovieClipUses:2838Used by:3018
Symbol 3018 MovieClipUses:3016 2125 3017Used by:Timeline
Symbol 3019 GraphicUsed by:Timeline
Symbol 3020 GraphicUsed by:3022
Symbol 3021 MovieClipUses:2978 2994 2998 2996 3000 2164Used by:3022
Symbol 3022 MovieClipUses:3020 2125 2133 2123 3021Used by:Timeline
Symbol 3023 GraphicUsed by:Timeline
Symbol 3024 GraphicUsed by:3025
Symbol 3025 MovieClipUses:3024Used by:3027 3028 3030 3033
Symbol 3026 GraphicUsed by:3027
Symbol 3027 MovieClipUses:3026 2137 3025Used by:3028
Symbol 3028 MovieClipUses:2791 2125 3025 3027Used by:Timeline
Symbol 3029 GraphicUsed by:Timeline
Symbol 3030 MovieClipUses:2137 3025Used by:3031
Symbol 3031 MovieClipUses:2125 2123 3030Used by:Timeline
Symbol 3032 GraphicUsed by:Timeline
Symbol 3033 MovieClipUses:3025 2137 2971Used by:3034
Symbol 3034 MovieClipUses:2125 2123 2937 3033Used by:Timeline
Symbol 3035 GraphicUsed by:Timeline
Symbol 3036 GraphicUsed by:3058
Symbol 3037 GraphicUsed by:3049
Symbol 3038 GraphicUsed by:3042
Symbol 3039 GraphicUsed by:3042
Symbol 3040 GraphicUsed by:3042
Symbol 3041 GraphicUsed by:3042
Symbol 3042 MovieClipUses:3038 3039 3040 3041Used by:3049
Symbol 3043 GraphicUsed by:3049
Symbol 3044 GraphicUsed by:3047
Symbol 3045 GraphicUsed by:3047
Symbol 3046 GraphicUsed by:3047
Symbol 3047 MovieClipUses:3044 3045 3046Used by:3049
Symbol 3048 GraphicUsed by:3049
Symbol 3049 MovieClipUses:3037 3042 3043 3047 3048Used by:3057
Symbol 3050 GraphicUsed by:3051
Symbol 3051 MovieClipUses:401 11 3050Used by:3057
Symbol 3052 GraphicUsed by:3056
Symbol 3053 GraphicUsed by:3056
Symbol 3054 GraphicUsed by:3056
Symbol 3055 GraphicUsed by:3056
Symbol 3056 MovieClipUses:3052 3053 3054 3055Used by:3057
Symbol 3057 MovieClipUses:2148 2150 2152 2154 2166 2158 2168 2009 2137 3049 2985 2164 2941 2944 2882 3051 3056Used by:3058
Symbol 3058 MovieClipUses:3036 2123 2132 2133 3057Used by:Timeline
Symbol 3059 EditableTextUses:281Used by:3061
Symbol 3060 EditableTextUses:281Used by:3061
Symbol 3061 MovieClipUses:3059 3060Used by:Timeline
Symbol 3062 GraphicUsed by:Timeline
Symbol 3063 GraphicUsed by:Timeline
Symbol 3064 MovieClipUses:2137Used by:3065
Symbol 3065 MovieClipUses:2125 3064Used by:Timeline
Symbol 3066 GraphicUses:2010Used by:Timeline
Symbol 3067 ButtonUses:408 409 410Used by:Timeline
Symbol 3068 GraphicUsed by:Timeline
Symbol 3069 FontUsed by:3070 3071 3075 3076 3080 3081 3086
Symbol 3070 EditableTextUses:3069Used by:Timeline
Symbol 3071 EditableTextUses:3069Used by:Timeline
Symbol 3072 EditableTextUses:1890Used by:Timeline
Symbol 3073 EditableTextUses:1890Used by:Timeline
Symbol 3074 ButtonUses:408 409 410Used by:Timeline
Symbol 3075 EditableTextUses:3069Used by:Timeline
Symbol 3076 EditableTextUses:3069Used by:Timeline
Symbol 3077 EditableTextUses:1890Used by:Timeline
Symbol 3078 EditableTextUses:1890Used by:Timeline
Symbol 3079 ButtonUses:408 409 410Used by:Timeline
Symbol 3080 EditableTextUses:3069Used by:Timeline
Symbol 3081 EditableTextUses:3069Used by:Timeline
Symbol 3082 EditableTextUses:1890Used by:Timeline
Symbol 3083 EditableTextUses:1890Used by:Timeline
Symbol 3084 ButtonUses:408 409 410Used by:Timeline
Symbol 3085 EditableTextUses:1890Used by:Timeline
Symbol 3086 TextUses:3069Used by:Timeline
Symbol 3087 GraphicUsed by:3089
Symbol 3088 MovieClipUses:2169 2802 2838 2009Used by:3089
Symbol 3089 MovieClipUses:3087 2132 3088Used by:Timeline
Symbol 3090 GraphicUsed by:3115
Symbol 3091 TextUses:891Used by:3115
Symbol 3092 GraphicUsed by:3115
Symbol 3093 TextUses:891Used by:3115
Symbol 3094 GraphicUsed by:3115
Symbol 3095 TextUses:891Used by:3115
Symbol 3096 GraphicUsed by:3115
Symbol 3097 TextUses:891Used by:3115
Symbol 3098 GraphicUsed by:3115
Symbol 3099 TextUses:891Used by:3115
Symbol 3100 GraphicUsed by:3115
Symbol 3101 TextUses:891Used by:3115
Symbol 3102 GraphicUsed by:3115
Symbol 3103 TextUses:891Used by:3115
Symbol 3104 GraphicUsed by:3115
Symbol 3105 TextUses:891Used by:3115
Symbol 3106 GraphicUsed by:3115
Symbol 3107 TextUses:891Used by:3115
Symbol 3108 TextUses:891Used by:3115
Symbol 3109 GraphicUsed by:3115
Symbol 3110 TextUses:891Used by:3115
Symbol 3111 GraphicUsed by:3115
Symbol 3112 TextUses:891Used by:3115
Symbol 3113 TextUses:891Used by:3115
Symbol 3114 TextUses:891Used by:3115
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Symbol 3119 MovieClipUses:3116 3117 3118 607Used by:Timeline
Streaming Sound 1Used by:Symbol 2031 MovieClip
Streaming Sound 2Used by:Symbol 2040 MovieClip

Instance Names

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"image"Frame 5Symbol 1630 MovieClip
"classes"Frame 5Symbol 2101 MovieClip
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"Player"Frame 7Symbol 2700 MovieClip
"Dock"Frame 7Symbol 2709 MovieClip
"Crust"Frame 7Symbol 2783 MovieClip
"InfoBox"Frame 7Symbol 2786 MovieClip
"Icon"Frame 7Symbol 2789 MovieClip
"BK"Frame 8Symbol 2804 MovieClip
"depth"Frame 8Symbol 2806 MovieClip
"BadLayer"Frame 8Symbol 2807 MovieClip
"Edis"Frame 8Symbol 2835 MovieClip
"HelperLayer"Frame 8Symbol 2836 MovieClip
"BK"Frame 9Symbol 2840 MovieClip
"depth"Frame 9Symbol 2806 MovieClip
"BadLayer"Frame 9Symbol 2807 MovieClip
"BK"Frame 10Symbol 2846 MovieClip
"InfoBox"Frame 10Symbol 2786 MovieClip
"Icon"Frame 10Symbol 2789 MovieClip
"BK"Frame 11Symbol 2853 MovieClip
"BadLayer"Frame 11Symbol 2807 MovieClip
"BK"Frame 12Symbol 2858 MovieClip
"depth"Frame 12Symbol 2806 MovieClip
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"Icon"Frame 14Symbol 2789 MovieClip
"BK"Frame 15Symbol 2890 MovieClip
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"depth"Frame 15Symbol 2806 MovieClip
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"BK"Frame 17Symbol 2901 MovieClip
"InfoBox"Frame 17Symbol 2786 MovieClip
"Icon"Frame 17Symbol 2789 MovieClip
"BK"Frame 18Symbol 2904 MovieClip
"depth"Frame 18Symbol 2806 MovieClip
"BadLayer"Frame 18Symbol 2807 MovieClip
"Edis"Frame 18Symbol 2835 MovieClip
"BK"Frame 19Symbol 2915 MovieClip
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"Icon"Frame 19Symbol 2789 MovieClip
"BK"Frame 20Symbol 2921 MovieClip
"depth"Frame 20Symbol 2806 MovieClip
"BadLayer"Frame 20Symbol 2807 MovieClip
"Edis"Frame 20Symbol 2835 MovieClip
"BK"Frame 21Symbol 2926 MovieClip
"BK"Frame 22Symbol 2931 MovieClip
"depth"Frame 22Symbol 2806 MovieClip
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"BK"Frame 23Symbol 2950 MovieClip
"InfoBox"Frame 23Symbol 2786 MovieClip
"Icon"Frame 23Symbol 2789 MovieClip
"depth"Frame 24Symbol 2806 MovieClip
"depth"Frame 24Symbol 2806 MovieClip
"BK"Frame 24Symbol 2957 MovieClip
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"BK"Frame 27Symbol 2973 MovieClip
"depth"Frame 27Symbol 2806 MovieClip
"BK"Frame 28Symbol 2989 MovieClip
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"Icon"Frame 28Symbol 2789 MovieClip
"depth"Frame 29Symbol 2806 MovieClip
"depth"Frame 29Symbol 2806 MovieClip
"BK"Frame 29Symbol 3002 MovieClip
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"BK"Frame 30Symbol 3004 MovieClip
"BK"Frame 31Symbol 3007 MovieClip
"BK"Frame 32Symbol 3014 MovieClip
"InfoBox"Frame 32Symbol 2786 MovieClip
"Icon"Frame 32Symbol 2789 MovieClip
"BK"Frame 33Symbol 3018 MovieClip
"BadLayer"Frame 33Symbol 2807 MovieClip
"BK"Frame 34Symbol 3022 MovieClip
"InfoBox"Frame 34Symbol 2786 MovieClip
"Icon"Frame 34Symbol 2789 MovieClip
"BK"Frame 35Symbol 3028 MovieClip
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"depth"Frame 41Symbol 2806 MovieClip
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"Edis"Frame 41Symbol 2835 MovieClip
"Player"Frame 41Symbol 2700 MovieClip
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"Img1"Frame 42Symbol 1630 MovieClip
"Img2"Frame 42Symbol 1630 MovieClip
"Img3"Frame 42Symbol 1630 MovieClip
"pro1_txt"Frame 42Symbol 3070 EditableText
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"lvl3_txt"Frame 42Symbol 3081 EditableText
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"Heal"Symbol 234 MovieClip [Healer] Frame 3Symbol 233 MovieClip
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"pro2_txt"Symbol 476 MovieClip [Menu] Frame 2Symbol 419 EditableText
"pro3_txt"Symbol 476 MovieClip [Menu] Frame 2Symbol 420 EditableText
"MoreStats"Symbol 476 MovieClip [Menu] Frame 3Symbol 443 MovieClip
"msg_txt"Symbol 610 MovieClip [Message] Frame 1Symbol 609 EditableText
"info_txt"Symbol 633 MovieClip [Imperial Books2] Frame 1Symbol 632 EditableText
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"Head"Symbol 1020 MovieClip [Baddie2] Frame 1Symbol 986 MovieClip
"Range"Symbol 1020 MovieClip [Baddie2] Frame 2Symbol 1018 MovieClip
"Die"Symbol 1020 MovieClip [Baddie2] Frame 3Symbol 1019 MovieClip
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"Body"Symbol 1167 MovieClip Frame 1Symbol 971 MovieClip
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"Wep"Symbol 1580 MovieClip [Baddie1] Frame 1Symbol 1025 MovieClip
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"Head"Symbol 1580 MovieClip [Baddie1] Frame 1Symbol 986 MovieClip
"Run"Symbol 1580 MovieClip [Baddie1] Frame 2Symbol 1167 MovieClip
"Atk"Symbol 1580 MovieClip [Baddie1] Frame 3Symbol 1344 MovieClip
"Die"Symbol 1580 MovieClip [Baddie1] Frame 4Symbol 1488 MovieClip
"Range"Symbol 1580 MovieClip [Baddie1] Frame 5Symbol 1561 MovieClip
"Wep"Symbol 1580 MovieClip [Baddie1] Frame 6Symbol 1025 MovieClip
"Arms"Symbol 1580 MovieClip [Baddie1] Frame 6Symbol 960 MovieClip
"Body"Symbol 1580 MovieClip [Baddie1] Frame 6Symbol 971 MovieClip
"Head"Symbol 1580 MovieClip [Baddie1] Frame 6Symbol 986 MovieClip
"dmg_txt"Symbol 1582 MovieClip [dmgtext] Frame 1Symbol 1581 EditableText
"q_txt"Symbol 1593 MovieClip [newQuest] Frame 1Symbol 1588 EditableText
"q_name"Symbol 1593 MovieClip [newQuest] Frame 1Symbol 1589 EditableText
"q_obj"Symbol 1593 MovieClip [newQuest] Frame 1Symbol 1591 EditableText
"Img"Symbol 1632 MovieClip Frame 17Symbol 1630 MovieClip
"d_txt"Symbol 1633 MovieClip [Dialogue] Frame 1Symbol 1595 EditableText
"d_name"Symbol 1633 MovieClip [Dialogue] Frame 1Symbol 1596 EditableText
"Btn"Symbol 1633 MovieClip [Dialogue] Frame 1Symbol 1602 MovieClip
"Img"Symbol 1633 MovieClip [Dialogue] Frame 1Symbol 1632 MovieClip
"c_txt"Symbol 1680 MovieClip [quest0] Frame 1Symbol 1663 EditableText
"final"Symbol 1680 MovieClip [quest0] Frame 1Symbol 1664 EditableText
"d_txt"Symbol 1680 MovieClip [quest0] Frame 1Symbol 1665 EditableText
"help_txt"Symbol 1896 MovieClip [HelpBubble] Frame 1Symbol 1895 EditableText
"Bar"Symbol 2018 MovieClip Frame 1Symbol 2013 MovieClip
"action5"Symbol 2170 MovieClip Frame 1Symbol 2158 MovieClip
"action2"Symbol 2173 MovieClip Frame 1Symbol 2123 MovieClip
"action3"Symbol 2173 MovieClip Frame 1Symbol 2128 MovieClip
"action1"Symbol 2173 MovieClip Frame 1Symbol 2130 MovieClip
"action4"Symbol 2173 MovieClip Frame 1Symbol 2123 MovieClip
"action5"Symbol 2173 MovieClip Frame 1Symbol 2132 MovieClip
"talker4"Symbol 2173 MovieClip Frame 1Symbol 2133 MovieClip
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"action10"Symbol 2173 MovieClip Frame 1Symbol 2123 MovieClip
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"Arm"Symbol 2283 MovieClip Frame 1Symbol 2207 MovieClip
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"Head"Symbol 2283 MovieClip Frame 1Symbol 2282 MovieClip
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"weapon"Symbol 2350 MovieClip Frame 1Symbol 2242 MovieClip
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"Arm"Symbol 2382 MovieClip Frame 1Symbol 2207 MovieClip
"weapon"Symbol 2382 MovieClip Frame 1Symbol 2242 MovieClip
"Body"Symbol 2382 MovieClip Frame 1Symbol 2263 MovieClip
"Head"Symbol 2382 MovieClip Frame 1Symbol 2282 MovieClip
"weapon"Symbol 2417 MovieClip Frame 1Symbol 2242 MovieClip
"Arm"Symbol 2417 MovieClip Frame 1Symbol 2207 MovieClip
"Body"Symbol 2417 MovieClip Frame 1Symbol 2263 MovieClip
"Head"Symbol 2417 MovieClip Frame 1Symbol 2282 MovieClip
"slash"Symbol 2417 MovieClip Frame 12Symbol 2405 MovieClip
"weapon"Symbol 2432 MovieClip Frame 1Symbol 2242 MovieClip
"Arm"Symbol 2432 MovieClip Frame 1Symbol 2207 MovieClip
"Body"Symbol 2432 MovieClip Frame 1Symbol 2263 MovieClip
"Head"Symbol 2432 MovieClip Frame 1Symbol 2282 MovieClip
"weapon"Symbol 2434 MovieClip Frame 1Symbol 2242 MovieClip
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"Head"Symbol 2434 MovieClip Frame 1Symbol 2282 MovieClip
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"Head"Symbol 2468 MovieClip Frame 1Symbol 2282 MovieClip
"Arm"Symbol 2485 MovieClip Frame 1Symbol 2207 MovieClip
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"Head"Symbol 2485 MovieClip Frame 1Symbol 2282 MovieClip
"weapon"Symbol 2504 MovieClip Frame 1Symbol 2242 MovieClip
"Arm"Symbol 2504 MovieClip Frame 1Symbol 2207 MovieClip
"Body"Symbol 2504 MovieClip Frame 1Symbol 2263 MovieClip
"Head"Symbol 2504 MovieClip Frame 1Symbol 2282 MovieClip
"weapon"Symbol 2541 MovieClip Frame 1Symbol 2242 MovieClip
"Arm"Symbol 2541 MovieClip Frame 1Symbol 2207 MovieClip
"Body"Symbol 2541 MovieClip Frame 1Symbol 2263 MovieClip
"Head"Symbol 2541 MovieClip Frame 1Symbol 2282 MovieClip
"slash"Symbol 2541 MovieClip Frame 13Symbol 2405 MovieClip
"weapon"Symbol 2580 MovieClip Frame 1Symbol 2242 MovieClip
"Arm"Symbol 2580 MovieClip Frame 1Symbol 2207 MovieClip
"Body"Symbol 2580 MovieClip Frame 1Symbol 2263 MovieClip
"Head"Symbol 2580 MovieClip Frame 1Symbol 2282 MovieClip
"force"Symbol 2580 MovieClip Frame 15Symbol 2574 MovieClip
"weapon"Symbol 2584 MovieClip Frame 1Symbol 2242 MovieClip
"Arm"Symbol 2584 MovieClip Frame 1Symbol 2207 MovieClip
"weapon"Symbol 2584 MovieClip Frame 1Symbol 2242 MovieClip
"Arm"Symbol 2584 MovieClip Frame 1Symbol 2207 MovieClip
"Body"Symbol 2584 MovieClip Frame 1Symbol 2263 MovieClip
"Head"Symbol 2584 MovieClip Frame 1Symbol 2282 MovieClip
"Body"Symbol 2584 MovieClip Frame 1Symbol 2263 MovieClip
"Head"Symbol 2584 MovieClip Frame 1Symbol 2282 MovieClip
"radius"Symbol 2584 MovieClip Frame 1Symbol 2583 MovieClip
"weapon"Symbol 2622 MovieClip Frame 1Symbol 2242 MovieClip
"Arm"Symbol 2622 MovieClip Frame 1Symbol 2207 MovieClip
"Body"Symbol 2622 MovieClip Frame 1Symbol 2263 MovieClip
"Head"Symbol 2622 MovieClip Frame 1Symbol 2282 MovieClip
"force"Symbol 2622 MovieClip Frame 15Symbol 2574 MovieClip
"weapon"Symbol 2634 MovieClip Frame 1Symbol 2242 MovieClip
"Arm"Symbol 2634 MovieClip Frame 1Symbol 2207 MovieClip
"Body"Symbol 2634 MovieClip Frame 1Symbol 2263 MovieClip
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"Arm"Symbol 2651 MovieClip Frame 1Symbol 2207 MovieClip
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"Head"Symbol 2651 MovieClip Frame 1Symbol 2282 MovieClip
"slash"Symbol 2651 MovieClip Frame 3Symbol 2405 MovieClip
"weapon"Symbol 2666 MovieClip Frame 1Symbol 2242 MovieClip
"Arm"Symbol 2666 MovieClip Frame 1Symbol 2207 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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Labels

"Main"Frame 4
"test"Frame 5
"start"Frame 6
"Dulla"Frame 7
"Dreamwood"Frame 8
"Dreamwood2"Frame 9
"Dreamwood3"Frame 10
"Dreamwood Deeps"Frame 11
"Leafy Greens"Frame 12
"Path1"Frame 13
"Gunden"Frame 14
"Sleeping Meadow"Frame 15
"Sleeping Meadow2"Frame 16
"Hidden Shop"Frame 17
"Sleeping Meadow3"Frame 18
"Oden Coast1"Frame 19
"Oden Coast2"Frame 20
"Oden Coast3"Frame 21
"Cave"Frame 22
"Tatopolis"Frame 23
"Milden Ruins"Frame 24
"Milden Plain"Frame 25
"Nest"Frame 26
"Milden Camp"Frame 27
"Camp Dugon"Frame 28
"Dugon Jungle1"Frame 29
"Dugon Jungle2"Frame 30
"Dugon Jungle3"Frame 31
"Dugon Stone"Frame 32
"Falenvale"Frame 33
"Passage"Frame 34
"Temple"Frame 35
"Hidden Room"Frame 36
"Hidden Room2"Frame 37
"Imperial City"Frame 38
"Aftermath"Frame 40
"Forgotten Dungeon"Frame 41
"Load"Frame 42
"Intro"Frame 43
"Fade"Frame 44
"Gray"Symbol 169 MovieClip Frame 1
"Blue"Symbol 169 MovieClip Frame 2
"Black"Symbol 169 MovieClip Frame 3
"Green"Symbol 169 MovieClip Frame 4
"Navy"Symbol 169 MovieClip Frame 5
"Stone"Symbol 169 MovieClip Frame 6
"Brown"Symbol 169 MovieClip Frame 7
"LGreen"Symbol 169 MovieClip Frame 8
"White"Symbol 169 MovieClip Frame 9
"Attack"Symbol 234 MovieClip [Healer] Frame 3
"Steel Sword"Symbol 335 MovieClip Frame 1
"Elixor"Symbol 335 MovieClip Frame 2
"Scar Blade"Symbol 335 MovieClip Frame 3
"Sword of Myth"Symbol 335 MovieClip Frame 4
"Dragon Eyes"Symbol 335 MovieClip Frame 5
"Calibur"Symbol 335 MovieClip Frame 6
"Holy Saber"Symbol 335 MovieClip Frame 7
"Windic Force"Symbol 335 MovieClip Frame 8
"Flamberge"Symbol 335 MovieClip Frame 9
"The Reap"Symbol 335 MovieClip Frame 10
"Landic Axe"Symbol 335 MovieClip Frame 11
"Wood Bow"Symbol 335 MovieClip Frame 12
"Faries Shot"Symbol 335 MovieClip Frame 13
"Woodland Bow"Symbol 335 MovieClip Frame 14
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http://swfchan.com/8/39380/info.shtml
Created: 12/5 -2019 08:37:30 Last modified: 12/5 -2019 08:37:30 Server time: 22/12 -2024 15:34:11