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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Iggy 's Rescue.swf

This is the info page for
Flash #39786

(Click the ID number above for more basic data on this flash file.)


Text
Iggy's Rescue

PLAy

PLAy

EXIT

EXIT

EXIT

CREDITS

CREDITS

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MUSIC
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MUSIC
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MUSIC
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MUSIC
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RESET

500

ANTIVIRUS

MENU

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Rescue Successful!

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In a village in WiggyWorld, everyone was exploring the Internet.

SKIP

Being inexperienced with the Internet, some Wiggies got into a lot of trouble.

WARNING

Bla blablabla awdkawd
awdawiuda
wdiawda
dwawad ada;wuaw'daw'udawdawda
wdawdaowuihdaw awd'awd aw

Several Wiggies were taken by the evil Blockies, a tribe of computer viruses.

As they were taken back to Block Castle, everyone watched sadly.

Little Iggy said in a determined voice, “I’ve got to go save my friends! I’m going to Block Castle.”

Everyone began to laugh at Iggy. How could one so little attempt to get through Block Castle?

Iggy was ashamed, but he didn’t give up. He thought of all of his friends patiently waiting for him to rescue them.

Iggy went to the wise Wiggy Mayor for instructions.

“This task will take great courage, and a lot of work. Are you up for such a task?”

“Yes, I’ve got to rescue my friends,” said Iggy.

“All right. It is up to you Earth children to lead Iggy through Block Castle. Follow all of my instructions.”

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NEXT

Normal Tile
-no effect on
Iggy
Electric Tile
-electricutes
Iggy (avoid)
Conveyer Belt
-moves Iggy
one space off
the belt

Warp Tile
-Iggy is warped to the
other warp tile
Start/Finish Tile
-The start tile is where
Iggy starts, and the finish
tile is the goal
Lock Tile
-Iggy can't pass the lock tile
without collecting the
key that matches the gate

Key Tile
-Unlocks the
matching lock
Switch Tile
-Switches the
direction of the
conveyer belts

While solving puzzles, be on the look out for
the evil Blockies. Avoid running into them, or
there will be trouble! Different Blockies have
different moving patterns, so recognize the
different-colored Blockies throughout the game.
Try to score as many points as possible!
You get points for solving each puzzle,
and bonus points for solving the puzzles
quickly and in few moves.You also get points for
certain power-ups.

PREV

Iggy Coin
-Iggy receives an extra life
500 Coin
-Iggy receives 500 coins
Antivirus
-All of the Blockies are removed from
the board
Clock Powerup
-Iggy receives more of a time bonus

There are 4 Blockies.
Red Blockies move up and
down.
Blue Blockies move right
and left.
Purple Blocies move
around in a circle.
Gold Blockies will track
Iggy's location and come
closer each move.

Boss battles play the same as normal levels, only
you will have to dodge the boss and his attacks.
You will have 99 moves to get past the boss, so
take your time!
Let's review. Here's a list of what you should do, and what you shouldn't do.
DO:
-land on the finish tile in the move limit
-score bonus points and collect powerups
DON'T:
-run into enemies
-run out of moves without landing on the finish tile
You have 5 tries to make it through Block Castle. Running into enemies or failing to solve a
puzzle will cause you to lose a try. You can gain tries back by collecting Iggy coins.
Iggy's friends are counting on you. Good Luck.

After defeating the boss, Iggy climbed up the stairs to the next floor.

What challenges will await Iggy on the next floor?

Thank you Iggy. You saved us. You are a hero.

“It was nothing. I had to do it. I had to save you guys.”

King Blocky comes in, crying. “I’m sorry for causing trouble. I didn’t mean it.”

“Yeah right!” Iggy shouted angrily.

“Now Iggy,” one of his friends said, “you must forgive him. We’re all people.”

“Okay. I forgive you. Now, can you send us home?”

The King showed them to the main entrance, and the Wiggies soon arrived, back to the village.

The village threw a parade to honor Iggy. No one made fun of him.

Iggy was respected. He was a hero.

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Back

Pack

Font: Chick by Font-a-licious from DaFont.com

Concept, Organizer, & coder: Jogo

ActionScript [AS1/AS2]

Frame 1
stop(); _root.WPI_ArcadeStartSingleGame = function () { trace("WPI_ArcadeStartSingleGame called - the current game has started"); }; _root.WPI_ArcadeStopSingleGame = function (score) { trace("WPI_ArcadeStopSingleGame called - the current game has finished with score: " + score); }; var menu = new ContextMenu(); menu.builtInItems.play = false; menu.builtInItems.quality = true; menu.builtInItems.forward_back = false; menu.builtInItems.rewind = false; menu.builtInItems.zoom = false; menu.builtInItems.print = false; menu.builtInItems.loop = false; this.menu = menu;
Frame 2
stop(); myLoop.stop(); myLoop = new Sound(); myLoop.attachSound("ww_clip2"); myLoop.start(0, 1);
Frame 3
stop(); myLoop.stop(); myLoop = new Sound(); myLoop.attachSound("ww_clip1"); myLoop.start(0, 999); bblocky.gotoAndStop(1); rblocky.gotoAndStop(1); pblocky.gotoAndStop(1); gblocky.gotoAndStop(1); var moved = false; var gblockymoved = false; var roundcont = false; var currentxpos = 0; var currentypos = 0; var gpixcount = 0; var enemytouch = false; var noenemytesting = false; var fromagate = false; var moving = false; var gbaxis = 1; duplicateMovieClip (sidebara, "sidebar", 1200); duplicateMovieClip (iggyy, "iggy", 1050); duplicateMovieClip (uparrowa, "uparrow", 1151); duplicateMovieClip (rightarrowa, "rightarrow", 1152); duplicateMovieClip (downarrowa, "downarrow", 1153); duplicateMovieClip (leftarrowa, "leftarrow", 1154); iggy.gotoAndStop(1); conveyup.gotoAndStop(1); conveydown.gotoAndStop(1); conveyleft.gotoAndStop(1); conveyright.gotoAndStop(1); i = 0; while (i <= 48) { duplicateMovieClip (square, ["square" + i], 1000 + i); i++; } bigbordera._visible = false; bigborderb._visible = false; bigborderc._visible = false; bigborderd._visible = false; set4x4squares(); puzzlesetup(); setarrows(); onEnterFrame = function () { if ((((iggy.hitTest(gblocky) && (gblocky._currentframe != 1)) or (iggy.hitTest(pblocky) && (pblocky._currentframe != 1))) or (iggy.hitTest(bblocky) && (bblocky._currentframe != 1))) or (iggy.hitTest(rblocky) && (rblocky._currentframe != 1))) { if (((iggy._currentframe != 10) && (iggy._currentframe != 11)) && (noenemytesting == false)) { removeMovieClip("gblocky"); removeMovieClip("pblocky"); removeMovieClip("rblocky"); removeMovieClip("bblocky"); timebonus = 0; timerstop = true; conveying = false; conveyup.gotoAndStop(1); conveydown.gotoAndStop(1); conveyleft.gotoAndStop(1); conveyright.gotoAndStop(1); iggy.gotoAndStop(12); enemytouch = true; uparrow._x = -100; uparrow._y = -100; rightarrow._x = -100; rightarrow._y = -100; downarrow._x = -100; downarrow._y = -100; leftarrow._x = -100; leftarrow._y = -100; } } }; var timebonus = 3000; var timerstop = false; timer = setInterval(function () { if (timerstop == false) { timebonus = timebonus - 100; } if ((timebonus <= 0) or (timerstop == true)) { clearInterval(timer); if (timebonus < 0) { timebonus = 0; } timerstop = false; } }, 1500); if (rblockyvar != 0) { duplicateMovieClip (rblockya, "rblocky", 1051); if (rblockyvar == 100) { rblockyvar = 0; } rblocky._x = this["square" + rblockyvar]._x + 10; rblocky._y = this["square" + rblockyvar]._y + 10; rblocky.play(); } if (bblockyvar != 0) { duplicateMovieClip (bblockya, "bblocky", 1052); if (bblockyvar == 100) { bblockyvar = 0; } bblocky._x = this["square" + bblockyvar]._x + 10; bblocky._y = this["square" + bblockyvar]._y + 10; bblocky.play(); } if (pblockyvar != 0) { duplicateMovieClip (pblockya, "pblocky", 1053); if (pblockyvar == 100) { pblockyvar = 0; } pblocky._x = this["square" + pblockyvar]._x + 10; pblocky._y = this["square" + pblockyvar]._y + 10; pblocky.play(); } if (gblockyvar != 0) { duplicateMovieClip (gblockya, "gblocky", 1054); if (gblockyvar == 100) { gblockyvar = 0; } gblocky._x = this["square" + gblockyvar]._x + 10; gblocky._y = this["square" + gblockyvar]._y + 10; gblockyfunction(); }
Frame 4
stop(); myLoop.stop(); myLoop = new Sound(); myLoop.attachSound("ww_clip1"); myLoop.start(0, 999); bblocky.gotoAndStop(1); rblocky.gotoAndStop(1); pblocky.gotoAndStop(1); gblocky.gotoAndStop(1); var moved = false; var gblockymoved = false; var roundcont = false; var currentxpos = 0; var currentypos = 0; var gpixcount = 0; var enemytouch = false; var noenemytesting = false; var fromagate = false; var moving = false; var gbaxis = 1; duplicateMovieClip (sidebara, "sidebar", 1200); duplicateMovieClip (iggyy, "iggy", 1050); duplicateMovieClip (uparrowa, "uparrow", 1151); duplicateMovieClip (rightarrowa, "rightarrow", 1152); duplicateMovieClip (downarrowa, "downarrow", 1153); duplicateMovieClip (leftarrowa, "leftarrow", 1154); iggy.gotoAndStop(1); conveyup.gotoAndStop(1); conveydown.gotoAndStop(1); conveyleft.gotoAndStop(1); conveyright.gotoAndStop(1); i = 0; while (i <= 48) { duplicateMovieClip (square, ["square" + i], 1000 + i); i++; } bigbordera._visible = false; bigborderb._visible = false; bigborderc._visible = false; bigborderd._visible = false; set5x5squares(); puzzlesetup(); setarrows(); onEnterFrame = function () { if ((((iggy.hitTest(gblocky) && (gblocky._currentframe != 1)) or (iggy.hitTest(pblocky) && (pblocky._currentframe != 1))) or (iggy.hitTest(bblocky) && (bblocky._currentframe != 1))) or (iggy.hitTest(rblocky) && (rblocky._currentframe != 1))) { if (((iggy._currentframe != 10) && (iggy._currentframe != 11)) && (noenemytesting == false)) { removeMovieClip("gblocky"); removeMovieClip("pblocky"); removeMovieClip("rblocky"); removeMovieClip("bblocky"); timebonus = 0; timerstop = true; conveying = false; conveyup.gotoAndStop(1); conveydown.gotoAndStop(1); conveyleft.gotoAndStop(1); conveyright.gotoAndStop(1); iggy.gotoAndStop(12); enemytouch = true; uparrow._x = -100; uparrow._y = -100; rightarrow._x = -100; rightarrow._y = -100; downarrow._x = -100; downarrow._y = -100; leftarrow._x = -100; leftarrow._y = -100; } } }; var timebonus = 3000; var timerstop = false; timer = setInterval(function () { trace(timerstop); if (timerstop == false) { timebonus = timebonus - 100; } if ((timebonus <= 0) or (timerstop == true)) { clearInterval(timer); if (timebonus < 0) { timebonus = 0; } timerstop = false; } }, 2000); if (rblockyvar != 0) { duplicateMovieClip (rblockya, "rblocky", 1051); if (rblockyvar == 100) { rblockyvar = 0; } rblocky._x = this["square" + rblockyvar]._x + 10; rblocky._y = this["square" + rblockyvar]._y + 10; rblocky.play(); } if (bblockyvar != 0) { duplicateMovieClip (bblockya, "bblocky", 1052); if (bblockyvar == 100) { bblockyvar = 0; } bblocky._x = this["square" + bblockyvar]._x + 10; bblocky._y = this["square" + bblockyvar]._y + 10; bblocky.play(); } if (pblockyvar != 0) { duplicateMovieClip (pblockya, "pblocky", 1053); if (pblockyvar == 100) { pblockyvar = 0; } pblocky._x = this["square" + pblockyvar]._x + 10; pblocky._y = this["square" + pblockyvar]._y + 10; pblocky.play(); } if (gblockyvar != 0) { duplicateMovieClip (gblockya, "gblocky", 1054); if (gblockyvar == 100) { gblockyvar = 0; } gblocky._x = this["square" + gblockyvar]._x + 10; gblocky._y = this["square" + gblockyvar]._y + 10; gblockyfunction(); }
Frame 5
stop(); myLoop.stop(); myLoop = new Sound(); myLoop.attachSound("ww_clip1"); myLoop.start(0, 999); bblocky.gotoAndStop(1); rblocky.gotoAndStop(1); pblocky.gotoAndStop(1); gblocky.gotoAndStop(1); var moved = false; var gblockymoved = false; var roundcont = false; var currentxpos = 0; var currentypos = 0; var gpixcount = 0; var enemytouch = false; var noenemytesting = false; var fromagate = false; var moving = false; var gbaxis = 1; duplicateMovieClip (sidebara, "sidebar", 1200); duplicateMovieClip (iggyy, "iggy", 1050); duplicateMovieClip (uparrowa, "uparrow", 1151); duplicateMovieClip (rightarrowa, "rightarrow", 1152); duplicateMovieClip (downarrowa, "downarrow", 1153); duplicateMovieClip (leftarrowa, "leftarrow", 1154); iggy.gotoAndStop(1); conveyup.gotoAndStop(1); conveydown.gotoAndStop(1); conveyleft.gotoAndStop(1); conveyright.gotoAndStop(1); i = 0; while (i <= 48) { duplicateMovieClip (square, ["square" + i], 1000 + i); i++; } bigbordera._visible = false; bigborderb._visible = false; bigborderc._visible = false; bigborderd._visible = false; set6x6squares(); puzzlesetup(); setarrows(); onEnterFrame = function () { if ((((iggy.hitTest(gblocky) && (gblocky._currentframe != 1)) or (iggy.hitTest(pblocky) && (pblocky._currentframe != 1))) or (iggy.hitTest(bblocky) && (bblocky._currentframe != 1))) or (iggy.hitTest(rblocky) && (rblocky._currentframe != 1))) { if (((iggy._currentframe != 10) && (iggy._currentframe != 11)) && (noenemytesting == false)) { removeMovieClip("gblocky"); removeMovieClip("pblocky"); removeMovieClip("rblocky"); removeMovieClip("bblocky"); timebonus = 0; timerstop = true; conveying = false; conveyup.gotoAndStop(1); conveydown.gotoAndStop(1); conveyleft.gotoAndStop(1); conveyright.gotoAndStop(1); iggy.gotoAndStop(12); enemytouch = true; uparrow._x = -100; uparrow._y = -100; rightarrow._x = -100; rightarrow._y = -100; downarrow._x = -100; downarrow._y = -100; leftarrow._x = -100; leftarrow._y = -100; } } }; var timebonus = 3000; var timerstop = false; timer = setInterval(function () { trace(timerstop); if (timerstop == false) { timebonus = timebonus - 100; } if ((timebonus <= 0) or (timerstop == true)) { clearInterval(timer); if (timebonus < 0) { timebonus = 0; } timerstop = false; } }, 2500); if (rblockyvar != 0) { duplicateMovieClip (rblockya, "rblocky", 1051); if (rblockyvar == 100) { rblockyvar = 0; } rblocky._x = this["square" + rblockyvar]._x + 10; rblocky._y = this["square" + rblockyvar]._y + 10; rblocky.play(); } if (bblockyvar != 0) { duplicateMovieClip (bblockya, "bblocky", 1052); if (bblockyvar == 100) { bblockyvar = 0; } bblocky._x = this["square" + bblockyvar]._x + 10; bblocky._y = this["square" + bblockyvar]._y + 10; bblocky.play(); } if (pblockyvar != 0) { duplicateMovieClip (pblockya, "pblocky", 1053); if (pblockyvar == 100) { pblockyvar = 0; } pblocky._x = this["square" + pblockyvar]._x + 10; pblocky._y = this["square" + pblockyvar]._y + 10; pblocky.play(); } if (gblockyvar != 0) { duplicateMovieClip (gblockya, "gblocky", 1054); if (gblockyvar == 100) { gblockyvar = 0; } gblocky._x = this["square" + gblockyvar]._x + 10; gblocky._y = this["square" + gblockyvar]._y + 10; gblockyfunction(); }
Frame 6
stop(); myLoop.stop(); myLoop = new Sound(); myLoop.attachSound("ww_clip1"); myLoop.start(0, 999); bblocky.gotoAndStop(1); rblocky.gotoAndStop(1); pblocky.gotoAndStop(1); gblocky.gotoAndStop(1); var moved = false; var gblockymoved = false; var roundcont = false; var currentxpos = 0; var currentypos = 0; var gpixcount = 0; var enemytouch = false; var noenemytesting = false; var fromagate = false; var moving = false; var gbaxis = 1; duplicateMovieClip (sidebara, "sidebar", 1200); duplicateMovieClip (iggyy, "iggy", 1050); duplicateMovieClip (uparrowa, "uparrow", 1151); duplicateMovieClip (rightarrowa, "rightarrow", 1152); duplicateMovieClip (downarrowa, "downarrow", 1153); duplicateMovieClip (leftarrowa, "leftarrow", 1154); iggy.gotoAndStop(1); conveyup.gotoAndStop(1); conveydown.gotoAndStop(1); conveyleft.gotoAndStop(1); conveyright.gotoAndStop(1); i = 0; while (i <= 48) { duplicateMovieClip (square, ["square" + i], 1000 + i); i++; } bigbordera._visible = false; bigborderb._visible = false; bigborderc._visible = false; bigborderd._visible = false; set7x7squares(); puzzlesetup(); setarrows(); onEnterFrame = function () { if ((((iggy.hitTest(gblocky) && (gblocky._currentframe != 1)) or (iggy.hitTest(pblocky) && (pblocky._currentframe != 1))) or (iggy.hitTest(bblocky) && (bblocky._currentframe != 1))) or (iggy.hitTest(rblocky) && (rblocky._currentframe != 1))) { if (((iggy._currentframe != 10) && (iggy._currentframe != 11)) && (noenemytesting == false)) { removeMovieClip("gblocky"); removeMovieClip("pblocky"); removeMovieClip("rblocky"); removeMovieClip("bblocky"); timebonus = 0; timerstop = true; conveying = false; conveyup.gotoAndStop(1); conveydown.gotoAndStop(1); conveyleft.gotoAndStop(1); conveyright.gotoAndStop(1); iggy.gotoAndStop(12); enemytouch = true; uparrow._x = -100; uparrow._y = -100; rightarrow._x = -100; rightarrow._y = -100; downarrow._x = -100; downarrow._y = -100; leftarrow._x = -100; leftarrow._y = -100; } } }; var timebonus = 3000; var timerstop = false; timer = setInterval(function () { trace(timerstop); if (timerstop == false) { timebonus = timebonus - 100; } if ((timebonus <= 0) or (timerstop == true)) { clearInterval(timer); if (timebonus < 0) { timebonus = 0; } timerstop = false; } }, 3000); if (rblockyvar != 0) { duplicateMovieClip (rblockya, "rblocky", 1051); if (rblockyvar == 100) { rblockyvar = 0; } rblocky._x = this["square" + rblockyvar]._x + 10; rblocky._y = this["square" + rblockyvar]._y + 10; rblocky.play(); } if (bblockyvar != 0) { duplicateMovieClip (bblockya, "bblocky", 1052); if (bblockyvar == 100) { bblockyvar = 0; } bblocky._x = this["square" + bblockyvar]._x + 10; bblocky._y = this["square" + bblockyvar]._y + 10; bblocky.play(); } if (pblockyvar != 0) { duplicateMovieClip (pblockya, "pblocky", 1053); if (pblockyvar == 100) { pblockyvar = 0; } pblocky._x = this["square" + pblockyvar]._x + 10; pblocky._y = this["square" + pblockyvar]._y + 10; pblocky.play(); } if (gblockyvar != 0) { duplicateMovieClip (gblockya, "gblocky", 1054); if (gblockyvar == 100) { gblockyvar = 0; } trace(gblockyvar); gblocky._x = this["square" + gblockyvar]._x + 10; gblocky._y = this["square" + gblockyvar]._y + 10; gblockyfunction(); }
Frame 7
stop(); myLoop.stop(); myLoop = new Sound(); myLoop.attachSound("ww_clip1"); myLoop.start(0, 999); bblocky.gotoAndStop(1); rblocky.gotoAndStop(1); pblocky.gotoAndStop(1); gblocky.gotoAndStop(1); var moved = false; var ebosssameframe = false; var gblockymoved = false; var roundcont = false; var currentxpos = 0; var currentypos = 0; var gpixcount = 0; var enemytouch = false; var noenemytesting = false; var fromagate = false; var moving = false; var gbaxis = 1; var ebossturn = 1; var gbossturn = 1; var gbossturn3 = false; duplicateMovieClip (sidebara, "sidebar", 1200); duplicateMovieClip (iggyy, "iggy", 1050); duplicateMovieClip (uparrowa, "uparrow", 1151); duplicateMovieClip (rightarrowa, "rightarrow", 1152); duplicateMovieClip (downarrowa, "downarrow", 1153); duplicateMovieClip (leftarrowa, "leftarrow", 1154); iggy.gotoAndStop(1); conveyup.gotoAndStop(1); conveydown.gotoAndStop(1); conveyleft.gotoAndStop(1); conveyright.gotoAndStop(1); i = 0; while (i <= 48) { duplicateMovieClip (square, ["square" + i], 1000 + i); i++; } bigbordera._visible = false; bigborderb._visible = false; bigborderc._visible = false; bigborderd._visible = false; set7x7squares(); puzzlesetup(); setarrows(); onEnterFrame = function () { if ((((((((((((((iggy.hitTest(gblocky) && (gblocky._currentframe != 1)) or (iggy.hitTest(pblocky) && (pblocky._currentframe != 1))) or (iggy.hitTest(bblocky) && (bblocky._currentframe != 1))) or (iggy.hitTest(rblocky) && (rblocky._currentframe != 1))) or (iggy.hitTest(eboss) && (eboss._currentframe != 1))) or (iggy.hitTest(fboss) && (fboss._currentframe != 1))) or (iggy.hitTest(fireball1) && (fireball1._currentframe != 1))) or (iggy.hitTest(fireball2) && (fireball2._currentframe != 1))) or (iggy.hitTest(fireball3) && (fireball3._currentframe != 1))) or iggy.hitTest(kboss)) or (iggy.hitTest(rboss) && (rboss._currentframe != 1))) or (iggy.hitTest(gboss) && (gboss._currentframe != 1))) or (iggy.hitTest(flower1) && (flower1._currentframe != 1))) or (iggy.hitTest(flower2) && (flower2._currentframe != 1))) { if (((iggy._currentframe != 10) && (iggy._currentframe != 11)) && (noenemytesting == false)) { removeMovieClip("gblocky"); removeMovieClip("pblocky"); removeMovieClip("rblocky"); removeMovieClip("bblocky"); removeMovieClip("eboss"); removeMovieClip("fboss"); removeMovieClip("gboss"); removeMovieClip("flower1"); removeMovieClip("flower2"); removeMovieClip("fireball1"); removeMovieClip("fireball2"); removeMovieClip("fireball3"); timebonus = 0; timerstop = true; conveying = false; conveyup.gotoAndStop(1); conveydown.gotoAndStop(1); conveyleft.gotoAndStop(1); conveyright.gotoAndStop(1); iggy.gotoAndStop(12); enemytouch = true; uparrow._x = -100; uparrow._y = -100; rightarrow._x = -100; rightarrow._y = -100; downarrow._x = -100; downarrow._y = -100; leftarrow._x = -100; leftarrow._y = -100; } } }; var timebonus = 3000; var timerstop = false; timer = setInterval(function () { trace(timerstop); if (timerstop == false) { timebonus = timebonus - 100; } if ((timebonus <= 0) or (timerstop == true)) { clearInterval(timer); if (timebonus < 0) { timebonus = 0; } timerstop = false; } }, 3500); if (rblockyvar != 0) { duplicateMovieClip (rblockya, "rblocky", 1051); if (rblockyvar == 100) { rblockyvar = 0; } rblocky._x = this["square" + rblockyvar]._x + 10; rblocky._y = this["square" + rblockyvar]._y + 10; rblocky.play(); } if (bblockyvar != 0) { duplicateMovieClip (bblockya, "bblocky", 1052); if (bblockyvar == 100) { bblockyvar = 0; } bblocky._x = this["square" + bblockyvar]._x + 10; bblocky._y = this["square" + bblockyvar]._y + 10; bblocky.play(); } if (pblockyvar != 0) { duplicateMovieClip (pblockya, "pblocky", 1053); if (pblockyvar == 100) { pblockyvar = 0; } pblocky._x = this["square" + pblockyvar]._x + 10; pblocky._y = this["square" + pblockyvar]._y + 10; pblocky.play(); } if (gblockyvar != 0) { duplicateMovieClip (gblockya, "gblocky", 1054); if (gblockyvar == 100) { gblockyvar = 0; } gblocky._x = this["square" + gblockyvar]._x + 10; gblocky._y = this["square" + gblockyvar]._y + 10; gblockyfunction(); } if (ebossvar == true) { duplicateMovieClip (ebossa, "eboss", 1055); ebossvar = false; eboss._x = square0._x + 10; eboss._y = square0._y + 10; ebossfunction(); } if (fbossvar == true) { duplicateMovieClip (fbossa, "fboss", 1056); duplicateMovieClip (fireballa, "fireball1", 1057); duplicateMovieClip (fireballb, "fireball2", 1058); duplicateMovieClip (fireballc, "fireball3", 1059); fboss._x = square0._x + 10; fboss._y = square0._y + 10; fbossstarted = true; } if (kbossvar == true) { duplicateMovieClip (kbossa, "kboss", 1060); kboss._x = square7._x + 10; kboss._y = square7._y + 10; } if (gbossvar == true) { duplicateMovieClip (gbossa, "gboss", 1061); duplicateMovieClip (flowera, "flower1", 1062); duplicateMovieClip (flowerb, "flower2", 1063); duplicateMovieClip (flowerc, "flower3", 1064); gboss._x = square0._x + 10; gboss._y = square0._y + 10; gbossfunction(); } if (rbossvar == true) { duplicateMovieClip (rbossa, "rboss", 1065); rboss.gotoAndStop(2); trace("rboss " + rboss._currentframe); }
Frame 8
stop(); myLoop.stop(); myLoop = new Sound(); myLoop.attachSound("ww_clip2"); myLoop.start(0, 1); ebossvar = false; fbossvar = false; gbossvar = false; rbossvar = false; kbossvar = false; if ((puzzid > 0) && (puzzid <= 40)) { lscore = 1000; } else if ((puzzid > 40) && (puzzid <= 80)) { lscore = 1250; } else if ((puzzid > 80) && (puzzid <= 120)) { lscore = 1500; } else if ((puzzid > 120) && (puzzid <= 160)) { lscore = 1750; } else if ((puzzid > 160) && (puzzid <= 200)) { lscore = 2000; } mbonus = movelimit * 250; if (mbonus > 1000) { mbonus = 1000; } finalbonus = (lscore + timebonus) + mbonus; cscore = score; score = score + finalbonus;
Frame 9
stop(); myLoop.stop(); lives--;
Frame 10
stop(); myLoop.stop(); _root.WPI_ArcadeStopSingleGame(score);
Frame 11
stop(); _root.WPI_ArcadeStopSingleGame(score); myLoop.stop(); myLoop = new Sound(); myLoop.attachSound("ww_clip2"); myLoop.start(0, 1);
Frame 12
stop(); myLoop = new Sound();
Frame 13
stop(); myLoop = new Sound();
Frame 14
stop(); myLoop = new Sound();
Frame 15
stop(); myLoop.stop(); puzznum++;
Frame 16
stop(); myLoop.stop(); myLoop = new Sound(); myLoop.attachSound("ww_clip3"); myLoop.start(0, 999);
Symbol 12 MovieClip Frame 17
gotoAndPlay (15);
Symbol 13 Button
on (release) { getURL ("http://www.wiggiworld.com", "_blank"); }
Symbol 22 MovieClip Frame 15
stop();
Symbol 24 Button
on (release) { _parent.play(); }
Symbol 38 MovieClip Frame 1
stop(); this.onEnterFrame = function () { bl = _root.getBytesLoaded(); bt = _root.getBytesTotal(); perc = (bl / bt) * 100; bar.bar._xscale = perc; if (perc >= 100) { this.gotoAndPlay("goplay"); delete this.onEnterFrame; } };
Symbol 38 MovieClip Frame 25
stop();
Symbol 49 Button
on (release) { function deletemcs() { trace("told2delete"); trace(gboss._currentframe); iggcurrentframe = iggy._currentframe; removeMovieClip("iggy"); removeMovieClip("uparrow"); removeMovieClip("rightarrow"); removeMovieClip("downarrow"); removeMovieClip("leftarrow"); removeMovieClip("rblocky"); removeMovieClip("bblocky"); removeMovieClip("pblocky"); removeMovieClip("gblocky"); removeMovieClip("eboss"); removeMovieClip("fboss"); removeMovieClip("gboss"); removeMovieClip("rboss"); removeMovieClip("kboss"); removeMovieClip("fireball1"); removeMovieClip("fireball2"); removeMovieClip("fireball3"); removeMovieClip("flower1"); removeMovieClip("flower2"); removeMovieClip("sidebar"); i = 0; while (i <= 48) { removeMovieClip(this["square" + i]); i++; } if (iggcurrentframe == 13) { gotoAndPlay ("score"); } else if ((iggcurrentframe == 9) or (iggcurrentframe == 12)) { if (lives > 1) { gotoAndPlay ("loselevel"); } else if (lives <= 1) { gotoAndPlay ("gameover"); } } } function iggmovetest() { if (((iggy._currentframe >= 1) && (iggy._currentframe <= 4)) && (conveying == false)) { setarrows(); } } function set4x4squares() { i = 0; while (i <= 24) { if (((((((((i != 4) && (i != 5)) && (i != 6)) && (i != 11)) && (i != 12)) && (i != 13)) && (i != 18)) && (i != 19)) && (i != 20)) { if ((i >= 0) && (i <= 3)) { currentypos = 140; } else if ((i >= 7) && (i <= 10)) { currentypos = 220; } else if ((i >= 14) && (i <= 17)) { currentypos = 300; } else if ((i >= 21) && (i <= 24)) { currentypos = 380; } if ((((i == 0) or (i == 7)) or (i == 14)) or (i == 21)) { currentxpos = 140; } else if ((((i == 1) or (i == 8)) or (i == 15)) or (i == 22)) { currentxpos = 220; } else if ((((i == 2) or (i == 9)) or (i == 16)) or (i == 23)) { currentxpos = 300; } else if ((((i == 3) or (i == 10)) or (i == 17)) or (i == 24)) { currentxpos = 380; } this["square" + i]._x = currentxpos; this["square" + i]._y = currentypos; } i++; } iggy._x = square24._x + 5; iggy._y = square24._y + 2.5; } function set5x5squares() { i = 0; while (i <= 32) { if ((((((((i != 5) && (i != 6)) && (i != 12)) && (i != 13)) && (i != 19)) && (i != 20)) && (i != 26)) && (i != 27)) { if ((i >= 0) && (i <= 4)) { currentypos = 100; } else if ((i >= 7) && (i <= 11)) { currentypos = 180; } else if ((i >= 14) && (i <= 18)) { currentypos = 260; } else if ((i >= 21) && (i <= 25)) { currentypos = 340; } else if ((i >= 28) && (i <= 32)) { currentypos = 420; } if (((((i == 0) or (i == 7)) or (i == 14)) or (i == 21)) or (i == 28)) { currentxpos = 100; } else if (((((i == 1) or (i == 8)) or (i == 15)) or (i == 22)) or (i == 29)) { currentxpos = 180; } else if (((((i == 2) or (i == 9)) or (i == 16)) or (i == 23)) or (i == 30)) { currentxpos = 260; } else if (((((i == 3) or (i == 10)) or (i == 17)) or (i == 24)) or (i == 31)) { currentxpos = 340; } else if (((((i == 4) or (i == 11)) or (i == 18)) or (i == 25)) or (i == 32)) { currentxpos = 420; } trace(currentxpos); trace(currentypos); this["square" + i]._x = currentxpos; this["square" + i]._y = currentypos; } i++; } iggy._x = square32._x + 5; iggy._y = square32._y + 2.5; } function set6x6squares() { i = 0; while (i <= 40) { if (((((i != 6) && (i != 13)) && (i != 20)) && (i != 27)) && (i != 34)) { if ((i >= 0) && (i <= 5)) { currentypos = 60; } else if ((i >= 7) && (i <= 12)) { currentypos = 140; } else if ((i >= 14) && (i <= 19)) { currentypos = 220; } else if ((i >= 21) && (i <= 26)) { currentypos = 300; } else if ((i >= 28) && (i <= 33)) { currentypos = 380; } else if ((i >= 35) && (i <= 40)) { currentypos = 460; } if ((((((i == 0) or (i == 7)) or (i == 14)) or (i == 21)) or (i == 28)) or (i == 35)) { currentxpos = 60; } else if ((((((i == 1) or (i == 8)) or (i == 15)) or (i == 22)) or (i == 29)) or (i == 36)) { currentxpos = 140; } else if ((((((i == 2) or (i == 9)) or (i == 16)) or (i == 23)) or (i == 30)) or (i == 37)) { currentxpos = 220; } else if ((((((i == 3) or (i == 10)) or (i == 17)) or (i == 24)) or (i == 31)) or (i == 38)) { currentxpos = 300; } else if ((((((i == 4) or (i == 11)) or (i == 18)) or (i == 25)) or (i == 32)) or (i == 39)) { currentxpos = 380; } else if ((((((i == 5) or (i == 12)) or (i == 19)) or (i == 26)) or (i == 33)) or (i == 40)) { currentxpos = 460; } this["square" + i]._x = currentxpos; this["square" + i]._y = currentypos; } i++; } iggy._x = square40._x + 5; iggy._y = square40._y + 2.5; } function set7x7squares() { i = 0; while (i <= 48) { if ((i >= 0) && (i <= 6)) { currentypos = 20; } else if ((i >= 7) && (i <= 13)) { currentypos = 100; } else if ((i >= 14) && (i <= 20)) { currentypos = 180; } else if ((i >= 21) && (i <= 27)) { currentypos = 260; } else if ((i >= 28) && (i <= 34)) { currentypos = 340; } else if ((i >= 35) && (i <= 41)) { currentypos = 420; } else if ((i >= 42) && (i <= 48)) { currentypos = 500; } if (((((((i == 0) or (i == 7)) or (i == 14)) or (i == 21)) or (i == 28)) or (i == 35)) or (i == 42)) { currentxpos = 20; } else if (((((((i == 1) or (i == 8)) or (i == 15)) or (i == 22)) or (i == 29)) or (i == 36)) or (i == 43)) { currentxpos = 100; } else if (((((((i == 2) or (i == 9)) or (i == 16)) or (i == 23)) or (i == 30)) or (i == 37)) or (i == 44)) { currentxpos = 180; } else if (((((((i == 3) or (i == 10)) or (i == 17)) or (i == 24)) or (i == 31)) or (i == 38)) or (i == 45)) { currentxpos = 260; } else if (((((((i == 4) or (i == 11)) or (i == 18)) or (i == 25)) or (i == 32)) or (i == 39)) or (i == 46)) { currentxpos = 340; } else if (((((((i == 5) or (i == 12)) or (i == 19)) or (i == 26)) or (i == 33)) or (i == 40)) or (i == 47)) { currentxpos = 420; } else if (((((((i == 6) or (i == 13)) or (i == 20)) or (i == 27)) or (i == 34)) or (i == 41)) or (i == 48)) { currentxpos = 500; } this["square" + i]._x = currentxpos; this["square" + i]._y = currentypos; i++; } iggy._x = square48._x + 5; iggy._y = square48._y + 2.5; } function gblockyfunction() { if ((iggy._x - 5) > (gblocky._x - 10)) { if (gblocky._currentframe != 3) { gblocky.gotoAndStop(3); } else { gblocky.gblockyright.play(); } } else if ((iggy._x - 5) < (gblocky._x - 10)) { if (gblocky._currentframe != 5) { gblocky.gotoAndStop(5); } else { gblocky.gblockyleft.play(); } } else if ((iggy._x - 5) == (gblocky._x - 10)) { if ((iggy._y - 2.5) > (gblocky._y - 10)) { if (gblocky._currentframe != 4) { gblocky.gotoAndStop(4); } else { gblocky.gblockydown.play(); } } else if ((iggy._y - 2.5) < (gblocky._y - 10)) { if (gblocky._currentframe != 2) { gblocky.gotoAndStop(2); } else { gblocky.gblockyup.play(); } } else { gblocky._x = -100; gblocky._y = -100; gblocky.gotoAndStop(1); } } } function gblockyfunction2() { trace((iggy._y - 2.5) + "!"); trace((gblocky._y - 10) + "!"); if ((iggy._y - 2.5) > (gblocky._y - 10)) { if (gblocky._currentframe != 4) { gblocky.gotoAndStop(4); } else { gblocky.gblockydown.play(); } } else if ((iggy._y - 2.5) < (gblocky._y - 10)) { if (gblocky._currentframe != 2) { gblocky.gotoAndStop(2); } else { gblocky.gblockyup.play(); } } else if ((iggy._y - 2.5) == (gblocky._y - 10)) { if ((iggy._x - 5) > (gblocky._x - 10)) { if (gblocky._currentframe != 3) { gblocky.gotoAndStop(3); } else { gblocky.gblockyright.play(); } } else if ((iggy._x - 5) < (gblocky._x - 10)) { if (gblocky._currentframe != 5) { gblocky.gotoAndStop(5); } else { gblocky.gblockyleft.play(); } } else { gblocky._x = -100; gblocky._y = -100; gblocky.gotoAndStop(1); } } } function ebossfunction() { if (ebossturn == 1) { if ((iggy._x - 5) > (eboss._x - 10)) { if (eboss._currentframe != 3) { ebosssameframe = false; eboss.gotoAndStop(3); } else { ebosssameframe = true; } } else if ((iggy._x - 5) < (eboss._x - 10)) { if (eboss._currentframe != 5) { ebosssameframe = false; eboss.gotoAndStop(5); } else { ebosssameframe = true; } } else if ((iggy._x - 5) == (eboss._x - 10)) { if ((iggy._y - 2.5) > (eboss._y - 10)) { if (eboss._currentframe != 4) { ebosssameframe = false; eboss.gotoAndStop(4); } else { ebosssameframe = true; } } else if ((iggy._y - 2.5) < (eboss._y - 10)) { if (eboss._currentframe != 2) { ebosssameframe = false; eboss.gotoAndStop(2); } else { ebosssameframe = true; } } else { eboss._x = -100; eboss._y = -100; eboss.gotoAndStop(1); } } } else if (ebossturn == 2) { if ((iggy._y - 2.5) > (eboss._y - 10)) { if (eboss._currentframe != 4) { ebosssameframe = false; eboss.gotoAndStop(4); } else { ebosssameframe = true; } } else if ((iggy._y - 2.5) < (eboss._y - 10)) { if (eboss._currentframe != 2) { ebosssameframe = false; eboss.gotoAndStop(2); } else { ebosssameframe = true; } } else if ((iggy._y - 2.5) == (eboss._y - 10)) { if ((iggy._x - 5) > (eboss._x - 10)) { if (eboss._currentframe != 3) { ebosssameframe = false; eboss.gotoAndStop(3); } else { ebosssameframe = true; } } else if ((iggy._x - 5) < (eboss._x - 10)) { if (eboss._currentframe != 5) { ebosssameframe = false; eboss.gotoAndStop(5); } else { ebosssameframe = true; } } else { eboss._x = -100; eboss._y = -100; eboss.gotoAndStop(1); } } } else if (ebossturn == 3) { eboss.gotoAndStop(6); } } function fbossfunction() { fboss.gotoAndPlay(2); } function gbossfunction() { if (gbossturn == 1) { if ((iggy._x - 5) > (gboss._x - 10)) { if (gboss._currentframe != 3) { gbosssameframe = false; gboss.gotoAndStop(3); } else { gbosssameframe = true; } } else if ((iggy._x - 5) < (gboss._x - 10)) { if (gboss._currentframe != 5) { gbosssameframe = false; gboss.gotoAndStop(5); } else { gbosssameframe = true; } } else if ((iggy._x - 5) == (gboss._x - 10)) { if ((iggy._y - 2.5) > (gboss._y - 10)) { if (gboss._currentframe != 4) { gbosssameframe = false; gboss.gotoAndStop(4); } else { gbosssameframe = true; } } else if ((iggy._y - 2.5) < (gboss._y - 10)) { if (gboss._currentframe != 2) { gbosssameframe = false; gboss.gotoAndStop(2); } else { gbosssameframe = true; } } else { gboss._x = -100; gboss._y = -100; gboss.gotoAndStop(1); } } } else if (gbossturn == 2) { if ((iggy._y - 2.5) > (gboss._y - 10)) { if (gboss._currentframe != 4) { gbosssameframe = false; gboss.gotoAndStop(4); } else { gbosssameframe = true; } } else if ((iggy._y - 2.5) < (gboss._y - 10)) { if (gboss._currentframe != 2) { gbosssameframe = false; gboss.gotoAndStop(2); } else { gbosssameframe = true; } } else if ((iggy._y - 2.5) == (gboss._y - 10)) { if ((iggy._x - 5) > (gboss._x - 10)) { if (gboss._currentframe != 3) { gbosssameframe = false; gboss.gotoAndStop(3); } else { gbosssameframe = true; } } else if ((iggy._x - 5) < (gboss._x - 10)) { if (gboss._currentframe != 5) { gbosssameframe = false; gboss.gotoAndStop(5); } else { gbosssameframe = true; } } else { gboss._x = -100; gboss._y = -100; gboss.gotoAndStop(1); } } } else if (gbossturn == 3) { gboss.gotoAndStop(6); flower1._x = gboss._x - flower1._width; flower1._y = gboss._y + 20; flower1.play(); flower2._x = gboss._x + gboss._width; flower2._y = gboss._y + 20; flower2.play(); } } function setarrows() { if (movelimit == 0) { iggy.gotoAndStop(12); } else if (enemytouch == false) { uparrow._x = iggy._x + 25; uparrow._y = iggy._y - 32.5; downarrow._x = iggy._x + 25; downarrow._y = iggy._y + 77.5; rightarrow._y = iggy._y + 27.5; rightarrow._x = iggy._x + 75; leftarrow._x = iggy._x - 35; leftarrow._y = iggy._y + 27.5; if (uparrow.hitTest(bigbordera)) { uparrow._x = -100; uparrow._y = -100; } if (rightarrow.hitTest(bigborderb)) { rightarrow._x = -100; rightarrow._y = -100; } if (downarrow.hitTest(bigborderc)) { downarrow._x = -100; downarrow._y = -100; } if (leftarrow.hitTest(bigborderd)) { leftarrow._x = -100; leftarrow._y = -100; } i = 0; while (i < 49) { if ((this["square" + i]._currentframe == 10) or (this["square" + i]._currentframe == 12)) { trace("squarei currentframe, squarei"); trace(this["square" + i]._currentframe); trace(this["square" + i]); if (this.uparrow.hitTest(this["square" + i])) { uparrow._x = -100; uparrow._y = -100; } if (this.downarrow.hitTest(this["square" + i])) { downarrow._x = -100; downarrow._y = -100; } if (this.rightarrow.hitTest(this["square" + i])) { rightarrow._x = -100; rightarrow._y = -100; } if (this.leftarrow.hitTest(this["square" + i])) { leftarrow._x = -100; leftarrow._y = -100; } } i++; } } } function switcharrows() { x = 0; while (x < 49) { checked = false; if ((this["square" + x]._currentframe == 3) && (checked == false)) { this["square" + x].gotoAndStop(5); checked = true; } if ((this["square" + x]._currentframe == 5) && (checked == false)) { this["square" + x].gotoAndStop(3); checked = true; } if ((this["square" + x]._currentframe == 4) && (checked == false)) { this["square" + x].gotoAndStop(6); checked = true; } if ((this["square" + x]._currentframe == 6) && (checked == false)) { this["square" + x].gotoAndStop(4); checked = true; } x++; } } function hittests() { if (enemytouch == false) { arrowsset = false; i = 0; while (i < 49) { if (((iggy._x == (this["square" + i]._x + 5)) && (iggy._y == (this["square" + i]._y + 2.5))) && (enemytouch == false)) { if (this["square" + i]._currentframe == 2) { iggy.gotoAndStop(9); seffect = new Sound(); seffect.attachSound("electric"); seffect.start(0, 1); } if (this["square" + i]._currentframe == 3) { conveying = true; if (iggy._currentframe != 1) { iggy.gotoAndStop(1); } else { iggy.conveyup.play(); } } if (this["square" + i]._currentframe == 4) { conveying = true; if (iggy._currentframe != 2) { iggy.gotoAndStop(2); } else { iggy.conveyright.play(); } } if (this["square" + i]._currentframe == 5) { conveying = true; if (iggy._currentframe != 3) { iggy.gotoAndStop(3); } else { iggy.conveydown.play(); } } if (this["square" + i]._currentframe == 6) { conveying = true; if (iggy._currentframe != 4) { iggy.gotoAndStop(4); } else { iggy.conveyleft.play(); } } if (this["square" + i]._currentframe == 7) { iggy.gotoAndStop(10); seffect = new Sound(); seffect.attachSound("warp"); seffect.start(0, 1); } if (this["square" + i]._currentframe == 9) { iggy.gotoAndStop(13); removeMovieClip(rblocky); removeMovieClip(bblocky); removeMovieClip(pblocky); removeMovieClip(gblocky); removeMovieClip(eboss); removeMovieClip(fboss); removeMovieClip(gboss); removeMovieClip(rboss); removeMovieClip(kboss); removeMovieClip(flower1); removeMovieClip(flower2); removeMovieClip(fireball1); removeMovieClip(fireball2); removeMovieClip(fireball3); } if (this["square" + i]._currentframe == 11) { this["square" + i].redkey.play(); seffect = new Sound(); seffect.attachSound("key"); seffect.start(0, 1); setarrows(); } if (this["square" + i]._currentframe == 13) { seffect = new Sound(); seffect.attachSound("key"); seffect.start(0, 1); this["square" + i].yellowkey.play(); setarrows(); } if (this["square" + i]._currentframe == 14) { seffect = new Sound(); seffect.attachSound("powerup"); seffect.start(0, 1); score = score + 500; this["square" + i].coin500.play(); setarrows(); } if (this["square" + i]._currentframe == 15) { seffect = new Sound(); seffect.attachSound("powerup"); seffect.start(0, 1); timebonus = timebonus + 1000; this["square" + i].clock.play(); setarrows(); } if (this["square" + i]._currentframe == 16) { seffect = new Sound(); seffect.attachSound("powerup"); seffect.start(0, 1); lives++; this["square" + i].coiniggy.play(); setarrows(); } if (this["square" + i]._currentframe == 17) { seffect = new Sound(); seffect.attachSound("powerup"); seffect.start(0, 1); rblocky._x = -200; rblocky._y = -200; rblocky.gotoAndStop(1); bblocky._x = -200; bblocky._y = -200; bblocky.gotoAndStop(1); pblocky._x = -200; pblocky._y = -200; pblocky.gotoAndStop(1); gblocky._x = -200; gblocky._y = -200; gblocky.gotoAndStop(1); this["square" + i].antivirus.play(); setarrows(); } if (this["square" + i]._currentframe == 18) { if (this["square" + i].switchy._currentframe == 1) { this["square" + i].switchy.gotoAndStop(3); } else if (this["square" + i].switchy._currentframe == 2) { this["square" + i].switchy.gotoAndStop(4); } } if ((((this["square" + i]._currentframe == 1) or (this["square" + i]._currentframe == 8)) or (this["square" + i]._currentframe == 10)) or (this["square" + i]._currentframe == 12)) { setarrows(); } } i++; } } else if (enemytouch == true) { enemytouch = false; iggy.gotoAndStop(12); } } function toapuzzle() { if (puzznum == 10) { puzzid = 201; gotoAndPlay (7); } else if (puzznum == 20) { puzzid = 202; gotoAndPlay (7); } else if (puzznum == 30) { puzzid = 203; gotoAndPlay (7); } else if (puzznum == 40) { puzzid = 204; gotoAndPlay (7); } else if (puzznum == 50) { puzzid = 205; gotoAndPlay (7); } if ((puzznum > 0) && (puzznum < 10)) { randveasy = random(veasypuzzles.length); puzzid = veasypuzzles[randveasy]; veasypuzzles.splice(randveasy, 1); gotoAndStop (3); } else if ((puzznum > 10) && (puzznum < 20)) { randeasy = random(easypuzzles.length); puzzid = easypuzzles[randeasy]; puzzid = puzzid + 40; easypuzzles.splice(randeasy, 1); gotoAndStop (4); } else if ((puzznum > 20) && (puzznum < 30)) { randnorm = random(normpuzzles.length); puzzid = normpuzzles[randnorm]; puzzid = puzzid + 80; normpuzzles.splice(randnorm, 1); gotoAndStop (5); } else if ((puzznum > 30) && (puzznum < 40)) { randadv = random(veasypuzzles.length); puzzid = advpuzzles[randadv]; puzzid = puzzid + 120; advpuzzles.splice(randadv, 1); gotoAndStop (6); } else if ((puzznum > 40) && (puzznum < 50)) { randhard = random(hardpuzzles.length); puzzid = hardpuzzles[randhard]; puzzid = puzzid + 160; hardpuzzles.splice(randhard, 1); gotoAndStop (7); } } function puzzlesetup() { gblockyvar = 0; if (puzzid == 1) { setup = [9, 7, 1, 5, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 7, 3, 1, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 2) { setup = [9, 1, 7, 2, 1, 1, 1, 2, 7, 2, 1, 1, 1, 1, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 3) { setup = [9, 14, 5, 2, 1, 1, 1, 2, 1, 6, 1, 1, 1, 1, 2, 3, 2, 1, 1, 1, 1, 1, 1, 3, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 4) { setup = [9, 6, 5, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 3, 3, 1, 1, 1, 2, 3, 6, 8]; movelimit = 3; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 5) { setup = [9, 4, 2, 2, 1, 1, 1, 1, 7, 2, 6, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 2, 14, 8]; movelimit = 4; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 6) { setup = [9, 1, 2, 7, 1, 1, 1, 4, 15, 2, 1, 1, 1, 1, 1, 3, 2, 1, 1, 1, 1, 1, 7, 4, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 7) { setup = [9, 2, 2, 7, 1, 1, 1, 3, 2, 2, 1, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 2, 7, 2, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 8) { setup = [9, 6, 2, 5, 1, 1, 1, 10, 16, 2, 1, 1, 1, 1, 1, 2, 2, 11, 1, 1, 1, 3, 6, 6, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 9) { setup = [9, 1, 1, 6, 1, 1, 1, 2, 1, 1, 3, 1, 1, 1, 2, 1, 3, 1, 1, 1, 1, 3, 1, 2, 8]; movelimit = 4; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 10) { setup = [9, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 4, 3, 1, 1, 1, 1, 1, 14, 6, 1, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 11) { setup = [9, 2, 1, 1, 1, 1, 1, 1, 2, 1, 7, 1, 1, 1, 7, 2, 1, 2, 1, 1, 1, 2, 1, 1, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 12) { setup = [9, 6, 5, 2, 1, 1, 1, 2, 1, 7, 2, 1, 1, 1, 2, 7, 3, 2, 1, 1, 1, 2, 1, 1, 8]; movelimit = 4; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 13) { setup = [9, 7, 2, 6, 1, 1, 1, 4, 4, 3, 3, 1, 1, 1, 14, 7, 6, 2, 1, 1, 1, 1, 1, 6, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 14) { setup = [9, 1, 4, 5, 1, 1, 1, 2, 3, 3, 5, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 4, 4, 3, 8]; movelimit = 4; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 15) { setup = [9, 1, 6, 7, 1, 1, 1, 4, 1, 7, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 3, 8]; movelimit = 4; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 16) { setup = [9, 1, 14, 7, 1, 1, 1, 1, 2, 2, 3, 1, 1, 1, 5, 2, 3, 6, 1, 1, 1, 4, 2, 7, 8]; movelimit = 4; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 17) { setup = [9, 7, 2, 11, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 3, 3, 5, 3, 1, 1, 1, 7, 10, 1, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 18) { setup = [9, 2, 6, 7, 1, 1, 1, 12, 1, 1, 2, 1, 1, 1, 1, 6, 2, 7, 1, 1, 1, 13, 3, 1, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 19) { setup = [9, 6, 6, 2, 1, 1, 1, 2, 3, 2, 3, 1, 1, 1, 2, 14, 4, 3, 1, 1, 1, 2, 1, 1, 8]; movelimit = 4; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 20) { setup = [9, 10, 1, 11, 1, 1, 1, 2, 1, 1, 12, 1, 1, 1, 4, 3, 4, 1, 1, 1, 1, 3, 13, 6, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 21) { setup = [9, 2, 6, 1, 1, 1, 1, 3, 2, 6, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 6, 8]; rblockyvar = 22; bblockyvar = 0; pblockyvar = 0; movelimit = 4; } if (puzzid == 22) { setup = [9, 1, 6, 1, 1, 1, 1, 4, 4, 2, 7, 1, 1, 1, 3, 3, 3, 3, 1, 1, 1, 7, 1, 1, 8]; rblockyvar = 0; bblockyvar = 7; pblockyvar = 0; movelimit = 6; } if (puzzid == 23) { setup = [9, 10, 1, 2, 1, 1, 1, 2, 1, 6, 1, 1, 1, 1, 4, 1, 2, 3, 1, 1, 1, 11, 1, 6, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 21; movelimit = 6; } if (puzzid == 24) { setup = [9, 12, 5, 6, 1, 1, 1, 2, 1, 1, 7, 1, 1, 1, 2, 13, 2, 2, 1, 1, 1, 7, 6, 1, 8]; gblockyvar = 0; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 11; } if (puzzid == 25) { setup = [9, 1, 2, 2, 1, 1, 1, 1, 2, 7, 14, 1, 1, 1, 1, 3, 2, 3, 1, 1, 1, 3, 1, 7, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 26) { setup = [9, 10, 1, 5, 1, 1, 1, 12, 2, 7, 1, 1, 1, 1, 11, 7, 2, 13, 1, 1, 1, 3, 1, 1, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 27) { setup = [9, 2, 1, 6, 1, 1, 1, 10, 5, 6, 11, 1, 1, 1, 1, 1, 2, 3, 1, 1, 1, 3, 4, 2, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 28) { setup = [9, 14, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 8]; gblockyvar = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 8; } if (puzzid == 29) { setup = [9, 1, 1, 6, 1, 1, 1, 1, 15, 7, 6, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 7, 1, 3, 8]; rblockyvar = 0; bblockyvar = 100; pblockyvar = 0; movelimit = 4; } if (puzzid == 30) { setup = [9, 10, 4, 7, 1, 1, 1, 2, 13, 1, 12, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 11, 7, 1, 8]; movelimit = 15; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 31) { setup = [9, 2, 11, 1, 1, 1, 1, 12, 1, 2, 1, 1, 1, 1, 1, 13, 2, 1, 1, 1, 1, 3, 1, 10, 8]; movelimit = 14; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 32) { setup = [9, 7, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 2, 2, 2, 8]; rblockyvar = 0; bblockyvar = 14; pblockyvar = 0; movelimit = 4; } if (puzzid == 33) { setup = [9, 2, 1, 13, 1, 1, 1, 12, 1, 2, 1, 1, 1, 1, 2, 15, 10, 11, 1, 1, 1, 2, 2, 2, 8]; rblockyvar = 21; bblockyvar = 0; pblockyvar = 0; movelimit = 10; } if (puzzid == 34) { setup = [9, 1, 5, 6, 1, 1, 1, 4, 3, 2, 3, 1, 1, 1, 3, 4, 3, 3, 1, 1, 1, 3, 6, 6, 8]; movelimit = 2; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 35) { setup = [9, 1, 1, 7, 1, 1, 1, 5, 2, 6, 6, 1, 1, 1, 16, 3, 7, 3, 1, 1, 1, 16, 3, 14, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 36) { setup = [9, 12, 2, 1, 1, 1, 1, 2, 10, 1, 1, 1, 1, 1, 11, 4, 1, 1, 1, 1, 1, 13, 1, 1, 8]; rblockyvar = 21; bblockyvar = 0; pblockyvar = 0; movelimit = 9; } if (puzzid == 37) { setup = [9, 5, 5, 5, 1, 1, 1, 3, 1, 2, 6, 1, 1, 1, 4, 1, 7, 1, 1, 1, 1, 7, 3, 3, 8]; movelimit = 4; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 38) { setup = [9, 4, 4, 1, 1, 1, 1, 10, 12, 1, 1, 1, 1, 1, 5, 7, 1, 1, 1, 1, 1, 11, 13, 7, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 39) { setup = [9, 1, 1, 2, 1, 1, 1, 1, 6, 2, 7, 1, 1, 1, 4, 1, 3, 3, 1, 1, 1, 1, 6, 7, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 40) { setup = [9, 1, 1, 1, 1, 1, 1, 7, 3, 4, 7, 1, 1, 1, 1, 6, 5, 2, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 21; movelimit = 7; } if (puzzid == 41) { setup = [9, 1, 1, 1, 7, 1, 1, 2, 5, 6, 5, 14, 1, 1, 7, 5, 3, 5, 3, 1, 1, 3, 5, 3, 5, 3, 1, 1, 3, 6, 3, 6, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 42) { setup = [9, 2, 1, 6, 1, 1, 1, 1, 2, 2, 1, 7, 1, 1, 1, 1, 2, 2, 3, 1, 1, 1, 4, 4, 11, 10, 1, 1, 7, 1, 1, 1, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 43) { setup = [9, 2, 2, 2, 14, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 14, 1, 2, 1, 2, 1, 1, 1, 14, 2, 1, 8]; gblockyvar = 28; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 9; } if (puzzid == 44) { setup = [9, 1, 1, 13, 7, 1, 1, 12, 3, 1, 1, 2, 1, 1, 7, 2, 1, 1, 1, 1, 1, 3, 6, 4, 1, 1, 1, 1, 1, 1, 2, 1, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 45) { setup = [9, 4, 2, 2, 2, 1, 1, 7, 12, 1, 1, 2, 1, 1, 2, 7, 4, 13, 2, 1, 1, 2, 4, 3, 2, 11, 1, 1, 2, 3, 1, 10, 8]; movelimit = 10; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 46) { setup = [9, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 2, 2, 2, 2, 1, 1, 3, 2, 13, 2, 7, 1, 1, 3, 12, 1, 6, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 47) { setup = [9, 1, 1, 1, 1, 1, 1, 4, 1, 1, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 15, 3, 6, 1, 1, 3, 1, 3, 1, 8]; rblockyvar = 24; bblockyvar = 8; pblockyvar = 0; movelimit = 9; } if (puzzid == 48) { setup = [9, 1, 1, 1, 7, 1, 1, 5, 6, 6, 6, 6, 1, 1, 5, 5, 6, 2, 3, 1, 1, 5, 7, 3, 2, 3, 1, 1, 4, 4, 1, 2, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 49) { setup = [9, 12, 1, 14, 1, 1, 1, 10, 2, 2, 2, 3, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 11, 2, 1, 1, 8]; movelimit = 10; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 50) { setup = [9, 2, 7, 1, 2, 1, 1, 1, 2, 11, 2, 1, 1, 1, 1, 1, 10, 7, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 8]; movelimit = 9; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 51) { setup = [9, 2, 1, 1, 2, 1, 1, 5, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 4, 1, 4, 3, 1, 1, 18, 1, 1, 1, 8]; gblockyvar = 0; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 15; } if (puzzid == 52) { setup = [9, 6, 6, 6, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 3, 1, 6, 1, 1, 1, 3, 6, 6, 6, 8]; movelimit = 3; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 53) { setup = [9, 14, 2, 1, 7, 1, 1, 3, 1, 2, 4, 13, 1, 1, 1, 3, 2, 1, 6, 1, 1, 1, 3, 2, 2, 1, 1, 1, 1, 3, 12, 7, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 54) { setup = [9, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 7, 1, 1, 3, 6, 1, 1, 17, 1, 1, 7, 3, 6, 6, 8]; rblockyvar = 25; bblockyvar = 21; pblockyvar = 0; movelimit = 1; } if (puzzid == 55) { setup = [9, 10, 2, 5, 6, 1, 1, 12, 2, 2, 13, 2, 1, 1, 7, 1, 1, 1, 2, 1, 1, 2, 11, 1, 1, 7, 1, 1, 1, 2, 2, 1, 8]; movelimit = 9; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 56) { setup = [9, 2, 1, 1, 1, 1, 1, 1, 10, 2, 1, 7, 1, 1, 1, 1, 2, 15, 11, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 7, 8]; movelimit = 12; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 57) { setup = [9, 1, 4, 4, 1, 1, 1, 3, 2, 2, 1, 2, 1, 1, 3, 1, 1, 5, 1, 1, 1, 2, 1, 18, 17, 3, 1, 1, 1, 1, 1, 2, 8]; rblockyvar = 0; bblockyvar = 15; pblockyvar = 29; movelimit = 8; } if (puzzid == 58) { setup = [9, 14, 1, 6, 1, 1, 1, 1, 1, 1, 4, 3, 1, 1, 1, 3, 1, 7, 6, 1, 1, 3, 1, 1, 3, 3, 1, 1, 3, 6, 7, 1, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 59) { setup = [9, 4, 4, 1, 1, 1, 1, 5, 2, 2, 1, 1, 1, 1, 5, 2, 2, 1, 1, 1, 1, 1, 1, 18, 1, 14, 1, 1, 1, 1, 6, 1, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 60) { setup = [9, 4, 4, 4, 1, 1, 1, 10, 1, 2, 1, 12, 1, 1, 11, 4, 1, 6, 13, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 61) { setup = [9, 2, 2, 1, 1, 1, 1, 10, 2, 18, 2, 2, 1, 1, 1, 2, 13, 2, 11, 1, 1, 5, 5, 3, 5, 1, 1, 1, 12, 1, 1, 1, 8]; movelimit = 15; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 62) { setup = [9, 6, 6, 1, 1, 1, 1, 1, 18, 7, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 7, 2, 3, 2, 2, 1, 1, 1, 6, 1, 6, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 63) { setup = [9, 2, 2, 7, 2, 1, 1, 1, 11, 2, 16, 2, 1, 1, 7, 1, 2, 10, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 6, 1, 8]; rblockyvar = 24; bblockyvar = 8; pblockyvar = 0; movelimit = 8; } if (puzzid == 64) { setup = [9, 6, 6, 18, 7, 1, 1, 12, 2, 6, 2, 1, 1, 1, 1, 2, 2, 6, 1, 1, 1, 13, 2, 1, 2, 3, 1, 1, 7, 1, 1, 1, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 65) { setup = [9, 1, 2, 7, 12, 1, 1, 3, 1, 1, 2, 11, 1, 1, 1, 3, 7, 2, 1, 1, 1, 3, 1, 3, 2, 13, 1, 1, 1, 3, 1, 10, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 66) { setup = [9, 1, 6, 1, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 4, 1, 1, 1, 1, 2, 1, 6, 6, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 28; movelimit = 6; } if (puzzid == 67) { setup = [9, 1, 4, 4, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 2, 18, 7, 1, 1, 2, 1, 1, 1, 1, 1, 1, 7, 4, 4, 4, 8]; movelimit = 10; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 68) { setup = [9, 1, 6, 2, 7, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 3, 16, 3, 14, 3, 1, 1, 7, 6, 1, 6, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 69) { setup = [9, 5, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 3, 1, 17, 1, 3, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 24; bblockyvar = 28; pblockyvar = 21; movelimit = 7; } if (puzzid == 70) { setup = [9, 6, 1, 6, 7, 1, 1, 2, 1, 2, 1, 1, 1, 1, 3, 1, 3, 1, 3, 1, 1, 14, 1, 3, 1, 3, 1, 1, 7, 3, 1, 1, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 71) { setup = [9, 1, 6, 6, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 2, 1, 7, 1, 1, 2, 1, 1, 1, 1, 1, 1, 7, 6, 6, 6, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 72) { setup = [9, 4, 1, 6, 1, 1, 1, 2, 6, 1, 4, 1, 1, 1, 18, 2, 1, 1, 5, 1, 1, 13, 2, 2, 2, 12, 1, 1, 1, 6, 6, 1, 8]; movelimit = 13; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 73) { setup = [9, 1, 1, 5, 7, 1, 1, 3, 1, 1, 1, 1, 1, 1, 10, 2, 2, 2, 1, 1, 1, 1, 11, 7, 5, 1, 1, 1, 1, 3, 1, 1, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 29; movelimit = 6; } if (puzzid == 74) { setup = [9, 12, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 11, 1, 7, 2, 1, 1, 1, 7, 2, 1, 2, 10, 1, 1, 13, 1, 1, 1, 8]; movelimit = 22; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 75) { setup = [9, 1, 1, 10, 11, 1, 1, 4, 4, 4, 1, 1, 1, 1, 1, 6, 5, 6, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 7, 1, 2, 7, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 28; movelimit = 11; } if (puzzid == 76) { setup = [9, 12, 5, 5, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 7, 4, 3, 6, 1, 1, 3, 13, 5, 1, 6, 1, 1, 7, 1, 1, 1, 8]; gblockyvar = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 10; } if (puzzid == 77) { setup = [9, 2, 13, 6, 11, 1, 1, 3, 2, 4, 1, 1, 1, 1, 10, 2, 2, 2, 1, 1, 1, 12, 2, 1, 1, 1, 1, 1, 1, 6, 1, 6, 8]; movelimit = 16; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 78) { setup = [9, 2, 18, 14, 1, 1, 1, 1, 2, 7, 6, 1, 1, 1, 5, 1, 3, 1, 1, 1, 1, 5, 4, 1, 1, 7, 1, 1, 1, 1, 4, 4, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 79) { setup = [9, 1, 6, 6, 7, 1, 1, 3, 2, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 1, 1, 1, 3, 1, 6, 7, 8]; rblockyvar = 23; bblockyvar = 0; pblockyvar = 0; movelimit = 3; } if (puzzid == 80) { setup = [9, 1, 1, 2, 7, 1, 1, 1, 1, 6, 1, 1, 1, 1, 3, 1, 1, 1, 3, 1, 1, 3, 6, 1, 7, 3, 1, 1, 1, 1, 1, 3, 8]; rblockyvar = 0; bblockyvar = 1; pblockyvar = 22; movelimit = 5; } if (puzzid == 81) { setup = [9, 1, 1, 7, 1, 1, 1, 5, 6, 6, 14, 6, 6, 1, 5, 5, 6, 6, 6, 3, 1, 5, 5, 7, 6, 3, 3, 1, 5, 4, 4, 3, 3, 3, 1, 1, 4, 4, 4, 3, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 82) { setup = [9, 1, 6, 1, 2, 6, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 2, 6, 1, 3, 1, 2, 2, 4, 1, 1, 1, 1, 11, 4, 1, 1, 1, 3, 1, 3, 1, 6, 1, 6, 8]; gblockyvar = 0; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 13; } if (puzzid == 83) { setup = [9, 1, 4, 2, 1, 1, 1, 3, 2, 1, 2, 2, 3, 1, 3, 2, 1, 4, 7, 1, 1, 3, 2, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 7, 1, 1, 6, 6, 6, 18, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 84) { setup = [9, 1, 4, 2, 1, 14, 1, 7, 12, 2, 1, 1, 2, 1, 1, 1, 2, 7, 5, 11, 1, 1, 1, 2, 2, 5, 1, 1, 3, 1, 10, 1, 6, 1, 1, 13, 1, 2, 1, 1, 8]; movelimit = 14; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 85) { setup = [9, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 2, 2, 1, 1, 2, 2, 1, 5, 17, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 8]; gblockyvar = 1; rblockyvar = 0; bblockyvar = 15; pblockyvar = 28; movelimit = 12; } if (puzzid == 86) { setup = [9, 6, 1, 1, 6, 15, 1, 12, 2, 1, 1, 1, 5, 1, 13, 4, 4, 4, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 3, 5, 1, 5, 5, 5, 1, 2, 18, 1, 1, 1, 8]; movelimit = 9; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 87) { setup = [9, 6, 6, 6, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 4, 3, 2, 7, 6, 1, 1, 3, 5, 6, 6, 3, 1, 1, 7, 6, 1, 3, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 88) { setup = [9, 10, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 2, 6, 3, 2, 1, 1, 2, 2, 1, 1, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 4, 11, 1, 6, 8]; gblockyvar = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 13; } if (puzzid == 89) { setup = [9, 1, 1, 6, 1, 14, 1, 2, 1, 1, 4, 1, 2, 1, 14, 2, 3, 6, 2, 14, 1, 15, 2, 3, 7, 2, 15, 1, 14, 2, 2, 2, 2, 2, 1, 16, 15, 14, 16, 7, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 90) { setup = [9, 1, 2, 1, 1, 7, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 3, 6, 1, 6, 1, 1, 1, 1, 1, 1, 1, 3, 1, 7, 6, 6, 6, 6, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 91) { setup = [9, 1, 1, 6, 6, 6, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 1, 7, 1, 4, 7, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 3, 1, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 92) { setup = [9, 1, 2, 6, 1, 1, 1, 1, 5, 7, 6, 1, 1, 1, 1, 6, 1, 6, 1, 1, 1, 1, 2, 7, 6, 1, 1, 1, 1, 2, 6, 1, 1, 1, 1, 1, 1, 2, 1, 1, 8]; rblockyvar = 0; bblockyvar = 16; pblockyvar = 0; movelimit = 7; } if (puzzid == 93) { setup = [9, 1, 6, 1, 1, 13, 1, 5, 6, 6, 6, 1, 6, 1, 4, 4, 4, 4, 2, 3, 1, 7, 6, 6, 1, 1, 7, 1, 12, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 9; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 94) { setup = [9, 5, 6, 6, 6, 11, 1, 10, 2, 4, 4, 3, 1, 1, 1, 6, 1, 1, 6, 7, 1, 1, 1, 4, 4, 5, 1, 1, 1, 3, 6, 6, 6, 1, 1, 1, 2, 7, 1, 1, 8]; rblockyvar = 0; bblockyvar = 22; pblockyvar = 0; movelimit = 12; } if (puzzid == 95) { setup = [9, 1, 6, 6, 6, 10, 1, 1, 6, 5, 6, 2, 1, 1, 1, 1, 1, 7, 2, 7, 1, 2, 2, 6, 1, 1, 3, 1, 1, 1, 1, 3, 11, 1, 1, 1, 2, 1, 1, 1, 8]; rblockyvar = 0; bblockyvar = 1; pblockyvar = 0; movelimit = 7; } if (puzzid == 96) { setup = [9, 12, 1, 1, 1, 1, 1, 5, 2, 10, 1, 6, 6, 1, 1, 1, 6, 1, 1, 7, 1, 4, 4, 5, 3, 6, 6, 1, 1, 11, 1, 2, 1, 1, 1, 1, 1, 7, 2, 13, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 97) { setup = [9, 6, 6, 1, 1, 1, 1, 2, 1, 1, 3, 6, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 3, 2, 12, 2, 1, 1, 7, 18, 2, 13, 4, 7, 1, 1, 1, 2, 2, 1, 8]; rblockyvar = 0; bblockyvar = 29; pblockyvar = 0; movelimit = 12; } if (puzzid == 98) { setup = [9, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 7, 1, 2, 1, 1, 1, 1, 1, 1, 1, 3, 6, 1, 6, 1, 1, 1, 1, 1, 1, 1, 3, 1, 7, 6, 6, 6, 6, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 99) { setup = [9, 1, 1, 1, 1, 2, 1, 5, 6, 6, 6, 6, 1, 1, 5, 1, 6, 6, 1, 3, 1, 5, 4, 4, 18, 3, 3, 1, 1, 4, 4, 4, 1, 3, 1, 2, 1, 1, 1, 2, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 100) { setup = [9, 2, 2, 13, 2, 11, 1, 12, 1, 2, 1, 1, 1, 1, 7, 1, 1, 4, 1, 2, 1, 3, 1, 5, 10, 1, 1, 1, 1, 1, 1, 5, 2, 1, 1, 1, 1, 1, 4, 7, 8]; movelimit = 20; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 101) { setup = [9, 4, 4, 5, 6, 17, 1, 1, 1, 2, 7, 3, 1, 1, 3, 5, 1, 2, 6, 1, 1, 1, 1, 1, 14, 3, 1, 1, 2, 2, 1, 6, 6, 1, 1, 7, 2, 1, 1, 3, 8]; rblockyvar = 21; bblockyvar = 23; pblockyvar = 30; movelimit = 15; } if (puzzid == 102) { setup = [9, 12, 1, 2, 11, 13, 1, 2, 10, 2, 1, 2, 7, 1, 1, 15, 6, 1, 1, 2, 1, 4, 1, 2, 7, 3, 1, 1, 1, 6, 6, 4, 4, 1, 1, 1, 1, 3, 3, 1, 8]; movelimit = 14; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 103) { setup = [9, 1, 1, 1, 4, 1, 1, 1, 2, 1, 1, 5, 1, 1, 3, 1, 2, 1, 5, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 7, 1, 1, 5, 7, 1, 18, 6, 6, 6, 1, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 7; } if (puzzid == 104) { setup = [9, 1, 4, 1, 4, 1, 1, 1, 4, 3, 6, 1, 5, 1, 1, 1, 1, 3, 6, 7, 1, 2, 2, 3, 1, 3, 6, 1, 5, 7, 2, 3, 1, 3, 1, 16, 2, 2, 1, 1, 8]; movelimit = 9; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 105) { setup = [9, 6, 6, 1, 1, 1, 1, 2, 2, 2, 3, 2, 1, 1, 2, 2, 2, 1, 2, 1, 1, 1, 4, 1, 3, 2, 3, 1, 3, 2, 2, 2, 2, 1, 1, 1, 6, 6, 1, 1, 8]; gblockyvar = 7; movelimit = 9; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 106) { setup = [9, 10, 1, 1, 6, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 4, 1, 3, 1, 1, 2, 2, 7, 2, 2, 2, 1, 4, 1, 3, 1, 6, 6, 1, 11, 1, 1, 7, 1, 8]; movelimit = 10; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 107) { setup = [9, 5, 1, 6, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 3, 2, 1, 6, 3, 1, 1, 1, 1, 2, 7, 7, 1, 1, 3, 1, 1, 3, 3, 1, 1, 1, 6, 1, 1, 8]; gblockyvar = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 7; } if (puzzid == 108) { setup = [9, 12, 7, 1, 7, 1, 1, 5, 1, 1, 1, 4, 3, 1, 1, 3, 1, 1, 3, 13, 1, 1, 3, 1, 1, 4, 3, 1, 1, 3, 1, 1, 3, 6, 1, 1, 3, 6, 6, 6, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 23; movelimit = 5; } if (puzzid == 109) { setup = [9, 1, 1, 1, 1, 1, 1, 1, 4, 4, 2, 7, 1, 1, 2, 3, 1, 1, 1, 1, 1, 4, 3, 7, 1, 1, 2, 1, 17, 4, 3, 1, 1, 3, 1, 3, 1, 1, 6, 1, 8]; gblockyvar = 1; bblockyvar = 8; pblockyvar = 29; movelimit = 12; } if (puzzid == 110) { setup = [9, 1, 1, 4, 4, 2, 1, 3, 1, 1, 3, 1, 13, 1, 2, 12, 2, 1, 3, 7, 1, 1, 7, 1, 3, 1, 1, 1, 1, 1, 2, 1, 3, 1, 1, 1, 1, 1, 1, 3, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 111) { setup = [9, 2, 1, 7, 1, 6, 1, 1, 5, 1, 1, 1, 3, 1, 1, 1, 1, 2, 1, 3, 1, 1, 2, 2, 2, 1, 3, 1, 2, 7, 6, 1, 2, 15, 1, 2, 1, 2, 1, 15, 8]; movelimit = 10; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 112) { setup = [9, 6, 1, 6, 1, 1, 1, 1, 1, 1, 2, 6, 6, 1, 3, 2, 2, 2, 2, 10, 1, 11, 1, 7, 6, 1, 13, 1, 12, 2, 3, 1, 6, 1, 1, 7, 1, 1, 1, 1, 8]; movelimit = 9; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 113) { setup = [9, 4, 1, 1, 2, 18, 1, 2, 1, 4, 1, 2, 3, 1, 1, 1, 5, 2, 2, 3, 1, 1, 1, 1, 4, 2, 3, 1, 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 23; movelimit = 8; } if (puzzid == 114) { setup = [9, 10, 1, 1, 6, 7, 1, 1, 1, 1, 1, 7, 6, 1, 1, 1, 1, 4, 5, 3, 1, 2, 2, 1, 3, 4, 3, 1, 1, 1, 4, 1, 1, 2, 1, 11, 1, 1, 1, 1, 8]; movelimit = 10; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 115) { setup = [9, 1, 1, 2, 1, 11, 1, 1, 1, 1, 2, 5, 3, 1, 2, 10, 2, 2, 5, 3, 1, 1, 1, 1, 2, 5, 3, 1, 1, 3, 1, 2, 5, 3, 1, 1, 1, 6, 1, 1, 8]; rblockyvar = 0; bblockyvar = 2; pblockyvar = 0; movelimit = 11; } if (puzzid == 116) { setup = [9, 6, 1, 2, 18, 7, 1, 1, 14, 1, 2, 2, 5, 1, 5, 4, 4, 4, 4, 14, 1, 7, 1, 6, 1, 1, 3, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 12; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 117) { setup = [9, 2, 1, 7, 2, 7, 1, 3, 2, 5, 2, 2, 1, 1, 3, 1, 5, 1, 2, 1, 1, 1, 6, 1, 1, 12, 1, 1, 2, 2, 2, 2, 2, 1, 1, 13, 18, 1, 1, 1, 8]; movelimit = 9; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 118) { setup = [9, 1, 2, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 2, 1, 3, 1, 11, 1, 1, 1, 1, 1, 1, 1, 7, 1, 5, 5, 5, 5, 5, 3, 1, 7, 1, 1, 1, 1, 8]; gblockyvar = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 13; } if (puzzid == 119) { setup = [9, 6, 6, 6, 6, 6, 1, 2, 3, 3, 1, 1, 2, 1, 1, 1, 1, 6, 6, 3, 1, 5, 3, 3, 1, 3, 1, 1, 4, 1, 1, 1, 3, 1, 1, 1, 3, 3, 6, 1, 8]; movelimit = 4; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 120) { setup = [9, 1, 5, 1, 1, 1, 1, 12, 5, 4, 3, 1, 1, 1, 1, 1, 2, 13, 1, 1, 1, 1, 2, 6, 1, 6, 1, 1, 7, 2, 1, 1, 3, 7, 1, 1, 2, 1, 1, 1, 8]; rblockyvar = 38; bblockyvar = 0; pblockyvar = 0; movelimit = 12; } if (puzzid == 121) { setup = [9, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 8]; rblockyvar = 47; bblockyvar = 0; pblockyvar = 30; movelimit = 12; } if (puzzid == 122) { setup = [9, 7, 1, 2, 10, 1, 7, 1, 3, 1, 2, 16, 12, 1, 1, 1, 11, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 13, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 8]; movelimit = 12; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 123) { setup = [9, 1, 1, 1, 1, 1, 7, 5, 6, 6, 6, 6, 6, 1, 5, 5, 6, 6, 6, 6, 3, 5, 5, 5, 6, 6, 3, 3, 5, 5, 4, 7, 3, 3, 3, 5, 4, 4, 4, 3, 3, 3, 4, 4, 4, 4, 4, 3, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 124) { setup = [9, 1, 2, 11, 2, 5, 13, 3, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 2, 5, 3, 1, 1, 2, 1, 12, 1, 1, 3, 1, 2, 1, 2, 1, 3, 3, 1, 10, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 8]; movelimit = 23; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 125) { setup = [9, 6, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 7, 2, 1, 1, 1, 3, 2, 14, 2, 1, 1, 4, 1, 1, 3, 2, 2, 2, 3, 1, 1, 1, 2, 4, 13, 1, 1, 1, 1, 12, 1, 8]; movelimit = 12; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 126) { setup = [9, 2, 1, 1, 1, 1, 1, 10, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 6, 2, 2, 2, 2, 2, 2, 1, 11, 1, 1, 1, 2, 1, 7, 7, 1, 1, 6, 1, 6, 8]; movelimit = 13; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 127) { setup = [9, 1, 2, 1, 1, 1, 1, 1, 3, 1, 2, 1, 1, 2, 2, 10, 2, 1, 1, 1, 1, 1, 1, 1, 7, 1, 2, 7, 2, 2, 6, 6, 2, 3, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 11, 1, 1, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 24; movelimit = 15; } if (puzzid == 128) { setup = [9, 1, 1, 14, 6, 1, 1, 10, 1, 5, 1, 1, 1, 1, 1, 4, 1, 6, 1, 1, 18, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 3, 1, 6, 1, 11, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 2, 1, 8]; movelimit = 11; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 129) { setup = [9, 1, 1, 1, 2, 2, 11, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 10, 2, 1, 2, 1, 3, 6, 1, 4, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 8]; rblockyvar = 0; bblockyvar = 21; pblockyvar = 0; movelimit = 24; } if (puzzid == 130) { setup = [9, 6, 6, 2, 6, 7, 6, 3, 1, 1, 1, 1, 5, 1, 3, 1, 3, 3, 1, 4, 2, 3, 2, 1, 1, 2, 7, 1, 3, 3, 1, 3, 1, 3, 12, 13, 2, 3, 1, 3, 1, 1, 18, 6, 6, 6, 6, 6, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 131) { setup = [9, 1, 6, 1, 6, 1, 1, 2, 2, 1, 1, 3, 1, 1, 16, 12, 1, 1, 3, 1, 1, 2, 2, 1, 1, 1, 1, 7, 1, 1, 1, 2, 1, 1, 1, 4, 4, 5, 2, 3, 6, 6, 7, 6, 13, 2, 1, 1, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 132) { setup = [9, 1, 1, 2, 1, 1, 1, 2, 2, 3, 1, 2, 1, 1, 1, 1, 1, 6, 14, 2, 1, 1, 1, 2, 1, 3, 1, 2, 1, 1, 1, 2, 1, 3, 1, 2, 1, 1, 1, 2, 1, 6, 1, 1, 1, 1, 1, 2, 8]; movelimit = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 133) { setup = [9, 1, 1, 5, 1, 1, 7, 3, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 2, 3, 2, 2, 2, 2, 2, 3, 1, 2, 16, 2, 1, 1, 1, 3, 7, 12, 2, 1, 1, 1, 8]; movelimit = 14; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 134) { setup = [9, 2, 1, 1, 13, 2, 1, 10, 3, 1, 1, 2, 1, 1, 12, 1, 1, 1, 3, 1, 2, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 5, 1, 1, 2, 11, 1, 1, 6, 1, 7, 1, 1, 2, 1, 1, 2, 1, 8]; rblockyvar = 28; bblockyvar = 0; pblockyvar = 0; movelimit = 22; } if (puzzid == 135) { setup = [9, 1, 4, 2, 1, 4, 1, 1, 2, 1, 2, 3, 2, 5, 1, 2, 5, 15, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 5, 5, 5, 4, 5, 5, 5, 2, 1, 1, 6, 1, 1, 1, 2, 18, 1, 4, 1, 1, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 30; movelimit = 20; } if (puzzid == 136) { setup = [9, 1, 2, 1, 6, 6, 2, 7, 2, 1, 6, 2, 1, 1, 2, 1, 1, 2, 1, 2, 3, 5, 1, 2, 1, 1, 2, 3, 1, 1, 1, 1, 2, 1, 1, 10, 2, 1, 2, 1, 1, 2, 7, 2, 2, 11, 1, 1, 8]; movelimit = 19; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 137) { setup = [9, 1, 5, 6, 1, 1, 1, 2, 1, 6, 1, 6, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 6, 6, 5, 7, 5, 1, 2, 2, 2, 2, 3, 2, 2, 1, 1, 2, 1, 1, 6, 1, 7, 1, 6, 1, 1, 1, 8]; gblockyvar = 7; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 10; } if (puzzid == 138) { setup = [9, 1, 1, 1, 5, 7, 1, 3, 1, 6, 6, 1, 1, 1, 2, 2, 12, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 7, 1, 2, 13, 1, 1, 16, 1, 1, 1, 3, 1, 8]; movelimit = 10; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 139) { setup = [9, 6, 1, 1, 6, 6, 1, 7, 3, 6, 1, 1, 1, 1, 1, 2, 1, 3, 1, 1, 3, 3, 1, 1, 1, 6, 1, 7, 1, 2, 1, 1, 1, 1, 2, 3, 1, 2, 1, 2, 1, 1, 1, 6, 1, 6, 1, 6, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 21; movelimit = 9; } if (puzzid == 140) { setup = [9, 1, 2, 13, 1, 2, 11, 1, 1, 2, 1, 1, 2, 12, 2, 10, 1, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 6, 1, 6, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 6, 6, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 25; } if (puzzid == 141) { setup = [9, 12, 1, 4, 1, 10, 13, 2, 2, 3, 1, 5, 2, 2, 4, 4, 3, 1, 4, 4, 5, 1, 1, 1, 16, 1, 1, 1, 3, 6, 6, 1, 5, 6, 6, 2, 2, 3, 1, 5, 2, 2, 11, 1, 1, 6, 1, 1, 8]; movelimit = 21; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 142) { setup = [9, 6, 6, 6, 6, 6, 1, 3, 1, 3, 1, 3, 1, 3, 1, 6, 6, 6, 3, 6, 3, 3, 1, 3, 1, 3, 1, 1, 3, 6, 1, 6, 1, 6, 1, 3, 1, 3, 1, 3, 1, 3, 1, 6, 1, 6, 6, 6, 8]; movelimit = 3; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 143) { setup = [9, 4, 1, 4, 1, 4, 1, 10, 1, 6, 1, 6, 1, 5, 1, 5, 1, 5, 1, 3, 1, 3, 1, 3, 11, 5, 1, 5, 1, 5, 1, 6, 1, 3, 1, 3, 1, 4, 1, 4, 1, 5, 1, 6, 1, 6, 1, 6, 8]; movelimit = 10; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 144) { setup = [9, 4, 1, 4, 1, 4, 1, 10, 12, 1, 6, 6, 1, 5, 4, 5, 1, 4, 3, 3, 1, 3, 1, 3, 11, 6, 1, 5, 1, 5, 1, 6, 1, 3, 1, 3, 1, 4, 1, 4, 1, 5, 13, 6, 1, 6, 1, 6, 8]; movelimit = 14; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 145) { setup = [9, 12, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 2, 1, 1, 1, 10, 2, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 13, 1, 1, 1, 11, 2, 8]; rblockyvar = 46; bblockyvar = 2; pblockyvar = 35; movelimit = 32; } if (puzzid == 146) { setup = [9, 2, 7, 14, 1, 1, 16, 7, 2, 1, 1, 12, 1, 1, 4, 4, 4, 4, 4, 3, 5, 1, 1, 1, 1, 1, 1, 5, 10, 2, 2, 2, 2, 2, 13, 1, 1, 1, 1, 1, 11, 5, 3, 6, 6, 6, 6, 6, 8]; rblockyvar = 0; bblockyvar = 2; pblockyvar = 0; movelimit = 22; } if (puzzid == 147) { setup = [9, 10, 1, 6, 1, 4, 1, 12, 1, 5, 1, 3, 1, 3, 1, 4, 1, 4, 13, 4, 1, 3, 1, 5, 1, 5, 1, 3, 1, 4, 11, 6, 15, 4, 16, 3, 1, 5, 1, 5, 1, 3, 1, 6, 1, 6, 1, 6, 8]; movelimit = 15; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 148) { setup = [9, 10, 1, 1, 1, 1, 1, 12, 2, 2, 2, 2, 2, 1, 1, 2, 1, 13, 1, 2, 1, 1, 1, 1, 2, 16, 1, 1, 1, 2, 1, 11, 1, 2, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 8]; gblockyvar = 16; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 25; } if (puzzid == 149) { setup = [9, 10, 5, 1, 4, 1, 1, 12, 1, 1, 3, 1, 1, 1, 4, 1, 1, 3, 1, 1, 3, 1, 6, 6, 16, 4, 4, 13, 5, 1, 1, 5, 1, 1, 5, 1, 1, 1, 5, 1, 1, 1, 1, 1, 6, 11, 4, 1, 8]; rblockyvar = 35; bblockyvar = 2; pblockyvar = 0; movelimit = 12; } if (puzzid == 150) { setup = [9, 7, 4, 4, 4, 4, 5, 2, 2, 3, 4, 4, 5, 5, 13, 4, 3, 3, 16, 5, 5, 3, 4, 4, 3, 1, 1, 5, 3, 3, 7, 12, 10, 5, 11, 3, 3, 6, 6, 6, 6, 5, 3, 6, 6, 6, 6, 6, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 151) { setup = [9, 1, 1, 1, 15, 5, 17, 12, 2, 2, 2, 14, 5, 3, 10, 1, 13, 2, 16, 5, 3, 1, 2, 2, 2, 2, 5, 3, 1, 2, 2, 11, 2, 5, 3, 1, 2, 2, 1, 2, 5, 3, 1, 1, 1, 1, 1, 1, 8]; gblockyvar = 100; movelimit = 21; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 152) { setup = [9, 10, 12, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 13, 2, 2, 2, 1, 15, 2, 2, 2, 2, 2, 1, 2, 2, 11, 2, 2, 2, 1, 1, 1, 1, 1, 1, 8]; gblockyvar = 1; movelimit = 30; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 153) { setup = [9, 1, 1, 1, 1, 1, 1, 5, 3, 5, 3, 5, 3, 5, 5, 3, 5, 3, 5, 3, 5, 5, 3, 5, 3, 5, 3, 5, 5, 3, 5, 3, 5, 3, 5, 5, 3, 5, 3, 5, 3, 5, 1, 1, 1, 1, 1, 1, 8]; gblockyvar = 100; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 7; } if (puzzid == 154) { setup = [9, 1, 1, 1, 1, 1, 1, 5, 3, 5, 3, 5, 3, 5, 5, 3, 5, 3, 5, 3, 5, 5, 3, 5, 3, 5, 3, 5, 5, 3, 5, 3, 5, 3, 5, 5, 3, 5, 3, 5, 3, 5, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 21; bblockyvar = 100; pblockyvar = 29; movelimit = 7; } if (puzzid == 155) { setup = [9, 12, 1, 1, 1, 2, 13, 10, 2, 2, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 11, 1, 2, 1, 1, 1, 1, 2, 16, 2, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 14; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 156) { setup = [9, 7, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 13, 2, 1, 2, 14, 2, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 2, 1, 7, 10, 12, 2, 11, 2, 8]; movelimit = 17; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 157) { setup = [9, 12, 1, 2, 5, 6, 15, 2, 11, 5, 2, 5, 2, 3, 2, 3, 1, 1, 1, 4, 3, 2, 2, 1, 2, 1, 2, 2, 5, 6, 1, 1, 1, 6, 6, 5, 2, 3, 2, 5, 2, 3, 14, 4, 3, 2, 13, 10, 8]; movelimit = 26; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 158) { setup = [9, 6, 6, 5, 6, 6, 6, 3, 5, 6, 6, 4, 5, 3, 3, 6, 10, 6, 12, 4, 3, 4, 4, 1, 2, 1, 5, 6, 3, 6, 13, 4, 11, 5, 3, 4, 3, 5, 6, 3, 6, 3, 3, 6, 6, 3, 6, 6, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 159) { setup = [9, 4, 1, 6, 1, 4, 1, 3, 1, 3, 1, 6, 1, 3, 1, 3, 1, 4, 1, 4, 1, 5, 1, 5, 1, 3, 1, 3, 1, 3, 1, 6, 1, 6, 1, 5, 1, 5, 1, 3, 1, 3, 1, 6, 1, 6, 1, 4, 8]; movelimit = 6; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 160) { setup = [9, 10, 1, 6, 6, 1, 11, 5, 2, 2, 2, 4, 3, 5, 1, 5, 1, 4, 1, 6, 1, 3, 1, 3, 1, 4, 1, 3, 1, 6, 1, 6, 1, 4, 1, 5, 1, 5, 1, 3, 1, 5, 18, 6, 1, 6, 1, 6, 8]; movelimit = 11; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 161) { setup = [9, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 3, 3, 1, 1, 16, 1, 1, 3, 3, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 8]; rblockyvar = 45; bblockyvar = 23; pblockyvar = 28; gblockyvar = 6; movelimit = 1; } if (puzzid == 162) { setup = [9, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 5, 3, 3, 5, 6, 6, 6, 5, 3, 3, 5, 4, 2, 3, 5, 3, 3, 5, 3, 6, 6, 6, 3, 3, 4, 4, 4, 4, 4, 3, 3, 6, 6, 6, 6, 6, 8]; movelimit = 1; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 163) { setup = [9, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 8]; movelimit = 12; gblockyvar = 100; rblockyvar = 27; bblockyvar = 0; pblockyvar = 42; } if (puzzid == 164) { setup = [9, 2, 1, 2, 1, 2, 1, 1, 6, 1, 6, 1, 6, 1, 1, 2, 1, 2, 1, 2, 1, 1, 6, 1, 6, 1, 6, 1, 1, 2, 1, 2, 1, 2, 1, 1, 6, 1, 6, 1, 6, 1, 16, 2, 1, 2, 1, 2, 8]; rblockyvar = 21; bblockyvar = 23; pblockyvar = 28; gblockyvar = 20; movelimit = 9; } if (puzzid == 165) { setup = [9, 2, 16, 4, 1, 1, 1, 5, 2, 2, 2, 1, 1, 3, 5, 2, 1, 1, 1, 1, 3, 5, 2, 1, 18, 1, 2, 3, 5, 2, 1, 1, 1, 2, 3, 5, 2, 2, 2, 2, 2, 3, 5, 4, 4, 4, 4, 4, 8]; rblockyvar = 31; bblockyvar = 23; pblockyvar = 30; movelimit = 15; } if (puzzid == 166) { setup = [9, 6, 1, 4, 1, 6, 1, 1, 2, 3, 2, 5, 2, 3, 1, 6, 15, 6, 1, 4, 1, 1, 2, 5, 2, 5, 2, 3, 1, 6, 14, 4, 16, 6, 1, 1, 2, 3, 2, 3, 2, 3, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 21; bblockyvar = 44; pblockyvar = 0; movelimit = 9; } if (puzzid == 167) { setup = [9, 2, 1, 1, 1, 4, 17, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 2, 5, 2, 2, 2, 12, 1, 2, 13, 11, 1, 1, 1, 16, 2, 1, 1, 2, 2, 2, 2, 2, 10, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 45; bblockyvar = 14; pblockyvar = 30; movelimit = 70; } if (puzzid == 168) { setup = [9, 6, 6, 1, 4, 4, 16, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 16; movelimit = 4; } if (puzzid == 169) { setup = [9, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 8]; movelimit = 12; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 170) { setup = [9, 4, 1, 4, 1, 4, 1, 5, 1, 5, 1, 5, 1, 3, 1, 4, 1, 10, 1, 6, 11, 5, 1, 5, 18, 3, 1, 3, 1, 4, 1, 6, 1, 6, 1, 5, 1, 3, 1, 3, 1, 3, 1, 6, 1, 6, 1, 6, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 171) { setup = [9, 4, 4, 1, 1, 1, 13, 7, 4, 5, 4, 4, 5, 1, 2, 3, 1, 10, 1, 5, 1, 1, 3, 12, 2, 7, 5, 1, 1, 3, 1, 18, 2, 5, 1, 1, 3, 6, 6, 6, 6, 1, 11, 1, 1, 1, 1, 1, 8]; movelimit = 12; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 172) { setup = [9, 10, 1, 1, 1, 1, 1, 1, 4, 4, 18, 4, 5, 1, 2, 3, 1, 1, 1, 5, 1, 1, 3, 1, 1, 1, 5, 1, 1, 3, 1, 1, 1, 5, 1, 1, 3, 6, 11, 6, 6, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 5; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 173) { setup = [9, 1, 2, 2, 4, 4, 11, 2, 1, 2, 2, 3, 2, 5, 2, 1, 1, 1, 1, 6, 6, 2, 2, 1, 2, 1, 12, 17, 4, 4, 4, 1, 1, 4, 5, 3, 2, 5, 10, 3, 2, 5, 13, 6, 6, 1, 3, 6, 8]; rblockyvar = 22; bblockyvar = 0; pblockyvar = 30; movelimit = 23; } if (puzzid == 174) { setup = [9, 1, 1, 6, 12, 1, 7, 1, 10, 2, 2, 2, 2, 2, 1, 1, 2, 7, 2, 2, 1, 2, 2, 2, 17, 13, 6, 1, 1, 11, 4, 16, 18, 2, 1, 1, 1, 2, 2, 3, 2, 1, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 0; bblockyvar = 1; pblockyvar = 0; movelimit = 11; } if (puzzid == 175) { setup = [9, 1, 1, 1, 6, 6, 5, 3, 2, 3, 3, 5, 3, 6, 3, 2, 5, 6, 7, 4, 3, 3, 2, 5, 4, 5, 5, 6, 3, 2, 4, 4, 4, 4, 1, 1, 2, 2, 2, 2, 2, 2, 7, 6, 6, 6, 6, 6, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 24; movelimit = 4; } if (puzzid == 176) { setup = [9, 12, 11, 1, 1, 1, 7, 10, 2, 2, 3, 2, 3, 1, 13, 2, 2, 3, 2, 2, 1, 1, 6, 6, 17, 6, 6, 1, 1, 2, 2, 3, 2, 2, 1, 1, 6, 2, 3, 2, 18, 1, 7, 1, 1, 1, 1, 1, 8]; rblockyvar = 21; bblockyvar = 3; pblockyvar = 14; movelimit = 16; } if (puzzid == 177) { setup = [9, 12, 1, 1, 1, 1, 2, 10, 1, 2, 1, 2, 1, 1, 1, 2, 2, 11, 2, 2, 1, 1, 1, 13, 5, 18, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; movelimit = 23; } if (puzzid == 178) { setup = [9, 4, 1, 6, 6, 6, 17, 3, 18, 1, 2, 1, 3, 3, 3, 1, 1, 2, 7, 12, 3, 2, 2, 2, 2, 2, 2, 2, 1, 4, 7, 2, 5, 5, 6, 13, 4, 3, 2, 5, 11, 3, 10, 1, 6, 6, 6, 6, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 14; movelimit = 7; } if (puzzid == 179) { setup = [9, 2, 1, 1, 1, 1, 1, 1, 2, 5, 1, 6, 17, 3, 12, 2, 5, 3, 1, 3, 3, 10, 2, 5, 3, 4, 3, 3, 1, 2, 5, 3, 7, 4, 3, 1, 2, 4, 11, 1, 13, 6, 7, 2, 4, 3, 6, 6, 8]; rblockyvar = 21; bblockyvar = 0; pblockyvar = 0; movelimit = 18; } if (puzzid == 180) { setup = [9, 4, 1, 1, 1, 1, 1, 1, 12, 15, 6, 6, 6, 1, 1, 16, 10, 1, 6, 6, 3, 3, 2, 1, 6, 6, 3, 3, 3, 3, 6, 6, 13, 3, 3, 3, 6, 6, 6, 1, 11, 3, 1, 1, 1, 1, 1, 1, 8]; movelimit = 8; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 181) { setup = [9, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 4, 4, 11, 2, 1, 1, 1, 1, 1, 1, 2, 1, 3, 1, 2, 2, 18, 2, 1, 3, 1, 2, 2, 2, 2, 10, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 43; bblockyvar = 22; pblockyvar = 38; movelimit = 37; } if (puzzid == 182) { setup = [9, 10, 12, 11, 16, 4, 7, 3, 6, 6, 13, 5, 1, 6, 4, 4, 3, 6, 1, 5, 3, 1, 4, 5, 5, 6, 6, 3, 3, 7, 4, 5, 1, 3, 3, 3, 3, 5, 1, 4, 3, 3, 3, 1, 6, 3, 6, 6, 8]; movelimit = 3; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 183) { setup = [9, 5, 1, 1, 1, 1, 1, 3, 5, 2, 3, 1, 2, 1, 3, 5, 2, 11, 2, 2, 1, 10, 1, 1, 1, 16, 4, 1, 2, 1, 2, 1, 2, 1, 1, 13, 1, 1, 1, 15, 2, 1, 2, 14, 2, 12, 2, 2, 8]; rblockyvar = 41; bblockyvar = 2; pblockyvar = 0; movelimit = 23; } if (puzzid == 184) { setup = [9, 10, 2, 11, 2, 1, 6, 5, 1, 1, 12, 1, 1, 3, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 1, 1, 6, 4, 3, 2, 13, 2, 3, 8]; rblockyvar = 21; bblockyvar = 3; pblockyvar = 30; gblockyvar = 24; movelimit = 15; } if (puzzid == 185) { setup = [9, 1, 2, 2, 1, 1, 13, 2, 10, 2, 2, 1, 2, 2, 2, 1, 4, 11, 1, 1, 2, 2, 12, 2, 2, 5, 3, 2, 2, 1, 6, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 3, 8]; movelimit = 22; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 186) { setup = [9, 12, 2, 7, 2, 2, 2, 2, 1, 1, 1, 2, 7, 2, 2, 2, 3, 4, 4, 1, 2, 2, 1, 3, 13, 10, 1, 2, 2, 1, 6, 6, 5, 2, 2, 2, 11, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 8]; movelimit = 18; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 187) { setup = [9, 2, 2, 7, 1, 1, 1, 10, 7, 18, 2, 2, 1, 1, 17, 1, 6, 3, 2, 1, 1, 2, 2, 2, 3, 2, 1, 1, 11, 1, 2, 6, 6, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 0; bblockyvar = 43; pblockyvar = 0; movelimit = 43; } if (puzzid == 188) { setup = [9, 10, 1, 1, 1, 1, 1, 12, 2, 2, 1, 2, 2, 1, 1, 2, 16, 1, 15, 2, 1, 1, 2, 2, 17, 2, 2, 1, 1, 2, 11, 1, 13, 2, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 8]; gblockyvar = 0; rblockyvar = 0; bblockyvar = 0; pblockyvar = 30; movelimit = 22; } if (puzzid == 189) { setup = [9, 2, 2, 2, 2, 11, 1, 5, 12, 1, 1, 2, 1, 1, 5, 2, 1, 1, 2, 1, 1, 5, 2, 13, 1, 2, 1, 1, 5, 2, 1, 1, 2, 1, 1, 5, 2, 1, 1, 10, 1, 1, 18, 2, 2, 2, 2, 1, 8]; rblockyvar = 26; bblockyvar = 0; pblockyvar = 0; movelimit = 24; } if (puzzid == 190) { setup = [9, 12, 1, 1, 1, 7, 2, 10, 2, 2, 2, 3, 2, 7, 1, 4, 13, 1, 17, 2, 1, 1, 2, 1, 2, 1, 2, 1, 1, 2, 11, 1, 18, 6, 1, 1, 2, 3, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 30; movelimit = 10; } if (puzzid == 191) { setup = [9, 12, 1, 1, 1, 1, 1, 10, 2, 1, 2, 2, 2, 1, 1, 2, 5, 2, 3, 2, 1, 1, 2, 7, 2, 7, 2, 1, 1, 2, 5, 2, 3, 2, 1, 1, 2, 11, 2, 2, 2, 1, 1, 13, 6, 1, 1, 1, 8]; movelimit = 22; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 192) { setup = [9, 2, 2, 2, 2, 2, 7, 1, 2, 13, 4, 17, 2, 3, 1, 2, 3, 7, 5, 2, 3, 12, 2, 11, 6, 18, 2, 3, 1, 2, 2, 2, 3, 2, 3, 10, 1, 4, 4, 4, 2, 3, 1, 2, 2, 2, 2, 2, 8]; rblockyvar = 21; bblockyvar = 0; pblockyvar = 0; movelimit = 12; } if (puzzid == 193) { setup = [9, 2, 1, 1, 1, 1, 1, 10, 2, 5, 6, 6, 1, 1, 12, 1, 5, 11, 4, 1, 1, 1, 1, 4, 3, 4, 1, 18, 1, 1, 5, 13, 3, 1, 1, 1, 1, 5, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 13; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 194) { setup = [9, 1, 2, 2, 2, 2, 1, 5, 4, 1, 18, 17, 2, 1, 2, 2, 2, 2, 12, 2, 1, 1, 1, 1, 2, 13, 2, 1, 1, 11, 1, 2, 10, 2, 1, 1, 1, 1, 2, 14, 2, 1, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 0; bblockyvar = 0; pblockyvar = 42; movelimit = 20; } if (puzzid == 195) { setup = [9, 7, 1, 1, 1, 2, 16, 1, 1, 5, 6, 6, 1, 1, 1, 1, 5, 1, 1, 2, 1, 1, 1, 5, 5, 6, 2, 1, 1, 1, 5, 7, 3, 2, 1, 1, 1, 4, 4, 3, 2, 1, 1, 1, 1, 1, 1, 1, 8]; rblockyvar = 25; bblockyvar = 35; pblockyvar = 0; movelimit = 8; } if (puzzid == 196) { setup = [9, 5, 6, 6, 6, 6, 1, 12, 5, 2, 2, 2, 3, 13, 1, 5, 2, 7, 6, 1, 1, 1, 5, 2, 2, 2, 3, 1, 1, 1, 6, 7, 2, 3, 1, 1, 5, 2, 2, 2, 3, 1, 1, 1, 4, 4, 4, 4, 8]; rblockyvar = 0; bblockyvar = 2; pblockyvar = 0; movelimit = 14; } if (puzzid == 197) { setup = [9, 4, 4, 1, 4, 1, 11, 5, 1, 2, 1, 2, 1, 1, 1, 1, 2, 7, 2, 1, 1, 3, 3, 2, 2, 2, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 7, 1, 2, 1, 1, 18, 1, 1, 1, 4, 1, 8]; rblockyvar = 26; bblockyvar = 28; pblockyvar = 0; movelimit = 26; } if (puzzid == 198) { setup = [9, 12, 7, 16, 1, 17, 1, 1, 2, 2, 2, 1, 1, 1, 1, 10, 13, 2, 1, 1, 1, 1, 2, 7, 2, 1, 1, 1, 1, 6, 11, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 15, 1, 1, 1, 8]; rblockyvar = 30; bblockyvar = 28; pblockyvar = 0; movelimit = 18; } if (puzzid == 199) { setup = [9, 5, 6, 6, 6, 6, 1, 1, 5, 2, 2, 2, 3, 1, 1, 1, 12, 17, 2, 3, 1, 1, 5, 2, 2, 2, 3, 1, 1, 5, 2, 13, 10, 14, 1, 1, 5, 2, 2, 2, 3, 1, 11, 4, 4, 4, 4, 3, 8]; rblockyvar = 21; bblockyvar = 0; pblockyvar = 0; movelimit = 20; } if (puzzid == 200) { setup = [9, 12, 1, 4, 1, 1, 1, 10, 1, 2, 2, 13, 1, 16, 3, 1, 1, 2, 5, 1, 3, 3, 1, 4, 2, 18, 1, 11, 3, 1, 1, 2, 4, 1, 3, 3, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 10; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; } if (puzzid == 201) { setup = [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 99; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; ebossvar = true; } if (puzzid == 202) { setup = [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 99; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; fbossvar = true; } if (puzzid == 203) { setup = [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 99; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; gbossvar = true; } if (puzzid == 204) { setup = [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 99; rblockyvar = 0; bblockyvar = 0; pblockyvar = 0; rbossvar = true; } if (puzzid == 205) { setup = [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8]; movelimit = 99; rblockyvar = 28; bblockyvar = 7; pblockyvar = 30; gblockyvar = 6; kbossvar = true; } i = 0; while (i <= 48) { this["square" + i].gotoAndStop(setup[i]); i++; } } myLoop.stop(); var ebossvar = false; var fbossvar = false; var gbossvar = false; var rbossvar = false; var kbossvar = false; var roundcont = false; var currentxpos = 0; var currentypos = 0; var gpixcount = 0; var arrowsset = false; var iggcurrentframe = 0; var score = 0; var lives = 5; var finalbonus = 0; var mbonus = 0; var lbonus = 0; var timebonus = 0; var rblockyvar = 0; var bblockyvar = 0; var pblockyvar = 0; var gblockyvar = 0; var moving = false; var gblockymoved = false; var gbaxis = 1; var ebossturn = 1; var gbossturn = 1; var checked = false; var pixcount = 0; var conveying = false; var puzznum = 0; var bosslvl = false; var veasypuzzles = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40); var easypuzzles = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40); var normpuzzles = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40); var advpuzzles = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40); var hardpuzzles = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40); var randveasy = 0; var randeasy = 0; var randnorm = 0; var randadv = 0; var randhard = 0; var time = 0; var setup = new Array(); var enemytouch = false; gotoAndPlay ("introanimation"); }
Symbol 60 Button
on (release) { gotoAndPlay (16); }
Symbol 89 MovieClip Frame 401
gotoAndPlay (2);
Symbol 100 MovieClip Frame 301
this.gotoAndPlay(2);
Symbol 105 MovieClip Frame 301
gotoAndPlay (2);
Symbol 141 Button
on (release) { _parent.myLoop.stop(); }
Symbol 144 Button
on (release) { _parent.myLoop.stop(); _parent.myLoop = new Sound(); _parent.myLoop.attachSound("ww_clip1"); _parent.myLoop.start(0, 999); }
Symbol 146 Button
on (release) { _parent.removeMovieClip("gblocky"); _parent.removeMovieClip("pblocky"); _parent.removeMovieClip("rblocky"); _parent.removeMovieClip("bblocky"); _parent.timebonus = 0; _parent.timerstop = true; _parent.conveying = false; _parent.conveyup.gotoAndStop(1); _parent.conveydown.gotoAndStop(1); _parent.conveyleft.gotoAndStop(1); _parent.conveyright.gotoAndStop(1); _parent.iggy.gotoAndStop(12); _parent.enemytouch = true; _parent.uparrow._x = -100; _parent.uparrow._y = -100; _parent.rightarrow._x = -100; _parent.rightarrow._y = -100; _parent.downarrow._x = -100; _parent.downarrow._y = -100; _parent.leftarrow._x = -100; _parent.leftarrow._y = -100; }
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 26
stop(); _parent._parent.fromagate = true; this._parent.gotoAndStop(1);
Symbol 181 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 26
stop(); i = 0; while (i < 49) { if (this._parent._parent["square" + i]._currentframe == 10) { this._parent._parent["square" + i].redgate.play(); this._parent.gotoAndStop(1); } i++; }
Symbol 187 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 26
stop(); _parent._parent.fromagate = true; this._parent.gotoAndStop(1);
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 26
stop(); stop(); i = 0; while (i < 49) { if (this._parent._parent["square" + i]._currentframe == 12) { this._parent._parent["square" + i].yellowgate.play(); this._parent.gotoAndStop(1); } i++; }
Symbol 197 MovieClip Frame 1
stop();
Symbol 197 MovieClip Frame 26
stop(); this._parent.gotoAndStop(1);
Symbol 203 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 26
stop(); this._parent.gotoAndStop(1);
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 26
stop(); this._parent.gotoAndStop(1);
Symbol 217 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 26
stop(); this._parent.gotoAndStop(1);
Symbol 222 MovieClip Frame 25
this._parent._parent._parent.switcharrows(); if (this._parent._parent._parent.arrowsset == false) { this._parent._parent._parent.setarrows(); this._parent._parent._parent.arrowsset = true; } this._parent.gotoAndStop(2);
Symbol 224 MovieClip Frame 25
this._parent._parent._parent.switcharrows(); if (this._parent._parent._parent.arrowsset == false) { this._parent._parent._parent.setarrows(); this._parent._parent._parent.arrowsset = true; } this._parent.gotoAndStop(1);
Symbol 225 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 2
stop();
Symbol 225 MovieClip Frame 3
stop();
Symbol 225 MovieClip Frame 4
stop();
Symbol 226 MovieClip Frame 1
stop(); if (this._parent.fromagate == true) { this._parent.iggmovetest(); this._parent.fromagate = false; }
Symbol 226 MovieClip Frame 2
stop();
Symbol 226 MovieClip Frame 3
stop();
Symbol 226 MovieClip Frame 4
stop();
Symbol 226 MovieClip Frame 5
stop();
Symbol 226 MovieClip Frame 6
stop();
Symbol 226 MovieClip Frame 7
stop();
Symbol 226 MovieClip Frame 8
stop();
Symbol 226 MovieClip Frame 9
stop();
Symbol 226 MovieClip Frame 10
stop();
Symbol 226 MovieClip Frame 11
stop();
Symbol 226 MovieClip Frame 12
stop();
Symbol 226 MovieClip Frame 13
stop();
Symbol 226 MovieClip Frame 14
stop();
Symbol 226 MovieClip Frame 15
stop();
Symbol 226 MovieClip Frame 16
stop();
Symbol 226 MovieClip Frame 17
stop();
Symbol 226 MovieClip Frame 18
stop();
Symbol 229 MovieClip Frame 1
if (_parent._parent.conveying == false) { stop(); } if (_parent._parent.moved == true) { _parent._parent.conveying = false; _parent._parent.iggy._y = _parent._parent.iggy._y - 80; _parent._parent.noenemytesting = false; _parent._parent.moved = false; stop(); _parent._parent.hittests(); }
Symbol 229 MovieClip Frame 12
_parent._parent.moved = true; _parent._parent.noenemytesting = true;
Symbol 233 MovieClip Frame 1
if (_parent._parent.conveying == false) { stop(); } if (_parent._parent.moved == true) { _parent._parent.conveying = false; _parent._parent.iggy._x = _parent._parent.iggy._x + 80; _parent._parent.noenemytesting = false; _parent._parent.moved = false; stop(); _parent._parent.hittests(); }
Symbol 233 MovieClip Frame 12
_parent._parent.moved = true; _parent._parent.noenemytesting = true;
Symbol 234 MovieClip Frame 1
if (_parent._parent.conveying == false) { stop(); } if (_parent._parent.moved == true) { _parent._parent.conveying = false; _parent._parent.iggy._y = _parent._parent.iggy._y + 80; _parent._parent.noenemytesting = false; _parent._parent.moved = false; stop(); _parent._parent.hittests(); }
Symbol 234 MovieClip Frame 12
_parent._parent.moved = true; _parent._parent.noenemytesting = true;
Symbol 237 MovieClip Frame 1
if (_parent._parent.conveying == false) { stop(); } if (_parent._parent.moved == true) { _parent._parent.conveying = false; _parent._parent.iggy._x = _parent._parent.iggy._x - 80; _parent._parent.noenemytesting = false; _parent._parent.moved = false; stop(); _parent._parent.hittests(); }
Symbol 237 MovieClip Frame 12
_parent._parent.moved = true; _parent._parent.noenemytesting = true;
Symbol 242 MovieClip Frame 1
_parent._parent.uparrow._x = -100; _parent._parent.uparrow._y = -100; _parent._parent.rightarrow._x = -100; _parent._parent.rightarrow._y = -100; _parent._parent.downarrow._x = -100; _parent._parent.downarrow._y = -100; _parent._parent.leftarrow._x = -100; _parent._parent.leftarrow._y = -100; if (_parent._parent.moved == true) { stop(); _parent._parent.iggy._y = _parent._parent.iggy._y - 80; _parent._parent.noenemytesting = false; _parent._parent.moved = false; _parent._parent.hittests(); _parent.gotoAndStop(1); }
Symbol 242 MovieClip Frame 12
_parent._parent.moved = true; _parent._parent.noenemytesting = true;
Symbol 248 MovieClip Frame 1
_parent._parent.uparrow._x = -100; _parent._parent.uparrow._y = -100; _parent._parent.rightarrow._x = -100; _parent._parent.rightarrow._y = -100; _parent._parent.downarrow._x = -100; _parent._parent.downarrow._y = -100; _parent._parent.leftarrow._x = -100; _parent._parent.leftarrow._y = -100; if (_parent._parent.moved == true) { stop(); _parent._parent.iggy._x = _parent._parent.iggy._x + 80; _parent._parent.noenemytesting = false; _parent._parent.moved = false; _parent._parent.hittests(); _parent.gotoAndStop(2); }
Symbol 248 MovieClip Frame 12
_parent._parent.moved = true; _parent._parent.noenemytesting = true;
Symbol 252 MovieClip Frame 1
_parent._parent.uparrow._x = -100; _parent._parent.uparrow._y = -100; _parent._parent.rightarrow._x = -100; _parent._parent.rightarrow._y = -100; _parent._parent.downarrow._x = -100; _parent._parent.downarrow._y = -100; _parent._parent.leftarrow._x = -100; _parent._parent.leftarrow._y = -100; if (_parent._parent.moved == true) { stop(); _parent._parent.iggy._y = _parent._parent.iggy._y + 80; _parent._parent.noenemytesting = false; _parent._parent.moved = false; _parent._parent.hittests(); _parent.gotoAndStop(3); }
Symbol 252 MovieClip Frame 12
_parent._parent.moved = true; _parent._parent.noenemytesting = true;
Symbol 258 MovieClip Frame 1
_parent._parent.uparrow._x = -100; _parent._parent.uparrow._y = -100; _parent._parent.rightarrow._x = -100; _parent._parent.rightarrow._y = -100; _parent._parent.downarrow._x = -100; _parent._parent.downarrow._y = -100; _parent._parent.leftarrow._x = -100; _parent._parent.leftarrow._y = -100; if (_parent._parent.moved == true) { stop(); _parent._parent.iggy._x = _parent._parent.iggy._x - 80; _parent._parent.noenemytesting = false; _parent._parent.moved = false; _parent._parent.hittests(); _parent.gotoAndStop(4); }
Symbol 258 MovieClip Frame 12
_parent._parent.moved = true; _parent._parent.noenemytesting = true;
Symbol 270 MovieClip Frame 1
this._parent._parent.timebonus = 0; this._parent._parent.timerstop = true;
Symbol 270 MovieClip Frame 15
stop(); this._parent._parent.deletemcs();
Symbol 271 MovieClip Frame 15
stop(); i = 0; while (i < 49) { trace(i); if (this._parent._parent["square" + i]._currentframe == 7) { if ((this._parent._parent.iggy._x == (this._parent._parent["square" + i]._x + 5)) && (this._parent._parent.iggy._y == (this._parent._parent["square" + i]._y + 2.5))) { } else { this._parent._parent.iggy._x = this._parent._parent["square" + i]._x + 5; this._parent._parent.iggy._y = this._parent._parent["square" + i]._y + 2.5; this._parent.gotoAndStop(11); i = 49; } } i++; }
Symbol 272 MovieClip Frame 15
stop(); this._parent._parent.setarrows(); this._parent.gotoAndStop(3);
Symbol 275 MovieClip Frame 1
this._parent._parent.timebonus = 0; this._parent._parent.timerstop = true;
Symbol 275 MovieClip Frame 13
stop(); this._parent._parent.deletemcs();
Symbol 278 MovieClip Frame 1
this._parent._parent.timerstop = true;
Symbol 278 MovieClip Frame 23
stop(); this._parent._parent.deletemcs();
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
stop();
Symbol 279 MovieClip Frame 3
stop();
Symbol 279 MovieClip Frame 4
stop();
Symbol 279 MovieClip Frame 5
stop();
Symbol 279 MovieClip Frame 6
stop();
Symbol 279 MovieClip Frame 7
stop();
Symbol 279 MovieClip Frame 8
stop();
Symbol 279 MovieClip Frame 9
stop();
Symbol 279 MovieClip Frame 10
stop();
Symbol 279 MovieClip Frame 11
stop();
Symbol 279 MovieClip Frame 12
stop();
Symbol 279 MovieClip Frame 13
stop();
Symbol 284 MovieClip Frame 1
if (_parent._parent.gblockymoved == true) { stop(); _parent._parent.gblockymoved = false; _parent._parent.gblocky._y = _parent._parent.gblocky._y - 80; _parent._parent.noenemytesting = false; if (_parent._parent.gbaxis == 1) { _parent._parent.gbaxis = 2; _parent._parent.gblockyfunction2(); } else { _parent._parent.gbaxis = 1; _parent._parent.gblockyfunction(); } }
Symbol 284 MovieClip Frame 75
_parent._parent.noenemytesting = true; _parent._parent.gblockymoved = true;
Symbol 288 MovieClip Frame 1
if (_parent._parent.gblockymoved == true) { stop(); _parent._parent.gblockymoved = false; _parent._parent.gblocky._x = _parent._parent.gblocky._x + 80; _parent._parent.noenemytesting = false; if (_parent._parent.gbaxis == 1) { _parent._parent.gbaxis = 2; _parent._parent.gblockyfunction2(); } else { _parent._parent.gbaxis = 1; _parent._parent.gblockyfunction(); } }
Symbol 288 MovieClip Frame 75
_parent._parent.noenemytesting = true; _parent._parent.gblockymoved = true;
Symbol 293 MovieClip Frame 1
if (_parent._parent.gblockymoved == true) { stop(); _parent._parent.gblockymoved = false; _parent._parent.gblocky._y = _parent._parent.gblocky._y + 80; _parent._parent.noenemytesting = false; if (_parent._parent.gbaxis == 1) { _parent._parent.gbaxis = 2; _parent._parent.gblockyfunction2(); } else { _parent._parent.gbaxis = 1; _parent._parent.gblockyfunction(); } }
Symbol 293 MovieClip Frame 75
_parent._parent.noenemytesting = true; _parent._parent.gblockymoved = true;
Symbol 294 MovieClip Frame 1
if (_parent._parent.gblockymoved == true) { stop(); _parent._parent.gblockymoved = false; _parent._parent.gblocky._x = _parent._parent.gblocky._x - 80; _parent._parent.noenemytesting = false; if (_parent._parent.gbaxis == 1) { _parent._parent.gbaxis = 2; _parent._parent.gblockyfunction2(); } else { _parent._parent.gbaxis = 1; _parent._parent.gblockyfunction(); } }
Symbol 294 MovieClip Frame 75
_parent._parent.noenemytesting = true; _parent._parent.gblockymoved = true;
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 2
stop();
Symbol 295 MovieClip Frame 3
stop();
Symbol 295 MovieClip Frame 4
stop();
Symbol 295 MovieClip Frame 5
stop();
Symbol 300 Button
on (release) { _parent.movelimit--; _parent.iggy.gotoAndPlay(8); }
Symbol 302 Button
on (release) { _parent.movelimit--; _parent.iggy.gotoAndStop(5); }
Symbol 304 Button
on (release) { _parent.movelimit--; _parent.iggy.gotoAndPlay(6); }
Symbol 306 Button
on (release) { _parent.movelimit--; _parent.iggy.gotoAndPlay(7); }
Symbol 312 MovieClip Frame 1
stop(); if (this._parent.fromagate == true) { this._parent.iggmovetest(); this._parent.fromagate = false; }
Symbol 312 MovieClip Frame 2
stop();
Symbol 312 MovieClip Frame 3
stop();
Symbol 312 MovieClip Frame 4
stop();
Symbol 312 MovieClip Frame 5
stop();
Symbol 312 MovieClip Frame 6
stop();
Symbol 312 MovieClip Frame 7
stop();
Symbol 312 MovieClip Frame 8
stop();
Symbol 312 MovieClip Frame 9
stop();
Symbol 312 MovieClip Frame 10
stop();
Symbol 312 MovieClip Frame 11
stop();
Symbol 312 MovieClip Frame 12
stop();
Symbol 312 MovieClip Frame 13
stop();
Symbol 312 MovieClip Frame 14
stop();
Symbol 312 MovieClip Frame 15
stop();
Symbol 312 MovieClip Frame 16
stop();
Symbol 312 MovieClip Frame 17
stop();
Symbol 312 MovieClip Frame 18
stop();
Symbol 320 MovieClip Frame 1
stop(); if (this._parent.fromagate == true) { this._parent.iggmovetest(); this._parent.fromagate = false; }
Symbol 320 MovieClip Frame 2
stop();
Symbol 320 MovieClip Frame 3
stop();
Symbol 320 MovieClip Frame 4
stop();
Symbol 320 MovieClip Frame 5
stop();
Symbol 320 MovieClip Frame 6
stop();
Symbol 320 MovieClip Frame 7
stop();
Symbol 320 MovieClip Frame 8
stop();
Symbol 320 MovieClip Frame 9
stop();
Symbol 320 MovieClip Frame 10
stop();
Symbol 320 MovieClip Frame 11
stop();
Symbol 320 MovieClip Frame 12
stop();
Symbol 320 MovieClip Frame 13
stop();
Symbol 320 MovieClip Frame 14
stop();
Symbol 320 MovieClip Frame 15
stop();
Symbol 320 MovieClip Frame 16
stop();
Symbol 320 MovieClip Frame 17
stop();
Symbol 320 MovieClip Frame 18
stop();
Symbol 330 MovieClip Frame 1
stop(); if (this._parent.fromagate == true) { this._parent.iggmovetest(); this._parent.fromagate = false; }
Symbol 330 MovieClip Frame 2
stop();
Symbol 330 MovieClip Frame 3
stop();
Symbol 330 MovieClip Frame 4
stop();
Symbol 330 MovieClip Frame 5
stop();
Symbol 330 MovieClip Frame 6
stop();
Symbol 330 MovieClip Frame 7
stop();
Symbol 330 MovieClip Frame 8
stop();
Symbol 330 MovieClip Frame 9
stop();
Symbol 330 MovieClip Frame 10
stop();
Symbol 330 MovieClip Frame 11
stop();
Symbol 330 MovieClip Frame 12
stop();
Symbol 330 MovieClip Frame 13
stop();
Symbol 330 MovieClip Frame 14
stop();
Symbol 330 MovieClip Frame 15
stop();
Symbol 330 MovieClip Frame 16
stop();
Symbol 330 MovieClip Frame 17
stop();
Symbol 330 MovieClip Frame 18
stop();
Symbol 333 MovieClip Frame 1
stop(); if (this._parent.fromagate == true) { this._parent.iggmovetest(); this._parent.fromagate = false; }
Symbol 333 MovieClip Frame 2
stop();
Symbol 333 MovieClip Frame 3
stop();
Symbol 333 MovieClip Frame 4
stop();
Symbol 333 MovieClip Frame 5
stop();
Symbol 333 MovieClip Frame 6
stop();
Symbol 333 MovieClip Frame 7
stop();
Symbol 333 MovieClip Frame 8
stop();
Symbol 333 MovieClip Frame 9
stop();
Symbol 333 MovieClip Frame 10
stop();
Symbol 333 MovieClip Frame 11
stop();
Symbol 333 MovieClip Frame 12
stop();
Symbol 333 MovieClip Frame 13
stop();
Symbol 333 MovieClip Frame 14
stop();
Symbol 333 MovieClip Frame 15
stop();
Symbol 333 MovieClip Frame 16
stop();
Symbol 333 MovieClip Frame 17
stop();
Symbol 333 MovieClip Frame 18
stop();
Symbol 346 MovieClip Frame 50
this._parent._parent.eboss._y = this._parent._parent.eboss._y - 80; this._parent._parent.ebossturn++; if (this._parent._parent.ebossturn >= 4) { this._parent._parent.ebossturn = 1; } this._parent._parent.ebossfunction(); if (this._parent._parent.ebosssameframe == true) { gotoAndPlay (1); }
Symbol 350 MovieClip Frame 50
this._parent._parent.eboss._x = this._parent._parent.eboss._x + 80; this._parent._parent.ebossturn++; if (this._parent._parent.ebossturn >= 4) { this._parent._parent.ebossturn = 1; } this._parent._parent.ebossfunction(); if (this._parent._parent.ebosssameframe == true) { gotoAndPlay (1); }
Symbol 354 MovieClip Frame 50
this._parent._parent.eboss._y = this._parent._parent.eboss._y + 80; this._parent._parent.ebossturn++; if (this._parent._parent.ebossturn >= 4) { this._parent._parent.ebossturn = 1; } this._parent._parent.ebossfunction(); if (this._parent._parent.ebosssameframe == true) { gotoAndPlay (1); }
Symbol 355 MovieClip Frame 50
this._parent._parent.eboss._x = this._parent._parent.eboss._x - 80; this._parent._parent.ebossturn++; if (this._parent._parent.ebossturn >= 4) { this._parent._parent.ebossturn = 1; } this._parent._parent.ebossfunction(); if (this._parent._parent.ebosssameframe == true) { gotoAndPlay (1); }
Symbol 387 MovieClip Frame 40
i = 0; while (i < 49) { if (((this._parent._parent["square" + i]._x == (this._parent._parent.eboss._x - 10)) && (this._parent._parent["square" + i]._y == (this._parent._parent.eboss._y - 10))) && (this._parent._parent["square" + i]._currentframe == 1)) { this._parent._parent["square" + i].gotoAndStop(2); } i++; } this._parent._parent.ebossturn++; if (this._parent._parent.ebossturn >= 4) { this._parent._parent.ebossturn = 1; } this._parent._parent.ebossfunction();
Symbol 388 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 2
stop();
Symbol 388 MovieClip Frame 3
stop();
Symbol 388 MovieClip Frame 4
stop();
Symbol 388 MovieClip Frame 5
stop();
Symbol 388 MovieClip Frame 6
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 393 MovieClip Frame 1
stop();
Symbol 394 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 1
if (fbossstarted == false) { stop(); } else { fbossstarted = false; gotoAndPlay (3); }
Symbol 403 MovieClip Frame 2
_parent.fireball1._y = _parent.square0._y + 70; _parent.fireball1._x = _parent.square0._x; _parent.fireball1.play(); _parent.fireball2._y = _parent.square0._y + 70; _parent.fireball2._x = _parent.square0._x + 70; _parent.fireball2.play(); _parent.fireball3._y = _parent.square0._y; _parent.fireball3._x = _parent.square0._x + 70; _parent.fireball3.play();
Symbol 403 MovieClip Frame 400
gotoAndPlay (2);
Symbol 420 MovieClip Frame 1
if (_parent._parent.gbossturn3 == true) { _parent._parent.gbossturn3 = false; _parent._parent.gbossfunction(); }
Symbol 420 MovieClip Frame 40
this._parent._parent.gboss._y = this._parent._parent.gboss._y - 80; this._parent._parent.gbossturn++; if (this._parent._parent.gbossturn >= 4) { this._parent._parent.gbossturn = 1; } this._parent._parent.gbossfunction(); if (this._parent._parent.gbosssameframe == true) { gotoAndPlay (1); }
Symbol 426 MovieClip Frame 1
if (_parent._parent.gbossturn3 == true) { _parent._parent.gbossturn3 = false; _parent._parent.gbossfunction(); }
Symbol 426 MovieClip Frame 40
this._parent._parent.gboss._x = this._parent._parent.gboss._x + 80; this._parent._parent.gbossturn++; if (this._parent._parent.gbossturn >= 4) { this._parent._parent.gbossturn = 1; } this._parent._parent.gbossfunction(); if (this._parent._parent.gbosssameframe == true) { gotoAndPlay (1); }
Symbol 429 MovieClip Frame 1
if (_parent._parent.gbossturn3 == true) { _parent._parent.gbossturn3 = false; _parent._parent.gbossfunction(); }
Symbol 429 MovieClip Frame 40
this._parent._parent.gboss._y = this._parent._parent.gboss._y + 80; this._parent._parent.gbossturn++; if (this._parent._parent.gbossturn >= 4) { this._parent._parent.gbossturn = 1; } this._parent._parent.gbossfunction(); if (this._parent._parent.gbosssameframe == true) { gotoAndPlay (1); }
Symbol 430 MovieClip Frame 1
if (_parent._parent.gbossturn3 == true) { _parent._parent.gbossturn3 = false; _parent._parent.gbossfunction(); }
Symbol 430 MovieClip Frame 40
this._parent._parent.gboss._x = this._parent._parent.gboss._x - 80; this._parent._parent.gbossturn++; if (this._parent._parent.gbossturn >= 4) { this._parent._parent.gbossturn = 1; } this._parent._parent.gbossfunction(); if (this._parent._parent.gbosssameframe == true) { gotoAndPlay (1); }
Symbol 433 MovieClip Frame 51
_parent._parent.flower1._x = -100; _parent._parent.flower1._y = -100; _parent._parent.flower2._x = -100; _parent._parent.flower2._y = -100; this._parent._parent.gbossturn++; if (this._parent._parent.gbossturn >= 4) { this._parent._parent.gbossturn = 1; } this._parent._parent.gbossfunction();
Symbol 434 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 2
stop();
Symbol 434 MovieClip Frame 3
stop();
Symbol 434 MovieClip Frame 4
stop();
Symbol 434 MovieClip Frame 5
stop();
Symbol 434 MovieClip Frame 6
stop();
Symbol 437 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
this._parent._parent.rboss._x = this._parent._parent.iggy._x - 75; this._parent._parent.rboss._y = 600;
Symbol 445 MovieClip Frame 70
stop(); _parent.play();
Symbol 446 MovieClip Frame 1
this._parent._parent.rboss._y = this._parent._parent.iggy._y - 75; this._parent._parent.rboss._x = 0;
Symbol 446 MovieClip Frame 70
stop(); _parent.play();
Symbol 447 MovieClip Frame 1
this._parent._parent.rboss._x = this._parent._parent.iggy._x - 75; this._parent._parent.rboss._y = 0;
Symbol 447 MovieClip Frame 70
stop(); _parent.play();
Symbol 448 MovieClip Frame 1
this._parent._parent.rboss._y = this._parent._parent.iggy._y - 75; this._parent._parent.rboss._x = 600;
Symbol 448 MovieClip Frame 70
stop(); _parent.gotoAndStop(2);
Symbol 449 MovieClip Frame 1
stop();
Symbol 449 MovieClip Frame 2
stop();
Symbol 449 MovieClip Frame 3
stop();
Symbol 449 MovieClip Frame 4
stop();
Symbol 449 MovieClip Frame 5
stop();
Symbol 453 Button
on (release) { _root.WPI_ArcadeStopSingleGame(score); gotoAndPlay (2); }
Symbol 511 Button
on (release) { myLoop.stop(); if ((puzzid > 200) && (puzzid < 205)) { gotoAndPlay ("middleanimation"); } else if (puzzid == 205) { gotoAndPlay ("closinganimation"); } else { gotoAndPlay ("nextlevel"); } }
Symbol 536 Button
on (release) { if ((puzzid < 41) && (puzzid > 0)) { gotoAndPlay (3); } else if ((puzzid < 81) && (puzzid > 40)) { gotoAndPlay (4); } else if ((puzzid < 121) && (puzzid > 80)) { gotoAndPlay (5); } else if ((puzzid < 161) && (puzzid > 120)) { gotoAndPlay (6); } else if (puzzid > 160) { gotoAndPlay (7); } }
Symbol 537 Button
on (release) { gotoAndPlay (2); }
Symbol 575 Button
on (release) { gotoAndStop (1708); }
Symbol 643 Button
on (release) { play(); }
Symbol 652 Button
on (release) { prevFrame(); }
Symbol 658 Button
on (release) { _root.WPI_ArcadeStartSingleGame(); this._parent.gotoAndPlay("nextlevel"); }
Symbol 659 MovieClip Frame 1708
stop();
Symbol 659 MovieClip Frame 1709
stop();
Symbol 659 MovieClip Frame 1710
stop();
Symbol 665 Button
on (release) { gotoAndStop (230); }
Symbol 670 MovieClip Frame 230
_parent.gotoAndPlay("nextlevel");
Symbol 679 Button
on (release) { gotoAndStop (1251); }
Symbol 710 MovieClip Frame 1251
_parent.gotoAndPlay("gamewon");
Symbol 716 Button
on (release) { toapuzzle(); }
Symbol 773 Button
on (release) { gotoAndStop (2); }

Library Items

Symbol 1 Sound [ww_clip3]
Symbol 2 Sound [ww_clip2]
Symbol 3 Sound [ww_clip1]
Symbol 4 Sound [powerup]
Symbol 5 Sound [warp]
Symbol 6 Sound [key]
Symbol 7 Sound [electric]
Symbol 8 GraphicUsed by:38
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:11 13
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 ButtonUses:9 12 10Used by:14
Symbol 14 MovieClipUses:13Used by:38
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:15 17 18Used by:38
Symbol 20 GraphicUsed by:21 24
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:24
Symbol 23 GraphicUsed by:24
Symbol 24 ButtonUses:20 22 23Used by:38
Symbol 25 GraphicUsed by:38
Symbol 26 GraphicUsed by:38
Symbol 27 GraphicUsed by:38
Symbol 28 GraphicUsed by:38
Symbol 29 GraphicUsed by:38
Symbol 30 GraphicUsed by:38
Symbol 31 GraphicUsed by:38
Symbol 32 GraphicUsed by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:8 14 19 24 25 26 27 28 29 30 31 32 33 34 35 36 37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 FontUsed by:42 109 110 111 112 113 115 117 118 119 120 122 123 124 125 126 128 129 130 131 132 133 134 135 192 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 526 527 528 529 530 531 532 533 534 535 550 551 552 553 554 555 635 636 637 638 711 712 713 714 715 765 766 767 768 769 770
Symbol 42 TextUses:41Used by:Timeline
Symbol 43 GraphicUsed by:49 511 536 658 716
Symbol 44 FontUsed by:45 47 51 52 54 57 59 137 139 142 143 145 452 574 642 651 771 772
Symbol 45 TextUses:44Used by:49 511 536 658 716
Symbol 46 GraphicUsed by:49 511 536 658 716
Symbol 47 TextUses:44Used by:49 511 536 658 716
Symbol 48 GraphicUsed by:49 511 536 658 716
Symbol 49 ButtonUses:43 45 46 47 48Used by:Timeline
Symbol 50 GraphicUsed by:55
Symbol 51 TextUses:44Used by:55
Symbol 52 TextUses:44Used by:55
Symbol 53 GraphicUsed by:55
Symbol 54 TextUses:44Used by:55
Symbol 55 ButtonUses:50 51 52 53 54Used by:Timeline
Symbol 56 GraphicUsed by:60
Symbol 57 TextUses:44Used by:60
Symbol 58 GraphicUsed by:60
Symbol 59 TextUses:44Used by:60
Symbol 60 ButtonUses:56 57 58 59Used by:Timeline
Symbol 61 GraphicUsed by:76
Symbol 62 GraphicUsed by:70 75
Symbol 63 GraphicUsed by:70
Symbol 64 GraphicUsed by:70
Symbol 65 GraphicUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:65 66 67 68Used by:70
Symbol 70 MovieClipUses:62 63 64 69Used by:76
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:62 71 73 74Used by:76
Symbol 76 MovieClipUses:61 70 75Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:Timeline
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:79 80Used by:89
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:82 83 84Used by:89
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:86 87Used by:89
Symbol 89 MovieClipUses:81 85 88Used by:Timeline
Symbol 90 GraphicUsed by:94
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:90 91 92 93Used by:100
Symbol 95 GraphicUsed by:99
Symbol 96 GraphicUsed by:99 659
Symbol 97 GraphicUsed by:99 659
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:95 96 97 98Used by:100
Symbol 100 MovieClipUses:94 99Used by:Timeline
Symbol 101 GraphicUsed by:104
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:101 102 103Used by:105
Symbol 105 MovieClipUses:104Used by:Timeline
Symbol 106 GraphicUsed by:147
Symbol 107 FontUsed by:108 114 116 121 127 215 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 512 513 514 515 516 517 518 519 520 521 522 523 524 525 538 539 540 541 542 543 544 545 546 547 548 549 556 572 576 578 579 580 584 586 593 595 599 601 604 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 646 647 648 650 653 656 657 664 669 678 682 696 698 700 703 705 707 709 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 774 775
Symbol 108 EditableTextUses:107Used by:147
Symbol 109 TextUses:41Used by:147
Symbol 110 TextUses:41Used by:147
Symbol 111 TextUses:41Used by:147
Symbol 112 TextUses:41Used by:147
Symbol 113 TextUses:41Used by:147
Symbol 114 EditableTextUses:107Used by:147
Symbol 115 TextUses:41Used by:147
Symbol 116 EditableTextUses:107Used by:147
Symbol 117 TextUses:41Used by:147
Symbol 118 TextUses:41Used by:147
Symbol 119 TextUses:41Used by:147
Symbol 120 TextUses:41Used by:147
Symbol 121 EditableTextUses:107Used by:147
Symbol 122 TextUses:41Used by:147
Symbol 123 TextUses:41Used by:147
Symbol 124 TextUses:41Used by:147
Symbol 125 TextUses:41Used by:147
Symbol 126 TextUses:41Used by:147
Symbol 127 EditableTextUses:107Used by:147
Symbol 128 TextUses:41Used by:147
Symbol 129 TextUses:41Used by:147
Symbol 130 TextUses:41Used by:147
Symbol 131 TextUses:41Used by:147
Symbol 132 TextUses:41Used by:147
Symbol 133 TextUses:41Used by:147
Symbol 134 TextUses:41Used by:147
Symbol 135 TextUses:41Used by:147
Symbol 136 GraphicUsed by:141 144 146
Symbol 137 TextUses:44Used by:141
Symbol 138 GraphicUsed by:141 144 146 453 537 575 643 652 665 679 773
Symbol 139 TextUses:44Used by:141
Symbol 140 GraphicUsed by:141 144 146 453 537 575 643 652 665 679 773
Symbol 141 ButtonUses:136 137 138 139 140Used by:147
Symbol 142 TextUses:44Used by:144
Symbol 143 TextUses:44Used by:144
Symbol 144 ButtonUses:136 142 138 143 140Used by:147
Symbol 145 TextUses:44Used by:146
Symbol 146 ButtonUses:136 145 138 140Used by:147
Symbol 147 MovieClipUses:106 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 141 144 146Used by:Timeline
Symbol 148 GraphicUsed by:226 659
Symbol 149 GraphicUsed by:164
Symbol 150 GraphicUsed by:163
Symbol 151 GraphicUsed by:163
Symbol 152 GraphicUsed by:163
Symbol 153 GraphicUsed by:163
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Symbol 740 TextUses:107Used by:Timeline
Symbol 741 TextUses:107Used by:Timeline
Symbol 742 TextUses:107Used by:Timeline
Symbol 743 TextUses:107Used by:Timeline
Symbol 744 TextUses:107Used by:Timeline
Symbol 745 TextUses:107Used by:Timeline
Symbol 746 TextUses:107Used by:Timeline
Symbol 747 TextUses:107Used by:Timeline
Symbol 748 TextUses:107Used by:Timeline
Symbol 749 TextUses:107Used by:Timeline
Symbol 750 TextUses:107Used by:Timeline
Symbol 751 TextUses:107Used by:Timeline
Symbol 752 TextUses:107Used by:Timeline
Symbol 753 TextUses:107Used by:Timeline
Symbol 754 TextUses:107Used by:Timeline
Symbol 755 TextUses:107Used by:Timeline
Symbol 756 TextUses:107Used by:Timeline
Symbol 757 TextUses:107Used by:Timeline
Symbol 758 TextUses:107Used by:Timeline
Symbol 759 TextUses:107Used by:Timeline
Symbol 760 TextUses:107Used by:Timeline
Symbol 761 TextUses:107Used by:Timeline
Symbol 762 TextUses:107Used by:Timeline
Symbol 763 TextUses:107Used by:Timeline
Symbol 764 TextUses:107Used by:Timeline
Symbol 765 TextUses:41Used by:Timeline
Symbol 766 TextUses:41Used by:Timeline
Symbol 767 TextUses:41Used by:Timeline
Symbol 768 TextUses:41Used by:Timeline
Symbol 769 TextUses:41Used by:Timeline
Symbol 770 TextUses:41Used by:Timeline
Symbol 771 TextUses:44Used by:773
Symbol 772 TextUses:44Used by:773
Symbol 773 ButtonUses:140 771 138 772Used by:Timeline
Symbol 774 TextUses:107Used by:Timeline
Symbol 775 TextUses:107Used by:Timeline
Streaming Sound 1Used by:Symbol 659 MovieClip
Streaming Sound 2Used by:Symbol 670 MovieClip
Streaming Sound 3Used by:Symbol 710 MovieClip

Instance Names

"bigborderd"Frame 3Symbol 78 MovieClip
"bigbordera"Frame 3Symbol 78 MovieClip
"bigborderc"Frame 3Symbol 78 MovieClip
"bigborderb"Frame 3Symbol 78 MovieClip
"pblockya"Frame 3Symbol 89 MovieClip
"rblockya"Frame 3Symbol 100 MovieClip
"bblockya"Frame 3Symbol 105 MovieClip
"sidebara"Frame 3Symbol 147 MovieClip
"square"Frame 3Symbol 226 MovieClip
"iggyy"Frame 3Symbol 279 MovieClip
"gblockya"Frame 3Symbol 295 MovieClip
"leftarrowa"Frame 3Symbol 301 MovieClip
"uparrowa"Frame 3Symbol 303 MovieClip
"rightarrowa"Frame 3Symbol 305 MovieClip
"downarrowa"Frame 3Symbol 307 MovieClip
"square"Frame 4Symbol 312 MovieClip
"iggyy"Frame 4Symbol 279 MovieClip
"square"Frame 5Symbol 320 MovieClip
"iggyy"Frame 5Symbol 279 MovieClip
"pblockya"Frame 5Symbol 89 MovieClip
"rblockya"Frame 5Symbol 100 MovieClip
"bblockya"Frame 5Symbol 105 MovieClip
"gblockya"Frame 5Symbol 295 MovieClip
"square"Frame 6Symbol 330 MovieClip
"square"Frame 7Symbol 333 MovieClip
"ebossa"Frame 7Symbol 388 MovieClip
"fireballa"Frame 7Symbol 392 MovieClip
"fireballb"Frame 7Symbol 393 MovieClip
"fireballc"Frame 7Symbol 394 MovieClip
"fbossa"Frame 7Symbol 403 MovieClip
"kbossa"Frame 7Symbol 415 MovieClip
"gbossa"Frame 7Symbol 434 MovieClip
"flowera"Frame 7Symbol 437 MovieClip
"flowerb"Frame 7Symbol 437 MovieClip
"rbossa"Frame 7Symbol 449 MovieClip
"bar"Symbol 19 MovieClip Frame 1Symbol 17 MovieClip
"bar"Symbol 38 MovieClip Frame 1Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 8Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 9Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 10Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 11Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 12Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 13Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 14Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 15Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 16Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 17Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 18Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 19Symbol 19 MovieClip
"bar"Symbol 38 MovieClip Frame 20Symbol 19 MovieClip
"redgate"Symbol 226 MovieClip Frame 10Symbol 178 MovieClip
"redkey"Symbol 226 MovieClip Frame 11Symbol 181 MovieClip
"yellowgate"Symbol 226 MovieClip Frame 12Symbol 187 MovieClip
"yellowkey"Symbol 226 MovieClip Frame 13Symbol 190 MovieClip
"coin500"Symbol 226 MovieClip Frame 14Symbol 197 MovieClip
"clock"Symbol 226 MovieClip Frame 15Symbol 203 MovieClip
"coiniggy"Symbol 226 MovieClip Frame 16Symbol 213 MovieClip
"antivirus"Symbol 226 MovieClip Frame 17Symbol 217 MovieClip
"switchy"Symbol 226 MovieClip Frame 18Symbol 225 MovieClip
"conveyup"Symbol 279 MovieClip Frame 1Symbol 229 MovieClip
"conveyright"Symbol 279 MovieClip Frame 2Symbol 233 MovieClip
"conveydown"Symbol 279 MovieClip Frame 3Symbol 234 MovieClip
"conveyleft"Symbol 279 MovieClip Frame 4Symbol 237 MovieClip
"gblockyup"Symbol 295 MovieClip Frame 2Symbol 284 MovieClip
"gblockyright"Symbol 295 MovieClip Frame 3Symbol 288 MovieClip
"gblockydown"Symbol 295 MovieClip Frame 4Symbol 293 MovieClip
"gblockyleft"Symbol 295 MovieClip Frame 5Symbol 294 MovieClip
"redgate"Symbol 312 MovieClip Frame 10Symbol 178 MovieClip
"redkey"Symbol 312 MovieClip Frame 11Symbol 181 MovieClip
"yellowgate"Symbol 312 MovieClip Frame 12Symbol 187 MovieClip
"yellowkey"Symbol 312 MovieClip Frame 13Symbol 190 MovieClip
"coin500"Symbol 312 MovieClip Frame 14Symbol 197 MovieClip
"clock"Symbol 312 MovieClip Frame 15Symbol 203 MovieClip
"coiniggy"Symbol 312 MovieClip Frame 16Symbol 213 MovieClip
"antivirus"Symbol 312 MovieClip Frame 17Symbol 217 MovieClip
"switchy"Symbol 312 MovieClip Frame 18Symbol 225 MovieClip
"redgate"Symbol 320 MovieClip Frame 10Symbol 178 MovieClip
"redkey"Symbol 320 MovieClip Frame 11Symbol 181 MovieClip
"yellowgate"Symbol 320 MovieClip Frame 12Symbol 187 MovieClip
"yellowkey"Symbol 320 MovieClip Frame 13Symbol 190 MovieClip
"coin500"Symbol 320 MovieClip Frame 14Symbol 197 MovieClip
"clock"Symbol 320 MovieClip Frame 15Symbol 203 MovieClip
"coiniggy"Symbol 320 MovieClip Frame 16Symbol 213 MovieClip
"antivirus"Symbol 320 MovieClip Frame 17Symbol 217 MovieClip
"switchy"Symbol 320 MovieClip Frame 18Symbol 225 MovieClip
"redgate"Symbol 330 MovieClip Frame 10Symbol 178 MovieClip
"redkey"Symbol 330 MovieClip Frame 11Symbol 181 MovieClip
"yellowgate"Symbol 330 MovieClip Frame 12Symbol 187 MovieClip
"yellowkey"Symbol 330 MovieClip Frame 13Symbol 190 MovieClip
"coin500"Symbol 330 MovieClip Frame 14Symbol 197 MovieClip
"clock"Symbol 330 MovieClip Frame 15Symbol 203 MovieClip
"coiniggy"Symbol 330 MovieClip Frame 16Symbol 213 MovieClip
"antivirus"Symbol 330 MovieClip Frame 17Symbol 217 MovieClip
"switchy"Symbol 330 MovieClip Frame 18Symbol 225 MovieClip
"redgate"Symbol 333 MovieClip Frame 10Symbol 178 MovieClip
"redkey"Symbol 333 MovieClip Frame 11Symbol 181 MovieClip
"yellowgate"Symbol 333 MovieClip Frame 12Symbol 187 MovieClip
"yellowkey"Symbol 333 MovieClip Frame 13Symbol 190 MovieClip
"coin500"Symbol 333 MovieClip Frame 14Symbol 197 MovieClip
"clock"Symbol 333 MovieClip Frame 15Symbol 203 MovieClip
"coiniggy"Symbol 333 MovieClip Frame 16Symbol 213 MovieClip
"antivirus"Symbol 333 MovieClip Frame 17Symbol 217 MovieClip
"switchy"Symbol 333 MovieClip Frame 18Symbol 225 MovieClip
"eblockyup"Symbol 346 MovieClip Frame 1Symbol 345 MovieClip
"eblockyright"Symbol 350 MovieClip Frame 1Symbol 349 MovieClip
"ebossup"Symbol 388 MovieClip Frame 2Symbol 346 MovieClip
"ebossright"Symbol 388 MovieClip Frame 3Symbol 350 MovieClip
"ebossdown"Symbol 388 MovieClip Frame 4Symbol 354 MovieClip
"ebossleft"Symbol 388 MovieClip Frame 5Symbol 355 MovieClip
"redgate"Symbol 659 MovieClip Frame 1708Symbol 178 MovieClip
"switchy"Symbol 659 MovieClip Frame 1708Symbol 225 MovieClip
"redkey"Symbol 659 MovieClip Frame 1708Symbol 181 MovieClip
"clock"Symbol 659 MovieClip Frame 1709Symbol 203 MovieClip
"coin500"Symbol 659 MovieClip Frame 1709Symbol 197 MovieClip
"coiniggy"Symbol 659 MovieClip Frame 1709Symbol 213 MovieClip
"antivirus"Symbol 659 MovieClip Frame 1709Symbol 217 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "ww_clip3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ww_clip2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ww_clip1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "powerup"
ExportAssets (56)Timeline Frame 1Symbol 5 as "warp"
ExportAssets (56)Timeline Frame 1Symbol 6 as "key"
ExportAssets (56)Timeline Frame 1Symbol 7 as "electric"

Labels

"veasypuzzle"Frame 3
"easypuzzle"Frame 4
"score"Frame 8
"loselevel"Frame 9
"gameover"Frame 10
"gamewon"Frame 11
"introanimation"Frame 12
"middleanimation"Frame 13
"closinganimation"Frame 14
"nextlevel"Frame 15
"goplay"Symbol 38 MovieClip Frame 2
"eblockyattack"Symbol 388 MovieClip Frame 6

Dynamic Text Variables

_parent.livesSymbol 108 EditableText"<p align="left"></p>"
_parent.puzznumSymbol 114 EditableText"<p align="left"></p>"
_parent.scoreSymbol 116 EditableText"<p align="left"></p>"
_parent.timebonusSymbol 121 EditableText"<p align="left"></p>"
_parent.movelimitSymbol 127 EditableText"<p align="left"></p>"
scoreSymbol 454 EditableText"<p align="left"></p>"
cscoreSymbol 466 EditableText"<p align="left"></p>"
finalbonusSymbol 478 EditableText"<p align="left"></p>"
mbonusSymbol 484 EditableText"<p align="left"></p>"
timebonusSymbol 488 EditableText"<p align="left"></p>"
lscoreSymbol 491 EditableText"<p align="left"></p>"
scoreSymbol 512 EditableText"<p align="left"></p>"
livesSymbol 519 EditableText"<p align="left"></p>"
scoreSymbol 538 EditableText"<p align="left"></p>"
scoreSymbol 556 EditableText"<p align="left"></p>"
puzznumSymbol 711 EditableText"<p align="left"></p>"




http://swfchan.com/8/39786/info.shtml
Created: 11/5 -2019 22:39:29 Last modified: 11/5 -2019 22:39:29 Server time: 23/12 -2024 00:29:08