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Bubble Tanks 2.swf

This is the info page for
Flash #40428

(Click the ID number above for more basic data on this flash file.)


Text
bt2

127kb / 3000 kb
93%

Loading...

Click to Play

Actions

Sound

rising bubbles

Creating World

0%

settings

credits

high scores

bubble-o-pedia

play more games

normal mode

challenge mode

arena mode

arena mode - only on ArmorGames.com!

Bubble Tanks ||

v1.11

Settings

Previous

Previous

Previous

Previous

Up Arrow

Up Arrow

Up Arrow

Up Arrow

Up Arrow

Up Arrow

Hold Mouse

Up =
Down =
Left =
Right =

Main Fire =
2nd Fire =
Pause =

Controls

Note: Pause screen has map and other info.

Keyboard Controls

Credits

<p align="center"><font face="Arial" size="21" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank"><b>Hero Interactive, LLC</b></a></font></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank">http://www.herointeractive.com</a></font></p>

Jared Riley - and - Eric Ottati

Stephanie Riley
Adam Schroeder

Special Thanks to:

Jim Lester

<p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="mailto:calkutta1@gmail.com"><b>Calvin &quot;Calkutta&quot; Winbush II</b></a></font></p><p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="mailto:calkutta1@gmail.com"><b>Calkutta Productions</b></a></font></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="mailto:calkutta1@gmail.com"><b>calkutta1@gmail.com</b></a></font></p>

high scores

<p align="center"><font face="Arial" size="32" color="#ffffff" letterSpacing="1.000000" kerning="0">This is their name</font></p>

Arena

<p align="center"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/BT2_Transfer.php?intID=2" target = "_blank"><b>Click Here to Play BT2 on <sbr />ArmorGames.com!</b></a></font></p>

<p align="center"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/BT2_Transfer.php?intID=2" target = "_blank">In arena mode, exclusively on ArmorGames.com, <sbr />you can fight previously defeated enemies on <sbr />your own terms with your unlocked states!</a></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="1.000000" kerning="0">enemy name</font></p>

X

X

+

+

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="1.000000" kerning="0">enemy amount</font></p>

Arena Mode

Enemies

Next

Next

Next

Next

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="1.000000" kerning="0">This is their name</font></p>

<p align="center"><font face="_sans" size="20" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>You must select enemies!</b></font></p>

<p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>You must choose some enemies to fight <sbr />before continuing. &nbsp;Simply click on the <sbr />desired icon to make your selection.</b></font></p>

Tank Stage

Use          keys to move.
Use your mouse to aim,
hold to shoot.
Try moving outside of
this bubble...

A S D

W

( can be changed through settings menu )

You have jumped to a
new bubblefield!
Destroy enemy bubble
tanks to steal their
bubbles and GROW!

Receiving damage from
enemy weapons will
weaken your tank.
If you are hit and you
have no bubbles
collected, you'll be
ejected to the safest
adjacent bubblefield.

Sometimes, the best
course is to simply run!

<p align="center"><font face="Billo" size="26" color="#ffffff" letterSpacing="1.000000" kerning="0">Press &quot;s&quot; to pause</font></p>

This also brings up the menu.

The farther out away
from your starting
bubblefield, the harder
the enemies get!
So be careful, and...
Good Luck!

Your new state has a
secondary ability!
To activate this ability,
You can learn more
about your abilities for
each state from the
pause screen.

<p align="center"><font face="Billo" size="26" color="#ffffff" letterSpacing="1.000000" kerning="0">press &quot;SPACE&quot;.</font></p>





Use your mouse to aim,
hold to shoot.
Try moving outside of
this bubble...

<p align="center"><font face="Billo" size="26" color="#ffffff" letterSpacing="1.000000" kerning="0">w</font></p>

<p align="center"><font face="Billo" size="26" color="#ffffff" letterSpacing="1.000000" kerning="0">w</font></p>

<p align="center"><font face="Billo" size="26" color="#ffffff" letterSpacing="1.000000" kerning="0">w</font></p>

<p align="center"><font face="Billo" size="26" color="#ffffff" letterSpacing="1.000000" kerning="0">w</font></p>

<p align="left"><font face="_sans" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>3 - Shot Tank</b></font></p>

<p align="right"><font face="_sans" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>200 Bubbles Left</b></font></p>

<p align="left"><font face="_sans" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>P: </b></font></p>

<p align="left"><font face="_sans" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>S: </b></font></p>

game paused

Button Text

State Name

State Name

Weapon 1

State Name

Primary Weapon

Weapon 1

State Name

Secondary Weapon

Enemies Killed:

Bubbles Collected:

0

0

Stats

Map

Settings

Quit Game?

Yes

No

Are you sure you want to go
back to the main menu, and by
doing so quit this game and lose
your progress?

Controls

Up Arrow

Up Arrow

Up Arrow

Up Arrow

Up Arrow

Up Arrow

2nd Fire =
Pause =

Controls

Primary Fire = Mouse

Completed In:

00:00:00

Return to Main Menu

Arena Completed!

Enemies Killed:

Bubbles Collected:

0

0

Continue Playing in Invincible Mode!

Congratulations!

You have defeated the ultimate adversary and
have completed normal mode!

There are likely many more tanks to fight as and
more enemies to discover!

Would you like to...

- or -

Play Extra Content Version on Armor Games.com!

You have defeated the ultimate adversary and
have completed normal mode!

There are likely many more tanks to fight as and
more enemies to discover!

Would you like to...

- or -

- or -

Balanced Heavy #1

- Primary Weapon -

- Primary Weapon -

- Secondary Weapon -

- Primary Weapon -

A fast and nimble tank that can easily dodge and fire rapid rounds.

Upgrade!

EC State

Balanced Heavy #1

- Primary Weapon -

- Primary Weapon -

- Secondary Weapon -

- Primary Weapon -

A fast and nimble tank that can easily dodge and fire rapid rounds.

Bubble Tanks 2 is currently exclusive to
ArmorGames.com till 8-2-08.
At that time the game will be free to host.  Feel
free to contact Hero Interactive for a copy to host
on your site.
http://www.herointeractive.com

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("d1a81af9", this, 10301, true); function OpenArmorGames() { getURL ("http://www.armorgames.com", "_blank"); } function OpenHeroInteractive() { getURL ("http://www.herointeractive.com", "_blank"); } function BuyExtraContent() { getURL ("http://www.herointeractive.com/stormwinds1-5.html", "_blank"); } function ClickPlay() { _root.actions_mc.Counter = 30; } stop(); Array.prototype.test = function (key) { var _local2 = 0; while (_local2 < this.length) { this.getRow2Test(key, _local2); var _local3 = 0; _local2++; } }; Array.prototype.bSearch = function (key, options) { this.sortDESCENDING = ((options & Array.DESCENDING) ? true : false); this.sortNUMERIC = ((options & Array.NUMERIC) ? true : false); this.sortCASEINSENSITIVE = ((options & Array.CASEINSENSITIVE) ? true : false); this.padRole = "0"; var _local4 = 0; var _local3 = this.length - 1; var _local2 = 0; var _local5 = 0; while ((_local3 - _local4) > 1) { _local2 = (_local3 + _local4) >> 1; _local5++; this.getRow2Test(key, _local2); if ((this.sKey >= this.tKey) != this.sortDESCENDING) { _local4 = _local2; } else { _local3 = _local2; } } if (_local5 > Math.ceil(Math.LOG2E * Math.log(this.length))) { } this.getRow2Test(key, (this.sortDESCENDING ? (_local3) : (_local4))); if (this.sKey == this.tKey) { return((this.sortDESCENDING ? (_local3) : (_local4))); } this.getRow2Test(key, 0); if (this.sKey == this.tKey) { return(0); } this.getRow2Test(key, this.length - 1); if (this.sKey == this.tKey) { return(this.length - 1); } return(-1); }; Array.prototype.getRow2Test = function (key, row) { this.sKey = ""; this.tKey = ""; for (var _local6 in key) { var _local2 = Math.max(String(key[_local6]).length, String(this[row][_local6]).length) + 1; if ((typeof(key[_local6]) == "number") && (this.sortNUMERIC)) { var _local4 = String(key[_local6]).length; while (_local4 < _local2) { this.sKey = this.sKey + this.padRole; _local4++; } _local4 = String(this[row][_local6]).length; while (_local4 < _local2) { this.tKey = this.tKey + this.padRole; _local4++; } this.sKey = this.sKey + String(key[_local6]); this.tKey = this.tKey + String(this[row][_local6]); } else { this.sKey = this.sKey + String(key[_local6]); this.tKey = this.tKey + String(this[row][_local6]); var _local4 = String(key[_local6]).length; while (_local4 < _local2) { this.sKey = this.sKey + this.padRole; _local4++; } _local4 = String(this[row][_local6]).length; while (_local4 < _local2) { this.tKey = this.tKey + this.padRole; _local4++; } } } if (this.sortCASEINSENSITIVE) { this.sKey = this.sKey.toUpperCase(); this.tKey = this.tKey.toUpperCase(); } }; var additionalMenu = new ContextMenu(); additionalMenu.hideBuiltInItems(); var NewItem = new ContextMenuItem("Play More Games!", OpenArmorGames); additionalMenu.customItems.push(NewItem); NewItem = new ContextMenuItem("This Game Developed by Hero Interactive", OpenHeroInteractive); additionalMenu.customItems.push(NewItem); _root.menu = additionalMenu; _global.versionNumber = "1.11"; _global.pageTest = ""; _global.pagePath = "main"; _global.myMusicPlayer = new Music(); _global.SoundManager = new SoundPlayer(); _global.graphics = "HIGH"; _global.musicOn = true; _global.soundOn = true; _global.avatarUp = 87; _global.avatarRight = 68; _global.avatarDown = 83; _global.avatarLeft = 65; _global.pauseHotkey = 80; _global.fireHotkey = 32; _global.otherScreen = false; _global.controlsModified = false; _global.gameMode = 1; _global.gamePaused = false; _global.encountered = new Array(); _global.encounteredStates = new Array(); _global.set1 = 0; _global.set2 = 0; _global.set3 = 0; _global.dataPath = new DataObject(); _global.dataPath.mSet(2382752); _global.doExcludePreloader = new DataObject(); _global.doExcludePreloader.mSet(59712137); _global.doUnlockEC = new DataObject(); _global.doUnlockEC.mSet(19373843); _global.prevMenu = false; _global.menuFlag = false; _global.instShown = false; _global.gameScreen = ""; _global.invincible = false; _global.arenaCurrentName = ""; _global.arenaCurrentImage = ""; _global.arenaPrevName = ""; _global.arenaPrevImage = ""; _global.arena = new Bubblefield(); _global.arenaAvatar = 1; var ecArray = new Array(); ecArray.push("http://www.armorgames.com"); ecArray.push("http://armorgames.com"); ecArray.push("http://games.armorgames.com"); var i = 0; while (i < ecArray.length) { if (_url.substr(0, ecArray[i].length) == ecArray[i]) { _global.doUnlockEC.Set(9843769); break; } i++; } var adArray = new Array(); adArray.push("http://www.addictinggames.com"); adArray.push("http://addictinggames.com"); adArray.push("http://agstage.shockwave.com"); var i = 0; while (i < adArray.length) { if (_url.substr(0, adArray[i].length) == adArray[i]) { _global.doExcludePreloader.Set(381594); break; } i++; } if (_global.doExcludePreloader.Get() != -1) { _root.adBorder_mc._visible = false; _root.adBox.gotoAndStop(2); } else { var CPMStarPoolID = 1052; var CPMStarSubPoolID = 13; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); } var mySharedObject = SharedObject.getLocal("settings"); if (mySharedObject.data.firstTime == undefined) { mySharedObject.data.firstTime = false; mySharedObject.data.musicOn = _global.musicOn; mySharedObject.data.soundOn = _global.soundOn; mySharedObject.data.graphics = _global.graphics; mySharedObject.data.avatarUp = _global.avatarUp; mySharedObject.data.avatarRight = _global.avatarRight; mySharedObject.data.avatarDown = _global.avatarDown; mySharedObject.data.avatarLeft = _global.avatarLeft; mySharedObject.data.pauseHotkey = _global.pauseHotkey; mySharedObject.data.fireHotkey = _global.fireHotkey; mySharedObject.data.versionNumber = _global.versionNumber; mySharedObject.data.set1 = 0; mySharedObject.data.set2 = 0; mySharedObject.data.set3 = 0; _global.encountered.push("Enemy_4"); _global.encountered.push("Enemy_1"); _global.encountered.push("Enemy_17"); mySharedObject.data.enemyList = _global.encountered; _global.encounteredStates.push(1); mySharedObject.data.statesList = _global.encounteredStates; mySharedObject.flush(); } else { _global.musicOn = mySharedObject.data.musicOn; _global.soundOn = mySharedObject.data.soundOn; _global.graphics = mySharedObject.data.graphics; _global.avatarUp = mySharedObject.data.avatarUp; _global.avatarRight = mySharedObject.data.avatarRight; _global.avatarDown = mySharedObject.data.avatarDown; _global.avatarLeft = mySharedObject.data.avatarLeft; _global.pauseHotkey = mySharedObject.data.pauseHotkey; _global.fireHotkey = mySharedObject.data.fireHotkey; _global.set1 = mySharedObject.data.set1; _global.set2 = mySharedObject.data.set2; _global.set3 = mySharedObject.data.set3; _global.encountered = mySharedObject.data.enemyList; if (_global.encountered.length == undefined) { _global.encountered = new Array(); _global.encountered.push("Enemy_4"); _global.encountered.push("Enemy_1"); _global.encountered.push("Enemy_17"); } _global.encounteredStates = mySharedObject.data.statesList; if (_global.encounteredStates.length == undefined) { _global.encounteredStates = new Array(); _global.encounteredStates.push(1); } _quality = _global.graphics; }
Instance of Symbol 319 MovieClip "actions_mc" in Frame 1
onClipEvent (load) { myFlag = 0; Counter = -1; totalFileSize = _root.getBytesTotal(); startBytes = _root.getBytesLoaded(); _root.continueButton._visible = false; var minCounter = 250; } onClipEvent (enterFrame) { if (minCounter > 0) { minCounter--; } if (Counter == 30) { _root.fade_mc.play(); } if (Counter == -1) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; myPercentLoaded = int(100 * amountLoaded); _root.loadBubble.loadClip.load_txt.text = myPercentLoaded + "%"; _root.preloader.inside._xscale = myPercentLoaded; myMessageOne = ((int(bytesLoaded / 1024) + "kb / ") + int(totalFileSize / 1024)) + "kb"; myMessageOne = ((myMessageOne + newline) + myPercentLoaded) + "%"; _root.loadingVars = myMessageOne; if ((amountLoaded >= 1) && (myFlag == 0)) { myFlag = 1; _root.playButton_mc.gotoAndStop(2); } } else if (Counter == 0) { okToPlay = true; var testArray = new Array(); testArray.push("http://www.herointeractive.com"); testArray.push("http://herointeractive.com"); testArray.push("http://www.flashgamelicense.com"); testArray.push("http://flashgamelicense.com"); testArray.push("http://www.armorgames.com"); testArray.push("http://armorgames.com"); testArray.push("http://games.armorgames.com"); var i = 0; while (i < testArray.length) { if (_url.substr(0, testArray[i].length) == testArray[i]) { okToPlay = true; break; } i++; } if (okToPlay) { _root.gotoAndPlay("buffer_sound"); } else { _root.gotoAndStop(50); } } else { Counter--; } }
Frame 2
function StartMusic() { if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("title"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); } } function UpdateEnemyList() { var _local3 = 0; while (_local3 < enemies.length) { var _local4 = false; var _local2 = 0; while (_local2 < _global.encountered.length) { if (enemies[_local3].id == _global.encountered[_local2]) { _local4 = true; break; } _local2++; } if (_local4 == true) { enemies[_local3].locked = false; } else { enemies[_local3].locked = true; } _local3++; } } stop(); var enemies = new Array(); enemies.push({name:"Tiny Guy", id:"Enemy_4", locked:false, image:1}); enemies.push({name:"Little Guy", id:"Enemy_1", locked:false, image:1}); enemies.push({name:"Dead Head 3", id:"Enemy_17", locked:false, image:1}); enemies.push({name:"Dead Head 4", id:"Enemy_18", locked:false, image:1}); enemies.push({name:"Bubble Ball", id:"Enemy_10", locked:false, image:1}); enemies.push({name:"Life Carrier", id:"Enemy_92", locked:false, image:1}); enemies.push({name:"B Fighter", id:"Enemy_2", locked:false, image:1}); enemies.push({name:"L Fighter", id:"Enemy_93", locked:false, image:1}); enemies.push({name:"S Fighter", id:"Enemy_94", locked:false, image:1}); enemies.push({name:"Swarm Fighter", id:"Enemy_95", locked:false, image:1}); enemies.push({name:"Wing Fighter", id:"Enemy_5", locked:false, image:1}); enemies.push({name:"Twin", id:"Enemy_7", locked:false, image:1}); enemies.push({name:"Heavy Fighter", id:"Enemy_91", locked:false, image:1}); enemies.push({name:"Orbital Seeker Fighter", id:"Enemy_75", locked:true, image:1}); enemies.push({name:"Bubble Bomber", id:"Enemy_96", locked:false, image:1}); enemies.push({name:"Big Gun", id:"Enemy_3", locked:false, image:1}); enemies.push({name:"Beatle Tank", id:"Enemy_6", locked:false, image:1}); enemies.push({name:"Tank Killer", id:"Enemy_88", locked:false, image:1}); enemies.push({name:"Horned Tanker", id:"Enemy_89", locked:false, image:1}); enemies.push({name:"Big Beatle", id:"Enemy_11", locked:false, image:1}); enemies.push({name:"Basic Sticky Gun Tank", id:"Enemy_76", locked:false, image:1}); enemies.push({name:"Sticky/Machine Gun", id:"Enemy_65", locked:false, image:1}); enemies.push({name:"Mine Layer 1", id:"Enemy_41", locked:false, image:1}); enemies.push({name:"Mine Layer 2", id:"Enemy_42", locked:false, image:1}); enemies.push({name:"Mine Layer 3", id:"Enemy_43", locked:false, image:1}); enemies.push({name:"Mine Wall Maker", id:"Enemy_74", locked:false, image:1}); enemies.push({name:"Heavy Heavy Heavy 1", id:"Enemy_44", locked:false, image:1}); enemies.push({name:"Heavy Heavy Heavy 2", id:"Enemy_45", locked:false, image:1}); enemies.push({name:"Heavy Heavy Heavy 3", id:"Enemy_46", locked:false, image:1}); enemies.push({name:"Heavy Heavy Heavy 4", id:"Enemy_47", locked:false, image:1}); enemies.push({name:"Heavy Killer", id:"Enemy_99", locked:false, image:1}); enemies.push({name:"Seeker Tank", id:"Enemy_9", locked:false, image:1}); enemies.push({name:"Leecher Drone Carrier 1", id:"Enemy_48", locked:false, image:1}); enemies.push({name:"Sapper Fighter", id:"Enemy_85", locked:false, image:1}); enemies.push({name:"Sapper w/ Machine Gun", id:"Enemy_79", locked:false, image:1}); enemies.push({name:"Seeker Carrier", id:"Enemy_80", locked:false, image:1}); enemies.push({name:"Leech Guardian", id:"Enemy_98", locked:false, image:1}); enemies.push({name:"Spawn Tank", id:"Enemy_12", locked:false, image:1}); enemies.push({name:"Death Field Tank", id:"Enemy_13", locked:false, image:1}); enemies.push({name:"Mini Death Field", id:"Enemy_87", locked:false, image:1}); enemies.push({name:"360 Pulse", id:"Enemy_63", locked:false, image:1}); enemies.push({name:"360 Spiral Gun", id:"Enemy_83", locked:false, image:1}); enemies.push({name:"Rotating Machine Gun", id:"Enemy_82", locked:false, image:1}); enemies.push({name:"Chromatic Confusion", id:"Enemy_R1", locked:false, image:1}); enemies.push({name:"Tri-Guardian", id:"Enemy_90", locked:false, image:1}); enemies.push({name:"BFT", id:"Enemy_14", locked:false, image:1}); enemies.push({name:"Spawn Carrier", id:"Enemy_86", locked:false, image:1}); enemies.push({name:"Destroyer", id:"Enemy_97", locked:false, image:1}); UpdateEnemyList();
Instance of Symbol 319 MovieClip in Frame 2
onClipEvent (load) { } onClipEvent (enterFrame) { _global.myMusicPlayer.RunPlayer(); _root.risingbubbles_mc.GenerateBubbles(); }
Instance of Symbol 340 MovieClip in Frame 2
onClipEvent (enterFrame) { _root.risingbubbles_mc.GenerateBubbles(); }
Frame 3
function StartGame() { gotoAndStop (15); } function StartBlur() { } stop(); _global.arena = new Bubblefield(); _global.tempEnemyDepth = 600;
Instance of Symbol 319 MovieClip in Frame 3
onClipEvent (load) { if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("title"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); } } onClipEvent (enterFrame) { _global.myMusicPlayer.RunPlayer(); }
Frame 4
function SaveSettings() { var _local2 = SharedObject.getLocal("settings"); _local2.data.musicOn = _global.musicOn; _local2.data.soundOn = _global.soundOn; _local2.data.graphics = _quality; _local2.data.avatarUp = _global.avatarUp; _local2.data.avatarRight = _global.avatarRight; _local2.data.avatarDown = _global.avatarDown; _local2.data.avatarLeft = _global.avatarLeft; _local2.data.pauseHotkey = _global.pauseHotkey; _local2.data.fireHotkey = _global.fireHotkey; _local2.data.versionNumber = _global.versionNumber; _local2.flush(); } _global.pageTest = "settings"; stop();
Instance of Symbol 319 MovieClip in Frame 4
onClipEvent (load) { if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("title"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); } }
Frame 5
_global.pageTest = "credits"; stop();
Frame 6
_global.pageTest = "high scores"; stop();
Frame 7
function switchForward() { var _local3 = selectedEnemyIndex; selectedEnemyIndex++; if (selectedEnemyIndex >= enemies.length) { selectedEnemyIndex = 0; } _global.arenaPrevName = enemies[_local3].name; _global.arenaPrevImage = enemies[_local3].image; _global.arenaCurrentName = enemies[selectedEnemyIndex].name; _global.arenaCurrentImage = enemies[selectedEnemyIndex].image; _root.ico.selectObject.gotoAndPlay("forward"); displayEnemyRecord(selectedEnemyIndex, "prev"); } function switchBackward() { var _local3 = selectedEnemyIndex; selectedEnemyIndex--; if (selectedEnemyIndex < 0) { selectedEnemyIndex = enemies.length - 1; } _global.arenaPrevName = enemies[_local3].name; _global.arenaPrevImage = enemies[_local3].image; _global.arenaCurrentName = enemies[selectedEnemyIndex].name; _global.arenaCurrentImage = enemies[selectedEnemyIndex].image; _root.ico.selectObject.gotoAndPlay("backward"); displayEnemyRecord(selectedEnemyIndex, "next"); } function displayEnemyRecord(showID, strLocation) { showID = enemies[selectedEnemyIndex].id; showText = enemies[selectedEnemyIndex].name; showLocked = enemies[selectedEnemyIndex].locked; var adjuster; var mcSelectedClip; if (strLocation == "current") { if (showLocked == true) { _root.ico.selectObject.selectedObject.enemyImage.attachMovie("enemyLocked", "currentShownEnemy", 200); } else { _root.ico.selectObject.selectedObject.enemyImage.attachMovie(enemies[selectedEnemyIndex].id, "currentShownEnemy", 200); } mcSelectedClip = _root.ico.selectObject.selectedObject.enemyImage.currentShownEnemy; } else if (strLocation == "next") { if (showLocked == true) { _root.ico.selectObject.nextObject.enemyImage.attachMovie("enemyLocked", "currentShownEnemy", 200); } else { _root.ico.selectObject.nextObject.enemyImage.attachMovie(enemies[selectedEnemyIndex].id, "currentShownEnemy", 200); } mcSelectedClip = _root.ico.selectObject.nextObject.enemyImage.currentShownEnemy; } else if (strLocation == "prev") { if (showLocked == true) { _root.ico.selectObject.prevObject.enemyImage.attachMovie("enemyLocked", "currentShownEnemy", 200); } else { _root.ico.selectObject.prevObject.enemyImage.attachMovie(enemies[selectedEnemyIndex].id, "currentShownEnemy", 200); } mcSelectedClip = _root.ico.selectObject.prevObject.enemyImage.currentShownEnemy; } if (showLocked == false) { mcSelectedClip.TurnOff(); } else { mcSelectedClip._xscale = (mcSelectedClip._yscale = 150); } mcSelectedClip._x = 37; mcSelectedClip._y = 33; mcSelectedClip._parent._parent.name_txt.text = showText; } _global.pageTest = "bubbleopedia"; stop(); var selectedEnemyIndex = 0; _root.ico.selectObject.selectedObject.name_txt.text = _global.arenaCurrentName; displayEnemyRecord(selectedEnemyIndex, "current");
Instance of Symbol 319 MovieClip in Frame 7
onClipEvent (load) { _global.arena = new Bubblefield(); if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("title"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); } } onClipEvent (enterFrame) { }
Frame 8
_global.pageTest = "arenaLocked"; stop();
Instance of Symbol 319 MovieClip in Frame 8
onClipEvent (load) { if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("title"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); } }
Frame 10
_global.pageTest = "arena"; function switchForward() { var _local3 = selectedEnemyIndex; selectedEnemyIndex++; if (selectedEnemyIndex >= enemies.length) { selectedEnemyIndex = 0; } _global.arenaPrevName = enemies[_local3].name; _global.arenaPrevImage = enemies[_local3].image; _global.arenaCurrentName = enemies[selectedEnemyIndex].name; _global.arenaCurrentImage = enemies[selectedEnemyIndex].image; _root.ico.selectObject.gotoAndPlay("forward"); displayEnemyOnScreen(selectedEnemyIndex, "prev", enemies[selectedEnemyIndex].name); } function EnemiesSelected() { if (enemyList.length > 0) { return(true); } return(false); } function switchBackward() { var _local3 = selectedEnemyIndex; selectedEnemyIndex--; if (selectedEnemyIndex < 0) { selectedEnemyIndex = enemies.length - 1; } _global.arenaPrevName = enemies[_local3].name; _global.arenaPrevImage = enemies[_local3].image; _global.arenaCurrentName = enemies[selectedEnemyIndex].name; _global.arenaCurrentImage = enemies[selectedEnemyIndex].image; _root.ico.selectObject.gotoAndPlay("backward"); displayEnemyOnScreen(selectedEnemyIndex, "next", enemies[selectedEnemyIndex].name); } function EnemySelected() { if (enemies[selectedEnemyIndex].locked == false) { AddArenaUnit(enemies[selectedEnemyIndex].id, enemies[selectedEnemyIndex].name); } else { _global.SoundManager.PlayBubbleSound("nocando"); } } function AddArenaUnit(myType, myName) { if (AddToList(myType, myName) == false) { var _local2 = new Vector(); _local2._x = Math.round(Math.random() * 500) - 250; _local2._y = Math.round(Math.random() * 400) - 200; _global.arena.AddUnitAndList("enemy_" + _global.tempEnemyDepth, myType, _local2, _global.tempEnemyDepth, myName); _global.tempEnemyDepth++; } } function AddToList(myType, myName) { var _local2 = false; var _local4 = false; var _local1 = 0; while (_local1 < enemyList.length) { if (enemyList[_local1].type == myType) { enemyList[_local1].num++; _local2 = true; break; } _local1++; } if (_local2 == false) { if (enemyList.length < 4) { enemyList.push({name:myName, type:myType, num:1}); } else { _local4 = true; } } UpdateList(); return(_local4); } function UpdateList() { this.arenaSelection0._visible = false; this.arenaSelection1._visible = false; this.arenaSelection2._visible = false; this.arenaSelection3._visible = false; var i = 0; while (i < enemyList.length) { var objectRef = eval ("this.arenaSelection" + i); objectRef._visible = true; objectRef.selIndex_txt.text = "" + enemyList[i].num; objectRef.sname_txt.text = enemyList[i].name; i++; } } function EnemyPlus(getName) { var _local1 = Number(substring(getName, getName.length, 1)); AddArenaUnit(enemyList[_local1].type, enemyList[_local1].name); } function EnemyMinus(getName) { var _local2 = Number(substring(getName, getName.length, 1)); enemyList[_local2].num--; _global.arena.RemoveUnitByType(enemyList[_local2].type, false); if (enemyList[_local2].num <= 0) { enemyList.splice(_local2, 1); } UpdateList(); } function EnemyRemove(getName) { var _local2 = Number(substring(getName, getName.length, 1)); _global.arena.RemoveUnitByType(enemyList[_local2].type, true); enemyList.splice(_local2, 1); UpdateList(); } function BuildListFromArena() { enemyList = _global.arena.BuildUnitList(); } function displayEnemyOnScreen(showID, strLocation) { showText = enemies[showID].name; showID = enemies[showID].id; showLocked = enemies[selectedEnemyIndex].locked; var adjuster; var mcSelectedClip; if (strLocation == "current") { if (showLocked == true) { _root.ico.selectObject.selectedObject.enemyImage.attachMovie("enemyLocked", "currentShownEnemy", 200); } else { _root.ico.selectObject.selectedObject.enemyImage.attachMovie(enemies[selectedEnemyIndex].id, "currentShownEnemy", 200); } mcSelectedClip = _root.ico.selectObject.selectedObject.enemyImage.currentShownEnemy; } else if (strLocation == "next") { if (showLocked == true) { _root.ico.selectObject.nextObject.enemyImage.attachMovie("enemyLocked", "currentShownEnemy", 200); } else { _root.ico.selectObject.nextObject.enemyImage.attachMovie(enemies[selectedEnemyIndex].id, "currentShownEnemy", 200); } mcSelectedClip = _root.ico.selectObject.nextObject.enemyImage.currentShownEnemy; } else if (strLocation == "prev") { if (showLocked == true) { _root.ico.selectObject.prevObject.enemyImage.attachMovie("enemyLocked", "currentShownEnemy", 200); } else { _root.ico.selectObject.prevObject.enemyImage.attachMovie(enemies[selectedEnemyIndex].id, "currentShownEnemy", 200); } mcSelectedClip = _root.ico.selectObject.prevObject.enemyImage.currentShownEnemy; } if (showLocked == false) { if ((mcSelectedClip._width > 105) || (mcSelectedClip._height > 105)) { if (mcSelectedClip._width > mcSelectedClip._height) { adjuster = 105 / mcSelectedClip._width; } else if (mcSelectedClip._width == mcSelectedClip._height) { adjuster = 105 / mcSelectedClip._width; } else { adjuster = 105 / mcSelectedClip._height; } mcSelectedClip._width = mcSelectedClip._width * adjuster; mcSelectedClip._height = mcSelectedClip._height * adjuster; } mcSelectedClip.TurnOff(); } mcSelectedClip._x = 37; mcSelectedClip._y = 33; mcSelectedClip._parent._parent.name_txt.text = showText; } stop(); _global.gameScreen = "arena"; var selectedEnemyIndex = 0; _global.arenaCurrentName = enemies[0].name; _global.arenaCurrentImage = enemies[0].image; var enemyList = new Array(); BuildListFromArena(); UpdateList(); displayEnemyOnScreen(selectedEnemyIndex, "current");
Instance of Symbol 521 MovieClip "instruct1" in Frame 10
onClipEvent (load) { if (!_global.instShown) { this.gotoAndStop(2); } }
Instance of Symbol 319 MovieClip in Frame 10
onClipEvent (load) { _global.arena = new Bubblefield(); if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("title"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); } } onClipEvent (enterFrame) { _global.myMusicPlayer.RunPlayer(); }
Frame 11
_global.pageTest = "stage"; function switchStageForward() { var _local3 = selectedAvatarIndex; selectedAvatarIndex++; if (selectedAvatarIndex >= stateList.arrNodes.length) { selectedAvatarIndex = 0; } _global.arenaPrevName = stateList.arrNodes[_local3].nodeData._name; _global.arenaPrevImage = enemies[_local3].image; _global.arenaCurrentName = stateList.arrNodes[selectedAvatarIndex].nodeData._name; _global.arenaCurrentImage = enemies[selectedAvatarIndex].image; _root.ico2.selectStage.gotoAndPlay("forward"); displayStageOnScreen(selectedAvatarIndex, "prev"); } function switchStageBackward() { var _local3 = selectedAvatarIndex; selectedAvatarIndex--; if (selectedAvatarIndex < 0) { selectedAvatarIndex = stateList.arrNodes.length - 1; } _global.arenaPrevName = stateList.arrNodes[_local3].nodeData._name; _global.arenaPrevImage = enemies[_local3].image; _global.arenaCurrentName = stateList.arrNodes[selectedAvatarIndex].nodeData._name; _global.arenaCurrentImage = enemies[selectedAvatarIndex].image; _root.ico2.selectStage.gotoAndPlay("backward"); displayStageOnScreen(selectedAvatarIndex, "next"); } function StageSelected() { if (IsAvatarLocked(selectedAvatarIndex + 1) == true) { _global.SoundManager.PlayBubbleSound("nocando"); } else { _global.arenaAvatar = selectedAvatarIndex + 1; StartArenaGame(); } } function StartArenaGame() { _root.leftA2.gotoAndPlay(16); _root.rightA2.gotoAndPlay(16); _global.gameMode = 2; _global.invincible = false; _root.gotoAndStop(15); } function displayStageOnScreen(showID, strLocation) { showText = stateList.arrNodes[showID].nodeData._name; showID = stateList.arrNodes[showID].nodeData._id; showLocked = IsAvatarLocked(showID); var adjuster; var mcSelectedClip; if (strLocation == "current") { if (showLocked == true) { _root.ico2.selectStage.selectedStage.enemyImage.attachMovie("enemyLocked", "currentShownEnemy", 200); } else { _root.ico2.selectStage.selectedStage.enemyImage.attachMovie("avatar", "currentShownEnemy", 200); } mcSelectedClip = _root.ico2.selectStage.selectedStage.enemyImage.currentShownEnemy; } else if (strLocation == "next") { if (showLocked == true) { _root.ico2.selectStage.nextStage.enemyImage.attachMovie("enemyLocked", "currentShownEnemy", 200); } else { _root.ico2.selectStage.nextStage.enemyImage.attachMovie("avatar", "currentShownEnemy", 200); } mcSelectedClip = _root.ico2.selectStage.nextStage.enemyImage.currentShownEnemy; } else if (strLocation == "prev") { if (showLocked == true) { _root.ico2.selectStage.prevStage.enemyImage.attachMovie("enemyLocked", "currentShownEnemy", 200); } else { _root.ico2.selectStage.prevStage.enemyImage.attachMovie("avatar", "currentShownEnemy", 200); } mcSelectedClip = _root.ico2.selectStage.prevStage.enemyImage.currentShownEnemy; } if (showLocked == false) { mcSelectedClip.gotoAndStop(showID); if ((showID != 1) && (showID != 21)) { mcSelectedClip.gun.gotoAndStop(50); } if ((mcSelectedClip._width > 105) || (mcSelectedClip._height > 105)) { if (mcSelectedClip._width > mcSelectedClip._height) { adjuster = 105 / mcSelectedClip._width; } else if (mcSelectedClip._width == mcSelectedClip._height) { adjuster = 105 / mcSelectedClip._width; } else { adjuster = 105 / mcSelectedClip._height; } mcSelectedClip._width = mcSelectedClip._width * adjuster; mcSelectedClip._height = mcSelectedClip._height * adjuster; } mcSelectedClip.TurnOff(); } mcSelectedClip._x = 38; mcSelectedClip._y = 34; mcSelectedClip._parent._parent.name_txt.text = showText; } function IsAvatarLocked(myId) { var _local2 = 0; while (_local2 < _global.encounteredStates.length) { if (_global.encounteredStates[_local2] == myId) { return(false); } _local2++; } return(true); } stop(); _global.gameScreen = "stage"; var selectedAvatarIndex = 0; var stateList = new UpgradeTree(); stateList.RemoveFirstNode(); displayAvatarOnScreen(selectedAvatarIndex, "current");
Frame 15
function GameSetup() { game = new BubbleTanksGame(); gameCreated = false; framesToCatchUp = 1; framesNum = 0; game.StartGame(); } function Mediator() { game.RunGame(); } function ExitGame() { delete game; UpdateEnemyList(); _root.gotoAndStop("main"); } function DropBubbles(numBubbles, origin, givenPower) { game.DropPickupBubbles(numBubbles, origin, givenPower); } function EnemyShoot(startPos, startAngle, mySpeed, mySize, myDamage) { game.EnemyFire(startPos, startAngle, mySpeed, mySize, myDamage); } function EnemyShootSpecial(myType, startPos, startAngle, mySpeed, mySize, myDamage) { game.EnemyFireSpecial(myType, startPos, startAngle, mySpeed, mySize, myDamage); } function ReportDeath(name) { game.EnemyDead(name); } function SpawnUnit(enemyType, startPosition, OriginUnit) { return(game.CreateNewUnit(enemyType, startPosition, OriginUnit)); } function ReportAvatarDamage(numDamage) { game.AvatarHit(numDamage); } function DeleteOpenMask() { _root.removeMovieClip("openMask"); } function CleanEffect(effectName) { game.RemoveEffect(effectName); } function AddEffect(myName, myLocation, myLock, myTarget) { game.CreateEffect(myName, myLocation, myLock, myTarget); } stop(); var game; var gameCreated; var framesToCatchUp; var framesNum;
Instance of Symbol 319 MovieClip in Frame 15
onClipEvent (load) { if ((((_global.avatarUp != 87) || (_global.avatarRight != 68)) || (_global.avatarDown != 83)) || (_global.avatarLeft != 65)) { _root.bg.tutShell_mc.tutorial.gotoAndStop(8); } _root.GameSetup(); if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("game"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); } } onClipEvent (enterFrame) { _root.Mediator(); _global.myMusicPlayer.RunPlayer(); }
Frame 16
gotoAndPlay (41);
Frame 41
gotoAndPlay ("intro");
Frame 50
stop();
Symbol 3 MovieClip [bullet] Frame 1
#initclip 228 Object.registerClass("bullet", Bullet); #endinitclip
Symbol 5 MovieClip Frame 1
var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 6 MovieClip [Enemy_1] Frame 1
#initclip 117 Object.registerClass("Enemy_1", Enemy_1); #endinitclip stop();
Symbol 6 MovieClip [Enemy_1] Frame 2
stop();
Symbol 8 MovieClip [massive_bullet] Frame 1
#initclip 118 Object.registerClass("massive_bullet", Bullet); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 12 MovieClip [component_bubble_orange_flashing] Frame 1
#initclip 119 Object.registerClass("component_bubble_orange_flashing", Bullet); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 12 MovieClip [component_bubble_orange_flashing] Frame 40
gotoAndPlay (1);
Symbol 12 MovieClip [component_bubble_orange_flashing] Frame 41
this._rotation = Math.round(Math.random() * 360) - 180;
Symbol 12 MovieClip [component_bubble_orange_flashing] Frame 46
stop();
Symbol 14 MovieClip [component_bubble_orange_opt] Frame 1
#initclip 120 Object.registerClass("component_bubble_orange_opt", Bullet); #endinitclip stop();
Symbol 14 MovieClip [component_bubble_orange_opt] Frame 2
this._rotation = Math.round(Math.random() * 360) - 180;
Symbol 14 MovieClip [component_bubble_orange_opt] Frame 7
stop();
Symbol 17 MovieClip [sniper_bullet] Frame 1
#initclip 121 Object.registerClass("sniper_bullet", Bullet); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 17 MovieClip [sniper_bullet] Frame 40
gotoAndPlay (1);
Symbol 17 MovieClip [sniper_bullet] Frame 41
this._rotation = Math.round(Math.random() * 360) - 180;
Symbol 17 MovieClip [sniper_bullet] Frame 46
stop();
Symbol 19 MovieClip [component_bubble_red_opt] Frame 1
#initclip 122 Object.registerClass("component_bubble_red_opt", Bullet); #endinitclip stop();
Symbol 19 MovieClip [component_bubble_red_opt] Frame 2
this._rotation = Math.round(Math.random() * 360) - 180;
Symbol 19 MovieClip [component_bubble_red_opt] Frame 7
stop();
Symbol 21 MovieClip [bullet_buster] Frame 1
#initclip 123 Object.registerClass("bullet_buster", Bullet); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 24 MovieClip [pickup_bubble_ultra] Frame 1
#initclip 124 Object.registerClass("pickup_bubble_ultra", PickupBubble_Ultra); #endinitclip
Symbol 25 MovieClip [pickup_bubble_large] Frame 1
#initclip 125 Object.registerClass("pickup_bubble_large", PickupBubble_Medium); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 26 MovieClip [pickup_bubble] Frame 1
#initclip 126 Object.registerClass("pickup_bubble", PickupBubble); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 28 MovieClip [component_bubble_yellow_disassembled] Frame 1
#initclip 127 Object.registerClass("component_bubble_yellow_disassembled", DisassembledBubble); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 29 MovieClip [component_bubble_disassembled] Frame 1
#initclip 128 Object.registerClass("component_bubble_disassembled", DisassembledBubble); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 31 MovieClip [menuBubbles] Frame 1
#initclip 129 Object.registerClass("menuBubbles", MenuBubbles); #endinitclip
Symbol 36 MovieClip Frame 1
var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 40 MovieClip [Enemy_2] Frame 1
#initclip 130 Object.registerClass("Enemy_2", Enemy_2); #endinitclip stop();
Symbol 41 MovieClip [Enemy_4] Frame 1
#initclip 131 Object.registerClass("Enemy_4", Enemy_4); #endinitclip
Symbol 43 MovieClip [Enemy_76] Frame 1
#initclip 132 Object.registerClass("Enemy_76", Enemy_76); #endinitclip stop();
Symbol 45 MovieClip [Enemy_3] Frame 1
#initclip 133 Object.registerClass("Enemy_3", Enemy_3); #endinitclip stop();
Symbol 46 MovieClip [Enemy_5] Frame 1
#initclip 134 Object.registerClass("Enemy_5", Enemy_5); #endinitclip stop();
Symbol 46 MovieClip [Enemy_5] Frame 10
stop();
Symbol 48 MovieClip Frame 1
var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 49 MovieClip [Enemy_6] Frame 1
#initclip 135 Object.registerClass("Enemy_6", Enemy_6); #endinitclip stop();
Symbol 50 MovieClip [Enemy_7] Frame 1
#initclip 136 Object.registerClass("Enemy_7", Enemy_7); #endinitclip stop();
Symbol 50 MovieClip [Enemy_7] Frame 15
stop();
Symbol 50 MovieClip [Enemy_7] Frame 20
stop();
Symbol 51 MovieClip [Enemy_8] Frame 1
#initclip 137 Object.registerClass("Enemy_8", Enemy_8); #endinitclip stop();
Symbol 52 MovieClip [Ally_Orbital_Seeker] Frame 1
#initclip 138 Object.registerClass("Ally_Orbital_Seeker", Ally_Orbital_Seeker); #endinitclip stop();
Symbol 52 MovieClip [Ally_Orbital_Seeker] Frame 10
this.KillMe();
Symbol 53 MovieClip [Ally_Mitosis] Frame 1
#initclip 139 Object.registerClass("Ally_Mitosis", Ally_Mitosis); #endinitclip stop();
Symbol 53 MovieClip [Ally_Mitosis] Frame 10
this.KillMe();
Symbol 54 MovieClip [component_bubble_orange] Frame 1
#initclip 140 Object.registerClass("component_bubble_orange", Bullet); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 54 MovieClip [component_bubble_orange] Frame 40
gotoAndPlay (1);
Symbol 54 MovieClip [component_bubble_orange] Frame 41
this._rotation = Math.round(Math.random() * 360) - 180;
Symbol 54 MovieClip [component_bubble_orange] Frame 46
stop();
Symbol 55 MovieClip [Ally_Seeker] Frame 1
#initclip 141 Object.registerClass("Ally_Seeker", Ally_Seeker); #endinitclip stop();
Symbol 55 MovieClip [Ally_Seeker] Frame 10
this.KillMe();
Symbol 56 MovieClip [component_bubble_red] Frame 1
#initclip 142 Object.registerClass("component_bubble_red", Bullet); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 56 MovieClip [component_bubble_red] Frame 40
gotoAndPlay (1);
Symbol 56 MovieClip [component_bubble_red] Frame 41
this._rotation = Math.round(Math.random() * 360) - 180;
Symbol 56 MovieClip [component_bubble_red] Frame 46
stop();
Symbol 57 MovieClip [Enemy_Seeker] Frame 1
#initclip 143 Object.registerClass("Enemy_Seeker", Enemy_Seeker); #endinitclip stop();
Symbol 57 MovieClip [Enemy_Seeker] Frame 10
this.KillMe();
Symbol 59 MovieClip [Enemy_9] Frame 1
#initclip 144 Object.registerClass("Enemy_9", Enemy_9); #endinitclip stop();
Symbol 59 MovieClip [Enemy_9] Frame 40
stop();
Symbol 60 MovieClip [Enemy_59] Frame 1
#initclip 145 Object.registerClass("Enemy_59", Enemy_59); #endinitclip
Symbol 61 MovieClip [Enemy_10] Frame 1
#initclip 146 Object.registerClass("Enemy_10", Enemy_10); #endinitclip
Symbol 62 MovieClip [Enemy_11] Frame 1
#initclip 147 Object.registerClass("Enemy_11", Enemy_11); #endinitclip stop();
Symbol 62 MovieClip [Enemy_11] Frame 125
stop();
Symbol 66 MovieClip Frame 1
var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 66 MovieClip Frame 40
gotoAndPlay (1);
Symbol 66 MovieClip Frame 47
stop();
Symbol 69 MovieClip [Enemy_86] Frame 1
#initclip 148 Object.registerClass("Enemy_86", Enemy_86); #endinitclip stop();
Symbol 69 MovieClip [Enemy_86] Frame 120
stop();
Symbol 70 MovieClip [Enemy_12] Frame 1
#initclip 149 Object.registerClass("Enemy_12", Enemy_12); #endinitclip stop();
Symbol 70 MovieClip [Enemy_12] Frame 120
stop();
Symbol 71 MovieClip Frame 1
var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 72 MovieClip [Enemy_87] Frame 1
#initclip 150 Object.registerClass("Enemy_87", Enemy_87); #endinitclip stop();
Symbol 73 MovieClip [Enemy_13] Frame 1
#initclip 151 Object.registerClass("Enemy_13", Enemy_13); #endinitclip stop();
Symbol 73 MovieClip [Enemy_13] Frame 40
stop();
Symbol 74 MovieClip [Enemy_14] Frame 1
#initclip 152 Object.registerClass("Enemy_14", Enemy_14); #endinitclip stop();
Symbol 74 MovieClip [Enemy_14] Frame 400
stop();
Symbol 75 MovieClip [Enemy_21] Frame 1
#initclip 153 Object.registerClass("Enemy_21", Enemy_21); #endinitclip stop();
Symbol 76 MovieClip [Enemy_26] Frame 1
#initclip 154 Object.registerClass("Enemy_26", Enemy_26); #endinitclip stop();
Symbol 77 MovieClip [Enemy_25] Frame 1
#initclip 155 Object.registerClass("Enemy_25", Enemy_25); #endinitclip stop();
Symbol 78 MovieClip [Enemy_24] Frame 1
#initclip 156 Object.registerClass("Enemy_24", Enemy_24); #endinitclip stop();
Symbol 79 MovieClip [Enemy_23] Frame 1
#initclip 157 Object.registerClass("Enemy_23", Enemy_23); #endinitclip stop();
Symbol 80 MovieClip [Enemy_22] Frame 1
#initclip 158 Object.registerClass("Enemy_22", Enemy_22); #endinitclip stop();
Symbol 82 MovieClip [Enemy_44] Frame 1
#initclip 159 Object.registerClass("Enemy_44", Enemy_44); #endinitclip stop();
Symbol 83 MovieClip [Enemy_R1] Frame 1
#initclip 160 Object.registerClass("Enemy_R1", Enemy_R1); #endinitclip stop();
Symbol 85 MovieClip [Enemy_63] Frame 1
#initclip 161 Object.registerClass("Enemy_63", Enemy_63); #endinitclip stop();
Symbol 87 MovieClip [Enemy_50] Frame 1
#initclip 162 Object.registerClass("Enemy_50", Enemy_50); #endinitclip stop();
Symbol 88 MovieClip [Enemy_49] Frame 1
#initclip 163 Object.registerClass("Enemy_49", Enemy_49); #endinitclip stop();
Symbol 89 MovieClip [Enemy_48] Frame 1
#initclip 164 Object.registerClass("Enemy_48", Enemy_48); #endinitclip stop();
Symbol 94 MovieClip [Enemy_47] Frame 1
#initclip 165 Object.registerClass("Enemy_47", Enemy_47); #endinitclip stop();
Symbol 95 MovieClip [Enemy_46] Frame 1
#initclip 166 Object.registerClass("Enemy_46", Enemy_46); #endinitclip stop();
Symbol 97 MovieClip [Enemy_45] Frame 1
#initclip 167 Object.registerClass("Enemy_45", Enemy_45); #endinitclip stop();
Symbol 97 MovieClip [Enemy_45] Frame 20
Symbol 98 MovieClip [Enemy_30] Frame 1
#initclip 168 Object.registerClass("Enemy_30", Enemy_30); #endinitclip stop();
Symbol 99 MovieClip [Enemy_27] Frame 1
#initclip 169 Object.registerClass("Enemy_27", Enemy_27); #endinitclip stop();
Symbol 100 MovieClip [Enemy_28] Frame 1
#initclip 170 Object.registerClass("Enemy_28", Enemy_28); #endinitclip stop();
Symbol 101 MovieClip [Enemy_29] Frame 1
#initclip 171 Object.registerClass("Enemy_29", Enemy_29); #endinitclip stop();
Symbol 102 MovieClip [Enemy_33] Frame 1
#initclip 172 Object.registerClass("Enemy_33", Enemy_33); #endinitclip stop();
Symbol 103 MovieClip [Enemy_32] Frame 1
#initclip 173 Object.registerClass("Enemy_32", Enemy_32); #endinitclip stop();
Symbol 104 MovieClip [Enemy_31] Frame 1
#initclip 174 Object.registerClass("Enemy_31", Enemy_31); #endinitclip stop();
Symbol 105 MovieClip [Enemy_20] Frame 1
#initclip 175 Object.registerClass("Enemy_20", Enemy_20); #endinitclip stop();
Symbol 106 MovieClip [Enemy_19] Frame 1
#initclip 176 Object.registerClass("Enemy_19", Enemy_19); #endinitclip stop();
Symbol 107 MovieClip [Enemy_18] Frame 1
#initclip 177 Object.registerClass("Enemy_18", Enemy_18); #endinitclip stop();
Symbol 108 MovieClip [Enemy_17] Frame 1
#initclip 178 Object.registerClass("Enemy_17", Enemy_17); #endinitclip stop();
Symbol 109 MovieClip [Enemy_16] Frame 1
#initclip 179 Object.registerClass("Enemy_16", Enemy_16); #endinitclip stop();
Symbol 110 MovieClip [Enemy_15] Frame 1
#initclip 180 Object.registerClass("Enemy_15", Enemy_15); #endinitclip stop();
Symbol 111 MovieClip [mine_2] Frame 1
#initclip 181 Object.registerClass("mine_2", Bullet); #endinitclip this._rotation = Math.round(Math.random() * 360);
Symbol 111 MovieClip [mine_2] Frame 16
gotoAndPlay (2);
Symbol 111 MovieClip [mine_2] Frame 22
stop();
Symbol 112 MovieClip [mine_1] Frame 1
#initclip 182 Object.registerClass("mine_1", Bullet); #endinitclip this._rotation = Math.round(Math.random() * 360);
Symbol 112 MovieClip [mine_1] Frame 16
gotoAndPlay (2);
Symbol 112 MovieClip [mine_1] Frame 22
stop();
Symbol 114 MovieClip [Enemy_41] Frame 1
#initclip 183 Object.registerClass("Enemy_41", Enemy_41); #endinitclip stop();
Symbol 115 MovieClip [Enemy_43] Frame 1
#initclip 184 Object.registerClass("Enemy_43", Enemy_43); #endinitclip stop();
Symbol 116 MovieClip [Enemy_42] Frame 1
#initclip 185 Object.registerClass("Enemy_42", Enemy_42); #endinitclip stop();
Symbol 117 MovieClip [Enemy_40] Frame 1
#initclip 186 Object.registerClass("Enemy_40", Enemy_40); #endinitclip stop();
Symbol 119 MovieClip [Enemy_39] Frame 1
#initclip 187 Object.registerClass("Enemy_39", Enemy_39); #endinitclip stop();
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 2
stop();
Symbol 124 MovieClip [Enemy_38] Frame 1
#initclip 188 Object.registerClass("Enemy_38", Enemy_38); #endinitclip stop();
Symbol 126 MovieClip [Enemy_37] Frame 1
#initclip 189 Object.registerClass("Enemy_37", Enemy_37); #endinitclip stop();
Symbol 128 MovieClip [Enemy_36] Frame 1
#initclip 190 Object.registerClass("Enemy_36", Enemy_36); #endinitclip stop();
Symbol 129 MovieClip [Enemy_35] Frame 1
#initclip 191 Object.registerClass("Enemy_35", Enemy_35); #endinitclip stop();
Symbol 130 MovieClip [Enemy_34] Frame 1
#initclip 192 Object.registerClass("Enemy_34", Enemy_34); #endinitclip stop();
Symbol 131 MovieClip [Enemy_74] Frame 1
#initclip 193 Object.registerClass("Enemy_74", Enemy_74); #endinitclip stop();
Symbol 132 MovieClip [Enemy_78] Frame 1
#initclip 194 Object.registerClass("Enemy_78", Enemy_78); #endinitclip stop();
Symbol 133 MovieClip [Enemy_77] Frame 1
#initclip 195 Object.registerClass("Enemy_77", Enemy_77); #endinitclip stop();
Symbol 134 MovieClip [Enemy_65] Frame 1
#initclip 196 Object.registerClass("Enemy_65", Enemy_65); #endinitclip stop();
Symbol 136 MovieClip [Enemy_75] Frame 1
#initclip 197 Object.registerClass("Enemy_75", Enemy_75); #endinitclip stop();
Symbol 147 MovieClip [Enemy_Health_Leecher] Frame 1
#initclip 198 Object.registerClass("Enemy_Health_Leecher", Enemy_Health_Leecher); #endinitclip stop();
Symbol 147 MovieClip [Enemy_Health_Leecher] Frame 10
this.KillMe();
Symbol 147 MovieClip [Enemy_Health_Leecher] Frame 11
stop();
Symbol 152 MovieClip [Enemy_Leecher] Frame 1
#initclip 199 Object.registerClass("Enemy_Leecher", Enemy_Leecher); #endinitclip stop();
Symbol 152 MovieClip [Enemy_Leecher] Frame 10
this.KillMe();
Symbol 152 MovieClip [Enemy_Leecher] Frame 11
stop();
Symbol 154 MovieClip Frame 1
play();
Symbol 156 MovieClip Frame 1
play();
Symbol 159 MovieClip [Ally_Infector] Frame 1
#initclip 200 Object.registerClass("Ally_Infector", Ally_Infector); #endinitclip stop();
Symbol 159 MovieClip [Ally_Infector] Frame 10
this.KillMe();
Symbol 159 MovieClip [Ally_Infector] Frame 11
stop();
Symbol 160 MovieClip [Enemy_Sapper] Frame 1
#initclip 201 Object.registerClass("Enemy_Sapper", Enemy_Sapper); #endinitclip stop();
Symbol 160 MovieClip [Enemy_Sapper] Frame 10
this.KillMe();
Symbol 160 MovieClip [Enemy_Sapper] Frame 11
stop();
Symbol 161 MovieClip [Enemy_Orbital_Seeker] Frame 1
#initclip 202 Object.registerClass("Enemy_Orbital_Seeker", Enemy_Orbital_Seeker); #endinitclip stop();
Symbol 161 MovieClip [Enemy_Orbital_Seeker] Frame 10
this.KillMe();
Symbol 162 MovieClip [Enemy_79] Frame 1
#initclip 203 Object.registerClass("Enemy_79", Enemy_79); #endinitclip stop();
Symbol 165 MovieClip Frame 10
stop(); _root.CleanEffect(this._parent._name);
Symbol 166 MovieClip [effect] Frame 1
stop();
Symbol 167 MovieClip [Enemy_84] Frame 1
#initclip 204 Object.registerClass("Enemy_84", Enemy_84); #endinitclip stop();
Symbol 168 MovieClip [Enemy_83] Frame 1
#initclip 205 Object.registerClass("Enemy_83", Enemy_83); #endinitclip stop();
Symbol 169 MovieClip [Enemy_82] Frame 1
#initclip 206 Object.registerClass("Enemy_82", Enemy_82); #endinitclip stop();
Symbol 170 MovieClip [Enemy_81] Frame 1
#initclip 207 Object.registerClass("Enemy_81", Enemy_81); #endinitclip stop();
Symbol 171 MovieClip [Enemy_80] Frame 1
#initclip 208 Object.registerClass("Enemy_80", Enemy_80); #endinitclip stop();
Symbol 180 MovieClip [token] Frame 1
stop();
Symbol 180 MovieClip [token] Frame 2
stop();
Symbol 180 MovieClip [token] Frame 3
stop();
Symbol 180 MovieClip [token] Frame 4
stop();
Symbol 181 MovieClip [shield_avatar] Frame 26
_root.game.RemoveEffect(this._name); stop();
Symbol 183 MovieClip [shieldHit] Frame 16
_root.game.RemoveEffect(this._name); stop();
Symbol 184 MovieClip [Enemy_85] Frame 1
#initclip 209 Object.registerClass("Enemy_85", Enemy_85); #endinitclip stop();
Symbol 185 MovieClip [Enemy_88] Frame 1
#initclip 210 Object.registerClass("Enemy_88", Enemy_88); #endinitclip stop();
Symbol 186 MovieClip [Enemy_89] Frame 1
#initclip 211 Object.registerClass("Enemy_89", Enemy_89); #endinitclip stop();
Symbol 187 MovieClip [pierce_shot_hit] Frame 1
this._rotation = Math.round(Math.random() * 360) - 180;
Symbol 187 MovieClip [pierce_shot_hit] Frame 7
_root.game.RemoveEffect(this._name); stop();
Symbol 189 MovieClip [teleport_anim] Frame 12
_root.game.RemoveEffect(this._name); stop();
Symbol 190 MovieClip [seeker_explosion] Frame 10
_root.game.RemoveEffect(this._name); stop();
Symbol 206 MovieClip [stunned] Frame 121
_root.game.RemoveEffect(this._name); stop();
Symbol 209 MovieClip [leecher_bullet] Frame 1
#initclip 212 Object.registerClass("leecher_bullet", Bullet); #endinitclip
Symbol 211 MovieClip [leech_effect] Frame 18
_root.game.RemoveEffect(this._name); stop();
Symbol 212 MovieClip Frame 1
var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 212 MovieClip Frame 18
gotoAndPlay (1);
Symbol 220 MovieClip [effect_convert] Frame 21
_root.game.RemoveUnderEffect(this._name); stop();
Symbol 222 MovieClip [Ally_Fighter] Frame 1
#initclip 213 Object.registerClass("Ally_Fighter", Ally_Fighter); #endinitclip
Symbol 223 MovieClip [Enemy_90] Frame 1
#initclip 214 Object.registerClass("Enemy_90", Enemy_90); #endinitclip stop();
Symbol 224 MovieClip [Enemy_91] Frame 1
#initclip 215 Object.registerClass("Enemy_91", Enemy_91); #endinitclip stop();
Symbol 225 MovieClip [Enemy_92] Frame 1
#initclip 216 Object.registerClass("Enemy_92", Enemy_92); #endinitclip stop();
Symbol 226 MovieClip [Enemy_93] Frame 1
#initclip 217 Object.registerClass("Enemy_93", Enemy_93); #endinitclip stop();
Symbol 227 MovieClip [Enemy_94] Frame 1
#initclip 218 Object.registerClass("Enemy_94", Enemy_94); #endinitclip stop();
Symbol 228 MovieClip [Enemy_95] Frame 1
#initclip 219 Object.registerClass("Enemy_95", Enemy_95); #endinitclip stop();
Symbol 229 MovieClip [Enemy_96] Frame 1
#initclip 220 Object.registerClass("Enemy_96", Enemy_96); #endinitclip stop();
Symbol 230 MovieClip [Enemy_97] Frame 1
#initclip 221 Object.registerClass("Enemy_97", Enemy_97); #endinitclip stop();
Symbol 232 MovieClip [Enemy_98] Frame 1
#initclip 222 Object.registerClass("Enemy_98", Enemy_98); #endinitclip stop();
Symbol 233 MovieClip [Enemy_99] Frame 1
#initclip 223 Object.registerClass("Enemy_99", Enemy_99); #endinitclip stop();
Symbol 236 MovieClip [Enemy_B2] Frame 1
#initclip 224 Object.registerClass("Enemy_B2", Enemy_B2); #endinitclip stop();
Symbol 237 MovieClip [Enemy_B1] Frame 1
#initclip 225 Object.registerClass("Enemy_B1", Enemy_B1); #endinitclip
Symbol 238 MovieClip [Enemy_B3] Frame 1
#initclip 226 Object.registerClass("Enemy_B3", Enemy_B3); #endinitclip stop();
Symbol 240 MovieClip [sticky] Frame 1
#initclip 227 Object.registerClass("sticky", Bullet); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 240 MovieClip [sticky] Frame 40
gotoAndPlay (1);
Symbol 240 MovieClip [sticky] Frame 41
this._rotation = Math.round(Math.random() * 360) - 180;
Symbol 240 MovieClip [sticky] Frame 46
stop();
Symbol 241 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 2
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 15
stop();
Symbol 277 MovieClip Frame 16
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 2
Symbol 283 MovieClip Frame 27
_root.game.Fire_MassiveCannon(this._parent._name); this._visible = false; gotoAndStop (1);
Symbol 284 MovieClip Frame 1
this.bullet_mc._visible = false;
Symbol 286 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 289 MovieClip [avatar] Frame 1
stop();
Symbol 289 MovieClip [avatar] Frame 2
stop();
Symbol 289 MovieClip [avatar] Frame 3
stop();
Symbol 289 MovieClip [avatar] Frame 4
stop();
Symbol 289 MovieClip [avatar] Frame 5
stop();
Symbol 289 MovieClip [avatar] Frame 6
stop();
Symbol 289 MovieClip [avatar] Frame 7
stop();
Symbol 289 MovieClip [avatar] Frame 8
stop();
Symbol 289 MovieClip [avatar] Frame 9
stop();
Symbol 289 MovieClip [avatar] Frame 10
stop();
Symbol 289 MovieClip [avatar] Frame 11
stop();
Symbol 289 MovieClip [avatar] Frame 12
stop();
Symbol 289 MovieClip [avatar] Frame 13
stop();
Symbol 289 MovieClip [avatar] Frame 14
stop();
Symbol 289 MovieClip [avatar] Frame 15
stop();
Symbol 289 MovieClip [avatar] Frame 16
stop();
Symbol 289 MovieClip [avatar] Frame 17
stop();
Symbol 289 MovieClip [avatar] Frame 18
stop();
Symbol 289 MovieClip [avatar] Frame 19
stop();
Symbol 289 MovieClip [avatar] Frame 20
stop();
Symbol 289 MovieClip [avatar] Frame 21
stop();
Symbol 289 MovieClip [avatar] Frame 22
stop();
Symbol 289 MovieClip [avatar] Frame 23
stop();
Symbol 289 MovieClip [avatar] Frame 24
stop();
Symbol 289 MovieClip [avatar] Frame 25
stop();
Symbol 289 MovieClip [avatar] Frame 26
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
stop();
Symbol 314 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 2
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
stop();
Instance of Symbol 314 MovieClip in Symbol 316 MovieClip Frame 2
on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { this.gotoAndStop("off"); } on (release) { _root.ClickPlay(); }
Symbol 317 MovieClip Frame 1
stop();
Symbol 317 MovieClip Frame 30
stop();
Symbol 317 MovieClip Frame 45
stop(); this._visible = false;
Symbol 767 MovieClip [__Packages.Bubblefield] Frame 0
class Bubblefield { var arrUnits, x, y, blnBoss; function Bubblefield () { arrUnits = new Array(); x = 0; y = 0; blnBoss = false; } function GetNumUnits() { return(arrUnits.length); } function AddUnit(myName, myLinkage, myPosition, myDepth) { var _local2 = new BubblefieldUnit(myName, myLinkage, myPosition, myDepth); arrUnits.push(_local2); } function AddSpawnedUnit(myName, myLinkage, myPosition, myDepth) { var _local4 = new BubblefieldUnit(myName, myLinkage, myPosition, myDepth); _local4._position._x = (myPosition._x - (_root.bg._x - _root.avatar._x)) - 250; _local4._position._y = (myPosition._y - (_root.bg._y - _root.avatar._y)) - 200; arrUnits.push(_local4); } function AddUnitAndList(myName, myLinkage, myPosition, myDepth, formalName) { var _local2 = new BubblefieldUnit(myName, myLinkage, myPosition, myDepth); _local2._formalName = formalName; arrUnits.push(_local2); } function MoveAllBubblefieldUnits(moveVector) { var _local3 = 0; while (_local3 < arrUnits.length) { _root[arrUnits[_local3]._name]._x = _root[arrUnits[_local3]._name]._x + moveVector._x; _root[arrUnits[_local3]._name]._y = _root[arrUnits[_local3]._name]._y + moveVector._y; _local3++; } } function GetClosestUnit(testX, testY) { var _local7 = 99999999 /* 0x5F5E0FF */; var _local6 = 0; var _local8 = ""; var _local3 = 0; while (_local3 < arrUnits.length) { var _local5 = _root[arrUnits[_local3]._name]._x - testX; var _local4 = _root[arrUnits[_local3]._name]._y - testY; _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 < _local7) { _local7 = _local6; _local8 = arrUnits[_local3]._name; } _local3++; } return(_local8); } function GetUnitsWithinDistance(testX, testY, testDistance) { var _local6 = 0; var _local7 = new Array(); var _local3 = 0; while (_local3 < arrUnits.length) { var _local5 = _root[arrUnits[_local3]._name]._x - testX; var _local4 = _root[arrUnits[_local3]._name]._y - testY; _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 <= testDistance) { _local7.push(arrUnits[_local3]._name); } _local3++; } return(_local7); } function RemoveUnit(unitName) { var _local2 = 0; while (_local2 < arrUnits.length) { if (unitName == arrUnits[_local2]._name) { arrUnits.splice(_local2, 1); break; } _local2++; } } function GetUnitType(unitName) { var _local2 = 0; while (_local2 < arrUnits.length) { if (unitName == arrUnits[_local2]._name) { return(arrUnits[_local2]._linkage); } _local2++; } } function RemoveUnitByType(unitType, blnRemoveAll) { if (blnRemoveAll == true) { var _local3 = true; while (_local3 == true) { _local3 = false; var _local2 = 0; while (_local2 < arrUnits.length) { if (unitType == arrUnits[_local2]._linkage) { arrUnits.splice(_local2, 1); _local3 = true; break; } _local2++; } } } else { var _local2 = 0; while (_local2 < arrUnits.length) { if (unitType == arrUnits[_local2]._linkage) { arrUnits.splice(_local2, 1); break; } _local2++; } } } function BuildUnitList() { var _local3 = new Array(); var _local4 = 0; while (_local4 < arrUnits.length) { var _local5 = false; var _local6 = false; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].type == arrUnits[_local4]._linkage) { _local3[_local2].num++; _local5 = true; break; } _local2++; } if (_local5 == false) { if (_local3.length < 4) { _local3.push({name:arrUnits[_local4]._formalName, type:arrUnits[_local4]._linkage, num:1}); } else { _local6 = true; } } _local4++; } return(_local3); } function HaltUnits() { var _local3 = 0; while (_local3 < arrUnits.length) { _root[arrUnits[_local3]._name].TurnOff(); _local3++; } } function ResumeUnits() { var _local3 = 0; while (_local3 < arrUnits.length) { _root[arrUnits[_local3]._name].TurnOn(); _local3++; } } function HideAllUnits() { var _local4 = new Array(); var _local3 = 0; while (_local3 < arrUnits.length) { if (_root[arrUnits[_local3]._name]._type != 1) { _local4.push(arrUnits[_local3]._name); } else { arrUnits[_local3]._rotation = _root[arrUnits[_local3]._name]._rotation; } _root[arrUnits[_local3]._name].removeMovieClip(); _local3++; } _local3 = 0; while (_local3 < _local4.length) { RemoveUnit(_local4[_local3]); _local3++; } } function ShowAllUnits(offsetVector) { var _local3 = 0; while (_local3 < arrUnits.length) { _root.attachMovie(arrUnits[_local3]._linkage, arrUnits[_local3]._name, arrUnits[_local3]._depth); _root[arrUnits[_local3]._name]._x = (_root.bg._x + arrUnits[_local3]._position._x) + offsetVector._x; _root[arrUnits[_local3]._name]._y = (_root.bg._y + arrUnits[_local3]._position._y) + offsetVector._y; _root[arrUnits[_local3]._name]._rotation = arrUnits[_local3]._rotation; _local3++; } } function CheckForHits(bulletName) { var _local7 = false; var _local6; var _local4 = arrUnits.slice(); if (_root[bulletName]._type != 7) { var _local5 = 0; while (_local5 < _local4.length) { _local6 = false; if (_local4[_local5]._linkage == "Enemy_Leecher") { if (_root[_local4[_local5]._name].guy.hitTest(_root[bulletName]._x, _root[bulletName]._y, true)) { _local7 = true; _local6 = true; } } else if (_root[_local4[_local5]._name].hitTest(_root[bulletName]._x, _root[bulletName]._y, true)) { if (_root[bulletName].GetImmune(_local4[_local5]._name) == false) { _local7 = true; _local6 = true; _root[bulletName].EventHitEnemy(_local4[_local5]._name); _root[bulletName].AddImmunity(_local4[_local5]._name); } } if (_local6 == false) { var _local11 = _root[bulletName]._x - (_root[bulletName].moveX * 0.5); var _local10 = _root[bulletName]._y - (_root[bulletName].moveY * 0.5); if (_local4[_local5]._linkage == "Enemy_Leecher") { if (_root[_local4[_local5]._name].guy.hitTest(_local11, _local10, true)) { _local7 = true; _local6 = true; } } else if (_root[_local4[_local5]._name].hitTest(_local11, _local10, true)) { if (_root[bulletName].GetImmune(_local4[_local5]._name) == false) { _local7 = true; _local6 = true; _root[bulletName].EventHitEnemy(_local4[_local5]._name); _root[bulletName].AddImmunity(_local4[_local5]._name); } } } if (_local6 == true) { _root[_local4[_local5]._name].ReceiveDamage(_root[bulletName]._damage, bulletName); } _local5++; } } else { var _local13 = (_root[bulletName]._width / 2) + 10; var _local5 = 0; while (_local5 < _local4.length) { if (_root[bulletName].GetImmune(_local4[_local5]._name) == false) { var _local9 = _root[_local4[_local5]._name]._x - _root[bulletName]._x; var _local8 = _root[_local4[_local5]._name]._y - _root[bulletName]._y; var _local12 = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); if (_local12 <= _local13) { if (_root[bulletName].GetImmune(_local4[_local5]._name) == false) { _local7 = true; _local6 = true; _root[bulletName].EventHitEnemy(_local4[_local5]._name); _root[bulletName].AddImmunity(_local4[_local5]._name); } } } _local5++; } } return(_local7); } function ConvertDrones() { var _local4 = new Array(); var _local3 = 0; while (_local3 < arrUnits.length) { if (_root[arrUnits[_local3]._name]._type != 1) { _root.game.SpawnSeeker(_root[arrUnits[_local3]._name]._x, _root[arrUnits[_local3]._name]._y, 7, _root[arrUnits[_local3]._name]._type); _local4.push(arrUnits[_local3]._name); } _local3++; } _local3 = 0; while (_local3 < _local4.length) { _root[_local4[_local3]].ReceiveDamage(999999, ""); _local3++; } } function EstimateDifficulty() { var _local3 = 0; var _local2 = 0; while (_local2 < arrUnits.length) { if (arrUnits[_local2]._linkage == "Enemy_1") { _local3 = _local3 + -0.2; } else if (arrUnits[_local2]._linkage == "Enemy_4") { _local3 = _local3 + -0.02; } else if (arrUnits[_local2]._linkage == "Enemy_17") { _local3 = _local3 + -0.2; } else if (arrUnits[_local2]._linkage == "Enemy_18") { _local3 = _local3 + -0.2; } else if (arrUnits[_local2]._linkage == "Enemy_10") { _local3 = _local3 + -2; } else if (arrUnits[_local2]._linkage == "Enemy_92") { _local3 = _local3 + -4; } else { _local3 = _local3 + 1; } _local2++; } return(_local3); } }
Symbol 768 MovieClip [__Packages.Vector] Frame 0
class Vector { var _x, _y; function Vector () { _x = 0; _y = 0; } function Add(rightSide) { _x = _x + rightSide._x; _y = _y + rightSide._y; } function Scale(magnitude) { _x = _x * magnitude; _y = _y * magnitude; } function GetLength() { var _local2 = (_x * _x) + (_y * _y); return(Math.sqrt(_local2)); } function ConvertToUnitVector() { var _local2 = GetLength(); if (_local2 != 0) { _x = _x / _local2; _y = _y / _local2; } } function GetAngle() { var _local2 = Math.atan2(_y, _x); var _local3 = (360 * _local2) / (Math.PI*2); return(_local3); } function AngleToAlign(dblGivenAngle, dblVelocity, dblTurnSpeed) { var _local5 = 0; var _local2 = GetAngle(); var _local3 = 0; if (dblGivenAngle >= 0) { _local5 = dblGivenAngle - 180; if ((_local2 < dblGivenAngle) && (_local2 > _local5)) { _local3 = (-dblTurnSpeed) * dblVelocity; if ((_local2 - dblGivenAngle) > _local3) { _local3 = _local2 - dblGivenAngle; } } else { _local3 = dblTurnSpeed * dblVelocity; if (_local2 >= 0) { if (_local2 != _local5) { if ((_local2 - dblGivenAngle) < _local3) { _local3 = _local2 - dblGivenAngle; } } } } } else { _local5 = dblGivenAngle + 180; if ((_local2 < _local5) && (_local2 > dblGivenAngle)) { _local3 = dblTurnSpeed * dblVelocity; if ((_local2 - dblGivenAngle) < _local3) { _local3 = _local2 - dblGivenAngle; } } else { _local3 = (-dblTurnSpeed) * dblVelocity; if (_local2 < 0) { if ((_local2 - dblGivenAngle) > _local3) { _local3 = _local2 - dblGivenAngle; } } } } return(_local3); } function Print() { } }
Symbol 769 MovieClip [__Packages.BubblefieldUnit] Frame 0
class BubblefieldUnit { var _position, _name, _linkage, _difficulty, _depth, _rotation, _formalName; function BubblefieldUnit (givenName, givenLinkage, givenPos, givenDepth) { _position = new Vector(); _name = givenName; _linkage = givenLinkage; _position._x = givenPos._x; _position._y = givenPos._y; _difficulty = 0; _depth = givenDepth; _rotation = 0; _formalName = ""; } }
Symbol 770 MovieClip [__Packages.DataObject] Frame 0
class DataObject { var arrElements, indexOne, indexTwo; function DataObject () { var _local3 = RandNum(55, 66); arrElements = new Array(_local3); var _local2 = 0; while (_local2 < _local3) { arrElements[_local2] = 0; _local2++; } indexOne = -1; indexTwo = -1; } function Set(dataValue) { var _local6 = Math.round(Math.random() * dataValue); var _local7 = dataValue - _local6; indexOne = RandNum(0, arrElements.length - 4); indexTwo = RandNum(0, arrElements.length - 4); if (indexOne == indexTwo) { if (indexOne == (arrElements.length - 1)) { indexTwo = indexOne - 1; } else { indexTwo = indexOne + 1; } } var _local5 = dataValue / (arrElements.length - 2); var _local4 = dataValue; var _local9 = arrElements.length; var _local2 = 0; while (_local2 < arrElements.length) { if (_local2 == indexOne) { arrElements[_local2] = _local6; } else if (_local2 == indexTwo) { arrElements[_local2] = _local7; } else { var _local3 = 0; if (_local4 > 0) { _local3 = Math.round((Math.random() * _local5) + (_local5 * 0.5)); if (_local3 > _local4) { _local3 = _local4; } if (_local2 == (arrElements.length - 1)) { _local3 = _local4; } _local4 = _local4 - _local3; } arrElements[_local2] = _local3; } _local2++; } } function mSet(dataValue) { var _local7 = 0; while (_local7 < 10) { var _local5 = Math.round(Math.random() * dataValue); var _local8 = dataValue - _local5; indexOne = RandNum(0, arrElements.length - 4); indexTwo = RandNum(0, arrElements.length - 4); if (indexOne == indexTwo) { if (indexOne == (arrElements.length - 1)) { indexTwo = indexOne - 1; } else { indexTwo = indexOne + 1; } } var _local4 = dataValue / (arrElements.length - 2); var _local10 = dataValue; var _local9 = arrElements.length; var _local2 = 0; while (_local2 < arrElements.length) { if (_local2 == indexOne) { arrElements[_local2] = _local5; } else if (_local2 == indexTwo) { arrElements[_local2] = _local8; } else { var _local3 = 0; _local3 = Math.round((Math.random() * (_local4 * 1.23)) + (_local4 * 0.75)); arrElements[_local2] = _local3; } _local2++; } if (Get() == -1) { break; } _local7++; } } function Get() { var _local3 = 0; var _local4 = 0; var _local2 = 0; while (_local2 < arrElements.length) { if (_local2 == indexOne) { _local3 = _local3 + arrElements[_local2]; } else if (_local2 == indexTwo) { _local3 = _local3 + arrElements[_local2]; } else { _local4 = _local4 + arrElements[_local2]; } _local2++; } if (_local3 == _local4) { return(_local3); } return(-1); } function Store() { var _local2 = arrElements.slice(); _local2.splice(2, 0, indexOne); _local2.splice(7, 0, indexTwo); return(_local2); } function Load(originalArray) { indexOne = originalArray[2]; indexTwo = originalArray[7]; delete arrElements; arrElements = originalArray.slice(); arrElements.splice(7, 1); arrElements.splice(2, 1); } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } }
Symbol 771 MovieClip [__Packages.SoundPlayer] Frame 0
class SoundPlayer { var channelsAvailable, channel1, channel2, channel3, channel4, channel5, channel6, channel7, externalSoundVolume; function SoundPlayer () { channelsAvailable = new Array(true, true, true, true, true, true, true); channel1 = new Sound(_root.soundOneClip); channel2 = new Sound(_root.soundTwoClip); channel3 = new Sound(_root.soundThreeClip); channel4 = new Sound(_root.soundFourClip); channel5 = new Sound(_root.soundFiveClip); channel6 = new Sound(_root.soundSixClip); channel7 = new Sound(_root.soundSevenClip); externalSoundVolume = 100; } function CleanSounds(intIndex) { channelsAvailable[intIndex] = true; } function PlaySound(linkIdentifier) { if (_global.soundOn == true) { var thisRef = this; if (channelsAvailable[0] == true) { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(_root.soundOneClip); channel1.attachSound(linkIdentifier); channel1.setVolume(100); channel1.start(0, 0); channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } else if (channelsAvailable[1] == true) { channelsAvailable[1] = false; delete channel2; channel2 = new Sound(_root.soundTwoClip); channel2.attachSound(linkIdentifier); channel2.setVolume(100); channel2.start(0, 0); channel2.onSoundComplete = function () { thisRef.CleanSounds(1); }; } else if (channelsAvailable[4] == true) { channelsAvailable[4] = false; delete channel5; channel5 = new Sound(_root.soundFiveClip); channel5.attachSound(linkIdentifier); channel5.setVolume(100); channel5.start(0, 0); channel5.onSoundComplete = function () { thisRef.CleanSounds(4); }; } else if (channelsAvailable[5] == true) { channelsAvailable[5] = false; delete channel6; channel6 = new Sound(_root.soundSixClip); channel6.attachSound(linkIdentifier); channel6.setVolume(100); channel6.start(0, 0); channel6.onSoundComplete = function () { thisRef.CleanSounds(5); }; } else { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(_root.soundOneClip); channel1.attachSound(linkIdentifier); channel1.setVolume(100); channel1.start(0, 0); channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } } } function PlayBubbleSound(linkIdentifier) { if (_global.soundOn == true) { var thisRef = this; if (channelsAvailable[2] == true) { channelsAvailable[2] = false; delete channel3; channel3 = new Sound(_root.soundThreeClip); channel3.attachSound(linkIdentifier); channel3.setVolume(100); channel3.start(0, 0); channel3.onSoundComplete = function () { thisRef.CleanSounds(2); }; } else if (channelsAvailable[3] == true) { channelsAvailable[3] = false; delete channel4; channel4 = new Sound(_root.soundFourClip); channel4.attachSound(linkIdentifier); channel4.setVolume(80); channel4.start(0, 0); channel4.onSoundComplete = function () { thisRef.CleanSounds(3); }; } else if (channelsAvailable[6] == true) { channelsAvailable[6] = false; delete channel7; channel7 = new Sound(_root.soundSevenClip); channel7.attachSound(linkIdentifier); channel7.setVolume(60); channel7.start(0, 0); channel7.onSoundComplete = function () { thisRef.CleanSounds(6); }; } } } function PlayExternalSound(urlPath) { var thisRef = this; if (channelsAvailable[0] == true) { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.loadSound(urlPath, false); channel1.setVolume(externalSoundVolume); channel1.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } else if (channelsAvailable[1] == true) { channelsAvailable[1] = false; delete channel2; channel2 = new Sound(); channel2.loadSound(urlPath, false); channel2.setVolume(externalSoundVolume); channel2.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel2.onSoundComplete = function () { thisRef.CleanSounds(1); }; } else { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.loadSound(urlPath, false); channel1.setVolume(externalSoundVolume); channel1.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } } }
Symbol 772 MovieClip [__Packages.Music] Frame 0
class Music { var mySound, volume, currentTrack, inCrossfade, state, changeSongs, maxVolume, targetVolume, volumeSpeed; function Music () { mySound = new Sound(_root.dynamicMusicClip); volume = 100; currentTrack = ""; inCrossfade = false; state = false; changeSongs = true; maxVolume = 60; } function StartFastSound() { currentTrack = "bossMain"; mySound.stop(); mySound.attachSound(currentTrack); volume = maxVolume; mySound.setVolume(volume); mySound.start(0, 2000); state = true; } function SetMaxVolume(vol) { maxVolume = vol; } function SetTrack(setMusic) { if (setMusic == currentTrack) { changeSongs = false; } else { changeSongs = true; currentTrack = setMusic; } } function Play() { mySound.stop(); mySound.attachSound(currentTrack); volume = maxVolume; mySound.setVolume(volume); mySound.start(0, 2000); state = true; } function Stop() { mySound.stop(); state = false; } function PlayWithCrossFade(secondDuration) { if (changeSongs == true) { if (state == true) { inCrossfade = true; targetVolume = 0; var _local2 = secondDuration * 30; volumeSpeed = (targetVolume - volume) / (_local2 / 2); } else { mySound.stop(); mySound.attachSound(currentTrack); if (currentTrack != "bossIntro") { mySound.start(0, 2000); } else { mySound.start(0, 0); var thisRef = this; mySound.onSoundComplete = function () { thisRef.StartFastSound(); }; } state = true; inCrossfade = false; targetVolume = maxVolume; volume = 0; mySound.setVolume(0); var _local2 = secondDuration * 30; volumeSpeed = (targetVolume - volume) / _local2; } } } function RunPlayer() { if (targetVolume != volume) { var _local2; _local2 = volume + volumeSpeed; if ((volumeSpeed < 0) && (_local2 < 0)) { _local2 = 0; } else if ((volumeSpeed > 0) && (_local2 > targetVolume)) { _local2 = targetVolume; } volume = _local2; mySound.setVolume(_local2); } if (inCrossfade == true) { var thisMusic = this; if (volume <= 0) { volumeSpeed = volumeSpeed * -1; inCrossfade = false; targetVolume = maxVolume; mySound.stop(); mySound.attachSound(currentTrack); mySound.setVolume(0); if (currentTrack != "bossIntro") { mySound.start(0, 2000); } else { mySound.start(0, 0); mySound.onSoundComplete = function () { thisMusic.StartFastSound(); }; } state = true; } } } }
Symbol 773 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends MovieClip { var _type, blnBossHead, gunFlagOne, gunFlagTwo, guns, arrEvents, arrSeekers, haltMovie, safetyTurn, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, setToFrame2, enemyOff, countMachineGun, mGunCount, stunCounter, stickyCounter, strStickyRef, intInfectedCounter, strInfectedRef, blnInfected, intInfectMax, blnInfectImmune, maxLife, numLife, gotoAndStop, numLastAngle, _rotation, _x, _y, _name, okStop, isItTime, customFunction1, removeMovieClip, _width; function Enemy () { super(); _type = 1; blnBossHead = false; gunFlagOne = true; gunFlagTwo = true; guns = new Array(); arrEvents = new Array(); arrSeekers = new Array(); haltMovie = false; safetyTurn = false; numSpeed = 0.25; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; setToFrame2 = false; enemyOff = false; countMachineGun = 0; mGunCount = 0; stunCounter = 0; stickyCounter = 0; strStickyRef = ""; intInfectedCounter = 0; strInfectedRef = ""; blnInfected = false; intInfectMax = 13; blnInfectImmune = false; ConfigureEnemy(); maxLife = numLife; gotoAndStop(numLife); } function ConfigureEnemy() { numLife = 1; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 10)}); } function onEnterFrame() { if (!enemyOff) { if (stunCounter <= 0) { if (stickyCounter <= 0) { mGunDelay(); if (haltMovie == false) { numLastAngle = GetAnglePos(); if (blnBossHead == true) { TurnHead(); } else { MoveMe(); } var _local5 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local5 == true) && (safetyTurn == false))) { if (_local5 == true) { var _local4 = GetAnglePos(); if (_local4 < 0) { if (_local4 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local4 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / numSpeed); numAmountToTurn = numSpeed * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local3 = Math.round(Math.random() * 1000); if (_local3 < 20) { _local3 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local3) / numSpeed); numAmountToTurn = numSpeed * (_local3 / Math.abs(_local3)); safetyTurn = false; } } } else { stickyCounter--; } if (_root.game.SafeToFire() == true) { OperateWeapons(); } } else if (stunCounter > 0) { stunCounter--; } if (blnInfected == true) { if (intInfectedCounter == 0) { ReceiveDamage(1, ""); intInfectedCounter = intInfectMax; } intInfectedCounter--; } } } function TurnHead() { var _local3 = new Vector(); _local3._x = _root.avatar._x - _x; _local3._y = _root.avatar._y - _y; var _local4 = _local3.AngleToAlign(_rotation, 1, 1); _rotation = _rotation + _local4; if (_rotation < 60) { _rotation = 60; } if (_rotation > 120) { _rotation = 120; } } function Stun(amountTime) { stunCounter = amountTime; } function Sticky(amountTime) { stickyCounter = amountTime; } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 2) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 3) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_2", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 4) { if (guns[i].counter < 1) { if (GetDistance2Avatar() <= guns[i].size) { _root.ReportAvatarDamage(guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } } else { guns[i].counter--; } } else if (guns[i].type == 5) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter1"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter2"); var pointThree = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointThree); posVector._x = pointThree.x; posVector._y = pointThree.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter3"); var pointFour = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointFour); posVector._x = pointFour.x; posVector._y = pointFour.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 6) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter1"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) - 30, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter2"); var pointThree = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointThree); posVector._x = pointThree.x; posVector._y = pointThree.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter3"); var pointFour = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointFour); posVector._x = pointFour.x; posVector._y = pointFour.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) + 30, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 7) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter1"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter2"); var pointThree = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointThree); posVector._x = pointThree.x; posVector._y = pointThree.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter3"); var pointFour = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointFour); posVector._x = pointFour.x; posVector._y = pointFour.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter4"); var pointFive = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointFive); posVector._x = pointFive.x; posVector._y = pointFive.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter5"); var pointSix = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointSix); posVector._x = pointSix.x; posVector._y = pointSix.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 8) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter1"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) - 60, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter2"); var pointThree = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointThree); posVector._x = pointThree.x; posVector._y = pointThree.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) - 30, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter3"); var pointFour = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointFour); posVector._x = pointFour.x; posVector._y = pointFour.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter4"); var pointFive = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointFive); posVector._x = pointFive.x; posVector._y = pointFive.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) + 30, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter5"); var pointSix = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointSix); posVector._x = pointSix.x; posVector._y = pointSix.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) + 60, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 9) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter1"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) - 60, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter2"); var pointThree = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointThree); posVector._x = pointThree.x; posVector._y = pointThree.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) - 30, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter3"); var pointFour = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointFour); posVector._x = pointFour.x; posVector._y = pointFour.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter4"); var pointFive = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointFive); posVector._x = pointFive.x; posVector._y = pointFive.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) + 30, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter5"); var pointSix = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointSix); posVector._x = pointSix.x; posVector._y = pointSix.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) + 60, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter6"); var pointSeven = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointSeven); posVector._x = pointSeven.x; posVector._y = pointSeven.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) + 90, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter7"); var pointEight = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointEight); posVector._x = pointEight.x; posVector._y = pointEight.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) + 120, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter8"); var pointNine = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointNine); posVector._x = pointNine.x; posVector._y = pointNine.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) + 150, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter9"); var pointTen = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTen); posVector._x = pointTen.x; posVector._y = pointTen.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) + 180, guns[i].speed, guns[i].size, guns[i].damage); ObjRefTwo = eval (("this." + guns[i].name) + ".emitter10"); var pointEleven = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointEleven); posVector._x = pointEleven.x; posVector._y = pointEleven.y; _root.EnemyShoot(posVector, (ObjRef._rotation + _rotation) + 210, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 10) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShootSpecial("mine", posVector, 0, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 11) { if (DoesSeekerExist(guns[i].name) == false) { if (guns[i].counter < 1) { var spawnedName = ""; var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; spawnedName = _root.SpawnUnit("Enemy_Orbital_Seeker", posVector, _name); arrSeekers.push({name:spawnedName, from:guns[i].name}); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } else if (guns[i].type == 12) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShootSpecial("sticky", posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 13) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; okStop = false; if (isItTime) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } else if (guns[i].type == 14) { if (DoesSeekerExist(guns[i].name) == false) { if (guns[i].counter < 1) { var spawnedName = ""; var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; spawnedName = _root.SpawnUnit("Enemy_Sapper", posVector, _name); arrSeekers.push({name:spawnedName, from:guns[i].name}); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } else if (guns[i].type == 15) { } else if (guns[i].type == 16) { if (DoesSeekerExist(guns[i].name) == false) { if (guns[i].counter < 1) { var spawnedName = ""; var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; spawnedName = _root.SpawnUnit("Enemy_Leecher", posVector, _name); arrSeekers.push({name:spawnedName, from:guns[i].name}); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } else if (guns[i].type == 17) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); okStop = false; if (isItTime) { } else { ObjRef.gotoAndPlay(1); } if (isItTime) { if (guns[i].counter < 1) { ObjRef._rotation = ObjRef._rotation + 5; if (isItTime) { if (setToFrame2) { } else { ObjRef.gotoAndPlay(2); setToFrame2 = true; } } else { ObjRef.gotoAndPlay(1); } var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } else if (guns[i].type == 18) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); okStop = false; if (isItTime) { } else { ObjRef.gotoAndPlay(1); } if (isItTime) { if (guns[i].counter < 1) { ObjRef._rotation = ObjRef._rotation + 20; if (isItTime) { if (setToFrame2) { } else { ObjRef.gotoAndPlay(2); setToFrame2 = true; } } else { ObjRef.gotoAndPlay(1); } var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRef.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } else if (guns[i].type == 19) { if (DoesSeekerExist(guns[i].name) == false) { if (guns[i].counter < 1) { var spawnedName = ""; var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; spawnedName = _root.SpawnUnit("Enemy_Health_Leecher", posVector, _name); arrSeekers.push({name:spawnedName, from:guns[i].name}); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } else if (guns[i].type == 20) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_96", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function mGunDelay() { mGunCount++; if (mGunCount > 150) { isItTime = true; if (mGunCount > 250) { isItTime = false; mGunCount = 0; } } else { setToFrame2 = false; isItTime = false; } } function ReportLifeIncrease(amountLife) { numLife = numLife + amountLife; if (numLife > maxLife) { numLife = maxLife; } gotoAndStop(numLife); } function ReceiveDamage(amountDamage, bulletName) { var returnValue = false; numLife = numLife - amountDamage; var i = 0; while (i < arrEvents.length) { if (((numLife <= arrEvents[i].triggerValue) && (arrEvents[i].hit == false)) || (arrEvents[i].triggerValue == -1)) { arrEvents[i].hit = true; if (arrEvents[i].custom == true) { customFunction1 = arrEvents[i].action; customFunction1(); } else { if (arrEvents[i].action == "EVENT_Bubbles") { var bubbleVector = new Vector(); bubbleVector._x = _x; bubbleVector._y = _y; _root.game.DropPickupBubbles(arrEvents[i].values[0], bubbleVector, arrEvents[i].values[1], 1); } if (arrEvents[i].action == "EVENT_Bubbles_Large") { var bubbleVector = new Vector(); bubbleVector._x = _x; bubbleVector._y = _y; _root.game.DropPickupBubbles(arrEvents[i].values[0], bubbleVector, arrEvents[i].values[1], 2); } if (arrEvents[i].action == "EVENT_Bubbles_Ultra") { var bubbleVector = new Vector(); bubbleVector._x = _x; bubbleVector._y = _y; _root.game.DropPickupBubbles(arrEvents[i].values[0], bubbleVector, arrEvents[i].values[1], 3); } else if (arrEvents[i].action == "EVENT_DropGun") { RemoveGun(arrEvents[i].values); } else if (arrEvents[i].action == "EVENT_SpeedChange") { numSpeed = arrEvents[i].values; } else if (arrEvents[i].action == "EVENT_Spawn") { var myPos = new Vector(); myPos._x = _x; myPos._y = _y; var t = 0; while (t < arrEvents[i].values[1]) { _root.SpawnUnit(arrEvents[i].values[0], myPos, _name); t++; } } else if (arrEvents[i].action == "EVENT_SeekersDie") { var t = 0; while (t < arrSeekers.length) { _root[arrSeekers[t].name].Terminate(); t++; } } } } i++; } if (bulletName != "") { var i = 0; while (i < guns.length) { if (guns[i].type == 15) { if (guns[i].damage == 0) { var ObjRef = eval ("this." + guns[i].name); if (ObjRef.hitTest(_root[bulletName]._x, _root[bulletName]._y, true)) { ObjRef.inside.gotoAndPlay("hit"); var posVector = new Vector(); var ObjRefTwo = eval ("this." + guns[i].name); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo._parent.localToGlobal(pointTwo); var s = 0; while (s < 8) { var theta = Math.round(Math.random() * 360); var R = Math.round(Math.random() * (ObjRefTwo._width - 15)); posVector._x = (R * Math.cos(theta)) + pointTwo.x; posVector._y = (R * Math.sin(theta)) + pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); s++; } guns[i].damage = 1; } } } i++; } if (_root[bulletName]._type == 3) { Sticky(120); strStickyRef = _root.game.Effect_Sticky(_x, _y); } } if (numLife < 1) { if (blnInfected == true) { _root.game.Gun_SpawnInfectors(_x, _y, RandNum(1, 3)); } if (strStickyRef != "") { _root.game.RemoveEffect(strStickyRef); } if (strInfectedRef != "") { _root.game.RemoveEffect(strInfectedRef); } returnValue = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(returnValue); } function ReportSeekerDeath(strName) { var _local2 = 0; while (_local2 < arrSeekers.length) { if (strName == arrSeekers[_local2].name) { arrSeekers.splice(_local2, 1); break; } _local2++; } } function DoesSeekerExist(gunName) { var _local3 = false; var _local2 = 0; while (_local2 < arrSeekers.length) { if (gunName == arrSeekers[_local2].from) { _local3 = true; break; } _local2++; } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } function PredictTargetLocation(intDistance, intSpeed) { var _local2 = {x:0, y:0}; if ((stunCounter <= 0) && (stickyCounter <= 0)) { var _local3 = intDistance / intSpeed; _local2.x = Math.cos((Math.PI * _rotation) / 180) * numSpeed; _local2.y = Math.sin((Math.PI * _rotation) / 180) * numSpeed; _local2.x = _local2.x * _local3; _local2.y = _local2.y * _local3; } _local2.x = _local2.x + _x; _local2.y = _local2.y + _y; return(_local2); } function Infect() { if (blnInfectImmune == false) { if (blnInfected == false) { var _local4 = new flash.geom.Transform(this); var _local3 = new flash.geom.ColorTransform(1, 1, 1, 1, 150, -40, -60, 0); _local4.colorTransform = _local3; strInfectedRef = _root.game.Effect_Infect(_x, _y, _name); blnInfected = true; intInfectedCounter = intInfectMax; } } } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } }
Symbol 774 MovieClip [__Packages.Enemy_1] Frame 0
class Enemy_1 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_1 () { super(); } function ConfigureEnemy() { numLife = 2; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 10)}); arrEvents.push({name:"Enemy Hit", triggerValue:-1, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(1, 0)}); } }
Symbol 775 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends MovieClip { var moveX, moveY, _damage, _holdMovement, _type, halfX, _x, halfY, _y, arrEnemiesImmune, starBurstTimer, removeCallback, _name, removeMovieClip, arrBusted; function Bullet () { super(); moveX = 0; moveY = 0; _damage = 1; _holdMovement = false; _type = 1; halfX = _x; halfY = _y; arrEnemiesImmune = new Array(); starBurstTimer = 45; } function SetMovement(myX, myY) { moveX = myX; moveY = myY; } function onEnterFrame() { if (_holdMovement == false) { halfX = _x + (moveX / 2); halfY = _y + (moveY / 2); _x = _x + moveX; _y = _y + moveY; if (GetDistance() > (_root.bg.inside._width / 2)) { if (_type == 7) { _root.game.SmallDamageBurst(_x, _y); } else if (_type == 8) { CleanupBusted(); } removeCallback(_name); removeMovieClip(); } if (_type == 4) { if (starBurstTimer > 0) { starBurstTimer--; } else { PerformStarBurst(); } } } } function EventHitEnemy(enemyName) { if (_type == 5) { _root.game.DamageBurst(_x, _y, 10); } else if (_type == 6) { _root.game.SmallDamageBurst(_x, _y); } else if (_type == 7) { _root.game.SmallDamageBurst(_x, _y); } else if (_type == 9) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.game.LeachPickupBubbles(_local3); _root.game.Effect_Leech(_x, _y); } } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AddImmunity(strName) { arrEnemiesImmune.push(strName); } function GetImmune(strEnemyName) { var _local2 = 0; while (_local2 < arrEnemiesImmune.length) { if (arrEnemiesImmune[_local2] == strEnemyName) { return(true); } _local2++; } return(false); } function PerformStarBurst() { var _local3 = 0; while (_local3 < 360) { _root.game.SpawnStartBurstShard(_x, _y, _local3); _local3 = _local3 + 10; } removeCallback(_name); removeMovieClip(); } function AddBusted(strBulletName) { arrBusted.push(strBulletName); _root[strBulletName].SetMovement(moveX, moveY); _root[strBulletName].removeCallback = undefined; } function PauseUnPauseBusted(blnPause) { var _local3 = 0; while (_local3 < arrBusted.length) { _root[arrBusted[_local3]]._holdMovement = blnPause; _local3++; } } function CleanupBusted() { var _local3 = 0; while (_local3 < arrBusted.length) { _root[arrBusted[_local3]].removeMovieClip(); _local3++; } } function MoveBusted(vecMoveThis) { var _local3 = 0; while (_local3 < arrBusted.length) { _root[arrBusted[_local3]]._x = _root[arrBusted[_local3]]._x + vecMoveThis._x; _root[arrBusted[_local3]]._y = _root[arrBusted[_local3]]._y + vecMoveThis._y; _local3++; } } }
Symbol 776 MovieClip [__Packages.PickupBubble] Frame 0
class PickupBubble extends MovieClip { var moveX, moveY, _type, _amount, _x, _y, removeMovieClip; function PickupBubble () { super(); moveX = 0; moveY = 0; _type = 1; _amount = 1; ConfigureBubble(); } function ConfigureBubble() { _amount = 1; } function SetMovement(myX, myY) { moveX = myX; moveY = myY; } function onEnterFrame() { if ((moveX != 0) || (moveY != 0)) { _x = _x + moveX; _y = _y + moveY; moveX = 0.9 * moveX; moveY = 0.9 * moveY; if (Math.abs(moveX) < 0.3) { moveX = 0; } if (Math.abs(moveY) < 0.3) { moveY = 0; } if (GetDistance() > (_root.bg.inside._width / 2)) { removeMovieClip(); } } } function DetermineRandomMovement(myPower) { var _local4 = Math.round((Math.random() * myPower) * 2) - myPower; var _local3 = Math.round((Math.random() * myPower) * 2) - myPower; moveX = _local4; moveY = _local3; } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } }
Symbol 777 MovieClip [__Packages.PickupBubble_Ultra] Frame 0
class PickupBubble_Ultra extends PickupBubble { var _amount; function PickupBubble_Ultra () { super(); } function ConfigureBubble() { _amount = 50; } }
Symbol 778 MovieClip [__Packages.PickupBubble_Medium] Frame 0
class PickupBubble_Medium extends PickupBubble { var _amount; function PickupBubble_Medium () { super(); } function ConfigureBubble() { _amount = 5; } }
Symbol 779 MovieClip [__Packages.DisassembledBubble] Frame 0
class DisassembledBubble extends MovieClip { var _id, _name, _holdMovement, _followDelay, intMaxSpeed, _isReady, intFollowCounter, _x, intTargetX, _y, intTargetY; function DisassembledBubble () { super(); _id = Number(substring(_name, 0, _name.length - 3)); _holdMovement = false; _followDelay = 0; intMaxSpeed = RandNum(6, 10); _isReady = true; } function onEnterFrame() { UpdateTarget(); if (_holdMovement == false) { if (intFollowCounter < 1) { var _local3 = new Vector(); _local3._x = intTargetX - _x; _local3._y = intTargetY - _y; var _local2 = _local3.GetLength(); if (_local2 <= 4) { _isReady = true; } else { _isReady = false; } if (_local2 <= 1) { _x = intTargetX; _y = intTargetY; intFollowCounter = _followDelay; } else { _local2 = _local2 / 6; if (_local2 > intMaxSpeed) { _local2 = intMaxSpeed; } _local3.ConvertToUnitVector(); _local3.Scale(_local2); _x = _x + _local3._x; _y = _y + _local3._y; } } else { intFollowCounter--; } } } function SetCounter(argAmount) { intFollowCounter = (_followDelay = argAmount); } function ForceStop() { intFollowCounter = 0; } function UpdateTarget() { var targetClip = eval (("_root.avatar.gun." + _id) + "_reg"); var point = {x:targetClip._x, y:targetClip._y}; _root.avatar.gun.localToGlobal(point); var vecStart = new Vector(); intTargetX = point.x; intTargetY = point.y; } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } }
Symbol 780 MovieClip [__Packages.MenuBubbles] Frame 0
class MenuBubbles extends MovieClip { var _deltaX, _deltaY, _xscale, _yscale, _x, _y, _height, removeMovieClip; function MenuBubbles () { super(); _deltaX = 0; _deltaY = -1 * ((Math.random() * 3) + 2); _xscale = (Math.random() * 50) + 75; _yscale = _xscale; var _local3 = Math.random() * 500; _x = _local3; _y = 420; } function onEnterFrame() { _y = _y + _deltaY; if ((_y + (_height / 2)) < 0) { removeMovieClip(); } } }
Symbol 781 MovieClip [__Packages.Enemy_2] Frame 0
class Enemy_2 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_2 () { super(); } function ConfigureEnemy() { numLife = 5; numSpeed = 3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 10)}); arrEvents.push({name:"Enemy Hit", triggerValue:-1, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(1, 0)}); guns.push({name:"gun_1", type:1, fireTimerMax:80, fireTimerMin:40, counter:60, speed:6, size:100, damage:1}); } }
Symbol 782 MovieClip [__Packages.Enemy_4] Frame 0
class Enemy_4 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_4 () { super(); } function ConfigureEnemy() { numLife = 1; numSpeed = 0.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(1, 3)}); } }
Symbol 783 MovieClip [__Packages.Enemy_76] Frame 0
class Enemy_76 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_76 () { super(); } function ConfigureEnemy() { numLife = 20; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(6, 8)}); guns.push({name:"gun_1", type:12, fireTimerMax:120, fireTimerMin:80, counter:100, speed:6, size:100, damage:0}); } }
Symbol 784 MovieClip [__Packages.Enemy_3] Frame 0
class Enemy_3 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_3 () { super(); } function ConfigureEnemy() { numLife = 20; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(3, 8)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(1, 5)}); guns.push({name:"gun_1", type:1, fireTimerMax:120, fireTimerMin:80, counter:100, speed:3, size:300, damage:4}); } }
Symbol 785 MovieClip [__Packages.Enemy_5] Frame 0
class Enemy_5 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_5 () { super(); } function ConfigureEnemy() { numLife = 10; numSpeed = 3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 10)}); arrEvents.push({name:"Drops Gun", triggerValue:3, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_1"}); arrEvents.push({name:"Increase Speed", triggerValue:3, hit:false, custom:false, action:"EVENT_SpeedChange", values:5}); guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:7, size:100, damage:1}); } }
Symbol 786 MovieClip [__Packages.Enemy_6] Frame 0
class Enemy_6 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_6 () { super(); } function ConfigureEnemy() { numLife = 25; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(3, 16)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(1, 5)}); arrEvents.push({name:"Drops Gun", triggerValue:6, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_1"}); guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:5, size:120, damage:1}); guns.push({name:"gun_2", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:5, size:120, damage:1}); } }
Symbol 787 MovieClip [__Packages.Enemy_7] Frame 0
class Enemy_7 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_7 () { super(); } function ConfigureEnemy() { numLife = 20; numSpeed = 3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(3, 6)}); arrEvents.push({name:"Drops Gun", triggerValue:19, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_2"}); arrEvents.push({name:"Enemy Split", triggerValue:19, hit:false, custom:false, action:"EVENT_Spawn", values:Array("Enemy_8", 1)}); guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:5, size:100, damage:2}); guns.push({name:"gun_2", type:1, fireTimerMax:60, fireTimerMin:40, counter:80, speed:5, size:100, damage:2}); } }
Symbol 788 MovieClip [__Packages.Enemy_8] Frame 0
class Enemy_8 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_8 () { super(); } function ConfigureEnemy() { numLife = 19; numSpeed = 3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(3, 6)}); guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:5, size:100, damage:2}); } }
Symbol 789 MovieClip [__Packages.Ally_Orbital_Seeker] Frame 0
class Ally_Orbital_Seeker extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, enemyOff, _damage, _currentTarget, intLastCheckTarget, intState, _type, rotateAngle, rotateSpeed, intStoreWidth, numLastAngle, _rotation, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Ally_Orbital_Seeker () { super(); gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 5; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; enemyOff = false; _damage = 0; _currentTarget = ""; intLastCheckTarget = 0; intState = 2; _type = 2; rotateAngle = 0; rotateSpeed = 0.1; intStoreWidth = _root.avatar._width / 1.75; } function onEnterFrame() { if (!enemyOff) { if (flagExplode == false) { if (intState == 3) { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local5 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local5 == true) && (safetyTurn == false))) { if (_local5 == true) { var _local4 = GetAnglePos(); if (_local4 < 0) { if (_local4 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local4 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else { if (intLastCheckTarget == 0) { _currentTarget = _root.game.GetNearestEnemy(_x, _y); intLastCheckTarget = 20; } else { intLastCheckTarget--; } if (_currentTarget == "") { SelfDestruct(); } if (_root[_currentTarget]._name == undefined) { SelfDestruct(); } var _local3 = new Vector(); _local3._x = _root[_currentTarget]._x - _x; _local3._y = _root[_currentTarget]._y - _y; _rotation = _local3.GetAngle(); } if (_root[_currentTarget].hitTest(_x, _y, true) == true) { _root[_currentTarget].ReceiveDamage(_damage, _name); _root.game.Effect_SeekerExplosion(_x, _y); _root.game.ReportSeekerDead(_name); removeMovieClip(); } } else if (intState == 2) { var _local6 = intStoreWidth + 2; var _local8 = (_local6 * Math.cos(rotateAngle)) + _root.avatar._x; var _local7 = (_local6 * Math.sin(rotateAngle)) + _root.avatar._y; rotateAngle = rotateAngle + rotateSpeed; if (rotateAngle > 360) { rotateAngle = 0; } _x = _local8; _y = _local7; _rotation = _root.avatar._rotation; if (intLastCheckTarget == 0) { _currentTarget = _root.game.GetNearestEnemy(_x, _y); intLastCheckTarget = 15; } else { intLastCheckTarget--; } if (_currentTarget != "") { if (_root[_currentTarget]._name != undefined) { if (GetDistance2Target() <= 85) { intState = 3; } } } } } } } function SelfDestruct() { _root.game.Effect_SeekerExplosion(_x, _y); _root.game.ReportSeekerDead(_name); removeMovieClip(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Target() { var _local4 = _x - _root[_currentTarget]._x; var _local3 = _y - _root[_currentTarget]._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } }
Symbol 790 MovieClip [__Packages.Ally_Mitosis] Frame 0
class Ally_Mitosis extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, enemyOff, _damage, _currentTarget, intLastCheckTarget, intWanderCounter, intState, _type, intRound, rotateAngle, rotateSpeed, intStoreWidth, _rotation, numLastAngle, _x, _y, _xscale, _yscale, _name, removeMovieClip, gotoAndStop, _width; function Ally_Mitosis () { super(); gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 4; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; enemyOff = false; _damage = 0; _currentTarget = ""; intLastCheckTarget = 0; intWanderCounter = 20; intState = 2; _type = 4; intRound = 4; rotateAngle = 0; rotateSpeed = 0.1; intStoreWidth = _root.avatar._width / 1.75; _rotation = RandNum(0, 360); } function onEnterFrame() { if (!enemyOff) { if (flagExplode == false) { if ((intState == 3) || (intState == 2)) { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local6 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local6 == true) && (safetyTurn == false))) { if (_local6 == true) { var _local5 = GetAnglePos(); if (_local5 < 0) { if (_local5 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local5 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / numSpeed); numAmountToTurn = numSpeed * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (intState == 3) { if (intLastCheckTarget == 0) { _currentTarget = _root.game.GetNearestEnemy(_x, _y); intLastCheckTarget = 20; } else { intLastCheckTarget--; } if (_currentTarget == "") { SelfDestruct(); } if (_root[_currentTarget]._name == undefined) { SelfDestruct(); } var _local3 = new Vector(); _local3._x = _root[_currentTarget]._x - _x; _local3._y = _root[_currentTarget]._y - _y; _rotation = _local3.GetAngle(); } else if (intState == 2) { intWanderCounter--; if (intWanderCounter == 0) { intState = 3; if (intRound > 0) { intState = 2; intWanderCounter = 20; intRound--; var _local4 = _root.game.SpawnMitosis(_x, _y, intRound); _root[_local4]._rotation = RandNum(0, 360); _rotation = _root[_local4]._rotation + 180; _xscale = (_yscale = _root[_local4]._xscale); } } } if (_root[_currentTarget].hitTest(_x, _y, true) == true) { _root[_currentTarget].ReceiveDamage(_damage, _name); _root.game.Effect_SeekerExplosion(_x, _y); _root.game.ReportSeekerDead(_name); removeMovieClip(); } } } } } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } function SelfDestruct() { _root.game.Effect_SeekerExplosion(_x, _y); _root.game.ReportSeekerDead(_name); removeMovieClip(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Target() { var _local4 = _x - _root[_currentTarget]._x; var _local3 = _y - _root[_currentTarget]._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } }
Symbol 791 MovieClip [__Packages.Ally_Seeker] Frame 0
class Ally_Seeker extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, enemyOff, _damage, _currentTarget, intLastCheckTarget, _type, numLastAngle, _rotation, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Ally_Seeker () { super(); gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 5; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; enemyOff = false; _damage = 0; _currentTarget = ""; intLastCheckTarget = 0; _type = 1; } function onEnterFrame() { if (!enemyOff) { if (flagExplode == false) { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local5 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local5 == true) && (safetyTurn == false))) { if (_local5 == true) { var _local4 = GetAnglePos(); if (_local4 < 0) { if (_local4 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local4 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / numSpeed); numAmountToTurn = numSpeed * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else { if (intLastCheckTarget == 0) { _currentTarget = _root.game.GetNearestEnemy(_x, _y); intLastCheckTarget = 15; } else { intLastCheckTarget--; } if (_currentTarget == "") { SelfDestruct(); } var _local3 = new Vector(); _local3._x = _root[_currentTarget]._x - _x; _local3._y = _root[_currentTarget]._y - _y; var _local6 = Math.atan2(_local3._y, _local3._x); var _local7 = (360 * _local6) / (Math.PI*2); _rotation = _local7; } if (_root[_currentTarget].hitTest(_x, _y, true) == true) { _root[_currentTarget].ReceiveDamage(_damage, _name); _root.game.Effect_SeekerExplosion(_x, _y); _root.game.ReportSeekerDead(_name); removeMovieClip(); } } } } function SelfDestruct() { _root.game.Effect_SeekerExplosion(_x, _y); _root.game.ReportSeekerDead(_name); removeMovieClip(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } }
Symbol 792 MovieClip [__Packages.Enemy_Seeker] Frame 0
class Enemy_Seeker extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, enemyOff, _type, blnVoid, numLastAngle, _rotation, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Enemy_Seeker () { super(); gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 2.5; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; enemyOff = false; _type = 2; blnVoid = false; } function onEnterFrame() { if (!enemyOff) { if (flagExplode == false) { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local5 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local5 == true) && (safetyTurn == false))) { if (_local5 == true) { var _local4 = GetAnglePos(); if (_local4 < 0) { if (_local4 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local4 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else { var _local3 = new Vector(); _local3._x = _root.avatar._x - _x; _local3._y = _root.avatar._y - _y; var _local6 = Math.atan2(_local3._y, _local3._x); var _local7 = (360 * _local6) / (Math.PI*2); _rotation = _local7; } if (_root.game.intAssembledState == 0) { if (GetDistance2Avatar() <= 35) { gotoAndPlay(2); flagExplode = true; } } } } } function Explode() { gotoAndPlay(2); flagExplode = true; } function Terminate() { blnVoid = true; Explode(); } function KillMe() { if (blnVoid == false) { _root.ReportAvatarDamage(8); } _root.ReportDeath(_name); removeMovieClip(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } }
Symbol 793 MovieClip [__Packages.Enemy_9] Frame 0
class Enemy_9 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_9 () { super(); } function ConfigureEnemy() { numLife = 40; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(6, 6)}); guns.push({name:"gun_1", type:2, fireTimerMax:140, fireTimerMin:100, counter:100, speed:5, size:100, damage:1}); } }
Symbol 794 MovieClip [__Packages.Enemy_59] Frame 0
class Enemy_59 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_59 () { super(); } function ConfigureEnemy() { numLife = 1; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(50, 2)}); } }
Symbol 795 MovieClip [__Packages.Enemy_10] Frame 0
class Enemy_10 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_10 () { super(); } function ConfigureEnemy() { numLife = 1; numSpeed = 0.5; arrEvents.push({name:"Enemy Split", triggerValue:19, hit:false, custom:false, action:"EVENT_Spawn", values:Array("Enemy_1", 10)}); } }
Symbol 796 MovieClip [__Packages.Enemy_11] Frame 0
class Enemy_11 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_11 () { super(); } function ConfigureEnemy() { numLife = 125; numSpeed = 1.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(4, 16)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(3, 5)}); arrEvents.push({name:"Drops Gun", triggerValue:69, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_1"}); arrEvents.push({name:"Decrease Speed", triggerValue:69, hit:false, custom:false, action:"EVENT_SpeedChange", values:0.5}); guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:50, speed:6, size:100, damage:3}); guns.push({name:"gun_2", type:1, fireTimerMax:140, fireTimerMin:100, counter:120, speed:3, size:300, damage:7}); } }
Symbol 797 MovieClip [__Packages.Enemy_86] Frame 0
class Enemy_86 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_86 () { super(); } function ConfigureEnemy() { numLife = 120; numSpeed = 0.25; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(6, 12)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Ultra", values:Array(1, 5)}); arrEvents.push({name:"Drops Gun", triggerValue:30, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_2"}); arrEvents.push({name:"Drops Gun", triggerValue:30, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_3"}); guns.push({name:"gun_1", type:3, fireTimerMax:400, fireTimerMin:600, counter:60, speed:6, size:100, damage:1}); guns.push({name:"gun_2", type:6, fireTimerMax:70, fireTimerMin:50, counter:60, speed:6, size:100, damage:1}); guns.push({name:"gun_3", type:6, fireTimerMax:70, fireTimerMin:50, counter:60, speed:6, size:100, damage:1}); guns.push({name:"gun_4", type:15, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:100, damage:0}); guns.push({name:"gun_5", type:15, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:100, damage:0}); guns.push({name:"gun_6", type:15, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:100, damage:0}); guns.push({name:"gun_7", type:15, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:100, damage:0}); guns.push({name:"gun_8", type:15, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:100, damage:0}); } }
Symbol 798 MovieClip [__Packages.Enemy_12] Frame 0
class Enemy_12 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_12 () { super(); } function ConfigureEnemy() { numLife = 120; numSpeed = 0.25; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(4, 8)}); guns.push({name:"gun_1", type:3, fireTimerMax:500, fireTimerMin:400, counter:60, speed:6, size:100, damage:1}); } }
Symbol 799 MovieClip [__Packages.Enemy_87] Frame 0
class Enemy_87 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_87 () { super(); } function ConfigureEnemy() { numLife = 20; numSpeed = 3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 15)}); guns.push({name:"gun_2", type:4, fireTimerMax:20, fireTimerMin:20, counter:0, speed:3, size:45, damage:1}); } }
Symbol 800 MovieClip [__Packages.Enemy_13] Frame 0
class Enemy_13 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_13 () { super(); } function ConfigureEnemy() { numLife = 40; numSpeed = 3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(4, 8)}); guns.push({name:"gun_1", type:1, fireTimerMax:80, fireTimerMin:40, counter:60, speed:6, size:100, damage:4}); guns.push({name:"gun_2", type:4, fireTimerMax:20, fireTimerMin:20, counter:0, speed:3, size:45, damage:1}); } }
Symbol 801 MovieClip [__Packages.Enemy_14] Frame 0
class Enemy_14 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_14 () { super(); } function ConfigureEnemy() { numLife = 400; numSpeed = 0.25; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 20)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(3, 5)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Ultra", values:Array(1, 5)}); arrEvents.push({name:"Drops Gun", triggerValue:239, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_1"}); arrEvents.push({name:"Drops Gun", triggerValue:85, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_2"}); guns.push({name:"gun_1", type:1, fireTimerMax:80, fireTimerMin:40, counter:60, speed:6, size:100, damage:4}); guns.push({name:"gun_2", type:1, fireTimerMax:80, fireTimerMin:40, counter:60, speed:6, size:100, damage:4}); guns.push({name:"gun_3", type:2, fireTimerMax:140, fireTimerMin:80, counter:120, speed:3, size:45, damage:4}); guns.push({name:"gun_4", type:2, fireTimerMax:140, fireTimerMin:80, counter:100, speed:3, size:45, damage:4}); guns.push({name:"gun_5", type:1, fireTimerMax:120, fireTimerMin:80, counter:50, speed:5, size:400, damage:8}); guns.push({name:"gun_6", type:3, fireTimerMax:300, fireTimerMin:200, counter:20, speed:3, size:45, damage:4}); } }
Symbol 802 MovieClip [__Packages.Enemy_21] Frame 0
class Enemy_21 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_21 () { super(); } function ConfigureEnemy() { numLife = 7; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(6, 9)}); guns.push({name:"gun_1", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:2, size:100, damage:1}); } }
Symbol 803 MovieClip [__Packages.Enemy_26] Frame 0
class Enemy_26 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_26 () { super(); } function ConfigureEnemy() { numLife = 15; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(10, 10)}); arrEvents.push({name:"Drop Gun 3", triggerValue:4, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_3"}); guns.push({name:"gun_1", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:2, size:100, damage:2}); guns.push({name:"gun_2", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:2, size:100, damage:2}); guns.push({name:"gun_3", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:2, size:100, damage:2}); } }
Symbol 804 MovieClip [__Packages.Enemy_25] Frame 0
class Enemy_25 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_25 () { super(); } function ConfigureEnemy() { numLife = 10; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(10, 10)}); guns.push({name:"gun_1", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:4, size:100, damage:2}); guns.push({name:"gun_2", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:4, size:100, damage:2}); } }
Symbol 805 MovieClip [__Packages.Enemy_24] Frame 0
class Enemy_24 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_24 () { super(); } function ConfigureEnemy() { numLife = 7; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(8, 10)}); guns.push({name:"gun_1", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:4, size:100, damage:2}); guns.push({name:"gun_2", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:4, size:100, damage:2}); } }
Symbol 806 MovieClip [__Packages.Enemy_23] Frame 0
class Enemy_23 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_23 () { super(); } function ConfigureEnemy() { numLife = 7; numSpeed = 1.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(8, 10)}); guns.push({name:"gun_1", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:4, size:100, damage:2}); } }
Symbol 807 MovieClip [__Packages.Enemy_22] Frame 0
class Enemy_22 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_22 () { super(); } function ConfigureEnemy() { numLife = 7; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(8, 10)}); guns.push({name:"gun_1", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:6, size:100, damage:1}); } }
Symbol 808 MovieClip [__Packages.Enemy_44] Frame 0
class Enemy_44 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_44 () { super(); } function ConfigureEnemy() { numLife = 50; numSpeed = 0.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(20, 12)}); guns.push({name:"gun_1", type:8, fireTimerMax:150, fireTimerMin:100, counter:60, speed:4, size:100, damage:4}); arrEvents.push({name:"Drop Gun 1", triggerValue:1, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_1"}); } }
Symbol 809 MovieClip [__Packages.Enemy_R1] Frame 0
class Enemy_R1 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_R1 () { super(); } function ConfigureEnemy() { numLife = 50; numSpeed = 0.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 12)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(3, 5)}); } }
Symbol 810 MovieClip [__Packages.Enemy_63] Frame 0
class Enemy_63 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_63 () { super(); } function ConfigureEnemy() { numLife = 25; numSpeed = 0.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(22, 12)}); guns.push({name:"gun_1", type:9, fireTimerMax:90, fireTimerMin:80, counter:60, speed:3, size:100, damage:4}); } }
Symbol 811 MovieClip [__Packages.Enemy_50] Frame 0
class Enemy_50 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_50 () { super(); } function ConfigureEnemy() { numLife = 40; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(20, 10)}); guns.push({name:"gun_1", type:16, fireTimerMax:90, fireTimerMin:90, counter:30, speed:5, size:150, damage:5}); } }
Symbol 812 MovieClip [__Packages.Enemy_49] Frame 0
class Enemy_49 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_49 () { super(); } function ConfigureEnemy() { numLife = 25; numSpeed = 0.3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(20, 12)}); guns.push({name:"gun_1", type:16, fireTimerMax:150, fireTimerMin:100, counter:60, speed:4.5, size:100, damage:4}); } }
Symbol 813 MovieClip [__Packages.Enemy_48] Frame 0
class Enemy_48 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_48 () { super(); } function ConfigureEnemy() { numLife = 25; numSpeed = 0.3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(10, 12)}); guns.push({name:"gun_1", type:16, fireTimerMax:150, fireTimerMin:100, counter:60, speed:4.5, size:100, damage:4}); } }
Symbol 814 MovieClip [__Packages.Enemy_47] Frame 0
class Enemy_47 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_47 () { super(); } function ConfigureEnemy() { numLife = 100; numSpeed = 0.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(8, 15)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(4, 6)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Ultra", values:Array(1, 5)}); guns.push({name:"gun_1", type:7, fireTimerMax:80, fireTimerMin:60, counter:100, speed:6, size:150, damage:2}); guns.push({name:"gun_2", type:7, fireTimerMax:80, fireTimerMin:60, counter:100, speed:6, size:150, damage:2}); guns.push({name:"gun_3", type:12, fireTimerMax:120, fireTimerMin:80, counter:100, speed:6, size:100, damage:0}); guns.push({name:"gun_4", type:14, fireTimerMax:60, fireTimerMin:60, counter:60, speed:0, size:100, damage:3}); guns.push({name:"gun_5", type:14, fireTimerMax:60, fireTimerMin:60, counter:80, speed:0, size:100, damage:3}); guns.push({name:"gun_6", type:14, fireTimerMax:60, fireTimerMin:60, counter:80, speed:0, size:100, damage:3}); } }
Symbol 815 MovieClip [__Packages.Enemy_46] Frame 0
class Enemy_46 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_46 () { super(); } function ConfigureEnemy() { numLife = 75; numSpeed = 0.25; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 10)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(2, 5)}); guns.push({name:"gun_1", type:8, fireTimerMax:90, fireTimerMin:60, counter:40, speed:6, size:150, damage:2}); } }
Symbol 816 MovieClip [__Packages.Enemy_45] Frame 0
class Enemy_45 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_45 () { super(); } function ConfigureEnemy() { numLife = 75; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(3, 12)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(4, 5)}); arrEvents.push({name:"Drops Gun", triggerValue:19, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_2"}); arrEvents.push({name:"Decrease Speed", triggerValue:19, hit:false, custom:false, action:"EVENT_SpeedChange", values:0.5}); guns.push({name:"gun_1", type:5, fireTimerMax:70, fireTimerMin:50, counter:60, speed:7, size:100, damage:2}); guns.push({name:"gun_2", type:3, fireTimerMax:600, fireTimerMin:400, counter:120, speed:6, size:100, damage:1}); guns.push({name:"gun_3", type:9, fireTimerMax:120, fireTimerMin:80, counter:70, speed:3, size:100, damage:2}); } }
Symbol 817 MovieClip [__Packages.Enemy_30] Frame 0
class Enemy_30 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_30 () { super(); } function ConfigureEnemy() { numLife = 15; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(9, 5)}); guns.push({name:"gun_1", type:5, fireTimerMax:70, fireTimerMin:50, counter:60, speed:3, size:100, damage:1}); } }
Symbol 818 MovieClip [__Packages.Enemy_27] Frame 0
class Enemy_27 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_27 () { super(); } function ConfigureEnemy() { numLife = 5; numSpeed = 3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(3, 6)}); guns.push({name:"gun_1", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:4, size:100, damage:1}); } }
Symbol 819 MovieClip [__Packages.Enemy_28] Frame 0
class Enemy_28 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_28 () { super(); } function ConfigureEnemy() { numLife = 10; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(4, 6)}); guns.push({name:"gun_1", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:4, size:100, damage:1}); guns.push({name:"gun_2", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:4, size:100, damage:1}); arrEvents.push({name:"Drop Gun 2", triggerValue:7, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_2"}); } }
Symbol 820 MovieClip [__Packages.Enemy_29] Frame 0
class Enemy_29 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_29 () { super(); } function ConfigureEnemy() { numLife = 15; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(7, 5)}); guns.push({name:"gun_1", type:6, fireTimerMax:70, fireTimerMin:50, counter:60, speed:6, size:100, damage:1}); } }
Symbol 821 MovieClip [__Packages.Enemy_33] Frame 0
class Enemy_33 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_33 () { super(); } function ConfigureEnemy() { numLife = 20; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(15, 5)}); guns.push({name:"gun_1", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:1.5, size:100, damage:2}); guns.push({name:"gun_2", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:1.5, size:100, damage:2}); guns.push({name:"gun_3", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:1.5, size:100, damage:2}); arrEvents.push({name:"Drop Gun 3", triggerValue:12, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_3"}); } }
Symbol 822 MovieClip [__Packages.Enemy_32] Frame 0
class Enemy_32 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_32 () { super(); } function ConfigureEnemy() { numLife = 20; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(10, 5)}); guns.push({name:"gun_1", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:1.5, size:100, damage:2}); guns.push({name:"gun_2", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:1.5, size:100, damage:2}); } }
Symbol 823 MovieClip [__Packages.Enemy_31] Frame 0
class Enemy_31 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_31 () { super(); } function ConfigureEnemy() { numLife = 20; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(8, 5)}); guns.push({name:"gun_1", type:1, fireTimerMax:70, fireTimerMin:50, counter:60, speed:2, size:100, damage:2}); } }
Symbol 824 MovieClip [__Packages.Enemy_20] Frame 0
class Enemy_20 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_20 () { super(); } function ConfigureEnemy() { numLife = 4; numSpeed = 2.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(7, 10)}); } }
Symbol 825 MovieClip [__Packages.Enemy_19] Frame 0
class Enemy_19 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_19 () { super(); } function ConfigureEnemy() { numLife = 4; numSpeed = 0.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 10)}); } }
Symbol 826 MovieClip [__Packages.Enemy_18] Frame 0
class Enemy_18 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_18 () { super(); } function ConfigureEnemy() { numLife = 4; numSpeed = 3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 8)}); } }
Symbol 827 MovieClip [__Packages.Enemy_17] Frame 0
class Enemy_17 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_17 () { super(); } function ConfigureEnemy() { numLife = 4; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(3, 8)}); } }
Symbol 828 MovieClip [__Packages.Enemy_16] Frame 0
class Enemy_16 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_16 () { super(); } function ConfigureEnemy() { numLife = 4; numSpeed = 4; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 8)}); } }
Symbol 829 MovieClip [__Packages.Enemy_15] Frame 0
class Enemy_15 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_15 () { super(); } function ConfigureEnemy() { numLife = 4; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 8)}); } }
Symbol 830 MovieClip [__Packages.Enemy_41] Frame 0
class Enemy_41 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_41 () { super(); } function ConfigureEnemy() { numLife = 20; numSpeed = 0.8; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(10, 10)}); guns.push({name:"gun_1", type:10, fireTimerMax:100, fireTimerMin:100, counter:100, speed:0, size:100, damage:5}); arrEvents.push({name:"Drop Gun 1", triggerValue:5, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_1"}); } }
Symbol 831 MovieClip [__Packages.Enemy_43] Frame 0
class Enemy_43 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_43 () { super(); } function ConfigureEnemy() { numLife = 20; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(20, 10)}); guns.push({name:"gun_1", type:10, fireTimerMax:80, fireTimerMin:60, counter:100, speed:0, size:100, damage:2}); guns.push({name:"gun_2", type:10, fireTimerMax:80, fireTimerMin:60, counter:100, speed:0, size:100, damage:2}); guns.push({name:"gun_3", type:10, fireTimerMax:80, fireTimerMin:60, counter:100, speed:0, size:100, damage:2}); guns.push({name:"gun_4", type:10, fireTimerMax:80, fireTimerMin:60, counter:100, speed:0, size:100, damage:2}); guns.push({name:"gun_5", type:10, fireTimerMax:80, fireTimerMin:60, counter:100, speed:0, size:100, damage:2}); guns.push({name:"gun_6", type:10, fireTimerMax:80, fireTimerMin:60, counter:100, speed:0, size:100, damage:2}); } }
Symbol 832 MovieClip [__Packages.Enemy_42] Frame 0
class Enemy_42 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_42 () { super(); } function ConfigureEnemy() { numLife = 20; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(12, 10)}); guns.push({name:"gun_2", type:10, fireTimerMax:100, fireTimerMin:100, counter:100, speed:0, size:100, damage:5}); guns.push({name:"gun_1", type:1, fireTimerMax:80, fireTimerMin:60, counter:100, speed:6, size:100, damage:2}); } }
Symbol 833 MovieClip [__Packages.Enemy_40] Frame 0
class Enemy_40 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_40 () { super(); } function ConfigureEnemy() { numLife = 70; numSpeed = 3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(40, 15)}); guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:50, counter:0, speed:5, size:300, damage:4}); guns.push({name:"gun_2", type:1, fireTimerMax:60, fireTimerMin:50, counter:40, speed:5, size:300, damage:4}); guns.push({name:"gun_3", type:1, fireTimerMax:60, fireTimerMin:50, counter:80, speed:5, size:300, damage:4}); guns.push({name:"gun_4", type:1, fireTimerMax:60, fireTimerMin:50, counter:120, speed:5, size:300, damage:4}); } }
Symbol 834 MovieClip [__Packages.Enemy_39] Frame 0
class Enemy_39 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_39 () { super(); } function ConfigureEnemy() { numLife = 70; numSpeed = 0.3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(40, 15)}); guns.push({name:"gun_1", type:7, fireTimerMax:60, fireTimerMin:50, counter:80, speed:5, size:100, damage:4}); guns.push({name:"gun_2", type:12, fireTimerMax:60, fireTimerMin:50, counter:120, speed:3, size:100, damage:2}); } }
Symbol 835 MovieClip [__Packages.Enemy_38] Frame 0
class Enemy_38 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_38 () { super(); } function ConfigureEnemy() { numLife = 70; numSpeed = 0.3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(40, 15)}); guns.push({name:"gun_1", type:17, fireTimerMax:5, fireTimerMin:5, counter:5, speed:4, size:200, damage:2}); guns.push({name:"gun_2", type:17, fireTimerMax:5, fireTimerMin:5, counter:60, speed:4, size:200, damage:2}); guns.push({name:"gun_3", type:17, fireTimerMax:5, fireTimerMin:5, counter:90, speed:4, size:200, damage:2}); guns.push({name:"gun_4", type:14, fireTimerMax:150, fireTimerMin:100, counter:60, speed:4.5, size:100, damage:1}); } }
Symbol 836 MovieClip [__Packages.Enemy_37] Frame 0
class Enemy_37 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_37 () { super(); } function ConfigureEnemy() { numLife = 70; numSpeed = 0.3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(50, 15)}); guns.push({name:"gun_1", type:13, fireTimerMax:3, fireTimerMin:3, counter:30, speed:5, size:300, damage:3}); guns.push({name:"gun_2", type:14, fireTimerMax:150, fireTimerMin:100, counter:60, speed:4.5, size:100, damage:4}); } }
Symbol 837 MovieClip [__Packages.Enemy_36] Frame 0
class Enemy_36 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_36 () { super(); } function ConfigureEnemy() { numLife = 70; numSpeed = 1.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(30, 2)}); guns.push({name:"gun_1", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:4.5, size:300, damage:4}); guns.push({name:"gun_2", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:4.5, size:300, damage:4}); guns.push({name:"gun_3", type:13, fireTimerMax:5, fireTimerMin:5, counter:15, speed:6, size:200, damage:2}); } }
Symbol 838 MovieClip [__Packages.Enemy_35] Frame 0
class Enemy_35 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_35 () { super(); } function ConfigureEnemy() { numLife = 70; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(30, 2)}); guns.push({name:"gun_1", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:1.5, size:300, damage:4}); guns.push({name:"gun_2", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:1.5, size:300, damage:4}); guns.push({name:"gun_3", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:1.5, size:300, damage:4}); guns.push({name:"gun_4", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:1.5, size:300, damage:4}); guns.push({name:"gun_5", type:1, fireTimerMax:150, fireTimerMin:100, counter:60, speed:1.5, size:300, damage:4}); arrEvents.push({name:"Drop Gun 1", triggerValue:56, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_1"}); arrEvents.push({name:"Drop Gun 5", triggerValue:44, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_5"}); arrEvents.push({name:"Drop Gun 2", triggerValue:33, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_2"}); arrEvents.push({name:"Drop Gun 4", triggerValue:23, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_4"}); } }
Symbol 839 MovieClip [__Packages.Enemy_34] Frame 0
class Enemy_34 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_34 () { super(); } function ConfigureEnemy() { numLife = 70; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(15, 16)}); arrEvents.push({name:"Drop Gun 2", triggerValue:24, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_2"}); arrEvents.push({name:"Drop Gun 3", triggerValue:24, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_3"}); guns.push({name:"gun_1", type:5, fireTimerMax:70, fireTimerMin:50, counter:60, speed:4.5, size:100, damage:1}); guns.push({name:"gun_2", type:1, fireTimerMax:120, fireTimerMin:80, counter:100, speed:3, size:300, damage:4}); guns.push({name:"gun_3", type:1, fireTimerMax:120, fireTimerMin:80, counter:100, speed:3, size:300, damage:4}); } }
Symbol 840 MovieClip [__Packages.Enemy_74] Frame 0
class Enemy_74 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_74 () { super(); } function ConfigureEnemy() { numLife = 25; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(15, 10)}); guns.push({name:"gun_1", type:10, fireTimerMax:57, fireTimerMin:57, counter:57, speed:0, size:100, damage:5}); guns.push({name:"gun_2", type:10, fireTimerMax:57, fireTimerMin:57, counter:57, speed:0, size:100, damage:5}); guns.push({name:"gun_3", type:10, fireTimerMax:57, fireTimerMin:57, counter:57, speed:0, size:100, damage:5}); guns.push({name:"gun_4", type:10, fireTimerMax:57, fireTimerMin:57, counter:57, speed:0, size:100, damage:5}); } }
Symbol 841 MovieClip [__Packages.Enemy_78] Frame 0
class Enemy_78 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_78 () { super(); } function ConfigureEnemy() { numLife = 45; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(35, 8)}); guns.push({name:"gun_1", type:13, fireTimerMax:0.5, fireTimerMin:0.5, counter:1, speed:8, size:250, damage:1}); } }
Symbol 842 MovieClip [__Packages.Enemy_77] Frame 0
class Enemy_77 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_77 () { super(); } function ConfigureEnemy() { numLife = 75; numSpeed = 1.5; arrEvents.push({name:"Enemy Hit", triggerValue:-1, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 1)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(30, 8)}); guns.push({name:"gun_1", type:12, fireTimerMax:120, fireTimerMin:80, counter:100, speed:2, size:100, damage:0}); guns.push({name:"gun_2", type:7, fireTimerMax:120, fireTimerMin:80, counter:100, speed:6, size:100, damage:2}); guns.push({name:"gun_3", type:7, fireTimerMax:120, fireTimerMin:80, counter:100, speed:6, size:100, damage:2}); arrEvents.push({name:"Drop Gun 1", triggerValue:44, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_1"}); } }
Symbol 843 MovieClip [__Packages.Enemy_65] Frame 0
class Enemy_65 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_65 () { super(); } function ConfigureEnemy() { numLife = 75; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 8)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(2, 8)}); arrEvents.push({name:"Drop Gun 2", triggerValue:34, hit:false, custom:false, action:"EVENT_DropGun", values:"gun_2"}); guns.push({name:"gun_1", type:12, fireTimerMax:120, fireTimerMin:80, counter:100, speed:7, size:100, damage:0}); guns.push({name:"gun_2", type:13, fireTimerMax:5, fireTimerMin:5, counter:1, speed:7.5, size:100, damage:2}); } }
Symbol 844 MovieClip [__Packages.Enemy_75] Frame 0
class Enemy_75 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_75 () { super(); } function ConfigureEnemy() { numLife = 75; numSpeed = 2.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(4, 20)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(1, 5)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Ultra", values:Array(1, 3)}); arrEvents.push({name:"Explode Seekers", triggerValue:0, hit:false, custom:false, action:"EVENT_SeekersDie", values:0}); guns.push({name:"gun_2", type:11, fireTimerMax:60, fireTimerMin:60, counter:0, speed:0, size:100, damage:4}); guns.push({name:"gun_3", type:11, fireTimerMax:90, fireTimerMin:90, counter:30, speed:0, size:100, damage:4}); guns.push({name:"gun_1", type:6, fireTimerMax:80, fireTimerMin:50, counter:70, speed:6, size:100, damage:2}); } }
Symbol 845 MovieClip [__Packages.Enemy_Health_Leecher] Frame 0
class Enemy_Health_Leecher extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, strCreatedBy, intState, rotateAngle, rotateSpeed, _type, numLastAngle, _x, _y, _rotation, gotoAndStop, _name, removeMovieClip, _width; function Enemy_Health_Leecher () { super(); } function Enemy_Leecher() { gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 6; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; strCreatedBy = ""; intState = 3; rotateAngle = 0; rotateSpeed = 0.1; _type = 2; } function onEnterFrame() { if ((intState == 3) || (intState == 5)) { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local10 = AboutToExit(); } if (intState == 3) { if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else { var _local3 = new Vector(); _local3._x = _root.avatar._x - _x; _local3._y = _root.avatar._y - _y; var _local6 = Math.atan2(_local3._y, _local3._x); var _local7 = (360 * _local6) / (Math.PI*2); _rotation = _local7; } if (GetDistance2Avatar() <= 60) { gotoAndStop(11); var _local4 = new Vector(); _local4._x = _root.avatar._x; _local4._y = _root.avatar._y; _root.AddEffect("loseEnergy", _local4, true, "avatar"); haltMovie = true; intState = 6; gotoAndPlay(11); } } } else if (intState == 6) { var _local3 = new Vector(); _local3._x = _root.avatar._x - _x; _local3._y = _root.avatar._y - _y; var _local6 = Math.atan2(_local3._y, _local3._x); var _local7 = (360 * _local6) / (Math.PI*2); _rotation = _local7; startLeeching(); } else if (intState == 2) { var _local5 = _root[strCreatedBy]._width + 2; var _local9 = (_local5 * Math.cos(rotateAngle)) + _root[strCreatedBy]._x; var _local8 = (_local5 * Math.sin(rotateAngle)) + _root[strCreatedBy]._y; rotateAngle = rotateAngle + rotateSpeed; if (rotateAngle > 360) { rotateAngle = 0; } _x = _local9; _y = _local8; _rotation = _root[strCreatedBy]._rotation; if (GetDistance2Avatar() <= 85) { intState = 3; } } } function Explode() { gotoAndPlay(2); intState = 4; } function KillMe() { _root[_name].leechBeam.circMask._width = 0; _root.ReportAvatarDamage(8); _root.ReportDeath(_name); _root[strCreatedBy].ReportSeekerDeath(_name); removeMovieClip(); } function SetCreatedFrom(strFrom) { strCreatedBy = strFrom; } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); _root[strCreatedBy].ReportSeekerDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function startLeeching() { _root[_name].leechBeam.circMask._width = GetDistance2Avatar(); } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Source() { var _local4 = _x - _root[strCreatedBy]._x; var _local3 = _y - _root[strCreatedBy]._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 846 MovieClip [__Packages.Enemy_Leecher] Frame 0
class Enemy_Leecher extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, strCreatedBy, intState, rotateAngle, rotateSpeed, _type, intDamageCounter, blnVoid, enemyOff, numLastAngle, _x, _y, _rotation, gotoAndStop, _name, removeMovieClip, _width; function Enemy_Leecher () { super(); gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 6; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; strCreatedBy = ""; intState = 3; rotateAngle = 0; rotateSpeed = 0.1; _type = 2; intDamageCounter = 1; blnVoid = false; } function onEnterFrame() { if (!enemyOff) { if ((intState == 3) || (intState == 5)) { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local10 = AboutToExit(); } if (intState == 3) { if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else { var _local3 = new Vector(); _local3._x = _root.avatar._x - _x; _local3._y = _root.avatar._y - _y; var _local6 = Math.atan2(_local3._y, _local3._x); var _local7 = (360 * _local6) / (Math.PI*2); _rotation = _local7; } if (_root.game.intAssembledState == 0) { if (GetDistance2Avatar() <= 60) { gotoAndStop(11); var _local4 = new Vector(); _local4._x = _root.avatar._x; _local4._y = _root.avatar._y; _root.game.CreateEffect("effect", _local4, true, "avatar"); intState = 6; } } } } else if (intState == 6) { var _local3 = new Vector(); _local3._x = _root.avatar._x - _x; _local3._y = _root.avatar._y - _y; var _local6 = Math.atan2(_local3._y, _local3._x); var _local7 = (360 * _local6) / (Math.PI*2); _rotation = _local7; startLeeching(); intDamageCounter--; if (intDamageCounter == 0) { _root.ReportAvatarDamage(0.66666); intDamageCounter = 15; } } else if (intState == 2) { var _local5 = _root[strCreatedBy]._width + 2; var _local9 = (_local5 * Math.cos(rotateAngle)) + _root[strCreatedBy]._x; var _local8 = (_local5 * Math.sin(rotateAngle)) + _root[strCreatedBy]._y; rotateAngle = rotateAngle + rotateSpeed; if (rotateAngle > 360) { rotateAngle = 0; } _x = _local9; _y = _local8; _rotation = _root[strCreatedBy]._rotation; if (GetDistance2Avatar() <= 85) { intState = 3; } } } } function Explode() { gotoAndPlay(2); intState = 4; } function Terminate() { blnVoid = true; Explode(); } function KillMe() { _root[_name].leechBeam.circMask._width = 0; if (blnVoid == false) { _root.ReportAvatarDamage(8); } _root.ReportDeath(_name); _root[strCreatedBy].ReportSeekerDeath(_name); removeMovieClip(); } function SetCreatedFrom(strFrom) { strCreatedBy = strFrom; } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); _root[strCreatedBy].ReportSeekerDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function startLeeching() { _root[_name].leechBeam.circMask._width = GetDistance2Avatar(); } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Source() { var _local4 = _x - _root[strCreatedBy]._x; var _local3 = _y - _root[strCreatedBy]._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } }
Symbol 847 MovieClip [__Packages.Ally_Infector] Frame 0
class Ally_Infector extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, enemyOff, _damage, _currentTarget, intLastCheckTarget, intWanderCounter, intState, _type, rotateAngle, rotateSpeed, intStoreWidth, _rotation, numLastAngle, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Ally_Infector () { super(); gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 5; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; enemyOff = false; _damage = 0; _currentTarget = ""; intLastCheckTarget = 0; intWanderCounter = 60; intState = 3; _type = 3; rotateAngle = 0; rotateSpeed = 0.1; intStoreWidth = _root.avatar._width / 1.75; _rotation = RandNum(0, 360); } function onEnterFrame() { if (!enemyOff) { if (flagExplode == false) { if ((intState == 3) || (intState == 2)) { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local5 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local5 == true) && (safetyTurn == false))) { if (_local5 == true) { var _local4 = GetAnglePos(); if (_local4 < 0) { if (_local4 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local4 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / numSpeed); numAmountToTurn = numSpeed * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (intState == 3) { if (intLastCheckTarget == 0) { _currentTarget = _root.game.GetNearestEnemy(_x, _y); intLastCheckTarget = 20; } else { intLastCheckTarget--; } if (_currentTarget == "") { SelfDestruct(); } if (_root[_currentTarget]._name == undefined) { SelfDestruct(); } var _local3 = new Vector(); _local3._x = _root[_currentTarget]._x - _x; _local3._y = _root[_currentTarget]._y - _y; _rotation = _local3.GetAngle(); } else if (intState == 2) { intWanderCounter--; if (intWanderCounter == 0) { intState = 3; } } if (_root[_currentTarget].hitTest(_x, _y, true) == true) { _root[_currentTarget].Infect(); _root.game.Effect_SeekerExplosion(_x, _y); _root.game.ReportSeekerDead(_name); removeMovieClip(); } } } } } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } function SelfDestruct() { _root.game.Effect_SeekerExplosion(_x, _y); _root.game.ReportSeekerDead(_name); removeMovieClip(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Target() { var _local4 = _x - _root[_currentTarget]._x; var _local3 = _y - _root[_currentTarget]._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } }
Symbol 848 MovieClip [__Packages.Enemy_Sapper] Frame 0
class Enemy_Sapper extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, strCreatedBy, intState, rotateAngle, rotateSpeed, _type, blnVoid, enemyOff, numLastAngle, _x, _y, _rotation, gotoAndStop, _name, removeMovieClip, _width; function Enemy_Sapper () { super(); gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 6; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; strCreatedBy = ""; intState = 3; rotateAngle = 0; rotateSpeed = 0.1; _type = 2; blnVoid = false; } function onEnterFrame() { if (!enemyOff) { if ((intState == 3) || (intState == 5)) { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local10 = AboutToExit(); } if (intState == 3) { if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else { var _local3 = new Vector(); _local3._x = _root.avatar._x - _x; _local3._y = _root.avatar._y - _y; var _local6 = Math.atan2(_local3._y, _local3._x); var _local7 = (360 * _local6) / (Math.PI*2); _rotation = _local7; } if (_root.game.intAssembledState == 0) { if (GetDistance2Avatar() <= 20) { gotoAndStop(11); var _local4 = new Vector(); _local4._x = _root.avatar._x; _local4._y = _root.avatar._y; _root.game.CreateEffect("effect", _local4, true, "avatar"); _root.ReportAvatarDamage(1); intState = 5; } } } else if (intState == 5) { if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else { var _local3 = new Vector(); _local3._x = _root[strCreatedBy]._x - _x; _local3._y = _root[strCreatedBy]._y - _y; var _local6 = Math.atan2(_local3._y, _local3._x); var _local7 = (360 * _local6) / (Math.PI*2); _rotation = _local7; } if (GetDistance2Source() <= 20) { intState = 3; _root[strCreatedBy].ReportLifeIncrease(3); gotoAndStop(1); } } } else if (intState == 2) { var _local5 = _root[strCreatedBy]._width + 2; var _local9 = (_local5 * Math.cos(rotateAngle)) + _root[strCreatedBy]._x; var _local8 = (_local5 * Math.sin(rotateAngle)) + _root[strCreatedBy]._y; rotateAngle = rotateAngle + rotateSpeed; if (rotateAngle > 360) { rotateAngle = 0; } _x = _local9; _y = _local8; _rotation = _root[strCreatedBy]._rotation; if (GetDistance2Avatar() <= 85) { intState = 3; } } } } function Explode() { gotoAndPlay(2); intState = 4; } function Terminate() { blnVoid = true; Explode(); } function KillMe() { if (blnVoid == false) { _root.ReportAvatarDamage(8); } _root.ReportDeath(_name); _root[strCreatedBy].ReportSeekerDeath(_name); removeMovieClip(); } function SetCreatedFrom(strFrom) { strCreatedBy = strFrom; } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); _root[strCreatedBy].ReportSeekerDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Source() { var _local4 = _x - _root[strCreatedBy]._x; var _local3 = _y - _root[strCreatedBy]._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } }
Symbol 849 MovieClip [__Packages.Enemy_Orbital_Seeker] Frame 0
class Enemy_Orbital_Seeker extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, strCreatedBy, intState, rotateAngle, rotateSpeed, _type, blnVoid, enemyOff, numLastAngle, _rotation, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Enemy_Orbital_Seeker () { super(); gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 3.5; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; strCreatedBy = ""; intState = 2; rotateAngle = 0; rotateSpeed = 0.1; _type = 3; blnVoid = false; } function onEnterFrame() { if (!enemyOff) { if (intState == 3) { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local5 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local5 == true) && (safetyTurn == false))) { if (_local5 == true) { var _local4 = GetAnglePos(); if (_local4 < 0) { if (_local4 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local4 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else { var _local3 = new Vector(); _local3._x = _root.avatar._x - _x; _local3._y = _root.avatar._y - _y; var _local7 = Math.atan2(_local3._y, _local3._x); var _local8 = (360 * _local7) / (Math.PI*2); _rotation = _local8; } if (_root.game.intAssembledState == 0) { if (GetDistance2Avatar() <= 35) { gotoAndPlay(2); intState = 4; } } } else if (intState == 2) { var _local6 = _root[strCreatedBy]._width + 2; var _local10 = (_local6 * Math.cos(rotateAngle)) + _root[strCreatedBy]._x; var _local9 = (_local6 * Math.sin(rotateAngle)) + _root[strCreatedBy]._y; rotateAngle = rotateAngle + rotateSpeed; if (rotateAngle > 360) { rotateAngle = 0; } _x = _local10; _y = _local9; _rotation = _root[strCreatedBy]._rotation; if (GetDistance2Avatar() <= 85) { intState = 3; } } } } function Explode() { gotoAndPlay(2); intState = 4; } function Terminate() { blnVoid = true; Explode(); } function KillMe() { if (blnVoid == false) { _root.ReportAvatarDamage(8); } _root.ReportDeath(_name); _root[strCreatedBy].ReportSeekerDeath(_name); removeMovieClip(); } function SetCreatedFrom(strFrom) { strCreatedBy = strFrom; } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); _root[strCreatedBy].ReportSeekerDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } }
Symbol 850 MovieClip [__Packages.Enemy_79] Frame 0
class Enemy_79 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_79 () { super(); } function ConfigureEnemy() { numLife = 60; numSpeed = 1.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 20)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(7, 5)}); arrEvents.push({name:"Explode Seekers", triggerValue:0, hit:false, custom:false, action:"EVENT_SeekersDie", values:0}); guns.push({name:"gun_1", type:14, fireTimerMax:60, fireTimerMin:60, counter:60, speed:0, size:100, damage:5}); guns.push({name:"gun_2", type:14, fireTimerMax:60, fireTimerMin:60, counter:80, speed:0, size:100, damage:5}); guns.push({name:"gun_3", type:13, fireTimerMax:5, fireTimerMin:5, counter:1, speed:7.5, size:100, damage:2}); } }
Symbol 851 MovieClip [__Packages.Enemy_84] Frame 0
class Enemy_84 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_84 () { super(); } function ConfigureEnemy() { numLife = 55; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(20, 5)}); guns.push({name:"gun_1", type:19, fireTimerMax:80, fireTimerMin:40, counter:40, speed:7, size:100, damage:1}); } }
Symbol 852 MovieClip [__Packages.Enemy_83] Frame 0
class Enemy_83 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_83 () { super(); } function ConfigureEnemy() { numLife = 55; numSpeed = 0; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(30, 5)}); guns.push({name:"gun_1", type:18, fireTimerMax:2, fireTimerMin:2, counter:40, speed:9, size:100, damage:2}); } }
Symbol 853 MovieClip [__Packages.Enemy_82] Frame 0
class Enemy_82 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_82 () { super(); } function ConfigureEnemy() { numLife = 55; numSpeed = 0; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(30, 5)}); guns.push({name:"gun_1", type:17, fireTimerMax:3, fireTimerMin:3, counter:Math.round(Math.random() * 60), speed:8, size:100, damage:2}); } }
Symbol 854 MovieClip [__Packages.Enemy_81] Frame 0
class Enemy_81 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_81 () { super(); } function ConfigureEnemy() { numLife = 15; numSpeed = 2; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(15, 5)}); arrEvents.push({name:"Explode Seekers", triggerValue:0, hit:false, custom:false, action:"EVENT_SeekersDie", values:0}); guns.push({name:"gun_1", type:16, fireTimerMax:80, fireTimerMin:60, counter:60, speed:0, size:100, damage:0}); guns.push({name:"gun_2", type:16, fireTimerMax:80, fireTimerMin:60, counter:40, speed:0, size:100, damage:0}); } }
Symbol 855 MovieClip [__Packages.Enemy_80] Frame 0
class Enemy_80 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_80 () { super(); } function ConfigureEnemy() { numLife = 15; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 12)}); guns.push({name:"gun_1", type:15, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:100, damage:0}); } }
Symbol 856 MovieClip [__Packages.Enemy_85] Frame 0
class Enemy_85 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_85 () { super(); } function ConfigureEnemy() { numLife = 75; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 20)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(2, 5)}); arrEvents.push({name:"Explode Seekers", triggerValue:0, hit:false, custom:false, action:"EVENT_SeekersDie", values:0}); guns.push({name:"gun_2", type:14, fireTimerMax:60, fireTimerMin:60, counter:60, speed:0, size:100, damage:5}); guns.push({name:"gun_1", type:13, fireTimerMax:5, fireTimerMin:5, counter:1, speed:7.5, size:100, damage:2}); } }
Symbol 857 MovieClip [__Packages.Enemy_88] Frame 0
class Enemy_88 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_88 () { super(); } function ConfigureEnemy() { numLife = 100; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(15, 18)}); guns.push({name:"gun_1", type:1, fireTimerMax:50, fireTimerMin:30, counter:60, speed:7, size:100, damage:1}); guns.push({name:"gun_2", type:5, fireTimerMax:70, fireTimerMin:50, counter:60, speed:4.5, size:100, damage:2}); } }
Symbol 858 MovieClip [__Packages.Enemy_89] Frame 0
class Enemy_89 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_89 () { super(); } function ConfigureEnemy() { numLife = 100; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(15, 20)}); guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:6, size:100, damage:1}); guns.push({name:"gun_2", type:13, fireTimerMax:5, fireTimerMin:5, counter:1, speed:7.5, size:100, damage:2}); } }
Symbol 859 MovieClip [__Packages.Ally_Fighter] Frame 0
class Ally_Fighter extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, strMiniBubbleName, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, enemyOff, _damage, _strCreatedBy, _currentTarget, intLastCheckTarget, intFocus, vecFocusOffset, intShootingRange, intResetOffsetCounter, intState, _type, _rotation, _x, _y, _name, removeMovieClip, getDepth, gotoAndStop, _width; function Ally_Fighter () { super(); gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); strMiniBubbleName = ""; numSpeed = 8; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; enemyOff = false; _damage = 0; _strCreatedBy = ""; _currentTarget = ""; intLastCheckTarget = 0; intFocus = 2; vecFocusOffset = new Vector(); intShootingRange = 100; intResetOffsetCounter = 45; intState = 3; _type = 10; guns.push({name:"gun_1", type:1, fireTimerMax:8, fireTimerMin:8, counter:8, speed:10, size:75, damage:1}); } function onEnterFrame() { if (!enemyOff) { if (intState == 2) { } else if (intState == 3) { var _local3 = GetVector2Focus(); if (_local3.GetLength() > intShootingRange) { _rotation = _rotation + _local3.AngleToAlign(_rotation, numSpeed, 2); } else { if (intLastCheckTarget == 0) { _currentTarget = _root.game.GetNearestEnemy(_x, _y); intLastCheckTarget = 20; } else { intLastCheckTarget--; } if (_currentTarget == "") { intState = 4; } if (_root[_currentTarget]._name == undefined) { _currentTarget = _root.game.GetNearestEnemy(_x, _y); intLastCheckTarget = 20; if (_root[_currentTarget]._name == undefined) { intState = 4; } } if (intState == 3) { OperateWeapons(); } } } else if (intState == 4) { var _local3 = GetVector2Focus(); _rotation = _rotation + _local3.AngleToAlign(_rotation, numSpeed, 2); if (_local3.GetLength() < numSpeed) { Dock(); } } MoveMe(); if (intResetOffsetCounter == 0) { ResetOffset(); intResetOffsetCounter = 45; } else { intResetOffsetCounter--; } } } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } function SelfDestruct() { } function Dock() { RemoveMiniBubble(); _root.game.RemoveAlly(_name); removeMovieClip(); } function CreateMiniBubble() { if (strMiniBubbleName == "") { strMiniBubbleName = _name + "_miniBubble"; _root.miniBubblesLayer_mc.attachMovie("fighter_bubble", strMiniBubbleName, getDepth()); var refBubble = eval ("_root.miniBubblesLayer_mc." + strMiniBubbleName); var point = {x:_x, y:_y}; refBubble._parent.globalToLocal(point); refBubble._x = point.x; refBubble._y = point.y; } } function RemoveMiniBubble() { if (strMiniBubbleName != "") { var refBubble = eval ("_root.miniBubblesLayer_mc." + strMiniBubbleName); refBubble.removeMovieClip(); strMiniBubbleName = ""; } } function MoveMiniBubble() { if (InRange() == true) { if (strMiniBubbleName == "") { CreateMiniBubble(); } } else if (strMiniBubbleName != "") { RemoveMiniBubble(); } if (strMiniBubbleName != "") { var refBubble = eval ("_root.miniBubblesLayer_mc." + strMiniBubbleName); var point = {x:_x, y:_y}; refBubble._parent.globalToLocal(point); refBubble._x = point.x; refBubble._y = point.y; } } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var refTarget = _root[_currentTarget]; var vecDirection = new Vector(); vecDirection._x = refTarget._x - point.x; vecDirection._y = refTarget._y - point.y; if (vecDirection.GetLength() < intShootingRange) { var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.game.AvatarFireBullet(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } } i++; } } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; MoveMiniBubble(); } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function InRange() { return(GetDistance() > ((_root.bg.inside._width / 2) - 30)); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Target() { var _local4 = _x - _root[_currentTarget]._x; var _local3 = _y - _root[_currentTarget]._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetVector2Focus() { var vecReturn = new Vector(); if (intState == 4) { var gunRef = eval ("_root.avatar.gun." + _strCreatedBy); if (gunRef._name == undefined) { _root.game.Effect_PierceExplosion(_x, _y); Dock(); } else { var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); vecReturn._x = point.x - _x; vecReturn._y = point.y - _y; } } else if (intFocus == 1) { } else { vecReturn._x = (_root._xmouse + vecFocusOffset._x) - _x; vecReturn._y = (_root._ymouse + vecFocusOffset._y) - _y; } return(vecReturn); } function ResetOffset() { vecFocusOffset._x = RandNum(-25, 25); vecFocusOffset._y = RandNum(-25, 25); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local8 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local7 = 200; var _local4 = _local6 - _root._xmouse; var _local3 = _local8 - _root._ymouse; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > _local7) { _local5 = true; } return(_local5); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } }
Symbol 860 MovieClip [__Packages.Enemy_90] Frame 0
class Enemy_90 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_90 () { super(); } function ConfigureEnemy() { numLife = 125; numSpeed = 0.25; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(15, 20)}); arrEvents.push({name:"Explode Seekers", triggerValue:0, hit:false, custom:false, action:"EVENT_SeekersDie", values:0}); guns.push({name:"gun_1", type:15, fireTimerMax:0, fireTimerMin:0, counter:0, speed:0, size:100, damage:0}); guns.push({name:"gun_2", type:11, fireTimerMax:60, fireTimerMin:60, counter:30, speed:0, size:100, damage:5}); guns.push({name:"gun_3", type:11, fireTimerMax:80, fireTimerMin:80, counter:40, speed:0, size:100, damage:5}); guns.push({name:"gun_4", type:11, fireTimerMax:90, fireTimerMin:90, counter:50, speed:0, size:100, damage:5}); guns.push({name:"gun_5", type:11, fireTimerMax:100, fireTimerMin:100, counter:60, speed:0, size:100, damage:5}); guns.push({name:"gun_6", type:11, fireTimerMax:110, fireTimerMin:110, counter:70, speed:0, size:100, damage:5}); guns.push({name:"gun_7", type:11, fireTimerMax:120, fireTimerMin:120, counter:80, speed:0, size:100, damage:5}); } }
Symbol 861 MovieClip [__Packages.Enemy_91] Frame 0
class Enemy_91 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_91 () { super(); } function ConfigureEnemy() { numLife = 50; numSpeed = 4; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(7, 20)}); guns.push({name:"gun_1", type:13, fireTimerMax:5, fireTimerMin:5, counter:1, speed:7.5, size:100, damage:2}); } }
Symbol 862 MovieClip [__Packages.Enemy_92] Frame 0
class Enemy_92 extends Enemy { var numLife, numSpeed, arrEvents; function Enemy_92 () { super(); } function ConfigureEnemy() { numLife = 5; numSpeed = 1; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Ultra", values:Array(1, 3)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 7)}); arrEvents.push({name:"Enemy Hit", triggerValue:-1, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(1, 0)}); } }
Symbol 863 MovieClip [__Packages.Enemy_93] Frame 0
class Enemy_93 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_93 () { super(); } function ConfigureEnemy() { numLife = 6; numSpeed = 2.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 10)}); arrEvents.push({name:"Enemy Hit", triggerValue:-1, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(1, 0)}); guns.push({name:"gun_1", type:1, fireTimerMax:80, fireTimerMin:40, counter:60, speed:6, size:100, damage:1}); } }
Symbol 864 MovieClip [__Packages.Enemy_94] Frame 0
class Enemy_94 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_94 () { super(); } function ConfigureEnemy() { numLife = 4; numSpeed = 3.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(3, 10)}); guns.push({name:"gun_1", type:1, fireTimerMax:75, fireTimerMin:35, counter:55, speed:7, size:100, damage:1}); } }
Symbol 865 MovieClip [__Packages.Enemy_95] Frame 0
class Enemy_95 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_95 () { super(); } function ConfigureEnemy() { numLife = 3; numSpeed = 4; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 8)}); guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:40, speed:5, size:100, damage:1}); } }
Symbol 866 MovieClip [__Packages.Enemy_96] Frame 0
class Enemy_96 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_96 () { super(); } function ConfigureEnemy() { numLife = 40; numSpeed = 3; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(4, 15)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(3, 8)}); guns.push({name:"gun_1", type:1, fireTimerMax:120, fireTimerMin:80, counter:100, speed:5, size:200, damage:3}); guns.push({name:"gun_2", type:1, fireTimerMax:90, fireTimerMin:60, counter:60, speed:7, size:100, damage:2}); guns.push({name:"gun_3", type:1, fireTimerMax:90, fireTimerMin:60, counter:60, speed:7, size:100, damage:2}); } }
Symbol 867 MovieClip [__Packages.Enemy_97] Frame 0
class Enemy_97 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_97 () { super(); } function ConfigureEnemy() { numLife = 600; numSpeed = 0.25; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(10, 20)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(4, 10)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Ultra", values:Array(4, 5)}); guns.push({name:"gun_1", type:18, fireTimerMax:2, fireTimerMin:2, counter:40, speed:8, size:200, damage:3}); guns.push({name:"gun_2", type:7, fireTimerMax:120, fireTimerMin:80, counter:100, speed:6, size:100, damage:2}); guns.push({name:"gun_3", type:7, fireTimerMax:120, fireTimerMin:80, counter:100, speed:6, size:100, damage:2}); guns.push({name:"gun_4", type:14, fireTimerMax:60, fireTimerMin:60, counter:60, speed:0, size:100, damage:5}); guns.push({name:"gun_5", type:14, fireTimerMax:60, fireTimerMin:60, counter:80, speed:0, size:100, damage:5}); guns.push({name:"gun_6", type:20, fireTimerMax:400, fireTimerMin:600, counter:80, speed:6, size:100, damage:1}); } }
Symbol 868 MovieClip [__Packages.Enemy_98] Frame 0
class Enemy_98 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_98 () { super(); } function ConfigureEnemy() { numLife = 60; numSpeed = 1.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(5, 20)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(7, 10)}); arrEvents.push({name:"Explode Seekers", triggerValue:0, hit:false, custom:false, action:"EVENT_SeekersDie", values:0}); guns.push({name:"gun_3", type:11, fireTimerMax:60, fireTimerMin:60, counter:0, speed:0, size:100, damage:5}); guns.push({name:"gun_4", type:11, fireTimerMax:90, fireTimerMin:90, counter:30, speed:0, size:100, damage:5}); guns.push({name:"gun_1", type:16, fireTimerMax:150, fireTimerMin:100, counter:60, speed:4.5, size:100, damage:4}); guns.push({name:"gun_2", type:13, fireTimerMax:5, fireTimerMin:5, counter:1, speed:7.5, size:100, damage:2}); } }
Symbol 869 MovieClip [__Packages.Enemy_99] Frame 0
class Enemy_99 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_99 () { super(); } function ConfigureEnemy() { numLife = 200; numSpeed = 1.5; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(10, 20)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(6, 10)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Ultra", values:Array(2, 4)}); guns.push({name:"gun_1", type:13, fireTimerMax:5, fireTimerMin:5, counter:1, speed:7.5, size:100, damage:2}); guns.push({name:"gun_2", type:18, fireTimerMax:2, fireTimerMin:2, counter:40, speed:9, size:100, damage:2}); guns.push({name:"gun_3", type:6, fireTimerMax:80, fireTimerMin:50, counter:70, speed:8, size:100, damage:2}); guns.push({name:"gun_4", type:6, fireTimerMax:80, fireTimerMin:50, counter:70, speed:8, size:100, damage:2}); } }
Symbol 870 MovieClip [__Packages.Enemy_B2] Frame 0
class Enemy_B2 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_B2 () { super(); } function ConfigureEnemy() { numLife = 200; numSpeed = 0; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 10)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(5, 6)}); guns.push({name:"gun_1", type:5, fireTimerMax:80, fireTimerMin:50, counter:60, speed:5.5, size:100, damage:2}); } }
Symbol 871 MovieClip [__Packages.Enemy_B1] Frame 0
class Enemy_B1 extends Enemy { var numLife, numSpeed, blnBossHead, arrEvents, guns; function Enemy_B1 () { super(); } function ConfigureEnemy() { numLife = 400; numSpeed = 0; blnBossHead = true; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Ultra", values:Array(5, 3)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(3, 6)}); guns.push({name:"gun_1", type:12, fireTimerMax:100, fireTimerMin:70, counter:100, speed:6, size:100, damage:0}); guns.push({name:"gun_2", type:18, fireTimerMax:2, fireTimerMin:2, counter:40, speed:8, size:250, damage:3}); } }
Symbol 872 MovieClip [__Packages.Enemy_B3] Frame 0
class Enemy_B3 extends Enemy { var numLife, numSpeed, arrEvents, guns; function Enemy_B3 () { super(); } function ConfigureEnemy() { numLife = 200; numSpeed = 0; arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles", values:Array(2, 10)}); arrEvents.push({name:"Death Award", triggerValue:0, hit:false, custom:false, action:"EVENT_Bubbles_Large", values:Array(7, 6)}); guns.push({name:"gun_1", type:14, fireTimerMax:60, fireTimerMin:60, counter:60, speed:0, size:100, damage:5}); guns.push({name:"gun_2", type:14, fireTimerMax:60, fireTimerMin:60, counter:80, speed:0, size:100, damage:5}); } }
Symbol 873 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 874 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 875 MovieClip [__Packages.UpgradeTree] Frame 0
class UpgradeTree { var arrNodes, startNode, currentNode, arrPointReqs; function UpgradeTree () { arrNodes = new Array(27); var _local2 = 0; while (_local2 < arrNodes.length) { arrNodes[_local2] = new MapNode(); arrNodes[_local2].SetLabel("State " + _local2); _local2++; } startNode = arrNodes[1]; currentNode = arrNodes[1]; AttachNodes(); arrPointReqs = new Array(); arrPointReqs.push({min:0, max:75}); arrPointReqs.push({min:75, max:200}); arrPointReqs.push({min:200, max:400}); arrPointReqs.push({min:400, max:800}); arrPointReqs.push({min:800, max:1300}); arrPointReqs.push({min:1300, max:999999}); SetNodeStates(); } function RemoveFirstNode() { arrNodes.shift(); } function GetNodeWithID(intID) { var _local3; var _local2 = 0; while (_local2 < arrNodes.length) { if (intID == arrNodes[_local2].nodeData._id) { _local3 = arrNodes[_local2]; break; } _local2++; } return(_local3); } function SetNodeWithID(intID) { var _local3; var _local2 = 0; while (_local2 < arrNodes.length) { if (intID == arrNodes[_local2].nodeData._id) { _local3 = arrNodes[_local2]; break; } _local2++; } currentNode = _local3; } function Upgrade(moveTo) { var _local2; currentNode.Reset(); if (moveTo == "second_mc") { currentNode.NextChild(); } else if (moveTo == "third_mc") { currentNode.NextChild(); currentNode.NextChild(); } _local2 = currentNode.GetChild(); _local2.SetParent(currentNode); currentNode = _local2; } function UpgradeAlreadySelected() { var _local2; currentNode.Reset(); _local2 = currentNode.GetChild(); if (_local2.nodeData._selected == true) { currentNode = _local2; return(true); } while (currentNode.NextChild()) { _local2 = currentNode.GetChild(); if (_local2.nodeData._selected == true) { currentNode = _local2; return(true); } } return(false); } function DownGrade(moveTo) { currentNode = currentNode.GetParent(); } function AttachNodes() { arrNodes[1].PointToNode(arrNodes[2]); arrNodes[1].PointToNode(arrNodes[3]); arrNodes[1].PointToNode(arrNodes[4]); arrNodes[2].PointToNode(arrNodes[5]); arrNodes[2].PointToNode(arrNodes[6]); arrNodes[3].PointToNode(arrNodes[6]); arrNodes[3].PointToNode(arrNodes[7]); arrNodes[4].PointToNode(arrNodes[7]); arrNodes[4].PointToNode(arrNodes[8]); arrNodes[5].PointToNode(arrNodes[9]); arrNodes[5].PointToNode(arrNodes[10]); arrNodes[5].PointToNode(arrNodes[11]); arrNodes[6].PointToNode(arrNodes[10]); arrNodes[6].PointToNode(arrNodes[11]); arrNodes[6].PointToNode(arrNodes[12]); arrNodes[7].PointToNode(arrNodes[11]); arrNodes[7].PointToNode(arrNodes[12]); arrNodes[7].PointToNode(arrNodes[13]); arrNodes[8].PointToNode(arrNodes[12]); arrNodes[8].PointToNode(arrNodes[13]); arrNodes[8].PointToNode(arrNodes[14]); arrNodes[9].PointToNode(arrNodes[15]); arrNodes[9].PointToNode(arrNodes[16]); arrNodes[10].PointToNode(arrNodes[15]); arrNodes[10].PointToNode(arrNodes[16]); arrNodes[10].PointToNode(arrNodes[17]); arrNodes[11].PointToNode(arrNodes[16]); arrNodes[11].PointToNode(arrNodes[17]); arrNodes[11].PointToNode(arrNodes[18]); arrNodes[12].PointToNode(arrNodes[17]); arrNodes[12].PointToNode(arrNodes[18]); arrNodes[12].PointToNode(arrNodes[19]); arrNodes[13].PointToNode(arrNodes[18]); arrNodes[13].PointToNode(arrNodes[19]); arrNodes[13].PointToNode(arrNodes[20]); arrNodes[14].PointToNode(arrNodes[19]); arrNodes[14].PointToNode(arrNodes[20]); arrNodes[15].PointToNode(arrNodes[21]); arrNodes[15].PointToNode(arrNodes[22]); arrNodes[16].PointToNode(arrNodes[21]); arrNodes[16].PointToNode(arrNodes[22]); arrNodes[16].PointToNode(arrNodes[23]); arrNodes[17].PointToNode(arrNodes[22]); arrNodes[17].PointToNode(arrNodes[23]); arrNodes[17].PointToNode(arrNodes[24]); arrNodes[18].PointToNode(arrNodes[23]); arrNodes[18].PointToNode(arrNodes[24]); arrNodes[18].PointToNode(arrNodes[25]); arrNodes[19].PointToNode(arrNodes[24]); arrNodes[19].PointToNode(arrNodes[25]); arrNodes[19].PointToNode(arrNodes[26]); arrNodes[20].PointToNode(arrNodes[25]); arrNodes[20].PointToNode(arrNodes[26]); } function SetNodeStates() { arrNodes[1].nodeData._name = "Basic Tank"; arrNodes[1].nodeData._id = 1; arrNodes[1].nodeData._arrPrimaryWeapons.push({type:1, name:"gun_1", delay:15}); arrNodes[1].nodeData._minPoints = arrPointReqs[0].min; arrNodes[1].nodeData._maxPoints = arrPointReqs[0].max; arrNodes[1].nodeData._description = "This is your starting tank."; arrNodes[1].nodeData._primary = "Basic Cannon"; arrNodes[1].nodeData._secondary = "None"; arrNodes[1].nodeData._primaryDescription = "Fires single bubble rounds."; arrNodes[1].nodeData._secondaryDescription = "-"; arrNodes[2].nodeData._name = "Fighter #1"; arrNodes[2].nodeData._id = 2; arrNodes[2].nodeData._speed = 1.1; arrNodes[2].nodeData._arrPrimaryWeapons.push({type:1, name:"gun_1", delay:4}); arrNodes[2].nodeData._minPoints = arrPointReqs[1].min; arrNodes[2].nodeData._maxPoints = arrPointReqs[1].max; arrNodes[2].nodeData._description = "A small, fast, and agile tank with fast fire rate."; arrNodes[2].nodeData._primary = "Machine Gun"; arrNodes[2].nodeData._secondary = "None"; arrNodes[2].nodeData._primaryDescription = "Fires single bubble rounds in rapid succession."; arrNodes[2].nodeData._secondaryDescription = "-"; arrNodes[3].nodeData._name = "Balanced #1"; arrNodes[3].nodeData._id = 3; arrNodes[3].nodeData._arrPrimaryWeapons.push({type:2, name:"gun_1", delay:8}); arrNodes[3].nodeData._minPoints = arrPointReqs[1].min; arrNodes[3].nodeData._maxPoints = arrPointReqs[1].max; arrNodes[3].nodeData._description = "A balance between speed and strength."; arrNodes[3].nodeData._primary = "2 Shot Parallel"; arrNodes[3].nodeData._secondary = "None"; arrNodes[3].nodeData._primaryDescription = "Fires 2 rounds in side by side fashion."; arrNodes[3].nodeData._secondaryDescription = "-"; arrNodes[4].nodeData._name = "Heavy #1"; arrNodes[4].nodeData._id = 4; arrNodes[4].nodeData._speed = 0.85; arrNodes[4].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_1", delay:16}); arrNodes[4].nodeData._minPoints = arrPointReqs[1].min; arrNodes[4].nodeData._maxPoints = arrPointReqs[1].max; arrNodes[4].nodeData._description = "Slightly slower and less agile, but packs a bigger punch."; arrNodes[4].nodeData._primary = "Heavy Cannon"; arrNodes[4].nodeData._secondary = "None"; arrNodes[4].nodeData._primaryDescription = "Fires a single, heavy bubble round that does substantial damage."; arrNodes[4].nodeData._secondaryDescription = "-"; arrNodes[5].nodeData._name = "Fighter #2"; arrNodes[5].nodeData._id = 5; arrNodes[5].nodeData._speed = 1.2; arrNodes[5].nodeData._arrPrimaryWeapons.push({type:4, name:"gun_1", delay:6}); arrNodes[5].nodeData._arrSecondaryWeapons.push({type:8, name:"---", delay:60}); arrNodes[5].nodeData._minPoints = arrPointReqs[2].min; arrNodes[5].nodeData._maxPoints = arrPointReqs[2].max; arrNodes[5].nodeData._description = "An even better version of the fighter, speed and agility are its trademarks."; arrNodes[5].nodeData._primary = "3 Bullet Spread"; arrNodes[5].nodeData._secondary = "Shield"; arrNodes[5].nodeData._primaryDescription = "Fires 3 bullets spread out."; arrNodes[5].nodeData._secondaryDescription = "The shield can be summoned in rapid bursts to protect you from all incoming damage."; arrNodes[6].nodeData._name = "Balanced Fighter #1"; arrNodes[6].nodeData._id = 6; arrNodes[6].nodeData._arrPrimaryWeapons.push({type:5, name:"gun_1", delay:8}); arrNodes[6].nodeData._arrSecondaryWeapons.push({type:8, name:"---", delay:60}); arrNodes[6].nodeData._minPoints = arrPointReqs[2].min; arrNodes[6].nodeData._maxPoints = arrPointReqs[2].max; arrNodes[6].nodeData._description = "A balanced tank slightly in favor of speed and agility."; arrNodes[6].nodeData._primary = "3 Shot Parallel"; arrNodes[6].nodeData._secondary = "Shield"; arrNodes[6].nodeData._primaryDescription = "Fires 3 bullets in side by side fashion."; arrNodes[6].nodeData._secondaryDescription = "The shield can be summoned in rapid bursts to protect you from all incoming damage."; arrNodes[7].nodeData._name = "Balanced Heavy #1"; arrNodes[7].nodeData._id = 7; arrNodes[7].nodeData._speed = 0.9; arrNodes[7].nodeData._arrPrimaryWeapons.push({type:5, name:"gun_1", delay:8}); arrNodes[7].nodeData._arrSecondaryWeapons.push({type:6, name:"gun_2", delay:40}); arrNodes[7].nodeData._minPoints = arrPointReqs[2].min; arrNodes[7].nodeData._maxPoints = arrPointReqs[2].max; arrNodes[7].nodeData._description = "A balanced tank slightly in favor of heavy weaponry, but lighter than the Heavy Tank."; arrNodes[7].nodeData._primary = "3 Shot Parallel"; arrNodes[7].nodeData._secondary = "Mines"; arrNodes[7].nodeData._primaryDescription = "Fires 3 bullets in side by side fashion."; arrNodes[7].nodeData._secondaryDescription = "Mines can be laid and will dish out heavy damage when an enemy wanders over them."; arrNodes[8].nodeData._name = "Heavy #2"; arrNodes[8].nodeData._id = 8; arrNodes[8].nodeData._speed = 0.7; arrNodes[8].nodeData._arrPrimaryWeapons.push({type:7, name:"gun_1", delay:8}); arrNodes[8].nodeData._arrSecondaryWeapons.push({type:6, name:"gun_2", delay:40}); arrNodes[8].nodeData._minPoints = arrPointReqs[2].min; arrNodes[8].nodeData._maxPoints = arrPointReqs[2].max; arrNodes[8].nodeData._description = "A large and slow tank, but heavily armed."; arrNodes[8].nodeData._primary = "5 Shot Parallel"; arrNodes[8].nodeData._secondary = "Mines"; arrNodes[8].nodeData._primaryDescription = "Fires 5 bullets in side by side fashion."; arrNodes[8].nodeData._secondaryDescription = "Mines can be laid and will dish out heavy damage when an enemy wanders over them."; arrNodes[9].nodeData._name = "Sniper #1"; arrNodes[9].nodeData._id = 9; arrNodes[9].nodeData._speed = 1.2; arrNodes[9].nodeData._arrPrimaryWeapons.push({type:9, name:"gun_1", delay:20}); arrNodes[9].nodeData._arrSecondaryWeapons.push({type:10, name:"---", delay:80}); arrNodes[9].nodeData._minPoints = arrPointReqs[3].min; arrNodes[9].nodeData._maxPoints = arrPointReqs[3].max; arrNodes[9].nodeData._description = "A nimble fighter that fires single, powerful rounds."; arrNodes[9].nodeData._primary = "Pierce Shot"; arrNodes[9].nodeData._secondary = "Teleport"; arrNodes[9].nodeData._primaryDescription = "The pierce shot has a long recharge rate, but deals a lot of damage and can pass through multiple enemies."; arrNodes[9].nodeData._secondaryDescription = "Pressing the secondary fire button will instantly transport you to wherever your mouse cursor is located."; arrNodes[9].nodeData._locked = true; arrNodes[10].nodeData._name = "Fighter #3"; arrNodes[10].nodeData._id = 10; arrNodes[10].nodeData._speed = 1.2; arrNodes[10].nodeData._arrPrimaryWeapons.push({type:11, name:"gun_1", delay:4}); arrNodes[10].nodeData._arrSecondaryWeapons.push({type:12, name:"gun_2", delay:100}); arrNodes[10].nodeData._arrSecondaryWeapons.push({type:12, name:"gun_3", delay:100}); arrNodes[10].nodeData._minPoints = arrPointReqs[3].min; arrNodes[10].nodeData._maxPoints = arrPointReqs[3].max; arrNodes[10].nodeData._description = "3rd generation fighter. Focus is on speed and agility."; arrNodes[10].nodeData._primary = "Upgraded Machine Gun"; arrNodes[10].nodeData._secondary = "Seekers"; arrNodes[10].nodeData._primaryDescription = "The upgraded machine gun has a very fast fire rate with increased damage over the standard machine gun."; arrNodes[10].nodeData._secondaryDescription = "Launch 2 bubble missiles that will seek out and follow your enemies."; arrNodes[11].nodeData._name = "Bal. Fighter #2"; arrNodes[11].nodeData._id = 11; arrNodes[11].nodeData._speed = 1; arrNodes[11].nodeData._arrPrimaryWeapons.push({type:13, name:"gun_1", delay:9}); arrNodes[11].nodeData._arrSecondaryWeapons.push({type:14, name:"gun_2", delay:120}); arrNodes[11].nodeData._minPoints = arrPointReqs[3].min; arrNodes[11].nodeData._maxPoints = arrPointReqs[3].max; arrNodes[11].nodeData._description = "Balanced tank slightly in favor of speed and agility."; arrNodes[11].nodeData._primary = "5 Bullet Spread"; arrNodes[11].nodeData._secondary = "Short Stun Burst"; arrNodes[11].nodeData._primaryDescription = "Fires 5 bullets spread out."; arrNodes[11].nodeData._secondaryDescription = "A pulse is issued out from the tank that stuns surrounding enemies for a short period of time."; arrNodes[12].nodeData._name = "Bal. Heavy #2"; arrNodes[12].nodeData._id = 12; arrNodes[12].nodeData._speed = 0.95; arrNodes[12].nodeData._arrPrimaryWeapons.push({type:13, name:"gun_1", delay:9}); arrNodes[12].nodeData._arrSecondaryWeapons.push({type:15, name:"gun_2", delay:100}); arrNodes[12].nodeData._minPoints = arrPointReqs[3].min; arrNodes[12].nodeData._maxPoints = arrPointReqs[3].max; arrNodes[12].nodeData._description = "A balanced tank slightly in favor of heavy weaponry, but lighter than the Heavy Tank."; arrNodes[12].nodeData._primary = "5 Bullet Spread"; arrNodes[12].nodeData._secondary = "Area Burst"; arrNodes[12].nodeData._primaryDescription = "Fires 5 bullets spread out."; arrNodes[12].nodeData._secondaryDescription = "A burst is emitted from the tank that damages all nearby enemies."; arrNodes[13].nodeData._name = "Heavy #3"; arrNodes[13].nodeData._id = 13; arrNodes[13].nodeData._speed = 0.4; arrNodes[13].nodeData._turnMode = 2; arrNodes[13].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_1", delay:16}); arrNodes[13].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_2", delay:16}); arrNodes[13].nodeData._arrSecondaryWeapons.push({type:16, name:"gun_3", delay:20}); arrNodes[13].nodeData._minPoints = arrPointReqs[3].min; arrNodes[13].nodeData._maxPoints = arrPointReqs[3].max; arrNodes[13].nodeData._description = "Large and slow tank that boasts heavy weaponry and brute force."; arrNodes[13].nodeData._primary = "2 Large Cannons"; arrNodes[13].nodeData._secondary = "Sticky Cannon"; arrNodes[13].nodeData._primaryDescription = "Fires 2 large bullets simultaneously."; arrNodes[13].nodeData._secondaryDescription = "Secondary fire button launches sticky bullets that render the target immobile."; arrNodes[14].nodeData._name = "BFT #1"; arrNodes[14].nodeData._id = 14; arrNodes[14].nodeData._speed = 0.35; arrNodes[14].nodeData._turnMode = 2; arrNodes[14].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_1", delay:13}); arrNodes[14].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_2", delay:13, target:""}); arrNodes[14].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_3", delay:13, target:""}); arrNodes[14].nodeData._arrSecondaryWeapons.push({type:12, name:"gun_4", delay:100}); arrNodes[14].nodeData._arrSecondaryWeapons.push({type:12, name:"gun_5", delay:100}); arrNodes[14].nodeData._arrSecondaryWeapons.push({type:12, name:"gun_6", delay:100}); arrNodes[14].nodeData._arrSecondaryWeapons.push({type:12, name:"gun_7", delay:100}); arrNodes[14].nodeData._hasAutoGuns = true; arrNodes[14].nodeData._minPoints = arrPointReqs[3].min; arrNodes[14].nodeData._maxPoints = arrPointReqs[3].max; arrNodes[14].nodeData._description = "Very large and slow tank that seeks enemies to destroy."; arrNodes[14].nodeData._primary = "1 B. Shot, 2 Sm. Auto"; arrNodes[14].nodeData._secondary = "Seekers"; arrNodes[14].nodeData._primaryDescription = "You have control of a large cannon while 2 smaller cannons will seek out enemy targets and fire automatically."; arrNodes[14].nodeData._secondaryDescription = "Pressing the secondary fire button will launch 4 seeking bubble missiles at the nearest enemy."; arrNodes[14].nodeData._locked = true; arrNodes[15].nodeData._name = "Sniper #2"; arrNodes[15].nodeData._id = 15; arrNodes[15].nodeData._speed = 1.35; arrNodes[15].nodeData._arrPrimaryWeapons.push({type:18, name:"gun_1", delay:25}); arrNodes[15].nodeData._arrSecondaryWeapons.push({type:10, name:"---", delay:15}); arrNodes[15].nodeData._minPoints = arrPointReqs[4].min; arrNodes[15].nodeData._maxPoints = arrPointReqs[4].max; arrNodes[15].nodeData._description = "A nimble fighter that fires single, powerful rounds."; arrNodes[15].nodeData._primary = "Strong Pierce"; arrNodes[15].nodeData._secondary = "Upgraded Teleport"; arrNodes[15].nodeData._primaryDescription = "The pierce shot has a long recharge rate, but deals a lot of damage and can pass through multiple enemies."; arrNodes[15].nodeData._secondaryDescription = "Pressing the secondary fire button will instantly transport you to wherever your mouse cursor is located."; arrNodes[15].nodeData._locked = true; arrNodes[16].nodeData._name = "Fighter #4"; arrNodes[16].nodeData._id = 16; arrNodes[16].nodeData._speed = 1.3; arrNodes[16].nodeData._arrPrimaryWeapons.push({type:2, name:"gun_1", delay:3}); arrNodes[16].nodeData._arrSecondaryWeapons.push({type:19, name:"gun_2", delay:150}); arrNodes[16].nodeData._minPoints = arrPointReqs[4].min; arrNodes[16].nodeData._maxPoints = arrPointReqs[4].max; arrNodes[16].nodeData._description = "A small and agile tank that can dish out rapid fire."; arrNodes[16].nodeData._primary = "2 Shot MG"; arrNodes[16].nodeData._secondary = "Star Burst Cannon"; arrNodes[16].nodeData._primaryDescription = "2 small bullets are fired side by side in rapid succession."; arrNodes[16].nodeData._secondaryDescription = "The Star Burst Cannon fires a bullet that explodes after a short timer, emitting 360 degrees of pierce shots."; arrNodes[17].nodeData._name = "Bal. Fighter #3"; arrNodes[17].nodeData._id = 17; arrNodes[17].nodeData._speed = 1; arrNodes[17].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_1", delay:11}); arrNodes[17].nodeData._arrPrimaryWeapons.push({type:1, name:"gun_2", delay:11}); arrNodes[17].nodeData._arrPrimaryWeapons.push({type:1, name:"gun_3", delay:11}); arrNodes[17].nodeData._arrSecondaryWeapons.push({type:12, name:"gun_4", delay:100}); arrNodes[17].nodeData._arrSecondaryWeapons.push({type:12, name:"gun_5", delay:100}); arrNodes[17].nodeData._arrSecondaryWeapons.push({type:12, name:"gun_6", delay:100}); arrNodes[17].nodeData._minPoints = arrPointReqs[4].min; arrNodes[17].nodeData._maxPoints = arrPointReqs[4].max; arrNodes[17].nodeData._description = "A medium sized tank that's fast yet powerful."; arrNodes[17].nodeData._primary = "2 Sm., 1 B. Gun"; arrNodes[17].nodeData._secondary = "Seekers"; arrNodes[17].nodeData._primaryDescription = "Fire 2 small guns and 1 large cannon simultaneously."; arrNodes[17].nodeData._secondaryDescription = "Launch 3 bubble missiles that will seek out and follow your enemies."; arrNodes[18].nodeData._name = "Bal. Heavy #3"; arrNodes[18].nodeData._id = 18; arrNodes[18].nodeData._speed = 0.85; arrNodes[18].nodeData._arrPrimaryWeapons.push({type:20, name:"gun_1", delay:6}); arrNodes[18].nodeData._arrSecondaryWeapons.push({type:21, name:"gun_2", delay:100}); arrNodes[18].nodeData._minPoints = arrPointReqs[4].min; arrNodes[18].nodeData._maxPoints = arrPointReqs[4].max; arrNodes[18].nodeData._description = "A balanced tank slightly in favor of heavy weaponry, but faster than the Heavy Tank."; arrNodes[18].nodeData._primary = "2 Large Shell MG"; arrNodes[18].nodeData._secondary = "Area Burst Cannon"; arrNodes[18].nodeData._primaryDescription = "Fires 2 large cannons in side by side fashion at a rapid speed."; arrNodes[18].nodeData._secondaryDescription = "A large shell is fired that eplodes upon contact with the enemy, damaging others nearby."; arrNodes[19].nodeData._name = "Heavy #4"; arrNodes[19].nodeData._id = 19; arrNodes[19].nodeData._speed = 0.4; arrNodes[19].nodeData._turnMode = 2; arrNodes[19].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_1", delay:16}); arrNodes[19].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_2", delay:16}); arrNodes[19].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_3", delay:10, target:""}); arrNodes[19].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_4", delay:10, target:""}); arrNodes[19].nodeData._arrSecondaryWeapons.push({type:22, name:"gun_5", delay:100}); arrNodes[19].nodeData._hasAutoGuns = true; arrNodes[19].nodeData._minPoints = arrPointReqs[4].min; arrNodes[19].nodeData._maxPoints = arrPointReqs[4].max; arrNodes[19].nodeData._description = "Large and slow tank that boasts heavy weaponry and brute force."; arrNodes[19].nodeData._primary = "2 B. Shot, 2 Sm. Auto"; arrNodes[19].nodeData._secondary = "Sticky Burst"; arrNodes[19].nodeData._primaryDescription = "You have control of 2 large cannons while 2 smaller cannons will seek out enemy targets and fire automatically."; arrNodes[19].nodeData._secondaryDescription = "Many sticky bullets are launched from the tank in all directions making enemies immobile."; arrNodes[20].nodeData._name = "BFT #2"; arrNodes[20].nodeData._id = 20; arrNodes[20].nodeData._speed = 0.35; arrNodes[20].nodeData._turnMode = 2; arrNodes[20].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_1", delay:16}); arrNodes[20].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_2", delay:16}); arrNodes[20].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_3", delay:15, target:""}); arrNodes[20].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_4", delay:15, target:""}); arrNodes[20].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_5", delay:15, target:""}); arrNodes[20].nodeData._arrSecondaryWeapons.push({type:23, name:"gun_6", delay:125}); arrNodes[20].nodeData._hasAutoGuns = true; arrNodes[20].nodeData._minPoints = arrPointReqs[4].min; arrNodes[20].nodeData._maxPoints = arrPointReqs[4].max; arrNodes[20].nodeData._description = "Very large and slow tank that stuns and kills."; arrNodes[20].nodeData._primary = "2 B. Shot, 3 Sm. Auto"; arrNodes[20].nodeData._secondary = "Large Stun Burst"; arrNodes[20].nodeData._primaryDescription = "You have control 2 large cannons while 3 smaller cannons will seek out enemy targets and fire automatically."; arrNodes[20].nodeData._secondaryDescription = "A large pulse is issued out from the tank that stuns surrounding enemies for a short period of time."; arrNodes[20].nodeData._locked = true; arrNodes[21].nodeData._name = "Ghost Sniper"; arrNodes[21].nodeData._id = 21; arrNodes[21].nodeData._speed = 1.4; arrNodes[21].nodeData._arrPrimaryWeapons.push({type:25, name:"gun_1", delay:35}); arrNodes[21].nodeData._arrSecondaryWeapons.push({type:24, name:"---", delay:1}); arrNodes[21].nodeData._minPoints = arrPointReqs[5].min; arrNodes[21].nodeData._maxPoints = arrPointReqs[5].max; arrNodes[21].nodeData._description = "Very fast and agile tank that can come apart and reform at will."; arrNodes[21].nodeData._primary = "Explosive Pierce Shot"; arrNodes[21].nodeData._secondary = "Disassemble"; arrNodes[21].nodeData._primaryDescription = "Long recharge rate, but deals a lot of damage, explodes on impact, and can pass through multiple enemies."; arrNodes[21].nodeData._secondaryDescription = "Hold secondary fire to cause the tank to break apart, making it invincible but incapable of firing. Release to reform."; arrNodes[21].nodeData._locked = true; arrNodes[22].nodeData._name = "Super Fighter"; arrNodes[22].nodeData._id = 22; arrNodes[22].nodeData._speed = 1.35; arrNodes[22].nodeData._arrPrimaryWeapons.push({type:5, name:"gun_1", delay:4}); arrNodes[22].nodeData._arrSecondaryWeapons.push({type:26, name:"gun_2", delay:12}); arrNodes[22].nodeData._minPoints = arrPointReqs[5].min; arrNodes[22].nodeData._maxPoints = arrPointReqs[5].max; arrNodes[22].nodeData._description = "A small and agile tank that can dish out rapid fire and seekers."; arrNodes[22].nodeData._primary = "3 Shot MG"; arrNodes[22].nodeData._secondary = "Orbital Seekers"; arrNodes[22].nodeData._primaryDescription = "Fires 3 shots side by side in rapid succession."; arrNodes[22].nodeData._secondaryDescription = "Drones will automatically spawn and surround you. They will leave you and damage enemies that get too close."; arrNodes[23].nodeData._name = "Leecher Tank"; arrNodes[23].nodeData._id = 23; arrNodes[23].nodeData._speed = 1.1; arrNodes[23].nodeData._arrPrimaryWeapons.push({type:29, name:"gun_1", delay:10}); arrNodes[23].nodeData._arrSecondaryWeapons.push({type:30, name:"gun_2", delay:200}); arrNodes[23].nodeData._minPoints = arrPointReqs[5].min; arrNodes[23].nodeData._maxPoints = arrPointReqs[5].max; arrNodes[23].nodeData._description = "This tank sucks life from enemies and can infect them with virus bubbles."; arrNodes[23].nodeData._primary = "Leeching Bullets"; arrNodes[23].nodeData._secondary = "Doomsday Infect"; arrNodes[23].nodeData._primaryDescription = "Whenever these bullets hit, they send the life taken from the enemy back to you."; arrNodes[23].nodeData._secondaryDescription = "Pressing the secondary fire button will launch a virus drone. It will attack, infect, then explode the enemy to spawn."; arrNodes[24].nodeData._name = "Drone Tank"; arrNodes[24].nodeData._id = 24; arrNodes[24].nodeData._speed = 0.9; arrNodes[24].nodeData._arrPrimaryWeapons.push({type:31, name:"gun_1", delay:80}); arrNodes[24].nodeData._arrSecondaryWeapons.push({type:32, name:"gun_2", delay:100}); arrNodes[24].nodeData._minPoints = arrPointReqs[5].min; arrNodes[24].nodeData._maxPoints = arrPointReqs[5].max; arrNodes[24].nodeData._description = "This tanks is the master of seeker drones."; arrNodes[24].nodeData._primary = "Mitosis Seekers"; arrNodes[24].nodeData._secondary = "Drone Conversion"; arrNodes[24].nodeData._primaryDescription = "Mitosis seekers split to form many more seeker drones."; arrNodes[24].nodeData._secondaryDescription = "A pulse is emitted from your tank that converts all enemy drones into seekers that turn on your enemies"; arrNodes[25].nodeData._name = "Super Heavy"; arrNodes[25].nodeData._id = 25; arrNodes[25].nodeData._speed = 0.3; arrNodes[25].nodeData._turnMode = 2; arrNodes[25].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_7", delay:16}); arrNodes[25].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_8", delay:16}); arrNodes[25].nodeData._arrPrimaryWeapons.push({type:28, name:"gun_9", delay:16}); arrNodes[25].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_1", delay:10, target:""}); arrNodes[25].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_2", delay:10, target:""}); arrNodes[25].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_3", delay:10, target:""}); arrNodes[25].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_4", delay:10, target:""}); arrNodes[25].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_5", delay:10, target:""}); arrNodes[25].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_6", delay:10, target:""}); arrNodes[25].nodeData._arrSecondaryWeapons.push({type:27, name:"gun_10", delay:100}); arrNodes[25].nodeData._hasAutoGuns = true; arrNodes[25].nodeData._minPoints = arrPointReqs[5].min; arrNodes[25].nodeData._maxPoints = arrPointReqs[5].max; arrNodes[25].nodeData._description = "A massive behemoth of a bubble tank."; arrNodes[25].nodeData._primary = "2 B. S, 6 Sm. A, 1 BB"; arrNodes[25].nodeData._secondary = "Massive Cannon"; arrNodes[25].nodeData._primaryDescription = "6 small cannons fire automatically while you control the 2 large cannons and 'bullet buster' which blocks bullets."; arrNodes[25].nodeData._secondaryDescription = "Pressing the secondary fire button will fire the biggest bubble cannon in the game!"; arrNodes[26].nodeData._name = "BFT Carrier"; arrNodes[26].nodeData._id = 26; arrNodes[26].nodeData._speed = 0.3; arrNodes[26].nodeData._turnMode = 2; arrNodes[26].nodeData._arrPrimaryWeapons.push({type:3, name:"gun_5", delay:12}); arrNodes[26].nodeData._arrPrimaryWeapons.push({type:28, name:"gun_6", delay:12}); arrNodes[26].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_1", delay:10, target:""}); arrNodes[26].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_2", delay:10, target:""}); arrNodes[26].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_3", delay:10, target:""}); arrNodes[26].nodeData._arrPrimaryWeapons.push({type:17, name:"gun_4", delay:10, target:""}); arrNodes[26].nodeData._arrSecondaryWeapons.push({type:33, name:"gun_7", delay:200}); arrNodes[26].nodeData._arrSecondaryWeapons.push({type:33, name:"gun_8", delay:200}); arrNodes[26].nodeData._arrSecondaryWeapons.push({type:33, name:"gun_9", delay:200}); arrNodes[26].nodeData._arrSecondaryWeapons.push({type:33, name:"gun_10", delay:200}); arrNodes[26].nodeData._arrSecondaryWeapons.push({type:33, name:"gun_11", delay:200}); arrNodes[26].nodeData._arrSecondaryWeapons.push({type:33, name:"gun_12", delay:200}); arrNodes[26].nodeData._hasAutoGuns = true; arrNodes[26].nodeData._minPoints = arrPointReqs[5].min; arrNodes[26].nodeData._maxPoints = arrPointReqs[5].max; arrNodes[26].nodeData._description = "Giant tank that sends out swarms of fighters."; arrNodes[26].nodeData._primary = "1 B. S, 4 Sm. A, 1 BB"; arrNodes[26].nodeData._secondary = "Ally Swarm"; arrNodes[26].nodeData._primaryDescription = "4 small cannons fire automatically while you control the one large cannon and 'bullet buster' which blocks bullets."; arrNodes[26].nodeData._secondaryDescription = "Launch ally fighter tanks which will swarm around your mouse pointer and destroy nearby enemies."; arrNodes[26].nodeData._locked = true; } }
Symbol 876 MovieClip [__Packages.MapNode] Frame 0
class MapNode { var arrChildren, strLabel, intIterator, nodeData, parentNode; function MapNode () { arrChildren = new Array(); strLabel = ""; intIterator = -1; nodeData = new StateData(); } function GetParent() { return(parentNode); } function SetParent(newParent) { parentNode = newParent; } function AddChild() { var _local2 = new MapNode(); _local2.SetParent(this); arrChildren.push(_local2); if (arrChildren.length > 0) { intIterator = arrChildren.length - 1; } } function PointToNode(node) { node.SetParent(this); arrChildren.push(node); if (arrChildren.length > 0) { intIterator = arrChildren.length - 1; } } function Print() { var _local2 = 0; while (_local2 < arrChildren.length) { arrChildren[_local2].Print(); _local2++; } } function Reset() { if (arrChildren.length > 0) { intIterator = 0; } else { intIterator = -1; } var _local2 = 0; while (_local2 < arrChildren.length) { arrChildren[_local2].Reset(); _local2++; } } function GetChild() { if (intIterator != -1) { return(arrChildren[intIterator]); } return(undefined); } function NextChild() { intIterator++; if (intIterator >= arrChildren.length) { if (arrChildren.length == 0) { intIterator = -1; } else { intIterator = 0; } return(false); } return(true); } function PrevChild() { intIterator--; if (intIterator < 0) { if (arrChildren.length == 0) { intIterator = -1; } else { intIterator = arrChildren.length - 1; } return(false); } return(true); } function FirstChild() { if (arrChildren.length == 0) { intIterator = -1; return(false); } intIterator = 0; return(true); } function GetNumChildren() { return(arrChildren.length); } function PrintPathTest() { var _local2 = strLabel + ", "; if (arrChildren.length > 0) { var _local3 = Math.round(Math.random() * (arrChildren.length - 1)); _local2 = _local2 + arrChildren[_local3].PrintPathTest(); } return(_local2); } function GetLabel() { return(strLabel); } function SetLabel(newLabel) { strLabel = newLabel; } }
Symbol 877 MovieClip [__Packages.StateData] Frame 0
class StateData { var _name, _id, _selected, _speed, _arrPrimaryWeapons, _arrSecondaryWeapons, _minPoints, _maxPoints, _description, _primary, _secondary, _primaryDescription, _secondaryDescription, _turnMode, _hasAutoGuns, _locked; function StateData () { _name = ""; _id = 0; _selected = false; _speed = 1; _arrPrimaryWeapons = new Array(); _arrSecondaryWeapons = new Array(); _minPoints = 0; _maxPoints = 0; _description = ""; _primary = ""; _secondary = ""; _primaryDescription = ""; _secondaryDescription = ""; _turnMode = 1; _hasAutoGuns = false; _locked = false; } }
Symbol 878 MovieClip [__Packages.BubbleTanksGame] Frame 0
#initclip if (!_global.BubbleTanksGame) { var _local1 = function () { this.mySharedObject = SharedObject.getLocal("settings"); this.upgradePath = new UpgradeTree(); this.blnWorldCreated = false; this.worldCreateRow = 0; this.worldCreateColumn = 0; this.prevOutside = false; this.secondBulletCounter = 0; this.numJumps = 0; this.intTutorialState = 1; this.avatarLife = new DataObject(); this.avatarLife.Set(1); this.maxAvatarLife = 1; this.intStoreDepth_openMask = _root.openMask.getDepth(); this.intStoreDepth_overlay = _root.overlay.getDepth(); this.intStoreDepth_avatar = _root.avatar.getDepth(); this.intStoreDepth_bg = _root.bg.getDepth(); this.intStoreDepth_bubbleSplit = _root.bubbleSplit.getDepth(); this.intStoreDepth_effects_mc = _root.effects_mc.getDepth(); this.intStoreDepth_miniBubblesLayer_mc = _root.miniBubblesLayer_mc.getDepth(); this.intStoreDepth_bubbleMask = _root.bubbleMask.getDepth(); this.intStoreDepth_effectMask_mc = _root.effectMask_mc.getDepth(); this.intStoreDepth_pause_mc = _root.pause_mc.getDepth(); this.intStoreDepth_life = _root.life.getDepth(); this.intStoreDepth_fireRate_mc = _root.fireRate_mc.getDepth(); this.intStoreDepth_flash_mc = _root.flash_mc.getDepth(); _root.openMask.stop(); _root.openMask.swapDepths(1000001); _root.overlay.swapDepths(1000000); _root.avatar.swapDepths(510); _root.bg.swapDepths(500); _root.bubbleSplit.swapDepths(505); _root.effects_mc.swapDepths(507); _root.miniBubblesLayer_mc.swapDepths(508); _root.bubbleMask.swapDepths(509); _root.effectMask_mc.swapDepths(511); _root.effects_mc.setMask("effectMask_mc"); _root.miniBubblesLayer_mc.setMask("bubbleMask"); this.runOnce = false; this.transitionState = 0; var thisRef = this; this.mouseListener = new Object(); this.mouseListener.onMouseDown = function () { thisRef.MouseDown(); }; this.mouseListener.onMouseUp = function () { thisRef.MouseUp(); }; Mouse.addListener(this.mouseListener); this.intPrimaryCounter = 0; this.intSecondaryCounter = 0; this.intAutoCounter = 0; this.blnPrimaryActive = false; this.vecMomentum = new Vector(); this.numAvatarMaxVelocity = 7; this.numSensitivity = 0.4; this.numResistence = 0.08; this.stickyCounter = 0; this.arrBullets = new Array(); this.arrBulletBusters = new Array(); this.arrFloatingBubbles = new Array(); this.arrDebris = new Array(); this.arrCleanup = new Array(); this.arrEffects = new Array(); this.arrUnderEffects = new Array(); this.arrMap = new Array(); this.arrAllySeekers = new Array(); this.arrAllies = new Array(); this.deltaList = new Array(); this.numBulletDepth = 100000 /* 0x0186A0 */; this.numMineDepth = 100; this.numAllyDepth = 560; this.spawnedEnemyDepth = 20001; this.arrFloatingBubblesDepth = 700; this.effectDepth = 50000; this.underEffectDepth = 10; this.blnEnemiesCleared = false; this.blnFlushList = false; this.intWinFlag = -1; this.intLifeState = 3; this.intMaxHigh = 352; this.intMaxLow = 412; this.blnLifeFlag = false; this.intLifeCounter = 0; this.intFireRateState = 3; this.intFireRateMaxHigh = -50; this.intFireRateMaxLow = 5; this.blnFireRateFlag = false; this.intFireRateCounter = 0; this.intKeyLock = 0; this.intAssembledState = 0; this.intAssembledFrame = 1; this.blnSpaceDown = false; this.world = new BubbleTanksWorld(); if (_global.gameMode == 1) { } this.arrMap.push({xloc:this.world.x, yloc:this.world.y, blnCreate:true, blnBoss:false}); _root.pause_mc._visible = false; this.blnUpgradeFlag = false; this.backgroundDepth = 100; this.arrBackgrounds = new Array(); this.arrBackgrounds.push("bg_bubbles_301"); this.numEnemiesCreated = 0; this.strCurrentScreen = "stats_mc"; this.blnWaitingToUpgrade = false; this.arrUpgradePath = Array(); this.arrUpgradePath.push({min:1, max:76, name:"Starting Tank"}); this.arrUpgradePath.push({min:76, max:201, name:"Machine Gun Tank"}); this.arrUpgradePath.push({min:201, max:371, name:"3-Shot Tank"}); this.arrUpgradePath.push({min:371, max:999999, name:"Super Tank"}); this.mapLocX = undefined; this.mapLocY = undefined; this.intJumpsAsMax = 0; this.blnBoss = false; this.intBossState = 0; this.intBossX = 0; this.intBossY = 0; this.intShieldCounter = 0; this.intShieldWidth = 65; this.intBubblesCollected = 0; this.intEnemiesKilled = 0; this.intShakeDuration = 0; this.intShakeCounter = 0; this.intShakeStart = 0; this.vecScreenCoords = new Vector(); this.vecScreenCoords._x = _root.avatar._x; this.vecScreenCoords._y = _root.avatar._y; }; _global.BubbleTanksGame = _local1; var _local2 = _local1.prototype; _local2.QuitGame = function () { Mouse.removeListener(this.mouseListener); this.world.current.HideAllUnits(); this.CleanPickupBubbles(); this.CleanupBullets(); this.RemoveAllAllySeekers(); this.CleanEffects(); this.CleanAllies(); _root.openMask.swapDepths(this.intStoreDepth_openMask); _root.overlay.swapDepths(this.intStoreDepth_overlay); _root.avatar.swapDepths(this.intStoreDepth_avatar); _root.bg.swapDepths(this.intStoreDepth_bg); _root.bubbleSplit.swapDepths(this.intStoreDepth_bubbleSplit); _root.effects_mc.swapDepths(this.intStoreDepth_effects_mc); _root.miniBubblesLayer_mc.swapDepths(this.intStoreDepth_miniBubblesLayer_mc); _root.bubbleMask.swapDepths(this.intStoreDepth_bubbleMask); _root.effectMask_mc.swapDepths(this.intStoreDepth_effectMask_mc); _root.pause_mc.swapDepths(this.intStoreDepth_pause_mc); _root.life.swapDepths(this.intStoreDepth_life); _root.fireRate_mc.swapDepths(this.intStoreDepth_fireRate_mc); _root.flash_mc.swapDepths(this.intStoreDepth_flash_mc); _root.effects_mc.setMask(""); _root.miniBubblesLayer_mc.setMask(""); _global.gamePaused = false; _global.arena = new Bubblefield(); _global.arenaAvatar = 1; _root.ExitGame(); }; _local2.CreateNewUnit = function (enemyType, startPos, CreatedFrom) { if (enemyType == "Enemy_2") { if (this._enemySet == 1) { enemyType = "Enemy_2"; } else if (this._enemySet == 2) { enemyType = "Enemy_93"; } else if (this._enemySet == 3) { enemyType = "Enemy_94"; } } var _local4 = "enemy_" + this.spawnedEnemyDepth; var _local6 = Math.round(Math.random() * 360) - 180; this.world.current.AddSpawnedUnit(_local4, enemyType, startPos, this.spawnedEnemyDepth); _root.attachMovie(enemyType, _local4, this.spawnedEnemyDepth); this.spawnedEnemyDepth++; if (this.spawnedEnemyDepth > 40000) { this.spawnedEnemyDepth = 20001; } _root[_local4]._x = startPos._x; _root[_local4]._y = startPos._y; _root[_local4]._rotation = _local6; if (((enemyType == "Enemy_Orbital_Seeker") || (enemyType == "Enemy_Sapper")) || (enemyType == "Enemy_Leecher")) { _root[_local4].SetCreatedFrom(CreatedFrom); } return(_local4); }; _local2.SafeToFire = function () { if (this.transitionState == 0) { return(true); } return(false); }; _local2.StartGame = function () { _root.pause_mc.swapDepths(1000010); _root.life.swapDepths(1000005); _root.fireRate_mc.swapDepths(1000006); _root.flash_mc.swapDepths(1000008); _root.flash_mc._visible = false; _root.bg.boss_mc._visible = false; _root.bg.bossUp_mc._visible = false; _root.bg.bossRight_mc._visible = false; _root.bg.bossDown_mc._visible = false; _root.bg.bossLeft_mc._visible = false; if (_global.gameMode == 2) { var _local7 = new Vector(); this.world.current.ShowAllUnits(_local7); _root.bg.tutShell_mc.tutorial.gotoAndStop(7); this.avatarLife.Set(this.upgradePath.GetNodeWithID(_global.arenaAvatar).nodeData._minPoints + 50); this.upgradePath.SetNodeWithID(_global.arenaAvatar); _root.avatar.gotoAndStop(_global.arenaAvatar); if (this.upgradePath.currentNode.nodeData._id < 21) { _root.avatar.gun.gotoAndStop(50); } this.arenaTimer = new Timer(); this.arenaTimer.Start(); } else { this._enemySet = 0; this._enemySet2 = 0; var _local6 = 1; var _local4 = new Array(1, 2, 3); var _local5 = 0; while (_local5 < _local4.length) { if (_local4[_local5] == _global.set1) { _local4.splice(_local5, 1); _local5--; } else if (_local4[_local5] == _global.set2) { _local4.splice(_local5, 1); _local5--; } _local5++; } _local6 = _local4[this.RandNum(0, _local4.length - 1)]; _global.set2 = _global.set1; _global.set1 = (this._enemySet = _local6); _local6 = 1; _local4 = new Array(1, 2); _local5 = 0; while (_local5 < _local4.length) { if (_local4[_local5] == _global.set3) { _local4.splice(_local5, 1); _local5--; } _local5++; } _local6 = _local4[this.RandNum(0, _local4.length - 1)]; _global.set3 = (this._enemySet2 = _local6); if (this.mySharedObject.data.firstTime != undefined) { this.mySharedObject.data.set1 = _global.set1; this.mySharedObject.data.set2 = _global.set2; this.mySharedObject.data.set3 = _global.set3; this.mySharedObject.flush(); } } }; _local2.RunGame = function () { _root.stop(); var _local4; var _local5; if (_global.gamePaused == false) { if (this.transitionState == 0) { _local5 = this.MoveAvatar(); } else if (this.deltaList.length != 0) { _local5 = new Vector(); var _local7 = this.deltaList[0]; this.deltaList.shift(); _local5._x = _local7._x * -1; _local5._y = _local7._y * -1; if (this.transitionState == 1) { _local4 = this.world.GetLeft(false); _local4.MoveAllBubblefieldUnits(_local5); } else if (this.transitionState == 2) { _local4 = this.world.GetUp(false); _local4.MoveAllBubblefieldUnits(_local5); } else if (this.transitionState == 3) { _local4 = this.world.GetRight(false); _local4.MoveAllBubblefieldUnits(_local5); } else if (this.transitionState == 4) { _local4 = this.world.GetDown(false); _local4.MoveAllBubblefieldUnits(_local5); } } else { var _local6 = new Vector(); if (this.transitionState == 1) { _local4 = this.world.GetLeft(false); if (_local4 == undefined) { this.world.PrintBubblefieldCoordsList(); } _local4.HideAllUnits(); if (_local4.blnBoss == true) { this.HideBoss(); } _local6._x = 1147.6; } else if (this.transitionState == 2) { _local4 = this.world.GetUp(false); if (_local4 == undefined) { this.world.PrintBubblefieldCoordsList(); } _local4.HideAllUnits(); if (_local4.blnBoss == true) { this.HideBoss(); } _local6._y = 1147.6; } else if (this.transitionState == 3) { _local4 = this.world.GetRight(false); if (_local4 == undefined) { this.world.PrintBubblefieldCoordsList(); } _local4.HideAllUnits(); if (_local4.blnBoss == true) { this.HideBoss(); } _local6._x = -1147.6; } else if (this.transitionState == 4) { _local4 = this.world.GetDown(false); if (_local4 == undefined) { this.world.PrintBubblefieldCoordsList(); } _local4.HideAllUnits(); if (_local4.blnBoss == true) { this.HideBoss(); } _local6._y = -1147.6; } this.blnEnemiesCleared = false; this.FlushEncounteredList(); this.BackgroundShift(_local6); if (this.world.current.blnBoss == true) { this.ShiftBoss(); } this.CleanPickupBubbles(); this.CleanupBullets(); this.RemoveAllySeekers(); this.CleanEffects(); this.ManageTutorial(); this.transitionState = 0; if (this.GetDistance() <= (_root.bg.inside._width / 2)) { this.runOnce = false; } _local5 = this.MoveAvatar(); if (this.intBossState == 1) { this.intBossState = 2; this.blnWaitingToUpgrade = true; this.PauseGame(); _root.pause_mc.gotoAndStop(1); _root.pause_mc._visible = false; this.blnUpgradeFlag = true; _root.bg.boss_mc._visible = true; _root.bg.boss_mc.gotoAndPlay(2); } } this.MoveWorld(_local5); this.RotateGun(); this.ManageDisassembly(); this.OperateAvatarWeapons(); this.CheckPickupBubbleCollection(); if (this.transitionState == 0) { this.CheckBulletCollision(); this.CheckTankExit(); } this.ControlInterface(); this.ControlFireRateInterface(); this.ManageShaking(); this.ManageWinGame(); } if ((_global.gamePaused == true) && (this.intBossState == 2)) { this.ManageShaking(); } if (_global.gameMode == 2) { this.arenaTimer.Run(); } this.CheckKeyPress(); this.DoCleanup(); }; _local2.ManageWinGame = function () { if (this.intWinFlag == 0) { this.blnUpgradeFlag = true; this.PauseGame(); if (_global.doUnlockEC.Get() != -1) { _root.pause_mc.gotoAndPlay("winScreen"); } else { _root.pause_mc.gotoAndPlay("winScreenLocked"); } _root.bg.boss_mc.gotoAndStop(1); _root.bg.boss_mc._visible = false; this.intWinFlag = -1; } else if (this.intWinFlag > 0) { this.intWinFlag--; } }; _local2.ResumeBossFight = function () { this.BossSpawnBody(); this.intBossState = 3; this.blnWaitingToUpgrade = false; this.blnUpgradeFlag = false; this.UnPauseGame(); }; _local2.HideBoss = function () { _root.bg.boss_mc.gotoAndStop(1); _root.bg.boss_mc._visible = false; }; _local2.ShowBoss = function (vecShift) { if (this.intBossState == 3) { if ((vecShift._x == 0) && (vecShift._y < 0)) { _root.bg.bossUp_mc._visible = true; _root.bg.bossUp_mc.gotoAndStop("resumeBoss"); } else if ((vecShift._x > 0) && (vecShift._y == 0)) { _root.bg.bossRight_mc._visible = true; _root.bg.bossRight_mc.gotoAndStop("resumeBoss"); } else if ((vecShift._x == 0) && (vecShift._y > 0)) { _root.bg.bossDown_mc._visible = true; _root.bg.bossDown_mc.gotoAndStop("resumeBoss"); } else if ((vecShift._x < 0) && (vecShift._y == 0)) { _root.bg.bossLeft_mc._visible = true; _root.bg.bossLeft_mc.gotoAndStop("resumeBoss"); } } }; _local2.ShiftBoss = function () { if (this.intBossState == 3) { _root.bg.boss_mc._visible = true; _root.bg.boss_mc.gotoAndStop("resumeBoss"); _root.bg.bossUp_mc.gotoAndStop(1); _root.bg.bossUp_mc._visible = false; _root.bg.bossRight_mc.gotoAndStop(1); _root.bg.bossRight_mc._visible = false; _root.bg.bossDown_mc.gotoAndStop(1); _root.bg.bossDown_mc._visible = false; _root.bg.bossLeft_mc.gotoAndStop(1); _root.bg.bossLeft_mc._visible = false; } }; _local2.BossSpawnBody = function () { var _local4 = new Vector(); var _local3 = {x:_root.bg.boss_mc.handLeft_mc._x, y:_root.bg.boss_mc.handLeft_mc._y}; _root.bg.boss_mc.localToGlobal(_local3); _local4._x = _local3.x; _local4._y = _local3.y; var _local7 = this.CreateNewUnit("Enemy_B2", _local4, ""); _root[_local7]._rotation = _root.bg.boss_mc.handLeft_mc._rotation; _root.bg.boss_mc.handLeft_mc._visible = false; _local4 = new Vector(); _local3 = {x:_root.bg.boss_mc.handRight_mc._x, y:_root.bg.boss_mc.handRight_mc._y}; _root.bg.boss_mc.localToGlobal(_local3); _local4._x = _local3.x; _local4._y = _local3.y; var _local10 = this.CreateNewUnit("Enemy_B2", _local4, ""); _root[_local10]._rotation = _root.bg.boss_mc.handRight_mc._rotation; _root.bg.boss_mc.handRight_mc._visible = false; var _local6 = new Vector(); _local3 = {x:_root.bg.boss_mc.head_mc._x, y:_root.bg.boss_mc.head_mc._y}; _root.bg.boss_mc.localToGlobal(_local3); _local6._x = _local3.x; _local6._y = _local3.y; var _local8 = this.CreateNewUnit("Enemy_B1", _local6, ""); _root[_local8]._rotation = _root.bg.boss_mc.head_mc._rotation; _root.bg.boss_mc.head_mc._visible = false; var _local5 = new Vector(); _local3 = {x:_root.bg.boss_mc.tail_mc._x, y:_root.bg.boss_mc.tail_mc._y}; _root.bg.boss_mc.localToGlobal(_local3); _local5._x = _local3.x; _local5._y = _local3.y; var _local9 = this.CreateNewUnit("Enemy_B3", _local5, ""); _root[_local9]._rotation = _root.bg.boss_mc.tail_mc._rotation; _root.bg.boss_mc.tail_mc._visible = false; }; _local2.ManageTutorial = function () { if (this.upgradePath.currentNode.nodeData._id >= 21) { this.intJumpsAsMax++; } this.numJumps++; if (_global.gameMode != 2) { if (this.intTutorialState == 2) { this.intTutorialState = 3; _root.bg.tutShell_mc.gotoAndStop(1); _root.bg.tutShell_mc.tutorial.gotoAndStop(6); } else if (this.world.current.blnBoss == true) { _root.bg.tutShell_mc.gotoAndStop(1); _root.bg.tutShell_mc.tutorial.gotoAndStop(7); } else if (this.numJumps == 1) { _root.bg.tutShell_mc.gotoAndStop(1); _root.bg.tutShell_mc.tutorial.gotoAndStop(2); } else if (this.numJumps == 2) { _root.bg.tutShell_mc.gotoAndStop(1); _root.bg.tutShell_mc.tutorial.gotoAndStop(3); } else if (this.numJumps == 3) { _root.bg.tutShell_mc.gotoAndStop(1); _root.bg.tutShell_mc.tutorial.gotoAndStop(4); } else if (this.numJumps == 4) { _root.bg.tutShell_mc.gotoAndStop(1); _root.bg.tutShell_mc.tutorial.gotoAndStop(5); } else if (this.numJumps > 4) { _root.bg.tutShell_mc.gotoAndStop(2); } } else { _root.bg.tutShell_mc.gotoAndStop(2); } }; _local2.CheckKeyPress = function () { if (this.intKeyLock == 0) { var _local3 = -1; if (Key.isDown(_global.pauseHotkey)) { if (this.blnUpgradeFlag == false) { if (_global.gamePaused == true) { this.ClosePauseScreen(); this.intKeyLock = 20; } else { this.PauseGame(); this.intKeyLock = 20; } } } if (Key.isDown(17) && (Key.isDown(107))) { if (_global.doUnlockEC.Get() != -1) { this.avatarLife.Set(this.avatarLife.Get() + 100); this.intKeyLock = 20; this.CheckUpgradeState(); } } } else { this.intKeyLock--; } if (_global.gamePaused == false) { if (Key.isDown(_global.fireHotkey)) { if (this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[0].type == 24) { if (this.blnSpaceDown == false) { this.intAssembledState = 1; this.blnSpaceDown = true; } } else { this.OperateAvatarSecondaryWeapons(); } } else if (this.blnSpaceDown == true) { this.intAssembledState = 3; this.blnSpaceDown = false; } } }; _local2.SetupPauseScreen = function () { _root.pause_mc.inside_mc.buttonText_txt.text = ""; this.SelectPauseScreen(this.strCurrentScreen); }; _local2.SelectPauseScreen = function (openScreen) { var _local3 = _root.pause_mc.inside_mc; _local3.content_mc.gotoAndStop(openScreen); if (openScreen == "stats_mc") { _local3.stats_mc.gotoAndStop(2); } else { _local3.stats_mc.gotoAndStop(1); } if (openScreen == "map_mc") { _local3.map_mc.gotoAndStop(2); this.DrawMap(); } else { _local3.map_mc.gotoAndStop(1); } if (openScreen == "options_mc") { _local3.options_mc.gotoAndStop(2); } else { _local3.options_mc.gotoAndStop(1); } if (openScreen == "stats_mc") { this.SetupStats(); } if ((openScreen != "quit_mc") && (openScreen != "controls_mc")) { this.strCurrentScreen = openScreen; } }; _local2.SetupArenaScreen = function () { _root.pause_mc.inside_mc.enemiesKilled_txt.text = this.intEnemiesKilled; _root.pause_mc.inside_mc.bubblesCollected_txt.text = this.intBubblesCollected; _root.pause_mc.inside_mc.timeCompleted_txt.text = this.arenaTimer.GetTimeString(); }; _local2.CompleteArena = function () { this.arenaTimer.Pause(); this.blnUpgradeFlag = true; this.PauseGame(); _root.pause_mc.gotoAndPlay("arenaComplete"); }; _local2.PauseGame = function () { _global.gamePaused = true; if (_global.gameMode == 2) { this.arenaTimer.Pause(); } if (this.transitionState != 0) { this.world.previous.HaltUnits(); } this.world.current.HaltUnits(); this.PauseAllies(); var _local4 = 0; while (_local4 < this.arrBullets.length) { _root[this.arrBullets[_local4]]._holdMovement = true; if (_root[this.arrBullets[_local4]]._type == 8) { _root[this.arrBullets[_local4]].PauseUnPauseBusted(true); } _local4++; } _local4 = 0; while (_local4 < this.arrAllySeekers.length) { _root[this.arrAllySeekers[_local4].name].TurnOff(); _local4++; } _root.pause_mc._visible = true; _root.pause_mc.gotoAndPlay(2); }; _local2.UpgradePause = function () { this.PauseGame(); this.blnUpgradeFlag = true; if (this.upgradePath.currentNode.GetNumChildren() == 3) { _root.pause_mc.gotoAndPlay("upgradeThree"); } else if (this.upgradePath.currentNode.GetNumChildren() == 2) { _root.pause_mc.gotoAndPlay("upgradeTwo"); } }; _local2.UpgradePauseComplete = function () { this.UnPauseGame(); this.blnUpgradeFlag = false; }; _local2.ClosePauseScreen = function () { _root.pause_mc.gotoAndPlay(16); this.blnUpgradeFlag = false; }; _local2.CloseWinScreen = function () { _global.invincible = true; if (_global.doUnlockEC.Get() != -1) { _root.pause_mc.gotoAndPlay(77); } else { _root.pause_mc.gotoAndPlay(107); } this.blnUpgradeFlag = false; }; _local2.UnPauseGame = function () { _root.pause_mc._visible = false; if (_global.gameMode == 2) { this.arenaTimer.UnPause(); } _global.gamePaused = false; if (this.transitionState != 0) { this.world.previous.ResumeUnits(); } this.world.current.ResumeUnits(); this.UnPauseAllies(); var _local4 = 0; while (_local4 < this.arrBullets.length) { _root[this.arrBullets[_local4]]._holdMovement = false; if (_root[this.arrBullets[_local4]]._type == 8) { _root[this.arrBullets[_local4]].PauseUnPauseBusted(false); } _local4++; } _local4 = 0; while (_local4 < this.arrAllySeekers.length) { _root[this.arrAllySeekers[_local4].name].TurnOn(); _local4++; } }; _local2.DrawMap = function () { this.ClearMap(); var _local23 = _root.pause_mc.inside_mc; var _local4 = _root.pause_mc.inside_mc.content_mc.contentInside_mc.mapInside_mc; if (this.mapLocX == undefined) { this.mapLocX = _local4._x; this.mapLocY = _local4._y; } _local4.map_mc._visible = false; var _local15 = 999999 /* 0x0F423F */; var _local13 = -999999; var _local14 = 999999 /* 0x0F423F */; var _local12 = -999999; var _local3 = 0; while (_local3 < this.arrMap.length) { if (this.arrMap[_local3].xloc < _local15) { _local15 = this.arrMap[_local3].xloc; } if (this.arrMap[_local3].xloc > _local13) { _local13 = this.arrMap[_local3].xloc; } if (this.arrMap[_local3].yloc < _local14) { _local14 = this.arrMap[_local3].yloc; } if (this.arrMap[_local3].yloc > _local12) { _local12 = this.arrMap[_local3].yloc; } _local3++; } var _local10 = 1; var _local11 = 15; var _local9 = _local4.map_mc._x + (_local4.map_mc._width / 2); var _local8 = _local4.map_mc._y + (_local4.map_mc._height / 2); var _local7 = 0; var _local6 = 0; var _local21 = this.world.startX; var _local20 = this.world.startY; var _local18 = this.world.current.x; var _local19 = this.world.current.y; var _local25 = 5; var _local5 = (this.arrMap[0].xloc + "_") + this.arrMap[0].yloc; var _local27; var _local26; var _local17; _local17 = _local18 - _local21; _local9 = _local9 - (_local17 * _local11); _local17 = _local19 - _local20; _local8 = _local8 + (_local17 * _local11); _local4.attachMovie("token", _local5, _local10); _local10++; _local4[_local5]._x = _local9; _local4[_local5]._y = _local8; _local4.lineStyle(0, 16777215, 100); var _local22 = new Object(); var _local24 = new Object(); _local4.moveTo(_local9, _local8); _local3 = 1; while (_local3 < this.arrMap.length) { _local7 = _local9 + ((this.arrMap[_local3].xloc - this.arrMap[_local3 - 1].xloc) * _local11); _local6 = _local8 + ((this.arrMap[_local3].yloc - this.arrMap[_local3 - 1].yloc) * (-_local11)); _local5 = (this.arrMap[_local3].xloc + "_") + this.arrMap[_local3].yloc; if (this.arrMap[_local3].blnCreate == true) { _local4.attachMovie("token", _local5, _local10); _local10++; _local4[_local5]._x = _local7; _local4[_local5]._y = _local6; } _local4.lineTo(_local7, _local6); _local9 = _local7; _local8 = _local6; _local3++; } var _local16; _local16 = (this.arrMap[0].xloc + "_") + this.arrMap[0].yloc; _local4[_local16].gotoAndStop(2); if (this.blnBoss == true) { _local16 = (this.intBossX + "_") + this.intBossY; _local4[_local16].gotoAndStop(4); } _local16 = (_local18 + "_") + _local19; _local4[_local16].gotoAndStop(3); }; _local2.ClearMap = function () { var _local2 = _root.pause_mc.inside_mc.content_mc.contentInside_mc.mapInside_mc; _local2.clear(); for (var _local3 in _local2) { if (_local2[_local3]._name != "map_mc") { _local2[_local3].removeMovieClip(); } } }; _local2.SetupStats = function () { var _local4 = _root.pause_mc.inside_mc.content_mc.contentInside_mc; _local4.stateName_txt.text = this.upgradePath.currentNode.nodeData._name; _local4.stateDescription_txt.text = this.upgradePath.currentNode.nodeData._description; _local4.primary_txt.text = this.upgradePath.currentNode.nodeData._primary; _local4.primaryDescription_txt.text = this.upgradePath.currentNode.nodeData._primaryDescription; _local4.secondary_txt.text = this.upgradePath.currentNode.nodeData._secondary; _local4.secondaryDescription_txt.text = this.upgradePath.currentNode.nodeData._secondaryDescription; _local4.enemiesKilled_txt.text = this.intEnemiesKilled; _local4.bubblesCollected_txt.text = this.intBubblesCollected; _local4.icon_mc.enemyImage.attachMovie("avatar", "currentShownEnemy", 200); var _local3 = _local4.icon_mc.enemyImage.currentShownEnemy; _local3.gotoAndStop(this.upgradePath.currentNode.nodeData._id); if ((this.upgradePath.currentNode.nodeData._id != 1) && (this.upgradePath.currentNode.nodeData._id != 21)) { _local3.gun.gotoAndStop(50); } var _local5; if ((_local3._width > 105) || (_local3._height > 105)) { if (_local3._width > _local3._height) { _local5 = 105 / _local3._width; } else if (_local3._width == _local3._height) { _local5 = 105 / _local3._width; } else { _local5 = 105 / _local3._height; } _local3._width = _local3._width * _local5; _local3._height = _local3._height * _local5; } _local3.TurnOff(); _local3._x = 38; _local3._y = 34; }; _local2.ControlInterface = function () { if (this.upgradePath.currentNode.nodeData._maxPoints == 999999) { _root.life.inside._xscale = 100; _root.life.left_txt.text = "Max Tank Size"; _root.life.state_txt.text = this.upgradePath.currentNode.nodeData._name; } else { var _local4; var _local3; if ((this.upgradePath.currentNode.nodeData._maxPoints - this.upgradePath.currentNode.nodeData._minPoints) != 0) { _local4 = (this.avatarLife.Get() - this.upgradePath.currentNode.nodeData._minPoints) / (this.upgradePath.currentNode.nodeData._maxPoints - this.upgradePath.currentNode.nodeData._minPoints); _local3 = this.upgradePath.currentNode.nodeData._maxPoints - this.avatarLife.Get(); } else { _local4 = 1; _local3 = 0; } _local3++; _root.life.inside._xscale = Math.round(_local4 * 100); _root.life.left_txt.text = _local3 + " Bubbles Left"; _root.life.state_txt.text = this.upgradePath.currentNode.nodeData._name; } if (((this.intLifeState == 3) || (this.intLifeState == 1)) && (this.blnLifeFlag == true)) { this.intLifeState = 2; } else if (this.intLifeState == 4) { if (this.intLifeCounter == 1) { this.intLifeState = 1; } if (this.intLifeCounter > 0) { this.intLifeCounter--; } if (this.blnLifeFlag == true) { this.intLifeCounter = 75; if (this.intFireRateCounter > 1) { this.intFireRateCounter = 75; } } } switch (this.intLifeState) { case 1 : var _local5 = this.intMaxLow - _root.life._y; if (_local5 < 2) { _root.life._y = this.intMaxLow; this.intLifeState = 3; } else { _root.life._y = _root.life._y + (0.2 * _local5); } break; case 2 : _local5 = _root.life._y - this.intMaxHigh; if (_local5 < 2) { _root.life._y = this.intMaxHigh; this.intLifeState = 4; this.intLifeCounter = 75; if (this.intFireRateCounter > 1) { this.intFireRateCounter = 75; } } else { _root.life._y = _root.life._y - (0.2 * _local5); } } this.blnLifeFlag = false; }; _local2.ControlFireRateInterface = function () { var _local3 = 1; _local3 = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[0].delay; var _local5 = Math.round((1 - (this.intPrimaryCounter / _local3)) * 100); _root.fireRate_mc.insidePrimary_mc._xscale = _local5; if (this.upgradePath.currentNode.nodeData._arrSecondaryWeapons.length == 0) { _root.fireRate_mc.insideSecondary_mc._xscale = 0.1; } else { _local3 = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[0].delay; var _local6 = Math.round((1 - (this.intSecondaryCounter / _local3)) * 100); _root.fireRate_mc.insideSecondary_mc._xscale = _local6; } if (((this.intFireRateState == 3) || (this.intFireRateState == 1)) && (this.blnFireRateFlag == true)) { this.intFireRateState = 2; } else if (this.intFireRateState == 4) { if (this.intFireRateCounter == 1) { this.intFireRateState = 1; } if (this.intFireRateCounter > 0) { this.intFireRateCounter--; } if (this.blnFireRateFlag == true) { this.intFireRateCounter = 75; if (this.intLifeCounter > 1) { this.intLifeCounter = 75; } } } switch (this.intFireRateState) { case 1 : var _local4 = _root.fireRate_mc._y - this.intFireRateMaxHigh; if (_local4 < 2) { _root.fireRate_mc._y = this.intFireRateMaxHigh; this.intFireRateState = 3; } else { _root.fireRate_mc._y = _root.fireRate_mc._y - (0.2 * _local4); } break; case 2 : _local4 = this.intFireRateMaxLow - _root.fireRate_mc._y; if (_local4 < 2) { _root.fireRate_mc._y = this.intFireRateMaxLow; this.intFireRateState = 4; this.intFireRateCounter = 75; if (this.intLifeCounter > 1) { this.intLifeCounter = 75; } } else { _root.fireRate_mc._y = _root.fireRate_mc._y + (0.2 * _local4); } } this.blnFireRateFlag = false; }; _local2.CheckUpgradeState = function () { if (this.avatarLife.Get() > this.upgradePath.currentNode.nodeData._maxPoints) { if (this.upgradePath.UpgradeAlreadySelected() == false) { this.blnWaitingToUpgrade = true; this.UpgradePause(); } else { this.intPrimaryCounter = 0; this.intSecondaryCounter = 0; this.intAutoCounter = 0; _root.avatar.gotoAndStop(this.upgradePath.currentNode.nodeData._id); } } else if (this.avatarLife.Get() < this.upgradePath.currentNode.nodeData._minPoints) { if (this.upgradePath.currentNode.nodeData._id != 1) { if (this.upgradePath.currentNode.nodeData._id == 26) { this.DowngradeRemoveFighters(); } this.intPrimaryCounter = 0; this.intSecondaryCounter = 0; this.upgradePath.DownGrade(); _root.avatar.gotoAndStop(this.upgradePath.currentNode.nodeData._id); this.intJumpsAsMax = 0; } } var _local3 = this.avatarLife.Get() - this.upgradePath.currentNode.nodeData._minPoints; if (this.upgradePath.currentNode.nodeData._id < 21) { _root.avatar.gun.gotoAndStop(_local3); } this.ScaleMiniBubble(); }; _local2.DowngradeRemoveFighters = function () { var _local4 = this.arrAllies.slice(); var _local3 = 0; while (_local3 < _local4.length) { this.Effect_PierceExplosion(_root[_local4[_local3]]._x, _root[_local4[_local3]]._y); _root[_local4[_local3]].Dock(); _local3++; } }; _local2.UpgradeChosen = function (buttonName) { if (this.blnWaitingToUpgrade == true) { if ((getTimer() - this.intUpgradeDelay) > 1200) { var _local4 = this.upgradePath.currentNode.GetNumChildren(); this.upgradePath.Upgrade(buttonName); this.blnWaitingToUpgrade = false; this.intPrimaryCounter = 0; this.intSecondaryCounter = 0; if (this.intTutorialState == 1) { if (this.upgradePath.currentNode.nodeData._id >= 5) { this.intTutorialState = 2; } } if (_global.gameMode == 1) { if (this.IsAvatarLocked(this.upgradePath.currentNode.nodeData._id) == true) { _global.encounteredStates.push(this.upgradePath.currentNode.nodeData._id); this.mySharedObject.data.statesList = _global.encounteredStates; this.mySharedObject.flush(); } } if (_local4 == 3) { _root.pause_mc.gotoAndPlay("upgradeThreeComplete"); } else if (_local4 == 2) { _root.pause_mc.gotoAndPlay("upgradeTwoComplete"); } this.upgradePath.currentNode.nodeData._selected = true; _root.avatar.gotoAndStop(this.upgradePath.currentNode.nodeData._id); this.CheckUpgradeState(); } } }; _local2.SetupUpgradeButtons = function (screenRef, numButtons) { var _local4; var _local5; var _local7; var _local9; var _local8; this.upgradePath.currentNode.Reset(); _local5 = this.upgradePath.currentNode.GetChild(); _local4 = screenRef.first_mc; _local4.title_txt.text = _local5.nodeData._name; _local4.primary_txt.text = _local5.nodeData._primary; _local4.secondary_txt.text = _local5.nodeData._secondary; _local7 = _local5.nodeData._locked; if ((_global.doUnlockEC.Get() != -1) || (_local5.nodeData._locked == false)) { _local4.description_txt.text = _local5.nodeData._description; _local4.locked_mc.gotoAndStop(1); _local4.lockedText_mc.gotoAndStop(1); } else { _local4.description_txt.text = "Only available on ArmorGames.com. Click to play the Extra Content version!"; _local4.locked_mc.gotoAndStop(2); _local4.lockedText_mc.gotoAndStop(2); } this.upgradePath.currentNode.NextChild(); _local5 = this.upgradePath.currentNode.GetChild(); _local4 = screenRef.second_mc; _local4.title_txt.text = _local5.nodeData._name; _local4.primary_txt.text = _local5.nodeData._primary; _local4.secondary_txt.text = _local5.nodeData._secondary; _local9 = _local5.nodeData._locked; if ((_global.doUnlockEC.Get() != -1) || (_local5.nodeData._locked == false)) { _local4.description_txt.text = _local5.nodeData._description; _local4.locked_mc.gotoAndStop(1); _local4.lockedText_mc.gotoAndStop(1); } else { _local4.description_txt.text = "Only available on ArmorGames.com. Click to play the Extra Content version!"; _local4.locked_mc.gotoAndStop(2); _local4.lockedText_mc.gotoAndStop(2); } if (numButtons == 3) { this.upgradePath.currentNode.NextChild(); _local5 = this.upgradePath.currentNode.GetChild(); _local4 = screenRef.third_mc; _local4.title_txt.text = _local5.nodeData._name; _local4.primary_txt.text = _local5.nodeData._primary; _local4.secondary_txt.text = _local5.nodeData._secondary; _local8 = _local5.nodeData._locked; if ((_global.doUnlockEC.Get() != -1) || (_local5.nodeData._locked == false)) { _local4.description_txt.text = _local5.nodeData._description; _local4.locked_mc.gotoAndStop(1); _local4.lockedText_mc.gotoAndStop(1); } else { _local4.description_txt.text = "Only available on ArmorGames.com. Click to play the Extra Content version!"; _local4.locked_mc.gotoAndStop(2); _local4.lockedText_mc.gotoAndStop(2); } } _local4 = screenRef.first_mc; _local4.onRollOver = function () { this.gotoAndStop(2); }; _local4.onRollOut = function () { this.gotoAndStop(1); }; if ((_global.doUnlockEC.Get() != -1) || (_local7 == false)) { _local4.onRelease = function () { _root.game.UpgradeChosen("first_mc"); }; } else { _local4.onRelease = function () { getURL ("http://www.herointeractive.com/BT2_Transfer.php?intID=3", "_blank"); }; } _local4 = screenRef.second_mc; _local4.onRollOver = function () { this.gotoAndStop(2); }; _local4.onRollOut = function () { this.gotoAndStop(1); }; if ((_global.doUnlockEC.Get() != -1) || (_local9 == false)) { _local4.onRelease = function () { _root.game.UpgradeChosen("second_mc"); }; } else { _local4.onRelease = function () { getURL ("http://www.herointeractive.com/BT2_Transfer.php?intID=3", "_blank"); }; } if (numButtons == 3) { _local4 = screenRef.third_mc; _local4.onRollOver = function () { this.gotoAndStop(2); }; _local4.onRollOut = function () { this.gotoAndStop(1); }; if ((_global.doUnlockEC.Get() != -1) || (_local8 == false)) { _local4.onRelease = function () { _root.game.UpgradeChosen("third_mc"); }; } else { _local4.onRelease = function () { getURL ("http://www.herointeractive.com/BT2_Transfer.php?intID=3", "_blank"); }; } } this.intUpgradeDelay = getTimer(); }; _local2.RemoveBullet = function (strName) { var _local4 = 0; while (_local4 < this.arrBullets.length) { if (strName == this.arrBullets[_local4]) { if (_root[this.arrBullets[_local4]]._type == 8) { var _local3 = 0; while (_local3 < this.arrBulletBusters.length) { if (this.arrBulletBusters[_local3] == strName) { this.arrBulletBusters.splice(_local3, 1); break; } _local3++; } } this.arrBullets.splice(_local4, 1); break; } _local4++; } }; _local2.CleanupBullets = function () { var _local3 = 0; while (_local3 < this.arrBullets.length) { if (_root[this.arrBullets[_local3]]._type == 8) { _root[this.arrBullets[_local3]].CleanupBusted(); } _root[this.arrBullets[_local3]].removeMovieClip(); _local3++; } delete this.arrBullets; this.arrBullets = new Array(); }; _local2.DropPickupBubbles = function (num2Drop, origin, myPower, myType) { var _local4 = 0; while (_local4 < num2Drop) { var _local3 = "pickup_bubbles_" + this.arrFloatingBubblesDepth; this.arrFloatingBubbles.push(_local3); if (myType == 3) { _root.attachMovie("pickup_bubble_ultra", _local3, this.arrFloatingBubblesDepth); } else if (myType == 2) { _root.attachMovie("pickup_bubble_large", _local3, this.arrFloatingBubblesDepth); } else { _root.attachMovie("pickup_bubble", _local3, this.arrFloatingBubblesDepth); } _root[_local3]._x = origin._x; _root[_local3]._y = origin._y; _root[_local3].DetermineRandomMovement(myPower); this.arrFloatingBubblesDepth++; if (this.arrFloatingBubblesDepth == 899) { this.arrFloatingBubblesDepth = 700; } _local4++; } }; _local2.LeachPickupBubbles = function (origin) { var _local3 = "pickup_bubbles_" + this.arrFloatingBubblesDepth; this.arrFloatingBubbles.push(_local3); _root.attachMovie("pickup_bubble", _local3, this.arrFloatingBubblesDepth); _root[_local3]._x = origin._x; _root[_local3]._y = origin._y; _root[_local3]._type = 2; this.arrFloatingBubblesDepth++; if (this.arrFloatingBubblesDepth == 899) { this.arrFloatingBubblesDepth = 700; } }; _local2.MovePickupBubbles = function (dirVector) { var _local3 = 0; while (_local3 < this.arrFloatingBubbles.length) { _root[this.arrFloatingBubbles[_local3]]._x = _root[this.arrFloatingBubbles[_local3]]._x + dirVector._x; _root[this.arrFloatingBubbles[_local3]]._y = _root[this.arrFloatingBubbles[_local3]]._y + dirVector._y; _local3++; } }; _local2.CleanPickupBubbles = function () { var _local3 = 0; while (_local3 < this.arrFloatingBubbles.length) { _root[this.arrFloatingBubbles[_local3]].removeMovieClip(); _local3++; } delete this.arrFloatingBubbles; this.arrFloatingBubbles = new Array(); }; _local2.GetBubbleDistance = function (myName) { var _local3 = _root[myName]._x - _root.avatar._x; var _local2 = _root[myName]._y - _root.avatar._y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); }; _local2.CheckPickupBubbleCollection = function () { var _local10 = 6; var _local6 = 0; while (_local6 < this.arrFloatingBubbles.length) { var _local5 = this.GetBubbleDistance(this.arrFloatingBubbles[_local6]); var _local4 = _root.avatar._width + 30; if (this.blnEnemiesCleared == true) { _local4 = _root.bg.inside._width + 25; _local10 = 10; } if (_root[this.arrFloatingBubbles[_local6]]._type == 2) { _local4 = _root.bg.inside._width; } if (_local5 <= _local4) { var _local9 = ((_local4 - _local5) / _local4) * _local10; var _local7 = new Vector(); _local7._x = ((_root[this.arrFloatingBubbles[_local6]]._x - _root.avatar._x) / _local5) * _local9; _local7._y = ((_root[this.arrFloatingBubbles[_local6]]._y - _root.avatar._y) / _local5) * _local9; _root[this.arrFloatingBubbles[_local6]]._x = _root[this.arrFloatingBubbles[_local6]]._x - _local7._x; _root[this.arrFloatingBubbles[_local6]]._y = _root[this.arrFloatingBubbles[_local6]]._y - _local7._y; } _local6++; } var _local8 = new Array(); var _local11 = false; _local6 = 0; while (_local6 < this.arrFloatingBubbles.length) { if (_root.avatar.hitTest(_root[this.arrFloatingBubbles[_local6]]._x, _root[this.arrFloatingBubbles[_local6]]._y, true)) { this.avatarLife.Set(this.avatarLife.Get() + _root[this.arrFloatingBubbles[_local6]]._amount); if (this.avatarLife.Get() > this.maxAvatarLife) { this.maxAvatarLife = this.avatarLife.Get(); } _local8.push(this.arrFloatingBubbles[_local6]); _local11 = true; this.blnLifeFlag = true; this.intBubblesCollected++; _global.SoundManager.PlayBubbleSound("collect_2"); } _local6++; } if (_local11 == true) { this.CheckUpgradeState(); } _local6 = 0; while (_local6 < _local8.length) { this.RemovePickupBubble(_local8[_local6]); _root[_local8[_local6]].removeMovieClip(); _local6++; } }; _local2.RemovePickupBubble = function (strName) { var _local2 = 0; while (_local2 < this.arrFloatingBubbles.length) { if (strName == this.arrFloatingBubbles[_local2]) { this.arrFloatingBubbles.splice(_local2, 1); break; } _local2++; } }; _local2.AvatarHit = function (numDamage) { if (this.transitionState == 0) { if (_global.invincible == false) { this.avatarLife.Set(this.avatarLife.Get() - Math.round(numDamage * 3)); if (this.avatarLife.Get() > 0) { this.CheckUpgradeState(); } if (this.avatarLife.Get() <= 0) { this.avatarLife.Set(1); this.CheckUpgradeState(); _global.SoundManager.PlaySound("dead"); this.EjectFromBubblefield(); } } } }; _local2.CheckBulletCollision = function () { var _local4 = new Array(); var _local7 = new Array(); var _local6 = 0; while (_local6 < this.arrBullets.length) { if (_root[this.arrBullets[_local6]]._enemy == false) { if (_root[this.arrBullets[_local6]]._type != 8) { if (this.world.current.CheckForHits(this.arrBullets[_local6])) { _global.SoundManager.PlaySound("hit"); _local4.push(this.arrBullets[_local6]); } } } else { if (this.transitionState == 0) { if (this.intAssembledState == 0) { var _local9 = true; if (this.intShieldCounter > 0) { var _local8 = new Vector(); _local8._x = _root[this.arrBullets[_local6]]._x - _root.avatar._x; _local8._y = _root[this.arrBullets[_local6]]._y - _root.avatar._y; var _local12 = _local8.GetLength(); if (_local12 <= this.intShieldWidth) { var _local13 = _local8.GetAngle(); var _local10 = new Vector(); _local10._x = 250; _local10._y = 200; _root[this.CreateEffect("shieldHit", _local10, true, "avatar")]._rotation = _local13; _local4.push(this.arrBullets[_local6]); _local9 = false; } } if (_local9 == true) { if (_root.avatar.hitTest(_root[this.arrBullets[_local6]]._x, _root[this.arrBullets[_local6]]._y, true)) { if ((substring(this.arrBullets[_local6], 1, 11)) == "enemySticky") { this.stickyCounter = 160; _root.avatar.gun.effects.gotoAndStop("sticky"); } if (_global.invincible == false) { var _local11 = _root[this.arrBullets[_local6]]._damage; if (this.upgradePath.currentNode.nodeData._turnMode == 2) { _local11 = Math.round(_local11 * 0.3); } this.avatarLife.Set(this.avatarLife.Get() - _local11); } if (this.avatarLife.Get() > 0) { this.CheckUpgradeState(); } if (this.avatarLife.Get() <= 0) { this.avatarLife.Set(1); this.CheckUpgradeState(); _global.SoundManager.PlaySound("dead"); this.EjectFromBubblefield(); _local4.push(this.arrBullets[_local6]); break; } _global.SoundManager.PlaySound("avatar_hit"); _local4.push(this.arrBullets[_local6]); } } } } if (_local9 == true) { var _local5 = 0; while (_local5 < this.arrAllySeekers.length) { if (_root[this.arrAllySeekers[_local5].name].hitTest(_root[this.arrBullets[_local6]]._x, _root[this.arrBullets[_local6]]._y, true)) { _root[this.arrAllySeekers[_local5].name].removeMovieClip(); this.arrAllySeekers.splice(_local5, 1); _local5--; _local4.push(this.arrBullets[_local6]); } _local5++; } if (_root[this.arrBullets[_local6]]._type != 8) { _local5 = 0; while (_local5 < this.arrBulletBusters.length) { if (_root[this.arrBulletBusters[_local5]].hitTest(_root[this.arrBullets[_local6]]._x, _root[this.arrBullets[_local6]]._y, true)) { _root[this.arrBulletBusters[_local5]].AddBusted(this.arrBullets[_local6]); _local7.push(this.arrBullets[_local6]); } else if (_root[this.arrBulletBusters[_local5]].hitTest(_root[this.arrBullets[_local6]].halfX, _root[this.arrBullets[_local6]].halfY, true)) { _root[this.arrBulletBusters[_local5]].AddBusted(this.arrBullets[_local6]); _local7.push(this.arrBullets[_local6]); } _local5++; } } } } _local6++; } _local6 = 0; while (_local6 < _local7.length) { this.RemoveBullet(_local7[_local6]); _local6++; } _local6 = 0; while (_local6 < _local4.length) { if (((_root[_local4[_local6]]._type != 2) && (_root[_local4[_local6]]._type != 6)) && (_root[_local4[_local6]]._type != 7)) { _root[_local4[_local6]]._holdMovement = true; _root[_local4[_local6]].gotoAndPlay("hit"); this.AddToCleanup(_local4[_local6]); this.RemoveBullet(_local4[_local6]); } else { this.Effect_PierceExplosion(_root[_local4[_local6]]._x, _root[_local4[_local6]]._y); _root[_local4[_local6]]._damage = _root[_local4[_local6]]._damage - 1; if (_root[_local4[_local6]]._damage < 1) { _root[_local4[_local6]]._damage = 1; } } _local6++; } }; _local2.EjectFromBubblefield = function () { var _local5 = 4; var _local6; var _local3; var _local10 = this.world.GetUp(false); var _local9 = this.world.GetLeft(false); var _local7 = this.world.GetDown(false); var _local8 = this.world.GetRight(false); _local3 = this.world.GetUp(true); _local6 = _local3.EstimateDifficulty(); _local3 = this.world.GetLeft(true); if (_local3.EstimateDifficulty() < _local6) { _local6 = _local3.EstimateDifficulty(); _local5 = 3; } _local3 = this.world.GetDown(true); if (_local3.EstimateDifficulty() < _local6) { _local6 = _local3.EstimateDifficulty(); _local5 = 2; } _local3 = this.world.GetRight(true); if (_local3.EstimateDifficulty() < _local6) { _local6 = _local3.EstimateDifficulty(); _local5 = 1; } var _local2 = new Vector(); var _local4; if (_local5 == 4) { if (_local10 == undefined) { _local4 = true; } else { _local4 = false; } this.world.MoveUp(); _local2._y = -1147.6; this.world.current.ShowAllUnits(_local2); if (this.world.current.blnBoss == true) { this.ShowBoss(_local2); } this.MoveAvatarToBubble("destTop"); this.transitionState = 4; } else if (_local5 == 3) { if (_local9 == undefined) { _local4 = true; } else { _local4 = false; } this.world.MoveLeft(); _local2._x = -1147.6; this.world.current.ShowAllUnits(_local2); if (this.world.current.blnBoss == true) { this.ShowBoss(_local2); } this.MoveAvatarToBubble("destLeft"); this.transitionState = 3; } else if (_local5 == 2) { if (_local7 == undefined) { _local4 = true; } else { _local4 = false; } this.world.MoveDown(); _local2._y = 1147.6; this.world.current.ShowAllUnits(_local2); if (this.world.current.blnBoss == true) { this.ShowBoss(_local2); } this.MoveAvatarToBubble("destBottom"); this.transitionState = 2; } else if (_local5 == 1) { if (_local8 == undefined) { _local4 = true; } else { _local4 = false; } this.world.MoveRight(); _local2._x = 1147.6; this.world.current.ShowAllUnits(_local2); if (this.world.current.blnBoss == true) { this.ShowBoss(_local2); } this.MoveAvatarToBubble("destRight"); this.transitionState = 1; } this.arrMap.push({xloc:this.world.x, yloc:this.world.y, blnCreate:_local4, blnBoss:false}); }; _local2.AddToCleanup = function (myName) { this.arrCleanup.push({name:myName, counter:6}); }; _local2.DoCleanup = function () { var _local4 = new Array(); var _local3 = 0; while (_local3 < this.arrCleanup.length) { this.arrCleanup[_local3].counter--; if (this.arrCleanup[_local3].counter == 0) { _local4.push(this.arrCleanup[_local3].name); } _local3++; } _local3 = 0; while (_local3 < _local4.length) { _root[_local4[_local3]].removeMovieClip(); this.RemoveCleanupItem(_local4[_local3]); _local3++; } }; _local2.RemoveCleanupItem = function (strName) { var _local2 = 0; while (_local2 < this.arrCleanup.length) { if (strName == this.arrCleanup[_local2].name) { this.arrCleanup.splice(_local2, 1); break; } _local2++; } }; _local2.MoveWorld = function (vecMove) { vecMove._x = Math.round(vecMove._x); vecMove._y = Math.round(vecMove._y); _root.bg._x = _root.bg._x + vecMove._x; _root.bg._y = _root.bg._y + vecMove._y; _root.bubbleSplit._x = _root.bubbleSplit._x + vecMove._x; _root.bubbleSplit._y = _root.bubbleSplit._y + vecMove._y; _root.bubbleMask._x = _root.bubbleMask._x + vecMove._x; _root.bubbleMask._y = _root.bubbleMask._y + vecMove._y; _root.effectMask_mc._x = _root.effectMask_mc._x + vecMove._x; _root.effectMask_mc._y = _root.effectMask_mc._y + vecMove._y; _root.overlay._x = _root.overlay._x + vecMove._x; _root.overlay._y = _root.overlay._y + vecMove._y; this.world.current.MoveAllBubblefieldUnits(vecMove); var _local4 = 0; while (_local4 < this.arrBullets.length) { _root[this.arrBullets[_local4]]._x = _root[this.arrBullets[_local4]]._x + vecMove._x; _root[this.arrBullets[_local4]]._y = _root[this.arrBullets[_local4]]._y + vecMove._y; if (_root[this.arrBullets[_local4]]._type == 8) { _root[this.arrBullets[_local4]].MoveBusted(vecMove); } _local4++; } _local4 = 0; while (_local4 < this.arrAllySeekers.length) { if (_root[this.arrAllySeekers[_local4].name]._type != 2) { _root[this.arrAllySeekers[_local4].name]._x = _root[this.arrAllySeekers[_local4].name]._x + vecMove._x; _root[this.arrAllySeekers[_local4].name]._y = _root[this.arrAllySeekers[_local4].name]._y + vecMove._y; } else if (_root[this.arrAllySeekers[_local4].name].intState != 2) { _root[this.arrAllySeekers[_local4].name]._x = _root[this.arrAllySeekers[_local4].name]._x + vecMove._x; _root[this.arrAllySeekers[_local4].name]._y = _root[this.arrAllySeekers[_local4].name]._y + vecMove._y; } _local4++; } if (this.intAssembledState == 2) { _local4 = 1; while (_local4 < 20) { if (_local4 != 6) { var _local5 = _local4 + "_mc"; _root[_local5]._x = _root[_local5]._x + vecMove._x; _root[_local5]._y = _root[_local5]._y + vecMove._y; } _local4++; } } this.MovePickupBubbles(vecMove); this.MoveEffects(vecMove); }; _local2.BackgroundShift = function (vecMove) { vecMove._x = Math.round(vecMove._x); vecMove._y = Math.round(vecMove._y); _root.bg._x = _root.bg._x + vecMove._x; _root.bg._y = _root.bg._y + vecMove._y; _root.bubbleSplit._x = _root.bubbleSplit._x + vecMove._x; _root.bubbleSplit._y = _root.bubbleSplit._y + vecMove._y; _root.bubbleMask._x = _root.bubbleMask._x + vecMove._x; _root.bubbleMask._y = _root.bubbleMask._y + vecMove._y; _root.effectMask_mc._x = _root.effectMask_mc._x + vecMove._x; _root.effectMask_mc._y = _root.effectMask_mc._y + vecMove._y; _root.overlay._x = _root.overlay._x + vecMove._x; _root.overlay._y = _root.overlay._y + vecMove._y; }; _local2.PrintVector = function (myName, vecMe) { }; _local2.EnemyDead = function (myName) { if (_root[myName]._type == 1) { this.intEnemiesKilled++; } _global.SoundManager.PlaySound("small_death"); this.CheckListAndAdd(this.world.current.GetUnitType(myName)); this.world.current.RemoveUnit(myName); if (_global.gameMode == 2) { if (this.world.current.GetNumUnits() == 0) { this.CompleteArena(); } } else if (this.world.current.GetNumUnits() == 0) { this.blnEnemiesCleared = true; if (this.world.current.blnBoss == true) { this.intWinFlag = 74; this.intBossState = 4; _root.bg.boss_mc.gotoAndPlay("deathAnim"); } } }; _local2.CheckTankExit = function () { var _local4 = 0; if (this.GetDistance() > (_root.bg.inside._width / 2)) { _local4 = this.GetAngle(); _root.bubbleSplit.gotoAndPlay("show"); _root.bubbleSplit._rotation = _local4; var _local3 = new Vector(); var _local6; var _local5; if ((_local4 < -45) && (_local4 > -135)) { _local6 = this.world.GetUp(false); if (_local6 == undefined) { _local5 = true; } else { _local5 = false; } this.world.MoveUp(); _local3._y = -1147.6; this.world.current.ShowAllUnits(_local3); if (this.world.current.blnBoss == true) { this.ShowBoss(_local3); } this.MoveAvatarToBubble("destTop"); this.transitionState = 4; } else if (((_local4 <= -135) && (_local4 >= -180)) || ((_local4 >= 135) && (_local4 <= 180))) { _local6 = this.world.GetLeft(false); if (_local6 == undefined) { _local5 = true; } else { _local5 = false; } this.world.MoveLeft(); _local3._x = -1147.6; this.world.current.ShowAllUnits(_local3); if (this.world.current.blnBoss == true) { this.ShowBoss(_local3); } this.MoveAvatarToBubble("destLeft"); this.transitionState = 3; } else if ((_local4 < 135) && (_local4 > 45)) { _local6 = this.world.GetDown(false); if (_local6 == undefined) { _local5 = true; } else { _local5 = false; } this.world.MoveDown(); _local3._y = 1147.6; this.world.current.ShowAllUnits(_local3); if (this.world.current.blnBoss == true) { this.ShowBoss(_local3); } this.MoveAvatarToBubble("destBottom"); this.transitionState = 2; } else { _local6 = this.world.GetRight(false); if (_local6 == undefined) { _local5 = true; } else { _local5 = false; } this.world.MoveRight(); _local3._x = 1147.6; this.world.current.ShowAllUnits(_local3); if (this.world.current.blnBoss == true) { this.ShowBoss(_local3); } this.MoveAvatarToBubble("destRight"); this.transitionState = 1; } this.arrMap.push({xloc:this.world.x, yloc:this.world.y, blnCreate:_local5, blnBoss:false}); } }; _local2.GetDistance = function () { var _local3 = _root.avatar._x - _root.bg._x; var _local2 = _root.avatar._y - _root.bg._y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); }; _local2.GetAngle = function () { var _local2 = new Vector(); _local2._x = _root.avatar._x - _root.bg._x; _local2._y = _root.avatar._y - _root.bg._y; var _local3 = Math.atan2(_local2._y, _local2._x); var _local4 = (360 * _local3) / (Math.PI*2); return(_local4); }; _local2.MoveAvatarToBubble = function (bubbleDest) { if (this.runOnce == false) { this.intTotalFrames = 35; this.easeFrames = 35; var ref = eval ("_root.bg." + bubbleDest); var myPoint = {x:ref._x, y:ref._y}; _root.bg.localToGlobal(myPoint); this.dblDestX = myPoint.x; this.dblDestY = myPoint.y; this.BuildPointList(); this.vecMomentum._x = 0; this.vecMomentum._y = 0; this.runOnce = true; } }; } else { // unexpected jump } _local2.MoveAvatar = function () { var _local6 = new Vector(); var _local4 = this.upgradePath.currentNode.nodeData._speed; if (this.stickyCounter > 0) { _local4 = 1; } var _local5 = _local4; if (_local5 < 1) { _local5 == 1; } if (Key.isDown(_global.avatarRight) && (!Key.isDown(_global.avatarLeft))) { this.vecMomentum._x = this.vecMomentum._x + (this.numSensitivity * _local5); if (this.vecMomentum._x > (this.numAvatarMaxVelocity * _local4)) { this.vecMomentum._x = this.numAvatarMaxVelocity * _local4; } } if (Key.isDown(_global.avatarLeft) && (!Key.isDown(_global.avatarRight))) { this.vecMomentum._x = this.vecMomentum._x - (this.numSensitivity * _local5); if (this.vecMomentum._x < ((this.numAvatarMaxVelocity * _local4) * -1)) { this.vecMomentum._x = (this.numAvatarMaxVelocity * _local4) * -1; } } if (Key.isDown(_global.avatarDown) && (!Key.isDown(_global.avatarUp))) { this.vecMomentum._y = this.vecMomentum._y + (this.numSensitivity * _local5); if (this.vecMomentum._y > (this.numAvatarMaxVelocity * _local4)) { this.vecMomentum._y = this.numAvatarMaxVelocity * _local4; } } if (Key.isDown(_global.avatarUp) && (!Key.isDown(_global.avatarDown))) { this.vecMomentum._y = this.vecMomentum._y - (this.numSensitivity * _local5); if (this.vecMomentum._y < ((this.numAvatarMaxVelocity * _local4) * -1)) { this.vecMomentum._y = (this.numAvatarMaxVelocity * _local4) * -1; } } if ((!Key.isDown(_global.avatarLeft)) && (!Key.isDown(_global.avatarRight))) { if (this.vecMomentum._x > 0) { this.vecMomentum._x = this.vecMomentum._x - (this.numResistence * _local5); } if (this.vecMomentum._x < 0) { this.vecMomentum._x = this.vecMomentum._x + (this.numResistence * _local5); } if ((this.vecMomentum._x >= -0.3) && (this.vecMomentum._x <= 0.3)) { this.vecMomentum._x = 0; } } if ((!Key.isDown(_global.avatarUp)) && (!Key.isDown(_global.avatarDown))) { if (this.vecMomentum._y > 0) { this.vecMomentum._y = this.vecMomentum._y - (this.numResistence * _local5); } if (this.vecMomentum._y < 0) { this.vecMomentum._y = this.vecMomentum._y + (this.numResistence * _local5); } if ((this.vecMomentum._y >= -0.3) && (this.vecMomentum._y <= 0.3)) { this.vecMomentum._y = 0; } } this.RotateTank(); _local6._x = this.vecMomentum._x * -1; _local6._y = this.vecMomentum._y * -1; if (this.stickyCounter > 0) { this.stickyCounter--; if (this.stickyCounter == 0) { _root.avatar.gun.effects.gotoAndStop(1); this.vecMomentum._x = (_local6._x * 0.1) * -1; this.vecMomentum._y = (_local6._y * 0.1) * -1; } else { _local6._x = _local6._x * 0.1; _local6._y = _local6._y * 0.1; } } return(_local6); }; _local2.RotateTank = function () { if ((this.vecMomentum._x != 0) || (this.vecMomentum._y != 0)) { var _local3 = Math.atan2(this.vecMomentum._y, this.vecMomentum._x); var _local4 = (360 * _local3) / (Math.PI*2); _root.avatar.bottom._rotation = _local4; } }; _local2.RotateGun = function () { if (this.upgradePath.currentNode.nodeData._turnMode == 2) { var _local13 = this.vecMomentum.AngleToAlign(_root.avatar.gun._rotation, this.vecMomentum.GetLength() / 2, 0.5); if (this.stickyCounter > 0) { _local13 = _local13 * 0.1; } _root.avatar.gun._rotation = _root.avatar.gun._rotation + _local13; } else { var _local3 = new Vector(); _local3._x = _xmouse - _root.avatar._x; _local3._y = _ymouse - _root.avatar._y; var _local8 = Math.atan2(_local3._y, _local3._x); var _local9 = (360 * _local8) / (Math.PI*2); _root.avatar.gun._rotation = _local9; } if (this.upgradePath.currentNode.nodeData._turnMode == 2) { var _local4 = 0; while (_local4 < this.upgradePath.currentNode.nodeData._arrPrimaryWeapons.length) { var _local10 = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[_local4].type; var _local6 = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[_local4].name; var _local7 = false; switch (_local10) { case 3 : case 16 : case 28 : _local7 = true; break; default : _local7 = false; } if (_local7 == true) { var _local5 = {x:_root.avatar.gun[_local6]._x, y:_root.avatar.gun[_local6]._y}; _root.avatar.gun.localToGlobal(_local5); var _local3 = new Vector(); _local3._x = _root._xmouse - _local5.x; _local3._y = _root._ymouse - _local5.y; var _local8 = Math.atan2(_local3._y, _local3._x); var _local9 = (360 * _local8) / (Math.PI*2); _root.avatar.gun[_local6]._rotation = _local9 - _root.avatar.gun._rotation; } _local4++; } _local4 = 0; while (_local4 < this.upgradePath.currentNode.nodeData._arrSecondaryWeapons.length) { var _local10 = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[_local4].type; var _local6 = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[_local4].name; var _local7 = false; switch (_local10) { case 3 : case 16 : _local7 = true; break; default : _local7 = false; } if (_local7 == true) { var _local5 = {x:_root.avatar.gun[_local6]._x, y:_root.avatar.gun[_local6]._y}; _root.avatar.gun.localToGlobal(_local5); var _local3 = new Vector(); _local3._x = _root._xmouse - _local5.x; _local3._y = _root._ymouse - _local5.y; var _local8 = Math.atan2(_local3._y, _local3._x); var _local9 = (360 * _local8) / (Math.PI*2); _root.avatar.gun[_local6]._rotation = _local9 - _root.avatar.gun._rotation; } _local4++; } } }; _local2.ShootGun = function () { if (_global.gamePaused == false) { if (((this.avatarLife.Get() >= 76) && (this.avatarLife.Get() <= 200)) && (this.secondBulletCounter != 1)) { this.secondBulletCounter = 3; } var thisRef = this; var _local4 = "avatarBullet_" + this.numBulletDepth; var _local6 = new Vector(); _local6._x = Math.cos((Math.PI * _root.avatar.gun._rotation) / 180) * 10; _local6._y = Math.sin((Math.PI * _root.avatar.gun._rotation) / 180) * 10; var _local5 = {x:_root.avatar.gun.emitter._x, y:_root.avatar.gun.emitter._y}; if (((this.avatarLife.Get() >= 201) && (this.avatarLife.Get() <= 370)) || (this.avatarLife.Get() >= 371)) { _local5.x = _root.avatar.gun.emitter1._x; _local5.y = _root.avatar.gun.emitter1._y; } _root.avatar.gun.localToGlobal(_local5); _root.attachMovie("component_bubble_red", _local4, this.numBulletDepth); _root[_local4]._x = _local5.x; _root[_local4]._y = _local5.y; _root[_local4].SetMovement(_local6._x, _local6._y); _root[_local4]._enemy = false; this.numBulletDepth++; this.arrBullets.push(_local4); _global.SoundManager.PlaySound("shoot"); _root[_local4].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; if ((this.avatarLife.Get() >= 201) && (this.avatarLife.Get() <= 370)) { _local4 = "avatarBullet_" + this.numBulletDepth; _local5.x = _root.avatar.gun.emitter2._x; _local5.y = _root.avatar.gun.emitter2._y; _root.avatar.gun.localToGlobal(_local5); _root.attachMovie("component_bubble_red", _local4, this.numBulletDepth); _root[_local4]._x = _local5.x; _root[_local4]._y = _local5.y; _root[_local4].SetMovement(_local6._x, _local6._y); _root[_local4]._enemy = false; this.numBulletDepth++; this.arrBullets.push(_local4); _root[_local4].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; _local4 = "avatarBullet_" + this.numBulletDepth; _local5.x = _root.avatar.gun.emitter3._x; _local5.y = _root.avatar.gun.emitter3._y; _root.avatar.gun.localToGlobal(_local5); _root.attachMovie("component_bubble_red", _local4, this.numBulletDepth); _root[_local4]._x = _local5.x; _root[_local4]._y = _local5.y; _root[_local4].SetMovement(_local6._x, _local6._y); _root[_local4]._enemy = false; this.numBulletDepth++; this.arrBullets.push(_local4); _root[_local4].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; } else if (this.avatarLife.Get() >= 371) { _local4 = "avatarBullet_" + this.numBulletDepth; _local5.x = _root.avatar.gun.emitter2._x; _local5.y = _root.avatar.gun.emitter2._y; _root.avatar.gun.localToGlobal(_local5); _root.attachMovie("component_bubble_red", _local4, this.numBulletDepth); _root[_local4]._x = _local5.x; _root[_local4]._y = _local5.y; _root[_local4]._xscale = 300; _root[_local4]._yscale = 300; _root[_local4]._damage = 8; _local6._x = _local6._x * 0.5; _local6._y = _local6._y * 0.5; _root[_local4].SetMovement(_local6._x, _local6._y); _root[_local4]._enemy = false; this.numBulletDepth++; this.arrBullets.push(_local4); _root[_local4].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; } } }; _local2.MouseDown = function () { this.blnPrimaryActive = true; }; _local2.MouseUp = function () { this.blnPrimaryActive = false; }; _local2.OperateAvatarSecondaryWeapons = function () { if (this.intSecondaryCounter == 0) { var _local3 = 0; while (_local3 < this.upgradePath.currentNode.nodeData._arrSecondaryWeapons.length) { var _local4 = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[_local3].type; var _local2 = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[_local3].name; var _local5 = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[_local3].delay; switch (_local4) { case 6 : this.Gun_Mines(_local2); break; case 8 : this.Gun_Shield(); break; case 10 : this.Gun_Teleport(); break; case 12 : this.Gun_Seekers(_local2); break; case 14 : this.Gun_ShortStun(_local2); break; case 15 : this.Gun_DamageBurst(_local2); break; case 16 : this.Gun_Sticky(_local2); break; case 19 : this.Gun_StarBurst(_local2); break; case 21 : this.Gun_AreaBurstCannon(_local2); break; case 22 : this.Gun_StickyBurst(_local2); break; case 23 : this.Gun_LargeStun(_local2); break; case 27 : this.Gun_MassiveCannon(_local2); break; case 30 : this.Gun_Infector(_local2); break; case 32 : this.Gun_Convert(_local2); break; case 33 : this.Gun_FighterBay(_local2); } this.intSecondaryCounter = _local5; _local3++; } this.blnFireRateFlag = true; } }; _local2.OperateAvatarWeapons = function () { if (this.intPrimaryCounter == 0) { if (this.intAssembledState == 0) { if (this.blnPrimaryActive == true) { var _local2 = 0; while (_local2 < this.upgradePath.currentNode.nodeData._arrPrimaryWeapons.length) { var _local3 = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[_local2].type; var _local4 = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[_local2].name; var _local5 = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[_local2].delay; switch (_local3) { case 1 : this.Gun_BasicCannon(_local4); break; case 2 : this.Gun_2Parallel(_local4); break; case 3 : this.Gun_HeavyCannon(_local4); break; case 4 : this.Gun_3Spread(_local4); break; case 5 : this.Gun_3Parallel(_local4); break; case 7 : this.Gun_5Parallel(_local4); break; case 9 : this.Gun_PierceShot(_local4, 1); break; case 11 : this.Gun_UpgradedMachineGun(_local4); break; case 13 : this.Gun_5Spread(_local4); break; case 18 : this.Gun_PierceShot(_local4, 2); break; case 20 : this.Gun_2ParallelLargeMG(_local4); break; case 25 : this.Gun_ExplosivePierceShot(_local4); break; case 28 : this.Gun_BulletBuster(_local4); break; case 29 : this.Gun_Leecher(_local4); break; case 31 : this.Gun_Mitosis(_local4); } this.intPrimaryCounter = _local5; _local2++; } this.blnFireRateFlag = true; } } } else if (this.intPrimaryCounter > 0) { this.intPrimaryCounter--; } if (this.intSecondaryCounter > 0) { this.intSecondaryCounter--; } if (this.upgradePath.currentNode.nodeData._hasAutoGuns == true) { this.AimAvatarAutoWeapons(); if (this.intAutoCounter > 0) { this.intAutoCounter--; } else if (this.intAutoCounter == 0) { this.FireAvatarAutoWeapons(); } } var _local2 = 0; while (_local2 < this.upgradePath.currentNode.nodeData._arrSecondaryWeapons.length) { var _local3 = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[_local2].type; var _local4 = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[_local2].name; var _local5 = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[_local2].delay; if (!(_local3 === 26)) { } else { this.Manage_OrbitalSeekers(_local2); } _local2++; } if (this.intShieldCounter > 0) { this.intShieldCounter--; } }; _local2.AimAvatarAutoWeapons = function () { if (this.transitionState == 0) { var i = 0; while (i < this.upgradePath.currentNode.nodeData._arrPrimaryWeapons.length) { var gunType = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[i].type; var gunName = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[i].name; var gunDelay = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[i].delay; var blnIsAutoFire = false; if (!(gunType === 17)) { } else { blnIsAutoFire = true; } if (blnIsAutoFire == true) { var gunTarget = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[i].target; if (gunTarget != "") { var gunRef = eval ("_root.avatar.gun." + gunName); var point = {x:gunRef._x, y:gunRef._y}; _root.avatar.gun.localToGlobal(point); var bulletSpeed = 0; switch (gunType) { case 17 : bulletSpeed = 10; break; default : bulletSpeed = 10; } var aimVector = new Vector(); aimVector._x = _root[gunTarget]._x - point.x; aimVector._y = _root[gunTarget]._y - point.y; var aimPoint = _root[gunTarget].PredictTargetLocation(aimVector.GetLength(), bulletSpeed); aimVector._x = aimPoint.x - point.x; aimVector._y = aimPoint.y - point.y; _root.avatar.gun[gunName]._rotation = aimVector.GetAngle() - _root.avatar.gun._rotation; } } i++; } } }; _local2.FireAvatarAutoWeapons = function () { if (this.transitionState == 0) { var i = 0; while (i < this.upgradePath.currentNode.nodeData._arrPrimaryWeapons.length) { var gunType = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[i].type; var gunName = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[i].name; var gunDelay = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[i].delay; var blnIsAutoFire = false; if (!(gunType === 17)) { } else { blnIsAutoFire = true; } if (blnIsAutoFire == true) { var gunTarget = this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[i].target; if (gunTarget != "") { if (!(gunType === 17)) { } else { this.Gun_SmallAutoCannon(gunName); } } var gunRef = eval ("_root.avatar.gun." + gunName); var point = {x:gunRef._x, y:gunRef._y}; gunRef._parent.localToGlobal(point); this.upgradePath.currentNode.nodeData._arrPrimaryWeapons[i].target = this.world.current.GetClosestUnit(point.x, point.y); this.intAutoCounter = gunDelay; } i++; } } }; _local2.Manage_OrbitalSeekers = function (gunIndex) { var gunType = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[gunIndex].type; var gunName = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[gunIndex].name; var gunDelay = this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[gunIndex].delay; if (this.arrAllySeekers.length < 5) { if (this.intSecondaryCounter == 0) { var gunRef = eval ("_root.avatar.gun." + gunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var spawnedName = ("avatarSeeker_" + this.numBulletDepth); _root.attachMovie("Ally_Orbital_Seeker", spawnedName, this.numBulletDepth); _root[spawnedName]._x = point.x; _root[spawnedName]._y = point.y; _root[spawnedName]._damage = 5; this.arrAllySeekers.push({name:spawnedName, from:gunName}); this.numBulletDepth++; if (this.numBulletDepth > 105000) { this.numBulletDepth = 100000 /* 0x0186A0 */; } this.intSecondaryCounter = gunDelay; } } }; _local2.Gun_Shield = function () { var _local2 = new Vector(); _local2._x = 250; _local2._y = 200; this.CreateEffect("shield_avatar", _local2, true, "avatar"); this.intShieldCounter = 25; }; _local2.Gun_BasicCannon = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_SmallAutoCannon = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var useRotation = _root.avatar.gun._rotation; useRotation = useRotation + gunRef._rotation; this.AvatarFireBullet(vecStart, useRotation, 10, 100, 1); }; _local2.Gun_UpgradedMachineGun = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 11, 100, 2); _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_HeavyCannon = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var useRotation = _root.avatar.gun._rotation; if (this.upgradePath.currentNode.nodeData._turnMode == 2) { useRotation = useRotation + gunRef._rotation; } this.AvatarFireBullet(vecStart, useRotation, 7.5, 300, 5); _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_MassiveCannon = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); gunRef.bullet_mc._visible = true; gunRef.bullet_mc.gotoAndPlay(2); }; _local2.Fire_MassiveCannon = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); this.FlashScreen(); this.ShakeScreen(80); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var bulletName = this.AvatarFireSpecialBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 90, "massive_bullet"); _root[bulletName]._type = 7; _root[bulletName]._rotation = _root.avatar.gun._rotation; }; _local2.Gun_Sticky = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var useRotation = _root.avatar.gun._rotation; if (this.upgradePath.currentNode.nodeData._turnMode == 2) { useRotation = useRotation + gunRef._rotation; } var bulletName = this.AvatarFireSpecialBullet(vecStart, useRotation, 7.5, 100, 0, "sticky"); _root[bulletName]._type = 3; _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_StickyBurst = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var useRotation = 0; while (useRotation < 360) { var bulletName = this.AvatarFireSpecialBullet(vecStart, useRotation, 7.5, 100, 0, "sticky"); _root[bulletName]._type = 3; useRotation = useRotation + 10; } _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_AreaBurstCannon = function (myGunName, subType) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var bulletName = this.AvatarFireSpecialBullet(vecStart, _root.avatar.gun._rotation, 7, 300, 20, "component_bubble_orange_flashing"); _root[bulletName]._type = 5; _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_StarBurst = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var bulletName = this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 7.5, 200, 15); _root[bulletName]._type = 4; _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_BulletBuster = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var useRotation = _root.avatar.gun._rotation; if (this.upgradePath.currentNode.nodeData._turnMode == 2) { useRotation = useRotation + gunRef._rotation; } var bulletName = this.AvatarFireSpecialBullet(vecStart, useRotation, 10, 100, 0, "bullet_buster"); _root[bulletName]._type = 8; this.arrBulletBusters.push(bulletName); _global.SoundManager.PlaySound("shoot"); }; _local2.SpawnStartBurstShard = function (xLoc, yLoc, intRotation) { var _local3 = new Vector(); _local3._x = xLoc; _local3._y = yLoc; var _local4 = this.AvatarFireSpecialBullet(_local3, intRotation, 14, 100, 5, "sniper_bullet"); _root[_local4]._rotation = intRotation; _root[_local4]._type = 2; }; _local2.Gun_Leecher = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var bulletName = this.AvatarFireSpecialBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 8, "leecher_bullet"); _root[bulletName]._rotation = _root.avatar.gun._rotation; _root[bulletName]._type = 9; _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_PierceShot = function (myGunName, subType) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var intDamage = 0; if (subType == 1) { intDamage = 8; } else if (subType == 2) { intDamage = 14; } var bulletName = this.AvatarFireSpecialBullet(vecStart, _root.avatar.gun._rotation, 14, 100, intDamage, "sniper_bullet"); _root[bulletName]._rotation = _root.avatar.gun._rotation; _root[bulletName]._type = 2; _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_ExplosivePierceShot = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; var bulletName = this.AvatarFireSpecialBullet(vecStart, _root.avatar.gun._rotation, 14, 100, 25, "sniper_bullet"); _root[bulletName]._rotation = _root.avatar.gun._rotation; _root[bulletName]._type = 6; _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_2Parallel = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter1._x, y:gunRef.emitter1._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); point = {x:gunRef.emitter2._x, y:gunRef.emitter2._y}; gunRef.localToGlobal(point); vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_2ParallelLargeMG = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter1._x, y:gunRef.emitter1._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 9, 200, 2); point = {x:gunRef.emitter2._x, y:gunRef.emitter2._y}; gunRef.localToGlobal(point); vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 9, 200, 2); _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_3Spread = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter1._x, y:gunRef.emitter1._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); var point = {x:gunRef.emitter2._x, y:gunRef.emitter2._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation - 30, 10, 100, 1); var point = {x:gunRef.emitter3._x, y:gunRef.emitter3._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation + 30, 10, 100, 1); _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_5Spread = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter1._x, y:gunRef.emitter1._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation - 20, 10, 100, 1); var point = {x:gunRef.emitter2._x, y:gunRef.emitter2._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation - 10, 10, 100, 1); var point = {x:gunRef.emitter3._x, y:gunRef.emitter3._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); var point = {x:gunRef.emitter4._x, y:gunRef.emitter4._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation + 10, 10, 100, 1); var point = {x:gunRef.emitter5._x, y:gunRef.emitter5._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation + 20, 10, 100, 1); _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_3Parallel = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter1._x, y:gunRef.emitter1._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); point = {x:gunRef.emitter2._x, y:gunRef.emitter2._y}; gunRef.localToGlobal(point); vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); point = {x:gunRef.emitter3._x, y:gunRef.emitter3._y}; gunRef.localToGlobal(point); vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_5Parallel = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter1._x, y:gunRef.emitter1._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); point = {x:gunRef.emitter2._x, y:gunRef.emitter2._y}; gunRef.localToGlobal(point); vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); point = {x:gunRef.emitter3._x, y:gunRef.emitter3._y}; gunRef.localToGlobal(point); vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); point = {x:gunRef.emitter4._x, y:gunRef.emitter4._y}; gunRef.localToGlobal(point); vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); point = {x:gunRef.emitter5._x, y:gunRef.emitter5._y}; gunRef.localToGlobal(point); vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireBullet(vecStart, _root.avatar.gun._rotation, 10, 100, 1); _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_Mines = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var vecStart = new Vector(); vecStart._x = point.x; vecStart._y = point.y; this.AvatarFireSpecialBullet(vecStart, _root.avatar.gun._rotation, 0, 100, 8, "mine_2"); _global.SoundManager.PlaySound("shoot"); }; _local2.Gun_Teleport = function () { if (this.transitionState == 0) { var _local3 = new Vector(); _local3._x = -1 * (_root._xmouse - _root.avatar._x); _local3._y = -1 * (_root._ymouse - _root.avatar._y); this.Effect_Teleport(_root.avatar._x, _root.avatar._y); this.FlashScreen(); this.MoveWorld(_local3); } }; _local2.Gun_ShortStun = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); this.Effect_ShortStun(point.x, point.y); this.FlashScreen(); this.ShakeScreen(20); var arrStunned = this.world.current.GetUnitsWithinDistance(point.x, point.y, 125); var i = 0; while (i < arrStunned.length) { this.Effect_Stunned(_root[arrStunned[i]]._x, _root[arrStunned[i]]._y); _root[arrStunned[i]].Stun(120); i++; } }; _local2.Gun_LargeStun = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); this.Effect_LargeStun(point.x, point.y); this.FlashScreen(); this.ShakeScreen(35); var arrStunned = this.world.current.GetUnitsWithinDistance(point.x, point.y, 200); var i = 0; while (i < arrStunned.length) { this.Effect_Stunned(_root[arrStunned[i]]._x, _root[arrStunned[i]]._y); _root[arrStunned[i]].Stun(180); i++; } }; _local2.Gun_DamageBurst = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); this.DamageBurst(point.x, point.y, 8); }; _local2.Gun_Convert = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); this.Effect_Convert(point.x, point.y); this.FlashScreen(); this.ShakeScreen(60); this.world.current.ConvertDrones(); }; _local2.SpawnSeeker = function (xloc, yloc, intDamage, intType) { var _local3 = "avatarSeeker_" + this.numBulletDepth; if (intType == 3) { _root.attachMovie("Ally_Orbital_Seeker", _local3, this.numBulletDepth); } else { _root.attachMovie("Ally_Seeker", _local3, this.numBulletDepth); } _root[_local3]._x = xloc; _root[_local3]._y = yloc; _root[_local3]._damage = intDamage; this.arrAllySeekers.push({name:_local3, from:""}); this.numBulletDepth++; if (this.numBulletDepth > 105000) { this.numBulletDepth = 100000 /* 0x0186A0 */; } }; _local2.Gun_Seekers = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var spawnedName = ("avatarSeeker_" + this.numBulletDepth); _root.attachMovie("Ally_Seeker", spawnedName, this.numBulletDepth); _root[spawnedName]._x = point.x; _root[spawnedName]._y = point.y; _root[spawnedName]._damage = 10; this.arrAllySeekers.push({name:spawnedName, from:myGunName}); this.numBulletDepth++; if (this.numBulletDepth > 105000) { this.numBulletDepth = 100000 /* 0x0186A0 */; } }; _local2.Gun_FighterBay = function (myGunName) { var blnFound = false; var i = 0; while (i < this.arrAllies.length) { if (_root[this.arrAllies[i]]._strCreatedBy == myGunName) { blnFound = true; break; } i++; } if (blnFound == false) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); this.SpawnFighter(point.x, point.y, gunRef._rotation, myGunName); } }; _local2.SpawnFighter = function (xloc, yloc, intRotation, myGunName) { var _local3 = "ally_" + this.numAllyDepth; _root.attachMovie("Ally_Fighter", _local3, this.numAllyDepth); _root[_local3]._x = xloc; _root[_local3]._y = yloc; _root[_local3]._rotation = intRotation; _root[_local3]._strCreatedBy = myGunName; this.arrAllies.push(_local3); this.numAllyDepth++; if (this.numAllyDepth > 600) { this.numAllyDepth = 560; } }; _local2.CleanAllies = function () { var _local4 = this.arrAllies.slice(); var _local3 = 0; while (_local3 < _local4.length) { _root[_local4[_local3]].Dock(); _local3++; } }; _local2.PauseAllies = function () { var _local3 = 0; while (_local3 < this.arrAllies.length) { _root[this.arrAllies[_local3]].TurnOff(); _local3++; } }; _local2.UnPauseAllies = function () { var _local3 = 0; while (_local3 < this.arrAllies.length) { _root[this.arrAllies[_local3]].TurnOn(); _local3++; } }; _local2.Gun_Mitosis = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); this.SpawnMitosis(point.x, point.y, 3); _global.SoundManager.PlaySound("shoot"); }; _local2.SpawnMitosis = function (xloc, yloc, round) { var _local3 = "avatarSeeker_" + this.numBulletDepth; _root.attachMovie("Ally_Mitosis", _local3, this.numBulletDepth); _root[_local3]._x = xloc; _root[_local3]._y = yloc; _root[_local3]._damage = 12; _root[_local3].intRound = round; var _local4 = 100; switch (round) { case 3 : _local4 = 125; break; case 2 : _local4 = 100; break; case 1 : _local4 = 80; break; case 0 : _local4 = 60; } _root[_local3]._xscale = (_root[_local3]._yscale = _local4); this.arrAllySeekers.push({name:_local3, from:""}); this.numBulletDepth++; if (this.numBulletDepth > 105000) { this.numBulletDepth = 100000 /* 0x0186A0 */; } return(_local3); }; _local2.Gun_Infector = function (myGunName) { var gunRef = eval ("_root.avatar.gun." + myGunName); var point = {x:gunRef.emitter._x, y:gunRef.emitter._y}; gunRef.localToGlobal(point); var spawnedName = ("avatarSeeker_" + this.numBulletDepth); _root.attachMovie("Ally_Infector", spawnedName, this.numBulletDepth); _root[spawnedName]._x = point.x; _root[spawnedName]._y = point.y; _root[spawnedName]._damage = 0; _root[spawnedName]._type = 3; _root[spawnedName].intState = 3; this.arrAllySeekers.push({name:spawnedName, from:myGunName}); this.numBulletDepth++; if (this.numBulletDepth > 105000) { this.numBulletDepth = 100000 /* 0x0186A0 */; } }; _local2.Gun_SpawnInfectors = function (xloc, yloc, num2Spawn) { var _local4 = 0; while (_local4 < num2Spawn) { var _local3 = "avatarSeeker_" + this.numBulletDepth; _root.attachMovie("Ally_Infector", _local3, this.numBulletDepth); _root[_local3]._x = xloc; _root[_local3]._y = yloc; _root[_local3]._damage = 0; _root[_local3]._type = 3; _root[_local3].intState = 2; this.arrAllySeekers.push({name:_local3, from:""}); this.numBulletDepth++; if (this.numBulletDepth > 105000) { this.numBulletDepth = 100000 /* 0x0186A0 */; } _local4++; } }; _local2.AvatarFireBullet = function (emitterPos, direction, speed, size, damage) { var thisRef = this; var _local3 = "avatarBullet_" + this.numBulletDepth; var _local4 = new Vector(); _local4._x = Math.cos((Math.PI * direction) / 180) * speed; _local4._y = Math.sin((Math.PI * direction) / 180) * speed; if (size == 100) { _root.attachMovie("component_bubble_orange_opt", _local3, this.numBulletDepth); } else { _root.attachMovie("component_bubble_orange", _local3, this.numBulletDepth); } _root[_local3]._x = emitterPos._x; _root[_local3]._y = emitterPos._y; _root[_local3]._xscale = size; _root[_local3]._yscale = size; _root[_local3]._damage = damage; _root[_local3].SetMovement(_local4._x, _local4._y); _root[_local3]._enemy = false; this.numBulletDepth++; if (this.numBulletDepth > 105000) { this.numBulletDepth = 100000 /* 0x0186A0 */; } this.arrBullets.push(_local3); _root[_local3].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; return(_local3); }; _local2.AvatarFireSpecialBullet = function (emitterPos, direction, speed, size, damage, type) { var thisRef = this; if (type == "mine_2") { var _local3 = "avatarBullet_" + this.numMineDepth; } else { var _local3 = "avatarBullet_" + this.numBulletDepth; } var _local4 = new Vector(); _local4._x = Math.cos((Math.PI * direction) / 180) * speed; _local4._y = Math.sin((Math.PI * direction) / 180) * speed; if (type == "mine_2") { _root.attachMovie(type, _local3, this.numMineDepth); } else { _root.attachMovie(type, _local3, this.numBulletDepth); } _root[_local3]._x = emitterPos._x; _root[_local3]._y = emitterPos._y; _root[_local3]._xscale = size; _root[_local3]._yscale = size; _root[_local3]._damage = damage; _root[_local3].SetMovement(_local4._x, _local4._y); _root[_local3]._enemy = false; if (type == "mine_2") { this.numMineDepth++; if (this.numMineDepth > 199) { this.numMineDepth = 100; } } else { this.numBulletDepth++; if (this.numBulletDepth > 105000) { this.numBulletDepth = 100000 /* 0x0186A0 */; } } this.arrBullets.push(_local3); _root[_local3].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; return(_local3); }; _local2.DamageBurst = function (xLoc, yLoc, numDamage) { this.Effect_DamageBurst(xLoc, yLoc); this.FlashScreen(); this.ShakeScreen(20); var _local4 = this.world.current.GetUnitsWithinDistance(xLoc, yLoc, 150); var _local3 = 0; while (_local3 < _local4.length) { this.Effect_PierceExplosion(_root[_local4[_local3]]._x, _root[_local4[_local3]]._y); _root[_local4[_local3]].ReceiveDamage(numDamage, ""); _local3++; } }; _local2.SmallDamageBurst = function (xLoc, yLoc) { this.Effect_SmallDamageBurst(xLoc, yLoc); this.FlashScreen(); this.ShakeScreen(10); var _local4 = this.world.current.GetUnitsWithinDistance(xLoc, yLoc, 75); var _local3 = 0; while (_local3 < _local4.length) { this.Effect_PierceExplosion(_root[_local4[_local3]]._x, _root[_local4[_local3]]._y); _root[_local4[_local3]].ReceiveDamage(10, ""); _local3++; } }; _local2.EnemyFire = function (emitterPos, direction, speed, size, damage) { damage = damage * 3; var thisRef = this; var _local3 = "enemyBullet_" + this.numBulletDepth; var _local4 = new Vector(); _local4._x = Math.cos((Math.PI * direction) / 180) * speed; _local4._y = Math.sin((Math.PI * direction) / 180) * speed; if (size == 100) { _root.attachMovie("component_bubble_red_opt", _local3, this.numBulletDepth); } else { _root.attachMovie("component_bubble_red", _local3, this.numBulletDepth); } _root[_local3]._x = emitterPos._x; _root[_local3]._y = emitterPos._y; _root[_local3]._xscale = size; _root[_local3]._yscale = size; _root[_local3]._damage = damage; _root[_local3].SetMovement(_local4._x, _local4._y); _root[_local3]._enemy = true; this.numBulletDepth++; if (this.numBulletDepth > 105000) { this.numBulletDepth = 100000 /* 0x0186A0 */; } this.arrBullets.push(_local3); _root[_local3].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; }; _local2.EnemyFireSpecial = function (myType, emitterPos, direction, speed, size, damage) { if (myType == "mine") { damage = damage * 3; var thisRef = this; var _local3 = "enemyBullet_" + this.numBulletDepth; var _local5 = new Vector(); _local5._x = 0; _local5._y = 0; _root.attachMovie("mine_1", _local3, this.numBulletDepth); _root[_local3]._x = emitterPos._x; _root[_local3]._y = emitterPos._y; _root[_local3]._xscale = size; _root[_local3]._yscale = size; _root[_local3]._damage = damage; _root[_local3].SetMovement(_local5._x, _local5._y); _root[_local3]._enemy = true; this.numBulletDepth++; this.arrBullets.push(_local3); _root[_local3].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; } else if (myType == "sticky") { damage = damage * 3; var thisRef = this; var _local3 = "enemySticky_" + this.numBulletDepth; var _local5 = new Vector(); _local5._x = Math.cos((Math.PI * direction) / 180) * speed; _local5._y = Math.sin((Math.PI * direction) / 180) * speed; _root.attachMovie("sticky", _local3, this.numBulletDepth); _root[_local3]._x = emitterPos._x; _root[_local3]._y = emitterPos._y; _root[_local3]._xscale = size; _root[_local3]._yscale = size; _root[_local3]._damage = damage; _root[_local3].SetMovement(_local5._x, _local5._y); _root[_local3]._enemy = true; this.numBulletDepth++; this.arrBullets.push(_local3); _root[_local3].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; } }; _local2.outputPoints = function () { var _local4 = this.deltaList.length; var _local2 = 0; while (_local2 < _local4) { var _local3 = this.deltaList[_local2]; _local2++; } }; _local2.BuildPointList = function () { this.deltaX = this.dblDestX - _root.avatar._x; this.deltaY = this.dblDestY - _root.avatar._y; var _local12 = this.easeFrames * this.checkFactor(this.easeFrames); var _local10 = this.deltaX / _local12; var _local9 = this.deltaY / _local12; if (this.easeFrames > 0) { var _local8; _local8 = this.EaseIn(); var _local11 = _local8.length; var _local3 = 0; while (_local3 < _local11) { var _local4 = _local8[_local3]; var _local5 = _local10 * _local4; var _local7 = _local9 * _local4; var _local6 = new Point(_local5, _local7); this.deltaList.push(_local6); _local3++; } } }; _local2.EaseIn = function () { var _local4 = new Array(); var _local5 = (Math.PI/2) / this.easeFrames; var _local2 = 1; while (_local2 <= this.easeFrames) { var _local3 = _local2 * _local5; _local4.push(Math.sin(_local3)); _local2++; } return(_local4); }; _local2.EaseOut = function () { var _local4 = new Array(); var _local5 = (Math.PI/2) / this.easeFrames; var _local2 = 1; while (_local2 <= this.easeFrames) { var _local3 = _local2 * _local5; _local4.push(Math.sin(_local3 + (Math.PI/2))); _local2++; } return(_local4); }; _local2.checkFactor = function (howMany) { var _local4; if (howMany == this.easeFrames) { _local4 = this.EaseOut(); } var _local5 = _local4.length; var _local3 = 0; var _local2 = 0; while (_local2 < _local5) { _local3 = _local3 + _local4[_local2]; _local2++; } return(_local3 / howMany); }; _local2.CreateEffect = function (effectName, effectLocation, lockLocation, lockTarget) { var _local3 = "effect_" + this.effectDepth; _root.attachMovie(effectName, _local3, this.effectDepth); _root[_local3].gotoAndStop(effectName); _root[_local3]._x = effectLocation._x; _root[_local3]._y = effectLocation._y; this.arrEffects.push({name:_local3, locked:lockLocation, target:lockTarget}); this.effectDepth++; if (this.effectDepth > 60000) { this.effectDepth = 50000; } return(_local3); }; _local2.CreateUnderEffect = function (effectName, effectLocation, lockLocation, lockTarget) { var tempName = ("effect_" + this.underEffectDepth); _root.effects_mc.attachMovie(effectName, tempName, this.underEffectDepth); var point = {x:effectLocation._x, y:effectLocation._y}; _root.effects_mc.globalToLocal(point); var myEffect = eval ("_root.effects_mc." + tempName); myEffect._x = point.x; myEffect._y = point.y; this.arrUnderEffects.push({name:tempName, locked:lockLocation, target:lockTarget}); this.underEffectDepth++; if (this.underEffectDepth > 60000) { this.underEffectDepth = 10; } return(tempName); }; _local2.CleanEffects = function () { var _local3 = 0; while (_local3 < this.arrEffects.length) { _root[this.arrEffects[_local3].name].removeMovieClip(); _local3++; } delete this.arrEffects; this.arrEffects = new Array(); _local3 = 0; while (_local3 < this.arrUnderEffects.length) { _root.effects_mc[this.arrUnderEffects[_local3].name].removeMovieClip(); _local3++; } delete this.arrUnderEffects; this.arrUnderEffects = new Array(); }; _local2.RemoveEffect = function (strName) { var _local3 = 0; while (_local3 < this.arrEffects.length) { if (strName == this.arrEffects[_local3].name) { _root[this.arrEffects[_local3].name].removeMovieClip(); this.arrEffects.splice(_local3, 1); break; } _local3++; } }; _local2.RemoveUnderEffect = function (strName) { var _local3 = 0; while (_local3 < this.arrUnderEffects.length) { if (strName == this.arrUnderEffects[_local3].name) { _root.effects_mc[this.arrUnderEffects[_local3].name].removeMovieClip(); this.arrUnderEffects.splice(_local3, 1); break; } _local3++; } }; _local2.MoveEffects = function (moveVector) { var _local3 = 0; while (_local3 < this.arrEffects.length) { if (this.arrEffects[_local3].locked == false) { _root[this.arrEffects[_local3].name]._x = _root[this.arrEffects[_local3].name]._x + moveVector._x; _root[this.arrEffects[_local3].name]._y = _root[this.arrEffects[_local3].name]._y + moveVector._y; } else { _root[this.arrEffects[_local3].name]._x = _root[this.arrEffects[_local3].target]._x; _root[this.arrEffects[_local3].name]._y = _root[this.arrEffects[_local3].target]._y; } _local3++; } _local3 = 0; while (_local3 < this.arrUnderEffects.length) { if (this.arrUnderEffects[_local3].locked == false) { _root.effects_mc[this.arrUnderEffects[_local3].name]._x = _root.effects_mc[this.arrUnderEffects[_local3].name]._x + moveVector._x; _root.effects_mc[this.arrUnderEffects[_local3].name]._y = _root.effects_mc[this.arrUnderEffects[_local3].name]._y + moveVector._y; } else { var _local4 = {x:_root[this.arrUnderEffects[_local3].target]._x, y:_root[this.arrUnderEffects[_local3].target]._y}; _root.effects_mc.globalToLocal(_local4); _root.effects_mc[this.arrUnderEffects[_local3].name]._x = _local4.x; _root.effects_mc[this.arrUnderEffects[_local3].name]._y = _local4.y; } _local3++; } }; _local2.ScaleMiniBubble = function () { var _local3 = _root.avatar._width; var _local4 = _root.avatar._height; var _local2 = Math.round(Math.sqrt((_local3 * _local3) + (_local4 * _local4))) - 5; _local2 = _local2 / 2; if (_local2 < 59.5) { _local2 = 59.5; } _root.miniBubblesLayer_mc.miniBubble._width = (_root.miniBubblesLayer_mc.miniBubble._height = _local2 * 2); _root.miniBubblesLayer_mc.miniBubble._x = -_local2; _root.miniBubblesLayer_mc.miniBubble._y = -_local2; }; _local2.FlashScreen = function () { _root.flash_mc._visible = true; _root.flash_mc.gotoAndStop(2); _root.flash_mc.inside.gotoAndPlay(1); }; _local2.ShakeScreen = function (newDuration) { if (this.intShakeDuration == 0) { this.intShakeDuration = newDuration; this.intShakeStart = newDuration; this.intShakeCounter = 3; this.vecScreenCoords._x = _root.avatar._x; this.vecScreenCoords._y = _root.avatar._y; } }; _local2.HaltShaking = function () { if ((this.vecScreenCoords._x != _root.avatar._x) || (this.vecScreenCoords._y != _root.avatar._y)) { this.intShakeDuration = 0; var _local5 = this.vecScreenCoords._x - _root.avatar._x; var _local4 = this.vecScreenCoords._y - _root.avatar._y; _root.avatar._x = this.vecScreenCoords._x; _root.avatar._y = this.vecScreenCoords._y; var _local3 = new Vector(); _local3._x = _local5; _local3._y = _local4; this.MoveWorld(_local3); } }; _local2.ManageShaking = function () { if ((_global.gamePaused == false) || ((_global.gamePaused == true) && (this.intBossState == 2))) { if (this.intShakeDuration > 0) { this.intShakeDuration--; if (this.intShakeDuration == 0) { this.HaltShaking(); } else { this.intShakeCounter--; if (this.intShakeCounter == 0) { this.intShakeCounter = 3; var _local6 = this.intShakeDuration / this.intShakeStart; var _local4 = 4; if (this.intShakeStart > 45) { _local4 = 6; } var _local8 = this.vecScreenCoords._x + (this.RandNum(-1 * _local4, _local4) * _local6); var _local7 = this.vecScreenCoords._y + (this.RandNum(-1 * _local4, _local4) * _local6); var _local10 = _local8 - _root.avatar._x; var _local9 = _local7 - _root.avatar._y; _root.avatar._x = _local8; _root.avatar._y = _local7; var _local5 = new Vector(); _local5._x = _local10; _local5._y = _local9; this.MoveWorld(_local5); } } } } }; // unexpected jump // unexpected jump _local2.RemoveAllySeekers = function () { var _local3 = 0; while (_local3 < this.arrAllySeekers.length) { if (_root[this.arrAllySeekers[_local3].name]._type != 2) { _root[this.arrAllySeekers[_local3].name].removeMovieClip(); this.arrAllySeekers.splice(_local3, 1); _local3--; } else if (_root[this.arrAllySeekers[_local3].name].intState != 2) { _root[this.arrAllySeekers[_local3].name].removeMovieClip(); this.arrAllySeekers.splice(_local3, 1); _local3--; } _local3++; } }; _local2.RemoveAllAllySeekers = function () { var _local3 = 0; while (_local3 < this.arrAllySeekers.length) { _root[this.arrAllySeekers[_local3].name].removeMovieClip(); _local3++; } delete this.arrAllySeekers; this.arrAllySeekers = new Array(); }; _local2.RemoveAlly = function (strName) { var _local2 = 0; while (_local2 < this.arrAllies.length) { if (strName == this.arrAllies[_local2]) { this.arrAllies.splice(_local2, 1); break; } _local2++; } }; _local2.ReportSeekerDead = function (strName) { var _local2 = 0; while (_local2 < this.arrAllySeekers.length) { if (this.arrAllySeekers[_local2].name == strName) { this.arrAllySeekers.splice(_local2, 1); break; } _local2++; } }; _local2.GetNearestEnemy = function (testX, testY) { return(this.world.current.GetClosestUnit(testX, testY)); }; _local2.RandNum = function (minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); }; _local2.ManageDisassembly = function () { if (this.upgradePath.currentNode.nodeData._arrSecondaryWeapons[0].type == 24) { if (this.intAssembledState == 1) { this.intAssembledFrame++; _root.avatar.gun.gotoAndStop(this.intAssembledFrame); if (this.intAssembledFrame == 16) { this.intAssembledState = 2; this.AvatarBreakApart(); } } else if (this.intAssembledState == 2) { } else if (this.intAssembledState == 3) { if (this.intAssembledFrame == 16) { if (this.AvatarCheckIfAssembled() == true) { this.AvatarComeTogether(); this.intAssembledFrame = 15; _root.avatar.gun.gotoAndStop(this.intAssembledFrame); } } else { this.intAssembledFrame--; _root.avatar.gun.gotoAndStop(this.intAssembledFrame); if (this.intAssembledFrame == 1) { this.intAssembledState = 0; } } } } }; _local2.AvatarBreakApart = function () { var i = 1; while (i < 20) { if (i != 6) { var bubbleName = (i + "_mc"); var spawnName = (i + "_reg"); if (i < 5) { _root.attachMovie("component_bubble_yellow_disassembled", bubbleName, 530 + i); } else { _root.attachMovie("component_bubble_disassembled", bubbleName, 530 + i); } var scaleThis = 100; switch (i) { case 1 : scaleThis = 60; break; case 2 : scaleThis = 130; break; case 3 : scaleThis = 61.5; break; case 4 : scaleThis = 61.5; break; case 5 : scaleThis = 100; break; case 7 : scaleThis = 100; break; case 8 : scaleThis = 68.5; break; case 9 : scaleThis = 68.5; break; case 10 : scaleThis = 60; break; case 11 : scaleThis = 60; break; case 12 : scaleThis = 100; break; case 13 : scaleThis = 56.6; break; case 14 : scaleThis = 56.6; break; case 15 : scaleThis = 60; break; case 16 : scaleThis = 100; break; case 17 : scaleThis = 60; break; case 18 : scaleThis = 56.6; break; case 19 : scaleThis = 56.6; } _root[bubbleName]._xscale = (_root[bubbleName]._yscale = scaleThis); var targetClip = eval ("_root.avatar.gun." + spawnName); var point = {x:targetClip._x, y:targetClip._y}; _root.avatar.gun.localToGlobal(point); _root[bubbleName]._x = point.x; _root[bubbleName]._y = point.y; _root[bubbleName].SetCounter(this.RandNum(2, 18)); } i++; } }; _local2.AvatarComeTogether = function () { var _local2 = 1; while (_local2 <= 19) { var _local3 = _local2 + "_mc"; _root[_local3].removeMovieClip(); _local2++; } }; _local2.AvatarCheckIfAssembled = function () { var _local2 = 1; while (_local2 <= 19) { var _local3 = _local2 + "_mc"; if (_root[_local3]._isReady == false) { return(false); } _local2++; } return(true); }; _local2.Effect_PierceExplosion = function (xLoc, yLoc) { var _local3 = new Vector(); _local3._x = xLoc; _local3._y = yLoc; _root[this.CreateEffect("pierce_shot_hit", _local3, false, "")]._rotation = this.RandNum(0, 360); }; _local2.Effect_SeekerExplosion = function (xLoc, yLoc) { var _local2 = new Vector(); _local2._x = xLoc; _local2._y = yLoc; this.CreateEffect("seeker_explosion", _local2, false, ""); }; _local2.Effect_Stunned = function (xLoc, yLoc) { var _local2 = new Vector(); _local2._x = xLoc; _local2._y = yLoc; this.CreateEffect("stunned", _local2, false, ""); }; _local2.Effect_Teleport = function (xLoc, yLoc) { var _local2 = new Vector(); _local2._x = xLoc; _local2._y = yLoc; this.CreateEffect("teleport_anim", _local2, false, ""); }; _local2.Effect_ShortStun = function (xLoc, yLoc) { var _local2 = new Vector(); _local2._x = xLoc; _local2._y = yLoc; this.CreateUnderEffect("stun_burst", _local2, false, ""); }; _local2.Effect_LargeStun = function (xLoc, yLoc) { var _local2 = new Vector(); _local2._x = xLoc; _local2._y = yLoc; this.CreateUnderEffect("stun_burst_large", _local2, false, ""); }; _local2.Effect_DamageBurst = function (xLoc, yLoc) { var _local2 = new Vector(); _local2._x = xLoc; _local2._y = yLoc; this.CreateUnderEffect("damage_burst", _local2, false, ""); }; _local2.Effect_SmallDamageBurst = function (xLoc, yLoc) { var _local2 = new Vector(); _local2._x = xLoc; _local2._y = yLoc; this.CreateUnderEffect("damage_burst_small", _local2, false, ""); }; _local2.Effect_Sticky = function (xLoc, yLoc) { var _local3 = new Vector(); _local3._x = xLoc; _local3._y = yLoc; var _local4 = this.CreateEffect("sticky_effect", _local3, false, ""); _root[_local4]._rotation = this.RandNum(0, 360); return(_local4); }; _local2.Effect_Leech = function (xLoc, yLoc) { var _local2 = new Vector(); _local2._x = xLoc; _local2._y = yLoc; this.CreateEffect("leech_effect", _local2, false, ""); }; _local2.Effect_Infect = function (xLoc, yLoc, targetName) { var _local2 = new Vector(); _local2._x = xLoc; _local2._y = yLoc; return(this.CreateEffect("effect_infected", _local2, true, targetName)); }; _local2.Effect_Convert = function (xLoc, yLoc) { var _local2 = new Vector(); _local2._x = xLoc; _local2._y = yLoc; this.CreateUnderEffect("effect_convert", _local2, false, ""); }; _local2.IsHelpNeeded = function () { if (this.avatarLife.Get() < (this.maxAvatarLife * 0.8)) { return(true); } return(false); }; _local2.IsBossNeeded = function (xloc, yloc) { if ((this.blnBoss == false) && (this.intJumpsAsMax > 2)) { this.blnBoss = true; this.intBossState = 1; this.intBossX = xloc; this.intBossY = yloc; return(true); } return(false); }; _local2.GetMaxLife = function () { return(this.maxAvatarLife); }; _local2.CheckListAndAdd = function (myType) { var _local4 = false; var _local3 = 0; while (_local3 < _global.encountered.length) { if (_global.encountered[_local3] == myType) { _local4 = true; break; } _local3++; } if (_local4 == false) { _global.encountered.push(myType); this.blnFlushList = true; } }; _local2.FlushEncounteredList = function () { if (this.blnFlushList == true) { this.blnFlushList = false; if (this.mySharedObject.data.firstTime != undefined) { this.mySharedObject.data.enemyList = _global.encountered; this.mySharedObject.flush(); } } }; _local2.IsAvatarLocked = function (myId) { var _local2 = 0; while (_local2 < _global.encounteredStates.length) { if (_global.encounteredStates[_local2] == myId) { return(false); } _local2++; } return(true); }; ASSetPropFlags(_global.BubbleTanksGame.prototype, null, 1); #endinitclip
Symbol 879 MovieClip [__Packages.BubbleTanksWorld] Frame 0
class BubbleTanksWorld { var startX, startY, bossX, bossY, arrBubblefields, current, x, y, enemyDepth, previous; function BubbleTanksWorld () { startX = 10000; startY = 10000; bossX = 0; bossY = 0; arrBubblefields = new Array(); var _local3 = new Bubblefield(); if (_global.gameMode == 2) { _local3 = _global.arena; } _local3.x = startX; _local3.y = startY; arrBubblefields.push(_local3); current = _local3; x = startX; y = startY; enemyDepth = 5000; } function RequestEnemyDepth() { var _local2 = enemyDepth; enemyDepth++; if (enemyDepth >= 20000) { enemyDepth = 5000; } return(_local2); } function CreateBubblefield(xloc, yloc, blnForceEasy) { var _local3 = new Bubblefield(); arrBubblefields.push(_local3); _local3.x = xloc; _local3.y = yloc; if (_global.gameMode == 2) { if ((xloc == startX) && (yloc == startY)) { CreateEnemies(_local3, xloc, yloc); } } else { CreateEnemies(_local3, xloc, yloc, blnForceEasy); } Sort(); return(_local3); } function MoveUp() { previous = current; var _local2 = Find(x, y + 1); if (_local2 == undefined) { _local2 = CreateBubblefield(x, y + 1, false); } current = _local2; y = y + 1; } function MoveDown() { previous = current; var _local2 = Find(x, y - 1); if (_local2 == undefined) { _local2 = CreateBubblefield(x, y - 1, false); } current = _local2; y = y + -1; } function MoveLeft() { previous = current; var _local2 = Find(x - 1, y); if (_local2 == undefined) { _local2 = CreateBubblefield(x - 1, y, false); } current = _local2; x = x + -1; } function MoveRight() { previous = current; var _local2 = Find(x + 1, y); if (_local2 == undefined) { _local2 = CreateBubblefield(x + 1, y, false); } current = _local2; x = x + 1; } function MoveTo(xLoc, yLoc) { previous = current; var _local2 = Find(xLoc, yLoc); if (_local2 == undefined) { _local2 = CreateBubblefield(xLoc, yLoc, false); } current = _local2; x = xLoc; y = yLoc; } function GetRight(blnCreateIfDNE) { var _local2 = Find(x + 1, y); if (_local2 == undefined) { if (blnCreateIfDNE == true) { _local2 = CreateBubblefield(x + 1, y, blnCreateIfDNE); } } return(_local2); } function GetLeft(blnCreateIfDNE) { var _local2 = Find(x - 1, y); if (_local2 == undefined) { if (blnCreateIfDNE == true) { _local2 = CreateBubblefield(x - 1, y, blnCreateIfDNE); } } return(_local2); } function GetDown(blnCreateIfDNE) { var _local2 = Find(x, y - 1); if (_local2 == undefined) { if (blnCreateIfDNE == true) { _local2 = CreateBubblefield(x, y - 1, blnCreateIfDNE); } } return(_local2); } function GetUp(blnCreateIfDNE) { var _local2 = Find(x, y + 1); if (_local2 == undefined) { if (blnCreateIfDNE == true) { _local2 = CreateBubblefield(x, y + 1, blnCreateIfDNE); } } return(_local2); } function Sort() { arrBubblefields.sortOn(["x", "y"], Array.NUMERIC); } function Find(xLoc, yLoc) { var _local3; var _local2 = arrBubblefields.bSearch({x:xLoc, y:yLoc}, Array.NUMERIC); if (_local2 != -1) { _local3 = arrBubblefields[_local2]; } return(_local3); } function PrintBubblefieldCoordsList() { var _local3 = ""; var _local2 = 0; while (_local2 < arrBubblefields.length) { _local3 = _local3 + (((("(" + arrBubblefields[_local2].x) + ", ") + arrBubblefields[_local2].y) + ") "); _local2++; } } function CreateEnemies(tempBubblefield, xloc, yloc, blnEasyMode) { var _local21 = false; var _local3; var _local19 = xloc - startX; var _local18 = yloc - startY; var _local14 = Math.round(Math.sqrt((_local19 * _local19) + (_local18 * _local18))); if (blnEasyMode == true) { _local3 = GetEnemyOptionsEasy(_root.game.GetMaxLife()); } else if (_root.game.IsBossNeeded(xloc, yloc) == true) { bossX = xloc; bossY = yloc; _local21 = true; tempBubblefield.blnBoss = true; } else { var _local20 = 0; if (_root.game.IsHelpNeeded() == true) { _local20 = RandNum(0, 100); } if (_local20 > 50) { _local3 = GetEnemyOptionsHelp(_local14); } else if (_local14 < 10) { _local3 = GetEnemyOptionsClose(_local14); } else if ((_local14 >= 10) && (_local14 < 20)) { _local3 = GetEnemyOptionsMiddle(_local14); } else if ((_local14 >= 20) && (_local14 < 30)) { _local3 = GetEnemyOptionsFar(_local14); } else if (_local14 >= 30) { _local3 = GetEnemyOptionsVeryFar(_local14); } } if (_local21 == false) { var _local9 = 0; var _local11 = 0; var _local16 = 0; var _local13 = 0; var _local6 = 0; while (_local6 < _local3.length) { _local16 = _local16 + _local3[_local6].chance; _local6++; } _local13 = Math.round(Math.random() * _local16); _local6 = 0; while (_local6 < _local3.length) { _local11 = _local9 + _local3[_local6].chance; _local3[_local6].minChance = _local9; _local3[_local6].maxChance = _local11; _local9 = _local11; _local6++; } var _local7 = -1; _local6 = 0; while (_local6 < _local3.length) { if ((_local13 >= _local3[_local6].minChance) && (_local13 < _local3[_local6].maxChance)) { _local7 = _local6; break; } _local6++; } if (_local7 == -1) { _local7 = _local3.length - 1; } _local3[_local7].Begin(); var _local10 = 0; var _local12 = ""; var _local17 = _local3[_local7].GetNumInstructions(); var _local8 = 0; while (_local8 < _local17) { _local10 = _local3[_local7].enemyNum; _local12 = _local3[_local7].enemyType; var _local5 = 0; while (_local5 < _local10) { var _local4 = new Vector(); _local4._x = Math.round(Math.random() * 500) - 250; _local4._y = Math.round(Math.random() * 400) - 200; tempBubblefield.AddUnit("enemy_" + enemyDepth, _local12, _local4, enemyDepth); enemyDepth++; if (enemyDepth >= 20000) { enemyDepth = 5000; } _local5++; } _local3[_local7].Next(); _local8++; } } } function GetEnemyOptionsHelp(worldDistance) { var _local3 = new Array(); if (worldDistance < 7) { var _local2; _local2 = new WorldInstruction(50); _local2.AddInstruction("Enemy_17", 1, 2); _local2.AddInstruction("Enemy_1", 2, 3); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); } else if ((worldDistance >= 7) && (worldDistance < 20)) { var _local2 = new WorldInstruction(50); _local2.AddInstruction("Enemy_17", 1, 2); _local2.AddInstruction("Enemy_1", 3, 5); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 3); } _local3.push(_local2); } else if (worldDistance >= 20) { var _local2 = new WorldInstruction(50); _local2.AddInstruction("Enemy_92", 1, 2); _local2.AddInstruction("Enemy_1", 2, 4); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 3); } _local3.push(_local2); _local2 = new WorldInstruction(50); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 2, 3); } _local2.AddInstruction("Enemy_10", 1, 1); _local3.push(_local2); } return(_local3); } function GetEnemyOptionsEasy(maxLife) { var _local3 = new Array(); if (maxLife < 75) { var _local2; _local2 = new WorldInstruction(50); _local2.AddInstruction("Enemy_17", 2, 3); _local2.AddInstruction("Enemy_1", 3, 4); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 3); } _local3.push(_local2); } else if ((maxLife >= 75) && (maxLife < 200)) { var _local2 = new WorldInstruction(50); _local2.AddInstruction("Enemy_17", 2, 3); _local2.AddInstruction("Enemy_1", 5, 6); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 2, 3); } _local3.push(_local2); } else if ((maxLife >= 200) && (maxLife < 400)) { var _local2 = new WorldInstruction(50); _local2.AddInstruction("Enemy_17", 2, 3); _local2.AddInstruction("Enemy_92", 2, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 2, 3); } _local3.push(_local2); } else if ((maxLife >= 400) && (maxLife < 800)) { var _local2 = new WorldInstruction(50); _local2.AddInstruction("Enemy_17", 2, 3); _local2.AddInstruction("Enemy_92", 4, 5); _local2.AddInstruction("Enemy_1", 2, 3); _local3.push(_local2); } else { var _local2 = new WorldInstruction(50); _local2.AddInstruction("Enemy_17", 2, 3); _local2.AddInstruction("Enemy_92", 6, 8); _local2.AddInstruction("Enemy_1", 2, 3); _local3.push(_local2); _local2 = new WorldInstruction(50); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 2, 3); } _local2.AddInstruction("Enemy_92", 5, 7); _local2.AddInstruction("Enemy_10", 1, 1); _local3.push(_local2); } return(_local3); } function GetEnemyOptionsClose(worldDistance) { var _local3 = new Array(); if (worldDistance < 2) { var _local2; _local2 = new WorldInstruction(100); _local2.AddInstruction("Enemy_17", 1, 2); _local2.AddInstruction("Enemy_1", 0, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); } else if ((worldDistance >= 2) && (worldDistance < 4)) { var _local2 = new WorldInstruction(30); _local2.AddInstruction("Enemy_17", 1, 2); _local2.AddInstruction("Enemy_1", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(60); _local2.AddInstruction("Enemy_1", 1, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(30); _local2.AddInstruction("Enemy_1", 0, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local2.AddInstruction("Enemy_76", 1, 3); _local3.push(_local2); } else if ((worldDistance >= 4) && (worldDistance < 6)) { var _local2 = new WorldInstruction(30); _local2.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 1, 4); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 1, 4); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 1, 4); } if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(30); _local2.AddInstruction("Enemy_3", 1, 2); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 1, 2); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 1, 2); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 2, 3); } if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(30); _local2.AddInstruction("Enemy_3", 1, 2); _local2.AddInstruction("Enemy_41", 1, 1); _local2.AddInstruction("Enemy_1", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_1", 0, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local2.AddInstruction("Enemy_76", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(5); _local2.AddInstruction("Enemy_86", 1, 1); _local2.AddInstruction("Enemy_1", 0, 3); _local3.push(_local2); } else if ((worldDistance >= 6) && (worldDistance < 8)) { var _local2 = new WorldInstruction(30); _local2.AddInstruction("Enemy_1", 1, 2); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 2, 3); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 2, 3); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 3, 4); } if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(30); _local2.AddInstruction("Enemy_3", 1, 1); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 2, 3); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 2, 3); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 2, 3); } if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_3", 2, 2); _local2.AddInstruction("Enemy_9", 1, 1); _local2.AddInstruction("Enemy_1", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_1", 0, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local2.AddInstruction("Enemy_76", 1, 3); _local3.push(_local2); _local2 = new WorldInstruction(5); _local2.AddInstruction("Enemy_R1", 1, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 3); } _local3.push(_local2); _local2 = new WorldInstruction(5); _local2.AddInstruction("Enemy_86", 1, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 3); } _local3.push(_local2); } else if (worldDistance >= 8) { var _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_17", 1, 2); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 3, 4); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 3, 4); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 3, 4); } if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(40); _local2.AddInstruction("Enemy_76", 0, 2); _local2.AddInstruction("Enemy_3", 0, 2); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 2, 3); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 2, 3); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 2, 3); } if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_95", 12, 16); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_80", 1, 3); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 1, 2); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 1, 2); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 1, 2); } _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(5); _local2.AddInstruction("Enemy_1", 0, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local2.AddInstruction("Enemy_76", 1, 3); _local3.push(_local2); } return(_local3); } function GetEnemyOptionsMiddle(worldDistance) { var _local3 = new Array(); if (worldDistance < 12) { var _local2; _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_5", 2, 3); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 1, 2); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 1, 2); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 1, 2); } _local2.AddInstruction("Enemy_1", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(25); _local2.AddInstruction("Enemy_5", 2, 3); _local2.AddInstruction("Enemy_3", 1, 1); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 0, 1); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 0, 1); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 0, 1); } _local2.AddInstruction("Enemy_17", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_95", 9, 12); _local2.AddInstruction("Enemy_76", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_76", 2, 2); _local2.AddInstruction("Enemy_80", 3, 4); _local2.AddInstruction("Enemy_1", 1, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_12", 1, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 3); } _local3.push(_local2); _local2 = new WorldInstruction(15); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_42", 1, 1); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_43", 1, 1); } if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 2, 4); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 2, 4); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 3, 4); } if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 2); } _local2.AddInstruction("Enemy_1", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(5); _local2.AddInstruction("Enemy_90", 1, 1); _local2.AddInstruction("Enemy_76", 0, 2); _local2.AddInstruction("Enemy_1", 1, 5); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(3); _local2.AddInstruction("Enemy_97", 1, 1); _local2.AddInstruction("Enemy_1", 1, 5); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); } else if ((worldDistance >= 12) && (worldDistance < 14)) { var _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_5", 3, 4); _local2.AddInstruction("Enemy_76", 1, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_5", 2, 3); _local2.AddInstruction("Enemy_6", 2, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_5", 1, 3); _local2.AddInstruction("Enemy_6", 1, 2); _local2.AddInstruction("Enemy_76", 1, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 1); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_5", 2, 3); _local2.AddInstruction("Enemy_6", 1, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 1); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_5", 2, 3); _local2.AddInstruction("Enemy_48", 1, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 1); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_12", 1, 1); _local2.AddInstruction("Enemy_6", 0, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 2); } _local3.push(_local2); _local2 = new WorldInstruction(15); _local2.AddInstruction("Enemy_13", 2, 4); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_42", 0, 1); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_43", 0, 1); } _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 1); _local3.push(_local2); _local2 = new WorldInstruction(5); _local2.AddInstruction("Enemy_90", 1, 1); _local2.AddInstruction("Enemy_76", 0, 1); _local2.AddInstruction("Enemy_1", 1, 5); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(5); _local2.AddInstruction("Enemy_97", 1, 1); _local2.AddInstruction("Enemy_1", 1, 5); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); } else if ((worldDistance >= 14) && (worldDistance < 16)) { var _local2 = new WorldInstruction(30); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 2, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 2, 2); } _local2.AddInstruction("Enemy_6", 1, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 2); } _local3.push(_local2); _local2 = new WorldInstruction(20); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 1, 2); } _local2.AddInstruction("Enemy_6", 1, 2); _local2.AddInstruction("Enemy_76", 1, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 1); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_11", 1, 2); _local2.AddInstruction("Enemy_48", 1, 1); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 1, 1); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 1, 1); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 1, 1); } _local2.AddInstruction("Enemy_17", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_5", 3, 4); _local2.AddInstruction("Enemy_48", 2, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 1); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_5", 2, 4); _local2.AddInstruction("Enemy_9", 1, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 1, 2); } _local2.AddInstruction("Enemy_9", 2, 3); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_12", 1, 1); _local2.AddInstruction("Enemy_6", 1, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 2); } _local3.push(_local2); _local2 = new WorldInstruction(5); _local2.AddInstruction("Enemy_13", 3, 4); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_42", 0, 1); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_43", 0, 1); } _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 1); _local3.push(_local2); } else if ((worldDistance >= 16) && (worldDistance < 18)) { var _local2 = new WorldInstruction(20); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 2, 4); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 2, 4); } _local2.AddInstruction("Enemy_6", 1, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 2); } _local3.push(_local2); _local2 = new WorldInstruction(30); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 1, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 1, 3); } if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_88", 1, 2); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_89", 1, 2); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_65", 1, 2); } _local2.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_11", 2, 3); _local2.AddInstruction("Enemy_48", 1, 1); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 1, 1); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 1, 1); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 1, 1); } _local2.AddInstruction("Enemy_17", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_11", 1, 1); _local2.AddInstruction("Enemy_48", 2, 3); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 1, 1); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 1, 1); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 1, 1); } _local2.AddInstruction("Enemy_17", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_5", 3, 4); _local2.AddInstruction("Enemy_48", 2, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 1); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_6", 2, 3); _local2.AddInstruction("Enemy_9", 1, 3); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 1, 2); } _local2.AddInstruction("Enemy_9", 2, 3); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_87", 12, 16); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_90", 1, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 1, 2); } _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 1); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_86", 1, 1); _local2.AddInstruction("Enemy_76", 1, 3); _local2.AddInstruction("Enemy_1", 1, 2); _local2.AddInstruction("Enemy_17", 0, 1); _local3.push(_local2); } else if (worldDistance >= 18) { var _local2 = new WorldInstruction(30); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_63", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_83", 1, 2); } _local2.AddInstruction("Enemy_11", 1, 1); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 2); _local3.push(_local2); if (_root.game._enemySet2 == 2) { _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_82", 1, 2); _local2.AddInstruction("Enemy_93", 3, 4); _local2.AddInstruction("Enemy_1", 1, 2); _local2.AddInstruction("Enemy_17", 0, 1); _local3.push(_local2); } if (_root.game._enemySet3 == 3) { _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_85", 1, 2); _local2.AddInstruction("Enemy_94", 3, 4); _local2.AddInstruction("Enemy_1", 1, 2); _local2.AddInstruction("Enemy_17", 0, 1); _local3.push(_local2); } _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_9", 0, 2); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_88", 2, 2); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_89", 2, 2); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_65", 2, 2); } _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_12", 1, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 2, 3); } if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_87", 12, 16); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_90", 1, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 1, 2); } _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 1, 1); _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_86", 1, 1); _local2.AddInstruction("Enemy_76", 1, 3); _local2.AddInstruction("Enemy_1", 1, 2); _local2.AddInstruction("Enemy_17", 0, 1); _local3.push(_local2); } return(_local3); } function GetEnemyOptionsFar(worldDistance) { var _local3 = new Array(); if (worldDistance < 25) { var _local2; _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_96", 2, 4); _local2.AddInstruction("Enemy_76", 1, 2); _local2.AddInstruction("Enemy_1", 1, 2); _local2.AddInstruction("Enemy_17", 0, 1); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_96", 1, 3); _local2.AddInstruction("Enemy_44", 1, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_79", 1, 2); _local2.AddInstruction("Enemy_96", 2, 2); _local2.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 2, 3); } _local3.push(_local2); _local2 = new WorldInstruction(10); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 2, 3); } _local2.AddInstruction("Enemy_74", 1, 1); _local2.AddInstruction("Enemy_11", 0, 1); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(10); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_7", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_91", 1, 2); } _local2.AddInstruction("Enemy_74", 1, 1); _local2.AddInstruction("Enemy_11", 1, 1); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_46", 2, 2); _local2.AddInstruction("Enemy_79", 1, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); if (_root.game._enemySet2 == 3) { _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_85", 2, 3); _local2.AddInstruction("Enemy_80", 1, 2); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); } _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_10", 1, 1); _local2.AddInstruction("Enemy_1", 1, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 2, 3); } _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_90", 1, 1); _local2.AddInstruction("Enemy_96", 2, 3); _local2.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 2, 3); } _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_14", 1, 1); _local2.AddInstruction("Enemy_96", 0, 1); _local2.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 2, 3); } _local3.push(_local2); _local2 = new WorldInstruction(10); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 5, 6); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 5, 6); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 5, 6); } _local2.AddInstruction("Enemy_12", 1, 1); _local3.push(_local2); _local2 = new WorldInstruction(10); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_88", 2, 3); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_89", 2, 3); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_65", 2, 3); } _local2.AddInstruction("Enemy_9", 0, 1); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); } else if (worldDistance >= 25) { var _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_96", 2, 3); _local2.AddInstruction("Enemy_11", 2, 2); _local2.AddInstruction("Enemy_9", 0, 2); _local2.AddInstruction("Enemy_1", 1, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 0, 2); } _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_96", 2, 3); _local2.AddInstruction("Enemy_45", 1, 1); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_79", 2, 3); _local2.AddInstruction("Enemy_6", 1, 2); _local2.AddInstruction("Enemy_1", 0, 2); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_47", 1, 1); if (_root.game._enemySet == 1) { _local2.AddInstruction("Enemy_2", 2, 4); } else if (_root.game._enemySet == 2) { _local2.AddInstruction("Enemy_93", 2, 4); } else if (_root.game._enemySet == 3) { _local2.AddInstruction("Enemy_94", 2, 4); } _local2.AddInstruction("Enemy_11", 0, 1); _local2.AddInstruction("Enemy_17", 0, 2); _local3.push(_local2); _local2 = new WorldInstruction(20); _local2.AddInstruction("Enemy_47", 1, 1); _local2.AddInstruction("Enemy_79", 2, 2); _local2.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 2); } _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_10", 1, 1); _local2.AddInstruction("Enemy_1", 1, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 2); } _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_90", 1, 1); _local2.AddInstruction("Enemy_96", 3, 4); _local2.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 1, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 1, 2); } _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_14", 1, 1); _local2.AddInstruction("Enemy_96", 2, 3); _local2.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet2 == 1) { _local2.AddInstruction("Enemy_4", 2, 2); } else if (_root.game._enemySet2 == 2) { _local2.AddInstruction("Enemy_18", 2, 2); } _local3.push(_local2); _local2 = new WorldInstruction(10); _local2.AddInstruction("Enemy_86", 1, 1); _local2.AddInstruction("Enemy_76", 2, 3); _local2.AddInstruction("Enemy_1", 0, 2); _local3.push(_local2); } return(_local3); } function GetEnemyOptionsVeryFar(worldDistance) { var _local5 = new Array(); if (worldDistance < 35) { var _local3; _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_75", 1, 2); _local3.AddInstruction("Enemy_95", 2, 3); _local3.AddInstruction("Enemy_9", 0, 1); _local5.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_75", 1, 2); _local3.AddInstruction("Enemy_45", 1, 1); _local3.AddInstruction("Enemy_1", 0, 2); _local3.AddInstruction("Enemy_17", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_98", 2, 3); _local3.AddInstruction("Enemy_96", 1, 2); _local3.AddInstruction("Enemy_1", 0, 2); _local3.AddInstruction("Enemy_17", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_98", 1, 3); if (_root.game._enemySet == 1) { _local3.AddInstruction("Enemy_2", 3, 5); } else if (_root.game._enemySet == 2) { _local3.AddInstruction("Enemy_93", 3, 5); } else if (_root.game._enemySet == 3) { _local3.AddInstruction("Enemy_94", 3, 5); } _local3.AddInstruction("Enemy_11", 0, 1); _local3.AddInstruction("Enemy_17", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_47", 0, 1); _local3.AddInstruction("Enemy_99", 1, 1); _local3.AddInstruction("Enemy_96", 1, 3); if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_18", 0, 2); } _local5.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_92", 1, 1); _local3.AddInstruction("Enemy_1", 1, 2); if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_18", 2, 3); } _local5.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_97", 1, 1); _local3.AddInstruction("Enemy_96", 1, 2); _local3.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_4", 2, 3); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_18", 2, 3); } _local5.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_90", 1, 1); _local3.AddInstruction("Enemy_75", 2, 2); _local3.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_4", 0, 3); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_18", 0, 3); } _local5.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_86", 1, 1); _local3.AddInstruction("Enemy_99", 1, 1); _local3.AddInstruction("Enemy_1", 0, 2); _local5.push(_local3); } else if (worldDistance >= 35) { var _local3 = new WorldInstruction(15); var _local4 = 0; while (_local4 < 3) { var _local6 = RandNum(1, 15); switch (_local6) { case 1 : _local3.AddInstruction("Enemy_99", 1, 1); break; case 2 : _local3.AddInstruction("Enemy_75", 1, 2); break; case 3 : _local3.AddInstruction("Enemy_98", 1, 2); break; case 4 : _local3.AddInstruction("Enemy_97", 1, 1); if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_4", 1, 4); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_18", 1, 4); } _local4++; break; case 5 : if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_4", 1, 4); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_18", 1, 4); } break; case 6 : if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_7", 1, 2); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_91", 1, 2); } break; case 7 : _local3.AddInstruction("Enemy_9", 1, 2); break; case 8 : _local3.AddInstruction("Enemy_1", 1, 2); break; case 9 : _local3.AddInstruction("Enemy_99", 1, 1); break; case 10 : _local3.AddInstruction("Enemy_96", 1, 2); break; case 11 : _local3.AddInstruction("Enemy_76", 1, 2); break; case 12 : if (_root.game._enemySet == 1) { _local3.AddInstruction("Enemy_88", 1, 2); } else if (_root.game._enemySet == 2) { _local3.AddInstruction("Enemy_89", 1, 2); } else if (_root.game._enemySet == 3) { _local3.AddInstruction("Enemy_65", 1, 2); } break; case 13 : _local3.AddInstruction("Enemy_80", 1, 2); break; case 14 : _local3.AddInstruction("Enemy_95", 2, 4); break; case 15 : _local4++; } _local4++; } _local3.AddInstruction("Enemy_1", 0, 3); _local5.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_75", 2, 2); _local3.AddInstruction("Enemy_95", 3, 6); _local3.AddInstruction("Enemy_1", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_75", 1, 2); _local3.AddInstruction("Enemy_98", 2, 2); _local3.AddInstruction("Enemy_1", 0, 2); if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_18", 0, 2); } _local5.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_98", 1, 3); _local3.AddInstruction("Enemy_76", 1, 3); _local3.AddInstruction("Enemy_1", 0, 2); _local3.AddInstruction("Enemy_17", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_99", 1, 2); _local3.AddInstruction("Enemy_96", 2, 3); _local3.AddInstruction("Enemy_1", 1, 3); _local3.AddInstruction("Enemy_17", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_99", 2, 2); _local3.AddInstruction("Enemy_5", 1, 2); _local3.AddInstruction("Enemy_76", 0, 1); _local3.AddInstruction("Enemy_1", 1, 2); _local3.AddInstruction("Enemy_17", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_79", 0, 2); if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_7", 2, 3); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_91", 2, 3); } if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_18", 0, 2); } _local3.AddInstruction("Enemy_1", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_12", 1, 2); _local3.AddInstruction("Enemy_96", 2, 4); _local3.AddInstruction("Enemy_1", 1, 2); _local3.AddInstruction("Enemy_17", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(3); _local3.AddInstruction("Enemy_45", 1, 2); _local3.AddInstruction("Enemy_96", 1, 3); _local3.AddInstruction("Enemy_17", 1, 2); _local5.push(_local3); _local3 = new WorldInstruction(3); _local3.AddInstruction("Enemy_45", 1, 2); _local3.AddInstruction("Enemy_75", 1, 1); _local3.AddInstruction("Enemy_17", 1, 2); _local5.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_44", 1, 2); _local3.AddInstruction("Enemy_98", 1, 2); _local3.AddInstruction("Enemy_96", 0, 2); _local3.AddInstruction("Enemy_17", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_92", 1, 2); _local3.AddInstruction("Enemy_3", 1, 2); _local3.AddInstruction("Enemy_96", 0, 2); _local3.AddInstruction("Enemy_17", 0, 2); _local5.push(_local3); _local3 = new WorldInstruction(3); _local3.AddInstruction("Enemy_97", 1, 1); _local3.AddInstruction("Enemy_3", 0, 2); _local3.AddInstruction("Enemy_1", 1, 2); _local5.push(_local3); _local3 = new WorldInstruction(3); _local3.AddInstruction("Enemy_97", 1, 1); _local3.AddInstruction("Enemy_76", 0, 2); _local3.AddInstruction("Enemy_1", 1, 2); _local5.push(_local3); if (_root.game._enemySet2 == 2) { _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_82", 1, 2); _local3.AddInstruction("Enemy_93", 3, 4); _local3.AddInstruction("Enemy_1", 1, 2); _local3.AddInstruction("Enemy_17", 0, 1); _local5.push(_local3); } if (_root.game._enemySet3 == 3) { _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_85", 1, 2); _local3.AddInstruction("Enemy_94", 3, 4); _local3.AddInstruction("Enemy_1", 1, 2); _local3.AddInstruction("Enemy_17", 0, 1); _local5.push(_local3); } _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_9", 0, 2); if (_root.game._enemySet == 1) { _local3.AddInstruction("Enemy_88", 2, 2); } else if (_root.game._enemySet == 2) { _local3.AddInstruction("Enemy_89", 2, 2); } else if (_root.game._enemySet == 3) { _local3.AddInstruction("Enemy_65", 2, 2); } _local3.AddInstruction("Enemy_1", 0, 2); _local3.AddInstruction("Enemy_17", 1, 2); _local5.push(_local3); _local3 = new WorldInstruction(2); _local3.AddInstruction("Enemy_R1", 1, 1); _local3.AddInstruction("Enemy_1", 1, 2); if (_root.game._enemySet2 == 1) { _local3.AddInstruction("Enemy_4", 0, 2); } else if (_root.game._enemySet2 == 2) { _local3.AddInstruction("Enemy_18", 0, 2); } _local5.push(_local3); } return(_local5); } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } }
Symbol 880 MovieClip [__Packages.WorldInstruction] Frame 0
class WorldInstruction { var minChance, maxChance, chance, iterator, subInstructions, enemyType, enemyNum, eof; function WorldInstruction (myChance) { minChance = 0; maxChance = 0; chance = myChance; iterator = -1; subInstructions = new Array(); enemyType = ""; enemyNum = 0; eof = true; } function SetRange(loChance, hiChance) { minChance = loChance; maxChance = hiChance; } function GetNumInstructions() { return(subInstructions.length); } function AddInstruction(enemyType, minNum, maxNum) { var _local2 = Math.round(Math.random() * (maxNum - minNum)) + minNum; subInstructions.push({linkage:enemyType, numAmount:_local2}); if (iterator == subInstructions.length) { eof = true; } else { eof = false; } } function Begin() { iterator = 0; if (iterator == subInstructions.length) { eof = true; } enemyType = subInstructions[iterator].linkage; enemyNum = subInstructions[iterator].numAmount; } function Next() { iterator++; if (iterator == subInstructions.length) { iterator--; eof = true; } enemyType = subInstructions[iterator].linkage; enemyNum = subInstructions[iterator].numAmount; } }
Symbol 881 MovieClip [__Packages.Timer] Frame 0
class Timer { var intTimer, blnCountUp, intStartTime, intEndTime, blnPaused, intPauseStart, intPauseTime; function Timer () { intTimer = 0; blnCountUp = true; intStartTime = 0; intEndTime = 0; blnPaused = false; intPauseStart = 0; intPauseTime = 0; } function Run() { if (blnPaused == false) { if (blnCountUp == true) { intTimer = (getTimer() - intStartTime) - intPauseTime; } else { intTimer = (intEndTime - intStartTime) - ((getTimer() - intStartTime) + intPauseTime); } } else { intPauseTime = intPauseTime + (getTimer() - intPauseStart); intPauseStart = getTimer(); } } function Pause() { if (blnPaused == false) { blnPaused = true; intPauseStart = getTimer(); } } function UnPause() { if (blnPaused == true) { intPauseTime = intPauseTime + (getTimer() - intPauseStart); blnPaused = false; } } function GetTime() { return(intTimer); } function GetTimeString() { return(MillisecondsToTimeString(intTimer)); } function Start() { SetCountUp(); } function SetCountUp() { blnCountUp = true; Reset(); } function SetCountDown(durationInMilliseconds) { blnCountUp = false; intEndTime = getTimer() + durationInMilliseconds; Reset(); } function Reset() { intStartTime = getTimer(); blnPaused = false; intPauseStart = 0; intPauseTime = 0; if (blnCountUp == true) { intTimer = 0; } else { intTimer = intEndTime - intStartTime; } } function MillisecondsToTimeString(intMilliSecs) { var _local5 = intMilliSecs; var _local4 = Math.floor(_local5 / 1000); if (_local4 >= 60) { var _local1 = _local5 / 1000; var _local3 = _local1 / 60; if (_local1 > 59) { _local1 = _local1 - (Math.floor(_local3) * 60); } var _local6; var _local2; if (_local3 < 10) { _local2 = "0" + Math.floor(_local3); } else { _local2 = "" + Math.floor(_local3); } if (_local1 < 10) { _local6 = (_local2 + ":0") + Math.floor(_local1); } else if (_local1 == 0) { _local6 = _local2 + ":00"; } else { _local6 = (_local2 + ":") + Math.floor(_local1); } return(_local6); } if (_local4 < 10) { var _local6 = "00:0" + Math.floor(_local4); } else { var _local6 = "00:" + Math.floor(_local4); } return(_local6); } }
Symbol 882 MovieClip [__Packages.Point] Frame 0
class Point { var _x, _y; function Point (xPos, yPos) { _x = xPos; _y = yPos; } }
Symbol 323 MovieClip Frame 1
function GenerateBubbles() { if (counter == 0) { var _local3 = Math.random() * 500; var _local2 = "risingBubble_" + bubbleDepth; _root.risingbubbles_mc.attachMovie("menuBubbles", _local2, bubbleDepth); counter = Math.round(Math.random() * (maxCounter - minCounter)) + minCounter; bubbleDepth++; } else { counter--; } } var minCounter = 5; var maxCounter = 20; var counter = 0; var bubbleDepth = 1000; stop();
Symbol 331 MovieClip Frame 220
stop();
Symbol 338 MovieClip Frame 2
this.fade_mc.gotoAndPlay(31);
Instance of Symbol 331 MovieClip in Symbol 338 MovieClip Frame 41
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }
Symbol 338 MovieClip Frame 190
_root.StartMusic();
Instance of Symbol 334 MovieClip in Symbol 338 MovieClip Frame 190
on (release) { getURL ("http://www.herointeractive.com", "_blank"); }
Symbol 338 MovieClip Frame 369
if (_global.doUnlockEC.Get() != -1) { _root.gotoAndPlay("main"); }
Instance of Symbol 337 MovieClip in Symbol 338 MovieClip Frame 370
on (release) { getURL ("http://www.herointeractive.com/BT2_Transfer.php?intID=1", "_blank"); }
Symbol 338 MovieClip Frame 575
_root.gotoAndPlay("main");
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 30
stop();
Symbol 350 MovieClip Frame 45
stop();
Symbol 350 MovieClip Frame 60
stop();
Symbol 350 MovieClip Frame 75
stop();
Symbol 350 MovieClip Frame 90
stop();
Symbol 350 MovieClip Frame 106
stop();
Symbol 350 MovieClip Frame 121
stop();
Symbol 350 MovieClip Frame 136
stop();
Symbol 350 MovieClip Frame 151
stop();
Symbol 350 MovieClip Frame 166
stop();
Symbol 355 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 14
stop();
Symbol 355 MovieClip Frame 30
stop();
Symbol 355 MovieClip Frame 45
stop();
Symbol 355 MovieClip Frame 60
stop();
Symbol 355 MovieClip Frame 75
stop();
Symbol 355 MovieClip Frame 90
stop();
Symbol 355 MovieClip Frame 105
stop();
Symbol 355 MovieClip Frame 120
stop();
Symbol 355 MovieClip Frame 135
stop();
Symbol 355 MovieClip Frame 150
stop();
Symbol 355 MovieClip Frame 165
stop();
Symbol 358 Button
on (rollOver) { if (!_global.menuFlag) { if (over6) { } else { gotoAndPlay (2); _parent.bottomTexty.gotoAndPlay(15); over6 = true; } } } on (rollOut) { if (!_global.menuFlag) { gotoAndPlay (15); _parent.bottomTexty.gotoAndStop(1); over6 = false; } } on (press) { _parent.bottomTexty.gotoAndPlay(76); gotoAndPlay (28); _global.menuFlag = true; _global.gameMode = 1; _global.invincible = false; _global.page = "normal mode"; _parent.gotoAndPlay("navi out"); }
Symbol 361 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 14
stop();
Symbol 361 MovieClip Frame 27
gotoAndStop (1);
Symbol 361 MovieClip Frame 48
stop();
Symbol 366 Button
on (rollOver) { if (!_global.menuFlag) { if (over8) { } else { gotoAndPlay (2); if (_global.doUnlockEC.Get() != -1) { _parent.bottomTexty.gotoAndPlay(46); } else { _parent.bottomTexty.gotoAndPlay(61); } over8 = true; } } } on (rollOut) { if (!_global.menuFlag) { gotoAndPlay (15); _parent.bottomTexty.gotoAndStop(1); over8 = false; } } on (press) { if (_global.doUnlockEC.Get() != -1) { _global.instShown = false; _parent.bottomTexty.gotoAndPlay(106); _global.menuFlag = true; gotoAndPlay (28); _global.page = "arena mode"; _parent.gotoAndPlay("navi out"); _global.prevMenu = false; } else { _parent.bottomTexty.gotoAndPlay(121); _global.menuFlag = true; gotoAndPlay (28); _global.page = "arenaLocked"; _parent.gotoAndPlay("navi out"); _global.prevMenu = false; } }
Symbol 367 MovieClip Frame 1
stop();
Symbol 367 MovieClip Frame 14
stop();
Symbol 367 MovieClip Frame 27
gotoAndStop (1);
Symbol 367 MovieClip Frame 48
stop();
Symbol 369 Button
on (rollOver) { if (!_global.menuFlag) { if (over4) { } else { gotoAndPlay (2); _root.navi.bottomTexty.gotoAndPlay(136); over4 = true; } } } on (rollOut) { if (!_global.menuFlag) { gotoAndPlay (15); _root.navi.bottomTexty.gotoAndStop(1); over4 = false; } } on (press) { _root.navi.bottomTexty.gotoAndPlay(151); gotoAndPlay (28); _global.page = "bubbleopedia"; _parent.gotoAndPlay("navi out"); }
Symbol 371 MovieClip Frame 1
stop();
Symbol 371 MovieClip Frame 14
stop();
Symbol 371 MovieClip Frame 27
gotoAndStop (1);
Symbol 371 MovieClip Frame 48
stop();
Symbol 373 Button
on (rollOver) { if (!_global.menuFlag) { if (over) { } else { _root.navi.settings.butt_1.gotoAndPlay(2); _root.navi.topTexty.gotoAndPlay(15); over = true; } } } on (rollOut) { if (!_global.menuFlag) { _root.navi.settings.butt_1.gotoAndPlay(15); _root.navi.topTexty.gotoAndStop(1); over = false; } } on (press) { _root.navi.topTexty.gotoAndPlay(91); _global.menuFlag = true; gotoAndPlay (28); _global.page = "settings"; _parent._parent.gotoAndPlay("navi out"); _global.prevMenu = false; }
Symbol 375 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 14
stop();
Symbol 375 MovieClip Frame 27
gotoAndStop (1);
Symbol 375 MovieClip Frame 48
stop();
Symbol 378 Button
on (rollOver) { if (!_global.menuFlag) { if (over2) { } else { gotoAndPlay (2); _root.navi.topTexty.gotoAndPlay(31); over2 = true; } } } on (rollOut) { if (!_global.menuFlag) { gotoAndPlay (15); _root.navi.topTexty.gotoAndStop(1); over2 = false; } } on (press) { _root.navi.topTexty.gotoAndPlay(107); _global.menuFlag = true; gotoAndPlay (28); _global.page = "credits"; _parent.gotoAndPlay("navi out"); _global.prevMenu = false; }
Symbol 380 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 14
stop();
Symbol 380 MovieClip Frame 27
gotoAndStop (1);
Symbol 380 MovieClip Frame 48
stop();
Symbol 382 Button
on (rollOver) { if (!_global.menuFlag) { if (over5) { } else { gotoAndPlay (2); _root.navi.topTexty.gotoAndPlay(76); over5 = true; } } } on (rollOut) { if (!_global.menuFlag) { gotoAndPlay (15); _root.navi.topTexty.gotoAndStop(1); over5 = false; } } on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 384 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 14
stop();
Symbol 384 MovieClip Frame 27
gotoAndStop (1);
Symbol 384 MovieClip Frame 48
stop();
Symbol 387 MovieClip Frame 1
_global.page = "";
Symbol 387 MovieClip Frame 75
stop();
Symbol 387 MovieClip Frame 76
_root.StartBlur();
Symbol 387 MovieClip Frame 154
var thePage = _global.page; _global.menuFlag = false; if (thePage == "normal mode") { _root.gotoAndPlay("game"); } else if (thePage == "arena mode") { _root.gotoAndPlay("arena"); } else if (thePage == "settings") { _root.gotoAndPlay("settings"); } else if (thePage == "credits") { _root.gotoAndPlay("credits"); } else if (thePage == "high scores") { _root.gotoAndPlay("high scores"); } else if (thePage == "bubbleopedia") { _root.gotoAndPlay("bubbleopedia"); } else if (thePage == "arenaLocked") { _root.gotoAndPlay("arenaLocked"); } stop();
Symbol 390 MovieClip Frame 15
stop();
Symbol 390 MovieClip Frame 30
stop();
Symbol 399 Button
on (release) { if (_global.pageTest == "arena") { _root.blueish.gotoAndPlay(61); _root.leftA.gotoAndPlay(16); _root.rightA.gotoAndPlay(16); _root.ico.gotoAndPlay(21); _root.nexter.gotoAndPlay(16); _root.titleA.gotoAndPlay(16); _global.pagePath = "main"; _global.prevMenu = true; gotoAndPlay (16); } else if (_global.pageTest == "settings") { _root.Stitle.gotoAndPlay(16); _root.settingsMenu.gotoAndPlay(16); _root.hotkeysButton_mc.gotoAndPlay(16); gotoAndPlay (16); _root.SaveSettings(); _global.pagePath = "main"; } else if (_global.pageTest == "credits") { _root.Ctitle.gotoAndPlay(16); gotoAndPlay (16); _global.pagePath = "main"; _root.cnames.gotoAndPlay(46); _root.music.gotoAndPlay(46); } else if (_global.pageTest == "high scores") { _root.Htitle.gotoAndPlay(16); _root.hs_chart.gotoAndPlay(16); gotoAndPlay (16); _global.pagePath = "main"; } else if (_global.pageTest == "bubbleopedia") { gotoAndPlay (16); _global.pagePath = "main"; _root.ico.gotoAndPlay(21); _root.leftA.gotoAndPlay(16); _root.rightA.gotoAndPlay(16); } else if (_global.pageTest == "hotkeys") { _global.pageTest = "settings"; _root.hotkeysButton_mc.gotoAndPlay(1); _root.settingsMenu.play(); } else if (_global.pageTest == "arenaLocked") { _root.Ctitle.gotoAndPlay(16); gotoAndPlay (16); _global.pagePath = "main"; _root.cnames.gotoAndPlay(46); _root.music.gotoAndPlay(46); } }
Symbol 400 Button
on (release) { _root.blueish.gotoAndPlay(61); _root.leftA2.gotoAndPlay(16); _root.rightA2.gotoAndPlay(16); _root.ico2.gotoAndPlay(21); _root.n2.gotoAndPlay(16); _root.titleB.gotoAndPlay(16); gotoAndPlay (16); }
Symbol 402 MovieClip Frame 15
stop();
Symbol 402 MovieClip Frame 31
_root.gotoAndPlay(_global.pagePath); _global.prevMenu = false; stop();
Symbol 405 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 2
stop();
Instance of Symbol 405 MovieClip "low" in Symbol 406 MovieClip Frame 1
onClipEvent (load) { if (_quality == "LOW") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "LOW") { this.gotoAndStop("off"); } } on (release) { _quality = "LOW"; this._parent.high.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 405 MovieClip "med" in Symbol 406 MovieClip Frame 1
onClipEvent (load) { if (_quality == "MEDIUM") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "MEDIUM") { this.gotoAndStop("off"); } } on (release) { _quality = "MEDIUM"; this._parent.high.gotoAndStop("off"); this._parent.low.gotoAndStop("off"); }
Instance of Symbol 405 MovieClip "high" in Symbol 406 MovieClip Frame 1
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "HIGH") { this.gotoAndStop("off"); } } on (release) { _quality = "HIGH"; this._parent.low.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 405 MovieClip "musicOn" in Symbol 406 MovieClip Frame 1
onClipEvent (load) { if (_global.musicOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn != true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = true; this._parent.musicOff.gotoAndStop("off"); _global.myMusicPlayer.SetTrack("titleMusic"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.Play(); }
Instance of Symbol 405 MovieClip "musicOff" in Symbol 406 MovieClip Frame 1
onClipEvent (load) { if (_global.musicOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn == true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = false; this._parent.musicOn.gotoAndStop("off"); _global.myMusicPlayer.Stop(); }
Instance of Symbol 405 MovieClip "soundsOn" in Symbol 406 MovieClip Frame 1
onClipEvent (load) { if (_global.soundOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn != true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = true; this._parent.soundsOff.gotoAndStop("off"); }
Instance of Symbol 405 MovieClip "soundsOff" in Symbol 406 MovieClip Frame 1
onClipEvent (load) { if (_global.soundOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn == true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = false; this._parent.soundsOn.gotoAndStop("off"); }
Symbol 419 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 2
stop();
Symbol 424 MovieClip Frame 1
function OutputValue(fieldName, keyCode) { var textRef = eval ("this." + fieldName); var returnValue = ""; switch (keyCode) { case 8 : returnValue = "BACKSPACE"; break; case 20 : returnValue = "CAPSLOCK"; break; case 17 : returnValue = "CONTROL"; break; case 46 : returnValue = "DELETE"; break; case 40 : returnValue = "DOWN"; break; case 35 : returnValue = "END"; break; case 13 : returnValue = "ENTER"; break; case 27 : returnValue = "ESCAPE"; break; case 36 : returnValue = "HOME"; break; case 45 : returnValue = "INSERT"; break; case 37 : returnValue = "LEFT"; break; case 34 : returnValue = "PGDN"; break; case 33 : returnValue = "PGUP"; break; case 39 : returnValue = "RIGHT"; break; case 16 : returnValue = "SHIFT"; break; case 32 : returnValue = "SPACE"; break; case 9 : returnValue = "TAB"; break; case 38 : returnValue = "UP"; break; case 186 : returnValue = ";"; break; case 187 : returnValue = "="; break; case 189 : returnValue = "-"; break; case 191 : returnValue = "/"; break; case 192 : returnValue = "`"; break; case 219 : returnValue = "["; break; case 220 : returnValue = "\\"; break; case 221 : returnValue = "]"; break; case 222 : returnValue = "'"; break; case 188 : returnValue = ","; break; case 190 : returnValue = "."; break; case 96 : returnValue = "NUMPAD 0"; break; case 97 : returnValue = "NUMPAD 1"; break; case 98 : returnValue = "NUMPAD 2"; break; case 99 : returnValue = "NUMPAD 3"; break; case 100 : returnValue = "NUMPAD 4"; break; case 101 : returnValue = "NUMPAD 5"; break; case 102 : returnValue = "NUMPAD 6"; break; case 103 : returnValue = "NUMPAD 7"; break; case 104 : returnValue = "NUMPAD 8"; break; case 105 : returnValue = "NUMPAD 9"; break; case 106 : returnValue = "MULTIPLY"; break; case 107 : returnValue = "ADD"; break; case 109 : returnValue = "SUBTRACT"; break; case 110 : returnValue = "DECIMAL"; break; case 111 : returnValue = "DIVIDE"; break; default : returnValue = chr(keyCode); returnValue.toUpperCase(); } textRef.text = returnValue; } function UnselectOthers(myName) { if (myName != "upClip") { this.upClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "downClip") { this.downClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "leftClip") { this.leftClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "rightClip") { this.rightClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "fireClip") { this.fireClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "pauseClip") { this.pauseClip.gotoAndStop(1); } else { hasFocus = myName; } _global.controlsModified = true; } stop(); var hasFocus = ""; var keyListener = new Object(); keyListener.onKeyDown = function () { if (hasFocus == "upClip") { _global.avatarUp = Key.getCode(); OutputValue("up_txt", _global.avatarUp); } if (hasFocus == "downClip") { _global.avatarDown = Key.getCode(); OutputValue("down_txt", _global.avatarDown); } if (hasFocus == "leftClip") { _global.avatarLeft = Key.getCode(); OutputValue("left_txt", _global.avatarLeft); } if (hasFocus == "rightClip") { _global.avatarRight = Key.getCode(); OutputValue("right_txt", _global.avatarRight); } if (hasFocus == "fireClip") { _global.fireHotkey = Key.getCode(); OutputValue("fire_txt", _global.fireHotkey); } if (hasFocus == "pauseClip") { _global.pauseHotkey = Key.getCode(); OutputValue("pause_txt", _global.pauseHotkey); } }; Key.addListener(keyListener); OutputValue("up_txt", _global.avatarUp); OutputValue("down_txt", _global.avatarDown); OutputValue("left_txt", _global.avatarLeft); OutputValue("right_txt", _global.avatarRight); OutputValue("fire_txt", _global.fireHotkey); OutputValue("pause_txt", _global.pauseHotkey);
Instance of Symbol 419 MovieClip "upClip" in Symbol 424 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 419 MovieClip "downClip" in Symbol 424 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 419 MovieClip "leftClip" in Symbol 424 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 419 MovieClip "rightClip" in Symbol 424 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 419 MovieClip "fireClip" in Symbol 424 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 419 MovieClip "pauseClip" in Symbol 424 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Symbol 425 MovieClip Frame 15
stop();
Symbol 425 MovieClip Frame 30
stop();
Symbol 425 MovieClip Frame 45
Symbol 425 MovieClip Frame 60
stop();
Symbol 425 MovieClip Frame 75
gotoAndPlay (1);
Symbol 430 Button
on (release) { _global.pageTest = "hotkeys"; _root.settingsMenu.gotoAndPlay("hotkeysStart"); this.gotoAndPlay(16); }
Symbol 431 Button
on (release) { _root.blueish.gotoAndPlay(61); _root.leftA2.gotoAndPlay(16); _root.rightA2.gotoAndPlay(16); _root.ico2.gotoAndPlay(21); _root.n2.gotoAndPlay(16); _root.titleB.gotoAndPlay(16); gotoAndPlay (16); }
Symbol 433 MovieClip Frame 15
stop();
Symbol 433 MovieClip Frame 31
stop();
Symbol 435 MovieClip Frame 15
stop();
Symbol 435 MovieClip Frame 30
stop();
Symbol 442 MovieClip Frame 45
stop();
Symbol 442 MovieClip Frame 60
stop();
Symbol 446 MovieClip Frame 45
stop();
Symbol 446 MovieClip Frame 60
stop();
Symbol 449 MovieClip Frame 15
stop();
Symbol 449 MovieClip Frame 30
stop();
Symbol 452 MovieClip Frame 15
stop();
Symbol 452 MovieClip Frame 30
stop();
Symbol 457 Button
on (release) { _root.switchBackward(); }
Symbol 458 MovieClip Frame 15
stop();
Symbol 458 MovieClip Frame 31
stop();
Symbol 459 Button
on (release) { _root.switchForward(); }
Symbol 460 MovieClip Frame 15
stop();
Symbol 460 MovieClip Frame 31
_root.gotoAndPlay("stage"); stop();
Symbol 462 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 2
stop();
Symbol 465 MovieClip Frame 1
stop(); _root.displayEnemyRecord(_root.selectedEnemyIndex, "current");
Symbol 465 MovieClip Frame 10
gotoAndStop (1);
Symbol 465 MovieClip Frame 11
Symbol 465 MovieClip Frame 21
gotoAndStop (1);
Symbol 466 MovieClip Frame 20
stop();
Symbol 466 MovieClip Frame 30
stop();
Symbol 468 MovieClip Frame 15
stop();
Symbol 468 MovieClip Frame 30
stop();
Symbol 473 MovieClip Frame 45
stop();
Symbol 473 MovieClip Frame 60
stop();
Symbol 481 Button
on (release) { _root.EnemyRemove(this._name); }
Symbol 486 Button
on (release) { _root.EnemyMinus(this._name); }
Symbol 490 Button
on (release) { _root.EnemyPlus(this._name); }
Symbol 496 MovieClip Frame 15
stop();
Symbol 496 MovieClip Frame 26
stop();
Symbol 502 Button
on (release) { if (_root.EnemiesSelected() == true) { _root.leftA.gotoAndPlay(16); _root.rightA.gotoAndPlay(16); _root.ico.gotoAndPlay(21); _root.titleA.gotoAndPlay(16); _root.blueish.gotoAndPlay(61); } else { _global.SoundManager.PlayBubbleSound("nocando"); _root.instruct1.gotoAndStop(4); } }
Symbol 503 Button
on (release) { if (_root.EnemiesSelected() == true) { _global.instShown = true; _root.leftA.gotoAndPlay(16); _root.rightA.gotoAndPlay(16); _root.ico.gotoAndPlay(21); _root.titleA.gotoAndPlay(16); this.gotoAndPlay(16); _parent.fid.gotoAndPlay(2); _parent.blueish.gotoAndPlay(61); _root.p1.gotoAndPlay(16); _global.prevMenu = false; } else { _global.SoundManager.PlayBubbleSound("nocando"); _root.instruct1.gotoAndStop(4); } }
Symbol 504 Button
on (release) { _root.leftA.gotoAndPlay(16); _root.rightA.gotoAndPlay(16); _root.ico.gotoAndPlay(21); _root.titleA.gotoAndPlay(16); }
Symbol 505 MovieClip Frame 15
stop();
Symbol 505 MovieClip Frame 29
stop(); if (!_global.prevMenu) { gotoAndPlay (30); }
Symbol 505 MovieClip Frame 30
_global.prevMenu = false; _root.gotoAndPlay("stage"); stop();
Symbol 507 MovieClip Frame 60
stop();
Symbol 507 MovieClip Frame 74
stop();
Symbol 510 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 2
stop();
Instance of Symbol 510 MovieClip "enemyImage" in Symbol 512 MovieClip Frame 1
on (release) { if (_global.gameScreen == "arena") { _root.instruct1.gotoAndStop(3); _root.EnemySelected(); } else if (_global.gameScreen == "stage") { _root.StageSelected(); } }
Symbol 513 MovieClip Frame 1
stop(); _root.displayEnemyOnScreen(_root.selectedEnemyIndex, "current");
Symbol 513 MovieClip Frame 2
Symbol 513 MovieClip Frame 10
gotoAndStop (1);
Symbol 513 MovieClip Frame 11
Symbol 513 MovieClip Frame 21
gotoAndStop (1);
Symbol 514 MovieClip Frame 20
stop();
Symbol 514 MovieClip Frame 30
stop();
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 2
stop();
Symbol 521 MovieClip Frame 3
stop();
Symbol 521 MovieClip Frame 4
stop();
Symbol 522 Button
on (release) { _root.switchStageForward(); }
Symbol 523 MovieClip Frame 15
stop();
Symbol 523 MovieClip Frame 31
stop();
Symbol 524 Button
on (release) { _root.switchStageBackward(); }
Symbol 525 MovieClip Frame 15
stop();
Symbol 525 MovieClip Frame 31
stop();
Symbol 527 MovieClip Frame 1
stop(); _root.displayStageOnScreen(_root.selectedAvatarIndex, "current");
Symbol 527 MovieClip Frame 2
Symbol 527 MovieClip Frame 10
gotoAndStop (1);
Symbol 527 MovieClip Frame 11
Symbol 527 MovieClip Frame 21
gotoAndStop (1);
Symbol 528 MovieClip Frame 20
stop();
Symbol 528 MovieClip Frame 31
stop();
Symbol 529 Button
on (release) { _root.blueish.gotoAndPlay(1); _root.gotoAndStop(10); }
Symbol 530 Button
on (release) { gotoAndPlay (16); _root.blueish.gotoAndPlay(61); _root.leftA2.gotoAndPlay(16); _root.rightA2.gotoAndPlay(16); _root.ico2.gotoAndPlay(21); _root.n2.gotoAndPlay(16); _root.titleB.gotoAndPlay(16); }
Symbol 531 Button
on (release) { _root.blueish.gotoAndPlay(61); _root.leftA2.gotoAndPlay(16); _root.rightA2.gotoAndPlay(16); _root.ico2.gotoAndPlay(21); _root.n2.gotoAndPlay(16); _root.titleB.gotoAndPlay(16); gotoAndPlay (16); }
Symbol 532 MovieClip Frame 15
stop();
Symbol 532 MovieClip Frame 31
_root.blueish.gotoAndPlay(1); _root.gotoAndPlay("arena"); stop();
Symbol 535 MovieClip Frame 15
stop();
Symbol 535 MovieClip Frame 26
stop();
Symbol 557 MovieClip Frame 1
function OutputValue(keyCode) { var _local1 = ""; switch (keyCode) { case 8 : _local1 = "BACKSPACE"; break; case 20 : _local1 = "CAPSLOCK"; break; case 17 : _local1 = "CONTROL"; break; case 46 : _local1 = "DELETE"; break; case 40 : _local1 = "DOWN"; break; case 35 : _local1 = "END"; break; case 13 : _local1 = "ENTER"; break; case 27 : _local1 = "ESCAPE"; break; case 36 : _local1 = "HOME"; break; case 45 : _local1 = "INSERT"; break; case 37 : _local1 = "LEFT"; break; case 34 : _local1 = "PGDN"; break; case 33 : _local1 = "PGUP"; break; case 39 : _local1 = "RIGHT"; break; case 16 : _local1 = "SHIFT"; break; case 32 : _local1 = "SPACE"; break; case 9 : _local1 = "TAB"; break; case 38 : _local1 = "UP"; break; case 186 : _local1 = ";"; break; case 187 : _local1 = "="; break; case 189 : _local1 = "-"; break; case 191 : _local1 = "/"; break; case 192 : _local1 = "`"; break; case 219 : _local1 = "["; break; case 220 : _local1 = "\\"; break; case 221 : _local1 = "]"; break; case 222 : _local1 = "'"; break; case 188 : _local1 = ","; break; case 190 : _local1 = "."; break; case 96 : _local1 = "NUMPAD 0"; break; case 97 : _local1 = "NUMPAD 1"; break; case 98 : _local1 = "NUMPAD 2"; break; case 99 : _local1 = "NUMPAD 3"; break; case 100 : _local1 = "NUMPAD 4"; break; case 101 : _local1 = "NUMPAD 5"; break; case 102 : _local1 = "NUMPAD 6"; break; case 103 : _local1 = "NUMPAD 7"; break; case 104 : _local1 = "NUMPAD 8"; break; case 105 : _local1 = "NUMPAD 9"; break; case 106 : _local1 = "MULTIPLY"; break; case 107 : _local1 = "ADD"; break; case 109 : _local1 = "SUBTRACT"; break; case 110 : _local1 = "DECIMAL"; break; case 111 : _local1 = "DIVIDE"; break; default : _local1 = chr(keyCode); _local1.toUpperCase(); } return(_local1); } stop();
Symbol 557 MovieClip Frame 4
this.p_txt.text = ("Press \"" + OutputValue(_global.pauseHotkey)) + "\" to pause.";
Symbol 557 MovieClip Frame 6
this.second_txt.text = ("press \"" + OutputValue(_global.fireHotkey)) + "\".";
Symbol 557 MovieClip Frame 8
stop(); this.up_txt.text = "Up = " + OutputValue(_global.avatarUp); this.down_txt.text = "Down = " + OutputValue(_global.avatarDown); this.left_txt.text = "Left = " + OutputValue(_global.avatarLeft); this.right_txt.text = "Right = " + OutputValue(_global.avatarRight);
Symbol 560 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 2
stop();
Symbol 563 MovieClip Frame 1
stop(); stop();
Symbol 570 MovieClip Frame 1
stop();
Symbol 572 MovieClip Frame 1
stop();
Symbol 580 MovieClip Frame 1
stop();
Symbol 580 MovieClip Frame 20
_root.game.ShakeScreen(60);
Symbol 580 MovieClip Frame 345
_root.game.ResumeBossFight();
Symbol 580 MovieClip Frame 346
stop();
Symbol 580 MovieClip Frame 374
_global.SoundManager.PlaySound("small_death");
Symbol 580 MovieClip Frame 421
stop();
Symbol 583 MovieClip Frame 1
stop();
Symbol 583 MovieClip Frame 56
gotoAndPlay ("hide");
Symbol 589 MovieClip Frame 1
stop(); this.inside_mc._visible = false;
Symbol 591 MovieClip Frame 1
stop(); this.inside_mc._visible = false;
Symbol 609 Button
on (rollOver) { this.buttonText_txt.text = "Play More Games!"; } on (rollOut) { this.buttonText_txt.text = ""; } on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 611 Button
on (rollOver) { this.buttonText_txt.text = "Return to Game"; } on (rollOut) { this.buttonText_txt.text = ""; } on (release) { _root.game.ClosePauseScreen(); }
Symbol 613 Button
on (rollOver) { this.buttonText_txt.text = "Return to Main Menu (Completely QUITS Game!)"; } on (rollOut) { this.buttonText_txt.text = ""; } on (release) { _root.game.SelectPauseScreen("quit_mc"); }
Symbol 624 MovieClip Frame 1
stop();
Symbol 624 MovieClip Frame 2
stop();
Symbol 631 MovieClip Frame 1
stop();
Symbol 631 MovieClip Frame 2
stop();
Symbol 636 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 2
stop();
Instance of Symbol 405 MovieClip "low" in Symbol 661 MovieClip Frame 1
onClipEvent (load) { if (_quality == "LOW") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "LOW") { this.gotoAndStop("off"); } } on (release) { _quality = "LOW"; this._parent.high.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 405 MovieClip "med" in Symbol 661 MovieClip Frame 1
onClipEvent (load) { if (_quality == "MEDIUM") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "MEDIUM") { this.gotoAndStop("off"); } } on (release) { _quality = "MEDIUM"; this._parent.high.gotoAndStop("off"); this._parent.low.gotoAndStop("off"); }
Instance of Symbol 405 MovieClip "high" in Symbol 661 MovieClip Frame 1
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "HIGH") { this.gotoAndStop("off"); } } on (release) { _quality = "HIGH"; this._parent.low.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 405 MovieClip "musicOn" in Symbol 661 MovieClip Frame 1
onClipEvent (load) { if (_global.musicOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn != true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = true; this._parent.musicOff.gotoAndStop("off"); _global.myMusicPlayer.SetTrack("titleMusic"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.Play(); }
Instance of Symbol 405 MovieClip "musicOff" in Symbol 661 MovieClip Frame 1
onClipEvent (load) { if (_global.musicOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn == true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = false; this._parent.musicOn.gotoAndStop("off"); _global.myMusicPlayer.Stop(); }
Instance of Symbol 405 MovieClip "soundsOn" in Symbol 661 MovieClip Frame 1
onClipEvent (load) { if (_global.soundOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn != true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = true; this._parent.soundsOff.gotoAndStop("off"); }
Instance of Symbol 405 MovieClip "soundsOff" in Symbol 661 MovieClip Frame 1
onClipEvent (load) { if (_global.soundOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn == true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = false; this._parent.soundsOn.gotoAndStop("off"); }
Instance of Symbol 314 MovieClip "soundsOn" in Symbol 661 MovieClip Frame 1
on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { this.gotoAndStop("off"); } on (release) { _root.game.SelectPauseScreen("controls_mc"); }
Instance of Symbol 405 MovieClip "soundsOn" in Symbol 666 MovieClip Frame 1
on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { this.gotoAndStop("off"); } on (release) { _root.game.QuitGame(); }
Instance of Symbol 405 MovieClip "soundsOff" in Symbol 666 MovieClip Frame 1
on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { this.gotoAndStop("off"); } on (release) { _root.game.SetupPauseScreen(); }
Symbol 677 MovieClip Frame 1
function OutputValue(fieldName, keyCode) { var textRef = eval ("this." + fieldName); var returnValue = ""; switch (keyCode) { case 8 : returnValue = "BACKSPACE"; break; case 20 : returnValue = "CAPSLOCK"; break; case 17 : returnValue = "CONTROL"; break; case 46 : returnValue = "DELETE"; break; case 40 : returnValue = "DOWN"; break; case 35 : returnValue = "END"; break; case 13 : returnValue = "ENTER"; break; case 27 : returnValue = "ESCAPE"; break; case 36 : returnValue = "HOME"; break; case 45 : returnValue = "INSERT"; break; case 37 : returnValue = "LEFT"; break; case 34 : returnValue = "PGDN"; break; case 33 : returnValue = "PGUP"; break; case 39 : returnValue = "RIGHT"; break; case 16 : returnValue = "SHIFT"; break; case 32 : returnValue = "SPACE"; break; case 9 : returnValue = "TAB"; break; case 38 : returnValue = "UP"; break; case 186 : returnValue = ";"; break; case 187 : returnValue = "="; break; case 189 : returnValue = "-"; break; case 191 : returnValue = "/"; break; case 192 : returnValue = "`"; break; case 219 : returnValue = "["; break; case 220 : returnValue = "\\"; break; case 221 : returnValue = "]"; break; case 222 : returnValue = "'"; break; case 188 : returnValue = ","; break; case 190 : returnValue = "."; break; case 96 : returnValue = "NUMPAD 0"; break; case 97 : returnValue = "NUMPAD 1"; break; case 98 : returnValue = "NUMPAD 2"; break; case 99 : returnValue = "NUMPAD 3"; break; case 100 : returnValue = "NUMPAD 4"; break; case 101 : returnValue = "NUMPAD 5"; break; case 102 : returnValue = "NUMPAD 6"; break; case 103 : returnValue = "NUMPAD 7"; break; case 104 : returnValue = "NUMPAD 8"; break; case 105 : returnValue = "NUMPAD 9"; break; case 106 : returnValue = "MULTIPLY"; break; case 107 : returnValue = "ADD"; break; case 109 : returnValue = "SUBTRACT"; break; case 110 : returnValue = "DECIMAL"; break; case 111 : returnValue = "DIVIDE"; break; default : returnValue = chr(keyCode); returnValue.toUpperCase(); } textRef.text = returnValue; } function UnselectOthers(myName) { if (myName != "upClip") { this.upClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "downClip") { this.downClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "leftClip") { this.leftClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "rightClip") { this.rightClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "fireClip") { this.fireClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "pauseClip") { this.pauseClip.gotoAndStop(1); } else { hasFocus = myName; } _global.controlsModified = true; } stop(); var hasFocus = ""; var keyListener = new Object(); keyListener.onKeyDown = function () { if (hasFocus == "upClip") { _global.avatarUp = Key.getCode(); OutputValue("up_txt", _global.avatarUp); } if (hasFocus == "downClip") { _global.avatarDown = Key.getCode(); OutputValue("down_txt", _global.avatarDown); } if (hasFocus == "leftClip") { _global.avatarLeft = Key.getCode(); OutputValue("left_txt", _global.avatarLeft); } if (hasFocus == "rightClip") { _global.avatarRight = Key.getCode(); OutputValue("right_txt", _global.avatarRight); } if (hasFocus == "fireClip") { _global.fireHotkey = Key.getCode(); OutputValue("fire_txt", _global.fireHotkey); } if (hasFocus == "pauseClip") { _global.pauseHotkey = Key.getCode(); OutputValue("pause_txt", _global.pauseHotkey); } }; Key.addListener(keyListener); OutputValue("up_txt", _global.avatarUp); OutputValue("down_txt", _global.avatarDown); OutputValue("left_txt", _global.avatarLeft); OutputValue("right_txt", _global.avatarRight); OutputValue("fire_txt", _global.fireHotkey); OutputValue("pause_txt", _global.pauseHotkey);
Instance of Symbol 419 MovieClip "upClip" in Symbol 677 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 419 MovieClip "downClip" in Symbol 677 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 419 MovieClip "leftClip" in Symbol 677 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 419 MovieClip "rightClip" in Symbol 677 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 419 MovieClip "fireClip" in Symbol 677 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 419 MovieClip "pauseClip" in Symbol 677 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Symbol 678 MovieClip Frame 1
stop();
Symbol 678 MovieClip Frame 2
stop();
Symbol 678 MovieClip Frame 3
stop();
Symbol 678 MovieClip Frame 4
stop();
Symbol 678 MovieClip Frame 5
stop();
Instance of Symbol 624 MovieClip "stats_mc" in Symbol 679 MovieClip Frame 1
on (release) { _root.game.SelectPauseScreen("stats_mc"); }
Instance of Symbol 631 MovieClip "map_mc" in Symbol 679 MovieClip Frame 1
on (release) { _root.game.SelectPauseScreen("map_mc"); }
Instance of Symbol 636 MovieClip "options_mc" in Symbol 679 MovieClip Frame 1
on (release) { _root.game.SelectPauseScreen("options_mc"); }
Symbol 685 Button
on (rollOver) { this.buttonText_txt.text = "Return to Main Menu (Completely QUITS Game!)"; } on (rollOut) { this.buttonText_txt.text = ""; } on (release) { _root.game.QuitGame(); }
Symbol 692 Button
on (release) { _root.game.QuitGame(); }
Symbol 696 Button
on (release) { _root.game.CloseWinScreen(); }
Symbol 706 Button
on (release) { getURL ("http://www.herointeractive.com/BT2_Transfer.php?intID=4", "_blank"); }
Symbol 715 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 2
stop();
Symbol 724 MovieClip Frame 1
stop();
Symbol 724 MovieClip Frame 2
stop();
Symbol 726 MovieClip Frame 1
stop();
Symbol 726 MovieClip Frame 2
stop();
Symbol 738 MovieClip Frame 1
stop();
Symbol 738 MovieClip Frame 2
stop();
Symbol 739 MovieClip Frame 1
stop();
Symbol 739 MovieClip Frame 2
_root.game.SetupPauseScreen();
Symbol 739 MovieClip Frame 16
stop();
Symbol 739 MovieClip Frame 31
_root.SaveSettings(); _root.game.SetupPauseScreen(); _root.game.UnPauseGame(); stop();
Symbol 739 MovieClip Frame 32
_root.game.SetupArenaScreen();
Symbol 739 MovieClip Frame 46
stop();
Symbol 739 MovieClip Frame 61
_root.game.UnPauseGame(); stop();
Symbol 739 MovieClip Frame 76
stop();
Symbol 739 MovieClip Frame 91
_root.game.UnPauseGame(); stop();
Symbol 739 MovieClip Frame 106
stop();
Symbol 739 MovieClip Frame 121
_root.game.UnPauseGame(); stop();
Symbol 739 MovieClip Frame 122
_root.game.SetupUpgradeButtons(this, 3);
Symbol 739 MovieClip Frame 136
stop();
Symbol 739 MovieClip Frame 150
_root.game.UpgradePauseComplete(); stop();
Symbol 739 MovieClip Frame 151
_root.game.SetupUpgradeButtons(this, 2);
Symbol 739 MovieClip Frame 165
stop();
Symbol 739 MovieClip Frame 180
_root.game.UpgradePauseComplete(); stop();
Symbol 741 MovieClip Frame 6
_root.flash_mc._visible = false; stop();
Symbol 742 MovieClip Frame 1
stop();
Symbol 742 MovieClip Frame 2
stop();
Symbol 756 MovieClip [stun_burst] Frame 26
_root.game.RemoveUnderEffect(this._name); stop();
Symbol 759 MovieClip [damage_burst] Frame 16
_root.game.RemoveUnderEffect(this._name); stop();
Symbol 760 MovieClip [sticky_effect] Frame 121
_root.game.RemoveEffect(this._name); stop();
Symbol 761 MovieClip [stun_burst_large] Frame 26
_root.game.RemoveUnderEffect(this._name); stop();
Symbol 762 MovieClip [damage_burst_small] Frame 16
_root.game.RemoveUnderEffect(this._name); stop();

Library Items

Symbol 1 Sound [nocando]Used by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [bullet]Uses:2
Symbol 4 GraphicUsed by:5 29 82 85 87 89 91 95 98 99 100 101 102 103 104 107 108 114 128 132 133 167 169 222 230 288 562 565 569 571 580
Symbol 5 MovieClipUses:4Used by:6 40 41 43 45 46 49 50 51 59 60 61 62 69 70 72 74 75 76 77 78 79 80 82 94 97 105 106 107 108 109 110 115 116 129 130 131 134 136 162 168 169 170 171 184 185 186 223 224 225 226 227 228 229 230 232 233 236 237 238 242 244 246 248 250 251 252 253 255 257 260 262 263 264 266 268 269 272 274 275 277 278 280 282 286 288 563 570 572
Symbol 6 MovieClip [Enemy_1]Uses:5
Symbol 7 GraphicUsed by:8 71 283
Symbol 8 MovieClip [massive_bullet]Uses:7
Symbol 9 GraphicUsed by:12 13 52 53 54
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12 14 19 54 56
Symbol 12 MovieClip [component_bubble_orange_flashing]Uses:9 10 11
Symbol 13 MovieClipUses:9Used by:14 52 53 55 111 190
Symbol 14 MovieClip [component_bubble_orange_opt]Uses:13 11
Symbol 15 GraphicUsed by:17 18 56 148 212 283 575 580
Symbol 16 GraphicUsed by:17 187
Symbol 17 MovieClip [sniper_bullet]Uses:15 16
Symbol 18 MovieClipUses:15Used by:19 57 112 152 159 160 161
Symbol 19 MovieClip [component_bubble_red_opt]Uses:18 11
Symbol 20 GraphicUsed by:21 25 26
Symbol 21 MovieClip [bullet_buster]Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24 699
Symbol 24 MovieClip [pickup_bubble_ultra]Uses:23
Symbol 25 MovieClip [pickup_bubble_large]Uses:20
Symbol 26 MovieClip [pickup_bubble]Uses:20
Symbol 27 GraphicUsed by:28 36 287
Symbol 28 MovieClip [component_bubble_yellow_disassembled]Uses:27
Symbol 29 MovieClip [component_bubble_disassembled]Uses:4
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [menuBubbles]Uses:30
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34 294 581 592
Symbol 34 MovieClipUses:32 33Used by:35
Symbol 35 MovieClip [background bubbles]Uses:34
Symbol 36 MovieClipUses:27Used by:39 42 44 58 63 64 66 68 81 84 86 92 93 96 113 123 125 127 135 221 231 243 245 247 249 254 256 258 259 261 265 267 270 271 273 277 279 281 284 285
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39 42 44 58 64 68 81 84 86 92 93 96 113 123 125 127 135 221 231 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 261 265 266 267 270 271 273 276 277 279 281 284 285 287
Symbol 39 MovieClipUses:36 38Used by:40 46 49 50 51 62 73 74 75 76 77 78 79 80 99 100 102 103 104 116 185 186 226 227 228 229
Symbol 40 MovieClip [Enemy_2]Uses:5 39
Symbol 41 MovieClip [Enemy_4]Uses:5
Symbol 42 MovieClipUses:36 38Used by:43 94 119 133 134 237 263 563
Symbol 43 MovieClip [Enemy_76]Uses:5 42
Symbol 44 MovieClipUses:36 38Used by:45 62 74 117 128 129 130 229
Symbol 45 MovieClip [Enemy_3]Uses:5 44
Symbol 46 MovieClip [Enemy_5]Uses:5 39
Symbol 47 GraphicUsed by:48 223 230 286 288 562 564 565 568 569 571 575 576 580
Symbol 48 MovieClipUses:47Used by:49 50 51 59 62 69 70 73 74 82 83 85 87 88 89 94 95 97 98 99 100 101 102 103 104 114 115 117 118 119 124 126 128 129 130 131 132 133 134 162 167 168 169 184 185 186 223 224 225 229 230 232 233 236 237 238 246 248 251 252 253 255 260 262 263 264 266 268 269 272 274 275 278 280 282 288 563 570 572
Symbol 49 MovieClip [Enemy_6]Uses:48 5 39
Symbol 50 MovieClip [Enemy_7]Uses:48 39 5
Symbol 51 MovieClip [Enemy_8]Uses:48 39 5
Symbol 52 MovieClip [Ally_Orbital_Seeker]Uses:9 13
Symbol 53 MovieClip [Ally_Mitosis]Uses:9 13
Symbol 54 MovieClip [component_bubble_orange]Uses:9 11Used by:55 111 159
Symbol 55 MovieClip [Ally_Seeker]Uses:54 13
Symbol 56 MovieClip [component_bubble_red]Uses:15 11Used by:57 112 148 159 160 161 562
Symbol 57 MovieClip [Enemy_Seeker]Uses:56 18
Symbol 58 MovieClipUses:36 38Used by:59 74
Symbol 59 MovieClip [Enemy_9]Uses:5 48 58
Symbol 60 MovieClip [Enemy_59]Uses:5
Symbol 61 MovieClip [Enemy_10]Uses:5
Symbol 62 MovieClip [Enemy_11]Uses:5 48 44 39
Symbol 63 MovieClipUses:36Used by:64 259
Symbol 64 MovieClipUses:36 38 63Used by:69 70 74 97 230
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65 36Used by:67
Symbol 67 MovieClipUses:66Used by:69 171 223
Symbol 68 MovieClipUses:36 38Used by:69 101 136 233
Symbol 69 MovieClip [Enemy_86]Uses:5 48 64 67 68
Symbol 70 MovieClip [Enemy_12]Uses:5 48 64
Symbol 71 MovieClipUses:7Used by:72 73
Symbol 72 MovieClip [Enemy_87]Uses:71 5
Symbol 73 MovieClip [Enemy_13]Uses:71 48 39
Symbol 74 MovieClip [Enemy_14]Uses:48 58 64 44 39 5
Symbol 75 MovieClip [Enemy_21]Uses:5 39
Symbol 76 MovieClip [Enemy_26]Uses:5 39
Symbol 77 MovieClip [Enemy_25]Uses:5 39
Symbol 78 MovieClip [Enemy_24]Uses:5 39
Symbol 79 MovieClip [Enemy_23]Uses:5 39
Symbol 80 MovieClip [Enemy_22]Uses:5 39
Symbol 81 MovieClipUses:36 38Used by:82 95 230
Symbol 82 MovieClip [Enemy_44]Uses:48 5 81 4
Symbol 83 MovieClip [Enemy_R1]Uses:48
Symbol 84 MovieClipUses:36 38Used by:85 97
Symbol 85 MovieClip [Enemy_63]Uses:48 84 4
Symbol 86 MovieClipUses:36 38Used by:87 88 89 167 170
Symbol 87 MovieClip [Enemy_50]Uses:4 48 86
Symbol 88 MovieClip [Enemy_49]Uses:86 48
Symbol 89 MovieClip [Enemy_48]Uses:86 48 4
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90 4Used by:94 97 134 170
Symbol 92 MovieClipUses:36 38Used by:94 119 133 253
Symbol 93 MovieClipUses:36 38Used by:94 124 126 162 184 230 238 572
Symbol 94 MovieClip [Enemy_47]Uses:5 91 48 42 92 93
Symbol 95 MovieClip [Enemy_46]Uses:4 48 81
Symbol 96 MovieClipUses:36 38Used by:97 98 130 185 236 251 252 278 570
Symbol 97 MovieClip [Enemy_45]Uses:5 48 96 84 91 64
Symbol 98 MovieClip [Enemy_30]Uses:48 96 4
Symbol 99 MovieClip [Enemy_27]Uses:48 39 4
Symbol 100 MovieClip [Enemy_28]Uses:48 39 4
Symbol 101 MovieClip [Enemy_29]Uses:48 68 4
Symbol 102 MovieClip [Enemy_33]Uses:4 39 48
Symbol 103 MovieClip [Enemy_32]Uses:4 48 39
Symbol 104 MovieClip [Enemy_31]Uses:48 39 4
Symbol 105 MovieClip [Enemy_20]Uses:5
Symbol 106 MovieClip [Enemy_19]Uses:5
Symbol 107 MovieClip [Enemy_18]Uses:5 4
Symbol 108 MovieClip [Enemy_17]Uses:4 5
Symbol 109 MovieClip [Enemy_16]Uses:5
Symbol 110 MovieClip [Enemy_15]Uses:5
Symbol 111 MovieClip [mine_2]Uses:54 13
Symbol 112 MovieClip [mine_1]Uses:56 18
Symbol 113 MovieClipUses:36 38Used by:114 115 116 131 252 253
Symbol 114 MovieClip [Enemy_41]Uses:48 4 113
Symbol 115 MovieClip [Enemy_43]Uses:5 113 48
Symbol 116 MovieClip [Enemy_42]Uses:5 113 39
Symbol 117 MovieClip [Enemy_40]Uses:48 44
Symbol 118 MovieClipUses:48Used by:119
Symbol 119 MovieClip [Enemy_39]Uses:118 42 92 48
Symbol 120 GraphicUsed by:122
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Symbol 124 MovieClip [Enemy_38]Uses:123 93 48
Symbol 125 MovieClipUses:36 38Used by:126 132
Symbol 126 MovieClip [Enemy_37]Uses:93 48 125
Symbol 127 MovieClipUses:36 38Used by:128 134 162 184 186 224 232 233
Symbol 128 MovieClip [Enemy_36]Uses:48 44 127 4
Symbol 129 MovieClip [Enemy_35]Uses:5 48 44
Symbol 130 MovieClip [Enemy_34]Uses:5 48 96 44
Symbol 131 MovieClip [Enemy_74]Uses:5 113 48
Symbol 132 MovieClip [Enemy_78]Uses:48 125 4
Symbol 133 MovieClip [Enemy_77]Uses:4 48 92 42
Symbol 134 MovieClip [Enemy_65]Uses:48 42 91 5 127
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Symbol 136 MovieClip [Enemy_75]Uses:5 135 68
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Symbol 138 MovieClipUses:137Used by:139 147
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Symbol 146 MovieClipUses:141 145Used by:147
Symbol 147 MovieClip [Enemy_Health_Leecher]Uses:139 138 146
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Symbol 149 GraphicUsed by:150
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Symbol 151 MovieClipUses:141 150Used by:152
Symbol 152 MovieClip [Enemy_Leecher]Uses:148 18 151
Symbol 153 GraphicUsed by:154
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Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:159 160
Symbol 157 GraphicUsed by:158 181
Symbol 158 MovieClipUses:157Used by:159 160
Symbol 159 MovieClip [Ally_Infector]Uses:154 54 18 156 56 158
Symbol 160 MovieClip [Enemy_Sapper]Uses:156 56 18 158
Symbol 161 MovieClip [Enemy_Orbital_Seeker]Uses:56 18
Symbol 162 MovieClip [Enemy_79]Uses:5 48 93 127
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Symbol 164 GraphicUsed by:165
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Symbol 166 MovieClip [effect]Uses:165
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Symbol 169 MovieClip [Enemy_82]Uses:4 5 48 123
Symbol 170 MovieClip [Enemy_81]Uses:91 5 86
Symbol 171 MovieClip [Enemy_80]Uses:5 67
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Symbol 173 GraphicUsed by:180
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Symbol 185 MovieClip [Enemy_88]Uses:5 48 96 39
Symbol 186 MovieClip [Enemy_89]Uses:5 48 39 127
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Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip [teleport_anim]Uses:188
Symbol 190 MovieClip [seeker_explosion]Uses:13
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Symbol 192 GraphicUsed by:205
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Symbol 212 MovieClipUses:15Used by:213
Symbol 213 MovieClip [effect_infected]Uses:212
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Symbol 222 MovieClip [Ally_Fighter]Uses:4 221
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Symbol 224 MovieClip [Enemy_91]Uses:5 48 127
Symbol 225 MovieClip [Enemy_92]Uses:5 48
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Symbol 228 MovieClip [Enemy_95]Uses:5 39
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Symbol 230 MovieClip [Enemy_97]Uses:48 5 47 4 64 81 93 123
Symbol 231 MovieClipUses:36 38Used by:232
Symbol 232 MovieClip [Enemy_98]Uses:5 48 127 231 135
Symbol 233 MovieClip [Enemy_99]Uses:5 48 123 68 127
Symbol 234 GraphicUsed by:235 462 510
Symbol 235 MovieClip [enemyLocked]Uses:234
Symbol 236 MovieClip [Enemy_B2]Uses:48 5 96
Symbol 237 MovieClip [Enemy_B1]Uses:48 5 123 42
Symbol 238 MovieClip [Enemy_B3]Uses:48 5 93
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClip [sticky]Uses:239Used by:241 760
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Symbol 290 GraphicUsed by:Timeline
Symbol 291 GraphicUsed by:317 766  Timeline
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Symbol 317 MovieClipUses:291Used by:338  Timeline
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Symbol 319 MovieClipUses:318Used by:Timeline
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Symbol 767 MovieClip [__Packages.Bubblefield]
Symbol 768 MovieClip [__Packages.Vector]
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Symbol 771 MovieClip [__Packages.SoundPlayer]
Symbol 772 MovieClip [__Packages.Music]
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Symbol 777 MovieClip [__Packages.PickupBubble_Ultra]
Symbol 778 MovieClip [__Packages.PickupBubble_Medium]
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Symbol 789 MovieClip [__Packages.Ally_Orbital_Seeker]
Symbol 790 MovieClip [__Packages.Ally_Mitosis]
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Symbol 460 MovieClipUses:459Used by:Timeline
Symbol 461 GraphicUsed by:465 513
Symbol 462 MovieClipUses:234Used by:464
Symbol 463 EditableTextUses:385 408Used by:464
Symbol 464 MovieClipUses:462 463Used by:465
Symbol 465 MovieClipUses:461 464Used by:466
Symbol 466 MovieClipUses:465Used by:Timeline
Symbol 467 TextUses:296Used by:468
Symbol 468 MovieClipUses:391 467Used by:Timeline
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:473
Symbol 471 EditableTextUses:385 408Used by:473
Symbol 472 EditableTextUses:385 408Used by:473
Symbol 473 MovieClipUses:470 471 472Used by:Timeline
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClipUses:474Used by:492
Symbol 476 EditableTextUses:385 408Used by:492
Symbol 477 GraphicUsed by:481
Symbol 478 TextUses:385Used by:481 492
Symbol 479 TextUses:385Used by:481
Symbol 480 GraphicUsed by:481
Symbol 481 ButtonUses:477 478 479 480Used by:492
Symbol 482 GraphicUsed by:486
Symbol 483 GraphicUsed by:486
Symbol 484 GraphicUsed by:486
Symbol 485 GraphicUsed by:486 490
Symbol 486 ButtonUses:482 483 484 485Used by:492
Symbol 487 GraphicUsed by:490
Symbol 488 TextUses:385Used by:490
Symbol 489 TextUses:385Used by:490
Symbol 490 ButtonUses:487 488 489 485Used by:492
Symbol 491 EditableTextUses:385 408Used by:492
Symbol 492 MovieClipUses:475 476 481 486 490 478 491Used by:Timeline
Symbol 493 GraphicUsed by:496
Symbol 494 TextUses:296Used by:496 535
Symbol 495 TextUses:296Used by:496
Symbol 496 MovieClipUses:493 494 495Used by:Timeline
Symbol 497 EditableTextUses:311Used by:502 503 504
Symbol 498 EditableTextUses:311Used by:502 503 504
Symbol 499 EditableTextUses:311Used by:502 503 504
Symbol 500 GraphicUsed by:502 503 504
Symbol 501 EditableTextUses:396Used by:502 503 504
Symbol 502 ButtonUses:391 497 393 498 499 500 501Used by:505
Symbol 503 ButtonUses:391 497 393 498 499 500 501Used by:505
Symbol 504 ButtonUses:391 497 393 498 499 500 501Used by:505
Symbol 505 MovieClipUses:502 503 504Used by:Timeline
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:506Used by:Timeline
Symbol 508 GraphicUsed by:510
Symbol 509 GraphicUsed by:510 512 639
Symbol 510 MovieClipUses:508 509 234Used by:512 639
Symbol 511 EditableTextUses:385 408Used by:512
Symbol 512 MovieClipUses:140 510 509 511Used by:513 527
Symbol 513 MovieClipUses:461 512Used by:514
Symbol 514 MovieClipUses:513Used by:Timeline
Symbol 515 GraphicUsed by:517
Symbol 516 GraphicUsed by:517 520
Symbol 517 MovieClipUses:515 516Used by:521
Symbol 518 EditableTextUses:311Used by:520
Symbol 519 EditableTextUses:311Used by:520
Symbol 520 MovieClipUses:516 518 519Used by:521
Symbol 521 MovieClipUses:517 520Used by:Timeline
Symbol 522 ButtonUses:453 454 455 456Used by:523
Symbol 523 MovieClipUses:522Used by:Timeline
Symbol 524 ButtonUses:453 454 455 456Used by:525
Symbol 525 MovieClipUses:524Used by:Timeline
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:526 512Used by:528
Symbol 528 MovieClipUses:527Used by:Timeline
Symbol 529 ButtonUses:391 392 393 394 395 397Used by:532
Symbol 530 ButtonUses:391 392 393 394 395 397Used by:532
Symbol 531 ButtonUses:391 392 393 394 395 397Used by:532
Symbol 532 MovieClipUses:529 530 531Used by:Timeline
Symbol 533 GraphicUsed by:535
Symbol 534 TextUses:296Used by:535
Symbol 535 MovieClipUses:533 494 534Used by:Timeline
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClipUses:536Used by:581
Symbol 538 GraphicUsed by:539
Symbol 539 MovieClipUses:538Used by:581
Symbol 540 TextUses:296Used by:557
Symbol 541 TextUses:296Used by:557
Symbol 542 TextUses:296Used by:557
Symbol 543 TextUses:385Used by:557
Symbol 544 TextUses:296Used by:557
Symbol 545 TextUses:296Used by:557
Symbol 546 TextUses:296Used by:557
Symbol 547 EditableTextUses:296 615Used by:557
Symbol 548 TextUses:296Used by:557
Symbol 549 TextUses:296Used by:557
Symbol 550 TextUses:296Used by:557
Symbol 551 EditableTextUses:296 615Used by:557
Symbol 552 TextUses:296Used by:557
Symbol 553 EditableTextUses:296 615Used by:557
Symbol 554 EditableTextUses:296 615Used by:557
Symbol 555 EditableTextUses:296 615Used by:557
Symbol 556 EditableTextUses:296 615Used by:557
Symbol 557 MovieClipUses:540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556Used by:560
Symbol 558 GraphicUses:335Used by:559
Symbol 559 MovieClipUses:558Used by:560
Symbol 560 MovieClipUses:557 559Used by:581
Symbol 561 GraphicUsed by:580
Symbol 562 MovieClipUses:47 4 56Used by:576 580
Symbol 563 MovieClipUses:48 5 123 42Used by:580
Symbol 564 MovieClipUses:47Used by:575 580
Symbol 565 MovieClipUses:4 47Used by:576 580
Symbol 566 GraphicUsed by:567
Symbol 567 MovieClipUses:566Used by:571 576 580
Symbol 568 MovieClipUses:47Used by:575 576 580
Symbol 569 MovieClipUses:4 47Used by:576 580
Symbol 570 MovieClipUses:48 5 96Used by:580
Symbol 571 MovieClipUses:4 47 567Used by:580
Symbol 572 MovieClipUses:48 5 93Used by:580
Symbol 573 GraphicUsed by:575
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:564 568 47 573 15 574Used by:580
Symbol 576 MovieClipUses:568 47 569 565 567 562Used by:580
Symbol 577 GraphicUsed by:579
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:577 578Used by:580
Symbol 580 MovieClipUses:561 4 47 15 562 563 564 565 567 568 569 570 571 572 575 576 579Used by:581
Symbol 581 MovieClipUses:537 539 33 560 580Used by:Timeline
Symbol 582 GraphicUsed by:583
Symbol 583 MovieClipUses:582Used by:Timeline
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:584Used by:Timeline
Symbol 586 MovieClipUses:163Used by:589 591
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClipUses:587Used by:589
Symbol 589 MovieClipUses:586 588Used by:Timeline
Symbol 590 MovieClipUses:163Used by:Timeline
Symbol 591 MovieClipUses:586Used by:Timeline
Symbol 592 MovieClipUses:33Used by:Timeline
Symbol 593 GraphicUsed by:598
Symbol 594 GraphicUsed by:595 600 740
Symbol 595 MovieClipUses:594Used by:598
Symbol 596 EditableTextUses:311Used by:598
Symbol 597 EditableTextUses:311Used by:598
Symbol 598 MovieClipUses:593 595 596 597Used by:Timeline
Symbol 599 GraphicUsed by:603
Symbol 600 MovieClipUses:594Used by:603
Symbol 601 EditableTextUses:311Used by:603
Symbol 602 EditableTextUses:311Used by:603
Symbol 603 MovieClipUses:599 600 601 602Used by:Timeline
Symbol 604 GraphicUsed by:605
Symbol 605 MovieClipUses:604Used by:679 691 702 711
Symbol 606 GraphicUsed by:609 611 613
Symbol 607 GraphicUsed by:609
Symbol 608 GraphicUsed by:609 611 613
Symbol 609 ButtonUses:606 607 608Used by:679
Symbol 610 GraphicUsed by:611
Symbol 611 ButtonUses:606 610 608Used by:679
Symbol 612 GraphicUsed by:613
Symbol 613 ButtonUses:606 612 608Used by:679
Symbol 614 GraphicUsed by:679
Symbol 615 FontUsed by:547 551 553 554 555 556 616 686 697 722 723
Symbol 616 TextUses:615Used by:679
Symbol 617 EditableTextUses:311Used by:679
Symbol 618 GraphicUsed by:621
Symbol 619 GraphicUsed by:621
Symbol 620 GraphicUsed by:621
Symbol 621 ButtonUses:618 619 620Used by:624
Symbol 622 GraphicUsed by:623
Symbol 623 ButtonUses:622Used by:624
Symbol 624 MovieClipUses:621 623Used by:679
Symbol 625 GraphicUsed by:628 633
Symbol 626 GraphicUsed by:628
Symbol 627 GraphicUsed by:628 633
Symbol 628 ButtonUses:625 626 627Used by:631
Symbol 629 GraphicUsed by:630
Symbol 630 ButtonUses:629Used by:631
Symbol 631 MovieClipUses:628 630Used by:679
Symbol 632 GraphicUsed by:633
Symbol 633 ButtonUses:625 632 627Used by:636
Symbol 634 GraphicUsed by:635
Symbol 635 ButtonUses:634Used by:636
Symbol 636 MovieClipUses:633 635Used by:679
Symbol 637 EditableTextUses:311Used by:651
Symbol 638 EditableTextUses:396Used by:651
Symbol 639 MovieClipUses:140 510 509Used by:651
Symbol 640 EditableTextUses:311Used by:651
Symbol 641 EditableTextUses:396Used by:651
Symbol 642 EditableTextUses:311Used by:651
Symbol 643 EditableTextUses:311Used by:651
Symbol 644 EditableTextUses:396Used by:651
Symbol 645 EditableTextUses:311Used by:651
Symbol 646 EditableTextUses:311Used by:651
Symbol 647 EditableTextUses:311Used by:651
Symbol 648 EditableTextUses:311Used by:651
Symbol 649 EditableTextUses:311Used by:651
Symbol 650 EditableTextUses:311Used by:651
Symbol 651 MovieClipUses:637 638 639 640 641 642 643 644 645 646 647 648 649 650Used by:678
Symbol 652 GraphicUsed by:657
Symbol 653 GraphicUsed by:654
Symbol 654 MovieClipUses:653Used by:655
Symbol 655 MovieClipUses:654Used by:657
Symbol 656 GraphicUsed by:657
Symbol 657 MovieClipUses:652 655 656Used by:678
Symbol 658 EditableTextUses:311Used by:678
Symbol 659 GraphicUsed by:661
Symbol 660 EditableTextUses:311Used by:661
Symbol 661 MovieClipUses:659 405 660 314Used by:678
Symbol 662 EditableTextUses:311Used by:666
Symbol 663 EditableTextUses:311Used by:666
Symbol 664 EditableTextUses:311Used by:666
Symbol 665 EditableTextUses:311Used by:666
Symbol 666 MovieClipUses:405 662 663 664 665Used by:678
Symbol 667 EditableTextUses:311Used by:677
Symbol 668 EditableTextUses:408Used by:677
Symbol 669 EditableTextUses:408Used by:677
Symbol 670 EditableTextUses:408Used by:677
Symbol 671 EditableTextUses:408Used by:677
Symbol 672 EditableTextUses:408Used by:677
Symbol 673 EditableTextUses:408Used by:677
Symbol 674 TextUses:408Used by:677
Symbol 675 TextUses:408Used by:677
Symbol 676 TextUses:408Used by:677
Symbol 677 MovieClipUses:667 668 669 670 671 672 673 419 420 674 675 676Used by:678
Symbol 678 MovieClipUses:651 657 658 661 666 677Used by:679
Symbol 679 MovieClipUses:605 609 611 613 614 616 617 624 631 636 678Used by:739
Symbol 680 EditableTextUses:311Used by:691
Symbol 681 EditableTextUses:311Used by:691
Symbol 682 GraphicUsed by:685 692
Symbol 683 EditableTextUses:311Used by:685 692
Symbol 684 GraphicUsed by:685 692
Symbol 685 ButtonUses:682 683 684Used by:691
Symbol 686 TextUses:615Used by:691
Symbol 687 EditableTextUses:311Used by:691
Symbol 688 EditableTextUses:311Used by:691
Symbol 689 EditableTextUses:311Used by:691
Symbol 690 EditableTextUses:311Used by:691
Symbol 691 MovieClipUses:605 680 681 685 686 687 688 689 690Used by:739
Symbol 692 ButtonUses:682 683 684Used by:702 711
Symbol 693 GraphicUsed by:696
Symbol 694 EditableTextUses:311Used by:696
Symbol 695 GraphicUsed by:696
Symbol 696 ButtonUses:693 694 695Used by:702 711
Symbol 697 TextUses:615Used by:702 711
Symbol 698 EditableTextUses:311Used by:702
Symbol 699 MovieClipUses:23Used by:702 711
Symbol 700 EditableTextUses:311Used by:702
Symbol 701 EditableTextUses:311Used by:702
Symbol 702 MovieClipUses:605 692 696 697 698 699 700 701Used by:739
Symbol 703 GraphicUsed by:706
Symbol 704 EditableTextUses:311Used by:706
Symbol 705 GraphicUsed by:706
Symbol 706 ButtonUses:703 704 705Used by:711
Symbol 707 EditableTextUses:311Used by:711
Symbol 708 EditableTextUses:311Used by:711
Symbol 709 EditableTextUses:311Used by:711
Symbol 710 EditableTextUses:311Used by:711
Symbol 711 MovieClipUses:605 692 696 706 697 707 699 708 709 710Used by:739
Symbol 712 GraphicUsed by:726
Symbol 713 GraphicUsed by:715
Symbol 714 GraphicUsed by:715
Symbol 715 MovieClipUses:713 294 714 330Used by:726 738
Symbol 716 EditableTextUses:311Used by:726
Symbol 717 EditableTextUses:311Used by:726
Symbol 718 EditableTextUses:396Used by:726
Symbol 719 EditableTextUses:311Used by:726
Symbol 720 EditableTextUses:396Used by:726
Symbol 721 EditableTextUses:396Used by:726
Symbol 722 TextUses:615Used by:724
Symbol 723 TextUses:615Used by:724
Symbol 724 MovieClipUses:722 723Used by:726 738
Symbol 725 GraphicUsed by:726 738
Symbol 726 MovieClipUses:712 715 716 717 718 719 720 721 724 725Used by:739
Symbol 727 GraphicUsed by:730
Symbol 728 GraphicUsed by:729
Symbol 729 MovieClipUses:728Used by:730
Symbol 730 MovieClipUses:727 729Used by:739
Symbol 731 GraphicUsed by:738
Symbol 732 EditableTextUses:311Used by:738
Symbol 733 EditableTextUses:311Used by:738
Symbol 734 EditableTextUses:396Used by:738
Symbol 735 EditableTextUses:311Used by:738
Symbol 736 EditableTextUses:396Used by:738
Symbol 737 EditableTextUses:396Used by:738
Symbol 738 MovieClipUses:731 715 732 733 734 735 736 737 724 725Used by:739
Symbol 739 MovieClipUses:679 691 702 711 726 730 738Used by:Timeline
Symbol 740 MovieClipUses:594Used by:741
Symbol 741 MovieClipUses:740Used by:742
Symbol 742 MovieClipUses:741Used by:Timeline
Symbol 743 Sound [title]Used by:Timeline
Symbol 744 Sound [hit]Used by:Timeline
Symbol 745 Sound [shoot]Used by:Timeline
Symbol 746 Sound [small_death]Used by:Timeline
Symbol 747 Sound [button]Used by:Timeline
Symbol 748 Sound [avatar_hit]Used by:Timeline
Symbol 749 SoundUsed by:Timeline
Symbol 750 Sound [enemy_contact]Used by:Timeline
Symbol 751 Sound [dead]Used by:Timeline
Symbol 752 Sound [collect_2]Used by:Timeline
Symbol 753 Sound [game]Used by:Timeline
Symbol 754 SoundUsed by:Timeline
Symbol 755 GraphicUsed by:756 761
Symbol 756 MovieClip [stun_burst]Uses:755Used by:Timeline
Symbol 757 GraphicUsed by:759 762
Symbol 758 GraphicUsed by:759 762
Symbol 759 MovieClip [damage_burst]Uses:757 758Used by:Timeline
Symbol 760 MovieClip [sticky_effect]Uses:240Used by:Timeline
Symbol 761 MovieClip [stun_burst_large]Uses:755Used by:Timeline
Symbol 762 MovieClip [damage_burst_small]Uses:757 758Used by:Timeline
Symbol 763 GraphicUsed by:764
Symbol 764 MovieClip [fighter_bubble]Uses:763Used by:Timeline
Symbol 765 TextUses:408Used by:766
Symbol 766 MovieClipUses:291 765Used by:Timeline
Streaming Sound 1Used by:Symbol 331 MovieClip

Instance Names

"adBox"Frame 1Symbol 299 MovieClip
"preloader"Frame 1Symbol 306 MovieClip
"adBorder_mc"Frame 1Symbol 310 MovieClip
"playButton_mc"Frame 1Symbol 316 MovieClip
"fade_mc"Frame 1Symbol 317 MovieClip
"actions_mc"Frame 1Symbol 319 MovieClip
"soundOneClip"Frame 1Symbol 322 MovieClip
"soundTwoClip"Frame 1Symbol 322 MovieClip
"soundThreeClip"Frame 1Symbol 322 MovieClip
"soundFourClip"Frame 1Symbol 322 MovieClip
"soundFiveClip"Frame 1Symbol 322 MovieClip
"soundSixClip"Frame 1Symbol 322 MovieClip
"dynamicMusicClip"Frame 1Symbol 322 MovieClip
"soundSevenClip"Frame 1Symbol 322 MovieClip
"risingbubbles_mc"Frame 2Symbol 323 MovieClip
"intro_mc"Frame 2Symbol 338 MovieClip
"navi"Frame 3Symbol 387 MovieClip
"Stitle"Frame 4Symbol 390 MovieClip
"p2"Frame 4Symbol 402 MovieClip
"settingsMenu"Frame 4Symbol 425 MovieClip
"hotkeysButton_mc"Frame 4Symbol 433 MovieClip
"Ctitle"Frame 5Symbol 435 MovieClip
"p3"Frame 5Symbol 402 MovieClip
"cnames"Frame 5Symbol 442 MovieClip
"music"Frame 5Symbol 446 MovieClip
"Htitle"Frame 6Symbol 449 MovieClip
"p4"Frame 6Symbol 402 MovieClip
"hs_chart"Frame 6Symbol 452 MovieClip
"leftA"Frame 7Symbol 458 MovieClip
"rightA"Frame 7Symbol 460 MovieClip
"ico"Frame 7Symbol 466 MovieClip
"p5"Frame 7Symbol 402 MovieClip
"Ctitle"Frame 8Symbol 468 MovieClip
"p3"Frame 8Symbol 402 MovieClip
"cnames"Frame 8Symbol 473 MovieClip
"arenaSelection0"Frame 10Symbol 492 MovieClip
"arenaSelection1"Frame 10Symbol 492 MovieClip
"arenaSelection2"Frame 10Symbol 492 MovieClip
"arenaSelection3"Frame 10Symbol 492 MovieClip
"leftA"Frame 10Symbol 458 MovieClip
"rightA"Frame 10Symbol 460 MovieClip
"titleA"Frame 10Symbol 496 MovieClip
"nexter"Frame 10Symbol 505 MovieClip
"blueish"Frame 10Symbol 507 MovieClip
"ico"Frame 10Symbol 514 MovieClip
"p1"Frame 10Symbol 402 MovieClip
"instruct1"Frame 10Symbol 521 MovieClip
"rightA2"Frame 11Symbol 523 MovieClip
"leftA2"Frame 11Symbol 525 MovieClip
"ico2"Frame 11Symbol 528 MovieClip
"titleB"Frame 11Symbol 535 MovieClip
"bg"Frame 15Symbol 581 MovieClip
"bubbleSplit"Frame 15Symbol 583 MovieClip
"bubbleMask"Frame 15Symbol 585 MovieClip
"miniBubblesLayer_mc"Frame 15Symbol 589 MovieClip
"effectMask_mc"Frame 15Symbol 590 MovieClip
"effects_mc"Frame 15Symbol 591 MovieClip
"overlay"Frame 15Symbol 592 MovieClip
"avatar"Frame 15Symbol 289 MovieClip [avatar]
"life"Frame 15Symbol 598 MovieClip
"fireRate_mc"Frame 15Symbol 603 MovieClip
"pause_mc"Frame 15Symbol 739 MovieClip
"flash_mc"Frame 15Symbol 742 MovieClip
"emitter"Symbol 39 MovieClip Frame 1Symbol 38 MovieClip
"gun_1"Symbol 40 MovieClip [Enemy_2] Frame 1Symbol 39 MovieClip
"emitter"Symbol 42 MovieClip Frame 1Symbol 38 MovieClip
"gun_1"Symbol 43 MovieClip [Enemy_76] Frame 1Symbol 42 MovieClip
"emitter"Symbol 44 MovieClip Frame 1Symbol 38 MovieClip
"gun_1"Symbol 45 MovieClip [Enemy_3] Frame 1Symbol 44 MovieClip
"gun_1"Symbol 46 MovieClip [Enemy_5] Frame 4Symbol 39 MovieClip
"gun_2"Symbol 49 MovieClip [Enemy_6] Frame 1Symbol 39 MovieClip
"gun_1"Symbol 49 MovieClip [Enemy_6] Frame 7Symbol 39 MovieClip
"gun_1"Symbol 50 MovieClip [Enemy_7] Frame 1Symbol 39 MovieClip
"gun_2"Symbol 50 MovieClip [Enemy_7] Frame 20Symbol 39 MovieClip
"gun_1"Symbol 50 MovieClip [Enemy_7] Frame 20Symbol 39 MovieClip
"gun_1"Symbol 51 MovieClip [Enemy_8] Frame 1Symbol 39 MovieClip
"emitter"Symbol 58 MovieClip Frame 1Symbol 38 MovieClip
"gun_1"Symbol 59 MovieClip [Enemy_9] Frame 1Symbol 58 MovieClip
"gun_2"Symbol 62 MovieClip [Enemy_11] Frame 1Symbol 44 MovieClip
"gun_1"Symbol 62 MovieClip [Enemy_11] Frame 70Symbol 39 MovieClip
"emitter"Symbol 64 MovieClip Frame 1Symbol 38 MovieClip
"inside"Symbol 67 MovieClip Frame 1Symbol 66 MovieClip
"emitter1"Symbol 68 MovieClip Frame 1Symbol 38 MovieClip
"emitter2"Symbol 68 MovieClip Frame 1Symbol 38 MovieClip
"emitter3"Symbol 68 MovieClip Frame 1Symbol 38 MovieClip
"gun_1"Symbol 69 MovieClip [Enemy_86] Frame 1Symbol 64 MovieClip
"gun_4"Symbol 69 MovieClip [Enemy_86] Frame 1Symbol 67 MovieClip
"gun_5"Symbol 69 MovieClip [Enemy_86] Frame 1Symbol 67 MovieClip
"gun_6"Symbol 69 MovieClip [Enemy_86] Frame 1Symbol 67 MovieClip
"gun_7"Symbol 69 MovieClip [Enemy_86] Frame 1Symbol 67 MovieClip
"gun_8"Symbol 69 MovieClip [Enemy_86] Frame 1Symbol 67 MovieClip
"gun_2"Symbol 69 MovieClip [Enemy_86] Frame 30Symbol 68 MovieClip
"gun_3"Symbol 69 MovieClip [Enemy_86] Frame 30Symbol 68 MovieClip
"gun_1"Symbol 70 MovieClip [Enemy_12] Frame 1Symbol 64 MovieClip
"gun_2"Symbol 72 MovieClip [Enemy_87] Frame 1Symbol 71 MovieClip
"gun_2"Symbol 73 MovieClip [Enemy_13] Frame 1Symbol 71 MovieClip
"gun_1"Symbol 73 MovieClip [Enemy_13] Frame 1Symbol 39 MovieClip
"gun_3"Symbol 74 MovieClip [Enemy_14] Frame 1Symbol 58 MovieClip
"gun_4"Symbol 74 MovieClip [Enemy_14] Frame 1Symbol 58 MovieClip
"gun_6"Symbol 74 MovieClip [Enemy_14] Frame 1Symbol 64 MovieClip
"gun_5"Symbol 74 MovieClip [Enemy_14] Frame 1Symbol 44 MovieClip
"gun_2"Symbol 74 MovieClip [Enemy_14] Frame 86Symbol 39 MovieClip
"gun_1"Symbol 74 MovieClip [Enemy_14] Frame 240Symbol 39 MovieClip
"gun_2"Symbol 74 MovieClip [Enemy_14] Frame 240Symbol 39 MovieClip
"gun_1"Symbol 75 MovieClip [Enemy_21] Frame 1Symbol 39 MovieClip
"gun_1"Symbol 76 MovieClip [Enemy_26] Frame 1Symbol 39 MovieClip
"gun_2"Symbol 76 MovieClip [Enemy_26] Frame 1Symbol 39 MovieClip
"gun_3"Symbol 76 MovieClip [Enemy_26] Frame 5Symbol 39 MovieClip
"gun_2"Symbol 77 MovieClip [Enemy_25] Frame 1Symbol 39 MovieClip
"gun_1"Symbol 77 MovieClip [Enemy_25] Frame 1Symbol 39 MovieClip
"gun_2"Symbol 77 MovieClip [Enemy_25] Frame 5Symbol 39 MovieClip
"gun_1"Symbol 77 MovieClip [Enemy_25] Frame 5Symbol 39 MovieClip
"gun_1"Symbol 78 MovieClip [Enemy_24] Frame 1Symbol 39 MovieClip
"gun_2"Symbol 78 MovieClip [Enemy_24] Frame 1Symbol 39 MovieClip
"gun_1"Symbol 79 MovieClip [Enemy_23] Frame 1Symbol 39 MovieClip
"gun_1"Symbol 80 MovieClip [Enemy_22] Frame 1Symbol 39 MovieClip
"emitter2"Symbol 81 MovieClip Frame 1Symbol 38 MovieClip
"emitter3"Symbol 81 MovieClip Frame 1Symbol 38 MovieClip
"emitter4"Symbol 81 MovieClip Frame 1Symbol 38 MovieClip
"emitter1"Symbol 81 MovieClip Frame 1Symbol 38 MovieClip
"emitter5"Symbol 81 MovieClip Frame 1Symbol 38 MovieClip
"gun_1"Symbol 82 MovieClip [Enemy_44] Frame 2Symbol 81 MovieClip
"gun_1"Symbol 82 MovieClip [Enemy_44] Frame 12Symbol 81 MovieClip
"emitter2"Symbol 84 MovieClip Frame 1Symbol 38 MovieClip
"emitter3"Symbol 84 MovieClip Frame 1Symbol 38 MovieClip
"emitter4"Symbol 84 MovieClip Frame 1Symbol 38 MovieClip
"emitter1"Symbol 84 MovieClip Frame 1Symbol 38 MovieClip
"emitter5"Symbol 84 MovieClip Frame 1Symbol 38 MovieClip
"emitter9"Symbol 84 MovieClip Frame 1Symbol 38 MovieClip
"emitter8"Symbol 84 MovieClip Frame 1Symbol 38 MovieClip
"emitter7"Symbol 84 MovieClip Frame 1Symbol 38 MovieClip
"emitter10"Symbol 84 MovieClip Frame 1Symbol 38 MovieClip
"emitter6"Symbol 84 MovieClip Frame 1Symbol 38 MovieClip
"gun_1"Symbol 85 MovieClip [Enemy_63] Frame 1Symbol 84 MovieClip
"emitter"Symbol 86 MovieClip Frame 1Symbol 38 MovieClip
"gun_1"Symbol 87 MovieClip [Enemy_50] Frame 1Symbol 86 MovieClip
"gun_1"Symbol 88 MovieClip [Enemy_49] Frame 1Symbol 86 MovieClip
"gun_1"Symbol 89 MovieClip [Enemy_48] Frame 1Symbol 86 MovieClip
"emitter2"Symbol 92 MovieClip Frame 1Symbol 38 MovieClip
"emitter3"Symbol 92 MovieClip Frame 1Symbol 38 MovieClip
"emitter4"Symbol 92 MovieClip Frame 1Symbol 38 MovieClip
"emitter1"Symbol 92 MovieClip Frame 1Symbol 38 MovieClip
"emitter5"Symbol 92 MovieClip Frame 1Symbol 38 MovieClip
"emitter"Symbol 93 MovieClip Frame 1Symbol 38 MovieClip
"gun_3"Symbol 94 MovieClip [Enemy_47] Frame 1Symbol 42 MovieClip
"gun_1"Symbol 94 MovieClip [Enemy_47] Frame 1Symbol 92 MovieClip
"gun_2"Symbol 94 MovieClip [Enemy_47] Frame 1Symbol 92 MovieClip
"gun_5"Symbol 94 MovieClip [Enemy_47] Frame 1Symbol 93 MovieClip
"gun_4"Symbol 94 MovieClip [Enemy_47] Frame 1Symbol 93 MovieClip
"gun_6"Symbol 94 MovieClip [Enemy_47] Frame 1Symbol 93 MovieClip
"gun_1"Symbol 95 MovieClip [Enemy_46] Frame 1Symbol 81 MovieClip
"emitter1"Symbol 96 MovieClip Frame 1Symbol 38 MovieClip
"emitter2"Symbol 96 MovieClip Frame 1Symbol 38 MovieClip
"emitter3"Symbol 96 MovieClip Frame 1Symbol 38 MovieClip
"gun_1"Symbol 97 MovieClip [Enemy_45] Frame 1Symbol 96 MovieClip
"gun_3"Symbol 97 MovieClip [Enemy_45] Frame 1Symbol 84 MovieClip
"gun_2"Symbol 97 MovieClip [Enemy_45] Frame 20Symbol 64 MovieClip
"gun_1"Symbol 98 MovieClip [Enemy_30] Frame 1Symbol 96 MovieClip
"gun_1"Symbol 99 MovieClip [Enemy_27] Frame 1Symbol 39 MovieClip
"gun_1"Symbol 100 MovieClip [Enemy_28] Frame 1Symbol 39 MovieClip
"gun_2"Symbol 100 MovieClip [Enemy_28] Frame 8Symbol 39 MovieClip
"gun_1"Symbol 101 MovieClip [Enemy_29] Frame 1Symbol 68 MovieClip
"gun_2"Symbol 102 MovieClip [Enemy_33] Frame 1Symbol 39 MovieClip
"gun_1"Symbol 102 MovieClip [Enemy_33] Frame 1Symbol 39 MovieClip
"gun_3"Symbol 102 MovieClip [Enemy_33] Frame 13Symbol 39 MovieClip
"gun_2"Symbol 103 MovieClip [Enemy_32] Frame 1Symbol 39 MovieClip
"gun_1"Symbol 103 MovieClip [Enemy_32] Frame 1Symbol 39 MovieClip
"gun_1"Symbol 104 MovieClip [Enemy_31] Frame 1Symbol 39 MovieClip
"emitter"Symbol 113 MovieClip Frame 1Symbol 38 MovieClip
"gun_1"Symbol 114 MovieClip [Enemy_41] Frame 6Symbol 113 MovieClip
"gun_6"Symbol 115 MovieClip [Enemy_43] Frame 1Symbol 113 MovieClip
"gun_1"Symbol 115 MovieClip [Enemy_43] Frame 1Symbol 113 MovieClip
"gun_4"Symbol 115 MovieClip [Enemy_43] Frame 1Symbol 113 MovieClip
"gun_3"Symbol 115 MovieClip [Enemy_43] Frame 1Symbol 113 MovieClip
"gun_5"Symbol 115 MovieClip [Enemy_43] Frame 1Symbol 113 MovieClip
"gun_2"Symbol 115 MovieClip [Enemy_43] Frame 1Symbol 113 MovieClip
"gun_2"Symbol 116 MovieClip [Enemy_42] Frame 1Symbol 113 MovieClip
"gun_1"Symbol 116 MovieClip [Enemy_42] Frame 1Symbol 39 MovieClip
"gun_4"Symbol 117 MovieClip [Enemy_40] Frame 1Symbol 44 MovieClip
"gun_2"Symbol 117 MovieClip [Enemy_40] Frame 1Symbol 44 MovieClip
"gun_1"Symbol 117 MovieClip [Enemy_40] Frame 1Symbol 44 MovieClip
"gun_3"Symbol 117 MovieClip [Enemy_40] Frame 1Symbol 44 MovieClip
"gun_2"Symbol 119 MovieClip [Enemy_39] Frame 1Symbol 42 MovieClip
"gun_1"Symbol 119 MovieClip [Enemy_39] Frame 1Symbol 92 MovieClip
"emitter"Symbol 123 MovieClip Frame 1Symbol 38 MovieClip
"emitter"Symbol 123 MovieClip Frame 2Symbol 38 MovieClip
"gun_1"Symbol 124 MovieClip [Enemy_38] Frame 1Symbol 123 MovieClip
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"second_mc"Symbol 739 MovieClip Frame 122Symbol 726 MovieClip
"third_mc"Symbol 739 MovieClip Frame 122Symbol 726 MovieClip
"first_mc"Symbol 739 MovieClip Frame 122Symbol 726 MovieClip
"second_mc"Symbol 739 MovieClip Frame 151Symbol 738 MovieClip
"first_mc"Symbol 739 MovieClip Frame 151Symbol 738 MovieClip
"inside"Symbol 742 MovieClip Frame 2Symbol 741 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
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ExportAssets (56)Timeline Frame 1Symbol 35 as "background bubbles"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Enemy_2"
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ExportAssets (56)Timeline Frame 1Symbol 52 as "Ally_Orbital_Seeker"
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ExportAssets (56)Timeline Frame 1Symbol 873 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 874 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 875 as "__Packages.UpgradeTree"
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Labels

"intro"Frame 2
"main"Frame 3
"settings"Frame 4
"credits"Frame 5
"high scores"Frame 6
"bubbleopedia"Frame 7
"arenaLocked"Frame 8
"arena"Frame 10
"stage"Frame 11
"game"Frame 15
"buffer_sound"Frame 16
"images"Frame 40
"hit"Symbol 12 MovieClip [component_bubble_orange_flashing] Frame 41
"hit"Symbol 14 MovieClip [component_bubble_orange_opt] Frame 2
"hit"Symbol 17 MovieClip [sniper_bullet] Frame 41
"hit"Symbol 19 MovieClip [component_bubble_red_opt] Frame 2
"hit"Symbol 54 MovieClip [component_bubble_orange] Frame 41
"hit"Symbol 56 MovieClip [component_bubble_red] Frame 41
"hit"Symbol 66 MovieClip Frame 41
"hit"Symbol 111 MovieClip [mine_2] Frame 17
"hit"Symbol 112 MovieClip [mine_1] Frame 17
"loseEnergy"Symbol 166 MovieClip [effect] Frame 1
"hit"Symbol 187 MovieClip [pierce_shot_hit] Frame 1
"hit"Symbol 240 MovieClip [sticky] Frame 41
"sticky"Symbol 241 MovieClip Frame 2
"1"Symbol 289 MovieClip [avatar] Frame 1
"off"Symbol 314 MovieClip Frame 1
"on"Symbol 314 MovieClip Frame 2
"navi in"Symbol 387 MovieClip Frame 1
"navi out"Symbol 387 MovieClip Frame 76
"off"Symbol 405 MovieClip Frame 1
"on"Symbol 405 MovieClip Frame 2
"hotkeysStart"Symbol 425 MovieClip Frame 31
"forward"Symbol 465 MovieClip Frame 1
"backward"Symbol 465 MovieClip Frame 11
"forward"Symbol 513 MovieClip Frame 1
"backward"Symbol 513 MovieClip Frame 11
"forward"Symbol 527 MovieClip Frame 1
"backward"Symbol 527 MovieClip Frame 11
"resumeBoss"Symbol 580 MovieClip Frame 346
"deathAnim"Symbol 580 MovieClip Frame 347
"hide"Symbol 583 MovieClip Frame 1
"show"Symbol 583 MovieClip Frame 2
"stats_mc"Symbol 678 MovieClip Frame 1
"map_mc"Symbol 678 MovieClip Frame 2
"options_mc"Symbol 678 MovieClip Frame 3
"quit_mc"Symbol 678 MovieClip Frame 4
"controls_mc"Symbol 678 MovieClip Frame 5
"pause"Symbol 739 MovieClip Frame 2
"arenaComplete"Symbol 739 MovieClip Frame 32
"winScreen"Symbol 739 MovieClip Frame 62
"winScreenLocked"Symbol 739 MovieClip Frame 92
"upgradeThree"Symbol 739 MovieClip Frame 122
"upgradeThreeComplete"Symbol 739 MovieClip Frame 136
"upgradeTwo"Symbol 739 MovieClip Frame 151
"upgradeTwoComplete"Symbol 739 MovieClip Frame 165

Dynamic Text Variables

_root.loadingVarsSymbol 308 EditableText"127kb / 3000 kb 93%"




http://swfchan.com/9/40428/info.shtml
Created: 8/9 -2021 00:52:29 Last modified: 8/9 -2021 00:52:29 Server time: 05/11 -2024 23:07:52