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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/96909483?noj=FRM96909483-17DC" width="1" height="1"></div>

The Super Duper Tutorial.swf

This is the info page for
Flash #40079

(Click the ID number above for more basic data on this flash file.)


Text
Every button you see in this tutorial was made by me.

Press Alt to open up the Notes.

Your Notes Have Been Saved.

Notes

a tutorial by girdf

Movement

Buttons

Variables

Cursor

Dress Up Game

Super Duper Tutorial

hitTest

Side Scroller

Passwords

Kick Up Game

Car Driving Game

Disable Right Click

Random Enemies

Website Button

Quality Changer

Digital Clock

Earthquake

Platform Game

Mad Lib

Bar Timers

Shadows

Sketch Pad

Elasticity

Super Ball

Swinging Ball

Typewriter Text

Keyboard

Mouse Position

Push Objects Away

Snow Effect

Random Movement

MORE

new

people

click

here

Stop Sound

Play Sound

Movement

Draw what you want to be moved with the arrow keys.
Make it an Movie Clip. To make an object a movie clip select
the object and press F8 and for type press Movie Clip.
Click on the MC and press F9.
Copy This and Paste it in the Actions.

onClipEvent(load){
speed=10;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.UP)){
this._y-=speed;
this.gotoAndStop(2);
}
if(Key.isDown(Key.DOWN)){
this._y+=speed;
this.gotoAndStop(3);
}
if(Key.isDown(Key.RIGHT)){
this._x+=speed;
this.gotoAndStop(4);
}
if(Key.isDown(Key.LEFT)){
this._x-=speed;
this.gotoAndStop(5);
}
}

You can change the Speed.
Just change this part.
speed=10;

MAIN

Double click on your character. Add keyframes up
to frame 5. On Frame 1 draw your character standing.
On frame 2 draw your character facing up. Select the
character going up. Make it a movie clip and double
click it. Then animate it walking. Do it to the rest
of the walking. Put stop(); on each of the 5 frames.

a

roll over

Explain

Explain

?

onClipEvent(load){
speed=10; Speed
}
onClipEvent(enterFram
e){
if(Key.isDown(Key.UP)){
this._y-=speed;
this.gotoAndStop(2);
} Goes to frame 2
if(Key.isDown(Key.DOWN)
)

{
this._y+=speed;
this.gotoAndStop(3);
} Goes to frame 3
if(Key.isDown(Key.RIGHT)){
this._x+=speed;
this.gotoAndStop(4);
} Goes to frame 4
if(Key.isDown(Key.LEFT)){
this._x-=speed;
this.gotoAndStop(5);
} Goes to frame 5
}

Help
Red: What you can change in the script.
Blue: Text
White: ActionScript.

onClipEvent (mouseMove)
{
_x = _root._xmouse; Lets you move the mouse left and right.
_y = _root._ymouse; Lets you move the mouse up and down.
}
onClipEvent (load)
{
Mouse.hide(); Removes Cursor
}
Replace hide with:
show Shows Cursor

onClipEvent (enterFrame) {
if(Key.isDown(Key.RIGHT)) { When right arrow key is down.
this._x=_x-10; Moves the background right. Speed=10
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.LEFT)) {When left arrow key is down.
this._x=_x+10; Moves the background left. Speed=10
}
}

on(press){ When clicked.
_root.gotoAndStop(Math.round(Math.random()*5));}
5 is the number of total frames.
Replace press with:
release When clicked and released.
rollOver When you put your cursor over the object.
rollOut When you move your cursor off an object.
Replace gotoAndStop with:
gotoAndPlay

on(release){
if(_root.money<=1000){_root.warn="You don't have enough
money.";}
} If you don't have enough money it will say that you don't.
on(release){
if(_root.money>=1000){ACTION}
} If you have enough money it plays the action. Add it
yourself.
on(release){
if(_root.money>=1000){_root.money -=1000;}
} If you have enough money it will take it away.

onEnterFrame=function(){
if(_root.FIRSTOBJECTINSTANCE._currentframe>5){
if the object is on the 5th frame.
_root.SECONDOBJECTINSTANCE.play();
the second object will play if it's on the 5th frame.
_root.FIRSTOBJECTINSTANCE.gotoAndStop(1);
Makes it so that it will not repeat.
}
}

_root.score=0;
_root.createTextField("scoret", 2, 0, 0, 160, 18);
Puts the score text at the top left.
with (scoret) {
textColor = 0x000000;
The text color.
}
onEnterFrame = function () {
_root.scoret.text = "Score: "+_root.score;
Scoret will be Score: + the score.
};

_root.score=0;
_root.createTextField("scoret", 2, 0, 0, 160, 18);
Puts the score text at the top left.
with (scoret) {
textColor = 0x000000;
The text color.
}
onEnterFrame = function () {
_root.scoret.text = "Score: "+_root.score;
Scoret will be Score: + the score.
};

Buttons

Buttons are fun to make. To make a button draw something
you want to be the button.
Then select it and press F8. Then for the type press Button.
Double click your button. You should see this.

Up

Over

Down

Hit

NEXT

YOU WIN

Right click on the Over Frame. Click on Insert Keyframe.
Now draw what you want the button to look like when your cursor
is over the button. Then do the same thing to Down and Hit.
To make a button like this...
Select your button on the Over Frame and press F8.
Make this an MC. Double click on the MC. Then draw stuff you want.
Like make it change colors. Or make it look cool.

BACK

To Make the buttons work. Click on your button and press F9.
Put one of these in it...

gotoAndPlay: Goes to frame and plays

on (press) {gotoAndPlay(FRAMENUMBER);}

gotoAndStop: Goes to frame and stops

on (press) {gotoAndStop(FRAMENUMBER);}

You can also make it go to the frame on release.

on (release) {gotoAndStop(FRAMENUMBER);}

on (release) {gotoAndPlay(FRAMENUMBER);}

on (press) {prevFrame();}

on (press) {nextFrame();}

Others

Variables

Variables are very important. You use them a lot when making games.
You can use it for Health, Money, and Other things to keep count.
Try this.
To put actionscript on a frame click the frame and press F9.
On the first frame of a game put Health=100
On the second frame put stop();
On the second frame make a text box.
Click where it says Static Text and make it Dynamic Text.
Around the bottom part in the Properties it should say
Var:
It means Variable. Make the variable Health.

Ok now if you play the game it should say that your health is 100.
To make the health go up or down you can do this.
Press F9 on the button or frame and put one of these one it.

Button

on (press) {_root.Health +=1;}

a

Frame

{_root.Health +=1;}

on (press) {_root.Health -=1;}

{_root.Health-=1;}

If you want health to go up or down on the press of a button.
Use the button Actionscript.
If you want health to go up or down on a frame.
Use the Frame Actionscript.

If you want it to go up or down a random amount then use this.
Change # to the number you want to be the maximum.
Like if you wanted a 1/4 chance. The # would be 4.
Also
* means multiply
/ means divide
you can replace wthose with + or -

on (press) {_root.Health +=random(#);}

_root.health = _root.Health+=random(#);

on (press) {_root.Health -=random(#);}

_root.health = _root.Health-=random(#);

So if you are making the game still. Make a button that goes down
10 every click. If you need help just copy this.
Make a box outside of the flash and make it a movie clip. Double
click it and right click on the second frame and insert a new
keyframe. Click the second frame and press F9 and put this on it.
Now go back to the main timeline. (Click Scene 1)
Make a third frame and put stop(); on it.
Make it say YOU LOSE or something.
It will go to the third frame when your health is 0.
IF STATEMENTS

on (press) {_root.Health -=10;}

if (_root.Health==0) {_root.gotoAndStop(3);}

== equal
< less than
>
more than
<= less or eqaul
>= more or equal

Cursor

How to change your cursor.
First draw something and select it. Then Press F8.
Click for type, Movie Clip. Then click on it and press F9.
Put this on it.

onClipEvent (mouseMove)
{
_x = _root._xmouse;
_y = _root._ymouse;
}
onClipEvent (load)
{
Mouse.hide();
}

ALSO:
Delete this to make the cursor
follow you on the Y axis only.
_x = _root._xmouse;
Delete this to make the cursor
follow you on the X axis only.
_y = _root._mouse;

To make something follow your cursor do the thing on the last page
and then make something to follow your cursor. Make it a movie clip
and click on it and press F9 and put the code below on it. Click on
the object you want to make your cursor and name the instance (If
you click on an object it will say Movie Clip and under that it
should say Instance Name) cursor. Then edit the actionscript below
where it says REPLACE. Replace all 4 of the REPLACES. Change all of
the 6's to the speed you want it to follow the cursor at.

onClipEvent (enterFrame) {
if (_root.REPLACE._x>_x) {
_x += 6;
}
}
onClipEvent (enterFrame) {
if (_root.REPLACE._x<_x) {
_x -= 6;
}
}
onClipEvent (enterFrame) {
if (_root.REPLACE._y>
_y) {
_y += 6;
}
}
onClipEvent (enterFrame) {
if (_root.REPLACE._y<_y) {
_y -= 6;
}
}

Dress Up Game

There are many ways to make a dress up game. I will show you 2 ways.
Way #1

on(press){
startDrag(this);
}
onClipEvent(mouseUp){
stopDrag();
}

Draw something. Select it and Press F8. Make it a Movie Clip.
Click on it and Press F9. Put the above code on it.

Way #2
Draw an arrow going left and an arrow going right.
Make them both buttons. Make one button called left and the other
button called right.
Then set it up like this.

Shirt

Pants

Make 2 movie clips.
Shirt and Pants.
Click on the shirt and under
Movie Clip it says instance
name. Name it shirt.
Do the same for pants but
name it pants.

Double click on the shirt.
On the first frame put stop();
Right click on frame 2
and press insert Keyframe.
Put stop(); on frame 2

On the second frame change the color of the shirt.
Then go back to the main timeline. (Click Scene 1)
Click the left arrow next to shirt and put this on it.
Click the right arrow next to shirt and put this on it.
Do the same for pants but change shirt to pants.
Double click on pants and put stop(); on the first frame.
Click on the second frame and press insert Keyframe
Put stop(); on the second frame and change the color of the pants

on (press) {_root.shirt.nextFrame();}

on (press) {_root.shirt.prevFrame();}

hitTest

hitTest is a Collision Detector.
On frame 1 and 2 put stop(); on it
Draw 2 balls and make them Movie Clips.
Give them both instances.
Give the ball you will control the instance you and the other ball
the instance enemy.
Put this on the ball with the instance you.

onClipEvent (enterFrame) {
if (this.hitTest(_root.enemy)) {
gotoAndStop(2);
}
}

Put the movement actionscript on your ball.
On frame 2 write game over.

Side Scroller

Draw a background like trees and a sidewalk or something.
Also draw a person standing on the sidewalk.
Make the background (not the person) a Movie Clip.
Press F9 on the background and put this on it.

onClipEvent (enterFrame) {
if(Key.isDown(Key.RIGHT)) {
this._x=_x-10;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.LEFT)) {
this._x=_x+10;
}
}

On the character insert a second frame.
Put stop(); on the first and second frame.
Click on the second frame and select the character.
Press F8 and make it a movie clip. Click on the MC
and animate the character walking.
Then put the actionscript on the right on the character.

onClipEvent (load) {
gravity = 0;
walkSpeed = 2;
maxJump = 1;
scale = _xscale;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_xscale = -scale;
_x -= walkSpeed;
this.gotoAndStop(2);
}
if (Key.isDown(Key.RIGHT)) {
_xscale = +scale;
_x += walkSpeed;
this.gotoAndStop(2);
}
if (air == true) {
_y += gravity;
state = 3;
}
if (_root.platforms.hitTest(_x, _y, true)) {
air = false;
} else {
air = true;
}

if (Key.isDown(Key.UP) && jump == true) {
_y -= jumpSpeed;
gotoAndStop(1);
}
if (air == false) {
jump = true;
jumpcount = 0;
jumpSpeed = 30;
}
if (Key.isDown(Key.UP)) {
jumpcount += 1;
this.gotoAndStop();
}
if (jumpcount>maxjump && jumpSpeed>-2) {
jumpSpeed -= 2;
}
}
onClipEvent (keyUp) {
this.gotoAndStop(1);
walkSpeed = 2;
}
onClipEvent (enterFrame) {
if (this._x>=1101) {
this._x = 545;
}
if (this._x<=5) {
this._x = 10;
}
}

Passwords

Make 2 input text boxes.
Make an enter button.
If you want a username and password put this on the enter button.
If you only want a username put this on the enter button.

on(release){
if(_root.username=="USERNAME")
if(_root.password=="PASSWORD"){
_root.gotoAndStop(2);
}
}

on(release){
if(_root.username=="USERNAME"){
_root.gotoAndStop(2);
}
}

Give both input text boxes a variable. Name one username and the
other one password.

Right click on frame 2 and click on insert Keyframe. Put stop(); on
the first and second frame.
Also on the first frame put.
username=""
password=""
Then go back to the enter button and click on it and press F9.
There should be actionscript there. Edit USERNAME and PASSWORD.
Make it what you want the username and password to be.

Kick Up Game

Draw a ball and make it a Movie Clip.
Put this on it.

onClipEvent (load) {
ySpeed = 0;
gravity =3;
bounce = .8;
ground = 300;
}

onClipEvent (enterFrame) {
if (_y<ground) {
ySpeed += gravity;
} else if (ySpeed>
gravity*4) {
_y = ground;
ySpeed *= -bounce;
} else {
ySpeed = 0;
_y = ground;
}
_y += ySpeed;
}

onClipEvent (enterFrame) {
if (_x<0 || _x>550) {
xSpeed *= -1;
}
_x += xSpeed;
xSpeed *= .95;
}

onClipEvent (mouseDown) {
if (hitTest(_root._xmouse, _root._ymouse, true)) {
xSpeed = (_x-_root._xmouse)/2;
_y--;
ySpeed = (_y-_root._ymouse-_height)/1.5;
}
}

Car Driving Game

Draw a car. Draw a wall. Make them both Movie Clips.
Give the wall the instance, wall.
Put the code below on the car.

onClipEvent(load)
{
speed =0 ;
}


onClipEvent (enterFrame) {
if (Key.isDown(Key.UP)) {
speed += 1;
}
if (Key.isDown(Key.DOWN)) {
speed -= 1;
}

if (Math.abs(speed)>20) {
speed *= .7;
}
if (Key.isDown(Key.LEFT)) {
_rotation -= 15;
}
if (Key.isDown(Key.RIGHT)) {
_rotation += 15;
}
speed *= .98;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.wall.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}

Disable Right Click

Put this on the very first frame of the flash.
Doing this will get rid of people right clicking and pressing play,
forward, rewind, and other things they can do if they right clicked.

Stage.showMenu = false;

Random Enemies

How to make random enemies come out.
Draw an enemy. Make it a movie clip and give it the instance, enemy.
Put this on frame 1.             Put this on the enemy.

stop();


onLoad = function () {
i = 0;
};
onEnterFrame = function () {
i++;
if (random(10) == 0) {
duplicateMovieClip(_root.enemy, "enemy"+i, i);
}
};

onClipEvent (load) {
this._x = Stage.width+this._width;
this._y = random(Stage.height);
speed = (Math.random()+1)*10;
}
onClipEvent (enterFrame) {
if (this._x<0) {
this.removeMovieClip();
}
this._x -= speed;
}

Website Button

Put this on a button.

on (release) {
getURL("http://www.newgrounds.com", "_blank");
}

Quality Changer

on (release) {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}}

Digital Clock

Put this on the frame you want the digital clock on.
Make a dynamic text box. Make the variable time.

onEnterFrame = function () {
var date:Date = new Date();
hours = date.getHours();
minutes = date.getMinutes();
seconds = date.getSeconds();
if (seconds<10) {
seconds = "0"+seconds;
}
if (minutes<10) {
minutes = "0"+minutes;
/**/
}
if (hours>
12) {
hours -= 12;
/* */
}
_root.time = hours+":"+minutes+":"+seconds;
};

Earthquake

Put this on a movie clip.

onClipEvent (enterFrame) {
function shake(){
shakex=random(20)-10
shakey=random(20)-10
shakex*=0.7
shakey*=0.7
if(shakex<1 && shakey<1){
_parent._x=0
_parent._y=0
}
}
setInterval(shake,100)
_parent._x-=shakex
_parent._y-=shakey
}

Platform Game

Draw a circle and make it a movie clip.
Put this on it.

onClipEvent (load) {
fall = false;
_name = "circle";
jump = 0;
speed = 8;
jumpheight = 18;
maxfall = -54;
}
onClipEvent (enterFrame) {
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (Key.isDown(Key.SPACE) && fall == false && jump == undefined) {
fall = true;
jump = jumpheight;
}
if (jump<>undefined) {
if (jump>maxfall) {
jump--;
}
_y -= jump;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
}

Make a rectangle to be the platform.
Make it a movie clip.
Put this on it.

onClipEvent (load) {
activated = false;
down = false;
}
onClipEvent (enterFrame) {
_root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin);
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) {
if (_root.circle.yMax-_root.circle.jump*2>yMin) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
}
if (Math.round(_root.circle.yMax)>
Math.round(yMin)) {
if (hitTest(_root.circle) && _root.circle.xmax<xmin) {
_root.circle._x -= _root.circle.speed;
}
if (hitTest(_root.circle) && _root.circle.xmin>xmax) {
_root.circle._x += _root.circle.speed;
}
if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) {
_root.circle.jump = -1*(_root.circle.jump);
}
}
if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) {
_root.circle.jump = 0;
activated = false;
}
if (hitTest(_root.circle) && _root.circle.ymax>
ymin && _root.circle.jump<>undefined && _root.circle._y<_y) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
if (_root.circle.ymax-_root.circle.jump>
ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
}

Mad Lib

How to make a Mad Lib
First make 4 input text boxes. Give them all variables.
1st text box= a
2nd text box= b
3rd text box= c
4th text box= d
Then put this on the first frame

stop();

a=""
b=""
c=""
d=""

Make a button that goes to the next frame.
Then put on the second frame.

stop();
madlib = "There once was a pig named piggy who once " + a + " a " + b + " and killed a/an " + c +" " + d +".";

You can edit everything in the quotes.
Now make a dynamic text box on the second frame.
Give it the variable madlib.
Next to the text boxes on the first frame put...
Verb
Noun
Adj.
Noun
That was just an example. You can change it.

Bar Timers

First draw a bar and make it a Movie Clip.
Give it a motion tween getting smaller.
Draw another bar under it.
Like this.

Put this on the last frame of the bar.

{_root.gotoAndStop(2);}

Make frame 2 your game over screen.
You can use the bar as a timer.

Shadows

Here you will learn how to make shadows.

Draw a background

Draw a person

Copy and Paste the Person and press Ctrl + B

Move the shadow behind the character

Use Free Transform on the shadow

Change the alpha

Go into the shadow and select the parts of the shadow above the line
Use Free Transform on the shadow make the top part go up.

Sketchpad

How to make a Sketchpad
Make 2 layers.
Name the layer on top, Actions.
Name the layer on bottom, Sketch.
Give the Actions layer 3 keyframes.
On the Sketch layer right click on the 3rd frame of the Sketch layer.
Press insert Frame.
Draw a line like this, 49x49.
Make it the color you want the line to be.

Give the line the instance, line.
Draw a box outside of the frame. Make it a movie clip.
Give it the instance mc.
Double click on mc and then select it and make it a button.
Then click on it and press F9 and put this on it.

on (press) {
/:mouse = 1;
/:x1 = 0;
}
on (release) {
/:mouse = 0;
}

Put the line and mc on the Sketch layer.
Now for the frames on the Actions layer.
Frame 1:

startDrag("mc", true);

Frame 2:

Frame 3:

if (Number(mouse) == 1) {
if (Number(x1) == 0) {
x1 = int(getProperty("mc", _x));
y1 = int(getProperty("mc", _y));
} else {
x0 = int(getProperty("mc", _x));
y0 = int(getProperty("mc", _y));
if (Number(((x0-x1)*(x0-x1)))>5 or Number(((y0-y1)*(y0-y1)))>5) {
n1 = Number(n1)+1;
duplicateMovieClip("line", "line" add n1, n1);
setProperty("line" add n1, _x, x1);
setProperty("line" add n1, _y, y1);
setProperty("line" add n1, _xscale, (x0-x1));
setProperty("line" add n1, _yscale, (y0-y1));
x1 = x0;
y1 = y0;
}
}
}

gotoAndPlay(2);

Click on the background
Look where it says Publish: Settings
Click on Settings and under the flash tab.
It says Version. Change it To Flash Player 5.
Then hit ok and click on the background again.
Change the Frame Rate to 50.

Elasticity

Draw a ball and put this code on it.

onClipEvent(load){
xTarget=_x
yTarget=_y
xSpeed=0
ySpeed=0
Mode=1
Speed=10
Stop=1.2
}
onClipEvent(enterFrame){
if(Mode==1){
_x+=xSpeed
_y+=ySpeed
xSpeed+=(xTarget-_x)/Speed
ySpeed+=(yTarget-_y)/Speed
xSpeed/=Stop
ySpeed/=Stop
}
if(Mode==2){
_x=_root._xmouse
_y=_root._ymouse
xSpeed=0
ySpeed=0
}
}
onClipEvent(mouseDown){
Mode=2
}
onClipEvent(mouseUp){
Mode=1
}

Super Ball

Draw a ball and put this code on it.
Use arrow keys to control it.

onClipEvent(load){
grav = 1;
speed = 0;
_root.score = 0;
}
onClipEvent(enterFrame){
if(this._rotation > 0){
this._rotation-=4;
}if(this._rotation < 0){
this._rotation+=4;
}
}
onClipEvent(enterFrame){
if(speed >
0){
speed--;
}
if(speed < 0){
speed++;
}
if(grav < 0){
grav++;
}
}
onClipEvent(enterFrame){
grav++;
this._y+=grav;
this._x+=speed;
this._rotation+=rotate;
rotate = (speed);
}
onClipEvent(enterFrame){
if(grav >
30){
grav =30;
}
if(grav < -30){
grav = -30;
}
if(speed >
30){
speed = 30;
}
if(speed < -30){
speed = -30;
}
if(Key.isDown(Key.UP)){
grav-=3;
}
if(Key.isDown(Key.LEFT)){
speed-=2;
}
if(Key.isDown(Key.RIGHT)){
speed+=2;
}
}
onClipEvent(enterFrame){
if(this._x < 0){
this._x = 0;
speed = speed - (speed *2);
}
if(this._x >
550){
this._x = 550;
speed = speed - (speed * 2);
}
if(this._y < 0){
this._y = 0;
grav = grav - (grav * 2);
}
if(this._y >
400){
this._y = 396;
grav = grav - (grav * 2.2);
}
}

Swinging Ball

Draw a ball and put this code on it. Give it the instance, ball.


onClipEvent (load) {
inertia =.9;
ki = 0.1;
x1 =33
y1 =33
}
onClipEvent (enterFrame) {
x = -_x+_root._xmouse;
y = -_y+_root._ymouse;
x1 = x1*inertia+x*ki;
y1 = y1*inertia+y*ki;
_x += x1;
_y += y1;
}

Put this code on the frame.

onEnterFrame=function () {
with (createEmptyMovieClip("line", 1)) {
lineStyle(10)
moveTo(_root._xmouse,_root._ymouse)
lineTo(ball._x,ball._y)
}
}

This part of the code is the size of the line. You can change it.

lineStyle(10)

Typewriter Text

Make a dynamic text box and give it the variable, jesus.
Put this code on the frame.

text = "TextGoesHere";
l = text.length;
p = 1;
function spelltext() {
jesus = text.substring(0, p);
p++;
if (p == l+1) {
clearInterval(write);
}
}
write = setInterval(spelltext, 50);

Keyboard

You can use your keyboard to do many things.
Like if you press a key on the keyboard you can make it
go to a frame, stop, play, and a lot more.
Make 2 frames and put stop(); on both of the frames.
Draw something and make it a movie clip.
Click on it and press F9. Put the code below on it.
Draw something different on both frames.
Play the game and press a. It should go to frame 2.

onClipEvent (enterFrame) {
if(Key.isDown(65)){
_root.gotoAndStop(2);
}
}

65=A 66=B 67=C 68=D 69=E 70=F 71=G
72=H 73=I 74=J 75=K 76=L 77=M 78=N
79=O 80=P 81=Q 82=R 83=S 84=T
85=U 86=V 87=W 88=X 89=Y 90=Z

Mouse Position

Put this on the frame.

this.createTextField("mouse_info", 999, 5, 5, 250, 80);
mouse_info.html = true;
mouse_info.wordWrap = true;
mouse_info.border = true;
mouse_info.autoSize = true;
mouse_info.selectable = false;


var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
var table_str:String = "";
table_str += "Mouse Position:  \t"+"x:"+_xmouse+"\t"+"y:"+_ymouse+newline;
table_str += "";
mouse_info.htmlText = table_str;
};

Mouse.addListener(mouseListener);

Push Objects Away

Draw a circle.
Make it a movie clip.
Double click on the circle.
Insert a new layer and name it Actions.
Make 3 frames on the Actions layer.
On the layer that was already there right click on the 3rd frame.
Press insert frame.
Put the codes on the frames.

Frame 1:

x00 = _x;
y00 = _y;
MAAI = 400;

x0=_x
y0=_y
x=_root._xmouse
y=_root._ymouse
a=x-x0
b=y-y0
r=Math.sqrt(a*a+b*b)

quer_fugir_x=this._x-(a/r)*MAAI/r
quer_fugir_y=this._y-(b/r)*MAAI/r

quer_voltar_x=(x00-x0)/2
quer_voltar_y=(y00-y0)/2

this._x=quer_fugir_x+quer_voltar_x
this._y=quer_fugir_y+quer_voltar_y

gotoAndPlay(2);

Go back to the main timeline and copy/paste the circle many times.

Snow Effect

Draw a snow flake. Select it and for type click on Movie Clip.
Don't hit ok yet. Where it says Linkage:
Click on Export for Actionscript.
For Identifier type in, flake.
Then put this code on the frame.

amount = 100;
mWidth = Stage.width;
mHeight = Stage.height;
for (var i = 0; i<amount; i++) {
thisFlake = this.attachMovie("flake", "flake"+i, i);
with (thisFlake) {
_x = Math.random()*mWidth;
_y = Math.random()*mHeight;
_xscale = _yscale=_alpha=40+Math.random()*60;
}
thisFlake.yspeed = Math.random()*2+ .1;
thisFlake.increment = -0.025+Math.random()*0.05;
thisFlake.onEnterFrame = function() {
this.radians += this.increment;
this._y += this.yspeed;
this._x += Math.sin(this.radians);
if (this._y>=mHeight) {
this._y = -10;
this._x = -10+Math.random()*mWidth;
}
if (this._x>
=mWidth || this._x<=0) {
this._y = -10;
this._x = -10+Math.random()*mWidth;
}
}
}

You can change the amount of flakes.

amount = 100;

Random Movement

Draw something like a circle.
Make it a movie clip.
Double click on the movie clip.
On the first frame of the movie clip put this code on it.

acceleration = 15;
newpos = function ( ) {
ranx = Math.round((Math.random()*500));
rany = Math.round((Math.random()*500));
};
newpos();
this.onEnterFrame = function() {
this._x += ((ranx-this._x)/acceleration);
this._y += ((rany-this._y)/acceleration);
if (Math.round(this._x) == ranx || Math.round(this._y) == rany) {
newpos();
}
};

Run Away

Cursor Trail

Random Frame

Frame By Frame

Pong

3D Box

3D Ball

Alpha

Get in Car

1st Person Shooter

Sketchpad #2

Walking Tween

If text =

Sound

Vibration Effect

Circular Movement

Duplicate/Delete

Spin

new Date();

Disable Hand Cursor

BACK

Disable Button

Drop Target

Follow Cursor

Text Checker

# Guessing Game

Maze Arrow Keys

Hide Object

Dance Floor

Cookies

Security Game

Run Away

Draw something like a circle.
Make it a movie clip.
Click on it and press F9.
Put this code on it.

onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse,_root._ymouse,true)) {
this._x = int(Math.random()*550);
this._y = int(Math.random()*400);
}}

Cursor Trail

Draw what you want to trail your cursor.
Make it a movie clip.
Give the movie clip the instance, Trail.
Put this code on it.

onClipEvent (load) {i = 0;}
onClipEvent (mouseMove) {
i++;
this.duplicateMovieClip("Spawn"+i, i+10);
_root["Spawn"+i]._x = _root._xmouse;
_root["Spawn"+i]._y = _root._ymouse;
}
onClipEvent (enterFrame) {
if (this._name == "Trail") {
_visible = false;
} else {
this._alpha -= 5;
this._rotation += 2;
this._xscale -= 5;
this._yscale -= 5;
if (this._alpha<=5) {
removeMovieClip(this);
}
}
}

Random Frame

You can make a button go to a random frame.
Or you can make a frame go to a random frame.
For buttons put this code on a button.

on(press){
_root.gotoAndStop(Math.round(Math.random()*5));}

If you want it for a frame, put this code on the frame.

{_root.gotoAndStop(Math.round(Math.random()*5));}

You can change the 5 to the maximum # frame to go to.
You can also make it go to a random frame in a movie clip.

Here i made a box with 5 frames with the # on it.
The instance is cheese.
I put this code on the button.

on(press){
_root.cheese.gotoAndStop(Math.round(Math.random()*5));}

Frame By Frame (FBF)

Frame By Frames are easy to make.
All you do is draw something. Press F6 and draw the next frame.
Keep doing that until you are done. You can make it loop or end.

Pong

To make a pong game, Draw a ball and 2 rectangles.
Make them all Movie Clips.
Give them instances.
Ball- ball
Rectangle #1- paddle
Rectangle #2- enemy
Make the rectangles vertical.
Make sure the ball is small.
Put this code on paddle.  Put this code on ball.

onClipEvent(enterFrame){
_y=_root._ymouse;
if(_root.paddle.up1.hitTest(_root.ball)){
_root.ball.xspeed*=-1;
_root.ball.yspeed*=1;
}
if(_root.paddle.down1.hitTest(_root.ball)){
_root.ball.yspeed*=1;
_root.ball.xspeed*=-1;
}
}

onClipEvent(load){
xspeed=20;
yspeed=20;
}
onClipEvent(enterFrame){
_y+=yspeed;
_x+=xspeed;
if(_y>400){
_y=400;
yspeed*=-1;
}
if(_y<0){
_y=0;
yspeed*=-1;
}
if(_x>
550){
_x=550;
xspeed*=-1;
}
if(_x<0){
_x=0;
xspeed*=-1;
}
}

Put this code on enemy.

onClipEvent(enterFrame){
if(_root.enemy.up2.hitTest(_root.ball)){
_root.ball.xspeed*=-1;
_root.ball.yspeed*=1;
}
if(_root.enemy.down2.hitTest(_root.ball)){
_root.ball.yspeed*=-1;
_root.ball.xspeed*=1;
}
if(_root.ball._y>_y){
_y+=15;
}
if(_root.ball._y<_y){
_y-=15;
}
}

Double Click on paddle.
Select it. Press Ctrl + b. This breaks it apart.
Select the top half and Press F8. Give it the instance, up1.
Select the bottom  half and Press F8. Give it the instance, down1.
Do the same thing with enemy but give them the instances, up2, down2.

3D Box

How to draw in 3D.

Vanishing Point

3D Ball

Draw a circle.
Give the circle a radial gradient.
Add the colors.
White, White, Blue, Darker Blue, Dark Blue.
Click the fill bucket tool.
Turn off lock fill if it is on.
Click on the ball and drag to the top right of the ball.
Try to get a little of the white on the ball.
Draw another circle.
Make it a radial gradient.
Make it go black to white.
Make the black's alpha 75%
Make the white's alpha 0%
Drag the circle down and put it under the ball.

Alpha

You can have the alpha of an object change by clicking a button.
You can also make it change by a frame.
For a Button
For a Frame
Change INSTANCE to the object's instance that you want to change
the alpha of.
Change # to the alpha you want it to change to.

on(release) {
_root.INSTANCE._alpha = #;
}

{
_root.INSTANCE._alpha = #;
}

Get in Car

Draw a person and a car.
Give the person the instance person.
Give the car the instance car.
Put this code on the person.    Put this code on the car.

onClipEvent(load){
speed=0;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)&&_root.person.hitTest (_root.car)) {
speed += 1;
}
if (Key.isDown(Key.DOWN)&& _root.person.hitTest (_root.car)) {
speed -= 1;
}
if (Math.abs(speed)>25) {
speed *= .6;
}
if (Key.isDown(Key.LEFT)&& _root.person.hitTest (_root.car)) {
_rotation -= 15;
}
if (Key.isDown(Key.RIGHT)&&_root.person.hitTest (_root.car)) {
_rotation += 15;
}
speed *= .98;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.move.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}
onClipEvent(enterFrame){
if (_root.person.hitTest(_root.car)){
_root.person._visible=false;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(65)) {
_root.person._visible=true;
}
}
onClipEvent (enterFrame) {
if(visible=true) {
speed=0;
_rotation=0;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.UP)&& _visible==true) {
_y -=5;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.DOWN)&& _visible==true) {
_y +=5;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.LEFT)&& _visible==true) {
_x -=5;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.RIGHT)&& _visible==true) {
_x +=5;
}
}
onClipEvent (enterFrame) {
if(_root.person._visible==false) {
_y = _root.car._y;
_x = _root.car._x;
}
}

onClipEvent (load) {
speed=0;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)&& _root.person._visible==false) {
speed += 1;
}
if (Key.isDown(Key.DOWN)&& _root.person._visible==false) {
speed -= 1;
}
if (Math.abs(speed)>25) {
speed *= .6;
}
if (Key.isDown(Key.LEFT)&& _root.person._visible==false&& speed!=0) {
_rotation -= 15;
}
if (Key.isDown(Key.RIGHT)&& _root.person._visible==false&& speed!=0) {
_rotation += 15;
}
speed *= .98;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.move.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}

Use space bar to drive.
Press A to get out of the car.

First Person Shooter

For a first person shooter you need to draw a few things.
Draw a red rectange. That will be your health bar.
Draw your enemy. Draw something it will hide behind.
Copy/Paste the health bar. Make one white and put it behind the
red health bar. Select both rectangle and make it a movie clip.
Give it the instance health. Double click the health bar.
Insert a layer. Put the red health bar on the top layer.
Give the red rectangle a 10 frame motion tween like below.
Right click on frame 10 of the layer the white rectangle is on.
Press insert key frame. On the first frame of health put stop();
On the last frame (frame 10) put {_root.gotoAndStop(2);}
Get out of the object. Insert a second frame on the main timeline.
Make it say, You Died.
Now double click on the enemy. Animate him popping out of the object
the enemy is behind. Make him shoot and go back in.

On the frame the enemy shoots put this code.
That will make the health bar go to the next frame.
On the last frame of the enemy (the frame where the enemy goes back
behind the thing it's hiding behind) put this code.
That will restart the enemy and make it pop out and shoot again.
Insert a keyframe after the last frame on the enemy.
Put stop(); on the frame. Delete the enemy on that frame.
Put the code below on the enemy. Change FRAME with the frame #
that the enemy is dead on.
Make the thing that the enemy is hiding behind a button.

{_root.health.nextFrame();}

gotoAndPlay(1);

on (press) {this.gotoAndStop(FRAME);}

Sketchpad #2

You can make a Sketchpad with color choices too.
It's easy.
Just put this code on the frame.

_root.createEmptyMovieClip("myLine", 0);
_root.onMouseDown = function() {
myLine.moveTo(_xmouse, _ymouse);
_root.onMouseMove = function() {
myLine.lineTo(_xmouse, _ymouse);
}
}

_root.onMouseUp = function() {
_root.onMouseMove = noLine;
}

Draw buttons like these.
Put this on each button.
Just change 000000.

on (press) {myLine.lineStyle(2, 0x000000, 100);}

New People

To understand what i tell you during the tutorials you might want to
read through this.
How to make an object a movie clip.
Select an object with the Selection Tool (V)
Press F8 on your keyboard.
A Box will come up. Type in the name of the object.
Like if you drew a car name it Car.
Then where it says Type, Click on Movie Clip.
Press Ok.
How to make an object a button.
Select an object with the Selection Tool (V)
Press F8 on your keyboard.
A Box will come up. Type in the name of the object.
Like if you drew play button name it Play Button.
Then where it says Type, Click on Button.
Press Ok.

How to give an object an Instance.
To give an object and instance just click on it and at the bottom there
should be Properties tab. It should say Movie Clip or Button. Depending on
what you made it. Below that it says <Instance Name> Just type the instance
name there.
How to put ActionScript on an object.
Click on the object and press F9. If the code is provided then just copy
and paste the code there.
How to put ActionScript on a frame.
Click on the frame you are told to put the ActionScript on. Press F9. If the
code is provided then just copy and paste the code there.
How to give a text box a Variable.
Click on the text box and at the bottom in the Properties tab it says Var:
near the bottom right. Type in the variable that the tutorial tells you to
type there.
To copy ActionScript right click on it and click copy.

Walking Tween

How to make a person walk with a tween.
First draw a person and make it a movie clip.
Double click on the person and select the person.
Make it a movie clip.
So now you have a movie clip inside of a movie clip.
Make a motion tween of the person moving right.
Now double click on the movie cilp inside of the movie clip.
Animate the person walking like below.
Roll your cursor over the frames.

If text =

Put this on the first frame.

on(release){
if(_root.you=="hi"){
_root.it="Hello"
}
}

you=""
it=""

Put this on a button

Make a dynamic text box and an input text box.
Give them variables.
Input text box = you
Dynamic text box = it

Type in hi.

hi

Hello

ENTER

ENTER

Sound

How to add sound.
To add sound first go to File-Import-Import to Libary.
After you added the sound to the libary. Go to the frame you want to
put the sound on. Click on the frame on the timeline. It should say
Sound: in the Properties tab at the bottom. Click on "None" and then
click on the song you imported.
To add the sound to a button first import the sound.
Make a button.
Double click on the button.
If you want a sound to play when you put your cursor over the
button insert a frame on the Over frame. Click on the frame.
At the bottom on the Properties tab is says Sound: click on "None"
Then click on the song you imported.
Do the same if you want it for Down or Hit.
To make sound loop look under Sound: and it says Repeat click it and press Loop.

Vibration Effect

Draw a circle. Make the circle a movie clip and give it the instance
circle.
Put this code on the circle.

onClipEvent (load) {
height = 500;
width = 500;
this._x = Math.round(Math.random()*width);
this._y = Math.round(Math.random()*height);
var temp = this._alpha=Math.random()*100;
this._xscale = this._yscale=temp;
cx = this._x;
cy = this._y;
}
onClipEvent (enterFrame) {
this._x = cx+(1+Math.random()*5);
this._y = cy+(1+Math.random()*5);
}

for (var i = 0; i<25; i++) {
circle.duplicateMovieClip(i, i);
}

Circular Movement

Draw a circle. Make the circle a movie clip.
Put this code on the circle.

onClipEvent (load) {
var radius = 10 + Math.random() * 50;
var speed = 5 + Math.random() * 20;

var xcenter = this._x;

var ycenter = this._y;

var degree = 0;
var radian;
}
onClipEvent (enterFrame) {
degree += speed;
radian = (degree/180)*Math.PI;
this._x = xcenter+Math.cos(radian)*radius;
this._y = ycenter-Math.sin(radian)*radius;
}

Duplicate/Delete

Make a button.
Draw a face.
Select it and press F8 and click on Movie Clip.
Go down and next to Linkage: Check the box, Export for ActionScript.
Then put for the Identifier, Face.

on(press){createFace();}

Put this on the button.

Double click on Face and put this on the frame.

function onPress(){
this.removeMovieClip();}

Put this on the frame on the main timeline.

var FaceSerialNumber=1;
function createFace(){this.attachMovie("Face", ("r"+FaceSerialNumber++), this.getNextHighestDepth(), {_x:Stage.width*Math.random(), _y:Stage.height*Math.random()});
}

Spin

Draw something that will look cool spinning.
Make it a movie clip.
Double click on it.
Select the object inside and make it a movie clip.
Now you have a movie clip in a movie clip.
Put this code on the movie clip that is in the movie clip.

onClipEvent (load) {
pointX = _parent._x;
pointY = _parent._y;
}
onClipEvent (enterFrame) {
distanceX = _root._xmouse-_parent._x;
distanceY = _root._ymouse-_parent._y;
if (distanceX < 0) {
distanceX = -distanceX;
}
if (distanceY < 0) {
distanceY = -distanceY;
}
distance = Math.sqrt((distanceX*distanceX)+(distanceY*distanceY));
if (distance <160 and distance >-160) {
_parent._rotation = _parent._rotation + (distance/2);
}
}
onClipEvent (mouseMove) {
updateAfterEvent();
}

new Date();

Get the date and time.
Just put the code below on a frame and make a dynamic text box.
Give the dynamic text box the variable, myDate.

myDate = new Date();

Disable Hand Cursor

Put this on a frame.

INSTANCENAME.useHandCursor = false;

Just change INSTANCENAME to the instance of the button.

FALSE

TRUE

Disable Button

on (release) {INSTANCENAME.enabled = false;}

Drop Target

Draw 2 squares.
One small one and one big one.
Make them both Movie Clips.
Give the big square an instance of, box.
Put this script on the small square.

on (press) {
startDrag (this, true);
}
on (release) {
stopDrag ();
if (this._droptarget == "/box") {
_root.box.gotoAndStop(2);
}
}

Double click on the big square.
Insert a keyframe on frame 2.
Change the squares color on frame 2.
Put stop(); on both frames.

Follow Cursor

Here is a better way to get something to follow your cursor.
Put this script on an object.

onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._y += _root.yMove;
this._x += _root.xMove;
this._rotation = myDegrees+90;
}

Text Checker

This can check the text to see if a certain word is there.
Make a Dynamic Text Box with the variable, Status.
Make a button.
Make an Input Text Box with the variable, Box.
Put this on the frame.

Box=""
Status=""
words = ["cheese", "cow", "poop", "pie"];

on (release) {
if (Box eq "") {
Status = "Enter Message";
return;
}

for (i in words) {

if (Box.indexOf(words[i])>-1) {
Status = "Word Found";
return;
}
}
Status = "Word Not Found";
}

Word Not Found

Words: cheese, cow, poop, pie.

# Guessing Game

To make a number guessing game insert 3 key frames.
Put stop(); on frame 2 and frame 3.
Make an Input Text box and a button.
Give the text box the variable, n.
Put this on the first frame.

n=""
{r=random(5);}

on (press) {if (_root.r==_root.n) {_root.gotoAndStop(3);}}

On frame 3 write, You Win!

Maze Arrow Keys

Draw a maze with the brush tool.
Make it a movie clip and give it the instance, maze.
Draw a circle. Make it a movie clip and give it the instance, man.
Put this code on man.

onClipEvent(enterFrame){
if(Key.isDown(Key.UP)){
this._y -= 3;
}else if(Key.isDown(Key.DOWN)){
this._y += 3;
}
if(Key.isDown(Key.LEFT)){
this._x -= 3;
}else if(Key.isDown(Key.RIGHT)){
this._x += 3;
}
if(_root.maze.hitTest(_x+(_width/2),_y,true)){
this._x -= 3;
}
if(_root.maze.hitTest(_x-(_width/2),_y,true)){
this._x += 3;
}
if(_root.maze.hitTest(_x,_y+(_height/2),true)){
this._y -= 3;
}
if(_root.maze.hitTest(_x,_y-(_height/2),true)){
this._y += 3;
}
}

Hide Object

Draw a circle. Make it a movie clip. Double click on it. Select it.
Make it a movie clip. Now you have a movie clip inside of a
movie clip.
Put this code on it.

onClipEvent (load) {
baseX = _parent._x;
baseY = _parent._y;
}
onClipEvent (enterFrame) {
distanceX = _root._xmouse-_parent._x;
distanceY = _root._ymouse-_parent._y;
if (distanceX < 0) {
distanceX = -distanceX;
}
if (distanceY < 0) {
distanceY = -distanceY;
}
distance = Math.sqrt((distanceX*distanceX)+(distanceY*distanceY));
if (distance <10 and distance >-10) {
_parent._alpha = distance;
_parent._alpha = distance;
}
}
onClipEvent (mouseMove) {
updateAfterEvent();
}

Dance Floor

Draw a square. Make it a movie clip. Give it the instance, cube.
Put this code on it.

onClipEvent(enterFrame){
r=Math.floor(Math.random()*255)
g=Math.floor(Math.random()*255)
b=Math.floor(Math.random()*255)
colourobj=new Color(this)
colourobj.setRGB(r<<16|g<<8|b)
};

Put this code on the frame on the main timeline.

onClipEvent(enterFrame){
r=Math.floor(Math.random()*255)
g=Math.floor(Math.random()*255)
b=Math.floor(Math.random()*255)
colourobj=new Color(this)
colourobj.setRGB(r<<16|g<<8|b)
}

Cookies

Change the size of the flash to 185x185.
Draw something and put the actionscript below on the frame on the
main timeline. Give the object the instance, square_mc.
Notice if you drag it around and refresh the browser it's in the
same spot as where you left it.

squarepos_so = SharedObject.getLocal("positions");
xx.text = square_mc._x = squarepos_so.data.x;
yy.text = square_mc._y = squarepos_so.data.y;

square_mc.onPress = function () {
square_mc.startDrag(false,7,26,180,163)
}
square_mc.onRelease = square_mc.onReleaseOutside = function(){
square_mc.stopDrag();

xx.text = squarepos_so.data.x = square_mc._x;
yy.text = squarepos_so.data.y = square_mc._y;
squarepos_so.flush();
}

Security Game

How to make a security game.
Draw a circle make it a movie clp and put this code on it.

onClipEvent (load) {
power = 3;
radius = 6;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= power;
}
if (Key.isDown(Key.RIGHT)) {
_x += power;
}
if (Key.isDown(Key.UP)) {
_y -= power;
}
if (Key.isDown(Key.DOWN)) {
_y += power;
}
while (_root.wall.hitTest(_x, _y+radius, true)) {
_y--;
}
while (_root.wall.hitTest(_x, _y-radius, true)) {
_y++;
}
while (_root.wall.hitTest(_x-radius, _y, true)) {
_x++;
}

while (_root.wall.hitTest(_x+radius, _y, true)) {
_x--;
}
if ((_root.cop.hitTest(_x, _y+radius, true)) or (_root.cop.hitTest(_x, _y-radius, true)) or (_root.cop.hitTest(_x+radius, _y, true)) or (_root.cop.hitTest(_x-radius, _y, true))) {
_x = 72;
_y = 77;
}
}

Just change both 72 and 77 to the position of where your guy will
start.
Now draw a big square the size of the flash. Default is 550x400.
Make it a movie clip. Give it the instance wall.
Double click on it and use the eraser and erase a path that you
want the character to be able to go through.
Now make a cop. Give it the instance cop. Draw the cop something
like this.

Give the cop a motion tween of it looking around and walking.

Motion Tween

Shape Tween

Motion Guide

Break Apart

Timeline Effects

Filters

Trace Bitmap

vCam

X and Y

Move On Slopes

Movie Control

Starfield

Fireworks

Red Particles

Polygon Trail

Pivit Point

Tween to FBF

City Reflection

Calculator

Shooting Game

Object Movement

Get Longer

rollOver

rollOut

Reflection

hitTest Sound

Change Color

Soundboards

Drag/Drop

Cursor Trail #2

Motion Tween

How to use Motion Tween.
Make an object and make it a movie clip. Double click on it.
Do this to the timeline.

Right click on the frames and press Create Motion Tween.

1

10

Click on the last frame. Drag the object to where you want it to
move to.

Shape Tween

How to use Shape Tween.
Make an object and make it a movie clip. Double click on it.
Do this to the timeline.

Right click on the frames and press Create Motion Tween.
At the bottom in the Properties tab it says Tween: Motion.
Click on that and change it to Shape.

Click on the last frame. Change the object to something different.
If it looks like below, then click on the first frame's object and
select it and press ctrl+b. Then do it to the last frame's object .

Motion Guide

Draw something. Make it a movie clip.
Insert Motion Guide.

Draw a line on the Motion Guide layer. Make the line like this.

On the main layer (the layer that the object is on) drag the object
to the line. Click on the object first and drag it from the white
circle in the middle. Put it over the line start. On the motion guide
layer insert a frame on the 20th frame. On the main layer insert a
keyframe on the 20th frame. On the 20th frame drag the object from
the white circle in the middle and put it on the end of the line.
Create a motion tween on the main layer's frames.

Break Apart

Press Ctrl+B to break an object.

Movie Clip

Broken Apart

Timeline Effects

Right click on an object and press Timeline Effects. Then click on
Effects. Then click the effect.

Filters

To get to the Filters click on an object or text and look at the
Properties Tab there is a tab next to it that says Filters.
You can blur things or give things a drop shadow.

Hello

Trace Bitmap

Get a picture from a site. Click on it.
Go to Modify->Trace Bitmap

vCam

A camera that can help you zoom in and out and move around in flash.
Download it HERE.
It's an .fla
Just copy and paste the vCam into your flash file.

X and Y

To use actionscript to make something start at a certain spot then
put this on the object. Just change 300 and 100.

onClipEvent (load) {
_x = 300;
_y = 100;}

Move On Slopes

Draw a ball. Make it a movie clip. Give it the instance, ball.
Double click on the ball and set it up like this.

GoUP

Feet

Now draw a small square and make it a movie clip.
Copy it and paste it. Give one the instance GoUp.
Give the other square the instance, Feet.
Set the alpha for both of them to 0%.

ActionScript For Ball.

ActionScript For Ground.

onClipEvent(enterFrame){
if(_root.ball.ySpeed>=0){
while(this.hitTest(_root.ball._x+_root.ball.GoUP._x, _root.ball._y+_root.ball.GoUP._y, true)){
_root.ball._y--
_root.ball.ySpeed=0
_root.ball.jump=0
}
if(this.hitTest(_root.ball._x+_root.ball.Feet._x, _root.ball._y+_root.ball.Feet._y, true)){
_root.ball.ySpeed=0
_root.ball.jump=0
}
}
}



onClipEvent(enterFrame){
if(this.hitTest(_root.ball.GoUP) or this.hitTest(_root.ball.Feet)){
if(_root.ball.ySpeed>0){
_root.ball.ySpeed=0
_root.ball.jump=0
_root.ball._y=_y
}
}
}

onClipEvent(load){
xSpeed=0
ySpeed=0
maxSpeed=10
accel=1
jumpHeight=15
jump=1
}
onClipEvent(enterFrame){
Right=Key.isDown(Key.RIGHT)
Left=Key.isDown(Key.LEFT)
Down=Key.isDown(Key.DOWN)
Up=Key.isDown(Key.UP)
_x+=xSpeed
_y+=ySpeed
if(Right&&xSpeed<maxSpeed){
if(jump==0){
xSpeed+=accel
}else{
xSpeed+=accel/5
}
}else if(Left&&xSpeed>
-maxSpeed){
if(jump==0){
xSpeed-=accel
}else{
xSpeed-=accel/5
}
}else if(jump==0){
xSpeed/=1.5
if(xSpeed<0.1&&xSpeed>-0.1){
xSpeed=0
}
}else if(jump==1){
xSpeed/=1.05
}
ySpeed++
if(jump==0&&Up){
ySpeed=-jumpHeight
jump=1
}
if(ySpeed>1){
jump=1
}
}

Movie Control

Insert a Layer. Name is Movie Control.
Draw these buttons on the layer.

Play, Pause, Back, Next
Put the scripts below on the buttons.

on (press) {_root.play();}
on (press) {_root.stop();}
on (press) {_root.prevFrame();}
on (press) {_root.nextFrame();}

Starfield

Put this on the frame you want it on.

var frequency=60;
var speed=7;
var accel=21;

SW=Stage.width; SH=Stage.height;
c=1000;

interv = setInterval(function () {makestar()}, 1000/frequency);

function makestar(){c++; if(c>2000){ c=1000; }

_root.createEmptyMovieClip("star"+c, c)
with(_root["star"+c]){lineStyle(2, 0xFFFFFF, 100); lineTo(0.2, 0); _x=SW/2; _y=SH/2; _alpha=0; _rotation=random(360);}
_root["star"+c].spd=random(speed/2)+speed/
2;

_root["star"+c].onEnterFrame= function(){
with(this){spd*=1+(_root.accel/500); _width*= 1+(_root.accel/2500); _height*= 1+(_root.accel/2500); _alpha+=3;
if(_rotation>180){_y+=(spd*Math.cos(Math.PI/180*_rotation)); _x-=(spd*Math.sin(Math.PI/180*_rotation));
}else{ _y-=(spd*Math.cos(Math.PI/180*_rotation)); _x+=(spd*Math.sin(Math.PI/180*_rotation));}
if(_x<0-_width || _x>SW+_width || _y>SH+_width ||_y<-_width){this.removeMovieClip();}
}
}
}

Fireworks

gravity=30;
numsparks=100;
sparksize=2;

SW=Stage.width; SH=Stage.height; f=100;
C1=new Array("0xFF0000", "0x286AAC", "0xEB7EF8", "0x388338", "0xFF6600", "0x0951F7")

function makespark(rd){
_root.createEmptyMovieClip("spark", -7000);
with(spark){
lineStyle(0, 0xFFFFFF, 0);
beginFill(0xFFFFFF);
moveTo(0, -rd);
curveTo(rd*1.5, 0, 0, rd);
curveTo(-rd*1.5, 0, 0, -rd);
endFill();
_visible=0;
}
}

function makeback(){
_root.createEmptyMovieClip("back", 1);
with(back){
beginFill(0x000000, 100);
moveTo(0, 0);
lineTo(SW, 0);
lineTo(SW, SH);
lineTo(0, SH);
lineTo(0, 0);
endFill();
}

back.onPress=function(){
f+= numsparks+0;
for(z=f; z<(f+numsparks); z++){
duplicateMovieClip("spark", "spark"+z, z)
with(_root["spark"+z]){
_x=_root._xmouse;
_y=_root._ymouse;
}
_root["spark"+z].vx= ((random(400)-200)/35);
_root["spark"+z].vy= ((random(200)-150)/35);

_root["spark"+z].onEnterFrame=function(){
new Color(this).setRGB(C1[random(C1.length)]);
this._x+=this.vx*0.6;
this._y+=this.vy*1;
this._alpha-=1;
down=random(gravity)/70;
this.vy+=down;
if(this._y>
SH || this._alpha<0){
this.removeMovieClip();
}
}
}
}
}

makeback()
makespark(sparksize)

Red Particles

var DEG2RAD:Number = Math.PI/180;
var RAD2DEG:Number = 1/DEG2RAD;

function addpart() {
var vMC:MovieClip = _root.createEmptyMovieClip("mc" + _root.getNextHighestDepth(), _root.getNextHighestDepth());
vMC.lineStyle(1, 0xFF0000, 100);
vMC.moveTo(-1, -1);
vMC.lineTo(1, 1);
vMC.moveTo(1, -1);
vMC.lineTo(-1, 1);
vMC._x = _xmouse + random(21) - 10;
vMC._y = _ymouse + random(21) - 10;
vMC._rot = random(360);
vMC._phase = random(360);
vMC.onEnterFrame = function() {
this._phase++;
this._alpha = 100 - this._phase;
this._rot += 15 * Math.sin(this._phase * 50 * DEG2RAD);
this._x += (100 - this._phase) / 5 * Math.cos(this._rot * DEG2RAD);
this._y += (100 - this._phase) / 5 * Math.sin(this._rot * DEG2RAD);
if (this._phase >= 100) {
this.removeMovieClip();
}
}
}

var myMouse:Object = new Object();
Mouse.addListener(myMouse);
myMouse.onMouseDown = function() {
_root.onEnterFrame = function() {
for (var x = 0; x < 15; x++) {
addpart();
}
}
}
myMouse.onMouseUp = function() {
_root.onEnterFrame = null;
}

Polygon Trail

var time:Number = 0;
var timeMin:Number = 100;
var alphaDrop:Number = 2;
var growBy:Number = 2;
var rotateByMax:Number = 10;
function deg2rad(degrees:Number):Number {
return degrees * Math.PI / 180;
}

function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
}
function drawPoly(sides:Number, color:Number, radius:Number):MovieClip {
var depth:Number = _root.getNextHighestDepth();
var poly_mc:MovieClip = _root.createEmptyMovieClip("poly" + depth, depth);
var unitAngle = deg2rad(360 / sides);

poly_mc.beginFill(color);
poly_mc.moveTo(radius, 0);
for (var i:Number = 1; i < sides; i++) {
var turn:Number = unitAngle * i;
var dx:Number = Math.cos(turn) * radius;
var dy:Number = Math.sin(turn) * radius;
poly_mc.lineTo(dx, dy);
}
poly_mc.endFill();

return poly_mc;
}
function initPoly():Void {
this._x = _xmouse;
this._y = _ymouse;
this._xscale = this._yscale = 0;
this.rotateBy = randRange(-rotateByMax, rotateByMax);

this.onEnterFrame = function():Void {
this._xscale = this._yscale += growBy;
this._alpha -= alphaDrop;
this._rotation += this.rotateBy;

if (this._alpha < 0) {
this.removeMovieClip();
}
};
}
onMouseMove = function():Void {
if (getTimer() - time > timeMin) {
initPoly.apply(drawPoly(randRange(3, 12), randRange(0, 0xFFFFFF), 100));
time = getTimer();
}
};

Pivit Point

To change the pivot point of an object select the Free Transform
Tool (Q)
Click on the object it should look something like below.

Just drag the white circle in the middle of the object.

Tween to FBF

To change a Tween to a frame by frame you need to make an object
have a motion tween.
Then click on the first frame of the motion tween and press F6
until you get to the last frame of the tween.

City Reflection

Get a picture of a city from a distance.
Click on the line tool and press J.
Click on the city picture and press Ctrl+B
Then trace the buildings and press K and fill in the city with a
color.
Copy and Paste the city and click on one of them.
Go to Modify-Transform-Flip Vertical
Put it under the other city picture.
Then change the alpha to what you want it to be.

Calculator

Draw these buttons.
Equal, add, subtract, multiply, divide, clear, square root, decimal,
and the 0-9 buttons.
Make a dynamic text box with the variable, display.
Give the 0-9 buttons the instance, b0, b1, b2.. so on until b9.
Give the clear button the instance, bc.
Give the equals button the instance, be.
Give the add button the instance b_add.
Give the subtract button the instance b_subtract.
Give the multiply button the instance b_multiply.
Give the divide button the instance b_divide.
Give the sqaure root button the instance sqrt.
Give the decimal button the instance bdot.
Then put this ActionScript on the frame.

stop();


var op1:Number=0;
var display = "";
var type:String = "";
var temp:String="";
decimal = false;
op2 = "";

function addNumber(number){
if(type == ""){
display+=number;
op1 = Number(display);
}
else{
temp+=number;
op2 = Number(temp);
}
}


function clear(){
display = "";
op1 = 0;
temp = "";
op2 = "";
type="";
decimal = false;
}


function getAnswer(){
if(type == "+"){
display = op1+op2;
op1 = Number(display);
op2 = "";
temp = "";
decimal = false;
}else if(type == "-"){
display = op1-op2;
op1 = Number(display);
op2 = "";
type = "";
temp = ""
decimal = false;
}else if(type == "/"){
display = op1/op2;
op1 = Number(display);
op2 = "";
type = "";
temp = "";
decimal = false;
}else if(type == "x"){
display = op1*op2;
op1 = Number(display);
op2 = "";
type = "";
temp=""
decimal = false;
}else{
display = op1;
op1 = Number(display);
decimal = false;
}
}

bdot.onPress = function(){
if(decimal == true){
addNumber("");
}else{
addNumber(".");
decimal=true;
}
}
b0.onPress = function(){addNumber(0)}
b1.onPress = function(){addNumber(1)}
b2.onPress = function(){addNumber(2)}
b3.onPress = function(){addNumber(3)}
b4.onPress = function(){addNumber(4)}
b5.onPress = function(){addNumber(5)}
b6.onPress = function(){addNumber(6)}
b7.onPress = function(){addNumber(7)}
b8.onPress = function(){addNumber(8)}
b9.onPress = function(){addNumber(9)}


bc.onPress = clear;


b_add.onPress = function(){type="+"; decimal = false;}
b_subtract.onPress = function(){type="-"; decimal = false;}
b_divide.onPress = function(){type="/"; decimal = false;}
b_multiply.onPress = function(){type="x"; decimal = false;}
sqrt.onPress = function(){
display = Math.sqrt(op1);
op1 = Number(display);
op2 = "";
type = "";
temp=""
}
be.onPress = function(){getAnswer();}

Shooting Game

Draw a top view or your character and give it the instance, char.
Draw a bullet and give it the instance, bullet.
Put this code on the frame.

var bc=2;
_root.onMouseDown=function(){
bc++;
if(bc>100){ bc=2; }
duplicateMovieClip("bullet", "b"+bc, bc);
}

Put this code on char.    Put this code on bullet.

onClipEvent (load) {
speed = 8;
}
onClipEvent (enterFrame) {
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (x>=0) {
xbounds = 8;
} else {
xbounds = -8;
}
if (y>=0) {
ybounds = 8;
} else {
ybounds = -8;
}
if(Key.isDown(87)){
if (!_root.bounds.hitTest(this._x+xbounds+x, this._y+ybounds+y, true)) {
this.gotoAndStop("");
_x += x;
_y += y;
}
} else if(Key.isDown(83)){
if (!_root.bounds.hitTest(this._x-xbounds-x, this._y-ybounds-y, true)) {
this.gotoAndStop("");
_x -= x;
_y -= y;
}
} else {
this.gotoAndStop("");
}
if(Key.isDown(65)){
_rotation -= 8;
}
if(Key.isDown(68)){
_rotation += 8;
}
}

onClipEvent(load){
spd=20;
_x=_root.char._x;
_y=_root.char._y;
_rotation= _root.char._rotation;
}
onClipEvent(enterFrame){
if(_name == "bullet"){
_x = -1000;
}else{
if (_rotation>180) {
_y += (spd*Math.cos( Math.PI/180*_rotation));
_x -= (spd*Math.sin( Math.PI/180*_rotation));
} else {
_y -= (spd*Math.cos (Math.PI/180*_rotation));
_x += (spd*Math.sin( Math.PI/180*_rotation));
}
}
if(_x>Stage.width || _x<0 || _y<0 || _y>Stage.height){
this.removeMovieClip();
}
}

Double click on char. Do this to it.
Also the character moves with, WASD.

Object Movement

To have something move across the screen again and again without
tween put this code on an object.

onClipEvent (enterFrame) {
this._x = this._x - 10;
if (this._x<0) {
this._x = 640;
}
}

Get Longer

Put the code below on an object.
Use Up and Down and it will stretch the object.
Change INSTANCE to an object's instance to make an object follow it.

onClipEvent (enterFrame) {
if(Key.isDown(Key.DOWN)) {
this._yscale+=100;
_root.INSTANCE._y+=8.6;
} if (Key.isDown(Key.UP)) {
this._yscale-=100;
_root.INSTANCE._y-=8.6;
} if (this._y < 272) {
this._y = 272;
_root.INSTACE._y = 282;
}
}

Example: Fishing Hook

rollOver

You can put your cursor over an object and it can make it go to a
frame. It can do other things but i'm going to show you this.
Make a ball and give it the instance, ball. Double click on it and
give it to frames with stop(); on each frame. Draw something
different on each frame. Try changing the ball color or something.
Put this code on the ball.

on (rollOver) {_root.ball.gotoAndStop(2);}

You can also put the code on another object.

rollOut

This is the opposite of rollOver. You should look at rollOver first.
Do what it says on rollOver but change rollOver to rollOut.

This is what you get.
So you should put both on the object.

on (rollOver) {_root.ball.gotoAndStop(2);}
on (rollOut) {_root.ball.gotoAndStop(1);}

Reflection

How to make a reflection of an object.
First draw the object.
Copy it and Paste it.
Select it and go to,
Modify-Transform-Flip Vertical.
Then use the Free Transform Tool (Q)
Shrink the reflection a little bit.
Then give it an alpha that you think
looks good.

hitTest Sound

How to make a sound play when a collion occurs.
Draw a square. Make it a movie clip and give it 2 frames.
Put stop(); on both frames. Click on the second frame and insert
the sound on it.
Give the square the instance, soundbox.
Drag the square outside of the flash.
Now draw 2 circles one will be you and the other will be the enemy.
Give the enemy the instance, enemy.
Give your circle the instance, you.
Double click on the sound box. Click on the first frame. Select the
object in it and make it a movie clip. Now you have a movie clip in
a movie clip. Put the code below on it.
Put the movement actionscript on the circle, you, also.

onClipEvent (enterFrame) {
if (_root.you.hitTest(_root.enemy)) {
_root.soundbox.gotoAndPlay(2);
}
}

Change Color

How to make something change color with actionscript.
Draw a circle. Give it the instance, billy.
Put the actionscript below on the main timeline on the frame.

import flash.geom.ColorTransform;
function fadeToColor(fadeDuration:Number, color:Number):Void
{
var newR:Number, newG:Number, newB:Number;
if (color === undefined) {
newR = Math.floor(Math.random() * 256);
newG = Math.floor(Math.random() * 256);
newB = Math.floor(Math.random() * 256);
} else {
newB = color % 256;
color = (color - newB) / 256;
newG = color % 256;
color = (color - newG) / 256;
newR = color;
}
this.newR = newR;
this.newG = newG;
this.newB = newB;
this.rFadeSpeed = newR / fadeDuration;
this.gFadeSpeed = newG / fadeDuration;
this.bFadeSpeed = newB / fadeDuration;
this.mFadeSpeed = 1 / fadeDuration;
this.newCT = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0);
this.transform.colorTransform = this.newCT;
function fade():Void
{
if (this.newCT.redMultiplier > 0) {
this.newCT.redMultiplier -= this.mFadeSpeed;
this.newCT.greenMultiplier = this.newCT.blueMultiplier = this.newCT.redMultiplier;
}
if (this.newCT.redOffset < this.newR) {
this.newCT.redOffset += this.rFadeSpeed;
}
if (this.newCT.greenOffset < this.newG) {
this.newCT.greenOffset += this.gFadeSpeed;
}
if (this.newCT.blueOffset < this.newB) {
this.newCT.blueOffset += this.bFadeSpeed;
}
this.transform.colorTransform = this.newCT;
if ((this.newCT.redMultiplier <= 0) && (this.newCT.redOffset >= this.newR) && (this.newCT.greenOffset >= this.newG) && (this.newCT.blueOffset >= this.newB)) {
this.newCT.redMultiplier = this.newCT.greenMultiplier = this.newCT.blueMultiplier = 0;
this.newCT.redOffset = newR;
this.newCT.greenOffset = newG;
this.newCT.blueOffset = newB;
this.transform.colorTransform = this.newCT;
this.onEnterFrame = null;
}
}
this.onEnterFrame = fade;
}
MovieClip.prototype.fadeToColor = fadeToColor;

billy.fadeToColor(20);


billy.fadeToColor(20, 0xFFFFFF);

Edit this part, it's the color it fades to.

billy.fadeToColor(20, 0xFFFFFF);

Soundboards

Soundboards are easy to make. Just make a button with a description
of what the sound is. Like if the sound is of a person saying hello
you write hello on the button. Double click on the button and where
it says Hit, insert a keyframe. Click on the frame and add the sound.

Drag/Drop

Draw a small circle.
Draw a big circle and a big square.
Give the small circle the instance, drag.
Give the big circle the instance, circle.
Give the big square the instance, square.
Double click on the small circle.
Insert a frame on the 5th frame and the 10th frame.
Put stop(); on frames 1,5,10.
Change the color on frame 5 to black and the color on frame 10
to red.
Put this actionscript on the frame on the main timeline.

C_hitLeft_x = circle._x - 6;
C_hitTop_y = circle._y + 6;
C_hitRight_x = circle._x + 6;
C_hitBottom_y = circle._y - 6;

S_hitLeft_x = square._x - 6;
S_hitTop_y = square._y + 6;
S_hitRight_x = square._x + 6;
S_hitBottom_y = square._y - 6;

drag.onPress = function() {
startDrag(this, false);
}

drag.onRelease = function() {
stopDrag();
if (this._x < C_hitRight_x && this._x > C_hitLeft_x && this._y < C_hitTop_y && this._y > C_hitBottom_y) {
this.gotoAndStop(5);
}
else if (this._x < S_hitRight_x && this._x > S_hitLeft_x && this._y < S_hitTop_y && this._y > S_hitBottom_y) {
this.gotoAndStop(10);
}
else {
this.gotoAndStop(1);
}

}

drag.onReleaseOutside = function() {
stopDrag();
}

Cursor Trail #2

Draw what you want to trail your cursor.
Make it a movie clip.
Give the movie clip the instance, taco.
Put this code on it.

onClipEvent(load){i=0;}
onClipEvent (mouseMove){
i++;
this.duplicateMovieClip("MC"+i, i+10);

_root["MC"+i]._x = _root._xmouse;
_root["MC"+i]._y = _root._ymouse;
}
onClipEvent (enterFrame) {
if (_name=="taco") {
this._visible=0;
}else{
_alpha-=2;
_xscale-=2;
_yscale-=2;
if(_alpha<=2) {removeMovieClip(this);}
}
}

Cool Mouse Over Effect

Eyes

No More Tab Button

Save/Load

Scroll Wheel

Spinning Thing

Choose Death

Character Name

hitTest Detection

Cursor Line Effect

Button Race

Better # Guess

Banned

this

Buying

Object WxH

Object Scale

Anti-Theft Protection

Lines With AS

Gradient With AS

Email

Trace

currentframe

Random Words

Mouse Avoider

R-Click Menu

R-Click Links

R-Click Quality

R-Click Words

Score AS

Cool Mouse Over Effect

Draw a circle and double click on it. Give it a motion tween of it
getting smaller. Then give the circle the instance, circle.
Put this code on the frame on the main timeline.

i = 0;
this.onEnterFrame = function() {
i += 1;
circle.duplicateMovieClip("circle"+i, i);
with (_root["circle"+i]) {
_rotation = random(360);
_x = -_root._xmouse+550
_y = -_root._ymouse+400
}
};

Eyes

Draw an eye looking up.
Then make it a movie clip and put this code on it.

onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._rotation = myDegrees+90;
}

No More Tab Button

When you watch a flash and press tab it will show you
where all of the buttons are. Put this code on the first frame
of your flash and it will disable it.

_root._focusrect = false;

Save/Load

Put this code on the frame you want the save/load buttons to be on.

var savefile = SharedObject.getLocal("yourgamename");

Put this code on the save button.

on (press){
savefile.data.score=_root.score;
savefile.data.level=_root.level;
savefile.flush();
}

Put this code on the load button.

on (press){
if(savefile.data.score==undefined){
_root.score=0;
}else{
_root.score=savefile.data.score;

}
}

on (press){
if(savefile.data.level==undefined){
_root.level=0;
}else{
_root.level=savefile.data.level;

}
}

Score and level are both variables you can change them.

Scroll Wheel

How to make an object bigger or smaller with the scroll wheel.
Draw an object. Give it the instance, object.
Put this code on the frame.

mouseListener = new Object();
mouseListener.onMouseWheel = function(scroll){
object._xscale +=scroll;
object._yscale +=scroll;
}
Mouse.addListener(mouseListener);

Spinning Thing

How to make the spinning thing.
Click on the Rectangle Tool.
Turn on Snap to Objects.
Turn off Object Drawing.
Draw a square.
When drawing the square hold shift so it is perfect.
Use the Line Tool now.

Then use the Paint Bucket Tool.
Fill them in with the color you want.
Delete the lines.

Choose Death

To make a choose death game just draw a character and some buttons.

Shoot

Piano Fall

Hang

Just make the buttons go to the frame that the death happens at.
Like for the hang button put the below actionscript on the button
and change # to the frame that the guy gets hung on.
Put stop(); on the first frame.

on (press) {gotoAndPlay(#)}

Character Name

At the start of some games it asks you for your name.
To do that make an Input Text box and give it the variable, name.
On the same frame that it asks you for your name put this on the
frame.

name=""

Make a Dynamic Text box. Give it the variable, name.
Put the Dynamic Text box on the next frame where the game starts.

hitTest Detection

Draw 2 balls. Make one ball blue and one ball red.
Make the red ball dragable.
Put the code below on the blue ball.
Give the red ball the instance, red.
Make a dynamic text box with the variable, detect.
Now test your movie. Drag the red ball into the blue ball.
The text box should change from NO to YES.

onClipEvent(enterFrame) {
if(this.hitTest(_root.red)) {
_root.detect="YES"
} else {
_root.detect="NO"
}
}

Cursor Line Effect

Put this on a frame on the main timeline.

var pointArray:Array = new Array();
var maxDistance:Number = new Number(5);
var maxDistance2:Number = maxDistance*maxDistance;
var gravity:Number = new Number(2);
var lineLenght:Number = new Number(60);
pointArray.push([Stage.width/2, Stage.height/2]);
_root.createEmptyMovieClip("line", 1);
_root["line"].lineStyle(2, 0, 100);
_root["line"].moveTo(pointArray[0][0], pointArray[0][1]);
for (i=1; i<lineLenght; i++) {
pointArray.push([pointArray[0][0], pointArray[0][1]+(i*maxDistance)]);
_root["line"].lineTo(pointArray[i][0], pointArray[i][1]);
}
_root.onEnterFrame = function() {
pointArray[0][0] = _xmouse;
pointArray[0][1] = _ymouse;
_root["line"].clear();
_root["line"].moveTo(pointArray[0][0], pointArray[0][1]);
_root["line"].lineStyle(2, 0, 100);
for (i=1; i<lineLenght; i++) {
pointArray[i][1] += gravity;
if (distSq(pointArray[i], pointArray[i-1])>maxDistance2) {
var rotation:Number = Math.atan2(pointArray[i][1]-pointArray[i-1][1], pointArray[i][0]-pointArray[i-1][0]);
pointArray[i][0] = pointArray[i-1][0]+Math.cos(rotation)*maxDistance;
pointArray[i][1] = pointArray[i-1][1]+Math.sin(rotation)*maxDistance;
}
_root["line"].lineTo(pointArray[i][0], pointArray[i][1])
}
};
function distSq(ptA:Array, ptB:Array):Number {
return (ptA[0]-ptB[0])*(ptA[0]-ptB[0])+(ptA[1]-ptB[1])*(ptA[1]-ptB[1]);
}

THE QUIZ
Type all answers in lowercase.

#1

You made a game where you click a button and the score goes up
1 each click. When you click the button during the game the score
says NAN. You look on the frame and there is no ActionScript there.
What should you add to make the score start at 0?

Answer

+1

WRONG

Score:

#2

What would you put to hide the cursor?

{Mouse.hide();}

{mouse.Hide();}

{Mouse.Hide();}

{mouse.hide();}

#3

Which direction does the object move if it has this script on it?

Up

Down

Left

Right

onClipEvent(load){
speed=50;
}
onClipEvent (enterFrame) {
this._x-=speed;
}

#4

Where is the error in the code?

Line 1

Line 4

Line 2

Line 5

on(press){
startDrag(this);
}
onClipEvent(mouseUp){
stop();
}

Line 1
Line 2
Line 3
Line 4
Line 5
Line 6

#5

You want it to go to frame 2 when you press a.
What # do you put where the # is.

43

65

76

83

onClipEvent (enterFrame) {
if(Key.isDown(#)){
_root.gotoAndStop(2);
}
}

#6

At the start of a game you want your strength to be random.
You want it to be a random number 0-4. So 5 possible #'s.
What do you put on the first frame of the flash.
Strength's variable is str.

#7

Is the code below correct or incorrect?

onClipEvent (load) {
x = 250;
y = 100;}

#8

What button do you press while holding ctrl to break an object
apart?

#9

What color does the frame change to when it has a motion tween
on it? You don't have to say light or dark just say the color.

#10

What color does the frame change to when it has a shape tween
on it? You don't have to say light or dark just say the color.

#11

You made a number guessing game, but it has an error.
Type in what has the error on it. (frame 1, frame 2, frame 3, text
box, enter button)

Actions

n=""
{m=random(5);}

stop();

Variable: n

on (press) {if (_root.r==_root.n)
{_root.gotoAndStop(3);}
}

Input Text Box

Enter

#12

You made a login screen. There is an error on it. Find the error.
Type in what has the error on it. (frame 1, frame 2, text box,
enter button)

stop();
username=""

Variable: username

on(release){
if(_root.username=="username"){
_root.gotoAndPlay(2);
}
}

#13

For the Sketchpad what color would the line be if this was on a
button?

on (press) {myLine.lineStyle(2, 0xFF0000, 100);}

#14

Correct or Incorrect?

onClipEvent (enterFrame) {
if(Key.isDown(Key.Up)){
_root.gotoAndStop(2);
}
}

#15

Am I amazing?

You scored 15 out of 15.

MAIN

YOU SUCK!

You did ok.

You did Great!

PERFECT!

Button Race

This is an easy game you can make.
Draw 2 circles make them different colors.
Make them both a MC.
Give the one you want to be you the instance, you.
Give the other circle the instance, enemy.
Double click on the enemy and right click on frame 300.
Press insert keyframe. Make it a motion tween.
Put on the last frame of enemy...

_root.gotoAndStop(2);

Then double click on the circle that is you.
Put stop(); on the first frame of it. Then give it a motion tween
to the 100th frame. Put on the 100th frame...

_root.gotoAndStop(3);

Draw another circle. Make it a button. Put this on it.

on (release) {_root.you.nextFrame();}

Then insert a key frame on frames 2 and 3. Put stop(); on frames
1,2, and 3. Make frame 2 say you lose. Make frame 3 say you win.

Better # Guess

How to make a number guessing game that says if your guess is too
high or too low than the number.
Put this on the first frame.
Put stop(); on the second frame. Also put You Win on the 2nd frame.
Then make an input textbox and give it the instance and variable,
num. Make a dynamic textbox with the instance and variable, say.
Make a button. Put this on the button.

stop();

ran=random(10);
num=""
say=""

on(release){
if(_root.num==_root.ran){this.nextFrame();}
}

on(release){
if(_root.num>=_root.ran){say="lower";}
}

on(release){
if(_root.num<=_root.ran){say="higher";}
}

Banned

If you don't want people to cheat in your game do this.
If someone in your game cheats make it go to a frame.
Put this on the first frame of your flash.

var savefile = SharedObject.getLocal("yourgamename");

{
if(savefile.data.cheat==undefined){
_root.cheat=0;
}else{
_root.cheat=savefile.data.cheat;

}
}

When someone cheats in your game by pressing tab or something make
it go to a YOU CHEATED! frame. Put this on that frame.

stop();

_root.cheat=1

{
savefile.data.cheat=_root.cheat;
savefile.flush();
}

Draw a box outside of the flash. Make it an object. Double click it.
Insert a keyframe on frame 2. Put this on both frames.

if (_root.cheat==1) {_root.gotoAndStop(CHEATFRAME); }

{
savefile.data.cheat=_root.cheat;
savefile.flush();
}

this

How to use this.
Let's say you had this actionscript on an object with the instance, cow.
on (rollOver) {_root.cow.gotoAndPlay(2);}
You can put, on (rollOver) {this.gotoAndPlay(2);}

Buying

How to buy stuff in your games.
Make a button which would be like a sword in your game or something.
Put this on the button.

on(release){
if(_root.money<=1000){_root.warn="You don't have enough money.";}
}

on(release){
if(_root.money>=1000){ACTION}
}


on(release){
if(_root.money>
=1000){_root.money -=1000;}
}

Replace 1000 to the price of the object. Change ACTION to what you
want it to be. Which would be making the sword go in your inventory
or be equipped to your character.
Make a dynamic text box and give it the variable, warn.

Object WxH

You can change an objects Width and Height during the game.
You can put this code on the object.

onClipEvent(load) {
_height=50;
_width=20;
}

Object Scale

You can change an objects x and y scale during the game.
You can put this code on the object.

onClipEvent(enterFrame){
_xscale=100;
}

onClipEvent(enterFrame){
_yscale=100;
}

Anti-Theft Protection

To stop sites from stealing you flash put this on the first frame.

stop();
Stage.showMenu= false;
this_url = _root._url;
bad_urls = new Array("ebaum", "ebaumsworld", "rodim", "coolscifi", "dodirectory", "crazy-laberecke", "suprvibes", "simplyro", "40plusarcade", "adventurers-united", "uaenexus", "trackpads", "jl-planet", "rugbyrefs", "spamvault", "necrotania", "loafersparadise", "princejupiter", "johnstownchiefs", "nacros", "suprvibes", "footles", "f4g", "differentdawn", "brentfordalways", "wass-up", "movieloversparadise", "fruit-emu", "usuallygames", "1juegos", "julala", "topsites", "freegame365", "freegames365", "revier.co.uk", "bypassbrowser", "ianag", "freegames365", "in4.pl", "webgames", "gameportalonline", "juegosagogo", "freeonlinegames", "funflashgames", "roffles", "onlinegames", "minijuegos", ".games.gr", "millionsofgames", "juegosagogo", "funflashgames", "technorati", "kbcafe", "gametopia", "70.85.116.68", "briankass", "ianag", "limk", "indi.ru");
for (var i = 0; i<bad_urls.length; i++) {
if (this_url.indexOf(bad_urls[i])!=-1) {
gotoAndStop("bad");
}

Code by authorblues. From the AS Main.

Lines with AS

Put this on the frame.
It will draw a square. You can change the numbers or the colors
if you want to learn more about it.

_root.lineStyle(2, 0x003366, 100);
_root.beginFill(0xB30000, 100);
_root.lineStyle(2, 0x000000, 100);
_root.moveTo(200, 100);
_root.lineTo(300, 100);
_root.lineTo(300, 200);
_root.lineTo(200, 200);
_root.lineTo(200, 100);
_root.endFill();

Gradient with AS

Put this on the frame.
It will draw a rectangled with a gradient fill.
Look through it and there are obvious things you can edit.

_root.lineStyle(1, 0x000000, 100);
_root.moveTo(200, 100);
_root.lineTo(350, 100);
_root.lineTo(350, 200);
_root.lineTo(200, 200);
_root.lineTo(200, 100);
fillType = "linear";
colors = [0xFF0000, 0x000000];
alphas = [100, 100];
ratios = [0, 255];
matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI};
_root.lineStyle(1, 0x000000, 100);
_root.beginGradientFill(fillType, colors, alphas, ratios, matrix);
_root.moveTo(200, 100);
_root.lineTo(350, 100);
_root.lineTo(350, 200);
_root.lineTo(200, 200);
_root.lineTo(200, 100);
_root.endFill();
_root.beginGradientFill(fillType, colors, alphas, ratios, matrix);
_root.endFill();
_root.beginGradientFill("linear", [0xFF0000, 0x000000], [100, 100], [0, 255], {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI});
fillType = "linear";
colors = [0xFF0000, 0x0000FF];
alphas = [100, 100];
ratios = [0, 255];
matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI};
fillType = "linear";
colors = [0xFF0000, 0x000000];
alphas = [100, 100];
myColors = [0xFFC063, 0xEE006F, 0xC7E686, 0x0000FF];
ratios = [240, 100, 40, 3];
myAlphas = [20, 100, 80];
ratios = [0, 255];
ratios = [127, 255];
ratios = [240, 100, 40, 3];
matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI};
matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:45/180*Math.PI};

Email

Put this on a button.

on(release){
getURL("email@email.com");
}

Trace

You can use trace to help take notes or other things.
To use trace you can put it on a frame or a button.
Make a 20 framed flash and put this code on frame 10.

{trace("Frame 10!");}

on (release){
trace("Button!");}

For Frames

For Buttons

currentframe

You can use currentframe to perform an action at a certain frame.
Put this on the main frame.

onEnterFrame=function(){
if(_root.FIRSTOBJECTINSTANCE._currentframe>5){
_root.SECONDOBJECTINSTANCE.play();
}
}

Rename the two instances. Give them any instance.
Change 5 to a higher number if you want.
Give the first object 10 frames.
Give the second object an animation.
Everytime object 1 gets to frame 5 the second object will play.
If you want to make the first object stop also so that the second
object will only play once then put this code on the frame instead.

onEnterFrame=function(){
if(_root.FIRSTOBJECTINSTANCE._currentframe>5){
_root.SECONDOBJECTINSTANCE.play();
_root.FIRSTOBJECTINSTANCE.gotoAndStop(1);
}
}

Random Words

How to make a random word come up by the press of a button.
First make a dynamic text box. Give it the variable, word2.
Make a button and put this code on it.

word1=new Array("Rock","Pudding","Children","Smile");
_root.word2=word1[random(4)];

on(press){
_root.word2=_root.word1[random(4)];
}

Mouse Avoider

An easy way to make a mouse avoider game.
First drawing a square and put this code on it.

onClipEvent (mouseMove)
{
_x = _root._xmouse;
_y = _root._ymouse;
}
onClipEvent (load)
{
Mouse.hide();
}

Give the square the instance, mouse.
Now draw something you want to follow your mouse.
Make it an object.
Put this code on it.
Now insert a keyframe on the second frame of the flash.
Put stop(); on both frames.
Put on the second frame, YOU LOSE!
If you don't want anything following your mouse double
click on the object, mouse. Delete the square.
Change the code on the object to the code below.

on (rollOver) {gotoAndStop(2);}

onClipEvent (mouseMove)
{
_x = _root._xmouse;
_y = _root._ymouse;
}

onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._y += _root.yMove;
this._x += _root.xMove;
this._rotation = myDegrees+90;
}

R-Click Menu

You can stop and play a flash with the right click menu.
Put this on the first frame of the flash.

var myMenu=new ContextMenu();
myMenu.hideBuiltInItems();
myMenu.customItems.push(new ContextMenuItem("Stop Flash", itemHandler0));
myMenu.customItems.push(new ContextMenuItem("Play Flash", itemHandler1));
myMenu.customItems[1].separatorBefore = true;
function itemHandler0(obj, item){
_root.stop();
myMenu.customItems[0].enabled=false;
myMenu.customItems[1].enabled=true;
}
function itemHandler1(obj, item){
_root.play();
myMenu.customItems[0].enabled=true;
myMenu.customItems[1].enabled=false;
}
_root.menu=myMenu;

Code by Denvish. From the AS Main.

R-Click Links

When people right click in your flash they will see your link and
they can click it and it will go to your website.
Just put this code on the first frame of the flash.

var myMenu=new ContextMenu();
myMenu.hideBuiltInItems();
myMenu.customItems.push(new ContextMenuItem("Omg My Site", itemHandler1));
function itemHandler1(obj, item){getURL("http://google.com");}
_root.menu=myMenu;

R-Click Quality

Put this code on the first frame of your flash to make it so that
when people right click they are able to change the quality.

function itemHandler5(obj, item){_quality = "high";}
function itemHandler6(obj, item){_quality = "medium";}
function itemHandler7(obj, item){_quality = "low";}

root_cm = new ContextMenu();
root_cm.hideBuiltInItems();

eee_cmi = new ContextMenuItem("High Quality", itemHandler5);
fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6);
ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7);

ccc_cmi.separatorBefore = true;
eee_cmi.separatorBefore = true;

root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi);
_root.menu = root_cm;

R-Click Words

If you want to have something come up when someone right clicks,
like have it say VOTE 5! or something else then add this to the
first frame of the flash.

var myMenu = new ContextMenu();
myMenu.hideBuiltInItems();
function itemHandler1(obj, item) {
}
item1 = new ContextMenuItem("I like toast!", itemHandler1);
item1.enabled = true;
myMenu.customItems.push(item1, item1);
_root.menu = myMenu;

Score AS

Working score textbox, actionscript only.
Put this on the frame.

_root.score=0;
_root.createTextField("scoret", 2, 0, 0, 160, 18);
with (scoret) {

textColor = 0x000000;
}
onEnterFrame = function () {
_root.scoret.text = "Score: "+_root.score;
};

To make the score go up on a button put this on the button.

on (release) {_root.score+=1}

To make the score go up on a button put this on the frame.

{_root.score+=1}

Drag Vertical

Drag Box

Color AS

Cool Text

Reset Button

Color Invert

API Circle

Slide Movement

Chase Game

Gravity Changer

Fade With Mouse

Clock

String Game

Lip Sync

Blood

onMouseMove

onMouseWheel

Infinite Zoomer

Background Changer

Glide Click

For Fun

Rewind

Mouse Angle

Sound Control

Password Text

Spin Fast

Orbit

Snow 2

Drawn In

Look Around

Take The Quiz

Drag Vertical

Draw a circle and give it the instance circle.
Draw a vertical line and make the x=150.
Put this code on the frame.

circle.onPress = function(){
startDrag(this, false, 470,55, 470, 345)
}

circle.onRelease = circle.onReleaseOutside = function(){
this.stopDrag()
}

Drag Box

circle.onPress = function(){
startDrag(this, false, 150,0, 0, 350)
}

circle.onRelease = circle.onReleaseOutside = function(){
this.stopDrag()
}

Color AS

Change the color of an object with actionscript.
Put this on a button.

on (release) {new Color(_root.instance).setRGB(0x000000);}

{new Color(_root.instance).setRGB(0x000000);}

Cool Text

You don't want boring text in your flash.
You want cool text in your flash.
Like this...

t

x

e

T

n

u

F

t

x

e

T

n

u

F

t

x

e

T

n

u

F

t

x

e

T

n

u

F

t

x

e

T

n

u

F

t

x

e

T

n

u

F

Write something and make it the darkest of the color.

Fun Text

Select the text and press ctrl + b.
Click on each letter and change the size and rotate them a little.

t

x

e

T

n

u

F

Add a little drop shadow if you want.
Then copy all of the letters and press ctrl+shift+v.
Move it up and to the left a little. Make it get brighter. Repeat.

t

x

e

T

n

u

F

t

x

e

T

n

u

F

t

x

e

T

n

u

F

t

x

e

T

n

u

F

Reset Button

To make a reset button in a drag/drop game. or a dress up game.
Put this on an object that can be dragged.

onClipEvent(load){
oldx=_x;
oldy=_y;
_name="object1";
}
on(press){
startDrag("");
}
onClipEvent(mouseUp){
stopDrag();
}

on(release){
_root.object1._x=_root.object1.oldx;
_root.object1._y=_root.object1.oldy;
}

To make more than 1 item work put this on object 2.

onClipEvent(load){
oldx=_x;
oldy=_y;
_name="object2";
}
on(press){
startDrag("");
}
onClipEvent(mouseUp){
stopDrag();
}

Then add this to the button.

on(release){
_root.object2._x=_root.object2.oldx;
_root.object2._y=_root.object2.oldy;
}

Do this for every object.

Color Invert

To invert the color of everything put this on the frame.

my_color = new Color(_root);
myColorTransform = {ra:-100, rb:255, ga:-100, gb:255, ba:-100, bb:255};
my_color.setTransform(myColorTransform);

To put it back to normal put this on the frame you want it to go
back to normal at.

my_color = new Color(_root);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);

API Circle

Put this actionscript on the frame.

createEmptyMovieClip("circle", 0);

var area:Number = Math.tan(22.5 * Math.PI/180);
var initx:Number = Stage.width/2;
var inity:Number = Stage.height/2;
var radius:Number = 80;

with(circle){
lineStyle(2,0x000000);
beginFill(0xFF0000,100);
moveTo(initx+radius, inity);

for (var angle:Number = 45; angle<=360; angle += 45) {
var endx:Number = radius*Math.cos(angle*Math.PI/180);
var endy:Number = radius*Math.sin(angle*Math.PI/180);
var curvex:Number =endx + radius* area *Math.cos((angle-90)*Math.PI/180);
var curvey:Number =endy + radius* area *Math.sin((angle-90)*Math.PI/180);
curveTo(curvex+initx, curvey+inity, endx+initx, endy+inity);
}
}

Slide Movement

Put this on your character. Use W,A,S,D.

onClipEvent (enterFrame) {
speed = 7;
if (xSpeed > 0) xSpeed -= 0.2;
else if (xSpeed < 0) xSpeed += 0.2;
if (ySpeed >
0) ySpeed -= 0.2;
else if (ySpeed < 0) ySpeed += 0.2;
if (Key.isDown(65)) {
xSpeed = -speed;
}
if (Key.isDown(68)) {
xSpeed = speed;
}
if(Key.isDown(87)) {
ySpeed = -speed;
}
if (Key.isDown(83)) {
ySpeed = speed;
}
_x += xSpeed;
_y += ySpeed;
}

Chase Game

To make a game where you have to run away from an enemy or a game
that would be something like that draw a player and an enemy.
Give the player the instance, player.
Put this code on player.

onClipEvent(load){spd=15;}

onClipEvent(enterFrame) {
_x-=Key.isDown(37)*spd;
_x+=Key.isDown(39)*spd;
_y-=Key.isDown(38)*spd;
_y+=Key.isDown(40)*spd;}

Put this code on the enemy.

onClipEvent(load){
spd=10;
}

onClipEvent(enterFrame){
Xdiff=_parent.player._x-_x;
Ydiff=_parent.player._y-_y;
radAngle=Math.atan2(Ydiff,Xdiff);
_rotation=int((radAngle*360/(2*Math.PI))+90);
updateAfterEvent();
if(this.hitTest(_parent.player)){
}else{
if(_rotation>180){
_y+=(spd*Math.cos(Math.PI/180*_rotation));
_x-=(spd*Math.sin(Math.PI/180*_rotation));
}else{
_y-=(spd*Math.cos(Math.PI/180*_rotation));
_x+=(spd*Math.sin(Math.PI/180*_rotation));
}
}
}

Gravity Changer

Change the gravity.
Put this code on a ball.
Use the arrow keys. Hold up to slow down the ball.

onClipEvent(load){
velocity = 1;
gravity = .98;
gravup = 1;
xvel = 0;
xgrav = .5;
}

onClipEvent(enterFrame){

if(this._y >= 650){
this._y = -70;
}
else if(this._y <= -71){
this._y = 649
}
if(this._x >
= 500){
this._x = -70;
}else if(this._x <= -71){
this._x = 499;
}

if(Key.isDown(Key.UP)){
velocity = velocity - gravup;
this._y += velocity;
}
else if(Key.isDown(Key.DOWN)){
velocity = velocity + (gravity*1.5);
this._y += velocity;
}
else{
velocity = velocity + gravity;
this._y += velocity;
}
if(Key.isDown(Key.LEFT)){
xvel = xvel - xgrav;
this._x += xvel;
this._rotation += xvel;
}
else if(Key.isDown(Key.RIGHT)){
xvel = xvel + xgrav;
this._x += xvel;
this._rotation += xvel;
}
else{
this._x += xvel;
this._rotation += xvel;

}
}

Fade With Mouse

Draw a square the size of the background and make it a color.
Don't make it white. Make it an object and give it the instance, fade.
Put this on the frame. Move your mouse to the left and right.

mouseInterval = setInterval(changeAlpha,10);

function changeAlpha() {
fade._alpha =Math.round( _root._xmouse/550*100);
}

Clock

Real Time Clocks.
Draw a Circle for the clock and make it a movie clip.
Double click on it and draw 3 lines.
Give them the instances, sHand, mHand, hHand.
Put this actionscript on the clock.

onClipEvent (enterFrame) {
var my_date:Date = new Date();
hours = my_date.getHours();
minutes = my_date.getMinutes();
seconds = my_date.getSeconds();
hHand._rotation = (1/(12/(hours+minutes/60)))*360;
mHand._rotation = (1/(60/minutes))*360;
sHand._rotation = (1/(60/seconds))*360;
}

Fix the registery points.

Put the hands in the middle and on 12.

String Game

How to make a string avoider game.
Draw a small circle. Make it an object and click on export for
actionscript. Type in, you. Now draw a wall and give it the instance,
wall.
Put this actionscript on the frame.

tail_len = 2;

tail_nodes = 100;

nodes = new Array();

_root.attachMovie("you", "you", 1, {_x:250, _y:200});

_root.createEmptyMovieClip("the_tail", 2);

_root.attachMovie("wall", "wall", 3, {_x:250, _y:200});

for (x=1; x<tail_nodes; x++) {

nodes[x] = {x:you._x, y:you._y};

}

you.onEnterFrame = function() {

this._x = _root._xmouse;

this._y = _root._ymouse;

the_tail.clear();

the_tail.lineStyle(2, 0x6F0000);

the_tail.moveTo(you._x, you._y);

nodes[0] = {x:you._x, y:you._y};

for (var x = 1; x<tail_nodes-1; ++x) {

rotation = Math.atan2(nodes[x].y-nodes[x-1].y, nodes[x].x-nodes[x-1].x);

pos_x = nodes[x-1].x+tail_len*Math.cos(rotation);

pos_y = nodes[x-1].y+tail_len*Math.sin(rotation);

nodes[x] = {x:pos_x, y:pos_y};

if (wall.hitTest(pos_x, pos_y, true)) {

the_tail.lineStyle(2, 0x317B1E);

}

the_tail.lineTo(pos_x, pos_y);

}

};



tail_len = 2;

tail_nodes = 100;

nodes = new Array();

_root.attachMovie("you", "you", 1, {_x:250, _y:200});

_root.createEmptyMovieClip("the_tail", 2);

for (x=1; x<tail_nodes; x++) {

nodes[x] = {x:you._x, y:you._y};

}

you.onEnterFrame = function() {

this._x = _root._xmouse;

this._y = _root._ymouse;

the_tail.clear();

the_tail.lineStyle(2, 0xFF0000);

the_tail.moveTo(you._x, you._y);

nodes[0] = {x:you._x, y:you._y};

for (var x = 1; x<tail_nodes-1; ++x) {

rotation = Math.atan2(nodes[x].y-nodes[x-1].y, nodes[x].x-nodes[x-1].x);

pos_x = nodes[x-1].x+tail_len*Math.cos(rotation);

pos_y = nodes[x-1].y+tail_len*Math.sin(rotation);

nodes[x] = {x:pos_x, y:pos_y};

the_tail.lineTo(pos_x, pos_y);

}

};




Lip Sync

Lip Sync.

Closed, M

E

A,I

O

U

C,D,G,K,N,R,S,TH,Y,Z

L, D, TH

F, V

Blood

When drawing blood use a lot of colors.
Make it look better than mine.

Gun Shot

I'm not sure what happened to him

onMouseMove

You can perform an action by moving your mouse.
Put this on the frame.
Edit it any way you like.

onMouseMove = function () {
_root.INSTANCE.gotoAndStop(2);
};

onMouseWheel

You can perform an action by scrolling.
Put this on the frame.
Edit it any way you like.

myListener = new Object();
myListener.onMouseWheel = function () {
_root.INSTANCE.gotoAndStop(2);
};

Mouse.addListener(myListener);

Infinite Zoomer

import flash.display.BitmapData
a_bmp = new BitmapData(Stage.width,Stage.height,false,0);
b_bmp = new BitmapData(Stage.width,Stage.height,false,0);
this.createEmptyMovieClip("a_mc",1)
this.createEmptyMovieClip("b_mc",2)
a_mc.attachBitmap(a_bmp,0);
b_mc.attachBitmap(b_bmp,0);

Draw a square and make it an object.
Double click on it and make that an object.
Now you have an object inside of an object.
Put this code on that object.

onClipEvent(enterFrame) {
import flash.geom.Matrix
import flash.filters.BlurFilter

m = new Matrix()
z = 1.09
m.scale(z, z)
m.translate((Stage.width-Stage.width*z)/2,(Stage.height-Stage.height*z)/2)

_root.b_bmp.draw(_root.a_mc, m)
_root.a_bmp.draw(_root.b_mc)

if (!counter) counter = 0
counter++

for (y=-10; y<10; y++) {
for (x=-30; x<30; x++) {
_root.a_bmp.setPixel(Stage.width/2+x+Math.random(),
Stage.height/2+y+Math.random(),
counter*(x*y+30*10+counter*100))
}
}
}

Background Changer

Draw a rectangle the size of the flash.
Make it an object and give it the instance, bg.
Make a button and put this code on it.

on (release) {_root.bg.nextFrame();}

Double click on bg and insert a few keyframes.
Put stop(); on every frame except for the last one.
Change the color on each frame except the last one.
On the last frame put this.

{_root.bg.gotoAndStop(1);}

Glide Click

Draw 2 circles.
Make one red and one transparent but with a line.
Give the red one the instance, object.
Give the transparent circle the instance, circle.
Put this code on object.

onClipEvent (load) {
friction = "0.18";
targetx = Random(300)+20;
targety = Random(300)+20
}

onClipEvent (enterFrame) {
mouse_x = int(targetx-this._x);
mouse_y = int(targety-this._y);
if (mouse_x>0 && mouse_y>0) {
quad = Number(4);
}

if (mouse_x<0 && mouse_y>0) {
quad = Number(1);
}

if (mouse_x<0 && mouse_y<0) {
quad = Number(2);
}

if (mouse_x>
0 && mouse_y<0) {
quad = Number(3);
}

abs_x = Math.abs(mouse_x);
abs_y = Math.abs(mouse_y);
tg = abs_y/abs_x;
_root.maths = Math.atan(tg)*Number(180)/Math.PI;
if (quad == 1) { angle = number(90) - number(_root.maths) }
if (quad == 2) { angle = number(90) + number(_root.maths) }
if (quad == 3) { angle = number(270) - number(_root.maths) }
if (quad == 4) { angle = number(270) + number(_root.maths) }
if (not _root.done) { setProperty (_this, _rotation, angle); _root.done = true}
speedx = difx*friction;
speedy = dify*friction;
setProperty (this, _y, _root.object._y+speedy);
setProperty (this, _x, _root.object._x+speedx);
difx = int(targetx)-this._x;
dify = int(targety)-this._y;
}

Put this code on circle.

onClipEvent (load) {
startDrag (this, true);
_root.drag = this;
}

onClipEvent (mouseDown) {
_root.difx = this._x- _root.object._x;
_root.object.targetx = this._x;
_root.dify = this._y- _root.object._y;
_root.object.targety = this._y;
_root.done = False
}

For Fun

If you ever get bored you could make a game like this.
Draw a box and a circle.
Give the box the instance, object1.
Put this code on the circle.

on(press) {
startDrag(this,false);
}

on(release) {
stopDrag();
}

onClipEvent (enterFrame) {
if (this.hitTest(_root.object1)) {
trace ("YAY");
}
}

Rewind

Make a button with the instance rewind_btn.
Put this code on the frame on the main timeline.

rewind_btn.onPress = function () {
onEnterFrame = function() {
prevFrame();
prevFrame();
}
}

rewind_btn.onRelease = function() {
delete onEnterFrame;
play();
}

Mouse Angle

Draw an arrow. Make a dynamic text box.
Give the text box the variable, angle.
Make it an object
Give the arrow the instance, compass.
Put this code on the angle movie clip.

onClipEvent (mouseMove) {
adjside = _root._xmouse-_root.origin._x;
oppside = -1*(_root._ymouse-_root.origin._y);
angle = Math.atan2(oppside, adjside);
angle = Math.round(angle/Math.PI*180);
_root.compass._rotation = -1*(angle);
}

Now draw the origin.
Give it the instance, origin.
Fix the registration point for the arrow.

Sound Control

To make a stop sound and play sound button first draw a button
that says stop sound on it.
Convert into a movie clip.
Double click on the movie click and insert a keyframe on frame 2.
Put stop(); on both frames.
On the second frame change the text "stop sound" to "play sound"
Then select everything on frame 1 and press F8.
Make it a button.
Do the same with frame 2.
So now you have a stop sound button and a play sound button inside
of a movie clip but on different frames.
Put this on the stop button.   Put this on the play button.

on (release) {stopAllSounds();}
on (release) {this.gotoAndStop(2);}

on (release) {this.gotoAndStop(1);}

Now double click on play button and insert a keyframe on Hit.
Look at the bottom and add the sound.
If you want to loop it don't forget to do that.

Password Text

Make an input textbox for the password.
To make it have the * when a letter is pressed click on the textbox
and look in the properties tab at the bottom of the screen. Click
on Single line. Then click on Password.

Spin Fast

Draw some objects on the screen and put the code below on the
frame.
The code makes the objects spin around and they get faster.

speed = 0;
accel = .1;
this.onEnterFrame = function(){
speed = Math.round((speed + accel)*100)/100;
_rotation += speed;
}

Orbit

Draw an object. Make it a Movie Clip. Put this code on it.

onClipEvent (load) {
y=100;
Angle_Inc=12;
speed=1.5;
radius=200;
xcenter=100;
ycenter=40;
zcenter=100;
Per=150;
angle=0;
}

onClipEvent (enterFrame) {
x=Math.cos(angle*Math.PI/180)*radius+xcenter;
z=Math.sin(angle*Math.PI/180)*radius+zcenter;
scale=Per/(Per+z);
_x=x*scale+xcenter;
_y=y*scale+ycenter;
_xscale=_yscale=scale*50;

duplicateMovieClip (this, "ball"+0.1, angle/Angle_Inc);

angle +=speed;
if(angle>359){
angle -= 360;
}
}

Snow 2

Another way to make the snow effect.
Draw a snow flash and press F8 and make it a Movie Clip.
Then click on export for ActionScript.
Type in snow.
Then press ok.
Put this code on the frame.

init = function () {
width = 550;
height = 400;
max_snowsize = 10;
snowflakes = 50;
for (i=0; i<snowflakes; i++) {
t = attachMovie("snow", "snow"+i, i);
t._alpha = 20+Math.random()*60;
t._x = -(width/2)+Math.random()*(1.5*width);
t._y = -(height/2)+Math.random()*(1.5*height);
t._xscale = t._yscale=50+Math.random()*(max_snowsize*10);
t.k = 1+Math.random()*2;
t.wind = -1.5+Math.random()*(1.4*3);
t.onEnterFrame = mover;
}
};
mover = function() {
this._y += this.k;
this._x += this.wind;
if (this._y>height+10) {
this._y = -20;
}
if (this._x>
width+20) {
this._x = -(width/2)+Math.random()*(1.5*width);
this._y = -20;
} else if (this._x<-20) {
this._x = -(width/2)+Math.random()*(1.5*width);
this._y = -20;
}
}
init();

Drawn In

This is like a FBF.
First draw something like your name in cursive.
Now erase a little bit of it every frame.
Then when it's all erased click on Modify-Timeline-Reverse Frames.

Look Around

Draw a background and make it a movie clip. Give it the instance,
mc2. Then draw a crosshair and give it the instance, mc1.
Put this code on the frame.

speed = .9;
moview = 550;
movieh = 400;
Mouse.hide();
setInterval(CursorMovement, 40);
function CursorMovement()
{
mc1._x = speed*(mc1._x-_xmouse)+_xmouse;
mc1._y = speed*(mc1._y-_ymouse)+_ymouse;
mc2._x = (1-mc2._width/moview)*mc1._x+mc2._width/2;
mc2._y = (1-mc2._height/movieh)*mc1._y+mc2._height/2;
}

Flash Extras - TOOLS

Selection Tool(V)

Selects objects.

Subselection Tool(A)

Moves or adjusts the vertices
that make up the objects created
by the Pen Tool.

Free Transform Tool(Q)

Lets you select an object and
make it bigger or smaller.
You can also rotate objects.

Gradient Transform Tool(F)

You can rotate gradients.
You can make the gradient closer
together or farther apart.

Line Tool(N)

Quickly creates straight lines.

Lasso Tool(L)

Selects objects in a free way.

Pen Tool(P)

Creates polygons.

Text Tool(T)

Creates text.
Creates Static Text, Dynamic Text,
Input Text.

A

Oval Tool(O)

Creates Circles.

Rectangle Tool(R)

Creates Squares/Rectangles.

Pencil Tool(Y)

Drawing lines manually.

Brush Tool(B)

Kind of like the pencil.
The brush has thicker strokes.

Ink Bottle Tool(S)

It is used to change the color of
a stroke quickly.

Paint Bucket Tool(K)

Fills in an object with a color.

Eyedropper Tool(I)

Takes the color of an object.

Eraser Tool(E)

Erases Stuff.

Hand Tool(H)

Lets you drag to move around the
screen.

Zoom Tool(M,Z)

Lets you zoom in and out.

Selection Tool

Subselection Tool

Free Transform Tool

Gradient Transform Tool

Line Tool

Lasso Tool

Pen Tool

Text Tool

Oval Tool

Rectangle Tool

Pencil Tool

Brush Tool

Ink Bottle Tool

Paint Bucket Tool

Eyedropper Tool

Eraser Tool

Hand Tool

Zoom Tool

ActionScript [AS1/AS2]

Frame 1
var savefile = SharedObject.getLocal("save1"); Stage.showMenu = false; _root._focusrect = false;
Frame 2
stop(); Mouse.show(); onEnterFrame = function () { with (createEmptyMovieClip("line", 0)) { moveTo(_root._xmouse, _root._ymouse); lineTo(ball._x, ball._y); } };
Frame 3
stop();
Instance of Symbol 224 MovieClip in Frame 3
on (rollOver) { _root.walky.gotoAndStop(1); }
Instance of Symbol 224 MovieClip in Frame 3
on (rollOver) { _root.walky.gotoAndStop(2); }
Instance of Symbol 224 MovieClip in Frame 3
on (rollOver) { _root.walky.gotoAndStop(3); }
Instance of Symbol 224 MovieClip in Frame 3
on (rollOver) { _root.walky.gotoAndStop(4); }
Instance of Symbol 224 MovieClip in Frame 3
on (rollOver) { _root.walky.gotoAndStop(5); }
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Instance of Symbol 456 MovieClip in Frame 11
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); }
Frame 12
stop();
Frame 13
stop();
Instance of Symbol 468 MovieClip in Frame 13
on (press) { startDrag (this); } onClipEvent (mouseUp) { stopDrag(); }
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Instance of Symbol 512 MovieClip in Frame 21
onClipEvent (load) { ySpeed = 0; gravity = 3; bounce = 0.8; ground = 300; } onClipEvent (enterFrame) { if (_y < ground) { ySpeed = ySpeed + gravity; } else if (ySpeed > (gravity * 4)) { _y = ground; ySpeed = ySpeed * (-bounce); } else { ySpeed = 0; _y = ground; } _y = (_y + ySpeed); } onClipEvent (enterFrame) { if ((_x < 0) || (_x > 550)) { xSpeed = xSpeed * -1; } _x = (_x + xSpeed); xSpeed = xSpeed * 0.95; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { xSpeed = (_x - _root._xmouse) / 2; _y = (_y-1); ySpeed = ((_y - _root._ymouse) - _height) / 1.5; } }
Frame 22
stop();
Instance of Symbol 517 MovieClip in Frame 22
onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(38)) { speed = speed + 1; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 15); } if (Key.isDown(39)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.wall.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Instance of Symbol 539 MovieClip in Frame 28
onClipEvent (enterFrame) { function shake() { shakex = random(20) - 10; shakey = random(20) - 10; shakex = shakex * 0.7; shakey = shakey * 0.7; if ((shakex < 1) && (shakey < 1)) { _parent._x = 0; _parent._y = 0; } } setInterval(shake, 100); _parent._x = _parent._x - shakex; _parent._y = _parent._y - shakey; }
Frame 29
stop();
Instance of Symbol 546 MovieClip in Frame 29
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 548 MovieClip in Frame 29
onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 8; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if ((Key.isDown(32) && (fall == false)) && (jump == undefined)) { fall = true; jump = jumpheight; } if (jump != undefined) { if (jump > maxfall) { jump--; } _y = (_y - jump); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - speed); } if (Key.isDown(39)) { _x = (_x + speed); } }
Instance of Symbol 546 MovieClip in Frame 29
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Instance of Symbol 617 MovieClip in Frame 37
onClipEvent (load) { xTarget = _x; yTarget = _y; xSpeed = 0; ySpeed = 0; Mode = 1; Speed = 10; Stop = 1.2; } onClipEvent (enterFrame) { if (Mode == 1) { _x = (_x + xSpeed); _y = (_y + ySpeed); xSpeed = xSpeed + ((xTarget - _x) / Speed); ySpeed = ySpeed + ((yTarget - _y) / Speed); xSpeed = xSpeed / Stop; ySpeed = ySpeed / Stop; } if (Mode == 2) { _x = _root._xmouse; _y = _root._ymouse; xSpeed = 0; ySpeed = 0; } } onClipEvent (mouseDown) { Mode = 2; } onClipEvent (mouseUp) { Mode = 1; }
Frame 38
stop();
Instance of Symbol 622 MovieClip in Frame 38
onClipEvent (load) { grav = 1; speed = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this._rotation > 0) { this._rotation = this._rotation - 4; } if (this._rotation < 0) { this._rotation = this._rotation + 4; } } onClipEvent (enterFrame) { if (speed > 0) { speed--; } if (speed < 0) { speed++; } if (grav < 0) { grav++; } } onClipEvent (enterFrame) { grav++; this._y = this._y + grav; this._x = this._x + speed; this._rotation = this._rotation + rotate; rotate = speed; } onClipEvent (enterFrame) { if (grav > 30) { grav = 30; } if (grav < -30) { grav = -30; } if (speed > 30) { speed = 30; } if (speed < -30) { speed = -30; } if (Key.isDown(38)) { grav = grav - 3; } if (Key.isDown(37)) { speed = speed - 2; } if (Key.isDown(39)) { speed = speed + 2; } } onClipEvent (enterFrame) { if (this._x < 0) { this._x = 0; speed = speed - (speed * 2); } if (this._x > 550) { this._x = 550; speed = speed - (speed * 2); } if (this._y < 0) { this._y = 0; grav = grav - (grav * 2); } if (this._y > 400) { this._y = 396; grav = grav - (grav * 2.2); } }
Frame 39
stop(); onEnterFrame = function () { with (createEmptyMovieClip("line", 1)) { lineStyle(10); moveTo(_root._xmouse, _root._ymouse); lineTo(ball._x, ball._y); } };
Instance of Symbol 628 MovieClip "ball" in Frame 39
onClipEvent (load) { inertia = 0.9; ki = 0.1; x1 = 33; y1 = 33; } onClipEvent (enterFrame) { x = (-_x) + _root._xmouse; y = (-_y) + _root._ymouse; x1 = (x1 * inertia) + (x * ki); y1 = (y1 * inertia) + (y * ki); _x = (_x + x1); _y = (_y + y1); }
Frame 40
stop();
Frame 41
stop();
Frame 42
stop();
Frame 43
stop();
Frame 44
stop();
Frame 45
stop();
Frame 46
stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };
Frame 47
stop();
Instance of Symbol 753 MovieClip in Frame 47
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._x = int(Math.random() * 550); this._y = int(Math.random() * 400); } }
Frame 48
stop();
Frame 49
stop();
Frame 50
stop();
Frame 51
stop();
Frame 52
stop();
Frame 53
stop();
Frame 54
stop();
Frame 55
stop();
Frame 56
stop();
Instance of Symbol 838 MovieClip "person" in Frame 56
onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person.hitTest(_root.car))) { speed = speed + 1; } if (Key.isDown(40) && (_root.person.hitTest(_root.car))) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if (Key.isDown(37) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation - 15); } if (Key.isDown(39) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (_root.person.hitTest(_root.car)) { _root.person._visible = false; } } onClipEvent (enterFrame) { if (Key.isDown(65)) { _root.person._visible = true; } } onClipEvent (enterFrame) { if ((visible = true)) { speed = 0; _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(38) && (_visible == true)) { _y = (_y - 5); } } onClipEvent (enterFrame) { if (Key.isDown(40) && (_visible == true)) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (Key.isDown(37) && (_visible == true)) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (Key.isDown(39) && (_visible == true)) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.person._visible == false) { _y = _root.car._y; _x = _root.car._x; } }
Instance of Symbol 840 MovieClip "car" in Frame 56
onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person._visible == false)) { speed = speed + 1; } if (Key.isDown(40) && (_root.person._visible == false)) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if ((Key.isDown(37) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation - 15); } if ((Key.isDown(39) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }
Frame 57
stop();
Frame 58
stop();
Instance of Symbol 855 MovieClip in Frame 58
on (press) { this.gotoAndStop(14); }
Frame 59
stop(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };
Frame 60
stop();
Frame 61
stop();
Frame 62
stop();
Instance of Symbol 885 MovieClip in Frame 62
on (rollOver) { _root.man.gotoAndStop(2); }
Instance of Symbol 885 MovieClip in Frame 62
on (rollOver) { _root.man.gotoAndStop(3); }
Instance of Symbol 885 MovieClip in Frame 62
on (rollOver) { _root.man.gotoAndStop(4); }
Frame 63
stop(); you = ""; it = "";
Frame 64
stop();
Frame 65
stop();
Frame 66
stop();
Instance of Symbol 917 MovieClip in Frame 66
onClipEvent (load) { var radius = (10 + (Math.random() * 50)); var speed = (5 + (Math.random() * 20)); var xcenter = this._x; var ycenter = this._y; var degree = 0; var radian; } onClipEvent (enterFrame) { degree = degree + speed; radian = (degree / 180) * Math.PI; this._x = xcenter + (Math.cos(radian) * radius); this._y = ycenter - (Math.sin(radian) * radius); }
Frame 67
stop();
Frame 68
stop();
Frame 69
stop();
Frame 70
stop(); button.useHandCursor = false;
Frame 71
stop();
Frame 72
stop();
Instance of Symbol 961 MovieClip in Frame 72
on (press) { startDrag (this, true); } on (release) { stopDrag(); if (this._droptarget == "/box") { _root.box.gotoAndStop(2); } }
Frame 73
stop();
Frame 74
stop(); Box = ""; Status = ""; words = ["cheese", "cow", "poop", "pie"];
Frame 75
stop();
Frame 76
stop();
Instance of Symbol 983 MovieClip "man" in Frame 76
onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - 3; } else if (Key.isDown(40)) { this._y = this._y + 3; } if (Key.isDown(37)) { this._x = this._x - 3; } else if (Key.isDown(39)) { this._x = this._x + 3; } if (_root.maze.hitTest(_x + (_width / 2), _y, true)) { this._x = this._x - 3; } if (_root.maze.hitTest(_x - (_width / 2), _y, true)) { this._x = this._x + 3; } if (_root.maze.hitTest(_x, _y + (_height / 2), true)) { this._y = this._y - 3; } if (_root.maze.hitTest(_x, _y - (_height / 2), true)) { this._y = this._y + 3; } }
Frame 77
stop();
Frame 78
stop();
Frame 79
stop(); squarepos_so = SharedObject.getLocal("positions"); xx.text = (square_mc._x = squarepos_so.data.x); yy.text = (square_mc._y = squarepos_so.data.y); square_mc.onPress = function () { square_mc.startDrag(false, 7, 26, 180, 163); }; square_mc.onRelease = (square_mc.onReleaseOutside = function () { square_mc.stopDrag(); xx.text = (squarepos_so.data.x = square_mc._x); yy.text = (squarepos_so.data.y = square_mc._y); squarepos_so.flush(); });
Frame 80
stop();
Frame 81
stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };
Frame 82
stop();
Frame 83
stop();
Frame 84
stop();
Frame 85
stop();
Frame 86
stop();
Frame 87
stop();
Frame 88
stop();
Frame 89
stop();
Frame 90
stop();
Frame 91
stop();
Frame 92
stop();
Frame 93
stop();
Frame 94
stop();
Frame 95
stop();
Frame 96
stop();
Frame 97
stop();
Frame 98
stop();
Frame 99
stop();
Frame 100
stop();
Frame 101
stop();
Frame 102
stop();
Instance of Symbol 1202 MovieClip in Frame 102
onClipEvent (enterFrame) { this._x = this._x - 10; if (this._x < 0) { this._x = 560; } }
Frame 103
stop();
Instance of Symbol 1207 MovieClip "rope" in Frame 103
onClipEvent (enterFrame) { if (Key.isDown(40)) { this._yscale = this._yscale + 100; _root.hook._y = _root.hook._y + 8.6; } if (Key.isDown(38)) { this._yscale = this._yscale - 100; _root.hook._y = _root.hook._y - 8.6; } if (this._y < 272) { this._y = 272; _root.hook._y = 282; } }
Frame 104
stop();
Instance of Symbol 1217 MovieClip "ball" in Frame 104
on (rollOver) { this.gotoAndPlay(2); }
Instance of Symbol 1220 MovieClip in Frame 104
on (rollOver) { _root.ball.gotoAndPlay(2); }
Frame 105
stop();
Instance of Symbol 1217 MovieClip "ball" in Frame 105
on (rollOut) { this.gotoAndPlay(2); }
Instance of Symbol 1217 MovieClip "ball" in Frame 105
on (rollOver) { _root.ball.gotoAndStop(2); } on (rollOut) { _root.ball.gotoAndStop(1); }
Frame 106
stop();
Frame 107
stop();
Frame 108
stop();
Frame 109
stop();
Frame 110
stop();
Frame 111
stop();
Frame 112
stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };
Frame 113
stop();
Frame 114
stop();
Instance of Symbol 1320 MovieClip in Frame 114
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }
Instance of Symbol 1320 MovieClip in Frame 114
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }
Frame 115
stop();
Frame 116
stop();
Frame 117
stop();
Frame 118
stop();
Frame 119
stop();
Frame 120
stop();
Frame 121
stop();
Frame 122
stop();
Frame 123
stop(); _root.questions.score = 0; _root.questions.answer = "";
Frame 124
stop();
Frame 125
stop();
Frame 126
stop();
Frame 127
stop();
Frame 128
stop();
Frame 129
stop();
Frame 130
stop();
Frame 131
stop();
Frame 132
stop();
Frame 133
stop();
Frame 134
stop();
Frame 135
stop();
Frame 136
stop();
Frame 137
stop();
Frame 138
stop();
Frame 139
stop();
Frame 140
stop();
Frame 141
stop();
Frame 142
stop();
Frame 143
stop();
Frame 144
stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };
Frame 145
stop(); circle.onPress = function () { startDrag (this, false, 470, 55, 470, 345); }; circle.onRelease = (circle.onReleaseOutside = function () { this.stopDrag(); });
Frame 146
stop(); circle.onPress = function () { startDrag (this, false, 470, 0, 0, 480); }; circle.onRelease = (circle.onReleaseOutside = function () { this.stopDrag(); });
Frame 147
stop();
Frame 148
stop();
Frame 149
stop();
Frame 150
stop();
Frame 151
stop();
Frame 152
stop();
Frame 153
stop();
Frame 154
stop();
Frame 155
stop();
Frame 156
stop();
Instance of Symbol 1815 MovieClip in Frame 156
onClipEvent (enterFrame) { var my_date = new Date(); hours = my_date.getHours(); minutes = my_date.getMinutes(); seconds = my_date.getSeconds(); hHand._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; mHand._rotation = (1 / (60 / minutes)) * 360; sHand._rotation = (1 / (60 / seconds)) * 360; }
Frame 157
stop();
Frame 158
stop();
Frame 159
stop();
Frame 160
stop();
Frame 161
stop();
Frame 162
stop();
Frame 163
stop();
Frame 164
stop();
Frame 165
stop();
Frame 166
stop();
Frame 167
stop();
Frame 168
stop();
Frame 169
stop();
Frame 170
stop();
Frame 171
stop();
Frame 172
stop();
Frame 173
stop();
Frame 174
stop();
Frame 175
stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };
Instance of Symbol 1981 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(2); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 1984 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(3); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 1987 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(4); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 1990 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(5); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 1993 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(6); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 1996 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(7); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 1999 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(8); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2002 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(9); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2005 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(10); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2008 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(11); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2011 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(12); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2014 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(13); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2017 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(14); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2020 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(15); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2023 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(16); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2026 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(17); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2029 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(18); } on (rollOut) { _root.tool.gotoAndStop(1); }
Instance of Symbol 2032 MovieClip in Frame 175
on (rollOver) { _root.tool.gotoAndStop(19); } on (rollOut) { _root.tool.gotoAndStop(1); }
Symbol 28 MovieClip Frame 24
_root.pre.gotoAndPlay(6);
Symbol 29 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 29 MovieClip Frame 2
gotoAndPlay (1);
Symbol 29 MovieClip Frame 3
play();
Symbol 29 MovieClip Frame 5
stop();
Symbol 29 MovieClip Frame 6
play();
Symbol 29 MovieClip Frame 7
_root.talktome.gotoAndPlay(2); _root.gotoAndPlay(2);
Symbol 32 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 2
if (_root.savefile.data.notestext == undefined) { _root.notestext = "Notes"; } else { _root.notestext = _root.savefile.data.notestext; } this.notestext = _root.notestext;
Symbol 38 MovieClip Frame 10
stop();
Symbol 38 MovieClip Frame 20
_root.notestext = this.notestext; _root.savefile.data.notestext = _root.notestext; _root.savefile.flush(); _root.nsaved.gotoAndPlay(2);
Symbol 40 MovieClip Frame 1
onEnterFrame = function () { if (Key.isDown(18)) { _root.notes.play(); } };
Symbol 68 Button
on (release) { gotoAndStop (3); }
Symbol 71 Button
on (release) { gotoAndStop (4); }
Symbol 74 Button
on (release) { gotoAndStop (7); }
Symbol 77 Button
on (release) { gotoAndStop (11); }
Symbol 79 Button
on (release) { gotoAndStop (13); }
Symbol 83 Button
on (release) { gotoAndStop (16); }
Symbol 86 Button
on (release) { gotoAndStop (17); }
Symbol 89 Button
on (release) { gotoAndStop (19); }
Symbol 92 Button
on (release) { gotoAndStop (21); }
Symbol 95 Button
on (release) { gotoAndStop (22); }
Symbol 98 Button
on (release) { gotoAndStop (23); }
Symbol 101 Button
on (release) { gotoAndStop (24); }
Symbol 104 Button
on (release) { gotoAndStop (25); }
Symbol 107 Button
on (release) { gotoAndStop (26); }
Symbol 110 Button
on (release) { gotoAndStop (27); }
Symbol 113 Button
on (release) { gotoAndStop (28); }
Symbol 116 Button
on (release) { gotoAndStop (29); }
Symbol 119 Button
on (release) { gotoAndStop (30); }
Symbol 121 Button
on (release) { gotoAndStop (32); }
Symbol 123 Button
on (release) { gotoAndStop (33); }
Symbol 126 Button
on (release) { gotoAndStop (35); }
Symbol 129 Button
on (release) { gotoAndStop (37); }
Symbol 131 Button
on (release) { gotoAndStop (38); }
Symbol 133 Button
on (release) { gotoAndStop (39); }
Symbol 135 Button
on (release) { gotoAndStop (40); }
Symbol 137 Button
on (release) { gotoAndStop (41); }
Symbol 139 Button
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Symbol 1455 Button
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Symbol 1513 MovieClip Frame 12
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Symbol 1978 MovieClip Frame 19
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Library Items

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Symbol 2 MovieClip [flake]Uses:1
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Symbol 4 TextUses:3Used by:Timeline
Symbol 5 GraphicUsed by:7 358
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:5 6Used by:12
Symbol 8 GraphicUsed by:11
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Symbol 1956 TextUses:3Used by:1978
Symbol 1957 GraphicUsed by:1958
Symbol 1958 MovieClipUses:1957Used by:1978
Symbol 1959 TextUses:3Used by:1978
Symbol 1960 GraphicUsed by:1961
Symbol 1961 MovieClipUses:1960Used by:1978
Symbol 1962 TextUses:3Used by:1978
Symbol 1963 TextUses:3Used by:1978
Symbol 1964 TextUses:3Used by:1978
Symbol 1965 GraphicUsed by:1966
Symbol 1966 MovieClipUses:1965Used by:1978
Symbol 1967 TextUses:3Used by:1978
Symbol 1968 TextUses:3Used by:1978
Symbol 1969 GraphicUsed by:1970
Symbol 1970 MovieClipUses:1969Used by:1978
Symbol 1971 TextUses:3Used by:1978
Symbol 1972 TextUses:3Used by:1978
Symbol 1973 GraphicUsed by:1974
Symbol 1974 MovieClipUses:1973Used by:1978
Symbol 1975 TextUses:3Used by:1978
Symbol 1976 TextUses:3Used by:1978
Symbol 1977 GraphicUsed by:1978
Symbol 1978 MovieClipUses:1913 1914 1915 1917 1918 1919 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1937 1938 1939 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1954 1955 1956 1958 1959 1961 1962 1963 1964 1966 1967 1968 1970 1971 1972 1974 1975 1976 1977Used by:Timeline
Symbol 1979 GraphicUsed by:1981
Symbol 1980 TextUses:3Used by:1981
Symbol 1981 MovieClipUses:1979 1980Used by:Timeline
Symbol 1982 GraphicUsed by:1984
Symbol 1983 TextUses:3Used by:1984
Symbol 1984 MovieClipUses:1982 1983Used by:Timeline
Symbol 1985 GraphicUsed by:1987
Symbol 1986 TextUses:3Used by:1987
Symbol 1987 MovieClipUses:1985 1986Used by:Timeline
Symbol 1988 GraphicUsed by:1990
Symbol 1989 TextUses:3Used by:1990
Symbol 1990 MovieClipUses:1988 1989Used by:Timeline
Symbol 1991 GraphicUsed by:1993
Symbol 1992 TextUses:3Used by:1993
Symbol 1993 MovieClipUses:1991 1992Used by:Timeline
Symbol 1994 GraphicUsed by:1996
Symbol 1995 TextUses:3Used by:1996
Symbol 1996 MovieClipUses:1994 1995Used by:Timeline
Symbol 1997 GraphicUsed by:1999
Symbol 1998 TextUses:3Used by:1999
Symbol 1999 MovieClipUses:1997 1998Used by:Timeline
Symbol 2000 GraphicUsed by:2002
Symbol 2001 TextUses:3Used by:2002
Symbol 2002 MovieClipUses:2000 2001Used by:Timeline
Symbol 2003 GraphicUsed by:2005
Symbol 2004 TextUses:3Used by:2005
Symbol 2005 MovieClipUses:2003 2004Used by:Timeline
Symbol 2006 GraphicUsed by:2008
Symbol 2007 TextUses:3Used by:2008
Symbol 2008 MovieClipUses:2006 2007Used by:Timeline
Symbol 2009 GraphicUsed by:2011
Symbol 2010 TextUses:3Used by:2011
Symbol 2011 MovieClipUses:2009 2010Used by:Timeline
Symbol 2012 GraphicUsed by:2014
Symbol 2013 TextUses:3Used by:2014
Symbol 2014 MovieClipUses:2012 2013Used by:Timeline
Symbol 2015 GraphicUsed by:2017
Symbol 2016 TextUses:3Used by:2017
Symbol 2017 MovieClipUses:2015 2016Used by:Timeline
Symbol 2018 GraphicUsed by:2020
Symbol 2019 TextUses:3Used by:2020
Symbol 2020 MovieClipUses:2018 2019Used by:Timeline
Symbol 2021 GraphicUsed by:2023
Symbol 2022 TextUses:3Used by:2023
Symbol 2023 MovieClipUses:2021 2022Used by:Timeline
Symbol 2024 GraphicUsed by:2026
Symbol 2025 TextUses:3Used by:2026
Symbol 2026 MovieClipUses:2024 2025Used by:Timeline
Symbol 2027 GraphicUsed by:2029
Symbol 2028 TextUses:3Used by:2029
Symbol 2029 MovieClipUses:2027 2028Used by:Timeline
Symbol 2030 GraphicUsed by:2032
Symbol 2031 TextUses:3Used by:2032
Symbol 2032 MovieClipUses:2030 2031Used by:Timeline

Instance Names

"pre"Frame 1Symbol 29 MovieClip
"talktome"Frame 1Symbol 32 MovieClip
"nsaved"Frame 1Symbol 34 MovieClip
"notes"Frame 1Symbol 38 MovieClip
"walky"Frame 3Symbol 238 MovieClip
"pop"Frame 3Symbol 272 MovieClip
"wall"Frame 22Symbol 519 MovieClip
"sh"Frame 33Symbol 592 MovieClip
"ball"Frame 39Symbol 628 MovieClip
"cheese"Frame 49Symbol 773 MovieClip
"person"Frame 56Symbol 838 MovieClip
"car"Frame 56Symbol 840 MovieClip
"man"Frame 62Symbol 889 MovieClip
"you"Frame 63Symbol 897 EditableText
"it"Frame 63Symbol 898 EditableText
"button"Frame 70Symbol 944 Button
"bton"Frame 71Symbol 953 Button
"box"Frame 72Symbol 959 MovieClip
"Status"Frame 74Symbol 969 EditableText
"Box"Frame 74Symbol 970 EditableText
"maze"Frame 76Symbol 982 MovieClip
"man"Frame 76Symbol 983 MovieClip
"rope"Frame 103Symbol 1207 MovieClip
"hook"Frame 103Symbol 1209 MovieClip
"ball"Frame 104Symbol 1217 MovieClip
"ball"Frame 105Symbol 1217 MovieClip
"ball"Frame 105Symbol 1217 MovieClip
"questions"Frame 123Symbol 1513 MovieClip
"circle"Frame 145Symbol 1677 MovieClip
"tool"Frame 175Symbol 1978 MovieClip
"bar"Symbol 29 MovieClip Frame 1Symbol 14 MovieClip
"helper"Symbol 272 MovieClip Frame 2Symbol 256 MovieClip
"answer"Symbol 1513 MovieClip Frame 1Symbol 1363 EditableText
"rw"Symbol 1513 MovieClip Frame 1Symbol 1372 MovieClip
"score"Symbol 1513 MovieClip Frame 1Symbol 1374 EditableText
"answer"Symbol 1513 MovieClip Frame 6Symbol 1413 EditableText
"answer"Symbol 1513 MovieClip Frame 7Symbol 1417 EditableText
"answer"Symbol 1513 MovieClip Frame 8Symbol 1422 EditableText
"answer"Symbol 1513 MovieClip Frame 9Symbol 1426 EditableText
"answer"Symbol 1513 MovieClip Frame 10Symbol 1430 EditableText
"actions"Symbol 1513 MovieClip Frame 11Symbol 1446 MovieClip
"answer"Symbol 1513 MovieClip Frame 11Symbol 1452 EditableText
"answer"Symbol 1513 MovieClip Frame 12Symbol 1457 EditableText
"actions"Symbol 1513 MovieClip Frame 12Symbol 1466 MovieClip
"answer"Symbol 1513 MovieClip Frame 13Symbol 1469 EditableText
"answer"Symbol 1513 MovieClip Frame 14Symbol 1474 EditableText
"answer"Symbol 1513 MovieClip Frame 15Symbol 1478 EditableText
"scored"Symbol 1513 MovieClip Frame 16Symbol 1480 EditableText
"suckness"Symbol 1513 MovieClip Frame 16Symbol 1512 MovieClip
"sHand"Symbol 1815 MovieClip Frame 1Symbol 1809 MovieClip
"mHand"Symbol 1815 MovieClip Frame 1Symbol 1811 MovieClip
"hHand"Symbol 1815 MovieClip Frame 1Symbol 1813 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "flake"

Labels

"loaded"Symbol 29 MovieClip Frame 3

Dynamic Text Variables

notestextSymbol 37 EditableText""
youSymbol 897 EditableText"hi"
itSymbol 898 EditableText"Hello"
StatusSymbol 969 EditableText"Word Not Found"
BoxSymbol 970 EditableText""
answerSymbol 1363 EditableText""
scoreSymbol 1374 EditableText""
answerSymbol 1413 EditableText""
answerSymbol 1417 EditableText""
answerSymbol 1422 EditableText""
answerSymbol 1426 EditableText""
answerSymbol 1430 EditableText""
answerSymbol 1452 EditableText""
answerSymbol 1457 EditableText""
answerSymbol 1469 EditableText""
answerSymbol 1474 EditableText""
answerSymbol 1478 EditableText""
scoredSymbol 1480 EditableText"You scored 15 out of 15."




http://swfchan.com/9/40079/info.shtml
Created: 11/5 -2019 14:24:00 Last modified: 11/5 -2019 14:24:00 Server time: 17/05 -2024 14:45:36