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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

WW- Internet Patrol.swf

This is the info page for
Flash #39716

(Click the ID number above for more basic data on this flash file.)


Text
300

100

350

800

Tri

1up

200

<p align="left"></p>

l

e

v

Congratulations!

Final Score:

<p align="left"></p>

Start

Start

Credits

Exit

Instructions

<p align="center"></p>

Better Luck Next
Time!

Final Score:

Internet Patrol

score

Lives

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Dear Earth Children,
We have a crisis on our hands. Our Wiggis are receiving
messages from strangers. It's up to you to delete them! You
have been given control of the Wiggi Rocket X2000 to fly
through Cyberspace with and get rid of these threats. The
Litter Bug has also been throwing rubbish on the ground. You
get bonus points if you get rid of it. Below are a list of
the objects and controls:

Space

Shoot Deleter beam

Move Wiggi Rocket X2000

Pause current game

Level up

Tri-Shot upgrade

Rubbish (big)

Rubbish (Small)

E-mail enemy

Attach. enemy (shoots)

Back

<p align="right"></p>

<p align="right"></p>

Created by James Fraser (Nytrus)

Chris Woods (Toxide)

&

Various Sounds from Flashkit.com

Music loop by Bobthedestroyer from flashkit.com

A Nitrous Games Production

Special Thanks to the various tutorials tutorials
used to help make this game.

The wiggi World Logo and all related media are copywright of Children's Way.
Game concept and idea copywright of Nitrous Games.

ActionScript [AS1/AS2]

Frame 1
stop(); _root.WPI_ArcadeStartSingleGame = function () { trace("WPI_ArcadeStartSingleGame called - the current game has started"); }; _root.WPI_ArcadeStopSingleGame = function (score) { trace("WPI_ArcadeStopSingleGame called - the current game has finished with score: " + score); };
Frame 3
function shootweapon() { if (currentweapon == "singlelazer") { this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } else if (currentweapon == "trishot") { this.attachMovie("lazerleft", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazer", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; this.attachMovie("lazerright", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y}); weapons.push("weapons" + weaponcount); weaponcount++; } } function insertenemy(enemytype, xpos, ypos) { this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos}); enemies.push("enemy" + enemycount); enemycount++; } function removeenemy(enemyid) { enemysearch = 0; while (enemysearch < enemies.length) { if (enemies[enemysearch] == enemyid) { enemies.splice(enemysearch, 1); break; } enemysearch++; } eval (enemyid).removeMovieClip(); } function removeweapon(weaponid) { weaponsearch = 0; while (weaponsearch < weapons.length) { if (weapons[weaponsearch] == weaponid) { weapons.splice(weaponsearch, 1); break; } weaponsearch++; } eval (weaponid).removeMovieClip(); } function addpoints(points) { score = score + points; } function hitship() { if (ship._currentframe == 1) { currentweapon = "singlelazer"; hit.start(0, 0); ship.gotoAndPlay("shiphit"); } } function respawnship() { if (ship != undefined) { removeMovieClip(ship); } this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2.5, _y:Stage.height - 150}); } function loselife() { if (lives > 0) { lives--; respawnship(); } else { if (ship != undefined) { removeMovieClip(ship); } losegame(); } } function resetlevel() { enemyloop = 0; while (enemyloop < enemies.length) { eval (enemies[enemyloop]).removeMovieClip(); enemyloop++; } weaponloop = 0; while (weaponloop < weapons.length) { eval (weapons[weaponloop]).removeMovieClip(); weaponloop++; } enemies = []; weapons = []; enemycount = 0; weaponcount = 0; currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies")); levelposition = 0; if (ship != undefined) { ship.removeMovieClip(); } if (currentlevel > 0) { this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } function newgame() { lives = 5; score = 0; currentlevel = 1; resetlevel(); respawnship(); } function showmainscreen() { currentlevel = 0; resetlevel(); this.attachMovie("mainscreen", "mainscreen", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function losegame() { currentlevel = 0; resetlevel(); this.attachMovie("losegame", "losegame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } function winlevel() { currentlevel++; lives++; resetlevel(); if (totallevels >= currentlevel) { respawnship(); } else { this.attachMovie("wingame", "wingame", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3}); } } stop(); var shoot = new Sound(); shoot.attachSound("SpaceGun"); var hit = new Sound(); hit.attachSound("ShipHit"); var lives = 5; var score = 0; var level0enemies = []; var level1enemies = [[40, "enemyship3", 400], [140, "enemyship3", 200], [200, "enemyship3", 300], [300, "enemyship3", 350], [400, "enemyship3", 150], [400, "enemyship3", 400], [460, "enemyship3", 280], [520, "enemyship1", 10], [580, "enemyship3", 50], [620, "enemyship3", 450], [700, "enemyship3", 350], [850, "enemyship1", 50], [880, "enemyship3", 500], [910, "enemyship3", 450], [1000, "enemyship1", 350], [1030, "enemyship1", 310], [1060, "enemyship1", 270], [1200, "enemyship3", 150], [1200, "enemyship3", 380], [1200, "enemyship3", 500], [1300, "enemyship1", 0], [1300, "enemyship1", 600], [1400, "enemyship1", 0], [1400, "enemyship1", 600], [1550, "enemyship3", 200], [1550, "enemyship3", 400], [1600, "enemyship1", 0], [1600, "enemyship1", 300], [1600, "enemyship1", 600], [1800, "enemyboulder1", 400], [1950, "enemyship3", 400], [1950, "enemyship3", 200], [2000, "poweruptrishot", 400], [2100, "enemyboulder1", 300], [2300, "enemyboulder1", 100], [2350, "enemyboulder1", 200], [2410, "enemyboulder1", 400], [2440, "enemyship1", 300], [2500, "enemyboulder1", 400], [2510, "enemyboulder1", 300], [2515, "poweruplevelup", 200], [2520, "enemyboulder1", 100], [2530, "enemyboulder1", 500], [2540, "enemyboulder1", 200], [2550, "enemyboulder1", 100], [2560, "enemyboulder1", 300], [2590, "enemyship3", 400], [2590, "enemyship3", 200], [2650, "enemyboulder1", 400], [2655, "enemyboulder1", 300], [2670, "enemyboulder1", 100], [2675, "enemyboulder1", 500], [2680, "enemyboulder1", 200], [2685, "enemyboulder1", 100], [2690, "enemyboulder1", 300], [2710, "enemyship1", 100], [2715, "enemyship1", 500], [2810, "enemyship3", 150], [2840, "enemyship3", 450], [2880, "enemyship1", 100], [2885, "enemyship1", 200], [2890, "enemyship1", 300], [2900, "enemyship1", 400], [2910, "enemyship1", 500], [3080, "enemyboulder1", 400], [3085, "enemyboulder1", 300], [3089, "poweruplevelup", 400], [3100, "enemyboulder1", 400], [3110, "enemyboulder1", 100], [3145, "enemyship1", 300], [3245, "enemyship2", 150], [3248, "enemyship2", 450], [3350, "enemyboulder1", 400], [3400, "enemyboulder1", 100], [3400, "enemyboulder1", 500], [3500, "enemyboulder1", 300], [3525, "poweruplevelup", 300], [3550, "enemyboulder1", 200], [3700, "enemyship2", 300], [3750, "poweruplevelup", 300], [3850, "poweruptrishot", 400], [4000, "enemybosslevel1", 300]]; var level2enemies = [[200, "enemyship3", 300], [350, "enemyship4", 150], [400, "enemyship4", 450], [500, "enemyboulder1", 200], [505, "enemyboulder1", 400], [510, "enemyboulder1", 100], [515, "enemyboulder1", 300], [520, "enemyboulder1", 500], [525, "enemyboulder1", 200], [530, "enemyboulder1", 400], [535, "enemyboulder1", 100], [540, "enemyboulder1", 300], [545, "enemyboulder1", 500], [580, "enemyship4", 300], [650, "enemyship1", 200], [660, "enemyship1", 100], [700, "enemyship1", 400], [710, "enemyship1", 500], [850, "enemyship3", 200], [850, "enemyship3", 400], [900, "enemyship3", 300], [950, "enemyship3", 100], [950, "enemyship3", 300], [950, "enemyship3", 500], [1000, "enemyship2", 300], [1100, "enemyship4", 100], [1150, "enemyship4", 500], [1350, "enemybosslevel2", 0]]; var totallevels = 2; var currentweapon = "singlelazer"; var currentlevel = 0; var cooldowntime = 8; var guncooldown = 0; var enemies = []; var weapons = []; var enemycount = 0; var weaponcount = 0; var currentenemies = []; var levelposition = 0; var gamepaused = false; showmainscreen(); onEnterFrame = function () { if (Key.isDown(13)) { gamepaused = !gamepaused; } if (!gamepaused) { levelposition++; while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) { insertenemy(currentenemies[0][1], currentenemies[0][2], 0); currentenemies.shift(); } guncooldown = Math.max(0, guncooldown - 1); enemysearch = 0; while (enemysearch < enemies.length) { eval (enemies[enemysearch]).enemyaction(); enemysearch++; } weaponsearch = 0; while (weaponsearch < weapons.length) { eval (weapons[weaponsearch]).weaponaction(); weaponsearch++; } if (Key.isDown(32)) { if (guncooldown == 0) { shoot.start(0, 0); guncooldown = cooldowntime; shootweapon(); } } if (Key.isDown(37)) { ship._x = Math.max(ship._width / 2, ship._x - 7); } if (Key.isDown(39)) { ship._x = Math.min(Stage.width - (ship._width * 3.5), ship._x + 7); } if (Key.isDown(38)) { ship._y = Math.max(0, ship._y - 7); } if (Key.isDown(40)) { ship._y = Math.min(Stage.height - ship._height, ship._y + 7); } } };
Frame 4
stop();
Frame 5
stop();
Symbol 8 MovieClip [hitarea] Frame 1
Symbol 13 MovieClip [enemyboulder2] Frame 1
function takedamage(strength) { _parent.addpoints(50); gotoAndPlay ("explode"); } function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (hitarea.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } if (_x > 583) { _parent.removeenemy(_name); } } stop(); xmov = (Math.random() * 4) - 2; if (xmov <= 0) { xmov = xmov - 1; } else { xmov = xmov + 1; } ymov = (Math.random() * 4) - 2; if (ymov <= 0) { ymov = ymov - 1; } else { ymov = ymov + 1; } _rotation = (Math.random() * 360);
Symbol 13 MovieClip [enemyboulder2] Frame 5
_parent.removeenemy(_name);
Symbol 17 MovieClip [enemyboulder1] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(50); boulder.start(0, 0); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (hitarea.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); var boulder = new Sound(); boulder.attachSound("crash"); xmov = (Math.random() * 4) - 2; ymov = 8; _rotation = (Math.random() * 360); health = 2;
Symbol 17 MovieClip [enemyboulder1] Frame 2
_parent.insertenemy("enemyboulder2", _x, _y); _parent.insertenemy("enemyboulder2", _x, _y); _parent.insertenemy("enemyboulder2", _x, _y); _parent.removeenemy(_name);
Symbol 17 MovieClip [enemyboulder1] Frame 4
stop();
Symbol 29 MovieClip Frame 12
_parent._parent.removeenemy(_parent._name);
Symbol 31 MovieClip [enemyship2] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(300); boulder.start(0, 0); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { shoot.start(0, 0); guncooldown = 30; _parent.insertenemy("enemylazer2", _x, _y); } _y = (_y + 3); if (hitarea.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } var boulder = new Sound(); boulder.attachSound("crash"); var shoot = new Sound(); shoot.attachSound("SpaceGun"); stop(); health = 3; guncooldown = 30;
Symbol 31 MovieClip [enemyship2] Frame 4
stop();
Symbol 39 MovieClip [enemyship3explosion] Frame 25
_parent._parent.removeenemy(_parent._name);
Symbol 42 MovieClip [enemyship3] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(100); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { if (moveright) { _x = (_x + 5); if (_x > (startx + maxdist)) { moveright = false; } } else { _x = (_x - 5); if (_x < (startx - maxdist)) { moveright = true; } } _y = (_y + 4); if (hitarea.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); health = 1; moveright = true; maxdist = 70; startx = _x;
Symbol 42 MovieClip [enemyship3] Frame 4
stop();
Symbol 48 MovieClip Frame 12
_parent._parent.removeenemy(_parent._name);
Symbol 50 MovieClip [enemyship4] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(350); boulder.start(0, 0); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { shoot.start(0, 0); guncooldown = 50; _parent.insertenemy("enemylazer1", _x, _y + 20); _parent.insertenemy("enemylazer3", _x, _y + 20); _parent.insertenemy("enemylazer4", _x, _y + 20); } _y = (_y + 3); if (hitarea.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } stop(); var shoot = new Sound(); shoot.attachSound("SpaceGun"); var boulder = new Sound(); boulder.attachSound("crash"); health = 5; guncooldown = 50;
Symbol 50 MovieClip [enemyship4] Frame 4
stop();
Symbol 51 MovieClip [enemybosslevel2] Frame 1
function multiplehittests(weapon, weaponstrength) { seg = 1; while (seg <= segments) { if (eval ("segment" + seg) != undefined) { if (eval (("segment" + seg) + ".hitarea").hitTest(eval ("_level0." + weapon))) { eval ("segment" + seg).takedamage(weaponstrength); return(1); } } seg++; } return(0); } function enemyaction() { dead = true; seg = 1; while (seg <= segments) { if (eval ("segment" + seg) != undefined) { dead = false; eval ("segment" + seg).segmentaction(); } seg++; } if (dead) { _parent.winlevel(); } } segments = 12; multiplehitareas = true; seg = 1; while (seg < segments) { this.attachMovie("enemyboss2segment", "segment" + seg, this.getNextHighestDepth(), {_x:0, _y:0}); seg++; }
Symbol 65 MovieClip [enemybosslevel1explosion] Frame 29
_parent._parent.winlevel();
Symbol 68 MovieClip [enemybosslevel1] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(800); boulder.start(0, 0); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { guncooldown = 20; shoot.start(0, 0); _parent.insertenemy("enemylazer1", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 3); } else { _x = (_x - 3); } if (hitarea.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } } stop(); var boulder = new Sound(); boulder.attachSound("crash"); var shoot = new Sound(); shoot.attachSound("SpaceGun"); health = 25; guncooldown = 20; _y = 20;
Symbol 68 MovieClip [enemybosslevel1] Frame 4
stop();
Symbol 75 MovieClip [poweruptrishot] Frame 1
function enemyaction() { _y = (_y + 2); if (hitarea.hitTest(_parent.ship.hitarea)) { powerup.start(0, 0); _parent.currentweapon = "trishot"; _parent.removeenemy(_name); } if (_y > Stage.height) { _parent.removeenemy(_name); } } var powerup = new Sound(); powerup.attachSound("PowerUp");
Symbol 81 MovieClip [poweruplevelup] Frame 1
function enemyaction() { _y = (_y + 2); if (hitarea.hitTest(_parent.ship.hitarea)) { _parent.lives++; powerup.start(0, 0); _parent.removeenemy(_name); } if (_y > Stage.height) { _parent.removeenemy(_name); } } var powerup = new Sound(); powerup.attachSound("PowerUp");
Symbol 89 MovieClip [enemyship1explosion] Frame 25
_parent._parent.removeenemy(_parent._name);
Symbol 92 MovieClip [enemyship1] Frame 1
function takedamage(strength) { health = health - strength; if (health <= 0) { _parent.addpoints(200); gotoAndStop ("explode"); } else { _parent.addpoints(10); gotoAndPlay ("takedamage"); } } function enemyaction() { guncooldown--; if (guncooldown == 0) { shoot.start(0, 0); guncooldown = 50; _parent.insertenemy("enemylazer1", _x, _y + 20); } if (_parent.ship._x > _x) { _x = (_x + 1); } else { _x = (_x - 1); } _y = (_y + 2); if (hitarea.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } } var shoot = new Sound(); shoot.attachSound("SpaceGun"); stop(); health = 2; guncooldown = 50;
Symbol 92 MovieClip [enemyship1] Frame 4
stop();
Symbol 117 MovieClip [ship] Frame 1
stop(); if (warmedup == undefined) { gotoAndPlay ("warmup"); }
Symbol 117 MovieClip [ship] Frame 2
play();
Symbol 117 MovieClip [ship] Frame 14
_parent.loselife();
Symbol 117 MovieClip [ship] Frame 76
warmedup = 1;
Symbol 120 MovieClip [enemylazer2] Frame 1
function enemyaction() { _x = (_x + xmov); _y = (_y + ymov); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if ((((__y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { _parent.removeenemy(_name); } } movespeed = 16; xdist = _parent.ship._x - _x; ydist = _parent.ship._y - _y; totaldist = Math.abs(xdist) + Math.abs(ydist); _rotation = ((Math.atan2(ydist, xdist) / Math.PI) * 180); xmov = movespeed * (xdist / totaldist); ymov = movespeed * (ydist / totaldist);
Symbol 123 MovieClip [enemylazer4] Frame 1
function enemyaction() { _x = (_x - 10); _y = (_y + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } }
Symbol 126 MovieClip [enemylazer3] Frame 1
function enemyaction() { _x = (_x + 10); _y = (_y + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } }
Symbol 129 MovieClip [enemylazer1] Frame 1
function enemyaction() { _y = (_y + 10); if (this.hitTest(_parent.ship.hitarea)) { _parent.hitship(); } if (_y > Stage.height) { _parent.removeenemy(_name); } }
Symbol 132 MovieClip [lazerleft] Frame 1
function weaponaction() { _y = (_y - 20); _x = (_x - 20); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 1;
Symbol 135 MovieClip [lazerright] Frame 1
function weaponaction() { _y = (_y - 20); _x = (_x + 20); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 1;
Symbol 138 MovieClip [lazer] Frame 1
function weaponaction() { _y = (_y - 20); if ((_y + _height) < 0) { _parent.removeweapon(_name); } curenemy = 0; while (curenemy < _parent.enemies.length) { if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) { if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".hitarea"))) { eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength); _parent.removeweapon(_name); } } else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) { _parent.removeweapon(_name); } curenemy++; } } weaponstrength = 1;
Symbol 146 MovieClip Frame 90
stop();
Symbol 147 MovieClip [showlevel] Frame 1
counter = 0; onEnterFrame = function () { counter++; if (counter > 90) { removeMovieClip(this); } };
Symbol 164 Button
on (release) { _root.WPI_ArcadeStartSingleGame(); _parent.newgame(); this.removeMovieClip(); }
Symbol 169 Button
on (release) { _parent.gotoAndStop(5); this.removeMovieClip(); }
Symbol 174 Button
on (release) { gotoAndStop (4); }
Symbol 176 Button
on (release) { _parent.gotoAndStop(4); this.removeMovieClip(); }
Symbol 177 MovieClip [wingame] Frame 1
_root.WPI_ArcadeStopSingleGame(_parent.score);
Symbol 182 Button
on (press) { _root.WPI_ArcadeStartSingleGame(); _parent.newgame(); this.removeMovieClip(); }
Symbol 183 Button
on (release) { gotoAndStop (4); }
Symbol 184 Button
on (release) { _parent.gotoAndStop(3); this.removeMovieClip(); }
Symbol 185 MovieClip [losegame] Frame 1
_root.WPI_ArcadeStopSingleGame(_parent.score);
Symbol 186 Button
on (release) { gotoAndStop (4); }
Symbol 192 MovieClip [mainscreen] Frame 1
onEnterFrame = function () { if (Key.isDown(17)) { _parent.newgame(); this.removeMovieClip(); } };
Instance of Symbol 199 MovieClip in Symbol 203 MovieClip Frame 37
onClipEvent (enterFrame) { if (this.hitTest(_root.ship)) { _root.ep = _root.ep + 30; } }
Symbol 204 MovieClip [enemyboss2segment] Frame 1
function segmentaction() { lastrotation = _rotation; nextsegment = _name.substr(7, _name.length - 7); if (eval ("_parent.segment" + (parseInt(nextsegment) - 1)) == undefined) { this.gotoAndStop("createhead"); } else { _rotation = eval ("_parent.segment" + (parseInt(nextsegment) - 1)).lastrotation; rotationinradians = (eval ("_parent.segment" + (parseInt(nextsegment) - 1))._rotation * Math.PI) / 180; _x = (eval ("_parent.segment" + (parseInt(nextsegment) - 1))._x - (Math.cos(rotationinradians) * segdistance)); _y = (eval ("_parent.segment" + (parseInt(nextsegment) - 1))._y - (Math.sin(rotationinradians) * segdistance)); } if (hitarea.hitTest(_parent._parent.ship.hitarea)) { _parent._parent.hitship(); } } function takedamage(strength) { health = health - strength; if (health <= 0) { _parent._parent.addpoints(30); removeMovieClip(this); } else { _parent._parent.addpoints(5); gotoAndPlay ("bodydamage"); } } stop(); segdistance = 30; lastrotation = 0; health = 2;
Symbol 204 MovieClip [enemyboss2segment] Frame 2
play();
Symbol 204 MovieClip [enemyboss2segment] Frame 3
function segmentaction() { lastrotation = _rotation; nextsegment = _name.substr(7, _name.length - 7); if (eval ("_parent.segment" + (parseInt(nextsegment) - 1)) == undefined) { this.gotoAndStop("createhead"); } else { _rotation = eval ("_parent.segment" + (parseInt(nextsegment) - 1)).lastrotation; rotationinradians = (eval ("_parent.segment" + (parseInt(nextsegment) - 1))._rotation * Math.PI) / 180; _x = (eval ("_parent.segment" + (parseInt(nextsegment) - 1))._x - (Math.cos(rotationinradians) * segdistance)); _y = (eval ("_parent.segment" + (parseInt(nextsegment) - 1))._y - (Math.sin(rotationinradians) * segdistance)); } if (hitarea.hitTest(_parent._parent.ship.hitarea)) { _parent._parent.hitship(); } } function takedamage(strength) { health = health - strength; if (health <= 0) { _parent._parent.addpoints(30); removeMovieClip(this); } else { _parent._parent.addpoints(5); gotoAndPlay ("bodydamage"); } } stop(); segdistance = 30; lastrotation = 0;
Symbol 204 MovieClip [enemyboss2segment] Frame 5
function segmentaction() { lastrotation = _rotation; xdist = _level0.ship._x - _x; ydist = _level0.ship._y - _y; anglechange = ((Math.atan2(ydist, xdist) / Math.PI) * 180) - _rotation; if (Math.abs(anglechange) > 180) { anglechange = anglechange * -1; } anglechange = Math.min(rotationspeed, Math.max(-rotationspeed, anglechange)); _rotation = (_rotation + anglechange); rotationinradians = (_rotation * Math.PI) / 180; _x = (_x + (Math.cos(rotationinradians) * movespeed)); _y = (_y + (Math.sin(rotationinradians) * movespeed)); if (hitarea.hitTest(_parent._parent.ship.hitarea)) { _parent._parent.hitship(); } } function takedamage(strength) { health = health - strength; if (health <= 0) { _parent._parent.addpoints(2000); gotoAndPlay ("explode"); boulder.start(0, 0); } else { _parent._parent.addpoints(10); gotoAndPlay ("headdamage"); } } stop(); var boulder = new Sound(); boulder.attachSound("crash"); movespeed = 3; rotationspeed = 2.5; lastrotation = 0; health = 20;
Symbol 204 MovieClip [enemyboss2segment] Frame 7
function segmentaction() { lastrotation = _rotation; xdist = _level0.ship._x - _x; ydist = _level0.ship._y - _y; anglechange = ((Math.atan2(ydist, xdist) / Math.PI) * 180) - _rotation; if (Math.abs(anglechange) > 180) { anglechange = anglechange * -1; } anglechange = Math.min(rotationspeed, Math.max(-rotationspeed, anglechange)); _rotation = (_rotation + anglechange); rotationinradians = (_rotation * Math.PI) / 180; _x = (_x + (Math.cos(rotationinradians) * movespeed)); _y = (_y + (Math.sin(rotationinradians) * movespeed)); if (hitarea.hitTest(_parent._parent.ship.hitarea)) { _parent._parent.hitship(); } } function takedamage(strength) { health = health - strength; if (health <= 0) { _parent._parent.addpoints(100); gotoAndPlay ("explode"); } else { _parent._parent.addpoints(10); gotoAndPlay ("headdamage"); } } stop(); movespeed = 3; rotationspeed = 2.5; lastrotation = 0;
Symbol 204 MovieClip [enemyboss2segment] Frame 19
removeMovieClip(this);
Symbol 209 MovieClip Frame 17
gotoAndPlay (15);
Symbol 210 Button
on (release) { getURL ("http://www.wiggiworld.com", "_blank"); }
Symbol 219 MovieClip Frame 15
stop();
Symbol 221 Button
on (release) { _root.gotoAndPlay("start"); }
Symbol 235 MovieClip Frame 1
stop(); this.onEnterFrame = function () { bl = _root.getBytesLoaded(); bt = _root.getBytesTotal(); perc = (bl / bt) * 100; bar.bar._xscale = perc; if (perc >= 100) { this.gotoAndPlay("goplay"); delete this.onEnterFrame; } };
Symbol 235 MovieClip Frame 25
stop();
Symbol 280 Button
on (release) { gotoAndStop (3); }

Library Items

Symbol 1 Sound [SpaceGun]
Symbol 2 Sound [ShipHit]
Symbol 3 Sound [PowerUp]
Symbol 4 Sound [crash]
Symbol 5 Sound [Fast space]Used by:Timeline
Symbol 6 GraphicUsed by:13
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [hitarea]Uses:7Used by:13 17 31 42 50 68 75 81 92 117 204 268 271
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [enemyboulder2]Uses:6 8 9 10 11 12
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [enemyboulder1]Uses:14 8 15 16
Symbol 18 GraphicUsed by:31
Symbol 19 ShapeTweeningUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 ShapeTweeningUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:19 20 21 22Used by:31 50
Symbol 24 ShapeTweeningUsed by:29
Symbol 25 FontUsed by:26 36 45 61
Symbol 26 TextUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:24 27 28Used by:31
Symbol 30 GraphicUsed by:31 204
Symbol 31 MovieClip [enemyship2]Uses:18 23 8 29 30
Symbol 32 GraphicUsed by:42
Symbol 33 GraphicUsed by:42
Symbol 34 ShapeTweeningUsed by:39
Symbol 35 ShapeTweeningUsed by:39
Symbol 36 TextUses:25Used by:37
Symbol 37 MovieClipUses:36Used by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [enemyship3explosion]Uses:34 35 37 38Used by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [enemyship3]Uses:32 8 33 39 40 41
Symbol 43 GraphicUsed by:50
Symbol 44 ShapeTweeningUsed by:48
Symbol 45 TextUses:25Used by:46
Symbol 46 MovieClipUses:45Used by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:44 46 47Used by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [enemyship4]Uses:43 23 8 48 49
Symbol 51 MovieClip [enemybosslevel2]
Symbol 52 GraphicUsed by:68
Symbol 53 GraphicUsed by:58
Symbol 54 ShapeTweeningUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 ShapeTweeningUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:53 54 55 56 57Used by:65 68
Symbol 59 ShapeTweeningUsed by:65
Symbol 60 ShapeTweeningUsed by:65
Symbol 61 TextUses:25Used by:62
Symbol 62 MovieClipUses:61Used by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [enemybosslevel1explosion]Uses:59 58 60 62 63 64Used by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [enemybosslevel1]Uses:52 58 8 65 66 67
Symbol 69 ShapeTweeningUsed by:75
Symbol 70 GraphicUsed by:75 271
Symbol 71 FontUsed by:72 78 143 144 145
Symbol 72 TextUses:71Used by:75 271
Symbol 73 ShapeTweeningUsed by:75
Symbol 74 GraphicUsed by:75 271
Symbol 75 MovieClip [poweruptrishot]Uses:69 70 72 8 73 74
Symbol 76 ShapeTweeningUsed by:81
Symbol 77 GraphicUsed by:81 268
Symbol 78 TextUses:71Used by:81 268
Symbol 79 ShapeTweeningUsed by:81
Symbol 80 GraphicUsed by:81 268
Symbol 81 MovieClip [poweruplevelup]Uses:76 77 78 8 79 80
Symbol 82 GraphicUsed by:92
Symbol 83 ShapeTweeningUsed by:89
Symbol 84 ShapeTweeningUsed by:89
Symbol 85 FontUsed by:86 260
Symbol 86 TextUses:85Used by:87
Symbol 87 MovieClipUses:86Used by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [enemyship1explosion]Uses:83 84 87 88Used by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [enemyship1]Uses:82 8 89 90 91
Symbol 93 GraphicUsed by:117
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:117
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:117
Symbol 98 GraphicUsed by:117
Symbol 99 ShapeTweeningUsed by:117
Symbol 100 GraphicUsed by:117
Symbol 101 GraphicUsed by:117
Symbol 102 GraphicUsed by:117
Symbol 103 GraphicUsed by:117
Symbol 104 GraphicUsed by:117
Symbol 105 GraphicUsed by:117
Symbol 106 GraphicUsed by:117
Symbol 107 GraphicUsed by:117
Symbol 108 GraphicUsed by:117
Symbol 109 GraphicUsed by:117
Symbol 110 GraphicUsed by:117
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [ship]Uses:93 95 97 8 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClip [enemylazer2]Uses:119
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClip [enemylazer4]Uses:122
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClip [enemylazer3]Uses:125
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [enemylazer1]Uses:128
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip [lazerleft]Uses:131
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClip [lazerright]Uses:134
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:138
Symbol 138 MovieClip [lazer]Uses:137
Symbol 139 FontUsed by:140
Symbol 140 EditableTextUses:139Used by:147
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:146
Symbol 143 TextUses:71Used by:146
Symbol 144 TextUses:71Used by:146
Symbol 145 TextUses:71Used by:146
Symbol 146 MovieClipUses:142 143 144 145Used by:147
Symbol 147 MovieClip [showlevel]Uses:140 146
Symbol 148 FontUsed by:149
Symbol 149 TextUses:148Used by:177
Symbol 150 FontUsed by:151
Symbol 151 TextUses:150Used by:177
Symbol 152 FontUsed by:153
Symbol 153 EditableTextUses:152Used by:177
Symbol 154 GraphicUsed by:161 164 168 169 173 174 176 182 183 184 186
Symbol 155 FontUsed by:156 158 165 170 175 191 246 247
Symbol 156 TextUses:155Used by:164 182
Symbol 157 ShapeTweeningUsed by:161
Symbol 158 TextUses:155Used by:161
Symbol 159 GraphicUsed by:161 168 173
Symbol 160 ShapeTweeningUsed by:161
Symbol 161 MovieClipUses:157 158 159 160 154Used by:164 182
Symbol 162 SoundUsed by:164 169 174 176 182 183 184 186
Symbol 163 SoundUsed by:164 169 174 176 182 183 184 186
Symbol 164 ButtonUses:154 156 161 162 163Used by:177
Symbol 165 TextUses:155Used by:169
Symbol 166 ShapeTweeningUsed by:168
Symbol 167 ShapeTweeningUsed by:168
Symbol 168 MovieClipUses:166 159 167 154Used by:169
Symbol 169 ButtonUses:154 165 168 162 163Used by:177 185 192
Symbol 170 TextUses:155Used by:174 183 186
Symbol 171 ShapeTweeningUsed by:173
Symbol 172 ShapeTweeningUsed by:173
Symbol 173 MovieClipUses:171 159 172 154Used by:174 176 183 184 186
Symbol 174 ButtonUses:154 170 173 162 163Used by:177
Symbol 175 TextUses:155Used by:176 184
Symbol 176 ButtonUses:154 175 173 162 163Used by:177 192
Symbol 177 MovieClip [wingame]Uses:149 151 153 164 169 174 176
Symbol 178 FontUsed by:179 180 181
Symbol 179 EditableTextUses:178Used by:185
Symbol 180 TextUses:178Used by:185
Symbol 181 TextUses:178Used by:185
Symbol 182 ButtonUses:154 156 161 162 163Used by:185 192
Symbol 183 ButtonUses:154 170 173 162 163Used by:185
Symbol 184 ButtonUses:154 175 173 162 163Used by:185
Symbol 185 MovieClip [losegame]Uses:179 180 181 182 169 183 184
Symbol 186 ButtonUses:154 170 173 162 163Used by:192
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:190
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:188 189Used by:192  Timeline
Symbol 191 TextUses:155Used by:192  Timeline
Symbol 192 MovieClip [mainscreen]Uses:182 169 186 176 190 191
Symbol 193 GraphicUsed by:204
Symbol 194 GraphicUsed by:204
Symbol 195 GraphicUsed by:204
Symbol 196 GraphicUsed by:204
Symbol 197 GraphicUsed by:204
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:203
Symbol 200 ShapeTweeningUsed by:203
Symbol 201 ShapeTweeningUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:199 200 201 202Used by:204
Symbol 204 MovieClip [enemyboss2segment]Uses:193 8 30 194 195 196 197 203
Symbol 205 GraphicUsed by:235
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:208 210
Symbol 208 MovieClipUses:207Used by:209
Symbol 209 MovieClipUses:208Used by:210
Symbol 210 ButtonUses:206 209 207Used by:211
Symbol 211 MovieClipUses:210Used by:235
Symbol 212 GraphicUsed by:216
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:212 214 215Used by:235
Symbol 217 GraphicUsed by:218 221
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClipUses:218Used by:221
Symbol 220 GraphicUsed by:221
Symbol 221 ButtonUses:217 219 220Used by:235
Symbol 222 GraphicUsed by:235
Symbol 223 GraphicUsed by:235
Symbol 224 GraphicUsed by:235
Symbol 225 GraphicUsed by:235
Symbol 226 GraphicUsed by:235
Symbol 227 GraphicUsed by:235
Symbol 228 GraphicUsed by:235
Symbol 229 GraphicUsed by:235
Symbol 230 GraphicUsed by:235
Symbol 231 GraphicUsed by:235
Symbol 232 GraphicUsed by:235
Symbol 233 GraphicUsed by:235
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:205 211 216 221 222 223 224 225 226 227 228 229 230 231 232 233 234Used by:Timeline
Symbol 236 GraphicUsed by:Timeline
Symbol 237 GraphicUsed by:241
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:237 239 240Used by:Timeline
Symbol 242 GraphicUsed by:Timeline
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:245
Symbol 245 MovieClipUses:244Used by:249
Symbol 246 TextUses:155Used by:249
Symbol 247 TextUses:155Used by:249
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:245 246 247 248Used by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:249 250Used by:Timeline
Symbol 252 FontUsed by:253 254 257 258 282 283
Symbol 253 EditableTextUses:252Used by:Timeline
Symbol 254 EditableTextUses:252Used by:Timeline
Symbol 255 GraphicUsed by:Timeline
Symbol 256 GraphicUsed by:Timeline
Symbol 257 EditableTextUses:252Used by:Timeline
Symbol 258 EditableTextUses:252Used by:Timeline
Symbol 259 TextUsed by:Timeline
Symbol 260 TextUses:85Used by:Timeline
Symbol 261 FontUsed by:262 263 264 265 272 273 274 275 276 277 278 284 285 286 287 288 289 290 291
Symbol 262 TextUses:261Used by:Timeline
Symbol 263 TextUses:261Used by:Timeline
Symbol 264 TextUses:261Used by:Timeline
Symbol 265 TextUses:261Used by:Timeline
Symbol 266 ShapeTweeningUsed by:268
Symbol 267 ShapeTweeningUsed by:268
Symbol 268 MovieClipUses:266 77 78 8 267 80Used by:Timeline
Symbol 269 ShapeTweeningUsed by:271
Symbol 270 ShapeTweeningUsed by:271
Symbol 271 MovieClipUses:269 70 72 8 270 74Used by:Timeline
Symbol 272 TextUses:261Used by:Timeline
Symbol 273 TextUses:261Used by:Timeline
Symbol 274 TextUses:261Used by:Timeline
Symbol 275 TextUses:261Used by:Timeline
Symbol 276 TextUses:261Used by:Timeline
Symbol 277 TextUses:261Used by:Timeline
Symbol 278 TextUses:261Used by:Timeline
Symbol 279 GraphicUsed by:280
Symbol 280 ButtonUses:279Used by:Timeline
Symbol 281 GraphicUsed by:Timeline
Symbol 282 EditableTextUses:252Used by:Timeline
Symbol 283 EditableTextUses:252Used by:Timeline
Symbol 284 TextUses:261Used by:Timeline
Symbol 285 TextUses:261Used by:Timeline
Symbol 286 TextUses:261Used by:Timeline
Symbol 287 TextUses:261Used by:Timeline
Symbol 288 TextUses:261Used by:Timeline
Symbol 289 TextUses:261Used by:Timeline
Symbol 290 TextUses:261Used by:Timeline
Symbol 291 TextUses:261Used by:Timeline

Instance Names

"hitarea"Symbol 13 MovieClip [enemyboulder2] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 17 MovieClip [enemyboulder1] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 17 MovieClip [enemyboulder1] Frame 4Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 31 MovieClip [enemyship2] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 31 MovieClip [enemyship2] Frame 4Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 42 MovieClip [enemyship3] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 42 MovieClip [enemyship3] Frame 4Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 50 MovieClip [enemyship4] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 50 MovieClip [enemyship4] Frame 4Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 68 MovieClip [enemybosslevel1] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 68 MovieClip [enemybosslevel1] Frame 4Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 75 MovieClip [poweruptrishot] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 81 MovieClip [poweruplevelup] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 92 MovieClip [enemyship1] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 92 MovieClip [enemyship1] Frame 4Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 117 MovieClip [ship] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 204 MovieClip [enemyboss2segment] Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 204 MovieClip [enemyboss2segment] Frame 3Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 204 MovieClip [enemyboss2segment] Frame 5Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 204 MovieClip [enemyboss2segment] Frame 7Symbol 8 MovieClip [hitarea]
"bar"Symbol 216 MovieClip Frame 1Symbol 214 MovieClip
"bar"Symbol 235 MovieClip Frame 1Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 8Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 9Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 10Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 11Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 12Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 13Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 14Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 15Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 16Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 17Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 18Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 19Symbol 216 MovieClip
"bar"Symbol 235 MovieClip Frame 20Symbol 216 MovieClip
"hitarea"Symbol 268 MovieClip Frame 1Symbol 8 MovieClip [hitarea]
"hitarea"Symbol 271 MovieClip Frame 1Symbol 8 MovieClip [hitarea]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Zt$6LSnooitdhDbfteRt/wVj1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "SpaceGun"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ShipHit"
ExportAssets (56)Timeline Frame 1Symbol 3 as "PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 4 as "crash"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Fast space"
ExportAssets (56)Timeline Frame 1Symbol 8 as "hitarea"
ExportAssets (56)Timeline Frame 1Symbol 13 as "enemyboulder2"
ExportAssets (56)Timeline Frame 1Symbol 17 as "enemyboulder1"
ExportAssets (56)Timeline Frame 1Symbol 31 as "enemyship2"
ExportAssets (56)Timeline Frame 1Symbol 39 as "enemyship3explosion"
ExportAssets (56)Timeline Frame 1Symbol 42 as "enemyship3"
ExportAssets (56)Timeline Frame 1Symbol 50 as "enemyship4"
ExportAssets (56)Timeline Frame 1Symbol 51 as "enemybosslevel2"
ExportAssets (56)Timeline Frame 1Symbol 65 as "enemybosslevel1explosion"
ExportAssets (56)Timeline Frame 1Symbol 68 as "enemybosslevel1"
ExportAssets (56)Timeline Frame 1Symbol 75 as "poweruptrishot"
ExportAssets (56)Timeline Frame 1Symbol 81 as "poweruplevelup"
ExportAssets (56)Timeline Frame 1Symbol 89 as "enemyship1explosion"
ExportAssets (56)Timeline Frame 1Symbol 92 as "enemyship1"
ExportAssets (56)Timeline Frame 1Symbol 117 as "ship"
ExportAssets (56)Timeline Frame 1Symbol 120 as "enemylazer2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemylazer4"
ExportAssets (56)Timeline Frame 1Symbol 126 as "enemylazer3"
ExportAssets (56)Timeline Frame 1Symbol 129 as "enemylazer1"
ExportAssets (56)Timeline Frame 1Symbol 132 as "lazerleft"
ExportAssets (56)Timeline Frame 1Symbol 135 as "lazerright"
ExportAssets (56)Timeline Frame 1Symbol 138 as "lazer"
ExportAssets (56)Timeline Frame 1Symbol 147 as "showlevel"
ExportAssets (56)Timeline Frame 1Symbol 177 as "wingame"
ExportAssets (56)Timeline Frame 1Symbol 185 as "losegame"
ExportAssets (56)Timeline Frame 1Symbol 192 as "mainscreen"
ExportAssets (56)Timeline Frame 1Symbol 204 as "enemyboss2segment"

Labels

"start"Frame 2
"explode"Symbol 13 MovieClip [enemyboulder2] Frame 2
"explode"Symbol 17 MovieClip [enemyboulder1] Frame 2
"takedamage"Symbol 17 MovieClip [enemyboulder1] Frame 3
"explode"Symbol 31 MovieClip [enemyship2] Frame 2
"takedamage"Symbol 31 MovieClip [enemyship2] Frame 3
"explode"Symbol 42 MovieClip [enemyship3] Frame 2
"takedamage"Symbol 42 MovieClip [enemyship3] Frame 3
"explode"Symbol 50 MovieClip [enemyship4] Frame 2
"takedamage"Symbol 50 MovieClip [enemyship4] Frame 3
"explode"Symbol 68 MovieClip [enemybosslevel1] Frame 2
"takedamage"Symbol 68 MovieClip [enemybosslevel1] Frame 3
"explode"Symbol 92 MovieClip [enemyship1] Frame 2
"takedamage"Symbol 92 MovieClip [enemyship1] Frame 3
"shiphit"Symbol 117 MovieClip [ship] Frame 2
"warmup"Symbol 117 MovieClip [ship] Frame 15
"body"Symbol 204 MovieClip [enemyboss2segment] Frame 1
"bodydamage"Symbol 204 MovieClip [enemyboss2segment] Frame 2
"createhead"Symbol 204 MovieClip [enemyboss2segment] Frame 5
"headdamage"Symbol 204 MovieClip [enemyboss2segment] Frame 6
"head"Symbol 204 MovieClip [enemyboss2segment] Frame 7
"explode"Symbol 204 MovieClip [enemyboss2segment] Frame 8
"goplay"Symbol 235 MovieClip Frame 2

Dynamic Text Variables

_parent.currentlevelSymbol 140 EditableText"<p align="left"></p>"
_parent.scoreSymbol 153 EditableText"<p align="left"></p>"
_parent.scoreSymbol 179 EditableText"<p align="center"></p>"
livesSymbol 253 EditableText"<p align="right"></p>"
scoreSymbol 254 EditableText"<p align="right"></p>"
livesSymbol 257 EditableText"<p align="right"></p>"
scoreSymbol 258 EditableText"<p align="right"></p>"
livesSymbol 282 EditableText"<p align="right"></p>"
scoreSymbol 283 EditableText"<p align="right"></p>"




http://swfchan.com/8/39716/info.shtml
Created: 12/5 -2019 01:08:17 Last modified: 12/5 -2019 01:08:17 Server time: 22/12 -2024 23:32:38