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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34915007?noj=FRM34915007-15DC" width="1" height="1"></div>

Served by the Beat.swf

This is the info page for
Flash #39750

(Click the ID number above for more basic data on this flash file.)


Text
:

L

K

J

A

S

D

F

Space

Combo

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<p align="right"><font face="Sandoval" size="30" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

Combo
Bonus Pts

Hold on! This is a music based
keyboard game. Please have your
speakers and keyboard ready
before continuing.

Note - All audios in this flash are just
miniclips being looped over and over. To
listen to the full audios, please visit the
credits page.

CoolCarrots.net

coming soon

-Served By the Beat-

Start

-Start-

Credits

-Credits-

CoolCarrots

Aug 07

Get Ready!

<p align="center"><font face="Arial" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Round 1</i></font></p>

<p align="center"><font face="Arial" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Round 1</i></font></p>

<p align="center"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="center"><font face="Curlz MT" size="15" color="#cccccc" letterSpacing="0.000000" kerning="1">0</font></p>

Score :

Served
By the
Beat

Main Menu

No

Sorry!

<p align="center"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p>

Perfect :

Bad :

Good :

Miss :

Highest
Combo :

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

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<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="center"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="center"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="center"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="center"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="center"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

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<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="center"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

Total Perfect:

Total Bad :

Total Good :

Total Miss :

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

<p align="right"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>0</i></font></p>

Last Round

Total

Brought to you by

Preload - Rocking Out - DoobyTimePiece

Audios

Main Screen - .Touch Me. - Soundshifter

Round 1 - {Factory} - CornandBeans

Round 2 - Doug's Adventure - DoobyTimePiece

Round 3 - {Timebomb} - CornandBeans

Round 4 - TT - In your Face - Tatsu - Takahashi

Round 5 - Mario Super ROCK! - Soundshifter

Round 6 - .Touch Me. - Soundshifter

Round 7 - Big Blue (F-Zero) - NESkimos

Round 8 - I_E - Time to Dance [K-R] - Ivan Ether

Currently Playing - Rocking Out - DoobyTimePiece

Creator - hydroflame7

ServedBytheBeat@gmail.com

ActionScript [AS1/AS2]

Frame 1
function randomLetter(randomNumber) { if (randomNumber == 0) { enemies++; aNum++; aLet = attachMovie("a", "aLet" + aNum, _root.getNextHighestDepth(), {_x:160, _y:0}); if (difficulty > 1) { randoLetter(random(8) + 1); } aLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 1) { enemies++; sNum++; sLet = attachMovie("s", "sLet" + sNum, _root.getNextHighestDepth(), {_x:192, _y:0}); if (difficulty > 1) { randNumber = random(1); if (randNumber == 0) { randoLetter(random(1)); } else { randoLetter(random(7) + 2); } } sLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 2) { enemies++; dNum++; dLet = attachMovie("d", "dLet" + dNum, _root.getNextHighestDepth(), {_x:219.2, _y:0}); if (difficulty > 1) { randNumber = random(1); if (randNumber == 0) { randoLetter(random(2)); } else { randoLetter(random(6) + 3); } } dLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 3) { enemies++; fNum++; fLet = attachMovie("f", "fLet" + fNum, _root.getNextHighestDepth(), {_x:253, _y:0}); if (difficulty > 1) { randNumber = random(1); if (randNumber == 0) { randoLetter(random(3)); } else { randoLetter(random(5) + 4); } } fLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 4) { enemies++; spaceNum++; spaceLet = attachMovie("space", "spaceLet" + spaceNum, _root.getNextHighestDepth(), {_x:305, _y:0}); if (difficulty > 1) { randNumber = random(1); if (randNumber == 0) { randoLetter(random(4)); } else { randoLetter(random(4) + 5); } } spaceLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 5) { enemies++; jNum++; jLet = attachMovie("j", "jLet" + jNum, _root.getNextHighestDepth(), {_x:401, _y:0}); if (difficulty > 1) { randNumber = random(1); if (randNumber == 0) { randoLetter(random(5)); } else { randoLetter(random(3) + 6); } } jLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 6) { enemies++; kNum++; kLet = attachMovie("k", "kLet" + kNum, _root.getNextHighestDepth(), {_x:430, _y:0}); if (difficulty > 1) { randNumber = random(1); if (randNumber == 0) { randoLetter(random(6)); } else { randoLetter(random(2) + 7); } } kLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 7) { enemies++; lNum++; lLet = attachMovie("l", "lLet" + lNum, _root.getNextHighestDepth(), {_x:462, _y:0}); if (difficulty > 1) { randNumber = random(1); if (randNumber == 0) { randoLetter(random(7)); } else { randoLetter(8); } } lLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } enemies++; pNum++; pLet = attachMovie("p", "pLet" + pNum, _root.getNextHighestDepth(), {_x:496, _y:0}); if (difficulty > 1) { randoLetter(random(8)); } pLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } function randoLetter(randomNumber) { if (randomNumber == 0) { enemies++; aNum++; aLet = attachMovie("a", "aLet" + aNum, _root.getNextHighestDepth(), {_x:160, _y:0}); aLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 1) { enemies++; sNum++; sLet = attachMovie("s", "sLet" + sNum, _root.getNextHighestDepth(), {_x:192, _y:0}); sLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 2) { enemies++; dNum++; dLet = attachMovie("d", "dLet" + dNum, _root.getNextHighestDepth(), {_x:219.2, _y:0}); dLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 3) { enemies++; fNum++; fLet = attachMovie("f", "fLet" + fNum, _root.getNextHighestDepth(), {_x:253, _y:0}); fLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 4) { enemies++; spaceNum++; spaceLet = attachMovie("space", "spaceLet" + spaceNum, _root.getNextHighestDepth(), {_x:305, _y:0}); spaceLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 5) { enemies++; jNum++; jLet = attachMovie("j", "jLet" + jNum, _root.getNextHighestDepth(), {_x:401, _y:0}); jLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 6) { enemies++; kNum++; kLet = attachMovie("k", "kLet" + kNum, _root.getNextHighestDepth(), {_x:430, _y:0}); kLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } if (randomNumber == 7) { enemies++; lNum++; lLet = attachMovie("l", "lLet" + lNum, _root.getNextHighestDepth(), {_x:462, _y:0}); lLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } enemies++; pNum++; pLet = attachMovie("p", "pLet" + pNum, _root.getNextHighestDepth(), {_x:496, _y:0}); pLet.onEnterFrame = function () { this._y = this._y + spacedifficulty; if (this._y > 550) { this.removeMovieClip(); miss++; if (newcombo < combo) { newcombo = combo; } comboBonus(); combo_mc._x = 1000; } }; return(undefined); } function nextWave() { speednum--; if (speednum == 0) { speednum = levels.getspeed(); randomLetter(random(9)); difficulty = levels.getdif(); } } function nextRound() { var _local1 = setTimeout(combofix, 1500); if (newcombo < combo) { newcombo = combo; } comboBonus(); } function combofix() { totalscore = game.score.text; nextFrame(); } function start() { roundstart = setInterval(nextWave, 200); } function comboBonus() { if (combo == 0) { } else if (combo < 10) { game.score.text = Number(game.score.text) + Number(combo); bonuspts.bonuspoints.text = Number(combo); combo = 0; bonuspts._x = random(280) + 50; bonuspts._y = random(310) + 140; } else if ((combo >= 10) && (combo < 20)) { game.score.text = Number(game.score.text) + (Number(combo) * Number(7)); bonuspts.bonuspoints.text = Number(combo) * Number(7); combo = 0; bonuspts._x = random(280) + 50; bonuspts._y = random(310) + 140; } else if ((combo >= 20) && (combo < 30)) { game.score.text = Number(game.score.text) + (Number(combo) * Number(10)); bonuspts.bonuspoints.text = Number(combo) * Number(10); combo = 0; bonuspts._x = random(280) + 50; bonuspts._y = random(310) + 140; } else if ((combo >= 30) && (combo < 40)) { game.score.text = Number(game.score.text) + (Number(combo) * Number(13)); bonuspts.bonuspoints.text = Number(combo) * Number(13); combo = 0; bonuspts._x = random(280) + 50; bonuspts._y = random(310) + 140; } else if ((combo >= 40) && (combo < 50)) { game.score.text = Number(game.score.text) + (Number(combo) * Number(16)); bonuspts.bonuspoints.text = Number(combo) * Number(16); combo = 0; bonuspts._x = random(280) + 50; bonuspts._y = random(310) + 140; } else { game.score.text = Number(game.score.text) + (Number(combo) * Number(20)); bonuspts.bonuspoints.text = Number(combo) * Number(20); combo = 0; bonuspts._x = random(280) + 50; bonuspts._y = random(310) + 140; } } function play() { gotoAndPlay (2); } function deadClick() { } function gotoMySite() { getURL ("http://www.coolcarrots.net", "_top"); } function newgrounds() { getURL ("http://www.newgrounds.com"); } function armorgames() { getURL ("http://www.armorgames.com"); } stop(); var a = 0; var s = 0; var d = 0; var f = 0; var space = 0; var j = 0; var k = 0; var l = 0; var p = 0; var aNum = 0; var sNum = 0; var dNum = 0; var fNum = 0; var spaceNum = 0; var jNum = 0; var kNum = 0; var lNum = 0; var pNum = 0; var totalscore = 0; var roundNum = 1; bonuspts._x = 1000; var speednum = 0; var difficulty = 0; var spacedifficulty = 0; var levels = new sbtbLevels(1, 3, 3); var randNumber = 0; var enemies = 0; var maxEnemies = 50; var combohighest = 0; var num = 5; var perfect = 0; var perfectTotal = 0; var good = 0; var goodTotal = 0; var bad = 0; var badTotal = 0; var miss = 0; var missTotal = 0; var combo = 0; var newcombo = 0; var roundstart; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; var copyrightNotice = new ContextMenuItem("\u00A9 2007 CoolCarrots.net", deadClick); var goToSite = new ContextMenuItem("www.CoolCarrots.net - Aug 07", gotoMySite); var newgrounds = new ContextMenuItem("www.NewGrounds.com", newgrounds); var armorgames = new ContextMenuItem("www.ArmorGames.com", armorgames); copyrightNotice.separatorBefore = true; goToSite.separatorBefore = true; myMenu.customItems.push(newgrounds, armorgames, goToSite, copyrightNotice);
Frame 2
stop();
Frame 3
stop();
Frame 4
function goFrame() { num--; if (num == 0) { clearInterval(go); nextFrame(); } else { gg.text = num; } } stop(); var go = setInterval(goFrame, 1000);
Instance of Symbol 325 MovieClip "guit" in Frame 4
onClipEvent (enterFrame) { if (Key.isDown(65)) { this.a.gotoAndPlay(2); } if (Key.isDown(83)) { this.s.gotoAndPlay(2); } if (Key.isDown(68)) { this.d.gotoAndPlay(2); } if (Key.isDown(70)) { this.f.gotoAndPlay(2); } if (Key.isDown(32)) { this.space.gotoAndPlay(2); } if (Key.isDown(74)) { this.j.gotoAndPlay(2); } if (Key.isDown(75)) { this.k.gotoAndPlay(2); } if (Key.isDown(76)) { this.l.gotoAndPlay(2); } if (Key.isDown(186)) { this.p.gotoAndPlay(2); } }
Frame 5
stop(); num = 10; roundNum++; timeoutstarter = setTimeout(start, 500); speednum = 0; difficulty = 0; spacedifficulty = 0; randomNumber = 0; enemies = 0; maxEnemies = 50; difficulty = levels.getdif(); spacedifficulty = levels.getspace(); speednum = levels.getspeed();
Instance of Symbol 382 MovieClip "game" in Frame 5
onClipEvent (enterFrame) { function comboBonus() { if (_root.combo == 0) { } else if (_root.combo < 10) { _root.game.score.text = Number(_root.game.score.text) + Number(_root.combo); _root.bonuspts.bonuspoints.text = Number(_root.combo); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 10) && (_root.combo < 20)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 20) && (_root.combo < 30)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 30) && (_root.combo < 40)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 40) && (_root.combo < 50)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } } function combo() { _root.combo_mc._y = random(280) + 50; _root.combo_mc._x = random(310) + 140; _root.combo_mc.combo_num.text = _root.combo; } function miss() { _root.bad++; _root.game.score.text = Number(_root.game.score.text) - Number(10); if (_root.newcombo < _root.combo) { _root.newcombo = _root.combo; } comboBonus(); _root.combo_mc._y = 700; } var keyListener = new Object(); keyListener.onKeyUp = function () { if (Key.getCode() == 65) { _root.a = 0; } else if (Key.getCode() == 83) { _root.s = 0; } else if (Key.getCode() == 68) { _root.d = 0; } else if (Key.getCode() == 70) { _root.f = 0; } else if (Key.getCode() == 32) { _root.space = 0; } else if (Key.getCode() == 74) { _root.j = 0; } else if (Key.getCode() == 75) { _root.k = 0; } else if (Key.getCode() == 76) { _root.l = 0; } else if (Key.getCode() == 186) { _root.p = 0; } }; Key.addListener(keyListener); if (Key.isDown(65)) { if (_root.a == 0) { _root.a++; this.guitar.a.gotoAndPlay(2); var z = 1; while (z <= _root.aNum) { if (this.guitar.a.hitTest(_root["aLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["aLet" + z].removeMovieClip(); break; } if (z == _root.aNum) { miss(); } z++; } } } if (Key.isDown(83)) { if (_root.s == 0) { _root.s++; this.guitar.s.gotoAndPlay(2); var z = 1; while (z <= _root.sNum) { if (this.guitar.s.hitTest(_root["sLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["sLet" + z].removeMovieClip(); break; } if (z == _root.sNum) { miss(); } z++; } } } if (Key.isDown(68)) { if (_root.d == 0) { _root.d++; this.guitar.d.gotoAndPlay(2); var z = 1; while (z <= _root.dNum) { if (this.guitar.d.hitTest(_root["dLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["dLet" + z].removeMovieClip(); break; } if (z == _root.dNum) { miss(); } z++; } } } if (Key.isDown(70)) { if (_root.f == 0) { _root.f++; this.guitar.f.gotoAndPlay(2); var z = 1; while (z <= _root.fNum) { if (this.guitar.f.hitTest(_root["fLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["fLet" + z].removeMovieClip(); break; } if (z == _root.fNum) { miss(); } z++; } } } if (Key.isDown(32)) { if (_root.space == 0) { _root.space++; this.guitar.space.gotoAndPlay(2); var z = 1; while (z <= _root.spaceNum) { if (this.guitar.space.hitTest(_root["spaceLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["spaceLet" + z].removeMovieClip(); break; } if (z == _root.spaceNum) { miss(); } z++; } } } if (Key.isDown(74)) { if (_root.j == 0) { _root.j++; this.guitar.j.gotoAndPlay(2); var z = 1; while (z <= _root.jNum) { if (this.guitar.j.hitTest(_root["jLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["jLet" + z].removeMovieClip(); break; } if (z == _root.jNum) { miss(); } z++; } } } if (Key.isDown(75)) { if (_root.k == 0) { _root.k++; this.guitar.k.gotoAndPlay(2); var z = 1; while (z <= _root.kNum) { if (this.guitar.k.hitTest(_root["kLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["kLet" + z].removeMovieClip(); break; } if (z == _root.kNum) { miss(); } z++; } } } if (Key.isDown(76)) { if (_root.l == 0) { _root.l++; this.guitar.l.gotoAndPlay(2); var z = 1; while (z <= _root.lNum) { if (this.guitar.l.hitTest(_root["lLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["lLet" + z].removeMovieClip(); break; } if (z == _root.lNum) { miss(); } z++; } } } if (Key.isDown(186)) { if (_root.p == 0) { _root.p++; this.guitar.p.gotoAndPlay(2); var z = 1; while (z <= _root.pNum) { if (this.guitar.p.hitTest(_root["pLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["pLet" + z].removeMovieClip(); break; } if (z == _root.pNum) { miss(); } z++; } } } if (_root.enemies >= _root.maxEnemies) { _root.enemies = 0; var timeout = setTimeout(_root.nextRound, 8500); clearInterval(_root.roundstart); } }
Frame 6
function goFrame() { num--; if (num == 0) { clearInterval(go); nextFrame(); } else { gg.text = num; } } stop(); round2.roundNum_text.text = "Round " + roundNum; if (combohighest < newcombo) { combohighest = newcombo; } gg.text = num; perfectscore.text = perfect; perfectTotal = perfectTotal + perfect; goodscore.text = good; goodTotal = goodTotal + good; badscore.text = bad; badTotal = badTotal + bad; missscore.text = miss; missTotal = missTotal + miss; highestcombo.text = newcombo; var go = setInterval(goFrame, 1000); combo_mc._x = 1000; bonuspts._x = 1000; aNum = 0; sNum = 0; dNum = 0; fNum = 0; spaceNum = 0; jNum = 0; kNum = 0; lNum = 0; pNum = 0;
Instance of Symbol 325 MovieClip in Frame 6
onClipEvent (enterFrame) { if (Key.isDown(65)) { this.a.gotoAndPlay(2); } if (Key.isDown(83)) { this.s.gotoAndPlay(2); } if (Key.isDown(68)) { this.d.gotoAndPlay(2); } if (Key.isDown(70)) { this.f.gotoAndPlay(2); } if (Key.isDown(32)) { this.space.gotoAndPlay(2); } if (Key.isDown(74)) { this.j.gotoAndPlay(2); } if (Key.isDown(75)) { this.k.gotoAndPlay(2); } if (Key.isDown(76)) { this.l.gotoAndPlay(2); } if (Key.isDown(186)) { this.p.gotoAndPlay(2); } }
Frame 7
function roundtwo() { if (roundtwoNum == 0) { roundtwoNum++; levels.reset(1, 3, 2); difficulty = levels.getdif(); spacedifficulty = levels.getspace(); speednum = levels.getspeed(); } else { roundtwoNum = 0; lvls.reset(1, 7, 3); difficulty = levels.getdif(); spacedifficulty = levels.getspace(); speednum = levels.getspeed(); } } stop(); num = 10; perfect = 0; good = 0; bad = 0; miss = 0; combo = 0; newcombo = 0; roundNum++; game.score.text = totalscore; levels.reset(1, 3, 4); difficulty = levels.getdif(); spacedifficulty = levels.getspace(); speednum = levels.getspeed(); maxEnemies = 60; var roundtwoNum = 0; var roundtwoeffect = setInterval(roundtwo, 2500); var timeoutstarter = setTimeout(start, 500);
Instance of Symbol 382 MovieClip "game" in Frame 7
onClipEvent (enterFrame) { function comboBonus() { if (_root.combo == 0) { } else if (_root.combo < 10) { _root.game.score.text = Number(_root.game.score.text) + Number(_root.combo); _root.bonuspts.bonuspoints.text = Number(_root.combo); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 10) && (_root.combo < 20)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 20) && (_root.combo < 30)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 30) && (_root.combo < 40)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 40) && (_root.combo < 50)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } } function combo() { _root.combo_mc._y = random(280) + 50; _root.combo_mc._x = random(310) + 140; _root.combo_mc.combo_num.text = _root.combo; } function miss() { function comboBonus() { if (_root.combo < 10) { _root.game.score.text = Number(_root.game.score.text) + Number(_root.combo); _root.combo = 0; } else if ((_root.combo >= 10) && (_root.combo < 20)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 20) && (_root.combo < 30)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 30) && (_root.combo < 40)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 50) && (_root.combo < 60)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } } _root.bad++; _root.game.score.text = Number(_root.game.score.text) - Number(10); if (_root.newcombo < _root.combo) { _root.newcombo = _root.combo; } comboBonus(); _root.combo_mc._y = 700; } if (Key.isDown(65)) { if (_root.a == 0) { _root.a++; this.guitar.a.gotoAndPlay(2); var z = 1; while (z <= _root.aNum) { if (this.guitar.a.hitTest(_root["aLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["aLet" + z].removeMovieClip(); break; } if (z == _root.aNum) { miss(); } z++; } } } if (Key.isDown(83)) { if (_root.s == 0) { _root.s++; this.guitar.s.gotoAndPlay(2); var z = 1; while (z <= _root.sNum) { if (this.guitar.s.hitTest(_root["sLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["sLet" + z].removeMovieClip(); break; } if (z == _root.sNum) { miss(); } z++; } } } if (Key.isDown(68)) { if (_root.d == 0) { _root.d++; this.guitar.d.gotoAndPlay(2); var z = 1; while (z <= _root.dNum) { if (this.guitar.d.hitTest(_root["dLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["dLet" + z].removeMovieClip(); break; } if (z == _root.dNum) { miss(); } z++; } } } if (Key.isDown(70)) { if (_root.f == 0) { _root.f++; this.guitar.f.gotoAndPlay(2); var z = 1; while (z <= _root.fNum) { if (this.guitar.f.hitTest(_root["fLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["fLet" + z].removeMovieClip(); break; } if (z == _root.fNum) { miss(); } z++; } } } if (Key.isDown(32)) { if (_root.space == 0) { _root.space++; this.guitar.space.gotoAndPlay(2); var z = 1; while (z <= _root.spaceNum) { if (this.guitar.space.hitTest(_root["spaceLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["spaceLet" + z].removeMovieClip(); break; } if (z == _root.spaceNum) { miss(); } z++; } } } if (Key.isDown(74)) { if (_root.j == 0) { _root.j++; this.guitar.j.gotoAndPlay(2); var z = 1; while (z <= _root.jNum) { if (this.guitar.j.hitTest(_root["jLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["jLet" + z].removeMovieClip(); break; } if (z == _root.jNum) { miss(); } z++; } } } if (Key.isDown(75)) { if (_root.k == 0) { _root.k++; this.guitar.k.gotoAndPlay(2); var z = 1; while (z <= _root.kNum) { if (this.guitar.k.hitTest(_root["kLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["kLet" + z].removeMovieClip(); break; } if (z == _root.kNum) { miss(); } z++; } } } if (Key.isDown(76)) { if (_root.l == 0) { _root.l++; this.guitar.l.gotoAndPlay(2); var z = 1; while (z <= _root.lNum) { if (this.guitar.l.hitTest(_root["lLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["lLet" + z].removeMovieClip(); break; } if (z == _root.lNum) { miss(); } z++; } } } if (Key.isDown(186)) { if (_root.p == 0) { _root.p++; this.guitar.p.gotoAndPlay(2); var z = 1; while (z <= _root.pNum) { if (this.guitar.p.hitTest(_root["pLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["pLet" + z].removeMovieClip(); break; } if (z == _root.pNum) { miss(); } z++; } } } if (_root.enemies >= _root.maxEnemies) { _root.enemies = 0; var timeout = setTimeout(_root.nextRound, 8500); clearInterval(_root.roundstart); clearInterval(_root.roundtwoeffect); } }
Frame 8
stop(); round3.roundNum_text.text = "Round " + roundNum; if (combohighest < newcombo) { combohighest = newcombo; } gg.text = num; perfectscore.text = perfect; perfectTotal = perfectTotal + perfect; goodscore.text = good; goodTotal = goodTotal + good; badscore.text = bad; badTotal = badTotal + bad; missscore.text = miss; missTotal = missTotal + miss; highestcombo.text = newcombo; go = setInterval(goFrame, 1000); combo_mc._x = 1000; bonuspts._x = 1000; aNum = 0; sNum = 0; dNum = 0; fNum = 0; spaceNum = 0; jNum = 0; kNum = 0; lNum = 0; pNum = 0;
Instance of Symbol 325 MovieClip in Frame 8
onClipEvent (enterFrame) { if (Key.isDown(65)) { this.a.gotoAndPlay(2); } if (Key.isDown(83)) { this.s.gotoAndPlay(2); } if (Key.isDown(68)) { this.d.gotoAndPlay(2); } if (Key.isDown(70)) { this.f.gotoAndPlay(2); } if (Key.isDown(32)) { this.space.gotoAndPlay(2); } if (Key.isDown(74)) { this.j.gotoAndPlay(2); } if (Key.isDown(75)) { this.k.gotoAndPlay(2); } if (Key.isDown(76)) { this.l.gotoAndPlay(2); } if (Key.isDown(186)) { this.p.gotoAndPlay(2); } }
Frame 9
stop(); num = 10; perfect = 0; good = 0; bad = 0; miss = 0; combo = 0; newcombo = 0; roundNum++; levels.reset(1, 6, 2); enemies = 0; maxEnemies = 70; game.score.text = totalscore; difficulty = levels.getdif(); spacedifficulty = levels.getspace(); speednum = levels.getspeed(); var timeoutstarter = setTimeout(start, 500);
Instance of Symbol 382 MovieClip "game" in Frame 9
onClipEvent (enterFrame) { function comboBonus() { if (_root.combo == 0) { } else if (_root.combo < 10) { _root.game.score.text = Number(_root.game.score.text) + Number(_root.combo); _root.bonuspts.bonuspoints.text = Number(_root.combo); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 10) && (_root.combo < 20)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 20) && (_root.combo < 30)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 30) && (_root.combo < 40)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 40) && (_root.combo < 50)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } } function combo() { _root.combo_mc._y = random(280) + 50; _root.combo_mc._x = random(310) + 140; _root.combo_mc.combo_num.text = _root.combo; } function miss() { _root.bad++; _root.game.score.text = Number(_root.game.score.text) - Number(10); if (_root.newcombo < _root.combo) { _root.newcombo = _root.combo; } comboBonus(); _root.combo_mc._y = 700; } if (Key.isDown(65)) { if (_root.a == 0) { _root.a++; this.guitar.a.gotoAndPlay(2); var z = 1; while (z <= _root.aNum) { if (this.guitar.a.hitTest(_root["aLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["aLet" + z].removeMovieClip(); break; } if (z == _root.aNum) { miss(); } z++; } } } if (Key.isDown(83)) { if (_root.s == 0) { _root.s++; this.guitar.s.gotoAndPlay(2); var z = 1; while (z <= _root.sNum) { if (this.guitar.s.hitTest(_root["sLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["sLet" + z].removeMovieClip(); break; } if (z == _root.sNum) { miss(); } z++; } } } if (Key.isDown(68)) { if (_root.d == 0) { _root.d++; this.guitar.d.gotoAndPlay(2); var z = 1; while (z <= _root.dNum) { if (this.guitar.d.hitTest(_root["dLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["dLet" + z].removeMovieClip(); break; } if (z == _root.dNum) { miss(); } z++; } } } if (Key.isDown(70)) { if (_root.f == 0) { _root.f++; this.guitar.f.gotoAndPlay(2); var z = 1; while (z <= _root.fNum) { if (this.guitar.f.hitTest(_root["fLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["fLet" + z].removeMovieClip(); break; } if (z == _root.fNum) { miss(); } z++; } } } if (Key.isDown(32)) { if (_root.space == 0) { _root.space++; this.guitar.space.gotoAndPlay(2); var z = 1; while (z <= _root.spaceNum) { if (this.guitar.space.hitTest(_root["spaceLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["spaceLet" + z].removeMovieClip(); break; } if (z == _root.spaceNum) { miss(); } z++; } } } if (Key.isDown(74)) { if (_root.j == 0) { _root.j++; this.guitar.j.gotoAndPlay(2); var z = 1; while (z <= _root.jNum) { if (this.guitar.j.hitTest(_root["jLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["jLet" + z].removeMovieClip(); break; } if (z == _root.jNum) { miss(); } z++; } } } if (Key.isDown(75)) { if (_root.k == 0) { _root.k++; this.guitar.k.gotoAndPlay(2); var z = 1; while (z <= _root.kNum) { if (this.guitar.k.hitTest(_root["kLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["kLet" + z].removeMovieClip(); break; } if (z == _root.kNum) { miss(); } z++; } } } if (Key.isDown(76)) { if (_root.l == 0) { _root.l++; this.guitar.l.gotoAndPlay(2); var z = 1; while (z <= _root.lNum) { if (this.guitar.l.hitTest(_root["lLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["lLet" + z].removeMovieClip(); break; } if (z == _root.lNum) { miss(); } z++; } } } if (Key.isDown(186)) { if (_root.p == 0) { _root.p++; this.guitar.p.gotoAndPlay(2); var z = 1; while (z <= _root.pNum) { if (this.guitar.p.hitTest(_root["pLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["pLet" + z].removeMovieClip(); break; } if (z == _root.pNum) { miss(); } z++; } } } if (_root.enemies >= _root.maxEnemies) { _root.enemies = 0; var timeout = setTimeout(_root.nextRound, 8500); clearInterval(_root.roundstart); } }
Frame 10
stop(); round4.roundNum_text.text = "Round " + roundNum; if (combohighest < newcombo) { combohighest = newcombo; } gg.text = num; perfectscore.text = perfect; perfectTotal = perfectTotal + perfect; goodscore.text = good; goodTotal = goodTotal + good; badscore.text = bad; badTotal = badTotal + bad; missscore.text = miss; missTotal = missTotal + miss; highestcombo.text = newcombo; go = setInterval(goFrame, 1000); combo_mc._x = 1000; bonuspts._x = 1000; aNum = 0; sNum = 0; dNum = 0; fNum = 0; spaceNum = 0; jNum = 0; kNum = 0; lNum = 0; pNum = 0;
Instance of Symbol 325 MovieClip in Frame 10
onClipEvent (enterFrame) { if (Key.isDown(65)) { this.a.gotoAndPlay(2); } if (Key.isDown(83)) { this.s.gotoAndPlay(2); } if (Key.isDown(68)) { this.d.gotoAndPlay(2); } if (Key.isDown(70)) { this.f.gotoAndPlay(2); } if (Key.isDown(32)) { this.space.gotoAndPlay(2); } if (Key.isDown(74)) { this.j.gotoAndPlay(2); } if (Key.isDown(75)) { this.k.gotoAndPlay(2); } if (Key.isDown(76)) { this.l.gotoAndPlay(2); } if (Key.isDown(186)) { this.p.gotoAndPlay(2); } }
Frame 11
function change() { if (roundfourNum == 0) { roundfourNum++; levels.reset(2, 4, 4); } else if (roundfourNum == 1) { roundfourNum++; levels.reset(2, 2, 4); } else if (roundfourNum == 2) { roundfourNum = 0; levels.reset(1, 6, 4); } } stop(); num = 10; perfect = 0; good = 0; bad = 0; miss = 0; combo = 0; newcombo = 0; roundNum++; levels.reset(2, 4, 4); enemies = 0; maxEnemies = 99; game.score.text = totalscore; difficulty = levels.getdif(); spacedifficulty = levels.getspace(); speednum = levels.getspeed(); var roundfourNum = 0; var confusion = setInterval(change, 2500); var timeoutstarter = setTimeout(start, 500);
Instance of Symbol 382 MovieClip "game" in Frame 11
onClipEvent (enterFrame) { function comboBonus() { if (_root.combo == 0) { } else if (_root.combo < 10) { _root.game.score.text = Number(_root.game.score.text) + Number(_root.combo); _root.bonuspts.bonuspoints.text = Number(_root.combo); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 10) && (_root.combo < 20)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 20) && (_root.combo < 30)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 30) && (_root.combo < 40)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 40) && (_root.combo < 50)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } } function combo() { _root.combo_mc._y = random(280) + 50; _root.combo_mc._x = random(310) + 140; _root.combo_mc.combo_num.text = _root.combo; } function miss() { _root.bad++; _root.game.score.text = Number(_root.game.score.text) - Number(10); if (_root.newcombo < _root.combo) { _root.newcombo = _root.combo; } comboBonus(); _root.combo_mc._y = 700; } if (Key.isDown(65)) { if (_root.a == 0) { _root.a++; this.guitar.a.gotoAndPlay(2); var z = 1; while (z <= _root.aNum) { if (this.guitar.a.hitTest(_root["aLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["aLet" + z].removeMovieClip(); break; } if (z == _root.aNum) { miss(); } z++; } } } if (Key.isDown(83)) { if (_root.s == 0) { _root.s++; this.guitar.s.gotoAndPlay(2); var z = 1; while (z <= _root.sNum) { if (this.guitar.s.hitTest(_root["sLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["sLet" + z].removeMovieClip(); break; } if (z == _root.sNum) { miss(); } z++; } } } if (Key.isDown(68)) { if (_root.d == 0) { _root.d++; this.guitar.d.gotoAndPlay(2); var z = 1; while (z <= _root.dNum) { if (this.guitar.d.hitTest(_root["dLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["dLet" + z].removeMovieClip(); break; } if (z == _root.dNum) { miss(); } z++; } } } if (Key.isDown(70)) { if (_root.f == 0) { _root.f++; this.guitar.f.gotoAndPlay(2); var z = 1; while (z <= _root.fNum) { if (this.guitar.f.hitTest(_root["fLet" + z])) { _root.combo++; _combo(); if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["fLet" + z].removeMovieClip(); break; } if (z == _root.fNum) { miss(); } z++; } } } if (Key.isDown(32)) { if (_root.space == 0) { _root.space++; this.guitar.space.gotoAndPlay(2); var z = 1; while (z <= _root.spaceNum) { if (this.guitar.space.hitTest(_root["spaceLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["spaceLet" + z].removeMovieClip(); break; } if (z == _root.spaceNum) { miss(); } z++; } } } if (Key.isDown(74)) { if (_root.j == 0) { _root.j++; this.guitar.j.gotoAndPlay(2); var z = 1; while (z <= _root.jNum) { if (this.guitar.j.hitTest(_root["jLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["jLet" + z].removeMovieClip(); break; } if (z == _root.jNum) { miss(); } z++; } } } if (Key.isDown(75)) { if (_root.k == 0) { _root.k++; this.guitar.k.gotoAndPlay(2); var z = 1; while (z <= _root.kNum) { if (this.guitar.k.hitTest(_root["kLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["kLet" + z].removeMovieClip(); break; } if (z == _root.kNum) { miss(); } z++; } } } if (Key.isDown(76)) { if (_root.l == 0) { _root.l++; this.guitar.l.gotoAndPlay(2); var z = 1; while (z <= _root.lNum) { if (this.guitar.l.hitTest(_root["lLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["lLet" + z].removeMovieClip(); break; } if (z == _root.lNum) { _miss(); } z++; } } } if (Key.isDown(186)) { if (_root.p == 0) { _root.p++; this.guitar.p.gotoAndPlay(2); var z = 1; while (z <= _root.pNum) { if (this.guitar.p.hitTest(_root["pLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["pLet" + z].removeMovieClip(); break; } if (z == _root.pNum) { miss(); } z++; } } } if (_root.enemies >= _root.maxEnemies) { _root.enemies = 0; var timeout = setTimeout(_root.nextRound, 8500); clearInterval(_root.roundstart); clearInterval(_root.confusion); } }
Frame 12
stop(); round5.roundNum_text.text = "Round " + roundNum; if (combohighest < newcombo) { combohighest = newcombo; } gg.text = num; perfectscore.text = perfect; perfectTotal = perfectTotal + perfect; goodscore.text = good; goodTotal = goodTotal + good; badscore.text = bad; badTotal = badTotal + bad; missscore.text = miss; missTotal = missTotal + miss; highestcombo.text = newcombo; go = setInterval(goFrame, 1000); combo_mc._x = 1000; bonuspts._x = 1000; aNum = 0; sNum = 0; dNum = 0; fNum = 0; spaceNum = 0; jNum = 0; kNum = 0; lNum = 0; pNum = 0;
Instance of Symbol 325 MovieClip in Frame 12
onClipEvent (enterFrame) { if (Key.isDown(65)) { this.a.gotoAndPlay(2); } if (Key.isDown(83)) { this.s.gotoAndPlay(2); } if (Key.isDown(68)) { this.d.gotoAndPlay(2); } if (Key.isDown(70)) { this.f.gotoAndPlay(2); } if (Key.isDown(32)) { this.space.gotoAndPlay(2); } if (Key.isDown(74)) { this.j.gotoAndPlay(2); } if (Key.isDown(75)) { this.k.gotoAndPlay(2); } if (Key.isDown(76)) { this.l.gotoAndPlay(2); } if (Key.isDown(186)) { this.p.gotoAndPlay(2); } }
Frame 13
stop(); num = 10; perfect = 0; good = 0; bad = 0; miss = 0; combo = 0; roundNum++; newcombo = 0; game.score.text = totalscore; levels.reset(2, 5, 3); maxenemies = 115; difficulty = levels.getdif(); spacedifficulty = levels.getspace(); speednum = levels.getspeed(); var timeoutstarter = setTimeout(start, 500);
Instance of Symbol 382 MovieClip "game" in Frame 13
onClipEvent (enterFrame) { function comboBonus() { if (_root.combo == 0) { } else if (_root.combo < 10) { _root.game.score.text = Number(_root.game.score.text) + Number(_root.combo); _root.bonuspts.bonuspoints.text = Number(_root.combo); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 10) && (_root.combo < 20)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 20) && (_root.combo < 30)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 30) && (_root.combo < 40)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 40) && (_root.combo < 50)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } } function combo() { _root.combo_mc._y = random(280) + 50; _root.combo_mc._x = random(310) + 140; _root.combo_mc.combo_num.text = _root.combo; } function miss() { _root.bad++; _root.game.score.text = Number(_root.game.score.text) - Number(10); if (_root.newcombo < _root.combo) { _root.newcombo = _root.combo; } comboBonus(); _root.combo_mc._y = 700; } if (Key.isDown(65)) { if (_root.a == 0) { _root.a++; this.guitar.a.gotoAndPlay(2); var z = 1; while (z <= _root.aNum) { if (this.guitar.a.hitTest(_root["aLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["aLet" + z].removeMovieClip(); break; } if (z == _root.aNum) { miss(); } z++; } } } if (Key.isDown(83)) { if (_root.s == 0) { _root.s++; this.guitar.s.gotoAndPlay(2); var z = 1; while (z <= _root.sNum) { if (this.guitar.s.hitTest(_root["sLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["sLet" + z].removeMovieClip(); break; } if (z == _root.sNum) { miss(); } z++; } } } if (Key.isDown(68)) { if (_root.d == 0) { _root.d++; this.guitar.d.gotoAndPlay(2); var z = 1; while (z <= _root.dNum) { if (this.guitar.d.hitTest(_root["dLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["dLet" + z].removeMovieClip(); break; } if (z == _root.dNum) { miss(); } z++; } } } if (Key.isDown(70)) { if (_root.f == 0) { _root.f++; this.guitar.f.gotoAndPlay(2); var z = 1; while (z <= _root.fNum) { if (this.guitar.f.hitTest(_root["fLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["fLet" + z].removeMovieClip(); break; } if (z == _root.fNum) { miss(); } z++; } } } if (Key.isDown(32)) { if (_root.space == 0) { _root.space++; this.guitar.space.gotoAndPlay(2); var z = 1; while (z <= _root.spaceNum) { if (this.guitar.space.hitTest(_root["spaceLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["spaceLet" + z].removeMovieClip(); break; } if (z == _root.spaceNum) { miss(); } z++; } } } if (Key.isDown(74)) { if (_root.j == 0) { _root.j++; this.guitar.j.gotoAndPlay(2); var z = 1; while (z <= _root.jNum) { if (this.guitar.j.hitTest(_root["jLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["jLet" + z].removeMovieClip(); break; } if (z == _root.jNum) { miss(); } z++; } } } if (Key.isDown(75)) { if (_root.k == 0) { _root.k++; this.guitar.k.gotoAndPlay(2); var z = 1; while (z <= _root.kNum) { if (this.guitar.k.hitTest(_root["kLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["kLet" + z].removeMovieClip(); break; } if (z == _root.kNum) { miss(); } z++; } } } if (Key.isDown(76)) { if (_root.l == 0) { _root.l++; this.guitar.l.gotoAndPlay(2); var z = 1; while (z <= _root.lNum) { if (this.guitar.l.hitTest(_root["lLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["lLet" + z].removeMovieClip(); break; } if (z == _root.lNum) { miss(); } z++; } } } if (Key.isDown(186)) { if (_root.p == 0) { _root.p++; this.guitar.p.gotoAndPlay(2); var z = 1; while (z <= _root.pNum) { if (this.guitar.p.hitTest(_root["pLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["pLet" + z].removeMovieClip(); break; } if (z == _root.pNum) { miss(); } z++; } } } if (_root.enemies >= _root.maxEnemies) { _root.enemies = 0; var timeout = setTimeout(_root.nextRound, 8500); clearInterval(_root.roundstart); } }
Frame 14
stop(); round6.roundNum_text.text = "Round " + roundNum; if (combohighest < newcombo) { combohighest = newcombo; } gg.text = num; perfectscore.text = perfect; perfectTotal = perfectTotal + perfect; goodscore.text = good; goodTotal = goodTotal + good; badscore.text = bad; badTotal = badTotal + bad; missscore.text = miss; missTotal = missTotal + miss; highestcombo.text = newcombo; go = setInterval(goFrame, 1000); combo_mc._x = 1000; bonuspts._x = 1000; aNum = 0; sNum = 0; dNum = 0; fNum = 0; spaceNum = 0; jNum = 0; kNum = 0; lNum = 0; pNum = 0;
Instance of Symbol 325 MovieClip in Frame 14
onClipEvent (enterFrame) { if (Key.isDown(65)) { this.a.gotoAndPlay(2); } if (Key.isDown(83)) { this.s.gotoAndPlay(2); } if (Key.isDown(68)) { this.d.gotoAndPlay(2); } if (Key.isDown(70)) { this.f.gotoAndPlay(2); } if (Key.isDown(32)) { this.space.gotoAndPlay(2); } if (Key.isDown(74)) { this.j.gotoAndPlay(2); } if (Key.isDown(75)) { this.k.gotoAndPlay(2); } if (Key.isDown(76)) { this.l.gotoAndPlay(2); } if (Key.isDown(186)) { this.p.gotoAndPlay(2); } }
Frame 15
function roundsix() { if (roundsixNum == 0) { roundsixNum++; levels.reset(2, 6, 3); } else { roundsixNum == 0; levels.reset(1, 8, 2); } } stop(); num = 10; perfect = 0; good = 0; bad = 0; miss = 0; combo = 0; newcombo = 0; roundNum++; game.score.text = totalscore; levels.reset(3, 4, 5); maxenemies = 140; difficulty = levels.getdif(); spacedifficulty = levels.getspace(); speednum = levels.getspeed(); var timeoutstarter = setTimeout(start, 500); var roundsixNum = 0; var roundsixeffect = setInterval(roundsix, 4300);
Instance of Symbol 382 MovieClip "game" in Frame 15
onClipEvent (enterFrame) { function comboBonus() { if (_root.combo == 0) { } else if (_root.combo < 10) { _root.game.score.text = Number(_root.game.score.text) + Number(_root.combo); _root.bonuspts.bonuspoints.text = Number(_root.combo); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 10) && (_root.combo < 20)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 20) && (_root.combo < 30)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 30) && (_root.combo < 40)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 40) && (_root.combo < 50)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } } function combo() { _root.combo_mc._y = random(280) + 50; _root.combo_mc._x = random(310) + 140; _root.combo_mc.combo_num.text = _root.combo; } function miss() { _root.bad++; _root.game.score.text = Number(_root.game.score.text) - Number(10); if (_root.newcombo < _root.combo) { _root.newcombo = _root.combo; } comboBonus(); _root.combo_mc._y = 700; } if (Key.isDown(65)) { if (_root.a == 0) { _root.a++; this.guitar.a.gotoAndPlay(2); var z = 1; while (z <= _root.aNum) { if (this.guitar.a.hitTest(_root["aLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["aLet" + z].removeMovieClip(); break; } if (z == _root.aNum) { miss(); } z++; } } } if (Key.isDown(83)) { if (_root.s == 0) { _root.s++; this.guitar.s.gotoAndPlay(2); var z = 1; while (z <= _root.sNum) { if (this.guitar.s.hitTest(_root["sLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["sLet" + z].removeMovieClip(); break; } if (z == _root.sNum) { miss(); } z++; } } } if (Key.isDown(68)) { if (_root.d == 0) { _root.d++; this.guitar.d.gotoAndPlay(2); var z = 1; while (z <= _root.dNum) { if (this.guitar.d.hitTest(_root["dLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["dLet" + z].removeMovieClip(); break; } if (z == _root.dNum) { miss(); } z++; } } } if (Key.isDown(70)) { if (_root.f == 0) { _root.f++; this.guitar.f.gotoAndPlay(2); var z = 1; while (z <= _root.fNum) { if (this.guitar.f.hitTest(_root["fLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["fLet" + z].removeMovieClip(); break; } if (z == _root.fNum) { miss(); } z++; } } } if (Key.isDown(32)) { if (_root.space == 0) { _root.space++; this.guitar.space.gotoAndPlay(2); var z = 1; while (z <= _root.spaceNum) { if (this.guitar.space.hitTest(_root["spaceLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["spaceLet" + z].removeMovieClip(); break; } if (z == _root.spaceNum) { miss(); } z++; } } } if (Key.isDown(74)) { if (_root.j == 0) { _root.j++; this.guitar.j.gotoAndPlay(2); var z = 1; while (z <= _root.jNum) { if (this.guitar.j.hitTest(_root["jLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["jLet" + z].removeMovieClip(); break; } if (z == _root.jNum) { miss(); } z++; } } } if (Key.isDown(75)) { if (_root.k == 0) { _root.k++; this.guitar.k.gotoAndPlay(2); var z = 1; while (z <= _root.kNum) { if (this.guitar.k.hitTest(_root["kLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["kLet" + z].removeMovieClip(); break; } if (z == _root.kNum) { miss(); } z++; } } } if (Key.isDown(76)) { if (_root.l == 0) { _root.l++; this.guitar.l.gotoAndPlay(2); var z = 1; while (z <= _root.lNum) { if (this.guitar.l.hitTest(_root["lLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["lLet" + z].removeMovieClip(); break; } if (z == _root.lNum) { miss(); } z++; } } } if (Key.isDown(186)) { if (_root.p == 0) { _root.p++; this.guitar.p.gotoAndPlay(2); var z = 1; while (z <= _root.pNum) { if (this.guitar.p.hitTest(_root["pLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["pLet" + z].removeMovieClip(); break; } if (z == _root.pNum) { miss(); } z++; } } } if (_root.enemies >= _root.maxEnemies) { _root.enemies = 0; var timeout = setTimeout(_root.nextRound, 8500); clearInterval(_root.roundstart); clearInterval(_root.roundsixeffect); } }
Frame 16
stop(); round7.roundNum_text.text = "Round " + roundNum; if (combohighest < newcombo) { combohighest = newcombo; } gg.text = num; perfectscore.text = perfect; perfectTotal = perfectTotal + perfect; goodscore.text = good; goodTotal = goodTotal + good; badscore.text = bad; badTotal = badTotal + bad; missscore.text = miss; missTotal = missTotal + miss; highestcombo.text = newcombo; go = setInterval(goFrame, 1000); combo_mc._x = 1000; bonuspts._x = 1000; aNum = 0; sNum = 0; dNum = 0; fNum = 0; spaceNum = 0; jNum = 0; kNum = 0; lNum = 0; pNum = 0;
Instance of Symbol 325 MovieClip in Frame 16
onClipEvent (enterFrame) { if (Key.isDown(65)) { this.a.gotoAndPlay(2); } if (Key.isDown(83)) { this.s.gotoAndPlay(2); } if (Key.isDown(68)) { this.d.gotoAndPlay(2); } if (Key.isDown(70)) { this.f.gotoAndPlay(2); } if (Key.isDown(32)) { this.space.gotoAndPlay(2); } if (Key.isDown(74)) { this.j.gotoAndPlay(2); } if (Key.isDown(75)) { this.k.gotoAndPlay(2); } if (Key.isDown(76)) { this.l.gotoAndPlay(2); } if (Key.isDown(186)) { this.p.gotoAndPlay(2); } }
Frame 17
function roundseven() { if (roundsevenNum == 0) { roundsevenNum++; levels.reset(1, 6, 1); } else if (roundsevenNum == 1) { roundsevenNum++; levels.reset(2, 4, 3); } else { roundsevenNum = 0; levels.reset(1, 1, 3); } } stop(); num = 10; perfect = 0; good = 0; bad = 0; miss = 0; combo = 0; newcombo = 0; roundNum++; game.score.text = totalscore; levels.reset(2, 5, 2); maxenemies = 150; difficulty = levels.getdif(); spacedifficulty = levels.getspace(); speednum = levels.getspeed(); var timeoutstarter = setTimeout(start, 500); var roundsevenNum = 0; var roundseveneffect = setInterval(roundseven, 2500);
Instance of Symbol 382 MovieClip "game" in Frame 17
onClipEvent (enterFrame) { function comboBonus() { if (_root.combo == 0) { } else if (_root.combo < 10) { _root.game.score.text = Number(_root.game.score.text) + Number(_root.combo); _root.bonuspts.bonuspoints.text = Number(_root.combo); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 10) && (_root.combo < 20)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 20) && (_root.combo < 30)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 30) && (_root.combo < 40)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 40) && (_root.combo < 50)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } } function combo() { _root.combo_mc._y = random(280) + 50; _root.combo_mc._x = random(310) + 140; _root.combo_mc.combo_num.text = _root.combo; } function miss() { _root.bad++; _root.game.score.text = Number(_root.game.score.text) - Number(10); if (_root.newcombo < _root.combo) { _root.newcombo = _root.combo; } comboBonus(); _root.combo_mc._y = 700; } if (Key.isDown(65)) { if (_root.a == 0) { _root.a++; this.guitar.a.gotoAndPlay(2); var z = 1; while (z <= _root.aNum) { if (this.guitar.a.hitTest(_root["aLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["aLet" + z].removeMovieClip(); break; } if (z == _root.aNum) { miss(); } z++; } } } if (Key.isDown(83)) { if (_root.s == 0) { _root.s++; this.guitar.s.gotoAndPlay(2); var z = 1; while (z <= _root.sNum) { if (this.guitar.s.hitTest(_root["sLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["sLet" + z].removeMovieClip(); break; } if (z == _root.sNum) { miss(); } z++; } } } if (Key.isDown(68)) { if (_root.d == 0) { _root.d++; this.guitar.d.gotoAndPlay(2); var z = 1; while (z <= _root.dNum) { if (this.guitar.d.hitTest(_root["dLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["dLet" + z].removeMovieClip(); break; } if (z == _root.dNum) { miss(); } z++; } } } if (Key.isDown(70)) { if (_root.f == 0) { _root.f++; this.guitar.f.gotoAndPlay(2); var z = 1; while (z <= _root.fNum) { if (this.guitar.f.hitTest(_root["fLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["fLet" + z].removeMovieClip(); break; } if (z == _root.fNum) { miss(); } z++; } } } if (Key.isDown(32)) { if (_root.space == 0) { _root.space++; this.guitar.space.gotoAndPlay(2); var z = 1; while (z <= _root.spaceNum) { if (this.guitar.space.hitTest(_root["spaceLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["spaceLet" + z].removeMovieClip(); break; } if (z == _root.spaceNum) { miss(); } z++; } } } if (Key.isDown(74)) { if (_root.j == 0) { _root.j++; this.guitar.j.gotoAndPlay(2); var z = 1; while (z <= _root.jNum) { if (this.guitar.j.hitTest(_root["jLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["jLet" + z].removeMovieClip(); break; } if (z == _root.jNum) { miss(); } z++; } } } if (Key.isDown(75)) { if (_root.k == 0) { _root.k++; this.guitar.k.gotoAndPlay(2); var z = 1; while (z <= _root.kNum) { if (this.guitar.k.hitTest(_root["kLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["kLet" + z].removeMovieClip(); break; } if (z == _root.kNum) { miss(); } z++; } } } if (Key.isDown(76)) { if (_root.l == 0) { _root.l++; this.guitar.l.gotoAndPlay(2); var z = 1; while (z <= _root.lNum) { if (this.guitar.l.hitTest(_root["lLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["lLet" + z].removeMovieClip(); break; } if (z == _root.lNum) { miss(); } z++; } } } if (Key.isDown(186)) { if (_root.p == 0) { _root.p++; this.guitar.p.gotoAndPlay(2); var z = 1; while (z <= _root.pNum) { if (this.guitar.p.hitTest(_root["pLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["pLet" + z].removeMovieClip(); break; } if (z == _root.pNum) { miss(); } z++; } } } if (_root.enemies >= _root.maxEnemies) { _root.enemies = 0; var timeout = setTimeout(_root.nextRound, 8500); clearInterval(_root.roundstart); clearInterval(_root.roundseveneffect); } }
Frame 18
stop(); round8.roundNum_text.text = "Round " + roundNum; if (combohighest < newcombo) { combohighest = newcombo; } gg.text = num; perfectscore.text = perfect; perfectTotal = perfectTotal + perfect; goodscore.text = good; goodTotal = goodTotal + good; badscore.text = bad; badTotal = badTotal + bad; missscore.text = miss; missTotal = missTotal + miss; highestcombo.text = newcombo; go = setInterval(goFrame, 1000); combo_mc._x = 1000; bonuspts._x = 1000; aNum = 0; sNum = 0; dNum = 0; fNum = 0; spaceNum = 0; jNum = 0; kNum = 0; lNum = 0; pNum = 0;
Instance of Symbol 325 MovieClip in Frame 18
onClipEvent (enterFrame) { if (Key.isDown(65)) { this.a.gotoAndPlay(2); } if (Key.isDown(83)) { this.s.gotoAndPlay(2); } if (Key.isDown(68)) { this.d.gotoAndPlay(2); } if (Key.isDown(70)) { this.f.gotoAndPlay(2); } if (Key.isDown(32)) { this.space.gotoAndPlay(2); } if (Key.isDown(74)) { this.j.gotoAndPlay(2); } if (Key.isDown(75)) { this.k.gotoAndPlay(2); } if (Key.isDown(76)) { this.l.gotoAndPlay(2); } if (Key.isDown(186)) { this.p.gotoAndPlay(2); } }
Frame 19
stop(); num = 10; perfect = 0; good = 0; bad = 0; miss = 0; combo = 0; newcombo = 0; roundNum++; game.score.text = totalscore; levels.reset(1, 7, 1); maxenemies = 100; difficulty = levels.getdif(); spacedifficulty = levels.getspace(); speednum = levels.getspeed(); var timeoutstarter = setTimeout(start, 500);
Instance of Symbol 382 MovieClip "game" in Frame 19
onClipEvent (enterFrame) { function comboBonus() { if (_root.combo == 0) { } else if (_root.combo < 10) { _root.game.score.text = Number(_root.game.score.text) + Number(_root.combo); _root.bonuspts.bonuspoints.text = Number(_root.combo); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 10) && (_root.combo < 20)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(7)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(7); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 20) && (_root.combo < 30)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(10)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(10); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 30) && (_root.combo < 40)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(13)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(13); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else if ((_root.combo >= 40) && (_root.combo < 50)) { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(16)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(16); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } else { _root.game.score.text = Number(_root.game.score.text) + (Number(_root.combo) * Number(20)); _root.bonuspts.bonuspoints.text = Number(_root.combo) * Number(20); _root.combo = 0; _root.bonuspts._x = random(280) + 50; _root.bonuspts._y = random(310) + 140; } } function combo() { _root.combo_mc._y = random(280) + 50; _root.combo_mc._x = random(310) + 140; _root.combo_mc.combo_num.text = _root.combo; } function miss() { _root.bad++; _root.game.score.text = Number(_root.game.score.text) - Number(10); if (_root.newcombo < _root.combo) { _root.newcombo = _root.combo; } comboBonus(); _root.combo_mc._y = 700; } if (Key.isDown(65)) { if (_root.a == 0) { _root.a++; this.guitar.a.gotoAndPlay(2); var z = 1; while (z <= _root.aNum) { if (this.guitar.a.hitTest(_root["aLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) >= -406) && ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.a._y) - Number(_root["aLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["aLet" + z].removeMovieClip(); break; } if (z == _root.aNum) { miss(); } z++; } } } if (Key.isDown(83)) { if (_root.s == 0) { _root.s++; this.guitar.s.gotoAndPlay(2); var z = 1; while (z <= _root.sNum) { if (this.guitar.s.hitTest(_root["sLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) >= -406) && ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.s._y) - Number(_root["sLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["sLet" + z].removeMovieClip(); break; } if (z == _root.sNum) { miss(); } z++; } } } if (Key.isDown(68)) { if (_root.d == 0) { _root.d++; this.guitar.d.gotoAndPlay(2); var z = 1; while (z <= _root.dNum) { if (this.guitar.d.hitTest(_root["dLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) >= -406) && ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.d._y) - Number(_root["dLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["dLet" + z].removeMovieClip(); break; } if (z == _root.dNum) { miss(); } z++; } } } if (Key.isDown(70)) { if (_root.f == 0) { _root.f++; this.guitar.f.gotoAndPlay(2); var z = 1; while (z <= _root.fNum) { if (this.guitar.f.hitTest(_root["fLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) >= -406) && ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.f._y) - Number(_root["fLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["fLet" + z].removeMovieClip(); break; } if (z == _root.fNum) { miss(); } z++; } } } if (Key.isDown(32)) { if (_root.space == 0) { _root.space++; this.guitar.space.gotoAndPlay(2); var z = 1; while (z <= _root.spaceNum) { if (this.guitar.space.hitTest(_root["spaceLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) >= -406) && ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.space._y) - Number(_root["spaceLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["spaceLet" + z].removeMovieClip(); break; } if (z == _root.spaceNum) { miss(); } z++; } } } if (Key.isDown(74)) { if (_root.j == 0) { _root.j++; this.guitar.j.gotoAndPlay(2); var z = 1; while (z <= _root.jNum) { if (this.guitar.j.hitTest(_root["jLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) >= -406) && ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.j._y) - Number(_root["jLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["jLet" + z].removeMovieClip(); break; } if (z == _root.jNum) { miss(); } z++; } } } if (Key.isDown(75)) { if (_root.k == 0) { _root.k++; this.guitar.k.gotoAndPlay(2); var z = 1; while (z <= _root.kNum) { if (this.guitar.k.hitTest(_root["kLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) >= -406) && ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.k._y) - Number(_root["kLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["kLet" + z].removeMovieClip(); break; } if (z == _root.kNum) { miss(); } z++; } } } if (Key.isDown(76)) { if (_root.l == 0) { _root.l++; this.guitar.l.gotoAndPlay(2); var z = 1; while (z <= _root.lNum) { if (this.guitar.l.hitTest(_root["lLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) >= -406) && ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.l._y) - Number(_root["lLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["lLet" + z].removeMovieClip(); break; } if (z == _root.lNum) { miss(); } z++; } } } if (Key.isDown(186)) { if (_root.p == 0) { _root.p++; this.guitar.p.gotoAndPlay(2); var z = 1; while (z <= _root.pNum) { if (this.guitar.p.hitTest(_root["pLet" + z])) { _root.combo++; combo(); if (((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) >= -406) && ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= -400)) { _root.game.score.text = Number(_root.game.score.text) + Number(100); _root.perfect++; } else if ((Number(this.guitar.p._y) - Number(_root["pLet" + z]._y)) <= 300) { _root.game.score.text = Number(_root.game.score.text) + Number(30); _root.good++; } _root["pLet" + z].removeMovieClip(); break; } if (z == _root.pNum) { miss(); } z++; } } } if (_root.enemies >= _root.maxEnemies) { _root.enemies = 0; var timeout = setTimeout(_root.nextRound, 8500); clearInterval(_root.roundstart); clearInterval(_root.roundseveneffect); } }
Frame 20
stop(); round8.roundNum_text.text = "Round " + roundNum; if (combohighest < newcombo) { combohighest = newcombo; } roundNum = 1; perfectscore.text = perfect; perfectTotal = perfectTotal + perfect; goodscore.text = good; goodTotal = goodTotal + good; badscore.text = bad; badTotal = badTotal + bad; missscore.text = miss; missTotal = missTotal + miss; highestcombo.text = newcombo; gamePerfect.text = perfectTotal; gameGood.text = goodTotal; gameBad.text = badTotal; gameMiss.text = missTotal; gameHighest.text = combohighest; goodTotal = 0; badTotal = 0; combohighest = 0; missTotal = 0; perfectTotal = 0; combo_mc._x = 1000; bonuspts._x = 1000; num = 10; perfect = 0; good = 0; bad = 0; miss = 0; combo = 0; newcombo = 0; game.score.text = 0; aNum = 0; sNum = 0; dNum = 0; fNum = 0; spaceNum = 0; jNum = 0; kNum = 0; lNum = 0; pNum = 0;
Instance of Symbol 325 MovieClip in Frame 20
onClipEvent (enterFrame) { if (Key.isDown(65)) { this.a.gotoAndPlay(2); } if (Key.isDown(83)) { this.s.gotoAndPlay(2); } if (Key.isDown(68)) { this.d.gotoAndPlay(2); } if (Key.isDown(70)) { this.f.gotoAndPlay(2); } if (Key.isDown(32)) { this.space.gotoAndPlay(2); } if (Key.isDown(74)) { this.j.gotoAndPlay(2); } if (Key.isDown(75)) { this.k.gotoAndPlay(2); } if (Key.isDown(76)) { this.l.gotoAndPlay(2); } if (Key.isDown(186)) { this.p.gotoAndPlay(2); } }
Frame 21
stop();
Symbol 5 MovieClip [p] Frame 1
stop();
Symbol 8 MovieClip [l] Frame 1
stop();
Symbol 10 MovieClip [k] Frame 1
stop();
Symbol 12 MovieClip [j] Frame 1
stop();
Symbol 14 MovieClip [a] Frame 1
stop();
Symbol 16 MovieClip [s] Frame 1
stop();
Symbol 18 MovieClip [d] Frame 1
stop();
Symbol 20 MovieClip [f] Frame 1
stop();
Symbol 22 MovieClip [space] Frame 1
stop();
Symbol 109 MovieClip Frame 141
gotoAndPlay ("bb");
Symbol 171 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 219 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 239 MovieClip Frame 40
stop();
Symbol 251 Button
on (press) { _root.play(); }
Symbol 252 Button
on (press) { play(); }
Instance of Symbol 237 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("play_button"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 255 MovieClip Frame 130
stop();
Symbol 255 MovieClip Frame 154
_root.play();
Symbol 469 MovieClip [__Packages.sbtbLevels] Frame 0
class sbtbLevels { var difficulty, spaceDifficulty, speed; function sbtbLevels (dif, spacedif, delay) { difficulty = dif; spaceDifficulty = spacedif; speed = delay; } function reset(dif, spacedif, delay) { difficulty = dif; spaceDifficulty = spacedif; speed = delay; } function getdif() { return(difficulty); } function getspace() { return(spaceDifficulty); } function getspeed() { return(speed); } }
Symbol 272 Button
on (release) { gotoAndPlay (3); }
Symbol 278 Button
on (release) { getURL ("http://www.armorgames.com"); }
Symbol 279 Button
on (release) { getURL ("http://www.newgrounds.com"); }
Symbol 284 Button
on (release) { getURL ("http://www.coolcarrots.net"); }
Symbol 290 Button
on (release) { _root.gotoAndPlay(4); }
Symbol 293 Button
on (release) { _root.gotoAndPlay(21); }
Symbol 298 MovieClip Frame 120
stop();
Symbol 330 MovieClip Frame 300
stop();
Symbol 338 Button
on (release) { getURL ("http://www.coolcarrots.net"); }
Symbol 450 Button
on (release) { _root.gotoAndPlay(3); }

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Symbol 469 MovieClip [__Packages.sbtbLevels]
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Symbol 277 GraphicUsed by:298
Symbol 278 ButtonUses:170 169Used by:298 382  Timeline
Symbol 279 ButtonUses:218 173Used by:298 382  Timeline
Symbol 280 GraphicUsed by:281 284 338
Symbol 281 MovieClipUses:280Used by:284 338
Symbol 282 TextUses:267Used by:284 338
Symbol 283 TextUses:267Used by:284 338
Symbol 284 ButtonUses:281 282 283 280Used by:298  Timeline
Symbol 285 GraphicUsed by:298
Symbol 286 TextUses:267Used by:298
Symbol 287 GraphicUsed by:298
Symbol 288 TextUses:267Used by:290
Symbol 289 TextUses:267Used by:290
Symbol 290 ButtonUses:288 289Used by:298
Symbol 291 TextUses:267Used by:293 468
Symbol 292 TextUses:267Used by:293 468
Symbol 293 ButtonUses:291 292Used by:298
Symbol 294 GraphicUsed by:298
Symbol 295 ButtonUses:170 169Used by:298
Symbol 296 ButtonUses:218 173Used by:298
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:273 276 277 221 278 279 284 163 285 286 287 290 293 294 295 296 297Used by:Timeline
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:311
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:311
Symbol 303 GraphicUsed by:311
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:311
Symbol 306 GraphicUsed by:311
Symbol 307 GraphicUsed by:311
Symbol 308 ShapeTweeningUsed by:311
Symbol 309 ShapeTweeningUsed by:311
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:300 302 303 305 306 307 308 309 310Used by:Timeline
Symbol 312 SoundUsed by:Timeline
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:325
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:325
Symbol 317 FontUsed by:318 319
Symbol 318 TextUses:317Used by:325
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Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:325
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:325
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:314 316 318 319 321 323 324 22 20 18 16 14 12 10 8 5Used by:382  Timeline
Symbol 326 FontUsed by:327 328 329 384 385 386 387 388 389 390 391 392 393 396 397 398 399 400 403 404 405 406 407 410 411 412 413 414 417 418 419 420 421 423 424 425 426 427 430 431 432 433 434 436 437 438 439 440 441 442 443 444 445 446 447 448 449 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467
Symbol 327 TextUses:326Used by:330
Symbol 328 EditableTextUses:326Used by:330
Symbol 329 EditableTextUses:326Used by:330
Symbol 330 MovieClipUses:327 328 329Used by:Timeline
Symbol 331 EditableTextUses:3Used by:Timeline
Symbol 332 SoundUsed by:Timeline
Symbol 333 GraphicUsed by:382
Symbol 334 FontUsed by:335 336
Symbol 335 EditableTextUses:334Used by:382
Symbol 336 TextUses:334Used by:382
Symbol 337 TextUses:6Used by:382
Symbol 338 ButtonUses:281 282 283 280Used by:382
Symbol 339 GraphicUsed by:345
Symbol 340 TextUses:258Used by:345
Symbol 341 TextUses:258Used by:345
Symbol 342 GraphicUsed by:343 345
Symbol 343 MovieClipUses:342Used by:345
Symbol 344 TextUses:258Used by:345
Symbol 345 ButtonUses:339 340 341 343 344 342Used by:382
Symbol 346 GraphicUsed by:381
Symbol 347 ShapeTweeningUsed by:352
Symbol 348 ShapeTweeningUsed by:352
Symbol 349 ShapeTweeningUsed by:352
Symbol 350 ShapeTweeningUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:347 348 349 350 351Used by:381
Symbol 353 ShapeTweeningUsed by:358
Symbol 354 ShapeTweeningUsed by:358
Symbol 355 ShapeTweeningUsed by:358
Symbol 356 ShapeTweeningUsed by:358
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClipUses:353 354 355 356 357Used by:381
Symbol 359 GraphicUsed by:380
Symbol 360 ShapeTweeningUsed by:380
Symbol 361 GraphicUsed by:380
Symbol 362 GraphicUsed by:380
Symbol 363 ShapeTweeningUsed by:380
Symbol 364 GraphicUsed by:380
Symbol 365 GraphicUsed by:380
Symbol 366 ShapeTweeningUsed by:380
Symbol 367 GraphicUsed by:380
Symbol 368 GraphicUsed by:380
Symbol 369 ShapeTweeningUsed by:380
Symbol 370 GraphicUsed by:380
Symbol 371 GraphicUsed by:380
Symbol 372 ShapeTweeningUsed by:380
Symbol 373 GraphicUsed by:380
Symbol 374 GraphicUsed by:380
Symbol 375 ShapeTweeningUsed by:380
Symbol 376 GraphicUsed by:380
Symbol 377 GraphicUsed by:380
Symbol 378 ShapeTweeningUsed by:380
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClipUses:359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379Used by:381
Symbol 381 MovieClipUses:346 352 358 380Used by:382
Symbol 382 MovieClipUses:333 335 336 337 338 278 279 345 381 325Used by:Timeline
Symbol 383 EditableTextUses:3Used by:Timeline
Symbol 384 TextUses:326Used by:Timeline
Symbol 385 TextUses:326Used by:Timeline
Symbol 386 TextUses:326Used by:Timeline
Symbol 387 TextUses:326Used by:Timeline
Symbol 388 TextUses:326Used by:Timeline
Symbol 389 EditableTextUses:326Used by:Timeline
Symbol 390 EditableTextUses:326Used by:Timeline
Symbol 391 EditableTextUses:326Used by:Timeline
Symbol 392 EditableTextUses:326Used by:Timeline
Symbol 393 EditableTextUses:326Used by:Timeline
Symbol 394 SoundUsed by:Timeline
Symbol 395 EditableTextUses:3Used by:Timeline
Symbol 396 EditableTextUses:326Used by:Timeline
Symbol 397 EditableTextUses:326Used by:Timeline
Symbol 398 EditableTextUses:326Used by:Timeline
Symbol 399 EditableTextUses:326Used by:Timeline
Symbol 400 EditableTextUses:326Used by:Timeline
Symbol 401 SoundUsed by:Timeline
Symbol 402 EditableTextUses:3Used by:Timeline
Symbol 403 EditableTextUses:326Used by:Timeline
Symbol 404 EditableTextUses:326Used by:Timeline
Symbol 405 EditableTextUses:326Used by:Timeline
Symbol 406 EditableTextUses:326Used by:Timeline
Symbol 407 EditableTextUses:326Used by:Timeline
Symbol 408 SoundUsed by:Timeline
Symbol 409 EditableTextUses:3Used by:Timeline
Symbol 410 EditableTextUses:326Used by:Timeline
Symbol 411 EditableTextUses:326Used by:Timeline
Symbol 412 EditableTextUses:326Used by:Timeline
Symbol 413 EditableTextUses:326Used by:Timeline
Symbol 414 EditableTextUses:326Used by:Timeline
Symbol 415 SoundUsed by:Timeline
Symbol 416 EditableTextUses:3Used by:Timeline
Symbol 417 EditableTextUses:326Used by:Timeline
Symbol 418 EditableTextUses:326Used by:Timeline
Symbol 419 EditableTextUses:326Used by:Timeline
Symbol 420 EditableTextUses:326Used by:Timeline
Symbol 421 EditableTextUses:326Used by:Timeline
Symbol 422 EditableTextUses:3Used by:Timeline
Symbol 423 EditableTextUses:326Used by:Timeline
Symbol 424 EditableTextUses:326Used by:Timeline
Symbol 425 EditableTextUses:326Used by:Timeline
Symbol 426 EditableTextUses:326Used by:Timeline
Symbol 427 EditableTextUses:326Used by:Timeline
Symbol 428 SoundUsed by:Timeline
Symbol 429 EditableTextUses:3Used by:Timeline
Symbol 430 EditableTextUses:326Used by:Timeline
Symbol 431 EditableTextUses:326Used by:Timeline
Symbol 432 EditableTextUses:326Used by:Timeline
Symbol 433 EditableTextUses:326Used by:Timeline
Symbol 434 EditableTextUses:326Used by:Timeline
Symbol 435 SoundUsed by:Timeline
Symbol 436 EditableTextUses:326Used by:Timeline
Symbol 437 EditableTextUses:326Used by:Timeline
Symbol 438 EditableTextUses:326Used by:Timeline
Symbol 439 EditableTextUses:326Used by:Timeline
Symbol 440 EditableTextUses:326Used by:Timeline
Symbol 441 TextUses:326Used by:Timeline
Symbol 442 TextUses:326Used by:Timeline
Symbol 443 TextUses:326Used by:Timeline
Symbol 444 TextUses:326Used by:Timeline
Symbol 445 EditableTextUses:326Used by:Timeline
Symbol 446 EditableTextUses:326Used by:Timeline
Symbol 447 EditableTextUses:326Used by:Timeline
Symbol 448 EditableTextUses:326Used by:Timeline
Symbol 449 EditableTextUses:326Used by:Timeline
Symbol 450 ButtonUses:271 270Used by:Timeline
Symbol 451 TextUses:326Used by:Timeline
Symbol 452 TextUses:326Used by:Timeline
Symbol 453 TextUses:326Used by:Timeline
Symbol 454 TextUses:326Used by:Timeline
Symbol 455 TextUses:326Used by:Timeline
Symbol 456 TextUses:326Used by:Timeline
Symbol 457 TextUses:326Used by:Timeline
Symbol 458 TextUses:326Used by:Timeline
Symbol 459 TextUses:326Used by:Timeline
Symbol 460 TextUses:326Used by:Timeline
Symbol 461 TextUses:326Used by:Timeline
Symbol 462 TextUses:326Used by:Timeline
Symbol 463 TextUses:326Used by:Timeline
Symbol 464 TextUses:326Used by:Timeline
Symbol 465 TextUses:326Used by:Timeline
Symbol 466 TextUses:326Used by:Timeline
Symbol 467 TextUses:326Used by:Timeline
Symbol 468 ButtonUses:291 292Used by:Timeline

Instance Names

"combo_mc"Frame 1Symbol 261 MovieClip
"bonuspts"Frame 1Symbol 264 MovieClip
"guit"Frame 4Symbol 325 MovieClip
"rounds"Frame 4Symbol 330 MovieClip
"gg"Frame 4Symbol 331 EditableText
"game"Frame 5Symbol 382 MovieClip
"gg"Frame 6Symbol 383 EditableText
"perfectscore"Frame 6Symbol 389 EditableText
"goodscore"Frame 6Symbol 390 EditableText
"badscore"Frame 6Symbol 391 EditableText
"missscore"Frame 6Symbol 392 EditableText
"highestcombo"Frame 6Symbol 393 EditableText
"round2"Frame 6Symbol 330 MovieClip
"game"Frame 7Symbol 382 MovieClip
"gg"Frame 8Symbol 395 EditableText
"perfectscore"Frame 8Symbol 396 EditableText
"goodscore"Frame 8Symbol 397 EditableText
"badscore"Frame 8Symbol 398 EditableText
"missscore"Frame 8Symbol 399 EditableText
"highestcombo"Frame 8Symbol 400 EditableText
"round3"Frame 8Symbol 330 MovieClip
"game"Frame 9Symbol 382 MovieClip
"gg"Frame 10Symbol 402 EditableText
"perfectscore"Frame 10Symbol 403 EditableText
"goodscore"Frame 10Symbol 404 EditableText
"badscore"Frame 10Symbol 405 EditableText
"missscore"Frame 10Symbol 406 EditableText
"highestcombo"Frame 10Symbol 407 EditableText
"round4"Frame 10Symbol 330 MovieClip
"game"Frame 11Symbol 382 MovieClip
"gg"Frame 12Symbol 409 EditableText
"perfectscore"Frame 12Symbol 410 EditableText
"goodscore"Frame 12Symbol 411 EditableText
"badscore"Frame 12Symbol 412 EditableText
"missscore"Frame 12Symbol 413 EditableText
"highestcombo"Frame 12Symbol 414 EditableText
"round5"Frame 12Symbol 330 MovieClip
"game"Frame 13Symbol 382 MovieClip
"gg"Frame 14Symbol 416 EditableText
"perfectscore"Frame 14Symbol 417 EditableText
"goodscore"Frame 14Symbol 418 EditableText
"badscore"Frame 14Symbol 419 EditableText
"missscore"Frame 14Symbol 420 EditableText
"highestcombo"Frame 14Symbol 421 EditableText
"round6"Frame 14Symbol 330 MovieClip
"game"Frame 15Symbol 382 MovieClip
"gg"Frame 16Symbol 422 EditableText
"perfectscore"Frame 16Symbol 423 EditableText
"goodscore"Frame 16Symbol 424 EditableText
"badscore"Frame 16Symbol 425 EditableText
"missscore"Frame 16Symbol 426 EditableText
"highestcombo"Frame 16Symbol 427 EditableText
"round7"Frame 16Symbol 330 MovieClip
"game"Frame 17Symbol 382 MovieClip
"gg"Frame 18Symbol 429 EditableText
"perfectscore"Frame 18Symbol 430 EditableText
"goodscore"Frame 18Symbol 431 EditableText
"badscore"Frame 18Symbol 432 EditableText
"missscore"Frame 18Symbol 433 EditableText
"highestcombo"Frame 18Symbol 434 EditableText
"round8"Frame 18Symbol 330 MovieClip
"game"Frame 19Symbol 382 MovieClip
"perfectscore"Frame 20Symbol 436 EditableText
"goodscore"Frame 20Symbol 437 EditableText
"badscore"Frame 20Symbol 438 EditableText
"missscore"Frame 20Symbol 439 EditableText
"highestcombo"Frame 20Symbol 440 EditableText
"gamePerfect"Frame 20Symbol 445 EditableText
"gameGood"Frame 20Symbol 446 EditableText
"gameBad"Frame 20Symbol 447 EditableText
"gameMiss"Frame 20Symbol 448 EditableText
"gameHighest"Frame 20Symbol 449 EditableText
"combo_num"Symbol 261 MovieClip Frame 1Symbol 260 EditableText
"bonuspoints"Symbol 264 MovieClip Frame 1Symbol 262 EditableText
"space"Symbol 325 MovieClip Frame 1Symbol 22 MovieClip [space]
"f"Symbol 325 MovieClip Frame 1Symbol 20 MovieClip [f]
"d"Symbol 325 MovieClip Frame 1Symbol 18 MovieClip [d]
"s"Symbol 325 MovieClip Frame 1Symbol 16 MovieClip [s]
"a"Symbol 325 MovieClip Frame 1Symbol 14 MovieClip [a]
"j"Symbol 325 MovieClip Frame 1Symbol 12 MovieClip [j]
"k"Symbol 325 MovieClip Frame 1Symbol 10 MovieClip [k]
"l"Symbol 325 MovieClip Frame 1Symbol 8 MovieClip [l]
"p"Symbol 325 MovieClip Frame 1Symbol 5 MovieClip [p]
"roundNum_text"Symbol 330 MovieClip Frame 1Symbol 328 EditableText
"roundNum_text"Symbol 330 MovieClip Frame 300Symbol 329 EditableText
"beat"Symbol 381 MovieClip Frame 1Symbol 380 MovieClip
"score"Symbol 382 MovieClip Frame 1Symbol 335 EditableText
"music_bg"Symbol 382 MovieClip Frame 1Symbol 381 MovieClip
"guitar"Symbol 382 MovieClip Frame 1Symbol 325 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "roundstart_mc"
ExportAssets (56)Timeline Frame 1Symbol 5 as "p"
ExportAssets (56)Timeline Frame 1Symbol 8 as "l"
ExportAssets (56)Timeline Frame 1Symbol 10 as "k"
ExportAssets (56)Timeline Frame 1Symbol 12 as "j"
ExportAssets (56)Timeline Frame 1Symbol 14 as "a"
ExportAssets (56)Timeline Frame 1Symbol 16 as "s"
ExportAssets (56)Timeline Frame 1Symbol 18 as "d"
ExportAssets (56)Timeline Frame 1Symbol 20 as "f"
ExportAssets (56)Timeline Frame 1Symbol 22 as "space"
ExportAssets (56)Timeline Frame 1Symbol 469 as "__Packages.sbtbLevels"

Labels

"bb"Symbol 109 MovieClip Frame 46
"loaded"Symbol 255 MovieClip Frame 101
"play_button"Symbol 255 MovieClip Frame 130




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Created: 11/5 -2019 23:32:15 Last modified: 11/5 -2019 23:32:15 Server time: 15/05 -2024 02:50:21