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A
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Zombie Kill Adventure.swf

This is the info page for
Flash #39788

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="_sans" size="24" color="#999999" letterSpacing="0.000000" kerning="0"><b>x</b><font size="40"><b>5</b></font></font></p>

<p align="center"><font face="_sans" size="24" color="#999999" letterSpacing="0.000000" kerning="0"><b>x</b><font size="40"><b>4</b></font></font></p>

<p align="center"><font face="_sans" size="24" color="#999999" letterSpacing="0.000000" kerning="0"><b>x</b><font size="40"><b>3</b></font></font></p>

<p align="center"><font face="_sans" size="24" color="#999999" letterSpacing="0.000000" kerning="0"><b>x</b><font size="40"><b>2</b></font></font></p>

9999

Multiplier:

9999

9999

Paused

Resume

Mute

Main menu

Adman
- Graphics
- Concept
- Visit consolespark.com!

Shirk Deio
- Programming
- Music
- Visit freewebs.com/thenetwarriors!

Adman Thanks
- Newgrounds
- My Friends

Shirk Deio Thanks
- Jesus Christ, Lord and Savior
- Newgrounds.com

Level Complete

Kills:  99999

Time:  99999

Points:  99999

Your adventure has ended.
You are dead.

Kills:  99999

Time:  99999

Points:  99999

Your adventure has ended.
You are dead.

Kills:  99999

Time:  99999

Points:  99999

Game complete!  Thanks for playing!

Kills:  99999

Time:  99999

Points:  99999

Name

Game complete!  Thanks for playing!

Kills:  99999

Time:  99999

Points:  99999

Name

ActionScript [AS1/AS2]

Frame 1
function nofunction() { } function getConsoleSpark() { getURL ("http://www.consolespark.com"); } function getNetWarriors() { getURL ("http://www.freewebs.com/thenetwarriors"); } stop(); var menu = new ContextMenu(); var menu1_cmi = new ContextMenuItem("Copyright (C) 2007 Adman1993 and ShirkDeio", nofunction); var menu2_cmi = new ContextMenuItem("All Rights Reserved", nofunction); var menu3_cmi = new ContextMenuItem("Visit our Websites!", nofunction); menu3_cmi.separatorBefore = true; var menu4_cmi = new ContextMenuItem("Adman's Site (ConsoleSpark)", getConsoleSpark); var menu5_cmi = new ContextMenuItem("Shirk's Site (NetWarriors)", getNetWarriors); menu.hideBuiltInItems(); menu.customItems.push(menu1_cmi, menu2_cmi, menu3_cmi, menu4_cmi, menu5_cmi); this.menu = menu; MochiAd.showPreGameAd({id:"af7c9336ba554e0d", res:"650x400"});
Frame 3
stop(); key = new Object(); key.onKeyDown = function () { if (Key.isDown(32)) { _root.onMouseDown = function () { }; _root.key.onKeyDown = function () { }; lightning.play(); _root.play(); } }; Key.addListener(key); _root.onMouseDown = function () { _root.onMouseDown = function () { }; _root.key.onKeyDown = function () { }; _root.play(); }; if (song == undefined) { song = new Sound(); song.attachSound("songMenu"); song.start(); song.onSoundComplete = function () { song.start(); }; }
Frame 4
stop(); campaign_mc.onRollOver = function () { this.gotoAndStop("over"); }; campaign_mc.onRollOut = function () { this.gotoAndStop("up"); }; campaign_mc.onRelease = function () { lightning.play(); _root.gotoAndStop("campaign"); }; instructions_mc.onRollOver = function () { this.gotoAndStop("over"); }; instructions_mc.onRollOut = function () { this.gotoAndStop("up"); }; instructions_mc.onRelease = function () { lightning.play(); _root.gotoAndStop("instructions"); }; arcade_mc.onRollOver = function () { this.gotoAndStop("over"); }; arcade_mc.onRollOut = function () { this.gotoAndStop("up"); }; arcade_mc.onRelease = function () { lightning.play(); _root.gotoAndStop("arcadeMenu"); }; credits_mc.onRollOver = function () { this.gotoAndStop("over"); }; credits_mc.onRollOut = function () { this.gotoAndStop("up"); }; credits_mc.onRelease = function () { lightning.play(); _root.gotoAndStop("credits"); };
Frame 5
stop(); easy_mc.onRollOver = function () { this.gotoAndStop("over"); }; easy_mc.onRollOut = function () { this.gotoAndStop("up"); }; easy_mc.onRelease = function () { song.stop(); song = undefined; lightning.play(); _root.gotoAndStop("arcade"); difficulty = 0; }; medium_mc.onRollOver = function () { this.gotoAndStop("over"); }; medium_mc.onRollOut = function () { this.gotoAndStop("up"); }; medium_mc.onRelease = function () { song.stop(); song = undefined; lightning.play(); _root.gotoAndStop("arcade"); difficulty = 1; }; hard_mc.onRollOver = function () { this.gotoAndStop("over"); }; hard_mc.onRollOut = function () { this.gotoAndStop("up"); }; hard_mc.onRelease = function () { song.stop(); song = undefined; lightning.play(); _root.gotoAndStop("arcade"); difficulty = 2; };
Frame 6
stop(); easy_mc.onRollOver = function () { this.gotoAndStop("over"); }; easy_mc.onRollOut = function () { this.gotoAndStop("up"); }; easy_mc.onRelease = function () { song.stop(); song = undefined; lightning.play(); _root.gotoAndStop("level1"); difficulty = 0; }; medium_mc.onRollOver = function () { this.gotoAndStop("over"); }; medium_mc.onRollOut = function () { this.gotoAndStop("up"); }; medium_mc.onRelease = function () { song.stop(); song = undefined; lightning.play(); _root.gotoAndStop("level1"); difficulty = 1; }; hard_mc.onRollOver = function () { this.gotoAndStop("over"); }; hard_mc.onRollOut = function () { this.gotoAndStop("up"); }; hard_mc.onRelease = function () { song.stop(); song = undefined; lightning.play(); _root.gotoAndStop("level1"); difficulty = 2; };
Frame 7
stop(); continue_mc.onRelease = function () { lightning.play(); play(); }; back_mc.onRelease = function () { lightning.play(); gotoAndStop ("menu"); };
Frame 8
stop(); continue_mc.onRelease = function () { lightning.play(); play(); }; back_mc.onRelease = function () { lightning.play(); gotoAndStop(_currentframe - 1); };
Frame 9
stop(); continue_mc.onRelease = function () { lightning.play(); play(); }; back_mc.onRelease = function () { lightning.play(); gotoAndStop(_currentframe - 1); };
Frame 10
stop(); continue_mc.onRelease = function () { lightning.play(); play(); }; back_mc.onRelease = function () { lightning.play(); gotoAndStop(_currentframe - 1); };
Frame 11
stop(); continue_mc.onRelease = function () { lightning.play(); play(); }; back_mc.onRelease = function () { lightning.play(); gotoAndStop(_currentframe - 1); };
Frame 12
stop(); continue_mc.onRelease = function () { lightning.play(); gotoAndStop ("menu"); }; back_mc.onRelease = function () { lightning.play(); gotoAndStop(_currentframe - 1); };
Frame 13
stop(); continue_mc.onRelease = function () { lightning.play(); play(); }; back_mc.onRelease = function () { lightning.play(); gotoAndStop ("menu"); };
Frame 14
stop(); continue_mc.onRelease = function () { lightning.play(); gotoAndStop ("menu"); }; back_mc.onRelease = function () { lightning.play(); gotoAndStop(_currentframe - 1); };
Frame 20
function respawnGuy() { guy.invinsible = true; invinsibleBlinkInterval = setInterval(invinsibleBlink, 100, guy, 10); guy.mc._x = Stage.width / 2; if (guy.killsinarow > 0) { guy.killsinarow = 0; } } function newZombie() { zombie = attachMovie("zombie", "zombie" + z, z); z++; zombie._x = offScreen(); zombie.width = zombie._width / 2; zombie.height = (zombie._height / 2) - zombie.healthbar._height; if (difficulty == 0) { zombie.points = 5; } else if (difficulty == 1) { zombie.points = 10; } else if (difficulty == 2) { zombie.points = 20; } zombie.xspeed = 5; zombie.yspeed = 0; zombie.yaccel = 1; if (difficulty == 0) { zombie.health = 1; } else if (difficulty == 1) { zombie.health = 2; } else if (difficulty == 2) { zombie.health = 3; } zombie.invinsible = false; zombie.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; zombie.dying = false; zombie.attacking = false; zombie.midAttack = false; zombie.dir = Math.floor((Math.random() * 2) - 1); if ((zombie.dir != 1) && (zombie.dir != -1)) { zombie.dir = 1; } zombie.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["zombieInvinsibleClearInterval" + Z] = setInterval(_root["zombieInvinsibleClear" + Z], 500, this); if (Z < 2) { Z++; } else { Z = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (ground._y + ground.height)) { this.gotoAndStop("die"); this.dying = true; } if ((!this.dying) && (!this.attacking)) { _root.zombieMove(this); } if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if ((guy.mc.hitTest((this._x + (this.width * this.dir)) + (this.xspeed * this.dir), this._y, true) && (!this.attacking)) && (!this.dying)) { this.gotoAndStop("attack"); this.attacking = true; } if ((this.midAttack && (guy.mc.pickups.hitTest(this._x + (this.width * this.dir), this._y, true))) && (!guy.invinsible)) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } } _root.zombiePlace = function () { i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._x = _root["zombie" + i]._x - guy.xspeed; } i++; } }; }; } function newStrongZombie() { strongzombie = attachMovie("strongzombie", "strongzombie" + z, z); z++; strongzombie._x = offScreen(); strongzombie.width = strongzombie._width / 2; strongzombie.height = (strongzombie._height / 2) - strongzombie.healthbar._height; if (difficulty == 0) { strongzombie.points = 25; } else if (difficulty == 1) { strongzombie.points = 50; } else if (difficulty == 2) { strongzombie.points = 100; } strongzombie.xspeed = 5; strongzombie.yspeed = 0; strongzombie.yaccel = 1; if (difficulty == 0) { strongzombie.health = 3; } else if (difficulty == 1) { strongzombie.health = 4; } else if (difficulty == 2) { strongzombie.health = 5; } strongzombie.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; strongzombie.invincible = false; strongzombie.dying = false; strongzombie.attacking = false; strongzombie.midAttack = false; strongzombie.dir = Math.floor((Math.random() * 2) - 1); if ((strongzombie.dir != 1) && (strongzombie.dir != -1)) { strongzombie.dir = 1; } strongzombie.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["strongZombieInvinsibleClearInterval" + SZ] = setInterval(_root["strongZombieInvinsibleClear" + SZ], 500, this); if (SZ < 2) { SZ++; } else { SZ = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (ground._y + ground.height)) { this.gotoAndStop("die"); this.dying = true; } if ((!this.dying) && (!this.attacking)) { _root.strongZombieMove(this); } if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (((guy.mc.hitTest(this._x + (this.width * this.dir), this._y, true) && (!this.attacking)) && (!this.dying)) || ((guy.mc.hitTest(this) && (!this.attacking)) && (!this.dying))) { this.gotoAndStop("attack"); this.attacking = true; } if (((this.midAttack && (guy.mc.pickups.hitTest(this._x + (this.width * this.dir), this._y, true))) && (!guy.invinsible)) || ((this.midAttack && (this.hitTest(guy.mc._x + (guy.width * (-this.dir)), guy.mc._y, true))) && (!guy.invinsible))) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } } _root.strongZombiePlace = function () { i = 0; while (i < z) { if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._x = _root["strongzombie" + i]._x - guy.xspeed; } i++; } }; }; } function newFlyingHead() { flyinghead = attachMovie("flyinghead", "flyinghead" + z, z); z++; flyinghead._x = offScreen(); flyinghead._y = 50; flyinghead.width = flyinghead._width / 2; flyinghead.height = flyinghead._height / 2; if (difficulty == 0) { flyinghead.points = 15; } else if (difficulty == 1) { flyinghead.points = 30; } else if (difficulty == 2) { flyinghead.points = 60; } flyinghead.xspeed = 5; flyinghead.yspeed = 0; flyinghead.yaccel = 1; if (difficulty == 0) { flyinghead.health = 2; } else if (difficulty == 1) { flyinghead.health = 3; } else if (difficulty == 2) { flyinghead.health = 4; } flyinghead.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; flyinghead.invinsible = false; flyinghead.dying = false; flyinghead.attacking = false; flyinghead.dir = Math.floor((Math.random() * 2) - 1); if ((flyinghead.dir != 1) && (flyinghead.dir != -1)) { flyinghead.dir = 1; } flyinghead.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["flyingHeadInvinsibleClearInterval" + FH] = setInterval(_root["flyingHeadInvinsibleClear" + FH], 500, this); if (FH < 2) { FH++; } else { FH = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (Stage.height + this.height)) { this.gotoAndStop("die"); this.dying = true; } if (!this.dying) { _root.flyingHeadMove(this); } if (!this.dying) { if (nearAmount(this._x, guy.mc._x, 100) && (this._y < (guy.mc._y - guy.height))) { this.attacking = true; this._y = this._y + 5; } else if (this.attacking && (nearAmount(this._y, guy.mc._y, 75))) { this.gotoAndStop("attack"); this.midAttack = true; } if (((this.midAttack && (nearAmount(this._x, guy.mc._x, 75))) && (nearAmount(this._y, guy.mc._y, 75))) && (!guy.invinsible)) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } if (((this.attacking == false) && (this._y > 50)) || ((!nearAmount(this._x, guy.mc._x, 100)) && (this._y > 50))) { this.attacking = false; this.midAttack = false; this._y = this._y - 5; } if ((!this.attacking) && (this._y < 100)) { this._y = this._y + 5; } if (((!this.attacking) && (this._y > 100)) || ((!nearAmount(this._x, guy.mc._x, 100)) && (this._y > 100))) { this.attacking = false; this.midAttack = false; this._y = this._y - 5; } } } _root.flyingHeadPlace = function () { i = 0; while (i < z) { if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._x = _root["flyinghead" + i]._x - guy.xspeed; } i++; } }; }; } function zombieMove(ob) { ob.gotoAndStop("walk"); if (ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.dir = ob.dir * -1; } ob._xscale = -100 * ob.dir; ob._x = ob._x + (ob.xspeed * ob.dir); } function strongZombieMove(ob) { if (!ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.gotoAndStop("walk"); } else { ob.gotoAndStop("idle"); } if (guy.mc._x > ob._x) { ob.dir = 1; } else { ob.dir = -1; } ob._xscale = -100 * ob.dir; if (!ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob._x = ob._x + (ob.xspeed * ob.dir); } } function flyingHeadMove(ob) { if (!ob.attacking) { ob.gotoAndStop("idle"); } if (ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.dir = ob.dir * -1; } if ((Math.floor(Math.random() * 100) == 0) && (!ob.attacking)) { ob.dir = ob.dir * -1; } ob._xscale = -100 * ob.dir; ob._x = ob._x + (ob.xspeed * ob.dir); } function zombieInvinsibleClear0(ob) { clearInterval(zombieInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function zombieInvinsibleClear1(ob) { clearInterval(zombieInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function zombieInvinsibleClear2(ob) { clearInterval(zombieInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear0(ob) { clearInterval(strongZombieInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear1(ob) { clearInterval(strongZombieInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear2(ob) { clearInterval(strongZombieInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear0(ob) { clearInterval(flyingHeadInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear1(ob) { clearInterval(flyingHeadInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear2(ob) { clearInterval(flyingHeadInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function newHealth() { health = attachMovie("health", "health" + h, ++hd); health.height = health._height / 2; health.yspeed = 0; health.yaccel = 1; health._x = offScreen(); health.onEnterFrame = function () { if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (this.hitTest(guy.mc.pickups)) { this.gotoAndStop("collect"); } _root.healthPlace = function () { i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._x = _root["health" + i]._x - guy.xspeed; } i++; } }; }; h++; } function newGodmode() { godmode = attachMovie("godmodepickup", "godmode" + h, ++hd); godmode.height = godmode._height / 2; godmode.yspeed = 0; godmode.yaccel = 1; godmode._x = offScreen(); godmode.onEnterFrame = function () { if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (this.hitTest(guy.mc.pickups)) { this.gotoAndStop("collect"); } _root.godmodePlace = function () { i = 0; while (i < h) { if (_root["godmode" + i] != undefined) { _root["godmode" + i]._x = _root["godmode" + i]._x - guy.xspeed; } i++; } }; }; h++; } function addSecond() { if (!gamePaused) { if (timebar.seconds < 59) { timebar.seconds++; } else if (timebar.seconds == 59) { timebar.seconds = 0; timebar.minutes++; } } } function checkKeys() { if (((Key.isDown(37) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = 80; guy.dir = 1; } else if (((Key.isDown(39) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = -80; guy.dir = -1; } if ((((Key.isDown(37) || (Key.isDown(39))) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest((guy.mc._x - (guy.width * guy.dir)) + guy.xspeed, guy.mc._y, true))) { if ((!guy.attacking) || (guy.attacking && (guy.jumping))) { if (Key.isDown(37) && (guy.xspeed > (-guy.xspeedmax))) { guy.xspeed = guy.xspeed - guy.xaccel; } if (Key.isDown(39) && (guy.xspeed < guy.xspeedmax)) { guy.xspeed = guy.xspeed + guy.xaccel; } } else if ((guy.attacking && (!guy.jumping)) && (!guy.transforming)) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } } else { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (Key.isDown(39) && (Key.isDown(37))) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (((((Math.abs(guy.xspeed) > 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("walk"); } else if (((((Math.abs(guy.xspeed) == 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("idle"); } if (((((ground._x - ground.width) - guy.xspeed) <= 0) && (((ground._x + ground.width) - guy.xspeed) >= Stage.width)) && (nearAmount(guy.mc._x, Stage.width / 2, 10))) { ground._x = ground._x - guy.xspeed; zombiePlace(); strongZombiePlace(); flyingHeadPlace(); healthPlace(); godmodePlace(); } else { guy.mc._x = guy.mc._x + guy.xspeed; } if (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { guy.jumping = true; guy.yspeed = guy.yspeed + guy.yaccel; } else if (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { while (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true)) { guy.mc._y = guy.mc._y + 1; } guy.jumping = false; guy.jumpspeed = 0; guy.yspeed = 0; } while ((!guy.jumping) && (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) - 1, true))) { guy.mc._y = guy.mc._y - 1; } if ((((((Key.isDown(32) || (Key.isDown(38))) && (checkKeyDown(32).keyLength <= 1)) && (checkKeyDown(38).keyLength <= 1)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.jumping = true; guy.jumpspeed = guy.jumpspeed + guy.jumpstart; guy.yspeed = guy.yspeed + guy.jumpspeed; } if (guy.jumpspeed > 0) { guy.jumpspeed = guy.jumpspeed - guy.yaccel; } guy.mc._y = guy.mc._y + guy.yspeed; if ((((guy.jumping && (guy.yspeed < 0)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("jump"); } else if ((((guy.jumping && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true))) { guy.mc.gotoAndStop("fall"); } if (((Key.isDown(90) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack"); guy.attacking = true; } if ((((Key.isDown(88) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.jumping)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack2"); guy.attacking2 = true; } if (guy.finishedAttacking) { guy.finishedAttacking = false; guy.attacking = false; guy.attacking2 = false; } if (((((Key.isDown(67) && (!guy.godmode)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (guy.godmodeCollected == 4)) { guy.godmode = true; guy.transforming = true; guy.mc.gotoAndStop("godmode"); if (godmodeTimerInterval == undefined) { godmodeTimerInterval = setInterval(godmodeTimer, 2500); } } if (guy.godmode) { guy.invinsible = true; } while (guy.mc._y < (Stage.height - 200)) { guy.mc._y = guy.mc._y + 5; ground._y = ground._y + 5; i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._y = _root["zombie" + i]._y + 5; } if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._y = _root["strongzombie" + i]._y + 5; } if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._y = _root["flyinghead" + i]._y + 5; } i++; } i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y + 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y + 5; } i++; } } while (guy.mc._y > (Stage.height - 150)) { guy.mc._y = guy.mc._y - 5; ground._y = ground._y - 5; i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._y = _root["zombie" + i]._y - 5; } if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._y = _root["strongzombie" + i]._y - 5; } if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._y = _root["flyinghead" + i]._y - 5; } i++; } i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y - 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y - 5; } i++; } } } function nearAmount(amount1, amount2, near) { if ((amount1 > (amount2 - near)) && (amount1 < (amount2 + near))) { return(true); } return(false); } function offScreen() { int1 = (int2 = undefined); min1 = (ground._x - ground.width) + 100; max1 = 0; min2 = Stage.width; max2 = (ground._x + ground.width) - 100; if (min1 < max1) { int1 = (Math.random() * (max1 - min1)) + min1; } if (min2 < max2) { int2 = (Math.random() * (max2 - min2)) + min2; } if ((int1 != undefined) && (int2 == undefined)) { return(int1); } if ((int1 == undefined) && (int2 != undefined)) { return(int2); } if ((int1 != undefined) && (int2 != undefined)) { which = Math.floor(Math.random() * 2); if (which == 0) { return(int1); } return(int2); } } function invinsibleBlink(ob, length) { if (ib < length) { ib++; if ((ib / 2) == Math.round(ib / 2)) { ob.mc._alpha = 30; } else { ob.mc._alpha = 100; } } else { clearInterval(invinsibleBlinkInterval); ib = 0; ob.mc._alpha = 100; ob.invinsible = false; } } function watchKeyDown(key) { if (keyListener != undefined) { keyListener = undefined; } if (key != undefined) { _root["keyListener" + key] = new Object(); keyListener = _root["keyListener" + key]; keyListener.keyLength = 0; keyListener.onKeyDown = function () { if (Key.isDown(key)) { this.keyLength++; } }; keyListener.onKeyUp = function () { if (Key.getCode() == key) { this.keyLength = 0; } }; Key.addListener(keyListener); } else { keyListener = new Object(); keyListener.keyLength = 0; keyListener.onKeyDown = function () { this.keyLength++; }; keyListener.onKeyUp = function () { this.keyLength = 0; }; Key.addListener(keyListener); } } function checkKeyDown(key) { if (_root["keyListener" + key] == undefined) { return(false); } _root["return" + key] = new Object(); _root["return" + key].key = key; if (Key.isDown(key)) { _root["return" + key].keyLength = _root["keyListener" + key].keyLength; } else { _root["return" + key].keyLength = 0; } return(_root["return" + key]); } function godmodeTimer() { if ((guy.godmodeCollected > 0) && (!gamePaused)) { guy.godmodeCollected--; } else if (guy.godmodeCollected == 0) { clearInterval(godmodeTimerInterval); godmodeTimerInterval = undefined; godmodeRemoveInterval = setInterval(godmodeRemove, 1); } } function godmodeRemove() { if (((guy.godmode && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.godmode = false; guy.transforming = true; guy.invinsible = false; guy.mc.gotoAndStop("godmode"); clearInterval(godmodeRemoveInterval); } } function clearEverythingAndMoveOn(nextLvl, nextScrn) { i = 0; while (i < (h + z)) { removeMovieClip(_root["zombie" + i]); removeMovieClip(_root["strongzombie" + i]); removeMovieClip(_root["flyinghead" + i]); removeMovieClip(_root["health" + i]); removeMovieClip(_root["godmode" + i]); i++; } song.stop(); song = undefined; gamePaused = false; removeMovieClip(pauseMenu); recordKills = (("Kills: " + guy.kills) + " / ") + killsNeeded; recordPoints = "Points: " + guy.points; recordTime = timebar.time_txt.text; level1time = (timebar.minutes * 60) + timebar.seconds; var _local4 = {kills:guy.kills, points:guy.points, time:level1time}; _global.level1 = _local4; level1time = undefined; removeMovieClip(guy.mc); guy = undefined; removeMovieClip(healthbar); removeMovieClip(godmodebar); removeMovieClip(pointsbar); removeMovieClip(killsbar); removeMovieClip(multiplierbar); removeMovieClip(timebar); clearInterval(addSecondInterval); clearInterval(invinsibleBlinkInterval); Key.removeListener(pauseKey); if (nextLvl == undefined) { nextLvl = "level2"; } nextLevel = nextLvl; lightning.play(); if (nextScrn != undefined) { _root.gotoAndStop(nextScrn); } else { _root.gotoAndStop("levelTransition"); } } stop(); if (difficulty == 0) { killsNeeded = 10; } if (difficulty == 1) { killsNeeded = 15; } if (difficulty == 2) { killsNeeded = 20; } gamePaused = false; z = 0; ib = 0; h = 0; hd = 1000; Z = 0; SZ = 0; FH = 0; pauseKey = new Object(); pauseKey.onKeyDown = function () { if (Key.isDown(80)) { if (!gamePaused) { gamePaused = true; } else { gamePaused = false; } } }; Key.addListener(pauseKey); ground.width = ground._width / 2; ground.height = ground._height / 2; guy = {xspeed:0, yspeed:0, xspeedmax:10, xaccel:2, yspeedmax:20, yaccel:5, dir:1, jumping:false, jumpspeed:0, jumpstart:-40, attacking:false, attacking2:false, finishedAttacking:false, godmode:false, godmodeCollected:0, transforming:false, invinsible:false, health:4, points:0, kills:0, killsinarow:0, multiplier:1}; guy.mc = attachMovie("guy", "person", 1000); guy.mc._xscale = (guy.mc._yscale = 80); guy.height = guy.mc._height / 2; guy.width = guy.mc._width / 2; respawnGuy(); if (difficulty == 0) { newZombie(); newStrongZombie(); newFlyingHead(); } if (difficulty == 1) { newZombie(); newZombie(); newStrongZombie(); newFlyingHead(); } if (difficulty == 2) { newZombie(); newZombie(); newStrongZombie(); newStrongZombie(); newFlyingHead(); newFlyingHead(); } attachMovie("healthbar", "healthbar", 10000); healthbar._x = 5; healthbar._y = 5; healthbar.onEnterFrame = function () { if (guy.health > 0) { this.gotoAndStop(guy.health); } else if (guy.health <= 0) { this.gotoAndStop(5); clearEverythingAndMoveOn("menu", "gameover"); } }; if (difficulty == 0) { newHealth(); newHealth(); } else { newHealth(); } attachMovie("godmodebar", "godmodebar", 10001); godmodebar._x = 5; godmodebar._y = healthbar._height + 10; godmodebar.onEnterFrame = function () { if ((guy.godmodeCollected != 0) && (guy.godmodeCollected <= 4)) { this.gotoAndStop(guy.godmodeCollected); } else if (guy.godmodeCollected == 0) { this.gotoAndStop(5); } else if (guy.godmodeCollected > 4) { this.gotoAndStop(4); } }; if (difficulty == 0) { newGodmode(); newGodmode(); } else { newGodmode(); } attachMovie("timebar", "timebar", 10002); timebar._x = (Stage.width / 2) - (timebar._width / 2); timebar._y = 5; timebar.minutes = 0; timebar.seconds = 0; addSecondInterval = setInterval(addSecond, 1000); timebar.onEnterFrame = function () { if ((this.minutes < 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":0") + this.seconds; } else if ((this.minutes < 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":0") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":") + this.seconds; } }; _root.createEmptyMovieClip("multiplierbar", 10003); multiplierbar._x = Stage.width / 2; multiplierbar._y = Stage.height / 2; multiplierbar.onEnterFrame = function () { if (((guy.killsinarow >= 16) && (!multiplier.five)) && (difficulty == 2)) { guy.multiplier = 5; multiplier = multiplierbar.attachMovie("multiplier5", "multiplier", 100000); multiplier.five = true; } else if ((((guy.killsinarow >= 8) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 4; multiplier = multiplierbar.attachMovie("multiplier4", "multiplier", 100000); multiplier.four = true; } else if (((((guy.killsinarow >= 4) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 3; multiplier = multiplierbar.attachMovie("multiplier3", "multiplier", 100000); multiplier.three = true; } else if (((((guy.killsinarow >= 2) && (!multiplier.two)) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) { guy.multiplier = 2; multiplier = multiplierbar.attachMovie("multiplier2", "multiplier", 100000); multiplier.two = true; } else if (guy.killsinarow < 2) { removeMovieClip(multiplier); guy.multiplier = 1; } }; attachMovie("pointsbar", "pointsbar", 10004); pointsbar._x = (Stage.width - pointsbar._width) - 5; pointsbar._y = 5; pointsbar.onEnterFrame = function () { this.points_txt.text = guy.points; }; attachMovie("killsbar", "killsbar", 10005); killsbar._x = (Stage.width - killsbar._width) - 5; killsbar._y = pointsbar._height + 10; killsbar.onEnterFrame = function () { this.kills_txt.text = (guy.kills + " / ") + killsNeeded; if (guy.kills >= killsNeeded) { clearEverythingAndMoveOn(); } }; if (song != undefined) { song.stop(); } songMute = false; song = new Sound(); song.attachSound("song1"); song.start(); song.onSoundComplete = function () { song.start(); }; watchKeyDown(32); watchKeyDown(38); this.onEnterFrame = function () { if (!gamePaused) { checkKeys(); } if (gamePaused && (pauseMenu == undefined)) { attachMovie("pauseMenu", "pauseMenu", 10006); pauseMenu.resume_mc.onRelease = function () { gamePaused = false; }; pauseMenu.mute_mc.onRelease = function () { if (!songMute) { song.setVolume(0); songMute = true; } else { song.setVolume(100); songMute = false; } }; pauseMenu.mainmenu_mc.onRelease = function () { clearEverythingAndMoveOn("menu", "gameover"); }; } else if ((!gamePaused) && (pauseMenu != undefined)) { removeMovieClip(pauseMenu); } };
Frame 21
function respawnGuy() { guy.invinsible = true; invinsibleBlinkInterval = setInterval(invinsibleBlink, 100, guy, 10); guy.mc._x = Stage.width / 2; if (guy.killsinarow > 0) { guy.killsinarow = 0; } } function newZombie() { zombie = attachMovie("zombie", "zombie" + z, z); z++; zombie._x = offScreen(); zombie.width = zombie._width / 2; zombie.height = (zombie._height / 2) - zombie.healthbar._height; if (difficulty == 0) { zombie.points = 5; } else if (difficulty == 1) { zombie.points = 10; } else if (difficulty == 2) { zombie.points = 20; } zombie.xspeed = 5; zombie.yspeed = 0; zombie.yaccel = 1; if (difficulty == 0) { zombie.health = 1; } else if (difficulty == 1) { zombie.health = 2; } else if (difficulty == 2) { zombie.health = 3; } zombie.invinsible = false; zombie.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; zombie.dying = false; zombie.attacking = false; zombie.midAttack = false; zombie.dir = Math.floor((Math.random() * 2) - 1); if ((zombie.dir != 1) && (zombie.dir != -1)) { zombie.dir = 1; } zombie.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["zombieInvinsibleClearInterval" + Z] = setInterval(_root["zombieInvinsibleClear" + Z], 500, this); if (Z < 2) { Z++; } else { Z = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (ground._y + ground.height)) { this.gotoAndStop("die"); this.dying = true; } if ((!this.dying) && (!this.attacking)) { _root.zombieMove(this); } if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if ((guy.mc.hitTest((this._x + (this.width * this.dir)) + (this.xspeed * this.dir), this._y, true) && (!this.attacking)) && (!this.dying)) { this.gotoAndStop("attack"); this.attacking = true; } if ((this.midAttack && (guy.mc.pickups.hitTest(this._x + (this.width * this.dir), this._y, true))) && (!guy.invinsible)) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } } _root.zombiePlace = function () { i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._x = _root["zombie" + i]._x - guy.xspeed; } i++; } }; }; } function newStrongZombie() { strongzombie = attachMovie("strongzombie", "strongzombie" + z, z); z++; strongzombie._x = offScreen(); strongzombie.width = strongzombie._width / 2; strongzombie.height = (strongzombie._height / 2) - strongzombie.healthbar._height; if (difficulty == 0) { strongzombie.points = 25; } else if (difficulty == 1) { strongzombie.points = 50; } else if (difficulty == 2) { strongzombie.points = 100; } strongzombie.xspeed = 5; strongzombie.yspeed = 0; strongzombie.yaccel = 1; if (difficulty == 0) { strongzombie.health = 3; } else if (difficulty == 1) { strongzombie.health = 4; } else if (difficulty == 2) { strongzombie.health = 5; } strongzombie.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; strongzombie.invincible = false; strongzombie.dying = false; strongzombie.attacking = false; strongzombie.midAttack = false; strongzombie.dir = Math.floor((Math.random() * 2) - 1); if ((strongzombie.dir != 1) && (strongzombie.dir != -1)) { strongzombie.dir = 1; } strongzombie.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["strongZombieInvinsibleClearInterval" + SZ] = setInterval(_root["strongZombieInvinsibleClear" + SZ], 500, this); if (SZ < 2) { SZ++; } else { SZ = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (ground._y + ground.height)) { this.gotoAndStop("die"); this.dying = true; } if ((!this.dying) && (!this.attacking)) { _root.strongZombieMove(this); } if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (((guy.mc.hitTest(this._x + (this.width * this.dir), this._y, true) && (!this.attacking)) && (!this.dying)) || ((guy.mc.hitTest(this) && (!this.attacking)) && (!this.dying))) { this.gotoAndStop("attack"); this.attacking = true; } if (((this.midAttack && (guy.mc.pickups.hitTest(this._x + (this.width * this.dir), this._y, true))) && (!guy.invinsible)) || ((this.midAttack && (this.hitTest(guy.mc._x + (guy.width * (-this.dir)), guy.mc._y, true))) && (!guy.invinsible))) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } } _root.strongZombiePlace = function () { i = 0; while (i < z) { if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._x = _root["strongzombie" + i]._x - guy.xspeed; } i++; } }; }; } function newFlyingHead() { flyinghead = attachMovie("flyinghead", "flyinghead" + z, z); z++; flyinghead._x = offScreen(); flyinghead._y = 50; flyinghead.width = flyinghead._width / 2; flyinghead.height = flyinghead._height / 2; if (difficulty == 0) { flyinghead.points = 15; } else if (difficulty == 1) { flyinghead.points = 30; } else if (difficulty == 2) { flyinghead.points = 60; } flyinghead.xspeed = 5; flyinghead.yspeed = 0; flyinghead.yaccel = 1; if (difficulty == 0) { flyinghead.health = 2; } else if (difficulty == 1) { flyinghead.health = 3; } else if (difficulty == 2) { flyinghead.health = 4; } flyinghead.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; flyinghead.invinsible = false; flyinghead.dying = false; flyinghead.attacking = false; flyinghead.dir = Math.floor((Math.random() * 2) - 1); if ((flyinghead.dir != 1) && (flyinghead.dir != -1)) { flyinghead.dir = 1; } flyinghead.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["flyingHeadInvinsibleClearInterval" + FH] = setInterval(_root["flyingHeadInvinsibleClear" + FH], 500, this); if (FH < 2) { FH++; } else { FH = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (Stage.height + this.height)) { this.gotoAndStop("die"); this.dying = true; } if (!this.dying) { _root.flyingHeadMove(this); } if (!this.dying) { if (nearAmount(this._x, guy.mc._x, 100) && (this._y < (guy.mc._y - guy.height))) { this.attacking = true; this._y = this._y + 5; } else if (this.attacking && (nearAmount(this._y, guy.mc._y, 75))) { this.gotoAndStop("attack"); this.midAttack = true; } if (((this.midAttack && (nearAmount(this._x, guy.mc._x, 75))) && (nearAmount(this._y, guy.mc._y, 75))) && (!guy.invinsible)) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } if (((this.attacking == false) && (this._y > 50)) || ((!nearAmount(this._x, guy.mc._x, 100)) && (this._y > 50))) { this.attacking = false; this.midAttack = false; this._y = this._y - 5; } if ((!this.attacking) && (this._y < 100)) { this._y = this._y + 5; } if (((!this.attacking) && (this._y > 100)) || ((!nearAmount(this._x, guy.mc._x, 100)) && (this._y > 100))) { this.attacking = false; this.midAttack = false; this._y = this._y - 5; } } } _root.flyingHeadPlace = function () { i = 0; while (i < z) { if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._x = _root["flyinghead" + i]._x - guy.xspeed; } i++; } }; }; } function zombieMove(ob) { ob.gotoAndStop("walk"); if (ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.dir = ob.dir * -1; } ob._xscale = -100 * ob.dir; ob._x = ob._x + (ob.xspeed * ob.dir); } function strongZombieMove(ob) { if (!ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.gotoAndStop("walk"); } else { ob.gotoAndStop("idle"); } if (guy.mc._x > ob._x) { ob.dir = 1; } else { ob.dir = -1; } ob._xscale = -100 * ob.dir; if (!ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob._x = ob._x + (ob.xspeed * ob.dir); } } function flyingHeadMove(ob) { if (!ob.attacking) { ob.gotoAndStop("idle"); } if (ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.dir = ob.dir * -1; } if ((Math.floor(Math.random() * 100) == 0) && (!ob.attacking)) { ob.dir = ob.dir * -1; } ob._xscale = -100 * ob.dir; ob._x = ob._x + (ob.xspeed * ob.dir); } function zombieInvinsibleClear0(ob) { clearInterval(zombieInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function zombieInvinsibleClear1(ob) { clearInterval(zombieInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function zombieInvinsibleClear2(ob) { clearInterval(zombieInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear0(ob) { clearInterval(strongZombieInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear1(ob) { clearInterval(strongZombieInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear2(ob) { clearInterval(strongZombieInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear0(ob) { clearInterval(flyingHeadInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear1(ob) { clearInterval(flyingHeadInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear2(ob) { clearInterval(flyingHeadInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function newHealth() { health = attachMovie("health", "health" + h, ++hd); health.height = health._height / 2; health.yspeed = 0; health.yaccel = 1; health._x = offScreen(); health.onEnterFrame = function () { if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (this.hitTest(guy.mc.pickups)) { this.gotoAndStop("collect"); } _root.healthPlace = function () { i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._x = _root["health" + i]._x - guy.xspeed; } i++; } }; }; h++; } function newGodmode() { godmode = attachMovie("godmodepickup", "godmode" + h, ++hd); godmode.height = godmode._height / 2; godmode.yspeed = 0; godmode.yaccel = 1; godmode._x = offScreen(); godmode.onEnterFrame = function () { if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (this.hitTest(guy.mc.pickups)) { this.gotoAndStop("collect"); } _root.godmodePlace = function () { i = 0; while (i < h) { if (_root["godmode" + i] != undefined) { _root["godmode" + i]._x = _root["godmode" + i]._x - guy.xspeed; } i++; } }; }; h++; } function addSecond() { if (!gamePaused) { if (timebar.seconds < 59) { timebar.seconds++; } else if (timebar.seconds == 59) { timebar.seconds = 0; timebar.minutes++; } } } function checkKeys() { if (((Key.isDown(37) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = 80; guy.dir = 1; } else if (((Key.isDown(39) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = -80; guy.dir = -1; } if ((((Key.isDown(37) || (Key.isDown(39))) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest((guy.mc._x - (guy.width * guy.dir)) + guy.xspeed, guy.mc._y, true))) { if ((!guy.attacking) || (guy.attacking && (guy.jumping))) { if (Key.isDown(37) && (guy.xspeed > (-guy.xspeedmax))) { guy.xspeed = guy.xspeed - guy.xaccel; } if (Key.isDown(39) && (guy.xspeed < guy.xspeedmax)) { guy.xspeed = guy.xspeed + guy.xaccel; } } else if ((guy.attacking && (!guy.jumping)) && (!guy.transforming)) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } } else { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (Key.isDown(39) && (Key.isDown(37))) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (((((Math.abs(guy.xspeed) > 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("walk"); } else if (((((Math.abs(guy.xspeed) == 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("idle"); } if (((((ground._x - ground.width) - guy.xspeed) <= 0) && (((ground._x + ground.width) - guy.xspeed) >= Stage.width)) && (nearAmount(guy.mc._x, Stage.width / 2, 10))) { ground._x = ground._x - guy.xspeed; zombiePlace(); strongZombiePlace(); flyingHeadPlace(); healthPlace(); godmodePlace(); } else { guy.mc._x = guy.mc._x + guy.xspeed; } if (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { guy.jumping = true; guy.yspeed = guy.yspeed + guy.yaccel; } else if (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { while (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true)) { guy.mc._y = guy.mc._y + 1; } guy.jumping = false; guy.jumpspeed = 0; guy.yspeed = 0; } while ((!guy.jumping) && (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) - 1, true))) { guy.mc._y = guy.mc._y - 1; } if ((((((Key.isDown(32) || (Key.isDown(38))) && (checkKeyDown(32).keyLength <= 1)) && (checkKeyDown(38).keyLength <= 1)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.jumping = true; guy.jumpspeed = guy.jumpspeed + guy.jumpstart; guy.yspeed = guy.yspeed + guy.jumpspeed; } if (guy.jumpspeed > 0) { guy.jumpspeed = guy.jumpspeed - guy.yaccel; } guy.mc._y = guy.mc._y + guy.yspeed; if ((((guy.jumping && (guy.yspeed < 0)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("jump"); } else if ((((guy.jumping && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true))) { guy.mc.gotoAndStop("fall"); } if (((Key.isDown(90) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack"); guy.attacking = true; } if ((((Key.isDown(88) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.jumping)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack2"); guy.attacking2 = true; } if (guy.finishedAttacking) { guy.finishedAttacking = false; guy.attacking = false; guy.attacking2 = false; } if (((((Key.isDown(67) && (!guy.godmode)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (guy.godmodeCollected == 4)) { guy.godmode = true; guy.transforming = true; guy.mc.gotoAndStop("godmode"); if (godmodeTimerInterval == undefined) { godmodeTimerInterval = setInterval(godmodeTimer, 2500); } } if (guy.godmode) { guy.invinsible = true; } while (guy.mc._y < (Stage.height - 200)) { guy.mc._y = guy.mc._y + 5; ground._y = ground._y + 5; i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._y = _root["zombie" + i]._y + 5; } if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._y = _root["strongzombie" + i]._y + 5; } if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._y = _root["flyinghead" + i]._y + 5; } i++; } i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y + 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y + 5; } i++; } } while (guy.mc._y > (Stage.height - 150)) { guy.mc._y = guy.mc._y - 5; ground._y = ground._y - 5; i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._y = _root["zombie" + i]._y - 5; } if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._y = _root["strongzombie" + i]._y - 5; } if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._y = _root["flyinghead" + i]._y - 5; } i++; } i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y - 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y - 5; } i++; } } } function nearAmount(amount1, amount2, near) { if ((amount1 > (amount2 - near)) && (amount1 < (amount2 + near))) { return(true); } return(false); } function offScreen() { int1 = (int2 = undefined); min1 = (ground._x - ground.width) + 100; max1 = 0; min2 = Stage.width; max2 = (ground._x + ground.width) - 100; if (min1 < max1) { int1 = (Math.random() * (max1 - min1)) + min1; } if (min2 < max2) { int2 = (Math.random() * (max2 - min2)) + min2; } if ((int1 != undefined) && (int2 == undefined)) { return(int1); } if ((int1 == undefined) && (int2 != undefined)) { return(int2); } if ((int1 != undefined) && (int2 != undefined)) { which = Math.floor(Math.random() * 2); if (which == 0) { return(int1); } return(int2); } } function invinsibleBlink(ob, length) { if (ib < length) { ib++; if ((ib / 2) == Math.round(ib / 2)) { ob.mc._alpha = 30; } else { ob.mc._alpha = 100; } } else { clearInterval(invinsibleBlinkInterval); ib = 0; ob.mc._alpha = 100; ob.invinsible = false; } } function watchKeyDown(key) { if (keyListener != undefined) { keyListener = undefined; } if (key != undefined) { _root["keyListener" + key] = new Object(); keyListener = _root["keyListener" + key]; keyListener.keyLength = 0; keyListener.onKeyDown = function () { if (Key.isDown(key)) { this.keyLength++; } }; keyListener.onKeyUp = function () { if (Key.getCode() == key) { this.keyLength = 0; } }; Key.addListener(keyListener); } else { keyListener = new Object(); keyListener.keyLength = 0; keyListener.onKeyDown = function () { this.keyLength++; }; keyListener.onKeyUp = function () { this.keyLength = 0; }; Key.addListener(keyListener); } } function checkKeyDown(key) { if (_root["keyListener" + key] == undefined) { return(false); } _root["return" + key] = new Object(); _root["return" + key].key = key; if (Key.isDown(key)) { _root["return" + key].keyLength = _root["keyListener" + key].keyLength; } else { _root["return" + key].keyLength = 0; } return(_root["return" + key]); } function godmodeTimer() { if ((guy.godmodeCollected > 0) && (!gamePaused)) { guy.godmodeCollected--; } else if (guy.godmodeCollected == 0) { clearInterval(godmodeTimerInterval); godmodeTimerInterval = undefined; godmodeRemoveInterval = setInterval(godmodeRemove, 1); } } function godmodeRemove() { if (((guy.godmode && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.godmode = false; guy.transforming = true; guy.invinsible = false; guy.mc.gotoAndStop("godmode"); clearInterval(godmodeRemoveInterval); } } function clearEverythingAndMoveOn(nextLvl, nextScrn) { i = 0; while (i < (h + z)) { removeMovieClip(_root["zombie" + i]); removeMovieClip(_root["strongzombie" + i]); removeMovieClip(_root["flyinghead" + i]); removeMovieClip(_root["health" + i]); removeMovieClip(_root["godmode" + i]); i++; } song.stop(); song = undefined; gamePaused = false; removeMovieClip(pauseMenu); recordKills = (("Kills: " + guy.kills) + " / ") + killsNeeded; recordPoints = "Points: " + guy.points; recordTime = timebar.time_txt.text; level2time = (timebar.minutes * 60) + timebar.seconds; var _local3 = {kills:guy.kills, points:guy.points, time:level2time}; _global.level2 = _local3; level2time = undefined; removeMovieClip(guy.mc); guy = undefined; removeMovieClip(healthbar); removeMovieClip(godmodebar); removeMovieClip(pointsbar); removeMovieClip(killsbar); removeMovieClip(multiplierbar); removeMovieClip(timebar); clearInterval(addSecondInterval); clearInterval(invinsibleBlinkInterval); Key.removeListener(pauseKey); if (nextLvl == undefined) { nextLvl = "level3"; } nextLevel = nextLvl; lightning.play(); if (nextScrn != undefined) { _root.gotoAndStop(nextScrn); } else { _root.gotoAndStop("levelTransition"); } } stop(); if (difficulty == 0) { killsNeeded = 15; } if (difficulty == 1) { killsNeeded = 20; } if (difficulty == 2) { killsNeeded = 25; } gamePaused = false; z = 0; ib = 0; h = 0; hd = 1000; Z = 0; SZ = 0; FH = 0; pauseKey = new Object(); pauseKey.onKeyDown = function () { if (Key.isDown(80)) { if (!gamePaused) { gamePaused = true; } else { gamePaused = false; } } }; Key.addListener(pauseKey); ground.width = ground._width / 2; ground.height = ground._height / 2; guy = {xspeed:0, yspeed:0, xspeedmax:10, xaccel:2, yspeedmax:20, yaccel:5, dir:1, jumping:false, jumpspeed:0, jumpstart:-40, attacking:false, attacking2:false, finishedAttacking:false, godmode:false, godmodeCollected:0, transforming:false, invinsible:false, health:4, points:0, kills:0, killsinarow:0, multiplier:1}; guy.mc = attachMovie("guy", "person", 1000); guy.mc._xscale = (guy.mc._yscale = 80); guy.height = guy.mc._height / 2; guy.width = guy.mc._width / 2; respawnGuy(); if (difficulty == 0) { newZombie(); newStrongZombie(); newFlyingHead(); } if (difficulty == 1) { newZombie(); newZombie(); newStrongZombie(); newFlyingHead(); } if (difficulty == 2) { newZombie(); newZombie(); newStrongZombie(); newStrongZombie(); newFlyingHead(); newFlyingHead(); } attachMovie("healthbar", "healthbar", 10000); healthbar._x = 5; healthbar._y = 5; healthbar.onEnterFrame = function () { if (guy.health > 0) { this.gotoAndStop(guy.health); } else if (guy.health <= 0) { this.gotoAndStop(5); clearEverythingAndMoveOn("menu", "gameover"); } }; if (difficulty == 0) { newHealth(); newHealth(); } else { newHealth(); } attachMovie("godmodebar", "godmodebar", 10001); godmodebar._x = 5; godmodebar._y = healthbar._height + 10; godmodebar.onEnterFrame = function () { if ((guy.godmodeCollected != 0) && (guy.godmodeCollected <= 4)) { this.gotoAndStop(guy.godmodeCollected); } else if (guy.godmodeCollected == 0) { this.gotoAndStop(5); } else if (guy.godmodeCollected > 4) { this.gotoAndStop(4); } }; if (difficulty == 0) { newGodmode(); newGodmode(); } else { newGodmode(); } attachMovie("timebar", "timebar", 10002); timebar._x = (Stage.width / 2) - (timebar._width / 2); timebar._y = 5; timebar.minutes = 0; timebar.seconds = 0; addSecondInterval = setInterval(addSecond, 1000); timebar.onEnterFrame = function () { if ((this.minutes < 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":0") + this.seconds; } else if ((this.minutes < 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":0") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":") + this.seconds; } }; _root.createEmptyMovieClip("multiplierbar", 10003); multiplierbar._x = Stage.width / 2; multiplierbar._y = Stage.height / 2; multiplierbar.onEnterFrame = function () { if (((guy.killsinarow >= 16) && (!multiplier.five)) && (difficulty == 2)) { guy.multiplier = 5; multiplier = multiplierbar.attachMovie("multiplier5", "multiplier", 100000); multiplier.five = true; } else if ((((guy.killsinarow >= 8) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 4; multiplier = multiplierbar.attachMovie("multiplier4", "multiplier", 100000); multiplier.four = true; } else if (((((guy.killsinarow >= 4) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 3; multiplier = multiplierbar.attachMovie("multiplier3", "multiplier", 100000); multiplier.three = true; } else if (((((guy.killsinarow >= 2) && (!multiplier.two)) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) { guy.multiplier = 2; multiplier = multiplierbar.attachMovie("multiplier2", "multiplier", 100000); multiplier.two = true; } else if (guy.killsinarow < 2) { removeMovieClip(multiplier); guy.multiplier = 1; } }; attachMovie("pointsbar", "pointsbar", 10004); pointsbar._x = (Stage.width - pointsbar._width) - 5; pointsbar._y = 5; pointsbar.onEnterFrame = function () { this.points_txt.text = guy.points; }; attachMovie("killsbar", "killsbar", 10005); killsbar._x = (Stage.width - killsbar._width) - 5; killsbar._y = pointsbar._height + 10; killsbar.onEnterFrame = function () { this.kills_txt.text = (guy.kills + " / ") + killsNeeded; if (guy.kills >= killsNeeded) { clearEverythingAndMoveOn(); } }; if (song != undefined) { song.stop(); } songMute = false; song = new Sound(); song.attachSound("song1"); song.start(); song.onSoundComplete = function () { song.start(); }; watchKeyDown(32); watchKeyDown(38); this.onEnterFrame = function () { if (!gamePaused) { checkKeys(); } if (gamePaused && (pauseMenu == undefined)) { attachMovie("pauseMenu", "pauseMenu", 10006); pauseMenu.resume_mc.onRelease = function () { gamePaused = false; }; pauseMenu.mute_mc.onRelease = function () { if (!songMute) { song.setVolume(0); songMute = true; } else { song.setVolume(100); songMute = false; } }; pauseMenu.mainmenu_mc.onRelease = function () { clearEverythingAndMoveOn("menu", "gameover"); }; } else if ((!gamePaused) && (pauseMenu != undefined)) { removeMovieClip(pauseMenu); } };
Frame 22
function respawnGuy() { guy.invinsible = true; invinsibleBlinkInterval = setInterval(invinsibleBlink, 100, guy, 10); guy.mc._x = Stage.width / 2; if (guy.killsinarow > 0) { guy.killsinarow = 0; } } function bossInvinsibleClear(ob) { clearInterval(bossInvinsibleClearInterval); ob.mc._alpha = 100; ob.invinsible = false; } function addSecond() { if (!gamePaused) { if (timebar.seconds < 59) { timebar.seconds++; } else if (timebar.seconds == 59) { timebar.seconds = 0; timebar.minutes++; } } } function checkKeys() { if (((Key.isDown(37) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = 80; guy.dir = 1; } else if (((Key.isDown(39) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = -80; guy.dir = -1; } if ((((Key.isDown(37) || (Key.isDown(39))) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest((guy.mc._x - (guy.width * guy.dir)) + guy.xspeed, guy.mc._y, true))) { if ((!guy.attacking) || (guy.attacking && (guy.jumping))) { if (Key.isDown(37) && (guy.xspeed > (-guy.xspeedmax))) { guy.xspeed = guy.xspeed - guy.xaccel; } if (Key.isDown(39) && (guy.xspeed < guy.xspeedmax)) { guy.xspeed = guy.xspeed + guy.xaccel; } } else if ((guy.attacking && (!guy.jumping)) && (!guy.transforming)) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } } else { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (Key.isDown(39) && (Key.isDown(37))) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (((((Math.abs(guy.xspeed) > 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("walk"); } else if (((((Math.abs(guy.xspeed) == 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("idle"); } if (((((ground._x - ground.width) - guy.xspeed) <= 0) && (((ground._x + ground.width) - guy.xspeed) >= Stage.width)) && (nearAmount(guy.mc._x, Stage.width / 2, 10))) { ground._x = ground._x - guy.xspeed; healthPlace(); godmodePlace(); bossPlace(); testArea._x = testArea._x - guy.xspeed; } else { guy.mc._x = guy.mc._x + guy.xspeed; } if (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { guy.jumping = true; guy.yspeed = guy.yspeed + guy.yaccel; } else if (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { while (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true)) { guy.mc._y = guy.mc._y + 1; } guy.jumping = false; guy.jumpspeed = 0; guy.yspeed = 0; } while ((!guy.jumping) && (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) - 1, true))) { guy.mc._y = guy.mc._y - 1; } if ((((((Key.isDown(32) || (Key.isDown(38))) && (checkKeyDown(32).keyLength <= 1)) && (checkKeyDown(38).keyLength <= 1)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.jumping = true; guy.jumpspeed = guy.jumpspeed + guy.jumpstart; guy.yspeed = guy.yspeed + guy.jumpspeed; } if (guy.jumpspeed > 0) { guy.jumpspeed = guy.jumpspeed - guy.yaccel; } guy.mc._y = guy.mc._y + guy.yspeed; if ((((guy.jumping && (guy.yspeed < 0)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("jump"); } else if ((((guy.jumping && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true))) { guy.mc.gotoAndStop("fall"); } if (((Key.isDown(90) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack"); guy.attacking = true; } if ((((Key.isDown(88) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.jumping)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack2"); guy.attacking2 = true; } if (guy.finishedAttacking) { guy.finishedAttacking = false; guy.attacking = false; guy.attacking2 = false; } if (((((Key.isDown(67) && (!guy.godmode)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (guy.godmodeCollected == 4)) { guy.godmode = true; guy.transforming = true; guy.mc.gotoAndStop("godmode"); if (godmodeTimerInterval == undefined) { godmodeTimerInterval = setInterval(godmodeTimer, 2500); } } if (guy.godmode) { guy.invinsible = true; } while (guy.mc._y < (Stage.height - 200)) { guy.mc._y = guy.mc._y + 5; ground._y = ground._y + 5; testArea._y = testArea._y + 5; boss.mc._y = boss.mc._y + 5; i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y + 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y + 5; } i++; } } while (guy.mc._y > (Stage.height - 150)) { guy.mc._y = guy.mc._y - 5; ground._y = ground._y - 5; testArea._y = testArea._y - 5; boss.mc._y = boss.mc._y - 5; i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y - 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y - 5; } i++; } } if (guy.mc.hitTest(testArea) && (!boss.found)) { boss.found = true; song.stop(); song = new Sound(); song.attachSound("song3"); song.start(); song.onSoundComplete = function () { song.start(); }; } } function nearAmount(amount1, amount2, near) { if ((amount1 > (amount2 - near)) && (amount1 < (amount2 + near))) { return(true); } return(false); } function offScreen() { int1 = (int2 = undefined); min1 = (ground._x - ground.width) + 100; max1 = 0; min2 = Stage.width; max2 = (ground._x + ground.width) - 100; if (min1 < max1) { int1 = (Math.random() * (max1 - min1)) + min1; } if (min2 < max2) { int2 = (Math.random() * (max2 - min2)) + min2; } if ((int1 != undefined) && (int2 == undefined)) { return(int1); } if ((int1 == undefined) && (int2 != undefined)) { return(int2); } if ((int1 != undefined) && (int2 != undefined)) { which = Math.floor(Math.random() * 2); if (which == 0) { return(int1); } return(int2); } } function invinsibleBlink(ob, length) { if (ib < length) { ib++; if ((ib / 2) == Math.round(ib / 2)) { ob.mc._alpha = 30; } else { ob.mc._alpha = 100; } } else { clearInterval(invinsibleBlinkInterval); ib = 0; ob.mc._alpha = 100; ob.invinsible = false; } } function watchKeyDown(key) { if (keyListener != undefined) { keyListener = undefined; } if (key != undefined) { _root["keyListener" + key] = new Object(); keyListener = _root["keyListener" + key]; keyListener.keyLength = 0; keyListener.onKeyDown = function () { if (Key.isDown(key)) { this.keyLength++; } }; keyListener.onKeyUp = function () { if (Key.getCode() == key) { this.keyLength = 0; } }; Key.addListener(keyListener); } else { keyListener = new Object(); keyListener.keyLength = 0; keyListener.onKeyDown = function () { this.keyLength++; }; keyListener.onKeyUp = function () { this.keyLength = 0; }; Key.addListener(keyListener); } } function checkKeyDown(key) { if (_root["keyListener" + key] == undefined) { return(false); } _root["return" + key] = new Object(); _root["return" + key].key = key; if (Key.isDown(key)) { _root["return" + key].keyLength = _root["keyListener" + key].keyLength; } else { _root["return" + key].keyLength = 0; } return(_root["return" + key]); } function godmodeTimer() { if ((guy.godmodeCollected > 0) && (!gamePaused)) { guy.godmodeCollected--; } else if (guy.godmodeCollected == 0) { clearInterval(godmodeTimerInterval); godmodeTimerInterval = undefined; godmodeRemoveInterval = setInterval(godmodeRemove, 1); } } function godmodeRemove() { if (((guy.godmode && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.godmode = false; guy.transforming = true; guy.invinsible = false; guy.mc.gotoAndStop("godmode"); clearInterval(godmodeRemoveInterval); } } function clearEverythingAndMoveOn(nextLvl, nextScrn) { i = 0; while (i < (h + z)) { removeMovieClip(_root["zombie" + i]); removeMovieClip(_root["strongzombie" + i]); removeMovieClip(_root["flyinghead" + i]); removeMovieClip(_root["health" + i]); removeMovieClip(_root["godmode" + i]); i++; } song.stop(); song = undefined; gamePaused = false; removeMovieClip(pauseMenu); recordKills = (("Kills: " + guy.kills) + " / ") + killsNeeded; recordPoints = "Points: " + guy.points; recordTime = timebar.time_txt.text; level3time = (timebar.minutes * 60) + timebar.seconds; var _local3 = {kills:guy.kills, points:guy.points, time:level3time}; _global.level3 = _local3; level3time = undefined; removeMovieClip(guy.mc); guy = undefined; removeMovieClip(boss.mc); boss = undefined; removeMovieClip(healthbar); removeMovieClip(godmodebar); removeMovieClip(pointsbar); removeMovieClip(killsbar); removeMovieClip(multiplierbar); removeMovieClip(timebar); clearInterval(addSecondInterval); clearInterval(invinsibleBlinkInterval); Key.removeListener(pauseKey); if (nextLvl == undefined) { nextLvl = "level4"; } nextLevel = nextLvl; lightning.play(); if (nextScrn != undefined) { _root.gotoAndStop(nextScrn); } else { _root.gotoAndStop("levelTransition"); } } stop(); killsNeeded = 1; gamePaused = false; z = 0; ib = 0; h = 0; hd = 1000; pauseKey = new Object(); pauseKey.onKeyDown = function () { if (Key.isDown(80)) { if (!gamePaused) { gamePaused = true; } else { gamePaused = false; } } }; Key.addListener(pauseKey); ground.width = ground._width / 2; ground.height = ground._height / 2; guy = {xspeed:0, yspeed:0, xspeedmax:10, xaccel:2, yspeedmax:20, yaccel:5, dir:1, jumping:false, jumpspeed:0, jumpstart:-40, attacking:false, attacking2:false, finishedAttacking:false, godmode:false, godmodeCollected:0, transforming:false, invinsible:false, health:4, points:0, kills:0, killsinarow:0, multiplier:1}; guy.mc = attachMovie("guy", "person", 1000); guy.mc._xscale = (guy.mc._yscale = 80); guy.height = guy.mc._height / 2; guy.width = guy.mc._width / 2; respawnGuy(); boss = {found:false, attacking:false, attacking2:false, dying:false, invinsible:false, yspeed:0, yaccel:1, attacking:false, attacking2:false, finishedAttacking:false, attackPatternPosition:0, pattern:0, charging:false, dir:-1}; boss.attackPattern = [3, 0, 2, 0, 3, 0, 2, 2, 0]; if (difficulty == 0) { boss.health = 5; boss.points = 500; } else if (difficulty == 1) { boss.health = 6; boss.points = 1000; } else if (difficulty == 2) { boss.health = 7; boss.points = 2000; } boss.mc = attachMovie("rob", "enemy", ++z); boss.height = (boss.mc._height / 2) - boss.mc.healthbar._height; boss.width = boss.mc._width / 2; boss.mc._x = (ground._x + ground.width) - 200; boss.mc.healthbar.onEnterFrame = function () { this.gotoAndStop(boss.health); }; boss.idle = function () { boss.midAttack = false; boss.charging = false; boss.mc.gotoAndStop("idle"); }; boss.attack = function () { boss.charging = false; boss.attacking = true; boss.mc.gotoAndStop("attack"); }; boss.attack2 = function () { boss.charging = false; boss.attacking2 = true; boss.mc.gotoAndStop("attack2"); }; boss.charge = function () { boss.charging = true; boss.mc.gotoAndStop("walk"); }; boss.shockwave = function () { boss.wave = boss.mc.attachMovie("shockwave", "shockwave" + z, ++z); boss.wave._y = boss.height - boss.mc.healthbar._height; boss.wave.onEnterFrame = function () { if (guy.mc.pickups.hitTest(this) && (!guy.invinsible)) { guy.health--; respawnGuy(); } }; }; boss.mc.onEnterFrame = function () { if (!gamePaused) { if (!ground.hitTest(this._x, (this._y + boss.height) + boss.yspeed, true)) { boss.yspeed = boss.yspeed + boss.yaccel; } else if (ground.hitTest(this._x, (this._y + boss.height) + boss.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + boss.height) + 1, true)) { this._y = this._y + 1; } boss.yspeed = 0; } while (ground.hitTest(this._x, (this._y + boss.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + boss.yspeed; _root.bossPlace = function () { boss.mc._x = boss.mc._x - guy.xspeed; }; if (boss.found) { boss.attackPatternPosition++; if (((boss.attackPatternPosition / 50) == Math.round(boss.attackPatternPosition / 50)) && (!boss.dying)) { boss.pattern = boss.attackPattern[(boss.attackPatternPosition / 50) - 1]; if (boss.pattern == 0) { boss.idle(); } if (boss.pattern == 1) { boss.attack(); } if (boss.pattern == 2) { boss.attack2(); } if (boss.pattern == 3) { boss.charge(); } if ((boss.attackPatternPosition / 50) == boss.attackPattern.length) { boss.attackPatternPosition = 0; } } if (((!boss.charging) && (!boss.attacking)) && (!boss.attacking2)) { if (boss.mc._x > guy.mc._x) { boss.dir = -1; } else { boss.dir = 1; } boss.mc._xscale = 100 * (-boss.dir); } if (boss.charging && (!ground.hitTest((boss.mc._x + (boss.width * boss.dir)) + (10 * boss.dir), boss.mc._y - (boss.height / 2), true))) { boss.mc._x = boss.mc._x + (10 * boss.dir); } if (boss.finishedAttacking) { boss.midAttack = false; boss.finishedAttacking = false; boss.attacking = false; boss.attacking2 = false; boss.charging = false; boss.idle(); } if ((((guy.mc.hitTest(this._x + (boss.width * boss.dir), this._y, true) && (!boss.attacking)) && (!boss.attacking2)) && (!boss.charging)) && (!boss.dying)) { boss.attack(); boss.midAttack = true; } if (((boss.midAttack && (guy.mc.pickups.hitTest(this._x + (boss.width * boss.dir), this._y, true))) && (!guy.invinsible)) || ((boss.midAttack && (this.hitTest(guy.mc._x + (guy.width * (-boss.dir)), guy.mc._y, true))) && (!guy.invinsible))) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.xspeed = guy.xspeed + (20 * boss.dir); guy.yspeed = guy.yspeed - 30; guy.health--; respawnGuy(); } if (((boss.charging && (guy.mc.pickups.hitTest(this._x + (boss.width * boss.dir), this._y, true))) && (!guy.invinsible)) || ((boss.charging && (this.hitTest(guy.mc._x + (guy.width * (-boss.dir)), guy.mc._y, true))) && (!guy.invinsible))) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!boss.invinsible)) { if (guy.godmode) { boss.health = boss.health - 2; } else { boss.health--; } boss.invinsible = true; this._alpha = 60; bossInvinsibleClearInterval = setInterval(bossInvinsibleClear, 500, boss); } } if (boss.health <= 0) { this.gotoAndStop("die"); boss.attacking = false; boss.attacking2 = false; boss.charging = false; boss.dying = true; } } if (boss.dead) { guy.kills++; guy.points = guy.points + boss.points; } } }; attachMovie("healthbar", "healthbar", 10000); healthbar._x = 5; healthbar._y = 5; healthbar.onEnterFrame = function () { if (guy.health > 0) { this.gotoAndStop(guy.health); } else if (guy.health <= 0) { this.gotoAndStop(5); clearEverythingAndMoveOn("menu", "gameover"); } }; attachMovie("godmodebar", "godmodebar", 10001); godmodebar._x = 5; godmodebar._y = healthbar._height + 10; godmodebar.onEnterFrame = function () { if ((guy.godmodeCollected != 0) && (guy.godmodeCollected <= 4)) { this.gotoAndStop(guy.godmodeCollected); } else if (guy.godmodeCollected == 0) { this.gotoAndStop(5); } else if (guy.godmodeCollected > 4) { this.gotoAndStop(4); } }; attachMovie("timebar", "timebar", 10002); timebar._x = (Stage.width / 2) - (timebar._width / 2); timebar._y = 5; timebar.minutes = 0; timebar.seconds = 0; addSecondInterval = setInterval(addSecond, 1000); timebar.onEnterFrame = function () { if ((this.minutes < 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":0") + this.seconds; } else if ((this.minutes < 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":0") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":") + this.seconds; } }; _root.createEmptyMovieClip("multiplierbar", 10003); multiplierbar._x = Stage.width / 2; multiplierbar._y = Stage.height / 2; multiplierbar.onEnterFrame = function () { if (((guy.killsinarow >= 16) && (!multiplier.five)) && (difficulty == 2)) { guy.multiplier = 5; multiplier = multiplierbar.attachMovie("multiplier5", "multiplier", 100000); multiplier.five = true; } else if ((((guy.killsinarow >= 8) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 4; multiplier = multiplierbar.attachMovie("multiplier4", "multiplier", 100000); multiplier.four = true; } else if (((((guy.killsinarow >= 4) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 3; multiplier = multiplierbar.attachMovie("multiplier3", "multiplier", 100000); multiplier.three = true; } else if (((((guy.killsinarow >= 2) && (!multiplier.two)) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) { guy.multiplier = 2; multiplier = multiplierbar.attachMovie("multiplier2", "multiplier", 100000); multiplier.two = true; } else if (guy.killsinarow < 2) { removeMovieClip(multiplier); guy.multiplier = 1; } }; attachMovie("pointsbar", "pointsbar", 10004); pointsbar._x = (Stage.width - pointsbar._width) - 5; pointsbar._y = 5; pointsbar.onEnterFrame = function () { this.points_txt.text = guy.points; }; attachMovie("killsbar", "killsbar", 10005); killsbar._x = (Stage.width - killsbar._width) - 5; killsbar._y = pointsbar._height + 10; killsbar.onEnterFrame = function () { this.kills_txt.text = (guy.kills + " / ") + killsNeeded; if (guy.kills >= killsNeeded) { clearEverythingAndMoveOn(); } }; if (song != undefined) { song.stop(); } songMute = false; song = new Sound(); song.attachSound("song1"); song.start(); song.onSoundComplete = function () { song.start(); }; watchKeyDown(32); watchKeyDown(38); this.onEnterFrame = function () { if (!gamePaused) { checkKeys(); } if (gamePaused && (pauseMenu == undefined)) { attachMovie("pauseMenu", "pauseMenu", 10006); pauseMenu.resume_mc.onRelease = function () { gamePaused = false; }; pauseMenu.mute_mc.onRelease = function () { if (!songMute) { song.setVolume(0); songMute = true; } else { song.setVolume(100); songMute = false; } }; pauseMenu.mainmenu_mc.onRelease = function () { clearEverythingAndMoveOn("menu", "gameover"); }; } else if ((!gamePaused) && (pauseMenu != undefined)) { removeMovieClip(pauseMenu); } };
Frame 23
function respawnGuy() { guy.invinsible = true; invinsibleBlinkInterval = setInterval(invinsibleBlink, 100, guy, 10); guy.mc._x = Stage.width / 2; if (guy.killsinarow > 0) { guy.killsinarow = 0; } } function newZombie() { zombie = attachMovie("zombie", "zombie" + z, z); z++; zombie._x = offScreen(); zombie.width = zombie._width / 2; zombie.height = (zombie._height / 2) - zombie.healthbar._height; if (difficulty == 0) { zombie.points = 5; } else if (difficulty == 1) { zombie.points = 10; } else if (difficulty == 2) { zombie.points = 20; } zombie.xspeed = 5; zombie.yspeed = 0; zombie.yaccel = 1; if (difficulty == 0) { zombie.health = 1; } else if (difficulty == 1) { zombie.health = 2; } else if (difficulty == 2) { zombie.health = 3; } zombie.invinsible = false; zombie.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; zombie.dying = false; zombie.attacking = false; zombie.midAttack = false; zombie.dir = Math.floor((Math.random() * 2) - 1); if ((zombie.dir != 1) && (zombie.dir != -1)) { zombie.dir = 1; } zombie.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["zombieInvinsibleClearInterval" + Z] = setInterval(_root["zombieInvinsibleClear" + Z], 500, this); if (Z < 2) { Z++; } else { Z = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (ground._y + ground.height)) { this.gotoAndStop("die"); this.dying = true; } if ((!this.dying) && (!this.attacking)) { _root.zombieMove(this); } if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if ((guy.mc.hitTest((this._x + (this.width * this.dir)) + (this.xspeed * this.dir), this._y, true) && (!this.attacking)) && (!this.dying)) { this.gotoAndStop("attack"); this.attacking = true; } if ((this.midAttack && (guy.mc.pickups.hitTest(this._x + (this.width * this.dir), this._y, true))) && (!guy.invinsible)) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } } _root.zombiePlace = function () { i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._x = _root["zombie" + i]._x - guy.xspeed; } i++; } }; }; } function newStrongZombie() { strongzombie = attachMovie("strongzombie", "strongzombie" + z, z); z++; strongzombie._x = offScreen(); strongzombie.width = strongzombie._width / 2; strongzombie.height = (strongzombie._height / 2) - strongzombie.healthbar._height; if (difficulty == 0) { strongzombie.points = 25; } else if (difficulty == 1) { strongzombie.points = 50; } else if (difficulty == 2) { strongzombie.points = 100; } strongzombie.xspeed = 5; strongzombie.yspeed = 0; strongzombie.yaccel = 1; if (difficulty == 0) { strongzombie.health = 3; } else if (difficulty == 1) { strongzombie.health = 4; } else if (difficulty == 2) { strongzombie.health = 5; } strongzombie.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; strongzombie.invincible = false; strongzombie.dying = false; strongzombie.attacking = false; strongzombie.midAttack = false; strongzombie.dir = Math.floor((Math.random() * 2) - 1); if ((strongzombie.dir != 1) && (strongzombie.dir != -1)) { strongzombie.dir = 1; } strongzombie.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["strongZombieInvinsibleClearInterval" + SZ] = setInterval(_root["strongZombieInvinsibleClear" + SZ], 500, this); if (SZ < 2) { SZ++; } else { SZ = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (ground._y + ground.height)) { this.gotoAndStop("die"); this.dying = true; } if ((!this.dying) && (!this.attacking)) { _root.strongZombieMove(this); } if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (((guy.mc.hitTest(this._x + (this.width * this.dir), this._y, true) && (!this.attacking)) && (!this.dying)) || ((guy.mc.hitTest(this) && (!this.attacking)) && (!this.dying))) { this.gotoAndStop("attack"); this.attacking = true; } if (((this.midAttack && (guy.mc.pickups.hitTest(this._x + (this.width * this.dir), this._y, true))) && (!guy.invinsible)) || ((this.midAttack && (this.hitTest(guy.mc._x + (guy.width * (-this.dir)), guy.mc._y, true))) && (!guy.invinsible))) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } } _root.strongZombiePlace = function () { i = 0; while (i < z) { if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._x = _root["strongzombie" + i]._x - guy.xspeed; } i++; } }; }; } function newFlyingHead() { flyinghead = attachMovie("flyinghead", "flyinghead" + z, z); z++; flyinghead._x = offScreen(); flyinghead._y = 50; flyinghead.width = flyinghead._width / 2; flyinghead.height = flyinghead._height / 2; if (difficulty == 0) { flyinghead.points = 15; } else if (difficulty == 1) { flyinghead.points = 30; } else if (difficulty == 2) { flyinghead.points = 60; } flyinghead.xspeed = 5; flyinghead.yspeed = 0; flyinghead.yaccel = 1; if (difficulty == 0) { flyinghead.health = 2; } else if (difficulty == 1) { flyinghead.health = 3; } else if (difficulty == 2) { flyinghead.health = 4; } flyinghead.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; flyinghead.invinsible = false; flyinghead.dying = false; flyinghead.attacking = false; flyinghead.dir = Math.floor((Math.random() * 2) - 1); if ((flyinghead.dir != 1) && (flyinghead.dir != -1)) { flyinghead.dir = 1; } flyinghead.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["flyingHeadInvinsibleClearInterval" + FH] = setInterval(_root["flyingHeadInvinsibleClear" + FH], 500, this); if (FH < 2) { FH++; } else { FH = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (Stage.height + this.height)) { this.gotoAndStop("die"); this.dying = true; } if (!this.dying) { _root.flyingHeadMove(this); } if (!this.dying) { if (nearAmount(this._x, guy.mc._x, 100) && (this._y < (guy.mc._y - guy.height))) { this.attacking = true; this._y = this._y + 5; } else if (this.attacking && (nearAmount(this._y, guy.mc._y, 75))) { this.gotoAndStop("attack"); this.midAttack = true; } if (((this.midAttack && (nearAmount(this._x, guy.mc._x, 75))) && (nearAmount(this._y, guy.mc._y, 75))) && (!guy.invinsible)) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } if (((this.attacking == false) && (this._y > 50)) || ((!nearAmount(this._x, guy.mc._x, 100)) && (this._y > 50))) { this.attacking = false; this.midAttack = false; this._y = this._y - 5; } if ((!this.attacking) && (this._y < 100)) { this._y = this._y + 5; } if (((!this.attacking) && (this._y > 100)) || ((!nearAmount(this._x, guy.mc._x, 100)) && (this._y > 100))) { this.attacking = false; this.midAttack = false; this._y = this._y - 5; } } } _root.flyingHeadPlace = function () { i = 0; while (i < z) { if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._x = _root["flyinghead" + i]._x - guy.xspeed; } i++; } }; }; } function zombieMove(ob) { ob.gotoAndStop("walk"); if (ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.dir = ob.dir * -1; } ob._xscale = -100 * ob.dir; ob._x = ob._x + (ob.xspeed * ob.dir); } function strongZombieMove(ob) { if (!ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.gotoAndStop("walk"); } else { ob.gotoAndStop("idle"); } if (guy.mc._x > ob._x) { ob.dir = 1; } else { ob.dir = -1; } ob._xscale = -100 * ob.dir; if (!ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob._x = ob._x + (ob.xspeed * ob.dir); } } function flyingHeadMove(ob) { if (!ob.attacking) { ob.gotoAndStop("idle"); } if (ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.dir = ob.dir * -1; } if ((Math.floor(Math.random() * 100) == 0) && (!ob.attacking)) { ob.dir = ob.dir * -1; } ob._xscale = -100 * ob.dir; ob._x = ob._x + (ob.xspeed * ob.dir); } function zombieInvinsibleClear0(ob) { clearInterval(zombieInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function zombieInvinsibleClear1(ob) { clearInterval(zombieInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function zombieInvinsibleClear2(ob) { clearInterval(zombieInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear0(ob) { clearInterval(strongZombieInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear1(ob) { clearInterval(strongZombieInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear2(ob) { clearInterval(strongZombieInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear0(ob) { clearInterval(flyingHeadInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear1(ob) { clearInterval(flyingHeadInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear2(ob) { clearInterval(flyingHeadInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function newHealth() { health = attachMovie("health", "health" + h, ++hd); health.height = health._height / 2; health.yspeed = 0; health.yaccel = 1; health._x = offScreen(); health.onEnterFrame = function () { if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (this.hitTest(guy.mc.pickups)) { this.gotoAndStop("collect"); } _root.healthPlace = function () { i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._x = _root["health" + i]._x - guy.xspeed; } i++; } }; }; h++; } function newGodmode() { godmode = attachMovie("godmodepickup", "godmode" + h, ++hd); godmode.height = godmode._height / 2; godmode.yspeed = 0; godmode.yaccel = 1; godmode._x = offScreen(); godmode.onEnterFrame = function () { if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (this.hitTest(guy.mc.pickups)) { this.gotoAndStop("collect"); } _root.godmodePlace = function () { i = 0; while (i < h) { if (_root["godmode" + i] != undefined) { _root["godmode" + i]._x = _root["godmode" + i]._x - guy.xspeed; } i++; } }; }; h++; } function addSecond() { if (!gamePaused) { if (timebar.seconds < 59) { timebar.seconds++; } else if (timebar.seconds == 59) { timebar.seconds = 0; timebar.minutes++; } } } function checkKeys() { if (((Key.isDown(37) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = 80; guy.dir = 1; } else if (((Key.isDown(39) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = -80; guy.dir = -1; } if ((((Key.isDown(37) || (Key.isDown(39))) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest((guy.mc._x - (guy.width * guy.dir)) + guy.xspeed, guy.mc._y, true))) { if ((!guy.attacking) || (guy.attacking && (guy.jumping))) { if (Key.isDown(37) && (guy.xspeed > (-guy.xspeedmax))) { guy.xspeed = guy.xspeed - guy.xaccel; } if (Key.isDown(39) && (guy.xspeed < guy.xspeedmax)) { guy.xspeed = guy.xspeed + guy.xaccel; } } else if ((guy.attacking && (!guy.jumping)) && (!guy.transforming)) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } } else { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (Key.isDown(39) && (Key.isDown(37))) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (((((Math.abs(guy.xspeed) > 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("walk"); } else if (((((Math.abs(guy.xspeed) == 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("idle"); } if (((((ground._x - ground.width) - guy.xspeed) <= 0) && (((ground._x + ground.width) - guy.xspeed) >= Stage.width)) && (nearAmount(guy.mc._x, Stage.width / 2, 10))) { ground._x = ground._x - guy.xspeed; zombiePlace(); strongZombiePlace(); flyingHeadPlace(); healthPlace(); godmodePlace(); } else { guy.mc._x = guy.mc._x + guy.xspeed; } if (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { guy.jumping = true; guy.yspeed = guy.yspeed + guy.yaccel; } else if (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { while (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true)) { guy.mc._y = guy.mc._y + 1; } guy.jumping = false; guy.jumpspeed = 0; guy.yspeed = 0; } while ((!guy.jumping) && (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) - 1, true))) { guy.mc._y = guy.mc._y - 1; } if ((((((Key.isDown(32) || (Key.isDown(38))) && (checkKeyDown(32).keyLength <= 1)) && (checkKeyDown(38).keyLength <= 1)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.jumping = true; guy.jumpspeed = guy.jumpspeed + guy.jumpstart; guy.yspeed = guy.yspeed + guy.jumpspeed; } if (guy.jumpspeed > 0) { guy.jumpspeed = guy.jumpspeed - guy.yaccel; } guy.mc._y = guy.mc._y + guy.yspeed; if ((((guy.jumping && (guy.yspeed < 0)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("jump"); } else if ((((guy.jumping && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true))) { guy.mc.gotoAndStop("fall"); } if (((Key.isDown(90) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack"); guy.attacking = true; } if ((((Key.isDown(88) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.jumping)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack2"); guy.attacking2 = true; } if (guy.finishedAttacking) { guy.finishedAttacking = false; guy.attacking = false; guy.attacking2 = false; } if (((((Key.isDown(67) && (!guy.godmode)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (guy.godmodeCollected == 4)) { guy.godmode = true; guy.transforming = true; guy.mc.gotoAndStop("godmode"); if (godmodeTimerInterval == undefined) { godmodeTimerInterval = setInterval(godmodeTimer, 2500); } } if (guy.godmode) { guy.invinsible = true; } while (guy.mc._y < (Stage.height - 200)) { guy.mc._y = guy.mc._y + 5; ground._y = ground._y + 5; i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._y = _root["zombie" + i]._y + 5; } if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._y = _root["strongzombie" + i]._y + 5; } if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._y = _root["flyinghead" + i]._y + 5; } i++; } i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y + 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y + 5; } i++; } } while (guy.mc._y > (Stage.height - 150)) { guy.mc._y = guy.mc._y - 5; ground._y = ground._y - 5; i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._y = _root["zombie" + i]._y - 5; } if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._y = _root["strongzombie" + i]._y - 5; } if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._y = _root["flyinghead" + i]._y - 5; } i++; } i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y - 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y - 5; } i++; } } } function nearAmount(amount1, amount2, near) { if ((amount1 > (amount2 - near)) && (amount1 < (amount2 + near))) { return(true); } return(false); } function offScreen() { int1 = (int2 = undefined); min1 = (ground._x - ground.width) + 100; max1 = 0; min2 = Stage.width; max2 = (ground._x + ground.width) - 100; if (min1 < max1) { int1 = (Math.random() * (max1 - min1)) + min1; } if (min2 < max2) { int2 = (Math.random() * (max2 - min2)) + min2; } if ((int1 != undefined) && (int2 == undefined)) { return(int1); } if ((int1 == undefined) && (int2 != undefined)) { return(int2); } if ((int1 != undefined) && (int2 != undefined)) { which = Math.floor(Math.random() * 2); if (which == 0) { return(int1); } return(int2); } } function invinsibleBlink(ob, length) { if (ib < length) { ib++; if ((ib / 2) == Math.round(ib / 2)) { ob.mc._alpha = 30; } else { ob.mc._alpha = 100; } } else { clearInterval(invinsibleBlinkInterval); ib = 0; ob.mc._alpha = 100; ob.invinsible = false; } } function watchKeyDown(key) { if (keyListener != undefined) { keyListener = undefined; } if (key != undefined) { _root["keyListener" + key] = new Object(); keyListener = _root["keyListener" + key]; keyListener.keyLength = 0; keyListener.onKeyDown = function () { if (Key.isDown(key)) { this.keyLength++; } }; keyListener.onKeyUp = function () { if (Key.getCode() == key) { this.keyLength = 0; } }; Key.addListener(keyListener); } else { keyListener = new Object(); keyListener.keyLength = 0; keyListener.onKeyDown = function () { this.keyLength++; }; keyListener.onKeyUp = function () { this.keyLength = 0; }; Key.addListener(keyListener); } } function checkKeyDown(key) { if (_root["keyListener" + key] == undefined) { return(false); } _root["return" + key] = new Object(); _root["return" + key].key = key; if (Key.isDown(key)) { _root["return" + key].keyLength = _root["keyListener" + key].keyLength; } else { _root["return" + key].keyLength = 0; } return(_root["return" + key]); } function godmodeTimer() { if ((guy.godmodeCollected > 0) && (!gamePaused)) { guy.godmodeCollected--; } else if (guy.godmodeCollected == 0) { clearInterval(godmodeTimerInterval); godmodeTimerInterval = undefined; godmodeRemoveInterval = setInterval(godmodeRemove, 1); } } function godmodeRemove() { if (((guy.godmode && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.godmode = false; guy.transforming = true; guy.invinsible = false; guy.mc.gotoAndStop("godmode"); clearInterval(godmodeRemoveInterval); } } function clearEverythingAndMoveOn(nextLvl, nextScrn) { i = 0; while (i < (h + z)) { removeMovieClip(_root["zombie" + i]); removeMovieClip(_root["strongzombie" + i]); removeMovieClip(_root["flyinghead" + i]); removeMovieClip(_root["health" + i]); removeMovieClip(_root["godmode" + i]); i++; } song.stop(); song = undefined; gamePaused = false; removeMovieClip(pauseMenu); recordKills = (("Kills: " + guy.kills) + " / ") + killsNeeded; recordPoints = "Points: " + guy.points; recordTime = timebar.time_txt.text; level4time = (timebar.minutes * 60) + timebar.seconds; var _local3 = {kills:guy.kills, points:guy.points, time:level4time}; _global.level4 = _local3; level4time = undefined; removeMovieClip(guy.mc); guy = undefined; removeMovieClip(healthbar); removeMovieClip(godmodebar); removeMovieClip(pointsbar); removeMovieClip(killsbar); removeMovieClip(multiplierbar); removeMovieClip(timebar); clearInterval(addSecondInterval); clearInterval(invinsibleBlinkInterval); Key.removeListener(pauseKey); if (nextLvl == undefined) { nextLvl = "level5"; } nextLevel = nextLvl; lightning.play(); if (nextScrn != undefined) { _root.gotoAndStop(nextScrn); } else { _root.gotoAndStop("levelTransition"); } } stop(); if (difficulty == 0) { killsNeeded = 20; } if (difficulty == 1) { killsNeeded = 25; } if (difficulty == 2) { killsNeeded = 30; } gamePaused = false; z = 0; ib = 0; h = 0; hd = 1000; Z = 0; SZ = 0; FH = 0; pauseKey = new Object(); pauseKey.onKeyDown = function () { if (Key.isDown(80)) { if (!gamePaused) { gamePaused = true; } else { gamePaused = false; } } }; Key.addListener(pauseKey); ground.width = ground._width / 2; ground.height = ground._height / 2; guy = {xspeed:0, yspeed:0, xspeedmax:10, xaccel:2, yspeedmax:20, yaccel:5, dir:1, jumping:false, jumpspeed:0, jumpstart:-40, attacking:false, attacking2:false, finishedAttacking:false, godmode:false, godmodeCollected:0, transforming:false, invinsible:false, health:4, points:0, kills:0, killsinarow:0, multiplier:1}; guy.mc = attachMovie("guy", "person", 1000); guy.mc._xscale = (guy.mc._yscale = 80); guy.height = guy.mc._height / 2; guy.width = guy.mc._width / 2; respawnGuy(); if (difficulty == 0) { newZombie(); newStrongZombie(); newFlyingHead(); } if (difficulty == 1) { newZombie(); newZombie(); newStrongZombie(); newFlyingHead(); } if (difficulty == 2) { newZombie(); newZombie(); newStrongZombie(); newStrongZombie(); newFlyingHead(); newFlyingHead(); } attachMovie("healthbar", "healthbar", 10000); healthbar._x = 5; healthbar._y = 5; healthbar.onEnterFrame = function () { if (guy.health > 0) { this.gotoAndStop(guy.health); } else if (guy.health <= 0) { this.gotoAndStop(5); clearEverythingAndMoveOn("menu", "gameover"); } }; if (difficulty == 0) { newHealth(); newHealth(); } else { newHealth(); } attachMovie("godmodebar", "godmodebar", 10001); godmodebar._x = 5; godmodebar._y = healthbar._height + 10; godmodebar.onEnterFrame = function () { if ((guy.godmodeCollected != 0) && (guy.godmodeCollected <= 4)) { this.gotoAndStop(guy.godmodeCollected); } else if (guy.godmodeCollected == 0) { this.gotoAndStop(5); } else if (guy.godmodeCollected > 4) { this.gotoAndStop(4); } }; if (difficulty == 0) { newGodmode(); newGodmode(); } else { newGodmode(); } attachMovie("timebar", "timebar", 10002); timebar._x = (Stage.width / 2) - (timebar._width / 2); timebar._y = 5; timebar.minutes = 0; timebar.seconds = 0; addSecondInterval = setInterval(addSecond, 1000); timebar.onEnterFrame = function () { if ((this.minutes < 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":0") + this.seconds; } else if ((this.minutes < 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":0") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":") + this.seconds; } }; _root.createEmptyMovieClip("multiplierbar", 10003); multiplierbar._x = Stage.width / 2; multiplierbar._y = Stage.height / 2; multiplierbar.onEnterFrame = function () { if (((guy.killsinarow >= 16) && (!multiplier.five)) && (difficulty == 2)) { guy.multiplier = 5; multiplier = multiplierbar.attachMovie("multiplier5", "multiplier", 100000); multiplier.five = true; } else if ((((guy.killsinarow >= 8) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 4; multiplier = multiplierbar.attachMovie("multiplier4", "multiplier", 100000); multiplier.four = true; } else if (((((guy.killsinarow >= 4) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 3; multiplier = multiplierbar.attachMovie("multiplier3", "multiplier", 100000); multiplier.three = true; } else if (((((guy.killsinarow >= 2) && (!multiplier.two)) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) { guy.multiplier = 2; multiplier = multiplierbar.attachMovie("multiplier2", "multiplier", 100000); multiplier.two = true; } else if (guy.killsinarow < 2) { removeMovieClip(multiplier); guy.multiplier = 1; } }; attachMovie("pointsbar", "pointsbar", 10004); pointsbar._x = (Stage.width - pointsbar._width) - 5; pointsbar._y = 5; pointsbar.onEnterFrame = function () { this.points_txt.text = guy.points; }; attachMovie("killsbar", "killsbar", 10005); killsbar._x = (Stage.width - killsbar._width) - 5; killsbar._y = pointsbar._height + 10; killsbar.onEnterFrame = function () { this.kills_txt.text = (guy.kills + " / ") + killsNeeded; if (guy.kills >= killsNeeded) { clearEverythingAndMoveOn(); } }; if (song != undefined) { song.stop(); } songMute = false; song = new Sound(); song.attachSound("song1"); song.start(); song.onSoundComplete = function () { song.start(); }; watchKeyDown(32); watchKeyDown(38); this.onEnterFrame = function () { if (!gamePaused) { checkKeys(); } if (gamePaused && (pauseMenu == undefined)) { attachMovie("pauseMenu", "pauseMenu", 10006); pauseMenu.resume_mc.onRelease = function () { gamePaused = false; }; pauseMenu.mute_mc.onRelease = function () { if (!songMute) { song.setVolume(0); songMute = true; } else { song.setVolume(100); songMute = false; } }; pauseMenu.mainmenu_mc.onRelease = function () { clearEverythingAndMoveOn("menu", "gameover"); }; } else if ((!gamePaused) && (pauseMenu != undefined)) { removeMovieClip(pauseMenu); } };
Frame 24
function respawnGuy() { guy.invinsible = true; invinsibleBlinkInterval = setInterval(invinsibleBlink, 100, guy, 10); guy.mc._x = Stage.width / 2; if (guy.killsinarow > 0) { guy.killsinarow = 0; } } function newZombie() { zombie = attachMovie("zombie", "zombie" + z, z); z++; zombie._x = offScreen(); zombie.width = zombie._width / 2; zombie.height = (zombie._height / 2) - zombie.healthbar._height; if (difficulty == 0) { zombie.points = 5; } else if (difficulty == 1) { zombie.points = 10; } else if (difficulty == 2) { zombie.points = 20; } zombie.xspeed = 5; zombie.yspeed = 0; zombie.yaccel = 1; if (difficulty == 0) { zombie.health = 1; } else if (difficulty == 1) { zombie.health = 2; } else if (difficulty == 2) { zombie.health = 3; } zombie.invinsible = false; zombie.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; zombie.dying = false; zombie.attacking = false; zombie.midAttack = false; zombie.dir = Math.floor((Math.random() * 2) - 1); if ((zombie.dir != 1) && (zombie.dir != -1)) { zombie.dir = 1; } zombie.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["zombieInvinsibleClearInterval" + Z] = setInterval(_root["zombieInvinsibleClear" + Z], 500, this); if (Z < 2) { Z++; } else { Z = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (ground._y + ground.height)) { this.gotoAndStop("die"); this.dying = true; } if ((!this.dying) && (!this.attacking)) { _root.zombieMove(this); } if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if ((guy.mc.hitTest((this._x + (this.width * this.dir)) + (this.xspeed * this.dir), this._y, true) && (!this.attacking)) && (!this.dying)) { this.gotoAndStop("attack"); this.attacking = true; } if ((this.midAttack && (guy.mc.pickups.hitTest(this._x + (this.width * this.dir), this._y, true))) && (!guy.invinsible)) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } } _root.zombiePlace = function () { i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._x = _root["zombie" + i]._x - guy.xspeed; } i++; } }; }; } function newStrongZombie() { strongzombie = attachMovie("strongzombie", "strongzombie" + z, z); z++; strongzombie._x = offScreen(); strongzombie.width = strongzombie._width / 2; strongzombie.height = (strongzombie._height / 2) - strongzombie.healthbar._height; if (difficulty == 0) { strongzombie.points = 25; } else if (difficulty == 1) { strongzombie.points = 50; } else if (difficulty == 2) { strongzombie.points = 100; } strongzombie.xspeed = 5; strongzombie.yspeed = 0; strongzombie.yaccel = 1; if (difficulty == 0) { strongzombie.health = 3; } else if (difficulty == 1) { strongzombie.health = 4; } else if (difficulty == 2) { strongzombie.health = 5; } strongzombie.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; strongzombie.invincible = false; strongzombie.dying = false; strongzombie.attacking = false; strongzombie.midAttack = false; strongzombie.dir = Math.floor((Math.random() * 2) - 1); if ((strongzombie.dir != 1) && (strongzombie.dir != -1)) { strongzombie.dir = 1; } strongzombie.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["strongZombieInvinsibleClearInterval" + SZ] = setInterval(_root["strongZombieInvinsibleClear" + SZ], 500, this); if (SZ < 2) { SZ++; } else { SZ = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (ground._y + ground.height)) { this.gotoAndStop("die"); this.dying = true; } if ((!this.dying) && (!this.attacking)) { _root.strongZombieMove(this); } if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (((guy.mc.hitTest(this._x + (this.width * this.dir), this._y, true) && (!this.attacking)) && (!this.dying)) || ((guy.mc.hitTest(this) && (!this.attacking)) && (!this.dying))) { this.gotoAndStop("attack"); this.attacking = true; } if (((this.midAttack && (guy.mc.pickups.hitTest(this._x + (this.width * this.dir), this._y, true))) && (!guy.invinsible)) || ((this.midAttack && (this.hitTest(guy.mc._x + (guy.width * (-this.dir)), guy.mc._y, true))) && (!guy.invinsible))) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } } _root.strongZombiePlace = function () { i = 0; while (i < z) { if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._x = _root["strongzombie" + i]._x - guy.xspeed; } i++; } }; }; } function newFlyingHead() { flyinghead = attachMovie("flyinghead", "flyinghead" + z, z); z++; flyinghead._x = offScreen(); flyinghead._y = 50; flyinghead.width = flyinghead._width / 2; flyinghead.height = flyinghead._height / 2; if (difficulty == 0) { flyinghead.points = 15; } else if (difficulty == 1) { flyinghead.points = 30; } else if (difficulty == 2) { flyinghead.points = 60; } flyinghead.xspeed = 5; flyinghead.yspeed = 0; flyinghead.yaccel = 1; if (difficulty == 0) { flyinghead.health = 2; } else if (difficulty == 1) { flyinghead.health = 3; } else if (difficulty == 2) { flyinghead.health = 4; } flyinghead.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; flyinghead.invinsible = false; flyinghead.dying = false; flyinghead.attacking = false; flyinghead.dir = Math.floor((Math.random() * 2) - 1); if ((flyinghead.dir != 1) && (flyinghead.dir != -1)) { flyinghead.dir = 1; } flyinghead.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["flyingHeadInvinsibleClearInterval" + FH] = setInterval(_root["flyingHeadInvinsibleClear" + FH], 500, this); if (FH < 2) { FH++; } else { FH = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (Stage.height + this.height)) { this.gotoAndStop("die"); this.dying = true; } if (!this.dying) { _root.flyingHeadMove(this); } if (!this.dying) { if (nearAmount(this._x, guy.mc._x, 100) && (this._y < (guy.mc._y - guy.height))) { this.attacking = true; this._y = this._y + 5; } else if (this.attacking && (nearAmount(this._y, guy.mc._y, 75))) { this.gotoAndStop("attack"); this.midAttack = true; } if (((this.midAttack && (nearAmount(this._x, guy.mc._x, 75))) && (nearAmount(this._y, guy.mc._y, 75))) && (!guy.invinsible)) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } if (((this.attacking == false) && (this._y > 50)) || ((!nearAmount(this._x, guy.mc._x, 100)) && (this._y > 50))) { this.attacking = false; this.midAttack = false; this._y = this._y - 5; } if ((!this.attacking) && (this._y < 100)) { this._y = this._y + 5; } if (((!this.attacking) && (this._y > 100)) || ((!nearAmount(this._x, guy.mc._x, 100)) && (this._y > 100))) { this.attacking = false; this.midAttack = false; this._y = this._y - 5; } } } _root.flyingHeadPlace = function () { i = 0; while (i < z) { if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._x = _root["flyinghead" + i]._x - guy.xspeed; } i++; } }; }; } function zombieMove(ob) { ob.gotoAndStop("walk"); if (ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.dir = ob.dir * -1; } ob._xscale = -100 * ob.dir; ob._x = ob._x + (ob.xspeed * ob.dir); } function strongZombieMove(ob) { if (!ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.gotoAndStop("walk"); } else { ob.gotoAndStop("idle"); } if (guy.mc._x > ob._x) { ob.dir = 1; } else { ob.dir = -1; } ob._xscale = -100 * ob.dir; if (!ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob._x = ob._x + (ob.xspeed * ob.dir); } } function flyingHeadMove(ob) { if (!ob.attacking) { ob.gotoAndStop("idle"); } if (ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.dir = ob.dir * -1; } if ((Math.floor(Math.random() * 100) == 0) && (!ob.attacking)) { ob.dir = ob.dir * -1; } ob._xscale = -100 * ob.dir; ob._x = ob._x + (ob.xspeed * ob.dir); } function zombieInvinsibleClear0(ob) { clearInterval(zombieInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function zombieInvinsibleClear1(ob) { clearInterval(zombieInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function zombieInvinsibleClear2(ob) { clearInterval(zombieInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear0(ob) { clearInterval(strongZombieInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear1(ob) { clearInterval(strongZombieInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear2(ob) { clearInterval(strongZombieInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear0(ob) { clearInterval(flyingHeadInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear1(ob) { clearInterval(flyingHeadInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear2(ob) { clearInterval(flyingHeadInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function newHealth() { health = attachMovie("health", "health" + h, ++hd); health.height = health._height / 2; health.yspeed = 0; health.yaccel = 1; health._x = offScreen(); health.onEnterFrame = function () { if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (this.hitTest(guy.mc.pickups)) { this.gotoAndStop("collect"); } _root.healthPlace = function () { i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._x = _root["health" + i]._x - guy.xspeed; } i++; } }; }; h++; } function newGodmode() { godmode = attachMovie("godmodepickup", "godmode" + h, ++hd); godmode.height = godmode._height / 2; godmode.yspeed = 0; godmode.yaccel = 1; godmode._x = offScreen(); godmode.onEnterFrame = function () { if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (this.hitTest(guy.mc.pickups)) { this.gotoAndStop("collect"); } _root.godmodePlace = function () { i = 0; while (i < h) { if (_root["godmode" + i] != undefined) { _root["godmode" + i]._x = _root["godmode" + i]._x - guy.xspeed; } i++; } }; }; h++; } function addSecond() { if (!gamePaused) { if (timebar.seconds < 59) { timebar.seconds++; } else if (timebar.seconds == 59) { timebar.seconds = 0; timebar.minutes++; } } } function checkKeys() { if (((Key.isDown(37) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = 80; guy.dir = 1; } else if (((Key.isDown(39) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = -80; guy.dir = -1; } if ((((Key.isDown(37) || (Key.isDown(39))) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest((guy.mc._x - (guy.width * guy.dir)) + guy.xspeed, guy.mc._y, true))) { if ((!guy.attacking) || (guy.attacking && (guy.jumping))) { if (Key.isDown(37) && (guy.xspeed > (-guy.xspeedmax))) { guy.xspeed = guy.xspeed - guy.xaccel; } if (Key.isDown(39) && (guy.xspeed < guy.xspeedmax)) { guy.xspeed = guy.xspeed + guy.xaccel; } } else if ((guy.attacking && (!guy.jumping)) && (!guy.transforming)) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } } else { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (Key.isDown(39) && (Key.isDown(37))) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (((((Math.abs(guy.xspeed) > 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("walk"); } else if (((((Math.abs(guy.xspeed) == 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("idle"); } if (((((ground._x - ground.width) - guy.xspeed) <= 0) && (((ground._x + ground.width) - guy.xspeed) >= Stage.width)) && (nearAmount(guy.mc._x, Stage.width / 2, 10))) { ground._x = ground._x - guy.xspeed; zombiePlace(); strongZombiePlace(); flyingHeadPlace(); healthPlace(); godmodePlace(); } else { guy.mc._x = guy.mc._x + guy.xspeed; } if (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { guy.jumping = true; guy.yspeed = guy.yspeed + guy.yaccel; } else if (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { while (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true)) { guy.mc._y = guy.mc._y + 1; } guy.jumping = false; guy.jumpspeed = 0; guy.yspeed = 0; } while ((!guy.jumping) && (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) - 1, true))) { guy.mc._y = guy.mc._y - 1; } if ((((((Key.isDown(32) || (Key.isDown(38))) && (checkKeyDown(32).keyLength <= 1)) && (checkKeyDown(38).keyLength <= 1)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.jumping = true; guy.jumpspeed = guy.jumpspeed + guy.jumpstart; guy.yspeed = guy.yspeed + guy.jumpspeed; } if (guy.jumpspeed > 0) { guy.jumpspeed = guy.jumpspeed - guy.yaccel; } guy.mc._y = guy.mc._y + guy.yspeed; if ((((guy.jumping && (guy.yspeed < 0)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("jump"); } else if ((((guy.jumping && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true))) { guy.mc.gotoAndStop("fall"); } if (((Key.isDown(90) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack"); guy.attacking = true; } if ((((Key.isDown(88) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.jumping)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack2"); guy.attacking2 = true; } if (guy.finishedAttacking) { guy.finishedAttacking = false; guy.attacking = false; guy.attacking2 = false; } if (((((Key.isDown(67) && (!guy.godmode)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (guy.godmodeCollected == 4)) { guy.godmode = true; guy.transforming = true; guy.mc.gotoAndStop("godmode"); if (godmodeTimerInterval == undefined) { godmodeTimerInterval = setInterval(godmodeTimer, 2500); } } if (guy.godmode) { guy.invinsible = true; } while (guy.mc._y < (Stage.height - 200)) { guy.mc._y = guy.mc._y + 5; ground._y = ground._y + 5; i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._y = _root["zombie" + i]._y + 5; } if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._y = _root["strongzombie" + i]._y + 5; } if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._y = _root["flyinghead" + i]._y + 5; } i++; } i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y + 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y + 5; } i++; } } while (guy.mc._y > (Stage.height - 150)) { guy.mc._y = guy.mc._y - 5; ground._y = ground._y - 5; i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._y = _root["zombie" + i]._y - 5; } if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._y = _root["strongzombie" + i]._y - 5; } if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._y = _root["flyinghead" + i]._y - 5; } i++; } i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y - 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y - 5; } i++; } } } function nearAmount(amount1, amount2, near) { if ((amount1 > (amount2 - near)) && (amount1 < (amount2 + near))) { return(true); } return(false); } function offScreen() { int1 = (int2 = undefined); min1 = (ground._x - ground.width) + 100; max1 = 0; min2 = Stage.width; max2 = (ground._x + ground.width) - 100; if (min1 < max1) { int1 = (Math.random() * (max1 - min1)) + min1; } if (min2 < max2) { int2 = (Math.random() * (max2 - min2)) + min2; } if ((int1 != undefined) && (int2 == undefined)) { return(int1); } if ((int1 == undefined) && (int2 != undefined)) { return(int2); } if ((int1 != undefined) && (int2 != undefined)) { which = Math.floor(Math.random() * 2); if (which == 0) { return(int1); } return(int2); } } function invinsibleBlink(ob, length) { if (ib < length) { ib++; if ((ib / 2) == Math.round(ib / 2)) { ob.mc._alpha = 30; } else { ob.mc._alpha = 100; } } else { clearInterval(invinsibleBlinkInterval); ib = 0; ob.mc._alpha = 100; ob.invinsible = false; } } function watchKeyDown(key) { if (keyListener != undefined) { keyListener = undefined; } if (key != undefined) { _root["keyListener" + key] = new Object(); keyListener = _root["keyListener" + key]; keyListener.keyLength = 0; keyListener.onKeyDown = function () { if (Key.isDown(key)) { this.keyLength++; } }; keyListener.onKeyUp = function () { if (Key.getCode() == key) { this.keyLength = 0; } }; Key.addListener(keyListener); } else { keyListener = new Object(); keyListener.keyLength = 0; keyListener.onKeyDown = function () { this.keyLength++; }; keyListener.onKeyUp = function () { this.keyLength = 0; }; Key.addListener(keyListener); } } function checkKeyDown(key) { if (_root["keyListener" + key] == undefined) { return(false); } _root["return" + key] = new Object(); _root["return" + key].key = key; if (Key.isDown(key)) { _root["return" + key].keyLength = _root["keyListener" + key].keyLength; } else { _root["return" + key].keyLength = 0; } return(_root["return" + key]); } function godmodeTimer() { if ((guy.godmodeCollected > 0) && (!gamePaused)) { guy.godmodeCollected--; } else if (guy.godmodeCollected == 0) { clearInterval(godmodeTimerInterval); godmodeTimerInterval = undefined; godmodeRemoveInterval = setInterval(godmodeRemove, 1); } } function godmodeRemove() { if (((guy.godmode && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.godmode = false; guy.transforming = true; guy.invinsible = false; guy.mc.gotoAndStop("godmode"); clearInterval(godmodeRemoveInterval); } } function clearEverythingAndMoveOn(nextLvl, nextScrn) { i = 0; while (i < (h + z)) { removeMovieClip(_root["zombie" + i]); removeMovieClip(_root["strongzombie" + i]); removeMovieClip(_root["flyinghead" + i]); removeMovieClip(_root["health" + i]); removeMovieClip(_root["godmode" + i]); i++; } song.stop(); song = undefined; gamePaused = false; removeMovieClip(pauseMenu); recordKills = (("Kills: " + guy.kills) + " / ") + killsNeeded; recordPoints = "Points: " + guy.points; recordTime = timebar.time_txt.text; level5time = (timebar.minutes * 60) + timebar.seconds; var _local3 = {kills:guy.kills, points:guy.points, time:level5time}; _global.level5 = _local3; level5time = undefined; removeMovieClip(guy.mc); guy = undefined; removeMovieClip(healthbar); removeMovieClip(godmodebar); removeMovieClip(pointsbar); removeMovieClip(killsbar); removeMovieClip(multiplierbar); removeMovieClip(timebar); clearInterval(addSecondInterval); clearInterval(invinsibleBlinkInterval); Key.removeListener(pauseKey); if (nextLvl == undefined) { nextLvl = "level6"; } nextLevel = nextLvl; lightning.play(); if (nextScrn != undefined) { _root.gotoAndStop(nextScrn); } else { _root.gotoAndStop("levelTransition"); } } stop(); if (difficulty == 0) { killsNeeded = 25; } if (difficulty == 1) { killsNeeded = 30; } if (difficulty == 2) { killsNeeded = 35; } gamePaused = false; z = 0; ib = 0; h = 0; hd = 1000; Z = 0; SZ = 0; FH = 0; pauseKey = new Object(); pauseKey.onKeyDown = function () { if (Key.isDown(80)) { if (!gamePaused) { gamePaused = true; } else { gamePaused = false; } } }; Key.addListener(pauseKey); ground.width = ground._width / 2; ground.height = ground._height / 2; guy = {xspeed:0, yspeed:0, xspeedmax:10, xaccel:2, yspeedmax:20, yaccel:5, dir:1, jumping:false, jumpspeed:0, jumpstart:-40, attacking:false, attacking2:false, finishedAttacking:false, godmode:false, godmodeCollected:0, transforming:false, invinsible:false, health:4, points:0, kills:0, killsinarow:0, multiplier:1}; guy.mc = attachMovie("guy", "person", 1000); guy.mc._xscale = (guy.mc._yscale = 80); guy.height = guy.mc._height / 2; guy.width = guy.mc._width / 2; respawnGuy(); if (difficulty == 0) { newZombie(); newStrongZombie(); newFlyingHead(); } if (difficulty == 1) { newZombie(); newZombie(); newStrongZombie(); newFlyingHead(); } if (difficulty == 2) { newZombie(); newZombie(); newStrongZombie(); newStrongZombie(); newFlyingHead(); newFlyingHead(); } attachMovie("healthbar", "healthbar", 10000); healthbar._x = 5; healthbar._y = 5; healthbar.onEnterFrame = function () { if (guy.health > 0) { this.gotoAndStop(guy.health); } else if (guy.health <= 0) { this.gotoAndStop(5); clearEverythingAndMoveOn("menu", "gameover"); } }; if (difficulty == 0) { newHealth(); newHealth(); } else { newHealth(); } attachMovie("godmodebar", "godmodebar", 10001); godmodebar._x = 5; godmodebar._y = healthbar._height + 10; godmodebar.onEnterFrame = function () { if ((guy.godmodeCollected != 0) && (guy.godmodeCollected <= 4)) { this.gotoAndStop(guy.godmodeCollected); } else if (guy.godmodeCollected == 0) { this.gotoAndStop(5); } else if (guy.godmodeCollected > 4) { this.gotoAndStop(4); } }; if (difficulty == 0) { newGodmode(); newGodmode(); } else { newGodmode(); } attachMovie("timebar", "timebar", 10002); timebar._x = (Stage.width / 2) - (timebar._width / 2); timebar._y = 5; timebar.minutes = 0; timebar.seconds = 0; addSecondInterval = setInterval(addSecond, 1000); timebar.onEnterFrame = function () { if ((this.minutes < 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":0") + this.seconds; } else if ((this.minutes < 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":0") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":") + this.seconds; } }; _root.createEmptyMovieClip("multiplierbar", 10003); multiplierbar._x = Stage.width / 2; multiplierbar._y = Stage.height / 2; multiplierbar.onEnterFrame = function () { if (((guy.killsinarow >= 16) && (!multiplier.five)) && (difficulty == 2)) { guy.multiplier = 5; multiplier = multiplierbar.attachMovie("multiplier5", "multiplier", 100000); multiplier.five = true; } else if ((((guy.killsinarow >= 8) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 4; multiplier = multiplierbar.attachMovie("multiplier4", "multiplier", 100000); multiplier.four = true; } else if (((((guy.killsinarow >= 4) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 3; multiplier = multiplierbar.attachMovie("multiplier3", "multiplier", 100000); multiplier.three = true; } else if (((((guy.killsinarow >= 2) && (!multiplier.two)) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) { guy.multiplier = 2; multiplier = multiplierbar.attachMovie("multiplier2", "multiplier", 100000); multiplier.two = true; } else if (guy.killsinarow < 2) { removeMovieClip(multiplier); guy.multiplier = 1; } }; attachMovie("pointsbar", "pointsbar", 10004); pointsbar._x = (Stage.width - pointsbar._width) - 5; pointsbar._y = 5; pointsbar.onEnterFrame = function () { this.points_txt.text = guy.points; }; attachMovie("killsbar", "killsbar", 10005); killsbar._x = (Stage.width - killsbar._width) - 5; killsbar._y = pointsbar._height + 10; killsbar.onEnterFrame = function () { this.kills_txt.text = (guy.kills + " / ") + killsNeeded; if (guy.kills >= killsNeeded) { clearEverythingAndMoveOn(); } }; if (song != undefined) { song.stop(); } songMute = false; song = new Sound(); song.attachSound("song1"); song.start(); song.onSoundComplete = function () { song.start(); }; watchKeyDown(32); watchKeyDown(38); this.onEnterFrame = function () { if (!gamePaused) { checkKeys(); } if (gamePaused && (pauseMenu == undefined)) { attachMovie("pauseMenu", "pauseMenu", 10006); pauseMenu.resume_mc.onRelease = function () { gamePaused = false; }; pauseMenu.mute_mc.onRelease = function () { if (!songMute) { song.setVolume(0); songMute = true; } else { song.setVolume(100); songMute = false; } }; pauseMenu.mainmenu_mc.onRelease = function () { clearEverythingAndMoveOn("menu", "gameover"); }; } else if ((!gamePaused) && (pauseMenu != undefined)) { removeMovieClip(pauseMenu); } };
Frame 25
function respawnGuy() { guy.invinsible = true; invinsibleBlinkInterval = setInterval(invinsibleBlink, 100, guy, 10); guy.mc._x = Stage.width / 2; if (guy.killsinarow > 0) { guy.killsinarow = 0; } } function bossInvinsibleClear(ob) { clearInterval(bossInvinsibleClearInterval); ob.mc._alpha = 100; ob.invinsible = false; } function addSecond() { if (!gamePaused) { if (timebar.seconds < 59) { timebar.seconds++; } else if (timebar.seconds == 59) { timebar.seconds = 0; timebar.minutes++; } } } function checkKeys() { if (((Key.isDown(37) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = 80; guy.dir = 1; } else if (((Key.isDown(39) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = -80; guy.dir = -1; } if ((((Key.isDown(37) || (Key.isDown(39))) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest((guy.mc._x - (guy.width * guy.dir)) + guy.xspeed, guy.mc._y, true))) { if ((!guy.attacking) || (guy.attacking && (guy.jumping))) { if (Key.isDown(37) && (guy.xspeed > (-guy.xspeedmax))) { guy.xspeed = guy.xspeed - guy.xaccel; } if (Key.isDown(39) && (guy.xspeed < guy.xspeedmax)) { guy.xspeed = guy.xspeed + guy.xaccel; } } else if ((guy.attacking && (!guy.jumping)) && (!guy.transforming)) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } } else { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (Key.isDown(39) && (Key.isDown(37))) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (((((Math.abs(guy.xspeed) > 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("walk"); } else if (((((Math.abs(guy.xspeed) == 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("idle"); } if (((((ground._x - ground.width) - guy.xspeed) <= 0) && (((ground._x + ground.width) - guy.xspeed) >= Stage.width)) && (nearAmount(guy.mc._x, Stage.width / 2, 10))) { ground._x = ground._x - guy.xspeed; healthPlace(); godmodePlace(); bossPlace(); testArea._x = testArea._x - guy.xspeed; } else { guy.mc._x = guy.mc._x + guy.xspeed; } if (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { guy.jumping = true; guy.yspeed = guy.yspeed + guy.yaccel; } else if (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { while (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true)) { guy.mc._y = guy.mc._y + 1; } guy.jumping = false; guy.jumpspeed = 0; guy.yspeed = 0; } while ((!guy.jumping) && (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) - 1, true))) { guy.mc._y = guy.mc._y - 1; } if ((((((Key.isDown(32) || (Key.isDown(38))) && (checkKeyDown(32).keyLength <= 1)) && (checkKeyDown(38).keyLength <= 1)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.jumping = true; guy.jumpspeed = guy.jumpspeed + guy.jumpstart; guy.yspeed = guy.yspeed + guy.jumpspeed; } if (guy.jumpspeed > 0) { guy.jumpspeed = guy.jumpspeed - guy.yaccel; } guy.mc._y = guy.mc._y + guy.yspeed; if ((((guy.jumping && (guy.yspeed < 0)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("jump"); } else if ((((guy.jumping && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true))) { guy.mc.gotoAndStop("fall"); } if (((Key.isDown(90) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack"); guy.attacking = true; } if ((((Key.isDown(88) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.jumping)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack2"); guy.attacking2 = true; } if (guy.finishedAttacking) { guy.finishedAttacking = false; guy.attacking = false; guy.attacking2 = false; } if (((((Key.isDown(67) && (!guy.godmode)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (guy.godmodeCollected == 4)) { guy.godmode = true; guy.transforming = true; guy.mc.gotoAndStop("godmode"); if (godmodeTimerInterval == undefined) { godmodeTimerInterval = setInterval(godmodeTimer, 2500); } } if (guy.godmode) { guy.invinsible = true; } while (guy.mc._y < (Stage.height - 200)) { guy.mc._y = guy.mc._y + 5; ground._y = ground._y + 5; testArea._y = testArea._y + 5; boss.mc._y = boss.mc._y + 5; i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y + 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y + 5; } i++; } } while (guy.mc._y > (Stage.height - 150)) { guy.mc._y = guy.mc._y - 5; ground._y = ground._y - 5; testArea._y = testArea._y - 5; boss.mc._y = boss.mc._y - 5; i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y - 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y - 5; } i++; } } } function nearAmount(amount1, amount2, near) { if ((amount1 > (amount2 - near)) && (amount1 < (amount2 + near))) { return(true); } return(false); } function offScreen() { int1 = (int2 = undefined); min1 = (ground._x - ground.width) + 100; max1 = 0; min2 = Stage.width; max2 = (ground._x + ground.width) - 100; if (min1 < max1) { int1 = (Math.random() * (max1 - min1)) + min1; } if (min2 < max2) { int2 = (Math.random() * (max2 - min2)) + min2; } if ((int1 != undefined) && (int2 == undefined)) { return(int1); } if ((int1 == undefined) && (int2 != undefined)) { return(int2); } if ((int1 != undefined) && (int2 != undefined)) { which = Math.floor(Math.random() * 2); if (which == 0) { return(int1); } return(int2); } } function invinsibleBlink(ob, length) { if (ib < length) { ib++; if ((ib / 2) == Math.round(ib / 2)) { ob.mc._alpha = 30; } else { ob.mc._alpha = 100; } } else { clearInterval(invinsibleBlinkInterval); ib = 0; ob.mc._alpha = 100; ob.invinsible = false; } } function watchKeyDown(key) { if (keyListener != undefined) { keyListener = undefined; } if (key != undefined) { _root["keyListener" + key] = new Object(); keyListener = _root["keyListener" + key]; keyListener.keyLength = 0; keyListener.onKeyDown = function () { if (Key.isDown(key)) { this.keyLength++; } }; keyListener.onKeyUp = function () { if (Key.getCode() == key) { this.keyLength = 0; } }; Key.addListener(keyListener); } else { keyListener = new Object(); keyListener.keyLength = 0; keyListener.onKeyDown = function () { this.keyLength++; }; keyListener.onKeyUp = function () { this.keyLength = 0; }; Key.addListener(keyListener); } } function checkKeyDown(key) { if (_root["keyListener" + key] == undefined) { return(false); } _root["return" + key] = new Object(); _root["return" + key].key = key; if (Key.isDown(key)) { _root["return" + key].keyLength = _root["keyListener" + key].keyLength; } else { _root["return" + key].keyLength = 0; } return(_root["return" + key]); } function godmodeTimer() { if ((guy.godmodeCollected > 0) && (!gamePaused)) { guy.godmodeCollected--; } else if (guy.godmodeCollected == 0) { clearInterval(godmodeTimerInterval); godmodeTimerInterval = undefined; godmodeRemoveInterval = setInterval(godmodeRemove, 1); } } function godmodeRemove() { if (((guy.godmode && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.godmode = false; guy.transforming = true; guy.invinsible = false; guy.mc.gotoAndStop("godmode"); clearInterval(godmodeRemoveInterval); } } function clearEverythingAndMoveOn(nextLvl, nextScrn) { i = 0; while (i < (h + z)) { removeMovieClip(_root["zombie" + i]); removeMovieClip(_root["strongzombie" + i]); removeMovieClip(_root["flyinghead" + i]); removeMovieClip(_root["health" + i]); removeMovieClip(_root["godmode" + i]); i++; } song.stop(); song = undefined; gamePaused = false; removeMovieClip(pauseMenu); recordKills = (("Kills: " + guy.kills) + " / ") + killsNeeded; recordPoints = "Points: " + guy.points; recordTime = timebar.time_txt.text; level6time = (timebar.minutes * 60) + timebar.seconds; var _local3 = {kills:guy.kills, points:guy.points, time:level6time}; _global.level6 = _local3; level6time = undefined; removeMovieClip(guy.mc); guy = undefined; removeMovieClip(boss.mc); boss = undefined; removeMovieClip(healthbar); removeMovieClip(godmodebar); removeMovieClip(pointsbar); removeMovieClip(killsbar); removeMovieClip(multiplierbar); removeMovieClip(timebar); clearInterval(addSecondInterval); clearInterval(invinsibleBlinkInterval); Key.removeListener(pauseKey); if (nextLvl == undefined) { nextLvl = "sendscore"; } nextLevel = nextLvl; lightning.play(); if (nextScrn != undefined) { _root.gotoAndStop(nextScrn); } else { _root.gotoAndStop("levelTransition"); } } stop(); killsNeeded = 1; gamePaused = false; z = 0; ib = 0; h = 0; hd = 1000; pauseKey = new Object(); pauseKey.onKeyDown = function () { if (Key.isDown(80)) { if (!gamePaused) { gamePaused = true; } else { gamePaused = false; } } }; Key.addListener(pauseKey); ground.width = ground._width / 2; ground.height = ground._height / 2; guy = {xspeed:0, yspeed:0, xspeedmax:10, xaccel:2, yspeedmax:20, yaccel:5, dir:1, jumping:false, jumpspeed:0, jumpstart:-40, attacking:false, attacking2:false, finishedAttacking:false, godmode:false, godmodeCollected:0, transforming:false, invinsible:false, health:4, points:0, kills:0, killsinarow:0, multiplier:1}; guy.mc = attachMovie("guy", "person", 1000); guy.mc._xscale = (guy.mc._yscale = 80); guy.height = guy.mc._height / 2; guy.width = guy.mc._width / 2; respawnGuy(); boss = {found:true, attacking:false, attacking2:false, dying:false, invinsible:false, yspeed:0, yaccel:1, attacking:false, attacking2:false, finishedAttacking:false, attackPatternPosition:0, pattern:0, charging:false, dir:-1}; boss.attackPattern = [3, 0, 2, 0, 3, 0, 2, 2, 0]; if (difficulty == 0) { boss.health = 5; boss.points = 500; } else if (difficulty == 1) { boss.health = 6; boss.points = 1000; } else if (difficulty == 2) { boss.health = 7; boss.points = 2000; } boss.mc = attachMovie("rob", "enemy", ++z); boss.height = (boss.mc._height / 2) - boss.mc.healthbar._height; boss.width = boss.mc._width / 2; boss.mc._x = (ground._x + ground.width) - 200; boss.mc.healthbar.onEnterFrame = function () { this.gotoAndStop(boss.health); }; boss.idle = function () { boss.midAttack = false; boss.charging = false; boss.mc.gotoAndStop("idle"); }; boss.attack = function () { boss.charging = false; boss.attacking = true; boss.mc.gotoAndStop("attack"); }; boss.attack2 = function () { boss.charging = false; boss.attacking2 = true; boss.mc.gotoAndStop("attack2"); }; boss.charge = function () { boss.charging = true; boss.mc.gotoAndStop("walk"); }; boss.shockwave = function () { boss.wave = boss.mc.attachMovie("shockwave", "shockwave" + z, ++z); boss.wave._y = boss.height - boss.mc.healthbar._height; boss.wave.onEnterFrame = function () { if (guy.mc.pickups.hitTest(this) && (!guy.invinsible)) { guy.health--; respawnGuy(); } }; }; boss.mc.onEnterFrame = function () { if (!gamePaused) { if (!ground.hitTest(this._x, (this._y + boss.height) + boss.yspeed, true)) { boss.yspeed = boss.yspeed + boss.yaccel; } else if (ground.hitTest(this._x, (this._y + boss.height) + boss.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + boss.height) + 1, true)) { this._y = this._y + 1; } boss.yspeed = 0; } while (ground.hitTest(this._x, (this._y + boss.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + boss.yspeed; _root.bossPlace = function () { boss.mc._x = boss.mc._x - guy.xspeed; }; if (boss.found) { boss.attackPatternPosition++; if (((boss.attackPatternPosition / 50) == Math.round(boss.attackPatternPosition / 50)) && (!boss.dying)) { boss.pattern = boss.attackPattern[(boss.attackPatternPosition / 50) - 1]; if (boss.pattern == 0) { boss.idle(); } if (boss.pattern == 1) { boss.attack(); } if (boss.pattern == 2) { boss.attack2(); } if (boss.pattern == 3) { boss.charge(); } if ((boss.attackPatternPosition / 50) == boss.attackPattern.length) { boss.attackPatternPosition = 0; } } if (((!boss.charging) && (!boss.attacking)) && (!boss.attacking2)) { if (boss.mc._x > guy.mc._x) { boss.dir = -1; } else { boss.dir = 1; } boss.mc._xscale = 100 * (-boss.dir); } if (boss.charging && (!ground.hitTest((boss.mc._x + (boss.width * boss.dir)) + (10 * boss.dir), boss.mc._y - boss.height, true))) { boss.mc._x = boss.mc._x + (10 * boss.dir); } if (boss.finishedAttacking) { boss.midAttack = false; boss.finishedAttacking = false; boss.attacking = false; boss.attacking2 = false; boss.charging = false; boss.idle(); } if ((((guy.mc.hitTest(this._x + (boss.width * boss.dir), this._y, true) && (!boss.attacking)) && (!boss.attacking2)) && (!boss.charging)) && (!boss.dying)) { boss.attack(); boss.midAttack = true; } if (((boss.midAttack && (guy.mc.pickups.hitTest(this._x + (boss.width * boss.dir), this._y, true))) && (!guy.invinsible)) || ((boss.midAttack && (this.hitTest(guy.mc._x + (guy.width * (-boss.dir)), guy.mc._y, true))) && (!guy.invinsible))) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.xspeed = guy.xspeed + (20 * boss.dir); guy.yspeed = guy.yspeed - 30; guy.health--; respawnGuy(); } if (((boss.charging && (guy.mc.pickups.hitTest(this._x + (boss.width * boss.dir), this._y, true))) && (!guy.invinsible)) || ((boss.charging && (this.hitTest(guy.mc._x + (guy.width * (-boss.dir)), guy.mc._y, true))) && (!guy.invinsible))) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!boss.invinsible)) { if (guy.godmode) { boss.health = boss.health - 2; } else { boss.health--; } boss.invinsible = true; this._alpha = 60; bossInvinsibleClearInterval = setInterval(bossInvinsibleClear, 500, boss); } } if (boss.health <= 0) { this.gotoAndStop("die"); boss.attacking = false; boss.attacking2 = false; boss.charging = false; boss.dying = true; } } if (boss.dead) { guy.kills++; guy.points = guy.points + boss.points; } } }; attachMovie("healthbar", "healthbar", 10000); healthbar._x = 5; healthbar._y = 5; healthbar.onEnterFrame = function () { if (guy.health > 0) { this.gotoAndStop(guy.health); } else if (guy.health <= 0) { this.gotoAndStop(5); clearEverythingAndMoveOn("menu", "gameover"); } }; attachMovie("godmodebar", "godmodebar", 10001); godmodebar._x = 5; godmodebar._y = healthbar._height + 10; godmodebar.onEnterFrame = function () { if ((guy.godmodeCollected != 0) && (guy.godmodeCollected <= 4)) { this.gotoAndStop(guy.godmodeCollected); } else if (guy.godmodeCollected == 0) { this.gotoAndStop(5); } else if (guy.godmodeCollected > 4) { this.gotoAndStop(4); } }; attachMovie("timebar", "timebar", 10002); timebar._x = (Stage.width / 2) - (timebar._width / 2); timebar._y = 5; timebar.minutes = 0; timebar.seconds = 0; addSecondInterval = setInterval(addSecond, 1000); timebar.onEnterFrame = function () { if ((this.minutes < 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":0") + this.seconds; } else if ((this.minutes < 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":0") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":") + this.seconds; } }; _root.createEmptyMovieClip("multiplierbar", 10003); multiplierbar._x = Stage.width / 2; multiplierbar._y = Stage.height / 2; multiplierbar.onEnterFrame = function () { if (((guy.killsinarow >= 16) && (!multiplier.five)) && (difficulty == 2)) { guy.multiplier = 5; multiplier = multiplierbar.attachMovie("multiplier5", "multiplier", 100000); multiplier.five = true; } else if ((((guy.killsinarow >= 8) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 4; multiplier = multiplierbar.attachMovie("multiplier4", "multiplier", 100000); multiplier.four = true; } else if (((((guy.killsinarow >= 4) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 3; multiplier = multiplierbar.attachMovie("multiplier3", "multiplier", 100000); multiplier.three = true; } else if (((((guy.killsinarow >= 2) && (!multiplier.two)) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) { guy.multiplier = 2; multiplier = multiplierbar.attachMovie("multiplier2", "multiplier", 100000); multiplier.two = true; } else if (guy.killsinarow < 2) { removeMovieClip(multiplier); guy.multiplier = 1; } }; attachMovie("pointsbar", "pointsbar", 10004); pointsbar._x = (Stage.width - pointsbar._width) - 5; pointsbar._y = 5; pointsbar.onEnterFrame = function () { this.points_txt.text = guy.points; }; attachMovie("killsbar", "killsbar", 10005); killsbar._x = (Stage.width - killsbar._width) - 5; killsbar._y = pointsbar._height + 10; killsbar.onEnterFrame = function () { this.kills_txt.text = (guy.kills + " / ") + killsNeeded; if (guy.kills >= killsNeeded) { clearEverythingAndMoveOn(); } }; if (song != undefined) { song.stop(); } songMute = false; song = new Sound(); song.attachSound("song3"); song.start(); song.onSoundComplete = function () { song.start(); }; watchKeyDown(32); watchKeyDown(38); this.onEnterFrame = function () { if (!gamePaused) { checkKeys(); } if (gamePaused && (pauseMenu == undefined)) { attachMovie("pauseMenu", "pauseMenu", 10006); pauseMenu.resume_mc.onRelease = function () { gamePaused = false; }; pauseMenu.mute_mc.onRelease = function () { if (!songMute) { song.setVolume(0); songMute = true; } else { song.setVolume(100); songMute = false; } }; pauseMenu.mainmenu_mc.onRelease = function () { clearEverythingAndMoveOn("menu", "gameover"); }; } else if ((!gamePaused) && (pauseMenu != undefined)) { removeMovieClip(pauseMenu); } };
Frame 26
function respawnGuy() { guy.invinsible = true; invinsibleBlinkInterval = setInterval(invinsibleBlink, 100, guy, 10); guy.mc._x = Stage.width / 2; if (guy.killsinarow > 0) { guy.killsinarow = 0; } } function newZombie() { zombie = attachMovie("zombie", "zombie" + z, z); z++; zombie._x = offScreen(); zombie.width = zombie._width / 2; zombie.height = (zombie._height / 2) - zombie.healthbar._height; if (difficulty == 0) { zombie.points = 5; } else if (difficulty == 1) { zombie.points = 10; } else if (difficulty == 2) { zombie.points = 20; } zombie.xspeed = 5; zombie.yspeed = 0; zombie.yaccel = 1; if (difficulty == 0) { zombie.health = 1; } else if (difficulty == 1) { zombie.health = 2; } else if (difficulty == 2) { zombie.health = 3; } zombie.invinsible = false; zombie.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; zombie.dying = false; zombie.attacking = false; zombie.midAttack = false; zombie.dir = Math.floor((Math.random() * 2) - 1); if ((zombie.dir != 1) && (zombie.dir != -1)) { zombie.dir = 1; } zombie.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["zombieInvinsibleClearInterval" + Z] = setInterval(_root["zombieInvinsibleClear" + Z], 500, this); if (Z < 2) { Z++; } else { Z = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (ground._y + ground.height)) { this.gotoAndStop("die"); this.dying = true; } if ((!this.dying) && (!this.attacking)) { _root.zombieMove(this); } if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if ((guy.mc.hitTest((this._x + (this.width * this.dir)) + (this.xspeed * this.dir), this._y, true) && (!this.attacking)) && (!this.dying)) { this.gotoAndStop("attack"); this.attacking = true; } if ((this.midAttack && (guy.mc.pickups.hitTest(this._x + (this.width * this.dir), this._y, true))) && (!guy.invinsible)) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } } _root.zombiePlace = function () { i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._x = _root["zombie" + i]._x - guy.xspeed; } i++; } }; }; } function newStrongZombie() { strongzombie = attachMovie("strongzombie", "strongzombie" + z, z); z++; strongzombie._x = offScreen(); strongzombie.width = strongzombie._width / 2; strongzombie.height = (strongzombie._height / 2) - strongzombie.healthbar._height; if (difficulty == 0) { strongzombie.points = 25; } else if (difficulty == 1) { strongzombie.points = 50; } else if (difficulty == 2) { strongzombie.points = 100; } strongzombie.xspeed = 5; strongzombie.yspeed = 0; strongzombie.yaccel = 1; if (difficulty == 0) { strongzombie.health = 3; } else if (difficulty == 1) { strongzombie.health = 4; } else if (difficulty == 2) { strongzombie.health = 5; } strongzombie.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; strongzombie.invincible = false; strongzombie.dying = false; strongzombie.attacking = false; strongzombie.midAttack = false; strongzombie.dir = Math.floor((Math.random() * 2) - 1); if ((strongzombie.dir != 1) && (strongzombie.dir != -1)) { strongzombie.dir = 1; } strongzombie.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["strongZombieInvinsibleClearInterval" + SZ] = setInterval(_root["strongZombieInvinsibleClear" + SZ], 500, this); if (SZ < 2) { SZ++; } else { SZ = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (ground._y + ground.height)) { this.gotoAndStop("die"); this.dying = true; } if ((!this.dying) && (!this.attacking)) { _root.strongZombieMove(this); } if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (((guy.mc.hitTest(this._x + (this.width * this.dir), this._y, true) && (!this.attacking)) && (!this.dying)) || ((guy.mc.hitTest(this) && (!this.attacking)) && (!this.dying))) { this.gotoAndStop("attack"); this.attacking = true; } if (((this.midAttack && (guy.mc.pickups.hitTest(this._x + (this.width * this.dir), this._y, true))) && (!guy.invinsible)) || ((this.midAttack && (this.hitTest(guy.mc._x + (guy.width * (-this.dir)), guy.mc._y, true))) && (!guy.invinsible))) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } } _root.strongZombiePlace = function () { i = 0; while (i < z) { if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._x = _root["strongzombie" + i]._x - guy.xspeed; } i++; } }; }; } function newFlyingHead() { flyinghead = attachMovie("flyinghead", "flyinghead" + z, z); z++; flyinghead._x = offScreen(); flyinghead._y = 50; flyinghead.width = flyinghead._width / 2; flyinghead.height = flyinghead._height / 2; if (difficulty == 0) { flyinghead.points = 15; } else if (difficulty == 1) { flyinghead.points = 30; } else if (difficulty == 2) { flyinghead.points = 60; } flyinghead.xspeed = 5; flyinghead.yspeed = 0; flyinghead.yaccel = 1; if (difficulty == 0) { flyinghead.health = 2; } else if (difficulty == 1) { flyinghead.health = 3; } else if (difficulty == 2) { flyinghead.health = 4; } flyinghead.healthbar.onEnterFrame = function () { this.gotoAndStop(this._parent.health); }; flyinghead.invinsible = false; flyinghead.dying = false; flyinghead.attacking = false; flyinghead.dir = Math.floor((Math.random() * 2) - 1); if ((flyinghead.dir != 1) && (flyinghead.dir != -1)) { flyinghead.dir = 1; } flyinghead.onEnterFrame = function () { if (!gamePaused) { if (guy.attacking || (guy.attacking2)) { if (this.hitTest(guy.mc.guy.guitar) && (!this.invinsible)) { if (guy.godmode) { this.health = this.health - 2; } else { this.health--; } this.invinsible = true; this._alpha = 60; _root["flyingHeadInvinsibleClearInterval" + FH] = setInterval(_root["flyingHeadInvinsibleClear" + FH], 500, this); if (FH < 2) { FH++; } else { FH = 0; } } } if (this.health <= 0) { this.gotoAndStop("die"); this.dying = true; } if (this._y > (Stage.height + this.height)) { this.gotoAndStop("die"); this.dying = true; } if (!this.dying) { _root.flyingHeadMove(this); } if (!this.dying) { if (nearAmount(this._x, guy.mc._x, 100) && (this._y < (guy.mc._y - guy.height))) { this.attacking = true; this._y = this._y + 5; } else if (this.attacking && (nearAmount(this._y, guy.mc._y, 75))) { this.gotoAndStop("attack"); this.midAttack = true; } if (((this.midAttack && (nearAmount(this._x, guy.mc._x, 75))) && (nearAmount(this._y, guy.mc._y, 75))) && (!guy.invinsible)) { if (guy.attacking || (guy.attacking2)) { guy.finishedAttacking = true; } guy.health--; respawnGuy(); } if (((this.attacking == false) && (this._y > 50)) || ((!nearAmount(this._x, guy.mc._x, 100)) && (this._y > 50))) { this.attacking = false; this.midAttack = false; this._y = this._y - 5; } if ((!this.attacking) && (this._y < 100)) { this._y = this._y + 5; } if (((!this.attacking) && (this._y > 100)) || ((!nearAmount(this._x, guy.mc._x, 100)) && (this._y > 100))) { this.attacking = false; this.midAttack = false; this._y = this._y - 5; } } } _root.flyingHeadPlace = function () { i = 0; while (i < z) { if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._x = _root["flyinghead" + i]._x - guy.xspeed; } i++; } }; }; } function zombieMove(ob) { ob.gotoAndStop("walk"); if (ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.dir = ob.dir * -1; } ob._xscale = -100 * ob.dir; ob._x = ob._x + (ob.xspeed * ob.dir); } function strongZombieMove(ob) { if (!ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.gotoAndStop("walk"); } else { ob.gotoAndStop("idle"); } if (guy.mc._x > ob._x) { ob.dir = 1; } else { ob.dir = -1; } ob._xscale = -100 * ob.dir; if (!ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob._x = ob._x + (ob.xspeed * ob.dir); } } function flyingHeadMove(ob) { if (!ob.attacking) { ob.gotoAndStop("idle"); } if (ground.hitTest((ob._x + (ob.width * ob.dir)) + (ob.xspeed * ob.dir), ob._y, true)) { ob.dir = ob.dir * -1; } if ((Math.floor(Math.random() * 100) == 0) && (!ob.attacking)) { ob.dir = ob.dir * -1; } ob._xscale = -100 * ob.dir; ob._x = ob._x + (ob.xspeed * ob.dir); } function zombieInvinsibleClear0(ob) { clearInterval(zombieInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function zombieInvinsibleClear1(ob) { clearInterval(zombieInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function zombieInvinsibleClear2(ob) { clearInterval(zombieInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear0(ob) { clearInterval(strongZombieInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear1(ob) { clearInterval(strongZombieInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function strongZombieInvinsibleClear2(ob) { clearInterval(strongZombieInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear0(ob) { clearInterval(flyingHeadInvinsibleClearInterval0); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear1(ob) { clearInterval(flyingHeadInvinsibleClearInterval1); ob._alpha = 100; ob.invinsible = false; } function flyingHeadInvinsibleClear2(ob) { clearInterval(flyingHeadInvinsibleClearInterval2); ob._alpha = 100; ob.invinsible = false; } function newHealth() { health = attachMovie("health", "health" + h, ++hd); health.height = health._height / 2; health.yspeed = 0; health.yaccel = 1; health._x = offScreen(); health.onEnterFrame = function () { if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (this.hitTest(guy.mc.pickups)) { this.gotoAndStop("collect"); } _root.healthPlace = function () { i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._x = _root["health" + i]._x - guy.xspeed; } i++; } }; }; h++; } function newGodmode() { godmode = attachMovie("godmodepickup", "godmode" + h, ++hd); godmode.height = godmode._height / 2; godmode.yspeed = 0; godmode.yaccel = 1; godmode._x = offScreen(); godmode.onEnterFrame = function () { if (!ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { this.yspeed = this.yspeed + this.yaccel; } else if (ground.hitTest(this._x, (this._y + this.height) + this.yspeed, true)) { while (!ground.hitTest(this._x, (this._y + this.height) + 1, true)) { this._y = this._y + 1; } this.yspeed = 0; } while (ground.hitTest(this._x, (this._y + this.height) - 1, true)) { this._y = this._y - 1; } this._y = this._y + this.yspeed; if (this.hitTest(guy.mc.pickups)) { this.gotoAndStop("collect"); } _root.godmodePlace = function () { i = 0; while (i < h) { if (_root["godmode" + i] != undefined) { _root["godmode" + i]._x = _root["godmode" + i]._x - guy.xspeed; } i++; } }; }; h++; } function addSecond() { if (!gamePaused) { if (timebar.seconds < 59) { timebar.seconds++; } else if (timebar.seconds == 59) { timebar.seconds = 0; timebar.minutes++; } } } function checkKeys() { if (((Key.isDown(37) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = 80; guy.dir = 1; } else if (((Key.isDown(39) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc._xscale = -80; guy.dir = -1; } if ((((Key.isDown(37) || (Key.isDown(39))) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest((guy.mc._x - (guy.width * guy.dir)) + guy.xspeed, guy.mc._y, true))) { if ((!guy.attacking) || (guy.attacking && (guy.jumping))) { if (Key.isDown(37) && (guy.xspeed > (-guy.xspeedmax))) { guy.xspeed = guy.xspeed - guy.xaccel; } if (Key.isDown(39) && (guy.xspeed < guy.xspeedmax)) { guy.xspeed = guy.xspeed + guy.xaccel; } } else if ((guy.attacking && (!guy.jumping)) && (!guy.transforming)) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } } else { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (Key.isDown(39) && (Key.isDown(37))) { if (guy.xspeed > 0) { guy.xspeed = guy.xspeed - guy.xaccel; } if (guy.xspeed < 0) { guy.xspeed = guy.xspeed + guy.xaccel; } } if (((((Math.abs(guy.xspeed) > 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("walk"); } else if (((((Math.abs(guy.xspeed) == 0) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("idle"); } if (((((ground._x - ground.width) - guy.xspeed) <= 0) && (((ground._x + ground.width) - guy.xspeed) >= Stage.width)) && (nearAmount(guy.mc._x, Stage.width / 2, 10))) { ground._x = ground._x - guy.xspeed; zombiePlace(); strongZombiePlace(); flyingHeadPlace(); healthPlace(); godmodePlace(); } else { guy.mc._x = guy.mc._x + guy.xspeed; } if (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { guy.jumping = true; guy.yspeed = guy.yspeed + guy.yaccel; } else if (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + guy.yspeed, true)) { while (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true)) { guy.mc._y = guy.mc._y + 1; } guy.jumping = false; guy.jumpspeed = 0; guy.yspeed = 0; } while ((!guy.jumping) && (ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) - 1, true))) { guy.mc._y = guy.mc._y - 1; } if ((((((Key.isDown(32) || (Key.isDown(38))) && (checkKeyDown(32).keyLength <= 1)) && (checkKeyDown(38).keyLength <= 1)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.jumping = true; guy.jumpspeed = guy.jumpspeed + guy.jumpstart; guy.yspeed = guy.yspeed + guy.jumpspeed; } if (guy.jumpspeed > 0) { guy.jumpspeed = guy.jumpspeed - guy.yaccel; } guy.mc._y = guy.mc._y + guy.yspeed; if ((((guy.jumping && (guy.yspeed < 0)) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("jump"); } else if ((((guy.jumping && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) && (!ground.hitTest(guy.mc._x, (guy.mc._y + guy.height) + 1, true))) { guy.mc.gotoAndStop("fall"); } if (((Key.isDown(90) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack"); guy.attacking = true; } if ((((Key.isDown(88) && (!guy.attacking)) && (!guy.attacking2)) && (!guy.jumping)) && (!guy.transforming)) { guy.mc.gotoAndStop("attack2"); guy.attacking2 = true; } if (guy.finishedAttacking) { guy.finishedAttacking = false; guy.attacking = false; guy.attacking2 = false; } if (((((Key.isDown(67) && (!guy.godmode)) && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) && (guy.godmodeCollected == 4)) { guy.godmode = true; guy.transforming = true; guy.mc.gotoAndStop("godmode"); if (godmodeTimerInterval == undefined) { godmodeTimerInterval = setInterval(godmodeTimer, 2500); } } if (guy.godmode) { guy.invinsible = true; } while (guy.mc._y < (Stage.height - 200)) { guy.mc._y = guy.mc._y + 5; ground._y = ground._y + 5; i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._y = _root["zombie" + i]._y + 5; } if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._y = _root["strongzombie" + i]._y + 5; } if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._y = _root["flyinghead" + i]._y + 5; } i++; } i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y + 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y + 5; } i++; } } while (guy.mc._y > (Stage.height - 150)) { guy.mc._y = guy.mc._y - 5; ground._y = ground._y - 5; i = 0; while (i < z) { if (_root["zombie" + i] != undefined) { _root["zombie" + i]._y = _root["zombie" + i]._y - 5; } if (_root["strongzombie" + i] != undefined) { _root["strongzombie" + i]._y = _root["strongzombie" + i]._y - 5; } if (_root["flyinghead" + i] != undefined) { _root["flyinghead" + i]._y = _root["flyinghead" + i]._y - 5; } i++; } i = 0; while (i < h) { if (_root["health" + i] != undefined) { _root["health" + i]._y = _root["health" + i]._y - 5; } if (_root["godmode" + i] != undefined) { _root["godmode" + i]._y = _root["godmode" + i]._y - 5; } i++; } } } function nearAmount(amount1, amount2, near) { if ((amount1 > (amount2 - near)) && (amount1 < (amount2 + near))) { return(true); } return(false); } function offScreen() { int1 = (int2 = undefined); min1 = (ground._x - ground.width) + 100; max1 = 0; min2 = Stage.width; max2 = (ground._x + ground.width) - 100; if (min1 < max1) { int1 = (Math.random() * (max1 - min1)) + min1; } if (min2 < max2) { int2 = (Math.random() * (max2 - min2)) + min2; } if ((int1 != undefined) && (int2 == undefined)) { return(int1); } if ((int1 == undefined) && (int2 != undefined)) { return(int2); } if ((int1 != undefined) && (int2 != undefined)) { which = Math.floor(Math.random() * 2); if (which == 0) { return(int1); } return(int2); } } function invinsibleBlink(ob, length) { if (ib < length) { ib++; if ((ib / 2) == Math.round(ib / 2)) { ob.mc._alpha = 30; } else { ob.mc._alpha = 100; } } else { clearInterval(invinsibleBlinkInterval); ib = 0; ob.mc._alpha = 100; ob.invinsible = false; } } function watchKeyDown(key) { if (keyListener != undefined) { keyListener = undefined; } if (key != undefined) { _root["keyListener" + key] = new Object(); keyListener = _root["keyListener" + key]; keyListener.keyLength = 0; keyListener.onKeyDown = function () { if (Key.isDown(key)) { this.keyLength++; } }; keyListener.onKeyUp = function () { if (Key.getCode() == key) { this.keyLength = 0; } }; Key.addListener(keyListener); } else { keyListener = new Object(); keyListener.keyLength = 0; keyListener.onKeyDown = function () { this.keyLength++; }; keyListener.onKeyUp = function () { this.keyLength = 0; }; Key.addListener(keyListener); } } function checkKeyDown(key) { if (_root["keyListener" + key] == undefined) { return(false); } _root["return" + key] = new Object(); _root["return" + key].key = key; if (Key.isDown(key)) { _root["return" + key].keyLength = _root["keyListener" + key].keyLength; } else { _root["return" + key].keyLength = 0; } return(_root["return" + key]); } function godmodeTimer() { if ((guy.godmodeCollected > 0) && (!gamePaused)) { guy.godmodeCollected--; } else if (guy.godmodeCollected == 0) { clearInterval(godmodeTimerInterval); godmodeTimerInterval = undefined; godmodeRemoveInterval = setInterval(godmodeRemove, 1); } } function godmodeRemove() { if (((guy.godmode && (!guy.jumping)) && (!guy.attacking)) && (!guy.attacking2)) { guy.godmode = false; guy.transforming = true; guy.invinsible = false; guy.mc.gotoAndStop("godmode"); clearInterval(godmodeRemoveInterval); } } function clearEverythingAndMoveOn(nextLvl, nextScrn) { i = 0; while (i < (h + z)) { removeMovieClip(_root["zombie" + i]); removeMovieClip(_root["strongzombie" + i]); removeMovieClip(_root["flyinghead" + i]); removeMovieClip(_root["health" + i]); removeMovieClip(_root["godmode" + i]); i++; } song.stop(); song = undefined; gamePaused = false; removeMovieClip(pauseMenu); recordKills = (("Kills: " + guy.kills) + " / ") + killsNeeded; recordPoints = "Points: " + guy.points; recordTime = timebar.time_txt.text; level6time = (timebar.minutes * 60) + timebar.seconds; var _local3 = {kills:guy.kills, points:guy.points, time:level6time}; _global.level6 = _local3; level6time = undefined; removeMovieClip(guy.mc); guy = undefined; removeMovieClip(boss.mc); boss = undefined; removeMovieClip(healthbar); removeMovieClip(godmodebar); removeMovieClip(pointsbar); removeMovieClip(killsbar); removeMovieClip(multiplierbar); removeMovieClip(timebar); clearInterval(addSecondInterval); clearInterval(invinsibleBlinkInterval); Key.removeListener(pauseKey); if (nextLvl == undefined) { nextLvl = "sendscore"; } nextLevel = nextLvl; lightning.play(); if (nextScrn != undefined) { _root.gotoAndStop(nextScrn); } else { _root.gotoAndStop("levelTransition"); } } stop(); gamePaused = false; z = 0; ib = 0; h = 0; hd = 1000; Z = 0; SZ = 0; FH = 0; pauseKey = new Object(); pauseKey.onKeyDown = function () { if (Key.isDown(80)) { if (!gamePaused) { gamePaused = true; } else { gamePaused = false; } } }; Key.addListener(pauseKey); ground.width = ground._width / 2; ground.height = ground._height / 2; guy = {xspeed:0, yspeed:0, xspeedmax:10, xaccel:2, yspeedmax:20, yaccel:5, dir:1, jumping:false, jumpspeed:0, jumpstart:-40, attacking:false, attacking2:false, finishedAttacking:false, godmode:false, godmodeCollected:0, transforming:false, invinsible:false, health:4, points:0, kills:0, killsinarow:0, multiplier:1}; guy.mc = attachMovie("guy", "person", 1000); guy.mc._xscale = (guy.mc._yscale = 80); guy.height = guy.mc._height / 2; guy.width = guy.mc._width / 2; respawnGuy(); newZombie(); newZombie(); newStrongZombie(); newStrongZombie(); newFlyingHead(); newFlyingHead(); attachMovie("healthbar", "healthbar", 10000); healthbar._x = 5; healthbar._y = 5; healthbar.onEnterFrame = function () { if (guy.health > 0) { this.gotoAndStop(guy.health); } else if (guy.health <= 0) { this.gotoAndStop(5); clearEverythingAndMoveOn(); } }; if (difficulty == 0) { newHealth(); newHealth(); } else { newHealth(); } attachMovie("godmodebar", "godmodebar", 10001); godmodebar._x = 5; godmodebar._y = healthbar._height + 10; godmodebar.onEnterFrame = function () { if ((guy.godmodeCollected != 0) && (guy.godmodeCollected <= 4)) { this.gotoAndStop(guy.godmodeCollected); } else if (guy.godmodeCollected == 0) { this.gotoAndStop(5); } else if (guy.godmodeCollected > 4) { this.gotoAndStop(4); } }; if (difficulty == 0) { newGodmode(); newGodmode(); } else { newGodmode(); } attachMovie("timebar", "timebar", 10002); timebar._x = (Stage.width / 2) - (timebar._width / 2); timebar._y = 5; timebar.minutes = 0; timebar.seconds = 0; addSecondInterval = setInterval(addSecond, 1000); timebar.onEnterFrame = function () { if ((this.minutes < 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":0") + this.seconds; } else if ((this.minutes < 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: 0" + this.minutes) + ":") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds < 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":0") + this.seconds; } else if ((this.minutes >= 10) && (this.seconds >= 10)) { this.time_txt.text = (("Time: " + this.minutes) + ":") + this.seconds; } }; _root.createEmptyMovieClip("multiplierbar", 10003); multiplierbar._x = Stage.width / 2; multiplierbar._y = Stage.height / 2; multiplierbar.onEnterFrame = function () { if (((guy.killsinarow >= 16) && (!multiplier.five)) && (difficulty == 2)) { guy.multiplier = 5; multiplier = multiplierbar.attachMovie("multiplier5", "multiplier", 100000); multiplier.five = true; } else if ((((guy.killsinarow >= 8) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 4; multiplier = multiplierbar.attachMovie("multiplier4", "multiplier", 100000); multiplier.four = true; } else if (((((guy.killsinarow >= 4) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) && (difficulty >= 1)) { guy.multiplier = 3; multiplier = multiplierbar.attachMovie("multiplier3", "multiplier", 100000); multiplier.three = true; } else if (((((guy.killsinarow >= 2) && (!multiplier.two)) && (!multiplier.three)) && (!multiplier.four)) && (!multiplier.five)) { guy.multiplier = 2; multiplier = multiplierbar.attachMovie("multiplier2", "multiplier", 100000); multiplier.two = true; } else if (guy.killsinarow < 2) { removeMovieClip(multiplier); guy.multiplier = 1; } }; attachMovie("pointsbar", "pointsbar", 10004); pointsbar._x = (Stage.width - pointsbar._width) - 5; pointsbar._y = 5; pointsbar.onEnterFrame = function () { this.points_txt.text = guy.points; }; attachMovie("killsbar", "killsbar", 10005); killsbar._x = (Stage.width - killsbar._width) - 5; killsbar._y = pointsbar._height + 10; killsbar.onEnterFrame = function () { this.kills_txt.text = guy.kills; }; if (song != undefined) { song.stop(); } songMute = false; song = new Sound(); song.attachSound("song1"); song.start(); song.onSoundComplete = function () { song.start(); }; watchKeyDown(32); watchKeyDown(38); this.onEnterFrame = function () { if (!gamePaused) { checkKeys(); } if (gamePaused && (pauseMenu == undefined)) { attachMovie("pauseMenu", "pauseMenu", 10006); pauseMenu.resume_mc.onRelease = function () { gamePaused = false; }; pauseMenu.mute_mc.onRelease = function () { if (!songMute) { song.setVolume(0); songMute = true; } else { song.setVolume(100); songMute = false; } }; pauseMenu.mainmenu_mc.onRelease = function () { clearEverythingAndMoveOn("menu", "gameover2"); }; } else if ((!gamePaused) && (pauseMenu != undefined)) { removeMovieClip(pauseMenu); } };
Frame 27
stop(); songMute = false; song = new Sound(); song.attachSound("songMenu"); song.start(); song.onSoundComplete = function () { song.start(); }; kills_txt.text = recordKills; time_txt.text = recordTime; points_txt.text = recordPoints; continue_mc.onRollOver = function () { this.gotoAndStop("over"); }; continue_mc.onRollOut = function () { this.gotoAndStop("up"); }; continue_mc.onRelease = function () { lightning.play(); gotoAndStop(nextLevel); };
Frame 28
stop(); kills_txt.text = recordKills; time_txt.text = recordTime; points_txt.text = recordPoints; continue_mc.onRollOver = function () { this.gotoAndStop("over"); }; continue_mc.onRollOut = function () { this.gotoAndStop("up"); }; continue_mc.onRelease = function () { lightning.play(); gotoAndStop(nextLevel); };
Frame 29
stop(); kills_txt.text = "Kills: " + recordKills; time_txt.text = "Time: " + recordTime; points_txt.text = "Points: " + recordPoints; continue_mc.onRollOver = function () { this.gotoAndStop("over"); }; continue_mc.onRollOut = function () { this.gotoAndStop("up"); }; continue_mc.onRelease = function () { lightning.play(); gotoAndStop(nextLevel); };
Frame 30
function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } stop(); recordKills = "Kills: " + Number(((((level1.kills + level2.kills) + level3.kills) + level4.kills) + level5.kills) + level6.kills); points = Number(((((level1.points + level2.points) + level3.points) + level4.points) + level5.points) + level6.points); recordPoints = "Points: " + points; time = Number(((((level1.time + level2.time) + level3.time) + level4.time) + level5.time) + level6.time); minutes = Math.floor(time / 60); seconds = time - (minutes * 60); if (minutes < 10) { minutes = "0" + minutes; } if (seconds < 10) { seconds = "0" + seconds; } recordTime = (("Time: " + minutes) + ":") + seconds; time = undefined; minutes = undefined; seconds = undefined; if (points == "NaN") { trace("It's NaN"); } kills_txt.text = recordKills; time_txt.text = recordTime; points_txt.text = recordPoints; continue_mc.onRollOver = function () { this.gotoAndStop("over"); }; continue_mc.onRollOut = function () { this.gotoAndStop("up"); }; continue_mc.onRelease = function () { lightning.play(); gotoAndStop ("menu"); }; sendscore_mc.onRelease = function () { bXlnYW1lX25hbWVfdmFyaWFibGU = name_txt.text; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = points; __rankz_send__("MTg0OGolZSVhJW4lcw==", "bHBiQ3dZdWY=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); lightning.play(); gotoAndStop ("menu"); };
Frame 31
function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } stop(); kills = recordKills; recordKills = "Kills: " + kills; points = recordPoints; recordPoints = "Points: " + points; time = recordTime; minutes = Math.floor(time / 60); seconds = time - (minutes * 60); if (minutes < 10) { minutes = "0" + minutes; } if (seconds < 10) { seconds = "0" + seconds; } recordTime = (("Time: " + minutes) + ":") + seconds; time = undefined; minutes = undefined; seconds = undefined; kills = undefined; if (points == "NaN") { trace("It's NaN"); } kills_txt.text = recordKills; time_txt.text = recordTime; points_txt.text = recordPoints; continue_mc.onRollOver = function () { this.gotoAndStop("over"); }; continue_mc.onRollOut = function () { this.gotoAndStop("up"); }; continue_mc.onRelease = function () { lightning.play(); gotoAndStop ("menu"); }; sendscore_mc.onRelease = function () { bXlnYW1lX25hbWVfdmFyaWFibGU = name_txt.text; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = points; __rankz_send__("MTg0OGolZSVhJW4lcw==", "bHBiQ3dZdWY=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); lightning.play(); gotoAndStop ("menu"); getURL ("http://rankz.armorbot.com/zombiekilladventure", "_blank"); };
Symbol 10 MovieClip [shockwave] Frame 10
removeMovieClip(this);
Symbol 14 MovieClip Frame 15
stop(); if (_root.guy.health < 4) { _root.guy.health++; } _root.newHealth(); removeMovieClip(this);
Symbol 15 MovieClip [health] Frame 1
stop();
Symbol 19 MovieClip Frame 15
stop(); if (_root.guy.godmodeCollected < 4) { _root.guy.godmodeCollected++; } _root.newGodmode(); removeMovieClip(this);
Symbol 20 MovieClip [godmodepickup] Frame 1
stop();
Symbol 24 MovieClip [multiplier5] Frame 20
stop();
Symbol 27 MovieClip [multiplier4] Frame 20
stop();
Symbol 30 MovieClip [multiplier3] Frame 20
stop();
Symbol 33 MovieClip [multiplier2] Frame 20
stop();
Symbol 516 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.gotoAndStop(3); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 517 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0
class ab3.rankz.Armor_Bot_30_En_AS1 extends Object { static var _CharsReverseLookup; var _Armor_Bot_30_En_AS1Str, _Armor_Bot_30_En_AS1Count; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.encodeArmor_Bot_30_En_AS1(str)); } static function Decode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.decodeArmor_Bot_30_En_AS1(str)); } static function StringReplaceAll(source, find, replacement) { return(source.split(find).join(replacement)); } static function InitReverseChars() { _CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < _Chars.length) { _CharsReverseLookup[_Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(str) { str = StringReplaceAll(str, "\\", " "); str = unescape(str); return(str); } static function UrlEncode(str) { str = escape(str); str = StringReplaceAll(str, "\\", "%2B"); str = StringReplaceAll(str, "%20", "+"); return(str); } function setArmor_Bot_30_En_AS1Str(str) { _Armor_Bot_30_En_AS1Str = str; _Armor_Bot_30_En_AS1Count = 0; } function readArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charCodeAt(_Armor_Bot_30_En_AS1Count) & 255; _Armor_Bot_30_En_AS1Count++; return(_local2); } function encodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = readArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[1] = readArmor_Bot_30_En_AS1(); _local2[2] = readArmor_Bot_30_En_AS1(); _local3 = _local3 + _Chars[_local2[0] >> 2]; if (_local2[1] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + _Chars[_local2[2] & 63]; } else { _local3 = _local3 + _Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + _Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function readReverseArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } while (true) { if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charAt(_Armor_Bot_30_En_AS1Count); _Armor_Bot_30_En_AS1Count++; if (_CharsReverseLookup[_local2]) { return(_CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function ntos(n) { var _local1 = n.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function decodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) && (((_local2[1] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[2] = readReverseArmor_Bot_30_En_AS1(); _local2[3] = readReverseArmor_Bot_30_En_AS1(); _local3 = _local3 + ntos(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function toHex(n) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (n >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + _Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function pad(str, len, pad) { var _local2 = str; var _local1 = str.length; while (_local1 < len) { _local2 = pad + _local2; _local1++; } return(_local2); } function encodeHex(str) { var _local4 = ""; var _local2 = 0; while (_local2 < str.length) { _local4 = _local4 + pad(toHex(str.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function decodeHex(str) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < str.length) { _local3 = _local3 + str.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + ntos(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }
Symbol 46 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 10
_root.boss.finishedAttacking = true;
Symbol 63 MovieClip Frame 12
_root.boss.shockwave();
Symbol 63 MovieClip Frame 25
_root.boss.finishedAttacking = true;
Symbol 64 MovieClip Frame 140
stop(); _root.boss.dead = true;
Symbol 65 MovieClip [rob] Frame 1
stop();
Symbol 92 MovieClip Frame 11
_parent.midAttack = true;
Symbol 92 MovieClip Frame 18
stop(); _parent.attacking = false; _parent.midAttack = false;
Symbol 100 MovieClip Frame 7
stop();
Symbol 105 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { _root.guy.points = _root.guy.points + (this._parent.points * _root.guy.multiplier); _root.guy.kills++; _root.guy.killsinarow++; _root.newStrongZombie(); removeMovieClip(this._parent); } };
Symbol 106 MovieClip [strongzombie] Frame 1
stop();
Symbol 129 MovieClip Frame 17
_parent.midAttack = true;
Symbol 129 MovieClip Frame 25
stop(); _parent.attacking = false; _parent.midAttack = false;
Symbol 140 MovieClip Frame 18
stop(); this.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { _root.guy.points = _root.guy.points + (this._parent.points * _root.guy.multiplier); _root.guy.kills++; _root.guy.killsinarow++; _root.newZombie(); removeMovieClip(this._parent); } };
Symbol 141 MovieClip [zombie] Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 5
stop();
Symbol 250 MovieClip Frame 10
_root.guy.finishedAttacking = true;
Symbol 252 MovieClip Frame 24
_root.guy.finishedAttacking = true;
Symbol 281 MovieClip Frame 15
position = _root.song.position; _root.song.stop(); _root.song.attachSound("song2"); _root.song.start(position / 1000);
Symbol 281 MovieClip Frame 27
newX = _root.guy.mc._x; newY = _root.guy.mc._y; _root.guy.transforming = false; _root.guy.godmode = true; _root.guy.mc = _root.attachMovie("godmode", "person", 1000, {_x:newX, _y:newY, _xscale:80 * _root.guy.dir, _yscale:80});
Symbol 282 MovieClip [guy] Frame 1
stop();
Symbol 312 MovieClip Frame 10
stop();
Symbol 325 MovieClip Frame 15
_root.guy.finishedAttacking = true;
Symbol 348 MovieClip Frame 28
_root.guy.finishedAttacking = true;
Symbol 359 MovieClip Frame 4
position = _root.song.position; _root.song.stop(); _root.song.attachSound("song1"); _root.song.start(position / 1000);
Symbol 359 MovieClip Frame 11
newX = _root.guy.mc._x; newY = _root.guy.mc._y; _root.guy.transforming = false; _root.guy.mc = _root.attachMovie("guy", "person", 1000, {_x:newX, _y:newY, _xscale:80 * _root.guy.dir, _yscale:80});
Symbol 360 MovieClip [godmode] Frame 1
stop();
Symbol 381 MovieClip Frame 10
stop(); _parent.attacking = false;
Symbol 384 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { _root.guy.points = _root.guy.points + (this._parent.points * _root.guy.multiplier); _root.guy.kills++; _root.guy.killsinarow++; _root.newFlyingHead(); removeMovieClip(this._parent); } };
Symbol 385 MovieClip [flyinghead] Frame 1
stop();
Symbol 416 MovieClip Frame 10
stop();
Symbol 421 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 425 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 1
stop();
Symbol 435 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 1
stop();
Symbol 443 MovieClip Frame 1
stop();

Library Items

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Symbol 2 GraphicUsed by:10
Symbol 3 GraphicUsed by:10
Symbol 4 GraphicUsed by:10
Symbol 5 GraphicUsed by:10
Symbol 6 GraphicUsed by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [shockwave]Uses:1 2 3 4 5 6 7 8 9
Symbol 11 GraphicUsed by:12 45
Symbol 12 ButtonUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:14 15
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClip [health]Uses:13 14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:19 20
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClip [godmodepickup]Uses:18 19
Symbol 21 FontUsed by:22 25 28 31 144 152 388 391 393 395 397 488 489 490 491 493 494 495 496 498 499 500 501 503 504 505 506 511 512 513 514
Symbol 22 EditableTextUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClip [multiplier5]Uses:23Used by:148
Symbol 25 EditableTextUses:21Used by:26
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClip [multiplier4]Uses:26Used by:148
Symbol 28 EditableTextUses:21Used by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClip [multiplier3]Uses:29Used by:148
Symbol 31 EditableTextUses:21Used by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClip [multiplier2]Uses:32Used by:148
Symbol 516 MovieClip [__Packages.MochiAd]
Symbol 517 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1]
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:44 58 59 63 64
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:44 59 63 64
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:44 58 59 63 64
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClipUses:40 42Used by:44 58 59 63 64
Symbol 44 MovieClipUses:35 37 39 43Used by:65
Symbol 45 MovieClipUses:11Used by:46
Symbol 46 MovieClipUses:45Used by:65 106 141 385
Symbol 47 GraphicUsed by:58
Symbol 48 GraphicUsed by:58
Symbol 49 GraphicUsed by:58
Symbol 50 GraphicUsed by:58
Symbol 51 GraphicUsed by:58
Symbol 52 GraphicUsed by:58
Symbol 53 GraphicUsed by:58
Symbol 54 GraphicUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:35 47 39 43 48 49 50 51 52 53 54 55 56 57Used by:65
Symbol 59 MovieClipUses:35 37 39 43Used by:65
Symbol 60 GraphicUsed by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:35 37 39 43 60 61 62Used by:65
Symbol 64 MovieClipUses:35 37 39 43Used by:65
Symbol 65 MovieClip [rob]Uses:44 46 58 59 63 64Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:75 86 92 105  Timeline
Symbol 68 GraphicUsed by:75
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:75 86 92 105  Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:75 86 92 105  Timeline
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:67 68 70 72 73 74Used by:106  Timeline
Symbol 76 GraphicUsed by:86
Symbol 77 GraphicUsed by:86
Symbol 78 GraphicUsed by:86
Symbol 79 GraphicUsed by:86
Symbol 80 GraphicUsed by:86
Symbol 81 GraphicUsed by:86
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:67 76 70 72 77 78 79 80 81 82 83 84 85Used by:106
Symbol 87 GraphicUsed by:92
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:67 87 70 72 88 89 90 91Used by:106
Symbol 93 GraphicUsed by:105
Symbol 94 GraphicUsed by:100
Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:94 95 96 97 98 99Used by:105
Symbol 101 GraphicUsed by:105
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:67 93 70 72 100 101 102 103 104Used by:106
Symbol 106 MovieClip [strongzombie]Uses:75 46 86 92 105Used by:Timeline
Symbol 107 GraphicUsed by:116 129 140  Timeline
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:116 126 129 140  Timeline
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:116 126 129 140  Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:116 126 129 140  Timeline
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116 126
Symbol 116 MovieClipUses:107 109 111 113 114 115Used by:141  Timeline
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Symbol 118 GraphicUsed by:126
Symbol 119 GraphicUsed by:126
Symbol 120 GraphicUsed by:126
Symbol 121 GraphicUsed by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:117 109 111 113 118 119 120 121 122 123 124 125 115Used by:141
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:127 109 111 113 107 128Used by:141
Symbol 130 GraphicUsed by:140
Symbol 131 GraphicUsed by:140
Symbol 132 GraphicUsed by:140
Symbol 133 GraphicUsed by:140
Symbol 134 GraphicUsed by:140
Symbol 135 GraphicUsed by:140
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:107 109 111 130 113 131 132 133 134 135 136 137 138 139Used by:141
Symbol 141 MovieClip [zombie]Uses:116 46 126 129 140Used by:Timeline
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:145
Symbol 144 EditableTextUses:21Used by:145
Symbol 145 MovieClip [timebar]Uses:143 144Used by:Timeline
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Symbol 151 MovieClipUses:150Used by:153
Symbol 152 EditableTextUses:21Used by:153
Symbol 153 MovieClip [killsbar]Uses:151 152Used by:Timeline
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:156
Symbol 156 MovieClipUses:155Used by:168
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Symbol 169 GraphicUsed by:172
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Symbol 180 MovieClipUses:179Used by:184
Symbol 181 GraphicUsed by:182
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Symbol 183 MovieClipUses:182Used by:184
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Symbol 268 GraphicUsed by:281
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Symbol 279 MovieClipUses:278Used by:281 285 306 312 314 325 348 359
Symbol 280 GraphicUsed by:281 285 306 312 314 325 348 359
Symbol 281 MovieClipUses:186 188 190 192 194 196 267 268 269 275 276 277 279 280Used by:282
Symbol 282 MovieClip [guy]Uses:197 199 214 220 236 250 252 281Used by:Timeline
Symbol 283 GraphicUsed by:285
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:269 275 283 276 277 279 280 284Used by:360  Timeline
Symbol 286 GraphicUsed by:306
Symbol 287 GraphicUsed by:306
Symbol 288 GraphicUsed by:306
Symbol 289 GraphicUsed by:306
Symbol 290 GraphicUsed by:306
Symbol 291 GraphicUsed by:306
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Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:269 275 286 276 277 279 280 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305Used by:360
Symbol 307 GraphicUsed by:312
Symbol 308 GraphicUsed by:312
Symbol 309 GraphicUsed by:312
Symbol 310 GraphicUsed by:312
Symbol 311 GraphicUsed by:312
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Symbol 313 GraphicUsed by:314
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Symbol 315 GraphicUsed by:325
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Symbol 322 GraphicUsed by:325
Symbol 323 GraphicUsed by:325
Symbol 324 GraphicUsed by:325
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Symbol 326 GraphicUsed by:348 359
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Symbol 328 GraphicUsed by:348
Symbol 329 GraphicUsed by:348
Symbol 330 GraphicUsed by:348
Symbol 331 GraphicUsed by:348
Symbol 332 GraphicUsed by:348
Symbol 333 GraphicUsed by:348
Symbol 334 GraphicUsed by:348
Symbol 335 GraphicUsed by:348
Symbol 336 GraphicUsed by:348
Symbol 337 GraphicUsed by:348
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Symbol 339 GraphicUsed by:348
Symbol 340 GraphicUsed by:348
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Symbol 342 GraphicUsed by:348
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Symbol 348 MovieClipUses:269 275 326 276 277 279 280 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347Used by:360
Symbol 349 GraphicUsed by:359
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Symbol 352 GraphicUsed by:359
Symbol 353 GraphicUsed by:359
Symbol 354 GraphicUsed by:359
Symbol 355 GraphicUsed by:359
Symbol 356 GraphicUsed by:359
Symbol 357 GraphicUsed by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:269 275 326 276 277 279 280 349 350 351 186 188 190 192 194 196 352 353 354 355 356 357 358Used by:360
Symbol 360 MovieClip [godmode]Uses:285 199 306 312 314 325 348 359Used by:Timeline
Symbol 361 GraphicUsed by:373
Symbol 362 GraphicUsed by:373
Symbol 363 GraphicUsed by:373
Symbol 364 GraphicUsed by:373
Symbol 365 GraphicUsed by:373
Symbol 366 GraphicUsed by:373
Symbol 367 GraphicUsed by:373
Symbol 368 GraphicUsed by:373
Symbol 369 GraphicUsed by:373
Symbol 370 GraphicUsed by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:361 362 363 364 365 366 367 368 369 370 371 372Used by:376 381
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:374Used by:376 381 383
Symbol 376 MovieClipUses:373 375Used by:385  Timeline
Symbol 377 GraphicUsed by:381
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:373 375 377 378 379 380Used by:385
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:382 375Used by:384
Symbol 384 MovieClipUses:383Used by:385
Symbol 385 MovieClip [flyinghead]Uses:376 46 381 384Used by:Timeline
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:389
Symbol 388 EditableTextUses:21Used by:389
Symbol 389 MovieClip [pointsbar]Uses:387 388Used by:Timeline
Symbol 390 GraphicUsed by:399
Symbol 391 EditableTextUses:21Used by:392
Symbol 392 MovieClipUses:391Used by:399
Symbol 393 EditableTextUses:21Used by:394
Symbol 394 MovieClipUses:393 198Used by:399
Symbol 395 EditableTextUses:21Used by:396
Symbol 396 MovieClipUses:395 198Used by:399
Symbol 397 EditableTextUses:21Used by:398
Symbol 398 MovieClipUses:397 198Used by:399
Symbol 399 MovieClip [pauseMenu]Uses:390 392 394 396 398Used by:Timeline
Symbol 400 SoundUsed by:416  Timeline
Symbol 401 Sound [songMenu]Used by:Timeline
Symbol 402 Sound [song3]Used by:Timeline
Symbol 403 Sound [song2]Used by:Timeline
Symbol 404 Sound [song1]Used by:Timeline
Symbol 405 GraphicUsed by:Timeline
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClipUses:406Used by:408
Symbol 408 MovieClipUses:407Used by:Timeline
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:409Used by:413  Timeline
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:411Used by:413
Symbol 413 MovieClipUses:410 412Used by:Timeline
Symbol 414 ShapeTweeningUsed by:416
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClipUses:414 400 415Used by:Timeline
Symbol 417 GraphicUsed by:Timeline
Symbol 418 GraphicUsed by:421
Symbol 419 GraphicUsed by:420
Symbol 420 MovieClipUses:419Used by:421 423 425
Symbol 421 MovieClipUses:418 420Used by:Timeline
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422 420Used by:Timeline
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:424 420Used by:Timeline
Symbol 426 GraphicUsed by:428
Symbol 427 GraphicUsed by:428
Symbol 428 MovieClipUses:426 427Used by:Timeline
Symbol 429 GraphicUsed by:Timeline
Symbol 430 GraphicUsed by:432
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:430 431Used by:Timeline
Symbol 433 GraphicUsed by:435
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClipUses:433 434Used by:Timeline
Symbol 436 GraphicUsed by:438
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:436 437Used by:Timeline
Symbol 439 GraphicUsed by:Timeline
Symbol 440 GraphicUsed by:Timeline
Symbol 441 GraphicUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:441 442Used by:Timeline
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:444Used by:Timeline
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:Timeline
Symbol 448 GraphicUsed by:449
Symbol 449 MovieClipUses:448Used by:Timeline
Symbol 450 GraphicUsed by:Timeline
Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:451Used by:Timeline
Symbol 453 GraphicUsed by:Timeline
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClipUses:454Used by:Timeline
Symbol 456 GraphicUsed by:Timeline
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:457Used by:Timeline
Symbol 459 GraphicUsed by:Timeline
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:460Used by:Timeline
Symbol 462 GraphicUsed by:Timeline
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClipUses:463Used by:Timeline
Symbol 465 GraphicUsed by:Timeline
Symbol 466 GraphicUsed by:467
Symbol 467 MovieClipUses:466Used by:Timeline
Symbol 468 FontUsed by:469 470 472 473 509 515
Symbol 469 TextUses:468Used by:Timeline
Symbol 470 TextUses:468Used by:Timeline
Symbol 471 GraphicUsed by:Timeline
Symbol 472 TextUses:468Used by:Timeline
Symbol 473 TextUses:468Used by:Timeline
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClipUses:474Used by:Timeline
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClipUses:476Used by:Timeline
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClipUses:478Used by:Timeline
Symbol 480 MovieClipUses:198Used by:Timeline
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:481Used by:Timeline
Symbol 483 GraphicUsed by:484
Symbol 484 MovieClipUses:483Used by:Timeline
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClipUses:485Used by:Timeline
Symbol 487 GraphicUsed by:Timeline
Symbol 488 EditableTextUses:21Used by:Timeline
Symbol 489 EditableTextUses:21Used by:Timeline
Symbol 490 EditableTextUses:21Used by:Timeline
Symbol 491 EditableTextUses:21Used by:Timeline
Symbol 492 GraphicUsed by:Timeline
Symbol 493 EditableTextUses:21Used by:Timeline
Symbol 494 EditableTextUses:21Used by:Timeline
Symbol 495 EditableTextUses:21Used by:Timeline
Symbol 496 EditableTextUses:21Used by:Timeline
Symbol 497 GraphicUsed by:Timeline
Symbol 498 EditableTextUses:21Used by:Timeline
Symbol 499 EditableTextUses:21Used by:Timeline
Symbol 500 EditableTextUses:21Used by:Timeline
Symbol 501 EditableTextUses:21Used by:Timeline
Symbol 502 GraphicUsed by:Timeline
Symbol 503 EditableTextUses:21Used by:Timeline
Symbol 504 EditableTextUses:21Used by:Timeline
Symbol 505 EditableTextUses:21Used by:Timeline
Symbol 506 EditableTextUses:21Used by:Timeline
Symbol 507 GraphicUsed by:508
Symbol 508 MovieClipUses:507Used by:Timeline
Symbol 509 EditableTextUses:468Used by:Timeline
Symbol 510 GraphicUsed by:Timeline
Symbol 511 EditableTextUses:21Used by:Timeline
Symbol 512 EditableTextUses:21Used by:Timeline
Symbol 513 EditableTextUses:21Used by:Timeline
Symbol 514 EditableTextUses:21Used by:Timeline
Symbol 515 EditableTextUses:468Used by:Timeline

Instance Names

"lightning"Frame 3Symbol 416 MovieClip
"arcade_mc"Frame 4Symbol 421 MovieClip
"campaign_mc"Frame 4Symbol 423 MovieClip
"instructions_mc"Frame 4Symbol 425 MovieClip
"credits_mc"Frame 4Symbol 428 MovieClip
"easy_mc"Frame 5Symbol 432 MovieClip
"medium_mc"Frame 5Symbol 435 MovieClip
"hard_mc"Frame 5Symbol 438 MovieClip
"continue_mc"Frame 7Symbol 443 MovieClip
"back_mc"Frame 7Symbol 449 MovieClip
"back_mc"Frame 12Symbol 449 MovieClip
"ground"Frame 20Symbol 475 MovieClip
"ground"Frame 21Symbol 477 MovieClip
"ground"Frame 22Symbol 479 MovieClip
"testArea"Frame 22Symbol 480 MovieClip
"ground"Frame 23Symbol 482 MovieClip
"ground"Frame 24Symbol 484 MovieClip
"testArea"Frame 25Symbol 480 MovieClip
"ground"Frame 25Symbol 486 MovieClip
"ground"Frame 26Symbol 475 MovieClip
"continue_mc"Frame 27Symbol 443 MovieClip
"kills_txt"Frame 27Symbol 489 EditableText
"time_txt"Frame 27Symbol 490 EditableText
"points_txt"Frame 27Symbol 491 EditableText
"kills_txt"Frame 28Symbol 494 EditableText
"time_txt"Frame 28Symbol 495 EditableText
"points_txt"Frame 28Symbol 496 EditableText
"kills_txt"Frame 29Symbol 499 EditableText
"time_txt"Frame 29Symbol 500 EditableText
"points_txt"Frame 29Symbol 501 EditableText
"kills_txt"Frame 30Symbol 504 EditableText
"time_txt"Frame 30Symbol 505 EditableText
"points_txt"Frame 30Symbol 506 EditableText
"sendscore_mc"Frame 30Symbol 508 MovieClip
"name_txt"Frame 30Symbol 509 EditableText
"kills_txt"Frame 31Symbol 512 EditableText
"time_txt"Frame 31Symbol 513 EditableText
"points_txt"Frame 31Symbol 514 EditableText
"name_txt"Frame 31Symbol 515 EditableText
"healthbar"Symbol 65 MovieClip [rob] Frame 1Symbol 46 MovieClip
"zombie"Symbol 106 MovieClip [strongzombie] Frame 1Symbol 75 MovieClip
"healthbar"Symbol 106 MovieClip [strongzombie] Frame 1Symbol 46 MovieClip
"zombie"Symbol 106 MovieClip [strongzombie] Frame 2Symbol 86 MovieClip
"zombie"Symbol 106 MovieClip [strongzombie] Frame 3Symbol 92 MovieClip
"zombie"Symbol 106 MovieClip [strongzombie] Frame 4Symbol 105 MovieClip
"zombie"Symbol 141 MovieClip [zombie] Frame 1Symbol 116 MovieClip
"healthbar"Symbol 141 MovieClip [zombie] Frame 1Symbol 46 MovieClip
"zombie"Symbol 141 MovieClip [zombie] Frame 2Symbol 126 MovieClip
"zombie"Symbol 141 MovieClip [zombie] Frame 3Symbol 129 MovieClip
"zombie"Symbol 141 MovieClip [zombie] Frame 4Symbol 140 MovieClip
"time_txt"Symbol 145 MovieClip [timebar] Frame 1Symbol 144 EditableText
"multiplier"Symbol 149 MovieClip [multiplierbar] Frame 1Symbol 148 MovieClip
"kills_txt"Symbol 153 MovieClip [killsbar] Frame 1Symbol 152 EditableText
"guitar"Symbol 250 MovieClip Frame 1Symbol 194 MovieClip
"guitar"Symbol 252 MovieClip Frame 1Symbol 194 MovieClip
"guitar"Symbol 252 MovieClip Frame 4Symbol 251 MovieClip
"guitar"Symbol 252 MovieClip Frame 21Symbol 194 MovieClip
"guy"Symbol 282 MovieClip [guy] Frame 1Symbol 197 MovieClip
"pickups"Symbol 282 MovieClip [guy] Frame 1Symbol 199 MovieClip
"guy"Symbol 282 MovieClip [guy] Frame 2Symbol 214 MovieClip
"guy"Symbol 282 MovieClip [guy] Frame 3Symbol 220 MovieClip
"guy"Symbol 282 MovieClip [guy] Frame 4Symbol 236 MovieClip
"guy"Symbol 282 MovieClip [guy] Frame 5Symbol 250 MovieClip
"guy"Symbol 282 MovieClip [guy] Frame 6Symbol 252 MovieClip
"guy"Symbol 282 MovieClip [guy] Frame 7Symbol 281 MovieClip
"guitar"Symbol 285 MovieClip Frame 1Symbol 279 MovieClip
"guitar"Symbol 306 MovieClip Frame 1Symbol 279 MovieClip
"guitar"Symbol 312 MovieClip Frame 1Symbol 279 MovieClip
"guitar"Symbol 314 MovieClip Frame 1Symbol 279 MovieClip
"guitar"Symbol 325 MovieClip Frame 1Symbol 279 MovieClip
"guitar"Symbol 348 MovieClip Frame 1Symbol 279 MovieClip
"guy"Symbol 360 MovieClip [godmode] Frame 1Symbol 285 MovieClip
"pickups"Symbol 360 MovieClip [godmode] Frame 1Symbol 199 MovieClip
"guy"Symbol 360 MovieClip [godmode] Frame 2Symbol 306 MovieClip
"guy"Symbol 360 MovieClip [godmode] Frame 3Symbol 312 MovieClip
"guy"Symbol 360 MovieClip [godmode] Frame 4Symbol 314 MovieClip
"guy"Symbol 360 MovieClip [godmode] Frame 5Symbol 325 MovieClip
"guy"Symbol 360 MovieClip [godmode] Frame 6Symbol 348 MovieClip
"guy"Symbol 360 MovieClip [godmode] Frame 7Symbol 359 MovieClip
"healthbar"Symbol 385 MovieClip [flyinghead] Frame 1Symbol 46 MovieClip
"points_txt"Symbol 389 MovieClip [pointsbar] Frame 1Symbol 388 EditableText
"resume_mc"Symbol 399 MovieClip [pauseMenu] Frame 1Symbol 394 MovieClip
"mute_mc"Symbol 399 MovieClip [pauseMenu] Frame 1Symbol 396 MovieClip
"mainmenu_mc"Symbol 399 MovieClip [pauseMenu] Frame 1Symbol 398 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 10 as "shockwave"
ExportAssets (56)Timeline Frame 1Symbol 15 as "health"
ExportAssets (56)Timeline Frame 1Symbol 20 as "godmodepickup"
ExportAssets (56)Timeline Frame 1Symbol 24 as "multiplier5"
ExportAssets (56)Timeline Frame 1Symbol 27 as "multiplier4"
ExportAssets (56)Timeline Frame 1Symbol 30 as "multiplier3"
ExportAssets (56)Timeline Frame 1Symbol 33 as "multiplier2"
ExportAssets (56)Timeline Frame 1Symbol 516 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 517 as "__Packages.ab3.rankz.Armor_Bot_30_En_AS1"
ExportAssets (56)Timeline Frame 2Symbol 65 as "rob"
ExportAssets (56)Timeline Frame 2Symbol 106 as "strongzombie"
ExportAssets (56)Timeline Frame 2Symbol 141 as "zombie"
ExportAssets (56)Timeline Frame 2Symbol 145 as "timebar"
ExportAssets (56)Timeline Frame 2Symbol 149 as "multiplierbar"
ExportAssets (56)Timeline Frame 2Symbol 153 as "killsbar"
ExportAssets (56)Timeline Frame 2Symbol 168 as "healthbar"
ExportAssets (56)Timeline Frame 2Symbol 184 as "godmodebar"
ExportAssets (56)Timeline Frame 2Symbol 282 as "guy"
ExportAssets (56)Timeline Frame 2Symbol 360 as "godmode"
ExportAssets (56)Timeline Frame 2Symbol 385 as "flyinghead"
ExportAssets (56)Timeline Frame 2Symbol 389 as "pointsbar"
ExportAssets (56)Timeline Frame 2Symbol 399 as "pauseMenu"
ExportAssets (56)Timeline Frame 2Symbol 401 as "songMenu"
ExportAssets (56)Timeline Frame 2Symbol 402 as "song3"
ExportAssets (56)Timeline Frame 2Symbol 403 as "song2"
ExportAssets (56)Timeline Frame 2Symbol 404 as "song1"

Labels

"menu"Frame 3
"menu2"Frame 4
"arcadeMenu"Frame 5
"campaign"Frame 6
"instructions"Frame 7
"credits"Frame 13
"level1"Frame 20
"level2"Frame 21
"level3"Frame 22
"level4"Frame 23
"level5"Frame 24
"level6"Frame 25
"arcade"Frame 26
"levelTransition"Frame 27
"gameover"Frame 28
"gameover2"Frame 29
"sendscore"Frame 30
"sendscore2"Frame 31
"idle"Symbol 15 MovieClip [health] Frame 1
"collect"Symbol 15 MovieClip [health] Frame 2
"idle"Symbol 20 MovieClip [godmodepickup] Frame 1
"collect"Symbol 20 MovieClip [godmodepickup] Frame 2
"idle"Symbol 65 MovieClip [rob] Frame 1
"walk"Symbol 65 MovieClip [rob] Frame 2
"attack"Symbol 65 MovieClip [rob] Frame 3
"attack2"Symbol 65 MovieClip [rob] Frame 4
"die"Symbol 65 MovieClip [rob] Frame 5
"idle"Symbol 106 MovieClip [strongzombie] Frame 1
"walk"Symbol 106 MovieClip [strongzombie] Frame 2
"attack"Symbol 106 MovieClip [strongzombie] Frame 3
"die"Symbol 106 MovieClip [strongzombie] Frame 4
"idle"Symbol 141 MovieClip [zombie] Frame 1
"walk"Symbol 141 MovieClip [zombie] Frame 2
"attack"Symbol 141 MovieClip [zombie] Frame 3
"die"Symbol 141 MovieClip [zombie] Frame 4
"idle"Symbol 282 MovieClip [guy] Frame 1
"walk"Symbol 282 MovieClip [guy] Frame 2
"jump"Symbol 282 MovieClip [guy] Frame 3
"fall"Symbol 282 MovieClip [guy] Frame 4
"attack"Symbol 282 MovieClip [guy] Frame 5
"attack2"Symbol 282 MovieClip [guy] Frame 6
"godmode"Symbol 282 MovieClip [guy] Frame 7
"idle"Symbol 360 MovieClip [godmode] Frame 1
"walk"Symbol 360 MovieClip [godmode] Frame 2
"jump"Symbol 360 MovieClip [godmode] Frame 3
"fall"Symbol 360 MovieClip [godmode] Frame 4
"attack"Symbol 360 MovieClip [godmode] Frame 5
"attack2"Symbol 360 MovieClip [godmode] Frame 6
"godmode"Symbol 360 MovieClip [godmode] Frame 7
"idle"Symbol 385 MovieClip [flyinghead] Frame 1
"attack"Symbol 385 MovieClip [flyinghead] Frame 2
"die"Symbol 385 MovieClip [flyinghead] Frame 3
"up"Symbol 421 MovieClip Frame 1
"over"Symbol 421 MovieClip Frame 2
"up"Symbol 423 MovieClip Frame 1
"over"Symbol 423 MovieClip Frame 2
"up"Symbol 425 MovieClip Frame 1
"over"Symbol 425 MovieClip Frame 2
"up"Symbol 428 MovieClip Frame 1
"over"Symbol 428 MovieClip Frame 2
"up"Symbol 432 MovieClip Frame 1
"over"Symbol 432 MovieClip Frame 2
"up"Symbol 435 MovieClip Frame 1
"over"Symbol 435 MovieClip Frame 2
"up"Symbol 438 MovieClip Frame 1
"over"Symbol 438 MovieClip Frame 2
"up"Symbol 443 MovieClip Frame 1
"over"Symbol 443 MovieClip Frame 2




http://swfchan.com/8/39788/info.shtml
Created: 11/5 -2019 22:37:25 Last modified: 11/5 -2019 22:37:25 Server time: 23/12 -2024 00:12:55