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Sprite Fight Rhythm 2.swf

This is the info page for
Flash #39458

(Click the ID number above for more basic data on this flash file.)


Text
Choose
Song

Choose
Song

Choose
Song

How To
Play

How To
Play

How To
Play

2

2

How To Play

How To Play

Welcome to Sprite Fight Rhythm 2 this
game is almost completly different from
the First (which wasn't very good) now
there are 2 players needed to play and
instead of your score making animtion
paths you total score in the rhythm part
equals you HP for the Fighting part.

Welcome to Sprite Fight Rhythm 2 this
game is almost completly different from
the First (which wasn't very good) now
there are 2 players needed to play and
instead of your score making animtion
paths you total score in the rhythm part
equals you HP for the Fighting part.

BACK

BACK

BACK

NEXT

NEXT

NEXT

How To Play

How To Play

Welcome to Sprite Fight Rhythm 2 this
game is almost completly different from
the First (which wasn't very good) now
there are 2 players needed to play and
instead of your score making animtion
paths you total score in the rhythm part
equals you HP for the Fighting part.

Welcome to Sprite Fight Rhythm 2 this
game is almost completly different from
the First (which wasn't very good) now
there are 2 players needed to play and
instead of your score making animtion
paths you total score in the rhythm part
equals you HP for the Fighting part.

How To Play

How To Play

The Bar system is relatively the same as
the last game with inprovements there
are better graphics and there are 3 lines
instead of 4 to make it easyer for 2
people to play, there are still the basic
scores of Bad, Good, and Perfect.

The Bar system is relatively the same as
the last game with inprovements there
are better graphics and there are 3 lines
instead of 4 to make it easyer for 2
people to play, there are still the basic
scores of Bad, Good, and Perfect.

How To Play

How To Play

D

A

S

D

A

S

These are the bars for
P1,2.

These are the bars for
P1,2.

Empty: You cannot hit the button
while the dial is here.

Good: The basic positive plus
5 points.

Perfect: the highest possible
plus 5 points.

Empty: You cannot hit the button
while the dial is here.

Bad: Depending on how high on
the bar minus 5-10 points.

Bad: Depending on how high on
the bar minus 5-10 points.

Good: The basic positive plus
5 points.

Perfect: the highest possible
plus 5 points.

How To Play

How To Play

Controls

Controls

P1

P2

P1

P2

Rhythm    Fighting
A                AD=Move
S                F=Punch
D               G=Kick
H=Taunt


Rhythm    Fighting
A                AD=Move
S                F=Punch
D               G=Kick
H=Taunt


Rhythm    Fighting
LEFT        Arrow=Move
DOWN      J=Punch
RIGHT      K=Kick
L=Taunt


Rhythm    Fighting
LEFT        Arrow=Move
DOWN      J=Punch
RIGHT      K=Kick
L=Taunt


While Fighting you will Have 30
secs to make your opponent weak
but they can do the same

While Fighting you will Have 30
secs to make your opponent weak
but they can do the same

Songs

Songs

Play

Play

Play

Browser Battle(REMASTERED)

By:Force-Music

P1=Ken

P2=Gohan

Browser Battle(REMASTERED)

By:Force-Music

P1=Ken

P2=Gohan

Songs

Songs

Steel Clash (VGSD)

By:Grumbleduke

P1=Link

Steel Clash (VGSD)

By:Grumbleduke

P1=Link

P2:Dark
Link

P2:Dark
Link

Songs

Songs

Open Spaces=5

Open Spaces=5

Info: I ran out of Ideas for songs and since I can't choose very
well anyways I've decided to let the reviewers put down there
favorite song from the NG Audio Portal and I will use it as an
rhythm fase. Song must be from NG Audio Portal if song is
over 60 seconds long some of the song will be cut from the
animation.

Info: I ran out of Ideas for songs and since I can't choose very
well anyways I've decided to let the reviewers put down there
favorite song from the NG Audio Portal and I will use it as an
rhythm fase. Song must be from NG Audio Portal if song is
over 60 seconds long some of the song will be cut from the
animation.

BAD

Good

PERFECT

BAD

Good

PERFECT

BAD

Good

PERFECT

BAD

Good

PERFECT

BAD

Good

PERFECT

BAD

Good

PERFECT

P1:Score/HP

P2: Score/HP

P1:Score/HP

P2: Score/HP

P1:Score/HP

P2: Score/HP

P1:Score/HP

P2: Score/HP

Player 1 wins!

Player 1 wins!

P1:Score/HP

P2: Score/HP

Player 2 wins!

Player 2 wins!

P1:Score/HP

P2: Score/HP

D

A

S

D

A

S

P1:Score/HP

P2: Score/HP

P1:Score/HP

P2: Score/HP

P1:Score/HP

P2: Score/HP

P1 wins

P1 wins

P1:Score/HP

P2: Score/HP

P2 wins

P2 wins

ActionScript [AS1/AS2]

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Frame 2206
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Frame 2207
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Symbol 223 MovieClip Frame 40
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Symbol 235 Button
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Symbol 236 Button
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Symbol 298 Button
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Symbol 302 Button
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Symbol 309 Button
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Symbol 335 Button
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Symbol 351 Button
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Symbol 357 Button
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Symbol 368 Button
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Symbol 370 Button
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Symbol 382 Button
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Symbol 407 MovieClip Frame 12
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Symbol 407 MovieClip Frame 16
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Symbol 407 MovieClip Frame 17
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Symbol 407 MovieClip Frame 18
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Symbol 407 MovieClip Frame 19
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Instance of Symbol 403 MovieClip in Symbol 407 MovieClip Frame 21
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Symbol 407 MovieClip Frame 24
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Symbol 407 MovieClip Frame 27
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Symbol 407 MovieClip Frame 30
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Symbol 411 MovieClip Frame 12
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Symbol 411 MovieClip Frame 19
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Symbol 411 MovieClip Frame 20
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Instance of Symbol 403 MovieClip in Symbol 411 MovieClip Frame 21
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Symbol 411 MovieClip Frame 24
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Symbol 411 MovieClip Frame 27
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Symbol 411 MovieClip Frame 30
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Symbol 415 MovieClip Frame 12
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Symbol 415 MovieClip Frame 13
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Symbol 415 MovieClip Frame 14
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Symbol 415 MovieClip Frame 15
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Symbol 415 MovieClip Frame 16
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Symbol 415 MovieClip Frame 17
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Symbol 415 MovieClip Frame 18
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Symbol 415 MovieClip Frame 19
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Symbol 415 MovieClip Frame 20
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Symbol 415 MovieClip Frame 24
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Symbol 415 MovieClip Frame 27
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Symbol 415 MovieClip Frame 30
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Symbol 416 MovieClip Frame 460
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Symbol 420 MovieClip Frame 12
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Symbol 420 MovieClip Frame 13
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Symbol 420 MovieClip Frame 14
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Symbol 420 MovieClip Frame 15
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Symbol 420 MovieClip Frame 18
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Symbol 420 MovieClip Frame 24
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Symbol 420 MovieClip Frame 27
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Symbol 420 MovieClip Frame 30
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Symbol 424 MovieClip Frame 12
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Symbol 424 MovieClip Frame 19
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Symbol 424 MovieClip Frame 20
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on (keyPress "<Enter>") { }
Symbol 424 MovieClip Frame 24
stop();
Symbol 424 MovieClip Frame 27
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Symbol 424 MovieClip Frame 30
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Symbol 428 MovieClip Frame 12
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Symbol 428 MovieClip Frame 13
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Symbol 428 MovieClip Frame 14
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Symbol 428 MovieClip Frame 15
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Symbol 428 MovieClip Frame 16
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Symbol 428 MovieClip Frame 17
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Symbol 428 MovieClip Frame 18
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Symbol 428 MovieClip Frame 19
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Symbol 428 MovieClip Frame 20
if (Key.isDown(39)) { gotoAndPlay (28); _root.P2score = _root.P2score + 10; } _root.P2score = _root.P2score - 5;
Symbol 428 MovieClip Frame 21
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on (keyPress "<Enter>") { }
Symbol 428 MovieClip Frame 24
stop();
Symbol 428 MovieClip Frame 27
stop();
Symbol 428 MovieClip Frame 30
stop();
Symbol 429 MovieClip Frame 460
stop(); stopAllSounds();
Symbol 447 MovieClip Frame 2
if (this.hitTest(_root.P2)) { _root.P2score = _root.P2score - 2; }
Symbol 456 MovieClip Frame 4
if (this.hitTest(_root.P2)) { _root.P2score = _root.P2score - 3; }
Symbol 456 MovieClip Frame 5
if (this.hitTest(_root.P2)) { _root.P2score = _root.P2score - 2; }
Symbol 460 MovieClip Frame 4
if (this.hitTest(_root.P2)) { _root.P2score = _root.P2score - 1; }
Symbol 465 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 2
if (this.hitTest(_root.P1)) { _root.P1score = _root.P1score - 2; }
Symbol 478 MovieClip Frame 3
if (this.hitTest(_root.P1)) { _root.P1score = _root.P1score - 5; }
Symbol 481 MovieClip Frame 1
if (this.hitTest(_root.P1)) { _root.P1score = _root.P1score - 1; }
Symbol 484 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 600
stop(); stopAllSounds();
Symbol 521 MovieClip Frame 600
stop(); stopAllSounds();
Symbol 546 MovieClip Frame 1
if (this.hitTest(_root.P2)) { _root.P2score = _root.P2score - 2; }
Symbol 551 MovieClip Frame 1
if (this.hitTest(_root.P2)) { _root.P2score = _root.P2score - 4; }
Symbol 551 MovieClip Frame 3
if (this.hitTest(_root.P2)) { _root.P2score = _root.P2score - 4; }
Symbol 556 MovieClip Frame 1
stop();
Symbol 571 MovieClip Frame 1
if (this.hitTest(_root.P1)) { _root.P1score = _root.P1score - 2; }
Symbol 576 MovieClip Frame 4
if (this.hitTest(_root.P1)) { _root.P1score = _root.P1score - 6; }
Symbol 583 MovieClip Frame 1
stop();
Symbol 594 Button
on (release) { gotoAndPlay (15); }

Library Items

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Symbol 595 EditableTextUses:252Used by:Timeline
Symbol 596 EditableTextUses:252Used by:Timeline
Symbol 597 EditableTextUses:252Used by:Timeline
Symbol 598 EditableTextUses:252Used by:Timeline
Symbol 599 GraphicUsed by:600
Symbol 600 MovieClipUses:599Used by:Timeline
Symbol 601 EditableTextUses:252Used by:Timeline
Symbol 602 EditableTextUses:252Used by:Timeline
Symbol 603 GraphicUsed by:Timeline

Instance Names

"P1"Frame 521Symbol 465 MovieClip
"P2"Frame 521Symbol 484 MovieClip
"P1"Frame 1062Symbol 494 MovieClip
"P2"Frame 1062Symbol 483 MovieClip
"P1"Frame 1063Symbol 464 MovieClip
"P2"Frame 1063Symbol 481 MovieClip
"P1"Frame 1666Symbol 556 MovieClip
"P2"Frame 1666Symbol 583 MovieClip

Labels

"bb"Symbol 88 MovieClip Frame 46
"loaded"Symbol 239 MovieClip Frame 101
"play_button"Symbol 239 MovieClip Frame 130

Dynamic Text Variables

P1scoreSymbol 430 EditableText""
P2scoreSymbol 433 EditableText""
P1scoreSymbol 485 EditableText""
P2scoreSymbol 486 EditableText""
P1scoreSymbol 489 EditableText""
P2scoreSymbol 490 EditableText""
P1scoreSymbol 495 EditableText""
P2scoreSymbol 496 EditableText""
P1scoreSymbol 501 EditableText""
P2scoreSymbol 502 EditableText""
P1scoreSymbol 507 EditableText""
P2scoreSymbol 508 EditableText""
P1scoreSymbol 529 EditableText""
P2scoreSymbol 530 EditableText""
P1scoreSymbol 584 EditableText""
P2scoreSymbol 585 EditableText""
P1scoreSymbol 588 EditableText""
P2scoreSymbol 589 EditableText""
P1scoreSymbol 595 EditableText""
P2scoreSymbol 596 EditableText""




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Created: 12/5 -2019 07:08:52 Last modified: 12/5 -2019 07:08:52 Server time: 22/12 -2024 15:07:10