Frame 1
function randomLetter(randomNumber) {
if (randomNumber == 0) {
enemies++;
aNum++;
aLet = attachMovie("a", "aLet" + aNum, _root.getNextHighestDepth(), {_x:160, _y:0});
if (difficulty > 1) {
randoLetter(random(8) + 1);
}
aLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 1) {
enemies++;
sNum++;
sLet = attachMovie("s", "sLet" + sNum, _root.getNextHighestDepth(), {_x:192, _y:0});
if (difficulty > 1) {
randNumber = random(1);
if (randNumber == 0) {
randoLetter(random(1));
} else {
randoLetter(random(7) + 2);
}
}
sLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 2) {
enemies++;
dNum++;
dLet = attachMovie("d", "dLet" + dNum, _root.getNextHighestDepth(), {_x:219.2, _y:0});
if (difficulty > 1) {
randNumber = random(1);
if (randNumber == 0) {
randoLetter(random(2));
} else {
randoLetter(random(6) + 3);
}
}
dLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 3) {
enemies++;
fNum++;
fLet = attachMovie("f", "fLet" + fNum, _root.getNextHighestDepth(), {_x:253, _y:0});
if (difficulty > 1) {
randNumber = random(1);
if (randNumber == 0) {
randoLetter(random(3));
} else {
randoLetter(random(5) + 4);
}
}
fLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 4) {
enemies++;
spaceNum++;
spaceLet = attachMovie("space", "spaceLet" + spaceNum, _root.getNextHighestDepth(), {_x:305, _y:0});
if (difficulty > 1) {
randNumber = random(1);
if (randNumber == 0) {
randoLetter(random(4));
} else {
randoLetter(random(4) + 5);
}
}
spaceLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 5) {
enemies++;
jNum++;
jLet = attachMovie("j", "jLet" + jNum, _root.getNextHighestDepth(), {_x:401, _y:0});
if (difficulty > 1) {
randNumber = random(1);
if (randNumber == 0) {
randoLetter(random(5));
} else {
randoLetter(random(3) + 6);
}
}
jLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 6) {
enemies++;
kNum++;
kLet = attachMovie("k", "kLet" + kNum, _root.getNextHighestDepth(), {_x:430, _y:0});
if (difficulty > 1) {
randNumber = random(1);
if (randNumber == 0) {
randoLetter(random(6));
} else {
randoLetter(random(2) + 7);
}
}
kLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 7) {
enemies++;
lNum++;
lLet = attachMovie("l", "lLet" + lNum, _root.getNextHighestDepth(), {_x:462, _y:0});
if (difficulty > 1) {
randNumber = random(1);
if (randNumber == 0) {
randoLetter(random(7));
} else {
randoLetter(8);
}
}
lLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
enemies++;
pNum++;
pLet = attachMovie("p", "pLet" + pNum, _root.getNextHighestDepth(), {_x:496, _y:0});
if (difficulty > 1) {
randoLetter(random(8));
}
pLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
function randoLetter(randomNumber) {
if (randomNumber == 0) {
enemies++;
aNum++;
aLet = attachMovie("a", "aLet" + aNum, _root.getNextHighestDepth(), {_x:160, _y:0});
aLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 1) {
enemies++;
sNum++;
sLet = attachMovie("s", "sLet" + sNum, _root.getNextHighestDepth(), {_x:192, _y:0});
sLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 2) {
enemies++;
dNum++;
dLet = attachMovie("d", "dLet" + dNum, _root.getNextHighestDepth(), {_x:219.2, _y:0});
dLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 3) {
enemies++;
fNum++;
fLet = attachMovie("f", "fLet" + fNum, _root.getNextHighestDepth(), {_x:253, _y:0});
fLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 4) {
enemies++;
spaceNum++;
spaceLet = attachMovie("space", "spaceLet" + spaceNum, _root.getNextHighestDepth(), {_x:305, _y:0});
spaceLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 5) {
enemies++;
jNum++;
jLet = attachMovie("j", "jLet" + jNum, _root.getNextHighestDepth(), {_x:401, _y:0});
jLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 6) {
enemies++;
kNum++;
kLet = attachMovie("k", "kLet" + kNum, _root.getNextHighestDepth(), {_x:430, _y:0});
kLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
if (randomNumber == 7) {
enemies++;
lNum++;
lLet = attachMovie("l", "lLet" + lNum, _root.getNextHighestDepth(), {_x:462, _y:0});
lLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
enemies++;
pNum++;
pLet = attachMovie("p", "pLet" + pNum, _root.getNextHighestDepth(), {_x:496, _y:0});
pLet.onEnterFrame = function () {
this._y = this._y + spacedifficulty;
if (this._y > 550) {
this.removeMovieClip();
miss++;
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
combo_mc._x = 1000;
}
};
return(undefined);
}
function nextWave() {
speednum--;
if (speednum == 0) {
speednum = levels.getspeed();
randomLetter(random(9));
difficulty = levels.getdif();
}
}
function nextRound() {
var _local1 = setTimeout(combofix, 1500);
if (newcombo < combo) {
newcombo = combo;
}
comboBonus();
}
function combofix() {
totalscore = game.score.text;
nextFrame();
}
function start() {
roundstart = setInterval(nextWave, 200);
}
function comboBonus() {
if (combo == 0) {
} else if (combo < 10) {
game.score.text = Number(game.score.text) + Number(combo);
bonuspts.bonuspoints.text = Number(combo);
combo = 0;
bonuspts._x = random(280) + 50;
bonuspts._y = random(310) + 140;
} else if ((combo >= 10) && (combo < 20)) {
game.score.text = Number(game.score.text) + (Number(combo) * Number(7));
bonuspts.bonuspoints.text = Number(combo) * Number(7);
combo = 0;
bonuspts._x = random(280) + 50;
bonuspts._y = random(310) + 140;
} else if ((combo >= 20) && (combo < 30)) {
game.score.text = Number(game.score.text) + (Number(combo) * Number(10));
bonuspts.bonuspoints.text = Number(combo) * Number(10);
combo = 0;
bonuspts._x = random(280) + 50;
bonuspts._y = random(310) + 140;
} else if ((combo >= 30) && (combo < 40)) {
game.score.text = Number(game.score.text) + (Number(combo) * Number(13));
bonuspts.bonuspoints.text = Number(combo) * Number(13);
combo = 0;
bonuspts._x = random(280) + 50;
bonuspts._y = random(310) + 140;
} else if ((combo >= 40) && (combo < 50)) {
game.score.text = Number(game.score.text) + (Number(combo) * Number(16));
bonuspts.bonuspoints.text = Number(combo) * Number(16);
combo = 0;
bonuspts._x = random(280) + 50;
bonuspts._y = random(310) + 140;
} else {
game.score.text = Number(game.score.text) + (Number(combo) * Number(20));
bonuspts.bonuspoints.text = Number(combo) * Number(20);
combo = 0;
bonuspts._x = random(280) + 50;
bonuspts._y = random(310) + 140;
}
}
function play() {
gotoAndPlay (2);
}
function deadClick() {
}
function gotoMySite() {
getURL ("http://www.coolcarrots.net", "_top");
}
function newgrounds() {
getURL ("http://www.newgrounds.com");
}
function armorgames() {
getURL ("http://www.armorgames.com");
}
stop();
var a = 0;
var s = 0;
var d = 0;
var f = 0;
var space = 0;
var j = 0;
var k = 0;
var l = 0;
var p = 0;
var aNum = 0;
var sNum = 0;
var dNum = 0;
var fNum = 0;
var spaceNum = 0;
var jNum = 0;
var kNum = 0;
var lNum = 0;
var pNum = 0;
var totalscore = 0;
var roundNum = 1;
bonuspts._x = 1000;
var speednum = 0;
var difficulty = 0;
var spacedifficulty = 0;
var levels = new sbtbLevels(1, 3, 3);
var randNumber = 0;
var enemies = 0;
var maxEnemies = 50;
var combohighest = 0;
var num = 5;
var perfect = 0;
var perfectTotal = 0;
var good = 0;
var goodTotal = 0;
var bad = 0;
var badTotal = 0;
var miss = 0;
var missTotal = 0;
var combo = 0;
var newcombo = 0;
var roundstart;
var myMenu = new ContextMenu();
myMenu.hideBuiltInItems();
_root.menu = myMenu;
var copyrightNotice = new ContextMenuItem("\u00A9 2007 CoolCarrots.net", deadClick);
var goToSite = new ContextMenuItem("www.CoolCarrots.net - Aug 07", gotoMySite);
var newgrounds = new ContextMenuItem("www.NewGrounds.com", newgrounds);
var armorgames = new ContextMenuItem("www.ArmorGames.com", armorgames);
copyrightNotice.separatorBefore = true;
goToSite.separatorBefore = true;
myMenu.customItems.push(newgrounds, armorgames, goToSite, copyrightNotice);
Frame 2
stop();
Frame 3
stop();
Frame 4
function goFrame() {
num--;
if (num == 0) {
clearInterval(go);
nextFrame();
} else {
gg.text = num;
}
}
stop();
var go = setInterval(goFrame, 1000);
Instance of Symbol 325 MovieClip "guit" in Frame 4
onClipEvent (enterFrame) {
if (Key.isDown(65)) {
this.a.gotoAndPlay(2);
}
if (Key.isDown(83)) {
this.s.gotoAndPlay(2);
}
if (Key.isDown(68)) {
this.d.gotoAndPlay(2);
}
if (Key.isDown(70)) {
this.f.gotoAndPlay(2);
}
if (Key.isDown(32)) {
this.space.gotoAndPlay(2);
}
if (Key.isDown(74)) {
this.j.gotoAndPlay(2);
}
if (Key.isDown(75)) {
this.k.gotoAndPlay(2);
}
if (Key.isDown(76)) {
this.l.gotoAndPlay(2);
}
if (Key.isDown(186)) {
this.p.gotoAndPlay(2);
}
}
Frame 5
stop();
num = 10;
roundNum++;
timeoutstarter = setTimeout(start, 500);
speednum = 0;
difficulty = 0;
spacedifficulty = 0;
randomNumber = 0;
enemies = 0;
maxEnemies = 50;
difficulty = levels.getdif();
spacedifficulty = levels.getspace();
speednum = levels.getspeed();
Instance of Symbol 382 MovieClip "game" in Frame 5
onClipEvent (enterFrame) {
function comboBonus() {
if (_root.combo == 0) {
} else if (_root.combo < 10) {
_root.game.score.text = Number(_root.game.score.text) + Number(_root.combo);
_root.bonuspts.bonuspoints.text = Number(_root.combo);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 10) && (_root.combo < 20)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 20) && (_root.combo < 30)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 30) && (_root.combo < 40)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 40) && (_root.combo < 50)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
}
}
function combo() {
_root.combo_mc._y = random(280) + 50;
_root.combo_mc._x = random(310) + 140;
_root.combo_mc.combo_num.text = _root.combo;
}
function miss() {
_root.bad++;
_root.game.score.text = Number(_root.game.score.text) - Number(10);
if (_root.newcombo < _root.combo) {
_root.newcombo = _root.combo;
}
comboBonus();
_root.combo_mc._y = 700;
}
var keyListener = new Object();
keyListener.onKeyUp = function () {
if (Key.getCode() == 65) {
_root.a = 0;
} else if (Key.getCode() == 83) {
_root.s = 0;
} else if (Key.getCode() == 68) {
_root.d = 0;
} else if (Key.getCode() == 70) {
_root.f = 0;
} else if (Key.getCode() == 32) {
_root.space = 0;
} else if (Key.getCode() == 74) {
_root.j = 0;
} else if (Key.getCode() == 75) {
_root.k = 0;
} else if (Key.getCode() == 76) {
_root.l = 0;
} else if (Key.getCode() == 186) {
_root.p = 0;
}
};
Key.addListener(keyListener);
if (Key.isDown(65)) {
if (_root.a == 0) {
_root.a++;
this.guitar.a.gotoAndPlay(2);
var z = 1;
while (z <= _root.aNum) {
if (this.guitar.a.hitTest(_root["aLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["aLet" + z].removeMovieClip();
break;
}
if (z == _root.aNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(83)) {
if (_root.s == 0) {
_root.s++;
this.guitar.s.gotoAndPlay(2);
var z = 1;
while (z <= _root.sNum) {
if (this.guitar.s.hitTest(_root["sLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["sLet" + z].removeMovieClip();
break;
}
if (z == _root.sNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(68)) {
if (_root.d == 0) {
_root.d++;
this.guitar.d.gotoAndPlay(2);
var z = 1;
while (z <= _root.dNum) {
if (this.guitar.d.hitTest(_root["dLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["dLet" + z].removeMovieClip();
break;
}
if (z == _root.dNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(70)) {
if (_root.f == 0) {
_root.f++;
this.guitar.f.gotoAndPlay(2);
var z = 1;
while (z <= _root.fNum) {
if (this.guitar.f.hitTest(_root["fLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["fLet" + z].removeMovieClip();
break;
}
if (z == _root.fNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(32)) {
if (_root.space == 0) {
_root.space++;
this.guitar.space.gotoAndPlay(2);
var z = 1;
while (z <= _root.spaceNum) {
if (this.guitar.space.hitTest(_root["spaceLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["spaceLet" + z].removeMovieClip();
break;
}
if (z == _root.spaceNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(74)) {
if (_root.j == 0) {
_root.j++;
this.guitar.j.gotoAndPlay(2);
var z = 1;
while (z <= _root.jNum) {
if (this.guitar.j.hitTest(_root["jLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["jLet" + z].removeMovieClip();
break;
}
if (z == _root.jNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(75)) {
if (_root.k == 0) {
_root.k++;
this.guitar.k.gotoAndPlay(2);
var z = 1;
while (z <= _root.kNum) {
if (this.guitar.k.hitTest(_root["kLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["kLet" + z].removeMovieClip();
break;
}
if (z == _root.kNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(76)) {
if (_root.l == 0) {
_root.l++;
this.guitar.l.gotoAndPlay(2);
var z = 1;
while (z <= _root.lNum) {
if (this.guitar.l.hitTest(_root["lLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["lLet" + z].removeMovieClip();
break;
}
if (z == _root.lNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(186)) {
if (_root.p == 0) {
_root.p++;
this.guitar.p.gotoAndPlay(2);
var z = 1;
while (z <= _root.pNum) {
if (this.guitar.p.hitTest(_root["pLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["pLet" + z].removeMovieClip();
break;
}
if (z == _root.pNum) {
miss();
}
z++;
}
}
}
if (_root.enemies >= _root.maxEnemies) {
_root.enemies = 0;
var timeout = setTimeout(_root.nextRound, 8500);
clearInterval(_root.roundstart);
}
}
Frame 6
function goFrame() {
num--;
if (num == 0) {
clearInterval(go);
nextFrame();
} else {
gg.text = num;
}
}
stop();
round2.roundNum_text.text = "Round " + roundNum;
if (combohighest < newcombo) {
combohighest = newcombo;
}
gg.text = num;
perfectscore.text = perfect;
perfectTotal = perfectTotal + perfect;
goodscore.text = good;
goodTotal = goodTotal + good;
badscore.text = bad;
badTotal = badTotal + bad;
missscore.text = miss;
missTotal = missTotal + miss;
highestcombo.text = newcombo;
var go = setInterval(goFrame, 1000);
combo_mc._x = 1000;
bonuspts._x = 1000;
aNum = 0;
sNum = 0;
dNum = 0;
fNum = 0;
spaceNum = 0;
jNum = 0;
kNum = 0;
lNum = 0;
pNum = 0;
Instance of Symbol 325 MovieClip in Frame 6
onClipEvent (enterFrame) {
if (Key.isDown(65)) {
this.a.gotoAndPlay(2);
}
if (Key.isDown(83)) {
this.s.gotoAndPlay(2);
}
if (Key.isDown(68)) {
this.d.gotoAndPlay(2);
}
if (Key.isDown(70)) {
this.f.gotoAndPlay(2);
}
if (Key.isDown(32)) {
this.space.gotoAndPlay(2);
}
if (Key.isDown(74)) {
this.j.gotoAndPlay(2);
}
if (Key.isDown(75)) {
this.k.gotoAndPlay(2);
}
if (Key.isDown(76)) {
this.l.gotoAndPlay(2);
}
if (Key.isDown(186)) {
this.p.gotoAndPlay(2);
}
}
Frame 7
function roundtwo() {
if (roundtwoNum == 0) {
roundtwoNum++;
levels.reset(1, 3, 2);
difficulty = levels.getdif();
spacedifficulty = levels.getspace();
speednum = levels.getspeed();
} else {
roundtwoNum = 0;
lvls.reset(1, 7, 3);
difficulty = levels.getdif();
spacedifficulty = levels.getspace();
speednum = levels.getspeed();
}
}
stop();
num = 10;
perfect = 0;
good = 0;
bad = 0;
miss = 0;
combo = 0;
newcombo = 0;
roundNum++;
game.score.text = totalscore;
levels.reset(1, 3, 4);
difficulty = levels.getdif();
spacedifficulty = levels.getspace();
speednum = levels.getspeed();
maxEnemies = 60;
var roundtwoNum = 0;
var roundtwoeffect = setInterval(roundtwo, 2500);
var timeoutstarter = setTimeout(start, 500);
Instance of Symbol 382 MovieClip "game" in Frame 7
onClipEvent (enterFrame) {
function comboBonus() {
if (_root.combo == 0) {
} else if (_root.combo < 10) {
_root.game.score.text = Number(_root.game.score.text) + Number(_root.combo);
_root.bonuspts.bonuspoints.text = Number(_root.combo);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 10) && (_root.combo < 20)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 20) && (_root.combo < 30)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 30) && (_root.combo < 40)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 40) && (_root.combo < 50)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
}
}
function combo() {
_root.combo_mc._y = random(280) + 50;
_root.combo_mc._x = random(310) + 140;
_root.combo_mc.combo_num.text = _root.combo;
}
function miss() {
function comboBonus() {
if (_root.combo < 10) {
_root.game.score.text = Number(_root.game.score.text) + Number(_root.combo);
_root.combo = 0;
} else if ((_root.combo >= 10) && (_root.combo < 20)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 20) && (_root.combo < 30)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 30) && (_root.combo < 40)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 50) && (_root.combo < 60)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
}
}
_root.bad++;
_root.game.score.text = Number(_root.game.score.text) - Number(10);
if (_root.newcombo < _root.combo) {
_root.newcombo = _root.combo;
}
comboBonus();
_root.combo_mc._y = 700;
}
if (Key.isDown(65)) {
if (_root.a == 0) {
_root.a++;
this.guitar.a.gotoAndPlay(2);
var z = 1;
while (z <= _root.aNum) {
if (this.guitar.a.hitTest(_root["aLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["aLet" + z].removeMovieClip();
break;
}
if (z == _root.aNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(83)) {
if (_root.s == 0) {
_root.s++;
this.guitar.s.gotoAndPlay(2);
var z = 1;
while (z <= _root.sNum) {
if (this.guitar.s.hitTest(_root["sLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["sLet" + z].removeMovieClip();
break;
}
if (z == _root.sNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(68)) {
if (_root.d == 0) {
_root.d++;
this.guitar.d.gotoAndPlay(2);
var z = 1;
while (z <= _root.dNum) {
if (this.guitar.d.hitTest(_root["dLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["dLet" + z].removeMovieClip();
break;
}
if (z == _root.dNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(70)) {
if (_root.f == 0) {
_root.f++;
this.guitar.f.gotoAndPlay(2);
var z = 1;
while (z <= _root.fNum) {
if (this.guitar.f.hitTest(_root["fLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["fLet" + z].removeMovieClip();
break;
}
if (z == _root.fNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(32)) {
if (_root.space == 0) {
_root.space++;
this.guitar.space.gotoAndPlay(2);
var z = 1;
while (z <= _root.spaceNum) {
if (this.guitar.space.hitTest(_root["spaceLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["spaceLet" + z].removeMovieClip();
break;
}
if (z == _root.spaceNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(74)) {
if (_root.j == 0) {
_root.j++;
this.guitar.j.gotoAndPlay(2);
var z = 1;
while (z <= _root.jNum) {
if (this.guitar.j.hitTest(_root["jLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["jLet" + z].removeMovieClip();
break;
}
if (z == _root.jNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(75)) {
if (_root.k == 0) {
_root.k++;
this.guitar.k.gotoAndPlay(2);
var z = 1;
while (z <= _root.kNum) {
if (this.guitar.k.hitTest(_root["kLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["kLet" + z].removeMovieClip();
break;
}
if (z == _root.kNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(76)) {
if (_root.l == 0) {
_root.l++;
this.guitar.l.gotoAndPlay(2);
var z = 1;
while (z <= _root.lNum) {
if (this.guitar.l.hitTest(_root["lLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["lLet" + z].removeMovieClip();
break;
}
if (z == _root.lNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(186)) {
if (_root.p == 0) {
_root.p++;
this.guitar.p.gotoAndPlay(2);
var z = 1;
while (z <= _root.pNum) {
if (this.guitar.p.hitTest(_root["pLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["pLet" + z].removeMovieClip();
break;
}
if (z == _root.pNum) {
miss();
}
z++;
}
}
}
if (_root.enemies >= _root.maxEnemies) {
_root.enemies = 0;
var timeout = setTimeout(_root.nextRound, 8500);
clearInterval(_root.roundstart);
clearInterval(_root.roundtwoeffect);
}
}
Frame 8
stop();
round3.roundNum_text.text = "Round " + roundNum;
if (combohighest < newcombo) {
combohighest = newcombo;
}
gg.text = num;
perfectscore.text = perfect;
perfectTotal = perfectTotal + perfect;
goodscore.text = good;
goodTotal = goodTotal + good;
badscore.text = bad;
badTotal = badTotal + bad;
missscore.text = miss;
missTotal = missTotal + miss;
highestcombo.text = newcombo;
go = setInterval(goFrame, 1000);
combo_mc._x = 1000;
bonuspts._x = 1000;
aNum = 0;
sNum = 0;
dNum = 0;
fNum = 0;
spaceNum = 0;
jNum = 0;
kNum = 0;
lNum = 0;
pNum = 0;
Instance of Symbol 325 MovieClip in Frame 8
onClipEvent (enterFrame) {
if (Key.isDown(65)) {
this.a.gotoAndPlay(2);
}
if (Key.isDown(83)) {
this.s.gotoAndPlay(2);
}
if (Key.isDown(68)) {
this.d.gotoAndPlay(2);
}
if (Key.isDown(70)) {
this.f.gotoAndPlay(2);
}
if (Key.isDown(32)) {
this.space.gotoAndPlay(2);
}
if (Key.isDown(74)) {
this.j.gotoAndPlay(2);
}
if (Key.isDown(75)) {
this.k.gotoAndPlay(2);
}
if (Key.isDown(76)) {
this.l.gotoAndPlay(2);
}
if (Key.isDown(186)) {
this.p.gotoAndPlay(2);
}
}
Frame 9
stop();
num = 10;
perfect = 0;
good = 0;
bad = 0;
miss = 0;
combo = 0;
newcombo = 0;
roundNum++;
levels.reset(1, 6, 2);
enemies = 0;
maxEnemies = 70;
game.score.text = totalscore;
difficulty = levels.getdif();
spacedifficulty = levels.getspace();
speednum = levels.getspeed();
var timeoutstarter = setTimeout(start, 500);
Instance of Symbol 382 MovieClip "game" in Frame 9
onClipEvent (enterFrame) {
function comboBonus() {
if (_root.combo == 0) {
} else if (_root.combo < 10) {
_root.game.score.text = Number(_root.game.score.text) + Number(_root.combo);
_root.bonuspts.bonuspoints.text = Number(_root.combo);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 10) && (_root.combo < 20)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 20) && (_root.combo < 30)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 30) && (_root.combo < 40)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 40) && (_root.combo < 50)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
}
}
function combo() {
_root.combo_mc._y = random(280) + 50;
_root.combo_mc._x = random(310) + 140;
_root.combo_mc.combo_num.text = _root.combo;
}
function miss() {
_root.bad++;
_root.game.score.text = Number(_root.game.score.text) - Number(10);
if (_root.newcombo < _root.combo) {
_root.newcombo = _root.combo;
}
comboBonus();
_root.combo_mc._y = 700;
}
if (Key.isDown(65)) {
if (_root.a == 0) {
_root.a++;
this.guitar.a.gotoAndPlay(2);
var z = 1;
while (z <= _root.aNum) {
if (this.guitar.a.hitTest(_root["aLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["aLet" + z].removeMovieClip();
break;
}
if (z == _root.aNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(83)) {
if (_root.s == 0) {
_root.s++;
this.guitar.s.gotoAndPlay(2);
var z = 1;
while (z <= _root.sNum) {
if (this.guitar.s.hitTest(_root["sLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["sLet" + z].removeMovieClip();
break;
}
if (z == _root.sNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(68)) {
if (_root.d == 0) {
_root.d++;
this.guitar.d.gotoAndPlay(2);
var z = 1;
while (z <= _root.dNum) {
if (this.guitar.d.hitTest(_root["dLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["dLet" + z].removeMovieClip();
break;
}
if (z == _root.dNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(70)) {
if (_root.f == 0) {
_root.f++;
this.guitar.f.gotoAndPlay(2);
var z = 1;
while (z <= _root.fNum) {
if (this.guitar.f.hitTest(_root["fLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["fLet" + z].removeMovieClip();
break;
}
if (z == _root.fNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(32)) {
if (_root.space == 0) {
_root.space++;
this.guitar.space.gotoAndPlay(2);
var z = 1;
while (z <= _root.spaceNum) {
if (this.guitar.space.hitTest(_root["spaceLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["spaceLet" + z].removeMovieClip();
break;
}
if (z == _root.spaceNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(74)) {
if (_root.j == 0) {
_root.j++;
this.guitar.j.gotoAndPlay(2);
var z = 1;
while (z <= _root.jNum) {
if (this.guitar.j.hitTest(_root["jLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["jLet" + z].removeMovieClip();
break;
}
if (z == _root.jNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(75)) {
if (_root.k == 0) {
_root.k++;
this.guitar.k.gotoAndPlay(2);
var z = 1;
while (z <= _root.kNum) {
if (this.guitar.k.hitTest(_root["kLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["kLet" + z].removeMovieClip();
break;
}
if (z == _root.kNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(76)) {
if (_root.l == 0) {
_root.l++;
this.guitar.l.gotoAndPlay(2);
var z = 1;
while (z <= _root.lNum) {
if (this.guitar.l.hitTest(_root["lLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["lLet" + z].removeMovieClip();
break;
}
if (z == _root.lNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(186)) {
if (_root.p == 0) {
_root.p++;
this.guitar.p.gotoAndPlay(2);
var z = 1;
while (z <= _root.pNum) {
if (this.guitar.p.hitTest(_root["pLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["pLet" + z].removeMovieClip();
break;
}
if (z == _root.pNum) {
miss();
}
z++;
}
}
}
if (_root.enemies >= _root.maxEnemies) {
_root.enemies = 0;
var timeout = setTimeout(_root.nextRound, 8500);
clearInterval(_root.roundstart);
}
}
Frame 10
stop();
round4.roundNum_text.text = "Round " + roundNum;
if (combohighest < newcombo) {
combohighest = newcombo;
}
gg.text = num;
perfectscore.text = perfect;
perfectTotal = perfectTotal + perfect;
goodscore.text = good;
goodTotal = goodTotal + good;
badscore.text = bad;
badTotal = badTotal + bad;
missscore.text = miss;
missTotal = missTotal + miss;
highestcombo.text = newcombo;
go = setInterval(goFrame, 1000);
combo_mc._x = 1000;
bonuspts._x = 1000;
aNum = 0;
sNum = 0;
dNum = 0;
fNum = 0;
spaceNum = 0;
jNum = 0;
kNum = 0;
lNum = 0;
pNum = 0;
Instance of Symbol 325 MovieClip in Frame 10
onClipEvent (enterFrame) {
if (Key.isDown(65)) {
this.a.gotoAndPlay(2);
}
if (Key.isDown(83)) {
this.s.gotoAndPlay(2);
}
if (Key.isDown(68)) {
this.d.gotoAndPlay(2);
}
if (Key.isDown(70)) {
this.f.gotoAndPlay(2);
}
if (Key.isDown(32)) {
this.space.gotoAndPlay(2);
}
if (Key.isDown(74)) {
this.j.gotoAndPlay(2);
}
if (Key.isDown(75)) {
this.k.gotoAndPlay(2);
}
if (Key.isDown(76)) {
this.l.gotoAndPlay(2);
}
if (Key.isDown(186)) {
this.p.gotoAndPlay(2);
}
}
Frame 11
function change() {
if (roundfourNum == 0) {
roundfourNum++;
levels.reset(2, 4, 4);
} else if (roundfourNum == 1) {
roundfourNum++;
levels.reset(2, 2, 4);
} else if (roundfourNum == 2) {
roundfourNum = 0;
levels.reset(1, 6, 4);
}
}
stop();
num = 10;
perfect = 0;
good = 0;
bad = 0;
miss = 0;
combo = 0;
newcombo = 0;
roundNum++;
levels.reset(2, 4, 4);
enemies = 0;
maxEnemies = 99;
game.score.text = totalscore;
difficulty = levels.getdif();
spacedifficulty = levels.getspace();
speednum = levels.getspeed();
var roundfourNum = 0;
var confusion = setInterval(change, 2500);
var timeoutstarter = setTimeout(start, 500);
Instance of Symbol 382 MovieClip "game" in Frame 11
onClipEvent (enterFrame) {
function comboBonus() {
if (_root.combo == 0) {
} else if (_root.combo < 10) {
_root.game.score.text = Number(_root.game.score.text) + Number(_root.combo);
_root.bonuspts.bonuspoints.text = Number(_root.combo);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 10) && (_root.combo < 20)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 20) && (_root.combo < 30)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 30) && (_root.combo < 40)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 40) && (_root.combo < 50)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
}
}
function combo() {
_root.combo_mc._y = random(280) + 50;
_root.combo_mc._x = random(310) + 140;
_root.combo_mc.combo_num.text = _root.combo;
}
function miss() {
_root.bad++;
_root.game.score.text = Number(_root.game.score.text) - Number(10);
if (_root.newcombo < _root.combo) {
_root.newcombo = _root.combo;
}
comboBonus();
_root.combo_mc._y = 700;
}
if (Key.isDown(65)) {
if (_root.a == 0) {
_root.a++;
this.guitar.a.gotoAndPlay(2);
var z = 1;
while (z <= _root.aNum) {
if (this.guitar.a.hitTest(_root["aLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["aLet" + z].removeMovieClip();
break;
}
if (z == _root.aNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(83)) {
if (_root.s == 0) {
_root.s++;
this.guitar.s.gotoAndPlay(2);
var z = 1;
while (z <= _root.sNum) {
if (this.guitar.s.hitTest(_root["sLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["sLet" + z].removeMovieClip();
break;
}
if (z == _root.sNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(68)) {
if (_root.d == 0) {
_root.d++;
this.guitar.d.gotoAndPlay(2);
var z = 1;
while (z <= _root.dNum) {
if (this.guitar.d.hitTest(_root["dLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["dLet" + z].removeMovieClip();
break;
}
if (z == _root.dNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(70)) {
if (_root.f == 0) {
_root.f++;
this.guitar.f.gotoAndPlay(2);
var z = 1;
while (z <= _root.fNum) {
if (this.guitar.f.hitTest(_root["fLet" + z])) {
_root.combo++;
_combo();
if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["fLet" + z].removeMovieClip();
break;
}
if (z == _root.fNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(32)) {
if (_root.space == 0) {
_root.space++;
this.guitar.space.gotoAndPlay(2);
var z = 1;
while (z <= _root.spaceNum) {
if (this.guitar.space.hitTest(_root["spaceLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["spaceLet" + z].removeMovieClip();
break;
}
if (z == _root.spaceNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(74)) {
if (_root.j == 0) {
_root.j++;
this.guitar.j.gotoAndPlay(2);
var z = 1;
while (z <= _root.jNum) {
if (this.guitar.j.hitTest(_root["jLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["jLet" + z].removeMovieClip();
break;
}
if (z == _root.jNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(75)) {
if (_root.k == 0) {
_root.k++;
this.guitar.k.gotoAndPlay(2);
var z = 1;
while (z <= _root.kNum) {
if (this.guitar.k.hitTest(_root["kLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["kLet" + z].removeMovieClip();
break;
}
if (z == _root.kNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(76)) {
if (_root.l == 0) {
_root.l++;
this.guitar.l.gotoAndPlay(2);
var z = 1;
while (z <= _root.lNum) {
if (this.guitar.l.hitTest(_root["lLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["lLet" + z].removeMovieClip();
break;
}
if (z == _root.lNum) {
_miss();
}
z++;
}
}
}
if (Key.isDown(186)) {
if (_root.p == 0) {
_root.p++;
this.guitar.p.gotoAndPlay(2);
var z = 1;
while (z <= _root.pNum) {
if (this.guitar.p.hitTest(_root["pLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["pLet" + z].removeMovieClip();
break;
}
if (z == _root.pNum) {
miss();
}
z++;
}
}
}
if (_root.enemies >= _root.maxEnemies) {
_root.enemies = 0;
var timeout = setTimeout(_root.nextRound, 8500);
clearInterval(_root.roundstart);
clearInterval(_root.confusion);
}
}
Frame 12
stop();
round5.roundNum_text.text = "Round " + roundNum;
if (combohighest < newcombo) {
combohighest = newcombo;
}
gg.text = num;
perfectscore.text = perfect;
perfectTotal = perfectTotal + perfect;
goodscore.text = good;
goodTotal = goodTotal + good;
badscore.text = bad;
badTotal = badTotal + bad;
missscore.text = miss;
missTotal = missTotal + miss;
highestcombo.text = newcombo;
go = setInterval(goFrame, 1000);
combo_mc._x = 1000;
bonuspts._x = 1000;
aNum = 0;
sNum = 0;
dNum = 0;
fNum = 0;
spaceNum = 0;
jNum = 0;
kNum = 0;
lNum = 0;
pNum = 0;
Instance of Symbol 325 MovieClip in Frame 12
onClipEvent (enterFrame) {
if (Key.isDown(65)) {
this.a.gotoAndPlay(2);
}
if (Key.isDown(83)) {
this.s.gotoAndPlay(2);
}
if (Key.isDown(68)) {
this.d.gotoAndPlay(2);
}
if (Key.isDown(70)) {
this.f.gotoAndPlay(2);
}
if (Key.isDown(32)) {
this.space.gotoAndPlay(2);
}
if (Key.isDown(74)) {
this.j.gotoAndPlay(2);
}
if (Key.isDown(75)) {
this.k.gotoAndPlay(2);
}
if (Key.isDown(76)) {
this.l.gotoAndPlay(2);
}
if (Key.isDown(186)) {
this.p.gotoAndPlay(2);
}
}
Frame 13
stop();
num = 10;
perfect = 0;
good = 0;
bad = 0;
miss = 0;
combo = 0;
roundNum++;
newcombo = 0;
game.score.text = totalscore;
levels.reset(2, 5, 3);
maxenemies = 115;
difficulty = levels.getdif();
spacedifficulty = levels.getspace();
speednum = levels.getspeed();
var timeoutstarter = setTimeout(start, 500);
Instance of Symbol 382 MovieClip "game" in Frame 13
onClipEvent (enterFrame) {
function comboBonus() {
if (_root.combo == 0) {
} else if (_root.combo < 10) {
_root.game.score.text = Number(_root.game.score.text) + Number(_root.combo);
_root.bonuspts.bonuspoints.text = Number(_root.combo);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 10) && (_root.combo < 20)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 20) && (_root.combo < 30)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 30) && (_root.combo < 40)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 40) && (_root.combo < 50)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
}
}
function combo() {
_root.combo_mc._y = random(280) + 50;
_root.combo_mc._x = random(310) + 140;
_root.combo_mc.combo_num.text = _root.combo;
}
function miss() {
_root.bad++;
_root.game.score.text = Number(_root.game.score.text) - Number(10);
if (_root.newcombo < _root.combo) {
_root.newcombo = _root.combo;
}
comboBonus();
_root.combo_mc._y = 700;
}
if (Key.isDown(65)) {
if (_root.a == 0) {
_root.a++;
this.guitar.a.gotoAndPlay(2);
var z = 1;
while (z <= _root.aNum) {
if (this.guitar.a.hitTest(_root["aLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["aLet" + z].removeMovieClip();
break;
}
if (z == _root.aNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(83)) {
if (_root.s == 0) {
_root.s++;
this.guitar.s.gotoAndPlay(2);
var z = 1;
while (z <= _root.sNum) {
if (this.guitar.s.hitTest(_root["sLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["sLet" + z].removeMovieClip();
break;
}
if (z == _root.sNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(68)) {
if (_root.d == 0) {
_root.d++;
this.guitar.d.gotoAndPlay(2);
var z = 1;
while (z <= _root.dNum) {
if (this.guitar.d.hitTest(_root["dLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["dLet" + z].removeMovieClip();
break;
}
if (z == _root.dNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(70)) {
if (_root.f == 0) {
_root.f++;
this.guitar.f.gotoAndPlay(2);
var z = 1;
while (z <= _root.fNum) {
if (this.guitar.f.hitTest(_root["fLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["fLet" + z].removeMovieClip();
break;
}
if (z == _root.fNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(32)) {
if (_root.space == 0) {
_root.space++;
this.guitar.space.gotoAndPlay(2);
var z = 1;
while (z <= _root.spaceNum) {
if (this.guitar.space.hitTest(_root["spaceLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["spaceLet" + z].removeMovieClip();
break;
}
if (z == _root.spaceNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(74)) {
if (_root.j == 0) {
_root.j++;
this.guitar.j.gotoAndPlay(2);
var z = 1;
while (z <= _root.jNum) {
if (this.guitar.j.hitTest(_root["jLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["jLet" + z].removeMovieClip();
break;
}
if (z == _root.jNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(75)) {
if (_root.k == 0) {
_root.k++;
this.guitar.k.gotoAndPlay(2);
var z = 1;
while (z <= _root.kNum) {
if (this.guitar.k.hitTest(_root["kLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["kLet" + z].removeMovieClip();
break;
}
if (z == _root.kNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(76)) {
if (_root.l == 0) {
_root.l++;
this.guitar.l.gotoAndPlay(2);
var z = 1;
while (z <= _root.lNum) {
if (this.guitar.l.hitTest(_root["lLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["lLet" + z].removeMovieClip();
break;
}
if (z == _root.lNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(186)) {
if (_root.p == 0) {
_root.p++;
this.guitar.p.gotoAndPlay(2);
var z = 1;
while (z <= _root.pNum) {
if (this.guitar.p.hitTest(_root["pLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["pLet" + z].removeMovieClip();
break;
}
if (z == _root.pNum) {
miss();
}
z++;
}
}
}
if (_root.enemies >= _root.maxEnemies) {
_root.enemies = 0;
var timeout = setTimeout(_root.nextRound, 8500);
clearInterval(_root.roundstart);
}
}
Frame 14
stop();
round6.roundNum_text.text = "Round " + roundNum;
if (combohighest < newcombo) {
combohighest = newcombo;
}
gg.text = num;
perfectscore.text = perfect;
perfectTotal = perfectTotal + perfect;
goodscore.text = good;
goodTotal = goodTotal + good;
badscore.text = bad;
badTotal = badTotal + bad;
missscore.text = miss;
missTotal = missTotal + miss;
highestcombo.text = newcombo;
go = setInterval(goFrame, 1000);
combo_mc._x = 1000;
bonuspts._x = 1000;
aNum = 0;
sNum = 0;
dNum = 0;
fNum = 0;
spaceNum = 0;
jNum = 0;
kNum = 0;
lNum = 0;
pNum = 0;
Instance of Symbol 325 MovieClip in Frame 14
onClipEvent (enterFrame) {
if (Key.isDown(65)) {
this.a.gotoAndPlay(2);
}
if (Key.isDown(83)) {
this.s.gotoAndPlay(2);
}
if (Key.isDown(68)) {
this.d.gotoAndPlay(2);
}
if (Key.isDown(70)) {
this.f.gotoAndPlay(2);
}
if (Key.isDown(32)) {
this.space.gotoAndPlay(2);
}
if (Key.isDown(74)) {
this.j.gotoAndPlay(2);
}
if (Key.isDown(75)) {
this.k.gotoAndPlay(2);
}
if (Key.isDown(76)) {
this.l.gotoAndPlay(2);
}
if (Key.isDown(186)) {
this.p.gotoAndPlay(2);
}
}
Frame 15
function roundsix() {
if (roundsixNum == 0) {
roundsixNum++;
levels.reset(2, 6, 3);
} else {
roundsixNum == 0;
levels.reset(1, 8, 2);
}
}
stop();
num = 10;
perfect = 0;
good = 0;
bad = 0;
miss = 0;
combo = 0;
newcombo = 0;
roundNum++;
game.score.text = totalscore;
levels.reset(3, 4, 5);
maxenemies = 140;
difficulty = levels.getdif();
spacedifficulty = levels.getspace();
speednum = levels.getspeed();
var timeoutstarter = setTimeout(start, 500);
var roundsixNum = 0;
var roundsixeffect = setInterval(roundsix, 4300);
Instance of Symbol 382 MovieClip "game" in Frame 15
onClipEvent (enterFrame) {
function comboBonus() {
if (_root.combo == 0) {
} else if (_root.combo < 10) {
_root.game.score.text = Number(_root.game.score.text) + Number(_root.combo);
_root.bonuspts.bonuspoints.text = Number(_root.combo);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 10) && (_root.combo < 20)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 20) && (_root.combo < 30)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 30) && (_root.combo < 40)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 40) && (_root.combo < 50)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
}
}
function combo() {
_root.combo_mc._y = random(280) + 50;
_root.combo_mc._x = random(310) + 140;
_root.combo_mc.combo_num.text = _root.combo;
}
function miss() {
_root.bad++;
_root.game.score.text = Number(_root.game.score.text) - Number(10);
if (_root.newcombo < _root.combo) {
_root.newcombo = _root.combo;
}
comboBonus();
_root.combo_mc._y = 700;
}
if (Key.isDown(65)) {
if (_root.a == 0) {
_root.a++;
this.guitar.a.gotoAndPlay(2);
var z = 1;
while (z <= _root.aNum) {
if (this.guitar.a.hitTest(_root["aLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["aLet" + z].removeMovieClip();
break;
}
if (z == _root.aNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(83)) {
if (_root.s == 0) {
_root.s++;
this.guitar.s.gotoAndPlay(2);
var z = 1;
while (z <= _root.sNum) {
if (this.guitar.s.hitTest(_root["sLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["sLet" + z].removeMovieClip();
break;
}
if (z == _root.sNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(68)) {
if (_root.d == 0) {
_root.d++;
this.guitar.d.gotoAndPlay(2);
var z = 1;
while (z <= _root.dNum) {
if (this.guitar.d.hitTest(_root["dLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["dLet" + z].removeMovieClip();
break;
}
if (z == _root.dNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(70)) {
if (_root.f == 0) {
_root.f++;
this.guitar.f.gotoAndPlay(2);
var z = 1;
while (z <= _root.fNum) {
if (this.guitar.f.hitTest(_root["fLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["fLet" + z].removeMovieClip();
break;
}
if (z == _root.fNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(32)) {
if (_root.space == 0) {
_root.space++;
this.guitar.space.gotoAndPlay(2);
var z = 1;
while (z <= _root.spaceNum) {
if (this.guitar.space.hitTest(_root["spaceLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["spaceLet" + z].removeMovieClip();
break;
}
if (z == _root.spaceNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(74)) {
if (_root.j == 0) {
_root.j++;
this.guitar.j.gotoAndPlay(2);
var z = 1;
while (z <= _root.jNum) {
if (this.guitar.j.hitTest(_root["jLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["jLet" + z].removeMovieClip();
break;
}
if (z == _root.jNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(75)) {
if (_root.k == 0) {
_root.k++;
this.guitar.k.gotoAndPlay(2);
var z = 1;
while (z <= _root.kNum) {
if (this.guitar.k.hitTest(_root["kLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["kLet" + z].removeMovieClip();
break;
}
if (z == _root.kNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(76)) {
if (_root.l == 0) {
_root.l++;
this.guitar.l.gotoAndPlay(2);
var z = 1;
while (z <= _root.lNum) {
if (this.guitar.l.hitTest(_root["lLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["lLet" + z].removeMovieClip();
break;
}
if (z == _root.lNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(186)) {
if (_root.p == 0) {
_root.p++;
this.guitar.p.gotoAndPlay(2);
var z = 1;
while (z <= _root.pNum) {
if (this.guitar.p.hitTest(_root["pLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["pLet" + z].removeMovieClip();
break;
}
if (z == _root.pNum) {
miss();
}
z++;
}
}
}
if (_root.enemies >= _root.maxEnemies) {
_root.enemies = 0;
var timeout = setTimeout(_root.nextRound, 8500);
clearInterval(_root.roundstart);
clearInterval(_root.roundsixeffect);
}
}
Frame 16
stop();
round7.roundNum_text.text = "Round " + roundNum;
if (combohighest < newcombo) {
combohighest = newcombo;
}
gg.text = num;
perfectscore.text = perfect;
perfectTotal = perfectTotal + perfect;
goodscore.text = good;
goodTotal = goodTotal + good;
badscore.text = bad;
badTotal = badTotal + bad;
missscore.text = miss;
missTotal = missTotal + miss;
highestcombo.text = newcombo;
go = setInterval(goFrame, 1000);
combo_mc._x = 1000;
bonuspts._x = 1000;
aNum = 0;
sNum = 0;
dNum = 0;
fNum = 0;
spaceNum = 0;
jNum = 0;
kNum = 0;
lNum = 0;
pNum = 0;
Instance of Symbol 325 MovieClip in Frame 16
onClipEvent (enterFrame) {
if (Key.isDown(65)) {
this.a.gotoAndPlay(2);
}
if (Key.isDown(83)) {
this.s.gotoAndPlay(2);
}
if (Key.isDown(68)) {
this.d.gotoAndPlay(2);
}
if (Key.isDown(70)) {
this.f.gotoAndPlay(2);
}
if (Key.isDown(32)) {
this.space.gotoAndPlay(2);
}
if (Key.isDown(74)) {
this.j.gotoAndPlay(2);
}
if (Key.isDown(75)) {
this.k.gotoAndPlay(2);
}
if (Key.isDown(76)) {
this.l.gotoAndPlay(2);
}
if (Key.isDown(186)) {
this.p.gotoAndPlay(2);
}
}
Frame 17
function roundseven() {
if (roundsevenNum == 0) {
roundsevenNum++;
levels.reset(1, 6, 1);
} else if (roundsevenNum == 1) {
roundsevenNum++;
levels.reset(2, 4, 3);
} else {
roundsevenNum = 0;
levels.reset(1, 1, 3);
}
}
stop();
num = 10;
perfect = 0;
good = 0;
bad = 0;
miss = 0;
combo = 0;
newcombo = 0;
roundNum++;
game.score.text = totalscore;
levels.reset(2, 5, 2);
maxenemies = 150;
difficulty = levels.getdif();
spacedifficulty = levels.getspace();
speednum = levels.getspeed();
var timeoutstarter = setTimeout(start, 500);
var roundsevenNum = 0;
var roundseveneffect = setInterval(roundseven, 2500);
Instance of Symbol 382 MovieClip "game" in Frame 17
onClipEvent (enterFrame) {
function comboBonus() {
if (_root.combo == 0) {
} else if (_root.combo < 10) {
_root.game.score.text = Number(_root.game.score.text) + Number(_root.combo);
_root.bonuspts.bonuspoints.text = Number(_root.combo);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 10) && (_root.combo < 20)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 20) && (_root.combo < 30)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 30) && (_root.combo < 40)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 40) && (_root.combo < 50)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
}
}
function combo() {
_root.combo_mc._y = random(280) + 50;
_root.combo_mc._x = random(310) + 140;
_root.combo_mc.combo_num.text = _root.combo;
}
function miss() {
_root.bad++;
_root.game.score.text = Number(_root.game.score.text) - Number(10);
if (_root.newcombo < _root.combo) {
_root.newcombo = _root.combo;
}
comboBonus();
_root.combo_mc._y = 700;
}
if (Key.isDown(65)) {
if (_root.a == 0) {
_root.a++;
this.guitar.a.gotoAndPlay(2);
var z = 1;
while (z <= _root.aNum) {
if (this.guitar.a.hitTest(_root["aLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["aLet" + z].removeMovieClip();
break;
}
if (z == _root.aNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(83)) {
if (_root.s == 0) {
_root.s++;
this.guitar.s.gotoAndPlay(2);
var z = 1;
while (z <= _root.sNum) {
if (this.guitar.s.hitTest(_root["sLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["sLet" + z].removeMovieClip();
break;
}
if (z == _root.sNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(68)) {
if (_root.d == 0) {
_root.d++;
this.guitar.d.gotoAndPlay(2);
var z = 1;
while (z <= _root.dNum) {
if (this.guitar.d.hitTest(_root["dLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["dLet" + z].removeMovieClip();
break;
}
if (z == _root.dNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(70)) {
if (_root.f == 0) {
_root.f++;
this.guitar.f.gotoAndPlay(2);
var z = 1;
while (z <= _root.fNum) {
if (this.guitar.f.hitTest(_root["fLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["fLet" + z].removeMovieClip();
break;
}
if (z == _root.fNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(32)) {
if (_root.space == 0) {
_root.space++;
this.guitar.space.gotoAndPlay(2);
var z = 1;
while (z <= _root.spaceNum) {
if (this.guitar.space.hitTest(_root["spaceLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["spaceLet" + z].removeMovieClip();
break;
}
if (z == _root.spaceNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(74)) {
if (_root.j == 0) {
_root.j++;
this.guitar.j.gotoAndPlay(2);
var z = 1;
while (z <= _root.jNum) {
if (this.guitar.j.hitTest(_root["jLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["jLet" + z].removeMovieClip();
break;
}
if (z == _root.jNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(75)) {
if (_root.k == 0) {
_root.k++;
this.guitar.k.gotoAndPlay(2);
var z = 1;
while (z <= _root.kNum) {
if (this.guitar.k.hitTest(_root["kLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["kLet" + z].removeMovieClip();
break;
}
if (z == _root.kNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(76)) {
if (_root.l == 0) {
_root.l++;
this.guitar.l.gotoAndPlay(2);
var z = 1;
while (z <= _root.lNum) {
if (this.guitar.l.hitTest(_root["lLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["lLet" + z].removeMovieClip();
break;
}
if (z == _root.lNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(186)) {
if (_root.p == 0) {
_root.p++;
this.guitar.p.gotoAndPlay(2);
var z = 1;
while (z <= _root.pNum) {
if (this.guitar.p.hitTest(_root["pLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["pLet" + z].removeMovieClip();
break;
}
if (z == _root.pNum) {
miss();
}
z++;
}
}
}
if (_root.enemies >= _root.maxEnemies) {
_root.enemies = 0;
var timeout = setTimeout(_root.nextRound, 8500);
clearInterval(_root.roundstart);
clearInterval(_root.roundseveneffect);
}
}
Frame 18
stop();
round8.roundNum_text.text = "Round " + roundNum;
if (combohighest < newcombo) {
combohighest = newcombo;
}
gg.text = num;
perfectscore.text = perfect;
perfectTotal = perfectTotal + perfect;
goodscore.text = good;
goodTotal = goodTotal + good;
badscore.text = bad;
badTotal = badTotal + bad;
missscore.text = miss;
missTotal = missTotal + miss;
highestcombo.text = newcombo;
go = setInterval(goFrame, 1000);
combo_mc._x = 1000;
bonuspts._x = 1000;
aNum = 0;
sNum = 0;
dNum = 0;
fNum = 0;
spaceNum = 0;
jNum = 0;
kNum = 0;
lNum = 0;
pNum = 0;
Instance of Symbol 325 MovieClip in Frame 18
onClipEvent (enterFrame) {
if (Key.isDown(65)) {
this.a.gotoAndPlay(2);
}
if (Key.isDown(83)) {
this.s.gotoAndPlay(2);
}
if (Key.isDown(68)) {
this.d.gotoAndPlay(2);
}
if (Key.isDown(70)) {
this.f.gotoAndPlay(2);
}
if (Key.isDown(32)) {
this.space.gotoAndPlay(2);
}
if (Key.isDown(74)) {
this.j.gotoAndPlay(2);
}
if (Key.isDown(75)) {
this.k.gotoAndPlay(2);
}
if (Key.isDown(76)) {
this.l.gotoAndPlay(2);
}
if (Key.isDown(186)) {
this.p.gotoAndPlay(2);
}
}
Frame 19
stop();
num = 10;
perfect = 0;
good = 0;
bad = 0;
miss = 0;
combo = 0;
newcombo = 0;
roundNum++;
game.score.text = totalscore;
levels.reset(1, 7, 1);
maxenemies = 100;
difficulty = levels.getdif();
spacedifficulty = levels.getspace();
speednum = levels.getspeed();
var timeoutstarter = setTimeout(start, 500);
Instance of Symbol 382 MovieClip "game" in Frame 19
onClipEvent (enterFrame) {
function comboBonus() {
if (_root.combo == 0) {
} else if (_root.combo < 10) {
_root.game.score.text = Number(_root.game.score.text) + Number(_root.combo);
_root.bonuspts.bonuspoints.text = Number(_root.combo);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 10) && (_root.combo < 20)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 20) && (_root.combo < 30)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 30) && (_root.combo < 40)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else if ((_root.combo >= 40) && (_root.combo < 50)) {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
} else {
_root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20));
_root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20);
_root.combo = 0;
_root.bonuspts._x = random(280) + 50;
_root.bonuspts._y = random(310) + 140;
}
}
function combo() {
_root.combo_mc._y = random(280) + 50;
_root.combo_mc._x = random(310) + 140;
_root.combo_mc.combo_num.text = _root.combo;
}
function miss() {
_root.bad++;
_root.game.score.text = Number(_root.game.score.text) - Number(10);
if (_root.newcombo < _root.combo) {
_root.newcombo = _root.combo;
}
comboBonus();
_root.combo_mc._y = 700;
}
if (Key.isDown(65)) {
if (_root.a == 0) {
_root.a++;
this.guitar.a.gotoAndPlay(2);
var z = 1;
while (z <= _root.aNum) {
if (this.guitar.a.hitTest(_root["aLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["aLet" + z].removeMovieClip();
break;
}
if (z == _root.aNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(83)) {
if (_root.s == 0) {
_root.s++;
this.guitar.s.gotoAndPlay(2);
var z = 1;
while (z <= _root.sNum) {
if (this.guitar.s.hitTest(_root["sLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["sLet" + z].removeMovieClip();
break;
}
if (z == _root.sNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(68)) {
if (_root.d == 0) {
_root.d++;
this.guitar.d.gotoAndPlay(2);
var z = 1;
while (z <= _root.dNum) {
if (this.guitar.d.hitTest(_root["dLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["dLet" + z].removeMovieClip();
break;
}
if (z == _root.dNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(70)) {
if (_root.f == 0) {
_root.f++;
this.guitar.f.gotoAndPlay(2);
var z = 1;
while (z <= _root.fNum) {
if (this.guitar.f.hitTest(_root["fLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["fLet" + z].removeMovieClip();
break;
}
if (z == _root.fNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(32)) {
if (_root.space == 0) {
_root.space++;
this.guitar.space.gotoAndPlay(2);
var z = 1;
while (z <= _root.spaceNum) {
if (this.guitar.space.hitTest(_root["spaceLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["spaceLet" + z].removeMovieClip();
break;
}
if (z == _root.spaceNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(74)) {
if (_root.j == 0) {
_root.j++;
this.guitar.j.gotoAndPlay(2);
var z = 1;
while (z <= _root.jNum) {
if (this.guitar.j.hitTest(_root["jLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["jLet" + z].removeMovieClip();
break;
}
if (z == _root.jNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(75)) {
if (_root.k == 0) {
_root.k++;
this.guitar.k.gotoAndPlay(2);
var z = 1;
while (z <= _root.kNum) {
if (this.guitar.k.hitTest(_root["kLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["kLet" + z].removeMovieClip();
break;
}
if (z == _root.kNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(76)) {
if (_root.l == 0) {
_root.l++;
this.guitar.l.gotoAndPlay(2);
var z = 1;
while (z <= _root.lNum) {
if (this.guitar.l.hitTest(_root["lLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["lLet" + z].removeMovieClip();
break;
}
if (z == _root.lNum) {
miss();
}
z++;
}
}
}
if (Key.isDown(186)) {
if (_root.p == 0) {
_root.p++;
this.guitar.p.gotoAndPlay(2);
var z = 1;
while (z <= _root.pNum) {
if (this.guitar.p.hitTest(_root["pLet" + z])) {
_root.combo++;
combo();
if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) {
_root.game.score.text = Number(_root.game.score.text) + Number(100);
_root.perfect++;
} else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) {
_root.game.score.text = Number(_root.game.score.text) + Number(30);
_root.good++;
}
_root["pLet" + z].removeMovieClip();
break;
}
if (z == _root.pNum) {
miss();
}
z++;
}
}
}
if (_root.enemies >= _root.maxEnemies) {
_root.enemies = 0;
var timeout = setTimeout(_root.nextRound, 8500);
clearInterval(_root.roundstart);
clearInterval(_root.roundseveneffect);
}
}
Frame 20
stop();
round8.roundNum_text.text = "Round " + roundNum;
if (combohighest < newcombo) {
combohighest = newcombo;
}
roundNum = 1;
perfectscore.text = perfect;
perfectTotal = perfectTotal + perfect;
goodscore.text = good;
goodTotal = goodTotal + good;
badscore.text = bad;
badTotal = badTotal + bad;
missscore.text = miss;
missTotal = missTotal + miss;
highestcombo.text = newcombo;
gamePerfect.text = perfectTotal;
gameGood.text = goodTotal;
gameBad.text = badTotal;
gameMiss.text = missTotal;
gameHighest.text = combohighest;
goodTotal = 0;
badTotal = 0;
combohighest = 0;
missTotal = 0;
perfectTotal = 0;
combo_mc._x = 1000;
bonuspts._x = 1000;
num = 10;
perfect = 0;
good = 0;
bad = 0;
miss = 0;
combo = 0;
newcombo = 0;
game.score.text = 0;
aNum = 0;
sNum = 0;
dNum = 0;
fNum = 0;
spaceNum = 0;
jNum = 0;
kNum = 0;
lNum = 0;
pNum = 0;
Instance of Symbol 325 MovieClip in Frame 20
onClipEvent (enterFrame) {
if (Key.isDown(65)) {
this.a.gotoAndPlay(2);
}
if (Key.isDown(83)) {
this.s.gotoAndPlay(2);
}
if (Key.isDown(68)) {
this.d.gotoAndPlay(2);
}
if (Key.isDown(70)) {
this.f.gotoAndPlay(2);
}
if (Key.isDown(32)) {
this.space.gotoAndPlay(2);
}
if (Key.isDown(74)) {
this.j.gotoAndPlay(2);
}
if (Key.isDown(75)) {
this.k.gotoAndPlay(2);
}
if (Key.isDown(76)) {
this.l.gotoAndPlay(2);
}
if (Key.isDown(186)) {
this.p.gotoAndPlay(2);
}
}
Frame 21
stop();
Symbol 5 MovieClip [p] Frame 1
stop();
Symbol 8 MovieClip [l] Frame 1
stop();
Symbol 10 MovieClip [k] Frame 1
stop();
Symbol 12 MovieClip [j] Frame 1
stop();
Symbol 14 MovieClip [a] Frame 1
stop();
Symbol 16 MovieClip [s] Frame 1
stop();
Symbol 18 MovieClip [d] Frame 1
stop();
Symbol 20 MovieClip [f] Frame 1
stop();
Symbol 22 MovieClip [space] Frame 1
stop();
Symbol 109 MovieClip Frame 141
gotoAndPlay ("bb");
Symbol 171 Button
on (release) {
getURL ("http://www.armorgames.com", "_blank");
}
Symbol 219 Button
on (release) {
getURL ("http://www.newgrounds.com", "_blank");
}
Symbol 239 MovieClip Frame 40
stop();
Symbol 251 Button
on (press) {
_root.play();
}
Symbol 252 Button
on (press) {
play();
}
Instance of Symbol 237 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
if (PercentLoaded != 100) {
_parent.gotoAndStop(PercentLoaded);
} else {
_parent.gotoAndStop("play_button");
}
}
onClipEvent (enterFrame) {
PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
if (PercentLoaded != 100) {
_parent.gotoAndStop(PercentLoaded);
} else {
_parent.gotoAndPlay("loaded");
}
}
Symbol 255 MovieClip Frame 130
stop();
Symbol 255 MovieClip Frame 154
_root.play();
Symbol 469 MovieClip [__Packages.sbtbLevels] Frame 0
class sbtbLevels
{
var difficulty, spaceDifficulty, speed;
function sbtbLevels (dif, spacedif, delay) {
difficulty = dif;
spaceDifficulty = spacedif;
speed = delay;
}
function reset(dif, spacedif, delay) {
difficulty = dif;
spaceDifficulty = spacedif;
speed = delay;
}
function getdif() {
return(difficulty);
}
function getspace() {
return(spaceDifficulty);
}
function getspeed() {
return(speed);
}
}
Symbol 272 Button
on (release) {
gotoAndPlay (3);
}
Symbol 278 Button
on (release) {
getURL ("http://www.armorgames.com");
}
Symbol 279 Button
on (release) {
getURL ("http://www.newgrounds.com");
}
Symbol 284 Button
on (release) {
getURL ("http://www.coolcarrots.net");
}
Symbol 290 Button
on (release) {
_root.gotoAndPlay(4);
}
Symbol 293 Button
on (release) {
_root.gotoAndPlay(21);
}
Symbol 298 MovieClip Frame 120
stop();
Symbol 330 MovieClip Frame 300
stop();
Symbol 338 Button
on (release) {
getURL ("http://www.coolcarrots.net");
}
Symbol 450 Button
on (release) {
_root.gotoAndPlay(3);
}