STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #40079 |
Every button you see in this tutorial was made by me. |
Press Alt to open up the Notes. |
Your Notes Have Been Saved. |
Notes |
a tutorial by girdf |
Movement |
Buttons |
Variables |
Cursor |
Dress Up Game |
Super Duper Tutorial |
hitTest |
Side Scroller |
Passwords |
Kick Up Game |
Car Driving Game |
Disable Right Click |
Random Enemies |
Website Button |
Quality Changer |
Digital Clock |
Earthquake |
Platform Game |
Mad Lib |
Bar Timers |
Shadows |
Sketch Pad |
Elasticity |
Super Ball |
Swinging Ball |
Typewriter Text |
Keyboard |
Mouse Position |
Push Objects Away |
Snow Effect |
Random Movement |
MORE |
new |
people |
click |
here |
Stop Sound |
Play Sound |
Movement |
Draw what you want to be moved with the arrow keys. Make it an Movie Clip. To make an object a movie clip select the object and press F8 and for type press Movie Clip. Click on the MC and press F9. Copy This and Paste it in the Actions. |
onClipEvent(load){ speed=10; } onClipEvent(enterFrame){ if(Key.isDown(Key.UP)){ this._y-=speed; this.gotoAndStop(2); } if(Key.isDown(Key.DOWN)){ this._y+=speed; this.gotoAndStop(3); } if(Key.isDown(Key.RIGHT)){ this._x+=speed; this.gotoAndStop(4); } if(Key.isDown(Key.LEFT)){ this._x-=speed; this.gotoAndStop(5); } } |
You can change the Speed. Just change this part. speed=10; |
MAIN |
Double click on your character. Add keyframes up to frame 5. On Frame 1 draw your character standing. On frame 2 draw your character facing up. Select the character going up. Make it a movie clip and double click it. Then animate it walking. Do it to the rest of the walking. Put stop(); on each of the 5 frames. |
a |
roll over |
Explain |
Explain |
? |
onClipEvent(load){ speed=10; Speed } onClipEvent(enterFram e){ if(Key.isDown(Key.UP)){ this._y-=speed; this.gotoAndStop(2); } Goes to frame 2 if(Key.isDown(Key.DOWN) ) |
{ this._y+=speed; this.gotoAndStop(3); } Goes to frame 3 if(Key.isDown(Key.RIGHT)){ this._x+=speed; this.gotoAndStop(4); } Goes to frame 4 if(Key.isDown(Key.LEFT)){ this._x-=speed; this.gotoAndStop(5); } Goes to frame 5 } |
Help Red: What you can change in the script. Blue: Text White: ActionScript. |
onClipEvent (mouseMove) { _x = _root._xmouse; Lets you move the mouse left and right. _y = _root._ymouse; Lets you move the mouse up and down. } onClipEvent (load) { Mouse.hide(); Removes Cursor } Replace hide with: show Shows Cursor |
onClipEvent (enterFrame) { if(Key.isDown(Key.RIGHT)) { When right arrow key is down. this._x=_x-10; Moves the background right. Speed=10 } } onClipEvent (enterFrame) { if(Key.isDown(Key.LEFT)) {When left arrow key is down. this._x=_x+10; Moves the background left. Speed=10 } } |
on(press){ When clicked. _root.gotoAndStop(Math.round(Math.random()*5));} 5 is the number of total frames. Replace press with: release When clicked and released. rollOver When you put your cursor over the object. rollOut When you move your cursor off an object. Replace gotoAndStop with: gotoAndPlay |
on(release){ if(_root.money<=1000){_root.warn="You don't have enough money.";} } If you don't have enough money it will say that you don't. on(release){ if(_root.money>=1000){ACTION} } If you have enough money it plays the action. Add it yourself. on(release){ if(_root.money>=1000){_root.money -=1000;} } If you have enough money it will take it away. |
onEnterFrame=function(){ if(_root.FIRSTOBJECTINSTANCE._currentframe>5){ if the object is on the 5th frame. _root.SECONDOBJECTINSTANCE.play(); the second object will play if it's on the 5th frame. _root.FIRSTOBJECTINSTANCE.gotoAndStop(1); Makes it so that it will not repeat. } } |
_root.score=0; _root.createTextField("scoret", 2, 0, 0, 160, 18); Puts the score text at the top left. with (scoret) { textColor = 0x000000; The text color. } onEnterFrame = function () { _root.scoret.text = "Score: "+_root.score; Scoret will be Score: + the score. }; |
_root.score=0; _root.createTextField("scoret", 2, 0, 0, 160, 18); Puts the score text at the top left. with (scoret) { textColor = 0x000000; The text color. } onEnterFrame = function () { _root.scoret.text = "Score: "+_root.score; Scoret will be Score: + the score. }; |
Buttons |
Buttons are fun to make. To make a button draw something you want to be the button. Then select it and press F8. Then for the type press Button. Double click your button. You should see this. |
Up |
Over |
Down |
Hit |
NEXT |
YOU WIN |
Right click on the Over Frame. Click on Insert Keyframe. Now draw what you want the button to look like when your cursor is over the button. Then do the same thing to Down and Hit. To make a button like this... Select your button on the Over Frame and press F8. Make this an MC. Double click on the MC. Then draw stuff you want. Like make it change colors. Or make it look cool. |
BACK |
To Make the buttons work. Click on your button and press F9. Put one of these in it... |
gotoAndPlay: Goes to frame and plays |
on (press) {gotoAndPlay(FRAMENUMBER);} |
gotoAndStop: Goes to frame and stops |
on (press) {gotoAndStop(FRAMENUMBER);} |
You can also make it go to the frame on release. |
on (release) {gotoAndStop(FRAMENUMBER);} |
on (release) {gotoAndPlay(FRAMENUMBER);} |
on (press) {prevFrame();} |
on (press) {nextFrame();} |
Others |
Variables |
Variables are very important. You use them a lot when making games. You can use it for Health, Money, and Other things to keep count. Try this. To put actionscript on a frame click the frame and press F9. On the first frame of a game put Health=100 On the second frame put stop(); On the second frame make a text box. Click where it says Static Text and make it Dynamic Text. Around the bottom part in the Properties it should say Var: It means Variable. Make the variable Health. |
Ok now if you play the game it should say that your health is 100. To make the health go up or down you can do this. Press F9 on the button or frame and put one of these one it. |
Button |
on (press) {_root.Health +=1;} |
a |
Frame |
{_root.Health +=1;} |
on (press) {_root.Health -=1;} |
{_root.Health-=1;} |
If you want health to go up or down on the press of a button. Use the button Actionscript. If you want health to go up or down on a frame. Use the Frame Actionscript. |
If you want it to go up or down a random amount then use this. Change # to the number you want to be the maximum. Like if you wanted a 1/4 chance. The # would be 4. Also * means multiply / means divide you can replace wthose with + or - |
on (press) {_root.Health +=random(#);} |
_root.health = _root.Health+=random(#); |
on (press) {_root.Health -=random(#);} |
_root.health = _root.Health-=random(#); |
So if you are making the game still. Make a button that goes down 10 every click. If you need help just copy this. Make a box outside of the flash and make it a movie clip. Double click it and right click on the second frame and insert a new keyframe. Click the second frame and press F9 and put this on it. Now go back to the main timeline. (Click Scene 1) Make a third frame and put stop(); on it. Make it say YOU LOSE or something. It will go to the third frame when your health is 0. IF STATEMENTS |
on (press) {_root.Health -=10;} |
if (_root.Health==0) {_root.gotoAndStop(3);} |
== equal < less than > more than <= less or eqaul >= more or equal |
Cursor |
How to change your cursor. First draw something and select it. Then Press F8. Click for type, Movie Clip. Then click on it and press F9. Put this on it. |
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); } |
ALSO: Delete this to make the cursor follow you on the Y axis only. _x = _root._xmouse; Delete this to make the cursor follow you on the X axis only. _y = _root._mouse; |
To make something follow your cursor do the thing on the last page and then make something to follow your cursor. Make it a movie clip and click on it and press F9 and put the code below on it. Click on the object you want to make your cursor and name the instance (If you click on an object it will say Movie Clip and under that it should say Instance Name) cursor. Then edit the actionscript below where it says REPLACE. Replace all 4 of the REPLACES. Change all of the 6's to the speed you want it to follow the cursor at. |
onClipEvent (enterFrame) { if (_root.REPLACE._x>_x) { _x += 6; } } onClipEvent (enterFrame) { if (_root.REPLACE._x<_x) { _x -= 6; } } onClipEvent (enterFrame) { if (_root.REPLACE._y>_y) { _y += 6; } } onClipEvent (enterFrame) { if (_root.REPLACE._y<_y) { _y -= 6; } } |
Dress Up Game |
There are many ways to make a dress up game. I will show you 2 ways. Way #1 |
on(press){ startDrag(this); } onClipEvent(mouseUp){ stopDrag(); } |
Draw something. Select it and Press F8. Make it a Movie Clip. Click on it and Press F9. Put the above code on it. |
Way #2 Draw an arrow going left and an arrow going right. Make them both buttons. Make one button called left and the other button called right. Then set it up like this. |
Shirt |
Pants |
Make 2 movie clips. Shirt and Pants. Click on the shirt and under Movie Clip it says instance name. Name it shirt. Do the same for pants but name it pants. |
Double click on the shirt. On the first frame put stop(); Right click on frame 2 and press insert Keyframe. Put stop(); on frame 2 |
On the second frame change the color of the shirt. Then go back to the main timeline. (Click Scene 1) Click the left arrow next to shirt and put this on it. Click the right arrow next to shirt and put this on it. Do the same for pants but change shirt to pants. Double click on pants and put stop(); on the first frame. Click on the second frame and press insert Keyframe Put stop(); on the second frame and change the color of the pants |
on (press) {_root.shirt.nextFrame();} |
on (press) {_root.shirt.prevFrame();} |
hitTest |
hitTest is a Collision Detector. On frame 1 and 2 put stop(); on it Draw 2 balls and make them Movie Clips. Give them both instances. Give the ball you will control the instance you and the other ball the instance enemy. Put this on the ball with the instance you. |
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { gotoAndStop(2); } } |
Put the movement actionscript on your ball. On frame 2 write game over. |
Side Scroller |
Draw a background like trees and a sidewalk or something. Also draw a person standing on the sidewalk. Make the background (not the person) a Movie Clip. Press F9 on the background and put this on it. |
onClipEvent (enterFrame) { if(Key.isDown(Key.RIGHT)) { this._x=_x-10; } } onClipEvent (enterFrame) { if(Key.isDown(Key.LEFT)) { this._x=_x+10; } } |
On the character insert a second frame. Put stop(); on the first and second frame. Click on the second frame and select the character. Press F8 and make it a movie clip. Click on the MC and animate the character walking. Then put the actionscript on the right on the character. |
onClipEvent (load) { gravity = 0; walkSpeed = 2; maxJump = 1; scale = _xscale; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _xscale = -scale; _x -= walkSpeed; this.gotoAndStop(2); } if (Key.isDown(Key.RIGHT)) { _xscale = +scale; _x += walkSpeed; this.gotoAndStop(2); } if (air == true) { _y += gravity; state = 3; } if (_root.platforms.hitTest(_x, _y, true)) { air = false; } else { air = true; } if (Key.isDown(Key.UP) && jump == true) { _y -= jumpSpeed; gotoAndStop(1); } if (air == false) { jump = true; jumpcount = 0; jumpSpeed = 30; } if (Key.isDown(Key.UP)) { jumpcount += 1; this.gotoAndStop(); } if (jumpcount>maxjump && jumpSpeed>-2) { jumpSpeed -= 2; } } onClipEvent (keyUp) { this.gotoAndStop(1); walkSpeed = 2; } onClipEvent (enterFrame) { if (this._x>=1101) { this._x = 545; } if (this._x<=5) { this._x = 10; } } |
Passwords |
Make 2 input text boxes. Make an enter button. If you want a username and password put this on the enter button. If you only want a username put this on the enter button. |
on(release){ if(_root.username=="USERNAME") if(_root.password=="PASSWORD"){ _root.gotoAndStop(2); } } |
on(release){ if(_root.username=="USERNAME"){ _root.gotoAndStop(2); } } |
Give both input text boxes a variable. Name one username and the other one password. |
Right click on frame 2 and click on insert Keyframe. Put stop(); on the first and second frame. Also on the first frame put. username="" password="" Then go back to the enter button and click on it and press F9. There should be actionscript there. Edit USERNAME and PASSWORD. Make it what you want the username and password to be. |
Kick Up Game |
Draw a ball and make it a Movie Clip. Put this on it. |
onClipEvent (load) { ySpeed = 0; gravity =3; bounce = .8; ground = 300; } onClipEvent (enterFrame) { if (_y<ground) { ySpeed += gravity; } else if (ySpeed>gravity*4) { _y = ground; ySpeed *= -bounce; } else { ySpeed = 0; _y = ground; } _y += ySpeed; } onClipEvent (enterFrame) { if (_x<0 || _x>550) { xSpeed *= -1; } _x += xSpeed; xSpeed *= .95; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { xSpeed = (_x-_root._xmouse)/2; _y--; ySpeed = (_y-_root._ymouse-_height)/1.5; } } |
Car Driving Game |
Draw a car. Draw a wall. Make them both Movie Clips. Give the wall the instance, wall. Put the code below on the car. |
onClipEvent(load) { speed =0 ; } onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { speed += 1; } if (Key.isDown(Key.DOWN)) { speed -= 1; } if (Math.abs(speed)>20) { speed *= .7; } if (Key.isDown(Key.LEFT)) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.wall.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } |
Disable Right Click |
Put this on the very first frame of the flash. Doing this will get rid of people right clicking and pressing play, forward, rewind, and other things they can do if they right clicked. |
Stage.showMenu = false; |
Random Enemies |
How to make random enemies come out. Draw an enemy. Make it a movie clip and give it the instance, enemy. Put this on frame 1. Put this on the enemy. |
stop(); onLoad = function () { i = 0; }; onEnterFrame = function () { i++; if (random(10) == 0) { duplicateMovieClip(_root.enemy, "enemy"+i, i); } }; |
onClipEvent (load) { this._x = Stage.width+this._width; this._y = random(Stage.height); speed = (Math.random()+1)*10; } onClipEvent (enterFrame) { if (this._x<0) { this.removeMovieClip(); } this._x -= speed; } |
Website Button |
Put this on a button. |
on (release) { getURL("http://www.newgrounds.com", "_blank"); } |
Quality Changer |
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; }} |
Digital Clock |
Put this on the frame you want the digital clock on. Make a dynamic text box. Make the variable time. |
onEnterFrame = function () { var date:Date = new Date(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); if (seconds<10) { seconds = "0"+seconds; } if (minutes<10) { minutes = "0"+minutes; /**/ } if (hours>12) { hours -= 12; /* */ } _root.time = hours+":"+minutes+":"+seconds; }; |
Earthquake |
Put this on a movie clip. |
onClipEvent (enterFrame) { function shake(){ shakex=random(20)-10 shakey=random(20)-10 shakex*=0.7 shakey*=0.7 if(shakex<1 && shakey<1){ _parent._x=0 _parent._y=0 } } setInterval(shake,100) _parent._x-=shakex _parent._y-=shakey } |
Platform Game |
Draw a circle and make it a movie clip. Put this on it. |
onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 18; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (Key.isDown(Key.SPACE) && fall == false && jump == undefined) { fall = true; jump = jumpheight; } if (jump<>undefined) { if (jump>maxfall) { jump--; } _y -= jump; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= speed; } if (Key.isDown(Key.RIGHT)) { _x += speed; } } |
Make a rectangle to be the platform. Make it a movie clip. Put this on it. |
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) { if (_root.circle.yMax-_root.circle.jump*2>yMin) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax)>Math.round(yMin)) { if (hitTest(_root.circle) && _root.circle.xmax<xmin) { _root.circle._x -= _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.xmin>xmax) { _root.circle._x += _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) { _root.circle.jump = -1*(_root.circle.jump); } } if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) { _root.circle.jump = 0; activated = false; } if (hitTest(_root.circle) && _root.circle.ymax>ymin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if (_root.circle.ymax-_root.circle.jump>ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } |
Mad Lib |
How to make a Mad Lib First make 4 input text boxes. Give them all variables. 1st text box= a 2nd text box= b 3rd text box= c 4th text box= d Then put this on the first frame |
stop(); a="" b="" c="" d="" |
Make a button that goes to the next frame. Then put on the second frame. |
stop(); madlib = "There once was a pig named piggy who once " + a + " a " + b + " and killed a/an " + c +" " + d +"."; |
You can edit everything in the quotes. Now make a dynamic text box on the second frame. Give it the variable madlib. Next to the text boxes on the first frame put... Verb Noun Adj. Noun That was just an example. You can change it. |
Bar Timers |
First draw a bar and make it a Movie Clip. Give it a motion tween getting smaller. Draw another bar under it. Like this. |
Put this on the last frame of the bar. |
{_root.gotoAndStop(2);} |
Make frame 2 your game over screen. You can use the bar as a timer. |
Shadows |
Here you will learn how to make shadows. |
Draw a background |
Draw a person |
Copy and Paste the Person and press Ctrl + B |
Move the shadow behind the character |
Use Free Transform on the shadow |
Change the alpha |
Go into the shadow and select the parts of the shadow above the line Use Free Transform on the shadow make the top part go up. |
Sketchpad |
How to make a Sketchpad Make 2 layers. Name the layer on top, Actions. Name the layer on bottom, Sketch. Give the Actions layer 3 keyframes. On the Sketch layer right click on the 3rd frame of the Sketch layer. Press insert Frame. Draw a line like this, 49x49. Make it the color you want the line to be. |
Give the line the instance, line. Draw a box outside of the frame. Make it a movie clip. Give it the instance mc. Double click on mc and then select it and make it a button. Then click on it and press F9 and put this on it. |
on (press) { /:mouse = 1; /:x1 = 0; } on (release) { /:mouse = 0; } |
Put the line and mc on the Sketch layer. Now for the frames on the Actions layer. Frame 1: |
startDrag("mc", true); |
Frame 2: |
Frame 3: |
if (Number(mouse) == 1) { if (Number(x1) == 0) { x1 = int(getProperty("mc", _x)); y1 = int(getProperty("mc", _y)); } else { x0 = int(getProperty("mc", _x)); y0 = int(getProperty("mc", _y)); if (Number(((x0-x1)*(x0-x1)))>5 or Number(((y0-y1)*(y0-y1)))>5) { n1 = Number(n1)+1; duplicateMovieClip("line", "line" add n1, n1); setProperty("line" add n1, _x, x1); setProperty("line" add n1, _y, y1); setProperty("line" add n1, _xscale, (x0-x1)); setProperty("line" add n1, _yscale, (y0-y1)); x1 = x0; y1 = y0; } } } |
gotoAndPlay(2); |
Click on the background Look where it says Publish: Settings Click on Settings and under the flash tab. It says Version. Change it To Flash Player 5. Then hit ok and click on the background again. Change the Frame Rate to 50. |
Elasticity |
Draw a ball and put this code on it. |
onClipEvent(load){ xTarget=_x yTarget=_y xSpeed=0 ySpeed=0 Mode=1 Speed=10 Stop=1.2 } onClipEvent(enterFrame){ if(Mode==1){ _x+=xSpeed _y+=ySpeed xSpeed+=(xTarget-_x)/Speed ySpeed+=(yTarget-_y)/Speed xSpeed/=Stop ySpeed/=Stop } if(Mode==2){ _x=_root._xmouse _y=_root._ymouse xSpeed=0 ySpeed=0 } } onClipEvent(mouseDown){ Mode=2 } onClipEvent(mouseUp){ Mode=1 } |
Super Ball |
Draw a ball and put this code on it. Use arrow keys to control it. |
onClipEvent(load){ grav = 1; speed = 0; _root.score = 0; } onClipEvent(enterFrame){ if(this._rotation > 0){ this._rotation-=4; }if(this._rotation < 0){ this._rotation+=4; } } onClipEvent(enterFrame){ if(speed > 0){ speed--; } if(speed < 0){ speed++; } if(grav < 0){ grav++; } } onClipEvent(enterFrame){ grav++; this._y+=grav; this._x+=speed; this._rotation+=rotate; rotate = (speed); } onClipEvent(enterFrame){ if(grav > 30){ grav =30; } if(grav < -30){ grav = -30; } if(speed > 30){ speed = 30; } if(speed < -30){ speed = -30; } if(Key.isDown(Key.UP)){ grav-=3; } if(Key.isDown(Key.LEFT)){ speed-=2; } if(Key.isDown(Key.RIGHT)){ speed+=2; } } onClipEvent(enterFrame){ if(this._x < 0){ this._x = 0; speed = speed - (speed *2); } if(this._x > 550){ this._x = 550; speed = speed - (speed * 2); } if(this._y < 0){ this._y = 0; grav = grav - (grav * 2); } if(this._y > 400){ this._y = 396; grav = grav - (grav * 2.2); } } |
Swinging Ball |
Draw a ball and put this code on it. Give it the instance, ball. |
onClipEvent (load) { inertia =.9; ki = 0.1; x1 =33 y1 =33 } onClipEvent (enterFrame) { x = -_x+_root._xmouse; y = -_y+_root._ymouse; x1 = x1*inertia+x*ki; y1 = y1*inertia+y*ki; _x += x1; _y += y1; } |
Put this code on the frame. |
onEnterFrame=function () { with (createEmptyMovieClip("line", 1)) { lineStyle(10) moveTo(_root._xmouse,_root._ymouse) lineTo(ball._x,ball._y) } } |
This part of the code is the size of the line. You can change it. |
lineStyle(10) |
Typewriter Text |
Make a dynamic text box and give it the variable, jesus. Put this code on the frame. |
text = "TextGoesHere"; l = text.length; p = 1; function spelltext() { jesus = text.substring(0, p); p++; if (p == l+1) { clearInterval(write); } } write = setInterval(spelltext, 50); |
Keyboard |
You can use your keyboard to do many things. Like if you press a key on the keyboard you can make it go to a frame, stop, play, and a lot more. Make 2 frames and put stop(); on both of the frames. Draw something and make it a movie clip. Click on it and press F9. Put the code below on it. Draw something different on both frames. Play the game and press a. It should go to frame 2. |
onClipEvent (enterFrame) { if(Key.isDown(65)){ _root.gotoAndStop(2); } } |
65=A 66=B 67=C 68=D 69=E 70=F 71=G 72=H 73=I 74=J 75=K 76=L 77=M 78=N 79=O 80=P 81=Q 82=R 83=S 84=T 85=U 86=V 87=W 88=X 89=Y 90=Z |
Mouse Position |
Put this on the frame. |
this.createTextField("mouse_info", 999, 5, 5, 250, 80); mouse_info.html = true; mouse_info.wordWrap = true; mouse_info.border = true; mouse_info.autoSize = true; mouse_info.selectable = false; var mouseListener:Object = new Object(); mouseListener.onMouseMove = function() { var table_str:String = ""; table_str += "Mouse Position: \t"+"x:"+_xmouse+"\t"+"y:"+_ymouse+newline; table_str += ""; mouse_info.htmlText = table_str; }; Mouse.addListener(mouseListener); |
Push Objects Away |
Draw a circle. Make it a movie clip. Double click on the circle. Insert a new layer and name it Actions. Make 3 frames on the Actions layer. On the layer that was already there right click on the 3rd frame. Press insert frame. Put the codes on the frames. |
Frame 1: |
x00 = _x; y00 = _y; MAAI = 400; |
x0=_x y0=_y x=_root._xmouse y=_root._ymouse a=x-x0 b=y-y0 r=Math.sqrt(a*a+b*b) quer_fugir_x=this._x-(a/r)*MAAI/r quer_fugir_y=this._y-(b/r)*MAAI/r quer_voltar_x=(x00-x0)/2 quer_voltar_y=(y00-y0)/2 this._x=quer_fugir_x+quer_voltar_x this._y=quer_fugir_y+quer_voltar_y |
gotoAndPlay(2); |
Go back to the main timeline and copy/paste the circle many times. |
Snow Effect |
Draw a snow flake. Select it and for type click on Movie Clip. Don't hit ok yet. Where it says Linkage: Click on Export for Actionscript. For Identifier type in, flake. Then put this code on the frame. |
amount = 100; mWidth = Stage.width; mHeight = Stage.height; for (var i = 0; i<amount; i++) { thisFlake = this.attachMovie("flake", "flake"+i, i); with (thisFlake) { _x = Math.random()*mWidth; _y = Math.random()*mHeight; _xscale = _yscale=_alpha=40+Math.random()*60; } thisFlake.yspeed = Math.random()*2+ .1; thisFlake.increment = -0.025+Math.random()*0.05; thisFlake.onEnterFrame = function() { this.radians += this.increment; this._y += this.yspeed; this._x += Math.sin(this.radians); if (this._y>=mHeight) { this._y = -10; this._x = -10+Math.random()*mWidth; } if (this._x>=mWidth || this._x<=0) { this._y = -10; this._x = -10+Math.random()*mWidth; } } } |
You can change the amount of flakes. |
amount = 100; |
Random Movement |
Draw something like a circle. Make it a movie clip. Double click on the movie clip. On the first frame of the movie clip put this code on it. |
acceleration = 15; newpos = function ( ) { ranx = Math.round((Math.random()*500)); rany = Math.round((Math.random()*500)); }; newpos(); this.onEnterFrame = function() { this._x += ((ranx-this._x)/acceleration); this._y += ((rany-this._y)/acceleration); if (Math.round(this._x) == ranx || Math.round(this._y) == rany) { newpos(); } }; |
Run Away |
Cursor Trail |
Random Frame |
Frame By Frame |
Pong |
3D Box |
3D Ball |
Alpha |
Get in Car |
1st Person Shooter |
Sketchpad #2 |
Walking Tween |
If text = |
Sound |
Vibration Effect |
Circular Movement |
Duplicate/Delete |
Spin |
new Date(); |
Disable Hand Cursor |
BACK |
Disable Button |
Drop Target |
Follow Cursor |
Text Checker |
# Guessing Game |
Maze Arrow Keys |
Hide Object |
Dance Floor |
Cookies |
Security Game |
Run Away |
Draw something like a circle. Make it a movie clip. Click on it and press F9. Put this code on it. |
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse,_root._ymouse,true)) { this._x = int(Math.random()*550); this._y = int(Math.random()*400); }} |
Cursor Trail |
Draw what you want to trail your cursor. Make it a movie clip. Give the movie clip the instance, Trail. Put this code on it. |
onClipEvent (load) {i = 0;} onClipEvent (mouseMove) { i++; this.duplicateMovieClip("Spawn"+i, i+10); _root["Spawn"+i]._x = _root._xmouse; _root["Spawn"+i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "Trail") { _visible = false; } else { this._alpha -= 5; this._rotation += 2; this._xscale -= 5; this._yscale -= 5; if (this._alpha<=5) { removeMovieClip(this); } } } |
Random Frame |
You can make a button go to a random frame. Or you can make a frame go to a random frame. For buttons put this code on a button. |
on(press){ _root.gotoAndStop(Math.round(Math.random()*5));} |
If you want it for a frame, put this code on the frame. |
{_root.gotoAndStop(Math.round(Math.random()*5));} |
You can change the 5 to the maximum # frame to go to. You can also make it go to a random frame in a movie clip. |
Here i made a box with 5 frames with the # on it. The instance is cheese. I put this code on the button. |
on(press){ _root.cheese.gotoAndStop(Math.round(Math.random()*5));} |
Frame By Frame (FBF) |
Frame By Frames are easy to make. All you do is draw something. Press F6 and draw the next frame. Keep doing that until you are done. You can make it loop or end. |
Pong |
To make a pong game, Draw a ball and 2 rectangles. Make them all Movie Clips. Give them instances. Ball- ball Rectangle #1- paddle Rectangle #2- enemy Make the rectangles vertical. Make sure the ball is small. Put this code on paddle. Put this code on ball. |
onClipEvent(enterFrame){ _y=_root._ymouse; if(_root.paddle.up1.hitTest(_root.ball)){ _root.ball.xspeed*=-1; _root.ball.yspeed*=1; } if(_root.paddle.down1.hitTest(_root.ball)){ _root.ball.yspeed*=1; _root.ball.xspeed*=-1; } } |
onClipEvent(load){ xspeed=20; yspeed=20; } onClipEvent(enterFrame){ _y+=yspeed; _x+=xspeed; if(_y>400){ _y=400; yspeed*=-1; } if(_y<0){ _y=0; yspeed*=-1; } if(_x>550){ _x=550; xspeed*=-1; } if(_x<0){ _x=0; xspeed*=-1; } } |
Put this code on enemy. |
onClipEvent(enterFrame){ if(_root.enemy.up2.hitTest(_root.ball)){ _root.ball.xspeed*=-1; _root.ball.yspeed*=1; } if(_root.enemy.down2.hitTest(_root.ball)){ _root.ball.yspeed*=-1; _root.ball.xspeed*=1; } if(_root.ball._y>_y){ _y+=15; } if(_root.ball._y<_y){ _y-=15; } } |
Double Click on paddle. Select it. Press Ctrl + b. This breaks it apart. Select the top half and Press F8. Give it the instance, up1. Select the bottom half and Press F8. Give it the instance, down1. Do the same thing with enemy but give them the instances, up2, down2. |
3D Box |
How to draw in 3D. |
Vanishing Point |
3D Ball |
Draw a circle. Give the circle a radial gradient. Add the colors. White, White, Blue, Darker Blue, Dark Blue. Click the fill bucket tool. Turn off lock fill if it is on. Click on the ball and drag to the top right of the ball. Try to get a little of the white on the ball. Draw another circle. Make it a radial gradient. Make it go black to white. Make the black's alpha 75% Make the white's alpha 0% Drag the circle down and put it under the ball. |
Alpha |
You can have the alpha of an object change by clicking a button. You can also make it change by a frame. For a Button For a Frame Change INSTANCE to the object's instance that you want to change the alpha of. Change # to the alpha you want it to change to. |
on(release) { _root.INSTANCE._alpha = #; } |
{ _root.INSTANCE._alpha = #; } |
Get in Car |
Draw a person and a car. Give the person the instance person. Give the car the instance car. Put this code on the person. Put this code on the car. |
onClipEvent(load){ speed=0; } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE)&&_root.person.hitTest (_root.car)) { speed += 1; } if (Key.isDown(Key.DOWN)&& _root.person.hitTest (_root.car)) { speed -= 1; } if (Math.abs(speed)>25) { speed *= .6; } if (Key.isDown(Key.LEFT)&& _root.person.hitTest (_root.car)) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)&&_root.person.hitTest (_root.car)) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.move.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } onClipEvent(enterFrame){ if (_root.person.hitTest(_root.car)){ _root.person._visible=false; } } onClipEvent (enterFrame) { if(Key.isDown(65)) { _root.person._visible=true; } } onClipEvent (enterFrame) { if(visible=true) { speed=0; _rotation=0; } } onClipEvent (enterFrame) { if(Key.isDown(Key.UP)&& _visible==true) { _y -=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.DOWN)&& _visible==true) { _y +=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.LEFT)&& _visible==true) { _x -=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.RIGHT)&& _visible==true) { _x +=5; } } onClipEvent (enterFrame) { if(_root.person._visible==false) { _y = _root.car._y; _x = _root.car._x; } } |
onClipEvent (load) { speed=0; } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE)&& _root.person._visible==false) { speed += 1; } if (Key.isDown(Key.DOWN)&& _root.person._visible==false) { speed -= 1; } if (Math.abs(speed)>25) { speed *= .6; } if (Key.isDown(Key.LEFT)&& _root.person._visible==false&& speed!=0) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)&& _root.person._visible==false&& speed!=0) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.move.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } |
Use space bar to drive. Press A to get out of the car. |
First Person Shooter |
For a first person shooter you need to draw a few things. Draw a red rectange. That will be your health bar. Draw your enemy. Draw something it will hide behind. Copy/Paste the health bar. Make one white and put it behind the red health bar. Select both rectangle and make it a movie clip. Give it the instance health. Double click the health bar. Insert a layer. Put the red health bar on the top layer. Give the red rectangle a 10 frame motion tween like below. Right click on frame 10 of the layer the white rectangle is on. Press insert key frame. On the first frame of health put stop(); On the last frame (frame 10) put {_root.gotoAndStop(2);} Get out of the object. Insert a second frame on the main timeline. Make it say, You Died. Now double click on the enemy. Animate him popping out of the object the enemy is behind. Make him shoot and go back in. |
On the frame the enemy shoots put this code. That will make the health bar go to the next frame. On the last frame of the enemy (the frame where the enemy goes back behind the thing it's hiding behind) put this code. That will restart the enemy and make it pop out and shoot again. Insert a keyframe after the last frame on the enemy. Put stop(); on the frame. Delete the enemy on that frame. Put the code below on the enemy. Change FRAME with the frame # that the enemy is dead on. Make the thing that the enemy is hiding behind a button. |
{_root.health.nextFrame();} |
gotoAndPlay(1); |
on (press) {this.gotoAndStop(FRAME);} |
Sketchpad #2 |
You can make a Sketchpad with color choices too. It's easy. Just put this code on the frame. |
_root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function() { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function() { myLine.lineTo(_xmouse, _ymouse); } } _root.onMouseUp = function() { _root.onMouseMove = noLine; } |
Draw buttons like these. Put this on each button. Just change 000000. |
on (press) {myLine.lineStyle(2, 0x000000, 100);} |
New People |
To understand what i tell you during the tutorials you might want to read through this. How to make an object a movie clip. Select an object with the Selection Tool (V) Press F8 on your keyboard. A Box will come up. Type in the name of the object. Like if you drew a car name it Car. Then where it says Type, Click on Movie Clip. Press Ok. How to make an object a button. Select an object with the Selection Tool (V) Press F8 on your keyboard. A Box will come up. Type in the name of the object. Like if you drew play button name it Play Button. Then where it says Type, Click on Button. Press Ok. |
How to give an object an Instance. To give an object and instance just click on it and at the bottom there should be Properties tab. It should say Movie Clip or Button. Depending on what you made it. Below that it says <Instance Name> Just type the instance name there. How to put ActionScript on an object. Click on the object and press F9. If the code is provided then just copy and paste the code there. How to put ActionScript on a frame. Click on the frame you are told to put the ActionScript on. Press F9. If the code is provided then just copy and paste the code there. How to give a text box a Variable. Click on the text box and at the bottom in the Properties tab it says Var: near the bottom right. Type in the variable that the tutorial tells you to type there. To copy ActionScript right click on it and click copy. |
Walking Tween |
How to make a person walk with a tween. First draw a person and make it a movie clip. Double click on the person and select the person. Make it a movie clip. So now you have a movie clip inside of a movie clip. Make a motion tween of the person moving right. Now double click on the movie cilp inside of the movie clip. Animate the person walking like below. Roll your cursor over the frames. |
If text = |
Put this on the first frame. |
on(release){ if(_root.you=="hi"){ _root.it="Hello" } } |
you="" it="" |
Put this on a button |
Make a dynamic text box and an input text box. Give them variables. Input text box = you Dynamic text box = it |
Type in hi. |
hi |
Hello |
ENTER |
ENTER |
Sound |
How to add sound. To add sound first go to File-Import-Import to Libary. After you added the sound to the libary. Go to the frame you want to put the sound on. Click on the frame on the timeline. It should say Sound: in the Properties tab at the bottom. Click on "None" and then click on the song you imported. To add the sound to a button first import the sound. Make a button. Double click on the button. If you want a sound to play when you put your cursor over the button insert a frame on the Over frame. Click on the frame. At the bottom on the Properties tab is says Sound: click on "None" Then click on the song you imported. Do the same if you want it for Down or Hit. To make sound loop look under Sound: and it says Repeat click it and press Loop. |
Vibration Effect |
Draw a circle. Make the circle a movie clip and give it the instance circle. Put this code on the circle. |
onClipEvent (load) { height = 500; width = 500; this._x = Math.round(Math.random()*width); this._y = Math.round(Math.random()*height); var temp = this._alpha=Math.random()*100; this._xscale = this._yscale=temp; cx = this._x; cy = this._y; } onClipEvent (enterFrame) { this._x = cx+(1+Math.random()*5); this._y = cy+(1+Math.random()*5); } |
for (var i = 0; i<25; i++) { circle.duplicateMovieClip(i, i); } |
Circular Movement |
Draw a circle. Make the circle a movie clip. Put this code on the circle. |
onClipEvent (load) { var radius = 10 + Math.random() * 50; var speed = 5 + Math.random() * 20; var xcenter = this._x; var ycenter = this._y; var degree = 0; var radian; } onClipEvent (enterFrame) { degree += speed; radian = (degree/180)*Math.PI; this._x = xcenter+Math.cos(radian)*radius; this._y = ycenter-Math.sin(radian)*radius; } |
Duplicate/Delete |
Make a button. Draw a face. Select it and press F8 and click on Movie Clip. Go down and next to Linkage: Check the box, Export for ActionScript. Then put for the Identifier, Face. |
on(press){createFace();} |
Put this on the button. |
Double click on Face and put this on the frame. |
function onPress(){ this.removeMovieClip();} |
Put this on the frame on the main timeline. |
var FaceSerialNumber=1; function createFace(){this.attachMovie("Face", ("r"+FaceSerialNumber++), this.getNextHighestDepth(), {_x:Stage.width*Math.random(), _y:Stage.height*Math.random()}); } |
Spin |
Draw something that will look cool spinning. Make it a movie clip. Double click on it. Select the object inside and make it a movie clip. Now you have a movie clip in a movie clip. Put this code on the movie clip that is in the movie clip. |
onClipEvent (load) { pointX = _parent._x; pointY = _parent._y; } onClipEvent (enterFrame) { distanceX = _root._xmouse-_parent._x; distanceY = _root._ymouse-_parent._y; if (distanceX < 0) { distanceX = -distanceX; } if (distanceY < 0) { distanceY = -distanceY; } distance = Math.sqrt((distanceX*distanceX)+(distanceY*distanceY)); if (distance <160 and distance >-160) { _parent._rotation = _parent._rotation + (distance/2); } } onClipEvent (mouseMove) { updateAfterEvent(); } |
new Date(); |
Get the date and time. Just put the code below on a frame and make a dynamic text box. Give the dynamic text box the variable, myDate. |
myDate = new Date(); |
Disable Hand Cursor |
Put this on a frame. |
INSTANCENAME.useHandCursor = false; |
Just change INSTANCENAME to the instance of the button. |
FALSE |
TRUE |
Disable Button |
on (release) {INSTANCENAME.enabled = false;} |
Drop Target |
Draw 2 squares. One small one and one big one. Make them both Movie Clips. Give the big square an instance of, box. Put this script on the small square. |
on (press) { startDrag (this, true); } on (release) { stopDrag (); if (this._droptarget == "/box") { _root.box.gotoAndStop(2); } } |
Double click on the big square. Insert a keyframe on frame 2. Change the squares color on frame 2. Put stop(); on both frames. |
Follow Cursor |
Here is a better way to get something to follow your cursor. Put this script on an object. |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._y += _root.yMove; this._x += _root.xMove; this._rotation = myDegrees+90; } |
Text Checker |
This can check the text to see if a certain word is there. Make a Dynamic Text Box with the variable, Status. Make a button. Make an Input Text Box with the variable, Box. Put this on the frame. |
Box="" Status="" words = ["cheese", "cow", "poop", "pie"]; |
on (release) { if (Box eq "") { Status = "Enter Message"; return; } for (i in words) { if (Box.indexOf(words[i])>-1) { Status = "Word Found"; return; } } Status = "Word Not Found"; } |
Word Not Found |
Words: cheese, cow, poop, pie. |
# Guessing Game |
To make a number guessing game insert 3 key frames. Put stop(); on frame 2 and frame 3. Make an Input Text box and a button. Give the text box the variable, n. Put this on the first frame. |
n="" {r=random(5);} |
on (press) {if (_root.r==_root.n) {_root.gotoAndStop(3);}} |
On frame 3 write, You Win! |
Maze Arrow Keys |
Draw a maze with the brush tool. Make it a movie clip and give it the instance, maze. Draw a circle. Make it a movie clip and give it the instance, man. Put this code on man. |
onClipEvent(enterFrame){ if(Key.isDown(Key.UP)){ this._y -= 3; }else if(Key.isDown(Key.DOWN)){ this._y += 3; } if(Key.isDown(Key.LEFT)){ this._x -= 3; }else if(Key.isDown(Key.RIGHT)){ this._x += 3; } if(_root.maze.hitTest(_x+(_width/2),_y,true)){ this._x -= 3; } if(_root.maze.hitTest(_x-(_width/2),_y,true)){ this._x += 3; } if(_root.maze.hitTest(_x,_y+(_height/2),true)){ this._y -= 3; } if(_root.maze.hitTest(_x,_y-(_height/2),true)){ this._y += 3; } } |
Hide Object |
Draw a circle. Make it a movie clip. Double click on it. Select it. Make it a movie clip. Now you have a movie clip inside of a movie clip. Put this code on it. |
onClipEvent (load) { baseX = _parent._x; baseY = _parent._y; } onClipEvent (enterFrame) { distanceX = _root._xmouse-_parent._x; distanceY = _root._ymouse-_parent._y; if (distanceX < 0) { distanceX = -distanceX; } if (distanceY < 0) { distanceY = -distanceY; } distance = Math.sqrt((distanceX*distanceX)+(distanceY*distanceY)); if (distance <10 and distance >-10) { _parent._alpha = distance; _parent._alpha = distance; } } onClipEvent (mouseMove) { updateAfterEvent(); } |
Dance Floor |
Draw a square. Make it a movie clip. Give it the instance, cube. Put this code on it. |
onClipEvent(enterFrame){ r=Math.floor(Math.random()*255) g=Math.floor(Math.random()*255) b=Math.floor(Math.random()*255) colourobj=new Color(this) colourobj.setRGB(r<<16|g<<8|b) }; |
Put this code on the frame on the main timeline. |
onClipEvent(enterFrame){ r=Math.floor(Math.random()*255) g=Math.floor(Math.random()*255) b=Math.floor(Math.random()*255) colourobj=new Color(this) colourobj.setRGB(r<<16|g<<8|b) } |
Cookies |
Change the size of the flash to 185x185. Draw something and put the actionscript below on the frame on the main timeline. Give the object the instance, square_mc. Notice if you drag it around and refresh the browser it's in the same spot as where you left it. |
squarepos_so = SharedObject.getLocal("positions"); xx.text = square_mc._x = squarepos_so.data.x; yy.text = square_mc._y = squarepos_so.data.y; square_mc.onPress = function () { square_mc.startDrag(false,7,26,180,163) } square_mc.onRelease = square_mc.onReleaseOutside = function(){ square_mc.stopDrag(); xx.text = squarepos_so.data.x = square_mc._x; yy.text = squarepos_so.data.y = square_mc._y; squarepos_so.flush(); } |
Security Game |
How to make a security game. Draw a circle make it a movie clp and put this code on it. |
onClipEvent (load) { power = 3; radius = 6; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= power; } if (Key.isDown(Key.RIGHT)) { _x += power; } if (Key.isDown(Key.UP)) { _y -= power; } if (Key.isDown(Key.DOWN)) { _y += power; } while (_root.wall.hitTest(_x, _y+radius, true)) { _y--; } while (_root.wall.hitTest(_x, _y-radius, true)) { _y++; } while (_root.wall.hitTest(_x-radius, _y, true)) { _x++; } while (_root.wall.hitTest(_x+radius, _y, true)) { _x--; } if ((_root.cop.hitTest(_x, _y+radius, true)) or (_root.cop.hitTest(_x, _y-radius, true)) or (_root.cop.hitTest(_x+radius, _y, true)) or (_root.cop.hitTest(_x-radius, _y, true))) { _x = 72; _y = 77; } } |
Just change both 72 and 77 to the position of where your guy will start. Now draw a big square the size of the flash. Default is 550x400. Make it a movie clip. Give it the instance wall. Double click on it and use the eraser and erase a path that you want the character to be able to go through. Now make a cop. Give it the instance cop. Draw the cop something like this. |
Give the cop a motion tween of it looking around and walking. |
Motion Tween |
Shape Tween |
Motion Guide |
Break Apart |
Timeline Effects |
Filters |
Trace Bitmap |
vCam |
X and Y |
Move On Slopes |
Movie Control |
Starfield |
Fireworks |
Red Particles |
Polygon Trail |
Pivit Point |
Tween to FBF |
City Reflection |
Calculator |
Shooting Game |
Object Movement |
Get Longer |
rollOver |
rollOut |
Reflection |
hitTest Sound |
Change Color |
Soundboards |
Drag/Drop |
Cursor Trail #2 |
Motion Tween |
How to use Motion Tween. Make an object and make it a movie clip. Double click on it. Do this to the timeline. |
Right click on the frames and press Create Motion Tween. |
1 |
10 |
Click on the last frame. Drag the object to where you want it to move to. |
Shape Tween |
How to use Shape Tween. Make an object and make it a movie clip. Double click on it. Do this to the timeline. |
Right click on the frames and press Create Motion Tween. At the bottom in the Properties tab it says Tween: Motion. Click on that and change it to Shape. |
Click on the last frame. Change the object to something different. If it looks like below, then click on the first frame's object and select it and press ctrl+b. Then do it to the last frame's object . |
Motion Guide |
Draw something. Make it a movie clip. Insert Motion Guide. |
Draw a line on the Motion Guide layer. Make the line like this. |
On the main layer (the layer that the object is on) drag the object to the line. Click on the object first and drag it from the white circle in the middle. Put it over the line start. On the motion guide layer insert a frame on the 20th frame. On the main layer insert a keyframe on the 20th frame. On the 20th frame drag the object from the white circle in the middle and put it on the end of the line. Create a motion tween on the main layer's frames. |
Break Apart |
Press Ctrl+B to break an object. |
Movie Clip |
Broken Apart |
Timeline Effects |
Right click on an object and press Timeline Effects. Then click on Effects. Then click the effect. |
Filters |
To get to the Filters click on an object or text and look at the Properties Tab there is a tab next to it that says Filters. You can blur things or give things a drop shadow. |
Hello |
Trace Bitmap |
Get a picture from a site. Click on it. Go to Modify->Trace Bitmap |
vCam |
A camera that can help you zoom in and out and move around in flash. Download it HERE. It's an .fla Just copy and paste the vCam into your flash file. |
X and Y |
To use actionscript to make something start at a certain spot then put this on the object. Just change 300 and 100. |
onClipEvent (load) { _x = 300; _y = 100;} |
Move On Slopes |
Draw a ball. Make it a movie clip. Give it the instance, ball. Double click on the ball and set it up like this. |
GoUP |
Feet |
Now draw a small square and make it a movie clip. Copy it and paste it. Give one the instance GoUp. Give the other square the instance, Feet. Set the alpha for both of them to 0%. |
ActionScript For Ball. |
ActionScript For Ground. |
onClipEvent(enterFrame){ if(_root.ball.ySpeed>=0){ while(this.hitTest(_root.ball._x+_root.ball.GoUP._x, _root.ball._y+_root.ball.GoUP._y, true)){ _root.ball._y-- _root.ball.ySpeed=0 _root.ball.jump=0 } if(this.hitTest(_root.ball._x+_root.ball.Feet._x, _root.ball._y+_root.ball.Feet._y, true)){ _root.ball.ySpeed=0 _root.ball.jump=0 } } } onClipEvent(enterFrame){ if(this.hitTest(_root.ball.GoUP) or this.hitTest(_root.ball.Feet)){ if(_root.ball.ySpeed>0){ _root.ball.ySpeed=0 _root.ball.jump=0 _root.ball._y=_y } } } |
onClipEvent(load){ xSpeed=0 ySpeed=0 maxSpeed=10 accel=1 jumpHeight=15 jump=1 } onClipEvent(enterFrame){ Right=Key.isDown(Key.RIGHT) Left=Key.isDown(Key.LEFT) Down=Key.isDown(Key.DOWN) Up=Key.isDown(Key.UP) _x+=xSpeed _y+=ySpeed if(Right&&xSpeed<maxSpeed){ if(jump==0){ xSpeed+=accel }else{ xSpeed+=accel/5 } }else if(Left&&xSpeed>-maxSpeed){ if(jump==0){ xSpeed-=accel }else{ xSpeed-=accel/5 } }else if(jump==0){ xSpeed/=1.5 if(xSpeed<0.1&&xSpeed>-0.1){ xSpeed=0 } }else if(jump==1){ xSpeed/=1.05 } ySpeed++ if(jump==0&&Up){ ySpeed=-jumpHeight jump=1 } if(ySpeed>1){ jump=1 } } |
Movie Control |
Insert a Layer. Name is Movie Control. Draw these buttons on the layer. |
Play, Pause, Back, Next Put the scripts below on the buttons. |
on (press) {_root.play();} on (press) {_root.stop();} on (press) {_root.prevFrame();} on (press) {_root.nextFrame();} |
Starfield |
Put this on the frame you want it on. |
var frequency=60; var speed=7; var accel=21; SW=Stage.width; SH=Stage.height; c=1000; interv = setInterval(function () {makestar()}, 1000/frequency); function makestar(){c++; if(c>2000){ c=1000; } _root.createEmptyMovieClip("star"+c, c) with(_root["star"+c]){lineStyle(2, 0xFFFFFF, 100); lineTo(0.2, 0); _x=SW/2; _y=SH/2; _alpha=0; _rotation=random(360);} _root["star"+c].spd=random(speed/2)+speed/ 2; _root["star"+c].onEnterFrame= function(){ with(this){spd*=1+(_root.accel/500); _width*= 1+(_root.accel/2500); _height*= 1+(_root.accel/2500); _alpha+=3; if(_rotation>180){_y+=(spd*Math.cos(Math.PI/180*_rotation)); _x-=(spd*Math.sin(Math.PI/180*_rotation)); }else{ _y-=(spd*Math.cos(Math.PI/180*_rotation)); _x+=(spd*Math.sin(Math.PI/180*_rotation));} if(_x<0-_width || _x>SW+_width || _y>SH+_width ||_y<-_width){this.removeMovieClip();} } } } |
Fireworks |
gravity=30; numsparks=100; sparksize=2; SW=Stage.width; SH=Stage.height; f=100; C1=new Array("0xFF0000", "0x286AAC", "0xEB7EF8", "0x388338", "0xFF6600", "0x0951F7") function makespark(rd){ _root.createEmptyMovieClip("spark", -7000); with(spark){ lineStyle(0, 0xFFFFFF, 0); beginFill(0xFFFFFF); moveTo(0, -rd); curveTo(rd*1.5, 0, 0, rd); curveTo(-rd*1.5, 0, 0, -rd); endFill(); _visible=0; } } function makeback(){ _root.createEmptyMovieClip("back", 1); with(back){ beginFill(0x000000, 100); moveTo(0, 0); lineTo(SW, 0); lineTo(SW, SH); lineTo(0, SH); lineTo(0, 0); endFill(); } back.onPress=function(){ f+= numsparks+0; for(z=f; z<(f+numsparks); z++){ duplicateMovieClip("spark", "spark"+z, z) with(_root["spark"+z]){ _x=_root._xmouse; _y=_root._ymouse; } _root["spark"+z].vx= ((random(400)-200)/35); _root["spark"+z].vy= ((random(200)-150)/35); _root["spark"+z].onEnterFrame=function(){ new Color(this).setRGB(C1[random(C1.length)]); this._x+=this.vx*0.6; this._y+=this.vy*1; this._alpha-=1; down=random(gravity)/70; this.vy+=down; if(this._y>SH || this._alpha<0){ this.removeMovieClip(); } } } } } makeback() makespark(sparksize) |
Red Particles |
var DEG2RAD:Number = Math.PI/180; var RAD2DEG:Number = 1/DEG2RAD; function addpart() { var vMC:MovieClip = _root.createEmptyMovieClip("mc" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); vMC.lineStyle(1, 0xFF0000, 100); vMC.moveTo(-1, -1); vMC.lineTo(1, 1); vMC.moveTo(1, -1); vMC.lineTo(-1, 1); vMC._x = _xmouse + random(21) - 10; vMC._y = _ymouse + random(21) - 10; vMC._rot = random(360); vMC._phase = random(360); vMC.onEnterFrame = function() { this._phase++; this._alpha = 100 - this._phase; this._rot += 15 * Math.sin(this._phase * 50 * DEG2RAD); this._x += (100 - this._phase) / 5 * Math.cos(this._rot * DEG2RAD); this._y += (100 - this._phase) / 5 * Math.sin(this._rot * DEG2RAD); if (this._phase >= 100) { this.removeMovieClip(); } } } var myMouse:Object = new Object(); Mouse.addListener(myMouse); myMouse.onMouseDown = function() { _root.onEnterFrame = function() { for (var x = 0; x < 15; x++) { addpart(); } } } myMouse.onMouseUp = function() { _root.onEnterFrame = null; } |
Polygon Trail |
var time:Number = 0; var timeMin:Number = 100; var alphaDrop:Number = 2; var growBy:Number = 2; var rotateByMax:Number = 10; function deg2rad(degrees:Number):Number { return degrees * Math.PI / 180; } function randRange(min:Number, max:Number):Number { var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min; return randomNum; } function drawPoly(sides:Number, color:Number, radius:Number):MovieClip { var depth:Number = _root.getNextHighestDepth(); var poly_mc:MovieClip = _root.createEmptyMovieClip("poly" + depth, depth); var unitAngle = deg2rad(360 / sides); poly_mc.beginFill(color); poly_mc.moveTo(radius, 0); for (var i:Number = 1; i < sides; i++) { var turn:Number = unitAngle * i; var dx:Number = Math.cos(turn) * radius; var dy:Number = Math.sin(turn) * radius; poly_mc.lineTo(dx, dy); } poly_mc.endFill(); return poly_mc; } function initPoly():Void { this._x = _xmouse; this._y = _ymouse; this._xscale = this._yscale = 0; this.rotateBy = randRange(-rotateByMax, rotateByMax); this.onEnterFrame = function():Void { this._xscale = this._yscale += growBy; this._alpha -= alphaDrop; this._rotation += this.rotateBy; if (this._alpha < 0) { this.removeMovieClip(); } }; } onMouseMove = function():Void { if (getTimer() - time > timeMin) { initPoly.apply(drawPoly(randRange(3, 12), randRange(0, 0xFFFFFF), 100)); time = getTimer(); } }; |
Pivit Point |
To change the pivot point of an object select the Free Transform Tool (Q) Click on the object it should look something like below. |
Just drag the white circle in the middle of the object. |
Tween to FBF |
To change a Tween to a frame by frame you need to make an object have a motion tween. Then click on the first frame of the motion tween and press F6 until you get to the last frame of the tween. |
City Reflection |
Get a picture of a city from a distance. Click on the line tool and press J. Click on the city picture and press Ctrl+B Then trace the buildings and press K and fill in the city with a color. Copy and Paste the city and click on one of them. Go to Modify-Transform-Flip Vertical Put it under the other city picture. Then change the alpha to what you want it to be. |
Calculator |
Draw these buttons. Equal, add, subtract, multiply, divide, clear, square root, decimal, and the 0-9 buttons. Make a dynamic text box with the variable, display. Give the 0-9 buttons the instance, b0, b1, b2.. so on until b9. Give the clear button the instance, bc. Give the equals button the instance, be. Give the add button the instance b_add. Give the subtract button the instance b_subtract. Give the multiply button the instance b_multiply. Give the divide button the instance b_divide. Give the sqaure root button the instance sqrt. Give the decimal button the instance bdot. Then put this ActionScript on the frame. |
stop(); var op1:Number=0; var display = ""; var type:String = ""; var temp:String=""; decimal = false; op2 = ""; function addNumber(number){ if(type == ""){ display+=number; op1 = Number(display); } else{ temp+=number; op2 = Number(temp); } } function clear(){ display = ""; op1 = 0; temp = ""; op2 = ""; type=""; decimal = false; } function getAnswer(){ if(type == "+"){ display = op1+op2; op1 = Number(display); op2 = ""; temp = ""; decimal = false; }else if(type == "-"){ display = op1-op2; op1 = Number(display); op2 = ""; type = ""; temp = "" decimal = false; }else if(type == "/"){ display = op1/op2; op1 = Number(display); op2 = ""; type = ""; temp = ""; decimal = false; }else if(type == "x"){ display = op1*op2; op1 = Number(display); op2 = ""; type = ""; temp="" decimal = false; }else{ display = op1; op1 = Number(display); decimal = false; } } bdot.onPress = function(){ if(decimal == true){ addNumber(""); }else{ addNumber("."); decimal=true; } } b0.onPress = function(){addNumber(0)} b1.onPress = function(){addNumber(1)} b2.onPress = function(){addNumber(2)} b3.onPress = function(){addNumber(3)} b4.onPress = function(){addNumber(4)} b5.onPress = function(){addNumber(5)} b6.onPress = function(){addNumber(6)} b7.onPress = function(){addNumber(7)} b8.onPress = function(){addNumber(8)} b9.onPress = function(){addNumber(9)} bc.onPress = clear; b_add.onPress = function(){type="+"; decimal = false;} b_subtract.onPress = function(){type="-"; decimal = false;} b_divide.onPress = function(){type="/"; decimal = false;} b_multiply.onPress = function(){type="x"; decimal = false;} sqrt.onPress = function(){ display = Math.sqrt(op1); op1 = Number(display); op2 = ""; type = ""; temp="" } be.onPress = function(){getAnswer();} |
Shooting Game |
Draw a top view or your character and give it the instance, char. Draw a bullet and give it the instance, bullet. Put this code on the frame. |
var bc=2; _root.onMouseDown=function(){ bc++; if(bc>100){ bc=2; } duplicateMovieClip("bullet", "b"+bc, bc); } |
Put this code on char. Put this code on bullet. |
onClipEvent (load) { speed = 8; } onClipEvent (enterFrame) { x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (x>=0) { xbounds = 8; } else { xbounds = -8; } if (y>=0) { ybounds = 8; } else { ybounds = -8; } if(Key.isDown(87)){ if (!_root.bounds.hitTest(this._x+xbounds+x, this._y+ybounds+y, true)) { this.gotoAndStop(""); _x += x; _y += y; } } else if(Key.isDown(83)){ if (!_root.bounds.hitTest(this._x-xbounds-x, this._y-ybounds-y, true)) { this.gotoAndStop(""); _x -= x; _y -= y; } } else { this.gotoAndStop(""); } if(Key.isDown(65)){ _rotation -= 8; } if(Key.isDown(68)){ _rotation += 8; } } |
onClipEvent(load){ spd=20; _x=_root.char._x; _y=_root.char._y; _rotation= _root.char._rotation; } onClipEvent(enterFrame){ if(_name == "bullet"){ _x = -1000; }else{ if (_rotation>180) { _y += (spd*Math.cos( Math.PI/180*_rotation)); _x -= (spd*Math.sin( Math.PI/180*_rotation)); } else { _y -= (spd*Math.cos (Math.PI/180*_rotation)); _x += (spd*Math.sin( Math.PI/180*_rotation)); } } if(_x>Stage.width || _x<0 || _y<0 || _y>Stage.height){ this.removeMovieClip(); } } |
Double click on char. Do this to it. Also the character moves with, WASD. |
Object Movement |
To have something move across the screen again and again without tween put this code on an object. |
onClipEvent (enterFrame) { this._x = this._x - 10; if (this._x<0) { this._x = 640; } } |
Get Longer |
Put the code below on an object. Use Up and Down and it will stretch the object. Change INSTANCE to an object's instance to make an object follow it. |
onClipEvent (enterFrame) { if(Key.isDown(Key.DOWN)) { this._yscale+=100; _root.INSTANCE._y+=8.6; } if (Key.isDown(Key.UP)) { this._yscale-=100; _root.INSTANCE._y-=8.6; } if (this._y < 272) { this._y = 272; _root.INSTACE._y = 282; } } |
Example: Fishing Hook |
rollOver |
You can put your cursor over an object and it can make it go to a frame. It can do other things but i'm going to show you this. Make a ball and give it the instance, ball. Double click on it and give it to frames with stop(); on each frame. Draw something different on each frame. Try changing the ball color or something. Put this code on the ball. |
on (rollOver) {_root.ball.gotoAndStop(2);} |
You can also put the code on another object. |
rollOut |
This is the opposite of rollOver. You should look at rollOver first. Do what it says on rollOver but change rollOver to rollOut. |
This is what you get. So you should put both on the object. |
on (rollOver) {_root.ball.gotoAndStop(2);} on (rollOut) {_root.ball.gotoAndStop(1);} |
Reflection |
How to make a reflection of an object. First draw the object. Copy it and Paste it. Select it and go to, Modify-Transform-Flip Vertical. Then use the Free Transform Tool (Q) Shrink the reflection a little bit. Then give it an alpha that you think looks good. |
hitTest Sound |
How to make a sound play when a collion occurs. Draw a square. Make it a movie clip and give it 2 frames. Put stop(); on both frames. Click on the second frame and insert the sound on it. Give the square the instance, soundbox. Drag the square outside of the flash. Now draw 2 circles one will be you and the other will be the enemy. Give the enemy the instance, enemy. Give your circle the instance, you. Double click on the sound box. Click on the first frame. Select the object in it and make it a movie clip. Now you have a movie clip in a movie clip. Put the code below on it. Put the movement actionscript on the circle, you, also. |
onClipEvent (enterFrame) { if (_root.you.hitTest(_root.enemy)) { _root.soundbox.gotoAndPlay(2); } } |
Change Color |
How to make something change color with actionscript. Draw a circle. Give it the instance, billy. Put the actionscript below on the main timeline on the frame. |
import flash.geom.ColorTransform; function fadeToColor(fadeDuration:Number, color:Number):Void { var newR:Number, newG:Number, newB:Number; if (color === undefined) { newR = Math.floor(Math.random() * 256); newG = Math.floor(Math.random() * 256); newB = Math.floor(Math.random() * 256); } else { newB = color % 256; color = (color - newB) / 256; newG = color % 256; color = (color - newG) / 256; newR = color; } this.newR = newR; this.newG = newG; this.newB = newB; this.rFadeSpeed = newR / fadeDuration; this.gFadeSpeed = newG / fadeDuration; this.bFadeSpeed = newB / fadeDuration; this.mFadeSpeed = 1 / fadeDuration; this.newCT = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); this.transform.colorTransform = this.newCT; function fade():Void { if (this.newCT.redMultiplier > 0) { this.newCT.redMultiplier -= this.mFadeSpeed; this.newCT.greenMultiplier = this.newCT.blueMultiplier = this.newCT.redMultiplier; } if (this.newCT.redOffset < this.newR) { this.newCT.redOffset += this.rFadeSpeed; } if (this.newCT.greenOffset < this.newG) { this.newCT.greenOffset += this.gFadeSpeed; } if (this.newCT.blueOffset < this.newB) { this.newCT.blueOffset += this.bFadeSpeed; } this.transform.colorTransform = this.newCT; if ((this.newCT.redMultiplier <= 0) && (this.newCT.redOffset >= this.newR) && (this.newCT.greenOffset >= this.newG) && (this.newCT.blueOffset >= this.newB)) { this.newCT.redMultiplier = this.newCT.greenMultiplier = this.newCT.blueMultiplier = 0; this.newCT.redOffset = newR; this.newCT.greenOffset = newG; this.newCT.blueOffset = newB; this.transform.colorTransform = this.newCT; this.onEnterFrame = null; } } this.onEnterFrame = fade; } MovieClip.prototype.fadeToColor = fadeToColor; billy.fadeToColor(20); billy.fadeToColor(20, 0xFFFFFF); |
Edit this part, it's the color it fades to. |
billy.fadeToColor(20, 0xFFFFFF); |
Soundboards |
Soundboards are easy to make. Just make a button with a description of what the sound is. Like if the sound is of a person saying hello you write hello on the button. Double click on the button and where it says Hit, insert a keyframe. Click on the frame and add the sound. |
Drag/Drop |
Draw a small circle. Draw a big circle and a big square. Give the small circle the instance, drag. Give the big circle the instance, circle. Give the big square the instance, square. Double click on the small circle. Insert a frame on the 5th frame and the 10th frame. Put stop(); on frames 1,5,10. Change the color on frame 5 to black and the color on frame 10 to red. Put this actionscript on the frame on the main timeline. |
C_hitLeft_x = circle._x - 6; C_hitTop_y = circle._y + 6; C_hitRight_x = circle._x + 6; C_hitBottom_y = circle._y - 6; S_hitLeft_x = square._x - 6; S_hitTop_y = square._y + 6; S_hitRight_x = square._x + 6; S_hitBottom_y = square._y - 6; drag.onPress = function() { startDrag(this, false); } drag.onRelease = function() { stopDrag(); if (this._x < C_hitRight_x && this._x > C_hitLeft_x && this._y < C_hitTop_y && this._y > C_hitBottom_y) { this.gotoAndStop(5); } else if (this._x < S_hitRight_x && this._x > S_hitLeft_x && this._y < S_hitTop_y && this._y > S_hitBottom_y) { this.gotoAndStop(10); } else { this.gotoAndStop(1); } } drag.onReleaseOutside = function() { stopDrag(); } |
Cursor Trail #2 |
Draw what you want to trail your cursor. Make it a movie clip. Give the movie clip the instance, taco. Put this code on it. |
onClipEvent(load){i=0;} onClipEvent (mouseMove){ i++; this.duplicateMovieClip("MC"+i, i+10); _root["MC"+i]._x = _root._xmouse; _root["MC"+i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (_name=="taco") { this._visible=0; }else{ _alpha-=2; _xscale-=2; _yscale-=2; if(_alpha<=2) {removeMovieClip(this);} } } |
Cool Mouse Over Effect |
Eyes |
No More Tab Button |
Save/Load |
Scroll Wheel |
Spinning Thing |
Choose Death |
Character Name |
hitTest Detection |
Cursor Line Effect |
Button Race |
Better # Guess |
Banned |
this |
Buying |
Object WxH |
Object Scale |
Anti-Theft Protection |
Lines With AS |
Gradient With AS |
Trace |
currentframe |
Random Words |
Mouse Avoider |
R-Click Menu |
R-Click Links |
R-Click Quality |
R-Click Words |
Score AS |
Cool Mouse Over Effect |
Draw a circle and double click on it. Give it a motion tween of it getting smaller. Then give the circle the instance, circle. Put this code on the frame on the main timeline. |
i = 0; this.onEnterFrame = function() { i += 1; circle.duplicateMovieClip("circle"+i, i); with (_root["circle"+i]) { _rotation = random(360); _x = -_root._xmouse+550 _y = -_root._ymouse+400 } }; |
Eyes |
Draw an eye looking up. Then make it a movie clip and put this code on it. |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._rotation = myDegrees+90; } |
No More Tab Button |
When you watch a flash and press tab it will show you where all of the buttons are. Put this code on the first frame of your flash and it will disable it. |
_root._focusrect = false; |
Save/Load |
Put this code on the frame you want the save/load buttons to be on. |
var savefile = SharedObject.getLocal("yourgamename"); |
Put this code on the save button. |
on (press){ savefile.data.score=_root.score; savefile.data.level=_root.level; savefile.flush(); } |
Put this code on the load button. |
on (press){ if(savefile.data.score==undefined){ _root.score=0; }else{ _root.score=savefile.data.score; } } on (press){ if(savefile.data.level==undefined){ _root.level=0; }else{ _root.level=savefile.data.level; } } |
Score and level are both variables you can change them. |
Scroll Wheel |
How to make an object bigger or smaller with the scroll wheel. Draw an object. Give it the instance, object. Put this code on the frame. |
mouseListener = new Object(); mouseListener.onMouseWheel = function(scroll){ object._xscale +=scroll; object._yscale +=scroll; } Mouse.addListener(mouseListener); |
Spinning Thing |
How to make the spinning thing. Click on the Rectangle Tool. Turn on Snap to Objects. Turn off Object Drawing. Draw a square. When drawing the square hold shift so it is perfect. Use the Line Tool now. |
Then use the Paint Bucket Tool. Fill them in with the color you want. Delete the lines. |
Choose Death |
To make a choose death game just draw a character and some buttons. |
Shoot |
Piano Fall |
Hang |
Just make the buttons go to the frame that the death happens at. Like for the hang button put the below actionscript on the button and change # to the frame that the guy gets hung on. Put stop(); on the first frame. |
on (press) {gotoAndPlay(#)} |
Character Name |
At the start of some games it asks you for your name. To do that make an Input Text box and give it the variable, name. On the same frame that it asks you for your name put this on the frame. |
name="" |
Make a Dynamic Text box. Give it the variable, name. Put the Dynamic Text box on the next frame where the game starts. |
hitTest Detection |
Draw 2 balls. Make one ball blue and one ball red. Make the red ball dragable. Put the code below on the blue ball. Give the red ball the instance, red. Make a dynamic text box with the variable, detect. Now test your movie. Drag the red ball into the blue ball. The text box should change from NO to YES. |
onClipEvent(enterFrame) { if(this.hitTest(_root.red)) { _root.detect="YES" } else { _root.detect="NO" } } |
Cursor Line Effect |
Put this on a frame on the main timeline. |
var pointArray:Array = new Array(); var maxDistance:Number = new Number(5); var maxDistance2:Number = maxDistance*maxDistance; var gravity:Number = new Number(2); var lineLenght:Number = new Number(60); pointArray.push([Stage.width/2, Stage.height/2]); _root.createEmptyMovieClip("line", 1); _root["line"].lineStyle(2, 0, 100); _root["line"].moveTo(pointArray[0][0], pointArray[0][1]); for (i=1; i<lineLenght; i++) { pointArray.push([pointArray[0][0], pointArray[0][1]+(i*maxDistance)]); _root["line"].lineTo(pointArray[i][0], pointArray[i][1]); } _root.onEnterFrame = function() { pointArray[0][0] = _xmouse; pointArray[0][1] = _ymouse; _root["line"].clear(); _root["line"].moveTo(pointArray[0][0], pointArray[0][1]); _root["line"].lineStyle(2, 0, 100); for (i=1; i<lineLenght; i++) { pointArray[i][1] += gravity; if (distSq(pointArray[i], pointArray[i-1])>maxDistance2) { var rotation:Number = Math.atan2(pointArray[i][1]-pointArray[i-1][1], pointArray[i][0]-pointArray[i-1][0]); pointArray[i][0] = pointArray[i-1][0]+Math.cos(rotation)*maxDistance; pointArray[i][1] = pointArray[i-1][1]+Math.sin(rotation)*maxDistance; } _root["line"].lineTo(pointArray[i][0], pointArray[i][1]) } }; function distSq(ptA:Array, ptB:Array):Number { return (ptA[0]-ptB[0])*(ptA[0]-ptB[0])+(ptA[1]-ptB[1])*(ptA[1]-ptB[1]); } |
THE QUIZ Type all answers in lowercase. |
#1 |
You made a game where you click a button and the score goes up 1 each click. When you click the button during the game the score says NAN. You look on the frame and there is no ActionScript there. What should you add to make the score start at 0? |
Answer |
+1 |
WRONG |
Score: |
#2 |
What would you put to hide the cursor? |
{Mouse.hide();} |
{mouse.Hide();} |
{Mouse.Hide();} |
{mouse.hide();} |
#3 |
Which direction does the object move if it has this script on it? |
Up |
Down |
Left |
Right |
onClipEvent(load){ speed=50; } onClipEvent (enterFrame) { this._x-=speed; } |
#4 |
Where is the error in the code? |
Line 1 |
Line 4 |
Line 2 |
Line 5 |
on(press){ startDrag(this); } onClipEvent(mouseUp){ stop(); } |
Line 1 Line 2 Line 3 Line 4 Line 5 Line 6 |
#5 |
You want it to go to frame 2 when you press a. What # do you put where the # is. |
43 |
65 |
76 |
83 |
onClipEvent (enterFrame) { if(Key.isDown(#)){ _root.gotoAndStop(2); } } |
#6 |
At the start of a game you want your strength to be random. You want it to be a random number 0-4. So 5 possible #'s. What do you put on the first frame of the flash. Strength's variable is str. |
#7 |
Is the code below correct or incorrect? |
onClipEvent (load) { x = 250; y = 100;} |
#8 |
What button do you press while holding ctrl to break an object apart? |
#9 |
What color does the frame change to when it has a motion tween on it? You don't have to say light or dark just say the color. |
#10 |
What color does the frame change to when it has a shape tween on it? You don't have to say light or dark just say the color. |
#11 |
You made a number guessing game, but it has an error. Type in what has the error on it. (frame 1, frame 2, frame 3, text box, enter button) |
Actions |
n="" {m=random(5);} |
stop(); |
Variable: n |
on (press) {if (_root.r==_root.n) {_root.gotoAndStop(3);} } |
Input Text Box |
Enter |
#12 |
You made a login screen. There is an error on it. Find the error. Type in what has the error on it. (frame 1, frame 2, text box, enter button) |
stop(); username="" |
Variable: username |
on(release){ if(_root.username=="username"){ _root.gotoAndPlay(2); } } |
#13 |
For the Sketchpad what color would the line be if this was on a button? |
on (press) {myLine.lineStyle(2, 0xFF0000, 100);} |
#14 |
Correct or Incorrect? |
onClipEvent (enterFrame) { if(Key.isDown(Key.Up)){ _root.gotoAndStop(2); } } |
#15 |
Am I amazing? |
You scored 15 out of 15. |
MAIN |
YOU SUCK! |
You did ok. |
You did Great! |
PERFECT! |
Button Race |
This is an easy game you can make. Draw 2 circles make them different colors. Make them both a MC. Give the one you want to be you the instance, you. Give the other circle the instance, enemy. Double click on the enemy and right click on frame 300. Press insert keyframe. Make it a motion tween. Put on the last frame of enemy... |
_root.gotoAndStop(2); |
Then double click on the circle that is you. Put stop(); on the first frame of it. Then give it a motion tween to the 100th frame. Put on the 100th frame... |
_root.gotoAndStop(3); |
Draw another circle. Make it a button. Put this on it. |
on (release) {_root.you.nextFrame();} |
Then insert a key frame on frames 2 and 3. Put stop(); on frames 1,2, and 3. Make frame 2 say you lose. Make frame 3 say you win. |
Better # Guess |
How to make a number guessing game that says if your guess is too high or too low than the number. Put this on the first frame. Put stop(); on the second frame. Also put You Win on the 2nd frame. Then make an input textbox and give it the instance and variable, num. Make a dynamic textbox with the instance and variable, say. Make a button. Put this on the button. |
stop(); ran=random(10); num="" say="" |
on(release){ if(_root.num==_root.ran){this.nextFrame();} } on(release){ if(_root.num>=_root.ran){say="lower";} } on(release){ if(_root.num<=_root.ran){say="higher";} } |
Banned |
If you don't want people to cheat in your game do this. If someone in your game cheats make it go to a frame. Put this on the first frame of your flash. |
var savefile = SharedObject.getLocal("yourgamename"); { if(savefile.data.cheat==undefined){ _root.cheat=0; }else{ _root.cheat=savefile.data.cheat; } } |
When someone cheats in your game by pressing tab or something make it go to a YOU CHEATED! frame. Put this on that frame. |
stop(); _root.cheat=1 { savefile.data.cheat=_root.cheat; savefile.flush(); } |
Draw a box outside of the flash. Make it an object. Double click it. Insert a keyframe on frame 2. Put this on both frames. |
if (_root.cheat==1) {_root.gotoAndStop(CHEATFRAME); } { savefile.data.cheat=_root.cheat; savefile.flush(); } |
this |
How to use this. Let's say you had this actionscript on an object with the instance, cow. on (rollOver) {_root.cow.gotoAndPlay(2);} You can put, on (rollOver) {this.gotoAndPlay(2);} |
Buying |
How to buy stuff in your games. Make a button which would be like a sword in your game or something. Put this on the button. |
on(release){ if(_root.money<=1000){_root.warn="You don't have enough money.";} } on(release){ if(_root.money>=1000){ACTION} } on(release){ if(_root.money>=1000){_root.money -=1000;} } |
Replace 1000 to the price of the object. Change ACTION to what you want it to be. Which would be making the sword go in your inventory or be equipped to your character. Make a dynamic text box and give it the variable, warn. |
Object WxH |
You can change an objects Width and Height during the game. You can put this code on the object. |
onClipEvent(load) { _height=50; _width=20; } |
Object Scale |
You can change an objects x and y scale during the game. You can put this code on the object. |
onClipEvent(enterFrame){ _xscale=100; } onClipEvent(enterFrame){ _yscale=100; } |
Anti-Theft Protection |
To stop sites from stealing you flash put this on the first frame. |
stop(); Stage.showMenu= false; this_url = _root._url; bad_urls = new Array("ebaum", "ebaumsworld", "rodim", "coolscifi", "dodirectory", "crazy-laberecke", "suprvibes", "simplyro", "40plusarcade", "adventurers-united", "uaenexus", "trackpads", "jl-planet", "rugbyrefs", "spamvault", "necrotania", "loafersparadise", "princejupiter", "johnstownchiefs", "nacros", "suprvibes", "footles", "f4g", "differentdawn", "brentfordalways", "wass-up", "movieloversparadise", "fruit-emu", "usuallygames", "1juegos", "julala", "topsites", "freegame365", "freegames365", "revier.co.uk", "bypassbrowser", "ianag", "freegames365", "in4.pl", "webgames", "gameportalonline", "juegosagogo", "freeonlinegames", "funflashgames", "roffles", "onlinegames", "minijuegos", ".games.gr", "millionsofgames", "juegosagogo", "funflashgames", "technorati", "kbcafe", "gametopia", "70.85.116.68", "briankass", "ianag", "limk", "indi.ru"); for (var i = 0; i<bad_urls.length; i++) { if (this_url.indexOf(bad_urls[i])!=-1) { gotoAndStop("bad"); } |
Code by authorblues. From the AS Main. |
Lines with AS |
Put this on the frame. It will draw a square. You can change the numbers or the colors if you want to learn more about it. |
_root.lineStyle(2, 0x003366, 100); _root.beginFill(0xB30000, 100); _root.lineStyle(2, 0x000000, 100); _root.moveTo(200, 100); _root.lineTo(300, 100); _root.lineTo(300, 200); _root.lineTo(200, 200); _root.lineTo(200, 100); _root.endFill(); |
Gradient with AS |
Put this on the frame. It will draw a rectangled with a gradient fill. Look through it and there are obvious things you can edit. |
_root.lineStyle(1, 0x000000, 100); _root.moveTo(200, 100); _root.lineTo(350, 100); _root.lineTo(350, 200); _root.lineTo(200, 200); _root.lineTo(200, 100); fillType = "linear"; colors = [0xFF0000, 0x000000]; alphas = [100, 100]; ratios = [0, 255]; matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI}; _root.lineStyle(1, 0x000000, 100); _root.beginGradientFill(fillType, colors, alphas, ratios, matrix); _root.moveTo(200, 100); _root.lineTo(350, 100); _root.lineTo(350, 200); _root.lineTo(200, 200); _root.lineTo(200, 100); _root.endFill(); _root.beginGradientFill(fillType, colors, alphas, ratios, matrix); _root.endFill(); _root.beginGradientFill("linear", [0xFF0000, 0x000000], [100, 100], [0, 255], {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI}); fillType = "linear"; colors = [0xFF0000, 0x0000FF]; alphas = [100, 100]; ratios = [0, 255]; matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI}; fillType = "linear"; colors = [0xFF0000, 0x000000]; alphas = [100, 100]; myColors = [0xFFC063, 0xEE006F, 0xC7E686, 0x0000FF]; ratios = [240, 100, 40, 3]; myAlphas = [20, 100, 80]; ratios = [0, 255]; ratios = [127, 255]; ratios = [240, 100, 40, 3]; matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI}; matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:45/180*Math.PI}; |
Put this on a button. |
on(release){ getURL("email@email.com"); } |
Trace |
You can use trace to help take notes or other things. To use trace you can put it on a frame or a button. Make a 20 framed flash and put this code on frame 10. |
{trace("Frame 10!");} |
on (release){ trace("Button!");} |
For Frames |
For Buttons |
currentframe |
You can use currentframe to perform an action at a certain frame. Put this on the main frame. |
onEnterFrame=function(){ if(_root.FIRSTOBJECTINSTANCE._currentframe>5){ _root.SECONDOBJECTINSTANCE.play(); } } |
Rename the two instances. Give them any instance. Change 5 to a higher number if you want. Give the first object 10 frames. Give the second object an animation. Everytime object 1 gets to frame 5 the second object will play. If you want to make the first object stop also so that the second object will only play once then put this code on the frame instead. |
onEnterFrame=function(){ if(_root.FIRSTOBJECTINSTANCE._currentframe>5){ _root.SECONDOBJECTINSTANCE.play(); _root.FIRSTOBJECTINSTANCE.gotoAndStop(1); } } |
Random Words |
How to make a random word come up by the press of a button. First make a dynamic text box. Give it the variable, word2. Make a button and put this code on it. |
word1=new Array("Rock","Pudding","Children","Smile"); _root.word2=word1[random(4)]; |
on(press){ _root.word2=_root.word1[random(4)]; } |
Mouse Avoider |
An easy way to make a mouse avoider game. First drawing a square and put this code on it. |
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); } |
Give the square the instance, mouse. Now draw something you want to follow your mouse. Make it an object. Put this code on it. Now insert a keyframe on the second frame of the flash. Put stop(); on both frames. Put on the second frame, YOU LOSE! If you don't want anything following your mouse double click on the object, mouse. Delete the square. Change the code on the object to the code below. |
on (rollOver) {gotoAndStop(2);} |
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._y += _root.yMove; this._x += _root.xMove; this._rotation = myDegrees+90; } |
R-Click Menu |
You can stop and play a flash with the right click menu. Put this on the first frame of the flash. |
var myMenu=new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Stop Flash", itemHandler0)); myMenu.customItems.push(new ContextMenuItem("Play Flash", itemHandler1)); myMenu.customItems[1].separatorBefore = true; function itemHandler0(obj, item){ _root.stop(); myMenu.customItems[0].enabled=false; myMenu.customItems[1].enabled=true; } function itemHandler1(obj, item){ _root.play(); myMenu.customItems[0].enabled=true; myMenu.customItems[1].enabled=false; } _root.menu=myMenu; |
Code by Denvish. From the AS Main. |
R-Click Links |
When people right click in your flash they will see your link and they can click it and it will go to your website. Just put this code on the first frame of the flash. |
var myMenu=new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Omg My Site", itemHandler1)); function itemHandler1(obj, item){getURL("http://google.com");} _root.menu=myMenu; |
R-Click Quality |
Put this code on the first frame of your flash to make it so that when people right click they are able to change the quality. |
function itemHandler5(obj, item){_quality = "high";} function itemHandler6(obj, item){_quality = "medium";} function itemHandler7(obj, item){_quality = "low";} root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); eee_cmi = new ContextMenuItem("High Quality", itemHandler5); fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6); ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7); ccc_cmi.separatorBefore = true; eee_cmi.separatorBefore = true; root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi); _root.menu = root_cm; |
R-Click Words |
If you want to have something come up when someone right clicks, like have it say VOTE 5! or something else then add this to the first frame of the flash. |
var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); function itemHandler1(obj, item) { } item1 = new ContextMenuItem("I like toast!", itemHandler1); item1.enabled = true; myMenu.customItems.push(item1, item1); _root.menu = myMenu; |
Score AS |
Working score textbox, actionscript only. Put this on the frame. |
_root.score=0; _root.createTextField("scoret", 2, 0, 0, 160, 18); with (scoret) { textColor = 0x000000; } onEnterFrame = function () { _root.scoret.text = "Score: "+_root.score; }; |
To make the score go up on a button put this on the button. |
on (release) {_root.score+=1} |
To make the score go up on a button put this on the frame. |
{_root.score+=1} |
Drag Vertical |
Drag Box |
Color AS |
Cool Text |
Reset Button |
Color Invert |
API Circle |
Slide Movement |
Chase Game |
Gravity Changer |
Fade With Mouse |
Clock |
String Game |
Lip Sync |
Blood |
onMouseMove |
onMouseWheel |
Infinite Zoomer |
Background Changer |
Glide Click |
For Fun |
Rewind |
Mouse Angle |
Sound Control |
Password Text |
Spin Fast |
Orbit |
Snow 2 |
Drawn In |
Look Around |
Take The Quiz |
Drag Vertical |
Draw a circle and give it the instance circle. Draw a vertical line and make the x=150. Put this code on the frame. |
circle.onPress = function(){ startDrag(this, false, 470,55, 470, 345) } circle.onRelease = circle.onReleaseOutside = function(){ this.stopDrag() } |
Drag Box |
circle.onPress = function(){ startDrag(this, false, 150,0, 0, 350) } circle.onRelease = circle.onReleaseOutside = function(){ this.stopDrag() } |
Color AS |
Change the color of an object with actionscript. Put this on a button. |
on (release) {new Color(_root.instance).setRGB(0x000000);} |
{new Color(_root.instance).setRGB(0x000000);} |
Cool Text |
You don't want boring text in your flash. You want cool text in your flash. Like this... |
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Write something and make it the darkest of the color. |
Fun Text |
Select the text and press ctrl + b. Click on each letter and change the size and rotate them a little. |
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Add a little drop shadow if you want. Then copy all of the letters and press ctrl+shift+v. Move it up and to the left a little. Make it get brighter. Repeat. |
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Reset Button |
To make a reset button in a drag/drop game. or a dress up game. Put this on an object that can be dragged. |
onClipEvent(load){ oldx=_x; oldy=_y; _name="object1"; } on(press){ startDrag(""); } onClipEvent(mouseUp){ stopDrag(); } |
on(release){ _root.object1._x=_root.object1.oldx; _root.object1._y=_root.object1.oldy; } |
To make more than 1 item work put this on object 2. |
onClipEvent(load){ oldx=_x; oldy=_y; _name="object2"; } on(press){ startDrag(""); } onClipEvent(mouseUp){ stopDrag(); } |
Then add this to the button. |
on(release){ _root.object2._x=_root.object2.oldx; _root.object2._y=_root.object2.oldy; } |
Do this for every object. |
Color Invert |
To invert the color of everything put this on the frame. |
my_color = new Color(_root); myColorTransform = {ra:-100, rb:255, ga:-100, gb:255, ba:-100, bb:255}; my_color.setTransform(myColorTransform); |
To put it back to normal put this on the frame you want it to go back to normal at. |
my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); |
API Circle |
Put this actionscript on the frame. |
createEmptyMovieClip("circle", 0); var area:Number = Math.tan(22.5 * Math.PI/180); var initx:Number = Stage.width/2; var inity:Number = Stage.height/2; var radius:Number = 80; with(circle){ lineStyle(2,0x000000); beginFill(0xFF0000,100); moveTo(initx+radius, inity); for (var angle:Number = 45; angle<=360; angle += 45) { var endx:Number = radius*Math.cos(angle*Math.PI/180); var endy:Number = radius*Math.sin(angle*Math.PI/180); var curvex:Number =endx + radius* area *Math.cos((angle-90)*Math.PI/180); var curvey:Number =endy + radius* area *Math.sin((angle-90)*Math.PI/180); curveTo(curvex+initx, curvey+inity, endx+initx, endy+inity); } } |
Slide Movement |
Put this on your character. Use W,A,S,D. |
onClipEvent (enterFrame) { speed = 7; if (xSpeed > 0) xSpeed -= 0.2; else if (xSpeed < 0) xSpeed += 0.2; if (ySpeed > 0) ySpeed -= 0.2; else if (ySpeed < 0) ySpeed += 0.2; if (Key.isDown(65)) { xSpeed = -speed; } if (Key.isDown(68)) { xSpeed = speed; } if(Key.isDown(87)) { ySpeed = -speed; } if (Key.isDown(83)) { ySpeed = speed; } _x += xSpeed; _y += ySpeed; } |
Chase Game |
To make a game where you have to run away from an enemy or a game that would be something like that draw a player and an enemy. Give the player the instance, player. Put this code on player. |
onClipEvent(load){spd=15;} onClipEvent(enterFrame) { _x-=Key.isDown(37)*spd; _x+=Key.isDown(39)*spd; _y-=Key.isDown(38)*spd; _y+=Key.isDown(40)*spd;} |
Put this code on the enemy. |
onClipEvent(load){ spd=10; } onClipEvent(enterFrame){ Xdiff=_parent.player._x-_x; Ydiff=_parent.player._y-_y; radAngle=Math.atan2(Ydiff,Xdiff); _rotation=int((radAngle*360/(2*Math.PI))+90); updateAfterEvent(); if(this.hitTest(_parent.player)){ }else{ if(_rotation>180){ _y+=(spd*Math.cos(Math.PI/180*_rotation)); _x-=(spd*Math.sin(Math.PI/180*_rotation)); }else{ _y-=(spd*Math.cos(Math.PI/180*_rotation)); _x+=(spd*Math.sin(Math.PI/180*_rotation)); } } } |
Gravity Changer |
Change the gravity. Put this code on a ball. Use the arrow keys. Hold up to slow down the ball. |
onClipEvent(load){ velocity = 1; gravity = .98; gravup = 1; xvel = 0; xgrav = .5; } onClipEvent(enterFrame){ if(this._y >= 650){ this._y = -70; } else if(this._y <= -71){ this._y = 649 } if(this._x >= 500){ this._x = -70; }else if(this._x <= -71){ this._x = 499; } if(Key.isDown(Key.UP)){ velocity = velocity - gravup; this._y += velocity; } else if(Key.isDown(Key.DOWN)){ velocity = velocity + (gravity*1.5); this._y += velocity; } else{ velocity = velocity + gravity; this._y += velocity; } if(Key.isDown(Key.LEFT)){ xvel = xvel - xgrav; this._x += xvel; this._rotation += xvel; } else if(Key.isDown(Key.RIGHT)){ xvel = xvel + xgrav; this._x += xvel; this._rotation += xvel; } else{ this._x += xvel; this._rotation += xvel; } } |
Fade With Mouse |
Draw a square the size of the background and make it a color. Don't make it white. Make it an object and give it the instance, fade. Put this on the frame. Move your mouse to the left and right. |
mouseInterval = setInterval(changeAlpha,10); function changeAlpha() { fade._alpha =Math.round( _root._xmouse/550*100); } |
Clock |
Real Time Clocks. Draw a Circle for the clock and make it a movie clip. Double click on it and draw 3 lines. Give them the instances, sHand, mHand, hHand. Put this actionscript on the clock. |
onClipEvent (enterFrame) { var my_date:Date = new Date(); hours = my_date.getHours(); minutes = my_date.getMinutes(); seconds = my_date.getSeconds(); hHand._rotation = (1/(12/(hours+minutes/60)))*360; mHand._rotation = (1/(60/minutes))*360; sHand._rotation = (1/(60/seconds))*360; } |
Fix the registery points. |
Put the hands in the middle and on 12. |
String Game |
How to make a string avoider game. Draw a small circle. Make it an object and click on export for actionscript. Type in, you. Now draw a wall and give it the instance, wall. Put this actionscript on the frame. |
tail_len = 2; tail_nodes = 100; nodes = new Array(); _root.attachMovie("you", "you", 1, {_x:250, _y:200}); _root.createEmptyMovieClip("the_tail", 2); _root.attachMovie("wall", "wall", 3, {_x:250, _y:200}); for (x=1; x<tail_nodes; x++) { nodes[x] = {x:you._x, y:you._y}; } you.onEnterFrame = function() { this._x = _root._xmouse; this._y = _root._ymouse; the_tail.clear(); the_tail.lineStyle(2, 0x6F0000); the_tail.moveTo(you._x, you._y); nodes[0] = {x:you._x, y:you._y}; for (var x = 1; x<tail_nodes-1; ++x) { rotation = Math.atan2(nodes[x].y-nodes[x-1].y, nodes[x].x-nodes[x-1].x); pos_x = nodes[x-1].x+tail_len*Math.cos(rotation); pos_y = nodes[x-1].y+tail_len*Math.sin(rotation); nodes[x] = {x:pos_x, y:pos_y}; if (wall.hitTest(pos_x, pos_y, true)) { the_tail.lineStyle(2, 0x317B1E); } the_tail.lineTo(pos_x, pos_y); } }; |
tail_len = 2; tail_nodes = 100; nodes = new Array(); _root.attachMovie("you", "you", 1, {_x:250, _y:200}); _root.createEmptyMovieClip("the_tail", 2); for (x=1; x<tail_nodes; x++) { nodes[x] = {x:you._x, y:you._y}; } you.onEnterFrame = function() { this._x = _root._xmouse; this._y = _root._ymouse; the_tail.clear(); the_tail.lineStyle(2, 0xFF0000); the_tail.moveTo(you._x, you._y); nodes[0] = {x:you._x, y:you._y}; for (var x = 1; x<tail_nodes-1; ++x) { rotation = Math.atan2(nodes[x].y-nodes[x-1].y, nodes[x].x-nodes[x-1].x); pos_x = nodes[x-1].x+tail_len*Math.cos(rotation); pos_y = nodes[x-1].y+tail_len*Math.sin(rotation); nodes[x] = {x:pos_x, y:pos_y}; the_tail.lineTo(pos_x, pos_y); } }; |
Lip Sync |
Lip Sync. |
Closed, M |
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C,D,G,K,N,R,S,TH,Y,Z |
L, D, TH |
F, V |
Blood |
When drawing blood use a lot of colors. Make it look better than mine. |
Gun Shot |
I'm not sure what happened to him |
onMouseMove |
You can perform an action by moving your mouse. Put this on the frame. Edit it any way you like. |
onMouseMove = function () { _root.INSTANCE.gotoAndStop(2); }; |
onMouseWheel |
You can perform an action by scrolling. Put this on the frame. Edit it any way you like. |
myListener = new Object(); myListener.onMouseWheel = function () { _root.INSTANCE.gotoAndStop(2); }; Mouse.addListener(myListener); |
Infinite Zoomer |
import flash.display.BitmapData a_bmp = new BitmapData(Stage.width,Stage.height,false,0); b_bmp = new BitmapData(Stage.width,Stage.height,false,0); this.createEmptyMovieClip("a_mc",1) this.createEmptyMovieClip("b_mc",2) a_mc.attachBitmap(a_bmp,0); b_mc.attachBitmap(b_bmp,0); |
Draw a square and make it an object. Double click on it and make that an object. Now you have an object inside of an object. Put this code on that object. |
onClipEvent(enterFrame) { import flash.geom.Matrix import flash.filters.BlurFilter m = new Matrix() z = 1.09 m.scale(z, z) m.translate((Stage.width-Stage.width*z)/2,(Stage.height-Stage.height*z)/2) _root.b_bmp.draw(_root.a_mc, m) _root.a_bmp.draw(_root.b_mc) if (!counter) counter = 0 counter++ for (y=-10; y<10; y++) { for (x=-30; x<30; x++) { _root.a_bmp.setPixel(Stage.width/2+x+Math.random(), Stage.height/2+y+Math.random(), counter*(x*y+30*10+counter*100)) } } } |
Background Changer |
Draw a rectangle the size of the flash. Make it an object and give it the instance, bg. Make a button and put this code on it. |
on (release) {_root.bg.nextFrame();} |
Double click on bg and insert a few keyframes. Put stop(); on every frame except for the last one. Change the color on each frame except the last one. On the last frame put this. |
{_root.bg.gotoAndStop(1);} |
Glide Click |
Draw 2 circles. Make one red and one transparent but with a line. Give the red one the instance, object. Give the transparent circle the instance, circle. Put this code on object. |
onClipEvent (load) { friction = "0.18"; targetx = Random(300)+20; targety = Random(300)+20 } onClipEvent (enterFrame) { mouse_x = int(targetx-this._x); mouse_y = int(targety-this._y); if (mouse_x>0 && mouse_y>0) { quad = Number(4); } if (mouse_x<0 && mouse_y>0) { quad = Number(1); } if (mouse_x<0 && mouse_y<0) { quad = Number(2); } if (mouse_x>0 && mouse_y<0) { quad = Number(3); } abs_x = Math.abs(mouse_x); abs_y = Math.abs(mouse_y); tg = abs_y/abs_x; _root.maths = Math.atan(tg)*Number(180)/Math.PI; if (quad == 1) { angle = number(90) - number(_root.maths) } if (quad == 2) { angle = number(90) + number(_root.maths) } if (quad == 3) { angle = number(270) - number(_root.maths) } if (quad == 4) { angle = number(270) + number(_root.maths) } if (not _root.done) { setProperty (_this, _rotation, angle); _root.done = true} speedx = difx*friction; speedy = dify*friction; setProperty (this, _y, _root.object._y+speedy); setProperty (this, _x, _root.object._x+speedx); difx = int(targetx)-this._x; dify = int(targety)-this._y; } |
Put this code on circle. |
onClipEvent (load) { startDrag (this, true); _root.drag = this; } onClipEvent (mouseDown) { _root.difx = this._x- _root.object._x; _root.object.targetx = this._x; _root.dify = this._y- _root.object._y; _root.object.targety = this._y; _root.done = False } |
For Fun |
If you ever get bored you could make a game like this. Draw a box and a circle. Give the box the instance, object1. Put this code on the circle. |
on(press) { startDrag(this,false); } on(release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.object1)) { trace ("YAY"); } } |
Rewind |
Make a button with the instance rewind_btn. Put this code on the frame on the main timeline. |
rewind_btn.onPress = function () { onEnterFrame = function() { prevFrame(); prevFrame(); } } rewind_btn.onRelease = function() { delete onEnterFrame; play(); } |
Mouse Angle |
Draw an arrow. Make a dynamic text box. Give the text box the variable, angle. Make it an object Give the arrow the instance, compass. Put this code on the angle movie clip. |
onClipEvent (mouseMove) { adjside = _root._xmouse-_root.origin._x; oppside = -1*(_root._ymouse-_root.origin._y); angle = Math.atan2(oppside, adjside); angle = Math.round(angle/Math.PI*180); _root.compass._rotation = -1*(angle); } |
Now draw the origin. Give it the instance, origin. Fix the registration point for the arrow. |
Sound Control |
To make a stop sound and play sound button first draw a button that says stop sound on it. Convert into a movie clip. Double click on the movie click and insert a keyframe on frame 2. Put stop(); on both frames. On the second frame change the text "stop sound" to "play sound" Then select everything on frame 1 and press F8. Make it a button. Do the same with frame 2. So now you have a stop sound button and a play sound button inside of a movie clip but on different frames. Put this on the stop button. Put this on the play button. |
on (release) {stopAllSounds();} on (release) {this.gotoAndStop(2);} |
on (release) {this.gotoAndStop(1);} |
Now double click on play button and insert a keyframe on Hit. Look at the bottom and add the sound. If you want to loop it don't forget to do that. |
Password Text |
Make an input textbox for the password. To make it have the * when a letter is pressed click on the textbox and look in the properties tab at the bottom of the screen. Click on Single line. Then click on Password. |
Spin Fast |
Draw some objects on the screen and put the code below on the frame. The code makes the objects spin around and they get faster. |
speed = 0; accel = .1; this.onEnterFrame = function(){ speed = Math.round((speed + accel)*100)/100; _rotation += speed; } |
Orbit |
Draw an object. Make it a Movie Clip. Put this code on it. |
onClipEvent (load) { y=100; Angle_Inc=12; speed=1.5; radius=200; xcenter=100; ycenter=40; zcenter=100; Per=150; angle=0; } onClipEvent (enterFrame) { x=Math.cos(angle*Math.PI/180)*radius+xcenter; z=Math.sin(angle*Math.PI/180)*radius+zcenter; scale=Per/(Per+z); _x=x*scale+xcenter; _y=y*scale+ycenter; _xscale=_yscale=scale*50; duplicateMovieClip (this, "ball"+0.1, angle/Angle_Inc); angle +=speed; if(angle>359){ angle -= 360; } } |
Snow 2 |
Another way to make the snow effect. Draw a snow flash and press F8 and make it a Movie Clip. Then click on export for ActionScript. Type in snow. Then press ok. Put this code on the frame. |
init = function () { width = 550; height = 400; max_snowsize = 10; snowflakes = 50; for (i=0; i<snowflakes; i++) { t = attachMovie("snow", "snow"+i, i); t._alpha = 20+Math.random()*60; t._x = -(width/2)+Math.random()*(1.5*width); t._y = -(height/2)+Math.random()*(1.5*height); t._xscale = t._yscale=50+Math.random()*(max_snowsize*10); t.k = 1+Math.random()*2; t.wind = -1.5+Math.random()*(1.4*3); t.onEnterFrame = mover; } }; mover = function() { this._y += this.k; this._x += this.wind; if (this._y>height+10) { this._y = -20; } if (this._x>width+20) { this._x = -(width/2)+Math.random()*(1.5*width); this._y = -20; } else if (this._x<-20) { this._x = -(width/2)+Math.random()*(1.5*width); this._y = -20; } } init(); |
Drawn In |
This is like a FBF. First draw something like your name in cursive. Now erase a little bit of it every frame. Then when it's all erased click on Modify-Timeline-Reverse Frames. |
Look Around |
Draw a background and make it a movie clip. Give it the instance, mc2. Then draw a crosshair and give it the instance, mc1. Put this code on the frame. |
speed = .9; moview = 550; movieh = 400; Mouse.hide(); setInterval(CursorMovement, 40); function CursorMovement() { mc1._x = speed*(mc1._x-_xmouse)+_xmouse; mc1._y = speed*(mc1._y-_ymouse)+_ymouse; mc2._x = (1-mc2._width/moview)*mc1._x+mc2._width/2; mc2._y = (1-mc2._height/movieh)*mc1._y+mc2._height/2; } |
Flash Extras - TOOLS |
Selection Tool(V) |
Selects objects. |
Subselection Tool(A) |
Moves or adjusts the vertices that make up the objects created by the Pen Tool. |
Free Transform Tool(Q) |
Lets you select an object and make it bigger or smaller. You can also rotate objects. |
Gradient Transform Tool(F) |
You can rotate gradients. You can make the gradient closer together or farther apart. |
Line Tool(N) |
Quickly creates straight lines. |
Lasso Tool(L) |
Selects objects in a free way. |
Pen Tool(P) |
Creates polygons. |
Text Tool(T) |
Creates text. Creates Static Text, Dynamic Text, Input Text. |
A |
Oval Tool(O) |
Creates Circles. |
Rectangle Tool(R) |
Creates Squares/Rectangles. |
Pencil Tool(Y) |
Drawing lines manually. |
Brush Tool(B) |
Kind of like the pencil. The brush has thicker strokes. |
Ink Bottle Tool(S) |
It is used to change the color of a stroke quickly. |
Paint Bucket Tool(K) |
Fills in an object with a color. |
Eyedropper Tool(I) |
Takes the color of an object. |
Eraser Tool(E) |
Erases Stuff. |
Hand Tool(H) |
Lets you drag to move around the screen. |
Zoom Tool(M,Z) |
Lets you zoom in and out. |
Selection Tool |
Subselection Tool |
Free Transform Tool |
Gradient Transform Tool |
Line Tool |
Lasso Tool |
Pen Tool |
Text Tool |
Oval Tool |
Rectangle Tool |
Pencil Tool |
Brush Tool |
Ink Bottle Tool |
Paint Bucket Tool |
Eyedropper Tool |
Eraser Tool |
Hand Tool |
Zoom Tool |
ActionScript [AS1/AS2]
Frame 1var savefile = SharedObject.getLocal("save1"); Stage.showMenu = false; _root._focusrect = false;Frame 2stop(); Mouse.show(); onEnterFrame = function () { with (createEmptyMovieClip("line", 0)) { moveTo(_root._xmouse, _root._ymouse); lineTo(ball._x, ball._y); } };Frame 3stop();Instance of Symbol 224 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(1); }Instance of Symbol 224 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(2); }Instance of Symbol 224 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(3); }Instance of Symbol 224 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(4); }Instance of Symbol 224 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(5); }Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Instance of Symbol 456 MovieClip in Frame 11onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); }Frame 12stop();Frame 13stop();Instance of Symbol 468 MovieClip in Frame 13on (press) { startDrag (this); } onClipEvent (mouseUp) { stopDrag(); }Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Instance of Symbol 512 MovieClip in Frame 21onClipEvent (load) { ySpeed = 0; gravity = 3; bounce = 0.8; ground = 300; } onClipEvent (enterFrame) { if (_y < ground) { ySpeed = ySpeed + gravity; } else if (ySpeed > (gravity * 4)) { _y = ground; ySpeed = ySpeed * (-bounce); } else { ySpeed = 0; _y = ground; } _y = (_y + ySpeed); } onClipEvent (enterFrame) { if ((_x < 0) || (_x > 550)) { xSpeed = xSpeed * -1; } _x = (_x + xSpeed); xSpeed = xSpeed * 0.95; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { xSpeed = (_x - _root._xmouse) / 2; _y = (_y-1); ySpeed = ((_y - _root._ymouse) - _height) / 1.5; } }Frame 22stop();Instance of Symbol 517 MovieClip in Frame 22onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(38)) { speed = speed + 1; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 15); } if (Key.isDown(39)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.wall.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Instance of Symbol 539 MovieClip in Frame 28onClipEvent (enterFrame) { function shake() { shakex = random(20) - 10; shakey = random(20) - 10; shakex = shakex * 0.7; shakey = shakey * 0.7; if ((shakex < 1) && (shakey < 1)) { _parent._x = 0; _parent._y = 0; } } setInterval(shake, 100); _parent._x = _parent._x - shakex; _parent._y = _parent._y - shakey; }Frame 29stop();Instance of Symbol 546 MovieClip in Frame 29onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 548 MovieClip in Frame 29onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 8; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if ((Key.isDown(32) && (fall == false)) && (jump == undefined)) { fall = true; jump = jumpheight; } if (jump != undefined) { if (jump > maxfall) { jump--; } _y = (_y - jump); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - speed); } if (Key.isDown(39)) { _x = (_x + speed); } }Instance of Symbol 546 MovieClip in Frame 29onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Frame 30stop();Frame 31stop();Frame 32stop();Frame 33stop();Frame 35stop();Frame 36stop();Frame 37stop();Instance of Symbol 617 MovieClip in Frame 37onClipEvent (load) { xTarget = _x; yTarget = _y; xSpeed = 0; ySpeed = 0; Mode = 1; Speed = 10; Stop = 1.2; } onClipEvent (enterFrame) { if (Mode == 1) { _x = (_x + xSpeed); _y = (_y + ySpeed); xSpeed = xSpeed + ((xTarget - _x) / Speed); ySpeed = ySpeed + ((yTarget - _y) / Speed); xSpeed = xSpeed / Stop; ySpeed = ySpeed / Stop; } if (Mode == 2) { _x = _root._xmouse; _y = _root._ymouse; xSpeed = 0; ySpeed = 0; } } onClipEvent (mouseDown) { Mode = 2; } onClipEvent (mouseUp) { Mode = 1; }Frame 38stop();Instance of Symbol 622 MovieClip in Frame 38onClipEvent (load) { grav = 1; speed = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this._rotation > 0) { this._rotation = this._rotation - 4; } if (this._rotation < 0) { this._rotation = this._rotation + 4; } } onClipEvent (enterFrame) { if (speed > 0) { speed--; } if (speed < 0) { speed++; } if (grav < 0) { grav++; } } onClipEvent (enterFrame) { grav++; this._y = this._y + grav; this._x = this._x + speed; this._rotation = this._rotation + rotate; rotate = speed; } onClipEvent (enterFrame) { if (grav > 30) { grav = 30; } if (grav < -30) { grav = -30; } if (speed > 30) { speed = 30; } if (speed < -30) { speed = -30; } if (Key.isDown(38)) { grav = grav - 3; } if (Key.isDown(37)) { speed = speed - 2; } if (Key.isDown(39)) { speed = speed + 2; } } onClipEvent (enterFrame) { if (this._x < 0) { this._x = 0; speed = speed - (speed * 2); } if (this._x > 550) { this._x = 550; speed = speed - (speed * 2); } if (this._y < 0) { this._y = 0; grav = grav - (grav * 2); } if (this._y > 400) { this._y = 396; grav = grav - (grav * 2.2); } }Frame 39stop(); onEnterFrame = function () { with (createEmptyMovieClip("line", 1)) { lineStyle(10); moveTo(_root._xmouse, _root._ymouse); lineTo(ball._x, ball._y); } };Instance of Symbol 628 MovieClip "ball" in Frame 39onClipEvent (load) { inertia = 0.9; ki = 0.1; x1 = 33; y1 = 33; } onClipEvent (enterFrame) { x = (-_x) + _root._xmouse; y = (-_y) + _root._ymouse; x1 = (x1 * inertia) + (x * ki); y1 = (y1 * inertia) + (y * ki); _x = (_x + x1); _y = (_y + y1); }Frame 40stop();Frame 41stop();Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Frame 46stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 47stop();Instance of Symbol 753 MovieClip in Frame 47onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._x = int(Math.random() * 550); this._y = int(Math.random() * 400); } }Frame 48stop();Frame 49stop();Frame 50stop();Frame 51stop();Frame 52stop();Frame 53stop();Frame 54stop();Frame 55stop();Frame 56stop();Instance of Symbol 838 MovieClip "person" in Frame 56onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person.hitTest(_root.car))) { speed = speed + 1; } if (Key.isDown(40) && (_root.person.hitTest(_root.car))) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if (Key.isDown(37) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation - 15); } if (Key.isDown(39) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (_root.person.hitTest(_root.car)) { _root.person._visible = false; } } onClipEvent (enterFrame) { if (Key.isDown(65)) { _root.person._visible = true; } } onClipEvent (enterFrame) { if ((visible = true)) { speed = 0; _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(38) && (_visible == true)) { _y = (_y - 5); } } onClipEvent (enterFrame) { if (Key.isDown(40) && (_visible == true)) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (Key.isDown(37) && (_visible == true)) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (Key.isDown(39) && (_visible == true)) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.person._visible == false) { _y = _root.car._y; _x = _root.car._x; } }Instance of Symbol 840 MovieClip "car" in Frame 56onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person._visible == false)) { speed = speed + 1; } if (Key.isDown(40) && (_root.person._visible == false)) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if ((Key.isDown(37) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation - 15); } if ((Key.isDown(39) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }Frame 57stop();Frame 58stop();Instance of Symbol 855 MovieClip in Frame 58on (press) { this.gotoAndStop(14); }Frame 59stop(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 60stop();Frame 61stop();Frame 62stop();Instance of Symbol 885 MovieClip in Frame 62on (rollOver) { _root.man.gotoAndStop(2); }Instance of Symbol 885 MovieClip in Frame 62on (rollOver) { _root.man.gotoAndStop(3); }Instance of Symbol 885 MovieClip in Frame 62on (rollOver) { _root.man.gotoAndStop(4); }Frame 63stop(); you = ""; it = "";Frame 64stop();Frame 65stop();Frame 66stop();Instance of Symbol 917 MovieClip in Frame 66onClipEvent (load) { var radius = (10 + (Math.random() * 50)); var speed = (5 + (Math.random() * 20)); var xcenter = this._x; var ycenter = this._y; var degree = 0; var radian; } onClipEvent (enterFrame) { degree = degree + speed; radian = (degree / 180) * Math.PI; this._x = xcenter + (Math.cos(radian) * radius); this._y = ycenter - (Math.sin(radian) * radius); }Frame 67stop();Frame 68stop();Frame 69stop();Frame 70stop(); button.useHandCursor = false;Frame 71stop();Frame 72stop();Instance of Symbol 961 MovieClip in Frame 72on (press) { startDrag (this, true); } on (release) { stopDrag(); if (this._droptarget == "/box") { _root.box.gotoAndStop(2); } }Frame 73stop();Frame 74stop(); Box = ""; Status = ""; words = ["cheese", "cow", "poop", "pie"];Frame 75stop();Frame 76stop();Instance of Symbol 983 MovieClip "man" in Frame 76onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - 3; } else if (Key.isDown(40)) { this._y = this._y + 3; } if (Key.isDown(37)) { this._x = this._x - 3; } else if (Key.isDown(39)) { this._x = this._x + 3; } if (_root.maze.hitTest(_x + (_width / 2), _y, true)) { this._x = this._x - 3; } if (_root.maze.hitTest(_x - (_width / 2), _y, true)) { this._x = this._x + 3; } if (_root.maze.hitTest(_x, _y + (_height / 2), true)) { this._y = this._y - 3; } if (_root.maze.hitTest(_x, _y - (_height / 2), true)) { this._y = this._y + 3; } }Frame 77stop();Frame 78stop();Frame 79stop(); squarepos_so = SharedObject.getLocal("positions"); xx.text = (square_mc._x = squarepos_so.data.x); yy.text = (square_mc._y = squarepos_so.data.y); square_mc.onPress = function () { square_mc.startDrag(false, 7, 26, 180, 163); }; square_mc.onRelease = (square_mc.onReleaseOutside = function () { square_mc.stopDrag(); xx.text = (squarepos_so.data.x = square_mc._x); yy.text = (squarepos_so.data.y = square_mc._y); squarepos_so.flush(); });Frame 80stop();Frame 81stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 82stop();Frame 83stop();Frame 84stop();Frame 85stop();Frame 86stop();Frame 87stop();Frame 88stop();Frame 89stop();Frame 90stop();Frame 91stop();Frame 92stop();Frame 93stop();Frame 94stop();Frame 95stop();Frame 96stop();Frame 97stop();Frame 98stop();Frame 99stop();Frame 100stop();Frame 101stop();Frame 102stop();Instance of Symbol 1202 MovieClip in Frame 102onClipEvent (enterFrame) { this._x = this._x - 10; if (this._x < 0) { this._x = 560; } }Frame 103stop();Instance of Symbol 1207 MovieClip "rope" in Frame 103onClipEvent (enterFrame) { if (Key.isDown(40)) { this._yscale = this._yscale + 100; _root.hook._y = _root.hook._y + 8.6; } if (Key.isDown(38)) { this._yscale = this._yscale - 100; _root.hook._y = _root.hook._y - 8.6; } if (this._y < 272) { this._y = 272; _root.hook._y = 282; } }Frame 104stop();Instance of Symbol 1217 MovieClip "ball" in Frame 104on (rollOver) { this.gotoAndPlay(2); }Instance of Symbol 1220 MovieClip in Frame 104on (rollOver) { _root.ball.gotoAndPlay(2); }Frame 105stop();Instance of Symbol 1217 MovieClip "ball" in Frame 105on (rollOut) { this.gotoAndPlay(2); }Instance of Symbol 1217 MovieClip "ball" in Frame 105on (rollOver) { _root.ball.gotoAndStop(2); } on (rollOut) { _root.ball.gotoAndStop(1); }Frame 106stop();Frame 107stop();Frame 108stop();Frame 109stop();Frame 110stop();Frame 111stop();Frame 112stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 113stop();Frame 114stop();Instance of Symbol 1320 MovieClip in Frame 114onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }Instance of Symbol 1320 MovieClip in Frame 114onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }Frame 115stop();Frame 116stop();Frame 117stop();Frame 118stop();Frame 119stop();Frame 120stop();Frame 121stop();Frame 122stop();Frame 123stop(); _root.questions.score = 0; _root.questions.answer = "";Frame 124stop();Frame 125stop();Frame 126stop();Frame 127stop();Frame 128stop();Frame 129stop();Frame 130stop();Frame 131stop();Frame 132stop();Frame 133stop();Frame 134stop();Frame 135stop();Frame 136stop();Frame 137stop();Frame 138stop();Frame 139stop();Frame 140stop();Frame 141stop();Frame 142stop();Frame 143stop();Frame 144stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 145stop(); circle.onPress = function () { startDrag (this, false, 470, 55, 470, 345); }; circle.onRelease = (circle.onReleaseOutside = function () { this.stopDrag(); });Frame 146stop(); circle.onPress = function () { startDrag (this, false, 470, 0, 0, 480); }; circle.onRelease = (circle.onReleaseOutside = function () { this.stopDrag(); });Frame 147stop();Frame 148stop();Frame 149stop();Frame 150stop();Frame 151stop();Frame 152stop();Frame 153stop();Frame 154stop();Frame 155stop();Frame 156stop();Instance of Symbol 1815 MovieClip in Frame 156onClipEvent (enterFrame) { var my_date = new Date(); hours = my_date.getHours(); minutes = my_date.getMinutes(); seconds = my_date.getSeconds(); hHand._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; mHand._rotation = (1 / (60 / minutes)) * 360; sHand._rotation = (1 / (60 / seconds)) * 360; }Frame 157stop();Frame 158stop();Frame 159stop();Frame 160stop();Frame 161stop();Frame 162stop();Frame 163stop();Frame 164stop();Frame 165stop();Frame 166stop();Frame 167stop();Frame 168stop();Frame 169stop();Frame 170stop();Frame 171stop();Frame 172stop();Frame 173stop();Frame 174stop();Frame 175stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Instance of Symbol 1981 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(2); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1984 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(3); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1987 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(4); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1990 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(5); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1993 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(6); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1996 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(7); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1999 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(8); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2002 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(9); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2005 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(10); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2008 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(11); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2011 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(12); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2014 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(13); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2017 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(14); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2020 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(15); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2023 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(16); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2026 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(17); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2029 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(18); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2032 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(19); } on (rollOut) { _root.tool.gotoAndStop(1); }Symbol 28 MovieClip Frame 24_root.pre.gotoAndPlay(6);Symbol 29 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 29 MovieClip Frame 2gotoAndPlay (1);Symbol 29 MovieClip Frame 3play();Symbol 29 MovieClip Frame 5stop();Symbol 29 MovieClip Frame 6play();Symbol 29 MovieClip Frame 7_root.talktome.gotoAndPlay(2); _root.gotoAndPlay(2);Symbol 32 MovieClip Frame 1stop();Symbol 34 MovieClip Frame 1stop();Symbol 38 MovieClip Frame 1stop();Symbol 38 MovieClip Frame 2if (_root.savefile.data.notestext == undefined) { _root.notestext = "Notes"; } else { _root.notestext = _root.savefile.data.notestext; } this.notestext = _root.notestext;Symbol 38 MovieClip Frame 10stop();Symbol 38 MovieClip Frame 20_root.notestext = this.notestext; _root.savefile.data.notestext = _root.notestext; _root.savefile.flush(); _root.nsaved.gotoAndPlay(2);Symbol 40 MovieClip Frame 1onEnterFrame = function () { if (Key.isDown(18)) { _root.notes.play(); } };Symbol 68 Buttonon (release) { gotoAndStop (3); }Symbol 71 Buttonon (release) { gotoAndStop (4); }Symbol 74 Buttonon (release) { gotoAndStop (7); }Symbol 77 Buttonon (release) { gotoAndStop (11); }Symbol 79 Buttonon (release) { gotoAndStop (13); }Symbol 83 Buttonon (release) { gotoAndStop (16); }Symbol 86 Buttonon (release) { gotoAndStop (17); }Symbol 89 Buttonon (release) { gotoAndStop (19); }Symbol 92 Buttonon (release) { gotoAndStop (21); }Symbol 95 Buttonon (release) { gotoAndStop (22); }Symbol 98 Buttonon (release) { gotoAndStop (23); }Symbol 101 Buttonon (release) { gotoAndStop (24); }Symbol 104 Buttonon (release) { gotoAndStop (25); }Symbol 107 Buttonon (release) { gotoAndStop (26); }Symbol 110 Buttonon (release) { gotoAndStop (27); }Symbol 113 Buttonon (release) { gotoAndStop (28); }Symbol 116 Buttonon (release) { gotoAndStop (29); }Symbol 119 Buttonon (release) { gotoAndStop (30); }Symbol 121 Buttonon (release) { gotoAndStop (32); }Symbol 123 Buttonon (release) { gotoAndStop (33); }Symbol 126 Buttonon (release) { gotoAndStop (35); }Symbol 129 Buttonon (release) { gotoAndStop (37); }Symbol 131 Buttonon (release) { gotoAndStop (38); }Symbol 133 Buttonon (release) { gotoAndStop (39); }Symbol 135 Buttonon (release) { gotoAndStop (40); }Symbol 137 Buttonon (release) { gotoAndStop (41); }Symbol 139 Buttonon (release) { gotoAndStop (42); }Symbol 142 Buttonon (release) { gotoAndStop (43); }Symbol 144 Buttonon (release) { gotoAndStop (44); }Symbol 146 Buttonon (release) { gotoAndStop (45); }Symbol 158 Buttonon (release) { gotoAndStop (46); }Symbol 188 Buttonon (release) { gotoAndStop (60); }Symbol 191 MovieClip Frame 2stop();Symbol 195 Buttonon (release) { stopAllSounds(); } on (release) { this.gotoAndStop(2); }Symbol 197 Buttonon (release) { this.gotoAndStop(1); }Symbol 198 MovieClip Frame 1stop();Symbol 198 MovieClip Frame 2stop();Symbol 220 Buttonon (release) { gotoAndStop (2); }Symbol 238 MovieClip Frame 1stop();Symbol 238 MovieClip Frame 2stop();Symbol 238 MovieClip Frame 3stop();Symbol 238 MovieClip Frame 4stop();Symbol 238 MovieClip Frame 5stop();Symbol 243 Buttonon (release) { _root.pop.gotoAndStop(2); }Symbol 246 Buttonon (release) { this.gotoAndStop(1); }Symbol 250 Buttonon (rollOver) { _root.pop.helper.gotoAndStop(2); } on (rollOut) { _root.pop.helper.gotoAndStop(1); }Symbol 256 MovieClip Frame 1stop();Symbol 256 MovieClip Frame 2stop();Symbol 272 MovieClip Frame 1stop();Symbol 272 MovieClip Frame 2stop();Symbol 272 MovieClip Frame 3stop();Symbol 272 MovieClip Frame 4stop();Symbol 272 MovieClip Frame 5stop();Symbol 272 MovieClip Frame 6stop();Symbol 272 MovieClip Frame 7stop();Symbol 272 MovieClip Frame 8stop();Symbol 272 MovieClip Frame 9stop();Symbol 288 Buttonon (release) { gotoAndStop (5); }Symbol 360 Buttonon (release) { gotoAndStop (6); }Symbol 374 Buttonon (release) { gotoAndStop (4); }Symbol 386 Buttonon (release) { gotoAndStop (5); }Symbol 390 Buttonon (release) { gotoAndStop (8); }Symbol 403 Buttonon (release) { gotoAndStop (9); }Symbol 404 Buttonon (release) { gotoAndStop (7); }Symbol 410 Buttonon (release) { gotoAndStop (10); }Symbol 411 Buttonon (release) { gotoAndStop (8); }Symbol 416 Buttonon (release) { gotoAndStop (9); }Symbol 419 Buttonon (release) { gotoAndStop (2); }Symbol 422 Buttonon (release) { gotoAndStop (12); }Symbol 457 Buttonon (release) { _root.pop.gotoAndStop(3); }Symbol 460 Buttonon (release) { gotoAndStop (11); }Symbol 466 Buttonon (release) { gotoAndStop (14); }Symbol 482 Buttonon (release) { gotoAndStop (15); }Symbol 483 Buttonon (release) { gotoAndStop (13); }Symbol 487 Buttonon (release) { gotoAndStop (14); }Symbol 495 Buttonon (release) { gotoAndStop (18); }Symbol 496 Buttonon (release) { _root.pop.gotoAndStop(4); }Symbol 499 Buttonon (release) { gotoAndStop (17); }Symbol 505 Buttonon (release) { gotoAndStop (20); }Symbol 507 Buttonon (release) { gotoAndStop (19); }Symbol 552 Buttonon (release) { gotoAndStop (31); }Symbol 554 Buttonon (release) { gotoAndStop (30); }Symbol 596 Buttonon (release) { _root.sh.stop(); }Symbol 599 Buttonon (release) { _root.sh.play(); }Symbol 603 Buttonon (release) { gotoAndStop (36); }Symbol 613 Buttonon (release) { gotoAndStop (35); }Symbol 648 MovieClip Frame 1x00 = _x; y00 = _y; MAAI = 400;Symbol 648 MovieClip Frame 2x0 = _x; y0 = _y; x = _root._xmouse; y = _root._ymouse; a = x - x0; b = y - y0; r = Math.sqrt((a * a) + (b * b)); quer_fugir_x = this._x - (((a / r) * MAAI) / r); quer_fugir_y = this._y - (((b / r) * MAAI) / r); quer_voltar_x = (x00 - x0) / 2; quer_voltar_y = (y00 - y0) / 2; this._x = quer_fugir_x + quer_voltar_x; this._y = quer_fugir_y + quer_voltar_y;Symbol 648 MovieClip Frame 3gotoAndPlay (2);Symbol 658 MovieClip Frame 1acceleration = 15; newpos = function () { ranx = Math.round(Math.random() * 500); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { this._x = this._x + ((ranx - this._x) / acceleration); this._y = this._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } };Symbol 661 Buttonon (release) { gotoAndStop (47); }Symbol 664 Buttonon (release) { gotoAndStop (48); }Symbol 667 Buttonon (release) { gotoAndStop (49); }Symbol 669 Buttonon (release) { gotoAndStop (50); }Symbol 671 Buttonon (release) { gotoAndStop (51); }Symbol 673 Buttonon (release) { gotoAndStop (53); }Symbol 675 Buttonon (release) { gotoAndStop (54); }Symbol 677 Buttonon (release) { gotoAndStop (55); }Symbol 680 Buttonon (release) { gotoAndStop (56); }Symbol 682 Buttonon (release) { gotoAndStop (57); }Symbol 685 Buttonon (release) { gotoAndStop (59); }Symbol 687 Buttonon (release) { gotoAndStop (62); }Symbol 689 Buttonon (release) { gotoAndStop (63); }Symbol 691 Buttonon (release) { gotoAndStop (64); }Symbol 693 Buttonon (release) { gotoAndStop (65); }Symbol 695 Buttonon (release) { gotoAndStop (66); }Symbol 697 Buttonon (release) { gotoAndStop (67); }Symbol 700 Buttonon (release) { gotoAndStop (68); }Symbol 702 Buttonon (release) { gotoAndStop (69); }Symbol 704 Buttonon (release) { gotoAndStop (70); }Symbol 725 Buttonon (release) { gotoAndStop (2); }Symbol 728 Buttonon (release) { gotoAndStop (71); }Symbol 730 Buttonon (release) { gotoAndStop (72); }Symbol 732 Buttonon (release) { gotoAndStop (73); }Symbol 734 Buttonon (release) { gotoAndStop (74); }Symbol 736 Buttonon (release) { gotoAndStop (75); }Symbol 738 Buttonon (release) { gotoAndStop (76); }Symbol 740 Buttonon (release) { gotoAndStop (77); }Symbol 742 Buttonon (release) { gotoAndStop (78); }Symbol 744 Buttonon (release) { gotoAndStop (79); }Symbol 746 Buttonon (release) { gotoAndStop (80); }Symbol 748 Buttonon (release) { gotoAndStop (81); }Symbol 751 Buttonon (release) { gotoAndStop (46); }Symbol 767 Buttonon (press) { _root.cheese.gotoAndStop(Math.round(Math.random() * 5)); }Symbol 773 MovieClip Frame 1stop();Symbol 776 Buttonon (release) { _root.pop.gotoAndStop(5); }Symbol 802 Buttonon (release) { gotoAndStop (52); }Symbol 804 Buttonon (release) { gotoAndStop (51); }Symbol 846 Buttonon (release) { gotoAndStop (58); }Symbol 848 Buttonon (release) { gotoAndStop (57); }Symbol 855 MovieClip Frame 13gotoAndPlay (1);Symbol 855 MovieClip Frame 14stop();Symbol 862 Buttonon (press) { myLine.lineStyle(2, 16711680, 100); }Symbol 864 Buttonon (press) { myLine.lineStyle(2, 204, 100); }Symbol 866 Buttonon (press) { myLine.lineStyle(2, 2451367, 100); }Symbol 868 Buttonon (press) { myLine.lineStyle(2, 2236962, 100); }Symbol 870 Buttonon (press) { myLine.lineStyle(2, 3368448, 100); }Symbol 872 Buttonon (press) { myLine.lineStyle(2, 16776960, 100); }Symbol 874 Buttonon (press) { myLine.lineStyle(2, 16724736, 100); }Symbol 879 Buttonon (release) { gotoAndStop (61); }Symbol 881 Buttonon (release) { gotoAndStop (60); }Symbol 889 MovieClip Frame 1stop();Symbol 889 MovieClip Frame 2stop();Symbol 889 MovieClip Frame 3stop();Symbol 889 MovieClip Frame 4stop();Symbol 903 Buttonon (release) { if (_root.you == "hi") { _root.it = "Hello"; } } on (release) { if (_root.you == "Hi") { _root.it = "Hello"; } }Instance of Symbol 930 MovieClip in Symbol 931 MovieClip Frame 1onClipEvent (load) { pointX = _parent._x; pointY = _parent._y; } onClipEvent (enterFrame) { distanceX = _root._xmouse - _parent._x; distanceY = _root._ymouse - _parent._y; if (distanceX < 0) { distanceX = -distanceX; } if (distanceY < 0) { distanceY = -distanceY; } distance = Math.sqrt((distanceX * distanceX) + (distanceY * distanceY)); if ((distance < 160) and (distance > -160)) { _parent._rotation = _parent._rotation + (distance / 2); } } onClipEvent (mouseMove) { updateAfterEvent(); }Symbol 953 Buttonon (release) { bton.enabled = false; }Symbol 959 MovieClip Frame 1stop();Symbol 959 MovieClip Frame 2stop();Symbol 971 Buttonon (release) { if (Box eq "") { Status = "Enter Message"; return(undefined); } for (i in words) { if (Box.indexOf(words[i]) > -1) { Status = "Word Found"; return(undefined); } } Status = "Word Not Found"; }Symbol 1004 Buttonon (release) { gotoAndStop (82); }Symbol 1006 Buttonon (release) { gotoAndStop (83); }Symbol 1008 Buttonon (release) { gotoAndStop (84); }Symbol 1010 Buttonon (release) { gotoAndStop (85); }Symbol 1012 Buttonon (release) { gotoAndStop (86); }Symbol 1014 Buttonon (release) { gotoAndStop (87); }Symbol 1016 Buttonon (release) { gotoAndStop (88); }Symbol 1018 Buttonon (release) { gotoAndStop (89); }Symbol 1021 Buttonon (release) { gotoAndStop (90); }Symbol 1023 Buttonon (release) { gotoAndStop (91); }Symbol 1025 Buttonon (release) { gotoAndStop (92); }Symbol 1027 Buttonon (release) { gotoAndStop (93); }Symbol 1029 Buttonon (release) { gotoAndStop (94); }Symbol 1031 Buttonon (release) { gotoAndStop (95); }Symbol 1034 Buttonon (release) { gotoAndStop (96); }Symbol 1036 Buttonon (release) { gotoAndStop (97); }Symbol 1038 Buttonon (release) { gotoAndStop (98); }Symbol 1040 Buttonon (release) { gotoAndStop (99); }Symbol 1042 Buttonon (release) { gotoAndStop (100); }Symbol 1044 Buttonon (release) { gotoAndStop (101); }Symbol 1046 Buttonon (release) { gotoAndStop (46); }Symbol 1048 Buttonon (release) { gotoAndStop (102); }Symbol 1050 Buttonon (release) { gotoAndStop (103); }Symbol 1052 Buttonon (release) { gotoAndStop (104); }Symbol 1054 Buttonon (release) { gotoAndStop (105); }Symbol 1056 Buttonon (release) { gotoAndStop (106); }Symbol 1058 Buttonon (release) { gotoAndStop (107); }Symbol 1060 Buttonon (release) { gotoAndStop (108); }Symbol 1062 Buttonon (release) { gotoAndStop (109); }Symbol 1064 Buttonon (release) { gotoAndStop (110); }Symbol 1066 Buttonon (release) { gotoAndStop (111); }Symbol 1068 Buttonon (release) { gotoAndStop (112); }Symbol 1071 Buttonon (release) { gotoAndStop (81); }Symbol 1140 Buttonon (release) { getURL ("http://www.oreillynet.com/javascript/2004/08/17/examples/waterfall02.fla", "_blank"); }Symbol 1213 Buttonon (release) { gotoAndStop (81); }Symbol 1217 MovieClip Frame 1stop();Symbol 1217 MovieClip Frame 2stop();Symbol 1223 Buttonon (release) { gotoAndStop (104); }Symbol 1248 Buttonon (release) { gotoAndStop (113); }Symbol 1250 Buttonon (release) { gotoAndStop (114); }Symbol 1252 Buttonon (release) { gotoAndStop (115); }Symbol 1254 Buttonon (release) { gotoAndStop (116); }Symbol 1256 Buttonon (release) { gotoAndStop (117); }Symbol 1258 Buttonon (release) { gotoAndStop (118); }Symbol 1260 Buttonon (release) { gotoAndStop (119); }Symbol 1262 Buttonon (release) { gotoAndStop (120); }Symbol 1265 Buttonon (release) { gotoAndStop (121); }Symbol 1267 Buttonon (release) { gotoAndStop (122); }Symbol 1269 Buttonon (release) { gotoAndStop (81); }Symbol 1270 Buttonon (release) { gotoAndStop (144); }Symbol 1272 Buttonon (release) { gotoAndStop (124); }Symbol 1274 Buttonon (release) { gotoAndStop (125); }Symbol 1276 Buttonon (release) { gotoAndStop (126); }Symbol 1278 Buttonon (release) { gotoAndStop (127); }Symbol 1280 Buttonon (release) { gotoAndStop (128); }Symbol 1282 Buttonon (release) { gotoAndStop (129); }Symbol 1284 Buttonon (release) { gotoAndStop (130); }Symbol 1286 Buttonon (release) { gotoAndStop (131); }Symbol 1288 Buttonon (release) { gotoAndStop (132); }Symbol 1290 Buttonon (release) { gotoAndStop (133); }Symbol 1292 Buttonon (release) { gotoAndStop (134); }Symbol 1294 Buttonon (release) { gotoAndStop (135); }Symbol 1296 Buttonon (release) { gotoAndStop (136); }Symbol 1298 Buttonon (release) { gotoAndStop (137); }Symbol 1300 Buttonon (release) { gotoAndStop (138); }Symbol 1302 Buttonon (release) { gotoAndStop (139); }Symbol 1304 Buttonon (release) { gotoAndStop (140); }Symbol 1306 Buttonon (release) { gotoAndStop (141); }Symbol 1308 Buttonon (release) { gotoAndStop (142); }Symbol 1310 Buttonon (release) { gotoAndStop (143); }Symbol 1314 Buttonon (release) { gotoAndStop (112); }Symbol 1369 Buttonon (release) { if (answer == "score=0") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1372 MovieClip Frame 1stop();Symbol 1372 MovieClip Frame 7gotoAndPlay (1);Symbol 1383 Buttonon (release) { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); }Symbol 1384 Buttonon (release) { rw.gotoAndPlay(8); _root.questions.nextFrame(); }Symbol 1414 Buttonon (release) { if (answer == "str=random(5)") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1418 Buttonon (release) { if (answer == "incorrect") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1423 Buttonon (release) { if (answer == "b") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1427 Buttonon (release) { if (answer == "purple") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1431 Buttonon (release) { if (answer == "green") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1434 Buttonon (release) { if (_root.questions.answer == "frame 1") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1446 MovieClip Frame 1stop();Symbol 1446 MovieClip Frame 2stop();Symbol 1446 MovieClip Frame 3stop();Symbol 1446 MovieClip Frame 4stop();Symbol 1446 MovieClip Frame 5stop();Symbol 1446 MovieClip Frame 6stop();Symbol 1451 Buttonon (rollOver) { _root.questions.actions.gotoAndStop(6); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1455 Buttonon (release) { if (_root.questions.answer == "frame 2") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1456 Buttonon (rollOver) { _root.questions.actions.gotoAndStop(5); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1466 MovieClip Frame 1stop();Symbol 1466 MovieClip Frame 2stop();Symbol 1466 MovieClip Frame 3stop();Symbol 1466 MovieClip Frame 4stop();Symbol 1466 MovieClip Frame 5stop();Symbol 1470 Buttonon (release) { if (answer == "red") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1479 Buttonon (release) { if (answer == "yes") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1501 Buttonon (release) { _root.gotoAndStop(112); }Symbol 1502 MovieClip Frame 1if (_root.questions.score == 0) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 1) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 2) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 3) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 4) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 5) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 6) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 7) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 8) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 9) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 10) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 11) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 12) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 13) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 14) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 15) { _root.questions.suckness.gotoAndStop(4); }Symbol 1512 MovieClip Frame 1stop();Symbol 1512 MovieClip Frame 2stop();Symbol 1512 MovieClip Frame 3stop();Symbol 1512 MovieClip Frame 4stop();Symbol 1513 MovieClip Frame 1stop();Symbol 1513 MovieClip Frame 2stop();Symbol 1513 MovieClip Frame 3stop();Symbol 1513 MovieClip Frame 4stop();Symbol 1513 MovieClip Frame 5stop();Symbol 1513 MovieClip Frame 6stop(); _root.questions.answer = "";Symbol 1513 MovieClip Frame 7stop(); _root.questions.answer = "";Symbol 1513 MovieClip Frame 8stop(); _root.questions.answer = "";Symbol 1513 MovieClip Frame 9stop(); _root.questions.answer = "";Symbol 1513 MovieClip Frame 10stop(); _root.questions.answer = "";Symbol 1513 MovieClip Frame 11stop(); _root.questions.answer = "";Instance of Symbol 224 MovieClip in Symbol 1513 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(2); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Instance of Symbol 224 MovieClip in Symbol 1513 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(3); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Instance of Symbol 224 MovieClip in Symbol 1513 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(4); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Instance of Symbol 1448 MovieClip in Symbol 1513 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(5); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1513 MovieClip Frame 12stop(); _root.questions.answer = "";Instance of Symbol 224 MovieClip in Symbol 1513 MovieClip Frame 12on (rollOver) { _root.questions.actions.gotoAndStop(2); } on (rollOut) { _root.questions.actions.gotoAndStop(2); }Instance of Symbol 1448 MovieClip in Symbol 1513 MovieClip Frame 12on (rollOver) { _root.questions.actions.gotoAndStop(4); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1513 MovieClip Frame 13stop(); _root.questions.answer = "";Symbol 1513 MovieClip Frame 14stop(); _root.questions.answer = "";Symbol 1513 MovieClip Frame 15stop(); _root.questions.answer = "";Symbol 1513 MovieClip Frame 16stop(); scored = ("You scored " + score) + " out of 15.";Symbol 1539 Buttonon (release) { _root.pop.gotoAndStop(6); }Symbol 1570 Buttonon (release) { _root.pop.gotoAndStop(7); }Symbol 1602 Buttonon (release) { _root.pop.gotoAndStop(8); }Symbol 1604 Buttonon (release) { gotoAndStop (145); }Symbol 1606 Buttonon (release) { gotoAndStop (146); }Symbol 1608 Buttonon (release) { gotoAndStop (147); }Symbol 1611 Buttonon (release) { gotoAndStop (148); }Symbol 1613 Buttonon (release) { gotoAndStop (149); }Symbol 1616 Buttonon (release) { gotoAndStop (150); }Symbol 1618 Buttonon (release) { gotoAndStop (151); }Symbol 1620 Buttonon (release) { gotoAndStop (152); }Symbol 1623 Buttonon (release) { gotoAndStop (153); }Symbol 1625 Buttonon (release) { gotoAndStop (154); }Symbol 1627 Buttonon (release) { gotoAndStop (112); }Symbol 1628 Buttonon (release) { gotoAndStop (175); }Symbol 1630 Buttonon (release) { gotoAndStop (155); }Symbol 1632 Buttonon (release) { gotoAndStop (156); }Symbol 1634 Buttonon (release) { gotoAndStop (157); }Symbol 1636 Buttonon (release) { gotoAndStop (158); }Symbol 1638 Buttonon (release) { gotoAndStop (159); }Symbol 1640 Buttonon (release) { gotoAndStop (160); }Symbol 1642 Buttonon (release) { gotoAndStop (161); }Symbol 1644 Buttonon (release) { gotoAndStop (162); }Symbol 1646 Buttonon (release) { gotoAndStop (163); }Symbol 1648 Buttonon (release) { gotoAndStop (164); }Symbol 1650 Buttonon (release) { gotoAndStop (165); }Symbol 1652 Buttonon (release) { gotoAndStop (166); }Symbol 1654 Buttonon (release) { gotoAndStop (167); }Symbol 1656 Buttonon (release) { gotoAndStop (168); }Symbol 1658 Buttonon (release) { gotoAndStop (169); }Symbol 1660 Buttonon (release) { gotoAndStop (170); }Symbol 1662 Buttonon (release) { gotoAndStop (171); }Symbol 1664 Buttonon (release) { gotoAndStop (172); }Symbol 1666 Buttonon (release) { gotoAndStop (173); }Symbol 1668 Buttonon (release) { gotoAndStop (174); }Symbol 1672 Buttonon (release) { gotoAndStop (123); }Symbol 1675 Buttonon (release) { gotoAndStop (144); }Symbol 1911 Buttonon (release) { gotoAndStop (144); }Symbol 1978 MovieClip Frame 1stop();Symbol 1978 MovieClip Frame 2stop();Symbol 1978 MovieClip Frame 3stop();Symbol 1978 MovieClip Frame 4stop();Symbol 1978 MovieClip Frame 5stop();Symbol 1978 MovieClip Frame 6stop();Symbol 1978 MovieClip Frame 7stop();Symbol 1978 MovieClip Frame 8stop();Symbol 1978 MovieClip Frame 9stop();Symbol 1978 MovieClip Frame 10stop();Symbol 1978 MovieClip Frame 11stop();Symbol 1978 MovieClip Frame 12stop();Symbol 1978 MovieClip Frame 13stop();Symbol 1978 MovieClip Frame 14stop();Symbol 1978 MovieClip Frame 15stop();Symbol 1978 MovieClip Frame 16stop();Symbol 1978 MovieClip Frame 17stop();Symbol 1978 MovieClip Frame 18stop();Symbol 1978 MovieClip Frame 19stop();
Library Items
Symbol 1 Graphic | Used by:2 285 393 617 622 628 648 983 | |
Symbol 2 MovieClip [flake] | Uses:1 | |
Symbol 3 Font | Used by:4 31 33 36 37 81 149 199 239 273 346 387 412 417 462 488 492 500 508 513 520 523 527 530 532 535 540 549 557 566 600 614 619 623 631 634 637 638 641 649 654 706 749 754 757 777 798 807 825 828 832 841 858 877 878 880 882 890 892 893 904 910 914 918 926 932 935 940 945 947 954 962 965 973 978 984 987 992 997 1069 1080 1090 1099 1105 1132 1136 1138 1142 1146 1157 1164 1167 1169 1171 1174 1179 1183 1185 1187 1189 1198 1203 1211 1221 1228 1231 1234 1239 1241 1244 1312 1316 1321 1324 1332 1336 1340 1348 1352 1354 1355 1357 1358 1361 1362 1363 1365 1370 1371 1373 1374 1375 1376 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1404 1405 1406 1407 1408 1409 1411 1412 1413 1415 1416 1417 1419 1420 1421 1422 1424 1425 1426 1428 1429 1430 1432 1433 1436 1447 1450 1452 1453 1454 1457 1467 1468 1469 1471 1472 1473 1474 1475 1476 1477 1478 1480 1481 1504 1506 1508 1510 1514 1522 1526 1533 1535 1540 1543 1546 1550 1553 1556 1559 1565 1571 1575 1582 1586 1589 1592 1595 1673 1679 1682 1686 1769 1778 1783 1786 1789 1794 1797 1800 1816 1821 1840 1859 1862 1865 1869 1874 1879 1882 1885 1890 1895 1897 1900 1903 1906 1908 1912 1914 1915 1918 1919 1922 1923 1925 1926 1928 1929 1931 1932 1934 1935 1938 1939 1942 1943 1945 1946 1948 1949 1951 1952 1955 1956 1959 1962 1963 1964 1967 1968 1971 1972 1975 1976 1980 1983 1986 1989 1992 1995 1998 2001 2004 2007 2010 2013 2016 2019 2022 2025 2028 2031 | |
Symbol 4 Text | Uses:3 | Used by:Timeline |
Symbol 5 Graphic | Used by:7 358 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:5 6 | Used by:12 |
Symbol 8 Graphic | Used by:11 | |
Symbol 9 Graphic | Used by:11 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:8 9 10 | Used by:12 |
Symbol 12 MovieClip | Uses:7 11 | Used by:29 |
Symbol 13 Graphic | Used by:14 594 596 Timeline | |
Symbol 14 MovieClip | Uses:13 | Used by:29 |
Symbol 15 Graphic | Used by:29 | |
Symbol 16 Graphic | Used by:29 | |
Symbol 17 Graphic | Used by:20 | |
Symbol 18 Graphic | Used by:20 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:17 18 19 | Used by:29 |
Symbol 21 Graphic | Used by:22 28 | |
Symbol 22 MovieClip | Uses:21 | Used by:29 |
Symbol 23 Graphic | Used by:28 | |
Symbol 24 Graphic | Used by:28 | |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:21 23 24 25 26 27 | Used by:29 |
Symbol 29 MovieClip | Uses:12 14 15 16 20 22 28 | Used by:Timeline |
Symbol 30 Graphic | Used by:32 34 303 349 1113 1115 1123 1126 1502 | |
Symbol 31 Text | Uses:3 | Used by:32 |
Symbol 32 MovieClip | Uses:30 31 | Used by:Timeline |
Symbol 33 Text | Uses:3 | Used by:34 |
Symbol 34 MovieClip | Uses:30 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Text | Uses:3 | Used by:38 |
Symbol 37 EditableText | Uses:3 | Used by:38 |
Symbol 38 MovieClip | Uses:35 36 37 | Used by:Timeline |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:Timeline |
Symbol 41 Font | Used by:42 43 70 73 76 78 82 85 88 91 94 97 100 103 106 109 112 115 118 120 122 125 128 130 132 134 136 138 141 143 145 192 196 200 201 202 204 221 223 253 254 263 265 267 269 271 274 276 278 279 281 284 350 361 375 376 377 378 379 380 381 382 383 384 385 388 391 394 398 402 405 412 415 418 421 458 463 464 465 475 477 479 480 481 484 485 486 489 490 491 493 497 498 501 504 506 509 510 514 515 521 524 525 526 528 529 531 533 534 536 537 541 542 543 544 550 551 553 555 556 558 563 564 565 567 569 571 574 579 583 586 590 601 604 605 606 607 608 609 610 611 612 615 616 620 621 624 625 626 627 629 630 632 633 635 636 639 640 642 643 644 645 646 647 650 651 652 653 655 657 660 663 666 668 670 672 674 676 679 681 684 686 688 690 692 694 696 699 701 703 727 729 731 733 735 737 739 741 743 745 750 752 755 756 758 759 760 761 762 774 775 778 799 800 801 803 805 806 808 810 826 829 830 831 833 834 835 836 842 847 849 850 851 859 860 875 876 878 880 883 891 894 895 896 897 898 900 902 905 911 912 913 915 916 919 920 921 922 923 924 925 927 928 933 934 936 937 938 948 955 956 957 963 964 966 967 968 969 970 972 974 975 976 977 979 980 985 986 988 989 990 991 993 994 998 999 1000 1002 1003 1005 1007 1009 1011 1013 1015 1017 1020 1022 1024 1026 1028 1030 1033 1035 1037 1039 1041 1043 1047 1049 1051 1053 1055 1057 1059 1061 1063 1065 1070 1075 1077 1078 1079 1081 1083 1085 1091 1093 1097 1100 1103 1104 1106 1133 1135 1137 1141 1143 1144 1147 1149 1150 1152 1153 1154 1155 1156 1158 1160 1163 1165 1166 1168 1170 1172 1175 1178 1180 1184 1186 1190 1191 1192 1193 1194 1196 1199 1200 1204 1205 1210 1212 1214 1218 1222 1224 1225 1229 1232 1233 1235 1236 1237 1238 1240 1242 1243 1245 1246 1247 1249 1251 1253 1255 1257 1259 1261 1264 1266 1271 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1313 1315 1317 1318 1322 1323 1325 1326 1327 1328 1329 1330 1331 1333 1334 1337 1338 1341 1343 1344 1345 1346 1347 1349 1350 1351 1353 1356 1402 1403 1410 1438 1440 1443 1445 1460 1463 1465 1515 1516 1517 1518 1519 1520 1521 1523 1524 1525 1527 1528 1529 1530 1531 1532 1534 1536 1537 1538 1541 1542 1544 1545 1547 1548 1549 1551 1552 1554 1555 1557 1558 1560 1561 1562 1563 1564 1566 1567 1568 1569 1572 1573 1574 1576 1577 1578 1579 1580 1581 1583 1584 1585 1587 1588 1590 1591 1593 1594 1596 1597 1598 1599 1600 1601 1603 1605 1607 1610 1612 1615 1617 1619 1622 1624 1629 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1671 1674 1678 1681 1683 1684 1685 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1770 1771 1772 1773 1774 1775 1776 1777 1779 1780 1781 1782 1784 1785 1787 1788 1790 1791 1792 1793 1795 1796 1798 1799 1801 1802 1803 1805 1817 1818 1819 1822 1824 1826 1827 1829 1831 1833 1835 1837 1841 1857 1858 1860 1861 1863 1864 1866 1867 1868 1870 1871 1872 1873 1875 1876 1877 1878 1880 1881 1883 1884 1886 1887 1888 1891 1892 1893 1894 1896 1898 1899 1901 1902 1904 1905 1907 1909 1910 | |
Symbol 42 Text | Uses:41 | Used by:Timeline |
Symbol 43 Text | Uses:41 | Used by:Timeline |
Symbol 44 Graphic | Used by:46 68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 661 664 667 669 671 673 675 677 680 682 685 687 689 691 693 695 697 700 702 704 728 730 732 734 736 738 740 742 744 746 1004 1006 1008 1010 1012 1014 1016 1018 1021 1023 1025 1027 1029 1031 1034 1036 1038 1040 1042 1044 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1248 1250 1252 1254 1256 1258 1260 1262 1265 1267 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1604 1606 1608 1611 1613 1616 1618 1620 1623 1625 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:44 45 | Used by:68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 661 664 667 669 671 673 675 677 680 682 685 687 689 691 693 695 697 700 702 704 728 730 732 734 736 738 740 742 744 746 1004 1006 1008 1010 1012 1014 1016 1018 1021 1023 1025 1027 1029 1031 1034 1036 1038 1040 1042 1044 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1248 1250 1252 1254 1256 1258 1260 1262 1265 1267 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1604 1606 1608 1611 1613 1616 1618 1620 1623 1625 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 |
Symbol 47 Graphic | Used by:49 68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 661 664 667 669 671 673 675 677 680 682 685 687 689 691 693 695 697 700 702 704 728 730 732 734 736 738 740 742 744 746 1004 1006 1008 1010 1012 1014 1016 1018 1021 1023 1025 1027 1029 1031 1034 1036 1038 1040 1042 1044 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1248 1250 1252 1254 1256 1258 1260 1262 1265 1267 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1604 1606 1608 1611 1613 1616 1618 1620 1623 1625 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:47 48 | Used by:68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 661 664 667 669 671 673 675 677 680 682 685 687 689 691 693 695 697 700 702 704 728 730 732 734 736 738 740 742 744 746 1004 1006 1008 1010 1012 1014 1016 1018 1021 1023 1025 1027 1029 1031 1034 1036 1038 1040 1042 1044 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1248 1250 1252 1254 1256 1258 1260 1262 1265 1267 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1604 1606 1608 1611 1613 1616 1618 1620 1623 1625 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 |
Symbol 50 Graphic | Used by:68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 661 664 667 669 671 673 675 677 680 682 685 687 689 691 693 695 697 700 702 704 728 730 732 734 736 738 740 742 744 746 1004 1006 1008 1010 1012 1014 1016 1018 1021 1023 1025 1027 1029 1031 1034 1036 1038 1040 1042 1044 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1248 1250 1252 1254 1256 1258 1260 1262 1265 1267 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1604 1606 1608 1611 1613 1616 1618 1620 1623 1625 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 | |
Symbol 51 Graphic | Used by:67 68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 661 664 667 669 671 673 675 677 680 682 685 687 689 691 693 695 697 700 702 704 728 730 732 734 736 738 740 742 744 746 1004 1006 1008 1010 1012 1014 1016 1018 1021 1023 1025 1027 1029 1031 1034 1036 1038 1040 1042 1044 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1248 1250 1252 1254 1256 1258 1260 1262 1265 1267 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1604 1606 1608 1611 1613 1616 1618 1620 1623 1625 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 | |
Symbol 52 Graphic | Used by:67 | |
Symbol 53 Graphic | Used by:67 | |
Symbol 54 Graphic | Used by:67 | |
Symbol 55 Graphic | Used by:67 | |
Symbol 56 Graphic | Used by:67 | |
Symbol 57 Graphic | Used by:67 | |
Symbol 58 Graphic | Used by:67 | |
Symbol 59 Graphic | Used by:67 | |
Symbol 60 Graphic | Used by:67 | |
Symbol 61 Graphic | Used by:67 | |
Symbol 62 Graphic | Used by:67 | |
Symbol 63 Graphic | Used by:67 358 359 773 959 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | Used by:68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 661 664 667 669 671 673 675 677 680 682 685 687 689 691 693 695 697 700 702 704 728 730 732 734 736 738 740 742 744 746 1004 1006 1008 1010 1012 1014 1016 1018 1021 1023 1025 1027 1029 1031 1034 1036 1038 1040 1042 1044 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1248 1250 1252 1254 1256 1258 1260 1262 1265 1267 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1604 1606 1608 1611 1613 1616 1618 1620 1623 1625 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 |
Symbol 68 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 69 Graphic | Used by:Timeline | |
Symbol 70 Text | Uses:41 | Used by:Timeline |
Symbol 71 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 72 Graphic | Used by:Timeline | |
Symbol 73 Text | Uses:41 | Used by:Timeline |
Symbol 74 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Text | Uses:41 | Used by:Timeline |
Symbol 77 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 78 Text | Uses:41 | Used by:Timeline |
Symbol 79 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 80 Graphic | Used by:Timeline | |
Symbol 81 Text | Uses:3 | Used by:Timeline |
Symbol 82 Text | Uses:41 | Used by:Timeline |
Symbol 83 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 84 Graphic | Used by:Timeline | |
Symbol 85 Text | Uses:41 | Used by:Timeline |
Symbol 86 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Text | Uses:41 | Used by:Timeline |
Symbol 89 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 90 Graphic | Used by:Timeline | |
Symbol 91 Text | Uses:41 | Used by:Timeline |
Symbol 92 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Text | Uses:41 | Used by:Timeline |
Symbol 95 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Text | Uses:41 | Used by:Timeline |
Symbol 98 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 99 Graphic | Used by:Timeline | |
Symbol 100 Text | Uses:41 | Used by:Timeline |
Symbol 101 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Text | Uses:41 | Used by:Timeline |
Symbol 104 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Text | Uses:41 | Used by:Timeline |
Symbol 107 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 Text | Uses:41 | Used by:Timeline |
Symbol 110 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Text | Uses:41 | Used by:Timeline |
Symbol 113 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 114 Graphic | Used by:Timeline | |
Symbol 115 Text | Uses:41 | Used by:Timeline |
Symbol 116 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Text | Uses:41 | Used by:Timeline |
Symbol 119 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 120 Text | Uses:41 | Used by:Timeline |
Symbol 121 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 122 Text | Uses:41 | Used by:Timeline |
Symbol 123 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Text | Uses:41 | Used by:Timeline |
Symbol 126 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 127 Graphic | Used by:Timeline | |
Symbol 128 Text | Uses:41 | Used by:Timeline |
Symbol 129 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 130 Text | Uses:41 | Used by:Timeline |
Symbol 131 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 132 Text | Uses:41 | Used by:Timeline |
Symbol 133 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 134 Text | Uses:41 | Used by:Timeline |
Symbol 135 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 136 Text | Uses:41 | Used by:Timeline |
Symbol 137 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 138 Text | Uses:41 | Used by:Timeline |
Symbol 139 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 140 Graphic | Used by:Timeline | |
Symbol 141 Text | Uses:41 | Used by:Timeline |
Symbol 142 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 143 Text | Uses:41 | Used by:Timeline |
Symbol 144 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 145 Text | Uses:41 | Used by:Timeline |
Symbol 146 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 147 Graphic | Used by:Timeline | |
Symbol 148 Graphic | Used by:158 748 1068 1270 1628 | |
Symbol 149 Text | Uses:3 | Used by:158 748 1068 1270 1628 |
Symbol 150 Graphic | Used by:151 158 725 748 1046 1068 1269 1270 1627 1628 1911 | |
Symbol 151 MovieClip | Uses:150 | Used by:158 725 748 1046 1068 1269 1270 1627 1628 1911 |
Symbol 152 Graphic | Used by:157 724 725 1046 1269 1627 1911 | |
Symbol 153 Graphic | Used by:157 | |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:152 153 154 155 156 | Used by:158 748 1068 1270 1628 |
Symbol 158 Button | Uses:148 149 151 157 150 | Used by:Timeline |
Symbol 159 Graphic | Used by:166 188 | |
Symbol 160 Font | Used by:161 163 164 165 | |
Symbol 161 Text | Uses:160 | Used by:166 188 |
Symbol 162 Graphic | Used by:166 | |
Symbol 163 Text | Uses:160 | Used by:166 |
Symbol 164 Text | Uses:160 | Used by:166 |
Symbol 165 Text | Uses:160 | Used by:166 |
Symbol 166 MovieClip | Uses:159 161 162 163 164 165 | Used by:188 |
Symbol 167 Graphic | Used by:188 | |
Symbol 168 Graphic | Used by:187 | |
Symbol 169 Graphic | Used by:187 | |
Symbol 170 Graphic | Used by:187 | |
Symbol 171 Graphic | Used by:187 | |
Symbol 172 Graphic | Used by:187 | |
Symbol 173 Graphic | Used by:187 | |
Symbol 174 Graphic | Used by:187 | |
Symbol 175 Graphic | Used by:187 | |
Symbol 176 Graphic | Used by:187 | |
Symbol 177 Graphic | Used by:187 | |
Symbol 178 Graphic | Used by:187 | |
Symbol 179 Graphic | Used by:187 | |
Symbol 180 Graphic | Used by:187 | |
Symbol 181 Graphic | Used by:187 | |
Symbol 182 Graphic | Used by:187 | |
Symbol 183 Graphic | Used by:187 | |
Symbol 184 Graphic | Used by:187 | |
Symbol 185 Graphic | Used by:187 | |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | Used by:188 |
Symbol 188 Button | Uses:159 166 167 187 161 | Used by:Timeline |
Symbol 189 Graphic | Used by:191 | |
Symbol 190 Sound | Used by:191 197 | |
Symbol 191 MovieClip | Uses:189 190 | Used by:Timeline |
Symbol 192 Text | Uses:41 | Used by:195 |
Symbol 193 Graphic | Used by:194 195 197 | |
Symbol 194 MovieClip | Uses:193 | Used by:195 197 |
Symbol 195 Button | Uses:192 194 193 | Used by:198 |
Symbol 196 Text | Uses:41 | Used by:197 |
Symbol 197 Button | Uses:196 194 193 190 | Used by:198 |
Symbol 198 MovieClip | Uses:195 197 | Used by:Timeline |
Symbol 199 Text | Uses:3 | Used by:Timeline |
Symbol 200 Text | Uses:41 | Used by:Timeline |
Symbol 201 EditableText | Uses:41 | Used by:Timeline |
Symbol 202 Text | Uses:41 | Used by:Timeline |
Symbol 203 Graphic | Used by:220 358 419 751 1071 1161 1213 1314 1360 1500 1501 1675 | |
Symbol 204 Text | Uses:41 | Used by:220 419 751 1071 1213 1314 1360 1675 |
Symbol 205 Graphic | Used by:219 220 419 751 1071 1213 1314 1675 | |
Symbol 206 Graphic | Used by:219 | |
Symbol 207 Graphic | Used by:219 | |
Symbol 208 Graphic | Used by:219 | |
Symbol 209 Graphic | Used by:219 | |
Symbol 210 Graphic | Used by:219 | |
Symbol 211 Graphic | Used by:219 | |
Symbol 212 Graphic | Used by:219 | |
Symbol 213 Graphic | Used by:219 | |
Symbol 214 Graphic | Used by:219 | |
Symbol 215 Graphic | Used by:219 | |
Symbol 216 Graphic | Used by:219 | |
Symbol 217 Graphic | Used by:219 | |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:205 206 207 208 209 210 211 212 213 214 215 216 217 218 | Used by:220 419 751 1071 1213 1314 1675 |
Symbol 220 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 221 Text | Uses:41 | Used by:Timeline |
Symbol 222 Graphic | Used by:224 | |
Symbol 223 Text | Uses:41 | Used by:224 |
Symbol 224 MovieClip | Uses:222 223 | Used by:1513 Timeline |
Symbol 225 Graphic | Used by:233 238 | |
Symbol 226 Graphic | Used by:230 | |
Symbol 227 Graphic | Used by:230 | |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:226 227 228 229 | Used by:238 |
Symbol 231 Graphic | Used by:233 | |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:225 231 232 | Used by:238 |
Symbol 234 Graphic | Used by:237 | |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:234 235 236 | Used by:238 |
Symbol 238 MovieClip | Uses:225 230 233 237 | Used by:Timeline |
Symbol 239 Text | Uses:3 | Used by:Timeline |
Symbol 240 Graphic | Used by:243 457 496 776 1539 1570 1602 | |
Symbol 241 Font | Used by:242 248 | |
Symbol 242 Text | Uses:241 | Used by:243 457 496 776 1539 1570 1602 |
Symbol 243 Button | Uses:240 242 | Used by:Timeline |
Symbol 244 Graphic | Used by:272 | |
Symbol 245 Graphic | Used by:246 250 | |
Symbol 246 Button | Uses:245 | Used by:272 |
Symbol 247 Graphic | Used by:272 | |
Symbol 248 Text | Uses:241 | Used by:272 |
Symbol 249 Graphic | Used by:256 272 | |
Symbol 250 Button | Uses:245 | Used by:272 |
Symbol 251 Font | Used by:252 255 522 | |
Symbol 252 Text | Uses:251 | Used by:272 |
Symbol 253 Text | Uses:41 | Used by:272 |
Symbol 254 Text | Uses:41 | Used by:272 |
Symbol 255 Text | Uses:251 | Used by:256 |
Symbol 256 MovieClip | Uses:249 255 | Used by:272 |
Symbol 257 Graphic | Used by:272 | |
Symbol 258 Font | Used by:259 261 263 395 397 399 400 401 406 407 408 409 413 414 420 421 459 494 502 503 | |
Symbol 259 Text | Uses:258 | Used by:272 |
Symbol 260 Graphic | Used by:272 | |
Symbol 261 Text | Uses:258 | Used by:272 |
Symbol 262 Graphic | Used by:272 | |
Symbol 263 Text | Uses:41 258 | Used by:272 |
Symbol 264 Graphic | Used by:272 | |
Symbol 265 Text | Uses:41 | Used by:272 |
Symbol 266 Graphic | Used by:272 | |
Symbol 267 Text | Uses:41 | Used by:272 |
Symbol 268 Graphic | Used by:272 | |
Symbol 269 Text | Uses:41 | Used by:272 |
Symbol 270 Graphic | Used by:272 | |
Symbol 271 Text | Uses:41 | Used by:272 |
Symbol 272 MovieClip | Uses:244 246 247 248 249 250 252 253 254 256 257 259 260 261 262 263 264 265 266 267 268 269 270 271 | Used by:Timeline |
Symbol 273 Text | Uses:3 | Used by:Timeline |
Symbol 274 Text | Uses:41 | Used by:Timeline |
Symbol 275 Graphic | Used by:Timeline | |
Symbol 276 Text | Uses:41 | Used by:Timeline |
Symbol 277 Graphic | Used by:Timeline | |
Symbol 278 Text | Uses:41 | Used by:Timeline |
Symbol 279 Text | Uses:41 | Used by:Timeline |
Symbol 280 Graphic | Used by:Timeline | |
Symbol 281 Text | Uses:41 | Used by:Timeline |
Symbol 282 Graphic | Used by:Timeline | |
Symbol 283 Graphic | Used by:287 288 360 373 374 386 390 403 404 410 411 416 422 460 466 482 483 487 495 499 505 507 552 554 603 613 802 804 846 848 879 881 | |
Symbol 284 Text | Uses:41 | Used by:288 360 390 403 410 422 466 482 495 505 552 603 802 846 879 |
Symbol 285 MovieClip | Uses:1 | Used by:287 |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:283 285 286 | Used by:288 360 390 403 410 422 466 482 495 505 552 603 802 846 879 |
Symbol 288 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 289 Graphic | Used by:293 | |
Symbol 290 Graphic | Used by:292 293 | |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:290 291 | Used by:293 |
Symbol 293 Button | Uses:289 292 290 | Used by:Timeline |
Symbol 294 Graphic | Used by:297 298 | |
Symbol 295 Graphic | Used by:297 | |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:294 295 296 | Used by:298 |
Symbol 298 Button | Uses:294 297 | Used by:Timeline |
Symbol 299 Graphic | Used by:300 301 | |
Symbol 300 MovieClip | Uses:299 | Used by:301 |
Symbol 301 Button | Uses:300 299 | Used by:Timeline |
Symbol 302 Graphic | Used by:349 | |
Symbol 303 MovieClip | Uses:30 | Used by:349 |
Symbol 304 Graphic | Used by:305 349 | |
Symbol 305 MovieClip | Uses:304 | Used by:348 |
Symbol 306 Graphic | Used by:348 349 | |
Symbol 307 Graphic | Used by:348 | |
Symbol 308 Graphic | Used by:348 | |
Symbol 309 Graphic | Used by:348 | |
Symbol 310 Graphic | Used by:348 | |
Symbol 311 Graphic | Used by:348 | |
Symbol 312 Graphic | Used by:348 | |
Symbol 313 Graphic | Used by:348 | |
Symbol 314 Graphic | Used by:348 | |
Symbol 315 Graphic | Used by:348 | |
Symbol 316 Graphic | Used by:348 | |
Symbol 317 Graphic | Used by:348 | |
Symbol 318 Graphic | Used by:348 | |
Symbol 319 Graphic | Used by:348 | |
Symbol 320 Graphic | Used by:348 | |
Symbol 321 Graphic | Used by:348 | |
Symbol 322 Graphic | Used by:348 | |
Symbol 323 Graphic | Used by:348 | |
Symbol 324 Graphic | Used by:348 | |
Symbol 325 Graphic | Used by:348 | |
Symbol 326 Graphic | Used by:348 | |
Symbol 327 Graphic | Used by:348 | |
Symbol 328 Graphic | Used by:348 | |
Symbol 329 Graphic | Used by:348 | |
Symbol 330 Graphic | Used by:348 | |
Symbol 331 Graphic | Used by:348 | |
Symbol 332 Graphic | Used by:348 | |
Symbol 333 Graphic | Used by:348 | |
Symbol 334 Graphic | Used by:348 | |
Symbol 335 Graphic | Used by:348 | |
Symbol 336 Graphic | Used by:348 | |
Symbol 337 Graphic | Used by:348 | |
Symbol 338 Graphic | Used by:348 | |
Symbol 339 Graphic | Used by:348 | |
Symbol 340 Graphic | Used by:348 | |
Symbol 341 Graphic | Used by:348 | |
Symbol 342 Graphic | Used by:348 | |
Symbol 343 Graphic | Used by:348 | |
Symbol 344 Graphic | Used by:348 | |
Symbol 345 Graphic | Used by:348 | |
Symbol 346 Text | Uses:3 | Used by:348 |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip | Uses:305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 | Used by:349 |
Symbol 349 Button | Uses:302 303 348 304 306 30 | Used by:Timeline |
Symbol 350 Text | Uses:41 | Used by:Timeline |
Symbol 351 Graphic | Used by:354 | |
Symbol 352 Graphic | Used by:354 | |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 Button | Uses:351 352 353 | Used by:Timeline |
Symbol 355 Graphic | Used by:358 | |
Symbol 356 Graphic | Used by:358 | |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip | Uses:63 355 356 203 357 5 | Used by:359 |
Symbol 359 Button | Uses:63 358 | Used by:Timeline |
Symbol 360 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 361 Text | Uses:41 | Used by:374 386 404 411 416 460 483 487 499 507 554 613 804 848 881 |
Symbol 362 Graphic | Used by:363 374 386 404 411 416 460 483 487 499 507 554 613 804 848 881 | |
Symbol 363 MovieClip | Uses:362 | Used by:374 386 404 411 416 460 483 487 499 507 554 613 804 848 881 |
Symbol 364 Graphic | Used by:373 | |
Symbol 365 Graphic | Used by:373 | |
Symbol 366 Graphic | Used by:373 | |
Symbol 367 Graphic | Used by:373 | |
Symbol 368 Graphic | Used by:373 | |
Symbol 369 Graphic | Used by:373 | |
Symbol 370 Graphic | Used by:373 | |
Symbol 371 Graphic | Used by:373 | |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:283 364 365 366 367 368 369 370 371 372 | Used by:374 386 404 411 416 460 483 487 499 507 554 613 804 848 881 |
Symbol 374 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 375 Text | Uses:41 | Used by:Timeline |
Symbol 376 Text | Uses:41 | Used by:Timeline |
Symbol 377 EditableText | Uses:41 | Used by:Timeline |
Symbol 378 Text | Uses:41 | Used by:Timeline |
Symbol 379 EditableText | Uses:41 | Used by:Timeline |
Symbol 380 Text | Uses:41 | Used by:Timeline |
Symbol 381 EditableText | Uses:41 | Used by:Timeline |
Symbol 382 EditableText | Uses:41 | Used by:Timeline |
Symbol 383 EditableText | Uses:41 | Used by:Timeline |
Symbol 384 EditableText | Uses:41 | Used by:Timeline |
Symbol 385 Text | Uses:41 | Used by:Timeline |
Symbol 386 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 387 Text | Uses:3 | Used by:Timeline |
Symbol 388 Text | Uses:41 | Used by:Timeline |
Symbol 389 Graphic | Used by:Timeline | |
Symbol 390 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 391 Text | Uses:41 | Used by:Timeline |
Symbol 392 Graphic | Used by:393 907 909 917 1134 1677 | |
Symbol 393 Button | Uses:392 1 | Used by:Timeline |
Symbol 394 Text | Uses:41 | Used by:Timeline |
Symbol 395 EditableText | Uses:258 | Used by:Timeline |
Symbol 396 Graphic | Used by:Timeline | |
Symbol 397 Text | Uses:258 | Used by:Timeline |
Symbol 398 Text | Uses:41 | Used by:Timeline |
Symbol 399 EditableText | Uses:258 | Used by:Timeline |
Symbol 400 EditableText | Uses:258 | Used by:Timeline |
Symbol 401 EditableText | Uses:258 | Used by:Timeline |
Symbol 402 Text | Uses:41 | Used by:Timeline |
Symbol 403 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 404 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 405 Text | Uses:41 | Used by:Timeline |
Symbol 406 EditableText | Uses:258 | Used by:Timeline |
Symbol 407 EditableText | Uses:258 | Used by:Timeline |
Symbol 408 EditableText | Uses:258 | Used by:Timeline |
Symbol 409 EditableText | Uses:258 | Used by:Timeline |
Symbol 410 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 411 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 412 Text | Uses:41 3 | Used by:Timeline |
Symbol 413 EditableText | Uses:258 | Used by:Timeline |
Symbol 414 EditableText | Uses:258 | Used by:Timeline |
Symbol 415 Text | Uses:41 | Used by:Timeline |
Symbol 416 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 417 Text | Uses:3 | Used by:Timeline |
Symbol 418 Text | Uses:41 | Used by:Timeline |
Symbol 419 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 420 EditableText | Uses:258 | Used by:Timeline |
Symbol 421 Text | Uses:41 258 | Used by:Timeline |
Symbol 422 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 423 Graphic | Used by:456 | |
Symbol 424 Graphic | Used by:439 | |
Symbol 425 Graphic | Used by:439 | |
Symbol 426 Graphic | Used by:439 | |
Symbol 427 Graphic | Used by:439 | |
Symbol 428 Graphic | Used by:439 | |
Symbol 429 Graphic | Used by:439 | |
Symbol 430 Graphic | Used by:439 | |
Symbol 431 Graphic | Used by:439 | |
Symbol 432 Graphic | Used by:439 | |
Symbol 433 Graphic | Used by:439 | |
Symbol 434 Graphic | Used by:439 | |
Symbol 435 Graphic | Used by:439 | |
Symbol 436 Graphic | Used by:439 | |
Symbol 437 Graphic | Used by:439 | |
Symbol 438 Graphic | Used by:439 | |
Symbol 439 MovieClip | Uses:424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 | Used by:456 |
Symbol 440 Graphic | Used by:455 | |
Symbol 441 Graphic | Used by:455 | |
Symbol 442 Graphic | Used by:455 | |
Symbol 443 Graphic | Used by:455 | |
Symbol 444 Graphic | Used by:455 | |
Symbol 445 Graphic | Used by:455 | |
Symbol 446 Graphic | Used by:455 | |
Symbol 447 Graphic | Used by:455 | |
Symbol 448 Graphic | Used by:455 | |
Symbol 449 Graphic | Used by:455 | |
Symbol 450 Graphic | Used by:455 | |
Symbol 451 Graphic | Used by:455 | |
Symbol 452 Graphic | Used by:455 | |
Symbol 453 Graphic | Used by:455 | |
Symbol 454 Graphic | Used by:455 | |
Symbol 455 MovieClip | Uses:440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 | Used by:456 |
Symbol 456 MovieClip | Uses:423 439 455 | Used by:Timeline |
Symbol 457 Button | Uses:240 242 | Used by:Timeline |
Symbol 458 Text | Uses:41 | Used by:Timeline |
Symbol 459 EditableText | Uses:258 | Used by:Timeline |
Symbol 460 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 461 Graphic | Used by:Timeline | |
Symbol 462 Text | Uses:3 | Used by:Timeline |
Symbol 463 Text | Uses:41 | Used by:Timeline |
Symbol 464 EditableText | Uses:41 | Used by:Timeline |
Symbol 465 Text | Uses:41 | Used by:Timeline |
Symbol 466 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 467 Graphic | Used by:468 | |
Symbol 468 MovieClip | Uses:467 | Used by:Timeline |
Symbol 469 Graphic | Used by:Timeline | |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:470 | Used by:Timeline |
Symbol 472 Graphic | Used by:473 | |
Symbol 473 MovieClip | Uses:472 | Used by:Timeline |
Symbol 474 Graphic | Used by:Timeline | |
Symbol 475 Text | Uses:41 | Used by:Timeline |
Symbol 476 Graphic | Used by:Timeline | |
Symbol 477 Text | Uses:41 | Used by:Timeline |
Symbol 478 Graphic | Used by:Timeline | |
Symbol 479 Text | Uses:41 | Used by:Timeline |
Symbol 480 Text | Uses:41 | Used by:Timeline |
Symbol 481 Text | Uses:41 | Used by:Timeline |
Symbol 482 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 483 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 484 Text | Uses:41 | Used by:Timeline |
Symbol 485 EditableText | Uses:41 | Used by:Timeline |
Symbol 486 EditableText | Uses:41 | Used by:Timeline |
Symbol 487 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 488 Text | Uses:3 | Used by:Timeline |
Symbol 489 Text | Uses:41 | Used by:Timeline |
Symbol 490 EditableText | Uses:41 | Used by:Timeline |
Symbol 491 Text | Uses:41 | Used by:Timeline |
Symbol 492 Text | Uses:3 | Used by:Timeline |
Symbol 493 Text | Uses:41 | Used by:Timeline |
Symbol 494 EditableText | Uses:258 | Used by:Timeline |
Symbol 495 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 496 Button | Uses:240 242 | Used by:Timeline |
Symbol 497 Text | Uses:41 | Used by:Timeline |
Symbol 498 EditableText | Uses:41 | Used by:Timeline |
Symbol 499 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 500 Text | Uses:3 | Used by:Timeline |
Symbol 501 Text | Uses:41 | Used by:Timeline |
Symbol 502 EditableText | Uses:258 | Used by:Timeline |
Symbol 503 EditableText | Uses:258 | Used by:Timeline |
Symbol 504 Text | Uses:41 | Used by:Timeline |
Symbol 505 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 506 Text | Uses:41 | Used by:Timeline |
Symbol 507 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 508 Text | Uses:3 | Used by:Timeline |
Symbol 509 Text | Uses:41 | Used by:Timeline |
Symbol 510 EditableText | Uses:41 | Used by:Timeline |
Symbol 511 Graphic | Used by:512 | |
Symbol 512 MovieClip | Uses:511 | Used by:Timeline |
Symbol 513 Text | Uses:3 | Used by:Timeline |
Symbol 514 Text | Uses:41 | Used by:Timeline |
Symbol 515 EditableText | Uses:41 | Used by:Timeline |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:516 | Used by:Timeline |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 MovieClip | Uses:518 | Used by:Timeline |
Symbol 520 Text | Uses:3 | Used by:Timeline |
Symbol 521 Text | Uses:41 | Used by:Timeline |
Symbol 522 EditableText | Uses:251 | Used by:Timeline |
Symbol 523 Text | Uses:3 | Used by:Timeline |
Symbol 524 Text | Uses:41 | Used by:Timeline |
Symbol 525 EditableText | Uses:41 | Used by:Timeline |
Symbol 526 EditableText | Uses:41 | Used by:Timeline |
Symbol 527 Text | Uses:3 | Used by:Timeline |
Symbol 528 Text | Uses:41 | Used by:Timeline |
Symbol 529 EditableText | Uses:41 | Used by:Timeline |
Symbol 530 Text | Uses:3 | Used by:Timeline |
Symbol 531 EditableText | Uses:41 | Used by:Timeline |
Symbol 532 Text | Uses:3 | Used by:Timeline |
Symbol 533 Text | Uses:41 | Used by:Timeline |
Symbol 534 EditableText | Uses:41 | Used by:Timeline |
Symbol 535 Text | Uses:3 | Used by:Timeline |
Symbol 536 Text | Uses:41 | Used by:Timeline |
Symbol 537 EditableText | Uses:41 | Used by:Timeline |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip | Uses:538 | Used by:Timeline |
Symbol 540 Text | Uses:3 | Used by:Timeline |
Symbol 541 Text | Uses:41 | Used by:Timeline |
Symbol 542 EditableText | Uses:41 | Used by:Timeline |
Symbol 543 Text | Uses:41 | Used by:Timeline |
Symbol 544 EditableText | Uses:41 | Used by:Timeline |
Symbol 545 Graphic | Used by:546 | |
Symbol 546 MovieClip | Uses:545 | Used by:Timeline |
Symbol 547 Graphic | Used by:548 1843 | |
Symbol 548 MovieClip | Uses:547 | Used by:Timeline |
Symbol 549 Text | Uses:3 | Used by:Timeline |
Symbol 550 Text | Uses:41 | Used by:Timeline |
Symbol 551 EditableText | Uses:41 | Used by:Timeline |
Symbol 552 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 553 Text | Uses:41 | Used by:Timeline |
Symbol 554 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 555 EditableText | Uses:41 | Used by:Timeline |
Symbol 556 Text | Uses:41 | Used by:Timeline |
Symbol 557 Text | Uses:3 | Used by:Timeline |
Symbol 558 Text | Uses:41 | Used by:Timeline |
Symbol 559 Graphic | Used by:560 | |
Symbol 560 MovieClip | Uses:559 | Used by:Timeline |
Symbol 561 Graphic | Used by:562 | |
Symbol 562 MovieClip | Uses:561 | Used by:Timeline |
Symbol 563 Text | Uses:41 | Used by:Timeline |
Symbol 564 EditableText | Uses:41 | Used by:Timeline |
Symbol 565 Text | Uses:41 | Used by:Timeline |
Symbol 566 Text | Uses:3 | Used by:Timeline |
Symbol 567 Text | Uses:41 | Used by:Timeline |
Symbol 568 Graphic | Used by:592 | |
Symbol 569 Text | Uses:41 | Used by:592 |
Symbol 570 Graphic | Used by:592 | |
Symbol 571 Text | Uses:41 | Used by:592 |
Symbol 572 Graphic | Used by:592 | |
Symbol 573 Graphic | Used by:592 | |
Symbol 574 Text | Uses:41 | Used by:592 |
Symbol 575 Graphic | Used by:576 | |
Symbol 576 MovieClip | Uses:575 | Used by:592 |
Symbol 577 Graphic | Used by:592 | |
Symbol 578 Graphic | Used by:592 | |
Symbol 579 Text | Uses:41 | Used by:592 |
Symbol 580 Graphic | Used by:592 | |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip | Uses:581 | Used by:592 |
Symbol 583 Text | Uses:41 | Used by:592 |
Symbol 584 Graphic | Used by:592 | |
Symbol 585 Graphic | Used by:592 | |
Symbol 586 Text | Uses:41 | Used by:592 |
Symbol 587 Graphic | Used by:592 | |
Symbol 588 Graphic | Used by:589 | |
Symbol 589 MovieClip | Uses:588 | Used by:592 |
Symbol 590 Text | Uses:41 | Used by:592 |
Symbol 591 Graphic | Used by:592 | |
Symbol 592 MovieClip | Uses:568 569 570 571 572 573 574 576 577 578 579 580 582 583 584 585 586 587 589 590 591 | Used by:Timeline |
Symbol 593 Graphic | Used by:596 | |
Symbol 594 MovieClip | Uses:13 | Used by:596 |
Symbol 595 Graphic | Used by:596 | |
Symbol 596 Button | Uses:593 594 595 13 | Used by:Timeline |
Symbol 597 Graphic | Used by:599 | |
Symbol 598 Graphic | Used by:599 | |
Symbol 599 Button | Uses:597 598 | Used by:Timeline |
Symbol 600 Text | Uses:3 | Used by:Timeline |
Symbol 601 Text | Uses:41 | Used by:Timeline |
Symbol 602 Graphic | Used by:Timeline | |
Symbol 603 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 604 Text | Uses:41 | Used by:Timeline |
Symbol 605 EditableText | Uses:41 | Used by:Timeline |
Symbol 606 Text | Uses:41 | Used by:Timeline |
Symbol 607 EditableText | Uses:41 | Used by:Timeline |
Symbol 608 Text | Uses:41 | Used by:Timeline |
Symbol 609 Text | Uses:41 | Used by:Timeline |
Symbol 610 EditableText | Uses:41 | Used by:Timeline |
Symbol 611 EditableText | Uses:41 | Used by:Timeline |
Symbol 612 Text | Uses:41 | Used by:Timeline |
Symbol 613 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 614 Text | Uses:3 | Used by:Timeline |
Symbol 615 Text | Uses:41 | Used by:Timeline |
Symbol 616 EditableText | Uses:41 | Used by:Timeline |
Symbol 617 MovieClip | Uses:1 | Used by:Timeline |
Symbol 618 Graphic | Used by:Timeline | |
Symbol 619 Text | Uses:3 | Used by:Timeline |
Symbol 620 Text | Uses:41 | Used by:Timeline |
Symbol 621 EditableText | Uses:41 | Used by:Timeline |
Symbol 622 MovieClip | Uses:1 | Used by:Timeline |
Symbol 623 Text | Uses:3 | Used by:Timeline |
Symbol 624 Text | Uses:41 | Used by:Timeline |
Symbol 625 EditableText | Uses:41 | Used by:Timeline |
Symbol 626 Text | Uses:41 | Used by:Timeline |
Symbol 627 EditableText | Uses:41 | Used by:Timeline |
Symbol 628 MovieClip | Uses:1 | Used by:Timeline |
Symbol 629 Text | Uses:41 | Used by:Timeline |
Symbol 630 EditableText | Uses:41 | Used by:Timeline |
Symbol 631 Text | Uses:3 | Used by:Timeline |
Symbol 632 Text | Uses:41 | Used by:Timeline |
Symbol 633 EditableText | Uses:41 | Used by:Timeline |
Symbol 634 Text | Uses:3 | Used by:Timeline |
Symbol 635 Text | Uses:41 | Used by:Timeline |
Symbol 636 EditableText | Uses:41 | Used by:Timeline |
Symbol 637 Text | Uses:3 | Used by:Timeline |
Symbol 638 Text | Uses:3 | Used by:Timeline |
Symbol 639 Text | Uses:41 | Used by:Timeline |
Symbol 640 EditableText | Uses:41 | Used by:Timeline |
Symbol 641 Text | Uses:3 | Used by:Timeline |
Symbol 642 Text | Uses:41 | Used by:Timeline |
Symbol 643 Text | Uses:41 | Used by:Timeline |
Symbol 644 EditableText | Uses:41 | Used by:Timeline |
Symbol 645 EditableText | Uses:41 | Used by:Timeline |
Symbol 646 EditableText | Uses:41 | Used by:Timeline |
Symbol 647 Text | Uses:41 | Used by:Timeline |
Symbol 648 MovieClip | Uses:1 | Used by:Timeline |
Symbol 649 Text | Uses:3 | Used by:Timeline |
Symbol 650 Text | Uses:41 | Used by:Timeline |
Symbol 651 EditableText | Uses:41 | Used by:Timeline |
Symbol 652 Text | Uses:41 | Used by:Timeline |
Symbol 653 EditableText | Uses:41 | Used by:Timeline |
Symbol 654 Text | Uses:3 | Used by:Timeline |
Symbol 655 Text | Uses:41 | Used by:Timeline |
Symbol 656 Graphic | Used by:658 753 Timeline | |
Symbol 657 EditableText | Uses:41 | Used by:Timeline |
Symbol 658 MovieClip | Uses:656 | Used by:Timeline |
Symbol 659 Graphic | Used by:Timeline | |
Symbol 660 Text | Uses:41 | Used by:Timeline |
Symbol 661 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 662 Graphic | Used by:Timeline | |
Symbol 663 Text | Uses:41 | Used by:Timeline |
Symbol 664 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 665 Graphic | Used by:Timeline | |
Symbol 666 Text | Uses:41 | Used by:Timeline |
Symbol 667 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 668 Text | Uses:41 | Used by:Timeline |
Symbol 669 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 670 Text | Uses:41 | Used by:Timeline |
Symbol 671 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 672 Text | Uses:41 | Used by:Timeline |
Symbol 673 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 674 Text | Uses:41 | Used by:Timeline |
Symbol 675 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 676 Text | Uses:41 | Used by:Timeline |
Symbol 677 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 678 Graphic | Used by:Timeline | |
Symbol 679 Text | Uses:41 | Used by:Timeline |
Symbol 680 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 681 Text | Uses:41 | Used by:Timeline |
Symbol 682 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 683 Graphic | Used by:Timeline | |
Symbol 684 Text | Uses:41 | Used by:Timeline |
Symbol 685 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 686 Text | Uses:41 | Used by:Timeline |
Symbol 687 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 688 Text | Uses:41 | Used by:Timeline |
Symbol 689 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 690 Text | Uses:41 | Used by:Timeline |
Symbol 691 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 692 Text | Uses:41 | Used by:Timeline |
Symbol 693 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 694 Text | Uses:41 | Used by:Timeline |
Symbol 695 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 696 Text | Uses:41 | Used by:Timeline |
Symbol 697 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 698 Graphic | Used by:Timeline | |
Symbol 699 Text | Uses:41 | Used by:Timeline |
Symbol 700 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 701 Text | Uses:41 | Used by:Timeline |
Symbol 702 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 703 Text | Uses:41 | Used by:Timeline |
Symbol 704 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 705 Graphic | Used by:Timeline | |
Symbol 706 Text | Uses:3 | Used by:725 1046 1269 1627 1911 |
Symbol 707 Graphic | Used by:724 | |
Symbol 708 Graphic | Used by:724 | |
Symbol 709 Graphic | Used by:724 | |
Symbol 710 Graphic | Used by:724 | |
Symbol 711 Graphic | Used by:724 | |
Symbol 712 Graphic | Used by:724 | |
Symbol 713 Graphic | Used by:724 | |
Symbol 714 Graphic | Used by:724 | |
Symbol 715 Graphic | Used by:724 | |
Symbol 716 Graphic | Used by:724 | |
Symbol 717 Graphic | Used by:724 | |
Symbol 718 Graphic | Used by:724 | |
Symbol 719 Graphic | Used by:724 | |
Symbol 720 Graphic | Used by:724 | |
Symbol 721 Graphic | Used by:724 | |
Symbol 722 Graphic | Used by:724 | |
Symbol 723 Graphic | Used by:724 | |
Symbol 724 MovieClip | Uses:152 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 | Used by:725 1046 1269 1627 1911 |
Symbol 725 Button | Uses:152 151 706 724 150 | Used by:Timeline |
Symbol 726 Graphic | Used by:Timeline | |
Symbol 727 Text | Uses:41 | Used by:Timeline |
Symbol 728 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 729 Text | Uses:41 | Used by:Timeline |
Symbol 730 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 731 Text | Uses:41 | Used by:Timeline |
Symbol 732 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 733 Text | Uses:41 | Used by:Timeline |
Symbol 734 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 735 Text | Uses:41 | Used by:Timeline |
Symbol 736 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 737 Text | Uses:41 | Used by:Timeline |
Symbol 738 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 739 Text | Uses:41 | Used by:Timeline |
Symbol 740 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 741 Text | Uses:41 | Used by:Timeline |
Symbol 742 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 743 Text | Uses:41 | Used by:Timeline |
Symbol 744 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 745 Text | Uses:41 | Used by:Timeline |
Symbol 746 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 747 Graphic | Used by:Timeline | |
Symbol 748 Button | Uses:148 149 151 157 150 | Used by:Timeline |
Symbol 749 Text | Uses:3 | Used by:Timeline |
Symbol 750 Text | Uses:41 | Used by:Timeline |
Symbol 751 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 752 EditableText | Uses:41 | Used by:Timeline |
Symbol 753 MovieClip | Uses:656 | Used by:Timeline |
Symbol 754 Text | Uses:3 | Used by:Timeline |
Symbol 755 Text | Uses:41 | Used by:Timeline |
Symbol 756 EditableText | Uses:41 | Used by:Timeline |
Symbol 757 Text | Uses:3 | Used by:Timeline |
Symbol 758 Text | Uses:41 | Used by:Timeline |
Symbol 759 EditableText | Uses:41 | Used by:Timeline |
Symbol 760 Text | Uses:41 | Used by:Timeline |
Symbol 761 EditableText | Uses:41 | Used by:Timeline |
Symbol 762 Text | Uses:41 | Used by:Timeline |
Symbol 763 Graphic | Used by:767 | |
Symbol 764 Graphic | Used by:767 | |
Symbol 765 Graphic | Used by:767 | |
Symbol 766 Graphic | Used by:767 | |
Symbol 767 Button | Uses:763 764 765 766 | Used by:Timeline |
Symbol 768 Graphic | Used by:773 | |
Symbol 769 Graphic | Used by:773 | |
Symbol 770 Graphic | Used by:773 | |
Symbol 771 Graphic | Used by:773 | |
Symbol 772 Graphic | Used by:773 | |
Symbol 773 MovieClip | Uses:63 768 769 770 771 772 | Used by:Timeline |
Symbol 774 Text | Uses:41 | Used by:Timeline |
Symbol 775 EditableText | Uses:41 | Used by:Timeline |
Symbol 776 Button | Uses:240 242 | Used by:Timeline |
Symbol 777 Text | Uses:3 | Used by:Timeline |
Symbol 778 Text | Uses:41 | Used by:Timeline |
Symbol 779 Graphic | Used by:797 | |
Symbol 780 Graphic | Used by:797 | |
Symbol 781 Graphic | Used by:797 | |
Symbol 782 Graphic | Used by:797 | |
Symbol 783 Graphic | Used by:797 | |
Symbol 784 Graphic | Used by:797 | |
Symbol 785 Graphic | Used by:797 | |
Symbol 786 Graphic | Used by:797 | |
Symbol 787 Graphic | Used by:797 | |
Symbol 788 Graphic | Used by:797 | |
Symbol 789 Graphic | Used by:797 | |
Symbol 790 Graphic | Used by:797 | |
Symbol 791 Graphic | Used by:797 | |
Symbol 792 Graphic | Used by:797 | |
Symbol 793 Graphic | Used by:797 | |
Symbol 794 Graphic | Used by:797 | |
Symbol 795 Graphic | Used by:797 | |
Symbol 796 Graphic | Used by:797 | |
Symbol 797 MovieClip | Uses:779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 | Used by:Timeline |
Symbol 798 Text | Uses:3 | Used by:Timeline |
Symbol 799 Text | Uses:41 | Used by:Timeline |
Symbol 800 EditableText | Uses:41 | Used by:Timeline |
Symbol 801 EditableText | Uses:41 | Used by:Timeline |
Symbol 802 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 803 Text | Uses:41 | Used by:Timeline |
Symbol 804 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 805 EditableText | Uses:41 | Used by:Timeline |
Symbol 806 Text | Uses:41 | Used by:Timeline |
Symbol 807 Text | Uses:3 | Used by:Timeline |
Symbol 808 Text | Uses:41 | Used by:Timeline |
Symbol 809 Graphic | Used by:816 | |
Symbol 810 Text | Uses:41 | Used by:816 |
Symbol 811 Graphic | Used by:816 | |
Symbol 812 Graphic | Used by:816 | |
Symbol 813 Graphic | Used by:816 | |
Symbol 814 Graphic | Used by:816 | |
Symbol 815 Graphic | Used by:816 | |
Symbol 816 MovieClip | Uses:809 810 811 812 813 814 815 | Used by:Timeline |
Symbol 817 Graphic | Used by:824 | |
Symbol 818 Graphic | Used by:824 | |
Symbol 819 Graphic | Used by:824 | |
Symbol 820 Graphic | Used by:824 | |
Symbol 821 Graphic | Used by:824 | |
Symbol 822 Graphic | Used by:824 | |
Symbol 823 Graphic | Used by:824 | |
Symbol 824 MovieClip | Uses:817 818 819 820 821 822 823 | Used by:Timeline |
Symbol 825 Text | Uses:3 | Used by:Timeline |
Symbol 826 Text | Uses:41 | Used by:Timeline |
Symbol 827 Graphic | Used by:Timeline | |
Symbol 828 Text | Uses:3 | Used by:Timeline |
Symbol 829 Text | Uses:41 | Used by:Timeline |
Symbol 830 EditableText | Uses:41 | Used by:Timeline |
Symbol 831 EditableText | Uses:41 | Used by:Timeline |
Symbol 832 Text | Uses:3 | Used by:Timeline |
Symbol 833 Text | Uses:41 | Used by:Timeline |
Symbol 834 EditableText | Uses:41 | Used by:Timeline |
Symbol 835 EditableText | Uses:41 | Used by:Timeline |
Symbol 836 Text | Uses:41 | Used by:Timeline |
Symbol 837 Graphic | Used by:838 | |
Symbol 838 MovieClip | Uses:837 | Used by:Timeline |
Symbol 839 Graphic | Used by:840 | |
Symbol 840 MovieClip | Uses:839 | Used by:Timeline |
Symbol 841 Text | Uses:3 | Used by:Timeline |
Symbol 842 Text | Uses:41 | Used by:Timeline |
Symbol 843 Graphic | Used by:845 | |
Symbol 844 Graphic | Used by:845 | |
Symbol 845 MovieClip | Uses:843 844 | Used by:Timeline |
Symbol 846 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 847 Text | Uses:41 | Used by:Timeline |
Symbol 848 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 849 EditableText | Uses:41 | Used by:Timeline |
Symbol 850 EditableText | Uses:41 | Used by:Timeline |
Symbol 851 EditableText | Uses:41 | Used by:Timeline |
Symbol 852 Graphic | Used by:855 | |
Symbol 853 Graphic | Used by:854 | |
Symbol 854 MovieClip | Uses:853 | Used by:855 |
Symbol 855 MovieClip | Uses:852 854 | Used by:Timeline |
Symbol 856 Graphic | Used by:857 | |
Symbol 857 Button | Uses:856 | Used by:Timeline |
Symbol 858 Text | Uses:3 | Used by:Timeline |
Symbol 859 Text | Uses:41 | Used by:Timeline |
Symbol 860 EditableText | Uses:41 | Used by:Timeline |
Symbol 861 Graphic | Used by:862 | |
Symbol 862 Button | Uses:861 | Used by:Timeline |
Symbol 863 Graphic | Used by:864 | |
Symbol 864 Button | Uses:863 | Used by:Timeline |
Symbol 865 Graphic | Used by:866 | |
Symbol 866 Button | Uses:865 | Used by:Timeline |
Symbol 867 Graphic | Used by:868 | |
Symbol 868 Button | Uses:867 | Used by:Timeline |
Symbol 869 Graphic | Used by:870 | |
Symbol 870 Button | Uses:869 | Used by:Timeline |
Symbol 871 Graphic | Used by:872 | |
Symbol 872 Button | Uses:871 | Used by:Timeline |
Symbol 873 Graphic | Used by:874 | |
Symbol 874 Button | Uses:873 | Used by:Timeline |
Symbol 875 Text | Uses:41 | Used by:Timeline |
Symbol 876 EditableText | Uses:41 | Used by:Timeline |
Symbol 877 Text | Uses:3 | Used by:Timeline |
Symbol 878 Text | Uses:41 3 | Used by:Timeline |
Symbol 879 Button | Uses:283 284 287 | Used by:Timeline |
Symbol 880 Text | Uses:3 41 | Used by:Timeline |
Symbol 881 Button | Uses:283 361 363 373 362 | Used by:Timeline |
Symbol 882 Text | Uses:3 | Used by:Timeline |
Symbol 883 Text | Uses:41 | Used by:Timeline |
Symbol 884 Graphic | Used by:885 | |
Symbol 885 MovieClip | Uses:884 | Used by:Timeline |
Symbol 886 Graphic | Used by:889 | |
Symbol 887 Graphic | Used by:889 | |
Symbol 888 Graphic | Used by:889 | |
Symbol 889 MovieClip | Uses:886 887 888 | Used by:Timeline |
Symbol 890 Text | Uses:3 | Used by:Timeline |
Symbol 891 Text | Uses:41 | Used by:Timeline |
Symbol 892 EditableText | Uses:3 | Used by:Timeline |
Symbol 893 EditableText | Uses:3 | Used by:Timeline |
Symbol 894 Text | Uses:41 | Used by:Timeline |
Symbol 895 Text | Uses:41 | Used by:Timeline |
Symbol 896 Text | Uses:41 | Used by:Timeline |
Symbol 897 EditableText | Uses:41 | Used by:Timeline |
Symbol 898 EditableText | Uses:41 | Used by:Timeline |
Symbol 899 Graphic | Used by:903 971 | |
Symbol 900 Text | Uses:41 | Used by:903 971 |
Symbol 901 Graphic | Used by:903 971 | |
Symbol 902 Text | Uses:41 | Used by:903 971 |
Symbol 903 Button | Uses:899 900 901 902 | Used by:Timeline |
Symbol 904 Text | Uses:3 | Used by:Timeline |
Symbol 905 Text | Uses:41 | Used by:Timeline |
Symbol 906 Graphic | Used by:907 | |
Symbol 907 MovieClip | Uses:392 906 | Used by:909 |
Symbol 908 Sound | Used by:909 | |
Symbol 909 Button | Uses:392 907 908 | Used by:Timeline |
Symbol 910 Text | Uses:3 | Used by:Timeline |
Symbol 911 Text | Uses:41 | Used by:Timeline |
Symbol 912 EditableText | Uses:41 | Used by:Timeline |
Symbol 913 EditableText | Uses:41 | Used by:Timeline |
Symbol 914 Text | Uses:3 | Used by:Timeline |
Symbol 915 Text | Uses:41 | Used by:Timeline |
Symbol 916 EditableText | Uses:41 | Used by:Timeline |
Symbol 917 MovieClip | Uses:392 | Used by:Timeline |
Symbol 918 Text | Uses:3 | Used by:Timeline |
Symbol 919 Text | Uses:41 | Used by:Timeline |
Symbol 920 EditableText | Uses:41 | Used by:Timeline |
Symbol 921 Text | Uses:41 | Used by:Timeline |
Symbol 922 Text | Uses:41 | Used by:Timeline |
Symbol 923 EditableText | Uses:41 | Used by:Timeline |
Symbol 924 Text | Uses:41 | Used by:Timeline |
Symbol 925 EditableText | Uses:41 | Used by:Timeline |
Symbol 926 Text | Uses:3 | Used by:Timeline |
Symbol 927 Text | Uses:41 | Used by:Timeline |
Symbol 928 EditableText | Uses:41 | Used by:Timeline |
Symbol 929 Graphic | Used by:930 | |
Symbol 930 MovieClip | Uses:929 | Used by:931 |
Symbol 931 MovieClip | Uses:930 | Used by:Timeline |
Symbol 932 Text | Uses:3 | Used by:Timeline |
Symbol 933 Text | Uses:41 | Used by:Timeline |
Symbol 934 EditableText | Uses:41 | Used by:Timeline |
Symbol 935 Text | Uses:3 | Used by:Timeline |
Symbol 936 Text | Uses:41 | Used by:Timeline |
Symbol 937 EditableText | Uses:41 | Used by:Timeline |
Symbol 938 Text | Uses:41 | Used by:Timeline |
Symbol 939 Graphic | Used by:944 946 | |
Symbol 940 Text | Uses:3 | Used by:944 |
Symbol 941 Graphic | Used by:944 946 | |
Symbol 942 Graphic | Used by:944 946 | |
Symbol 943 Graphic | Used by:944 946 | |
Symbol 944 Button | Uses:939 940 941 942 943 | Used by:Timeline |
Symbol 945 Text | Uses:3 | Used by:946 |
Symbol 946 Button | Uses:939 945 941 942 943 | Used by:Timeline |
Symbol 947 Text | Uses:3 | Used by:Timeline |
Symbol 948 EditableText | Uses:41 | Used by:Timeline |
Symbol 949 Graphic | Used by:953 | |
Symbol 950 Graphic | Used by:953 | |
Symbol 951 Graphic | Used by:953 | |
Symbol 952 Graphic | Used by:953 | |
Symbol 953 Button | Uses:949 950 951 952 | Used by:Timeline |
Symbol 954 Text | Uses:3 | Used by:Timeline |
Symbol 955 Text | Uses:41 | Used by:Timeline |
Symbol 956 EditableText | Uses:41 | Used by:Timeline |
Symbol 957 Text | Uses:41 | Used by:Timeline |
Symbol 958 Graphic | Used by:959 | |
Symbol 959 MovieClip | Uses:63 958 | Used by:Timeline |
Symbol 960 Graphic | Used by:961 | |
Symbol 961 MovieClip | Uses:960 | Used by:Timeline |
Symbol 962 Text | Uses:3 | Used by:Timeline |
Symbol 963 Text | Uses:41 | Used by:Timeline |
Symbol 964 EditableText | Uses:41 | Used by:Timeline |
Symbol 965 Text | Uses:3 | Used by:Timeline |
Symbol 966 Text | Uses:41 | Used by:Timeline |
Symbol 967 EditableText | Uses:41 | Used by:Timeline |
Symbol 968 EditableText | Uses:41 | Used by:Timeline |
Symbol 969 EditableText | Uses:41 | Used by:Timeline |
Symbol 970 EditableText | Uses:41 | Used by:Timeline |
Symbol 971 Button | Uses:899 900 901 902 | Used by:Timeline |
Symbol 972 Text | Uses:41 | Used by:Timeline |
Symbol 973 Text | Uses:3 | Used by:Timeline |
Symbol 974 Text | Uses:41 | Used by:Timeline |
Symbol 975 EditableText | Uses:41 | Used by:Timeline |
Symbol 976 EditableText | Uses:41 | Used by:Timeline |
Symbol 977 Text | Uses:41 | Used by:Timeline |
Symbol 978 Text | Uses:3 | Used by:Timeline |
Symbol 979 Text | Uses:41 | Used by:Timeline |
Symbol 980 EditableText | Uses:41 | Used by:Timeline |
Symbol 981 Graphic | Used by:982 | |
Symbol 982 MovieClip | Uses:981 | Used by:Timeline |
Symbol 983 MovieClip | Uses:1 | Used by:Timeline |
Symbol 984 Text | Uses:3 | Used by:Timeline |
Symbol 985 Text | Uses:41 | Used by:Timeline |
Symbol 986 EditableText | Uses:41 | Used by:Timeline |
Symbol 987 Text | Uses:3 | Used by:Timeline |
Symbol 988 Text | Uses:41 | Used by:Timeline |
Symbol 989 EditableText | Uses:41 | Used by:Timeline |
Symbol 990 Text | Uses:41 | Used by:Timeline |
Symbol 991 EditableText | Uses:41 | Used by:Timeline |
Symbol 992 Text | Uses:3 | Used by:Timeline |
Symbol 993 Text | Uses:41 | Used by:Timeline |
Symbol 994 EditableText | Uses:41 | Used by:Timeline |
Symbol 995 Graphic | Used by:996 | |
Symbol 996 MovieClip | Uses:995 | Used by:Timeline |
Symbol 997 Text | Uses:3 | Used by:Timeline |
Symbol 998 Text | Uses:41 | Used by:Timeline |
Symbol 999 EditableText | Uses:41 | Used by:Timeline |
Symbol 1000 Text | Uses:41 | Used by:Timeline |
Symbol 1001 Graphic | Used by:Timeline | |
Symbol 1002 Text | Uses:41 | Used by:Timeline |
Symbol 1003 Text | Uses:41 | Used by:Timeline |
Symbol 1004 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1005 Text | Uses:41 | Used by:Timeline |
Symbol 1006 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1007 Text | Uses:41 | Used by:Timeline |
Symbol 1008 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1009 Text | Uses:41 | Used by:Timeline |
Symbol 1010 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1011 Text | Uses:41 | Used by:Timeline |
Symbol 1012 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1013 Text | Uses:41 | Used by:Timeline |
Symbol 1014 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1015 Text | Uses:41 | Used by:Timeline |
Symbol 1016 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1017 Text | Uses:41 | Used by:Timeline |
Symbol 1018 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1019 Graphic | Used by:Timeline | |
Symbol 1020 Text | Uses:41 | Used by:Timeline |
Symbol 1021 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1022 Text | Uses:41 | Used by:Timeline |
Symbol 1023 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1024 Text | Uses:41 | Used by:Timeline |
Symbol 1025 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1026 Text | Uses:41 | Used by:Timeline |
Symbol 1027 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1028 Text | Uses:41 | Used by:Timeline |
Symbol 1029 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1030 Text | Uses:41 | Used by:Timeline |
Symbol 1031 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1032 Graphic | Used by:Timeline | |
Symbol 1033 Text | Uses:41 | Used by:Timeline |
Symbol 1034 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1035 Text | Uses:41 | Used by:Timeline |
Symbol 1036 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1037 Text | Uses:41 | Used by:Timeline |
Symbol 1038 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1039 Text | Uses:41 | Used by:Timeline |
Symbol 1040 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1041 Text | Uses:41 | Used by:Timeline |
Symbol 1042 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1043 Text | Uses:41 | Used by:Timeline |
Symbol 1044 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1045 Graphic | Used by:Timeline | |
Symbol 1046 Button | Uses:152 151 706 724 150 | Used by:Timeline |
Symbol 1047 Text | Uses:41 | Used by:Timeline |
Symbol 1048 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1049 Text | Uses:41 | Used by:Timeline |
Symbol 1050 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1051 Text | Uses:41 | Used by:Timeline |
Symbol 1052 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1053 Text | Uses:41 | Used by:Timeline |
Symbol 1054 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1055 Text | Uses:41 | Used by:Timeline |
Symbol 1056 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1057 Text | Uses:41 | Used by:Timeline |
Symbol 1058 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1059 Text | Uses:41 | Used by:Timeline |
Symbol 1060 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1061 Text | Uses:41 | Used by:Timeline |
Symbol 1062 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1063 Text | Uses:41 | Used by:Timeline |
Symbol 1064 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1065 Text | Uses:41 | Used by:Timeline |
Symbol 1066 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1067 Graphic | Used by:Timeline | |
Symbol 1068 Button | Uses:148 149 151 157 150 | Used by:Timeline |
Symbol 1069 Text | Uses:3 | Used by:Timeline |
Symbol 1070 Text | Uses:41 | Used by:Timeline |
Symbol 1071 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 1072 Graphic | Used by:1073 | |
Symbol 1073 MovieClip | Uses:1072 | Used by:Timeline |
Symbol 1074 Graphic | Used by:Timeline | |
Symbol 1075 Text | Uses:41 | Used by:Timeline |
Symbol 1076 Graphic | Used by:Timeline | |
Symbol 1077 Text | Uses:41 | Used by:Timeline |
Symbol 1078 Text | Uses:41 | Used by:Timeline |
Symbol 1079 Text | Uses:41 | Used by:Timeline |
Symbol 1080 Text | Uses:3 | Used by:Timeline |
Symbol 1081 Text | Uses:41 | Used by:Timeline |
Symbol 1082 Graphic | Used by:Timeline | |
Symbol 1083 Text | Uses:41 | Used by:Timeline |
Symbol 1084 Graphic | Used by:Timeline | |
Symbol 1085 Text | Uses:41 | Used by:Timeline |
Symbol 1086 ShapeTweening | Used by:1088 | |
Symbol 1087 Graphic | Used by:1088 | |
Symbol 1088 MovieClip | Uses:1086 1087 | Used by:Timeline |
Symbol 1089 Graphic | Used by:Timeline | |
Symbol 1090 Text | Uses:3 | Used by:Timeline |
Symbol 1091 Text | Uses:41 | Used by:Timeline |
Symbol 1092 Graphic | Used by:Timeline | |
Symbol 1093 Text | Uses:41 | Used by:Timeline |
Symbol 1094 Graphic | Used by:Timeline | |
Symbol 1095 Graphic | Used by:1096 | |
Symbol 1096 MovieClip | Uses:1095 | Used by:Timeline |
Symbol 1097 Text | Uses:41 | Used by:Timeline |
Symbol 1098 Graphic | Used by:Timeline | |
Symbol 1099 Text | Uses:3 | Used by:Timeline |
Symbol 1100 Text | Uses:41 | Used by:Timeline |
Symbol 1101 Bitmap | Used by:1102 | |
Symbol 1102 Graphic | Uses:1101 | Used by:1513 Timeline |
Symbol 1103 Text | Uses:41 | Used by:1513 Timeline |
Symbol 1104 Text | Uses:41 | Used by:1513 Timeline |
Symbol 1105 Text | Uses:3 | Used by:Timeline |
Symbol 1106 Text | Uses:41 | Used by:Timeline |
Symbol 1107 Graphic | Used by:1108 | |
Symbol 1108 MovieClip | Uses:1107 | Used by:1131 |
Symbol 1109 Graphic | Used by:1110 1120 | |
Symbol 1110 MovieClip | Uses:1109 | Used by:1131 |
Symbol 1111 Graphic | Used by:1112 1114 | |
Symbol 1112 MovieClip | Uses:1111 | Used by:1131 |
Symbol 1113 MovieClip | Uses:30 | Used by:1131 |
Symbol 1114 MovieClip | Uses:1111 | Used by:1131 |
Symbol 1115 MovieClip | Uses:30 | Used by:1131 |
Symbol 1116 Graphic | Used by:1117 | |
Symbol 1117 MovieClip | Uses:1116 | Used by:1131 |
Symbol 1118 Graphic | Used by:1119 1128 | |
Symbol 1119 MovieClip | Uses:1118 | Used by:1131 |
Symbol 1120 MovieClip | Uses:1109 | Used by:1131 |
Symbol 1121 Graphic | Used by:1122 | |
Symbol 1122 MovieClip | Uses:1121 | Used by:1131 |
Symbol 1123 MovieClip | Uses:30 | Used by:1131 |
Symbol 1124 Graphic | Used by:1125 1127 | |
Symbol 1125 MovieClip | Uses:1124 | Used by:1131 |
Symbol 1126 MovieClip | Uses:30 | Used by:1131 |
Symbol 1127 MovieClip | Uses:1124 | Used by:1131 |
Symbol 1128 MovieClip | Uses:1118 | Used by:1131 |
Symbol 1129 Graphic | Used by:1130 | |
Symbol 1130 MovieClip | Uses:1129 | Used by:1131 |
Symbol 1131 MovieClip | Uses:1108 1110 1112 1113 1114 1115 1117 1119 1120 1122 1123 1125 1126 1127 1128 1130 | Used by:Timeline |
Symbol 1132 Text | Uses:3 | Used by:Timeline |
Symbol 1133 Text | Uses:41 | Used by:Timeline |
Symbol 1134 MovieClip | Uses:392 | Used by:Timeline |
Symbol 1135 Text | Uses:41 | Used by:Timeline |
Symbol 1136 Text | Uses:3 | Used by:Timeline |
Symbol 1137 Text | Uses:41 | Used by:Timeline |
Symbol 1138 Text | Uses:3 | Used by:Timeline |
Symbol 1139 Graphic | Used by:1140 | |
Symbol 1140 Button | Uses:1139 | Used by:Timeline |
Symbol 1141 Text | Uses:41 | Used by:Timeline |
Symbol 1142 Text | Uses:3 | Used by:Timeline |
Symbol 1143 Text | Uses:41 | Used by:Timeline |
Symbol 1144 EditableText | Uses:41 | Used by:Timeline |
Symbol 1145 Graphic | Used by:Timeline | |
Symbol 1146 Text | Uses:3 | Used by:Timeline |
Symbol 1147 Text | Uses:41 | Used by:Timeline |
Symbol 1148 Graphic | Used by:Timeline | |
Symbol 1149 Text | Uses:41 | Used by:Timeline |
Symbol 1150 Text | Uses:41 | Used by:Timeline |
Symbol 1151 Graphic | Used by:Timeline | |
Symbol 1152 Text | Uses:41 | Used by:Timeline |
Symbol 1153 Text | Uses:41 | Used by:Timeline |
Symbol 1154 Text | Uses:41 | Used by:Timeline |
Symbol 1155 EditableText | Uses:41 | Used by:Timeline |
Symbol 1156 EditableText | Uses:41 | Used by:Timeline |
Symbol 1157 Text | Uses:3 | Used by:Timeline |
Symbol 1158 Text | Uses:41 | Used by:Timeline |
Symbol 1159 Graphic | Used by:Timeline | |
Symbol 1160 Text | Uses:41 | Used by:Timeline |
Symbol 1161 MovieClip | Uses:203 | Used by:Timeline |
Symbol 1162 Graphic | Used by:Timeline | |
Symbol 1163 EditableText | Uses:41 | Used by:Timeline |
Symbol 1164 Text | Uses:3 | Used by:Timeline |
Symbol 1165 Text | Uses:41 | Used by:Timeline |
Symbol 1166 EditableText | Uses:41 | Used by:Timeline |
Symbol 1167 Text | Uses:3 | Used by:Timeline |
Symbol 1168 EditableText | Uses:41 | Used by:Timeline |
Symbol 1169 Text | Uses:3 | Used by:Timeline |
Symbol 1170 EditableText | Uses:41 | Used by:Timeline |
Symbol 1171 Text | Uses:3 | Used by:Timeline |
Symbol 1172 EditableText | Uses:41 | Used by:Timeline |
Symbol 1173 Graphic | Used by:Timeline | |
Symbol 1174 Text | Uses:3 | Used by:Timeline |
Symbol 1175 Text | Uses:41 | Used by:Timeline |
Symbol 1176 Graphic | Used by:1177 | |
Symbol 1177 MovieClip | Uses:1176 | Used by:Timeline |
Symbol 1178 Text | Uses:41 | Used by:Timeline |
Symbol 1179 Text | Uses:3 | Used by:Timeline |
Symbol 1180 Text | Uses:41 | Used by:Timeline |
Symbol 1181 Graphic | Used by:1182 | |
Symbol 1182 MovieClip | Uses:1181 | Used by:Timeline |
Symbol 1183 Text | Uses:3 | Used by:Timeline |
Symbol 1184 Text | Uses:41 | Used by:Timeline |
Symbol 1185 Text | Uses:3 | Used by:Timeline |
Symbol 1186 Text | Uses:41 | Used by:Timeline |
Symbol 1187 EditableText | Uses:3 | Used by:Timeline |
Symbol 1188 Graphic | Used by:Timeline | |
Symbol 1189 Text | Uses:3 | Used by:Timeline |
Symbol 1190 Text | Uses:41 | Used by:Timeline |
Symbol 1191 EditableText | Uses:41 | Used by:Timeline |
Symbol 1192 Text | Uses:41 | Used by:Timeline |
Symbol 1193 EditableText | Uses:41 | Used by:Timeline |
Symbol 1194 EditableText | Uses:41 | Used by:Timeline |
Symbol 1195 Graphic | Used by:Timeline | |
Symbol 1196 Text | Uses:41 | Used by:Timeline |
Symbol 1197 Graphic | Used by:Timeline | |
Symbol 1198 Text | Uses:3 | Used by:Timeline |
Symbol 1199 Text | Uses:41 | Used by:Timeline |
Symbol 1200 EditableText | Uses:41 | Used by:Timeline |
Symbol 1201 Graphic | Used by:1202 | |
Symbol 1202 MovieClip | Uses:1201 | Used by:Timeline |
Symbol 1203 Text | Uses:3 | Used by:Timeline |
Symbol 1204 Text | Uses:41 | Used by:Timeline |
Symbol 1205 EditableText | Uses:41 | Used by:Timeline |
Symbol 1206 Graphic | Used by:1207 | |
Symbol 1207 MovieClip | Uses:1206 | Used by:Timeline |
Symbol 1208 Graphic | Used by:1209 | |
Symbol 1209 MovieClip | Uses:1208 | Used by:Timeline |
Symbol 1210 Text | Uses:41 | Used by:Timeline |
Symbol 1211 Text | Uses:3 | Used by:Timeline |
Symbol 1212 Text | Uses:41 | Used by:Timeline |
Symbol 1213 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 1214 EditableText | Uses:41 | Used by:Timeline |
Symbol 1215 Graphic | Used by:1217 | |
Symbol 1216 Graphic | Used by:1217 | |
Symbol 1217 MovieClip | Uses:1215 1216 | Used by:Timeline |
Symbol 1218 Text | Uses:41 | Used by:Timeline |
Symbol 1219 Graphic | Used by:1220 1223 | |
Symbol 1220 MovieClip | Uses:1219 | Used by:Timeline |
Symbol 1221 Text | Uses:3 | Used by:Timeline |
Symbol 1222 Text | Uses:41 | Used by:Timeline |
Symbol 1223 Button | Uses:1219 | Used by:Timeline |
Symbol 1224 Text | Uses:41 | Used by:Timeline |
Symbol 1225 EditableText | Uses:41 | Used by:Timeline |
Symbol 1226 Graphic | Used by:1227 | |
Symbol 1227 MovieClip | Uses:1226 | Used by:Timeline |
Symbol 1228 Text | Uses:3 | Used by:Timeline |
Symbol 1229 Text | Uses:41 | Used by:Timeline |
Symbol 1230 Graphic | Used by:Timeline | |
Symbol 1231 Text | Uses:3 | Used by:Timeline |
Symbol 1232 Text | Uses:41 | Used by:Timeline |
Symbol 1233 EditableText | Uses:41 | Used by:Timeline |
Symbol 1234 Text | Uses:3 | Used by:Timeline |
Symbol 1235 Text | Uses:41 | Used by:Timeline |
Symbol 1236 EditableText | Uses:41 | Used by:Timeline |
Symbol 1237 Text | Uses:41 | Used by:Timeline |
Symbol 1238 EditableText | Uses:41 | Used by:Timeline |
Symbol 1239 Text | Uses:3 | Used by:Timeline |
Symbol 1240 Text | Uses:41 | Used by:Timeline |
Symbol 1241 Text | Uses:3 | Used by:Timeline |
Symbol 1242 Text | Uses:41 | Used by:Timeline |
Symbol 1243 EditableText | Uses:41 | Used by:Timeline |
Symbol 1244 Text | Uses:3 | Used by:Timeline |
Symbol 1245 Text | Uses:41 | Used by:Timeline |
Symbol 1246 EditableText | Uses:41 | Used by:Timeline |
Symbol 1247 Text | Uses:41 | Used by:Timeline |
Symbol 1248 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1249 Text | Uses:41 | Used by:Timeline |
Symbol 1250 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1251 Text | Uses:41 | Used by:Timeline |
Symbol 1252 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1253 Text | Uses:41 | Used by:Timeline |
Symbol 1254 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1255 Text | Uses:41 | Used by:Timeline |
Symbol 1256 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1257 Text | Uses:41 | Used by:Timeline |
Symbol 1258 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1259 Text | Uses:41 | Used by:Timeline |
Symbol 1260 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1261 Text | Uses:41 | Used by:Timeline |
Symbol 1262 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1263 Graphic | Used by:Timeline | |
Symbol 1264 Text | Uses:41 | Used by:Timeline |
Symbol 1265 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1266 Text | Uses:41 | Used by:Timeline |
Symbol 1267 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1268 Graphic | Used by:Timeline | |
Symbol 1269 Button | Uses:152 151 706 724 150 | Used by:Timeline |
Symbol 1270 Button | Uses:148 149 151 157 150 | Used by:Timeline |
Symbol 1271 Text | Uses:41 | Used by:Timeline |
Symbol 1272 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1273 Text | Uses:41 | Used by:Timeline |
Symbol 1274 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1275 Text | Uses:41 | Used by:Timeline |
Symbol 1276 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1277 Text | Uses:41 | Used by:Timeline |
Symbol 1278 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1279 Text | Uses:41 | Used by:Timeline |
Symbol 1280 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1281 Text | Uses:41 | Used by:Timeline |
Symbol 1282 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1283 Text | Uses:41 | Used by:Timeline |
Symbol 1284 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1285 Text | Uses:41 | Used by:Timeline |
Symbol 1286 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1287 Text | Uses:41 | Used by:Timeline |
Symbol 1288 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1289 Text | Uses:41 | Used by:Timeline |
Symbol 1290 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1291 Text | Uses:41 | Used by:Timeline |
Symbol 1292 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1293 Text | Uses:41 | Used by:Timeline |
Symbol 1294 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1295 Text | Uses:41 | Used by:Timeline |
Symbol 1296 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1297 Text | Uses:41 | Used by:Timeline |
Symbol 1298 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1299 Text | Uses:41 | Used by:Timeline |
Symbol 1300 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1301 Text | Uses:41 | Used by:Timeline |
Symbol 1302 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1303 Text | Uses:41 | Used by:Timeline |
Symbol 1304 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1305 Text | Uses:41 | Used by:Timeline |
Symbol 1306 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1307 Text | Uses:41 | Used by:Timeline |
Symbol 1308 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1309 Text | Uses:41 | Used by:Timeline |
Symbol 1310 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1311 Graphic | Used by:Timeline | |
Symbol 1312 Text | Uses:3 | Used by:Timeline |
Symbol 1313 Text | Uses:41 | Used by:Timeline |
Symbol 1314 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 1315 EditableText | Uses:41 | Used by:Timeline |
Symbol 1316 Text | Uses:3 | Used by:Timeline |
Symbol 1317 Text | Uses:41 | Used by:Timeline |
Symbol 1318 EditableText | Uses:41 | Used by:Timeline |
Symbol 1319 Graphic | Used by:1320 | |
Symbol 1320 MovieClip | Uses:1319 | Used by:Timeline |
Symbol 1321 Text | Uses:3 | Used by:Timeline |
Symbol 1322 Text | Uses:41 | Used by:Timeline |
Symbol 1323 EditableText | Uses:41 | Used by:Timeline |
Symbol 1324 Text | Uses:3 | Used by:Timeline |
Symbol 1325 Text | Uses:41 | Used by:Timeline |
Symbol 1326 EditableText | Uses:41 | Used by:Timeline |
Symbol 1327 Text | Uses:41 | Used by:Timeline |
Symbol 1328 EditableText | Uses:41 | Used by:Timeline |
Symbol 1329 Text | Uses:41 | Used by:Timeline |
Symbol 1330 EditableText | Uses:41 | Used by:Timeline |
Symbol 1331 Text | Uses:41 | Used by:Timeline |
Symbol 1332 Text | Uses:3 | Used by:Timeline |
Symbol 1333 Text | Uses:41 | Used by:Timeline |
Symbol 1334 EditableText | Uses:41 | Used by:Timeline |
Symbol 1335 Graphic | Used by:Timeline | |
Symbol 1336 Text | Uses:3 | Used by:Timeline |
Symbol 1337 Text | Uses:41 | Used by:Timeline |
Symbol 1338 Text | Uses:41 | Used by:Timeline |
Symbol 1339 Graphic | Used by:Timeline | |
Symbol 1340 Text | Uses:3 | Used by:Timeline |
Symbol 1341 Text | Uses:41 | Used by:Timeline |
Symbol 1342 Graphic | Used by:Timeline | |
Symbol 1343 Text | Uses:41 | Used by:Timeline |
Symbol 1344 Text | Uses:41 | Used by:Timeline |
Symbol 1345 Text | Uses:41 | Used by:Timeline |
Symbol 1346 Text | Uses:41 | Used by:Timeline |
Symbol 1347 EditableText | Uses:41 | Used by:Timeline |
Symbol 1348 Text | Uses:3 | Used by:Timeline |
Symbol 1349 Text | Uses:41 | Used by:Timeline |
Symbol 1350 EditableText | Uses:41 | Used by:Timeline |
Symbol 1351 Text | Uses:41 | Used by:Timeline |
Symbol 1352 Text | Uses:3 | Used by:Timeline |
Symbol 1353 Text | Uses:41 | Used by:Timeline |
Symbol 1354 EditableText | Uses:3 | Used by:Timeline |
Symbol 1355 Text | Uses:3 | Used by:Timeline |
Symbol 1356 Text | Uses:41 | Used by:Timeline |
Symbol 1357 EditableText | Uses:3 | Used by:Timeline |
Symbol 1358 Text | Uses:3 | Used by:Timeline |
Symbol 1359 Graphic | Used by:1360 | |
Symbol 1360 Button | Uses:203 204 1359 | Used by:Timeline |
Symbol 1361 Text | Uses:3 | Used by:1513 |
Symbol 1362 Text | Uses:3 | Used by:1513 |
Symbol 1363 EditableText | Uses:3 | Used by:1513 |
Symbol 1364 Graphic | Used by:1369 1414 1418 1423 1427 1431 1434 1455 1470 1479 | |
Symbol 1365 Text | Uses:3 | Used by:1369 1414 1418 1423 1427 1431 1434 1455 1470 1479 |
Symbol 1366 Graphic | Used by:1368 1369 1414 1418 1423 1427 1431 1434 1455 1470 1479 | |
Symbol 1367 Graphic | Used by:1368 | |
Symbol 1368 MovieClip | Uses:1366 1367 | Used by:1369 1414 1418 1423 1427 1431 1434 1455 1470 1479 |
Symbol 1369 Button | Uses:1364 1365 1368 1366 | Used by:1513 |
Symbol 1370 Text | Uses:3 | Used by:1372 |
Symbol 1371 Text | Uses:3 | Used by:1372 |
Symbol 1372 MovieClip | Uses:1370 1371 | Used by:1513 |
Symbol 1373 Text | Uses:3 | Used by:1513 |
Symbol 1374 EditableText | Uses:3 | Used by:1513 |
Symbol 1375 Text | Uses:3 | Used by:1513 |
Symbol 1376 Text | Uses:3 | Used by:1513 |
Symbol 1377 Graphic | Used by:1382 1383 1384 | |
Symbol 1378 Graphic | Used by:1382 | |
Symbol 1379 Graphic | Used by:1382 | |
Symbol 1380 Graphic | Used by:1382 | |
Symbol 1381 Graphic | Used by:1382 | |
Symbol 1382 MovieClip | Uses:1377 1378 1379 1380 1381 | Used by:1383 1384 |
Symbol 1383 Button | Uses:1377 1382 | Used by:1513 |
Symbol 1384 Button | Uses:1377 1382 | Used by:1513 |
Symbol 1385 Text | Uses:3 | Used by:1513 |
Symbol 1386 Text | Uses:3 | Used by:1513 |
Symbol 1387 Text | Uses:3 | Used by:1513 |
Symbol 1388 Text | Uses:3 | Used by:1513 |
Symbol 1389 Text | Uses:3 | Used by:1513 |
Symbol 1390 Text | Uses:3 | Used by:1513 |
Symbol 1391 Text | Uses:3 | Used by:1513 |
Symbol 1392 Text | Uses:3 | Used by:1513 |
Symbol 1393 Text | Uses:3 | Used by:1513 |
Symbol 1394 Text | Uses:3 | Used by:1513 |
Symbol 1395 Text | Uses:3 | Used by:1513 |
Symbol 1396 Text | Uses:3 | Used by:1513 |
Symbol 1397 Text | Uses:3 | Used by:1513 |
Symbol 1398 Text | Uses:3 | Used by:1513 |
Symbol 1399 Text | Uses:3 | Used by:1513 |
Symbol 1400 Text | Uses:3 | Used by:1513 |
Symbol 1401 Text | Uses:3 | Used by:1513 |
Symbol 1402 Text | Uses:41 | Used by:1513 |
Symbol 1403 Text | Uses:41 | Used by:1513 |
Symbol 1404 Text | Uses:3 | Used by:1513 |
Symbol 1405 Text | Uses:3 | Used by:1513 |
Symbol 1406 Text | Uses:3 | Used by:1513 |
Symbol 1407 Text | Uses:3 | Used by:1513 |
Symbol 1408 Text | Uses:3 | Used by:1513 |
Symbol 1409 Text | Uses:3 | Used by:1513 |
Symbol 1410 Text | Uses:41 | Used by:1513 |
Symbol 1411 Text | Uses:3 | Used by:1513 |
Symbol 1412 Text | Uses:3 | Used by:1513 |
Symbol 1413 EditableText | Uses:3 | Used by:1513 |
Symbol 1414 Button | Uses:1364 1365 1368 1366 | Used by:1513 |
Symbol 1415 Text | Uses:3 | Used by:1513 |
Symbol 1416 Text | Uses:3 | Used by:1513 |
Symbol 1417 EditableText | Uses:3 | Used by:1513 |
Symbol 1418 Button | Uses:1364 1365 1368 1366 | Used by:1513 |
Symbol 1419 Text | Uses:3 | Used by:1513 |
Symbol 1420 Text | Uses:3 | Used by:1513 |
Symbol 1421 Text | Uses:3 | Used by:1513 |
Symbol 1422 EditableText | Uses:3 | Used by:1513 |
Symbol 1423 Button | Uses:1364 1365 1368 1366 | Used by:1513 |
Symbol 1424 Text | Uses:3 | Used by:1513 |
Symbol 1425 Text | Uses:3 | Used by:1513 |
Symbol 1426 EditableText | Uses:3 | Used by:1513 |
Symbol 1427 Button | Uses:1364 1365 1368 1366 | Used by:1513 |
Symbol 1428 Text | Uses:3 | Used by:1513 |
Symbol 1429 Text | Uses:3 | Used by:1513 |
Symbol 1430 EditableText | Uses:3 | Used by:1513 |
Symbol 1431 Button | Uses:1364 1365 1368 1366 | Used by:1513 |
Symbol 1432 Text | Uses:3 | Used by:1513 |
Symbol 1433 Text | Uses:3 | Used by:1513 |
Symbol 1434 Button | Uses:1364 1365 1368 1366 | Used by:1513 |
Symbol 1435 Graphic | Used by:1446 | |
Symbol 1436 Text | Uses:3 | Used by:1446 1466 |
Symbol 1437 Graphic | Used by:1446 | |
Symbol 1438 EditableText | Uses:41 | Used by:1446 |
Symbol 1439 Graphic | Used by:1446 | |
Symbol 1440 Text | Uses:41 | Used by:1446 |
Symbol 1441 Graphic | Used by:1446 | |
Symbol 1442 Graphic | Used by:1446 | |
Symbol 1443 Text | Uses:41 | Used by:1446 |
Symbol 1444 Graphic | Used by:1446 | |
Symbol 1445 Text | Uses:41 | Used by:1446 |
Symbol 1446 MovieClip | Uses:1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 | Used by:1513 |
Symbol 1447 EditableText | Uses:3 | Used by:1448 |
Symbol 1448 MovieClip | Uses:1447 | Used by:1513 |
Symbol 1449 Graphic | Used by:1451 1456 | |
Symbol 1450 Text | Uses:3 | Used by:1451 1456 |
Symbol 1451 Button | Uses:1449 1450 | Used by:1513 |
Symbol 1452 EditableText | Uses:3 | Used by:1513 |
Symbol 1453 Text | Uses:3 | Used by:1513 |
Symbol 1454 Text | Uses:3 | Used by:1513 |
Symbol 1455 Button | Uses:1364 1365 1368 1366 | Used by:1513 |
Symbol 1456 Button | Uses:1449 1450 | Used by:1513 |
Symbol 1457 EditableText | Uses:3 | Used by:1513 |
Symbol 1458 Graphic | Used by:1466 | |
Symbol 1459 Graphic | Used by:1466 | |
Symbol 1460 Text | Uses:41 | Used by:1466 |
Symbol 1461 Graphic | Used by:1466 | |
Symbol 1462 Graphic | Used by:1466 | |
Symbol 1463 Text | Uses:41 | Used by:1466 |
Symbol 1464 Graphic | Used by:1466 | |
Symbol 1465 Text | Uses:41 | Used by:1466 |
Symbol 1466 MovieClip | Uses:1458 1436 1459 1460 1461 1462 1463 1464 1465 | Used by:1513 |
Symbol 1467 Text | Uses:3 | Used by:1513 |
Symbol 1468 Text | Uses:3 | Used by:1513 |
Symbol 1469 EditableText | Uses:3 | Used by:1513 |
Symbol 1470 Button | Uses:1364 1365 1368 1366 | Used by:1513 |
Symbol 1471 Text | Uses:3 | Used by:1513 |
Symbol 1472 Text | Uses:3 | Used by:1513 |
Symbol 1473 Text | Uses:3 | Used by:1513 |
Symbol 1474 EditableText | Uses:3 | Used by:1513 |
Symbol 1475 Text | Uses:3 | Used by:1513 |
Symbol 1476 Text | Uses:3 | Used by:1513 |
Symbol 1477 Text | Uses:3 | Used by:1513 |
Symbol 1478 EditableText | Uses:3 | Used by:1513 |
Symbol 1479 Button | Uses:1364 1365 1368 1366 | Used by:1513 |
Symbol 1480 EditableText | Uses:3 | Used by:1513 |
Symbol 1481 Text | Uses:3 | Used by:1501 |
Symbol 1482 Graphic | Used by:1500 | |
Symbol 1483 Graphic | Used by:1500 | |
Symbol 1484 Graphic | Used by:1500 | |
Symbol 1485 Graphic | Used by:1500 | |
Symbol 1486 Graphic | Used by:1500 | |
Symbol 1487 Graphic | Used by:1500 | |
Symbol 1488 Graphic | Used by:1500 | |
Symbol 1489 Graphic | Used by:1500 | |
Symbol 1490 Graphic | Used by:1500 | |
Symbol 1491 Graphic | Used by:1500 | |
Symbol 1492 Graphic | Used by:1500 | |
Symbol 1493 Graphic | Used by:1500 | |
Symbol 1494 Graphic | Used by:1500 | |
Symbol 1495 Graphic | Used by:1500 | |
Symbol 1496 Graphic | Used by:1500 | |
Symbol 1497 Graphic | Used by:1500 | |
Symbol 1498 Graphic | Used by:1500 | |
Symbol 1499 Graphic | Used by:1500 | |
Symbol 1500 MovieClip | Uses:203 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 | Used by:1501 |
Symbol 1501 Button | Uses:203 1481 1500 | Used by:1513 |
Symbol 1502 MovieClip | Uses:30 | Used by:1513 |
Symbol 1503 Graphic | Used by:1512 | |
Symbol 1504 Text | Uses:3 | Used by:1512 |
Symbol 1505 Graphic | Used by:1512 | |
Symbol 1506 Text | Uses:3 | Used by:1512 |
Symbol 1507 Graphic | Used by:1512 | |
Symbol 1508 Text | Uses:3 | Used by:1512 |
Symbol 1509 Graphic | Used by:1512 | |
Symbol 1510 Text | Uses:3 | Used by:1512 |
Symbol 1511 Graphic | Used by:1512 | |
Symbol 1512 MovieClip | Uses:1503 1504 1505 1506 1507 1508 1509 1510 1511 | Used by:1513 |
Symbol 1513 MovieClip | Uses:1361 1362 1363 1369 1372 1373 1374 1375 1376 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1102 1103 1104 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1446 224 1448 1451 1452 1453 1454 1455 1456 1457 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1501 1502 1512 | Used by:Timeline |
Symbol 1514 Text | Uses:3 | Used by:Timeline |
Symbol 1515 Text | Uses:41 | Used by:Timeline |
Symbol 1516 EditableText | Uses:41 | Used by:Timeline |
Symbol 1517 Text | Uses:41 | Used by:Timeline |
Symbol 1518 EditableText | Uses:41 | Used by:Timeline |
Symbol 1519 Text | Uses:41 | Used by:Timeline |
Symbol 1520 EditableText | Uses:41 | Used by:Timeline |
Symbol 1521 Text | Uses:41 | Used by:Timeline |
Symbol 1522 Text | Uses:3 | Used by:Timeline |
Symbol 1523 Text | Uses:41 | Used by:Timeline |
Symbol 1524 EditableText | Uses:41 | Used by:Timeline |
Symbol 1525 EditableText | Uses:41 | Used by:Timeline |
Symbol 1526 Text | Uses:3 | Used by:Timeline |
Symbol 1527 Text | Uses:41 | Used by:Timeline |
Symbol 1528 EditableText | Uses:41 | Used by:Timeline |
Symbol 1529 Text | Uses:41 | Used by:Timeline |
Symbol 1530 EditableText | Uses:41 | Used by:Timeline |
Symbol 1531 Text | Uses:41 | Used by:Timeline |
Symbol 1532 EditableText | Uses:41 | Used by:Timeline |
Symbol 1533 Text | Uses:3 | Used by:Timeline |
Symbol 1534 Text | Uses:41 | Used by:Timeline |
Symbol 1535 Text | Uses:3 | Used by:Timeline |
Symbol 1536 Text | Uses:41 | Used by:Timeline |
Symbol 1537 EditableText | Uses:41 | Used by:Timeline |
Symbol 1538 Text | Uses:41 | Used by:Timeline |
Symbol 1539 Button | Uses:240 242 | Used by:Timeline |
Symbol 1540 Text | Uses:3 | Used by:Timeline |
Symbol 1541 Text | Uses:41 | Used by:Timeline |
Symbol 1542 EditableText | Uses:41 | Used by:Timeline |
Symbol 1543 Text | Uses:3 | Used by:Timeline |
Symbol 1544 Text | Uses:41 | Used by:Timeline |
Symbol 1545 EditableText | Uses:41 | Used by:Timeline |
Symbol 1546 Text | Uses:3 | Used by:Timeline |
Symbol 1547 Text | Uses:41 | Used by:Timeline |
Symbol 1548 EditableText | Uses:41 | Used by:Timeline |
Symbol 1549 Text | Uses:41 | Used by:Timeline |
Symbol 1550 Text | Uses:3 | Used by:Timeline |
Symbol 1551 Text | Uses:41 | Used by:Timeline |
Symbol 1552 EditableText | Uses:41 | Used by:Timeline |
Symbol 1553 Text | Uses:3 | Used by:Timeline |
Symbol 1554 Text | Uses:41 | Used by:Timeline |
Symbol 1555 EditableText | Uses:41 | Used by:Timeline |
Symbol 1556 Text | Uses:3 | Used by:Timeline |
Symbol 1557 Text | Uses:41 | Used by:Timeline |
Symbol 1558 EditableText | Uses:41 | Used by:Timeline |
Symbol 1559 Text | Uses:3 | Used by:Timeline |
Symbol 1560 Text | Uses:41 | Used by:Timeline |
Symbol 1561 EditableText | Uses:41 | Used by:Timeline |
Symbol 1562 EditableText | Uses:41 | Used by:Timeline |
Symbol 1563 Text | Uses:41 | Used by:Timeline |
Symbol 1564 Text | Uses:41 | Used by:Timeline |
Symbol 1565 Text | Uses:3 | Used by:Timeline |
Symbol 1566 Text | Uses:41 | Used by:Timeline |
Symbol 1567 EditableText | Uses:41 | Used by:Timeline |
Symbol 1568 Text | Uses:41 | Used by:Timeline |
Symbol 1569 EditableText | Uses:41 | Used by:Timeline |
Symbol 1570 Button | Uses:240 242 | Used by:Timeline |
Symbol 1571 Text | Uses:3 | Used by:Timeline |
Symbol 1572 Text | Uses:41 | Used by:Timeline |
Symbol 1573 EditableText | Uses:41 | Used by:Timeline |
Symbol 1574 EditableText | Uses:41 | Used by:Timeline |
Symbol 1575 Text | Uses:3 | Used by:Timeline |
Symbol 1576 Text | Uses:41 | Used by:Timeline |
Symbol 1577 EditableText | Uses:41 | Used by:Timeline |
Symbol 1578 Text | Uses:41 | Used by:Timeline |
Symbol 1579 EditableText | Uses:41 | Used by:Timeline |
Symbol 1580 EditableText | Uses:41 | Used by:Timeline |
Symbol 1581 EditableText | Uses:41 | Used by:Timeline |
Symbol 1582 Text | Uses:3 | Used by:Timeline |
Symbol 1583 Text | Uses:41 | Used by:Timeline |
Symbol 1584 EditableText | Uses:41 | Used by:Timeline |
Symbol 1585 Text | Uses:41 | Used by:Timeline |
Symbol 1586 Text | Uses:3 | Used by:Timeline |
Symbol 1587 Text | Uses:41 | Used by:Timeline |
Symbol 1588 EditableText | Uses:41 | Used by:Timeline |
Symbol 1589 Text | Uses:3 | Used by:Timeline |
Symbol 1590 Text | Uses:41 | Used by:Timeline |
Symbol 1591 EditableText | Uses:41 | Used by:Timeline |
Symbol 1592 Text | Uses:3 | Used by:Timeline |
Symbol 1593 Text | Uses:41 | Used by:Timeline |
Symbol 1594 EditableText | Uses:41 | Used by:Timeline |
Symbol 1595 Text | Uses:3 | Used by:Timeline |
Symbol 1596 Text | Uses:41 | Used by:Timeline |
Symbol 1597 EditableText | Uses:41 | Used by:Timeline |
Symbol 1598 Text | Uses:41 | Used by:Timeline |
Symbol 1599 EditableText | Uses:41 | Used by:Timeline |
Symbol 1600 Text | Uses:41 | Used by:Timeline |
Symbol 1601 EditableText | Uses:41 | Used by:Timeline |
Symbol 1602 Button | Uses:240 242 | Used by:Timeline |
Symbol 1603 Text | Uses:41 | Used by:Timeline |
Symbol 1604 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1605 Text | Uses:41 | Used by:Timeline |
Symbol 1606 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1607 Text | Uses:41 | Used by:Timeline |
Symbol 1608 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1609 Graphic | Used by:Timeline | |
Symbol 1610 Text | Uses:41 | Used by:Timeline |
Symbol 1611 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1612 Text | Uses:41 | Used by:Timeline |
Symbol 1613 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1614 Graphic | Used by:Timeline | |
Symbol 1615 Text | Uses:41 | Used by:Timeline |
Symbol 1616 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1617 Text | Uses:41 | Used by:Timeline |
Symbol 1618 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1619 Text | Uses:41 | Used by:Timeline |
Symbol 1620 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1621 Graphic | Used by:Timeline | |
Symbol 1622 Text | Uses:41 | Used by:Timeline |
Symbol 1623 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1624 Text | Uses:41 | Used by:Timeline |
Symbol 1625 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1626 Graphic | Used by:Timeline | |
Symbol 1627 Button | Uses:152 151 706 724 150 | Used by:Timeline |
Symbol 1628 Button | Uses:148 149 151 157 150 | Used by:Timeline |
Symbol 1629 Text | Uses:41 | Used by:Timeline |
Symbol 1630 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1631 Text | Uses:41 | Used by:Timeline |
Symbol 1632 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1633 Text | Uses:41 | Used by:Timeline |
Symbol 1634 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1635 Text | Uses:41 | Used by:Timeline |
Symbol 1636 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1637 Text | Uses:41 | Used by:Timeline |
Symbol 1638 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1639 Text | Uses:41 | Used by:Timeline |
Symbol 1640 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1641 Text | Uses:41 | Used by:Timeline |
Symbol 1642 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1643 Text | Uses:41 | Used by:Timeline |
Symbol 1644 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1645 Text | Uses:41 | Used by:Timeline |
Symbol 1646 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1647 Text | Uses:41 | Used by:Timeline |
Symbol 1648 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1649 Text | Uses:41 | Used by:Timeline |
Symbol 1650 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1651 Text | Uses:41 | Used by:Timeline |
Symbol 1652 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1653 Text | Uses:41 | Used by:Timeline |
Symbol 1654 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1655 Text | Uses:41 | Used by:Timeline |
Symbol 1656 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1657 Text | Uses:41 | Used by:Timeline |
Symbol 1658 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1659 Text | Uses:41 | Used by:Timeline |
Symbol 1660 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1661 Text | Uses:41 | Used by:Timeline |
Symbol 1662 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1663 Text | Uses:41 | Used by:Timeline |
Symbol 1664 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1665 Text | Uses:41 | Used by:Timeline |
Symbol 1666 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1667 Text | Uses:41 | Used by:Timeline |
Symbol 1668 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1669 Graphic | Used by:Timeline | |
Symbol 1670 Graphic | Used by:1672 | |
Symbol 1671 Text | Uses:41 | Used by:1672 |
Symbol 1672 Button | Uses:1670 1671 | Used by:Timeline |
Symbol 1673 Text | Uses:3 | Used by:Timeline |
Symbol 1674 Text | Uses:41 | Used by:Timeline |
Symbol 1675 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 1676 Graphic | Used by:Timeline | |
Symbol 1677 MovieClip | Uses:392 | Used by:Timeline |
Symbol 1678 EditableText | Uses:41 | Used by:Timeline |
Symbol 1679 Text | Uses:3 | Used by:Timeline |
Symbol 1680 Graphic | Used by:Timeline | |
Symbol 1681 EditableText | Uses:41 | Used by:Timeline |
Symbol 1682 Text | Uses:3 | Used by:Timeline |
Symbol 1683 Text | Uses:41 | Used by:Timeline |
Symbol 1684 EditableText | Uses:41 | Used by:Timeline |
Symbol 1685 EditableText | Uses:41 | Used by:Timeline |
Symbol 1686 Text | Uses:3 | Used by:Timeline |
Symbol 1687 Text | Uses:41 | Used by:Timeline |
Symbol 1688 Text | Uses:41 | Used by:Timeline |
Symbol 1689 Text | Uses:41 | Used by:Timeline |
Symbol 1690 Text | Uses:41 | Used by:Timeline |
Symbol 1691 Text | Uses:41 | Used by:Timeline |
Symbol 1692 Text | Uses:41 | Used by:Timeline |
Symbol 1693 Text | Uses:41 | Used by:Timeline |
Symbol 1694 Text | Uses:41 | Used by:Timeline |
Symbol 1695 Text | Uses:41 | Used by:Timeline |
Symbol 1696 Text | Uses:41 | Used by:Timeline |
Symbol 1697 Text | Uses:41 | Used by:Timeline |
Symbol 1698 Text | Uses:41 | Used by:Timeline |
Symbol 1699 Text | Uses:41 | Used by:Timeline |
Symbol 1700 Text | Uses:41 | Used by:Timeline |
Symbol 1701 Text | Uses:41 | Used by:Timeline |
Symbol 1702 Text | Uses:41 | Used by:Timeline |
Symbol 1703 Text | Uses:41 | Used by:Timeline |
Symbol 1704 Text | Uses:41 | Used by:Timeline |
Symbol 1705 Text | Uses:41 | Used by:Timeline |
Symbol 1706 Text | Uses:41 | Used by:Timeline |
Symbol 1707 Text | Uses:41 | Used by:Timeline |
Symbol 1708 Text | Uses:41 | Used by:Timeline |
Symbol 1709 Text | Uses:41 | Used by:Timeline |
Symbol 1710 Text | Uses:41 | Used by:Timeline |
Symbol 1711 Text | Uses:41 | Used by:Timeline |
Symbol 1712 Text | Uses:41 | Used by:Timeline |
Symbol 1713 Text | Uses:41 | Used by:Timeline |
Symbol 1714 Text | Uses:41 | Used by:Timeline |
Symbol 1715 Text | Uses:41 | Used by:Timeline |
Symbol 1716 Text | Uses:41 | Used by:Timeline |
Symbol 1717 Text | Uses:41 | Used by:Timeline |
Symbol 1718 Text | Uses:41 | Used by:Timeline |
Symbol 1719 Text | Uses:41 | Used by:Timeline |
Symbol 1720 Text | Uses:41 | Used by:Timeline |
Symbol 1721 Text | Uses:41 | Used by:Timeline |
Symbol 1722 Text | Uses:41 | Used by:Timeline |
Symbol 1723 Text | Uses:41 | Used by:Timeline |
Symbol 1724 Text | Uses:41 | Used by:Timeline |
Symbol 1725 Text | Uses:41 | Used by:Timeline |
Symbol 1726 Text | Uses:41 | Used by:Timeline |
Symbol 1727 Text | Uses:41 | Used by:Timeline |
Symbol 1728 Text | Uses:41 | Used by:Timeline |
Symbol 1729 Text | Uses:41 | Used by:Timeline |
Symbol 1730 Text | Uses:41 | Used by:Timeline |
Symbol 1731 Text | Uses:41 | Used by:Timeline |
Symbol 1732 Text | Uses:41 | Used by:Timeline |
Symbol 1733 Text | Uses:41 | Used by:Timeline |
Symbol 1734 Text | Uses:41 | Used by:Timeline |
Symbol 1735 Text | Uses:41 | Used by:Timeline |
Symbol 1736 Text | Uses:41 | Used by:Timeline |
Symbol 1737 Text | Uses:41 | Used by:Timeline |
Symbol 1738 Text | Uses:41 | Used by:Timeline |
Symbol 1739 Text | Uses:41 | Used by:Timeline |
Symbol 1740 Text | Uses:41 | Used by:Timeline |
Symbol 1741 Text | Uses:41 | Used by:Timeline |
Symbol 1742 Text | Uses:41 | Used by:Timeline |
Symbol 1743 Text | Uses:41 | Used by:Timeline |
Symbol 1744 Text | Uses:41 | Used by:Timeline |
Symbol 1745 Text | Uses:41 | Used by:Timeline |
Symbol 1746 Text | Uses:41 | Used by:Timeline |
Symbol 1747 Text | Uses:41 | Used by:Timeline |
Symbol 1748 Text | Uses:41 | Used by:Timeline |
Symbol 1749 Text | Uses:41 | Used by:Timeline |
Symbol 1750 Text | Uses:41 | Used by:Timeline |
Symbol 1751 Text | Uses:41 | Used by:Timeline |
Symbol 1752 Text | Uses:41 | Used by:Timeline |
Symbol 1753 Text | Uses:41 | Used by:Timeline |
Symbol 1754 Text | Uses:41 | Used by:Timeline |
Symbol 1755 Text | Uses:41 | Used by:Timeline |
Symbol 1756 Text | Uses:41 | Used by:Timeline |
Symbol 1757 Text | Uses:41 | Used by:Timeline |
Symbol 1758 Text | Uses:41 | Used by:Timeline |
Symbol 1759 Text | Uses:41 | Used by:Timeline |
Symbol 1760 Text | Uses:41 | Used by:Timeline |
Symbol 1761 Text | Uses:41 | Used by:Timeline |
Symbol 1762 Text | Uses:41 | Used by:Timeline |
Symbol 1763 Text | Uses:41 | Used by:Timeline |
Symbol 1764 Text | Uses:41 | Used by:Timeline |
Symbol 1765 Text | Uses:41 | Used by:Timeline |
Symbol 1766 Text | Uses:41 | Used by:Timeline |
Symbol 1767 Text | Uses:41 | Used by:Timeline |
Symbol 1768 Text | Uses:41 | Used by:Timeline |
Symbol 1769 Text | Uses:3 | Used by:Timeline |
Symbol 1770 Text | Uses:41 | Used by:Timeline |
Symbol 1771 EditableText | Uses:41 | Used by:Timeline |
Symbol 1772 EditableText | Uses:41 | Used by:Timeline |
Symbol 1773 Text | Uses:41 | Used by:Timeline |
Symbol 1774 EditableText | Uses:41 | Used by:Timeline |
Symbol 1775 Text | Uses:41 | Used by:Timeline |
Symbol 1776 EditableText | Uses:41 | Used by:Timeline |
Symbol 1777 Text | Uses:41 | Used by:Timeline |
Symbol 1778 Text | Uses:3 | Used by:Timeline |
Symbol 1779 Text | Uses:41 | Used by:Timeline |
Symbol 1780 EditableText | Uses:41 | Used by:Timeline |
Symbol 1781 Text | Uses:41 | Used by:Timeline |
Symbol 1782 EditableText | Uses:41 | Used by:Timeline |
Symbol 1783 Text | Uses:3 | Used by:Timeline |
Symbol 1784 Text | Uses:41 | Used by:Timeline |
Symbol 1785 EditableText | Uses:41 | Used by:Timeline |
Symbol 1786 Text | Uses:3 | Used by:Timeline |
Symbol 1787 Text | Uses:41 | Used by:Timeline |
Symbol 1788 EditableText | Uses:41 | Used by:Timeline |
Symbol 1789 Text | Uses:3 | Used by:Timeline |
Symbol 1790 Text | Uses:41 | Used by:Timeline |
Symbol 1791 EditableText | Uses:41 | Used by:Timeline |
Symbol 1792 Text | Uses:41 | Used by:Timeline |
Symbol 1793 EditableText | Uses:41 | Used by:Timeline |
Symbol 1794 Text | Uses:3 | Used by:Timeline |
Symbol 1795 Text | Uses:41 | Used by:Timeline |
Symbol 1796 EditableText | Uses:41 | Used by:Timeline |
Symbol 1797 Text | Uses:3 | Used by:Timeline |
Symbol 1798 Text | Uses:41 | Used by:Timeline |
Symbol 1799 EditableText | Uses:41 | Used by:Timeline |
Symbol 1800 Text | Uses:3 | Used by:Timeline |
Symbol 1801 Text | Uses:41 | Used by:Timeline |
Symbol 1802 EditableText | Uses:41 | Used by:Timeline |
Symbol 1803 Text | Uses:41 | Used by:Timeline |
Symbol 1804 Graphic | Used by:Timeline | |
Symbol 1805 Text | Uses:41 | Used by:Timeline |
Symbol 1806 Graphic | Used by:1807 | |
Symbol 1807 MovieClip | Uses:1806 | Used by:1815 |
Symbol 1808 Graphic | Used by:1809 | |
Symbol 1809 MovieClip | Uses:1808 | Used by:1815 |
Symbol 1810 Graphic | Used by:1811 | |
Symbol 1811 MovieClip | Uses:1810 | Used by:1815 |
Symbol 1812 Graphic | Used by:1813 | |
Symbol 1813 MovieClip | Uses:1812 | Used by:1815 |
Symbol 1814 Graphic | Used by:1815 | |
Symbol 1815 MovieClip | Uses:1807 1809 1811 1813 1814 | Used by:Timeline |
Symbol 1816 Text | Uses:3 | Used by:Timeline |
Symbol 1817 Text | Uses:41 | Used by:Timeline |
Symbol 1818 EditableText | Uses:41 | Used by:Timeline |
Symbol 1819 EditableText | Uses:41 | Used by:Timeline |
Symbol 1820 Graphic | Used by:Timeline | |
Symbol 1821 Text | Uses:3 | Used by:Timeline |
Symbol 1822 Text | Uses:41 | Used by:Timeline |
Symbol 1823 Graphic | Used by:Timeline | |
Symbol 1824 Text | Uses:41 | Used by:Timeline |
Symbol 1825 Graphic | Used by:Timeline | |
Symbol 1826 Text | Uses:41 | Used by:Timeline |
Symbol 1827 Text | Uses:41 | Used by:Timeline |
Symbol 1828 Graphic | Used by:Timeline | |
Symbol 1829 Text | Uses:41 | Used by:Timeline |
Symbol 1830 Graphic | Used by:Timeline | |
Symbol 1831 Text | Uses:41 | Used by:Timeline |
Symbol 1832 Graphic | Used by:Timeline | |
Symbol 1833 Text | Uses:41 | Used by:Timeline |
Symbol 1834 Graphic | Used by:Timeline | |
Symbol 1835 Text | Uses:41 | Used by:Timeline |
Symbol 1836 Graphic | Used by:Timeline | |
Symbol 1837 Text | Uses:41 | Used by:Timeline |
Symbol 1838 Graphic | Used by:Timeline | |
Symbol 1839 Graphic | Used by:Timeline | |
Symbol 1840 Text | Uses:3 | Used by:Timeline |
Symbol 1841 Text | Uses:41 | Used by:Timeline |
Symbol 1842 Graphic | Used by:Timeline | |
Symbol 1843 MovieClip | Uses:547 | Used by:1852 |
Symbol 1844 Graphic | Used by:1845 | |
Symbol 1845 MovieClip | Uses:1844 | Used by:1852 |
Symbol 1846 Graphic | Used by:1847 | |
Symbol 1847 MovieClip | Uses:1846 | Used by:1852 |
Symbol 1848 Graphic | Used by:1849 | |
Symbol 1849 MovieClip | Uses:1848 | Used by:1852 |
Symbol 1850 Graphic | Used by:1851 | |
Symbol 1851 MovieClip | Uses:1850 | Used by:1852 |
Symbol 1852 MovieClip | Uses:1843 1845 1847 1849 1851 | Used by:Timeline |
Symbol 1853 Graphic | Used by:Timeline | |
Symbol 1854 Graphic | Used by:1855 | |
Symbol 1855 MovieClip | Uses:1854 | Used by:Timeline |
Symbol 1856 Graphic | Used by:Timeline | |
Symbol 1857 Text | Uses:41 | Used by:Timeline |
Symbol 1858 Text | Uses:41 | Used by:Timeline |
Symbol 1859 Text | Uses:3 | Used by:Timeline |
Symbol 1860 Text | Uses:41 | Used by:Timeline |
Symbol 1861 EditableText | Uses:41 | Used by:Timeline |
Symbol 1862 Text | Uses:3 | Used by:Timeline |
Symbol 1863 Text | Uses:41 | Used by:Timeline |
Symbol 1864 EditableText | Uses:41 | Used by:Timeline |
Symbol 1865 Text | Uses:3 | Used by:Timeline |
Symbol 1866 EditableText | Uses:41 | Used by:Timeline |
Symbol 1867 Text | Uses:41 | Used by:Timeline |
Symbol 1868 EditableText | Uses:41 | Used by:Timeline |
Symbol 1869 Text | Uses:3 | Used by:Timeline |
Symbol 1870 Text | Uses:41 | Used by:Timeline |
Symbol 1871 EditableText | Uses:41 | Used by:Timeline |
Symbol 1872 Text | Uses:41 | Used by:Timeline |
Symbol 1873 EditableText | Uses:41 | Used by:Timeline |
Symbol 1874 Text | Uses:3 | Used by:Timeline |
Symbol 1875 Text | Uses:41 | Used by:Timeline |
Symbol 1876 EditableText | Uses:41 | Used by:Timeline |
Symbol 1877 Text | Uses:41 | Used by:Timeline |
Symbol 1878 EditableText | Uses:41 | Used by:Timeline |
Symbol 1879 Text | Uses:3 | Used by:Timeline |
Symbol 1880 Text | Uses:41 | Used by:Timeline |
Symbol 1881 EditableText | Uses:41 | Used by:Timeline |
Symbol 1882 Text | Uses:3 | Used by:Timeline |
Symbol 1883 Text | Uses:41 | Used by:Timeline |
Symbol 1884 EditableText | Uses:41 | Used by:Timeline |
Symbol 1885 Text | Uses:3 | Used by:Timeline |
Symbol 1886 Text | Uses:41 | Used by:Timeline |
Symbol 1887 EditableText | Uses:41 | Used by:Timeline |
Symbol 1888 Text | Uses:41 | Used by:Timeline |
Symbol 1889 Graphic | Used by:Timeline | |
Symbol 1890 Text | Uses:3 | Used by:Timeline |
Symbol 1891 Text | Uses:41 | Used by:Timeline |
Symbol 1892 EditableText | Uses:41 | Used by:Timeline |
Symbol 1893 EditableText | Uses:41 | Used by:Timeline |
Symbol 1894 Text | Uses:41 | Used by:Timeline |
Symbol 1895 Text | Uses:3 | Used by:Timeline |
Symbol 1896 Text | Uses:41 | Used by:Timeline |
Symbol 1897 Text | Uses:3 | Used by:Timeline |
Symbol 1898 Text | Uses:41 | Used by:Timeline |
Symbol 1899 EditableText | Uses:41 | Used by:Timeline |
Symbol 1900 Text | Uses:3 | Used by:Timeline |
Symbol 1901 Text | Uses:41 | Used by:Timeline |
Symbol 1902 EditableText | Uses:41 | Used by:Timeline |
Symbol 1903 Text | Uses:3 | Used by:Timeline |
Symbol 1904 Text | Uses:41 | Used by:Timeline |
Symbol 1905 EditableText | Uses:41 | Used by:Timeline |
Symbol 1906 Text | Uses:3 | Used by:Timeline |
Symbol 1907 Text | Uses:41 | Used by:Timeline |
Symbol 1908 Text | Uses:3 | Used by:Timeline |
Symbol 1909 Text | Uses:41 | Used by:Timeline |
Symbol 1910 EditableText | Uses:41 | Used by:Timeline |
Symbol 1911 Button | Uses:152 151 706 724 150 | Used by:Timeline |
Symbol 1912 Text | Uses:3 | Used by:Timeline |
Symbol 1913 Graphic | Used by:1978 | |
Symbol 1914 Text | Uses:3 | Used by:1978 |
Symbol 1915 Text | Uses:3 | Used by:1978 |
Symbol 1916 Graphic | Used by:1917 | |
Symbol 1917 MovieClip | Uses:1916 | Used by:1978 |
Symbol 1918 Text | Uses:3 | Used by:1978 |
Symbol 1919 Text | Uses:3 | Used by:1978 |
Symbol 1920 Graphic | Used by:1921 | |
Symbol 1921 MovieClip | Uses:1920 | Used by:1978 |
Symbol 1922 Text | Uses:3 | Used by:1978 |
Symbol 1923 Text | Uses:3 | Used by:1978 |
Symbol 1924 Graphic | Used by:1978 | |
Symbol 1925 Text | Uses:3 | Used by:1978 |
Symbol 1926 Text | Uses:3 | Used by:1978 |
Symbol 1927 Graphic | Used by:1978 | |
Symbol 1928 Text | Uses:3 | Used by:1978 |
Symbol 1929 Text | Uses:3 | Used by:1978 |
Symbol 1930 Graphic | Used by:1978 | |
Symbol 1931 Text | Uses:3 | Used by:1978 |
Symbol 1932 Text | Uses:3 | Used by:1978 |
Symbol 1933 Graphic | Used by:1978 | |
Symbol 1934 Text | Uses:3 | Used by:1978 |
Symbol 1935 Text | Uses:3 | Used by:1978 |
Symbol 1936 Graphic | Used by:1937 | |
Symbol 1937 MovieClip | Uses:1936 | Used by:1978 |
Symbol 1938 Text | Uses:3 | Used by:1978 |
Symbol 1939 Text | Uses:3 | Used by:1978 |
Symbol 1940 Font | Used by:1941 | |
Symbol 1941 Text | Uses:1940 | Used by:1978 |
Symbol 1942 Text | Uses:3 | Used by:1978 |
Symbol 1943 Text | Uses:3 | Used by:1978 |
Symbol 1944 Graphic | Used by:1978 | |
Symbol 1945 Text | Uses:3 | Used by:1978 |
Symbol 1946 Text | Uses:3 | Used by:1978 |
Symbol 1947 Graphic | Used by:1978 | |
Symbol 1948 Text | Uses:3 | Used by:1978 |
Symbol 1949 Text | Uses:3 | Used by:1978 |
Symbol 1950 Graphic | Used by:1978 | |
Symbol 1951 Text | Uses:3 | Used by:1978 |
Symbol 1952 Text | Uses:3 | Used by:1978 |
Symbol 1953 Graphic | Used by:1954 | |
Symbol 1954 MovieClip | Uses:1953 | Used by:1978 |
Symbol 1955 Text | Uses:3 | Used by:1978 |
Symbol 1956 Text | Uses:3 | Used by:1978 |
Symbol 1957 Graphic | Used by:1958 | |
Symbol 1958 MovieClip | Uses:1957 | Used by:1978 |
Symbol 1959 Text | Uses:3 | Used by:1978 |
Symbol 1960 Graphic | Used by:1961 | |
Symbol 1961 MovieClip | Uses:1960 | Used by:1978 |
Symbol 1962 Text | Uses:3 | Used by:1978 |
Symbol 1963 Text | Uses:3 | Used by:1978 |
Symbol 1964 Text | Uses:3 | Used by:1978 |
Symbol 1965 Graphic | Used by:1966 | |
Symbol 1966 MovieClip | Uses:1965 | Used by:1978 |
Symbol 1967 Text | Uses:3 | Used by:1978 |
Symbol 1968 Text | Uses:3 | Used by:1978 |
Symbol 1969 Graphic | Used by:1970 | |
Symbol 1970 MovieClip | Uses:1969 | Used by:1978 |
Symbol 1971 Text | Uses:3 | Used by:1978 |
Symbol 1972 Text | Uses:3 | Used by:1978 |
Symbol 1973 Graphic | Used by:1974 | |
Symbol 1974 MovieClip | Uses:1973 | Used by:1978 |
Symbol 1975 Text | Uses:3 | Used by:1978 |
Symbol 1976 Text | Uses:3 | Used by:1978 |
Symbol 1977 Graphic | Used by:1978 | |
Symbol 1978 MovieClip | Uses:1913 1914 1915 1917 1918 1919 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1937 1938 1939 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1954 1955 1956 1958 1959 1961 1962 1963 1964 1966 1967 1968 1970 1971 1972 1974 1975 1976 1977 | Used by:Timeline |
Symbol 1979 Graphic | Used by:1981 | |
Symbol 1980 Text | Uses:3 | Used by:1981 |
Symbol 1981 MovieClip | Uses:1979 1980 | Used by:Timeline |
Symbol 1982 Graphic | Used by:1984 | |
Symbol 1983 Text | Uses:3 | Used by:1984 |
Symbol 1984 MovieClip | Uses:1982 1983 | Used by:Timeline |
Symbol 1985 Graphic | Used by:1987 | |
Symbol 1986 Text | Uses:3 | Used by:1987 |
Symbol 1987 MovieClip | Uses:1985 1986 | Used by:Timeline |
Symbol 1988 Graphic | Used by:1990 | |
Symbol 1989 Text | Uses:3 | Used by:1990 |
Symbol 1990 MovieClip | Uses:1988 1989 | Used by:Timeline |
Symbol 1991 Graphic | Used by:1993 | |
Symbol 1992 Text | Uses:3 | Used by:1993 |
Symbol 1993 MovieClip | Uses:1991 1992 | Used by:Timeline |
Symbol 1994 Graphic | Used by:1996 | |
Symbol 1995 Text | Uses:3 | Used by:1996 |
Symbol 1996 MovieClip | Uses:1994 1995 | Used by:Timeline |
Symbol 1997 Graphic | Used by:1999 | |
Symbol 1998 Text | Uses:3 | Used by:1999 |
Symbol 1999 MovieClip | Uses:1997 1998 | Used by:Timeline |
Symbol 2000 Graphic | Used by:2002 | |
Symbol 2001 Text | Uses:3 | Used by:2002 |
Symbol 2002 MovieClip | Uses:2000 2001 | Used by:Timeline |
Symbol 2003 Graphic | Used by:2005 | |
Symbol 2004 Text | Uses:3 | Used by:2005 |
Symbol 2005 MovieClip | Uses:2003 2004 | Used by:Timeline |
Symbol 2006 Graphic | Used by:2008 | |
Symbol 2007 Text | Uses:3 | Used by:2008 |
Symbol 2008 MovieClip | Uses:2006 2007 | Used by:Timeline |
Symbol 2009 Graphic | Used by:2011 | |
Symbol 2010 Text | Uses:3 | Used by:2011 |
Symbol 2011 MovieClip | Uses:2009 2010 | Used by:Timeline |
Symbol 2012 Graphic | Used by:2014 | |
Symbol 2013 Text | Uses:3 | Used by:2014 |
Symbol 2014 MovieClip | Uses:2012 2013 | Used by:Timeline |
Symbol 2015 Graphic | Used by:2017 | |
Symbol 2016 Text | Uses:3 | Used by:2017 |
Symbol 2017 MovieClip | Uses:2015 2016 | Used by:Timeline |
Symbol 2018 Graphic | Used by:2020 | |
Symbol 2019 Text | Uses:3 | Used by:2020 |
Symbol 2020 MovieClip | Uses:2018 2019 | Used by:Timeline |
Symbol 2021 Graphic | Used by:2023 | |
Symbol 2022 Text | Uses:3 | Used by:2023 |
Symbol 2023 MovieClip | Uses:2021 2022 | Used by:Timeline |
Symbol 2024 Graphic | Used by:2026 | |
Symbol 2025 Text | Uses:3 | Used by:2026 |
Symbol 2026 MovieClip | Uses:2024 2025 | Used by:Timeline |
Symbol 2027 Graphic | Used by:2029 | |
Symbol 2028 Text | Uses:3 | Used by:2029 |
Symbol 2029 MovieClip | Uses:2027 2028 | Used by:Timeline |
Symbol 2030 Graphic | Used by:2032 | |
Symbol 2031 Text | Uses:3 | Used by:2032 |
Symbol 2032 MovieClip | Uses:2030 2031 | Used by:Timeline |
Instance Names
"pre" | Frame 1 | Symbol 29 MovieClip |
"talktome" | Frame 1 | Symbol 32 MovieClip |
"nsaved" | Frame 1 | Symbol 34 MovieClip |
"notes" | Frame 1 | Symbol 38 MovieClip |
"walky" | Frame 3 | Symbol 238 MovieClip |
"pop" | Frame 3 | Symbol 272 MovieClip |
"wall" | Frame 22 | Symbol 519 MovieClip |
"sh" | Frame 33 | Symbol 592 MovieClip |
"ball" | Frame 39 | Symbol 628 MovieClip |
"cheese" | Frame 49 | Symbol 773 MovieClip |
"person" | Frame 56 | Symbol 838 MovieClip |
"car" | Frame 56 | Symbol 840 MovieClip |
"man" | Frame 62 | Symbol 889 MovieClip |
"you" | Frame 63 | Symbol 897 EditableText |
"it" | Frame 63 | Symbol 898 EditableText |
"button" | Frame 70 | Symbol 944 Button |
"bton" | Frame 71 | Symbol 953 Button |
"box" | Frame 72 | Symbol 959 MovieClip |
"Status" | Frame 74 | Symbol 969 EditableText |
"Box" | Frame 74 | Symbol 970 EditableText |
"maze" | Frame 76 | Symbol 982 MovieClip |
"man" | Frame 76 | Symbol 983 MovieClip |
"rope" | Frame 103 | Symbol 1207 MovieClip |
"hook" | Frame 103 | Symbol 1209 MovieClip |
"ball" | Frame 104 | Symbol 1217 MovieClip |
"ball" | Frame 105 | Symbol 1217 MovieClip |
"ball" | Frame 105 | Symbol 1217 MovieClip |
"questions" | Frame 123 | Symbol 1513 MovieClip |
"circle" | Frame 145 | Symbol 1677 MovieClip |
"tool" | Frame 175 | Symbol 1978 MovieClip |
"bar" | Symbol 29 MovieClip Frame 1 | Symbol 14 MovieClip |
"helper" | Symbol 272 MovieClip Frame 2 | Symbol 256 MovieClip |
"answer" | Symbol 1513 MovieClip Frame 1 | Symbol 1363 EditableText |
"rw" | Symbol 1513 MovieClip Frame 1 | Symbol 1372 MovieClip |
"score" | Symbol 1513 MovieClip Frame 1 | Symbol 1374 EditableText |
"answer" | Symbol 1513 MovieClip Frame 6 | Symbol 1413 EditableText |
"answer" | Symbol 1513 MovieClip Frame 7 | Symbol 1417 EditableText |
"answer" | Symbol 1513 MovieClip Frame 8 | Symbol 1422 EditableText |
"answer" | Symbol 1513 MovieClip Frame 9 | Symbol 1426 EditableText |
"answer" | Symbol 1513 MovieClip Frame 10 | Symbol 1430 EditableText |
"actions" | Symbol 1513 MovieClip Frame 11 | Symbol 1446 MovieClip |
"answer" | Symbol 1513 MovieClip Frame 11 | Symbol 1452 EditableText |
"answer" | Symbol 1513 MovieClip Frame 12 | Symbol 1457 EditableText |
"actions" | Symbol 1513 MovieClip Frame 12 | Symbol 1466 MovieClip |
"answer" | Symbol 1513 MovieClip Frame 13 | Symbol 1469 EditableText |
"answer" | Symbol 1513 MovieClip Frame 14 | Symbol 1474 EditableText |
"answer" | Symbol 1513 MovieClip Frame 15 | Symbol 1478 EditableText |
"scored" | Symbol 1513 MovieClip Frame 16 | Symbol 1480 EditableText |
"suckness" | Symbol 1513 MovieClip Frame 16 | Symbol 1512 MovieClip |
"sHand" | Symbol 1815 MovieClip Frame 1 | Symbol 1809 MovieClip |
"mHand" | Symbol 1815 MovieClip Frame 1 | Symbol 1811 MovieClip |
"hHand" | Symbol 1815 MovieClip Frame 1 | Symbol 1813 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "flake" |
Labels
"loaded" | Symbol 29 MovieClip Frame 3 |
Dynamic Text Variables
notestext | Symbol 37 EditableText | "" |
you | Symbol 897 EditableText | "hi" |
it | Symbol 898 EditableText | "Hello" |
Status | Symbol 969 EditableText | "Word Not Found" |
Box | Symbol 970 EditableText | "" |
answer | Symbol 1363 EditableText | "" |
score | Symbol 1374 EditableText | "" |
answer | Symbol 1413 EditableText | "" |
answer | Symbol 1417 EditableText | "" |
answer | Symbol 1422 EditableText | "" |
answer | Symbol 1426 EditableText | "" |
answer | Symbol 1430 EditableText | "" |
answer | Symbol 1452 EditableText | "" |
answer | Symbol 1457 EditableText | "" |
answer | Symbol 1469 EditableText | "" |
answer | Symbol 1474 EditableText | "" |
answer | Symbol 1478 EditableText | "" |
scored | Symbol 1480 EditableText | "You scored 15 out of 15." |
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