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Pico 's Day in Court.swf

This is the info page for
Flash #41102

(Click the ID number above for more basic data on this flash file.)


Text
SoundFX

Begin

Pico's Day in Court

Pico's Day in Court

Start

Help

Credits

Press

Court Record

Evidence

Back

Present

Gun with Casandra's prints on it.

Gun with Casandra's prints on it.

Matt: Well, I finally have my own
law practice.  Now I just need
some clients.

Matt: ( Yeow ! )

Girl: Are you Mr. Lock?  I need a
lawyer!

Matt: Er, yes.  I'm Matt Lock.
And you are...?

Girl: Sorry, my name is Nene.
My friend Pico is the one in
trouble!

Matt: Alright, what sort of
trouble?

Nene: He's being accused of the
school shooting!

Matt: Ah, yeah.  I remember
hearing about that on the news.

Matt: The police seemed pretty
convinced that they had the kid
responsible in custody, though.

Nene: But Pico isn't a murderer!
I know, I was there!  Please,
you've gotta help!

Matt: Alright, calm down.  I'll
agree to meet with Pico and hear
his side of the story.

Matt: Then I'll decide whether or
not to take his case.

Nene: Yay!  I just know once you
hear his side, you'll know he's
innocent!

Nene: But.. uh...

Matt: What's wrong?

Nene: Well, to be honest, I don't
have any money to pay you.

Matt: ( *sigh* Figures.  Oh well,
maybe the case will get me
some good publicity. )

Matt: Don't worry.  I can't let an
innocent kid be wrongly
convicted, now can I?

Nene: I don't know how to thank
you!  Oh!  I'll help you out
around the office!

Nene: I'll be your personal
assistant!

Matt: My... assistant?!

Nene: Great, it's settled!

Matt: Wait, I...

Nene: No time to wait, we've
gotta meet with Pico!

Nene: Pico!  Are you alright?

Pico: Nene?  What are you doing
here?

Nene: I found a lawyer to take
your case!

Nene: I'm working as his
assistant, and we'll get you off
the hook!

Pico: His assistant?

Matt: Uh, Pico, I'm Matt Lock.
Before I decide whether or not to
take your case...

Matt: I want to hear your side of
what happened during the
shooting.

Pico: Alright, but it gets kinda
crazy...

Pico: A classmate named
Casandra went beserk, shot the
teacher and the rest of the class.

Pico: As I tried to find a way out,
I fought with three members of
Casandra's gang.

Pico: One was armed with
another gun, and one had a
sword.

Pico: I made it to the boiler room
where I found Casandra and two
more members of her gang.

Pico: She killed those two, then
attacked me.

Matt: Hmm, I don't think I have
all the information I need yet.  I
better ask more questions.

Matt: Well, I guess that's all I
needed to know.

Pico: Well, Mr. Lock, think you
can help me?

Nene: Of course he can!  You've
just gotta help us, Matt!

Matt: ( My gut tells me to trust
the kid, despite that bit about
Alucard. )

Matt: Alright!  Leave it to
me, Pico.  I'm on the case!

Nene: Yay!

Matt: Well, Nene, ready for the
trial?

Nene: ...

Matt: Nene?  What's the matter?

Nene: I can't go through with it...

Nene: I can't relive that whole
nightmare all over again!

Nene: I'm so sorry, Mr. Lock!

Matt: Wait!

Matt: ( Ugh, so much for my
assistant... )

Matt: ( What am I saying?  There
goes my only witness! )

Matt: ( I can't very well risk
putting Pico on the stand... )

Matt: ( ...with him babbling about
mystical mind powers. )

Matt: ( But now how can I win
the case? )

Matt: ( Urk... I gotta get over to
the courtroom quickly, the trial
will be starting soon! )

Judge: Court is now in session.
Is the prosecution ready to
present its case?

Thompson: I am, your honor.  I
intend to prove that the
defendant is guilty of murder...

Thompson: ...and that he was
the sole gunman in the school
shooting.

Judge: Very well, Mr. Thompson,
please call your first witness.

Thompson: I call detective
Barney Fifen to the stand.

Thompson: Witness, please
state your name and occupation.

Fifen: My name is Barney Fifen,
and I'm the detective in charge
of this case.

Thompson: And you've
personally investigated the
crime scene?

Fifen: I did, and nothing gets by
me.

Thompson: Let the court hear
your account of the events and
what you found at the school.

Fifen: You betcha!

Fifen: We rushed over when we
got the call, but we had trouble
getting inside the school.

Fifen: Once inside, we found the
defendant armed with a gun, and
most of his classmates dead.

Fifen: We also recovered several
weapons from the crime scene.
Three guns and a sword.

Fifen: Pico's bloody fingerprints
were found on the janitor closet
door and fire extinguisher, too.

Matt: Thank you, Mr. Fifen.  That
will be all.

Judge: Well, this evidence
seems pretty incriminating to
me.

Thompson: Indeed it does, your
honor.

Matt: Your honor!  Detective
Fifen told us he saw the
survivors of the shooting.

Matt: He could verify that one of
the survivors was the girl who
told me Pico wasn't the shooter.

Judge: Oh!  Yes, an eye witness
would be most helpful.

Thompson: And where is this
girl now?

Matt: Well, the events were very
traumatic for her...

Thompson: Spare us your
foolish stories, Mr. Lock.  Your
"witness" isn't in court.

Thompson: She probably just
doesn't want to testify against a
boy she has a crush on.

Matt: That's outrageous!  You
have no evidence for such a
statement!

Thompson: And you have no
witness, Mr. Lock.  I, however,
do have an eye witness.

Judge: Excellent!  Let's hear
from the eye witness.

Thompson: Certainly, your
honor.

Matt: ( Well, that went badly... )

Thompson: Witness, please
state your name for the record.

Cyclops: I go by 'Cyclops'.

Thompson: ...

Thompson: Your REAL name, if
you please, Mr. Palillo.

Cyclops: *mutter* Fine, I'm
Ronald Palillo.  Ya happy?

Thompson: Thank you.  You are
a student at the school the
shootings took place?

Cyclops: Yeah, I was there, I saw
everything that happened.

Thompson: Excellent.  Please
tell the court what you
witnessed.

Cyclops: Sure will!

Cyclops: Pico was the shooter!
I saw him shooting students in
the halls!

Cyclops: He even shot at me,
but I shot the gun out of his
hands!

Cyclops: I only wish I could have
stopped him sooner, and saved
more of my fellow students.

Matt: ( I've got to get him to
reveal a flaw in his testimony. )

Matt: ( He's got to be lying, but
I'll need to prove it somehow. )

Cyclops: I was told to guard the
hallway.

Cyclops: I saw Pico duck into
the janitor's closet.  When he
came out, he had a gun.

Cyclops: I tried to scare him off,
but he shot the gun out of my
hands!

Matt: ( Hmm, I'm sure there's
something I'm still missing... )

Matt: That will be all, Mr. Palillo.

Judge: Hmm, this testimony
would seem to clear Pico of the
charges.

Thompson: Your honor!

Judge: Yes, Mr. Thompson?

Thompson: All this shows is
that Pico wasn't a lone gunman.

Judge: What do you mean?

Thompson: I would like to
forward a slightly different
theory of the events in question.

Thompson: Instead of Pico
being the sole shooter, it now
seems obvious...

Thompson: ...that Pico was
actually one of several that took
part in the shotings.

Matt: This is outrageous!  Your
witness testified that he was
following orders from Casandra.

Matt: Clearly this Casandra was
the leader of the gang
responsible for the shootings!

Thompson: What seems clear to
me, Mr. Lock, is that Pico was
part of that gang...

Thompson: ...and Casandra
believed that Pico might betray
them!

Thompson: Your honor, the
prosecution has one more
witness to testify.

Judge: Another kid running
around with a gun,
Mr. Thompson?

Judge: I wasn't too impressed
with your last witness.

Thompson: Not to worry, your
honor.  This witness has no
weapon linked to him.

Thompson: He is clearly an
innocent in these matters.

Judge: Very well then.  Let's
hear from this new witness.

Thompson: Thank you, your
honor.

Alucard: My name... is Alucard...

Thompson: *sigh* Your full
name if you plea-

Alucard: ...Blair Charles Dennis
Edward Fredrick George Harold
Irvin Jacob Kenneth Lloyd...

Alucard: ...Marie Nathan Oliver
Patrick Quincy Randolph Sherlie
Thomas Uno Victor Williams

Thompson: Ah, yes, now
witness, tell us...

Alucard: ...Xavier Yancy Zeus,
Esquire.

Alucard: ...

Thompson: Alright then.  Please
tell us what you witnessed
during the shootings.

Alucard: Certainly.

Alucard: It started in the class-
room next to mine.  Pico and
Casandra shot their classmates.

Alucard: Next they came into my
classroom and killed my
classmates.

Alucard: I was wounded, but
played dead until they left.

Thompson: The bodies of his
classmates were found to have
bullets in them...

Thompson: ...from both Pico's
and Casandra's guns!  Pico
clearly shot at those students!

Matt: ( Unfortunately, he's right!
The only way Pico could be
innocent, is if he was telling... )

Matt: (...the truth about Alucard's
strange powers.  I've no choice
but to believe his wild story. )

Matt: ( How do I prove to
everyone that he has the power
of telekinesis? )

Matt: ( How do I prove that he
can make heavy objects like
bodies float in midair? )

Congratulations!

Congratulations!

Thanks for playing!

Return to Menu

OOPS!

Go back and fight!

Give up

Judge: Pico, I must find you
guilty of the crimes for which
you stand accused.

Judge: Furthermore, due the
horrific nature of the crimes and
the immense loss of life...

Judge: I sentence you to death
by electrocution.

Matt: ( No!  It shouldn't end like
this! )

Matt: Pico... I'm so sorry...

Matt: I've failed you...

Thompson: Damn you, Pico!
You won't escape my revenge!

Thompson: You killed Casandra,
and now you will pay!

Help Pico kill the monster!
Use the targeting reticule to aim
and fire by clicking the mouse!

Pico

BattleToad

Judge: I don't see how that
evidence contradicts the
statement made, Mr. Lock.

Matt: Err... I guess it doesn't...

Judge: Mr. Lock...

Judge: I warn you, do not waste
the court's time!  You will lose
credibility in the courtroom.

Judge: If you lose too much
credibility, you could lose the
case for your client.

Matt: Sorry, your honor.
I understand.

Judge: I've warned you before
not to waste the court's time.

Matt: Your honor, please...

Judge: No, Mr. Lock.  This court
can no longer overlook your
incompetence in this case.

Thompson: I must
wholeheartedly agree, your
honor.

Judge: Therefore, based on what
has been presented...

How to play:

You will need to gather
information to clear your client
of murder charges.

Your control options will change
depending on the scene.

You must also show evidence to
disprove some witness
testimony.

Controls:

Navigational controls
let you move forward
and sometimes
backward through
scenes.

Menu

Next Page

Controls:

Court Record will
take you to the evidence controls
screen.

Back will return you from
the evidence controls screen.

Press allows you to get
more information about a
witness' testimony.

Present is used to present
evidence to dispute a certain
scene of testimony by a witness.

Be careful!  Presenting the wrong
evidence, or at the wrong part of
the testimony will cause you to
lose credibility!

Presenting Evidence:

To present evidence, click the
present button             once.

Next, click on the icon of the
evidence you wish to present.

Then click the present button
once more to confirm
your choice.  You will need to
present evidence to progress

through the story.  If you
present the wrong evidence or
at the wrong scene of testimony,
credibility bar              will shrink.

Losing all credibility will cause
you to lose the game.

Matt: But not you?

Pico: I was told later that she
had some crush on me.

Matt: I see, go on.

Matt: What did you use to fight
them with?

Pico: I found a gun in the
janitor's closet.

Matt: I see.  Were the kids you
fought with armed as well?

Matt: That's two, wasn't the third
armed?

Pico: Well, actually, Alucard
used the dead bodies of
students as weapons.

Matt: The dead bodies as
weapons?  How did he do that?

Pico: He used telekinesis to
throw them at me.

Matt: You're telling me this
Alucard kid had actual
telekinetic powers?!

Pico: I told you it sounded crazy,
but that's what happened.

Pico: I had to shoot the bodies
as they flew at me, to keep from
getting hit by them.

Matt: ( This isn't good.  It makes
Pico sound nuts.  I can't allow
this to come out in trial! )

Matt: Uh, ok.  Please continue.

Matt: And were they armed as
well?

Pico: Just Casandra, I believe.

Matt: Then what happened?

Matt: She killed kids in her own
gang?  This Casandra sounds
really inhuman.

Pico: More than you know...

Matt: ( Strange, it seems like
he's holding something back. )

Matt: ( I doubt there'd be any
reason to show Pico this stuff. )

Matt: I have evidence that
contradicts that statement!

Judge: If you have such
evidence, Mr. Lock, please
present it to the court.

Matt: Certainly, your honor.

Matt: Er... sorry your honor.  I
guess I don't have evidence to
present at this time.

Judge: *sigh* Very well, Mr.
Lock.  Try not to jump the gun
next time.

Matt: Of course, your honor.
( I better be more careful! )

Matt: Mr. Palillo, your story is
pretty weak.

Cyclops: What?!

Matt: You stated that you shot
the gun out of Pico's hands after
he shot at you.

Cyclops: That's how it
happened!

Matt: Detective Fifen stated that
your gun was damaged by
being struck from gunfire.

Matt: Meaning someone shot at
you, hit your gun, and thereby
rendered your gun useless.

Matt: If Pico was the only one
who shot at you, you couldn't
have shot back at him.

Cyclops: Ack!

Thompson: You idiot!

Matt: Perhaps you are the real
shooter, Mr. Palillo?

Cyclops: N-no!  I was just told to
scare Pico, really!

Judge: Mr. Palillo!  I will not
stand for perjury in my court!

Cyclops: I just got confused!  I'll
tell ya what really happened!

Judge: We'll have the truth this
time, Mr. Palillo... or you'll regret
wasting our time!

Cyclops: C-certainly, your
honor.

Matt: Well, I suppose it doesn't,
in the conventional way.
However...

Alucard: Yeow!

Alucard: Y-you tricked me!

Matt: Into showing off your
telekinetic abilities to the court.

Judge: Telekinetic abilities?

Matt: Yes, your honor.  The
witness has the ability to move
objects with his mind!

Judge: But how does that
contradict the witness's
testimony?

Matt: The witness stated that
Pico and Casandra killed his
classmates.

Matt: But Pico didn't kill those
students, they were already
dead.

Matt: Alucard used his powers
to hurl the bodies at Pico.

Judge: So that's why bullets
from Pico's gun were found in
the bodies?

Matt: That's correct, your honor.

Thompson: This theory of yours
is insane!

Judge: I have to admit, I'm
having trouble making a ruling.

Judge: If only there were some
hard evidence on which to make
a judgement...

Matt: Your honor, I believe I have
evidence that will definately
clear Pico's name!

Judge: Well, Mr. Lock, let's have
it.  What is the evidence that will
clear Pico's name?

Matt: Right here, you honor...

Matt: ( No turning back now.  I've
got to find the evidence to clear
Pico's name! )

Judge: The bloody fingerprints
Pico left on the door to the
janitor's closet?

Judge: How does that help your
case, Mr. Lock?

Matt: Mr. Palillo testified that
Pico wasn't armed until after he
went into the janitor's closet.

Matt: If Pico left bloody
fingerprints on the door to the
janitor's closet...

Judge: ...then the shootings had
already started before Pico was
armed!

Matt: Correct, your honor.

Matt: Alucard told us that the
shootings started in the class
next door to his...

Matt: ...which is Pico and
Casandra's class.  That's where
Pico picked up the blood.

Judge: And Pico wasn't armed
yet.  So Casandra killed the
students in her class, not Pico.

Thompson: That doesn't prove
he wasn't part of her gang!

Matt: If Pico had been part of her
gang...

Matt: ...then why wouldn't he be
armed from the beginning, like
the other members were?

Judge: Well, Mr. Thompson, do
you have any solid evidence that
Pico was a member of the gang?

Thompson: I- I just need more
time, your honor!  I'll find a
witness...

Judge: No sir, I've had enough
of your 'witnesses'.

Judge: It's clear you have no
evidence to back up your claim.

Judge: Therefore, I find the
defendant NOT GUILTY, by
reason of self defense.

Matt: Thank you, your honor!
( Yes!  I did it! )

Matt: Why did you have trouble
entering the school?

Fifen: We later found out the
doors had been chained and
locked.

Matt: I see, please continue.

Matt: You said most?

Fifen: Yes, we found two boys
and a girl who also survived.

Matt: I see, and you didn't
actually see any of the
shootings take place?

Fifen: No, but of the survivors,
only Pico was still armed.

Matt: Please go on.

Matt: Did you find any
fingerprints on the weapons?

Fifen: We sure did!  Pico's
matched those found on one of
the guns.

Matt: Only one of the guns?
What about the other weapons?

Fifen: Well, we did find some
prints of other students on the
other weapons...

Fifen: We've matched the guns
to the prints found on them and
listed them in the court record.

Fifen: The gun listed as
Casandra's was found empty,
though it had been fired.

Fifen: Ronald's gun was
damaged from being struck by
gunfire, it's unusable now.

Fifen: Pico's gun was still
operational and loaded.

Matt: Interesting, please
continue.

Matt: Pico's bloody fingerprints?
Was the blood his?

Fifen: Oh no, the blood came
from students in his classroom.

Fifen: And the janitor's closet is
where Pico got the gun he used
from.

Matt: ( Hmm, something doesn't
quite add up, but I can't put my
finger on it yet. )

Matt: I see.

Matt: It must have been very
chaotic during the shootings.
Are you sure it was Pico?

Cyclops: I go to school with the
guy, and it's not hard to see who
everyone is running away from.

Matt: ( That didn't help me... )
Please continue.

Matt: So you're saying Pico fired
at you first?

Cyclops: That's right.  Pico shot
at me first, I only shot back in
self defense!

Matt: ( Something doesn't seem
right about what he's telling
me... )

Matt: What happened after you
shot the gun out of Pico's
hands?

Cyclops: The little coward ran
off!

Matt: You didn't chase after
him?

Cyclops: Nah, I figured he
couldn't hurt anyone else, and I
thought I should find survivors.

Matt: ( This guy has quite the
ego. )

Matt: Your story is pretty weak.

Matt: You stated that you shot
the gun out of Pico's hands.

Cyclops: That's what happened!

Matt: Who told you to guard the
hallway?

Cyclops: Casandra.  She told me
not to shoot Pico unless he
interfered, though.

Matt: She mentioned Pico
specifically?

Cyclops: Yeah, she had some
sort of crush on Pico.

Matt: So Pico wasn't armed
before entering the janitor's
closet?

Cyclops: No, since he wasn't
armed, I didn't bother with him
at first.

Cyclops: I figured he was just
looking for a place to hide.

Matt: But when he came out with
a gun...

Matt: And that's when your gun
was damaged.

Cyclops: Yeah, after that, I
promised not to cause anymore
trouble, so he let me go.

Matt: You're sure that's where
the first shots were fired?

Alucard: Absolutely.

Matt: ( That gives me a reference
for when the shootings started,
at least. ) Please continue.

Matt: 'They' being Casandra and
Pico, correct?

Alucard: Nothing gets by you,
does it?  Yes, they were Pico
and Casandra.

Matt: ( Smart ass kid. )

Matt: What did you do after they
left?

Alucard: I just hid in the
classroom until the police
arrived.

Matt: So you didn't see anything
else that happened?

Alucard: I think I saw more than
enough that night.

Matt: Of course.

Thanks to:

Tom Fulp and newgrounds.com
for giving flash a home

Electronika, Grillpie
and t14revolution
for the music loops

Menu

Sound FX from
Sounddogs.com

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
gameState = new Object(); gameState.total_credit = 6; gameState.credibility = 6; gameState.evid_state = 0; gameState.prof_state = 0; gameState.testimony_state = 0; gameState.testimony_stage = 1; gameState.objecting = false; gameState.Pico_key = false; gameState.Fifen_key1 = false; gameState.Fifen_key2 = false; gameState.Fifen_key3 = false; gameState.Cyclops_key1 = false; gameState.Cyclops_key2 = false; gameState.objection_state = 1; gameState.return_frame = "Pico_Testimony_Gate"; gameState.evidence_presented = "Casandra_Gun"; gameState.musicIsPlaying = false; gameState.monster_life = 10; gameState.pico_max = 6; gameState.monster_max = 10; gameState.pico_life = 6; gameState.press_link = "Pico_Pressed_1"; _root.musicLostCause = new Sound(); _root.musicLostCause.attachSound("IDmusicLostCause"); _root.musicOMF = new Sound(); _root.musicOMF.attachSound("IDmusicOMF"); _root.musicBetray = new Sound(); _root.musicBetray.attachSound("IDmusicBetray"); _root.musicMelanc = new Sound(); _root.musicMelanc.attachSound("IDmusicMelanc"); _root.musicAmbient = new Sound(); _root.musicAmbient.attachSound("IDmusicAmbient"); _root.squeeky = new Object(); _root.squeeky.onMouseDown = function () { _root.SoundFX.gotoAndPlay("SFX_gun"); _root.monsterLifeBar._xscale = (_root.gameState.monster_life / _root.gameState.monster_max) * 100; var _local4 = _xmouse; var _local3 = _ymouse; var _local2 = 1; while (_local2 < 5) { if (_root.dodger.battletoad.reye.hitTest(_local4, _local3)) { _root.dodger.battletoad.reye.gotoAndPlay("eye_healing"); } if (_root.dodger.battletoad.leye.hitTest(_local4, _local3)) { _root.dodger.battletoad.leye.gotoAndPlay("eye_healing"); } var _local5 = "wart" + _local2; if (_root.dodger.battletoad[_local5].hitTest(_local4, _local3)) { _root.gameState.monster_life = _root.gameState.monster_life - 1; _root.monsterLifeBar._width = (_root.gameState.monster_life / _root.gameState.monster_max) * 100; if (_root.gameState.monster_life < 1) { _root.dodger.stop(); _root.dodger.battletoad.gotoAndPlay("monster_dies"); } } _local2++; } };
Frame 3
startButton.onRelease = function () { _root.gotoAndPlay("Start_Of_Game"); }; helpButton.onRelease = function () { _root.gotoAndStop("Help_Screen"); }; creditsButton.onRelease = function () { _root.gotoAndStop("Credits_Screen"); }; stop();
Frame 4
if (_root.gameState.musicIsPlaying == false) { _root.musicAmbient.start(0, 999); _root.gameState.musicIsPlaying = true; }
Frame 40
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 41
_root.SoundFX.gotoAndPlay("SFX_door");
Frame 64
play(); controls.gotoAndStop("Ctrls_Blank");
Frame 88
if (_root.gameState.musicIsPlaying == false) { _root.musicLostCause.start(0, 999); } else { _root.musicAmbient.stop(); _root.musicLostCause.start(0, 999); }
Frame 112
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 120
play(); controls.gotoAndStop("Ctrls_Blank");
Frame 170
gotoAndStop ("Pico_Testimony_1");
Frame 171
_root.gameState.testimony_state = 0; _root.gameState.return_frame = "Pico_Testimony_1"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Pico_Pressed_1";
Frame 172
_root.gameState.testimony_state = 1; _root.gameState.return_frame = "Pico_Testimony_2"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Pico_Pressed_2";
Frame 173
_root.gameState.return_frame = "Pico_Testimony_3"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Pico_Pressed_3";
Frame 174
_root.gameState.return_frame = "Pico_Testimony_4"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Pico_Pressed_4";
Frame 175
_root.gameState.return_frame = "Pico_Testimony_5"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Pico_Pressed_5";
Frame 176
if (_root.gameState.Pico_key == true) { gotoAndStop ("Pico_Testimony_Break"); } else { gotoAndStop ("Pico_Testimony_Loop"); }
Frame 177
controls.gotoAndStop("Ctrls_Fwd");
Frame 178
gotoAndStop ("Pico_Testimony_1");
Frame 179
controls.gotoAndStop("Ctrls_Fwd");
Frame 180
controls.gotoAndStop("Ctrls_Blank"); play();
Frame 231
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 236
play(); controls.gotoAndStop("Ctrls_Blank");
Frame 261
if (_root.gameState.musicIsPlaying == false) { _root.musicAmbient.start(0, 999); } else { _root.musicLostCause.stop(); _root.musicAmbient.start(0, 999); }
Frame 285
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 291
_root.SoundFX.gotoAndPlay("SFX_door");
Frame 298
controls.gotoAndStop("Ctrls_Blank"); play();
Frame 324
_root.musicIsPlaying = true; if (_root.gameState.musicIsPlaying == false) { _root.musicMelanc.start(0, 999); } else { _root.musicAmbient.stop(); _root.musicMelanc.start(0, 999); }
Frame 349
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 360
controls.gotoAndStop("Ctrls_Blank"); play();
Frame 410
stop(); _root.gameState.testimony_state = 0; _root.gameState.testimony_stage = 2; _root.gameState.return_frame = "Fifen_Testimony_1"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Fifen_Pressed_1";
Frame 411
_root.gameState.return_frame = "Fifen_Testimony_2"; _root.gameState.testimony_state = 1; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Fifen_Pressed_2";
Frame 412
_root.gameState.return_frame = "Fifen_Testimony_3"; if (_root.gameState.evid_state < 1) { _root.gameState.evid_state = 1; } controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Fifen_Pressed_3";
Frame 413
_root.gameState.return_frame = "Fifen_Testimony_4"; if (_root.gameState.evid_state < 2) { _root.gameState.evid_state = 2; } controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Fifen_Pressed_4";
Frame 414
if (((_root.gameState.Fifen_key1 == true) && (_root.gameState.Fifen_key2 == true)) && (_root.gameState.Fifen_key3 == true)) { gotoAndStop ("Fifen_Testimony_Break"); } else { gotoAndStop ("Fifen_Testimony_Loop"); }
Frame 415
controls.gotoAndStop("Ctrls_Fwd");
Frame 416
gotoAndStop ("Fifen_Testimony_1");
Frame 417
controls.gotoAndStop("Ctrls_Fwd");
Frame 418
controls.gotoAndStop("Ctrls_Blank"); play();
Frame 469
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 471
controls.gotoAndStop("Ctrls_Blank"); _root.SoundFX.gotoAndPlay("SFX_alarm"); play();
Frame 484
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 496
controls.gotoAndStop("Ctrls_Blank"); play();
Frame 546
controls.gotoAndStop("Ctrls_Fwd"); _root.gameState.evid_state = 2; stop();
Frame 555
_root.gameState.testimony_state = 0; _root.gameState.testimony_stage = 3; _root.gameState.return_frame = "Cyclops_Testimony_1"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Cyclops_Pressed_1";
Frame 556
_root.gameState.testimony_state = 1; _root.gameState.return_frame = "Cyclops_Testimony_2"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Cyclops_Pressed_2";
Frame 557
_root.gameState.return_frame = "Cyclops_Testimony_3"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Cyclops_Pressed_3";
Frame 558
if (_root.gameState.Cyclops_key1 == true) { gotoAndStop ("Cyclops_Testimony_Break"); } else { gotoAndStop ("Cyclops_Testimony_Loop"); }
Frame 559
controls.gotoAndStop("Ctrls_Fwd");
Frame 560
gotoAndStop ("Cyclops_Testimony_1");
Frame 561
controls.gotoAndStop("Ctrls_Fwd");
Frame 562
gotoAndStop ("Cyclops_Testimony_1");
Frame 563
play();
Frame 575
stop(); _root.gameState.testimony_state = 0; _root.gameState.testimony_stage = 4; _root.gameState.return_frame = "Cyclops_Revised_1"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Cyclops_Pressed2_1";
Frame 576
_root.gameState.testimony_state = 1; _root.gameState.return_frame = "Cyclops_Revised_2"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Cyclops_Pressed2_2";
Frame 577
_root.gameState.return_frame = "Cyclops_Revised_3"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Cyclops_Pressed2_3";
Frame 578
if (_root.gameState.Cyclops_key2 == true) { gotoAndStop ("Cyclops_Revised_Break"); } else { gotoAndStop ("Cyclops_Revised_Loop"); }
Frame 579
controls.gotoAndStop("Ctrls_Fwd");
Frame 580
gotoAndStop ("Cyclops_Revised_1");
Frame 581
controls.gotoAndStop("Ctrls_Fwd");
Frame 582
controls.gotoAndStop("Ctrls_Blank"); play();
Frame 619
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 638
controls.gotoAndStop("Ctrls_Blank"); play();
Frame 676
controls.gotoAndStop("Ctrls_Fwd"); _root.gameState.evid_state = 2; stop();
Frame 687
_root.gameState.testimony_state = 0; _root.gameState.testimony_stage = 5; _root.gameState.return_frame = "Alucard_Testimony_1"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Alucard_Pressed_1";
Frame 688
_root.gameState.testimony_state = 1; _root.gameState.return_frame = "Alucard_Testimony_2"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Alucard_Pressed_2";
Frame 689
_root.gameState.return_frame = "Alucard_Testimony_3"; controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.press_link = "Alucard_Pressed_3";
Frame 690
controls.gotoAndStop("Ctrls_Fwd");
Frame 694
controls.gotoAndStop("Ctrls_Fwd");
Frame 696
gotoAndStop ("Alucard_Testimony_1");
Frame 697
stop(); Mouse.show(); Mouse.removeListener(squeeky); replayButton.onRelease = function () { _root.musicOMF.stop(); _root.gotoAndStop("Reset"); };
Frame 698
Mouse.show(); Mouse.removeListener(squeeky); _root.musicOMF.stop(); _root.gameState.pico_life = 6; _root.gameState.monster_life = 10; but2refight.onRelease = function () { _root.gotoAndStop("Boss_Battle"); _root.musicOMF.start(0, 999); }; but2giveup.onRelease = function () { _root.gotoAndStop("Reset"); };
Frame 699
gameState.credibility = 6; gameState.evid_state = 0; gameState.testimony_state = 0; gameState.testimony_stage = 1; gameState.objecting = false; gameState.Pico_key = false; gameState.Fifen_key1 = false; gameState.Fifen_key2 = false; gameState.Fifen_key3 = false; gameState.Cyclops_key1 = false; gameState.Cyclops_key2 = false; gameState.objection_state = 1; gameState.return_frame = "Pico_Testimony_Gate"; gameState.evidence_presented = "Casandra_Gun"; gameState.musicIsPlaying = false; gameState.monster_life = 10; gameState.pico_life = 6; gameState.press_link = "Pico_Pressed_1"; _root.gotoAndStop("Menu_Screen");
Frame 700
controls.gotoAndStop("Ctrls_Fwd"); if (_root.gameState.musicIsPlaying == false) { _root.musicLostCause.start(0, 999); } else { _root.musicMelanc.stop(); _root.musicLostCause.start(0, 999); }
Frame 704
controls.gotoAndStop("Ctrls_Blank"); play();
Frame 731
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 733
controls.gotoAndStop("Ctrls_Blank"); play();
Frame 747
_root.musicLostCause.stop(); _root.gotoAndStop("Reset");
Frame 748
stop(); controls.gotoAndPlay("Ctrls_Fwd"); if (_root.gameState.musicIsPlaying == false) { _root.musicOMF.start(0, 999); } else { _root.musicMelanc.stop(); _root.musicOMF.start(0, 999); }
Frame 750
play();
Frame 816
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 817
_root.gotoAndStop("Boss_Battle");
Frame 818
_root.custom_target.startDrag("true"); Mouse.hide(); Mouse.addListener(squeeky);
Frame 819
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 821
stop(); controls.gotoAndStop("Ctrls_Fwd"); _root.gameState.credibility = _root.gameState.credibility - 1; if (_root.gameState.credibility == 0) { gotoAndStop ("No_Credibility"); } else { gotoAndStop ("Lose_Credibility"); }
Frame 822
stop();
Frame 825
play();
Frame 840
controls.gotoAndStop("Ctrls_Fwd"); _root.gotoAndStop(_root.gameState.return_frame);
Frame 841
controls.gotoAndStop("Ctrls_Fwd");
Frame 846
_root.gotoAndStop("Pico_Guilty");
Frame 847
stop(); nextPageButton.onRelease = function () { _root.nextFrame(); }; menuButton.onRelease = function () { _root.gotoAndStop("Menu_Screen"); };
Frame 850
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 863
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 866
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Pico_Testimony_2");
Frame 867
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 880
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 883
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Pico_Testimony_3");
Frame 884
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 897
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 906
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.Pico_key = true; gotoAndStop ("Pico_Testimony_4");
Frame 907
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 920
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 923
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Pico_Testimony_5");
Frame 924
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 937
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 940
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Pico_Testimony_Gate");
Frame 948
if (_root.gameState.testimony_stage > 1) { gotoAndStop ("Evidence_Presentation"); } else { gotoAndStop ("Evidence_Pico"); }
Frame 949
controls.gotoAndStop("Ctrls_Fwd");
Frame 950
_root.gotoAndStop(_root.gameState.return_frame);
Frame 951
play(); _root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 964
stop(); _root.gameState.objecting = true; controls.gotoAndStop("Ctrls_Fwd");
Frame 966
controls.gotoAndStop("Ctrls_Evid_Menu_" + _root.gameState.evid_state);
Frame 968
_root.gameState.objecting = false; controls.gotoAndStop("Ctrls_Fwd");
Frame 971
_root.gotoAndStop(_root.gameState.return_frame);
Frame 972
_root.gameState.objecting = false; play(); _root.SoundFX.gotoAndPlay("SFX_take");
Frame 984
if ((_root.gameState.return_frame == "Cyclops_Testimony_2") && (_root.gameState.evidence_presented == "Cyclops_Gun")) { _root.gotoAndStop("Refute_Cyclops"); } if ((_root.gameState.return_frame == "Alucard_Testimony_2") && (_root.gameState.evidence_presented == "Fire_Extinguisher")) { _root.gotoAndStop("Refute_Alucard"); } if ((_root.gameState.return_frame == "Last_Chance") && (_root.gameState.evidence_presented == "Bloody_Fingerprints")) { _root.gotoAndStop("Refute_Jackson"); }
Frame 985
gotoAndStop (819);
Frame 986
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1001
controls.gotoAndStop("Ctrls_Blank"); play();
Frame 1015
gotoAndPlay (563);
Frame 1016
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1018
controls.gotoAndStop("Ctrls_Blank"); play(); _root.SoundFX.gotoAndPlay("SFX_take");
Frame 1056
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1057
play();
Frame 1078
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1092
_root.gameState.objection_state = 2; _root.gameState.objecting = true; controls.gotoAndStop("Ctrls_Fwd");
Frame 1093
controls.gotoAndStop("Ctrls_Evid_Menu_" + _root.gameState.evid_state);
Frame 1094
controls.gotoAndStop("Ctrls_Fwd");
Frame 1095
gotoAndStop ("Offering_Evidence2");
Frame 1096
play(); _root.SoundFX.gotoAndPlay("SFX_take");
Frame 1108
if (_root.gameState.evidence_presented == "Bloody_Prints") { _root.gotoAndStop("Clear_Pico"); }
Frame 1109
_root.gameState.return_frame = "Offering_Evidence2"; gotoAndStop (819);
Frame 1110
stop(); controls.gotoAndPlay("Ctrls_Fwd");
Frame 1128
_root.gotoAndStop("Jack_Vows");
Frame 1129
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1142
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1145
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Fifen_Testimony_2");
Frame 1146
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1159
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1164
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.Fifen_key1 = true; gotoAndStop ("Fifen_Testimony_3");
Frame 1165
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1178
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1187
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.Fifen_key2 = true; gotoAndStop ("Fifen_Testimony_4");
Frame 1188
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1201
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1206
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.Fifen_key3 = true; gotoAndStop ("Fifen_Testimony_Gate");
Frame 1207
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1220
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1223
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Cyclops_Testimony_2");
Frame 1224
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1237
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1241
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.Cyclops_key1 = true; gotoAndStop ("Cyclops_Testimony_3");
Frame 1242
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1255
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1260
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Cyclops_Testimony_Gate");
Frame 1261
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1274
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1278
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1291
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1295
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Cyclops_Revised_2");
Frame 1296
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1309
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1313
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); _root.gameState.Cyclops_key2 = true; gotoAndStop ("Cyclops_Revised_3");
Frame 1314
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1327
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1329
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Cyclops_Revised_Gate");
Frame 1330
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1343
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1346
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Alucard_Testimony_2");
Frame 1347
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1360
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1364
controls.gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); gotoAndStop ("Alucard_Testimony_3");
Frame 1365
_root.SoundFX.gotoAndPlay("SFX_alarm");
Frame 1378
stop(); controls.gotoAndStop("Ctrls_Fwd");
Frame 1383
gotoAndStop ("Alucard_Testimony_Gate");
Frame 1384
creditReturnButton.onRelease = function () { _root.gotoAndStop("Menu_Screen"); };
Symbol 7 MovieClip [mcDoorSlam] Frame 1
sfxDoorSlam = new Sound(); sfxDoorSlam.attachSound("IDsfxDoorSlam");
Symbol 12 MovieClip [monsterBlast2] Frame 1
_root.SoundFX.gotoAndPlay("SFX_zap");
Symbol 12 MovieClip [monsterBlast2] Frame 15
_root.gameState.pico_life--; _root.picoLifeBar._width = (_root.gameState.pico_life / _root.gameState.pico_max) * 60; if (_root.gameState.pico_life < 1) { _root.gotoAndStop("Pico_Fell_Down"); } this.removeMovieClip();
Symbol 14 MovieClip [monsterBlast] Frame 1
_root.SoundFX.gotoAndPlay("SFX_zap");
Symbol 14 MovieClip [monsterBlast] Frame 15
_root.gameState.pico_life--; _root.picoLifeBar._width = (_root.gameState.pico_life / _root.gameState.pico_max) * 60; if (_root.gameState.pico_life < 1) { _root.gotoAndStop("Pico_Fell_Down"); } this.removeMovieClip();
Symbol 22 MovieClip [SoundFX] Frame 1
stop();
Symbol 22 MovieClip [SoundFX] Frame 2
this.gotoAndStop(1);
Symbol 22 MovieClip [SoundFX] Frame 3
this.gotoAndStop(1);
Symbol 22 MovieClip [SoundFX] Frame 4
this.gotoAndStop(1);
Symbol 22 MovieClip [SoundFX] Frame 5
this.gotoAndStop(1);
Symbol 22 MovieClip [SoundFX] Frame 6
this.gotoAndStop(1);
Symbol 22 MovieClip [SoundFX] Frame 7
this.gotoAndStop(1);
Symbol 33 Button
on (press) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 39 MovieClip Frame 10
gotoAndPlay (1);
Symbol 46 MovieClip Frame 100
Symbol 55 Button
on (press) { getURL ("http://www.newgrounds.com/collection/picoday2008", "_blank"); }
Symbol 67 Button
on (press) { nextFrame(); }
Symbol 88 MovieClip Frame 12
stop();
Symbol 113 Button
on (press) { getURL ("http://www.newgrounds.com/collection/pico", "_blank"); }
Symbol 128 MovieClip Frame 15
stop();
Symbol 169 Button
on (press) { getURL ("http://www.newgrounds.com/collection/pico", "_blank"); }
Symbol 172 MovieClip Frame 1
_quality = "MEDIUM";
Symbol 172 MovieClip Frame 225
_quality = "HIGH"; _root.play();
Symbol 173 MovieClip Frame 1
stop();
Instance of Symbol 46 MovieClip in Symbol 173 MovieClip Frame 1
onClipEvent (enterFrame) { loaded = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); gotoAndStop(loaded); if (loaded == 100) { _parent.play(); } }
Symbol 173 MovieClip Frame 9
stop();
Symbol 173 MovieClip Frame 10
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 2
bigFwdButton.onRelease = function () { _root.nextFrame(); };
Symbol 292 MovieClip Frame 3
fwdButton.onRelease = function () { _root.nextFrame(); }; pressButton.onRelease = function () { _root.gotoAndPlay(_root.gameState.press_link); }; recordButton.onRelease = function () { gotoAndStop("Ctrls_Evid_Menu_" + _root.gameState.evid_state); };
Symbol 292 MovieClip Frame 4
fwdButton.onRelease = function () { _root.nextFrame(); }; revButton.onRelease = function () { _root.prevFrame(); }; pressButton.onRelease = function () { _root.gotoAndPlay(_root.gameState.press_link); }; recordButton.onRelease = function () { gotoAndStop("Ctrls_Evid_Menu_" + _root.gameState.evid_state); };
Symbol 292 MovieClip Frame 5
backButton.onRelease = function () { if (_root.gameState.objecting == true) { _root.gotoAndStop("Evidence_Recant" + _root.gameState.objection_state); } else { gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); } }; profButton.onRelease = function () { gotoAndStop("Ctrls_Prof_Menu_" + _root.gameState.evid_state); }; presentButton.onRelease = function () { if (_root.gameState.objecting == false) { _root.gotoAndPlay("Offering_Evidence" + _root.gameState.objection_state); } else { _root.gotoAndPlay("Take_That_Animation" + _root.gameState.objection_state); } };
Symbol 292 MovieClip Frame 6
backButton.onRelease = function () { if (_root.gameState.objecting == true) { _root.gotoAndStop("Evidence_Recant" + _root.gameState.objection_state); } else { gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); } }; profButton.onRelease = function () { gotoAndStop("Ctrls_Prof_Menu_" + _root.gameState.evid_state); }; presentButton.onRelease = function () { if (_root.gameState.objecting == false) { _root.gotoAndPlay("Offering_Evidence" + _root.gameState.objection_state); } else { _root.gotoAndPlay("Take_That_Animation" + _root.gameState.objection_state); } }; casGunButton.onRelease = function () { _root.gameState.evidence_presented = "Casandra_Gun"; evidDesc.text = "Gun with Casandra's prints on it."; }; naziGunButton.onRelease = function () { _root.gameState.evidence_presented = "Cyclops_Gun"; evidDesc.text = "Gun with Cyclops' prints on it."; }; picoGunButton.onRelease = function () { _root.gameState.evidence_presented = "Pico_Gun"; evidDesc.text = "Gun with Pico's prints on it."; }; swordButton.onRelease = function () { _root.gameState.evidence_presented = "Sword"; evidDesc.text = "Sword found at crime scene."; }; fireExtinguisherButton.onRelease = function () { _root.gameState.evidence_presented = "Fire_Extinguisher"; evidDesc.text = "Fire Extinguisher."; }; bloodyPrintsButton.onRelease = function () { _root.gameState.evidence_presented = "Bloody_Prints"; evidDesc.text = "Pico's bloody prints on door to janitor's closet."; };
Symbol 292 MovieClip Frame 7
backButton.onRelease = function () { if (_root.gameState.objecting == true) { _root.gotoAndStop("Evidence_Recant" + _root.gameState.objection_state); } else { gotoAndStop("Ctrls_Testimony_State_" + _root.gameState.testimony_state); } }; profButton.onRelease = function () { gotoAndStop("Ctrls_Prof_Menu_" + _root.gameState.evid_state); }; presentButton.onRelease = function () { if (_root.gameState.objecting == false) { _root.gotoAndPlay("Offering_Evidence" + _root.gameState.objection_state); } else { _root.gotoAndPlay("Take_That_Animation" + _root.gameState.objection_state); } }; casGunButton.onRelease = function () { _root.gameState.evidence_presented = "Casandra_Gun"; evidDesc.text = "Gun with Casandra's prints on it."; }; naziGunButton.onRelease = function () { _root.gameState.evidence_presented = "Cyclops_Gun"; evidDesc.text = "Gun with Cyclops' prints on it."; }; picoGunButton.onRelease = function () { _root.gameState.evidence_presented = "Pico_Gun"; evidDesc.text = "Gun with Pico's prints on it."; }; swordButton.onRelease = function () { _root.gameState.evidence_presented = "Sword"; evidDesc.text = "Sword found at crime scene."; }; fireExtinguisherButton.onRelease = function () { _root.gameState.evidence_presented = "Fire_Extinguisher"; evidDesc.text = "Fire Extinguisher."; }; bloodyPrintsButton.onRelease = function () { _root.gameState.evidence_presented = "Bloody_Prints"; evidDesc.text = "Pico's bloody prints on door to janitor's closet."; };
Symbol 392 MovieClip Frame 1
this.onEnterFrame = function () { this._xscale = (_root.gameState.credibility / _root.gameState.total_credit) * 100; };
Symbol 571 MovieClip Frame 1
Symbol 571 MovieClip Frame 76
_root.attachMovie("monsterBlast2", "eyebeam2", _root.getNextHighestDepth(), {_x:_root.dodger.battletoad._x + 115, _y:50}); this.gotoAndPlay("eye_open");
Symbol 571 MovieClip Frame 100
this.gotoAndPlay("eye_open");
Symbol 572 MovieClip Frame 1
Symbol 572 MovieClip Frame 76
_root.attachMovie("monsterBlast", "eyebeam", _root.getNextHighestDepth(), {_x:_root.dodger.battletoad._x + 155, _y:50}); this.gotoAndPlay("eye_open");
Symbol 572 MovieClip Frame 100
this.gotoAndPlay("eye_open");
Symbol 581 MovieClip Frame 1
stop();
Symbol 581 MovieClip Frame 2
play();
Symbol 581 MovieClip Frame 20
stop(); _root.gotoAndStop("Kudos_Screen");
Symbol 582 MovieClip Frame 41
this.gotoAndPlay("dodge_start");
Symbol 687 MovieClip Frame 20
stop();

Library Items

Symbol 1 Sound [IDmusicMelanc]
Symbol 2 Sound [IDmusicBetray]
Symbol 3 Sound [IDmusicAmbient]
Symbol 4 Sound [IDmusicLostCause]
Symbol 5 Sound [IDmusicOMF]
Symbol 6 Sound [IDsfxDoorSlam]Used by:22
Symbol 7 MovieClip [mcDoorSlam]
Symbol 8 GraphicUsed by:11 13
Symbol 9 GraphicUsed by:11 13
Symbol 10 GraphicUsed by:11 13
Symbol 11 MovieClipUses:8 9 10Used by:12
Symbol 12 MovieClip [monsterBlast2]Uses:11
Symbol 13 MovieClipUses:8 9 10Used by:14
Symbol 14 MovieClip [monsterBlast]Uses:13
Symbol 15 FontUsed by:16 227 228 230 232 234 285 291 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 372 373 374 375 376 387 388 389 390 391 393 394 395 396 397 398 399 403 404 405 406 407 408 409 410 411 412 413 414 415 433 434 435 436 437 438 439 440 441 442 443 444 445 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 502 508 511 513 514 515 516 526 527 528 529 539 585 586 589 590 591 592 593 594 595 596 597 598 599 601 602 603 604 605 606 608 610 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 649 650 651 652 653 654 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 679 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 784 786
Symbol 16 TextUses:15Used by:22
Symbol 17 SoundUsed by:22
Symbol 18 SoundUsed by:22
Symbol 19 SoundUsed by:22
Symbol 20 SoundUsed by:22
Symbol 21 SoundUsed by:22
Symbol 22 MovieClip [SoundFX]Uses:16 17 6 18 19 20 21Used by:Timeline
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26 56
Symbol 26 MovieClipUses:23 25Used by:172 173
Symbol 27 GraphicUsed by:172 173
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:172 173
Symbol 30 GraphicUsed by:33 70 102 113 169
Symbol 31 GraphicUsed by:33 70
Symbol 32 GraphicUsed by:33 70
Symbol 33 ButtonUses:30 31 32Used by:173
Symbol 34 GraphicUsed by:46
Symbol 35 ShapeTweeningUsed by:46
Symbol 36 GraphicUsed by:46
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:46 69
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:41 42Used by:46
Symbol 44 GraphicUsed by:46 65 67 69
Symbol 45 GraphicUsed by:46 69 392 583 584  Timeline
Symbol 46 MovieClipUses:34 35 36 39 43 44 45Used by:173
Symbol 47 GraphicUsed by:95 173
Symbol 48 GraphicUsed by:56
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:56 172
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:56 172
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:53 54Used by:56
Symbol 56 MovieClipUses:48 25 50 52 55Used by:173
Symbol 57 GraphicUsed by:65 67 69
Symbol 58 GraphicUsed by:65 67
Symbol 59 GraphicUsed by:65 67 69
Symbol 60 GraphicUsed by:61 65 67
Symbol 61 MovieClipUses:60Used by:65 67
Symbol 62 GraphicUsed by:65 67 69
Symbol 63 GraphicUsed by:65 67 69
Symbol 64 SoundUsed by:65 67 172
Symbol 65 ButtonUses:57 58 59 44 61 62 63 60 64Used by:173
Symbol 66 SoundUsed by:173
Symbol 67 ButtonUses:57 58 59 44 61 62 63 60 64Used by:173
Symbol 68 ShapeTweeningUsed by:172
Symbol 69 MovieClipUses:57 45 39 59 44 62 63Used by:172
Symbol 70 MovieClipUses:30 31 32Used by:172
Symbol 71 GraphicUsed by:88 172
Symbol 72 SoundUsed by:172
Symbol 73 ShapeTweeningUsed by:172
Symbol 74 SoundUsed by:172
Symbol 75 ShapeTweeningUsed by:172
Symbol 76 GraphicUsed by:77 172 292  Timeline
Symbol 77 MovieClipUses:76Used by:172
Symbol 78 ShapeTweeningUsed by:172
Symbol 79 GraphicUsed by:172
Symbol 80 ShapeTweeningUsed by:88
Symbol 81 ShapeTweeningUsed by:88
Symbol 82 ShapeTweeningUsed by:88
Symbol 83 ShapeTweeningUsed by:88
Symbol 84 ShapeTweeningUsed by:88
Symbol 85 ShapeTweeningUsed by:88
Symbol 86 ShapeTweeningUsed by:88
Symbol 87 ShapeTweeningUsed by:88
Symbol 88 MovieClipUses:80 81 82 83 84 85 86 87 71Used by:172
Symbol 89 GraphicUsed by:172
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:172
Symbol 92 SoundUsed by:172
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:172
Symbol 95 MovieClipUses:47Used by:172
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:172
Symbol 98 SoundUsed by:172
Symbol 99 SoundUsed by:172
Symbol 100 GraphicUsed by:102 113 169
Symbol 101 GraphicUsed by:102 113 169
Symbol 102 ButtonUses:30 100 101Used by:172
Symbol 103 GraphicUsed by:172
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108 134 146 158
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108 134 146 158
Symbol 108 MovieClipUses:104 105 106 107Used by:172
Symbol 109 GraphicUsed by:172
Symbol 110 GraphicUsed by:172
Symbol 111 GraphicUsed by:172
Symbol 112 GraphicUsed by:172
Symbol 113 ButtonUses:30 100 101Used by:172
Symbol 114 GraphicUsed by:128
Symbol 115 GraphicUsed by:128
Symbol 116 GraphicUsed by:128
Symbol 117 GraphicUsed by:128
Symbol 118 GraphicUsed by:128
Symbol 119 GraphicUsed by:128
Symbol 120 GraphicUsed by:128
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Symbol 122 GraphicUsed by:128
Symbol 123 GraphicUsed by:128
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:114 115 116 117 118 119 120 121 122 123 124 125 126 127Used by:172
Symbol 129 GraphicUsed by:172
Symbol 130 GraphicUsed by:172
Symbol 131 GraphicUsed by:172
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:132 105 133 107Used by:172
Symbol 135 GraphicUsed by:172
Symbol 136 GraphicUsed by:172
Symbol 137 GraphicUsed by:172
Symbol 138 GraphicUsed by:172
Symbol 139 GraphicUsed by:172
Symbol 140 GraphicUsed by:172
Symbol 141 GraphicUsed by:172
Symbol 142 GraphicUsed by:172
Symbol 143 GraphicUsed by:172
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Symbol 145 GraphicUsed by:146
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Symbol 165 GraphicUsed by:172
Symbol 166 GraphicUsed by:172
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Symbol 173 MovieClipUses:26 27 29 33 46 47 56 65 66 67 172Used by:Timeline
Symbol 174 FontUsed by:175 253 257 265 268 271
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Symbol 179 GraphicUsed by:678  Timeline
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Symbol 243 GraphicUsed by:247  Timeline
Symbol 244 GraphicUsed by:247 250  Timeline
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Symbol 246 GraphicUsed by:247 250 262
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Symbol 248 GraphicUsed by:250 262  Timeline
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Symbol 252 GraphicUsed by:255  Timeline
Symbol 253 TextUses:174Used by:255  Timeline
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Symbol 255 ButtonUses:252 253 254Used by:292
Symbol 256 GraphicUsed by:259  Timeline
Symbol 257 TextUses:174Used by:259  Timeline
Symbol 258 GraphicUsed by:259
Symbol 259 ButtonUses:256 257 258Used by:292
Symbol 260 GraphicUsed by:262  Timeline
Symbol 261 GraphicUsed by:262
Symbol 262 ButtonUses:248 260 249 261 246Used by:292
Symbol 263 GraphicUsed by:292
Symbol 264 GraphicUsed by:292
Symbol 265 TextUses:174Used by:292
Symbol 266 GraphicUsed by:270 272  Timeline
Symbol 267 GraphicUsed by:270  Timeline
Symbol 268 TextUses:174Used by:270  Timeline
Symbol 269 GraphicUsed by:270 272
Symbol 270 ButtonUses:266 267 268 269Used by:292
Symbol 271 TextUses:174Used by:272  Timeline
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Symbol 273 GraphicUsed by:292
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Symbol 275 GraphicUsed by:276
Symbol 276 ButtonUses:274 275Used by:292
Symbol 277 GraphicUsed by:278
Symbol 278 ButtonUses:274 277Used by:292
Symbol 279 GraphicUsed by:281  Timeline
Symbol 280 GraphicUsed by:281  Timeline
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Symbol 283 GraphicUsed by:284
Symbol 284 ButtonUses:274 282 283Used by:292
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Symbol 295 MovieClipUses:294Used by:Timeline
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Instance Names

"PDL"Frame 1Symbol 173 MovieClip
"startButton"Frame 3Symbol 231 Button
"helpButton"Frame 3Symbol 233 Button
"creditsButton"Frame 3Symbol 235 Button
"SoundFX"Frame 4Symbol 22 MovieClip [SoundFX]
"controls"Frame 4Symbol 292 MovieClip
"controls"Frame 88Symbol 292 MovieClip
"controls"Frame 146Symbol 292 MovieClip
"controls"Frame 206Symbol 292 MovieClip
"SoundFX"Frame 261Symbol 22 MovieClip [SoundFX]
"controls"Frame 261Symbol 292 MovieClip
"controls"Frame 324Symbol 292 MovieClip
"credibar"Frame 385Symbol 392 MovieClip
"controls"Frame 385Symbol 292 MovieClip
"SoundFX"Frame 444Symbol 22 MovieClip [SoundFX]
"controls"Frame 444Symbol 292 MovieClip
"credibar"Frame 522Symbol 392 MovieClip
"controls"Frame 522Symbol 292 MovieClip
"credibar"Frame 575Symbol 392 MovieClip
"controls"Frame 575Symbol 292 MovieClip
"controls"Frame 594Symbol 292 MovieClip
"credibar"Frame 652Symbol 392 MovieClip
"controls"Frame 652Symbol 292 MovieClip
"replayButton"Frame 697Symbol 503 Button
"but2refight"Frame 698Symbol 509 Button
"but2giveup"Frame 698Symbol 512 Button
"controls"Frame 700Symbol 292 MovieClip
"controls"Frame 748Symbol 292 MovieClip
"controls"Frame 816Symbol 292 MovieClip
"dodger"Frame 818Symbol 582 MovieClip
"monsterLifeBar"Frame 818Symbol 583 MovieClip
"picoLifeBar"Frame 818Symbol 584 MovieClip
"custom_target"Frame 818Symbol 588 MovieClip
"SoundFX"Frame 818Symbol 22 MovieClip [SoundFX]
"credibar"Frame 819Symbol 392 MovieClip
"controls"Frame 819Symbol 292 MovieClip
"controls"Frame 840Symbol 292 MovieClip
"menuButton"Frame 847Symbol 609 Button
"nextPageButton"Frame 847Symbol 611 Button
"SoundFX"Frame 850Symbol 22 MovieClip [SoundFX]
"controls"Frame 863Symbol 292 MovieClip
"controls"Frame 880Symbol 292 MovieClip
"controls"Frame 897Symbol 292 MovieClip
"controls"Frame 920Symbol 292 MovieClip
"controls"Frame 937Symbol 292 MovieClip
"SoundFX"Frame 948Symbol 22 MovieClip [SoundFX]
"controls"Frame 948Symbol 292 MovieClip
"credibar"Frame 951Symbol 392 MovieClip
"controls"Frame 964Symbol 292 MovieClip
"controls"Frame 986Symbol 292 MovieClip
"controls"Frame 1078Symbol 292 MovieClip
"controls"Frame 1110Symbol 292 MovieClip
"SoundFX"Frame 1129Symbol 22 MovieClip [SoundFX]
"credibar"Frame 1129Symbol 392 MovieClip
"controls"Frame 1142Symbol 292 MovieClip
"controls"Frame 1159Symbol 292 MovieClip
"controls"Frame 1178Symbol 292 MovieClip
"controls"Frame 1201Symbol 292 MovieClip
"SoundFX"Frame 1207Symbol 22 MovieClip [SoundFX]
"credibar"Frame 1207Symbol 392 MovieClip
"controls"Frame 1220Symbol 292 MovieClip
"controls"Frame 1237Symbol 292 MovieClip
"controls"Frame 1255Symbol 292 MovieClip
"controls"Frame 1274Symbol 292 MovieClip
"SoundFX"Frame 1278Symbol 22 MovieClip [SoundFX]
"credibar"Frame 1278Symbol 392 MovieClip
"controls"Frame 1291Symbol 292 MovieClip
"controls"Frame 1309Symbol 292 MovieClip
"controls"Frame 1327Symbol 292 MovieClip
"SoundFX"Frame 1330Symbol 22 MovieClip [SoundFX]
"credibar"Frame 1330Symbol 392 MovieClip
"controls"Frame 1343Symbol 292 MovieClip
"controls"Frame 1360Symbol 292 MovieClip
"controls"Frame 1378Symbol 292 MovieClip
"creditReturnButton"Frame 1384Symbol 785 Button
"bigFwdButton"Symbol 292 MovieClip Frame 2Symbol 247 Button
"fwdButton"Symbol 292 MovieClip Frame 3Symbol 250 Button
"smallBck"Symbol 292 MovieClip Frame 3Symbol 251 Button
"pressButton"Symbol 292 MovieClip Frame 3Symbol 255 Button
"recordButton"Symbol 292 MovieClip Frame 3Symbol 259 Button
"revButton"Symbol 292 MovieClip Frame 4Symbol 262 Button
"backButton"Symbol 292 MovieClip Frame 5Symbol 270 Button
"presentButton"Symbol 292 MovieClip Frame 5Symbol 272 Button
"casGunButton"Symbol 292 MovieClip Frame 6Symbol 276 Button
"naziGunButton"Symbol 292 MovieClip Frame 6Symbol 278 Button
"picoGunButton"Symbol 292 MovieClip Frame 6Symbol 281 Button
"swordButton"Symbol 292 MovieClip Frame 6Symbol 284 Button
"evidDesc"Symbol 292 MovieClip Frame 6Symbol 285 EditableText
"fireExtinguisherButton"Symbol 292 MovieClip Frame 7Symbol 288 Button
"bloodyPrintsButton"Symbol 292 MovieClip Frame 7Symbol 290 Button
"evidDesc"Symbol 292 MovieClip Frame 7Symbol 291 EditableText
"wart2"Symbol 581 MovieClip Frame 1Symbol 556 MovieClip
"wart1"Symbol 581 MovieClip Frame 1Symbol 556 MovieClip
"wart4"Symbol 581 MovieClip Frame 1Symbol 556 MovieClip
"wart3"Symbol 581 MovieClip Frame 1Symbol 556 MovieClip
"leye"Symbol 581 MovieClip Frame 1Symbol 571 MovieClip
"reye"Symbol 581 MovieClip Frame 1Symbol 572 MovieClip
"battletoad"Symbol 582 MovieClip Frame 1Symbol 581 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "IDmusicMelanc"
ExportAssets (56)Timeline Frame 1Symbol 2 as "IDmusicBetray"
ExportAssets (56)Timeline Frame 1Symbol 3 as "IDmusicAmbient"
ExportAssets (56)Timeline Frame 1Symbol 4 as "IDmusicLostCause"
ExportAssets (56)Timeline Frame 1Symbol 5 as "IDmusicOMF"
ExportAssets (56)Timeline Frame 1Symbol 6 as "IDsfxDoorSlam"
ExportAssets (56)Timeline Frame 1Symbol 7 as "mcDoorSlam"
ExportAssets (56)Timeline Frame 1Symbol 12 as "monsterBlast2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "monsterBlast"
ExportAssets (56)Timeline Frame 1Symbol 6 as "IDsfxDoorSlam"
ExportAssets (56)Timeline Frame 1Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 4Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 5Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 6Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 7Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 8Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 9Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 10Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 11Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 12Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 13Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 14Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 15Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 16Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 17Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 18Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 19Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 20Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 21Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 22Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 23Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 24Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 25Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 26Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 27Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 28Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 29Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 30Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 31Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 32Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 33Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 34Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 35Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 36Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 37Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 38Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 39Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 40Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 41Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 42Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 43Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 44Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 46Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 47Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 49Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 50Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 51Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 52Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 53Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 54Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 55Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 57Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 58Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 59Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 60Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 61Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 62Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 63Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 64Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 65Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 66Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 67Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 68Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 69Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 70Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 71Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 72Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 73Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 74Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 75Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 76Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 77Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 78Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 79Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 80Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 81Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 82Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 83Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 84Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 85Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 86Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 87Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 261Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 262Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 263Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 264Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 265Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 266Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 267Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 268Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 269Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 270Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 271Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 272Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 273Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 274Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 275Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 276Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 277Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 278Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 279Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 280Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 281Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 282Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 283Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 284Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 285Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 286Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 287Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 288Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 289Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 290Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 291Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 292Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 293Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 294Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 295Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 296Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 297Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 298Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 299Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 300Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 301Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 302Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 303Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 304Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 305Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 306Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 307Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 308Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 309Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 310Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 311Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 312Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 313Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 314Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 315Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 316Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 317Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 318Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 319Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 320Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 321Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 322Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 323Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 444Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 445Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 446Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 447Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 448Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 449Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 450Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 451Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 452Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 453Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 454Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 455Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 456Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 457Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 458Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 459Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 460Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 461Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 462Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 463Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 464Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 466Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 467Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 468Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 469Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 470Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 471Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 472Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 473Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 474Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 475Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 476Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 477Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 478Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 479Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 480Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 481Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 482Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 483Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 484Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 485Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 486Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 487Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 488Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 489Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 491Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 492Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 493Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 494Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 495Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 498Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 501Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 502Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 503Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 504Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 505Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 506Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 507Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 508Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 509Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 510Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 511Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 512Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 513Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 514Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 515Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 516Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 517Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 518Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 519Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 520Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 521Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 818Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 850Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 851Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 852Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 853Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 854Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 855Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 856Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 857Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 858Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 859Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 860Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 861Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 862Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 863Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 864Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 865Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 866Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 867Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 868Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 869Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 870Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 871Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 872Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 873Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 874Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 875Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 876Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 877Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 878Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 879Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 880Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 881Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 882Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 883Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 884Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 885Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 886Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 887Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 888Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 889Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 890Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 891Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 892Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 893Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 894Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 895Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 896Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 897Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 898Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 899Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 900Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 901Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 902Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 903Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 904Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 905Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 906Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 907Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 908Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 909Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 910Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 911Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 912Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 913Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 914Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 915Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 916Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 917Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 918Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 919Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 920Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 921Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 922Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 923Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 924Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 925Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 926Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 927Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 928Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 929Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 930Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 931Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 932Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 933Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 934Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 935Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 936Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 937Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 938Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 939Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 940Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 941Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 942Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 943Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 944Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 945Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 946Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 947Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 948Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 949Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 950Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 951Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 952Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 953Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 954Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 955Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 956Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 957Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 958Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 959Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 960Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 961Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 962Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 963Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 964Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 965Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 966Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 967Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 968Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 969Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 970Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 971Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 972Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 973Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 974Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 975Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 976Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 977Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 978Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 979Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 980Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 981Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 982Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 983Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 984Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 985Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 986Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 987Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 988Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 989Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 990Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 991Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 992Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 993Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 994Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 995Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 996Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 997Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 998Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 999Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1000Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1001Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1002Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1003Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1004Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1005Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1006Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1007Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1008Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1009Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1010Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1011Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1012Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1013Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1014Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1015Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1016Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1017Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1018Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1019Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1020Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1021Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1022Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1023Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1024Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1025Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1026Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1027Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1028Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1029Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1030Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1031Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1032Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1033Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1034Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1035Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1036Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1037Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1038Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1039Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1040Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1041Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1042Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1044Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1045Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1046Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1047Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1048Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1050Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1051Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1052Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1053Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1054Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1055Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1056Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1057Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1058Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1059Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1060Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1061Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1062Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1071Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1072Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1073Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1074Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1075Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1076Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1077Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1078Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1079Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1080Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1082Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1083Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1084Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1085Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1086Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1087Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1088Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1089Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1090Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1091Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1092Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1093Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1094Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1095Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1096Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1097Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1098Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1099Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1100Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1101Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1102Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1103Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1104Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1105Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1106Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1107Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1108Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1109Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1110Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1111Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1112Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1113Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1114Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1115Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1116Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1117Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1118Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1119Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1120Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1121Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1122Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1123Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1124Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1125Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1126Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1127Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1128Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1129Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1130Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1131Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1132Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1133Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1134Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1135Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1136Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1138Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1139Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1140Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1141Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1142Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1143Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1144Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1148Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1149Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1150Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1155Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1156Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1157Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1158Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1159Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1160Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1162Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1165Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1168Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1169Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1170Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1171Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1172Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1173Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1174Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1175Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1177Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1178Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1179Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1180Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1181Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1183Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1185Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1187Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1188Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1189Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1190Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1192Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1193Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1195Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1196Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1197Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1198Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1199Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1200Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1201Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1202Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1204Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1205Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1206Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1207Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1208Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1209Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1210Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1211Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1212Symbol 22 as "SoundFX"
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ExportAssets (56)Timeline Frame 1214Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1215Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1216Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1217Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1218Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1219Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1220Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1221Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1222Symbol 22 as "SoundFX"
ExportAssets (56)Timeline Frame 1223Symbol 22 as "SoundFX"
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Labels

"Menu_Screen"Frame 3
"Start_Of_Game"Frame 4
"Pico_Testimony_1"Frame 171
"Pico_Testimony_2"Frame 172
"Pico_Testimony_3"Frame 173
"Pico_Testimony_4"Frame 174
"Pico_Testimony_5"Frame 175
"Pico_Testimony_Gate"Frame 176
"Pico_Testimony_Loop"Frame 177
"Pico_Testimony_Break"Frame 179
"Fifen_Testimony_1"Frame 410
"Fifen_Testimony_2"Frame 411
"Fifen_Testimony_3"Frame 412
"Fifen_Testimony_4"Frame 413
"Fifen_Testimony_Gate"Frame 414
"Fifen_Testimony_Loop"Frame 415
"Fifen_Testimony_Break"Frame 417
"Cyclops_Testimony_1"Frame 555
"Cyclops_Testimony_2"Frame 556
"Cyclops_Testimony_3"Frame 557
"Cyclops_Testimony_Gate"Frame 558
"Cyclops_Testimony_Loop"Frame 559
"Cyclops_Testimony_Break"Frame 561
"Cyclops_Revised_1"Frame 575
"Cyclops_Revised_2"Frame 576
"Cyclops_Revised_3"Frame 577
"Cyclops_Revised_Gate"Frame 578
"Cyclops_Revised_Loop"Frame 579
"Cyclops_Revised_Break"Frame 581
"Alucard_Testimony_1"Frame 687
"Alucard_Testimony_2"Frame 688
"Alucard_Testimony_3"Frame 689
"Jackson_Inserts"Frame 690
"Alucard_Testimony_Gate"Frame 694
"Kudos_Screen"Frame 697
"Pico_Fell_Down"Frame 698
"Reset"Frame 699
"Pico_Guilty"Frame 700
"Jack_Vows"Frame 748
"Jack_Changes"Frame 750
"Battle_Instructions"Frame 816
"Boss_Battle"Frame 818
"Bad_Evidence_Gate"Frame 821
"Lose_Credibility"Frame 822
"No_Credibility"Frame 841
"Help_Screen"Frame 847
"Pico_Pressed_1"Frame 850
"Pico_Pressed_2"Frame 867
"Pico_Pressed_3"Frame 884
"Pico_Pressed_4"Frame 907
"Pico_Pressed_5"Frame 924
"Offering_Evidence1"Frame 948
"Evidence_Pico"Frame 949
"Evidence_Presentation"Frame 951
"Evidence_Last"Frame 965
"Evidence_Recant1"Frame 968
"Take_That_Animation1"Frame 972
"Refute_Cyclops"Frame 986
"Refute_Alucard"Frame 1016
"Offering_Evidence2"Frame 1092
"Evidence_Recant2"Frame 1094
"Take_That_Animation2"Frame 1096
"Clear_Pico"Frame 1110
"Fifen_Pressed_1"Frame 1129
"Fifen_Pressed_2"Frame 1146
"Fifen_Pressed_3"Frame 1165
"Fifen_Pressed_4"Frame 1188
"Cyclops_Pressed_1"Frame 1207
"Cyclops_Pressed_2"Frame 1224
"Cyclops_Pressed_3"Frame 1242
"Cyclops_Presented_Start"Frame 1261
"Cyclops_Pressed2_1"Frame 1278
"Cyclops_Pressed2_2"Frame 1296
"Cyclops_Pressed2_3"Frame 1314
"Alucard_Pressed_1"Frame 1330
"Alucard_Pressed_2"Frame 1347
"Alucard_Pressed_3"Frame 1365
"Credits_Screen"Frame 1384
"SFX_stop"Symbol 22 MovieClip [SoundFX] Frame 1
"SFX_gun"Symbol 22 MovieClip [SoundFX] Frame 2
"SFX_door"Symbol 22 MovieClip [SoundFX] Frame 3
"SFX_zap"Symbol 22 MovieClip [SoundFX] Frame 4
"SFX_alarm"Symbol 22 MovieClip [SoundFX] Frame 5
"SFX_take"Symbol 22 MovieClip [SoundFX] Frame 6
"SFX_object"Symbol 22 MovieClip [SoundFX] Frame 7
"Ctrls_Blank"Symbol 292 MovieClip Frame 1
"Ctrls_Fwd"Symbol 292 MovieClip Frame 2
"Ctrls_Testimony_State_0"Symbol 292 MovieClip Frame 3
"Ctrls_Testimony_State_1"Symbol 292 MovieClip Frame 4
"Ctrls_Evid_Menu_0"Symbol 292 MovieClip Frame 5
"Ctrls_Evid_Menu_1"Symbol 292 MovieClip Frame 6
"Ctrls_Evid_Menu_2"Symbol 292 MovieClip Frame 7
"eye_open"Symbol 571 MovieClip Frame 1
"eye_charging"Symbol 571 MovieClip Frame 37
"eye_healing"Symbol 571 MovieClip Frame 77
"eye_open"Symbol 572 MovieClip Frame 1
"eye_charging"Symbol 572 MovieClip Frame 37
"eye_healing"Symbol 572 MovieClip Frame 77
"monster_dances"Symbol 581 MovieClip Frame 1
"monster_dies"Symbol 581 MovieClip Frame 2
"dodge_start"Symbol 582 MovieClip Frame 1




http://swfchan.com/9/41102/info.shtml
Created: 10/5 -2019 12:44:37 Last modified: 10/5 -2019 12:44:37 Server time: 15/05 -2024 12:44:47