STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34212102?noj=FRM34212102-22DC" width="1" height="1"></div>

MonstersDen-Book of Dread.swf

This is the info page for
Flash #40796

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Medium Armor</font></p>

<p align="left"><font face="tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="right"><font face="tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

PLAY GAME

MONSTERS' DEN: THE BOOK OF DREAD

m

o

c

.

e

t

a

g

r

n

k

w

GAMES

DEVELOPED BY

<p align="center"><font face="Tahoma" size="8" color="#cccccc" letterSpacing="5.000000" kerning="0"><b>SPONSORED BY</b></font></p>

ADVERTISEMENT

z

z

z

CONTINUE

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>25/25</b></font></p>

Starting Skills

Unlockable Skills

<p align="center"><font face="Georgia" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Cleric Skills</b></font></p>

(mouse over a skill icon to see its description)

Passive Skills

Select Game

Delete Saved Game

Delete Saved Game

<p align="center"><font face="Tahoma" size="12" color="#ffffe6" letterSpacing="0.000000" kerning="1"><b>Level 99</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#333333" letterSpacing="0.000000" kerning="1"><b>The Den of Corruption</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#333333" letterSpacing="0.000000" kerning="1">Standard</font></p><p align="center"><font face="Tahoma" size="10" color="#333333" letterSpacing="0.000000" kerning="1">Hardcore - Tactical - Attrition</font></p>

Difficulty:

<p align="center"><font face="Georgia" size="14" color="#333333" letterSpacing="0.000000" kerning="1"><b>225%</b></font></p>

Rating:

<p align="center"><font face="Georgia" size="14" color="#333333" letterSpacing="0.000000" kerning="1"><b>2250005</b></font></p>

CUSTOM
PORTRAIT
NOT
AVAILABLE

LOADING

<p align="center"><font face="Tahoma" size="10" color="#333333" letterSpacing="0.000000" kerning="1"><b>Player</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#333333" letterSpacing="0.000000" kerning="1">Barbarian</font></p>

Begin New Game

Click here to begin
Your progress will be saved
automatically in this slot.
Be aware that clearing your
browser cache will delete
your save file.

Options

Options

Highest Dungeon Rating:

Highest Dungeon Level:

<p align="left"><font face="Monotype Corsiva" size="12" color="#663300" letterSpacing="0.000000" kerning="1"><b>12345</b></font></p>

<p align="left"><font face="Monotype Corsiva" size="12" color="#663300" letterSpacing="0.000000" kerning="1"><b>2346718987321</b></font></p>

Highest Survival Wave:

<p align="left"><font face="Monotype Corsiva" size="12" color="#663300" letterSpacing="0.000000" kerning="1"><b>2346</b></font></p>

Click here to add a new character to the party

<p align="center"><font face="Georgia" size="18" color="#333333" letterSpacing="0.000000" kerning="1"><b>Warrior</b></font></p>

X

X

X

X

<p align="center"><font face="Monotype Corsiva" size="25" color="#333333" letterSpacing="0.000000" kerning="1">123456789012</font></p>

Custom Portrait

Custom Portrait

<p align="center"><font face="Tahoma" size="8" color="#333333" letterSpacing="0.000000" kerning="1"><b>THE</b></font></p>

PREVIEW CLASS SKILLS

PREVIEW CLASS SKILLS

<p align="center"><font face="Tahoma" size="11" color="#333333" letterSpacing="0.000000" kerning="1">Blah Blah Blah kjdhashdkasjdhkahsdkajhdkas dhaksdhka h sajsj sjdhaskjdh ashjdka dshajkd ahsk dshajkdhak</font></p>

Conjuror class only available on

Create your party of adventurers

Continue

Continue

loading

loading.

loading..

loading...

Game Options

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">LOW</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">MID</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">FULL</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">OFF</font></p>

Total Volume:

Sound FX Volume:

Music Volume:

<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Checkbox Text</font></p>

Graphic Quality:

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">MED</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">HIGH</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">LOW</font></p>

Audio

Graphics

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">ON</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">OFF</font></p>

Combat Blur:

Portrait Highlight:

Gameplay

Tooltip Delay:

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">LOW</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">MED</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">LONG</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">NONE</font></p>

Adv. Pathfinding:

(disable if dungeon
movement is slow)

Game Credits

Monsters' Den: The Book of Dread by
Daniel Stradwick

Additional Character Art
Joe Calkins

www.biclopsgames.com

www.biclopsgames.com

www.cerberusart.com

www.cerberusart.com

Dwarf Faction Art by V Shane © 2001-2008

Beta Testers: ChaosBlade_DC (Daniel Cavael), Dark Nova, DesK333,
LightningLord, Obeliskos, ssamtheman, spacey, SwordPaladin (Biclops RPG Fan),
Torchwood, William R. Howell

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Some artwork taken from Stellar Stockart #1: Mythic Monsters, copyright © <sbr />Cracked Mirror Publishing. Used with permission. </font></p><p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">To learn more visit <font color="#ffffcc"><a href="http://www.cracked-mirror.com">www.cracked-mirror.com</a></font></font></p>

<p align="center"></p>

PLAY MORE GAMES ON

<p align="right"><font face="Tahoma" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>v1.0</b></font></p>

<p align="right"><font face="Tahoma" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>v1.0</b></font></p>

<p align="center"><font face="Georgia" size="17" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Death&apos;s Champions</b></font></p>

<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">x 2 &nbsp;&nbsp;&nbsp;Goblin Artificer</font></p>

<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">x 2 &nbsp;&nbsp;&nbsp;Goblin Artificer</font></p>

<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">x 2 &nbsp;&nbsp;&nbsp;Goblin Artificer</font></p>

<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">x 2 &nbsp;&nbsp;&nbsp;Goblin Artificer</font></p>

<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">x 2 &nbsp;&nbsp;&nbsp;Goblin Artificer</font></p>

<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">x 2 &nbsp;&nbsp;&nbsp;Goblin Artificer</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Blazing Longsword of Eternal and Extreme Cuttiness</b></font></p>

<p align="center"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">10 Damage</font></p><p align="center"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">+1-3 Fire Damage</font></p><p align="center"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">+2 Quickness</font></p><p align="center"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">+3 Strength</font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Usable: Warrior, Rogue, Mage, Cleric, Ranger</font></p>

<p align="left"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Offhand Item</font></p>

<p align="right"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 1024</font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffcc99" letterSpacing="0.000000" kerning="1">Enchanted: Strength</font></p>

CURRENTLY EQUIPPED:

<p align="right"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">250</font></p>

<p align="left"><font face="Tahoma" size="10" color="#999999" letterSpacing="0.000000" kerning="1">by garin</font></p>

<p align="center"><font face="Tahoma" size="14" color="#ffffdd" letterSpacing="0.000000" kerning="1"><b>Ensorcelled Blade</b></font></p>

<p align="center"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Here is the incredibly valuable information that you&apos;re simply dying to read. Enjoy!</font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Requires Melee Weapon</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100 Power</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Effect increases with Intellect</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>An Interesting Tooltip Containing Much Information</b></font></p>

<p align="center"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Here is the incredibly valuable information that you&apos;re simply dying to read. Enjoy!</font></p>

<p align="center"><font face="Tahoma" size="14" color="#ffffdd" letterSpacing="0.000000" kerning="1"><b>Ensorcelled Blade</b></font></p>

<p align="center"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Here is the incredibly valuable information that you&apos;re simply dying to read. Enjoy!</font></p>

Passive Skill

<p align="right"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Rank 0/24</font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">All</font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Recommend</font></p>

SHOW:

SORT:

Party Inventory

<p align="center"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>45/45</b></font></p>

<p align="center"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Status text goes here.</font></p>

?

HELP

RETURN

<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Eugene</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Level 8 Warrior</b></font></p>

<p align="center"></p>

<p align="center"></p>

OPTIONS

DISCARD
(CTRL)

PARTY GOLD

PARTY ITEMS

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>

MENU

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Statistics</font></p>

ACCURACY:

ARMOR RATING:

ENDURANCE:

STRENGTH:

DEXTERITY:

INTELLECT:

DAMAGE:

DMG REDUCTION:

POISON RESIST:

STUN RESIST:

POWER REGEN:

HEALTH REGEN:

QUICKNESS:

STAT POINTS:

DRAIN HEALTH:

CAUSE STUN:

ADD POISON:

DMG REFLECTION:

BLIND TARGET:

LETHALITY:

<p align="right"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">99999</font></p>

UNDO CHANGES

UNLOCKED SKILLS

ACTIVE SKILLS

<p align="right"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">999</font></p>

SKILL POINTS:

<p align="center"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">SELECT NEW SKILLS</font></p>

<p align="right"><font face="Tahoma" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="right"><font face="Tahoma" size="12" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Power Attack</b></font></p>

<p align="left"><font face="Tahoma" size="12" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Power Attack</b></font></p>

<p align="right"><font face="Tahoma" size="12" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Passive Skill 1</b></font></p>

<p align="left"><font face="Tahoma" size="12" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Passive Skill 2</b></font></p>

Select New Skills

SKILL POINTS REMAINING:

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>8</b></font></p>

CANCEL

<p align="center"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>45/45</b></font></p>

<p align="center"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Tahoma" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>Level 99</b></font></p>

<p align="center"><font face="Georgia" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The Den of Infinite Evil</b></font></p>

<p align="left"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"> 0% CLEARED</font></p>

<p align="right"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"> EXPLORED 0%</font></p>

MAP HINT

CHARS

RATING

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Health: 22 Damage: 22</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#663300" letterSpacing="0.000000" kerning="1"><b>New Dungeon</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#663300" letterSpacing="0.000000" kerning="1"><b>Clear</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#663300" letterSpacing="0.000000" kerning="1"><b>Explore</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#663300" letterSpacing="0.000000" kerning="1"><b>Gear</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#663300" letterSpacing="0.000000" kerning="1"><b>Heal</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#663300" letterSpacing="0.000000" kerning="1"><b>Critical</b></font></p>

BETA FUNCTIONS:

<p align="center"><font face="Tahoma" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">NEXT LEVEL</font></p>

<p align="center"><font face="Tahoma" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">EQUIPMENT</font></p>

<p align="center"><font face="Tahoma" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">HEAL</font></p>

<p align="center"></p>

The Dreadfather falls, a foul-smelling smoke rising from the corpse. A trophy is hastily collected, as the glow of the Journeyman's Stone begins to fade. Thankfully, power enough remains to return the weary adventurers to the entrance of the dungeon.

The threat is over. Without his terrifying presence to unify them, his army will fall to infighting and the remnants will scatter.

In a small tavern, a man drinks, lamenting that his duties drive him to send so many to their doom. Soon he will have to search for another eager party of adventurers to set on his hopeless quest.

His reverie is interrupted by a sudden thump on the table, and a terrible stench assaults him. The canvas bag falls open to reveal its grisly contents, and he is faced with a nightmarish rictus grin.

'Let's talk about that reward..'

Exit Found!

Descend to the next level of the dungeon now?

NOT YET

YES

<p align="center"><font face="Georgia" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Altar of Restoration</b></font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Praying at the altar will fully recover your party&apos;s health and power, and revive any fallen. Each altar may be used only once.</font></p><p align="center"></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Use this altar now?</font></p>

Finders, Keepers

Treasure!

<p align="left"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>CONSUMABLES</b></font></p>

<p align="left"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>WEAPONS</b></font></p>

<p align="left"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ARMOR</b></font></p>

TAKE LOOT

DISCARD

<p align="left"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">25/25 selected</font></p>

Click on items to deselect

SETTINGS

The enemy's loss is your gain.

Warning

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Praying at the altar will fully recover your party&apos;s health and power, and revive any fallen. </font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Each altar may only be used once.</font></p>

Delete Saved Game?

Are you sure you would like to delete this saved
game? You will not be able to recover it.

DELETE

KEEP SAVE

Retreat and Rest

Having fully cleared the previous dungeon level,
you may retreat there to rest and recover.
Health and Power will be fully restored for the
entire party. You may retreat only once per level.
Retreat now?

<p align="center"><font face="Georgia" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Hints and Tips</b></font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Praying at the altar will fully recover your party&apos;s health and power, and revive any fallen. </font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Each altar may only be used once.</font></p>

Expedition Rating

Highest Level Reached
Total Clear, Explore %
Enemy Leaders Killed
Healing Shrines Used
Character Deaths
Party Defeats

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">1</font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">100%</font></p><p align="center"></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">11</font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">57</font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">755</font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">2</font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">1000</font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">100%</font></p><p align="center"></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">500</font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">-250</font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">-100</font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">-1000</font></p>

x
+
x
x
x
x

<p align="right"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">25000</font></p><p align="right"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">x100%</font></p><p align="right"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">25000</font></p><p align="right"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">5500</font></p><p align="right"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">250</font></p><p align="right"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p><p align="right"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">1000</font></p>

=
=
=
=
=
=

<p align="right"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">110000000</font></p>

SUBTOTAL

<p align="right"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">220000000</font></p>

TOTAL

<p align="right"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">x225%</font></p>

Difficulty Multiplier

SUBMIT

Select a difficulty level:

Standard

Monsters have normal health and damage.
Item loss on party defeat.
Score modifier: 100%

Extreme

Monsters have increased health and damage.
Item loss on party defeat.
Score modifier: 150%

Beginner

Monsters have reduced health and damage.
No penalty for party defeat.
Score modifier: 50%

Game over if the party is defeated. Score +25%

No power regeneration in combat. Score +50%

Player can't buy or sell any items. Score +20%

Total Score Modifier:

<p align="left"><font face="Georgia" size="18" color="#333333" letterSpacing="0.000000" kerning="1"><b>225%</b></font></p>

<p align="center"><font face="Georgia" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Error</b></font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Error Text</font></p>

Custom Portrait

Enter an image URL to set a custom portrait
(for best results, the image should be square)

NO

Use custom portrait?

LOAD

<p align="left"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">Results appears here</font></p>

<p align="center"><font face="Tahoma" size="9" color="#000000" letterSpacing="0.000000" kerning="1">enter image url blahblah</font></p>

Special Encounter

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">&quot;We were surprised to see them.. and fatally slow to defend ourselves. When the last dwarf was slain, I found I was the last of my party still standing. I fear it is not for long. In my mind&apos;s eye all I can see is one of their pagan runes, growing ever larger. I am cursed to die.&quot;</font></p>

There is an injured man here.

"Will you let me join with you, for as long as I am able?"

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Player</b></font></p>

Adventurer

Ally Perishes

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Your ally, Jerome, has succumbed to his injuries and died. His last words were a whispered &quot;Thank you.&quot;</font></p><p align="center"></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">The party build him a cairn from nearby loose stones, then continue on with their quest.</font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Player</b></font></p>

RIP

Loot Settings

Automatically select these items for looting:

Unchecked item categories will still show in the
loot summary, but will not be selected.

Always select these, regardless of rarity:

<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Eugene</b></font></p>

<p align="center"></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Level 8 Warrior</b></font></p>

<p align="left"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">99%</font></p>

<p align="left"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">99%</font></p>

<p align="left"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">99%</font></p>

<p align="left"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">120%</font></p>

<p align="left"><font face="Tahoma" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">12</font></p>

<p align="right"><font face="Tahoma" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">12</font></p>

<p align="center"><font face="Tahoma" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Skill Name</b></font></p>

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>announce_text announce_text</b></font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>announce_subtext</b></font></p>

<p align="right"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">Skeleton Q50 &nbsp;</font></p>

<p align="right"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">Skeleton Q50 &nbsp;</font></p>

<p align="right"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">Skeleton Q50 &nbsp;</font></p>

These portraits display the status and
relative positions of your party members.
The character currently taking their turn is
indicated by a flashing gold outline around
their portrait.
Move the mouse over a portrait to view
more information on that target
(see right panel.)

(click anywhere on the screen to exit help)

These portraits display the status and
relative positions of your enemies.
Click on a portrait to use the currently
selected skill on that character.
Different skills have different criteria for
who they may target. Valid targets have a
flashing red outline. When the mouse is
over a valid target, all targets effected by
the skill will glow red.

The current character may
choose which of his active
skills to use here. The
mousewheel and keyboard
1-6 also select these skills.

The current skill's name.

Alternative turn actions

Important status announcements appear here.

Accuracy

Dmg Resist

Poison Resist

Stun Resist

The status of the character
currently taking their turn
is displayed here.

The status of the character
currently moused over is
displayed here.

The turn order is
displayed here. Characters
with a higher Quickness
stat act sooner. If the
mouse pointer is over a
portrait, the chararacter
glows yellow in this list.

Level Exit

Lurking Monsters

Restoration Shrine

Treasure

These portraits display the status of your
party members. Click on a portrait to
manage their skills and equipment.

Percentage of monsters on
the current level slain.

Percentage of rooms on the
current level explored.

Current dungeon level.

If the level exit has been found,
you may click here to quickly descend.

The position of the party is indicated by the brightest room.
Click on a neighbouring room to travel there.  Entering rooms
which contain monsters will trigger a battle. Defeating the
monsters will earn you treasure.
You must find the level exit in order to progress further into
the dungeon. Lower levels are more difficult, so it is often best
to search out as much treasure as possible before continuing.

The current character.

Manage the party inventory here. To use/equip items, double-click the icon,
or drag it onto the paperdoll or character portrait. To discard items, drag the
icon onto the red 'X', or CTRL-Click on the icon. Discarded items cannot be
recovered. Party inventory is limited to 45 items, if the party is carrying more
than that, you will be required to discard some before continuining.

Discard button.

Current character's
equipment.
To remove items,
double-click the icon
or drag it into the
inventory area.

View/Manage statistics and skills here.
Drag unlocked skills to the 'active' area on the left to use them in combat.
When spending stat points, shift-click to spend all remaining points at once.

Click the tabs to change between skills and statistics. If the current character has
Stat Points or Skill Points to spend, the tab will flash.

Click on a portrait to change the currently
displayed paperdoll.

Paperdoll: Current
character's equipped
items displayed
here for reference.

Item filter options (filter by rarity)

Items for purchase or sale are displayed here. Mouse over the icon to
show the item tooltip with full stats, or mouse over the item bar to trigger
comparison information on the player portraits.
Click an item entry to select it.
[Shortcut: CTRL-Click on item entry to immediately buy/sell it]

Click here to buy or sell the
currently selected item.
[Shortcut: Spacebar]

Item filter options (filter by type)

Switch between buying/selling

<p align="center"><font face="Tahoma" size="11" color="#000000" letterSpacing="0.000000" kerning="1">Exemplifier-1</font></p>

4

u

<p align="center"><font face="Tahoma" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">LOW</font></p>

<p align="center"><font face="Tahoma" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">MID</font></p>

<p align="center"><font face="Tahoma" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">FULL</font></p>

<p align="center"><font face="Tahoma" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">TURN OFF</font></p>

TOTAL VOLUME

MUSIC VOLUME

SFX VOLUME

AUDIO

SELL ITEM

BUY ITEM

Yelmo
Proprietor

<p align="left"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Player</b></font></p>

<p align="left"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Class</font></p>

<p align="center"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>45/60</b></font></p>

SHOW:

<p align="center"><font face="Arial" size="9" color="#333333" letterSpacing="0.000000" kerning="1"><b>Welcome to the Emporium, adventurer! </b></font></p><p align="center"></p><p align="center"><font face="Arial" size="9" color="#333333" letterSpacing="0.000000" kerning="1"><b>Found one of our portal scrolls, did you? We get most of our business that way. Best idea I ever had.</b></font></p>

The Emporium

<p align="center"><font face="Tahoma" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Buy Items</font></p>

<p align="left"><font face="Tahoma" size="10" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>Brutal Groinguard of Strength</b></font></p>

<p align="left"><font face="Tahoma" size="8" color="#ffff00" letterSpacing="0.000000" kerning="1">EQUIPPED BY RANDY</font></p>

<p align="right"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">250</font></p>

Select a campaign:

Next Campaign

Next Campaign

<p align="center"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Spell Mastery!</b></font></p>

<p align="center"><font face="Tahoma" size="9" color="#9900ff" letterSpacing="0.000000" kerning="1"><b>Sabatons of the Valiant Crusader &nbsp;and</b></font></p><p align="center"><font face="Tahoma" size="9" color="#9900ff" letterSpacing="0.000000" kerning="1"><b>stuff</b></font></p>

BETTER

THAN

WORSE

EQUIVALENT

TO

CANNOT USE

SLOT BLOCKED

A strange creature lurks in the shadows.

<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">&quot;You have done as I asked. More for the promise of reward than compassion or justice, I suspect.</font></p><p align="center"></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">&quot;But you shall have your reward. Take it and go now, leave me to my solitude.&quot;</font></p>

<p align="center"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Shee</b></font></p>

Lurker

Damage Reduction (Armor)

Poison Resistance

Stun Resistance

Accuracy

The Fall of Tellunos

The enemy host masses outside the city walls. We have precious
little time to prepare, and few resources.

Your party configuration will be stored when you begin, but battle progress will not be saved.

Man the Gates!

Man the Gates!

Buy Equipment

Buy Equipment

Manage Characters

Manage Characters

<p align="center"><font face="Tahoma" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>

o
d
e
f
g
h
i
j

v
b
n
m
S
I
O
P
Q

The Den of Corruption

The land is tainted by a
mysterious evil.
Could one group of
adventurers have
unexpectedly stumbled
upon the source?

The original Monsters' Den campaign,
with many new enhancements

The Den of Terror

An army is gathering.
Villains of every stripe flock
to the banner.
But to what end, and in
whose service?

A new dungeon quest

The city is under siege, faced
with insurmountable odds.
Hold back the endless
tide of monsters for as
long as you can.

A new survival mode

www.kongregate.com

<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Loading..</font></p>

The game has encountered a problem and cannot finish loading.
It might help to make sure you have the latest verion of Flash Player. Visit
Feel free to submit a bug report. If possible, include your Flash version and browser.

<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Flash Version</font></p>

http://www.adobe.com/go/getflashplayer

ActionScript [AS3]

Section 1
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 2
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 3
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 4
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 5
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 6
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 7
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 8
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 9
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 10
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 11
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 12
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.errors.*; import flash.events.*; import flash.net.*; import flash.system.*; import flash.display.*; import flash.utils.*; import com.kongregate.as3.client.services.*; import com.kongregate.as3.client.events.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!(mInstance)){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 13
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.system.*; import flash.display.*; import flash.net.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var _local3:String; Security.allowDomain("server.cpmstar.com"); Security.allowInsecureDomain("server.cpmstar.com"); _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 14
//ArmorIntro_393 (monstersdend_fla.ArmorIntro_393) package monstersdend_fla { import flash.display.*; public dynamic class ArmorIntro_393 extends MovieClip { public function ArmorIntro_393(){ addFrameScript(125, frame126); } function frame126(){ this.stop(); MovieClip(parent).gotoAndStop(6); } } }//package monstersdend_fla
Section 15
//BetaFunctionsPanel_175 (monstersdend_fla.BetaFunctionsPanel_175) package monstersdend_fla { import flash.text.*; import flash.display.*; public dynamic class BetaFunctionsPanel_175 extends MovieClip { public var betaLevel:TextField; public var betaEquipment:TextField; public var betaHeal:TextField; } }//package monstersdend_fla
Section 16
//BookCover_69 (monstersdend_fla.BookCover_69) package monstersdend_fla { import flash.display.*; public dynamic class BookCover_69 extends MovieClip { public var options_button:SimpleButton; public var credits_button:SimpleButton; public var continue_button:SimpleButton; } }//package monstersdend_fla
Section 17
//CharLocked_45 (monstersdend_fla.CharLocked_45) package monstersdend_fla { import flash.display.*; public dynamic class CharLocked_45 extends MovieClip { public var logo:SimpleButton; } }//package monstersdend_fla
Section 18
//ClassIcon_41 (monstersdend_fla.ClassIcon_41) package monstersdend_fla { import flash.display.*; public dynamic class ClassIcon_41 extends MovieClip { public var bg:MovieClip; } }//package monstersdend_fla
Section 19
//CorridorSegment_83 (monstersdend_fla.CorridorSegment_83) package monstersdend_fla { import flash.display.*; public dynamic class CorridorSegment_83 extends MovieClip { public function CorridorSegment_83(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package monstersdend_fla
Section 20
//DifficultySelectBG_214 (monstersdend_fla.DifficultySelectBG_214) package monstersdend_fla { import flash.display.*; public dynamic class DifficultySelectBG_214 extends MovieClip { public function DifficultySelectBG_214(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package monstersdend_fla
Section 21
//EnchantOrbGlow_153 (monstersdend_fla.EnchantOrbGlow_153) package monstersdend_fla { import flash.display.*; public dynamic class EnchantOrbGlow_153 extends MovieClip { public function EnchantOrbGlow_153(){ addFrameScript(0, frame1); } function frame1(){ this.mouseEnabled = false; } } }//package monstersdend_fla
Section 22
//Eye1_7 (monstersdend_fla.Eye1_7) package monstersdend_fla { import flash.display.*; public dynamic class Eye1_7 extends MovieClip { public function Eye1_7(){ addFrameScript(32, frame33, 91, frame92); } function frame92(){ if (Math.random() < 0.7){ this.gotoAndPlay("WaitLeft"); }; } function frame33(){ if (Math.random() < 0.7){ this.gotoAndPlay("WaitRight"); }; } } }//package monstersdend_fla
Section 23
//Eye2_8 (monstersdend_fla.Eye2_8) package monstersdend_fla { import flash.display.*; public dynamic class Eye2_8 extends MovieClip { public function Eye2_8(){ addFrameScript(71, frame72, 123, frame124); } function frame72(){ if (Math.random() < 0.7){ this.gotoAndPlay("WaitLeft"); }; } function frame124(){ if (Math.random() < 0.7){ this.gotoAndPlay("WaitRight"); }; } } }//package monstersdend_fla
Section 24
//FadeScreenDarker_52 (monstersdend_fla.FadeScreenDarker_52) package monstersdend_fla { import flash.display.*; public dynamic class FadeScreenDarker_52 extends MovieClip { public function FadeScreenDarker_52(){ addFrameScript(5, frame6); } function frame6(){ this.gotoAndStop(6); } } }//package monstersdend_fla
Section 25
//FGL_logo_64 (monstersdend_fla.FGL_logo_64) package monstersdend_fla { import flash.display.*; public dynamic class FGL_logo_64 extends MovieClip { public function FGL_logo_64(){ addFrameScript(24, frame25); } function frame25(){ this.stop(); } } }//package monstersdend_fla
Section 26
//grid_marker_176 (monstersdend_fla.grid_marker_176) package monstersdend_fla { import flash.text.*; import flash.display.*; public dynamic class grid_marker_176 extends MovieClip { public var owner_label:TextField; } }//package monstersdend_fla
Section 27
//IconEnchantGlow_146 (monstersdend_fla.IconEnchantGlow_146) package monstersdend_fla { import flash.display.*; public dynamic class IconEnchantGlow_146 extends MovieClip { public function IconEnchantGlow_146(){ addFrameScript(0, frame1); } function frame1(){ this.gotoAndStop(1); } } }//package monstersdend_fla
Section 28
//InventoryProcessing_120 (monstersdend_fla.InventoryProcessing_120) package monstersdend_fla { import flash.display.*; public dynamic class InventoryProcessing_120 extends MovieClip { public function InventoryProcessing_120(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ this.stop(); } function frame30(){ this.gotoAndPlay(2); } } }//package monstersdend_fla
Section 29
//KongIntro_378 (monstersdend_fla.KongIntro_378) package monstersdend_fla { import flash.display.*; public dynamic class KongIntro_378 extends MovieClip { public function KongIntro_378(){ addFrameScript(144, frame145); } function frame145(){ this.stop(); MovieClip(parent).gotoAndStop(6); } } }//package monstersdend_fla
Section 30
//ListEntryBG_350 (monstersdend_fla.ListEntryBG_350) package monstersdend_fla { import flash.display.*; public dynamic class ListEntryBG_350 extends MovieClip { public function ListEntryBG_350(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package monstersdend_fla
Section 31
//LoadingSymbol_50 (monstersdend_fla.LoadingSymbol_50) package monstersdend_fla { import flash.display.*; public dynamic class LoadingSymbol_50 extends MovieClip { public function LoadingSymbol_50(){ addFrameScript(3, frame4); } function frame4(){ this.gotoAndStop(4); } } }//package monstersdend_fla
Section 32
//OnKongLoader_3 (monstersdend_fla.OnKongLoader_3) package monstersdend_fla { import flash.text.*; import flash.display.*; public dynamic class OnKongLoader_3 extends MovieClip { public var sponsoredText:TextField; public var kongLogo:SimpleButton; public var biclopsLogo:SimpleButton; } }//package monstersdend_fla
Section 33
//player_arrow_impact_279 (monstersdend_fla.player_arrow_impact_279) package monstersdend_fla { import flash.display.*; public dynamic class player_arrow_impact_279 extends MovieClip { public var hit:MovieClip; public function player_arrow_impact_279(){ addFrameScript(11, frame12); } function frame12(){ this.gotoAndStop(12); } } }//package monstersdend_fla
Section 34
//PlayGameHint_76 (monstersdend_fla.PlayGameHint_76) package monstersdend_fla { import flash.display.*; public dynamic class PlayGameHint_76 extends MovieClip { public function PlayGameHint_76(){ addFrameScript(0, frame1); } function frame1(){ this.mouseEnabled = false; this.mouseChildren = false; } } }//package monstersdend_fla
Section 35
//poisonbubble_271 (monstersdend_fla.poisonbubble_271) package monstersdend_fla { import flash.display.*; public dynamic class poisonbubble_271 extends MovieClip { public function poisonbubble_271(){ addFrameScript(24, frame25); } function frame25(){ this.gotoAndStop(25); } } }//package monstersdend_fla
Section 36
//QuestionMarkAnimated_323 (monstersdend_fla.QuestionMarkAnimated_323) package monstersdend_fla { import flash.display.*; public dynamic class QuestionMarkAnimated_323 extends MovieClip { public function QuestionMarkAnimated_323(){ addFrameScript(14, frame15); } function frame15(){ if (this.parent != null){ parent.removeChild(this); }; } } }//package monstersdend_fla
Section 37
//RoomTint_87 (monstersdend_fla.RoomTint_87) package monstersdend_fla { import flash.display.*; public dynamic class RoomTint_87 extends MovieClip { public function RoomTint_87(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package monstersdend_fla
Section 38
//shield_gleam_251 (monstersdend_fla.shield_gleam_251) package monstersdend_fla { import flash.display.*; public dynamic class shield_gleam_251 extends MovieClip { public function shield_gleam_251(){ addFrameScript(0, frame1, 14, frame15); } function frame15(){ this.gotoAndStop(15); } function frame1(){ this.gotoAndStop(1); } } }//package monstersdend_fla
Section 39
//SkillIconBG_12 (monstersdend_fla.SkillIconBG_12) package monstersdend_fla { import flash.display.*; public dynamic class SkillIconBG_12 extends MovieClip { public function SkillIconBG_12(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package monstersdend_fla
Section 40
//TableIntro_372 (monstersdend_fla.TableIntro_372) package monstersdend_fla { import flash.display.*; public dynamic class TableIntro_372 extends MovieClip { public var options_button:SimpleButton; public var credits_button:SimpleButton; public var continue_button:SimpleButton; public function TableIntro_372(){ addFrameScript(29, frame30); } function frame30(){ this.stop(); } } }//package monstersdend_fla
Section 41
//TitleLogoLine_77 (monstersdend_fla.TitleLogoLine_77) package monstersdend_fla { import flash.display.*; public dynamic class TitleLogoLine_77 extends MovieClip { public var sponsorButton:SimpleButton; public var armorButton:SimpleButton; public var biclopsButton:SimpleButton; public var muteButton:MuteButton; } }//package monstersdend_fla
Section 42
//vert_slash_276 (monstersdend_fla.vert_slash_276) package monstersdend_fla { import flash.display.*; public dynamic class vert_slash_276 extends MovieClip { public var slash:MovieClip; public function vert_slash_276(){ addFrameScript(11, frame12); } function frame12(){ this.gotoAndStop(12); } } }//package monstersdend_fla
Section 43
//VolumeControl_330 (monstersdend_fla.VolumeControl_330) package monstersdend_fla { import flash.display.*; public dynamic class VolumeControl_330 extends MovieClip { public var sfx_selector:MovieClip; public var volCloseButton:SimpleButton; public var global_selector:MovieClip; public var music_selector:MovieClip; } }//package monstersdend_fla
Section 44
//VolumeSelector_331 (monstersdend_fla.VolumeSelector_331) package monstersdend_fla { import flash.text.*; import flash.display.*; public dynamic class VolumeSelector_331 extends MovieClip { public var mid:TextField; public var low:TextField; public var off:TextField; public var full:TextField; } }//package monstersdend_fla
Section 45
//AccuracyRoll (AccuracyRoll) package { import flash.events.*; import flash.text.*; import flash.display.*; public class AccuracyRoll extends MovieClip { private var frameCount:int;// = 0 public var accuracy:TextField; public function AccuracyRoll(_arg1:String=""):void{ frameCount = 0; super(); addEventListener(Event.ENTER_FRAME, onFrame); accuracy.text = _arg1; } private function onFrame(_arg1:Event):void{ frameCount++; if (frameCount > 40){ if (parent != null){ parent.removeChild(this); }; removeEventListener(Event.ENTER_FRAME, onFrame); } else { if (frameCount <= 10){ this.alpha = (frameCount * 0.1); } else { if (frameCount > 30){ this.alpha = ((40 - frameCount) * 0.1); } else { this.alpha = 1; }; }; }; } } }//package
Section 46
//AdventurerJoinDialog (AdventurerJoinDialog) package { import flash.events.*; import flash.ui.*; import flash.text.*; import flash.display.*; public class AdventurerJoinDialog extends MovieClip { public var charName:TextField; public var yes_btn:MovieClip; public var dialogue:TextField; private var char:PC_Adventurer; public var charGraphic:CharGraphic; public var no_btn:MovieClip; public function AdventurerJoinDialog(_arg1:int):void{ char = new PC_Adventurer(dm.main.pc_party); switch (_arg1){ case Horde.greenskins: default: dialogue.text = "\"We came to end this madness, but we were ambushed, and my allies slain. I was able to avenge them, but not before being afflicted by the soul-twisting magicks of the orcs. I can feel it.. I do not have much time left. To die in battle is the only dignity left to me.\""; break; case Horde.undead: dialogue.text = "\"A great host of undead fell upon my party, and I was the only survivor. I was not unscathed, however.. my flesh pierced by a lich's black blade. The wound seeps and festers, and I know full well there is no recovering from such an injury. I can hope only for vengeance.\""; break; case Horde.creatures: dialogue.text = "\"Their attacks were relentless.. my allies and I fell beneath their raking claws and vile secretions. The creatures thought me dead, and I soon will be. I can feel the cursed poison in my blood.. before long it will reach my heart. But I refuse to go meekly into death's embrace.\""; break; case Horde.cultists: dialogue.text = "They appeared suddenly.. otherwordly monsters unlike any I have seen before. I was lucky to escape, my fellows cut down in seconds. They had not forgotten me, though. Their magics probed for me, found me, and.. hurt me. I am no longer whole, and know that I will not live long.\""; break; case Horde.dwarves: dialogue.text = "\"We were surprised to see them.. and fatally slow to defend ourselves. When the last dwarf was slain, I found I was the last of my party still standing. I fear it is not for long. In my mind's eye all I can see is one of their pagan runes, growing ever larger. I am cursed to die.\""; break; }; charName.text = char.charname; dmf.embolden(charName); charGraphic.setFrame(char.portrait); this.yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickYes); this.no_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickNo); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } function clickYes(_arg1:MouseEvent):void{ if (parent != null){ dm.main.pc_party.members.push(char); dm.main.saveParty(); cleanup(); parent.removeChild(this); }; } function clickNo(_arg1:MouseEvent):void{ if (parent != null){ cleanup(); parent.removeChild(this); }; } private function cleanup():void{ dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickYes); no_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickNo); } function reportKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.ENTER){ clickYes(null); } else { if (_arg1.keyCode == Keyboard.ESCAPE){ clickNo(null); }; }; } } }//package
Section 47
//AllyDiedDialog (AllyDiedDialog) package { import flash.events.*; import flash.ui.*; import flash.text.*; import flash.display.*; public class AllyDiedDialog extends MovieClip { public var charName:TextField; public var yes_btn:MovieClip; public var dlg_text:TextField; public var charGraphic:CharGraphic; public function AllyDiedDialog(_arg1:PlayerCharacter):void{ dlg_text.text = (("Your ally, " + _arg1.charname) + ", has succumbed to his injuries and died. His last words were a whispered \"Thank you.\"\n\nThe party build him a cairn from nearby loose stones, then continue on with their quest."); charName.text = _arg1.charname; dmf.embolden(charName); charGraphic.setFrame(_arg1.portrait); yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickOkay); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } private function cleanup():void{ dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickOkay); } function clickOkay(_arg1:MouseEvent):void{ if (parent != null){ parent.removeChild(this); cleanup(); }; } function reportKeyDown(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.ENTER)) || ((_arg1.keyCode == Keyboard.ESCAPE)))){ clickOkay(null); }; } } }//package
Section 48
//Armor (Armor) package { public class Armor extends Equipment { private var _type:int;// = 0 static const medium = 1; static const light = 0; static const heavy = 2; static const special = 3; public function Armor(){ _type = 0; super(); item_name = "Armor"; item_level = 1; type = Armor.light; } override public function generateItem(_arg1:int):void{ var _local2:*; var _local3:*; _local2 = false; _local3 = false; getItemModifiers(); if (item_rarity == Item.green){ if (dmf.randomNum(0, 100) >= 50){ _local3 = true; } else { _local2 = true; }; }; if ((((item_rarity == Item.blue)) || (_local3))){ prefix = rollForPrefix(item_rarity); }; if ((((item_rarity == Item.blue)) || (_local2))){ suffix = rollForSuffix(item_rarity); }; armor_rating = scaleArmorForLevel(Math.ceil((base_armor_rating * (1 + (base_armor_mod / 100))))); if (prefix >= 0){ applyPrefix(); }; if (suffix >= 0){ applySuffix(); }; if (((materials.length) && ((item_rarity < Item.purple)))){ material = rollForMaterial(item_rarity, materials); scaleArmorForMaterial(material); } else { material = -1; }; if (material >= 0){ item_name = ((materials[material] + " ") + item_name); }; if (prefix >= 0){ item_name = ((prefixes[prefix][0] + " ") + item_name); }; if (suffix >= 0){ item_name = ((item_name + " of ") + suffixes[suffix][0]); }; if (item_rarity == Item.grey){ item_name = ((grey_name + " ") + item_name); }; } public function get type():int{ return (this._type); } override public function getItemTypeString(){ return ("Armor"); } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } public function modifyBaseArmorForSlot():void{ var _local1:Number; if (!(base_armor_rating)){ return; }; _local1 = getModForSlot(slot); base_armor_rating = Math.round((base_armor_rating * _local1)); } public function set type(_arg1:int):void{ this._type = _arg1; } override public function itemStatsString(_arg1:String):String{ if (armor_rating){ _arg1 = (_arg1 + (String(armor_rating) + " Armor Rating\n")); }; return (super.itemStatsString(_arg1)); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } public function scaleArmorForMaterial(_arg1:int){ var _local2:*; _local2 = (1 + ((_arg1 + 1) * 0.05)); armor_rating = Math.round((armor_rating * _local2)); } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Thick", 1.4]); prefixes.push(["Soothing", 5]); prefixes.push(["Purifying", 30]); suffixes.push(["Reflection", 10]); suffixes.push(["Tenacity", 30]); suffixes.push(["Might", base_item_stat_bonus]); suffixes.push(["Deftness", base_item_stat_bonus]); } } }//package
Section 49
//armor_buff_effect (armor_buff_effect) package { import flash.display.*; public dynamic class armor_buff_effect extends MovieClip { public var shield:MovieClip; public function armor_buff_effect(){ addFrameScript(0, frame1, 4, frame5, 9, frame10, 49, frame50); } function frame10(){ this.shield.gotoAndPlay(2); } function frame1(){ dm.sound.play(SoundControl.armorBuff); } function frame5(){ this.shield.gotoAndStop(1); } function frame50(){ this.stop(); } } }//package
Section 50
//armor_buff_sound (armor_buff_sound) package { import flash.media.*; public dynamic class armor_buff_sound extends Sound { } }//package
Section 51
//arrow_fire_sound (arrow_fire_sound) package { import flash.media.*; public dynamic class arrow_fire_sound extends Sound { } }//package
Section 52
//basilisk_sound (basilisk_sound) package { import flash.media.*; public dynamic class basilisk_sound extends Sound { } }//package
Section 53
//battle_start2 (battle_start2) package { import flash.media.*; public dynamic class battle_start2 extends Sound { } }//package
Section 54
//BattleActionsBar (BattleActionsBar) package { import flash.display.*; public dynamic class BattleActionsBar extends Sprite { public var retreat_all_skill:SkillIcon; public var pass_skill:SkillIcon; public var retreat_skill:SkillIcon; } }//package
Section 55
//Battlefield (Battlefield) package { import flash.events.*; import flash.filters.*; import flash.utils.*; import flash.ui.*; import flash.geom.*; import flash.display.*; import flash.text.*; public class Battlefield extends MovieClip { const PASS_TURN_DELAY = 600; const max_blur = 30; const color_white:uint = 0xFFFFFF; const pass_animation_frame = 11; const immune_animation_frame = 9; const blur_steps = 3; const stunned_animation_frame = 10; const miss_animation_frame = 8; const color_red:uint = 0xE90000; public var active_info_panel:BattleInfoPanel; private var currentWave:int;// = 1 var horde:Horde; private var errorCode:int;// = 0 public var skillbar:SkillBar; private var bonusAttacker:Character; var passing:Boolean;// = false public var bg:MovieClip; private var bonusAttackPending:Boolean;// = false var monsterTurnDelayTimer:Timer; var npc_portraits:Array; public var help_btn:HelpButton; var retreatAll:Boolean;// = false private var exitedSafely:Boolean; public var selected_skill_text:TextField; var turn:int;// = 0 var usedSkill:Boolean;// = false public var pc2:EmptyPortrait; public var target_info_panel:BattleInfoPanel; public var pc6:EmptyPortrait; public var pc1:EmptyPortrait; public var pc3:EmptyPortrait; public var pc4:EmptyPortrait; public var pc5:EmptyPortrait; private var numTargets:int;// = 0 var playerRegenTimer:Timer; private var exitTimer:Timer; var delayedHit:int;// = -1 var delayedHitsAttacker:Array; var delayedHitsDelay:int;// = 300 var pc_portraits:Array; var blurTimer:Timer; var playerTargetPos:int;// = -1 public var options_btn:OptionsButton; var hover:Character; public var messages:BattleMessageBox; var do_eor:Boolean;// = false var speedlist:Array; public var npc1:EmptyPortrait; public var npc2:EmptyPortrait; public var npc3:EmptyPortrait; public var npc4:EmptyPortrait; public var npc6:EmptyPortrait; public var npc5:EmptyPortrait; var phl:CurrentPortraitHighlight; var currentBlur:int;// = 0 public var initDisplay:InitiativeList; var pc_party:Party; var combat_grid:Array; var doLethalAnim:Boolean;// = false var delayedHitsSkill:Array; var doNothingTimer:Timer; var valid_targets:Array; var valid_targets_portraits:Array; var delayedHitsDamage:Array; private var bonusAttackTarget:Character; var turnDelayTimer:Timer; var hadMonsterDelay:Boolean;// = false var delayedHitsTarget:Array; public var actionsbar:BattleActionsBar; public static var damageSpongeMonster:MonsterCharacter; public static var damageSpongePlayer:PlayerCharacter; public function Battlefield(){ currentWave = 1; pc_portraits = new Array(); npc_portraits = new Array(); speedlist = new Array(11); turn = 0; combat_grid = new Array(3); valid_targets = new Array(); valid_targets_portraits = new Array(); playerTargetPos = -1; bonusAttackPending = false; errorCode = 0; do_eor = false; retreatAll = false; delayedHit = -1; delayedHitsDamage = new Array(); delayedHitsSkill = new Array(); delayedHitsTarget = new Array(); delayedHitsAttacker = new Array(); delayedHitsDelay = 300; currentBlur = 0; usedSkill = false; hadMonsterDelay = false; numTargets = 0; doLethalAnim = false; passing = false; super(); pc1.pos = 1; pc2.pos = 2; pc3.pos = 3; pc4.pos = 4; pc5.pos = 5; pc6.pos = 6; npc1.pos = 1; npc2.pos = 2; npc3.pos = 3; npc4.pos = 4; npc5.pos = 5; npc6.pos = 6; damageSpongePlayer = null; damageSpongeMonster = null; addEventListener(Event.ADDED_TO_STAGE, added); } public function addNewPortrait(_arg1:Character):CharacterPortrait{ var _local2:CharacterPortrait; var _local3:String; var _local4:Array; var _local5:*; _local2 = new CharacterPortrait(); _local2.setChar(_arg1); if ((_arg1 is MonsterCharacter)){ _local3 = "npc"; _local4 = npc_portraits; } else { if ((_arg1 is PlayerCharacter)){ _local3 = "pc"; _local4 = pc_portraits; } else { return (_local2); }; }; _local5 = EmptyPortrait(getChildByName((_local3 + String(_arg1.pos)))); if (_local5 == null){ return (null); }; _local5.empty.addChild(_local2); _local2.addEventListener(MouseEvent.MOUSE_OVER, mousedOverEvent); _local2.addEventListener(MouseEvent.MOUSE_OVER, mouseMoveEvent); _local2.addEventListener(MouseEvent.MOUSE_OUT, mousedOutEvent); _local4.push(_local2); _arg1.portraitRef = _local2; return (_local2); } private function updateCombatGrid():void{ var _local1:int; var _local2:int; var _local3:Character; _local1 = 0; _local2 = 0; _local1 = 0; while (_local1 < 3) { combat_grid[_local1] = new Array(4); _local2 = 0; while (_local2 < 4) { combat_grid[_local1][_local2] = null; _local2++; }; _local1++; }; for each (_local3 in pc_party.members) { AddCharToCombatGrid(_local3); }; for each (_local3 in horde.members) { AddCharToCombatGrid(_local3); }; } private function PlayerCanHit(_arg1:int){ var _local2:*; var _local3:*; var _local4:PlayerCharacter; var _local5:MonsterCharacter; var _local6:Boolean; var _local7:*; _local4 = PlayerCharacter(speedlist[turn]); if (_arg1 > 6){ return; }; if (_arg1 < 1){ return; }; if (_arg1 > 3){ _local2 = (_arg1 % 4); } else { _local2 = (_arg1 - 1); }; _local3 = (Math.ceil((_arg1 / 3)) - 1); if (combat_grid[_local2][_local3] == null){ return; }; _local5 = MonsterCharacter(combat_grid[_local2][_local3]); if (MonsterCharacter(_local5).health <= 0){ return; }; if (MonsterCharacter(_local5).hiding){ return; }; if (MonsterCharacter(_local5).cannotTarget){ return; }; if (((skillbar.getSelectedSkill().targetsStunned) && (!(_local5.stunned_duration)))){ return; }; _local6 = ((_local5.summoned) || ((_local5 is mAetherguard))); if (((skillbar.getSelectedSkill().targetsSummoned) && (!(_local6)))){ return; }; if (((!((damageSpongeMonster == null))) && (!((damageSpongeMonster == _local5))))){ return; }; _local7 = PortraitFromCharacter(_local5); if (_local7 != null){ addPlayerTarget(_local5); }; } private function EndTurn(_arg1:Boolean=false):void{ var _local2:int; var _local3:int; if (!(_arg1)){ speedlist[turn].hadCombatTurn = true; }; if ((speedlist[turn] is PlayerCharacter)){ if (((!((skillbar == null))) && (this.contains(skillbar)))){ removeChild(skillbar); }; if (((!((actionsbar == null))) && (this.contains(actionsbar)))){ removeChild(actionsbar); }; this.removeEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent); stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); selected_skill_text.text = ""; }; RemoveTargetInfo(); _local3 = 1500; if (passing){ _local3 = PASS_TURN_DELAY; passing = false; }; if (speedlist[turn].stunned_duration){ _local3 = PASS_TURN_DELAY; }; if ((((speedlist[turn] is PlayerCharacter)) && (((speedlist[turn].retreated) || (speedlist[turn].retreating))))){ _local3 = 600; }; turnDelayTimer = new Timer(_local3, 1); turnDelayTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onTurnDelayComplete); turnDelayTimer.start(); } private function modifySkillDamage(_arg1:int, _arg2:Skill, _arg3:Character, _arg4:Character, _arg5:int, _arg6:Boolean){ var _local7:int; var _local8:*; var _local9:*; if (_arg3.invulnerable){ return (0); }; if ((((_arg3 is MonsterCharacter)) && (MonsterCharacter(_arg3).damageImmune))){ return (0); }; if (((_arg2.onlyDamagesUndead) && (!((_arg3.type == Horde.undead))))){ return (0); }; if (((_arg2.splashDamageMultiplier) && (!(_arg6)))){ _arg1 = (_arg1 * _arg2.splashDamageMultiplier); }; if (((_arg2.undeadMultiplier) && ((_arg3.type == Horde.undead)))){ _arg1 = (_arg1 * _arg2.undeadMultiplier); }; if ((((_arg4 is PlayerCharacter)) && (_arg1))){ _arg1 = PlayerCharacter(_arg4).multiplyDamageForTargetType(_arg1, _arg3.type); }; if (((((_arg2.damageBonusVsCreatureType) && (_arg1))) && ((_arg3 is MonsterCharacter)))){ if (_arg2.damageBonusVsCreatureType == MonsterCharacter(_arg3).type){ _arg1 = (_arg1 * _arg2.damageBonusVsCreatureModifier); }; }; if (_arg1){ _local7 = _arg3.damageAfterArmor(_arg1, _arg4); if (_arg2.ignoresArmor){ _arg1 = Math.max(_arg1, _local7); } else { _arg1 = _local7; }; }; if (((((_arg1) && ((_arg3 is MonsterCharacter)))) && (MonsterCharacter(_arg3).ethereal))){ if (_arg2.isPhysical()){ _arg1 = Math.round((_arg1 * (1 - (MonsterCharacter(_arg3).ethereal / 100)))); if (_arg1 == 0){ _arg1 = 1; }; }; }; if ((((_arg4 is PC_Barbarian)) && ((dmf.randomNum(0, 99) < PC_Barbarian(_arg4).brutality)))){ _arg1 = Math.ceil((_arg1 * 1.5)); addFloater(_arg4, "Brutality!"); }; doLethalAnim = false; if (((((_arg1) && (((((_arg2.addsPowerToLethality) || (_arg2.lethality))) || (_arg4.getLethality()))))) && (((!(_arg3.lethalityImmune)) || (DungeonMain.instantKill))))){ _local8 = _arg2.lethality; if (_arg2.addsPowerToLethality){ _local8 = (_local8 + _arg5); }; _local8 = (_local8 + Math.ceil((_arg4.getLethality() / numTargets))); _local9 = dm.randomNum(0, 100); trace(((("lethality roll, lethality = " + _local8) + " roll = ") + _local9)); if (_local9 < _local8){ _arg1 = _arg3.health; doLethalAnim = true; }; }; if (((_arg2.nonLethal) && ((_arg1 >= _arg3.health)))){ _arg1 = (_arg3.health - 1); }; return (Math.round(_arg1)); } function clickRetreatAll(_arg1:MouseEvent):void{ if ((speedlist[turn] is PlayerCharacter)){ if (pc_party.campaign == Campaign.SURVIVAL){ if (dm.main.battle_theme != null){ dm.main.battle_theme.fadeOut(0); }; dm.main.survivalDefeat(currentWave); return; } else { retreatAll = true; clickRetreat(_arg1); }; }; } private function splashDamageCheck(_arg1:Skill, _arg2:Character, _arg3:Character):Boolean{ if (_arg3 == null){ return (false); }; if (!(_arg1.splashHitsAllies)){ if (BattleFunctions.areEnemies(_arg3, _arg2)){ return (true); }; } else { return (true); }; return (false); } private function emptyClicked(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; _local2 = _arg1.currentTarget; trace("emptyClicked"); if (((!((_local2 == null))) && ((_local2 is EmptyPortrait)))){ trace(("target is EmptyPortrait: " + String(_local2.name))); playerTargetPos = _local2.pos; RemoveTargetInfo(); _local3 = skillbar.getSelectedSkill(); useSkill(speedlist[turn], _local3, speedlist[turn]); }; } private function addFloater(_arg1:Character, _arg2:String):void{ var _local3:CombatFloater; _local3 = new CombatFloater(_arg2); _local3.name = "floater"; if (_arg1.portraitRef != null){ _arg1.portraitRef.addChild(_local3); }; } private function initWave():void{ var _local1:CharacterPortrait; var _local2:MonsterCharacter; for each (_local1 in npc_portraits) { if (_local1 == null){ } else { if (_local1.parent != null){ _local1.parent.removeChild(_local1); }; _local1.removeEventListener(MouseEvent.MOUSE_OVER, mousedOverEvent); _local1.removeEventListener(MouseEvent.MOUSE_OVER, mouseMoveEvent); _local1.removeEventListener(MouseEvent.MOUSE_OUT, mousedOutEvent); }; }; Campaign.setForSurvivalWave(horde, currentWave); for each (_local2 in horde.members) { addNewPortrait(_local2); }; CalculateInitiative(false); updateCombatGrid(); initDisplay.refill(speedlist[turn]); messages.addMessage((("Wave " + currentWave) + " has arrived!"), "Defeat these enemies!"); } public function ValidTargetsForPlayer(_arg1:Skill):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:PlayerCharacter; var _local14:MonsterCharacter; var _local15:PlayerCharacter; var _local16:MonsterCharacter; _local2 = speedlist[turn]; _local8 = false; _local9 = false; valid_targets.length = 0; valid_targets_portraits.length = 0; RemoveTargetInfo(); selected_skill_text.text = skillbar.getSelectedSkill().skillname; dm.embolden(selected_skill_text); if (_arg1.usesWeaponRange){ if (_local2.gear[Equipment.weapon]){ if ((_local2.gear[Equipment.weapon] is MeleeWeapon)){ _local9 = true; } else { if ((_local2.gear[Equipment.weapon] is RangedWeapon)){ _local8 = true; }; }; }; }; _local10 = PlayerCharacter(_local2).gear[Equipment.weapon]; if (!(_arg1.usable())){ selected_skill_text.textColor = color_red; return; }; selected_skill_text.textColor = color_white; if (_arg1.targetsEmpty){ addEmptyListeners(); return; }; if (_arg1.targetsSelf){ _local12 = PortraitFromCharacter(speedlist[turn]); if (((_arg1.targetsFriendlyFrontRow) && ((speedlist[turn].pos > 3)))){ if (IsPlayerMeleeBlocked(speedlist[turn])){ return; }; }; if (_local12 != null){ addPlayerTarget(speedlist[turn]); }; return; }; if (_arg1.targetsFriendlies){ _local5 = 0; for (;_local5 < pc_portraits.length;_local5++) { _local13 = pc_portraits[_local5].char_ref; if (PlayerCharacter(_local13).retreated){ } else { if (((_arg1.targetsSummoned) && (!(_local13.summoned)))){ } else { if (_arg1.resurrects){ if ((((Character(_local13).health > 0)) || ((_local13 is PC_Adventurer)))){ continue; }; } else { if (Character(_local13).health <= 0){ continue; }; }; if (((_arg1.targetsFriendlyFrontRow) && ((_local13.pos > 3)))){ //unresolved if trace("we are blocked"); } else { addPlayerTarget(_local13); }; }; }; }; return; }; if (_arg1.requiresVerticalGap){ trace("finding valid targets for sk.requiresVerticalGap"); if ((_local2 is PlayerCharacter)){ if (_local2.pos > 3){ trace("user in back row"); _local15 = pc_party.memberInPos((_local2.pos - 3)); if (((!((_local15 == null))) && (!(_local15.isInactive())))){ return; }; _local14 = combat_grid[(_local2.pos - 4)][1]; if ((((_local14 == null)) || (_local14.isInactive()))){ _local14 = combat_grid[(_local2.pos - 4)][0]; }; } else { trace("user in front row"); _local16 = combat_grid[(_local2.pos - 1)][1]; if (((!((_local16 == null))) && (!(_local16.isInactive())))){ return; }; _local14 = combat_grid[(_local2.pos - 1)][0]; }; if (_local14 != null){ trace("call PlayerCanHit"); PlayerCanHit(_local14.pos); }; return; }; }; if (((_arg1.rangedAttack) || (_local8))){ _local5 = 1; while (_local5 <= 6) { PlayerCanHit(_local5); _local5++; }; return; }; _local11 = IsPlayerMeleeBlocked(PlayerCharacter(_local2)); if ((((_local2.pos < 4)) || ((((_local2.pos > 3)) && (!(_local11)))))){ if (damageSpongeMonster != null){ PlayerCanHit(damageSpongeMonster.pos); }; _local3 = 0; _local5 = 0; while (_local5 < 3) { if (combat_grid[_local5][1] != null){ if (Character(combat_grid[_local5][1]).health > 0){ if (Character(combat_grid[_local5][1]).hiding){ } else { _local3++; _local7 = Character(combat_grid[_local5][1]).pos; }; }; }; _local5++; }; if (_local3 == 1){ PlayerCanHit(_local7); } else { if (_local3 > 1){ if (_local2.pos < 4){ PlayerCanHit((_local2.pos + 3)); if ((_local2.pos + 4) <= 6){ PlayerCanHit((_local2.pos + 4)); }; if ((_local2.pos + 2) >= 4){ PlayerCanHit((_local2.pos + 2)); }; } else { PlayerCanHit(_local2.pos); if ((_local2.pos + 1) <= 6){ PlayerCanHit((_local2.pos + 1)); }; if ((_local2.pos - 1) >= 4){ PlayerCanHit((_local2.pos - 1)); }; }; } else { if (_local3 == 0){ _local4 = 0; _local5 = 0; while (_local5 < 3) { if (combat_grid[_local5][0] != null){ if (Character(combat_grid[_local5][0]).health > 0){ if (Character(combat_grid[_local5][0]).hiding){ } else { _local4++; _local7 = Character(combat_grid[_local5][0]).pos; }; }; }; _local5++; }; if (_local4 == 1){ PlayerCanHit(_local7); } else { if (_local4 > 1){ if (_local2.pos < 4){ PlayerCanHit(_local2.pos); if ((_local2.pos + 1) <= 3){ PlayerCanHit((_local2.pos + 1)); }; if ((_local2.pos - 1) >= 1){ PlayerCanHit((_local2.pos - 1)); }; } else { PlayerCanHit((_local2.pos - 3)); if ((_local2.pos - 2) <= 3){ PlayerCanHit((_local2.pos - 2)); }; if ((_local2.pos - 4) >= 1){ PlayerCanHit((_local2.pos - 4)); }; }; }; }; }; }; }; }; } private function updateCurrentTurnHighlight():void{ var _local1:Character; _local1 = speedlist[turn]; if ((_local1 is PlayerCharacter)){ phl.x = EmptyPortrait(getChildByName(("pc" + _local1.pos))).x; phl.y = EmptyPortrait(getChildByName(("pc" + _local1.pos))).y; } else { if ((_local1 is MonsterCharacter)){ phl.x = EmptyPortrait(getChildByName(("npc" + _local1.pos))).x; phl.y = EmptyPortrait(getChildByName(("npc" + _local1.pos))).y; }; }; } private function IsPlayerMeleeBlocked(_arg1:PlayerCharacter):Boolean{ var _local2:*; var _local3:*; _local2 = 0; _local3 = false; if (_arg1.pos > 3){ _local2 = 0; while (_local2 < 3) { if (combat_grid[_local2][2] != null){ if (PlayerCharacter(combat_grid[_local2][2]).isInactive() == false){ _local3 = true; }; }; _local2++; }; }; if (_arg1.gear[Equipment.weapon] != null){ if ((_arg1.gear[Equipment.weapon] is iSpear)){ _local3 = false; }; }; trace(((("isPlayerMeleeBlocked " + _arg1.charname) + ": ") + _local3)); return (_local3); } function mouseMoveEvent(_arg1:MouseEvent):void{ } private function addHydraHead(_arg1:int):void{ var _local2:*; var _local3:*; var _local4:mHydraHead; var _local5:int; var _local6:*; _local2 = false; _local3 = 0; trace("addHydraHead"); _local4 = new mHydraHead(_arg1); _local5 = horde.findEmptySlot(true); if (!(_local5)){ return; }; _local4.pos = _local5; trace(("position " + _local5)); AddCharToCombatGrid(_local4); horde.members.push(_local4); _local6 = addNewPortrait(_local4); _local4.portraitRef = _local6; } function unBlurDone(_arg1:TimerEvent):void{ blurTimer.removeEventListener(TimerEvent.TIMER, unBlurStep); blurTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, unBlurDone); this.filters = null; } private function AddCharToCombatGrid(_arg1:Character):void{ var _local2:int; var _local3:int; if (_arg1 == null){ return; }; if (_arg1.pos > 3){ _local2 = (_arg1.pos % 4); } else { _local2 = (_arg1.pos - 1); }; _local3 = (Math.ceil((_arg1.pos / 3)) - 1); if ((_arg1 is PlayerCharacter)){ _local3 = (_local3 + 2); }; combat_grid[_local2][_local3] = _arg1; } private function addAccuracyRoll(_arg1:int):void{ var _local2:String; var _local3:AccuracyRoll; _local2 = String(_arg1); _local3 = new AccuracyRoll(_local2); _local3.x = 424; _local3.y = 427.5; addChild(_local3); } public function onTurnDelayComplete(_arg1:TimerEvent):void{ var _local2:*; turnDelayTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, onTurnDelayComplete); updateAllBars(); doNothingTimer = new Timer(500, 1); doNothingTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onDoNothingDelayComplete); doNothingTimer.start(); } private function PassTurn(){ var _local1:CharacterPortrait; _local1 = PortraitFromCharacter(speedlist[turn]); passing = true; messages.addMessage((speedlist[turn].charname + " passes."), ""); _local1.addAnimationFrame(pass_animation_frame, (PASS_TURN_DELAY + 500)); if (!(speedlist[turn].cancelPowerRegen)){ speedlist[turn].powerRegenMod = 2; }; _local1.update(); EndTurn(); } private function replaceChar(_arg1:Character, _arg2:Character):void{ var _local3:*; var _local4:*; var _local5:*; _local3 = 0; while (_local3 < horde.members.length) { if (horde.members[_local3] == _arg1){ horde.members[_local3] = _arg2; }; _local3++; }; _local4 = 0; while (_local4 < 3) { _local5 = 0; while (_local5 < 4) { if (combat_grid[_local4][_local5] == _arg1){ combat_grid[_local4][_local5] = _arg2; return; }; _local5++; }; _local4++; }; } private function IncrementTurn():Boolean{ var i:*; var j:*; var players_alive:Boolean; var monsters_alive:Boolean; var next_turn:Boolean; var err_txt:*; var err_dlg:*; players_alive = false; monsters_alive = false; next_turn = false; errorCode = 6500; turn++; if (turn >= speedlist.length){ turn = 0; errorCode = 6501; i = 0; while (i < speedlist.length) { errorCode = 6502; if (((!((speedlist[i] == null))) && ((speedlist[i] is Character)))){ errorCode = 6503; speedlist[i].hadCombatTurn = false; }; i = (i + 1); }; }; errorCode = 6504; i = 0; while (i < horde.members.length) { if (horde.members[i].health > 0){ monsters_alive = true; }; i = (i + 1); }; errorCode = 6505; i = 0; while (i < pc_party.members.length) { if ((((pc_party.members[i].health > 0)) && ((pc_party.members[i].summoned == false)))){ if (PlayerCharacter(pc_party.members[i]).retreated == false){ players_alive = true; }; }; i = (i + 1); }; errorCode = 6506; if (((((horde.legendary) && ((horde.members[0] is mHydraBody)))) && ((horde.members[0].health <= 0)))){ monsters_alive = false; }; if (!(monsters_alive)){ horde.defeated = true; }; if (((players_alive) && (monsters_alive))){ next_turn = true; } else { next_turn = false; }; errorCode = 6507; if (next_turn){ try { initDisplay.turnOf(speedlist[turn], true); } catch(error:Error) { if (((DungeonMain.KONGREGATE) || (DungeonMain.BETA))){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Update Turn Order Error: " + error.name) + "\n")); if (speedlist[turn] != null){ err_txt = (err_txt + (((((("turn: " + turn) + "/") + String((speedlist.length - 1))) + " - ") + speedlist[turn].charname) + "\n")); }; err_txt = (err_txt + (("errorCode: " + errorCode) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; } finally { var _local4:* = true; //unresolved jump 1; return (_local4); }; //unresolved jump }; return (false); } function blurDone(_arg1:TimerEvent):void{ blurTimer.removeEventListener(TimerEvent.TIMER, blurStep); blurTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, blurDone); setBlur(max_blur); } private function playerRegenShown(_arg1:Event):void{ playerRegenTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, playerRegenShown); if (usedSkill){ return; }; PortraitFromCharacter(speedlist[turn]).update(); if (speedlist[turn].health <= 0){ EndTurn(); }; } function mousedOverEvent(_arg1:MouseEvent):void{ var _local2:*; _local2 = CharacterPortrait(_arg1.currentTarget).char_ref; if (_local2 == null){ return; }; hover = _local2; UpdateInfoPanels(); initDisplay.highlightChar(_local2); drawEffectedTargets(); } public function cleanup():void{ var _local1:*; var _local2:*; help_btn.cleanup(); options_btn.cleanup(); active_info_panel.cleanup(); target_info_panel.cleanup(); skillbar.cleanup(); if (dm.stage != null){ _local2 = dm.stage.getChildByName("tooltip_skill"); if (_local2 != null){ stage.removeChild(_local2); }; }; messages.cleanup(); removeEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent); if (stage != null){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); }; actionsbar.pass_skill.cleanup(); actionsbar.pass_skill.removeEventListener(MouseEvent.MOUSE_DOWN, clickPassTurn); actionsbar.retreat_skill.cleanup(); actionsbar.retreat_skill.removeEventListener(MouseEvent.MOUSE_DOWN, clickRetreat); actionsbar.retreat_all_skill.cleanup(); actionsbar.retreat_all_skill.removeEventListener(MouseEvent.MOUSE_DOWN, clickRetreatAll); _local1 = 0; while (_local1 < npc_portraits.length) { npc_portraits[_local1].removeEventListener(MouseEvent.MOUSE_OVER, mousedOverEvent); npc_portraits[_local1].removeEventListener(MouseEvent.MOUSE_OVER, mouseMoveEvent); npc_portraits[_local1].removeEventListener(MouseEvent.MOUSE_OUT, mousedOutEvent); _local1++; }; _local1 = 0; while (_local1 < pc_portraits.length) { pc_portraits[_local1].removeEventListener(MouseEvent.MOUSE_OVER, mousedOverEvent); pc_portraits[_local1].removeEventListener(MouseEvent.MOUSE_OVER, mouseMoveEvent); pc_portraits[_local1].removeEventListener(MouseEvent.MOUSE_OUT, mousedOutEvent); _local1++; }; initDisplay.cleanup(); initDisplay = null; removeEventListener(Event.ENTER_FRAME, onFrame); } private function PortraitFromCharacter(_arg1:Character):CharacterPortrait{ var _local2:*; var _local3:*; if ((_arg1 is PlayerCharacter)){ _local2 = pc_portraits; } else { _local2 = npc_portraits; }; _local3 = 0; while (_local3 < _local2.length) { if (_local2[_local3].char_ref == _arg1){ return (_local2[_local3]); }; _local3++; }; return (null); } private function exitBlur(_arg1:TimerEvent=null):void{ blurTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, exitBlur); currentBlur = 0; blurTimer = new Timer(50, blur_steps); blurTimer.addEventListener(TimerEvent.TIMER, blurStep); blurTimer.addEventListener(TimerEvent.TIMER_COMPLETE, blurDone); blurTimer.start(); } function onMouseWheelEvent(_arg1:MouseEvent):void{ if ((speedlist[turn] is MonsterCharacter)){ return; }; if (_arg1.delta > 0){ skillbar.decrementSkill(); } else { if (_arg1.delta < 0){ skillbar.incrementSkill(); }; }; ValidTargetsForPlayer(skillbar.getSelectedSkill()); if (hover != null){ drawEffectedTargets(); }; } private function addEmptyListeners():void{ var _local1:int; var _local2:*; var _local3:PortraitHighlight; _local1 = 1; while (_local1 <= 6) { if (pc_party.memberInPos(_local1) != null){ } else { _local2 = getChildByName(("pc" + _local1)); _local2.addEventListener(MouseEvent.MOUSE_DOWN, emptyClicked); _local3 = new PortraitHighlight(); _local3.name = "highlight"; _local2.addChild(_local3); }; _local1++; }; } private function getEffectedTargets(_arg1:Character, _arg2:Skill):Array{ var _local3:*; var _local4:*; var _local5:Array; _local5 = new Array(); if (_arg2.targetsSelf){ _local5.push(_arg1); } else { if (_arg2.hitsAllEnemies){ _local3 = 0; while (_local3 < horde.members.length) { _local5.push(horde.members[_local3]); _local3++; }; } else { if (_arg2.hitsAllFriendlies){ _local3 = 0; while (_local3 < pc_party.members.length) { _local5.push(pc_party.members[_local3]); _local3++; }; } else { if (_arg2.hitsAllMeleeRange){ _local5 = valid_targets; } else { if (_arg2.piercesColumn){ if (_arg1.pos < 4){ if (horde.memberInPos((_arg1.pos + 3)) != null){ _local5.push(horde.memberInPos((_arg1.pos + 3))); }; } else { if (horde.memberInPos((_arg1.pos - 3)) != null){ _local5.push(horde.memberInPos((_arg1.pos - 3))); }; }; _local5.push(_arg1); } else { if (_arg2.splashDamageMultiplier){ if (_arg1.pos < 4){ if (horde.memberInPos((_arg1.pos + 3)) != null){ _local5.push(horde.memberInPos((_arg1.pos + 3))); }; } else { if (horde.memberInPos((_arg1.pos - 3)) != null){ _local5.push(horde.memberInPos((_arg1.pos - 3))); }; if (_arg2.splashHitsAllies){ if (pc_party.memberInPos((_arg1.pos - 3)) != null){ _local5.push(pc_party.memberInPos((_arg1.pos - 3))); }; }; }; if (((!((_arg1.pos == 4))) && (!((horde.memberInPos((_arg1.pos - 1)) == null))))){ _local5.push(horde.memberInPos((_arg1.pos - 1))); }; if (((!((_arg1.pos == 3))) && (!((horde.memberInPos((_arg1.pos + 1)) == null))))){ _local5.push(horde.memberInPos((_arg1.pos + 1))); }; _local5.push(_arg1); } else { _local5.push(_arg1); }; }; }; }; }; }; _local3 = 0; while (_local3 < _local5.length) { if (_local5[_local3].health <= 0){ _local5.splice(_local3, 1); _local3--; } else { if ((((_local5[_local3] is MonsterCharacter)) && (MonsterCharacter(_local5[_local3]).cannotTarget))){ _local5.splice(_local3, 1); _local3--; } else { if ((((_local5[_local3] is PlayerCharacter)) && (PlayerCharacter(_local5[_local3]).retreated))){ _local5.splice(_local3, 1); _local3--; }; }; }; _local3++; }; return (_local5); } private function checkAccuracyMiss(_arg1:Character, _arg2:Skill, _arg3:int, _arg4:Boolean, _arg5:Boolean=false):Boolean{ var _local6:Boolean; var _local7:int; var _local8:int; _local6 = false; _local7 = dm.randomNum(0, 99); _local8 = _arg1.getAccuracy(); if (_arg2.attacksWithAccuracyMod != 1){ _local8 = Math.round((_local8 * _arg2.attacksWithAccuracyMod)); }; if (((_arg2.piercesColumn) && (!(_arg5)))){ if (_arg4){ _local7 = (_local8 - 1); } else { _local7 = (_local8 + 1); }; }; if (_local7 >= _local8){ if (_arg1.canMissWith(_arg2)){ _local6 = true; } else { _local6 = false; }; }; if (((_arg1.canMissWith(_arg2)) && (_arg5))){ addAccuracyRoll(_local7); }; trace(((((("checkAccuracyMiss: acc = " + _local8) + ", roll = ") + _local7) + ", miss = ") + String(_local6))); return (_local6); } private function onFrame(_arg1:Event):void{ var _local2:int; var _local3:Character; _local2 = 0; _local2 = (pc_portraits.length - 1); while (_local2 >= 0) { _local3 = pc_portraits[_local2].char_ref; if (_local3 != null){ if (((_local3.summoned) && ((pc_portraits[_local2].alpha == 0)))){ pc_party.members.splice(_local2, 1); pc_portraits.splice(_local2, 1); }; }; _local2--; }; _local2 = (npc_portraits.length - 1); while (_local2 >= 0) { _local3 = npc_portraits[_local2].char_ref; if (_local3 != null){ if (((_local3.summoned) && ((npc_portraits[_local2].alpha == 0)))){ horde.members.splice(_local2, 1); npc_portraits.splice(_local2, 1); }; }; _local2--; }; updateCombatGrid(); initDisplay.removeDead(); } private function addSummon(_arg1:Skill, _arg2:Character, _arg3:int):void{ var _local4:*; var _local5:Character; var _local6:CharacterPortrait; _local4 = _arg1.summonsCreatureClass; trace(((((("addSummon: " + _local4) + ". user = ") + _arg2.charname) + ", level = ") + _arg2.level)); if ((_local4 is pShadowWolf)){ _local5 = new pShadowWolf(_arg2.level); } else { if ((_local4 is pShadow)){ _local5 = new pShadow(_arg2.level); } else { if ((_local4 is pManaSprite)){ _local5 = new pManaSprite(_arg2.level); } else { if ((_local4 is pBloodSprite)){ _local5 = new pBloodSprite(_arg2.level); } else { if ((_local4 is pWargolem)){ _local5 = new pWargolem(_arg2.level); } else { if ((_local4 is mVoidstalker)){ _local5 = new mVoidstalker(_arg2.level); } else { _local5 = new _local4.constructor(_arg2.level); }; }; }; }; }; }; _local5.pos = _arg3; if ((_arg2 is MonsterCharacter)){ horde.members.push(_local5); } else { PlayerSummon(_local5).party = pc_party; pc_party.members.push(_local5); if ((_arg2 is PC_Conjuror)){ if (PC_Conjuror(_arg2).aug_strength){ _local5.damage = (_local5.damage + Math.ceil((_local5.damage * (PC_Conjuror(_arg2).aug_strength / 100)))); }; if (PC_Conjuror(_arg2).aug_health){ _local5.health_max = (_local5.health_max + Math.ceil((_local5.health_max * (PC_Conjuror(_arg2).aug_health / 100)))); _local5.health = _local5.health_max; }; }; }; AddCharToCombatGrid(_local5); _local6 = addNewPortrait(_local5); _local6.addPortraitAnimation(PortraitAnimation.summon); if ((_local5 is pShadow)){ _local6.setShadow(); }; } public function onDoNothingDelayComplete(_arg1:TimerEvent):void{ var err_txt:String; var err_dlg:ErrorDialog; var next_turn:Boolean; var event = _arg1; try { errorCode = 5510; doNothingTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, onDoNothingDelayComplete); if (bonusAttackPending){ trace("bonus attack pending, initiating"); if (bonusAttackOn(bonusAttackTarget)){ trace("bonus attack successful, returning"); return; } else { bonusAttackPending = false; }; }; errorCode = 5511; trace("incrementing turn"); next_turn = IncrementTurn(); errorCode = 5512; } catch(error:Error) { if (((DungeonMain.KONGREGATE) || (DungeonMain.BETA))){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("End Turn Error: " + error.name) + "\n")); if (speedlist[turn] != null){ err_txt = (err_txt + (((((("turn: " + turn) + "/") + String((speedlist.length - 1))) + " - ") + speedlist[turn].charname) + "\n")); }; err_txt = (err_txt + (("next turn: " + String(next_turn)) + "\n")); err_txt = (err_txt + (("bonusAttackPending: " + String(bonusAttackPending)) + "\n")); err_txt = (err_txt + (("errorCode: " + errorCode) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; try { errorCode = 5513; if (next_turn){ RunTurn(); }; } catch(error:Error) { if (((DungeonMain.KONGREGATE) || (DungeonMain.BETA))){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Next Turn Error: " + error.name) + "\n")); if (speedlist[turn] != null){ err_txt = (err_txt + (((((("turn: " + turn) + "/") + String((speedlist.length - 1))) + " - ") + speedlist[turn].charname) + "\n")); }; err_txt = (err_txt + (("next turn: " + String(next_turn)) + "\n")); err_txt = (err_txt + (("errorCode: " + errorCode) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; if (!(next_turn)){ EndBattle(); }; } private function updateAllBars():void{ var _local1:*; _local1 = 0; while (_local1 < npc_portraits.length) { npc_portraits[_local1].update(); _local1++; }; _local1 = 0; while (_local1 < pc_portraits.length) { pc_portraits[_local1].update(); _local1++; }; } function added(_arg1:Event):void{ var _local2 = ??pushnamespace ; var _local3:*; removeEventListener(Event.ADDED_TO_STAGE, added); _local2 = 8; if (((DungeonMain.showHints) && (!(Dungeon.hintShown(_local2))))){ _local3 = new HintDialog("Battle Start!", "You have encountered a group of enemies, and must now face them in battle. \n\nFirst, set your party's formation by dragging their character portraits. Melee fighters should be in the front row, and more vulnerable ranged fighters or spellcasters in the back row. The front row protects the back row from enemy melee attacks.", true, true); DungeonMain.hints = (DungeonMain.hints + _local2); stage.addChild(_local3); dm.main.saveInterface(); }; if (DungeonMain.combatBlur){ entryBlur(); }; } private function UpdateInfoPanels(_arg1:Character=null){ if (_arg1 == null){ _arg1 = speedlist[turn]; }; if (turn != -1){ if (!(this.contains(active_info_panel))){ addChild(active_info_panel); }; active_info_panel.setChar(_arg1); }; if (hover != null){ if (!(this.contains(target_info_panel))){ addChild(target_info_panel); }; target_info_panel.setChar(hover); } else { if (this.contains(target_info_panel)){ removeChild(target_info_panel); }; }; } function delayedHitsTimerComplete(_arg1:TimerEvent):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:Character; var _local6:Character; var _local7:*; var _local8:Boolean; var _local9:int; if (delayedHit >= delayedHitsDamage.length){ return; }; _local2 = ""; updateAllBars(); _local3 = delayedHitsDamage[delayedHit]; _local4 = delayedHitsSkill[delayedHit]; _local5 = delayedHitsTarget[delayedHit]; _local6 = delayedHitsAttacker[delayedHit]; _local7 = PortraitFromCharacter(_local5); _local8 = checkAccuracyMiss(_local6, _local4, 0, false); if (_local8){ _local7.addAnimationFrame(miss_animation_frame, delayedHitsDelay); _local2 = "(Miss)"; dm.sound.playMissSound(_local4, _local6, true); } else { _local9 = doSkillDamage(_local6, _local5, _local3, _local4); addPortraitAnim(_local5, _local4, _local6); _local2 = String(_local9); }; delayedHit++; if (delayedHit >= delayedHitsDamage.length){ _local2 = (_local2 + " damage!"); }; messages.updateMostRecent("", (" + " + _local2)); } private function drawEffectedTargets():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:Array; var _local5:*; var _local6:CharacterPortrait; var _local7:PortraitEffected; removePortraitEffected(); if (!((speedlist[turn] is PlayerCharacter))){ return; }; _local1 = false; if (getChildByName("skillbar") == null){ return; }; _local2 = 0; while (_local2 < valid_targets.length) { if (hover == valid_targets[_local2]){ _local1 = true; }; _local2++; }; if (_local1){ _local3 = skillbar.getSelectedSkill(); _local4 = getEffectedTargets(hover, _local3); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].portraitRef; _local7 = new PortraitEffected(); _local7.x = dmf.getGlobalX(_local6); _local7.y = dmf.getGlobalY(_local6); _local7.name = ("ei" + _local5); bg.addChildAt(_local7, 1); _local5++; }; }; } public function powerPreview(){ var _local1:*; if ((speedlist[turn] is MonsterCharacter)){ return; }; PortraitFromCharacter(speedlist[turn]).endPowerCostPreview(); _local1 = skillbar.getSelectedSkill().power_cost; if (skillbar.getSelectedSkill().costsRemainingPower){ _local1 = speedlist[turn].power; }; PortraitFromCharacter(speedlist[turn]).startPowerCostPreview(_local1); } private function addPlayerTarget(_arg1:Character):void{ var _local2:CharacterPortrait; var _local3:*; var _local4:PortraitHighlight; _local2 = CharacterPortrait(PortraitFromCharacter(_arg1)); _local3 = 0; while (_local3 < valid_targets.length) { if (valid_targets[_local3] == _arg1){ return; }; _local3++; }; valid_targets.push(_arg1); valid_targets_portraits.push(_local2); _local2.addEventListener(MouseEvent.MOUSE_DOWN, clickAttack); _local4 = new PortraitHighlight(); _local4.name = "highlight"; _local2.addChild(_local4); } private function useSkill(_arg1:Character, _arg2:Skill, _arg3:Character, _arg4:Boolean=false):void{ var j:int; var lethality:int; var chars:Array; var miss:Boolean; var total_damage:int; var total_healing:int; var total_power_damage:int; var missed_targets:int; var res:Boolean; var attackTriggeredBonus:Boolean; var quicknessChange:Boolean; var staggerHits:Boolean; var staggerHitsDelay:int; var message1:String; var message2:String; var firstTarget:Boolean; var c:Character; var hits:int; var damage:int; var power_damage:int; var oldPower:*; var healing:int; var tchars:Array; var i:*; var second_index:*; var secondary:Character; var t:*; var splash_x:*; var splash_y:*; var splash_char:*; var summon_pos:int; var summon_row:*; var summon_col:*; var eepos:int; var old_chars_length:*; var swapTemp:int; var shuffleTargets:Array; var shuffleEmptyPrefix:String; var order:Array; var shufi:int; var newPos:int; var emptyP:EmptyPortrait; var movePortrait:*; var needHydraHeads:int; var hh:MonsterCharacter; var err_txt:*; var err_dlg:ErrorDialog; var temp_healing:int; var temp_damage:int; var oldPoison:int; var actual_damage:int; var actual_power_damage:int; var doPoisonAmount:int; var whirlwindPos:int; var whirlwindMove:Boolean; var whirlwindNewPos:Array; var wx:int; var wy:int; var empty:EmptyPortrait; var delayedHitsTimer:Timer; var regen:*; var bonusAttack:Boolean; var benedictionQuickness:int; var stun_chance:int; var stun_roll:int; var transformed:*; var pd:*; var pr:*; var suicide_dmg:int; var user = _arg1; var skill = _arg2; var target = _arg3; var isBonusAttack = _arg4; lethality = 0; chars = new Array(); miss = false; total_damage = 0; total_healing = 0; total_power_damage = 0; missed_targets = 0; res = false; attackTriggeredBonus = false; quicknessChange = false; staggerHits = false; staggerHitsDelay = 0; message1 = ""; message2 = ""; errorCode = 999; try { usedSkill = true; damage = skill.getDamage(); power_damage = skill.powerDamage; if (skill.powerRestore){ power_damage = -(skill.powerRestore); }; if (isBonusAttack){ bonusAttackPending = false; }; damage = Math.round((damage * user.buff_damage)); damage = Math.round((damage * user.debuff_damage)); if (damage){ damage = Math.round((damage * user.damageMod)); user.damageMod = 1; }; delayedHit = -1; delayedHitsDamage.length = 0; delayedHitsSkill.length = 0; delayedHitsTarget.length = 0; delayedHitsAttacker.length = 0; if (skill.hitsAllMeleeRange){ if ((user is PlayerCharacter)){ chars = valid_targets.concat(); } else { chars = BattleFunctions.findMonsterTargets(MonsterCharacter(user), skill, horde, combat_grid, pc_party); }; } else { if (skill.attacksTwoTargets){ staggerHits = true; staggerHitsDelay = 400; if ((user is PlayerCharacter)){ chars.push(target); } else { tchars = BattleFunctions.findMonsterTargets(MonsterCharacter(user), skill, horde, combat_grid, pc_party); tchars = cullIntimidatingTargets(tchars, skill); if (tchars.length == 1){ chars.push(target); chars.push(target); } else { if (tchars.length == 2){ chars = tchars; } else { if (tchars.length > 2){ chars.push(target); i = 0; while (i < tchars.length) { if (tchars[i] == target){ tchars.splice(i, 1); }; i = (i + 1); }; chars.push(tchars[dm.randomNum(0, (tchars.length - 1))]); } else { chars.push(target); }; }; }; }; } else { if (skill.piercesColumn){ if (target.pos > 3){ second_index = (target.pos - 3); } else { second_index = (target.pos + 3); }; if ((target is MonsterCharacter)){ secondary = horde.memberInPos(second_index); } else { secondary = pc_party.memberInPos(second_index); }; chars.push(target); if (secondary != null){ chars.push(secondary); }; } else { if (skill.hitsAllEnemies){ if ((user is PlayerCharacter)){ chars = horde.members.concat(); } else { chars = pc_party.members.concat(); }; } else { if (skill.hitsAllFriendlies){ if ((user is MonsterCharacter)){ chars = horde.members.concat(); } else { chars = pc_party.members.concat(); }; } else { if (skill.splashDamageMultiplier){ chars.push(target); t = target.pos; splash_x = 0; splash_y = 0; if (t < 4){ splash_x = (t - 1); } else { splash_x = (t - 4); }; if (t < 4){ splash_y = 0; } else { splash_y = 1; }; if ((target is PlayerCharacter)){ splash_y = (splash_y + 2); }; splash_char = validCharFromGrid((splash_x - 1), splash_y); if (splashDamageCheck(skill, user, splash_char)){ chars.push(splash_char); }; splash_char = validCharFromGrid((splash_x + 1), splash_y); if (splashDamageCheck(skill, user, splash_char)){ chars.push(splash_char); }; splash_char = validCharFromGrid(splash_x, (splash_y - 1)); if (splashDamageCheck(skill, user, splash_char)){ chars.push(splash_char); }; splash_char = validCharFromGrid(splash_x, (splash_y + 1)); if (splashDamageCheck(skill, user, splash_char)){ chars.push(splash_char); }; } else { if (skill.summonsCreatureClass != null){ summon_pos = 0; if ((user is MonsterCharacter)){ if (horde.members.length == 6){ return; }; summon_row = 1; while (summon_row >= 0) { summon_col = 0; while (summon_col < 3) { if (combat_grid[summon_col][summon_row] == null){ summon_pos = combatGridToPos(summon_col, summon_row); break; }; summon_col = (summon_col + 1); }; if (summon_pos > 0){ break; }; summon_row = (summon_row - 1); }; } else { if (playerTargetPos != -1){ summon_pos = playerTargetPos; playerTargetPos = -1; }; }; if (skill.hitsAllEmpty){ trace("useSkill: skill.hitsAllEmpty"); eepos = 1; while (eepos <= 6) { trace(("testing position: " + eepos)); if ((user is MonsterCharacter)){ if (horde.memberInPos(eepos) == null){ addSummon(skill, user, eepos); }; } else { if (pc_party.memberInPos(eepos) == null){ addSummon(skill, user, eepos); }; }; eepos = (eepos + 1); }; quicknessChange = true; } else { if (summon_pos > 0){ addSummon(skill, user, summon_pos); quicknessChange = true; }; }; } else { chars.push(target); }; }; }; }; }; }; }; if (skill.attacksMultipleTimes > 1){ old_chars_length = chars.length; j = 1; while (j < skill.attacksMultipleTimes) { i = 0; while (i < old_chars_length) { chars.push(chars[i]); i = (i + 1); }; j = (j + 1); }; staggerHits = true; staggerHitsDelay = Math.round((1200 / chars.length)); }; if (skill.extraSpeedAttacks){ if (user.getQuickness() > target.getQuickness()){ staggerHits = true; staggerHitsDelay = Math.round((1200 / skill.extraSpeedAttacks)); j = 0; while (j < skill.extraSpeedAttacks) { chars.push(target); j = (j + 1); }; }; }; if (skill.swapPositions){ swapTemp = target.pos; target.pos = user.pos; user.pos = swapTemp; updateCombatGrid(); if (((!((target.portraitRef == null))) && (!((user.portraitRef == null))))){ swapPortraits(target.portraitRef, user.portraitRef); updateCurrentTurnHighlight(); }; }; oldPower = user.power; if ((((((user is PC_Mage)) && (skill.power_cost))) && ((dmf.randomNum(0, 99) < PC_Mage(user).mastery)))){ addFloater(user, "Spell Mastery!"); } else { user.reducePower(skill.power_cost); if (skill.costsRemainingPower){ user.power = 0; }; }; numTargets = chars.length; healing = skill.scaleHeal(skill.healing, numTargets); if (skill.shufflesEnemies){ trace("shuffle enemies"); order = [1, 2, 3, 4, 5, 6]; order = dm.shuffleArray(order); trace(("shuffled order: " + String(order))); if ((user is PlayerCharacter)){ shuffleTargets = horde.members; shuffleEmptyPrefix = "npc"; } else { if ((user is MonsterCharacter)){ shuffleTargets = pc_party.members; shuffleEmptyPrefix = "pc"; }; }; shufi = 0; while (shufi < shuffleTargets.length) { newPos = order[shufi]; shuffleTargets[shufi].pos = newPos; trace(((shuffleTargets[shufi].charname + " new pos=") + newPos)); emptyP = EmptyPortrait(getChildByName((shuffleEmptyPrefix + String(newPos)))); movePortrait = shuffleTargets[shufi].portraitRef; if (((!((movePortrait == null))) && (!((emptyP == null))))){ if (movePortrait.parent != null){ movePortrait.parent.removeChild(movePortrait); emptyP.addChild(movePortrait); movePortrait.addHoverListeners(); }; }; shufi = (shufi + 1); }; updateCombatGrid(); }; if (skill.hydraGrowHeads){ needHydraHeads = horde.needHydraHeads(); chars.length = 0; trace(("useSkill: hydraGrowHeads - need " + needHydraHeads)); if (needHydraHeads){ for each (hh in horde.members) { if (!(needHydraHeads)){ break; }; if ((((hh is mHydraHead)) && ((hh.health <= 0)))){ hh.resetMonster(); mHydraHead(hh).togglePortrait(); hh.portraitRef.update(); chars.push(hh); needHydraHeads = (needHydraHeads - 1); }; }; while (((needHydraHeads) && ((horde.members.length < 6)))) { addHydraHead(user.level); needHydraHeads = (needHydraHeads - 1); quicknessChange = true; }; }; }; } catch(error:Error) { if (((DungeonMain.KONGREGATE) || (DungeonMain.BETA))){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Skill target selection error: " + error.name) + "\n")); if (skill != null){ err_txt = (err_txt + (("skill: " + skill.skillname) + "\n")); }; if (speedlist[turn] != null){ err_txt = (err_txt + (((((("turn: " + turn) + "/") + String((speedlist.length - 1))) + " - ") + speedlist[turn].charname) + "\n")); }; if (target != null){ err_txt = (err_txt + (("target: " + target.charname) + "\n")); }; err_txt = (err_txt + (("errorCode: " + errorCode) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; firstTarget = true; hits = 0; try { for each (c in chars) { hits = (hits + 1); if (c == null){ } else { if (!((c is Character))){ } else { if ((((c.health <= 0)) && (!((skill.resurrects == true))))){ } else { if ((((c is PlayerCharacter)) && (PlayerCharacter(c).retreated))){ } else { if ((((c == user)) && (skill.doesNotEffectSelf))){ } else { if (c.portraitRef == null){ c.portraitRef = PortraitFromCharacter(c); }; errorCode = 1; temp_healing = healing; if (skill.clonesPlayers){ if ((c is PlayerCharacter)){ createClone(PlayerCharacter(c)); quicknessChange = true; }; }; if (skill.forceRetreat){ if ((c is PlayerCharacter)){ PlayerCharacter(c).retreating = true; addFloater(c, "Fleeing!"); message2 = "Allies are fleeing the battle!"; }; }; errorCode = 2; if (skill.cannotDie){ addFloater(c, "Defiant!"); c.cannotDie = skill.cannotDie; c.cannotDieMin = skill.getDefianceHealth(); }; errorCode = 3; if (skill.invulnerable){ c.invulnerable = skill.invulnerable; }; errorCode = 4; if (skill.makeDamageSponge){ if ((c is PlayerCharacter)){ damageSpongePlayer = PlayerCharacter(c); } else { damageSpongeMonster = MonsterCharacter(c); }; addFloater(c, "Protecting!"); message2 = (c.charname + " is now protecting allies!"); }; errorCode = 5; if (skill.tempDamageResistance){ c.temp_damage_resistance = skill.tempDamageResistance; }; errorCode = 6; if (skill.powerRegenMod != 1){ c.powerRegenMod = (c.powerRegenMod * skill.powerRegenMod); }; errorCode = 7; if (skill.hidesTarget){ c.hiding = true; c.portraitRef.setHiding(true); }; errorCode = 801; if (skill.intimidating){ c.intimidating = true; }; errorCode = 802; temp_damage = modifySkillDamage(damage, skill, c, user, oldPower, (c == target)); errorCode = 9; if (skill.summonsWhirlwind){ trace("skill.summonsWhirlwind"); whirlwindPos = c.pos; whirlwindMove = false; whirlwindNewPos = new Array(); if ((((horde.members.length < 6)) && (!((c is mDemon))))){ if (c.pos > 3){ wx = (whirlwindPos % 4); } else { wx = (whirlwindPos - 1); }; wy = (Math.ceil((whirlwindPos / 3)) - 1); trace(((("doing whirlwind tests: target x = " + wx) + ", y = ") + wy)); if ((((wy > 0)) && ((combat_grid[wx][(wy - 1)] == null)))){ whirlwindNewPos.push(combatGridToPos(wx, (wy - 1))); }; if ((((wy < 1)) && ((combat_grid[wx][(wy + 1)] == null)))){ whirlwindNewPos.push(combatGridToPos(wx, (wy + 1))); }; if ((((wx > 0)) && ((combat_grid[(wx - 1)][wy] == null)))){ whirlwindNewPos.push(combatGridToPos((wx - 1), wy)); }; if ((((wx < 2)) && ((combat_grid[(wx + 1)][wy] == null)))){ whirlwindNewPos.push(combatGridToPos((wx + 1), wy)); }; }; trace((String(whirlwindNewPos.length) + " free adjacent spaces found")); if (whirlwindNewPos.length){ whirlwindMove = true; }; if (whirlwindMove){ trace("doing whirlwind move"); c.pos = whirlwindNewPos[dmf.randomNum(0, (whirlwindNewPos.length - 1))]; updateCombatGrid(); if (c.portraitRef.parent != null){ c.portraitRef.parent.removeChild(c.portraitRef); }; empty = EmptyPortrait(getChildByName(("npc" + String(c.pos)))); if (empty != null){ empty.empty.addChild(c.portraitRef); }; summonWhirlwind(user, whirlwindPos); quicknessChange = true; } else { trace("extra whirlwind damage"); temp_damage = Math.round((temp_damage * 1.2)); }; }; errorCode = 99; if (((!(firstTarget)) && (staggerHits))){ if (delayedHit == -1){ delayedHit = 0; }; delayedHitsDamage.push(temp_damage); delayedHitsSkill.push(skill); delayedHitsTarget.push(c); delayedHitsAttacker.push(user); delayedHitsDelay = staggerHitsDelay; delayedHitsTimer = new Timer((staggerHitsDelay * (hits - 1)), 1); delayedHitsTimer.addEventListener(TimerEvent.TIMER_COMPLETE, delayedHitsTimerComplete); delayedHitsTimer.start(); } else { errorCode = 10; miss = checkAccuracyMiss(user, skill, total_damage, (missed_targets == 0), firstTarget); errorCode = 11; if (miss){ c.portraitRef.addAnimationFrame(miss_animation_frame, skill.portraitAnimationDuration); missed_targets = (missed_targets + 1); } else { errorCode = 13; if (skill.cancelPowerRegen > c.cancelPowerRegen){ c.cancelPowerRegen = skill.cancelPowerRegen; c.powerRegenMod = 1; c.buff_powerRegen = 0; }; if (skill.cancelHealthRegen > c.cancelHealthRegen){ c.cancelHealthRegen = skill.cancelHealthRegen; c.buff_healthRegen = 0; }; if (skill.woundsRestorePower){ c.woundsRestorePower = Math.max(skill.woundsRestorePower, c.woundsRestorePower); }; errorCode = 14; if (((skill.crippling) && ((skill.crippling > c.crippled)))){ c.crippled = skill.crippling; initDisplay.updateIcon(c); quicknessChange = true; }; errorCode = 15; if (skill.curse){ c.cursed = Math.max(skill.curse, c.cursed); }; errorCode = 16; if (skill.removesCurse){ c.cursed = 0; }; errorCode = 17; c.damageMod = Math.max(skill.targetDamageMod, c.damageMod); errorCode = 18; if (skill.buff_resistPoison){ c.buff_resistPoison = Math.max(c.buff_resistPoison, skill.buff_resistPoison); }; if (skill.buff_resistStun){ c.buff_resistStun = Math.max(c.buff_resistStun, skill.buff_resistStun); }; if (skill.buff_damageResist){ c.buff_damageResist = Math.max(c.buff_damageResist, skill.buff_damageResist); }; if (skill.buff_damageReflect){ c.buff_damageReflect = Math.max(c.buff_damageReflect, skill.buff_damageReflect); }; if (skill.buff_powerRegen){ c.buff_powerRegen = Math.max(c.buff_powerRegen, skill.buff_powerRegen); }; if (skill.buff_vampiric){ c.buff_vampiric = Math.max(c.buff_vampiric, skill.buff_vampiric); }; if (skill.buff_stun){ c.buff_stun = Math.max(c.buff_stun, skill.buff_stun); }; if (skill.buff_quickness){ c.buff_quickness = Math.max(c.buff_quickness, skill.buff_quickness); initDisplay.updateIcon(c); quicknessChange = true; }; errorCode = 19; if (skill.buff_damage > c.buff_damage){ c.buff_damage = skill.buff_damage; }; if (skill.buff_accuracy){ c.buff_accuracy = Math.max(c.buff_accuracy, skill.buff_accuracy); }; if (skill.buff_healthRegen){ regen = skill.buff_healthRegen; if ((((skill.increasesWith >= Skill.strength)) && ((skill.increasesWith <= Skill.intellect)))){ regen = skill.scaleHeal(skill.buff_healthRegen); }; c.buff_healthRegen = Math.max(c.buff_healthRegen, regen); }; if (skill.debuff_damageResist){ c.debuff_damageResist = Math.max(skill.debuff_damageResist, c.debuff_damageResist); }; if (skill.debuff_damage != 1){ c.debuff_damage = Math.min(skill.debuff_damage, c.debuff_damage); }; errorCode = 20; if (skill.resurrects){ if (c.health <= 0){ c.portraitRef.setAlive(); res = true; }; }; errorCode = 21; if ((((((user is PC_Ranger)) && ((c is MonsterCharacter)))) && ((dmf.randomNum(0, 99) < PC_Ranger(user).creatureLore)))){ if (c.debuff_damageResist < 40){ c.debuff_damageResist = (c.debuff_damageResist + 40); addFloater(c, "Creature Lore!"); }; }; errorCode = 22; oldPoison = c.poisoned; if (temp_healing){ c.portraitRef.setHealthPreview(-(temp_healing)); }; actual_damage = 0; errorCode = 22; if (temp_damage){ actual_damage = doSkillDamage(user, c, temp_damage, skill); }; errorCode = 23; if (power_damage){ c.portraitRef.setPowerPreview(power_damage); }; errorCode = 24; actual_power_damage = c.reducePower(power_damage); errorCode = 25; total_damage = (total_damage + actual_damage); total_power_damage = (total_power_damage + actual_power_damage); total_healing = (total_healing + c.increaseHealth(temp_healing, skill.resurrects)); errorCode = 0xFF; if (((!(bonusAttackPending)) && (!(isBonusAttack)))){ bonusAttack = false; if (((((((actual_damage) && ((c.health > 0)))) && ((user is PC_Warrior)))) && ((dmf.randomNum(0, 99) < PC_Warrior(user).leadership)))){ addFloater(user, "Leadership!"); bonusAttack = true; }; if (((skill.allyBonusAttack) || (bonusAttack))){ bonusAttackPending = true; bonusAttackTarget = c; bonusAttacker = null; attackTriggeredBonus = true; }; }; errorCode = 2551; if ((((((skill is sClericHeal)) && ((user is PC_Cleric)))) && ((dmf.randomNum(0, 99) < PC_Cleric(user).benediction)))){ benedictionQuickness = c.getQuickness(); c.clearNegativeEffects(); if (benedictionQuickness != c.getQuickness()){ quicknessChange = true; }; addFloater(user, "Benediction!"); }; errorCode = 26; if (skill.stun_percent){ stun_chance = (skill.stun_percent + Math.ceil((user.getStunChance() / chars.length))); if (target.invulnerable){ stun_chance = 0; }; stun_roll = dmf.randomNum(0, 99); trace(((("stunning skill: stun chance = " + stun_chance) + ", roll = ") + stun_roll)); if (stun_roll < stun_chance){ c.portraitRef.stunAnim(); c.stun(1); if (!(skill.suppressStunAnim)){ c.portraitRef.checkStun(); }; }; }; errorCode = 27; doPoisonAmount = 0; if (skill.poisonDamage){ doPoisonAmount = (skill.scalePoison() + Math.ceil((user.getPoisonDamage() / chars.length))); }; if ((((user is PC_Rogue)) && (actual_damage))){ doPoisonAmount = (doPoisonAmount + Math.ceil((actual_damage * (PC_Rogue(user).poisoncraft / 100)))); }; if (doPoisonAmount){ if (c.poison(doPoisonAmount)){ c.portraitRef.setPoisoned(true); }; }; errorCode = 28; if (skill.damageAccuracy){ if (skill.damageAccuracy > c.accuracy_penalty){ c.accuracy_penalty = skill.damageAccuracy; }; }; errorCode = 29; if (res){ CalculateInitiative(false); initDisplay.insertChar(c, speedlist[turn]); }; errorCode = 30; if (((((skill.gainPowerFromKill) && (actual_damage))) && (!(c.health)))){ user.portraitRef.setPowerPreview(-(skill.gainPowerFromKill)); user.increasePower(skill.gainPowerFromKill); }; errorCode = 31; addPortraitAnim(c, skill, user); errorCode = 32; if (oldPoison < c.poisoned){ c.portraitRef.addPortraitAnimation(PortraitAnimation.poison); }; errorCode = 33; if (skill.removesPoison){ c.poisoned = 0; c.portraitRef.setPoisoned(false); }; errorCode = 34; if (((skill.powerDrain) && (actual_power_damage))){ user.portraitRef.setPowerPreview(-(actual_power_damage)); user.increasePower(actual_power_damage); user.portraitRef.addPortraitAnimation(PortraitAnimation.gainPower); }; errorCode = 35; if (skill.transformCreatureClass != null){ transformed = skill.transformCreatureClass; transformed.pos = c.pos; if ((c is MonsterCharacter)){ transformed.portraitRef = c.portraitRef; replaceChar(c, transformed); c.clearStatusEffects(); c.portraitRef.setChar(transformed, true); c.portraitRef.addPortraitAnimation(PortraitAnimation.transform); if (c == speedlist[turn]){ speedlist[turn] = transformed; }; c = transformed; quicknessChange = true; }; }; firstTarget = false; }; }; }; }; }; }; }; }; errorCode = 36; message1 = (((user.charname + " ") + skill.verbage) + "!"); if (total_power_damage > 0){ pd = (total_power_damage + " power "); if (skill.powerDrain){ pd = (pd + "drained"); } else { pd = (pd + "damage"); }; message2 = pd; } else { if (total_power_damage < 0){ pr = (-(total_power_damage) + " power restored"); message2 = pr; }; }; errorCode = 37; if (((skill.healing) || (healing))){ message2 = (total_healing + " damage healed"); }; if (((staggerHits) && (damage))){ if (missed_targets){ message2 = "(Miss)"; } else { message2 = String(total_damage); }; } else { if (((skill.damage) || (damage))){ message2 = (total_damage + " damage"); }; }; errorCode = 38; if (((chars.length) && ((missed_targets == chars.length)))){ message2 = "Miss!"; errorCode = 381; if (dm.sound != null){ errorCode = 3811; dm.sound.playMissSound(skill, user); }; } else { errorCode = 382; if (dm.sound != null){ errorCode = 3821; dm.sound.playSoundForSkill(skill, user); }; }; errorCode = 39; if (skill.killsUser){ suicide_dmg = (user.health + 1); user.portraitRef.setHealthPreview(suicide_dmg); user.reduceHealth(suicide_dmg); }; if (isBonusAttack){ message2 = (message2 + " (bonus attack)"); }; messages.addMessage(message1, message2); if (((!(res)) && (!(quicknessChange)))){ initDisplay.removeDead(); }; errorCode = 40; if (quicknessChange){ if (CalculateInitiative(false)){ errorCode = 41; initDisplay.refill(speedlist[turn]); }; }; errorCode = 100; } catch(error:Error) { if (((DungeonMain.KONGREGATE) || (DungeonMain.BETA))){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (((("Skill use error: " + error.name) + " ") + error.message) + "\n")); if (skill != null){ err_txt = (err_txt + (("skill: " + skill.skillname) + "\n")); }; if (speedlist[turn] != null){ err_txt = (err_txt + (((((("turn: " + turn) + "/") + String((speedlist.length - 1))) + " - ") + speedlist[turn].charname) + "\n")); }; if (target != null){ err_txt = (err_txt + (("target: " + target.charname) + "\n")); }; if (c != null){ err_txt = (err_txt + (("hitting: " + c.charname) + "\n")); }; if (c != null){ err_txt = (err_txt + (("targets: " + chars.length) + "\n")); }; err_txt = (err_txt + (("errorCode: " + errorCode) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; } finally { UpdateInfoPanels(); EndTurn(isBonusAttack); doLethalAnim = false; }; } private function summonWhirlwind(_arg1:Character, _arg2:int):void{ var _local3:Character; var _local4:CharacterPortrait; _local3 = new mWhirlwind(_arg1.level); _local3.pos = _arg2; horde.members.push(_local3); AddCharToCombatGrid(_local3); _local4 = addNewPortrait(_local3); _local4.addPortraitAnimation(PortraitAnimation.summonWhirlwind); } private function removeEmptyListeners():void{ var _local1:int; var _local2:*; var _local3:*; _local1 = 1; while (_local1 <= 6) { _local2 = getChildByName(("pc" + _local1)); _local2.removeEventListener(MouseEvent.MOUSE_DOWN, emptyClicked); _local3 = _local2.getChildByName("highlight"); if (_local3 != null){ _local2.removeChild(_local3); }; _local1++; }; } function clickRetreat(_arg1:MouseEvent):void{ if ((speedlist[turn] is PlayerCharacter)){ if ((((pc_party.campaign == Campaign.SURVIVAL)) && (!(speedlist[turn].summoned)))){ messages.addMessage((speedlist[turn].charname + " cannot retreat!"), "This battle is to the death."); return; }; if (PlayerCharacter(speedlist[turn]).canQuickRetreat()){ RetreatCharacter(speedlist[turn]); } else { PlayerCharacter(speedlist[turn]).retreating = true; messages.addMessage((speedlist[turn].charname + " is retreating."), ""); PortraitFromCharacter(speedlist[turn]).update(); EndTurn(); }; }; } private function CanPlayerHit(_arg1:PlayerCharacter, _arg2:MonsterCharacter):Boolean{ var _local3:*; var _local4:*; var _local5:*; _local5 = 0; if (IsPlayerMeleeBlocked(_arg1)){ return (false); }; if (((!((damageSpongeMonster == null))) && ((_arg2 == damageSpongeMonster)))){ return (true); }; if (_arg2.pos > 3){ if ((((((((((((_arg2.pos == _arg1.pos)) || ((_arg2.pos == (_arg1.pos + 1))))) || ((_arg2.pos == (_arg1.pos - 1))))) || ((_arg2.pos == (_arg1.pos + 4))))) || ((_arg2.pos == (_arg1.pos + 3))))) || ((_arg2.pos == (_arg1.pos + 2))))){ return (true); }; return (false); //unresolved jump }; _local3 = 0; while (_local3 < 3) { if (combat_grid[_local3][1] != null){ if ((((Character(combat_grid[_local3][1]).health > 0)) && (!(Character(combat_grid[_local3][1]).hiding)))){ _local5++; }; }; _local3++; }; if (_local5){ return (false); }; if ((((((((((((_arg2.pos == _arg1.pos)) || ((_arg2.pos == (_arg1.pos + 1))))) || ((_arg2.pos == (_arg1.pos - 1))))) || ((_arg2.pos == (_arg1.pos - 4))))) || ((_arg2.pos == (_arg1.pos - 3))))) || ((_arg2.pos == (_arg1.pos - 2))))){ return (true); }; return (false); } private function cullIntimidatingTargets(_arg1:Array, _arg2:Skill):Array{ var _local3:int; if (_arg2.hitsAllEnemies){ return (_arg1); }; if (_arg2.hitsAllFriendlies){ return (_arg1); }; if (_arg2.targetsSelf){ return (_arg1); }; _local3 = (_arg1.length - 1); while (_local3 >= 0) { if (_arg1.length == 1){ break; }; if ((_arg1[_local3] is PlayerCharacter)){ if (_arg1[_local3].intimidating){ _arg1.splice(_local3, 1); trace("target removed (intimidating)"); } else { if ((((_arg1[_local3] is PC_Rogue)) && (PC_Rogue(_arg1[_local3]).elusiveness))){ if (dmf.randomNum(0, 99) < PC_Rogue(_arg1[_local3]).elusiveness){ addFloater(_arg1[_local3], "Elusiveness!"); _arg1.splice(_local3, 1); trace("target removed (elusiveness)"); }; }; }; }; _local3--; }; trace((_arg1.length + " targets remaining")); return (_arg1); } private function EndBattle():void{ var err_txt:String; var err_dlg:ErrorDialog; var r:int; var p:PlayerCharacter; var pAlive:Boolean; var pc:PlayerCharacter; var duration:int; try { if (pc_party.campaign == Campaign.SURVIVAL){ pAlive = false; for each (pc in pc_party.members) { if (pc == null){ } else { if (pc.health <= 0){ continue; } else { if ((pc is PlayerSummon)){ continue; } else { pAlive = true; }; }; }; }; if (pAlive){ currentWave++; initWave(); RunTurn(); return; } else { if (dm.main != null){ if (dm.main.battle_theme != null){ dm.main.battle_theme.fadeOut(); }; dm.main.survivalDefeat(currentWave); }; return; }; }; for each (p in pc_party.members) { if (p == null){ } else { if (p.health <= 0){ } else { r = p.getReplenishing(); if (r){ p.increaseHealthByPercentage(r); p.increasePowerByPercentage(r); }; }; }; }; } catch(error:Error) { if (((DungeonMain.KONGREGATE) || (DungeonMain.BETA))){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Replenish Error: " + error.name) + "\n")); err_txt = (err_txt + (("r: " + r) + "\n")); err_txt = (err_txt + (("errorCode: " + errorCode) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; try { duration = 500; if (dm.main != null){ if (dm.main.battle_theme != null){ dm.main.battle_theme.fadeOut(duration); }; } else { if (parent != null){ if (DungeonMain(parent).battle_theme != null){ DungeonMain(parent).battle_theme.fadeOut(duration); }; }; }; exitedSafely = false; exitTimer = new Timer(duration, 1); exitTimer.addEventListener(TimerEvent.TIMER_COMPLETE, exitBattleTimer); exitTimer.start(); if (DungeonMain.combatBlur){ blurTimer = new Timer((duration - 150), 1); blurTimer.addEventListener(TimerEvent.TIMER_COMPLETE, exitBlur); blurTimer.start(); }; } catch(error:Error) { if (((DungeonMain.KONGREGATE) || (DungeonMain.BETA))){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("End Battle Timer Error: " + error.name) + "\n")); err_txt = (err_txt + (("errorCode: " + errorCode) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; exitBattleTimer(null); }; } private function convertPlayerPos(_arg1:int):int{ if (_arg1 < 4){ return ((_arg1 + 3)); }; if (_arg1 > 3){ return ((_arg1 - 3)); }; return (0); } private function RetreatCharacter(_arg1:PlayerCharacter):void{ _arg1.retreating = false; _arg1.retreated = true; _arg1.clearStatusEffects(); if (_arg1.summoned){ messages.addMessage((_arg1.charname + " disappears!"), "Unsummoned"); } else { messages.addMessage((_arg1.charname + " leaves the battle!"), ""); }; PortraitFromCharacter(_arg1).setRetreated(); initDisplay.removeDead(); EndTurn(); } function mousedOutEvent(_arg1:MouseEvent):void{ hover = null; UpdateInfoPanels(); removePortraitEffected(); initDisplay.setNormalColors(); } function stopDragging(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:EmptyPortrait; var _local7:CharacterPortrait; var _local8:EmptyPortrait; var _local9:int; var _local10:*; var _local11:*; var _local12:*; var _local13:PlayerCharacter; var _local14:CharacterPortrait; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 500; if ((((_arg1 == null)) || ((_arg1.currentTarget == null)))){ trace("stopDragging: no current target"); return; }; _local7 = CharacterPortrait(_arg1.currentTarget); _local9 = 0; this.addChild(_local7); _local7.stopDrag(); _local10 = (_local7.x + (_local7.width / 2)); _local11 = (_local7.y + (_local7.height / 2)); _local12 = 0; while (_local12 < 6) { _local8 = EmptyPortrait(getChildByName(("pc" + String((_local12 + 1))))); _local2 = (_local8.x + (_local8.width / 2)); _local3 = (_local8.y + (_local8.height / 2)); _local4 = DistanceBetween(_local2, _local3, _local10, _local11); if (_local4 > 80){ } else { if (_local4 < _local5){ _local5 = _local4; _local6 = _local8; _local9 = (_local12 + 1); }; }; _local12++; }; if (_local5 == 500){ _local7.x = EmptyPortrait(getChildByName(("pc" + String(_local7.char_ref.pos)))).x; _local7.y = EmptyPortrait(getChildByName(("pc" + String(_local7.char_ref.pos)))).y; } else { _local13 = pc_party.memberInPos(_local9); _local14 = PortraitFromCharacter(_local13); if (_local13 != null){ _local13.pos = _local7.char_ref.pos; _local14.x = EmptyPortrait(getChildByName(("pc" + String(_local7.char_ref.pos)))).x; _local14.y = EmptyPortrait(getChildByName(("pc" + String(_local7.char_ref.pos)))).y; }; _local7.x = _local6.x; _local7.y = _local6.y; _local7.char_ref.pos = _local9; }; } private function doTurnRegen(_arg1:Character, _arg2:CharacterPortrait):Boolean{ var _local3:*; var _local4:*; var _local5:*; var _local6:String; var _local7:String; _local3 = 0; _local4 = 0; _local4 = _arg1.getPowerRegen(); if ((((_arg1 is PlayerCharacter)) && (pc_party.tactical))){ _local4 = 0; }; if (_arg1.cancelPowerRegen > 0){ _local4 = 0; _arg1.cancelPowerRegen--; }; _arg1.powerRegenMod = 1; if (_arg1.cancelHealthRegen > 0){ _local3 = 0; _arg1.cancelHealthRegen--; } else { _local3 = _arg1.getHealthRegen(); }; if (_arg1.poisoned){ _local5 = _arg1.poisoned; _local3 = (_local3 - _local5); if (_arg2 != null){ _arg2.addPortraitAnimation(PortraitAnimation.poison); }; _local6 = (((_arg1.charname + " takes ") + _local5) + " damage from poison!"); _local7 = ""; if ((_arg1.health + _local3) <= 0){ _local7 = (_arg1.charname + " has died!"); }; messages.addMessage(_local6, _local7); }; if (_arg2 != null){ _arg2.setHealthPreview(-(_local3)); _arg2.setPowerPreview(-(_local4)); }; _arg1.increaseHealth(_local3); _arg1.increasePower(_local4); UpdateInfoPanels(); return (true); } function exitBattleTimer(_arg1:TimerEvent):void{ var _local2:Character; if (exitedSafely){ return; }; exitedSafely = true; if (exitTimer != null){ exitTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, exitBattleTimer); }; for each (_local2 in pc_party.members) { _local2.portraitRef = null; }; for each (_local2 in horde.members) { _local2.portraitRef = null; }; if (dm.main != null){ dm.main.PostBattle(horde, pc_party); } else { if (parent != null){ DungeonMain(parent).PostBattle(horde, pc_party); }; }; } private function doSkillDamage(_arg1:Character, _arg2:Character, _arg3:int, _arg4:Skill):int{ var inflicted:int; var targetPortrait:CharacterPortrait; var p:CharacterPortrait; var stun_chance:*; var stun_roll:*; var poison_dmg:*; var acc_dmg:int; var health_delta:int; var v_pc:int; var reflect:*; var curseAdd:*; var err_txt:*; var err_dlg:*; var c = _arg1; var target = _arg2; var damage = _arg3; var skill = _arg4; inflicted = 0; try { targetPortrait = PortraitFromCharacter(target); p = PortraitFromCharacter(c); if (((((damage) && ((target is PC_Mage)))) && ((dmf.randomNum(0, 99) < PC_Mage(target).shielding)))){ target.portraitRef.setPowerPreview(10); target.reducePower(10); addFloater(target, "Shielding!"); var _local6:* = 0; //unresolved jump 0; return (_local6); }; if (damage <= 0){ _local6 = 0; //unresolved jump 1; return (_local6); }; if (targetPortrait != null){ targetPortrait.setHealthPreview(damage); }; inflicted = target.reduceHealth(damage); if (target.woundsRestorePower){ target.portraitRef.setPowerPreview(target.woundsRestorePower); target.increasePower(target.woundsRestorePower); target.portraitRef.addPortraitAnimation(PortraitAnimation.gainPower); }; if (((((inflicted) && ((target is PC_Barbarian)))) && ((dmf.randomNum(0, 99) < PC_Barbarian(target).vengeance)))){ target.damageMod = Math.max(1.3, target.damageMod); addFloater(target, "Vengeance!"); }; if (((c.getStunChance()) && (!(skill.stun_percent)))){ stun_chance = Math.ceil((c.getStunChance() / numTargets)); if (target.invulnerable){ stun_chance = 0; }; stun_roll = dm.randomNum(1, 100); trace(((("stun on hit: stun chance = " + stun_chance) + ", roll = ") + stun_roll)); if (stun_roll <= stun_chance){ if (targetPortrait != null){ targetPortrait.stunAnim(); }; target.stun(1); if (((!(skill.suppressStunAnim)) && (!((targetPortrait == null))))){ targetPortrait.checkStun(); }; }; }; if (((c.getPoisonDamage()) && (!(skill.poisonDamage)))){ poison_dmg = Math.ceil((c.getPoisonDamage() / numTargets)); if (((target.poison(poison_dmg)) && (!((targetPortrait == null))))){ targetPortrait.setPoisoned(true); }; }; if (((c.getAccuracyDamage()) && (!(skill.damageAccuracy)))){ acc_dmg = Math.ceil((c.getAccuracyDamage() / numTargets)); trace(("testing blind from equipment: " + acc_dmg)); if (acc_dmg > target.accuracy_penalty){ trace(((("blind applied: old value = " + target.accuracy_penalty) + ", new value = ") + acc_dmg)); target.accuracy_penalty = acc_dmg; }; }; if (inflicted){ health_delta = 0; if (((skill.vampiric_percent) || (c.getVampiric()))){ v_pc = (skill.vampiric_percent + c.getVampiric()); health_delta = Math.ceil(((v_pc / 100) * inflicted)); if ((c is PlayerCharacter)){ health_delta = Math.min(health_delta, (c.health_max / 2)); }; if (p != null){ p.addPortraitAnimation(PortraitAnimation.gainHealth); }; }; if (((((target.getDamageReflection()) || (c.cursed))) && (inflicted))){ reflect = Math.round((inflicted * (target.getDamageReflection() / 100))); if ((target is MonsterCharacter)){ reflect = Math.min(reflect, (target.damage / 2)); }; if (c.cursed){ curseAdd = Math.round((c.cursed * inflicted)); if ((target is MonsterCharacter)){ curseAdd = Math.min(curseAdd, (target.damage / 2)); }; if (curseAdd > 0){ reflect = (reflect + curseAdd); if (p != null){ p.addPortraitAnimation(PortraitAnimation.curse); }; }; }; trace((((((target.charname + " has damage reflection of ") + target.getDamageReflection()) + " inflicting ") + reflect) + " damage")); health_delta = (health_delta - reflect); }; if (p != null){ p.setHealthPreview(-(health_delta)); }; c.increaseHealth(health_delta); }; } catch(error:Error) { if (((DungeonMain.KONGREGATE) || (DungeonMain.BETA))){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (((("Do Skill Damage error: " + error.name) + " ") + error.message) + "\n")); if (skill != null){ err_txt = (err_txt + (("skill: " + skill.skillname) + "\n")); }; if (c != null){ err_txt = (err_txt + (("user: " + c.charname) + "\n")); }; if (target != null){ err_txt = (err_txt + (("target: " + target.charname) + "\n")); }; if (targetPortrait == null){ err_txt = (err_txt + "targetPortrait = null\n"); }; if (p == null){ err_txt = (err_txt + "p = null\n"); }; err_txt = (err_txt + (("errorCode: " + errorCode) + "\n")); err_txt = (err_txt + (("damage: " + inflicted) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; } finally { var _local8:* = inflicted; //unresolved jump 3; return (_local8); }; } private function RunTurn():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:Character; var _local6:CharacterPortrait; var _local7:Boolean; var _local8:Skill; var _local9:*; var _local10:Array; var _local11:Character; var _local12:Character; var _local13:int; var _local14:*; var _local15:*; var _local16:*; var _local17:int; var _local18:Array; var _local19:*; var _local20:*; var _local21:*; var _local22:SkillIcon; var _local23:*; _local4 = 0; errorCode = 1330; while ((((((((speedlist[turn] == null)) || ((speedlist[turn].health <= 0)))) || (speedlist[turn].hadCombatTurn))) || ((((speedlist[turn] is PlayerCharacter)) && (PlayerCharacter(speedlist[turn]).retreated))))) { IncrementTurn(); _local4++; if (_local4 > speedlist.length){ EndBattle(); }; }; errorCode = 1331; _local5 = speedlist[turn]; if (_local5.portraitRef == null){ _local5.portraitRef = PortraitFromCharacter(_local5); }; _local6 = _local5.portraitRef; if (_local5.temp_damage_resistance){ _local5.temp_damage_resistance = 0; }; if (_local5.cannotDie){ _local5.cannotDie--; }; if (_local5.invulnerable){ _local5.invulnerable--; }; if (_local5.hiding){ _local5.hiding = false; _local6.setHiding(false); }; if (_local5.woundsRestorePower){ _local5.woundsRestorePower = 0; }; if (((!((damageSpongeMonster == null))) && ((damageSpongeMonster.health <= 0)))){ damageSpongeMonster = null; }; if (((!((damageSpongePlayer == null))) && ((damageSpongePlayer.health <= 0)))){ damageSpongePlayer = null; }; errorCode = 1335; usedSkill = false; updateCurrentTurnHighlight(); errorCode = 1336; trace(((("expiring sponges - c = " + String(_local5)) + ", damageSpongeMonster = ") + String(damageSpongeMonster))); if ((((_local5 is PlayerCharacter)) && ((damageSpongePlayer == _local5)))){ damageSpongePlayer = null; } else { if ((((_local5 is MonsterCharacter)) && ((damageSpongeMonster == _local5)))){ damageSpongeMonster = null; }; }; UpdateInfoPanels(); errorCode = 1337; if ((((_local5 is MonsterCharacter)) && (hadMonsterDelay))){ if (_local6 != null){ _local6.update(); }; } else { _local7 = doTurnRegen(_local5, _local6); if (!(_local7)){ return; }; }; errorCode = 1338; if (_local5.stunned_duration > 0){ errorCode = 1339; _local5.stunned_duration--; if (_local6 != null){ _local6.addAnimationFrame(stunned_animation_frame, (PASS_TURN_DELAY + 500)); }; messages.addMessage((_local5.charname + " is stunned!"), ""); EndTurn(); return; }; if ((((_local5 is MonsterCharacter)) && (!(hadMonsterDelay)))){ errorCode = 1342; monsterTurnDelayTimer = new Timer(300, 1); monsterTurnDelayTimer.addEventListener(TimerEvent.TIMER_COMPLETE, monsterTurnDelayComplete); monsterTurnDelayTimer.start(); return; }; hadMonsterDelay = false; errorCode = 1350; if ((_local5 is PlayerCharacter)){ if (PlayerCharacter(_local5).retreating){ RetreatCharacter(PlayerCharacter(_local5)); return; }; if (retreatAll){ clickRetreat(null); return; }; }; errorCode = 1352; if ((_local5 is PlayerCharacter)){ playerRegenTimer = new Timer(500, 1); playerRegenTimer.addEventListener(TimerEvent.TIMER_COMPLETE, playerRegenShown); playerRegenTimer.start(); }; if ((_local5 is MonsterCharacter)){ errorCode = 1360; if (!(_local5.skills.length)){ trace((("mindless " + _local5.charname) + " passing due to no skills")); PassTurn(); return; }; _local9 = null; _local10 = new Array(0); _local13 = 0; if (MonsterCharacter(_local5).mindless){ _local1 = 0; while (_local1 < _local5.skills.length) { _local8 = _local5.skills[_local1]; _local9 = BattleFunctions.findMonsterTargets(MonsterCharacter(_local5), _local8, horde, combat_grid, pc_party); if (_local8.makeDamageSponge){ _local14 = 0; _local15 = 0; while (_local15 < horde.members.length) { if (horde.members[_local15].health > 0){ _local14++; }; _local15++; }; if ((((_local9.length > 1)) || ((_local14 > 1)))){ _local10.push(_local8); }; } else { if (_local9.length >= 1){ _local10.push(_local8); }; }; _local1++; }; if (!(_local10.length)){ trace((("mindless " + _local5.charname) + " passing due to no valid skills")); PassTurn(); return; }; if (_local10.length == 1){ _local8 = _local10[0]; } else { _local8 = _local10[dm.randomNum(0, (_local10.length - 1))]; }; _local9 = BattleFunctions.findMonsterTargets(MonsterCharacter(_local5), _local8, horde, combat_grid, pc_party); _local9 = cullIntimidatingTargets(_local9, _local8); _local12 = _local9[0]; if (((_local8.targetsFriendlies) && ((_local9.length > 1)))){ if (_local8.makeDamageSponge){ _local1 = 0; while (_local1 < _local9.length) { if (_local9[_local1].getEffectiveHealth() > _local13){ _local13 = _local9[_local1].getEffectiveHealth(); _local12 = _local9[_local1]; }; _local1++; }; } else { if (_local8.damage){ _local1 = 0; while (_local1 < _local9.length) { if (_local9[_local1].health > _local13){ _local13 = _local9[_local1].health; _local12 = _local9[_local1]; }; _local1++; }; } else { if (_local8.healing){ _local13 = 9999; _local1 = 0; while (_local1 < _local9.length) { if (_local9[_local1].health < _local13){ _local13 = _local9[_local1].health; _local12 = _local9[_local1]; }; _local1++; }; }; }; }; _local11 = _local12; } else { _local11 = _local9[dm.randomNum(0, (_local9.length - 1))]; }; } else { _local1 = 0; while (_local1 < _local5.skills.length) { _local8 = _local5.skills[_local1]; _local9 = BattleFunctions.findMonsterTargets(MonsterCharacter(_local5), _local8, horde, combat_grid, pc_party); if (_local9.length >= 1){ _local10.push(_local8); }; _local1++; }; if (!(_local10.length)){ trace((("intelligent " + _local5.charname) + " passing due to no valid skills")); PassTurn(); return; }; _local16 = false; _local1 = 0; while (_local1 < _local10.length) { if (((_local10[_local1].makeDamageSponge) && ((damageSpongeMonster == null)))){ _local8 = _local10[_local1]; _local16 = true; break; }; _local1++; }; if (!(_local16)){ _local17 = 0; _local18 = new Array(); _local1 = (_local10.length - 1); while (_local1 >= 0) { if (_local10[_local1].aiPriority > _local17){ _local17 = _local10[_local1].aiPriority; _local18 = new Array(); _local18.push(_local10[_local1]); } else { if (_local10[_local1].aiPriority == _local17){ _local18.push(_local10[_local1]); }; }; _local1--; }; if (_local18.length){ _local10 = _local18; }; _local8 = _local10[dm.randomNum(0, (_local10.length - 1))]; }; if (((((!(_local8.power_cost)) && ((_local8.aiPriority == 5)))) && ((dm.randomNum(0, 500) > 250)))){ _local1 = 0; while (_local1 < _local10.length) { if (((_local10[_local1].power_cost) && (!(_local10[_local1].aiCastCount)))){ _local8 = _local10[_local1]; if (dm.randomNum(0, 500) > 250){ break; }; }; _local1++; }; }; _local9 = BattleFunctions.findMonsterTargets(MonsterCharacter(_local5), _local8, horde, combat_grid, pc_party); _local9 = cullIntimidatingTargets(_local9, _local8); _local12 = _local9[0]; if (((_local8.targetsFriendlies) && ((_local9.length > 1)))){ if (_local8.makeDamageSponge){ _local1 = 0; while (_local1 < _local9.length) { if (_local9[_local1].getEffectiveHealth() > _local13){ _local13 = _local9[_local1].getEffectiveHealth(); _local12 = _local9[_local1]; }; _local1++; }; } else { if (((_local8.damage) || (_local8.aiTargetHealthiest))){ _local1 = 0; while (_local1 < _local9.length) { if (_local9[_local1].health > _local13){ _local13 = _local9[_local1].health; _local12 = _local9[_local1]; }; _local1++; }; } else { if (_local8.healing){ _local13 = 9999; _local1 = 0; while (_local1 < _local9.length) { if (_local9[_local1].health < _local13){ _local13 = _local9[_local1].health; _local12 = _local9[_local1]; }; _local1++; }; }; }; }; _local11 = _local12; } else { _local19 = false; if (_local8.damage){ if (_local8.aiTargetHealthiest){ _local13 = 0; _local1 = 0; while (_local1 < _local9.length) { if (_local9[_local1].health > _local13){ _local13 = _local9[_local1].health; _local12 = _local9[_local1]; }; _local1++; }; } else { _local13 = 9999; _local1 = 0; while (_local1 < _local9.length) { if (_local9[_local1].getEffectiveHealth() < _local8.damage){ _local11 = _local9[_local1]; _local19 = true; break; } else { if (_local9[_local1].getEffectiveHealth() < _local13){ _local13 = _local9[_local1].getEffectiveHealth(); _local12 = _local9[_local1]; }; }; _local1++; }; }; if (!(_local19)){ _local11 = _local12; }; }; if (!(_local19)){ _local11 = _local9[dm.randomNum(0, (_local9.length - 1))]; }; }; }; if (((!((_local8 == null))) && (!((_local11 == null))))){ useMonsterSkill(_local8, _local11); } else { trace(((((_local5.charname + " passing due to lack of skill/target designation. skill=") + _local8) + " target=") + _local11)); PassTurn(); }; } else { if ((_local5 is PlayerCharacter)){ errorCode = 1400; if (_local5.summoned){ actionsbar.retreat_skill.setSkill(new sUnsummon(_local5)); } else { actionsbar.retreat_skill.setSkill(new sRetreat(_local5)); }; if (pc_party.campaign == Campaign.SURVIVAL){ actionsbar.retreat_all_skill.setSkill(new sMenuQuit(_local5)); } else { actionsbar.retreat_all_skill.setSkill(new sRetreatAll(_local5)); }; actionsbar.pass_skill.setSkill(new sPassTurn(_local5)); if (!(this.contains(actionsbar))){ addChild(actionsbar); }; this.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent); stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); errorCode = 1401; _local20 = skillbar.x; _local21 = skillbar.y; skillbar = null; skillbar = new SkillBar(); skillbar.x = _local20; skillbar.y = _local21; skillbar.name = "skillbar"; addChild(skillbar); errorCode = 1403; _local1 = 0; while (_local1 < _local5.skills.length) { if (_local5.skills[_local1].active == false){ } else { _local22 = new SkillIcon(); _local22.setSkill(_local5.skills[_local1]); _local22.setOwner(PlayerCharacter(_local5)); skillbar.addIcon(_local22); }; _local1++; }; errorCode = 1405; powerPreview(); errorCode = 1406; ValidTargetsForPlayer(skillbar.getSelectedSkill()); errorCode = 1407; if (hover != null){ drawEffectedTargets(); }; errorCode = 1408; if (((DungeonMain.showHints) && (!(Dungeon.hintShown(64))))){ _local23 = new HintDialog("Player Turn", "It is your character's turn. A turn involves selecting a skill and then a target for the skill. Player characters start with three skills, but may later use up to six.\n\nIf you do not (or cannot) use a skill this turn, you may also Pass or Retreat. Pass means the character takes no action, but recovers power more quickly. Retreat causes the character to leave the battle, and can prevent the total defeat of the party.", true, true); DungeonMain.hints = (DungeonMain.hints + 64); stage.addChild(_local23); dm.main.saveInterface(); }; }; }; } function unBlurStep(_arg1:TimerEvent):void{ setBlur((currentBlur - Math.round((max_blur / blur_steps)))); } private function addPortraitAnim(_arg1:Character, _arg2:Skill, _arg3:Character):void{ var _local4:CharacterPortrait; _local4 = _arg1.portraitRef; if (showImmune(_arg1, _local4, _arg2, _arg3)){ _local4.addAnimationFrame(immune_animation_frame, 1500); } else { if (_arg2.hasPortraitAnimation){ _local4.addAnimationFrame(_arg2.portraitAnimationFrame, _arg2.portraitAnimationDuration); }; if (((_arg2.showWeaponAnimation) && (_arg3.skills[0].specialAnimation))){ _local4.addPortraitAnimation(_arg3.skills[0].specialAnimation); }; if (_arg2.specialAnimation){ _local4.addPortraitAnimation(_arg2.specialAnimation); }; if (doLethalAnim){ _local4.addPortraitAnimation(PortraitAnimation.lethal); doLethalAnim = false; }; }; } private function bonusAttackOn(_arg1:Character):Boolean{ var _local2:Array; var _local3:int; var _local4:int; var _local5:PlayerCharacter; if (_arg1 == null){ return (false); }; if (_arg1.health <= 0){ return (false); }; _local2 = new Array(); errorCode = 1800; if ((_arg1 is MonsterCharacter)){ if (bonusAttacker != null){ _local2.push(bonusAttacker); errorCode = 1890; } else { errorCode = 1801; for each (_local5 in pc_party.members) { if (_local5 == null){ } else { if (_local5.health <= 0){ } else { if (_local5 == speedlist[turn]){ } else { if (_local5.retreated){ } else { if (_local5.retreating){ } else { if (_local5.stunned_duration){ } else { if (_local5.gear[Equipment.weapon] == null){ } else { errorCode = 1802; if ((((_local5.gear[Equipment.weapon] is RangedWeapon)) || ((_local5.gear[Equipment.weapon] is MageWeapon)))){ _local2.push(_local5); } else { errorCode = 1803; if (CanPlayerHit(_local5, MonsterCharacter(_arg1))){ _local2.push(_local5); } else { continue; }; }; }; }; }; }; }; }; }; }; }; errorCode = 1805; if (_local2.length){ errorCode = 1810; _local4 = dmf.randomNum(0, (_local2.length - 1)); phl.x = EmptyPortrait(getChildByName(("pc" + _local2[_local4].pos))).x; phl.y = EmptyPortrait(getChildByName(("pc" + _local2[_local4].pos))).y; UpdateInfoPanels(); errorCode = 1812; useSkill(_local2[_local4], _local2[_local4].skills[0], _arg1, true); return (true); }; return (false); }; return (false); } private function combatGridToPos(_arg1:int, _arg2:int):int{ if ((((_arg2 < 2)) && ((_arg2 >= 0)))){ return (((_arg1 + 1) + (_arg2 * 3))); }; if (_arg2 < 4){ return (((_arg1 + 1) + ((_arg2 - 2) * 3))); }; return (-1); } private function RemoveTargetInfo():void{ var _local1:*; var _local2:PortraitHighlight; _local1 = 0; while (_local1 < npc_portraits.length) { npc_portraits[_local1].removeEventListener(MouseEvent.MOUSE_DOWN, clickAttack); _local2 = PortraitHighlight(npc_portraits[_local1].getChildByName("highlight")); if (_local2 != null){ npc_portraits[_local1].removeChild(_local2); _local2 = null; }; _local1++; }; _local1 = 0; while (_local1 < pc_portraits.length) { pc_portraits[_local1].removeEventListener(MouseEvent.MOUSE_DOWN, clickAttack); _local2 = PortraitHighlight(pc_portraits[_local1].getChildByName("highlight")); if (_local2 != null){ pc_portraits[_local1].removeChild(_local2); _local2 = null; }; _local1++; }; removeEmptyListeners(); removePortraitEffected(); } function monsterTurnDelayComplete(_arg1:Event):void{ hadMonsterDelay = true; monsterTurnDelayTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, monsterTurnDelayComplete); trace(("monsterTurnDelayComplete: " + speedlist[turn].charname)); if (speedlist[turn].health <= 0){ hadMonsterDelay = false; initDisplay.removeDead(); EndTurn(); return; }; RunTurn(); } private function removePortraitEffected():void{ var _local1:*; var _local2:*; _local1 = 0; while (_local1 < 12) { _local2 = bg.getChildByName(("ei" + _local1)); if (_local2 == null){ } else { bg.removeChild(_local2); }; _local1++; }; } private function validCharFromGrid(_arg1:int, _arg2:int):Character{ if (_arg1 > 2){ return (null); }; if (_arg1 < 0){ return (null); }; if (_arg2 < 0){ return (null); }; if (_arg2 > 3){ return (null); }; return (combat_grid[_arg1][_arg2]); } private function useMonsterSkill(_arg1:Skill, _arg2:Character){ PortraitFromCharacter(speedlist[turn]).setPowerPreview(_arg1.power_cost); useSkill(speedlist[turn], _arg1, _arg2); _arg1.aiCastCount++; } private function createClone(_arg1:PlayerCharacter):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:Boolean; var _local7:*; _local2 = false; _local3 = 0; _local4 = _arg1.getEvilClone(); if (_local4 == null){ return; }; if (_arg1.pos < 4){ _local4.pos = (_arg1.pos + 3); } else { if (_arg1.pos != 5){ _local4.pos = (_arg1.pos - 3); } else { _local6 = (_arg1.pos < 4); _local7 = pc_party.findEmptySlot(_local6); if (!(_local7)){ return; }; _local4.pos = convertPlayerPos(_local7); }; }; AddCharToCombatGrid(_local4); horde.members.push(_local4); _local5 = addNewPortrait(_local4); _local5.setClone(); } function reportKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.SPACE){ PassTurn(); } else { if (_arg1.charCode == 114){ clickRetreat(null); } else { if (String.fromCharCode(_arg1.charCode) == "1"){ skillbar.setSelectedSkillByPosition(1); } else { if (String.fromCharCode(_arg1.charCode) == "2"){ skillbar.setSelectedSkillByPosition(2); } else { if (String.fromCharCode(_arg1.charCode) == "3"){ skillbar.setSelectedSkillByPosition(3); } else { if (String.fromCharCode(_arg1.charCode) == "4"){ skillbar.setSelectedSkillByPosition(4); } else { if (String.fromCharCode(_arg1.charCode) == "5"){ skillbar.setSelectedSkillByPosition(5); } else { if (String.fromCharCode(_arg1.charCode) == "6"){ skillbar.setSelectedSkillByPosition(6); } else { if (((DungeonMain.debug) && ((_arg1.charCode == 107)))){ speedlist[turn].health = 0; initDisplay.removeDead(); EndTurn(); }; }; }; }; }; }; }; }; }; if (hover != null){ drawEffectedTargets(); }; } private function battleReady(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:Array; var _local7:MonsterCharacter; var _local8:String; messages.removeEventListener(MouseEvent.MOUSE_DOWN, battleReady); messages.clearAll(); if (pc_party.campaign == Campaign.SURVIVAL){ currentWave = 1; initWave(); }; turn = 0; addEventListener(Event.ENTER_FRAME, onFrame); phl = new CurrentPortraitHighlight(); addChild(phl); _local2 = 0; while (_local2 < pc_party.members.length) { pc_portraits[_local2].removeEventListener(MouseEvent.MOUSE_DOWN, startDragging); pc_portraits[_local2].removeEventListener(MouseEvent.MOUSE_UP, stopDragging); if (this.contains(pc_portraits[_local2])){ removeChild(pc_portraits[_local2]); }; pc_portraits[_local2].x = 0; pc_portraits[_local2].y = 0; _local5 = EmptyPortrait(getChildByName(("pc" + String(pc_party.members[_local2].pos)))); if (_local5 != null){ _local5.empty.addChild(pc_portraits[_local2]); }; pc_portraits[_local2].addHoverListeners(); _local2++; }; actionsbar.pass_skill.addEventListener(MouseEvent.MOUSE_DOWN, clickPassTurn); actionsbar.retreat_skill.addEventListener(MouseEvent.MOUSE_DOWN, clickRetreat); actionsbar.retreat_all_skill.addEventListener(MouseEvent.MOUSE_DOWN, clickRetreatAll); UpdateInfoPanels(); updateCombatGrid(); this.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent); if (pc_party.campaign == Campaign.DELUXE){ if (horde.isCampaignBoss()){ addSpeechBubble(horde.members[0], "Interlopers. You will regret coming here."); } else { if (((horde.hasFearSower()) && ((dmf.randomNum(0, 100) < 75)))){ _local6 = new Array(); _local6.push("Shudder at the coming of the Dreadfather!"); _local6.push("These lands are ripe for the harvest."); _local6.push("You will know fear. Even if we must teach you."); _local6.push("There is no victory for you. Abandon hope."); _local6.push("You are not ready. You will never be ready."); _local6.push("We have built an unstoppable army, in thrall to terror. You cannot win."); _local6.push("Do you wish to see the pale flame of your life extinguished here, so far from your home?"); _local6.push("There is no going back for you. Your doom is here."); _local6.push("He would still welcome you, if only you would fear him. What you call courage is merely ignorance."); _local6.push("He is coming, and nothing you hold dear is safe."); _local6.push("Do not think you will rest in peace. We will amuse ourselves with you."); _local6.push("No god you call on will hear you. No strength of arms will prevail."); _local6.push("A new day has come, and everything you have loved is ended. Give in to despair."); _local7 = horde.members[(horde.members.length - 1)]; _local8 = _local6[dmf.randomNum(0, (_local6.length - 1))]; addSpeechBubble(_local7, _local8); }; }; }; RunTurn(); } function blurStep(_arg1:TimerEvent):void{ setBlur((currentBlur + Math.round((max_blur / blur_steps)))); } function clickPassTurn(_arg1:MouseEvent):void{ if ((speedlist[turn] is PlayerCharacter)){ PassTurn(); }; } private function showImmune(_arg1:Character, _arg2:CharacterPortrait, _arg3:Skill, _arg4:Character):Boolean{ if (!(_arg1.invulnerable)){ return (false); }; if (_arg4 == _arg1){ return (false); }; if (_arg3.damage){ return (true); }; if (_arg3.stun_percent){ return (true); }; if (_arg3.poisonDamage){ return (true); }; return (false); } public function layoutBoard():void{ var _local1:EmptyPortrait; var _local2:int; var _local3:int; var _local4:PlayerCharacter; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:int; var _local10:Skill; turn = -1; for each (_local4 in pc_party.members) { _local4.retreating = false; _local4.retreated = false; _local4.hadCombatTurn = false; if (!((_local4 is PC_Adventurer))){ _local8 = _local4.gear[Equipment.weapon]; _local9 = 1; if (_local4.skills[0] != null){ _local9 = _local4.skills[0].position; }; if (_local8 != null){ if ((_local8 is MeleeWeapon)){ _local4.skills[0] = new sWeaponAttack(_local4); } else { if ((_local8 is RangedWeapon)){ _local4.skills[0] = new sRangedAttack(_local4); } else { if ((_local8 is MageWeapon)){ _local4.skills[0] = new sMageAttack(_local4); }; }; }; _local4.skills[0].active = true; } else { _local4.skills[0] = new sUnarmedAttack(pc_party.members[_local2]); _local4.skills[0].active = true; }; _local4.skills[0].position = _local9; }; if ((_local4 is PC_Cleric)){ for each (_local10 in _local4.skills) { if ((_local10 is sClericSmite)){ _local10.stun_percent = PC_Cleric(_local4).wrath; }; }; }; _local7 = new CharacterPortrait(); _local7.setChar(_local4); if (_local4.pos == 0){ pc_party.setMemberPos(_local4, 1); }; _local1 = EmptyPortrait(getChildByName(("pc" + String(_local4.pos)))); _local7.x = _local1.x; _local7.y = _local1.y; _local4.portraitRef = _local7; this.addChild(_local7); _local7.addEventListener(MouseEvent.MOUSE_DOWN, startDragging); _local7.addEventListener(MouseEvent.MOUSE_UP, stopDragging); _local7.addEventListener(MouseEvent.MOUSE_OVER, mousedOverEvent); _local7.addEventListener(MouseEvent.MOUSE_OVER, mouseMoveEvent); _local7.addEventListener(MouseEvent.MOUSE_OUT, mousedOutEvent); pc_portraits.push(_local7); }; _local2 = (horde.members.length - 1); while (_local2 >= 0) { if (horde.members[_local2].summoned){ horde.members.splice(_local2, 1); } else { horde.members[_local2].clearStatusEffects(); horde.members[_local2].resetSkills(); horde.members[_local2].health = horde.members[_local2].health_max; horde.members[_local2].power = horde.members[_local2].power_max; horde.members[_local2].hadCombatTurn = false; addNewPortrait(horde.members[_local2]); }; _local2--; }; _local5 = "Adjust Party Formation"; _local6 = "Click here when ready to begin battle!"; messages.addMessage(_local5, _local6); messages.addEventListener(MouseEvent.MOUSE_DOWN, battleReady); selected_skill_text.text = ""; removeChild(actionsbar); removeChild(skillbar); removeChild(active_info_panel); removeChild(target_info_panel); CalculateInitiative(); initDisplay.turnOf(speedlist[0], false); } private function swapPortraits(_arg1:CharacterPortrait, _arg2:CharacterPortrait):void{ var _local3:EmptyPortrait; if (_arg1.parent != null){ _arg1.parent.removeChild(_arg1); }; if (_arg2.parent != null){ _arg2.parent.removeChild(_arg2); }; _local3 = EmptyPortrait(getChildByName(("pc" + String(_arg1.char_ref.pos)))); if (_local3 != null){ _local3.empty.addChild(_arg1); }; _local3 = EmptyPortrait(getChildByName(("pc" + String(_arg2.char_ref.pos)))); if (_local3 != null){ _local3.empty.addChild(_arg2); }; _arg1.addHoverListeners(); _arg2.addHoverListeners(); } private function setBlur(_arg1:int):void{ var _local2:BlurFilter; _local2 = new BlurFilter(); _local2.blurX = _arg1; _local2.blurY = _arg1; _local2.quality = BitmapFilterQuality.LOW; this.filters = [_local2]; currentBlur = _arg1; } function clickAttack(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; var _local4:Character; var _local5:*; _local4 = Character(CharacterPortrait(_arg1.currentTarget).char_ref); _local5 = skillbar.getSelectedSkill(); RemoveTargetInfo(); useSkill(speedlist[turn], _local5, _local4); } private function CalculateInitiative(_arg1:Boolean=true):Boolean{ var _local2:int; var _local3:int; var _local4:Array; var _local5:int; var _local6:int; var _local7:int; var _local8:Character; var _local9:Array; var _local10:*; var _local11:int; var _local12:int; var _local13:*; _local2 = 0; _local3 = 0; _local4 = pc_party.members.concat(horde.members); _local7 = 0; _local8 = speedlist[turn]; _local9 = speedlist; speedlist = new Array(); _local2 = (_local4.length - 1); while (_local2 >= 0) { _local5 = 0; _local6 = 0; _local3 = (_local4.length - 1); while (_local3 >= 0) { if (_local4[_local3] == null){ } else { _local11 = _local4[_local3].getQuickness(); if (_local11 == -1){ } else { if (_local11 >= _local6){ _local6 = _local11; _local5 = _local3; }; }; }; _local3--; }; speedlist.push(_local4[_local5]); _local4.splice(_local5, 1); _local2--; }; if (!(_arg1)){ _local12 = -1; _local2 = 0; while (_local2 < speedlist.length) { if (speedlist[_local2] == _local8){ _local12 = _local2; }; _local2++; }; if (_local12 != -1){ turn = _local12; }; } else { turn = 0; }; initDisplay.setData(speedlist); _local10 = false; if (_local9.length != speedlist.length){ _local10 = true; } else { _local13 = 0; while (_local13 < _local9.length) { if (_local9[_local13] != speedlist[_local13]){ _local10 = true; break; }; _local13++; }; }; if (_local10){ updateCombatGrid(); }; return (_local10); } private function addSpeechBubble(_arg1:Character, _arg2:String):void{ var _local3:SpeechBubble; var _local4:Point; var _local5:Point; if (_arg1.portraitRef == null){ return; }; _local3 = new SpeechBubble(_arg2); _local4 = new Point(5, 59); _local5 = _arg1.portraitRef.localToGlobal(_local4); _local3.x = _local5.x; _local3.y = _local5.y; if (stage != null){ stage.addChild(_local3); }; } private function entryBlur():void{ setBlur(max_blur); blurTimer = new Timer(50, blur_steps); blurTimer.addEventListener(TimerEvent.TIMER, unBlurStep); blurTimer.addEventListener(TimerEvent.TIMER_COMPLETE, unBlurDone); blurTimer.start(); } function startDragging(_arg1:MouseEvent):void{ stage.addChild(CharacterPortrait(_arg1.currentTarget)); CharacterPortrait(_arg1.currentTarget).startDrag(); } public static function DistanceBetween(_arg1:int, _arg2:int, _arg3:int, _arg4:int):int{ var _local5:*; var _local6:*; _local5 = Math.abs((_arg1 - _arg3)); _local6 = Math.abs((_arg2 - _arg4)); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } } }//package
Section 56
//BattleFunctions (BattleFunctions) package { public class BattleFunctions { public static function findMonsterTargets(_arg1:MonsterCharacter, _arg2:Skill, _arg3:Horde, _arg4:Array, _arg5:Party):Array{ var _local6:*; var _local7:*; var _local8:*; var _local9:Array; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:Array; var _local16:PlayerCharacter; var _local17:MonsterCharacter; var _local18:PlayerCharacter; var _local19:*; _local9 = new Array(0); _local12 = 0; _local13 = 0; _local14 = _arg1.pos; if (!(_arg2.usable())){ return (_local9); }; if (((!((_arg2.aiCastLimit == -1))) && ((_arg2.aiCastCount >= _arg2.aiCastLimit)))){ return (_local9); }; if (((_arg2.aiNotUnlessHurt) && ((_arg1.health == _arg1.health_max)))){ return (_local9); }; if (((_arg2.aiNotUnlessLowPower) && ((_arg1.power > 20)))){ return (_local9); }; if (((_arg2.aiOnlyWhenHordeDead) && ((_arg3.aliveCount > 1)))){ return (_local9); }; if (_local14 > 3){ _local12 = (_local14 % 4); } else { _local12 = (_local14 - 1); }; _local13 = (Math.ceil((_local14 / 3)) - 1); if (_arg2.targetsEmpty){ if (_arg2.summonsCreatureClass != null){ if (_arg3.members.length < 6){ _local9.push(_arg1); return (_local9); }; }; } else { if (_arg2.requiresVerticalGap){ trace("finding valid targets for sk.requiresVerticalGap (monster)"); if (_arg1.pos < 4){ trace("user in back row"); _local17 = _arg3.memberInPos((_arg1.pos + 3)); if ((((_local17 == null)) || (_local17.isInactive()))){ _local16 = _arg4[(_arg1.pos - 1)][2]; if ((((_local16 == null)) || (_local16.isInactive()))){ _local16 = _arg4[(_arg1.pos - 1)][3]; }; }; } else { trace("user in front row"); _local18 = _arg4[(_arg1.pos - 4)][2]; if ((((_local18 == null)) || (_local18.isInactive()))){ _local16 = _arg4[(_arg1.pos - 4)][3]; }; }; if (_local16 != null){ if (validTargetForMonster(_local16, _arg2)){ trace("add to target list"); _local9.push(_local16); }; }; } else { if (_arg2.hitsAllFriendlies){ _local6 = 0; while (_local6 < _arg3.members.length) { if (validTargetForMonster(_arg3.members[_local6], _arg2)){ if (_arg3.members[_local6] != _arg1){ _local9.push(_arg3.members[_local6]); }; }; _local6++; }; } else { if (_arg2.targetsFriendlies){ _local6 = 0; while (_local6 < _arg3.members.length) { if (validTargetForMonster(_arg3.members[_local6], _arg2)){ if (_arg3.members[_local6] != _arg1){ _local9.push(_arg3.members[_local6]); }; }; _local6++; }; } else { if (_arg2.targetsSelf){ if (((!(_arg2.aiAllowSuicide)) && ((_arg1.health <= _arg2.damage)))){ return (_local9); }; _local9.push(_arg1); } else { if (_arg2.hydraGrowHeads){ if (_arg3.needHydraHeads()){ _local9.push(_arg1); }; } else { if (_arg2.rangedAttack){ _local6 = 0; while (_local6 < _arg5.members.length) { if (validTargetForMonster(_arg5.members[_local6], _arg2)){ _local9.push(_arg5.members[_local6]); }; _local6++; }; } else { _local19 = false; if (_local14 < 4){ _local6 = 0; while (_local6 < 3) { if (_arg4[_local6][1] != null){ if ((((_arg4[_local6][1].health > 0)) && (!(_arg4[_local6][1].hiding)))){ _local19 = true; }; }; _local6++; }; }; if (Battlefield.damageSpongePlayer != null){ _local9.push(Battlefield.damageSpongePlayer); }; if ((((_local14 > 3)) || ((((_local14 < 4)) && (!(_local19)))))){ _local10 = 0; _local6 = 0; while (_local6 < 3) { if (validTargetForMonster(_arg4[_local6][2], _arg2)){ _local10++; _local8 = Character(_arg4[_local6][2]); }; _local6++; }; if (_local10 == 1){ _local9.push(_local8); } else { if (_local10 > 0){ if (validTargetForMonster(_arg4[_local12][2], _arg2)){ _local9.push(_arg4[_local12][2]); }; if ((_local12 - 1) >= 0){ if (validTargetForMonster(_arg4[(_local12 - 1)][2], _arg2)){ _local9.push(_arg4[(_local12 - 1)][2]); }; }; if ((_local12 + 1) < 3){ if (validTargetForMonster(_arg4[(_local12 + 1)][2], _arg2)){ _local9.push(_arg4[(_local12 + 1)][2]); }; }; } else { if (_local10 == 0){ _local11 = 0; _local6 = 0; while (_local6 < 3) { if (validTargetForMonster(_arg4[_local6][3], _arg2)){ _local11++; _local8 = Character(_arg4[_local6][3]); }; _local6++; }; if (_local11 == 1){ _local9.push(_local8); } else { if (_local11 > 0){ if (validTargetForMonster(_arg4[_local12][3], _arg2)){ _local9.push(_arg4[_local12][3]); }; if ((_local12 - 1) >= 0){ if (validTargetForMonster(_arg4[(_local12 - 1)][3], _arg2)){ _local9.push(_arg4[(_local12 - 1)][3]); }; }; if ((_local12 + 1) < 3){ if (validTargetForMonster(_arg4[(_local12 + 1)][3], _arg2)){ _local9.push(_arg4[(_local12 + 1)][3]); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; _local15 = new Array(); _local6 = 0; while (_local6 < _local9.length) { if (BattleFunctions.skillBeneficial(_arg2, _local9[_local6], _arg3)){ _local15.push(_local9[_local6]); }; _local6++; }; return (_local15); } public static function areEnemies(_arg1:Character, _arg2:Character):Boolean{ if ((((_arg1 is PlayerCharacter)) && ((_arg2 is MonsterCharacter)))){ return (true); }; if ((((_arg1 is MonsterCharacter)) && ((_arg2 is PlayerCharacter)))){ return (true); }; return (false); } public static function validTargetForMonster(_arg1:Character, _arg2:Skill):Boolean{ if (_arg1 != null){ if ((_arg1 is PlayerCharacter)){ if (PlayerCharacter(_arg1).retreated){ return (false); }; if (((!((Battlefield.damageSpongePlayer == null))) && (!((Battlefield.damageSpongePlayer == _arg1))))){ return (false); }; }; if ((((_arg1 is MonsterCharacter)) && (MonsterCharacter(_arg1).cannotTarget))){ return (false); }; if (((_arg2.aiTargetOnlyLowHealth) && ((_arg1.getHealthPercent() >= 33)))){ return (false); }; if (((_arg2.targetsFriendlyFrontRow) && ((_arg1.pos < 4)))){ return (false); }; if (((_arg2.aiTargetsBackRow) && ((_arg1.pos <= 3)))){ return (false); }; if (((_arg2.makeDamageSponge) && (!((Battlefield.damageSpongeMonster == null))))){ return (false); }; if (((_arg2.targetsStunned) && (!(_arg1.stunned_duration)))){ return (false); }; if (((_arg2.targetsSummoned) && (!(_arg1.summoned)))){ return (false); }; if (_arg1.hiding){ return (false); }; if (_arg2.resurrects){ if (_arg1.health <= 0){ return (true); }; return (false); }; if (((_arg2.healing) && ((_arg1.health >= _arg1.health_max)))){ return (false); }; if (_arg1.health > 0){ return (true); }; }; return (false); } public static function skillBeneficial(_arg1:Skill, _arg2:Character, _arg3:Horde):Boolean{ var _local4:Character; _local4 = _arg1.char_ref; if (_arg1.aiAlwaysUse == true){ return (true); }; if (((_arg1.damage) && (areEnemies(_arg2, _local4)))){ return (true); }; if (((_arg1.vampiric_percent) && ((_local4.health < _local4.health_max)))){ return (true); }; if (((_arg1.healing) && ((_arg2.health < _arg2.health_max)))){ return (true); }; if (((_arg1.powerRestore) && ((_arg2.power < _arg2.power_max)))){ return (true); }; if ((_arg1.tempDamageResistance > _arg2.temp_damage_resistance)){ return (true); }; if (((_arg1.powerDamage) && (_arg2.power))){ return (true); }; if (((_arg1.powerDrain) && ((_local4.power < _local4.power_max)))){ return (true); }; if (_arg1.clonesPlayers){ return (true); }; if (_arg1.shufflesEnemies){ return (true); }; if (_arg1.transformCreatureClass != null){ return (true); }; if (_arg1.cancelPowerRegen > _arg2.cancelPowerRegen){ return (true); }; if (_arg1.cancelHealthRegen > _arg2.cancelHealthRegen){ return (true); }; if (((_arg1.hydraGrowHeads) && (_arg3.needHydraHeads()))){ return (true); }; if (((_arg1.forceRetreat) && (areEnemies(_arg2, _local4)))){ return (true); }; if (((((_arg1.stun_percent) && ((_arg2.stunned_duration <= 0)))) && ((_arg2.getStunResist() < 100)))){ return (true); }; if (((_arg1.poisonDamage) && ((_arg2.getPoisonResist() < 100)))){ return (true); }; if (((((_arg1.lethality) || (_arg1.addsPowerToLethality))) && (!(_arg2.lethalityImmune)))){ return (true); }; if (((_arg1.removesCurse) && (_arg2.cursed))){ return (true); }; if (((_arg1.removesPoison) && (_arg2.poisoned))){ return (true); }; if (((_arg1.cannotDie) && (!(_arg2.cannotDie)))){ return (true); }; if (((_arg1.invulnerable) && (!(_arg2.invulnerable)))){ return (true); }; if (((_arg1.hidesTarget) && (!(_arg2.hiding)))){ return (true); }; if (((_arg1.intimidating) && (!(_arg2.intimidating)))){ return (true); }; if (_arg1.damageAccuracy > _arg2.accuracy_penalty){ return (true); }; if (_arg1.crippling > _arg2.crippled){ return (true); }; if (_arg1.woundsRestorePower > _arg2.woundsRestorePower){ return (true); }; if (_arg1.curse > _arg2.cursed){ return (true); }; if (_arg1.buff_resistPoison > _arg2.buff_resistPoison){ return (true); }; if (_arg1.buff_resistStun > _arg2.buff_resistStun){ return (true); }; if (_arg1.buff_damageResist > _arg2.buff_damageResist){ return (true); }; if (_arg1.buff_damageReflect > _arg2.buff_damageReflect){ return (true); }; if (_arg1.buff_healthRegen > _arg2.buff_healthRegen){ return (true); }; if (_arg1.buff_powerRegen > _arg2.buff_powerRegen){ return (true); }; if (_arg1.buff_vampiric > _arg2.buff_vampiric){ return (true); }; if (_arg1.buff_stun > _arg2.buff_stun){ return (true); }; if (_arg1.buff_quickness > _arg2.buff_quickness){ return (true); }; if (_arg1.buff_damage > _arg2.buff_damage){ return (true); }; if (_arg1.buff_accuracy > _arg2.buff_accuracy){ return (true); }; if (_arg1.buff_quickness > _arg2.buff_quickness){ return (true); }; if (_arg1.debuff_damageResist > _arg2.debuff_damageResist){ return (true); }; if (_arg1.debuff_damage < _arg2.debuff_damage){ return (true); }; if (_arg1.targetDamageMod != 1){ if (areEnemies(_local4, _arg2)){ if (_arg1.targetDamageMod < _arg2.damageMod){ return (true); }; } else { if (_arg1.targetDamageMod > _arg2.damageMod){ return (true); }; }; }; if (_arg1.makeDamageSponge){ if ((((_arg2 is PlayerCharacter)) && ((Battlefield.damageSpongePlayer == null)))){ return (true); }; if ((((_arg2 is MonsterCharacter)) && ((Battlefield.damageSpongeMonster == null)))){ return (true); }; }; return (false); } } }//package
Section 57
//BattleInfoPanel (BattleInfoPanel) package { import flash.events.*; import flash.text.*; import flash.display.*; public class BattleInfoPanel extends MovieClip { const color_green:uint = 52275; const color_white:uint = 0xFFFFFF; const color_red:uint = 0xE90000; public var large_portrait:CharGraphic; public var poison_resist_number:TextField; public var name_label:TextField; public var accuracy_number:TextField; public var damage_resist_number:TextField; public var stun_resist_number:TextField; public var health_bar:NumericIndicatorHealth; public var regenHealthAmount:TextField; public var regenPowerAmount:TextField; public var level_label:TextField; var portrait_w;// = 20 public var power_bar:NumericIndicatorPower; var portrait_h;// = 20 public var description_label:TextField; public function BattleInfoPanel(){ portrait_w = 20; portrait_h = 20; super(); portrait_w = large_portrait.width; portrait_h = large_portrait.height; accuracy_number.addEventListener(MouseEvent.MOUSE_OVER, mouseOverIcons); damage_resist_number.addEventListener(MouseEvent.MOUSE_OVER, mouseOverIcons); poison_resist_number.addEventListener(MouseEvent.MOUSE_OVER, mouseOverIcons); stun_resist_number.addEventListener(MouseEvent.MOUSE_OVER, mouseOverIcons); accuracy_number.addEventListener(MouseEvent.MOUSE_OUT, mouseOutIcons); damage_resist_number.addEventListener(MouseEvent.MOUSE_OUT, mouseOutIcons); poison_resist_number.addEventListener(MouseEvent.MOUSE_OUT, mouseOutIcons); stun_resist_number.addEventListener(MouseEvent.MOUSE_OUT, mouseOutIcons); addEventListener(Event.REMOVED_FROM_STAGE, mouseOutIcons); } public function setChar(_arg1:Character):void{ var _local2:*; var _local3:*; var _local4:*; name_label.text = _arg1.charname; dmf.embolden(name_label); level_label.text = ((("Level " + String(_arg1.level)) + " ") + _arg1.classname); UpdateDescription(description_label, _arg1); large_portrait.setChar(_arg1); regenHealthAmount.text = String(_arg1.getHealthRegen()); regenPowerAmount.text = String(_arg1.getPowerRegen()); health_bar.bar.width = ((60 / 100) * _arg1.getHealthPercent()); health_bar.numbers.text = ((String(_arg1.health) + "/") + String(_arg1.health_max)); power_bar.bar.width = ((60 / 100) * _arg1.getPowerPercent()); power_bar.numbers.text = ((String(_arg1.power) + "/") + String(_arg1.power_max)); if (getChildByName("health_bar") == null){ addChild(health_bar); }; if (getChildByName("power_bar") == null){ addChild(power_bar); }; accuracy_number.text = (String(_arg1.getAccuracy()) + "%"); damage_resist_number.text = (String(_arg1.getDamageResist()) + "%"); poison_resist_number.text = (String(_arg1.getPoisonResist()) + "%"); stun_resist_number.text = (String(_arg1.getStunResist()) + "%"); _local2 = 0; if ((_arg1 is MonsterCharacter)){ _local2 = MonsterCharacter(_arg1).damage_resistance; } else { if ((_arg1 is PlayerCharacter)){ _local2 = PlayerCharacter(_arg1).getDamageReductionFromArmor(); }; }; _local3 = (_arg1.getPoisonResist() - _arg1.buff_resistPoison); _local4 = (_arg1.getStunResist() - _arg1.buff_resistStun); accuracy_number.textColor = getColorForText(_arg1.accuracy, _arg1.getAccuracy()); damage_resist_number.textColor = getColorForText(_local2, _arg1.getDamageResist()); poison_resist_number.textColor = getColorForText(_local3, _arg1.getPoisonResist()); stun_resist_number.textColor = getColorForText(_local4, _arg1.getStunResist()); } private function getColorForText(_arg1, _arg2):uint{ if (_arg2 > _arg1){ return (color_green); }; if (_arg2 < _arg1){ return (color_red); }; return (color_white); } private function mouseOutIcons(_arg1:Event=null):void{ var _local2:*; if (dm.stage != null){ _local2 = dm.stage.getChildByName("BattleInfoTooltip"); if (_local2 != null){ dm.stage.removeChild(_local2); }; }; } private function UpdateDescription(_arg1:TextField, _arg2:Character){ var _local3:String; if ((_arg2 is PlayerCharacter)){ _local3 = ""; } else { _local3 = (_arg2.description + "\n "); }; if (_arg2.lethalityImmune){ _local3 = (_local3 + "'Instant Kill' Immunity, "); }; if (((parent) && ((parent is Battlefield)))){ if (((((!((Battlefield.damageSpongePlayer == null))) && ((_arg2 is PlayerCharacter)))) && ((Battlefield.damageSpongePlayer == _arg2)))){ _local3 = (_local3 + "Protecting Allies! "); } else { if (((((!((Battlefield.damageSpongeMonster == null))) && ((_arg2 is MonsterCharacter)))) && ((Battlefield.damageSpongeMonster == _arg2)))){ _local3 = (_local3 + "Protecting Allies! "); }; }; }; if (_arg2.cancelPowerRegen){ _local3 = (_local3 + (("No Power Regeneration(" + _arg2.cancelPowerRegen) + "), ")); }; if (_arg2.cancelHealthRegen){ _local3 = (_local3 + (("No Health Regeneration(" + _arg2.cancelHealthRegen) + "), ")); }; if (_arg2.woundsRestorePower){ _local3 = (_local3 + (("Wounds Restore Power(" + _arg2.woundsRestorePower) + "), ")); }; if (_arg2.intimidating){ _local3 = (_local3 + "Intimidating, "); }; if (_arg2.damageMod != 1){ _local3 = (_local3 + (("Next Attack(" + Math.round((_arg2.damageMod * 100))) + "%), ")); }; if (_arg2.powerRegenMod != 1){ _local3 = (_local3 + (("Temp Power Regen(" + Math.round((_arg2.powerRegenMod * 100))) + "%), ")); }; if (_arg2.cursed){ _local3 = (_local3 + (("Cursed(" + (_arg2.cursed * 100)) + "%), ")); }; if (_arg2.temp_damage_resistance){ _local3 = (_local3 + (("Temp Damage Resist(" + _arg2.temp_damage_resistance) + "), ")); }; if (_arg2.buff_resistPoison){ _local3 = (_local3 + (("Buff Resist Poison(" + _arg2.buff_resistPoison) + "), ")); }; if (_arg2.buff_resistStun){ _local3 = (_local3 + (("Buff Resist Stun(" + _arg2.buff_resistStun) + "), ")); }; if (_arg2.buff_damageResist){ _local3 = (_local3 + (("Buff Damage Resist(" + _arg2.buff_damageResist) + "), ")); }; if (_arg2.buff_damageReflect){ _local3 = (_local3 + (("Buff Damage Reflect(" + _arg2.buff_damageReflect) + "), ")); }; if (_arg2.buff_healthRegen){ _local3 = (_local3 + (("Buff Health Regen(" + _arg2.buff_healthRegen) + "), ")); }; if (_arg2.buff_powerRegen){ _local3 = (_local3 + (("Buff Power Regen(" + _arg2.buff_powerRegen) + "), ")); }; if (_arg2.buff_vampiric){ _local3 = (_local3 + (("Buff Health Drain(" + _arg2.buff_vampiric) + "), ")); }; if (_arg2.buff_stun){ _local3 = (_local3 + (("Buff Stun Chance(" + _arg2.buff_stun) + "), ")); }; if (_arg2.buff_quickness){ _local3 = (_local3 + (("Buff Quickness(" + _arg2.buff_quickness) + "), ")); }; if (_arg2.buff_damage != 1){ _local3 = (_local3 + (("Buff Damage(+" + (Math.round((_arg2.buff_damage * 100)) - 100)) + "%), ")); }; if (_arg2.buff_accuracy){ _local3 = (_local3 + (("Buff Accuracy(" + _arg2.buff_accuracy) + "), ")); }; if (_arg2.debuff_damageResist){ _local3 = (_local3 + (("Reduce Damage Resist(" + _arg2.debuff_damageResist) + "), ")); }; if (_arg2.debuff_damage != 1){ _local3 = (_local3 + (("Reduce Damage(" + Math.round(((1 - _arg2.debuff_damage) * 100))) + "%), ")); }; if (_arg2.potion_damage_resist){ _local3 = (_local3 + (("Potion Armor(+" + _arg2.potion_damage_resist) + "%), ")); }; if (_arg2.potion_damage_bonus){ _local3 = (_local3 + (("Potion Damage(+" + _arg2.potion_damage_bonus) + "%), ")); }; if (_arg2.potion_poison_resist){ _local3 = (_local3 + (("Potion Poison Resist(+" + _arg2.potion_poison_resist) + "%), ")); }; if (_arg2.potion_stun_resist){ _local3 = (_local3 + (("Potion Stun Resist(+" + _arg2.potion_stun_resist) + "%), ")); }; if (_arg2.potion_quickness_bonus){ _local3 = (_local3 + (("Potion Quickness(+" + _arg2.potion_quickness_bonus) + "), ")); }; if (_arg2.poisoned){ _local3 = (_local3 + (("Poisoned(" + _arg2.poisoned) + "), ")); }; if (_arg2.accuracy_penalty){ _local3 = (_local3 + (("Blinded(" + _arg2.accuracy_penalty) + "), ")); }; if (_arg2.crippled){ _local3 = (_local3 + (("Slowed(" + _arg2.crippled) + "), ")); }; if (_arg2.stunned_duration){ _local3 = (_local3 + (("Stunned(" + _arg2.stunned_duration) + "), ")); }; if (_arg2.cannotDie){ _local3 = (_local3 + (("Defiant(" + _arg2.cannotDie) + "), ")); }; if (_arg2.invulnerable){ _local3 = (_local3 + (("Invulnerable(" + _arg2.invulnerable) + "), ")); }; if ((((_arg2 is PlayerCharacter)) && (PlayerCharacter(_arg2).retreating))){ _local3 = (_local3 + "Retreating, "); }; if ((((_arg2 is PlayerCharacter)) && (PlayerCharacter(_arg2).retreated))){ _local3 = (_local3 + "Retreated, "); }; if (_arg2.hiding){ _local3 = (_local3 + "Hidden, "); }; if (_local3.length > 1){ _local3 = _local3.slice(0, (_local3.length - 2)); }; _arg1.text = _local3; } private function mouseOverIcons(_arg1:MouseEvent):void{ var _local2:BattleInfoPanelKey; mouseOutIcons(); _local2 = new BattleInfoPanelKey(); _local2.name = "BattleInfoTooltip"; _local2.x = 130.5; _local2.y = (this.y + 10); dm.stage.addChild(_local2); } public function cleanup():void{ mouseOutIcons(); removeEventListener(Event.REMOVED_FROM_STAGE, mouseOutIcons); accuracy_number.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverIcons); damage_resist_number.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverIcons); poison_resist_number.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverIcons); stun_resist_number.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverIcons); accuracy_number.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutIcons); damage_resist_number.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutIcons); poison_resist_number.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutIcons); stun_resist_number.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutIcons); } } }//package
Section 58
//BattleInfoPanelKey (BattleInfoPanelKey) package { import flash.display.*; public dynamic class BattleInfoPanelKey extends MovieClip { } }//package
Section 59
//battlements_loop02 (battlements_loop02) package { import flash.media.*; public dynamic class battlements_loop02 extends Sound { } }//package
Section 60
//BattleMessageBox (BattleMessageBox) package { import flash.events.*; import flash.text.*; import flash.display.*; public class BattleMessageBox extends MovieClip { public var next_btn:BattleMessageScroller; public var previous_btn:BattleMessageScroller; var messages2:Array; var messages1:Array; var current:int;// = -1 public var line1:TextField; public var line2:TextField; public function BattleMessageBox():void{ current = -1; super(); messages1 = new Array(); messages2 = new Array(); previous_btn.addEventListener(MouseEvent.MOUSE_DOWN, goPrevious); next_btn.addEventListener(MouseEvent.MOUSE_DOWN, goNext); previous_btn.doubleClickEnabled = true; next_btn.doubleClickEnabled = true; previous_btn.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickArrow); next_btn.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickArrow); previous_btn.useHandCursor = false; next_btn.useHandCursor = false; previousEnabled(false); nextEnabled(false); } function doubleClickArrow(_arg1:MouseEvent):void{ } public function clearAll():void{ current = 0; messages1.length = 0; messages2.length = 0; line1.text = ""; line2.text = ""; previousEnabled(false); nextEnabled(false); } public function addMessage(_arg1:String, _arg2:String):void{ current = messages1.length; messages1.push(_arg1); messages2.push(_arg2); displayCurrent(); } private function displayCurrent():void{ if ((((current < 0)) || (!(messages1.length)))){ return; }; display(current); } public function updateMostRecent(_arg1:String, _arg2:String):void{ var _local3:*; _local3 = (messages1.length - 1); if (_arg1.length){ messages1[_local3] = (messages1[_local3] + _arg1); }; if (_arg2.length){ messages2[_local3] = (messages2[_local3] + _arg2); }; display(_local3); } private function previousEnabled(_arg1:Boolean):void{ if (((_arg1) && (!(this.contains(previous_btn))))){ addChild(previous_btn); } else { if (((!(_arg1)) && (this.contains(previous_btn)))){ removeChild(previous_btn); }; }; } function goNext(_arg1:MouseEvent):void{ current = Math.min((current + 1), (messages1.length - 1)); displayCurrent(); } public function cleanup():void{ previous_btn.removeEventListener(MouseEvent.MOUSE_DOWN, goPrevious); next_btn.removeEventListener(MouseEvent.MOUSE_DOWN, goNext); previous_btn.removeEventListener(MouseEvent.DOUBLE_CLICK, doubleClickArrow); next_btn.removeEventListener(MouseEvent.DOUBLE_CLICK, doubleClickArrow); } private function display(_arg1:int):void{ line1.text = String(messages1[_arg1]); line2.text = String(messages2[_arg1]); dm.embolden(line1); dm.embolden(line2); if (_arg1 < (messages1.length - 1)){ nextEnabled(true); } else { nextEnabled(false); }; if (_arg1 > 0){ previousEnabled(true); } else { previousEnabled(false); }; } private function nextEnabled(_arg1:Boolean):void{ if (((_arg1) && (!(this.contains(next_btn))))){ addChild(next_btn); } else { if (((!(_arg1)) && (this.contains(next_btn)))){ removeChild(next_btn); }; }; } function goPrevious(_arg1:MouseEvent):void{ current = Math.max((current - 1), 0); displayCurrent(); } } }//package
Section 61
//BattleMessageScroller (BattleMessageScroller) package { import flash.display.*; public dynamic class BattleMessageScroller extends SimpleButton { } }//package
Section 62
//BattleMusic (BattleMusic) package { import flash.media.*; public class BattleMusic extends Music { public function BattleMusic(_arg1:Boolean=true, _arg2:Horde=null):void{ var _local3:Sound; super(); if (_arg2 == null){ _local3 = new rollingthunder_c(); } else { if (_arg2.legendary){ _local3 = new rollingthunder_c(); } else { if (_arg2.isCampaignBoss()){ _local3 = new morpheus_calls_loop02(); } else { if (_arg2.race == Horde.dwarves){ _local3 = new battlements_loop02(); } else { if (_arg2.race == Horde.undead){ _local3 = new black_mountain_loop01(); } else { if (_arg2.race == Horde.greenskins){ _local3 = new stormbringers_loop01(); } else { if (_arg2.race == Horde.creatures){ _local3 = new bonebreaker_loop03(); } else { if (_arg2.race == Horde.cultists){ _local3 = new hellwars_loop02(); } else { _local3 = new rollingthunder_c(); }; }; }; }; }; }; }; }; channel = _local3.play(0, 99999); if (channel == null){ return; }; active = true; if (_arg1){ this.fadeIn(750); } else { this.setVolume(volumeSetting); }; } } }//package
Section 63
//beer_effect (beer_effect) package { import flash.display.*; public dynamic class beer_effect extends MovieClip { public function beer_effect(){ addFrameScript(4, frame5, 49, frame50); } function frame5(){ dm.sound.play(SoundControl.potionSound); } function frame50(){ this.stop(); } } }//package
Section 64
//black_mountain_loop01 (black_mountain_loop01) package { import flash.media.*; public dynamic class black_mountain_loop01 extends Sound { } }//package
Section 65
//blind_effect (blind_effect) package { import flash.display.*; public dynamic class blind_effect extends MovieClip { public function blind_effect(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ dm.sound.play(SoundControl.blind); } function frame20(){ this.gotoAndStop(20); } } }//package
Section 66
//blind_sound (blind_sound) package { import flash.media.*; public dynamic class blind_sound extends Sound { } }//package
Section 67
//BloodRandom (BloodRandom) package { import flash.display.*; public dynamic class BloodRandom extends MovieClip { public var f; public function BloodRandom(){ addFrameScript(0, frame1); } function frame1(){ f = DungeonMain.RandomNum(1, this.totalFrames); this.gotoAndStop(f); } } }//package
Section 68
//blueburst (blueburst) package { import flash.display.*; public dynamic class blueburst extends MovieClip { } }//package
Section 69
//bonebreaker_loop03 (bonebreaker_loop03) package { import flash.media.*; public dynamic class bonebreaker_loop03 extends Sound { } }//package
Section 70
//buff_chant_sound (buff_chant_sound) package { import flash.media.*; public dynamic class buff_chant_sound extends Sound { } }//package
Section 71
//buff_effect (buff_effect) package { import flash.display.*; public dynamic class buff_effect extends MovieClip { public function buff_effect(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.buff); } function frame45(){ this.stop(); } } }//package
Section 72
//buff_quickness_effect (buff_quickness_effect) package { import flash.display.*; public dynamic class buff_quickness_effect extends MovieClip { } }//package
Section 73
//BuyPanel (BuyPanel) package { import flash.display.*; public dynamic class BuyPanel extends Sprite { public var consumablesTab:ItemModeTab; public var armorLightTab:ItemModeTab; public var allTab:ItemModeTab; public var buyDisabler:MovieClip; public var weaponsTab:ItemModeTab; public var buyList:ShopListScrolling; public var accessoriesTab:ItemModeTab; public var buyButton:MovieClip; public var armorMediumTab:ItemModeTab; public var armorHeavyTab:ItemModeTab; } }//package
Section 74
//BuySellTab (BuySellTab) package { import flash.text.*; import flash.display.*; public dynamic class BuySellTab extends MovieClip { public var tab_text:TextField; } }//package
Section 75
//BuySkillPanel (BuySkillPanel) package { import flash.events.*; import flash.display.*; import flash.text.*; public class BuySkillPanel extends Sprite { public var sk_icon:SkillIcon; public var bg:MovieClip; public var buyButton:SimpleButton; public var skill:Skill; public var sk_description:TextField; public var isSelected:Boolean;// = false public function BuySkillPanel():void{ isSelected = false; super(); bg.gotoAndStop("normal"); buyButton.addEventListener(MouseEvent.MOUSE_DOWN, clicked); } public function setBlank():void{ if (this.contains(sk_description)){ removeChild(sk_description); }; if (this.contains(sk_icon)){ removeChild(sk_icon); }; removeButton(); cleanup(); } public function setSkill(_arg1:Skill):void{ if (_arg1 == null){ return; }; this.skill = _arg1; sk_icon.gotoAndStop(_arg1.iconFrame); sk_icon.setSkill(_arg1); sk_icon.setOwner(PlayerCharacter(_arg1.char_ref)); sk_icon.setUsable(_arg1.usable(true)); sk_description.mouseEnabled = false; sk_description.text = _arg1.skillname; dm.embolden(sk_description); } function clicked(_arg1:MouseEvent):void{ if ((((parent == null)) || (!((parent is BuySkills))))){ return; }; if (BuySkills(parent).pointsFree > 0){ isSelected = true; BuySkills(parent).skillSelected(); setBlank(); }; } public function cleanup():void{ sk_icon.cleanup(); buyButton.removeEventListener(MouseEvent.MOUSE_DOWN, clicked); } public function removeButton():void{ if (this.contains(buyButton)){ removeChild(buyButton); }; } } }//package
Section 76
//BuySkillPanelR (BuySkillPanelR) package { public dynamic class BuySkillPanelR extends BuySkillPanel { } }//package
Section 77
//BuySkills (BuySkills) package { import flash.events.*; import flash.text.*; import flash.display.*; public class BuySkills extends MovieClip { public var pass2_description:TextField; public var sk4:BuySkillPanel; public var cancel_btn:MovieClip; public var points_txt:TextField; public var pass1_button:SimpleButton; public var pass1_icon:PassiveSkillIcon; var char_ref:PlayerCharacter; var info_panel:CharInfoPanel; public var pass1_description:TextField; public var pass2_points:int;// = 0 public var pass2_icon:PassiveSkillIcon; public var pass1_points:int;// = 0 public var continue_btn:MovieClip; public var sk1:BuySkillPanel; public var sk2:BuySkillPanel; public var sk3:BuySkillPanel; public var sk5:BuySkillPanelR; public var sk8:BuySkillPanelR; public var sk6:BuySkillPanelR; public var sk7:BuySkillPanelR; var pointsFree:int;// = 0 public var pass2_button:SimpleButton; public function BuySkills(_arg1:CharInfoPanel=null){ pointsFree = 0; pass1_points = 0; pass2_points = 0; super(); if (_arg1 != null){ this.info_panel = _arg1; }; continue_btn.addEventListener(MouseEvent.MOUSE_DOWN, continueClick); cancel_btn.addEventListener(MouseEvent.MOUSE_DOWN, cancelClick); } private function updateSkillPoints():void{ var _local1:*; var _local2:*; points_txt.text = String(pointsFree); dm.embolden(points_txt); if (!(pointsFree)){ _local1 = 1; while (_local1 <= 8) { _local2 = getChildByName(("sk" + _local1)); if (_local2 != null){ _local2.removeButton(); }; _local1++; }; if (contains(pass1_button)){ removeChild(pass1_button); }; if (contains(pass2_button)){ removeChild(pass2_button); }; }; } public function setChar(_arg1:PlayerCharacter):void{ var _local2:*; var _local3:*; var _local4:*; if (_arg1 == null){ return; }; char_ref = _arg1; _local3 = 1; _local4 = 0; while (_local4 < _arg1.skills.length) { if (_arg1.skills[_local4].unlocked){ } else { _local2 = getChildByName(("sk" + _local3)); if (_local2 == null){ } else { _local2.setSkill(_arg1.skills[_local4]); _local3++; }; }; _local4++; }; _local4 = _local3; while (_local4 <= 8) { _local2 = getChildByName(("sk" + _local4)); if (_local2 != null){ _local2.setBlank(); }; _local4++; }; if (_arg1.passive_skill_offense < 25){ pass1_description.text = _arg1.getPassiveSkillName(true); dmf.embolden(pass1_description); pass1_icon.updateSkill(_arg1, true); pass1_button.addEventListener(MouseEvent.MOUSE_DOWN, passive1Click); } else { removePassive1(); }; if (_arg1.passive_skill_defense < 25){ pass2_description.text = _arg1.getPassiveSkillName(false); dmf.embolden(pass2_description); pass2_icon.updateSkill(_arg1, false); pass2_button.addEventListener(MouseEvent.MOUSE_DOWN, passive2Click); } else { removePassive2(); }; pointsFree = _arg1.skill_points; updateSkillPoints(); } function cancelClick(_arg1:MouseEvent):void{ this.cleanup(); if (parent != null){ stage.removeChild(this); }; } function continueClick(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; _local2 = 1; while (_local2 <= 8) { _local3 = getChildByName(("sk" + _local2)); if (_local3 == null){ } else { if (((_local3.isSelected) && (!((_local3.skill == null))))){ _local3.skill.unlocked = true; }; }; _local2++; }; char_ref.passive_skill_offense = Math.min(25, (char_ref.passive_skill_offense + pass1_points)); char_ref.passive_skill_defense = Math.min(25, (char_ref.passive_skill_defense + pass2_points)); char_ref.skill_points = pointsFree; this.cleanup(); if (info_panel != null){ info_panel.updateValues(); }; if (stage != null){ stage.removeChild(this); }; } public function skillSelected():void{ pointsFree--; updateSkillPoints(); } private function passive2Click(_arg1:MouseEvent):void{ if (((pointsFree) && (((char_ref.passive_skill_defense + pass2_points) < 25)))){ pass2_points++; pass2_icon.setSkillRank((char_ref.passive_skill_defense + pass2_points)); skillSelected(); if ((char_ref.passive_skill_defense + pass2_points) == 25){ removePassive2(); }; }; } private function removePassive1():void{ if (contains(pass1_description)){ removeChild(pass1_description); }; if (contains(pass1_icon)){ removeChild(pass1_icon); }; if (contains(pass1_button)){ removeChild(pass1_button); }; } private function removePassive2():void{ if (contains(pass2_description)){ removeChild(pass2_description); }; if (contains(pass2_icon)){ removeChild(pass2_icon); }; if (contains(pass2_button)){ removeChild(pass2_button); }; } public function skillDeselected():void{ pointsFree++; updateSkillPoints(); } public function cleanup():void{ var _local1:*; var _local2:*; continue_btn.removeEventListener(MouseEvent.MOUSE_DOWN, continueClick); cancel_btn.removeEventListener(MouseEvent.MOUSE_DOWN, cancelClick); _local1 = 1; while (_local1 <= 8) { _local2 = getChildByName(("sk" + _local1)); if (_local2 != null){ _local2.cleanup(); }; _local1++; }; pass1_button.removeEventListener(MouseEvent.MOUSE_DOWN, passive1Click); pass2_button.removeEventListener(MouseEvent.MOUSE_DOWN, passive2Click); } private function passive1Click(_arg1:MouseEvent):void{ if (((pointsFree) && (((char_ref.passive_skill_offense + pass1_points) < 25)))){ pass1_points++; pass1_icon.setSkillRank((char_ref.passive_skill_offense + pass1_points)); skillSelected(); if ((char_ref.passive_skill_offense + pass1_points) == 25){ removePassive1(); }; }; } } }//package
Section 78
//Campaign (Campaign) package { public class Campaign { public static const ORIGINAL = 1; public static const INFINITE = 3; public static const DELUXE = 2; static const WAVES:int = 20; public static const SURVIVAL = 4; private static function addWaveMonster(_arg1:MonsterCharacter, _arg2:int, _arg3:Horde):void{ if (_arg3.members.length < 6){ _arg1.pos = _arg2; _arg3.members.push(_arg1); }; } public static function getName(_arg1:int):String{ switch (_arg1){ case ORIGINAL: return ("The Den of Corruption"); case DELUXE: return ("The Den of Terror"); case INFINITE: return ("The Den of Endless Evil"); case SURVIVAL: return ("The Fall of Tellunos"); default: return ("The Den of Mysteriousness(??)"); }; } public static function getIntroText(_arg1:int):String{ switch (_arg1){ case ORIGINAL: default: return ("The party of adventurers make their way to the ancient ruin,\nequipped only with what meagre provisions the locals could spare.\n\nThe words of the village headman had filled them with a quiet\ndread, yet steeled their resolve. If the world is to be saved, they\nmust assault the dungeon and destroy the corruption lurking in its\ndepths.\n\nThey must enter the monsters' den."); case DELUXE: return ("'No man we've sent has returned whole.'\n\nThis was met with silence from the small group seated around\nthe tavern bench. Agitated, the speaker continued.\n\n'What crawls back is barely worth calling a man- their wits\nshattered, our best soldiers return as gibbering wrecks. If they\nreturn at all. Is any reward worth that?'\n\nBut the band of adventurers had made their decision.\n\n'We are not your craven soldiers. Give me the map and await our return.'\n\n'Have the reward ready.'"); }; } public static function getOutroText(_arg1:int):String{ switch (_arg1){ case ORIGINAL: default: return ("The demonic presence begins to fade, drawn back to whichever\nhellish realm spawned it. Not willingly, as its final scream of rage\nand pain shakes the dungeon to its very foundations.\n\nDebris begins to rain from the ceiling, and jagged chasms open in\nthe stone floor, revealing still deeper levels of the dungeon. That,\nhowever, must remain a mystery for another time. The heroes,\nvictorious in their quest, realize they must leave now lest their\nretreat be forever barred by the mounting piles of fallen rubble.\nBounding up the stairs, they find themselves passing back through\nall the levels in which they have fought, and bled, and which may\nyet become their tomb.\n\nFinally, desperately, they surge forth from the ruin's entrance, as\nthe dungeon collapses behind them in a final exhalation of dust and debris. Jubilance and disbelief.\n\nThey have succeeded, and they have survived."); case DELUXE: return ("The Dreadfather falls, a foul-smelling smoke rising from the corpse.\nA trophy is hastily collected, as the glow of the Journeyman's Stone\nbegins to fade. Thankfully, power enough remains to return the\nweary adventurers to the entrance of the dungeon.\n\nThe threat is over. Without his terrifying presence to unify them,\nhis army will fall to infighting and the remnants will scatter.\n\nIn a small tavern, a man drinks, lamenting that his duties drive\nhim to send so many to their doom. Soon he will have to search for\nanother eager party of adventurers to set on his hopeless quest.\n\nHis reverie is interrupted by a sudden thump on the table, and a\nterrible stench assaults him. The canvas bag falls open to reveal its\ngrisly contents, and he is faced with a nightmarish rictus grin.\n\n'Let's talk about that reward..'"); }; } public static function setForSurvivalWave(_arg1:Horde, _arg2:int):void{ var _local3:MonsterCharacter; var _local4:int; _arg1.members.length = 0; _local4 = 9; _local4 = (_local4 + Math.ceil((_arg2 / WAVES))); _arg2 = (_arg2 % WAVES); if (_arg2 == 0){ _arg2 = 20; }; trace(((("setting up for wave " + _arg2) + ", level ") + _local4)); switch (_arg2){ case 1: addWaveMonster(new mSkeleton(_local4), 4, _arg1); addWaveMonster(new mSkeleton(_local4), 6, _arg1); addWaveMonster(new mVampire(_local4), 2, _arg1); break; case 2: addWaveMonster(new mOrcBerserker(_local4), 4, _arg1); addWaveMonster(new mOrcBerserker(_local4), 6, _arg1); addWaveMonster(new mOrcChampion(_local4), 5, _arg1); break; case 3: addWaveMonster(new mCultNeophyte(_local4), 4, _arg1); addWaveMonster(new mCultNeophyte(_local4), 5, _arg1); addWaveMonster(new mCultNeophyte(_local4), 6, _arg1); break; case 4: addWaveMonster(new mDwarfCrossbow(_local4), 1, _arg1); addWaveMonster(new mDwarfCrossbow(_local4), 3, _arg1); addWaveMonster(new mDwarfVeteran(_local4), 5, _arg1); break; case 5: addWaveMonster(new mOrcBerserker(_local4), 4, _arg1); addWaveMonster(new mOrcJuggernaut(_local4), 5, _arg1); addWaveMonster(new mOrcBerserker(_local4), 6, _arg1); break; case 6: addWaveMonster(new mBoneHorror(_local4), 5, _arg1); addWaveMonster(new mVampire(_local4), 1, _arg1); addWaveMonster(new mLich(_local4), 2, _arg1); addWaveMonster(new mVampire(_local4), 3, _arg1); break; case 7: addWaveMonster(new mDwarfCrossbow(_local4), 1, _arg1); addWaveMonster(new mDwarfRunecaster(_local4), 2, _arg1); addWaveMonster(new mDwarfCrossbow(_local4), 3, _arg1); addWaveMonster(new mDwarfManiac(_local4), 6, _arg1); break; case 8: addWaveMonster(new mTroll(_local4), 5, _arg1); addWaveMonster(new mOrcShaman(_local4), 1, _arg1); addWaveMonster(new mGoblinArtificer(_local4), 2, _arg1); addWaveMonster(new mOrcShaman(_local4), 3, _arg1); break; case 9: addWaveMonster(new mCultChosen(_local4), 4, _arg1); addWaveMonster(new mCultWarrior(_local4), 5, _arg1); addWaveMonster(new mCultChosen(_local4), 6, _arg1); addWaveMonster(new mCultArcher(_local4), 2, _arg1); break; case 10: addWaveMonster(new mNecromancer(_local4), 2, _arg1); addWaveMonster(new mSkeleton(_local4), 4, _arg1); addWaveMonster(new mBoneHorror(_local4), 5, _arg1); addWaveMonster(new mSkeleton(_local4), 6, _arg1); break; case 11: addWaveMonster(new mOrcSavage(_local4), 1, _arg1); addWaveMonster(new mOrcSavage(_local4), 3, _arg1); addWaveMonster(new mOrcChampion(_local4), 4, _arg1); addWaveMonster(new mTroll(_local4), 5, _arg1); addWaveMonster(new mOrcChampion(_local4), 6, _arg1); break; case 12: addWaveMonster(new mCultArcher(_local4), 2, _arg1); addWaveMonster(new mCultArcher(_local4), 3, _arg1); addWaveMonster(new mCultWarrior(_local4), 4, _arg1); addWaveMonster(new mCultChosen(_local4), 5, _arg1); addWaveMonster(new mCultWarrior(_local4), 6, _arg1); break; case 13: addWaveMonster(new mSkeletonArcher(_local4), 1, _arg1); addWaveMonster(new mSkeletonArcher(_local4), 2, _arg1); addWaveMonster(new mGhost(_local4), 4, _arg1); addWaveMonster(new mGhost(_local4), 5, _arg1); addWaveMonster(new mGhost(_local4), 6, _arg1); break; case 14: addWaveMonster(new mDwarfRunecaster(_local4), 1, _arg1); addWaveMonster(new mDwarfRunecaster(_local4), 3, _arg1); addWaveMonster(new mDwarfWarrior(_local4), 4, _arg1); addWaveMonster(new mDwarfManiac(_local4), 5, _arg1); addWaveMonster(new mDwarfWarrior(_local4), 6, _arg1); break; case 15: addWaveMonster(new mCultArcher(_local4), 1, _arg1); addWaveMonster(new mCultPriest(_local4), 2, _arg1); addWaveMonster(new mCultArcher(_local4), 3, _arg1); addWaveMonster(new mCultEngine(_local4), 5, _arg1); addWaveMonster(new mCultNeophyte(_local4), 6, _arg1); break; case 16: addWaveMonster(new mDwarfCrossbow(_local4), 1, _arg1); addWaveMonster(new mDwarfRunecaster(_local4), 2, _arg1); addWaveMonster(new mDwarfCrossbow(_local4), 3, _arg1); addWaveMonster(new mDwarfVeteran(_local4), 4, _arg1); addWaveMonster(new mDwarfVeteran(_local4), 5, _arg1); addWaveMonster(new mDwarfVeteran(_local4), 6, _arg1); break; case 17: addWaveMonster(new mSkeletonArcher(_local4), 1, _arg1); addWaveMonster(new mLich(_local4), 2, _arg1); addWaveMonster(new mLich(_local4), 3, _arg1); addWaveMonster(new mSkeleton(_local4), 4, _arg1); addWaveMonster(new mBoneHorror(_local4), 5, _arg1); addWaveMonster(new mBoneHorror(_local4), 6, _arg1); break; case 18: addWaveMonster(new mOrcShaman(_local4), 1, _arg1); addWaveMonster(new mOrcSavage(_local4), 2, _arg1); addWaveMonster(new mOrcShaman(_local4), 3, _arg1); addWaveMonster(new mOrcBerserker(_local4), 4, _arg1); addWaveMonster(new mOrcChampion(_local4), 5, _arg1); addWaveMonster(new mOrcBerserker(_local4), 6, _arg1); break; case 19: addWaveMonster(new mCultArcher(_local4), 1, _arg1); addWaveMonster(new mCultPriest(_local4), 2, _arg1); addWaveMonster(new mCultArcher(_local4), 3, _arg1); addWaveMonster(new mCultNeophyte(_local4), 4, _arg1); addWaveMonster(new mCultChosen(_local4), 5, _arg1); addWaveMonster(new mCultNeophyte(_local4), 6, _arg1); break; case 20: addWaveMonster(new mDwarfCrossbow(_local4), 1, _arg1); addWaveMonster(new mDwarfPrince(_local4), 2, _arg1); addWaveMonster(new mDwarfCrossbow(_local4), 3, _arg1); addWaveMonster(new mDwarfWarrior(_local4), 4, _arg1); addWaveMonster(new mDwarfWarrior(_local4), 5, _arg1); addWaveMonster(new mDwarfWarrior(_local4), 6, _arg1); break; }; } public static function getTintFrame(_arg1:int):int{ switch (_arg1){ case ORIGINAL: return (1); case DELUXE: return (2); case INFINITE: default: return (3); }; } } }//package
Section 79
//CampaignItemFragment (CampaignItemFragment) package { public class CampaignItemFragment extends Consumable { public function CampaignItemFragment(_arg1:int=1){ item_name = "Glowing Stone Fragment"; lore = "Retains magical residue from the journey to this place."; campaign_combiner = true; item_rarity = Item.quest; icon_frame = 131; } override public function getWorth():int{ return (0); } } }//package
Section 80
//CampaignItemStone (CampaignItemStone) package { public class CampaignItemStone extends Consumable { public function CampaignItemStone(_arg1:int=1){ item_name = "Journeyman's Stone"; campaign_portal = true; item_rarity = Item.quest; icon_frame = 132; } override public function getWorth():int{ return (0); } } }//package
Section 81
//CampaignPaneNew (CampaignPaneNew) package { import flash.display.*; public dynamic class CampaignPaneNew extends Sprite { } }//package
Section 82
//CampaignPaneOriginal (CampaignPaneOriginal) package { import flash.display.*; public dynamic class CampaignPaneOriginal extends Sprite { } }//package
Section 83
//CampaignPaneSurvival (CampaignPaneSurvival) package { import flash.display.*; public dynamic class CampaignPaneSurvival extends Sprite { } }//package
Section 84
//CampaignSelect (CampaignSelect) package { import flash.events.*; import flash.display.*; public class CampaignSelect extends MovieClip { const FADE_OUT_FRAMES = 7; const FADE_IN_FRAMES = 15; public var nextButton:SimpleButton; private var campaign:int;// = 1 private var fadeOut:Boolean;// = false public var optionsButton:OptionsBookButton; public var pane:Sprite; public var continueButton:NewProceedButton; private var fadeIn:Boolean;// = false public function CampaignSelect():void{ campaign = Campaign.ORIGINAL; fadeIn = false; fadeOut = false; super(); nextButton.addEventListener(MouseEvent.MOUSE_DOWN, cycleClick); continueButton.addEventListener(MouseEvent.MOUSE_DOWN, continueClick); addEventListener(Event.ENTER_FRAME, onFrame); addNewPane(); } private function continueClick(_arg1:MouseEvent):void{ cleanup(); dm.main.campaignSelected(campaign); } private function paneFadeIn():void{ fadeOut = false; fadeIn = true; } private function addNewPane():void{ var _local1:Sprite; if (campaign == Campaign.ORIGINAL){ _local1 = new CampaignPaneOriginal(); } else { if (campaign == Campaign.DELUXE){ _local1 = new CampaignPaneNew(); } else { if (campaign == Campaign.SURVIVAL){ _local1 = new CampaignPaneSurvival(); }; }; }; if (_local1 != null){ if (pane != null){ removeChild(pane); }; _local1.alpha = 0; _local1.y = 37; _local1.mouseEnabled = false; _local1.mouseChildren = false; addChild(_local1); pane = _local1; paneFadeIn(); nextButton.mouseEnabled = true; }; } private function cycleClick(_arg1:MouseEvent):void{ if (campaign == Campaign.ORIGINAL){ campaign = Campaign.DELUXE; } else { if (campaign == Campaign.DELUXE){ campaign = Campaign.SURVIVAL; } else { if (campaign == Campaign.SURVIVAL){ campaign = Campaign.ORIGINAL; }; }; }; paneFadeOut(); } private function paneFadeOut():void{ fadeOut = true; fadeIn = false; nextButton.mouseEnabled = false; } public function cleanup():void{ removeEventListener(Event.ENTER_FRAME, onFrame); continueButton.removeEventListener(MouseEvent.MOUSE_DOWN, continueClick); optionsButton.cleanup(); } private function onFrame(_arg1:Event):void{ if (fadeOut){ pane.alpha = (pane.alpha - (1 / FADE_OUT_FRAMES)); if (pane.alpha <= 0){ pane.alpha = 0; fadeOut = false; addNewPane(); }; } else { if (fadeIn){ pane.alpha = (pane.alpha + (1 / FADE_IN_FRAMES)); if (pane.alpha >= 1){ pane.alpha = 1; fadeIn = false; }; }; }; } } }//package
Section 85
//Character (Character) package { import flash.display.*; public class Character { const power_max = 100; private var _intellect:int;// = 1 private var _power:int;// = 100 private var _type:int;// = 0 var cursed;// = 0 public var customPortrait:BitmapData; var invulnerable:int;// = 0 private var _potion_poison_resist:int;// = 0 private var _description:String;// = "" private var _charname:String; var skills:Array; var debuff_damageResist:int;// = 0 private var _dexterity:int;// = 1 private var _quickness:int;// = 50 var cancelPowerRegen:int;// = 0 private var _potion_quickness_bonus:int;// = 0 private var _accuracy:int;// = 95 var power_per_turn;// = 10 var cancelHealthRegen:int;// = 0 var crippled:int;// = 0 var hadCombatTurn:Boolean;// = false var cannotDie:int;// = 0 private var _classname:String; private var _level;// = 1 private var _damage_resistance:int;// = 0 public var customLoading:Boolean;// = false private var _damage:int;// = 0 private var _endurance:int;// = 1 var cannotDieMin:int;// = 1 private var _health_max:int;// = 50 var buff_damageResist;// = 0 var buff_quickness;// = 0 var buff_damage;// = 1 private var _stunResist:int;// = 0 private var _poisonResist:int;// = 0 var woundsRestorePower:int;// = 0 public var portraitRef:CharacterPortrait; private var _potion_stun_resist:int;// = 0 var buff_vampiric;// = 0 var damageMod;// = 1 private var _useCustomPortrait:Boolean;// = false private var _customPortraitUrl:String;// = "" private var _portrait:int;// = 1 var buff_stun;// = 0 var buff_resistStun;// = 0 var accuracy_penalty:int;// = 0 var lethalityImmune:Boolean;// = false var buff_healthRegen;// = 0 public var summoned:Boolean;// = false var temp_damage_resistance:int;// = 0 var buff_damageReflect;// = 0 var buff_accuracy;// = 0 private var _health:int;// = 50 var hiding:Boolean;// = false private var _pos:int;// = 0 private var _strength:int;// = 1 var buff_powerRegen;// = 0 var poisoned:int;// = 0 var powerRegenMod:Number;// = 1 var debuff_damage:Number;// = 1 private var _potion_damage_bonus:int;// = 0 var stunned_duration:int;// = 0 var intimidating:Boolean;// = false private var _potion_damage_resist:int;// = 0 var buff_resistPoison;// = 0 static const ACCURACY_MINIMUM = 10; public function Character(){ _level = 1; _health_max = 50; _health = 50; power_per_turn = 10; _power = 100; _damage = 0; _damage_resistance = 0; _type = 0; _description = ""; _strength = 1; _endurance = 1; _dexterity = 1; _intellect = 1; _quickness = 50; _accuracy = 95; _portrait = 1; _pos = 0; _poisonResist = 0; _stunResist = 0; summoned = false; _useCustomPortrait = false; _customPortraitUrl = ""; customLoading = false; skills = new Array(); stunned_duration = 0; accuracy_penalty = 0; poisoned = 0; powerRegenMod = 1; hiding = false; intimidating = false; cannotDie = 0; cannotDieMin = 1; cursed = 0; lethalityImmune = false; invulnerable = 0; temp_damage_resistance = 0; damageMod = 1; crippled = 0; cancelPowerRegen = 0; cancelHealthRegen = 0; woundsRestorePower = 0; buff_resistPoison = 0; buff_resistStun = 0; buff_damageResist = 0; buff_damageReflect = 0; buff_healthRegen = 0; buff_powerRegen = 0; buff_vampiric = 0; buff_stun = 0; buff_quickness = 0; buff_damage = 1; buff_accuracy = 0; debuff_damageResist = 0; debuff_damage = 1; _potion_damage_resist = 0; _potion_damage_bonus = 0; _potion_poison_resist = 0; _potion_stun_resist = 0; _potion_quickness_bonus = 0; hadCombatTurn = false; super(); } public function set health_max(_arg1:int):void{ this._health_max = _arg1; } public function get classname():String{ return (this._classname); } public function get endurance():int{ return (this._endurance); } public function set power(_arg1:int):void{ this._power = _arg1; } public function getHealthRegen(_arg1:Boolean=true):int{ if (_arg1){ return (buff_healthRegen); }; return (0); } public function set classname(_arg1:String):void{ this._classname = _arg1; } public function set endurance(_arg1:int):void{ this._endurance = _arg1; } public function set damage_resistance(_arg1:int):void{ this._damage_resistance = _arg1; } public function get description():String{ return (this._description); } public function getVampiric(_arg1:Boolean=true):int{ if (_arg1){ return (buff_vampiric); }; return (0); } public function set potion_damage_resist(_arg1:int):void{ this._potion_damage_resist = _arg1; } public function set poisonResist(_arg1:int):void{ this._poisonResist = _arg1; } public function getPowerRegen(_arg1:Boolean=true):int{ if (_arg1){ return (Math.round(((power_per_turn + buff_powerRegen) * powerRegenMod))); }; return (power_per_turn); } public function genderPossessive(_arg1:Boolean=false):String{ if (_arg1){ return ("Their"); }; return ("their"); } public function get strength():int{ return (this._strength); } public function genderPronoun(_arg1:Boolean=false):String{ if (_arg1){ return ("They"); }; return ("they"); } public function get pos():int{ return (this._pos); } public function get health():int{ return (this._health); } public function get potion_stun_resist():int{ return (this._potion_stun_resist); } public function getAccuracy(_arg1:Boolean=true):int{ var _local2:int; if (_arg1){ _local2 = ((accuracy + buff_accuracy) - accuracy_penalty); } else { _local2 = accuracy; }; _local2 = Math.max(ACCURACY_MINIMUM, _local2); return (_local2); } public function set potion_quickness_bonus(_arg1:int):void{ this._potion_quickness_bonus = _arg1; } public function set type(_arg1:int):void{ this._type = _arg1; } public function getDamageReflection(_arg1:Boolean=true):int{ if (_arg1){ return (buff_damageReflect); }; return (0); } public function getLethality(_arg1:Boolean=true):int{ return (0); } public function get potion_damage_bonus():int{ return (this._potion_damage_bonus); } public function set strength(_arg1:int):void{ this._strength = _arg1; } public function set stunResist(_arg1:int):void{ this._stunResist = _arg1; } public function getHealthPercent():int{ return (Math.round((100 / (health_max / health)))); } public function getStunChance(_arg1:Boolean=true):int{ return (0); } public function set pos(_arg1:int):void{ this._pos = _arg1; } public function getEffectiveHealth():int{ return (health); } public function getDamageResist(_arg1:Boolean=true):int{ if (_arg1){ return (((buff_damageResist + temp_damage_resistance) + potion_damage_resist)); }; return (0); } public function set potion_poison_resist(_arg1:int):void{ this._potion_poison_resist = _arg1; } public function hasPowerForSkill(_arg1:Skill):Boolean{ if (_arg1.power_cost > power){ return (false); }; return (true); } public function increaseHealthByPercentage(_arg1:int, _arg2:Boolean=false):int{ var _local3:*; _local3 = Math.round((health_max * (_arg1 / 100))); return (increaseHealth(_local3, _arg2)); } public function set health(_arg1:int):void{ this._health = _arg1; } public function loadCustomPortrait():void{ var _local1:CustomPortrait; if (!(useCustomPortrait)){ return; }; customLoading = true; _local1 = new CustomPortrait(customPortraitUrl, customLoaded, customFailed); } public function stun(_arg1:int):Boolean{ var _local2:int; _local2 = getStunResist(); if (invulnerable){ return (false); }; if (dmf.randomNum(0, 99) >= _local2){ stunned_duration = _arg1; return (true); }; return (false); } public function getAccuracyDamage(_arg1:Boolean=true):int{ return (0); } public function set potion_stun_resist(_arg1:int):void{ this._potion_stun_resist = _arg1; } public function getIntellect(_arg1:Boolean=true):int{ return (this.intellect); } public function reduceHealthByPercentage(_arg1:int):int{ var _local2:*; _local2 = ((health_max / 100) * _arg1); return (reduceHealth(_local2)); } public function customLoaded(_arg1:BitmapData, _arg2:Character=null):void{ customLoading = false; customPortrait = _arg1; if (portraitRef != null){ portraitRef.update(); }; } public function set damage(_arg1:int):void{ this._damage = _arg1; } public function get charname():String{ return (this._charname); } public function set potion_damage_bonus(_arg1:int):void{ this._potion_damage_bonus = _arg1; } public function get accuracy():int{ return (this._accuracy); } public function set intellect(_arg1:int):void{ this._intellect = _arg1; } public function get health_max():int{ return (this._health_max); } public function get power():int{ return (this._power); } public function set level(_arg1:int):void{ this._level = _arg1; } public function get damage_resistance():int{ return (this._damage_resistance); } public function getPoisonDamage(_arg1:Boolean=true):int{ return (0); } public function get potion_damage_resist():int{ return (this._potion_damage_resist); } public function get poisonResist():int{ return (this._poisonResist); } public function getDexterity(_arg1:Boolean=true):int{ return (this.dexterity); } public function clearNegativeEffects():void{ stunned_duration = 0; accuracy_penalty = 0; poisoned = 0; if (damageMod < 1){ damageMod = 1; }; if (powerRegenMod < 1){ powerRegenMod = 1; }; if (temp_damage_resistance < 0){ temp_damage_resistance = 0; }; crippled = 0; cursed = 0; cancelPowerRegen = 0; cancelHealthRegen = 0; debuff_damageResist = 0; debuff_damage = 1; } public function getQuickness(_arg1:Boolean=true):int{ var _local2:*; _local2 = this.quickness; if (_arg1){ _local2 = (_local2 + ((buff_quickness + potion_quickness_bonus) - crippled)); }; _local2 = Math.max(_local2, 0); return (_local2); } public function poison(_arg1:int):Boolean{ var _local2:int; var _local3:int; if (invulnerable){ return (false); }; _local2 = getPoisonResist(); if (_local2 >= 100){ return (false); }; _local3 = Math.round((_arg1 * (1 - (_local2 / 100)))); if (_local3 > 0){ poisoned = (poisoned + _local3); return (true); }; return (false); } public function set useCustomPortrait(_arg1:Boolean):void{ this._useCustomPortrait = _arg1; } public function set portrait(_arg1:int):void{ this._portrait = _arg1; } public function get potion_quickness_bonus():int{ return (this._potion_quickness_bonus); } public function get type():int{ return (this._type); } public function customFailed(_arg1:Character=null):void{ customLoading = false; customPortrait = null; if (portraitRef != null){ portraitRef.update(); }; } public function increaseHealth(_arg1:int, _arg2:Boolean=false):int{ var _local3:int; _local3 = health; if ((((_local3 <= 0)) && (!(_arg2)))){ return (0); }; health = (health + _arg1); if (health > health_max){ health = health_max; }; if (health < 0){ health = 0; clearStatusEffects(); }; if (((((_arg2) && ((_local3 <= 0)))) && ((health > 0)))){ clearStatusEffects(); }; return ((health - _local3)); } public function reducePower(_arg1:int):int{ var _local2:*; _local2 = power; power = (power - _arg1); if (power < 0){ power = 0; }; if (power > 100){ power = 100; }; return ((_local2 - power)); } public function getStunResist(_arg1:Boolean=true):int{ if (_arg1){ return (((stunResist + buff_resistStun) + potion_stun_resist)); }; return (stunResist); } public function get stunResist():int{ return (this._stunResist); } public function set customPortraitUrl(_arg1:String):void{ this._customPortraitUrl = _arg1; } public function getEndurance(_arg1:Boolean=true):int{ return (this.endurance); } public function get potion_poison_resist():int{ return (this._potion_poison_resist); } public function clearStatusEffects():void{ cannotDie = 0; invulnerable = 0; stunned_duration = 0; accuracy_penalty = 0; poisoned = 0; damageMod = 1; powerRegenMod = 1; temp_damage_resistance = 0; crippled = 0; cursed = 0; hiding = false; cancelPowerRegen = 0; cancelHealthRegen = 0; woundsRestorePower = 0; intimidating = false; buff_resistPoison = 0; buff_resistStun = 0; buff_damageResist = 0; buff_damageReflect = 0; buff_healthRegen = 0; buff_powerRegen = 0; buff_vampiric = 0; buff_stun = 0; buff_quickness = 0; buff_damage = 1; buff_accuracy = 0; buff_quickness = 0; debuff_damageResist = 0; debuff_damage = 1; potion_damage_resist = 0; potion_damage_bonus = 0; potion_poison_resist = 0; potion_stun_resist = 0; potion_quickness_bonus = 0; } public function reduceHealth(_arg1:int):int{ var _local2:int; if (invulnerable){ return (0); }; _local2 = health; health = (health - _arg1); if ((((health < cannotDieMin)) && ((cannotDie > 0)))){ health = Math.min(_local2, cannotDieMin); }; if (health <= 0){ health = 0; clearStatusEffects(); }; if (health > health_max){ health = health_max; }; return ((_local2 - health)); } public function get damage():int{ return (this._damage); } public function get intellect():int{ return (this._intellect); } public function get level():int{ return (this._level); } public function set dexterity(_arg1:int):void{ this._dexterity = _arg1; } public function set quickness(_arg1:int):void{ this._quickness = _arg1; } public function damageAfterArmor(_arg1:int, _arg2:Character):int{ return (_arg1); } public function get useCustomPortrait():Boolean{ return (this._useCustomPortrait); } public function getPoisonResist(_arg1:Boolean=true):int{ if (_arg1){ return (((poisonResist + buff_resistPoison) + potion_poison_resist)); }; return (poisonResist); } public function get portrait():int{ return (this._portrait); } public function get customPortraitUrl():String{ return (this._customPortraitUrl); } public function genderSelf(_arg1:Boolean=false):String{ if (_arg1){ return ("Itself"); }; return ("itself"); } public function isInactive():Boolean{ if (health <= 0){ return (true); }; if (hiding){ return (true); }; return (false); } public function getStrength(_arg1:Boolean=true):int{ return (this.strength); } public function getHealingBonus(_arg1:Boolean=true):int{ return (0); } public function set charname(_arg1:String):void{ this._charname = _arg1; } public function get dexterity():int{ return (this._dexterity); } public function get quickness():int{ return (this._quickness); } public function canMissWith(_arg1:Skill):Boolean{ if (_arg1.alwaysHits){ return (false); }; if (_arg1.targetsFriendlies){ return (false); }; if (_arg1.targetsSelf){ return (false); }; if (_arg1.targetsEmpty){ return (false); }; return (true); } public function increasePowerByPercentage(_arg1:int):int{ return (increasePower(_arg1)); } public function increasePower(_arg1:int):int{ var _local2:*; _local2 = power; power = (power + _arg1); if (power > power_max){ power = power_max; }; return ((power - _local2)); } public function set accuracy(_arg1:int):void{ this._accuracy = _arg1; } public function getPowerPercent():int{ return (Math.round((100 / (power_max / power)))); } public function set description(_arg1:String):void{ this._description = _arg1; } } }//package
Section 86
//CharacterInfo (CharacterInfo) package { import flash.text.*; import flash.display.*; public class CharacterInfo extends MovieClip { public var playerClass:TextField; public var playerName:TextField; public var customPortrait:DisplayObject; public var playerGraphic:CharGraphic; public function CharacterInfo():void{ } public function setChar(_arg1:Character):void{ if (_arg1 == null){ return; }; playerGraphic.setChar(_arg1); playerName.text = _arg1.charname; dmf.embolden(playerName); playerClass.text = _arg1.classname; } private function removeCustomPortrait():void{ if (customPortrait == null){ return; }; if (this.contains(customPortrait)){ removeChild(customPortrait); }; } } }//package
Section 87
//CharacterPortrait (CharacterPortrait) package { import flash.events.*; import flash.utils.*; import flash.display.*; import flash.text.*; public class CharacterPortrait extends MovieClip { const FADE_OUT_FRAMES = 30; const FADE_IN_FRAMES = 15; var char_ref:Character; public var healthbar:HealthBar; var animationFrame:PortraitAnimationFrame; var hasCurseAnim:Boolean;// = false var dead:Boolean; private var hoverEnabled:Boolean;// = false var hasGainHealthAnim:Boolean;// = false private var fadeIn:Boolean;// = false private var selectFX:PortraitSelect; public var graphic:CharGraphic; var animationDurationTimer:Timer; public var powerbar:PowerBar; var hasLethalAnim:Boolean;// = false public var nametag:TextField; private var fadeOut:Boolean;// = false var isHiding:Boolean;// = false var level_glow:LevelUpGlow; var hasPoisonAnim:Boolean;// = false var animations:Array; var hasGainPowerAnim:Boolean;// = false var poisoned:Boolean;// = false var timers:Array; static const HEALTHBAR_HEIGHT = 58; public function CharacterPortrait(){ poisoned = false; level_glow = new LevelUpGlow(); hoverEnabled = false; isHiding = false; animations = new Array(); timers = new Array(); hasCurseAnim = false; hasPoisonAnim = false; hasLethalAnim = false; hasGainHealthAnim = false; hasGainPowerAnim = false; fadeIn = false; fadeOut = false; super(); dead = false; this.gotoAndStop(1); this.mouseChildren = false; addEventListener(Event.ENTER_FRAME, onFrame); addHoverListeners(); } public function setClone():void{ var _local1:*; _local1 = new ClonePortrait(); this.addChild(_local1); this.addSpecialAnimation(new clone_create_effect(), 1500); } public function setShadow():void{ var _local1:*; _local1 = new ShadowPortrait(); graphic.addChild(_local1); } public function setPoisoned(_arg1:Boolean):void{ var _local2:*; var _local3:*; var _local4:*; if (((_arg1) && (!(poisoned)))){ poisoned = true; _local2 = new LightGreenBar(); _local2.x = healthbar.lightbar.x; _local2.y = healthbar.lightbar.y; _local2.height = healthbar.lightbar.height; _local2.width = healthbar.lightbar.width; _local2.name = healthbar.lightbar.name; healthbar.removeChild(healthbar.lightbar); healthbar.addChild(_local2); _local2 = new GreenBar(); _local2.x = healthbar.bar.x; _local2.y = healthbar.bar.y; _local2.height = healthbar.bar.height; _local2.width = healthbar.bar.width; _local2.name = healthbar.bar.name; healthbar.removeChild(healthbar.bar); healthbar.addChild(_local2); } else { if (((poisoned) && (!(_arg1)))){ poisoned = false; _local3 = healthbar.getChildByName("bar"); _local4 = healthbar.getChildByName("lightbar"); healthbar.bar.height = _local3.height; healthbar.lightbar.height = _local4.height; healthbar.removeChild(_local3); healthbar.removeChild(_local4); healthbar.addChild(healthbar.lightbar); healthbar.addChild(healthbar.bar); }; }; } private function mouse_over(_arg1:MouseEvent):void{ mouse_out(null); if (DungeonMain.portraitHighlight){ selectFX = new PortraitSelect(); selectFX.x = 0; selectFX.y = 0; addChild(selectFX); }; } function specialAnimationDurationTimerComplete(_arg1:TimerEvent):void{ var _local2:*; var _local3:MovieClip; _local2 = getTimerIndex(Timer(_arg1.target)); if (_local2 < 0){ return; }; _local3 = animations[_local2]; if (_local3 != null){ if (this.contains(_local3)){ this.removeChild(_local3); }; if ((_local3 is curse_effect)){ hasCurseAnim = false; }; if ((_local3 is poisoneffect)){ hasPoisonAnim = false; }; if ((_local3 is lethal_effect)){ hasLethalAnim = false; }; if ((_local3 is gain_health_effect)){ hasGainHealthAnim = false; }; if ((_local3 is gain_power_effect)){ hasGainPowerAnim = false; }; _local3.stop(); animations.splice(_local2, 1); _local3 = null; timers.splice(_local2, 1); }; } private function removed(_arg1:Event):void{ hoverEnabled = false; mouse_out(null); removeEventListener(MouseEvent.MOUSE_OVER, mouse_over); removeEventListener(MouseEvent.MOUSE_OUT, mouse_out); removeEventListener(Event.REMOVED_FROM_STAGE, removed); removeEventListener(Event.ENTER_FRAME, onFrame); } public function setNameTag(_arg1:String){ this.nametag.text = _arg1; } public function setRetreated():void{ var _local1:RetreatedEffect; _local1 = new RetreatedEffect(); _local1.x = 0; _local1.y = 0; _local1.alpha = 0.5; _local1.name = "r_effect"; addChild(_local1); floaterCheck(); fadeOut = true; } private function floaterCheck():void{ var _local1:*; _local1 = getChildByName("floater"); if (_local1 != null){ dmf.childToTop(_local1); }; } private function getTimerIndex(_arg1:Timer):int{ var _local2:*; _local2 = 0; while (_local2 < timers.length) { if (timers[_local2] == _arg1){ return (_local2); }; _local2++; }; return (-1); } public function setHealthPreview(_arg1:int){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local2 = (char_ref.health - _arg1); if (_local2 < 0){ _local2 = 0; }; if (_local2 > char_ref.health_max){ _local2 = char_ref.health_max; }; _local3 = ((100 / char_ref.health_max) * _local2); _local4 = healthbar.getChildByName("bar"); _local5 = healthbar.getChildByName("lightbar"); if (_arg1 >= 0){ _local4.height = ((HEALTHBAR_HEIGHT / 100) * _local3); } else { _local5.height = Math.round(((HEALTHBAR_HEIGHT / 100) * _local3)); }; } public function setPowerPreview(_arg1:int){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local2 = (char_ref.power - _arg1); if (_local2 < 0){ _local2 = 0; }; if (_local2 > char_ref.power_max){ _local2 = char_ref.power_max; }; _local3 = ((100 / char_ref.power_max) * _local2); _local4 = powerbar.getChildByName("bar"); _local5 = powerbar.getChildByName("lightbar"); if (_arg1 >= 0){ _local4.height = ((HEALTHBAR_HEIGHT / 100) * _local3); } else { _local5.height = Math.round(((HEALTHBAR_HEIGHT / 100) * _local3)); }; } public function setHiding(_arg1:Boolean){ var _local2:*; if (_arg1){ if (!(isHiding)){ _local2 = new HidingEffect(); _local2.x = 0; _local2.y = 0; _local2.alpha = 0.5; _local2.name = "hiding_effect"; addChild(_local2); floaterCheck(); }; isHiding = true; } else { isHiding = false; _local2 = getChildByName("hiding_effect"); if (_local2 != null){ removeChild(_local2); }; }; } private function mouse_out(_arg1:MouseEvent):void{ if (selectFX != null){ if (this.contains(selectFX)){ removeChild(selectFX); selectFX = null; }; }; } public function update():void{ this.graphic.setChar(char_ref); this.setPoisoned((char_ref.poisoned > 0)); this.setNameTag(char_ref.charname); this.updateBars(); } private function onFrame(_arg1:Event):void{ if (fadeOut){ this.alpha = (this.alpha - (1 / FADE_OUT_FRAMES)); if (this.alpha <= 0){ this.alpha = 0; fadeOut = false; if (parent != null){ parent.removeChild(this); }; }; } else { if (fadeIn){ this.alpha = (this.alpha + (1 / FADE_IN_FRAMES)); if (this.alpha >= 1){ this.alpha = 1; fadeIn = false; }; }; }; } public function setChar(_arg1:Character, _arg2:Boolean=false){ char_ref = _arg1; if (!(_arg2)){ update(); }; } public function setGlow():void{ if (!((char_ref is PlayerCharacter))){ return; }; if (((PlayerCharacter(char_ref).stat_points) || (PlayerCharacter(char_ref).skill_points))){ if (!(this.contains(level_glow))){ addChildAt(level_glow, 0); }; } else { if (this.contains(level_glow)){ removeChild(level_glow); }; }; } public function updateBars():void{ if (((dead) && ((char_ref.health > 0)))){ setAlive(); }; setHealth(char_ref.getHealthPercent()); setPower(char_ref.getPowerPercent()); checkStun(); } function animationDurationTimerComplete(_arg1:TimerEvent):void{ animationDurationTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, animationDurationTimerComplete); if (this.getChildByName("anim") != null){ this.removeChild(animationFrame); }; animationFrame = null; } public function addAnimationFrame(_arg1:int, _arg2:int=1500){ if (animationFrame != null){ return; }; animationFrame = new PortraitAnimationFrame(_arg1); animationFrame.name = "anim"; animationFrame.x = graphic.x; animationFrame.y = graphic.y; this.addChild(animationFrame); floaterCheck(); animationDurationTimer = new Timer(_arg2, 1); animationDurationTimer.addEventListener(TimerEvent.TIMER_COMPLETE, animationDurationTimerComplete); animationDurationTimer.start(); } public function addHoverListeners():void{ if (!(hoverEnabled)){ addEventListener(MouseEvent.MOUSE_OVER, mouse_over); addEventListener(MouseEvent.MOUSE_OUT, mouse_out); addEventListener(Event.REMOVED_FROM_STAGE, removed); hoverEnabled = true; }; } public function setHealth(_arg1:Number){ var _local2:*; var _local3:*; _local2 = healthbar.getChildByName("bar"); _local2.height = Math.round(((58 / 100) * _arg1)); _local3 = healthbar.getChildByName("lightbar"); _local3.height = Math.round(((58 / 100) * _arg1)); if ((((char_ref.health <= 0)) && (!(dead)))){ this.setDead(); }; } public function startPowerCostPreview(_arg1:int){ var _local2:*; _local2 = (char_ref.power - _arg1); if (_local2 < 0){ return; }; this.powerbar.bar.height = ((HEALTHBAR_HEIGHT / 100) * _local2); } public function setAlive(){ var _local1:*; dead = false; _local1 = getChildByName("dead_effect"); if (_local1 != null){ removeChild(_local1); }; } public function addPortraitAnimation(_arg1:int):void{ var _local2:MovieClip; if (!(_arg1)){ return; }; _local2 = PortraitAnimation.getAnimation(_arg1); if (_local2 != null){ _local2.gotoAndStop(1); addSpecialAnimation(_local2); floaterCheck(); }; _local2 = null; } private function addSpecialAnimation(_arg1:MovieClip, _arg2:int=1500){ var _local3:Timer; var _local4:int; var _local5:*; _arg1.x = graphic.x; _arg1.y = graphic.y; if ((_arg1 is curse_effect)){ if (!(hasCurseAnim)){ hasCurseAnim = true; } else { return; }; } else { if ((_arg1 is poisoneffect)){ if (!(hasPoisonAnim)){ hasPoisonAnim = true; } else { return; }; } else { if ((_arg1 is lethal_effect)){ if (!(hasLethalAnim)){ hasLethalAnim = true; } else { return; }; } else { if ((_arg1 is gain_health_effect)){ if (!(hasGainHealthAnim)){ hasGainHealthAnim = true; } else { return; }; } else { if ((_arg1 is gain_power_effect)){ if (!(hasGainPowerAnim)){ hasGainPowerAnim = true; } else { return; }; } else { if ((_arg1 is player_multi_slash)){ _local4 = dmf.randomNum(-20, 20); _arg1.rotation = _local4; } else { if ((_arg1 is revive_effect)){ _local5 = this.graphic.currentFrame; revive_effect(_arg1).gfx.gotoAndStop(_local5); } else { if ((((_arg1 is player_arrow)) && ((_arg2 == 750)))){ player_arrow(_arg1).spark.x = dmf.randomNum(15, 43); player_arrow(_arg1).spark.y = dmf.randomNum(15, 43); }; }; }; }; }; }; }; }; _arg1.gotoAndPlay(1); this.addChild(_arg1); _local3 = new Timer(_arg2, 1); _local3.addEventListener(TimerEvent.TIMER_COMPLETE, specialAnimationDurationTimerComplete, false, 0, true); _local3.start(); animations.push(_arg1); timers.push(_local3); } public function setPower(_arg1:Number){ this.powerbar.bar.height = ((HEALTHBAR_HEIGHT / 100) * _arg1); this.powerbar.lightbar.height = ((HEALTHBAR_HEIGHT / 100) * _arg1); } public function checkStun():void{ if (!(char_ref.stunned_duration)){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; } public function setDead(){ var _local1:DeadEffect; dead = true; setHealth(0); _local1 = new DeadEffect(); _local1.x = 0; _local1.y = 0; _local1.alpha = 0.5; _local1.name = "dead_effect"; addChild(_local1); floaterCheck(); if (char_ref.summoned){ fadeOut = true; }; trace(((("CharacterPortrait.setDead() - " + char_ref.charname) + " health: ") + char_ref.health)); } public function stunAnim():void{ if (!(char_ref.stunned_duration)){ if (((((!((parent == null))) && (!((parent.parent == null))))) && ((parent.parent is EmptyPortrait)))){ EmptyPortrait(parent.parent).gotoAndPlay(2); }; }; } public function endPowerCostPreview(){ this.powerbar.bar.height = this.powerbar.lightbar.height; } } }//package
Section 88
//CharCreationPanel (CharCreationPanel) package { import flash.events.*; import flash.text.*; import flash.display.*; public class CharCreationPanel extends MovieClip { const animate_frames = 10; public var charLocked:MovieClip; var end_y;// = 0 public var portrait_left:SimpleButton; var portraits:Array; public var delete_button:SimpleButton; public var name_text:TextField; public var customPortraitButton:SimpleButton; public var portrait_right:SimpleButton; public var random_name_btn:MovieClip; var selected_portrait:int;// = 0 public var selected_class:int;// = 1 var lastRandomName:String; public var gender_icon:MovieClip; public var theText:TextField; var char:PlayerCharacter; var lowered_y;// = 0 var animating;// = false public var description_text:TextField; public var portrait:CharGraphic; public var class_text:TextField; public var class1:MovieClip; public var class2:MovieClip; public var class3:MovieClip; public var class4:MovieClip; public var class5:MovieClip; public var class6:MovieClip; var frame_count;// = 0 public var class7:MovieClip; public var skill_preview:SimpleButton; var start_y;// = 0 var slot:int;// = 1 public function CharCreationPanel():void{ var _local1:*; var _local2:*; portraits = new Array(); selected_portrait = 0; selected_class = 1; slot = 1; animating = false; frame_count = 0; start_y = 0; end_y = 0; lowered_y = 0; super(); random_name_btn.addEventListener(MouseEvent.MOUSE_DOWN, randomName); portrait_left.addEventListener(MouseEvent.MOUSE_DOWN, cyclePortrait); portrait_right.addEventListener(MouseEvent.MOUSE_DOWN, cyclePortrait); customPortraitButton.addEventListener(MouseEvent.MOUSE_DOWN, showCustomPortraitDialog); gender_icon.addEventListener(MouseEvent.MOUSE_DOWN, toggleGender); skill_preview.addEventListener(MouseEvent.MOUSE_DOWN, previewSkills); _local1 = 1; while (_local1 <= 7) { _local2 = getChildByName(("class" + _local1)); _local2.addEventListener(MouseEvent.MOUSE_DOWN, setClass); _local2.gotoAndStop(_local1); _local2.bg.gotoAndStop(1); _local1++; }; delete_button.addEventListener(MouseEvent.MOUSE_DOWN, deleteChar); charLocked.logo.addEventListener(MouseEvent.MOUSE_DOWN, kongClick); setLock(false); } public function updateFromChar():void{ name_text.text = char.charname; } public function finalize():void{ if (name_text.text != null){ char.charname = name_text.text; }; char.portrait = portraits[selected_portrait]; } private function updateClass():void{ var _local1:*; var _local2:*; if (selected_class == PlayerCharacter.WARRIOR){ class_text.text = "Warrior"; description_text.text = "Warriors can wear the heaviest armor and excel at combat with melee weapons. They are difficult to kill and good at protecting more vulnerable members of the party."; } else { if (selected_class == PlayerCharacter.ROGUE){ class_text.text = "Rogue"; description_text.text = "Rogues inflict high damage in melee combat, but can also do well with a bow. They have many abilities which debilitate their foes. They may wear medium armor."; } else { if (selected_class == PlayerCharacter.RANGER){ class_text.text = "Ranger"; description_text.text = "Rangers are masters of ranged weapons and the lore of the wild. They prefer to fight from afar, where they can heal and support their allies. They may wear medium armor."; } else { if (selected_class == PlayerCharacter.MAGE){ class_text.text = "Mage"; description_text.text = "Mages use their arcane knowledge to destroy foes from afar and augment their allies. They can inflict a lot of damage, but may wear only the lightest armor."; } else { if (selected_class == PlayerCharacter.CLERIC){ class_text.text = "Cleric"; description_text.text = "Clerics are holy warriors who call upon divine powers to heal and support their allies or smite their enemies. They wear heavy armor but their weapon selection is limited."; } else { if (selected_class == PlayerCharacter.CONJUROR){ class_text.text = "Conjuror"; description_text.text = "Conjurors are masters of summoning magic, conjuring constructs to aid their allies and vex their enemies as well as calling forth temporary allies. They wear light armor."; } else { if (selected_class == PlayerCharacter.BARBARIAN){ class_text.text = "Barbarian"; description_text.text = "Barbarians are reckless, brutal fighters. Favoring melee weapons, they inflict high damage and hinder their enemies' ability to fight effectively. They wear medium armor."; }; }; }; }; }; }; }; if (((DungeonMain.LOCKED) && ((selected_class == PlayerCharacter.CONJUROR)))){ description_text.text = ""; setLock(true); } else { setLock(false); }; dm.embolden(class_text); class_text.autoSize = TextFieldAutoSize.CENTER; theText.x = (class_text.x - 23); _local1 = 1; while (_local1 <= 7) { _local2 = MovieClip(getChildByName(("class" + _local1))); if (_local1 == selected_class){ _local2.bg.gotoAndStop(2); } else { _local2.bg.gotoAndStop(1); }; _local1++; }; selected_portrait = (selected_class - 1); updatePortrait(); } function previewSkills(_arg1:MouseEvent):void{ var _local2:PlayerCharacter; var _local3:SkillsPreview; if (selected_class == PlayerCharacter.WARRIOR){ _local2 = new PC_Warrior(); } else { if (selected_class == PlayerCharacter.ROGUE){ _local2 = new PC_Rogue(); } else { if (selected_class == PlayerCharacter.RANGER){ _local2 = new PC_Ranger(); } else { if (selected_class == PlayerCharacter.MAGE){ _local2 = new PC_Mage(); } else { if (selected_class == PlayerCharacter.CLERIC){ _local2 = new PC_Cleric(); } else { if (selected_class == PlayerCharacter.CONJUROR){ _local2 = new PC_Conjuror(); } else { if (selected_class == PlayerCharacter.BARBARIAN){ _local2 = new PC_Barbarian(); } else { return; }; }; }; }; }; }; }; _local3 = new SkillsPreview(_local2); stage.addChild(_local3); } function cycleClass(_arg1:MouseEvent):void{ var _local2:SelectArrow; if ((_arg1.currentTarget is SelectArrow)){ _local2 = SelectArrow(_arg1.currentTarget); } else { return; }; _local2.clicked(); if (_local2.name == "class_left"){ selected_class--; if (selected_class < 1){ selected_class = 5; }; } else { if (_local2.name == "class_right"){ selected_class++; if (selected_class > 7){ selected_class = 1; }; }; }; updateClass(); } function setClass(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; _local2 = 1; while (_local2 <= 7) { _local3 = getChildByName(("class" + _local2)); if (_local3 == null){ } else { if (_arg1.currentTarget == _local3){ selected_class = _local2; }; }; _local2++; }; updateClass(); } private function updatePortraitsArray():void{ var _local1:int; portraits.length = 0; _local1 = 0; if (char.male){ _local1 = 1; while (_local1 <= 12) { portraits.push(_local1); _local1++; }; } else { _local1 = 14; while (_local1 <= 21) { portraits.push(_local1); _local1++; }; }; } public function createChar(_arg1:MouseEvent=null):void{ char = new PlayerCharacter(); gender_icon.gotoAndStop("male"); if (dmf.randomNum(0, 99) < 25){ toggleGender(null); }; randomName(); if (this.slot == 4){ selected_class = dmf.randomNum(4, 6); } else { selected_class = this.slot; }; selected_portrait = (selected_class - 1); updatePortraitsArray(); updatePortrait(); updateClass(); } function cyclePortrait(_arg1:MouseEvent):void{ var _local2:SelectArrow; if ((_arg1.currentTarget is SelectArrow)){ _local2 = SelectArrow(_arg1.currentTarget); } else { return; }; if (_local2.name == "portrait_left"){ selected_portrait--; if (selected_portrait < 0){ selected_portrait = (portraits.length - 1); }; } else { if (_local2.name == "portrait_right"){ selected_portrait++; if (selected_portrait > (portraits.length - 1)){ selected_portrait = 0; }; }; }; updatePortrait(); } public function cleanup():void{ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= 7) { _local2 = getChildByName(("char" + _local1)); if (_local2 == null){ } else { _local2.removeEventListener(MouseEvent.MOUSE_DOWN, setClass); }; _local1++; }; random_name_btn.removeEventListener(MouseEvent.MOUSE_DOWN, randomName); portrait_left.removeEventListener(MouseEvent.MOUSE_DOWN, cyclePortrait); portrait_right.removeEventListener(MouseEvent.MOUSE_DOWN, cyclePortrait); customPortraitButton.removeEventListener(MouseEvent.MOUSE_DOWN, showCustomPortraitDialog); delete_button.removeEventListener(MouseEvent.MOUSE_DOWN, deleteChar); skill_preview.removeEventListener(MouseEvent.MOUSE_DOWN, previewSkills); gender_icon.removeEventListener(MouseEvent.MOUSE_DOWN, toggleGender); charLocked.logo.removeEventListener(MouseEvent.MOUSE_DOWN, kongClick); } private function setLock(_arg1:Boolean):void{ if (_arg1){ if (!(contains(charLocked))){ addChild(charLocked); }; } else { if (contains(charLocked)){ removeChild(charLocked); }; }; } public function loadCustomPortrait():void{ portrait.setChar(char); } function animateFrame(_arg1:Event):void{ var _local2:*; var _local3:*; animating = true; frame_count++; if ((((frame_count > animate_frames)) || ((this.y == end_y)))){ removeEventListener(Event.ENTER_FRAME, animateFrame); animating = false; return; }; _local2 = (end_y - start_y); _local3 = (_local2 / animate_frames); this.y = (start_y + (frame_count * _local3)); } private function showCustomPortraitDialog(_arg1:MouseEvent):void{ var _local2:*; _local2 = new CustomPortraitDialog(char, this); stage.addChild(_local2); } function toggleGender(_arg1:MouseEvent):void{ if (char.male){ char.male = false; gender_icon.gotoAndStop("female"); } else { char.male = true; gender_icon.gotoAndStop("male"); }; selected_portrait = (selected_class - 1); updatePortraitsArray(); updatePortrait(); if (name_text.text == lastRandomName){ randomName(); }; } private function kongClick(_arg1:MouseEvent):void{ dmf.link(Links.KONG_GAME); } private function updatePortrait():void{ if (!(portraits.length)){ return; }; char.useCustomPortrait = false; portrait.setFrame(portraits[selected_portrait]); char.portrait = portraits[selected_portrait]; } function deleteChar(_arg1:MouseEvent):void{ var _local2:*; char = null; if (parent != null){ _local2 = parent.getChildByName(("empty" + slot)); if (_local2 != null){ _local2.y = this.y; }; this.y = -200; }; } function randomName(_arg1:MouseEvent=null):void{ var _local2:int; var _local3:String; var _local4:*; _local2 = 0; _local3 = ""; _local4 = name_text.text; while ((((char.charname == null)) || ((((char.charname == _local4)) && ((_local2 < 100)))))) { _local3 = PlayerCharacter.randomName(char.male); if (!(PartyCreation(parent).isNameTaken(_local3))){ char.charname = _local3; }; _local2++; }; if (_local4 != _local3){ lastRandomName = _local3; }; name_text.text = char.charname; } } }//package
Section 89
//CharGraphic (CharGraphic) package { import flash.events.*; import flash.display.*; public class CharGraphic extends MovieClip { private var customPortrait:Bitmap; public var char_ref:Character; private var frame:int; public var custom:Boolean;// = false static const whirlwind = 89; static const sprite_green = 79; static const vampire = 25; static const dreadfather = 96; static const dragon = 44; static const sprite_red = 78; static const dwarf_scarred = 64; static const zombie = 21; static const golem = 81; static const warrior1 = 4; static const poison_drake = 48; static const fearSower = 95; static const loading = 76; static const cult_neophyte = 58; static const dwarf_crossbow = 63; static const skeleton = 23; static const empty = 74; static const wolf = 80; static const blank = 75; static const dwarf_veteran = 65; static const orc_woman = 39; static const adventurer = 70; static const orc_shaman = 37; static const dwarf_fruit = 66; static const lightning_drake = 49; static const cult_warrior = 51; static const orc_warlord = 35; static const voidstalker = 59; static const aetherguard = 54; static const bone_horror = 29; static const satyr = 94; static const dwarf_warlord = 67; static const ghost = 22; static const sprite_blue = 77; static const rogue1 = 5; static const hydraHead1 = 90; static const hydraHead2 = 91; static const lich = 28; static const hydraBody = 73; static const cult_engine = 57; static const orc_juggernaut = 36; static const beholder = 45; static const skeleton_archer = 24; static const minotaur = 72; static const death_knight = 26; static const barbarian1 = 7; static const gorgon = 71; static const necromancer = 27; static const cleric1 = 2; static const greebler = 47; static const conjuror1 = 6; static const arachnoid = 43; static const goblin = 33; static const dwarf_maniac = 61; static const ascendant = 55; static const cult_chosen = 56; static const orc = 31; static const dwarf_warrior = 62; static const orc_champion = 38; static const basilisk = 42; static const demon = 60; static const dwarf_runesmith = 68; static const cult_archer = 52; static const troll = 32; static const goblin_archer = 34; static const cult_priest = 53; static const gargoyle = 46; static const ranger1 = 1; static const mage1 = 3; public function CharGraphic(_arg1:int=1){ custom = false; super(); addFrameScript(0, frame1); setFrame(_arg1); } public function setChar(_arg1:Character, _arg2:Boolean=false):void{ var _local3:CustomPortrait; this.char_ref = _arg1; if (_arg1.useCustomPortrait){ if (_arg1.customLoading){ setFrame(loading); }; if (((_arg2) || ((_arg1.customPortrait == null)))){ trace("custom portrait reloading"); _local3 = new CustomPortrait(_arg1.customPortraitUrl, addCustomPortrait, addCustomFailed, _arg1); } else { addCustomPortrait(_arg1.customPortrait); }; } else { custom = false; removeCustomPortrait(); setFrame(_arg1.portrait); }; } public function setFrame(_arg1:int){ this.frame = _arg1; this.gotoAndStop(_arg1); } public function addCustomPortrait(_arg1:BitmapData, _arg2:Character=null):void{ trace(((("addCustomPortrait: " + _arg1) + " ") + _arg2)); if (((!((_arg2 == null))) && (!((_arg2 == char_ref))))){ return; }; removeCustomPortrait(); custom = true; setFrame(blank); customPortrait = new Bitmap(_arg1); customPortrait.smoothing = true; customPortrait.width = 58; customPortrait.height = 58; customPortrait.x = 0; customPortrait.y = 0; addChild(customPortrait); } function frame1(){ this.stop(); } public function addCustomFailed(_arg1:Character=null):void{ trace("addCustomPortraitFailed"); if (((!((_arg1 == null))) && (!((_arg1 == char_ref))))){ return; }; removeCustomPortrait(); setFrame(empty); custom = false; } private function removed(_arg1:Event):void{ removeCustomPortrait(); } private function removeCustomPortrait():void{ if (customPortrait == null){ return; }; if (this.contains(customPortrait)){ removeChild(customPortrait); }; customPortrait = null; } } }//package
Section 90
//CharInfoPanel (CharInfoPanel) package { import flash.events.*; import flash.display.*; public class CharInfoPanel extends MovieClip { public var stats_tab:InventoryTab; public var skills_tab:InventoryTab; var char_ref:PlayerCharacter; public var stats_panel:CharStatsPanel; public var skills_panel:CharSkillsPanel; public function CharInfoPanel(_arg1:PlayerCharacter=null){ var _local2:uint; super(); char_ref = _arg1; if (_arg1 != null){ setChar(_arg1); }; stats_tab.tab_text.text = "Statistics"; stats_tab.gotoAndStop(1); stats_tab.addEventListener(MouseEvent.MOUSE_DOWN, clickStatsTab); _local2 = (numChildren - 1); setChildIndex(stats_tab, _local2); skills_tab.tab_text.text = "Skills"; skills_tab.gotoAndStop(2); skills_tab.addEventListener(MouseEvent.MOUSE_DOWN, clickSkillsTab); removeChild(skills_panel); } public function setChar(_arg1:PlayerCharacter){ var _local2:uint; if (_arg1 == null){ return; }; char_ref = _arg1; stats_panel.char_ref = _arg1; skills_panel.char_ref = _arg1; updateValues(); if (parent){ _local2 = (parent.numChildren - 1); parent.setChildIndex(this, _local2); }; } function clickStatsTab(_arg1:MouseEvent):void{ dm.childToTop(stats_tab); stats_tab.gotoAndStop(1); if (!(this.contains(stats_panel))){ addChild(stats_panel); }; if (this.contains(skills_panel)){ removeChild(skills_panel); }; dm.childToTop(stats_panel); skills_tab.gotoAndStop(2); updateTabFlashes(); } public function updateValues():void{ stats_panel.updateValues(); skills_panel.updateValues(); updateTabFlashes(); if (((!((parent == null))) && ((parent is Inventory)))){ Inventory(parent).updateStats(); }; } function clickSkillsTab(_arg1:MouseEvent):void{ dm.childToTop(skills_tab); skills_tab.gotoAndStop(1); if (this.contains(stats_panel)){ removeChild(stats_panel); }; if (!(this.contains(skills_panel))){ addChild(skills_panel); }; dm.childToTop(skills_panel); stats_tab.gotoAndStop(2); updateTabFlashes(); } public function cleanup():void{ stats_tab.removeEventListener(MouseEvent.MOUSE_DOWN, clickStatsTab); skills_tab.removeEventListener(MouseEvent.MOUSE_DOWN, clickSkillsTab); stats_panel.cleanup(); skills_panel.cleanup(); } private function updateTabFlashes():void{ stats_tab.setFlasher((char_ref.stat_points > 0)); skills_tab.setFlasher((char_ref.skill_points > 0)); } } }//package
Section 91
//CharSkillsPanel (CharSkillsPanel) package { import flash.events.*; import flash.text.*; import flash.display.*; public class CharSkillsPanel extends Sprite { public var idle3:SkillIconEmpty; public var active2:SkillIconEmpty; public var active3:SkillIconEmpty; var dragged_icon:SkillIcon; public var idle10:SkillIconEmpty; public var idle4:SkillIconEmpty; public var idle7:SkillIconEmpty; public var passiveDefense:PassiveSkillIcon; var char_ref:PlayerCharacter; public var newskills_button:TextField; public var idle8:SkillIconEmpty; var dragging:Boolean;// = false public var skillpoints_number:TextField; public var passiveOffense:PassiveSkillIcon; var start_drag_x;// = 0 var start_drag_y;// = 0 public var idle1:SkillIconEmpty; public var idle2:SkillIconEmpty; var num_active:int;// = 0 public var idle6:SkillIconEmpty; public var active1:SkillIconEmpty; var num_idle:int;// = 0 public var active4:SkillIconEmpty; public var active5:SkillIconEmpty; public var active6:SkillIconEmpty; public var idle5:SkillIconEmpty; public var idle9:SkillIconEmpty; public function CharSkillsPanel(_arg1:PlayerCharacter=null){ start_drag_x = 0; start_drag_y = 0; dragging = false; num_idle = 0; num_active = 0; super(); char_ref = _arg1; newskills_button.addEventListener(MouseEvent.MOUSE_DOWN, buySkillsClick); if (_arg1 != null){ updateValues(); }; } function buySkillsClick(_arg1:MouseEvent):void{ var _local2:*; _local2 = new BuySkills(CharInfoPanel(parent)); _local2.setChar(char_ref); stage.addChild(_local2); } private function getActiveSkillInPosition(_arg1:int):Skill{ var _local2:*; _local2 = 0; while (_local2 < char_ref.skills.length) { if (((char_ref.skills[_local2].active) && ((char_ref.skills[_local2].position == _arg1)))){ return (char_ref.skills[_local2]); }; _local2++; }; return (null); } private function removeSkillIcons():void{ var _local1:*; var _local2:*; _local1 = 0; num_active = 0; num_idle = 0; _local1 = 0; while (_local1 < 6) { _local2 = getChildByName(("icon_active" + (_local1 + 1))); removeIcon(_local2); _local1++; }; _local1 = 0; while (_local1 < 10) { _local2 = getChildByName(("icon_idle" + (_local1 + 1))); removeIcon(_local2); _local1++; }; } function startItemDragging(_arg1:MouseEvent):void{ var _local2:SkillIcon; var _local3:uint; var _local4:*; if (((!((_arg1.currentTarget.parent == null))) && ((_arg1.currentTarget.parent is SkillIcon)))){ _local2 = _arg1.currentTarget.parent; } else { return; }; _local3 = (numChildren - 1); setChildIndex(_local2, _local3); start_drag_x = _local2.x; start_drag_y = _local2.y; _local2.startDrag(); dragging = true; dragged_icon = _local2; _local4 = _local2.tooltip; if (_local4 != null){ _local2.mouseOutTarget(null); }; } private function removeIcon(_arg1:SkillIcon):void{ if (_arg1 == null){ return; }; if (this.contains(_arg1)){ removeChild(_arg1); }; _arg1.bg.removeEventListener(MouseEvent.MOUSE_DOWN, startItemDragging); _arg1.bg.removeEventListener(MouseEvent.MOUSE_UP, stopItemDragging); _arg1.bg.removeEventListener(MouseEvent.DOUBLE_CLICK, mouseDblClickSkill); _arg1.cleanup(); } public function updateValues(){ var _local1:*; var _local2:Skill; var _local3:SkillIcon; var _local4:*; var _local5:*; if (char_ref == null){ return; }; skillpoints_number.text = String(char_ref.skill_points); passiveOffense.updateSkill(char_ref, true); passiveDefense.updateSkill(char_ref, false); removeSkillIcons(); setDefaultAttack(); _local4 = 0; for (;_local4 < char_ref.skills.length;_local4++) { _local2 = char_ref.skills[_local4]; if (_local2 == null){ } else { if (!(_local2.unlocked)){ } else { if (num_active >= 6){ _local2.active = false; }; if (_local2.active){ _local1 = getChildByName(("active" + _local2.position)); if (_local1 == null){ continue; }; _local3 = new SkillIcon(); _local3.setSkill(_local2); _local3.setOwner(char_ref); _local3.x = _local1.x; _local3.y = _local1.y; _local3.name = ("icon_active" + _local2.position); addChild(_local3); _local3.bg.addEventListener(MouseEvent.MOUSE_DOWN, startItemDragging); _local3.bg.addEventListener(MouseEvent.MOUSE_UP, stopItemDragging); _local3.bg.doubleClickEnabled = true; _local3.bg.addEventListener(MouseEvent.DOUBLE_CLICK, mouseDblClickSkill); _local3.setUsable(_local3.skill_ref.usable(true)); num_active++; } else { _local1 = getChildByName(("idle" + (num_idle + 1))); if (_local1 == null){ } else { _local3 = new SkillIcon(); _local3.setSkill(_local2); _local3.setOwner(char_ref); _local3.x = _local1.x; _local3.y = _local1.y; addChild(_local3); _local3.name = ("icon_idle" + (num_idle + 1)); _local3.bg.addEventListener(MouseEvent.MOUSE_DOWN, startItemDragging); _local3.bg.addEventListener(MouseEvent.MOUSE_UP, stopItemDragging); _local3.bg.doubleClickEnabled = true; _local3.bg.addEventListener(MouseEvent.DOUBLE_CLICK, mouseDblClickSkill); _local3.setUsable(_local3.skill_ref.usable(true)); num_idle++; }; }; }; }; }; } function mouseDblClickSkill(_arg1:MouseEvent):void{ var _local2:SkillIcon; if (_arg1.currentTarget.parent == null){ return; }; if (!((_arg1.currentTarget.parent is SkillIcon))){ return; }; _local2 = SkillIcon(_arg1.currentTarget.parent); if (_local2.skill_ref.active){ _local2.skill_ref.active = false; updateValues(); } else { if (num_active < 6){ _local2.skill_ref.active = true; _local2.skill_ref.position = lowestAvailablePosition(); updateValues(); }; }; } private function lowestAvailablePosition():int{ var _local1:*; var _local2:*; _local2 = 1; while (_local2 <= 6) { if (getChildByName(("icon_active" + _local2)) == null){ return (_local2); }; _local2++; }; return (-1); } public function cleanup():void{ newskills_button.removeEventListener(MouseEvent.MOUSE_DOWN, buySkillsClick); removeSkillIcons(); } private function setDefaultAttack():void{ var _local1:*; var _local2:*; _local1 = char_ref.gear[Equipment.weapon]; _local2 = 1; if (char_ref.skills[0] != null){ _local2 = char_ref.skills[0].position; }; if (_local1 != null){ if ((_local1 is MeleeWeapon)){ char_ref.skills[0] = new sWeaponAttack(char_ref); } else { if ((_local1 is RangedWeapon)){ char_ref.skills[0] = new sRangedAttack(char_ref); } else { if ((_local1 is MageWeapon)){ char_ref.skills[0] = new sMageAttack(char_ref); }; }; }; } else { char_ref.skills[0] = new sUnarmedAttack(char_ref); }; char_ref.skills[0].active = true; char_ref.skills[0].position = _local2; } function stopItemDragging(_arg1:MouseEvent):void{ var _local2:*; var _local3:SkillIcon; var _local4:*; _local2 = 0; _local3 = _arg1.currentTarget.parent; if (_local3 == null){ return; }; if (!((_local3 is SkillIcon))){ return; }; _arg1.currentTarget.stopDrag(); if (!(dragging)){ return; }; dragging = false; if ((((_local3.x == start_drag_x)) && ((_local3.y == start_drag_y)))){ return; }; _local4 = _local3.dropTarget.parent; if (_local4 == null){ return; }; if (_local4.name == "bg"){ _local4 = _local4.parent; if (_local4 == null){ return; }; }; if ((_local4 is SkillIcon)){ if (_local4.name.search("idle") > -1){ if (_local3.skill_ref.active){ if (_local3.skill_ref == char_ref.skills[0]){ updateValues(); return; }; _local3.skill_ref.active = false; SkillIcon(_local4).skill_ref.position = _local3.skill_ref.position; SkillIcon(_local4).skill_ref.active = true; }; updateValues(); } else { if (_local4.name.search("active") > -1){ if (_local3.skill_ref.active){ _local2 = _local3.skill_ref.position; _local3.skill_ref.position = SkillIcon(_local4).skill_ref.position; SkillIcon(_local4).skill_ref.position = _local2; updateValues(); } else { if (SkillIcon(_local4).skill_ref == char_ref.skills[0]){ updateValues(); return; }; _local3.skill_ref.position = SkillIcon(_local4).skill_ref.position; _local3.skill_ref.active = true; SkillIcon(_local4).skill_ref.active = false; updateValues(); }; }; }; } else { if ((_local4 is SkillIconEmpty)){ _local3.x = _local4.x; _local3.y = _local4.y; if (_local4.name.search("idle") > -1){ if (_local3.skill_ref == char_ref.skills[0]){ updateValues(); return; }; if (_local3.skill_ref.active){ _local3.skill_ref.active = false; updateValues(); }; } else { if (_local4.name.search("active") > -1){ _local3.skill_ref.active = true; _local3.skill_ref.position = _local4.name.charAt((_local4.name.length - 1)).valueOf(); updateValues(); }; }; } else { updateValues(); }; }; } } }//package
Section 92
//CharStatsPanel (CharStatsPanel) package { import flash.events.*; import flash.display.*; public class CharStatsPanel extends Sprite { const color_green:uint = 52275; const color_white:uint = 0xFFFFFF; const color_red:uint = 0xE90000; public var dexterity_inc:StatIncreaseButton; public var healthRegen_number:StatNumber; public var str_number:StatNumber; public var damage_number:StatNumber; public var poisonResist_number:StatNumber; public var quickness_number:StatNumber; public var end_number:StatNumber; var char_ref:PlayerCharacter; public var powerRegen_number:StatNumber; public var lethality_number:StatNumber; public var armor_number:StatNumber; public var accuracy_number:StatNumber; public var dex_number:StatNumber; public var statpoints_number:StatNumber; public var undo_btn:SimpleButton; public var reduction_number:StatNumber; public var int_number:StatNumber; public var intellect_inc:StatIncreaseButton; public var stunResist_number:StatNumber; public var endurance_inc:StatIncreaseButton; public var stun_number:StatNumber; public var blind_number:StatNumber; public var vampiric_number:StatNumber; public var poison_number:StatNumber; public var reflection_number:StatNumber; public var strength_inc:StatIncreaseButton; public function CharStatsPanel(_arg1:PlayerCharacter=null){ char_ref = _arg1; strength_inc.addEventListener(MouseEvent.MOUSE_DOWN, statClick); endurance_inc.addEventListener(MouseEvent.MOUSE_DOWN, statClick); dexterity_inc.addEventListener(MouseEvent.MOUSE_DOWN, statClick); intellect_inc.addEventListener(MouseEvent.MOUSE_DOWN, statClick); undo_btn.addEventListener(MouseEvent.MOUSE_DOWN, undoClick); undo_btn.useHandCursor = false; if (this.contains(undo_btn)){ this.removeChild(undo_btn); }; if (_arg1 != null){ updateValues(); }; } function undoClick(_arg1:MouseEvent):void{ char_ref.stat_points = char_ref.old_stat_points; char_ref.strength = char_ref.old_strength; char_ref.endurance = char_ref.old_endurance; char_ref.dexterity = char_ref.old_dexterity; char_ref.intellect = char_ref.old_intellect; if (((!((parent == null))) && ((parent is CharInfoPanel)))){ CharInfoPanel(parent).updateValues(); } else { updateValues(); }; if (this.contains(undo_btn)){ this.removeChild(undo_btn); }; } public function updateValues(){ var _local1:*; var _local2:*; if (char_ref == null){ return; }; if (char_ref.stat_points){ enableButtons(); } else { disableButtons(); }; if (char_ref.stat_points == char_ref.old_stat_points){ if (this.contains(undo_btn)){ this.removeChild(undo_btn); }; } else { if (!(this.contains(undo_btn))){ this.addChild(undo_btn); }; }; str_number.nlabel.text = String(char_ref.getStrength()); end_number.nlabel.text = String(char_ref.getEndurance()); dex_number.nlabel.text = String(char_ref.getDexterity()); int_number.nlabel.text = String(char_ref.getIntellect()); statpoints_number.nlabel.text = String(char_ref.stat_points); accuracy_number.nlabel.text = (String(char_ref.getAccuracy()) + "%"); quickness_number.nlabel.text = String(char_ref.getQuickness()); damage_number.nlabel.text = String(char_ref.getWeaponDamage()); armor_number.nlabel.text = String(char_ref.getArmorRating()); reduction_number.nlabel.text = (String(char_ref.getDamageResist()) + "%"); poisonResist_number.nlabel.text = (String(char_ref.getPoisonResist()) + "%"); stunResist_number.nlabel.text = (String(char_ref.getStunResist()) + "%"); healthRegen_number.nlabel.text = String(char_ref.getHealthRegen()); powerRegen_number.nlabel.text = String(char_ref.getPowerRegen()); vampiric_number.nlabel.text = (String(char_ref.getVampiric()) + "%"); stun_number.nlabel.text = (String(char_ref.getStunChance()) + "%"); poison_number.nlabel.text = String(char_ref.getPoisonDamage()); blind_number.nlabel.text = String(char_ref.getAccuracyDamage()); lethality_number.nlabel.text = (String(char_ref.getLethality()) + "%"); reflection_number.nlabel.text = (String(char_ref.getDamageReflection()) + "%"); reduction_number.nlabel.textColor = color_white; damage_number.nlabel.textColor = color_white; poisonResist_number.nlabel.textColor = color_white; stunResist_number.nlabel.textColor = color_white; quickness_number.nlabel.textColor = color_white; if (char_ref.potion_damage_resist){ reduction_number.nlabel.textColor = color_green; }; if (char_ref.potion_damage_bonus){ damage_number.nlabel.textColor = color_green; }; if (char_ref.potion_poison_resist){ poisonResist_number.nlabel.textColor = color_green; }; if (char_ref.potion_stun_resist){ stunResist_number.nlabel.textColor = color_green; }; if (char_ref.potion_quickness_bonus){ quickness_number.nlabel.textColor = color_green; }; str_number.tt_title = "Strength"; end_number.tt_title = "Endurance"; dex_number.tt_title = "Dexterity"; int_number.tt_title = "Intellect"; statpoints_number.tt_title = "Stat Points"; accuracy_number.tt_title = "Accuracy"; quickness_number.tt_title = "Quickness"; damage_number.tt_title = "Weapon Damage"; armor_number.tt_title = "Armor Rating"; reduction_number.tt_title = "Damage Reduction"; poisonResist_number.tt_title = "Poison Resistance"; stunResist_number.tt_title = "Stun Resistance"; healthRegen_number.tt_title = "Health Regeneration"; powerRegen_number.tt_title = "Power Regeneration"; vampiric_number.tt_title = "Health Drain on Hit"; stun_number.tt_title = "Cause Stun on Hit"; poison_number.tt_title = "Poison Damage on Hit"; blind_number.tt_title = "Accuracy Damage on Hit"; lethality_number.tt_title = "Instant Kill on Hit"; reflection_number.tt_title = "Damage Reflection"; str_number.tt_text = "Increases damage done with melee weapons."; end_number.tt_text = "Increases total health points."; dex_number.tt_text = "Increases damage done with ranged weapons."; int_number.tt_text = "Increases the effectiveness of magic."; statpoints_number.tt_text = "You may spend Stat Points to increase one of the character's four main statistics: Strength, Endurance, Dexterity or Intellect. A character gains three extra Stat Points each time they level up."; accuracy_number.tt_text = "Chance to hit with attacks in combat. Higher accuracy is always better, as it helps counteract Blind effects."; quickness_number.tt_text = "Determines turn order in combat. Characters with higher Quickness act sooner."; armor_number.tt_text = "The total of the Armor Rating on all the character's equipment. A higher armor rating grants a greater level of incoming damage reduction."; reduction_number.tt_text = "Damage the character receives is reduced by this amount."; poisonResist_number.tt_text = "Percentage reduction in the damage received from poison effects."; stunResist_number.tt_text = "Percentage chance of resisting stun effects."; healthRegen_number.tt_text = "Health regenerated during combat at the start of the character's turn."; powerRegen_number.tt_text = "Power regenerated during combat at the start of the character's turn."; vampiric_number.tt_text = "Damaging hits will return this percentage of damage caused back to the character as restored health. Vampiric effects cannot return more than half your total health in one turn."; stun_number.tt_text = "Percentage chance that damaging hits will stun the target. If attacking multiple targets or multiple times, the chance is divided amongst all targets."; poison_number.tt_text = "Damaging hits will add this amount of ongoing poison damage to the target. If attacking multiple targets or multiple times, the effect is divided amongst all targets."; blind_number.tt_text = "On a damaging hit, the target's accuracy is reduced by up to this amount. If attacking multiple targets or multiple times, the effect is divided amongst all targets."; lethality_number.tt_text = "Percentage chance that damaging hits will instantly kill the target. If attacking multiple targets or multiple times, the chance is divided amongst all targets."; reflection_number.tt_text = "This percentage of damage received is inflicted on the attacker."; damage_number.tt_text = "Damage for basic weapon attacks."; if (char_ref.gear[Equipment.weapon]){ _local1 = 0; _local2 = "stat"; damage_number.tt_text = (damage_number.tt_text + (("\n\n" + char_ref.gear[Equipment.weapon].damage) + " (weapon)")); if ((char_ref.gear[Equipment.weapon] is iDagger)){ _local1 = (char_ref.getStrengthDamageBonus() + char_ref.getDexterityDamageBonus()); _local2 = "strength+dexterity"; } else { if ((char_ref.gear[Equipment.weapon] is MeleeWeapon)){ _local1 = char_ref.getStrengthDamageBonus(); _local2 = "strength"; } else { if ((char_ref.gear[Equipment.weapon] is RangedWeapon)){ _local1 = char_ref.getDexterityDamageBonus(); _local2 = "dexterity"; } else { if ((char_ref.gear[Equipment.weapon] is MageWeapon)){ _local1 = char_ref.getIntellectDamageBonus(); _local2 = "intellect"; }; }; }; }; damage_number.tt_text = (damage_number.tt_text + ((((" + " + _local1) + " (") + _local2) + " bonus)\n")); } else { damage_number.tt_text = (("Base damage for attacks.\n\n " + char_ref.getUnarmedDamage()) + " (strength bonus)"); }; } private function disableButtons():void{ strength_inc.gotoAndStop(2); endurance_inc.gotoAndStop(2); dexterity_inc.gotoAndStop(2); intellect_inc.gotoAndStop(2); } private function enableButtons():void{ strength_inc.gotoAndStop(1); endurance_inc.gotoAndStop(1); dexterity_inc.gotoAndStop(1); intellect_inc.gotoAndStop(1); } public function cleanup():void{ strength_inc.removeEventListener(MouseEvent.MOUSE_DOWN, statClick); endurance_inc.removeEventListener(MouseEvent.MOUSE_DOWN, statClick); dexterity_inc.removeEventListener(MouseEvent.MOUSE_DOWN, statClick); intellect_inc.removeEventListener(MouseEvent.MOUSE_DOWN, statClick); undo_btn.removeEventListener(MouseEvent.MOUSE_DOWN, undoClick); strength_inc.cleanup(); endurance_inc.cleanup(); dexterity_inc.cleanup(); intellect_inc.cleanup(); str_number.cleanup(); end_number.cleanup(); dex_number.cleanup(); int_number.cleanup(); statpoints_number.cleanup(); accuracy_number.cleanup(); quickness_number.cleanup(); armor_number.cleanup(); reduction_number.cleanup(); reflection_number.cleanup(); poisonResist_number.cleanup(); stunResist_number.cleanup(); healthRegen_number.cleanup(); powerRegen_number.cleanup(); vampiric_number.cleanup(); poison_number.cleanup(); blind_number.cleanup(); lethality_number.cleanup(); damage_number.cleanup(); } function statClick(_arg1:MouseEvent):void{ var _local2:*; var _local3:int; _local2 = false; if (!(char_ref.stat_points)){ disableButtons(); return; }; _local3 = 1; if (_arg1.shiftKey){ _local3 = char_ref.stat_points; } else { if (_arg1.ctrlKey){ _local3 = Math.floor(((char_ref.stat_points / 3) * 2)); }; }; if (_arg1.currentTarget.contains(strength_inc)){ char_ref.strength = (char_ref.strength + _local3); _local2 = true; } else { if (_arg1.currentTarget.contains(endurance_inc)){ char_ref.endurance = (char_ref.endurance + _local3); _local2 = true; } else { if (_arg1.currentTarget.contains(dexterity_inc)){ char_ref.dexterity = (char_ref.dexterity + _local3); _local2 = true; } else { if (_arg1.currentTarget.contains(intellect_inc)){ char_ref.intellect = (char_ref.intellect + _local3); _local2 = true; }; }; }; }; if (_local2){ char_ref.stat_points = (char_ref.stat_points - _local3); if (!(char_ref.stat_points)){ disableButtons(); }; if (((!((parent == null))) && ((parent is CharInfoPanel)))){ CharInfoPanel(parent).updateValues(); } else { updateValues(); }; if (!(this.contains(undo_btn))){ this.addChild(undo_btn); }; }; } } }//package
Section 93
//CleanSlate (CleanSlate) package { public class CleanSlate extends Consumable { public function CleanSlate(_arg1:int=1){ item_name = "Clean Slate"; lore = "It's not often you get a chance to start over."; reset_stats = true; item_rarity = Item.orange; icon_frame = 84; } } }//package
Section 94
//ClickToScroll (ClickToScroll) package { import flash.events.*; import flash.display.*; public class ClickToScroll extends MovieClip { private var _scrolling:Boolean;// = false public function ClickToScroll():void{ _scrolling = false; super(); _scrolling = false; addEventListener(MouseEvent.MOUSE_DOWN, down); addEventListener(MouseEvent.MOUSE_UP, up); addEventListener(MouseEvent.MOUSE_OUT, out); } public function get scrolling():Boolean{ return (_scrolling); } private function out(_arg1:MouseEvent):void{ _scrolling = false; } private function down(_arg1:MouseEvent):void{ _scrolling = true; } public function cleanup():void{ removeEventListener(MouseEvent.MOUSE_DOWN, down); removeEventListener(MouseEvent.MOUSE_UP, up); removeEventListener(MouseEvent.MOUSE_OUT, out); } private function up(_arg1:MouseEvent):void{ _scrolling = false; } } }//package
Section 95
//clone_create_effect (clone_create_effect) package { import flash.display.*; public dynamic class clone_create_effect extends MovieClip { public function clone_create_effect(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.clone); } function frame45(){ this.stop(); } } }//package
Section 96
//clone_effect (clone_effect) package { import flash.display.*; public dynamic class clone_effect extends MovieClip { public function clone_effect(){ addFrameScript(44, frame45); } function frame45(){ this.stop(); } } }//package
Section 97
//ClonePortrait (ClonePortrait) package { import flash.display.*; public dynamic class ClonePortrait extends MovieClip { } }//package
Section 98
//coins_sound (coins_sound) package { import flash.media.*; public dynamic class coins_sound extends Sound { } }//package
Section 99
//CombatFloater (CombatFloater) package { import flash.events.*; import flash.text.*; import flash.display.*; public class CombatFloater extends MovieClip { private const FLOAT_FRAMES:int = 45; private const Y_DISTANCE:int = 50; private const FADE_FRAMES:int = 5; private var text:String; private var original_y:int; public var floatText:TextField; private var frameCount:int; public function CombatFloater(_arg1:String="Blank"):void{ this.setText(_arg1); frameCount = 0; original_y = floatText.y; addEventListener(Event.ENTER_FRAME, onFrame); } public function remove():void{ removeEventListener(Event.ENTER_FRAME, onFrame); if (parent != null){ parent.removeChild(this); }; } public function setText(_arg1:String):void{ this.text = _arg1; floatText.text = _arg1; dmf.embolden(floatText); } private function onFrame(_arg1:Event):void{ frameCount++; if (frameCount > FLOAT_FRAMES){ remove(); } else { floatText.y = (original_y - ((frameCount / FLOAT_FRAMES) * Y_DISTANCE)); if (frameCount > (FLOAT_FRAMES - FADE_FRAMES)){ floatText.alpha = Math.max((floatText.alpha - (1 / FADE_FRAMES)), 0); }; }; } } }//package
Section 100
//confuse_effect (confuse_effect) package { import flash.display.*; public dynamic class confuse_effect extends MovieClip { } }//package
Section 101
//Consumable (Consumable) package { public class Consumable extends Item { private var _stack:int;// = 1 var restore_power:int;// = 0 var increase_dexterity:int;// = 0 var poison_resist:int;// = 0 var increase_strength:int;// = 0 var resurrect:Boolean;// = false var restore_health:int;// = 0 var reset_stats:Boolean;// = false var stun_resist:int;// = 0 var town_portal:Boolean;// = false var damage_resist:int;// = 0 var increase_intellect:int;// = 0 var damage_bonus:int;// = 0 var increase_endurance:int;// = 0 var campaign_combiner:Boolean;// = false var quickness_bonus:int;// = 0 var sneaky:Boolean;// = false var campaign_portal:Boolean;// = false public function Consumable(){ _stack = 1; restore_health = 0; restore_power = 0; resurrect = false; sneaky = false; reset_stats = false; town_portal = false; campaign_combiner = false; campaign_portal = false; increase_strength = 0; increase_dexterity = 0; increase_endurance = 0; increase_intellect = 0; damage_resist = 0; damage_bonus = 0; poison_resist = 0; stun_resist = 0; quickness_bonus = 0; super(); item_name = "Consumable"; item_level = 0; item_rarity = Item.grey; icon_frame = 1; } override public function itemStatsString(_arg1:String):String{ _arg1 = ""; _arg1 = (_arg1 + "Use: "); if (town_portal){ _arg1 = (_arg1 + "Teleport to the Emporium, to trade equipment and items\n"); }; if (reset_stats){ _arg1 = (_arg1 + "Reset a character's strength, endurance, dexterity and intellect to base amounts for level, recover all spent Stat points.\n\n(Tip: Shift-click on increase button to spend all remaining stat points, ctrl-click to spend 2/3)\n"); }; if (resurrect){ _arg1 = (_arg1 + "Revives a character\n"); }; if (sneaky){ _arg1 = (_arg1 + "Allows the party to pass by one enemy horde without being attacked\n"); }; if (restore_health){ _arg1 = (_arg1 + (("Restores " + restore_health) + "% maximum health\n")); }; if (restore_power){ _arg1 = (_arg1 + (("Restores " + restore_power) + "% maximum power\n")); }; if (damage_resist){ _arg1 = (_arg1 + (("Grants +" + damage_resist) + "% damage resistance for next battle\n")); }; if (damage_bonus){ _arg1 = (_arg1 + (("Grants +" + damage_bonus) + "% bonus damage for next battle\n")); }; if (stun_resist){ _arg1 = (_arg1 + (("Grants +" + stun_resist) + "% stun resistance for next battle\n")); }; if (poison_resist){ _arg1 = (_arg1 + (("Grants +" + poison_resist) + "% poison resistance for next battle\n")); }; if (quickness_bonus){ _arg1 = (_arg1 + (("Grants +" + quickness_bonus) + " quickness for next battle\n")); }; if (increase_strength){ _arg1 = (_arg1 + (("Permanently increase Strength by " + increase_strength) + "\n")); }; if (increase_endurance){ _arg1 = (_arg1 + (("Permanently increase Endurance by " + increase_endurance) + "\n")); }; if (increase_dexterity){ _arg1 = (_arg1 + (("Permanently increase Dexterity by " + increase_dexterity) + "\n")); }; if (increase_intellect){ _arg1 = (_arg1 + (("Permanently increase Intellect by " + increase_intellect) + "\n")); }; if (campaign_combiner){ _arg1 = (_arg1 + "Combine nine fragments into a Journeyman's Stone\n"); }; if (campaign_portal){ _arg1 = (_arg1 + "Teleport to the Sanctum, to face the Dreadfather\n"); }; _arg1 = (_arg1 + "\n(Cannot be used in combat)\n"); return (_arg1); } public function get stack():int{ return (this._stack); } public function set stack(_arg1:int):void{ this._stack = _arg1; } public function basicRevivePotion(){ item_name = "Weak Revival Potion"; restore_health = 1; resurrect = true; item_rarity = Item.green; item_level = 1; icon_frame = 6; } public function basicRejuvePotion(){ item_name = "Weak Rejuvenation Potion"; restore_health = 20; restore_power = 20; item_rarity = Item.blue; item_level = 1; icon_frame = 7; } private function preventStatUndo(_arg1:PlayerCharacter):void{ _arg1.old_strength = _arg1.strength; _arg1.old_endurance = _arg1.endurance; _arg1.old_dexterity = _arg1.dexterity; _arg1.old_intellect = _arg1.intellect; _arg1.old_stat_points = _arg1.stat_points; } override public function getItemTypeString(){ return ("Consumable"); } override public function getWorth():int{ var _local1:Number; var _local2:*; _local1 = 50; _local1 = (_local1 * (1 + ((ITEM_VALUE_INCREASE_PER_LEVEL * item_level) / 100))); _local2 = Item.blue; while (_local2 <= item_rarity) { _local1 = (_local1 * 1.75); _local2++; }; return (Math.round(_local1)); } public function basicPowerPotion(){ item_name = "Weak Power Potion"; restore_power = 20; item_rarity = Item.green; item_level = 1; icon_frame = 5; } public function basicHealthPotion(){ item_name = "Weak Healing Potion"; restore_health = 20; item_rarity = Item.green; item_level = 1; icon_frame = 4; } public function consume(_arg1:PlayerCharacter, _arg2:Party):Boolean{ var _local3:Boolean; var _local4:*; var _local5:*; var _local6:*; _local3 = false; if (campaign_combiner){ if (stack >= 9){ _arg2.addToInventory(new CampaignItemStone()); this.stack = 0; _local3 = true; } else { _local3 = false; }; }; if (campaign_portal){ if (dm.main != null){ dm.main.goToSanctum(); }; return (true); }; if (reset_stats){ _arg1.stat_points = ((_arg1.level - 1) * PlayerCharacter.STATS_PER_LEVEL); _local6 = (1 + ((_arg1.level - 1) * PlayerCharacter.STATS_PER_LEVEL)); _arg1.strength = _local6; _arg1.endurance = _local6; _arg1.dexterity = _local6; _arg1.intellect = _local6; preventStatUndo(_arg1); _local3 = true; }; if (((resurrect) && ((_arg1.health > 0)))){ return (false); }; if (((sneaky) && ((_arg2.sneaking < 2)))){ _arg2.sneaking = 2; _local3 = true; }; if (((restore_health) && (_arg1.increaseHealthByPercentage(restore_health, resurrect)))){ _local3 = true; }; if (_arg1.health > 0){ if (restore_power){ if (_arg1.increasePower(restore_power)){ _local3 = true; }; }; if (damage_resist){ _arg1.potion_damage_resist = Math.max(_arg1.potion_damage_resist, damage_resist); _local3 = true; }; if (poison_resist){ _arg1.potion_poison_resist = Math.max(_arg1.potion_poison_resist, poison_resist); _local3 = true; }; if (stun_resist){ _arg1.potion_stun_resist = Math.max(_arg1.potion_stun_resist, stun_resist); _local3 = true; }; if (quickness_bonus){ _arg1.potion_quickness_bonus = Math.max(_arg1.potion_quickness_bonus, quickness_bonus); _local3 = true; }; }; if (town_portal){ if (dm.main != null){ dm.main.goToShop(); }; _local3 = true; }; if (increase_strength){ _arg1.strength = (_arg1.strength + increase_strength); preventStatUndo(_arg1); _local3 = true; }; if (increase_endurance){ _arg1.endurance = (_arg1.endurance + increase_endurance); preventStatUndo(_arg1); _local3 = true; }; if (increase_dexterity){ _arg1.dexterity = (_arg1.dexterity + increase_dexterity); preventStatUndo(_arg1); _local3 = true; }; if (increase_intellect){ _arg1.intellect = (_arg1.intellect + increase_intellect); preventStatUndo(_arg1); _local3 = true; }; if (_local3){ this.stack--; if (this.stack <= 0){ _local4 = 0; while (_local4 < Party.MAX_INVENTORY) { if (_arg2.inventory[_local4] == this){ _arg2.inventory.splice(_local4, 1); }; _local4++; }; _local4 = 0; while (_local4 < Party.MAX_OVERFLOW) { if (_arg2.overflow[_local4] == this){ _arg2.overflow.splice(_local4, 1); }; _local4++; }; }; }; return (_local3); } } }//package
Section 102
//CorridorConnectorH (CorridorConnectorH) package { import flash.display.*; public class CorridorConnectorH extends DoorIcon { public var gfx:MovieClip; public var tint:MovieClip; public function CorridorConnectorH(){ this.gotoAndStop(1); } override public function setAlpha(_arg1:Number):void{ tint.alpha = _arg1; gfx.alpha = _arg1; } override public function getAlpha():Number{ return (gfx.alpha); } public function setFloorTint(_arg1:int):void{ if (tint != null){ tint.gotoAndStop(_arg1); }; } } }//package
Section 103
//CorridorConnectorV (CorridorConnectorV) package { import flash.display.*; public class CorridorConnectorV extends DoorIcon { public var gfx:MovieClip; public var tint:MovieClip; public function CorridorConnectorV(){ this.gotoAndStop(1); } override public function setAlpha(_arg1:Number):void{ tint.alpha = _arg1; gfx.alpha = _arg1; } override public function getAlpha():Number{ return (gfx.alpha); } public function setFloorTint(_arg1:int):void{ if (tint != null){ tint.gotoAndStop(_arg1); }; } } }//package
Section 104
//cosmic_prison (cosmic_prison) package { import flash.display.*; public dynamic class cosmic_prison extends MovieClip { public function cosmic_prison(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.cosmicPrison); } function frame45(){ this.stop(); } } }//package
Section 105
//cosmic_prison_sound (cosmic_prison_sound) package { import flash.media.*; public dynamic class cosmic_prison_sound extends Sound { } }//package
Section 106
//creature_slash (creature_slash) package { import flash.display.*; public dynamic class creature_slash extends MovieClip { public var blood:BloodRandom; public function creature_slash(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.monsterClaws); } function frame45(){ this.stop(); } } }//package
Section 107
//creature_slash_sound (creature_slash_sound) package { import flash.media.*; public dynamic class creature_slash_sound extends Sound { } }//package
Section 108
//creature_spear (creature_spear) package { import flash.display.*; public dynamic class creature_spear extends MovieClip { public var blood:BloodRandom; public var slash:MovieClip; public function creature_spear(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.monsterSlash); } function frame45(){ this.stop(); } } }//package
Section 109
//creature_weapon (creature_weapon) package { import flash.display.*; public dynamic class creature_weapon extends MovieClip { public var blood:BloodRandom; public var slash:horz_slash; public function creature_weapon(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.monsterSlash); slash.rotation = DungeonMain.RandomNum(-15, 15); } function frame45(){ this.stop(); } } }//package
Section 110
//CreditsScreen (CreditsScreen) package { import flash.events.*; import flash.display.*; public class CreditsScreen extends MovieClip { public var yes_btn:MovieClip; public var cerberus_link:SimpleButton; public var fglLogo:MovieClip; public var biclops_link:SimpleButton; public var biclopsLogo:SimpleButton; public function CreditsScreen():void{ biclops_link.addEventListener(MouseEvent.MOUSE_DOWN, biclopsClick); biclopsLogo.addEventListener(MouseEvent.MOUSE_DOWN, biclopsClick); cerberus_link.addEventListener(MouseEvent.MOUSE_DOWN, cerberusClick); fglLogo.addEventListener(MouseEvent.MOUSE_DOWN, fglClick); yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, exitClick); } function exitClick(_arg1:MouseEvent):void{ if (this.parent != null){ cleanup(); parent.removeChild(this); }; } public function cerberusClick(_arg1:MouseEvent):void{ dm.link("http://www.cerberusart.com"); } public function fglClick(_arg1:MouseEvent):void{ dm.link("http://www.flashgamelicense.com"); } private function cleanup():void{ biclops_link.removeEventListener(MouseEvent.MOUSE_DOWN, biclopsClick); biclopsLogo.removeEventListener(MouseEvent.MOUSE_DOWN, biclopsClick); cerberus_link.removeEventListener(MouseEvent.MOUSE_DOWN, cerberusClick); fglLogo.removeEventListener(MouseEvent.MOUSE_DOWN, fglClick); yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, exitClick); } public function biclopsClick(_arg1:MouseEvent):void{ dm.link("http://www.biclopsgames.com"); } } }//package
Section 111
//CurrentPortraitHighlight (CurrentPortraitHighlight) package { import flash.display.*; public dynamic class CurrentPortraitHighlight extends MovieClip { } }//package
Section 112
//CurrentRoomIcon (CurrentRoomIcon) package { import flash.display.*; public dynamic class CurrentRoomIcon extends MovieClip { } }//package
Section 113
//curse_effect (curse_effect) package { import flash.display.*; public dynamic class curse_effect extends MovieClip { public function curse_effect(){ addFrameScript(0, frame1, 49, frame50); } function frame1(){ dm.sound.play(SoundControl.curse, 0.5); } function frame50(){ this.stop(); } } }//package
Section 114
//curse_sound (curse_sound) package { import flash.media.*; public dynamic class curse_sound extends Sound { } }//package
Section 115
//CustomPortrait (CustomPortrait) package { import flash.system.*; import flash.net.*; import flash.display.*; import flash.events.*; public class CustomPortrait { private var callbackFailure:Function; private var char_ref:Character; private var portraitLoader:Loader; private var isLoading:Boolean;// = false private var callbackSuccess:Function; public function CustomPortrait(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Character=null):void{ isLoading = false; super(); this.callbackSuccess = _arg2; this.callbackFailure = _arg3; if (_arg4 != null){ this.char_ref = _arg4; }; initLoader(); loadUrl(_arg1); } private function doneLoad(_arg1:Event):void{ var _local2:BitmapData; var _local3:Bitmap; isLoading = false; cleanupLoader(); _local3 = Bitmap(portraitLoader.content); if (_local3 != null){ _local2 = _local3.bitmapData; }; if (callbackSuccess != null){ callbackSuccess(_local2, char_ref); }; } private function loadUrl(_arg1:String):Boolean{ var host:String; var slash:int; var context:LoaderContext; var fullUrl:String; var u = _arg1; if (isLoading){ return (false); }; try { if (Security.sandboxType == "localWithFile"){ isLoading = false; return (false); }; if (portraitLoader.content != null){ initLoader(); }; host = u.substring(7, u.length); slash = host.indexOf("/"); host = host.substring(0, slash); context = new LoaderContext(); context.checkPolicyFile = true; Security.loadPolicyFile("http://www.biclopsgames.com/linker/crossdomain.xml"); fullUrl = ("http://www.biclopsgames.com/linker/imagelinker.php?url=" + u); portraitLoader.load(new URLRequest(fullUrl), context); return (true); } catch(error:Error) { trace(((("error! " + error.message) + "\n") + error.getStackTrace())); isLoading = false; return (false); }; return (false); } public function cleanupLoader():void{ portraitLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, doneLoad); portraitLoader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, imageErrorHandler); } public function initLoader():void{ if (portraitLoader != null){ cleanupLoader(); }; isLoading = false; portraitLoader = new Loader(); portraitLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, doneLoad); portraitLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, imageErrorHandler); } private function imageErrorHandler(_arg1:IOErrorEvent):void{ trace("imageErrorHandler"); isLoading = false; cleanupLoader(); if (callbackFailure != null){ callbackFailure(char_ref); }; } } }//package
Section 116
//CustomPortraitDialog (CustomPortraitDialog) package { import flash.events.*; import flash.display.*; import flash.text.*; public class CustomPortraitDialog extends MovieClip { public var yes_btn:MovieClip; private var char_ref:PlayerCharacter; private var loading:Boolean;// = false public var resultsText:TextField; public var image:Bitmap; public var load_btn:MovieClip; private var caller:Object; public var urlInput:TextField; public var no_btn:MovieClip; public function CustomPortraitDialog(_arg1:PlayerCharacter=null, _arg2:Object=null):void{ loading = false; super(); if (_arg1 != null){ this.char_ref = _arg1; } else { return; }; if (_arg2 != null){ this.caller = _arg2; } else { return; }; resultsText.text = ""; urlInput.text = char_ref.customPortraitUrl; loadImage(); yes_btn.addEventListener(MouseEvent.CLICK, yesClick); no_btn.addEventListener(MouseEvent.CLICK, noClick); load_btn.addEventListener(MouseEvent.CLICK, loadClick); } private function loadImage():void{ var _local1:*; if (loading){ return; }; resultsText.text = "Loading.."; loading = true; _local1 = new CustomPortrait(String(urlInput.text), imageLoad, imageLoadFail); } private function removeImage():void{ if (image == null){ return; }; if (this.contains(image)){ this.removeChild(image); }; } private function noClick(_arg1:MouseEvent):void{ char_ref.useCustomPortrait = false; remove(); } private function loadClick(_arg1:MouseEvent):void{ loadImage(); } public function remove():void{ removeImage(); cleanup(); if (this.parent != null){ if ((caller is Inventory)){ Inventory(caller).selectChar(char_ref); } else { if ((caller is CharCreationPanel)){ CharCreationPanel(caller).loadCustomPortrait(); }; }; parent.removeChild(this); }; } private function addImage():void{ image.smoothing = true; image.width = 58; image.height = 58; image.x = 115; image.y = 175; addChild(image); } public function imageLoadFail(_arg1:Character=null):void{ loading = false; resultsText.text = "Image failed to load."; removeImage(); } public function cleanup():void{ yes_btn.removeEventListener(MouseEvent.CLICK, yesClick); no_btn.removeEventListener(MouseEvent.CLICK, noClick); load_btn.removeEventListener(MouseEvent.CLICK, loadClick); } private function yesClick(_arg1:MouseEvent):void{ char_ref.useCustomPortrait = true; char_ref.customPortraitUrl = String(urlInput.text); if (image != null){ char_ref.customPortrait = image.bitmapData; }; char_ref.loadCustomPortrait(); remove(); } public function imageLoad(_arg1:BitmapData, _arg2:Character=null):void{ loading = false; resultsText.text = "Image loaded."; removeImage(); this.image = new Bitmap(_arg1); addImage(); } } }//package
Section 117
//dCheckBox (dCheckBox) package { import flash.events.*; import flash.text.*; import flash.display.*; public class dCheckBox extends MovieClip { public var description:TextField; public var hitBox:Sprite; private var hover:Boolean;// = false public var checked:Boolean;// = false private var clickCallback:Function; public function dCheckBox(_arg1:Boolean=false, _arg2:String=""):void{ checked = false; hover = false; super(); checked = _arg1; description.mouseEnabled = false; mouseChildren = false; addEventListener(MouseEvent.MOUSE_DOWN, mouseClick); addEventListener(MouseEvent.MOUSE_OVER, mouseOn); addEventListener(MouseEvent.MOUSE_OUT, mouseOff); setDescription(_arg2); update(); } function mouseClick(_arg1:MouseEvent):void{ if (checked){ checked = false; } else { checked = true; }; update(); if (this.clickCallback != null){ clickCallback(); }; } function mouseOn(_arg1:MouseEvent):void{ hover = true; update(); } function mouseOff(_arg1:MouseEvent):void{ hover = false; update(); } public function setDescription(_arg1:String, _arg2:Boolean=false, _arg3:uint=0xFFFFFF):void{ description.text = _arg1; if (_arg2){ dmf.embolden(description); }; description.autoSize = TextFieldAutoSize.LEFT; description.textColor = _arg3; hitBox.width = ((description.x + description.width) + 10); } public function cleanup():void{ removeEventListener(MouseEvent.MOUSE_DOWN, mouseClick); removeEventListener(MouseEvent.MOUSE_OVER, mouseOn); removeEventListener(MouseEvent.MOUSE_OUT, mouseOff); clickCallback = null; } private function update():void{ if (!(checked)){ if (hover){ this.gotoAndStop(3); } else { this.gotoAndStop(1); }; } else { if (hover){ this.gotoAndStop(4); } else { this.gotoAndStop(2); }; }; } public function setCallback(_arg1:Function):void{ this.clickCallback = _arg1; } public function setChecked(_arg1:Boolean):void{ this.checked = _arg1; update(); } } }//package
Section 118
//DeadEffect (DeadEffect) package { import flash.display.*; public dynamic class DeadEffect extends MovieClip { } }//package
Section 119
//debuff_effect (debuff_effect) package { import flash.display.*; public dynamic class debuff_effect extends MovieClip { public function debuff_effect(){ addFrameScript(4, frame5, 44, frame45); } function frame5(){ dm.sound.play(SoundControl.debuff); } function frame45(){ this.stop(); } } }//package
Section 120
//debuff_sound (debuff_sound) package { import flash.media.*; public dynamic class debuff_sound extends Sound { } }//package
Section 121
//destroy_item_sound (destroy_item_sound) package { import flash.media.*; public dynamic class destroy_item_sound extends Sound { } }//package
Section 122
//Difficulty (Difficulty) package { public class Difficulty { static const TACTICAL = 2; static const HARDCORE = 1; static const EXTREME = 3; static const BEGINNER = 1; static const ATTRITION = 4; static const STANDARD = 2; public function Difficulty():void{ } public static function getMultiplier(_arg1:int, _arg2:uint):int{ var _local3:Number; _local3 = 100; if (_arg1 == BEGINNER){ _local3 = (_local3 * 0.5); } else { if (_arg1 == EXTREME){ _local3 = (_local3 * 1.5); }; }; if ((_arg2 & HARDCORE) == HARDCORE){ _local3 = (_local3 * 1.25); }; if ((_arg2 & TACTICAL) == TACTICAL){ _local3 = (_local3 * 1.5); }; if ((_arg2 & ATTRITION) == ATTRITION){ _local3 = (_local3 * 1.2); }; return (Math.round(_local3)); } } }//package
Section 123
//DifficultySelect (DifficultySelect) package { import flash.events.*; import flash.display.*; import flash.text.*; public class DifficultySelect extends MovieClip { public var checkHardcore:dCheckBox; public var beginner:MovieClip; public var optionsButton:OptionsBookButton; private var difficultySelected:int;// = 2 public var checkAttrition:dCheckBox; public var totalModifierLabel:TextField; public var checkTactical:dCheckBox; public var extreme:MovieClip; public var proceed:SimpleButton; public var standard:MovieClip; private var party:Party; public function DifficultySelect(_arg1:Party=null):void{ difficultySelected = Difficulty.STANDARD; super(); party = _arg1; standard.addEventListener(MouseEvent.CLICK, standardClicked); beginner.addEventListener(MouseEvent.CLICK, beginnerClicked); extreme.addEventListener(MouseEvent.CLICK, extremeClicked); standard.useHandCursor = true; beginner.useHandCursor = true; extreme.useHandCursor = true; updateHighlightedDifficulty(); checkHardcore.setDescription("Hardcore: ", true, 0x111111); checkAttrition.setDescription("Attrition: ", true, 0x111111); checkTactical.setDescription("Tactical: ", true, 0x111111); proceed.addEventListener(MouseEvent.MOUSE_DOWN, continueClicked); addEventListener(Event.ENTER_FRAME, onFrame); } private function updateHighlightedDifficulty():void{ standard.gotoAndStop(1); beginner.gotoAndStop(1); extreme.gotoAndStop(1); switch (difficultySelected){ case Difficulty.BEGINNER: beginner.gotoAndStop(2); break; case Difficulty.STANDARD: standard.gotoAndStop(2); break; case Difficulty.EXTREME: extreme.gotoAndStop(2); break; }; } private function getMods():uint{ var _local1:uint; _local1 = 0; if (checkHardcore.checked){ _local1 = (_local1 + Difficulty.HARDCORE); }; if (checkAttrition.checked){ _local1 = (_local1 + Difficulty.ATTRITION); }; if (checkTactical.checked){ _local1 = (_local1 + Difficulty.TACTICAL); }; return (_local1); } function beginnerClicked(_arg1:MouseEvent):void{ difficultySelected = Difficulty.BEGINNER; updateHighlightedDifficulty(); } private function continueClicked(_arg1:MouseEvent):void{ setDifficulty(difficultySelected); cleanup(); dm.main.difficultySelected(); } function standardClicked(_arg1:MouseEvent):void{ difficultySelected = Difficulty.STANDARD; updateHighlightedDifficulty(); } private function updateDifficultyNumber():void{ var _local1:int; _local1 = Difficulty.getMultiplier(difficultySelected, getMods()); totalModifierLabel.text = (String(_local1) + "%"); dmf.embolden(totalModifierLabel); } private function onFrame(_arg1:Event):void{ updateDifficultyNumber(); } public function cleanup():void{ standard.removeEventListener(MouseEvent.CLICK, standardClicked); beginner.removeEventListener(MouseEvent.CLICK, beginnerClicked); extreme.removeEventListener(MouseEvent.CLICK, extremeClicked); proceed.removeEventListener(MouseEvent.MOUSE_DOWN, continueClicked); optionsButton.cleanup(); removeEventListener(Event.ENTER_FRAME, onFrame); } private function setDifficulty(_arg1:int):void{ if (party != null){ party.difficulty = _arg1; party.difficultyMods = getMods(); }; } function extremeClicked(_arg1:MouseEvent):void{ difficultySelected = Difficulty.EXTREME; updateHighlightedDifficulty(); } } }//package
Section 124
//Dijkstra (Dijkstra) package { class Dijkstra { private var startNode:Number; private var numberOfNodes:Number; private var nodesLeft:Array; private var previousNode:Array; private var map:Array; private var infiniteDistance:Number; private var bestPath:Number; private var visited:Array; private var pathsFound:Boolean;// = false private var distance:Array; public static const NO_CONNECTION = 99999999; function Dijkstra(_arg1:Array, _arg2:Number){ pathsFound = false; super(); this.infiniteDistance = NO_CONNECTION; this.startNode = _arg2; this.distance = new Array(); this.previousNode = new Array(); this.visited = new Array(); this.map = _arg1; this.numberOfNodes = this.map[0].length; this.bestPath = 0; this.nodesLeft = new Array(); } private function nodesNotVisited(_arg1:Array):Array{ var _local2:*; var _local3:*; _local2 = new Array(); _local3 = 0; while (_local3 < this.numberOfNodes) { if (!(_arg1[_local3])){ _local2.push(_local3); }; _local3++; }; return (_local2); } private function findBestPath(_arg1:Array, _arg2:Array):Number{ var _local3:*; var _local4:*; var _local5:*; _local3 = this.infiniteDistance; _local4 = 0; _local5 = 0; while (_local5 < _arg2.length) { if (_arg1[_arg2[_local5]] < _local3){ _local3 = _arg1[_arg2[_local5]]; _local4 = _arg2[_local5]; }; _local5++; }; return (_local4); } public function findShortestPathTo(_arg1:Number, _arg2:int):Array{ var _local3:*; var _local4:*; var _local5:*; var _local6:int; if (!(pathsFound)){ this.findShortestPath(); }; _local3 = new Array(); _local4 = null; _local5 = _arg1; _local3.push(_arg1); _local6 = 1; while (((!((_local4 == this.startNode))) && ((_local6 < _arg2)))) { _local3.push(this.previousNode[_local5]); _local4 = this.previousNode[_local5]; _local5 = this.previousNode[_local5]; _local6++; }; if (_local6 >= _arg2){ _local3.length = 0; } else { _local3.reverse(); }; return (_local3); } public function findShortestPath():void{ var _local1:*; var _local2:int; var _local3:int; _local1 = 0; while (_local1 < this.numberOfNodes) { if (_local1 == this.startNode){ this.visited[_local1] = 1; this.distance[_local1] = 0; } else { this.visited[_local1] = 0; this.distance[_local1] = this.map[this.startNode][_local1]; }; this.previousNode[_local1] = this.startNode; _local1++; }; _local2 = 300; _local3 = 0; while (((this.somethingLeft(this.visited)) && ((_local3 < _local2)))) { this.nodesLeft = this.nodesNotVisited(this.visited); this.bestPath = this.findBestPath(this.distance, this.nodesLeft); this.updateDistanceAndPrevious(this.bestPath); this.visited[this.bestPath] = 1; _local3++; }; if (_local3 >= _local2){ }; pathsFound = true; } private function getResults():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; _local1 = new Array(); _local2 = 0; while (_local2 < this.numberOfNodes) { _local1[_local2] = new Array(); _local3 = null; _local4 = _local2; _local1[_local2].push(_local2); while (_local3 != this.startNode) { _local1[_local2].push(this.previousNode[_local4]); _local3 = this.previousNode[_local4]; _local4 = this.previousNode[_local4]; }; _local1[_local2].reverse(); trace("---------------------------------------"); trace(((((("The shortest distance from the startNode: " + this.startNode) + ", to node ") + _local2) + ": is -> ") + this.distance[_local2])); trace(((((("The shortest path from the startNode: " + this.startNode) + ", to node ") + _local2) + ": is -> ") + _local1[_local2])); trace("---------------------------------------"); _local2++; }; } private function somethingLeft(_arg1:Array):Boolean{ var _local2:*; _local2 = 0; while (_local2 < this.numberOfNodes) { if (!(_arg1[_local2])){ return (true); }; _local2++; }; return (false); } private function updateDistanceAndPrevious(_arg1:Number):void{ var _local2:*; _local2 = 0; while (_local2 < this.numberOfNodes) { if (((!((this.map[_arg1][_local2] == this.infiniteDistance))) || ((this.map[_arg1][_local2] == 0)))){ if ((this.distance[_arg1] + this.map[_arg1][_local2]) < this.distance[_local2]){ this.distance[_local2] = (this.distance[_arg1] + this.map[_arg1][_local2]); this.previousNode[_local2] = _arg1; }; }; _local2++; }; } } }//package
Section 125
//disintegrate_effect (disintegrate_effect) package { import flash.display.*; public dynamic class disintegrate_effect extends MovieClip { public function disintegrate_effect(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.disintegrate); } function frame45(){ this.stop(); } } }//package
Section 126
//disintegrate_sound (disintegrate_sound) package { import flash.media.*; public dynamic class disintegrate_sound extends Sound { } }//package
Section 127
//dm (dm) package { import flash.external.*; import flash.net.*; import flash.text.*; import flash.display.*; public class dm { static var stage:Stage; static var party:Party; static var sound:SoundControl; static var MeezGPF; static var main:DungeonMain; static var kongregate; public static function randomNum(_arg1:int, _arg2:int):int{ var _local3:*; _local3 = (Math.round((Math.random() * (_arg2 - _arg1))) + _arg1); return (_local3); } public static function copyArray(_arg1:Array):Array{ var _local2:Array; var _local3:*; _local2 = new Array(_arg1.length); _local3 = 0; while (_local3 < _local2.length) { _local2[_local3] = _arg1[_local3]; _local3++; }; return (_local2); } public static function shuffleArray(_arg1:Array):Array{ var _local2:Array; var _local3:Array; var _local4:*; var _local5:Array; _local2 = new Array(); _local3 = new Array(_arg1.length); _local4 = 0; while (_local4 < _local3.length) { _local3[_local4] = _arg1[_local4]; _local4++; }; while (_local3.length) { _local4 = dmf.randomNum(0, (_local3.length - 1)); _local5 = _local3.splice(_local4, 1); _local2.push(_local5[0]); }; return (_local2); } static function vector_length(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2)))); } public static function joinArrays(_arg1:Array, _arg2:Array):Array{ var _local3:Array; var _local4:*; _local3 = new Array(); _local4 = 0; while (_local4 < _arg1.length) { _local3.push(_arg1[_local4]); _local4++; }; _local4 = 0; while (_local4 < _arg2.length) { _local3.push(_arg2[_local4]); _local4++; }; return (_local3); } public static function childToTop(_arg1:DisplayObjectContainer):void{ var _local2:*; if ((((_arg1 == null)) || ((_arg1.parent == null)))){ return; }; _local2 = (_arg1.parent.numChildren - 1); _arg1.parent.setChildIndex(_arg1, _local2); } static function vectors2angle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; _local5 = vector_length(_arg1, _arg2); _local6 = vector_length(_arg3, _arg4); if (_local5 != 0){ _arg1 = (_arg1 / _local5); _arg2 = (_arg2 / _local5); }; if (_local6 != 0){ _arg3 = (_arg3 / _local6); _arg4 = (_arg4 / _local6); }; _local7 = dot(_arg1, _arg2, _arg3, _arg4); _local8 = (_local7 / (Math.sqrt(vector_length(_arg1, _arg2)) * Math.sqrt(vector_length(_arg3, _arg4)))); _local9 = Math.acos(_local8); _local10 = dm.radians_to_degrees(_local9); return (_local10); } static function radians_to_degrees(_arg1:Number):Number{ return ((_arg1 * (180 / Math.PI))); } static function dot(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg1 * _arg3) + (_arg2 * _arg4))); } public static function link(_arg1:String):void{ var url = _arg1; try { ExternalInterface.call("window.open", url, "_blank", ""); } catch(error) { navigateToURL(new URLRequest(url), "_blank"); }; } public static function embolden(_arg1:TextField){ var _local2:TextFormat; _local2 = _arg1.getTextFormat(); _local2.bold = true; _arg1.setTextFormat(_local2); } } }//package
Section 128
//dmf (dmf) package { import flash.external.*; import flash.net.*; import flash.text.*; import flash.display.*; import flash.geom.*; public class dmf { public static function shuffleArray(_arg1:Array):Array{ var _local2:Array; var _local3:Array; var _local4:*; var _local5:Array; _local2 = new Array(); if (_arg1 == null){ return (_local2); }; _local3 = new Array(_arg1.length); _local4 = 0; while (_local4 < _local3.length) { _local3[_local4] = _arg1[_local4]; _local4++; }; while (_local3.length) { _local4 = randomNum(0, (_local3.length - 1)); _local5 = _local3.splice(_local4, 1); _local2.push(_local5[0]); }; return (_local2); } public static function getCurrentTimeString():String{ var _local1:Date; _local1 = new Date(); return (String(((((_local1.getHours() + ":") + _local1.getMinutes()) + ":") + _local1.getSeconds()))); } public static function randomNum(_arg1:int, _arg2:int):int{ var _local3:*; _local3 = (Math.round((Math.random() * (_arg2 - _arg1))) + _arg1); return (_local3); } public static function copyArray(_arg1:Array):Array{ var _local2:Array; var _local3:*; _local2 = new Array(_arg1.length); _local3 = 0; while (_local3 < _local2.length) { _local2[_local3] = _arg1[_local3]; _local3++; }; return (_local2); } public static function hasFlag(_arg1:uint, _arg2:uint):Boolean{ if ((_arg1 & _arg2) == _arg2){ return (true); }; return (false); } public static function getGlobalY(_arg1:DisplayObjectContainer):int{ var _local2:Point; _local2 = _arg1.localToGlobal(new Point(0, 0)); return (_local2.y); } static function vector_length(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2)))); } static function vectors2angle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; _local5 = vector_length(_arg1, _arg2); _local6 = vector_length(_arg3, _arg4); if (_local5 != 0){ _arg1 = (_arg1 / _local5); _arg2 = (_arg2 / _local5); }; if (_local6 != 0){ _arg3 = (_arg3 / _local6); _arg4 = (_arg4 / _local6); }; _local7 = dot(_arg1, _arg2, _arg3, _arg4); _local8 = (_local7 / (Math.sqrt(vector_length(_arg1, _arg2)) * Math.sqrt(vector_length(_arg3, _arg4)))); _local9 = Math.acos(_local8); _local10 = radians_to_degrees(_local9); return (_local10); } public static function joinArrays(_arg1:Array, _arg2:Array):Array{ var _local3:Array; var _local4:*; _local3 = new Array(); _local4 = 0; while (_local4 < _arg1.length) { _local3.push(_arg1[_local4]); _local4++; }; _local4 = 0; while (_local4 < _arg2.length) { _local3.push(_arg2[_local4]); _local4++; }; return (_local3); } static function dot(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg1 * _arg3) + (_arg2 * _arg4))); } public static function numberToText(_arg1:int, _arg2:Boolean=false):String{ var _local3:String; _local3 = "number"; if (_arg1 == 0){ _local3 = "zero"; } else { if (_arg1 == 1){ _local3 = "one"; } else { if (_arg1 == 2){ _local3 = "two"; } else { if (_arg1 == 3){ _local3 = "three"; } else { if (_arg1 == 4){ _local3 = "four"; } else { if (_arg1 == 5){ _local3 = "five"; } else { if (_arg1 == 6){ _local3 = "six"; } else { if (_arg1 == 7){ _local3 = "seven"; } else { if (_arg1 == 8){ _local3 = "eight"; } else { if (_arg1 == 9){ _local3 = "nine"; } else { if (_arg1 == 10){ _local3 = "ten"; }; }; }; }; }; }; }; }; }; }; }; if (_arg2){ _local3 = _local3.toUpperCase(); }; return (_local3); } public static function boldText(_arg1:TextField){ var _local2:TextFormat; _local2 = _arg1.getTextFormat(); _local2.bold = true; _arg1.setTextFormat(_local2); } public static function distanceBetween(_arg1:int, _arg2:int, _arg3:int, _arg4:int):int{ var _local5:*; var _local6:*; _local5 = Math.abs((_arg1 - _arg3)); _local6 = Math.abs((_arg2 - _arg4)); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function randomString(_arg1:Array):String{ return (_arg1[randomNum(0, (_arg1.length - 1))]); } public static function embolden(_arg1:TextField){ boldText(_arg1); } static function radians_to_degrees(_arg1:Number):Number{ return ((_arg1 * (180 / Math.PI))); } public static function arrayContains(_arg1:Array, _arg2:Object):Boolean{ var _local3:*; if ((((_arg1 == null)) || (!(_arg1.length)))){ return (false); }; _local3 = 0; while (_local3 < _arg1.length) { if (_arg1[_local3] == _arg2){ return (true); }; _local3++; }; return (false); } public static function link(_arg1:String):void{ var url = _arg1; try { ExternalInterface.call("window.open", url, "_blank", ""); } catch(error) { navigateToURL(new URLRequest(url), "_blank"); }; } public static function italicText(_arg1:TextField){ var _local2:TextFormat; _local2 = _arg1.getTextFormat(); _local2.italic = true; _arg1.setTextFormat(_local2); } public static function childToTop(_arg1:DisplayObjectContainer):void{ var _local2:*; if ((((_arg1 == null)) || ((_arg1.parent == null)))){ return; }; _local2 = (_arg1.parent.numChildren - 1); _arg1.parent.setChildIndex(_arg1, _local2); } public static function getGlobalX(_arg1:DisplayObjectContainer):int{ var _local2:Point; _local2 = _arg1.localToGlobal(new Point(0, 0)); return (_local2.x); } } }//package
Section 129
//DoorIcon (DoorIcon) package { import flash.display.*; public class DoorIcon extends MovieClip { public var door_gfx:MovieClip; var room2:DungeonRoom; var room1:DungeonRoom; public function DoorIcon(){ this.gotoAndStop(1); } public function setAlpha(_arg1:Number):void{ this.door_gfx.alpha = _arg1; } public function getAlpha():Number{ return (this.door_gfx.alpha); } public function setVert():void{ this.rotation = 90; } } }//package
Section 130
//DownLevelDialog (DownLevelDialog) package { import flash.events.*; import flash.ui.*; import flash.display.*; public class DownLevelDialog extends MovieClip { public var yes_btn:MovieClip; public var no_btn:MovieClip; public function DownLevelDialog(){ this.yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickYes); this.no_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickNo); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } function clickYes(_arg1:MouseEvent):void{ Dungeon(parent).descend(); cleanup(); } function clickNo(_arg1:MouseEvent):void{ if (parent != null){ cleanup(); parent.removeChild(this); }; } private function cleanup():void{ yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickYes); no_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickNo); dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } function reportKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.ENTER){ clickYes(null); } else { if (_arg1.keyCode == Keyboard.ESCAPE){ clickNo(null); }; }; } } }//package
Section 131
//Dungeon (Dungeon) package { import flash.events.*; import flash.ui.*; import flash.display.*; public class Dungeon extends Sprite { const hintStart = 32; const hintShop = 0x0100; const tile_dungeon = 1; const hintBattle = 8; const tile_cave = 2; const hintInventory = 2; const hintDefeat = 4; const hintSave = 128; const hintLevel = 1; const hintTurn = 64; const hintHorde = 16; const bar_max_width = 147; var bossRoom:DungeonRoom; var a_tallrooms:Array; private var travelling:Boolean;// = false var previousLevelCleared;// = false private var currentRoute:Array; private var dungeonSavePending:Boolean;// = false public var portalScrollRoomIndex:int;// = -1 var entryRoom:DungeonRoom; var hint:HintDialog; var door_array:Array; var currentRoomIcon:CurrentRoomIcon; var a_chambers:Array; var moveArrow:Sprite; var shrines:Array; var race:int;// = 0 private var adjacencyMap:Array; var tileset:int; var a_galleries:Array; var exitRoom:DungeonRoom; var exit_found;// = false var a_largerooms:Array; var grid:Array; var dinterface:DungeonInterface; var a_corridors:Array; private var search2:Dijkstra; var chests:Array; var pc_party:Party; private var search:Dijkstra; var a_widerooms:Array; var dungeon_level:int;// = 1 private var adjacencyMap2:Array; var hordes:Array; var a_cells:Array; var currentRoom:DungeonRoom; var room_array:Array; static const grid_height = 15; static const GRID_SIZE = 20; static const SCREEN_Y_OFFSET = 15; static const grid_width = 26; static const SCREEN_X_OFFSET = 15; public function Dungeon(_arg1:Party=null, _arg2:int=1, _arg3:int=0, _arg4:Boolean=false){ dungeon_level = 1; race = 0; tileset = tile_dungeon; portalScrollRoomIndex = -1; room_array = new Array(); door_array = new Array(); hordes = new Array(); shrines = new Array(); chests = new Array(); exit_found = false; previousLevelCleared = false; dungeonSavePending = false; travelling = false; super(); if (_arg1 == null){ return; }; this.previousLevelCleared = _arg4; this.portalScrollRoomIndex = -1; dungeon_level = _arg2; pc_party = _arg1; dinterface = new DungeonInterface(); if (!(_arg3)){ race = Dungeon.getMonsterRace(_arg2, 0, _arg1.campaign); } else { race = _arg3; }; drawInterface(); addEventListener(Event.ENTER_FRAME, onFrame); if (DungeonMain.showHints){ if ((((_arg2 == 2)) && (!(hintShown(hintLevel))))){ hint = new HintDialog("Level Up!", "You have descended to the next level of the dungeon, and your characters have grown in power. \n\nEach level they will gain points to increase their statistics and buy new skills.\n\nClick on a portrait to enter the Inventory screen and spend these points."); DungeonMain.hints = (DungeonMain.hints + hintLevel); }; if ((((_arg2 == 1)) && (!(hintShown(hintStart))))){ hint = new HintDialog("The Dungeon Map", "This is the Dungeon Map. From here, you move your party from room to room, encountering monsters and finding treasure while searching for the entrance to the next level of the dungeon.\n\nThe brightest room shows the current position of your party, while slightly dimmer rooms are those you can move to from your current position. Simply click on a room to move there.\n\nIf you can't figure out where to explore next, try clicking the 'Map Hint' button."); DungeonMain.hints = (DungeonMain.hints + hintStart); }; }; } function showCriticalPath(_arg1:Event):void{ var _local2:*; _local2 = 0; while (_local2 < room_array.length) { if (room_array[_local2].criticalPath){ room_array[_local2].hintFlash(); }; _local2++; }; } public function useRest():void{ var _local1:*; var _local2:*; var _local3:*; _local1 = getChildByName("rest_dlg"); if (_local1 != null){ removeChild(_local1); }; if (entryRoom == null){ return; }; _local2 = entryRoom.getEntrance(); if (_local2 == null){ return; }; _local3 = new RestScreen(); addChild(_local3); pc_party.fullRecovery(); _local2.enableRest = false; _local2.removeGlow(); previousLevelCleared = false; if (parent != null){ DungeonMain(parent).saveParty(); DungeonMain(parent).saveDungeon(false); }; } private function saveClick(_arg1:MouseEvent):void{ if (parent != null){ DungeonMain(parent).saveClick(_arg1); }; } public function exploreAll(_arg1:MouseEvent):void{ var _local2:*; foundExit(); _local2 = 0; while (_local2 < room_array.length) { if (room_array[_local2] == null){ } else { room_array[_local2].explored = true; room_array[_local2].seen = true; }; _local2++; }; roomHighlights(true); } private function generateDoors():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:DoorIcon; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; _local10 = -1; _local11 = -1; _local1 = 0; while (_local1 < room_array.length) { _local2 = 0; for (;_local2 < room_array[_local1].adjacent.length;_local2++) { if (room_array[_local1] == null){ } else { if (room_array[_local1].adjacent[_local2] == room_array[_local1]){ } else { _local8 = room_array[_local1]; _local7 = room_array[_local1].adjacent[_local2]; if ((((_local7 is DungeonCorridor)) && ((room_array[_local1] is DungeonCorridor)))){ addCorridorConnection(_local7, room_array[_local1]); } else { _local6 = new DoorIcon(); _local6.x = 0; _local6.y = 0; _local6.room1 = _local8; _local6.room2 = _local7; _local12 = 0; _local13 = 0; if (_local7.grid_x >= (_local8.grid_x + _local8.getGridWidth())){ _local6.setVert(); _local12 = (_local8.grid_x + _local8.getGridWidth()); _local13 = _local8.grid_y; if ((((_local12 >= grid_width)) || ((_local13 >= grid_height)))){ continue; }; _local6.x = (SCREEN_X_OFFSET + (GRID_SIZE * (_local8.grid_x + _local8.getGridWidth()))); _local10 = -1; _local11 = -1; _local3 = 0; while (_local3 < _local8.getGridHeight()) { _local9 = grid[_local12][(_local13 + _local3)]; if (_local9 == null){ } else { if (_local9 == _local7){ if (_local10 == -1){ _local10 = _local3; }; _local11 = _local3; }; }; _local3++; }; _local5 = ((_local10 + _local11) / 2); _local6.y = (SCREEN_Y_OFFSET + (GRID_SIZE * (_local8.grid_y + _local5))); } else { if (_local7.grid_y >= (_local8.grid_y + _local8.getGridHeight())){ _local12 = _local8.grid_x; _local13 = (_local8.grid_y + _local8.getGridHeight()); if ((((_local12 >= grid_width)) || ((_local13 >= grid_height)))){ continue; }; _local6.y = Math.round((SCREEN_Y_OFFSET + (GRID_SIZE * (_local8.grid_y + _local8.getGridHeight())))); _local10 = -1; _local11 = -1; _local3 = 0; while (_local3 < _local8.getGridWidth()) { _local9 = grid[(_local12 + _local3)][_local13]; if (_local9 == null){ } else { if (_local9 == _local7){ if (_local10 == -1){ _local10 = _local3; }; _local11 = _local3; }; }; _local3++; }; _local5 = ((_local10 + _local11) / 2); _local6.x = (SCREEN_X_OFFSET + (GRID_SIZE * (_local8.grid_x + _local5))); }; }; if ((((_local6.x > 0)) && ((_local6.y > 0)))){ door_array.push(_local6); DungeonRoom(_local6.room1).addDoor(_local6); DungeonRoom(_local6.room2).addDoor(_local6); }; }; }; }; }; _local1++; }; } private function drawRooms():void{ var _local1:DungeonRoom; for each (_local1 in room_array) { if (_local1 != null){ this.addChild(_local1); }; }; } private function newCorridorConnection(_arg1:Boolean, _arg2:int, _arg3:int, _arg4:DungeonRoom, _arg5:DungeonRoom):void{ var _local6:*; if (_arg1){ _local6 = new CorridorConnectorV(); } else { _local6 = new CorridorConnectorH(); }; _local6.room1 = _arg4; _local6.room2 = _arg5; _local6.y = _arg3; _local6.x = _arg2; _local6.setFloorTint(Campaign.getTintFrame(pc_party.campaign)); _arg4.addDoor(_local6); _arg5.addDoor(_local6); door_array.push(_local6); } private function validPathIndices(_arg1:Array):Boolean{ var _local2:Array; var _local3:int; _local2 = new Array(); for each (_local3 in _arg1) { _local2.push(room_array[_local3]); }; return (validPathRooms(_local2)); } private function updateInventoryCount():void{ dinterface.items_label.text = ((String((pc_party.inventory.length + pc_party.overflow.length)) + "/") + String(Party.MAX_INVENTORY)); if (pc_party.overflow.length){ dinterface.items_label.textColor = 0xFF0000; } else { dinterface.items_label.textColor = 0xFFFFFF; }; dm.embolden(dinterface.items_label); } private function addRoomToTypeArray(_arg1:DungeonRoom):void{ if ((((_arg1 is rCorridorV)) || ((_arg1 is rCorridorH)))){ a_corridors.push(_arg1); } else { if ((_arg1 is rCell)){ a_cells.push(_arg1); } else { if ((_arg1 is rChamber)){ a_chambers.push(_arg1); } else { if ((_arg1 is rLargeRoom)){ a_largerooms.push(_arg1); } else { if ((_arg1 is rGallery)){ a_galleries.push(_arg1); } else { if ((_arg1 is rTallRoom)){ a_tallrooms.push(_arg1); } else { if ((_arg1 is rWideRoom)){ a_widerooms.push(_arg1); }; }; }; }; }; }; }; } private function portalScrollOnLevel():Boolean{ if (pc_party.attrition){ return (false); }; if ((dungeon_level % 2) != 0){ return (true); }; return (false); } private function isExistingRoomConnection(_arg1:DungeonRoom, _arg2:DungeonRoom):Boolean{ var _local3:*; _local3 = 0; while (_local3 < _arg1.doors.length) { if ((((_arg1.doors[_local3].room1 == _arg2)) || ((_arg1.doors[_local3].room2 == _arg2)))){ return (true); }; _local3++; }; return (false); } private function getRoomCount():int{ return ((room_array.length - a_corridors.length)); } private function PlaceRoom(_arg1:DungeonRoom):Boolean{ var _local2:*; var _local3:*; var _local4:*; _local4 = checkFootprintEmpty(_arg1); if (!(_local4)){ return (false); }; _arg1.x = (SCREEN_X_OFFSET + (_arg1.grid_x * GRID_SIZE)); _arg1.y = (SCREEN_Y_OFFSET + (_arg1.grid_y * GRID_SIZE)); fillGridForRoom(_arg1); room_array.push(_arg1); _arg1.setFloor(); _arg1.setFloorTint(Campaign.getTintFrame(pc_party.campaign)); _arg1.addFurniture(); addRoomToTypeArray(_arg1); return (true); } private function isDungeonTooSmall():Boolean{ trace(((("isDungeonTooSmall: room_array.length=" + room_array.length) + " getRoomCount()=") + getRoomCount())); if (room_array.length < 40){ return (true); }; if (getRoomCount() < 10){ return (true); }; return (false); } private function ConnectRooms(_arg1:DungeonRoom, _arg2:DungeonRoom, _arg3:int){ var _local4:*; var _local5:*; if ((((_arg2 == null)) || ((_arg1 == null)))){ return; }; if (_arg2.num_adjacent == DungeonRoom.max_adjacent){ return; }; if (_arg1.num_adjacent == DungeonRoom.max_adjacent){ return; }; if ((_arg1 is DungeonCorridor)){ if ((_arg2 is DungeonCorridor)){ _arg1.setAdjacentTo(_arg2); return; }; }; if (_arg2.num_adjacent == 0){ _arg1.setAdjacentTo(_arg2); return; }; if ((_arg1 is DungeonCorridor)){ if (_arg1.num_adjacent < 2){ _arg1.setAdjacentTo(_arg2); return; }; }; if ((_arg2 is DungeonCorridor)){ if (_arg2.num_adjacent < 2){ _arg1.setAdjacentTo(_arg2); return; }; }; _local4 = ((((_arg3 * room_array.length) + _arg2.floor_frame_number) + (_arg1.grid_x * _arg2.grid_y)) + (_arg2.grid_x * _arg1.grid_y)); _local5 = (_local4 % 10); if (_arg1.num_adjacent == 0){ _arg1.setAdjacentTo(_arg2); } else { if (_arg1.num_adjacent == 1){ if (_local5 >= 4){ _arg1.setAdjacentTo(_arg2); }; } else { if (_arg1.num_adjacent == 2){ if (_local5 >= 8){ _arg1.setAdjacentTo(_arg2); }; } else { if (_local5 >= 9){ _arg1.setAdjacentTo(_arg2); }; }; }; }; } private function ClearAllRoomEdges(){ var _local1:*; _local1 = 0; while (_local1 < room_array.length) { if (room_array[_local1] == null){ } else { room_array[_local1].clearAdjacent(); }; _local1++; }; } private function GenerateSpecialEncounter():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; var _local7:int; var _local8:DungeonRoom; var _local9:Horde; var _local10:int; _local1 = 0; if ((((pc_party.campaign == Campaign.ORIGINAL)) && ((dungeon_level == 9)))){ return; }; _local2 = 33; _local3 = 45; _local4 = 25; _local5 = 30; if (DungeonMain.BETA){ _local2 = 100; _local3 = 0; _local4 = 100; _local5 = 0; }; if (dmf.randomNum(0, 99) <= _local2){ _local7 = dmf.randomNum(0, 99); if (_local7 < _local3){ _local6 = getRandomRoomList(false); _local1 = 0; while (_local1 < _local6.length) { if (roomValidForShrine(_local6[_local1])){ addSpecialShrineToRoom(_local6[_local1]); break; }; _local1++; }; trace("placed special encounter - shrine"); } else { if (_local7 < (_local3 + _local4)){ if (dungeon_level == 1){ return; }; _local6 = getRandomRoomList(true); for each (_local8 in _local6) { if (_local8.criticalPath){ } else { if (roomValidForMonster(_local8)){ _local9 = new Horde(this.race, this.dungeon_level, 0, _local8, false, true); _local8.setHorde(_local9); hordes.push(_local9); _local9.mask = null; break; }; }; }; trace("placed special encounter - monster"); } else { if (_local7 < ((_local3 + _local4) + _local5)){ _local10 = dmf.randomNum(Encounter.RESCUE, Encounter.LURKER); if ((((pc_party.campaign == Campaign.ORIGINAL)) && ((dungeon_level == DungeonMain.MAX_LEVEL)))){ return; }; if ((((pc_party.members.length > 4)) || (pc_party.hasAlly()))){ _local10 = Encounter.LURKER; }; _local6 = getRandomRoomList(true); _local1 = 0; while (_local1 < _local6.length) { if (roomValidForShrine(_local6[_local1])){ _local6[_local1].special = _local10; addSpecialIconToRoom(_local6[_local1]); break; }; _local1++; }; trace("placed special encounter - special"); }; }; }; }; } private function buildAdjacencyMaps():void{ trace("build adjacency maps"); adjacencyMap = getAdjacencyMap(true); adjacencyMap2 = getAdjacencyMap(false); search = new Dijkstra(adjacencyMap, currentRoom.index); search.findShortestPath(); search2 = new Dijkstra(adjacencyMap2, currentRoom.index); search2.findShortestPath(); } public function useShrine():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:Array; var _local5:Item; var _local6:*; var _local7:*; var _local8:Consumable; var _local9:Array; var _local10:Enchantment; if ((((currentRoom.shrine == null)) || (currentRoom.shrine.used))){ return; }; _local1 = getChildByName("shrine_dlg"); if (_local1 != null){ removeChild(_local1); }; if ((currentRoom.shrine is RecoveryShrine)){ pc_party.fullRecovery(); pc_party.stat_shrines_used++; _local2 = 0; while (_local2 < pc_party.members.length) { _local3 = dinterface.getChildByName(("char" + (_local2 + 1))); if (_local3 == null){ } else { CharacterPortrait(_local3).addPortraitAnimation(PortraitAnimation.heal); }; _local2++; }; } else { if (currentRoom.shrine.type == SpecialShrine.EQUIPMENT_BUFF){ _local4 = new Array(); for each (_local5 in pc_party.inventory) { if ((_local5 is Equipment)){ if (_local5.item_rarity != Item.white){ continue; } else { _local4.push(_local5); }; }; }; if (_local4.length){ _local6 = _local4[dmf.randomNum(0, (_local4.length - 1))]; _local7 = new _local6.constructor(dungeon_level, Item.purple); pc_party.removeFromInventory(_local6); pc_party.addToInventory(_local7); dm.sound.play(SoundControl.heal); }; } else { if (currentRoom.shrine.type == SpecialShrine.POTION_BUFF){ pc_party.addToInventory(new PotionBody()); _local9 = new Array(); _local8 = pc_party.getHealthPotion(false); if (((!((_local8 == null))) && ((_local8.stack >= 5)))){ _local9.push(_local8); }; _local8 = pc_party.getHealthPotion(true); if (((!((_local8 == null))) && ((_local8.stack >= 10)))){ _local9.push(_local8); }; _local8 = pc_party.getPowerPotion(false); if (((!((_local8 == null))) && ((_local8.stack >= 5)))){ _local9.push(_local8); }; _local8 = pc_party.getPowerPotion(true); if (((!((_local8 == null))) && ((_local8.stack >= 10)))){ _local9.push(_local8); }; if (!(_local9.length)){ } else { _local8 = _local9[dmf.randomNum(0, (_local9.length - 1))]; if ((_local8 is PotionPowerSmall)){ _local8.stack = (_local8.stack - 10); pc_party.addToInventory(new PotionWits()); } else { if ((_local8 is PotionPower)){ _local8.stack = (_local8.stack - 5); pc_party.addToInventory(new PotionWits()); } else { if ((_local8 is PotionHealthSmall)){ _local8.stack = (_local8.stack - 10); pc_party.addToInventory(new PotionBody()); } else { if ((_local8 is PotionHealth)){ _local8.stack = (_local8.stack - 5); pc_party.addToInventory(new PotionBody()); }; }; }; }; if (_local8.stack <= 0){ pc_party.removeFromInventory(_local8); }; dm.sound.play(SoundControl.heal); }; } else { if (currentRoom.shrine.type == SpecialShrine.ENCHANTMENT){ _local10 = new Enchantment(dungeon_level, 0, true); pc_party.addToInventory(_local10); dm.sound.play(SoundControl.heal); }; }; }; }; currentRoom.shrine.used = true; currentRoom.shrine.fade(); dm.main.saveParty(); dm.main.saveDungeon(false); updateChars(); } function removed(_arg1:Event):void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } private function addRecoveryShrineToRoom(_arg1:DungeonRoom):void{ var _local2:*; _local2 = new RecoveryShrine(); _local2.x = _arg1.getCenterHorz(); _local2.y = _arg1.getCenterVert(); _arg1.shrine = _local2; _local2.room = _arg1; _arg1.setChild(_local2); shrines.push(_local2); _local2.mask = null; } function roomOut(_arg1:MouseEvent):void{ var _local2:DungeonRoom; if (travelling){ return; }; _local2 = DungeonRoom(_arg1.currentTarget); if (!(_local2.seen)){ return; }; currentRoute = null; removeMovementArrow(); } private function initGrid():void{ var _local1:*; var _local2:*; grid = new Array(grid_width); _local1 = 0; while (_local1 < grid_width) { grid[_local1] = new Array(grid_height); _local2 = 0; while (_local2 < grid_height) { grid[_local1][_local2] = null; _local2++; }; _local1++; }; } private function drawInterface():void{ var _local1:CharacterPortrait; var _local2:*; var _local3:*; dinterface.x = 0; dinterface.y = 0; this.addChild(dinterface); dinterface.campaign_label.mouseEnabled = false; dinterface.campaign_label.text = Campaign.getName(pc_party.campaign); dm.embolden(dinterface.campaign_label); dinterface.level_label.mouseEnabled = false; dinterface.level_label.text = ("Level " + dungeon_level); dm.embolden(dinterface.level_label); if (DungeonMain.debug){ dinterface.explore_btn.addEventListener(MouseEvent.MOUSE_DOWN, exploreAll); dinterface.newdungeon_btn.addEventListener(MouseEvent.MOUSE_DOWN, newDungeonClick); dinterface.clear_btn.addEventListener(MouseEvent.MOUSE_DOWN, clearHordes); dinterface.gear_btn.addEventListener(MouseEvent.MOUSE_DOWN, addDebugGear); dinterface.heal_btn.addEventListener(MouseEvent.MOUSE_DOWN, debugHeal); dinterface.critical_btn.addEventListener(MouseEvent.MOUSE_DOWN, showCriticalPath); dinterface.level_debug.text = ((("Health: " + MonsterCharacter.getHealthMax(dungeon_level)) + " | Damage: ") + MonsterCharacter.getBaseDamage(dungeon_level)); } else { if (dinterface.contains(dinterface.explore_btn)){ dinterface.removeChild(dinterface.explore_btn); }; if (dinterface.contains(dinterface.newdungeon_btn)){ dinterface.removeChild(dinterface.newdungeon_btn); }; if (dinterface.contains(dinterface.clear_btn)){ dinterface.removeChild(dinterface.clear_btn); }; if (dinterface.contains(dinterface.gear_btn)){ dinterface.removeChild(dinterface.gear_btn); }; if (dinterface.contains(dinterface.heal_btn)){ dinterface.removeChild(dinterface.heal_btn); }; if (dinterface.contains(dinterface.level_debug)){ dinterface.removeChild(dinterface.level_debug); }; if (dinterface.contains(dinterface.critical_btn)){ dinterface.removeChild(dinterface.critical_btn); }; }; if (DungeonMain.BETA){ if (!(dinterface.contains(dinterface.betaFunctions))){ dinterface.addChild(dinterface.betaFunctions); }; dinterface.betaFunctions.betaLevel.addEventListener(MouseEvent.MOUSE_DOWN, descendClick); dinterface.betaFunctions.betaEquipment.addEventListener(MouseEvent.MOUSE_DOWN, addBetaGear); dinterface.betaFunctions.betaHeal.addEventListener(MouseEvent.MOUSE_DOWN, debugHeal); } else { if (dinterface.contains(dinterface.betaFunctions)){ dinterface.removeChild(dinterface.betaFunctions); }; }; dinterface.rest_button.addEventListener(MouseEvent.MOUSE_DOWN, restButtonClick); dinterface.inventory_btn.addEventListener(MouseEvent.MOUSE_DOWN, inventoryClick); dinterface.menu_btn.addEventListener(MouseEvent.MOUSE_DOWN, menuClick); dinterface.hint_btn.addEventListener(MouseEvent.MOUSE_DOWN, hintClick); dinterface.rating_btn.addEventListener(MouseEvent.MOUSE_DOWN, ratingClick); this.addEventListener(Event.ADDED_TO_STAGE, added); this.addEventListener(Event.REMOVED_FROM_STAGE, removed); updateInventoryCount(); _local2 = 0; while (_local2 < pc_party.members.length) { _local3 = dinterface.getChildByName(("slot" + (_local2 + 1))); if (_local3 == null){ } else { if ((pc_party.members[_local2] is PC_Adventurer)){ } else { _local1 = new CharacterPortrait(); _local1.x = _local3.x; _local1.y = _local3.y; _local1.setChar(pc_party.members[_local2]); _local1.name = ("char" + (_local2 + 1)); _local1.setGlow(); dinterface.addChild(_local1); pc_party.members[_local2].portraitRef = _local1; dinterface.removeChild(_local3); _local1.addEventListener(MouseEvent.MOUSE_DOWN, portraitClick); }; }; _local2++; }; if (!(exit_found)){ if (dinterface.getChildByName("descend_button") != null){ dinterface.removeChild(dinterface.descend_button); }; }; if (((!(previousLevelCleared)) && (!((dungeon_level == 10))))){ removeRestButton(); }; } function roomOver(_arg1:MouseEvent):void{ var _local2:DungeonRoom; var _local3:Array; var _local4:int; var _local5:DungeonRoom; var _local6:Array; if (travelling){ return; }; _local2 = DungeonRoom(_arg1.currentTarget); if (_local2 == currentRoom){ return; }; if (!(_local2.seen)){ return; }; if (!(DungeonMain.pathfinding)){ if (currentRoom.isAdjacentTo(_local2)){ currentRoute = new Array(); currentRoute.push(currentRoom); currentRoute.push(_local2); drawMovementArrow(currentRoute); } else { removeMovementArrow(); return; }; }; _local3 = new Array(); _local4 = 999; if (((!((_local2.horde == null))) && (!(_local2.horde.defeated)))){ for each (_local5 in _local2.adjacent) { if (!(_local5.seen)){ } else { _local6 = findRouteTo(_local5, false); if (_local6.length < _local4){ _local4 = _local6.length; _local3 = _local6; }; }; }; }; if (validPathRooms(_local3)){ _local3.push(_local2); currentRoute = _local3; } else { currentRoute = findRouteTo(_local2); }; drawMovementArrow(currentRoute); } public function fullyCleared():Boolean{ var _local1:*; if (getHordesDefeated() == hordes.length){ _local1 = 0; while (_local1 < room_array.length) { if (room_array[_local1].explored == false){ return (false); }; _local1++; }; return (true); }; return (false); } private function addRoomListeners():void{ var _local1:*; _local1 = 0; while (_local1 < room_array.length) { room_array[_local1].addEventListener(MouseEvent.MOUSE_DOWN, roomClick); room_array[_local1].addEventListener(MouseEvent.MOUSE_OVER, roomOver); room_array[_local1].addEventListener(MouseEvent.MOUSE_OUT, roomOut); _local1++; }; } private function addTreasureToRoom(_arg1:DungeonRoom, _arg2:Boolean):void{ var _local3:*; _local3 = new TreasureChest(pc_party, dungeon_level); if (_arg2){ _local3.loot.push(new PortalScroll()); portalScrollRoomIndex = _arg1.index; }; _local3.x = _arg1.getCenterHorz(); _local3.y = _arg1.getCenterVert(); _arg1.treasure = _local3; chests.push(_local3); _arg1.setChild(_local3); _local3.mask = null; } public function getIntroduction(_arg1:int):String{ var _local2:*; var _local3:String; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local2 = false; _local3 = "The party descend to the next level.\n\n"; if (pc_party.members.length == 1){ return (""); }; if ((((dungeon_level > DungeonMain.MAX_LEVEL)) && ((_arg1 == Horde.special)))){ return ((_local3 + "An uneasy peace holds in this area, as the dungeon's denizens come together to plot and scheme.")); }; _local4 = dmf.randomNum(0, (pc_party.members.length - 1)); if (dmf.randomNum(0, 100) < 8){ _local2 = true; } else { _local2 = false; }; if ((pc_party.members[_local4] is PC_Cleric)){ if (_local2){ _local3 = (_local3 + (((pc_party.members[_local4].charname + " performs a rite of battle.\n'") + Horde.nameForRace(_arg1, true)) + ", then? It makes little difference. Nothing may hinder the righteous.'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (pc_party.members[_local4].charname + " scowls.\n'This place bears the taint of the undead.'")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (("'There is heresy here. The greenskins and their false gods hold\nsway,' spits " + pc_party.members[_local4].charname) + ", growing incensed.")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (("'The creatures here are base, soulless things: the work of no higher\npower,' mutters " + pc_party.members[_local4].charname) + ".")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (pc_party.members[_local4].charname + " appears distressed.\n'This place.. it is utterly corrupted by the heresies of the cultists.\nWe should not linger here.'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (((("'The graven images of the dwarves. Those twisted parodies of true men lurk here.' says " + pc_party.members[_local4].charname) + ", disgust plain on ") + pc_party.members[_local4].genderPossessive()) + " face.")); }; }; }; }; }; }; } else { if ((pc_party.members[_local4] is PC_Warrior)){ if (_local2){ _local3 = (_local3 + (((pc_party.members[_local4].charname + " says 'An opportunity to test my prowess against ") + Horde.nameForRace(_arg1)) + " is welcome. To arms!'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (((("'It is plain that this is the domain of the undead. Be on your\nguard,' says " + pc_party.members[_local4].charname) + ", adjusting ") + pc_party.members[_local4].genderPossessive()) + " armor.")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (pc_party.members[_local4].charname + " points.\n'Look, there: the trappings of the orc. Stupid beasts, but\ndangerous. Stay close.'")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (pc_party.members[_local4].charname + " inhales, then spits.\n'The stench of carrion. Whatever monsters lurk here, they shall not\nfind us so easy a meal.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'Ho, there- that emblem. The mark of the Cult of the Outward\nPath,' notes " + pc_party.members[_local4].charname) + ".\n'Our foes will not hail from this world alone.'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'The stonework here is different. Could this area belong to the dwarves?' asks " + pc_party.members[_local4].charname) + ".")); }; }; }; }; }; }; } else { if ((pc_party.members[_local4] is PC_Rogue)){ if (_local2){ _local3 = (_local3 + (((((((((pc_party.members[_local4].charname + " checks ") + pc_party.members[_local4].genderPossessive()) + " pack for provisions.\n'I just hope we're not fighting any more ") + Horde.nameForRace(_arg1)) + ".'\n") + pc_party.members[_local4].genderPronoun(true)) + " turns ") + pc_party.members[_local4].genderPossessive()) + " head sharply as a distinctive sound echoes down the corridor.\n'Well. I suppose I should have seen that coming.'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (("'Did you hear that?' asks " + pc_party.members[_local4].charname) + ", peering nervously into the gloom.\n'I have a bad feeling we're dealing with walking corpses, here.'")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (((pc_party.members[_local4].charname + " sniffs the air.\n'Did we take a wrong turn into a sewer? Oh, right.. orcs.'\n") + pc_party.members[_local4].genderPronoun(true)) + " sighs.")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (pc_party.members[_local4].charname + " sits down heavily, taking a moment to rest.\n'Ugh, I think I may be sitting in monster droppings.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'This place doesn't feel right,' mutters " + pc_party.members[_local4].charname) + ".\n'It's those twisted cultists.'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (pc_party.members[_local4].charname + " looks around appraisingly.\n'This is definitely dwarf work-- they can't live anywhere without embellishing it with their carvings. And where there are dwarves.. there's treasure.'")); }; }; }; }; }; }; } else { if ((pc_party.members[_local4] is PC_Mage)){ if (_local2){ _local3 = (_local3 + (((("At a gesture from " + pc_party.members[_local4].charname) + ", a glyph appears fleetingly in the air.\n'") + Horde.nameForRace(_arg1, true)) + ". There can be no doubt: my mastery of detection spells\nis complete.'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (("Warning glyphs flash in the air about " + pc_party.members[_local4].charname) + ".\n'The dark arts are at work in this place. The dead walk.'")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (pc_party.members[_local4].charname + " concentrates for a moment.\n'The mystic arts are being practiced here, but weakly. This place\nmust be home to the vile orcs and their kin.'")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (((pc_party.members[_local4].charname + " falters in ") + pc_party.members[_local4].genderPossessive()) + " preparation.\n'There is ancient power here. The creatures of the deep are drawn to\nit.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'The fabric of the aether has been rent,' states " + pc_party.members[_local4].charname) + ".\n'No doubt the work of those reckless amateurs, the Cult of the\nOutward Path.'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'I sense runic energies. It can only be agents of the Earthern Nations,' says " + pc_party.members[_local4].charname) + ".\n'What a pity they have allied themselves with our enemy.'")); }; }; }; }; }; }; } else { if ((pc_party.members[_local4] is PC_Ranger)){ if (_local2){ _local3 = (_local3 + (((("Examining the entrance, " + pc_party.members[_local4].charname) + " slowly nods.\n'There were ") + Horde.nameForRace(_arg1)) + " here, and recently. The signs of their passage\n are unmistakable.'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (pc_party.members[_local4].charname + " crouches, noting debris strewn on the dank stone floor.\n'Nothing but bonemeal and crypt-dust. Undead.'")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (("'I've found something! Look here: the spoor of greenskins,' calls " + pc_party.members[_local4].charname) + ", after examining the area.")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (((pc_party.members[_local4].charname + " grows excited as ") + pc_party.members[_local4].genderPronoun()) + " scouts the immediate area.\n'There are tracks here.. creatures of many types. We have found\nourselves a hunt.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'Human footprints,' remarks " + pc_party.members[_local4].charname) + ".\n'Cultists?'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'It doesn't take a master tracker to identify this place.' says " + pc_party.members[_local4].charname) + ".\n'There are definitely dwarves from the Eartern Nations nearby.'")); }; }; }; }; }; }; } else { if ((pc_party.members[_local4] is PC_Barbarian)){ if (_local2){ _local3 = (_local3 + (((pc_party.members[_local4].charname + " growls 'I will tear these ") + Horde.nameForRace(_arg1)) + " apart!'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (("'This place is crawling with the dead. Can't they stay killed?' growls " + pc_party.members[_local4].charname) + ".")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (("'Greenskins. I begin to wonder if we'll ever find a real fight in this hole!' says " + pc_party.members[_local4].charname) + ", scowling.")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (("'What kind of sty is this?' demands " + pc_party.members[_local4].charname) + ", kicking at debris strewn on the ground.\n'Some strange manner of beast. Foul tasting, no doubt.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'The gaudy emblems of the fanatics,' notes " + pc_party.members[_local4].charname) + ".\n'I am ill at ease around such madness.'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'I smell ale!' roars " + pc_party.members[_local4].charname) + ".\n'Let us take it from the half-men, come!'")); }; }; }; }; }; }; } else { if ((pc_party.members[_local4] is PC_Conjuror)){ if (_local2){ _local3 = (_local3 + (((pc_party.members[_local4].charname + " stares fixedly into the empty air.\n'There are ") + Horde.nameForRace(_arg1, true)) + " nearby. I have it from a reliable source.'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (pc_party.members[_local4].charname + " falls silent.\n'Necromancy.. I can sense the souls in bondage. We will face the undead here.'")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (("I've seen enough Orc-pits in my time to know the look of one,' remarks " + pc_party.members[_local4].charname) + "\n'Greenskins live here.'")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (("'Creatures. I can hear them.' says " + pc_party.members[_local4].charname) + "\n'It's not a sound I'm likely to forget.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'Aetherbreachers,' sighs " + pc_party.members[_local4].charname) + ".\n'The signs are unmistakable. We will have to intervene- the dimensional boundary must be respected.'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'This is familiar enough,' says " + pc_party.members[_local4].charname) + ".\n'A dwarf-den. What could they be looking for, here?'")); }; }; }; }; }; }; } else { _local3 = (_local3 + (((pc_party.members[_local4].charname + " says 'There are ") + Horde.nameForRace(_arg1)) + " here.'")); }; }; }; }; }; }; }; _local3 = (_local3 + "\n\n"); _local5 = _local4; while (_local5 == _local4) { _local5 = dmf.randomNum(0, (pc_party.members.length - 1)); }; if (dmf.randomNum(0, 100) < 8){ _local2 = true; } else { _local2 = false; }; if ((pc_party.members[_local5] is PC_Cleric)){ if (_local2){ _local3 = (_local3 + (pc_party.members[_local5].charname + " intones a sonorous prayer.\n'Let our faith be our shield!'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (((("'Those lost souls will find peace this day,' promises " + pc_party.members[_local5].charname) + ",\n") + pc_party.members[_local5].genderPossessive()) + " countenance grim.")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (((((pc_party.members[_local5].charname + " grimaces.\n'The beasts will not defile this place much longer. We shall make\ncertain of it,' ") + pc_party.members[_local5].genderPronoun()) + " growls, hefting ") + pc_party.members[_local5].genderPossessive()) + " weapon.")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (((pc_party.members[_local5].charname + " readies ") + pc_party.members[_local5].genderSelf()) + ".\n'Let us cleanse this foul menagerie.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'Heretics!' snarls " + pc_party.members[_local5].charname) + ".\n'Their work here is an affront: we must make an end of it.'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'Crude and misshapen things, a mockery of the divine!' snarls " + pc_party.members[_local5].charname) + ".")); }; }; }; }; }; }; } else { if ((pc_party.members[_local5] is PC_Warrior)){ if (_local2){ _local3 = (_local3 + (((pc_party.members[_local5].charname + " draws ") + pc_party.members[_local5].genderPossessive()) + " weapon.\n'Stay behind me. We will cut a path, no matter how many may come.'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (pc_party.members[_local5].charname + " nods slightly.\n'Then let us lay them to rest.'")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (((pc_party.members[_local5].charname + " sharpens ") + pc_party.members[_local5].genderPossessive()) + " blade.\n'The clumsy brawn of those ragged brutes is little match for the\nfighting arm of a seasoned warrior. Let them come.'")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (((pc_party.members[_local5].charname + " shifts ") + pc_party.members[_local5].genderPossessive()) + " weight.\n'It will take more than a monstrous rabble to slow us.\nCome, this way.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'The Cult of the Outward Path,' muses " + pc_party.members[_local5].charname) + ".\n'Let us see if the fiends they worship can protect them.'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'Their small size belies their strength,' remarks " + pc_party.members[_local5].charname) + ".\n'Banish any thoughts of an easy battle.'")); }; }; }; }; }; }; } else { if ((pc_party.members[_local5] is PC_Rogue)){ if (_local2){ _local3 = (_local3 + (pc_party.members[_local5].charname + " glances around.\n'Is it too late to go back?'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (("'Great. My favorite,' snorts " + pc_party.members[_local5].charname) + ".")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (((pc_party.members[_local5].charname + " holds ") + pc_party.members[_local5].genderPossessive()) + " nose.\n'I suppose they won't smell any better after we kill them..'")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (pc_party.members[_local5].charname + " sighs.\n'More things that want to eat me.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (((("'Religious types,' mutters " + pc_party.members[_local5].charname) + ", rolling ") + pc_party.members[_local5].genderPossessive()) + " eyes.")); _local6 = 0; while (_local6 < pc_party.members.length) { if ((pc_party.members[_local6] is PC_Cleric)){ _local3 = (_local3 + (((("\n\n" + pc_party.members[_local6].charname) + " glares at ") + pc_party.members[_local5].charname) + ".")); break; }; _local6++; }; } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'Some people might feel guilty about taking from someone smaller than themselves,' muses " + pc_party.members[_local5].charname) + ".\n'Not me.'")); }; }; }; }; }; }; } else { if ((pc_party.members[_local5] is PC_Mage)){ if (_local2){ _local3 = (_local3 + (pc_party.members[_local5].charname + " finishes an incantation.\n'I am prepared.'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (pc_party.members[_local5].charname + " frowns.\n'The spawn of the dark arts. Despicable.'")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (pc_party.members[_local5].charname + " nods.\n'Communers with spirits and petty dabblers in the art. Precious\nlittle here to challenge me.'")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (((pc_party.members[_local5].charname + " snaps shut ") + pc_party.members[_local5].genderPossessive()) + " spellbook.\n'Monsters and aberrations. I have some experience with their ilk.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'Meddlers! Fools!' rages " + pc_party.members[_local5].charname) + ".\n'They cannot begin to comprehend the forces they toy with.'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'Greed has ever been the downfall of the dwarves,' says " + pc_party.members[_local5].charname) + ".\n'No matter what bribes they have been offered, they will not halt us here.'")); }; }; }; }; }; }; } else { if ((pc_party.members[_local5] is PC_Ranger)){ if (_local2){ _local3 = (_local3 + (pc_party.members[_local5].charname + " smiles.\n'Easy prey.'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (pc_party.members[_local5].charname + " nocks an arrow.\n'Unnatural foes, but they shall fall all the same.'")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (pc_party.members[_local5].charname + " appears disappointed.\n'Savages. They lack all finesse.'")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (((pc_party.members[_local5].charname + " tests ") + pc_party.members[_local5].genderPossessive()) + " bowstring.\n'At last, worthy prey.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'Perhaps here I can find a fresh challenge,' remarks " + pc_party.members[_local5].charname) + ".")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'The dwarves are hardy foes, don't underestimate them,' says " + pc_party.members[_local5].charname) + ".")); }; }; }; }; }; }; } else { if ((pc_party.members[_local5] is PC_Barbarian)){ if (_local2){ _local3 = (_local3 + (("'My blade cries out for blood!' says " + pc_party.members[_local5].charname) + ", a little too loudly.")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (pc_party.members[_local5].charname + " grunts.\n'I will show these corpses how to die!'")); } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (("'Orcs?' " + pc_party.members[_local5].charname) + " spits.\n'Let us see who is the stronger.'")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (("'In my youth I wrestled many beasts,' says " + pc_party.members[_local5].charname) + "\n'I have only gotten stronger.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'Pah! Weaklings!' mutters " + pc_party.members[_local5].charname) + ".")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'The dwarves are hardy foes, don't underestimate them,' says " + pc_party.members[_local5].charname) + ".")); }; }; }; }; }; }; } else { if ((pc_party.members[_local5] is PC_Conjuror)){ if (_local2){ _local3 = (_local3 + (pc_party.members[_local5].charname + " mutters in an ancient tongue, and a faint glow suffuses the air around him.\n'Let's get this over with.'")); } else { if (_arg1 == Horde.undead){ _local3 = (_local3 + (("'Necromancy. It shames me to admit I dabbled with it in my youth,' says " + pc_party.members[_local5].charname) + " sadly.\n'I was a fool.'")); _local7 = 0; while (_local7 < pc_party.members.length) { if ((pc_party.members[_local7] is PC_Mage)){ _local3 = (_local3 + (((("\n\n" + pc_party.members[_local7].charname) + " scowls at ") + pc_party.members[_local5].charname) + ". 'Indeed.'")); break; }; _local7++; }; } else { if (_arg1 == Horde.greenskins){ _local3 = (_local3 + (("'Greenskins? Be wary of their shamans, and the dark power they wield.' says " + pc_party.members[_local5].charname) + " enigmatically.\n'.'")); } else { if (_arg1 == Horde.creatures){ _local3 = (_local3 + (pc_party.members[_local5].charname + " looks up.\n'I have an interest in the creatures of the deep places. Perhaps I can learn something here.'")); } else { if (_arg1 == Horde.cultists){ _local3 = (_local3 + (("'They are so close to the truth, but so woefully misguided,' sighs " + pc_party.members[_local5].charname) + ".\n'I pity them, more than anything. And yet they must be stopped.'")); } else { if (_arg1 == Horde.dwarves){ _local3 = (_local3 + (("'The Earthen Nations? Here?' asks " + pc_party.members[_local5].charname) + ".\n'I suppose they were always difficult to trust.'")); }; }; }; }; }; }; } else { _local3 = (_local3 + (((pc_party.members[_local5].charname + " says 'We will defeat the ") + Horde.nameForRace(_arg1)) + ".'")); }; }; }; }; }; }; }; return (_local3); } function TestForAdjacentCorridorV(_arg1:DungeonRoom):Boolean{ if (_arg1 == null){ return (false); }; if ((_arg1 is rCorridorV)){ return (true); }; return (false); } public function updateChars():void{ var _local1:CharacterPortrait; var _local2:int; updateCleared(); updateRating(); updateInventoryCount(); _local2 = 0; while (_local2 < pc_party.members.length) { _local1 = CharacterPortrait(dinterface.getChildByName(("char" + (_local2 + 1)))); if ((((_local1 == null)) || (!((_local1 is CharacterPortrait))))){ } else { pc_party.members[_local2].portraitRef = _local1; CharacterPortrait(_local1).update(); CharacterPortrait(_local1).setGlow(); CharacterPortrait(_local1).setHiding((pc_party.sneaking > 0)); }; _local2++; }; if (parent != null){ DungeonMain(parent).saveParty(); DungeonMain(parent).saveChars(); }; } function TestForAdjacentCorridorH(_arg1:DungeonRoom):Boolean{ if (_arg1 == null){ return (false); }; if ((_arg1 is rCorridorH)){ return (true); }; return (false); } private function updateCleared():void{ var _local1:int; var _local2:*; _local1 = getClearedPercent(); dinterface.cleared_bar.label.text = ((" " + String(_local1)) + "% CLEARED"); dinterface.cleared_bar.bar_mask.width = Math.ceil(((_local1 / 100) * bar_max_width)); _local2 = "normal"; if (_local1 == 100){ _local2 = "complete"; }; dinterface.cleared_bar.holder.gotoAndStop(_local2); } private function GenerateMonsters():void{ var _local1:DungeonRoom; var _local2:*; var _local3:int; var _local4:int; var _local5:Array; var _local6:*; var _local7:*; var _local8:MonsterCharacter; var _local9:Horde; _local2 = 0; if (DungeonMain.nobaddies){ return; }; _local3 = (10 - hordes.length); _local4 = 0; if ((((pc_party.campaign == Campaign.ORIGINAL)) && ((dungeon_level == DungeonMain.MAX_LEVEL)))){ _local3--; } else { _local7 = getBossRoom(); addHordeToRoom(_local7, 1); bossRoom = _local7; _local4++; }; _local5 = getRandomRoomList(true); _local6 = 0; for (;_local6 < _local5.length;_local6++) { if (roomValidForMonster(_local5[_local6])){ addHordeToRoom(_local5[_local6]); _local4++; } else { continue; }; if (_local4 >= _local3){ break; }; }; trace(((((("placed monsters: wanted " + _local3) + ", placed ") + _local4) + ", tested ") + _local5.length)); if (pc_party.campaign == Campaign.DELUXE){ _local8 = new mFearSower(dungeon_level); for each (_local9 in hordes) { if ((((_local9.members.length == 6)) || ((_local9.members.length < 3)))){ } else { if (_local9.legendary){ } else { _local8.pos = _local9.findEmptySlot(true); _local9.members.push(_local8); trace(("found horde for fearsower, placed in pos " + _local8.pos)); break; }; }; }; }; } public function createFromDataArray(_arg1:Array, _arg2:int, _arg3:Array, _arg4:Boolean=false):Boolean{ var _local5:*; var _local6:DungeonRoom; var _local7:Boolean; var _local8:*; var _local9:Horde; this.race = race; this.tileset = tileset; this.previousLevelCleared = _arg4; initGrid(); initRoomArrays(); _local5 = 0; while (_local5 < _arg1.length) { _local6 = DungeonRoomData(_arg1[_local5]).toRoom(_arg4); PlaceRoom(_local6); if ((_local6 is rDemonRoom)){ bossRoom = _local6; }; if (_arg1[_local5].treasure){ _local7 = false; if (_local5 == portalScrollRoomIndex){ _local7 = true; }; if (pc_party.attrition){ _local7 = false; }; addTreasureToRoom(_local6, _local7); } else { if (_arg1[_local5].shrine){ if (_arg1[_local5].shrine == RecoveryShrine.TYPE_ID){ addRecoveryShrineToRoom(_local6); } else { addSpecialShrineToRoom(_local6, _arg1[_local5].shrine); }; } else { if (_arg1[_local5].special){ addSpecialIconToRoom(_local6); } else { _local8 = 0; while (_local8 < _arg3.length) { if (HordeData(_arg3[_local8]).roomIndex == _local5){ _local9 = HordeData(_arg3[_local8]).toHorde(); room_array[_local5].setHorde(_local9); hordes.push(_local9); _local9.mask = null; if (_local9.boss){ bossRoom = _local6; }; break; }; _local8++; }; }; }; }; _local5++; }; TestAllRoomEdges(); generateDoors(); _local5 = 0; while (_local5 < room_array.length) { if (_arg1[_local5].isEntrance){ room_array[_local5].addEntrance(_arg4); entryRoom = room_array[_local5]; } else { if (_arg1[_local5].isExit){ room_array[_local5].addExit(); exitRoom = room_array[_local5]; }; }; _local5++; }; setIndices(); drawRooms(); drawDoors(); currentRoom = room_array[_arg2]; currentRoom.travelTo(true); roomHighlights(true); updateDemonRoom(); if (((previousLevelCleared) || ((dungeon_level == 10)))){ addRestButton(); } else { removeRestButton(); }; addRoomListeners(); return (true); } public function cleanup():void{ var _local1:int; var _local2:*; removeEventListener(Event.ENTER_FRAME, onFrame); dinterface.explore_btn.removeEventListener(MouseEvent.MOUSE_DOWN, exploreAll); dinterface.newdungeon_btn.removeEventListener(MouseEvent.MOUSE_DOWN, newDungeonClick); dinterface.clear_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clearHordes); dinterface.gear_btn.removeEventListener(MouseEvent.MOUSE_DOWN, addDebugGear); dinterface.heal_btn.removeEventListener(MouseEvent.MOUSE_DOWN, debugHeal); dinterface.critical_btn.removeEventListener(MouseEvent.MOUSE_DOWN, showCriticalPath); dinterface.rating_btn.removeEventListener(MouseEvent.MOUSE_DOWN, ratingClick); dinterface.inventory_btn.removeEventListener(MouseEvent.MOUSE_DOWN, inventoryClick); dinterface.menu_btn.removeEventListener(MouseEvent.MOUSE_DOWN, menuClick); dinterface.hint_btn.removeEventListener(MouseEvent.MOUSE_DOWN, hintClick); dinterface.descend_button.removeEventListener(MouseEvent.MOUSE_DOWN, descendClick); dinterface.rest_button.removeEventListener(MouseEvent.MOUSE_DOWN, restButtonClick); this.removeEventListener(Event.ADDED_TO_STAGE, added); this.removeEventListener(Event.REMOVED_FROM_STAGE, removed); dinterface.help_btn.cleanup(); dinterface.options_btn.cleanup(); _local1 = 0; while (_local1 < pc_party.members.length) { _local2 = dinterface.getChildByName(("char" + (_local1 + 1))); if (_local2 != null){ _local2.removeEventListener(MouseEvent.MOUSE_DOWN, portraitClick); }; _local1++; }; _local1 = 0; while (_local1 < hordes.length) { hordes[_local1].cleanup(); _local1++; }; _local1 = 0; while (_local1 < room_array.length) { room_array[_local1].removeEventListener(MouseEvent.MOUSE_DOWN, roomClick); room_array[_local1].removeEventListener(MouseEvent.MOUSE_OVER, roomOver); room_array[_local1].removeEventListener(MouseEvent.MOUSE_OUT, roomOut); _local1++; }; dinterface.betaFunctions.betaLevel.removeEventListener(MouseEvent.MOUSE_DOWN, descendClick); dinterface.betaFunctions.betaEquipment.removeEventListener(MouseEvent.MOUSE_DOWN, addBetaGear); dinterface.betaFunctions.betaHeal.removeEventListener(MouseEvent.MOUSE_DOWN, debugHeal); } private function clearHordes(_arg1:MouseEvent=null):void{ var _local2:*; if (!(DungeonMain.debug)){ return; }; _local2 = 0; while (_local2 < hordes.length) { hordes[_local2].fade(); _local2++; }; hordeDefeated(null); } private function showDescendDialog():void{ var _local1:*; if (getChildByName("downlevel_dlg") == null){ _local1 = new DownLevelDialog(); _local1.name = "downlevel_dlg"; addChild(_local1); }; } private function newDungeonClick(_arg1:MouseEvent):void{ DungeonMain(parent).NewDungeonClick(_arg1); } public function removeMovementArrow():void{ var _local1:*; _local1 = this; if (moveArrow == null){ moveArrow = _local1.getChildByName("arrow"); }; if (((!((moveArrow == null))) && (_local1.contains(moveArrow)))){ _local1.removeChild(moveArrow); moveArrow = null; }; } public function descend():void{ if (parent != null){ DungeonMain(parent).descendClick(null); }; } private function findRouteTo(_arg1:DungeonRoom, _arg2:Boolean=true):Array{ var _local3 = ??pushnamespace ; var _local4:Array; var _local5:Array; var _local6:int; _local3 = 120; _local4 = new Array(); if (currentRoom.isAdjacentTo(_arg1)){ _local4.push(currentRoom); _local4.push(_arg1); return (_local4); }; if (!(DungeonMain.pathfinding)){ return (_local4); }; if (search == null){ buildAdjacencyMaps(); }; _local5 = search.findShortestPathTo(_arg1.index, _local3); if (((_arg2) && (!(validPathIndices(_local5))))){ _local5 = search2.findShortestPathTo(_arg1.index, _local3); }; for each (_local6 in _local5) { _local4.push(room_array[_local6]); }; return (_local4); } function CloseTreasureReport():void{ var _local1:*; _local1 = getChildByName("treasure_report"); if (_local1 != null){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, treasureReportKeyDown); if (_local1.chest != null){ if (!(_local1.chest.looted)){ _local1.chest.fade(); }; }; _local1.take_btn.removeEventListener(MouseEvent.MOUSE_DOWN, treasureTakeClick); _local1.discard_btn.removeEventListener(MouseEvent.MOUSE_DOWN, treasureDiscardClick); _local1.cleanup(); removeChild(_local1); _local1 = null; }; if (parent != null){ DungeonMain(parent).saveInventory(); DungeonMain(parent).saveDungeon(false); }; updateInventoryCount(); } private function findCriticalPath():void{ var _local1:*; var _local2:*; var _local3:Dijkstra; var _local4:Array; var _local5:int; var _local6:*; if ((((entryRoom == null)) || ((exitRoom == null)))){ return; }; trace(((("finding critical path: entryRoom.index = " + entryRoom.index) + ", exitRoom.index = ") + exitRoom.index)); _local1 = new Array(room_array.length); _local2 = 0; while (_local2 < room_array.length) { _local1[_local2] = new Array(room_array.length); _local6 = 0; while (_local6 < room_array.length) { if (_local2 == _local6){ _local1[_local2][_local6] = 0; } else { if (room_array[_local2].isAdjacentTo(room_array[_local6])){ _local1[_local2][_local6] = 1; } else { _local1[_local2][_local6] = Dijkstra.NO_CONNECTION; }; }; _local6++; }; _local2++; }; _local3 = new Dijkstra(_local1, entryRoom.index); _local3.findShortestPath(); _local4 = _local3.findShortestPathTo(exitRoom.index, 999); trace(("path_indices: " + String(_local4))); for each (_local5 in _local4) { DungeonRoom(room_array[_local5]).criticalPath = true; }; } private function getRandomRoomListIncreasingSize(_arg1:Boolean=false):Array{ var _local2:Array; _local2 = new Array(); if (_arg1){ _local2 = dm.joinArrays(_local2, dm.shuffleArray(a_corridors)); }; _local2 = dm.joinArrays(_local2, dm.shuffleArray(a_cells)); _local2 = dm.joinArrays(_local2, dm.shuffleArray(a_chambers)); _local2 = dm.joinArrays(_local2, dm.shuffleArray(a_widerooms)); _local2 = dm.joinArrays(_local2, dm.shuffleArray(a_tallrooms)); _local2 = dm.joinArrays(_local2, dm.shuffleArray(a_galleries)); _local2 = dm.joinArrays(_local2, dm.shuffleArray(a_largerooms)); return (_local2); } private function checkFootprintEmpty(_arg1:DungeonRoom):Boolean{ var _local2:*; var _local3:*; _local2 = 0; while (_local2 < _arg1.getGridWidth()) { _local3 = 0; while (_local3 < _arg1.getGridHeight()) { if (((((_arg1.grid_x + _local2) >= grid_width)) || (((_arg1.grid_y + _local3) >= grid_height)))){ return (false); }; if (grid[(_arg1.grid_x + _local2)][(_arg1.grid_y + _local3)] != null){ return (false); }; _local3++; }; _local2++; }; return (true); } private function addSpecialIconToRoom(_arg1:DungeonRoom):void{ var _local2:SpecialEncounterIcon; _local2 = new SpecialEncounterIcon(); _local2.name = "specialIcon"; _local2.x = _arg1.getCenterHorz(); _local2.y = _arg1.getCenterVert(); _arg1.setChild(_local2); } private function RemoveUselessCorridors():Boolean{ var _local1:*; var _local2:*; _local1 = false; _local2 = 0; while (_local2 < room_array.length) { if ((((room_array[_local2] is DungeonCorridor)) && ((room_array[_local2].num_adjacent == 1)))){ if (room_array[_local2].getChildByName("entrance") != null){ } else { if (room_array[_local2].getChildByName("exit") != null){ } else { DeleteRoom(_local2); _local1 = true; }; }; }; _local2++; }; return (_local1); } private function onFrame(_arg1:Event):void{ if (dungeonSavePending){ trace("on frame - save pending"); dungeonSavePending = false; dungeonSave(); }; } function portraitClick(_arg1:MouseEvent):void{ var _local2:*; if (_arg1.currentTarget == null){ return; }; if (!((_arg1.currentTarget is CharacterPortrait))){ return; }; _local2 = PlayerCharacter(CharacterPortrait(_arg1.currentTarget).char_ref); dm.main.goToInventory(_local2); } private function isValidEntryPoint(_arg1:DungeonRoom):Boolean{ if (_arg1 == null){ return (false); }; if ((((_arg1 is DungeonCorridor)) && ((_arg1.num_adjacent > 1)))){ return (false); }; return (true); } function debugHeal(_arg1:MouseEvent):void{ pc_party.fullRecovery(); updateChars(); } private function findEntryPoint():DungeonRoom{ var _local1:*; _local1 = 0; _local1 = 0; while (_local1 < a_corridors.length) { if (!(isValidEntryPoint(a_corridors[_local1]))){ } else { if (a_corridors[_local1].num_adjacent == 1){ return (a_corridors[_local1]); }; }; _local1++; }; return (null); } private function addSpecialShrineToRoom(_arg1:DungeonRoom, _arg2:int=-1):void{ var _local3:*; _local3 = new SpecialShrine(_arg2); _local3.x = _arg1.getCenterHorz(); _local3.y = _arg1.getCenterVert(); _arg1.shrine = _local3; _local3.room = _arg1; _arg1.setChild(_local3); shrines.push(_local3); _local3.mask = null; } function addDebugGear(_arg1:MouseEvent):void{ var _local2:Item; if (DungeonMain.debug == false){ return; }; pc_party.addDeluxeLoot(); pc_party.addAllOrangesFrom(new mGorgon(pc_party.level)); while (pc_party.inventory.length < Party.MAX_INVENTORY) { _local2 = TreasureChest.getItem(dungeon_level, Item.purple); if (TreasureChest.testItemSuitable(_local2, pc_party)){ pc_party.addToInventory(_local2); }; }; updateInventoryCount(); } private function setIndices():void{ var _local1:*; _local1 = 0; while (_local1 < room_array.length) { room_array[_local1].index = _local1; _local1++; }; } private function addCorridorConnection(_arg1:DungeonRoom, _arg2:DungeonRoom):void{ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local5 = 0; _local6 = 0; _local7 = false; if (isExistingRoomConnection(_arg1, _arg2)){ return; }; if ((_arg1 is rCorridorV)){ if ((_arg2 is rCorridorV)){ _local7 = true; _local5 = _arg1.x; _local6 = Math.max(_arg1.y, _arg2.y); newCorridorConnection(_local7, _local5, _local6, _arg1, _arg2); } else { if ((_arg2 is rCorridorH)){ if (_arg2.y < _arg1.y){ _local7 = true; } else { if (Math.abs((_arg1.y - _arg2.y)) >= 40){ _local7 = true; } else { _local7 = false; }; }; _local5 = Math.max(_arg1.x, _arg2.x); _local6 = Math.max(_arg1.y, _arg2.y); newCorridorConnection(_local7, _local5, _local6, _arg1, _arg2); }; }; } else { if ((_arg2 is rCorridorH)){ _local7 = false; _local5 = Math.max(_arg1.x, _arg2.x); _local6 = _arg1.y; newCorridorConnection(_local7, _local5, _local6, _arg1, _arg2); }; }; } private function ValidateDungeonLayout(_arg1:Boolean=false):Boolean{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:Array; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; _local2 = 0; _local3 = 0; _local4 = false; _local5 = 0; _local6 = new Array(); _local7 = 0; _local8 = 0; _local3 = 0; while (_local3 < room_array.length) { room_array[_local3].validate_id = -1; _local3++; }; while ((((_local5 < room_array.length)) && ((_local2 < room_array.length)))) { if (room_array[_local2].validate_id > -1){ _local2++; } else { _local6[_local8] = room_array[_local2].validate(_local8); _local5 = (_local5 + _local6[_local8]); if (_local6[_local8] > _local6[_local7]){ _local7 = _local8; }; _local8++; _local2++; }; }; _local3 = 0; for (;_local3 < room_array.length;_local3++) { if (room_array[_local3].validate_id != _local7){ if ((((((pc_party.campaign == Campaign.ORIGINAL)) && ((dungeon_level == DungeonMain.MAX_LEVEL)))) && ((room_array[_local3] == bossRoom)))){ room_array.length = 0; return (true); }; DeleteRoom(_local3); _local3--; _local4 = true; continue; } else { if (_arg1){ if ((((room_array[_local3] is DungeonCorridor)) && ((room_array[_local3].num_adjacent == 1)))){ DeleteRoom(_local3); _local3--; _local4 = true; continue; }; } else { if ((((((room_array[_local3] is DungeonCorridor)) && ((room_array[_local3].num_adjacent == 1)))) && (!((room_array[_local3].adjacent[0] is DungeonCorridor))))){ _local9 = room_array[_local3].adjacent[0]; _local10 = room_array[_local3].grid_x; _local11 = room_array[_local3].grid_y; if ((room_array[_local3] is rCorridorH)){ if ((((getRoomAtGridPos(_local10, (_local11 - 1)) == _local9)) || ((getRoomAtGridPos((_local10 + 1), (_local11 - 1)) == _local9)))){ DeleteRoom(_local3); _local3--; _local4 = true; continue; }; if ((((getRoomAtGridPos(_local10, (_local11 + 1)) == _local9)) || ((getRoomAtGridPos((_local10 + 1), (_local11 + 1)) == _local9)))){ DeleteRoom(_local3); _local3--; _local4 = true; continue; }; } else { if ((room_array[_local3] is rCorridorV)){ if ((((getRoomAtGridPos((_local10 - 1), _local11) == _local9)) && ((getRoomAtGridPos((_local10 - 1), (_local11 + 1)) == _local9)))){ DeleteRoom(_local3); _local3--; _local4 = true; } else { if ((((getRoomAtGridPos((_local10 + 1), _local11) == _local9)) && ((getRoomAtGridPos((_local10 + 1), (_local11 + 1)) == _local9)))){ DeleteRoom(_local3); _local3--; _local4 = true; continue; }; }; }; }; }; }; }; }; return (_local4); } private function pointlessBusyWork():void{ } function GoToInventory():void{ CloseTreasureReport(); dm.main.InventoryClick(null); } function added(_arg1:Event):void{ var _local2:int; var _local3:*; stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); _local2 = 1; while (_local2 <= 4) { _local3 = CharacterPortrait(dinterface.getChildByName(("char" + _local2))); if (_local3 != null){ _local3.addHoverListeners(); }; _local2++; }; if (hint != null){ stage.addChild(hint); hint = null; }; } private function getRandomRoomList(_arg1:Boolean=false):Array{ var _local2:Array; _local2 = new Array(); _local2 = dm.joinArrays(_local2, a_largerooms); _local2 = dm.joinArrays(_local2, a_galleries); _local2 = dm.joinArrays(_local2, a_widerooms); _local2 = dm.joinArrays(_local2, a_tallrooms); _local2 = dm.joinArrays(_local2, a_chambers); _local2 = dm.joinArrays(_local2, a_cells); if (_arg1){ _local2 = dm.joinArrays(_local2, a_corridors); }; return (dm.shuffleArray(_local2)); } function restButtonClick(_arg1:MouseEvent):void{ showRestDialog(); } private function finishMove(_arg1:int=0):void{ removeMovementArrow(); travelling = false; currentRoute = null; if (_arg1){ if (pc_party.roomMovedRegen(_arg1)){ updateChars(); } else { dm.main.saveParty(); }; }; roomHighlights((_arg1 > 0)); } private function descendClick(_arg1:MouseEvent):void{ showDescendDialog(); } public function retreatFromMonsters(_arg1:Horde):void{ var _local2:*; if (_arg1 != null){ _arg1.gotoAndStop("normal"); }; _local2 = 0; while (_local2 < DungeonRoom.max_adjacent) { if (currentRoom.adjacent[_local2] == currentRoom){ } else { if (currentRoom.adjacent[_local2] == null){ } else { if (currentRoom.adjacent[_local2].explored){ currentRoom.travelFrom(); currentRoom.adjacent[_local2].travelTo(); currentRoom = currentRoom.adjacent[_local2]; roomHighlights(true); return; }; }; }; _local2++; }; } private function getHordesDefeated():int{ var _local1:*; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < hordes.length) { if (hordes[_local2].defeated){ _local1++; }; _local2++; }; return (_local1); } private function showRestDialog():void{ var _local1:*; if (!(previousLevelCleared)){ return; }; if (this.getChildByName("rest_dlg") == null){ _local1 = new RestDialog(); _local1.name = "rest_dlg"; this.addChild(_local1); }; } private function initRoomArrays():void{ a_corridors = new Array(); a_cells = new Array(); a_chambers = new Array(); a_largerooms = new Array(); a_galleries = new Array(); a_tallrooms = new Array(); a_widerooms = new Array(); } public function satyrQuestComplete():void{ var _local1:SpecialEncounterIcon; var _local2:TreasureChest; currentRoom.special = 0; dm.main.saveDungeon(false); _local1 = SpecialEncounterIcon(currentRoom.getChildByName("specialIcon")); if (_local1 != null){ currentRoom.removeChild(_local1); }; _local2 = new TreasureChest(pc_party, (pc_party.level + 1), 4, 1, false); addTreasureReport(_local2, false); } private function getRoomAtGridPos(_arg1:int, _arg2:int):DungeonRoom{ if (_arg1 >= grid_width){ return (null); }; if (_arg2 >= grid_height){ return (null); }; if (_arg1 < 0){ return (null); }; if (_arg2 < 0){ return (null); }; return (DungeonRoom(grid[_arg1][_arg2])); } private function encounter(_arg1:DungeonRoom):Boolean{ var _local2:*; var _local3:*; var _local4:String; var _local5:String; var _local6:*; var _local7:AdventurerJoinDialog; var _local8:SpecialEncounterIcon; var _local9:Boolean; var _local10:SatyrQuestDialog; trace("encounter"); if (_arg1.isEntrance){ _local2 = _arg1.getEntrance(); if (_local2 == null){ return (false); }; if (_local2.enableRest){ showRestDialog(); return (true); }; } else { if (_arg1.isExit){ foundExit(); showDescendDialog(); return (true); }; if (_arg1.horde != null){ if (_arg1.horde.defeated){ return (false); }; if (pc_party.sneaking){ pc_party.sneaking = 1; return (false); }; _local3 = stage.getChildByName("tooltip_horde"); if (_local3 != null){ stage.removeChild(_local3); }; enterBattle(_arg1.horde); return (true); } else { if (_arg1.treasure != null){ addTreasureReport(_arg1.treasure); return (true); }; if (_arg1.shrine != null){ if (_arg1.shrine.used){ return (false); }; if (getChildByName("shrine_dlg") == null){ if (_arg1.shrine.type == RecoveryShrine.TYPE_ID){ _local5 = "Altar of Restoration"; _local4 = "Praying at the altar will fully recover your party's health and power, and revive any fallen. Each altar may be used only once.\n\nUse this altar now?"; } else { if (_arg1.shrine.type == SpecialShrine.EQUIPMENT_BUFF){ _local5 = "Mysterious Altar"; _local4 = "This altar is engraved with the words\n'MUNDANE BECOMES EXTRAORDINARY'\n\nUse this altar now?"; } else { if (_arg1.shrine.type == SpecialShrine.POTION_BUFF){ _local5 = "Mysterious Altar"; _local4 = "This altar is engraved with the words\n'TEMPORARY BECOMES PERMANENT'\n\nUse this altar now?"; } else { if (_arg1.shrine.type == SpecialShrine.ENCHANTMENT){ _local5 = "Mysterious Altar"; _local4 = "This altar is engraved with the words\n'A GIFT OF MAGIC'\n\nUse this altar now?"; }; }; }; }; _local6 = new ShrineUseDialog(_local5, _local4); _local6.name = "shrine_dlg"; addChild(_local6); return (true); }; } else { if (_arg1.special){ trace("special encounter"); if (_arg1.special == Encounter.RESCUE){ _local7 = new AdventurerJoinDialog(this.race); _local7.name = "adv_dlg"; addChild(_local7); _local8 = SpecialEncounterIcon(_arg1.getChildByName("specialIcon")); if (_local8 != null){ _arg1.removeChild(_local8); }; _arg1.special = 0; dm.main.saveDungeon(false); return (true); } else { if (_arg1.special == Encounter.LURKER){ _local9 = (getHordesDefeated() == hordes.length); _local10 = new SatyrQuestDialog(_local9); addChild(_local10); return (true); }; }; }; }; }; }; return (false); } private function refreshRoomArrays():void{ var _local1:*; initRoomArrays(); _local1 = 0; while (_local1 < room_array.length) { addRoomToTypeArray(DungeonRoom(room_array[_local1])); _local1++; }; } public function hordeDefeated(_arg1:Horde):void{ updateCleared(); updateDemonRoom(); buildAdjacencyMaps(); } function hintClick(_arg1:Event):void{ var _local2:*; _local2 = 0; while (_local2 < room_array.length) { if (room_array[_local2].explored){ } else { if (room_array[_local2].seen){ room_array[_local2].hintFlash(); }; }; _local2++; }; } function treasureTakeClick(_arg1:MouseEvent){ var _local2:TreasureReport; var _local3:*; _local2 = TreasureReport(getChildByName("treasure_report")); if (_local2 == null){ return; }; _local3 = 0; while (_local3 < _local2.icons.length) { if (_local2.icons[_local3].taking){ pc_party.addToInventory(_local2.icons[_local3].item_ref); }; _local3++; }; CloseTreasureReport(); dm.sound.play(SoundControl.lootItem); if (pc_party.overflow.length){ GoToInventory(); }; } private function dungeonSave():void{ trace("dungeonSave"); dm.main.saveParty(); dm.main.saveDungeon(false); } private function findExitPoint(_arg1:DungeonRoom):DungeonRoom{ var _local2:Array; var _local3:*; _local2 = getRandomRoomListIncreasingSize(true); _local3 = 0; while (_local3 < _local2.length) { if (!(isRoomValidExit(_local2[_local3], _arg1))){ } else { if (_local2[_local3].num_adjacent == 1){ return (_local2[_local3]); }; }; _local3++; }; return (null); } private function roomValidForShrine(_arg1:DungeonRoom):Boolean{ var _local2 = ??pushnamespace ; var _local3:*; var _local4:*; if (_arg1 == null){ return (false); }; if (_arg1.horde != null){ return (false); }; if (_arg1.treasure != null){ return (false); }; if (_arg1.shrine != null){ return (false); }; if (_arg1.special){ return (false); }; if (_arg1.isExit){ return (false); }; if (_arg1.isEntrance){ return (false); }; if ((_arg1 is DungeonCorridor)){ return (false); }; if ((_arg1 is rCell)){ return (false); }; _local2 = 5; _local3 = 0; for (;_local3 < shrines.length;_local3++) { if (shrines[_local3].room == null){ continue; } else { _local4 = shrines[_local3].room; }; if (Math.abs((_arg1.grid_x - _local4.grid_x)) < _local2){ return (false); }; if (Math.abs((_arg1.grid_y - _local4.grid_y)) < _local2){ return (false); }; }; return (true); } private function getAdjacencyMap(_arg1:Boolean):Array{ var _local2:Array; var _local3:int; var _local4:Boolean; var _local5:int; _local2 = new Array(room_array.length); _local3 = 0; while (_local3 < room_array.length) { _local2[_local3] = new Array(room_array.length); _local4 = false; if (((((_arg1) && (!((room_array[_local3].horde == null))))) && (!(room_array[_local3].horde.defeated)))){ _local4 = true; }; _local5 = 0; while (_local5 < room_array.length) { if (((_local4) || (((((_arg1) && (!((room_array[_local5].horde == null))))) && (!(room_array[_local5].horde.defeated)))))){ _local2[_local3][_local5] = Dijkstra.NO_CONNECTION; } else { if (_local3 == _local5){ _local2[_local3][_local5] = 0; } else { if (room_array[_local3].isAdjacentTo(room_array[_local5])){ if (((!(room_array[_local3].seen)) || (!(room_array[_local5].seen)))){ _local2[_local3][_local5] = Dijkstra.NO_CONNECTION; } else { _local2[_local3][_local5] = 1; }; } else { _local2[_local3][_local5] = Dijkstra.NO_CONNECTION; }; }; }; _local5++; }; _local3++; }; return (_local2); } private function GenerateTreasure():void{ var _local1:int; var _local2:Array; var _local3:*; var _local4:Boolean; var _local5:*; var _local6:DungeonRoom; _local1 = dmf.randomNum(4, 6); _local2 = getRandomRoomList(false); _local3 = 0; _local4 = portalScrollOnLevel(); if (((!(pc_party.attrition)) && (!(_local4)))){ if (dmf.randomNum(0, 99) < 20){ _local4 = true; }; }; _local5 = 0; while (_local5 < _local2.length) { _local6 = _local2[_local5]; if (((_local6.isExit) || (_local6.isEntrance))){ } else { if (_local6.horde != null){ } else { if (_local6.shrine != null){ } else { if (_local6.treasure != null){ } else { if (_local6.special){ } else { addTreasureToRoom(_local6, _local4); _local4 = false; _local3++; if (_local3 >= _local1){ break; }; }; }; }; }; }; _local5++; }; trace(((((("placed treasure: wanted " + _local1) + ", placed ") + _local3) + ", tested ") + _local2.length)); } function treasureReportKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.ENTER){ treasureTakeClick(null); } else { if (_arg1.keyCode == Keyboard.ESCAPE){ treasureDiscardClick(null); }; }; } private function debugReport(_arg1:MouseEvent):void{ var _local2:DungeonRoom; _local2 = currentRoom; if (_local2 == null){ return; }; trace(((("current room x = " + _local2.grid_x) + " y = ") + _local2.grid_y)); trace(("adjacent to " + _local2.num_adjacent)); trace(((((("(c is DungeonCorridor)" + (_local2 is DungeonCorridor)) + "(c.num_adjacent == 1)") + (_local2.num_adjacent == 1)) + "(!( c.adjacent[0] is DungeonCorridor))") + !((_local2.adjacent[0] is DungeonCorridor)))); if ((((((_local2 is DungeonCorridor)) && ((_local2.num_adjacent == 1)))) && (!((_local2.adjacent[0] is DungeonCorridor))))){ trace("room looks like one of those stupid corridors we should kill"); }; } private function menuClick(_arg1:MouseEvent):void{ var _local2:FadeToBlack; _local2 = new FadeToBlack(); this.addChild(_local2); dm.main.dungeonMenuClick(_arg1); } private function getBossRoom():DungeonRoom{ var _local1:Array; var _local2:int; var _local3:Array; var _local4:DungeonRoom; _local2 = 0; _local3 = new Array(); _local3 = dm.joinArrays(_local3, dm.shuffleArray(a_largerooms)); _local3 = dm.joinArrays(_local3, dm.shuffleArray(a_galleries)); _local3 = dm.joinArrays(_local3, dm.shuffleArray(a_widerooms)); _local3 = dm.joinArrays(_local3, dm.shuffleArray(a_tallrooms)); _local3 = dm.joinArrays(_local3, dm.shuffleArray(a_chambers)); _local3 = dm.joinArrays(_local3, dm.shuffleArray(a_cells)); _local3 = dm.joinArrays(_local3, dm.shuffleArray(a_corridors)); for each (_local4 in _local3) { if (_local4.criticalPath){ continue; } else { if (!(roomValidForMonster(_local4))){ continue; } else { return (_local4); }; }; }; return (room_array[0]); } function addBetaGear(_arg1:MouseEvent):void{ var _local2:Item; if (!(DungeonMain.BETA)){ return; }; while (pc_party.inventory.length < Party.MAX_INVENTORY) { _local2 = TreasureChest.getItem(dungeon_level, dmf.randomNum(Item.green, Item.blue)); if (TreasureChest.testItemSuitable(_local2, pc_party)){ pc_party.addToInventory(_local2); }; }; updateInventoryCount(); } private function TestAllRoomEdges(){ var _local1:*; ClearAllRoomEdges(); _local1 = 0; while (_local1 < room_array.length) { if (room_array[_local1] == null){ } else { if (room_array[_local1].num_adjacent == DungeonRoom.max_adjacent){ } else { TestRoomEdges(_local1); }; }; _local1++; }; specialEdgeTests(); } private function roomClick(_arg1:MouseEvent):void{ var _local2:DungeonRoom; var _local3:int; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local2 = DungeonRoom(_arg1.currentTarget); if (!(_local2.seen)){ return; }; if (pc_party.overflow.length){ _local5 = new WarningDialog("You are carrying too many items. You must enter the Inventory screen and discard some."); this.addChild(_local5); return; }; travelling = true; if (currentRoute == null){ currentRoute = findRouteTo(_local2); }; _local3 = 0; _local4 = 1; while (_local4 < currentRoute.length) { currentRoute[(_local4 - 1)].travelFrom(); currentRoom = currentRoute[_local4]; if (!(currentRoom.explored)){ dm.party.stat_rooms_explored++; _local3++; }; if (pc_party.sneaking == 1){ pc_party.sneaking = 0; _local6 = 0; while (_local6 < pc_party.members.length) { _local7 = dinterface.getChildByName(("char" + (_local6 + 1))); if ((((_local7 == null)) || (!((_local7 is CharacterPortrait))))){ } else { _local7.setHiding((pc_party.sneaking > 0)); }; _local6++; }; }; if (currentRoom.travelTo()){ if (_local4 == (currentRoute.length - 1)){ finishMove(_local3); encounter(currentRoom); return; }; if (((!((currentRoom.horde == null))) && (!(currentRoom.horde.defeated)))){ if (encounter(currentRoom)){ finishMove(_local3); return; }; }; }; _local4++; }; finishMove(_local3); } public function roomHighlights(_arg1:Boolean=true):void{ var _local2:int; var _local3:int; var _local4:*; var _local5:int; var _local6:int; var _local7:String; var _local8:*; var _local9:*; trace("call to roomHighlights"); _local2 = 0; _local3 = 0; _local4 = 0; while (_local4 < room_array.length) { if (room_array[_local4] == null){ } else { if (room_array[_local4].explored){ room_array[_local4].setAlpha(0.3); _local3++; } else { if (room_array[_local4].seen){ room_array[_local4].setAlpha(0.2); } else { room_array[_local4].setAlpha(0); }; }; }; _local4++; }; currentRoom.setAlpha(1); if (currentRoomIcon == null){ currentRoomIcon = new CurrentRoomIcon(); }; if (currentRoomIcon.parent != null){ currentRoomIcon.parent.removeChild(currentRoomIcon); }; currentRoomIcon.x = currentRoom.getCenterHorz(); currentRoomIcon.y = currentRoom.getCenterVert(); currentRoomIcon.width = ((currentRoom.getGridWidth() * GRID_SIZE) - 4); currentRoomIcon.height = ((currentRoom.getGridHeight() * GRID_SIZE) - 4); if (currentRoom.hasSpecial()){ currentRoom.addChildAt(currentRoomIcon, (currentRoom.numChildren - 2)); } else { currentRoom.addChild(currentRoomIcon); }; _local5 = 0; while (_local5 < currentRoom.num_adjacent) { currentRoom.adjacent[_local5].setAlpha(0.6); _local5++; }; _local6 = 0; while (_local6 < door_array.length) { if (((DungeonRoom(door_array[_local6].room1).seen) && (DungeonRoom(door_array[_local6].room2).seen))){ _local8 = door_array[_local6].room1.getAlpha(); _local9 = door_array[_local6].room2.getAlpha(); if ((((door_array[_local6] is CorridorConnectorH)) || ((door_array[_local6] is CorridorConnectorV)))){ door_array[_local6].setAlpha(Math.min(_local8, _local9)); } else { door_array[_local6].setAlpha(((_local8 + _local9) / 2)); }; } else { door_array[_local6].setAlpha(0); }; _local6++; }; _local2 = Math.round(((_local3 / room_array.length) * 100)); dinterface.explored_bar.label.text = (("EXPLORED " + String(_local2)) + "% "); dinterface.explored_bar.bar_mask.width = Math.ceil(((_local2 / 100) * bar_max_width)); _local7 = "normal"; if (_local2 >= 100){ _local7 = "complete"; }; dinterface.explored_bar.holder.gotoAndStop(_local7); updateCleared(); updateDemonRoom(); updateRating(); if (_arg1){ if (((!((currentRoom.horde == null))) && (!(currentRoom.horde.defeated)))){ dungeonSavePending = false; } else { dungeonSavePending = true; trace("set save pending = true"); }; }; if (DungeonMain.pathfinding){ buildAdjacencyMaps(); }; } private function GenerateShrines():void{ var _local1:int; var _local2:Array; var _local3:*; var _local4:int; _local1 = 2; if ((((dungeon_level > 3)) && ((dmf.randomNum(0, 99) < 35)))){ _local1 = 1; }; _local2 = getRandomRoomList(false); _local3 = 0; _local4 = 0; for (;_local4 < _local2.length;_local4++) { if (roomValidForShrine(_local2[_local4])){ addRecoveryShrineToRoom(_local2[_local4]); _local3++; } else { continue; }; if (_local3 >= _local1){ break; }; }; trace(((((("placed shrines: wanted " + _local1) + ", placed ") + _local3) + ", tested ") + _local2.length)); } private function validPathRooms(_arg1:Array):Boolean{ if (_arg1.length == 0){ return (false); }; if ((((_arg1.length == 2)) && (!(_arg1[0].isAdjacentTo(_arg1[1]))))){ return (false); }; return (true); } private function DeleteRoom(_arg1:int){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; if (_arg1 >= room_array.length){ return; }; if (_arg1 < 0){ return; }; if (room_array[_arg1] != null){ _local2 = room_array[_arg1].grid_x; _local3 = room_array[_arg1].grid_y; _local4 = 0; while (_local4 < room_array[_arg1].getGridWidth()) { _local6 = 0; while (_local6 < room_array[_arg1].getGridHeight()) { grid[(_local2 + _local4)][(_local3 + _local6)] = null; _local6++; }; _local4++; }; _local5 = 0; while (_local5 < room_array[_arg1].num_adjacent) { DungeonRoom(room_array[_arg1]).setNotAdjacentTo(room_array[_arg1].adjacent[_local5]); _local5++; }; }; room_array.splice(_arg1, 1); } private function isRoomValidExit(_arg1:DungeonRoom, _arg2:DungeonRoom):Boolean{ var _local3 = ??pushnamespace ; _local3 = 6; if (_arg1 == null){ return (false); }; if (_arg1 == _arg2){ return (false); }; if (Math.abs((_arg1.grid_x - _arg2.grid_x)) < _local3){ return (false); }; if (Math.abs((_arg1.grid_y - _arg2.grid_y)) < _local3){ return (false); }; if ((((_arg1 is DungeonCorridor)) && ((_arg1.num_adjacent > 1)))){ return (false); }; return (true); } private function demonSpawnCheck():Boolean{ if (((!((bossRoom == null))) && (!((bossRoom.horde == null))))){ return (false); }; if (getHordesDefeated() == hordes.length){ return (true); }; return (false); } private function roomValidForMonster(_arg1:DungeonRoom):Boolean{ var _local2:*; if (_arg1 == null){ return (false); }; if (_arg1.horde != null){ return (false); }; if (_arg1.shrine != null){ return (false); }; if (_arg1.treasure != null){ return (false); }; if (_arg1.isExit){ return (false); }; if (_arg1.isEntrance){ return (false); }; if (_arg1.special){ return (false); }; if ((_arg1 is DungeonCorridor)){ if (dmf.randomNum(0, 1000) < 700){ return (false); }; }; _local2 = 0; while (_local2 < DungeonRoom.max_adjacent) { if (_arg1.adjacent[_local2] == null){ } else { if (_arg1.adjacent[_local2] == _arg1){ } else { if (_arg1.adjacent[_local2].horde != null){ return (false); }; if (_arg1.adjacent[_local2].isEntrance){ return (false); }; }; }; _local2++; }; return (true); } private function fillGridForRoom(_arg1:DungeonRoom):void{ var _local2:*; var _local3:*; _local2 = 0; while (_local2 < _arg1.getGridWidth()) { _local3 = 0; while (_local3 < _arg1.getGridHeight()) { grid[(_arg1.grid_x + _local2)][(_arg1.grid_y + _local3)] = _arg1; _local3++; }; _local2++; }; } public function generateDungeon():Boolean{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:DungeonRoom; var _local13:*; var _local14:*; var _local15:*; var _local16:*; var _local17:*; var _local18:*; trace("starting new dungeon generation"); room_array = new Array(); door_array = new Array(); bossRoom = null; currentRoom = null; entryRoom = null; exitRoom = null; initGrid(); initRoomArrays(); _local8 = false; _local9 = 0; _local10 = 0; if ((((pc_party.campaign == Campaign.ORIGINAL)) && ((dungeon_level == DungeonMain.MAX_LEVEL)))){ _local12 = new rDemonRoom(); _local14 = ((grid_width - _local12.getGridWidth()) / 2); _local15 = ((grid_height - _local12.getGridHeight()) / 2); _local12.grid_x = dmf.randomNum((_local14 - 2), (_local14 + 2)); _local12.grid_y = dmf.randomNum((_local15 - 2), (_local15 + 2)); PlaceRoom(_local12); bossRoom = _local12; }; _local1 = 0; while (_local1 < grid_width) { _local2 = 0; while (_local2 < grid_height) { if (grid[_local1][_local2] != null){ } else { if (dmf.randomNum(1, 100) > 50){ _local16 = dmf.randomNum(0, 100); _local17 = (a_corridors.length > Math.round((room_array.length / 2))); if ((((_local17 == false)) && ((_local16 > 70)))){ if (dmf.randomNum(1, 100) > 50){ _local8 = false; } else { _local8 = true; }; if (_local8){ _local12 = new rCorridorV(); } else { _local12 = new rCorridorH(); }; _local12.grid_x = _local1; _local12.grid_y = _local2; PlaceCorridor(DungeonCorridor(_local12), true); } else { if (_local16 > 65){ _local12 = new rCell(); } else { if (_local16 > 50){ _local12 = new rChamber(); } else { if (_local16 > 35){ _local12 = new rTallRoom(); } else { if (_local16 > 20){ _local12 = new rWideRoom(); } else { if (_local16 > 10){ _local12 = new rLargeRoom(); } else { _local12 = new rGallery(); }; }; }; }; }; _local12.grid_x = _local1; _local12.grid_y = _local2; PlaceRoom(_local12); }; }; }; _local2++; }; _local1++; }; if (isDungeonTooSmall()){ return (false); }; TestAllRoomEdges(); _local13 = false; while (!(_local13)) { _local18 = ValidateDungeonLayout(false); if (isDungeonTooSmall()){ return (false); }; if (_local18){ TestAllRoomEdges(); } else { _local13 = true; }; }; refreshRoomArrays(); generateDoors(); entryRoom = findEntryPoint(); if ((((entryRoom == null)) || (!(entryRoom.num_adjacent)))){ return (false); }; entryRoom.addEntrance(previousLevelCleared); currentRoom = entryRoom; if ((((pc_party.campaign == Campaign.ORIGINAL)) && ((dungeon_level == DungeonMain.MAX_LEVEL)))){ } else { exit_found = false; exitRoom = findExitPoint(entryRoom); if (exitRoom == null){ return (false); }; exitRoom.addExit(); }; setIndices(); findCriticalPath(); GenerateSpecialEncounter(); GenerateShrines(); GenerateTreasure(); GenerateMonsters(); drawRooms(); drawDoors(); pc_party.stat_rooms_total = (pc_party.stat_rooms_total + room_array.length); pc_party.stat_rooms_explored++; currentRoom.travelTo(true); roomHighlights(true); updateDemonRoom(); addRoomListeners(); return (true); } private function drawDoors():void{ var _local1:*; _local1 = 0; while (_local1 < door_array.length) { addChild(door_array[_local1]); _local1++; }; } public function addRestButton():void{ if (!(dinterface.contains(dinterface.rest_button))){ dinterface.addChild(dinterface.rest_button); }; } private function TestRoomEdges(_arg1:int){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; _local2 = 0; _local3 = 0; _local5 = room_array[_arg1].getGridWidth(); _local6 = room_array[_arg1].getGridHeight(); _local7 = (room_array[_arg1].grid_x - 1); _local8 = room_array[_arg1].grid_y; if ((((_local7 >= 0)) && ((_local8 >= 0)))){ _local2 = 0; while (_local2 < _local6) { if (grid[_local7][(_local8 + _local2)] != null){ _local4 = grid[_local7][(_local8 + _local2)]; ConnectRooms(room_array[_arg1], _local4, _arg1); }; _local2++; }; }; _local7 = room_array[_arg1].grid_x; _local8 = (room_array[_arg1].grid_y - 1); if ((((_local8 >= 0)) && ((_local7 >= 0)))){ _local2 = 0; while (_local2 < _local5) { if (grid[(_local7 + _local2)][_local8] != null){ _local4 = grid[(_local7 + _local2)][_local8]; ConnectRooms(room_array[_arg1], _local4, _arg1); }; _local2++; }; }; } private function updateDemonRoom():void{ var _local1:*; var _local2:*; if (pc_party.campaign != Campaign.ORIGINAL){ return; }; if (dungeon_level != DungeonMain.MAX_LEVEL){ return; }; if (bossRoom == null){ return; }; if ((bossRoom is rDemonRoom)){ _local1 = (getHordesDefeated() + 1); _local2 = Math.min((getHordesDefeated() + 1), bossRoom.totalFrames); if (bossRoom.currentFrame != _local2){ rDemonRoom(bossRoom).toFrame(_local2); }; if (demonSpawnCheck()){ addHordeToRoom(bossRoom, 1); }; }; } private function enterBattle(_arg1:Horde):void{ if (dm.main != null){ dm.main.beginBattle(_arg1); } else { if (parent != null){ DungeonMain(parent).beginBattle(_arg1); }; }; } private function specialEdgeTests():void{ var _local1:*; var _local2:DungeonCorridor; var _local3:DungeonRoom; var _local4:*; _local1 = 0; while (_local1 < room_array.length) { if ((((room_array[_local1] is DungeonCorridor)) && ((room_array[_local1].num_adjacent == 2)))){ _local4 = 0; while (_local4 < room_array[_local1].num_adjacent) { if ((room_array[_local1].adjacent[_local4] is DungeonCorridor)){ _local2 = room_array[_local1].adjacent[_local4]; } else { _local3 = room_array[_local1].adjacent[_local4]; }; _local4++; }; if (((((!((_local2 == null))) && (!((_local3 == null))))) && (_local2.isAdjacentTo(_local3)))){ room_array[_local1].setNotAdjacentTo(_local3, true); }; }; _local1++; }; } function linkClick(_arg1:MouseEvent):void{ dm.link("http://www.maxgames.com"); } private function inventoryClick(_arg1:MouseEvent):void{ DungeonMain(parent).InventoryClick(_arg1); } public function drawMovementArrow(_arg1:Array):void{ var _local2:*; var _local3:DungeonRoom; var _local4:*; var _local5:int; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:DoorIcon; removeMovementArrow(); if ((((_arg1 == null)) || (!(_arg1.length)))){ return; }; _local2 = 0xFFFFFF; moveArrow = new Sprite(); moveArrow.name = "arrow"; moveArrow.mouseEnabled = false; moveArrow.mouseChildren = false; _local3 = _arg1[(_arg1.length - 1)]; _local4 = new MovementArrowHead(); _local5 = 0; _local6 = 0; while (_local6 < _arg1.length) { if (((!((_arg1[_local6].horde == null))) && (!(_arg1[_local6].horde.defeated)))){ _local5++; if (!(pc_party.sneaking)){ _local2 = 0xFF0000; _local4.gotoAndStop("red"); break; }; }; _local6++; }; if (_local5 > 1){ _local2 = 0xFF0000; _local4.gotoAndStop("red"); }; if (_local2 == 0xFFFFFF){ if (!(_local3.explored)){ _local2 = 39423; _local4.gotoAndStop("blue"); } else { _local2 = 26367; _local4.gotoAndStop("blue"); }; }; _local6 = 0; while (_local6 < (_arg1.length - 1)) { _local7 = (_arg1[_local6].x + Math.round(((_arg1[_local6].getGridWidth() * GRID_SIZE) / 2))); _local8 = (_arg1[_local6].y + Math.round(((_arg1[_local6].getGridHeight() * GRID_SIZE) / 2))); _local9 = _local7; _local10 = _local8; _local15 = _arg1[_local6].findDoorTo(_arg1[(_local6 + 1)]); if (_local15 != null){ if ((((_local15 is CorridorConnectorH)) || ((((_local15 is DoorIcon)) && (!((_local15.rotation == 0))))))){ _local9 = _local15.x; _local10 = (_local15.y + 10); } else { if ((((_local15 is CorridorConnectorV)) || ((((_local15 is DoorIcon)) && ((_local15.rotation == 0)))))){ _local9 = (_local15.x + 10); _local10 = _local15.y; } else { _local9 = (_local15.x + Math.round((_local15.width / 2))); _local10 = (_local15.y + Math.round((_local15.height / 2))); }; }; }; _local11 = (_arg1[(_local6 + 1)].x + Math.round(((_arg1[(_local6 + 1)].getGridWidth() * GRID_SIZE) / 2))); _local12 = (_arg1[(_local6 + 1)].y + Math.round(((_arg1[(_local6 + 1)].getGridHeight() * GRID_SIZE) / 2))); moveArrow.graphics.lineStyle(4, _local2, 0.9); moveArrow.graphics.moveTo(_local7, _local8); moveArrow.graphics.lineTo(_local9, _local10); moveArrow.graphics.lineTo(_local11, _local12); _local6++; }; _local4.x = _local11; _local4.y = _local12; _local13 = Math.round(dm.vectors2angle((_local11 - _local9), (_local12 - _local10), 1, 0)); if (_local12 < _local8){ _local13 = -(_local13); }; _local4.rotation = _local13; _local14 = this; moveArrow.addChild(_local4); _local14.addChild(moveArrow); dm.childToTop(moveArrow); } public function foundExit():void{ exit_found = true; dinterface.addChild(dinterface.descend_button); dinterface.descend_button.addEventListener(MouseEvent.MOUSE_DOWN, descendClick); } private function addHordeToRoom(_arg1:DungeonRoom, _arg2:int=0):void{ var _local3:Horde; _local3 = new Horde(this.race, this.dungeon_level, _arg2, _arg1); _arg1.setHorde(_local3); hordes.push(_local3); _local3.mask = null; } public function removeRestButton():void{ if (dinterface.contains(dinterface.rest_button)){ dinterface.removeChild(dinterface.rest_button); }; } public function updateRating():void{ dinterface.rating_label.text = String(pc_party.getScore()); dm.embolden(dinterface.rating_label); } public function addTreasureReport(_arg1:TreasureChest, _arg2:Boolean=false):void{ var _local3:String; var _local4:*; var _local5:*; if (_arg1.looted){ return; }; if (_arg2){ _local3 = "drop"; } else { _local3 = "chest"; }; _local4 = new TreasureReport(_local3); _local4.name = "treasure_report"; _local4.chest = _arg1; _local5 = 0; while (_local5 < _arg1.loot.length) { _local4.addItemRef(_arg1.loot[_local5]); _local5++; }; _local4.take_btn.addEventListener(MouseEvent.MOUSE_DOWN, treasureTakeClick); _local4.discard_btn.addEventListener(MouseEvent.MOUSE_DOWN, treasureDiscardClick); stage.addEventListener(KeyboardEvent.KEY_DOWN, treasureReportKeyDown); addChild(_local4); _local4.drawIcons(); } function reportKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.SPACE){ hintClick(_arg1); }; } function treasureDiscardClick(_arg1:MouseEvent):void{ CloseTreasureReport(); dm.sound.play(SoundControl.destroyItem); } function ratingClick(_arg1:Event):void{ var _local2:*; _local2 = new RatingDialog(pc_party); addChild(_local2); } private function getClearedPercent():int{ var _local1:*; var _local2:*; _local1 = hordes.length; if (_local1 <= 0){ return (0); }; _local2 = getHordesDefeated(); return (Math.ceil(((_local2 / _local1) * 100))); } private function PlaceCorridor(_arg1:DungeonCorridor, _arg2:Boolean=false):int{ var _local3:*; var _local4:*; var _local5:*; var _local6:DungeonRoom; var _local7:*; var _local8:*; var _local9:Boolean; var _local10:*; _local3 = 0; _local4 = _arg1.grid_x; _local5 = _arg1.grid_y; _local7 = (_arg1 is rCorridorV); _local8 = checkFootprintEmpty(_arg1); if (!(_local8)){ return (0); }; _local9 = false; if (_local7){ _local3 = 0; while (_local3 < 2) { if (((((_local4 - 1) < 0)) || (((_local5 + _local3) >= grid_height)))){ return (0); }; _local6 = grid[(_local4 - 1)][(_local5 + _local3)]; _local9 = ((_local9) || (TestForAdjacentCorridorV(_local6))); if (((((_local4 + 1) >= grid_width)) || (((_local5 + _local3) >= grid_height)))){ return (0); }; _local6 = grid[(_local4 + 1)][(_local5 + _local3)]; _local9 = ((_local9) || (TestForAdjacentCorridorV(_local6))); _local3++; }; } else { _local3 = 0; while (_local3 < 2) { if (((((_local4 + _local3) >= grid_width)) || (((_local5 - 1) < 0)))){ return (0); }; _local6 = grid[(_local4 + _local3)][(_local5 - 1)]; _local9 = ((_local9) || (TestForAdjacentCorridorH(_local6))); if (((((_local4 + _local3) >= grid_width)) || (((_local5 + 1) >= grid_height)))){ return (0); }; _local6 = grid[(_local4 + _local3)][(_local5 + 1)]; _local9 = ((_local9) || (TestForAdjacentCorridorH(_local6))); _local3++; }; }; if (_local9){ return (0); }; _arg1.x = (SCREEN_X_OFFSET + (_local4 * GRID_SIZE)); _arg1.y = (SCREEN_Y_OFFSET + (_local5 * GRID_SIZE)); fillGridForRoom(_arg1); room_array.push(_arg1); addRoomToTypeArray(_arg1); _arg1.setFloorTint(Campaign.getTintFrame(pc_party.campaign)); _local10 = 1; if (((_arg2) || ((dmf.randomNum(1, 100) > 20)))){ if (_local7){ _local5 = (_local5 + rCorridorV.grid_height); } else { _local4 = (_local4 + rCorridorH.grid_width); }; if (dmf.randomNum(1, 100) > 70){ _local7 = !(_local7); if (!(_local7)){ _local5 = (_local5 + (rCorridorV.grid_height - 1)); }; }; if (_local7){ _arg1 = new rCorridorV(); } else { _arg1 = new rCorridorH(); }; _arg1.grid_x = _local4; _arg1.grid_y = _local5; _local10 = (_local10 + PlaceCorridor(_arg1, false)); }; return (_local10); } public static function hintShown(_arg1:int):Boolean{ return (((DungeonMain.hints & _arg1) == _arg1)); } public static function getMonsterRace(_arg1:int, _arg2:int, _arg3:int):int{ var _local4:Array; var _local5:int; if (((!((_arg3 == Campaign.DELUXE))) && (((_arg1 % DungeonMain.MAX_LEVEL) == 0)))){ return (Horde.special); }; if (_arg1 == 1){ if (_arg3 == Campaign.ORIGINAL){ return (Horde.undead); }; }; _local4 = new Array(); _local5 = 1; while (_local5 <= 16) { if ((_arg2 & _local5) != _local5){ if ((((_local5 == Horde.dwarves)) && ((_arg3 == Campaign.ORIGINAL)))){ } else { if ((((_local5 == Horde.special)) && ((_arg3 == Campaign.DELUXE)))){ } else { _local4.push(_local5); }; }; }; _local5 = (_local5 * 2); }; if (!(_local4.length)){ return (Horde.undead); }; return (_local4[dmf.randomNum(0, (_local4.length - 1))]); } } }//package
Section 132
//DungeonCorridor (DungeonCorridor) package { public class DungeonCorridor extends DungeonRoom { public function DungeonCorridor(){ isCorridor = true; } } }//package
Section 133
//DungeonInterface (DungeonInterface) package { import flash.text.*; import flash.display.*; public dynamic class DungeonInterface extends MovieClip { public var cleared_bar:ProgressCleared; public var slot3:EmptyPortrait; public var campaign_label:TextField; public var slot1:EmptyPortrait; public var slot4:EmptyPortrait; public var level_debug:TextField; public var slot2:EmptyPortrait; public var explored_bar:ProgressExplored; public var options_btn:OptionsButton; public var help_btn:HelpButton; public var clear_btn:TextField; public var descend_button:MovieClip; public var menu_btn:MovieClip; public var level_label:TextField; public var betaFunctions:MovieClip; public var heal_btn:TextField; public var gear_btn:TextField; public var items_label:TextField; public var explore_btn:TextField; public var rating_btn:MovieClip; public var newdungeon_btn:TextField; public var hint_btn:MovieClip; public var rating_label:TextField; public var critical_btn:TextField; public var inventory_btn:MovieClip; public var rest_button:MovieClip; } }//package
Section 134
//DungeonLoading (DungeonLoading) package { import flash.events.*; import flash.ui.*; import flash.media.*; import flash.display.*; import flash.text.*; public class DungeonLoading extends Sprite { private var text_contents:String; public var blinker:MovieClip; var channel:SoundChannel; public var proceed_btn:NewProceedButton; public var prose:TextField; var anim_frame:int;// = 0 private var proceed_fn:Function; public function DungeonLoading(){ anim_frame = 0; super(); this.addEventListener(Event.REMOVED_FROM_STAGE, removed); } function frameAnim(_arg1:Event):void{ var _local2 = ??pushnamespace ; var _local3:*; if (anim_frame == 1){ startWriteSound(); }; _local2 = 4; _local3 = Math.min((_local2 * anim_frame), text_contents.length); prose.text = text_contents.substr(0, _local3); if (_local3 >= text_contents.length){ this.removeEventListener(Event.ENTER_FRAME, frameAnim); endWriteSound(); }; anim_frame++; } public function allowProceed():void{ if (!(this.contains(proceed_btn))){ addChild(proceed_btn); }; if (this.contains(blinker)){ removeChild(blinker); }; setChildIndex(proceed_btn, (numChildren - 1)); if (proceed_fn != null){ proceed_btn.addEventListener(MouseEvent.MOUSE_DOWN, proceed_fn); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); }; } function removed(_arg1:Event):void{ this.removeEventListener(Event.REMOVED_FROM_STAGE, removed); if (proceed_fn != null){ proceed_btn.removeEventListener(MouseEvent.MOUSE_DOWN, proceed_fn); }; this.removeEventListener(Event.ENTER_FRAME, frameAnim); dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); endWriteSound(); } private function startWriteSound():void{ channel = new writing_sound().play(0, 999); channel.soundTransform = new SoundTransform(SoundControl.volumeSetting); } public function setText(_arg1:String):int{ var _local2:int; text_contents = _arg1; prose.text = _arg1; _local2 = prose.textHeight; prose.text = ""; this.addEventListener(Event.ENTER_FRAME, frameAnim); return (_local2); } private function endWriteSound():void{ if (channel != null){ channel.stop(); }; } public function setCallback(_arg1:Function):void{ proceed_fn = _arg1; } function reportKeyDown(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.ENTER)) || ((_arg1.keyCode == Keyboard.ESCAPE)))){ proceed_fn(null); }; } } }//package
Section 135
//DungeonMain (DungeonMain) package { import flash.net.*; import flash.events.*; import flash.system.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class DungeonMain extends MovieClip { var dungeon_theme:DungeonMusic; private var saveLevel:int; public var debug_label:TextField; var suspendSaving:Boolean;// = false private var interfaceSettings:SharedObject; private var cacheParty:SharedObject; var infiniteTransition:Boolean;// = false private var kongLoaded:Boolean;// = false var dungeonTimer:Timer; var battle:Battlefield; var dungeon:Dungeon; public var version_label:TextField; var creation:PartyCreation; var title_theme:TitleMusic; private var cacheDungeon:SharedObject; var loading:DungeonLoading; var recent_monsters:uint;// = 0 var inventory:Inventory; private var enterSavedBattleTimer:Timer; private var battleTimer:Timer; private var creationSlot:int;// = 0 private var saveRating:int; var battle_theme:BattleMusic; var level:int;// = 1 private var saveGold:int; var pc_party:Party; private var mochi:MochiBot; private var test2:int;// = 2 private var test1:int;// = 1 private var cacheInventory:SharedObject; static const nosaving = false; static const nobaddies = false; static const MAX_LEVEL:int = 9; static const APP_HEIGHT:int = 450; static const cacheSaves:Boolean = true; static const skillsUnlocked = false; static const debugitems = false; static const startAtLevel = 1; static const debug = false; static const instantKill = false; static const GAME_VERSION:String = "1.7"; static const APP_WIDTH:int = 550; static const BETA:Boolean = false; static var highLevel:int = 0; static var highScore:int = 0; static var LOCKED:Boolean = true; public static var kongregateSWF:Object; static var tooltipDelay:uint = 1; static var bestSurvival:int = 0; static var pathfinding:Boolean = true; static var hints:uint = 0; static var portraitHighlight:Boolean = true; static var ANDKON:Boolean = false; static var KONGREGATE:Boolean = false; static var showHints:Boolean = true; static var ARMORGAMES:Boolean = false; static var combatBlur:Boolean = true; public function DungeonMain():void{ level = 1; recent_monsters = 0; kongLoaded = false; creationSlot = 0; infiniteTransition = false; suspendSaving = false; test1 = 1; test2 = 2; super(); addEventListener(Event.ADDED_TO_STAGE, added); debug_label.text = "Constructing.."; trace("constructor"); version_label.text = ((("FLASH PLAYER VERSION: " + String(Capabilities.version)) + " ") + String(Capabilities.playerType)); debug_label.text = "Initializing sound.."; dm.sound = new SoundControl(); debug_label.text = "Initializing game.."; dm.main = this; if (stage != null){ dm.stage = stage; }; if (hostUrlContains("kongregate.com")){ KONGREGATE = true; } else { if (hostUrlContains("armorgames.com")){ ARMORGAMES = true; } else { if (hostUrlContains("andkon.com")){ ANDKON = true; }; }; }; if (((((((KONGREGATE) || (ARMORGAMES))) || (ANDKON))) || (debug))){ LOCKED = false; }; if (((KONGREGATE) || (debug))){ initKongregateAPI(); }; mochi = MochiBot.track(this, "a94f5633"); debug_label.text = "Registering aliases.."; registerAliases(); loadInterface(); bookIntro(); } function saveClick(_arg1:MouseEvent):void{ saveAll(false); } private function updateHighScores(_arg1:int=-1):void{ var _local2:Boolean; if (_arg1 == -1){ _arg1 = pc_party.getScore(); }; _local2 = false; if (_arg1 > highScore){ highScore = _arg1; _local2 = true; }; if (level > highLevel){ highLevel = level; _local2 = true; }; if (_local2){ saveInterface(); }; } public function survivalDefeat(_arg1:int):void{ var _local2:String; if (battle != null){ battle.cleanup(); battle = null; }; if (_arg1 > 1){ _local2 = (("The defenders fall, and the city is put to the torch.\n\nSongs will be written about the brave adventurers who stood in its\ndefense until the last, and the heroic deeds performed this day.\n\nThe task set before them was impossible, and yet " + String((_arg1 - 1))) + " waves of\nattackers were slain. The enemy's victory was not without a price."); } else { _local2 = "The defenders fall, and the city is put to the torch.\n\nThe townsfolk had pinned their hopes on the ragged group of\nadventurers. Those hopes were woefully misplaced.\n\nNot a single wave of attackers were felled, and the enemy took\nthe city unopposed."; }; addLoadingScreen(_local2, this.closeHardcoreDefeatDialog, false, true); if (((KONGREGATE) && (!((kongregateSWF == null))))){ kongregateSWF.stats.submit("HighestSurvivalWave", _arg1); }; if (_arg1 > bestSurvival){ bestSurvival = _arg1; saveInterface(); }; } private function startDungeonTimer():void{ dungeonTimer = new Timer(50, 1); dungeonTimer.addEventListener(TimerEvent.TIMER_COMPLETE, generateDungeon); dungeonTimer.start(); } public function clearSaveCache():void{ cacheParty = null; cacheInventory = null; cacheDungeon = null; } public function saveInterface():void{ if (nosaving){ return; }; if ((((interfaceSettings == null)) || ((interfaceSettings.size == 0)))){ interfaceSettings = SharedObject.getLocal("interface"); }; interfaceSettings.data.globalVolumeSetting = GlobalVolume.volumeSetting; interfaceSettings.data.sfxVolumeSetting = SoundControl.volumeSetting; interfaceSettings.data.musicVolumeSetting = Music.volumeSetting; interfaceSettings.data.quality = QualitySelector.quality; interfaceSettings.data.showHints = showHints; interfaceSettings.data.hints = hints; interfaceSettings.data.combatBlur = combatBlur; interfaceSettings.data.portraitHighlight = portraitHighlight; interfaceSettings.data.pathfinding = pathfinding; interfaceSettings.data.tooltipDelay = tooltipDelay; interfaceSettings.data.highScore = highScore; interfaceSettings.data.highLevel = highLevel; interfaceSettings.data.bestSurvival = bestSurvival; interfaceSettings.flush(); } function kLoadComplete(_arg1:Event):void{ kongregateSWF = _arg1.target.content; kongregateSWF.services.connect(); kongLoaded = true; } public function musicTitleTheme(_arg1:Boolean=false):void{ if (((!((title_theme == null))) && (title_theme.active))){ return; }; stopMusic(); title_theme = new TitleMusic(true, _arg1); } public function saveInventory():void{ var _local1:SharedObject; var _local2:*; if (((nosaving) || (suspendSaving))){ return; }; trace("saveInventory"); if (((!(cacheSaves)) || ((((cacheInventory == null)) || ((cacheInventory.size == 0)))))){ trace("accessing inventory object"); _local1 = SharedObject.getLocal((("slot" + pc_party.save_slot) + "_inventory")); if (cacheSaves){ cacheInventory = _local1; }; } else { _local1 = cacheInventory; }; _local1.data.inventory = new Array(pc_party.inventory.length); _local2 = 0; while (_local2 < pc_party.inventory.length) { _local1.data.inventory[_local2] = pc_party.inventory[_local2]; _local2++; }; _local1.data.overflow = new Array(pc_party.overflow.length); _local2 = 0; while (_local2 < pc_party.overflow.length) { _local1.data.overflow[_local2] = pc_party.overflow[_local2]; _local2++; }; if (!(cacheSaves)){ trace("flushing inventory object"); _local1.flush(); _local1.close(); }; } public function saveChars():void{ var _local1:SharedObject; var _local2:PlayerCharacter; var _local3:PlayerCharacter; var _local4:int; if (((nosaving) || (suspendSaving))){ return; }; trace("saveChars"); _local1 = SharedObject.getLocal((("slot" + pc_party.save_slot) + "_chars")); for each (_local3 in pc_party.members) { if ((_local3 is PC_Adventurer)){ _local2 = _local3; }; }; if (_local2 != null){ _local1.data.ally = _local2; } else { _local1.data.ally = null; }; _local4 = 0; while (_local4 < 4) { saveChar(_local4, _local1); _local4++; }; trace("flushing chars object"); _local1.flush(); _local1.close(); } private function proceedAnimate(_arg1:Boolean=false):void{ var _local2:*; var _local3:FadeFromPage; _local2 = getChildByName("loadingPage"); if (_local2 != null){ _local2.animate(); }; if (!(_arg1)){ _local3 = new FadeFromPage(); addChildAt(_local3, (numChildren - 1)); }; } public function closeInventory():void{ inventory.cleanup(); removeChild(inventory); if (pc_party.campaign == Campaign.SURVIVAL){ } else { addChild(dungeon); saveParty(); saveInventory(); dungeon.updateChars(); }; } public function leaveShop(_arg1:int):void{ var _local2:*; var _local3:*; _local2 = getChildByName("shop"); pc_party.gold = _arg1; if (_local2 != null){ inventory = new Inventory(pc_party); _local3 = new TeleportTransition(_local2, inventory); stage.addChild(_local3); saveParty(); saveChars(); saveInventory(); _local3.setReady(); }; } public function creationFinished(_arg1:Party):void{ var _local2:*; var _local3:PageTurn; var _local4:int; var _local5:*; var _local6:*; _arg1.version = GAME_VERSION; pc_party = _arg1; dm.party = _arg1; if (DungeonMain.debugitems){ _local4 = 0; _local4 = 0; while (_local4 < 5) { _arg1.addToInventory(new PortalScroll()); _local4++; }; _local4 = 0; while (_local4 < 9) { _arg1.addToInventory(new CampaignItemFragment()); _local4++; }; _local4 = 0; while (_local4 < 10) { _arg1.addToInventory(new Enchantment(1)); _local4++; }; }; _local2 = getChildByName("creationPage"); if (_local2 != null){ PageTurn(_local2).animate(); }; if (pc_party.campaign == Campaign.SURVIVAL){ levelTo(10); pc_party.gold = 100000; pc_party.inventory.length = 0; _local5 = new SurvivalPrep(); _local3 = new PageTurn(_local5); _local3.name = "survivalPage"; this.addChildAt(_local3, (this.numChildren - 1)); stopMusic(1500); } else { _local6 = new DifficultySelect(pc_party); _local3 = new PageTurn(_local6); _local3.name = "difficultyPage"; this.addChildAt(_local3, (this.numChildren - 1)); }; } function closeDefeatDialog(_arg1:MouseEvent):void{ var _local2 = ??pushnamespace ; var _local3:*; proceedAnimate(); musicDungeonTheme(); _local2 = 4; if (((((!(pc_party.beginner)) && (DungeonMain.showHints))) && ((Dungeon.hintShown(_local2) == false)))){ _local3 = new HintDialog("Defeat!", "You suffer a penalty for the defeat of the entire party.\n\nEach character loses an item of equipment, and up to two items are lost from party inventory."); DungeonMain.hints = (DungeonMain.hints + _local2); stage.addChild(_local3); saveInterface(); }; } private function checkRecentMonsters():void{ var _local1:uint; _local1 = 0; if (pc_party.campaign == Campaign.ORIGINAL){ _local1 = (((Horde.greenskins + Horde.undead) + Horde.cultists) + Horde.creatures); } else { _local1 = ((((Horde.greenskins + Horde.undead) + Horde.cultists) + Horde.creatures) + Horde.dwarves); }; if (recent_monsters == _local1){ recent_monsters = 0; }; } private function musicBattleTheme(_arg1:Horde):void{ stopMusic(); battle_theme = new BattleMusic(true, _arg1); } public function NewDungeonClick(_arg1:MouseEvent){ var _local2:*; var _local3:*; removeChild(dungeon); dungeon.cleanup(); _local2 = dungeon.race; dungeon = null; dungeon = new Dungeon(pc_party, level); _local3 = false; while (!(_local3)) { _local3 = dungeon.generateDungeon(); }; addChild(dungeon); } function closeHardcoreDefeatDialog(_arg1:MouseEvent):void{ if (((!((loading == null))) && (!((loading.parent == null))))){ loading.parent.removeChild(loading); }; if (((!((dungeon == null))) && (!((dungeon.parent == null))))){ dungeon.parent.removeChild(dungeon); }; mainMenu(); } public function saveDungeon(_arg1:Boolean=true):void{ var _local2:SharedObject; var _local3:DungeonRoom; var _local4:Horde; if (((nosaving) || (suspendSaving))){ return; }; if (pc_party.campaign == Campaign.SURVIVAL){ return; }; if (((!(cacheSaves)) || ((((cacheDungeon == null)) || ((cacheDungeon.size == 0)))))){ trace("accessing dungeon object"); _local2 = SharedObject.getLocal((("slot" + pc_party.save_slot) + "_dungeon")); if (cacheSaves){ cacheDungeon = _local2; }; _arg1 = true; } else { _local2 = cacheDungeon; }; trace(("saveDungeon slot " + pc_party.save_slot)); _local2.data.recent_monsters = recent_monsters; _local2.data.race = dungeon.race; _local2.data.tileset = dungeon.tileset; _local2.data.exit_found = dungeon.exit_found; _local2.data.previous_cleared = dungeon.previousLevelCleared; _local2.data.portalScrollRoomIndex = dungeon.portalScrollRoomIndex; _local2.data.currentRoomIndex = dungeon.currentRoom.index; _local2.data.rooms = new Array(); for each (_local3 in dungeon.room_array) { _local2.data.rooms.push(_local3.roomData()); }; if (_arg1){ _local2.data.hordes = new Array(); for each (_local4 in dungeon.hordes) { _local2.data.hordes.push(_local4.hordeData()); }; if (dungeon.hordes.length >= 1){ _local2.data.h0_members = dungeon.hordes[0].members; }; if (dungeon.hordes.length >= 2){ _local2.data.h1_members = dungeon.hordes[1].members; }; if (dungeon.hordes.length >= 3){ _local2.data.h2_members = dungeon.hordes[2].members; }; if (dungeon.hordes.length >= 4){ _local2.data.h3_members = dungeon.hordes[3].members; }; if (dungeon.hordes.length >= 5){ _local2.data.h4_members = dungeon.hordes[4].members; }; if (dungeon.hordes.length >= 6){ _local2.data.h5_members = dungeon.hordes[5].members; }; if (dungeon.hordes.length >= 7){ _local2.data.h6_members = dungeon.hordes[6].members; }; if (dungeon.hordes.length >= 8){ _local2.data.h7_members = dungeon.hordes[7].members; }; if (dungeon.hordes.length >= 9){ _local2.data.h8_members = dungeon.hordes[8].members; }; if (dungeon.hordes.length >= 10){ _local2.data.h9_members = dungeon.hordes[9].members; }; }; if (!(cacheSaves)){ trace("flushing dungeon object"); _local2.flush(); _local2.close(); }; } private function saveChar(_arg1:int, _arg2:SharedObject):void{ var _local3:PlayerCharacter; var _local4:Array; var _local5:Array; var _local6:Array; var _local7:Skill; var _local8:Array; var _local9:int; _local3 = pc_party.members[_arg1]; if (_local3 != null){ _local4 = new Array(); _local5 = new Array(); _local6 = new Array(); for each (_local7 in _local3.skills) { _local4.push(_local7.active); _local5.push(_local7.position); _local6.push(_local7.unlocked); }; _local8 = new Array(Equipment.gearSlots); _local9 = 0; while (_local9 < Equipment.gearSlots) { _local8[_local9] = _local3.gear[_local9]; _local9++; }; if (_arg1 == 0){ _arg2.data.char1_skills_active = _local4; _arg2.data.char1_skills_position = _local5; _arg2.data.char1_skills_unlocked = _local6; _arg2.data.char1_equipment = _local8; _arg2.data.char1 = _local3; } else { if (_arg1 == 1){ _arg2.data.char2_skills_active = _local4; _arg2.data.char2_skills_position = _local5; _arg2.data.char2_skills_unlocked = _local6; _arg2.data.char2_equipment = _local8; _arg2.data.char2 = _local3; } else { if (_arg1 == 2){ _arg2.data.char3_skills_active = _local4; _arg2.data.char3_skills_position = _local5; _arg2.data.char3_skills_unlocked = _local6; _arg2.data.char3_equipment = _local8; _arg2.data.char3 = _local3; } else { if (_arg1 == 3){ _arg2.data.char4_skills_active = _local4; _arg2.data.char4_skills_position = _local5; _arg2.data.char4_skills_unlocked = _local6; _arg2.data.char4_equipment = _local8; _arg2.data.char4 = _local3; }; }; }; }; }; } public function beginBattle(_arg1:Horde, _arg2:Boolean=false):void{ var err_txt:*; var err_dlg:ErrorDialog; var h = _arg1; var skipSave = _arg2; try { dungeon.mouseEnabled = false; dungeon.mouseChildren = false; battle = new Battlefield(); battle.pc_party = pc_party; battle.horde = h; if (!(skipSave)){ saveAll(true); }; suspendSaving = true; } catch(error:Error) { if (((DungeonMain.KONGREGATE) || (DungeonMain.BETA))){ err_txt = "An error has occurred. Please submit a bug report with the following information:\n\n"; err_txt = (err_txt + (("Init Battlefield error: " + error.name) + "\n")); if (h != null){ err_txt = (err_txt + (("horde: " + h) + "\n")); }; err_txt = (err_txt + (("suspend: " + suspendSaving) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; try { battleTimer = new Timer(1000, 1); battleTimer.addEventListener(TimerEvent.TIMER_COMPLETE, battleTimerFinished); battleTimer.start(); if (h.room != null){ dmf.childToTop(h.room); }; h.battleAnim(); } catch(error:Error) { battleTimerFinished(null); }; } public function mainMenu(_arg1:Boolean=false, _arg2:Boolean=false):void{ var _local3:*; var _local4:*; var _local5:String; var _local6:HintDialog; debug_label.text = "Accessing main menu.."; suspendSaving = false; clearSaveCache(); _local3 = getChildByName("intro"); if (((!((_local3 == null))) && (contains(_local3)))){ removeChild(_local3); }; if (battle_theme != null){ battle_theme.fadeOut(500); }; if (dungeon_theme != null){ dungeon_theme.fadeOut(500); }; if (title_theme == null){ musicTitleTheme(); }; _local4 = new TitleScreen(); _local4.name = "title"; addChild(_local4); if (!(_arg2)){ _local4.closeCover(); }; if (_arg1){ _local5 = "The quest has been completed, but the adventure is not over. \n\nYou may continue with your party, gaining power and items, as long as you wish.\n\nCheck the party inventory for bonus rewards!"; _local6 = new HintDialog("Infinite Mode Unlocked", _local5, false, true); stage.addChild(_local6); }; } private function campaignBossDefeated(_arg1:int):void{ var _local2:*; if (dungeon != null){ dungeon.cleanup(); if (dungeon.parent != null){ dungeon.parent.removeChild(dungeon); }; }; dungeon = null; infiniteTransition = true; pc_party.campaign = Campaign.INFINITE; pc_party.fullRecovery(); levelUp(); pc_party.removeQuestItems(); if (_arg1 == Campaign.ORIGINAL){ pc_party.addDemonLoot(); } else { if (_arg1 == Campaign.DELUXE){ pc_party.addDeluxeLoot(); }; }; checkRecentMonsters(); trace(("infinite transition: new level = " + level)); _local2 = Dungeon.getMonsterRace(level, recent_monsters, pc_party.campaign); addToRecentMonsters(_local2); dungeon = new Dungeon(pc_party, level, _local2, true); addLoadingScreen(Campaign.getOutroText(_arg1), this.proceedClick, true); updateHighScores(); startDungeonTimer(); } public function saveAll(_arg1:Boolean=false):void{ var i:int; var j:int; var saved:int; var enteringBattle = _arg1; if (((nosaving) || (suspendSaving))){ return; }; saved = 0; beginStatSubmit(); try { saveInterface(); saved = 1; saveParty(enteringBattle); saved = 2; saveChars(); saved = 3; saveInventory(); saved = 4; saveDungeon(); saved = 5; if (cacheSaves){ if (((!((cacheParty == null))) && ((cacheParty.size > 0)))){ cacheParty.flush(); }; if (((!((cacheInventory == null))) && ((cacheInventory.size > 0)))){ cacheInventory.flush(); }; if (((!((cacheDungeon == null))) && ((cacheDungeon.size > 0)))){ cacheDungeon.flush(); }; }; } catch(error:Error) { }; } public function loadInterface():void{ var _local1:ErrorDialog; debug_label.text = "Loading interface settings.."; interfaceSettings = SharedObject.getLocal("interface"); if (interfaceSettings.size > 0){ GlobalVolume.setVolume(interfaceSettings.data.globalVolumeSetting); SoundControl.volumeSetting = interfaceSettings.data.sfxVolumeSetting; setMusicVolume(interfaceSettings.data.musicVolumeSetting); if (interfaceSettings.data.quality != null){ QualitySelector.setQuality(interfaceSettings.data.quality); }; showHints = interfaceSettings.data.showHints; hints = interfaceSettings.data.hints; combatBlur = interfaceSettings.data.combatBlur; portraitHighlight = interfaceSettings.data.portraitHighlight; pathfinding = interfaceSettings.data.pathfinding; tooltipDelay = interfaceSettings.data.tooltipDelay; highScore = Math.max(highScore, interfaceSettings.data.highScore); highLevel = Math.max(highLevel, interfaceSettings.data.highLevel); bestSurvival = Math.max(bestSurvival, interfaceSettings.data.bestSurvival); }; } public function descendClick(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; var _local4:*; saveAll(false); suspendSaving = true; levelUp(); dungeon.cleanup(); removeChild(dungeon); _local2 = dungeon.race; _local3 = dungeon.fullyCleared(); dungeon = null; checkRecentMonsters(); _local4 = Dungeon.getMonsterRace(level, recent_monsters, pc_party.campaign); addToRecentMonsters(_local4); dungeon = new Dungeon(pc_party, level, _local4, _local3); if ((((pc_party.campaign == Campaign.ORIGINAL)) && ((level == MAX_LEVEL)))){ addLoadingScreen("The party descend to the next level.\n\nIn their quest they have battled many and experienced much, but\nthey find themselves unprepared for what awaits them here. Never\nyet have they encountered so palpable a sense of evil. It pervades\nthese halls, and lesser men would flee in terror at its touch.\n\nThese few, though, have not come so far only to falter at the last. They sense that they have reached their destination and victory\nnow lies within their grasp.\n\nWithout exchanging a word, the heroes know what they must do. Nothing in this place may be suffered to live.", this.proceedClick, true); } else { addLoadingScreen(dungeon.getIntroduction(_local4), this.proceedClick); }; startDungeonTimer(); } function battleTimerFinished(_arg1:TimerEvent):void{ battleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, battleTimerFinished); battle.layoutBoard(); if (this.contains(dungeon)){ removeChild(dungeon); }; addChild(battle); dungeon.mouseEnabled = true; dungeon.mouseChildren = true; musicBattleTheme(battle.horde); } private function added(_arg1:Event):void{ removeEventListener(Event.ADDED_TO_STAGE, added); if (stage != null){ dm.stage = stage; }; trace("added"); } public function bookIntro():void{ var intro:Intro; trace("bookintro"); debug_label.text = "Starting intro.."; try { intro = new Intro(); intro.name = "intro"; addChild(intro); musicTitleTheme(false); } catch(e:Error) { if (((!((intro == null))) && (contains(intro)))){ removeChild(intro); }; trace("caught Intro error"); mainMenu(false, true); }; } public function beginStatSubmit():void{ var kongTF:TextField; var err_txt:*; var err_dlg:ErrorDialog; if (pc_party.campaign == Campaign.SURVIVAL){ return; }; saveRating = Math.round(pc_party.getScore()); saveGold = Math.round(pc_party.gold); saveLevel = Math.round(pc_party.level); try { trace("begin stat submit"); if (((((KONGREGATE) || (debug))) && (!((kongregateSWF == null))))){ trace("submitting stats"); kongregateSWF.stats.submit("HighestRating", saveRating); kongregateSWF.stats.submit("HighestGold", saveGold); kongregateSWF.stats.submit("HighestLevel", saveLevel); kongregateSWF.stats.submit("HighestSurvivalWave", bestSurvival); if (pc_party.campaign == Campaign.INFINITE){ kongregateSWF.stats.submit("any_quest_complete", 1); }; if (debug){ kongTF = TextField(stage.getChildByName("kongTF")); if (kongTF == null){ kongTF = new TextField(); }; kongTF.name = "kongTF"; kongTF.text = ((((((dmf.getCurrentTimeString() + " Level: ") + saveLevel) + ", Rating: ") + saveRating) + ", Gold: ") + saveGold); kongTF.width = 450; kongTF.textColor = 1048575; kongTF.mouseEnabled = false; kongTF.x = 3; kongTF.y = 3; if (!(stage.contains(kongTF))){ stage.addChild(kongTF); }; }; }; } catch(error:Error) { err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Stat submission error: " + error.name) + "\n")); err_txt = (err_txt + ((((("[" + error.errorID) + "] ") + error.message) + " ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; } public function goToInventory(_arg1:PlayerCharacter=null){ inventory = new Inventory(pc_party); if (((!((dungeon == null))) && (this.contains(dungeon)))){ removeChild(dungeon); }; addChild(inventory); inventory.init(); if (_arg1 != null){ inventory.selectChar(_arg1); }; } private function initKongregateAPI():void{ var _local1:Object; var _local2:String; var _local3:URLRequest; var _local4:Loader; debug_label.text = "Init Kongregate API.."; if (kongLoaded){ return; }; Security.allowDomain("kongregate.com"); Security.allowDomain("http://www.kongregate.com/flash/API_AS3_Local.swf"); _local1 = LoaderInfo(root.loaderInfo).parameters; _local2 = ((_local1.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); _local3 = new URLRequest(_local2); _local4 = new Loader(); _local4.contentLoaderInfo.addEventListener(Event.COMPLETE, kLoadComplete); _local4.load(_local3); this.addChild(_local4); } public function goToShop():void{ var _local1:Shop; var _local2:*; inventory.cleanup(); saveAll(); clearSaveCache(); _local1 = new Shop(pc_party); _local1.name = "shop"; _local2 = new TeleportTransition(inventory, _local1); stage.addChild(_local2); _local2.setReady(); } private function levelTo(_arg1:int):void{ var _local2:PlayerCharacter; trace((("DungeonMain.levelTo(" + _arg1) + ")")); pc_party.level = _arg1; this.level = _arg1; for each (_local2 in pc_party.members) { _local2.levelTo(_arg1); }; } private function getLoadingScreen(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:Boolean=false):PageTurn{ var _local5:*; var _local6:PageTurn; var _local7:*; loading = new DungeonLoading(); loading.name = "dungeonloading"; loading.setCallback(_arg2); _local5 = loading.setText(_arg1); loading.prose.y = ((APP_HEIGHT - _local5) / 2); if (_arg3){ _local7 = (((loading.prose.y + loading.prose.textHeight) + 15) - loading.proceed_btn.y); if (_local7 > 0){ loading.prose.y = Math.max(0, (loading.prose.y - _local7)); }; }; if (_arg4){ loading.allowProceed(); } else { loading.removeChild(loading.proceed_btn); }; _local6 = new PageTurn(loading); _local6.name = "loadingPage"; return (_local6); } public function removeInventory():void{ if (inventory != null){ inventory.cleanup(); if (this.contains(inventory)){ removeChild(inventory); }; inventory = null; }; } private function levelUp():void{ var _local1:*; level++; pc_party.level++; _local1 = 0; while (_local1 < pc_party.members.length) { if (level > pc_party.members[_local1].level){ pc_party.members[_local1].levelUp(); }; _local1++; }; pc_party.fullRecovery(); } private function stopMusic(_arg1:int=0):void{ if (_arg1){ if (title_theme != null){ title_theme.fadeOut(_arg1); }; if (battle_theme != null){ battle_theme.fadeOut(_arg1); }; if (dungeon_theme != null){ dungeon_theme.fadeOut(_arg1); }; } else { if (title_theme != null){ title_theme.stop(); title_theme = null; }; if (battle_theme != null){ battle_theme.stop(); battle_theme = null; }; if (dungeon_theme != null){ dungeon_theme.stop(); dungeon_theme = null; }; }; } public function beginSurvivalMode():void{ var _local1:FadeFromPage; var _local2:*; suspendSaving = false; saveAll(); clearSaveCache(); suspendSaving = true; pc_party.fullRecovery(); battle = new Battlefield(); battle.pc_party = pc_party; battle.horde = new Horde(); battle.horde.members.length = 0; battle.layoutBoard(); musicBattleTheme(battle.horde); this.addChildAt(battle, (this.numChildren - 1)); _local1 = new FadeFromPage(); addChildAt(_local1, (this.numChildren - 1)); _local2 = getChildByName("survivalPage"); if (_local2 != null){ PageTurn(_local2).animate(); }; } public function saveParty(_arg1:Boolean=false):void{ var _local2:SharedObject; var _local3:int; if (((nosaving) || (suspendSaving))){ return; }; trace("saveParty"); if (((!(cacheSaves)) || ((((cacheParty == null)) || ((cacheParty.size == 0)))))){ _local2 = SharedObject.getLocal((("slot" + pc_party.save_slot) + "_party")); trace("accessing party object"); if (cacheSaves){ cacheParty = _local2; }; } else { _local2 = cacheParty; }; _local2.data.battle = _arg1; _local2.data.pc_party = pc_party; if (pc_party.campaign != Campaign.SURVIVAL){ _local3 = pc_party.getScore(); updateHighScores(_local3); }; if (!(cacheSaves)){ trace("flushing party object"); _local2.flush(); _local2.close(); }; } public function difficultySelected():void{ var _local1:*; var _local2:*; var _local3:String; var _local4:PageTurn; var _local5:*; recent_monsters = 0; _local1 = Dungeon.getMonsterRace(1, recent_monsters, pc_party.campaign); addToRecentMonsters(_local1); level = 1; if (DungeonMain.debug){ level = startAtLevel; pc_party.level = level; _local5 = 1; while (_local5 < level) { pc_party.levelUp(); _local5++; }; }; dungeon = new Dungeon(pc_party, level, _local1, false); _local2 = getChildByName("difficultyPage"); if (_local2 != null){ PageTurn(_local2).animate(); }; _local3 = Campaign.getIntroText(pc_party.campaign); if (_local3 == ""){ _local3 = ("Could not retrieve intro text for campaign " + pc_party.campaign); }; _local4 = getLoadingScreen(_local3, this.proceedClick); this.addChildAt(_local4, (this.numChildren - 1)); startDungeonTimer(); } public function loadGameMenu(){ var _local1:*; var _local2:PageTurn; _local1 = new LoadParty(); _local1.name = "LoadParty"; _local2 = new PageTurn(_local1); _local2.name = "loadPage"; this.addChildAt(_local2, (this.numChildren - 1)); } public function proceedClick(_arg1:MouseEvent):void{ addChildAt(dungeon, (numChildren - 1)); proceedAnimate(); if (infiniteTransition){ saveAll(); infiniteTransition = false; mainMenu(true); } else { musicDungeonTheme(true); }; } private function addToRecentMonsters(_arg1:int):void{ if ((recent_monsters & _arg1) == _arg1){ recent_monsters = 0; } else { recent_monsters = (recent_monsters + _arg1); }; } public function startGame(_arg1:int=1){ var _local2:*; var _local3:PageTurn; var _local4:*; clearSaveCache(); this.creationSlot = _arg1; loadInterface(); _local2 = new CampaignSelect(); _local3 = new PageTurn(_local2); _local3.name = "campaignPage"; this.addChildAt(_local3, (this.numChildren - 1)); _local4 = getChildByName("loadPage"); if (_local4 != null){ PageTurn(_local4).animate(); }; } public function generateDungeon(_arg1:TimerEvent=null):void{ var _local2:*; var _local3:*; if (dungeonTimer != null){ dungeonTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, generateDungeon); }; _local2 = false; _local3 = 0; while (((!(_local2)) && ((_local3 < 5)))) { _local2 = dungeon.generateDungeon(); _local3++; }; trace((_local3 + " dungeons generated")); if (_local2){ dungeonLoadingFinished(); } else { startDungeonTimer(); }; } public function PostBattle(_arg1:Horde, _arg2:Party):void{ var _local3:*; var _local4:PlayerCharacter; var _local5:int; var _local6:int; var _local7:AllyDiedDialog; var _local8:*; var _local9:Boolean; var _local10:String; var _local11:Number; var _local12:TreasureChest; var _local13:Item; var _local14:MonsterCharacter; var _local15:MonsterCharacter; _local3 = false; battle.cleanup(); removeChild(battle); battle = null; suspendSaving = false; _local4 = PlayerCharacter(pc_party.getAlly()); if (_local4 != null){ _local6 = dmf.randomNum(0, 99); trace(("check if ally should die : roll = " + _local6)); if (_local4.health > 0){ if (_local6 < 25){ trace("time to die"); _local7 = new AllyDiedDialog(_local4); dungeon.addChild(_local7); _local4.health = 0; }; }; }; _local5 = (pc_party.members.length - 1); while (_local5 >= 0) { if (pc_party.members[_local5].summoned){ pc_party.members.splice(_local5, 1); } else { if ((((pc_party.members[_local5] is PC_Adventurer)) && ((pc_party.members[_local5].health <= 0)))){ pc_party.members.splice(_local5, 1); } else { pc_party.members[_local5].clearStatusEffects(); }; }; _local5--; }; _arg1.resetMembers(); _arg1.tooltip = null; addChild(dungeon); if (pc_party.isPartyDead()){ pc_party.stat_party_defeats++; if (pc_party.hardcore){ beginStatSubmit(); deleteSave(pc_party.save_slot); pc_party = null; _local8 = "The heroes have fallen. Jubilant shouts ring through the ancient\nhalls as the enemy celebrate their victory.\n\nThough the adventurers fought bravely and endured much, in the\nend it was not enough-- the forces of darkness proving too strong.\n\nThe only hope that remains is that another group of brave souls\nmay be found, to attempt once more to enter the monsters' den\nand penetrate its dark heart."; addLoadingScreen(_local8, this.closeHardcoreDefeatDialog, false, true); return; }; _local9 = pc_party.deathPenalty(); if ((((pc_party.campaign == Campaign.DELUXE)) && (_arg1.isCampaignBoss()))){ saveAll(); } else { dungeon.retreatFromMonsters(_arg1); }; if (pc_party.beginner){ _local10 = "The party has been defeated in battle. The enemy cheer over\nthe fallen bodies, exultant in their victory.\n\nTime passes.\n\nEventually, the bodies begin to stir. Were the enemy less successful\nthan they hoped, or is this a miracle-- an act of divine provenance?\n\nWhatever the explanation may be, our heroes have survived to\ncontinue their quest. There is hope yet."; } else { _local10 = "The party has been defeated in battle. The enemy pick over the\nfallen bodies, claiming a few choice items as trophies of their\nvictory.\n\nTime passes.\n\nEventually, the bodies begin to stir. Were the enemy less successful\nthan they hoped, or is this a miracle-- an act of divine provenance?\n\nWhatever the explanation may be, our heroes have survived to\ncontinue their quest. There is hope yet."; }; addLoadingScreen(_local10, this.closeDefeatDialog, false, true); if (_local9){ trace("death penalty: items lost"); }; _local3 = true; } else { if (!(_arg1.defeated)){ if ((((pc_party.campaign == Campaign.DELUXE)) && (_arg1.isCampaignBoss()))){ saveAll(); } else { dungeon.retreatFromMonsters(_arg1); }; }; }; dungeon.updateChars(); if (_arg1.defeated){ _arg1.fade(); pc_party.stat_hordes_defeated++; if (_arg1.boss){ pc_party.stat_leaders_defeated++; }; if (_arg1.isCampaignBoss()){ campaignBossDefeated(pc_party.campaign); return; }; dungeon.hordeDefeated(_arg1); _local11 = 0.75; _local12 = new TreasureChest(pc_party, level, Math.round((_arg1.members.length * _local11)), _arg1.boss, true); if (((((_arg1.legendary) || ((_arg1.boss > 1)))) || (((((_arg1.boss) && ((pc_party.campaign == Campaign.INFINITE)))) && ((_arg1.race == Horde.special)))))){ trace("adding legendary loot"); for each (_local15 in _arg1.members) { if (((!((_local15 == null))) && ((((((((((_local15 is mHydraBody)) || ((_local15 is mGorgon)))) || ((_local15 is mMinotaur)))) || ((_local15 is mDreadfather)))) || ((_local15 is mDemon)))))){ _local14 = _local15; trace(("found legendary monster: " + _local15.charname)); }; }; if (_local14 != null){ _local13 = _local14.getOrangeLoot(); } else { _local13 = _arg1.members[0].getOrangeLoot(); }; if (_local13 != null){ _local12.loot.length = 0; _local12.loot.push(_local13); trace("orange loot added"); } else { trace("no valid legendary loot found"); }; }; if ((((pc_party.campaign == Campaign.DELUXE)) && (_arg1.hasFearSower()))){ trace("do we need to add fearsower loot?"); if (pc_party.needCampaignFragment()){ _local12.loot.push(new CampaignItemFragment()); }; }; if (_local12.loot.length){ dungeon.addTreasureReport(_local12, true); }; }; dungeon.updateRating(); if (!(_local3)){ musicDungeonTheme(); }; saveAll(false); } public function removeDungeon():void{ if (dungeon != null){ if (this.contains(dungeon)){ removeChild(dungeon); }; dungeon.cleanup(); dungeon = null; }; } public function goToSanctum():void{ var _local1:Horde; var _local2:*; inventory.cleanup(); saveParty(); saveChars(); saveInventory(); _local1 = new Horde(Horde.special, level, 1, null, true, false); _local1.addDeluxeBoss(); battle = new Battlefield(); battle.pc_party = pc_party; battle.horde = _local1; battle.layoutBoard(); musicBattleTheme(_local1); _local2 = new TeleportTransition(inventory, battle); stage.addChild(_local2); _local2.setReady(); } private function addLoadingScreen(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:Boolean=false):void{ var _local5:PageTurn; trace("addLoadingScreen"); stopMusic(200); _local5 = getLoadingScreen(_arg1, _arg2, _arg3, _arg4); addChild(_local5); } public function InventoryClick(_arg1:MouseEvent){ goToInventory(); } private function dungeonLoadingFinished():void{ suspendSaving = false; saveAll(false); loading.allowProceed(); } public function campaignSelected(_arg1:int):void{ var _local2:*; var _local3:PageTurn; _local2 = getChildByName("campaignPage"); if (_local2 != null){ PageTurn(_local2).animate(); }; level = 1; creation = new PartyCreation(); creation.pc_party.save_slot = creationSlot; creation.pc_party.campaign = _arg1; _local3 = new PageTurn(creation); _local3.name = "creationPage"; this.addChildAt(_local3, (this.numChildren - 1)); } public function dungeonMenuClick(_arg1:MouseEvent):void{ saveAll(false); mainMenu(); } function maxGamesClick(_arg1:MouseEvent):void{ dmf.link("http://www.maxgames.com"); } public function setMusicVolume(_arg1:Number):void{ Music.volumeSetting = _arg1; if (((!((dungeon_theme == null))) && (dungeon_theme.active))){ dungeon_theme.setVolume(_arg1); }; if (((!((battle_theme == null))) && (battle_theme.active))){ battle_theme.setVolume(_arg1); }; if (((!((title_theme == null))) && (title_theme.active))){ title_theme.setVolume(_arg1); }; } private function hostUrlContains(_arg1:String):Boolean{ if ((((dm.stage == null)) && ((stage == null)))){ return (false); }; if (dm.stage.loaderInfo.loaderURL.indexOf(_arg1) != -1){ return (true); }; return (false); } private function enterSavedBattleTimerExpired(_arg1:Event):void{ var _local2:Horde; enterSavedBattleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, enterSavedBattleTimerExpired); _local2 = dungeon.currentRoom.horde; beginBattle(_local2, true); } private function musicDungeonTheme(_arg1:Boolean=false):void{ stopMusic(); dungeon_theme = new DungeonMusic(_arg1); } public function loadGame(_arg1:int):void{ var _local2:int; var _local3:int; var _local4:Boolean; var _local5:SharedObject; var _local6:ErrorDialog; var _local7:PlayerCharacter; var _local8:PC_Adventurer; var _local9:*; var _local10:*; var _local11:FadeFromPage; var _local12:*; var _local13:*; var _local14:PageTurn; trace((("DungeonMain.loadGame(" + _arg1) + ")")); if ((((_arg1 <= 0)) || ((_arg1 > 3)))){ return; }; _local4 = false; loadInterface(); clearSaveCache(); _local5 = SharedObject.getLocal((("slot" + _arg1) + "_party")); if (((!((_local5 == null))) && ((_local5.size > 0)))){ trace("loaded party"); if (cacheSaves){ cacheParty = _local5; }; _local4 = _local5.data.battle; pc_party = Party(_local5.data.pc_party); dm.party = pc_party; pc_party.save_slot = _arg1; this.level = pc_party.level; } else { _local6 = new ErrorDialog("Error!", "The party information could not be loaded."); dm.stage.addChild(_local6); }; _local5 = SharedObject.getLocal((("slot" + _arg1) + "_chars")); if (((!((_local5 == null))) && ((_local5.size > 0)))){ trace("loaded chars"); if (_local5.data.char1 != null){ pc_party.members[0] = _local5.data.char1; _local2 = 0; while (_local2 < _local5.data.char1_skills_active.length) { pc_party.members[0].skills[_local2].active = _local5.data.char1_skills_active[_local2]; pc_party.members[0].skills[_local2].position = _local5.data.char1_skills_position[_local2]; pc_party.members[0].skills[_local2].unlocked = _local5.data.char1_skills_unlocked[_local2]; _local2++; }; _local2 = 0; while (_local2 < Equipment.gearSlots) { pc_party.members[0].gear[_local2] = _local5.data.char1_equipment[_local2]; _local2++; }; pc_party.members[0].party = pc_party; }; if (_local5.data.char2 != null){ pc_party.members[1] = _local5.data.char2; _local2 = 0; while (_local2 < _local5.data.char2_skills_active.length) { pc_party.members[1].skills[_local2].active = _local5.data.char2_skills_active[_local2]; pc_party.members[1].skills[_local2].position = _local5.data.char2_skills_position[_local2]; pc_party.members[1].skills[_local2].unlocked = _local5.data.char2_skills_unlocked[_local2]; _local2++; }; _local2 = 0; while (_local2 < Equipment.gearSlots) { pc_party.members[1].gear[_local2] = _local5.data.char2_equipment[_local2]; _local2++; }; pc_party.members[1].party = pc_party; }; if (_local5.data.char3 != null){ pc_party.members[2] = _local5.data.char3; _local2 = 0; while (_local2 < _local5.data.char3_skills_active.length) { pc_party.members[2].skills[_local2].active = _local5.data.char3_skills_active[_local2]; pc_party.members[2].skills[_local2].position = _local5.data.char3_skills_position[_local2]; pc_party.members[2].skills[_local2].unlocked = _local5.data.char3_skills_unlocked[_local2]; _local2++; }; _local2 = 0; while (_local2 < Equipment.gearSlots) { pc_party.members[2].gear[_local2] = _local5.data.char3_equipment[_local2]; _local2++; }; pc_party.members[2].party = pc_party; }; if (_local5.data.char4 != null){ pc_party.members[3] = _local5.data.char4; _local2 = 0; while (_local2 < _local5.data.char4_skills_active.length) { pc_party.members[3].skills[_local2].active = _local5.data.char4_skills_active[_local2]; pc_party.members[3].skills[_local2].position = _local5.data.char4_skills_position[_local2]; pc_party.members[3].skills[_local2].unlocked = _local5.data.char4_skills_unlocked[_local2]; _local2++; }; _local2 = 0; while (_local2 < Equipment.gearSlots) { pc_party.members[3].gear[_local2] = _local5.data.char4_equipment[_local2]; _local2++; }; pc_party.members[3].party = pc_party; }; for each (_local7 in pc_party.members) { _local7.loadCustomPortrait(); }; if (_local5.data.ally != null){ _local8 = _local5.data.ally; _local8.party = pc_party; _local8.initAdvSkills(); pc_party.members.push(_local8); }; } else { _local6 = new ErrorDialog("Error!", "The character information could not be loaded."); dm.stage.addChild(_local6); }; _local5 = SharedObject.getLocal((("slot" + _arg1) + "_inventory")); if (((!((_local5 == null))) && ((_local5.size > 0)))){ trace("loaded inventory"); if (cacheSaves){ cacheInventory = _local5; }; pc_party.inventory = _local5.data.inventory; pc_party.overflow = _local5.data.overflow; } else { _local6 = new ErrorDialog("Error!", "The inventory information could not be loaded."); dm.stage.addChild(_local6); }; _local5 = SharedObject.getLocal((("slot" + _arg1) + "_dungeon")); if (((!((_local5 == null))) && ((_local5.size > 0)))){ trace("loaded dungeon"); if (cacheSaves){ cacheDungeon = _local5; }; recent_monsters = _local5.data.recent_monsters; if (_local5.data.hordes.length >= 1){ _local5.data.hordes[0].members = _local5.data.h0_members; }; if (_local5.data.hordes.length >= 2){ _local5.data.hordes[1].members = _local5.data.h1_members; }; if (_local5.data.hordes.length >= 3){ _local5.data.hordes[2].members = _local5.data.h2_members; }; if (_local5.data.hordes.length >= 4){ _local5.data.hordes[3].members = _local5.data.h3_members; }; if (_local5.data.hordes.length >= 5){ _local5.data.hordes[4].members = _local5.data.h4_members; }; if (_local5.data.hordes.length >= 6){ _local5.data.hordes[5].members = _local5.data.h5_members; }; if (_local5.data.hordes.length >= 7){ _local5.data.hordes[6].members = _local5.data.h6_members; }; if (_local5.data.hordes.length >= 8){ _local5.data.hordes[7].members = _local5.data.h7_members; }; if (_local5.data.hordes.length >= 9){ _local5.data.hordes[8].members = _local5.data.h8_members; }; if (_local5.data.hordes.length >= 10){ _local5.data.hordes[9].members = _local5.data.h9_members; }; dungeon = new Dungeon(pc_party, this.level, _local5.data.race); dungeon.portalScrollRoomIndex = _local5.data.portalScrollRoomIndex; _local9 = dungeon.createFromDataArray(_local5.data.rooms, _local5.data.currentRoomIndex, _local5.data.hordes, _local5.data.previous_cleared); if (!(_local9)){ trace("Error loading Dungeon"); } else { if (_local5.data.exit_found){ dungeon.foundExit(); }; _local10 = getChildByName("loadPage"); if (_local10 != null){ _local10.animate(); }; addChildAt(dungeon, (numChildren - 1)); _local11 = new FadeFromPage(); addChildAt(_local11, (numChildren - 1)); if (((((_local4) && (!((dungeon.currentRoom.horde == null))))) && (!(dungeon.currentRoom.horde.defeated)))){ dungeon.currentRoom.horde.resetMembers(); dungeon.mouseEnabled = false; dungeon.mouseChildren = false; enterSavedBattleTimer = new Timer(2000, 1); enterSavedBattleTimer.addEventListener(TimerEvent.TIMER_COMPLETE, enterSavedBattleTimerExpired); enterSavedBattleTimer.start(); } else { musicDungeonTheme(true); }; }; } else { if (pc_party.campaign != Campaign.SURVIVAL){ _local6 = new ErrorDialog("Error!", "The dungeon information could not be loaded."); dm.stage.addChild(_local6); }; }; if (pc_party.campaign == Campaign.SURVIVAL){ _local12 = getChildByName("loadPage"); if (_local12 != null){ _local12.animate(); }; _local13 = new SurvivalPrep(); _local14 = new PageTurn(_local13); _local14.name = "survivalPage"; this.addChildAt(_local14, (this.numChildren - 1)); } else { beginStatSubmit(); }; } public static function RandomNum(_arg1:int, _arg2:int):int{ var _local3:*; _local3 = (Math.round((Math.random() * (_arg2 - _arg1))) + _arg1); return (_local3); } public static function deleteSave(_arg1:int):void{ if (DungeonMain.debug){ trace(("Deleting party info for slot " + _arg1)); }; clearObject((("slot" + _arg1) + "_party")); clearObject((("slot" + _arg1) + "_chars")); clearObject((("slot" + _arg1) + "_inventory")); clearObject((("slot" + _arg1) + "_dungeon")); } public static function registerAliases():void{ registerClassAlias("PartyAlias", Party); registerClassAlias("PlayerCharacterAlias", PlayerCharacter); registerClassAlias("PC_ClericAlias", PC_Cleric); registerClassAlias("PC_RogueAlias", PC_Rogue); registerClassAlias("PC_MageAlias", PC_Mage); registerClassAlias("PC_WarriorAlias", PC_Warrior); registerClassAlias("PC_RangerAlias", PC_Ranger); registerClassAlias("PC_ConjurorAlias", PC_Conjuror); registerClassAlias("PC_BarbarianAlias", PC_Barbarian); registerClassAlias("PC_AdventurerAlias", PC_Adventurer); registerClassAlias("DungeonRoomDataAlias", DungeonRoomData); registerClassAlias("HordeDataAlias", HordeData); registerClassAlias("MonsterCharacterAlias", MonsterCharacter); registerClassAlias("mDemonAlias", mDemon); registerClassAlias("mDreadfatherAlias", mDreadfather); registerClassAlias("mFearSower", mFearSower); registerClassAlias("mDeathKnightAlias", mDeathKnight); registerClassAlias("mNecromancerAlias", mNecromancer); registerClassAlias("mOrcJuggernaut", mOrcJuggernaut); registerClassAlias("mOrcWarlordAlias", mOrcWarlord); registerClassAlias("mDragonAlias", mDragon); registerClassAlias("mBeholderAlias", mBeholder); registerClassAlias("mCultEngineAlias", mCultEngine); registerClassAlias("mAscendantAlias", mAscendant); registerClassAlias("mZombieAlias", mZombie); registerClassAlias("mBoneHorrorAlias", mBoneHorror); registerClassAlias("mGhostAlias", mGhost); registerClassAlias("mSkeletonAlias", mSkeleton); registerClassAlias("mLichAlias", mLich); registerClassAlias("mVampireAlias", mVampire); registerClassAlias("mSkeletonArcherAlias", mSkeletonArcher); registerClassAlias("mTrollAlias", mTroll); registerClassAlias("mOrcBerserkerAlias", mOrcBerserker); registerClassAlias("mOrcChampionAlias", mOrcChampion); registerClassAlias("mOrcSavageAlias", mOrcSavage); registerClassAlias("mOrcShamanAlias", mOrcShaman); registerClassAlias("mGoblinArtificerAlias", mGoblinArtificer); registerClassAlias("mBasiliskAlias", mBasilisk); registerClassAlias("mArachnoidAlias", mArachnoid); registerClassAlias("mGreeblerAlias", mGreebler); registerClassAlias("mGargoyleAlias", mGargoyle); registerClassAlias("mPoisonDrakeAlias", mPoisonDrake); registerClassAlias("mLightningDrakeAlias", mLightningDrake); registerClassAlias("mCultWarriorAlias", mCultWarrior); registerClassAlias("mCultArcherAlias", mCultArcher); registerClassAlias("mCultChosenAlias", mCultChosen); registerClassAlias("mCultPriestAlias", mCultPriest); registerClassAlias("mCultNeophyteAlias", mCultNeophyte); registerClassAlias("mVoidstalkerAlias", mVoidstalker); registerClassAlias("mAetherguardAlias", mAetherguard); registerClassAlias("mDwarfManiacAlias", mDwarfManiac); registerClassAlias("mDwarfWarriorAlias", mDwarfWarrior); registerClassAlias("mDwarfVeteranAlias", mDwarfVeteran); registerClassAlias("mDwarfCrossbowAlias", mDwarfCrossbow); registerClassAlias("mDwarfRunecasterAlias", mDwarfRunecaster); registerClassAlias("mDwarfWarleaderAlias", mDwarfWarleader); registerClassAlias("mDwarfPrinceAlias", mDwarfPrince); registerClassAlias("mGorgonAlias", mGorgon); registerClassAlias("mMinotaurAlias", mMinotaur); registerClassAlias("mHydraBodyAlias", mHydraBody); registerClassAlias("mHydraHeadAlias", mHydraHead); registerClassAlias("mWhirlwindAlias", mWhirlwind); registerClassAlias("iDaggerAlias", iDagger); registerClassAlias("iSwordAlias", iSword); registerClassAlias("iAxeAlias", iAxe); registerClassAlias("iMaceAlias", iMace); registerClassAlias("iSpearAlias", iSpear); registerClassAlias("iBowAlias", iBow); registerClassAlias("iCrossbowAlias", iCrossbow); registerClassAlias("iStaffAlias", iStaff); registerClassAlias("iPlateHelmetAlias", iPlateHelmet); registerClassAlias("iPlateGlovesAlias", iPlateGloves); registerClassAlias("iPlateGreavesAlias", iPlateGreaves); registerClassAlias("iPlateBootsAlias", iPlateBoots); registerClassAlias("iPlateBreastplateAlias", iPlateBreastplate); registerClassAlias("iLeatherHatAlias", iLeatherHat); registerClassAlias("iLeatherGlovesAlias", iLeatherGloves); registerClassAlias("iLeatherLegsAlias", iLeatherLegs); registerClassAlias("iLeatherBootsAlias", iLeatherBoots); registerClassAlias("iLeatherChestAlias", iLeatherChest); registerClassAlias("iCLothHat", iClothHat); registerClassAlias("iClothGloves", iClothGloves); registerClassAlias("iClothlegs", iClothLegs); registerClassAlias("iClothShows", iClothShoes); registerClassAlias("iClothRobe", iClothRobe); registerClassAlias("iRingAlias", iRing); registerClassAlias("iCloakAlias", iCloak); registerClassAlias("iQuiverAlias", iQuiver); registerClassAlias("iParryingDaggerAlias", iParryingDagger); registerClassAlias("iShieldBucklerAlias", iShieldBuckler); registerClassAlias("iShieldTowerAlias", iShieldTower); registerClassAlias("iCenserAlias", iCenser); registerClassAlias("OffhandAlias", Offhand); registerClassAlias("pothealthsmall", PotionHealthSmall); registerClassAlias("potpowersmall", PotionPowerSmall); registerClassAlias("potrejuvesmall", PotionRejuveSmall); registerClassAlias("potreviveweak", PotionReviveWeak); registerClassAlias("pothealth", PotionHealth); registerClassAlias("potpower", PotionPower); registerClassAlias("potrejuve", PotionRejuve); registerClassAlias("potrevive", PotionRevive); registerClassAlias("potresist", PotionPoisonResist); registerClassAlias("potshield", PotionShield); registerClassAlias("potquickness", PotionQuickness); registerClassAlias("potbody", PotionBody); registerClassAlias("potwits", PotionWits); registerClassAlias("sneakscroll", SneakyScroll); registerClassAlias("tabula", CleanSlate); registerClassAlias("townportal", PortalScroll); registerClassAlias("enchant", Enchantment); registerClassAlias("CampaignItemFragmentAlias", CampaignItemFragment); registerClassAlias("CampaignItemStoneAlias", CampaignItemStone); } private static function clearObject(_arg1:String):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal(_arg1); if (_local2.size > 0){ _local2.clear(); _local2.flush(); _local2.close(); }; } } }//package
Section 136
//DungeonMusic (DungeonMusic) package { import flash.media.*; public class DungeonMusic extends Music { var segment2:Sound; var segment1:Sound; var playingSegment:int;// = 0 public function DungeonMusic(_arg1:Boolean=true):void{ playingSegment = 0; super(); if (dm.main.pc_party.campaign == Campaign.ORIGINAL){ segment1 = new return_of_the_knights_b(); } else { if (dm.main.pc_party.campaign == Campaign.DELUXE){ segment1 = new fields_of_honor_loop01(); } else { if ((dm.main.pc_party.level % 2) == 1){ segment1 = new return_of_the_knights_b(); } else { segment1 = new fields_of_honor_loop01(); }; }; }; channel = segment1.play(0, 99999); if (channel == null){ return; }; active = true; if (_arg1){ this.fadeIn(); } else { this.setVolume(volumeSetting); }; } } }//package
Section 137
//DungeonRoom (DungeonRoom) package { import flash.display.*; public class DungeonRoom extends MovieClip { public var shrine:MovieClip; public var floor:MovieClip; public var horde:Horde; private var _floor_frame_number:int;// = 0 public var criticalPath:Boolean;// = false private var _isExit:Boolean;// = false var doors:Array; private var _furniture_frame_number:int;// = 0 public var treasure:TreasureChest; public var special:int;// = 0 private var _grid_x:int;// = 0 private var _grid_y:int;// = 0 var validate_id:int;// = -1 public var tint:MovieClip; var isCorridor:Boolean; public var adjacent:Array; private var _seen:Boolean;// = false private var _explored:Boolean;// = false var isCorridorH:Boolean; private var _isEntrance:Boolean;// = false private var _index:int;// = 0 static const max_adjacent = 6; public function DungeonRoom(){ adjacent = new Array(); doors = new Array(max_adjacent); _grid_x = 0; _grid_y = 0; _furniture_frame_number = 0; _floor_frame_number = 0; _seen = false; _explored = false; special = 0; _isExit = false; _isEntrance = false; _index = 0; criticalPath = false; validate_id = -1; super(); isCorridor = false; isCorridorH = false; } public function get isEntrance():Boolean{ return (this._isEntrance); } public function set isEntrance(_arg1:Boolean):void{ this._isEntrance = _arg1; } public function getGridHeight():int{ return (0); } public function setAlpha(_arg1:Number):void{ this.alpha = _arg1; } public function getEntrance():EntryStairs{ var _local1:*; if (!(this.isEntrance)){ return (null); }; _local1 = getChildByName("entrance"); return (_local1); } public function isAdjacentTo(_arg1:DungeonRoom):Boolean{ var _local2:*; _local2 = 0; while (_local2 < num_adjacent) { if (adjacent[_local2] == _arg1){ return (true); }; _local2++; }; return (false); } public function get explored():Boolean{ return (this._explored); } protected function setAlphaChildren(_arg1:Number):void{ if (treasure != null){ treasure.alpha = _arg1; }; if (horde != null){ horde.alpha = _arg1; }; if (shrine != null){ shrine.alpha = _arg1; }; if (isEntrance){ getChildByName("entrance").alpha = _arg1; }; if (isExit){ getChildByName("exit").alpha = _arg1; }; } public function hasValidTreasure():Boolean{ if (((!((this.treasure == null))) && (!(this.treasure.looted)))){ return (true); }; return (false); } public function addFurniture():void{ if (furniture_frame_number == 0){ furniture_frame_number = dmf.randomNum(1, this.totalFrames); }; this.gotoAndStop(furniture_frame_number); } public function set explored(_arg1:Boolean):void{ this._explored = _arg1; } public function realHeight():int{ return ((getGridHeight() * Dungeon.GRID_SIZE)); } private function resetDoors():void{ var _local1:DoorIcon; for each (_local1 in doors) { if (_local1 == null){ } else { _local1.gotoAndStop(1); }; }; } public function addEntrance(_arg1:Boolean):void{ var _local2:*; var _local3:EntryStairs; var _local4:*; var _local5:*; var _local6:*; _local2 = 0; this.isEntrance = true; this.furniture_frame_number = 1; _local3 = new EntryStairs(_arg1); _local3.name = "entrance"; _local4 = (this.x + (this.realWidth() / 2)); _local5 = (this.y + (this.realHeight() / 2)); _local6 = false; if (isCorridor){ if (isCorridorH){ _local6 = false; _local2 = 0; while (_local2 < doors.length) { if (doors[_local2].x >= _local4){ _local6 = true; }; _local2++; }; if (_local6){ _local3.rotation = 180; }; } else { _local3.rotation = 90; _local6 = false; _local2 = 0; while (_local2 < doors.length) { if (doors[_local2].y >= _local5){ _local6 = true; }; _local2++; }; if (_local6){ _local3.rotation = 270; }; }; }; _local3.x = getCenterHorz(); _local3.y = getCenterVert(); this.setChild(_local3); } public function get seen():Boolean{ return (this._seen); } private function highlightDoor():void{ var _local1:DungeonRoom; var _local2:*; if (((!((parent == null))) && ((parent is Dungeon)))){ _local1 = Dungeon(parent).currentRoom; } else { return; }; _local2 = 0; while (_local2 < doors.length) { if (doors[_local2] == null){ } else { if ((((doors[_local2].room1 == _local1)) || ((doors[_local2].room2 == _local1)))){ doors[_local2].gotoAndStop(2); }; }; _local2++; }; } public function cleanup():void{ } public function hasPathTo(_arg1:DungeonRoom):Boolean{ var _local2:Array; var _local3:Array; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local2 = new Array(); _local3 = new Array(); _local4 = false; _local2.push(this); while ((_local5 = _local2.pop())) { _local3.push(_local5); _local6 = 0; while (_local6 < num_adjacent) { if (_local5.adjacent[_local6] != _local5){ _local4 = false; _local7 = 0; while (_local7 < _local3.length) { if (_local3[_local7] == _local5.adjacent[_local6]){ _local4 = true; }; _local7++; }; if (!(_local4)){ _local2.push(_local5.adjacent[_local6]); }; }; _local6++; }; if (_local5 == _arg1){ return (true); }; }; return (false); } public function clearAdjacent():void{ adjacent.length = 0; doors.length = 0; } public function hasSpecial():Boolean{ if (((!((this.horde == null))) && (!(horde.defeated)))){ return (true); }; if (((!((this.shrine == null))) && (!(shrine.used)))){ return (true); }; if (((!((this.treasure == null))) && (!(treasure.looted)))){ return (true); }; if (this.special){ return (true); }; if (this.isExit){ return (true); }; if (this.isEntrance){ return (true); }; return (false); } public function setHorde(_arg1:Horde):void{ this.horde = _arg1; _arg1.room = this; _arg1.x = getCenterHorz(); _arg1.y = getCenterVert(); _arg1.name = "horde"; if (_arg1.defeated == false){ this.setChild(_arg1); }; } public function set isExit(_arg1:Boolean):void{ this._isExit = _arg1; } public function setFloor():void{ var _local1:MovieClip; _local1 = MovieClip(this.getChildByName("floor")); if (_local1 == null){ return; }; if (floor_frame_number == 0){ floor_frame_number = dmf.randomNum(1, _local1.totalFrames); }; _local1.gotoAndStop(floor_frame_number); } public function get index():int{ return (this._index); } public function realWidth():int{ return ((getGridWidth() * Dungeon.GRID_SIZE)); } public function toTop():void{ var _local1:*; if (parent == null){ return; }; _local1 = (parent.numChildren - 1); if (parent.getChildByName("arrow") != null){ _local1--; }; parent.setChildIndex(this, _local1); } public function setFloorTint(_arg1:int):void{ if (tint != null){ tint.gotoAndStop(_arg1); }; } public function set seen(_arg1:Boolean):void{ this._seen = _arg1; } public function set furniture_frame_number(_arg1:int):void{ this._furniture_frame_number = _arg1; } public function getCenterVert():int{ return (((this.getGridHeight() * Dungeon.GRID_SIZE) / 2)); } public function roomData():DungeonRoomData{ var _local1:*; _local1 = new DungeonRoomData(); this.copyValuesTo(_local1); return (_local1); } public function validate(_arg1:int):int{ var _local2:*; var _local3:*; _local2 = 0; if (this.validate_id != -1){ return (_local2); }; this.validate_id = _arg1; _local2++; _local3 = 0; while (_local3 < adjacent.length) { _local2 = (_local2 + adjacent[_local3].validate(_arg1)); _local3++; }; return (_local2); } public function travelTo(_arg1:Boolean=false):Boolean{ var _local2:DungeonRoom; seen = true; explored = true; if ((((parent == null)) && (!((parent is Dungeon))))){ return (false); }; for each (_local2 in adjacent) { if (_local2 != null){ _local2.seen = true; }; }; if (!(_arg1)){ if (treasure != null){ return (true); }; if (isExit){ return (true); }; if (isEntrance){ return (true); }; if (shrine != null){ return (true); }; if (this.special){ return (true); }; }; if (horde != null){ return (true); }; return (false); } public function setNotAdjacentTo(_arg1:DungeonRoom, _arg2:Boolean=true){ var _local3:*; _local3 = 0; while (_local3 < adjacent.length) { if (adjacent[_local3] == _arg1){ adjacent.splice(_local3, 1); _local3--; if (_arg2){ _arg1.setNotAdjacentTo(this, false); }; return; }; _local3++; }; } public function setAdjacentTo(_arg1:DungeonRoom, _arg2:Boolean=true){ var _local3:*; _local3 = 0; while (_local3 < adjacent.length) { if (adjacent[_local3] == _arg1){ return; }; _local3++; }; adjacent.push(_arg1); if (_arg2){ _arg1.setAdjacentTo(this, false); }; } public function set floor_frame_number(_arg1:int):void{ this._floor_frame_number = _arg1; } public function addExit():void{ var _local1:*; var _local2:ExitStairs; var _local3:*; var _local4:*; var _local5:*; _local1 = 0; this.isExit = true; this.furniture_frame_number = 1; _local2 = new ExitStairs(); _local2.name = "exit"; _local3 = (this.x + (this.realWidth() / 2)); _local4 = (this.y + (this.realHeight() / 2)); _local5 = false; if (isCorridor){ _local2.gotoAndStop(1); if (isCorridorH){ _local5 = false; _local1 = 0; while (_local1 < doors.length) { if (doors[_local1].x > _local3){ _local5 = true; }; _local1++; }; if (_local5){ _local2.rotation = 180; }; } else { _local2.rotation = 90; _local5 = false; _local1 = 0; while (_local1 < doors.length) { if (doors[_local1].y >= _local4){ _local5 = true; }; _local1++; }; if (_local5){ _local2.rotation = 270; }; }; } else { _local2.gotoAndStop(2); }; _local2.x = getCenterHorz(); _local2.y = getCenterVert(); this.setChild(_local2); } public function getGridWidth():int{ return (0); } public function get isExit():Boolean{ return (this._isExit); } public function getCenterHorz():int{ return (((this.getGridWidth() * Dungeon.GRID_SIZE) / 2)); } public function set grid_x(_arg1:int):void{ this._grid_x = _arg1; } public function set grid_y(_arg1:int):void{ this._grid_y = _arg1; } public function get furniture_frame_number():int{ return (this._furniture_frame_number); } public function set index(_arg1:int):void{ this._index = _arg1; } public function getAlpha():Number{ return (this.alpha); } public function hintFlash():void{ var _local1:*; _local1 = new RoomFlash(); _local1.x = this.x; _local1.y = this.y; _local1.width = (this.getGridWidth() * Dungeon.GRID_SIZE); _local1.height = (this.getGridHeight() * Dungeon.GRID_SIZE); if (isCorridor){ _local1.x = (_local1.x + 1); _local1.y = (_local1.y + 1); _local1.width = (_local1.width - 2); _local1.height = (_local1.height - 2); } else { _local1.x = (_local1.x + 2); _local1.y = (_local1.y + 2); _local1.width = (_local1.width - 4); _local1.height = (_local1.height - 4); }; _local1.alpha = 0.8; parent.addChild(_local1); } public function get floor_frame_number():int{ return (this._floor_frame_number); } public function get grid_y():int{ return (this._grid_y); } public function get grid_x():int{ return (this._grid_x); } protected function copyValuesTo(_arg1:DungeonRoomData):void{ _arg1.roomType = DungeonRoomData.getRoomTypeOf(this); _arg1.grid_x = this.grid_x; _arg1.grid_y = this.grid_y; _arg1.furniture_frame_number = this.furniture_frame_number; _arg1.floor_frame_number = this.floor_frame_number; _arg1.seen = this.seen; _arg1.explored = this.explored; _arg1.isEntrance = this.isEntrance; _arg1.isExit = this.isExit; _arg1.treasure = ((!((this.treasure == null))) && (!((this.treasure.looted == true)))); _arg1.special = this.special; if ((((this.shrine == null)) || (this.shrine.used))){ _arg1.shrine = 0; } else { _arg1.shrine = this.shrine.type; }; } public function setChild(_arg1:DisplayObject):void{ this.addChild(_arg1); } public function get num_adjacent():int{ return (this.adjacent.length); } public function findDoorTo(_arg1:DungeonRoom):DoorIcon{ var _local2:*; _local2 = 0; while (_local2 < doors.length) { if ((((doors[_local2].room1 == _arg1)) || ((doors[_local2].room2 == _arg1)))){ return (doors[_local2]); }; _local2++; }; return (null); } public function travelFrom():void{ } public function addDoor(_arg1:DoorIcon):Boolean{ var _local2:*; _local2 = 0; while (_local2 < doors.length) { if (doors[_local2] == _arg1){ return (false); }; _local2++; }; doors.push(_arg1); return (true); } } }//package
Section 138
//DungeonRoomData (DungeonRoomData) package { public class DungeonRoomData { private var _isExit:Boolean;// = false private var _roomType:int;// = 1 private var _explored:Boolean;// = false private var _treasure:Boolean;// = false private var _isEntrance:Boolean;// = false private var _shrine:int;// = 0 private var _furniture_frame_number:int;// = 0 private var _floor_frame_number:int;// = 0 private var _seen:Boolean;// = false private var _grid_x:int;// = 0 private var _grid_y:int;// = 0 private var _special:int;// = 0 static const chamber = 5; static const demonRoom = 9; static const tallRoom = 8; static const cell = 4; static const corridorV = 2; static const wideRoom = 3; static const gallery = 6; static const largeRoom = 7; static const corridorH = 1; public function DungeonRoomData(){ _grid_x = 0; _grid_y = 0; _furniture_frame_number = 0; _floor_frame_number = 0; _seen = false; _explored = false; _isExit = false; _isEntrance = false; _roomType = 1; _treasure = false; _shrine = 0; _special = 0; super(); } public function set grid_y(_arg1:int):void{ this._grid_y = _arg1; } public function get shrine():int{ return (this._shrine); } public function set shrine(_arg1:int):void{ this._shrine = _arg1; } public function get furniture_frame_number():int{ return (this._furniture_frame_number); } public function set furniture_frame_number(_arg1:int):void{ this._furniture_frame_number = _arg1; } public function get isEntrance():Boolean{ return (this._isEntrance); } public function set isEntrance(_arg1:Boolean):void{ this._isEntrance = _arg1; } public function get floor_frame_number():int{ return (this._floor_frame_number); } public function get treasure():Boolean{ return (this._treasure); } public function get explored():Boolean{ return (this._explored); } public function get roomType():int{ return (this._roomType); } public function get special():int{ return (this._special); } public function get grid_x():int{ return (this._grid_x); } public function get grid_y():int{ return (this._grid_y); } public function set isExit(_arg1:Boolean):void{ this._isExit = _arg1; } public function set floor_frame_number(_arg1:int):void{ this._floor_frame_number = _arg1; } public function set explored(_arg1:Boolean):void{ this._explored = _arg1; } public function set treasure(_arg1:Boolean):void{ this._treasure = _arg1; } public function get isExit():Boolean{ return (this._isExit); } public function set roomType(_arg1:int):void{ this._roomType = _arg1; } public function set special(_arg1:int):void{ this._special = _arg1; } public function set seen(_arg1:Boolean):void{ this._seen = _arg1; } public function get seen():Boolean{ return (this._seen); } public function toRoom(_arg1:Boolean):DungeonRoom{ var _local2:DungeonRoom; if (roomType == corridorH){ _local2 = new rCorridorH(); } else { if (roomType == corridorV){ _local2 = new rCorridorV(); } else { if (roomType == wideRoom){ _local2 = new rWideRoom(); } else { if (roomType == cell){ _local2 = new rCell(); } else { if (roomType == chamber){ _local2 = new rChamber(); } else { if (roomType == gallery){ _local2 = new rGallery(); } else { if (roomType == largeRoom){ _local2 = new rLargeRoom(); } else { if (roomType == tallRoom){ _local2 = new rTallRoom(); } else { if (roomType == demonRoom){ _local2 = new rDemonRoom(); } else { _local2 = new rCorridorH(); }; }; }; }; }; }; }; }; }; _local2.grid_x = this.grid_x; _local2.grid_y = this.grid_y; _local2.furniture_frame_number = this.furniture_frame_number; _local2.floor_frame_number = this.floor_frame_number; _local2.seen = this.seen; _local2.explored = this.explored; _local2.special = this.special; return (_local2); } public function set grid_x(_arg1:int):void{ this._grid_x = _arg1; } public static function getRoomTypeOf(_arg1:DungeonRoom):int{ if ((_arg1 is rCorridorH)){ return (corridorH); }; if ((_arg1 is rCorridorV)){ return (corridorV); }; if ((_arg1 is rWideRoom)){ return (wideRoom); }; if ((_arg1 is rCell)){ return (cell); }; if ((_arg1 is rChamber)){ return (chamber); }; if ((_arg1 is rGallery)){ return (gallery); }; if ((_arg1 is rLargeRoom)){ return (largeRoom); }; if ((_arg1 is rTallRoom)){ return (tallRoom); }; if ((_arg1 is rDemonRoom)){ return (demonRoom); }; return (0); } } }//package
Section 139
//EmptyCustomPortrait (EmptyCustomPortrait) package { import flash.display.*; public dynamic class EmptyCustomPortrait extends Sprite { } }//package
Section 140
//EmptyPortrait (EmptyPortrait) package { import flash.display.*; public class EmptyPortrait extends MovieClip { public var pos:int;// = -1 public var empty:MovieClip; public function EmptyPortrait(){ pos = -1; super(); addFrameScript(0, frame1, 12, frame13); this.gotoAndStop(1); } function frame1(){ this.stop(); } function frame13(){ this.gotoAndStop(1); } } }//package
Section 141
//EnchantAnimation (EnchantAnimation) package { import flash.display.*; public dynamic class EnchantAnimation extends MovieClip { public function EnchantAnimation(){ addFrameScript(10, frame11); } function frame11(){ stop(); if (this.parent != null){ this.parent.removeChild(this); }; } } }//package
Section 142
//Enchantment (Enchantment) package { public class Enchantment extends Item { private var _enchantType:int;// = 0 static const STRENGTH = 1; static const REGEN_POWER = 53; static const REPLENISH = 51; static const POISON = 5; static const PROTECTION = 7; static const INTELLECT = 4; static const DEXTERITY = 3; static const ENDURANCE = 2; static const ENHANCEMENT = 50; static const RESISTANCE = 52; static const REGEN_HEALTH = 6; public function Enchantment(_arg1:int=1, _arg2:int=0, _arg3:Boolean=false):void{ _enchantType = 0; super(); this.item_level = _arg1; if (_arg2){ enchantType = _arg2; } else { if (_arg3){ enchantType = dmf.randomNum(ENHANCEMENT, REGEN_POWER); } else { enchantType = dmf.randomNum(STRENGTH, PROTECTION); }; }; icon_frame = iconForEnchantment(enchantType); item_name = ("Orb of " + nameForEnchantment(enchantType)); if (enchantType >= ENHANCEMENT){ item_rarity = Item.purple; } else { item_rarity = Item.blue; }; } public function useOn(_arg1:Equipment, _arg2:PlayerCharacter, _arg3:Party):Boolean{ var _local4:Boolean; var _local5:*; var _local6:*; _local4 = false; if ((_arg1 is Weapon)){ if (enchantType == PROTECTION){ return (false); }; } else { if (enchantType == POISON){ return (false); }; }; if (_arg1.enchantmentType){ return (false); }; _local4 = true; _arg1.enchantmentType = this.enchantType; _arg1.enchantmentValue = this.getValue(); switch (enchantType){ case STRENGTH: _arg1.mod_strength = (_arg1.mod_strength + _arg1.enchantmentValue); break; case ENDURANCE: _arg1.mod_endurance = (_arg1.mod_endurance + _arg1.enchantmentValue); break; case DEXTERITY: _arg1.mod_dexterity = (_arg1.mod_dexterity + _arg1.enchantmentValue); break; case INTELLECT: _arg1.mod_intellect = (_arg1.mod_intellect + _arg1.enchantmentValue); break; case POISON: _arg1.poisonDamage = (_arg1.poisonDamage + _arg1.enchantmentValue); break; case REGEN_HEALTH: _arg1.healthRegen = (_arg1.healthRegen + _arg1.enchantmentValue); break; case PROTECTION: _arg1.armor_rating = (_arg1.armor_rating + _arg1.enchantmentValue); break; case ENHANCEMENT: _arg1.multiplyStats(1.1); if ((_arg1 is Weapon)){ Weapon(_arg1).damage = Math.ceil((Weapon(_arg1).damage * 1.1)); }; break; case REPLENISH: _arg1.replenishing = (_arg1.replenishing + _arg1.enchantmentValue); break; case REGEN_POWER: _arg1.powerRegen = (_arg1.powerRegen + _arg1.enchantmentValue); break; case RESISTANCE: _arg1.resistPoison = (_arg1.resistPoison + _arg1.enchantmentValue); _arg1.resistStun = (_arg1.resistStun + _arg1.enchantmentValue); break; }; return (_local4); } override public function getItemTypeString(){ return ("Enchantment"); } override public function getWorth():int{ var _local1:Number; _local1 = 200; _local1 = (_local1 * (1 + ((ITEM_VALUE_INCREASE_PER_LEVEL * item_level) / 100))); if (enchantType >= ENHANCEMENT){ _local1 = (_local1 * 2.5); if (enchantType == ENHANCEMENT){ _local1 = (_local1 * 2); }; }; return (Math.round(_local1)); } public function set enchantType(_arg1:int):void{ this._enchantType = _arg1; } public function get enchantType():int{ return (_enchantType); } public function getValue():int{ var _local1:int; _local1 = 0; switch (enchantType){ case STRENGTH: case ENDURANCE: case DEXTERITY: case INTELLECT: _local1 = (1 + Math.floor((item_level / DungeonMain.MAX_LEVEL))); break; case POISON: _local1 = Equipment.scalePoisonDamage(5, item_level); break; case REGEN_HEALTH: _local1 = Equipment.scaleHealthRegen(2, item_level); break; case PROTECTION: _local1 = Equipment.armorScale(30, item_level); break; case ENHANCEMENT: _local1 = 10; break; case REPLENISH: _local1 = 20; break; case REGEN_POWER: _local1 = 2; break; case RESISTANCE: _local1 = 30; break; }; return (_local1); } override public function itemStatsString(_arg1:String):String{ var _local2:int; _arg1 = ""; _local2 = getValue(); _arg1 = (_arg1 + "Use: Drag onto an equipped item to enchant it.\n\n"); switch (enchantType){ case STRENGTH: _arg1 = (_arg1 + ("Strength: +" + _local2)); break; case ENDURANCE: _arg1 = (_arg1 + ("Endurance: +" + _local2)); break; case DEXTERITY: _arg1 = (_arg1 + ("Dexterity: +" + _local2)); break; case INTELLECT: _arg1 = (_arg1 + ("Intellect: +" + _local2)); break; case POISON: _arg1 = (_arg1 + (("Poison: +" + _local2) + " (Weapons only)")); break; case REGEN_HEALTH: _arg1 = (_arg1 + ("Regenerate: +" + _local2)); break; case PROTECTION: _arg1 = (_arg1 + (("Protection: +" + _local2) + " (Armor only)")); break; case ENHANCEMENT: _arg1 = (_arg1 + (("Enhancement: +" + _local2) + "%")); break; case REPLENISH: _arg1 = (_arg1 + (("Replenishment: +" + _local2) + "%")); break; case REGEN_POWER: _arg1 = (_arg1 + ("Power Regeneration: +" + _local2)); break; case RESISTANCE: _arg1 = (_arg1 + (("Resistance: +" + _local2) + "%")); break; default: _arg1 = (_arg1 + "Blank Enchantment"); }; _arg1 = (_arg1 + "\n"); return (_arg1); } public static function iconForEnchantment(_arg1:int):int{ var _local2:int; _local2 = iconIdForEnchantment(_arg1); if (_local2){ return ((117 + _local2)); }; return (1); } public static function iconIdForEnchantment(_arg1:int):int{ switch (_arg1){ case STRENGTH: return (8); case ENDURANCE: return (6); case DEXTERITY: return (5); case INTELLECT: return (7); case POISON: return (4); case REGEN_HEALTH: return (1); case PROTECTION: return (3); case ENHANCEMENT: return (11); case REPLENISH: return (9); case REGEN_POWER: return (2); case RESISTANCE: return (10); default: return (0); }; } public static function nameForEnchantment(_arg1:int):String{ switch (_arg1){ case STRENGTH: return ("Brawn"); case ENDURANCE: return ("Perseverance"); case DEXTERITY: return ("Alacrity"); case INTELLECT: return ("Acumen"); case POISON: return ("Toxicity"); case REGEN_HEALTH: return ("Recuperation"); case PROTECTION: return ("Protection"); case ENHANCEMENT: return ("Enhancement"); case REPLENISH: return ("Replenishment"); case REGEN_POWER: return ("Power"); case RESISTANCE: return ("Resistance"); default: return ("Emptiness"); }; } } }//package
Section 143
//Encounter (Encounter) package { public class Encounter { public static const RESCUE:int = 1; public static const LURKER:int = 2; } }//package
Section 144
//EntryStairs (EntryStairs) package { import flash.display.*; public class EntryStairs extends Sprite { public var glow:StairsGlow; var enableRest:Boolean;// = false public function EntryStairs(_arg1:Boolean=false){ enableRest = false; super(); this.enableRest = _arg1; if (!(_arg1)){ removeGlow(); }; } public function removeGlow():void{ if (this.contains(glow)){ removeChild(glow); }; } } }//package
Section 145
//equip_bow_sound (equip_bow_sound) package { import flash.media.*; public dynamic class equip_bow_sound extends Sound { } }//package
Section 146
//equip_shield_sound (equip_shield_sound) package { import flash.media.*; public dynamic class equip_shield_sound extends Sound { } }//package
Section 147
//equip_sound (equip_sound) package { import flash.media.*; public dynamic class equip_sound extends Sound { } }//package
Section 148
//equip_staff_sound (equip_staff_sound) package { import flash.media.*; public dynamic class equip_staff_sound extends Sound { } }//package
Section 149
//equip_sword_sound (equip_sword_sound) package { import flash.media.*; public dynamic class equip_sword_sound extends Sound { } }//package
Section 150
//Equipment (Equipment) package { public class Equipment extends Item { const base_accuracy_bonus = 10; const purple_armor_multiplier = 1.5; const base_item_stat_bonus = 1; private var _damageBonusVsCreatureType:int;// = 0 var white_chance;// = 15 var base_armor_mod:int;// = 0 private var _whoEquips:uint;// = 0 protected var materials:Array; private var _blind:int;// = 0 private var _suffix:int;// = -1 private var _poisonDamage:int;// = 0 private var _armor_rating:int;// = 0 private var _mod_intellect:int;// = 0 private var _material:int;// = -1 var grey_chance;// = 5 private var _accuracyBonus:int;// = 0 var blue_chance;// = 24 private var _mod_strength:int;// = 0 protected var prefixes:Array; private var _mod_dexterity:int;// = 0 private var _mod_quickness:int;// = 0 private var _enchantmentType:int;// = 0 private var _enchantmentValue:int;// = 0 private var _replenishing:int;// = 0 private var _slot:int;// = 0 private var _quickRetreat:Boolean;// = false private var _vampiric_percent:int;// = 0 private var _mod_healing:int;// = 0 private var _mod_endurance:int;// = 0 private var _armorBonusVsCreatureType:int;// = 0 var purple_chance;// = 1 private var _armorBonusVsCreatureModifier:Number;// = 1 private var _damageBonusVsCreatureModifier:Number;// = 1 var base_armor_rating:int;// = 0 private var _damageReflection:int;// = 0 private var _resistStun:int;// = 0 private var _resistPoison:int;// = 0 private var _healthRegen:int;// = 0 private var _lethality:int;// = 0 private var _prefix:int;// = -1 protected var suffixes:Array; private var _powerRegen:int;// = 0 protected var grey_name:String;// = "Damaged" var green_chance;// = 55 private var _causes_stun_percent:int;// = 0 static const boots = 4; static const weapon = 0; static const legs = 5; static const gearSlots = 9; static const back = 3; static const max_stat_for_purple = 4; static const offhand = 1; static const head = 8; static const ring = 2; static const ARMOR_SCALE_CONSTANT:Number = 0.2; static const gloves = 7; static const armor = 6; static var clericEquip:uint = 2; static var allEquip:uint = 4095; static var warriorEquip:uint = 8; static var barbarianEquip:uint = 32; static var rangerEquip:uint = 1; static var conjurorEquip:uint = 64; static var mageEquip:uint = 16; static var rogueEquip:uint = 4; public function Equipment(){ _slot = 0; grey_name = "Damaged"; grey_chance = 5; white_chance = 15; green_chance = 55; blue_chance = 24; purple_chance = 1; _material = -1; _prefix = -1; _suffix = -1; materials = new Array(); _whoEquips = 0; _enchantmentType = 0; _enchantmentValue = 0; _vampiric_percent = 0; _causes_stun_percent = 0; _poisonDamage = 0; _powerRegen = 0; _healthRegen = 0; _quickRetreat = false; _accuracyBonus = 0; _resistPoison = 0; _resistStun = 0; _damageReflection = 0; _blind = 0; _lethality = 0; _damageBonusVsCreatureType = 0; _damageBonusVsCreatureModifier = 1; _armorBonusVsCreatureType = 0; _armorBonusVsCreatureModifier = 1; _armor_rating = 0; base_armor_rating = 0; base_armor_mod = 0; _replenishing = 0; _mod_strength = 0; _mod_endurance = 0; _mod_dexterity = 0; _mod_intellect = 0; _mod_quickness = 0; _mod_healing = 0; super(); item_name = "Equipment"; slot = Equipment.gearSlots; item_level = 1; icon_frame = 1; } public function set slot(_arg1:int):void{ this._slot = _arg1; } public function setBlind(_arg1:int=10, _arg2:int=20):void{ this.blind = (this.blind + adjustStat(_arg1, _arg2)); } public function setPoisonDamage(_arg1:int=5):void{ this.poisonDamage = (this.poisonDamage + scalePoisonDamage(_arg1, item_level)); } public function set mod_endurance(_arg1:int):void{ this._mod_endurance = _arg1; } public function set enchantmentType(_arg1:int):void{ this._enchantmentType = _arg1; } public function generateItem(_arg1:int):void{ } public function set quickRetreat(_arg1:Boolean):void{ this._quickRetreat = _arg1; } public function get powerRegen():int{ return (this._powerRegen); } public function setPowerRegen(_arg1:int=1, _arg2:int=4):void{ this.powerRegen = (this.powerRegen + adjustStat(_arg1, _arg2)); } public function set lethality(_arg1:int):void{ this._lethality = _arg1; } public function set damageBonusVsCreatureModifier(_arg1:Number):void{ this._damageBonusVsCreatureModifier = _arg1; } public function rollForMaterial(_arg1:int, _arg2:Array):int{ var _local3:*; var _local4:*; var _local5:*; var _local6:*; if (_arg1 == Item.grey){ return (-1); }; if (_arg1 >= Item.purple){ return (-1); }; _local3 = Math.ceil((100 / _arg2.length)); _local4 = dmf.randomNum(0, 100); _local5 = 0; while (_local5 < _arg2.length) { _local6 = ((_local5 + 1) * _local3); if (_local4 <= _local6){ return (_local5); }; _local5++; }; return (1); } override public function getItemTypeString(){ return ("Equipment"); } public function set material(_arg1:int):void{ this._material = _arg1; } public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; if (suffixes[_local1][0] == "Reflection"){ setDamageReflection(); return; }; if (suffixes[_local1][0] == "Tenacity"){ setResistStun(); return; }; if (suffixes[_local1][0] == "Accuracy"){ setAccuracy(); return; }; if (suffixes[_local1][0] == "Might"){ setStrength(); return; }; if (suffixes[_local1][0] == "Resilience"){ setEndurance(); return; }; if (suffixes[_local1][0] == "Insight"){ setIntellect(); return; }; if (suffixes[_local1][0] == "Deftness"){ setDexterity(); return; }; if (suffixes[_local1][0] == "Speed"){ setQuickness(); return; }; if (suffixes[_local1][0] == "Lethality"){ setLethality(); return; }; if (suffixes[_local1][0] == "Discretion"){ quickRetreat = true; return; }; } public function set powerRegen(_arg1:int):void{ this._powerRegen = _arg1; } public function get enchantmentValue():int{ return (this._enchantmentValue); } override public function itemStatsString(_arg1:String):String{ if (replenishing){ _arg1 = (_arg1 + (("Replenishes " + replenishing) + "% health and power at the end of every battle\n")); }; if (damageBonusVsCreatureType == MonsterCharacter.undead){ _arg1 = (_arg1 + (Math.floor((damageBonusVsCreatureModifier * 100)) + "% damage to undead\n")); }; if (damageBonusVsCreatureType == MonsterCharacter.greenskin){ _arg1 = (_arg1 + (Math.floor((damageBonusVsCreatureModifier * 100)) + "% damage to greenskins\n")); }; if (damageBonusVsCreatureType == MonsterCharacter.creature){ _arg1 = (_arg1 + (Math.floor((damageBonusVsCreatureModifier * 100)) + "% damage to creatures\n")); }; if (damageBonusVsCreatureType == MonsterCharacter.human){ _arg1 = (_arg1 + (Math.floor((damageBonusVsCreatureModifier * 100)) + "% damage to humans\n")); }; if (damageBonusVsCreatureType == MonsterCharacter.dwarf){ _arg1 = (_arg1 + (Math.floor((damageBonusVsCreatureModifier * 100)) + "% damage to dwarves\n")); }; if (armorBonusVsCreatureType == MonsterCharacter.undead){ _arg1 = (_arg1 + (("+" + Math.floor(((armorBonusVsCreatureModifier * 100) - 100))) + "% normal damage resistance versus undead\n")); }; if (armorBonusVsCreatureType == MonsterCharacter.greenskin){ _arg1 = (_arg1 + (("+" + Math.floor(((armorBonusVsCreatureModifier * 100) - 100))) + "% normal damage resistance versus greenskins\n")); }; if (armorBonusVsCreatureType == MonsterCharacter.creature){ _arg1 = (_arg1 + (("+" + Math.floor(((armorBonusVsCreatureModifier * 100) - 100))) + "% normal damage resistance versus creatures\n")); }; if (armorBonusVsCreatureType == MonsterCharacter.human){ _arg1 = (_arg1 + (("+" + Math.floor(((armorBonusVsCreatureModifier * 100) - 100))) + "% normal damage resistance versus humans\n")); }; if (armorBonusVsCreatureType == MonsterCharacter.dwarf){ _arg1 = (_arg1 + (("+" + Math.floor(((armorBonusVsCreatureModifier * 100) - 100))) + "% normal damage resistance versus dwarves\n")); }; if (mod_strength > 0){ _arg1 = (_arg1 + (("+" + mod_strength) + " Strength\n")); }; if (mod_endurance > 0){ _arg1 = (_arg1 + (("+" + mod_endurance) + " Endurance\n")); }; if (mod_dexterity > 0){ _arg1 = (_arg1 + (("+" + mod_dexterity) + " Dexterity\n")); }; if (mod_intellect > 0){ _arg1 = (_arg1 + (("+" + mod_intellect) + " Intellect\n")); }; if (causes_stun_percent > 0){ _arg1 = (_arg1 + (String(causes_stun_percent) + "% chance to stun target\n")); }; if (blind > 0){ _arg1 = (_arg1 + (("Reduces target's accuracy by " + blind) + "%\n")); }; if (lethality > 0){ _arg1 = (_arg1 + (lethality + "% chance to kill target\n")); }; if (powerRegen > 0){ _arg1 = (_arg1 + (("+" + powerRegen) + " power regeneration\n")); }; if (healthRegen > 0){ _arg1 = (_arg1 + (("+" + healthRegen) + " health regeneration\n")); }; if (damageReflection > 0){ _arg1 = (_arg1 + (damageReflection + "% damage reflection\n")); }; if (resistPoison > 0){ _arg1 = (_arg1 + (resistPoison + "% reduced damage from poison\n")); }; if (resistStun > 0){ _arg1 = (_arg1 + (resistStun + "% chance to resist stun\n")); }; if (vampiric_percent > 0){ _arg1 = (_arg1 + (("Drain health (" + vampiric_percent) + "% of damage)\n")); }; if (poisonDamage > 0){ _arg1 = (_arg1 + (("Apply " + poisonDamage) + " poison damage on hit\n")); }; if (accuracyBonus){ _arg1 = (_arg1 + (("+" + accuracyBonus) + " chance to hit\n")); }; if (mod_quickness > 0){ _arg1 = (_arg1 + (("+" + mod_quickness) + " Quickness\n")); }; if (mod_quickness < 0){ _arg1 = (_arg1 + (mod_quickness + " Quickness\n")); }; if (quickRetreat){ _arg1 = (_arg1 + "Wearer may retreat instantly\n"); }; return (_arg1); } public function set healthRegen(_arg1:int):void{ this._healthRegen = _arg1; } public function adjustStat(_arg1:int, _arg2:int, _arg3:Boolean=false):int{ var _local4:Number; var _local5:*; _local4 = 0; if (_arg3){ _local4 = ((item_level - 1) / DungeonMain.MAX_LEVEL); } else { _local4 = Math.min(1, ((item_level - 1) / DungeonMain.MAX_LEVEL)); }; _local5 = Math.round((_arg1 + (_local4 * Math.abs((_arg2 - _arg1))))); return (_local5); } public function SetRarity(_arg1:int){ var _local2:int; if (_arg1 >= 0){ this.item_rarity = _arg1; return; }; _local2 = dmf.randomNum(1, 100); if (_local2 <= grey_chance){ item_rarity = Item.grey; } else { if (_local2 <= (white_chance + grey_chance)){ item_rarity = Item.white; } else { if (_local2 <= ((green_chance + grey_chance) + white_chance)){ item_rarity = Item.green; } else { if (_local2 <= (((blue_chance + green_chance) + grey_chance) + white_chance)){ item_rarity = Item.blue; } else { item_rarity = Item.purple; }; }; }; }; } public function setStunChance(_arg1:int=5, _arg2:int=10):void{ this.causes_stun_percent = (this.causes_stun_percent + adjustStat(_arg1, _arg2)); } public function get prefix():int{ return (this._prefix); } public function get vampiric_percent():int{ return (this._vampiric_percent); } public function get mod_intellect():int{ return (this._mod_intellect); } public function get armor_rating():int{ return (this._armor_rating); } public function get poisonDamage():int{ return (this._poisonDamage); } public function set suffix(_arg1:int):void{ this._suffix = _arg1; } public function get accuracyBonus():int{ return (this._accuracyBonus); } public function set blind(_arg1:int):void{ this._blind = _arg1; } public function set armorBonusVsCreatureModifier(_arg1:Number):void{ this._armorBonusVsCreatureModifier = _arg1; } public function get causes_stun_percent():int{ return (this._causes_stun_percent); } public function rollForPrefix(_arg1:int):int{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; if ((((_arg1 == Item.grey)) || ((_arg1 == Item.white)))){ return (-1); }; _local2 = Math.ceil((100 / prefixes.length)); _local3 = dmf.randomNum(0, 100); _local4 = 0; while (_local4 < prefixes.length) { _local5 = ((_local4 + 1) * _local2); if (_local3 <= _local5){ return (_local4); }; _local4++; }; return (-1); } public function setStrength(_arg1:int=1, _arg2:int=3):void{ this.mod_strength = (this.mod_strength + adjustStat(_arg1, _arg2, true)); } public function get mod_healing():int{ return (this._mod_healing); } public function get mod_dexterity():int{ return (this._mod_dexterity); } public function get mod_quickness():int{ return (this._mod_quickness); } public function setLethality(_arg1:int=5, _arg2:int=10):void{ this.lethality = (this.lethality + adjustStat(_arg1, _arg2)); } override public function getWorth():int{ var _local1 = ??pushnamespace ; var _local2:Number; var _local3:Number; _local1 = 100; _local2 = _local1; _local3 = (1 + ((item_level * ITEM_VALUE_INCREASE_PER_LEVEL) / 100)); _local2 = (_local2 * _local3); switch (item_rarity){ case Item.grey: _local2 = (_local2 * 0.75); break; case Item.white: default: break; case Item.green: _local2 = (_local2 * 1.75); break; case Item.blue: _local2 = (_local2 * 2.5); break; case Item.purple: _local2 = (_local2 * 9); break; case Item.orange: _local2 = (_local2 * 12); break; }; if (material > 0){ _local2 = (_local2 * (1 + (material * 0.05))); }; _local2 = (_local2 * getModForSlot(slot)); if (powerRegen){ _local2 = (_local2 * 1.15); }; if (lethality){ _local2 = (_local2 * 1.1); }; if (enchantmentType){ if (enchantmentType >= Enchantment.ENHANCEMENT){ _local2 = (_local2 * 1.1); } else { _local2 = (_local2 * 1.05); }; }; return (Math.round(_local2)); } public function get mod_strength():int{ return (this._mod_strength); } public function multiplyStats(_arg1:Number):void{ mod_strength = Math.ceil((mod_strength * _arg1)); mod_endurance = Math.ceil((mod_endurance * _arg1)); mod_dexterity = Math.ceil((mod_dexterity * _arg1)); mod_intellect = Math.ceil((mod_intellect * _arg1)); mod_quickness = (mod_quickness + Math.ceil(Math.abs((mod_quickness * (_arg1 - 1))))); mod_healing = Math.ceil((mod_healing * _arg1)); vampiric_percent = Math.ceil((vampiric_percent * _arg1)); causes_stun_percent = Math.ceil((causes_stun_percent * _arg1)); poisonDamage = Math.ceil((poisonDamage * _arg1)); blind = Math.ceil((blind * _arg1)); lethality = Math.ceil((lethality * _arg1)); powerRegen = Math.ceil((powerRegen * _arg1)); healthRegen = Math.ceil((healthRegen * _arg1)); replenishing = Math.ceil((replenishing * _arg1)); accuracyBonus = Math.ceil((accuracyBonus * _arg1)); resistPoison = (resistPoison + Math.ceil(Math.abs((resistPoison * (_arg1 - 1))))); resistStun = Math.ceil((resistStun * _arg1)); damageReflection = Math.ceil((damageReflection * _arg1)); damageBonusVsCreatureModifier = (damageBonusVsCreatureModifier * _arg1); armorBonusVsCreatureModifier = (armorBonusVsCreatureModifier * _arg1); armor_rating = Math.ceil((armor_rating * _arg1)); } public function getItemModifiers():void{ prefixes = new Array(); prefixes.push(["Runed", 2]); suffixes = new Array(); suffixes.push(["Resilience", base_item_stat_bonus]); suffixes.push(["Insight", base_item_stat_bonus]); suffixes.push(["Speed", 5]); } public function set enchantmentValue(_arg1:int):void{ this._enchantmentValue = _arg1; } public function get damageReflection():int{ return (this._damageReflection); } public function getModForSlot(_arg1:int):Number{ var _local2:*; _local2 = 1; if (_arg1 == Equipment.boots){ _local2 = 1; } else { if (_arg1 == Equipment.gloves){ _local2 = 1; } else { if (_arg1 == Equipment.legs){ _local2 = 1.2; } else { if (_arg1 == Equipment.armor){ _local2 = 1.5; } else { if (_arg1 == Equipment.head){ _local2 = 1.2; } else { if (_arg1 == Equipment.weapon){ _local2 = 1.5; } else { if (_arg1 == Equipment.offhand){ _local2 = 1.2; } else { if (_arg1 == Equipment.ring){ _local2 = 1.3; } else { if (_arg1 == Equipment.back){ _local2 = 1.1; }; }; }; }; }; }; }; }; }; return (_local2); } public function get replenishing():int{ return (this._replenishing); } public function get mod_endurance():int{ return (this._mod_endurance); } public function set mod_intellect(_arg1:int):void{ this._mod_intellect = _arg1; } public function get enchantmentType():int{ return (this._enchantmentType); } public function set damageBonusVsCreatureType(_arg1:int):void{ this._damageBonusVsCreatureType = _arg1; } public function setResistPoison(_arg1:int=20, _arg2:int=30):void{ this.resistPoison = (this.resistPoison + adjustStat(_arg1, _arg2)); } public function get lethality():int{ return (this._lethality); } public function get quickRetreat():Boolean{ return (this._quickRetreat); } public function setVampiric(_arg1:int=5, _arg2:int=7):void{ this.vampiric_percent = (this.vampiric_percent + adjustStat(_arg1, _arg2)); } public function get damageBonusVsCreatureModifier():Number{ return (this._damageBonusVsCreatureModifier); } public function set prefix(_arg1:int):void{ this._prefix = _arg1; } public function get material():int{ return (this._material); } public function usableString():String{ var _local1:String; if (whoEquips == allEquip){ return ("Usable: All"); }; _local1 = ""; if ((warriorEquip & whoEquips) == warriorEquip){ _local1 = (_local1 + "Warrior, "); }; if ((rogueEquip & whoEquips) == rogueEquip){ _local1 = (_local1 + "Rogue, "); }; if ((clericEquip & whoEquips) == clericEquip){ _local1 = (_local1 + "Cleric, "); }; if ((rangerEquip & whoEquips) == rangerEquip){ _local1 = (_local1 + "Ranger, "); }; if ((mageEquip & whoEquips) == mageEquip){ _local1 = (_local1 + "Mage, "); }; if ((barbarianEquip & whoEquips) == barbarianEquip){ _local1 = (_local1 + "Barbarian, "); }; if ((conjurorEquip & whoEquips) == conjurorEquip){ _local1 = (_local1 + "Conjuror, "); }; if (_local1 == ""){ return ("Usable: None"); }; _local1 = _local1.substr(0, (_local1.length - 2)); return (("Usable: " + _local1)); } public function set resistPoison(_arg1:int):void{ this._resistPoison = _arg1; } public function set vampiric_percent(_arg1:int):void{ this._vampiric_percent = _arg1; } public function set poisonDamage(_arg1:int):void{ this._poisonDamage = _arg1; } public function set armor_rating(_arg1:int):void{ this._armor_rating = _arg1; } public function setIntellect(_arg1:int=1, _arg2:int=3):void{ this.mod_intellect = (this.mod_intellect + adjustStat(_arg1, _arg2, true)); } public function get healthRegen():int{ return (this._healthRegen); } public function set whoEquips(_arg1:uint):void{ this._whoEquips = _arg1; } public function set accuracyBonus(_arg1:int):void{ this._accuracyBonus = _arg1; } public function get suffix():int{ return (this._suffix); } public function get armorBonusVsCreatureModifier():Number{ return (this._armorBonusVsCreatureModifier); } public function get blind():int{ return (this._blind); } override public function itemData():ItemData{ var _local1:ItemData; _local1 = new ItemData(); _local1.item_level = this.item_level; _local1.item_rarity = this.item_rarity; _local1.purple_num = this.purple_num; _local1.material = this.material; _local1.prefix = this.prefix; _local1.suffix = this.suffix; return (_local1); } public function set causes_stun_percent(_arg1:int):void{ this._causes_stun_percent = _arg1; } public function set armorBonusVsCreatureType(_arg1:int):void{ this._armorBonusVsCreatureType = _arg1; } public function scaleArmorForLevel(_arg1:int):int{ return (armorScale(_arg1, item_level)); } public function setAccuracy(_arg1:int=5, _arg2:int=15):void{ this.accuracyBonus = (this.accuracyBonus + adjustStat(_arg1, _arg2)); } public function setDamageReflection(_arg1:int=25, _arg2:int=45):void{ this.damageReflection = (this.damageReflection + adjustStat(_arg1, _arg2)); } public function rollForSuffix(_arg1:int):int{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; if ((((_arg1 == Item.grey)) || ((_arg1 == Item.white)))){ return (-1); }; _local2 = Math.ceil((100 / suffixes.length)); _local3 = dmf.randomNum(0, 100); _local4 = 0; while (_local4 < suffixes.length) { _local5 = ((_local4 + 1) * _local2); if (_local3 <= _local5){ return (_local4); }; _local4++; }; return (-1); } public function setHealthRegen(_arg1:int=5):void{ this.healthRegen = (this.healthRegen + scaleHealthRegen(_arg1, item_level)); } public function set mod_healing(_arg1:int):void{ this._mod_healing = _arg1; } public function get damageBonusVsCreatureType():int{ return (this._damageBonusVsCreatureType); } public function set resistStun(_arg1:int):void{ this._resistStun = _arg1; } public function setQuickness(_arg1:int=3, _arg2:int=10):void{ this.mod_quickness = (this.mod_quickness + adjustStat(_arg1, _arg2)); } public function set mod_dexterity(_arg1:int):void{ this._mod_dexterity = _arg1; } public function setDexterity(_arg1:int=1, _arg2:int=3):void{ this.mod_dexterity = (this.mod_dexterity + adjustStat(_arg1, _arg2, true)); } public function get resistPoison():int{ return (this._resistPoison); } public function set mod_quickness(_arg1:int):void{ this._mod_quickness = _arg1; } public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; if (prefixes[_local1][0] == "Runed"){ setPowerRegen(); return; }; if (prefixes[_local1][0] == "Vampiric"){ setVampiric(); return; }; if (prefixes[_local1][0] == "Staggering"){ setStunChance(); return; }; if (prefixes[_local1][0] == "Unerring"){ setAccuracy(); return; }; if (prefixes[_local1][0] == "Venomous"){ setPoisonDamage(); return; }; if (prefixes[_local1][0] == "Blinding"){ setBlind(); return; }; if (prefixes[_local1][0] == "Soothing"){ setHealthRegen(); return; }; if (prefixes[_local1][0] == "Purifying"){ setResistPoison(); return; }; if (prefixes[_local1][0] == "Thick"){ armor_rating = Math.ceil((armor_rating * prefixes[_local1][1])); return; }; } public function get whoEquips():uint{ return (this._whoEquips); } public function get armorBonusVsCreatureType():int{ return (this._armorBonusVsCreatureType); } public function set mod_strength(_arg1:int):void{ this._mod_strength = _arg1; } public function get resistStun():int{ return (this._resistStun); } public function setEndurance(_arg1:int=1, _arg2:int=3):void{ this.mod_endurance = (this.mod_endurance + adjustStat(_arg1, _arg2, true)); } public function setResistStun(_arg1:int=20, _arg2:int=30):void{ this.resistStun = (this.resistStun + adjustStat(_arg1, _arg2)); } public function set damageReflection(_arg1:int):void{ this._damageReflection = _arg1; } public function set replenishing(_arg1:int):void{ this._replenishing = _arg1; } public function get slot():int{ return (this._slot); } public static function scalePoisonDamage(_arg1:int, _arg2:int):int{ return (Math.round((MonsterCharacter.getHealthMax(_arg2) * (_arg1 / 100)))); } public static function armorScale(_arg1:int, _arg2:int):int{ return (Math.ceil((_arg1 * (1 + ((_arg2 - 1) * Equipment.ARMOR_SCALE_CONSTANT))))); } public static function scaleHealthRegen(_arg1:int, _arg2:int):int{ return (Math.round((_arg1 * (PlayerCharacter.baseHealthForLevel(_arg2) / 100)))); } } }//package
Section 151
//ErrorDialog (ErrorDialog) package { import flash.events.*; import flash.ui.*; import flash.display.*; import flash.text.*; public class ErrorDialog extends MovieClip { public var yes_btn:MovieClip; public var bg:MovieClip; public var dlg_text:TextField; public var dlg_title:TextField; public function ErrorDialog(_arg1:String="", _arg2:String=""):void{ var _local3:Number; var _local4:int; var _local5:int; var _local6:int; super(); if (_arg1.length){ setTitle(_arg1); }; if (_arg2.length){ setText(_arg2); }; yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickOkay); dlg_title.y = (bg.y + 5); dlg_text.y = (dlg_title.y + 40); yes_btn.y = ((dlg_text.y + dlg_text.textHeight) + 18); trace(("old bg.height = " + bg.height)); _local3 = (bg.height / 200); _local4 = ((yes_btn.y - bg.y) + 26); bg.height = Math.round((_local4 * _local3)); trace(("bg.height = " + bg.height)); _local5 = bg.y; bg.y = (((DungeonMain.APP_HEIGHT - _local4) - 130) / 2); _local6 = (_local5 - bg.y); dlg_title.y = (dlg_title.y - _local6); dlg_text.y = (dlg_text.y - _local6); yes_btn.y = (yes_btn.y - _local6); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } public function setTitle(_arg1:String):void{ dlg_title.text = _arg1; dm.embolden(dlg_title); } private function cleanup():void{ dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickOkay); } public function setText(_arg1:String):void{ dlg_text.text = _arg1; } function clickOkay(_arg1:MouseEvent):void{ if (stage != null){ stage.removeChild(this); cleanup(); }; } function reportKeyDown(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.ENTER)) || ((_arg1.keyCode == Keyboard.ESCAPE)))){ clickOkay(null); }; } } }//package
Section 152
//ExitStairs (ExitStairs) package { import flash.display.*; public dynamic class ExitStairs extends MovieClip { } }//package
Section 153
//FadeFromPage (FadeFromPage) package { import flash.display.*; public dynamic class FadeFromPage extends MovieClip { public function FadeFromPage(){ addFrameScript(39, frame40); } function frame40(){ this.stop(); if (parent != null){ parent.removeChild(this); }; } } }//package
Section 154
//FadeScreen (FadeScreen) package { import flash.display.*; public dynamic class FadeScreen extends MovieClip { public function FadeScreen(){ addFrameScript(5, frame6); } function frame6(){ this.gotoAndStop(6); } } }//package
Section 155
//FadeToBlack (FadeToBlack) package { import flash.display.*; public dynamic class FadeToBlack extends MovieClip { public function FadeToBlack(){ addFrameScript(14, frame15); } function frame15(){ this.stop(); } } }//package
Section 156
//feardeath_effect (feardeath_effect) package { import flash.display.*; public dynamic class feardeath_effect extends MovieClip { public function feardeath_effect(){ addFrameScript(0, frame1, 34, frame35, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.curse, 0.75); } function frame35(){ this.stop(); } function frame45(){ this.stop(); } } }//package
Section 157
//fields_of_honor_loop01 (fields_of_honor_loop01) package { import flash.media.*; public dynamic class fields_of_honor_loop01 extends Sound { } }//package
Section 158
//fire_effect (fire_effect) package { import flash.display.*; public dynamic class fire_effect extends MovieClip { public var flames:fire_scroll; public function fire_effect(){ addFrameScript(0, frame1, 49, frame50); } function frame1(){ dm.sound.play(SoundControl.flames); this.flames.x = DungeonMain.RandomNum(0, 240); } function frame50(){ this.stop(); } } }//package
Section 159
//fire_scroll (fire_scroll) package { import flash.display.*; public dynamic class fire_scroll extends MovieClip { public function fire_scroll(){ addFrameScript(44, frame45); } function frame45(){ this.gotoAndStop(45); } } }//package
Section 160
//flames_sound (flames_sound) package { import flash.media.*; public dynamic class flames_sound extends Sound { } }//package
Section 161
//freeze_sound (freeze_sound) package { import flash.media.*; public dynamic class freeze_sound extends Sound { } }//package
Section 162
//frozen_effect (frozen_effect) package { import flash.display.*; public dynamic class frozen_effect extends MovieClip { public function frozen_effect(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.freeze); } function frame45(){ this.stop(); } } }//package
Section 163
//frozen_wastelands_loop02 (frozen_wastelands_loop02) package { import flash.media.*; public dynamic class frozen_wastelands_loop02 extends Sound { } }//package
Section 164
//gain_both_effect (gain_both_effect) package { import flash.display.*; public dynamic class gain_both_effect extends MovieClip { public function gain_both_effect(){ addFrameScript(44, frame45); } function frame45(){ this.stop(); } } }//package
Section 165
//gain_health_effect (gain_health_effect) package { import flash.display.*; public dynamic class gain_health_effect extends MovieClip { public function gain_health_effect(){ addFrameScript(20, frame21, 44, frame45); } function frame21(){ this.stop(); } function frame45(){ this.stop(); } } }//package
Section 166
//gain_power_effect (gain_power_effect) package { import flash.display.*; public dynamic class gain_power_effect extends MovieClip { public function gain_power_effect(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.powerUp); } function frame45(){ this.stop(); } } }//package
Section 167
//GlobalVolume (GlobalVolume) package { import flash.media.*; import flash.utils.*; import flash.events.*; public class GlobalVolume { static const fade_out_time = 500; static const volumeFull = 1; static const volumeMid = 0.5; static const volumeLow = 0.15; static const sound_fade_steps = 20; static const fade_in_time = 1000; static const volumeOff = 0; static var volumeSetting:Number = 1; static var fadeTimer:Timer; static var fadeFromSetting:Number = 0; public static function beginFade():void{ var _local1:*; if (volumeSetting == fadeFromSetting){ return; }; if (volumeSetting > fadeFromSetting){ _local1 = fade_in_time; } else { _local1 = fade_out_time; }; SoundMixer.soundTransform = new SoundTransform(fadeFromSetting); fadeTimer = new Timer(Math.round((_local1 / sound_fade_steps)), sound_fade_steps); fadeTimer.addEventListener(TimerEvent.TIMER, fadeStep); fadeTimer.addEventListener(TimerEvent.TIMER_COMPLETE, fadeDone); fadeTimer.start(); } public static function mute():void{ setVolume(volumeOff); } public static function setVolume(_arg1:Number, _arg2:Boolean=false):void{ fadeFromSetting = volumeSetting; volumeSetting = _arg1; if (_arg2){ beginFade(); } else { SoundMixer.soundTransform = new SoundTransform(_arg1); }; } static function fadeDone(_arg1:TimerEvent):void{ fadeTimer.removeEventListener(TimerEvent.TIMER, fadeStep); fadeTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, fadeDone); SoundMixer.soundTransform = new SoundTransform(volumeSetting); } static function fadeStep(_arg1:TimerEvent):void{ var _local2:*; var _local3:*; _local2 = ((volumeSetting - fadeFromSetting) / sound_fade_steps); _local3 = (SoundMixer.soundTransform.volume + _local2); SoundMixer.soundTransform = new SoundTransform(_local3); } } }//package
Section 168
//GoldDisplay (GoldDisplay) package { import flash.text.*; import flash.display.*; public class GoldDisplay extends Sprite { public var goldLabel:TextField; public var goldIcon:Sprite; public function GoldDisplay():void{ } public function setGold(_arg1:int):void{ goldLabel.text = String(_arg1); } } }//package
Section 169
//GreenBar (GreenBar) package { import flash.display.*; public dynamic class GreenBar extends Sprite { } }//package
Section 170
//heal1_sound (heal1_sound) package { import flash.media.*; public dynamic class heal1_sound extends Sound { } }//package
Section 171
//healeffect (healeffect) package { import flash.display.*; public dynamic class healeffect extends MovieClip { public function healeffect(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.heal); } function frame45(){ this.stop(); } } }//package
Section 172
//healeffect_green (healeffect_green) package { import flash.display.*; public dynamic class healeffect_green extends MovieClip { } }//package
Section 173
//HealthBar (HealthBar) package { import flash.display.*; public dynamic class HealthBar extends MovieClip { public var bar:RedBar; public var lightbar:RedBar; } }//package
Section 174
//HeavyArmor (HeavyArmor) package { public class HeavyArmor extends Armor { public function HeavyArmor(){ type = Armor.heavy; mod_quickness = (mod_quickness - 5); whoEquips = (Equipment.warriorEquip + Equipment.clericEquip); base_armor_rating = 27; grey_name = "Battered"; materials.push("Iron", "Steel", "Damascene", "Mithril", "Magesteel", "Planeforged"); } override public function getItemTypeString(){ return ("Heavy Armor"); } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function itemStatsString(_arg1:String):String{ return (super.itemStatsString(_arg1)); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; if (prefixes[_local1][0] == "Lightweight"){ mod_quickness = (mod_quickness + prefixes[_local1][1]); if (mod_quickness > 0){ mod_quickness = 0; }; return; }; super.applyPrefix(); } override public function getWorth():int{ return (Math.round((1.2 * super.getWorth()))); } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Lightweight", 2]); } } }//package
Section 175
//hellwars_loop02 (hellwars_loop02) package { import flash.media.*; public dynamic class hellwars_loop02 extends Sound { } }//package
Section 176
//HelpButton (HelpButton) package { import flash.events.*; import flash.display.*; public class HelpButton extends MovieClip { var target:DisplayObjectContainer; var helpscreen:MovieClip; public function HelpButton(){ addEventListener(MouseEvent.MOUSE_DOWN, clicked); } public function clicked(_arg1:MouseEvent){ if (parent == null){ return; }; target = parent; if ((parent is DungeonInterface)){ helpscreen = new HelpScreenDungeon(); target = parent.parent; } else { if ((parent is Inventory)){ helpscreen = new HelpScreenInventory(); } else { if ((parent is Battlefield)){ helpscreen = new HelpScreenBattlefield(); } else { if ((parent is Shop)){ helpscreen = new HelpScreenShop(); }; }; }; }; if (helpscreen == null){ return; }; helpscreen.addEventListener(MouseEvent.MOUSE_DOWN, closeHelp); target.addChild(helpscreen); } function closeHelp(_arg1:MouseEvent):void{ if (helpscreen == null){ return; }; if (target == null){ target = parent; }; helpscreen.removeEventListener(MouseEvent.MOUSE_DOWN, closeHelp); if (target.contains(helpscreen)){ target.removeChild(helpscreen); }; helpscreen = null; } public function cleanup():void{ removeEventListener(MouseEvent.MOUSE_DOWN, clicked); } } }//package
Section 177
//HelpScreenBattlefield (HelpScreenBattlefield) package { import flash.display.*; public dynamic class HelpScreenBattlefield extends MovieClip { } }//package
Section 178
//HelpScreenDungeon (HelpScreenDungeon) package { import flash.display.*; public dynamic class HelpScreenDungeon extends MovieClip { } }//package
Section 179
//HelpScreenInventory (HelpScreenInventory) package { import flash.display.*; public dynamic class HelpScreenInventory extends MovieClip { } }//package
Section 180
//HelpScreenShop (HelpScreenShop) package { import flash.display.*; public dynamic class HelpScreenShop extends MovieClip { } }//package
Section 181
//hide3_sound (hide3_sound) package { import flash.media.*; public dynamic class hide3_sound extends Sound { } }//package
Section 182
//HidingEffect (HidingEffect) package { import flash.display.*; public dynamic class HidingEffect extends MovieClip { } }//package
Section 183
//HintDialog (HintDialog) package { import flash.events.*; import flash.ui.*; import flash.display.*; import flash.text.*; public class HintDialog extends MovieClip { public var yes_btn:MovieClip; var checkboxEnabled:Boolean;// = true public var showCheck:dCheckBox; public var bg:MovieClip; public var dlg_text:TextField; public var dlg_title:TextField; public function HintDialog(_arg1:String="", _arg2:String="", _arg3:Boolean=true, _arg4:Boolean=false){ var _local5:Number; var _local6:int; var _local7:int; var _local8:*; checkboxEnabled = true; super(); if (_arg1.length){ setTitle(_arg1); }; if (_arg2.length){ setText(_arg2); }; yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickOkay); if (_arg3){ showCheck.setChecked(DungeonMain.showHints); showCheck.setDescription("Show hints and tips"); } else { removeChild(showCheck); checkboxEnabled = false; }; dlg_text.mouseEnabled = false; dlg_title.y = (bg.y + 5); dlg_text.y = (dlg_title.y + 40); yes_btn.y = ((dlg_text.y + dlg_text.textHeight) + 18); showCheck.y = yes_btn.y; trace(("old bg.height = " + bg.height)); _local5 = (bg.height / 200); _local6 = ((yes_btn.y - bg.y) + 26); bg.height = Math.round((_local6 * _local5)); trace(("bg.height = " + bg.height)); _local7 = bg.y; if (!(_arg4)){ bg.y = (((DungeonMain.APP_HEIGHT - _local6) - 130) / 2); } else { bg.y = ((DungeonMain.APP_HEIGHT - _local6) / 2); }; _local8 = (_local7 - bg.y); dlg_title.y = (dlg_title.y - _local8); dlg_text.y = (dlg_text.y - _local8); yes_btn.y = (yes_btn.y - _local8); showCheck.y = (showCheck.y - _local8); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } public function setTitle(_arg1:String):void{ dlg_title.text = _arg1; dm.embolden(dlg_title); } private function cleanup():void{ dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickOkay); showCheck.cleanup(); } public function setText(_arg1:String):void{ dlg_text.text = _arg1; } function clickOkay(_arg1:MouseEvent):void{ DungeonMain.showHints = showCheck.checked; yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickOkay); if (parent != null){ parent.removeChild(this); } else { if ((((dm.stage == null)) && (!((stage == null))))){ dm.stage = stage; }; if (((!((dm.stage == null))) && (dm.stage.contains(this)))){ dm.stage.removeChild(this); }; }; if (dm.main != null){ dm.main.saveInterface(); }; cleanup(); } function reportKeyDown(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.ENTER)) || ((_arg1.keyCode == Keyboard.ESCAPE)))){ clickOkay(null); }; } } }//package
Section 184
//Horde (Horde) package { import flash.events.*; import flash.utils.*; import flash.display.*; public class Horde extends MovieClip { var tooltip:HordeTooltip; private var mousingOver:Boolean;// = false private var mouseOverFrames:int;// = 0 public var members:Array; public var legendary:Boolean;// = false public var defeated:Boolean;// = false public var bg:MovieClip; public var boss:int;// = 0 public var level:int;// = 1 private var mousedOverEvent:MouseEvent; public var icon:HordeIcon; public var race:int;// = 1 public var room:DungeonRoom; static const dwarves = 16; static const cultists = 8; static const greenskins = 2; static const creatures = 4; static const special = 32; static const max_size = 6; static const undead = 1; public function Horde(_arg1:int=32, _arg2:int=1, _arg3:int=0, _arg4:DungeonRoom=null, _arg5:Boolean=false, _arg6:Boolean=false):void{ var _local7:int; var _local8:MonsterCharacter; var _local9:*; var _local10:int; var _local11:int; var _local12:int; var _local13:MonsterCharacter; var _local14:MonsterCharacter; var _local15:int; var _local16:Boolean; var _local17:Array; var _local18:*; var _local19:*; var _local20:*; var _local21:*; var _local22:*; members = new Array(); defeated = false; race = Horde.undead; level = 1; boss = 0; legendary = false; mousingOver = false; mouseOverFrames = 0; super(); addFrameScript(0, frame1, 14, frame15, 29, frame30); _local7 = 0; _local9 = dmf.randomNum(2, 4); _local10 = -1; this.race = _arg1; this.level = _arg2; this.boss = _arg3; this.room = _arg4; this.legendary = _arg6; _local11 = dm.main.pc_party.campaign; if (legendary){ icon.gotoAndStop(3); _local12 = dmf.randomNum(0, 100); if (DungeonMain.BETA){ _local12 = 99; }; if (_local12 < 33){ _local8 = new mGorgon(_arg2); _local8.pos = 2; _local10 = 1; members.push(_local8); } else { if (_local12 < 66){ _local8 = new mMinotaur(_arg2); _local8.pos = 5; _local10 = 1; members.push(_local8); } else { _local8 = new mHydraBody(_arg2); _local8.pos = 2; members.push(_local8); _local13 = new mHydraHead(_arg2); _local13.pos = 4; members.push(_local13); _local14 = new mHydraHead(_arg2); _local14.pos = 6; members.push(_local14); _local10 = 3; }; }; } else { if (boss > 0){ icon.gotoAndStop(2); if (!(_arg5)){ if (((((_arg2 % DungeonMain.MAX_LEVEL) == 0)) && (!((_local11 == Campaign.DELUXE))))){ if (_local11 == Campaign.ORIGINAL){ _local8 = new mDemon(_arg2); _local8.pos = 2; _local10 = 1; } else { _local15 = dmf.randomNum(0, 300); if (_local15 < 150){ if (_local15 < 75){ _local8 = new mDemon(_arg2); _local8.pos = 2; _local10 = 1; } else { _local10 = addDeluxeBoss(); }; } else { _local8 = getBoss(true); _local8.pos = 5; members.push(_local8); _local8 = getBoss(false); _local8.pos = 2; _local10 = 6; this.boss = 2; }; }; } else { _local16 = true; if (_local11 == Campaign.ORIGINAL){ if (_arg2 <= 4){ _local16 = true; } else { if (_arg2 <= 8){ _local16 = false; } else { _local16 = (dmf.randomNum(0, 1000) > 500); }; }; } else { if (_arg2 == 1){ _local16 = true; } else { _local16 = (dmf.randomNum(0, 1000) > 500); }; }; _local8 = getBoss(_local16); _local10 = 6; }; }; if (((!((_local8 == null))) && (!(_arg5)))){ if (_local16){ _local8.pos = 5; } else { _local8.pos = 2; }; members.push(_local8); _local7 = _local8.pos; _local9 = (_local9 + 2); }; }; _local9 = (_local9 + getRoomSizeModifier()); if ((_arg2 % DungeonMain.MAX_LEVEL) == 0){ _local9++; } else { if (_arg2 == 1){ _local9 = (_local9 - 1); }; }; _local9 = Math.min(_local9, 6); _local9 = Math.max(_local9, 1); if (_local10 != -1){ _local9 = _local10; }; while ((((members.length < _local9)) && (!(_arg5)))) { _local17 = new Array(6); _local18 = 0; while (_local18 < 6) { _local17[_local18] = (_local18 + 1); _local18++; }; _local17 = dm.shuffleArray(_local17); _local19 = 0; while (_local19 < 6) { if (_local17[_local19] == _local7){ } else { if (memberInPos(_local17[_local19]) != null){ } else { _local20 = (_local9 - members.length); _local21 = Math.round((75 / _local20)); if (dmf.randomNum(0, 100) <= _local21){ _local22 = _arg2; _local8 = GetMonsterForSlot(_arg1, _local22, _local17[_local19]); members.push(_local8); if (members.length == _local9){ break; }; }; }; }; _local19++; }; }; }; bg.addEventListener(MouseEvent.MOUSE_OVER, hordeMouseOnTarget); bg.addEventListener(MouseEvent.MOUSE_OUT, hordeMouseOutTarget); addEventListener(Event.ENTER_FRAME, onFrame); } public function battleAnim():void{ this.gotoAndPlay("battle"); dm.sound.play(SoundControl.battleStart, SoundControl.volumeSetting); } private function getBoss(_arg1:Boolean):MonsterCharacter{ var _local2:MonsterCharacter; var _local3:int; _local3 = 0; if (race == Horde.special){ _local3 = dmf.randomNum(1, 5); }; if ((((race == Horde.undead)) || ((_local3 == 1)))){ if (_arg1){ _local2 = new mDeathKnight(level); } else { _local2 = new mNecromancer(level); }; } else { if ((((race == Horde.greenskins)) || ((_local3 == 2)))){ if (_arg1){ _local2 = new mOrcJuggernaut(level); } else { _local2 = new mOrcWarlord(level); }; } else { if ((((race == Horde.creatures)) || ((_local3 == 3)))){ if (_arg1){ _local2 = new mDragon(level); } else { _local2 = new mBeholder(level); }; } else { if ((((race == Horde.cultists)) || ((_local3 == 4)))){ if (_arg1){ _local2 = new mCultEngine(level); } else { _local2 = new mAscendant(level); }; } else { if ((((race == Horde.dwarves)) || ((_local3 == 5)))){ if (_arg1){ _local2 = new mDwarfWarleader(level); } else { _local2 = new mDwarfPrince(level); }; }; }; }; }; }; return (_local2); } public function needHydraHeads():int{ var _local1:int; var _local2:MonsterCharacter; _local1 = 0; for each (_local2 in members) { if ((((_local2 is mHydraHead)) && ((_local2.health <= 0)))){ _local1 = (_local1 + 2); }; }; trace(("horde.needHydraHeads() = " + _local1)); return (_local1); } protected function GetMonsterForSlot(_arg1:int, _arg2:int, _arg3:int):MonsterCharacter{ var _local4:MonsterCharacter; var _local5:*; var _local6:int; _local5 = (_arg3 > 3); if (_arg1 == Horde.special){ _local6 = dmf.randomNum(0, 99); if (((!((dm.main.pc_party == null))) && ((dm.main.pc_party.campaign == Campaign.ORIGINAL)))){ _local6 = dmf.randomNum(20, 99); }; if (_local6 >= 80){ _local4 = getUndead(_arg1, _arg2, _local5); } else { if (_local6 >= 60){ _local4 = getGreenskin(_arg1, _arg2, _local5); } else { if (_local6 >= 40){ _local4 = getCreature(_arg1, _arg2, _local5); } else { if (_local6 >= 20){ _local4 = getCultist(_arg1, _arg2, _local5); } else { _local4 = getDwarf(_arg1, _arg2, _local5); }; }; }; }; } else { if (_arg1 == Horde.undead){ _local4 = getUndead(_arg1, _arg2, _local5); } else { if (_arg1 == Horde.greenskins){ _local4 = getGreenskin(_arg1, _arg2, _local5); } else { if (_arg1 == Horde.creatures){ _local4 = getCreature(_arg1, _arg2, _local5); } else { if (_arg1 == Horde.cultists){ _local4 = getCultist(_arg1, _arg2, _local5); } else { if (_arg1 == Horde.dwarves){ _local4 = getDwarf(_arg1, _arg2, _local5); } else { _local4 = new mGreebler(_arg2); }; }; }; }; }; }; _local4.pos = _arg3; return (_local4); } private function newTooltip(_arg1:MouseEvent):Boolean{ var _local2:*; var _local3:Array; var _local4:Boolean; var _local5:String; var _local6:*; var _local7:*; _local2 = 0; _local3 = new Array(); if (!(members.length)){ return (false); }; if (_arg1 == null){ return (false); }; _local5 = getHordeDescription(); _local6 = 0; while (_local6 < members.length) { if (members[_local6].health <= 0){ } else { _local4 = true; _local7 = 0; while (_local7 < _local3.length) { if (_local3[_local7][0] == members[_local6].charname){ var _local8 = _local3[_local7]; var _local9 = 1; var _local10 = (_local8[_local9] + 1); _local8[_local9] = _local10; _local4 = false; break; }; _local7++; }; if (_local4){ _local3.push([members[_local6].charname, 1, members[_local6].portrait]); }; }; _local6++; }; tooltip = new HordeTooltip(_local5, _local3, boss, legendary); tooltip.mouseEnabled = false; tooltip.mouseChildren = false; tooltip.name = "tooltip_horde"; tooltip.setForEvent(_arg1); stage.addChild(tooltip); tooltip.mask = null; return (true); } public function fullRecovery():void{ var _local1:*; _local1 = 0; while (_local1 < members.length) { members[_local1].clearStatusEffects(); members[_local1].health = members[_local1].health_max; members[_local1].power = members[_local1].power_max; _local1++; }; } function onFadeComplete(_arg1:TimerEvent):void{ if (parent != null){ parent.removeChild(this); }; } public function findEmptySlot(_arg1:Boolean):int{ var _local2:int; _local2 = 0; if (_arg1){ _local2 = 4; while (_local2 <= 6) { if (memberInPos(_local2) == null){ return (_local2); }; _local2++; }; }; _local2 = 1; while (_local2 <= 3) { if (memberInPos(_local2) == null){ return (_local2); }; _local2++; }; if (_arg1){ return (0); }; _local2 = 4; while (_local2 <= 6) { if (memberInPos(_local2) == null){ return (_local2); }; _local2++; }; return (0); } function hordeMouseOnTarget(_arg1:MouseEvent):void{ if (room == null){ return; }; if (!(room.seen)){ return; }; mousingOver = true; mouseOverFrames = 0; mousedOverEvent = _arg1; } function frame1(){ this.gotoAndStop("normal"); } public function memberInPos(_arg1:int):MonsterCharacter{ var _local2:MonsterCharacter; if (_arg1 <= 0){ return (null); }; if (_arg1 > 6){ return (null); }; for each (_local2 in members) { if (_local2.pos == _arg1){ return (_local2); }; }; return (null); } private function getGreenskin(_arg1:int, _arg2:int, _arg3:Boolean):MonsterCharacter{ var _local4:*; var _local5:MonsterCharacter; _local4 = dmf.randomNum(0, 100); if (_arg3){ if (_local4 <= 20){ _local5 = new mOrcChampion(_arg2); } else { if (_local4 <= 50){ _local5 = new mTroll(_arg2); } else { _local5 = new mOrcBerserker(_arg2); }; }; } else { if (_local4 <= 40){ _local5 = new mOrcShaman(_arg2); } else { if (_local4 <= 70){ _local5 = new mGoblinArtificer(_arg2); } else { _local5 = new mOrcSavage(_arg2); }; }; }; return (_local5); } public function get aliveCount():int{ var _local1:int; var _local2:Character; _local1 = 0; for each (_local2 in members) { if (_local2.health > 0){ _local1++; }; }; return (_local1); } public function fade():void{ var _local1:Timer; defeated = true; cleanup(); if (tooltip != null){ if (tooltip.parent != null){ tooltip.parent.removeChild(tooltip); }; }; this.gotoAndPlay("fade"); _local1 = new Timer(500, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, onFadeComplete); _local1.start(); } private function getUndead(_arg1:int, _arg2:int, _arg3:Boolean):MonsterCharacter{ var _local4:*; var _local5:MonsterCharacter; _local4 = dmf.randomNum(0, 100); if (_arg3){ if (_local4 <= 20){ _local5 = new mBoneHorror(_arg2); } else { if (_local4 <= 50){ _local5 = new mGhost(_arg2); } else { _local5 = new mSkeleton(_arg2); }; }; } else { if (_local4 <= 30){ _local5 = new mLich(_arg2); } else { if (_local4 <= 60){ _local5 = new mVampire(_arg2); } else { _local5 = new mSkeletonArcher(_arg2); }; }; }; return (_local5); } function frame15(){ this.gotoAndStop(15); } function frame30(){ this.gotoAndStop(30); } private function getCultist(_arg1:int, _arg2:int, _arg3:Boolean):MonsterCharacter{ var _local4:*; var _local5:MonsterCharacter; _local4 = dmf.randomNum(0, 100); if (_arg3){ if (_local4 <= 40){ _local5 = new mCultWarrior(_arg2); } else { if (_local4 <= 80){ _local5 = new mCultNeophyte(_arg2); } else { _local5 = new mCultChosen(_arg2); }; }; } else { if (_local4 <= 60){ _local5 = new mCultArcher(_arg2); } else { _local5 = new mCultPriest(_arg2); }; }; return (_local5); } private function getDwarf(_arg1:int, _arg2:int, _arg3:Boolean):MonsterCharacter{ var _local4:*; var _local5:MonsterCharacter; _local4 = dmf.randomNum(0, 100); if (_arg3){ if (_local4 <= 30){ _local5 = new mDwarfManiac(_arg2); } else { if (_local4 <= 70){ _local5 = new mDwarfWarrior(_arg2); } else { _local5 = new mDwarfVeteran(_arg2); }; }; } else { if (_local4 <= 60){ _local5 = new mDwarfCrossbow(_arg2); } else { _local5 = new mDwarfRunecaster(_arg2); }; }; return (_local5); } function hordeMouseOutTarget(_arg1:MouseEvent):void{ if (tooltip != null){ tooltip.fade(); tooltip = null; }; mousingOver = false; mouseOverFrames = 0; } public function hydraSlots():int{ var _local1:int; var _local2:MonsterCharacter; _local1 = (0 + (6 - members.length)); for each (_local2 in members) { if (_local2.health <= 0){ _local1++; }; }; return (_local1); } public function cleanup():void{ bg.removeEventListener(MouseEvent.MOUSE_OVER, hordeMouseOnTarget); bg.removeEventListener(MouseEvent.MOUSE_OUT, hordeMouseOutTarget); removeEventListener(Event.ENTER_FRAME, onFrame); } private function getCreature(_arg1:int, _arg2:int, _arg3:Boolean):MonsterCharacter{ var _local4:*; var _local5:MonsterCharacter; _local4 = dmf.randomNum(0, 100); if (_arg3){ if (_local4 <= 40){ _local5 = new mArachnoid(_arg2); } else { if (_local4 <= 60){ _local5 = new mBasilisk(_arg2); } else { _local5 = new mGreebler(_arg2); }; }; } else { if (_local4 <= 35){ _local5 = new mPoisonDrake(_arg2); } else { if (_local4 <= 70){ _local5 = new mLightningDrake(_arg2); } else { _local5 = new mGargoyle(_arg2); }; }; }; return (_local5); } public function hasFearSower():Boolean{ var _local1:Boolean; var _local2:MonsterCharacter; _local1 = false; for each (_local2 in members) { if ((_local2 is mFearSower)){ _local1 = true; }; }; trace(("hasFearSower: " + _local1)); return (_local1); } public function addDeluxeBoss():int{ var _local1:MonsterCharacter; members.length = 0; _local1 = new mDreadfather(level); _local1.pos = 2; members.push(_local1); _local1 = new mFearSower(level); _local1.pos = 4; members.push(_local1); _local1 = new mFearSower(level); _local1.pos = 5; members.push(_local1); _local1 = new mFearSower(level); _local1.pos = 6; members.push(_local1); return (4); } public function resetMembers():void{ var _local1:int; _local1 = (members.length - 1); while (_local1 >= 0) { if (MonsterCharacter(members[_local1]).originalPos != -1){ members[_local1].pos = MonsterCharacter(members[_local1]).originalPos; }; if (members[_local1].summoned){ members.splice(_local1, 1); } else { if ((((members[0] is mDemon)) && ((_local1 > 0)))){ members.splice(_local1, 1); } else { if (((((legendary) && ((members[0] is mHydraBody)))) && ((_local1 > 0)))){ if ((members[_local1] is mHydraHead)){ if (members[_local1].pos == 1){ members.splice(_local1, 1); } else { if (members[_local1].pos == 3){ members.splice(_local1, 1); } else { if (members[_local1].pos == 5){ members.splice(_local1, 1); } else { members[_local1].resetMonster(); }; }; }; }; } else { members[_local1].resetMonster(); }; }; }; _local1--; }; } protected function getHordeDescription():String{ trace(((("getHordeDescription: horde race = " + race) + ", dungeon race = ") + dm.main.dungeon.race)); if (legendary){ return ("Legendary Monster"); }; if (race == Horde.undead){ if (boss){ return ("Death's Champions"); }; if (members.length <= 2){ return ("Wandering Bones"); }; if (members.length <= 4){ return ("Restless Dead"); }; return ("Undying Horde"); //unresolved jump }; if (race == Horde.greenskins){ if (boss){ return ("Warleader's Band"); }; if (members.length <= 2){ return ("Greenskin Patrol"); }; if (members.length <= 4){ return ("Savage Host"); }; return ("Orcish Legion"); //unresolved jump }; if (race == Horde.creatures){ if (boss){ return ("Ancient Ones"); }; if (members.length <= 2){ return ("Scavengers"); }; if (members.length <= 4){ return ("Hunting Pack"); }; return ("Beastly Horde"); //unresolved jump }; if (race == Horde.special){ if (boss){ if ((((members[0] is mDemon)) || ((members[0] is mDreadfather)))){ return ("Hellish Overlord"); }; return ("Diabolical Cabal"); } else { if (members.length <= 2){ return ("Honor Guard"); }; if (members.length <= 4){ return ("United Forces"); }; return ("Alliance of Evil"); }; //unresolved jump }; if (race == Horde.cultists){ if (boss){ return ("The Enlightened"); }; if (members.length <= 2){ return ("Cult Sentries"); }; if (members.length <= 4){ return ("Path Faithful"); }; return ("Planebreakers"); //unresolved jump }; if (race == Horde.dwarves){ if (boss){ return ("Earthlord's Retinue"); }; if (members.length <= 2){ return ("Mountain Guards"); }; if (members.length <= 4){ return ("Nations' War Party"); }; return ("Dwarven Regiment"); //unresolved jump }; return (Horde.nameForRace(race, true)); } private function onFrame(_arg1:Event):void{ if (mousingOver){ mouseOverFrames++; }; if (mouseOverFrames > Tooltip.delayFrames){ newTooltip(mousedOverEvent); mousingOver = false; mouseOverFrames = 0; }; } public function hordeData():HordeData{ var _local1:HordeData; _local1 = new HordeData(); _local1.roomIndex = this.room.index; _local1.defeated = this.defeated; _local1.race = this.race; _local1.boss = this.boss; _local1.legendary = this.legendary; _local1.level = this.level; return (_local1); } protected function getRoomSizeModifier():int{ if (room == null){ return (0); }; if ((room is rCorridorV)){ return (-1); }; if ((room is rCorridorH)){ return (-1); }; if ((room is rCell)){ return (0); }; if ((room is rChamber)){ return (0); }; if ((room is rTallRoom)){ return (1); }; if ((room is rWideRoom)){ return (1); }; if ((room is rGallery)){ return (2); }; if ((room is rLargeRoom)){ return (2); }; return (0); } public function isCampaignBoss():Boolean{ var _local1:MonsterCharacter; if (!(boss)){ return (false); }; if (dm.main.pc_party.campaign == Campaign.INFINITE){ return (false); }; if (((!((room == null))) && ((room is rDemonRoom)))){ return (true); }; for each (_local1 in members) { if ((((_local1 is mDemon)) || ((_local1 is mDreadfather)))){ return (true); }; }; return (false); } public static function getEngineName():String{ var _local1:Array; var _local2:Array; var _local3:String; _local1 = new Array("Consecrator", "Retributor", "Assimilator", "Annihilator", "Exemplifier", "Admonisher", "Intensifier", "Augmentor"); _local2 = new Array("1", "2", "3", "4", "5", "6", "7", "8", "9"); _local3 = ""; _local3 = (_local3 + _local1[dmf.randomNum(0, (_local1.length - 1))]); _local3 = (_local3 + "-"); _local3 = (_local3 + _local2[dmf.randomNum(0, (_local2.length - 1))]); return (_local3); } public static function getNecromancerName():String{ var _local1:Array; var _local2:Array; var _local3:Array; var _local4:String; _local1 = new Array("Ner", "Zag", "Jal", "Sel", "Bal", "Dam", "Zel", "Sal", "Nar", "Mal", "Tral"); _local2 = new Array("'", "a", "e", "u", "o"); _local3 = new Array("gar", "zar", "thon", "sal", "tor", "thul", "thal", "bann"); _local4 = ""; _local4 = (_local4 + _local1[dmf.randomNum(0, (_local1.length - 1))]); _local4 = (_local4 + _local2[dmf.randomNum(0, (_local2.length - 1))]); _local4 = (_local4 + _local3[dmf.randomNum(0, (_local3.length - 1))]); return (_local4); } public static function getKnightName():String{ var _local1:Array; var _local2:Array; var _local3:String; _local1 = new Array("Ser ", "Sir ", "Lord ", "Black ", "Fell ", "Dread "); _local2 = new Array("Nigel", "Neil", "Niles", "Charles", "Boris", "Jethro", "Gerald", "Horace", "Stan", "Alan", "Hank", "Marty", "Trevor", "Trent", "Bruce", "Eugene", "Wally", "Harold", "Hamish", "Carlos", "Jeremy", "Jerome", "Jermaine", "Tito", "George", "Hans", "Chad", "Rupert", "Ruprecht", "Albert", "Alfred", "Phineas", "Brent", "Colin", "Travis", "Jarvis", "Elton", "Ernest"); _local3 = ""; _local3 = (_local3 + _local1[dmf.randomNum(0, (_local1.length - 1))]); _local3 = (_local3 + _local2[dmf.randomNum(0, (_local2.length - 1))]); return (_local3); } public static function nameForRace(_arg1:int, _arg2:Boolean=false):String{ if (_arg2){ if (_arg1 == Horde.undead){ return ("Undead"); }; if (_arg1 == Horde.greenskins){ return ("Greenskins"); }; if (_arg1 == Horde.creatures){ return ("Creatures"); }; if (_arg1 == Horde.cultists){ return ("Cultists"); }; if (_arg1 == Horde.dwarves){ return ("Dwarves"); }; return ("Monsters"); //unresolved jump }; if (_arg1 == Horde.undead){ return ("undead"); }; if (_arg1 == Horde.greenskins){ return ("greenskins"); }; if (_arg1 == Horde.creatures){ return ("creatures"); }; if (_arg1 == Horde.cultists){ return ("cultists"); }; if (_arg1 == Horde.dwarves){ return ("dwarves"); }; return ("monsters"); } public static function getBeholderName():String{ return (getNecromancerName()); } public static function getGreenskinName():String{ var _local1:Array; var _local2:Array; var _local3:String; _local1 = new Array("Gral", "Grun", "Grun", "Kil", "Skar", "Krum", "Har", "Zug", "Kaz", "Bom"); _local2 = new Array("gog", "gul", "grul", "guk", "krul", "krag", "zog", "bog", "skag", "zak"); _local3 = ""; _local3 = (_local3 + _local1[dmf.randomNum(0, (_local1.length - 1))]); _local3 = (_local3 + _local2[dmf.randomNum(0, (_local2.length - 1))]); return (_local3); } public static function getDwarfName():String{ var _local1:Array; var _local2:Array; var _local3:Array; var _local4:String; _local1 = new Array("Gr", "Gl", "G", "Th", "Thr", "N", "D", "B", "Br"); _local2 = new Array("i", "u", "o", "oi", "ou", "ý", "ú", "á", "ö"); _local3 = new Array("n", "mli", "rin", "run", "din", "ld", "lin", "lun"); _local4 = ""; _local4 = (_local4 + _local1[dmf.randomNum(0, (_local1.length - 1))]); _local4 = (_local4 + _local2[dmf.randomNum(0, (_local2.length - 1))]); _local4 = (_local4 + _local3[dmf.randomNum(0, (_local3.length - 1))]); return (_local4); } public static function getDragonName():String{ var _local1:Array; var _local2:Array; var _local3:Array; var _local4:String; _local1 = new Array("Sm", "Br", "N"); _local2 = new Array("au", "auga", "aga", "alga", "aulga"); _local3 = new Array("g", "fen", "l", "n"); _local4 = ""; _local4 = (_local4 + _local1[dmf.randomNum(0, (_local1.length - 1))]); _local4 = (_local4 + _local2[dmf.randomNum(0, (_local2.length - 1))]); _local4 = (_local4 + _local3[dmf.randomNum(0, (_local3.length - 1))]); return (_local4); } public static function getLurkerName():String{ var _local1:Array; var _local2:Array; var _local3:String; _local1 = new Array("Sh", "Gh", "Sn", "Fh", "Ts"); _local2 = new Array("ee", "ib", "el", "ul", "eb", "im"); _local3 = ""; _local3 = (_local3 + _local1[dmf.randomNum(0, (_local1.length - 1))]); _local3 = (_local3 + _local2[dmf.randomNum(0, (_local2.length - 1))]); return (_local3); } } }//package
Section 185
//HordeData (HordeData) package { public class HordeData { private var _level:int;// = 0 private var _boss:int;// = 0 var members:Array; private var _defeated:Boolean;// = false private var _roomIndex:int;// = 0 private var _legendary:Boolean;// = false private var _race:int; public function HordeData(){ members = new Array(); _roomIndex = 0; _defeated = false; _race = Horde.undead; _level = 0; _boss = 0; _legendary = false; super(); } public function get level():int{ return (this._level); } public function set level(_arg1:int):void{ this._level = _arg1; } public function get race():int{ return (this._race); } public function get defeated():Boolean{ return (this._defeated); } public function set boss(_arg1:int):void{ this._boss = _arg1; } public function set defeated(_arg1:Boolean):void{ this._defeated = _arg1; } public function set race(_arg1:int):void{ this._race = _arg1; } public function get boss():int{ return (this._boss); } public function set roomIndex(_arg1:int):void{ this._roomIndex = _arg1; } public function set legendary(_arg1:Boolean):void{ this._legendary = _arg1; } public function get roomIndex():int{ return (this._roomIndex); } public function get legendary():Boolean{ return (this._legendary); } public function toHorde():Horde{ var _local1:Horde; var _local2:*; _local1 = new Horde(this.race, this.level, this.boss, null, true, this.legendary); _local1.defeated = this.defeated; _local1.members = this.members; _local2 = 0; while (_local2 < members.length) { MonsterCharacter(_local1.members[_local2]).initSkills(); _local2++; }; return (_local1); } } }//package
Section 186
//HordeIcon (HordeIcon) package { import flash.display.*; public dynamic class HordeIcon extends MovieClip { public function HordeIcon(){ addFrameScript(0, frame1); } function frame1(){ this.gotoAndStop(1); } } }//package
Section 187
//HordeTooltip (HordeTooltip) package { import flash.text.*; import flash.display.*; public class HordeTooltip extends Tooltip { const boss_text = 16777164; public var tooltip_bg:Sprite; public var t2:TextField; public var t3:TextField; public var t5:TextField; public var t1:TextField; public var t6:TextField; public var t4:TextField; public var title_label:TextField; public var p1:CharGraphic; public var p2:CharGraphic; public var p3:CharGraphic; public var p5:CharGraphic; public var p6:CharGraphic; public var p4:CharGraphic; public function HordeTooltip(_arg1:String="", _arg2:Array=null, _arg3:int=0, _arg4:Boolean=false):void{ var _local5:*; var _local6:*; var _local7:TextField; var _local8:MovieClip; super(); if (_arg2 == null){ return; }; _local5 = _arg2.length; if (_arg1 == ""){ _arg1 = "Blank"; }; title_label.text = _arg1; dm.embolden(title_label); _local6 = (_local5 + 1); while (_local6 <= 6) { removeChild(getChildByName(("p" + _local6))); removeChild(getChildByName(("t" + _local6))); _local6++; }; _local6 = 1; while (_local6 <= _local5) { _local7 = TextField(getChildByName(("t" + _local6))); if (_local6 <= _arg3){ _local7.text = getString(_arg2, (_local6 - 1), true); _local7.textColor = boss_text; } else { if (_arg4){ _local7.text = getString(_arg2, (_local6 - 1)); _local7.textColor = boss_text; } else { _local7.text = getString(_arg2, (_local6 - 1)); }; }; _local8 = MovieClip(getChildByName(("p" + _local6))); _local8.setFrame(_arg2[(_local6 - 1)][2]); _local6++; }; tooltip_bg.height = ((39 + (_local5 * 30)) + 7); } private function getString(_arg1:Array, _arg2:int, _arg3:Boolean=false):String{ if (_arg2 >= _arg1.length){ return ("Blank"); }; if (_arg3){ return ((((("x " + String(_arg1[_arg2][1])) + " '") + _arg1[_arg2][0]) + "'")); }; return (((("x " + String(_arg1[_arg2][1])) + " ") + _arg1[_arg2][0])); } } }//package
Section 188
//horz_slash (horz_slash) package { import flash.display.*; public dynamic class horz_slash extends MovieClip { public var slash:MovieClip; public function horz_slash(){ addFrameScript(11, frame12); } function frame12(){ this.gotoAndStop(12); } } }//package
Section 189
//iAxe (iAxe) package { public class iAxe extends SteelEdgedWeapon { public function iAxe(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Greataxe"; slot = weapon; item_level = _arg1; whoEquips = ((Equipment.warriorEquip + Equipment.rangerEquip) + Equipment.barbarianEquip); twoHanded = true; icon_frame = 10; base_damage = axe_base_damage; mod_quickness = (mod_quickness - 15); grey_name = "Rusty"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 2; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Blood Harvester"; base_damage_mod = 50; setHealthRegen(); setVampiric(7, 12); icon_frame = 38; } else { if (_local2 == 2){ item_name = "Golden Axe"; base_damage_mod = 50; setStunChance(15, 25); setStrength(2, max_stat_for_purple); icon_frame = 39; } else { item_name = "Executioner"; base_damage_mod = 48; setLethality(3, 6); damageBonusVsCreatureType = MonsterCharacter.human; damageBonusVsCreatureModifier = 1.2; setStrength(2, max_stat_for_purple); icon_frame = 145; }; }; } override public function getWorth():int{ return (Math.round((1.4 * super.getWorth()))); } } }//package
Section 190
//iBow (iBow) package { public class iBow extends RangedWeapon { public function iBow(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Bow"; slot = weapon; item_level = _arg1; whoEquips = ((Equipment.warriorEquip + Equipment.rangerEquip) + Equipment.rogueEquip); twoHanded = true; icon_frame = 15; base_damage = bow_base_damage; grey_name = "Cracked"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "The Huntsman"; base_damage_mod = 50; damageBonusVsCreatureType = MonsterCharacter.creature; damageBonusVsCreatureModifier = 1.2; setAccuracy(); setLethality(); setPoisonDamage(); icon_frame = 53; } else { if (_local2 == 2){ item_name = "Manhunter Bow"; lore = "No man escapes the Manhunter"; base_damage_mod = 50; damageBonusVsCreatureType = MonsterCharacter.human; damageBonusVsCreatureModifier = 1.2; setStunChance(15, 20); setAccuracy(); icon_frame = 52; } else { if (_local2 == 3){ item_name = "Silencer"; base_damage_mod = 50; setBlind(15, 30); setStunChance(); setDexterity(); icon_frame = 146; }; }; }; } override public function getWorth():int{ return (Math.round((1.1 * super.getWorth()))); } } }//package
Section 191
//iCenser (iCenser) package { public class iCenser extends Offhand { public function iCenser(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Censer"; slot = offhand; item_level = _arg1; whoEquips = Equipment.clericEquip; base_armor_rating = 0; mod_healing = (item_level * 5); icon_frame = 63; grey_name = "Tarnished"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Inquisitor's Censer"; mod_healing = Math.round((mod_healing * 1.2)); setStrength(2, max_stat_for_purple); damageBonusVsCreatureType = MonsterCharacter.undead; damageBonusVsCreatureModifier = 1.3; icon_frame = 75; } else { if (_local2 == 2){ item_name = "Blessed Censer of the Exalted Priest-Lord"; mod_healing = (mod_healing * 2); setHealthRegen(); setResistPoison(50, 75); icon_frame = 76; } else { item_name = "Thurifer's Censer"; mod_healing = Math.round((mod_healing * 1.2)); armorBonusVsCreatureType = MonsterCharacter.undead; armorBonusVsCreatureModifier = 2; setResistPoison(40, 50); setPowerRegen(3, 5); creator = "Aensland"; icon_frame = 174; }; }; } override public function itemStatsString(_arg1:String):String{ var _local2:*; _local2 = super.itemStatsString(_arg1); if (_local2.length){ _local2 = (_local2 + "\n"); }; _local2 = (_local2 + ("Special(Censer): Increases the effect of Healing abilities by " + mod_healing)); return (_local2); } override public function getWorth():int{ return (Math.round((1.18 * super.getWorth()))); } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Vampiric", 10]); } } }//package
Section 192
//iCloak (iCloak) package { public class iCloak extends Armor { public function iCloak(_arg1:int=1, _arg2:int=-1){ type = Armor.light; mod_quickness = 0; whoEquips = Equipment.allEquip; base_armor_rating = 2; materials.push("Linen", "Wool", "Velvet", "Silk", "Suncloth", "Aetherweave"); SetRarity(_arg2); item_level = _arg1; item_name = "Cloak"; slot = Equipment.back; icon_frame = 55; if (item_rarity == Item.orange){ return; }; modifyBaseArmorForSlot(); grey_name = "Threadbare"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 4; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Cloak of Flames"; base_armor_rating = Math.round((base_armor_rating * 3)); setStrength(2, max_stat_for_purple); setDamageReflection(40, 60); setQuickness(8, 15); icon_frame = 57; } else { if (_local2 == 2){ item_name = "Manashroud"; base_armor_rating = Math.round((base_armor_rating * 2)); setIntellect(2, max_stat_for_purple); setPowerRegen(5, 8); icon_frame = 58; } else { if (_local2 == 3){ item_name = "Shroud of Darkness"; base_armor_rating = Math.round((base_armor_rating * 2)); quickRetreat = true; setBlind(15, 25); setDexterity(2, max_stat_for_purple); icon_frame = 56; } else { item_name = "Shroud of Shifting Evermist"; base_armor_rating = Math.round((base_armor_rating * 2)); setDamageReflection(40, 50); setIntellect(1, 4); setPowerRegen(4, 6); creator = "Desk333"; icon_frame = 177; }; }; }; } override public function getItemTypeString(){ return ("Cloak"); } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Vampiric", 10]); suffixes.push(["Discretion", 1]); } } }//package
Section 193
//iClothGloves (iClothGloves) package { public class iClothGloves extends LightArmor { public function iClothGloves(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Gloves"; icon_frame = 31; slot = Equipment.gloves; modifyBaseArmorForSlot(); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Thief's Gloves"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setDexterity(2, max_stat_for_purple); setBlind(); setQuickness(); icon_frame = 88; } else { if (_local2 == 2){ item_name = "Savant's Gloves"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(2, max_stat_for_purple); setEndurance(); setPowerRegen(); icon_frame = 87; } else { item_name = "Sacred Gloves"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(); setStrength(); setResistStun(); mod_healing = (item_level * 2); whoEquips = clericEquip; icon_frame = 158; }; }; } override public function getItemModifiers():void{ super.getItemModifiers(); suffixes.push(["Accuracy", base_accuracy_bonus]); } } }//package
Section 194
//iClothHat (iClothHat) package { public class iClothHat extends LightArmor { public function iClothHat(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Hood"; icon_frame = 33; slot = Equipment.head; modifyBaseArmorForSlot(); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 4; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Facemask of the Bandit Chieftain"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setStrength(2, max_stat_for_purple); setDexterity(2, max_stat_for_purple); setPoisonDamage(2); icon_frame = 90; } else { if (_local2 == 2){ item_name = "Savant's Hood"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(2, max_stat_for_purple); setEndurance(); setPowerRegen(); icon_frame = 89; } else { if (_local2 == 3){ item_name = "Sacred Hood"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(); setStrength(); setAccuracy(); mod_healing = (item_level * 2); whoEquips = clericEquip; icon_frame = 160; } else { item_name = "Enlightening Hood"; base_armor_rating = Math.round((base_armor_rating * 1.4)); setIntellect(1, 3); setDamageReflection(27, 54); setBlind(20, 30); creator = "LightningLord"; whoEquips = ((clericEquip + mageEquip) + conjurorEquip); icon_frame = 175; }; }; }; } } }//package
Section 195
//iClothLegs (iClothLegs) package { public class iClothLegs extends LightArmor { public function iClothLegs(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Trousers"; icon_frame = 34; slot = Equipment.legs; modifyBaseArmorForSlot(); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Swashbuckler's Pantaloons"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setStrength(); setDexterity(); setQuickness(); icon_frame = 85; } else { if (_local2 == 2){ item_name = "Savant's Leggings"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(2, max_stat_for_purple); setEndurance(); setPowerRegen(); icon_frame = 86; } else { item_name = "Sacred Leggings"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(); setStrength(); setResistStun(); mod_healing = (item_level * 2); whoEquips = clericEquip; icon_frame = 159; }; }; } } }//package
Section 196
//iClothRobe (iClothRobe) package { public class iClothRobe extends LightArmor { public function iClothRobe(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Robe"; icon_frame = 35; slot = Equipment.armor; modifyBaseArmorForSlot(); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Sacred Vestments"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(); setStrength(); setResistPoison(); mod_healing = (item_level * 2); whoEquips = clericEquip; icon_frame = 92; } else { if (_local2 == 2){ item_name = "Savant's Robe"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(2, max_stat_for_purple); setEndurance(); setPowerRegen(); icon_frame = 91; } else { item_name = "Mystic's Infusing Robe"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(2, max_stat_for_purple); replenishing = 50; setPowerRegen(); icon_frame = 161; }; }; } } }//package
Section 197
//iClothShoes (iClothShoes) package { public class iClothShoes extends LightArmor { public function iClothShoes(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Slippers"; icon_frame = 36; slot = Equipment.boots; modifyBaseArmorForSlot(); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Lightstep Slippers"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setDexterity(2, max_stat_for_purple); setQuickness(5, 10); quickRetreat = true; icon_frame = 95; } else { if (_local2 == 2){ item_name = "Savant's Slippers"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(2, max_stat_for_purple); setEndurance(); setPowerRegen(); icon_frame = 94; } else { item_name = "Sacred Slippers"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(); setStrength(); setResistPoison(); mod_healing = (item_level * 2); whoEquips = clericEquip; icon_frame = 157; }; }; } override public function getItemModifiers():void{ super.getItemModifiers(); suffixes.push(["Discretion", 1]); } } }//package
Section 198
//iCrossbow (iCrossbow) package { public class iCrossbow extends RangedWeapon { public function iCrossbow(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Crossbow"; slot = weapon; item_level = _arg1; whoEquips = ((Equipment.warriorEquip + Equipment.rangerEquip) + Equipment.rogueEquip); twoHanded = true; mod_quickness = (mod_quickness - 20); icon_frame = 67; base_damage = crossbow_base_damage; grey_name = "Worn"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Mystically Augmented Bolt-Throwing System Mk I"; lore = "This weapon is remarkably easy to handle."; base_damage_mod = 50; setAccuracy(15, 30); mod_quickness = 0; setDexterity(); icon_frame = 72; } else { if (_local2 == 2){ item_name = "Quarrel-Ender"; lore = "The most efficient way to end any argument."; base_damage_mod = 50; setBlind(10, 15); setPoisonDamage(); setLethality(7, 15); icon_frame = 71; } else { item_name = "Crossbones"; base_damage_mod = 50; damageBonusVsCreatureType = MonsterCharacter.undead; damageBonusVsCreatureModifier = 1.2; setDexterity(); setEndurance(); icon_frame = 147; }; }; } override public function getWorth():int{ return (Math.round((1.15 * super.getWorth()))); } } }//package
Section 199
//iDagger (iDagger) package { public class iDagger extends SteelEdgedWeapon { public function iDagger(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Dagger"; slot = weapon; item_level = _arg1; whoEquips = Equipment.rogueEquip; icon_frame = 16; base_damage = dagger_base_damage; mod_quickness = (mod_quickness + 5); grey_name = "Worn"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Pestilence Blade"; base_damage_mod = 30; setPoisonDamage(20); icon_frame = 41; resistPoison = -10; } else { if (_local2 == 2){ item_name = "Bloodseeker"; base_damage_mod = 35; setVampiric(10, 20); setAccuracy(); icon_frame = 40; } else { item_name = "The Shudderer"; lore = "It brings a pointy reckoning.."; base_damage_mod = 40; setStunChance(15, 25); icon_frame = 42; }; }; } override public function itemStatsString(_arg1:String):String{ var _local2:*; _local2 = super.itemStatsString(_arg1); _local2 = (_local2 + "\nSpecial(Dagger): Gains bonus damage from both Strength and Dexterity"); return (_local2); } override public function getWorth():int{ return (Math.round((0.95 * super.getWorth()))); } } }//package
Section 200
//iLeatherBoots (iLeatherBoots) package { public class iLeatherBoots extends MediumArmor { public function iLeatherBoots(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Boots"; icon_frame = 24; slot = Equipment.boots; modifyBaseArmorForSlot(); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 4; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Heavy Spineskin Boots"; base_armor_rating = Math.round((base_armor_rating * Math.round((purple_armor_multiplier * 1.5)))); setStrength(2, max_stat_for_purple); setEndurance(); setDamageReflection(40, 60); icon_frame = 99; } else { if (_local2 == 2){ item_name = "Assassin's Boots"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); damageBonusVsCreatureType = MonsterCharacter.dwarf; damageBonusVsCreatureModifier = 1.1; quickRetreat = true; setLethality(3, 5); whoEquips = (whoEquips - Equipment.clericEquip); icon_frame = 167; } else { if (_local2 == 3){ item_name = "Bloodsoaked Berserker's Boots"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setStrength(2, max_stat_for_purple); setEndurance(); setHealthRegen(); icon_frame = 170; } else { item_name = "Stalker's Boots"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setDexterity(2, max_stat_for_purple); setEndurance(); setHealthRegen(); icon_frame = 98; }; }; }; } override public function getItemModifiers():void{ super.getItemModifiers(); suffixes.push(["Discretion", 1]); } } }//package
Section 201
//iLeatherChest (iLeatherChest) package { public class iLeatherChest extends MediumArmor { public function iLeatherChest(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Jerkin"; icon_frame = 47; slot = Equipment.armor; modifyBaseArmorForSlot(); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Bloodsoaked Berserker's Jerkin"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setStrength(2, max_stat_for_purple); setEndurance(); setResistStun(); icon_frame = 104; } else { if (_local2 == 2){ item_name = "Assassin's Jerkin"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); damageBonusVsCreatureType = MonsterCharacter.greenskin; damageBonusVsCreatureModifier = 1.1; setResistStun(30, 50); setLethality(3, 5); whoEquips = (whoEquips - Equipment.clericEquip); icon_frame = 166; } else { item_name = "Stalker's Jerkin"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setDexterity(2, max_stat_for_purple); setEndurance(); setHealthRegen(); icon_frame = 103; }; }; } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); } } }//package
Section 202
//iLeatherGloves (iLeatherGloves) package { public class iLeatherGloves extends MediumArmor { public function iLeatherGloves(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Gloves"; icon_frame = 32; slot = Equipment.gloves; modifyBaseArmorForSlot(); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Assassin's Gloves"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); damageBonusVsCreatureType = MonsterCharacter.undead; damageBonusVsCreatureModifier = 1.1; setResistStun(30, 50); setLethality(3, 5); whoEquips = (whoEquips - Equipment.clericEquip); icon_frame = 101; } else { if (_local2 == 2){ item_name = "Bloodsoaked Berserker's Gloves"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setStrength(2, max_stat_for_purple); setEndurance(); setPowerRegen(1, 2); icon_frame = 168; } else { item_name = "Stalker's Gloves"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setDexterity(2, max_stat_for_purple); setEndurance(); setHealthRegen(); icon_frame = 100; }; }; } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Staggering", 10]); suffixes.push(["Accuracy", base_accuracy_bonus]); } } }//package
Section 203
//iLeatherHat (iLeatherHat) package { public class iLeatherHat extends MediumArmor { public function iLeatherHat(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Helmet"; icon_frame = 48; slot = Equipment.head; modifyBaseArmorForSlot(); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Assassin's Hood"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); damageBonusVsCreatureType = MonsterCharacter.human; damageBonusVsCreatureModifier = 1.1; setResistPoison(30, 50); setLethality(3, 5); whoEquips = (whoEquips - Equipment.clericEquip); icon_frame = 54; } else { if (_local2 == 2){ item_name = "Bloodsoaked Berserker's Hood"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setStrength(2, max_stat_for_purple); setEndurance(); setPowerRegen(1, 2); icon_frame = 169; } else { item_name = "Stalker's Hood"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setDexterity(2, max_stat_for_purple); setEndurance(); setHealthRegen(); icon_frame = 102; }; }; } override public function getItemModifiers():void{ super.getItemModifiers(); } } }//package
Section 204
//iLeatherLegs (iLeatherLegs) package { public class iLeatherLegs extends MediumArmor { public function iLeatherLegs(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Leggings"; icon_frame = 29; slot = Equipment.legs; modifyBaseArmorForSlot(); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Bloodsoaked Berserker's Leggings"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setStrength(2, max_stat_for_purple); setEndurance(); setResistStun(); icon_frame = 97; } else { if (_local2 == 2){ item_name = "Assassin's Leggings"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); damageBonusVsCreatureType = MonsterCharacter.creature; damageBonusVsCreatureModifier = 1.1; setResistPoison(30, 50); setLethality(3, 5); whoEquips = (whoEquips - Equipment.clericEquip); icon_frame = 165; } else { item_name = "Stalker's Leggings"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setDexterity(2, max_stat_for_purple); setEndurance(); setHealthRegen(); icon_frame = 96; }; }; } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); } } }//package
Section 205
//iMace (iMace) package { public class iMace extends MeleeWeapon { public function iMace(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Mace"; slot = weapon; item_level = _arg1; whoEquips = ((((Equipment.warriorEquip + Equipment.clericEquip) + Equipment.rogueEquip) + Equipment.barbarianEquip) + Equipment.conjurorEquip); icon_frame = 13; base_damage = mace_base_damage; grey_name = "Battered"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 4; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Scepter of Grace"; base_damage_mod = 50; setPowerRegen(4, 6); setResistPoison(20, 30); setResistStun(20, 30); setIntellect(2, max_stat_for_purple); icon_frame = 43; } else { if (_local2 == 2){ item_name = "The Punisher"; base_damage_mod = 60; setBlind(20, 30); setStunChance(15, 25); icon_frame = 44; } else { if (_local2 == 3){ item_name = "Inquisitor's Mace"; lore = "Destroy the abomination."; damageBonusVsCreatureType = MonsterCharacter.undead; damageBonusVsCreatureModifier = 1.5; base_damage_mod = 55; setStrength(2, max_stat_for_purple); icon_frame = 148; } else { item_name = "Mace of the Hill Giant"; lore = "The mace of the enormous Hill Giant!"; creator = "ChaosBlade"; base_damage_mod = 60; setStrength(2, 5); setStunChance(20, 25); setStrength(2, 5); icon_frame = 176; }; }; }; } override public function getWorth():int{ return (Math.round((0.9 * super.getWorth()))); } } }//package
Section 206
//InitiativeIcon (InitiativeIcon) package { import flash.text.*; import flash.display.*; public class InitiativeIcon extends MovieClip { var start_y:int; var dying:Boolean;// = false protected var char_ref:Character; var nametext:String;// = "Error" var pos:int;// = 1 var target_y:int; var tcolor:uint;// = 0xFFFFFF public var pos_icon:InitiativePositionIndicator; public var name_label:TextField; public function InitiativeIcon(_arg1:Character=null){ tcolor = 0xFFFFFF; nametext = "Error"; pos = 1; dying = false; super(); addFrameScript(8, frame9, 9, frame10, 19, frame20, 20, frame21, 30, frame31, 39, frame40, 40, frame41, 49, frame50); if (_arg1 != null){ this.char_ref = _arg1; this.updateNow(); }; } public function fix():void{ if (name_label != null){ name_label.text = this.nametext; name_label.textColor = this.tcolor; }; if (pos_icon != null){ pos_icon.gotoAndStop(this.pos); }; } function setColor(_arg1:uint):void{ this.tcolor = _arg1; fix(); } function frame10(){ if (dying){ tcolor = 0; }; this.fix(); } function frame20(){ this.gotoAndStop(20); this.fix(); } function frame9(){ if (!(dying)){ this.gotoAndStop(9); }; this.fix(); } public function fade():void{ this.gotoAndPlay("fade"); } public function kill():void{ dying = true; fix(); if (this.currentFrame == 9){ this.gotoAndPlay("death"); }; } function frame21(){ this.fix(); } function frame31(){ this.fix(); } public function updateNow():void{ this.nametext = (((char_ref.charname + " Q") + char_ref.getQuickness()) + " "); this.pos = char_ref.pos; fix(); } public function res():void{ dying = false; fix(); this.gotoAndPlay("revive"); } function frame40(){ this.gotoAndStop(40); this.fix(); } function frame41(){ this.fix(); } public function getChar():Character{ return (char_ref); } function frame50(){ this.gotoAndStop(50); this.fix(); } } }//package
Section 207
//InitiativeList (InitiativeList) package { import flash.events.*; import flash.text.*; import flash.utils.*; import flash.display.*; public class InitiativeList extends MovieClip { const highlight_color = 0xFFFF00; const player_color = 0xFFFFFF; const entry_height = 15; const monster_color = 0xE90000; const dead_color = 0; private var icons:Array; private var turn_order:Array; public var bg:MovieClip; private var entry_data:Array; private var highlighted:Character; var turn:int;// = 0 var current:int; private var last_turn:Character; var frame_count;// = 0 var animate_frames;// = 10 static const MAX_ENTRIES = 25; public function InitiativeList(){ icons = new Array(); turn_order = new Array(); turn = 0; frame_count = 0; animate_frames = 10; super(); } function refillTimerComplete(_arg1:TimerEvent):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = 0; while (_local2 < icons.length) { if (bg.contains(icons[_local2])){ bg.removeChild(icons[_local2]); }; _local2++; }; icons.length = 0; _local3 = 0; while (_local3 < turn_order.length) { _local4 = new InitiativeIcon(turn_order[_local3]); _local4.setColor(getColorFor(turn_order[_local3])); _local4.x = 0; if (_local3 > 0){ _local4.target_y = (entry_height * (_local3 + 1)); _local4.start_y = bg.height; _local4.y = bg.height; } else { _local4.y = (entry_height * _local3); _local4.target_y = _local4.y; _local4.start_y = _local4.y; _local4.gotoAndStop(1); _local4.fix(); }; icons.push(_local4); bg.addChild(_local4); _local3++; }; animate_frames = 30; frame_count = 0; addEventListener(Event.ENTER_FRAME, animateFrame); } private function getColorFor(_arg1:Character):uint{ var _local2:uint; if (((!((highlighted == null))) && ((highlighted == _arg1)))){ _local2 = highlight_color; } else { if (!(shouldAdd(_arg1))){ _local2 = dead_color; } else { if ((_arg1 is MonsterCharacter)){ _local2 = monster_color; } else { _local2 = player_color; }; }; }; return (_local2); } private function buildTurnOrder(_arg1:Character, _arg2:Boolean=false):Boolean{ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:int; _local5 = 0; _local6 = false; _local7 = false; turn_order.length = 0; _local3 = 0; while (_local3 < entry_data.length) { if (entry_data[_local3] == _arg1){ _local5 = _local3; if (_arg2){ if (shouldAdd(last_turn)){ turn_order.push(last_turn); } else { _local7 = true; }; }; _local4 = _local5; while (_local4 < entry_data.length) { if (shouldAdd(entry_data[_local4])){ if (Character(entry_data[_local4]).hadCombatTurn == false){ turn_order.push(entry_data[_local4]); }; }; _local4++; }; break; }; _local3++; }; last_turn = _arg1; _local8 = turn_order.length; _local9 = MAX_ENTRIES; if (_arg2){ _local9 = (_local9 + 2); }; _local10 = 0; while ((((_local8 < _local9)) && ((_local10 < MAX_ENTRIES)))) { _local3 = 0; while (_local3 < entry_data.length) { if (shouldAdd(entry_data[_local3])){ turn_order.push(entry_data[_local3]); _local8++; if (_local8 >= MAX_ENTRIES){ break; }; }; _local3++; }; _local10++; }; return (_local7); } public function removeDead():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; _local3 = 0; _local4 = false; _local1 = 0; while (_local1 < turn_order.length) { icons[_local1].start_y = icons[_local1].y; icons[_local1].target_y = icons[_local1].y; if ((((Character(turn_order[_local1]).health <= 0)) || ((((turn_order[_local1] is PlayerCharacter)) && (turn_order[_local1].retreated))))){ if (_local1 > 1){ _local3 = (_local3 + entry_height); }; icons[_local1].kill(); _local4 = true; } else { icons[_local1].target_y = (icons[_local1].target_y - _local3); }; _local1++; }; if (_local4){ animate_frames = 10; frame_count = -30; addEventListener(Event.ENTER_FRAME, animateFrame); }; } public function setData(_arg1:Array=null){ if (_arg1 == null){ return; }; entry_data = _arg1; } public function highlightChar(_arg1:Character):Boolean{ var _local2:*; var _local3:*; _local2 = false; _local3 = 0; while (_local3 < icons.length) { if (icons[_local3].getChar() != _arg1){ } else { if (icons[_local3].getChar().health <= 0){ } else { highlighted = _arg1; icons[_local3].setColor(highlight_color); _local2 = true; }; }; _local3++; }; if (_local2){ return (true); }; return (false); } public function refill(_arg1:Character):void{ var _local2:Boolean; var _local3:*; var _local4:Timer; _local2 = false; buildTurnOrder(_arg1); _local3 = 0; while (_local3 < icons.length) { if (!(_local2)){ if (icons[_local3].getChar() == _arg1){ _local2 = true; }; } else { icons[_local3].fade(); }; _local3++; }; _local4 = new Timer(350, 1); _local4.addEventListener(TimerEvent.TIMER_COMPLETE, refillTimerComplete); _local4.start(); } public function turnOf(_arg1:Character, _arg2:Boolean):void{ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local5 = false; _local3 = 0; while (_local3 < icons.length) { if (icons[_local3] == null){ } else { if (bg.contains(icons[_local3])){ bg.removeChild(icons[_local3]); }; }; _local3++; }; icons.length = 0; _local5 = buildTurnOrder(_arg1, _arg2); _local3 = 0; while (_local3 < turn_order.length) { _local6 = new InitiativeIcon(turn_order[_local3]); _local6.setColor(getColorFor(turn_order[_local3])); _local6.x = 0; _local7 = 0; if (_local5){ _local7 = (_local3 + 1); } else { _local7 = _local3; }; _local6.y = (entry_height * _local7); if (_arg2){ } else { _local6.gotoAndStop(1); _local6.fix(); }; icons.push(_local6); bg.addChild(_local6); _local3++; }; } function animateFrame(_arg1:Event):void{ var _local2:*; var _local3:*; var _local4:*; frame_count++; if (frame_count < 1){ return; }; if (frame_count > animate_frames){ removeEventListener(Event.ENTER_FRAME, animateFrame); return; }; _local2 = 0; while (_local2 < icons.length) { if (icons[_local2].start_y == icons[_local2].target_y){ } else { if (icons[_local2].y == icons[_local2].target_y){ } else { _local3 = (icons[_local2].target_y - icons[_local2].start_y); _local4 = (_local3 / animate_frames); icons[_local2].y = (icons[_local2].start_y + (frame_count * _local4)); }; }; _local2++; }; } public function insertChar(_arg1:Character, _arg2:Character):void{ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; buildTurnOrder(_arg2); _local3 = 0; _local4 = -1; _local5 = false; _local6 = 0; _local7 = 0; while (_local7 < turn_order.length) { _local4 = (_local7 + 1); icons[_local4].start_y = icons[_local4].y; icons[_local4].target_y = icons[_local4].y; if (turn_order[_local7] == _arg1){ insertIconAt(_local4, _arg1, _local3); _local3 = (_local3 + entry_height); _local5 = true; } else { icons[_local4].target_y = (icons[_local4].target_y + _local3); }; _local7++; }; if (_local5){ animate_frames = 10; frame_count = 0; addEventListener(Event.ENTER_FRAME, animateFrame); }; } public function cleanup():void{ removeEventListener(Event.ENTER_FRAME, animateFrame); } public function setNormalColors():void{ var _local1:uint; var _local2:*; var _local3:Character; highlighted = null; _local2 = 0; while (_local2 < icons.length) { if (icons[_local2] == null){ } else { _local3 = icons[_local2].getChar(); if ((((_local3 == null)) || (!(shouldAdd(_local3))))){ _local1 = dead_color; } else { if ((_local3 is MonsterCharacter)){ _local1 = monster_color; } else { _local1 = player_color; }; }; icons[_local2].setColor(_local1); }; _local2++; }; } private function insertIconAt(_arg1:int, _arg2:Character, _arg3:int):void{ var _local4:*; var _local5:*; var _local6:InitiativeIcon; _local6 = new InitiativeIcon(_arg2); _local6.setColor(getColorFor(_arg2)); icons.splice(_arg1, 0, _local6); _local6.x = 0; _local6.y = ((entry_height * _arg1) + _arg3); bg.addChild(_local6); _local6.res(); } public function setDead(_arg1:Character):void{ var _local2:*; var _local3:*; _local2 = 0; while (_local2 < icons.length) { if (icons[_local2].getChar() == _arg1){ icons[_local2].setColor(dead_color); }; _local2++; }; } public function updateIcon(_arg1:Character):void{ var _local2:*; _local2 = 0; while (_local2 < icons.length) { if (icons[_local2].getChar() == _arg1){ icons[_local2].updateNow(); }; _local2++; }; } private function shouldAdd(_arg1:Character):Boolean{ if (_arg1 == null){ return (false); }; if (_arg1.health <= 0){ return (false); }; if ((((_arg1 is PlayerCharacter)) && (PlayerCharacter(_arg1).retreated))){ return (false); }; return (true); } private function numOf(_arg1:Character):int{ var _local2:*; var _local3:*; _local2 = 0; _local3 = 0; while (_local3 < turn_order.length) { if (turn_order[_local3] == _arg1){ _local2++; }; _local3++; }; return (_local2); } } }//package
Section 208
//InitiativePositionIndicator (InitiativePositionIndicator) package { import flash.display.*; public dynamic class InitiativePositionIndicator extends MovieClip { } }//package
Section 209
//Intro (Intro) package { import flash.events.*; import flash.display.*; public class Intro extends MovieClip { private var sponsorIntro:MovieClip; public function Intro():void{ addEventListener(Event.ENTER_FRAME, onFrame); } private function sponsorIntroClick(_arg1:MouseEvent):void{ if (DungeonMain.ARMORGAMES){ dm.link(Links.ARMORGAMES); } else { dm.link(Links.KONG_HOME); }; } private function onFrame(_arg1:Event):void{ if (this.currentFrame == this.totalFrames){ removeEventListener(Event.ENTER_FRAME, onFrame); this.stop(); if (parent != null){ parent.removeChild(this); }; dm.main.mainMenu(false, true); }; } } }//package
Section 210
//Inventory (Inventory) package { import flash.events.*; import flash.ui.*; import flash.display.*; import flash.text.*; public class Inventory extends Sprite { public var highlight1:MovieClip; var dragged_icon:InventoryIcon; public var highlight2:MovieClip; public var player_power_bar:NumericIndicatorPower; public var player_level_label:TextField; public var large_portrait:CharGraphic; public var party_items:InventoryPanel; public var info_panel:CharInfoPanel; public var portraits:Array; public var options_btn:OptionsButton; public var goldDisplay:GoldDisplay; var dragging:Boolean;// = false public var menu_btn:MovieClip; public var empty1:EmptyPortrait; public var empty4:EmptyPortrait; public var empty3:EmptyPortrait; public var help_btn:MovieClip; public var pc_party:Party; public var empty2:EmptyPortrait; public var player_name_label:TextField; private var initialised:Boolean;// = false var start_drag_x;// = 0 var start_drag_y;// = 0 public var exit_btn:MovieClip; public var player_health_bar:NumericIndicatorHealth; public var paperdoll:Paperdoll; public var statusbar:TextField; public var destroy:MovieClip; public var tooltipController:ItemTooltipController; public static var selectedChar:PlayerCharacter; public function Inventory(_arg1:Party=null):void{ portraits = new Array(); initialised = false; start_drag_x = 0; start_drag_y = 0; dragging = false; super(); if (_arg1 != null){ this.pc_party = _arg1; } else { this.pc_party = dm.main.pc_party; }; exit_btn.addEventListener(MouseEvent.MOUSE_DOWN, exitClick); menu_btn.addEventListener(MouseEvent.MOUSE_DOWN, menuClick); destroy.gotoAndStop(1); destroy.addEventListener(MouseEvent.MOUSE_MOVE, destroyHover); large_portrait.addEventListener(MouseEvent.CLICK, customPortraitClick); statusbar.text = ""; tooltipController = new ItemTooltipController(); highlight1.mouseEnabled = false; highlight1.mouseChildren = false; highlight2.mouseEnabled = false; highlight2.mouseChildren = false; addEventListener(Event.ADDED_TO_STAGE, added); selectChar(pc_party.members[0]); } function added(_arg1:Event):void{ var _local2:*; var _local3:*; removeEventListener(Event.ADDED_TO_STAGE, added); if (stage != null){ init(); _local2 = 2; if (((DungeonMain.showHints) && (!(Dungeon.hintShown(_local2))))){ _local3 = new HintDialog("Status and Inventory", "On this screen you can review and upgrade your characters' skills and statistics, as well as manage their equipment.\n\nEquip items you find by double-clicking their icon, or dragging to the paperdoll or character portrait. \n\nDiscard items by dragging them onto the red 'X' or click on them while holding the 'control' key.", true, true); DungeonMain.hints = (DungeonMain.hints + _local2); stage.addChild(_local3); dm.main.saveInterface(); }; }; } public function init():void{ var _local1:*; var _local2:*; var _local3:*; if (initialised){ return; }; initialised = true; selectChar(pc_party.members[0]); goldDisplay.setGold(pc_party.gold); _local1 = 0; while (_local1 < pc_party.members.length) { if ((pc_party.members[_local1] is PC_Adventurer)){ } else { pc_party.members[_local1].old_strength = pc_party.members[_local1].strength; pc_party.members[_local1].old_endurance = pc_party.members[_local1].endurance; pc_party.members[_local1].old_dexterity = pc_party.members[_local1].dexterity; pc_party.members[_local1].old_intellect = pc_party.members[_local1].intellect; pc_party.members[_local1].old_stat_points = pc_party.members[_local1].stat_points; _local2 = getChildByName(("empty" + (_local1 + 1))); _local3 = new CharacterPortrait(); _local3.x = _local2.x; _local3.y = _local2.y; _local3.setChar(pc_party.members[_local1]); _local3.name = ("portrait" + _local1); _local3.setGlow(); _local3.setHiding((pc_party.sneaking > 0)); removeChild(_local2); addChild(_local3); _local3.addEventListener(MouseEvent.MOUSE_DOWN, portraitClick); portraits.push(_local3); pc_party.members[_local1].portraitRef = _local3; }; _local1++; }; updateInventoryPanels(); stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, reportKeyUp); } function startItemDragging(_arg1:MouseEvent):void{ var _local2:*; if (_arg1.ctrlKey){ _local2 = InventoryIcon(_arg1.currentTarget.parent); _local2.bg.removeEventListener(MouseEvent.MOUSE_UP, stopItemDragging); destroyItem(_local2.item_ref); return; }; if (_arg1.currentTarget.parent == null){ return; }; dragged_icon = InventoryIcon(_arg1.currentTarget.parent); dm.childToTop(dragged_icon); dm.childToTop(dragged_icon.parent); start_drag_x = dragged_icon.x; start_drag_y = dragged_icon.y; InventoryIcon(dragged_icon).startDrag(); dragging = true; stage.addEventListener(Event.ENTER_FRAME, checkDropTarget); tooltipController.destroyTooltip(); _arg1.updateAfterEvent(); } public function consume(_arg1:Consumable, _arg2:PlayerCharacter){ var _local3:*; var _local4:int; var _local5:int; if ((_arg1 is CampaignItemFragment)){ statusbar.text = (((_arg2.charname + " combines the ") + _arg1.item_name) + "s."); } else { statusbar.text = (((_arg2.charname + " uses the ") + _arg1.item_name) + "."); }; _local3 = portraitFromCharacter(_arg2); _local4 = 0; if (((!((_local3 == null))) && (!((_arg1 is CleanSlate))))){ if ((_arg1 is SneakyScroll)){ trace("sneaky scroll used"); } else { if ((_arg1 is PortalScroll)){ trace("portal scroll used"); } else { if ((_arg1 is CampaignItemStone)){ trace("journeyman stone used"); } else { if ((_arg1 is CampaignItemFragment)){ trace("journeyman fragment used"); } else { if (_arg1.resurrect){ _local4 = PortraitAnimation.revive; } else { if ((_arg1 is PotionPoisonResist)){ _local4 = PortraitAnimation.buff; } else { if (_arg1.restore_health){ _local4 = PortraitAnimation.heal; } else { if (_arg1.restore_power){ _local4 = PortraitAnimation.gainPower; } else { if (_arg1.damage_resist){ _local4 = PortraitAnimation.armorBuff; } else { _local4 = PortraitAnimation.buff; }; }; }; }; }; }; }; }; }; _local5 = -1; if ((_arg1 is SneakyScroll)){ _local5 = SoundControl.hideSound; } else { if ((_arg1 is PortalScroll)){ _local5 = SoundControl.summon; } else { if ((_arg1 is CampaignItemStone)){ _local5 = SoundControl.summon; } else { if ((_arg1 is CampaignItemFragment)){ _local5 = SoundControl.equipGeneric; } else { _local5 = SoundControl.potionSound; }; }; }; }; if (_local5 != -1){ dm.sound.play(_local5, 1, true); }; }; if (_arg1.stack <= 0){ _arg1 = null; }; updateStats(); updatePaperdoll(selectedChar); updateInventoryPanels(); if (_local4){ _local3.addPortraitAnimation(_local4); }; } public function removeItemFrom(_arg1:Item, _arg2:PlayerCharacter){ var _local3:Equipment; if (!((_arg1 is Equipment))){ return; }; _local3 = Equipment(_arg1); if (_arg2.unequip(Equipment(_arg1))){ updateStats(); updatePaperdoll(selectedChar); updateInventoryPanels(); statusbar.text = (((_arg2.charname + " removes the ") + _local3.item_name) + "."); } else { statusbar.text = (((_arg2.charname + " cannot remove the ") + _local3.item_name) + "."); }; } public function exitClick(_arg1:MouseEvent){ if (pc_party.overflow.length){ statusbar.text = "Your party is carrying too many items. Discard some."; } else { dm.main.closeInventory(); }; } public function destroyItem(_arg1:Item):void{ var _local2:*; if (_arg1.item_rarity == Item.quest){ statusbar.text = "Quest items cannot be destroyed."; } else { statusbar.text = (_arg1.item_name + " destroyed."); pc_party.destroyItem(_arg1); dm.sound.play(SoundControl.destroyItem, 1, true); _local2 = 0; while (_local2 < Equipment.gearSlots) { if (selectedChar.gear[_local2] == _arg1){ selectedChar.gear[_local2] = null; }; _local2++; }; _arg1 = null; }; tooltipController.destroyTooltip(); updateStats(); updatePaperdoll(selectedChar); updateInventoryPanels(); } public function setDraggable(_arg1:InventoryIcon):void{ _arg1.bg.addEventListener(MouseEvent.MOUSE_DOWN, startItemDragging, false, 0, true); _arg1.bg.addEventListener(MouseEvent.MOUSE_UP, stopItemDragging, false, 0, true); } function destroyHover(_arg1:MouseEvent){ if (((dragging) && (_arg1.buttonDown))){ destroy.gotoAndStop(2); } else { destroy.gotoAndStop(1); }; } private function menuClick(_arg1:MouseEvent):void{ var _local2:FadeToBlack; _local2 = new FadeToBlack(); this.addChild(_local2); dm.main.dungeonMenuClick(_arg1); } public function updateStats():void{ var _local1:*; _local1 = 0; while (_local1 < portraits.length) { pc_party.members[_local1].recalculateMaxHealth(); if (portraits[_local1] == null){ } else { portraits[_local1].update(); portraits[_local1].setGlow(); portraits[_local1].setHiding((pc_party.sneaking > 0)); }; _local1++; }; player_health_bar.bar.width = ((60 / 100) * selectedChar.getHealthPercent()); player_health_bar.numbers.text = ((String(selectedChar.health) + "/") + String(selectedChar.health_max)); player_power_bar.bar.width = ((60 / 100) * selectedChar.getPowerPercent()); player_power_bar.numbers.text = ((String(selectedChar.power) + "/") + String(selectedChar.power_max)); if (parent != null){ }; } public function updatePaperdoll(_arg1:PlayerCharacter):void{ var _local2:*; var _local3:*; var _local4:uint; _local4 = (numChildren - 1); setChildIndex(paperdoll, _local4); tooltipController.destroyTooltip(); _local3 = 0; while (_local3 < Equipment.gearSlots) { _local2 = paperdoll.getChildByName(("slot" + String(_local3))); if (_local2 == null){ } else { paperdoll.removeChild(_local2); }; _local3++; }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (_local3 == Equipment.weapon){ if (((!((_arg1.gear[_local3] == null))) && (Weapon(_arg1.gear[_local3]).twoHanded))){ paperdoll.offhand.gotoAndStop(2); } else { paperdoll.offhand.gotoAndStop(1); }; }; if (_arg1.gear[_local3] == null){ } else { if (_arg1.gear[_local3].slot == Equipment.gearSlots){ } else { if (_arg1.gear[_local3].slot != _local3){ } else { _local2 = new InventoryIcon(_arg1.gear[_local3], tooltipController); _local2.x = paperdoll.getSlotX(_arg1.gear[_local3].slot); _local2.y = paperdoll.getSlotY(_arg1.gear[_local3].slot); _local2.name = ("slot" + String(_local3)); paperdoll.addChild(_local2); setDraggable(_local2); }; }; }; _local3++; }; info_panel.setChar(_arg1); } public function consumeFailed(_arg1:Item, _arg2:PlayerCharacter){ if ((_arg1 is CampaignItemFragment)){ statusbar.text = (("The " + _arg1.item_name) + " cannot be combined yet."); } else { statusbar.text = (((_arg2.charname + " cannot use the ") + _arg1.item_name) + " at this time."); }; updateInventoryPanels(); } public function selectChar(_arg1:PlayerCharacter){ var _local2:*; _local2 = 0; selectedChar = _arg1; tooltipController.setChar(_arg1); player_name_label.text = _arg1.charname; dm.embolden(player_name_label); player_level_label.text = ((("Level " + String(_arg1.level)) + " ") + String(_arg1.classname)); dm.embolden(player_level_label); player_health_bar.bar.width = ((60 / 100) * _arg1.getHealthPercent()); player_health_bar.numbers.text = ((String(_arg1.health) + "/") + String(_arg1.health_max)); player_power_bar.bar.width = ((60 / 100) * _arg1.getPowerPercent()); player_power_bar.numbers.text = ((String(_arg1.power) + "/") + String(_arg1.power_max)); info_panel.setChar(_arg1); trace(("Inventory.selectChar: " + _arg1.charname)); large_portrait.setChar(_arg1); updatePaperdoll(_arg1); party_items.updateFilter(); } private function enchant(_arg1:Item, _arg2:Enchantment, _arg3:InventoryIcon):Boolean{ var _local4:EnchantAnimation; if (_arg2.useOn(Equipment(_arg1), selectedChar, pc_party)){ pc_party.removeFromInventory(_arg2); updateStats(); updatePaperdoll(selectedChar); updateInventoryPanels(); statusbar.text = (((_arg1.item_name + " enchanted with the ") + _arg2.item_name) + "."); _local4 = new EnchantAnimation(); _local4.x = (paperdoll.x + _arg3.x); _local4.y = (paperdoll.y + _arg3.y); stage.addChild(_local4); return (true); }; updateInventoryPanels(); statusbar.text = (((_arg1.item_name + " cannot be enchanted with the ") + _arg2.item_name) + "."); return (false); } private function onPortrait(_arg1:InventoryIcon):CharacterPortrait{ var _local2:CharacterPortrait; if ((((_arg1 == null)) || ((_arg1.dropTarget == null)))){ return (null); }; for each (_local2 in portraits) { if (_local2 == null){ continue; } else { if (_local2 == _arg1.dropTarget){ return (_local2); }; if (_local2.contains(_arg1.dropTarget)){ return (_local2); }; }; }; return (null); } private function reportKeyUp(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.CONTROL){ destroy.gotoAndStop(1); }; } function portraitClick(_arg1:MouseEvent):void{ selectChar(PlayerCharacter(CharacterPortrait(_arg1.currentTarget).char_ref)); } public function cleanup():void{ var _local1:*; var _local2:*; if (help_btn != null){ help_btn.cleanup(); }; if (options_btn != null){ options_btn.cleanup(); }; if (exit_btn != null){ exit_btn.removeEventListener(MouseEvent.MOUSE_DOWN, exitClick); }; if (destroy != null){ destroy.removeEventListener(MouseEvent.MOUSE_MOVE, destroyHover); }; if (menu_btn != null){ menu_btn.removeEventListener(MouseEvent.MOUSE_DOWN, menuClick); }; if (large_portrait != null){ large_portrait.removeEventListener(MouseEvent.CLICK, customPortraitClick); }; if (stage != null){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); stage.removeEventListener(KeyboardEvent.KEY_UP, reportKeyUp); } else { dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); dm.stage.removeEventListener(KeyboardEvent.KEY_UP, reportKeyUp); }; _local1 = 0; while (_local1 < portraits.length) { portraits[_local1].removeEventListener(MouseEvent.MOUSE_DOWN, portraitClick); _local1++; }; _local1 = 0; while (_local1 < Equipment.gearSlots) { _local2 = paperdoll.getChildByName(("slot" + String(_local1))); if (_local2 != null){ _local2.cleanup(); }; _local1++; }; if (party_items != null){ party_items.cleanup(); }; if (info_panel != null){ info_panel.cleanup(); }; } public function useItemOn(_arg1:Item, _arg2:PlayerCharacter){ if ((_arg1 is Equipment)){ if (_arg2.equip(Equipment(_arg1))){ equipped(_arg1, _arg2); } else { equipFailed(_arg1, _arg2); }; } else { if ((_arg1 is Consumable)){ if (Consumable(_arg1).consume(_arg2, pc_party)){ pc_party.balanceInventory(); consume(Consumable(_arg1), _arg2); } else { consumeFailed(_arg1, _arg2); }; } else { updateInventoryPanels(); updatePaperdoll(selectedChar); statusbar.text = (("The " + _arg1.item_name) + " is not usable."); }; }; } public function checkDropTarget(_arg1:Event){ if (!(dragging)){ return; }; if (dragged_icon == null){ return; }; if (dragged_icon.dropTarget == null){ return; }; if (dragged_icon.dropTarget.parent == null){ return; }; if (dragged_icon.dropTarget.parent == destroy){ destroy.gotoAndStop(2); } else { destroy.gotoAndStop(1); }; } public function updateInventoryPanels():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:int; _local1 = 0; _local2 = 0; tooltipController.destroyTooltip(); _local3 = new InventoryPanel(pc_party, tooltipController); _local3.x = party_items.x; _local3.y = party_items.y; _local3.width = party_items.original_width; _local3.height = party_items.original_height; removeChild(party_items); party_items.cleanup(); party_items = null; party_items = _local3; addChildAt(party_items, (numChildren - 1)); setChildIndex(paperdoll, (numChildren - 1)); party_items.updateListeners(); _local4 = (pc_party.inventory.length + pc_party.overflow.length); trace(("update inventory panels - new count: " + _local4)); party_items.updateCount(_local4); } private function reportKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.CONTROL){ destroy.gotoAndStop(2); }; } function stopItemDragging(_arg1:MouseEvent):void{ var _local2:int; var _local3:Item; var _local4:*; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:InventoryIcon; var _local13:PlayerCharacter; _local2 = 0; _arg1.currentTarget.stopDrag(); if (!(dragging)){ return; }; dragging = false; stage.removeEventListener(Event.ENTER_FRAME, checkDropTarget); _local3 = InventoryIcon(dragged_icon).item_ref; if ((((dragged_icon.x == start_drag_x)) && ((dragged_icon.y == start_drag_y)))){ return; }; _local4 = false; if (dragged_icon.dropTarget != null){ if ((((dragged_icon.dropTarget == destroy)) || (destroy.contains(dragged_icon.dropTarget)))){ _local4 = true; }; }; if (draggedOnPaperdoll(dragged_icon)){ if ((_local3 is Enchantment)){ _local5 = 0; _local6 = 500; _local7 = (dmf.getGlobalX(dragged_icon) + (dragged_icon.width / 2)); _local8 = (dmf.getGlobalY(dragged_icon) + (dragged_icon.height / 2)); trace(((("cx = " + _local7) + ", cy = ") + _local8)); _local2 = 0; while (_local2 < Equipment.gearSlots) { _local9 = ((paperdoll.getSlotX(_local2) + 10) + paperdoll.x); _local10 = ((paperdoll.getSlotY(_local2) + 10) + paperdoll.y); _local11 = dmf.distanceBetween(_local9, _local10, _local7, _local8); trace(((((("test_x = " + _local9) + ", test_y = ") + _local10) + ", dist = ") + _local11)); if (_local11 > 20){ } else { if (_local11 < _local6){ trace(("found new shortest distance: " + _local11)); _local6 = _local11; _local5 = _local2; }; }; _local2++; }; if (_local6 == 500){ updateInventoryPanels(); return; }; trace("we're close to something"); _local12 = InventoryIcon(paperdoll.getChildByName(("slot" + _local5))); if (_local12 != null){ enchant(_local12.item_ref, Enchantment(_local3), _local12); return; }; updateInventoryPanels(); return; } else { if (dragged_icon.parent == paperdoll){ updatePaperdoll(selectedChar); return; }; useItemOn(_local3, selectedChar); }; } else { if (_local4){ destroy.gotoAndStop(1); destroyItem(_local3); } else { if (onPortrait(dragged_icon) != null){ _local13 = PlayerCharacter(onPortrait(dragged_icon).char_ref); useItemOn(_local3, _local13); } else { if ((((party_items == dragged_icon.dropTarget)) || (party_items.contains(dragged_icon.dropTarget)))){ if (paperdoll.contains(dragged_icon)){ removeItemFrom(_local3, selectedChar); } else { updateInventoryPanels(); }; } else { updatePaperdoll(selectedChar); updateInventoryPanels(); }; }; }; }; _arg1.updateAfterEvent(); } public function equipFailed(_arg1:Item, _arg2:PlayerCharacter){ updatePaperdoll(selectedChar); updateInventoryPanels(); statusbar.text = (((_arg2.charname + " cannot equip the ") + _arg1.item_name) + "."); } private function draggedOnPaperdoll(_arg1:Object):Boolean{ if (_arg1 == null){ return (false); }; if (_arg1.dropTarget == null){ return (false); }; if (paperdoll.contains(_arg1.dropTarget)){ return (true); }; return (false); } private function customPortraitClick(_arg1:MouseEvent):void{ var _local2:*; _local2 = new CustomPortraitDialog(selectedChar, this); this.addChild(_local2); } public function equipped(_arg1:Item, _arg2:PlayerCharacter){ statusbar.text = (((_arg2.charname + " equips the ") + _arg1.item_name) + "."); dm.sound.play(getEquipSound(_arg1), 1, true); _arg1 = null; updateStats(); updatePaperdoll(selectedChar); updateInventoryPanels(); } private function getEquipSound(_arg1:Item):int{ if ((_arg1 is iSword)){ return (SoundControl.equipSword); }; if ((_arg1 is iAxe)){ return (SoundControl.equipAxe); }; if ((_arg1 is iDagger)){ return (SoundControl.equipDagger); }; if ((_arg1 is iMace)){ return (SoundControl.equipMace); }; if ((_arg1 is iSpear)){ return (SoundControl.equipSpear); }; if ((_arg1 is iBow)){ return (SoundControl.equipBow); }; if ((_arg1 is iCrossbow)){ return (SoundControl.equipCrossbow); }; if ((_arg1 is iStaff)){ return (SoundControl.equipStaff); }; if ((_arg1 is Shield)){ return (SoundControl.equipShield); }; if ((_arg1 is iParryingDagger)){ return (SoundControl.equipDagger); }; return (SoundControl.equipGeneric); } private function portraitFromCharacter(_arg1:PlayerCharacter):CharacterPortrait{ var _local2:*; _local2 = 0; while (_local2 < portraits.length) { if (portraits[_local2].char_ref == _arg1){ return (portraits[_local2]); }; _local2++; }; return (null); } } }//package
Section 211
//InventoryIcon (InventoryIcon) package { import flash.events.*; import flash.display.*; import flash.text.*; public class InventoryIcon extends MovieClip { private var mousingOver:Boolean;// = false private var mouseOverFrames:int;// = 0 public var bg:Sprite; public var stack_size:TextField; var item_ref:Item; public var outline:MovieClip; var taking:Boolean;// = true private var mousedOverEvent:MouseEvent; public var recommendRating:int;// = 0 public var enchantGlow:MovieClip; var draggable:Boolean;// = false var tooltipController:ItemTooltipController; public function InventoryIcon(_arg1:Item=null, _arg2:ItemTooltipController=null){ draggable = false; taking = true; mousingOver = false; mouseOverFrames = 0; recommendRating = 0; super(); if (_arg1 == null){ return; }; if (_arg2 != null){ this.tooltipController = _arg2; }; enchantGlow.gotoAndStop(1); setItem(_arg1); } function mouseOverInventoryIcon(_arg1:MouseEvent):void{ mousingOver = true; mouseOverFrames = 0; mousedOverEvent = _arg1; } function doubleClick(_arg1:MouseEvent=null):void{ var _local2:*; if ((parent is InventoryPanel)){ _local2 = Inventory.selectedChar; Inventory(parent.parent).useItemOn(item_ref, _local2); } else { if ((parent is Paperdoll)){ if ((parent.parent is Inventory)){ Inventory(parent.parent).removeItemFrom(item_ref, Inventory.selectedChar); } else { if ((parent.parent is Shop)){ Shop(parent.parent).removeItemFrom(item_ref, Shop.selectedChar); }; }; }; }; } function mouseMoveInventoryIcon(_arg1:MouseEvent):void{ if (mousingOver){ this.mousedOverEvent = _arg1; tooltipController.updatePositionFromEvent(_arg1); } else { mouseOverInventoryIcon(_arg1); }; } function mouseOutInventoryIcon(_arg1:MouseEvent):void{ mousingOver = false; mouseOverFrames = 0; if (tooltipController != null){ tooltipController.destroyTooltip(); }; } public function setItem(_arg1:Item):void{ var _local2:int; if (item_ref != null){ cleanup(); }; this.item_ref = _arg1; this.gotoAndStop(_arg1.icon_frame); stack_size.mouseEnabled = false; outline.mouseEnabled = false; outline.mouseChildren = false; enchantGlow.mouseEnabled = false; enchantGlow.mouseChildren = false; if ((((item_ref is Consumable)) && ((Consumable(item_ref).stack > 1)))){ stack_size.text = String(Consumable(item_ref).stack); } else { if (this.contains(stack_size)){ removeChild(stack_size); }; }; outline.gotoAndStop((_arg1.item_rarity + 1)); bg.addEventListener(MouseEvent.MOUSE_OVER, mouseOverInventoryIcon); bg.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveInventoryIcon); bg.addEventListener(MouseEvent.MOUSE_OUT, mouseOutInventoryIcon); if ((((_arg1 is Equipment)) || ((_arg1 is Consumable)))){ bg.doubleClickEnabled = true; bg.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClick); }; if ((_arg1 is Equipment)){ _local2 = (1 + Enchantment.iconIdForEnchantment(Equipment(_arg1).enchantmentType)); enchantGlow.gotoAndStop(_local2); } else { enchantGlow.gotoAndStop(1); }; addEventListener(Event.ENTER_FRAME, onFrame); } public function cleanup():void{ bg.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverInventoryIcon); bg.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveInventoryIcon); bg.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutInventoryIcon); bg.removeEventListener(MouseEvent.DOUBLE_CLICK, doubleClick); if (draggable){ bg.removeEventListener(MouseEvent.MOUSE_DOWN, Inventory(parent.parent).startItemDragging); bg.removeEventListener(MouseEvent.MOUSE_UP, Inventory(parent.parent).stopItemDragging); }; removeEventListener(Event.ENTER_FRAME, onFrame); if (tooltipController != null){ tooltipController.destroyTooltip(); }; } private function onFrame(_arg1:Event):void{ if (mousingOver){ if (mouseOverFrames > Tooltip.delayFrames){ if (tooltipController != null){ tooltipController.showTooltip(mousedOverEvent, item_ref); if ((((((parent is InventoryPanel)) || ((parent is Paperdoll)))) && ((((item_ref is Equipment)) || ((item_ref is Consumable)))))){ tooltipController.enableDoubleClick(this, doubleClick); }; }; }; mouseOverFrames++; }; } } }//package
Section 212
//InventoryIconBg (InventoryIconBg) package { import flash.display.*; public dynamic class InventoryIconBg extends MovieClip { } }//package
Section 213
//InventoryPanel (InventoryPanel) package { import flash.events.*; import flash.display.*; import flash.text.*; public class InventoryPanel extends Sprite { const icon_start_y = 40; const row_width = 15; const OVERFLOW_START_Y = 140; const ICON_WIDTH = 20; const ICON_HEIGHT = 20; const ICON_GAP = 4; public var sortRarity:InvFilter; public var filterAll:InvFilter; public var ignoreArmorBox:dCheckBox; public var sortType:InvFilter; private var processing:Boolean;// = false public var icons:Array; public var filterRecommend:InvFilterRecommend; public var filterWeapons:InvFilter; var original_height:int;// = 0 public var sortValue:InvFilter; public var filterMisc:InvFilter; public var filterUsable:InvFilter; public var sortLevel:InvFilter; public var sortDirection:MovieClip; private var pc_party:Party; public var filterArmor:InvFilter; public var count_label:TextField; public var workingAnim:MovieClip; var original_width:int;// = 0 public var sortNone:InvFilter; private var tooltipController:ItemTooltipController; static const SORT_LEVEL = 3; static const SORT_NAME = 5; static const SORT_VALUE = 6; static const SORT_RARITY = 4; static const FILTER_WEAPONS = 3; static const FILTER_MISC = 5; static const FILTER_RECOMMEND = 10; static const FILTER_ARMOR = 4; static const SORT_NONE = 1; static const FILTER_ALL = 1; static const SORT_TYPE = 2; static const FILTER_USABLE = 2; public function InventoryPanel(_arg1:Party=null, _arg2:ItemTooltipController=null):void{ icons = new Array(); processing = false; original_width = 0; original_height = 0; super(); original_width = width; original_height = height; this.tooltipController = _arg2; if (_arg1 == null){ this.pc_party = dm.main.pc_party; } else { this.pc_party = _arg1; }; setSortDirection(pc_party.sortAscending); filterAll.filterLabel.text = "All"; filterUsable.filterLabel.text = "Usable"; filterWeapons.filterLabel.text = "Weapons"; filterArmor.filterLabel.text = "Armor"; filterMisc.filterLabel.text = "Misc"; filterAll.addEventListener(MouseEvent.CLICK, doFilterAll); filterUsable.addEventListener(MouseEvent.CLICK, doFilterUsable); filterWeapons.addEventListener(MouseEvent.CLICK, doFilterWeapons); filterArmor.addEventListener(MouseEvent.CLICK, doFilterArmor); filterMisc.addEventListener(MouseEvent.CLICK, doFilterMisc); filterRecommend.addEventListener(MouseEvent.CLICK, doFilterRecommend); sortNone.filterLabel.text = "None"; sortLevel.filterLabel.text = "Level"; sortType.filterLabel.text = "Type"; sortRarity.filterLabel.text = "Rarity"; sortValue.filterLabel.text = "Value"; sortNone.addEventListener(MouseEvent.CLICK, doSortNone); sortType.addEventListener(MouseEvent.CLICK, doSortType); sortLevel.addEventListener(MouseEvent.CLICK, doSortLevel); sortRarity.addEventListener(MouseEvent.CLICK, doSortRarity); sortValue.addEventListener(MouseEvent.CLICK, doSortValue); addEventListener(Event.ENTER_FRAME, perFrame); updateSort(false); updateIcons(); updateFilter(); updateRecommendOptions(); ignoreArmorBox.addEventListener(MouseEvent.MOUSE_DOWN, ignoreArmorClicked); ignoreArmorBox.setDescription("Ignore armor values when recommending items for this character", false, 0x999999); } public function updateSort(_arg1:Boolean=true):void{ var _local2:MovieClip; var _local3:Array; var _local4:uint; var _local5:uint; var _local6:Array; var _local7:Array; var _local8:Array; var _local9:*; processing = true; if (pc_party.invSort == SORT_NONE){ _local2 = sortNone; } else { if (pc_party.invSort == SORT_TYPE){ _local2 = sortType; } else { if (pc_party.invSort == SORT_LEVEL){ _local2 = sortLevel; } else { if (pc_party.invSort == SORT_RARITY){ _local2 = sortRarity; } else { if (pc_party.invSort == SORT_VALUE){ _local2 = sortValue; }; }; }; }; }; sortNone.gotoAndStop(1); sortType.gotoAndStop(1); sortRarity.gotoAndStop(1); sortLevel.gotoAndStop(1); sortValue.gotoAndStop(1); _local2.gotoAndStop(2); if (pc_party.sortAscending){ _local5 = Array.DESCENDING; _local4 = (Array.DESCENDING | Array.NUMERIC); } else { _local5 = 0; _local4 = Array.NUMERIC; }; if (pc_party.invSort == SORT_LEVEL){ _local3 = dm.joinArrays(pc_party.inventory, pc_party.overflow); _local3.sortOn(["item_level", "icon_frame", "item_name"], [_local4, _local4, _local5]); } else { if (pc_party.invSort == SORT_VALUE){ _local3 = dm.joinArrays(pc_party.inventory, pc_party.overflow); _local3.sortOn(["item_value", "item_level", "icon_frame"], [_local4, _local4, _local4]); } else { if (pc_party.invSort == SORT_NAME){ _local3 = dm.joinArrays(pc_party.inventory, pc_party.overflow); _local3.sortOn(["item_name", "item_level", "icon_frame"], [_local5, _local4, _local4]); } else { if (pc_party.invSort == SORT_RARITY){ _local3 = dm.joinArrays(pc_party.inventory, pc_party.overflow); _local3.sortOn(["item_rarity", "item_level", "icon_frame"], [_local5, _local4, _local4]); } else { if (pc_party.invSort == SORT_TYPE){ _local6 = pc_party.getConsumables(); _local7 = pc_party.getEquipment(); _local8 = pc_party.getMisc(); _local6.sortOn(["icon_frame", "item_name", "item_level"], [_local4, _local5, _local4]); _local8.sortOn(["icon_frame", "item_name", "item_level"], [_local4, _local5, _local4]); _local7.sortOn(["slot", "icon_frame", "item_name", "item_level"], [_local4, _local4, _local5, _local4]); if (pc_party.sortAscending){ _local3 = _local7.concat(_local8.concat(_local6)); } else { _local3 = _local6.concat(_local8.concat(_local7)); }; }; }; }; }; }; if (((!((_local3 == null))) && (_local3.length))){ pc_party.inventory.length = 0; pc_party.overflow.length = 0; _local9 = 0; while (_local9 < Party.MAX_INVENTORY) { if (_local3.length){ pc_party.inventory.push(_local3.pop()); }; _local9++; }; while (_local3.length) { pc_party.overflow.push(_local3.pop()); }; }; updateIcons(); if (_arg1){ updateFilter(); } else { processing = false; }; } private function doFilterRecommend(_arg1:MouseEvent):void{ if (pc_party.invFilter == FILTER_RECOMMEND){ return; }; pc_party.invFilter = FILTER_RECOMMEND; updateFilter(); } private function doFilterArmor(_arg1:MouseEvent):void{ pc_party.invFilter = FILTER_ARMOR; updateFilter(); } private function doSortLevel(_arg1:MouseEvent):void{ if (pc_party.invSort == SORT_LEVEL){ toggleDirection(); } else { setSortDirection(false); }; pc_party.invSort = SORT_LEVEL; updateSort(); } private function updateRecommendOptions():void{ if (pc_party.invFilter == FILTER_RECOMMEND){ if (!(this.contains(ignoreArmorBox))){ addChild(ignoreArmorBox); }; if (Inventory.selectedChar != null){ ignoreArmorBox.setChecked(Inventory.selectedChar.ignoreArmorValues); }; } else { if (this.contains(ignoreArmorBox)){ removeChild(ignoreArmorBox); }; }; } private function doSortValue(_arg1:MouseEvent):void{ if (pc_party.invSort == SORT_VALUE){ toggleDirection(); } else { setSortDirection(false); }; pc_party.invSort = SORT_VALUE; updateSort(); } private function perFrame(_arg1:Event):void{ if (((processing) && ((workingAnim.currentFrame == 1)))){ workingAnim.gotoAndPlay(2); dm.childToTop(workingAnim); } else { if (!(processing)){ workingAnim.gotoAndStop(1); }; }; } private function setSortDirection(_arg1:Boolean):void{ pc_party.sortAscending = _arg1; if (pc_party.sortAscending){ sortDirection.gotoAndStop("up"); } else { sortDirection.gotoAndStop("down"); }; } private function doFilterMisc(_arg1:MouseEvent):void{ pc_party.invFilter = FILTER_MISC; updateFilter(); } private function doFilterWeapons(_arg1:MouseEvent):void{ pc_party.invFilter = FILTER_WEAPONS; updateFilter(); } public function updateListeners():void{ var _local1:InventoryIcon; if ((((parent == null)) || (!((parent is Inventory))))){ return; }; for each (_local1 in icons) { Inventory(parent).setDraggable(_local1); }; } public function addItemRef(_arg1:Item):InventoryIcon{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; if (_arg1 == null){ return (null); }; _local2 = 0; _local3 = 0; _local4 = icons.length; if (_local4 < Party.MAX_INVENTORY){ _local3 = Math.floor((_local4 / row_width)); _local2 = (_local4 % row_width); _local5 = new InventoryIcon(_arg1, tooltipController); icons.push(_local5); drawIcon(_local5, _local4); return (_local5); }; if (_local4 < (Party.MAX_INVENTORY + Party.MAX_OVERFLOW)){ _local2 = (_local4 % row_width); _local6 = new InventoryIcon(_arg1, tooltipController); icons.push(_local6); drawIcon(_local6, _local4); return (_local6); }; return (null); } public function updateFilter():void{ var _local1:*; var _local2:MovieClip; var _local3:InventoryIcon; var _local4:*; var _local5:int; var _local6:*; var _local7:Array; var _local8:Array; var _local9:Item; var _local10:*; var _local11:*; var _local12:InventoryIcon; _local1 = 0; processing = true; if (pc_party.invFilter == FILTER_ALL){ _local2 = filterAll; } else { if (pc_party.invFilter == FILTER_USABLE){ _local2 = filterUsable; } else { if (pc_party.invFilter == FILTER_WEAPONS){ _local2 = filterWeapons; } else { if (pc_party.invFilter == FILTER_ARMOR){ _local2 = filterArmor; } else { if (pc_party.invFilter == FILTER_MISC){ _local2 = filterMisc; } else { if (pc_party.invFilter == FILTER_RECOMMEND){ _local2 = filterRecommend; }; }; }; }; }; }; updateRecommendOptions(); filterAll.gotoAndStop("normal"); filterUsable.gotoAndStop("normal"); filterWeapons.gotoAndStop("normal"); filterArmor.gotoAndStop("normal"); filterMisc.gotoAndStop("normal"); filterRecommend.gotoAndStop("normal"); _local2.gotoAndStop("highlight"); for each (_local3 in icons) { if (this.contains(_local3)){ removeChild(_local3); }; }; _local4 = Inventory.selectedChar; if (_local4 == null){ return; }; _local5 = 0; if (pc_party.invFilter == FILTER_RECOMMEND){ _local6 = 0; while (_local6 < Equipment.gearSlots) { _local7 = new Array(); _local8 = new Array(); _local10 = _local4.gear[Equipment.weapon]; if (((!((_local10 == null))) && (_local10.twoHanded))){ //unresolved if } else { for each (_local3 in icons) { _local9 = _local3.item_ref; if (!((_local9 is Equipment))){ } else { if (Equipment(_local9).slot != _local6){ } else { if (!(_local4.itemUsable(_local9))){ } else { if ((((((_local6 == Equipment.weapon)) && ((_local9 is Weapon)))) && (Weapon(_local9).twoHanded))){ //unresolved if } else { _local3.recommendRating = _local4.evaluateEquipment(_local3.item_ref); _local7.push(_local3); }; }; }; }; }; _local11 = _local4.evaluateEquipment(_local4.gear[_local6]); if (_local7.length){ _local7.sortOn("recommendRating", (Array.DESCENDING | Array.NUMERIC)); for each (_local12 in _local7) { if (_local12.recommendRating > _local11){ drawIcon(_local12, _local5); _local5++; break; }; }; }; }; _local6++; }; } else { for each (_local3 in icons) { if (pc_party.invFilter == FILTER_USABLE){ if (_local4.itemUsable(_local3.item_ref)){ drawIcon(_local3, _local5); _local5++; }; } else { if (pc_party.invFilter == FILTER_WEAPONS){ if ((_local3.item_ref is Weapon)){ drawIcon(_local3, _local5); _local5++; }; } else { if (pc_party.invFilter == FILTER_ARMOR){ if ((_local3.item_ref is Armor)){ drawIcon(_local3, _local5); _local5++; }; } else { if (pc_party.invFilter == FILTER_MISC){ if ((((((((_local3.item_ref is Jewellery)) || ((_local3.item_ref is iCloak)))) || ((_local3.item_ref is Offhand)))) || (!((_local3.item_ref is Equipment))))){ drawIcon(_local3, _local5); _local5++; }; } else { drawIcon(_local3, _local5); _local5++; }; }; }; }; }; }; processing = false; } public function cleanup():void{ var _local1:InventoryIcon; for each (_local1 in icons) { _local1.cleanup(); }; removeEventListener(Event.ENTER_FRAME, perFrame); filterAll.removeEventListener(MouseEvent.CLICK, doFilterAll); filterUsable.removeEventListener(MouseEvent.CLICK, doFilterUsable); filterWeapons.removeEventListener(MouseEvent.CLICK, doFilterWeapons); filterArmor.removeEventListener(MouseEvent.CLICK, doFilterArmor); filterMisc.removeEventListener(MouseEvent.CLICK, doFilterMisc); sortNone.removeEventListener(MouseEvent.CLICK, doSortNone); sortType.removeEventListener(MouseEvent.CLICK, doSortType); sortLevel.removeEventListener(MouseEvent.CLICK, doSortLevel); sortRarity.removeEventListener(MouseEvent.CLICK, doSortRarity); sortValue.removeEventListener(MouseEvent.CLICK, doSortValue); ignoreArmorBox.removeEventListener(MouseEvent.MOUSE_DOWN, ignoreArmorClicked); } private function doSortNone(_arg1:MouseEvent):void{ if (pc_party.invSort == SORT_NONE){ toggleDirection(); } else { setSortDirection(false); }; pc_party.invSort = SORT_NONE; updateSort(); } private function doFilterUsable(_arg1:MouseEvent):void{ pc_party.invFilter = FILTER_USABLE; updateFilter(); } private function doFilterAll(_arg1:MouseEvent):void{ pc_party.invFilter = FILTER_ALL; updateFilter(); } public function updateCount(_arg1:int){ var _local2 = ??pushnamespace ; var _local3 = ??pushnamespace ; _local2 = 0xFF0000; _local3 = 0xFFFFFF; if (_arg1 > Party.MAX_INVENTORY){ count_label.textColor = _local2; } else { count_label.textColor = _local3; }; count_label.text = ((_arg1 + "/") + Party.MAX_INVENTORY); dm.embolden(count_label); } private function doSortType(_arg1:MouseEvent):void{ if (pc_party.invSort == SORT_TYPE){ toggleDirection(); } else { setSortDirection(false); }; pc_party.invSort = SORT_TYPE; updateSort(); } private function updateIcons():void{ var _local1:InventoryIcon; var _local2:Item; var _local3:Item; for each (_local1 in icons) { if (this.contains(_local1)){ removeChild(_local1); }; _local1.cleanup(); }; icons.length = 0; for each (_local2 in pc_party.inventory) { addItemRef(_local2); }; for each (_local3 in pc_party.overflow) { addItemRef(_local3); }; updateListeners(); } private function doSortRarity(_arg1:MouseEvent):void{ if (pc_party.invSort == SORT_RARITY){ toggleDirection(); } else { setSortDirection(false); }; pc_party.invSort = SORT_RARITY; updateSort(); } private function ignoreArmorClicked(_arg1:MouseEvent):void{ Inventory.selectedChar.ignoreArmorValues = !(Inventory.selectedChar.ignoreArmorValues); updateFilter(); } private function drawIcon(_arg1:InventoryIcon, _arg2:int):void{ var _local3:*; var _local4:*; _local3 = 0; _local4 = Math.floor((_arg2 / row_width)); if (_arg2 < Party.MAX_INVENTORY){ _local3 = (_arg2 % row_width); _arg1.x = (10 + (_local3 * (ICON_WIDTH + ICON_GAP))); _arg1.y = (icon_start_y + (_local4 * (ICON_HEIGHT + ICON_GAP))); } else { if (_arg2 < (Party.MAX_INVENTORY + Party.MAX_OVERFLOW)){ _local3 = (_arg2 % row_width); _arg1.x = (10 + (_local3 * (ICON_WIDTH + ICON_GAP))); _arg1.y = OVERFLOW_START_Y; }; }; this.addChild(_arg1); } private function toggleDirection():void{ setSortDirection(!(pc_party.sortAscending)); } } }//package
Section 214
//InventoryTab (InventoryTab) package { import flash.text.*; import flash.display.*; public class InventoryTab extends MovieClip { public var tab_text:TextField; public var flasher:MovieClip; var flashing:Boolean;// = false public function InventoryTab(){ flashing = false; super(); this.gotoAndStop(1); flashing = true; } public function setFlasher(_arg1:Boolean=true):void{ if (((_arg1) && (!(flashing)))){ flasher.gotoAndPlay(1); flashing = true; } else { if (((!(_arg1)) && (flashing))){ flasher.gotoAndStop(1); flashing = false; }; }; } } }//package
Section 215
//InvFilter (InvFilter) package { import flash.text.*; import flash.display.*; public dynamic class InvFilter extends MovieClip { public var filterLabel:TextField; public function InvFilter(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package
Section 216
//InvFilterRecommend (InvFilterRecommend) package { import flash.text.*; import flash.display.*; public dynamic class InvFilterRecommend extends MovieClip { public var filterLabel:TextField; public function InvFilterRecommend(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package
Section 217
//iParryingDagger (iParryingDagger) package { public class iParryingDagger extends Offhand { public function iParryingDagger(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Parrying Dagger"; slot = offhand; item_level = _arg1; whoEquips = ((Equipment.rogueEquip + Equipment.warriorEquip) + Equipment.rangerEquip); base_armor_rating = 20; icon_frame = 17; grey_name = "Worn"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 2; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Bladeturner"; base_armor_rating = Math.round((base_armor_rating * 1.5)); setDamageReflection(); setEndurance(); mod_quickness = 10; icon_frame = 70; } else { if (_local2 == 2){ item_name = "Distracting Blade"; base_armor_rating = Math.round((base_armor_rating * 1.5)); setBlind(); setAccuracy(); setDexterity(); mod_quickness = 5; icon_frame = 149; }; }; } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function itemStatsString(_arg1:String):String{ var _local2:*; _local2 = super.itemStatsString(_arg1); return (_local2); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); } } }//package
Section 218
//iPlateBoots (iPlateBoots) package { public class iPlateBoots extends HeavyArmor { public function iPlateBoots(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Plate Sabatons"; icon_frame = 12; slot = Equipment.boots; modifyBaseArmorForSlot(); grey_name = "Battered"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Stalwart Guardian's Sabatons"; base_armor_rating = Math.round((base_armor_rating * Math.round((purple_armor_multiplier * 1.2)))); setStrength(); setEndurance(); setHealthRegen(); icon_frame = 108; } else { if (_local2 == 2){ item_name = "Sabatons of the Valiant Crusader"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(); setEndurance(); setPowerRegen(); icon_frame = 107; } else { item_name = "Indomitable Sabatons"; base_armor_rating = Math.round(((base_armor_rating * purple_armor_multiplier) * 1.5)); setEndurance(); setResistStun(20); setResistPoison(20); icon_frame = 142; }; }; } override public function getItemModifiers():void{ super.getItemModifiers(); suffixes.push(["Discretion", 1]); } } }//package
Section 219
//iPlateBreastplate (iPlateBreastplate) package { public class iPlateBreastplate extends HeavyArmor { public function iPlateBreastplate(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Breastplate"; icon_frame = 11; slot = Equipment.armor; modifyBaseArmorForSlot(); grey_name = "Battered"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 4; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Stalwart Guardian's Breastplate"; base_armor_rating = Math.round((base_armor_rating * Math.round((purple_armor_multiplier * 1.2)))); setStrength(); setEndurance(); setHealthRegen(); icon_frame = 114; } else { if (_local2 == 2){ item_name = "Breastplate of the Valiant Crusader"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(); setEndurance(); setPowerRegen(); icon_frame = 113; } else { if (_local2 == 3){ item_name = "Indomitable Breastplate"; base_armor_rating = Math.round(((base_armor_rating * purple_armor_multiplier) * 1.5)); setEndurance(); setResistStun(20); setResistPoison(20); icon_frame = 141; } else { item_name = "Dragon Scale Mystical Breastplate"; base_armor_rating = Math.round(((base_armor_rating * purple_armor_multiplier) * 0.8)); lore = "The mystical properties of dragon skin give you uncommon speed and protection."; setEndurance(); setHealthRegen(5); mod_quickness = 0; setDamageReflection(20, 20); creator = "jciv"; whoEquips = (whoEquips + ((rogueEquip + barbarianEquip) + rangerEquip)); icon_frame = 179; }; }; }; } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); } } }//package
Section 220
//iPlateGloves (iPlateGloves) package { public class iPlateGloves extends HeavyArmor { public function iPlateGloves(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Plate Gauntlets"; icon_frame = 14; slot = Equipment.gloves; modifyBaseArmorForSlot(); grey_name = "Battered"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 4; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Stalwart Guardian's Gauntlets"; base_armor_rating = Math.round((base_armor_rating * Math.round((purple_armor_multiplier * 1.2)))); setStrength(); setEndurance(); setHealthRegen(); icon_frame = 110; } else { if (_local2 == 2){ item_name = "Ogrish Gauntlets"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setStrength(2, max_stat_for_purple); setEndurance(); setStunChance(10, 20); icon_frame = 115; } else { if (_local2 == 3){ item_name = "Gauntlets of the Valiant Crusader"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(); setEndurance(); setPowerRegen(); icon_frame = 109; } else { item_name = "Indomitable Gauntlets"; base_armor_rating = Math.round(((base_armor_rating * purple_armor_multiplier) * 1.5)); setEndurance(); setResistStun(20); setResistPoison(20); icon_frame = 140; }; }; }; } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; if (prefixes[_local1][0] == "Staggering"){ setStunChance(); }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Staggering", 10]); suffixes.push(["Accuracy", base_accuracy_bonus]); } } }//package
Section 221
//iPlateGreaves (iPlateGreaves) package { public class iPlateGreaves extends HeavyArmor { public function iPlateGreaves(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_level = _arg1; item_name = "Plate Greaves"; icon_frame = 18; slot = Equipment.legs; modifyBaseArmorForSlot(); grey_name = "Battered"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Stalwart Guardian's Greaves"; base_armor_rating = Math.round((base_armor_rating * Math.round((purple_armor_multiplier * 1.2)))); setStrength(); setEndurance(); setHealthRegen(); icon_frame = 112; } else { if (_local2 == 2){ item_name = "Greaves of the Valiant Crusader"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(); setEndurance(); setPowerRegen(); icon_frame = 111; } else { item_name = "Indomitable Greaves"; base_armor_rating = Math.round(((base_armor_rating * purple_armor_multiplier) * 1.5)); setEndurance(); setResistStun(20); setResistPoison(20); icon_frame = 139; }; }; } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); } } }//package
Section 222
//iPlateHelmet (iPlateHelmet) package { public class iPlateHelmet extends HeavyArmor { public function iPlateHelmet(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Plate Helm"; item_level = _arg1; slot = Equipment.head; modifyBaseArmorForSlot(); icon_frame = 2; grey_name = "Dented"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Stalwart Guardian's Helm"; base_armor_rating = Math.round((base_armor_rating * Math.round((purple_armor_multiplier * 1.2)))); setStrength(); setEndurance(); setHealthRegen(); icon_frame = 106; } else { if (_local2 == 2){ item_name = "Helm of the Valiant Crusader"; base_armor_rating = Math.round((base_armor_rating * purple_armor_multiplier)); setIntellect(); setEndurance(); setPowerRegen(); icon_frame = 105; } else { item_name = "Indomitable Helm"; base_armor_rating = Math.round(((base_armor_rating * purple_armor_multiplier) * 1.5)); setEndurance(); setResistStun(20); setResistPoison(20); icon_frame = 138; }; }; } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); } } }//package
Section 223
//iQuiver (iQuiver) package { public class iQuiver extends Armor { public function iQuiver(_arg1:int=1, _arg2:int=-1){ type = Armor.special; whoEquips = Equipment.rangerEquip; base_armor_rating = 0; materials.length = 0; SetRarity(_arg2); item_level = _arg1; item_name = "Quiver"; icon_frame = 64; slot = Equipment.back; grey_name = "Tattered"; setQuickness(8, 15); if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 2; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Basilisk-hide Quiver"; setDexterity(2, max_stat_for_purple); setQuickness(2, 5); setStunChance(10, 15); icon_frame = 65; } else { item_name = "Quickdraw Quiver"; setDexterity(2, max_stat_for_purple); setQuickness(10, 15); quickRetreat = true; icon_frame = 144; }; } override public function getItemTypeString(){ return ("Quiver"); } override public function getWorth():int{ return (Math.round((1.2 * super.getWorth()))); } override public function getItemModifiers():void{ var _local1:*; super.getItemModifiers(); _local1 = 0; while (_local1 < prefixes.length) { if (prefixes[_local1][0] == "Thick"){ prefixes.splice(_local1, 1); break; }; _local1++; }; prefixes.push(["Staggering", 10]); prefixes.push(["Unerring", base_accuracy_bonus]); prefixes.push(["Venomous", 5]); prefixes.push(["Blinding", 10]); prefixes.push(["Vampiric", 10]); suffixes.push(["Lethality", 1]); } } }//package
Section 224
//iRing (iRing) package { public class iRing extends Jewellery { public function iRing(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Ring"; slot = ring; item_level = _arg1; grey_name = "Tarnished"; whoEquips = Equipment.allEquip; if (item_rarity == Item.orange){ return; }; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); if (item_rarity != Item.purple){ if (materials[material] == "Gold"){ icon_frame = 20; } else { if (materials[material] == "Silver"){ icon_frame = 21; } else { if (materials[material] == "Crystalline"){ icon_frame = 22; } else { if (materials[material] == "Obsidian"){ icon_frame = 23; } else { icon_frame = 21; }; }; }; }; }; } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Nature's Band"; setHealthRegen(); setPowerRegen(3, 5); setResistPoison(30, 40); icon_frame = 61; } else { if (_local2 == 2){ item_name = "Bone Ring"; setVampiric(); setStrength(); setDexterity(); accuracyBonus = 5; icon_frame = 62; } else { item_name = "Ring of Truth"; setEndurance(); setIntellect(); quickRetreat = true; icon_frame = 143; }; }; } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function itemStatsString(_arg1:String):String{ var _local2:*; _local2 = super.itemStatsString(_arg1); return (_local2); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; if (prefixes[_local1][0] == "Protective"){ base_armor_rating = prefixes[_local1][1]; return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Protective", 15]); prefixes.push(["Vampiric", 10]); } } }//package
Section 225
//iShieldBuckler (iShieldBuckler) package { public class iShieldBuckler extends Shield { public function iShieldBuckler(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Buckler"; slot = offhand; item_level = _arg1; whoEquips = (((Equipment.allEquip - Equipment.mageEquip) - Equipment.barbarianEquip) - Equipment.conjurorEquip); base_armor_rating = 50; mod_quickness = -10; icon_frame = 26; grey_name = "Worn"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Buckler of the Faded Legion"; base_armor_rating = Math.round((base_armor_rating * 1.25)); setHealthRegen(12); setEndurance(2, max_stat_for_purple); icon_frame = 73; } else { if (_local2 == 2){ item_name = "Foe-Holder"; base_armor_rating = Math.round((base_armor_rating * 1.5)); quickRetreat = true; setEndurance(); setStunChance(10, 20); icon_frame = 74; } else { item_name = "Trickster's Shield"; base_armor_rating = Math.round((base_armor_rating * 1.2)); setStunChance(); setBlind(); setDamageReflection(); icon_frame = 150; }; }; } override public function getWorth():int{ return (Math.round((1.1 * super.getWorth()))); } } }//package
Section 226
//iShieldTower (iShieldTower) package { public class iShieldTower extends Shield { public function iShieldTower(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Tower Shield"; slot = offhand; item_level = _arg1; whoEquips = (Equipment.warriorEquip + Equipment.clericEquip); base_armor_rating = 100; mod_quickness = -20; icon_frame = 28; grey_name = "Dented"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Aegis of the Immortal Champion"; base_armor_rating = Math.round((base_armor_rating * 1.3)); setResistPoison(50, 70); setResistStun(50, 70); setEndurance(); icon_frame = 37; } else { if (_local2 == 2){ item_name = "Retribution"; base_armor_rating = Math.round((base_armor_rating * 1.2)); setDamageReflection(50, 75); setStrength(2, max_stat_for_purple); setLethality(); icon_frame = 60; } else { item_name = "Sanctified Guardian"; base_armor_rating = Math.round((base_armor_rating * 1.2)); setEndurance(); setPowerRegen(); mod_healing = (item_level * 2); icon_frame = 151; }; }; } override public function itemStatsString(_arg1:String):String{ var _local2:String; _local2 = super.itemStatsString(_arg1); if (mod_healing){ _local2 = (_local2 + (("Increases the effect of Healing abilities by " + mod_healing) + "\n")); }; return (_local2); } override public function getWorth():int{ return (Math.round((1.2 * super.getWorth()))); } } }//package
Section 227
//iSpear (iSpear) package { public class iSpear extends SteelEdgedWeapon { public function iSpear(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Spear"; slot = weapon; item_level = _arg1; whoEquips = (Equipment.warriorEquip + Equipment.rangerEquip); twoHanded = true; icon_frame = 49; base_damage = spear_base_damage; mod_quickness = (mod_quickness - 10); grey_name = "Bent"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1:*; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Wicked Barb"; base_damage_mod = 50; setAccuracy(); setPoisonDamage(); setLethality(5, 10); icon_frame = 50; } else { if (_local2 == 2){ item_name = "Spear of the Fallen Emperor"; base_damage_mod = 40; setHealthRegen(); setPowerRegen(4, 6); setEndurance(2, max_stat_for_purple); icon_frame = 51; } else { item_name = "Ancients' Guardpike"; base_damage_mod = 45; setEndurance(2, max_stat_for_purple); setDamageReflection(); setResistStun(); quickRetreat = true; icon_frame = 152; }; }; } override public function itemStatsString(_arg1:String):String{ var _local2:*; _local2 = super.itemStatsString(_arg1); _local2 = (_local2 + "\nSpecial(Spear): May make melee attacks past allies from the back row"); return (_local2); } override public function getWorth():int{ return (Math.round((1.35 * super.getWorth()))); } } }//package
Section 228
//iStaff (iStaff) package { public class iStaff extends MageWeapon { public function iStaff(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Staff"; slot = weapon; item_level = _arg1; whoEquips = (Equipment.mageEquip + Equipment.conjurorEquip); twoHanded = true; icon_frame = 66; base_damage = staff_base_damage; grey_name = "Warped"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Archmage's Channeling Staff"; base_damage_mod = 50; setPowerRegen(5, 10); setResistStun(40, 60); icon_frame = 68; } else { if (_local2 == 2){ item_name = "Luminescent Staff of the Enlightened Magus"; base_damage_mod = 50; setBlind(25, 35); setIntellect(2, max_stat_for_purple); icon_frame = 69; } else { item_name = "Staff of the Exiled Student"; base_damage_mod = 60; setIntellect(); setEndurance(); setVampiric(); icon_frame = 153; }; }; } override public function getWorth():int{ return (Math.round((1.13 * super.getWorth()))); } } }//package
Section 229
//iSword (iSword) package { public class iSword extends SteelEdgedWeapon { public function iSword(_arg1:int=1, _arg2:int=-1){ SetRarity(_arg2); item_name = "Longsword"; slot = weapon; item_level = _arg1; whoEquips = (Equipment.allEquip - Equipment.clericEquip); icon_frame = 3; base_damage = sword_base_damage; grey_name = "Notched"; if (item_rarity == Item.purple){ statsForPurple(); }; generateItem(_arg2); } protected function statsForPurple(){ var _local1 = ??pushnamespace ; var _local2:*; _local1 = 3; _local2 = dmf.randomNum(1, _local1); this.purple_num = _local2; if (_local2 == 1){ item_name = "Death's Edge"; lore = "To even touch the blade is to risk death."; base_damage_mod = 60; setLethality(10, 20); icon_frame = 45; } else { if (_local2 == 2){ item_name = "Mageblade"; base_damage_mod = 40; setPowerRegen(4, 6); setIntellect(); icon_frame = 46; } else { item_name = "Orcsbane"; base_damage_mod = 50; setAccuracy(); setEndurance(2, max_stat_for_purple); damageBonusVsCreatureType = MonsterCharacter.greenskin; damageBonusVsCreatureModifier = 1.3; icon_frame = 59; }; }; } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; if (prefixes[_local1][0] == "Consecrated"){ whoEquips = (whoEquips + Equipment.clericEquip); return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Consecrated", 0]); } } }//package
Section 230
//Item (Item) package { public class Item { public var priceModifier:int;// = 0 private var _icon_frame:int;// = 1 public var playerOwner:PlayerCharacter; private var _lore:String;// = "" private var _item_rarity;// = 0 private var _purple_num:int;// = 0 private var _creator:String;// = "" private var _item_name:String;// = "Item" private var _item_level:int;// = 1 static const green = 2; static const white = 1; static const orange = 5; static const quest = 6; static const ITEM_VALUE_INCREASE_PER_LEVEL = 20; static const blue = 3; static const purple = 4; static const grey = 0; public function Item():void{ _item_level = 1; _item_name = "Item"; _icon_frame = 1; _lore = ""; _item_rarity = 0; _purple_num = 0; priceModifier = 0; _creator = ""; super(); } public function get purple_num():int{ return (this._purple_num); } public function get item_value():int{ return (getWorth()); } public function set purple_num(_arg1:int):void{ this._purple_num = _arg1; } public function set icon_frame(_arg1:int):void{ this._icon_frame = _arg1; } public function itemStatsString(_arg1:String):String{ return (_arg1); } public function getItemTypeString(){ return ("Item"); } public function get item_rarity():int{ return (this._item_rarity); } public function get item_level():int{ return (this._item_level); } public function itemData():ItemData{ var _local1:ItemData; _local1 = new ItemData(); _local1.item_level = this.item_level; _local1.item_rarity = this.item_rarity; _local1.purple_num = this.purple_num; return (_local1); } public function getWorth():int{ return (99); } public function get icon_frame():int{ return (this._icon_frame); } public function set lore(_arg1:String):void{ this._lore = _arg1; } public function set item_name(_arg1:String):void{ this._item_name = _arg1; } public function get creator():String{ return (this._creator); } public function get lore():String{ return (this._lore); } public function get item_name():String{ return (this._item_name); } public function set creator(_arg1:String):void{ this._creator = _arg1; } public function set item_rarity(_arg1:int):void{ this._item_rarity = _arg1; } public function set item_level(_arg1:int):void{ this._item_level = _arg1; } public static function textColorForRarity(_arg1:int):uint{ var _local2 = ??pushnamespace ; var _local3 = ??pushnamespace ; var _local4 = ??pushnamespace ; var _local5 = ??pushnamespace ; var _local6 = ??pushnamespace ; var _local7 = ??pushnamespace ; var _local8 = ??pushnamespace ; var _local9 = ??pushnamespace ; _local2 = 0xCCCCCC; _local3 = 0x66FF00; _local4 = 26367; _local5 = 0x9900FF; _local6 = 0xCC0000; _local7 = 0xFFFFFF; _local8 = 0xFF6600; _local9 = 0xFFFF00; if (_arg1 == Item.white){ return (_local7); }; if (_arg1 == Item.green){ return (_local3); }; if (_arg1 == Item.blue){ return (_local4); }; if (_arg1 == Item.purple){ return (_local5); }; if (_arg1 == Item.orange){ return (_local8); }; if (_arg1 == Item.quest){ return (_local9); }; return (_local2); } } }//package
Section 231
//ItemComparison (ItemComparison) package { import flash.display.*; import flash.text.*; public class ItemComparison extends MovieClip { public var indicator:MovieClip; public var itemName:TextField; public function ItemComparison(_arg1:PlayerCharacter=null, _arg2:int=-1, _arg3:Equipment=null):void{ var _local4:Equipment; var _local5:int; var _local6:int; super(); if ((((_arg1 == null)) || ((_arg2 == -1)))){ return; }; _local4 = _arg1.gear[_arg2]; if (_local4 != null){ itemName.text = _local4.item_name; itemName.textColor = Item.textColorForRarity(_local4.item_rarity); dmf.embolden(itemName); if (_arg1.itemUsable(_arg3)){ _local5 = _arg1.evaluateEquipment(_local4); _local6 = _arg1.evaluateEquipment(_arg3); if (_local5 > _local6){ indicator.gotoAndStop("worse"); } else { if (_local6 > _local5){ indicator.gotoAndStop("better"); } else { indicator.gotoAndStop("equal"); }; }; } else { indicator.gotoAndStop("none"); }; } else { itemName.text = "None"; itemName.textColor = Item.textColorForRarity(Item.grey); dmf.embolden(itemName); if (_arg1.itemUsable(_arg3)){ if ((((((_arg2 == Equipment.offhand)) && (!((_arg1.gear[Equipment.weapon] == null))))) && (Weapon(_arg1.gear[Equipment.weapon]).twoHanded))){ indicator.gotoAndStop("blocked"); } else { indicator.gotoAndStop("better"); }; } else { indicator.gotoAndStop("none"); }; }; } } }//package
Section 232
//ItemData (ItemData) package { public class ItemData { private var _material:int;// = -1 private var _item_rarity;// = 0 private var _suffix:int;// = -1 private var _prefix:int;// = -1 private var _purple_num:int;// = 0 private var _item_level:int;// = 1 public function ItemData():void{ _item_level = 1; _item_rarity = 0; _material = -1; _prefix = -1; _suffix = -1; _purple_num = 0; super(); } public function get purple_num():int{ return (this._purple_num); } public function set purple_num(_arg1:int):void{ this._purple_num = _arg1; } public function set material(_arg1:int):void{ this._material = _arg1; } public function get suffix():int{ return (this._suffix); } public function get prefix():int{ return (this._prefix); } public function get item_rarity():int{ return (this._item_rarity); } public function get item_level():int{ return (this._item_level); } public function set prefix(_arg1:int):void{ this._prefix = _arg1; } public function get material():int{ return (this._material); } public function set suffix(_arg1:int):void{ this._suffix = _arg1; } public function set item_rarity(_arg1:int):void{ this._item_rarity = _arg1; } public function set item_level(_arg1:int):void{ this._item_level = _arg1; } } }//package
Section 233
//ItemDestroyTarget (ItemDestroyTarget) package { import flash.geom.*; import flash.text.*; import flash.events.*; import flash.display.*; public class ItemDestroyTarget extends MovieClip { var tooltip:Tooltip; function mouseOverTarget(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; var _local4:Point; if (_arg1.buttonDown){ return; }; if (tooltip == null){ if (!(newTooltip())){ return; }; }; _local2 = _arg1.target.mouseX; _local3 = _arg1.target.mouseY; _local4 = _arg1.target.localToGlobal(new Point(_arg1.target.mouseX, _arg1.target.mouseY)); if ((_local4.x + tooltip.width) > DungeonMain.APP_WIDTH){ _local2 = (_local2 + (DungeonMain.APP_WIDTH - (_local4.x + tooltip.width))); }; if ((_local4.y + tooltip.height) > DungeonMain.APP_HEIGHT){ _local3 = (_local3 + (DungeonMain.APP_HEIGHT - (_local4.y + tooltip.height))); }; tooltip.x = _local2; tooltip.y = _local3; _arg1.updateAfterEvent(); } private function newTooltip():Boolean{ return (true); } function mouseMoveTarget(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; var _local4:Point; if (_arg1.buttonDown){ return; }; if (tooltip == null){ if (!(newTooltip())){ return; }; }; _local2 = _arg1.target.mouseX; _local3 = _arg1.target.mouseY; _local4 = _arg1.target.localToGlobal(new Point(_arg1.target.mouseX, _arg1.target.mouseY)); if ((_local4.x + tooltip.width) > DungeonMain.APP_WIDTH){ _local2 = (_local2 + (DungeonMain.APP_WIDTH - (_local4.x + tooltip.width))); }; if ((_local4.y + tooltip.height) > DungeonMain.APP_HEIGHT){ _local3 = (_local3 + (DungeonMain.APP_HEIGHT - (_local4.y + tooltip.height))); }; tooltip.x = _local2; tooltip.y = _local3; _arg1.updateAfterEvent(); } function mouseOutTarget(_arg1:MouseEvent):void{ if (tooltip != null){ removeChild(tooltip); tooltip = null; }; } } }//package
Section 234
//ItemModeTab (ItemModeTab) package { import flash.text.*; import flash.display.*; public dynamic class ItemModeTab extends MovieClip { public var tab_text:TextField; } }//package
Section 235
//ItemTooltip (ItemTooltip) package { import flash.text.*; import flash.display.*; public class ItemTooltip extends Tooltip { public var tooltip_bg:Sprite; public var priceLabel:TextField; public var stats_label:TextField; public var name_label:TextField; public var item_ref:Item; public var gold:Sprite; public var level_label:TextField; public var enchanted_label:TextField; public var equipped_text:MovieClip; public var specialLabel:TextField; public var type_label:TextField; public var usable_label:TextField; public function ItemTooltip(_arg1:Item=null, _arg2:PlayerCharacter=null, _arg3:Boolean=false){ var _local4:*; var _local5:String; var _local6 = ??pushnamespace ; var _local7 = ??pushnamespace ; super(); if (_arg1 == null){ return; }; if (!(_arg3)){ removeChild(equipped_text); }; item_ref = _arg1; name_label.autoSize = TextFieldAutoSize.CENTER; name_label.text = Item(item_ref).item_name; dm.embolden(name_label); _local4 = name_label.height; name_label.autoSize = TextFieldAutoSize.NONE; if (_local4 == 16){ name_label.height = (_local4 + 5); } else { name_label.height = (_local4 + 2); }; setTextColor(); level_label.y = ((name_label.y + name_label.height) + 2); type_label.y = ((name_label.y + name_label.height) + 2); if (item_ref.item_level){ level_label.text = ("Level " + String(item_ref.item_level)); } else { if ((item_ref is Consumable)){ level_label.text = ("Stack: " + String(Consumable(item_ref).stack)); } else { removeChild(level_label); }; }; if (item_ref.item_rarity == Item.quest){ type_label.text = "Quest Item"; } else { type_label.text = item_ref.getItemTypeString(); }; _local5 = ""; if (item_ref.lore != ""){ _local5 = (("\"" + item_ref.lore) + "\"\n\n"); }; _local5 = (_local5 + item_ref.itemStatsString("")); stats_label.text = _local5; stats_label.autoSize = TextFieldAutoSize.CENTER; stats_label.y = ((type_label.y + type_label.height) + 8); if ((((item_ref is Equipment)) && (Equipment(item_ref).enchantmentType))){ enchanted_label.text = ("Enchanted: " + Enchantment.nameForEnchantment(Equipment(item_ref).enchantmentType)); enchanted_label.y = ((stats_label.y + stats_label.height) + 8); usable_label.y = ((enchanted_label.y + enchanted_label.height) + 8); } else { removeChild(enchanted_label); usable_label.y = ((stats_label.y + stats_label.height) + 8); }; if ((item_ref is Equipment)){ usable_label.text = Equipment(item_ref).usableString(); } else { usable_label.text = ""; }; usable_label.autoSize = TextFieldAutoSize.CENTER; _local6 = 0xCC0000; _local7 = 0xFFFFFF; if (_arg2 != null){ if (_arg2.itemUsable(item_ref)){ usable_label.textColor = _local7; } else { usable_label.textColor = _local6; }; }; priceLabel.text = String(item_ref.getWorth()); priceLabel.autoSize = TextFieldAutoSize.RIGHT; priceLabel.y = ((usable_label.y + usable_label.height) + 2); gold.x = (priceLabel.x - 12); gold.y = (priceLabel.y + 4); specialLabel.y = priceLabel.y; if (item_ref.creator.length){ specialLabel.text = ("by " + item_ref.creator); } else { specialLabel.text = ""; }; tooltip_bg.height = ((priceLabel.y + priceLabel.height) + 4); } public function setTextColor(){ name_label.textColor = Item.textColorForRarity(item_ref.item_rarity); } override public function get realHeight():int{ return (this.tooltip_bg.height); } override public function get realWidth():int{ return (this.tooltip_bg.width); } } }//package
Section 236
//ItemTooltipController (ItemTooltipController) package { import flash.events.*; public class ItemTooltipController { private var tooltip:ItemTooltip; private var c_tooltip:ItemTooltip; private var char_ref:PlayerCharacter; public function ItemTooltipController():void{ } public function destroyTooltip():void{ if (tooltip != null){ tooltip.fade(); }; if (c_tooltip != null){ c_tooltip.fade(); }; tooltip = null; c_tooltip = null; } public function showTooltip(_arg1:MouseEvent, _arg2:Item):void{ if (_arg1 == null){ return; }; if (_arg1.buttonDown){ destroyTooltip(); return; }; if (_arg2 == null){ trace("item_ref null"); return; }; if (tooltip != null){ if (tooltip.item_ref != _arg2){ destroyTooltip(); } else { return; }; }; if (((!((char_ref == null))) && ((_arg2 is Equipment)))){ if (((((!((char_ref.gear[Equipment(_arg2).slot] == null))) && (!((char_ref.gear[Equipment(_arg2).slot] == _arg2))))) && (char_ref.itemUsable(_arg2)))){ c_tooltip = new ItemTooltip(char_ref.gear[Equipment(_arg2).slot], char_ref, true); c_tooltip.mouseEnabled = false; c_tooltip.mouseChildren = false; c_tooltip.name = "c_tooltip"; if (dm.stage != null){ dm.stage.addChild(c_tooltip); }; }; }; tooltip = new ItemTooltip(_arg2, char_ref, false); tooltip.mouseEnabled = false; tooltip.mouseChildren = false; tooltip.name = "tooltip"; if (dm.stage != null){ dm.stage.addChild(tooltip); }; updatePositionFromEvent(_arg1); } public function setChar(_arg1:PlayerCharacter){ this.char_ref = _arg1; } public function enableDoubleClick(_arg1:InventoryIcon, _arg2:Function):void{ if (tooltip == null){ return; }; tooltip.doubleClickEnabled = true; tooltip.addEventListener(MouseEvent.DOUBLE_CLICK, _arg2, false, 0, true); } public function updatePositionFromEvent(_arg1:MouseEvent):void{ var _local2:int; if (tooltip != null){ tooltip.setForEvent(_arg1); if (c_tooltip != null){ c_tooltip.x = tooltip.x; c_tooltip.y = ((tooltip.y - c_tooltip.realHeight) - 2); if (c_tooltip.y < 0){ _local2 = Math.abs(c_tooltip.y); c_tooltip.y = (c_tooltip.y + _local2); tooltip.y = (tooltip.y + _local2); }; }; }; } public function removeTooltip(_arg1:MouseEvent, _arg2:Item){ if (((!((tooltip == null))) && ((tooltip.item_ref == _arg2)))){ destroyTooltip(); }; } } }//package
Section 237
//Jewellery (Jewellery) package { public class Jewellery extends Equipment { public function Jewellery(){ whoEquips = Equipment.allEquip; grey_name = "Tarnished"; materials.push("Silver", "Gold", "Platinum", "Obsidian", "Crystalline"); base_armor_rating = 0; grey_chance = 0; white_chance = 0; green_chance = 70; blue_chance = 29; purple_chance = 1; } override public function generateItem(_arg1:int):void{ var _local2:*; var _local3:*; _local2 = false; _local3 = false; item_rarity = Math.max(Item.green, item_rarity); if (item_rarity == Item.green){ if (dmf.randomNum(0, 100) >= 50){ _local3 = true; } else { _local2 = true; }; }; getItemModifiers(); if ((((item_rarity == Item.blue)) || (_local3))){ prefix = rollForPrefix(item_rarity); }; if ((((item_rarity == Item.blue)) || (_local2))){ suffix = rollForSuffix(item_rarity); }; if (prefix >= 0){ applyPrefix(); }; if (suffix >= 0){ applySuffix(); }; if (base_armor_rating){ armor_rating = scaleArmorForLevel((base_armor_rating * (1 + (base_armor_mod / 100)))); }; if (((materials.length) && ((item_rarity < Item.purple)))){ material = rollForMaterial(item_rarity, materials); } else { material = -1; }; if (material >= 0){ item_name = ((materials[material] + " ") + item_name); }; if (prefix >= 0){ item_name = ((prefixes[prefix][0] + " ") + item_name); }; if (suffix >= 0){ item_name = ((item_name + " of ") + suffixes[suffix][0]); }; if (item_rarity == Item.grey){ item_name = ((grey_name + " ") + item_name); }; } override public function getItemTypeString(){ return ("Jewellery"); } override public function itemStatsString(_arg1:String):String{ if (armor_rating){ _arg1 = (String(armor_rating) + " Armor Rating\n"); }; return (super.itemStatsString(_arg1)); } override public function getItemModifiers():void{ super.getItemModifiers(); suffixes.push(["Might", base_item_stat_bonus]); suffixes.push(["Deftness", base_item_stat_bonus]); } } }//package
Section 238
//lethal_effect (lethal_effect) package { import flash.display.*; public dynamic class lethal_effect extends MovieClip { public function lethal_effect(){ addFrameScript(44, frame45); } function frame45(){ this.stop(); } } }//package
Section 239
//LevelUpGlow (LevelUpGlow) package { import flash.display.*; public dynamic class LevelUpGlow extends MovieClip { } }//package
Section 240
//LightArmor (LightArmor) package { public class LightArmor extends Armor { public function LightArmor(){ type = Armor.light; mod_quickness = (mod_quickness - 0); whoEquips = Equipment.allEquip; base_armor_rating = 4; grey_name = "Threadbare"; materials.push("Linen", "Wool", "Velvet", "Silk", "Suncloth", "Aetherweave"); } override public function getItemTypeString(){ return ("Light Armor"); } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function itemStatsString(_arg1:String):String{ return (super.itemStatsString(_arg1)); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); } } }//package
Section 241
//LightGreenBar (LightGreenBar) package { import flash.display.*; public dynamic class LightGreenBar extends Sprite { } }//package
Section 242
//Lightning (Lightning) package { import flash.display.*; public dynamic class Lightning extends MovieClip { public var flash:LightningFlash; public function Lightning(){ addFrameScript(0, frame1); } function frame1(){ dm.sound.play(SoundControl.lightning); } } }//package
Section 243
//lightning_sound (lightning_sound) package { import flash.media.*; public dynamic class lightning_sound extends Sound { } }//package
Section 244
//LightningFlash (LightningFlash) package { import flash.display.*; public dynamic class LightningFlash extends MovieClip { public var lightning:RandomLightning; public function LightningFlash(){ addFrameScript(3, frame4); } function frame4(){ this.stop(); } } }//package
Section 245
//Links (Links) package { public class Links { public static const KONG_HOME:String = "http://www.kongregate.com/?gamereferral=monstersden"; public static const KONG_GAME:String = "http://www.kongregate.com/games/garin/monsters-den-book-of-dread/?gamereferral=monstersden"; public static const ARMORGAMES:String = "http://www.armorgames.com"; } }//package
Section 246
//LoaderClass (LoaderClass) package { import CPMStar.*; import flash.events.*; import flash.system.*; import flash.external.*; import flash.net.*; import flash.display.*; import flash.text.*; public class LoaderClass extends MovieClip { public var bar:MovieClip; public var clickPlayButton:SimpleButton; var loading:Boolean;// = false public var total_label:TextField; public var errorText:TextField; public var kongIntro:MovieClip; public var armorIntro:MovieClip; public var dungeonMain:MovieClip; public var loaded_label:TextField; public var adBox:MovieClip; public var onKong:MovieClip; static const SITELOCKED:Boolean = false; static const SITELOCK_URL:String = "www.biclopsgames.com"; public function LoaderClass(){ loading = false; super(); addFrameScript(0, frame1, 3, frame4, 4, frame5, 5, frame6); onKong.biclopsLogo.addEventListener(MouseEvent.CLICK, biclopsClick); onKong.kongLogo.addEventListener(MouseEvent.CLICK, kongClick); stage.showDefaultContextMenu = false; this.gotoAndStop(1); onKong.gotoAndStop(1); removeChild(clickPlayButton); if (((SITELOCKED) && (!(hostUrlContains(SITELOCK_URL))))){ removeChild(loaded_label); removeChild(total_label); removeChild(bar); errorText.text = ("Sorry, this version of the game will only run on " + SITELOCK_URL); errorText.textColor = 0xFFFFFF; } else { loading = true; addEventListener(Event.ENTER_FRAME, enterLoaderFrame); if (hostUrlContains("kongregate.com")){ removeChild(adBox); } else { if (hostUrlContains("andkon.com")){ onKong.gotoAndStop(2); removeChild(adBox); } else { onKong.x = -86; onKong.y = 53; if (hostUrlContains("armorgames.com")){ onKong.removeChild(onKong.sponsoredText); onKong.removeChild(onKong.kongLogo); onKong.y = -62; }; initializeAds(); clickPlayButton.addEventListener(MouseEvent.MOUSE_DOWN, playClick); }; }; }; } private function initializeAds():void{ var _local1:int; var _local2:int; var _local3:DisplayObject; if (hostUrlContains("armorgames.com")){ _local1 = 1052; _local2 = 15; } else { _local1 = 1429; _local2 = 501; }; if (Security.sandboxType != "localWithFile"){ _local3 = AdLoader.LoadAd(_local1, _local2); adBox.addChild(_local3); }; } function enterLoaderFrame(_arg1:Event):void{ if (loading){ updateText(_arg1); } else { if (hostUrlContains("kongregate.com")){ playClick(null); } else { if (hostUrlContains("andkon.com")){ playClick(null); } else { addChild(clickPlayButton); }; }; }; } private function debugSandbox():void{ errorText.text = String(Security.sandboxType); } function frame6(){ this.stop(); } function kongClick(_arg1:MouseEvent):void{ var url:String; var e = _arg1; url = Links.KONG_HOME; try { ExternalInterface.call("window.open", url, "_blank", ""); } catch(error) { navigateToURL(new URLRequest(url), "_blank"); }; } function frame4(){ kongIntro.addEventListener(MouseEvent.CLICK, kongClick); } function frame5(){ armorIntro.addEventListener(MouseEvent.CLICK, armorClick); } function armorClick(_arg1:MouseEvent):void{ var url:String; var e = _arg1; url = Links.ARMORGAMES; try { ExternalInterface.call("window.open", url, "_blank", ""); } catch(error) { navigateToURL(new URLRequest(url), "_blank"); }; } function frame1(){ this.gotoAndStop(1); } private function playClick(_arg1:MouseEvent):void{ trace("playClick"); clickPlayButton.removeEventListener(MouseEvent.MOUSE_DOWN, playClick); if (contains(adBox)){ removeChild(adBox); }; if (contains(clickPlayButton)){ removeChild(clickPlayButton); }; removeEventListener(Event.ENTER_FRAME, enterLoaderFrame); if (onKong.kongLogo != null){ onKong.kongLogo.removeEventListener(MouseEvent.CLICK, kongClick); }; onKong.biclopsLogo.removeEventListener(MouseEvent.CLICK, biclopsClick); this.gotoAndStop(3); if (hostUrlContains("kongregate.com")){ this.gotoAndStop(6); } else { if (hostUrlContains("andkon.com")){ this.gotoAndStop(6); } else { if (hostUrlContains("armorgames.com")){ this.gotoAndStop(5); } else { this.gotoAndStop(4); }; }; }; } private function updateText(_arg1:Event):void{ var _local2:*; var _local3:*; _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; loaded_label.text = (String(Math.round((_local3 / 0x0400))) + "kB"); total_label.text = (String(Math.round((_local2 / 0x0400))) + "kB"); bar.width = Math.round(((_local3 / _local2) * 550)); if (_local3 >= _local2){ loading = false; }; } private function hostUrlContains(_arg1:String):Boolean{ if (stage.loaderInfo.loaderURL.indexOf(_arg1) != -1){ return (true); }; return (false); } function biclopsClick(_arg1:MouseEvent):void{ var url:String; var e = _arg1; url = "http://www.biclopsgames.com"; try { ExternalInterface.call("window.open", url, "_blank", ""); } catch(error) { navigateToURL(new URLRequest(url), "_blank"); }; } } }//package
Section 247
//LoadParty (LoadParty) package { import flash.events.*; import flash.net.*; import flash.text.*; import flash.display.*; public class LoadParty extends MovieClip { public var party1:SaveGameStatusContainer; public var party3:SaveGameStatusContainer; public var party2:SaveGameStatusContainer; public var highestRatingField:TextField; public var highestWaveField:TextField; public var optionsButton:OptionsBookButton; public var highestLevelField:TextField; public function LoadParty():void{ DungeonMain.registerAliases(); party1.slot = 1; party2.slot = 2; party3.slot = 3; loadSlot(1); loadSlot(2); loadSlot(3); if (DungeonMain.highScore < party1.score){ DungeonMain.highScore = party1.score; }; if (DungeonMain.highScore < party2.score){ DungeonMain.highScore = party2.score; }; if (DungeonMain.highScore < party3.score){ DungeonMain.highScore = party3.score; }; if (DungeonMain.highLevel < party1.level){ DungeonMain.highLevel = party1.level; }; if (DungeonMain.highLevel < party2.level){ DungeonMain.highLevel = party2.level; }; if (DungeonMain.highLevel < party3.level){ DungeonMain.highLevel = party3.level; }; highestRatingField.text = String(DungeonMain.highScore); highestLevelField.text = String(DungeonMain.highLevel); highestWaveField.text = String(DungeonMain.bestSurvival); addEventListener(Event.ADDED_TO_STAGE, added); } function added(_arg1:Event):void{ var _local2 = ??pushnamespace ; var _local3:*; removeEventListener(Event.ADDED_TO_STAGE, added); _local2 = 128; if (((DungeonMain.showHints) && (!(Dungeon.hintShown(_local2))))){ _local3 = new HintDialog("Saving", "Monsters' Den saves your progress automatically. You may quit at any time, and return to continue playing your game later.", true, true); DungeonMain.hints = (DungeonMain.hints + _local2); stage.addChild(_local3); dm.main.saveInterface(); }; } private function loadSlot(_arg1:int):void{ var _local2:SharedObject; var _local3:SaveGameStatusContainer; var _local4:Party; var _local5:SharedObject; if ((((_arg1 < 1)) || ((_arg1 > 3)))){ return; }; _local3 = SaveGameStatusContainer(getChildByName(("party" + _arg1))); _local2 = SharedObject.getLocal((("slot" + _arg1) + "_party")); if (_local2.size > 0){ _local4 = Party(_local2.data.pc_party); if (_local4 == null){ _local3.emptySlot(); return; }; _local5 = SharedObject.getLocal((("slot" + _arg1) + "_chars")); if (_local5.size > 0){ if (_local5.data.char1 != null){ _local4.members[0] = _local5.data.char1; }; if (_local5.data.char2 != null){ _local4.members[1] = _local5.data.char2; }; if (_local5.data.char3 != null){ _local4.members[2] = _local5.data.char3; }; if (_local5.data.char4 != null){ _local4.members[3] = _local5.data.char4; }; }; if (_local3 != null){ _local3.setParty(_local4, _local2.data.battle); }; } else { _local3.emptySlot(); }; } public function deleteSlot(_arg1:int):void{ var _local2:SaveGameStatusContainer; if ((((_arg1 < 1)) || ((_arg1 >= 4)))){ return; }; DungeonMain.deleteSave(_arg1); _local2 = SaveGameStatusContainer(getChildByName(("party" + _arg1))); if (_local2 != null){ _local2.emptySlot(); }; } public function menuClick(_arg1:MouseEvent):void{ if (root != null){ dm.main.mainMenu(); cleanup(); dm.main.removeChild(this); }; } public function cleanup():void{ party1.cleanup(); party2.cleanup(); party3.cleanup(); optionsButton.cleanup(); } public function newGame(_arg1:int):void{ dm.main.startGame(_arg1); cleanup(); } } }//package
Section 248
//LootSettings (LootSettings) package { import flash.events.*; import flash.display.*; public class LootSettings extends Sprite { public var checkWhite:dCheckBox; public var checkGrey:dCheckBox; public var checkConsumables:dCheckBox; public var checkEnchantments:dCheckBox; public var returnButton:MovieClip; public var checkBlue:dCheckBox; public var checkMediumArmor:dCheckBox; public var checkGreen:dCheckBox; public var checkHeavyArmor:dCheckBox; public var checkPurple:dCheckBox; public var checkLightArmor:dCheckBox; static const GREEN = 4; static const HEAVY = 128; static const WHITE = 2; static const ENCHANTMENTS = 0x0200; static const CONSUMABLES = 0x0100; static const MEDIUM = 64; static const LIGHT = 32; static const BLUE = 8; static const PURPLE = 16; static const GREY = 1; public function LootSettings():void{ checkGrey.setDescription("'Damaged'", true, Item.textColorForRarity(Item.grey)); checkWhite.setDescription("'Common'", true, Item.textColorForRarity(Item.white)); checkGreen.setDescription("'Magical'", true, Item.textColorForRarity(Item.green)); checkBlue.setDescription("'Rare'", true, Item.textColorForRarity(Item.blue)); checkPurple.setDescription("'Unique'", true, Item.textColorForRarity(Item.purple)); checkLightArmor.setDescription("Light Armor"); checkMediumArmor.setDescription("Medium Armor"); checkHeavyArmor.setDescription("Heavy Armor"); checkEnchantments.setDescription("Enchantments"); checkConsumables.setDescription("Consumables"); initValues(); returnButton.addEventListener(MouseEvent.MOUSE_DOWN, returnClick); } private function returnClick(_arg1:MouseEvent):void{ updateValues(); cleanup(); dm.main.saveParty(); if (parent != null){ if ((parent is TreasureReport)){ TreasureReport(parent).updateSettings(); }; parent.removeChild(this); }; } private function updateValues():void{ var _local1:uint; _local1 = 0; if (checkGrey.checked){ _local1 = (_local1 + GREY); }; if (checkWhite.checked){ _local1 = (_local1 + WHITE); }; if (checkGreen.checked){ _local1 = (_local1 + GREEN); }; if (checkBlue.checked){ _local1 = (_local1 + BLUE); }; if (checkPurple.checked){ _local1 = (_local1 + PURPLE); }; if (checkLightArmor.checked){ _local1 = (_local1 + LIGHT); }; if (checkMediumArmor.checked){ _local1 = (_local1 + MEDIUM); }; if (checkHeavyArmor.checked){ _local1 = (_local1 + HEAVY); }; if (checkConsumables.checked){ _local1 = (_local1 + CONSUMABLES); }; if (checkEnchantments.checked){ _local1 = (_local1 + ENCHANTMENTS); }; if (dm.party != null){ dm.party.lootSettings = _local1; }; } private function initValues():void{ var _local1:uint; _local1 = 0; if (dm.party != null){ _local1 = dm.party.lootSettings; }; if ((_local1 & GREY) == GREY){ checkGrey.setChecked(true); } else { checkGrey.setChecked(false); }; if ((_local1 & WHITE) == WHITE){ checkWhite.setChecked(true); } else { checkWhite.setChecked(false); }; if ((_local1 & GREEN) == GREEN){ checkGreen.setChecked(true); } else { checkGreen.setChecked(false); }; if ((_local1 & BLUE) == BLUE){ checkBlue.setChecked(true); } else { checkBlue.setChecked(false); }; if ((_local1 & PURPLE) == PURPLE){ checkPurple.setChecked(true); } else { checkPurple.setChecked(false); }; if ((_local1 & LIGHT) == LIGHT){ checkLightArmor.setChecked(true); } else { checkLightArmor.setChecked(false); }; if ((_local1 & MEDIUM) == MEDIUM){ checkMediumArmor.setChecked(true); } else { checkMediumArmor.setChecked(false); }; if ((_local1 & HEAVY) == HEAVY){ checkHeavyArmor.setChecked(true); } else { checkHeavyArmor.setChecked(false); }; if ((_local1 & CONSUMABLES) == CONSUMABLES){ checkConsumables.setChecked(true); } else { checkConsumables.setChecked(false); }; if ((_local1 & ENCHANTMENTS) == ENCHANTMENTS){ checkEnchantments.setChecked(true); } else { checkEnchantments.setChecked(false); }; } public function cleanup():void{ returnButton.removeEventListener(MouseEvent.MOUSE_DOWN, returnClick); } public static function defaultValues():uint{ return ((((((((((GREY + WHITE) + GREEN) + BLUE) + PURPLE) + LIGHT) + MEDIUM) + HEAVY) + CONSUMABLES) + ENCHANTMENTS)); } } }//package
Section 249
//lose_power_effect (lose_power_effect) package { import flash.display.*; public dynamic class lose_power_effect extends MovieClip { } }//package
Section 250
//mAetherguard (mAetherguard) package { public class mAetherguard extends MonsterCharacter { public function mAetherguard(_arg1:int=1){ super(_arg1); type = MonsterCharacter.special; classname = "Planar Entity"; ethereal = 20; charname = "Aetherguard"; portrait = CharGraphic.aetherguard; mindless = true; description = "Slightly resistant to physical damage."; quickness = 50; health_max = Math.round((health_max * 1.2)); health = health_max; damage = Math.round((damage * 1.4)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sAetherLightning(this)); } } }//package
Section 251
//mage_staff_sound (mage_staff_sound) package { import flash.media.*; public dynamic class mage_staff_sound extends Sound { } }//package
Section 252
//MageWeapon (MageWeapon) package { public class MageWeapon extends Weapon { public function MageWeapon(){ materials.push("Elm", "Oak", "Ash", "Yew", "Voidwood", "Planespine"); whoEquips = (Equipment.mageEquip + Equipment.conjurorEquip); } override public function getItemTypeString(){ return ("Mage Weapon"); } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function itemStatsString(_arg1:String):String{ return (super.itemStatsString(_arg1)); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); } } }//package
Section 253
//mArachnoid (mArachnoid) package { public class mArachnoid extends MonsterCharacter { public function mArachnoid(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; charname = "Arachnoid"; classname = "Creature"; portrait = CharGraphic.arachnoid; mindless = true; description = "Twisted fusion of man and spider. Tangles its enemies in webbing."; poisonResist = 25; quickness = 45; damage_resistance = 0; regenerate = 0; health_max = Math.round((health_max * 1)); health = health_max; damage = Math.round((damage * 1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sArachnoidWeb(this)); } } }//package
Section 254
//mAscendant (mAscendant) package { public class mAscendant extends MonsterCharacter { public function mAscendant(_arg1:int=1){ super(_arg1); type = MonsterCharacter.special; power_per_turn = Math.round((power_per_turn * 1.5)); regenerate = 10; charname = Horde.getBeholderName(); classname = "Ascended Human"; portrait = CharGraphic.ascendant; mindless = false; description = "Cult Leader. Defensive spellcaster. Regenerates."; accuracy = 150; damage_resistance = 0; poisonResist = 75; stunResist = 75; quickness = 50; lethalityImmune = true; damage = Math.round((damage * 1.2)); health_max = Math.round((health_max * 1.45)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sAscendantRanged(this)); skills.push(new sCelestialArmor(this)); skills.push(new sCelestialSpeed(this)); skills.push(new sCelestialAccuracy(this)); } } }//package
Section 255
//mBasilisk (mBasilisk) package { public class mBasilisk extends MonsterCharacter { public function mBasilisk(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; classname = "Creature"; charname = "Basilisk"; portrait = CharGraphic.basilisk; mindless = true; description = "Stuns with attacks."; quickness = 30; damage_resistance = 0; causes_stun_percent = 30; regenerate = 0; health_max = Math.round((health_max * 1)); health = health_max; damage = Math.round((damage * 0.8)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); skills.push(new sBasiliskPetrify(this)); } } }//package
Section 256
//mBeholder (mBeholder) package { public class mBeholder extends MonsterCharacter { public function mBeholder(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; charname = Horde.getBeholderName(); classname = "Beholder"; portrait = CharGraphic.beholder; mindless = false; description = "Creature Leader. Powerful spellcaster. Ignores armor."; accuracy = 150; damage_resistance = 0; poisonResist = 30; stunResist = 50; quickness = 40; lethalityImmune = true; damage = Math.round((damage * 1.5)); health_max = Math.round((health_max * 1.25)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sBeholderRanged(this)); skills.push(new sBeholderDrain(this)); skills.push(new sBeholderRecover(this)); } } }//package
Section 257
//mBoneHorror (mBoneHorror) package { public class mBoneHorror extends MonsterCharacter { public function mBoneHorror(_arg1:int=1){ super(_arg1); type = MonsterCharacter.undead; classname = "Undead"; poisonResist = 50; charname = "Bone Horror"; portrait = CharGraphic.bone_horror; mindless = true; description = "Undead. Lumbering, jagged monstrosity of bone. Reflects damage."; damage_reflection = 10; quickness = 20; health_max = Math.round((health_max * 1.3)); health = health_max; damage = Math.round((damage * 1.4)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); } } }//package
Section 258
//mCultArcher (mCultArcher) package { public class mCultArcher extends MonsterCharacter { public function mCultArcher(_arg1:int=1){ super(_arg1); type = MonsterCharacter.human; classname = "Human"; power_per_turn = Math.round((power_per_turn * 1.5)); charname = "Protector"; portrait = CharGraphic.cult_archer; mindless = true; description = "Armored. Ranged attack."; quickness = 60; damage_resistance = 20; health_max = Math.round((health_max * 0.9)); health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterRangedAttack(this)); skills.push(new sCultistArrow(this)); } } }//package
Section 259
//mCultChosen (mCultChosen) package { public class mCultChosen extends MonsterCharacter { public function mCultChosen(_arg1:int=1){ super(_arg1); type = MonsterCharacter.human; classname = "Human"; power_per_turn = Math.round((power_per_turn * 1.5)); charname = "Chosen"; portrait = CharGraphic.cult_chosen; mindless = true; description = "Armored. Warrior/Spellcaster."; quickness = 40; damage_resistance = 20; health_max = Math.round((health_max * 1)); health = health_max; damage = Math.round((damage * 1.2)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sCultistMeleeStun(this)); skills.push(new sCultistSever(this)); } } }//package
Section 260
//mCultEngine (mCultEngine) package { public class mCultEngine extends MonsterCharacter { public function mCultEngine(_arg1:int=1){ super(_arg1); type = MonsterCharacter.special; power_per_turn = Math.round((power_per_turn * 1.5)); charname = Horde.getEngineName(); classname = "Nexus Engine"; portrait = CharGraphic.cult_engine; mindless = false; description = "Sacred Icon. Gathers and stores planar energy."; accuracy = 120; damage_resistance = 35; poisonResist = 100; stunResist = 100; quickness = 10; lethalityImmune = true; damage = Math.round((damage * 1.55)); health_max = Math.round((health_max * 1.3)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sMonsterMeleeAE(this)); skills.push(new sEngineConduit(this)); skills.push(new sVoidCannon(this)); } } }//package
Section 261
//mCultNeophyte (mCultNeophyte) package { public class mCultNeophyte extends MonsterCharacter { public function mCultNeophyte(_arg1:int=1){ super(_arg1); type = MonsterCharacter.human; classname = "Human"; power_per_turn = Math.round((power_per_turn * 1.5)); charname = "Neophyte"; portrait = CharGraphic.cult_neophyte; mindless = false; description = "Sacrifice themselves to summon more powerful allies."; quickness = 35; health_max = Math.round((health_max * 0.8)); health = health_max; damage = Math.round((damage * 1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sTransformAetherguard(this)); } } }//package
Section 262
//mCultPriest (mCultPriest) package { public class mCultPriest extends MonsterCharacter { public function mCultPriest(_arg1:int=1){ super(_arg1); type = MonsterCharacter.human; classname = "Human"; power_per_turn = Math.round((power_per_turn * 1.5)); charname = "Acolyte"; portrait = CharGraphic.cult_priest; mindless = false; description = "Spellcaster. Summons planar entities."; quickness = 35; health_max = Math.round((health_max * 0.8)); health = health_max; damage = Math.round((damage * 0.8)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterMagicAttack(this)); skills.push(new sCultistHeal(this)); skills.push(new sSummonVoidstalker(this)); } } }//package
Section 263
//mCultWarrior (mCultWarrior) package { public class mCultWarrior extends MonsterCharacter { public function mCultWarrior(_arg1:int=1){ super(_arg1); type = MonsterCharacter.human; classname = "Human"; power_per_turn = Math.round((power_per_turn * 1.5)); charname = "Guardian"; portrait = CharGraphic.cult_warrior; mindless = true; description = "Armored."; quickness = 45; damage_resistance = 20; health_max = Math.round((health_max * 0.9)); health = health_max; damage = Math.round((damage * 0.9)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sCultistMeleeStun(this)); } } }//package
Section 264
//mDeathKnight (mDeathKnight) package { public class mDeathKnight extends MonsterCharacter { public function mDeathKnight(_arg1:int=1){ super(_arg1); type = MonsterCharacter.undead; poisonResist = 50; charname = Horde.getKnightName(); classname = "Fallen Knight"; portrait = CharGraphic.death_knight; mindless = false; description = "Undead Leader. Powerful warrior."; accuracy = 140; damage_resistance = 30; poisonResist = 50; stunResist = 75; quickness = 40; lethalityImmune = true; damage = Math.round((damage * 1.5)); health_max = Math.round((health_max * 1.3)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sMonsterMeleeAE(this)); skills.push(new sDeathKnightRally(this)); } } }//package
Section 265
//mDemon (mDemon) package { public class mDemon extends MonsterCharacter { public function mDemon(_arg1:int=1){ super(_arg1); charname = "The Corruptor"; classname = "Demon"; type = MonsterCharacter.special; portrait = CharGraphic.demon; mindless = false; description = "Dungeon Lord. Source of the danger to this world."; accuracy = 140; damage_resistance = 20; poisonResist = 50; stunResist = 75; power_per_turn = 20; quickness = 50; lethalityImmune = true; damage = Math.round((damage * 1.5)); health_max = Math.round((health_max * 3)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; initSkills(); } override public function getUniqueItems(_arg1:int):Array{ var _local2:Equipment; var _local3:Array; _local3 = new Array(); _local2 = new iRing(level, Item.orange); _local2.item_name = "Signet of the Demonslayer"; _local2.lore = "Presented to honor those who freed the world from the demon's tyranny."; _local2.replenishing = 20; _local2.powerRegen = 5; _local2.resistPoison = 50; _local2.resistStun = 50; _local2.icon_frame = 116; _local3.push(_local2); _local2 = new iCloak(level, Item.orange); _local2.item_name = "Demonhide Cloak"; _local2.lore = "Fashioned from the skin of the demon itself."; _local2.lethality = 4; _local2.armor_rating = _local2.scaleArmorForLevel(20); _local2.setStrength(3, 5); _local2.setEndurance(3, 5); _local2.setIntellect(3, 5); _local2.setDexterity(3, 5); _local2.icon_frame = 117; _local3.push(_local2); return (_local3); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); skills.push(new sDemonDoubleAttack(this)); skills.push(new sDemonPoison(this)); skills.push(new sDemonClone(this)); } } }//package
Section 266
//mDragon (mDragon) package { public class mDragon extends MonsterCharacter { public function mDragon(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; classname = "Dragon"; charname = Horde.getDragonName(); portrait = CharGraphic.dragon; mindless = false; description = "Creature Leader. Attacks multiple enemies."; accuracy = 140; damage_resistance = 20; poisonResist = 0; stunResist = 75; quickness = 25; lethalityImmune = true; damage = Math.round((damage * 1.5)); health_max = Math.round((health_max * 1.6)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); skills.push(new sDragonFlame(this)); skills.push(new sDragonTail(this)); } } }//package
Section 267
//mDreadfather (mDreadfather) package { public class mDreadfather extends MonsterCharacter { public function mDreadfather(_arg1:int=1){ super(_arg1); type = MonsterCharacter.special; classname = "Demon"; poisonResist = 75; stunResist = 90; charname = "Dreadfather"; portrait = CharGraphic.dreadfather; mindless = false; description = "Lord of Terror."; lethalityImmune = true; power_per_turn = 25; accuracy = 135; quickness = 55; health_max = Math.round((health_max * 3.5)); health = health_max; if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; damage = Math.round((damage * 1)); initSkills(); } override public function getUniqueItems(_arg1:int):Array{ var _local2:Equipment; var _local3:Number; var _local4:Array; _local3 = (_arg1 / DungeonMain.MAX_LEVEL); _local4 = new Array(); _local2 = new iClothHat(level, Item.orange); _local2.item_name = "Dreadfather's Visage"; _local2.lore = "Best not to think about how this was made."; _local2.armor_rating = _local2.scaleArmorForLevel(25); _local2.mod_strength = Math.ceil((3 * _local3)); _local2.mod_dexterity = Math.ceil((3 * _local3)); _local2.mod_intellect = Math.ceil((3 * _local3)); _local2.resistStun = 50; _local2.icon_frame = 135; _local4.push(_local2); _local2 = new Offhand(); _local2.item_level = this.level; _local2.item_rarity = Item.orange; _local2.item_name = "The Book of Dread"; _local2.lore = "Dark secrets are held within."; _local2.powerRegen = 4; _local2.vampiric_percent = 10; _local2.mod_intellect = Math.ceil((4 * _local3)); _local2.setPoisonDamage(10); _local2.whoEquips = (Equipment.allEquip - Equipment.barbarianEquip); _local2.icon_frame = 136; _local4.push(_local2); return (_local4); } override public function initSkills():void{ skills.length = 0; skills.push(new sDreadfatherDrain(this)); skills.push(new sDreadfatherRevive(this)); skills.push(new sForceRetreat(this)); } } }//package
Section 268
//mDwarfCrossbow (mDwarfCrossbow) package { public class mDwarfCrossbow extends MonsterCharacter { public function mDwarfCrossbow(_arg1:int=1){ super(_arg1); type = MonsterCharacter.dwarf; classname = "Dwarf"; poisonResist = 20; stunResist = 50; charname = "Crossbowman"; portrait = CharGraphic.dwarf_crossbow; mindless = true; description = "Armored. Ranged attack ignores enemy armor."; quickness = 35; damage_resistance = 20; health_max = Math.round((health_max * 0.9)); health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sDwarfCrossbowAttack(this)); skills.push(new sDwarvenAle(this)); } } }//package
Section 269
//mDwarfManiac (mDwarfManiac) package { public class mDwarfManiac extends MonsterCharacter { public function mDwarfManiac(_arg1:int=1){ super(_arg1); type = MonsterCharacter.dwarf; classname = "Dwarf"; poisonResist = 20; stunResist = 100; charname = "Dwarf Maniac"; portrait = CharGraphic.dwarf_maniac; mindless = true; description = "Charges the back row. Immune to stun."; quickness = 40; health_max = Math.round((health_max * 1)); health = health_max; damage = Math.round((damage * 1.1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sDwarfCharge(this)); skills.push(new sDwarvenAle(this)); } } }//package
Section 270
//mDwarfPrince (mDwarfPrince) package { public class mDwarfPrince extends MonsterCharacter { public function mDwarfPrince(_arg1:int=1){ super(_arg1); type = MonsterCharacter.dwarf; poisonResist = 20; stunResist = 75; charname = Horde.getDwarfName(); classname = "Mountain Prince"; portrait = CharGraphic.dwarf_fruit; mindless = false; description = "Dwarf Leader. Noble lord."; accuracy = 130; damage_resistance = 0; quickness = 40; lethalityImmune = true; damage = Math.round((damage * 1)); health_max = Math.round((health_max * 1.5)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sDwarfCrossbowAttack(this)); skills.push(new sDwarfSponge(this)); skills.push(new sDwarfPride(this)); skills.push(new sDwarvenAle(this)); } } }//package
Section 271
//mDwarfRunecaster (mDwarfRunecaster) package { public class mDwarfRunecaster extends MonsterCharacter { public function mDwarfRunecaster(_arg1:int=1){ super(_arg1); type = MonsterCharacter.dwarf; classname = "Dwarf"; poisonResist = 20; stunResist = 50; charname = "Runecaster"; portrait = CharGraphic.dwarf_scarred; mindless = false; description = "Defensive spellcaster."; quickness = 20; damage_resistance = 10; health_max = Math.round((health_max * 0.8)); health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sDwarvenAle(this)); skills.push(new sRuneProtection(this)); skills.push(new sRuneStrength(this)); } } }//package
Section 272
//mDwarfWarleader (mDwarfWarleader) package { public class mDwarfWarleader extends MonsterCharacter { public function mDwarfWarleader(_arg1:int=1){ super(_arg1); type = MonsterCharacter.dwarf; poisonResist = 20; stunResist = 75; charname = Horde.getDwarfName(); classname = "Battleforger"; portrait = CharGraphic.dwarf_warlord; mindless = false; description = "Dwarf Leader. Expert warrior. Heavily armored."; accuracy = 130; damage_resistance = 50; quickness = 30; lethalityImmune = true; damage = Math.round((damage * 1.35)); health_max = Math.round((health_max * 1.3)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sMonsterMeleeAE(this)); skills.push(new sDwarfOnslaught(this)); skills.push(new sDwarvenAle(this)); } } }//package
Section 273
//mDwarfWarrior (mDwarfWarrior) package { public class mDwarfWarrior extends MonsterCharacter { public function mDwarfWarrior(_arg1:int=1){ super(_arg1); type = MonsterCharacter.dwarf; classname = "Dwarf"; poisonResist = 20; stunResist = 50; charname = "Dwarf Warrior"; portrait = CharGraphic.dwarf_warrior; mindless = true; description = "Armored."; quickness = 30; damage_resistance = 30; health_max = Math.round((health_max * 0.8)); health = health_max; damage = Math.round((damage * 1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sDwarfPunishing(this)); skills.push(new sDwarvenAle(this)); } } }//package
Section 274
//mDwarfVeteran (mDwarfVeteran) package { public class mDwarfVeteran extends MonsterCharacter { public function mDwarfVeteran(_arg1:int=1){ super(_arg1); type = MonsterCharacter.dwarf; classname = "Dwarf"; poisonResist = 20; stunResist = 50; charname = "Dwarf Veteran"; portrait = CharGraphic.dwarf_veteran; mindless = true; description = "Recovers from injury."; regenerate = 7; quickness = 35; health_max = Math.round((health_max * 1.2)); health = health_max; damage = Math.round((damage * 1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sDwarfHammerAE(this)); skills.push(new sDwarvenAle(this)); } } }//package
Section 275
//MediumArmor (MediumArmor) package { public class MediumArmor extends Armor { public function MediumArmor(){ type = Armor.medium; mod_quickness = (mod_quickness - 1); whoEquips = ((Equipment.allEquip - Equipment.mageEquip) - Equipment.conjurorEquip); base_armor_rating = 10; grey_name = "Patched"; materials.push("Leather", "Studded", "Scaled", "Trollhide", "Symbiotic", "Shiftsteel"); } override public function getItemTypeString(){ return ("Medium Armor"); } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function itemStatsString(_arg1:String):String{ return (super.itemStatsString(_arg1)); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } override public function getWorth():int{ return (Math.round((1.1 * super.getWorth()))); } override public function getItemModifiers():void{ super.getItemModifiers(); } } }//package
Section 276
//MeleeWeapon (MeleeWeapon) package { public class MeleeWeapon extends Weapon { public function MeleeWeapon(){ materials.push("Iron", "Steel", "Damascene", "Mithril", "Magesteel", "Planeforged"); } override public function getItemTypeString(){ if (twoHanded){ return ("2H Melee Weapon"); }; return ("Melee Weapon"); } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); suffixes.push(["Might", base_item_stat_bonus]); } } }//package
Section 277
//mFearSower (mFearSower) package { public class mFearSower extends MonsterCharacter { public function mFearSower(_arg1:int=1){ super(_arg1); type = MonsterCharacter.special; classname = "Fearsower"; poisonResist = 50; stunResist = 50; charname = "Fearsower"; portrait = CharGraphic.fearSower; mindless = false; description = "Advance agent of the Dreadfather."; accuracy = 100; quickness = 60; health_max = Math.round((health_max * 1.2)); health = health_max; damage = Math.round((damage * 1.2)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); skills.push(new sInstillFear(this)); skills.push(new sWither(this)); } } }//package
Section 278
//mGargoyle (mGargoyle) package { public class mGargoyle extends MonsterCharacter { public function mGargoyle(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; classname = "Creature"; type = MonsterCharacter.creature; charname = "Gargoyle"; portrait = CharGraphic.gargoyle; mindless = true; description = "Flying creature. Highly resistant to damage."; quickness = 60; damage_resistance = 80; poisonResist = 100; regenerate = 0; health_max = Math.round((health_max * 0.2)); health = health_max; damage = Math.round((damage * 1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); skills.push(new sMonsterFlightAttack(this)); skills.push(new sMonsterStoneForm(this)); } } }//package
Section 279
//mGhost (mGhost) package { public class mGhost extends MonsterCharacter { public function mGhost(_arg1:int=1){ super(_arg1); type = MonsterCharacter.undead; classname = "Undead"; poisonResist = 100; stunResist = 100; ethereal = 80; charname = "Wraith"; portrait = CharGraphic.ghost; mindless = true; description = "Highly resistant to physical attacks. Ignores armor."; quickness = 60; health_max = Math.round((health_max * 0.3)); health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sGhostAttack(this)); skills.push(new sGhostTouch(this)); skills.push(new sGhostHide(this)); } } }//package
Section 280
//mGoblinArtificer (mGoblinArtificer) package { public class mGoblinArtificer extends MonsterCharacter { public function mGoblinArtificer(_arg1:int=1){ super(_arg1); type = MonsterCharacter.greenskin; classname = "Greenskin"; stunResist = 25; charname = "Goblin Artificer"; portrait = CharGraphic.goblin; mindless = true; description = "Ranged explosive attack. Hated by their kin."; quickness = 60; accuracy = 95; health_max = Math.round((health_max * 0.8)); health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sGoblinCrossbow(this)); skills.push(new sGoblinGrenade(this)); } } }//package
Section 281
//mGorgon (mGorgon) package { public class mGorgon extends MonsterCharacter { public function mGorgon(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; classname = "Legendary Creature"; charname = "Gorgon"; portrait = CharGraphic.gorgon; mindless = false; description = "Renowned for her ability to turn her foes to stone."; accuracy = 140; quickness = 60; damage_resistance = 0; causes_stun_percent = 0; regenerate = 0; poisonResist = 50; stunResist = 100; lethalityImmune = true; health_max = Math.round((health_max * 4.3)); health_max = legendaryBonusHealth(_arg1); health = health_max; damage = Math.round((damage * 2)); initSkills(); } override public function getUniqueItems(_arg1:int):Array{ var _local2:Equipment; var _local3:Array; _local3 = new Array(); _local2 = new Offhand(); _local2.item_level = this.level; _local2.item_rarity = Item.orange; _local2.item_name = "Head of the Gorgon"; _local2.lore = "Sever its head, and turn the power of the Gorgon against your enemies."; _local2.powerRegen = 5; _local2.resistPoison = 50; _local2.causes_stun_percent = 50; _local2.whoEquips = Equipment.allEquip; _local2.icon_frame = 130; _local3.push(_local2); _local2 = new iRing(level, Item.orange); _local2.item_name = "Serpentine Band"; _local2.lore = "A trophy from the Gorgon."; _local2.setPoisonDamage(10); _local2.resistPoison = 50; _local2.setStrength(3, 6); _local2.setDexterity(3, 6); _local2.setQuickness(5, 10); _local2.whoEquips = Equipment.allEquip; _local2.icon_frame = 172; _local3.push(_local2); return (_local3); } override public function initSkills():void{ skills.length = 0; skills.push(new sGorgonSlash(this)); skills.push(new sGorgonGaze(this)); skills.push(new sGorgonSnakes(this)); } } }//package
Section 282
//mGreebler (mGreebler) package { public class mGreebler extends MonsterCharacter { public function mGreebler(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; classname = "Creature"; charname = "Greebler"; portrait = CharGraphic.greebler; description = "Poisonous claws. Can attack at range."; quickness = 65; health_max = Math.round((health_max * 0.8)); health = health_max; damage = Math.round((damage * 0.8)); poison_damage = Math.round((damage * 0.2)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); skills.push(new sMonsterShadowStrike(this)); } } }//package
Section 283
//mHydraBody (mHydraBody) package { public class mHydraBody extends MonsterCharacter { public function mHydraBody(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; classname = "Legendary Creature"; charname = "Hydra"; portrait = CharGraphic.hydraBody; mindless = false; description = "Regenerates health and heads."; accuracy = 95; quickness = 30; damage_resistance = 0; causes_stun_percent = 0; regenerate = 5; poisonResist = 40; stunResist = 50; lethalityImmune = true; health_max = Math.round((health_max * 3.3)); health_max = legendaryBonusHealth(_arg1); health = health_max; damage = 0; initSkills(); } override public function getUniqueItems(_arg1:int):Array{ var _local2:Equipment; var _local3:Array; trace("mHydraBody.getUniqueItems"); _local3 = new Array(); _local2 = new iSword(_arg1, Item.orange); _local2.item_name = "Hydra's Tooth"; _local2.lore = "Hastily bound, this razor-sharp tooth confers some of the Hydra's regenerative abilities on the wielder."; _local2.whoEquips = (Equipment.allEquip - Equipment.clericEquip); _local2.icon_frame = 133; Weapon(_local2).base_damage_mod = 100; _local2.setLethality(10, 15); _local2.setHealthRegen(10); _local2.generateItem(Item.orange); _local3.push(_local2); _local2 = new iCloak(_arg1, Item.orange); _local2.item_name = "Hydraskin Cloak"; _local2.lore = "Wrapping oneself in the skin of the Hydra is known to have recuperative effects."; _local2.whoEquips = Equipment.allEquip; _local2.icon_frame = 134; _local2.base_armor_mod = 300; _local2.setHealthRegen(10); _local2.powerRegen = 2; _local2.replenishing = 50; _local2.generateItem(Item.orange); _local3.push(_local2); return (_local3); } override public function initSkills():void{ skills.length = 0; skills.push(new sHydraGrowHeads(this)); } } }//package
Section 284
//mHydraHead (mHydraHead) package { public class mHydraHead extends MonsterCharacter { public function mHydraHead(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; classname = "Legendary Creature"; charname = "Hydra Head"; if (dmf.randomNum(0, 100) > 50){ portrait = CharGraphic.hydraHead1; } else { portrait = CharGraphic.hydraHead2; }; mindless = true; description = "Regenerates health."; accuracy = 125; quickness = 40; damage_resistance = 0; causes_stun_percent = 0; regenerate = 5; poisonResist = 40; lethalityImmune = true; health_max = Math.round((health_max * 1.3)); health_max = legendaryBonusHealth(_arg1); health = health_max; damage = Math.round((damage * 1.2)); initSkills(); } public function togglePortrait():void{ if (portrait == CharGraphic.hydraHead1){ portrait = CharGraphic.hydraHead2; } else { portrait = CharGraphic.hydraHead1; }; } override public function initSkills():void{ skills.length = 0; skills.push(new sHydraBite(this)); } override public function getOrangeLoot():Item{ return (null); } } }//package
Section 285
//MiscTooltip (MiscTooltip) package { import flash.text.*; import flash.display.*; public class MiscTooltip extends Tooltip { public var tooltip_bg:Sprite; public var text_label:TextField; public var title_label:TextField; public function MiscTooltip(_arg1:String="", _arg2:String=""){ var _local3:*; super(); if (_arg1 == null){ _arg1 = "Blank"; }; if (_arg2 == null){ _arg2 = "Tooltip contents failed to load."; }; title_label.autoSize = TextFieldAutoSize.CENTER; title_label.text = _arg1; dm.embolden(title_label); _local3 = title_label.height; title_label.autoSize = TextFieldAutoSize.NONE; if (_local3 == 16){ title_label.height = (_local3 + 6); } else { title_label.height = (_local3 + 4); }; text_label.y = (title_label.y + title_label.height); text_label.text = _arg2; text_label.autoSize = TextFieldAutoSize.CENTER; tooltip_bg.height = ((text_label.y + text_label.height) + 12); } } }//package
Section 286
//miss_magic_sound (miss_magic_sound) package { import flash.media.*; public dynamic class miss_magic_sound extends Sound { } }//package
Section 287
//miss_melee_sound (miss_melee_sound) package { import flash.media.*; public dynamic class miss_melee_sound extends Sound { } }//package
Section 288
//miss_ranged_sound (miss_ranged_sound) package { import flash.media.*; public dynamic class miss_ranged_sound extends Sound { } }//package
Section 289
//miss_thrown_sound (miss_thrown_sound) package { import flash.media.*; public dynamic class miss_thrown_sound extends Sound { } }//package
Section 290
//mLich (mLich) package { public class mLich extends MonsterCharacter { public function mLich(_arg1:int=1){ super(_arg1); type = MonsterCharacter.undead; classname = "Undead"; poisonResist = 50; charname = "Lich"; portrait = CharGraphic.lich; mindless = false; description = "Undead. Spellcaster."; quickness = 35; health_max = Math.round((health_max * 0.8)); health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterMagicCold(this)); skills.push(new sLichStun(this)); skills.push(new sLichAE(this)); } } }//package
Section 291
//mLightningDrake (mLightningDrake) package { public class mLightningDrake extends MonsterCharacter { public function mLightningDrake(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; charname = "Storm Drake"; classname = "Creature"; portrait = CharGraphic.lightning_drake; mindless = true; description = "Flying creature. Has lightning attack."; quickness = 55; damage_resistance = 0; health_max = Math.round((health_max * 1)); health = health_max; damage = Math.round((damage * 1.1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); skills.push(new sMonsterFlightAttack(this)); skills.push(new sLightningDrakeAE(this)); } } }//package
Section 292
//mMinotaur (mMinotaur) package { public class mMinotaur extends MonsterCharacter { public function mMinotaur(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; classname = "Legendary Creature"; charname = "Minotaur"; portrait = CharGraphic.minotaur; mindless = false; description = "Half man, Half bull."; accuracy = 130; quickness = 50; damage_resistance = 0; causes_stun_percent = 20; stunResist = 100; regenerate = 0; lethalityImmune = true; health_max = Math.round((health_max * 6)); health_max = legendaryBonusHealth(_arg1); health = health_max; damage = Math.round((damage * 2.2)); initSkills(); } override public function getUniqueItems(_arg1:int):Array{ var _local2:Equipment; var _local3:Array; _local3 = new Array(); _local2 = new iAxe(_arg1, Item.orange); _local2.item_name = "Minotaur's Axe"; _local2.lore = "The axe wielded by the mighty Minotaur."; _local2.whoEquips = ((Equipment.barbarianEquip + Equipment.warriorEquip) + Equipment.rangerEquip); _local2.icon_frame = 137; Weapon(_local2).base_damage_mod = 100; _local2.setStrength(1, 6); _local2.setEndurance(1, 6); _local2.generateItem(Item.orange); _local3.push(_local2); _local2 = new Offhand(); _local2.item_name = "Minotaur Horn"; _local2.lore = "Makes a fine trumpet."; _local2.item_level = this.level; _local2.item_rarity = Item.orange; _local2.setPowerRegen(2, 4); _local2.setHealthRegen(5); _local2.replenishing = 30; _local2.setResistStun(); _local2.setAccuracy(); _local2.quickRetreat = true; _local2.whoEquips = Equipment.allEquip; _local2.icon_frame = 181; _local3.push(_local2); return (_local3); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sMonsterMeleeAE(this)); skills.push(new sMinotaurLabyrinth(this)); } } }//package
Section 293
//mNecromancer (mNecromancer) package { public class mNecromancer extends MonsterCharacter { public function mNecromancer(_arg1:int=1){ super(_arg1); type = MonsterCharacter.undead; charname = Horde.getNecromancerName(); classname = "Arch-Lich"; portrait = CharGraphic.necromancer; mindless = false; description = "Undead Leader. Powerful spellcaster."; accuracy = 150; damage_resistance = 10; poisonResist = 50; stunResist = 30; quickness = 35; lethalityImmune = true; damage = Math.round((damage * 1.7)); health_max = Math.round((health_max * 1.4)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterMagicCold(this)); skills.push(new sNecroDrain(this)); skills.push(new sNecroSponge(this)); } } }//package
Section 294
//MochiBot (MochiBot) package { import flash.net.*; import flash.display.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var self:MochiBot; var server:String; var lv:URLVariables; var url:String; var req:URLRequest; var loader:Loader; var parent = _arg1; var tag = _arg2; try { self = new (MochiBot); if (Security.sandboxType == "localWithFile"){ return (null); }; parent.addChild(self); Security.allowDomain("core.mochibot.com"); Security.allowInsecureDomain("core.mochibot.com"); server = "http://core.mochibot.com/my/core.swf"; lv = new URLVariables(); lv["sb"] = Security.sandboxType; lv["v"] = Capabilities.version; lv["swfid"] = tag; lv["mv"] = "8"; lv["fv"] = "9"; url = self.root.loaderInfo.loaderURL; if (url.indexOf("http") == 0){ lv["url"] = url; trace("mochibot init: on web"); } else { lv["url"] = "local"; trace("mochibot init: local"); }; req = new URLRequest(server); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); self.addChild(loader); loader.load(req); } catch(error) { trace("Mochibot error"); }; return (self); } } }//package
Section 295
//monster_arrow (monster_arrow) package { import flash.display.*; public dynamic class monster_arrow extends MovieClip { public var blood:BloodRandom; public var spark:monster_arrow_impact; public function monster_arrow(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.monsterArrow); this.spark.x = dm.randomNum(15, 43); this.spark.y = dm.randomNum(15, 43); } function frame45(){ this.stop(); } } }//package
Section 296
//monster_arrow_drainpower (monster_arrow_drainpower) package { import flash.display.*; public dynamic class monster_arrow_drainpower extends MovieClip { public var blood:BloodRandom; public var spark:monster_arrow_impact; public function monster_arrow_drainpower(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.monsterArrow); this.spark.x = dm.randomNum(15, 43); this.spark.y = dm.randomNum(15, 43); } function frame45(){ this.stop(); } } }//package
Section 297
//monster_arrow_impact (monster_arrow_impact) package { import flash.display.*; public dynamic class monster_arrow_impact extends MovieClip { public var hit:MovieClip; public function monster_arrow_impact(){ addFrameScript(11, frame12); } function frame12(){ this.gotoAndStop(12); } } }//package
Section 298
//monster_drain_effect (monster_drain_effect) package { import flash.display.*; public dynamic class monster_drain_effect extends MovieClip { public function monster_drain_effect(){ addFrameScript(44, frame45); } function frame45(){ this.stop(); } } }//package
Section 299
//monster_magic_attack (monster_magic_attack) package { import flash.display.*; public dynamic class monster_magic_attack extends MovieClip { public function monster_magic_attack(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.monsterMagicAttack); } function frame45(){ this.stop(); } } }//package
Section 300
//monster_magic_sound (monster_magic_sound) package { import flash.media.*; public dynamic class monster_magic_sound extends Sound { } }//package
Section 301
//monster_thrown (monster_thrown) package { import flash.display.*; public dynamic class monster_thrown extends MovieClip { public var blood:BloodRandom; public var spark:monster_arrow_impact; public function monster_thrown(){ addFrameScript(0, frame1, 4, frame5, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.thrown); } function frame5(){ this.spark.x = dm.randomNum(15, 43); this.spark.y = dm.randomNum(15, 43); } function frame45(){ this.stop(); } } }//package
Section 302
//MonsterCharacter (MonsterCharacter) package { public class MonsterCharacter extends Character { private var _regenerate:int;// = 0 private var _mindless:Boolean;// = true private var _cannotTarget:Boolean;// = false private var _poison_damage:int;// = 0 private var _damage_reflection:int;// = 0 private var _damageImmune:Boolean;// = false private var _ethereal:int;// = 0 private var _vampiric_percent:int;// = 0 private var _originalPos:int;// = -1 private var _accuracy_damage:int;// = 0 private var _causes_stun_percent:int;// = 0 static const greenskin:int = 2; static const BEGINNER_HEALTH_MOD = 0.7; static const BASE_HEALTH = 100; static const EXTREME_HEALTH_MOD = 1.2; static const HEALTH_SCALE_RATE = 60; static const BASE_DAMAGE = 20; static const BEGINNER_DAMAGE_MOD = 0.75; static const DAMAGE_SCALE_RATE = 35; static const dwarf:int = 5; static const EXTREME_DAMAGE_MOD = 1.2; static const human:int = 4; static const special:int = 6; static const undead:int = 1; static const creature:int = 3; public function MonsterCharacter(_arg1:int=1){ _originalPos = -1; _regenerate = 0; _mindless = true; _ethereal = 0; _damageImmune = false; _cannotTarget = false; _vampiric_percent = 0; _causes_stun_percent = 0; _damage_reflection = 0; _accuracy_damage = 0; _poison_damage = 0; super(); this.level = _arg1; classname = "Monster"; health_max = getHealthMax(_arg1); damage = getBaseDamage(_arg1); } public function set damage_reflection(_arg1:int):void{ this._damage_reflection = _arg1; } override public function getHealthRegen(_arg1:Boolean=true):int{ var _local2:*; _local2 = Math.round(((regenerate / 100) * health_max)); if (_arg1){ _local2 = (_local2 + buff_healthRegen); }; return (_local2); } override public function getVampiric(_arg1:Boolean=true):int{ if (_arg1){ return ((vampiric_percent + buff_vampiric)); }; return (vampiric_percent); } override public function getDamageReflection(_arg1:Boolean=true):int{ if (_arg1){ return ((damage_reflection + buff_damageReflect)); }; return (damage_reflection); } public function get cannotTarget():Boolean{ return (this._cannotTarget); } public function resetSkills():void{ var _local1:*; _local1 = 0; while (_local1 < skills.length) { skills[_local1].aiCastCount = 0; _local1++; }; } public function get poison_damage():int{ return (this._poison_damage); } public function get vampiric_percent():int{ return (this._vampiric_percent); } override public function getStunChance(_arg1:Boolean=true):int{ if (_arg1){ return ((causes_stun_percent + buff_stun)); }; return (causes_stun_percent); } public function getGenericItems(_arg1:int):Array{ var _local2:Array; var _local3:Equipment; _local2 = new Array(); trace("MonsterCharacter.getUniqueItems"); _local3 = new iClothHat(_arg1, Item.orange); _local3.item_name = "Victor's Laurels"; _local3.armor_rating = _local3.scaleArmorForLevel(6); _local3.setStrength(3, 5); _local3.setIntellect(3, 5); _local3.setPowerRegen(3, 4); _local3.setQuickness(5, 5); _local3.icon_frame = 154; _local2.push(_local3); _local3 = new iClothRobe(_arg1, Item.orange); _local3.item_name = "Robe of Affliction"; _local3.armor_rating = (_local3.armor_rating * 2); _local3.setBlind(); _local3.setStunChance(); _local3.setVampiric(); _local3.setPoisonDamage(); _local3.setLethality(3, 5); _local3.setIntellect(); _local3.icon_frame = 173; _local2.push(_local3); _local3 = new iLeatherGloves(_arg1, Item.orange); _local3.item_name = "Very Nimble Gloves"; _local3.armor_rating = (_local3.armor_rating * 2); _local3.setDexterity(5, 7); _local3.quickRetreat = true; _local3.setQuickness(5, 10); _local3.setLethality(); _local3.icon_frame = 156; _local2.push(_local3); _local3 = new iLeatherBoots(_arg1, Item.orange); _local3.item_name = "Quicksilver Boots"; _local3.armor_rating = (_local3.armor_rating * 2); _local3.setStrength(3, 5); _local3.setDexterity(3, 5); _local3.setIntellect(3, 5); _local3.setBlind(); _local3.setQuickness(10, 15); _local3.icon_frame = 171; _local2.push(_local3); _local3 = new iPlateHelmet(_arg1, Item.orange); _local3.item_name = "Omega Helm"; _local3.armor_rating = (_local3.armor_rating * 2); _local3.setEndurance(5, 7); _local3.setHealthRegen(); _local3.setLethality(); _local3.icon_frame = 155; _local2.push(_local3); _local3 = new iPlateGreaves(_arg1, Item.orange); _local3.item_name = "Greaves of the Dwarf-King"; _local3.lore = "Uncomfortably tight."; _local3.armor_rating = (_local3.armor_rating * 2); _local3.setEndurance(4, 6); _local3.setResistStun(); _local3.setStunChance(12, 15); _local3.damageBonusVsCreatureType = MonsterCharacter.dwarf; _local3.damageBonusVsCreatureModifier = 1.3; _local3.armorBonusVsCreatureType = MonsterCharacter.dwarf; _local3.armorBonusVsCreatureModifier = 1.3; _local3.icon_frame = 162; _local2.push(_local3); _local3 = new iPlateGloves(_arg1, Item.orange); _local3.item_name = "High Five"; _local3.creator = "Logan"; _local3.armor_rating = (_local3.armor_rating * 2); _local3.powerRegen = 5; _local3.accuracyBonus = 5; _local3.lethality = 5; _local3.causes_stun_percent = 5; _local3.mod_quickness = 5; _local3.icon_frame = 163; _local2.push(_local3); _local3 = new iRing(_arg1, Item.orange); _local3.item_name = "Ring of Boundless Energy"; _local3.setPowerRegen(2, 4); _local3.replenishing = 100; _local3.setQuickness(5, 15); _local3.icon_frame = 164; _local2.push(_local3); _local3 = new iCrossbow(_arg1, Item.orange); _local3.item_name = "Foe-Piercer"; _local3.lore = "Built by master craftsmen, in a long-forgotten age."; Weapon(_local3).base_damage_mod = 70; _local3.setQuickness(2, 5); _local3.setDexterity(3, 6); _local3.setLethality(5, 10); _local3.setStunChance(20, 30); _local3.icon_frame = 183; _local3.generateItem(Item.orange); _local2.push(_local3); _local3 = new iStaff(_arg1, Item.orange); _local3.item_name = "Staff of Destiny"; _local3.lore = "No man may harm the wielder."; Weapon(_local3).base_damage_mod = 70; _local3.armorBonusVsCreatureType = MonsterCharacter.human; _local3.armorBonusVsCreatureModifier = 5; _local3.setQuickness(5, 10); _local3.setIntellect(3, 6); _local3.setEndurance(3, 6); _local3.setHealthRegen(10); _local3.icon_frame = 182; _local3.generateItem(Item.orange); _local2.push(_local3); _local3 = new iParryingDagger(_arg1, Item.orange); _local3.item_name = "Mythic Shadow"; _local3.armor_rating = Math.round((_local3.armor_rating * 1.6)); _local3.setBlind(8, 11); _local3.setQuickness(10, 13); _local3.setStrength(2, 4); _local3.setPoisonDamage(10); _local3.creator = "Dark Nova"; _local3.whoEquips = Equipment.rogueEquip; _local3.icon_frame = 178; _local2.push(_local3); _local3 = new iQuiver(_arg1, Item.orange); _local3.item_name = "The Magical Quiver of Archranger Bilko, Undead Hunter"; _local3.lore = "Bilko was one of the most legendary Rangers to have ever lived."; _local3.damageBonusVsCreatureType = MonsterCharacter.undead; _local3.damageBonusVsCreatureModifier = 1.2; _local3.setDexterity(2, 4); _local3.setIntellect(); _local3.setHealthRegen(10); _local3.setPowerRegen(5); _local3.creator = "SwordPaladin"; _local3.icon_frame = 180; _local2.push(_local3); return (_local2); } override public function getEffectiveHealth():int{ var _local1:*; var _local2:*; _local1 = ((100 - getDamageResist()) / 100); _local2 = Math.round((health / _local1)); return (_local2); } override public function getDamageResist(_arg1:Boolean=true):int{ if (_arg1){ return (Math.min(99, (((damage_resistance + buff_damageResist) + temp_damage_resistance) - debuff_damageResist))); }; return (Math.min(99, damage_resistance)); } public function get causes_stun_percent():int{ return (this._causes_stun_percent); } public function get regenerate():int{ return (this._regenerate); } override public function getAccuracyDamage(_arg1:Boolean=true):int{ return (accuracy_damage); } public function get originalPos():int{ return (this._originalPos); } public function get damageImmune():Boolean{ return (this._damageImmune); } public function set cannotTarget(_arg1:Boolean):void{ this._cannotTarget = _arg1; } public function set accuracy_damage(_arg1:int):void{ this._accuracy_damage = _arg1; } public function get mindless():Boolean{ return (this._mindless); } public function get damage_reflection():int{ return (this._damage_reflection); } override public function getPoisonDamage(_arg1:Boolean=true):int{ return (poison_damage); } public function set ethereal(_arg1:int):void{ this._ethereal = _arg1; } public function set poison_damage(_arg1:int):void{ this._poison_damage = _arg1; } public function legendaryBonusHealth(_arg1:int):int{ var _local2:Number; _local2 = (1 + ((level - 1) * 0.03)); return (Math.ceil((health_max * _local2))); } public function set vampiric_percent(_arg1:int):void{ this._vampiric_percent = _arg1; } public function set regenerate(_arg1:int):void{ this._regenerate = _arg1; } public function getUniqueItems(_arg1:int):Array{ var _local2:Array; trace("MonsterCharacter.getUniqueItems"); _local2 = new Array(); return (_local2); } override public function reduceHealth(_arg1:int):int{ var _local2:*; var _local3:*; _local2 = health; _local3 = super.reduceHealth(_arg1); if ((((((health <= 0)) && ((_local2 > 0)))) && ((_local3 > 0)))){ }; return (_local3); } public function set causes_stun_percent(_arg1:int):void{ this._causes_stun_percent = _arg1; } public function initSkills():void{ trace((("ALERT! Monster " + charname) + " skills not initialiased correctly!")); } public function get accuracy_damage():int{ return (this._accuracy_damage); } public function set originalPos(_arg1:int):void{ this._originalPos = _arg1; } public function get ethereal():int{ return (this._ethereal); } public function resetMonster():void{ clearStatusEffects(); resetSkills(); health = health_max; power = power_max; } override public function damageAfterArmor(_arg1:int, _arg2:Character):int{ var _local3:int; _local3 = ((damage_resistance + buff_damageResist) - debuff_damageResist); if (_local3 >= 100){ _local3 = 99; }; if (_local3 != 0){ _arg1 = Math.round((_arg1 * (1 - (_local3 / 100)))); }; if (_arg1 <= 0){ _arg1 = 1; }; return (_arg1); } public function set damageImmune(_arg1:Boolean):void{ this._damageImmune = _arg1; } public function set mindless(_arg1:Boolean):void{ this._mindless = _arg1; } public function getOrangeLoot():Item{ var _local1:int; var _local2:Array; var _local3:Array; var _local4:Array; var _local5:int; var _local6:*; var _local7:ErrorDialog; _local1 = 50; _local3 = dmf.shuffleArray(getUniqueItems(level)); _local4 = dmf.shuffleArray(getGenericItems(level)); trace(((("MonsterCharacter.getOrangeLoot() - uniques: " + _local3.length) + ", generics: ") + _local4.length)); if ((((_local3 == null)) || (!(_local3.length)))){ _local2 = _local4; } else { if ((((_local4 == null)) || (!(_local4.length)))){ _local2 = _local3; } else { if (dmf.randomNum(0, 99) < _local1){ _local2 = _local3.concat(_local4); } else { _local2 = _local4.concat(_local3); }; }; }; if (_local2.length){ _local5 = 0; while (_local5 < _local2.length) { if (TreasureChest.testItemSuitable(_local2[_local5], dm.main.pc_party)){ return (_local2[_local5]); }; _local5++; }; return (_local2[0]); //unresolved jump }; if (((DungeonMain.KONGREGATE) || (DungeonMain.BETA))){ _local6 = "An error has occurred. Please submit a bug report with the following information:\n\n"; _local6 = (_local6 + "Orange loot generation error!\n"); _local6 = (_local6 + (((("monster: " + charname) + " (") + level) + ")\n")); if (_local3 != null){ _local6 = (_local6 + (("uniques: " + _local3.length) + "\n")); }; if (_local4 != null){ _local6 = (_local6 + (("generics: " + _local4.length) + "\n")); }; _local7 = new ErrorDialog("Error!", _local6); dm.stage.addChild(_local7); }; return (null); } public static function getBaseDamage(_arg1:int):int{ var _local2:*; var _local3:int; _local2 = (BASE_DAMAGE + Math.round(((_arg1 - 1) * (BASE_DAMAGE * (DAMAGE_SCALE_RATE / 100))))); if (_arg1 == 1){ _local2 = Math.round((_local2 * 0.7)); } else { if (_arg1 == 2){ _local2 = Math.round((_local2 * 0.8)); } else { if (_arg1 == 3){ _local2 = Math.round((_local2 * 0.9)); }; }; }; if (_arg1 > 9){ _local3 = Math.round((_local2 * ((_arg1 - 9) / 200))); _local3 = Math.min(_local3, (PlayerCharacter.baseHealthForLevel(_arg1) * 0.5)); _local2 = (_local2 + _local3); }; if (dm.party != null){ if (dm.party.beginner){ _local2 = (_local2 * BEGINNER_DAMAGE_MOD); }; if (dm.party.extreme){ _local2 = (_local2 * EXTREME_DAMAGE_MOD); }; }; return (_local2); } public static function getHealthMax(_arg1:int, _arg2:Boolean=true):int{ var _local3:*; _local3 = (BASE_HEALTH + getHealthIncrease(_arg1, _arg2)); if (!(_arg2)){ return (_local3); }; if (_arg1 == 1){ _local3 = Math.round((_local3 * 0.7)); } else { if (_arg1 == 2){ _local3 = Math.round((_local3 * 0.8)); } else { if (_arg1 == 3){ _local3 = Math.round((_local3 * 0.9)); }; }; }; if (dm.party != null){ if (dm.party.beginner){ _local3 = (_local3 * BEGINNER_HEALTH_MOD); }; if (dm.party.extreme){ _local3 = (_local3 * EXTREME_HEALTH_MOD); }; }; return (_local3); } public static function getHealthIncrease(_arg1:int, _arg2:Boolean=true):int{ var _local3:*; var _local4:int; _arg1--; _local3 = Math.round((_arg1 * (BASE_HEALTH * (HEALTH_SCALE_RATE / 100)))); if (_arg2){ _local4 = 10; if (((!((dm.party == null))) && (dm.party.extreme))){ _local4 = 8; }; if (_arg1){ _local3 = (_local3 + Math.round((_arg1 * (_arg1 / _local4)))); }; }; return (_local3); } } }//package
Section 303
//mOrcBerserker (mOrcBerserker) package { public class mOrcBerserker extends MonsterCharacter { public function mOrcBerserker(_arg1:int=1){ super(_arg1); type = MonsterCharacter.greenskin; classname = "Greenskin"; stunResist = 25; charname = "Orc Berserker"; portrait = CharGraphic.orc; mindless = true; description = "Attacks twice."; quickness = 60; health_max = Math.round((health_max * 1)); health = health_max; damage = Math.round((damage * 1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterDoubleAttack(this)); } } }//package
Section 304
//mOrcChampion (mOrcChampion) package { public class mOrcChampion extends MonsterCharacter { public function mOrcChampion(_arg1:int=1){ super(_arg1); type = MonsterCharacter.greenskin; classname = "Greenskin"; stunResist = 25; charname = "Orc Champion"; portrait = CharGraphic.orc_champion; mindless = true; description = "Orcish elite."; quickness = 45; damage_resistance = 10; health_max = Math.round((health_max * 1.1)); health = health_max; damage = Math.round((damage * 1.1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sOrcSponge(this)); } } }//package
Section 305
//mOrcJuggernaut (mOrcJuggernaut) package { public class mOrcJuggernaut extends MonsterCharacter { public function mOrcJuggernaut(_arg1:int=1){ super(_arg1); type = MonsterCharacter.greenskin; charname = Horde.getGreenskinName(); classname = "Half-Troll"; portrait = CharGraphic.orc_juggernaut; mindless = false; description = "Greenskin Leader. Slow, hulking warrior. Regenerates."; accuracy = 120; damage_resistance = 0; poisonResist = 50; stunResist = 75; quickness = 45; lethalityImmune = true; regenerate = 10; damage = Math.round((damage * 1.5)); health_max = Math.round((health_max * 1.6)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sMonsterDoubleAttack(this)); skills.push(new sTrollHowl(this)); } } }//package
Section 306
//mOrcSavage (mOrcSavage) package { public class mOrcSavage extends MonsterCharacter { public function mOrcSavage(_arg1:int=1){ super(_arg1); type = MonsterCharacter.greenskin; classname = "Greenskin"; stunResist = 25; charname = "Orc Savage"; portrait = CharGraphic.orc_woman; mindless = true; description = "Strong ranged attack, but inaccurate."; quickness = 65; accuracy = 65; health_max = Math.round((health_max * 1)); health = health_max; damage = Math.round((damage * 1.1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sOrcAxeThrow(this)); skills.push(new sMonsterDoubleAttack(this)); } } }//package
Section 307
//mOrcShaman (mOrcShaman) package { public class mOrcShaman extends MonsterCharacter { public function mOrcShaman(_arg1:int=1){ super(_arg1); type = MonsterCharacter.greenskin; classname = "Greenskin"; stunResist = 25; charname = "Orc Shaman"; portrait = CharGraphic.orc_shaman; mindless = false; description = "Spellcaster. Heals allies and curses enemies."; quickness = 35; health_max = Math.round((health_max * 0.9)); health = health_max; damage = Math.round((damage * 1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sMonsterHeal(this)); skills.push(new sMonsterCurse(this)); } } }//package
Section 308
//mOrcWarlord (mOrcWarlord) package { public class mOrcWarlord extends MonsterCharacter { public function mOrcWarlord(_arg1:int=1){ super(_arg1); type = MonsterCharacter.greenskin; charname = Horde.getGreenskinName(); classname = "Orc Warlord"; portrait = CharGraphic.orc_warlord; mindless = false; description = "Greenskin Leader."; accuracy = 140; damage_resistance = 20; poisonResist = 25; stunResist = 75; quickness = 35; lethalityImmune = true; health_max = Math.round((health_max * 1.5)); if (((!((dm.party == null))) && (dm.party.extreme))){ health_max = (health_max * MonsterCharacter.EXTREME_HEALTH_MOD); }; health = health_max; damage = Math.round((damage * 1.6)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sWarlordRevive(this)); skills.push(new sWarlordFocus(this)); skills.push(new sWarlordBuff(this)); } } }//package
Section 309
//morpheus_calls_loop02 (morpheus_calls_loop02) package { import flash.media.*; public dynamic class morpheus_calls_loop02 extends Sound { } }//package
Section 310
//MovementArrowHead (MovementArrowHead) package { import flash.display.*; public dynamic class MovementArrowHead extends MovieClip { } }//package
Section 311
//mPoisonDrake (mPoisonDrake) package { public class mPoisonDrake extends MonsterCharacter { public function mPoisonDrake(_arg1:int=1){ super(_arg1); type = MonsterCharacter.creature; charname = "Poison Drake"; classname = "Creature"; portrait = CharGraphic.poison_drake; mindless = true; description = "Spits poison."; quickness = 45; damage_resistance = 0; poisonResist = 100; health_max = Math.round((health_max * 1)); health = health_max; damage = Math.round((damage * 1)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); skills.push(new sPoisonDrakeShot(this)); skills.push(new sPoisonDrakeAE(this)); } } }//package
Section 312
//mSkeleton (mSkeleton) package { public class mSkeleton extends MonsterCharacter { public function mSkeleton(_arg1:int=1){ super(_arg1); type = MonsterCharacter.undead; classname = "Undead"; poisonResist = 50; charname = "Skeleton"; portrait = CharGraphic.skeleton; mindless = true; description = "Undead. Fragile, but slowly mends."; quickness = 40; health_max = Math.round((health_max * 1)); health = health_max; damage_resistance = -10; regenerate = 6; stunResist = 0; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); } } }//package
Section 313
//mSkeletonArcher (mSkeletonArcher) package { public class mSkeletonArcher extends MonsterCharacter { public function mSkeletonArcher(_arg1:int=1){ super(_arg1); type = MonsterCharacter.undead; classname = "Undead"; poisonResist = 50; charname = "Undead Archer"; portrait = CharGraphic.skeleton_archer; mindless = true; description = "Undead. Ranged attack. Fragile, but slowly mends."; quickness = 50; health_max = Math.round((health_max * 1)); health = health_max; damage_resistance = -10; regenerate = 6; stunResist = 0; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sMonsterRangedAttack(this)); } } }//package
Section 314
//mTroll (mTroll) package { public class mTroll extends MonsterCharacter { public function mTroll(_arg1:int=1){ super(_arg1); type = MonsterCharacter.greenskin; classname = "Greenskin"; stunResist = 25; charname = "Troll"; portrait = CharGraphic.troll; mindless = true; description = "Regenerates health. Slow. Strong attack."; quickness = 20; accuracy = 80; damage_resistance = 0; regenerate = 15; health_max = Math.round((health_max * 1.2)); health = health_max; damage = Math.round((damage * 1.6)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttackWeapon(this)); skills.push(new sMonsterPierce(this)); } } }//package
Section 315
//Music (Music) package { import flash.media.*; import flash.utils.*; import flash.events.*; public class Music { const fade_out_time = 500; const sound_fade_steps = 25; const fade_in_time = 1000; var channel:SoundChannel; var fadeInTimer:Timer; var active:Boolean;// = false var fadeStepCount;// = 0 var fadeOutTimer:Timer; static var volumeSetting = GlobalVolume.volumeLow; public function Music(_arg1:Sound=null, _arg2:Boolean=true, _arg3:Boolean=true):void{ var _local4:*; fadeStepCount = 0; active = false; super(); if (_arg1 == null){ return; }; _local4 = 1; if (_arg2){ _local4 = 99999; }; channel = _arg1.play(0, _local4); if (channel == null){ return; }; active = true; if (_arg3){ this.fadeIn(); } else { this.setVolume(volumeSetting); }; } function musicFadeOutStep(_arg1:TimerEvent):void{ var _local2:*; var _local3:*; fadeStepCount--; _local2 = (1 / sound_fade_steps); _local3 = (fadeStepCount * _local2); _local3 = (_local3 * volumeSetting); if (channel != null){ channel.soundTransform = new SoundTransform(_local3); }; } public function stop():void{ if (channel != null){ channel.stop(); }; active = false; } public function fadeIn(_arg1:int=1000):void{ if (channel == null){ return; }; channel.soundTransform = new SoundTransform(0); fadeStepCount = 0; fadeInTimer = new Timer((_arg1 / sound_fade_steps), sound_fade_steps); fadeInTimer.addEventListener(TimerEvent.TIMER, musicFadeInStep); fadeInTimer.addEventListener(TimerEvent.TIMER_COMPLETE, musicFadeInDone); fadeInTimer.start(); } public function setVolume(_arg1:Number):void{ if (channel == null){ return; }; _arg1 = Math.max(0, _arg1); _arg1 = Math.min(volumeSetting, _arg1); channel.soundTransform = new SoundTransform(_arg1); } public function mute():void{ setVolume(0); } function musicFadeInDone(_arg1:TimerEvent):void{ fadeInTimer.removeEventListener(TimerEvent.TIMER, musicFadeInStep); fadeInTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, musicFadeInDone); if (channel != null){ channel.soundTransform = new SoundTransform(volumeSetting); }; } function musicFadeInStep(_arg1:TimerEvent):void{ var _local2:*; var _local3:*; fadeStepCount++; _local2 = (1 / sound_fade_steps); _local3 = (fadeStepCount * _local2); _local3 = (_local3 * volumeSetting); if (channel != null){ channel.soundTransform = new SoundTransform(_local3); }; } function musicFadeOutDone(_arg1:TimerEvent):void{ fadeOutTimer.removeEventListener(TimerEvent.TIMER, musicFadeOutStep); fadeOutTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, musicFadeOutDone); if (channel != null){ channel.stop(); }; } public function fadeOut(_arg1:int=1000):void{ if (channel == null){ return; }; active = false; fadeStepCount = sound_fade_steps; channel.soundTransform = new SoundTransform(volumeSetting); fadeOutTimer = new Timer((_arg1 / sound_fade_steps), sound_fade_steps); fadeOutTimer.addEventListener(TimerEvent.TIMER, musicFadeOutStep); fadeOutTimer.addEventListener(TimerEvent.TIMER_COMPLETE, musicFadeOutDone); fadeOutTimer.start(); } } }//package
Section 316
//MuteButton (MuteButton) package { import flash.events.*; import flash.display.*; public class MuteButton extends MovieClip { public function MuteButton():void{ setGraphic(); addEventListener(MouseEvent.MOUSE_DOWN, clicked); } public function setGraphic():void{ if (GlobalVolume.volumeSetting == GlobalVolume.volumeOff){ gotoAndStop("mute"); } else { gotoAndStop("on"); }; } private function clicked(_arg1:MouseEvent):void{ if (GlobalVolume.volumeSetting > GlobalVolume.volumeOff){ GlobalVolume.volumeSetting = GlobalVolume.volumeOff; } else { GlobalVolume.volumeSetting = GlobalVolume.volumeFull; }; GlobalVolume.setVolume(GlobalVolume.volumeSetting); setGraphic(); if (dm.main != null){ dm.main.saveInterface(); }; } public function cleanup():void{ removeEventListener(MouseEvent.MOUSE_DOWN, clicked); } } }//package
Section 317
//mVampire (mVampire) package { public class mVampire extends MonsterCharacter { public function mVampire(_arg1:int=1){ super(_arg1); type = MonsterCharacter.undead; classname = "Undead"; poisonResist = 50; charname = "Vampire"; portrait = CharGraphic.vampire; mindless = true; description = "Undead. Drains health."; quickness = 60; vampiric_percent = Math.floor((75 + (_arg1 * 0.5))); health_max = Math.round((health_max * 0.9)); health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); skills.push(new sVampireAttack(this)); } } }//package
Section 318
//mWhirlwind (mWhirlwind) package { public class mWhirlwind extends MonsterCharacter { public function mWhirlwind(_arg1:int=1){ super(_arg1); type = MonsterCharacter.special; classname = "Whirlwind"; charname = "Whirlwind"; portrait = CharGraphic.whirlwind; description = "Localised weather event. Dissipates at end of round."; summoned = true; quickness = 0; accuracy = 0; damageImmune = true; cannotTarget = true; poisonResist = 100; stunResist = 100; health_max = 1; health = health_max; damage = 0; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sDissipate(this)); } } }//package
Section 319
//mVoidstalker (mVoidstalker) package { public class mVoidstalker extends MonsterCharacter { public function mVoidstalker(_arg1:int=1){ super(_arg1); summoned = true; type = MonsterCharacter.special; classname = "Planar Entity"; ethereal = 20; charname = "Voidstalker"; portrait = CharGraphic.voidstalker; description = "Slightly resistant to physical damage. Reduces target's accuracy. Can attack at range."; accuracy_damage = 30; quickness = 80; health_max = Math.round((health_max * 0.7)); health = health_max; damage = Math.round((damage * 0.9)); initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sMonsterAttack(this)); skills.push(new sMonsterShadowStrike(this)); } } }//package
Section 320
//mZombie (mZombie) package { public class mZombie extends MonsterCharacter { public function mZombie(_arg1:int=1){ super(_arg1); type = MonsterCharacter.undead; classname = "Undead"; poisonResist = 50; charname = "Zombie"; portrait = CharGraphic.zombie; mindless = true; description = "Undead. Slow, but tough. Has debilitating attacks."; quickness = 20; health_max = Math.round((health_max * 1.3)); health = health_max; initSkills(); } override public function initSkills():void{ skills.length = 0; skills.push(new sZombieAttack(this)); skills.push(new sZombieAE(this)); } } }//package
Section 321
//NewProceedButton (NewProceedButton) package { import flash.display.*; public dynamic class NewProceedButton extends SimpleButton { } }//package
Section 322
//NumericIndicatorHealth (NumericIndicatorHealth) package { import flash.display.*; import flash.text.*; public dynamic class NumericIndicatorHealth extends Sprite { public var bar:MovieClip; public var numbers:TextField; } }//package
Section 323
//NumericIndicatorPower (NumericIndicatorPower) package { import flash.display.*; import flash.text.*; public dynamic class NumericIndicatorPower extends Sprite { public var bar:MovieClip; public var numbers:TextField; } }//package
Section 324
//Offhand (Offhand) package { public class Offhand extends Equipment { public function Offhand(){ slot = offhand; } override public function generateItem(_arg1:int):void{ var _local2:*; var _local3:*; _local2 = false; _local3 = false; if (item_rarity == Item.green){ if (dmf.randomNum(0, 100) >= 50){ _local3 = true; } else { _local2 = true; }; }; if (item_rarity == Item.grey){ item_rarity = Item.white; }; getItemModifiers(); if ((((item_rarity == Item.blue)) || (_local3))){ prefix = rollForPrefix(item_rarity); }; if ((((item_rarity == Item.blue)) || (_local2))){ suffix = rollForSuffix(item_rarity); }; if (prefix >= 0){ applyPrefix(); }; if (suffix >= 0){ applySuffix(); }; if (base_armor_rating){ armor_rating = scaleArmorForLevel((base_armor_rating * (1 + (base_armor_mod / 100)))); }; if (prefix >= 0){ item_name = ((prefixes[prefix][0] + " ") + item_name); }; if (suffix >= 0){ item_name = ((item_name + " of ") + suffixes[suffix][0]); }; } override public function getItemTypeString(){ return ("Offhand"); } override public function itemStatsString(_arg1:String):String{ if (armor_rating){ _arg1 = (_arg1 + (String(armor_rating) + " Armor Rating\n")); }; return (super.itemStatsString(_arg1)); } override public function getItemModifiers():void{ super.getItemModifiers(); suffixes.push(["Might", base_item_stat_bonus]); } } }//package
Section 325
//OnOffSelectorMenu (OnOffSelectorMenu) package { import flash.events.*; import flash.text.*; import flash.display.*; public class OnOffSelectorMenu extends MovieClip { public var onLabel:TextField; public var isOn:Boolean;// = false public var offLabel:TextField; public function OnOffSelectorMenu():void{ isOn = false; super(); offLabel.addEventListener(MouseEvent.MOUSE_DOWN, clickOff); onLabel.addEventListener(MouseEvent.MOUSE_DOWN, clickOn); } public function setTo(_arg1:Boolean):void{ if (_arg1){ this.gotoAndStop("on"); } else { this.gotoAndStop("off"); }; this.isOn = _arg1; } function clickOn(_arg1:MouseEvent):void{ setTo(true); } public function cleanup():void{ offLabel.removeEventListener(MouseEvent.MOUSE_DOWN, clickOff); onLabel.removeEventListener(MouseEvent.MOUSE_DOWN, clickOn); } function clickOff(_arg1:MouseEvent):void{ setTo(false); } } }//package
Section 326
//OptionsBookButton (OptionsBookButton) package { import flash.events.*; import flash.display.*; public class OptionsBookButton extends SimpleButton { public function OptionsBookButton():void{ this.addEventListener(MouseEvent.MOUSE_DOWN, clickedOn); } public function cleanup():void{ this.removeEventListener(MouseEvent.MOUSE_DOWN, clickedOn); } function clickedOn(_arg1:MouseEvent):void{ if (stage != null){ stage.addChild(new OptionsScreen()); }; } } }//package
Section 327
//OptionsButton (OptionsButton) package { import flash.events.*; import flash.display.*; public class OptionsButton extends MovieClip { public function OptionsButton():void{ this.addEventListener(MouseEvent.MOUSE_DOWN, clickedOn); } function clickedOn(_arg1:MouseEvent):void{ if (stage != null){ stage.addChild(new OptionsScreen()); }; } public function cleanup():void{ this.removeEventListener(MouseEvent.MOUSE_DOWN, clickedOn); } } }//package
Section 328
//OptionsScreen (OptionsScreen) package { import flash.events.*; import flash.display.*; public class OptionsScreen extends MovieClip { public var pathfinding_selector:OnOffSelectorMenu; public var yes_btn:MovieClip; public var portrait_selector:OnOffSelectorMenu; public var quality_selector:QualitySelectorMenu; public var showHintsBox:dCheckBox; public var vc:VolumeControlMenu; public var tooltip_selector:TooltipSelectorMenu; public var blur_selector:OnOffSelectorMenu; public function OptionsScreen(){ this.yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, exitClick); vc.init(); showHintsBox.setChecked(DungeonMain.showHints); showHintsBox.setDescription("Show hints and tips"); pathfinding_selector.setTo(DungeonMain.pathfinding); blur_selector.setTo(DungeonMain.combatBlur); portrait_selector.setTo(DungeonMain.portraitHighlight); } function exitClick(_arg1:MouseEvent):void{ DungeonMain.showHints = showHintsBox.checked; DungeonMain.combatBlur = blur_selector.isOn; DungeonMain.portraitHighlight = portrait_selector.isOn; DungeonMain.pathfinding = pathfinding_selector.isOn; if (parent != null){ parent.removeChild(this); } else { if ((((dm.stage == null)) && (!((stage == null))))){ dm.stage = stage; }; if (((!((dm.stage == null))) && (dm.stage.contains(this)))){ dm.stage.removeChild(this); }; }; if (dm.main != null){ dm.main.saveInterface(); }; cleanup(); } private function cleanup():void{ yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, exitClick); blur_selector.cleanup(); portrait_selector.cleanup(); quality_selector.cleanup(); tooltip_selector.cleanup(); pathfinding_selector.cleanup(); } } }//package
Section 329
//PageTurn (PageTurn) package { import flash.events.*; import flash.display.*; public class PageTurn extends MovieClip { private var child:Sprite; public var page:MovieClip; public function PageTurn(_arg1:Sprite=null):void{ addFrameScript(1, frame2, 14, frame15); this.gotoAndStop(1); this.addEventListener(Event.ENTER_FRAME, onFrame); if (_arg1 != null){ setChild(_arg1); }; } function frame15(){ this.stop(); this.remove(); } public function remove():void{ this.removeEventListener(Event.ENTER_FRAME, onFrame); if (((((!((child == null))) && (!((page == null))))) && (page.contains(child)))){ page.removeChild(child); }; if (parent != null){ parent.removeChild(this); trace("page removed"); }; } function frame2(){ dm.sound.play(SoundControl.pageTurn); } public function onFrame(_arg1:Event):void{ if (currentFrame == totalFrames){ remove(); }; } public function setChild(_arg1:Sprite):void{ if (((!((child == null))) && (page.contains(child)))){ page.removeChild(child); }; this.child = _arg1; page.addChild(_arg1); } public function animate():void{ this.gotoAndPlay(1); } } }//package
Section 330
//Paperdoll (Paperdoll) package { import flash.display.*; public class Paperdoll extends Sprite { public var weapon:PaperdollEmptySlot; public var legs:PaperdollEmptySlot; public var ring:PaperdollEmptySlot; public var armor:PaperdollEmptySlot; public var gloves:PaperdollEmptySlot; public var offhand:PaperdollEmptySlot; public var boots:PaperdollEmptySlot; public var cloak:PaperdollEmptySlot; public var head:PaperdollEmptySlot; public function Paperdoll():void{ } public function getSlotX(_arg1:int):int{ var _local2:*; _local2 = 0; if (_arg1 == Equipment.head){ _local2 = head.x; } else { if (_arg1 == Equipment.armor){ _local2 = armor.x; } else { if (_arg1 == Equipment.gloves){ _local2 = gloves.x; } else { if (_arg1 == Equipment.boots){ _local2 = boots.x; } else { if (_arg1 == Equipment.back){ _local2 = cloak.x; } else { if (_arg1 == Equipment.weapon){ _local2 = weapon.x; } else { if (_arg1 == Equipment.offhand){ _local2 = offhand.x; } else { if (_arg1 == Equipment.ring){ _local2 = ring.x; } else { if (_arg1 == Equipment.legs){ _local2 = legs.x; }; }; }; }; }; }; }; }; }; return (_local2); } public function getSlotY(_arg1:int):int{ var _local2:*; _local2 = 0; if (_arg1 == Equipment.head){ _local2 = head.y; } else { if (_arg1 == Equipment.armor){ _local2 = armor.y; } else { if (_arg1 == Equipment.gloves){ _local2 = gloves.y; } else { if (_arg1 == Equipment.boots){ _local2 = boots.y; } else { if (_arg1 == Equipment.back){ _local2 = cloak.y; } else { if (_arg1 == Equipment.weapon){ _local2 = weapon.y; } else { if (_arg1 == Equipment.offhand){ _local2 = offhand.y; } else { if (_arg1 == Equipment.ring){ _local2 = ring.y; } else { if (_arg1 == Equipment.legs){ _local2 = legs.y; }; }; }; }; }; }; }; }; }; return (_local2); } } }//package
Section 331
//PaperdollEmptySlot (PaperdollEmptySlot) package { import flash.display.*; public dynamic class PaperdollEmptySlot extends MovieClip { public function PaperdollEmptySlot(){ addFrameScript(0, frame1); } function frame1(){ this.gotoAndStop(1); } } }//package
Section 332
//Party (Party) package { public class Party { var overflow:Array; var members:Array; private var _stat_rooms_explored:int;// = 0 private var _difficultyMods:uint;// = 0 private var _stat_rooms_total:int;// = 0 private var _stat_party_defeats:int;// = 0 private var _gold:int;// = 0 private var _invFilter:int; private var _stat_shrines_used:int;// = 0 private var _difficulty:int; var inventory:Array; private var _stat_hordes_defeated:int;// = 0 private var _campaign:int;// = 1 var save_slot:int;// = 1 private var _level:int;// = 1 private var _version:String;// = "1.0" private var _sneaking:int;// = 0 private var _stat_member_deaths:int;// = 0 private var _stat_leaders_defeated:int;// = 0 private var _lootSettings:uint; private var _sortAscending:Boolean;// = true private var _invSort:int; static const MAX_INVENTORY = 45; static const SCORE_SHRINES = -150; static const MAX_OVERFLOW = 15; static const SCORE_DEATHS = -100; static const SCORE_DEFEATS = -1000; static const SCORE_LEVEL = 1000; static const max_size = 4; static const SCORE_LEADERS = 500; public function Party():void{ var _local1:*; var _local2:*; members = new Array(); save_slot = 1; inventory = new Array(); overflow = new Array(); _level = 1; _campaign = 1; _difficulty = Difficulty.STANDARD; _difficultyMods = 0; _version = "1.0"; _sneaking = 0; _gold = 0; _stat_party_defeats = 0; _stat_member_deaths = 0; _stat_shrines_used = 0; _stat_hordes_defeated = 0; _stat_leaders_defeated = 0; _stat_rooms_explored = 0; _stat_rooms_total = 0; _lootSettings = LootSettings.defaultValues(); _invFilter = InventoryPanel.FILTER_ALL; _invSort = InventoryPanel.SORT_NONE; _sortAscending = true; super(); _local1 = 0; while (_local1 < 5) { addToInventory(new SneakyScroll()); _local1++; }; _local1 = 0; while (_local1 < 5) { addToInventory(new PotionHealthSmall()); _local1++; }; _local1 = 0; while (_local1 < 5) { addToInventory(new PotionPowerSmall()); _local1++; }; _local1 = 0; while (_local1 < 5) { addToInventory(new PotionReviveWeak()); _local1++; }; if (DungeonMain.debugitems){ _local1 = 0; while (_local1 < 5) { addToInventory(new CleanSlate()); _local1++; }; }; } public function set level(_arg1:int):void{ this._level = _arg1; } public function get difficultyMods():uint{ return (this._difficultyMods); } public function get campaign():int{ return (this._campaign); } public function get hardcore():Boolean{ return (((this._difficultyMods & Difficulty.HARDCORE) == Difficulty.HARDCORE)); } public function set difficultyMods(_arg1:uint):void{ this._difficultyMods = _arg1; } public function get stat_member_deaths():int{ return (this._stat_member_deaths); } public function setMemberPos(_arg1:PlayerCharacter, _arg2:int){ var _local3:*; var _local4:*; var _local5:Boolean; var _local6:Boolean; var _local7:PlayerCharacter; var _local8:Boolean; _local5 = false; _local6 = false; for each (_local7 in members) { if (_local7.pos == _arg2){ _local5 = true; }; if (_local7 == _arg1){ _local6 = true; }; }; if (!(_local6)){ return; }; if (_local5){ _local3 = 1; while (_local3 <= 6) { _local8 = true; _local4 = 0; while (_local4 < members.length) { if (members[_local4].pos == _local3){ _local8 = false; }; _local4++; }; if (_local8){ _arg1.pos = _local3; break; }; _local3++; }; } else { _arg1.pos = _arg2; }; } public function addDeluxeLoot():void{ addAllOrangesFrom(new mDreadfather(level)); } public function set campaign(_arg1:int):void{ this._campaign = _arg1; } public function destroyItem(_arg1:Item):Boolean{ var _local2:*; var _local3:*; _local2 = false; _local3 = 0; while (_local3 < Party.MAX_INVENTORY) { if (inventory[_local3] == _arg1){ (inventory[_local3] == null); inventory.splice(_local3, 1); _local2 = true; break; }; _local3++; }; if (!(_local2)){ _local3 = 0; while (_local3 < Party.MAX_OVERFLOW) { if (overflow[_local3] == _arg1){ (overflow[_local3] == null); overflow.splice(_local3, 1); _local2 = true; break; }; _local3++; }; }; if (!(_local2)){ return (false); }; balanceInventory(); return (true); } public function get invSort():int{ return (this._invSort); } public function needCampaignFragment():Boolean{ var _local1:Item; if (campaign != Campaign.DELUXE){ return (false); }; for each (_local1 in inventory) { if ((_local1 is CampaignItemFragment)){ if (Consumable(_local1).stack >= 9){ return (false); }; return (true); } else { if ((_local1 is CampaignItemStone)){ return (false); }; }; }; return (true); } public function set stat_party_defeats(_arg1:int):void{ this._stat_party_defeats = _arg1; } public function getOverflowIndex(_arg1:Item):int{ var _local2:*; _local2 = 0; while (_local2 < overflow.length) { if (this.overflow[_local2] == _arg1){ return (_local2); }; _local2++; }; return (-1); } public function set stat_member_deaths(_arg1:int):void{ this._stat_member_deaths = _arg1; } private function sameConsumableType(_arg1:Item, _arg2:Item):Boolean{ if ((((_arg1 is Consumable)) && ((_arg2 is Consumable)))){ if (_arg1.item_name == _arg2.item_name){ return (true); }; return (false); //unresolved jump }; return (false); } public function fullRecovery():void{ var _local1:*; _local1 = 0; while (_local1 < members.length) { members[_local1].health = members[_local1].health_max; members[_local1].power = members[_local1].power_max; members[_local1].clearStatusEffects(); _local1++; }; } public function levelUp():void{ var _local1:*; _local1 = 0; while (_local1 < members.length) { members[_local1].levelUp(); _local1++; }; } public function getConsumables():Array{ var _local1:Item; var _local2:Array; _local2 = new Array(); for each (_local1 in inventory) { if ((_local1 is Consumable)){ _local2.push(_local1); }; }; for each (_local1 in overflow) { if ((_local1 is Consumable)){ _local2.push(_local1); }; }; return (_local2); } public function get sneaking():int{ return (this._sneaking); } public function get beginner():Boolean{ return ((this._difficulty == Difficulty.BEGINNER)); } public function findEmptySlot(_arg1:Boolean):int{ var _local2:*; if (_arg1){ _local2 = 1; while (_local2 <= 3) { if (memberInPos(_local2) == null){ return (_local2); }; _local2++; }; }; _local2 = 4; while (_local2 <= 6) { if (memberInPos(_local2) == null){ return (_local2); }; _local2++; }; if (_arg1){ return (0); }; _local2 = 1; while (_local2 <= 3) { if (memberInPos(_local2) == null){ return (_local2); }; _local2++; }; return (0); } public function getTotalExplorePercent():Number{ return ((stat_rooms_explored / stat_rooms_total)); } public function get tactical():Boolean{ return (((this._difficultyMods & Difficulty.TACTICAL) == Difficulty.TACTICAL)); } public function set stat_leaders_defeated(_arg1:int):void{ this._stat_leaders_defeated = _arg1; } public function set invSort(_arg1:int):void{ this._invSort = _arg1; } public function isPartyDead():Boolean{ var _local1:*; _local1 = 0; while (_local1 < members.length) { if ((((members[_local1].health > 0)) && ((members[_local1].summoned == false)))){ return (false); }; _local1++; }; return (true); } public function getMisc():Array{ var _local1:Item; var _local2:Array; _local2 = new Array(); for each (_local1 in inventory) { if ((_local1 is Equipment)){ continue; } else { if ((_local1 is Consumable)){ continue; } else { _local2.push(_local1); }; }; }; for each (_local1 in overflow) { if ((_local1 is Equipment)){ continue; } else { if ((_local1 is Consumable)){ continue; } else { _local2.push(_local1); }; }; }; return (_local2); } public function getLevelScore():int{ var _local1:int; var _local2:Number; var _local3:Number; _local1 = 0; _local2 = getTotalExplorePercent(); _local3 = getTotalClearPercent(); _local1 = (_local1 + (level * SCORE_LEVEL)); _local1 = (_local1 * (_local2 + _local3)); return (Math.round(_local1)); } public function getAlly():PlayerCharacter{ var _local1:PlayerCharacter; for each (_local1 in members) { if ((_local1 is PC_Adventurer)){ return (_local1); }; }; return (null); } public function get gold():int{ return (this._gold); } public function deathPenalty():Boolean{ var _local1:*; var _local2:int; var _local3:Array; var _local4:int; var _local5:int; var _local6:Boolean; _local1 = false; fullRecovery(); if (this.beginner){ return (false); }; _local2 = 0; while (_local2 < members.length) { _local1 = ((members[_local2].loseRandomEquipment()) || (_local1)); _local2++; }; _local3 = dm.shuffleArray(inventory); _local4 = 0; trace("checking for destroyable items in party inventory"); _local5 = 0; while (_local5 < _local3.length) { if (_local4 >= 2){ break; }; trace(("testing item " + _local3[_local5].item_name)); if ((_local3[_local5] is Equipment)){ trace("is equipment"); _local6 = destroyItem(_local3[_local5]); if (_local6){ trace("destroyed"); _local1 = true; _local4++; }; }; _local5++; }; return (_local1); } public function memberInPos(_arg1:int):PlayerCharacter{ var _local2:PlayerCharacter; if (_arg1 <= 0){ return (null); }; if (_arg1 > 6){ return (null); }; for each (_local2 in members) { if (_local2.pos == _arg1){ return (_local2); }; }; return (null); } public function set difficulty(_arg1:int):void{ this._difficulty = _arg1; } public function get stat_hordes_defeated():int{ return (this._stat_hordes_defeated); } public function get level():int{ return (this._level); } public function scanForItemUpdates():Boolean{ var _local1:Array; var _local2:*; var _local3:*; var _local4:*; var _local5:int; var _local6:int; var _local7:int; var _local8:int; return (false); _local3 = 0; while (_local3 < _local1.length) { _local5 = Item(_local1[_local3]).item_level; if (_local5 > 9){ if ((_local1[_local3] is Weapon)){ _local7 = (30 * (_local5 - 1)); _local8 = Math.round((Weapon(_local1[_local3]).damage / (((_local5 - 1) * (_local7 / 300)) + 1))); trace(((("current damage: " + Weapon(_local1[_local3]).damage) + ", calculate base damage: ") + _local8)); Weapon(_local1[_local3]).damage = Weapon(_local1[_local3]).scaleWeaponDamageForLevel(_local8); } else { if ((_local1[_local3] is iPlateGloves)){ if (_local1[_local3].icon_frame == 108){ _local1[_local3].icon_frame = 110; } else { if (_local1[_local3].icon_frame == 107){ _local1[_local3].icon_frame = 109; }; }; }; }; _local6 = 0; if (_local1[_local3].mod_strength){ _local6 = _local1[_local3].mod_strength; if (_local6 <= Equipment.max_stat_for_purple){ _local1[_local3].mod_strength = 0; _local1[_local3].setStrength((_local6 - 2), _local6); }; }; if (_local1[_local3].mod_endurance){ _local6 = _local1[_local3].mod_endurance; if (_local6 <= Equipment.max_stat_for_purple){ _local1[_local3].mod_endurance = 0; _local1[_local3].setEndurance((_local6 - 2), _local6); trace(((("scaled endurance: old=" + _local6) + ", new=") + _local1[_local3].mod_endurance)); }; }; if (_local1[_local3].mod_dexterity){ _local6 = _local1[_local3].mod_dexterity; if (_local6 <= Equipment.max_stat_for_purple){ _local1[_local3].mod_dexterity = 0; _local1[_local3].setDexterity((_local6 - 2), _local6); trace(((("scaled dexterity: old=" + _local6) + ", new=") + _local1[_local3].mod_dexterity)); }; }; if (_local1[_local3].mod_intellect){ _local6 = _local1[_local3].mod_intellect; if (_local6 <= Equipment.max_stat_for_purple){ _local1[_local3].mod_intellect = 0; _local1[_local3].setIntellect((_local6 - 2), _local6); trace(((("scaled intellect: old=" + _local6) + ", new=") + _local1[_local3].mod_intellect)); }; }; }; _local3++; }; _local3 = 0; while (_local3 < 4) { addToInventory(new CleanSlate()); _local3++; }; return (true); } public function roomMovedRegen(_arg1:int=1):Boolean{ var _local2:Boolean; var _local3:int; var _local4:int; var _local5:PlayerCharacter; if (_arg1 <= 0){ return (false); }; trace((("roomMovedRegen (" + _arg1) + ")")); _local2 = false; for each (_local5 in members) { if (_local5.health < _local5.health_max){ _local3 = Math.round(((_local5.getHealthRegen() * _arg1) / 3)); _local5.increaseHealth(_local3); _local2 = true; }; if (_local5.power < _local5.power_max){ _local4 = Math.round(((_local5.getPowerRegen() * _arg1) / 3)); _local5.increasePower(_local4); _local2 = true; }; trace(((("h: " + _local3) + ", p: ") + _local4)); }; return (_local2); } public function set invFilter(_arg1:int):void{ this._invFilter = _arg1; } public function get stat_party_defeats():int{ return (this._stat_party_defeats); } public function getHealthPotion(_arg1:Boolean=false):Consumable{ var _local2:Item; for each (_local2 in inventory) { if (_arg1){ if ((_local2 is PotionHealthSmall)){ return (Consumable(_local2)); }; } else { if ((_local2 is PotionHealth)){ return (Consumable(_local2)); }; }; }; return (null); } public function addDemonLoot():void{ addAllOrangesFrom(new mDemon(level)); } public function removeQuestItems():void{ var _local1:Item; trace("Party.removeQuestItems"); for each (_local1 in inventory) { if (_local1.item_rarity == Item.quest){ destroyItem(_local1); }; }; } public function set sneaking(_arg1:int):void{ this._sneaking = _arg1; } public function set stat_rooms_total(_arg1:int):void{ this._stat_rooms_total = _arg1; } public function get extreme():Boolean{ return ((this._difficulty == Difficulty.EXTREME)); } public function set stat_shrines_used(_arg1:int):void{ this._stat_shrines_used = _arg1; } public function set version(_arg1:String):void{ this._version = _arg1; } public function get stat_leaders_defeated():int{ return (this._stat_leaders_defeated); } public function get attrition():Boolean{ return (((this._difficultyMods & Difficulty.ATTRITION) == Difficulty.ATTRITION)); } public function removeFromInventory(_arg1:Item):Boolean{ var _local2:*; var _local3:int; _local2 = false; _local3 = getItemIndex(_arg1); if (_local3 >= 0){ inventory.splice(_local3, 1); _local2 = true; } else { _local3 = getOverflowIndex(_arg1); if (_local3 >= 0){ overflow.splice(_local3, 1); _local2 = true; }; }; if (_local2){ balanceInventory(); }; return (_local2); } public function hasAlly():Boolean{ var _local1:PlayerCharacter; for each (_local1 in members) { if ((_local1 is PC_Adventurer)){ return (true); }; }; return (false); } public function get difficulty():int{ return (this._difficulty); } public function set gold(_arg1:int):void{ this._gold = _arg1; } public function getPowerPotion(_arg1:Boolean=false):Consumable{ var _local2:Item; for each (_local2 in inventory) { if (_arg1){ if ((_local2 is PotionPowerSmall)){ return (Consumable(_local2)); }; } else { if ((_local2 is PotionPower)){ return (Consumable(_local2)); }; }; }; return (null); } public function set sortAscending(_arg1:Boolean):void{ this._sortAscending = _arg1; } public function set stat_rooms_explored(_arg1:int):void{ this._stat_rooms_explored = _arg1; } public function addToInventory(_arg1:Item):Boolean{ var _local2:int; if (_arg1 == null){ return (false); }; if ((_arg1 is Consumable)){ _local2 = 0; while (_local2 < inventory.length) { if (sameConsumableType(inventory[_local2], _arg1)){ inventory[_local2].stack++; return (true); }; _local2++; }; _local2 = 0; while (_local2 < overflow.length) { if (sameConsumableType(overflow[_local2], _arg1)){ overflow[_local2].stack++; return (true); }; _local2++; }; }; if (inventory.length < Party.MAX_INVENTORY){ inventory.push(_arg1); return (true); }; if (overflow.length < Party.MAX_OVERFLOW){ overflow.push(_arg1); return (true); }; return (false); } public function get invFilter():int{ return (this._invFilter); } public function getItemIndex(_arg1:Item):int{ var _local2:*; _local2 = 0; while (_local2 < inventory.length) { if (this.inventory[_local2] == _arg1){ return (_local2); }; _local2++; }; return (-1); } public function get stat_rooms_total():int{ return (this._stat_rooms_total); } public function set lootSettings(_arg1:int):void{ this._lootSettings = _arg1; } public function get stat_shrines_used():int{ return (this._stat_shrines_used); } public function get version():String{ return (this._version); } public function get sortAscending():Boolean{ return (this._sortAscending); } public function getScore(_arg1:Boolean=true):int{ var _local2:int; var _local3:Number; _local2 = 0; _local2 = (_local2 + getLevelScore()); _local2 = (_local2 + (stat_leaders_defeated * SCORE_LEADERS)); _local2 = (_local2 + (stat_member_deaths * SCORE_DEATHS)); _local2 = (_local2 + (stat_shrines_used * SCORE_SHRINES)); _local2 = (_local2 + (stat_party_defeats * SCORE_DEFEATS)); if (_arg1){ _local3 = Difficulty.getMultiplier(difficulty, difficultyMods); _local2 = Math.round((_local2 * (_local3 / 100))); }; return (_local2); } public function getEquipment():Array{ var _local1:Item; var _local2:Array; _local2 = new Array(); for each (_local1 in inventory) { if ((_local1 is Equipment)){ _local2.push(_local1); }; }; for each (_local1 in overflow) { if ((_local1 is Equipment)){ _local2.push(_local1); }; }; return (_local2); } public function get stat_rooms_explored():int{ return (this._stat_rooms_explored); } public function getTotalClearPercent():Number{ return ((stat_hordes_defeated / (level * 10))); } public function balanceInventory():void{ while (((overflow.length) && ((inventory.length < Party.MAX_INVENTORY)))) { inventory.push(overflow[0]); overflow.splice(0, 1); }; } public function unequipItem(_arg1:Equipment):Boolean{ var _local2:*; var _local3:*; var _local4:*; _local2 = false; _local3 = -1; _local4 = 0; while (_local4 < members.length) { if (members[_local4].gear[_arg1.slot] == _arg1){ _local3 = _local4; break; }; _local4++; }; if (_local3 != -1){ if (addToInventory(_arg1)){ members[_local3].gear[_arg1.slot] = null; _local2 = true; }; } else { _local2 = true; }; return (_local2); } public function get lootSettings():int{ return (this._lootSettings); } public function addAllOrangesFrom(_arg1:MonsterCharacter):void{ var _local2:Array; var _local3:Item; _local2 = _arg1.getUniqueItems(level); for each (_local3 in _local2) { addToInventory(_local3); }; } public function set stat_hordes_defeated(_arg1:int):void{ this._stat_hordes_defeated = _arg1; } } }//package
Section 333
//PartyCreation (PartyCreation) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.utils.*; public class PartyCreation extends MovieClip { var tooltip:Tooltip; public var optionsButton:OptionsBookButton; public var empty1:SimpleButton; public var empty4:SimpleButton; public var enter_button:SimpleButton; public var empty3:SimpleButton; var pc_party:Party; public var char3:CharCreationPanel; public var empty2:SimpleButton; public var char1:CharCreationPanel; public var char2:CharCreationPanel; var timerCount;// = 0 public var char4:CharCreationPanel; var addCharTimer:Timer; public function PartyCreation():void{ var _local1:*; var _local2:*; var _local3:SimpleButton; timerCount = 0; super(); pc_party = new Party(); enter_button.addEventListener(MouseEvent.MOUSE_DOWN, enterClick); _local1 = 1; while (_local1 <= 4) { _local2 = CharCreationPanel(getChildByName(("char" + _local1))); _local2.slot = _local1; _local2.createChar(); _local3 = SimpleButton(getChildByName(("empty" + _local1))); if (_local3 != null){ _local3.addEventListener(MouseEvent.MOUSE_DOWN, createClick); _local3.y = -400; }; _local1++; }; } public function isNameTaken(_arg1:String):Boolean{ var _local2:*; var _local3:CharCreationPanel; _local2 = 1; while (_local2 <= 4) { _local3 = CharCreationPanel(getChildByName(("char" + _local2))); if (_local3.char == null){ } else { if (_local3.char.charname == _arg1){ return (true); }; }; _local2++; }; return (false); } function createClick(_arg1:MouseEvent):void{ var _local2:*; var _local3:CharCreationPanel; _local2 = 1; while (_local2 <= 4) { if (_arg1.currentTarget == getChildByName(("empty" + _local2))){ _local3 = CharCreationPanel(getChildByName(("char" + _local2))); if (_local3 != null){ _local3.createChar(); _local3.y = _arg1.currentTarget.y; _arg1.currentTarget.y = -200; }; }; _local2++; }; } private function charCount():int{ var _local1:*; var _local2:*; var _local3:*; _local1 = 0; _local2 = 1; while (_local2 <= 4) { _local3 = CharCreationPanel(getChildByName(("char" + _local2))); if (_local3 == null){ } else { if (_local3.char == null){ } else { _local1++; }; }; _local2++; }; return (_local1); } function enterClick(_arg1:MouseEvent):void{ var _local2:CharCreationPanel; var _local3:int; var _local4:WarningDialog; var _local5:*; var _local6:*; _local3 = charCount(); if (_local3 == 0){ _local4 = new WarningDialog(); _local4.setText("You must add some characters to your party before entering the dungeon."); addChild(_local4); return; }; pc_party.members.length = 0; _local5 = 1; while (_local5 <= 4) { _local2 = CharCreationPanel(getChildByName(("char" + _local5))); if (_local2 == null){ } else { if (_local2.char == null){ } else { if (((DungeonMain.LOCKED) && ((_local2.selected_class == PlayerCharacter.CONJUROR)))){ _local4 = new WarningDialog(); _local4.setText("The Conjuror class cannot be used on this site. Please select a different class before proceeding."); addChild(_local4); return; }; _local2.finalize(); _local6 = pc_party.members.push(convertClass(_local2.char, _local2.selected_class)); }; }; _local5++; }; this.cleanup(); dm.main.creationFinished(pc_party); } function addCharTimerTick(_arg1:TimerEvent):void{ var _local2:*; timerCount++; _local2 = CharCreationPanel(getChildByName(("char" + timerCount))); if (_local2 == null){ return; }; if (_local2.char != null){ return; }; if (_local2.animating){ return; }; _local2.createChar(); } public function cleanup():void{ var _local1:*; enter_button.removeEventListener(MouseEvent.MOUSE_DOWN, enterClick); empty1.removeEventListener(MouseEvent.MOUSE_DOWN, createClick); empty2.removeEventListener(MouseEvent.MOUSE_DOWN, createClick); empty3.removeEventListener(MouseEvent.MOUSE_DOWN, createClick); empty4.removeEventListener(MouseEvent.MOUSE_DOWN, createClick); optionsButton.cleanup(); _local1 = 1; while (_local1 <= 4) { CharCreationPanel(getChildByName(("char" + _local1))).cleanup(); _local1++; }; } private function convertClass(_arg1:PlayerCharacter, _arg2:int):PlayerCharacter{ var _local3:*; var _local4:*; var _local5:Boolean; var _local6:PlayerCharacter; _local3 = _arg1.charname; _local4 = _arg1.portrait; _local5 = _arg1.male; if (_arg2 == PlayerCharacter.WARRIOR){ _local6 = new PC_Warrior(pc_party); } else { if (_arg2 == PlayerCharacter.MAGE){ _local6 = new PC_Mage(pc_party); } else { if (_arg2 == PlayerCharacter.RANGER){ _local6 = new PC_Ranger(pc_party); } else { if (_arg2 == PlayerCharacter.ROGUE){ _local6 = new PC_Rogue(pc_party); } else { if (_arg2 == PlayerCharacter.CLERIC){ _local6 = new PC_Cleric(pc_party); } else { if (_arg2 == PlayerCharacter.CONJUROR){ _local6 = new PC_Conjuror(pc_party); } else { if (_arg2 == PlayerCharacter.BARBARIAN){ _local6 = new PC_Barbarian(pc_party); }; }; }; }; }; }; }; _local6.charname = _local3; _local6.portrait = _local4; _local6.male = _local5; _local6.useCustomPortrait = _arg1.useCustomPortrait; _local6.customPortraitUrl = _arg1.customPortraitUrl; _local6.customPortrait = _arg1.customPortrait; return (_local6); } function backClick(_arg1:MouseEvent):void{ pc_party = null; if (((parent) && ((parent is DungeonMain)))){ this.cleanup(); DungeonMain(parent).loadGameMenu(); DungeonMain(parent).removeChild(this); }; } } }//package
Section 334
//PassiveSkillIcon (PassiveSkillIcon) package { import flash.events.*; import flash.text.*; import flash.display.*; public class PassiveSkillIcon extends MovieClip { var tooltip:PassiveSkillTooltip; private var mousingOver:Boolean;// = false public var skillRank:TextField; private var mouseOverFrames:int;// = 0 public var char_ref:PlayerCharacter; private var mousedOverEvent:MouseEvent; private var offense:Boolean;// = true public function PassiveSkillIcon():void{ offense = true; mousingOver = false; mouseOverFrames = 0; super(); addFrameScript(0, frame1); this.addEventListener(MouseEvent.MOUSE_OVER, mouseOverTarget); this.addEventListener(MouseEvent.MOUSE_OUT, mouseOutTarget); this.addEventListener(Event.ADDED_TO_STAGE, added); this.addEventListener(Event.ENTER_FRAME, onFrame); } function added(_arg1:Event):void{ this.addEventListener(Event.REMOVED_FROM_STAGE, removed); } public function updateSkill(_arg1:PlayerCharacter, _arg2:Boolean):void{ this.char_ref = _arg1; this.offense = _arg2; this.gotoAndStop(_arg1.getPassiveSkillIcon(_arg2)); if (_arg2){ setSkillRank(char_ref.passive_skill_offense); } else { setSkillRank(char_ref.passive_skill_defense); }; } function mouseOverTarget(_arg1:MouseEvent):void{ mousingOver = true; mouseOverFrames = 0; mousedOverEvent = _arg1; } private function newTooltip(_arg1:MouseEvent):Boolean{ var _local2:int; var _local3:String; var _local4:String; _local2 = 0; if (offense){ _local2 = char_ref.passive_skill_offense; } else { _local2 = char_ref.passive_skill_defense; }; if (((!((parent == null))) && ((parent is BuySkills)))){ if (offense){ _local2 = (_local2 + BuySkills(parent).pass1_points); } else { _local2 = (_local2 + BuySkills(parent).pass2_points); }; }; _local3 = char_ref.getPassiveSkillName(offense); _local4 = char_ref.getPassiveSkillDescription(offense, _local2); tooltip = new PassiveSkillTooltip(_local3, _local4, _local2); tooltip.mouseEnabled = false; tooltip.mouseChildren = false; tooltip.name = "tooltip_skill"; tooltip.setForEvent(_arg1); if (stage != null){ stage.addChild(tooltip); return (true); }; return (false); } function mouseOutTarget(_arg1:MouseEvent):void{ if (tooltip != null){ tooltip.fade(); tooltip = null; }; mousingOver = false; mouseOverFrames = 0; } function frame1(){ this.stop(); } function removed(_arg1:Event):void{ this.removeEventListener(Event.REMOVED_FROM_STAGE, removed); if (this.tooltip != null){ mouseOutTarget(null); }; } public function cleanup():void{ this.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverTarget); this.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutTarget); this.removeEventListener(Event.ADDED_TO_STAGE, added); this.removeEventListener(Event.ENTER_FRAME, onFrame); } private function onFrame(_arg1:Event):void{ if (mousingOver){ mouseOverFrames++; }; if (mouseOverFrames > Tooltip.delayFrames){ newTooltip(mousedOverEvent); mousingOver = false; mouseOverFrames = 0; }; } public function setSkillRank(_arg1:int):void{ skillRank.text = (String(_arg1) + "/25"); } } }//package
Section 335
//PassiveSkillTooltip (PassiveSkillTooltip) package { import flash.text.*; import flash.display.*; public class PassiveSkillTooltip extends Tooltip { public var tooltip_bg:Sprite; public var rank_label:TextField; public var text_label:TextField; public var title_label:TextField; public function PassiveSkillTooltip(_arg1:String="", _arg2:String="", _arg3:int=0){ if (_arg1 == null){ _arg1 = "Blank"; }; if (_arg2 == null){ _arg2 = "Tooltip contents failed to load."; }; title_label.text = _arg1; dmf.embolden(title_label); rank_label.text = (("Rank " + String(_arg3)) + "/25"); text_label.text = _arg2; text_label.autoSize = TextFieldAutoSize.CENTER; tooltip_bg.height = ((text_label.y + text_label.height) + 15); } } }//package
Section 336
//pBloodSprite (pBloodSprite) package { public class pBloodSprite extends PlayerSummon { public function pBloodSprite(_arg1:int=1){ super(_arg1); classname = "Bloodsprite"; charname = "Bloodsprite"; portrait = CharGraphic.sprite_red; description = "Summoned."; quickness = 60; power_per_turn = 0; health_max = Math.round((health_max * 0.5)); health = health_max; damage = Math.round((damage * 0.5)); skills.push(new sSummonAttack(this)); skills.push(new sSpriteRestoreHealth(this)); initSummonSkills(); } } }//package
Section 337
//PC_Adventurer (PC_Adventurer) package { public class PC_Adventurer extends PlayerCharacter { public function PC_Adventurer(_arg1:Party=null):void{ var _local2:int; super(); this.party = _arg1; if (_arg1 != null){ this.level = _arg1.level; } else { this.level = 1; }; _local2 = Math.round((1 + (level * (STATS_PER_LEVEL + 1.5)))); strength = _local2; endurance = _local2; dexterity = _local2; intellect = _local2; quickness = 50; charname = randomName(true); playerclass = PlayerCharacter.ADVENTURER; classname = "Adventurer"; description = "Cannot be revived."; portrait = CharGraphic.adventurer; pos = 0; poisonResist = 25; stunResist = 50; health_max = getMaxHealth(); health = health_max; damage = getAdvDamage(); initAdvSkills(); } override public function canQuickRetreat():Boolean{ return (false); } public function getAdvDamage():int{ var _local1:int; _local1 = Weapon.scaleWeaponDamageForLevelNew(Weapon.sword_base_damage, this.level); _local1 = (_local1 + (strength * PlayerCharacter.DAMAGE_PER_STAT)); return (_local1); } override public function reduceHealth(_arg1:int):int{ var _local2:*; if (invulnerable){ return (0); }; _local2 = health; health = (health - _arg1); if ((((health < cannotDieMin)) && ((cannotDie > 0)))){ health = Math.min(_local2, cannotDieMin); }; if (health < 0){ health = 0; clearStatusEffects(); }; if (health > health_max){ health = health_max; }; return ((_local2 - health)); } override public function getEvilClone():MonsterCharacter{ return (null); } public function initAdvSkills():void{ var _local1:*; skills.length = 0; skills.push(new sAdventurerAttack(this)); skills.push(new sAdventurerThrow(this)); skills.push(new sAdventurerHeal(this)); _local1 = 0; while (_local1 < skills.length) { skills[_local1].position = (_local1 + 1); skills[_local1].active = true; _local1++; }; } } }//package
Section 338
//PC_Barbarian (PC_Barbarian) package { public class PC_Barbarian extends PlayerCharacter { public static const OFFENSE_PER_POINT:int = 2; public static const DEFENSE_PER_POINT:int = 4; public function PC_Barbarian(_arg1:Party=null){ this.party = _arg1; quickness = 55; health_max = getMaxHealth(); health = health_max; level = 1; charname = "Bruce"; playerclass = PlayerCharacter.BARBARIAN; classname = "Barbarian"; portrait = CharGraphic.warrior1; pos = 0; skills.push(new sWeaponAttack(this)); skills.push(new sBarbarianReckless(this)); skills.push(new sBarbarianCharge(this)); skills.push(new sBarbarianBrutalize(this)); skills.push(new sBarbarianPulverize(this)); skills.push(new sBarbarianJostle(this)); skills.push(new sBarbarianBoast(this)); skills.push(new sBarbarianWhirlwind(this)); skills.push(new sBarbarianPowerGain(this)); skills.push(new sBarbarianIntimidate(this)); skills.push(new sBarbarianLastStand(this)); setActiveSkillsDefault(); generateDefaultGear(); } override public function getPassiveSkillDescription(_arg1:Boolean, _arg2:int=-1):String{ var _local3:int; var _local4:String; _local3 = 0; if (_arg2 != -1){ _local3 = _arg2; } else { if (_arg1){ _local3 = passive_skill_offense; } else { _local3 = passive_skill_defense; }; }; if (_arg1){ _local4 = String(Math.round((OFFENSE_PER_POINT * _local3))); } else { _local4 = String(Math.round((DEFENSE_PER_POINT * _local3))); }; if (_arg1){ return ((((("Each skill rank:\n" + String(OFFENSE_PER_POINT)) + "% chance that an attack will cause 50% additional damage.\n\nCurrent: ") + _local4) + "%")); }; return ((((("Each skill rank:\n" + String(DEFENSE_PER_POINT)) + "% chance when damage received that damage inflicted next turn increases by 30%.\n\nCurrent: ") + _local4) + "%")); } override public function getPassiveSkillIcon(_arg1:Boolean):int{ if (_arg1){ return (14); }; return (13); } override public function getPassiveSkillName(_arg1:Boolean):String{ if (_arg1){ return ("Brutality"); }; return ("Vengeance"); } public function generateDefaultGear(){ this.gear[Equipment.armor] = new iLeatherChest(1, Item.grey); this.gear[Equipment.gloves] = new iLeatherGloves(1, Item.grey); this.gear[Equipment.legs] = new iLeatherLegs(1, Item.grey); this.gear[Equipment.boots] = new iLeatherBoots(1, Item.grey); this.gear[Equipment.weapon] = new iAxe(1, Item.grey); } public function get brutality():int{ return (Math.round((OFFENSE_PER_POINT * passive_skill_offense))); } public function get vengeance():int{ return (Math.round((DEFENSE_PER_POINT * passive_skill_defense))); } } }//package
Section 339
//PC_Cleric (PC_Cleric) package { public class PC_Cleric extends PlayerCharacter { public static const WRATH_PER_POINT:int = 3; public static const BENEDICTION_PER_POINT:int = 4; public function PC_Cleric(_arg1:Party=null){ this.party = _arg1; quickness = 45; charname = "Jeremy"; playerclass = PlayerCharacter.CLERIC; classname = "Cleric"; portrait = CharGraphic.cleric1; pos = 0; health_max = getMaxHealth(); health = health_max; skills.push(new sWeaponAttack(this)); skills.push(new sClericHeal(this)); skills.push(new sClericSmite(this)); skills.push(new sClericFlash(this)); skills.push(new sClericHealGroup(this)); skills.push(new sClericDamageBuff(this)); skills.push(new sClericRevive(this)); skills.push(new sClericAE(this)); skills.push(new sClericPurify(this)); skills.push(new sClericShield(this)); skills.push(new sClericMelee(this)); setActiveSkillsDefault(); generateDefaultGear(); } override public function getPassiveSkillDescription(_arg1:Boolean, _arg2:int=-1):String{ var _local3:int; var _local4:String; _local3 = 0; if (_arg2 != -1){ _local3 = _arg2; } else { if (_arg1){ _local3 = passive_skill_offense; } else { _local3 = passive_skill_defense; }; }; if (_arg1){ _local4 = String(Math.round((WRATH_PER_POINT * _local3))); } else { _local4 = String(Math.round((BENEDICTION_PER_POINT * _local3))); }; if (_arg1){ return ((((("Each skill rank:\n" + String(WRATH_PER_POINT)) + "% chance that the Smite spell will stun the target.\n\nCurrent: ") + _local4) + "%")); }; return ((((("Each skill rank:\n" + String(BENEDICTION_PER_POINT)) + "% chance that the Heal spell will remove all negative afflictions from the target.\n\nCurrent: ") + _local4) + "%")); } public function get benediction():int{ return (Math.round((BENEDICTION_PER_POINT * passive_skill_defense))); } override public function getPassiveSkillIcon(_arg1:Boolean):int{ if (_arg1){ return (5); }; return (4); } override public function getPassiveSkillName(_arg1:Boolean):String{ if (_arg1){ return ("Wrath"); }; return ("Benediction"); } public function generateDefaultGear(){ var _local1:Armor; var _local2:*; _local1 = new iPlateBreastplate(1, Item.grey); this.gear[_local1.slot] = _local1; _local1 = new iPlateGloves(1, Item.grey); this.gear[_local1.slot] = _local1; _local1 = new iPlateBoots(1, Item.grey); this.gear[_local1.slot] = _local1; _local1 = new iPlateGreaves(1, Item.grey); this.gear[_local1.slot] = _local1; _local2 = new iMace(1, Item.grey); this.gear[_local2.slot] = _local2; } public function get wrath():int{ return (Math.round((WRATH_PER_POINT * passive_skill_offense))); } } }//package
Section 340
//PC_Conjuror (PC_Conjuror) package { public class PC_Conjuror extends PlayerCharacter { public static const AUG_STRENGTH_PER_POINT:int = 2; public static const AUG_HEALTH_PER_POINT:int = 2; public function PC_Conjuror(_arg1:Party=null):void{ this.party = _arg1; quickness = 40; charname = "Hubert"; playerclass = PlayerCharacter.CONJUROR; classname = "Conjuror"; portrait = CharGraphic.mage1; pos = 0; health_max = getMaxHealth(); health = health_max; skills.push(new sMageAttack(this)); skills.push(new sConjurorWolf(this)); skills.push(new sConjurorShadow(this)); skills.push(new sConjurorManaSprite(this)); skills.push(new sConjurorBloodSprite(this)); skills.push(new sConjurorWargolem(this)); skills.push(new sConjurorWhirlwind(this)); skills.push(new sConjurorBanish(this)); skills.push(new sConjurorHeal(this)); skills.push(new sConjurorArmor(this)); skills.push(new sConjurorRevive(this)); setActiveSkillsDefault(); generateDefaultGear(); } override public function getPassiveSkillDescription(_arg1:Boolean, _arg2:int=-1):String{ var _local3:int; var _local4:String; _local3 = 0; if (_arg2 != -1){ _local3 = _arg2; } else { if (_arg1){ _local3 = passive_skill_offense; } else { _local3 = passive_skill_defense; }; }; if (_arg1){ _local4 = String(Math.round((AUG_STRENGTH_PER_POINT * _local3))); } else { _local4 = String(Math.round((AUG_HEALTH_PER_POINT * _local3))); }; if (_arg1){ return ((((("Each skill rank:\n" + String(AUG_STRENGTH_PER_POINT)) + "% extra damage for summoned creatures' attacks.\n\nCurrent: ") + _local4) + "%")); }; return ((((("Each skill rank:\n" + String(AUG_HEALTH_PER_POINT)) + "% extra health for summoned creatures.\n\nCurrent: ") + _local4) + "%")); } public function get aug_strength():int{ return (Math.round((AUG_STRENGTH_PER_POINT * passive_skill_offense))); } override public function getPassiveSkillIcon(_arg1:Boolean):int{ if (_arg1){ return (8); }; return (9); } override public function getPassiveSkillName(_arg1:Boolean):String{ if (_arg1){ return ("Augment Strength"); }; return ("Augment Health"); } public function generateDefaultGear(){ this.gear[Equipment.head] = new iClothHat(1, Item.grey); this.gear[Equipment.armor] = new iClothRobe(1, Item.grey); this.gear[Equipment.gloves] = new iClothGloves(1, Item.grey); this.gear[Equipment.legs] = new iClothLegs(1, Item.grey); this.gear[Equipment.boots] = new iClothShoes(1, Item.grey); this.gear[Equipment.weapon] = new iStaff(1, Item.grey); } public function get aug_health():int{ return (Math.round((AUG_HEALTH_PER_POINT * passive_skill_defense))); } } }//package
Section 341
//PC_Mage (PC_Mage) package { public class PC_Mage extends PlayerCharacter { public static const OFFENSE_PER_POINT:int = 1; public static const DEFENSE_PER_POINT:int = 1; public function PC_Mage(_arg1:Party=null){ this.party = _arg1; quickness = 40; charname = "Errol"; playerclass = PlayerCharacter.MAGE; classname = "Mage"; portrait = CharGraphic.mage1; pos = 0; health_max = getMaxHealth(); health = health_max; skills.push(new sMageAttack(this)); skills.push(new sMageBolt(this)); skills.push(new sMageExplosion(this)); skills.push(new sMageAE(this)); skills.push(new sMagePrison(this)); skills.push(new sMageInvisibility(this)); skills.push(new sMageArmor(this)); skills.push(new sMageThorns(this)); skills.push(new sMageSword(this)); skills.push(new sMageTouch(this)); skills.push(new sMageDrain(this)); setActiveSkillsDefault(); generateDefaultGear(); } override public function getPassiveSkillDescription(_arg1:Boolean, _arg2:int=-1):String{ var _local3:int; var _local4:String; _local3 = 0; if (_arg2 != -1){ _local3 = _arg2; } else { if (_arg1){ _local3 = passive_skill_offense; } else { _local3 = passive_skill_defense; }; }; if (_arg1){ _local4 = String(Math.round((OFFENSE_PER_POINT * _local3))); } else { _local4 = String(Math.round((DEFENSE_PER_POINT * _local3))); }; if (_arg1){ return ((((("Each skill rank:\n" + String(OFFENSE_PER_POINT)) + "% chance that no power cost will be deducted when casting a spell.\n\nCurrent: ") + _local4) + "%")); }; return ((((("Each skill rank:\n" + String(DEFENSE_PER_POINT)) + "% chance that incoming damage will be nullified at the cost of 10 power.\n\nCurrent: ") + _local4) + "%")); } public function get mastery():int{ return (Math.round((OFFENSE_PER_POINT * passive_skill_offense))); } override public function getPassiveSkillIcon(_arg1:Boolean):int{ if (_arg1){ return (10); }; return (11); } override public function getPassiveSkillName(_arg1:Boolean):String{ if (_arg1){ return ("Spell Mastery"); }; return ("Shielding"); } public function generateDefaultGear(){ this.gear[Equipment.head] = new iClothHat(1, Item.grey); this.gear[Equipment.armor] = new iClothRobe(1, Item.grey); this.gear[Equipment.gloves] = new iClothGloves(1, Item.grey); this.gear[Equipment.legs] = new iClothLegs(1, Item.grey); this.gear[Equipment.boots] = new iClothShoes(1, Item.grey); this.gear[Equipment.weapon] = new iStaff(1, Item.grey); } public function get shielding():int{ return (Math.round((DEFENSE_PER_POINT * passive_skill_defense))); } } }//package
Section 342
//PC_Ranger (PC_Ranger) package { public class PC_Ranger extends PlayerCharacter { public static const OFFENSE_PER_POINT:int = 2; public static const DEFENSE_PER_POINT:int = 1; public function PC_Ranger(_arg1:Party=null):void{ this.party = _arg1; quickness = 55; charname = "Hamish"; playerclass = PlayerCharacter.RANGER; classname = "Ranger"; portrait = CharGraphic.ranger1; pos = 0; health_max = getMaxHealth(); health = health_max; skills.push(new sRangedAttack(this)); skills.push(new sRangerPenetrate(this)); skills.push(new sRangerRegen(this)); skills.push(new sRangerHeal(this)); skills.push(new sRangerHunt(this)); skills.push(new sRangerAE(this)); skills.push(new sRangerStun(this)); skills.push(new sRangerMultiMelee(this)); skills.push(new sRangerPoison(this)); skills.push(new sRangerFocus(this)); skills.push(new sRangerHaste(this)); setActiveSkillsDefault(); generateDefaultGear(); } override public function getHealthRegen(_arg1:Boolean=true):int{ var _local2:int; var _local3:*; _local2 = 0; if (vitality){ _local2 = (_local2 + Math.ceil((health_max * (vitality / 100)))); }; if (_arg1){ _local2 = (_local2 + buff_healthRegen); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].healthRegen); }; _local3++; }; return (_local2); } override public function getPassiveSkillDescription(_arg1:Boolean, _arg2:int=-1):String{ var _local3:int; var _local4:String; _local3 = 0; if (_arg2 != -1){ _local3 = _arg2; } else { if (_arg1){ _local3 = passive_skill_offense; } else { _local3 = passive_skill_defense; }; }; if (_arg1){ _local4 = String(Math.round((OFFENSE_PER_POINT * _local3))); } else { _local4 = String(Math.round((DEFENSE_PER_POINT * _local3))); }; if (_arg1){ return ((((("Each skill rank:\n" + String(OFFENSE_PER_POINT)) + "% chance on attack to identify the target's vulnerability, reducing their damage resistance by 40 for the remainder of the battle.\n(This skill may reduce damage resistance below zero)\n\nCurrent: ") + _local4) + "%")); }; return ((((("Each skill rank:\n" + String(DEFENSE_PER_POINT)) + "% of maximum health added to base health regeneration.\n\nCurrent: ") + _local4) + "%")); } override public function getPassiveSkillIcon(_arg1:Boolean):int{ if (_arg1){ return (15); }; return (12); } override public function getPassiveSkillName(_arg1:Boolean):String{ if (_arg1){ return ("Creature Lore"); }; return ("Vitality"); } public function generateDefaultGear(){ this.gear[Equipment.head] = new iLeatherHat(1, Item.grey); this.gear[Equipment.armor] = new iLeatherChest(1, Item.grey); this.gear[Equipment.gloves] = new iLeatherGloves(1, Item.grey); this.gear[Equipment.legs] = new iLeatherLegs(1, Item.grey); this.gear[Equipment.boots] = new iLeatherBoots(1, Item.grey); this.gear[Equipment.weapon] = new iBow(1, Item.grey); } public function get vitality():int{ return (Math.round((DEFENSE_PER_POINT * passive_skill_defense))); } public function get creatureLore():int{ return (Math.round((OFFENSE_PER_POINT * passive_skill_offense))); } } }//package
Section 343
//PC_Rogue (PC_Rogue) package { public class PC_Rogue extends PlayerCharacter { public static const ELUSIVENESS_PER_POINT:int = 3; public static const POISONCRAFT_PER_POINT:int = 2; public function PC_Rogue(_arg1:Party=null){ this.party = _arg1; quickness = 70; charname = "Deepak"; playerclass = PlayerCharacter.ROGUE; classname = "Rogue"; portrait = CharGraphic.rogue1; pos = 0; health_max = getMaxHealth(); health = health_max; skills.push(new sWeaponAttack(this)); skills.push(new sRoguePoison(this)); skills.push(new sRogueCritical(this)); skills.push(new sRogueSneakAttack(this)); skills.push(new sRogueBlind(this)); skills.push(new sRogueOpening(this)); skills.push(new sRogueHide(this)); skills.push(new sRogueSap(this)); skills.push(new sRogueLuck(this)); skills.push(new sRogueFinisher(this)); skills.push(new sRogueCripple(this)); setActiveSkillsDefault(); generateDefaultGear(); } public function get elusiveness():int{ return (Math.round((ELUSIVENESS_PER_POINT * passive_skill_defense))); } override public function getPassiveSkillDescription(_arg1:Boolean, _arg2:int=-1):String{ var _local3:int; var _local4:String; _local3 = 0; if (_arg2 != -1){ _local3 = _arg2; } else { if (_arg1){ _local3 = passive_skill_offense; } else { _local3 = passive_skill_defense; }; }; if (_arg1){ _local4 = String(Math.round((POISONCRAFT_PER_POINT * _local3))); } else { _local4 = String(Math.round((ELUSIVENESS_PER_POINT * _local3))); }; if (_arg1){ return ((((("Each skill rank:\n" + String(POISONCRAFT_PER_POINT)) + "% of damage caused by weapon attacks is added to the target as poison.\n\nCurrent: ") + _local4) + "%")); }; return ((((("Each skill rank:\n" + String(ELUSIVENESS_PER_POINT)) + "% chance that enemies will not directly target the rogue for attacks, if other targets are available. The rogue can still be a secondary target of an area attack directed at someone else.\n\nCurrent: ") + _local4) + "%")); } public function get poisoncraft():int{ return (Math.round((POISONCRAFT_PER_POINT * passive_skill_offense))); } override public function getPassiveSkillIcon(_arg1:Boolean):int{ if (_arg1){ return (6); }; return (7); } override public function getPassiveSkillName(_arg1:Boolean):String{ if (_arg1){ return ("Poisoncraft"); }; return ("Elusiveness"); } public function generateDefaultGear(){ this.gear[Equipment.head] = new iLeatherHat(1, Item.grey); this.gear[Equipment.armor] = new iLeatherChest(1, Item.grey); this.gear[Equipment.gloves] = new iLeatherGloves(1, Item.grey); this.gear[Equipment.legs] = new iLeatherLegs(1, Item.grey); this.gear[Equipment.boots] = new iLeatherBoots(1, Item.grey); this.gear[Equipment.weapon] = new iDagger(1, Item.grey); } } }//package
Section 344
//PC_Warrior (PC_Warrior) package { public class PC_Warrior extends PlayerCharacter { public static const LEADERSHIP_PER_POINT:int = 3; public static const ARMOR_PER_POINT:int = 2; public function PC_Warrior(_arg1:Party=null){ this.party = _arg1; quickness = 50; health_max = getMaxHealth(); health = health_max; level = 1; charname = "Bruce"; playerclass = PlayerCharacter.WARRIOR; classname = "Warrior"; portrait = CharGraphic.warrior1; pos = 0; skills.push(new sWeaponAttack(this)); skills.push(new sWarriorPowerAttack(this)); skills.push(new sWarriorDefiance(this)); skills.push(new sWarriorAE(this)); skills.push(new sWarriorAdrenaline(this)); skills.push(new sWarriorHeal(this)); skills.push(new sWarriorShield(this)); skills.push(new sWarriorInspire(this)); skills.push(new sWarriorExecute(this)); skills.push(new sWarriorBloodlust(this)); skills.push(new sWarriorSpeedAttack(this)); setActiveSkillsDefault(); generateDefaultGear(); } override public function getPassiveSkillDescription(_arg1:Boolean, _arg2:int=-1):String{ var _local3:int; var _local4:String; _local3 = 0; if (_arg2 != -1){ _local3 = _arg2; } else { if (_arg1){ _local3 = passive_skill_offense; } else { _local3 = passive_skill_defense; }; }; if (_arg1){ _local4 = String(Math.round((LEADERSHIP_PER_POINT * _local3))); } else { _local4 = String(Math.round((ARMOR_PER_POINT * _local3))); }; if (_arg1){ return ((((("Each skill rank:\n" + String(LEADERSHIP_PER_POINT)) + "% chance that a successful attack by the Warrior will cause a random ally to perform a bonus attack on the same target.\n\nCurrent: ") + _local4) + "%")); }; return ((((("Each skill rank:\n" + String(ARMOR_PER_POINT)) + "% bonus to the Armor Rating gained from armor.\n\nCurrent: ") + _local4) + "%")); } override public function getPassiveSkillIcon(_arg1:Boolean):int{ if (_arg1){ return (2); }; return (3); } override public function getArmorRating():int{ var _local1:Number; _local1 = super.getArmorRating(); _local1 = (_local1 * (1 + ((ARMOR_PER_POINT * passive_skill_defense) / 100))); return (Math.ceil(_local1)); } override public function getPassiveSkillName(_arg1:Boolean):String{ if (_arg1){ return ("Leadership"); }; return ("Armor Proficiency"); } public function generateDefaultGear(){ var _local1:Armor; var _local2:*; _local1 = new iPlateHelmet(1, Item.grey); this.gear[_local1.slot] = _local1; _local1 = new iPlateBreastplate(1, Item.grey); this.gear[_local1.slot] = _local1; _local1 = new iPlateGloves(1, Item.grey); this.gear[_local1.slot] = _local1; _local1 = new iPlateBoots(1, Item.grey); this.gear[_local1.slot] = _local1; _local1 = new iPlateGreaves(1, Item.grey); this.gear[_local1.slot] = _local1; _local2 = new iSword(1, Item.grey); this.gear[_local2.slot] = _local2; } public function get leadership():int{ return (Math.round((LEADERSHIP_PER_POINT * passive_skill_offense))); } } }//package
Section 345
//player_arrow (player_arrow) package { import flash.display.*; public dynamic class player_arrow extends MovieClip { public var spark:MovieClip; public function player_arrow(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.playerArrow); this.spark.x = dm.randomNum(15, 43); this.spark.y = dm.randomNum(15, 43); } function frame45(){ this.stop(); } } }//package
Section 346
//player_mage_attack (player_mage_attack) package { import flash.display.*; public dynamic class player_mage_attack extends MovieClip { public function player_mage_attack(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.playerMagicAttack); } function frame45(){ this.stop(); } } }//package
Section 347
//player_multi_slash (player_multi_slash) package { import flash.display.*; public dynamic class player_multi_slash extends MovieClip { public var hslash:MovieClip; public function player_multi_slash(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ this.stop(); this.gotoAndStop(12); } function frame1(){ dm.sound.play(SoundControl.playerSlash); } } }//package
Section 348
//player_power_slash (player_power_slash) package { import flash.display.*; public dynamic class player_power_slash extends MovieClip { public function player_power_slash(){ addFrameScript(11, frame12); } function frame12(){ this.stop(); } } }//package
Section 349
//player_slash (player_slash) package { import flash.display.*; public dynamic class player_slash extends MovieClip { public var hslash:MovieClip; public function player_slash(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ this.gotoAndStop(12); } function frame1(){ dm.sound.play(SoundControl.playerSlash); } } }//package
Section 350
//PlayerCharacter (PlayerCharacter) package { public class PlayerCharacter extends Character { const CLONE_DAMAGE_MULTIPLIER = 0.5; const CLONE_HEALTH_MULTIPLIER = 2; private var _passive_skill_defense:int;// = 0 private var _skill_points:int;// = 0 var retreated:Boolean;// = false private var _passive_skill_offense:int;// = 0 var retreating:Boolean;// = false var party:Party; private var _male:Boolean;// = true var old_stat_points:int;// = 0 protected var playerclass:int; var old_strength:int;// = 0 var old_intellect:int;// = 0 private var _stat_points:int;// = 0 var gear:Array; private var _ignoreArmorValues:Boolean;// = false var old_dexterity:int;// = 0 var old_endurance:int;// = 0 static const HEALTH_PER_ENDURANCE = 4; static const STATS_PER_LEVEL = 3; static const RANGER = 4; static const BARBARIAN = 6; static const SUMMON = 9; static const WARRIOR = 1; static const DAMAGE_PER_STAT = 2; static const CONJUROR = 7; static const CLERIC = 2; static const ADVENTURER = 10; static const MAGE = 3; static const ROGUE = 5; static var base_health = 50; public function PlayerCharacter(_arg1:Party=null){ gear = new Array(Equipment.gearSlots); _stat_points = 0; _skill_points = 0; _passive_skill_offense = 0; _passive_skill_defense = 0; _male = true; _ignoreArmorValues = false; retreating = false; retreated = false; old_strength = 0; old_endurance = 0; old_dexterity = 0; old_intellect = 0; old_stat_points = 0; super(); level = 1; classname = "Player"; portrait = CharGraphic.warrior1; pos = 0; if (_arg1 != null){ this.party = _arg1; }; } public function getDexterityDamageBonus():int{ var _local1:*; _local1 = getDexterity(); return (getBonus(_local1)); } override public function getHealthRegen(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = 0; if (_arg1){ _local2 = (_local2 + buff_healthRegen); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].healthRegen); }; _local3++; }; return (_local2); } public function get male():Boolean{ return (this._male); } public function get ignoreArmorValues():Boolean{ return (this._ignoreArmorValues); } override public function getVampiric(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = 0; if (_arg1){ _local2 = (_local2 + buff_vampiric); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].vampiric_percent); }; _local3++; }; return (_local2); } public function set male(_arg1:Boolean):void{ this._male = _arg1; } public function set ignoreArmorValues(_arg1:Boolean):void{ this._ignoreArmorValues = _arg1; } public function multiplyDamageForTargetType(_arg1:int, _arg2:int):int{ var _local3:int; var _local4:Number; _local3 = 0; _local4 = 1; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (((!((gear[_local3] == null))) && ((gear[_local3].damageBonusVsCreatureType == _arg2)))){ _local4 = (_local4 * gear[_local3].damageBonusVsCreatureModifier); }; _local3++; }; return (Math.round((_arg1 * _local4))); } public function getPassiveSkillDescription(_arg1:Boolean, _arg2:int=-1):String{ if (_arg1){ return ("Generic Offensive Skill Description"); }; return ("Generic Defensive Skill Description"); } public function getMaxHealth():int{ var _local1:*; _local1 = getEndurance(); return (getHealthForEndurance(_local1)); } override public function getPowerRegen(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = power_per_turn; if (_arg1){ _local2 = (_local2 + buff_powerRegen); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].powerRegen); }; _local3++; }; return (Math.round((_local2 * powerRegenMod))); } public function equip(_arg1:Equipment):Boolean{ var _local2:Boolean; _local2 = itemUsable(_arg1); if ((_arg1 is Offhand)){ if (gear[Equipment.weapon] != null){ if (gear[Equipment.weapon].twoHanded){ _local2 = false; }; }; }; if ((_arg1 is Weapon)){ if (Weapon(_arg1).twoHanded){ if (gear[Equipment.offhand] != null){ _local2 = false; }; }; }; if (!(_local2)){ return (false); }; if (!(party.unequipItem(_arg1))){ return (false); }; if (gear[_arg1.slot] != null){ if (!(party.unequipItem(gear[_arg1.slot]))){ return (false); }; }; if (party.removeFromInventory(_arg1)){ gear[_arg1.slot] = _arg1; return (true); }; return (false); } override public function genderPossessive(_arg1:Boolean=false):String{ if (_arg1){ if (this.male){ return ("His"); }; return ("Her"); //unresolved jump }; if (this.male){ return ("his"); }; return ("her"); } public function loseRandomEquipment():Boolean{ var _local1:Array; var _local2:Array; var _local3:Array; var _local4:int; var _local5:Boolean; _local1 = new Array(); _local2 = new Array(); _local3 = new Array(); _local4 = 0; while (_local4 < Equipment.gearSlots) { if (gear[_local4] == null){ } else { if ((((gear[_local4].item_rarity == Item.grey)) || ((gear[_local4].item_rarity == Item.white)))){ _local1.push(gear[_local4]); } else { if ((((gear[_local4].item_rarity == Item.green)) || ((gear[_local4].item_rarity == Item.blue)))){ _local2.push(gear[_local4]); } else { if (gear[_local4].item_rarity == Item.purple){ _local3.push(gear[_local4]); }; }; }; }; _local4++; }; _local5 = false; if (_local1.length){ _local5 = destroyEquipment(_local1[dmf.randomNum(0, (_local1.length - 1))]); } else { if (_local2.length){ _local5 = destroyEquipment(_local2[dmf.randomNum(0, (_local2.length - 1))]); } else { if (_local3.length){ _local5 = destroyEquipment(_local3[dmf.randomNum(0, (_local3.length - 1))]); }; }; }; if (DungeonMain.debug){ trace((("dealth penalty: " + charname) + " lost equipment item")); }; return (_local5); } override public function genderPronoun(_arg1:Boolean=false):String{ if (_arg1){ if (this.male){ return ("He"); }; return ("She"); //unresolved jump }; if (this.male){ return ("he"); }; return ("she"); } private function getBonus(_arg1:int):int{ var _local2:*; _local2 = (_arg1 * DAMAGE_PER_STAT); return (_local2); } public function set stat_points(_arg1:int):void{ this._stat_points = _arg1; } override public function getAccuracy(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = accuracy; if (_arg1){ _local2 = (_local2 + (buff_accuracy - accuracy_penalty)); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].accuracyBonus); }; _local3++; }; _local2 = Math.max(ACCURACY_MINIMUM, _local2); return (_local2); } override public function getDamageReflection(_arg1:Boolean=true):int{ var _local2:int; var _local3:int; _local2 = 0; if (_arg1){ _local2 = (_local2 + buff_damageReflect); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].damageReflection); }; _local3++; }; return (_local2); } override public function getLethality(_arg1:Boolean=true):int{ var _local2:int; var _local3:int; _local2 = 0; if (((DungeonMain.debug) && (DungeonMain.instantKill))){ return (100); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].lethality); }; _local3++; }; return (_local2); } public function getPassiveSkillIcon(_arg1:Boolean):int{ return (1); } public function setActiveSkillsDefault():void{ var _local1:*; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < skills.length) { if (_local1 >= 3){ break; }; if (skills[_local2] != null){ skills[_local2].unlocked = true; skills[_local2].active = true; skills[_local2].position = (_local2 + 1); _local1++; }; _local2++; }; if (DungeonMain.skillsUnlocked){ _local2 = 0; while (_local2 < skills.length) { skills[_local2].unlocked = true; _local2++; }; passive_skill_offense = 25; passive_skill_defense = 25; }; } public function set passive_skill_defense(_arg1:int):void{ this._passive_skill_defense = _arg1; } public function getArmorRating():int{ var _local1:*; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < Equipment.gearSlots) { if (gear[_local2] != null){ _local1 = (_local1 + gear[_local2].armor_rating); }; _local2++; }; return (_local1); } public function get skill_points():int{ return (this._skill_points); } public function getPassiveSkillName(_arg1:Boolean):String{ if (_arg1){ return ("Generic Offensive Skill"); }; return ("Generic Defensive Skill"); } override public function getStunChance(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = 0; if (_arg1){ _local2 = (_local2 + buff_stun); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].causes_stun_percent); }; _local3++; }; return (_local2); } override public function getEffectiveHealth():int{ var _local1:*; var _local2:*; _local1 = ((100 - getDamageResist()) / 100); _local2 = Math.round((health / _local1)); return (_local2); } override public function getDamageResist(_arg1:Boolean=true):int{ var _local2:*; _local2 = 0; if (_arg1){ _local2 = (_local2 + (((buff_damageResist + temp_damage_resistance) + potion_damage_resist) - debuff_damageResist)); }; _local2 = (_local2 + getDamageReductionFromArmor()); if (_local2 >= 100){ _local2 = 99; }; return (_local2); } private function destroyEquipment(_arg1:Equipment):Boolean{ var _local2:*; _local2 = 0; while (_local2 < Equipment.gearSlots) { if (gear[_local2] == _arg1){ gear[_local2] = null; return (true); }; _local2++; }; return (false); } override public function getAccuracyDamage(_arg1:Boolean=true):int{ var _local2:int; var _local3:int; _local2 = 0; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].blind); }; _local3++; }; trace(("PlayerCharacter.getAccuracyDamage: " + _local2)); return (_local2); } public function getIntellectDamageBonus():int{ var _local1:*; _local1 = getIntellect(); return (getBonus(_local1)); } override public function getIntellect(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = this.intellect; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].mod_intellect); }; _local3++; }; return (_local2); } public function evaluateEquipment(_arg1:Equipment):int{ var _local2:int; var _local3 = ??pushnamespace ; var _local4:*; var _local5:Number; var _local6:Number; if (_arg1 == null){ return (0); }; _local2 = 0; _local3 = 5; if ((((playerclass == WARRIOR)) || ((playerclass == BARBARIAN)))){ if (((!((gear[Equipment.weapon] == null))) && ((gear[Equipment.weapon] is MeleeWeapon)))){ _local2 = (_local2 + (_local3 * _arg1.mod_strength)); } else { _local2 = (_local2 + (_local3 * _arg1.mod_dexterity)); }; _local2 = (_local2 + (_local3 * _arg1.mod_endurance)); } else { if (playerclass == ROGUE){ if (((!((gear[Equipment.weapon] == null))) && ((gear[Equipment.weapon] is MeleeWeapon)))){ _local2 = (_local2 + (_local3 * _arg1.mod_strength)); }; _local2 = (_local2 + (_local3 * _arg1.mod_dexterity)); _local2 = (_local2 + ((_local3 * _arg1.mod_endurance) * 0.8)); } else { if (playerclass == RANGER){ if (((!((gear[Equipment.weapon] == null))) && ((gear[Equipment.weapon] is MeleeWeapon)))){ _local2 = (_local2 + (_local3 * _arg1.mod_strength)); } else { _local2 = (_local2 + (_local3 * _arg1.mod_dexterity)); }; _local2 = (_local2 + ((_local3 * _arg1.mod_intellect) * 0.9)); _local2 = (_local2 + ((_local3 * _arg1.mod_endurance) * 0.8)); } else { if ((((playerclass == MAGE)) || ((playerclass == CONJUROR)))){ if (((!((gear[Equipment.weapon] == null))) && ((gear[Equipment.weapon] is MeleeWeapon)))){ _local2 = (_local2 + ((_local3 * _arg1.mod_strength) * 0.5)); }; _local2 = (_local2 + (_local3 * _arg1.mod_intellect)); _local2 = (_local2 + ((_local3 * _arg1.mod_endurance) * 0.8)); } else { if (playerclass == CLERIC){ if (getStrength() >= (getIntellect() * 0.8)){ _local2 = (_local2 + (_local3 * _arg1.mod_strength)); } else { _local2 = (_local2 + ((_local3 * _arg1.mod_strength) * 0.5)); }; _local2 = (_local2 + (_local3 * _arg1.mod_intellect)); _local2 = (_local2 + ((_local3 * _arg1.mod_endurance) * 0.8)); _local2 = (_local2 + (_arg1.mod_healing * 2)); }; }; }; }; }; _local4 = _arg1.mod_quickness; if (_arg1.mod_quickness < 0){ _local4 = (_local4 * 0.5); }; _local2 = (_local2 + _local4); _local2 = (_local2 + (_arg1.vampiric_percent * 0.5)); _local2 = (_local2 + (_arg1.causes_stun_percent * 0.6)); _local2 = (_local2 + (_arg1.damageReflection * 0.5)); _local2 = (_local2 + (_arg1.blind * 0.5)); _local2 = (_local2 + _arg1.lethality); _local2 = (_local2 + _arg1.replenishing); _local2 = (_local2 + (_arg1.poisonDamage * 1.5)); _local2 = (_local2 + (_arg1.powerRegen * 4)); _local2 = (_local2 + (_arg1.healthRegen * 2)); if (getAccuracy() < 100){ _local2 = (_local2 + _arg1.accuracyBonus); }; if (getPoisonResist(false) < 100){ _local2 = (_local2 + (_arg1.resistPoison * 0.5)); }; if (getStunResist(false) < 100){ _local2 = (_local2 + (_arg1.resistStun * 0.5)); }; if (_arg1.damageBonusVsCreatureModifier > 1){ _local2 = (_local2 * ((_arg1.damageBonusVsCreatureModifier + 3) * 0.25)); }; if (_arg1.quickRetreat){ _local2 = (_local2 * 1.1); }; _local5 = 1; if ((_arg1 is Weapon)){ _local2 = (Weapon.scaleWeaponDamageForLevelNew(_local2, _arg1.item_level) * _local5); _local2 = (_local2 + (Weapon(_arg1).damage * _local5)); }; if (!(ignoreArmorValues)){ if (playerclass == WARRIOR){ _local6 = 1.25; } else { if (playerclass == CLERIC){ _local6 = 1.1; } else { _local6 = 1; }; }; _local2 = (_local2 * ((1 + (Equipment.ARMOR_SCALE_CONSTANT * (_arg1.item_level - 1))) * _local6)); _local2 = (_local2 + (_arg1.armor_rating * _local6)); }; return (Math.round(_local2)); } public function canQuickRetreat():Boolean{ var _local1:*; var _local2:*; _local1 = false; _local2 = 0; while (_local2 < Equipment.gearSlots) { if (gear[_local2] != null){ if (gear[_local2].quickRetreat){ return (true); }; }; _local2++; }; return (false); } override public function getPoisonDamage(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = 0; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].poisonDamage); }; _local3++; }; return (_local2); } override public function getDexterity(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = this.dexterity; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].mod_dexterity); }; _local3++; }; return (_local2); } override public function getQuickness(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = this.quickness; if (_arg1){ _local2 = (_local2 + ((buff_quickness + potion_quickness_bonus) - crippled)); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].mod_quickness); }; _local3++; }; _local2 = Math.max(_local2, 0); return (_local2); } public function getWeaponDamage():int{ var _local1:*; _local1 = 0; if (gear[Equipment.weapon] == null){ return (getUnarmedDamage()); }; if ((gear[Equipment.weapon] is iDagger)){ _local1 = (getStrengthDamageBonus() + getDexterityDamageBonus()); } else { if ((gear[Equipment.weapon] is MeleeWeapon)){ _local1 = getStrengthDamageBonus(); } else { if ((gear[Equipment.weapon] is RangedWeapon)){ _local1 = getDexterityDamageBonus(); } else { if ((gear[Equipment.weapon] is MageWeapon)){ _local1 = getIntellectDamageBonus(); }; }; }; }; return ((this.gear[Equipment.weapon].damage + _local1)); } public function set skill_points(_arg1:int):void{ this._skill_points = _arg1; } public function get stat_points():int{ return (this._stat_points); } override public function getStunResist(_arg1:Boolean=true):int{ var _local2:int; var _local3:int; _local2 = stunResist; if (_arg1){ _local2 = (_local2 + (buff_resistStun + potion_stun_resist)); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].resistStun); }; _local3++; }; if (_local2 > 100){ _local2 = 100; }; return (_local2); } public function get passive_skill_defense():int{ return (this._passive_skill_defense); } public function set passive_skill_offense(_arg1:int):void{ this._passive_skill_offense = _arg1; } override public function getEndurance(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = this.endurance; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].mod_endurance); }; _local3++; }; return (_local2); } public function levelUp():void{ var _local1:int; level++; strength = (strength + STATS_PER_LEVEL); endurance = (endurance + STATS_PER_LEVEL); dexterity = (dexterity + STATS_PER_LEVEL); intellect = (intellect + STATS_PER_LEVEL); stat_points = (stat_points + STATS_PER_LEVEL); if (level <= 59){ skill_points++; }; _local1 = health_max; health_max = getMaxHealth(); health = (health + (health_max - _local1)); } public function getUnarmedDamage():int{ return ((getStrength() * 2)); } public function unequip(_arg1:Equipment):Boolean{ if (party == null){ return (false); }; if (party.addToInventory(gear[_arg1.slot])){ gear[_arg1.slot] = null; return (true); }; return (false); } override public function reduceHealth(_arg1:int):int{ var _local2:*; var _local3:*; _local2 = health; _local3 = super.reduceHealth(_arg1); if ((((((health <= 0)) && ((_local2 > 0)))) && ((_local3 > 0)))){ party.stat_member_deaths++; }; return (_local3); } public function getArmorModifierVersus(_arg1:int):Number{ var _local2:Number; var _local3:*; _local2 = 1; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (((!((gear[_local3] == null))) && ((gear[_local3].armorBonusVsCreatureType == _arg1)))){ trace(("found damage resistance to attacker's creature type: " + gear[_local3].armorBonusVsCreatureModifier)); _local2 = (_local2 * gear[_local3].armorBonusVsCreatureModifier); }; _local3++; }; return (_local2); } public function getReplenishing():int{ var _local1:*; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < Equipment.gearSlots) { if (gear[_local2] != null){ _local1 = (_local1 + gear[_local2].replenishing); }; _local2++; }; return (_local1); } public function levelTo(_arg1:int):void{ var _local2:*; trace(((("PlayerCharacter.levelTo(" + _arg1) + ") - ") + charname)); _local2 = level; while (_local2 < _arg1) { levelUp(); _local2++; }; } public function getEvilClone():MonsterCharacter{ var _local1:*; var _local2:*; var _local3:*; _local1 = new MonsterCharacter(level); _local1.charname = ("Dark " + this.charname); _local1.classname = ("Corrupted " + this.classname); _local1.type = MonsterCharacter.human; _local1.description = "A twisted shadow cast by the Corruptor's power."; _local1.level = this.level; _local1.summoned = true; _local1.lethalityImmune = true; _local1.portrait = this.portrait; if (this.useCustomPortrait){ _local1.useCustomPortrait = true; _local1.customPortraitUrl = this.customPortraitUrl; _local1.loadCustomPortrait(); }; _local1.health_max = Math.round((this.health_max * CLONE_HEALTH_MULTIPLIER)); _local1.health = _local1.health_max; _local1.power_per_turn = this.getPowerRegen(false); _local1.strength = this.getStrength(false); _local1.endurance = this.getEndurance(false); _local1.dexterity = this.getDexterity(false); _local1.intellect = this.getIntellect(false); _local1.quickness = Math.max((this.getQuickness(false) - 5), 0); _local1.accuracy = this.getAccuracy(false); _local1.poisonResist = this.getPoisonResist(false); _local1.stunResist = this.getStunResist(false); _local1.pos = 0; _local1.mindless = false; _local1.ethereal = 0; _local1.damage_resistance = this.getDamageResist(false); _local1.vampiric_percent = this.getVampiric(false); _local1.causes_stun_percent = this.getStunChance(false); _local1.damage_reflection = Math.round((this.getDamageReflection(false) * 0.4)); _local1.accuracy_damage = this.getAccuracyDamage(false); _local1.poison_damage = this.getPoisonDamage(false); _local1.regenerate = Math.round(((this.getHealthRegen(false) / _local1.health_max) * 100)); _local2 = 0; while (_local2 < skills.length) { if (((skills[_local2].active) && (skills[_local2].usable(true)))){ _local3 = new skills[_local2].constructor(_local1); _local3.damage = Math.round((skills[_local2].getDamage() * CLONE_DAMAGE_MULTIPLIER)); _local3.requiresWeapon = false; _local3.requiresMelee = false; _local3.requiresRanged = false; _local3.requiresShield = false; if (_local3.usesWeaponRange){ if (((!((gear[Equipment.weapon] == null))) && ((((gear[Equipment.weapon] is RangedWeapon)) || ((gear[Equipment.weapon] is MageWeapon)))))){ _local3.rangedAttack = true; }; _local3.usesWeaponRange = false; }; _local1.skills.push(_local3); }; _local2++; }; return (_local1); } public function recalculateMaxHealth():void{ health_max = getMaxHealth(); if (health > health_max){ health = health_max; }; } override public function damageAfterArmor(_arg1:int, _arg2:Character):int{ var _local3:int; var _local4:Number; _local3 = getDamageResist(); _local3 = Math.round((getArmorModifierVersus(_arg2.type) * _local3)); _local3 = Math.min(_local3, 95); _local4 = (1 - (_local3 / 100)); if (_local3 != 0){ _arg1 = (_arg1 * _local4); }; if (_arg1 == 0){ _arg1 = 1; }; return (_arg1); } override public function getPoisonResist(_arg1:Boolean=true):int{ var _local2:int; var _local3:int; _local2 = poisonResist; if (_arg1){ _local2 = (_local2 + (buff_resistPoison + potion_poison_resist)); }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].resistPoison); }; _local3++; }; if (_local2 > 100){ _local2 = 100; }; return (_local2); } public function get passive_skill_offense():int{ return (this._passive_skill_offense); } override public function genderSelf(_arg1:Boolean=false):String{ if (_arg1){ if (this.male){ return ("Himself"); }; return ("Herself"); //unresolved jump }; if (this.male){ return ("himself"); }; return ("herself"); } override public function isInactive():Boolean{ if (retreated){ return (true); }; return (super.isInactive()); } override public function getStrength(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = this.strength; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].mod_strength); }; _local3++; }; return (_local2); } public function getStrengthDamageBonus():int{ var _local1:*; _local1 = getStrength(); return (getBonus(_local1)); } override public function getHealingBonus(_arg1:Boolean=true):int{ var _local2:*; var _local3:*; _local2 = 0; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (gear[_local3] != null){ _local2 = (_local2 + gear[_local3].mod_healing); }; _local3++; }; return (_local2); } public function getDamageReductionFromArmor():int{ var _local1:int; var _local2 = ??pushnamespace ; var _local3:Number; _local1 = getArmorRating(); _local2 = 250; _local3 = (_local2 * (1 + ((level - 1) * (Equipment.ARMOR_SCALE_CONSTANT + 0.05)))); return (Math.round(((_local1 / _local3) * 40))); } public function itemUsable(_arg1:Item):Boolean{ var _local2:Boolean; var _local3:Equipment; if (!((_arg1 is Equipment))){ return (true); }; _local2 = false; _local3 = Equipment(_arg1); if (_local3.whoEquips == Equipment.allEquip){ _local2 = true; } else { if ((((playerclass == PlayerCharacter.CLERIC)) && (((_local3.whoEquips & Equipment.clericEquip) == Equipment.clericEquip)))){ _local2 = true; }; if ((((playerclass == PlayerCharacter.WARRIOR)) && (((_local3.whoEquips & Equipment.warriorEquip) == Equipment.warriorEquip)))){ _local2 = true; }; if ((((playerclass == PlayerCharacter.ROGUE)) && (((_local3.whoEquips & Equipment.rogueEquip) == Equipment.rogueEquip)))){ _local2 = true; }; if ((((playerclass == PlayerCharacter.RANGER)) && (((_local3.whoEquips & Equipment.rangerEquip) == Equipment.rangerEquip)))){ _local2 = true; }; if ((((playerclass == PlayerCharacter.MAGE)) && (((_local3.whoEquips & Equipment.mageEquip) == Equipment.mageEquip)))){ _local2 = true; }; if ((((playerclass == PlayerCharacter.CONJUROR)) && (((_local3.whoEquips & Equipment.conjurorEquip) == Equipment.conjurorEquip)))){ _local2 = true; }; if ((((playerclass == PlayerCharacter.BARBARIAN)) && (((_local3.whoEquips & Equipment.barbarianEquip) == Equipment.barbarianEquip)))){ _local2 = true; }; }; return (_local2); } public static function randomName(_arg1:Boolean):String{ var _local2:Array; if (_arg1){ _local2 = new Array("Nigel", "Neil", "Niles", "Charles", "Boris", "Jethro", "Gerald", "Horace", "Stan", "Alan", "Hank", "Marty", "Trevor", "Trent", "Bruce", "Eugene", "Wally", "Harold", "Hamish", "Carlos", "Jeremy", "Jerome", "Jermaine", "Tito", "George", "Hans", "Chad", "Rupert", "Ruprecht", "Albert", "Alfred", "Phineas", "Brent", "Colin", "Travis", "Jarvis", "Elton", "Ernest", "Mitch"); } else { _local2 = new Array("Tiffany", "Matilda", "Jemima", "Morag", "Mildred", "Martha", "Suzanne", "Sharon", "Chantel", "Miriam", "Muriel", "Susan", "Pam", "Desiree", "Bertha", "Olga", "Peggy", "Freda", "Charlene", "Bessy", "Priscilla", "Aubrey", "Mariah", "Nancy", "Barbara", "Kathleen", "Cynthia", "Maureen", "Judith", "Tammy", "Sheila", "Joyce", "Regina", "Wanda"); }; return (_local2[dmf.randomNum(0, (_local2.length - 1))]); } public static function baseHealthForLevel(_arg1:int):int{ return (getHealthForEndurance((1 + (_arg1 * STATS_PER_LEVEL)))); } public static function getHealthForEndurance(_arg1:int):int{ return ((base_health + ((_arg1 - 1) * HEALTH_PER_ENDURANCE))); } } }//package
Section 351
//PlayerSummon (PlayerSummon) package { public class PlayerSummon extends PlayerCharacter { public function PlayerSummon(_arg1:int=1):void{ playerclass = PlayerCharacter.SUMMON; summoned = true; this.level = _arg1; health_max = getSummonHealth(_arg1); damage = getSummonDamage(_arg1); } override public function getDamageResist(_arg1:Boolean=true):int{ var _local2:*; _local2 = 0; if (_arg1){ _local2 = (_local2 + ((buff_damageResist + temp_damage_resistance) - debuff_damageResist)); }; _local2 = (_local2 + damage_resistance); if (_local2 >= 100){ _local2 = 99; }; return (_local2); } override public function canQuickRetreat():Boolean{ return (true); } override public function reduceHealth(_arg1:int):int{ var _local2:*; if (invulnerable){ return (0); }; _local2 = health; health = (health - _arg1); if ((((health < cannotDieMin)) && ((cannotDie > 0)))){ health = Math.min(_local2, cannotDieMin); }; if (health < 0){ health = 0; clearStatusEffects(); }; if (health > health_max){ health = health_max; }; return ((_local2 - health)); } override public function getEvilClone():MonsterCharacter{ return (null); } protected function initSummonSkills():void{ var _local1:*; _local1 = 0; while (_local1 < skills.length) { skills[_local1].position = (_local1 + 1); skills[_local1].active = true; _local1++; }; } public static function getSummonHealth(_arg1:int):int{ var _local2:int; _local2 = baseHealthForLevel(_arg1); return (_local2); } public static function getSummonDamage(_arg1:int):int{ var _local2:int; _local2 = Weapon.scaleWeaponDamageForLevelNew(Weapon.sword_base_damage, _arg1); _local2 = (_local2 + ((1 + (_arg1 * PlayerCharacter.STATS_PER_LEVEL)) * PlayerCharacter.DAMAGE_PER_STAT)); return (_local2); } } }//package
Section 352
//pManaSprite (pManaSprite) package { public class pManaSprite extends PlayerSummon { public function pManaSprite(_arg1:int=1){ super(_arg1); classname = "Manasprite"; charname = "Manasprite"; portrait = CharGraphic.sprite_blue; description = "Summoned."; quickness = 60; power_per_turn = 0; health_max = Math.round((health_max * 0.5)); health = health_max; damage = Math.round((damage * 0.5)); skills.push(new sSummonAttack(this)); skills.push(new sSpriteRestorePower(this)); initSummonSkills(); } } }//package
Section 353
//poison_drake_sound (poison_drake_sound) package { import flash.media.*; public dynamic class poison_drake_sound extends Sound { } }//package
Section 354
//poison_sound (poison_sound) package { import flash.media.*; public dynamic class poison_sound extends Sound { } }//package
Section 355
//poisoneffect (poisoneffect) package { import flash.display.*; public dynamic class poisoneffect extends MovieClip { public function poisoneffect(){ addFrameScript(4, frame5, 49, frame50); } function frame5(){ dm.sound.play(SoundControl.poison, 0.75); } function frame50(){ this.stop(); } } }//package
Section 356
//PortalScroll (PortalScroll) package { public class PortalScroll extends Consumable { public function PortalScroll(_arg1:int=1){ item_name = "Portal Scroll"; town_portal = true; item_rarity = Item.purple; icon_frame = 84; } override public function getWorth():int{ return (0); } } }//package
Section 357
//PortraitAnimation (PortraitAnimation) package { import flash.display.*; public class PortraitAnimation { static const poison = 16; static const cosmicPrison = 15; static const swoopAttack = 61; static const explosion = 13; static const cultistArrow = 57; static const playerSlash = 28; static const summonWhirlwind = 79; static const summonSlash = 31; static const regenBuff = 7; static const monsterBeer = 85; static const armorBuff = 4; static const fearDeath = 71; static const fire = 11; static const quicknessBuff = 6; static const playerPowerSlash = 30; static const creatureWeapon = 51; static const monsterDrain = 98; static const protectAllies = 20; static const monsterArrow = 55; static const buff = 3; static const revive = 2; static const defiance = 21; static const debuff = 14; static const blind = 9; static const clone = 100; static const mageAttack = 25; static const web = 70; static const holyDamage = 10; static const transform = 81; static const disintegrate = 99; static const creatureSlash = 50; static const playerMultiSlash = 29; static const restore = 42; static const curse = 8; static const freeze = 12; static const lethal = 17; static const runeStrength = 86; static const playerArrow = 26; static const fireBuff = 5; static const runeProtection = 87; static const ghostAttack = 60; static const gainHealth = 41; static const monsterThrown = 58; static const lightning = 18; static const gainPower = 40; static const creatureBite = 59; static const creatureSpear = 52; static const monsterThorns = 90; static const playerUnarmed = 27; static const confuse = 72; static const heal = 1; static const runePower = 88; static const summon = 80; static const powerDrain = 39; static const monsterMagic = 56; public static function getAnimation(_arg1:int):MovieClip{ var _local2:MovieClip; if (_arg1 <= 0){ return (null); }; _local2 = null; switch (_arg1){ case heal: _local2 = new healeffect(); break; case revive: _local2 = new revive_effect(); break; case buff: case quicknessBuff: case monsterThorns: case regenBuff: _local2 = new buff_effect(); break; case runeProtection: case runePower: _local2 = new rune_protection(); break; case runeStrength: _local2 = new rune_strength(); break; case armorBuff: case protectAllies: case defiance: _local2 = new armor_buff_effect(); break; case summonSlash: _local2 = new summon_slash(); break; case confuse: _local2 = new confuse_effect(); break; case debuff: _local2 = new debuff_effect(); break; case poison: _local2 = new poisoneffect(); break; case curse: _local2 = new curse_effect(); break; case blind: _local2 = new blind_effect(); break; case holyDamage: _local2 = new smite_effect(); break; case lethal: _local2 = new lethal_effect(); break; case fire: case explosion: case fireBuff: _local2 = new fire_effect(); break; case lightning: _local2 = new Lightning(); break; case freeze: _local2 = new frozen_effect(); break; case cosmicPrison: _local2 = new cosmic_prison(); break; case fearDeath: _local2 = new feardeath_effect(); break; case playerArrow: _local2 = new player_arrow(); break; case playerSlash: _local2 = new player_slash(); break; case playerMultiSlash: _local2 = new player_multi_slash(); break; case playerPowerSlash: _local2 = new player_power_slash(); break; case mageAttack: _local2 = new player_mage_attack(); break; case summon: _local2 = new summon_effect(); break; case transform: _local2 = new transform_effect(); break; case summonWhirlwind: _local2 = new summon_whirlwind(); break; case powerDrain: _local2 = new lose_power_effect(); break; case gainPower: _local2 = new gain_power_effect(); break; case gainHealth: _local2 = new gain_health_effect(); break; case restore: _local2 = new gain_both_effect(); break; case creatureSlash: case creatureBite: case swoopAttack: case ghostAttack: _local2 = new creature_slash(); break; case creatureWeapon: _local2 = new creature_weapon(); break; case creatureSpear: _local2 = new creature_spear(); break; case monsterMagic: _local2 = new monster_magic_attack(); break; case monsterArrow: _local2 = new monster_arrow(); break; case cultistArrow: _local2 = new monster_arrow_drainpower(); break; case monsterThrown: _local2 = new monster_thrown(); break; case web: _local2 = new web_effect(); break; case disintegrate: _local2 = new disintegrate_effect(); break; case monsterDrain: _local2 = new monster_drain_effect(); break; case monsterBeer: _local2 = new beer_effect(); break; case clone: _local2 = new clone_effect(); break; }; return (_local2); } } }//package
Section 358
//PortraitAnimationFrame (PortraitAnimationFrame) package { import flash.display.*; public class PortraitAnimationFrame extends MovieClip { public function PortraitAnimationFrame(_arg1:int=0){ this.gotoAndStop(_arg1); } } }//package
Section 359
//PortraitEffected (PortraitEffected) package { import flash.display.*; public dynamic class PortraitEffected extends MovieClip { } }//package
Section 360
//PortraitHighlight (PortraitHighlight) package { import flash.display.*; public dynamic class PortraitHighlight extends MovieClip { } }//package
Section 361
//PortraitSelect (PortraitSelect) package { import flash.display.*; public dynamic class PortraitSelect extends MovieClip { } }//package
Section 362
//potion_sound (potion_sound) package { import flash.media.*; public dynamic class potion_sound extends Sound { } }//package
Section 363
//PotionBody (PotionBody) package { public class PotionBody extends Consumable { public function PotionBody(_arg1:int=1){ item_name = "Body Enhancement Elixir"; lore = "Sometimes referred to as 'Juice'"; increase_strength = 5; increase_endurance = 5; item_rarity = Item.orange; icon_frame = 4; } } }//package
Section 364
//PotionHealth (PotionHealth) package { public class PotionHealth extends Consumable { public function PotionHealth(_arg1:int=1){ item_name = "Healing Potion"; restore_health = 75; item_rarity = Item.blue; icon_frame = 4; } } }//package
Section 365
//PotionHealthSmall (PotionHealthSmall) package { public class PotionHealthSmall extends Consumable { public function PotionHealthSmall(_arg1:int=1){ item_name = "Weak Healing Potion"; restore_health = 40; item_rarity = Item.green; icon_frame = 80; } } }//package
Section 366
//PotionPoisonResist (PotionPoisonResist) package { public class PotionPoisonResist extends Consumable { public function PotionPoisonResist(_arg1:int=1){ item_name = "Snake's Blood Potion"; restore_health = 20; poison_resist = 100; item_rarity = Item.green; icon_frame = 77; } } }//package
Section 367
//PotionPower (PotionPower) package { public class PotionPower extends Consumable { public function PotionPower(_arg1:int=1){ item_name = "Power Potion"; restore_power = 75; item_rarity = Item.blue; icon_frame = 5; } } }//package
Section 368
//PotionPowerSmall (PotionPowerSmall) package { public class PotionPowerSmall extends Consumable { public function PotionPowerSmall(_arg1:int=1){ item_name = "Weak Power Potion"; restore_power = 40; item_rarity = Item.green; icon_frame = 81; } } }//package
Section 369
//PotionQuickness (PotionQuickness) package { public class PotionQuickness extends Consumable { public function PotionQuickness(_arg1:int=1){ item_name = "Elixir of Speed"; quickness_bonus = 20; item_rarity = Item.green; icon_frame = 78; } } }//package
Section 370
//PotionRejuve (PotionRejuve) package { public class PotionRejuve extends Consumable { public function PotionRejuve(_arg1:int=1){ item_name = "Rejuvenation Potion"; restore_health = 75; restore_power = 75; item_rarity = Item.blue; icon_frame = 7; } } }//package
Section 371
//PotionRejuveSmall (PotionRejuveSmall) package { public class PotionRejuveSmall extends Consumable { public function PotionRejuveSmall(_arg1:int=1){ item_name = "Weak Rejuvenation Potion"; restore_health = 40; restore_power = 40; item_rarity = Item.green; icon_frame = 83; } } }//package
Section 372
//PotionRevive (PotionRevive) package { public class PotionRevive extends Consumable { public function PotionRevive(_arg1:int=1){ item_name = "Revival Potion"; restore_health = 75; resurrect = true; item_rarity = Item.blue; icon_frame = 6; } } }//package
Section 373
//PotionReviveWeak (PotionReviveWeak) package { public class PotionReviveWeak extends Consumable { public function PotionReviveWeak(_arg1:int=1){ item_name = "Weak Revival Potion"; restore_health = 30; resurrect = true; item_rarity = Item.green; icon_frame = 82; } } }//package
Section 374
//PotionShield (PotionShield) package { public class PotionShield extends Consumable { public function PotionShield(_arg1:int=1){ item_name = "Elixir of Protection"; damage_resist = 20; stun_resist = 50; item_rarity = Item.green; icon_frame = 79; } } }//package
Section 375
//PotionWits (PotionWits) package { public class PotionWits extends Consumable { public function PotionWits(_arg1:int=1){ item_name = "Elixir of Enhanced Wits"; increase_dexterity = 5; increase_intellect = 5; item_rarity = Item.orange; icon_frame = 5; } } }//package
Section 376
//power_up_sound (power_up_sound) package { import flash.media.*; public dynamic class power_up_sound extends Sound { } }//package
Section 377
//PowerBar (PowerBar) package { import flash.display.*; public dynamic class PowerBar extends MovieClip { public var bar:MovieClip; public var lightbar:MovieClip; } }//package
Section 378
//ProgressCleared (ProgressCleared) package { import flash.text.*; import flash.display.*; public dynamic class ProgressCleared extends MovieClip { public var label:TextField; public var bar_mask:MovieClip; public var holder:MovieClip; } }//package
Section 379
//ProgressExplored (ProgressExplored) package { import flash.text.*; import flash.display.*; public dynamic class ProgressExplored extends MovieClip { public var label:TextField; public var bar_mask:MovieClip; public var holder:MovieClip; } }//package
Section 380
//pShadow (pShadow) package { public class pShadow extends PlayerSummon { public function pShadow(_arg1:int=1){ var _local2:int; super(_arg1); classname = "Shadow"; charname = "Shadow"; description = "Summoned. Acts as decoy or curses enemies."; portrait = CharGraphic.warrior1; if (((!((dm.main == null))) && (!((dm.main.pc_party == null))))){ if (dm.main.pc_party.members.length){ _local2 = dmf.randomNum(0, (dm.main.pc_party.members.length - 1)); portrait = dm.main.pc_party.members[_local2].portrait; }; }; quickness = 50; power_per_turn = 0; health_max = 1; health = health_max; damage = 0; skills.push(new sShadowCurse(this)); skills.push(new sShadowCure(this)); initSummonSkills(); } } }//package
Section 381
//pShadowWolf (pShadowWolf) package { public class pShadowWolf extends PlayerSummon { public function pShadowWolf(_arg1:int=1){ super(_arg1); classname = "Creature"; charname = "Dire Wolf"; portrait = CharGraphic.wolf; description = "Summoned."; quickness = 55; health_max = Math.round((health_max * 0.6)); health = health_max; damage = Math.round((damage * 0.8)); skills.push(new sSummonAttack(this)); initSummonSkills(); } } }//package
Section 382
//punch_sound (punch_sound) package { import flash.media.*; public dynamic class punch_sound extends Sound { } }//package
Section 383
//pWargolem (pWargolem) package { public class pWargolem extends PlayerSummon { public function pWargolem(_arg1:int=1){ super(_arg1); classname = "Wargolem"; charname = "Wargolem"; portrait = CharGraphic.golem; description = "Summoned. Animated stone and steel."; quickness = 20; damage_resistance = 50; health_max = Math.round((health_max * 0.6)); health = health_max; damage = Math.round((damage * 0.7)); skills.push(new sSummonAttack(this)); skills[0].specialAnimation = PortraitAnimation.playerSlash; skills.push(new sWargolemHarden(this)); initSummonSkills(); } } }//package
Section 384
//QualitySelector (QualitySelector) package { import flash.events.*; import flash.display.*; import flash.text.*; public class QualitySelector extends MovieClip { public var best:TextField; public var low:TextField; public var high:TextField; public var med:TextField; private static var _quality:String = "HIGH"; public function QualitySelector():void{ best.addEventListener(MouseEvent.MOUSE_DOWN, clickBest); high.addEventListener(MouseEvent.MOUSE_DOWN, clickHigh); med.addEventListener(MouseEvent.MOUSE_DOWN, clickMed); low.addEventListener(MouseEvent.MOUSE_DOWN, clickLow); addEventListener(Event.ADDED_TO_STAGE, added); } function added(_arg1:Event):void{ trace("QualitySelector added"); removeEventListener(Event.ADDED_TO_STAGE, added); setQuality(quality); updateGraphic(); } function clickMed(_arg1:MouseEvent):void{ setQuality(StageQuality.MEDIUM); updateGraphic(); } function clickHigh(_arg1:MouseEvent):void{ setQuality(StageQuality.HIGH); updateGraphic(); } function clickLow(_arg1:MouseEvent):void{ setQuality(StageQuality.LOW); updateGraphic(); } public function cleanup():void{ best.removeEventListener(MouseEvent.MOUSE_DOWN, clickBest); high.removeEventListener(MouseEvent.MOUSE_DOWN, clickHigh); med.removeEventListener(MouseEvent.MOUSE_DOWN, clickMed); low.removeEventListener(MouseEvent.MOUSE_DOWN, clickLow); } function clickBest(_arg1:MouseEvent):void{ setQuality(StageQuality.BEST); updateGraphic(); } private function updateGraphic():void{ if (stage.quality == "LOW"){ this.gotoAndStop("low"); } else { if (stage.quality == "MEDIUM"){ this.gotoAndStop("med"); } else { if (stage.quality == "HIGH"){ this.gotoAndStop("high"); } else { if (stage.quality == "BEST"){ this.gotoAndStop("best"); }; }; }; }; } public static function setQuality(_arg1:String):void{ trace(("setQuality: " + _arg1)); _quality = _arg1; if (dm.stage != null){ dm.stage.quality = _arg1; }; } public static function get quality():String{ return (_quality); } } }//package
Section 385
//QualitySelectorMenu (QualitySelectorMenu) package { public dynamic class QualitySelectorMenu extends QualitySelector { } }//package
Section 386
//RandomBones (RandomBones) package { public dynamic class RandomBones extends RandomFrame { public function RandomBones(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package
Section 387
//RandomFloor (RandomFloor) package { import flash.display.*; public dynamic class RandomFloor extends MovieClip { } }//package
Section 388
//RandomFrame (RandomFrame) package { import flash.display.*; public class RandomFrame extends MovieClip { public function RandomFrame():void{ var _local1:int; super(); _local1 = dmf.randomNum(1, this.totalFrames); this.gotoAndStop(_local1); } } }//package
Section 389
//RandomGear (RandomGear) package { public dynamic class RandomGear extends RandomFrame { public function RandomGear(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package
Section 390
//RandomLightning (RandomLightning) package { import flash.display.*; public dynamic class RandomLightning extends MovieClip { public var f; public var r; public function RandomLightning(){ addFrameScript(0, frame1); } function frame1(){ f = dm.randomNum(1, this.totalFrames); this.gotoAndStop(f); r = dm.randomNum(0, 359); this.rotation = r; } } }//package
Section 391
//RangedWeapon (RangedWeapon) package { public class RangedWeapon extends Weapon { public function RangedWeapon(){ materials.push("Elm", "Oak", "Ash", "Yew", "Voidwood", "Planespine"); } override public function getItemTypeString(){ return ("Ranged Weapon"); } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Venomous", 5]); suffixes.push(["Deftness", base_item_stat_bonus]); } } }//package
Section 392
//RatingDialog (RatingDialog) package { import flash.events.*; import flash.display.*; import flash.text.*; public class RatingDialog extends MovieClip { public var yes_btn:MovieClip; public var subtotal:TextField; public var kongSubmitButton:MovieClip; public var total:TextField; public var col1:TextField; public var col3:TextField; public var col2:TextField; public var difficulty:TextField; public function RatingDialog(_arg1:Party=null){ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; super(); yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickOkay); kongSubmitButton.addEventListener(MouseEvent.MOUSE_DOWN, clickSubmit); if (((!(DungeonMain.KONGREGATE)) && (!(DungeonMain.debug)))){ removeChild(kongSubmitButton); }; if (_arg1 != null){ _local2 = _arg1.level; _local3 = Math.round(((_arg1.stat_rooms_explored / _arg1.stat_rooms_total) * 100)); _local4 = Math.round(((_arg1.stat_hordes_defeated / (_local2 * 10)) * 100)); _local5 = (_local3 + _local4); _local6 = _arg1.stat_member_deaths; _local7 = _arg1.stat_shrines_used; _local8 = _arg1.stat_party_defeats; _local9 = _arg1.stat_leaders_defeated; _arg1.getLevelScore(); col1.text = ((((((((((_local2 + "\n") + _local4) + "\n\n") + _local9) + "\n") + _local7) + "\n") + _local6) + "\n") + _local8); col2.text = ((((((((((Party.SCORE_LEVEL + "\n") + _local3) + "\n\n") + Party.SCORE_LEADERS) + "\n") + Party.SCORE_SHRINES) + "\n") + Party.SCORE_DEATHS) + "\n") + Party.SCORE_DEFEATS); col3.text = (((((((((((((_arg1.level * Party.SCORE_LEVEL) + "\nx") + _local5) + "%\n") + _arg1.getLevelScore()) + "\n") + (_local9 * Party.SCORE_LEADERS)) + "\n") + (_local7 * Party.SCORE_SHRINES)) + "\n") + (_local6 * Party.SCORE_DEATHS)) + "\n") + (_local8 * Party.SCORE_DEFEATS)); subtotal.text = String(_arg1.getScore(false)); difficulty.text = (("x" + String(Difficulty.getMultiplier(_arg1.difficulty, _arg1.difficultyMods))) + "%"); total.text = String(_arg1.getScore(true)); }; } function clickOkay(_arg1:MouseEvent):void{ if (parent != null){ parent.removeChild(this); cleanup(); }; } function clickSubmit(_arg1:MouseEvent):void{ dm.main.beginStatSubmit(); } private function cleanup():void{ yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickOkay); kongSubmitButton.removeEventListener(MouseEvent.MOUSE_DOWN, clickSubmit); } } }//package
Section 393
//rCell (rCell) package { public class rCell extends DungeonRoom { static var grid_height = 2; static var grid_width = 2; override public function getGridHeight():int{ return (grid_height); } override public function getGridWidth():int{ return (grid_width); } } }//package
Section 394
//rChamber (rChamber) package { public class rChamber extends DungeonRoom { static var grid_height = 3; static var grid_width = 3; override public function getGridHeight():int{ return (grid_height); } override public function getGridWidth():int{ return (grid_width); } } }//package
Section 395
//rCorridorH (rCorridorH) package { import flash.display.*; public class rCorridorH extends DungeonCorridor { public var gfx:MovieClip; static var grid_height = 1; static var grid_width = 2; public function rCorridorH(){ isCorridorH = true; } override public function getGridHeight():int{ return (grid_height); } override public function setAlpha(_arg1:Number):void{ gfx.alpha = _arg1; tint.alpha = _arg1; setAlphaChildren(_arg1); } override public function getGridWidth():int{ return (grid_width); } override public function getAlpha():Number{ return (gfx.alpha); } override public function setChild(_arg1:DisplayObject):void{ addChild(_arg1); } } }//package
Section 396
//rCorridorV (rCorridorV) package { import flash.display.*; public class rCorridorV extends DungeonCorridor { public var gfx:MovieClip; static var grid_height = 2; static var grid_width = 1; override public function getGridHeight():int{ return (grid_height); } override public function setAlpha(_arg1:Number):void{ gfx.alpha = _arg1; tint.alpha = _arg1; setAlphaChildren(_arg1); } override public function getGridWidth():int{ return (grid_width); } override public function getAlpha():Number{ return (gfx.alpha); } override public function setChild(_arg1:DisplayObject):void{ addChild(_arg1); } } }//package
Section 397
//rDemonRoom (rDemonRoom) package { import flash.display.*; public class rDemonRoom extends DungeonRoom { public var rune1:MovieClip; public var rune2:MovieClip; public var rune6:MovieClip; public var rune8:MovieClip; public var rune9:MovieClip; public var rune7:MovieClip; public var rune3:MovieClip; public var rune4:MovieClip; public var rune5:MovieClip; static var grid_height = 5; static var grid_width = 5; override public function getGridHeight():int{ return (grid_height); } override public function getGridWidth():int{ return (grid_width); } public function toFrame(_arg1:int):void{ var _local2:*; var _local3:*; this.gotoAndStop(_arg1); _local2 = 1; while (_local2 < _arg1) { _local3 = getChildByName(("rune" + _local2)); if (_local3 == null){ } else { _local3.gotoAndPlay(1); }; _local2++; }; } } }//package
Section 398
//RecoveryShrine (RecoveryShrine) package { import flash.utils.*; import flash.events.*; import flash.display.*; public class RecoveryShrine extends MovieClip { var used:Boolean; var room:DungeonRoom; public static const TYPE_ID = 1; public function RecoveryShrine(){ addFrameScript(0, frame1); used = false; this.gotoAndStop(1); } function onFadeComplete(_arg1:TimerEvent):void{ if (parent != null){ parent.removeChild(this); }; } function frame1(){ this.gotoAndStop(1); } public function fade():void{ var _local1:Timer; used = true; this.gotoAndPlay(2); _local1 = new Timer(500, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, onFadeComplete); _local1.start(); } public function get type():int{ return (TYPE_ID); } } }//package
Section 399
//RedBar (RedBar) package { import flash.display.*; public dynamic class RedBar extends MovieClip { } }//package
Section 400
//RestDialog (RestDialog) package { import flash.events.*; import flash.ui.*; import flash.display.*; public class RestDialog extends MovieClip { public var yes_btn:MovieClip; public var no_btn:MovieClip; public function RestDialog(){ this.yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickYes); this.no_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickNo); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } function clickYes(_arg1:MouseEvent):void{ if (((!((parent == null))) && ((parent is Dungeon)))){ cleanup(); Dungeon(parent).useRest(); }; } function clickNo(_arg1:MouseEvent):void{ if (parent != null){ cleanup(); parent.removeChild(this); }; } private function cleanup():void{ dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickYes); no_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickNo); } function reportKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.ENTER){ clickYes(null); } else { if (_arg1.keyCode == Keyboard.ESCAPE){ clickNo(null); }; }; } } }//package
Section 401
//RestScreen (RestScreen) package { import flash.display.*; public dynamic class RestScreen extends MovieClip { public function RestScreen(){ addFrameScript(14, frame15, 30, frame31); } function frame15(){ if (((!((this.parent == null))) && ((this.parent is Dungeon)))){ Dungeon(this.parent).updateChars(); Dungeon(this.parent).removeRestButton(); }; } function frame31(){ if (this.parent != null){ parent.removeChild(this); }; } } }//package
Section 402
//RetreatedEffect (RetreatedEffect) package { import flash.display.*; public dynamic class RetreatedEffect extends Sprite { } }//package
Section 403
//return_of_the_knights_b (return_of_the_knights_b) package { import flash.media.*; public dynamic class return_of_the_knights_b extends Sound { } }//package
Section 404
//revive_effect (revive_effect) package { import flash.display.*; public dynamic class revive_effect extends MovieClip { public var gfx:CharGraphic; public function revive_effect(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.heal); } function frame45(){ this.stop(); } } }//package
Section 405
//rGallery (rGallery) package { public class rGallery extends DungeonRoom { static var grid_height = 4; static var grid_width = 3; override public function getGridHeight():int{ return (grid_height); } override public function getGridWidth():int{ return (grid_width); } } }//package
Section 406
//rLargeRoom (rLargeRoom) package { public class rLargeRoom extends DungeonRoom { static var grid_height = 4; static var grid_width = 4; override public function getGridHeight():int{ return (grid_height); } override public function getGridWidth():int{ return (grid_width); } } }//package
Section 407
//rollingthunder_c (rollingthunder_c) package { import flash.media.*; public dynamic class rollingthunder_c extends Sound { } }//package
Section 408
//RoomFlash (RoomFlash) package { import flash.display.*; public dynamic class RoomFlash extends MovieClip { public function RoomFlash(){ addFrameScript(8, frame9); } function frame9(){ if (this.parent != null){ parent.removeChild(this); }; } } }//package
Section 409
//rTallRoom (rTallRoom) package { public class rTallRoom extends DungeonRoom { static var grid_height = 4; static var grid_width = 2; override public function getGridHeight():int{ return (grid_height); } override public function getGridWidth():int{ return (grid_width); } } }//package
Section 410
//rune_protection (rune_protection) package { import flash.display.*; public dynamic class rune_protection extends MovieClip { public function rune_protection(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.armorBuff); } function frame45(){ this.stop(); } } }//package
Section 411
//rune_strength (rune_strength) package { import flash.display.*; public dynamic class rune_strength extends MovieClip { public function rune_strength(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.armorBuff); } function frame45(){ this.stop(); } } }//package
Section 412
//rWideRoom (rWideRoom) package { public class rWideRoom extends DungeonRoom { static var grid_height = 2; static var grid_width = 4; override public function getGridHeight():int{ return (grid_height); } override public function getGridWidth():int{ return (grid_width); } } }//package
Section 413
//sAdventurerAttack (sAdventurerAttack) package { public class sAdventurerAttack extends Skill { public function sAdventurerAttack(_arg1:Character){ char_ref = _arg1; increasesWith = none; active = true; damage = _arg1.damage; power_cost = 0; skillname = "Attack"; verbage = "attacks"; iconFrame = 17; specialAnimation = PortraitAnimation.playerSlash; } override public function description():String{ return ((("Melee attack for " + getDamage()) + " damage.")); } } }//package
Section 414
//sAdventurerHeal (sAdventurerHeal) package { public class sAdventurerHeal extends Skill { public function sAdventurerHeal(_arg1:Character){ char_ref = _arg1; increasesWith = none; active = true; targetsFriendlies = true; hitsAllFriendlies = true; rangedAttack = true; removesPoison = true; healing = (_arg1.health_max * 0.2); power_cost = 70; iconFrame = 10; skillname = "First Aid"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.heal; } override public function description():String{ return ((("Heal all allies for " + healing) + " and cure them of poison.")); } } }//package
Section 415
//sAdventurerThrow (sAdventurerThrow) package { public class sAdventurerThrow extends Skill { public function sAdventurerThrow(_arg1:Character){ char_ref = _arg1; increasesWith = none; active = true; rangedAttack = true; damage = (_arg1.damage * 0.75); power_cost = 20; skillname = "Bow Attack"; verbage = ("uses " + skillname); iconFrame = 15; specialAnimation = PortraitAnimation.playerArrow; } override public function description():String{ return ((("Ranged attack for " + getDamage()) + " damage.")); } } }//package
Section 416
//sAetherLightning (sAetherLightning) package { public class sAetherLightning extends Skill { public function sAetherLightning(_arg1:Character){ char_ref = _arg1; aiTargetsBackRow = true; rangedAttack = true; power_cost = 50; damage = Math.round((char_ref.damage * 0.8)); splashDamageMultiplier = 0.7; skillname = "Ion Bolt"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.lightning; } } }//package
Section 417
//sArachnoidWeb (sArachnoidWeb) package { public class sArachnoidWeb extends Skill { public function sArachnoidWeb(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; rangedAttack = true; hitsAllEnemies = true; damage = 0; power_cost = 80; attacksWithAccuracyMod = 0.75; crippling = 15; damageAccuracy = 20; skillname = "Web"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.web; } } }//package
Section 418
//sAscendantRanged (sAscendantRanged) package { public class sAscendantRanged extends Skill { public function sAscendantRanged(_arg1:Character){ char_ref = _arg1; rangedAttack = true; damage = Math.round((_arg1.damage * 1)); power_cost = 10; ignoresArmor = false; damageAccuracy = 10; skillname = "Energy Flare"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.holyDamage; } } }//package
Section 419
//SatyrQuestDialog (SatyrQuestDialog) package { import flash.events.*; import flash.ui.*; import flash.text.*; import flash.display.*; public class SatyrQuestDialog extends MovieClip { public var charName:TextField; public var yes_btn:MovieClip; public var dialogue:TextField; private var questComplete:Boolean; public var charGraphic:CharGraphic; public function SatyrQuestDialog(_arg1:Boolean=false):void{ charName.text = Horde.getLurkerName(); dmf.embolden(charName); charGraphic.setFrame(CharGraphic.satyr); questComplete = _arg1; if (!(_arg1)){ dialogue.text = "\"You are not one of them. Come closer.\n\n\"This place was my home, before these monsters arrived. Now, I am an exile, hunted like vermin. Destroy them for me, every last one. In return, I will give you what I have pilfered from their supplies.\""; } else { dialogue.text = "\"You have done as I asked. More for the promise of reward than compassion or justice for me, I suspect.\n\n\"But you shall have your reward. Take it and go now. Leave me to my solitude.\""; }; this.yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickYes); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } function clickYes(_arg1:MouseEvent):void{ if (parent != null){ if (questComplete){ Dungeon(parent).satyrQuestComplete(); }; cleanup(); parent.removeChild(this); }; } private function cleanup():void{ dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickYes); } function reportKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.ENTER){ clickYes(null); } else { if (_arg1.keyCode == Keyboard.ESCAPE){ clickYes(null); }; }; } } }//package
Section 420
//SaveDeleteDialog (SaveDeleteDialog) package { import flash.events.*; import flash.ui.*; import flash.display.*; public class SaveDeleteDialog extends MovieClip { public var yes_btn:MovieClip; var slot:int;// = 0 public var no_btn:MovieClip; public function SaveDeleteDialog(_arg1:int=0){ slot = 0; super(); this.slot = _arg1; this.yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickYes); this.no_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickNo); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } function clickYes(_arg1:MouseEvent):void{ if (((!((parent == null))) && ((parent is LoadParty)))){ LoadParty(parent).deleteSlot(slot); cleanup(); parent.removeChild(this); }; } function clickNo(_arg1:MouseEvent):void{ if (parent != null){ parent.removeChild(this); cleanup(); }; } private function cleanup(){ yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickYes); no_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickNo); dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } function reportKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.ESCAPE){ clickNo(null); }; } } }//package
Section 421
//SaveGameEmpty (SaveGameEmpty) package { import flash.display.*; public dynamic class SaveGameEmpty extends SimpleButton { } }//package
Section 422
//SaveGameStatus (SaveGameStatus) package { import flash.text.*; import flash.display.*; public class SaveGameStatus extends MovieClip { var slot:int;// = 1 public var difficultyNumber:TextField; public var campaignText:TextField; public var del_btn:SimpleButton; public var load_btn:SimpleButton; var level:int;// = 1 var score:int;// = 0 public var char3:CharacterInfo; public var char1:CharacterInfo; public var scoreField:TextField; public var char2:CharacterInfo; public var levelText:TextField; public var rulesText:TextField; public var char4:CharacterInfo; public function SaveGameStatus():void{ slot = 1; level = 1; score = 0; super(); DungeonMain.registerAliases(); char1.mouseEnabled = false; char1.mouseChildren = false; char2.mouseEnabled = false; char2.mouseChildren = false; char3.mouseEnabled = false; char3.mouseChildren = false; char4.mouseEnabled = false; char4.mouseChildren = false; levelText.mouseEnabled = false; campaignText.mouseEnabled = false; rulesText.mouseEnabled = false; scoreField.mouseEnabled = false; difficultyNumber.mouseEnabled = false; } public function setParty(_arg1:Party, _arg2:Boolean=false):void{ var _local3:String; var _local4:PlayerCharacter; var _local5:String; var _local6:*; var _local7:CharacterInfo; _local3 = ""; for each (_local4 in _arg1.members) { _local4.loadCustomPortrait(); }; level = _arg1.level; score = _arg1.getScore(true); levelText.text = ("Level " + level); dmf.embolden(levelText); campaignText.text = Campaign.getName(_arg1.campaign); dmf.embolden(campaignText); if (_arg1.beginner){ _local3 = "Beginner"; } else { if (_arg1.extreme){ _local3 = "Extreme"; } else { _local3 = "Standard"; }; }; trace(("save game status: mods = " + _arg1.difficultyMods)); _local5 = ""; if (_arg1.hardcore){ _local5 = "Hardcore"; }; if (_arg1.tactical){ if (_local5.length){ _local5 = (_local5 + " - "); }; _local5 = (_local5 + "Tactical"); }; if (_arg1.attrition){ if (_local5.length){ _local5 = (_local5 + " - "); }; _local5 = (_local5 + "Attrition"); }; if (_local5.length){ trace("showing difficulty mods"); rulesText.text = ((_local3 + "\n") + _local5); } else { rulesText.text = _local3; }; difficultyNumber.text = (String(Difficulty.getMultiplier(_arg1.difficulty, _arg1.difficultyMods)) + "%"); dmf.embolden(difficultyNumber); scoreField.text = String(score); dmf.embolden(scoreField); _local6 = 0; while (_local6 < 4) { _local7 = CharacterInfo(getChildByName(("char" + (_local6 + 1)))); if (_arg1.members[_local6] != null){ _local7.setChar(_arg1.members[_local6]); } else { removeChild(_local7); }; _local6++; }; } } }//package
Section 423
//SaveGameStatusContainer (SaveGameStatusContainer) package { import flash.events.*; import flash.display.*; public class SaveGameStatusContainer extends MovieClip { private var scrolling:Boolean;// = false public var slot:int;// = 1 public var empty_panel:SimpleButton; public var empty:Boolean;// = false public var status:SaveGameStatus; public function SaveGameStatusContainer():void{ empty = false; slot = 1; scrolling = false; super(); status.load_btn.addEventListener(MouseEvent.MOUSE_DOWN, loadClick); status.del_btn.addEventListener(MouseEvent.MOUSE_DOWN, deleteClick); empty_panel.addEventListener(MouseEvent.MOUSE_DOWN, emptyClick); empty = false; removeChild(empty_panel); } public function emptySlot():void{ if (empty){ return; }; if (this.contains(empty_panel)){ return; }; empty = true; setHidden(); addChild(empty_panel); } function emptyClick(_arg1:MouseEvent):void{ if (parent != null){ LoadParty(parent).newGame(slot); }; } function loadClick(_arg1:MouseEvent):void{ trace(("loadClick: slot " + slot)); dm.main.loadGame(slot); } public function get level():int{ return (status.level); } function deleteClick(_arg1:MouseEvent):void{ var _local2:SaveDeleteDialog; if (((!((parent == null))) && ((parent is LoadParty)))){ _local2 = new SaveDeleteDialog(slot); _local2.name = "dialog"; parent.addChild(_local2); }; } private function setHidden():void{ removeChild(status); } public function cleanup():void{ status.load_btn.removeEventListener(MouseEvent.MOUSE_DOWN, loadClick); status.del_btn.removeEventListener(MouseEvent.MOUSE_DOWN, deleteClick); empty_panel.removeEventListener(MouseEvent.MOUSE_DOWN, emptyClick); } public function setParty(_arg1:Party, _arg2:Boolean=false):void{ if (_arg1 == null){ emptySlot(); return; }; empty = false; status.setParty(_arg1, _arg2); } public function get score():int{ return (status.score); } } }//package
Section 424
//sBarbarianBoast (sBarbarianBoast) package { public class sBarbarianBoast extends Skill { public function sBarbarianBoast(_arg1:Character){ char_ref = _arg1; increasesWith = none; alwaysHits = true; rangedAttack = true; aiCastLimit = 0; damage = 0; power_cost = 30; crippling = 20; iconFrame = 66; allyBonusAttack = true; skillname = "Boast"; verbage = ("begins to " + skillname); specialAnimation = PortraitAnimation.debuff; } override public function description():String{ return ((("Targets any enemy. Does not miss. The target is demoralized, and receives a penalty to Quickness (up to " + crippling) + ") for the remainder of the battle. In addition, a random ally is goaded into action and performs a bonus weapon attack on the target.")); } } }//package
Section 425
//sBarbarianBrutalize (sBarbarianBrutalize) package { public class sBarbarianBrutalize extends Skill { public function sBarbarianBrutalize(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; power_cost = 50; addWeaponDamage = true; requiresMelee = true; scaleWeaponDamage = 1; debuff_damage = 0.7; iconFrame = 52; skillname = "Dismember"; verbage = ("uses " + skillname); showWeaponAnimation = true; specialAnimation = PortraitAnimation.debuff; } override public function description():String{ return ((((((("Melee attack for " + (scaleWeaponDamage * 100)) + "% weapon damage (") + getDamage()) + "). Reduces enemy damage by ") + Math.round(((1 - debuff_damage) * 100))) + "% for the remainder of the battle.")); } } }//package
Section 426
//sBarbarianCharge (sBarbarianCharge) package { public class sBarbarianCharge extends Skill { public function sBarbarianCharge(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; addWeaponDamage = true; scaleWeaponDamage = 1.6; power_cost = 35; requiresMelee = true; requiresVerticalGap = true; stun_percent = 50; iconFrame = 65; skillname = "Charge"; verbage = "charges the enemy!"; specialAnimation = PortraitAnimation.playerPowerSlash; } override public function description():String{ return ((((((("Charge an enemy directly ahead, attacking for " + Math.round((scaleWeaponDamage * 100))) + "% weapon damage (") + getDamage()) + "). Attack has +") + stun_percent) + "% chance to stun the target. There must be an empty vertical space between the user and the target.")); } } }//package
Section 427
//sBarbarianIntimidate (sBarbarianIntimidate) package { public class sBarbarianIntimidate extends Skill { public function sBarbarianIntimidate(_arg1:Character){ char_ref = _arg1; increasesWith = none; aiCastLimit = 0; damage = 0; power_cost = 70; targetsSelf = true; intimidating = true; buff_quickness = 10; iconFrame = 67; skillname = "Intimidate"; verbage = "is an intimidating presence"; } override public function description():String{ return ((("Enemies will prefer to attack targets other than the user for the remainder of the combat. In addition, user's Quickness is increased by " + buff_quickness) + ".")); } } }//package
Section 428
//sBarbarianJostle (sBarbarianJostle) package { public class sBarbarianJostle extends Skill { public function sBarbarianJostle(_arg1:Character){ char_ref = _arg1; increasesWith = none; aiCastLimit = 0; damage = 0; power_cost = 10; targetsFriendlies = true; swapPositions = true; iconFrame = 59; skillname = "Jostle"; verbage = ("uses " + skillname); } override public function description():String{ return ("Swap position with target ally."); } } }//package
Section 429
//sBarbarianLastStand (sBarbarianLastStand) package { public class sBarbarianLastStand extends Skill { public function sBarbarianLastStand(_arg1:Character){ char_ref = _arg1; increasesWith = none; requiresLowHealth = true; requiresMelee = true; damage = 0; addWeaponDamage = true; scaleWeaponDamage = 2; lethality = 20; power_cost = 40; iconFrame = 14; skillname = "Last Stand"; verbage = ("makes a " + skillname); specialAnimation = PortraitAnimation.playerPowerSlash; } override public function description():String{ return ((((("May only be used when below 20% health. Perform a melee weapon attack on the target for 200% normal damage (" + getDamage()) + ") and +") + lethality) + "% chance to kill the target instantly.")); } } }//package
Section 430
//sBarbarianPowerGain (sBarbarianPowerGain) package { public class sBarbarianPowerGain extends Skill { public function sBarbarianPowerGain(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 0; targetsSelf = true; woundsRestorePower = 100; power_cost = 0; iconFrame = 72; skillname = "Enrage"; verbage = "is fuelled by rage"; } override public function description():String{ return ("If the user takes damage before their next turn, their power is completely restored."); } } }//package
Section 431
//sBarbarianPulverize (sBarbarianPulverize) package { public class sBarbarianPulverize extends Skill { public function sBarbarianPulverize(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; power_cost = 55; iconFrame = 71; requiresMelee = true; addWeaponDamage = true; scaleWeaponDamage = 1.2; debuff_damageResist = 20; skillname = "Pulverize"; verbage = "pulverizes the enemy"; showWeaponAnimation = true; specialAnimation = PortraitAnimation.debuff; } override public function description():String{ return ((((((("Weapon attack for " + (scaleWeaponDamage * 100)) + "% weapon damage (") + getDamage()) + "). Damages the target's armor and exposes their weak spots, reducing their damage resistance by ") + debuff_damageResist) + " for the remainder of the battle.")); } } }//package
Section 432
//sBarbarianReckless (sBarbarianReckless) package { public class sBarbarianReckless extends Skill { public function sBarbarianReckless(_arg1:Character){ char_ref = _arg1; increasesWith = none; aiCastLimit = 1; damage = 0; power_cost = 20; targetsSelf = true; buff_damage = 1.5; debuff_damageResist = 50; iconFrame = 58; skillname = "Reckless Fury"; verbage = ("is consumed with " + skillname); specialAnimation = PortraitAnimation.buff; } override public function description():String{ return ((((("Increase damage dealt by " + Math.round((buff_damage * 100))) + "%, but reduce damage resistance by ") + debuff_damageResist) + ". Lasts for the remainder of the battle.")); } } }//package
Section 433
//sBarbarianWhirlwind (sBarbarianWhirlwind) package { public class sBarbarianWhirlwind extends Skill { public function sBarbarianWhirlwind(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; addWeaponDamage = true; requiresMelee = true; usesWeaponRange = true; scaleWeaponDamage = 1; splashDamageMultiplier = 0.7; splashHitsAllies = false; power_cost = 65; iconFrame = 5; skillname = "Whirlwind"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.playerSlash; } override public function description():String{ return ((((("Perform a melee weapon attack (" + getDamage()) + " damage) on a target in range, and a lesser attack for ") + Math.round((getDamage() * splashDamageMultiplier))) + " damage on every enemy adjacent to the target.")); } } }//package
Section 434
//sBasiliskPetrify (sBasiliskPetrify) package { public class sBasiliskPetrify extends Skill { public function sBasiliskPetrify(_arg1:Character){ char_ref = _arg1; aiCastLimit = 2; hitsAllMeleeRange = true; power_cost = 65; damage = 0; stun_percent = 100; skillname = "Petrify"; verbage = ("uses " + skillname); } } }//package
Section 435
//sBeholderDrain (sBeholderDrain) package { public class sBeholderDrain extends Skill { public function sBeholderDrain(_arg1:Character){ char_ref = _arg1; aiNotUnlessHurt = true; aiTargetHealthiest = true; rangedAttack = true; damage = Math.round((_arg1.damage * 0.5)); vampiric_percent = Math.floor((100 + (level * 1))); power_cost = 40; ignoresArmor = true; skillname = "Steal Soul"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.monsterDrain; } } }//package
Section 436
//sBeholderRanged (sBeholderRanged) package { public class sBeholderRanged extends Skill { public function sBeholderRanged(_arg1:Character){ char_ref = _arg1; rangedAttack = true; damage = Math.round((_arg1.damage * 1.3)); power_cost = 70; ignoresArmor = true; skillname = "Disentegrate"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.disintegrate; } } }//package
Section 437
//sBeholderRecover (sBeholderRecover) package { public class sBeholderRecover extends Skill { public function sBeholderRecover(_arg1:Character){ char_ref = _arg1; aiNotUnlessLowPower = true; targetsSelf = true; damage = Math.round((_arg1.health_max * 0.1)); powerRestore = 100; power_cost = 0; skillname = "Channeling"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.gainPower; } } }//package
Section 438
//sCelestialAccuracy (sCelestialAccuracy) package { public class sCelestialAccuracy extends Skill { public function sCelestialAccuracy(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 1; damage = 0; power_cost = 40; targetsFriendlies = true; hitsAllFriendlies = true; buff_accuracy = 20; skillname = "Celestial Guidance"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.buff; } } }//package
Section 439
//sCelestialArmor (sCelestialArmor) package { public class sCelestialArmor extends Skill { public function sCelestialArmor(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 1; damage = 0; power_cost = 40; targetsFriendlies = true; hitsAllFriendlies = true; buff_damageResist = 20; skillname = "Celestial Protection"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.armorBuff; } override public function description():String{ return ((("Caster gains an additional " + buff_damageResist) + "% damage resistance for the remainder of the battle.")); } } }//package
Section 440
//sCelestialSpeed (sCelestialSpeed) package { public class sCelestialSpeed extends Skill { public function sCelestialSpeed(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 1; damage = 0; power_cost = 40; targetsFriendlies = true; hitsAllFriendlies = true; buff_quickness = 10; skillname = "Celestial Motion"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.buff; } } }//package
Section 441
//sClericAE (sClericAE) package { public class sClericAE extends Skill { public function sClericAE(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.intellect; aiCastLimit = 0; magicStrength = 0.5; damage = getBaseMagicDamage(magicStrength); rangedAttack = true; hitsAllEnemies = true; power_cost = 55; iconFrame = 26; skillname = "Litany of Pain"; verbage = ("intones the " + skillname); specialAnimation = PortraitAnimation.holyDamage; } override public function description():String{ return ((("Magic area attack. Inflicts " + getDamage()) + " damage to all enemies.")); } } }//package
Section 442
//sClericDamageBuff (sClericDamageBuff) package { public class sClericDamageBuff extends Skill { public function sClericDamageBuff(_arg1:Character){ char_ref = _arg1; increasesWith = none; targetsFriendlies = true; rangedAttack = true; power_cost = 30; targetDamageMod = 1.75; iconFrame = 42; skillname = "Anoint"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.buff; } override public function description():String{ return ((("Target party member deals " + Math.round((targetDamageMod * 100))) + "% normal damage on next attack.")); } } }//package
Section 443
//sClericFlash (sClericFlash) package { public class sClericFlash extends Skill { public function sClericFlash(_arg1:Character){ char_ref = _arg1; increasesWith = intellect; magicStrength = 0.3; damage = getBaseMagicDamage(magicStrength); onlyDamagesUndead = true; rangedAttack = true; hitsAllEnemies = true; power_cost = 40; damageAccuracy = 30; alwaysHits = true; iconFrame = 13; skillname = "Holy Light"; verbage = ("calls down " + skillname); specialAnimation = PortraitAnimation.blind; } override public function description():String{ return ((((("Reduce all enemies' accuracy by " + damageAccuracy) + "% for the remainder of the battle. Deals ") + getDamage()) + " damage to Undead. Always hits.")); } } }//package
Section 444
//sClericHeal (sClericHeal) package { public class sClericHeal extends Skill { public function sClericHeal(_arg1:Character){ char_ref = _arg1; increasesWith = intellect; nonCombat = true; skillname = "Heal"; targetsFriendlies = true; rangedAttack = true; healing = 40; power_cost = 25; removesPoison = true; iconFrame = 9; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.heal; } override public function description():String{ return ((("Restore " + scaleHeal(healing)) + " health to one member of your party. Cures poison.")); } } }//package
Section 445
//sClericHealGroup (sClericHealGroup) package { public class sClericHealGroup extends Skill { public function sClericHealGroup(_arg1:Character){ char_ref = _arg1; increasesWith = intellect; nonCombat = true; targetsFriendlies = true; hitsAllFriendlies = true; rangedAttack = true; removesPoison = true; healing = 20; power_cost = 60; iconFrame = 10; skillname = "Heal All"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.heal; } override public function description():String{ return ((("Restore " + scaleHeal(healing)) + " health to every member of your party. Cures poison.")); } } }//package
Section 446
//sClericMelee (sClericMelee) package { public class sClericMelee extends Skill { public function sClericMelee(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; addWeaponDamage = true; scaleWeaponDamage = 2; power_cost = 60; requiresMelee = true; iconFrame = 4; skillname = "Fervor"; verbage = ("attacks with " + skillname); specialAnimation = PortraitAnimation.playerPowerSlash; } override public function description():String{ return ((((("Melee attack for " + (scaleWeaponDamage * 100)) + "% weapon damage (") + getDamage()) + ")")); } } }//package
Section 447
//sClericPurify (sClericPurify) package { public class sClericPurify extends Skill { public function sClericPurify(_arg1:Character){ char_ref = _arg1; increasesWith = none; targetsFriendlies = true; hitsAllFriendlies = true; rangedAttack = true; power_cost = 20; removesPoison = true; removesCurse = true; buff_resistPoison = 50; iconFrame = 45; skillname = "Purify"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.buff; } override public function description():String{ return ((("Removes poison and curse effects from all party members, and increases their poison resistance by " + buff_resistPoison) + " for the remainder of the battle.")); } } }//package
Section 448
//sClericRevive (sClericRevive) package { public class sClericRevive extends Skill { public function sClericRevive(_arg1:Character){ char_ref = _arg1; increasesWith = intellect; aiCastLimit = 0; nonCombat = true; targetsFriendlies = true; rangedAttack = true; healing = 20; power_cost = 75; removesPoison = true; resurrects = true; iconFrame = 47; skillname = "Revive"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.revive; } override public function description():String{ return ((("Revives fallen party member with " + scaleHeal(healing)) + " health.")); } } }//package
Section 449
//sClericShield (sClericShield) package { public class sClericShield extends Skill { public function sClericShield(_arg1:Character){ char_ref = _arg1; increasesWith = none; aiCastLimit = 1; damage = 0; power_cost = 55; targetsSelf = true; invulnerable = 1; powerRegenMod = 0; iconFrame = 19; skillname = "Shield of Faith"; verbage = ("is enclosed in a " + skillname); specialAnimation = PortraitAnimation.armorBuff; } override public function description():String{ return ((("Caster takes no damage until " + char_ref.genderPossessive()) + " next turn. Caster recovers no power at beginning of next turn.")); } } }//package
Section 450
//sClericSmite (sClericSmite) package { public class sClericSmite extends Skill { public function sClericSmite(_arg1:Character){ char_ref = _arg1; increasesWith = intellect; magicStrength = 0.75; damage = getBaseMagicDamage(magicStrength); rangedAttack = true; power_cost = 30; undeadMultiplier = 2; alwaysHits = true; iconFrame = 44; skillname = "Smite"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.holyDamage; } override public function description():String{ return ((((("Ranged magic attack for " + getDamage()) + " damage. Deals ") + Math.round((undeadMultiplier * 100))) + "% damage to undead. Always hits.")); } } }//package
Section 451
//sConjurorArmor (sConjurorArmor) package { public class sConjurorArmor extends Skill { public function sConjurorArmor(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 1; damage = 0; power_cost = 40; targetsFriendlies = true; hitsAllFriendlies = true; buff_damageResist = 15; iconFrame = 69; skillname = "Eldritch Aegis"; verbage = ("conjures an " + skillname); specialAnimation = PortraitAnimation.armorBuff; } override public function description():String{ return ((("Conjure a shield of force around all allies, increasing their resistance to damage by " + buff_damageResist) + "% for the remainder of the battle.")); } } }//package
Section 452
//sConjurorBanish (sConjurorBanish) package { public class sConjurorBanish extends Skill { public function sConjurorBanish(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; damage = 100000; rangedAttack = true; targetsSummoned = true; power_cost = 20; iconFrame = 70; skillname = "Banish"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.disintegrate; } override public function description():String{ return ("Instantly destroy a summoned enemy creature."); } } }//package
Section 453
//sConjurorBloodSprite (sConjurorBloodSprite) package { public class sConjurorBloodSprite extends Skill { public function sConjurorBloodSprite(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 0; damage = 0; power_cost = 50; targetsEmpty = true; summonsCreatureClass = new pBloodSprite(char_ref.level); iconFrame = 60; skillname = summonsCreatureClass.charname; verbage = ("summons a " + summonsCreatureClass.charname); } override public function description():String{ return ("Summon a Bloodsprite to an empty square on your side of the battlefield. Bloodsprites are weak fighters, but can heal your party."); } } }//package
Section 454
//sConjurorHeal (sConjurorHeal) package { public class sConjurorHeal extends Skill { public function sConjurorHeal(_arg1:Character){ char_ref = _arg1; increasesWith = intellect; targetsFriendlies = true; targetsSummoned = true; rangedAttack = true; healing = 30; power_cost = 25; powerRestore = 50; removesPoison = true; removesCurse = true; skillname = "Refresh Energies"; iconFrame = 9; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.restore; } override public function description():String{ return ((((("Restore " + scaleHeal(healing)) + " health and ") + powerRestore) + " power to a friendly summoned creature. Removes poison and curse effects.")); } } }//package
Section 455
//sConjurorManaSprite (sConjurorManaSprite) package { public class sConjurorManaSprite extends Skill { public function sConjurorManaSprite(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 0; damage = 0; power_cost = 50; targetsEmpty = true; summonsCreatureClass = new pManaSprite(char_ref.level); iconFrame = 61; skillname = summonsCreatureClass.charname; verbage = ("summons a " + summonsCreatureClass.charname); } override public function description():String{ return ("Summon a Manasprite to an empty square on your side of the battlefield. Manasprites are weak fighters, but can restore power to your party."); } } }//package
Section 456
//sConjurorRevive (sConjurorRevive) package { public class sConjurorRevive extends Skill { public function sConjurorRevive(_arg1:Character){ char_ref = _arg1; increasesWith = none; aiCastLimit = 0; nonCombat = true; targetsFriendlies = true; rangedAttack = true; healing = (_arg1.health_max * 1000); power_cost = 75; removesPoison = true; resurrects = true; powerDamage = 100; iconFrame = 47; skillname = "Call Soul"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.revive; } override public function description():String{ return ("Revives fallen party member with full health but no power."); } } }//package
Section 457
//sConjurorShadow (sConjurorShadow) package { public class sConjurorShadow extends Skill { public function sConjurorShadow(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 0; damage = 0; power_cost = 30; targetsEmpty = true; hitsAllEmpty = true; summonsCreatureClass = new pShadow(char_ref.level); iconFrame = 62; skillname = "Wall of Shadows"; verbage = ("casts " + skillname); } override public function description():String{ return ("Summon a Shadow to every empty square on your side of the battlefield. Shadows act as decoys, and can curse the enemy or remove curses from your allies."); } } }//package
Section 458
//sConjurorWargolem (sConjurorWargolem) package { public class sConjurorWargolem extends Skill { public function sConjurorWargolem(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 0; damage = 0; power_cost = 60; targetsEmpty = true; summonsCreatureClass = new pWargolem(char_ref.level); iconFrame = 68; skillname = summonsCreatureClass.charname; verbage = ("summons a " + summonsCreatureClass.charname); } override public function description():String{ return ("Summon a Wargolem to an empty square on your side of the battlefield. Wargolems are heavily armored and ideal for forming a protective line."); } } }//package
Section 459
//sConjurorWhirlwind (sConjurorWhirlwind) package { public class sConjurorWhirlwind extends Skill { public function sConjurorWhirlwind(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.intellect; aiCastLimit = 0; magicStrength = 1; damage = getBaseMagicDamage(magicStrength); power_cost = 40; alwaysHits = true; rangedAttack = true; summonsWhirlwind = true; iconFrame = 64; skillname = "Vortex"; verbage = ("summons a " + skillname); specialAnimation = PortraitAnimation.confuse; } override public function description():String{ return ((("Summon a whirlwind to attack any single enemy, causing " + getDamage()) + " damage and knocking them into an adjacent empty square. If there are no adjacent empty spaces, the whirlwind dissipates immediately but inflicts an additional 20% damage.")); } } }//package
Section 460
//sConjurorWolf (sConjurorWolf) package { public class sConjurorWolf extends Skill { public function sConjurorWolf(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 0; damage = 0; power_cost = 40; targetsEmpty = true; summonsCreatureClass = new pShadowWolf(char_ref.level); iconFrame = 63; skillname = "Dire Wolf"; verbage = "summons a Dire Wolf"; } override public function description():String{ return ("Summon a Dire Wolf to an empty square on your side of the battlefield. Dire Wolves are expendable close range fighters."); } } }//package
Section 461
//sCultistArrow (sCultistArrow) package { public class sCultistArrow extends Skill { public function sCultistArrow(_arg1:Character){ char_ref = _arg1; rangedAttack = true; damage = Math.round((_arg1.damage * 0.5)); powerDamage = 25; power_cost = 75; skillname = "Draining Shot"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.cultistArrow; } } }//package
Section 462
//sCultistHeal (sCultistHeal) package { public class sCultistHeal extends Skill { public function sCultistHeal(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; targetsFriendlies = true; hitsAllFriendlies = true; rangedAttack = true; healing = Math.round((_arg1.health_max / 6)); powerRestore = 20; power_cost = 100; removesPoison = false; skillname = "Energy Flow"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.restore; } override public function description():String{ return ((("Restore " + scaleHeal(healing)) + " health to one member of your party. Cures poison.")); } } }//package
Section 463
//sCultistMeleeStun (sCultistMeleeStun) package { public class sCultistMeleeStun extends Skill { public function sCultistMeleeStun(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 1.2)); power_cost = 40; stun_percent = 60; skillname = "Impact"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.creatureWeapon; } } }//package
Section 464
//sCultistSever (sCultistSever) package { public class sCultistSever extends Skill { public function sCultistSever(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 1; damage = 0; rangedAttack = true; hitsAllEnemies = true; attacksWithAccuracyMod = 0.5; power_cost = 60; cancelPowerRegen = 4; skillname = "Sever"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.debuff; } } }//package
Section 465
//sDeathKnightRally (sDeathKnightRally) package { public class sDeathKnightRally extends Skill { public function sDeathKnightRally(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; targetsFriendlies = true; hitsAllFriendlies = true; rangedAttack = true; power_cost = 25; buff_damage = 1.25; healing = Math.round((_arg1.health_max / 6)); skillname = "Rally"; verbage = "rallies his troops"; specialAnimation = PortraitAnimation.buff; } override public function description():String{ return (""); } } }//package
Section 466
//sDemonClone (sDemonClone) package { public class sDemonClone extends Skill { public function sDemonClone(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; aiPriority = 99; damage = 0; rangedAttack = true; hitsAllEnemies = true; alwaysHits = true; clonesPlayers = true; power_cost = 50; skillname = "Dark Mirror"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.clone; } } }//package
Section 467
//sDemonDoubleAttack (sDemonDoubleAttack) package { public class sDemonDoubleAttack extends Skill { public function sDemonDoubleAttack(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 0.6)); power_cost = 40; attacksTwoTargets = true; skillname = "Demonic Rage"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.creatureSlash; } } }//package
Section 468
//sDemonPoison (sDemonPoison) package { public class sDemonPoison extends Skill { public function sDemonPoison(_arg1:Character){ char_ref = _arg1; aiPriority = 1; rangedAttack = true; power_cost = 30; damage = 0; poisonDamage = Math.round((_arg1.damage / 6)); damageAccuracy = 15; crippling = 10; skillname = "Touch of Corruption"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.poison; } } }//package
Section 469
//sDissipate (sDissipate) package { public class sDissipate extends Skill { public function sDissipate(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiAlwaysUse = true; killsUser = true; targetsSelf = true; alwaysHits = true; damage = 0; power_cost = 0; skillname = "Dissipate"; verbage = "dissipates"; } } }//package
Section 470
//sDragonFlame (sDragonFlame) package { public class sDragonFlame extends Skill { public function sDragonFlame(_arg1:Character){ char_ref = _arg1; rangedAttack = true; hitsAllEnemies = true; damage = Math.round((_arg1.damage * 0.6)); power_cost = 30; hasPortraitAnimation = true; portraitAnimationFrame = 6; skillname = "Flame Breath"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.fire; } } }//package
Section 471
//sDragonTail (sDragonTail) package { public class sDragonTail extends Skill { public function sDragonTail(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 0.8)); power_cost = 40; hitsAllMeleeRange = true; hasPortraitAnimation = true; portraitAnimationFrame = 4; skillname = "Tail Swipe"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.creatureWeapon; } override public function description():String{ return (""); } } }//package
Section 472
//sDreadfatherDrain (sDreadfatherDrain) package { public class sDreadfatherDrain extends Skill { public function sDreadfatherDrain(_arg1:Character){ char_ref = _arg1; aiNotUnlessHurt = false; aiTargetHealthiest = true; aiPriority = 3; rangedAttack = true; damage = _arg1.damage; vampiric_percent = Math.floor((100 + (level * 1))); power_cost = 5; ignoresArmor = true; skillname = "Drain Will"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.monsterDrain; } } }//package
Section 473
//sDreadfatherRevive (sDreadfatherRevive) package { public class sDreadfatherRevive extends Skill { public function sDreadfatherRevive(_arg1:Character){ char_ref = _arg1; aiCastLimit = 3; aiOnlyWhenHordeDead = true; aiPriority = 7; targetsFriendlies = true; hitsAllFriendlies = true; doesNotEffectSelf = true; rangedAttack = true; healing = char_ref.health_max; power_cost = 50; removesPoison = true; resurrects = true; skillname = "Master's Bidding"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.revive; } override public function description():String{ return ((("Revives fallen party member with " + scaleHeal(healing)) + " health.")); } } }//package
Section 474
//sDwarfCharge (sDwarfCharge) package { public class sDwarfCharge extends Skill { public function sDwarfCharge(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 1.5)); power_cost = 35; requiresVerticalGap = true; stun_percent = 50; skillname = "Charge"; verbage = "charges forth!"; specialAnimation = PortraitAnimation.creatureSlash; } } }//package
Section 475
//sDwarfCrossbowAttack (sDwarfCrossbowAttack) package { public class sDwarfCrossbowAttack extends Skill { public function sDwarfCrossbowAttack(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 1)); skillname = "Dwarven Crossbow"; rangedAttack = true; power_cost = 20; ignoresArmor = true; verbage = ("fires " + skillname); specialAnimation = PortraitAnimation.monsterArrow; } } }//package
Section 476
//sDwarfHammerAE (sDwarfHammerAE) package { public class sDwarfHammerAE extends Skill { public function sDwarfHammerAE(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 1.2)); power_cost = 50; stun_percent = 30; splashDamageMultiplier = 0.7; splashHitsAllies = false; skillname = "Hammer Slam"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.creatureSlash; } } }//package
Section 477
//sDwarfOnslaught (sDwarfOnslaught) package { public class sDwarfOnslaught extends Skill { public function sDwarfOnslaught(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 1; damage = 0; power_cost = 40; targetsFriendlies = true; hitsAllFriendlies = true; buff_quickness = 30; skillname = "Onslaught"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.buff; } } }//package
Section 478
//sDwarfPride (sDwarfPride) package { public class sDwarfPride extends Skill { public function sDwarfPride(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; targetsFriendlies = true; hitsAllFriendlies = true; cannotDie = 1; power_cost = 50; skillname = "Dwarven Pride"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.armorBuff; } } }//package
Section 479
//sDwarfPunishing (sDwarfPunishing) package { public class sDwarfPunishing extends Skill { public function sDwarfPunishing(_arg1:Character):void{ char_ref = _arg1; damage = _arg1.damage; power_cost = 40; debuff_damage = 0.5; skillname = "Punishing Blow"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.creatureWeapon; } } }//package
Section 480
//sDwarfSponge (sDwarfSponge) package { public class sDwarfSponge extends Skill { public function sDwarfSponge(_arg1:Character){ char_ref = _arg1; damage = 0; power_cost = 20; targetsFriendlies = true; rangedAttack = true; targetsFriendlyFrontRow = true; makeDamageSponge = true; skillname = "Fealty"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.protectAllies; } override public function description():String{ return (""); } } }//package
Section 481
//sDwarvenAle (sDwarvenAle) package { public class sDwarvenAle extends Skill { public function sDwarvenAle(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; aiNotUnlessHurt = true; targetsSelf = true; healing = Math.round((_arg1.health_max * 0.6)); buff_damageResist = 10; damageAccuracy = 15; power_cost = 40; skillname = "Dwarven Ale"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.monsterBeer; } override public function description():String{ return ((("Restore " + scaleHeal(healing)) + " health to one member of your party. Cures poison.")); } } }//package
Section 482
//SelectArrow (SelectArrow) package { import flash.display.*; public dynamic class SelectArrow extends SimpleButton { } }//package
Section 483
//SellPanel (SellPanel) package { import flash.display.*; public dynamic class SellPanel extends Sprite { public var sellDisabler:MovieClip; public var sellList:ShopListScrolling; public var sellButton:MovieClip; public var allTab:ItemModeTab; public var equippedTab:ItemModeTab; } }//package
Section 484
//sEngineConduit (sEngineConduit) package { public class sEngineConduit extends Skill { public function sEngineConduit(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 1; aiNotUnlessLowPower = true; rangedAttack = true; targetsFriendlies = true; hitsAllFriendlies = true; powerRestore = 50; power_cost = 50; iconFrame = 1; skillname = "Conduit"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.gainPower; } } }//package
Section 485
//sForceRetreat (sForceRetreat) package { public class sForceRetreat extends Skill { public function sForceRetreat(_arg1:Character){ char_ref = _arg1; aiCastLimit = 2; aiTargetOnlyLowHealth = true; aiPriority = 10; rangedAttack = true; forceRetreat = true; alwaysHits = true; power_cost = 20; skillname = "Creeping Dread"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.fearDeath; } } }//package
Section 486
//sGhostAttack (sGhostAttack) package { public class sGhostAttack extends Skill { public function sGhostAttack(_arg1:Character){ char_ref = _arg1; damage = _arg1.damage; power_cost = 0; ignoresArmor = true; skillname = "Attack"; verbage = "attacks"; specialAnimation = PortraitAnimation.ghostAttack; } } }//package
Section 487
//sGhostHide (sGhostHide) package { public class sGhostHide extends Skill { public function sGhostHide(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; aiNotUnlessHurt = true; damage = 0; healing = Math.round((char_ref.health_max / 2)); power_cost = 50; targetsSelf = true; hidesTarget = true; skillname = "Vanish"; verbage = "fades from view"; } override public function description():String{ return (""); } } }//package
Section 488
//sGhostTouch (sGhostTouch) package { public class sGhostTouch extends Skill { public function sGhostTouch(_arg1:Character){ char_ref = _arg1; damage = 0; power_cost = 40; powerDamage = 30; stun_percent = 25; curse = 0.3; skillname = "Spectral Touch"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.curse; } } }//package
Section 489
//sGoblinCrossbow (sGoblinCrossbow) package { public class sGoblinCrossbow extends Skill { public function sGoblinCrossbow(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 0.5)); power_cost = 0; rangedAttack = true; attacksTwoTargets = true; skillname = "Repeating Crossbow"; verbage = "shoots"; specialAnimation = PortraitAnimation.monsterArrow; } } }//package
Section 490
//sGoblinGrenade (sGoblinGrenade) package { public class sGoblinGrenade extends Skill { public function sGoblinGrenade(_arg1:Character){ char_ref = _arg1; rangedAttack = true; damage = char_ref.damage; power_cost = 30; splashDamageMultiplier = 0.6; splashHitsAllies = true; skillname = "Grenade"; verbage = ("hurls " + skillname); specialAnimation = PortraitAnimation.explosion; } override public function description():String{ return (""); } } }//package
Section 491
//sGorgonGaze (sGorgonGaze) package { public class sGorgonGaze extends Skill { public function sGorgonGaze(_arg1:Character){ char_ref = _arg1; rangedAttack = true; hitsAllEnemies = true; damage = Math.round((_arg1.damage * 0.3)); stun_percent = 100; power_cost = 15; skillname = "Petrify"; verbage = ("uses " + skillname); } } }//package
Section 492
//sGorgonSlash (sGorgonSlash) package { public class sGorgonSlash extends Skill { public function sGorgonSlash(_arg1:Character){ char_ref = _arg1; damage = _arg1.damage; power_cost = 0; skillname = "Raking Claws"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.creatureSlash; } } }//package
Section 493
//sGorgonSnakes (sGorgonSnakes) package { public class sGorgonSnakes extends Skill { public function sGorgonSnakes(_arg1:Character){ char_ref = _arg1; rangedAttack = true; hitsAllEnemies = true; damage = Math.round((_arg1.damage * 0.6)); poisonDamage = Math.round((_arg1.damage * 0.5)); power_cost = 25; skillname = "Nest of Vipers"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.creatureSlash; } } }//package
Section 494
//ShadowPortrait (ShadowPortrait) package { import flash.display.*; public dynamic class ShadowPortrait extends MovieClip { } }//package
Section 495
//Shield (Shield) package { public class Shield extends Offhand { override public function generateItem(_arg1:int):void{ var _local2:*; var _local3:*; _local2 = false; _local3 = false; if (item_rarity == Item.grey){ item_rarity = Item.white; }; getItemModifiers(); if (item_rarity == Item.green){ if (dmf.randomNum(0, 100) >= 50){ _local3 = true; } else { _local2 = true; }; }; if ((((item_rarity == Item.blue)) || (_local3))){ prefix = rollForPrefix(item_rarity); }; if ((((item_rarity == Item.blue)) || (_local2))){ suffix = rollForSuffix(item_rarity); }; if (base_armor_rating){ armor_rating = scaleArmorForLevel((base_armor_rating * (1 + (base_armor_mod / 100)))); }; if (prefix >= 0){ applyPrefix(); }; if (suffix >= 0){ applySuffix(); }; if (prefix >= 0){ item_name = ((prefixes[prefix][0] + " ") + item_name); }; if (suffix >= 0){ item_name = ((item_name + " of ") + suffixes[suffix][0]); }; } override public function getItemTypeString(){ return ("Shield"); } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Thick", 1.4]); } } }//package
Section 496
//Shop (Shop) package { import flash.events.*; import flash.ui.*; import flash.system.*; import flash.text.*; import flash.display.*; public class Shop extends Sprite { public var sellMode:int;// = 1 private var portraits:Array; public var goldDisplay:GoldDisplay; private var partyGold:int;// = 0 public var empty1:EmptyPortrait; public var empty3:EmptyPortrait; public var empty4:EmptyPortrait; public var empty2:EmptyPortrait; private var initialised:Boolean;// = false public var bubble:SpeechBubble; public var purpleCheck:dCheckBox; public var playerGraphic:CharGraphic; public var blueCheck:dCheckBox; public var paperdoll:Paperdoll; private var buyItems:Array; public var sellTab:BuySellTab; public var playerClass:TextField; public var inventoryCount:TextField; public var playerName:TextField; public var buyPanel:BuyPanel; public var buyTab:BuySellTab; public var buyMode:int;// = 100 public var optionsButton:OptionsButton; private var earnedGold:int;// = 0 private var comparisons:Array; public var pc_party:Party; public var buying:Boolean; public var greenCheck:dCheckBox; public var sellPanel:SellPanel; public var helpButton:HelpButton; public var exitButton:MovieClip; public var tooltipController:ItemTooltipController; static const BUY_ARMOR_LIGHT = 4; static const BUBBLE_X = 10; static const BUBBLE_Y = 118; static const BUY_ALL = 100; static const BUY_ARMOR_HEAVY = 2; static const BUY_CONSUMABLES = 5; static const SELL_EQUIPPED = 2; static const SELL_ALL = 1; static const BUY_ACCESSORIES = 1; static const BUY_ARMOR_MEDIUM = 3; static const BUY_WEAPONS = 0; public static var selectedChar:PlayerCharacter; public function Shop(_arg1:Party=null):void{ portraits = new Array(); buyMode = BUY_ALL; sellMode = SELL_ALL; initialised = false; partyGold = 0; earnedGold = 0; super(); if (_arg1 != null){ this.pc_party = _arg1; } else { this.pc_party = dm.main.pc_party; }; partyGold = pc_party.gold; initialised = false; tooltipController = new ItemTooltipController(); generateBuyItems(); addEventListener(Event.ADDED_TO_STAGE, init); } public function removeItemFrom(_arg1:Item, _arg2:PlayerCharacter){ var _local3:Equipment; if (!((_arg1 is Equipment))){ return; }; _local3 = Equipment(_arg1); trace("removeItemFrom"); if (_arg2.unequip(Equipment(_arg1))){ trace("unequipped"); if (_arg2 == selectedChar){ updatePaperdoll(_arg2); }; addSellItems(); }; } public function updatePaperdoll(_arg1:PlayerCharacter):void{ var _local2:InventoryIcon; var _local3:int; _local3 = 0; while (_local3 < Equipment.gearSlots) { _local2 = InventoryIcon(paperdoll.getChildByName(("slot" + String(_local3)))); if (_local2 != null){ paperdoll.removeChild(_local2); }; _local3++; }; _local3 = 0; while (_local3 < Equipment.gearSlots) { if (_arg1.gear[_local3] == null){ } else { if (_arg1.gear[_local3].slot == Equipment.gearSlots){ } else { if (_arg1.gear[_local3].slot != _local3){ } else { _local2 = new InventoryIcon(_arg1.gear[_local3], tooltipController); _local2.x = paperdoll.getSlotX(_arg1.gear[_local3].slot); _local2.y = paperdoll.getSlotY(_arg1.gear[_local3].slot); _local2.name = ("slot" + String(_local3)); paperdoll.addChild(_local2); if (_local3 == Equipment.weapon){ if (Weapon(_arg1.gear[_local3]).twoHanded){ paperdoll.offhand.gotoAndStop(2); } else { paperdoll.offhand.gotoAndStop(1); }; }; }; }; }; _local3++; }; } private function updateBuyTabs():void{ trace("updateBuyTabs"); buyPanel.allTab.gotoAndStop(2); buyPanel.weaponsTab.gotoAndStop(2); buyPanel.consumablesTab.gotoAndStop(2); buyPanel.accessoriesTab.gotoAndStop(2); buyPanel.armorLightTab.gotoAndStop(2); buyPanel.armorMediumTab.gotoAndStop(2); buyPanel.armorHeavyTab.gotoAndStop(2); if (buyMode == BUY_ALL){ buyPanel.allTab.gotoAndStop(1); } else { if (buyMode == BUY_WEAPONS){ buyPanel.weaponsTab.gotoAndStop(1); } else { if (buyMode == BUY_CONSUMABLES){ buyPanel.consumablesTab.gotoAndStop(1); } else { if (buyMode == BUY_ACCESSORIES){ buyPanel.accessoriesTab.gotoAndStop(1); } else { if (buyMode == BUY_ARMOR_LIGHT){ buyPanel.armorLightTab.gotoAndStop(1); } else { if (buyMode == BUY_ARMOR_MEDIUM){ buyPanel.armorMediumTab.gotoAndStop(1); } else { if (buyMode == BUY_ARMOR_HEAVY){ buyPanel.armorHeavyTab.gotoAndStop(1); }; }; }; }; }; }; }; addBuyItems(); buyPanel.buyList.resetHandle(); } private function clickSellTabEquipped(_arg1:MouseEvent):void{ sellMode = SELL_EQUIPPED; updateSellTabs(); } private function updateInventoryCount():void{ var _local1:int; var _local2:int; _local1 = (pc_party.inventory.length + pc_party.overflow.length); _local2 = (Party.MAX_INVENTORY + Party.MAX_OVERFLOW); inventoryCount.text = ((String(_local1) + "/") + String(_local2)); dmf.embolden(inventoryCount); } private function clickBuyTabArmorMedium(_arg1:MouseEvent):void{ buyMode = BUY_ARMOR_MEDIUM; updateBuyTabs(); } private function getBuyItems():Array{ var b:Array; var i:int; var err_txt:*; var err_dlg:ErrorDialog; b = new Array(); trace("getBuyItems"); try { if (buyMode == BUY_ALL){ i = 0; while (i < buyItems.length) { if (buyItems[i].length){ b = b.concat(buyItems[i]); }; i = (i + 1); }; } else { if ((((buyMode >= 0)) && ((buyMode <= BUY_CONSUMABLES)))){ b = buyItems[buyMode]; } else { throw (new Error("invalid buy mode")); }; }; } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Get Buy Items Error: " + error.name) + "\n")); err_txt = (err_txt + (("buyMode: " + String(buyMode)) + "\n")); err_txt = (err_txt + (("b.length: " + String(b.length)) + "\n")); err_txt = (err_txt + (("greenChecked: " + greenCheck.checked) + "\n")); err_txt = (err_txt + (("blueChecked: " + blueCheck.checked) + "\n")); err_txt = (err_txt + (("purpleChecked: " + purpleCheck.checked) + "\n")); err_txt = (err_txt + ((((("[" + error.errorID) + "] ") + error.message) + " ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; } finally { var _local4:* = b; //unresolved jump 1; return (_local4); }; } private function sellTabClick(_arg1:MouseEvent):void{ buying = false; trace("sellTabClick"); updateTabs(); } public function showComparisons(_arg1:Item):void{ var _local2:PlayerCharacter; var _local3:ItemComparison; var _local4:CharacterPortrait; if ((_arg1 is Equipment)){ removeComparisons(); comparisons = new Array(); for each (_local2 in pc_party.members) { if ((_local2 is PC_Adventurer)){ } else { _local3 = new ItemComparison(_local2, Equipment(_arg1).slot, Equipment(_arg1)); comparisons.push(_local3); _local4 = _local2.portraitRef; if (_local4 != null){ dm.stage.addChild(_local3); _local3.x = _local4.x; _local3.y = _local4.y; }; }; }; }; } public function removeComparisons():void{ var _local1:ItemComparison; for each (_local1 in comparisons) { if (_local1.parent != null){ _local1.parent.removeChild(_local1); }; }; } private function getWelcomeText():String{ var _local1:String; var _local2:int; _local1 = ""; _local2 = dmf.randomNum(1, 100); if (_local2 < 20){ _local1 = (_local1 + "Welcome to the Emporium, adventurer!\n\n"); _local1 = (_local1 + "Found one of our portal scrolls, did you? We get most of our business that way."); } else { if (_local2 < 40){ _local1 = (_local1 + "Sorry, didn't see you come in. What can I help you with today?"); } else { if (_local2 < 60){ _local1 = (_local1 + "Welcome to the Emporium! Whatever it is you need, we have it."); } else { if (_local2 < 80){ _local1 = (_local1 + "Ah, adventurers! You've come to the right place."); } else { _local1 = (_local1 + "Welcome, welcome. Have a look around, our range is extensive. Maybe I can take some treasures off your hands?"); }; }; }; }; return (_local1); } public function selectChar(_arg1:PlayerCharacter){ selectedChar = _arg1; tooltipController.setChar(_arg1); playerGraphic.setChar(_arg1); updatePaperdoll(_arg1); playerName.text = _arg1.charname; dmf.embolden(playerName); playerClass.text = _arg1.classname; } private function addBuyItems(_arg1:Boolean=false):void{ var b:Array; var gotten:Boolean; var oldY:int; var item:Item; var showEntry:Boolean; var sle:ShopListEntry; var err_txt:*; var err_dlg:ErrorDialog; var retainPosition = _arg1; b = new Array(); gotten = false; trace("addBuyItems"); try { buyPanel.buyList.setShop(this); oldY = buyPanel.buyList.scrollHandle.y; buyPanel.buyList.empty(); b = getBuyItems(); gotten = true; for each (item in b) { if (item == null){ } else { showEntry = true; if ((((item.item_rarity == Item.green)) && ((greenCheck.checked == false)))){ showEntry = false; } else { if ((((item.item_rarity == Item.blue)) && ((blueCheck.checked == false)))){ showEntry = false; } else { if ((((item.item_rarity == Item.purple)) && ((purpleCheck.checked == false)))){ showEntry = false; } else { showEntry = true; }; }; }; if (showEntry){ sle = new ShopListEntry(item, tooltipController, null, true, this); if (sle != null){ buyPanel.buyList.addEntry(sle); } else { throw (new Error(("invalid sle for item " + item.item_name))); }; }; }; }; buyPanel.buyList.finishedAdding(); if (retainPosition){ buyPanel.buyList.moveHandleTo(oldY); buyPanel.buyList.update(); }; } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Add Buy Items Error: " + error.name) + "\n")); err_txt = (err_txt + (("buyMode: " + String(buyMode)) + "\n")); err_txt = (err_txt + (("b.length: " + String(b.length)) + "\n")); err_txt = (err_txt + (("greenChecked: " + greenCheck.checked) + "\n")); err_txt = (err_txt + (("blueChecked: " + blueCheck.checked) + "\n")); err_txt = (err_txt + (("purpleChecked: " + purpleCheck.checked) + "\n")); err_txt = (err_txt + ((((("[" + error.errorID) + "] ") + error.message) + " ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; } private function addBubble(_arg1:String):void{ if (bubble != null){ bubble.fade(); }; bubble = new SpeechBubble(_arg1); bubble.x = BUBBLE_X; bubble.y = BUBBLE_Y; addChild(bubble); } public function buyClick(_arg1:MouseEvent):void{ var refreshedItems:Boolean; var buyItem:Item; var g:int; var messages:Array; var messageText:String; var invFullString:String; var i:int; var j:int; var consumClass:*; var consum:Item; var err_txt:*; var err_dlg:ErrorDialog; var e = _arg1; if (buyPanel.buyList.selectedEntry == null){ return; }; refreshedItems = false; removeComparisons(); trace("buyClick"); buyItem = buyPanel.buyList.selectedEntry.item_ref; g = buyPanel.buyList.selectedEntry.price; try { if ((((pc_party.inventory.length >= Party.MAX_INVENTORY)) && ((pc_party.overflow.length >= Party.MAX_OVERFLOW)))){ invFullString = "You're carrying too many items."; if (dmf.randomNum(0, 100) > 50){ invFullString = "You look a little overburdened already.."; }; addBubble(invFullString); return; }; if (partyGold < g){ addBubble("Sorry, you can't afford that."); return; }; if ((((buyItem is Consumable)) && ((Consumable(buyItem).stack > 1)))){ trace(("reducing stack size of " + String(buyItem))); trace(("old value = " + Consumable(buyItem).stack)); Consumable(buyItem).stack--; trace(("new value = " + Consumable(buyItem).stack)); } else { trace("removing from store inventory"); i = 0; while (i < buyItems.length) { j = 0; while (j < buyItems[i].length) { if (buyItems[i][j] == buyItem){ trace("item found, splicing"); buyItems[i].splice(j, 1); break; }; j = (j + 1); }; i = (i + 1); }; }; addBuyItems(true); refreshedItems = true; dm.sound.play(SoundControl.lootItem); if ((((buyItem is Consumable)) && ((Consumable(buyItem).stack > 1)))){ consumClass = buyItem; consum = new consumClass.constructor(); pc_party.addToInventory(consum); } else { pc_party.addToInventory(buyItem); }; partyGold = (partyGold - g); updateGold(); updateInventoryCount(); messages = new Array(); if ((buyItem is Consumable)){ messages.push((("Demand for these keeps rising. I just recently had to raise the price on that " + buyItem.item_name) + ".")); messages.push((("A " + buyItem.item_name) + "? One of our most popular items! Can barely keep them on the shelves.")); } else { messages.push((("A " + buyItem.item_name) + ", excellent choice.")); messages.push((("" + buyItem.item_name) + ", one of our most popular items.")); messages.push((("Enjoy your new " + buyItem.item_name) + ".")); messages.push((("You won't be disappointed with that " + buyItem.item_name) + ".")); messages.push((("I let you have that " + buyItem.item_name) + " for a song. Don't spread it around.")); messages.push((("Thanks for shopping at the Emporium! Here's your new " + buyItem.item_name) + ".")); messages.push((("Here's your " + buyItem.item_name) + ", pleasure doing business with you.")); messages.push((("You want a " + buyItem.item_name) + "? I hear a lot of good things about these.")); messages.push((("Remember to tell your friends where you got that impressive new " + buyItem.item_name) + ".")); messages.push((("That's one " + buyItem.item_name) + ". Can I help you with anyone else?")); messages.push((("A fine selection. I had an eye on that " + buyItem.item_name) + " myself.")); }; messageText = messages[dmf.randomNum(0, (messages.length - 1))]; addBubble(messageText); } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Buy Click Error: " + error.name) + "\n")); err_txt = (err_txt + (("item: " + String(buyItem)) + "\n")); err_txt = (err_txt + (("mode: " + String(buyMode)) + "\n")); err_txt = (err_txt + (("refreshed: " + refreshedItems) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; } public function cleanup():void{ var _local1:CharacterPortrait; buyPanel.buyList.cleanup(); sellPanel.sellList.cleanup(); exitButton.removeEventListener(MouseEvent.MOUSE_DOWN, leaveClick); buyTab.removeEventListener(MouseEvent.MOUSE_DOWN, buyTabClick); sellTab.removeEventListener(MouseEvent.MOUSE_DOWN, sellTabClick); removeEventListener(Event.ENTER_FRAME, onFrame); greenCheck.cleanup(); blueCheck.cleanup(); purpleCheck.cleanup(); sellPanel.sellButton.removeEventListener(MouseEvent.MOUSE_DOWN, sellClick); buyPanel.buyButton.removeEventListener(MouseEvent.MOUSE_DOWN, buyClick); if (bubble != null){ bubble.fade(); }; dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, hotKey); optionsButton.cleanup(); helpButton.cleanup(); removeComparisons(); for each (_local1 in portraits) { _local1.removeEventListener(MouseEvent.MOUSE_DOWN, portraitClick); }; } function portraitClick(_arg1:MouseEvent):void{ selectChar(PlayerCharacter(CharacterPortrait(_arg1.currentTarget).char_ref)); } private function updateGold():void{ goldDisplay.setGold(partyGold); } private function hotKey(_arg1:KeyboardEvent):void{ var _local2:*; var _local3:String; var _local4:int; var _local5:ErrorDialog; if (_arg1.keyCode == Keyboard.SPACE){ if (buying){ buyClick(null); } else { sellClick(null); }; } else { if (_arg1.keyCode == Keyboard.F1){ trace("f1 pressed"); _local2 = dm.stage.getChildByName("debugPanel"); if (_local2 != null){ if (dm.stage.contains(_local2)){ dm.stage.removeChild(_local2); }; } else { _local3 = ""; _local4 = -1; if (buying){ _local4 = buyPanel.buyList.entries.length; } else { _local4 = sellPanel.sellList.entries.length; }; _local3 = (_local3 + (((Capabilities.os + " ") + Capabilities.language) + "\n")); _local3 = (_local3 + (((Capabilities.version + " ") + Capabilities.playerType) + "\n")); _local3 = (_local3 + (("Audio: " + Capabilities.hasAudioEncoder) + "\n")); _local3 = (_local3 + "\n"); if (buying){ _local3 = (_local3 + (("buying: " + buying) + "\n")); }; if (buyMode == BUY_ALL){ _local3 = (_local3 + (("buyMode: " + buyMode) + "\n")); } else { _local3 = (_local3 + (((("buyMode: " + buyMode) + ", mode items: ") + buyItems[buyMode].length) + "\n")); }; _local3 = (_local3 + (("sellMode: " + sellMode) + "\n")); _local3 = (_local3 + (("list entries: " + _local4) + ", ")); if (buying){ if (buyPanel.buyList.pane == null){ _local3 = (_local3 + "pane null"); } else { _local3 = (_local3 + (("pane children: " + buyPanel.buyList.pane.numChildren) + ", ")); _local3 = (_local3 + (("pane height: " + buyPanel.buyList.paneHeight) + "\n")); _local3 = (_local3 + (("pane x: " + buyPanel.buyList.pane.x) + ", ")); _local3 = (_local3 + (("pane y: " + buyPanel.buyList.pane.y) + "\n")); if (buyPanel.buyList.pane.parent != null){ _local3 = (_local3 + "pane parent: true\n"); } else { _local3 = (_local3 + "pane parent: false\n"); }; }; } else { if (sellPanel.sellList.pane == null){ _local3 = (_local3 + "pane null"); } else { _local3 = (_local3 + (("pane children: " + sellPanel.sellList.pane.numChildren) + ", ")); _local3 = (_local3 + (("pane height: " + sellPanel.sellList.paneHeight) + "\n")); _local3 = (_local3 + (("pane x: " + sellPanel.sellList.pane.x) + ", ")); _local3 = (_local3 + (("pane y: " + sellPanel.sellList.pane.y) + "\n")); if (sellPanel.sellList.pane.parent != null){ _local3 = (_local3 + "pane parent: true\n"); } else { _local3 = (_local3 + "pane parent: false\n"); }; }; }; _local3 = (_local3 + (((((("g: " + greenCheck.checked) + ", b: ") + blueCheck.checked) + ", p: ") + purpleCheck.checked) + "\n")); _local5 = new ErrorDialog("Debug Information", _local3); _local5.name = "debugPanel"; dm.stage.addChild(_local5); }; }; }; } private function onFrame(_arg1:Event):void{ if (buying){ if (buyPanel.buyList.selectedEntry == null){ buyPanel.buyDisabler.alpha = 1; buyPanel.buyDisabler.mouseEnabled = true; } else { buyPanel.buyDisabler.alpha = 0; buyPanel.buyDisabler.mouseEnabled = false; }; } else { if (sellPanel.sellList.selectedEntry == null){ sellPanel.sellDisabler.alpha = 1; sellPanel.sellDisabler.mouseEnabled = true; } else { sellPanel.sellDisabler.alpha = 0; sellPanel.sellDisabler.mouseEnabled = false; }; }; } private function getSellItems():Array{ var list:Array; var it:Item; var fullInv:Array; var player:PlayerCharacter; var err_txt:*; var err_dlg:ErrorDialog; trace("getSellItems"); try { fullInv = pc_party.inventory.concat(pc_party.overflow); for each (it in fullInv) { if (it != null){ it.playerOwner = null; }; }; if (sellMode == SELL_ALL){ list = fullInv; } else { if (sellMode == SELL_EQUIPPED){ list = new Array(); for each (player in pc_party.members) { if (player == null){ } else { for each (it in player.gear) { if (it != null){ it.playerOwner = player; list.push(it); }; }; }; }; } else { throw (new Error(("invalid sell mode: " + sellMode))); }; }; } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Get Sell Items Error: " + error.name) + "\n")); if (sellPanel.sellList.entries != null){ err_txt = (err_txt + (("entries: " + String(sellPanel.sellList.entries.length)) + "\n")); }; if (list != null){ err_txt = (err_txt + (("list: " + String(list.length)) + "\n")); }; err_txt = (err_txt + ((((("[" + error.errorID) + "] ") + error.message) + ", ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; } finally { var _local4:* = list; //unresolved jump 1; return (_local4); }; } private function outIcon(_arg1:MouseEvent):void{ removeComparisons(); } private function clickBuyTabArmorHeavy(_arg1:MouseEvent):void{ buyMode = BUY_ARMOR_HEAVY; updateBuyTabs(); } private function clickBuyTabWeapons(_arg1:MouseEvent):void{ buyMode = BUY_WEAPONS; updateBuyTabs(); } public function init(_arg1:Event=null):void{ var _local2:*; var _local3:String; var _local4 = ??pushnamespace ; var _local5:*; var _local6:*; var _local7:HintDialog; if (initialised){ return; }; initialised = true; trace("shop initialising"); buying = true; buyTab.tab_text.text = "Buy Items"; sellTab.tab_text.text = "Sell Items"; updateGold(); greenCheck.setDescription("'Magical'", true, Item.textColorForRarity(Item.green)); blueCheck.setDescription("'Rare'", true, Item.textColorForRarity(Item.blue)); purpleCheck.setDescription("'Unique'", true, Item.textColorForRarity(Item.purple)); greenCheck.setChecked(true); blueCheck.setChecked(true); purpleCheck.setChecked(true); greenCheck.setCallback(checkFilters); blueCheck.setCallback(checkFilters); purpleCheck.setCallback(checkFilters); buyPanel.buyList.setTooltipController(tooltipController); exitButton.addEventListener(MouseEvent.MOUSE_DOWN, leaveClick); buyTab.addEventListener(MouseEvent.MOUSE_DOWN, buyTabClick); sellTab.addEventListener(MouseEvent.MOUSE_DOWN, sellTabClick); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, hotKey); updateTabs(); selectChar(pc_party.members[0]); _local2 = 0; while (_local2 < pc_party.members.length) { if ((pc_party.members[_local2] is PC_Adventurer)){ } else { _local5 = getChildByName(("empty" + (_local2 + 1))); _local6 = new CharacterPortrait(); _local6.x = _local5.x; _local6.y = _local5.y; _local6.setChar(pc_party.members[_local2]); _local6.name = ("portrait" + _local2); _local6.setGlow(); pc_party.members[_local2].portraitRef = _local6; removeChild(_local5); addChild(_local6); _local6.addEventListener(MouseEvent.MOUSE_DOWN, portraitClick); portraits.push(_local6); }; _local2++; }; sellPanel.sellButton.addEventListener(MouseEvent.MOUSE_DOWN, sellClick); buyPanel.buyButton.addEventListener(MouseEvent.MOUSE_DOWN, buyClick); if (pc_party.campaign == Campaign.SURVIVAL){ _local3 = "Buy whatever you need."; } else { _local3 = getWelcomeText(); }; bubble.setText(_local3); buyPanel.allTab.tab_text.text = "Show All Items"; buyPanel.weaponsTab.tab_text.text = "Show Weapons"; buyPanel.accessoriesTab.tab_text.text = "Other Equipment"; buyPanel.armorLightTab.tab_text.text = "Light Armor"; buyPanel.armorMediumTab.tab_text.text = "Medium Armor"; buyPanel.armorHeavyTab.tab_text.text = "Heavy Armor"; buyPanel.consumablesTab.tab_text.text = "Potions & Misc"; buyPanel.allTab.addEventListener(MouseEvent.MOUSE_DOWN, clickBuyTabAll); buyPanel.weaponsTab.addEventListener(MouseEvent.MOUSE_DOWN, clickBuyTabWeapons); buyPanel.accessoriesTab.addEventListener(MouseEvent.MOUSE_DOWN, clickBuyTabAccessories); buyPanel.armorLightTab.addEventListener(MouseEvent.MOUSE_DOWN, clickBuyTabArmorLight); buyPanel.armorMediumTab.addEventListener(MouseEvent.MOUSE_DOWN, clickBuyTabArmorMedium); buyPanel.armorHeavyTab.addEventListener(MouseEvent.MOUSE_DOWN, clickBuyTabArmorHeavy); buyPanel.consumablesTab.addEventListener(MouseEvent.MOUSE_DOWN, clickBuyTabConsumables); sellPanel.allTab.tab_text.text = "Show Inventory"; sellPanel.equippedTab.tab_text.text = "Show Equipped"; sellPanel.allTab.addEventListener(MouseEvent.MOUSE_DOWN, clickSellTabAll); sellPanel.equippedTab.addEventListener(MouseEvent.MOUSE_DOWN, clickSellTabEquipped); updateInventoryCount(); addEventListener(Event.ENTER_FRAME, onFrame); _local4 = 0x0100; if (((DungeonMain.showHints) && ((Dungeon.hintShown(_local4) == false)))){ _local7 = new HintDialog("Emporium", "Visiting the Emporium gives you an opportunity to buy and sell items. You can switch between buying and selling using the tabs at the top of the screen, as well as filter which items are displayed.\n\nYou can press the space bar to buy/sell the currently selected item, or Ctrl-click to buy/sell an item instantly."); DungeonMain.hints = (DungeonMain.hints + _local4); dm.stage.addChild(_local7); dm.main.saveInterface(); }; trace("finished shop construction"); } private function clickBuyTabConsumables(_arg1:MouseEvent):void{ buyMode = BUY_CONSUMABLES; updateBuyTabs(); } public function leaveClick(_arg1:MouseEvent):void{ if (pc_party.campaign == Campaign.SURVIVAL){ pc_party.gold = partyGold; dm.main.saveParty(); dm.main.saveInventory(); dm.main.saveChars(); parent.removeChild(this); } else { if (((DungeonMain.KONGREGATE) && (!((DungeonMain.kongregateSWF == null))))){ DungeonMain.kongregateSWF.stats.submit("TotalGold", earnedGold); }; cleanup(); dm.main.leaveShop(partyGold); }; } private function clickBuyTabArmorLight(_arg1:MouseEvent):void{ buyMode = BUY_ARMOR_LIGHT; updateBuyTabs(); } public function sellClick(_arg1:MouseEvent):void{ var sellItem:Item; var owner:PlayerCharacter; var g:int; var refreshed:Boolean; var messages:Array; var messageText:String; var err_txt:*; var err_dlg:ErrorDialog; var e = _arg1; trace("sellClick"); if (sellPanel.sellList.selectedEntry == null){ return; }; sellItem = sellPanel.sellList.selectedEntry.item_ref; owner = sellPanel.sellList.selectedEntry.equipper; g = sellPanel.sellList.selectedEntry.price; refreshed = false; try { removeComparisons(); if ((((sellItem is PortalScroll)) || ((g <= 0)))){ addBubble("Sorry, I'm not buying that."); return; }; if (((!((owner == null))) && ((sellItem is Equipment)))){ owner.gear[Equipment(sellItem).slot] = null; if (owner == selectedChar){ updatePaperdoll(owner); }; } else { if ((((sellItem is Consumable)) && ((Consumable(sellItem).stack > 1)))){ Consumable(sellItem).stack--; } else { pc_party.removeFromInventory(sellItem); }; }; earnedGold = (earnedGold + g); partyGold = (partyGold + g); updateGold(); updateInventoryCount(); dm.sound.play(SoundControl.lootItem); addSellItems(true); refreshed = true; messages = new Array(); if ((sellItem is Consumable)){ messages.push((("Oh, a " + sellItem.item_name) + "? Excellent. Hard to keep these in stock.")); messages.push((("Thank you! We have customers asking for a " + sellItem.item_name) + " all the time. The going price just keeps on rising.")); } else { if (sellItem.item_rarity == Item.grey){ messages.push((("Hmm. That " + sellItem.item_name) + " isn't much to look at, but maybe I can find a buyer.")); messages.push((("Alright, I'll buy the " + sellItem.item_name) + ", but I'm really doing you a favor here.")); messages.push((("Got a lot of use out of that " + sellItem.item_name) + ", did you? Look at the state it's in!")); messages.push((("I prefer not to deal in damaged goods, but I'll take the " + sellItem.item_name) + " this time.")); } else { if (sellItem.item_rarity == Item.orange){ messages.push((("Well now!. That " + sellItem.item_name) + " is an impressive item.")); messages.push((("That " + sellItem.item_name) + " is going to put a dent in my funds. Worth every penny, though.")); messages.push((("Don't see a lot of people willing to part with an item as good as that " + sellItem.item_name) + ".")); messages.push((("That one's going in the display case! \"Get your " + sellItem.item_name) + ", only at the Emporium!\".")); messages.push((("Never even seen a " + sellItem.item_name) + " before. I have a lot of clients who'll want to hear about this!")); } else { messages.push((("Yes, I'll buy the " + sellItem.item_name) + ".")); messages.push((("Happy to buy that " + sellItem.item_name) + " from you.")); messages.push((("I'm sure I can find a buyer for that " + sellItem.item_name) + ".")); messages.push((("I'll take the " + sellItem.item_name) + " off your hands.")); messages.push((("That's a fair price for a " + sellItem.item_name) + ".")); messages.push((("Had a customer looking for a " + sellItem.item_name) + " like this.")); messages.push((("Always plenty of demand for a good " + sellItem.item_name) + ".")); messages.push((("I'll have no problem moving this " + sellItem.item_name) + ".")); }; }; }; messageText = messages[dmf.randomNum(0, (messages.length - 1))]; addBubble(messageText); } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Sell Click Error: " + error.name) + "\n")); err_txt = (err_txt + (("item: " + String(sellItem)) + "\n")); err_txt = (err_txt + (("mode: " + String(sellMode)) + "\n")); err_txt = (err_txt + (("refreshed: " + refreshed) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; } private function clickBuyTabAll(_arg1:MouseEvent):void{ buyMode = BUY_ALL; updateBuyTabs(); } public function equipItem(_arg1:Item, _arg2:PlayerCharacter):void{ if (((_arg2.equip(Equipment(_arg1))) && (!(buying)))){ addSellItems(); updatePaperdoll(_arg2); trace("equip item"); }; } private function clickSellTabAll(_arg1:MouseEvent):void{ sellMode = SELL_ALL; updateSellTabs(); } private function generateBuyItems():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = 0; buyItems = new Array((BUY_CONSUMABLES + 1)); _local1 = 0; while (_local1 < buyItems.length) { buyItems[_local1] = new Array(); _local1++; }; _local2 = 2; _local3 = 1; _local4 = 3; _local5 = 3; if (pc_party.campaign == Campaign.SURVIVAL){ _local2++; _local3++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_WEAPONS].push(new iSword(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_WEAPONS].push(new iSword(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_WEAPONS].push(new iMace(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_WEAPONS].push(new iMace(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_WEAPONS].push(new iDagger(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_WEAPONS].push(new iDagger(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_WEAPONS].push(new iAxe(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_WEAPONS].push(new iAxe(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_WEAPONS].push(new iSpear(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_WEAPONS].push(new iSpear(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_WEAPONS].push(new iStaff(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_WEAPONS].push(new iStaff(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_WEAPONS].push(new iBow(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_WEAPONS].push(new iBow(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_WEAPONS].push(new iCrossbow(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_WEAPONS].push(new iCrossbow(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_HEAVY].push(new iPlateHelmet(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_HEAVY].push(new iPlateHelmet(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_HEAVY].push(new iPlateBreastplate(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_HEAVY].push(new iPlateBreastplate(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_HEAVY].push(new iPlateGloves(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_HEAVY].push(new iPlateGloves(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_HEAVY].push(new iPlateGreaves(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_HEAVY].push(new iPlateGreaves(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_HEAVY].push(new iPlateBoots(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_HEAVY].push(new iPlateBoots(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_MEDIUM].push(new iLeatherHat(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_MEDIUM].push(new iLeatherHat(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_MEDIUM].push(new iLeatherChest(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_MEDIUM].push(new iLeatherChest(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_MEDIUM].push(new iLeatherGloves(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_MEDIUM].push(new iLeatherGloves(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_MEDIUM].push(new iLeatherLegs(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_MEDIUM].push(new iLeatherLegs(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_MEDIUM].push(new iLeatherBoots(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_MEDIUM].push(new iLeatherBoots(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_LIGHT].push(new iClothHat(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_LIGHT].push(new iClothHat(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_LIGHT].push(new iClothRobe(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_LIGHT].push(new iClothRobe(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_LIGHT].push(new iClothGloves(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_LIGHT].push(new iClothGloves(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_LIGHT].push(new iClothLegs(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_LIGHT].push(new iClothLegs(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ARMOR_LIGHT].push(new iClothShoes(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ARMOR_LIGHT].push(new iClothShoes(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ACCESSORIES].push(new iRing(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ACCESSORIES].push(new iRing(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ACCESSORIES].push(new iCloak(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ACCESSORIES].push(new iCloak(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ACCESSORIES].push(new iParryingDagger(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ACCESSORIES].push(new iParryingDagger(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ACCESSORIES].push(new iShieldBuckler(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ACCESSORIES].push(new iShieldBuckler(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ACCESSORIES].push(new iShieldTower(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ACCESSORIES].push(new iShieldTower(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ACCESSORIES].push(new iCenser(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ACCESSORIES].push(new iCenser(pc_party.level, Item.blue)); _local1++; }; _local1 = 0; while (_local1 < _local2) { buyItems[BUY_ACCESSORIES].push(new iQuiver(pc_party.level, Item.green)); _local1++; }; _local1 = 0; while (_local1 < _local3) { buyItems[BUY_ACCESSORIES].push(new iQuiver(pc_party.level, Item.blue)); _local1++; }; if (pc_party.campaign != Campaign.SURVIVAL){ addConsumable(new PotionHealth(), _local4); addConsumable(new PotionPower(), _local4); addConsumable(new PotionRevive(), _local4); addConsumable(new SneakyScroll(), 1); if (dmf.randomNum(0, 100) < 20){ addConsumable(new PotionPoisonResist(), 1); }; if (dmf.randomNum(0, 100) < 20){ addConsumable(new PotionRejuve(), 1); }; if (dmf.randomNum(0, 100) < 20){ addConsumable(new PotionShield(), 1); }; if (dmf.randomNum(0, 100) < 20){ addConsumable(new PotionQuickness(), 1); }; _local1 = 0; while (_local1 < _local5) { buyItems[BUY_CONSUMABLES].push(new Enchantment(pc_party.level, 0, false)); _local1++; }; addPurple(); if (dmf.randomNum(0, 100) < 50){ addPurple(); }; }; } private function buyTabClick(_arg1:MouseEvent):void{ buying = true; trace("buyTabClick"); updateTabs(); } private function addPurple():void{ var _local1:Item; _local1 = TreasureChest.getItem(pc_party.level, Item.purple); if (_local1 != null){ if ((_local1 is Weapon)){ buyItems[BUY_WEAPONS].push(_local1); } else { if ((_local1 is LightArmor)){ buyItems[BUY_ARMOR_LIGHT].push(_local1); } else { if ((_local1 is MediumArmor)){ buyItems[BUY_ARMOR_MEDIUM].push(_local1); } else { if ((_local1 is HeavyArmor)){ buyItems[BUY_ARMOR_HEAVY].push(_local1); } else { buyItems[BUY_ACCESSORIES].push(_local1); }; }; }; }; }; } private function clickBuyTabAccessories(_arg1:MouseEvent):void{ buyMode = BUY_ACCESSORIES; updateBuyTabs(); } private function checkFilters(_arg1:MouseEvent=null):void{ trace("checkFilters"); if (buying){ addBuyItems(); } else { addSellItems(); }; } private function addConsumable(_arg1:Consumable, _arg2:int):void{ trace("addConsumable"); _arg1.stack = _arg2; buyItems[BUY_CONSUMABLES].push(_arg1); } private function updateTabs():void{ trace("updateTabs"); if (buying){ trace("buying"); updateBuyTabs(); buyTab.gotoAndStop(1); sellTab.gotoAndStop(2); dmf.childToTop(buyTab); if (this.contains(sellPanel)){ this.removeChild(sellPanel); }; if (!(this.contains(buyPanel))){ this.addChild(buyPanel); }; } else { trace("selling"); updateSellTabs(); buyTab.gotoAndStop(2); sellTab.gotoAndStop(1); dmf.childToTop(sellTab); if (this.contains(buyPanel)){ this.removeChild(buyPanel); }; if (!(this.contains(sellPanel))){ this.addChild(sellPanel); }; }; } private function updateSellTabs():void{ trace("updateSelltabs"); sellPanel.allTab.gotoAndStop(2); sellPanel.equippedTab.gotoAndStop(2); if (sellMode == SELL_ALL){ sellPanel.allTab.gotoAndStop(1); } else { if (sellMode == SELL_EQUIPPED){ sellPanel.equippedTab.gotoAndStop(1); }; }; addSellItems(); sellPanel.sellList.resetHandle(); } private function addSellItems(_arg1:Boolean=false):void{ var sellList:Array; var oldY:int; var it:Item; var sle:ShopListEntry; var err_txt:*; var err_dlg:ErrorDialog; var retainPosition = _arg1; trace("addSellItems"); try { sellPanel.sellList.setShop(this); oldY = sellPanel.sellList.scrollHandle.y; sellPanel.sellList.empty(); sellList = getSellItems(); for each (it in sellList) { if (it == null){ } else { if ((((it.item_rarity == Item.green)) && (!(greenCheck.checked)))){ continue; } else { if ((((it.item_rarity == Item.blue)) && (!(blueCheck.checked)))){ continue; } else { if ((((it.item_rarity == Item.purple)) && (!(purpleCheck.checked)))){ continue; }; }; }; sle = new ShopListEntry(it, tooltipController, it.playerOwner, false, this); sellPanel.sellList.addEntry(sle); }; }; sellPanel.sellList.finishedAdding(); if (retainPosition){ sellPanel.sellList.moveHandleTo(oldY); sellPanel.sellList.update(); }; } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Add Sell Items Error: " + error.name) + "\n")); if (sellList != null){ err_txt = (err_txt + (("entries: " + String(sellPanel.sellList.entries.length)) + "\n")); }; if (sellList != null){ err_txt = (err_txt + (("sellList: " + String(sellList.length)) + "\n")); }; err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; } } }//package
Section 497
//ShopListEntry (ShopListEntry) package { import flash.events.*; import flash.text.*; import flash.display.*; public class ShopListEntry extends Sprite { public var ownerLabel:TextField; public var priceLabel:TextField; public var bg:MovieClip; public var price:int; public var gold:Sprite; public var item_ref:Item; public var ico:InventoryIcon; public var itemLabel:TextField; public var equipper:PlayerCharacter; public var shop:Shop; public var tooltipController:ItemTooltipController; public static const FIXED_HEIGHT:int = 30; public function ShopListEntry(_arg1:Item=null, _arg2:ItemTooltipController=null, _arg3:PlayerCharacter=null, _arg4:Boolean=true, _arg5:Shop=null):void{ var _local6:Number; super(); select(false); if (_arg1 == null){ return; }; this.item_ref = _arg1; if (_arg2 == null){ return; }; this.tooltipController = _arg2; if (_arg3 != null){ this.equipper = _arg3; }; this.shop = _arg5; itemLabel.mouseEnabled = false; priceLabel.mouseEnabled = false; ownerLabel.mouseEnabled = false; gold.mouseEnabled = false; ico.tooltipController = _arg2; ico.setItem(_arg1); addEventListener(MouseEvent.MOUSE_OVER, mouseOverIcon); addEventListener(MouseEvent.MOUSE_OUT, mouseOutIcon); itemLabel.text = String(_arg1.item_name); itemLabel.textColor = Item.textColorForRarity(_arg1.item_rarity); dmf.embolden(itemLabel); if (equipper){ ownerLabel.text = ("Equipped by " + equipper.charname); } else { ownerLabel.text = ""; itemLabel.y = 8; }; price = _arg1.getWorth(); if (_arg4){ price = Math.round((price * 3)); if (_arg1.priceModifier == 0){ _local6 = ((dmf.randomNum(0, 30) - 15) / 100); _arg1.priceModifier = Math.round((_local6 * price)); }; price = (price + _arg1.priceModifier); }; priceLabel.text = String(price); priceLabel.autoSize = TextFieldAutoSize.RIGHT; gold.x = (priceLabel.x - 12); doubleClickEnabled = true; addEventListener(MouseEvent.DOUBLE_CLICK, doubleClick); } public function select(_arg1:Boolean=true):void{ if (_arg1){ bg.gotoAndStop("selected"); } else { bg.gotoAndStop("normal"); }; } private function mouseOverIcon(_arg1:MouseEvent):void{ if (shop != null){ shop.showComparisons(item_ref); }; } private function doubleClick(_arg1:MouseEvent):void{ if (shop == null){ return; }; trace("double click"); if (!(shop.buying)){ if ((((shop.sellMode == Shop.SELL_EQUIPPED)) && (!((equipper == null))))){ shop.removeItemFrom(item_ref, equipper); } else { if (shop.sellMode == Shop.SELL_ALL){ shop.equipItem(item_ref, Shop.selectedChar); }; }; }; } private function mouseOutIcon(_arg1:MouseEvent):void{ if (shop != null){ shop.removeComparisons(); }; } public function cleanup():void{ removeEventListener(MouseEvent.MOUSE_OVER, mouseOverIcon); removeEventListener(MouseEvent.MOUSE_OUT, mouseOutIcon); removeEventListener(MouseEvent.DOUBLE_CLICK, doubleClick); } } }//package
Section 498
//ShopListScrolling (ShopListScrolling) package { import flash.events.*; import flash.display.*; public class ShopListScrolling extends Sprite { const HANDLE_Y_MIN:int = 15; const HANDLE_Y_MAX:int = 205; public const VISIBLE_HEIGHT:int = 220; private var scrolling:Boolean;// = false public var scrollBar:Sprite; public var scrollDown:ClickToScroll; private var handleGrabPos:int;// = 0 public var visibleArea:Sprite; private var scrollingDown:Boolean;// = false public var scrollUp:ClickToScroll; public var pane:Sprite; private var scrollingUp:Boolean;// = false public var scrollHandle:Sprite; public var entries:Array; public var selectedEntry:ShopListEntry; public var paneHeight:int;// = 0 public var maskSprite:Sprite; public var shop:Shop; public var tooltipController:ItemTooltipController; public function ShopListScrolling():void{ scrolling = false; handleGrabPos = 0; scrollingUp = false; scrollingDown = false; paneHeight = 0; super(); entries = new Array(); addEventListener(Event.ENTER_FRAME, frame); addEventListener(Event.REMOVED_FROM_STAGE, removed); scrollHandle.addEventListener(MouseEvent.MOUSE_DOWN, startScroll); scrollBar.addEventListener(MouseEvent.CLICK, clickBar); } private function entryClick(_arg1:MouseEvent):void{ var _local2:*; _local2 = _arg1.target.parent; if (_local2 == null){ return; }; if ((_local2 is InventoryIcon)){ _local2 = _local2.parent; }; unselect(); selectedEntry = _local2; selectedEntry.select(true); if (_arg1.ctrlKey){ if (shop != null){ if (shop.buying){ shop.buyClick(null); } else { shop.sellClick(null); }; }; }; } public function resetHandle():void{ moveHandleTo(HANDLE_Y_MIN); update(); } private function removed(_arg1:Event):void{ removeEventListener(Event.REMOVED_FROM_STAGE, removed); stage.removeEventListener(MouseEvent.MOUSE_UP, stopScroll); } public function addEntry(_arg1:ShopListEntry):void{ var err_txt:*; var err_dlg:ErrorDialog; var s = _arg1; try { entries.push(s); pane.addChild(s); trace(("addEntry - height: " + s.height)); s.addEventListener(MouseEvent.CLICK, entryClick); } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Add Entry Error: " + error.name) + "\n")); err_txt = (err_txt + (("s: " + String(s)) + "\n")); err_txt = (err_txt + ((((("[" + error.errorID) + "] ") + error.message) + " ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; } private function clickBar(_arg1:MouseEvent):void{ var _local2:*; _local2 = Math.round(((scrollBar.height - scrollHandle.height) / 2)); if (scrollBar.mouseY < scrollHandle.y){ moveHandleTo((scrollHandle.y - _local2)); update(); } else { moveHandleTo((scrollHandle.y + _local2)); update(); }; } private function frame(_arg1:Event):void{ var _local2 = ??pushnamespace ; var _local3:int; var _local4:*; _local2 = 25; if (scrolling){ if ((((this.mouseX < (pane.width - _local2))) || ((this.mouseX > (this.width + _local2))))){ stopScroll(null); update(); } else { _local3 = Math.round(this.mouseY); moveHandleTo((_local3 - handleGrabPos)); update(); }; } else { _local4 = 5; if (scrollUp.scrolling){ moveHandleTo((scrollHandle.y - _local4)); update(); } else { if (scrollDown.scrolling){ moveHandleTo((scrollHandle.y + _local4)); update(); }; }; }; } public function setShop(_arg1:Shop):void{ this.shop = _arg1; } private function stopScroll(_arg1:MouseEvent):void{ if (stage != null){ stage.removeEventListener(MouseEvent.MOUSE_UP, stopScroll); }; scrolling = false; } public function empty(_arg1:Boolean=true):void{ var e:ShopListEntry; var i:int; var c:*; var err_txt:*; var err_dlg:ErrorDialog; var updateAfter = _arg1; try { unselect(); for each (e in entries) { if (e == null){ } else { if (e.parent != null){ e.parent.removeChild(e); }; e.removeEventListener(MouseEvent.CLICK, entryClick); e.cleanup(); }; }; entries.length = 0; finishedAdding(); i = 0; while (i < pane.numChildren) { c = pane.getChildAt(i); if ((c is ShopListEntry)){ trace(("pane child found: " + String(c))); pane.removeChild(c); c.removeEventListener(MouseEvent.CLICK, entryClick); ShopListEntry(c).cleanup(); }; i = (i + 1); }; if (updateAfter){ resetHandle(); }; } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Empty List Error: " + error.name) + "\n")); err_txt = (err_txt + (("entries: " + String(entries.length)) + "\n")); err_txt = (err_txt + ((((("[" + error.errorID) + "] ") + error.message) + " ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; } public function cleanup():void{ removeEventListener(Event.ENTER_FRAME, frame); scrollHandle.removeEventListener(MouseEvent.MOUSE_DOWN, startScroll); scrollBar.removeEventListener(MouseEvent.CLICK, clickBar); scrollUp.cleanup(); scrollDown.cleanup(); empty(false); } public function finishedAdding():void{ var _local1:int; var _local2:DisplayObject; var _local3:Number; var _local4:int; _local1 = 0; for each (_local2 in entries) { if (_local2 == null){ } else { _local2.x = 0; _local2.y = _local1; _local1 = (_local1 + ShopListEntry.FIXED_HEIGHT); }; }; paneHeight = _local1; _local3 = (VISIBLE_HEIGHT / paneHeight); _local4 = (HANDLE_Y_MAX - HANDLE_Y_MIN); if (paneHeight < VISIBLE_HEIGHT){ _local3 = 1; }; scrollHandle.height = Math.round((_local3 * _local4)); trace(((((((("finished adding items (" + entries.length) + "), f = ") + _local3) + ", paneY = ") + _local1) + ", scrollHandle.height = ") + scrollHandle.height)); trace(((("paneHeight = " + paneHeight) + ", pane.height = ") + Math.round(pane.height))); } public function setTooltipController(_arg1:ItemTooltipController):void{ var _local2:ShopListEntry; this.tooltipController = _arg1; for each (_local2 in entries) { if (_local2 == null){ continue; } else { _local2.tooltipController = _arg1; }; }; } public function moveHandleTo(_arg1:int):void{ _arg1 = Math.max(HANDLE_Y_MIN, _arg1); _arg1 = Math.min((HANDLE_Y_MAX - scrollHandle.height), _arg1); scrollHandle.y = _arg1; } private function setMasks():void{ setChildIndex(maskSprite, (numChildren - 1)); pane.mask = maskSprite; } public function update():void{ var frac:Number; var maxBarHeight:int; var scrollBarHeight:int; var scrollY:int; var minY:int; var err_txt:*; var err_dlg:ErrorDialog; frac = 0; try { moveHandleTo(scrollHandle.y); maxBarHeight = (HANDLE_Y_MAX - HANDLE_Y_MIN); scrollBarHeight = (maxBarHeight - scrollHandle.height); scrollY = (Math.round(scrollHandle.y) - HANDLE_Y_MIN); frac = (scrollY / scrollBarHeight); if (scrollBarHeight == 0){ frac = 1; }; minY = (VISIBLE_HEIGHT - paneHeight); pane.x = 0; pane.y = Math.round((frac * minY)); if (pane.y > 0){ pane.y = 0; } else { if (pane.y < minY){ pane.y = minY; }; }; if (!(this.contains(pane))){ addChild(pane); }; setMasks(); } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Scroll Update Error: " + error.name) + "\n")); err_txt = (err_txt + (("scrollHandle: " + String(scrollHandle.y)) + "\n")); err_txt = (err_txt + (("frac: " + String(frac)) + "\n")); err_txt = (err_txt + ((((("[" + error.errorID) + "] ") + error.message) + " ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; } private function startScroll(_arg1:MouseEvent):void{ stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); scrolling = true; handleGrabPos = Math.round((this.mouseY - scrollHandle.y)); } public function unselect():void{ if (selectedEntry != null){ selectedEntry.select(false); selectedEntry = null; }; } } }//package
Section 499
//ShrineUseDialog (ShrineUseDialog) package { import flash.events.*; import flash.ui.*; import flash.display.*; import flash.text.*; public class ShrineUseDialog extends MovieClip { public var yes_btn:MovieClip; public var headerText:TextField; public var no_btn:MovieClip; public var bodyText:TextField; public function ShrineUseDialog(_arg1:String="", _arg2:String=""):void{ if (_arg1 != ""){ headerText.text = _arg1; dmf.embolden(headerText); }; if (_arg2 != ""){ bodyText.text = _arg2; }; this.yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickYes); this.no_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickNo); dm.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } function clickYes(_arg1:MouseEvent):void{ if (((!((parent == null))) && ((parent is Dungeon)))){ cleanup(); Dungeon(parent).useShrine(); }; } function clickNo(_arg1:MouseEvent):void{ if (parent != null){ cleanup(); parent.removeChild(this); }; } private function cleanup():void{ yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickYes); no_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickNo); dm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } function reportKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.ENTER){ clickYes(null); } else { if (_arg1.keyCode == Keyboard.ESCAPE){ clickNo(null); }; }; } } }//package
Section 500
//sHydraBite (sHydraBite) package { public class sHydraBite extends Skill { public function sHydraBite(_arg1:Character){ char_ref = _arg1; rangedAttack = true; damage = _arg1.damage; power_cost = 25; skillname = "Attack"; verbage = "attacks"; specialAnimation = PortraitAnimation.creatureBite; } } }//package
Section 501
//sHydraGrowHeads (sHydraGrowHeads) package { public class sHydraGrowHeads extends Skill { public function sHydraGrowHeads(_arg1:Character){ char_ref = _arg1; hydraGrowHeads = true; alwaysHits = true; resurrects = true; damage = 0; power_cost = 30; skillname = "Regenerate Heads!"; verbage = "regenerates heads"; } } }//package
Section 502
//sInstillFear (sInstillFear) package { public class sInstillFear extends Skill { public function sInstillFear(_arg1:Character){ char_ref = _arg1; rangedAttack = true; stun_percent = 100; power_cost = 35; crippling = 100; skillname = "Instill Fear"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.fearDeath; } } }//package
Section 503
//Skill (Skill) package { public class Skill { var showWeaponAnimation:Boolean;// = false var requiresRanged:Boolean;// = false var swapPositions:Boolean;// = false var undeadMultiplier:Number;// = 0 var nonCombat:Boolean;// = false var clonesPlayers:Boolean;// = false var char_ref:Character; var shufflesEnemies:Boolean;// = false var invulnerable:int;// = 0 var makeDamageSponge:Boolean;// = false var killsUser:Boolean;// = false var debuff_damageResist:int;// = 0 var increaseRate:Number;// = 1 var onlyDamagesUndead:Boolean;// = false var aiNotUnlessLowPower:Boolean;// = false var crippling:int;// = 0 var removesPoison:Boolean;// = false var aiTargetsBackRow:Boolean;// = false var skillname:String;// = "Skill" var cancelPowerRegen:int;// = 0 var forceRetreat:Boolean;// = false var requiresMelee:Boolean;// = false var cancelHealthRegen:int;// = 0 var targetsSummoned:Boolean;// = false private var _power_cost:int;// = 0 var hidesTarget:Boolean;// = false var iconFrame:int;// = 1 var aiCastLimit:int;// = -1 var transformCreatureClass:MonsterCharacter;// = null var cannotDie:int;// = 0 var targetDamageMod;// = 1 var curse;// = 0 var costsRemainingPower:Boolean;// = false var vampiric_percent:int;// = 0 var poisonDamage:int;// = 0 var attacksTwoTargets:Boolean;// = false var buff_damageResist:int;// = 0 var addsPowerToLethality:Boolean;// = false var hitsAllEnemies:Boolean;// = false var hasPortraitAnimation:Boolean;// = false var requiresShield:Boolean;// = false var splashHitsAllies:Boolean;// = false var requiresLowHealth:Boolean;// = false var aiNotUnlessHurt:Boolean;// = false var specialAnimation:int;// = 0 var powerDamage:int;// = 0 var increasesWith:int;// = 5 var buff_quickness:int;// = 0 var portraitAnimationDuration:int;// = 1500 var aiOnlyWhenHordeDead:Boolean;// = false var unlocked:Boolean;// = false var ignoresArmor:Boolean;// = false var buff_damage:Number;// = 1 var aiAllowSuicide:Boolean;// = false var portraitAnimationFrame:int;// = 0 var requiresVerticalGap:Boolean;// = false var woundsRestorePower:int;// = 0 var healing:int;// = 0 var tempDamageResistance:int;// = 0 var buff_vampiric:int;// = 0 var active:Boolean;// = false var gainPowerFromKill:int;// = 0 var extraSpeedAttacks:int;// = 0 var usesWeaponRange:Boolean;// = false var lethality:int;// = 0 var splashDamageMultiplier:Number;// = 0 var scaleWeaponDamage;// = 1 var magicStrength:Number;// = 0 var damageBonusVsCreatureModifier;// = 1 var buff_stun:int;// = 0 var position:int;// = 1 var aiTargetOnlyLowHealth:Boolean;// = false var allyBonusAttack:Boolean;// = false var buff_resistStun:int;// = 0 var targetsStunned:Boolean;// = false var targetsFriendlies:Boolean;// = false var buff_healthRegen:int;// = 0 var hitsAllMeleeRange:Boolean;// = false var piercesColumn:Boolean;// = false var buff_damageReflect:int;// = 0 var removesCurse:Boolean;// = false var buff_accuracy:int;// = 0 var summonsWhirlwind:Boolean;// = false var requiresWeapon:Boolean;// = false var targetsEmpty:Boolean;// = false var damage:int;// = 0 var targetsSelf:Boolean;// = false var hydraGrowHeads:Boolean;// = false var verbage:String; var damageBonusVsCreatureType;// = 0 var damageAccuracy:int;// = 0 var hitsAllEmpty:Boolean;// = false var aiTargetHealthiest:Boolean;// = false var buff_powerRegen:int;// = 0 var hitsAllFriendlies:Boolean;// = false var attacksMultipleTimes:int;// = 0 var aiAlwaysUse:Boolean;// = false var powerRegenMod:Number;// = 1 var doesNotEffectSelf:Boolean;// = false var debuff_damage:Number;// = 1 var stun_percent:int;// = 0 var nonLethal:Boolean;// = false var suppressStunAnim:Boolean;// = false var aiCastCount:int;// = 0 var powerRestore:int;// = 0 var health_cost:int;// = 0 var targetsFriendlyFrontRow:Boolean;// = false var intimidating:Boolean;// = false var summonsCreatureClass:Character;// = null var unarmedAttack:Boolean;// = false var aiPriority:int;// = 5 var alwaysHits:Boolean;// = false var resurrects:Boolean;// = false var powerDrain:Boolean;// = false var rangedAttack:Boolean;// = false var addWeaponDamage;// = false var buff_resistPoison:int;// = 0 var attacksWithAccuracyMod:Number;// = 1 static const intellect:int = 4; static const strength:int = 1; static const dexterity:int = 3; static const endurance:int = 2; static const level:int = 6; static const weapon:int = 5; static const none:int = 0; public function Skill(){ skillname = "Skill"; verbage = ("uses " + String(skillname)); iconFrame = 1; active = false; position = 1; unlocked = false; nonCombat = false; aiCastLimit = -1; aiCastCount = 0; aiNotUnlessHurt = false; aiTargetHealthiest = false; aiNotUnlessLowPower = false; aiAllowSuicide = false; aiTargetsBackRow = false; aiTargetOnlyLowHealth = false; aiAlwaysUse = false; aiOnlyWhenHordeDead = false; aiPriority = 5; increasesWith = Skill.weapon; increaseRate = 1; requiresWeapon = false; requiresMelee = false; requiresRanged = false; requiresShield = false; unarmedAttack = false; requiresLowHealth = false; _power_cost = 0; health_cost = 0; damage = 0; healing = 0; buff_resistPoison = 0; buff_resistStun = 0; buff_damageResist = 0; buff_damageReflect = 0; buff_healthRegen = 0; buff_powerRegen = 0; buff_vampiric = 0; buff_stun = 0; buff_quickness = 0; buff_damage = 1; buff_accuracy = 0; debuff_damageResist = 0; debuff_damage = 1; targetDamageMod = 1; damageAccuracy = 0; crippling = 0; rangedAttack = false; usesWeaponRange = false; targetsFriendlies = false; targetsSelf = false; targetsEmpty = false; hitsAllEmpty = false; hitsAllFriendlies = false; hitsAllEnemies = false; hitsAllMeleeRange = false; piercesColumn = false; splashDamageMultiplier = 0; splashHitsAllies = false; doesNotEffectSelf = false; requiresVerticalGap = false; targetsFriendlyFrontRow = false; targetsStunned = false; targetsSummoned = false; powerRegenMod = 1; powerDamage = 0; powerDrain = false; gainPowerFromKill = 0; powerRestore = 0; woundsRestorePower = 0; clonesPlayers = false; summonsWhirlwind = false; shufflesEnemies = false; swapPositions = false; lethality = 0; costsRemainingPower = false; addsPowerToLethality = false; intimidating = false; hidesTarget = false; summonsCreatureClass = null; transformCreatureClass = null; makeDamageSponge = false; tempDamageResistance = 0; cancelPowerRegen = 0; cancelHealthRegen = 0; forceRetreat = false; nonLethal = false; undeadMultiplier = 0; onlyDamagesUndead = false; vampiric_percent = 0; stun_percent = 0; alwaysHits = false; allyBonusAttack = false; attacksMultipleTimes = 0; attacksWithAccuracyMod = 1; extraSpeedAttacks = 0; attacksTwoTargets = false; curse = 0; removesCurse = false; killsUser = false; hydraGrowHeads = false; poisonDamage = 0; removesPoison = false; resurrects = false; cannotDie = 0; invulnerable = 0; ignoresArmor = false; scaleWeaponDamage = 1; addWeaponDamage = false; magicStrength = 0; damageBonusVsCreatureType = 0; damageBonusVsCreatureModifier = 1; hasPortraitAnimation = false; portraitAnimationFrame = 0; portraitAnimationDuration = 1500; specialAnimation = 0; showWeaponAnimation = false; suppressStunAnim = false; super(); aiPriority = 5; } public function description():String{ return ("Blank skill description"); } public function isPhysical():Boolean{ if (skillname == "Magic Attack"){ return (false); }; if (((((((unarmedAttack) || (addWeaponDamage))) || (requiresMelee))) || (requiresRanged))){ return (true); }; if ((char_ref is PlayerSummon)){ return (true); }; if ((char_ref is PC_Adventurer)){ return (true); }; return (false); } public function getCostString():String{ var _local1:*; if (((costsRemainingPower) && (power_cost))){ _local1 = (("Requires " + power_cost) + " power\n Uses remaining power"); } else { if (costsRemainingPower){ _local1 = "Uses remaining power"; } else { if (power_cost){ _local1 = (("Uses " + power_cost) + " power"); }; }; }; return (_local1); } public function getDamage():int{ var _local1:PlayerCharacter; var _local2:int; var _local3:*; var _local4:*; _local1 = null; _local2 = damage; if (((!((char_ref == null))) && ((char_ref is PlayerCharacter)))){ _local1 = PlayerCharacter(char_ref); }; if (((unarmedAttack) && (!((_local1 == null))))){ return (_local1.getUnarmedDamage()); }; if (((addWeaponDamage) && (!((_local1 == null))))){ _local3 = _local1.getWeaponDamage(); _local3 = (_local3 * scaleWeaponDamage); _local2 = (_local2 + Math.round(_local3)); }; if (((((((damage) && (!((_local1 == null))))) && (!((increasesWith == Skill.none))))) && (!((increasesWith == Skill.level))))){ _local4 = getStat(increasesWith); if (_local4 > 0){ _local2 = (_local2 + getScaledDamage(_local4)); }; }; return (_local2); } public function scaleHeal(_arg1:int, _arg2:int=1):int{ var _local3:*; var _local4:int; var _local5:*; if (_arg1 <= 0){ return (0); }; _local3 = getStat(increasesWith); if (_local3 > 0){ _local5 = (1 + (((_local3 - 1) * 0.05) * increaseRate)); _arg1 = Math.round((_arg1 * _local5)); }; _local4 = (_arg1 + Math.round((char_ref.getHealingBonus() / _arg2))); return (_local4); } public function get power_cost():int{ return (this._power_cost); } private function getStat(_arg1:int):int{ var _local2:*; _local2 = 0; if (_arg1 == Skill.strength){ _local2 = char_ref.getStrength(); } else { if (_arg1 == Skill.dexterity){ _local2 = char_ref.getDexterity(); } else { if (_arg1 == Skill.endurance){ _local2 = char_ref.getEndurance(); } else { if (_arg1 == Skill.intellect){ _local2 = char_ref.getIntellect(); } else { if (_arg1 == Skill.level){ _local2 = (1 + (char_ref.level * PlayerCharacter.STATS_PER_LEVEL)); }; }; }; }; }; return (_local2); } private function getScaledDamage(_arg1:int):int{ var _local2:int; var _local3:Number; _arg1--; _local2 = (30 * (char_ref.level - 1)); _local3 = ((_arg1 * increaseRate) * (_local2 / ((PlayerCharacter.STATS_PER_LEVEL * char_ref.level) * 2))); if (magicStrength > 0){ _local3 = (_local3 * magicStrength); }; return (Math.round(_local3)); } public function usable(_arg1=false):Boolean{ var _local2:*; var _local3:*; var _local4:int; var _local5:PlayerCharacter; if ((char_ref is PlayerCharacter)){ _local2 = PlayerCharacter(char_ref).gear[Equipment.weapon]; _local3 = PlayerCharacter(char_ref).gear[Equipment.offhand]; if (((requiresWeapon) && ((_local2 == null)))){ return (false); }; if (((requiresMelee) && (!((_local2 is MeleeWeapon))))){ return (false); }; if (((requiresRanged) && (!((_local2 is RangedWeapon))))){ return (false); }; if (((requiresShield) && (!((_local3 is Shield))))){ return (false); }; if (summonsCreatureClass){ _local4 = 0; for each (_local5 in PlayerCharacter(char_ref).party.members) { if (_local5 == null){ } else { if ((((_local5 is PlayerSummon)) && ((_local5.health <= 0)))){ } else { _local4++; }; }; }; if (_local4 >= 6){ return (false); }; }; }; if (requiresLowHealth){ if (char_ref.getHealthPercent() > 20){ return (false); }; }; if (char_ref.power < power_cost){ return (false); }; return (true); } public function scalePoison():int{ if (((!((increasesWith == Skill.none))) && (!((increasesWith == Skill.weapon))))){ return ((poisonDamage + getScaledDamage(getStat(increasesWith)))); }; return (poisonDamage); } public function getDefianceHealth():int{ var _local1:*; _local1 = 1; if (((!((char_ref == null))) && ((char_ref is PlayerCharacter)))){ _local1 = char_ref.getEndurance(); }; return (_local1); } public function set power_cost(_arg1:int):void{ this._power_cost = _arg1; } public static function getBaseMagicDamage(_arg1:Number):int{ var _local2:*; _local2 = Math.round(((Weapon.staff_base_damage * 2.2) * _arg1)); return (_local2); } } }//package
Section 504
//SkillBar (SkillBar) package { import flash.events.*; import flash.display.*; public class SkillBar extends Sprite { public var slot3:SkillIconEmpty; var icons:Array; public var slot2:SkillIconEmpty; var selected_id:int; var sih:SkillIconHighlight; public var slot5:SkillIconEmpty; public var slot1:SkillIconEmpty; public var slot4:SkillIconEmpty; public var slot6:SkillIconEmpty; static const max_skills = 6; public function SkillBar(){ icons = new Array(); super(); icons.length = 0; selected_id = 0; sih = new SkillIconHighlight(); addChild(sih); } public function incrementSkill(){ var _local1:*; _local1 = (selected_id + 1); if (_local1 >= icons.length){ _local1 = 0; }; setSelectedSkill(_local1); } public function setSelectedSkill(_arg1:int):void{ sih.x = icons[_arg1].x; sih.y = icons[_arg1].y; selected_id = _arg1; Battlefield(parent).powerPreview(); } public function setSelectedSkillByPosition(_arg1:int):void{ var _local2:*; _local2 = 0; while (_local2 < icons.length) { if (icons[_local2].skill_ref.position == _arg1){ setSelectedSkill(_local2); Battlefield(parent).ValidTargetsForPlayer(icons[_local2].skill_ref); break; }; _local2++; }; } public function cleanup():void{ var _local1:*; _local1 = 0; while (_local1 < icons.length) { icons[_local1].cleanup(); icons[_local1].removeEventListener(MouseEvent.MOUSE_DOWN, skillClick); _local1++; }; } public function decrementSkill(){ var _local1:*; _local1 = (selected_id - 1); if (_local1 < 0){ _local1 = (icons.length - 1); }; setSelectedSkill(_local1); } public function addIcon(_arg1:SkillIcon):Boolean{ var _local2:*; var _local3:*; var _local4:SkillIconEmpty; if (icons.length < max_skills){ _local4 = SkillIconEmpty(getChildByName(("slot" + _arg1.skill_ref.position))); if (_local4 == null){ return (false); }; _arg1.x = _local4.x; _arg1.y = _local4.y; icons.push(_arg1); _arg1.setUsable(_arg1.skill_ref.usable()); addChild(_arg1); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, skillClick); reOrderByPosition(); setSelectedSkill(0); return (true); }; return (false); } public function skillClick(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; _local2 = 0; while (_local2 < icons.length) { if (icons[_local2] == SkillIcon(_arg1.currentTarget)){ setSelectedSkill(_local2); Battlefield(parent).ValidTargetsForPlayer(icons[_local2].skill_ref); break; }; _local2++; }; } public function getSelectedSkill():Skill{ var _local1:*; _local1 = null; if (selected_id < icons.length){ _local1 = SkillIcon(icons[selected_id]).skill_ref; }; return (_local1); } private function reOrderByPosition():void{ var _local1:Array; var _local2:*; var _local3:*; _local1 = new Array(); _local2 = 1; while (_local2 <= 6) { _local3 = 0; while (_local3 < icons.length) { if (icons[_local3].skill_ref.position == _local2){ _local1.push(icons[_local3]); }; _local3++; }; _local2++; }; icons = _local1; } } }//package
Section 505
//SkillIcon (SkillIcon) package { import flash.events.*; import flash.display.*; public class SkillIcon extends MovieClip { var tooltip:SkillTooltip; private var mousingOver:Boolean;// = false private var mouseOverFrames:int;// = 0 var char_ref:PlayerCharacter; public var bg:MovieClip; private var mousedOverEvent:MouseEvent; var skill_ref:Skill; var tt_text:String; var tt_title:String; public function SkillIcon(){ mousingOver = false; mouseOverFrames = 0; super(); bg.addEventListener(MouseEvent.MOUSE_OVER, mouseOverTarget); bg.addEventListener(MouseEvent.MOUSE_OUT, mouseOutTarget); this.addEventListener(Event.ADDED_TO_STAGE, added); this.addEventListener(Event.ENTER_FRAME, onFrame); } function added(_arg1:Event):void{ this.addEventListener(Event.REMOVED_FROM_STAGE, removed); } public function setUsable(_arg1:Boolean):void{ if (_arg1){ bg.gotoAndStop(1); } else { bg.gotoAndStop(2); }; } public function setSkill(_arg1:Skill){ if (_arg1 == null){ return; }; this.skill_ref = _arg1; tt_text = skill_ref.description(); tt_title = skill_ref.skillname; this.gotoAndStop(_arg1.iconFrame); if (((!((skill_ref.char_ref == null))) && ((skill_ref.char_ref is PlayerCharacter)))){ this.char_ref = PlayerCharacter(skill_ref.char_ref); }; } function mouseOverTarget(_arg1:MouseEvent):void{ mousingOver = true; mouseOverFrames = 0; mousedOverEvent = _arg1; } private function newTooltip(_arg1:MouseEvent):Boolean{ var _local2:String; var _local3:String; var _local4:Boolean; var _local5:Boolean; if (skill_ref != null){ _local4 = false; if (skill_ref.requiresWeapon){ _local2 = "Requires Weapon"; if (char_ref.gear[Equipment.weapon] != null){ _local4 = true; }; } else { if (skill_ref.requiresMelee){ _local2 = "Requires Melee Weapon"; if (((!((char_ref.gear[Equipment.weapon] == null))) && ((char_ref.gear[Equipment.weapon] is MeleeWeapon)))){ _local4 = true; }; } else { if (skill_ref.requiresRanged){ _local2 = "Requires Ranged Weapon"; if (((!((char_ref.gear[Equipment.weapon] == null))) && ((char_ref.gear[Equipment.weapon] is RangedWeapon)))){ _local4 = true; }; } else { if (skill_ref.requiresShield){ _local2 = "Requires Shield"; if (((!((char_ref.gear[Equipment.offhand] == null))) && ((char_ref.gear[Equipment.offhand] is Shield)))){ _local4 = true; }; }; }; }; }; if (skill_ref.increasesWith != Skill.none){ if (skill_ref.increasesWith == Skill.weapon){ _local3 = "Effect increases with Weapon Damage"; }; if (skill_ref.increasesWith == Skill.level){ _local3 = "Effect increases with Level"; }; if (skill_ref.increasesWith == Skill.strength){ _local3 = "Effect increases with Strength"; }; if (skill_ref.increasesWith == Skill.intellect){ _local3 = "Effect increases with Intellect"; }; if (skill_ref.increasesWith == Skill.endurance){ _local3 = "Effect increases with Endurance"; }; if (skill_ref.increasesWith == Skill.dexterity){ _local3 = "Effect increases with Dexterity"; }; }; _local5 = false; if ((((char_ref.power > 0)) && ((char_ref.power >= skill_ref.power_cost)))){ _local5 = true; }; tooltip = new SkillTooltip(tt_title, tt_text, _local2, _local4, _local3, skill_ref.getCostString(), _local5); tooltip.mouseEnabled = false; tooltip.mouseChildren = false; tooltip.name = "tooltip_skill"; tooltip.setForEvent(_arg1); if (stage != null){ stage.addChild(tooltip); return (true); }; return (false); }; return (false); } function mouseOutTarget(_arg1:MouseEvent):void{ if (tooltip != null){ tooltip.fade(); tooltip = null; }; mousingOver = false; mouseOverFrames = 0; } public function setOwner(_arg1:PlayerCharacter){ this.char_ref = _arg1; } function removed(_arg1:Event):void{ this.removeEventListener(Event.REMOVED_FROM_STAGE, removed); if (this.tooltip != null){ mouseOutTarget(null); }; } public function cleanup():void{ this.removeEventListener(Event.ADDED_TO_STAGE, added); bg.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverTarget); bg.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutTarget); this.removeEventListener(Event.ENTER_FRAME, onFrame); } private function onFrame(_arg1:Event):void{ if (mousingOver){ mouseOverFrames++; }; if (mouseOverFrames > Tooltip.delayFrames){ newTooltip(mousedOverEvent); mousingOver = false; mouseOverFrames = 0; }; } } }//package
Section 506
//SkillIconEmpty (SkillIconEmpty) package { import flash.display.*; public dynamic class SkillIconEmpty extends Sprite { } }//package
Section 507
//SkillIconHighlight (SkillIconHighlight) package { import flash.display.*; public dynamic class SkillIconHighlight extends MovieClip { } }//package
Section 508
//SkillsPreview (SkillsPreview) package { import flash.text.*; import flash.events.*; import flash.display.*; public class SkillsPreview extends MovieClip { public var passive2:PassiveSkillIcon; public var start2:SkillIcon; public var start1:SkillIcon; public var start3:SkillIcon; public var class_label:TextField; public var unlock4:SkillIcon; public var unlock5:SkillIcon; public var unlock2:SkillIcon; public var unlock3:SkillIcon; public var unlock8:SkillIcon; public var unlock1:SkillIcon; public var unlock6:SkillIcon; public var unlock7:SkillIcon; public var continue_btn:MovieClip; public var passive1:PassiveSkillIcon; public function SkillsPreview(_arg1:PlayerCharacter=null){ var _local2:*; var _local3:SkillIcon; var _local4:String; super(); _local2 = 0; if (_arg1 != null){ class_label.text = (_arg1.classname + " Skills"); dm.embolden(class_label); trace(("new SkillsPreview for " + _arg1.charname)); _local2 = 0; while (_local2 < 11) { _local4 = "null"; if (_arg1.skills[_local2] != null){ _local4 = _arg1.skills[_local2].skillname; }; trace(((("p.skills[" + _local2) + "] = ") + _local4)); _local2++; }; _local2 = 0; while (_local2 < 3) { _local3 = SkillIcon(getChildByName(("start" + String((_local2 + 1))))); if (_local3 != null){ _local3.setOwner(_arg1); _local3.setSkill(_arg1.skills[_local2]); }; _local2++; }; _local2 = 3; while (_local2 <= 10) { _local3 = SkillIcon(getChildByName(("unlock" + String((_local2 - 2))))); if (_local3 != null){ _local3.setOwner(_arg1); _local3.setSkill(_arg1.skills[_local2]); }; _local2++; }; }; passive1.updateSkill(_arg1, true); passive2.updateSkill(_arg1, false); continue_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickOkay); } private function cleanup():void{ continue_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickOkay); } function clickOkay(_arg1:MouseEvent):void{ continue_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickOkay); if (dm.stage != null){ dm.stage.removeChild(this); cleanup(); }; } } }//package
Section 509
//SkillTooltip (SkillTooltip) package { import flash.text.*; import flash.display.*; public class SkillTooltip extends Tooltip { public var tooltip_bg:Sprite; public var requires_label:TextField; public var text_label:TextField; public var title_label:TextField; public var power_cost_label:TextField; public var increase_label:TextField; public function SkillTooltip(_arg1:String="", _arg2:String="", _arg3:String="", _arg4:Boolean=false, _arg5:String="", _arg6:String="", _arg7:Boolean=false){ var _local8:*; var _local9:*; super(); if (_arg1 == null){ _arg1 = "Blank"; }; if (_arg2 == null){ _arg2 = "Tooltip contents failed to load."; }; title_label.autoSize = TextFieldAutoSize.CENTER; title_label.text = _arg1; dm.embolden(title_label); _local8 = title_label.height; title_label.autoSize = TextFieldAutoSize.NONE; if (_local8 == 16){ title_label.height = (_local8 + 5); }; _local9 = ((title_label.y + title_label.height) + 4); if (_arg3 != null){ requires_label.y = (_local9 - 3); _local9 = (_local9 + (requires_label.height + 3)); requires_label.text = _arg3; dm.embolden(requires_label); if (_arg4){ requires_label.textColor = white_text; } else { requires_label.textColor = red_text; }; } else { removeChild(requires_label); }; if (_arg5 != null){ increase_label.y = (_local9 - 3); if (_arg3 != null){ increase_label.y = (increase_label.y - 4); }; _local9 = (_local9 + (increase_label.height + 3)); increase_label.text = _arg5; } else { removeChild(increase_label); }; text_label.y = (_local9 + 3); text_label.text = _arg2; text_label.autoSize = TextFieldAutoSize.CENTER; _local9 = ((text_label.y + text_label.height) + 4); if (_arg6 != null){ power_cost_label.y = (_local9 + 6); _local9 = (_local9 + (2 + power_cost_label.height)); power_cost_label.text = _arg6; dm.embolden(power_cost_label); if (_arg7){ power_cost_label.textColor = white_text; } else { power_cost_label.textColor = red_text; }; } else { removeChild(power_cost_label); }; tooltip_bg.height = (_local9 + 15); } } }//package
Section 510
//slash1_sound (slash1_sound) package { import flash.media.*; public dynamic class slash1_sound extends Sound { } }//package
Section 511
//sLichAE (sLichAE) package { public class sLichAE extends Skill { public function sLichAE(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; rangedAttack = true; hitsAllEnemies = true; damage = Math.round((_arg1.damage / 4)); poisonDamage = Math.round((_arg1.damage / 6)); power_cost = 60; skillname = "Poison Cloud"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.poison; } } }//package
Section 512
//sLichStun (sLichStun) package { public class sLichStun extends Skill { public function sLichStun(_arg1:Character){ char_ref = _arg1; if (_arg1.level == 1){ aiCastLimit = 0; } else { aiCastLimit = 2; }; rangedAttack = true; hitsAllEnemies = true; alwaysHits = true; damage = Math.round((_arg1.damage / 4)); stun_percent = 50; power_cost = 75; skillname = "Fear of Death"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.fearDeath; } } }//package
Section 513
//sLightningDrakeAE (sLightningDrakeAE) package { public class sLightningDrakeAE extends Skill { public function sLightningDrakeAE(_arg1:Character){ char_ref = _arg1; aiPriority = 7; damage = Math.round((_arg1.damage * 0.8)); power_cost = 60; hitsAllMeleeRange = true; skillname = "Lightning Arc"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.lightning; } } }//package
Section 514
//sMageAE (sMageAE) package { public class sMageAE extends Skill { public function sMageAE(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.intellect; aiCastLimit = 0; magicStrength = 0.7; damage = getBaseMagicDamage(magicStrength); rangedAttack = true; hitsAllEnemies = true; power_cost = 55; iconFrame = 40; skillname = "Electrical Storm"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.lightning; } override public function description():String{ return ((("Magic area attack. Inflicts " + getDamage()) + " damage to all enemies.")); } } }//package
Section 515
//sMageArmor (sMageArmor) package { public class sMageArmor extends Skill { public function sMageArmor(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 1; damage = 0; power_cost = 25; targetsSelf = true; buff_damageResist = 40; iconFrame = 19; skillname = "Arcane Armor"; verbage = ("summons " + skillname); specialAnimation = PortraitAnimation.armorBuff; } override public function description():String{ return ((("Caster gains an additional " + buff_damageResist) + "% damage resistance for the remainder of the battle.")); } } }//package
Section 516
//sMageAttack (sMageAttack) package { public class sMageAttack extends Skill { public function sMageAttack(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; unlocked = true; damage = 0; addWeaponDamage = true; rangedAttack = true; power_cost = 0; skillname = "Magic Attack"; if ((_arg1 is PlayerCharacter)){ verbage = (("fires a bolt from " + PlayerCharacter(char_ref).genderPossessive()) + " staff"); } else { verbage = "fires a staff bolt"; }; iconFrame = 32; specialAnimation = PortraitAnimation.mageAttack; } override public function description():String{ return ((("Ranged magic attack with equipped weapon. Causes " + getDamage()) + " damage.\n\n[Skill cannot be removed]")); } } }//package
Section 517
//sMageBolt (sMageBolt) package { public class sMageBolt extends Skill { public function sMageBolt(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.intellect; magicStrength = 1; damage = getBaseMagicDamage(magicStrength); rangedAttack = true; power_cost = 25; stun_percent = 25; iconFrame = 37; skillname = "Freeze"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.freeze; } override public function description():String{ return ((((("Ranged magic attack for " + getDamage()) + " damage. ") + stun_percent) + "% chance to stun the target.")); } } }//package
Section 518
//sMageDrain (sMageDrain) package { public class sMageDrain extends Skill { public function sMageDrain(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; rangedAttack = true; hitsAllEnemies = true; damage = 0; powerDamage = 20; powerDrain = true; power_cost = 50; iconFrame = 54; skillname = "Power Siphon"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.monsterDrain; } override public function description():String{ return ((("Drains up to " + powerDamage) + " power from each enemy.")); } } }//package
Section 519
//sMageExplosion (sMageExplosion) package { public class sMageExplosion extends Skill { public function sMageExplosion(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.intellect; aiTargetsBackRow = true; magicStrength = 0.8; damage = getBaseMagicDamage(magicStrength); rangedAttack = true; power_cost = 35; splashDamageMultiplier = 0.7; splashHitsAllies = true; skillname = "Fireball"; verbage = ("casts " + skillname); iconFrame = 55; specialAnimation = PortraitAnimation.explosion; } override public function description():String{ return ((((("Ranged magic attack for " + getDamage()) + " damage. Characters (including allies) in adjacent squares take ") + Math.round((getDamage() * splashDamageMultiplier))) + " damage.")); } } }//package
Section 520
//sMageInvisibility (sMageInvisibility) package { public class sMageInvisibility extends Skill { public function sMageInvisibility(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 0; damage = 0; power_cost = 30; targetsFriendlies = true; rangedAttack = true; hidesTarget = true; iconFrame = 16; skillname = "Invisibility"; verbage = ("casts " + skillname); } override public function description():String{ return ("Target may not be directly attacked until their next turn."); } } }//package
Section 521
//sMagePrison (sMagePrison) package { public class sMagePrison extends Skill { public function sMagePrison(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.intellect; rangedAttack = true; stun_percent = 100; alwaysHits = true; tempDamageResistance = 40; magicStrength = 0.3; damage = getBaseMagicDamage(magicStrength); power_cost = 30; skillname = "Cosmic Prison"; verbage = ("conjures a " + skillname); iconFrame = 39; suppressStunAnim = true; specialAnimation = PortraitAnimation.cosmicPrison; } override public function description():String{ return ((((("Encase the target in an arcane prison, causing " + getDamage()) + " damage. The target is stunned, but gains ") + tempDamageResistance) + "% damage resistance until their next turn. Does not miss.\n\n(Note: If the stun effect is resisted, the damage resistance bonus still applies)")); } } }//package
Section 522
//sMageSword (sMageSword) package { public class sMageSword extends Skill { public function sMageSword(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; power_cost = 75; iconFrame = 4; requiresMelee = true; addWeaponDamage = true; rangedAttack = true; scaleWeaponDamage = 1; attacksWithAccuracyMod = 0.75; attacksMultipleTimes = 4; skillname = "Ensorcelled Blade"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.playerMultiSlash; } override public function description():String{ return ((((((("Four ranged attacks with equipped melee weapon on any target. (" + getDamage()) + "x") + attacksMultipleTimes) + " damage)\nAttacks are made at ") + Math.round((attacksWithAccuracyMod * 100))) + "% of user's current accuracy.")); } } }//package
Section 523
//sMageThorns (sMageThorns) package { public class sMageThorns extends Skill { public function sMageThorns(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; damage = 0; power_cost = 25; targetsFriendlies = true; rangedAttack = true; buff_damageReflect = 100; iconFrame = 41; skillname = "Flickering Flames"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.fireBuff; } override public function description():String{ return ((("Target reflects " + buff_damageReflect) + "% of damage taken back onto attacker for the remainder of the battle.")); } } }//package
Section 524
//sMageTouch (sMageTouch) package { public class sMageTouch extends Skill { public function sMageTouch(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.intellect; magicStrength = 1.35; damage = getBaseMagicDamage(magicStrength); rangedAttack = false; power_cost = 25; iconFrame = 35; skillname = "Incinerate"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.fire; } override public function description():String{ return ((("Close range magic attack. Causes " + getDamage()) + " damage to a single target in melee range.")); } } }//package
Section 525
//Smash (Smash) package { import flash.media.*; public dynamic class Smash extends Sound { } }//package
Section 526
//sMenuQuit (sMenuQuit) package { public class sMenuQuit extends Skill { public function sMenuQuit(_arg1:Character){ increasesWith = none; char_ref = _arg1; iconFrame = 74; skillname = "Quit Battle"; } override public function description():String{ return ("End the current battle and return to the main menu."); } } }//package
Section 527
//sMinotaurLabyrinth (sMinotaurLabyrinth) package { public class sMinotaurLabyrinth extends Skill { public function sMinotaurLabyrinth(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; aiPriority = 8; damage = 0; power_cost = 20; rangedAttack = true; hitsAllEnemies = true; alwaysHits = true; shufflesEnemies = true; skillname = "Labyrinth"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.confuse; } } }//package
Section 528
//smite_effect (smite_effect) package { import flash.display.*; public dynamic class smite_effect extends MovieClip { public function smite_effect(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.smite); } function frame45(){ this.stop(); } } }//package
Section 529
//sMonsterAttack (sMonsterAttack) package { public class sMonsterAttack extends Skill { public function sMonsterAttack(_arg1:Character){ char_ref = _arg1; damage = _arg1.damage; power_cost = 0; skillname = "Attack"; verbage = "attacks"; specialAnimation = PortraitAnimation.creatureSlash; } } }//package
Section 530
//sMonsterAttackWeapon (sMonsterAttackWeapon) package { public class sMonsterAttackWeapon extends Skill { public function sMonsterAttackWeapon(_arg1:Character){ char_ref = _arg1; damage = _arg1.damage; power_cost = 0; skillname = "Attack"; verbage = "attacks"; specialAnimation = PortraitAnimation.creatureWeapon; } } }//package
Section 531
//sMonsterCurse (sMonsterCurse) package { public class sMonsterCurse extends Skill { public function sMonsterCurse(_arg1:Character){ char_ref = _arg1; aiCastLimit = 2; rangedAttack = true; damage = 0; power_cost = 25; curse = 0.5; skillname = "Curse"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.curse; } } }//package
Section 532
//sMonsterDoubleAttack (sMonsterDoubleAttack) package { public class sMonsterDoubleAttack extends Skill { public function sMonsterDoubleAttack(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 0.65)); power_cost = 25; attacksTwoTargets = true; skillname = "Double Attack"; verbage = "attacks savagely"; specialAnimation = PortraitAnimation.creatureWeapon; } } }//package
Section 533
//sMonsterFlightAttack (sMonsterFlightAttack) package { public class sMonsterFlightAttack extends Skill { public function sMonsterFlightAttack(_arg1:Character){ char_ref = _arg1; rangedAttack = true; damage = Math.round((_arg1.damage * 0.9)); power_cost = 30; skillname = "Flying Attack"; verbage = "swoops down on the enemy"; specialAnimation = PortraitAnimation.swoopAttack; } } }//package
Section 534
//sMonsterHeal (sMonsterHeal) package { public class sMonsterHeal extends Skill { public function sMonsterHeal(_arg1:Character){ char_ref = _arg1; targetsFriendlies = true; rangedAttack = true; healing = Math.round((_arg1.health_max * 0.6)); power_cost = 40; removesPoison = true; skillname = "Heal"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.heal; } override public function description():String{ return ((("Restore " + scaleHeal(healing)) + " health to one member of your party. Cures poison.")); } } }//package
Section 535
//sMonsterMagicAttack (sMonsterMagicAttack) package { public class sMonsterMagicAttack extends Skill { public function sMonsterMagicAttack(_arg1:Character){ char_ref = _arg1; rangedAttack = true; damage = _arg1.damage; power_cost = 0; skillname = "Arcane Bolt"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.monsterMagic; } } }//package
Section 536
//sMonsterMagicCold (sMonsterMagicCold) package { public class sMonsterMagicCold extends Skill { public function sMonsterMagicCold(_arg1:Character){ char_ref = _arg1; rangedAttack = true; damage = _arg1.damage; power_cost = 0; skillname = "Deathly Chill"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.freeze; } } }//package
Section 537
//sMonsterMeleeAE (sMonsterMeleeAE) package { public class sMonsterMeleeAE extends Skill { public function sMonsterMeleeAE(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 0.8)); power_cost = 55; hitsAllMeleeRange = true; skillname = "Hew"; verbage = "hews through the enemy"; specialAnimation = PortraitAnimation.creatureWeapon; } override public function description():String{ return (""); } } }//package
Section 538
//sMonsterPierce (sMonsterPierce) package { public class sMonsterPierce extends Skill { public function sMonsterPierce(_arg1:Character){ char_ref = _arg1; damage = Math.round((char_ref.damage * 0.9)); power_cost = 40; piercesColumn = true; skillname = "Spear Lunge"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.creatureSpear; } override public function description():String{ return (""); } } }//package
Section 539
//sMonsterRangedAttack (sMonsterRangedAttack) package { public class sMonsterRangedAttack extends Skill { public function sMonsterRangedAttack(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 1)); skillname = "Arrow"; rangedAttack = true; power_cost = 20; verbage = ("fires " + skillname); specialAnimation = PortraitAnimation.monsterArrow; } } }//package
Section 540
//sMonsterShadowStrike (sMonsterShadowStrike) package { public class sMonsterShadowStrike extends Skill { public function sMonsterShadowStrike(_arg1:Character){ char_ref = _arg1; rangedAttack = true; damage = Math.round((_arg1.damage * 1.1)); power_cost = 60; skillname = "Shadowstrike"; verbage = "strikes from the shadows"; specialAnimation = PortraitAnimation.creatureSlash; } } }//package
Section 541
//sMonsterStoneForm (sMonsterStoneForm) package { public class sMonsterStoneForm extends Skill { public function sMonsterStoneForm(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; aiNotUnlessHurt = true; targetsSelf = true; cannotDie = 1; healing = Math.round((0.5 * _arg1.health_max)); power_cost = 50; skillname = "Stone Form"; verbage = ("enters " + skillname); specialAnimation = PortraitAnimation.armorBuff; } } }//package
Section 542
//SneakyScroll (SneakyScroll) package { public class SneakyScroll extends Consumable { public function SneakyScroll(_arg1:int=1){ item_name = "Scroll of Deception"; sneaky = true; item_rarity = Item.blue; icon_frame = 84; } override public function getWorth():int{ return (Math.round((super.getWorth() * 1.5))); } } }//package
Section 543
//sNecroDrain (sNecroDrain) package { public class sNecroDrain extends Skill { public function sNecroDrain(_arg1:Character){ char_ref = _arg1; aiNotUnlessHurt = true; rangedAttack = true; targetsFriendlies = true; damage = _arg1.damage; vampiric_percent = Math.round((200 + (level * 1.5))); powerDamage = 50; powerDrain = true; power_cost = 10; skillname = "Drain Minion"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.monsterDrain; } override public function description():String{ return (""); } } }//package
Section 544
//sNecroSponge (sNecroSponge) package { public class sNecroSponge extends Skill { public function sNecroSponge(_arg1:Character){ char_ref = _arg1; damage = 0; power_cost = 30; targetsFriendlies = true; rangedAttack = true; targetsFriendlyFrontRow = true; makeDamageSponge = true; skillname = "Servitude"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.protectAllies; } override public function description():String{ return (""); } } }//package
Section 545
//sOrcAxeThrow (sOrcAxeThrow) package { public class sOrcAxeThrow extends Skill { public function sOrcAxeThrow(_arg1:Character){ char_ref = _arg1; damage = Math.round((_arg1.damage * 1)); rangedAttack = true; power_cost = 20; skillname = "Axe"; verbage = ("throws " + skillname); specialAnimation = PortraitAnimation.monsterThrown; } } }//package
Section 546
//sOrcSponge (sOrcSponge) package { public class sOrcSponge extends Skill { public function sOrcSponge(_arg1:Character){ char_ref = _arg1; aiCastLimit = 2; damage = 0; power_cost = 50; targetsSelf = true; makeDamageSponge = true; skillname = "Challenge"; verbage = ("issues a " + skillname); specialAnimation = PortraitAnimation.protectAllies; } override public function description():String{ return (""); } } }//package
Section 547
//SoundButton (SoundButton) package { import flash.events.*; import flash.display.*; public class SoundButton extends MovieClip { var sound_enabled:Boolean;// = true public var control:VolumeControl; public var sound_icon:MovieClip; public function SoundButton(){ sound_enabled = true; super(); this.addEventListener(MouseEvent.MOUSE_DOWN, clickedOn); iconTest(); } public function removeControl(_arg1:Boolean=false):void{ if (control == null){ return; }; if (!(_arg1)){ iconTest(); }; if (stage.contains(control)){ removeEventListener(Event.ENTER_FRAME, controlMouseOut); stage.removeChild(control); control.cleanup(); control = null; }; } function clickedOn(_arg1:MouseEvent):void{ if (control != null){ return; }; createControl(); } private function soundOn(_arg1:Boolean=false):void{ sound_icon.gotoAndStop("on"); } public function cleanup():void{ this.removeEventListener(MouseEvent.MOUSE_DOWN, clickedOn); removeControl(true); } private function createControl():void{ if (control != null){ removeControl(); }; control = new VolumeControl(this); control.y = (this.y - (control.height - this.height)); control.x = this.x; addEventListener(Event.ENTER_FRAME, controlMouseOut); stage.addChild(control); } private function iconTest():void{ this.sound_enabled = (GlobalVolume.volumeSetting > 0); if (sound_enabled){ soundOn(); } else { soundOff(); }; } private function soundOff(_arg1:Boolean=false):void{ sound_icon.gotoAndStop("off"); } function controlMouseOut(_arg1:Event):void{ var _local2:Boolean; _local2 = false; if ((((control.mouseX > control.width)) || ((control.mouseX < 0)))){ _local2 = true; }; if ((((control.mouseY > control.height)) || ((control.mouseY < 0)))){ _local2 = true; }; if (_local2){ removeControl(); }; } } }//package
Section 548
//SoundControl (SoundControl) package { import flash.media.*; import flash.events.*; public class SoundControl { var channels:Array; static const smite = 54; static const poisonDrake = 81; static const poison = 75; static const cosmicPrison = 74; static const monsterMagicAttack = 61; static const playerSlash = 64; static const destroyItem = 20; static const armorBuff = 90; static const punch = 67; static const monsterClaws = 66; static const potionSound = 15; static const equipMace = 5; static const thrown = 69; static const monsterArrow = 63; static const buff = 58; static const debuff = 77; static const blind = 78; static const web = 80; static const clone = 99; static const disintegrate = 68; static const miss_ranged = 111; static const miss_melee = 110; static const equipBow = 7; static const powerUp = 56; static const equipGeneric = 1; static const equipSpear = 6; static const battleStart = 40; static const equipStaff = 10; static const curse = 76; static const freeze = 52; static const flames = 53; static const playerArrow = 62; static const equipSword = 2; static const miss_magic = 113; static const pageTurn = 42; static const equipShield = 9; static const equipAxe = 3; static const playerMagicAttack = 60; static const lightning = 51; static const monsterSlash = 65; static const writing = 41; static const equipDagger = 4; static const lootItem = 21; static const heal = 57; static const basilisk = 82; static const miss_thrown = 112; static const hideSound = 16; static const summon = 100; static const equipCrossbow = 8; static const whirlwind = 73; static var volumeSetting = GlobalVolume.volumeFull; public function SoundControl():void{ channels = new Array(); } public function playSoundForSkill(_arg1:Skill, _arg2:Character):void{ var _local3:int; if ((((_arg1 == null)) || ((_arg2 == null)))){ return; }; _local3 = getSoundForSkill(_arg1, _arg2); if (_local3){ this.play(_local3); }; } function finishedSound(_arg1:Event):void{ var _local2:int; _local2 = (channels.length - 1); while (_local2 >= 0) { if (channels[_local2] == null){ } else { if (channels[_local2].channel == _arg1.target){ channels[_local2].channel.removeEventListener(Event.SOUND_COMPLETE, finishedSound); channels.splice(_local2, 1); }; }; _local2--; }; } public function getSoundForSkill(_arg1:Skill, _arg2:Character):int{ if (_arg1 == null){ return (0); }; if (_arg1.hidesTarget){ return (hideSound); }; if (_arg1.curse){ return (curse); }; if (_arg1.unarmedAttack){ return (punch); }; if ((_arg1 is sBasiliskPetrify)){ return (basilisk); }; if ((_arg1 is sPoisonDrakeAE)){ return (poisonDrake); }; if ((_arg1 is sPoisonDrakeShot)){ return (poisonDrake); }; if ((_arg1 is sConjurorWhirlwind)){ return (whirlwind); }; return (0); } public function getMissSound(_arg1:Skill, _arg2:Character):int{ var sound_id:int; var anim:int; var w:*; var err_txt:*; var err_dlg:ErrorDialog; var sk = _arg1; var user = _arg2; sound_id = -1; try { if (sk.hidesTarget){ var _local4:* = hideSound; //unresolved jump 0; return (_local4); }; anim = sk.specialAnimation; if ((((user is PlayerCharacter)) && (sk.showWeaponAnimation))){ w = PlayerCharacter(user).gear[Equipment.weapon]; if (w != null){ if ((w is MeleeWeapon)){ anim = PortraitAnimation.playerSlash; } else { if ((w is MageWeapon)){ anim = PortraitAnimation.mageAttack; } else { if ((w is RangedWeapon)){ anim = PortraitAnimation.playerArrow; }; }; }; }; }; if (sk.unarmedAttack){ anim = PortraitAnimation.playerSlash; }; switch (anim){ case PortraitAnimation.creatureSlash: case PortraitAnimation.creatureSpear: case PortraitAnimation.creatureWeapon: case PortraitAnimation.playerSlash: case PortraitAnimation.playerMultiSlash: case PortraitAnimation.playerPowerSlash: sound_id = miss_melee; break; case PortraitAnimation.monsterThrown: sound_id = miss_thrown; break; case PortraitAnimation.playerArrow: case PortraitAnimation.monsterArrow: case PortraitAnimation.cultistArrow: sound_id = miss_ranged; break; }; if (sound_id == -1){ sound_id = miss_magic; }; } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Miss Sound Error: " + error.name) + "\n")); err_txt = (err_txt + (("id: " + sound_id) + "\n")); err_txt = (err_txt + (("sk: " + String(sk.skillname)) + "\n")); err_txt = (err_txt + (("user: " + String(user.charname)) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; } finally { var _local6:* = sound_id; //unresolved jump 2; return (_local6); }; } private function idCheck(_arg1:int):Boolean{ var _local2:SoundEffect; if (_arg1 == playerSlash){ return (true); }; if (_arg1 == monsterSlash){ return (true); }; if (_arg1 == playerArrow){ return (true); }; if (_arg1 == monsterArrow){ return (true); }; for each (_local2 in channels) { if (_local2 == null){ } else { if (_local2.id == _arg1){ if (((!((_local2.channel == null))) && ((_local2.channel.position < 0.5)))){ return (false); }; }; }; }; return (true); } public function play(_arg1:int, _arg2:Number=1, _arg3:Boolean=false):void{ var _local4:Sound; if (_arg1){ _local4 = soundFromConstant(_arg1); playSound(_local4, _arg2, _arg1, _arg3); }; } public function playSound(_arg1:Sound, _arg2:Number=1, _arg3:int=-1, _arg4:Boolean=false):void{ var channel:SoundChannel; var effect:*; var err_txt:*; var err_dlg:ErrorDialog; var fx = _arg1; var vol = _arg2; var id = _arg3; var overrideLimits = _arg4; if (fx == null){ return; }; try { if (((!(overrideLimits)) && (!(idCheck(id))))){ return; }; vol = (vol * volumeSetting); channel = fx.play(0, 1); if (channel != null){ channel.soundTransform = new SoundTransform(vol); channel.addEventListener(Event.SOUND_COMPLETE, finishedSound); effect = new SoundEffect(channel, id); channels.push(effect); }; } catch(error:Error) { if (DungeonMain.KONGREGATE){ err_txt = "An error has occurred. Please submit a bug report with the following information:"; err_txt = (err_txt + "\n\n"); err_txt = (err_txt + (("Play Sound Error: " + error.name) + "\n")); err_txt = (err_txt + (("id: " + id) + "\n")); err_txt = (err_txt + (("fx: " + String(fx)) + "\n")); err_txt = (err_txt + ((("[" + error.errorID) + "] ") + error.getStackTrace())); err_dlg = new ErrorDialog("Error!", err_txt); dm.stage.addChild(err_dlg); }; }; } public function soundFromConstant(_arg1:int):Sound{ var _local2:Sound; switch (_arg1){ case equipGeneric: _local2 = new equip_sound(); break; case equipStaff: _local2 = new equip_staff_sound(); break; case equipSword: case equipDagger: case equipMace: case equipAxe: case equipSpear: _local2 = new equip_sword_sound(); break; case equipBow: case equipCrossbow: _local2 = new equip_bow_sound(); break; case equipShield: _local2 = new equip_shield_sound(); break; case whirlwind: _local2 = new whirlwind_sound(); break; case pageTurn: _local2 = new turn_page_sound(); break; case potionSound: _local2 = new potion_sound(); break; case hideSound: _local2 = new hide3_sound(); break; case destroyItem: _local2 = new destroy_item_sound(); break; case lootItem: _local2 = new coins_sound(); break; case battleStart: _local2 = new battle_start2(); break; case writing: _local2 = new writing_sound(); break; case lightning: _local2 = new lightning_sound(); break; case freeze: _local2 = new freeze_sound(); break; case poison: _local2 = new poison_sound(); break; case flames: _local2 = new flames_sound(); break; case curse: _local2 = new curse_sound(); break; case blind: _local2 = new blind_sound(); break; case armorBuff: _local2 = new armor_buff_sound(); break; case punch: _local2 = new punch_sound(); break; case playerMagicAttack: _local2 = new mage_staff_sound(); break; case monsterMagicAttack: _local2 = new monster_magic_sound(); break; case powerUp: _local2 = new power_up_sound(); break; case playerArrow: case monsterArrow: _local2 = new arrow_fire_sound(); break; case smite: _local2 = new summon1_sound(); break; case clone: case summon: _local2 = new summon2_sound(); break; case web: _local2 = new web_squirt_sound(); break; case playerSlash: case monsterSlash: _local2 = new slash1_sound(); break; case monsterClaws: _local2 = new creature_slash_sound(); break; case heal: _local2 = new heal1_sound(); break; case buff: _local2 = new buff_chant_sound(); break; case debuff: _local2 = new debuff_sound(); break; case cosmicPrison: _local2 = new cosmic_prison_sound(); break; case disintegrate: _local2 = new disintegrate_sound(); break; case thrown: _local2 = new thrown_sound(); break; case basilisk: _local2 = new basilisk_sound(); break; case poisonDrake: _local2 = new poison_drake_sound(); break; case miss_melee: _local2 = new miss_melee_sound(); break; case miss_ranged: _local2 = new miss_ranged_sound(); break; case miss_thrown: _local2 = new miss_thrown_sound(); break; case miss_magic: _local2 = new miss_magic_sound(); break; }; return (_local2); } public function playMissSound(_arg1:Skill, _arg2:Character, _arg3:Boolean=false):void{ var _local4:int; if ((((_arg1 == null)) || ((_arg2 == null)))){ return; }; _local4 = getMissSound(_arg1, _arg2); if (_local4){ this.play(_local4, 1, _arg3); }; } } }//package
Section 549
//SoundEffect (SoundEffect) package { import flash.media.*; public class SoundEffect { public var channel:SoundChannel; public var id:int; public function SoundEffect(_arg1:SoundChannel, _arg2:int):void{ this.channel = _arg1; this.id = _arg2; } } }//package
Section 550
//sPassTurn (sPassTurn) package { public class sPassTurn extends Skill { public function sPassTurn(_arg1:Character){ char_ref = _arg1; increasesWith = none; iconFrame = 24; skillname = "Pass Turn"; } override public function description():String{ return ("This character takes no action this turn. Power regeneration rate is increased for this round.\n\n[Shortcut: space bar]"); } } }//package
Section 551
//SpecialEncounterIcon (SpecialEncounterIcon) package { import flash.display.*; public dynamic class SpecialEncounterIcon extends MovieClip { } }//package
Section 552
//SpecialShrine (SpecialShrine) package { import flash.utils.*; import flash.events.*; import flash.display.*; public class SpecialShrine extends MovieClip { private var _type:int;// = 2 var used:Boolean; var room:DungeonRoom; public static const EQUIPMENT_BUFF = 2; public static const ENCHANTMENT = 4; public static const POTION_BUFF = 3; public function SpecialShrine(_arg1:int=-1){ _type = 2; super(); addFrameScript(0, frame1); used = false; this.gotoAndStop(1); if ((((_arg1 >= EQUIPMENT_BUFF)) && ((_arg1 <= ENCHANTMENT)))){ _type = _arg1; } else { _type = dmf.randomNum(EQUIPMENT_BUFF, ENCHANTMENT); }; } function onFadeComplete(_arg1:TimerEvent):void{ if (parent != null){ parent.removeChild(this); }; } function frame1(){ this.gotoAndStop(1); } public function fade():void{ var _local1:Timer; used = true; this.gotoAndPlay(2); _local1 = new Timer(500, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, onFadeComplete); _local1.start(); } public function get type():int{ return (_type); } } }//package
Section 553
//SpeechBubble (SpeechBubble) package { import flash.events.*; import flash.text.*; import flash.utils.*; import flash.display.*; public class SpeechBubble extends MovieClip { private const FADE_FRAMES = 10; public var dialogue:TextField; private var fadingIn:Boolean;// = false public var bg:Sprite; private var timer:Timer; private var fadingOut:Boolean;// = false public function SpeechBubble(_arg1:String=""):void{ fadingIn = false; fadingOut = false; super(); setText(_arg1); this.alpha = 0; addEventListener(Event.ADDED, added); addEventListener(Event.ENTER_FRAME, enter_frame); addEventListener(MouseEvent.MOUSE_OVER, mouse_over); } public function added(_arg1:Event):void{ removeEventListener(Event.ADDED, added); fadingIn = true; timer = new Timer(6000, 1); timer.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete); timer.start(); } private function mouse_over(_arg1:MouseEvent):void{ if (((fadingIn) || (fadingOut))){ return; }; fade(); } public function enter_frame(_arg1:Event):void{ var _local2:Number; if (fadingIn){ _local2 = (this.alpha + (1 / FADE_FRAMES)); this.alpha = Math.min(_local2, 1); if (this.alpha == 1){ fadingIn = false; removeEventListener(Event.ENTER_FRAME, enter_frame); }; } else { if (fadingOut){ _local2 = (this.alpha - (1 / FADE_FRAMES)); this.alpha = Math.max(_local2, 0); this.y = (this.y + 20); if (this.alpha == 0){ fadingOut = false; removeEventListener(Event.ENTER_FRAME, enter_frame); removeEventListener(MouseEvent.MOUSE_OVER, mouse_over); if (parent != null){ parent.removeChild(this); }; }; }; }; } public function fade():void{ timer.removeEventListener(TimerEvent.TIMER_COMPLETE, timerComplete); fadingIn = false; fadingOut = true; addEventListener(Event.ENTER_FRAME, enter_frame); } function timerComplete(_arg1:TimerEvent):void{ fade(); } public function setText(_arg1:String):void{ dialogue.autoSize = TextFieldAutoSize.CENTER; dialogue.text = _arg1; dm.embolden(dialogue); bg.height = (dialogue.height + 13); } } }//package
Section 554
//sPoisonDrakeAE (sPoisonDrakeAE) package { public class sPoisonDrakeAE extends Skill { public function sPoisonDrakeAE(_arg1:Character){ char_ref = _arg1; skillname = "Venomous Cloud"; hitsAllMeleeRange = true; power_cost = 55; damage = Math.round((_arg1.damage * 0.5)); poisonDamage = Math.round((_arg1.damage * 0.5)); damageAccuracy = 25; verbage = ("sprays a " + skillname); specialAnimation = PortraitAnimation.poison; } } }//package
Section 555
//sPoisonDrakeShot (sPoisonDrakeShot) package { public class sPoisonDrakeShot extends Skill { public function sPoisonDrakeShot(_arg1:Character){ char_ref = _arg1; rangedAttack = true; power_cost = 30; damage = Math.round((_arg1.damage * 0.7)); poisonDamage = Math.round((_arg1.damage * 0.5)); skillname = "Venom"; verbage = ("spits " + skillname); specialAnimation = PortraitAnimation.poison; } } }//package
Section 556
//sRangedAttack (sRangedAttack) package { public class sRangedAttack extends Skill { public function sRangedAttack(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; unlocked = true; damage = 0; power_cost = 0; addWeaponDamage = true; rangedAttack = true; requiresRanged = true; iconFrame = 15; skillname = "Ranged Attack"; verbage = "shoots"; specialAnimation = PortraitAnimation.playerArrow; } override public function description():String{ return ((("Ranged attack with equipped weapon. Causes " + getDamage()) + " damage.\n\n[Skill cannot be removed]")); } } }//package
Section 557
//sRangerAE (sRangerAE) package { public class sRangerAE extends Skill { public function sRangerAE(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; aiCastLimit = 0; damage = 0; power_cost = 60; rangedAttack = true; requiresRanged = true; hitsAllEnemies = true; addWeaponDamage = true; scaleWeaponDamage = 0.5; attacksMultipleTimes = 2; attacksWithAccuracyMod = 0.7; iconFrame = 29; skillname = "Hail of Arrows"; verbage = "unleashes a hail of arrows"; specialAnimation = PortraitAnimation.playerArrow; } override public function description():String{ return ((((((("Perform two ranged attacks for " + Math.round((scaleWeaponDamage * 100))) + "% weapon damage each (") + getDamage()) + " damage) on every enemy. Attacks are made at ") + Math.round((attacksWithAccuracyMod * 100))) + "% of user's current accuracy.")); } } }//package
Section 558
//sRangerFocus (sRangerFocus) package { public class sRangerFocus extends Skill { public function sRangerFocus(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; targetsSelf = true; power_cost = 0; powerRestore = 25; iconFrame = 46; skillname = "Focus"; verbage = "finds inner focus"; specialAnimation = PortraitAnimation.gainPower; } override public function description():String{ return ((("Recover " + powerRestore) + " power.")); } } }//package
Section 559
//sRangerHaste (sRangerHaste) package { public class sRangerHaste extends Skill { public function sRangerHaste(_arg1:Character){ char_ref = _arg1; increasesWith = none; aiCastLimit = 1; targetsFriendlies = true; hitsAllFriendlies = true; rangedAttack = true; alwaysHits = true; buff_quickness = 20; power_cost = 30; iconFrame = 57; skillname = "Swiftness"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.quicknessBuff; } override public function description():String{ return ((("All members of the party gain +" + buff_quickness) + " to Quickness for the remainder of the battle.")); } } }//package
Section 560
//sRangerHeal (sRangerHeal) package { public class sRangerHeal extends Skill { public function sRangerHeal(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.intellect; nonCombat = true; targetsFriendlies = true; rangedAttack = true; removesPoison = true; healing = 20; power_cost = 30; iconFrame = 9; skillname = "Healing Lore"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.heal; } override public function description():String{ return ((("Restore " + scaleHeal(healing)) + " health to one member of your party. Cures poison.")); } } }//package
Section 561
//sRangerHunt (sRangerHunt) package { public class sRangerHunt extends Skill { public function sRangerHunt(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.weapon; addWeaponDamage = true; usesWeaponRange = true; requiresWeapon = true; damage = 0; scaleWeaponDamage = 1.1; damageBonusVsCreatureType = MonsterCharacter.creature; damageBonusVsCreatureModifier = 2; lethality = 10; power_cost = 30; iconFrame = 34; skillname = "Hunter's Prowess"; verbage = ("uses " + skillname); showWeaponAnimation = true; } override public function description():String{ return ((("Weapon attack for slightly increased (" + getDamage()) + ") damage, with +10% chance to kill target outright. Deals double damage to creatures.")); } } }//package
Section 562
//sRangerMultiMelee (sRangerMultiMelee) package { public class sRangerMultiMelee extends Skill { public function sRangerMultiMelee(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.weapon; damage = 0; power_cost = 55; iconFrame = 4; requiresMelee = true; addWeaponDamage = true; scaleWeaponDamage = 1; attacksMultipleTimes = 3; attacksWithAccuracyMod = 0.6; ignoresArmor = true; skillname = "Force of Nature"; verbage = ("is a " + skillname); specialAnimation = PortraitAnimation.playerMultiSlash; } override public function description():String{ return ((((((("Three melee weapon attacks on a single target at " + Math.round((attacksWithAccuracyMod * 100))) + "% of user's current accuracy. (") + getDamage()) + "x") + attacksMultipleTimes) + " damage.) Ignores armor.")); } } }//package
Section 563
//sRangerPenetrate (sRangerPenetrate) package { public class sRangerPenetrate extends Skill { public function sRangerPenetrate(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.weapon; damage = 0; power_cost = 30; scaleWeaponDamage = 1; addWeaponDamage = true; rangedAttack = true; requiresRanged = true; piercesColumn = true; iconFrame = 33; skillname = "Pierce"; verbage = "fires a piercing shot"; showWeaponAnimation = true; } override public function description():String{ return ((((("Ranged attack for " + (scaleWeaponDamage * 100)) + "% weapon damage (") + getDamage()) + "). Hits up to two targets in a vertical line.")); } } }//package
Section 564
//sRangerPoison (sRangerPoison) package { public class sRangerPoison extends Skill { public function sRangerPoison(_arg1:Character){ char_ref = _arg1; increasesWith = intellect; increaseRate = 0.7; damage = 0; power_cost = 30; poisonDamage = 4; requiresRanged = true; addWeaponDamage = true; rangedAttack = true; iconFrame = 3; skillname = "Envenomed Arrow"; verbage = ("fires an " + skillname); showWeaponAnimation = true; specialAnimation = PortraitAnimation.poison; } override public function description():String{ return ((((("Ranged weapon attack (" + getDamage()) + " damage). Applies ") + scalePoison()) + " poison damage.")); } } }//package
Section 565
//sRangerRegen (sRangerRegen) package { public class sRangerRegen extends Skill { public function sRangerRegen(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.intellect; targetsFriendlies = true; rangedAttack = true; removesPoison = true; buff_resistPoison = 100; buff_healthRegen = 10; power_cost = 35; iconFrame = 50; skillname = "Nature's Balm"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.regenBuff; } override public function description():String{ return ((("Grant target immunity to poison and +" + scaleHeal(buff_healthRegen)) + " health regeneration per turn for the remainder of the battle.")); } } }//package
Section 566
//sRangerStun (sRangerStun) package { public class sRangerStun extends Skill { public function sRangerStun(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; rangedAttack = true; requiresRanged = true; damage = 0; addWeaponDamage = true; scaleWeaponDamage = 0.75; stun_percent = 100; power_cost = 40; iconFrame = 30; skillname = "Pin"; verbage = "pins the enemy"; showWeaponAnimation = true; } override public function description():String{ return ((((("Ranged attack for " + (scaleWeaponDamage * 100)) + "% weapon damage (") + getDamage()) + ") which stuns the target.")); } } }//package
Section 567
//sRetreat (sRetreat) package { public class sRetreat extends Skill { public function sRetreat(_arg1:Character){ increasesWith = none; char_ref = _arg1; iconFrame = 23; skillname = "Retreat"; } override public function description():String{ return ("Retreat this character from the battle. Takes one full turn.\n\n[Shortcut: r]"); } } }//package
Section 568
//sRetreatAll (sRetreatAll) package { public class sRetreatAll extends Skill { public function sRetreatAll(_arg1:Character){ char_ref = _arg1; increasesWith = none; iconFrame = 25; skillname = "Full Retreat"; } override public function description():String{ return ("Retreat all characters from the battle. Takes one full turn."); } } }//package
Section 569
//sRogueBlind (sRogueBlind) package { public class sRogueBlind extends Skill { public function sRogueBlind(_arg1:Character){ char_ref = _arg1; increasesWith = none; damage = 0; power_cost = 40; damageAccuracy = 50; stun_percent = 50; alwaysHits = true; iconFrame = 11; skillname = "Flash Powder"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.blind; } override public function description():String{ return ((((("Reduce target in melee range's accuracy by " + damageAccuracy) + "% for the remainder of the battle. ") + stun_percent) + "% chance to cause stun. Does not miss.")); } } }//package
Section 570
//sRogueCripple (sRogueCripple) package { public class sRogueCripple extends Skill { public function sRogueCripple(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; power_cost = 25; crippling = 100; iconFrame = 53; addWeaponDamage = true; usesWeaponRange = true; requiresWeapon = true; nonLethal = true; scaleWeaponDamage = 0.5; skillname = "Cripple"; verbage = "launches a crippling attack"; showWeaponAnimation = true; specialAnimation = PortraitAnimation.debuff; } override public function description():String{ return ((((("Special weapon attack for a maximum of " + (scaleWeaponDamage * 100)) + "% weapon damage (") + getDamage()) + "). This attack will not kill the target. If the attack hits, it reduces the target's Quickness to zero for the remainder of the battle, forcing them to act last in the turn order.")); } } }//package
Section 571
//sRogueCritical (sRogueCritical) package { public class sRogueCritical extends Skill { public function sRogueCritical(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; power_cost = 30; addWeaponDamage = true; usesWeaponRange = true; requiresWeapon = true; ignoresArmor = true; scaleWeaponDamage = 1.1; iconFrame = 12; skillname = "Pierce Defenses"; verbage = "finds a weak spot"; showWeaponAnimation = true; } override public function description():String{ return ((((("Weapon attack for " + Math.round((scaleWeaponDamage * 100))) + "% weapon damage (") + getDamage()) + "). Ignores target's armor.")); } } }//package
Section 572
//sRogueFinisher (sRogueFinisher) package { public class sRogueFinisher extends Skill { public function sRogueFinisher(_arg1:Character){ char_ref = _arg1; increasesWith = none; damage = 1; requiresWeapon = true; targetsStunned = true; usesWeaponRange = true; lethality = 100; power_cost = 30; iconFrame = 14; skillname = "Coup de Grâce"; verbage = ("delivers the " + skillname); showWeaponAnimation = true; } override public function description():String{ return ("Instantly kill a stunned enemy. Target must be in weapon range."); } } }//package
Section 573
//sRogueHide (sRogueHide) package { public class sRogueHide extends Skill { public function sRogueHide(_arg1:Character){ char_ref = _arg1; increasesWith = none; aiCastLimit = 0; damage = 0; power_cost = 20; targetsSelf = true; hidesTarget = true; targetDamageMod = 2; iconFrame = 16; skillname = "Hide"; verbage = "hides"; } override public function description():String{ return ((((("User may not be target of attacks until " + char_ref.genderPossessive()) + " next turn.\n\nIn addition, user will inflict ") + Math.round((targetDamageMod * 100))) + "% of normal damage on their next attack.")); } } }//package
Section 574
//sRogueLuck (sRogueLuck) package { public class sRogueLuck extends Skill { public function sRogueLuck(_arg1:Character){ char_ref = _arg1; increasesWith = none; targetsFriendlies = true; hitsAllFriendlies = true; rangedAttack = true; alwaysHits = true; buff_accuracy = 30; power_cost = 20; iconFrame = 22; skillname = "Thief's Luck"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.buff; } override public function description():String{ return ((("All members of the party gain +" + buff_accuracy) + " to accuracy for the remainder of the battle.")); } } }//package
Section 575
//sRogueOpening (sRogueOpening) package { public class sRogueOpening extends Skill { public function sRogueOpening(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; aiCastLimit = 0; damage = 0; power_cost = 40; iconFrame = 51; requiresMelee = true; addWeaponDamage = true; scaleWeaponDamage = 0.75; allyBonusAttack = true; skillname = "Create Opening"; verbage = "creates an opening"; showWeaponAnimation = true; } override public function description():String{ return ((("Melee attack for 75% weapon damage (" + getDamage()) + "). If it hits, a random ally performs a bonus weapon attack on the target.")); } } }//package
Section 576
//sRoguePoison (sRoguePoison) package { public class sRoguePoison extends Skill { public function sRoguePoison(_arg1:Character){ char_ref = _arg1; increasesWith = intellect; increaseRate = 0.7; damage = 0; power_cost = 20; poisonDamage = 4; iconFrame = 3; requiresWeapon = true; addWeaponDamage = true; usesWeaponRange = true; skillname = "Poison"; verbage = ("applies " + skillname); showWeaponAnimation = true; } override public function description():String{ return ((((("Weapon attack (" + getDamage()) + " damage). Applies ") + scalePoison()) + " poison damage.")); } } }//package
Section 577
//sRogueSap (sRogueSap) package { public class sRogueSap extends Skill { public function sRogueSap(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; power_cost = 40; addWeaponDamage = true; requiresMelee = true; scaleWeaponDamage = 0.5; powerDamage = 75; iconFrame = 52; skillname = "Sap Strength"; verbage = "saps the enemy's strength"; showWeaponAnimation = true; specialAnimation = PortraitAnimation.powerDrain; } override public function description():String{ return ((((((("Melee attack for " + (scaleWeaponDamage * 100)) + "% weapon damage (") + getDamage()) + "). Reduces enemy power by ") + powerDamage) + ".")); } } }//package
Section 578
//sRogueSneakAttack (sRogueSneakAttack) package { public class sRogueSneakAttack extends Skill { public function sRogueSneakAttack(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; power_cost = 30; iconFrame = 8; requiresMelee = true; addWeaponDamage = true; rangedAttack = true; scaleWeaponDamage = 1.2; skillname = "Sneak Attack"; verbage = ("performs a " + skillname); specialAnimation = PortraitAnimation.playerSlash; } override public function description():String{ return ((((("Melee weapon attack on any target for " + (scaleWeaponDamage * 100)) + "% weapon damage (") + getDamage()) + ").")); } } }//package
Section 579
//sRuneProtection (sRuneProtection) package { public class sRuneProtection extends Skill { public function sRuneProtection(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 1; damage = 0; power_cost = 40; targetsFriendlies = true; hitsAllFriendlies = true; buff_damageResist = 15; skillname = "Rune of Protection"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.runeProtection; } override public function description():String{ return ((("Caster gains an additional " + buff_damageResist) + "% damage resistance for the remainder of the battle.")); } } }//package
Section 580
//sRuneStrength (sRuneStrength) package { public class sRuneStrength extends Skill { public function sRuneStrength(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiPriority = 5; aiCastLimit = 1; damage = 0; power_cost = 40; targetsFriendlies = true; hitsAllFriendlies = true; buff_damage = 1.2; skillname = "Rune of Strength"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.runeStrength; } override public function description():String{ return ((("Caster gains an additional " + buff_damageResist) + "% damage resistance for the remainder of the battle.")); } } }//package
Section 581
//sShadowCure (sShadowCure) package { public class sShadowCure extends Skill { public function sShadowCure(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 0; targetsFriendlies = true; removesCurse = true; killsUser = true; alwaysHits = true; rangedAttack = true; damage = 0; power_cost = 100; iconFrame = 75; skillname = "Balance Karma"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.curse; } override public function description():String{ return ("Sacrifice this shadow to remove a curse from a friendly target."); } } }//package
Section 582
//sShadowCurse (sShadowCurse) package { public class sShadowCurse extends Skill { public function sShadowCurse(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; aiCastLimit = 0; killsUser = true; alwaysHits = true; rangedAttack = true; damage = 0; power_cost = 100; curse = 0.5; iconFrame = 14; skillname = "Hex"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.curse; } override public function description():String{ return ((("Sacrifice this shadow to place a curse(" + Math.round((curse * 100))) + "%) on an enemy target. Does not miss.")); } } }//package
Section 583
//sSpriteRestoreHealth (sSpriteRestoreHealth) package { public class sSpriteRestoreHealth extends Skill { public function sSpriteRestoreHealth(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.level; targetsFriendlies = true; hitsAllFriendlies = true; rangedAttack = true; power_cost = 50; removesPoison = false; healing = Math.round((_arg1.health_max / 3)); iconFrame = 10; skillname = "Bloodfont"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.heal; } override public function description():String{ return ((("Restore " + healing) + " health to each member of the party.")); } } }//package
Section 584
//sSpriteRestorePower (sSpriteRestorePower) package { public class sSpriteRestorePower extends Skill { public function sSpriteRestorePower(_arg1:Character){ char_ref = _arg1; increasesWith = Skill.none; targetsFriendlies = true; hitsAllFriendlies = true; doesNotEffectSelf = true; rangedAttack = true; power_cost = 50; powerRestore = 15; iconFrame = 46; skillname = "Manafont"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.gainPower; } override public function description():String{ return ((("Restore " + powerRestore) + " power to every other member of the party.")); } } }//package
Section 585
//sSummonAttack (sSummonAttack) package { public class sSummonAttack extends Skill { public function sSummonAttack(_arg1:Character){ char_ref = _arg1; increasesWith = none; active = true; damage = _arg1.damage; power_cost = 0; skillname = "Attack"; verbage = "attacks"; iconFrame = 17; specialAnimation = PortraitAnimation.summonSlash; } override public function description():String{ return ((("Melee attack for " + getDamage()) + " damage.")); } } }//package
Section 586
//sSummonVoidstalker (sSummonVoidstalker) package { public class sSummonVoidstalker extends Skill { public function sSummonVoidstalker(_arg1:Character){ char_ref = _arg1; aiPriority = 9; targetsEmpty = true; summonsCreatureClass = new mVoidstalker(char_ref.level); power_cost = 60; skillname = "Void Portal"; verbage = ("casts " + skillname); } } }//package
Section 587
//StairsGlow (StairsGlow) package { import flash.display.*; public dynamic class StairsGlow extends MovieClip { } }//package
Section 588
//StatIncreaseButton (StatIncreaseButton) package { import flash.events.*; import flash.display.*; public class StatIncreaseButton extends MovieClip { public function StatIncreaseButton(){ addEventListener(MouseEvent.MOUSE_OVER, mouseOverTarget); addEventListener(MouseEvent.MOUSE_OUT, mouseOutTarget); this.gotoAndStop(2); } function mouseOverTarget(_arg1:MouseEvent):void{ if (this.currentFrame == 1){ this.gotoAndStop(3); }; } function mouseOutTarget(_arg1:MouseEvent):void{ if (this.currentFrame == 3){ this.gotoAndStop(1); }; } public function cleanup():void{ removeEventListener(MouseEvent.MOUSE_OVER, mouseOverTarget); removeEventListener(MouseEvent.MOUSE_OUT, mouseOutTarget); } } }//package
Section 589
//StatNumber (StatNumber) package { import flash.events.*; import flash.text.*; import flash.display.*; public class StatNumber extends Sprite { var tooltip:MiscTooltip; private var mousingOver:Boolean;// = false private var mouseOverFrames:int;// = 0 public var nlabel:TextField; private var mousedOverEvent:MouseEvent; var tt_text:String; var tt_title:String; public function StatNumber(){ mousingOver = false; mouseOverFrames = 0; super(); nlabel.addEventListener(MouseEvent.MOUSE_OVER, mouseOverTarget); nlabel.addEventListener(MouseEvent.MOUSE_OUT, mouseOutTarget); addEventListener(Event.ENTER_FRAME, onFrame); } function mouseOverTarget(_arg1:MouseEvent):void{ mousingOver = true; mouseOverFrames = 0; mousedOverEvent = _arg1; } private function newTooltip(_arg1:MouseEvent):Boolean{ tooltip = new MiscTooltip(tt_title, tt_text); tooltip.mouseEnabled = false; tooltip.mouseChildren = false; tooltip.name = "tooltip_stats"; tooltip.setForEvent(_arg1); stage.addChild(tooltip); return (true); } function mouseOutTarget(_arg1:MouseEvent):void{ if (tooltip != null){ tooltip.fade(); tooltip = null; }; mousingOver = false; mouseOverFrames = 0; } public function cleanup():void{ nlabel.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverTarget); nlabel.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutTarget); mouseOutTarget(null); removeEventListener(Event.ENTER_FRAME, onFrame); } private function onFrame(_arg1:Event):void{ if (mousingOver){ mouseOverFrames++; }; if (mouseOverFrames > Tooltip.delayFrames){ newTooltip(mousedOverEvent); mousingOver = false; mouseOverFrames = 0; }; } } }//package
Section 590
//SteelEdgedWeapon (SteelEdgedWeapon) package { public class SteelEdgedWeapon extends MeleeWeapon { override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; if (prefixes[_local1][0] == "Sharp"){ base_damage_mod = 10; return; }; super.applyPrefix(); } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Sharp", 1.1]); } } }//package
Section 591
//stormbringers_loop01 (stormbringers_loop01) package { import flash.media.*; public dynamic class stormbringers_loop01 extends Sound { } }//package
Section 592
//sTransformAetherguard (sTransformAetherguard) package { public class sTransformAetherguard extends Skill { public function sTransformAetherguard(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; aiPriority = 10; aiAllowSuicide = true; damage = _arg1.health_max; targetsSelf = true; transformCreatureClass = new mAetherguard(char_ref.level); power_cost = 100; skillname = "Breach Aether"; verbage = ("casts " + skillname); } } }//package
Section 593
//sTrollHowl (sTrollHowl) package { public class sTrollHowl extends Skill { public function sTrollHowl(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; hitsAllEnemies = true; rangedAttack = true; power_cost = 50; alwaysHits = true; powerDamage = 25; stun_percent = 50; skillname = "Howl of Rage"; verbage = ("lets loose a " + skillname); specialAnimation = PortraitAnimation.powerDrain; } override public function description():String{ return (""); } } }//package
Section 594
//summon_effect (summon_effect) package { import flash.display.*; public dynamic class summon_effect extends MovieClip { public function summon_effect(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.summon); } function frame45(){ this.stop(); } } }//package
Section 595
//summon_slash (summon_slash) package { import flash.display.*; public dynamic class summon_slash extends MovieClip { public function summon_slash(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.monsterClaws); } function frame45(){ this.stop(); } } }//package
Section 596
//summon_whirlwind (summon_whirlwind) package { import flash.display.*; public dynamic class summon_whirlwind extends MovieClip { public function summon_whirlwind(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.summon); } function frame45(){ this.stop(); } } }//package
Section 597
//summon1_sound (summon1_sound) package { import flash.media.*; public dynamic class summon1_sound extends Sound { } }//package
Section 598
//summon2_sound (summon2_sound) package { import flash.media.*; public dynamic class summon2_sound extends Sound { } }//package
Section 599
//sUnarmedAttack (sUnarmedAttack) package { public class sUnarmedAttack extends Skill { public function sUnarmedAttack(_arg1:Character){ char_ref = _arg1; increasesWith = strength; unlocked = true; unarmedAttack = true; damage = 0; power_cost = 0; iconFrame = 18; skillname = "Unarmed Attack"; verbage = "attacks"; specialAnimation = PortraitAnimation.playerUnarmed; } override public function description():String{ return ((("Unarmed melee attack. Inflicts " + PlayerCharacter(char_ref).getUnarmedDamage()) + " damage.\n\n[Skill cannot be removed]")); } } }//package
Section 600
//sUnsummon (sUnsummon) package { public class sUnsummon extends Skill { public function sUnsummon(_arg1:Character){ increasesWith = none; char_ref = _arg1; iconFrame = 73; skillname = "Unsummon"; } override public function description():String{ return ("Remove this summoned creature from the battlefield.\n\n[Shortcut: r]"); } } }//package
Section 601
//SurvivalPrep (SurvivalPrep) package { import flash.events.*; import flash.display.*; public class SurvivalPrep extends Sprite { public var beginButton:SimpleButton; public var optionsButton:OptionsBookButton; public var shopButton:SimpleButton; public var manageButton:SimpleButton; private var shop:Shop; public function SurvivalPrep():void{ manageButton.addEventListener(MouseEvent.MOUSE_DOWN, clickManage); shopButton.addEventListener(MouseEvent.MOUSE_DOWN, clickShop); beginButton.addEventListener(MouseEvent.MOUSE_DOWN, clickBegin); } private function clickBegin(_arg1:MouseEvent):void{ cleanup(); dm.main.beginSurvivalMode(); } private function clickManage(_arg1:MouseEvent):void{ dm.main.goToInventory(); } public function cleanup():void{ if (shop != null){ shop.cleanup(); shop = null; }; optionsButton.cleanup(); } private function clickShop(_arg1:MouseEvent):void{ if (shop == null){ shop = new Shop(); shop.name = "shop"; }; dm.main.addChild(shop); } } }//package
Section 602
//sVampireAttack (sVampireAttack) package { public class sVampireAttack extends Skill { public function sVampireAttack(_arg1:Character){ char_ref = _arg1; damage = _arg1.damage; rangedAttack = true; power_cost = 30; hasPortraitAnimation = true; portraitAnimationFrame = 5; skillname = "Vampire Bite"; verbage = "strikes from the shadows"; specialAnimation = PortraitAnimation.creatureSlash; } } }//package
Section 603
//sWargolemHarden (sWargolemHarden) package { public class sWargolemHarden extends Skill { public function sWargolemHarden(_arg1:Character){ char_ref = _arg1; increasesWith = none; damage = 0; power_cost = 100; targetsSelf = true; invulnerable = 1; iconFrame = 19; skillname = "Harden"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.armorBuff; } override public function description():String{ return ("Wargolem becomes immune to damage until next turn."); } } }//package
Section 604
//sWarlordBuff (sWarlordBuff) package { public class sWarlordBuff extends Skill { public function sWarlordBuff(_arg1:Character){ char_ref = _arg1; aiCastLimit = 1; targetsFriendlies = true; hitsAllFriendlies = true; rangedAttack = true; power_cost = 25; buff_quickness = 20; buff_damageResist = 10; skillname = "Battle Plan"; verbage = ("implements " + skillname); specialAnimation = PortraitAnimation.buff; } override public function description():String{ return (""); } } }//package
Section 605
//sWarlordFocus (sWarlordFocus) package { public class sWarlordFocus extends Skill { public function sWarlordFocus(_arg1:Character){ char_ref = _arg1; aiNotUnlessLowPower = true; aiCastLimit = 1; targetsSelf = true; power_cost = 0; powerRestore = 75; skillname = "Survey"; verbage = "surveys the battlefield"; specialAnimation = PortraitAnimation.gainPower; } override public function description():String{ return ((("Recover " + powerRestore) + " power.")); } } }//package
Section 606
//sWarlordRevive (sWarlordRevive) package { public class sWarlordRevive extends Skill { public function sWarlordRevive(_arg1:Character){ char_ref = _arg1; aiCastLimit = 2; targetsFriendlies = true; rangedAttack = true; healing = char_ref.health_max; power_cost = 70; removesPoison = true; resurrects = true; skillname = "Reinforce"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.revive; } override public function description():String{ return ((("Revives fallen party member with " + scaleHeal(healing)) + " health.")); } } }//package
Section 607
//sWarriorAdrenaline (sWarriorAdrenaline) package { public class sWarriorAdrenaline extends Skill { public function sWarriorAdrenaline(_arg1:Character){ char_ref = _arg1; increasesWith = none; aiCastLimit = 1; targetsSelf = true; power_cost = 25; buff_resistStun = 100; buff_damage = 1.3; iconFrame = 48; skillname = "Adrenaline"; verbage = "feels a burst of adrenaline"; specialAnimation = PortraitAnimation.buff; } override public function description():String{ return ((("User gains immunity to Stun effects and " + Math.round(((buff_damage - 1) * 100))) + "% bonus damage for the remainder of the battle.")); } } }//package
Section 608
//sWarriorAE (sWarriorAE) package { public class sWarriorAE extends Skill { public function sWarriorAE(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; addWeaponDamage = true; requiresMelee = true; scaleWeaponDamage = 1; power_cost = 60; hitsAllMeleeRange = true; iconFrame = 5; skillname = "Cleave"; verbage = "cleaves through the enemy"; specialAnimation = PortraitAnimation.playerSlash; } override public function description():String{ return ((("Perform a melee weapon attack (" + getDamage()) + " damage) on all targets in melee range.")); } } }//package
Section 609
//sWarriorBloodlust (sWarriorBloodlust) package { public class sWarriorBloodlust extends Skill { public function sWarriorBloodlust(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; addWeaponDamage = true; scaleWeaponDamage = 1.1; power_cost = 30; requiresMelee = true; gainPowerFromKill = 50; iconFrame = 36; skillname = "Bloodlust"; verbage = ("is filled with " + skillname); showWeaponAnimation = true; } override public function description():String{ return ((((((("Melee attack for " + Math.round((scaleWeaponDamage * 100))) + "% weapon damage (") + getDamage()) + "). If this attack kills the target, the attacker gains ") + gainPowerFromKill) + " power.")); } } }//package
Section 610
//sWarriorDefiance (sWarriorDefiance) package { public class sWarriorDefiance extends Skill { public function sWarriorDefiance(_arg1:Character){ char_ref = _arg1; increasesWith = endurance; aiCastLimit = 0; damage = 0; power_cost = 30; targetsSelf = true; cannotDie = 1; iconFrame = 6; skillname = "Defiance"; verbage = "shouts in defiance!"; specialAnimation = PortraitAnimation.defiance; } override public function description():String{ return ((((("User may not be reduced below " + getDefianceHealth()) + " health until ") + char_ref.genderPossessive()) + " next turn.")); } } }//package
Section 611
//sWarriorExecute (sWarriorExecute) package { public class sWarriorExecute extends Skill { public function sWarriorExecute(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; aiCastLimit = 0; damage = 0; addWeaponDamage = true; requiresMelee = true; costsRemainingPower = true; addsPowerToLethality = true; power_cost = 0; iconFrame = 14; skillname = "Execute"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.playerPowerSlash; } override public function description():String{ return ((("Melee weapon attack (" + getDamage()) + " damage). The character's remaining power is added as percentage chance of killing the target outright.")); } } }//package
Section 612
//sWarriorHeal (sWarriorHeal) package { public class sWarriorHeal extends Skill { public function sWarriorHeal(_arg1:Character){ char_ref = _arg1; increasesWith = endurance; increaseRate = 1.5; nonCombat = true; targetsSelf = true; removesPoison = false; healing = 20; power_cost = 40; iconFrame = 9; skillname = "Resolve"; verbage = "finds the strength to continue"; specialAnimation = PortraitAnimation.heal; } override public function description():String{ return ((("Character recovers " + scaleHeal(healing)) + " health.")); } } }//package
Section 613
//sWarriorInspire (sWarriorInspire) package { public class sWarriorInspire extends Skill { public function sWarriorInspire(_arg1:Character){ char_ref = _arg1; increasesWith = none; aiCastLimit = 1; targetsFriendlies = true; hitsAllFriendlies = true; rangedAttack = true; power_cost = 15; buff_damage = 1.2; iconFrame = 27; skillname = "Inspire"; verbage = "inspires the party"; specialAnimation = PortraitAnimation.buff; } override public function description():String{ return ((("All party members' damage is increased by " + Math.round(((buff_damage - 1) * 100))) + "% for the remainder of the battle.")); } } }//package
Section 614
//sWarriorPowerAttack (sWarriorPowerAttack) package { public class sWarriorPowerAttack extends Skill { public function sWarriorPowerAttack(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; damage = 0; addWeaponDamage = true; scaleWeaponDamage = 1.3; power_cost = 40; requiresMelee = true; iconFrame = 4; skillname = "Power Attack"; verbage = ("performs a " + skillname); specialAnimation = PortraitAnimation.playerPowerSlash; } override public function description():String{ return ((("Melee attack for 130% weapon damage (" + getDamage()) + ")")); } } }//package
Section 615
//sWarriorShield (sWarriorShield) package { public class sWarriorShield extends Skill { public function sWarriorShield(_arg1:Character){ char_ref = _arg1; increasesWith = none; damage = 0; power_cost = 60; targetsSelf = true; requiresShield = true; targetsFriendlyFrontRow = true; makeDamageSponge = true; tempDamageResistance = 25; iconFrame = 19; skillname = "Shield Wall"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.protectAllies; } override public function description():String{ return ((("User receives +" + tempDamageResistance) + "% damage resistance and is sole target of enemy attacks until his next turn. Other party members may still take damage from area attacks. Can only be used in the front row of the party formation.")); } } }//package
Section 616
//sWarriorSpeedAttack (sWarriorSpeedAttack) package { public class sWarriorSpeedAttack extends Skill { public function sWarriorSpeedAttack(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; aiCastLimit = 0; damage = 0; addWeaponDamage = true; power_cost = 75; requiresMelee = true; extraSpeedAttacks = 2; iconFrame = 49; skillname = "Overwhelm"; verbage = "overwhelms the enemy"; specialAnimation = PortraitAnimation.playerMultiSlash; } override public function description():String{ return ((("Melee weapon attack (" + getDamage()) + " damage). If the warrior has higher Quickness than the target, warrior performs two bonus weapon attacks on the same target.")); } } }//package
Section 617
//sWeaponAttack (sWeaponAttack) package { public class sWeaponAttack extends Skill { public function sWeaponAttack(_arg1:Character){ char_ref = _arg1; increasesWith = weapon; unlocked = true; damage = 0; addWeaponDamage = true; power_cost = 0; skillname = "Melee Attack"; requiresMelee = true; verbage = "attacks"; iconFrame = 17; specialAnimation = PortraitAnimation.playerSlash; } override public function description():String{ return ((("Melee attack with equipped weapon. Inflicts " + getDamage()) + " damage. \n\n[Skill cannot be removed]")); } } }//package
Section 618
//sWither (sWither) package { public class sWither extends Skill { public function sWither(_arg1:Character):void{ char_ref = _arg1; increasesWith = Skill.none; damage = 0; rangedAttack = true; power_cost = 30; cancelPowerRegen = 3; cancelHealthRegen = 3; skillname = "Wither"; verbage = ("casts " + skillname); specialAnimation = PortraitAnimation.debuff; } } }//package
Section 619
//sVoidCannon (sVoidCannon) package { public class sVoidCannon extends Skill { public function sVoidCannon(_arg1:Character){ char_ref = _arg1; rangedAttack = true; damage = Math.round((_arg1.damage * 1)); power_cost = 75; ignoresArmor = true; piercesColumn = true; skillname = "Void Cannon"; verbage = ("uses " + skillname); specialAnimation = PortraitAnimation.disintegrate; } } }//package
Section 620
//sZombieAE (sZombieAE) package { public class sZombieAE extends Skill { public function sZombieAE(_arg1:Character){ char_ref = _arg1; skillname = "Noxious Cloud"; hitsAllMeleeRange = true; power_cost = 65; damage = Math.round((_arg1.damage / 4)); poisonDamage = Math.round((_arg1.damage / 4)); damageAccuracy = 25; verbage = ("emits a " + skillname); specialAnimation = PortraitAnimation.poison; } } }//package
Section 621
//sZombieAttack (sZombieAttack) package { public class sZombieAttack extends Skill { public function sZombieAttack(_arg1:Character){ char_ref = _arg1; damage = _arg1.damage; powerDamage = 10; power_cost = 0; skillname = "Attack"; verbage = "attacks"; specialAnimation = PortraitAnimation.creatureSlash; } } }//package
Section 622
//tab_flash (tab_flash) package { import flash.display.*; public dynamic class tab_flash extends MovieClip { } }//package
Section 623
//TeleportTransition (TeleportTransition) package { import flash.display.*; public class TeleportTransition extends MovieClip { private const stopFrame = 15; private var oldChild:DisplayObjectContainer; private var newChild:DisplayObjectContainer; private var ready:Boolean;// = false public function TeleportTransition(_arg1:DisplayObjectContainer=null, _arg2:DisplayObjectContainer=null):void{ ready = false; super(); addFrameScript(14, frame15, 15, frame16, 40, frame41); this.ready = false; oldChild = _arg1; newChild = _arg2; } function frame15(){ } public function setReady():void{ this.ready = true; if (this.currentFrame == stopFrame){ this.gotoAndPlay("continue"); }; } public function beginContinue():void{ var _local1:*; if (this.ready){ _local1 = oldChild.parent; if (_local1 != null){ _local1.removeChild(oldChild); _local1.addChild(newChild); }; if ((newChild is Shop)){ Shop(newChild).init(); }; }; } public function remove():void{ if (parent != null){ parent.removeChild(this); }; } function frame16(){ this.beginContinue(); } function frame41(){ this.stop(); this.remove(); } } }//package
Section 624
//ThinButtonBG (ThinButtonBG) package { import flash.events.*; import flash.display.*; public class ThinButtonBG extends MovieClip { public function ThinButtonBG(){ this.gotoAndStop(1); this.addEventListener(Event.ADDED_TO_STAGE, added, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, removed, false, 0, true); } function added(_arg1:Event):void{ this.addEventListener(MouseEvent.MOUSE_OVER, mouseOn); this.addEventListener(MouseEvent.MOUSE_MOVE, mouseOn); this.addEventListener(MouseEvent.MOUSE_OUT, mouseOff); } function mouseOn(_arg1:MouseEvent):void{ this.gotoAndStop(2); } function mouseOff(_arg1:MouseEvent):void{ this.gotoAndStop(1); } function removed(_arg1:Event):void{ this.removeEventListener(MouseEvent.MOUSE_OVER, mouseOn); this.removeEventListener(MouseEvent.MOUSE_MOVE, mouseOn); this.removeEventListener(MouseEvent.MOUSE_OUT, mouseOff); } } }//package
Section 625
//thrown_sound (thrown_sound) package { import flash.media.*; public dynamic class thrown_sound extends Sound { } }//package
Section 626
//TitleMusic (TitleMusic) package { import flash.media.*; public class TitleMusic extends Music { public function TitleMusic(_arg1:Boolean=false, _arg2:Boolean=false):void{ var _local3:int; var _local4:*; super(); if (_arg2){ _local3 = 6000; } else { _local3 = 2000; }; _local4 = new frozen_wastelands_loop02(); channel = _local4.play(0, 99999); if (channel == null){ return; }; active = true; if (_arg1){ channel.soundTransform = new SoundTransform(0); }; if (_arg1){ this.fadeIn(_local3); } else { this.setVolume(volumeSetting); }; } } }//package
Section 627
//TitleScreen (TitleScreen) package { import flash.text.*; import flash.events.*; import flash.display.*; public class TitleScreen extends MovieClip { public var options_button:SimpleButton; public var versionText:TextField; public var logoLine:MovieClip; private var opening:Boolean;// = false public var credits_button:SimpleButton; public var buttonHintText:TextField; private var closing:Boolean;// = false public var cover:MovieClip; public var continue_button:SimpleButton; public function TitleScreen():void{ closing = false; opening = false; super(); addFrameScript(9, frame10, 39, frame40); init(); this.gotoAndPlay(1); mouseEnabled = false; mouseChildren = false; } private function clearButtonHint():void{ buttonHintText.text = ""; } function creditsClick(_arg1:MouseEvent):void{ trace("creditsClick"); addChild(new CreditsScreen()); } private function init():void{ var _local1:String; continue_button = cover.continue_button; options_button = cover.options_button; credits_button = cover.credits_button; if (!(continue_button.hasEventListener(MouseEvent.MOUSE_DOWN))){ continue_button.addEventListener(MouseEvent.MOUSE_DOWN, continueClick); }; if (!(continue_button.hasEventListener(MouseEvent.MOUSE_OVER))){ continue_button.addEventListener(MouseEvent.MOUSE_OVER, continueMouseOver); }; if (!(continue_button.hasEventListener(MouseEvent.MOUSE_OUT))){ continue_button.addEventListener(MouseEvent.MOUSE_OUT, buttonMouseOut); }; if (!(credits_button.hasEventListener(MouseEvent.MOUSE_DOWN))){ credits_button.addEventListener(MouseEvent.MOUSE_DOWN, creditsClick); }; if (!(credits_button.hasEventListener(MouseEvent.MOUSE_OVER))){ credits_button.addEventListener(MouseEvent.MOUSE_OVER, creditsMouseOver); }; if (!(credits_button.hasEventListener(MouseEvent.MOUSE_OUT))){ credits_button.addEventListener(MouseEvent.MOUSE_OUT, buttonMouseOut); }; if (!(options_button.hasEventListener(MouseEvent.MOUSE_DOWN))){ options_button.addEventListener(MouseEvent.MOUSE_DOWN, optionsClick); }; if (!(options_button.hasEventListener(MouseEvent.MOUSE_OVER))){ options_button.addEventListener(MouseEvent.MOUSE_OVER, optionsMouseOver); }; if (!(options_button.hasEventListener(MouseEvent.MOUSE_OUT))){ options_button.addEventListener(MouseEvent.MOUSE_OUT, buttonMouseOut); }; if (DungeonMain.ARMORGAMES){ if (logoLine.contains(logoLine.sponsorButton)){ logoLine.removeChild(logoLine.sponsorButton); }; if (!(logoLine.contains(logoLine.armorButton))){ logoLine.addChild(logoLine.armorButton); }; if (logoLine.contains(logoLine.biclopsButton)){ logoLine.removeChild(logoLine.biclopsButton); }; } else { if (DungeonMain.ANDKON){ if (logoLine.contains(logoLine.sponsorButton)){ logoLine.removeChild(logoLine.sponsorButton); }; if (logoLine.contains(logoLine.armorButton)){ logoLine.removeChild(logoLine.armorButton); }; if (!(logoLine.contains(logoLine.biclopsButton))){ logoLine.addChild(logoLine.biclopsButton); }; } else { if (!(logoLine.contains(logoLine.sponsorButton))){ logoLine.addChild(logoLine.sponsorButton); }; if (logoLine.contains(logoLine.armorButton)){ logoLine.removeChild(logoLine.armorButton); }; if (logoLine.contains(logoLine.biclopsButton)){ logoLine.removeChild(logoLine.biclopsButton); }; }; }; if (!(logoLine.sponsorButton.hasEventListener(MouseEvent.MOUSE_DOWN))){ logoLine.sponsorButton.addEventListener(MouseEvent.MOUSE_DOWN, sponsorClick); }; if (!(logoLine.armorButton.hasEventListener(MouseEvent.MOUSE_DOWN))){ logoLine.armorButton.addEventListener(MouseEvent.MOUSE_DOWN, sponsorClick); }; if (!(logoLine.biclopsButton.hasEventListener(MouseEvent.MOUSE_DOWN))){ logoLine.biclopsButton.addEventListener(MouseEvent.MOUSE_DOWN, biclopsClick); }; if (!(this.hasEventListener(Event.ENTER_FRAME))){ this.addEventListener(Event.ENTER_FRAME, onFrame); }; _local1 = ("v" + String(DungeonMain.GAME_VERSION)); if (DungeonMain.KONGREGATE){ _local1 = (_local1 + "k"); } else { if (DungeonMain.ARMORGAMES){ _local1 = (_local1 + "a"); }; }; if (DungeonMain.BETA){ _local1 = (_local1 + "\nBETA"); } else { if (DungeonMain.debug){ _local1 = (_local1 + "\nDEBUG"); }; }; if (versionText != null){ versionText.text = _local1; dmf.embolden(versionText); }; clearButtonHint(); } private function optionsMouseOver(_arg1:MouseEvent):void{ buttonHintText.text = "Options"; } public function animationFinished():void{ this.removeEventListener(Event.ENTER_FRAME, onFrame); if (parent != null){ parent.removeChild(this); }; cleanup(); } public function continueClick(_arg1:MouseEvent):void{ clearButtonHint(); cleanup(); DungeonMain(parent).loadGameMenu(); opening = true; this.gotoAndPlay("open"); } private function continueMouseOver(_arg1:MouseEvent):void{ buttonHintText.text = "Play Game"; } function frame10(){ this.stop(); this.mouseEnabled = true; this.mouseChildren = true; } function optionsClick(_arg1:MouseEvent):void{ trace("optionsClick"); addChild(new OptionsScreen()); } public function sponsorClick(_arg1:MouseEvent):void{ if (DungeonMain.ARMORGAMES){ dm.link(Links.ARMORGAMES); } else { dm.link(Links.KONG_HOME); }; } private function creditsMouseOver(_arg1:MouseEvent):void{ buttonHintText.text = "Credits"; } function frame40(){ this.stop(); this.animationFinished(); } private function cleanup():void{ continue_button.removeEventListener(MouseEvent.MOUSE_DOWN, continueClick); continue_button.removeEventListener(MouseEvent.MOUSE_OVER, continueMouseOver); continue_button.removeEventListener(MouseEvent.MOUSE_OUT, buttonMouseOut); credits_button.removeEventListener(MouseEvent.MOUSE_DOWN, creditsClick); credits_button.removeEventListener(MouseEvent.MOUSE_OVER, creditsMouseOver); credits_button.removeEventListener(MouseEvent.MOUSE_OUT, buttonMouseOut); options_button.removeEventListener(MouseEvent.MOUSE_DOWN, optionsClick); options_button.removeEventListener(MouseEvent.MOUSE_OVER, optionsMouseOver); options_button.removeEventListener(MouseEvent.MOUSE_OUT, buttonMouseOut); logoLine.sponsorButton.removeEventListener(MouseEvent.MOUSE_DOWN, sponsorClick); logoLine.armorButton.removeEventListener(MouseEvent.MOUSE_DOWN, sponsorClick); logoLine.biclopsButton.removeEventListener(MouseEvent.MOUSE_DOWN, biclopsClick); logoLine.muteButton.cleanup(); } private function buttonMouseOut(_arg1:MouseEvent):void{ clearButtonHint(); } public function closeCover(_arg1:MouseEvent=null):void{ mouseEnabled = false; mouseChildren = false; closing = true; this.gotoAndStop(this.totalFrames); init(); } private function onFrame(_arg1:Event):void{ if (closing){ this.gotoAndStop((this.currentFrame - 1)); if (currentFrame == 10){ trace("hit frame 10, stopping"); closing = false; init(); mouseEnabled = true; mouseChildren = true; dm.main.removeDungeon(); dm.main.removeInventory(); }; } else { if (opening){ if (this.currentFrame == this.totalFrames){ animationFinished(); }; }; }; } public function biclopsClick(_arg1:MouseEvent):void{ dm.link("http://www.biclopsgames.com"); } } }//package
Section 628
//Tooltip (Tooltip) package { import flash.events.*; import flash.geom.*; import flash.display.*; public class Tooltip extends Sprite { const red_text = 0xCC0000; const white_text = 0xFFFFFF; const grey_text = 0xCCCCCC; const purple_text = 0x9900FF; const green_text = 0x66FF00; const blue_text = 26367; private var fadeOut:Boolean;// = false private var fadeIn:Boolean;// = false private var fadeCount:int;// = 0 static const DELAY_SHORT:uint = 1; static const DELAY_MEDIUM:uint = 2; static const DELAY_NONE:uint = 0; static const FADE_IN_FRAMES = 5; static const DELAY_LONG:uint = 4; public function Tooltip():void{ fadeIn = false; fadeOut = false; fadeCount = 0; super(); addEventListener(Event.ADDED_TO_STAGE, added, false, 0, true); addEventListener(Event.ENTER_FRAME, onFrame, false, 0, true); } private function added(_arg1:Event):void{ fadeIn = true; this.alpha = 0; fadeCount = 0; } public function get realHeight():int{ return (this.height); } public function fade():void{ fadeIn = false; fadeOut = true; fadeCount = 0; } public function get realWidth():int{ return (this.width); } private function onFrame(_arg1:Event):void{ if (fadeOut){ this.alpha = (this.alpha - ((1 / FADE_IN_FRAMES) * fadeCount)); fadeCount++; if ((((this.alpha <= 0)) || ((fadeCount > FADE_IN_FRAMES)))){ fadeOut = false; if (parent != null){ parent.removeChild(this); }; }; } else { if (fadeIn){ this.alpha = (this.alpha + ((1 / FADE_IN_FRAMES) * fadeCount)); fadeCount++; if (this.alpha >= 1){ fadeCount = 0; fadeIn = false; }; }; }; } public function setForEvent(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:Point; var _local5:int; var _local6:int; var _local7 = ??pushnamespace ; if (_arg1 == null){ trace("setForEvent: e == null"); return; }; _local2 = _arg1.target.mouseX; _local3 = _arg1.target.mouseY; _local4 = _arg1.target.localToGlobal(new Point(_local2, _local3)); _local5 = _local4.x; _local6 = _local4.y; _local7 = 5; if (((_local4.x + this.realWidth) + _local7) > DungeonMain.APP_WIDTH){ _local5 = (_local5 + (DungeonMain.APP_WIDTH - ((_local4.x + this.realWidth) + _local7))); }; if (((_local4.y + this.realHeight) + _local7) > DungeonMain.APP_HEIGHT){ _local6 = (_local6 + (DungeonMain.APP_HEIGHT - ((_local4.y + this.realHeight) + _local7))); }; this.x = Math.floor(_local5); this.y = Math.floor(_local6); } static function get delayFrames():int{ if (DungeonMain.tooltipDelay == DELAY_NONE){ return (0); }; if (DungeonMain.tooltipDelay == DELAY_SHORT){ return (5); }; if (DungeonMain.tooltipDelay == DELAY_MEDIUM){ return (15); }; if (DungeonMain.tooltipDelay == DELAY_LONG){ return (25); }; return (0); } } }//package
Section 629
//TooltipSelectorMenu (TooltipSelectorMenu) package { import flash.events.*; import flash.text.*; import flash.display.*; public class TooltipSelectorMenu extends MovieClip { public var low:TextField; public var off:TextField; public var long:TextField; public var med:TextField; public function TooltipSelectorMenu():void{ long.addEventListener(MouseEvent.MOUSE_DOWN, clickLong); med.addEventListener(MouseEvent.MOUSE_DOWN, clickMed); low.addEventListener(MouseEvent.MOUSE_DOWN, clickLow); off.addEventListener(MouseEvent.MOUSE_DOWN, clickOff); setFrame(); } public function setFrame():void{ if (DungeonMain.tooltipDelay == Tooltip.DELAY_NONE){ this.gotoAndStop("off"); } else { if (DungeonMain.tooltipDelay == Tooltip.DELAY_SHORT){ this.gotoAndStop("low"); } else { if (DungeonMain.tooltipDelay == Tooltip.DELAY_MEDIUM){ this.gotoAndStop("med"); } else { if (DungeonMain.tooltipDelay == Tooltip.DELAY_LONG){ this.gotoAndStop("long"); }; }; }; }; } function clickMed(_arg1:MouseEvent):void{ this.gotoAndStop("med"); DungeonMain.tooltipDelay = Tooltip.DELAY_MEDIUM; } function clickLong(_arg1:MouseEvent):void{ this.gotoAndStop("long"); DungeonMain.tooltipDelay = Tooltip.DELAY_LONG; } function clickLow(_arg1:MouseEvent):void{ this.gotoAndStop("low"); DungeonMain.tooltipDelay = Tooltip.DELAY_SHORT; } public function cleanup():void{ long.removeEventListener(MouseEvent.MOUSE_DOWN, clickLong); med.removeEventListener(MouseEvent.MOUSE_DOWN, clickMed); low.removeEventListener(MouseEvent.MOUSE_DOWN, clickLow); off.removeEventListener(MouseEvent.MOUSE_DOWN, clickOff); } function clickOff(_arg1:MouseEvent):void{ this.gotoAndStop("off"); DungeonMain.tooltipDelay = Tooltip.DELAY_NONE; } } }//package
Section 630
//transform_effect (transform_effect) package { import flash.display.*; public dynamic class transform_effect extends MovieClip { public function transform_effect(){ addFrameScript(0, frame1, 14, frame15, 44, frame45); } function frame15(){ if (((!((this.parent == null))) && ((this.parent is CharacterPortrait)))){ CharacterPortrait(this.parent).update(); }; } function frame1(){ dm.sound.play(SoundControl.summon); } function frame45(){ this.stop(); } } }//package
Section 631
//TreasureCategoryTake (TreasureCategoryTake) package { import flash.events.*; import flash.display.*; public class TreasureCategoryTake extends MovieClip { public var take:Boolean; public function TreasureCategoryTake():void{ take = true; addEventListener(MouseEvent.MOUSE_DOWN, clicked); } function clicked(_arg1:MouseEvent):void{ take = !(take); if (take){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; TreasureReport(parent).takeSettingsChange(TreasureCategoryTake(_arg1.currentTarget)); } public function cleanup():void{ removeEventListener(MouseEvent.MOUSE_DOWN, clicked); } } }//package
Section 632
//TreasureChest (TreasureChest) package { import flash.text.*; import flash.utils.*; import flash.events.*; import flash.display.*; public class TreasureChest extends MovieClip { var looted:Boolean;// = false var loot:Array; var chest_level;// = 1 var hordeLoot:Boolean;// = false static const POTION_CHANCE = 20; public function TreasureChest(_arg1:Party=null, _arg2:int=1, _arg3:int=0, _arg4=false, _arg5:Boolean=false){ var _local6:Boolean; var _local7:Item; loot = new Array(); chest_level = 1; looted = false; hordeLoot = false; super(); addFrameScript(59, frame60, 74, frame75); chest_level = _arg2; hordeLoot = _arg5; if (_arg4){ _local6 = false; while (((!(_local6)) && (!((_arg1 == null))))) { _local7 = getItem(_arg2, Item.purple); if (testItemSuitable(_local7, _arg1)){ loot.push(_local7); _local6 = true; }; }; }; GenerateItems(_arg1, _arg3); } function frame75(){ this.stop(); } private function GenerateItems(_arg1:Party, _arg2:int){ var _local3:*; var _local4:*; var _local5:Item; var _local6:int; var _local7:int; _local3 = 0; _local4 = 0; _local5 = null; if (!(_arg2)){ _arg2 = dmf.randomNum(1, 4); }; while (loot.length < _arg2) { _local5 = getItem(chest_level, -1, false, hordeLoot); if (testItemSuitable(_local5, _arg1)){ loot.push(_local5); }; }; if (dmf.randomNum(0, 99) < POTION_CHANCE){ _local6 = dmf.randomNum(1, 2); _local7 = 0; while (_local7 < _local6) { _local5 = getItem(chest_level, -1, true); loot.push(_local5); _local7++; }; }; } function onFadeComplete(_arg1:TimerEvent):void{ if (parent != null){ parent.removeChild(this); }; } public function fade():void{ var _local1:Timer; looted = true; this.gotoAndPlay(61); _local1 = new Timer(500, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, onFadeComplete); _local1.start(); } function frame60(){ this.gotoAndPlay(1); } public static function getItem(_arg1:int=-1, _arg2:int=-1, _arg3:Boolean=false, _arg4:Boolean=false):Item{ var _local5:Array; var _local6:*; _local5 = GetItemTypes(_arg1, _arg2, _arg3, _arg4); _local6 = dmf.randomNum(0, _local5.length); return (_local5[_local6]); } public static function testItemSuitable(_arg1:Item, _arg2:Party):Boolean{ var _local3:int; var _local4:*; if (_arg1 == null){ return (false); }; if (_arg2 != null){ _local3 = 0; _local4 = 0; while (_local4 < _arg2.members.length) { if (_arg2.members[_local4].itemUsable(_arg1)){ _local3++; }; _local4++; }; if (_local3 > 0){ return (true); }; return (false); }; return (false); } private static function GetItemTypes(_arg1:int, _arg2:int=0, _arg3:Boolean=false, _arg4:Boolean=false):Array{ var _local5:Array; var _local6:*; _local5 = new Array(); if (((_arg3) || ((((_arg2 == -1)) && ((dmf.randomNum(0, 99) < POTION_CHANCE)))))){ _local5.push(new PotionHealthSmall(_arg1)); _local5.push(new PotionHealthSmall(_arg1)); _local5.push(new PotionHealthSmall(_arg1)); _local5.push(new PotionPowerSmall(_arg1)); _local5.push(new PotionPowerSmall(_arg1)); _local5.push(new PotionPowerSmall(_arg1)); _local5.push(new PotionRejuveSmall(_arg1)); _local5.push(new PotionRejuveSmall(_arg1)); _local5.push(new PotionReviveWeak(_arg1)); _local5.push(new PotionReviveWeak(_arg1)); _local5.push(new PotionHealth(_arg1)); _local5.push(new PotionPower(_arg1)); _local5.push(new PotionRejuve(_arg1)); _local5.push(new PotionRevive(_arg1)); _local5.push(new PotionPoisonResist(_arg1)); _local5.push(new PotionShield(_arg1)); _local5.push(new PotionQuickness(_arg1)); if (_arg4){ _local5.push(new SneakyScroll()); _local5.push(new SneakyScroll()); }; _local5.push(new Enchantment(_arg1)); _local5.push(new Enchantment(_arg1)); return (_local5); }; _local5.push(new iDagger(_arg1, _arg2)); _local5.push(new iDagger(_arg1, _arg2)); _local5.push(new iSword(_arg1, _arg2)); _local5.push(new iSword(_arg1, _arg2)); _local5.push(new iAxe(_arg1, _arg2)); _local5.push(new iSpear(_arg1, _arg2)); _local5.push(new iMace(_arg1, _arg2)); _local5.push(new iMace(_arg1, _arg2)); _local5.push(new iStaff(_arg1, _arg2)); _local5.push(new iStaff(_arg1, _arg2)); _local5.push(new iBow(_arg1, _arg2)); _local5.push(new iBow(_arg1, _arg2)); _local5.push(new iCrossbow(_arg1, _arg2)); _local5.push(new iPlateHelmet(_arg1, _arg2)); _local5.push(new iPlateGloves(_arg1, _arg2)); _local5.push(new iPlateGreaves(_arg1, _arg2)); _local5.push(new iPlateBoots(_arg1, _arg2)); _local5.push(new iPlateBreastplate(_arg1, _arg2)); _local5.push(new iLeatherHat(_arg1, _arg2)); _local5.push(new iLeatherGloves(_arg1, _arg2)); _local5.push(new iLeatherLegs(_arg1, _arg2)); _local5.push(new iLeatherBoots(_arg1, _arg2)); _local5.push(new iLeatherChest(_arg1, _arg2)); _local5.push(new iClothHat(_arg1, _arg2)); _local5.push(new iClothGloves(_arg1, _arg2)); _local5.push(new iClothLegs(_arg1, _arg2)); _local5.push(new iClothShoes(_arg1, _arg2)); _local5.push(new iClothRobe(_arg1, _arg2)); _local6 = 0; while (_local6 < 2) { _local5.push(new iRing(_arg1, _arg2)); _local5.push(new iCloak(_arg1, _arg2)); _local6++; }; _local5.push(new iQuiver(_arg1, _arg2)); _local5.push(new iParryingDagger(_arg1, _arg2)); _local5.push(new iShieldBuckler(_arg1, _arg2)); _local5.push(new iShieldTower(_arg1, _arg2)); _local5.push(new iCenser(_arg1, _arg2)); return (_local5); } } }//package
Section 633
//TreasureReport (TreasureReport) package { import flash.events.*; import flash.text.*; import flash.display.*; public class TreasureReport extends MovieClip { const icon_gap:int = 4; var chest:TreasureChest; var icons:Array; public var takeDisabler:Sprite; public var bg:MovieClip; public var discard_btn:MovieClip; public var selected_count_label:TextField; public var settings_btn:MovieClip; public var weapons_lbl:TextField; public var consumables_lbl:TextField; private var comparisons:Array; public var take_btn:MovieClip; public var armor_lbl:TextField; var tooltipController:ItemTooltipController; public function TreasureReport(_arg1:String="chest"){ icons = new Array(); super(); tooltipController = new ItemTooltipController(); settings_btn.addEventListener(MouseEvent.MOUSE_DOWN, settingsClick); this.gotoAndStop(_arg1); } private function updateSelectedCount():void{ var _local1:int; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < icons.length) { if (icons[_local2].taking){ _local1++; }; _local2++; }; selected_count_label.text = (((String(_local1) + "/") + String(icons.length)) + " selected"); if (_local1){ takeDisabler.alpha = 0; takeDisabler.mouseEnabled = false; } else { takeDisabler.alpha = 1; takeDisabler.mouseEnabled = true; }; } public function updateSettings():void{ var _local1:Party; var _local2:InventoryIcon; var _local3:Item; var _local4:int; var _local5:Boolean; _local1 = dm.main.pc_party; for each (_local2 in icons) { if (_local2 == null){ } else { _local3 = _local2.item_ref; _local4 = _local3.item_rarity; _local5 = false; if ((((_local4 == Item.grey)) && (!(dmf.hasFlag(_local1.lootSettings, LootSettings.GREY))))){ _local5 = setUnselected(_local2); } else { if ((((_local4 == Item.white)) && (!(dmf.hasFlag(_local1.lootSettings, LootSettings.WHITE))))){ _local5 = setUnselected(_local2); } else { if ((((_local4 == Item.green)) && (!(dmf.hasFlag(_local1.lootSettings, LootSettings.GREEN))))){ _local5 = setUnselected(_local2); } else { if ((((_local4 == Item.blue)) && (!(dmf.hasFlag(_local1.lootSettings, LootSettings.BLUE))))){ _local5 = setUnselected(_local2); } else { if ((((_local4 == Item.purple)) && (!(dmf.hasFlag(_local1.lootSettings, LootSettings.PURPLE))))){ _local5 = setUnselected(_local2); } else { if ((((_local3 is LightArmor)) && (!(dmf.hasFlag(_local1.lootSettings, LootSettings.LIGHT))))){ _local5 = setUnselected(_local2); } else { if ((((_local3 is MediumArmor)) && (!(dmf.hasFlag(_local1.lootSettings, LootSettings.MEDIUM))))){ _local5 = setUnselected(_local2); } else { if ((((_local3 is HeavyArmor)) && (!(dmf.hasFlag(_local1.lootSettings, LootSettings.HEAVY))))){ _local5 = setUnselected(_local2); }; }; }; }; }; }; }; }; if (!(_local5)){ _local2.alpha = 1; _local2.taking = true; }; }; }; updateSelectedCount(); } private function settingsClick(_arg1:MouseEvent):void{ var _local2:LootSettings; _local2 = new LootSettings(); addChild(_local2); } public function takeSettingsChange(_arg1:TreasureCategoryTake):void{ } public function drawIcons():void{ var _local1:Array; var _local2:Array; var _local3:Array; var _local4:*; var _local5:*; var _local6:*; var _local7 = ??pushnamespace ; var _local8 = ??pushnamespace ; var _local9:*; var _local10:*; _local1 = new Array(); _local2 = new Array(); _local3 = new Array(); _local4 = 0; while (_local4 < icons.length) { if (icons[_local4] == null){ } else { if (icons[_local4].item_ref == null){ } else { if ((icons[_local4].item_ref is Weapon)){ _local2.push(icons[_local4]); } else { if ((icons[_local4].item_ref is Equipment)){ _local3.push(icons[_local4]); } else { _local1.push(icons[_local4]); }; }; icons[_local4].addEventListener(MouseEvent.MOUSE_DOWN, clickedIcon); icons[_local4].addEventListener(MouseEvent.MOUSE_OVER, overIcon); icons[_local4].addEventListener(MouseEvent.MOUSE_OUT, outIcon); }; }; _local4++; }; _local5 = 0; _local6 = 0; _local7 = 18; _local8 = 54; _local9 = (consumables_lbl.y + _local7); _local10 = (bg.x + 30); removeChild(consumables_lbl); removeChild(weapons_lbl); removeChild(armor_lbl); _local4 = 0; while (_local4 < _local1.length) { _local5 = Math.floor((_local4 / 12)); _local6 = (_local4 % 12); _local1[_local4].x = (_local10 + (_local6 * (_local1[_local4].width + icon_gap))); _local1[_local4].y = (_local9 + (_local5 * (_local1[_local4].height + icon_gap))); addChild(_local1[_local4]); _local4++; }; if (_local1.length){ _local9 = (_local9 + _local8); addChild(consumables_lbl); }; weapons_lbl.y = (_local9 - _local7); _local4 = 0; while (_local4 < _local2.length) { _local5 = Math.floor((_local4 / 12)); _local6 = (_local4 % 12); _local2[_local4].x = (_local10 + (_local6 * (_local2[_local4].width + icon_gap))); _local2[_local4].y = (_local9 + (_local5 * (_local2[_local4].height + icon_gap))); addChild(_local2[_local4]); _local4++; }; if (_local2.length){ _local9 = (_local9 + _local8); addChild(weapons_lbl); }; armor_lbl.y = (_local9 - _local7); _local4 = 0; while (_local4 < _local3.length) { _local5 = Math.floor((_local4 / 12)); _local6 = (_local4 % 12); _local3[_local4].x = (_local10 + (_local6 * (_local3[_local4].width + icon_gap))); _local3[_local4].y = (_local9 + (_local5 * (_local3[_local4].height + icon_gap))); addChild(_local3[_local4]); _local4++; }; if (_local3.length){ addChild(armor_lbl); }; updateSettings(); } private function setUnselected(_arg1:InventoryIcon, _arg2:Boolean=false):Boolean{ var _local3:Party; var _local4:Boolean; _local3 = dm.main.pc_party; _local4 = true; if ((((_arg1.item_ref is Consumable)) && (dmf.hasFlag(_local3.lootSettings, LootSettings.CONSUMABLES)))){ _local4 = false; }; if ((((_arg1.item_ref is Enchantment)) && (dmf.hasFlag(_local3.lootSettings, LootSettings.ENCHANTMENTS)))){ _local4 = false; }; if (((_arg2) || (_local4))){ _arg1.taking = false; _arg1.alpha = 0.3; return (true); }; return (false); } private function removeComparisons():void{ var _local1:ItemComparison; for each (_local1 in comparisons) { if (_local1.parent != null){ _local1.parent.removeChild(_local1); }; }; } private function overIcon(_arg1:MouseEvent):void{ var _local2:Item; var _local3:Party; var _local4:PlayerCharacter; var _local5:ItemComparison; var _local6:CharacterPortrait; if (parent == null){ return; }; _local2 = _arg1.currentTarget.item_ref; _local3 = dm.main.pc_party; if ((_local2 is Equipment)){ removeComparisons(); comparisons = new Array(); for each (_local4 in _local3.members) { if ((_local4 is PC_Adventurer)){ } else { _local5 = new ItemComparison(_local4, Equipment(_local2).slot, Equipment(_local2)); comparisons.push(_local5); _local6 = _local4.portraitRef; if (_local6 != null){ stage.addChild(_local5); _local5.x = _local6.x; _local5.y = _local6.y; }; }; }; }; } public function addItemRef(_arg1:Item):int{ var _local2:*; var _local3:*; var _local4:*; if (_arg1 == null){ return (-1); }; _local2 = 0; _local3 = 0; while (_local3 < Party.MAX_OVERFLOW) { if (icons[_local3] == null){ _local4 = new InventoryIcon(_arg1, tooltipController); icons.push(_local4); return (_local3); }; _local3++; }; return (-1); } public function cleanup():void{ var _local1:*; settings_btn.removeEventListener(MouseEvent.MOUSE_DOWN, settingsClick); removeComparisons(); _local1 = 0; while (_local1 < icons.length) { icons[_local1].removeEventListener(MouseEvent.MOUSE_OVER, overIcon); icons[_local1].removeEventListener(MouseEvent.MOUSE_OUT, outIcon); icons[_local1].removeEventListener(MouseEvent.MOUSE_DOWN, clickedIcon); icons[_local1].cleanup(); _local1++; }; } function clickedIcon(_arg1:MouseEvent):void{ var _local2:InventoryIcon; _local2 = InventoryIcon(_arg1.currentTarget); _local2.taking = !(_local2.taking); if (_local2.taking){ _local2.alpha = 1; } else { setUnselected(_local2, true); }; updateSelectedCount(); } private function outIcon(_arg1:MouseEvent):void{ removeComparisons(); } } }//package
Section 634
//turn_page_sound (turn_page_sound) package { import flash.media.*; public dynamic class turn_page_sound extends Sound { } }//package
Section 635
//WarningDialog (WarningDialog) package { import flash.events.*; import flash.display.*; import flash.text.*; public class WarningDialog extends MovieClip { public var yes_btn:MovieClip; public var dlg_text:TextField; public function WarningDialog(_arg1:String=""){ if (_arg1.length){ setText(_arg1); }; yes_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickOkay); } private function cleanup():void{ yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickOkay); } public function setText(_arg1:String):void{ dlg_text.text = _arg1; } function clickOkay(_arg1:MouseEvent):void{ yes_btn.removeEventListener(MouseEvent.MOUSE_DOWN, clickOkay); if (parent != null){ parent.removeChild(this); cleanup(); } else { if (((!((stage == null))) && (stage.contains(this)))){ stage.removeChild(this); cleanup(); }; }; } } }//package
Section 636
//Weapon (Weapon) package { public class Weapon extends Equipment { private var _twoHanded:Boolean;// = false var base_damage_mod:int;// = 0 var base_damage:int;// = 0 private var _damage:int; static const dagger_base_damage = 14; static const crossbow_base_damage = 16; static const axe_base_damage = 22; static const bow_base_damage = 14; static const mace_base_damage = 14; static const spear_base_damage = 20; static const sword_base_damage = 15; static const staff_base_damage = 14; public function Weapon(){ _twoHanded = false; base_damage = 0; base_damage_mod = 0; super(); item_name = "Weapon"; slot = weapon; grey_name = "Damaged"; } override public function generateItem(_arg1:int):void{ var _local2:*; var _local3:*; _local2 = false; _local3 = false; if (item_rarity == Item.green){ if (dmf.randomNum(0, 100) >= 50){ _local3 = true; } else { _local2 = true; }; }; getItemModifiers(); if ((((item_rarity == Item.blue)) || (_local3))){ prefix = rollForPrefix(item_rarity); }; if ((((item_rarity == Item.blue)) || (_local2))){ suffix = rollForSuffix(item_rarity); }; if (prefix >= 0){ applyPrefix(); }; if (suffix >= 0){ applySuffix(); }; damage = scaleWeaponDamageForLevel((base_damage * (1 + (base_damage_mod / 100)))); if (((materials.length) && ((item_rarity < Item.purple)))){ material = rollForMaterial(item_rarity, materials); scaleDamageForMaterial(material); } else { material = -1; }; if (material >= 0){ item_name = ((materials[material] + " ") + item_name); }; if (prefix >= 0){ item_name = ((prefixes[prefix][0] + " ") + item_name); }; if (suffix >= 0){ item_name = ((item_name + " of ") + suffixes[suffix][0]); }; if (item_rarity == Item.grey){ item_name = ((grey_name + " ") + item_name); }; } override public function getItemTypeString(){ return ("Weapon"); } override public function applySuffix():void{ var _local1:*; _local1 = suffix; if (_local1 < 0){ return; }; super.applySuffix(); } public function get damage():int{ return (this._damage); } public function set twoHanded(_arg1:Boolean):void{ this._twoHanded = _arg1; } override public function itemStatsString(_arg1:String):String{ _arg1 = (_arg1 + (String(damage) + " damage\n")); return (super.itemStatsString(_arg1)); } override public function applyPrefix():void{ var _local1:*; _local1 = prefix; if (_local1 < 0){ return; }; super.applyPrefix(); } public function scaleWeaponDamageForLevel(_arg1:int):int{ return (scaleWeaponDamageForLevelNew(_arg1, item_level)); } public function get twoHanded():Boolean{ return (this._twoHanded); } public function set damage(_arg1:int):void{ this._damage = _arg1; } override public function getItemModifiers():void{ super.getItemModifiers(); prefixes.push(["Staggering", 10]); prefixes.push(["Unerring", base_accuracy_bonus]); prefixes.push(["Venomous", 5]); prefixes.push(["Blinding", 10]); prefixes.push(["Vampiric", 10]); suffixes.push(["Lethality", 1]); } public function scaleDamageForMaterial(_arg1:int){ var _local2:*; _local2 = (1 + ((_arg1 + 1) * 0.05)); damage = Math.round((damage * _local2)); } public static function scaleWeaponDamageForLevelNew(_arg1:int, _arg2:int):int{ var _local3:int; var _local4 = ??pushnamespace ; var _local5:Number; var _local6:Number; var _local7:*; _local3 = MonsterCharacter.getHealthMax(_arg2, false); _local4 = 5; _local5 = (_local3 / _local4); _local6 = (_arg1 / sword_base_damage); _local7 = Math.round((_local5 * _local6)); return (_local7); } } }//package
Section 637
//web_effect (web_effect) package { import flash.display.*; public dynamic class web_effect extends MovieClip { public function web_effect(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ dm.sound.play(SoundControl.web); } function frame45(){ this.stop(); } } }//package
Section 638
//web_squirt_sound (web_squirt_sound) package { import flash.media.*; public dynamic class web_squirt_sound extends Sound { } }//package
Section 639
//whirlwind_sound (whirlwind_sound) package { import flash.media.*; public dynamic class whirlwind_sound extends Sound { } }//package
Section 640
//VolumeControl (VolumeControl) package { import flash.events.*; import flash.display.*; public class VolumeControl extends MovieClip { var soundButton:SoundButton; public var sfx_selector:VolumeSelector; public var volCloseButton:SimpleButton; public var global_selector:VolumeSelector; public var music_selector:VolumeSelector; public function VolumeControl(_arg1:SoundButton=null):void{ init(_arg1); if (volCloseButton != null){ volCloseButton.addEventListener(MouseEvent.MOUSE_DOWN, clickedClose); }; } public function init(_arg1:SoundButton=null):void{ if (_arg1 != null){ soundButton = _arg1; }; global_selector.setFrameFromVolume(GlobalVolume.volumeSetting); sfx_selector.setFrameFromVolume(SoundControl.volumeSetting); music_selector.setFrameFromVolume(Music.volumeSetting); } function clickedClose(_arg1:MouseEvent):void{ volCloseButton.removeEventListener(MouseEvent.MOUSE_DOWN, clickedClose); if (soundButton != null){ soundButton.removeControl(); } else { if (stage != null){ this.cleanup(); stage.removeChild(this); }; }; } public function adjustVolume(_arg1:VolumeSelector, _arg2:Number):void{ if (_arg1 == global_selector){ GlobalVolume.setVolume(_arg2); dm.main.saveInterface(); } else { if (_arg1 == music_selector){ dm.main.setMusicVolume(_arg2); dm.main.saveInterface(); } else { if (_arg1 == sfx_selector){ SoundControl.volumeSetting = _arg2; dm.main.saveInterface(); }; }; }; } public function cleanup():void{ global_selector.cleanup(); sfx_selector.cleanup(); music_selector.cleanup(); } } }//package
Section 641
//VolumeControlMenu (VolumeControlMenu) package { public dynamic class VolumeControlMenu extends VolumeControl { } }//package
Section 642
//VolumeSelector (VolumeSelector) package { import flash.events.*; import flash.text.*; import flash.display.*; public class VolumeSelector extends MovieClip { const vol_mid = 2; const vol_off = 0; const vol_full = 3; const vol_low = 1; public var mid:TextField; public var low:TextField; public var off:TextField; public var full:TextField; public function VolumeSelector():void{ full.addEventListener(MouseEvent.MOUSE_DOWN, clickFull); mid.addEventListener(MouseEvent.MOUSE_DOWN, clickMid); low.addEventListener(MouseEvent.MOUSE_DOWN, clickLow); off.addEventListener(MouseEvent.MOUSE_DOWN, clickOff); } private function setFrame(_arg1:int):void{ if (_arg1 == vol_off){ this.gotoAndStop("off"); } else { if (_arg1 == vol_low){ this.gotoAndStop("low"); } else { if (_arg1 == vol_mid){ this.gotoAndStop("mid"); } else { if (_arg1 == vol_full){ this.gotoAndStop("full"); }; }; }; }; } function clickFull(_arg1:MouseEvent):void{ var _local2:*; _local2 = GlobalVolume.volumeFull; setFrame(vol_full); if (parent != null){ VolumeControl(parent).adjustVolume(this, _local2); }; } function clickLow(_arg1:MouseEvent):void{ var _local2:*; _local2 = GlobalVolume.volumeLow; setFrame(vol_low); if (parent != null){ VolumeControl(parent).adjustVolume(this, _local2); }; } function clickMid(_arg1:MouseEvent):void{ var _local2:*; _local2 = GlobalVolume.volumeMid; setFrame(vol_mid); if (parent != null){ VolumeControl(parent).adjustVolume(this, _local2); }; } public function cleanup():void{ full.removeEventListener(MouseEvent.MOUSE_DOWN, clickFull); mid.removeEventListener(MouseEvent.MOUSE_DOWN, clickMid); low.removeEventListener(MouseEvent.MOUSE_DOWN, clickLow); off.removeEventListener(MouseEvent.MOUSE_DOWN, clickOff); } function clickOff(_arg1:MouseEvent):void{ var _local2:*; _local2 = GlobalVolume.volumeOff; setFrame(vol_off); if (parent != null){ VolumeControl(parent).adjustVolume(this, _local2); }; } public function setFrameFromVolume(_arg1:Number):void{ if (_arg1 == GlobalVolume.volumeOff){ setFrame(vol_off); } else { if (_arg1 == GlobalVolume.volumeLow){ setFrame(vol_low); } else { if (_arg1 == GlobalVolume.volumeMid){ setFrame(vol_mid); } else { if (_arg1 == GlobalVolume.volumeFull){ setFrame(vol_full); }; }; }; }; } } }//package
Section 643
//VolumeSelectorMenu (VolumeSelectorMenu) package { public dynamic class VolumeSelectorMenu extends VolumeSelector { } }//package
Section 644
//writing_sound (writing_sound) package { import flash.media.*; public dynamic class writing_sound extends Sound { } }//package

Library Items

Symbol 1 Sound {Smash}
Symbol 2 GraphicUsed by:7
Symbol 3 FontUsed by:4 20 21 27 58 91 92 93 182 196 197 198 199 201 339 363 364 369 416 417 419 424 426 448 449 450 451 453 454 455 461 466 467 468 469 470 476 477 479 481 485 486 487 488 489 491 493 496 497 498 499 501 502 505 506 507 551 552 620 621 622 623 624 625 627 628 629 630 631 632 635 638 640 641 642 643 644 646 647 649 650 651 652 659 663 665 666 671 675 693 694 710 720 723 724 730 731 732 733 734 735 736 737 738 739 740 741 742 743 754 755 756 757 758 772 977 985 987 988 990 991 1000 1001 1002 1010 1013 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1080 1088 1096 1097 1098 1104 1105 1115 1118 1126 1130 1133 1134 1135 1137 1140 1141 1143 1145 1146 1158 1160 1162 1170 1173 1177 1182 1183 1186 1187 1188 1189 1190 1193 1194 1195 1198 1199 1200 1206 1208 1209 1210 1211 1212 1214 1215 1217 1220 1221 1233 1236 1237 1293 1524 1525 1526 1527 1558 1559 1560 1561 1571 1579 1580 1581 1592 1606 1607 1608 1609 1612 1613 1614 1615 1623 1635 1664 1671 1675 1724 1725 1726 1727
Symbol 4 EditableTextUses:3 19 22Used by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip {ItemModeTab}Uses:2 4 5 6Used by:1551 1555
Symbol 8 GraphicUsed by:15 155 338 362 445 465 500 558 597 599 608 609 673 765 998 1040 1071 1113 1235 1253 1266 1273 1281 1339 1550 1641 1643 1649 1650 1679 1707  Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:15 609
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}Uses:12 13Used by:15 592 594 598 599 600 603 604 605 609 616
Symbol 15 MovieClip {CorridorConnectorV}Uses:8 11 14Used by:Timeline
Symbol 16 MovieClip {com.kongregate.as3.client.KongregateAPI}
Symbol 17 GraphicUsed by:18  Timeline
Symbol 18 MovieClipUses:17Used by:Timeline
Symbol 19 FontUsed by:4 20 21 58 196 197 198 363 364 419 424 448 449 450 451 461 467 468 469 470 476 477 486 487 488 489 507 551 552 620 621 622 623 624 625 627 628 629 630 631 632 635 638 640 641 642 643 644 646 647 649 650 652 659 663 671 675 693 694 710 720 743 756 758 772 977 985 987 988 991 1000 1001 1002 1010 1013 1029 1030 1031 1032 1033 1034 1036 1037 1038 1088 1096 1097 1098 1104 1115 1130 1170 1182 1183 1186 1189 1193 1194 1206 1208 1209 1210 1211 1212 1214 1215 1217 1220 1221 1233 1236 1237 1293 1524 1525 1526 1527 1559 1560 1561 1571 1579 1580 1581 1592 1607 1608 1635 1724 1726
Symbol 20 EditableTextUses:3 19 22Used by:Timeline
Symbol 21 EditableTextUses:3 19 22Used by:Timeline
Symbol 22 FontUsed by:4 20 21 23 26 57 58 63 166 178 179 183 196 197 198 337 363 364 369 403 404 405 406 419 420 421 424 426 448 449 450 451 461 467 468 469 470 476 477 486 487 488 489 496 497 505 506 507 551 552 620 621 622 623 624 625 627 628 629 630 631 632 633 635 638 640 641 642 643 644 646 647 649 650 652 659 663 671 675 687 688 691 693 694 697 702 705 707 708 709 710 713 720 725 726 727 728 729 743 750 756 758 772 977 985 987 988 991 993 1000 1001 1002 1010 1013 1016 1019 1022 1028 1029 1030 1031 1032 1033 1034 1036 1037 1038 1041 1081 1084 1088 1096 1097 1098 1100 1102 1104 1107 1115 1119 1122 1130 1136 1138 1144 1148 1158 1160 1162 1170 1174 1180 1182 1183 1186 1189 1193 1194 1206 1207 1208 1209 1210 1211 1212 1214 1215 1217 1220 1221 1233 1236 1237 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1255 1256 1257 1258 1260 1261 1262 1263 1264 1265 1267 1268 1269 1270 1271 1272 1274 1275 1276 1277 1278 1279 1280 1293 1524 1525 1526 1527 1529 1530 1531 1533 1539 1553 1558 1559 1560 1561 1562 1571 1579 1580 1581 1592 1593 1595 1596 1597 1598 1599 1600 1607 1608 1635 1724 1726
Symbol 23 TextUses:22Used by:25
Symbol 24 GraphicUsed by:25
Symbol 25 ButtonUses:23 24Used by:Timeline
Symbol 26 TextUses:22Used by:Timeline
Symbol 27 EditableTextUses:3Used by:Timeline
Symbol 28 GraphicUsed by:42
Symbol 29 FontUsed by:30 31 32 33 34 35 36 37 38 39 40 41 1705
Symbol 30 TextUses:29Used by:42
Symbol 31 TextUses:29Used by:42
Symbol 32 TextUses:29Used by:42
Symbol 33 TextUses:29Used by:42
Symbol 34 TextUses:29Used by:42
Symbol 35 TextUses:29Used by:42
Symbol 36 TextUses:29Used by:42
Symbol 37 TextUses:29Used by:42
Symbol 38 TextUses:29Used by:42
Symbol 39 TextUses:29Used by:42
Symbol 40 TextUses:29Used by:42
Symbol 41 TextUses:29Used by:42
Symbol 42 ButtonUses:28 30 31 32 33 34 35 36 37 38 39 40 41Used by:61
Symbol 43 GraphicUsed by:44 45
Symbol 44 MovieClip {monstersdend_fla.Eye1_7}Uses:43Used by:54
Symbol 45 MovieClip {monstersdend_fla.Eye2_8}Uses:43Used by:54
Symbol 46 GraphicUsed by:50
Symbol 47 ShapeTweeningUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 ShapeTweeningUsed by:50
Symbol 50 MovieClipUses:46 47 48 49Used by:54
Symbol 51 GraphicUsed by:54
Symbol 52 FontUsed by:53
Symbol 53 TextUses:52Used by:54
Symbol 54 MovieClipUses:44 45 50 51 53Used by:56
Symbol 55 GraphicUsed by:56
Symbol 56 ButtonUses:54 55Used by:61 516 550
Symbol 57 TextUses:22Used by:61
Symbol 58 EditableTextUses:3 19 22Used by:61
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip {monstersdend_fla.OnKongLoader_3}Uses:42 56 57 58 60Used by:Timeline
Symbol 62 GraphicUsed by:64
Symbol 63 TextUses:22Used by:64
Symbol 64 MovieClipUses:62 63Used by:Timeline
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip {monstersdend_fla.SkillIconBG_12}Uses:65 66Used by:146 177  Timeline
Symbol 68 GraphicUsed by:146
Symbol 69 GraphicUsed by:146
Symbol 70 GraphicUsed by:146
Symbol 71 GraphicUsed by:146
Symbol 72 GraphicUsed by:146
Symbol 73 GraphicUsed by:146
Symbol 74 GraphicUsed by:146
Symbol 75 GraphicUsed by:146
Symbol 76 GraphicUsed by:146 177 415
Symbol 77 GraphicUsed by:146
Symbol 78 GraphicUsed by:146
Symbol 79 GraphicUsed by:146
Symbol 80 GraphicUsed by:146
Symbol 81 GraphicUsed by:146 177 1338 1385 1455
Symbol 82 GraphicUsed by:146 415
Symbol 83 GraphicUsed by:146 177 415
Symbol 84 GraphicUsed by:146
Symbol 85 GraphicUsed by:146
Symbol 86 GraphicUsed by:146
Symbol 87 GraphicUsed by:146
Symbol 88 GraphicUsed by:146
Symbol 89 GraphicUsed by:146
Symbol 90 GraphicUsed by:146
Symbol 91 TextUses:3Used by:146
Symbol 92 TextUses:3Used by:146
Symbol 93 TextUses:3Used by:146
Symbol 94 GraphicUsed by:146
Symbol 95 GraphicUsed by:146 177 415
Symbol 96 GraphicUsed by:146
Symbol 97 GraphicUsed by:146
Symbol 98 GraphicUsed by:146
Symbol 99 GraphicUsed by:146
Symbol 100 GraphicUsed by:146
Symbol 101 GraphicUsed by:146
Symbol 102 GraphicUsed by:146 177
Symbol 103 GraphicUsed by:146
Symbol 104 GraphicUsed by:146 177
Symbol 105 GraphicUsed by:146
Symbol 106 GraphicUsed by:146
Symbol 107 GraphicUsed by:146
Symbol 108 GraphicUsed by:146
Symbol 109 GraphicUsed by:146 177
Symbol 110 GraphicUsed by:146
Symbol 111 GraphicUsed by:146
Symbol 112 GraphicUsed by:146
Symbol 113 GraphicUsed by:146
Symbol 114 GraphicUsed by:146
Symbol 115 GraphicUsed by:146
Symbol 116 GraphicUsed by:146
Symbol 117 GraphicUsed by:146
Symbol 118 GraphicUsed by:146 177 415
Symbol 119 GraphicUsed by:146 177
Symbol 120 GraphicUsed by:146
Symbol 121 GraphicUsed by:146
Symbol 122 GraphicUsed by:146
Symbol 123 GraphicUsed by:146
Symbol 124 GraphicUsed by:146
Symbol 125 GraphicUsed by:146
Symbol 126 GraphicUsed by:146
Symbol 127 GraphicUsed by:146
Symbol 128 GraphicUsed by:146
Symbol 129 GraphicUsed by:146 435 656 1630 1633
Symbol 130 GraphicUsed by:146
Symbol 131 GraphicUsed by:146
Symbol 132 GraphicUsed by:146
Symbol 133 GraphicUsed by:146
Symbol 134 GraphicUsed by:146
Symbol 135 GraphicUsed by:146
Symbol 136 GraphicUsed by:146
Symbol 137 GraphicUsed by:146
Symbol 138 GraphicUsed by:146
Symbol 139 GraphicUsed by:146
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip {SkillIcon}Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145Used by:184 984 986 1219  Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip {SkillIconEmpty}Uses:147Used by:154 759  Timeline
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip {SkillIconHighlight}Uses:149 150 151Used by:Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip {SkillBar}Uses:153 148Used by:1232  Timeline
Symbol 155 MovieClip {FadeScreen}Uses:8Used by:184 1086 1089 1116 1124 1127 1131 1152 1171 1184 1191 1196 1610
Symbol 156 GraphicUsed by:184 494 516 995 1086 1089 1091 1116 1124 1127 1128 1152 1184 1191 1196 1201 1610
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159 764 999 1040 1536 1575
Symbol 159 MovieClipUses:158Used by:184 494 516 995 1086 1089 1091 1116 1124 1127 1128 1152 1184 1191 1196 1201 1610 1649
Symbol 160 GraphicUsed by:184 494 516 995 1086 1089 1116 1124 1127 1128 1152 1184 1191 1610
Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip {ThinButtonBG}Uses:161 162 163Used by:167 689 692 706 714 994 1017 1020 1023 1082 1085 1101 1103 1108 1120 1123 1151 1175 1181 1540 1554
Symbol 165 GraphicUsed by:167
Symbol 166 TextUses:22Used by:167
Symbol 167 MovieClipUses:164 165 166Used by:184 494 516 995 1116 1131 1152 1171 1196 1610
Symbol 168 GraphicUsed by:177 541 1056 1447 1638
Symbol 169 FontUsed by:170 1566
Symbol 170 EditableTextUses:169Used by:177
Symbol 171 GraphicUsed by:177
Symbol 172 GraphicUsed by:177
Symbol 173 GraphicUsed by:177
Symbol 174 GraphicUsed by:177
Symbol 175 GraphicUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip {PassiveSkillIcon}Uses:67 168 170 171 172 76 173 109 174 83 118 175 95 176 119 104 81 102Used by:184 759 995
Symbol 178 TextUses:22Used by:184
Symbol 179 TextUses:22Used by:184
Symbol 180 FontUsed by:181 185 200 202 398 432 446 472 474 483 495 619 670 989 1003 1079 1087 1095 1114 1117 1125 1129 1132 1153 1157 1159 1161 1166 1167 1169 1172 1185 1192 1197 1569 1583 1589
Symbol 181 EditableTextUses:180 546Used by:184
Symbol 182 TextUses:3Used by:184
Symbol 183 TextUses:22Used by:184
Symbol 184 MovieClip {SkillsPreview}Uses:155 156 159 160 146 167 177 178 179 181 182 183Used by:Timeline
Symbol 185 TextUses:180Used by:382
Symbol 186 GraphicUsed by:190 371 383 393 437
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:190
Symbol 189 GraphicUsed by:190 371 375 383 393 437 592 594 600 603 604 605 999 1005 1113 1231 1316 1330 1338 1355 1360 1370 1379 1389 1392 1413 1433 1456 1542 1586 1658
Symbol 190 ButtonUses:186 187 188 189Used by:366
Symbol 191 FontUsed by:192 193 368 373 374 376 377 378 379 380 381 409 433 434 532 1163 1164 1165 1584 1585 1618 1619 1624 1625 1628 1629 1631 1632 1661 1662 1668 1669 1674
Symbol 192 TextUses:191Used by:195
Symbol 193 TextUses:191Used by:195
Symbol 194 GraphicUsed by:195
Symbol 195 ButtonUses:192 193 194Used by:366
Symbol 196 EditableTextUses:3 19 22Used by:366
Symbol 197 EditableTextUses:3 19 22Used by:366
Symbol 198 EditableTextUses:3 19 22Used by:366
Symbol 199 TextUses:3Used by:366
Symbol 200 EditableTextUses:180 546Used by:366
Symbol 201 TextUses:3Used by:366
Symbol 202 EditableTextUses:180 546Used by:366
Symbol 203 GraphicUsed by:365 1191 1196 1575 1610
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:362
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:362
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:362
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:362
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:362
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:362
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:362
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:362
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:362
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:362
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:362
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:362
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:362
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:362
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:362
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:362
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:362
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:362
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:362
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:362
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:362
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:362
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:362
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:362
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:362
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:362
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:362
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:362
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:362
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:362
Symbol 264 BitmapUsed by:265 266
Symbol 265 GraphicUses:264Used by:362
Symbol 266 GraphicUses:264Used by:362
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:362
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:362
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:362
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:362
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:362
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:362
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:362
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:362
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:362
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:362
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:362
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:362
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:362
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:362
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:362
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:362
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:362
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:362
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:362
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:362
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:362
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:362
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:362
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:362
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:362
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:362
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:362
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:362
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:362
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:362
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:362
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:362
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:362
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:362
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:362
Symbol 337 TextUses:22Used by:338
Symbol 338 MovieClip {EmptyCustomPortrait}Uses:8 337Used by:362 1184  Timeline
Symbol 339 TextUses:3Used by:362
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:362
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:362
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:362
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:362
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:362
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:362
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:362
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:362
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:362
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:362
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:362
Symbol 362 MovieClip {CharGraphic}Uses:205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 266 268 270 272 274 276 278 280 282 284 286 288 290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322 324 326 328 330 332 334 336 338 8 339 341 343 345 347 349 351 353 355 357 359 361Used by:365 431 626 764 1191 1196 1216 1296 1358 1575 1610  Timeline
Symbol 363 EditableTextUses:3 19 22Used by:365
Symbol 364 EditableTextUses:3 19 22Used by:365
Symbol 365 MovieClip {CharacterInfo}Uses:203 362 363 364Used by:366
Symbol 366 MovieClip {SaveGameStatus}Uses:190 195 196 197 198 199 200 201 202 365Used by:372  Timeline
Symbol 367 GraphicUsed by:371 383
Symbol 368 TextUses:191Used by:371 383
Symbol 369 TextUses:22 3Used by:371 383
Symbol 370 GraphicUsed by:371 383
Symbol 371 Button {SaveGameEmpty}Uses:186 367 368 369 370 189Used by:372
Symbol 372 MovieClip {SaveGameStatusContainer}Uses:366 371Used by:382
Symbol 373 TextUses:191Used by:375
Symbol 374 TextUses:191Used by:375
Symbol 375 Button {OptionsBookButton}Uses:373 374 189Used by:382 436 1168 1588 1634
Symbol 376 TextUses:191Used by:382
Symbol 377 TextUses:191Used by:382
Symbol 378 EditableTextUses:191 390Used by:382
Symbol 379 EditableTextUses:191 390Used by:382
Symbol 380 TextUses:191Used by:382
Symbol 381 EditableTextUses:191 390Used by:382
Symbol 382 MovieClip {LoadParty}Uses:185 372 375 376 377 378 379 380 381Used by:Timeline
Symbol 383 MovieClipUses:186 367 368 369 370 189Used by:Timeline
Symbol 384 GraphicUsed by:388 397 418 1009 1575 1649
Symbol 385 GraphicUsed by:388 397
Symbol 386 GraphicUsed by:388 397
Symbol 387 GraphicUsed by:388 397
Symbol 388 MovieClipUses:384 385 386 387Used by:Timeline
Symbol 389 GraphicUsed by:393 437
Symbol 390 FontUsed by:378 379 381 391 409 438 439 440 441 1077 1163 1164 1165
Symbol 391 TextUses:390Used by:393 437
Symbol 392 GraphicUsed by:393 437
Symbol 393 ButtonUses:186 389 391 392 189Used by:436  Timeline
Symbol 394 GraphicUsed by:431
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:395Used by:431
Symbol 397 Button {SelectArrow}Uses:384 385 386 387Used by:431
Symbol 398 EditableTextUses:180 546Used by:431
Symbol 399 GraphicUsed by:402
Symbol 400 GraphicUsed by:402
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:399 400 401Used by:431
Symbol 403 TextUses:22Used by:408
Symbol 404 TextUses:22Used by:408
Symbol 405 TextUses:22Used by:408
Symbol 406 TextUses:22Used by:408
Symbol 407 GraphicUsed by:408
Symbol 408 ButtonUses:403 404 405 406 407Used by:431 1534
Symbol 409 EditableTextUses:191 390Used by:431
Symbol 410 GraphicUsed by:412
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:410 411Used by:415  Timeline
Symbol 413 GraphicUsed by:415
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClip {monstersdend_fla.ClassIcon_41}Uses:412 118 76 95 82 83 413 414Used by:431  Timeline
Symbol 416 TextUses:3Used by:418
Symbol 417 TextUses:3Used by:418
Symbol 418 ButtonUses:384 416 417Used by:431
Symbol 419 EditableTextUses:3 19 22Used by:431
Symbol 420 TextUses:22Used by:423
Symbol 421 TextUses:22Used by:423
Symbol 422 GraphicUsed by:423 1289 1292 1549
Symbol 423 ButtonUses:420 421 422Used by:431
Symbol 424 EditableTextUses:3 19 22Used by:431
Symbol 425 GraphicUsed by:430
Symbol 426 TextUses:22 3Used by:430
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:429
Symbol 429 ButtonUses:428Used by:430
Symbol 430 MovieClip {monstersdend_fla.CharLocked_45}Uses:425 426 429Used by:431
Symbol 431 MovieClip {CharCreationPanel}Uses:394 396 362 397 398 402 408 409 415 418 419 423 424 430Used by:436
Symbol 432 TextUses:180Used by:436
Symbol 433 TextUses:191Used by:435
Symbol 434 TextUses:191Used by:435
Symbol 435 Button {NewProceedButton}Uses:433 434 129Used by:436 1078 1168 1588  Timeline
Symbol 436 MovieClip {PartyCreation}Uses:393 431 375 432 435Used by:Timeline
Symbol 437 MovieClipUses:186 389 391 392 189Used by:Timeline
Symbol 438 TextUses:390Used by:442
Symbol 439 TextUses:390Used by:442
Symbol 440 TextUses:390Used by:442
Symbol 441 TextUses:390Used by:442
Symbol 442 MovieClipUses:438 439 440 441Used by:1078  Timeline
Symbol 443 GraphicUsed by:444
Symbol 444 MovieClip {monstersdend_fla.LoadingSymbol_50}Uses:443Used by:Timeline
Symbol 445 MovieClip {monstersdend_fla.FadeScreenDarker_52}Uses:8Used by:494 516 995 1113
Symbol 446 TextUses:180Used by:494
Symbol 447 GraphicUsed by:452 471 478 490 1528
Symbol 448 EditableTextUses:3 19 22Used by:452
Symbol 449 EditableTextUses:3 19 22Used by:452
Symbol 450 EditableTextUses:3 19 22Used by:452
Symbol 451 EditableTextUses:3 19 22Used by:452
Symbol 452 MovieClip {VolumeSelectorMenu}Uses:447 448 449 450 451Used by:457
Symbol 453 TextUses:3Used by:457
Symbol 454 TextUses:3Used by:457
Symbol 455 TextUses:3Used by:457
Symbol 456 GraphicUsed by:457
Symbol 457 MovieClip {VolumeControlMenu}Uses:452 453 454 455 456Used by:494
Symbol 458 GraphicUsed by:459 608 610 696 1042 1327 1343 1370 1522
Symbol 459 MovieClipUses:458Used by:465 1307
Symbol 460 GraphicUsed by:465
Symbol 461 EditableTextUses:3 19 22Used by:465
Symbol 462 GraphicUsed by:463 1085
Symbol 463 MovieClipUses:462Used by:465
Symbol 464 GraphicUsed by:465 751
Symbol 465 MovieClip {dCheckBox}Uses:459 8 460 461 463 464Used by:494 674 1131 1168 1201 1575  Timeline
Symbol 466 TextUses:3Used by:494
Symbol 467 EditableTextUses:3 19 22Used by:471
Symbol 468 EditableTextUses:3 19 22Used by:471
Symbol 469 EditableTextUses:3 19 22Used by:471
Symbol 470 EditableTextUses:3 19 22Used by:471
Symbol 471 MovieClip {QualitySelectorMenu}Uses:447 467 468 469 470Used by:494
Symbol 472 TextUses:180Used by:494
Symbol 473 GraphicUsed by:494
Symbol 474 TextUses:180Used by:494
Symbol 475 GraphicUsed by:494
Symbol 476 EditableTextUses:3 19 22Used by:478
Symbol 477 EditableTextUses:3 19 22Used by:478
Symbol 478 MovieClip {OnOffSelectorMenu}Uses:447 476 477Used by:494
Symbol 479 TextUses:3Used by:494
Symbol 480 GraphicUsed by:494
Symbol 481 TextUses:3Used by:494
Symbol 482 GraphicUsed by:494
Symbol 483 TextUses:180Used by:494
Symbol 484 GraphicUsed by:494
Symbol 485 TextUses:3Used by:494
Symbol 486 EditableTextUses:3 19 22Used by:490
Symbol 487 EditableTextUses:3 19 22Used by:490
Symbol 488 EditableTextUses:3 19 22Used by:490
Symbol 489 EditableTextUses:3 19 22Used by:490
Symbol 490 MovieClip {TooltipSelectorMenu}Uses:447 486 487 488 489Used by:494
Symbol 491 TextUses:3Used by:494
Symbol 492 GraphicUsed by:494
Symbol 493 TextUses:3Used by:494
Symbol 494 MovieClip {OptionsScreen}Uses:445 156 159 160 446 167 457 465 466 471 472 473 474 475 478 479 480 481 482 483 484 485 490 491 492 493Used by:Timeline
Symbol 495 TextUses:180Used by:516
Symbol 496 TextUses:22 3Used by:516
Symbol 497 TextUses:22 3Used by:516
Symbol 498 TextUses:3Used by:500
Symbol 499 TextUses:3Used by:500
Symbol 500 ButtonUses:498 499 8Used by:516
Symbol 501 TextUses:3Used by:504
Symbol 502 TextUses:3Used by:504
Symbol 503 GraphicUsed by:504
Symbol 504 ButtonUses:501 502 503Used by:516
Symbol 505 TextUses:22 3Used by:516
Symbol 506 TextUses:22 3Used by:516
Symbol 507 EditableTextUses:3 19 22Used by:516
Symbol 508 GraphicUsed by:515
Symbol 509 GraphicUsed by:510
Symbol 510 MovieClipUses:509Used by:515
Symbol 511 GraphicUsed by:512
Symbol 512 MovieClipUses:511Used by:515
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:513Used by:515
Symbol 515 MovieClip {monstersdend_fla.FGL_logo_64}Uses:508 510 512 514Used by:516
Symbol 516 MovieClip {CreditsScreen}Uses:445 156 159 160 495 496 167 497 500 504 505 506 507 515 56Used by:Timeline
Symbol 517 BitmapUsed by:518
Symbol 518 GraphicUses:517Used by:529 1649
Symbol 519 GraphicUsed by:520
Symbol 520 MovieClipUses:519Used by:522
Symbol 521 GraphicUsed by:522 525 528 1453
Symbol 522 ButtonUses:520 521Used by:529 1649
Symbol 523 GraphicUsed by:524
Symbol 524 MovieClipUses:523Used by:525
Symbol 525 ButtonUses:524 521Used by:529 1649
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:526Used by:528
Symbol 528 ButtonUses:527 521Used by:529 1649
Symbol 529 MovieClip {monstersdend_fla.BookCover_69}Uses:518 522 525 528Used by:553
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClip {monstersdend_fla.PlayGameHint_76}Uses:530Used by:553
Symbol 532 EditableTextUses:191Used by:553
Symbol 533 GraphicUsed by:550
Symbol 534 GraphicUsed by:537
Symbol 535 GraphicUsed by:537
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClip {MuteButton}Uses:534 535 536Used by:550
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:540
Symbol 540 MovieClipUses:539Used by:541
Symbol 541 ButtonUses:540 168Used by:550
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:544 549
Symbol 544 MovieClipUses:543Used by:549
Symbol 545 GraphicUsed by:549
Symbol 546 FontUsed by:181 200 202 398 547 619 1003 1087 1094 1112 1129 1167 1169 1589
Symbol 547 TextUses:546Used by:549
Symbol 548 GraphicUsed by:549
Symbol 549 ButtonUses:544 545 547 543 548Used by:550
Symbol 550 MovieClip {monstersdend_fla.TitleLogoLine_77}Uses:533 537 541 549 56Used by:553
Symbol 551 EditableTextUses:3 19 22Used by:553
Symbol 552 EditableTextUses:3 19 22Used by:553
Symbol 553 MovieClip {TitleScreen}Uses:529 531 532 550 551 552Used by:Timeline
Symbol 554 BitmapUsed by:555 596
Symbol 555 GraphicUses:554Used by:558
Symbol 556 GraphicUsed by:558
Symbol 557 GraphicUsed by:558
Symbol 558 MovieClip {monstersdend_fla.CorridorSegment_83}Uses:8 555 556 557Used by:Timeline
Symbol 559 GraphicUsed by:560
Symbol 560 MovieClip {DungeonRoom}Uses:559Used by:Timeline
Symbol 561 BitmapUsed by:562 563 564 565
Symbol 562 GraphicUses:561Used by:572
Symbol 563 GraphicUses:561Used by:572
Symbol 564 GraphicUses:561Used by:572
Symbol 565 GraphicUses:561Used by:572
Symbol 566 BitmapUsed by:567 568
Symbol 567 GraphicUses:566Used by:572
Symbol 568 GraphicUses:566Used by:572
Symbol 569 BitmapUsed by:570 571
Symbol 570 GraphicUses:569Used by:572
Symbol 571 GraphicUses:569Used by:572
Symbol 572 MovieClip {RandomFloor}Uses:562 563 564 565 567 568 570 571Used by:592 594 600 603 604 605
Symbol 573 GraphicUsed by:592 594 600 603 604 605
Symbol 574 GraphicUsed by:592
Symbol 575 BitmapUsed by:576 1319 1418
Symbol 576 GraphicUses:575Used by:592 594 600 603 604 605
Symbol 577 GraphicUsed by:580
Symbol 578 GraphicUsed by:580
Symbol 579 GraphicUsed by:580
Symbol 580 MovieClip {RandomBones}Uses:577 578 579Used by:592 594 600 603 604 605
Symbol 581 GraphicUsed by:592 594 600 603 604 605
Symbol 582 GraphicUsed by:592
Symbol 583 GraphicUsed by:592 604
Symbol 584 GraphicUsed by:588
Symbol 585 GraphicUsed by:588
Symbol 586 GraphicUsed by:588
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClip {RandomGear}Uses:584 585 586 587Used by:592 594 600 603 604 605  Timeline
Symbol 589 GraphicUsed by:592 594 600 603 605
Symbol 590 GraphicUsed by:592 594 600 603 604 605
Symbol 591 GraphicUsed by:592 600 603
Symbol 592 MovieClip {rCell}Uses:189 572 14 573 574 576 580 581 582 583 588 589 590 591Used by:Timeline
Symbol 593 GraphicUsed by:594 600 603
Symbol 594 MovieClip {rChamber}Uses:189 572 14 573 581 580 576 588 590 593 589Used by:Timeline
Symbol 595 GraphicUsed by:598
Symbol 596 GraphicUses:554Used by:597
Symbol 597 MovieClipUses:8 596Used by:598 599
Symbol 598 MovieClip {rCorridorH}Uses:595 597 14Used by:1266  Timeline
Symbol 599 MovieClip {rCorridorV}Uses:8 597 14Used by:Timeline
Symbol 600 MovieClip {rGallery}Uses:189 572 14 573 591 581 576 580 588 590 589 593Used by:Timeline
Symbol 601 BitmapUsed by:602 1322
Symbol 602 GraphicUses:601Used by:603 605
Symbol 603 MovieClip {rLargeRoom}Uses:189 572 14 573 576 602 591 590 580 588 589 581 593Used by:Timeline
Symbol 604 MovieClip {rTallRoom}Uses:189 572 14 573 581 583 580 576 590 588Used by:Timeline
Symbol 605 MovieClip {rWideRoom}Uses:189 572 14 573 580 588 581 576 602 590 589Used by:Timeline
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClipUses:606Used by:608
Symbol 608 MovieClip {DoorIcon}Uses:8 607 458Used by:1071  Timeline
Symbol 609 MovieClip {CorridorConnectorH}Uses:8 11 14Used by:Timeline
Symbol 610 MovieClip {RoomFlash}Uses:458Used by:Timeline
Symbol 611 BitmapUsed by:612
Symbol 612 GraphicUses:611Used by:616
Symbol 613 GraphicUsed by:616
Symbol 614 GraphicUsed by:615
Symbol 615 MovieClipUses:614Used by:616
Symbol 616 MovieClip {rDemonRoom}Uses:612 14 613 615Used by:Timeline
Symbol 617 GraphicUsed by:618
Symbol 618 MovieClipUses:617Used by:626 639 645 648 653  Timeline
Symbol 619 EditableTextUses:180 546Used by:626
Symbol 620 EditableTextUses:3 19 22Used by:626
Symbol 621 EditableTextUses:3 19 22Used by:626
Symbol 622 EditableTextUses:3 19 22Used by:626
Symbol 623 EditableTextUses:3 19 22Used by:626
Symbol 624 EditableTextUses:3 19 22Used by:626
Symbol 625 EditableTextUses:3 19 22Used by:626
Symbol 626 MovieClip {HordeTooltip}Uses:618 619 620 362 621 622 623 624 625Used by:Timeline
Symbol 627 EditableTextUses:3 19 22Used by:639
Symbol 628 EditableTextUses:3 19 22Used by:639
Symbol 629 EditableTextUses:3 19 22Used by:639
Symbol 630 EditableTextUses:3 19 22Used by:639
Symbol 631 EditableTextUses:3 19 22Used by:639
Symbol 632 EditableTextUses:3 19 22Used by:639
Symbol 633 TextUses:22Used by:634
Symbol 634 MovieClipUses:633Used by:639
Symbol 635 EditableTextUses:3 19 22Used by:639
Symbol 636 GraphicUsed by:637
Symbol 637 MovieClipUses:636Used by:639 711 1582
Symbol 638 EditableTextUses:3 19 22Used by:639
Symbol 639 MovieClip {ItemTooltip}Uses:618 627 628 629 630 631 632 634 635 637 638Used by:Timeline
Symbol 640 EditableTextUses:3 19 22Used by:645
Symbol 641 EditableTextUses:3 19 22Used by:645
Symbol 642 EditableTextUses:3 19 22Used by:645
Symbol 643 EditableTextUses:3 19 22Used by:645
Symbol 644 EditableTextUses:3 19 22Used by:645
Symbol 645 MovieClip {SkillTooltip}Uses:618 640 641 642 643 644Used by:Timeline
Symbol 646 EditableTextUses:3 19 22Used by:648
Symbol 647 EditableTextUses:3 19 22Used by:648
Symbol 648 MovieClip {MiscTooltip}Uses:618 646 647Used by:Timeline
Symbol 649 EditableTextUses:3 19 22Used by:653
Symbol 650 EditableTextUses:3 19 22Used by:653
Symbol 651 TextUses:3Used by:653
Symbol 652 EditableTextUses:3 19 22Used by:653
Symbol 653 MovieClip {PassiveSkillTooltip}Uses:618 649 650 651 652Used by:Timeline
Symbol 654 GraphicUsed by:764
Symbol 655 GraphicUsed by:764
Symbol 656 MovieClipUses:129Used by:764
Symbol 657 GraphicUsed by:674
Symbol 658 GraphicUsed by:661
Symbol 659 EditableTextUses:3 19 22Used by:661
Symbol 660 GraphicUsed by:661 664
Symbol 661 MovieClip {InvFilter}Uses:658 659 660Used by:674
Symbol 662 GraphicUsed by:664
Symbol 663 EditableTextUses:3 19 22Used by:664
Symbol 664 MovieClip {InvFilterRecommend}Uses:662 663 660Used by:674
Symbol 665 TextUses:3Used by:674
Symbol 666 TextUses:3Used by:674
Symbol 667 GraphicUsed by:669
Symbol 668 GraphicUsed by:669
Symbol 669 MovieClipUses:667 668Used by:674
Symbol 670 TextUses:180Used by:674
Symbol 671 EditableTextUses:3 19 22Used by:674
Symbol 672 GraphicUsed by:673
Symbol 673 MovieClip {monstersdend_fla.InventoryProcessing_120}Uses:8 672Used by:674
Symbol 674 MovieClip {InventoryPanel}Uses:657 661 664 665 666 669 670 671 465 673Used by:764  Timeline
Symbol 675 EditableTextUses:3 19 22Used by:764
Symbol 676 GraphicUsed by:678
Symbol 677 GraphicUsed by:678
Symbol 678 MovieClip {ItemDestroyTarget}Uses:676 677Used by:764  Timeline
Symbol 679 GraphicUsed by:685
Symbol 680 GraphicUsed by:681
Symbol 681 MovieClipUses:680Used by:685
Symbol 682 GraphicUsed by:684
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClip {PaperdollEmptySlot}Uses:682 683Used by:685  Timeline
Symbol 685 MovieClip {Paperdoll}Uses:679 681 684Used by:764 1575  Timeline
Symbol 686 GraphicUsed by:689
Symbol 687 TextUses:22Used by:689
Symbol 688 TextUses:22Used by:689
Symbol 689 MovieClip {HelpButton}Uses:164 686 687 688Used by:764 1040 1232 1575  Timeline
Symbol 690 GraphicUsed by:692
Symbol 691 TextUses:22Used by:692
Symbol 692 MovieClipUses:164 690 691Used by:764 1201 1575
Symbol 693 EditableTextUses:3 19 22Used by:764
Symbol 694 EditableTextUses:3 19 22Used by:764
Symbol 695 GraphicUsed by:698
Symbol 696 MovieClipUses:458Used by:698  Timeline
Symbol 697 EditableTextUses:22Used by:698
Symbol 698 MovieClip {NumericIndicatorHealth}Uses:695 696 697Used by:764 1216  Timeline
Symbol 699 GraphicUsed by:703
Symbol 700 GraphicUsed by:701
Symbol 701 MovieClipUses:700Used by:703  Timeline
Symbol 702 EditableTextUses:22Used by:703
Symbol 703 MovieClip {NumericIndicatorPower}Uses:699 701 702Used by:764 1216  Timeline
Symbol 704 GraphicUsed by:706
Symbol 705 TextUses:22Used by:706
Symbol 706 MovieClip {OptionsButton}Uses:164 704 705Used by:764 1040 1232 1575
Symbol 707 TextUses:22Used by:764
Symbol 708 TextUses:22Used by:764 1575
Symbol 709 TextUses:22Used by:764 1575
Symbol 710 EditableTextUses:3 19 22Used by:711
Symbol 711 MovieClip {GoldDisplay}Uses:710 637Used by:764 1575
Symbol 712 GraphicUsed by:714
Symbol 713 TextUses:22Used by:714
Symbol 714 MovieClipUses:164 712 713Used by:764 1040
Symbol 715 GraphicUsed by:722 760
Symbol 716 GraphicUsed by:722
Symbol 717 GraphicUsed by:719
Symbol 718 GraphicUsed by:719
Symbol 719 MovieClip {tab_flash}Uses:717 718Used by:722
Symbol 720 EditableTextUses:3 19 22Used by:722
Symbol 721 GraphicUsed by:722
Symbol 722 MovieClip {InventoryTab}Uses:716 719 720 721 715Used by:760  Timeline
Symbol 723 TextUses:3Used by:752
Symbol 724 TextUses:3Used by:752
Symbol 725 TextUses:22Used by:752
Symbol 726 TextUses:22Used by:752
Symbol 727 TextUses:22Used by:752
Symbol 728 TextUses:22Used by:752
Symbol 729 TextUses:22Used by:752
Symbol 730 TextUses:3Used by:752
Symbol 731 TextUses:3Used by:752
Symbol 732 TextUses:3Used by:752
Symbol 733 TextUses:3Used by:752
Symbol 734 TextUses:3Used by:752
Symbol 735 TextUses:3Used by:752
Symbol 736 TextUses:3Used by:752
Symbol 737 TextUses:3Used by:752
Symbol 738 TextUses:3Used by:752
Symbol 739 TextUses:3Used by:752
Symbol 740 TextUses:3Used by:752
Symbol 741 TextUses:3Used by:752
Symbol 742 TextUses:3Used by:752
Symbol 743 EditableTextUses:3 19 22Used by:744
Symbol 744 MovieClip {StatNumber}Uses:743Used by:752  Timeline
Symbol 745 GraphicUsed by:748
Symbol 746 GraphicUsed by:748
Symbol 747 GraphicUsed by:748
Symbol 748 MovieClip {StatIncreaseButton}Uses:745 746 747Used by:752  Timeline
Symbol 749 GraphicUsed by:751
Symbol 750 TextUses:22Used by:751
Symbol 751 ButtonUses:749 750 464Used by:752
Symbol 752 MovieClip {CharStatsPanel}Uses:723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 744 748 751Used by:760  Timeline
Symbol 753 GraphicUsed by:759
Symbol 754 TextUses:3Used by:759
Symbol 755 TextUses:3Used by:759
Symbol 756 EditableTextUses:3 19 22Used by:759
Symbol 757 TextUses:3Used by:759
Symbol 758 EditableTextUses:3 19 22Used by:759
Symbol 759 MovieClip {CharSkillsPanel}Uses:148 177 753 754 755 756 757 758Used by:760  Timeline
Symbol 760 MovieClip {CharInfoPanel}Uses:715 722 752 759Used by:764  Timeline
Symbol 761 GraphicUsed by:762 1401 1431 1642
Symbol 762 MovieClipUses:761Used by:763
Symbol 763 MovieClip {EmptyPortrait}Uses:762Used by:764 1040 1232 1575  Timeline
Symbol 764 MovieClip {Inventory}Uses:158 654 655 656 674 675 678 685 689 692 362 693 694 698 703 706 707 708 709 711 714 760 763Used by:Timeline
Symbol 765 MovieClipUses:8Used by:974
Symbol 766 GraphicUsed by:769
Symbol 767 GraphicUsed by:769
Symbol 768 GraphicUsed by:769
Symbol 769 MovieClipUses:766 767 768Used by:770
Symbol 770 MovieClip {monstersdend_fla.IconEnchantGlow_146}Uses:769Used by:974
Symbol 771 GraphicUsed by:974
Symbol 772 EditableTextUses:3 19 22Used by:974
Symbol 773 GraphicUsed by:780
Symbol 774 GraphicUsed by:780
Symbol 775 GraphicUsed by:780
Symbol 776 GraphicUsed by:780
Symbol 777 GraphicUsed by:780
Symbol 778 GraphicUsed by:780
Symbol 779 GraphicUsed by:780
Symbol 780 MovieClip {InventoryIconBg}Uses:773 774 775 776 777 778 779Used by:974  Timeline
Symbol 781 GraphicUsed by:974
Symbol 782 GraphicUsed by:974
Symbol 783 GraphicUsed by:974
Symbol 784 GraphicUsed by:974
Symbol 785 GraphicUsed by:974
Symbol 786 GraphicUsed by:974
Symbol 787 GraphicUsed by:974
Symbol 788 GraphicUsed by:974
Symbol 789 GraphicUsed by:974
Symbol 790 GraphicUsed by:974
Symbol 791 GraphicUsed by:974
Symbol 792 GraphicUsed by:974
Symbol 793 GraphicUsed by:974
Symbol 794 GraphicUsed by:974
Symbol 795 GraphicUsed by:974
Symbol 796 GraphicUsed by:974
Symbol 797 GraphicUsed by:974
Symbol 798 GraphicUsed by:974
Symbol 799 GraphicUsed by:974
Symbol 800 GraphicUsed by:974
Symbol 801 GraphicUsed by:974
Symbol 802 GraphicUsed by:974
Symbol 803 GraphicUsed by:974
Symbol 804 GraphicUsed by:974
Symbol 805 GraphicUsed by:974
Symbol 806 GraphicUsed by:974
Symbol 807 GraphicUsed by:974
Symbol 808 GraphicUsed by:974
Symbol 809 GraphicUsed by:974
Symbol 810 GraphicUsed by:974
Symbol 811 GraphicUsed by:974
Symbol 812 GraphicUsed by:974
Symbol 813 GraphicUsed by:974
Symbol 814 GraphicUsed by:974
Symbol 815 GraphicUsed by:974
Symbol 816 GraphicUsed by:974
Symbol 817 GraphicUsed by:974
Symbol 818 GraphicUsed by:974
Symbol 819 GraphicUsed by:974
Symbol 820 GraphicUsed by:974
Symbol 821 GraphicUsed by:974
Symbol 822 GraphicUsed by:974
Symbol 823 GraphicUsed by:974
Symbol 824 GraphicUsed by:825
Symbol 825 MovieClipUses:824Used by:826
Symbol 826 MovieClipUses:825Used by:974
Symbol 827 GraphicUsed by:974
Symbol 828 GraphicUsed by:974
Symbol 829 GraphicUsed by:974
Symbol 830 GraphicUsed by:974
Symbol 831 GraphicUsed by:974
Symbol 832 GraphicUsed by:974
Symbol 833 GraphicUsed by:974
Symbol 834 GraphicUsed by:974
Symbol 835 GraphicUsed by:974
Symbol 836 GraphicUsed by:974
Symbol 837 GraphicUsed by:974
Symbol 838 GraphicUsed by:974
Symbol 839 GraphicUsed by:974
Symbol 840 GraphicUsed by:974
Symbol 841 GraphicUsed by:842
Symbol 842 MovieClipUses:841Used by:843
Symbol 843 MovieClipUses:842Used by:974
Symbol 844 GraphicUsed by:974
Symbol 845 GraphicUsed by:974
Symbol 846 GraphicUsed by:974
Symbol 847 GraphicUsed by:974
Symbol 848 GraphicUsed by:974
Symbol 849 GraphicUsed by:974
Symbol 850 GraphicUsed by:974
Symbol 851 GraphicUsed by:974
Symbol 852 GraphicUsed by:974
Symbol 853 GraphicUsed by:974
Symbol 854 GraphicUsed by:974
Symbol 855 GraphicUsed by:974
Symbol 856 GraphicUsed by:974
Symbol 857 GraphicUsed by:974
Symbol 858 GraphicUsed by:974
Symbol 859 GraphicUsed by:974
Symbol 860 GraphicUsed by:974
Symbol 861 GraphicUsed by:974
Symbol 862 GraphicUsed by:974
Symbol 863 GraphicUsed by:974
Symbol 864 GraphicUsed by:974
Symbol 865 GraphicUsed by:974
Symbol 866 GraphicUsed by:974
Symbol 867 GraphicUsed by:974
Symbol 868 GraphicUsed by:974
Symbol 869 GraphicUsed by:974
Symbol 870 GraphicUsed by:974
Symbol 871 GraphicUsed by:974
Symbol 872 GraphicUsed by:974
Symbol 873 GraphicUsed by:974
Symbol 874 GraphicUsed by:974
Symbol 875 GraphicUsed by:974
Symbol 876 GraphicUsed by:974
Symbol 877 GraphicUsed by:974
Symbol 878 GraphicUsed by:974
Symbol 879 GraphicUsed by:974
Symbol 880 GraphicUsed by:974
Symbol 881 GraphicUsed by:974
Symbol 882 GraphicUsed by:974
Symbol 883 GraphicUsed by:974
Symbol 884 GraphicUsed by:974
Symbol 885 GraphicUsed by:974
Symbol 886 GraphicUsed by:974
Symbol 887 GraphicUsed by:974
Symbol 888 GraphicUsed by:974
Symbol 889 GraphicUsed by:974
Symbol 890 GraphicUsed by:974
Symbol 891 GraphicUsed by:974
Symbol 892 GraphicUsed by:974
Symbol 893 GraphicUsed by:974
Symbol 894 GraphicUsed by:974
Symbol 895 GraphicUsed by:974
Symbol 896 GraphicUsed by:974
Symbol 897 GraphicUsed by:974
Symbol 898 GraphicUsed by:974
Symbol 899 GraphicUsed by:974
Symbol 900 GraphicUsed by:974
Symbol 901 GraphicUsed by:974
Symbol 902 GraphicUsed by:974
Symbol 903 GraphicUsed by:974
Symbol 904 GraphicUsed by:974
Symbol 905 GraphicUsed by:906
Symbol 906 MovieClip {monstersdend_fla.EnchantOrbGlow_153}Uses:905Used by:974
Symbol 907 GraphicUsed by:974
Symbol 908 GraphicUsed by:974
Symbol 909 GraphicUsed by:974
Symbol 910 GraphicUsed by:974
Symbol 911 GraphicUsed by:974
Symbol 912 GraphicUsed by:974
Symbol 913 GraphicUsed by:974
Symbol 914 GraphicUsed by:974
Symbol 915 GraphicUsed by:974
Symbol 916 GraphicUsed by:974
Symbol 917 GraphicUsed by:974
Symbol 918 GraphicUsed by:974
Symbol 919 GraphicUsed by:974
Symbol 920 GraphicUsed by:974
Symbol 921 GraphicUsed by:974
Symbol 922 GraphicUsed by:974
Symbol 923 GraphicUsed by:974
Symbol 924 GraphicUsed by:974
Symbol 925 GraphicUsed by:974
Symbol 926 GraphicUsed by:974
Symbol 927 GraphicUsed by:974
Symbol 928 GraphicUsed by:974
Symbol 929 GraphicUsed by:974
Symbol 930 GraphicUsed by:974
Symbol 931 GraphicUsed by:974
Symbol 932 GraphicUsed by:974
Symbol 933 GraphicUsed by:974
Symbol 934 GraphicUsed by:974
Symbol 935 GraphicUsed by:974
Symbol 936 GraphicUsed by:974
Symbol 937 GraphicUsed by:974
Symbol 938 GraphicUsed by:939
Symbol 939 MovieClipUses:938Used by:974 1064 1266
Symbol 940 GraphicUsed by:974
Symbol 941 GraphicUsed by:974
Symbol 942 GraphicUsed by:974
Symbol 943 GraphicUsed by:974
Symbol 944 GraphicUsed by:974
Symbol 945 GraphicUsed by:974
Symbol 946 GraphicUsed by:974
Symbol 947 GraphicUsed by:974
Symbol 948 GraphicUsed by:974
Symbol 949 GraphicUsed by:974
Symbol 950 GraphicUsed by:974
Symbol 951 GraphicUsed by:974
Symbol 952 GraphicUsed by:974
Symbol 953 GraphicUsed by:974
Symbol 954 GraphicUsed by:974
Symbol 955 GraphicUsed by:974
Symbol 956 GraphicUsed by:974
Symbol 957 GraphicUsed by:974
Symbol 958 GraphicUsed by:974
Symbol 959 GraphicUsed by:974
Symbol 960 GraphicUsed by:974
Symbol 961 GraphicUsed by:974
Symbol 962 GraphicUsed by:974
Symbol 963 GraphicUsed by:974
Symbol 964 GraphicUsed by:974
Symbol 965 GraphicUsed by:974
Symbol 966 GraphicUsed by:974
Symbol 967 GraphicUsed by:974
Symbol 968 GraphicUsed by:974
Symbol 969 GraphicUsed by:974
Symbol 970 GraphicUsed by:974
Symbol 971 GraphicUsed by:974
Symbol 972 GraphicUsed by:974
Symbol 973 GraphicUsed by:974
Symbol 974 MovieClip {InventoryIcon}Uses:765 770 771 772 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973Used by:1582  Timeline
Symbol 975 GraphicUsed by:976 1109
Symbol 976 MovieClipUses:975Used by:984 986 995
Symbol 977 EditableTextUses:3 19 22Used by:984
Symbol 978 GraphicUsed by:979 983
Symbol 979 MovieClipUses:978Used by:983
Symbol 980 GraphicUsed by:983
Symbol 981 GraphicUsed by:983
Symbol 982 GraphicUsed by:983
Symbol 983 ButtonUses:979 980 981 982 978Used by:984 986 995
Symbol 984 MovieClip {BuySkillPanel}Uses:976 146 977 983Used by:995
Symbol 985 EditableTextUses:3 19 22Used by:986
Symbol 986 MovieClip {BuySkillPanelR}Uses:976 146 985 983Used by:995
Symbol 987 EditableTextUses:3 19 22Used by:995
Symbol 988 EditableTextUses:3 19 22Used by:995
Symbol 989 TextUses:180Used by:995
Symbol 990 TextUses:3Used by:995
Symbol 991 EditableTextUses:3 19 22Used by:995
Symbol 992 GraphicUsed by:994 1082 1103 1120 1175
Symbol 993 TextUses:22Used by:994
Symbol 994 MovieClipUses:164 992 993Used by:995
Symbol 995 MovieClip {BuySkills}Uses:445 156 159 160 984 986 976 177 987 983 988 989 990 991 994 167Used by:Timeline
Symbol 996 GraphicUsed by:997
Symbol 997 MovieClip {EnchantAnimation}Uses:996Used by:Timeline
Symbol 998 MovieClip {RestScreen}Uses:8Used by:Timeline
Symbol 999 MovieClipUses:189 158Used by:1040
Symbol 1000 EditableTextUses:3 19 22Used by:1040
Symbol 1001 EditableTextUses:3 19 22Used by:1040
Symbol 1002 EditableTextUses:3 19 22Used by:1040
Symbol 1003 EditableTextUses:180 546Used by:1040
Symbol 1004 GraphicUsed by:1011 1014
Symbol 1005 MovieClipUses:189Used by:1011 1014
Symbol 1006 GraphicUsed by:1011
Symbol 1007 GraphicUsed by:1009
Symbol 1008 GraphicUsed by:1009
Symbol 1009 MovieClipUses:1007 384 1008Used by:1011 1014
Symbol 1010 EditableTextUses:3 19 22Used by:1011
Symbol 1011 MovieClip {ProgressCleared}Uses:1004 1005 1006 1009 1010Used by:1040
Symbol 1012 GraphicUsed by:1014
Symbol 1013 EditableTextUses:3 19 22Used by:1014
Symbol 1014 MovieClip {ProgressExplored}Uses:1004 1005 1012 1009 1013Used by:1040
Symbol 1015 GraphicUsed by:1017
Symbol 1016 TextUses:22Used by:1017
Symbol 1017 MovieClipUses:164 1015 1016Used by:1040
Symbol 1018 GraphicUsed by:1020
Symbol 1019 TextUses:22Used by:1020
Symbol 1020 MovieClipUses:164 1018 1019Used by:1040
Symbol 1021 GraphicUsed by:1023
Symbol 1022 TextUses:22Used by:1023
Symbol 1023 MovieClipUses:164 1021 1022Used by:1040
Symbol 1024 GraphicUsed by:1026 1027
Symbol 1025 GraphicUsed by:1026 1027 1594 1601
Symbol 1026 MovieClipUses:1024 1025Used by:1040  Timeline
Symbol 1027 MovieClipUses:1024 1025Used by:1040
Symbol 1028 EditableTextUses:22Used by:1040
Symbol 1029 EditableTextUses:3 19 22Used by:1040
Symbol 1030 EditableTextUses:3 19 22Used by:1040
Symbol 1031 EditableTextUses:3 19 22Used by:1040
Symbol 1032 EditableTextUses:3 19 22Used by:1040
Symbol 1033 EditableTextUses:3 19 22Used by:1040
Symbol 1034 EditableTextUses:3 19 22Used by:1040
Symbol 1035 TextUses:3Used by:1039
Symbol 1036 EditableTextUses:3 19 22Used by:1039
Symbol 1037 EditableTextUses:3 19 22Used by:1039
Symbol 1038 EditableTextUses:3 19 22Used by:1039
Symbol 1039 MovieClip {monstersdend_fla.BetaFunctionsPanel_175}Uses:1035 1036 1037 1038Used by:1040
Symbol 1040 MovieClip {DungeonInterface}Uses:158 999 8 763 1000 1001 1002 1003 1011 1014 689 1017 714 1020 706 1023 1026 1027 1028 1029 1030 1031 1032 1033 1034 1039Used by:Timeline
Symbol 1041 EditableTextUses:22Used by:1042
Symbol 1042 MovieClip {monstersdend_fla.grid_marker_176}Uses:458 1041Used by:Timeline
Symbol 1043 GraphicUsed by:1044
Symbol 1044 MovieClipUses:1043Used by:1049 1266
Symbol 1045 GraphicUsed by:1049
Symbol 1046 GraphicUsed by:1047
Symbol 1047 MovieClipUses:1046Used by:1049
Symbol 1048 GraphicUsed by:1049
Symbol 1049 MovieClip {ExitStairs}Uses:1044 1045 1047 1048Used by:Timeline
Symbol 1050 GraphicUsed by:1051
Symbol 1051 MovieClipUses:1050Used by:1055 1266  Timeline
Symbol 1052 GraphicUsed by:1055
Symbol 1053 GraphicUsed by:1055
Symbol 1054 GraphicUsed by:1055
Symbol 1055 MovieClip {HordeIcon}Uses:1051 1052 1053 1054Used by:1057 1266  Timeline
Symbol 1056 MovieClipUses:168Used by:1057
Symbol 1057 MovieClip {Horde}Uses:1055 1056Used by:Timeline
Symbol 1058 GraphicUsed by:1059 1074
Symbol 1059 MovieClip {StairsGlow}Uses:1058Used by:1061 1071
Symbol 1060 GraphicUsed by:1061
Symbol 1061 MovieClip {RecoveryShrine}Uses:1059 1060Used by:1266  Timeline
Symbol 1062 GraphicUsed by:1064 1266
Symbol 1063 GraphicUsed by:1064 1266
Symbol 1064 MovieClip {TreasureChest}Uses:1062 1063 939Used by:Timeline
Symbol 1065 MovieClip {Dungeon}Used by:Timeline
Symbol 1066 GraphicUsed by:1068
Symbol 1067 GraphicUsed by:1068
Symbol 1068 MovieClip {MovementArrowHead}Uses:1066 1067Used by:Timeline
Symbol 1069 GraphicUsed by:1071
Symbol 1070 GraphicUsed by:1071
Symbol 1071 MovieClip {EntryStairs}Uses:1069 1059 8 608 1070Used by:Timeline
Symbol 1072 GraphicUsed by:1073
Symbol 1073 MovieClip {CurrentRoomIcon}Uses:1072Used by:Timeline
Symbol 1074 MovieClipUses:1058Used by:1076
Symbol 1075 GraphicUsed by:1076
Symbol 1076 MovieClip {SpecialShrine}Uses:1074 1075Used by:Timeline
Symbol 1077 EditableTextUses:390Used by:1078
Symbol 1078 MovieClip {DungeonLoading}Uses:1077 442 435Used by:Timeline
Symbol 1079 TextUses:180Used by:1086
Symbol 1080 TextUses:3Used by:1086
Symbol 1081 TextUses:22Used by:1082
Symbol 1082 MovieClipUses:164 992 1081Used by:1086 1089 1127
Symbol 1083 GraphicUsed by:1085
Symbol 1084 TextUses:22Used by:1085
Symbol 1085 MovieClipUses:164 1083 462 1084Used by:1086 1089 1127 1184 1191
Symbol 1086 MovieClip {DownLevelDialog}Uses:155 156 159 160 1079 1080 1082 1085Used by:Timeline
Symbol 1087 EditableTextUses:180 546Used by:1089
Symbol 1088 EditableTextUses:3 19 22Used by:1089
Symbol 1089 MovieClip {ShrineUseDialog}Uses:155 156 159 160 1087 1088 1085 1082Used by:Timeline
Symbol 1090 GraphicUsed by:1091 1196 1201
Symbol 1091 MovieClipUses:156 159 1090Used by:1113
Symbol 1092 BitmapUsed by:1093
Symbol 1093 GraphicUses:1092Used by:1113
Symbol 1094 TextUses:546Used by:1113
Symbol 1095 TextUses:180Used by:1113
Symbol 1096 EditableTextUses:3 19 22Used by:1113
Symbol 1097 EditableTextUses:3 19 22Used by:1113
Symbol 1098 EditableTextUses:3 19 22Used by:1113
Symbol 1099 GraphicUsed by:1101
Symbol 1100 TextUses:22Used by:1101
Symbol 1101 MovieClipUses:164 1099 1100Used by:1113
Symbol 1102 TextUses:22Used by:1103
Symbol 1103 MovieClipUses:164 992 1102Used by:1113
Symbol 1104 EditableTextUses:3 19 22Used by:1113
Symbol 1105 TextUses:3Used by:1113
Symbol 1106 GraphicUsed by:1108
Symbol 1107 TextUses:22Used by:1108
Symbol 1108 MovieClipUses:164 1106 1107Used by:1113
Symbol 1109 MovieClipUses:975Used by:1113 1551 1555
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1113
Symbol 1112 TextUses:546Used by:1113
Symbol 1113 MovieClip {TreasureReport}Uses:445 1091 189 1093 8 1094 1095 1096 1097 1098 1101 1103 1104 1105 1108 1109 1111 1112Used by:Timeline
Symbol 1114 TextUses:180Used by:1116
Symbol 1115 EditableTextUses:3 19 22Used by:1116
Symbol 1116 MovieClip {WarningDialog}Uses:155 156 159 160 1114 1115 167Used by:Timeline
Symbol 1117 TextUses:180Used by:1124
Symbol 1118 TextUses:3Used by:1124
Symbol 1119 TextUses:22Used by:1120
Symbol 1120 MovieClipUses:164 992 1119Used by:1124
Symbol 1121 GraphicUsed by:1123
Symbol 1122 TextUses:22Used by:1123
Symbol 1123 MovieClipUses:164 1121 1122Used by:1124
Symbol 1124 MovieClip {SaveDeleteDialog}Uses:155 156 159 160 1117 1118 1120 1123Used by:Timeline
Symbol 1125 TextUses:180Used by:1127
Symbol 1126 TextUses:3Used by:1127
Symbol 1127 MovieClip {RestDialog}Uses:155 156 159 160 1125 1126 1085 1082Used by:Timeline
Symbol 1128 MovieClipUses:156 159 160Used by:1131 1171
Symbol 1129 EditableTextUses:180 546Used by:1131
Symbol 1130 EditableTextUses:3 19 22Used by:1131
Symbol 1131 MovieClip {HintDialog}Uses:155 1128 1129 1130 167 465Used by:Timeline
Symbol 1132 TextUses:180Used by:1152
Symbol 1133 TextUses:3Used by:1152
Symbol 1134 EditableTextUses:3Used by:1152
Symbol 1135 EditableTextUses:3Used by:1152
Symbol 1136 TextUses:22Used by:1152
Symbol 1137 EditableTextUses:3Used by:1152
Symbol 1138 TextUses:22Used by:1152
Symbol 1139 GraphicUsed by:1152
Symbol 1140 EditableTextUses:3Used by:1152
Symbol 1141 TextUses:3Used by:1152
Symbol 1142 GraphicUsed by:1152
Symbol 1143 EditableTextUses:3Used by:1152
Symbol 1144 TextUses:22Used by:1152
Symbol 1145 EditableTextUses:3Used by:1152
Symbol 1146 TextUses:3Used by:1152
Symbol 1147 GraphicUsed by:1151
Symbol 1148 TextUses:22Used by:1151
Symbol 1149 BitmapUsed by:1150
Symbol 1150 GraphicUses:1149Used by:1151
Symbol 1151 MovieClipUses:164 1147 1148 1150Used by:1152
Symbol 1152 MovieClip {RatingDialog}Uses:155 156 159 160 1132 1133 167 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1151Used by:Timeline
Symbol 1153 TextUses:180Used by:1168
Symbol 1154 GraphicUsed by:1156
Symbol 1155 GraphicUsed by:1156
Symbol 1156 MovieClip {monstersdend_fla.DifficultySelectBG_214}Uses:1154 1155Used by:1168
Symbol 1157 TextUses:180Used by:1168
Symbol 1158 TextUses:3 22Used by:1168
Symbol 1159 TextUses:180Used by:1168
Symbol 1160 TextUses:3 22Used by:1168
Symbol 1161 TextUses:180Used by:1168
Symbol 1162 TextUses:3 22Used by:1168
Symbol 1163 TextUses:191 390Used by:1168
Symbol 1164 TextUses:191 390Used by:1168
Symbol 1165 TextUses:191 390Used by:1168
Symbol 1166 TextUses:180Used by:1168
Symbol 1167 EditableTextUses:180 546Used by:1168
Symbol 1168 MovieClip {DifficultySelect}Uses:1153 465 435 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 375Used by:Timeline
Symbol 1169 EditableTextUses:180 546Used by:1171
Symbol 1170 EditableTextUses:3 19 22Used by:1171
Symbol 1171 MovieClip {ErrorDialog}Uses:155 1128 1169 1170 167Used by:Timeline
Symbol 1172 TextUses:180Used by:1184
Symbol 1173 TextUses:3Used by:1184
Symbol 1174 TextUses:22Used by:1175
Symbol 1175 MovieClipUses:164 992 1174Used by:1184 1191
Symbol 1176 GraphicUsed by:1184
Symbol 1177 TextUses:3Used by:1184
Symbol 1178 GraphicUsed by:1184
Symbol 1179 GraphicUsed by:1181
Symbol 1180 TextUses:22Used by:1181
Symbol 1181 MovieClipUses:164 1179 1180Used by:1184
Symbol 1182 EditableTextUses:3 19 22Used by:1184
Symbol 1183 EditableTextUses:3 19 22Used by:1184
Symbol 1184 MovieClip {CustomPortraitDialog}Uses:155 156 159 160 1172 1173 1175 1085 1176 1177 1178 1181 1182 338 1183Used by:Timeline
Symbol 1185 TextUses:180Used by:1191 1610
Symbol 1186 EditableTextUses:3 19 22Used by:1191
Symbol 1187 TextUses:3Used by:1191
Symbol 1188 TextUses:3Used by:1191
Symbol 1189 EditableTextUses:3 19 22Used by:1191
Symbol 1190 TextUses:3Used by:1191
Symbol 1191 MovieClip {AdventurerJoinDialog}Uses:155 156 159 160 1185 1186 1085 1175 1187 1188 203 362 1189 1190Used by:Timeline
Symbol 1192 TextUses:180Used by:1196
Symbol 1193 EditableTextUses:3 19 22Used by:1196
Symbol 1194 EditableTextUses:3 19 22Used by:1196
Symbol 1195 TextUses:3Used by:1196
Symbol 1196 MovieClip {AllyDiedDialog}Uses:155 156 159 1090 1192 167 1193 203 362 1194 1195Used by:Timeline
Symbol 1197 TextUses:180Used by:1201
Symbol 1198 TextUses:3Used by:1201
Symbol 1199 TextUses:3Used by:1201
Symbol 1200 TextUses:3Used by:1201
Symbol 1201 MovieClip {LootSettings}Uses:156 159 1090 1197 692 465 1198 1199 1200Used by:Timeline
Symbol 1202 BitmapUsed by:1203
Symbol 1203 GraphicUses:1202Used by:1204
Symbol 1204 MovieClipUses:1203Used by:1232
Symbol 1205 GraphicUsed by:1216
Symbol 1206 EditableTextUses:3 19 22Used by:1216
Symbol 1207 EditableTextUses:22Used by:1216
Symbol 1208 EditableTextUses:3 19 22Used by:1216
Symbol 1209 EditableTextUses:3 19 22Used by:1216
Symbol 1210 EditableTextUses:3 19 22Used by:1216
Symbol 1211 EditableTextUses:3 19 22Used by:1216
Symbol 1212 EditableTextUses:3 19 22Used by:1216
Symbol 1213 GraphicUsed by:1216
Symbol 1214 EditableTextUses:3 19 22Used by:1216
Symbol 1215 EditableTextUses:3 19 22Used by:1216
Symbol 1216 MovieClip {BattleInfoPanel}Uses:1205 1206 362 1207 1208 698 703 1209 1210 1211 1212 1213 1214 1215Used by:1232  Timeline
Symbol 1217 EditableTextUses:3 19 22Used by:1232
Symbol 1218 GraphicUsed by:1219
Symbol 1219 MovieClip {BattleActionsBar}Uses:1218 146Used by:1232  Timeline
Symbol 1220 EditableTextUses:3 19 22Used by:1227
Symbol 1221 EditableTextUses:3 19 22Used by:1227
Symbol 1222 GraphicUsed by:1226
Symbol 1223 GraphicUsed by:1226
Symbol 1224 GraphicUsed by:1226
Symbol 1225 GraphicUsed by:1226
Symbol 1226 Button {BattleMessageScroller}Uses:1222 1223 1224 1225Used by:1227
Symbol 1227 MovieClip {BattleMessageBox}Uses:1220 1221 1226Used by:1232
Symbol 1228 GraphicUsed by:1229 1338
Symbol 1229 MovieClipUses:1228Used by:1231
Symbol 1230 GraphicUsed by:1231
Symbol 1231 MovieClip {InitiativeList}Uses:189 1229 1230Used by:1232  Timeline
Symbol 1232 MovieClip {Battlefield}Uses:1204 1216 763 154 1217 1219 1227 1231 689 706Used by:Timeline
Symbol 1233 EditableTextUses:3 19 22Used by:1238
Symbol 1234 GraphicUsed by:1235
Symbol 1235 MovieClip {InitiativePositionIndicator}Uses:8 1234Used by:1238  Timeline
Symbol 1236 EditableTextUses:3 19 22Used by:1238
Symbol 1237 EditableTextUses:3 19 22Used by:1238
Symbol 1238 MovieClip {InitiativeIcon}Uses:1233 1235 1236 1237Used by:Timeline
Symbol 1239 TextUses:22Used by:1253
Symbol 1240 TextUses:22Used by:1253 1266 1273 1281
Symbol 1241 TextUses:22Used by:1253
Symbol 1242 TextUses:22Used by:1253
Symbol 1243 TextUses:22Used by:1253
Symbol 1244 TextUses:22Used by:1253
Symbol 1245 TextUses:22Used by:1253
Symbol 1246 TextUses:22Used by:1253
Symbol 1247 TextUses:22Used by:1253
Symbol 1248 TextUses:22Used by:1253
Symbol 1249 TextUses:22Used by:1253
Symbol 1250 TextUses:22Used by:1253
Symbol 1251 TextUses:22Used by:1253
Symbol 1252 TextUses:22Used by:1253
Symbol 1253 MovieClip {HelpScreenBattlefield}Uses:8 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252Used by:Timeline
Symbol 1254 GraphicUsed by:1266
Symbol 1255 TextUses:22Used by:1266
Symbol 1256 TextUses:22Used by:1266
Symbol 1257 TextUses:22Used by:1266
Symbol 1258 TextUses:22Used by:1266
Symbol 1259 GraphicUsed by:1266
Symbol 1260 TextUses:22Used by:1266 1273
Symbol 1261 TextUses:22Used by:1266
Symbol 1262 TextUses:22Used by:1266
Symbol 1263 TextUses:22Used by:1266
Symbol 1264 TextUses:22Used by:1266
Symbol 1265 TextUses:22Used by:1266
Symbol 1266 MovieClip {HelpScreenDungeon}Uses:8 1254 1061 1255 1256 1257 1258 1051 1055 1062 1063 939 598 1044 1259 1260 1240 1261 1262 1263 1264 1265Used by:Timeline
Symbol 1267 TextUses:22Used by:1273
Symbol 1268 TextUses:22Used by:1273
Symbol 1269 TextUses:22Used by:1273
Symbol 1270 TextUses:22Used by:1273
Symbol 1271 TextUses:22Used by:1273
Symbol 1272 TextUses:22Used by:1273
Symbol 1273 MovieClip {HelpScreenInventory}Uses:8 1260 1240 1267 1268 1269 1270 1271 1272Used by:Timeline
Symbol 1274 TextUses:22Used by:1281
Symbol 1275 TextUses:22Used by:1281
Symbol 1276 TextUses:22Used by:1281
Symbol 1277 TextUses:22Used by:1281
Symbol 1278 TextUses:22Used by:1281
Symbol 1279 TextUses:22Used by:1281
Symbol 1280 TextUses:22Used by:1281
Symbol 1281 MovieClip {HelpScreenShop}Uses:8 1274 1240 1275 1276 1277 1278 1279 1280Used by:Timeline
Symbol 1282 BitmapUsed by:1283
Symbol 1283 GraphicUses:1282Used by:1284
Symbol 1284 MovieClip {fire_scroll}Uses:1283Used by:1339  Timeline
Symbol 1285 BitmapUsed by:1286 1651
Symbol 1286 GraphicUses:1285Used by:1296
Symbol 1287 GraphicUsed by:1288
Symbol 1288 MovieClipUses:1287Used by:1289  Timeline
Symbol 1289 MovieClip {PowerBar}Uses:422 1288Used by:1296  Timeline
Symbol 1290 GraphicUsed by:1291
Symbol 1291 MovieClip {RedBar}Uses:1290Used by:1292  Timeline
Symbol 1292 MovieClip {HealthBar}Uses:422 1291Used by:1296  Timeline
Symbol 1293 EditableTextUses:3 19 22Used by:1296
Symbol 1294 GraphicUsed by:1296
Symbol 1295 GraphicUsed by:1296
Symbol 1296 MovieClip {CharacterPortrait}Uses:1286 362 1289 1292 1293 1294 1295Used by:Timeline
Symbol 1297 GraphicUsed by:1298 1308
Symbol 1298 MovieClip {CurrentPortraitHighlight}Uses:1297Used by:Timeline
Symbol 1299 GraphicUsed by:1301 1304
Symbol 1300 GraphicUsed by:1301 1358
Symbol 1301 MovieClip {DeadEffect}Uses:1299 1300Used by:Timeline
Symbol 1302 GraphicUsed by:1303
Symbol 1303 MovieClip {GreenBar}Uses:1302Used by:Timeline
Symbol 1304 MovieClip {HidingEffect}Uses:1299Used by:Timeline
Symbol 1305 GraphicUsed by:1306
Symbol 1306 MovieClip {LightGreenBar}Uses:1305Used by:Timeline
Symbol 1307 MovieClip {PortraitEffected}Uses:459Used by:Timeline
Symbol 1308 MovieClip {PortraitHighlight}Uses:1297Used by:Timeline
Symbol 1309 GraphicUsed by:1310
Symbol 1310 MovieClip {RetreatedEffect}Uses:1309Used by:Timeline
Symbol 1311 GraphicUsed by:1316 1358
Symbol 1312 GraphicUsed by:1315
Symbol 1313 GraphicUsed by:1315
Symbol 1314 GraphicUsed by:1315
Symbol 1315 MovieClip {monstersdend_fla.shield_gleam_251}Uses:1312 1313 1314Used by:1316
Symbol 1316 MovieClip {armor_buff_effect}Uses:1311 189 1315Used by:Timeline
Symbol 1317 GraphicUsed by:1318
Symbol 1318 MovieClip {blind_effect}Uses:1317Used by:Timeline
Symbol 1319 GraphicUses:575Used by:1323
Symbol 1320 BitmapUsed by:1321
Symbol 1321 GraphicUses:1320Used by:1323 1428
Symbol 1322 GraphicUses:601Used by:1323 1428
Symbol 1323 MovieClip {BloodRandom}Uses:1319 1321 1322Used by:1334 1356 1364 1374 1434 1454  Timeline
Symbol 1324 BitmapUsed by:1325 1326
Symbol 1325 GraphicUses:1324Used by:1327
Symbol 1326 GraphicUses:1324Used by:1327
Symbol 1327 MovieClip {blueburst}Uses:458 1325 1326Used by:1341  Timeline
Symbol 1328 GraphicUsed by:1330 1370
Symbol 1329 GraphicUsed by:1330
Symbol 1330 MovieClip {buff_effect}Uses:1328 189 1329Used by:Timeline
Symbol 1331 GraphicUsed by:1332
Symbol 1332 MovieClipUses:1331Used by:1333
Symbol 1333 MovieClip {horz_slash}Uses:1332Used by:1334 1356 1464  Timeline
Symbol 1334 MovieClip {creature_slash}Uses:1333 1323Used by:Timeline
Symbol 1335 GraphicUsed by:1336
Symbol 1336 MovieClipUses:1335Used by:1338
Symbol 1337 GraphicUsed by:1338 1385 1455
Symbol 1338 MovieClip {curse_effect}Uses:1228 189 1336 81 1337Used by:Timeline
Symbol 1339 MovieClip {fire_effect}Uses:8 1284Used by:Timeline
Symbol 1340 GraphicUsed by:1341
Symbol 1341 MovieClip {healeffect}Uses:1327 1340Used by:Timeline
Symbol 1342 GraphicUsed by:1345
Symbol 1343 MovieClipUses:458Used by:1345
Symbol 1344 GraphicUsed by:1345
Symbol 1345 MovieClip {healeffect_green}Uses:1342 1343 1344Used by:Timeline
Symbol 1346 GraphicUsed by:1347
Symbol 1347 MovieClipUses:1346Used by:1348 1349
Symbol 1348 MovieClip {player_multi_slash}Uses:1347Used by:Timeline
Symbol 1349 MovieClip {player_slash}Uses:1347Used by:1350  Timeline
Symbol 1350 MovieClip {player_power_slash}Uses:1349Used by:Timeline
Symbol 1351 GraphicUsed by:1352
Symbol 1352 MovieClipUses:1351Used by:1355 1456
Symbol 1353 GraphicUsed by:1354
Symbol 1354 MovieClip {monstersdend_fla.poisonbubble_271}Uses:1353Used by:1355 1456
Symbol 1355 MovieClip {poisoneffect}Uses:189 1352 1354Used by:Timeline
Symbol 1356 MovieClip {creature_weapon}Uses:1333 1323Used by:Timeline
Symbol 1357 GraphicUsed by:1358
Symbol 1358 MovieClip {revive_effect}Uses:1311 1357 1300 362Used by:Timeline
Symbol 1359 GraphicUsed by:1360
Symbol 1360 MovieClip {buff_quickness_effect}Uses:1359 189Used by:Timeline
Symbol 1361 GraphicUsed by:1362
Symbol 1362 MovieClipUses:1361Used by:1363
Symbol 1363 MovieClip {monstersdend_fla.vert_slash_276}Uses:1362Used by:1364  Timeline
Symbol 1364 MovieClip {creature_spear}Uses:1363 1323Used by:Timeline
Symbol 1365 GraphicUsed by:1366
Symbol 1366 MovieClipUses:1365Used by:1367
Symbol 1367 MovieClip {monstersdend_fla.player_arrow_impact_279}Uses:1366Used by:1368
Symbol 1368 MovieClip {player_arrow}Uses:1367Used by:Timeline
Symbol 1369 GraphicUsed by:1370
Symbol 1370 MovieClip {debuff_effect}Uses:1328 189 458 1369Used by:Timeline
Symbol 1371 GraphicUsed by:1372
Symbol 1372 MovieClipUses:1371Used by:1373
Symbol 1373 MovieClip {monster_arrow_impact}Uses:1372Used by:1374 1434 1454  Timeline
Symbol 1374 MovieClip {monster_arrow}Uses:1373 1323Used by:Timeline
Symbol 1375 GraphicUsed by:1377
Symbol 1376 GraphicUsed by:1377
Symbol 1377 MovieClip {LevelUpGlow}Uses:1375 1376Used by:Timeline
Symbol 1378 GraphicUsed by:1379
Symbol 1379 MovieClip {cosmic_prison}Uses:189 1378Used by:Timeline
Symbol 1380 BitmapUsed by:1381
Symbol 1381 GraphicUses:1380Used by:1384
Symbol 1382 BitmapUsed by:1383
Symbol 1383 GraphicUses:1382Used by:1384
Symbol 1384 MovieClip {frozen_effect}Uses:1381 1383Used by:Timeline
Symbol 1385 MovieClip {lethal_effect}Uses:1337 81Used by:Timeline
Symbol 1386 GraphicUsed by:1387
Symbol 1387 MovieClipUses:1386Used by:1389
Symbol 1388 GraphicUsed by:1389 1392 1433
Symbol 1389 MovieClip {gain_health_effect}Uses:189 1387 1388Used by:1429  Timeline
Symbol 1390 GraphicUsed by:1391
Symbol 1391 MovieClipUses:1390Used by:1392 1433
Symbol 1392 MovieClip {gain_power_effect}Uses:189 1391 1388Used by:1429  Timeline
Symbol 1393 GraphicUsed by:1396
Symbol 1394 GraphicUsed by:1395
Symbol 1395 MovieClipUses:1394Used by:1396 1401
Symbol 1396 MovieClip {clone_effect}Uses:1393 1395Used by:Timeline
Symbol 1397 GraphicUsed by:1398
Symbol 1398 MovieClipUses:1397Used by:1399
Symbol 1399 MovieClip {ClonePortrait}Uses:1398Used by:Timeline
Symbol 1400 GraphicUsed by:1401
Symbol 1401 MovieClip {clone_create_effect}Uses:1400 761 1395Used by:Timeline
Symbol 1402 GraphicUsed by:1403
Symbol 1403 MovieClipUses:1402Used by:1404
Symbol 1404 MovieClip {disintegrate_effect}Uses:1403Used by:Timeline
Symbol 1405 GraphicUsed by:1406
Symbol 1406 MovieClipUses:1405Used by:1407
Symbol 1407 MovieClip {smite_effect}Uses:1406Used by:Timeline
Symbol 1408 GraphicUsed by:1409
Symbol 1409 MovieClipUses:1408Used by:1410
Symbol 1410 MovieClip {player_mage_attack}Uses:1409Used by:Timeline
Symbol 1411 GraphicUsed by:1412
Symbol 1412 MovieClipUses:1411Used by:1413
Symbol 1413 MovieClip {monster_drain_effect}Uses:189 1412Used by:Timeline
Symbol 1414 BitmapUsed by:1415
Symbol 1415 GraphicUses:1414Used by:1428
Symbol 1416 BitmapUsed by:1417
Symbol 1417 GraphicUses:1416Used by:1428
Symbol 1418 GraphicUses:575Used by:1428
Symbol 1419 BitmapUsed by:1420
Symbol 1420 GraphicUses:1419Used by:1428
Symbol 1421 BitmapUsed by:1422
Symbol 1422 GraphicUses:1421Used by:1428
Symbol 1423 GraphicUsed by:1428
Symbol 1424 GraphicUsed by:1428
Symbol 1425 GraphicUsed by:1428
Symbol 1426 GraphicUsed by:1428
Symbol 1427 GraphicUsed by:1428
Symbol 1428 MovieClip {PortraitAnimationFrame}Uses:1415 1417 1418 1321 1322 1420 1422 1423 1424 1425 1426 1427Used by:Timeline
Symbol 1429 MovieClip {gain_both_effect}Uses:1389 1392Used by:Timeline
Symbol 1430 GraphicUsed by:1431 1432 1642
Symbol 1431 MovieClip {summon_effect}Uses:761 1430Used by:Timeline
Symbol 1432 MovieClip {transform_effect}Uses:1430Used by:Timeline
Symbol 1433 MovieClip {lose_power_effect}Uses:189 1391 1388Used by:1434  Timeline
Symbol 1434 MovieClip {monster_arrow_drainpower}Uses:1373 1323 1433Used by:Timeline
Symbol 1435 BitmapUsed by:1436
Symbol 1436 GraphicUses:1435Used by:1445
Symbol 1437 BitmapUsed by:1438
Symbol 1438 GraphicUses:1437Used by:1445
Symbol 1439 BitmapUsed by:1440
Symbol 1440 GraphicUses:1439Used by:1445
Symbol 1441 BitmapUsed by:1442
Symbol 1442 GraphicUses:1441Used by:1445
Symbol 1443 BitmapUsed by:1444
Symbol 1444 GraphicUses:1443Used by:1445
Symbol 1445 MovieClip {RandomLightning}Uses:1436 1438 1440 1442 1444Used by:1446
Symbol 1446 MovieClip {LightningFlash}Uses:1445Used by:1447
Symbol 1447 MovieClip {Lightning}Uses:168 1446Used by:Timeline
Symbol 1448 GraphicUsed by:1449
Symbol 1449 MovieClipUses:1448Used by:1450
Symbol 1450 MovieClip {monster_magic_attack}Uses:1449Used by:Timeline
Symbol 1451 GraphicUsed by:1452
Symbol 1452 MovieClipUses:1451Used by:1453
Symbol 1453 MovieClip {web_effect}Uses:521 1452Used by:Timeline
Symbol 1454 MovieClip {monster_thrown}Uses:1373 1323Used by:Timeline
Symbol 1455 MovieClip {feardeath_effect}Uses:1337 81Used by:Timeline
Symbol 1456 MovieClip {beer_effect}Uses:189 1352 1354Used by:Timeline
Symbol 1457 GraphicUsed by:1460
Symbol 1458 GraphicUsed by:1459
Symbol 1459 MovieClip {monstersdend_fla.QuestionMarkAnimated_323}Uses:1458Used by:1460
Symbol 1460 MovieClip {confuse_effect}Uses:1457 1459Used by:Timeline
Symbol 1461 GraphicUsed by:1462
Symbol 1462 MovieClipUses:1461Used by:1463
Symbol 1463 MovieClip {ShadowPortrait}Uses:1462Used by:Timeline
Symbol 1464 MovieClip {summon_slash}Uses:1333Used by:Timeline
Symbol 1465 FontUsed by:1466 1468
Symbol 1466 TextUses:1465Used by:1467
Symbol 1467 MovieClip {rune_protection}Uses:1466Used by:Timeline
Symbol 1468 TextUses:1465Used by:1469
Symbol 1469 MovieClip {rune_strength}Uses:1468Used by:Timeline
Symbol 1470 Sound {return_of_the_knights_b}Used by:1522
Symbol 1471 Sound {rollingthunder_c}Used by:1522
Symbol 1472 Sound {equip_sound}Used by:1522
Symbol 1473 Sound {equip_sword_sound}Used by:1522
Symbol 1474 Sound {equip_bow_sound}Used by:1522
Symbol 1475 Sound {equip_shield_sound}Used by:1522
Symbol 1476 Sound {destroy_item_sound}Used by:1522
Symbol 1477 Sound {disintegrate_sound}Used by:1522
Symbol 1478 Sound {equip_staff_sound}Used by:1522
Symbol 1479 Sound {battle_start2}Used by:1522
Symbol 1480 Sound {potion_sound}Used by:1522
Symbol 1481 Sound {coins_sound}Used by:1522
Symbol 1482 Sound {lightning_sound}Used by:1522
Symbol 1483 Sound {poison_sound}Used by:1522
Symbol 1484 Sound {freeze_sound}Used by:1522
Symbol 1485 Sound {flames_sound}Used by:1522
Symbol 1486 Sound {armor_buff_sound}Used by:1522
Symbol 1487 Sound {hide3_sound}Used by:1522
Symbol 1488 Sound {mage_staff_sound}Used by:1522
Symbol 1489 Sound {curse_sound}Used by:1522
Symbol 1490 Sound {summon1_sound}Used by:1522
Symbol 1491 Sound {summon2_sound}Used by:1522
Symbol 1492 Sound {arrow_fire_sound}Used by:1522
Symbol 1493 Sound {slash1_sound}Used by:1522
Symbol 1494 Sound {heal1_sound}Used by:1522
Symbol 1495 Sound {writing_sound}Used by:1522
Symbol 1496 Sound {web_squirt_sound}Used by:1522
Symbol 1497 Sound {buff_chant_sound}Used by:1522
Symbol 1498 Sound {debuff_sound}Used by:1522
Symbol 1499 Sound {cosmic_prison_sound}Used by:1522
Symbol 1500 Sound {monster_magic_sound}Used by:1522
Symbol 1501 Sound {power_up_sound}Used by:1522
Symbol 1502 Sound {punch_sound}Used by:1522
Symbol 1503 Sound {blind_sound}Used by:1522
Symbol 1504 Sound {thrown_sound}Used by:1522
Symbol 1505 Sound {creature_slash_sound}Used by:1522
Symbol 1506 Sound {basilisk_sound}Used by:1522
Symbol 1507 Sound {poison_drake_sound}Used by:1522
Symbol 1508 Sound {miss_melee_sound}Used by:1522
Symbol 1509 Sound {miss_ranged_sound}Used by:1522
Symbol 1510 Sound {miss_thrown_sound}Used by:1522
Symbol 1511 Sound {miss_magic_sound}Used by:1522
Symbol 1512 Sound {turn_page_sound}Used by:1522
Symbol 1513 Sound {frozen_wastelands_loop02}Used by:1522
Symbol 1514 Sound {fields_of_honor_loop01}Used by:1522
Symbol 1515 Sound {battlements_loop02}Used by:1522
Symbol 1516 Sound {black_mountain_loop01}Used by:1522
Symbol 1517 Sound {stormbringers_loop01}Used by:1522
Symbol 1518 Sound {hellwars_loop02}Used by:1522
Symbol 1519 Sound {morpheus_calls_loop02}Used by:1522
Symbol 1520 Sound {bonebreaker_loop03}Used by:1522
Symbol 1521 Sound {whirlwind_sound}Used by:1522
Symbol 1522 MovieClipUses:458 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521Used by:Timeline
Symbol 1523 GraphicUsed by:1534
Symbol 1524 EditableTextUses:3 19 22Used by:1528
Symbol 1525 EditableTextUses:3 19 22Used by:1528
Symbol 1526 EditableTextUses:3 19 22Used by:1528
Symbol 1527 EditableTextUses:3 19 22Used by:1528
Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331}Uses:447 1524 1525 1526 1527Used by:1534
Symbol 1529 TextUses:22Used by:1534
Symbol 1530 TextUses:22Used by:1534
Symbol 1531 TextUses:22Used by:1534
Symbol 1532 GraphicUsed by:1534
Symbol 1533 TextUses:22Used by:1534
Symbol 1534 MovieClip {monstersdend_fla.VolumeControl_330}Uses:1523 1528 1529 1530 1531 1532 1533 408Used by:Timeline
Symbol 1535 GraphicUsed by:1536
Symbol 1536 MovieClipUses:1535 158Used by:1575
Symbol 1537 GraphicUsed by:1540
Symbol 1538 GraphicUsed by:1540 1554
Symbol 1539 TextUses:22Used by:1540
Symbol 1540 MovieClipUses:164 1537 1538 1539Used by:1551
Symbol 1541 MovieClipUsed by:1550
Symbol 1542 MovieClipUses:189Used by:1550
Symbol 1543 GraphicUsed by:1544
Symbol 1544 MovieClipUses:1543Used by:1550
Symbol 1545 GraphicUsed by:1546
Symbol 1546 MovieClipUses:1545Used by:1550
Symbol 1547 GraphicUsed by:1548
Symbol 1548 MovieClip {ClickToScroll}Uses:1547Used by:1550
Symbol 1549 MovieClipUses:422Used by:1550
Symbol 1550 MovieClip {ShopListScrolling}Uses:8 1541 1542 1544 1546 1548 1549Used by:1551 1555  Timeline
Symbol 1551 MovieClip {SellPanel}Uses:1540 1109 1550 7Used by:1575
Symbol 1552 GraphicUsed by:1554
Symbol 1553 TextUses:22Used by:1554
Symbol 1554 MovieClipUses:164 1552 1538 1553Used by:1555
Symbol 1555 MovieClip {BuyPanel}Uses:1554 1109 1550 7Used by:1575
Symbol 1556 BitmapUsed by:1557
Symbol 1557 GraphicUses:1556Used by:1575
Symbol 1558 TextUses:22 3Used by:1575
Symbol 1559 EditableTextUses:3 19 22Used by:1575
Symbol 1560 EditableTextUses:3 19 22Used by:1575
Symbol 1561 EditableTextUses:3 19 22Used by:1575
Symbol 1562 TextUses:22Used by:1575
Symbol 1563 GraphicUsed by:1564
Symbol 1564 MovieClipUses:1563Used by:1567
Symbol 1565 GraphicUsed by:1567
Symbol 1566 EditableTextUses:169Used by:1567
Symbol 1567 MovieClip {SpeechBubble}Uses:1564 1565 1566Used by:1575
Symbol 1568 GraphicUsed by:1575
Symbol 1569 TextUses:180Used by:1575
Symbol 1570 GraphicUsed by:1574
Symbol 1571 EditableTextUses:3 19 22Used by:1574
Symbol 1572 GraphicUsed by:1574
Symbol 1573 GraphicUsed by:1574
Symbol 1574 MovieClip {BuySellTab}Uses:1570 1571 1572 1573Used by:1575
Symbol 1575 MovieClip {Shop}Uses:158 1536 763 692 706 689 1551 1555 203 1557 685 1558 362 1559 1560 1561 708 709 711 465 1562 1567 1568 1569 1574 384Used by:Timeline
Symbol 1576 GraphicUsed by:1578
Symbol 1577 GraphicUsed by:1578
Symbol 1578 MovieClip {monstersdend_fla.ListEntryBG_350}Uses:1576 1577Used by:1582
Symbol 1579 EditableTextUses:3 19 22Used by:1582
Symbol 1580 EditableTextUses:3 19 22Used by:1582
Symbol 1581 EditableTextUses:3 19 22Used by:1582
Symbol 1582 MovieClip {ShopListEntry}Uses:1578 1579 1580 1581 637 974Used by:Timeline
Symbol 1583 TextUses:180Used by:1588
Symbol 1584 TextUses:191Used by:1586
Symbol 1585 TextUses:191Used by:1586
Symbol 1586 ButtonUses:1584 1585 189Used by:1588
Symbol 1587 GraphicUsed by:1588
Symbol 1588 MovieClip {CampaignSelect}Uses:1583 435 1586 1587 375Used by:Timeline
Symbol 1589 EditableTextUses:180 546Used by:1590
Symbol 1590 MovieClip {CombatFloater}Uses:1589Used by:Timeline
Symbol 1591 GraphicUsed by:1602
Symbol 1592 EditableTextUses:3 19 22Used by:1602
Symbol 1593 TextUses:22Used by:1601
Symbol 1594 MovieClipUses:1025Used by:1601
Symbol 1595 TextUses:22Used by:1601
Symbol 1596 TextUses:22Used by:1601
Symbol 1597 TextUses:22Used by:1601
Symbol 1598 TextUses:22Used by:1601
Symbol 1599 TextUses:22Used by:1601
Symbol 1600 TextUses:22Used by:1601
Symbol 1601 MovieClipUses:1593 1594 1595 1596 1025 1597 1598 1599 1600Used by:1602
Symbol 1602 MovieClip {ItemComparison}Uses:1591 1592 1601Used by:Timeline
Symbol 1603 GraphicUsed by:1604
Symbol 1604 MovieClipUses:1603Used by:1605
Symbol 1605 MovieClip {SpecialEncounterIcon}Uses:1604Used by:Timeline
Symbol 1606 TextUses:3Used by:1610
Symbol 1607 EditableTextUses:3 19 22Used by:1610
Symbol 1608 EditableTextUses:3 19 22Used by:1610
Symbol 1609 TextUses:3Used by:1610
Symbol 1610 MovieClip {SatyrQuestDialog}Uses:155 156 159 160 167 1606 1607 1185 203 362 1608 1609Used by:Timeline
Symbol 1611 GraphicUsed by:1617
Symbol 1612 TextUses:3Used by:1617
Symbol 1613 TextUses:3Used by:1617
Symbol 1614 TextUses:3Used by:1617
Symbol 1615 TextUses:3Used by:1617
Symbol 1616 GraphicUsed by:1617
Symbol 1617 MovieClip {BattleInfoPanelKey}Uses:1611 1612 1613 1614 1615 1616Used by:Timeline
Symbol 1618 TextUses:191Used by:1634 1678
Symbol 1619 TextUses:191Used by:1634
Symbol 1620 GraphicUsed by:1634
Symbol 1621 BitmapUsed by:1622
Symbol 1622 GraphicUses:1621Used by:1634
Symbol 1623 TextUses:3Used by:1634
Symbol 1624 TextUses:191Used by:1627
Symbol 1625 TextUses:191Used by:1627
Symbol 1626 GraphicUsed by:1627
Symbol 1627 ButtonUses:1624 1625 1626Used by:1634
Symbol 1628 TextUses:191Used by:1630
Symbol 1629 TextUses:191Used by:1630
Symbol 1630 ButtonUses:1628 1629 129Used by:1634
Symbol 1631 TextUses:191Used by:1633
Symbol 1632 TextUses:191Used by:1633
Symbol 1633 ButtonUses:1631 1632 129Used by:1634
Symbol 1634 MovieClip {SurvivalPrep}Uses:1618 1619 1620 1622 1623 375 1627 1630 1633Used by:Timeline
Symbol 1635 EditableTextUses:3 19 22Used by:1637
Symbol 1636 GraphicUsed by:1637
Symbol 1637 MovieClip {AccuracyRoll}Uses:1635 1636Used by:Timeline
Symbol 1638 MovieClip {TeleportTransition}Uses:168Used by:Timeline
Symbol 1639 GraphicUsed by:1640
Symbol 1640 MovieClip {PortraitSelect}Uses:1639Used by:Timeline
Symbol 1641 MovieClip {FadeFromPage}Uses:8Used by:Timeline
Symbol 1642 MovieClip {summon_whirlwind}Uses:761 1430Used by:Timeline
Symbol 1643 MovieClip {FadeToBlack}Uses:8Used by:Timeline
Symbol 1644 GraphicUsed by:1649
Symbol 1645 FontUsed by:1646 1648
Symbol 1646 TextUses:1645Used by:1648
Symbol 1647 TextUsed by:1648
Symbol 1648 MovieClipUses:1645 1646 1647Used by:1649
Symbol 1649 MovieClip {monstersdend_fla.TableIntro_372}Uses:384 159 1644 1648 518 522 525 528 8Used by:1650
Symbol 1650 MovieClip {Intro}Uses:8 1649Used by:Timeline
Symbol 1651 GraphicUses:1285Used by:1652 1658
Symbol 1652 MovieClipUses:1651Used by:1658
Symbol 1653 ShapeTweeningUsed by:1658
Symbol 1654 GraphicUsed by:1658
Symbol 1655 GraphicUsed by:1658
Symbol 1656 GraphicUsed by:1658
Symbol 1657 ShapeTweeningUsed by:1658
Symbol 1658 MovieClip {PageTurn}Uses:189 1652 1653 1654 1655 1651 1656 1657Used by:Timeline
Symbol 1659 BitmapUsed by:1660
Symbol 1660 GraphicUses:1659Used by:1665
Symbol 1661 TextUses:191Used by:1665
Symbol 1662 TextUses:191Used by:1665
Symbol 1663 GraphicUsed by:1665
Symbol 1664 TextUses:3Used by:1665
Symbol 1665 MovieClip {CampaignPaneOriginal}Uses:1660 1661 1662 1663 1664Used by:Timeline
Symbol 1666 BitmapUsed by:1667
Symbol 1667 GraphicUses:1666Used by:1672
Symbol 1668 TextUses:191Used by:1672
Symbol 1669 TextUses:191Used by:1672
Symbol 1670 GraphicUsed by:1672
Symbol 1671 TextUses:3Used by:1672
Symbol 1672 MovieClip {CampaignPaneNew}Uses:1667 1668 1669 1670 1671Used by:Timeline
Symbol 1673 GraphicUsed by:1678
Symbol 1674 TextUses:191Used by:1678
Symbol 1675 TextUses:3Used by:1678
Symbol 1676 BitmapUsed by:1677
Symbol 1677 GraphicUses:1676Used by:1678
Symbol 1678 MovieClip {CampaignPaneSurvival}Uses:1673 1618 1674 1675 1677Used by:Timeline
Symbol 1679 MovieClipUses:8Used by:1707
Symbol 1680 GraphicUsed by:1681
Symbol 1681 ButtonUses:1680Used by:1707
Symbol 1682 GraphicUsed by:1707
Symbol 1683 GraphicUsed by:1684
Symbol 1684 MovieClipUses:1683Used by:1702 1707
Symbol 1685 GraphicUsed by:1686
Symbol 1686 MovieClipUses:1685Used by:1701 1707
Symbol 1687 GraphicUsed by:1688
Symbol 1688 MovieClipUses:1687Used by:1695 1701 1702 1707
Symbol 1689 GraphicUsed by:1690
Symbol 1690 MovieClipUses:1689Used by:1695 1701 1702 1707
Symbol 1691 GraphicUsed by:1692
Symbol 1692 MovieClipUses:1691Used by:1695 1701 1702 1707
Symbol 1693 GraphicUsed by:1694
Symbol 1694 MovieClipUses:1693Used by:1695 1701 1702 1707
Symbol 1695 MovieClipUses:1688 1690 1692 1694Used by:1707
Symbol 1696 GraphicUsed by:1707
Symbol 1697 GraphicUsed by:1698 1707
Symbol 1698 MovieClipUses:1697Used by:1707
Symbol 1699 GraphicUsed by:1707
Symbol 1700 GraphicUsed by:1702
Symbol 1701 MovieClipUses:1686 1688 1690 1692 1694Used by:1702
Symbol 1702 MovieClipUses:1700 1684 1701 1688 1690 1692 1694Used by:1707
Symbol 1703 GraphicUsed by:1704
Symbol 1704 MovieClipUses:1703Used by:1707
Symbol 1705 TextUses:29Used by:1706
Symbol 1706 MovieClipUses:1705Used by:1707
Symbol 1707 MovieClip {monstersdend_fla.KongIntro_378}Uses:1679 1681 8 1682 1684 1686 1695 1696 1698 1699 1688 1690 1692 1694 1702 1704 1697 1706Used by:Timeline
Symbol 1708 GraphicUsed by:1709
Symbol 1709 MovieClipUses:1708Used by:1723
Symbol 1710 SoundUsed by:1723
Symbol 1711 SoundUsed by:1723
Symbol 1712 GraphicUsed by:1723
Symbol 1713 SoundUsed by:1723
Symbol 1714 SoundUsed by:1723
Symbol 1715 GraphicUsed by:1723
Symbol 1716 SoundUsed by:1723
Symbol 1717 SoundUsed by:1723
Symbol 1718 GraphicUsed by:1723
Symbol 1719 GraphicUsed by:1720
Symbol 1720 MovieClipUses:1719Used by:1723
Symbol 1721 SoundUsed by:1723
Symbol 1722 SoundUsed by:1723
Symbol 1723 MovieClip {monstersdend_fla.ArmorIntro_393}Uses:1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1720 1721 1722Used by:Timeline
Symbol 1724 EditableTextUses:3 19 22Used by:1728
Symbol 1725 TextUses:3Used by:1728
Symbol 1726 EditableTextUses:3 19 22Used by:1728
Symbol 1727 EditableTextUses:3Used by:1728
Symbol 1728 MovieClip {DungeonMain}Uses:1724 1725 1726 1727Used by:Timeline

Instance Names

"bar"Frame 1Symbol 18 MovieClip
"loaded_label"Frame 1Symbol 20 EditableText
"total_label"Frame 1Symbol 21 EditableText
"clickPlayButton"Frame 1Symbol 25 Button
"errorText"Frame 1Symbol 27 EditableText
"onKong"Frame 1Symbol 61 MovieClip {monstersdend_fla.OnKongLoader_3}
"adBox"Frame 1Symbol 64 MovieClip
"kongIntro"Frame 4Symbol 1707 MovieClip {monstersdend_fla.KongIntro_378}
"dungeonMain"Frame 6Symbol 1728 MovieClip {DungeonMain}
"tab_text"Symbol 7 MovieClip {ItemModeTab} Frame 1Symbol 4 EditableText
"gfx"Symbol 15 MovieClip {CorridorConnectorV} Frame 1Symbol 11 MovieClip
"tint"Symbol 15 MovieClip {CorridorConnectorV} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"kongLogo"Symbol 61 MovieClip {monstersdend_fla.OnKongLoader_3} Frame 1Symbol 42 Button
"biclopsLogo"Symbol 61 MovieClip {monstersdend_fla.OnKongLoader_3} Frame 1Symbol 56 Button
"sponsoredText"Symbol 61 MovieClip {monstersdend_fla.OnKongLoader_3} Frame 1Symbol 58 EditableText
"bg"Symbol 146 MovieClip {SkillIcon} Frame 1Symbol 67 MovieClip {monstersdend_fla.SkillIconBG_12}
"slot1"Symbol 154 MovieClip {SkillBar} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"slot2"Symbol 154 MovieClip {SkillBar} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"slot3"Symbol 154 MovieClip {SkillBar} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"slot4"Symbol 154 MovieClip {SkillBar} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"slot5"Symbol 154 MovieClip {SkillBar} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"slot6"Symbol 154 MovieClip {SkillBar} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"skillRank"Symbol 177 MovieClip {PassiveSkillIcon} Frame 1Symbol 170 EditableText
"unlock1"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"unlock2"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"unlock3"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"unlock4"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"start1"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"start2"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"start3"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"unlock5"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"unlock6"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"unlock7"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"unlock8"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 146 MovieClip {SkillIcon}
"continue_btn"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 167 MovieClip
"passive1"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 177 MovieClip {PassiveSkillIcon}
"passive2"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 177 MovieClip {PassiveSkillIcon}
"class_label"Symbol 184 MovieClip {SkillsPreview} Frame 1Symbol 181 EditableText
"playerGraphic"Symbol 365 MovieClip {CharacterInfo} Frame 1Symbol 362 MovieClip {CharGraphic}
"playerName"Symbol 365 MovieClip {CharacterInfo} Frame 1Symbol 363 EditableText
"playerClass"Symbol 365 MovieClip {CharacterInfo} Frame 1Symbol 364 EditableText
"load_btn"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 190 Button
"del_btn"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 195 Button
"levelText"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 196 EditableText
"campaignText"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 197 EditableText
"rulesText"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 198 EditableText
"difficultyNumber"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 200 EditableText
"scoreField"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 202 EditableText
"char1"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 365 MovieClip {CharacterInfo}
"char2"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 365 MovieClip {CharacterInfo}
"char3"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 365 MovieClip {CharacterInfo}
"char4"Symbol 366 MovieClip {SaveGameStatus} Frame 1Symbol 365 MovieClip {CharacterInfo}
"status"Symbol 372 MovieClip {SaveGameStatusContainer} Frame 1Symbol 366 MovieClip {SaveGameStatus}
"empty_panel"Symbol 372 MovieClip {SaveGameStatusContainer} Frame 1Symbol 371 Button {SaveGameEmpty}
"party1"Symbol 382 MovieClip {LoadParty} Frame 1Symbol 372 MovieClip {SaveGameStatusContainer}
"party2"Symbol 382 MovieClip {LoadParty} Frame 1Symbol 372 MovieClip {SaveGameStatusContainer}
"party3"Symbol 382 MovieClip {LoadParty} Frame 1Symbol 372 MovieClip {SaveGameStatusContainer}
"optionsButton"Symbol 382 MovieClip {LoadParty} Frame 1Symbol 375 Button {OptionsBookButton}
"highestLevelField"Symbol 382 MovieClip {LoadParty} Frame 1Symbol 378 EditableText
"highestRatingField"Symbol 382 MovieClip {LoadParty} Frame 1Symbol 379 EditableText
"highestWaveField"Symbol 382 MovieClip {LoadParty} Frame 1Symbol 381 EditableText
"bg"Symbol 415 MovieClip {monstersdend_fla.ClassIcon_41} Frame 1Symbol 412 MovieClip
"logo"Symbol 430 MovieClip {monstersdend_fla.CharLocked_45} Frame 1Symbol 429 Button
"random_name_btn"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 396 MovieClip
"portrait"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 362 MovieClip {CharGraphic}
"portrait_right"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 397 Button {SelectArrow}
"class_text"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 398 EditableText
"gender_icon"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 402 MovieClip
"delete_button"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 408 Button
"name_text"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 409 EditableText
"class1"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 415 MovieClip {monstersdend_fla.ClassIcon_41}
"class2"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 415 MovieClip {monstersdend_fla.ClassIcon_41}
"class3"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 415 MovieClip {monstersdend_fla.ClassIcon_41}
"class5"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 415 MovieClip {monstersdend_fla.ClassIcon_41}
"class4"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 415 MovieClip {monstersdend_fla.ClassIcon_41}
"class6"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 415 MovieClip {monstersdend_fla.ClassIcon_41}
"class7"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 415 MovieClip {monstersdend_fla.ClassIcon_41}
"customPortraitButton"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 418 Button
"portrait_left"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 397 Button {SelectArrow}
"theText"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 419 EditableText
"skill_preview"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 423 Button
"description_text"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 424 EditableText
"charLocked"Symbol 431 MovieClip {CharCreationPanel} Frame 1Symbol 430 MovieClip {monstersdend_fla.CharLocked_45}
"empty1"Symbol 436 MovieClip {PartyCreation} Frame 1Symbol 393 Button
"empty2"Symbol 436 MovieClip {PartyCreation} Frame 1Symbol 393 Button
"empty3"Symbol 436 MovieClip {PartyCreation} Frame 1Symbol 393 Button
"empty4"Symbol 436 MovieClip {PartyCreation} Frame 1Symbol 393 Button
"char1"Symbol 436 MovieClip {PartyCreation} Frame 1Symbol 431 MovieClip {CharCreationPanel}
"char2"Symbol 436 MovieClip {PartyCreation} Frame 1Symbol 431 MovieClip {CharCreationPanel}
"char3"Symbol 436 MovieClip {PartyCreation} Frame 1Symbol 431 MovieClip {CharCreationPanel}
"char4"Symbol 436 MovieClip {PartyCreation} Frame 1Symbol 431 MovieClip {CharCreationPanel}
"optionsButton"Symbol 436 MovieClip {PartyCreation} Frame 1Symbol 375 Button {OptionsBookButton}
"enter_button"Symbol 436 MovieClip {PartyCreation} Frame 1Symbol 435 Button {NewProceedButton}
"low"Symbol 452 MovieClip {VolumeSelectorMenu} Frame 1Symbol 448 EditableText
"mid"Symbol 452 MovieClip {VolumeSelectorMenu} Frame 1Symbol 449 EditableText
"full"Symbol 452 MovieClip {VolumeSelectorMenu} Frame 1Symbol 450 EditableText
"off"Symbol 452 MovieClip {VolumeSelectorMenu} Frame 1Symbol 451 EditableText
"global_selector"Symbol 457 MovieClip {VolumeControlMenu} Frame 1Symbol 452 MovieClip {VolumeSelectorMenu}
"music_selector"Symbol 457 MovieClip {VolumeControlMenu} Frame 1Symbol 452 MovieClip {VolumeSelectorMenu}
"sfx_selector"Symbol 457 MovieClip {VolumeControlMenu} Frame 1Symbol 452 MovieClip {VolumeSelectorMenu}
"hitBox"Symbol 465 MovieClip {dCheckBox} Frame 1Symbol 459 MovieClip
"description"Symbol 465 MovieClip {dCheckBox} Frame 1Symbol 461 EditableText
"med"Symbol 471 MovieClip {QualitySelectorMenu} Frame 1Symbol 467 EditableText
"high"Symbol 471 MovieClip {QualitySelectorMenu} Frame 1Symbol 468 EditableText
"best"Symbol 471 MovieClip {QualitySelectorMenu} Frame 1Symbol 469 EditableText
"low"Symbol 471 MovieClip {QualitySelectorMenu} Frame 1Symbol 470 EditableText
"onLabel"Symbol 478 MovieClip {OnOffSelectorMenu} Frame 1Symbol 476 EditableText
"offLabel"Symbol 478 MovieClip {OnOffSelectorMenu} Frame 1Symbol 477 EditableText
"low"Symbol 490 MovieClip {TooltipSelectorMenu} Frame 1Symbol 486 EditableText
"med"Symbol 490 MovieClip {TooltipSelectorMenu} Frame 1Symbol 487 EditableText
"long"Symbol 490 MovieClip {TooltipSelectorMenu} Frame 1Symbol 488 EditableText
"off"Symbol 490 MovieClip {TooltipSelectorMenu} Frame 1Symbol 489 EditableText
"yes_btn"Symbol 494 MovieClip {OptionsScreen} Frame 1Symbol 167 MovieClip
"vc"Symbol 494 MovieClip {OptionsScreen} Frame 1Symbol 457 MovieClip {VolumeControlMenu}
"showHintsBox"Symbol 494 MovieClip {OptionsScreen} Frame 1Symbol 465 MovieClip {dCheckBox}
"quality_selector"Symbol 494 MovieClip {OptionsScreen} Frame 1Symbol 471 MovieClip {QualitySelectorMenu}
"blur_selector"Symbol 494 MovieClip {OptionsScreen} Frame 1Symbol 478 MovieClip {OnOffSelectorMenu}
"portrait_selector"Symbol 494 MovieClip {OptionsScreen} Frame 1Symbol 478 MovieClip {OnOffSelectorMenu}
"tooltip_selector"Symbol 494 MovieClip {OptionsScreen} Frame 1Symbol 490 MovieClip {TooltipSelectorMenu}
"pathfinding_selector"Symbol 494 MovieClip {OptionsScreen} Frame 1Symbol 478 MovieClip {OnOffSelectorMenu}
"yes_btn"Symbol 516 MovieClip {CreditsScreen} Frame 1Symbol 167 MovieClip
"biclops_link"Symbol 516 MovieClip {CreditsScreen} Frame 1Symbol 500 Button
"cerberus_link"Symbol 516 MovieClip {CreditsScreen} Frame 1Symbol 504 Button
"fglLogo"Symbol 516 MovieClip {CreditsScreen} Frame 1Symbol 515 MovieClip {monstersdend_fla.FGL_logo_64}
"biclopsLogo"Symbol 516 MovieClip {CreditsScreen} Frame 1Symbol 56 Button
"continue_button"Symbol 529 MovieClip {monstersdend_fla.BookCover_69} Frame 1Symbol 522 Button
"credits_button"Symbol 529 MovieClip {monstersdend_fla.BookCover_69} Frame 1Symbol 525 Button
"options_button"Symbol 529 MovieClip {monstersdend_fla.BookCover_69} Frame 1Symbol 528 Button
"muteButton"Symbol 550 MovieClip {monstersdend_fla.TitleLogoLine_77} Frame 1Symbol 537 MovieClip {MuteButton}
"armorButton"Symbol 550 MovieClip {monstersdend_fla.TitleLogoLine_77} Frame 1Symbol 541 Button
"sponsorButton"Symbol 550 MovieClip {monstersdend_fla.TitleLogoLine_77} Frame 1Symbol 549 Button
"biclopsButton"Symbol 550 MovieClip {monstersdend_fla.TitleLogoLine_77} Frame 1Symbol 56 Button
"cover"Symbol 553 MovieClip {TitleScreen} Frame 1Symbol 529 MovieClip {monstersdend_fla.BookCover_69}
"buttonHintText"Symbol 553 MovieClip {TitleScreen} Frame 1Symbol 532 EditableText
"logoLine"Symbol 553 MovieClip {TitleScreen} Frame 1Symbol 550 MovieClip {monstersdend_fla.TitleLogoLine_77}
"versionText"Symbol 553 MovieClip {TitleScreen} Frame 1Symbol 551 EditableText
"versionText"Symbol 553 MovieClip {TitleScreen} Frame 19Symbol 552 EditableText
"floor"Symbol 592 MovieClip {rCell} Frame 1Symbol 572 MovieClip {RandomFloor}
"tint"Symbol 592 MovieClip {rCell} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"floor"Symbol 594 MovieClip {rChamber} Frame 1Symbol 572 MovieClip {RandomFloor}
"tint"Symbol 594 MovieClip {rChamber} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"gfx"Symbol 598 MovieClip {rCorridorH} Frame 1Symbol 597 MovieClip
"tint"Symbol 598 MovieClip {rCorridorH} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"gfx"Symbol 599 MovieClip {rCorridorV} Frame 1Symbol 597 MovieClip
"tint"Symbol 599 MovieClip {rCorridorV} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"floor"Symbol 600 MovieClip {rGallery} Frame 1Symbol 572 MovieClip {RandomFloor}
"tint"Symbol 600 MovieClip {rGallery} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"floor"Symbol 603 MovieClip {rLargeRoom} Frame 1Symbol 572 MovieClip {RandomFloor}
"tint"Symbol 603 MovieClip {rLargeRoom} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"floor"Symbol 604 MovieClip {rTallRoom} Frame 1Symbol 572 MovieClip {RandomFloor}
"tint"Symbol 604 MovieClip {rTallRoom} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"floor"Symbol 605 MovieClip {rWideRoom} Frame 1Symbol 572 MovieClip {RandomFloor}
"tint"Symbol 605 MovieClip {rWideRoom} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"door_gfx"Symbol 608 MovieClip {DoorIcon} Frame 1Symbol 607 MovieClip
"gfx"Symbol 609 MovieClip {CorridorConnectorH} Frame 1Symbol 11 MovieClip
"tint"Symbol 609 MovieClip {CorridorConnectorH} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"tint"Symbol 616 MovieClip {rDemonRoom} Frame 1Symbol 14 MovieClip {monstersdend_fla.RoomTint_87}
"rune1"Symbol 616 MovieClip {rDemonRoom} Frame 2Symbol 615 MovieClip
"rune2"Symbol 616 MovieClip {rDemonRoom} Frame 3Symbol 615 MovieClip
"rune3"Symbol 616 MovieClip {rDemonRoom} Frame 4Symbol 615 MovieClip
"rune4"Symbol 616 MovieClip {rDemonRoom} Frame 5Symbol 615 MovieClip
"rune5"Symbol 616 MovieClip {rDemonRoom} Frame 6Symbol 615 MovieClip
"rune3"Symbol 616 MovieClip {rDemonRoom} Frame 7Symbol 615 MovieClip
"rune2"Symbol 616 MovieClip {rDemonRoom} Frame 7Symbol 615 MovieClip
"rune6"Symbol 616 MovieClip {rDemonRoom} Frame 7Symbol 615 MovieClip
"rune4"Symbol 616 MovieClip {rDemonRoom} Frame 8Symbol 615 MovieClip
"rune7"Symbol 616 MovieClip {rDemonRoom} Frame 8Symbol 615 MovieClip
"rune8"Symbol 616 MovieClip {rDemonRoom} Frame 9Symbol 615 MovieClip
"rune9"Symbol 616 MovieClip {rDemonRoom} Frame 10Symbol 615 MovieClip
"tooltip_bg"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 618 MovieClip
"title_label"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 619 EditableText
"t1"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 620 EditableText
"p1"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 362 MovieClip {CharGraphic}
"p2"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 362 MovieClip {CharGraphic}
"p3"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 362 MovieClip {CharGraphic}
"p4"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 362 MovieClip {CharGraphic}
"p5"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 362 MovieClip {CharGraphic}
"p6"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 362 MovieClip {CharGraphic}
"t2"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 621 EditableText
"t3"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 622 EditableText
"t4"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 623 EditableText
"t5"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 624 EditableText
"t6"Symbol 626 MovieClip {HordeTooltip} Frame 1Symbol 625 EditableText
"tooltip_bg"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 618 MovieClip
"name_label"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 627 EditableText
"stats_label"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 628 EditableText
"usable_label"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 629 EditableText
"type_label"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 630 EditableText
"level_label"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 631 EditableText
"enchanted_label"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 632 EditableText
"equipped_text"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 634 MovieClip
"priceLabel"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 635 EditableText
"gold"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 637 MovieClip
"specialLabel"Symbol 639 MovieClip {ItemTooltip} Frame 1Symbol 638 EditableText
"tooltip_bg"Symbol 645 MovieClip {SkillTooltip} Frame 1Symbol 618 MovieClip
"title_label"Symbol 645 MovieClip {SkillTooltip} Frame 1Symbol 640 EditableText
"text_label"Symbol 645 MovieClip {SkillTooltip} Frame 1Symbol 641 EditableText
"requires_label"Symbol 645 MovieClip {SkillTooltip} Frame 1Symbol 642 EditableText
"power_cost_label"Symbol 645 MovieClip {SkillTooltip} Frame 1Symbol 643 EditableText
"increase_label"Symbol 645 MovieClip {SkillTooltip} Frame 1Symbol 644 EditableText
"tooltip_bg"Symbol 648 MovieClip {MiscTooltip} Frame 1Symbol 618 MovieClip
"title_label"Symbol 648 MovieClip {MiscTooltip} Frame 1Symbol 646 EditableText
"text_label"Symbol 648 MovieClip {MiscTooltip} Frame 1Symbol 647 EditableText
"tooltip_bg"Symbol 653 MovieClip {PassiveSkillTooltip} Frame 1Symbol 618 MovieClip
"title_label"Symbol 653 MovieClip {PassiveSkillTooltip} Frame 1Symbol 649 EditableText
"text_label"Symbol 653 MovieClip {PassiveSkillTooltip} Frame 1Symbol 650 EditableText
"rank_label"Symbol 653 MovieClip {PassiveSkillTooltip} Frame 1Symbol 652 EditableText
"filterLabel"Symbol 661 MovieClip {InvFilter} Frame 1Symbol 659 EditableText
"filterLabel"Symbol 664 MovieClip {InvFilterRecommend} Frame 1Symbol 663 EditableText
"filterAll"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 661 MovieClip {InvFilter}
"filterUsable"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 661 MovieClip {InvFilter}
"filterWeapons"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 661 MovieClip {InvFilter}
"filterArmor"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 661 MovieClip {InvFilter}
"filterMisc"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 661 MovieClip {InvFilter}
"filterRecommend"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 664 MovieClip {InvFilterRecommend}
"sortType"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 661 MovieClip {InvFilter}
"sortRarity"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 661 MovieClip {InvFilter}
"sortLevel"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 661 MovieClip {InvFilter}
"sortNone"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 661 MovieClip {InvFilter}
"sortValue"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 661 MovieClip {InvFilter}
"sortDirection"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 669 MovieClip
"count_label"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 671 EditableText
"ignoreArmorBox"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 465 MovieClip {dCheckBox}
"workingAnim"Symbol 674 MovieClip {InventoryPanel} Frame 1Symbol 673 MovieClip {monstersdend_fla.InventoryProcessing_120}
"boots"Symbol 685 MovieClip {Paperdoll} Frame 1Symbol 684 MovieClip {PaperdollEmptySlot}
"offhand"Symbol 685 MovieClip {Paperdoll} Frame 1Symbol 684 MovieClip {PaperdollEmptySlot}
"ring"Symbol 685 MovieClip {Paperdoll} Frame 1Symbol 684 MovieClip {PaperdollEmptySlot}
"weapon"Symbol 685 MovieClip {Paperdoll} Frame 1Symbol 684 MovieClip {PaperdollEmptySlot}
"gloves"Symbol 685 MovieClip {Paperdoll} Frame 1Symbol 684 MovieClip {PaperdollEmptySlot}
"armor"Symbol 685 MovieClip {Paperdoll} Frame 1Symbol 684 MovieClip {PaperdollEmptySlot}
"head"Symbol 685 MovieClip {Paperdoll} Frame 1Symbol 684 MovieClip {PaperdollEmptySlot}
"cloak"Symbol 685 MovieClip {Paperdoll} Frame 1Symbol 684 MovieClip {PaperdollEmptySlot}
"legs"Symbol 685 MovieClip {Paperdoll} Frame 1Symbol 684 MovieClip {PaperdollEmptySlot}
"bar"Symbol 698 MovieClip {NumericIndicatorHealth} Frame 1Symbol 696 MovieClip
"numbers"Symbol 698 MovieClip {NumericIndicatorHealth} Frame 1Symbol 697 EditableText
"bar"Symbol 703 MovieClip {NumericIndicatorPower} Frame 1Symbol 701 MovieClip
"numbers"Symbol 703 MovieClip {NumericIndicatorPower} Frame 1Symbol 702 EditableText
"goldLabel"Symbol 711 MovieClip {GoldDisplay} Frame 1Symbol 710 EditableText
"goldIcon"Symbol 711 MovieClip {GoldDisplay} Frame 1Symbol 637 MovieClip
"flasher"Symbol 722 MovieClip {InventoryTab} Frame 1Symbol 719 MovieClip {tab_flash}
"tab_text"Symbol 722 MovieClip {InventoryTab} Frame 1Symbol 720 EditableText
"nlabel"Symbol 744 MovieClip {StatNumber} Frame 1Symbol 743 EditableText
"str_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"end_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"dex_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"int_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"accuracy_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"armor_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"damage_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"reduction_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"poisonResist_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"stunResist_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"powerRegen_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"healthRegen_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"quickness_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"statpoints_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"vampiric_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"stun_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"poison_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"reflection_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"blind_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"lethality_number"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 744 MovieClip {StatNumber}
"strength_inc"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 748 MovieClip {StatIncreaseButton}
"endurance_inc"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 748 MovieClip {StatIncreaseButton}
"dexterity_inc"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 748 MovieClip {StatIncreaseButton}
"intellect_inc"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 748 MovieClip {StatIncreaseButton}
"undo_btn"Symbol 752 MovieClip {CharStatsPanel} Frame 1Symbol 751 Button
"idle1"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"idle2"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"idle3"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"idle6"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"idle7"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"idle8"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"idle4"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"idle5"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"idle9"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"idle10"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"active1"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"active2"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"active3"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"active4"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"active5"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"active6"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 148 MovieClip {SkillIconEmpty}
"passiveDefense"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 177 MovieClip {PassiveSkillIcon}
"passiveOffense"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 177 MovieClip {PassiveSkillIcon}
"skillpoints_number"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 756 EditableText
"newskills_button"Symbol 759 MovieClip {CharSkillsPanel} Frame 1Symbol 758 EditableText
"stats_tab"Symbol 760 MovieClip {CharInfoPanel} Frame 1Symbol 722 MovieClip {InventoryTab}
"skills_tab"Symbol 760 MovieClip {CharInfoPanel} Frame 1Symbol 722 MovieClip {InventoryTab}
"stats_panel"Symbol 760 MovieClip {CharInfoPanel} Frame 1Symbol 752 MovieClip {CharStatsPanel}
"skills_panel"Symbol 760 MovieClip {CharInfoPanel} Frame 1Symbol 759 MovieClip {CharSkillsPanel}
"empty"Symbol 763 MovieClip {EmptyPortrait} Frame 1Symbol 762 MovieClip
"highlight1"Symbol 764 MovieClip {Inventory} Frame 1Symbol 656 MovieClip
"highlight2"Symbol 764 MovieClip {Inventory} Frame 1Symbol 656 MovieClip
"party_items"Symbol 764 MovieClip {Inventory} Frame 1Symbol 674 MovieClip {InventoryPanel}
"statusbar"Symbol 764 MovieClip {Inventory} Frame 1Symbol 675 EditableText
"destroy"Symbol 764 MovieClip {Inventory} Frame 1Symbol 678 MovieClip {ItemDestroyTarget}
"paperdoll"Symbol 764 MovieClip {Inventory} Frame 1Symbol 685 MovieClip {Paperdoll}
"help_btn"Symbol 764 MovieClip {Inventory} Frame 1Symbol 689 MovieClip {HelpButton}
"exit_btn"Symbol 764 MovieClip {Inventory} Frame 1Symbol 692 MovieClip
"large_portrait"Symbol 764 MovieClip {Inventory} Frame 1Symbol 362 MovieClip {CharGraphic}
"player_name_label"Symbol 764 MovieClip {Inventory} Frame 1Symbol 693 EditableText
"player_level_label"Symbol 764 MovieClip {Inventory} Frame 1Symbol 694 EditableText
"player_health_bar"Symbol 764 MovieClip {Inventory} Frame 1Symbol 698 MovieClip {NumericIndicatorHealth}
"player_power_bar"Symbol 764 MovieClip {Inventory} Frame 1Symbol 703 MovieClip {NumericIndicatorPower}
"options_btn"Symbol 764 MovieClip {Inventory} Frame 1Symbol 706 MovieClip {OptionsButton}
"goldDisplay"Symbol 764 MovieClip {Inventory} Frame 1Symbol 711 MovieClip {GoldDisplay}
"menu_btn"Symbol 764 MovieClip {Inventory} Frame 1Symbol 714 MovieClip
"info_panel"Symbol 764 MovieClip {Inventory} Frame 1Symbol 760 MovieClip {CharInfoPanel}
"empty1"Symbol 764 MovieClip {Inventory} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"empty2"Symbol 764 MovieClip {Inventory} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"empty3"Symbol 764 MovieClip {Inventory} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"empty4"Symbol 764 MovieClip {Inventory} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"bg"Symbol 974 MovieClip {InventoryIcon} Frame 1Symbol 765 MovieClip
"enchantGlow"Symbol 974 MovieClip {InventoryIcon} Frame 1Symbol 770 MovieClip {monstersdend_fla.IconEnchantGlow_146}
"stack_size"Symbol 974 MovieClip {InventoryIcon} Frame 1Symbol 772 EditableText
"outline"Symbol 974 MovieClip {InventoryIcon} Frame 1Symbol 780 MovieClip {InventoryIconBg}
"bg"Symbol 984 MovieClip {BuySkillPanel} Frame 1Symbol 976 MovieClip
"sk_icon"Symbol 984 MovieClip {BuySkillPanel} Frame 1Symbol 146 MovieClip {SkillIcon}
"sk_description"Symbol 984 MovieClip {BuySkillPanel} Frame 1Symbol 977 EditableText
"buyButton"Symbol 984 MovieClip {BuySkillPanel} Frame 1Symbol 983 Button
"bg"Symbol 986 MovieClip {BuySkillPanelR} Frame 1Symbol 976 MovieClip
"sk_icon"Symbol 986 MovieClip {BuySkillPanelR} Frame 1Symbol 146 MovieClip {SkillIcon}
"sk_description"Symbol 986 MovieClip {BuySkillPanelR} Frame 1Symbol 985 EditableText
"buyButton"Symbol 986 MovieClip {BuySkillPanelR} Frame 1Symbol 983 Button
"sk1"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 984 MovieClip {BuySkillPanel}
"sk2"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 984 MovieClip {BuySkillPanel}
"sk3"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 984 MovieClip {BuySkillPanel}
"sk4"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 984 MovieClip {BuySkillPanel}
"sk5"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 986 MovieClip {BuySkillPanelR}
"sk6"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 986 MovieClip {BuySkillPanelR}
"sk7"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 986 MovieClip {BuySkillPanelR}
"sk8"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 986 MovieClip {BuySkillPanelR}
"pass1_icon"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 177 MovieClip {PassiveSkillIcon}
"pass1_description"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 987 EditableText
"pass1_button"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 983 Button
"pass2_icon"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 177 MovieClip {PassiveSkillIcon}
"pass2_description"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 988 EditableText
"pass2_button"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 983 Button
"points_txt"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 991 EditableText
"cancel_btn"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 994 MovieClip
"continue_btn"Symbol 995 MovieClip {BuySkills} Frame 1Symbol 167 MovieClip
"bar_mask"Symbol 1011 MovieClip {ProgressCleared} Frame 1Symbol 1005 MovieClip
"holder"Symbol 1011 MovieClip {ProgressCleared} Frame 1Symbol 1009 MovieClip
"label"Symbol 1011 MovieClip {ProgressCleared} Frame 1Symbol 1010 EditableText
"bar_mask"Symbol 1014 MovieClip {ProgressExplored} Frame 1Symbol 1005 MovieClip
"holder"Symbol 1014 MovieClip {ProgressExplored} Frame 1Symbol 1009 MovieClip
"label"Symbol 1014 MovieClip {ProgressExplored} Frame 1Symbol 1013 EditableText
"betaLevel"Symbol 1039 MovieClip {monstersdend_fla.BetaFunctionsPanel_175} Frame 1Symbol 1036 EditableText
"betaEquipment"Symbol 1039 MovieClip {monstersdend_fla.BetaFunctionsPanel_175} Frame 1Symbol 1037 EditableText
"betaHeal"Symbol 1039 MovieClip {monstersdend_fla.BetaFunctionsPanel_175} Frame 1Symbol 1038 EditableText
"slot1"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"slot2"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"slot3"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"slot4"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"items_label"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1000 EditableText
"rating_label"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1001 EditableText
"level_label"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1002 EditableText
"campaign_label"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1003 EditableText
"cleared_bar"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1011 MovieClip {ProgressCleared}
"explored_bar"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1014 MovieClip {ProgressExplored}
"help_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 689 MovieClip {HelpButton}
"hint_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1017 MovieClip
"menu_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 714 MovieClip
"inventory_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1020 MovieClip
"options_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 706 MovieClip {OptionsButton}
"rating_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1023 MovieClip
"descend_button"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1026 MovieClip
"rest_button"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1027 MovieClip
"level_debug"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1028 EditableText
"newdungeon_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1029 EditableText
"clear_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1030 EditableText
"explore_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1031 EditableText
"gear_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1032 EditableText
"heal_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1033 EditableText
"critical_btn"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1034 EditableText
"betaFunctions"Symbol 1040 MovieClip {DungeonInterface} Frame 1Symbol 1039 MovieClip {monstersdend_fla.BetaFunctionsPanel_175}
"owner_label"Symbol 1042 MovieClip {monstersdend_fla.grid_marker_176} Frame 1Symbol 1041 EditableText
"icon"Symbol 1057 MovieClip {Horde} Frame 1Symbol 1055 MovieClip {HordeIcon}
"bg"Symbol 1057 MovieClip {Horde} Frame 1Symbol 1056 MovieClip
"glow"Symbol 1071 MovieClip {EntryStairs} Frame 1Symbol 1059 MovieClip {StairsGlow}
"prose"Symbol 1078 MovieClip {DungeonLoading} Frame 1Symbol 1077 EditableText
"blinker"Symbol 1078 MovieClip {DungeonLoading} Frame 1Symbol 442 MovieClip
"proceed_btn"Symbol 1078 MovieClip {DungeonLoading} Frame 1Symbol 435 Button {NewProceedButton}
"no_btn"Symbol 1086 MovieClip {DownLevelDialog} Frame 1Symbol 1082 MovieClip
"yes_btn"Symbol 1086 MovieClip {DownLevelDialog} Frame 1Symbol 1085 MovieClip
"headerText"Symbol 1089 MovieClip {ShrineUseDialog} Frame 1Symbol 1087 EditableText
"bodyText"Symbol 1089 MovieClip {ShrineUseDialog} Frame 1Symbol 1088 EditableText
"yes_btn"Symbol 1089 MovieClip {ShrineUseDialog} Frame 1Symbol 1085 MovieClip
"no_btn"Symbol 1089 MovieClip {ShrineUseDialog} Frame 1Symbol 1082 MovieClip
"bg"Symbol 1113 MovieClip {TreasureReport} Frame 1Symbol 1091 MovieClip
"consumables_lbl"Symbol 1113 MovieClip {TreasureReport} Frame 1Symbol 1096 EditableText
"weapons_lbl"Symbol 1113 MovieClip {TreasureReport} Frame 1Symbol 1097 EditableText
"armor_lbl"Symbol 1113 MovieClip {TreasureReport} Frame 1Symbol 1098 EditableText
"take_btn"Symbol 1113 MovieClip {TreasureReport} Frame 1Symbol 1101 MovieClip
"discard_btn"Symbol 1113 MovieClip {TreasureReport} Frame 1Symbol 1103 MovieClip
"selected_count_label"Symbol 1113 MovieClip {TreasureReport} Frame 1Symbol 1104 EditableText
"settings_btn"Symbol 1113 MovieClip {TreasureReport} Frame 1Symbol 1108 MovieClip
"takeDisabler"Symbol 1113 MovieClip {TreasureReport} Frame 1Symbol 1109 MovieClip
"dlg_text"Symbol 1116 MovieClip {WarningDialog} Frame 1Symbol 1115 EditableText
"yes_btn"Symbol 1116 MovieClip {WarningDialog} Frame 1Symbol 167 MovieClip
"yes_btn"Symbol 1124 MovieClip {SaveDeleteDialog} Frame 1Symbol 1120 MovieClip
"no_btn"Symbol 1124 MovieClip {SaveDeleteDialog} Frame 1Symbol 1123 MovieClip
"yes_btn"Symbol 1127 MovieClip {RestDialog} Frame 1Symbol 1085 MovieClip
"no_btn"Symbol 1127 MovieClip {RestDialog} Frame 1Symbol 1082 MovieClip
"bg"Symbol 1131 MovieClip {HintDialog} Frame 1Symbol 1128 MovieClip
"dlg_title"Symbol 1131 MovieClip {HintDialog} Frame 1Symbol 1129 EditableText
"dlg_text"Symbol 1131 MovieClip {HintDialog} Frame 1Symbol 1130 EditableText
"yes_btn"Symbol 1131 MovieClip {HintDialog} Frame 1Symbol 167 MovieClip
"showCheck"Symbol 1131 MovieClip {HintDialog} Frame 1Symbol 465 MovieClip {dCheckBox}
"yes_btn"Symbol 1152 MovieClip {RatingDialog} Frame 1Symbol 167 MovieClip
"col1"Symbol 1152 MovieClip {RatingDialog} Frame 1Symbol 1134 EditableText
"col2"Symbol 1152 MovieClip {RatingDialog} Frame 1Symbol 1135 EditableText
"col3"Symbol 1152 MovieClip {RatingDialog} Frame 1Symbol 1137 EditableText
"subtotal"Symbol 1152 MovieClip {RatingDialog} Frame 1Symbol 1140 EditableText
"total"Symbol 1152 MovieClip {RatingDialog} Frame 1Symbol 1143 EditableText
"difficulty"Symbol 1152 MovieClip {RatingDialog} Frame 1Symbol 1145 EditableText
"kongSubmitButton"Symbol 1152 MovieClip {RatingDialog} Frame 1Symbol 1151 MovieClip
"checkHardcore"Symbol 1168 MovieClip {DifficultySelect} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkTactical"Symbol 1168 MovieClip {DifficultySelect} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkAttrition"Symbol 1168 MovieClip {DifficultySelect} Frame 1Symbol 465 MovieClip {dCheckBox}
"proceed"Symbol 1168 MovieClip {DifficultySelect} Frame 1Symbol 435 Button {NewProceedButton}
"standard"Symbol 1168 MovieClip {DifficultySelect} Frame 1Symbol 1156 MovieClip {monstersdend_fla.DifficultySelectBG_214}
"extreme"Symbol 1168 MovieClip {DifficultySelect} Frame 1Symbol 1156 MovieClip {monstersdend_fla.DifficultySelectBG_214}
"beginner"Symbol 1168 MovieClip {DifficultySelect} Frame 1Symbol 1156 MovieClip {monstersdend_fla.DifficultySelectBG_214}
"totalModifierLabel"Symbol 1168 MovieClip {DifficultySelect} Frame 1Symbol 1167 EditableText
"optionsButton"Symbol 1168 MovieClip {DifficultySelect} Frame 1Symbol 375 Button {OptionsBookButton}
"bg"Symbol 1171 MovieClip {ErrorDialog} Frame 1Symbol 1128 MovieClip
"dlg_title"Symbol 1171 MovieClip {ErrorDialog} Frame 1Symbol 1169 EditableText
"dlg_text"Symbol 1171 MovieClip {ErrorDialog} Frame 1Symbol 1170 EditableText
"yes_btn"Symbol 1171 MovieClip {ErrorDialog} Frame 1Symbol 167 MovieClip
"no_btn"Symbol 1184 MovieClip {CustomPortraitDialog} Frame 1Symbol 1175 MovieClip
"yes_btn"Symbol 1184 MovieClip {CustomPortraitDialog} Frame 1Symbol 1085 MovieClip
"load_btn"Symbol 1184 MovieClip {CustomPortraitDialog} Frame 1Symbol 1181 MovieClip
"resultsText"Symbol 1184 MovieClip {CustomPortraitDialog} Frame 1Symbol 1182 EditableText
"urlInput"Symbol 1184 MovieClip {CustomPortraitDialog} Frame 1Symbol 1183 EditableText
"dialogue"Symbol 1191 MovieClip {AdventurerJoinDialog} Frame 1Symbol 1186 EditableText
"yes_btn"Symbol 1191 MovieClip {AdventurerJoinDialog} Frame 1Symbol 1085 MovieClip
"no_btn"Symbol 1191 MovieClip {AdventurerJoinDialog} Frame 1Symbol 1175 MovieClip
"charGraphic"Symbol 1191 MovieClip {AdventurerJoinDialog} Frame 1Symbol 362 MovieClip {CharGraphic}
"charName"Symbol 1191 MovieClip {AdventurerJoinDialog} Frame 1Symbol 1189 EditableText
"yes_btn"Symbol 1196 MovieClip {AllyDiedDialog} Frame 1Symbol 167 MovieClip
"dlg_text"Symbol 1196 MovieClip {AllyDiedDialog} Frame 1Symbol 1193 EditableText
"charGraphic"Symbol 1196 MovieClip {AllyDiedDialog} Frame 1Symbol 362 MovieClip {CharGraphic}
"charName"Symbol 1196 MovieClip {AllyDiedDialog} Frame 1Symbol 1194 EditableText
"returnButton"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 692 MovieClip
"checkGrey"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkWhite"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkGreen"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkBlue"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkPurple"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkLightArmor"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkMediumArmor"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkHeavyArmor"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkConsumables"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 465 MovieClip {dCheckBox}
"checkEnchantments"Symbol 1201 MovieClip {LootSettings} Frame 1Symbol 465 MovieClip {dCheckBox}
"name_label"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 1206 EditableText
"large_portrait"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 362 MovieClip {CharGraphic}
"description_label"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 1207 EditableText
"level_label"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 1208 EditableText
"health_bar"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 698 MovieClip {NumericIndicatorHealth}
"power_bar"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 703 MovieClip {NumericIndicatorPower}
"damage_resist_number"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 1209 EditableText
"poison_resist_number"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 1210 EditableText
"stun_resist_number"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 1211 EditableText
"accuracy_number"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 1212 EditableText
"regenHealthAmount"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 1214 EditableText
"regenPowerAmount"Symbol 1216 MovieClip {BattleInfoPanel} Frame 1Symbol 1215 EditableText
"pass_skill"Symbol 1219 MovieClip {BattleActionsBar} Frame 1Symbol 146 MovieClip {SkillIcon}
"retreat_all_skill"Symbol 1219 MovieClip {BattleActionsBar} Frame 1Symbol 146 MovieClip {SkillIcon}
"retreat_skill"Symbol 1219 MovieClip {BattleActionsBar} Frame 1Symbol 146 MovieClip {SkillIcon}
"line1"Symbol 1227 MovieClip {BattleMessageBox} Frame 1Symbol 1220 EditableText
"line2"Symbol 1227 MovieClip {BattleMessageBox} Frame 1Symbol 1221 EditableText
"previous_btn"Symbol 1227 MovieClip {BattleMessageBox} Frame 1Symbol 1226 Button {BattleMessageScroller}
"next_btn"Symbol 1227 MovieClip {BattleMessageBox} Frame 1Symbol 1226 Button {BattleMessageScroller}
"bg"Symbol 1231 MovieClip {InitiativeList} Frame 1Symbol 1229 MovieClip
"bg"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 1204 MovieClip
"active_info_panel"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 1216 MovieClip {BattleInfoPanel}
"target_info_panel"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 1216 MovieClip {BattleInfoPanel}
"pc1"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"pc2"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"pc3"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"pc4"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"pc5"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"pc6"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"npc2"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"npc3"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"npc4"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"npc5"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"npc6"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"npc1"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"skillbar"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 154 MovieClip {SkillBar}
"selected_skill_text"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 1217 EditableText
"actionsbar"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 1219 MovieClip {BattleActionsBar}
"messages"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 1227 MovieClip {BattleMessageBox}
"initDisplay"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 1231 MovieClip {InitiativeList}
"help_btn"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 689 MovieClip {HelpButton}
"options_btn"Symbol 1232 MovieClip {Battlefield} Frame 1Symbol 706 MovieClip {OptionsButton}
"name_label"Symbol 1238 MovieClip {InitiativeIcon} Frame 1Symbol 1233 EditableText
"pos_icon"Symbol 1238 MovieClip {InitiativeIcon} Frame 1Symbol 1235 MovieClip {InitiativePositionIndicator}
"name_label"Symbol 1238 MovieClip {InitiativeIcon} Frame 21Symbol 1236 EditableText
"pos_icon"Symbol 1238 MovieClip {InitiativeIcon} Frame 21Symbol 1235 MovieClip {InitiativePositionIndicator}
"name_label"Symbol 1238 MovieClip {InitiativeIcon} Frame 31Symbol 1237 EditableText
"pos_icon"Symbol 1238 MovieClip {InitiativeIcon} Frame 31Symbol 1235 MovieClip {InitiativePositionIndicator}
"lightbar"Symbol 1289 MovieClip {PowerBar} Frame 1Symbol 1288 MovieClip
"bar"Symbol 1289 MovieClip {PowerBar} Frame 1Symbol 1288 MovieClip
"lightbar"Symbol 1292 MovieClip {HealthBar} Frame 1Symbol 1291 MovieClip {RedBar}
"bar"Symbol 1292 MovieClip {HealthBar} Frame 1Symbol 1291 MovieClip {RedBar}
"graphic"Symbol 1296 MovieClip {CharacterPortrait} Frame 1Symbol 362 MovieClip {CharGraphic}
"powerbar"Symbol 1296 MovieClip {CharacterPortrait} Frame 1Symbol 1289 MovieClip {PowerBar}
"healthbar"Symbol 1296 MovieClip {CharacterPortrait} Frame 1Symbol 1292 MovieClip {HealthBar}
"nametag"Symbol 1296 MovieClip {CharacterPortrait} Frame 1Symbol 1293 EditableText
"shield"Symbol 1316 MovieClip {armor_buff_effect} Frame 1Symbol 1315 MovieClip {monstersdend_fla.shield_gleam_251}
"slash"Symbol 1333 MovieClip {horz_slash} Frame 1Symbol 1332 MovieClip
"blood"Symbol 1334 MovieClip {creature_slash} Frame 6Symbol 1323 MovieClip {BloodRandom}
"flames"Symbol 1339 MovieClip {fire_effect} Frame 1Symbol 1284 MovieClip {fire_scroll}
"hslash"Symbol 1348 MovieClip {player_multi_slash} Frame 1Symbol 1347 MovieClip
"hslash"Symbol 1349 MovieClip {player_slash} Frame 1Symbol 1347 MovieClip
"slash"Symbol 1356 MovieClip {creature_weapon} Frame 1Symbol 1333 MovieClip {horz_slash}
"blood"Symbol 1356 MovieClip {creature_weapon} Frame 6Symbol 1323 MovieClip {BloodRandom}
"gfx"Symbol 1358 MovieClip {revive_effect} Frame 1Symbol 362 MovieClip {CharGraphic}
"slash"Symbol 1363 MovieClip {monstersdend_fla.vert_slash_276} Frame 1Symbol 1362 MovieClip
"slash"Symbol 1364 MovieClip {creature_spear} Frame 1Symbol 1363 MovieClip {monstersdend_fla.vert_slash_276}
"blood"Symbol 1364 MovieClip {creature_spear} Frame 6Symbol 1323 MovieClip {BloodRandom}
"hit"Symbol 1367 MovieClip {monstersdend_fla.player_arrow_impact_279} Frame 1Symbol 1366 MovieClip
"spark"Symbol 1368 MovieClip {player_arrow} Frame 1Symbol 1367 MovieClip {monstersdend_fla.player_arrow_impact_279}
"hit"Symbol 1373 MovieClip {monster_arrow_impact} Frame 1Symbol 1372 MovieClip
"spark"Symbol 1374 MovieClip {monster_arrow} Frame 1Symbol 1373 MovieClip {monster_arrow_impact}
"blood"Symbol 1374 MovieClip {monster_arrow} Frame 6Symbol 1323 MovieClip {BloodRandom}
"spark"Symbol 1434 MovieClip {monster_arrow_drainpower} Frame 1Symbol 1373 MovieClip {monster_arrow_impact}
"blood"Symbol 1434 MovieClip {monster_arrow_drainpower} Frame 6Symbol 1323 MovieClip {BloodRandom}
"lightning"Symbol 1446 MovieClip {LightningFlash} Frame 1Symbol 1445 MovieClip {RandomLightning}
"flash"Symbol 1447 MovieClip {Lightning} Frame 1Symbol 1446 MovieClip {LightningFlash}
"flash"Symbol 1447 MovieClip {Lightning} Frame 6Symbol 1446 MovieClip {LightningFlash}
"flash"Symbol 1447 MovieClip {Lightning} Frame 11Symbol 1446 MovieClip {LightningFlash}
"flash"Symbol 1447 MovieClip {Lightning} Frame 16Symbol 1446 MovieClip {LightningFlash}
"flash"Symbol 1447 MovieClip {Lightning} Frame 21Symbol 1446 MovieClip {LightningFlash}
"flash"Symbol 1447 MovieClip {Lightning} Frame 26Symbol 1446 MovieClip {LightningFlash}
"flash"Symbol 1447 MovieClip {Lightning} Frame 31Symbol 1446 MovieClip {LightningFlash}
"flash"Symbol 1447 MovieClip {Lightning} Frame 36Symbol 1446 MovieClip {LightningFlash}
"flash"Symbol 1447 MovieClip {Lightning} Frame 41Symbol 1446 MovieClip {LightningFlash}
"spark"Symbol 1454 MovieClip {monster_thrown} Frame 5Symbol 1373 MovieClip {monster_arrow_impact}
"blood"Symbol 1454 MovieClip {monster_thrown} Frame 11Symbol 1323 MovieClip {BloodRandom}
"low"Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331} Frame 1Symbol 1524 EditableText
"mid"Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331} Frame 1Symbol 1525 EditableText
"full"Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331} Frame 1Symbol 1526 EditableText
"off"Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331} Frame 1Symbol 1527 EditableText
"global_selector"Symbol 1534 MovieClip {monstersdend_fla.VolumeControl_330} Frame 1Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331}
"music_selector"Symbol 1534 MovieClip {monstersdend_fla.VolumeControl_330} Frame 1Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331}
"sfx_selector"Symbol 1534 MovieClip {monstersdend_fla.VolumeControl_330} Frame 1Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331}
"volCloseButton"Symbol 1534 MovieClip {monstersdend_fla.VolumeControl_330} Frame 1Symbol 408 Button
"pane"Symbol 1550 MovieClip {ShopListScrolling} Frame 1Symbol 1541 MovieClip
"maskSprite"Symbol 1550 MovieClip {ShopListScrolling} Frame 1Symbol 1542 MovieClip
"visibleArea"Symbol 1550 MovieClip {ShopListScrolling} Frame 1Symbol 1544 MovieClip
"scrollBar"Symbol 1550 MovieClip {ShopListScrolling} Frame 1Symbol 1546 MovieClip
"scrollUp"Symbol 1550 MovieClip {ShopListScrolling} Frame 1Symbol 1548 MovieClip {ClickToScroll}
"scrollDown"Symbol 1550 MovieClip {ShopListScrolling} Frame 1Symbol 1548 MovieClip {ClickToScroll}
"scrollHandle"Symbol 1550 MovieClip {ShopListScrolling} Frame 1Symbol 1549 MovieClip
"sellButton"Symbol 1551 MovieClip {SellPanel} Frame 1Symbol 1540 MovieClip
"sellDisabler"Symbol 1551 MovieClip {SellPanel} Frame 1Symbol 1109 MovieClip
"sellList"Symbol 1551 MovieClip {SellPanel} Frame 1Symbol 1550 MovieClip {ShopListScrolling}
"allTab"Symbol 1551 MovieClip {SellPanel} Frame 1Symbol 7 MovieClip {ItemModeTab}
"equippedTab"Symbol 1551 MovieClip {SellPanel} Frame 1Symbol 7 MovieClip {ItemModeTab}
"buyButton"Symbol 1555 MovieClip {BuyPanel} Frame 1Symbol 1554 MovieClip
"buyDisabler"Symbol 1555 MovieClip {BuyPanel} Frame 1Symbol 1109 MovieClip
"buyList"Symbol 1555 MovieClip {BuyPanel} Frame 1Symbol 1550 MovieClip {ShopListScrolling}
"allTab"Symbol 1555 MovieClip {BuyPanel} Frame 1Symbol 7 MovieClip {ItemModeTab}
"weaponsTab"Symbol 1555 MovieClip {BuyPanel} Frame 1Symbol 7 MovieClip {ItemModeTab}
"armorLightTab"Symbol 1555 MovieClip {BuyPanel} Frame 1Symbol 7 MovieClip {ItemModeTab}
"armorMediumTab"Symbol 1555 MovieClip {BuyPanel} Frame 1Symbol 7 MovieClip {ItemModeTab}
"armorHeavyTab"Symbol 1555 MovieClip {BuyPanel} Frame 1Symbol 7 MovieClip {ItemModeTab}
"accessoriesTab"Symbol 1555 MovieClip {BuyPanel} Frame 1Symbol 7 MovieClip {ItemModeTab}
"consumablesTab"Symbol 1555 MovieClip {BuyPanel} Frame 1Symbol 7 MovieClip {ItemModeTab}
"bg"Symbol 1567 MovieClip {SpeechBubble} Frame 1Symbol 1564 MovieClip
"dialogue"Symbol 1567 MovieClip {SpeechBubble} Frame 1Symbol 1566 EditableText
"tab_text"Symbol 1574 MovieClip {BuySellTab} Frame 1Symbol 1571 EditableText
"empty1"Symbol 1575 MovieClip {Shop} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"empty2"Symbol 1575 MovieClip {Shop} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"empty3"Symbol 1575 MovieClip {Shop} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"empty4"Symbol 1575 MovieClip {Shop} Frame 1Symbol 763 MovieClip {EmptyPortrait}
"exitButton"Symbol 1575 MovieClip {Shop} Frame 1Symbol 692 MovieClip
"optionsButton"Symbol 1575 MovieClip {Shop} Frame 1Symbol 706 MovieClip {OptionsButton}
"helpButton"Symbol 1575 MovieClip {Shop} Frame 1Symbol 689 MovieClip {HelpButton}
"sellPanel"Symbol 1575 MovieClip {Shop} Frame 1Symbol 1551 MovieClip {SellPanel}
"buyPanel"Symbol 1575 MovieClip {Shop} Frame 1Symbol 1555 MovieClip {BuyPanel}
"paperdoll"Symbol 1575 MovieClip {Shop} Frame 1Symbol 685 MovieClip {Paperdoll}
"playerGraphic"Symbol 1575 MovieClip {Shop} Frame 1Symbol 362 MovieClip {CharGraphic}
"playerName"Symbol 1575 MovieClip {Shop} Frame 1Symbol 1559 EditableText
"playerClass"Symbol 1575 MovieClip {Shop} Frame 1Symbol 1560 EditableText
"inventoryCount"Symbol 1575 MovieClip {Shop} Frame 1Symbol 1561 EditableText
"goldDisplay"Symbol 1575 MovieClip {Shop} Frame 1Symbol 711 MovieClip {GoldDisplay}
"blueCheck"Symbol 1575 MovieClip {Shop} Frame 1Symbol 465 MovieClip {dCheckBox}
"greenCheck"Symbol 1575 MovieClip {Shop} Frame 1Symbol 465 MovieClip {dCheckBox}
"purpleCheck"Symbol 1575 MovieClip {Shop} Frame 1Symbol 465 MovieClip {dCheckBox}
"bubble"Symbol 1575 MovieClip {Shop} Frame 1Symbol 1567 MovieClip {SpeechBubble}
"buyTab"Symbol 1575 MovieClip {Shop} Frame 1Symbol 1574 MovieClip {BuySellTab}
"sellTab"Symbol 1575 MovieClip {Shop} Frame 1Symbol 1574 MovieClip {BuySellTab}
"bg"Symbol 1582 MovieClip {ShopListEntry} Frame 1Symbol 1578 MovieClip {monstersdend_fla.ListEntryBG_350}
"itemLabel"Symbol 1582 MovieClip {ShopListEntry} Frame 1Symbol 1579 EditableText
"ownerLabel"Symbol 1582 MovieClip {ShopListEntry} Frame 1Symbol 1580 EditableText
"priceLabel"Symbol 1582 MovieClip {ShopListEntry} Frame 1Symbol 1581 EditableText
"gold"Symbol 1582 MovieClip {ShopListEntry} Frame 1Symbol 637 MovieClip
"ico"Symbol 1582 MovieClip {ShopListEntry} Frame 1Symbol 974 MovieClip {InventoryIcon}
"continueButton"Symbol 1588 MovieClip {CampaignSelect} Frame 1Symbol 435 Button {NewProceedButton}
"nextButton"Symbol 1588 MovieClip {CampaignSelect} Frame 1Symbol 1586 Button
"optionsButton"Symbol 1588 MovieClip {CampaignSelect} Frame 1Symbol 375 Button {OptionsBookButton}
"floatText"Symbol 1590 MovieClip {CombatFloater} Frame 1Symbol 1589 EditableText
"itemName"Symbol 1602 MovieClip {ItemComparison} Frame 1Symbol 1592 EditableText
"indicator"Symbol 1602 MovieClip {ItemComparison} Frame 1Symbol 1601 MovieClip
"yes_btn"Symbol 1610 MovieClip {SatyrQuestDialog} Frame 1Symbol 167 MovieClip
"dialogue"Symbol 1610 MovieClip {SatyrQuestDialog} Frame 1Symbol 1607 EditableText
"charGraphic"Symbol 1610 MovieClip {SatyrQuestDialog} Frame 1Symbol 362 MovieClip {CharGraphic}
"charName"Symbol 1610 MovieClip {SatyrQuestDialog} Frame 1Symbol 1608 EditableText
"optionsButton"Symbol 1634 MovieClip {SurvivalPrep} Frame 1Symbol 375 Button {OptionsBookButton}
"beginButton"Symbol 1634 MovieClip {SurvivalPrep} Frame 1Symbol 1627 Button
"shopButton"Symbol 1634 MovieClip {SurvivalPrep} Frame 1Symbol 1630 Button
"manageButton"Symbol 1634 MovieClip {SurvivalPrep} Frame 1Symbol 1633 Button
"accuracy"Symbol 1637 MovieClip {AccuracyRoll} Frame 1Symbol 1635 EditableText
"continue_button"Symbol 1649 MovieClip {monstersdend_fla.TableIntro_372} Frame 1Symbol 522 Button
"credits_button"Symbol 1649 MovieClip {monstersdend_fla.TableIntro_372} Frame 1Symbol 525 Button
"options_button"Symbol 1649 MovieClip {monstersdend_fla.TableIntro_372} Frame 1Symbol 528 Button
"page"Symbol 1658 MovieClip {PageTurn} Frame 1Symbol 1652 MovieClip
"page"Symbol 1658 MovieClip {PageTurn} Frame 15Symbol 1652 MovieClip
"debug_label"Symbol 1728 MovieClip {DungeonMain} Frame 1Symbol 1724 EditableText
"version_label"Symbol 1728 MovieClip {DungeonMain} Frame 1Symbol 1726 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 20 seconds

Labels

"addicting"Frame 3
"kong"Frame 4
"armorIntro"Frame 5
"main"Frame 6
"WaitRight"Symbol 44 MovieClip {monstersdend_fla.Eye1_7} Frame 18
"WaitLeft"Symbol 44 MovieClip {monstersdend_fla.Eye1_7} Frame 82
"WaitLeft"Symbol 45 MovieClip {monstersdend_fla.Eye2_8} Frame 51
"WaitRight"Symbol 45 MovieClip {monstersdend_fla.Eye2_8} Frame 103
"normal"Symbol 61 MovieClip {monstersdend_fla.OnKongLoader_3} Frame 1
"andkon"Symbol 61 MovieClip {monstersdend_fla.OnKongLoader_3} Frame 2
"alt2"Symbol 362 MovieClip {CharGraphic} Frame 6
"alt1"Symbol 362 MovieClip {CharGraphic} Frame 8
"alt3"Symbol 362 MovieClip {CharGraphic} Frame 10
"alt4"Symbol 362 MovieClip {CharGraphic} Frame 11
"alt5"Symbol 362 MovieClip {CharGraphic} Frame 12
"skeleton"Symbol 362 MovieClip {CharGraphic} Frame 23
"skeleton_archer"Symbol 362 MovieClip {CharGraphic} Frame 24
"vampire"Symbol 362 MovieClip {CharGraphic} Frame 25
"fallen knight"Symbol 362 MovieClip {CharGraphic} Frame 26
"necromancer"Symbol 362 MovieClip {CharGraphic} Frame 27
"lich"Symbol 362 MovieClip {CharGraphic} Frame 28
"bone_horror"Symbol 362 MovieClip {CharGraphic} Frame 29
"berserker"Symbol 362 MovieClip {CharGraphic} Frame 31
"troll"Symbol 362 MovieClip {CharGraphic} Frame 32
"goblin"Symbol 362 MovieClip {CharGraphic} Frame 33
"goblin_archer"Symbol 362 MovieClip {CharGraphic} Frame 34
"orc warlord"Symbol 362 MovieClip {CharGraphic} Frame 35
"half-troll"Symbol 362 MovieClip {CharGraphic} Frame 36
"shaman"Symbol 362 MovieClip {CharGraphic} Frame 37
"greebler"Symbol 362 MovieClip {CharGraphic} Frame 47
"poison_drake"Symbol 362 MovieClip {CharGraphic} Frame 48
"lightning_drake"Symbol 362 MovieClip {CharGraphic} Frame 49
"cult_warrior"Symbol 362 MovieClip {CharGraphic} Frame 51
"cult_archer"Symbol 362 MovieClip {CharGraphic} Frame 52
"cult_priest"Symbol 362 MovieClip {CharGraphic} Frame 53
"aetherguard"Symbol 362 MovieClip {CharGraphic} Frame 54
"ascendant"Symbol 362 MovieClip {CharGraphic} Frame 55
"chosen"Symbol 362 MovieClip {CharGraphic} Frame 56
"engine"Symbol 362 MovieClip {CharGraphic} Frame 57
"neophyte"Symbol 362 MovieClip {CharGraphic} Frame 58
"demon"Symbol 362 MovieClip {CharGraphic} Frame 60
"male"Symbol 402 MovieClip Frame 1
"female"Symbol 402 MovieClip Frame 2
"off"Symbol 452 MovieClip {VolumeSelectorMenu} Frame 1
"low"Symbol 452 MovieClip {VolumeSelectorMenu} Frame 2
"mid"Symbol 452 MovieClip {VolumeSelectorMenu} Frame 3
"full"Symbol 452 MovieClip {VolumeSelectorMenu} Frame 4
"low"Symbol 471 MovieClip {QualitySelectorMenu} Frame 1
"med"Symbol 471 MovieClip {QualitySelectorMenu} Frame 2
"high"Symbol 471 MovieClip {QualitySelectorMenu} Frame 3
"best"Symbol 471 MovieClip {QualitySelectorMenu} Frame 4
"off"Symbol 478 MovieClip {OnOffSelectorMenu} Frame 1
"on"Symbol 478 MovieClip {OnOffSelectorMenu} Frame 2
"off"Symbol 490 MovieClip {TooltipSelectorMenu} Frame 1
"low"Symbol 490 MovieClip {TooltipSelectorMenu} Frame 2
"med"Symbol 490 MovieClip {TooltipSelectorMenu} Frame 3
"long"Symbol 490 MovieClip {TooltipSelectorMenu} Frame 4
"on"Symbol 537 MovieClip {MuteButton} Frame 1
"mute"Symbol 537 MovieClip {MuteButton} Frame 2
"begin"Symbol 553 MovieClip {TitleScreen} Frame 1
"open"Symbol 553 MovieClip {TitleScreen} Frame 11
"normal"Symbol 661 MovieClip {InvFilter} Frame 1
"highlight"Symbol 661 MovieClip {InvFilter} Frame 2
"normal"Symbol 664 MovieClip {InvFilterRecommend} Frame 1
"highlight"Symbol 664 MovieClip {InvFilterRecommend} Frame 2
"up"Symbol 669 MovieClip Frame 1
"down"Symbol 669 MovieClip Frame 2
"blank"Symbol 770 MovieClip {monstersdend_fla.IconEnchantGlow_146} Frame 1
"normal"Symbol 976 MovieClip Frame 1
"complete"Symbol 1009 MovieClip Frame 1
"normal"Symbol 1009 MovieClip Frame 2
"normal"Symbol 1057 MovieClip {Horde} Frame 1
"fade"Symbol 1057 MovieClip {Horde} Frame 2
"battle"Symbol 1057 MovieClip {Horde} Frame 16
"blue"Symbol 1068 MovieClip {MovementArrowHead} Frame 1
"red"Symbol 1068 MovieClip {MovementArrowHead} Frame 2
"chest"Symbol 1113 MovieClip {TreasureReport} Frame 1
"drop"Symbol 1113 MovieClip {TreasureReport} Frame 2
"scroll up"Symbol 1238 MovieClip {InitiativeIcon} Frame 1
"death"Symbol 1238 MovieClip {InitiativeIcon} Frame 10
"revive"Symbol 1238 MovieClip {InitiativeIcon} Frame 21
"fade"Symbol 1238 MovieClip {InitiativeIcon} Frame 41
"miss"Symbol 1428 MovieClip {PortraitAnimationFrame} Frame 8
"immune"Symbol 1428 MovieClip {PortraitAnimationFrame} Frame 9
"stun"Symbol 1428 MovieClip {PortraitAnimationFrame} Frame 10
"pass"Symbol 1428 MovieClip {PortraitAnimationFrame} Frame 11
"dungeon music"Symbol 1522 MovieClip Frame 1
"battle music"Symbol 1522 MovieClip Frame 2
"off"Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331} Frame 1
"low"Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331} Frame 2
"mid"Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331} Frame 3
"full"Symbol 1528 MovieClip {monstersdend_fla.VolumeSelector_331} Frame 4
"normal"Symbol 1578 MovieClip {monstersdend_fla.ListEntryBG_350} Frame 1
"selected"Symbol 1578 MovieClip {monstersdend_fla.ListEntryBG_350} Frame 2
"better"Symbol 1601 MovieClip Frame 1
"worse"Symbol 1601 MovieClip Frame 2
"equal"Symbol 1601 MovieClip Frame 3
"none"Symbol 1601 MovieClip Frame 4
"blocked"Symbol 1601 MovieClip Frame 5
"white"Symbol 1638 MovieClip {TeleportTransition} Frame 15
"continue"Symbol 1638 MovieClip {TeleportTransition} Frame 16




http://swfchan.com/9/40796/info.shtml
Created: 10/5 -2019 20:06:13 Last modified: 10/5 -2019 20:06:13 Server time: 22/12 -2024 17:10:57