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Wiggi Who.swf

This is the info page for
Flash #40109

(Click the ID number above for more basic data on this flash file.)


Text
WIGGY

WHO?

Created By Kesler Tanner

Exit

Exit

Freddy

Bruce

Craig

Jimmy

Tayler

Steve

Peter

Larry

Kade

McKay

Richard

Chandler

Toby

William

Harry

Jack

Blake

Tyler

Click on the arrows to change your Wiggi.  When you
have selected the correct one, click on the "ok"
button.

ok

ok

Is his hair:

Are his eyes:

Is he:

Does he have:

Is your wiggi:

brown,

brown,

black,

black,

or blonde?

or blonde?

blue,

blue,

green,

green,

or brown?

or brown?

or a student?

or a student?

a firefighter,

a firefighter,

a king,

a king,

a pirate,

a pirate,

a police man,

a police man,

or a beard?

or a beard?

a hat,

a hat,

a mustache,

a mustache,

glasses,

glasses,

or Tyler?

or Tyler?

Blake,

Blake,

Jack,

Jack,

Harry,

Harry,

William,

William,

Toby,

Toby,

Chandler,

Chandler,

Richard,

Richard,

McKay,

McKay,

Kade,

Kade,

Larry,

Larry,

Peter,

Peter,

Steve,

Steve,

Tayler,

Tayler,

Jimmy,

Jimmy,

Craig,

Craig,

Bruce,

Bruce,

Freddy,

Freddy,

Click on the words to ask questions

Click on the words to ask questions

Your Question:

ask question

ask question

change question

change question

Computer Thinking

Yes

End Turn

End Turn

End Turn

Click on all of the Wiggies who do not match the description

Click on all of the Wiggies who do not match the description

Yes

Computer's Question:

<p align="center"><font face="Courier New CE" size="25" color="#ffffff" letterSpacing="-2.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></font></p>

Yes or

Yes or

No

No

Look a little more closely!  It does no good to cheat.
As the saying goes, "cheaters never prosper".
If you won by cheating, you wouldn't be able to feel
good about winning.  Never cheat!

Instructions

In the game of Wiggi Who?, there are two players,
you and the computer.  Each player at the start
of the game chooses a Wiggi.  The objective of
the game is to guess who the other player's
Wiggi is before they guess yours.  To discover
who your opponent's Wiggi is, you can ask him
questions about their Wiggi.  Use your opponent's
answers to set down those Wiggies who don't fit
the description.

Play

Play

Congratulations!

You guessed your opponent's Wiggi before he
guessed yours!  Remember, though, when playing
games with your friends, that even though
winning is good, it is considerate not to brag.
Compliment your friends even if they lost, and
help them feel good about the game.

Your Score: 99999

again?

again?

Tough Luck!

Your opponent guessed your Wiggi before you
could guess his.  There is no shame in losing,
though.  The only thing to do now, is try again!
A famous man named Confucius said, "Our greatest
glory is not in never falling, but in rising every
time we fall."  Failing is part of life.  To be
great, though, we must not let that keep us down.
Thomas Edison failed 10,000 times before he finally
got the light bulb to work.  You can do it!

ActionScript [AS1/AS2]

Frame 1
_root.WPI_ArcadeStartSingleGame = function () { trace("WPI_ArcadeStartSingleGame called - the current game has started"); }; _root.WPI_ArcadeStopSingleGame = function (score) { trace("WPI_ArcadeStopSingleGame called - the current game has finished with score: " + score); }; stop();
Frame 2
stop(); sounds = new Sound(sound_box1); sounds.attachSound("song1"); sounds.start(0, 1000); sounds.setVolume(100);
Instance of Symbol 64 MovieClip "eye_in" in Frame 2
onClipEvent (enterFrame) { var eye = this; var mouse_x = _root._xmouse; var mouse_y = _root._ymouse; var x = (mouse_x - eye._x); var y = (mouse_y - eye._y); var rot = Math.atan2(y, x); var angle = ((rot * 57.2969) - 90); eye._rotation = angle; }
Instance of Symbol 64 MovieClip "eye_in" in Frame 2
onClipEvent (enterFrame) { var eye = this; var mouse_x = _root._xmouse; var mouse_y = _root._ymouse; var x = (mouse_x - eye._x); var y = (mouse_y - eye._y); var rot = Math.atan2(y, x); var angle = ((rot * 57.2969) - 90); eye._rotation = angle; }
Instance of Symbol 337 MovieClip in Frame 2
onClipEvent (load) { this.swapDepths(1000); } onClipEvent (enterFrame) { this.removeMovieClip(); trace("here"); }
Instance of Symbol 344 MovieClip "sound_controller" in Frame 2
onClipEvent (load) { this.swapDepths(9000000500); if (_root.game.sound == false) { this.gotoAndStop(2); _root.sounds.setVolume(0); } }
Instance of Symbol 345 MovieClip "sound_box1" in Frame 2
onClipEvent (load) { this.swapDepths(-102); }
Instance of Symbol 346 MovieClip "sound_volume" in Frame 2
onClipEvent (load) { this.swapDepths(-100); }
Frame 3
guy1 = {hair:"brown", eyes:"blue", hat:true, mustache:false, beard:false, glasses:false, job:"police", name:"Freddy"}; guy2 = {hair:"brown", eyes:"blue", hat:false, mustache:false, beard:false, glasses:false, job:"student", name:"Bruce"}; guy3 = {hair:"blonde", eyes:"green", hat:false, mustache:false, beard:false, glasses:true, job:"student", name:"Craig"}; guy4 = {hair:"blonde", eyes:"blue", hat:true, mustache:false, beard:false, glasses:false, job:"firefighter", name:"Jimmy"}; guy5 = {hair:"black", eyes:"blue", hat:false, mustache:false, beard:false, glasses:true, job:"student", name:"Tayler"}; guy6 = {hair:"brown", eyes:"blue", hat:true, mustache:false, beard:false, glasses:false, job:"firefighter", name:"Steve"}; guy7 = {hair:"blonde", eyes:"brown", hat:true, mustache:true, beard:false, glasses:false, job:"police", name:"Peter"}; guy8 = {hair:"blonde", eyes:"blue", hat:false, mustache:false, beard:false, glasses:true, job:"", name:"Larry"}; guy9 = {hair:"black", eyes:"blue", hat:true, mustache:false, beard:false, glasses:false, job:"", name:"Kade"}; guy10 = {hair:"brown", eyes:"brown", hat:false, mustache:false, beard:false, glasses:false, job:"", name:"McKay"}; guy11 = {hair:"black", eyes:"blue", hat:true, mustache:true, beard:true, glasses:false, job:"king", name:"Richard"}; guy12 = {hair:"brown", eyes:"green", hat:true, mustache:true, beard:true, glasses:true, job:"king", name:"Chandler"}; guy13 = {hair:"black", eyes:"green", hat:true, mustache:true, beard:false, glasses:true, job:"police", name:"Toby"}; guy14 = {hair:"blonde", eyes:"brown", hat:false, mustache:true, beard:true, glasses:true, job:"", name:"William"}; guy15 = {hair:"blonde", eyes:"green", hat:true, mustache:false, beard:false, glasses:true, job:"firefighter", name:"Harry"}; guy16 = {hair:"black", eyes:"green", hat:true, mustache:false, beard:false, glasses:false, job:"pirate", name:"Jack"}; guy17 = {hair:"blonde", eyes:"blue", hat:true, mustache:false, beard:false, glasses:false, job:"pirate", name:"Blake"}; guy18 = {hair:"brown", eyes:"blue", hat:true, mustache:false, beard:false, glasses:false, job:"pirate", name:"Tyler"}; startGame = function () { setVariables(); setupBoard(); setupBoxes(); selectWiggy(); }; setVariables = function () { score = 0; question = ""; testing_answer = ""; testing = ""; picked_guy = ""; picked_guy_num = 0; player1_turn = false; player2_turn = false; selected = false; delay = 10; runAI = false; numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]; numbers2 = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]; }; selectWiggy = function () { attachMovie("choose_wiggy", "choose_wiggy", 9999); choose_wiggy._x = 400; choose_wiggy._y = 200; var _local2 = random(18) + 1; comp_guy = _local2; trace(this["guy" + _local2].name); }; setupBoard = function () { attachMovie("board1", "board1", 1000); board1._x = 400; board1._y = 750; board1.cacheAsBitmap = true; attachMovie("board2", "board2", 1001); board2._x = 400; board2._y = -250; attachMovie("questionBox", "questionBox1", 1002); questionBox1._x = 400; questionBox1._y = -200; questionBox1.cacheAsBitmap = true; attachMovie("questionBox2", "questionBox2", 1003); questionBox2._x = 400; questionBox2._y = 900; }; setupBoxes = function () { var _local1 = 0; while (_local1 < 18) { var _local3 = random(numbers.length); var _local5 = numbers[_local3]; var _local4 = board1["box" + (_local1 + 1)]; _local4.face = _local5; _local4.faces.gotoAndStop(_local5); numbers.splice(_local3, 1); _local1++; } _local1 = 1; while (_local1 < 19) { var _local2 = random(numbers2.length); var _local5 = numbers2[_local2]; var _local4 = board2["box" + _local1]; _local4.face = _local5; numbers2.splice(_local2, 1); _local1++; } }; updateGame = function () { if (player1_turn) { if (board1._y > 300) { board1._y = board1._y - 10; } if (questionBox1._y < 70) { questionBox1.gotoAndStop(1); questionBox1._y = questionBox1._y + 10; } if (board2._y > -250) { board2._y = board2._y - 10; } if (questionBox2._y < 900) { questionBox2.gotoAndStop(1); questionBox2._y = questionBox2._y + 10; } } else if (player2_turn) { if (board1._y < 750) { board1._y = board1._y + 10; } if (questionBox1._y > -200) { questionBox1._y = questionBox1._y - 10; } if (board2._y < 200) { board2._y = board2._y + 10; } if (questionBox2._y > 500) { questionBox2._y = questionBox2._y - 10; questionBox2.guy.faces.gotoAndStop(picked_guy_num); questionBox2.guy.gotoAndStop(1); } if ((questionBox2._y > 515) && (questionBox2._y < 525)) { questionBox2.gotoAndStop(2); } } }; questionAI = function () { var _local25 = ["spacer"]; var _local8 = ["hair"]; var _local9 = ["eyes"]; var _local13 = ["hat"]; var _local7 = ["name"]; var _local11 = ["mustache"]; var _local14 = ["beard"]; var _local12 = ["glasses"]; var _local10 = ["job"]; var _local2 = 0; var _local19 = 1; while (_local19 < 19) { var _local16 = board2["box" + _local19]; if (_local16._currentframe == 1) { _local25.push(_local16.face); var _local4 = this["guy" + _local16.face]; var _local21 = _local4.hair; var _local22 = _local4.eyes; var _local20 = _local4.hat; var _local15 = _local4.name; var _local17 = _local4.mustache; var _local23 = _local4.beard; var _local18 = _local4.glasses; var _local5 = _local4.job; _local2 = 0; var _local3 = 0; while (_local3 < _local8.length) { var _local6 = _local8[_local3]; if (_local21 == _local6) { _local2++; } _local3++; } if (_local2 == 0) { _local8.push(_local21); } _local2 = 0; _local3 = 0; while (_local3 < _local9.length) { var _local6 = _local9[_local3]; if (_local22 == _local6) { _local2++; } _local3++; } if (_local2 == 0) { _local9.push(_local22); } _local2 = 0; _local3 = 0; while (_local3 < _local13.length) { var _local6 = _local13[_local3]; if (_local20 == _local6) { _local2++; } _local3++; } if (_local2 == 0) { _local13.push(_local20); } _local2 = 0; _local3 = 0; while (_local3 < _local11.length) { var _local6 = _local11[_local3]; if (_local17 == _local6) { _local2++; } _local3++; } if (_local2 == 0) { _local11.push(_local17); } _local2 = 0; _local3 = 0; while (_local3 < _local14.length) { var _local6 = _local14[_local3]; if (_local23 == _local6) { _local2++; } _local3++; } if (_local2 == 0) { _local14.push(_local23); } _local2 = 0; _local3 = 0; while (_local3 < _local12.length) { var _local6 = _local12[_local3]; if (_local18 == _local6) { _local2++; } _local3++; } if (_local2 == 0) { _local12.push(_local18); } _local2 = 0; _local3 = 0; while (_local3 < _local10.length) { var _local6 = _local10[_local3]; if ((_local5 == _local6) || (_local5 == "")) { _local2++; } _local3++; } if (_local2 == 0) { _local10.push(_local5); } _local2 = 0; _local3 = 0; while (_local3 < _local7.length) { var _local6 = _local7[_local3]; if (_local15 == _local6) { _local2++; } _local3++; } if (_local2 == 0) { _local7.push(_local15); } } _local19++; } var _local24 = ["spacer"]; if (_local8.length > 2) { _local24.push(_local8); } if (_local9.length > 2) { _local24.push(_local9); } if (_local13.length > 2) { _local24.push(_local13); } if (_local11.length > 2) { _local24.push(_local11); } if (_local14.length > 2) { _local24.push(_local14); } if (_local12.length > 2) { _local24.push(_local12); } if (_local10.length > 2) { _local24.push(_local10); } if (_local24.length > 1) { var _local27 = random(_local24.length - 1) + 1; var _local26 = _local24[_local27]; var _local28 = random(_local26.length - 1) + 1; item = _local26[_local28]; testing = _local24[_local27][0]; testing_answer = this[picked_guy][testing]; if (testing == "hair") { question = ("Is his hair " + item) + "?"; } else if (testing == "eyes") { question = ("Are his eyes " + item) + "?"; } else if (testing == "hat") { question = "Is he wearing a hat?"; item = true; } else if (testing == "mustache") { question = "Does he have a mustache?"; item = true; } else if (testing == "beard") { question = "Does he have a beard?"; item = true; } else if (testing == "glasses") { question = "Is he wearing glasses?"; item = true; } else if (testing == "job") { question = ("Is he a " + item) + "?"; } trace("The array I'm testing is: " + _local26); trace("I'm testing his: " + testing); trace("The item that I'm testing is: " + item); trace("The Wiggi you have chosen has: " + testing_answer); } else { var _local28 = random(_local7.length - 1) + 1; item = _local7[_local28]; testing = _local7[0]; testing_answer = this[picked_guy][testing]; question = ("Is your Wiggi " + item) + "?"; } }; goWin = function () { var _local1 = 1; while (_local1 < 19) { var _local2 = board2["box" + _local1]; if (_local2._currentframe == 1) { score++; } _local1++; } score = score * 100; board1.removeMovieClip(); board2.removeMovieClip(); questionBox1.removeMovieClip(); questionBox2.removeMovieClip(); WPI_ArcadeStopSingleGame(score); gotoAndStop (5); }; goLose = function () { board1.removeMovieClip(); board2.removeMovieClip(); questionBox1.removeMovieClip(); questionBox2.removeMovieClip(); WPI_ArcadeStopSingleGame(score); gotoAndStop (6); }; runBoardAI = function () { if (delay == 0) { delay = 10; var _local4 = 0; var _local2 = 1; while (_local2 < 19) { var _local6 = board2["box" + _local2]; if (_local6._currentframe == 1) { var _local5 = this[picked_guy]; if (item == testing_answer) { var _local3 = this["guy" + _local6.face]; if (_local3[testing] != item) { _local4 = _local2; } if (testing == "name") { goLose(); } } else { var _local3 = this["guy" + _local6.face]; if (_local3[testing] == item) { _local4 = _local2; } } } _local2++; } if (_local4 != 0) { var _local6 = board2["box" + _local4]; trace((((("Little " + this["guy" + _local6.face].name) + "because he has ") + item) + " ") + testing); _local6.gotoAndStop(2); } else { runAI = false; player1_turn = true; player2_turn = false; } } else { delay--; } }; startGame(); onEnterFrame = function () { updateGame(); if (runAI) { runBoardAI(); } }; stop();
Frame 5
score_text.text = "Your Score: " + score;
Symbol 5 MovieClip Frame 17
gotoAndPlay (15);
Symbol 6 Button
on (release) { getURL ("http://www.wiggiworld.com", "_blank"); }
Symbol 15 MovieClip Frame 15
stop();
Symbol 17 Button
on (release) { _root.gotoAndPlay("start"); }
Symbol 31 MovieClip Frame 1
stop(); this.onEnterFrame = function () { bl = _root.getBytesLoaded(); bt = _root.getBytesTotal(); perc = (bl / bt) * 100; bar.bar._xscale = perc; if (perc >= 100) { this.gotoAndPlay("goplay"); delete this.onEnterFrame; } };
Symbol 31 MovieClip Frame 25
stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 47 Button
on (release) { gotoAndStop (4); }
Symbol 52 Button
on (release) { WPI_ArcadeStartSingleGame(); gotoAndStop (3); }
Symbol 106 MovieClip Frame 1
stop();
Symbol 108 Button
on (release) { if (face != undefined) { this.gotoAndStop(2); } }
Symbol 112 Button
on (release) { if (face != undefined) { this.gotoAndStop(1); this.faces.gotoAndStop(face); } }
Symbol 114 MovieClip Frame 1
stop();
Symbol 123 Button
on (release) { if (faces._currentframe < 18) { faces.gotoAndStop(faces._currentframe + 1); } else { faces.gotoAndStop(1); } }
Symbol 124 Button
on (release) { if (faces._currentframe > 1) { faces.gotoAndStop(faces._currentframe - 1); } else { faces.gotoAndStop(18); } }
Symbol 128 Button
on (release) { _parent.picked_guy = "guy" + faces._currentframe; _parent.picked_guy_num = faces._currentframe; _parent.selected = false; _parent.player1_turn = true; this.play(); }
Symbol 136 MovieClip [choose_wiggy] Frame 15
stop();
Symbol 136 MovieClip [choose_wiggy] Frame 30
this.swapDepths(1); this.removeMovieClip();
Symbol 146 Button
on (release) { _parent.question = "Is his hair brown?"; _parent.testing_answer = "brown"; _parent.testing = "hair"; this.gotoAndStop(2); }
Symbol 150 Button
on (release) { _parent.question = "Is his hair black?"; _parent.testing_answer = "black"; _parent.testing = "hair"; this.gotoAndStop(2); }
Symbol 154 Button
on (release) { _parent.question = "Is his hair blonde?"; _parent.testing_answer = "blonde"; _parent.testing = "hair"; this.gotoAndStop(2); }
Symbol 158 Button
on (release) { _parent.question = "Are his eyes blue?"; _parent.testing_answer = "blue"; _parent.testing = "eyes"; this.gotoAndStop(2); }
Symbol 162 Button
on (release) { _parent.question = "Are his eyes green?"; _parent.testing_answer = "green"; _parent.testing = "eyes"; this.gotoAndStop(2); }
Symbol 166 Button
on (release) { _parent.question = "Are his eyes brown?"; _parent.testing_answer = "brown"; _parent.testing = "eyes"; this.gotoAndStop(2); }
Symbol 170 Button
on (release) { _parent.question = "Is he a student?"; _parent.testing_answer = "student"; _parent.testing = "job"; this.gotoAndStop(2); }
Symbol 174 Button
on (release) { _parent.question = "Is he a firefighter?"; _parent.testing_answer = "firefighter"; _parent.testing = "job"; this.gotoAndStop(2); }
Symbol 178 Button
on (release) { _parent.question = "Is he a king?"; _parent.testing_answer = "king"; _parent.testing = "job"; this.gotoAndStop(2); }
Symbol 182 Button
on (release) { _parent.question = "Is he a pirate?"; _parent.testing_answer = "pirate"; _parent.testing = "job"; this.gotoAndStop(2); }
Symbol 186 Button
on (release) { _parent.question = "Is he a police man?"; _parent.testing_answer = "police"; _parent.testing = "job"; this.gotoAndStop(2); }
Symbol 190 Button
on (release) { _parent.question = "Does he have a beard?"; _parent.testing_answer = true; _parent.testing = "beard"; this.gotoAndStop(2); }
Symbol 194 Button
on (release) { _parent.question = "Does he have a hat?"; _parent.testing_answer = true; _parent.testing = "hat"; this.gotoAndStop(2); }
Symbol 198 Button
on (release) { _parent.question = "Does he have a mustache?"; _parent.testing_answer = true; _parent.testing = "mustache"; this.gotoAndStop(2); }
Symbol 202 Button
on (release) { _parent.question = "Does he have glasses?"; _parent.testing_answer = true; _parent.testing = "glasses"; this.gotoAndStop(2); }
Symbol 206 Button
on (release) { _parent.question = "Is your Wiggi Tyler?"; _parent.testing_answer = "Tyler"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 210 Button
on (release) { _parent.question = "Is your Wiggi Blake?"; _parent.testing_answer = "Blake"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 214 Button
on (release) { _parent.question = "Is your Wiggi Jack?"; _parent.testing_answer = "Jack"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 218 Button
on (release) { _parent.question = "Is your Wiggi Harry?"; _parent.testing_answer = "Harry"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 222 Button
on (release) { _parent.question = "Is your Wiggi William?"; _parent.testing_answer = "William"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 226 Button
on (release) { _parent.question = "Is your Wiggi Toby?"; _parent.testing_answer = "Toby"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 230 Button
on (release) { _parent.question = "Is your Wiggi Chandler?"; _parent.testing_answer = "Chandler"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 234 Button
on (release) { _parent.question = "Is your Wiggi Richard?"; _parent.testing_answer = "Richard"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 238 Button
on (release) { _parent.question = "Is your Wiggi McKay?"; _parent.testing_answer = "McKay"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 242 Button
on (release) { _parent.question = "Is your Wiggi Kade?"; _parent.testing_answer = "Kade"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 246 Button
on (release) { _parent.question = "Is your Wiggi Larry?"; _parent.testing_answer = "Larry"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 250 Button
on (release) { _parent.question = "Is your Wiggi Peter?"; _parent.testing_answer = "Peter"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 254 Button
on (release) { _parent.question = "Is your Wiggi Steve?"; _parent.testing_answer = "Steve"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 258 Button
on (release) { _parent.question = "Is your Wiggi Tayler?"; _parent.testing_answer = "Tayler"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 262 Button
on (release) { _parent.question = "Is your Wiggi Jimmy?"; _parent.testing_answer = "Jimmy"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 265 Button
on (release) { _parent.question = "Is your Wiggi Craig?"; _parent.testing_answer = "Craig"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 268 Button
on (release) { _parent.question = "Is your Wiggi Bruce?"; _parent.testing_answer = "Bruce"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 272 Button
on (release) { _parent.question = "Is your Wiggi Freddy?"; _parent.testing_answer = "Freddy"; _parent.testing = "name"; this.gotoAndStop(2); }
Symbol 282 Button
on (release) { this.gotoAndStop(3); }
Symbol 286 Button
on (release) { this.gotoAndStop(1); }
Symbol 300 Button
on (release) { _parent._parent._parent.player1_turn = false; _parent._parent._parent.player2_turn = true; if ((_parent._parent._parent.testing == "name") && (answer_text.text == "Yes")) { _parent._parent._parent.goWin(); } }
Symbol 304 MovieClip Frame 65
var comp_guy = _parent._parent._parent["guy" + _parent._parent._parent.comp_guy]; trace("100 " + _parent._parent._parent.testing_answer); trace("200 " + comp_guy[_parent._parent._parent.testing]); if (_parent._parent._parent.testing_answer == comp_guy[_parent._parent._parent.testing]) { answer_text.text = "Yes"; } else { answer_text.text = "No"; } stop();
Symbol 307 MovieClip [questionBox] Frame 1
stop();
Symbol 307 MovieClip [questionBox] Frame 2
question_text.text = _parent.question;
Symbol 307 MovieClip [questionBox] Frame 3
question_text.text = _parent.question;
Symbol 318 Button
on (release) { _parent._parent._parent.player1_turn = false; _parent._parent._parent.player2_turn = true; }
Symbol 319 MovieClip Frame 65
_parent._parent.gotoAndStop(3); stop();
Symbol 326 Button
on (release) { trace("item " + _parent.item); trace("testing_answer " + _parent.testing_answer); if (_parent.testing_answer == _parent.item) { _parent.runAI = true; guy.gotoAndStop(2); this.gotoAndStop(5); } else { this.gotoAndStop(4); } }
Symbol 330 Button
on (release) { if (_parent.testing_answer == _parent.item) { this.gotoAndStop(4); } else { _parent.runAI = true; guy.gotoAndStop(2); this.gotoAndStop(5); } }
Symbol 332 Button
on (release) { _parent.runAI = true; guy.gotoAndStop(2); this.gotoAndStop(5); }
Symbol 335 MovieClip [questionBox2] Frame 1
stop();
Symbol 335 MovieClip [questionBox2] Frame 2
stop();
Symbol 335 MovieClip [questionBox2] Frame 3
_parent.questionAI(); question_text.text = _parent.question; stop();
Symbol 335 MovieClip [questionBox2] Frame 4
question_text.text = _parent.question;
Symbol 340 Button
on (press) { _root.sounds.setVolume(0); _root.game.sound = false; _root.sound_controller.gotoAndStop(2); }
Symbol 343 Button
on (press) { _root.sounds.setVolume(100); _root.game.sound = true; _parent.sound_controller.gotoAndStop(1); }
Symbol 344 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 5
_root.sounds2.setVolume(95 * _root.global_volume); this.gotoAndPlay(6);
Symbol 346 MovieClip Frame 6
_root.sounds2.setVolume(90 * _root.global_volume);
Symbol 346 MovieClip Frame 7
_root.sounds2.setVolume(85 * _root.global_volume);
Symbol 346 MovieClip Frame 8
_root.sounds2.setVolume(80 * _root.global_volume);
Symbol 346 MovieClip Frame 9
_root.sounds2.setVolume(75 * _root.global_volume);
Symbol 346 MovieClip Frame 10
_root.sounds2.setVolume(70 * _root.global_volume);
Symbol 346 MovieClip Frame 11
_root.sounds2.setVolume(65 * _root.global_volume);
Symbol 346 MovieClip Frame 12
_root.sounds2.setVolume(60 * _root.global_volume);
Symbol 346 MovieClip Frame 13
_root.sounds2.setVolume(55 * _root.global_volume);
Symbol 346 MovieClip Frame 14
_root.sounds2.setVolume(50 * _root.global_volume);
Symbol 346 MovieClip Frame 15
_root.sounds2.setVolume(45 * _root.global_volume);
Symbol 346 MovieClip Frame 16
_root.sounds2.setVolume(40 * _root.global_volume);
Symbol 346 MovieClip Frame 17
_root.sounds2.setVolume(35 * _root.global_volume);
Symbol 346 MovieClip Frame 18
_root.sounds2.setVolume(30 * _root.global_volume);
Symbol 346 MovieClip Frame 19
_root.sounds2.setVolume(25 * _root.global_volume);
Symbol 346 MovieClip Frame 20
_root.sounds2.setVolume(20 * _root.global_volume);
Symbol 346 MovieClip Frame 21
_root.sounds2.setVolume(15 * _root.global_volume);
Symbol 346 MovieClip Frame 22
_root.sounds2.setVolume(10 * _root.global_volume);
Symbol 346 MovieClip Frame 23
_root.sounds2.setVolume(5 * _root.global_volume);
Symbol 346 MovieClip Frame 24
_root.sounds2.setVolume(0);
Symbol 346 MovieClip Frame 25
this.gotoAndStop(1);
Symbol 346 MovieClip Frame 30
_root.sounds2.setVolume(0); this.gotoAndPlay(31);
Symbol 346 MovieClip Frame 31
_root.sounds2.setVolume(5 * _root.global_volume);
Symbol 346 MovieClip Frame 32
_root.sounds2.setVolume(10 * _root.global_volume);
Symbol 346 MovieClip Frame 33
_root.sounds2.setVolume(15 * _root.global_volume);
Symbol 346 MovieClip Frame 34
_root.sounds2.setVolume(20 * _root.global_volume);
Symbol 346 MovieClip Frame 35
_root.sounds2.setVolume(25 * _root.global_volume);
Symbol 346 MovieClip Frame 36
_root.sounds2.setVolume(30 * _root.global_volume);
Symbol 346 MovieClip Frame 37
_root.sounds2.setVolume(35 * _root.global_volume);
Symbol 346 MovieClip Frame 38
_root.sounds2.setVolume(40 * _root.global_volume);
Symbol 346 MovieClip Frame 39
_root.sounds2.setVolume(45 * _root.global_volume);
Symbol 346 MovieClip Frame 40
_root.sounds2.setVolume(50 * _root.global_volume);
Symbol 346 MovieClip Frame 41
_root.sounds2.setVolume(55 * _root.global_volume);
Symbol 346 MovieClip Frame 42
_root.sounds2.setVolume(60 * _root.global_volume);
Symbol 346 MovieClip Frame 43
_root.sounds2.setVolume(65 * _root.global_volume);
Symbol 346 MovieClip Frame 44
_root.sounds2.setVolume(70 * _root.global_volume);
Symbol 346 MovieClip Frame 45
_root.sounds2.setVolume(75 * _root.global_volume);
Symbol 346 MovieClip Frame 46
_root.sounds2.setVolume(80 * _root.global_volume);
Symbol 346 MovieClip Frame 47
_root.sounds2.setVolume(85 * _root.global_volume);
Symbol 346 MovieClip Frame 48
_root.sounds2.setVolume(90 * _root.global_volume);
Symbol 346 MovieClip Frame 49
_root.sounds2.setVolume(95 * _root.global_volume);
Symbol 346 MovieClip Frame 50
_root.sounds2.setVolume(100 * _root.global_volume);
Symbol 346 MovieClip Frame 51
this.gotoAndStop(1);
Symbol 352 Button
on (release) { sounds.stop(); sound_box1.swapDepths(1); sound_box1.removeMovieClip(); sound_volume.swapDepths(1); sound_volume.removeMovieClip(); sound_controller.swapDepths(1); sound_controller.removeMovieClip(); WPI_ArcadeStartSingleGame(); gotoAndStop (3); sounds = new Sound(sound_box1); sounds.attachSound("song1"); sounds.start(0, 1000); sounds.setVolume(100); }
Symbol 359 Button
on (release) { sounds.stop(); sound_box1.swapDepths(1); sound_box1.removeMovieClip(); sound_volume.swapDepths(1); sound_volume.removeMovieClip(); sound_controller.swapDepths(1); sound_controller.removeMovieClip(); WPI_ArcadeStartSingleGame(); gotoAndStop (3); sounds = new Sound(sound_box1); sounds.attachSound("song1"); sounds.start(0, 1000); sounds.setVolume(100); }

Library Items

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Symbol 305 MovieClipUses:304Used by:307
Symbol 306 EditableTextUses:34Used by:307
Symbol 307 MovieClip [questionBox]Uses:137 138 139 140 141 142 146 150 154 158 162 166 170 174 178 182 186 190 194 198 202 206 210 214 218 222 226 230 234 238 242 246 250 254 258 262 265 268 272 275 276 277 278 282 286 305 306Used by:337
Symbol 308 GraphicUsed by:335
Symbol 309 GraphicUsed by:335
Symbol 310 GraphicUsed by:319 334
Symbol 311 GraphicUsed by:319 334
Symbol 312 GraphicUsed by:319 334
Symbol 313 GraphicUsed by:319 334
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Symbol 315 GraphicUsed by:319 334
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Symbol 324 TextUses:34Used by:326
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Symbol 326 ButtonUses:323 324 325Used by:335
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Symbol 334 MovieClipUses:287 288 310 311 312 313 314 315 316Used by:335
Symbol 335 MovieClip [questionBox2]Uses:308 309 114 320 321 322 326 330 331 332 333 334Used by:337
Symbol 336 Sound [song1]Used by:337
Symbol 337 MovieClipUses:115 41 136 307 335 336Used by:Timeline
Symbol 338 GraphicUsed by:340
Symbol 339 GraphicUsed by:340
Symbol 340 ButtonUses:338 339Used by:344
Symbol 341 GraphicUsed by:343
Symbol 342 GraphicUsed by:343
Symbol 343 ButtonUses:341 342Used by:344
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Symbol 345 MovieClipUsed by:Timeline
Symbol 346 MovieClipUsed by:Timeline
Symbol 347 TextUses:58Used by:Timeline
Symbol 348 TextUses:58Used by:Timeline
Symbol 349 TextUses:58Used by:352
Symbol 350 TextUses:58Used by:352
Symbol 351 GraphicUsed by:352
Symbol 352 ButtonUses:349 350 351Used by:Timeline
Symbol 353 TextUses:58Used by:Timeline
Symbol 354 TextUses:58Used by:Timeline
Symbol 355 EditableTextUses:58Used by:Timeline
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Symbol 357 TextUses:58Used by:359
Symbol 358 GraphicUsed by:359
Symbol 359 ButtonUses:356 357 358Used by:Timeline
Symbol 360 TextUses:58Used by:Timeline
Symbol 361 TextUses:58Used by:Timeline

Instance Names

"eye_in"Frame 2Symbol 64 MovieClip
"eye_in"Frame 2Symbol 64 MovieClip
"sound_controller"Frame 2Symbol 344 MovieClip
"sound_box1"Frame 2Symbol 345 MovieClip
"sound_volume"Frame 2Symbol 346 MovieClip
"score_text"Frame 5Symbol 355 EditableText
"bar"Symbol 12 MovieClip Frame 1Symbol 10 MovieClip
"bar"Symbol 31 MovieClip Frame 1Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 8Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 9Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 10Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 11Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 12Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 13Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 14Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 15Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 16Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 17Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 18Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 19Symbol 12 MovieClip
"bar"Symbol 31 MovieClip Frame 20Symbol 12 MovieClip
"box6"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box5"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box4"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box3"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box2"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box1"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box12"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box11"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box10"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box9"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box8"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box7"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box18"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box17"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box16"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box15"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box14"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"box13"Symbol 41 MovieClip [board2] Frame 1Symbol 40 MovieClip
"faces"Symbol 114 MovieClip Frame 1Symbol 106 MovieClip
"box1"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box2"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box3"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box4"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box5"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box6"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box7"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box8"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box9"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box10"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box11"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box12"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box13"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box14"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box15"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box16"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box17"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"box18"Symbol 115 MovieClip [board1] Frame 1Symbol 114 MovieClip
"faces"Symbol 136 MovieClip [choose_wiggy] Frame 1Symbol 106 MovieClip
"answer_text"Symbol 304 MovieClip Frame 65Symbol 295 EditableText
"question_text"Symbol 307 MovieClip [questionBox] Frame 2Symbol 278 EditableText
"question_text"Symbol 307 MovieClip [questionBox] Frame 3Symbol 306 EditableText
"answer_text"Symbol 319 MovieClip Frame 65Symbol 317 EditableText
"guy"Symbol 335 MovieClip [questionBox2] Frame 1Symbol 114 MovieClip
"question_text"Symbol 335 MovieClip [questionBox2] Frame 3Symbol 322 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 2Symbol 41 as "board2"
ExportAssets (56)Timeline Frame 2Symbol 115 as "board1"
ExportAssets (56)Timeline Frame 2Symbol 136 as "choose_wiggy"
ExportAssets (56)Timeline Frame 2Symbol 307 as "questionBox"
ExportAssets (56)Timeline Frame 2Symbol 335 as "questionBox2"
ExportAssets (56)Timeline Frame 2Symbol 336 as "song1"

Labels

"start"Frame 2
"goplay"Symbol 31 MovieClip Frame 2
"decrease"Symbol 346 MovieClip Frame 5
"increase"Symbol 346 MovieClip Frame 30




http://swfchan.com/9/40109/info.shtml
Created: 11/5 -2019 12:52:17 Last modified: 11/5 -2019 12:52:17 Server time: 22/12 -2024 14:32:50