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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95337360?noj=FRM95337360-22DC" width="1" height="1"></div>

intrusion.swf

This is the info page for
Flash #41199

(Click the ID number above for more basic data on this flash file.)


Text
www.kongregate.com

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^__^

SOUNDS

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smashed!

<p align="left"><font face="Courier New" size="22" color="#000000" letterSpacing="3.000000" kerning="0"><b>type your name</b></font></p>

fps

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smashed!

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objects

fps

e

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60hp, Jet

cable

40hp

c

l

o

s

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d

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p

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n

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SCRIPT

respawn

off

on

cable

80hp

100hp, Jet

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("82ef2c74", this, 10301, true);
Frame 2
gotoAndStop (4);
Frame 3
if (false) { }
Frame 4
function sound(snd) { var _local1 = new Sound(smc); _local1.attachSound(snd); _local1.start(); } function sound_mc(snd, mc, vol) { var _local1 = new Sound(mc); _local1.attachSound(snd); _local1.start(); if (vol) { _local1.setVolume(vol); } } function sound_loop(snd, loop) { var _local1 = new Sound(smc); _local1.attachSound(snd); _local1.start(0, loop); } function point_sound(snd, x, vol) { if (!vol) { vol = 100; } var _local4 = -(_root.view_x - ((_root.w * 50) / view_scale)); var _local2 = (1 - (Math.abs(x - _local4) * 0.0005)) * vol; _local2 = _root.limit(_local2, 0, 100); snd.setVolume(_local2); var _local3 = (x - _local4) * 0.1; _local3 = _root.limit(_local3, -100, 100); snd.setPan(_local3); } function sound_mc_point(snd, mc, x, vol) { var _local2 = new Sound(mc); _local2.attachSound(snd); if (!vol) { vol = 100; } var _local5 = -(_root.view_x - ((_root.w * 50) / view_scale)); var _local3 = (1 - (Math.abs(x - _local5) * 0.0005)) * vol; _local3 = _root.limit(_local3, 0, 100); _local2.setVolume(_local3); var _local4 = (x - _local5) * 0.1; _local4 = _root.limit(_local4, -100, 100); _local2.setPan(_local4); _local2.start(); } function choose3(a, b, c) { if (random(3000) < 1000) { return(a); } if (random(2000) < 1000) { return(b); } return(c); } function get_id_1_511() { id++; if (id > half_depth_band) { id = 1; } return(id); } function get_id_512_1024() { id++; if (id >= depth_band) { id = half_depth_band; } return(id); } function DistPoint(x1, y1, x2, y2) { dx = x2 - x1; dy = y2 - y1; var _local1 = Math.sqrt((dx * dx) + (dy * dy)); if (_local1 <= 0.01) { _local1 = 0.01; } return(_local1); } function DistLine(x1, y1, x2, y2, x, y) { var _local3 = y1 - y2; var _local2 = x2 - x1; var _local1 = (x1 * y2) - (x2 * y1); return(((_local3 * x) + (_local2 * y)) + _local1); } function direct(x, y) { return((Math.atan2(y, x) * radtodeg) + 180); } function direct_knight(x, y) { return(Math.atan2(knight.gety() - y, knight.getx() - x) * radtodeg); } function direct_knight_rad(x, y) { return(Math.atan2(knight.gety() - y, knight.getx() - x)); } function interpolate(a, b, k) { return(a + ((b - a) * k)); } function interpolate_angle(a, b, k) { var _local1 = b - a; while (_local1 > 180) { _local1 = _local1 - 360; } while (_local1 < -180) { _local1 = _local1 + 360; } return(a + (_local1 * k)); } function limit(x, low, hi) { if (x < low) { x = low; } else if (x > hi) { x = hi; } return(x); } function sgn(x) { if (x > 0) { return(1); } return(-1); } function line(x1, y1, x2, y2, c, w, a) { drawing.lineStyle(w, c, a); drawing.moveTo(x1, y1); drawing.lineTo(x2, y2); } function collide_aabb(a, b) { dx = (a.x + a.w) - b.x; if (dx < 0) { return(false); } dx2 = a.x - (b.x + b.w); if (dx2 > 0) { return(false); } dy = (a.y + a.h) - b.y; if (dy < 0) { return(false); } dy2 = a.y - (b.y + b.h); if (dy2 > 0) { return(false); } if (Math.abs(dy) > Math.abs(dy2)) { dy = dy2; } if (Math.abs(dx) > Math.abs(dx2)) { dx = dx2; } if ((Math.abs(dx) > 0.1) && (Math.abs(dy) > 0.1)) { if ((Math.abs(dx) + 0.1) < Math.abs(dy)) { p.x = p.x - dx; return(true); } p.y = p.y - dy; return(true); } return(false); } function collide_beam_aabb(x, y, ex, ey, _aabb, l) { var _local14 = Math.min(x, ex); var _local12 = Math.min(y, ey); var _local13 = Math.max(x, ex); var _local11 = Math.max(y, ey); if (((_aabb.x + _aabb.w) - _local14) < 0) { return(false); } if ((_aabb.x - _local13) > 0) { return(false); } if (((_aabb.y + _aabb.h) - _local12) < 0) { return(false); } if ((_aabb.y - _local11) > 0) { return(false); } _local14 = _aabb.x; _local12 = _aabb.y; _local13 = _aabb.x + _aabb.w; _local11 = _aabb.y; var _local17 = _aabb.x; var _local19 = _aabb.y + _aabb.h; var _local20 = _aabb.x + _aabb.w; var _local18 = _aabb.y + _aabb.h; var _local10 = false; var _local9 = false; if (_root.DistLine(x, y, ex, ey, _local14, _local12) > 0) { _local9 = true; } else { _local10 = true; } if (_root.DistLine(x, y, ex, ey, _local13, _local11) > 0) { _local9 = true; } else { _local10 = true; } if (_root.DistLine(x, y, ex, ey, _local17, _local19) > 0) { _local9 = true; } else { _local10 = true; } if (_root.DistLine(x, y, ex, ey, _local20, _local18) > 0) { _local9 = true; } else { _local10 = true; } if (!(_local10 && (_local9))) { return(false); } var _local5 = 0; if (!l) { l = DistPoint(x, y, ex, ey); } var _local15 = (ex - x) / l; var _local16 = (-(ey - y)) / l; _local5 = -_root.DistLine(x, y, x + _local16, y + _local15, _local14, _local12); if ((_local5 > 0) && (_local5 < l)) { return(true); } _local5 = -_root.DistLine(x, y, x + _local16, y + _local15, _local13, _local11); if ((_local5 > 0) && (_local5 < l)) { return(true); } _local5 = -_root.DistLine(x, y, x + _local16, y + _local15, _local17, _local19); if ((_local5 > 0) && (_local5 < l)) { return(true); } _local5 = -_root.DistLine(x, y, x + _local16, y + _local15, _local20, _local18); if ((_local5 > 0) && (_local5 < l)) { return(true); } return(false); } function InGame(x, y, rx, ry) { if ((x + rx) < left_border) { return(false); } if ((x - rx) > right_border) { return(false); } if ((heady + ry) < top_border) { return(false); } if ((heady - ry) > bottom_border) { return(false); } return(true); } function print_mc(mc, str) { var _local2 = 0; var _local6 = ""; for (var _local5 in mc) { if (_local2 < str.length) { var _local1 = str.charCodeAt(_local2); if (_local1 >= 1040) { _local1 = _local1 - 848; } mc[_local5].gotoAndStop(_local1 + 1); } else { mc[_local5].gotoAndStop(2); } _local2++; } } function print_int(mc, val, digits) { var _local4 = "" + int(val); var _local5 = _local4.length; var _local1 = 0; while (_local1 < digits) { var _local3 = mc["dig" + _local1]; var _local2 = 11; if (_local1 < _local5) { _local2 = _local4.charCodeAt(_local1) - 47; } if (_local3._currentframe != _local2) { _local3.gotoAndStop(_local2); } _local1++; } } function push_brick(mc, type, dx, dy, area) { if (dx == undefined) { dx = 0; } if (dy == undefined) { dy = 0; } if (type == undefined) { type = 0; } if (area == undefined) { area = mc; } x1 = int((area._x + dx) / map_w); x2 = int(((area._x + dx) + area._width) / map_w); y1 = int((area._y + dy) / map_h); y2 = int(((area._y + dy) + area._height) / map_h); var _local3; switch (type) { case 0 : _local3 = new Brick(mc, type, dx, dy); break; case t_slope_up_right : _local3 = new SlopeUR(mc, type, dx, dy); break; case t_slope_up_left : _local3 = new SlopeUL(mc, type, dx, dy); break; case t_breakable : _local3 = new BreakableBrick(mc, type, dx, dy); } var _local2 = y1; while (_local2 <= y2) { var _local1 = x1; while (_local1 <= x2) { if (bricks[_local1] == undefined) { bricks[_local1] = new Array(); } if (bricks[_local1][_local2] == undefined) { bricks[_local1][_local2] = new Array(); } bricks[_local1][_local2].push(_local3); _local1++; } _local2++; } return(_local3); } function push_static_brick(mc, type, dx, dy, area) { if (dx == undefined) { dx = 0; } if (dy == undefined) { dy = 0; } if (type == undefined) { type = 0; } if (area == undefined) { area = mc; } x1 = int((area._x + dx) / map_w); x2 = int(((area._x + dx) + area._width) / map_w); y1 = int((area._y + dy) / map_h); y2 = int(((area._y + dy) + area._height) / map_h); var _local3; switch (type) { case 0 : _local3 = new BrickStatic(mc, type, dx, dy); break; case t_slope_up_right : _local3 = new SlopeUR(mc, type, dx, dy); break; case t_slope_up_left : _local3 = new SlopeUL(mc, type, dx, dy); } var _local2 = y1; while (_local2 <= y2) { var _local1 = x1; while (_local1 <= x2) { if (bricks[_local1] == undefined) { bricks[_local1] = new Array(); } if (bricks[_local1][_local2] == undefined) { bricks[_local1][_local2] = new Array(); } bricks[_local1][_local2].push(_local3); _local1++; } _local2++; } } function push_platform(mc, type, dx, dy, area) { if (dx == undefined) { dx = 0; } if (dy == undefined) { dy = 0; } if (type == undefined) { type = 0; } if (area == undefined) { area = mc; } x1 = int((area._x + dx) / map_w); x2 = int(((area._x + dx) + area._width) / map_w); y1 = int((area._y + dy) / map_h); y2 = int(((area._y + dy) + area._height) / map_h); var _local3; switch (type) { case -1 : _local3 = new PlatformNoBulletCollide(mc, type, dx, dy); break; case 0 : _local3 = new Platform(mc, type, dx, dy); break; case t_slope_up_right : break; case t_slope_up_left : _local3 = new SlopePlatformUL(mc, type, dx, dy); } var _local2 = y1; while (_local2 <= y2) { var _local1 = x1; while (_local1 <= x2) { if (bricks[_local1] == undefined) { bricks[_local1] = new Array(); } if (bricks[_local1][_local2] == undefined) { bricks[_local1][_local2] = new Array(); } bricks[_local1][_local2].push(_local3); _local1++; } _local2++; } return(_local3); } function collide(aabb) { p.x = 0; p.y = 0; var _local5 = 0; x1 = int(aabb.x / map_w); x2 = int((aabb.x + aabb.w) / map_w); y1 = int(aabb.y / map_h); y2 = int((aabb.y + aabb.h) / map_h); n_checks = 0; var _local4 = y1; while (_local4 <= y2) { var _local2 = x1; while (_local2 <= x2) { var _local1 = 0; while (_local1 < bricks[_local2][_local4].length) { if (bricks[_local2][_local4][_local1].Collide(aabb)) { aabb.x = aabb.x + p.x; aabb.y = aabb.y + p.y; _local5++; } _local1++; } _local2++; } _local4++; } if (_local5 < 1) { return(false); } p.x = p.x / _local5; p.y = p.y / _local5; return(true); } function collide_point(px, py) { x = int(px / map_w); y = int(py / map_w); test_aabb.x = px; test_aabb.y = py; test_aabb.w = 1; test_aabb.h = 1; p.x = 0; p.y = 0; var _local1 = 0; while (_local1 < bricks[x][y].length) { if (bricks[x][y][_local1].CollidePoint(px, py)) { bricks[x][y][_local1].Collide(test_aabb); return(true); } _local1++; } return(false); } function raytrace(x, y, vx, vy, step) { var _local9 = vx * step; var _local8 = vy * step; ray_length = 0; var _local5 = 0; while (_local5 < 700) { if (_root.collide_point(x, y)) { var _local2 = (_root.p.x * vx) + (_root.p.y * vy); _local2 = -Math.abs(_local2); x = x + (_local2 * vx); y = y + (_local2 * vy); ray_length = ray_length + _local2; break; } if (((((x + 100) < _root.left_border) || ((x - 100) > _root.right_border)) || ((y + 100) < _root.top_border)) || ((y - 100) > _root.bottom_border)) { break; } x = x + _local9; y = y + _local8; ray_length = ray_length + step; _local5++; } _root.p.x = x; _root.p.y = y; } function PushObject(obj, spawner) { var _local2 = int(obj.x / object_map_w); var _local3 = int(obj.y / object_map_h); if (object_map[_local2] == undefined) { object_map[_local2] = new Array(); } if (object_map[_local2][_local3] == undefined) { object_map[_local2][_local3] = new Array(); } object_map[_local2][_local3].push(obj); if (spawner != undefined) { spawner.swapDepths(_root.level.getNextHighestDepth()); removeMovieClip(spawner); } } function IncludeObjects() { var _local7 = int(left_border / object_map_w) - 1; var _local5 = int(top_border / object_map_h) - 1; var _local6 = int(right_border / object_map_w) + 1; var _local4 = int(bottom_border / object_map_h) + 1; var _local2 = _local7; while (_local2 <= _local6) { if (object_map[_local2] != undefined) { var _local1 = _local5; while (_local1 <= _local4) { var _local3 = 0; while (_local3 < object_map[_local2][_local1].length) { objects.push(object_map[_local2][_local1][_local3]); objects[objects.length - 1].UnFreeze(); _local3++; } if (object_map[_local2][_local1].length > 0) { object_map[_local2][_local1].splice(0, object_map[_local2][_local1].length); } _local1++; } } _local2++; } } function ExcludeObjects() { var _local5 = int(left_border / object_map_w) - 1; var _local3 = int(top_border / object_map_h) - 1; var _local4 = int(right_border / object_map_w) + 1; var _local2 = int(bottom_border / object_map_h) + 1; var _local1 = 0; while (_local1 < objects.length) { ox = int(objects[_local1].x / object_map_w); oy = int(objects[_local1].y / object_map_h); if ((((ox < _local5) || (ox > _local4)) || (oy < _local3)) || (oy > _local2)) { if (objects[_local1].Freeze() == undefined) { if (objects[_local1].Alive()) { PushObject(objects[_local1]); } else { delete objects[_local1]; } objects.splice(_local1, 1); } } _local1++; } } function PushBullet(b) { p_bullets.push(b); } function CollideBullets(aabb) { var _local2 = 0; p.x = 0; p.y = 0; var _local1 = 0; while (_local1 < p_bullets.length) { if (p_bullets[_local1].life > 0) { if (p_bullets[_local1].Collide(aabb)) { p.x = p.x * -0.5; p.y = p.y * -0.5; p_bullets[_local1].Hit(); _local2 = _local2 + p_bullets[_local1].damage; } } _local1++; } return(_local2); } function CollideKnight(aabb) { p.x = 0; p.y = 0; return(knight.CollideBody(aabb)); } function collide_beam_knight(x, y, ex, ey, _length) { return(collide_beam_aabb(x, y, ex, ey, knight.aabb, _length)); } function DamageKnight(dmg, vx, vy) { if (knight.life <= 0) { knight.addvx(vx); knight.addvy(vy); return(undefined); } if (dmg <= 0) { return(undefined); } if (!vx) { vx = 0; } if (!vy) { vy = 0; } damage_vx = vx; damage_vy = vy; knight.Damage(vx, vy, 10, dmg); } function HealKnight(h) { if (knight.life <= 0) { return(undefined); } knight.life = knight.life + h; if (knight.life > 100) { knight.life = 100; } } function ExplodeKnight(x, y, r, dmg, force) { test_aabb.x = x - r; test_aabb.y = y - r; test_aabb.w = r + r; test_aabb.h = r + r; p.x = 0; p.y = 0; if (knight.CollideBody(test_aabb)) { dx = knight.getx() - x; dy = knight.gety() - y; l = Math.sqrt((dx * dx) + (dy * dy)); force = force / l; dx = dx * force; dy = dy * force; DamageKnight(dmg, dx, dy); } } function add_score(sc) { if (!game_over) { score = score + int(sc * score_mult); } } function bonus_info(info) { if (_bonus_info.length == 0) { _bonus_info = info; } else { _bonus_info = _bonus_info + (" , " + info); } _bonus_info_time = 60; } function add_kill_combo() { if (kill_combo_time > 0) { kill_combo++; if (kill_combo >= 2) { bonus_info(kill_combo_text[kill_combo - 2]); } } else { kill_combo = 1; } kill_combo_time = 45; } function add_kill_bonus(_score) { if (!game_over) { score = score + int(_score * score_mult); } } function Quake(x, y, force) { quake.dir = (Math.PI/2); quake.force = quake.force + force; quake.damping = 0.9; quake.phase = 0; quake.speed = (Math.PI/2); quake.rotation = 0.2; } function dust(x, y, n, maxspeed) { var _local1 = 0; while (_local1 < n) { objects.push(new Particle(random(4) + 1, x, y, maxspeed, 10)); _local1++; } } function cable(x1, y1, x2, y2) { var _local7 = DistPoint(x1, y1, x2, y2); var _local4 = Math.min(Math.ceil(_local7 / 30), 20); var _local3 = new CableDoubleAnchor(x1, y1, "cable20", _local4, _root.gravity_y * 0.5); var _local2 = _local4; while (_local2 < 20) { _local3.sprite["c" + _local2]._visible = false; _local2++; } _local3.SetPos1(x1, y1); _local3.SetPos2(x2, y2); _root.PushObject(_local3); return(_local3); } function bonus(_content, x, y) { if (_content.indexOf("gold") != -1) { var _local8 = _content.indexOf("gold"); var _local9 = parseInt(_content.substr(_local8 + 4, 2)); var _local2 = 0; while (_local2 < _local9) { _root.PushObject(new BonusGold(x, y, -random(180), random(5) + 8)); _local2++; } } if (_content.indexOf("heal") != -1) { var _local8 = _content.indexOf("heal"); var _local9 = parseInt(_content.substr(_local8 + 4, 2)); var _local6 = "heal"; if ((_local9 > 25) && (_local9 <= 40)) { _local6 = "heal_med"; } if (_local9 > 40) { _local6 = "heal_big"; } _root.PushObject(new BonusHeal(x, y, _local6, _local9)); } if (_content.indexOf("smg") != -1) { var _local8 = _content.indexOf("smg"); var _local9 = parseInt(_content.substr(_local8 + 3, 2)); var _local7 = new BonusGun(x, y, "bonus_gun", 2, _local9); _root.PushObject(_local7); _local7.oldx = _local7.oldx + (random(10) - 5); _local7.oldy = _local7.oldy + 10; } if (_content.indexOf("riffle") != -1) { var _local8 = _content.indexOf("riffle"); var _local9 = parseInt(_content.substr(_local8 + 6, 2)); var _local7 = new BonusGun(x, y, "bonus_gun", 3, _local9); _root.PushObject(_local7); _local7.oldx = _local7.oldx + (random(10) - 5); _local7.oldy = _local7.oldy + 10; } if (_content.indexOf("grenade") != -1) { var _local8 = _content.indexOf("grenade"); var _local9 = parseInt(_content.substr(_local8 + 7, 2)); var _local7 = new BonusGun(x, y, "bonus_gun", 4, _local9); _root.PushObject(_local7); _local7.oldx = _local7.oldx + (random(10) - 5); _local7.oldy = _local7.oldy + 10; } } function SetBounds(_x1, _y1, _x2, _y2) { fixed_bounds = true; left_border = _x1; top_border = _y1; right_border = _x2; bottom_border = _y2; } function UnSetBounds() { fixed_bounds = false; } function SetCheckpoint(x, y) { return((_root.checkpoint = new Checkpoint(x, y))); } function set_view(x, y) { if (y > view_bottom._y) { y = view_bottom._y; } _root._x = x; _root._y = y; } function View(new_view_x, new_view_y) { _root.view_x = (((new_view_x - (_root.w * 0.5)) / 100) * _root.view_scale) + (_root.w * 0.5); _root.view_y = (((new_view_y - (_root.h * 0.5)) / 100) * _root.view_scale) + (_root.h * 0.5); _root.level._xscale = (_root.level._yscale = _root.view_scale); _root.objects_layer._xscale = _root.view_scale; _root.objects_layer._yscale = _root.view_scale; _root._x = int(_root.view_x); _root._y = int(_root.view_y); if (view_bottom) { view_bottom._visible = false; var _local2 = (((-view_bottom._y) / 100) * cur_scale) + _root.h; if (_root._y < _local2) { _root._y = _local2; } } if (level.view_right) { level.view_right._visible = false; var _local3 = (((-level.view_right._x) / 100) * cur_scale) + _root.w; if (_root._x < _local3) { _root._x = _local3; } } _root.view_x = new_view_x; _root.view_y = new_view_y; } function actual_scale() { var _local2 = _root.level._xscale; return(interpolate(_local2, view_scale, 0.05)); } function actual_root_pos() { var _local2 = actual_scale(); _root.p.x = (((_root._x + (_root.w * 0.5)) * 100) / _local2) - (_root.w * 0.5); _root.p.y = (((_root._y + (_root.h * 0.5)) * 100) / _local2) - (_root.h * 0.5); } function SmoothView(new_view_x, new_view_y, interpolation_coeff, zoom_interpolation_coeff) { if ((new_view_x == undefined) || (new_view_y == undefined)) { return(undefined); } var _local2 = _root.level._xscale; var _local7 = view_scale != _local2; dscale = _local2; if (!zoom_interpolation_coeff) { zoom_interpolation_coeff = 0.05; } _local2 = interpolate(_local2, view_scale, zoom_interpolation_coeff); if (Math.abs(_local2 - _root.view_scale) <= 0.1) { _local2 = _root.view_scale; } if (_local7) { _root.level._xscale = _local2; _root.level._yscale = _local2; _root.objects_layer._xscale = _local2; _root.objects_layer._yscale = _local2; } if (interpolation_coeff == undefined) { interpolation_coeff = 0.85; } _root.view_x = _root.interpolate(_root.view_x, new_view_x, interpolation_coeff); _root.view_y = _root.interpolate(_root.view_y, new_view_y, interpolation_coeff); var _local10 = _root.view_x; var _local8 = _root.view_y; _root.view_x = (((_root.view_x - (_root.w * 0.5)) / 100) * _local2) + (_root.w * 0.5); _root.view_y = (((_root.view_y - (_root.h * 0.5)) / 100) * _local2) + (_root.h * 0.5); if ((_root.view_x - _root._x) > 10) { _root._x = int(_root.view_x - 10); } if ((_root.view_x - _root._x) < -10) { _root._x = int(_root.view_x + 10); } if ((_root.view_y - _root._y) > 10) { _root._y = int(_root.view_y - 10); } if ((_root.view_y - _root._y) < -10) { _root._y = int(_root.view_y + 10); } if (view_bottom) { view_bottom._visible = false; var _local3 = (((-view_bottom._y) / 100) * _local2) + _root.h; if (_root._y < _local3) { _root._y = _local3; } } if (level.view_right) { level.view_right._visible = false; var _local4 = (((-level.view_right._x) / 100) * _local2) + _root.w; if (_root._x < _local4) { _root._x = _local4; } } if (_root.level.view_left) { _root.level.view_left._visible = false; var _local5 = ((-_root.level.view_left._x) / 100) * _local2; if (_root._x > _local5) { _root._x = _local5; } } _root.view_x = _local10; _root.view_y = _local8; } function ResetBricks() { for (var _local3 in bricks) { for (var _local2 in bricks[_local3]) { var _local1 = 0; while (_local1 < bricks[_local3][_local2].length) { delete bricks[_local3][_local2][_local1]; bricks[_local3][_local2].splice(_local1, 1); _local1--; _local1++; } delete bricks[_local3][_local2]; } bricks[_local3].splice(_local2, 1); delete bricks[_local3]; } } function ResetObjectMap() { for (var _local3 in object_map) { for (var _local2 in object_map[_local3]) { var _local1 = 0; while (_local1 < object_map[_local3][_local2].length) { object_map[_local3][_local2][_local1].Kill(); delete object_map[_local3][_local2][_local1]; object_map[_local3][_local2].splice(_local1, 1); _local1--; _local1++; } delete object_map[_local3][_local2]; } delete object_map[_local3]; } object_map = []; } function StartGame() { _root.id = 0; _root.w = 720; _root.h = 540; _root.ammo = 0; _root._time = 0; _root.gravity_y = 0.68; _root.left_border = 0; _root.right_border = _root.w; _root.top_border = 0; _root.bottom_border = _root.h; _root.pull_coeff = 1; _root.collided_brick = null; _root._bonus_info_time = 60; _root._bonus_info = "start"; _root.kill_combo = 0; _root.kill_combo_time = 0; _root.ammo = ""; _root.damage_vx = 0; _root.damage_vy = 0; _root.jet_death = false; _root.knight_dead_time = 60; _root.knight_spawned = false; _root.fixed_bounds = false; _root.respawn_time = 100; _root.checkpoint = undefined; _root.view_scale = 100; _root.__xmouse = _xmouse; _root.__ymouse = _ymouse; _root.objects_layer._xscale = 100; _root.objects_layer._yscale = 100; _root.wind_left = -2; _root.wind_right = 2; _root.level_vx = 0; _root.lives_text = "x " + _root.lives; _root.ui.lives_counter.gotoAndStop(_root.lives + 1); _root.game_over = false; quake.amplitude_x = 0; quake.amplitude_y = 0; quake.force = 0; quake.damping = 0; quake.phase = 0; quake.dir = 0; quake.rotation = 0; quake.speed = 0.9; if (knight) { knight.Kill(); delete knight; } knight = new Object(); knight.getx = function () { return(0); }; knight.gety = function () { return(0); }; ResetBricks(); ResetObjectMap(); var _local2 = 0; _local2 = 0; while (_local2 < objects.length) { objects[_local2].Kill(); delete objects[_local2]; objects.splice(_local2, 1); _local2--; _local2++; } _local2 = 0; while (_local2 < p_bullets.length) { p_bullets[_local2].Kill(); delete p_bullets[_local2]; p_bullets.splice(_local2, 1); _local2--; _local2++; } keys.splice(0, keys.length); keys = new Array(); _local2 = 0; while (_local2 < backgrounds.length) { delete backgrounds[_local2]; backgrounds.splice(_local2, 1); _local2--; _local2++; } _local2 = 0; while (_local2 < respawners.length) { delete respawners[_local2]; respawners.splice(_local2, 1); _local2--; _local2++; } for (_local2 in objects_layer) { removeMovieClip(_root.objects_layer[_local2]); } drawing.clear(); stopAllSounds(); lifts.splice(0, lifts.length); get_id = get_id_1_511; id = 1; _root.onEnterFrame = UpdateGame; _root._x = 0; _root._y = 0; _root._xscale = 100; _root._yscale = 100; _root.view_x = (_root.view_y = 0); _root.view_scale = 100; _root.ui._xscale = 100; _root.ui._yscale = 100; _root.ui.gotoAndStop("single"); _root.wind_x = -0.2; _root.ragdolls_free = false; _root.cycle_state = new Object(); _root.cycle_state.JUST_STARTED = 0; _root.cycle_state.UPDATING_PLAYER_BULLETS = 1; _root.cycle_state.UPDATING_OBJECTS = 2; _root.cycle_state.UPDATING_KNIGHT = 3; _root.cycle_state.current_state = _root.cycle_state.JUST_STARTED; _root.onKillFocus = function () { _root.mouse_pressed = false; }; _root.onMouseDown = function () { _root.mouse_pressed = true; }; _root.onMouseUp = function () { _root.mouse_pressed = false; }; _root.pause_possible = true; } function _cash() { var _local3 = 0; for (var _local6 in object_map) { for (var _local5 in object_map[_local6]) { var _local1 = 0; while (_local1 < object_map[_local6][_local5].length) { trace("________"); var _local2 = object_map[_local6][_local5][_local1]; for (var _local4 in _local2) { trace((_local4.toString() + "=") + _local2[_local4]); } _local3++; if (_local3 > 10) { return(undefined); } _local1++; } } } } function UpdateGame() { if (Key.isDown(27) || (Key.isDown(80))) { if ((!esc_pressed) && (pause_possible)) { _root.ui.anouncer.gotoAndStop("pause"); esc_pressed = true; var _local2 = 0; while (_local2 < p_bullets.length) { p_bullets[_local2].Pause(); _local2++; } _local2 = 0; while (_local2 < objects.length) { objects[_local2].Pause(); _local2++; } knight.Pause(); _local2 = 0; while (_local2 < lifts.length) { if (lifts[_local2].is_playing) { lifts[_local2].stop(); } _local2++; } menu_controller.Pause(); _root.onEnterFrame = _root.Pause; return(undefined); } if ((!esc_pressed) && (!pause_possible)) { esc_pressed = true; bonus_info("Pausing Impossible! Please Wait."); } } else { esc_pressed = false; } if (_time == 1) { get_id = get_id_512_1024; id = half_depth_band; } _time++; frames++; var _local4 = new Date(); if (_local4.getSeconds() != msecs) { fps = frames; frames = 0; msecs = _local4.getSeconds(); fps_text = "fps:" + fps; } var _local3 = 100 / _root.actual_scale(); if (!fixed_bounds) { left_border = (-_root._x) * _local3; right_border = (-(_root._x - _root.w)) * _local3; top_border = (-_root._y) * _local3; bottom_border = (-(_root._y - _root.h)) * _local3; } _root.cycle_state.current_state = _root.cycle_state.UPDATING_PLAYER_BULLETS; var _local2 = 0; while (_local2 < p_bullets.length) { p_bullets[_local2].Update(); if (!p_bullets[_local2].Alive()) { p_bullets[_local2].Kill(); delete p_bullets[_local2]; p_bullets.splice(_local2, 1); _local2--; } _local2++; } _root.cycle_state.current_state = _root.cycle_state.UPDATING_OBJECTS; IncludeObjects(); _local2 = objects.length - 1; while (_local2 >= 0) { objects[_local2].Update(); if (!objects[_local2].Alive()) { objects[_local2].Kill(); delete objects[_local2]; objects.splice(_local2, 1); } if (_root.p == undefined) { trace("point buf error / undefined point"); trace(objects[_local2].sprite); _root.p = new Object(); _root.p.x = 0; _root.p.y = 0; } _local2--; } ExcludeObjects(); _root.cycle_state.current_state = _root.cycle_state.UPDATING_KNIGHT; _root.__xmouse = _xmouse * _local3; _root.__ymouse = _ymouse * _local3; _root.__xmouse = limit(_root.__xmouse, _root.knight.getx() - (_root.w * _local3), _root.knight.getx() + (_root.w * _local3)); _root.__ymouse = limit(_root.__ymouse, _root.knight.gety() - (_root.h * _local3), _root.knight.gety() + (_root.h * _local3)); knight.Update(); n_objects = "objs:" + objects.length; ui._x = -_root._x; ui._y = -_root._y; _local2 = 0; while (_local2 < backgrounds.length) { backgrounds[_local2].Update(); _local2++; } wind_x = wind_x + (Math.random() - 0.5); wind_x = limit(wind_x, wind_left, wind_right); _bonus_info_time--; print_mc(ui.output_text, _bonus_info); if ((_bonus_info_time <= 0) || (_bonus_info.length > 36)) { _bonus_info = _bonus_info.substr(1); } kill_combo_time--; if (!game_over) { if (((knight.life <= 0) && (knight_spawned)) && (!(knight instanceof Raptor))) { _root.knight_dead_time--; if ((_root.knight_dead_time % 60) == 0) { bonus_info("Press Space to try again."); } if (Key.isDown(32) || (_root.lives == 0)) { _root.lives--; if (_root.lives >= 0) { RestartCheckpoint(); _root.knight_dead_time = 60; } else { game_over = true; pause_possible = false; menu_controller.GameOver(); } } } } else { menu_controller.Update(); } _root.ui.lives_counter.gotoAndStop(_root.lives + 1); _root.print_int(_root.ui.score_counter, _root.score, 9); } function Pause() { if ((Key.isDown(27) || (menu_controller.unpaused)) || (Key.isDown(80))) { if (!esc_pressed) { esc_pressed = true; var _local2 = 0; while (_local2 < p_bullets.length) { p_bullets[_local2].UnPause(); _local2++; } _local2 = 0; while (_local2 < objects.length) { objects[_local2].UnPause(); _local2++; } knight.UnPause(); menu_controller.UnPause(); _local2 = 0; while (_local2 < lifts.length) { if (lifts[_local2].is_playing) { lifts[_local2].play(); } _local2++; } _root.onEnterFrame = _root.UpdateGame; return(undefined); } } else { esc_pressed = false; } menu_controller.UpdatePause(); } function RedirectRestartLevel() { gotoAndStop(_root.current_level); _root.onEnterFrame = UpdateGame; } function RedirectStartLevel() { _root.onEnterFrame = UpdateGame; } function GotoLevel(lev) { _root.current_level = lev; if ((knight.life <= 0) && (knight_spawned)) { return(undefined); } StartGame(); gotoAndStop(lev); onEnterFrame = RedirectStartLevel; } function RestartLevel() { StartGame(); _root.current_level = _root._currentframe; gotoAndStop ("empty"); onEnterFrame = RedirectRestartLevel; } function RestartCheckpoint() { _root.lives_text = "x " + _root.lives; if (_root.checkpoint != undefined) { _root.checkpoint.Restore(); } else { RestartLevel(); } } function UpdateMenu() { var _local2 = level_lock.substr(old_letter_pos + 1, 1); if (Key.getCode() > 0) { if (String.fromCharCode(Key.getAscii()) == _local2) { old_letter_pos++; if (old_letter_pos == (level_lock.length - 1)) { menu_controller.UnlockAll(); old_letter_pos = -1; } } else if (String.fromCharCode(Key.getAscii()) != level_lock.substr(old_letter_pos, 1)) { old_letter_pos = -1; } } _root.menu_controller.Update(); } function MainMenu() { gotoAndStop ("menu"); _root._x = 0; _root._y = 0; _root._xscale = 100; _root._yscale = 100; _root.onEnterFrame = UpdateMenu; stopAllSounds(); } stop(); _quality = "LOW"; var depth_band = 32768; var half_depth_band = int(depth_band / 2); var degtorad = (Math.PI/180); var radtodeg = 57.2957795130823; var t_brick = 0; var t_slope_up_left = 1; var t_slope_up_right = 2; var t_slope_down_left = 3; var t_slope_down_right = 4; var t_breakable = 5; var _version = "1.02"; var objects = new Array(); var object_map = new Array(); var object_map_w = 200; var object_map_h = 200; var p = new Object(); p.x = 0; p.y = 0; var m = (new flash.geom.Matrix()); var dm = (new flash.geom.Matrix()); var test_aabb = new Object(); var persistent_buf = new Object(); var bricks = new Array(); var map_w = 200; var map_h = 200; var p_bullets = new Array(); var backgrounds = new Array(); var keys = new Array(); var respawners = new Array(); var lifts = new Array(); var red = new Object(); var green = new Object(); var light_orange = new Object(); var white = new Object(); var color = new Color(this); red.ra = 100; red.rb = 0; red.ga = 0; red.gb = 0; red.ba = 0; red.bb = 0; red.aa = 100; red.ab = 0; green.ra = 100; green.rb = 0; green.ga = 100; green.gb = 100; green.ba = 100; green.bb = 0; green.aa = 100; green.ab = 0; light_orange.ra = 100; light_orange.rb = 54; light_orange.ga = 100; light_orange.gb = 36; light_orange.ba = 100; light_orange.bb = 0; light_orange.aa = 100; light_orange.ab = 0; white.ra = 100; white.rb = 0; white.ga = 100; white.gb = 0; white.ba = 100; white.bb = 0; white.aa = 100; white.ab = 0; var blue = new Object(); blue.ra = 100; blue.rb = 30; blue.ga = 100; blue.gb = 30; blue.ba = 100; blue.bb = 100; blue.aa = 100; blue.ab = 0; var quake = new Object(); var global_snd = new Sound(_root); var menu_strings_eng = new Object(); var strings = menu_strings_eng; var detailed_sky = true; var difficulty = "normal"; var score_mult = 1; var menu_controller = new MenuController(_root._menu); var x1; var y1; var x2; var y2; var dx; var dy; var dx2; var dy2; var cables_enabled = true; var score = 0; var recent_ragdoll; var level_finish_state = new PlayerState(); var current_level; var checkpoint; var view_scale = 100; var last_gold; _root.lives = 3; _root.lives_text = "x 3"; var ragdolls_free = false; var cycle_state; var game_over; var mouse_pressed; var esc_pressed = false; var pause_possible = true; var kill_combo_text = new Array("Double Kill", "Multi Kill", "Mega Kill", "WTF?", "OMG!", "Mr. Anderson", "HOLYSHIT!", "MANIAC!", "SHINIGAMI!!!", "Eat vegetables", "Burning Mousepad!!", "Teh Dec0mp1l0r!", "I love FLCL ^__^!", "I'm not going to clean this mess!", "Physical laws violation!", "System.Error", "_Subject.ErrCode = INSANE", "Hell Gates Overloaded!", "universeEngine.state = SHUTING_DOWN"); menu_strings_eng.new_game = "New Game"; menu_strings_eng.highscore = "Highscore"; menu_strings_eng.options = "Options"; menu_strings_eng.credits = "Credits"; menu_strings_eng.more_games = "More Games"; menu_strings_eng.select_level = "Select level:"; menu_strings_eng.level0 = "Get ready!"; menu_strings_eng.level1 = "Level 1: Soft Landing"; menu_strings_eng.level2 = "Level 2: Two Towers"; menu_strings_eng.level3 = "Level 3: Hell Express"; menu_strings_eng.level4 = "Level 4: Serious Power"; menu_strings_eng.level5 = "Final Level: Hyperspeed"; menu_strings_eng.start_button = "START!"; menu_strings_eng.credits1 = "Programming,art,"; menu_strings_eng.credits2 = "animation:"; menu_strings_eng.credits3 = "vap(Abramenko Aleksey)"; menu_strings_eng.credits4 = "vapgames(2008)"; menu_strings_eng.options1 = "Options:"; menu_strings_eng.sound_volume = "Sound Volume:"; menu_strings_eng.detailed_sky = " Detailed Sky"; menu_strings_eng.submit = "Submit"; menu_strings_eng.main_menu = "Main Menu"; menu_strings_eng.total_score = "Total Score:"; menu_strings_eng.more_games_on = "More games on:"; menu_strings_eng.aim_and_shoot = "Aim & Shoot:"; menu_strings_eng.move = "Move:"; menu_strings_eng.switch_weapons = "Switch Weapons:"; menu_strings_eng.continue_play = "Continue (Esc/P)"; menu_strings_eng.difficulty = "Difficulty"; menu_strings_eng.normal_mode = " Normal"; menu_strings_eng.easy_mode = " Easy"; menu_strings_eng.super_easy_mode = " Super Easy"; menu_strings_eng.continue_game = "Continue"; menu_strings_eng.easy_mode_unlocked = "Easy Mode Unlocked"; menu_strings_eng.continue_on_easy = "Continue on Easy"; menu_strings_eng.loading = "Loading..."; menu_strings_eng.connection_error = "Connection Error"; _root.createEmptyMovieClip("snd2", _root.getNextHighestDepth()); var hit2 = new Sound(_root.snd2); hit2.attachSound("snd_hit"); _root.createEmptyMovieClip("snd3", _root.getNextHighestDepth()); var snd_wind = new Sound(_root.snd3); snd_wind.attachSound("snd_wind_loop"); _root.createEmptyMovieClip("snd4", _root.getNextHighestDepth()); var snd_coin = new Sound(_root.snd4); snd_coin.attachSound("snd_gold"); _root.createEmptyMovieClip("smc", _root.getNextHighestDepth() + 100); var id = 0; get_id = get_id_1_511; var ray_length = 0; var msecs = 0; var frames = 0; var fps = 0; var fps_text = ""; stop(); var level_lock = "moarlevels"; var old_key_code = 0; var old_letter_pos = -1; MainMenu(); gotoAndStop ("menu");
Frame 5
_root.menu_controller.Init(_root._menu);
Frame 6
if (false) { }
Instance of Symbol 2274 MovieClip in Frame 8
onClipEvent (load) { _root.backgrounds.push(new TileXBackground(this, 0.2, 0)); }
Instance of Symbol 2274 MovieClip in Frame 8
onClipEvent (load) { _root.backgrounds.push(new TileXBackground(this, 0.4, 0, true)); }
Instance of Symbol 2274 MovieClip in Frame 8
onClipEvent (load) { _root.backgrounds.push(new TileXBackground(this, 0.6, 0, true)); }
Frame 8
if (false) { }
Instance of Symbol 2274 MovieClip in Frame 10
onClipEvent (load) { _root.backgrounds.push(new TileXBackground(this, 0.2, 0)); }
Instance of Symbol 2274 MovieClip in Frame 10
onClipEvent (load) { _root.backgrounds.push(new TileXBackground(this, 0.4, 0, true)); }
Instance of Symbol 2274 MovieClip in Frame 10
onClipEvent (load) { _root.backgrounds.push(new TileXBackground(this, 0.6, 0, true)); }
Frame 10
if (false) { }
Instance of Symbol 2536 MovieClip in Frame 12
onClipEvent (load) { if (_root.detailed_sky) { _root.backgrounds.push(new TileXBackground(this, 0.1, 0.2, true)); stop(); } else { gotoAndStop (2); } }
Frame 12
if (false) { }
Instance of Symbol 2710 MovieClip in Frame 14
onClipEvent (load) { if (_root.detailed_sky) { stop(); } else { gotoAndStop (2); } _root.backgrounds.push(new TileXBackground(this, 0.125, 0)); }
Instance of Symbol 2711 MovieClip in Frame 14
onClipEvent (load) { if (_root.detailed_sky) { _root.backgrounds.push(new TileXBackground(this, 0.5, 0)); stop(); } else { gotoAndStop (2); } }
Instance of Symbol 2536 MovieClip in Frame 14
onClipEvent (load) { if (_root.detailed_sky) { _root.backgrounds.push(new TileXBackground(this, 0.24, 0.01)); stop(); } else { gotoAndStop (2); } }
Frame 14
if (false) { }
Instance of Symbol 2710 MovieClip "_sky" in Frame 16
onClipEvent (load) { stop(); _root.backgrounds.push(new TileXBackground(this, 0.125, 0)); }
Instance of Symbol 2711 MovieClip "_mountains" in Frame 16
onClipEvent (load) { _root.backgrounds.push(new TileXBackground(this, 0.5, 0)); stop(); }
Instance of Symbol 2536 MovieClip "_clouds" in Frame 16
onClipEvent (load) { _root.backgrounds.push(new TileXBackground(this, 0.24, 0.01)); stop(); }
Frame 16
if (false) { }
Instance of Symbol 2710 MovieClip "_sky" in Frame 18
onClipEvent (load) { if (_root.detailed_sky) { stop(); } else { gotoAndStop (3); } _root.backgrounds.push(new TileXBackground(this, 0.125, 0)); }
Instance of Symbol 2711 MovieClip "_mountains" in Frame 18
onClipEvent (load) { if (_root.detailed_sky) { _root.backgrounds.push(new TileXBackground(this, 0.5, 0)); stop(); } else { gotoAndStop (2); } }
Frame 18
if (false) { }
Instance of Symbol 2995 MovieClip "_sky" in Frame 20
onClipEvent (load) { stop(); _root.backgrounds.push(new TileXBackground(this, 0.125, 0)); }
Instance of Symbol 2998 MovieClip in Frame 20
onClipEvent (load) { _x = -500; var back = new TileXBackground(this, 0.5, 0.05, false); _root.backgrounds.push(back); }
Instance of Symbol 3145 MovieClip "road_front" in Frame 20
onClipEvent (load) { stop(); _x = -1000; var back = new TileXBackground(this, 1.5, 1.5, false); _root.backgrounds.push(back); if (!_root.detailed_sky) { gotoAndStop ("empty"); } }
Frame 20
if (false) { }
Symbol 4 Button
on (release) { getURL ("http://kongregate.com/", "_blank"); }
Symbol 32 MovieClip Frame 1
var _loaded = false;
Symbol 32 MovieClip Frame 128
if (!_loaded) { stop(); }
Symbol 32 MovieClip Frame 135
_root.play();
Symbol 40 MovieClip Frame 1
onEnterFrame = function () { total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); percent = Math.round((loaded / total) * 100); if (percent <= 0) { percent = 0; } if (percent >= 100) { _root.logo._loaded = true; _root.logo.play(); onEnterFrame = 0; } gotoAndStop(percent); }; stop(); _root.stop();
Symbol 3160 MovieClip [__Packages.Obj] Frame 0
class Obj { var x, y; function Obj () { x = 0; y = 0; } function Update() { } function Alive() { return(true); } function Kill() { } function Freeze() { } function UnFreeze() { } function UpdatePhysics() { } function Pause() { } function UnPause() { } }
Symbol 3161 MovieClip [__Packages.JointCollide] Frame 0
class JointCollide extends Obj { var x, y, oldx, oldy, mass, collided, id, sprite, aabb, life, collided_brick; function JointCollide (__x, __y, _mass, r, spritename) { super(); x = __x; y = __y; oldx = x; oldy = y; mass = _mass; if (_mass == undefined) { mass = 1000; } if (!r) { r = 10; } collided = 0; id = -1; if (!spritename) { return; } if ((spritename != "no") && (spritename != undefined)) { id = _root.get_id(); sprite = _root.objects_layer.attachMovie(spritename, "j" + id, id + (_root.depth_band * 5)); sprite._x = x; sprite._y = y; } aabb = new Object(); aabb.w = r + r; aabb.h = r + r; aabb.x = 0; aabb.y = 0; aabb.dx = -r; aabb.dy = -r; } function Update() { UpdatePhysics(); } function Kill() { life = -1; if (sprite) { removeMovieClip(sprite); } delete aabb; } function Alive() { return(true); } function UpdatePhysics() { var _local4 = (x - oldx) * 0.99995; var _local3 = (y - oldy) * 0.99995; oldx = x; oldy = y; x = x + _local4; y = y + _local3; aabb.x = x + aabb.dx; aabb.y = y + aabb.dy; collided = 0; if (_root.collide(aabb)) { if (_local3 < -1) { if (_root.collided_brick instanceof Platform) { _root.p.y = 0; } } x = x + _root.p.x; if (_root.p.y != 0) { if ((_root.p.y * _local3) < 0) { y = y + _root.p.y; oldy = _root.interpolate(oldy, y, 0.8); } else { y = y + _root.p.y; oldy = oldy + _root.p.y; } x = _root.interpolate(x, oldx, 0.2); if (_root.p.y < 0) { collided = 3; } else { collided = 1; } collided_brick = _root.collided_brick; } else if (_root.p.x != 0) { oldx = _root.interpolate(oldx, x, 0.8); if (_root.p.x < 0) { collided = 2; } else { collided = 4; } collided_brick = _root.collided_brick; } } if (sprite) { sprite._x = x; sprite._y = y; } } }
Symbol 3162 MovieClip [__Packages.Platform] Frame 0
class Platform { var mc, x, y, type; function Platform (_mc, _type, _dx, _dy) { mc = _mc; if (_dx != undefined) { x = _dx; } else { x = 0; } if (_dy != undefined) { y = _dy; } else { y = 0; } if (_type != undefined) { type = _type; } else { type = 0; } } function Collide(aabb) { var _local6 = (aabb.x + aabb.w) - (mc._x + x); if (_local6 < 0) { return(false); } var _local7 = aabb.x - ((mc._x + x) + mc._width); if (_local7 > 0) { return(false); } var _local3 = (aabb.y + aabb.h) - (mc._y + y); if (_local3 < 0) { return(false); } var _local5 = aabb.y - ((mc._y + y) + mc._height); if (_local5 > 0) { return(false); } if (Math.abs(_local3) > Math.abs(_local5)) { _local3 = _local5; } if ((_local3 > 0) && (_local3 < mc._height)) { _root.p.y = _root.p.y - _local3; _root.collided_brick = this; return(true); } } function getx() { return(mc._x + x); } function gety() { return(mc._x + y); } function getw() { return(mc._width); } function geth() { return(mc._height); } function CollidePoint(px, py) { return(false); } }
Symbol 3163 MovieClip [__Packages.SpinningGib] Frame 0
class SpinningGib extends JointCollide { var x, y, id, sprite, aabb, mass, life, ang, oldx, oldy, spin, UpdatePhysics, collided; function SpinningGib (sprite_name, __x, __y, dir, speed, r, frame, depth) { super(); x = __x; y = __y; id = _root.get_id(); if (!depth) { depth = 12; } sprite = _root.objects_layer.attachMovie(sprite_name, "gi" + id, id + (_root.depth_band * depth)); sprite._x = x; sprite._y = y; if (frame == undefined) { sprite.gotoAndStop(random(sprite._framesloaded) + 1); } else { sprite.gotoAndStop(frame); } aabb = new Object(); aabb.dx = -r; aabb.dy = -r; aabb.w = r + r; aabb.h = r + r; aabb.x = __x; aabb.y = __y; mass = 10; life = 80 + random(40); ang = 0; dir = dir * _root.degtorad; oldx = x - (speed * Math.cos(dir)); oldy = y - (speed * Math.sin(dir)); spin = _root.radtodeg / r; } function Update() { y = y + _root.gravity_y; var _local3 = x - oldx; var _local4 = y - oldy; sprite._rotation = ang; ang = ang + (_local3 * spin); UpdatePhysics(); life--; switch (collided) { case 0 : break; case 3 : y = y - (_local4 * 0.6); break; case 2 : case 4 : x = x - (_local3 * 0.5); } if (_root.ragdolls_free) { x = x + _root.ragdolls_free; } } function Kill() { life = -10000; if (sprite) { removeMovieClip(sprite); } sprite = 0; delete aabb; } function Alive() { return(life > 0); } function InGame() { if ((x + 20) < _root.left_border) { return(false); } if ((x - 20) > _root.right_border) { return(false); } if ((y + 20) < _root.top_border) { return(false); } if ((y - 20) > _root.bottom_border) { return(false); } return(true); } function Freeze() { if (life < 1000) { Kill(); } else { sprite._visible = false; } } function UnFreeze() { sprite._visible = true; } }
Symbol 3164 MovieClip [__Packages.Ragdoll] Frame 0
class Ragdoll extends Obj { var objects, sprite, life, x, y, time, jet, hitsound_reload; function Ragdoll (__x, __y, _sprite, head, body, arm_1_1, arm_1_2, arm_2_1, arm_2_2, butt, leg_1_1, leg_1_2, leg_2_1, leg_2_2, vx, vy, _jet) { super(); if (vy < -10) { _root.bonus_info("LEARN TO FLY! + " + (int(-vy) * 2)); _root.add_score(int(-vy) * 2); } var _local10 = "c'mon u mutha fucka"; _local10 = "(~__^)db"; objects = new Array(); sprite = _sprite; life = 100; objects.push(new JointCollideBounce(head._x, head._y, 40, 10, "no")); objects.push(new JointCollideBounce(body._x, body._y, 100, 10, "no")); objects.push(new JointCollideBounce(arm_1_2._x, arm_1_2._y, 40, 10, "no")); objects.push(new JointCollideBounce(arm_1_1._x, arm_1_1._y, 40, 10, "no")); objects.push(new JointCollideBounce(arm_2_2._x, arm_2_2._y, 40, 10, "no")); objects.push(new JointCollideBounce(arm_2_1._x, arm_2_1._y, 40, 10, "no")); objects.push(new JointCollideBounce(butt._x, butt._y, 80, 10, "no")); objects.push(new JointCollideBounce(leg_1_2._x, leg_1_2._y, 40, 10, "no")); objects.push(new JointCollideBounce(leg_1_1._x, leg_1_1._y, 40, 10, "no")); objects.push(new JointCollideBounce(leg_2_2._x, leg_2_2._y, 40, 10, "no")); objects.push(new JointCollideBounce(leg_2_1._x, leg_2_1._y, 40, 10, "no")); var _local5 = 0.95; objects.push(new LinkSprite(objects[0], objects[1], _local5, head)); objects.push(new LinkSprite(objects[1], objects[6], _local5, body)); objects.push(new Link(objects[0], objects[6], _local5)); objects.push(new LinkSprite(objects[2], objects[3], _local5, arm_1_2)); objects.push(new LinkSprite(objects[3], objects[1], _local5, arm_1_1)); objects.push(new LinkSprite(objects[4], objects[5], _local5, arm_2_2)); objects.push(new LinkSprite(objects[5], objects[1], _local5, arm_2_1)); objects.push(new LinkSprite(objects[7], objects[8], _local5, leg_1_2)); objects.push(new LinkSprite(objects[8], objects[6], _local5, leg_1_1)); objects.push(new Link(objects[7], objects[1], _local5 * 0.25)); objects.push(new LinkSprite(objects[9], objects[10], _local5, leg_2_2)); objects.push(new LinkSprite(objects[10], objects[6], _local5, leg_2_1)); objects.push(new Link(objects[9], objects[1], _local5 * 0.25)); objects.push(new Link(objects[1], objects[8], _local5 * 0.5)); objects.push(new Link(objects[1], objects[10], _local5 * 0.5)); objects.push(new Link(objects[1], objects[2], _local5 * 0.25)); objects.push(new Link(objects[1], objects[4], _local5 * 0.25)); var _local4 = 0; while (_local4 < objects.length) { objects[_local4].x = objects[_local4].x + sprite._x; objects[_local4].y = objects[_local4].y + sprite._y; objects[_local4].oldx = objects[_local4].oldx + ((sprite._x - vx) + ((Math.random() - 0.5) * 2)); objects[_local4].oldy = objects[_local4].oldy + ((sprite._y - vy) + ((Math.random() - 0.5) * 2)); _local4++; } sprite._x = 0; sprite._y = 0; _local4 = 11; while (_local4 < objects.length) { objects[_local4].Render(); _local4++; } x = objects[1].x; y = objects[1].y; time = 0; jet = _jet; hitsound_reload = 0; } function Jet() { var _local3 = objects[1].x - objects[6].x; var _local2 = objects[1].y - objects[6].y; objects[1].x = objects[1].x + (_local3 * 0.25); objects[1].y = objects[1].y + (_local2 * 0.25); if (time > 300) { jet = false; sprite.bod.prevFrame(); } } function Update() { if (time > 500) { return(undefined); } time++; if (jet) { Jet(); } var _local4 = 0; var _local5 = true; var _local3 = 0; while (_local3 < 11) { objects[_local3].y = objects[_local3].y + _root.gravity_y; objects[_local3].Update(); if (objects[_local3].collided != 3) { _local5 = false; } _local4 = Math.max(_local4, objects[_local3].hit_f); _local3++; } _local3 = 11; while (_local3 < objects.length) { objects[_local3].Update(); _local3++; } if ((_local4 > 10) && (hitsound_reload < 0)) { _local4 = _local4 - 9; _local4 = _local4 * 2.5; _local4 = _root.limit(_local4, 10, 100); _root.sound_mc_point("snd_hit", sprite, objects[1].x, _local4); if (_local4 > 40) { _root.bonus_info("SMASH! + " + int(_local4)); _root.add_score(int(_local4)); } hitsound_reload = 10; } hitsound_reload--; _local3 = 11; while (_local3 < objects.length) { objects[_local3].Render(); _local3++; } x = objects[1].x; y = objects[1].y; if (_root.ragdolls_free) { addv(_root.ragdolls_free, 0, 0.2); } else if ((time > 10) && (!jet)) { if (_local5 || (time > 490)) { x = (objects[1].x + objects[6].x) * 0.5; y = (objects[1].y + objects[6].y) * 0.5; time = 10000; var _local9 = _root.get_id(); var _local6 = _root.objects_layer.createEmptyMovieClip("rag" + _local9, _local9 + (_root.depth_band * 1)); var _local7 = 100; var _local8 = 100; var _local11 = new flash.display.BitmapData(_local7, _local8, true, 0); _local6.attachBitmap(_local11, 1, "never", false); var _local10 = new flash.geom.Matrix(); _local10.translate((-x) + (_local7 * 0.5), (-y) + (_local8 * 0.5)); _local11.draw(sprite, _local10); _local6._x = x - (_local7 * 0.5); _local6._y = y - (_local8 * 0.5); Kill(); } } return(_local5); } function Kill() { life = -10000; removeMovieClip(sprite); var _local2 = 0; while (_local2 < objects.length) { delete objects[_local2]; objects.splice(_local2, 1); _local2++; } } function Alive() { return(life > -10000); } function InGame() { if ((x + 100) < _root.left_border) { return(false); } if ((x - 100) > _root.right_border) { return(false); } if ((y + 100) < _root.top_border) { return(false); } if ((y - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { sprite._visible = false; if (jet) { jet = false; sprite.bod.prevFrame(); } if (_root.ragdolls_free) { Kill(); } } function UnFreeze() { sprite._visible = true; } function addv(vx, vy, rand) { var _local2 = 0; while (_local2 < 11) { objects[_local2].x = objects[_local2].x + (vx + ((Math.random() - 0.5) * rand)); objects[_local2].y = objects[_local2].y + (vy + ((Math.random() - 0.5) * rand)); _local2++; } time = 0; } function getspeed() { var _local3 = objects[6].x - objects[6].oldx; var _local2 = objects[6].y - objects[6].oldy; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } }
Symbol 3165 MovieClip [__Packages.JointCollideBounce] Frame 0
class JointCollideBounce extends Obj { var x, y, oldx, oldy, mass, r, collided, id, sprite, aabb, life, hit_f, collided_brick; function JointCollideBounce (__x, __y, _mass, _r, spritename) { super(); x = __x; y = __y; oldx = x; oldy = y; mass = _mass; if (_mass == undefined) { mass = 1000; } if (_r != undefined) { r = _r; } else { r = 10; } collided = 0; id = -1; if (!spritename) { return; } if (spritename != "no") { id = _root.get_id(); sprite = _root.objects_layer.attachMovie(spritename, "j" + id, id + (_root.depth_band * 5)); sprite._x = x; sprite._y = y; } aabb = new Object(); aabb.w = r + r; aabb.h = r + r; aabb.x = 0; aabb.y = 0; aabb.dx = -r; aabb.dy = -r; } function Update() { UpdatePhysics(); } function Kill() { life = -1; if (sprite) { removeMovieClip(sprite); } delete aabb; } function Alive() { return(true); } function UpdatePhysics() { var _local4 = (x - oldx) * 0.99995; var _local3 = (y - oldy) * 0.99995; oldx = x; oldy = y; _local4 = _root.limit(_local4, -40, 40); _local3 = _root.limit(_local3, -40, 40); x = x + _local4; y = y + _local3; aabb.x = x + aabb.dx; aabb.y = y + aabb.dy; collided = 0; hit_f = 0; if (_root.collide(aabb)) { x = x + _root.p.x; if (_local3 < -1) { if (_root.collided_brick instanceof Platform) { _root.p.y = 0; } } if ((_root.p.y * _local3) < 0) { y = y + _root.p.y; } else { y = y + _root.p.y; oldy = oldy + _root.p.y; } if (_root.p.y != 0) { if ((_root.p.y * _local3) < 0) { oldy = _root.interpolate(oldy, y, 0.8); } x = _root.interpolate(x, oldx, 0.2); if (_root.p.y < 0) { collided = 3; } else { collided = 1; } collided_brick = _root.collided_brick; y = y - (_local3 * 0.65); hit_f = hit_f + Math.abs(_local3); } else if (_root.p.x != 0) { oldx = _root.interpolate(oldx, x, 0.8); if (_root.p.x < 0) { collided = 2; } else { collided = 4; } collided_brick = _root.collided_brick; x = x - (_local4 * 0.65); hit_f = hit_f + Math.abs(_local4); } } if (sprite) { sprite._x = x; sprite._y = y; } } }
Symbol 3166 MovieClip [__Packages.LinkSprite] Frame 0
class LinkSprite extends Obj { var a, b, k, r, sprite; function LinkSprite (_a, _b, _k, _sprite) { super(); a = _a; b = _b; k = _k; r = _root.DistPoint(a.x, a.y, b.x, b.y); sprite = _sprite; } function Update() { var _local3 = b.x - a.x; var _local2 = b.y - a.y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local4 = (_local5 - r) / _local5; _local4 = _local4 * (k / (a.mass + b.mass)); _local3 = _local3 * _local4; _local2 = _local2 * _local4; a.x = a.x + (b.mass * _local3); if ((a.collided != 3) || (_local2 < 0)) { a.y = a.y + (b.mass * _local2); } b.x = b.x - (a.mass * _local3); if ((b.collided != 3) || (_local2 > 0)) { b.y = b.y - (a.mass * _local2); } } function Render() { sprite._x = a.x; sprite._y = a.y; var _local4 = b.x - a.x; var _local3 = b.y - a.y; sprite._rotation = Math.atan2(_local3, _local4) * _root.radtodeg; } }
Symbol 3167 MovieClip [__Packages.Link] Frame 0
class Link extends Obj { var a, b, k, r; function Link (_a, _b, _k) { super(); a = _a; b = _b; k = _k; r = _root.DistPoint(a.x, a.y, b.x, b.y); } function Update() { var _local3 = b.x - a.x; var _local2 = b.y - a.y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local4 = (_local5 - r) / _local5; _local4 = _local4 * (k / (a.mass + b.mass)); _local3 = _local3 * _local4; _local2 = _local2 * _local4; a.x = a.x + (b.mass * _local3); if ((a.collided != 3) || (_local2 < 0)) { a.y = a.y + (b.mass * _local2); } b.x = b.x - (a.mass * _local3); if ((b.collided != 3) || (_local2 > 0)) { b.y = b.y - (a.mass * _local2); } } function Kill() { } function Alive() { return(true); } }
Symbol 3168 MovieClip [__Packages.Gib] Frame 0
class Gib extends JointCollide { var x, y, id, sprite, aabb, mass, life, oldx, oldy, UpdatePhysics, collided; function Gib (sprite_name, __x, __y, dir, speed, r, frame, depth) { super(); x = __x; y = __y; id = _root.get_id(); if (depth == undefined) { depth = 11; } sprite = _root.objects_layer.attachMovie(sprite_name, "g" + id, id + (_root.depth_band * depth)); sprite._x = x; sprite._y = y; if (frame == undefined) { sprite.gotoAndStop(random(sprite._framesloaded) + 1); } else { sprite.gotoAndStop(frame); } aabb = new Object(); aabb.dx = -r; aabb.dy = -r; aabb.w = r + r; aabb.h = r + r; aabb.x = __x; aabb.y = __y; mass = 10; life = 80 + random(40); dir = dir * _root.degtorad; oldx = x - (speed * Math.cos(dir)); oldy = y - (speed * Math.sin(dir)); } function Update() { y = y + _root.gravity_y; var _local4 = x - oldx; var _local3 = y - oldy; sprite._rotation = Math.atan2(_local3, _local4) * _root.radtodeg; UpdatePhysics(); life--; switch (collided) { case 0 : break; case 3 : y = y - (_local3 * 0.6); break; case 2 : case 4 : x = x - (_local4 * 0.5); } } function Kill() { life = -10000; removeMovieClip(sprite); delete aabb; } function Alive() { return(life > 0); } function InGame() { if ((x + 20) < _root.left_border) { return(false); } if ((x - 20) > _root.right_border) { return(false); } if ((y + 20) < _root.top_border) { return(false); } if ((y - 20) > _root.bottom_border) { return(false); } return(true); } function Freeze() { Kill(); } function UnFreeze() { Kill(); } }
Symbol 3169 MovieClip [__Packages.EnemyRocketDump] Frame 0
class EnemyRocketDump extends Obj { var x, y, id, sprite, aabb, life, speed, vx, vy; function EnemyRocketDump (sprite_name, __x, __y, dir, _speed, r) { super(); x = __x; y = __y; id = _root.get_id(); sprite = _root.objects_layer.attachMovie(sprite_name, "r" + id, id + (_root.depth_band * 12)); sprite._x = x; sprite._y = y; sprite._rotation = dir; aabb = new Object(); aabb.dx = -r; aabb.dy = -r; aabb.w = r + r; aabb.h = r + r; aabb.x = __x; aabb.y = __y; life = 40; speed = _speed; dir = dir * _root.degtorad; vx = speed * Math.cos(dir); vy = speed * Math.sin(dir); } function Update() { if (life < 0) { return(undefined); } x = x + vx; y = y + vy; aabb.x = x + aabb.dx; aabb.y = y + aabb.dy; if (_root.collide(aabb)) { x = x + _root.p.x; y = y + _root.p.y; Hit(); return(undefined); } if (_root.CollideKnight(aabb)) { Hit(); return(undefined); } var _local3 = _root.GetDamage(aabb); if (_local3 > 0) { x = x + _root.knight.mace_vx; y = y + _root.knight.mace_vy; sprite.body.play(); } _local3 = _root.CollideBullets(aabb); if (_local3 > 0) { x = x + (_root.p.x / 2000); y = y + (_root.p.y / 2000); life = life - _local3; sprite.body.play(); } if (life < 0) { life = 1; Hit(); return(undefined); } sprite._x = x; sprite._y = y; } function Kill() { life = -10000; removeMovieClip(sprite); delete aabb; } function Alive() { if ((sprite._currentframe == 31) || (life <= -10000)) { return(false); } return(true); } function InGame() { if ((x + 30) < _root.left_border) { return(false); } if ((x - 30) > _root.right_border) { return(false); } if ((y + 30) < _root.top_border) { return(false); } if ((y - 30) > _root.bottom_border) { return(false); } return(true); } function Freeze() { Kill(); return(true); } function UnFreeze() { } function Collide(_aabb) { if (_root.collide_aabb(_aabb, aabb)) { return(true); } return(false); } function Hit() { if (life < 0) { return(undefined); } life = -1; sprite._rotation = (Math.atan2(_root.p.y, _root.p.x) * _root.radtodeg) + 180; sprite.gotoAndPlay("die"); } }
Symbol 3170 MovieClip [__Packages.AnimSpriteFreezer] Frame 0
class AnimSpriteFreezer extends Obj { var sprite, x, y; function AnimSpriteFreezer (_sprite) { super(); sprite = _sprite; x = sprite._x; y = sprite._y; if (sprite._parent != _root.level) { x = x + sprite._parent._x; y = y + sprite._parent._y; } sprite._visible = false; } function Freeze() { sprite._visible = false; sprite.stop(); } function UnFreeze() { sprite._visible = true; sprite.play(); } function Alive() { return(true); } }
Symbol 3171 MovieClip [__Packages.Joint] Frame 0
class Joint extends Obj { var x, y, oldx, oldy, mass; function Joint (__x, __y, _mass) { super(); x = __x; y = __y; oldx = x; oldy = y; mass = _mass; } function Update() { var _local3 = (x - oldx) * 0.85; var _local2 = (y - oldy) * 0.85; oldx = x; oldy = y; x = x + _local3; y = y + _local2; } function Kill() { } function Alive() { return(true); } }
Symbol 3172 MovieClip [__Packages.FlyBackGib] Frame 0
class FlyBackGib extends Joint { var x, y, sprite, life, ang, oldx, oldy, spin; function FlyBackGib (sprite_name, __x, __y, dir, speed, r, frame, depth) { super(); x = __x; y = __y; var _local4 = _root.get_id(); if (!depth) { depth = 12; } sprite = _root.objects_layer.attachMovie(sprite_name, "gi" + _local4, _local4 + (_root.depth_band * depth)); sprite._x = x; sprite._y = y; if (frame == undefined) { sprite.gotoAndStop(random(sprite._framesloaded) + 1); } else { sprite.gotoAndStop(frame); } life = 80 + random(40); ang = 0; dir = dir * _root.degtorad; oldx = x - (speed * Math.cos(dir)); oldy = y - (speed * Math.sin(dir)); spin = _root.radtodeg / r; } function Update() { y = y + _root.gravity_y; x = x - 4; var _local3 = (x - oldx) * 0.95; var _local4 = (y - oldy) * 0.95; oldx = x; oldy = y; x = x + _local3; y = y + _local4; sprite._x = x; sprite._y = y; sprite._rotation = ang; ang = ang + (_local3 * spin); life--; } function Kill() { life = -10000; if (sprite) { removeMovieClip(sprite); } sprite = 0; } function Alive() { return(life > 0); } function InGame() { if ((x + 20) < _root.left_border) { return(false); } if ((x - 20) > _root.right_border) { return(false); } if ((y + 20) < _root.top_border) { return(false); } if ((y - 20) > _root.bottom_border) { return(false); } return(true); } function Freeze() { Kill(); } function UnFreeze() { } }
Symbol 3173 MovieClip [__Packages.CableDoubleAnchor] Frame 0
class CableDoubleAnchor extends Obj { var id, sprite, life, n, c, grav, anchor1, anchor2, objects, x, y, aabb, n_hang, hanging, aabb_recount; function CableDoubleAnchor (__x, __y, spritename, _n, _grav, _anchor1, _anchor2, _depth) { super(); id = _root.get_id(); if (!_depth) { _depth = 2; } if (!_grav) { _grav = _root.gravity_y; } sprite = _root.objects_layer.attachMovie(spritename, "ca" + id, id + (_root.depth_band * _depth)); sprite._x = 0; sprite._y = 0; sprite._visible = false; life = 100; n = _n; c = int(n * 0.5); grav = _grav; anchor1 = _anchor1; anchor2 = _anchor2; objects = new Array(); objects.push(new JointLoFr(0, 0, 100)); var _local4 = 0; while (_local4 < n) { var _local5 = sprite["c" + _local4]; objects.push(new JointLoFr(_local5._x, _local5._y, 100)); _local5.gotoAndStop(_local4 + 1); _local4++; } _local4 = 0; while (_local4 < n) { var _local5 = sprite["c" + _local4]; objects.push(new LinkSprite(objects[_local4 + 1], objects[_local4], 0.98, _local5)); objects[objects.length - 1].r = objects[objects.length - 1].r * 0.75; _local4++; } n++; _local4 = 0; while (_local4 < n) { objects[_local4].x = objects[_local4].x + __x; objects[_local4].y = objects[_local4].y + __y; objects[_local4].oldx = objects[_local4].oldx + __x; objects[_local4].oldy = objects[_local4].oldy + __y; _local4++; } sprite._x = 0; sprite._y = 0; if (!anchor1) { anchor1 = new Object(); anchor1.x = objects[0].x; anchor1.y = objects[0].y; } if (!anchor2) { anchor2 = new Object(); anchor2.x = objects[n - 1].x; anchor2.y = objects[n - 1].y; } x = objects[c].x; y = objects[c].y; _local4 = n; while (_local4 < 19) { sprite["c" + _local4]._visible = false; _local4++; } aabb = new Object(); aabb.w = 1; aabb.h = 1; aabb.x = x; aabb.y = x; aabb.dx = 0; aabb.dy = 0; n_hang = -1; hanging = false; aabb_recount = -1; } function Update() { var _local3 = 0; while (_local3 < n) { objects[_local3].y = objects[_local3].y + grav; objects[_local3].x = objects[_local3].x + (_root.wind_x * 0.1); objects[_local3].Update(); _local3++; } if (aabb_recount < 0) { _local3 = 0; while (_local3 < n) { aabb.x = Math.min(aabb.x, objects[_local3].x); aabb.y = Math.min(aabb.y, objects[_local3].y); aabb.w = Math.max(aabb.w, objects[_local3].x); aabb.h = Math.max(aabb.h, objects[_local3].y); _local3++; } aabb_recount = 10; aabb.w = aabb.w - aabb.x; aabb.h = aabb.h - aabb.y; } _local3 = n; while (_local3 < objects.length) { objects[_local3].Update(); objects[_local3].Render(); _local3++; } if (anchor1) { if (!anchor1.mc) { SetPos1(anchor1.x, anchor1.y); } else { SetPosMC1(anchor1.mc); } } if (anchor2) { if (!anchor2.mc) { SetPos2(anchor2.x, anchor2.y); } else { SetPosMC2(anchor2.mc); } } if (_root.knight.can_hang() || (hanging)) { if (!hanging) { if (_root.CollideKnight(aabb)) { var _local5 = 800; x = _root.knight.gethangx(); y = _root.knight.gethangy(); n_hang = -1; _local3 = 1; while (_local3 < (n - 1)) { var _local7 = x - objects[_local3].x; var _local6 = y - objects[_local3].y; var _local4 = (_local7 * _local7) + (_local6 * _local6); if (_local4 < _local5) { n_hang = _local3; _local5 = _local4; } _local3++; } if (_local5 < 800) { if (_root.knight.hang(this)) { hanging = true; } } } } else { var _local7 = _root.knight.gethangx() - objects[n_hang].x; var _local6 = _root.knight.gethangy() - objects[n_hang].y; var _local8 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local9 = _local8 * 0.4; _root.knight.addvx((-_local7) * 0.2); _root.knight.addvy((-_local6) * 0.2); objects[n_hang].x = objects[n_hang].x + (_local7 * 0.75); objects[n_hang].y = objects[n_hang].y + (_local6 * 0.75); } } x = objects[c].x; y = objects[c].y; aabb_recount--; } function Kill() { life = -10000; removeMovieClip(sprite); var _local2 = 0; while (_local2 < objects.length) { delete objects[_local2]; objects.splice(_local2, 1); _local2++; } } function Alive() { return(life > -10000); } function InGame() { if ((x + 100) < _root.left_border) { return(false); } if ((x - 100) > _root.right_border) { return(false); } if ((y + 100) < _root.top_border) { return(false); } if ((y - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { if (hanging) { return(true); } } function UnFreeze() { sprite._visible = true; } function SetPos1(__x, __y) { objects[0].x = __x; objects[0].y = __y; objects[0].oldx = __x; objects[0].oldy = __y; if (!anchor1) { anchor1 = new Object(); } anchor1.x = __x; anchor1.y = __y; } function SetPos2(__x, __y) { objects[n - 1].x = __x; objects[n - 1].y = __y; objects[n - 1].oldx = __x; objects[n - 1].oldy = __y; if (!anchor2) { anchor2 = new Object(); } anchor2.x = __x; anchor2.y = __y; } function SetPosMC1(mc) { SetPos1(mc._x + mc._parent._x, mc._y + mc._parent._y); anchor1.x = mc._parent._x; anchor1.y = mc._parent._y; anchor1.mc = mc; } function SetPosMC2(mc) { SetPos2(mc._x + mc._parent._x, mc._y + mc._parent._y); anchor2.x = mc._parent._x; anchor2.y = mc._parent._y; anchor2.mc = mc; } function unhang() { hanging = false; } function get_vy() { if (!hanging) { return(0); } return(objects[n_hang].oldy - objects[n_hang].y); } function Play(frame_shift) { if (!frame_shift) { frame_shift = 1; } var _local2 = n; while (_local2 < objects.length) { var _local3 = frame_shift * (_local2 - n); _local3 = _local3 % objects[_local2].sprite._framesloaded; objects[_local2].sprite.gotoAndPlay(_local3 + 1); _local2++; } } function Add() { var _local2 = sprite["c" + n]; _local2._visible = true; var _local5 = new JointLoFr(objects[n - 1].x, objects[n - 1].y + 30, 100); objects.splice(n, 0, _local5); objects[objects.length - 1].sprite = _local2; objects[objects.length - 1].r = 30; var _local4 = sprite.c14; _local4._visible = true; var _local3 = new LinkSprite(objects[n], objects[n - 1], 0.98, _local4); _local3.r = 40; objects.push(_local3); n++; if (hanging) { n_hang++; } } }
Symbol 3174 MovieClip [__Packages.JointLoFr] Frame 0
class JointLoFr extends Obj { var x, y, oldx, oldy, mass; function JointLoFr (__x, __y, _mass) { super(); x = __x; y = __y; oldx = x; oldy = y; mass = _mass; } function Update() { var _local3 = (x - oldx) * 0.98; var _local2 = (y - oldy) * 0.98; oldx = x; oldy = y; x = x + _local3; y = y + _local2; } function Alive() { return(true); } }
Symbol 3175 MovieClip [__Packages.Brick] Frame 0
class Brick { var mc, x, y, type; function Brick (_mc, _type, _dx, _dy) { mc = _mc; if (_dx != undefined) { x = _dx; } else { x = 0; } if (_dy != undefined) { y = _dy; } else { y = 0; } if (_type != undefined) { type = _type; } else { type = 0; } } function Collide(aabb) { var _local4 = (aabb.x + aabb.w) - (mc._x + x); if (_local4 < 0) { return(false); } var _local7 = aabb.x - ((mc._x + x) + mc._width); if (_local7 > 0) { return(false); } var _local3 = (aabb.y + aabb.h) - (mc._y + y); if (_local3 < 0) { return(false); } var _local6 = aabb.y - ((mc._y + y) + mc._height); if (_local6 > 0) { return(false); } if (Math.abs(_local3) > Math.abs(_local6)) { _local3 = _local6; } if (Math.abs(_local4) > Math.abs(_local7)) { _local4 = _local7; } if ((Math.abs(_local4) > 0.1) && (Math.abs(_local3) > 0.1)) { if ((Math.abs(_local4) + 0.1) < Math.abs(_local3)) { _root.p.x = _root.p.x - _local4; _root.collided_brick = this; return(true); } _root.p.y = _root.p.y - _local3; _root.collided_brick = this; return(true); } } function getx() { return(mc._x + x); } function gety() { return(mc._x + y); } function getw() { return(mc._width); } function geth() { return(mc._height); } function CollidePoint(px, py) { var _local3 = px - (mc._x + x); if ((_local3 < 0) || (_local3 > mc._width)) { return(false); } var _local2 = py - (mc._y + y); if ((_local2 < 0) || (_local2 > mc._height)) { return(false); } return(true); } }
Symbol 3176 MovieClip [__Packages.SlopeUL] Frame 0
class SlopeUL extends Brick { var mc, x, y, type, k; function SlopeUL (_mc, _type, _dx, _dy) { super(); mc = _mc; if (_dx != undefined) { x = _dx; } else { x = 0; } if (_dy != undefined) { y = _dy; } else { y = 0; } if (_type != undefined) { type = _type; } else { type = 0; } k = mc._height / mc._width; } function Collide(aabb) { var _local5 = (aabb.x + aabb.w) - (mc._x + x); if (_local5 < 0) { return(false); } var _local6 = aabb.x - ((mc._x + x) + mc._width); if (_local6 > 0) { return(false); } var _local3 = (aabb.y + aabb.h) - (mc._y + y); if (_local3 < 0) { return(false); } var _local7 = aabb.y - ((mc._y + y) + mc._height); if (_local7 > 0) { return(false); } if ((_local6 > (-aabb.w)) || (_local7 > ((-aabb.h) + 10))) { if (Math.abs(_local3) > Math.abs(_local7)) { _local3 = _local7; } if (Math.abs(_local5) > Math.abs(_local6)) { _local5 = _local6; } if ((Math.abs(_local5) > 0.1) && (Math.abs(_local3) > 0.1)) { if ((Math.abs(_local5) + 2) < Math.abs(_local3)) { _root.p.x = _root.p.x - _local5; _root.collided_brick = this; return(true); } _root.p.y = _root.p.y - _local3; _root.collided_brick = this; return(true); } } else { var _local8 = ((-(_local6 + (aabb.w * 0.5))) * k) - _local3; if (_local8 < 0) { _root.p.y = _root.p.y + _local8; _root.collided_brick = this; return(true); } } return(false); } function getx() { return(mc._x + x); } function gety() { return(mc._x + y); } function getw() { return(mc._width); } function geth() { return(mc._height); } function CollidePoint(px, py) { var _local3 = px - (mc._x + x); if ((_local3 < 0) || (_local3 > mc._width)) { return(false); } var _local2 = py - (mc._y + y); if ((_local2 < 0) || (_local2 > mc._height)) { return(false); } var _local4 = ((-(px - ((mc._x + x) + mc._width))) * k) - _local2; if (_local4 > 0) { return(false); } return(true); } }
Symbol 3177 MovieClip [__Packages.SlopePlatformUL] Frame 0
class SlopePlatformUL extends Platform { var mc, x, y, type, k; function SlopePlatformUL (_mc, _type, _dx, _dy) { super(); mc = _mc; if (_dx != undefined) { x = _dx; } else { x = 0; } if (_dy != undefined) { y = _dy; } else { y = 0; } if (_type != undefined) { type = _type; } else { type = 0; } k = mc._height / mc._width; } function Collide(aabb) { var _local8 = (aabb.x + aabb.w) - (mc._x + x); if (_local8 < 0) { return(false); } var _local4 = aabb.x - ((mc._x + x) + mc._width); if (_local4 > 0) { return(false); } var _local5 = (aabb.y + aabb.h) - (mc._y + y); if (_local5 < 0) { return(false); } var _local6 = aabb.y - ((mc._y + y) + mc._height); if (_local6 > 0) { return(false); } if ((_local4 > (-aabb.w)) || (_local6 > ((-aabb.h) + 10))) { } else { var _local7 = ((-(_local4 + (aabb.w * 0.5))) * k) - _local5; if (_local7 < 0) { _root.p.y = _root.p.y + _local7; _root.collided_brick = this; return(true); } } return(false); } function getx() { return(mc._x + x); } function gety() { return(mc._x + y); } function getw() { return(mc._width); } function geth() { return(mc._height); } function CollidePoint(px, py) { var _local3 = px - (mc._x + x); if ((_local3 < 0) || (_local3 > mc._width)) { return(false); } var _local2 = py - (mc._y + y); if ((_local2 < 0) || (_local2 > mc._height)) { return(false); } var _local4 = ((-(px - ((mc._x + x) + mc._width))) * k) - _local2; if (_local4 > 0) { return(false); } return(true); } }
Symbol 3178 MovieClip [__Packages.BreakableBrick] Frame 0
class BreakableBrick { var life, mc, x, y, type; function BreakableBrick (_mc, _type, _dx, _dy) { life = 20; mc = _mc; if (_dx != undefined) { x = _dx; } else { x = 0; } if (_dy != undefined) { y = _dy; } else { y = 0; } if (_type != undefined) { type = _type; } else { type = 0; } } function Break() { var _local5 = (mc._y + y) + (mc._height * 0.5); var _local4 = 32; var _local3 = (mc._x + x) + _local4; while (_local3 < (((mc._x + x) + mc._width) - _local4)) { _root.objects.push(new SpinningGib("metal_gibs", _local3, _local5, random(360), 1, 10, random(7) + 9, 14)); _local3 = _local3 + _local4; } if (mc._framesloaded > 2) { mc.gotoAndPlay("die"); } else { mc._visible = false; } life = -10000; _root.sound("snd_brick_break"); return(true); } function Collide(aabb) { if (life < 0) { return(false); } var _local4 = (aabb.x + aabb.w) - (mc._x + x); if (_local4 < 0) { return(false); } var _local7 = aabb.x - ((mc._x + x) + mc._width); if (_local7 > 0) { return(false); } var _local3 = (aabb.y + aabb.h) - (mc._y + y); if (_local3 < 0) { return(false); } var _local6 = aabb.y - ((mc._y + y) + mc._height); if (_local6 > 0) { return(false); } if (Math.abs(_local3) > Math.abs(_local6)) { _local3 = _local6; } if (Math.abs(_local4) > Math.abs(_local7)) { _local4 = _local7; } if ((Math.abs(_local4) > 0.1) && (Math.abs(_local3) > 0.1)) { if ((Math.abs(_local4) + 0.1) < Math.abs(_local3)) { _root.p.x = _root.p.x - _local4; _root.collided_brick = this; if (life > 0) { life--; return(true); } return(Break()); } _root.p.y = _root.p.y - _local3; _root.collided_brick = this; if (life > 0) { life--; return(true); } return(Break()); } } function getx() { return(mc._x + x); } function gety() { return(mc._x + y); } function getw() { return(mc._width); } function geth() { return(mc._height); } function CollidePoint(px, py) { if (life < 0) { return(false); } var _local3 = px - (mc._x + x); if ((_local3 < 0) || (_local3 > mc._width)) { return(false); } var _local2 = py - (mc._y + y); if ((_local2 < 0) || (_local2 > mc._height)) { return(false); } return(true); } }
Symbol 3179 MovieClip [__Packages.PlatformNoBulletCollide] Frame 0
class PlatformNoBulletCollide extends Platform { var x, mc, y; function PlatformNoBulletCollide (_mc, _type, _dx, _dy) { super(_mc, _type, _dx, _dy); } function Collide(aabb) { if (_root.cycle_state.current_state == _root.cycle_state.UPDATING_PLAYER_BULLETS) { return(false); } var _local6 = (aabb.x + aabb.w) - (mc._x + x); if (_local6 < 0) { return(false); } var _local7 = aabb.x - ((mc._x + x) + mc._width); if (_local7 > 0) { return(false); } var _local3 = (aabb.y + aabb.h) - (mc._y + y); if (_local3 < 0) { return(false); } var _local5 = aabb.y - ((mc._y + y) + mc._height); if (_local5 > 0) { return(false); } if (Math.abs(_local3) > Math.abs(_local5)) { _local3 = _local5; } if ((_local3 > 0) && (_local3 < mc._height)) { _root.p.y = _root.p.y - _local3; _root.collided_brick = this; return(true); } } }
Symbol 3180 MovieClip [__Packages.MenuController] Frame 0
class MenuController extends Obj { var sprite, x, y, strings, menu_mode, level_name, saved, current_level, levels_passed, unpaused, on_kongregate, selected_level_button, score_phase, score_mode, display_score, score_increment, last_score, win, input_focused, input_modified, cursor_blink; function MenuController (_sprite) { super(); sprite = _sprite; x = sprite._x; y = sprite._y; strings = _root.menu_strings_eng; menu_mode = NONE; level_name = 0; saved = SharedObject.getLocal("intrusion_saved_data_04"); if (!saved.data.exist) { saved.data.exist = true; saved.data.levels_available = 1; saved.data.level_states = new Array(); var _local4 = 0; while (_local4 < N_LEVELS) { saved.data.level_states.push(new PlayerState()); _local4++; } saved.data.sound_volume = 100; saved.data.detailed_sky = true; _root.detailed_sky = true; Flush(); } if (saved.data.levels_available == undefined) { saved.data.levels_available = 5; } if (saved.data.detailed_sky == undefined) { saved.data.detailed_sky = true; } if (saved.data.sound_volume == undefined) { saved.data.sound_volume = 100; } if (saved.data.difficulty == undefined) { saved.data.difficulty = "normal"; saved.data.levels_available_easy = 1; saved.data.levels_available_super_easy = 1; saved.data.level_states_easy = new Array(); var _local4 = 0; while (_local4 < N_LEVELS) { saved.data.level_states_easy.push(new PlayerState()); _local4++; } _local4 = 0; while (_local4 < N_LEVELS) { saved.data.level_states_super_easy.push(new PlayerState()); _local4++; } } if (saved.data.levels_available > saved.data.levels_available_easy) { var _local4 = saved.data.levels_available_easy; while (_local4 <= saved.data.levels_available) { saved.data.level_states_easy[_local4] = new PlayerState(saved.data.level_states[_local4]); _local4++; } saved.data.levels_available_easy = saved.data.levels_available; } if (saved.data.levels_available_easy > saved.data.levels_available_super_easy) { var _local4 = saved.data.levels_available_super_easy; while (_local4 <= saved.data.levels_available_easy) { saved.data.level_states_super_easy[_local4] = new PlayerState(saved.data.level_states_easy[_local4]); _local4++; } saved.data.levels_available_super_easy = saved.data.levels_available_easy; } if (saved.data.died_once == undefined) { saved.data.died_once = false; } SetDifficulty(saved.data.difficulty); SetDetailedSky(saved.data.detailed_sky); SetVolume(saved.data.sound_volume); current_level = "level1"; Update = UpdateMainMenu; levels_passed = 0; unpaused = false; on_kongregate = false; if (!on_kongregate) { mochi.MochiServices.connect("69002742f9385b3b", _root.scoreboard_container); var _local5 = "dafd7b6916c58978"; if (saved.data.difficulty == "easy") { _local5 = "740e615595e90a6f"; } mochi.MochiScores.setBoardID(_local5); } } function Update() { } function UpdateMainMenu() { if ((sprite._currentframe < 100) && (Key.getAscii())) { sprite.gotoAndPlay(100); } if (menu_mode == OPTIONS) { if ((Key.isDown(1) || (Key.isDown(32))) || (_root.mouse_pressed)) { var _local3 = saved.data.sound_volume; if (sprite.options.less.mouse_over) { _local3 = _root.limit(_local3 - 2, 0, 100); } else if (sprite.options.moar.mouse_over) { _local3 = _root.limit(_local3 + 2, 0, 100); } if (_local3 != saved.data.sound_volume) { SetVolume(_local3); _root.sound("snd_bomb_activate"); } } } } function Init(_sprite) { _root._x = 0; _root._y = 0; _root._xscale = 100; _root._yscale = 100; selected_level_button = 0; if (_sprite) { sprite = _sprite; } Update = UpdateMainMenu; SetButton(sprite.main.button1, strings.new_game, true, NewGameClick); SetButton(sprite.main.button2, strings.highscore, true, HighscoreClick); SetButton(sprite.main.button3, strings.options, true, OptionsClick); SetButton(sprite.main.button4, strings.credits, true, CreditsClick); SetButton(sprite.main.button5, strings.more_games, true, RedirectSponsor); SetButton(sprite.main.button_continue, strings.continue_game, true, ContinueClick); _root.print_mc(sprite.main._version, _root._version); _root.print_mc(sprite.levels.select_level, strings.select_level); _root.print_mc(sprite.levels.level_description, strings.level0); SetButton(sprite.levels.start_button, strings.start_button, false, StartClick); _root.print_mc(sprite.levels.difficulty, strings.difficulty); SetButton(sprite.levels.button_normal, strings.normal_mode, true, SetNormal); SetButton(sprite.levels.button_easy, strings.easy_mode, saved.data.died_once, SetEasy); SetButton(sprite.levels.button_super_easy, strings.super_easy_mode, true, SetSuperEasy); DisplayDifficulty(saved.data.difficulty); _root.print_mc(sprite.options._text1, strings.options1); _root.print_mc(sprite.options._text2, strings.sound_volume); SetButton(sprite.options.button1, strings.detailed_sky, true, ToggleDetailedSky); sprite.options.less.active = true; sprite.options.moar.active = true; _root.print_mc(sprite.options.sound_volume, "" + saved.data.sound_volume); SetDetailedSky(saved.data.detailed_sky); _root.print_mc(sprite.credits._text1, strings.credits1); _root.print_mc(sprite.credits._text2, strings.credits2); _root.print_mc(sprite.credits._text3, strings.credits3); SetButton(sprite.credits.button1, strings.credits4, true, Redirect); level_name = 0; selected_level_button = 0; menu_mode = NONE; sprite.sponsor_logo.onRelease = RedirectSponsor; sprite.text_loading._visible = false; _root.print_mc(sprite.text_loading, strings.loading); return(undefined); } function SetButton(button, _text, active, on_click) { if (button._text) { _root.print_mc(button._text, _text); } button.active = active; button.on_click = on_click; } function NewGameClick() { if (_root.menu_controller.menu_mode == _root.menu_controller.LEVEL_SELECT) { return(undefined); } var _local2 = _root.menu_controller.sprite; switch (_root.menu_controller.menu_mode) { case _root.menu_controller.NONE : _local2.gotoAndPlay("show_level_menu"); _local2.play_next = 0; break; case _root.menu_controller.HIGHSCORE : _local2.gotoAndPlay("show_level_menu"); _root.menu_controller.MenuHideHighscore(); break; case _root.menu_controller.OPTIONS : _local2.gotoAndPlay("hide_options"); _local2.play_next = "show_level_menu"; break; case _root.menu_controller.CREDITS : _local2.gotoAndPlay("hide_credits"); _local2.play_next = "show_level_menu"; break; } _root.menu_controller.menu_mode = _root.menu_controller.LEVEL_SELECT; } function OptionsClick() { if (_root.menu_controller.menu_mode == _root.menu_controller.OPTIONS) { return(undefined); } var _local2 = _root.menu_controller.sprite; switch (_root.menu_controller.menu_mode) { case _root.menu_controller.NONE : _local2.gotoAndPlay("show_options"); _local2.play_next = 0; break; case _root.menu_controller.HIGHSCORE : _local2.gotoAndPlay("show_options"); _root.menu_controller.MenuHideHighscore(); break; case _root.menu_controller.CREDITS : _local2.gotoAndPlay("hide_credits"); _local2.play_next = "show_options"; break; case _root.menu_controller.LEVEL_SELECT : _local2.gotoAndPlay("hide_level_menu"); _local2.play_next = "show_options"; break; } _root.menu_controller.menu_mode = _root.menu_controller.OPTIONS; } function CreditsClick() { if (_root.menu_controller.menu_mode == _root.menu_controller.CREDITS) { return(undefined); } var _local2 = _root.menu_controller.sprite; switch (_root.menu_controller.menu_mode) { case _root.menu_controller.NONE : _local2.gotoAndPlay("show_credits"); _local2.play_next = 0; break; case _root.menu_controller.HIGHSCORE : _local2.gotoAndPlay("show_credits"); _root.menu_controller.MenuHideHighscore(); break; case _root.menu_controller.OPTIONS : _local2.gotoAndPlay("hide_options"); _local2.play_next = "show_credits"; break; case _root.menu_controller.LEVEL_SELECT : _local2.gotoAndPlay("hide_level_menu"); _local2.play_next = "show_credits"; break; } _root.menu_controller.menu_mode = _root.menu_controller.CREDITS; } function HighscoreClick() { if (_root.menu_controller.menu_mode == _root.menu_controller.HIGHSCORE) { return(undefined); } var _local2 = _root.menu_controller.sprite; switch (_root.menu_controller.menu_mode) { case _root.menu_controller.NONE : _local2.play_next = 0; break; case _root.menu_controller.CREDITS : _local2.gotoAndPlay("hide_credits"); _local2.play_next = 0; break; case _root.menu_controller.OPTIONS : _local2.gotoAndPlay("hide_options"); _local2.play_next = 0; break; case _root.menu_controller.LEVEL_SELECT : _local2.gotoAndPlay("hide_level_menu"); _local2.play_next = 0; break; } _root.menu_controller.menu_mode = _root.menu_controller.HIGHSCORE; _local2.text_loading._visible = true; _root.print_mc(_local2.text_loading, _root.menu_controller.strings.loading); _root.scoreboard_container._x = 250; _root.scoreboard_container._y = 160; _root.scoreboard_container._visible = true; var _local3 = new Object(); _local3.res = "400x250"; _local3.onError = _root.menu_controller.MenuConnectionError; _local3.onClose = _root.menu_controller.MenuHideLoading; _local3.hideDoneButton = true; mochi.MochiScores.showLeaderboard(_local3); } function MenuConnectionError() { _root._menu.text_loading._visible = true; _root.print_mc(_root._menu.text_loading, _root.menu_controller.strings.connection_error); } function MenuHideLoading() { } function MenuHideHighscore() { mochi.MochiScores.closeLeaderboard(); _root._menu.text_loading._visible = false; } function StartClick() { _root.menu_controller.StartLevel(); } function SetLevelButton(button, _level_name, active, on_click, description, frame_shift) { button.active = active; button.on_click = on_click; button.level_name = _level_name; button.description = description; button.frame_shift = frame_shift; if (active) { button.gotoAndStop(frame_shift + 1); } else { button.gotoAndStop(frame_shift); } } function SelectLevel(button) { if (selected_level_button) { selected_level_button.Deselect(); } selected_level_button = button; if (!level_name) { sprite.levels.start_button.activate(); } level_name = button.level_name; _root.print_mc(sprite.levels.level_description, button.description); } function StartLevel() { if (!level_name) { return(undefined); } _root.StartGame(); current_level = level_name; var _local3 = LevelNumber(current_level); _root.level_finish_state = new PlayerState(saved.data.level_states[_local3 - 1]); _root.gotoAndStop(current_level); _root.lives = 3; _root.score = 0; levels_passed = 0; unpaused = false; if (saved.data.difficulty == "easy") { _root.lives = 5; } if (saved.data.difficulty == "super_easy") { _root.lives = 7; } MenuHideHighscore(); } function ContinueClick() { _root.menu_controller.ContinueLast(); } function ContinueLast() { if (saved.data.difficulty == "normal") { level_name = LevelName(saved.data.levels_available); StartLevel(); } if (saved.data.difficulty == "easy") { level_name = LevelName(saved.data.levels_available_easy); StartLevel(); } MenuHideHighscore(); } function NextLevel(next_level) { if (on_kongregate) { if (saved.data.difficulty == "normal") { switch (current_level) { case "level1" : _root.kongregateStats.submit("Level1Complete", 1); break; case "level2" : _root.kongregateStats.submit("Level2Complete", 1); break; case "level3" : _root.kongregateStats.submit("Level3Complete", 1); break; case "level4" : _root.kongregateStats.submit("Level4Complete", 1); } } if (saved.data.difficulty == "easy") { switch (current_level) { case "level1" : _root.kongregateStats.submit("Level1CompleteEasy", 1); break; case "level2" : _root.kongregateStats.submit("Level2CompleteEasy", 1); break; case "level3" : _root.kongregateStats.submit("Level3CompleteEasy", 1); break; case "level4" : _root.kongregateStats.submit("Level4CompleteEasy", 1); } } } current_level = next_level; var _local4 = LevelNumber(current_level); _root.level_finish_state.Save(); if (_root.level_finish_state) { saved.data.level_states[_local4 - 1] = new PlayerState(_root.level_finish_state); } saved.data.level_states[_local4 - 1].Save(); _root.GotoLevel(next_level); var _local6 = saved.data.difficulty; if (_local6 == "normal") { var _local5 = saved.data.levels_available; if (_local4 > _local5) { _local5 = _local4; } saved.data.levels_available = _local5; } if (_local6 == "easy") { var _local5 = saved.data.levels_available_easy; if (_local4 > _local5) { _local5 = _local4; } saved.data.levels_available_easy = _local5; } if (_local6 == "super_easy") { var _local5 = saved.data.levels_available_super_easy; if (_local4 > _local5) { _local5 = _local4; } saved.data.levels_available_super_easy = _local5; } if (saved.data.levels_available > saved.data.levels_available_easy) { var _local3 = saved.data.levels_available_easy; while (_local3 <= saved.data.levels_available) { saved.data.level_states_easy[_local3] = new PlayerState(saved.data.level_states[_local3]); _local3++; } saved.data.levels_available_easy = saved.data.levels_available; } if (saved.data.levels_available_easy > saved.data.levels_available_super_easy) { var _local3 = saved.data.levels_available_super_easy; while (_local3 <= saved.data.levels_available_easy) { saved.data.level_states_super_easy[_local3] = new PlayerState(saved.data.level_states_easy[_local3]); _local3++; } saved.data.levels_available_super_easy = saved.data.levels_available_easy; } Flush(); levels_passed++; unpaused = false; } function LevelFail() { } function LevelNumber(_level_name) { var _local1 = 1; switch (_level_name) { case "level2" : _local1 = 2; break; case "level3" : _local1 = 3; break; case "level4" : _local1 = 4; break; case "final" : _local1 = 5; break; default : _local1 = 6; } return(_local1); } function LevelName(_level_number) { var _local1 = "level1"; switch (_level_number) { case 1 : _local1 = "level1"; break; case 2 : _local1 = "level2"; break; case 3 : _local1 = "level3"; break; case 4 : _local1 = "level4"; break; case 5 : _local1 = "final"; } return(_local1); } function Flush() { saved.flush(); } function ToggleDetailedSky() { _root.detailed_sky = !_root.detailed_sky; _root.menu_controller.SetDetailedSky(_root.detailed_sky); } function SetDetailedSky(new_value) { _root.detailed_sky = new_value; if (new_value) { sprite.options.detailed_sky_checkbox.gotoAndStop("checked"); } else { sprite.options.detailed_sky_checkbox.gotoAndStop("unchecked"); } saved.data.detailed_sky = new_value; Flush(); } function SetVolume(vol) { _root.global_snd.setVolume(vol); _root.print_mc(sprite.options.sound_volume, "" + vol); saved.data.sound_volume = vol; Flush(); } function Redirect() { getURL ("http://vap.mirgames.ru", "_blank"); } function RedirectSponsor() { getURL ("http://www.kongregate.com/?gamereferral=intrusion", "_blank"); } function Alive() { return(true); } function Kill() { } function UpdateGameOver() { _root.scoreboard_container._x = (-_root._x) + 180; _root.scoreboard_container._y = (-_root._y) + 195; _root.scoreboard_container._visible = true; score_phase++; switch (score_mode) { case 0 : _root.ui.anouncer.score_counter._visible = false; if (score_phase >= 35) { score_phase = 0; score_mode = 1; } break; case 1 : _root.ui.anouncer.score_counter._visible = true; display_score = display_score + score_increment; if (display_score >= last_score) { score_phase = 0; score_mode = 2; display_score = last_score; _root.sound("snd_stone_boom"); if (!win) { _root.ui.anouncer.gotoAndStop("game_over_submit"); } else { _root.ui.anouncer.gotoAndStop("win_submit"); } SetButton(_root.ui.anouncer.button_submit, strings.submit, true, SubmitClick); SetButton(_root.ui.anouncer.button_main_menu, strings.main_menu, true, _root.MainMenu); _root.ui.anouncer.score_blur._visible = false; _root.print_mc(_root.ui.anouncer._text, strings.total_score); _root.ui.anouncer.name_input.onSetFocus = FocusInput; _root.ui.anouncer.name_input.onKillFocus = UnFocusInput; _root.ui.anouncer.sponsor_logo.onRelease = RedirectSponsor; SetButton(_root.ui.anouncer.button_more_games, strings.more_games_on, true, RedirectSponsor); SetButton(_root.ui.anouncer.button_continue, strings.continue_game, true, RestartLastLevelClick); if ((!win) && (!saved.data.died_once)) { _root.print_mc(_root.ui.anouncer.text_easy_unlocked, strings.easy_mode_unlocked); saved.data.died_once = true; Flush(); } else { _root.ui.anouncer.text_easy_unlocked._visible = false; } } _root.print_int(_root.ui.anouncer.score_counter, int(display_score), 9); _root.ui.anouncer.score_counter._x = (360 - (("" + int(display_score)).length * 28)) - _root.ui.anouncer._x; input_focused = false; input_modified = false; Selection.setFocus(_root.ui.anouncer.__name); Selection.setSelection(); break; case 2 : display_score = last_score; _root.print_int(_root.ui.anouncer.score_counter, int(display_score), 9); var _local3 = ""; if (((cursor_blink % 10) < 5) && (input_focused)) { _local3 = "|"; } _root.print_mc(_root.ui.anouncer.__name, _root.ui.anouncer.name_input.text + _local3); } cursor_blink++; } function GameOver(_win) { if (_win) { _root.ui.anouncer.gotoAndPlay("win"); if (on_kongregate) { if (saved.data.difficulty == "normal") { _root.kongregateStats.submit("FinalLevelComplete", 1); if (levels_passed == 4) { _root.kongregateStats.submit("GameComplete", 1); } if ((levels_passed == 4) && (_root.lives == 3)) { _root.kongregateStats.submit("GameCompleteNoDie", 1); } } if (saved.data.difficulty == "easy") { _root.kongregateStats.submit("FinalLevelCompleteEasy", 1); if (levels_passed == 4) { _root.kongregateStats.submit("GameCompleteEasy", 1); } if ((levels_passed == 4) && (_root.lives == 3)) { _root.kongregateStats.submit("GameCompleteNoDieEasy", 1); } } } } else { _root.ui.anouncer.gotoAndPlay("game_over"); } last_score = _root.score; display_score = 0; score_increment = last_score / 60; score_mode = (score_phase = 0); win = _win; cursor_blink = 0; unpaused = false; if (on_kongregate) { if (saved.data.difficulty == "normal") { _root.kongregateScores.submit(last_score); } if (saved.data.difficulty == "easy") { _root.kongregateStats.submit("HighScoreEasy", last_score); } if (saved.data.difficulty == "super_easy") { _root.kongregateStats.submit("HighScoreSuperEasy", last_score); } } Update = UpdateGameOver; } function SubmitClick() { _root.menu_controller.Submit(); } function Submit() { if (!on_kongregate) { var _local3 = new Object(); _local3.score = last_score; _local3.onClose = HideMochiScoreboard; _local3.onError = ErrorScoreboard; _local3.res = "400x250"; mochi.MochiScores.showLeaderboard(_local3); if (win) { _root.ui.anouncer.gotoAndStop("win_submit_start"); } else { _root.ui.anouncer.gotoAndStop("game_over_submit_start"); } _root.print_mc(_root.ui.anouncer.text_loading, strings.loading); } } function HideMochiScoreboard() { if (_root.menu_controller.win) { _root.ui.anouncer.gotoAndStop("win_submit_end"); } else { _root.ui.anouncer.gotoAndStop("game_over_submit_end"); } _root.ui.anouncer.text_loading._visible = false; } function ErrorScoreboard() { if (_root.menu_controller.win) { _root.ui.anouncer.gotoAndStop("win_submit_end"); } else { _root.ui.anouncer.gotoAndStop("game_over_submit_end"); } _root.print_mc(_root.ui.anouncer.text_loading, _root.menu_controller.strings.connection_error); } function FocusInput() { var _local2 = _root.menu_controller; _local2.input_focused = true; if (!_local2.input_modified) { _local2.input_modified = true; _root.ui.anouncer.name_input.text = ""; } } function UnFocusInput() { _root.menu_controller.input_focused = false; } function Pause() { var _local3 = saved.data.sound_volume; _root.ui.anouncer.gotoAndStop("pause"); unpaused = false; } function InitPauseMenu() { var _local3 = _root.ui.anouncer; SetButton(_local3.button1, strings.continue_play, true, Continue); SetButton(_local3.button2, strings.main_menu, true, _root.MainMenu); _root.print_mc(_local3._text2, strings.sound_volume); _local3.less.active = true; _local3.moar.active = true; _root.print_mc(_local3.sound_volume, "" + saved.data.sound_volume); var _local4 = saved.data.sound_volume; _root.print_mc(_local3.sound_volume, "" + _local4); } function UnPause() { var _local3 = saved.data.sound_volume; _root.ui.anouncer.gotoAndStop("empty"); } function Continue() { _root.menu_controller.unpaused = true; } function UpdatePause() { var _local4 = _root.ui.anouncer; if ((Key.isDown(1) || (Key.isDown(32))) || (_root.mouse_pressed)) { var _local3 = saved.data.sound_volume; if (_local4.less.mouse_over) { _local3 = _root.limit(_local3 - 2, 0, 100); } else if (_local4.moar.mouse_over) { _local3 = _root.limit(_local3 + 2, 0, 100); } if (_local3 != saved.data.sound_volume) { SetVolume(_local3); _root.sound("snd_bomb_activate"); _root.print_mc(_local4.sound_volume, "" + _local3); } } } function DisplayDifficulty(dif, unlock) { if (dif == "normal") { sprite.levels.checkbox_normal.gotoAndStop("checked"); } else { sprite.levels.checkbox_normal.gotoAndStop("unchecked"); } if (dif == "easy") { sprite.levels.checkbox_easy.gotoAndStop("checked"); } else { sprite.levels.checkbox_easy.gotoAndStop("unchecked"); } if (!saved.data.died_once) { sprite.levels.checkbox_easy.gotoAndStop("inactive"); sprite.levels.button_easy.gotoAndStop("inactive"); } var _local2 = saved.data.levels_available; if (dif == "easy") { _local2 = saved.data.levels_available_easy; } if (unlock) { _local2 = 1000; } SetLevelButton(sprite.levels.button1, "level1", true, 0, strings.level1, 1); SetLevelButton(sprite.levels.button2, "level2", _local2 > 1, 0, strings.level2, 10); SetLevelButton(sprite.levels.button3, "level3", _local2 > 2, 0, strings.level3, 20); SetLevelButton(sprite.levels.button4, "level4", _local2 > 3, 0, strings.level4, 30); SetLevelButton(sprite.levels.button5, "final", _local2 > 4, 0, strings.level5, 40); if (selected_level_button) { var _local3 = LevelNumber(level_name); if (dif == "normal") { if (_local3 > saved.data.levels_available) { _local3 = saved.data.levels_available; } } if (dif == "easy") { if (_local3 > saved.data.levels_available_easy) { _local3 = saved.data.levels_available_easy; } } sprite.levels["button" + _local3].Select(); } } function SetDifficulty(dif) { saved.data.difficulty = dif; DisplayDifficulty(dif); _root.difficulty = dif; _root.score_mult = 1; if (dif == "easy") { _root.score_mult = 0.5; } if (dif == "super_easy") { _root.score_mult = 0.25; } var _local4 = "dafd7b6916c58978"; if (dif == "easy") { _local4 = "740e615595e90a6f"; } mochi.MochiScores.setBoardID(_local4); Flush(); } function SetNormal() { _root.menu_controller.SetDifficulty("normal"); } function SetEasy() { _root.menu_controller.SetDifficulty("easy"); } function SetSuperEasy() { _root.menu_controller.SetDifficulty("super_easy"); } function GetDifficulty() { return(saved.data.difficulty); } function RestartLastLevelClick() { _root.menu_controller.RestartLastLevel(); } function RestartLastLevel() { _root.lives = 3; _root.score = 0; levels_passed = 0; unpaused = false; if (saved.data.difficulty == "easy") { _root.lives = 5; } if (saved.data.difficulty == "super_easy") { _root.lives = 7; } _root.ui.anouncer.gotoAndStop("empty"); MenuHideHighscore(); _root.RestartLevel(); } function UnlockedEasyModeClick() { _root.menu_controller.UnlockedEasyMode(); } function UnlockedEasyMode() { SetDifficulty("easy"); saved.data.died_once = true; Flush(); RestartLastLevel(); } function UnlockAll() { DisplayDifficulty(GetDifficulty(), true); } var N_LEVELS = 6; var NONE = 0; var LEVEL_SELECT = 1; var HIGHSCORE = 2; var OPTIONS = 3; var CREDITS = 4; }
Symbol 3181 MovieClip [__Packages.PlayerState] Frame 0
class PlayerState extends Obj { var weapons, saved, life, weapon, x, y, oldx, oldy, _skin; function PlayerState (_state) { super(); weapons = new Array(); weapons[1] = new Object(); weapons[1].picked = true; weapons[1].ammo = 0; weapons[2] = new Object(); weapons[2].picked = false; weapons[2].ammo = 0; weapons[3] = new Object(); weapons[3].picked = false; weapons[3].ammo = 0; weapons[4] = new Object(); weapons[3].picked = false; weapons[4].ammo = 0; saved = false; if (_state) { Load(_state); } } function Save() { if (!_root.knight) { return(undefined); } var _local3 = 1; while (_local3 <= 4) { weapons[_local3].picked = _root.knight.weapons[_local3].picked; weapons[_local3].ammo = _root.knight.weapons[_local3].ammo; _local3++; } weapons[1].picked = true; life = _root.knight.life; weapon = _root.knight.weapon; x = _root.knight.x; y = _root.knight.y; oldx = _root.knight.oldx; oldy = _root.knight.oldy; _skin = _root.knight._skin; saved = true; } function Restore(restore_pos, restore_life) { if (!saved) { return(undefined); } weapons[1].picked = true; var _local3 = 1; while (_local3 <= 4) { _root.knight.weapons[_local3].picked = weapons[_local3].picked; _root.knight.weapons[_local3].ammo = weapons[_local3].ammo; _local3++; } if ((restore_life == true) && (life > 0)) { _root.knight.life = life; } else { _root.knight.life = 100; } _root.knight.life = 100; _root.knight.SwitchWeapon(weapon); if (restore_pos == true) { _root.knight.x = x; _root.knight.y = y; _root.knight.oldx = oldx; _root.knight.oldy = oldy; } _root.knight.Skin(_skin); } function Load(_state) { if (!_state) { return(undefined); } var _local2 = 1; while (_local2 <= 4) { weapons[_local2].picked = _state.weapons[_local2].picked; weapons[_local2].ammo = _state.weapons[_local2].ammo; _local2++; } weapons[1].picked = true; life = _state.life; weapon = _state.weapon; x = _state.x; y = _state.y; oldx = _state.oldx; oldy = _state.oldy; _skin = _state._skin; saved = true; } }
Symbol 3182 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices { static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("1.32"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; _rcvChannelName = val; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.MochiServices.onError = onError; } else if (mochi.MochiServices.onError == undefined) { mochi.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); _rcvChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local2 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } allowDomains(_gatewayURL); _clip = clip.createEmptyMovieClip(_local2, 10336, false); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip(_gatewayURL, _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain = function (d) { return(true); }; _rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain; _rcvChannel._nextcallbackID = 0; _rcvChannel._callbacks = {}; listen(); return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _rcvChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _rcvChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _rcvChannel.onError = function () { mochi.MochiServices.onError.apply(null, ["IOError"]); }; _rcvChannel.connect(_rcvChannelName); trace("connected!"); _connecting = false; _connected = true; _listenChannel.close(); while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _rcvChannel._callbacks[_local1.callbackID]; } delete _rcvChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } _rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _rcvChannel._nextcallbackID++; } static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__mochiservices"; static var _connecting = false; static var _connected = false; }
Symbol 3183 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.MochiScores.boardID = boardID; mochi.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if (options.clip != null) { if ((options.clip != mochi.MochiServices.__get__clip()) || (mochi.MochiServices.__get__childClip()._target == undefined)) { mochi.MochiServices.disconnect(); mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip); } delete options.clip; } if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (typeof(options.score) == "object") { if (options.score.text != undefined) { options.score = options.score.text; } } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 3184 MovieClip [__Packages.Checkpoint] Frame 0
class Checkpoint extends Obj { var x, y, func; function Checkpoint (__x, __y, _func) { super(); x = __x; y = __y; func = _func; } function Restore() { var _local3 = _root.knight; _root.knight = new Hero(x, y, "human"); _local3.last_state.Restore(false, false); _local3.Kill(); _root.knight.Invincibility(90); } }
Symbol 3185 MovieClip [__Packages.Man] Frame 0
class Man extends JointCollide { var x, y, oldx, oldy, _skin, weapon, depth, aabb, mass, collided, life, shot, landed, action, view_side, pain, dir, sprite, hand1, hand2, id; function Man (__x, __y, sprite_name, _weapon, __skin, _life, _depth) { super(); x = __x; y = __y; oldx = x; oldy = y; _skin = __skin; weapon = _weapon; depth = _depth; aabb = new Object(); aabb.w = 32; aabb.h = 70; aabb.dx = -16; aabb.dy = -32; aabb.x = __x; aabb.y = __y; mass = 4000; collided = 0; life = _life; shot = function () { }; landed = true; action = 0; view_side = 1; pain = 0; dir = 0; } function Skin(s) { for (var _local3 in sprite) { if (sprite[_local3]._currentframe != s) { sprite[_local3].gotoAndStop(s); } else { sprite[_local3].stop(); } } for (var _local3 in hand1) { hand1[_local3].gotoAndStop(s); } for (var _local3 in hand2) { hand2[_local3].gotoAndStop(s); } _skin = s; } function SwitchWeapon(wpn) { if (wpn == undefined) { return(undefined); } weapon = wpn; if ((!weapon) && (wpn)) { sprite.gotoAndPlay("stand_weapon"); Skin(_skin); } switch (wpn) { case 0 : sprite.gotoAndPlay("stand"); shot = function () { }; Skin(_skin); break; case 1 : hand1.gotoAndPlay("pistol_start"); shot = ShotPistol; break; case 2 : hand1.gotoAndPlay("smg_start"); shot = ShotSmg; break; case 3 : hand1.gotoAndPlay("riffle_start"); shot = ShotRiffle; break; case 4 : hand1.gotoAndPlay("grenade_start"); shot = ShotGrenade; } } function BarrelPos() { _root.p.x = hand1.barrel._x; _root.p.y = hand1.barrel._y; _root.p = hand1.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); _root.p.y = _root.p.y - 15; } function ShotPistol() { } function ShotSmg() { } function ShotRiffle() { } function ShotGrenade() { } function Move(movex, movey) { if ((movey > 0) && (landed || (action == 100))) { if (action != 100) { if (action != 8) { sprite.gotoAndPlay("down"); } else { sprite.gotoAndPlay("down_p"); } action = 100; aabb.h = 35; aabb.dy = -14.5; } if (action != 8) { action = 100; return(undefined); } } else if (action == 100) { sprite.gotoAndPlay("up"); if (!movex) { action = 3; } else { action = 5; } aabb.h = 70; aabb.dy = -32; y = y - 17.5; oldy = oldy - 17.5; sprite._y = sprite._y - 17.5; } if (pain > 0) { action = 8; } else if (pain == 0) { action = 0; } if (landed) { if (movex == 0) { if (action != 8) { if (action != 3) { sprite.gotoAndPlay("stand_gun"); } action = 3; } } else { var _local3 = x - oldx; if (((_local3 * movex) < 0) || (Math.abs(_local3) < 6)) { oldx = oldx - (movex * 3); } if (action != 8) { if ((view_side * movex) < 0) { if (action != 2) { sprite.gotoAndPlay("run_back_gun"); action = 2; } } else if (action != 1) { if (action == 5) { sprite.gotoAndPlay("landing"); } else { sprite.gotoAndPlay("run_gun"); } action = 1; } } } if (movey < 0) { oldy = y - (15 * movey); landed = false; } } else { var _local3 = x - oldx; if (((_local3 * movex) < 0) || (Math.abs(_local3) < 6)) { x = x + (movex * 1.5); } var _local4 = y - oldy; if (action != 8) { if (_local4 < -1) { if (action != 4) { sprite.gotoAndPlay("fly_up"); action = 4; } } else if (_local4 > 2) { if (action != 5) { sprite.gotoAndPlay("fly_down"); action = 5; } } } } } function Direct(target_x, target_y) { if (target_x < x) { view_side = -1; sprite._xscale = -100; } else { view_side = 1; sprite._xscale = 100; } dir = Math.atan2((target_y - y) + 15, target_x - x) * _root.radtodeg; if (view_side < 0) { hand1._rotation = 180 - dir; hand2._rotation = 180 - dir; } else { hand1._rotation = dir; hand2._rotation = dir; } hand2.gotoAndStop(hand1._currentframe); } function Update() { } function Kill() { life = -10000; delete aabb; } function Alive() { if (life <= -10000) { return(false); } return(true); } function InGame() { if ((x + 20) < _root.left_border) { return(false); } if ((x - 20) > _root.right_border) { return(false); } if ((y + 50) < _root.top_border) { return(false); } if ((y - 50) > _root.bottom_border) { return(false); } return(true); } function Freeze() { sprite._visible = false; if (life < 0) { life = -10000; return(undefined); } } function UnFreeze() { if (!sprite) { id = _root.get_id(); if (!depth) { depth = 4; } sprite = _root.objects_layer.attachMovie("human", "m" + id, id + (_root.depth_band * depth)); sprite._x = x; sprite._y = y; if (view_side < 0) { sprite._xscale = -100; } else { sprite._xscale = 100; } sprite._skin = _skin; sprite.gotoAndStop(41); hand1 = sprite.hand_front.hand; hand2 = sprite.hand_back.hand; hand2.stop(); Skin(_skin); Move(0, 0); SwitchWeapon(weapon); } sprite._visible = true; } function Die(dx, dy) { if (dy < -20) { dy = -20; } sprite.m_damage_vx = dx; sprite.m_damage_vy = dy; if (action == 100) { sprite._y = sprite._y - 10; } if (view_side > 0) { sprite.gotoAndStop("die_right"); } else { sprite.gotoAndStop("die_left"); } sprite._xscale = 100; sprite._yscale = 100; Skin(_skin); Kill(); _root.add_kill_combo(); if (weapon > 1) { var _local3; switch (weapon) { case 1 : _local3 = 0; break; case 2 : _local3 = 30; break; case 3 : _local3 = 4; break; case 4 : _local3 = 4; } var _local4 = new BonusGun(x, y, "bonus_gun", weapon, _local3); _root.PushObject(_local4); _local4.x = _local4.x + (dx * 0.7); _local4.y = _local4.y + (dy * 0.7); } } function Damage(dx, dy, p, dmg) { pain = p; x = x + dx; y = y + dy; life = life - dmg; if (action == 100) { sprite.gotoAndPlay("pain_down"); return(undefined); } if (dx < 0) { if (view_side > 0) { sprite.gotoAndPlay("pain_left"); } else { sprite.gotoAndPlay("pain_right"); } } else if (view_side < 0) { sprite.gotoAndPlay("pain_left"); } else { sprite.gotoAndPlay("pain_right"); } } function Pause() { switch (action) { case 1 : case 2 : case 3 : case 7 : sprite.stop(); break; } switch (hand1._currentframe) { case 20 : case 52 : case 93 : case 120 : break; default : hand1.stop(); } } function UnPause() { switch (action) { case 1 : case 2 : case 3 : case 7 : sprite.play(); break; } switch (hand1._currentframe) { case 20 : case 52 : case 93 : case 120 : break; default : hand1.play(); } } }
Symbol 3186 MovieClip [__Packages.BonusRailgun] Frame 0
class BonusRailgun extends JointCollide { var x, y, oldx, oldy, sprite_name, aabb, mass, collided, life, ammo, UpdatePhysics, sprite, id; function BonusRailgun (__x, __y, _sprite_name, _ammo) { super(); if (!__x) { return; } x = __x; y = __y; oldx = x; oldy = y; sprite_name = _sprite_name; aabb = new Object(); aabb.w = 36; aabb.h = 36; aabb.dx = (-aabb.w) * 0.5; aabb.dy = (-aabb.h) * 0.5; aabb.x = __x; aabb.y = __y; mass = 3000; collided = 0; life = 100; ammo = _ammo; _root.persistent_buf.recently_droped_weapon = this; } function Update() { y = y + _root.gravity_y; UpdatePhysics(); if (life <= 0) { return(undefined); } if (_root.CollideKnight(aabb)) { sprite.gotoAndPlay("die"); _root.knight.shot_func = _root.knight.railgun; _root.knight.extra_ammo = ammo; life = -1; _root.ui.weapon_indicator.gotoAndPlay("show_railgun"); return(undefined); } } function Kill() { life = -1; removeMovieClip(sprite); delete aabb; if (_root.persistent_buf.recently_droped_weapon == this) { _root.persistent_buf.recently_droped_weapon = 0; } } function Alive() { if (sprite._currentframe == 34) { return(false); } if (life <= -10000) { return(false); } return(true); } function InGame() { if ((x + 40) < _root.left_border) { return(false); } if ((x - 40) > _root.right_border) { return(false); } if ((y + 40) < _root.top_border) { return(false); } if ((y - 40) > _root.bottom_border) { return(false); } return(true); } function Freeze() { sprite._visible = false; } function UnFreeze() { if (!sprite) { id = _root.get_id(); sprite = _root.objects_layer.attachMovie(sprite_name, "b" + id, id + (_root.depth_band * 5)); sprite._x = x; sprite._y = y; } sprite._visible = true; } function Pause() { sprite.stop(); } function UnPause() { if (sprite._currentframe == 20) { sprite.gotoAndPlay(1); } else { sprite.play(); } } }
Symbol 3187 MovieClip [__Packages.BonusGun] Frame 0
class BonusGun extends BonusRailgun { var aabb, weapon, y, UpdatePhysics, life, sprite, ammo, id, sprite_name, x; function BonusGun (__x, __y, _sprite_name, _weapon, _ammo) { super(__x, __y, _sprite_name, _ammo); aabb.h = 23; aabb.dy = -14; weapon = _weapon; } function Update() { y = y + _root.gravity_y; UpdatePhysics(); if (life <= 0) { return(undefined); } if (_root.CollideKnight(aabb) && (_root.knight.life > 0)) { sprite.gotoAndPlay("die"); _root.knight.PickWeapon(weapon, ammo); life = -1; return(undefined); } } function Alive() { return(life > 0); } function UnFreeze() { if (!sprite) { id = _root.get_id(); sprite = _root.objects_layer.attachMovie(sprite_name, "b" + id, id + (_root.depth_band * 5)); sprite._x = x; sprite._y = y; sprite.gun.gotoAndStop(weapon); } sprite._visible = true; } function Pause() { sprite.stop(); } function UnPause() { if (sprite._currentframe == 20) { sprite.gotoAndPlay(1); } else { sprite.play(); } } }
Symbol 3188 MovieClip [__Packages.Hero] Frame 0
class Hero extends Man { var UnFreeze, sprite, weapon_switch_pessed, Skin, life, scarf, weapon_switching, color, landed_on_crate, weapons, body, hanging, hook, hang_reloading, last_state, dmg_func, view_locked, old_update_func, invincible, hit_point_mult, damage_mult, ammo_mult, invincible_time, weapon, _skin, shot, hand1, barx, bary, dir, sprite_shift_x, sprite_shift_y, _ragdoll, oldx, x, oldy, y, aabb, pain, action, landed, view_side, die_x, die_y, UpdatePhysics, collided, Move, hand2, last_command, move_to_x, stick_to, stick_to_oldx, stick_to_oldy; function Hero (__x, __y, sprite_name, weapon, _skin, _life) { super(__x, __y, sprite_name, weapon, 1, _life, 6); UnFreeze(); sprite._visible = true; sprite.hero = true; weapon_switch_pessed = false; Skin(1); life = 100; scarf = new Cable(__x, __y, "scarf", 7, 0.1, 5); weapon_switching = false; color = new Color(sprite); landed_on_crate = false; weapons = new Array(); weapons[1] = new Object(); weapons[1].picked = true; weapons[1].ammo = 0; weapons[2] = new Object(); weapons[2].picked = false; weapons[2].ammo = 0; weapons[3] = new Object(); weapons[3].picked = false; weapons[3].ammo = 0; weapons[4] = new Object(); weapons[3].picked = false; weapons[4].ammo = 0; SwitchWeapon(1); body = sprite.bod; _root.ui.lifebar.gotoAndStop(11); _root.knight_spawned = true; hanging = false; hook = 0; hang_reloading = 0; last_state = new PlayerState(); dmg_func = Damage; view_locked = false; old_update_func = Update; invincible = false; hit_point_mult = 1; damage_mult = 1; ammo_mult = 1; if (_root.difficulty == "easy") { hit_point_mult = 1.3; damage_mult = 1.15; ammo_mult = 1.3; } if (_root.difficulty == "super_easy") { hit_point_mult = 1.5; damage_mult = 1.5; ammo_mult = 1.7; } } function Invincibility(t) { invincible_time = t; color.setTransform(_root.blue); invincible = true; } function SwitchWeapon(wpn) { if (wpn != 1) { if (wpn == undefined) { return(undefined); } if (!weapons[wpn].picked) { return(undefined); } } weapon = wpn; if ((!weapon) && (wpn)) { sprite.gotoAndPlay("stand_weapon"); Skin(_skin); } switch (wpn) { case 0 : sprite.gotoAndPlay("stand"); shot = function () { }; Skin(_skin); break; case 1 : hand1.gotoAndPlay("pistol_start"); shot = ShotPistol; break; case 2 : hand1.gotoAndPlay("smg_start"); shot = ShotSmg; break; case 3 : hand1.gotoAndPlay("riffle_start"); shot = ShotRiffle; break; case 4 : hand1.gotoAndPlay("grenade_start"); shot = ShotGrenade; } weapon_switching = true; _root.ui.weapon_indicator.gotoAndStop(weapon); hand1.ready = false; _root.sound("snd_change_weapon"); } function PickWeapon(wpn, ammo) { if (!weapons[wpn].ammo) { switch (wpn) { case 1 : break; case 2 : _root.bonus_info("SMG equiped! Press '2'"); break; case 3 : _root.bonus_info("BLASTER equiped! Press '3'"); break; case 4 : _root.bonus_info("GRENADE LOUNCHER equiped! Press '4'"); } weapons[wpn].picked = true; if ((weapon < wpn) || (weapons[weapon].ammo <= 0)) { SwitchWeapon(wpn); } } else { switch (wpn) { case 1 : break; case 2 : _root.bonus_info("SMG + " + ammo); break; case 3 : _root.bonus_info("BLASTER + " + ammo); break; case 4 : _root.bonus_info("GRENADE LOUNCHER + " + ammo); } } _root.sound("snd_click"); if (weapons[wpn].ammo == undefined) { weapons[wpn].ammo = 0; } weapons[wpn].ammo = weapons[wpn].ammo + int(ammo * ammo_mult); } function ShotPistol() { if (!hand1.ready) { return(undefined); } BarrelPos(); barx = _root.p.x; bary = _root.p.y; if (_root.collide_point(barx, bary)) { return(undefined); } _root.p_bullets.push(new PlayerBullet("pistol_bullet", barx, bary, dir, 20, 10 * damage_mult, 8, 1000)); hand1.play(); _root.sound("snd_pistol"); } function ShotSmg() { if (weapons[2].ammo <= 0) { _root.bonus_info("No Ammo!"); if (weapons[3].ammo > 0) { SwitchWeapon(3); } else { SwitchWeapon(1); } _root.sound("snd_empty"); return(undefined); } if (!hand1.ready) { return(undefined); } BarrelPos(); barx = _root.p.x; bary = _root.p.y; if (_root.collide_point(barx, bary)) { return(undefined); } _root.p_bullets.push(new PlayerBullet("pistol_bullet", barx, bary, dir, 16, 10 * damage_mult, 8, 1500)); hand1.play(); _root.sound("snd_smg"); weapons[2].ammo--; } function ShotRiffle() { if (weapons[3].ammo <= 0) { _root.bonus_info("No Ammo!"); if (weapons[4].ammo > 0) { SwitchWeapon(4); } else if (weapons[2].ammo > 0) { SwitchWeapon(2); } else { SwitchWeapon(1); } _root.sound("snd_empty"); return(undefined); } if (!hand1.ready) { return(undefined); } BarrelPos(); var _local3 = dir * _root.degtorad; var _local5 = Math.cos(_local3); var _local4 = Math.sin(_local3); _root.p_bullets.push(new Beam(_root.p.x, _root.p.y, "beam", _local5 * 20, _local4 * 20, 40 * damage_mult, 8)); hand1.play(); _root.sound("snd_lazer"); weapons[3].ammo--; } function ShotGrenade() { if (weapons[4].ammo <= 0) { _root.bonus_info("No Ammo!"); if (weapons[3].ammo > 0) { SwitchWeapon(3); } else if (weapons[2].ammo > 0) { SwitchWeapon(2); } else { SwitchWeapon(1); } _root.sound("snd_empty"); return(undefined); } if (!hand1.ready) { return(undefined); } BarrelPos(); var _local3 = 100; if (ammo_mult > 1) { _local3 = 115; } _root.p_bullets.push(new Grenade("grenade", _root.p.x, _root.p.y, dir, 24, _local3, 8, 50)); hand1.play(); _root.sound("snd_grenade_lounch"); weapons[4].ammo--; } function BarrelPos() { _root.p.x = hand1.barrel._x; _root.p.y = hand1.barrel._y; _root.p = hand1.transform.matrix.transformPoint(_root.p); _root.p = hand1._parent.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); if (view_locked) { _root.p.x = _root.p.x + sprite_shift_x; _root.p.y = _root.p.y + sprite_shift_y; } } function Ragdolling() { if (!_ragdoll) { _ragdoll = _root.recent_ragdoll; } var _local4 = _root.limit(x - oldx, -10, 10); var _local3 = _root.limit(y - oldy, -30, 10); if (_ragdoll.getspeed() < 20) { _ragdoll.addv(_local4, _local3, (Math.abs(x - oldx) + Math.abs(y - oldy)) * 0.4); } var _local5; var _local6; if (sprite && (sprite.bod._x)) { x = sprite.bod._x; y = sprite.bod._y; } if (!x) { x = 0; } if (!y) { y = 0; } oldx = x; oldy = y; aabb.x = x + aabb.dx; aabb.y = y + aabb.dy; if (!view_locked) { _local5 = (-x) + (_root.w * 0.5); _local6 = (-y) + (_root.h * 0.5); _root.SmoothView(_local5, _local6); } scarf.SetPos(sprite.head._x, sprite.head._y); scarf.Update(); pain--; } function JetMove(vy) { if (vy < 0) { body.gotoAndStop(6); if ((y - oldy) > -8) { oldy = oldy + 1; } action = 8; if (((pain < 1000) && (pain > 999)) || (pain < 0)) { sprite.gotoAndPlay("jetpack_fly"); pain = 1022; } } else { body.gotoAndStop(5); if (pain > 50) { pain = -1; if (y < oldy) { action = 4; } if ((!landed) && (y > oldy)) { sprite.gotoAndStop(112); action = 5; } } } } function Update() { if (life <= 0) { last_state.Save(); unhang(); Update = Ragdolling; _root.damage_vx = _root.damage_vx * 2; _root.damage_vy = _root.damage_vy * 3; sprite.m_damage_vx = _root.damage_vx; sprite.m_damage_vy = _root.damage_vy; if (_root.damage_vy < -20) { _root.damage_vy = -20; } sprite.hero = true; if (view_side > 0) { sprite.gotoAndStop("die_right"); } else { sprite.gotoAndStop("die_left"); } sprite._xscale = 100; sprite._yscale = 100; Skin(2); aabb.w = 40; aabb.h = 40; aabb.dx = -20; aabb.dy = -20; die_x = x; die_y = y; _root.ui.lifebar.gotoAndStop(1); return(undefined); } if ((invincible_time <= 0) && (invincible)) { color.setTransform(_root.white); invincible = false; } if ((invincible_time > 0) && (invincible_time < 50)) { if ((invincible_time % 10) == 0) { color.setTransform(_root.blue); } else if (((invincible_time + 5) % 10) == 0) { color.setTransform(_root.white); } } y = y + _root.gravity_y; UpdatePhysics(); if (y > _root.view_bottom._y) { _root.DamageKnight(2); } var _local4 = 0; var _local3 = 0; if (Key.isDown(87) || (Key.isDown(38))) { _local3 = _local3 - 1; } if (Key.isDown(65) || (Key.isDown(37))) { _local4 = _local4 - 1; } if (Key.isDown(68) || (Key.isDown(39))) { _local4 = _local4 + 1; } if (weapon_switching && (hand1.ready)) { weapon_switching = false; } else if (weapon_switching) { hand1.play(); } if (((Key.isDown(49) || (Key.isDown(50))) || (Key.isDown(51))) || (Key.isDown(52))) { if (!weapon_switch_pessed) { SwitchWeapon(int(Key.getCode()) - 48); weapon_switch_pessed = true; } } else { weapon_switch_pessed = false; } landed = landed_on_crate || (collided == 3); if (landed_on_crate) { oldy = y; x = _root.interpolate(x, oldx, 0.2); landed_on_crate = false; } if (Key.isDown(83) || (Key.isDown(40))) { _local3 = 1; } if (_local3 <= 0) { } if (((_local3 < 0) && (hanging)) && (hang_reloading < 0)) { oldy = y + 15; unhang(); landed = false; } if (_local3 > 0) { if (hanging) { unhang(); } } if (landed) { unhang(); } Move(_local4, _local3); Direct(_root.__xmouse, _root.__ymouse); if ((((Key.isDown(1) || (_root.mouse_pressed)) || (Key.isDown(32))) && (!weapon_switch_pessed)) && (!weapon_switching)) { shot(); } View(); pain--; scarf.SetPos(x, y - 20); scarf.Update(); if (view_locked) { sprite._x = sprite._x + sprite_shift_x; sprite._y = sprite._y + sprite_shift_y; scarf.sprite._x = sprite_shift_x; scarf.sprite._y = sprite_shift_y; } _root.ammo = weapons[weapon].ammo; _root.print_int(_root.ui.weapon_indicator.ammo_counter, weapons[weapon].ammo, 4); hang_reloading--; _root.ui.lifebar.gotoAndStop(Math.round(life / 10) + 1); invincible_time--; } function Kill() { life = -10000; delete aabb; scarf.Kill(); delete scarf; } function RemoveSprite() { removeMovieClip(sprite); } function View() { if (view_locked) { return(undefined); } var _local3 = (-((x * 0.7) + (_root.__xmouse * 0.3))) + (_root.w * 0.5); var _local4 = (-((y * 0.7) + (_root.__ymouse * 0.3))) + (_root.h * 0.5); _root.SmoothView(_local3, _local4); } function Render() { } function CollideBody(_aabb) { return(_root.collide_aabb(_aabb, aabb)); } function CollideMace(_aabb) { return(false); } function getx() { return(x); } function gety() { return(y); } function getvy() { return(y - oldy); } function addvx(dx) { x = x + dx; } function addvy(dy) { y = y + dy; } function gethangx() { return(x); } function gethangy() { return(y - 40); } function Direct(target_x, target_y) { if (target_x < x) { view_side = -1; sprite._xscale = -100; } else { view_side = 1; sprite._xscale = 100; } dir = Math.atan2((target_y - y) + 15, target_x - x) * _root.radtodeg; if (view_side < 0) { hand1._rotation = 180 - dir; hand2._rotation = 180 - dir; } else { hand1._rotation = dir; hand2._rotation = dir; } if (!hanging) { hand2.gotoAndStop(hand1._currentframe); } if (hanging) { hand2._rotation = 0; } } function hang(_hook) { if (hang_reloading > 0) { return(false); } if (landed) { return(false); } hook = _hook; hanging = true; hand2.gotoAndPlay("hang"); hang_reloading = 10; return(true); } function unhang() { hook.unhang(); hanging = false; hang_reloading = 20; } function can_hang() { if ((y - oldy) < -5) { return(false); } if (hanging) { return(false); } if (hang_reloading > 0) { return(false); } if (landed) { return(false); } return(true); } function UpdateMovie() { switch (last_command) { case "sit" : Move(0, 1); if (!landed) { y = y + _root.gravity_y; UpdatePhysics(); landed = landed_on_crate || (collided == 3); } break; case "run_right" : Move(1, 0); break; case "run_left" : Move(-1, 0); break; case "move_to" : if (Math.abs(x - move_to_x) < 30) { x = _root.interpolate(x, move_to_x, 0.3); oldx = x; } else if (x < move_to_x) { Move(1, 0); } else { Move(-1, 0); } y = y + _root.gravity_y; UpdatePhysics(); landed = landed_on_crate || (collided == 3); break; } View(); pain--; _root.ammo = weapons[weapon].ammo; _root.ui.lifebar.gotoAndStop(Math.round(life / 10) + 1); if (stick_to) { var _local4 = stick_to._x - stick_to_oldx; var _local3 = stick_to._y - stick_to_oldy; x = x + _local4; oldx = oldx + _local4; y = y + _local3; oldy = oldy + _local3; stick_to_oldx = stick_to._x; stick_to_oldy = stick_to._y; } sprite._x = x; sprite._y = y; scarf.SetPos(x, y - 20); scarf.Update(); } function UpdateLock() { sprite._x = x; sprite._y = y; scarf.SetPos(x, y - 20); scarf.Update(); } function LockControls(_last_command, _stick_to, _move_to_x) { last_command = _last_command; stick_to = _stick_to; stick_to_oldx = stick_to._x; stick_to_oldy = stick_to._y; switch (last_command) { case "sit" : Update = UpdateMovie; break; case "stand" : Update = UpdateMovie; break; case "lock_all" : Update = UpdateLock; sprite.gotoAndStop("sit"); break; case "lock_view" : view_locked = true; sprite_shift_x = 0; sprite_shift_y = 0; break; case "restore_control" : Update = old_update_func; view_locked = false; break; case "move_to" : move_to_x = _move_to_x; Update = UpdateMovie; break; } } function Freeze() { sprite.stop(); sprite._visible = false; scarf.sprite._visible = false; } function Damage(dx, dy, p, dmg) { dmg = dmg / hit_point_mult; if (!invincible) { super.Damage(dx, dy, p, dmg); } } }
Symbol 3189 MovieClip [__Packages.Cable] Frame 0
class Cable extends Obj { var id, sprite, life, n, grav, objects, x, y; function Cable (__x, __y, spritename, _n, _grav, _depth) { super(); id = _root.get_id(); if (!_depth) { _depth = 2; } if (!_grav) { _grav = _root.gravity_y; } sprite = _root.objects_layer.attachMovie(spritename, "cb" + id, id + (_root.depth_band * _depth)); sprite._x = 0; sprite._y = 0; life = 100; n = _n; grav = _grav; objects = new Array(); objects.push(new Joint(0, 0, 100000)); var _local4 = 0; while (_local4 < n) { var _local5 = sprite["c" + _local4]; objects.push(new Joint(_local5._x, _local5._y, (n - _local4) * (n - _local4))); _local5.gotoAndStop(_local4 + 1); _local4++; } _local4 = 0; while (_local4 < n) { var _local5 = sprite["c" + _local4]; objects.push(new CableLink(objects[_local4 + 1], objects[_local4], _local5)); _local4++; } n++; _local4 = 0; while (_local4 < n) { objects[_local4].x = objects[_local4].x + __x; objects[_local4].y = objects[_local4].y + __y; objects[_local4].oldx = objects[_local4].oldx + __x; objects[_local4].oldy = objects[_local4].oldy + __y; _local4++; } sprite._x = 0; sprite._y = 0; } function Update() { var _local3 = 0; while (_local3 < n) { objects[_local3].y = objects[_local3].y + grav; objects[_local3].x = objects[_local3].x + _root.wind_x; objects[_local3].Update(); _local3++; } _local3 = n; while (_local3 < objects.length) { objects[_local3].Update(); objects[_local3].Render(); _local3++; } x = objects[0].x; y = objects[0].y; } function Kill() { life = -10000; removeMovieClip(sprite); var _local2 = 0; while (_local2 < objects.length) { delete objects[_local2]; objects.splice(_local2, 1); _local2++; } } function Alive() { return(life > -10000); } function InGame() { if ((x + 100) < _root.left_border) { return(false); } if ((x - 100) > _root.right_border) { return(false); } if ((y + 100) < _root.top_border) { return(false); } if ((y - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { sprite._visible = false; } function UnFreeze() { sprite._visible = true; } function SetPos(__x, __y) { objects[0].x = __x; objects[0].y = __y; objects[0].oldx = __x; objects[0].oldy = __y; } function GetX() { return(objects[0].x); } function GetY() { return(objects[0].y); } }
Symbol 3190 MovieClip [__Packages.CableLink] Frame 0
class CableLink extends Obj { var a, b, r, sprite; function CableLink (_a, _b, _sprite) { super(); a = _a; b = _b; r = _root.DistPoint(a.x, a.y, b.x, b.y); sprite = _sprite; } function Update() { var _local3 = b.x - a.x; var _local2 = b.y - a.y; var _local4 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local5 = (_local4 - r) / _local4; _local3 = _local3 * _local5; _local2 = _local2 * _local5; a.x = a.x + _local3; a.y = a.y + _local2; } function Render() { sprite._x = a.x; sprite._y = a.y; var _local4 = b.x - a.x; var _local3 = b.y - a.y; sprite._rotation = Math.atan2(_local3, _local4) * _root.radtodeg; } }
Symbol 3191 MovieClip [__Packages.PlayerBullet] Frame 0
class PlayerBullet extends Obj { var x, y, id, sprite, aabb, life, vx, vy, damage, force; function PlayerBullet (sprite_name, __x, __y, dir, speed, _damage, r, _force) { super(); x = __x; y = __y; id = _root.get_id(); sprite = _root.objects_layer.attachMovie(sprite_name, "pb" + id, id + (_root.depth_band * 12)); sprite._x = x; sprite._y = y; sprite._rotation = dir; aabb = new Object(); aabb.dx = -r; aabb.dy = -r; aabb.w = r + r; aabb.h = r + r; aabb.x = __x; aabb.y = __y; life = 100; dir = dir * _root.degtorad; vx = speed * Math.cos(dir); vy = speed * Math.sin(dir); damage = _damage; force = _force; } function Update() { if (life < 0) { return(undefined); } x = x + vx; y = y + vy; aabb.x = x + aabb.dx; aabb.y = y + aabb.dy; if (_root.collide(aabb)) { x = x + _root.p.x; y = y + _root.p.y; Hit(); } sprite._x = x; sprite._y = y; } function Kill() { life = -10000; removeMovieClip(sprite); delete aabb; } function Alive() { if (((sprite._currentframe == 9) || (!InGame())) || (life <= -10000)) { return(false); } return(true); } function InGame() { if ((x + 30) < _root.left_border) { return(false); } if ((x - 30) > _root.right_border) { return(false); } if ((y + 30) < _root.top_border) { return(false); } if ((y - 30) > _root.bottom_border) { return(false); } return(true); } function Freeze() { Kill(); } function UnFreeze() { Kill(); } function Collide(_aabb) { if (_root.collide_aabb(_aabb, aabb)) { return(true); } return(false); } function Hit() { if (life < 0) { return(undefined); } life = -1; sprite._rotation = (Math.atan2(_root.p.y, _root.p.x) * _root.radtodeg) + 180; sprite.gotoAndPlay("die"); _root.p.x = vx * force; _root.p.y = vy * force; } }
Symbol 3192 MovieClip [__Packages.Beam] Frame 0
class Beam extends Obj { var x, y, vx, vy, ex, ey, l, ny, nx, id, sprite, life, damage; function Beam (__x, __y, spritename, _vx, _vy, _damage, r) { super(); x = __x; y = __y; vx = _vx; vy = _vy; var _local6 = 0; while (_local6 < 800) { if (_root.collide_point(__x, __y)) { __x = __x + _root.p.x; __y = __y + _root.p.y; break; } if (((((__x + 100) < _root.left_border) || ((__x - 100) > _root.right_border)) || ((__y + 100) < _root.top_border)) || ((__y - 100) > _root.bottom_border)) { __x = __x + _root.p.x; __y = __y + _root.p.y; break; } __x = __x + _vx; __y = __y + _vy; _local6++; } ex = __x; ey = __y; l = _root.DistPoint(x, y, __x, __y); ny = (ex - x) / l; nx = (-(ey - y)) / l; id = _root.get_id(); sprite = _root.objects_layer.attachMovie(spritename, "b" + id, id + (_root.depth_band * 8)); sprite._xscale = (l * 100) / 1040; sprite.blendMode = "add"; sprite._x = x; sprite._y = y; sprite._rotation = Math.atan2(_vy, _vx) * _root.radtodeg; life = 5; damage = _damage; } function Update() { if (life < 0) { return(undefined); } if (life == 4) { Collide = function () { return(false); }; } life = life - 1; if (life < 5) { sprite._yscale = sprite._yscale - 20; } } function Kill() { life = -10000; removeMovieClip(sprite); } function Alive() { return(life >= 0); } function InGame() { if ((x + 20) < _root.left_border) { return(false); } if ((x - 20) > _root.right_border) { return(false); } if ((y + 20) < _root.top_border) { return(false); } if ((y - 20) > _root.bottom_border) { return(false); } return(true); } function Freeze() { return(true); } function UnFreeze() { Kill(); } function Collide(_aabb) { if (life != 4) { return(false); } var _local10 = Math.min(x, ex); var _local8 = Math.min(y, ey); var _local9 = Math.max(x, ex); var _local7 = Math.max(y, ey); if (((_aabb.x + _aabb.w) - _local10) < 0) { return(false); } if ((_aabb.x - _local9) > 0) { return(false); } if (((_aabb.y + _aabb.h) - _local8) < 0) { return(false); } if ((_aabb.y - _local7) > 0) { return(false); } _local10 = _aabb.x; _local8 = _aabb.y; _local9 = _aabb.x + _aabb.w; _local7 = _aabb.y; var _local11 = _aabb.x; var _local13 = _aabb.y + _aabb.h; var _local14 = _aabb.x + _aabb.w; var _local12 = _aabb.y + _aabb.h; var _local6 = false; var _local5 = false; if (_root.DistLine(x, y, ex, ey, _local10, _local8) > 0) { _local5 = true; } else { _local6 = true; } if (_root.DistLine(x, y, ex, ey, _local9, _local7) > 0) { _local5 = true; } else { _local6 = true; } if (_root.DistLine(x, y, ex, ey, _local11, _local13) > 0) { _local5 = true; } else { _local6 = true; } if (_root.DistLine(x, y, ex, ey, _local14, _local12) > 0) { _local5 = true; } else { _local6 = true; } if (!(_local6 && (_local5))) { return(false); } var _local4 = 0; _local4 = -_root.DistLine(x, y, x + nx, y + ny, _local10, _local8); if ((_local4 > 0) && (_local4 < l)) { return(true); } _local4 = -_root.DistLine(x, y, x + nx, y + ny, _local9, _local7); if ((_local4 > 0) && (_local4 < l)) { return(true); } _local4 = -_root.DistLine(x, y, x + nx, y + ny, _local11, _local13); if ((_local4 > 0) && (_local4 < l)) { return(true); } _local4 = -_root.DistLine(x, y, x + nx, y + ny, _local14, _local12); if ((_local4 > 0) && (_local4 < l)) { return(true); } return(false); } function Hit() { _root.p.x = vx * 1000; _root.p.y = vy * 1000; } }
Symbol 3193 MovieClip [__Packages.Grenade] Frame 0
class Grenade extends JointCollide { var x, y, id, sprite, aabb, life, vx, vy, oldx, oldy, damage, force, exploded, collide_player, UpdatePhysics, collided, player_damage_aabb; function Grenade (sprite_name, __x, __y, dir, speed, _damage, r, _force, _collide_player) { super(); x = __x; y = __y; id = _root.get_id(); sprite = _root.objects_layer.attachMovie(sprite_name, "pb" + id, id + (_root.depth_band * 12)); sprite._x = x; sprite._y = y; sprite._rotation = dir; aabb = new Object(); aabb.dx = -r; aabb.dy = -r; aabb.w = r + r; aabb.h = r + r; aabb.x = __x; aabb.y = __y; life = 90; dir = dir * _root.degtorad; vx = speed * Math.cos(dir); vy = speed * Math.sin(dir); oldx = x - vx; oldy = y - vy; damage = _damage; force = _force; exploded = false; collide_player = _collide_player; } function Update() { y = y + _root.gravity_y; var _local4 = x - oldx; var _local3 = y - oldy; sprite._rotation = Math.atan2(_local3, _local4) * _root.radtodeg; UpdatePhysics(); life--; switch (collided) { case 0 : break; case 3 : y = y - (_local3 * 0.6); break; case 2 : case 4 : x = x - (_local4 * 0.5); } if (collided && ((Math.abs(_local4) > 5) || (Math.abs(_local3) > 5))) { _root.sound("snd_grenade_bounce"); } if (life <= 0) { Explode(); return(undefined); } if (collide_player) { if (_root.CollideKnight(aabb)) { Explode(); return(undefined); } } } function Explode() { Update = ExplosionUpdate; Collide = ExplosionCollide; sprite.gotoAndPlay("die"); sprite._rotation = 0; life = 0; aabb.x = x - 100; aabb.y = y - 100; aabb.w = 200; aabb.h = 200; _root.sound_mc_point("snd_boom", sprite, x, 100); player_damage_aabb = new Object(); player_damage_aabb.x = x - 70; player_damage_aabb.y = y - 70; player_damage_aabb.w = 140; player_damage_aabb.h = 140; } function ExplosionCollide(_aabb) { if (life != 1) { return(undefined); } if (_root.collide_aabb(_aabb, aabb)) { vx = (_aabb.x + (_aabb.w * 0.5)) - x; vy = (_aabb.y + (_aabb.h * 0.5)) - y; var _local3 = Math.sqrt((vx * vx) + (vy * vy)); _local3 = force / _local3; vx = vx * _local3; vy = vy * _local3; _root.p.x = vx * 1000; _root.p.y = vy * 1000; return(true); } return(false); } function ExplosionUpdate() { if (life == 0) { if (_root.CollideKnight(player_damage_aabb)) { vx = _root.knight.getx() - x; vy = _root.knight.gety() - y; var _local3 = Math.sqrt((vx * vx) + (vy * vy)); _local3 = (force * 0.2) / _local3; vx = vx * _local3; vy = vy * _local3; _root.DamageKnight(20, vx, vy); } } life++; } function Kill() { life = -10000; removeMovieClip(sprite); delete aabb; } function Alive() { if (sprite._currentframe == 21) { return(false); } return(true); } function InGame() { if ((x + 30) < _root.left_border) { return(false); } if ((x - 30) > _root.right_border) { return(false); } if ((y + 30) < _root.top_border) { return(false); } if ((y - 30) > _root.bottom_border) { return(false); } return(true); } function Freeze() { Kill(); } function UnFreeze() { Kill(); } function Collide(_aabb) { if (_root.collide_aabb(_aabb, aabb)) { Explode(); } return(false); } function Hit() { if (life != 1) { return(undefined); } _root.p.x = vx * 1000; _root.p.y = vy * 1000; } }
Symbol 3194 MovieClip [__Packages.Particle] Frame 0
class Particle extends JointCollide { var x, y, id, sprite, aabb, life, oldx, oldy, UpdatePhysics, collided; function Particle (frame, __x, __y, speed, depth) { super(); x = __x; y = __y; id = _root.get_id(); if (depth == undefined) { depth = 11; } sprite = _root.objects_layer.attachMovie("particles", "p" + id, id + (_root.depth_band * depth)); sprite._x = x; sprite._y = y; sprite.gotoAndStop(frame); aabb = new Object(); aabb.w = 1; aabb.h = 1; aabb.x = x; aabb.y = y; aabb.dx = 0; aabb.dy = 0; life = 30 + random(30); oldx = (x - ((speed * Math.random()) * 2)) + speed; oldy = (y - ((speed * Math.random()) * 2)) + speed; } function SetSpeed(vx, vy, rand) { oldx = (x - vx) - ((Math.random() - 0.5) * rand); oldy = (y - vy) - ((Math.random() - 0.5) * rand); } function Update() { y = y + _root.gravity_y; var _local4 = x - oldx; var _local3 = y - oldy; UpdatePhysics(); life--; switch (collided) { case 0 : break; case 3 : y = y - (_local3 * 0.6); break; case 2 : case 4 : x = x - (_local4 * 0.5); } } function Kill() { life = -10000; removeMovieClip(_root.objects_layer["p" + id]); delete aabb; } function Alive() { return(life > 0); } function InGame() { if ((x + 20) < _root.left_border) { return(false); } if ((x - 20) > _root.right_border) { return(false); } if ((y + 20) < _root.top_border) { return(false); } if ((y - 20) > _root.bottom_border) { return(false); } return(true); } function Freeze() { Kill(); } function UnFreeze() { Kill(); } }
Symbol 3195 MovieClip [__Packages.SlopeUR] Frame 0
class SlopeUR extends Brick { var mc, x, y, type, k; function SlopeUR (_mc, _type, _dx, _dy) { super(); mc = _mc; mc._y = int(mc._y); if (_dx != undefined) { x = _dx; } else { x = 0; } if (_dy != undefined) { y = _dy; } else { y = 0; } if (_type != undefined) { type = _type; } else { type = 0; } k = mc._height / mc._width; } function Collide(aabb) { var _local3 = (aabb.x + aabb.w) - (mc._x + x); if (_local3 < 0) { return(false); } var _local7 = aabb.x - ((mc._x + x) + mc._width); if (_local7 > 0) { return(false); } var _local4 = (aabb.y + aabb.h) - (mc._y + y); if (_local4 < 0) { return(false); } var _local6 = aabb.y - ((mc._y + y) + mc._height); if (_local6 > 0) { return(false); } if ((_local3 < aabb.w) || (_local6 > ((-aabb.h) + 10))) { if (Math.abs(_local4) > Math.abs(_local6)) { _local4 = _local6; } if (Math.abs(_local3) > Math.abs(_local7)) { _local3 = _local7; } if ((Math.abs(_local3) > 0.1) && (Math.abs(_local4) > 0.1)) { if ((Math.abs(_local3) + 2) < Math.abs(_local4)) { _root.p.x = _root.p.x - _local3; _root.collided_brick = this; return(true); } _root.p.y = _root.p.y - _local4; _root.collided_brick = this; return(true); } } else { var _local8 = ((_local3 - (aabb.w * 0.5)) * k) - _local4; if (_local8 < 0) { _root.p.y = _root.p.y + _local8; _root.collided_brick = this; return(true); } } return(false); } function getx() { return(mc._x + x); } function gety() { return(mc._x + y); } function getw() { return(mc._width); } function geth() { return(mc._height); } function CollidePoint(px, py) { var _local3 = px - (mc._x + x); if ((_local3 < 0) || (_local3 > mc._width)) { return(false); } var _local2 = py - (mc._y + y); if ((_local2 < 0) || (_local2 > mc._height)) { return(false); } var _local4 = (_local3 * k) - _local2; if (_local4 > 0) { return(false); } return(true); } }
Symbol 3196 MovieClip [__Packages.Raptor] Frame 0
class Raptor extends Obj { var objects, foots, sprite, life, head, body, knee11, knee12, foot1, knee21, knee22, foot2, n_joints, head_link, oldx, x, oldy, y, dir, side, behavior, step_dist, reloading, color_head, color_body, activate_delay, head_exploded, body_exploded, gun, pain, aabb, gun_sound, gun_sound_started, motor_sound, mount_delay, __height, charge, landed, head_frame, no_entrance, body_dir, foot_angle, left_bound, right_bound, falltime, _mode, phase, hero, active_foot, d_foot_angle, on_die, pain_head, pain_body, activated, overstep_foot, collided; function Raptor (__x, __y, _activate_delay) { super(); objects = new Array(); foots = new Array(); var _local9 = 5; var _local8 = _root.get_id(); sprite = _root.objects_layer.attachMovie("raptor", "ra" + _local8, _local8 + (_root.depth_band * _local9)); sprite._x = __x; sprite._y = __y; life = maxlife; head = joint("head", 400, 40); body = joint("body", 2000, 100); body.aabb.dx = -100; body.aabb.dy = -70; body.aabb.w = 146; body.aabb.h = 92; knee11 = jointno("leg11", 200, 10); knee12 = jointno("leg12", 200, 10); foot1 = jointf("leg13", 200, 30); knee21 = jointno("leg21", 200, 10); knee22 = jointno("leg22", 200, 10); foot2 = jointf("leg23", 200, 30); n_joints = objects.length; var _local7 = 0.95; link("head", "body", _local7, "head"); link("leg11", "body", _local7, "leg11"); link("leg12", "leg11", _local7, "leg12"); link("leg13", "leg12", _local7, "leg13"); link("leg21", "body", _local7, "leg21"); link("leg22", "leg21", _local7, "leg22"); link("leg23", "leg22", _local7, "leg23"); head_link = link("head", "body", 0.1); head_link.r = 1; objects.pop(); var _local4 = 0; while (_local4 < n_joints) { objects[_local4].x = objects[_local4].x + __x; objects[_local4].y = objects[_local4].y + __y; objects[_local4].oldx = objects[_local4].oldx + __x; objects[_local4].oldy = objects[_local4].oldy + __y; _local4++; } sprite._x = 0; sprite._y = 0; _local4 = n_joints; while (_local4 < objects.length) { objects[_local4].Render(); _local4++; } oldx = (x = __x); oldy = (y = __y); dir = 0; side = 1; behavior = Walk; StartWalk(); step_dist = 0; reloading = 30; color_head = new Color(sprite.head); color_body = new Color(sprite.body); if (!_activate_delay) { _activate_delay = 0; } activate_delay = _activate_delay; head_exploded = (body_exploded = false); gun = sprite.head.gun; if (_root.objects[_root.objects.length - 1] == this) { _root.objects.pop(); } pain = 0; aabb = head.aabb; gun_sound = new Sound(sprite.head); gun_sound.attachSound("snd_machinegun"); gun_sound.setVolume(40); gun_sound.stop(); gun_sound_started = false; motor_sound = new Sound(sprite.body); motor_sound.attachSound("snd_motor"); motor_sound.stop(); _local4 = n_joints; while (_local4 < objects.length) { objects[_local4].Render(); _local4++; } sprite.body._x = body.x; sprite.body._y = body.y; sprite.leg14._x = foot1.x; sprite.leg14._y = foot1.y; sprite.leg24._x = foot2.x; sprite.leg24._y = foot2.y; Update = UpdateEmpty; mount_delay = 30; head.Update(); __height = 250; charge = 0; landed = true; head_frame = 47; no_entrance = false; body_dir = 0; foot_angle = 0; left_bound = _root.level.raptor_left_bound._x; right_bound = _root.level.raptor_right_bound._x; falltime = 300; _mode = 0; phase = 0; } function Update() { } function UpdateEmpty() { if ((_root.CollideKnight(head.aabb) && (_root.knight.getvy() > 4)) && (!no_entrance)) { hero = _root.knight; sprite.head.gotoAndPlay("mount"); sprite.body.play(); Update = UpdateMount; _root.sound("snd_tank_start"); var _local3 = 0; while (_local3 < _root.objects.length) { if (_root.objects[_local3] == this) { _root.objects.splice(_local3, 1); break; } _local3++; } _root.knight.Freeze(); _root.knight = this; _root.ui.gotoAndStop("tank"); _root.sound("snd_squeak"); body_dir = 0; sprite.body._rotation = body_dir + 180; return(undefined); } if (no_entrance && (_root.knight.landed)) { no_entrance = false; } } function UpdateMount() { _root.p.x = sprite.body.exhaust1._x; _root.p.y = sprite.body.exhaust1._y; _root.p = sprite.body.transform.matrix.transformPoint(_root.p); _root.objects.push(new SteamParticle("black_steam", _root.p.x, _root.p.y, 180, 12, 10, 25, 1)); _root.p.x = sprite.body.exhaust2._x; _root.p.y = sprite.body.exhaust2._y; _root.p = sprite.body.transform.matrix.transformPoint(_root.p); _root.objects.push(new SteamParticle("black_steam", _root.p.x, _root.p.y, 180, 12, 10, 25, 1)); mount_delay--; if (mount_delay == 10) { motor_sound.start(0, 9999); } if (mount_delay < 0) { Update = UpdateHero; _root.view_scale = 85; mount_delay = 30; head_frame = 47; return(undefined); } } function UpdateDie() { var _local4 = 0; landed = false; var _local3 = 0; while (_local3 < n_joints) { objects[_local3].y = objects[_local3].y + _root.gravity_y; objects[_local3].Update(); if (objects[_local3].collided == 3) { landed = true; } _local4 = Math.max(_local4, objects[_local3].hit_f); _local3++; } _local3 = n_joints; while (_local3 < objects.length) { objects[_local3].Update(); _local3++; } if (foots[0].Update == foots[0].Fixed) { foots[0].Update(); } if (foots[1].Update == foots[1].Fixed) { foots[1].Update(); } _local3 = n_joints; while (_local3 < objects.length) { objects[_local3].Render(); _local3++; } sprite.body._x = body.x; sprite.body._y = body.y; sprite.leg14._x = foot1.x; sprite.leg14._y = foot1.y; sprite.leg24._x = foot2.x; sprite.leg24._y = foot2.y; x = body.x; y = body.y; body_dir = body_dir * 0.8; sprite.body._rotation = body_dir + 180; switch (_mode) { case 0 : sprite.head.gotoAndPlay("open"); phase = 0; _mode = 1; Balance(); var _local7 = (-((x * 0.7) + (_root.__xmouse * 0.3))) + (_root.w * 0.5); var _local8 = (-(((y + 100) * 0.7) + (_root.__ymouse * 0.3))) + (_root.h * 0.5); _root.SmoothView(_local7, _local8); break; case 1 : if (__height > 160) { __height = __height - 4; } if (foots[0].collided != 3) { foots[0].y = foots[0].y + 0.5; } else { foots[0].Fix(); } if (foots[1].collided != 3) { foots[1].y = foots[1].y + 0.5; } else { foots[1].Fix(); } if (phase == 15) { sprite.body.gotoAndPlay("die"); } if (phase == 30) { _root.knight = hero; _root.knight.UnFreeze(); _root.knight.scarf.sprite._visible = true; hero.Invincibility(90); _root.objects.push(this); _root.p.x = sprite.head.spawn._x; _root.p.y = sprite.head.spawn._y; _root.p = sprite.head.transform.matrix.transformPoint(_root.p); hero.oldx = (hero.x = _root.p.x); hero.oldy = (hero.y = _root.p.y); hero.oldx = hero.oldx - 5; hero.oldy = hero.oldy + 15; no_entrance = true; _root.view_scale = 100; _root.ui.gotoAndStop("single"); motor_sound.stop(); _root.sound("snd_engine_off"); _root.sound("snd_squeak"); gun_sound.stop(); body_dir = 0; } if (phase == 35) { sprite.head.gotoAndPlay("die"); phase = 0; _mode = 2; var _local6 = joint("body", 400, 20); objects[9].b = _local6; _local6.oldx = _local6.oldx - 20; _local6.oldy = _local6.oldy + 20; var _local5 = joint("body", 400, 20); objects[12].b = _local5; _local5.oldx = _local5.oldx + 20; _local5.oldy = _local5.oldy + 20; foots[0].UnFix(); foots[1].UnFix(); } break; case 2 : } phase++; } function UpdateHero() { if (life <= 0) { color_head.setTransform(_root.white); color_body.setTransform(_root.white); Update = UpdateDie; return(undefined); } var _local4 = 0; landed = false; var _local3 = 0; while (_local3 < n_joints) { objects[_local3].y = objects[_local3].y + _root.gravity_y; objects[_local3].Update(); if (objects[_local3].collided == 3) { landed = true; } _local4 = Math.max(_local4, objects[_local3].hit_f); _local3++; } x = body.x; y = body.y; Target(_root.__xmouse, _root.__ymouse); if (Key.isDown(1) || (Key.isDown(32))) { if (!gun_sound_started) { gun_sound.start(0, 9999); gun_sound_started = true; } Shot(); sprite.head.rotor._rotation = sprite.head.rotor._rotation + 60; } else if (gun_sound_started) { gun_sound.stop(); gun_sound_started = false; } var _local5 = 0; var _local9 = 0; if (__height > 120) { if (Key.isDown(87) || (Key.isDown(38))) { charge = 50; Grenade(); } } if (_root.__xmouse > body.x) { _root.p.x = sprite.body.__target._x; _root.p.y = sprite.body.__target._y; _root.p = sprite.body.transform.matrix.transformPoint(_root.p); var _local8 = Math.atan2(_root.__ymouse - _root.p.y, _root.__xmouse - _root.p.x) * _root.radtodeg; body_dir = _root.interpolate(body_dir, _local8, 0.05); body_dir = _root.limit(body_dir, -30, 30); } else { body_dir = _root.interpolate(body_dir, 0, 0.05); } sprite.body._rotation = body_dir + 180; if (Key.isDown(65) || (Key.isDown(37))) { _local5 = _local5 - 1; } if (Key.isDown(68) || (Key.isDown(39))) { _local5 = _local5 + 1; } if (_local5) { if (!dir) { dir = _local5; StartWalk(); } if (dir != _local5) { } dir = _local5; } else if (active_foot.collided == 3) { dir = 0; } if (Key.isDown(83) || (Key.isDown(40))) { if (__height > 120) { __height = __height - 5; } else if (head_frame < 74) { head_frame++; sprite.head.gotoAndStop(head_frame); } else if (Key.isDown(87) || (Key.isDown(38))) { PlayerExit(); return(undefined); } } else { if (__height < 250) { __height = __height + 10; } if (head_frame > 47) { head_frame--; sprite.head.gotoAndStop(head_frame); } } d_foot_angle = dir * step_ang_speed; Balance(); Walk(); if (life <= 0) { if (on_die) { on_die(); on_die = 0; } } body.x = body.x + 45; body.y = body.y + 30; head_link.Update(); body.x = body.x - 45; body.y = body.y - 30; _local3 = n_joints; while (_local3 < objects.length) { objects[_local3].Update(); _local3++; } if (foots[0].Update == foots[0].Fixed) { foots[0].Update(); } if (foots[1].Update == foots[1].Fixed) { foots[1].Update(); } _local3 = n_joints; while (_local3 < objects.length) { objects[_local3].Render(); _local3++; } sprite.body._x = body.x; sprite.body._y = body.y; sprite.leg14._x = foot1.x; sprite.leg14._y = foot1.y; sprite.leg24._x = foot2.x; sprite.leg24._y = foot2.y; reloading--; pain_head--; pain_body--; activate_delay--; pain--; if (pain_head == 0) { color_head.setTransform(_root.white); } if (pain_body == 0) { color_body.setTransform(_root.white); } var _local6 = (-((x * 0.7) + (_root.__xmouse * 0.3))) + (_root.w * 0.5); var _local7 = (-(((y + 100) * 0.7) + (_root.__ymouse * 0.3))) + (_root.h * 0.5); _root.SmoothView(_local6, _local7); } function PlayerExit() { _root.knight = hero; _root.knight.UnFreeze(); _root.knight.scarf.sprite._visible = true; _root.objects.push(this); sprite.head.gotoAndPlay("empty"); _root.p.x = sprite.head.spawn._x; _root.p.y = sprite.head.spawn._y; _root.p = sprite.head.transform.matrix.transformPoint(_root.p); hero.oldx = (hero.x = _root.p.x); hero.oldy = (hero.y = _root.p.y); hero.oldx = hero.oldx - 5; hero.oldy = hero.oldy + 15; Update = UpdateEmpty; no_entrance = true; _root.view_scale = 100; sprite.body.gotoAndPlay("close"); _root.ui.gotoAndStop("single"); motor_sound.stop(); _root.sound("snd_engine_off"); _root.sound("snd_squeak"); gun_sound.stop(); body_dir = 0; } function joint(part_name, m, r) { var _local2 = new JointCBLF(sprite[part_name]._x, sprite[part_name]._y, m, r, "no"); objects.push(_local2); objects[objects.length - 1].id = part_name; return(_local2); } function jointf(part_name, m, r) { var _local2 = new JointCBLF(sprite[part_name]._x, sprite[part_name]._y, m, r, "no"); objects.push(_local2); objects[objects.length - 1].id = part_name; foots.push(_local2); return(_local2); } function jointno(part_name, m, r) { var _local2 = new JointLoFr(sprite[part_name]._x, sprite[part_name]._y, m); objects.push(_local2); objects[objects.length - 1].id = part_name; return(_local2); } function link(name1, name2, k, part_name) { var _local4; var _local3; var _local2 = 0; while (_local2 < n_joints) { if (objects[_local2].id == name1) { _local4 = objects[_local2]; } if (objects[_local2].id == name2) { _local3 = objects[_local2]; } if (_local4 && (_local3)) { break; } _local2++; } var _local5; if (k > 0) { if (part_name) { _local5 = new LinkSprite(_local4, _local3, k, sprite[part_name]); } else { _local5 = new Link(_local4, _local3, k); } } else { _local5 = new LinkPush(_local4, _local3, -k); } objects.push(_local5); return(_local5); } function AddSpeed(vx, vy, rnd) { var _local2 = 0; while (_local2 < n_joints) { objects[_local2].x = objects[_local2].x + ((vx + (Math.random() * rnd)) - (rnd * 0.5)); objects[_local2].y = objects[_local2].y + ((vy + (Math.random() * rnd)) - (rnd * 0.5)); _local2++; } } function Activate() { activated = true; } function sort_left(a, b) { if (a.x < b.x) { return(1); } return(-1); } function sort_right(a, b) { if (a.x > b.x) { return(1); } return(-1); } function StartWalk() { if (life <= 0) { return(undefined); } if ((!active_foot) || (((foot1.x - foot2.x) * dir) < 0)) { active_foot = foots[0]; overstep_foot = foots[1]; } else { active_foot = foots[1]; overstep_foot = foots[0]; } foot_angle = Math.atan2(active_foot.y - overstep_foot.y, active_foot.x - overstep_foot.x); step_dist = 0; d_foot_angle = dir * step_ang_speed; active_foot.UnFix(); behavior = Walk; } function Balance() { if (life <= 0) { return(undefined); } if ((foot1.collided == 3) || (foot2.collided == 3)) { var _local5 = 5; knee11.x = knee11.x + _local5; knee12.x = knee12.x - _local5; objects[5].x = objects[5].x + _local5; objects[6].x = objects[6].x - _local5; body.oldx = _root.interpolate(body.oldx, x, 0.1); body.oldy = _root.interpolate(body.oldy, y, 0.1); } if (!foots[0].collided) { foots[0].y = foots[0].y + (_root.gravity_y * 0.5); } if (!foots[1].collided) { foots[1].y = foots[1].y + (_root.gravity_y * 0.5); } var _local4; var _local3 = 0; while (_local3 < foots.length) { if (foots[_local3].collided != 1) { if ((foots[_local3].y > _local4) || (!_local4)) { _local4 = foots[_local3].y; } } if ((foots[_local3].collided == 3) && (foots[_local3] != active_foot)) { foots[_local3].Fix(); } _local3++; } if (_local4) { if ((_local4 - body.y) < __height) { body.y = body.y + (((_local4 - body.y) - __height) * 0.05); } body.x = body.x + ((((foot1.x + foot2.x) * 0.5) - body.x) * 0.05); } } function Walk() { if (life <= 0) { return(undefined); } if (!active_foot) { StartWalk(); } else if (overstep_foot.collided == 3) { foot_angle = foot_angle + d_foot_angle; step_dist = step_dist + d_foot_angle; var _local6 = overstep_foot.x + (Math.cos(foot_angle) * step_r); var _local5 = overstep_foot.y + (Math.sin(foot_angle) * step_r); var _local4 = _local6 - active_foot.x; var _local3 = _local5 - active_foot.y; _local4 = _local4 * 0.125; _local3 = _local3 * 0.125; active_foot.x = active_foot.x + _local4; active_foot.y = active_foot.y + _local3; overstep_foot.x = overstep_foot.x - _local4; overstep_foot.y = overstep_foot.y - _local3; if (active_foot.x < left_bound) { active_foot.x = left_bound; } if (active_foot.x > right_bound) { active_foot.x = right_bound; } if ((Math.abs(step_dist) > 0.6) && (active_foot.collided == 3)) { active_foot.Fix(); StartWalk(); _root.sound("snd_mech_hit"); } if (Math.abs(step_dist) > 5) { StartWalk(); } } } function SetSide() { var _local2 = n_joints; while (_local2 < objects.length) { if (objects[_local2].sprite) { objects[_local2].sprite._yscale = (-side) * 100; } _local2++; } } function Target(tx, ty) { _root.p.x = sprite.head.gun._x; _root.p.y = sprite.head.gun._y; _root.p = sprite.head.transform.matrix.transformPoint(_root.p); var _local5 = (Math.atan2(_root.p.y - ty, _root.p.x - tx) * _root.radtodeg) - 180; var _local4 = gun._rotation; var _local3 = (_local5 - sprite.head._rotation) - _local4; while (_local3 > 180) { _local3 = _local3 - 360; } while (_local3 < -180) { _local3 = _local3 + 360; } gun._rotation = _local4 + (_local3 * 0.4); } function Shot() { if (gun.ready) { gun.gotoAndPlay("shot"); _root.p.x = gun.barrel._x; _root.p.y = gun.barrel._y; _root.p = gun.transform.matrix.transformPoint(_root.p); _root.p = sprite.head.transform.matrix.transformPoint(_root.p); var _local3 = new PlayerBullet("pistol_bullet", _root.p.x, _root.p.y, ((gun._rotation + sprite.head._rotation) + random(20)) - 10, 25, 10, 6, 1500); _local3.sprite._yscale = 200; _local3.aabb.dx = (_local3.aabb.dy = -15); _local3.aabb.w = (_local3.aabb.h = 30); _root.p_bullets.push(_local3); } } function Grenade() { if (!sprite.body.ready) { return(undefined); } sprite.body.ready = false; sprite.body.gotoAndPlay("shot"); _root.p.x = sprite.body.barrel._x; _root.p.y = sprite.body.barrel._y; _root.p = sprite.body.transform.matrix.transformPoint(_root.p); _root.p_bullets.push(new TankGrenade("tank_grenade", _root.p.x, _root.p.y, body_dir, 10 + (charge * 0.5), 300, 10, 50)); body.oldx = body.oldx + (Math.cos(body_dir * _root.degtorad) * 24); body.oldy = body.oldy + (Math.sin(body_dir * _root.degtorad) * 24); body_dir = body_dir - 5; charge = 0; } function Gibs(__x, __y, n_gibs) { var _local2 = 0; while (_local2 < n_gibs) { _root.objects.push(new SpinningGib("metal_gibs", __x, __y, random(360), 15, 10, random(8) + 20, 4)); _local2++; } } function Collisions() { return(undefined); } function Kill() { life = -10000; removeMovieClip(sprite); var _local2 = 0; while (_local2 < objects.length) { delete objects[_local2]; objects.splice(_local2, 1); _local2++; } } function Alive() { return(life > -10000); } function InGame() { if ((x + 100) < _root.left_border) { return(false); } if ((x - 100) > _root.right_border) { return(false); } if ((y + 100) < _root.top_border) { return(false); } if ((y - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { if (life > 0) { return(true); } if (on_die) { return(true); } } function UnFreeze() { sprite._visible = true; } function addv(vx, vy, rand) { var _local2 = 0; while (_local2 < 11) { objects[_local2].x = objects[_local2].x + (vx + ((Math.random() - 0.5) * rand)); objects[_local2].y = objects[_local2].y + (vy + ((Math.random() - 0.5) * rand)); _local2++; } } function getspeed() { var _local3 = objects[6].x - objects[6].oldx; var _local2 = objects[6].y - objects[6].oldy; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function can_hang() { return(false); } function getx() { return(head.x); } function gety() { return(head.y); } function getvy() { return(head.y - head.oldy); } function addvx(dx) { head.x = head.x + dx; } function addvy(dy) { head.y = head.y + dy; } function gethangx() { return(0); } function gethangy() { return(0); } function RemoveSprite() { removeMovieClip(sprite); } function CollideBody(_aabb) { collided = 0; var _local3 = _root.collide_aabb(_aabb, body.aabb); if (_local3) { collided = 1; return(true); } _local3 = _root.collide_aabb(_aabb, head.aabb); if (_local3) { collided = 2; return(true); } } function PickWeapon(wpn, ammo) { hero.PickWeapon(wpn, ammo); } function Invincibility(t) { } function Damage(dx, dy, p, dmg) { pain = p; life = life - dmg; _root.ui.lifebar.gotoAndStop(int(life / 20) + 1); _root.sound("snd_metal_bullet" + (random(3) + 1), 25); switch (collided) { case 1 : body.x = body.x + dx; body.y = body.y + dy; pain_body = 4; color_body.setTransform(_root.light_orange); break; case 2 : head.x = head.x + dx; head.y = head.y + dy; pain_head = 4; color_head.setTransform(_root.light_orange); break; default : body.x = body.x + dx; body.y = body.y + dy; head.x = head.x + dx; head.y = head.y + dy; pain_body = 4; color_body.setTransform(_root.light_orange); pain_head = 4; color_head.setTransform(_root.light_orange); } } function Pause() { var _local2 = sprite.head._currentframe; if ((_local2 < 48) || (_local2 > 74)) { switch (_local2) { case 19 : case 47 : case 74 : case 118 : break; default : sprite.head.stop(); } } switch (sprite.body._currentframe) { case 1 : case 55 : case 275 : break; default : sprite.body.stop(); } gun_sound.setVolume(0); } function UnPause() { var _local2 = sprite.head._currentframe; if ((_local2 < 48) || (_local2 > 74)) { switch (_local2) { case 19 : case 47 : case 74 : case 118 : break; default : sprite.head.play(); } } switch (sprite.body._currentframe) { case 1 : case 55 : case 275 : break; default : sprite.body.play(); } gun_sound.setVolume(40); } static var reload_time = 60; var maxlife = 1100; var step_r = 150; var step_ang_speed = 0.1; }
Symbol 3197 MovieClip [__Packages.SteamParticle] Frame 0
class SteamParticle extends Obj { var x, y, id, sprite, aabb, life, dalpha, vx, vy; function SteamParticle (sprite_name, __x, __y, dir, speed, r, _life, depth) { super(); x = __x; y = __y; id = _root.get_id(); if (depth == undefined) { depth = 12; } sprite = _root.objects_layer.attachMovie(sprite_name, "gi" + id, id + (_root.depth_band * depth)); sprite._x = x; sprite._y = y; aabb = new Object(); aabb.dx = -r; aabb.dy = -r; aabb.w = r + r; aabb.h = r + r; aabb.x = __x; aabb.y = __y; life = _life; dalpha = -50 / life; dir = dir * _root.degtorad; vx = speed * Math.cos(dir); vy = speed * Math.sin(dir); } function Update() { if (life <= 0) { return(undefined); } x = x + (vx + _root.wind_x); y = y + vy; aabb.x = x + aabb.dx; aabb.y = y + aabb.dy; if (_root.collide(aabb)) { Update = function () { }; sprite.gotoAndPlay("die"); } sprite._alpha = sprite._alpha + dalpha; sprite._x = x; sprite._y = y; life--; } function Kill() { life = -10000; if (sprite) { removeMovieClip(sprite); } sprite = 0; delete aabb; } function Alive() { return((life > 0) && (sprite._currentframe != 45)); } function InGame() { if ((x + 20) < _root.left_border) { return(false); } if ((x - 20) > _root.right_border) { return(false); } if ((y + 20) < _root.top_border) { return(false); } if ((y - 20) > _root.bottom_border) { return(false); } return(true); } function Freeze() { if (life < 1000) { Kill(); } else { sprite._visible = false; } } function UnFreeze() { sprite._visible = true; } function Pause() { switch (sprite._currentframe) { case 30 : case 45 : break; default : sprite.stop(); } } function UnPause() { switch (sprite._currentframe) { case 30 : case 45 : break; default : sprite.play(); } } }
Symbol 3198 MovieClip [__Packages.JointCBLF] Frame 0
class JointCBLF extends JointCollideBounce { var oldx, x, oldy, y, aabb, collided, hit_f, collided_brick, sprite, Update; function JointCBLF (__x, __y, _mass, _r, spritename) { super(__x, __y, _mass, _r, spritename); } function UpdatePhysics() { var _local4 = (x - oldx) * 0.99995; var _local3 = (y - oldy) * 0.99995; oldx = x; oldy = y; _local4 = _root.limit(_local4, -40, 40); _local3 = _root.limit(_local3, -40, 40); x = x + _local4; y = y + _local3; aabb.x = x + aabb.dx; aabb.y = y + aabb.dy; collided = 0; hit_f = 0; if (_root.collide(aabb)) { x = x + _root.p.x; if (_local3 < -1) { if (_root.collided_brick instanceof Platform) { _root.p.y = 0; } } if ((_root.p.y * _local3) < 0) { y = y + _root.p.y; } else { y = y + _root.p.y; oldy = oldy + _root.p.y; } if (_root.p.y != 0) { if ((_root.p.y * _local3) < 0) { oldy = _root.interpolate(oldy, y, 0.8); } x = _root.interpolate(x, oldx, 0.15); if (_root.p.y < 0) { collided = 3; } else { collided = 1; } collided_brick = _root.collided_brick; y = y - (_local3 * 0.65); hit_f = hit_f + Math.abs(_local3); } else if (_root.p.x != 0) { oldx = _root.interpolate(oldx, x, 0.8); if (_root.p.x < 0) { collided = 2; } else { collided = 4; } collided_brick = _root.collided_brick; x = x - (_local4 * 0.65); hit_f = hit_f + Math.abs(_local4); } } if (sprite) { sprite._x = x; sprite._y = y; } } function Fixed() { x = oldx; y = oldy; } function Fix() { Update = Fixed; } function UnFix() { Update = UpdatePhysics; } }
Symbol 3199 MovieClip [__Packages.LinkPush] Frame 0
class LinkPush extends Obj { var a, b, k, r; function LinkPush (_a, _b, _k, spritename) { super(); a = _a; b = _b; k = _k; r = _root.DistPoint(a.x, a.y, b.x, b.y); } function Update() { var _local4 = b.x - a.x; var _local3 = b.y - a.y; var _local6 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local5 = (_local6 - (r * _root.pull_coeff)) / _local6; if (_local5 > 0) { return(undefined); } _local5 = _local5 * (k / (a.mass + b.mass)); _local4 = _local4 * _local5; _local3 = _local3 * _local5; a.x = a.x + (b.mass * _local4); a.y = a.y + (b.mass * _local3); b.x = b.x - (a.mass * _local4); b.y = b.y - (a.mass * _local3); } function Kill() { } function Alive() { return(true); } function Angle() { return(Math.atan2(b.y - a.y, b.x - a.x)); } }
Symbol 3200 MovieClip [__Packages.TankGrenade] Frame 0
class TankGrenade extends JointCollide { var x, y, id, sprite, aabb, life, vx, vy, oldx, oldy, damage, force, exploded, UpdatePhysics, collided; function TankGrenade (sprite_name, __x, __y, dir, speed, _damage, r, _force) { super(); x = __x; y = __y; id = _root.get_id(); sprite = _root.objects_layer.attachMovie(sprite_name, "tg" + id, id + (_root.depth_band * 12)); sprite._x = x; sprite._y = y; sprite._rotation = dir; aabb = new Object(); aabb.dx = -r; aabb.dy = -r; aabb.w = r + r; aabb.h = r + r; aabb.x = __x; aabb.y = __y; life = 90; dir = dir * _root.degtorad; vx = speed * Math.cos(dir); vy = speed * Math.sin(dir); oldx = x - vx; oldy = y - vy; damage = _damage; force = _force; exploded = false; } function Update() { y = y + _root.gravity_y; var _local4 = x - oldx; var _local3 = y - oldy; sprite._rotation = Math.atan2(_local3, _local4) * _root.radtodeg; UpdatePhysics(); life--; if ((life <= 0) || (collided)) { Explode(); return(undefined); } } function Explode() { Update = ExplosionUpdate; Collide = ExplosionCollide; sprite.gotoAndPlay("die"); sprite._rotation = 0; life = 0; aabb.x = x - 100; aabb.y = y - 100; aabb.w = 250; aabb.h = 250; _root.sound_mc_point("snd_big_boom_debris", sprite, x, 100); } function ExplosionCollide(_aabb) { if (life != 1) { return(undefined); } if (_root.collide_aabb(_aabb, aabb)) { vx = (_aabb.x + (_aabb.w * 0.5)) - x; vy = (_aabb.y + (_aabb.h * 0.5)) - y; var _local3 = Math.sqrt((vx * vx) + (vy * vy)); _local3 = force / _local3; vx = vx * _local3; vy = vy * _local3; _root.p.x = vx * 1000; _root.p.y = vy * 1000; return(true); } return(false); } function ExplosionUpdate() { life++; } function Kill() { life = -10000; removeMovieClip(sprite); delete aabb; } function Alive() { if (sprite._currentframe == 95) { return(false); } return(true); } function InGame() { if ((x + 30) < _root.left_border) { return(false); } if ((x - 30) > _root.right_border) { return(false); } if ((y + 30) < _root.top_border) { return(false); } if ((y - 30) > _root.bottom_border) { return(false); } return(true); } function Freeze() { Kill(); } function UnFreeze() { Kill(); } function Collide(_aabb) { if (_root.collide_aabb(_aabb, aabb)) { Explode(); } return(false); } function Hit() { if (life != 1) { return(undefined); } _root.p.x = vx * 1000; _root.p.y = vy * 1000; } }
Symbol 3201 MovieClip [__Packages.BrickStatic] Frame 0
class BrickStatic { var x, y, type, w, h, mc; function BrickStatic (_mc, _type, _dx, _dy) { if (_dx != undefined) { x = _dx + _mc._x; } else { x = 0; } if (_dy != undefined) { y = int(_dy + _mc._y); } else { y = 0; } if (_type != undefined) { type = _type; } else { type = 0; } w = _mc._width; h = _mc._height; mc = _mc; } function Collide(aabb) { var _local4 = (aabb.x + aabb.w) - x; if (_local4 < 0) { return(false); } var _local7 = aabb.x - (x + w); if (_local7 > 0) { return(false); } var _local3 = (aabb.y + aabb.h) - y; if (_local3 < 0) { return(false); } var _local6 = aabb.y - (y + h); if (_local6 > 0) { return(false); } if (Math.abs(_local3) > Math.abs(_local6)) { _local3 = _local6; } if (Math.abs(_local4) > Math.abs(_local7)) { _local4 = _local7; } if ((Math.abs(_local4) > 0.1) && (Math.abs(_local3) > 0.1)) { if ((Math.abs(_local4) + 3) < Math.abs(_local3)) { _root.p.x = _root.p.x - _local4; _root.collided_brick = this; return(true); } _root.p.y = _root.p.y - _local3; _root.collided_brick = this; return(true); } } function getx() { return(x); } function gety() { return(y); } function getw() { return(w); } function geth() { return(h); } function CollidePoint(px, py) { var _local3 = px - x; if ((_local3 < 0) || (_local3 > w)) { return(false); } var _local2 = py - y; if ((_local2 < 0) || (_local2 > h)) { return(false); } return(true); } }
Symbol 3202 MovieClip [__Packages.BonusHeal] Frame 0
class BonusHeal extends BonusRailgun { var y, UpdatePhysics, life, aabb, sprite, ammo; function BonusHeal (__x, __y, sprite_name, _ammo) { super(__x, __y, sprite_name, _ammo); } function Update() { y = y + _root.gravity_y; UpdatePhysics(); if (life <= 0) { return(undefined); } if (((_root.knight.life < 100) && (_root.knight.life > 0)) && (_root.knight instanceof Hero)) { if (_root.CollideKnight(aabb)) { sprite.gotoAndPlay("die"); _root.HealKnight(ammo); life = -1; return(undefined); } } } function Pause() { sprite.stop(); } function UnPause() { if (sprite._currentframe == 20) { sprite.gotoAndPlay(1); } else { sprite.play(); } } }
Symbol 3203 MovieClip [__Packages.BonusGold] Frame 0
class BonusGold extends JointCollide { var x, y, oldx, oldy, id, sprite, aabb, mass, collided, life, UpdatePhysics; function BonusGold (__x, __y, dir, speed) { super(); x = __x; y = __y; dir = dir * _root.degtorad; oldx = x - (speed * Math.cos(dir)); oldy = y - (speed * Math.sin(dir)); id = _root.get_id(); sprite = _root.objects_layer.attachMovie("gold", "g" + id, id + (_root.depth_band * 3)); sprite._x = x; sprite._y = y; sprite._visible = false; aabb = new Object(); aabb.w = 32; aabb.h = 32; aabb.dx = (-aabb.w) * 0.5; aabb.dy = (-aabb.h) * 0.5; aabb.x = __x; aabb.y = __y; mass = 3000; collided = 0; life = 100; } function Update() { y = y + _root.gravity_y; UpdatePhysics(); if (collided == 3) { if (_root.collided_brick instanceof BrickStatic) { Update = Static; } } if (_root.CollideKnight(aabb)) { _root.add_score(100); Update = Follow; life = -1; return(undefined); } } function Static() { if (_root.CollideKnight(aabb)) { _root.add_score(100); Update = Follow; life = -1; } } function Kill() { life = -1; removeMovieClip(sprite); delete aabb; } function Alive() { if (sprite._currentframe == 10) { return(false); } return(true); } function InGame() { if ((x + 40) < _root.left_border) { return(false); } if ((x - 40) > _root.right_border) { return(false); } if ((y + 40) < _root.top_border) { return(false); } if ((y - 40) > _root.bottom_border) { return(false); } return(true); } function Freeze() { sprite._visible = false; } function UnFreeze() { sprite._visible = true; } function Follow() { if (life == -10000) { return(undefined); } life = life - 1; if (life > -10) { return(undefined); } var _local4 = _root.knight.getx() - x; var _local3 = _root.knight.gety() - y; x = x + (_local4 * 0.5); y = y + (_local3 * 0.5); if ((Math.abs(_local4) < 20) && (Math.abs(_local3) < 52)) { sprite.gotoAndPlay("die"); life = -10000; if ((_root.snd_coin.position == 0) || (_root.snd_coin.position > 100)) { _root.snd_coin.start(0, 1); } } sprite._x = x; sprite._y = y; } function Pause() { switch (sprite._currentframe) { case 1 : case 10 : break; default : sprite.stop(); } sprite.body.stop(); } function UnPause() { switch (sprite._currentframe) { case 1 : case 10 : break; default : sprite.play(); } sprite.body.play(); } }
Symbol 3204 MovieClip [__Packages.Background] Frame 0
class Background { var sprite, x, y, speedx, speedy; function Background (_sprite, _speedx, _speedy) { sprite = _sprite; x = sprite._x; y = sprite._y; if (_speedy == undefined) { _speedy = _speedx; } speedx = 1 - _speedx; speedy = 1 - _speedy; } function Update() { sprite._x = int(x - (_root._x * speedx)); sprite._y = int(y - (_root._y * speedy)); } }
Symbol 3205 MovieClip [__Packages.TileXBackground] Frame 0
class TileXBackground { var sprite, x, y, speedx, speedy, width, height, dx, dy, wind; function TileXBackground (_sprite, _speedx, _speedy, _wind) { sprite = _sprite; x = int(sprite._x); y = int(sprite._y); if (_speedy == undefined) { _speedy = _speedx; } speedx = _speedx; speedy = 1 - _speedy; width = int(sprite._width / 2); height = int(sprite._height / 2); dx = _root._x; dy = _root._y; wind = _wind; } function Update() { if (sprite._parent == _root.level) { _root.actual_root_pos(); dx = dx - (_root.p.x - _root.level_vx); if (wind) { dx = dx - (_root.wind_x * speedx); } x = x - (dx * speedx); if (x > 0) { x = x - width; } else if (x < (-width)) { x = x + width; } sprite._x = int(x - _root.p.x); sprite._y = int(y - (_root.p.y * speedy)); dx = _root.p.x; } else { _root.actual_root_pos(); dx = dx - (_root.p.x - _root.level_vx); if (wind) { dx = dx - (_root.wind_x * speedx); } x = x - (dx * speedx); if (x > 0) { x = x - width; } else if (x < (-width)) { x = x + width; } sprite._x = int(x - _root._x); sprite._y = int(y - (_root._y * speedy)); dx = _root.p.x; } } }
Symbol 3206 MovieClip [__Packages.Crate] Frame 0
class Crate extends JointCollide { var x, y, oldx, oldy, id, sprite, aabb, mass, collided, life, dm, contain, UpdatePhysics; function Crate (__x, __y, sprite_name, sample_sprite, _life, _contain, depth) { super(); x = __x; y = __y; oldx = x; oldy = y; id = _root.get_id(); if (!depth) { depth = 4; } sprite = _root.objects_layer.attachMovie(sprite_name, "c" + id, id + (_root.depth_band * depth)); sprite._x = x; sprite._y = y; sprite._visible = false; if (!sample_sprite) { sample_sprite = sprite; } aabb = new Object(); aabb.w = sample_sprite._width; aabb.h = sample_sprite._height; aabb.dx = (-aabb.w) * 0.5; aabb.dy = (-aabb.h) * 0.5; aabb.x = __x; aabb.y = __y; sprite._width = aabb.w; sprite._height = aabb.h; mass = ((3000 * aabb.w) * aabb.h) / 4096; collided = 0; life = 100; dm = 0.5 / ((aabb.w * aabb.h) / 4096); life = life * ((aabb.w * aabb.h) / 4096); if (_life != undefined) { life = _life; } contain = _contain; } function Update() { y = y + _root.gravity_y; UpdatePhysics(); if (life <= 0) { if (collided == 3) { if (_root.collided_brick instanceof BrickStatic) { Update = function () { }; } } return(undefined); } var _local3 = _root.CollideBullets(aabb); if (_local3 > 0) { x = x + (_root.p.x / mass); y = y + (_root.p.y / mass); life = life - _local3; if (life > 1000) { _root.sound("snd_metal_bullet" + (random(3) + 1)); } } if (life <= 0) { sprite.gotoAndPlay("die"); aabb.h = aabb.h * 0.25; aabb.dy = aabb.h; if (contain) { _root.bonus(contain, x, y); } _root.add_score(50); return(undefined); } if (_root.CollideKnight(aabb)) { x = x + (_root.p.x * dm); y = y + (_root.p.y * dm); _root.p.x = _root.limit(_root.p.x, -5, 5); _root.knight.addvx((-_root.p.x) * (1 - dm)); _root.knight.addvy((-_root.p.y) * (1 - dm)); if (_root.p.y > 0) { _root.knight.landed_on_crate = true; } } } function Kill() { life = -1; removeMovieClip(sprite); delete aabb; } function Alive() { if (life <= -10000) { return(false); } return(true); } function InGame() { if ((x + 100) < _root.left_border) { return(false); } if ((x - 100) > _root.right_border) { return(false); } if ((y + 100) < _root.top_border) { return(false); } if ((y - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { sprite._visible = false; if (life < 0) { life = -1000; return(undefined); } } function UnFreeze() { sprite._visible = true; } function Pause() { switch (sprite._currentframe) { case 1 : case 24 : break; default : sprite.stop(); } } function UnPause() { switch (sprite._currentframe) { case 1 : case 24 : break; default : sprite.play(); } } }
Symbol 3207 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends Man { var SwitchWeapon, action_reload, vx, vy, reloading, dist, behavior, rnd_bhv, behavior_reload, destx, desty, Die, move_speed, hp, life, collided_brick, x, Move, old_behavior, hand2, hand1, y, shot, landed, action, body, sprite, _skin, oldy, pain, dir, view_side, InGame, BarrelPos, UpdatePhysics, collided, aabb, mass, Damage; function Enemy (__x, __y, sprite_name, _weapon, _skin, _life, _behavior, depth) { super(__x, __y, sprite_name, 1, _skin, _life, depth); SwitchWeapon(_weapon); action_reload = 0; vx = (vy = 0); reloading = 40 + random(40); dist = 150; switch (_behavior) { case 0 : behavior = Patrol; break; case 1 : behavior = Agressive; break; case 2 : behavior = Cowardly; dist = 300; break; case 3 : behavior = HoldPlatform; break; case 4 : behavior = Random; rnd_bhv = Agressive; behavior_reload = 0; break; case 5 : destx = (desty = 0); behavior = JetPack; Die = JetDie; } move_speed = 1; hp = life; if (_skin >= 22) { move_speed = 2; } } function Patrol() { var _local2 = 0; vy = 0; if (collided_brick) { if (vx < 0) { if (collided_brick.getx() > (x - 20)) { _local2 = 1; } } else if ((collided_brick.getx() + collided_brick.getw()) < (x + 20)) { _local2 = -1; } } if (_local2) { if (random(100) < 70) { vx = 0; } else { vx = _local2; } action_reload = 50; } else if (action_reload <= 0) { if (random(100) < 50) { vx = 1; } else { vx = -1; } action_reload = 50; } Move((vx * 0.325) * move_speed, vy * 0.75); } function _move() { vx = 1; if (destx < x) { vx = -1; } var _local2 = false; if (collided_brick) { if (vx < 0) { if (collided_brick.getx() > (x - 20)) { _local2 = true; } } else if ((collided_brick.getx() + collided_brick.getw()) < (x + 20)) { _local2 = true; } } if (_local2) { vy = -1; } Move((vx * 0.325) * move_speed, 0); if (Math.abs(x - destx) < 40) { behavior = old_behavior; } hand2.gotoAndStop(hand1._currentframe); } function MoveDX(dx) { destx = x + dx; old_behavior = behavior; behavior = _move; SetSide(destx - x); } function Agressive() { if ((y - _root.knight.gety()) < -350) { Patrol(); return(undefined); } shot(); if ((action_reload >= 0) && (vx == 0)) { Move(0, 0); return(undefined); } if (!landed) { Move(vx, 0); return(undefined); } var _local5 = vx; var _local3 = x - _root.knight.getx(); if (_local3 < 0) { if (_local3 < (-dist)) { vx = 1; } else if (_local3 > ((-dist) + 40)) { vx = -1; } } else if (_local3 > dist) { vx = -1; } else if (_local3 < (dist - 40)) { vx = 1; } if ((vx * _local5) < 0) { action_reload = 0; } var _local4 = false; if (collided_brick) { if (vx < 0) { if (collided_brick.getx() > (x - 20)) { _local4 = true; } } else if ((collided_brick.getx() + collided_brick.getw()) < (x + 20)) { _local4 = true; } } if ((action_reload <= 0) || (_local4)) { action_reload = random(10) + 10; if (_local4) { if (random(100) < 50) { vy = -1; } else { vx = (vy = 0); } } else if (random(100) < 10) { vy = -1; if (random(100) < 50) { vx = 0; } } else if (random(100) < 50) { vx = 0; } } Move((vx * 0.325) * move_speed, vy * 0.75); if (vy) { vy = 0; } } function Cowardly() { shot(); if ((action_reload >= 0) && (vx == 0)) { if (action_reload > 10) { Move(0, 1); } return(undefined); } if (!landed) { Move(vx, 0); return(undefined); } var _local5 = vx; var _local4 = x - _root.knight.getx(); if (_local4 < 0) { if (_local4 > ((-dist) + 40)) { vx = -1; } } else if (_local4 < (dist - 40)) { vx = 1; } if ((vx * _local5) < 0) { action_reload = 0; } var _local3 = false; if (collided_brick) { if (vx < 0) { if (collided_brick.getx() > (x - 20)) { _local3 = true; } } else if ((collided_brick.getx() + collided_brick.getw()) < (x + 20)) { _local3 = true; } } if ((action_reload <= 0) || (_local3)) { action_reload = random(20) + 40; if (_local3) { if (random(100) < 50) { vy = -1; } else { vx = (vy = 0); } } else if (random(100) < 10) { vy = -1; if (random(100) < 50) { vx = 0; } } } Move((vx * 0.325) * move_speed, vy * 0.75); vy = 0; } function Random() { rnd_bhv(); behavior_reload--; if (behavior_reload <= 0) { var _local3 = x - _root.knight.getx(); if (_local3 < 400) { if (rnd_bhv == Agressive) { rnd_bhv = Cowardly; } else { rnd_bhv = Agressive; } } else { rnd_bhv = Agressive; } dist = 150; if (rnd_bhv == Cowardly) { dist = 300; } behavior_reload = random(120); } } function HoldPlatform() { var _local3 = x - _root.knight.getx(); if (action_reload <= 0) { var _local5 = vx; if (_local3 < 0) { if (_local3 < (-dist)) { vx = 1; } else if (_local3 > ((-dist) + 40)) { vx = -1; } } else if (_local3 > dist) { vx = -1; } else if (_local3 < (dist - 40)) { vx = 1; } if ((vx * _local5) < 0) { action_reload = 0; } } var _local4 = 0; if (collided_brick) { if (vx < 0) { if (collided_brick.getx() > (x - 40)) { _local4 = 1; } } else if ((collided_brick.getx() + collided_brick.getw()) < (x + 40)) { _local4 = -1; } } if ((_local4 * vx) < 0) { vx = 0; } shot(); if ((y - _root.knight.gety()) < -60) { if ((_local3 * _local4) < 0) { reloading = 10; } if (_local4 || (action == 100)) { if (!vx) { vy = 1; } if (action_reload < 8) { vy = 0; } if (action_reload < 0) { vy = 0; if (random(100) < 80) { vx = 0; vy = 1; action_reload = 60; } else { vx = _local4; action_reload = 40; } } } else { reloading = 10; } } else { vy = 0; if (action_reload < 0) { if (random(100) < 10) { vy = -1; } action_reload = random(10) + 10; } } Move((vx * 0.325) * move_speed, vy * 0.75); if (vy < 0) { vy = 0; } } function JetMove(vy, dy) { body = sprite.bod; if (vy < 0) { body.gotoAndStop(_skin + 1); if ((y - oldy) > -8) { oldy = oldy + 1; } action = 8; if (((pain < 1000) && (pain > 999)) || (pain < 0)) { sprite.gotoAndPlay("jetpack_fly"); pain = 1022; } } else if (dy < -100) { body.gotoAndStop(_skin); } } function JetDie(dx, dy) { _root.jet_death = true; _skin++; super.Die(dx * 0.5, dy * 0.2); } function JetPack() { shot(); vx = 0; vy = 0; if (action_reload >= 0) { destx = random(200) - 100; if (random(100) < 50) { destx = destx + 250; } else { destx = destx - 250; } desty = -100 - random(300); action_reload = random(60) + 100; } var _local4 = x - (_root.knight.getx() + destx); var _local3 = y - (_root.knight.gety() + desty); if (Math.abs(_local4) > 30) { if (_local4 > 0) { vx = -1; } else { vx = 1; } } if (_local3 > -30) { vy = -1; } if (vy <= 0) { JetMove(vy, _local3); } vy = 0; Move(vx * 0.325, vy * 0.75); } function Target(_speed) { var _local3 = _root.direct_knight(x, y - 15); if ((_local3 - dir) > 180) { _local3 = _local3 - 360; } else if ((_local3 - dir) < -180) { _local3 = _local3 + 360; } dir = _root.interpolate(dir, _local3, _speed); if (_root.knight.getx() < x) { if (view_side > 0) { dir = 180 - dir; } view_side = -1; sprite._xscale = -100; } else { if (view_side < 0) { dir = 180 - dir; } view_side = 1; sprite._xscale = 100; } if (view_side < 0) { hand1._rotation = 180 - dir; hand2._rotation = 180 - dir; } else { hand1._rotation = dir; hand2._rotation = dir; } hand2.gotoAndStop(hand1._currentframe); return(_local3); } function SetSide(s) { if ((s * view_side) > 0) { return(undefined); } view_side = s; if (view_side < 0) { sprite._xscale = -100; } else { sprite._xscale = 100; } dir = 180 - dir; } function ShotPistol() { if (!InGame()) { return(undefined); } Target(0.05); if (reloading > 0) { return(undefined); } BarrelPos(); _root.objects.push(new EnemyBullet("pistol_bullet", _root.p.x, _root.p.y, dir, 16, 10, 6, 5)); reloading = 30 + random(30); hand1.play(); _root.sound_mc_point("snd_pistol", sprite, x, 100); } function ShotSmg() { if (!InGame()) { return(undefined); } if (reloading > 16) { Target(0.05); } if ((!hand1.ready) || (reloading > 15)) { return(undefined); } BarrelPos(); if ((reloading % 5) == 0) { _root.objects.push(new EnemyBullet("pistol_bullet", _root.p.x, _root.p.y, dir, 16, 10, 6, 5)); hand1.play(); _root.sound_mc_point("snd_smg", sprite, x, 100); } if (reloading < 0) { reloading = 50 + random(30); } } function ShotRiffle() { if (!InGame()) { return(undefined); } Target(0.035); if (reloading > 0) { return(undefined); } BarrelPos(); var _local3 = dir * _root.degtorad; var _local5 = Math.cos(_local3); var _local4 = Math.sin(_local3); _root.objects.push(new EnemyBeam(_root.p.x, _root.p.y, "beam_red", _local5 * 20, _local4 * 20, 20, 8)); reloading = 80 + random(30); hand1.play(); _root.sound_mc_point("snd_lazer", sprite, x, 100); } function ShotGrenade() { dist = 350; if (!InGame()) { return(undefined); } var _local6 = 20; var _local4 = _root.knight.getx() - x; var _local5 = _root.knight.gety() - y; var _local3 = 0; _local3 = _root.direct_knight(x, y - 15); if ((_local3 - dir) > 180) { _local3 = _local3 - 360; } else if ((_local3 - dir) < -180) { _local3 = _local3 + 360; } if (_local4 > 200) { if (_local5 < -50) { _local3 = _local3 + ((_local5 * 0.4) / ((600 - _local4) / 100)); } else { _local3 = _local3 - (_local4 * 0.05); } } if (_local4 < -200) { if (_local5 < -50) { _local3 = _local3 - ((_local5 * 0.4) / ((600 + _local4) / 100)); } else { _local3 = _local3 - (_local4 * 0.05); } } if ((_local3 - dir) > 180) { _local3 = _local3 - 360; } else if ((_local3 - dir) < -180) { _local3 = _local3 + 360; } dir = _root.interpolate(dir, _local3, 0.2); if (_root.knight.getx() < x) { if (view_side > 0) { dir = 180 - dir; } view_side = -1; sprite._xscale = -100; } else { if (view_side < 0) { dir = 180 - dir; } view_side = 1; sprite._xscale = 100; } if (view_side < 0) { hand1._rotation = 180 - dir; hand2._rotation = 180 - dir; } else { hand1._rotation = dir; hand2._rotation = dir; } hand2.gotoAndStop(hand1._currentframe); if (reloading > 0) { return(undefined); } if (Math.abs(_local3 - dir) > 20) { return(undefined); } BarrelPos(); _root.p_bullets.push(new Grenade("grenade", _root.p.x, _root.p.y, dir, _local6, 40, 8, 50, true)); reloading = 110 + random(30); hand1.play(); _root.sound_mc_point("snd_grenade_lounch", sprite, x, 100); } function Update() { y = y + _root.gravity_y; UpdatePhysics(); landed = collided == 3; var _local3 = _root.CollideBullets(aabb); if (_local3 > 0) { _root.p.x = _root.p.x / mass; _root.p.y = _root.p.y / mass; Damage(_root.p.x, _root.p.y, 12, _local3); } if (life <= 0) { Die(((_root.p.x * 4) + random(10)) - 5, ((_root.p.y * 5) + random(10)) - 5); _root.add_kill_bonus(hp * 2); return(undefined); } behavior(); action_reload--; pain--; reloading--; } }
Symbol 3208 MovieClip [__Packages.EnemyBullet] Frame 0
class EnemyBullet extends Obj { var x, y, id, sprite, aabb, life, vx, vy, damage, force; function EnemyBullet (sprite_name, __x, __y, dir, speed, _damage, r, _force) { super(); x = __x; y = __y; id = _root.get_id(); sprite = _root.objects_layer.attachMovie(sprite_name, "eb" + id, id + (_root.depth_band * 12)); sprite._x = x; sprite._y = y; sprite._rotation = dir; aabb = new Object(); aabb.dx = -r; aabb.dy = -r; aabb.w = r + r; aabb.h = r + r; aabb.x = __x; aabb.y = __y; life = 100; dir = dir * _root.degtorad; vx = speed * Math.cos(dir); vy = speed * Math.sin(dir); damage = _damage; force = _force / speed; } function Update() { if (life < 0) { return(undefined); } x = x + vx; y = y + vy; aabb.x = x + aabb.dx; aabb.y = y + aabb.dy; if (_root.collide(aabb)) { x = x + _root.p.x; y = y + _root.p.y; Hit(); return(undefined); } if (_root.CollideKnight(aabb)) { Hit(); _root.DamageKnight(damage, vx * force, vy * force); return(undefined); } sprite._x = x; sprite._y = y; } function Kill() { life = -10000; removeMovieClip(sprite); delete aabb; } function Alive() { if (((sprite._currentframe == 9) || (!InGame())) || (life <= -10000)) { return(false); } return(true); } function InGame() { if ((x + 30) < _root.left_border) { return(false); } if ((x - 30) > _root.right_border) { return(false); } if ((y + 30) < _root.top_border) { return(false); } if ((y - 30) > _root.bottom_border) { return(false); } return(true); } function Freeze() { Kill(); } function UnFreeze() { Kill(); } function Collide(_aabb) { if (_root.collide_aabb(_aabb, aabb)) { return(true); } return(false); } function Hit() { if (life < 0) { return(undefined); } life = -1; sprite._rotation = (Math.atan2(_root.p.y, _root.p.x) * _root.radtodeg) + 180; sprite.gotoAndPlay("die"); _root.p.x = vx * 1000; _root.p.y = vy * 1000; sprite._x = x; sprite._y = y; } }
Symbol 3209 MovieClip [__Packages.EnemyBeam] Frame 0
class EnemyBeam extends Beam { var life, sprite, Collide, Hit, damage, vx, vy; function EnemyBeam (__x, __y, _vx, _vy, _damage, r) { super(__x, __y, _vx, _vy, _damage, r); } function Update() { if (life < 0) { return(undefined); } life = life - 1; if (life < 5) { sprite._yscale = sprite._yscale - 20; } if (Collide(_root.knight.aabb)) { Hit(); _root.DamageKnight(damage, vx * 0.8, vy * 0.4); } } }
Symbol 3210 MovieClip [__Packages.Door] Frame 0
class Door extends Obj { var sprite, auto, aabb, x, y, key, frames, frame, opened, old_key_state; function Door (_sprite, _trigger, _key, _frames, _opened, _auto) { super(); sprite = _sprite; auto = _auto; aabb = new Object(); if (_trigger != undefined) { aabb.w = _trigger._width; aabb.h = _trigger._height; aabb.x = _trigger._x + sprite._x; aabb.y = _trigger._y + sprite._y; _trigger._visible = false; } else { aabb.w = sprite._width; aabb.h = sprite._height; aabb.x = sprite._x; aabb.y = sprite._y; _trigger = _sprite; } x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); key = _key; frames = _frames; if (_opened) { frame = frames; opened = true; } else { frame = 2; opened = false; } old_key_state = false; _root.keys[key] = false; } function Fixed() { var _local3 = 0; var _local4 = _root.keys[key]; if (((frame != 2) && (frame != frames)) || (old_key_state != _local4)) { if (_local4) { _local3 = 1; } else { _local3 = -1; } } if (_local3 != 0) { frame = frame + _local3; frame = _root.limit(frame, 2, frames); sprite.gotoAndStop(frame); } if ((frame == 2) || (frame == frames)) { old_key_state = _local4; } } function Auto() { var _local3; if (_root.CollideKnight(aabb)) { _local3 = 1; } else { _local3 = -1; } } function Update() { Fixed(); } function Freeze() { sprite._visible = false; } function UnFreeze() { sprite._visible = true; } }
Symbol 3211 MovieClip [__Packages.StunnedPlayer] Frame 0
class StunnedPlayer extends Obj { var id, sprite, x, y, ragdoll, stun_time, alive, scarf, on_activate; function StunnedPlayer (__x, __y, frame, vx, vy, _stun_time) { super(); id = _root.get_id(); sprite = _root.objects_layer.attachMovie("stunned_player", "m" + id, id + (_root.depth_band * 6)); sprite._x = __x; sprite._y = __y; sprite.gotoAndStop(frame); x = __x; y = __y; ragdoll = new Ragdoll(__x, __y, sprite, sprite.head, sprite.bod, sprite.a11, sprite.a12, sprite.a21, sprite.a22, sprite.but, sprite.l11, sprite.l12, sprite.l21, sprite.l22, vx, vy); var _local4 = 11; while (_local4 < ragdoll.objects.length) { ragdoll.objects[_local4].sprite.gotoAndStop(1); _local4++; } stun_time = _stun_time; alive = true; scarf = new Cable(__x, __y, "scarf", 7, 0.1, 5); } function Update() { ragdoll.time = 0; var _local3 = ragdoll.Update(); var _local4 = (-sprite.bod._x) + (_root.w * 0.5); var _local5 = (-sprite.bod._y) + (_root.h * 0.5); x = sprite.bod._x; y = sprite.bod._y; _root.SmoothView(_local4, _local5); if (_local3 && (stun_time > 60)) { stun_time = 60; } if (stun_time <= 0) { if (stun_time < -30) { _root.knight = new Hero(x, y + 30, "human"); ragdoll.Kill(); scarf.Kill(); delete ragdoll; delete scarf; alive = false; if (on_activate) { on_activate(); } return(undefined); } ragdoll.objects[0].y = ragdoll.objects[0].y - 1; ragdoll.objects[1].y = ragdoll.objects[1].y - 3; ragdoll.objects[7].y = ragdoll.objects[7].y + 4; ragdoll.objects[9].y = ragdoll.objects[9].y + 4; } scarf.SetPos(ragdoll.sprite.head._x, ragdoll.sprite.head._y); scarf.Update(); stun_time--; } function Alive() { return(alive); } var life = 100; }
Symbol 3212 MovieClip [__Packages.BeamEmitter_test] Frame 0
class BeamEmitter_test extends Obj { var id, sprite, aabb, x, y, started, key; function BeamEmitter_test (__x, __y, _key, _dx, _dy, yscale) { super(); if (_dx == undefined) { _dx = 0; } if (_dy == undefined) { _dy = 0; } id = _root.get_id(); sprite = _root.objects_layer.attachMovie("beam_emitter", "bee" + id, id + (_root.depth_band * 3)); sprite._x = __x; sprite._y = __y; if (yscale) { sprite._yscale = yscale; } aabb = new Object(); aabb.w = 20; aabb.h = 1024; aabb.x = __x; aabb.y = __y; aabb.dx = _dx - 10; aabb.dy = _dy - 512; x = __x; y = __y - 50; started = false; key = _key; } function Update() { if (started) { if (_root.CollideKnight(aabb)) { if (_root.knight.getx() < x) { _root.knight.oldx = _root.knight.oldx + 20; } else { _root.knight.oldx = _root.knight.oldx - 20; } } if (_root.keys[key] != true) { sprite.gotoAndStop("stop"); started = false; } } else if (_root.keys[key] == true) { Start(); } } function Kill() { removeMovieClip(sprite); } function Freeze() { sprite._visible = false; } function UnFreeze() { sprite._visible = true; } function Alive() { return(true); } function Start() { sprite.gotoAndPlay("start"); started = true; } function _Stop() { sprite.gotoAndStop("stop"); started = false; } }
Symbol 3213 MovieClip [__Packages.Snowball] Frame 0
class Snowball extends Crate { var aabb, dm, mass, frame, sprite, falltime, y, x, UpdatePhysics, oldx, life, contain; function Snowball (__x, __y, _life, _contain, depth) { super(__x, __y, "snowball", undefined, 60, _contain, depth); aabb.w = 45; aabb.h = 38; aabb.dx = -22; aabb.dy = -19; dm = 0.1; mass = 4000; frame = 1; sprite.stop(); falltime = 0; } function Update() { y = y + _root.gravity_y; if (_root.ragdolls_free) { x = x + (_root.ragdolls_free * 0.25); } UpdatePhysics(); frame = frame - ((x - oldx) * 0.1); if (frame < 1) { frame = 16; } else if (frame > 17) { frame = 1; } sprite.gotoAndStop(int(frame)); var _local5 = _root.CollideBullets(aabb); if (_local5 > 0) { Resize(0.95, 0.95); x = x + (_root.p.x / mass); y = y + (_root.p.y / mass); life = life - _local5; var _local4 = 0; while (_local4 < 2) { var _local3 = new SpinningGib("snowball", (x + random(sprite._width)) - (sprite._width * 0.5), (y + random(sprite._height)) - (sprite._height * 0.5), (-random(120)) - 30, random(10) + 5, 10); _local3.sprite._xscale = (_local3.sprite._yscale = 10); _root.objects.push(_local3); _local4++; } } if (life <= 0) { if (contain) { _root.bonus(contain, x, y); } _root.add_score(50); life = -100000; var _local4 = 0; while (_local4 < 4) { var _local3 = new SpinningGib("snowball", (x + random(sprite._width)) - (sprite._width * 0.5), (y + random(sprite._height)) - (sprite._height * 0.5), (-random(120)) - 30, random(10) + 5, 10); _local3.sprite._xscale = (_local3.sprite._yscale = 10); _root.objects.push(_local3); _local4++; } return(undefined); } if (_root.CollideKnight(aabb)) { x = x + (_root.p.x * dm); y = y + (_root.p.y * dm); if (_root.knight.getvy() > 5) { Resize(1.01, 0.95); } _root.p.x = _root.limit(_root.p.x, -5, 5); _root.knight.addvx((-_root.p.x) * (1 - dm)); _root.knight.addvy((-_root.p.y) * (1 - dm)); if (_root.p.y > 0) { _root.knight.landed_on_crate = true; } } falltime++; } function Resize(mw, mh) { aabb.h = aabb.h * mw; if (aabb.h < 20) { aabb.h = 20; mw = 1; } aabb.w = aabb.w * mw; aabb.dx = (-aabb.w) * 0.5; aabb.dy = (-aabb.h) * 0.5; sprite._xscale = sprite._xscale * mw; sprite._yscale = sprite._yscale * mh; } function Freeze() { if (_root.ragdolls_free && (falltime < 200)) { return(true); } sprite._visible = false; if (life < 0) { life = -1000; return(undefined); } } }
Symbol 3214 MovieClip [__Packages.Mine] Frame 0
class Mine extends JointCollide { var x, y, oldx, oldy, mass, id, sprite, color, aabb, collided, life, pain, action, action_reload, UpdatePhysics; function Mine (__x, __y) { super(); x = __x; y = __y; oldx = x; oldy = y; mass = 3000; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("mine", "m" + id, id + (_root.depth_band * 4)); sprite._x = x; sprite._y = y; sprite.gotoAndStop("stand"); sprite._visible = false; color = new Color(sprite); aabb = new Object(); aabb.dx = -20; aabb.dy = -15; aabb.w = 44; aabb.h = 40; aabb.x = __x; aabb.y = __y; collided = 0; life = 40; pain = 0; action = 0; action_reload = 0; } function Update() { if (sprite._currentframe > 28) { return(undefined); } y = y + _root.gravity_y; UpdatePhysics(); if (life <= 0) { return(undefined); } var _local6 = 0; var _local5 = 0; switch (collided) { case 1 : y = y - 2; oldy = y; sprite._yscale = -100; sprite._rotation = _root.interpolate(sprite._rotation, 0, 0.25); _local6 = 1; break; case 2 : x = x + 2; oldx = x; sprite._rotation = _root.interpolate(sprite._rotation, -90, 0.25); _local5 = 1; y = y - _root.gravity_y; break; case 4 : x = x - 2; oldx = x; sprite._rotation = _root.interpolate(sprite._rotation, 90, 0.25); _local5 = 1; y = y - _root.gravity_y; break; case 3 : y = y - 2; oldy = y; sprite._yscale = 100; sprite._rotation = _root.interpolate(sprite._rotation, 0, 0.25); _local6 = 1; break; case 0 : _local6 = 0.2; _local5 = 0; sprite._rotation = _root.interpolate(sprite._rotation, 0, 0.25); } var _local7 = _root.CollideBullets(aabb); if (_local7 > 0) { x = x + (_root.p.x / mass); y = y + (_root.p.y / mass); pain = 12; life = life - _local7; } if (life <= 0) { Explode(); return(undefined); } if (_root.CollideKnight(aabb)) { Explode(); return(undefined); } if (pain <= 0) { var _local4 = 0; if ((x + 10) < _root.knight.getx()) { _local4 = 1; } if ((x + 10) > _root.knight.getx()) { _local4 = -1; } var _local3 = 0; if ((y + 10) < _root.knight.gety()) { _local3 = 1; } if ((y + 10) > _root.knight.gety()) { _local3 = -1; } if ((collided == 2) && (_local4 > 0)) { _local3 = -1; } if ((collided == 4) && (_local4 < 0)) { _local3 = -1; } _local3 = _local3 * _local5; _local4 = _local4 * _local6; if (Math.abs(x - oldx) < 8) { x = x + _local4; } if (Math.abs(y - oldy) < 5) { y = y + _local3; } if ((sprite._yscale == -100) && (Math.abs(x - _root.knight.getx()) < 30)) { y = y + 5; oldy = y; } if (action_reload < 0) { if ((_local4 != 0) || (_local3 != 0)) { if (action != 2) { sprite.gotoAndPlay("run"); } action = 2; } else { if (action != 1) { sprite.gotoAndPlay("stand"); } action = 1; } action_reload = 12; } if (x < _root.knight.getx()) { sprite._xscale = 100; } else { sprite._xscale = -100; } } else if (pain >= 10) { color.setTransform(_root.light_orange); } else { color.setTransform(_root.white); } pain--; action_reload--; } function Kill() { life = -10000; removeMovieClip(_root.objects_layer["m" + id]); delete aabb; delete color; } function Explode() { life = -1; sprite.gotoAndPlay("die"); color.setTransform(_root.white); _root.add_kill_bonus(50); return(undefined); } function Alive() { if (sprite._currentframe == 41) { return(false); } return(life > -10000); } function InGame() { if ((x + 100) < _root.left_border) { return(false); } if ((x - 100) > _root.right_border) { return(false); } if ((y + 100) < _root.top_border) { return(false); } if ((y - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { if (life > 0) { sprite.stop(); } sprite._visible = false; } function UnFreeze() { if (life > 0) { sprite.play(); } sprite._visible = true; } function Pause() { if (sprite._currentframe != 41) { sprite.stop(); } } function UnPause() { if (sprite._currentframe != 41) { sprite.play(); } } }
Symbol 3215 MovieClip [__Packages.Switch] Frame 0
class Switch extends Obj { var sprite, aabb, x, y, key, collided, state; function Switch (_sprite, _trigger, _key, _dx, _dy) { super(); sprite = _sprite; if (_dx == undefined) { _dx = 0; } if (_dy == undefined) { _dy = 0; } aabb = new Object(); aabb.w = _trigger._width; aabb.h = _trigger._height; aabb.x = _trigger._x + sprite._x; aabb.y = _trigger._y + sprite._y; aabb.dx = _trigger._x + _dx; aabb.dy = _trigger._y + _dy; _trigger._visible = false; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); key = _key; collided = false; state = false; } function Update() { aabb.x = aabb.dx + sprite._x; aabb.y = aabb.dy + sprite._y; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); if (_root.CollideKnight(aabb)) { if (!collided) { state = !state; _root.keys[key] = state; if (state == true) { sprite.gotoAndPlay("on"); } else { sprite.gotoAndPlay("off"); } _root.sound("snd_button"); collided = true; sprite.marker.gotoAndPlay("hide"); } } else if (collided) { sprite.marker.gotoAndPlay("show"); collided = false; } } function Freeze() { sprite._visible = false; } function UnFreeze() { sprite._visible = true; } }
Symbol 3216 MovieClip [__Packages.Spawner] Frame 0
class Spawner extends Obj { var x, y, events, spawned_objs, delay, wait; function Spawner (__x, __y) { super(); x = __x; y = __y; events = new Array(); spawned_objs = new Array(); delay = -1; wait = true; } function AddEvent(_func) { var _local2 = events.length; events.push(new Object()); events[_local2].func = _func; } function SpawnObj(obj) { if (wait) { spawned_objs.push(obj); } _root.PushObject(obj); } function Delay(_delay) { delay = _delay; } function WaitUntilDie(w) { wait = w; } function Update() { UpdateEvents(); } function UpdateEvents() { delay--; if (delay > 0) { return(undefined); } var _local2 = 0; while (_local2 < spawned_objs.length) { if (spawned_objs[_local2].life <= 0) { spawned_objs.splice(_local2, 1); _local2--; } _local2++; } if ((((spawned_objs.length == 0) && (wait)) || (delay == 0)) || ((!wait) && (delay <= 0))) { events[0].func(this); events.splice(0, 1); } } function Alive() { return(events.length > 0); } function Kill() { delete events; delete spawned_objs; } }
Symbol 3217 MovieClip [__Packages.TriggerFunction] Frame 0
class TriggerFunction extends Obj { var sprite, aabb, x, y, func, started; function TriggerFunction (_sprite, _func, _dx, _dy) { super(); sprite = _sprite; if (_dx == undefined) { _dx = 0; } if (_dy == undefined) { _dy = 0; } aabb = new Object(); aabb.w = sprite._width; aabb.h = sprite._height; aabb.x = sprite._x; aabb.y = sprite._y; aabb.dx = _dx; aabb.dy = _dy; x = (aabb.x + (aabb.w * 0.5)) + _dx; y = (aabb.y + (aabb.h * 0.5)) + _dy; func = _func; started = false; } function Update() { aabb.x = aabb.dx + sprite._x; aabb.y = aabb.dy + sprite._y; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); if (!started) { if (_root.knight.life > 0) { if (_root.CollideKnight(aabb)) { started = true; func(); } } } } function Freeze() { } function UnFreeze() { } function Alive() { return(!started); } }
Symbol 3218 MovieClip [__Packages.CargoShip] Frame 0
class CargoShip extends Spawner { var x, y, oldx, oldy, mass, id, sprite, color1, color2, aabb1, aabb2, life, life1, pain1, life2, pain2, action, action_reload, body_dir, jet1_dir, jet2_dir, jetsound, behavior, destx, desty, wind_coeff, friction, spawned_objs, UpdateEvents, on_die, events, delay, WaitUntilDie; function CargoShip (__x, __y, sprite_name) { super(__x, __y); x = __x; y = __y; oldx = x; oldy = y; mass = 300000 /* 0x0493E0 */; if (!sprite_name) { sprite_name = "cargo_ship"; } id = _root.get_id(); sprite = _root.objects_layer.attachMovie(sprite_name, "c" + id, id + (_root.depth_band * 4)); sprite._x = x; sprite._y = y; sprite.gotoAndStop("idle"); sprite._visible = false; color1 = new Color(sprite.jet1); color2 = new Color(sprite.jet2); aabb1 = new Object(); aabb1.dx = -40; aabb1.dy = -40; aabb1.w = 80; aabb1.h = 90; aabb1.x = sprite.jet1._x + x; aabb1.y = sprite.jet1._y + y; aabb2 = new Object(); aabb2.dx = -40; aabb2.dy = -40; aabb2.w = 80; aabb2.h = 90; aabb2.x = sprite.jet2._x + x; aabb2.y = sprite.jet2._y + y; life = 100; life1 = 300; pain1 = 0; life2 = 300; pain2 = 0; action = 0; action_reload = 0; body_dir = (jet1_dir = (jet2_dir = 0)); jetsound = new Sound(sprite); jetsound.attachSound("snd_jet"); behavior = stand; destx = x; desty = y; wind_coeff = 1; } function collisions() { var _local3 = 0; if (life1 > 0) { _local3 = _root.CollideBullets(aabb1); if (_local3 > 0) { pain1 = 4; life1 = life1 - _local3; if (life1 <= 0) { color1.setTransform(_root.white); sprite.jet1.gotoAndPlay("die"); Gibs(x - 75, y); oldx = oldx - (_root.p.x / 1000); oldy = oldy - Math.abs(_root.p.y / 2000); _root.add_kill_bonus(1000); } else { color1.setTransform(_root.light_orange); } _root.sound("snd_metal_bullet" + (random(3) + 1), 25); } else if (pain1 == 0) { color1.setTransform(_root.white); } } if (life2 > 0) { _local3 = _root.CollideBullets(aabb2); if (_local3 > 0) { pain2 = 4; life2 = life2 - _local3; if (life2 <= 0) { color2.setTransform(_root.white); sprite.jet2.gotoAndPlay("die"); Gibs(x + 100, y); oldx = oldx - (_root.p.x / 1000); oldy = oldy - Math.abs(_root.p.y / 2000); _root.add_kill_bonus(1000); } else { color2.setTransform(_root.light_orange); } _root.sound("snd_metal_bullet" + (random(3) + 1)); } else if (pain2 == 0) { color2.setTransform(_root.white); } } } function motion() { var _local5 = x - destx; var _local4 = y - desty; var _local3 = 0; var _local6 = 0; if (Math.abs(_local5) > 50) { if (_local5 < 0) { _local3 = 0.2; } else { _local3 = -0.2; } if ((Math.abs(_local5) > 200) && ((_local3 * (x - oldx)) < 0)) { oldx = _root.interpolate(oldx, x, 0.2); } } if (Math.abs(_local4) > 50) { if (_local4 < 0) { _local6 = 0; } else { _local6 = -0.3 - _root.gravity_y; } } else if (_local4 > 0) { _local6 = (-_root.gravity_y) * 0.8; } if (_local4 > 100) { y = y - 2; oldy = oldy - 2; } if ((Math.abs(x - oldx) > 20) && ((_local3 * (x - oldx)) > 0)) { _local3 = 0; } if (friction) { if ((_local3 * (x - oldx)) < 0) { oldx = x; } if ((_local6 * (y - oldy)) < 0) { oldy = y; } if (Math.abs(_local5) < 100) { if (_local5 < 0) { _local3 = 0.2; } else { _local3 = -0.2; } } if (Math.abs(_local4) < 100) { if (_local4 > 0) { _local6 = -0.2 - _root.gravity_y; } else { _local6 = (-_root.gravity_y) * 0.8; } } } x = x + (_local3 + ((_root.wind_x * 0.05) * wind_coeff)); if (Math.abs(_local5) > 200) { x = x + (_local3 * 5); oldx = oldx + (_local3 * 5); } y = y + _local6; y = y + _root.gravity_y; _local5 = (x - oldx) * 0.995; _local4 = (y - oldy) * 0.985; oldx = x; oldy = y; x = x + _local5; y = y + _local4; if (_local3 != 0) { body_dir = _root.interpolate(body_dir, _local3 * 20, 0.1); } var _local8 = _local3 * 0.2; if (_local3 > 0) { _local8 = _local3; } jet1_dir = _root.interpolate(jet1_dir, _local8 * 200, 0.25); var _local7 = _local3 * 0.2; if (_local3 < 0) { _local7 = _local3; } jet2_dir = _root.interpolate(jet2_dir, _local7 * 200, 0.25); sprite._x = x; sprite._y = y; sprite._rotation = body_dir; sprite.jet1._rotation = jet1_dir - body_dir; sprite.jet2._rotation = jet2_dir - body_dir; _root.p.x = sprite.jet1._x; _root.p.y = sprite.jet1._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); aabb1.x = _root.p.x + aabb1.dx; aabb1.y = _root.p.y + aabb1.dy; _root.p.x = sprite.jet2._x; _root.p.y = sprite.jet2._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); aabb2.x = _root.p.x + aabb2.dx; aabb2.y = _root.p.y + aabb2.dy; } function SpawnObj(obj) { spawned_objs.push(obj); obj.x = (obj.oldx = x); obj.y = (obj.oldy = y + 40); _root.PushObject(obj); } function SpawnObjNoDelay(obj) { obj.x = (obj.oldx = x); obj.y = (obj.oldy = y + 40); _root.PushObject(obj); } function follow_player() { destx = _root.knight.getx() + 100; desty = _root.knight.gety() - 350; UpdateEvents(); } function follow_player_x() { destx = _root.knight.getx() + 100; desty = _root.interpolate(desty, _root.knight.gety() - 250, 0.05); UpdateEvents(); } function stand() { UpdateEvents(); } function wait_until_arrive() { var _local3 = x - destx; var _local2 = y - desty; if ((Math.abs(_local3) <= 30) && (Math.abs(_local2) <= 60)) { behavior = stand; } } function wait_until_find() { destx = _root.knight.getx() + 100; desty = _root.knight.gety() - 350; var _local3 = x - destx; var _local4 = y - desty; if (Math.abs(_local3) < 50) { behavior = stand; } } function find_player() { behavior = wait_until_find; } function run() { behavior = fly_away; sprite.gotoAndPlay("forsage"); destx = destx - 5000; } function fly_away() { if ((x + 1600) < _root.left_border) { life = -100000; } UpdateEvents(); } function Update() { if (life <= 0) { UpdateEvents(); return(undefined); } collisions(); if (((life1 <= 0) && (life2 <= 0)) && (on_die)) { events = []; spawned_objs = []; delay = -100; on_die(this); on_die = 0; sprite.gotoAndPlay("burn"); WaitUntilDie(false); Gibs(x, y); _root.add_kill_bonus(1000); } behavior(); motion(); pain1--; pain2--; var _local3 = 100 - (Math.abs(x - _root.knight.getx()) * 0.05); _local3 = _root.limit(_local3, 0, 100); jetsound.setVolume(_local3); var _local4 = (x - _root.knight.getx()) * 0.1; _local4 = _root.limit(_local4, -100, 100); jetsound.setPan(_local4); } function Kill() { life = -10000; jetsound.stop(); delete jetsound; removeMovieClip(sprite); delete aabb1; delete aabb2; delete color1; delete color2; } function Explode() { life = -1; sprite.gotoAndPlay("die"); color1.setTransform(_root.white); color2.setTransform(_root.white); jetsound.stop(); return(undefined); } function Alive() { return(life > -10000); } function InGame() { if ((x + 400) < _root.left_border) { return(false); } if ((x - 400) > _root.right_border) { return(false); } if ((y + 200) < _root.top_border) { return(false); } if ((y - 200) > _root.bottom_border) { return(false); } return(true); } function Freeze() { return(true); } function UnFreeze() { jetsound.setVolume(0); jetsound.start(0, 9999); sprite._visible = true; } function DropCargo() { _root.p.x = sprite.cargo._x; _root.p.y = sprite.cargo._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); sprite.cargo._visible = false; _root.objects.push(new BattleCargo(_root.p.x, _root.p.y)); } function Gibs(__x, __y) { var _local2 = 0; while (_local2 < 8) { _root.objects.push(new SpinningGib("gunship_gibs", __x, __y, random(360), 15, 10, random(4) + 1, 12)); _local2++; } } function Pause() { var _local2 = sprite._currentframe; if ((_local2 >= 36) && (_local2 != 111)) { sprite.stop(); } } function UnPause() { var _local2 = sprite._currentframe; if ((_local2 >= 36) && (_local2 != 111)) { sprite.play(); } } }
Symbol 3219 MovieClip [__Packages.BattleCargo] Frame 0
class BattleCargo extends Spawner { var sprite, color, x, y, life, j1, j2, l1, slowed, jump_phase, inert, damage, spawned_objs, WaitUntilDie, AddEvent, pain, UpdateEvents, delay; function BattleCargo (__x, __y) { super(); var _local5 = 5; var _local4 = _root.get_id(); sprite = _root.objects_layer.attachMovie("battle_cargo", "bc" + _local4, _local4 + (_root.depth_band * _local5)); sprite._x = __x; sprite._y = __y; color = new Color(sprite); x = __x; y = __y; life = max_life; j1 = new JointCBLF(x, y, 4000, 60, "no"); j2 = new JointCBLF(x + 85, y, 4000, 60, "no"); l1 = new LinkSprite(j1, j2, 0.9, sprite); slowed = false; jump_phase = -1; inert = 0.2 / j1.mass; damage = 0; load_sequence(); } function jump(sp) { sp.jump_phase = 0; } function spawn_man1(sp) { sp.Delay(30); return(sp.spawn_man(2, 40, random(5) + 11, 1)); } function spawn_man2(sp) { sp.Delay(40); return(sp.spawn_man(2, 60, 22, 1)); } function spawn_man3(sp) { sp.Delay(60); return(sp.spawn_man(3, 90, 30, 1)); } function spawn_man4(sp) { sp.Delay(60); return(sp.spawn_man(3, 100, 28, 5)); } function spawn_man5(sp) { sp.Delay(60); return(sp.spawn_man(4, 60, 22, 1)); } function spawn_man(wpn, _life, _skin, bhv) { _root.p.x = sprite.spawn._x; _root.p.y = sprite.spawn._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local3 = new Enemy(_root.p.x, _root.p.y, "human", wpn, _skin, _life, bhv, 6); _local3.oldx = _local3.oldx + (7 + (Math.random() * 4)); _local3.oldy = _local3.oldy + (4 + (Math.random() * 4)); spawned_objs.push(_local3); _root.PushObject(_local3); return(_local3); } function gibs(n_gibs) { _root.p.x = sprite.body.gibs_pos._x; _root.p.y = sprite.body.gibs_pos._y; _root.p = sprite.body.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local3 = 0; while (_local3 < n_gibs) { _root.objects.push(new SpinningGib("gunship_gibs", _root.p.x, _root.p.y, -random(180), 15, 10, random(4) + 1, 12)); _local3++; } } function open_door(sp) { sp.Delay(30); sp.sprite.body.door.gotoAndPlay("open"); } function close_door(sp) { sp.Delay(70); sp.sprite.body.door.gotoAndPlay("close"); } function __load_sequence(sp) { sp.load_sequence(); } function load_sequence() { Delay(60); WaitUntilDie(false); AddEvent(open_door); AddEvent(spawn_man1); AddEvent(spawn_man1); AddEvent(close_door); AddEvent(jump); AddEvent(open_door); AddEvent(spawn_man1); AddEvent(spawn_man1); AddEvent(spawn_man1); AddEvent(spawn_man1); AddEvent(spawn_man1); AddEvent(close_door); AddEvent(jump); AddEvent(open_door); AddEvent(spawn_man2); AddEvent(spawn_man2); AddEvent(spawn_man2); AddEvent(close_door); AddEvent(jump); AddEvent(open_door); AddEvent(spawn_man3); AddEvent(spawn_man3); AddEvent(close_door); AddEvent(jump); AddEvent(open_door); AddEvent(spawn_man2); AddEvent(spawn_man2); AddEvent(spawn_man2); AddEvent(spawn_man5); AddEvent(close_door); AddEvent(jump); AddEvent(open_door); AddEvent(spawn_man4); AddEvent(spawn_man4); AddEvent(close_door); AddEvent(jump); AddEvent(open_door); AddEvent(spawn_man3); AddEvent(spawn_man3); AddEvent(spawn_man5); AddEvent(close_door); AddEvent(__load_sequence); } function Update() { j1.y = j1.y + _root.gravity_y; j2.y = j2.y + _root.gravity_y; j1.Update(); j2.Update(); l1.Update(); l1.Render(); if (life < 0) { return(undefined); } if (j1.hit_f > 8) { _root.sound_mc_point("snd_metal_hit", sprite, j1.x, 100); } if (j2.hit_f > 8) { _root.sound_mc_point("snd_metal_hit", sprite, j2.x, 100); } sprite.beam._rotation = -sprite._rotation; if (j2.x < (j1.x + 20)) { j2.x = j1.x + 20; } x = j1.x; y = j1.y; if (_root.knight.getx() > (x - 50)) { if (_root.knight.gety() < (y - 10)) { _root.knight.oldx = _root.knight.oldx + 20; _root.sound_mc_point("snd_zap", sprite, x, 100); } else { _root.knight.x = x - 50; } } if (!slowed) { if (_root.collide_point(x, y + 120)) { sprite.gotoAndPlay("thrust"); j1.oldy = j1.y; j2.oldy = j2.y; slowed = true; _root.sound_mc_point("snd_launch", sprite.left, j1.x, 100); sprite.beam.play(); } } var _local4 = _root.CollideBullets(j1.aabb); if (_local4 > 0) { pain = 2; j1.x = j1.x + (_root.p.x * inert); j1.y = j1.y + (_root.p.y * inert); life = life - _local4; _root.sound("snd_metal_bullet" + (random(3) + 1), 25); color.setTransform(_root.light_orange); } else if (pain == 0) { color.setTransform(_root.white); } if (damage > 0) { gibs(); } sprite.beam._visible = true; if (damage > 1) { if (random(100) < 5) { sprite.beam._visible = false; } } if ((life < (max_life * 0.67)) && (damage < 1)) { sprite.body.gotoAndPlay("damage1"); damage = 1; gibs(8); _root.add_score(300); } if ((life < (max_life * 0.33)) && (damage < 2)) { sprite.body.gotoAndPlay("damage2"); damage = 2; gibs(8); _root.add_score(1450); } if ((life < 0) && (damage < 3)) { sprite.body.gotoAndPlay("die"); damage = 3; sprite.beam._visible = false; sprite.gotoAndStop("idle"); j1.oldy = j1.y + 10; j2.oldy = j2.y + 10; gibs(12); color.setTransform(_root.white); _root.bonus("heal30", j2.x, j2.y); _root.bonus("riffle5", j1.x, j1.y); _root.add_score(7000); return(undefined); } var _local3 = 0; while (_local3 < spawned_objs.length) { if (spawned_objs[_local3].x > (x - 100)) { spawned_objs[_local3].vx = -1; } _local3++; } if (_root.persistent_buf.recently_droped_weapon) { if (_root.persistent_buf.recently_droped_weapon.x > (x - 50)) { _root.persistent_buf.recently_droped_weapon.x = x - 55; _root.persistent_buf.recently_droped_weapon.oldx = x - 45; } } if (jump_phase < 0) { UpdateEvents(); } else { jump_phase++; if ((jump_phase % 20) == 1) { sprite.gotoAndPlay("jump"); j2.oldy = j2.y + 7; _root.sound_mc_point("snd_launch", sprite.right, j2.x, 100); } if (((jump_phase % 20) == 6) && (jump_phase > 20)) { j1.oldy = j1.y + 6; j1.oldx = j1.x + 12; _root.sound_mc_point("snd_launch", sprite, j1.x, 100); } if (jump_phase > 65) { jump_phase = -1; } } pain--; } function Freeze() { if (life > 0) { return(true); } sprite._visible = false; } function UnFreeze() { sprite._visible = true; } function Alive() { return(true); } function Delay(_delay) { var _local3 = Math.sqrt(Math.abs(life / max_life)); _local3 = _root.limit(_local3, 0.5, 1); delay = int(_delay * _local3); } function Pause() { switch (sprite._currentframe) { case 2 : break; default : sprite.stop(); } } function UnPause() { switch (sprite._currentframe) { case 2 : break; default : sprite.play(); } } var max_life = 2800; }
Symbol 3220 MovieClip [__Packages.Gold] Frame 0
class Gold extends Obj { var x, y, life, id, sprite, aabb; function Gold (__x, __y, r) { super(); if (!__x) { return; } x = __x; y = __y; life = int((r * 100) / 16); id = _root.get_id(); sprite = _root.objects_layer.attachMovie("gold", "g" + id, id + (_root.depth_band * 2)); sprite._x = x; sprite._y = y; sprite.body.gotoAndPlay((id % 8) + 1); sprite._visible = false; aabb = new Object(); aabb.dx = -r; aabb.dy = -r; aabb.w = r + r; aabb.h = r + r; aabb.x = __x; aabb.y = __y; } function Follow() { if (life == -10000) { return(undefined); } life = life - 1; if (life > -10) { return(undefined); } var _local4 = _root.knight.getx() - x; var _local3 = _root.knight.gety() - y; x = x + (_local4 * 0.5); y = y + (_local3 * 0.5); if ((Math.abs(_local4) < 20) && (Math.abs(_local3) < 52)) { sprite.gotoAndPlay("die"); life = -10000; if ((_root.snd_coin.position == 0) || (_root.snd_coin.position > 100)) { _root.snd_coin.start(0, 1); } } sprite._x = x; sprite._y = y; } function Update() { if (_root.CollideKnight(aabb)) { _root.add_score(life); life = -1; Update = Follow; } } function Kill() { life = -10000; removeMovieClip(sprite); delete aabb; } function Alive() { if (sprite._currentframe == 10) { return(false); } return(true); } function InGame() { if ((x + 30) < _root.left_border) { return(false); } if ((x - 30) > _root.right_border) { return(false); } if ((y + 30) < _root.top_border) { return(false); } if ((y - 30) > _root.bottom_border) { return(false); } return(true); } function Freeze() { sprite._visible = false; } function UnFreeze() { sprite._visible = true; } function Pause() { switch (sprite._currentframe) { case 1 : case 10 : break; default : sprite.stop(); } sprite.body.stop(); } function UnPause() { switch (sprite._currentframe) { case 1 : case 10 : break; default : sprite.play(); } sprite.body.play(); } }
Symbol 3221 MovieClip [__Packages.Saw] Frame 0
class Saw extends JointCollide { var x, y, oldx, oldy, mass, aabb, collided, life, pain, action, action_reload, moving, upd_func, sprite, color, UpdatePhysics, id; function Saw (__x, __y) { super(); x = __x; y = __y; oldx = x; oldy = y; mass = 3000; aabb = new Object(); aabb.dx = -20; aabb.dy = -17; aabb.w = 40; aabb.h = 40; aabb.x = __x; aabb.y = __y; collided = 0; life = 80; pain = 0; action = 0; action_reload = 0; moving = 0; upd_func = stand; } function collisions() { var _local4 = _root.CollideBullets(aabb); if (_local4 > 0) { x = x + (_root.p.x / mass); y = y + (_root.p.y / mass); pain = 12; life = life - _local4; } if (life <= 0) { sprite.gotoAndPlay("die"); var _local3 = 1; while (_local3 < 4) { _root.objects.push(new Gib("saw_gibs", (x + aabb.dx) + random(aabb.w), (y + aabb.dy) + random(aabb.h), (-random(120)) - 30, random(10) + 5, 5, _local3, 3)); _local3++; } _root.add_kill_bonus(100); _root.sound("snd_metal_bullet" + (random(3) + 1)); return(undefined); } if (pain > 0) { if (pain >= 10) { color.setTransform(_root.light_orange); } else { color.setTransform(_root.white); } } } function accelerate() { collisions(); if (sprite._currentframe >= 34) { upd_func = run; color.setTransform(_root.white); } } function decelerate() { collisions(); if (sprite._currentframe >= 65) { upd_func = stand; } } function run() { var _local3 = 0; var _local5 = 0; if (collided == 3) { _local5 = moving; sprite.spark_b._visible = true; } else { sprite.spark_b._visible = false; } sprite.spark_l._visible = false; sprite.spark_r._visible = false; if (_root.p.x < 0) { _local3 = -moving; if (moving > 0) { sprite.spark_r._visible = true; } else { sprite.spark_l._visible = true; } } else if (_root.p.x > 0) { _local3 = moving; if (moving < 0) { sprite.spark_r._visible = true; } else { sprite.spark_l._visible = true; } } if (Math.abs(x - oldx) < 12) { x = x + _local5; } if (Math.abs(y - oldy) < 8) { y = y + _local3; } if (((x - _root.knight.getx()) * moving) > 0) { sprite.spark_l._visible = false; sprite.spark_r._visible = false; sprite.gotoAndPlay("stop"); moving = 0; upd_func = decelerate; } if (_root.knight.pain < 0) { if (_root.CollideKnight(aabb)) { _local3 = -10; if (_root.knight.getvy() < -10) { _local3 = 0; } _root.DamageKnight(10, moving, _local3); } } var _local6 = _root.CollideBullets(aabb); if (_local6 > 0) { var _local4 = (Math.atan2(_root.p.y, _root.p.x) * _root.radtodeg) - 90; if (sprite._xscale < 0) { _local4 = -_local4; } sprite.deflect._rotation = _local4; sprite.deflect.play(); } } function stand() { if (Math.abs(y - _root.knight.gety()) < 300) { moving = 5 + (Math.random() - 0.5); sprite._xscale = 100; if (x > _root.knight.getx()) { moving = -moving; sprite._xscale = -100; } sprite.gotoAndPlay("start"); upd_func = accelerate; } } function Update() { y = y + _root.gravity_y; UpdatePhysics(); if (life <= 0) { return(undefined); } upd_func(); pain--; } function Kill() { life = -10000; removeMovieClip(_root.objects_layer["s" + id]); delete aabb; delete color; } function Explode() { life = -1; sprite.gotoAndPlay("die"); color.setTransform(_root.white); return(undefined); } function Alive() { if (sprite._currentframe > 215) { return(false); } return(life > -10000); } function InGame() { if ((x + 100) < _root.left_border) { return(false); } if ((x - 100) > _root.right_border) { return(false); } if ((y + 100) < _root.top_border) { return(false); } if ((y - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { if (life > 0) { sprite.stop(); } sprite._visible = false; } function UnFreeze() { if (!sprite) { id = _root.get_id(); sprite = _root.objects_layer.attachMovie("saw", "s" + id, id + (_root.depth_band * 4)); sprite._x = x; sprite._y = y; sprite.gotoAndPlay("stand"); sprite.spark_l._visible = false; sprite.spark_r._visible = false; color = new Color(sprite); } else if (life > 0) { sprite.play(); } sprite._visible = true; } function Pause() { switch (sprite._currentframe) { case 45 : case 86 : case 217 : break; default : sprite.stop(); } } function UnPause() { switch (sprite._currentframe) { case 45 : case 86 : case 217 : break; default : sprite.play(); } } }
Symbol 3222 MovieClip [__Packages.TriggerPersistent] Frame 0
class TriggerPersistent extends Obj { var sprite, aabb, x, y, func, started, collided; function TriggerPersistent (_sprite, _func, _dx, _dy) { super(); sprite = _sprite; if (_dx == undefined) { _dx = 0; } if (_dy == undefined) { _dy = 0; } aabb = new Object(); aabb.w = sprite._width; aabb.h = sprite._height; aabb.x = sprite._x; aabb.y = sprite._y; aabb.dx = _dx; aabb.dy = _dy; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); func = _func; started = false; collided = false; } function Update() { aabb.x = aabb.dx + sprite._x; aabb.y = aabb.dy + sprite._y; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); if (!started) { if (_root.CollideKnight(aabb) && (_root.knight.life > 0)) { if (!collided) { collided = true; func(); } } else { collided = false; } } } function Freeze() { } function UnFreeze() { } function Alive() { return(!started); } }
Symbol 3223 MovieClip [__Packages.TriggerRemove] Frame 0
class TriggerRemove extends Obj { var sprite, aabb, x, y, mc, started; function TriggerRemove (_sprite, _mc, _dx, _dy) { super(); sprite = _sprite; if (_dx == undefined) { _dx = 0; } if (_dy == undefined) { _dy = 0; } aabb = new Object(); aabb.w = sprite._width; aabb.h = sprite._height; aabb.x = sprite._x; aabb.y = sprite._y; aabb.dx = _dx; aabb.dy = _dy; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); mc = _mc; started = false; } function Update() { aabb.x = aabb.dx + sprite._x; aabb.y = aabb.dy + sprite._y; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); if (!started) { if (_root.CollideKnight(aabb)) { started = true; mc.swapDepths(_root.level.getNextHighestDepth()); removeMovieClip(mc); } } } function Freeze() { } function UnFreeze() { } function Alive() { return(!started); } }
Symbol 3224 MovieClip [__Packages.CheckpointFlag] Frame 0
class CheckpointFlag extends Obj { var sprite, aabb, x, y, func, started, player_state; function CheckpointFlag (_sprite, _func, _dx, _dy) { super(); sprite = _sprite; if (_dx == undefined) { _dx = 0; } if (_dy == undefined) { _dy = 0; } aabb = new Object(); aabb.w = sprite._trigger._width; aabb.h = sprite._trigger._height; aabb.x = sprite._x; aabb.y = sprite._y; aabb.dx = _dx + sprite._trigger._x; aabb.dy = _dy + sprite._trigger._y; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); func = _func; started = false; player_state = new PlayerState(); sprite._visible = false; } function Update() { aabb.x = aabb.dx + sprite._x; aabb.y = aabb.dy + sprite._y; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); if (!started) { if (_root.CollideKnight(aabb) && (_root.knight.life > 0)) { started = true; sprite.gotoAndPlay("activate"); player_state.Save(); func(); _root.checkpoint = this; } } } function Restore() { var _local3 = _root.knight; _root.knight = new Hero(x, y - 90, "human"); _local3.last_state.Restore(false, false); _local3.Kill(); } function Freeze() { sprite._visible = false; } function UnFreeze() { sprite._visible = true; } function Alive() { return(true); } function Pause() { switch (sprite._currentframe) { case 1 : case 2 : case 30 : break; default : sprite.stop(); } sprite.flag.stop(); } function UnPause() { switch (sprite._currentframe) { case 1 : case 2 : case 30 : break; default : sprite.play(); } sprite.flag.play(); } }
Symbol 3225 MovieClip [__Packages.PlayerB] Frame 0
class PlayerB extends Man { var sprite, weapon_switch_pessed, Skin, life, weapon_switching, color, landed_on_crate, weapons, body, jet, respawn_time, upd, scarf, x, y, weapon, _skin, shot, hand1, BarrelPos, barx, bary, dir, aabb, id, hand2, landed, action, view_side, pain, oldx, oldy, mass, Damage, Die, UpdatePhysics, collided, Move; function PlayerB (__x, __y, sprite_name, weapon, _skin, _life) { super(__x, __y, sprite_name, weapon, _skin, _life, 6); sprite._visible = true; weapon_switch_pessed = false; Skin(_skin); life = maxlife; CreateScarf(); weapon_switching = false; color = new Color(sprite); landed_on_crate = false; weapons = new Array(); weapons[1] = new Object(); weapons[1].picked = true; weapons[1].ammo = 0; weapons[2] = new Object(); weapons[2].picked = false; weapons[2].ammo = 0; weapons[3] = new Object(); weapons[3].picked = false; weapons[3].ammo = 0; weapons[4] = new Object(); weapons[3].picked = false; weapons[4].ammo = 0; SwitchWeapon(1); var _local3 = 0; for (var _local4 in sprite) { _local3++; if (_local3 == 6) { body = sprite[_local4]; break; } } jet = false; respawn_time = 0; upd = Update; } function CreateScarf() { scarf = new Cable(x, y, "scarf_green", 7, 0.1, 5); } function SwitchWeapon(wpn) { if (wpn == undefined) { return(undefined); } if (!weapons[wpn].picked) { return(undefined); } weapon = wpn; if ((!weapon) && (wpn)) { sprite.gotoAndPlay("stand_weapon"); Skin(_skin); } switch (wpn) { case 0 : sprite.gotoAndPlay("stand"); shot = function () { }; Skin(_skin); break; case 1 : hand1.gotoAndPlay("pistol_start"); shot = ShotPistol; break; case 2 : hand1.gotoAndPlay("smg_start"); shot = ShotSmg; break; case 3 : hand1.gotoAndPlay("riffle_start"); shot = ShotRiffle; break; case 4 : hand1.gotoAndPlay("grenade_start"); shot = ShotGrenade; } weapon_switching = true; _root.ui.weapon_indicatorb.gotoAndStop(weapon); hand1.ready = false; } function PickWeapon(wpn, ammo) { if (!weapons[wpn].ammo) { switch (wpn) { case 1 : break; case 2 : _root.bonus_info("SMG equiped! Press '2'"); break; case 3 : _root.bonus_info("BLASTER equiped! Press '3'"); break; case 4 : _root.bonus_info("GRENADE LOUNCHER equiped! Press '4'"); } weapons[wpn].picked = true; SwitchWeapon(wpn); } else { switch (wpn) { case 1 : break; case 2 : _root.bonus_info("SMG + " + ammo); break; case 3 : _root.bonus_info("BLASTER + " + ammo); break; case 4 : _root.bonus_info("GRENADE LOUNCHER + " + ammo); } } _root.sound("snd_click"); if (weapons[wpn].ammo == undefined) { weapons[wpn].ammo = 0; } weapons[wpn].ammo = weapons[wpn].ammo + ammo; } function ShotPistol() { if (!hand1.ready) { return(undefined); } BarrelPos(); barx = _root.p.x; bary = _root.p.y; if (_root.collide_point(barx, bary)) { return(undefined); } _root.objects.push(new EnemyBullet("pistol_bullet", barx, bary, dir, 20, 10, 8, 5)); hand1.play(); _root.sound("snd_pistol"); } function ShotSmg() { if (weapons[2].ammo <= 0) { _root.bonus_info("No Ammo!"); SwitchWeapon(1); return(undefined); } if (!hand1.ready) { return(undefined); } BarrelPos(); barx = _root.p.x; bary = _root.p.y; if (_root.collide_point(barx, bary)) { return(undefined); } _root.objects.push(new EnemyBullet("pistol_bullet", barx, bary, dir, 16, 10, 8, 1.5)); hand1.play(); _root.sound("snd_smg"); weapons[2].ammo--; } function ShotRiffle() { if (weapons[3].ammo <= 0) { _root.bonus_info("No Ammo!"); SwitchWeapon(2); return(undefined); } if (!hand1.ready) { return(undefined); } BarrelPos(); var _local3 = dir * _root.degtorad; var _local5 = Math.cos(_local3); var _local4 = Math.sin(_local3); _root.objects.push(new EnemyBeam(_root.p.x, _root.p.y, "beam", _local5 * 20, _local4 * 20, 50, 8)); hand1.play(); _root.sound("snd_lazer"); weapons[3].ammo--; } function ShotGrenade() { if (weapons[4].ammo <= 0) { return(undefined); } if (!hand1.ready) { return(undefined); } BarrelPos(); _root.p_bullets.push(new Grenade("grenade", _root.p.x, _root.p.y, dir, 18, 50, 8, 40)); hand1.play(); _root.sound("snd_grenade_lounch"); weapons[4].ammo--; } function Ragdolling() { x = sprite.bod._x; y = sprite.bod._y; aabb.x = x; aabb.y = y; scarf.SetPos(sprite.head._x, sprite.head._y); scarf.Update(); if (respawn_time < 0) { id = _root.get_id(); sprite = _root.objects_layer.attachMovie("human", "m" + id, id + (_root.depth_band * 5)); weapon_switch_pessed = false; life = maxlife; weapon_switching = false; color = new Color(sprite); landed_on_crate = false; sprite.gotoAndPlay("spawn"); aabb.w = 32; aabb.h = 70; aabb.dx = -16; aabb.dy = -32; hand1 = sprite.hand_front.hand; hand2 = sprite.hand_back.hand; hand2.stop(); landed = true; action = 0; view_side = 1; pain = 0; dir = 0; weapons[1].picked = true; weapons[1].ammo = 0; weapons[2].picked = false; weapons[2].ammo = 0; weapons[3].picked = false; weapons[3].ammo = 0; weapons[4].picked = false; weapons[4].ammo = 0; SwitchWeapon(1); Skin(_skin); var _local3 = 0; for (var _local4 in sprite) { _local3++; if (_local3 == 6) { body = sprite[_local4]; break; } } jet = false; var _local5 = _root.respawners[random(_root.respawners.length)]; sprite._x = (x = (oldx = (aabb.x = _local5.x))); sprite._y = (y = (oldy = (aabb.y = _local5.y))); Update = Respawn; respawn_time = 14; } respawn_time--; } function Respawn() { if (respawn_time < 0) { Update = upd; } respawn_time--; } function JetMove(vy) { if (vy < 0) { body.gotoAndStop(6); if ((y - oldy) > -8) { oldy = oldy + 1; } action = 8; if (((pain < 1000) && (pain > 999)) || (pain < 0)) { sprite.gotoAndPlay("jetpack_fly"); pain = 1022; } } else { body.gotoAndStop(5); if (pain > 50) { pain = -1; if (y < oldy) { action = 4; } if ((!landed) && (y > oldy)) { sprite.gotoAndStop(112); action = 5; } } } } function Update() { var _local4 = 0; if (pain <= 0) { _local4 = _root.GetDamage(aabb); if (_local4 > 0) { _root.p.x = _root.p.x / mass; _root.p.y = _root.p.y / mass; Damage(_root.p.x, _root.p.y, 12, _local4); } } _local4 = _root.CollideBullets(aabb); if (_local4 > 0) { _root.p.x = _root.p.x / mass; _root.p.y = _root.p.y / mass; Damage(_root.p.x, _root.p.y, 12, _local4); } if (life <= 0) { Update = Ragdolling; Die(((_root.p.x * 4) + random(10)) - 5, ((_root.p.y * 5) + random(10)) - 5); respawn_time = 100; return(undefined); } y = y + _root.gravity_y; UpdatePhysics(); if (y > _root.view_bottom._y) { _root.DamageKnight(2); } var _local5 = 0; var _local3 = 0; if (Key.isDown(38)) { _local3 = _local3 - 1; } if (Key.isDown(37)) { _local5 = _local5 - 1; } if (Key.isDown(39)) { _local5 = _local5 + 1; } if (Key.isDown(221)) { dir = dir + 10; } if (Key.isDown(80)) { dir = dir - 10; } if (weapon_switching && (hand1.ready)) { weapon_switching = false; _root.sound("snd_click"); } else if (weapon_switching) { hand1.play(); } if (((Key.isDown(49) || (Key.isDown(50))) || (Key.isDown(51))) || (Key.isDown(52))) { if (!weapon_switch_pessed) { SwitchWeapon(int(Key.getCode()) - 48); weapon_switch_pessed = true; } } else { weapon_switch_pessed = false; } landed = landed_on_crate || (collided == 3); if (landed_on_crate) { oldy = y; x = _root.interpolate(x, oldx, 0.2); landed_on_crate = false; } if (Key.isDown(40)) { _local3 = 1; } if (jet && (_local3 <= 0)) { JetMove(_local3); _local3 = 0; } Move(_local5, _local3); Direct(_root._xmouse, _root._ymouse); if ((Key.isDown(219) && (!weapon_switch_pessed)) && (!weapon_switching)) { shot(); } pain--; scarf.SetPos(x, y - 20); scarf.Update(); _root.ui.lifebarb.gotoAndStop(Math.round((life * 10) / maxlife)); _root.ammob = weapons[weapon].ammo; } function Kill() { } function Alive() { return(true); } function CollideBody(_aabb) { return(_root.collide_aabb(_aabb, aabb)); } function CollideMace(_aabb) { return(false); } function Direct(target_x, target_y) { if (Math.cos(dir * _root.degtorad) < 0) { view_side = -1; sprite._xscale = -100; } else { view_side = 1; sprite._xscale = 100; } if (view_side < 0) { hand1._rotation = 180 - dir; hand2._rotation = 180 - dir; } else { hand1._rotation = dir; hand2._rotation = dir; } hand2.gotoAndStop(hand1._currentframe); } function getx() { return(x); } function gety() { return(y); } function getvy() { return(y - oldy); } function addvx(dx) { x = x + dx; } function addvy(dy) { y = y + dy; } var maxlife = 40; }
Symbol 3226 MovieClip [__Packages.PlayerA] Frame 0
class PlayerA extends PlayerB { var maxlife, scarf, x, y, weapons, weapon, sprite, Skin, _skin, shot, hand1, weapon_switching, BarrelPos, barx, bary, dir, life, Ragdolling, Die, respawn_time, UpdatePhysics, weapon_switch_pessed, landed, landed_on_crate, collided, oldy, oldx, jet, JetMove, Move, Direct, pain; function PlayerA (__x, __y, sprite_name, weapon, _skin, _life) { super(__x, __y, sprite_name, weapon, _skin, maxlife, 6); } function CreateScarf() { scarf = new Cable(x, y, "scarf", 7, 0.1, 5); } function SwitchWeapon(wpn) { if (wpn == undefined) { return(undefined); } if (!weapons[wpn].picked) { return(undefined); } weapon = wpn; if ((!weapon) && (wpn)) { sprite.gotoAndPlay("stand_weapon"); Skin(_skin); } switch (wpn) { case 0 : sprite.gotoAndPlay("stand"); shot = function () { }; Skin(_skin); break; case 1 : hand1.gotoAndPlay("pistol_start"); shot = ShotPistol; break; case 2 : hand1.gotoAndPlay("smg_start"); shot = ShotSmg; break; case 3 : hand1.gotoAndPlay("riffle_start"); shot = ShotRiffle; break; case 4 : hand1.gotoAndPlay("grenade_start"); shot = ShotGrenade; } weapon_switching = true; _root.ui.weapon_indicator.gotoAndStop(weapon); hand1.ready = false; } function ShotPistol() { if (!hand1.ready) { return(undefined); } BarrelPos(); barx = _root.p.x; bary = _root.p.y; if (_root.collide_point(barx, bary)) { return(undefined); } _root.p_bullets.push(new PlayerBullet("pistol_bullet", barx, bary, dir, 20, 10, 8, 1000)); hand1.play(); _root.sound("snd_pistol"); } function ShotSmg() { if (weapons[2].ammo <= 0) { _root.bonus_info("No Ammo!"); SwitchWeapon(1); return(undefined); } if (!hand1.ready) { return(undefined); } BarrelPos(); barx = _root.p.x; bary = _root.p.y; if (_root.collide_point(barx, bary)) { return(undefined); } _root.p_bullets.push(new PlayerBullet("pistol_bullet", barx, bary, dir, 16, 10, 8, 1500)); hand1.play(); _root.sound("snd_smg"); weapons[2].ammo--; } function ShotRiffle() { if (weapons[3].ammo <= 0) { _root.bonus_info("No Ammo!"); SwitchWeapon(2); return(undefined); } if (!hand1.ready) { return(undefined); } BarrelPos(); var _local3 = dir * _root.degtorad; var _local5 = Math.cos(_local3); var _local4 = Math.sin(_local3); _root.p_bullets.push(new Beam(_root.p.x, _root.p.y, "beam", _local5 * 20, _local4 * 20, 50, 8)); hand1.play(); _root.sound("snd_lazer"); weapons[3].ammo--; } function ShotGrenade() { if (weapons[4].ammo <= 0) { return(undefined); } if (!hand1.ready) { return(undefined); } BarrelPos(); _root.p_bullets.push(new Grenade("grenade", _root.p.x, _root.p.y, dir, 18, 50, 8, 40)); hand1.play(); _root.sound("snd_grenade_lounch"); weapons[4].ammo--; } function Update() { if (life <= 0) { Update = Ragdolling; Die((((_root.damage_vx * 1) * 4) + random(10)) - 5, (((_root.damage_vy * 1) * 5) + random(10)) - 5); respawn_time = 100; return(undefined); } y = y + _root.gravity_y; UpdatePhysics(); if (y > _root.view_bottom._y) { _root.DamageKnight(2); } var _local4 = 0; var _local3 = 0; if (Key.isDown(87)) { _local3 = _local3 - 1; } if (Key.isDown(65)) { _local4 = _local4 - 1; } if (Key.isDown(68)) { _local4 = _local4 + 1; } if (Key.isDown(85)) { dir = dir + 10; } if (Key.isDown(84)) { dir = dir - 10; } if (weapon_switching && (hand1.ready)) { weapon_switching = false; _root.sound("snd_click"); } else if (weapon_switching) { hand1.play(); } if (((Key.isDown(49) || (Key.isDown(50))) || (Key.isDown(51))) || (Key.isDown(52))) { if (!weapon_switch_pessed) { SwitchWeapon(int(Key.getCode()) - 48); weapon_switch_pessed = true; } } else { weapon_switch_pessed = false; } landed = landed_on_crate || (collided == 3); if (landed_on_crate) { oldy = y; x = _root.interpolate(x, oldx, 0.2); landed_on_crate = false; } if (Key.isDown(83)) { _local3 = 1; } if (jet && (_local3 <= 0)) { JetMove(_local3); _local3 = 0; } Move(_local4, _local3); Direct(_root._xmouse, _root._ymouse); if ((Key.isDown(89) && (!weapon_switch_pessed)) && (!weapon_switching)) { shot(); } pain--; scarf.SetPos(x, y - 20); scarf.Update(); _root.ui.lifebara.gotoAndStop(Math.round((life * 10) / maxlife)); _root.ammob = weapons[weapon].ammo; } }
Symbol 3227 MovieClip [__Packages.SwitchStart] Frame 0
class SwitchStart extends Obj { var sprite, aabb, x, y, mc, collided, state; function SwitchStart (_sprite, _trigger, mc_name, _dx, _dy) { super(); sprite = _sprite; if (_dx == undefined) { _dx = 0; } if (_dy == undefined) { _dy = 0; } aabb = new Object(); aabb.w = _trigger._width; aabb.h = _trigger._height; aabb.x = _trigger._x + sprite._x; aabb.y = _trigger._y + sprite._y; _trigger._visible = false; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); aabb.dx = _trigger._x + _dx; aabb.dy = _trigger._y + _dy; mc_name = mc_name.substring(0, mc_name.length - 1); mc = _root[mc_name]; if (!mc) { mc = _root.level[mc_name]; } collided = false; state = false; } function Update() { aabb.x = aabb.dx + sprite._x; aabb.y = aabb.dy + sprite._y; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); if (_root.CollideKnight(aabb)) { if (!collided) { state = !state; if (state == true) { sprite.gotoAndPlay("on"); mc.play(); mc.is_playing = true; } else { sprite.gotoAndPlay("off"); mc.stop(); mc.is_playing = false; } _root.sound("snd_button"); collided = true; sprite.marker.gotoAndPlay("hide"); } } else if (collided) { sprite.marker.gotoAndPlay("show"); collided = false; } } function Freeze() { sprite._visible = false; } function UnFreeze() { sprite._visible = true; } }
Symbol 3228 MovieClip [__Packages.RocketBot] Frame 0
class RocketBot extends JointCollide { var x, y, oldx, oldy, mass, aabb, collided, life, pain, action, reloading, action_reload, UpdatePhysics, sprite, color, collided_brick, id; function RocketBot (__x, __y) { super(); x = __x; y = __y; oldx = x; oldy = y; mass = 8000; aabb = new Object(); aabb.dx = -38; aabb.dy = -22; aabb.w = 92; aabb.h = 80; aabb.x = __x; aabb.y = __y; collided = 0; life = 400; pain = 0; action = 0; reloading = 80; action_reload = 0; } function Update() { y = y + _root.gravity_y; UpdatePhysics(); if (life <= 0) { return(undefined); } var _local6 = _root.CollideBullets(aabb); if (_local6 > 0) { x = x + (_root.p.x / mass); y = y + (_root.p.y / mass); pain = 12; life = life - _local6; _root.sound("snd_metal_bullet" + (random(3) + 1)); } if (life <= 0) { sprite.gotoAndPlay("die"); sprite.body.gotoAndPlay("pain"); color.setTransform(_root.white); aabb.dx = -25; aabb.w = 50; _root.add_kill_bonus(500); return(undefined); } if (pain <= 0) { var _local3 = 0; var _local4 = x - _root.knight.getx(); var _local5 = 240; if (_local4 < 0) { if (_local4 < (-_local5)) { _local3 = 1; } else if (_local4 > ((-_local5) + 40)) { _local3 = -1; } } else if (_local4 > _local5) { _local3 = -1; } else if (_local4 < (_local5 - 40)) { _local3 = 1; } if (collided_brick) { if (collided_brick.getw() > 50) { if (_local3 < 0) { if (collided_brick.getx() > (x - 30)) { _local3 = 0; } } else if ((collided_brick.getx() + collided_brick.getw()) < (x + 30)) { _local3 = 0; } } } if (Math.abs(x - oldx) < 5) { x = x + _local3; } if (action_reload < 0) { if (_local3 != 0) { if (action != 2) { sprite.gotoAndPlay("run"); } action = 2; } else { if (action != 1) { sprite.gotoAndPlay("stand"); } action = 1; } action_reload = 12; } if (x < _root.knight.getx()) { sprite._xscale = 100; } else { sprite._xscale = -100; } } else if (pain >= 10) { color.setTransform(_root.light_orange); if ((action != 5) || (pain == 12)) { sprite.body.gotoAndPlay("pain"); action = 5; } } else { color.setTransform(_root.white); } if (reloading < 0) { if (sprite._xscale > 0) { _root.objects.push(new EnemyRocket("rocket", x + 60, y - 14, sprite.body._rotation, 10, 7)); } else { _root.objects.push(new EnemyRocket("rocket", x - 60, y - 14, sprite.body._rotation - 180, 10, 7)); } sprite.body.gotoAndPlay("recoil"); reloading = 50 + random(30); } reloading--; pain--; action_reload--; } function Kill() { life = -10000; removeMovieClip(sprite); delete aabb; delete color; } function Alive() { return(life > -10000); } function InGame() { if ((x + 100) < _root.left_border) { return(false); } if ((x - 100) > _root.right_border) { return(false); } if ((y + 100) < _root.top_border) { return(false); } if ((y - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { sprite.stop(); sprite._visible = false; } function UnFreeze() { if (!sprite) { id = _root.get_id(); sprite = _root.objects_layer.attachMovie("rocket_bot", "r" + id, id + (_root.depth_band * 3)); sprite._x = x; sprite._y = y; sprite.gotoAndStop("stand"); color = new Color(sprite); } reloading = 40; if (life > 0) { sprite.play(); } sprite._visible = true; } function Pause() { if (sprite._currentframe != 185) { sprite.stop(); } if (sprite.body._currentframe != 1) { sprite.body.stop(); } } function UnPause() { if (sprite._currentframe != 185) { sprite.play(); } if (sprite.body._currentframe != 1) { sprite.body.play(); } } }
Symbol 3229 MovieClip [__Packages.EnemyRocket] Frame 0
class EnemyRocket extends Obj { var x, y, id, sprite, aabb, life, speed, w; function EnemyRocket (sprite_name, __x, __y, dir, _speed, r, depth) { super(); x = __x; y = __y; id = _root.get_id(); if (!depth) { depth = 12; } sprite = _root.objects_layer.attachMovie(sprite_name, "r" + id, id + (_root.depth_band * depth)); sprite._x = x; sprite._y = y; sprite._rotation = dir; aabb = new Object(); aabb.dx = -r; aabb.dy = -r; aabb.w = r + r; aabb.h = r + r; aabb.x = __x; aabb.y = __y; life = 20; speed = _speed; w = 0; } function Update() { if (life < 0) { return(undefined); } var _local3 = _root.direct_knight(x, y); if ((_local3 - sprite._rotation) > 180) { _local3 = _local3 - 360; } else if ((_local3 - sprite._rotation) < -180) { _local3 = _local3 + 360; } sprite._rotation = _root.interpolate(sprite._rotation, _local3, 0.05); sprite._rotation = sprite._rotation + w; w = w + (Math.random() - 0.5); if (w < -3) { w = 0; } else if (w > 3) { w = 0; } _local3 = sprite._rotation * _root.degtorad; var _local6 = speed * Math.cos(_local3); var _local5 = speed * Math.sin(_local3); x = x + _local6; y = y + _local5; aabb.x = x + aabb.dx; aabb.y = y + aabb.dy; if (_root.collide(aabb)) { x = x + _root.p.x; y = y + _root.p.y; Hit(); return(undefined); } if (_root.CollideKnight(aabb)) { Hit(); return(undefined); } var _local4 = _root.CollideBullets(aabb); if (_local4 > 0) { x = x + (_root.p.x / 2000); y = y + (_root.p.y / 2000); life = life - _local4; sprite.body.play(); } if (life <= 0) { life = 1; Hit(); _root.add_kill_bonus(40); return(undefined); } sprite._x = x; sprite._y = y; } function Kill() { life = -10000; removeMovieClip(sprite); delete aabb; } function Alive() { if ((sprite._currentframe == 32) || (life <= -10000)) { return(false); } return(true); } function InGame() { if ((x + 30) < _root.left_border) { return(false); } if ((x - 30) > _root.right_border) { return(false); } if ((y + 30) < _root.top_border) { return(false); } if ((y - 30) > _root.bottom_border) { return(false); } return(true); } function Freeze() { return(true); } function UnFreeze() { } function Collide(_aabb) { if (_root.collide_aabb(_aabb, aabb)) { return(true); } return(false); } function Hit() { if (life < 0) { return(undefined); } life = -1; sprite._rotation = (Math.atan2(_root.p.y, _root.p.x) * _root.radtodeg) + 180; sprite.gotoAndPlay("die"); } }
Symbol 3230 MovieClip [__Packages.JumpPad] Frame 0
class JumpPad extends Obj { var sprite, aabb, x, y, ang, vx, vy, reloading; function JumpPad (_sprite, force, _dx, _dy) { super(); sprite = _sprite; sprite._visible = false; if (_dx == undefined) { _dx = 0; } if (_dy == undefined) { _dy = 0; } aabb = new Object(); aabb.w = sprite.trigger._width; aabb.h = sprite.trigger._height; aabb.x = sprite.trigger._x + sprite._x; aabb.y = sprite.trigger._y + sprite._y; aabb.dx = ((-aabb.w) * 0.5) + _dx; aabb.dy = ((-aabb.h) * 0.5) + _dy; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); ang = sprite._rotation; var _local4 = (sprite._rotation - 90) * _root.degtorad; vx = force * Math.cos(_local4); vy = force * Math.sin(_local4); reloading = 0; sprite = undefined; } function Update() { aabb.x = aabb.dx + sprite._x; aabb.y = aabb.dy + sprite._y; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); if (reloading <= 0) { if (_root.CollideKnight(aabb)) { sprite.gotoAndPlay("jump"); reloading = 5; _root.knight.oldx = _root.knight.getx() - vx; _root.knight.oldy = _root.knight.gety() - vy; } } reloading--; } function Freeze() { sprite._visible = false; } function UnFreeze() { if (!sprite) { var _local3 = _root.get_id(); var _local4 = 5; sprite = _root.objects_layer.attachMovie("jump_pad", "j" + _local3, _local3 + (_root.depth_band * _local4)); sprite._x = x; sprite._y = y; sprite.trigger._visible = false; sprite._rotation = ang; } sprite._visible = true; } function Alive() { return(true); } function Pause() { switch (sprite._currentframe) { case 1 : case 2 : break; default : sprite.stop(); } } function UnPause() { switch (sprite._currentframe) { case 1 : case 2 : break; default : sprite.play(); } } }
Symbol 3231 MovieClip [__Packages.Worm] Frame 0
class Worm extends Spawner { var objects, x, y, id, sprite, life, n, n_head, head, neck, tail, head_link, dir, target_speed, _time, destx, desty, headx, heady, n_shots, action_reload, damaging_aabb, aabb, drill_damage, beam_damage, head_max_life, head_life, beam_sound, drill_sound, landed, behavior, action, UpdateEvents, on_die, cable, kx, ky; function Worm (__x, __y) { super(__x, __y); objects = new Array(); x = __x; y = __y; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("worm", "worm_boss" + id, id + (_root.depth_band * 1)); sprite._x = x; sprite._y = y; sprite.gotoAndStop("idle"); sprite._visible = false; life = 100; var _local6 = 0.95; n = 11; var _local4 = 0; while (_local4 < n) { var _local5 = sprite["node" + (_local4 + 1)]; objects.push(new JointCBLF(_local5._x, _local5._y, 200, 45, "no")); _local4++; } _local4 = 0; while (_local4 < (n - 1)) { var _local5 = sprite["node" + (_local4 + 1)]; objects.push(new LinkSprite(objects[_local4], objects[_local4 + 1], _local6, _local5)); if (_local4 < (n - 2)) { objects.push(new Link(objects[_local4], objects[_local4 + 2], _local6 * 0.25)); } _local4++; } _local4 = 0; while (_local4 < n) { objects[_local4].x = objects[_local4].x + x; objects[_local4].y = objects[_local4].y + y; objects[_local4].oldx = objects[_local4].oldx + x; objects[_local4].oldy = objects[_local4].oldy + y; _local4++; } sprite._x = 0; sprite._y = 0; _local4 = n; while (_local4 < objects.length) { objects[_local4].Render(); _local4++; } x = objects[1].x; y = objects[1].y; n_head = 3; head = objects[0]; neck = objects[1]; tail = objects[n - 1]; head_link = objects[n + 0]; dir = 0; target_speed = 0.05; _time = 0; destx = (desty = 0); headx = (heady = 0); n_shots = 0; action_reload = 0; damaging_aabb = new Object(); damaging_aabb.w = 50; damaging_aabb.h = 50; damaging_aabb.dx = -25; damaging_aabb.dy = -25; damaging_aabb.x = x; damaging_aabb.y = y; aabb = new Object(); aabb.w = 80; aabb.h = 80; aabb.dx = -40; aabb.dy = -40; aabb.x = x; aabb.y = y; drill_damage = 10; beam_damage = 10; head_max_life = 800; head_life = head_max_life; beam_sound = new Sound(sprite); beam_sound.attachSound("snd_beam_loop"); drill_sound = new Sound(sprite); drill_sound.attachSound("snd_drill_loop"); } function Target(tx, ty) { var _local3 = tail.x - neck.x; var _local2 = tail.y - neck.y; _local3 = _local3 * 0.005; if (_local2 < -10) { _local2 = -10; } if (_local2 > 200) { _local2 = 0; } else { _local2 = _local2 * (((-(200 - _local2)) / _local2) * 0.05); } if (landed) { neck.y = neck.y + _local2; } Direct2(target_speed * 0.5); } function Direct(_sp, px, py) { var _local3 = Math.atan2(py - head.y, px - head.x) * _root.radtodeg; if ((_local3 - dir) > 180) { _local3 = _local3 - 360; } else if ((_local3 - dir) < -180) { _local3 = _local3 + 360; } dir = _root.interpolate(dir, _local3, _sp); var _local5 = Math.cos(dir * _root.degtorad) * 30; var _local4 = Math.sin(dir * _root.degtorad) * 30; neck.x = neck.x - _local5; neck.y = neck.y - _local4; head.x = head.x + (_local5 * 1.025); head.y = head.y + (_local4 * 1.025); } function Direct2(_sp) { var _local3 = _root.direct_knight(head.x, head.y); if ((_local3 - dir) > 180) { _local3 = _local3 - 360; } else if ((_local3 - dir) < -180) { _local3 = _local3 + 360; } if ((Math.abs(_local3 - dir) > 50) || (Math.abs(_local3 - dir) < 5)) { dir = _root.interpolate(dir, _local3, _sp); } else if (dir < _local3) { dir = dir + 1; } else { dir = dir - 1; } var _local5 = Math.cos(dir * _root.degtorad) * 30; var _local4 = Math.sin(dir * _root.degtorad) * 30; var _local7 = (neck.x + head.x) * 0.5; var _local6 = (neck.y + head.y) * 0.5; neck.x = _local7 - _local5; if (neck.collided != 3) { neck.y = _local6 - _local4; } head.x = _local7 + _local5; if (head.collided != 3) { head.y = _local6 + _local4; } } function MoveTo(px, py) { Direct(0.1, px, py); var _local5 = n_head; while (_local5 < (n - 1)) { var _local2 = objects[_local5]; var _local6 = objects[_local5 + 1]; var _local4 = _local6.x - _local2.x; var _local3 = _local6.y - _local2.y; var _local7 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); _local4 = _local4 * (1 / _local7); _local3 = _local3 * (1 / _local7); _local2.x = _local2.x - _local4; _local2.y = _local2.y - _local3; _local5++; } } function Shot() { Target(_root.knight.getx(), _root.knight.gety()); var _local3 = head_link.sprite._rotation; var _local4 = sprite.beam._rotation; if ((_local3 - _local4) > 180) { _local3 = _local3 - 360; } else if ((_local3 - _local4) < -180) { _local3 = _local3 + 360; } sprite.beam._rotation = _root.interpolate(_local4, _local3, 0.2); if (sprite.beam._currentframe == 25) { beam_sound.start(0, 9999); } if (sprite.beam.end_shot) { n_shots--; beam_sound.stop(); if (n_shots <= 0) { sprite.beam.gotoAndStop("safe"); StartDrill(); } else { sprite.beam.gotoAndPlay(2); } } else { sprite.beam.play(); if (sprite.beam.beam) { _root.point_sound(beam_sound, head.x); var _local9 = (180 + sprite.beam._rotation) * _root.degtorad; var _local6 = Math.cos(_local9); var _local5 = Math.sin(_local9); _root.raytrace(head.x, head.y, _local6, _local5, 20); var _local8 = _root.p.x; var _local7 = _root.p.y; sprite.beam.beam._xscale = (_root.ray_length * 100) / 1040; sprite.end_glow._x = _local8; sprite.end_glow._y = _local7 - 40; if (sprite.beam.ready) { if (_root.collide_beam_knight(head.x, head.y, _local8, _local7, _root.ray_length)) { if (_root.knight.pain <= 0) { _root.DamageKnight(beam_damage, _local6 * 10, _local5 * 10); sprite.beam.gotoAndPlay("stop_beam"); _root.sound("snd_zap"); } } } else { beam_sound.stop(); } } } if (!_root.InGame(head.x, head.y, 200, 200)) { beam_sound.stop(); sprite.beam.gotoAndStop("safe"); StartFollowPlayer(); action_reload = 100; } } function StartShot(_n_shots) { headx = (neck.x + head.x) * 0.5; heady = (neck.y + head.y) * 0.5; if (!InGame()) { return(undefined); } behavior = Shot; n_shots = _n_shots; action = "shot"; } function Drill() { if (!sprite.beam.ready) { Target(_root.knight.getx(), _root.knight.gety()); action_reload = drill_time; } else { destx = _root.knight.getx(); desty = _root.knight.gety(); MoveTo(destx, desty); _root.p.x = -25; _root.p.y = 0; _root.p = sprite.beam.transform.matrix.transformPoint(_root.p); damaging_aabb.x = _root.p.x + damaging_aabb.dx; damaging_aabb.y = _root.p.y + damaging_aabb.dy; if (_root.CollideKnight(damaging_aabb)) { var _local4 = Math.cos(dir * _root.degtorad) * 10; var _local3 = Math.sin(dir * _root.degtorad) * 10; if (_root.knight.pain <= 0) { _root.DamageKnight(drill_damage, _local4, _local3); } } if (action_reload < 0) { if ((Math.abs(head.x - destx) < 400) && (Math.abs(head.y - desty) < 400)) { sprite.beam.gotoAndPlay("hide_drill"); StartShot(3); drill_sound.stop(); } } } sprite.beam._yscale = head_link.sprite._yscale; sprite.beam._rotation = head_link.sprite._rotation; _root.point_sound(drill_sound, head.x); } function StartDrill() { sprite.end_glow._visible = false; sprite.beam.gotoAndPlay("drill"); action = "drill"; behavior = Drill; action_reload = drill_time; drill_sound.start(0, 9999); } function StartFollowPlayer() { sprite.end_glow._visible = false; behavior = FollowPlayer; } function FollowPlayer() { destx = _root.knight.getx(); desty = _root.knight.gety(); MoveTo(destx, desty); if (action_reload < 0) { if ((Math.abs(head.x - destx) < 200) && (Math.abs(head.y - desty) < 400)) { if (action == "shot") { StartShot(3); } else if ((action == "drill") || (!action)) { StartDrill(); } } action_reload = 20; } UpdateEvents(); } function ExplodeHead() { beam_sound.stop(); drill_sound.stop(); if (sprite.beam.ready) { if (action == "drill") { sprite.beam.gotoAndPlay("hide_drill"); } else if (action == "shot") { sprite.beam.gotoAndPlay("stop_beam"); } } else { sprite.beam.gotoAndPlay("safe"); } behavior = HeadExploding; head_link.sprite.gotoAndPlay("die"); action_reload = 40; action = "pain"; } function HeadExploding() { Target(neck.x, neck.y); if (head_link.sprite._currentframe < 10) { head_link.sprite.gotoAndPlay("die"); } if (head_link.sprite._currentframe < 30) { head_link.sprite.play(); } if (action_reload <= 0) { RemoveObj(n + 1); RemoveObj(n); RemoveObj(0); n--; n_head--; head = objects[0]; neck = objects[1]; head_link = objects[n]; head_life = head_max_life; StartFollowPlayer(); action = "shot"; if (n_head <= 0) { life = -1; var _local3 = n; while (_local3 < objects.length) { objects[_local3].sprite.play(); _local3 = _local3 + 2; } _root.sound("snd_worm_die"); } _root.add_score(1000); } } function RemoveObj(i) { objects[i].sprite._visible = false; delete objects[i]; objects.splice(i, 1); } function Update() { landed = false; var _local3 = 0; while (_local3 < n) { objects[_local3].y = objects[_local3].y + _root.gravity_y; objects[_local3].Update(); if (objects[_local3].collided == 3) { landed = true; } _local3++; } _local3 = n; while (_local3 < objects.length) { objects[_local3].Update(); _local3++; } _local3 = n; while (_local3 < objects.length) { objects[_local3].Render(); if (objects[_local3].sprite) { if (Math.abs(objects[_local3].sprite._rotation) > 90) { objects[_local3].sprite._yscale = -100; } else { objects[_local3].sprite._yscale = 100; } } _local3 = _local3 + 2; } x = objects[1].x; y = objects[1].y; sprite.beam._x = head.x; sprite.beam._y = head.y; if (life < 0) { return(undefined); } behavior(); _root.p.x = sprite.beam.body._x; _root.p.y = sprite.beam.body._y; _root.p = head_link.sprite.transform.matrix.transformPoint(_root.p); aabb.x = _root.p.x + aabb.dx; aabb.y = _root.p.y + aabb.dy; if (action != "pain") { var _local4 = _root.CollideBullets(aabb); if (_local4 > 0) { head.x = head.x + (_root.p.x / 8000); head.y = head.y + (_root.p.y / 8000); head_life = head_life - _local4; if (head_life > 0) { head_link.sprite.play(); } _root.sound("snd_metal_bullet" + (random(3) + 1)); } if (head_life <= 0) { if ((n_head != 1) || (!on_die)) { ExplodeHead(); } else { on_die(this); on_die = 0; head_life = 10000; _root.add_kill_bonus(4000); } } } action_reload--; _time++; } function Kill() { life = -10000; removeMovieClip(sprite); var _local2 = 0; while (_local2 < objects.length) { delete objects[_local2]; objects.splice(_local2, 1); _local2++; } beam_sound.stop(); } function Alive() { return(life > -10000); } function InGame() { if ((headx + 100) < _root.left_border) { return(false); } if ((headx - 100) > _root.right_border) { return(false); } if ((heady + 100) < _root.top_border) { return(false); } if ((heady - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { if (life > 0) { return(true); } sprite._visible = false; } function UnFreeze() { sprite._visible = true; } function point1() { return(objects[2]); } function point2() { return(objects[8]); } function GoTo(px, py) { sprite.end_glow._visible = false; beam_sound.stop(); drill_sound.stop(); if (sprite.beam.ready) { if (action == "drill") { sprite.beam.gotoAndPlay("hide_drill"); } else if (action == "shot") { sprite.beam.gotoAndPlay("stop_beam"); } } else { sprite.beam.gotoAndPlay("safe"); } sprite.beam.ready = false; sprite.beam._visible = false; behavior = wait_until_arrive; destx = px; desty = py; action_reload = 60; } function wait_until_arrive() { MoveTo(destx, desty); if (action_reload <= 0) { if ((Math.abs(head.x - destx) < 200) && (Math.abs(head.y - desty) < 200)) { GrabPlayer(); behavior = Gravizappa; } } } function GrabPlayer() { var _local3 = 16; cable = new CableDoubleAnchor(head.x, head.y, "orange_lightning", _local3, -0.1, 0, 0, 4); cable.SetPos1(head.x, head.y); cable.Play(5); _root.PushObject(cable); behavior = Gravizappa; kx = _root.knight.x; ky = _root.knight.y; cable.SetPos2(kx, ky); action_reload = 150; _root.knight.stop(); _root.knight.color.setTransform(_root.blue); action = "gravizappa"; } function Gravizappa() { Target(_root.knight.getx(), _root.knight.gety()); cable.SetPos1(head.x, head.y); cable.SetPos2(_root.knight.x, _root.knight.y); kx = _root.interpolate(kx, destx, 0.01); ky = _root.interpolate(ky, desty - 200, 0.01); ky = ky - 0.3; _root.knight.x = (_root.knight.oldx = kx); _root.knight.y = (_root.knight.oldy = ky); if (cable.hanging) { _root.knight.unhang(); } _root.knight.sprite._rotation = _root.knight.sprite._rotation + 7.2; if (action_reload <= 0) { cable.Kill(); delete cable; ExplodeHead(); _root.knight.sprite._rotation = 0; _root.knight.sprite.play(); _root.knight.color.setTransform(_root.white); _root.level.boss_room_floor.gotoAndPlay("break"); _root.UnSetBounds(); } } function Pause() { switch (head_link.sprite._currentframe) { case 1 : case 34 : break; default : head_link.sprite.stop(); } switch (sprite.beam._currentframe) { case 1 : case 109 : case 129 : break; default : sprite.beam.stop(); } } function UnPause() { switch (head_link.sprite._currentframe) { case 1 : case 34 : break; default : head_link.sprite.play(); } switch (sprite.beam._currentframe) { case 1 : case 109 : case 129 : break; default : sprite.beam.play(); } } var drill_time = 250; }
Symbol 3232 MovieClip [__Packages.GunShip] Frame 0
class GunShip extends Spawner { var joint, inert, aabb_gun, aabb_rockets, x, y, life, dir, target_speed, destx, desty, gundir, behavior, cable, gun_reload, steam_reload, attack, _mode, takeoff_sequence, life_rockets, life_gun, damage_hp1, damage_hp2, damage_hp3, rockets_reload, on_no_weapons, hammer_dx, fall, rocket_w, falltime, player_left_bound, player_right_bound, sprite, turbine_sound, UpdateEvents, link1, link2, color_body, gun, color_gun, cable_length, rockets, color_rockets, left_bound, right_bound, pain_gun, pain_rockets, pain_body, hammer, hammer_sound, on_die; function GunShip (__x, __y, _cable, __mode) { super(__x, __y); joint = new JointCollide(__x, __y, 10000); inert = 0.5 / joint.mass; joint.aabb = new Object(); joint.aabb.w = 260; joint.aabb.h = 100; joint.aabb.dx = -115; joint.aabb.dy = -55; joint.aabb.x = __x; joint.aabb.y = __y; aabb_gun = new Object(); aabb_gun.w = 64; aabb_gun.h = 64; aabb_gun.dx = -32; aabb_gun.dy = -38; aabb_gun.x = __x; aabb_gun.y = __y; aabb_rockets = new Object(); aabb_rockets.w = 90; aabb_rockets.h = 54; aabb_rockets.dx = -45; aabb_rockets.dy = -26; aabb_rockets.x = __x; aabb_rockets.y = __y; x = __x; y = __y; life = 100; dir = 0; target_speed = 2; destx = __x; desty = __y; dir = 0; gundir = 160; behavior = stand; if (_cable) { cable = 1; } gun_reload = 100; steam_reload = 0; attack = 0; _mode = __mode; if (!_mode) { _mode = 1; } takeoff_sequence = 0; if ((_mode == 1) || (_mode == 3)) { Update = UpdateSuply; } life_rockets = 1400; life_gun = 1200; life = 2000; damage_hp1 = 1500; damage_hp2 = 1000; damage_hp3 = 500; rockets_reload = 200; on_no_weapons = GetWeapon; hammer_dx = -300; fall = false; rocket_w = 10; falltime = 0; } function PlayerBounds() { if (_root.knight.getx() < player_left_bound) { _root.knight.x = player_left_bound; } else if (_root.knight.getx() > player_right_bound) { _root.knight.x = player_right_bound; } } function motion() { var _local6 = joint.x - destx; var _local5 = joint.y - desty; var _local8 = joint.x - joint.oldx; var _local7 = joint.y - joint.oldy; var _local4 = 0; var _local3 = 0; if (Math.abs(_local6) > 60) { if (_local6 < 0) { _local4 = 1; } else { _local4 = -1; } _local4 = _local4 * _root.limit((Math.abs(_local6) - 60) * 0.01, 0.01, 1); if ((_local4 * _local8) > 10) { _local4 = 0; } } if (Math.abs(_local5) > 60) { if (_local5 < 0) { _local3 = 1; } else { _local3 = -1; } _local3 = _local3 * _root.limit((Math.abs(_local5) - 60) * 0.005, 0.005, 1); _local3 = _local3 - _root.gravity_y; if ((_local3 * _local7) > 10) { _local3 = 0; } } joint.oldx = _root.interpolate(joint.oldx, joint.x, 0.04); joint.oldy = _root.interpolate(joint.oldy, joint.y, 0.01); joint.x = joint.x + (_local4 + (_root.wind_x * 0.05)); joint.y = joint.y + _local3; dir = _root.interpolate(dir, (_local4 + (_root.level_vx * 0.0125)) * 20, 0.05); sprite._rotation = dir; sprite.gun1._rotation = (gundir - dir) + 8; sprite.gun2._rotation = (gundir - dir) + 8; if (steam_reload < 0) { if (life > 1000) { _root.objects.push(new SteamParticle("steam", x, y + 30, dir + 90, 12, 10, 25, 1)); } else if (life > 500) { if (random(100) < 50) { _root.objects.push(new SteamParticle("steam", x, y + 30, dir + 90, 12, 10, 25, 1)); } else { _root.objects.push(new SteamParticle("black_steam", x, y + 30, dir + 90, 12, 10, 25, 1)); } } else { _root.objects.push(new SteamParticle("black_steam", x, y + 30, dir + 90, 12, 10, 25, 1)); } steam_reload = 4; } steam_reload--; _root.point_sound(turbine_sound, joint.x, 50); } function MoveTo(_destx, _desty) { destx = _destx; desty = _desty; behavior = wait_until_arrive; } function wait_until_arrive() { var _local3 = x - destx; var _local2 = y - desty; if ((Math.abs(_local3) <= 100) && (Math.abs(_local2) <= 100)) { behavior = stand; } } function stand() { UpdateEvents(); } function run() { behavior = fly_away; sprite.gotoAndPlay("forsage"); destx = destx - 5000; } function fly_away() { if ((x + 1600) < _root.left_border) { life = -100000; } UpdateEvents(); } function Update() { } function UpdateSuply() { joint.y = joint.y + _root.gravity_y; behavior(); motion(); joint.UpdatePhysics(); x = joint.x; y = joint.y; if (cable) { if (link1) { link1.Update(); } if (link2) { link2.Update(); } cable.Update(); if (cable.hanging) { _root.knight.unhang(); } } var _local3 = _root.CollideBullets(joint.aabb); if (_local3 > 0) { joint.x = joint.x + (_root.p.x * inert); joint.y = joint.y + (_root.p.y * inert); life = life - _local3; _root.sound("snd_metal_bullet" + (random(3) + 1), 25); } } function Kill() { turbine_sound.stop(); joint.Kill(); cable.Kill(); removeMovieClip(sprite); life = -100000; } function Alive() { return(life > -10000); } function InGame() { if ((x + 300) < _root.left_border) { return(false); } if ((x - 300) > _root.right_border) { return(false); } if ((y + 200) < _root.top_border) { return(false); } if ((y - 200) > _root.bottom_border) { return(false); } return(true); } function Freeze() { if (falltime <= 100) { return(true); } sprite._visible = false; } function UnFreeze() { if (!sprite) { var _local3 = _root.get_id(); var _local4 = 3; joint.sprite = _root.objects_layer.attachMovie("gunship", "gs" + _local3, _local3 + (_root.depth_band * _local4)); sprite = joint.sprite; sprite._x = joint.x; sprite._y = joint.y; color_body = new Color(sprite); gun = sprite.gun2; color_gun = new Color(gun); if (_mode == 1) { if (cable) { cable_length = 8; cable = new CableDoubleAnchor(x, y, "cable_grapple", cable_length, _root.gravity_y, 0, 0, 2); cable.anchor1 = 0; cable.anchor2 = 0; link1 = new Link(joint, cable.objects[0], 0.9); link1.r = 20; _root.objects.push(cable); cable.UnFreeze(); } sprite.gotoAndStop(1); } if (_mode == 2) { sprite.gotoAndStop(2); rockets = sprite.rockets; color_rockets = new Color(rockets); } if (_mode == 3) { cable_length = 8; cable = new CableDoubleAnchor(x, y, "rope_ladder", cable_length, _root.gravity_y, 0, 0, 2); cable.anchor1 = 0; cable.anchor2 = 0; link1 = new Link(joint, cable.objects[0], 0.9); link1.r = 20; _root.objects.push(cable); cable.UnFreeze(); sprite.gotoAndStop(1); } turbine_sound = new Sound(sprite); turbine_sound.attachSound("snd_turbine_loop"); } if (falltime <= 100) { turbine_sound.start(random(100) / 100, 9999); turbine_sound.setVolume(0); cable.Freeze = function () { return(true); }; } sprite._visible = true; } function Grab(_joint) { link2 = new Link(_joint, cable.objects[cable_length], 0.9); link2.r = 20; cable.sprite["c" + (cable_length - 1)].gotoAndPlay("grab"); } function UnGrab() { if (_mode == 1) { delete link2; link2 = 0; cable.sprite["c" + (cable_length - 1)].gotoAndPlay("ungrab"); } else if (_mode == 3) { cable.sprite["c" + (cable_length - 1)].man.play(); } } function Target(tx, ty) { _root.p.x = gun._x; _root.p.y = gun._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local4 = Math.atan2(ty - _root.p.y, tx - _root.p.x) * _root.radtodeg; var _local3 = _local4 - gundir; while (_local3 > 180) { _local3 = _local3 - 360; } while (_local3 < -180) { _local3 = _local3 + 360; } if (_local3 > 4) { gundir = gundir + 0.5; } else if (_local3 < -4) { gundir = gundir - 0.5; } } function Minigun() { if (gun.ready) { _root.p.x = gun.barrel._x; _root.p.y = gun.barrel._y; _root.p = gun.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local3 = new EnemyBullet("pistol_bullet", _root.p.x, _root.p.y, gundir, 18, 10, 6, 5); _local3.sprite._yscale = 200; _root.objects.push(_local3); } if (gun_reload <= 0) { gun = sprite.gun2; _root.sound("snd_minigun"); gun.play(); gun_reload = 100; } } function UpdateAttack() { joint.y = joint.y + _root.gravity_y; behavior(); if (rockets && (life_rockets > 0)) { if (rockets.ready) { _root.p.x = rockets.barrel._x; _root.p.y = rockets.barrel._y; _root.p = rockets.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local4 = new EnemyRocket("rocket", _root.p.x, _root.p.y, dir + 180, 10, 7, 9); _local4.w = rocket_w; rocket_w = -rocket_w; _root.objects.push(_local4); gun_reload = 100; } if (rockets_reload < 0) { rockets.gotoAndPlay("charge"); gun_reload = 150; rockets_reload = 400; if (life_gun <= 0) { rockets_reload = 200; } } } if (life_gun > 0) { Target(_root.knight.getx(), _root.knight.gety()); Minigun(); } var _local3 = _root.knight.getx() + 150; if (rockets.ready || (rockets_reload == 1)) { destx = destx + 100; } var _local6 = _root.knight.gety() - 325; _local3 = _root.limit(_local3, left_bound, right_bound); destx = _root.interpolate(destx, _local3, 0.2); desty = _root.interpolate(desty, _local6, 0.1); motion(); joint.UpdatePhysics(); x = joint.x; y = joint.y; if (rockets) { _root.p.x = sprite.rockets_central._x; _root.p.y = sprite.rockets_central._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); aabb_rockets.x = _root.p.x + aabb_rockets.dx; aabb_rockets.y = _root.p.y + aabb_rockets.dy; rockets.x = aabb_rockets.x; rockets.y = aabb_rockets.y; } _root.p.x = gun._x; _root.p.y = gun._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); aabb_gun.x = _root.p.x + aabb_gun.dx; aabb_gun.y = _root.p.y + aabb_gun.dy; gun.x = aabb_rockets.x; gun.y = aabb_rockets.y; if (life_gun > 0) { var _local5 = _root.CollideBullets(aabb_gun); if (_local5 > 0) { pain_gun = 4; life_gun = life_gun - _local5; color_gun.setTransform(_root.light_orange); _root.sound("snd_metal_bullet" + (random(3) + 1), 25); joint.x = joint.x + (_root.p.x * inert); joint.y = joint.y + (_root.p.y * inert); } else if (pain_gun == 0) { color_gun.setTransform(_root.white); } if (life_gun <= 0) { color_gun.setTransform(_root.white); gun.gotoAndPlay("die"); if (rockets_reload > 200) { rockets_reload = 200; } _root.add_kill_bonus(2000); } } if (life_rockets > 0) { var _local5 = _root.CollideBullets(aabb_rockets); if (_local5 > 0) { pain_rockets = 4; life_rockets = life_rockets - _local5; color_rockets.setTransform(_root.light_orange); _root.sound("snd_metal_bullet" + (random(3) + 1), 25); joint.x = joint.x + (_root.p.x * inert); joint.y = joint.y + (_root.p.y * inert); } else if (pain_rockets == 0) { color_rockets.setTransform(_root.white); } if (life_rockets <= 0) { color_rockets.setTransform(_root.white); rockets.gotoAndPlay("die"); _root.add_kill_bonus(5000); } } if (gun.destroyed && (rockets.destroyed)) { Update = GetWeapon; return(undefined); } gun_reload--; rockets_reload--; pain_rockets--; pain_gun--; PlayerBounds(); } function Land() { Update = Land; sprite.turbine.stop(); sprite.gun1.gotoAndStop("idle"); sprite.gun2.gotoAndStop("idle"); sprite._rotation = (dir = 10); joint.y = joint.y + _root.gravity_y; joint.UpdatePhysics(); x = joint.x; y = joint.y; turbine_sound.setVolume(0); takeoff_sequence = 0; } function Takeoff() { Update = Takeoff; takeoff_sequence++; if (takeoff_sequence == 5) { sprite.turbine.gotoAndPlay("start"); } if (takeoff_sequence > 8) { _root.point_sound(turbine_sound, x, _root.limit(takeoff_sequence, 0, 50)); } if (takeoff_sequence == 30) { sprite.gun2.gotoAndStop("spin"); } if (takeoff_sequence == 50) { switch (_mode) { case 1 : Update = UpdateSuply; break; case 2 : Update = UpdateAttack; } } if (_root.knight.x > (x - 150)) { _root.knight.x = x - 150; } } function GetWeapon() { Update = GetWeapon; joint.y = joint.y + _root.gravity_y; destx = right_bound + 600; desty = _root.knight.gety() - 525; motion(); var _local5 = x - destx; var _local4 = y - desty; if ((Math.abs(_local5) <= 100) && (Math.abs(_local4) <= 100)) { Melee(); Update = UpdateMelee; return(undefined); } joint.UpdatePhysics(); x = joint.x; y = joint.y; var _local3 = _root.CollideBullets(joint.aabb); if (_local3 > 0) { pain_body = 4; joint.x = joint.x + (_root.p.x * inert); joint.y = joint.y + (_root.p.y * inert); life = life - _local3; _root.sound("snd_metal_bullet" + (random(3) + 1), 25); color_body.setTransform(_root.light_orange); } else if (pain_body == 0) { color_body.setTransform(_root.white); } pain_body--; } function Melee() { cable_length = 8; cable = new CableDoubleAnchor(x, y, "spike_chain", cable_length, _root.gravity_y, 0, 0, 2); cable.anchor1 = 0; cable.anchor2 = 0; link1 = new Link(joint, cable.objects[0], 0.9); link1.r = 20; cable.UnFreeze(); hammer = new JointCBLF(x, y + 200, 1000, 36, "no"); link2 = new LinkSprite(hammer, cable.objects[cable_length], 0.9, cable.sprite.c8); link2.r = 55; hammer_sound = new Sound(cable.sprite); hammer_sound.attachSound("snd_metal_hit"); hammer_dx = -350; } function UpdateMelee() { joint.y = joint.y + _root.gravity_y; behavior(); var _local7 = _root.knight.getx() + hammer_dx; var _local6 = _root.knight.gety() - 325; destx = _root.interpolate(destx, _local7, 0.2); desty = _root.interpolate(desty, _local6, 0.1); motion(); var _local3 = x - destx; if (Math.abs(_local3) <= 100) { hammer_dx = -hammer_dx; } joint.UpdatePhysics(); x = joint.x; y = joint.y; hammer.y = hammer.y + _root.gravity_y; hammer.Update(); if (hammer.hit_f > 10) { var _local5 = _root.limit((hammer.hit_f - 5) * 10, 10, 100); _root.point_sound(hammer_sound, hammer.x, _local5); hammer_sound.start(); } _local3 = _root.knight.getx() - hammer.x; if ((_root.knight.pain <= 0) && ((_local3 * (hammer.x - hammer.oldx)) > 0)) { if (_root.CollideKnight(hammer.aabb)) { if (_local3 > 0) { _root.DamageKnight(10, 20, 0); } else { _root.DamageKnight(10, -20, 0); } _root.sound("snd_hit"); } } link1.Update(); link2.Update(); cable.Update(); if (cable.hanging) { _root.knight.unhang(); } link2.Render(); var _local4 = _root.CollideBullets(joint.aabb); if (_local4 > 0) { pain_body = 4; joint.x = joint.x + (_root.p.x * inert); joint.y = joint.y + (_root.p.y * inert); life = life - _local4; _root.sound("snd_metal_bullet" + (random(3) + 1), 25); color_body.setTransform(_root.light_orange); if (life <= damage_hp1) { sprite.gotoAndPlay("tail"); damage_hp1 = -10000; _root.add_kill_bonus(1000); } if (life <= damage_hp2) { sprite.gotoAndPlay("cocpit"); damage_hp2 = -10000; _root.add_kill_bonus(1000); } if (life <= damage_hp3) { sprite.gotoAndPlay("grapple"); damage_hp3 = -10000; _root.add_kill_bonus(1000); } } else if (pain_body == 0) { color_body.setTransform(_root.white); } if (life <= 0) { sprite.gotoAndPlay("total"); if (hammer.x < (player_left_bound + 40)) { hammer.x = player_left_bound + 40; } else if (hammer.x > (player_right_bound - 40)) { hammer.x = player_right_bound - 40; } _root.PushObject(new Crate(hammer.x, hammer.y, "hammer_static", undefined, 999999, undefined, 5)); cable.sprite.c8._visible = false; color_body.setTransform(_root.white); Update = UpdateFall; _root.add_kill_bonus(10000); return(undefined); } pain_body--; } function PilotDie() { _root.p.x = sprite.pilot_pos._x; _root.p.y = sprite.pilot_pos._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local6 = _root.get_id(); var _local4 = _root.objects_layer.attachMovie("stunned_player", "m" + _local6, _local6 + (_root.depth_band * 9)); _local4._x = _root.p.x; _local4._y = _root.p.y; _local4.gotoAndStop("pilot_left"); var _local5 = new Ragdoll(_root.p.x, _root.p.y, _local4, _local4.head, _local4.bod, _local4.a11, _local4.a12, _local4.a21, _local4.a22, _local4.but, _local4.l11, _local4.l12, _local4.l21, _local4.l22, -8, -8, false); var _local3 = 11; while (_local3 < _local5.objects.length) { _local5.objects[_local3].sprite.gotoAndStop(32); _local3++; } _root.PushObject(_local5); } function UpdateFall() { joint.y = joint.y + _root.gravity_y; joint.UpdatePhysics(); x = joint.x; y = joint.y; link1.Update(); cable.Update(); if (cable.hanging) { _root.knight.unhang(); } if ((!fall) && (joint.collided == 3)) { turbine_sound.stop(); fall = true; _root.sound("snd_metal_crash"); if (on_die) { on_die(); } on_die = 0; } dir = _root.interpolate(dir, 10, 0.05); sprite._rotation = dir; if (falltime == 7) { PilotDie(); } if (falltime == 90) { _root.view_scale = 100; falltime = 1000; } falltime++; } function Pause() { switch (sprite._currentframe) { case 1 : case 2 : case 45 : case 62 : case 80 : case 96 : case 117 : break; default : sprite.stop(); } switch (gun._currentframe) { case 1 : case 31 : case 70 : break; default : gun.stop(); } switch (rockets._currentframe) { case 1 : case 180 : break; default : rockets.stop(); } } function UnPause() { switch (sprite._currentframe) { case 1 : case 2 : case 45 : case 62 : case 80 : case 96 : case 117 : break; default : sprite.play(); } switch (gun._currentframe) { case 1 : case 31 : case 70 : break; default : gun.play(); } switch (rockets._currentframe) { case 1 : case 180 : break; default : rockets.play(); } } }
Symbol 3233 MovieClip [__Packages.TrainOptimisator] Frame 0
class TrainOptimisator extends Obj { var sprites, n, x, y, _time, speed, dist, camera_mode, sprite, train_sound, behavior, view_x, view_y, gunship; function TrainOptimisator () { super(); sprites = new Array(); n = 0; x = 0; y = 0; _time = 0; speed = 0; dist = 0; camera_mode = 0; var _local4 = _root.get_id(); sprite = _root.objects_layer.createEmptyMovieClip("snd1" + _local4, _local4 + (_root.depth_band * 8)); train_sound = new Sound(sprite); train_sound.attachSound("snd_train_loop"); train_sound.start(0, 9999); } function PushSprite(_mc) { var _local3 = new Object(); var _local4 = _mc.getBounds(_root.level); _local3.mc = _mc; _local3.x = _local4.xMin; _local3.y = _local4.yMin; _local3.w = _local4.xMax - _local4.xMin; _local3.h = _local4.yMax - _local4.yMin; _local3.freezed = false; _local3.oldframe = _mc._currentframe; if (_local3.oldframe < 2) { _local3.oldframe = 2; } sprites.push(_local3); n++; } function Check(a) { if ((a.x + a.w) < _root.left_border) { return(false); } if (a.x > _root.right_border) { return(false); } if ((a.y + a.h) < _root.top_border) { return(false); } if (a.y > _root.bottom_border) { return(false); } return(true); } function Update() { if (behavior) { behavior(); } var _local3; var _local4 = 0; while (_local4 < sprites.length) { _local3 = sprites[_local4]; if (Check(_local3)) { if (_local3.freezed) { _local3.mc.gotoAndPlay(2); _local3.mc._visible = true; _local3.freezed = false; } } else if (!_local3.freezed) { _local3.mc.gotoAndStop("empty"); _local3.mc._visible = false; _local3.freezed = true; } _local4++; } x = _root.left_border; y = _root.top_border; } function Freeze() { return(true); } function UnFreeze() { } function Alive() { return(true); } function Kill() { delete sprites; } function StartMinedRailScene() { behavior = CameraMove1; _root.knight.LockControls("lock_view"); _time = 0; _root.view_scale = 100; view_x = _root.view_x; view_y = _root.view_y; _root.pause_possible = false; } function CameraMove1() { var _local3 = _root.level.mined_camera; var _local8 = _local3._x + _local3.view_pos._x; var _local7 = _local3._y + _local3.view_pos._y; var _local6 = _local3._x + _local3.right_border._x; if (_root.knight.getx() > _local6) { _root.knight.x = _local6; } _time++; view_x = view_x - speed; var _local4 = (-_local8) + (_root.w * 0.5); var _local5 = (-_local7) + (_root.h * 0.5); view_y = _root.interpolate(view_y, _local5, 0.01); var _local9 = 0.05; switch (camera_mode) { case 0 : speed = speed + 0.2; if (speed > 20) { speed = 20; } if (view_x <= _local4) { camera_mode = 1; speed = speed + 20; view_x = _local4; _root.sound_loop("snd_wind_loop", 4); } break; case 1 : view_x = _local4; _root.level_vx = speed; speed = speed * 1.1; if (speed > 80) { speed = 80; } dist = dist + speed; var _local11 = _root.limit((-dist) * 0.01, -100, 100); var _local10 = _root.limit((8000 - dist) * 0.0125, 0, 100); train_sound.setPan(_local11); train_sound.setVolume(_local10); if (dist > 16000) { camera_mode = 2; dist = 0; gunship = new GunShip(_local8 + 2000, _local7 - 300, true, 3); _root.objects.push(gunship); gunship.UnFreeze(); gunship.destx = _local3._x + _local3.gunship_dest._x; gunship.desty = _local3._y + _local3.gunship_dest._y; } break; case 2 : view_x = _local4; _root.level_vx = speed; speed = speed * 0.9; if (speed < 10) { speed = 10; dist++; } if (dist > 100) { camera_mode = 3; _local3.play(); dist = 0; _root.level_vx = 0; _root.wind_left = -1; _root.wind_right = 1; } break; case 3 : view_x = _local4; view_y = _local5; dist++; if (dist > 250) { camera_mode = 4; gunship.UnGrab(); dist = 0; } break; case 4 : view_x = _local4; view_y = _local5; dist++; if (dist > 150) { camera_mode = 5; gunship.desty = gunship.desty - 400; gunship.run(); dist = 0; } break; case 5 : view_x = _local4; view_y = _local5 + dist; dist++; if (dist <= 100) { break; } _root.persistent_buf.back0_x = _root.backgrounds[0].x; _root.persistent_buf.back1_x = _root.backgrounds[1].x; _root.persistent_buf.back2_x = _root.backgrounds[2].x; _root.level_finish_state.Save(); _root.GotoLevel("train_fall"); } _root.SmoothView(view_x, view_y, 0.95, _local9); } }
Symbol 3234 MovieClip [__Packages.TriggerHideForeground] Frame 0
class TriggerHideForeground extends Obj { var sprite, aabb, x, y, dir_x, dir_y, mc, collided_x, collided_y, dalpha, alpha, started; function TriggerHideForeground (_sprite, _mc, _dir_x, _dir_y, _dx, _dy) { super(); sprite = _sprite; if (_dx == undefined) { _dx = 0; } if (_dy == undefined) { _dy = 0; } aabb = new Object(); aabb.w = sprite._width; aabb.h = sprite._height; aabb.x = sprite._x; aabb.y = sprite._y; aabb.dx = _dx; aabb.dy = _dy; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); dir_x = _dir_x; dir_y = _dir_y; mc = _mc; collided_x = 0; collided_y = 0; dalpha = 0; alpha = 100; } function Update() { aabb.x = aabb.dx + sprite._x; aabb.y = aabb.dy + sprite._y; x = aabb.x + (aabb.w * 0.5); y = aabb.y + (aabb.h * 0.5); alpha = _root.limit(alpha + dalpha, 0, 100); if (dalpha) { mc._alpha = alpha; } if ((alpha == 100) || (alpha == 0)) { dalpha = 0; } mc._visible = true; if (_root.CollideKnight(aabb)) { if ((dir_x * _root.p.x) < 0) { dalpha = -10; } else { alpha = mc._alpha; } if ((dir_y * _root.p.y) < 0) { dalpha = -10; } else { alpha = mc._alpha; } collided_x = _root.p.x; collided_y = _root.p.y; } else { if ((collided_x * dir_x) > 0) { dalpha = 10; } if ((collided_y * dir_y) > 0) { dalpha = 10; } collided_x = 0; collided_y = 0; } } function Freeze() { if ((mc._alpha != 100) && (mc._alpha != 0)) { return(true); } if (((_root.knight.getx() - x) * dir_x) < 0) { mc._visible = false; } } function UnFreeze() { mc._visible = true; alpha = mc._alpha; dalpha = 0; } function Alive() { return(!started); } }
Symbol 3235 MovieClip [__Packages.Winch] Frame 0
class Winch extends Obj { var x, y, speed, min_len, max_len, cur_len, cable, old_len; function Winch (__x, __y, _speed, _min_len, _max_len) { super(__x, __y); x = __x; y = __y; speed = _speed; min_len = _min_len; max_len = _max_len; cur_len = min_len; cable = new CableDoubleAnchor(x, y, "cable_grapple_long", cur_len, _root.gravity_y, 0, 0, 2); cable.Add(); cur_len = (old_len = min_len + 1); cable.SetPos1(x, y); cable.anchor2 = 0; } function Update() { cable.Update(); if (cur_len < (max_len - 1)) { cur_len = cur_len + speed; } if (int(cur_len) > old_len) { old_len = int(cur_len); cable.Add(); } } function Kill() { cable.Kill(); delete cable; } function Freeze() { cable.Freeze(); } function UnFreeze() { cable.UnFreeze(); } }
Symbol 3236 MovieClip [__Packages.StalkerBarrel] Frame 0
class StalkerBarrel extends Obj { var x, y, _time, life, steam_reload, key, started, on_stalker_die, stalker_spawned, sprite, stalker; function StalkerBarrel (__x, __y, _key, _on_stalker_die) { super(__x, __y); x = __x; y = __y; _time = 0; life = 100; steam_reload = 0; key = _key; started = false; on_stalker_die = _on_stalker_die; stalker_spawned = false; } function Start() { } function Update() { var _local3 = sprite._currentframe; if (!started) { if (_root.keys[key]) { sprite.play(); started = true; } else { return(undefined); } } if ((_local3 < 28) && (steam_reload <= 0)) { var _local5 = x + sprite.steam1._x; var _local4 = y + sprite.steam1._y; _root.objects.push(new SteamParticle("steam", _local5, _local4, -120, 12, 10, 25, 5)); _local5 = x + sprite.steam2._x; _local4 = y + sprite.steam2._y; _root.objects.push(new SteamParticle("steam", _local5, _local4, -60, 12, 10, 25, 5)); steam_reload = 3; } else if ((_local3 > 128) && (_local3 < 135)) { var _local5 = x; var _local4 = y; _root.objects.push(new SteamParticle("steam", _local5, _local4, -60 - random(60), 12, 10, 25, 5)); steam_reload = 0; } if ((_local3 >= 132) && (!stalker_spawned)) { stalker = new Stalker(x, y - 150, 100); stalker.AddSpeed(-2, -22, 10); _root.objects.push(stalker); stalker.on_die = on_stalker_die; stalker_spawned = true; } _time++; steam_reload--; } function Alive() { return(true); } function Freeze() { if ((_time > 0) && (_time < 200)) { return(true); } sprite._visible = false; } function UnFreeze() { if (!sprite) { var _local3 = _root.get_id(); sprite = _root.objects_layer.attachMovie("stalker_barrel", "stalk_bar" + _local3, _local3 + (_root.depth_band * 3)); sprite._x = x; sprite._y = y; } sprite._visible = true; } function Pause() { switch (sprite._currentframe) { case 1 : case 139 : break; default : sprite.stop(); } } function UnPause() { switch (sprite._currentframe) { case 1 : case 139 : break; default : sprite.play(); } } }
Symbol 3237 MovieClip [__Packages.Stalker] Frame 0
class Stalker extends Obj { var objects, foots, sprite, life, head, tors, back, butt, n_joints, x, y, dir, side, behavior, hit_phase, hit_dir, reloading, color_head, color_tors, activate_delay, head_exploded, tors_exploded, back_exploded, on_die_delay, activated, active_foot, overstep_foot, foot_angle, step_dist, d_foot_angle, hit_y, pain_head, pain_tors, landed, on_die; function Stalker (__x, __y, _activate_delay) { super(); objects = new Array(); foots = new Array(); var _local9 = 5; var _local8 = _root.get_id(); sprite = _root.objects_layer.attachMovie("stalker", "sr" + _local8, _local8 + (_root.depth_band * _local9)); sprite._x = __x; sprite._y = __y; life = maxlife; var _local11 = "stalker-sama, behold."; head = joint("head", 40, 16); tors = joint("tors", 100, 30); jointno("arm11", 40, 10); jointf("arm12", 40, 10); jointno("arm21", 40, 10); jointf("arm22", 40, 10); back = jointno("back", 60, 10); butt = joint("butt", 80, 10); jointno("leg11", 40, 10); jointf("leg12", 40, 10); jointno("leg21", 40, 10); jointf("leg22", 40, 10); n_joints = objects.length; var _local5 = 0.95; link("head", "tors", _local5, "head"); link("tors", "back", _local5, "tors"); link("back", "butt", _local5, "back"); link("arm12", "arm11", _local5, "arm12"); link("arm11", "tors", _local5, "arm11"); link("arm22", "arm21", _local5, "arm22"); link("arm21", "tors", _local5, "arm21"); link("leg12", "leg11", _local5, "leg12"); link("leg11", "butt", _local5, "leg11"); link("leg22", "leg21", _local5, "leg22"); link("leg21", "butt", _local5, "leg21"); link("head", "back", _local5 * 0.5); link("tors", "butt", _local5 * 0.5); link("leg12", "leg22", (-_local5) * 0.1).r = 50; link("leg11", "leg21", (-_local5) * 0.1).r = 50; var _local4 = 0; while (_local4 < n_joints) { objects[_local4].x = objects[_local4].x + __x; objects[_local4].y = objects[_local4].y + __y; objects[_local4].oldx = objects[_local4].oldx + __x; objects[_local4].oldy = objects[_local4].oldy + __y; _local4++; } sprite._x = 0; sprite._y = 0; _local4 = n_joints; while (_local4 < objects.length) { objects[_local4].Render(); _local4++; } x = __x; y = __y; dir = 0; side = -1; behavior = Walk; hit_phase = 0; hit_dir = 0; reloading = 30; color_head = new Color(sprite.head); color_tors = new Color(sprite.tors); if (!_activate_delay) { _activate_delay = 0; } activate_delay = _activate_delay; head_exploded = (tors_exploded = (back_exploded = false)); on_die_delay = 130; } function joint(part_name, m, r) { var _local2 = new JointCBLF(sprite[part_name]._x, sprite[part_name]._y, m, r, "no"); objects.push(_local2); objects[objects.length - 1].id = part_name; return(_local2); } function jointf(part_name, m, r) { var _local2 = new JointCBLF(sprite[part_name]._x, sprite[part_name]._y, m, r, "no"); objects.push(_local2); objects[objects.length - 1].id = part_name; foots.push(_local2); return(_local2); } function jointno(part_name, m, r) { var _local2 = new JointLoFr(sprite[part_name]._x, sprite[part_name]._y, m); objects.push(_local2); objects[objects.length - 1].id = part_name; return(_local2); } function link(name1, name2, k, part_name) { var _local4; var _local3; var _local2 = 0; while (_local2 < n_joints) { if (objects[_local2].id == name1) { _local4 = objects[_local2]; } if (objects[_local2].id == name2) { _local3 = objects[_local2]; } if (_local4 && (_local3)) { break; } _local2++; } var _local5; if (k > 0) { if (part_name) { _local5 = new LinkSprite(_local4, _local3, k, sprite[part_name]); } else { _local5 = new Link(_local4, _local3, k); } } else { _local5 = new LinkPush(_local4, _local3, -k); } objects.push(_local5); return(_local5); } function AddSpeed(vx, vy, rnd) { var _local2 = 0; while (_local2 < n_joints) { objects[_local2].x = objects[_local2].x + ((vx + (Math.random() * rnd)) - (rnd * 0.5)); objects[_local2].y = objects[_local2].y + ((vy + (Math.random() * rnd)) - (rnd * 0.5)); _local2++; } } function Activate() { activated = true; } function sort_left(a, b) { if (a.x < b.x) { return(1); } return(-1); } function sort_right(a, b) { if (a.x > b.x) { return(1); } return(-1); } function StartWalk() { if (life <= 0) { return(undefined); } if (hit_phase > 0) { active_foot.UnFix(); } if (side < 0) { foots.sort(sort_left); } else { foots.sort(sort_right); } switch (active_foot.collided) { case 2 : case 4 : overstep_foot = foots[1]; break; default : overstep_foot = foots[3]; } active_foot = foots[0]; foot_angle = Math.atan2(active_foot.y - overstep_foot.y, active_foot.x - overstep_foot.x); step_dist = 0; d_foot_angle = dir * 0.4; active_foot.UnFix(); behavior = Walk; hit_phase = 0; } function Balance() { if (life <= 0) { return(undefined); } var _local3; var _local4; var _local2 = 0; while (_local2 < foots.length) { if (foots[_local2].collided == 3) { if ((foots[_local2].y > _local3) || (!_local3)) { _local3 = foots[_local2].y; } } else if (foots[_local2].collided == 1) { if ((foots[_local2].y < _local4) || (!_local4)) { _local4 = foots[_local2].y; } } if (foots[_local2].collided && (foots[_local2] != active_foot)) { foots[_local2].Fix(); } _local2++; } if (_local3) { var _local5 = 150; if ((_local3 - back.y) < _local5) { back.y = back.y + (((_local3 - back.y) - _local5) * 0.1); } } } function Walk() { if (life <= 0) { return(undefined); } if (!active_foot) { StartWalk(); } else if (dir) { foot_angle = foot_angle + d_foot_angle; step_dist = step_dist + Math.abs(d_foot_angle); var _local3 = 80; var _local7 = overstep_foot.x + (Math.cos(foot_angle) * _local3); var _local5 = overstep_foot.y + (Math.sin(foot_angle) * _local3); var _local6 = _local7 - active_foot.x; var _local4 = _local5 - active_foot.y; active_foot.x = active_foot.x + (_local6 * 0.25); active_foot.y = active_foot.y + (_local4 * 0.25); if ((step_dist > 1.2) && (active_foot.collided)) { active_foot.Fix(); StartWalk(); _root.sound("snd_mech_step"); } if (step_dist > 5) { StartWalk(); } } } function SetSide() { var _local2 = n_joints; while (_local2 < objects.length) { if (objects[_local2].sprite) { objects[_local2].sprite._yscale = (-side) * 100; } _local2++; } } function Target(tx, ty) { var _local11 = Math.atan2(head.y - ty, head.x - tx); var _local5 = head.x - tors.x; var _local4 = head.y - tors.y; var _local6 = Math.atan2(-_local4, -_local5); var _local7 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); _local5 = _local5 / _local7; _local4 = _local4 / _local7; var _local3 = _local11 - _local6; while (_local3 > 3.1415) { _local3 = _local3 - 6.283; } while (_local3 < -3.1415) { _local3 = _local3 + 6.283; } if ((side * (tors.x - back.x)) < 0) { _local3 = side * 2; } var _local10 = _local4 * _local3; var _local9 = (-_local5) * _local3; head.x = head.x - _local10; head.y = head.y - _local9; var _local8 = Math.abs(_local3) < 0.5; if ((reloading < 20) && (_local8)) { head.oldx = _root.interpolate(head.oldx, head.x, 0.8); head.oldy = _root.interpolate(head.oldy, head.y, 0.8); } if (_local8 && (reloading <= 0)) { _local6 = _local6 + 3.1415; _root.objects.push(new Fireball("fireball", head.x, head.y, _local6 * _root.radtodeg, 8, 10, 15, 8)); reloading = reload_time; sprite.head.gotoAndPlay("shot"); head.Fix(); tors.Fix(); _root.sound("snd_blaster2"); } } function StartHit(hx, hy) { if (hit_phase != 0) { return(undefined); } hit_y = hy; var _local6 = 1000000 /* 0x0F4240 */; var _local7 = 0; var _local3 = 0; while (_local3 < foots.length) { var _local2 = foots.x - hx; var _local4 = foots.y - hy; var _local5 = (_local2 * _local2) + (_local4 * _local4); if ((_local5 < _local6) && ((_local2 * side) > 0)) { _local6 = _local5; _local7 = _local3; } _local3++; } active_foot = foots[_local7]; active_foot.UnFix(); hit_phase = 0; behavior = Hit; head.UnFix(); tors.UnFix(); } function Hit() { reloading = reloading + 1; hit_phase++; if (hit_phase > 30) { StartWalk(); hit_phase = 0; return(undefined); } if (hit_phase < 8) { active_foot.x = active_foot.x - (side * 4); } else { active_foot.x = active_foot.x + (side * 8); active_foot.y = _root.interpolate(active_foot.y, hit_y, 0.2); if (_root.knight.pain <= 0) { if (_root.CollideKnight(active_foot.aabb)) { _root.DamageKnight(5, side * 20, -4); _root.sound("snd_hit"); return(undefined); } } } if (hit_phase > 30) { StartWalk(); hit_phase = 0; } } function Gibs(__x, __y, n_gibs) { var _local2 = 0; while (_local2 < n_gibs) { _root.objects.push(new SpinningGib("metal_gibs", __x, __y, random(360), 15, 10, random(8) + 20, 4)); _local2++; } } function Collisions() { var _local4 = _root.CollideBullets(head.aabb); if (_local4 > 0) { pain_head = 4; life = life - _local4; color_head.setTransform(_root.light_orange); _root.sound("snd_metal_bullet" + (random(3) + 1), 25); head.x = head.x + (_root.p.x / 1000); head.y = head.y + (_root.p.y / 1000); } else if (pain_head == 0) { color_head.setTransform(_root.white); } _local4 = _root.CollideBullets(tors.aabb); if (_local4 > 0) { pain_tors = 4; life = life - _local4; color_tors.setTransform(_root.light_orange); _root.sound("snd_metal_bullet" + (random(3) + 1), 25); tors.x = tors.x + (_root.p.x / 2000); tors.y = tors.y + (_root.p.y / 2000); } else if (pain_tors == 0) { color_tors.setTransform(_root.white); } if ((life < (maxlife * 0.6)) && (!head_exploded)) { sprite.head.head.play(); head_exploded = true; _root.sound("snd_big_boom"); Gibs(head.x, head.y, 6); _root.add_kill_bonus(2000); } else if ((life < (maxlife * 0.3)) && (!tors_exploded)) { sprite.tors.play(); tors_exploded = true; _root.sound("snd_big_boom_debris"); Gibs(tors.x, tors.y, 7); _root.add_kill_bonus(4000); } else if ((life <= 0) && (!back_exploded)) { sprite.back.play(); back_exploded = true; _root.sound("snd_big_boom_debris"); Gibs(back.x, back.y, 8); var _local3 = 0; while (_local3 < foots.length) { foots[_local3].UnFix(); _local3++; } head.UnFix(); tors.UnFix(); life = -100; AddSpeed(0, -20, 4); color_head.setTransform(_root.white); color_tors.setTransform(_root.white); _root.add_kill_bonus(10000); } } function Update() { var _local4 = 0; landed = false; var _local3 = 0; while (_local3 < n_joints) { objects[_local3].y = objects[_local3].y + _root.gravity_y; objects[_local3].Update(); if (objects[_local3].collided == 3) { landed = true; } _local4 = Math.max(_local4, objects[_local3].hit_f); _local3++; } x = tors.x; y = tors.y; if ((activate_delay <= 0) && (life > 0)) { var _local5 = _root.knight.getx() - x; var _local6 = _root.knight.gety() - y; var _local7 = dir; dir = 0; if (Math.abs(_local5) > 150) { if (_local5 < 0) { dir = -1; } else { dir = 1; } side = 1; if (_local5 < 0) { side = -1; } if (dir != _local7) { StartWalk(); SetSide(); } } else if (Math.abs(_local6) < 200) { StartHit(_root.knight.getx(), _root.knight.gety()); } Collisions(); Balance(); behavior(); Target(_root.knight.getx(), _root.knight.gety()); } if (life <= 0) { if ((on_die_delay < 0) && (on_die)) { on_die(); on_die = 0; } on_die_delay--; } _local3 = n_joints; while (_local3 < objects.length) { objects[_local3].Update(); _local3++; } _local3 = n_joints; while (_local3 < objects.length) { objects[_local3].Render(); _local3++; } reloading--; pain_head--; pain_tors--; activate_delay--; if (reloading == (reload_time - 10)) { head.UnFix(); tors.UnFix(); } } function Kill() { life = -10000; removeMovieClip(sprite); var _local2 = 0; while (_local2 < objects.length) { delete objects[_local2]; objects.splice(_local2, 1); _local2++; } } function Alive() { return(life > -10000); } function InGame() { if ((x + 100) < _root.left_border) { return(false); } if ((x - 100) > _root.right_border) { return(false); } if ((y + 100) < _root.top_border) { return(false); } if ((y - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { if (life > 0) { return(true); } if (on_die) { return(true); } sprite._visible = false; } function UnFreeze() { sprite._visible = true; } function addv(vx, vy, rand) { var _local2 = 0; while (_local2 < 11) { objects[_local2].x = objects[_local2].x + (vx + ((Math.random() - 0.5) * rand)); objects[_local2].y = objects[_local2].y + (vy + ((Math.random() - 0.5) * rand)); _local2++; } } function getspeed() { var _local3 = objects[6].x - objects[6].oldx; var _local2 = objects[6].y - objects[6].oldy; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function point1() { return(back); } function Pause() { if (sprite.head._currentframe != 1) { sprite.head.stop(); } } function UnPause() { if (sprite.head._currentframe != 1) { sprite.head.play(); } } static var reload_time = 60; var maxlife = 3500; }
Symbol 3238 MovieClip [__Packages.Fireball] Frame 0
class Fireball extends EnemyBullet { var sprite, InGame, life; function Fireball (sprite_name, __x, __y, dir, speed, _damage, r, _force) { super(sprite_name, __x, __y, dir, speed, _damage, r, _force); } function Alive() { if (((sprite._currentframe == 33) || (!InGame())) || (life <= -10000)) { return(false); } return(true); } }
Symbol 3239 MovieClip [__Packages.FallingTrain] Frame 0
class FallingTrain extends Spawner { var objects, x, y, id, sprite, life, n, train_speed, phase, exploded, stop_x, jump_x, loko_destroyed, camera_mode, train_sound, landed; function FallingTrain (__x, __y) { super(__x, __y); objects = new Array(); x = __x; y = __y; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("falling_train", "train" + id, id + (_root.depth_band * 1)); sprite._x = x; sprite._y = y; sprite.gotoAndStop("idle"); sprite._visible = false; life = 100; var _local6 = 0.95; n = 30; var _local4 = 0; while (_local4 < n) { var _local5 = sprite["c" + _local4]; objects.push(new JointCBNF(_local5._x, _local5._y, 200, 10, "no")); _local4++; } _local4 = 0; while (_local4 < (n - 1)) { var _local5 = sprite["c" + _local4]; objects.push(new LinkSprite(objects[_local4], objects[_local4 + 1], _local6, _local5)); if (_local4 < (n - 2)) { objects.push(new Link(objects[_local4], objects[_local4 + 2], _local6 * 0.006)); } _local4++; } _local4 = 0; while (_local4 < n) { objects[_local4].x = objects[_local4].x + x; objects[_local4].y = objects[_local4].y + y; objects[_local4].oldx = objects[_local4].oldx + x; objects[_local4].oldy = objects[_local4].oldy + y; _local4++; } sprite._x = 0; sprite._y = 0; _local4 = n; while (_local4 < objects.length) { objects[_local4].Render(); _local4++; } x = objects[1].x; y = objects[1].y; sprite._visible = true; train_speed = 16; _root.view_scale = 1000; var _local7 = (-_root.level.camera_start._x) + (_root.w * 0.5); var _local8 = (-_root.level.camera_start._y) + (_root.h * 0.5); _root.View(_local7, _local8); phase = 0; exploded = false; stop_x = _root.level.stop_engine._x; jump_x = _root.level.jump_point._x; loko_destroyed = false; if (_root.persistent_buf.back0_x) { _root.backgrounds[0].x = _root.persistent_buf.back0_x; _root.backgrounds[1].x = _root.persistent_buf.back1_x; _root.backgrounds[2].x = _root.persistent_buf.back2_x; } camera_mode = 0; train_sound = new Sound(sprite); train_sound.attachSound("snd_train_loop"); train_sound.start(0, 9999); train_sound.setVolume(0); _root.pause_possible = false; } function Update() { landed = false; x = objects[n - 2].x; y = objects[n - 2].y; _root.point_sound(train_sound, x, 40); switch (camera_mode) { case 0 : _root.view_scale = _root.view_scale * 0.94; if (_root.view_scale < 100) { _root.view_scale = 100; camera_mode = 1; } var _local5 = (-_root.level.camera_start._x) + (_root.w * 0.5); var _local4 = (-_root.level.camera_start._y) + (_root.h * 0.5); _root.SmoothView(_local5, _local4, 0.075, 0.95); var _local3 = 0; while (_local3 < n) { objects[_local3].y = objects[_local3].y + (_root.gravity_y * 0.2); objects[_local3].Update(); _local3++; } break; case 1 : _local3 = 0; while (_local3 < n) { objects[_local3].y = objects[_local3].y + (_root.gravity_y * 0.2); objects[_local3].oldx = objects[_local3].x - train_speed; objects[_local3].Update(); _local3++; } _local5 = (-x) + (_root.w * 0.5); _local4 = (-y) + (_root.h * 0.5); if (_local4 > -400) { _local4 = -400; } _root.SmoothView(_local5, _local4, 0.065); if ((!exploded) && (x > jump_x)) { _root.level.rail_explode.play(); exploded = true; } if (x > stop_x) { camera_mode = 2; } break; case 2 : _local3 = 0; while (_local3 < n) { objects[_local3].y = objects[_local3].y + (_root.gravity_y * 0.2); objects[_local3].Update(); if (objects[_local3].x > stop_x) { objects[_local3].level_fr = 0.5; } _local3++; } _local5 = (-x) + (_root.w * 0.5); _local4 = (-y) + (_root.h * 0.5); if (_local4 > -400) { _local4 = -400; } _root.SmoothView(_local5, _local4, 0.075); if ((!loko_destroyed) && (objects[n - 1].collided)) { loko_destroyed = true; train_sound.stop(); train_sound.setPan(0); train_sound.setVolume(100); sprite.c28.gotoAndPlay("destroyed"); } if (phase <= 600) { break; } _root.pause_possible = true; _root.menu_controller.NextLevel("level4"); } _local3 = n; while (_local3 < objects.length) { objects[_local3].Update(); _local3++; } _local3 = n; while (_local3 < objects.length) { objects[_local3].Render(); _local3 = _local3 + 2; } phase++; } function Alive() { return(life > -10000); } function Freeze() { if (life > 0) { return(true); } sprite._visible = false; } function UnFreeze() { sprite._visible = true; } }
Symbol 3240 MovieClip [__Packages.JointCBNF] Frame 0
class JointCBNF extends JointCollideBounce { var level_fr, oldx, x, oldy, y, aabb, collided, hit_f, collided_brick, sprite, Update; function JointCBNF (__x, __y, _mass, _r, spritename, _level_fr) { super(__x, __y, _mass, _r, spritename); if (!_level_fr) { _level_fr = 0; } level_fr = _level_fr; } function UpdatePhysics() { var _local4 = x - oldx; var _local3 = y - oldy; oldx = x; oldy = y; _local4 = _root.limit(_local4, -40, 40); _local3 = _root.limit(_local3, -40, 40); x = x + _local4; y = y + _local3; aabb.x = x + aabb.dx; aabb.y = y + aabb.dy; collided = 0; hit_f = 0; if (_root.collide(aabb)) { x = x + _root.p.x; if (_local3 < -1) { if (_root.collided_brick instanceof Platform) { _root.p.y = 0; } } if ((_root.p.y * _local3) < 0) { y = y + _root.p.y; } else { y = y + _root.p.y; oldy = oldy + _root.p.y; } if (_root.p.y != 0) { x = _root.interpolate(x, oldx, level_fr); if (_root.p.y < 0) { collided = 3; } else { collided = 1; } collided_brick = _root.collided_brick; y = y - (_local3 * 0.65); hit_f = hit_f + Math.abs(_local3); } else if (_root.p.x != 0) { if (_root.p.x < 0) { collided = 2; } else { collided = 4; } collided_brick = _root.collided_brick; x = x - (_local4 * 0.65); hit_f = hit_f + Math.abs(_local4); } } if (sprite) { sprite._x = x; sprite._y = y; } } function Fixed() { x = oldx; y = oldy; } function Fix() { Update = Fixed; } function UnFix() { Update = UpdatePhysics; } }
Symbol 3241 MovieClip [__Packages.Trajectory] Frame 0
class Trajectory extends Obj { var sprite, objects, current; function Trajectory (_sprite, __name) { super(); sprite = _sprite; var _local5 = 0; objects = new Array(); while (true) { var _local3 = sprite["p" + _local5]; if (!_local3) { break; } var _local4 = new Object(); _local4.x = _local3._x + sprite._x; _local4.y = _local3._y + sprite._y; objects.push(_local4); _local5++; } current = 0; } function GetY(x) { if (x < objects[current].x) { do { if (current <= 0) { break; } current--; } while (x <= objects[current].x); } else if (x > objects[current + 1].x) { do { if (current >= (objects.length - 2)) { break; } current++; } while (x >= objects[current + 1].x); } var _local4 = x - objects[current].x; var _local5 = objects[current + 1].x - objects[current].x; _local4 = _root.limit(_local4 / _local5, 0, 1); return(_root.interpolate(objects[current].y, objects[current + 1].y, _local4)); } }
Symbol 3242 MovieClip [__Packages.Crane] Frame 0
class Crane extends Spawner { var x, y, joint, life, damage, destx, sx, sy, hammer_dx, aabb, pain, _mode, phase, AddEvent, hammer_on, hammer_vx, type, WaitUntilDie, strela_playing, sprite, UpdateEvents, spawned_objs, hammer, hammer_sound, link1, link2, cable, color, motor_sound, cart, cable_length, SpawnObj; function Crane (__x, __y, _type) { super(); x = __x; y = __y; joint = new Joint(x, y, 100000); life = max_life; damage = 0; destx = x; sx = 0; sy = 0; hammer_dx = -300; aabb = new Object(); aabb.w = 70; aabb.h = 186; aabb.x = x - 4; aabb.y = y + 3; aabb.dx = 0; aabb.dy = 0; pain = 0; _mode = 0; phase = 0; _mode = -1; AddEvent(NextMode); hammer_on = true; hammer_vx = 0; type = _type; if (!type) { type = 1; } if (type == 1) { WaitUntilDie(true); } if (type == 2) { max_life = (life = 2400); } strela_playing = false; } function NextMode(sp) { sp._mode++; } function Update() { if (!sprite) { return(undefined); } StrelaPos(); UpdateEvents(); var _local3 = 0; while (_local3 < spawned_objs.length) { if (spawned_objs[_local3].x > ((x + sprite.spawn2._x) + 25)) { spawned_objs[_local3].x = (x + sprite.spawn2._x) + 25; } _local3++; } joint.x = (joint.oldx = sx); joint.y = (joint.oldy = sy - 5); if ((sprite.ready && (life > 0)) && (hammer_on)) { sprite.strela.play(); strela_playing = true; } else { strela_playing = false; sprite.strela.stop(); } if (life > 0) { switch (_mode) { case 0 : if (_root.knight.getx() > (x - 400)) { _mode = 1; phase = 0; if (type == 1) { _root.view_scale = 75; } } break; case 1 : if (phase > 100) { sprite.play(); _mode = 2; phase = 0; } break; case 2 : if (phase > 100) { _mode = 3; phase = 0; if (type == 1) { _root.view_scale = 100; } } break; case 3 : if (phase == 200) { _mode = 4; AddEvent(NextMode); SpawnMan((x + sprite.spawn2._x) - 20, y + sprite.spawn2._y, 2, 40, 32, 1).MoveDX(-280); SpawnMan(x + sprite.spawn2._x, y + sprite.spawn2._y, 2, 40, 32, 1).MoveDX(-280); SpawnMan((x + sprite.spawn2._x) + 20, y + sprite.spawn2._y, 2, 40, 32, 1).MoveDX(-280); hammer_on = false; sprite.strela.stop(); strela_playing = false; _root.sound("snd_klaxon"); } break; case 4 : phase = 0; break; case 5 : if (phase <= 20) { break; } _mode = 3; phase = 0; hammer_on = true; } } phase++; hammer.y = hammer.y + _root.gravity_y; hammer.Update(); if (hammer.hit_f > 10) { var _local7 = _root.limit((hammer.hit_f - 5) * 10, 10, 100); _root.point_sound(hammer_sound, hammer.x, _local7); hammer_sound.start(); } if (life > 0) { var _local4 = _root.knight.getx() - hammer.x; if (Math.abs(hammer.x - hammer.oldx) > 2) { if ((_root.knight.pain <= 0) && ((_local4 * (hammer.x - hammer.oldx)) > 0)) { if (_root.CollideKnight(hammer.aabb)) { if (_root.knight instanceof Hero) { _root.sound("snd_hit"); if (_local4 > 0) { _root.DamageKnight(10, 20, 0); } else { _root.DamageKnight(10, -20, 0); } _root.knight.pain = 20; } if (_root.knight instanceof Raptor) { if (_local4 > 0) { _root.DamageKnight(30, 20, 0); } else { _root.DamageKnight(30, -20, 0); } _root.knight.pain = 15; _root.sound("snd_metal_hit"); } } } } } link1.Update(); link2.Update(); cable.Update(); if (cable.hanging) { _root.knight.unhang(); } link2.Render(); if (life > 0) { var _local5 = _root.CollideBullets(aabb); if (_local5 > 0) { _root.sound("snd_metal_bullet" + (random(3) + 1), 25); color.setTransform(_root.light_orange); pain = 2; life = life - _local5; if ((life < (max_life * 0.7)) && (damage <= 0)) { sprite.door.gotoAndPlay("damage1"); damage = 1; gibs(); _root.add_score(100); } if ((life < (max_life * 0.4)) && (damage <= 1)) { sprite.door.gotoAndPlay("damage2"); damage = 2; gibs(); _root.add_score(200); } if ((life <= 0) && (damage <= 2)) { if (type == 1) { sprite.door.gotoAndPlay("die"); var _local6 = new Enemy(x + 125, y + 100, "human", 1, 32, 60, 2, 6); _local6.UnFreeze(); _root.objects.push(_local6); } if (type == 2) { sprite.door.gotoAndPlay("die2"); sprite.gotoAndPlay("die"); if (_root.knight instanceof Raptor) { _root.knight.right_bound = _root.level.raptor_right_bound2._x; } } damage = 3; gibs(); color.setTransform(_root.white); sprite.operator.stop(); sprite.operator._visible = false; _root.add_score(4000); } } else if (pain == 0) { color.setTransform(_root.white); } pain--; } } function StrelaPos() { _root.p.x = sprite.strela.cart._x; _root.p.y = sprite.strela.cart._y; _root.p = sprite.strela.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); sx = _root.p.x; sy = _root.p.y; } function Kill() { motor_sound.stop(); joint.Kill(); cable.Kill(); removeMovieClip(sprite); life = -100000; } function Alive() { return(life > -10000); } function InGame() { if ((x + 300) < _root.left_border) { return(false); } if ((x - 300) > _root.right_border) { return(false); } if ((y + 200) < _root.top_border) { return(false); } if ((y - 200) > _root.bottom_border) { return(false); } return(true); } function Freeze() { sprite._visible = false; } function UnFreeze() { if (!sprite) { var _local3 = _root.get_id(); var _local5 = 3; var _local4; if (type == 1) { _local4 = "crane2"; } if (type == 2) { _local4 = "crane3"; } sprite = _root.objects_layer.attachMovie(_local4, "crn" + _local3, _local3 + (_root.depth_band * _local5)); sprite._x = x; sprite._y = y; cart = sprite.strela.cart; color = new Color(sprite.door); cable_length = 8; cable = new CableDoubleAnchor(x, y, "spike_chain", cable_length, _root.gravity_y, 0, 0, 2); cable.anchor1 = 0; cable.anchor2 = 0; cable.UnFreeze(); hammer = new JointCBLF(x - 100, y + 200, 1000, 36, "no"); link1 = new Link(joint, cable.objects[0], 0.9); link1.r = 5; link2 = new LinkSprite(hammer, cable.objects[cable_length], 0.9, cable.sprite.c8); link2.r = 55; hammer_sound = new Sound(cable.sprite); hammer_sound.attachSound("snd_metal_hit"); if (type == 1) { SpawnMan((x + sprite.spawn1._x) - 50, y + sprite.spawn1._y, 2, 60, 22, 1); SpawnMan(x + sprite.spawn1._x, y + sprite.spawn1._y, 2, 60, 22, 1); SpawnMan((x + sprite.spawn1._x) + 50, y + sprite.spawn1._y, 2, 60, 22, 2); } } sprite._visible = true; } function gibs() { var _local3 = aabb.y; while (_local3 < (aabb.y + aabb.w)) { _root.objects.push(new SpinningGib("metal_gibs", x + 30, _local3, random(180) + 90, 15, 10, random(8) + 20, 4)); _local3 = _local3 + 20; } } function SpawnMan(__x, __y, wpn, _life, _skin, bhv) { var _local2 = new Enemy(__x, __y, "human", wpn, _skin, _life, bhv, 6); SpawnObj(_local2); return(_local2); } function Pause() { switch (sprite._currentframe) { case 1 : case 40 : case 115 : break; default : sprite.stop(); } switch (sprite.door._currentframe) { case 1 : case 13 : case 25 : case 57 : case 90 : break; default : sprite.door.stop(); } if (sprite.operator) { sprite.operator.stop(); } if (strela_playing) { sprite.strela.stop(); } } function UnPause() { switch (sprite._currentframe) { case 1 : case 40 : case 115 : break; default : sprite.play(); } switch (sprite.door._currentframe) { case 1 : case 13 : case 25 : case 57 : case 90 : break; default : sprite.door.play(); } if (sprite.operator) { sprite.operator.play(); } if (strela_playing) { sprite.strela.play(); } } var min_x = -540; var max_x = -120; var max_life = 1800; }
Symbol 3243 MovieClip [__Packages.Damager] Frame 0
class Damager extends Obj { var sprite, aabb, x, y, delay; function Damager (_sprite, _delay, _dx, _dy) { super(); sprite = _sprite; if (_dx == undefined) { _dx = 0; } if (_dy == undefined) { _dy = 0; } aabb = new Object(); aabb.w = sprite._width; aabb.h = sprite._height; aabb.x = sprite._x; aabb.y = sprite._y; aabb.dx = _dx; aabb.dy = _dy; x = sprite._x; y = sprite._y; delay = _delay; sprite._visible = false; } function Update() { x = sprite._x; y = sprite._y; if (((_root.knight.pain < 0) && (delay <= 0)) && (sprite.ready)) { _root.p.x = sprite.damage._x; _root.p.y = sprite.damage._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); aabb.w = sprite.damage._width; aabb.h = sprite.damage._height; aabb.x = _root.p.x + aabb.dx; aabb.y = _root.p.y + aabb.dy; if (_root.CollideKnight(aabb)) { var _local3 = -10; if (_root.knight.getx() > x) { _local3 = -_local3; } _root.DamageKnight(10, _local3, -10); } } delay--; if (delay == 0) { sprite.play(); } } function Freeze() { sprite._visible = false; sprite.gotoAndStop(2); } function UnFreeze() { sprite._visible = true; if (delay <= 0) { sprite.play(); } } function Alive() { return(true); } function Pause() { sprite.stop(); } function UnPause() { sprite.play(); } }
Symbol 3244 MovieClip [__Packages.Bike] Frame 0
class Bike extends Spawner { var x, y, life, j1, j2, inert, damage, side, dir, destx, desty, shift_reloading, shiftx, shifty, phase, reloading, jet13_angle, jet24_angle, behavior, target_dir, motion_speed, passenger, on_die, rockets_launched, follow_trajectory, collided_time, falltime, Delay, AddEvent, sprite, jet_sound, UpdateEvents, l1, pain, color, events, spawned_objs; function Bike (__x, __y, sequence, _on_die) { super(); x = __x; y = __y; life = max_life; j1 = new JointCBLF(x, y, 2000, 30, "no"); j1.aabb.w = 90; j1.aabb.h = 60; j1.aabb.dx = -45; j1.aabb.dy = -30; j2 = new JointCBLF(x + 105, y, 2000, 30, "no"); j2.aabb.w = 90; j2.aabb.h = 60; j2.aabb.dx = -45; j2.aabb.dy = -30; inert = 0.1 / j1.mass; damage = 0; side = -1; dir = 0; destx = x; desty = y; shift_reloading = 0; shiftx = 0; shifty = 0; phase = 0; reloading = 50; jet13_angle = (jet24_angle = 0); switch (sequence) { case 1 : LoadSequence1(); break; case 2 : LoadSequence2(); break; case 3 : LoadSequenceDropShot(); break; case 4 : LoadSequenceDropRocket(); break; case 5 : LoadSequenceGun(); } behavior = stand; target_dir = 0; motion_speed = 1; passenger = false; on_die = _on_die; rockets_launched = 0; follow_trajectory = 0; collided_time = 0; falltime = 200; } function LoadSequenceDropShot(sp) { if (!sp) { sp = this; } sp.__load_sequence_drop_shot(); sp.behavior = sp.stand; } function __load_sequence_drop_shot() { Delay(40); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadAttackPassenger); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadPassenger); AddEvent(LoadArriveAttackGun); AddEvent(LoadAttackGunUp); AddEvent(LoadAttackGunDown); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadSequenceDropShot); } function LoadSequenceDropRocket(sp) { if (!sp) { sp = this; } sp.__load_sequence_rocket_drop(); sp.behavior = sp.stand; } function __load_sequence_rocket_drop() { Delay(40); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadAttackPassenger); AddEvent(LoadAttackRocket); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadAttackRocket); AddEvent(LoadAttackPassenger); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadSequenceDropRocket); } function LoadSequenceGun(sp) { if (!sp) { sp = this; } sp.__load_sequence_gun(); sp.behavior = sp.stand; } function __load_sequence_gun() { Delay(40); AddEvent(LoadPassenger); AddEvent(LoadArriveAttackGun); AddEvent(LoadAttackGunUp); AddEvent(LoadAttackGunUp); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadArriveAttackGun); AddEvent(LoadAttackGunDown); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadSequenceGun); } function motion() { var _local16 = (((j1.x - j1.oldx) + j2.x) - j2.oldx) * 0.5; var _local15 = (((j1.y - j1.oldy) + j2.y) - j2.oldy) * 0.5; if (collided_time < 0) { if ((((j1.collided == 2) || (j1.collided == 4)) || (j2.collided == 2)) || (j2.collided == 4)) { collided_time = 30; } } var _local10 = destx - (x + (_local16 * 10)); var _local13 = desty - (y + (_local15 * 10)); if (collided_time > 10) { _local10 = 0; } var _local8 = j2.x - j1.x; var _local9 = -(j2.y - j1.y); var _local14 = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); _local9 = _local9 / _local14; _local8 = _local8 / _local14; var _local5; var _local4; var _local7; var _local6; _local4 = _root.limit(_local13 - (10 * _root.sgn(_local13)), -200, 200) / 120; if (Math.abs(_local13) < 10) { _local4 = (-_root.gravity_y) * 0.5; } _local6 = _local4; _local5 = (_root.limit(_local10 - (20 * _root.sgn(_local10)), -200, 200) / 120) * motion_speed; if (Math.abs(_local10) < 20) { _local5 = 0; } _local7 = _local5; var _local3; if (!target_dir) { _local3 = ((_local5 + _local7) * 5) - sprite._rotation; while (_local3 > 180) { _local3 = _local3 - 360; } while (_local3 < -180) { _local3 = _local3 + 360; } if ((_local3 < -10) || (_local3 > 10)) { _local3 = _local3 - (10 * _root.sgn(_local3)); _local3 = _root.limit(_local3, -60, 60) / 50; _local4 = _local4 - (_local8 * _local3); _local5 = _local5 - (_local9 * _local3); _local6 = _local6 + (_local8 * _local3); _local7 = _local7 + (_local9 * _local3); } } else { _local3 = target_dir - sprite._rotation; while (_local3 > 180) { _local3 = _local3 - 360; } while (_local3 < -180) { _local3 = _local3 + 360; } _local3 = _root.limit(_local3, -60, 60) / 25; _local4 = _local4 - (_local8 * _local3); _local5 = _local5 - (_local9 * _local3); _local6 = _local6 + (_local8 * _local3); _local7 = _local7 + (_local9 * _local3); } if (_local4 > 0) { _local4 = 0; } if (_local6 > 0) { _local6 = 0; } j1.x = j1.x + _local5; j1.y = j1.y + _local4; j2.x = j2.x + _local7; j2.y = j2.y + _local6; j1.oldx = _root.interpolate(j1.oldx, j1.x, 0.01); j2.oldx = _root.interpolate(j2.oldx, j2.x, 0.01); jet13_angle = _root.interpolate_angle(jet13_angle, ((Math.atan2(-_local4, -_local5) * _root.radtodeg) + (_local5 * 10)) + _root.level_vx, 0.1); jet24_angle = _root.interpolate_angle(jet24_angle, ((Math.atan2(-_local6, -_local7) * _root.radtodeg) + (_local7 * 10)) + _root.level_vx, 0.1); if (side > 0) { sprite.jet1._rotation = (sprite.jet3._rotation = ((180 - jet13_angle) + sprite._rotation) + 20); sprite.jet2._rotation = (sprite.jet4._rotation = ((180 - jet24_angle) + sprite._rotation) - 20); } else { sprite.jet1._rotation = (sprite.jet3._rotation = (jet13_angle - sprite._rotation) + 20); sprite.jet2._rotation = (sprite.jet4._rotation = (jet24_angle - sprite._rotation) - 20); } var _local12 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); _local12 = _root.interpolate(sprite.jet1._xscale, _root.limit(_local12 * 200, 60, 100), 0.1); sprite.jet1._xscale = _local12; sprite.jet3._xscale = _local12; var _local11 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); _local11 = _root.interpolate(sprite.jet2._xscale, _root.limit(_local11 * 200, 60, 100), 0.1); sprite.jet2._xscale = _local11; sprite.jet4._xscale = _local11; _root.point_sound(jet_sound, x, 100); } function stand() { UpdateEvents(); } function wait_until_find() { var _local3 = _root.knight.getx() + shiftx; var _local4 = _root.knight.gety() + shifty; destx = _local3; desty = _local4; var _local5 = _root.persistent_buf.aircraft_trajectory.GetY(x); if (Math.abs(x - _local3) > 100) { desty = _local5; if ((y - _local5) > 100) { destx = x + (side * 30); return(undefined); } } if ((Math.abs(x - _local3) < 100) && (Math.abs((y - 50) - _local4) < 100)) { behavior = stand; } else if (sprite.hand) { sprite.hand.gotoAndStop(3); } } function run() { destx = ((_root.left_border + _root.right_border) * 0.5) + (side * 1800); desty = _root.persistent_buf.aircraft_trajectory.GetY(x); if (Math.abs(x - destx) < 100) { behavior = stand; SetSide(_root.sgn(_root.knight.getx() - x)); } } function attack_passenger() { var _local6 = _root.knight.getx(); var _local5 = _root.knight.gety(); destx = (_local6 - (100 * side)) + shiftx; if (_root.knight.landed) { desty = (_local5 - 250) + shifty; } var _local3; if (side < 0) { _local3 = sprite.hand._rotation; } else { _local3 = 180 - sprite.hand._rotation; } _root.p.x = sprite.hand._x; _root.p.y = sprite.hand._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local4 = _root.direct_knight(_root.p.x, _root.p.y); if ((_local4 - _local3) > 180) { _local4 = _local4 - 360; } else if ((_local4 - _local3) < -180) { _local4 = _local4 + 360; } _local3 = _root.interpolate(_local3, _local4, 0.06); if (side < 0) { sprite.hand._rotation = _local3; } else { sprite.hand._rotation = 180 - _local3; } if ((shift_reloading <= 0) && (reloading > 20)) { shiftx = random(400) - 200; shifty = random(70) - 35; shift_reloading = random(100); } shift_reloading--; reloading--; UpdateEvents(); if ((!sprite.hand.ready) || (reloading > 15)) { return(undefined); } if ((reloading % 5) == 0) { _root.p.x = sprite.hand.barrel._x; _root.p.y = sprite.hand.barrel._y; _root.p = sprite.hand.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); _root.objects.push(new EnemyBullet("pistol_bullet", _root.p.x, _root.p.y, _local3 + sprite._rotation, 16, 10, 6, 5)); sprite.hand.play(); _root.sound_mc_point("snd_smg", sprite.hand, _root.p.x, 100); } if (reloading < 0) { reloading = 50 + random(30); } } function attack_gun() { _root.p.x = sprite.gun._x; _root.p.y = sprite.gun._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); destx = _root.knight.getx() + shiftx; if (_root.knight.landed) { desty = _root.knight.gety() + shifty; } target_dir = 0.1; if ((Math.abs((y - 60) - desty) > 40) && (phase == 0)) { return(undefined); } if (phase == 0) { sprite.gun.gotoAndPlay("shot"); } phase++; if (sprite.gun.shots < 9) { if (sprite.gun.ready) { _root.p.x = sprite.gun.barrel._x; _root.p.y = sprite.gun.barrel._y; _root.p = sprite.gun.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); if (side > 0) { _root.objects.push(new EnemyBullet("pistol_bullet", _root.p.x, _root.p.y, sprite._rotation, 16, 10, 6, 5)); } else { _root.objects.push(new EnemyBullet("pistol_bullet", _root.p.x, _root.p.y, sprite._rotation + 180, 16, 10, 6, 5)); } _root.sound_mc_point("snd_smg", sprite.gun, _root.p.x, 100); j1.x = j1.x - (side * 2); j2.x = j2.x - (side * 2); } } else { sprite.gun.gotoAndStop("idle"); behavior = stand; UpdateEvents(); target_dir = 0; } } function attack_gun_up() { _root.p.x = sprite.gun._x; _root.p.y = sprite.gun._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); destx = _root.knight.getx() + shiftx; if (_root.knight.landed) { desty = _root.knight.gety() + shifty; } target_dir = 25 * side; phase++; if (phase < 50) { return(undefined); } if (phase == 50) { sprite.gun.gotoAndPlay("shot"); } if (sprite.gun.shots < 9) { if (sprite.gun.ready) { _root.p.x = sprite.gun.barrel._x; _root.p.y = sprite.gun.barrel._y; _root.p = sprite.gun.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); if (side > 0) { _root.objects.push(new EnemyBullet("pistol_bullet", _root.p.x, _root.p.y, sprite._rotation, 16, 10, 6, 5)); } else { _root.objects.push(new EnemyBullet("pistol_bullet", _root.p.x, _root.p.y, sprite._rotation + 180, 16, 10, 6, 5)); } _root.sound_mc_point("snd_smg", sprite.gun, _root.p.x, 100); j1.x = j1.x - (side * 2); j2.x = j2.x - (side * 2); } } else { sprite.gun.gotoAndStop("idle"); behavior = stand; UpdateEvents(); target_dir = 0; } } function attack_rocket() { _root.p.x = sprite.gun._x; _root.p.y = sprite.gun._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); destx = _root.knight.getx() + shiftx; if (_root.knight.landed) { desty = _root.knight.gety() + shifty; } if (follow_trajectory <= 0) { if ((y < (_root.top_border + 30)) && (phase == 0)) { return(undefined); } } else if ((Math.abs((y - 60) - desty) > 40) && (phase == 0)) { return(undefined); } if (phase == 0) { sprite.rocket.gotoAndPlay("shot"); } phase++; if (sprite.rocket.ready) { _root.p.x = sprite.rocket.barrel._x; _root.p.y = sprite.rocket.barrel._y; _root.p = sprite.rocket.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); if (side > 0) { _root.PushObject(new BigRocket(_root.p.x, _root.p.y, sprite._rotation + 24, 10, 30, 50)); } else { _root.PushObject(new BigRocket(_root.p.x, _root.p.y, sprite._rotation + 156, 10, 30, 50)); } j1.x = j1.x - (side * 2); j2.x = j2.x - (side * 2); } UpdateEvents(); } function LoadFindPlayer(sp) { if (!sp) { sp = this; } sp.behavior = sp.wait_until_find; if (_root.knight instanceof Hero) { sp.shiftx = (-sp.side) * 100; sp.shifty = -200; sp.Delay(30); } else if (_root.knight instanceof Raptor) { sp.shiftx = (-sp.side) * 400; sp.shifty = -100; sp.Delay(30); } } function LoadPassenger(sp) { if (!sp) { sp = this; } sp.sprite.gotoAndStop("passenger"); for (var _local3 in sp.sprite.hand) { sp.sprite.hand[_local3].gotoAndStop(30); } sp.shift_reloading = 0; sp.sprite.hand.gotoAndStop(2); sp.phase = 0; sp.reloading = 30; sp.behavior = sp.stand; sp.passenger = true; } function LoadDropPassenger(sp) { if (!sp) { sp = this; } sp.sprite.gotoAndStop("single"); sp.WaitUntilDie(false); sp.SpawnMan(2, 80, 30, 4); sp.behavior = sp.stand; sp.Delay(40); sp.passenger = false; } function LoadRun(sp) { if (!sp) { sp = this; } sp.behavior = sp.run; } function LoadAttackPassenger(sp) { if (!sp) { sp = this; } sp.behavior = sp.attack_passenger; sp.Delay(200); sp.sprite.hand.gotoAndPlay("smg_start"); } function LoadArriveAttackGun(sp) { if (!sp) { sp = this; } sp.behavior = sp.wait_until_find; if (_root.knight instanceof Hero) { sp.shiftx = -300 * sp.side; sp.shifty = -200; } else if (_root.knight instanceof Raptor) { sp.shiftx = (-sp.side) * 400; sp.shifty = -100; sp.Delay(30); } sp.Delay(30); rockets_launched = 0; } function LoadAttackGunDown(sp) { if (!sp) { sp = this; } if (sp.damage >= 4) { if (sp.rockets_launched <= 1) { sp.LoadAttackRocket(sp); sp.rockets_launched++; } else { sp.behavior = sp.stand; } return(undefined); } sp.behavior = sp.attack_gun; sp.Delay(40); sp.phase = 0; if (_root.knight instanceof Hero) { sp.shiftx = -250 * sp.side; sp.shifty = -60; } else if (_root.knight instanceof Raptor) { sp.shiftx = (-sp.side) * 400; sp.shifty = -10; sp.Delay(30); } } function LoadAttackGunUp(sp) { if (!sp) { sp = this; } if (sp.damage >= 4) { if (sp.rockets_launched <= 1) { sp.LoadAttackRocket(sp); sp.rockets_launched++; } else { sp.behavior = sp.stand; } return(undefined); } sp.behavior = sp.attack_gun_up; sp.Delay(40); sp.phase = 0; if (_root.knight instanceof Hero) { sp.shiftx = -250 * sp.side; sp.shifty = -300; } } function LoadAttackRocket(sp) { if (!sp) { sp = this; } sp.behavior = sp.attack_rocket; sp.Delay(50); sp.phase = 0; if (_root.knight instanceof Hero) { sp.shiftx = -250 * sp.side; sp.shifty = -340; } else if (_root.knight instanceof Raptor) { sp.shiftx = (-sp.side) * 400; sp.shifty = -200; sp.Delay(30); } } function LoadSequence1(sp) { if (!sp) { sp = this; } sp.__load_sequence1(); sp.behavior = sp.stand; } function LoadSequence2(sp) { if (!sp) { sp = this; } sp.__load_sequence2(); sp.behavior = sp.stand; } function __load_sequence1() { Delay(40); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadAttackPassenger); AddEvent(LoadRun); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadAttackPassenger); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadArriveAttackGun); AddEvent(LoadAttackGunUp); AddEvent(LoadAttackGunDown); AddEvent(LoadAttackGunDown); AddEvent(LoadRun); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadArriveAttackGun); AddEvent(LoadAttackGunDown); AddEvent(LoadAttackGunDown); AddEvent(LoadAttackGunUp); AddEvent(LoadAttackGunUp); AddEvent(LoadRun); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadAttackPassenger); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadFindPlayer); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadFindPlayer); AddEvent(LoadAttackRocket); AddEvent(LoadRun); AddEvent(LoadSequence1); } function __load_sequence2() { AddEvent(LoadFindPlayer); AddEvent(LoadAttackRocket); AddEvent(LoadRun); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadAttackRocket); AddEvent(LoadRun); AddEvent(LoadFindPlayer); AddEvent(LoadAttackRocket); AddEvent(LoadAttackPassenger); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadArriveAttackGun); AddEvent(LoadAttackGunUp); AddEvent(LoadAttackGunDown); AddEvent(LoadRun); AddEvent(LoadFindPlayer); AddEvent(LoadAttackRocket); AddEvent(LoadAttackGunUp); AddEvent(LoadAttackGunUp); AddEvent(LoadAttackGunDown); AddEvent(LoadAttackRocket); AddEvent(LoadRun); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadAttackRocket); AddEvent(LoadDropPassenger); AddEvent(LoadRun); AddEvent(LoadFindPlayer); AddEvent(LoadAttackRocket); AddEvent(LoadAttackRocket); AddEvent(LoadRun); AddEvent(LoadPassenger); AddEvent(LoadFindPlayer); AddEvent(LoadAttackGunUp); AddEvent(LoadAttackRocket); AddEvent(LoadAttackPassenger); AddEvent(LoadAttackPassenger); AddEvent(LoadRun); AddEvent(LoadFindPlayer); AddEvent(LoadDropPassenger); AddEvent(LoadAttackRocket); AddEvent(LoadRun); AddEvent(LoadFindPlayer); AddEvent(LoadAttackRocket); AddEvent(LoadRun); AddEvent(LoadSequence2); } function Update() { x = (j1.x + j2.x) * 0.5; y = (j1.y + j2.y) * 0.5; if (life > 0) { behavior(); motion(); } j1.y = j1.y + _root.gravity_y; j2.y = j2.y + _root.gravity_y; j1.Update(); j2.Update(); l1.Update(); l1.Render(); if (side > 0) { sprite._rotation = sprite._rotation - 180; } var _local8 = j1.hit_f + j2.hit_f; if (_local8 > 8) { var _local6 = _root.limit((_local8 - 5) * 10, 10, 100); if (life > 0) { _root.sound_mc_point("snd_metal_hit", sprite.jet3, x, _local6); } else { _root.sound_mc_point("snd_metal_crash", sprite.jet3, x, _local6 * 0.5); } } if (life < 0) { falltime--; if (_root.ragdolls_free) { j1.x = j1.x + _root.ragdolls_free; j2.x = j2.x + _root.ragdolls_free; } else if (((falltime < 0) && (j1.collided == 3)) && (j2.collided == 3)) { Update = UpdateStatic; } return(undefined); } if ((j1.collided == 3) || (j2.collided == 3)) { desty = desty - 5; } var _local3 = _root.CollideBullets(j1.aabb); if (_local3 > 0) { pain = 2; var _local4 = _local3 * 0.1; if (_local4 > 3) { _local4 = 3; } _local4 = _local4 * inert; _root.p.x = _root.p.x * _local4; _root.p.y = _root.p.y * _local4; AddSpeed(_root.p.x, _root.p.y); life = life - _local3; _root.sound("snd_metal_bullet" + (random(3) + 1), 25); color.setTransform(_root.light_orange); } if (!_local3) { _local3 = _root.CollideBullets(j2.aabb); if (_local3 > 0) { pain = 2; var _local4 = _local3 * 0.1; if (_local4 > 3) { _local4 = 3; } _local4 = _local4 * inert; _root.p.x = _root.p.x * _local4; _root.p.y = _root.p.y * _local4; AddSpeed(_root.p.x, _root.p.y); life = life - _local3; _root.sound("snd_metal_bullet" + (random(3) + 1), 25); color.setTransform(_root.light_orange); } } var _local7 = _root.p.x * 2; var _local5 = _root.p.y * 2; if ((!_local3) && (pain == 0)) { color.setTransform(_root.white); } if (damage > 0) { gibs(); } sprite.beam._visible = true; if (damage > 1) { if (random(100) < 5) { sprite.beam._visible = false; } } if ((life < (max_life * 0.8)) && (damage < 1)) { sprite.body.gotoAndPlay("damage1"); damage = 1; gibs(8); _root.sound_mc_point("snd_big_boom", sprite.body, x, 100); AddSpeed((-side) * 15, _local5); _root.add_score(30); } if ((life < (max_life * 0.6)) && (damage < 2)) { sprite.body.gotoAndPlay("damage2"); damage = 2; gibs(5, 6); _root.sound_mc_point("snd_big_boom_debris", sprite.body, x, 100); AddSpeed(_local7, -15); if (!_root.ragdolls_free) { MedBox(); } _root.add_score(50); } if ((life < (max_life * 0.4)) && (damage < 3)) { sprite.body.gotoAndPlay("damage3"); damage = 3; gibs(5, 7); _root.sound_mc_point("snd_big_boom", sprite.body, x, 100); AddSpeed(side * 15, _local5); _root.add_score(250); } if ((life < (max_life * 0.2)) && (damage < 4)) { sprite.body.gotoAndPlay("damage4"); damage = 4; gibs(5); if ((behavior == attack_gun) || (behavior == attack_gun_up)) { behavior = stand; } sprite.gun.gotoAndPlay("die"); target_dir = 0; _root.sound_mc_point("snd_big_boom_debris", sprite.body, x, 100); AddSpeed(_local7, -10); _root.add_score(300); } if ((life <= 0) && (damage < 5)) { life = -100; sprite.body.gotoAndPlay("die"); damage = 5; sprite.beam._visible = false; sprite.gotoAndStop("idle"); AddSpeed(0, -20); gibs(7); color.setTransform(_root.white); _root.sound_mc_point("snd_big_boom_debris", sprite.body, x, 100); if (passenger) { PilotDie(); } sprite.gotoAndStop("empty"); PilotDie(); sprite.jet1._visible = false; sprite.jet1.gotoAndStop(1); sprite.jet2._visible = false; sprite.jet2.gotoAndStop(1); sprite.jet3._visible = false; sprite.jet3.gotoAndStop(1); sprite.jet4._visible = false; sprite.jet4.gotoAndStop(1); gib(sprite.jet1, 70 + random(40), 10, 12, 9); gib(sprite.jet2, 70 + random(40), 10, 12, 9); gib(sprite.rocket, 70 + random(40), 10, 12, 10); gib(sprite.rocket, 70 + random(40), 10, 12, 10); jet_sound.stop(); if (on_die) { on_die(); on_die = 0; } _root.add_kill_bonus(1500); return(undefined); } pain--; collided_time--; } function UpdateStatic() { } function AddSpeed(vx, vy) { j1.x = j1.x + vx; j1.y = j1.y + vy; j2.x = j2.x + vx; j2.y = j2.y + vy; } function Freeze() { if ((life > 0) || (falltime > 0)) { return(true); } sprite._visible = false; } function UnFreeze() { if (!sprite) { var _local4 = 5; var _local3 = _root.get_id(); sprite = _root.objects_layer.attachMovie("bike", "bk" + _local3, _local3 + (_root.depth_band * _local4)); sprite._x = x; sprite._y = y; color = new Color(sprite); SetSide(_root.sgn(_root.knight.getx() - x)); jet_sound = new Sound(sprite.jet2); jet_sound.attachSound("snd_jet"); jet_sound.setVolume(0); jet_sound.start(0, 9999); l1 = new LinkSprite(j1, j2, 0.9, sprite); } sprite._visible = true; } function Alive() { return(life > -10000); } function Kill() { jet_sound.stop(); delete jet_sound; delete events; delete spawned_objs; delete j1; delete j2; removeMovieClip(sprite); life = -100000; } function SetSide(_side) { if (side != _side) { var _local3; _local3 = l1.a; l1.a = l1.b; l1.b = _local3; _local3 = j1; j1 = j2; j2 = _local3; } side = _root.sgn(_side); sprite._xscale = (-side) * 100; } function SpawnMan(wpn, _life, _skin, bhv) { _root.p.x = sprite.spawn._x; _root.p.y = sprite.spawn._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local3 = new Enemy(_root.p.x, _root.p.y, "human", wpn, _skin, _life, bhv, 6); _local3.UnFreeze(); _root.objects.push(_local3); return(_local3); } function gibs(n_gibs, special_gib) { if (sprite.body.gibs_pos == undefined) { return(undefined); } _root.p.x = sprite.body.gibs_pos._x; _root.p.y = sprite.body.gibs_pos._y; _root.p = sprite.body.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local3 = 0; while (_local3 < n_gibs) { _root.objects.push(new SpinningGib("gunship_gibs", _root.p.x, _root.p.y, -random(360), 15, 10, random(4) + 1, 12)); _local3++; } if (!special_gib) { return(undefined); } var _local5 = new SpinningGib("bike_gibs", _root.p.x, _root.p.y, random(360), 4, 10, special_gib, 10); _local5.life = 200; _root.objects.push(_local5); } function gib(part, _dir, speed, r, frame) { _root.p.x = part._x; _root.p.y = part._y; _root.p = sprite.body.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local3 = new SpinningGib("bike_gibs", _root.p.x, _root.p.y, _dir, speed, r, frame, 10); _local3.life = 99999 /* 0x01869F */; _root.objects.push(_local3); } function PilotDie() { _root.p.x = sprite.spawn._x; _root.p.y = sprite.spawn._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local6 = _root.get_id(); var _local4 = _root.objects_layer.attachMovie("stunned_player", "m" + _local6, _local6 + (_root.depth_band * 9)); _local4._x = _root.p.x; _local4._y = _root.p.y; if (side > 0) { _local4.gotoAndStop("biker_right"); } else { _local4.gotoAndStop("biker_left"); } var _local5 = new Ragdoll(_root.p.x, _root.p.y, _local4, _local4.head, _local4.bod, _local4.a11, _local4.a12, _local4.a21, _local4.a22, _local4.but, _local4.l11, _local4.l12, _local4.l21, _local4.l22, -8 * side, -8, false); var _local3 = 11; while (_local3 < _local5.objects.length) { _local5.objects[_local3].sprite.gotoAndStop(30); _local3++; } _local5.UnFreeze(); _root.objects.push(_local5); } function MedBox() { var _local3 = new Crate(x, y + 30, "med_box", sprite.jet1, 1, "heal50smg80", 2); _local3.aabb.w = 40; _local3.aabb.h = 36; _local3.aabb.dx = -20; _local3.aabb.dy = -18; _local3.sprite._xscale = 100; _local3.sprite._yscale = 100; _root.PushObject(_local3); } function Pause() { switch (sprite.gun._currentframe) { case 1 : case 2 : case 25 : break; default : sprite.gun.stop(); } if (sprite.rocket._currentframe != 2) { sprite.rocket.stop(); } } function UnPause() { switch (sprite.gun._currentframe) { case 1 : case 2 : case 25 : break; default : sprite.gun.play(); } if (sprite.rocket._currentframe != 2) { sprite.rocket.play(); } } var max_life = 800; }
Symbol 3245 MovieClip [__Packages.BigRocket] Frame 0
class BigRocket extends JointCBLF { var x, y, id, sprite, dir, aabb, life, vx, vy, oldx, oldy, damage, force, exploded, jet_sound, destroyed, color, pain, UpdatePhysics, collided, hit_f, player_damage_aabb; function BigRocket (__x, __y, _dir, speed, _damage, _force) { super(); x = __x; y = __y; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("big_rocket", "pb" + id, id + (_root.depth_band * 7)); sprite._x = x; sprite._y = y; sprite._rotation = _dir; dir = _dir; aabb = new Object(); aabb.dx = -15; aabb.dy = -15; aabb.w = 30; aabb.h = 30; aabb.x = __x; aabb.y = __y; life = 60; vx = speed * Math.cos(dir * _root.degtorad); vy = speed * Math.sin(dir * _root.degtorad); oldx = x - vx; oldy = y - vy; damage = _damage; force = _force; exploded = false; jet_sound = new Sound(sprite); jet_sound.attachSound("snd_rocket_fly"); jet_sound.setVolume(0); jet_sound.start(0, 9999); destroyed = false; color = new Color(sprite); pain = 0; } function Update() { y = y + (_root.gravity_y * 0.01); var _local7 = x - oldx; var _local5 = y - oldy; var _local3 = _root.direct_knight(x, y); dir = _root.interpolate_angle(dir, _local3, 0.2); var _local4 = 0.75; x = x + (_local4 * Math.cos(dir * _root.degtorad)); y = y + (_local4 * Math.sin(dir * _root.degtorad)); oldx = _root.interpolate(oldx, x, 0.04); oldy = _root.interpolate(oldy, y, 0.04); UpdatePhysics(); switch (collided) { case 0 : break; case 1 : y = y - (_local5 * 0.6); break; case 3 : y = y - (_local5 * 0.6); break; case 2 : case 4 : x = x - (_local7 * 0.5); } if (hit_f > 5) { var _local8 = _root.limit((hit_f - 3) * 10, 10, 100); _root.sound_mc_point("snd_metal_hit", sprite, x, _local8); _local3 = Math.atan2(y - oldy, x - oldx) * _root.radtodeg; dir = _root.interpolate_angle(dir, _local3, 0.25); } var _local6 = _root.CollideBullets(aabb); if (_local6 > 0) { x = x + (_root.p.x / 12000); y = y + (_root.p.y / 12000); life = life - _local6; _root.sound("snd_metal_bullet" + (random(3) + 1), 25); color.setTransform(_root.light_orange); pain = 3; } else if (pain == 0) { color.setTransform(_root.white); } if (life <= 0) { destroyed = true; Explode(); _root.add_score(50); return(undefined); } if (_root.CollideKnight(aabb)) { Explode(); return(undefined); } sprite._rotation = dir; _root.point_sound(jet_sound, x, 10); if ((sprite._rotation > -90) && (sprite._rotation < 90)) { sprite._yscale = -100; } else { sprite._yscale = 100; } pain--; } function Explode() { color.setTransform(_root.white); jet_sound.stop(); Update = ExplosionUpdate; Collide = ExplosionCollide; sprite.gotoAndPlay("die"); life = 0; aabb.x = x - 100; aabb.y = y - 100; aabb.w = 200; aabb.h = 200; _root.sound_mc_point("snd_big_boom", sprite, x, 100); player_damage_aabb = new Object(); player_damage_aabb.x = x - 70; player_damage_aabb.y = y - 70; player_damage_aabb.w = 140; player_damage_aabb.h = 140; var _local3 = 0; while (_local3 < 4) { _root.objects.push(new SpinningGib("metal_gibs", x, y, random(360), 15, 10, random(8) + 20, 4)); _local3++; } } function ExplosionCollide(_aabb) { if (life != 1) { return(undefined); } if (_root.collide_aabb(_aabb, aabb)) { vx = (_aabb.x + (_aabb.w * 0.5)) - x; vy = (_aabb.y + (_aabb.h * 0.5)) - y; var _local3 = Math.sqrt((vx * vx) + (vy * vy)); _local3 = force / _local3; vx = vx * _local3; vy = vy * _local3; _root.p.x = vx * 1000; _root.p.y = vy * 1000; return(true); } return(false); } function ExplosionUpdate() { if ((life == 0) && (!destroyed)) { if (_root.CollideKnight(player_damage_aabb)) { vx = _root.knight.getx() - x; vy = _root.knight.gety() - y; var _local3 = Math.sqrt((vx * vx) + (vy * vy)); _local3 = (force * 0.2) / _local3; vx = vx * _local3; vy = vy * _local3; _root.DamageKnight(20, vx, vy); } } life++; } function Kill() { life = -10000; jet_sound.stop(); delete jet_sound; removeMovieClip(sprite); delete aabb; } function Alive() { if (sprite._currentframe == 60) { return(false); } return(true); } function InGame() { if ((x + 30) < _root.left_border) { return(false); } if ((x - 30) > _root.right_border) { return(false); } if ((y + 30) < _root.top_border) { return(false); } if ((y - 30) > _root.bottom_border) { return(false); } return(true); } function Freeze() { return(true); } function UnFreeze() { } function Collide(_aabb) { if (_root.collide_aabb(_aabb, aabb)) { Explode(); } return(false); } function Hit() { if (life != 1) { return(undefined); } _root.p.x = vx * 1000; _root.p.y = vy * 1000; sprite.gotoAndPlay("die"); } }
Symbol 3246 MovieClip [__Packages.RocketCarrier] Frame 0
class RocketCarrier extends Spawner { var sprite, luk_sprite, left_bound, right_bound, bottom_bound, top_bound, lounching, phase, _mode, old_rocket_y, on_rocket, last_man_time, motor_sound, colliders, n_otsek, x, y, platform, jet_sound, jet_sound_vol, view_x, view_y, checkpoint, mg1, mg2, mg3, mg1_x, mg2_x, mg3_x, spawned_objs, events, WaitUntilDie, delay, wait, Delay, life, scarf, fall_speed, fall_dist; function RocketCarrier (__x, __y, _sprite) { super(__x, __y); sprite = _sprite; var _local5 = 12; var _local4 = _root.get_id(); luk_sprite = _root.objects_layer.attachMovie("truck_foreground", "tf" + _local4, _local4 + (_root.depth_band * _local5)); luk_sprite._x = (__x + sprite.truck._x) + 175; luk_sprite._y = (__y + sprite.truck._y) + 3; left_bound = _root.level.left_bound._x; right_bound = _root.level.right_bound._x; bottom_bound = _root.level.left_bound._y; top_bound = _root.level.top_bound._y; lounching = false; _root.ragdolls_free = -0.5; phase = 0; _mode = 0; old_rocket_y = sprite.rocket_pos._y; on_rocket = false; last_man_time = 0; motor_sound = new Sound(sprite.truck); motor_sound.attachSound("snd_truck_loop"); motor_sound.start(0, 9999); _root.level.rocket_carrier = this; colliders = new Array(); n_otsek = 3; AddDelay(100); AddSpawnMan(0); AddDelay(30); AddSpawnMan(1); AddDelay(30); AddSpawnMan(2); AddWait(); AddDelay(30); AddSpawnMan(0); AddDelay(30); AddSpawnMan(0); AddDelay(60); AddSpawnMan(2); AddDelay(30); AddSpawnMan(2); AddDelay(50); AddSugrob("heal30grenade8"); AddWait(); AddDelay(30); AddSpawnMan(3); AddDelay(30); AddSpawnMan(4); AddWait(); AddSugrob("heal30smg80"); AddBike(1); AddWait(); AddDelay(30); AddSpawnMan(10); AddDelay(40); AddSpawnMan(5); AddDelay(40); AddSpawnMan(6); AddWait(); AddSugrob("heal50riffle10"); AddWait(); AddDelay(20); AddSpawnMan(4); AddDelay(20); AddSpawnMan(4); AddDelay(60); AddSugrob("heal30riffle5"); AddSpawnMan(2); AddDelay(20); AddSpawnMan(2); AddDelay(20); AddSpawnMan(2); AddWait(); AddDelay(40); AddSpawnMan(9); AddDelay(70); AddSpawnMan(9); AddWait(); AddDelay(20); AddSpawnMan(5); AddDelay(40); AddSpawnMan(5); AddSugrob("heal50riffle5"); AddDelay(60); AddSpawnMan(4); AddDelay(20); AddSpawnMan(0); AddDelay(20); AddSpawnMan(0); AddWait(); AddDelay(70); AddSpawnMan(2); AddDelay(20); AddSpawnMan(8); AddDelay(20); AddSpawnMan(2); AddWait(); AddSugrob("heal30smg100"); AddDelay(60); AddLounch(); AddDelay(130); AddSpawnMan(0); AddDelay(30); AddSpawnMan(0); AddWait(); AddDelay(30); AddSpawnMan(2); AddDelay(30); AddSpawnMan(2); AddDelay(60); AddSpawnMan(4); AddWait(); AddMinigun(); AddDelay(160); AddRocketEvents(); AddRocketEvents(); AddRocketEvents(); AddRocketEvents(); AddRocketEvents(); AddRocketEvents(); AddRocketEvents(); AddRocketEvents(); AddRocketEvents(); AddRocketEvents(); } function RocketEvents() { AddDelay(40); AddSpawnMan(4); AddDelay(40); AddSpawnMan(3); AddDelay(40); AddSpawnMan(4); AddWait(); AddDelay(30); AddSpawnMan(8); AddDelay(30); AddSpawnMan(8); AddMinigun(); AddDelay(60); AddWait(); AddDelay(20); AddSpawnMan(2); AddDelay(20); AddSpawnMan(2); AddDelay(20); AddSpawnMan(2); AddDelay(150); AddSpawnMan(1); AddDelay(20); AddSpawnMan(1); AddDelay(20); AddSpawnMan(1); AddWait(); AddMinigun(); AddDelay(20); AddMinigun(); AddDelay(30); AddMinigun(); AddDelay(160); AddDelay(40); AddSpawnMan(3); AddDelay(40); AddSpawnMan(3); AddDelay(40); AddSpawnMan(1); AddDelay(30); AddMinigun(); AddDelay(30); AddMinigun(); AddWait(); AddDelay(40); AddSpawnMan(5); AddDelay(40); AddSpawnMan(5); AddDelay(40); AddSpawnMan(7); AddWait(); AddDelay(20); AddSpawnMan(2); AddDelay(20); AddSpawnMan(2); AddDelay(20); AddSpawnMan(2); AddDelay(30); AddMinigun(); AddWait(); AddRocketEvents(); } function Update() { UpdateEvents(); luk_sprite._x = (x + sprite.truck._x) + 175; luk_sprite._y = (y + sprite.truck._y) + 3; if ((_root.knight.gety() > bottom_bound) && (_root.knight.life > 0)) { _root.knight.Damage(-10, -15, 0, 1000); } if (lounching) { UpdateFly(); phase = 0; _root.knight.LockControls("lock_view"); Update = UpdateFly; return(undefined); } } function UpdateFly() { luk_sprite._x = (x + sprite.truck._x) + 175; luk_sprite._y = (y + sprite.truck._y) + 3; _root.knight.sprite_shift_x = sprite.rocket_pos._x - 643; _root.knight.sprite_shift_y = sprite.rocket_pos._y - 260; var _local3 = ((-sprite.view_pos._x) - x) + (_root.w * 0.5); var _local4 = ((-sprite.view_pos._y) - y) + (_root.h * 0.5); var _local5 = sprite.rocket_pos._y - old_rocket_y; _root.through_clouds._x = (-_root._x) + (_root.w * 0.5); _root.through_clouds._y = (-_root._y) + (_root.h * 0.5); switch (_mode) { case 0 : if (_root.knight.getx() < _root.level.player_left_bound._x) { _root.knight.x = _root.level.player_left_bound._x; } if (_root.knight.getx() > _root.level.player_right_bound._x) { _root.knight.x = _root.level.player_right_bound._x; } platform.k = sprite.platform._height / sprite.platform._width; if (_root.view_scale > 75) { _root.view_scale = _root.view_scale - 0.5; } if (phase > 140) { phase = 0; _mode = 1; } _root.SmoothView(_local3, _local4, 0.075, 0.95); break; case 1 : if (_root.knight.getx() < _root.level.player_left_bound._x) { _root.knight.x = _root.level.player_left_bound._x; } if (_root.knight.getx() > _root.level.player_right_bound._x) { _root.knight.x = _root.level.player_right_bound._x; } if (_root.view_scale > 45) { _root.view_scale = _root.view_scale - 0.2; } if (phase == 40) { jet_sound = new Sound(_root.level.rocket_stage.jet_sound); jet_sound.attachSound("snd_rocket_fly"); jet_sound.start(0, 9999); jet_sound_vol = 100; } if (phase > 100) { phase = 0; _mode = 2; } _root.SmoothView((_local3 + random(8)) - 4, (_local4 + random(8)) - 4, 1, 1); _root.backgrounds[1].y = _root.backgrounds[1].y - (_local5 * 0.25); _root.backgrounds[0].y = _root.backgrounds[0].y - (_local5 * 0.22); break; case 2 : if (_root.knight.getx() < _root.level.player_left_bound._x) { _root.knight.x = _root.level.player_left_bound._x; } if (_root.knight.getx() > _root.level.player_right_bound._x) { _root.knight.x = _root.level.player_right_bound._x; } if (phase > 140) { SwitchToRocket(); } _root.SmoothView(_local3, _local4, 0.95, 0.95); _root.backgrounds[1].y = _root.backgrounds[1].y - (_local5 * 0.25); _root.backgrounds[0].y = _root.backgrounds[0].y - (_local5 * 0.22); if (motor_sound.getVolume() > 2) { motor_sound.setVolume(motor_sound.getVolume() - 1); } break; case 3 : _root.SmoothView(_local3, _local4, 0.95, 0.95); _root.backgrounds[1].y = _root.backgrounds[1].y + 1; if (phase > 20) { sprite.play(); phase = 0; _mode = 0; on_rocket = true; Update = UpdateRocket; return(undefined); } if (jet_sound_vol > 20) { jet_sound_vol = jet_sound_vol - 1; } jet_sound.setVolume(jet_sound_vol); break; } phase++; if (_root.backgrounds[0].y > 0) { _root.backgrounds[0].y = 0; } old_rocket_y = sprite.rocket_pos._y; } function UpdateRocket() { UpdateEvents(); var _local3 = _root.knight.getx(); if (_local3 > (sprite.turbulence_pos._x + x)) { _root.knight.x = _root.knight.x - (((_local3 - sprite.turbulence_pos._x) - x) * 0.025); } else if (_local3 < (sprite.vacuum_pos._x + x)) { if (_root.knight.landed) { _root.knight.x = _root.knight.x - 1.5; } else { _root.knight.x = _root.knight.x - 0.25; } } if (_mode) { _root.knight.x = _root.knight.x - 0.25; } if ((((colliders[0].life <= 0) && (colliders[1].life <= 0)) && (colliders[2].life <= 0)) && (_mode < 2)) { _mode = 2; phase = 0; view_x = _root.view_x; view_y = _root.view_y; _root.knight.LockControls("lock_view"); sprite.otsek4.gotoAndPlay("shot"); } switch (_mode) { case 0 : if (phase > 150) { _root.knight.LockControls("restore_control"); phase = 0; _mode = 1; lounching = false; checkpoint = _root.SetCheckpoint(sprite._x + sprite.respawn._x, sprite._y + sprite.respawn._y); _root.pause_possible = true; } var _local4 = ((-sprite.view_pos._x) - x) + (_root.w * 0.5); var _local5 = ((-sprite.view_pos._y) - y) + (_root.h * 0.5); _root.SmoothView(_local4, _local5, 0.95, 0.95); if (jet_sound_vol > 20) { jet_sound_vol = jet_sound_vol - 1; } jet_sound.setVolume(jet_sound_vol); if (_root.backgrounds[1].y < -100) { _root.backgrounds[1].y = _root.backgrounds[1].y + 1; } break; case 1 : if (_root.view_scale < 100) { _root.view_scale = _root.view_scale + 0.25; } if (_root.view_scale > 100) { _root.view_scale = 100; } break; case 2 : if (phase > 230) { _root.knight.LockControls("restore_control"); phase = 0; _mode = 3; } if (phase < 50) { _root.view_scale = _root.view_scale - 0.5; } if ((phase > 50) && (phase < 100)) { _root.view_scale = _root.view_scale + 0.5; } view_x = _root.interpolate(view_x, (((-sprite.otsek4.view_pos._x) - sprite.otsek4._x) - x) + (_root.w * 0.5), 0.2); view_y = _root.interpolate(view_y, (((-sprite.otsek4.view_pos._y) - sprite.otsek4._y) - y) + (_root.h * 0.5), 0.2); _root.SmoothView(view_x, view_y, 0.95, 0.95); if (_local3 < ((sprite.vacuum_pos._x + x) - 50)) { _root.knight.x = (sprite.turbulence_pos._x + x) - 50; } if ((phase > 110) && (_local3 > ((sprite.turbulence_pos._x + x) - 200))) { _root.knight.x = (sprite.turbulence_pos._x + x) - 200; _root.knight.oldx = _root.knight.x + 2; } if (_local3 < ((sprite.turbulence_pos._x + x) - 800)) { _root.knight.x = (sprite.turbulence_pos._x + x) - 800; _root.knight.oldx = _root.knight.x - 2; } break; } CollCheck(colliders[0]); CollCheck(colliders[1]); CollCheck(colliders[2]); ShotMG(mg1); ShotMG(mg2); ShotMG(mg3); if (_root.level.core_boss_killed && (_root.knight.life > 0)) { if (_local3 > ((sprite.turbulence_pos._x + x) - 200)) { _root.knight.x = (sprite.turbulence_pos._x + x) - 200; _root.knight.oldx = _root.knight.x + 2; } else if (_local3 < ((sprite.turbulence_pos._x + x) - 800)) { _root.knight.x = (sprite.turbulence_pos._x + x) - 800; _root.knight.oldx = _root.knight.x - 2; } if (_root.knight.gety() > (sprite.turbulence_pos._y + y)) { _root.knight.y = sprite.turbulence_pos._y + y; _root.knight.oldy = _root.knight.y - 1; } var _local6 = (sprite._x + sprite.otsek2._x) + sprite.otsek2.player_pos._x; _root.knight.LockControls("move_to", 0, _local6); phase = 0; _mode = 0; _root.pause_possible = false; Update = UpdatePlayerEvacuate; return(undefined); } phase++; } function FastSwitch() { _root.level.rocket_stage.gotoAndStop(10); SwitchToRocket(); _root.level.rocket_stage.gotoAndStop("ready"); var _local3 = ((-sprite.view_pos._x) - x) + (_root.w * 0.5); var _local4 = ((-sprite.view_pos._y) - y) + (_root.h * 0.5); _root.SmoothView(_local3, _local4, 1, 1); Update = UpdateRocket; phase = 151; _mode = 0; on_rocket = true; _root.knight.PickWeapon(4, 500); } function SwitchToRocket() { motor_sound.stop(); phase = 0; _mode = 3; _root.level.rocket_stage._x = (sprite.view_pos._x + x) - _root.level.rocket_stage.view_pos._x; _root.level.rocket_stage._y = (sprite.view_pos._y + y) - _root.level.rocket_stage.view_pos._y; sprite.gotoAndStop("empty"); sprite._visible = false; _root.level.rocket_stage.gotoAndStop("ready"); sprite = _root.level.rocket_stage; x = sprite._x; y = sprite._y; _root.knight.x = (_root.knight.oldx = sprite.player_pos._x + x); _root.knight.y = (_root.knight.oldy = sprite.player_pos._y + y); _root.knight.LockControls("lock_all"); mg1_x = ((sprite._x + sprite.otsek1._x) + sprite.otsek1.turret._x) + 50; mg2_x = ((sprite._x + sprite.otsek2._x) + sprite.otsek2.turret._x) + 50; mg3_x = ((sprite._x + sprite.otsek3._x) + sprite.otsek3.turret._x) + 50; mg1 = sprite.otsek1.turret; mg2 = sprite.otsek2.turret; mg3 = sprite.otsek3.turret; _root.backgrounds[1].sprite.gotoAndStop("clouds"); _root.backgrounds[0].sprite.gotoAndStop("empty"); _root.backgrounds[1].y = -230; _root.road_front.gotoAndStop("empty"); left_bound = sprite.left_bound._x + x; right_bound = sprite.right_bound._x + x; bottom_bound = sprite.left_bound._y + y; top_bound = sprite.top_bound._y + y; _root.view_bottom._y = _root.view_bottom._y - 1000; _root.level.view_left._x = x + 10; Collider(3, -6, 224, 110, sprite.otsek1); Collider(5, -5, 238, 110, sprite.otsek2); Collider(4, -4, 194, 110, sprite.otsek3); _root.level.rocket_stage.gotoAndStop(2); _root.level.view_left._x = x + 50; spawned_objs = new Array(); } function ShotMG(mg) { if (!mg.ready) { return(undefined); } _root.p.x = mg.barrel._x; _root.p.y = mg.barrel._y; _root.p = mg.transform.matrix.transformPoint(_root.p); _root.p = mg._parent.transform.matrix.transformPoint(_root.p); _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local4 = new EnemyBullet("pistol_bullet", _root.p.x, _root.p.y, mg.dir._rotation, 18, 10, 6, 5); _local4.sprite._yscale = 200; _root.objects.push(_local4); } function AddSpawnMan(man_kind, luk) { var _local2 = events.length; events.push(new Object()); events[_local2]._kind = SPAWN_MAN; events[_local2].man_kind = man_kind; events[_local2].luk = luk; } function AddDelay(delay) { var _local2 = events.length; events.push(new Object()); events[_local2]._kind = DELAY; events[_local2].delay = delay; } function AddWait() { var _local2 = events.length; events.push(new Object()); events[_local2]._kind = WAIT; } function AddSugrob(_content) { var _local2 = events.length; events.push(new Object()); events[_local2]._kind = SUGROB; events[_local2]._content = _content; } function AddBike(side) { var _local2 = events.length; events.push(new Object()); events[_local2]._kind = BIKE; events[_local2].side = side; } function AddLounch(side) { var _local2 = events.length; events.push(new Object()); events[_local2]._kind = LOUNCH; } function AddMinigun() { var _local2 = events.length; events.push(new Object()); events[_local2]._kind = MINIGUN; } function AddRocketEvents() { var _local2 = events.length; events.push(new Object()); events[_local2]._kind = ROCKETEVENTS; } function SpawnMan(man_kind) { var _local10 = _root.knight.getx(); var _local14 = _root.knight.gety(); var _local5 = 100000 /* 0x0186A0 */; var _local7; if (!on_rocket) { for (var _local3 in luk_sprite) { var _local4 = luk_sprite[_local3]; if (_local4.busy) { continue; } var _local6 = Math.abs((_local4._x + luk_sprite._x) - _local10); if (_local6 < _local5) { _local5 = _local6; _local7 = _local4; } } } else { var _local3 = 1; while (_local3 <= 3) { if (colliders[_local3 - 1].life <= 0) { } else { var _local4 = sprite["otsek" + _local3].door; if (_local4.busy) { } else { var _local6 = Math.abs((((_local4._x + 20) + sprite["otsek" + _local3]._x) + x) - _local10); if (_local6 < _local5) { _local5 = _local6; _local7 = _local4; } } } _local3++; } } if (!_local7) { return(undefined); } var _local12; var _local9; var _local8; var _local11; switch (man_kind) { case 0 : _local12 = 1; _local8 = 40; _local9 = 32; _local11 = 1; break; case 1 : _local12 = 1; _local8 = 40; _local9 = 32; _local11 = 2; break; case 2 : _local12 = 2; _local8 = 40; _local9 = 32; _local11 = 1; break; case 3 : _local12 = 4; _local8 = 40; _local9 = 32; _local11 = 1; break; case 4 : _local12 = 2; _local8 = 60; _local9 = 22; _local11 = 1; break; case 5 : _local12 = 2; _local8 = 60; _local9 = 22; _local11 = 2; break; case 6 : _local12 = 3; _local8 = 60; _local9 = 22; _local11 = 1; break; case 7 : _local12 = 4; _local8 = 60; _local9 = 22; _local11 = 1; break; case 8 : _local12 = 2; _local8 = 80; _local9 = 28; _local11 = 5; break; case 9 : _local12 = 3; _local8 = 80; _local9 = 28; _local11 = 5; break; case 10 : _local12 = 4; _local8 = 80; _local9 = 28; _local11 = 5; } var _local13; if (!on_rocket) { _local13 = new Enemy(_local7._x + luk_sprite._x, _local7._y + luk_sprite._y, "human", _local12, _local9, _local8, _local11, 6); } else { _local13 = new Enemy(((_local7._x + _local7._parent._x) + x) + 20, ((_local7._y + _local7._parent._y) + y) + 30, "human", _local12, _local9, _local8, _local11, 6); _local13.oldy = _local13.oldy + (14 + random(5)); _local13.oldx = _local13.oldx + ((random(400) / 100) - 2); } _local7.man = _local13; _local7.gotoAndPlay("shot"); WaitUntilDie(false); spawned_objs.push(_local13); return(_local13); } function Lounch() { sprite.gotoAndPlay("lounch"); platform = _root.push_platform(sprite.platform, _root.t_slope_up_left, x, y, sprite.area); sprite.platform._visible = false; sprite.area._visible = false; lounching = true; _root.pause_possible = false; } function LounchBike(side) { var _local5; var _local4; var _local6; if (side == 1) { _local5 = _root.level.bike_spawn1._x; _local4 = _root.level.bike_spawn1._y; _local6 = 3; } else if (side == 2) { _local5 = _root.level.bike_spawn2._x; _local4 = _root.level.bike_spawn2._y; _local6 = 4; } var _local3 = new Bike(_local5, _local4, _local6); _root.objects.push(_local3); _local3.UnFreeze(); spawned_objs.push(_local3); WaitUntilDie(false); } function Minigun() { if ((mg1.busy && (mg2.busy)) && (mg3.busy)) { return(undefined); } var _local4 = _root.knight.getx(); var _local5 = _root.knight.gety(); var _local3; if (_local4 > mg3_x) { if (!mg3.busy) { _local3 = mg3; } else if (!mg2.busy) { _local3 = mg2; } else { _local3 = mg1; } } if ((_local4 > mg2_x) && (_local4 < mg3_x)) { if (!mg1.busy) { _local3 = mg1; } else if ((random(100) < 50) && (!mg3.busy)) { _local3 = mg3; } else if (!mg2.busy) { _local3 = mg2; } else { _local3 = mg3; } } if ((_local4 > mg1_x) && (_local4 < mg2_x)) { if (!mg3.busy) { _local3 = mg3; } else if ((random(100) < 50) && (!mg1.busy)) { _local3 = mg1; } else if (!mg2.busy) { _local3 = mg2; } else { _local3 = mg1; } } if (_local4 < mg1_x) { if (!mg1.busy) { _local3 = mg1; } else if (!mg2.busy) { _local3 = mg2; } else { _local3 = mg3; } } if (!_local3) { return(undefined); } if (_local4 > (((_local3._x + _local3._parent._x) + x) + 50)) { _local3.gotoAndPlay("shot_right"); } else { _local3.gotoAndPlay("shot_left"); } } function UpdateEvents() { if (lounching) { return(undefined); } delay--; var _local3 = 0; while (_local3 < spawned_objs.length) { if (((!spawned_objs[_local3]) || (!spawned_objs[_local3].life)) || (spawned_objs[_local3].life <= 0)) { spawned_objs.splice(_local3, 1); _local3--; } else if (!(spawned_objs[_local3] instanceof Bike)) { if (((spawned_objs[_local3].x < left_bound) || (spawned_objs[_local3].x > right_bound)) || (spawned_objs[_local3].y > bottom_bound)) { spawned_objs[_local3].life = -10; spawned_objs.splice(_local3, 1); } } if (spawned_objs[_local3].y < top_bound) { spawned_objs[_local3].y = spawned_objs[_local3].y + ((top_bound - spawned_objs[_local3].y) * 0.2); } _local3++; } if (delay > 0) { return(undefined); } var _local4 = 1; switch (n_otsek) { case 2 : _local4 = 0.75; break; case 3 : _local4 = 0.5; } var _local6 = 200; var _local5 = (((spawned_objs.length == 1) && (wait)) && (last_man_time > _local6)) && (!(spawned_objs[0] instanceof Bike)); if (((((spawned_objs.length == 0) && (wait)) || (_local5)) || (delay == 0)) || ((!wait) && (delay <= 0))) { last_man_time = 0; switch (events[0]._kind) { case SPAWN_MAN : SpawnMan(events[0].man_kind); break; case DELAY : Delay(int(events[0].delay * _local4) + 1); break; case WAIT : WaitUntilDie(true); break; case SUGROB : _root.level.sugrob._content = events[0]._content; _root.level.sugrob.gotoAndPlay("shot"); break; case BIKE : LounchBike(events[0].side); break; case LOUNCH : Lounch(); break; case MINIGUN : Minigun(); break; case ROCKETEVENTS : RocketEvents(); break; default : events[0].func(this); } events.splice(0, 1); } if ((spawned_objs.length == 1) && (wait)) { last_man_time++; } } function UnFreeze() { } function Freeze() { return(true); } function Alive() { return(true); } function Kill() { life = -10000; removeMovieClip(sprite); } function Collider(dx, dy, w, h, spr) { var _local2 = new Object(); colliders.push(_local2); _local2.body_aabb = new Object(); _local2.body_aabb.w = w; _local2.body_aabb.h = h; _local2.body_aabb.x = (spr._x + x) + dx; _local2.body_aabb.y = (spr._y + y) + dy; _local2.turret_aabb = new Object(); _local2.turret_aabb.w = 104; _local2.turret_aabb.h = 100; _local2.turret_aabb.x = (spr._x + x) + spr.turret._x; _local2.turret_aabb.y = ((spr._y + y) + spr.turret._y) - 100; _local2.sprite = spr; _local2._color = new Color(spr); _local2.pain = 0; _local2.life = otsek_max_life; _local2.damage = 0; } function CollCheck(col) { if (col.life <= 0) { _root.CollideBullets(col.body_aabb); return(undefined); } var _local4 = _root.CollideBullets(col.body_aabb); if ((!_local4) && (col.sprite.turret.opened)) { _local4 = _root.CollideBullets(col.turret_aabb); } if (_local4 > 0) { col.pain = 4; col.life = col.life - _local4; col._color.setTransform(_root.light_orange); _root.sound("snd_metal_bullet" + (random(3) + 1), 25); switch (col.damage) { case 0 : if (col.life <= (otsek_max_life * 0.66)) { col.sprite.gotoAndPlay("damage1"); col.damage = 1; _root.add_score(4000); } break; case 1 : if (col.life <= (otsek_max_life * 0.33)) { col.sprite.gotoAndPlay("damage2"); col.damage = 2; _root.add_score(8000); } break; case 2 : if (col.life > 0) { break; } col.sprite.gotoAndPlay("damage3"); col.damage = 3; col._color.setTransform(_root.white); n_otsek--; _root.add_score(16000); } } else if (col.pain == 0) { col._color.setTransform(_root.white); } col.pain--; } function PlayerEvacuate() { var _local3 = (sprite._x + sprite.otsek2._x) + sprite.otsek2.player_pos._x; _root.knight.LockControls("move_to", 0, _local3); Update = UpdatePlayerEvacuate; phase = 0; _mode = 0; } function UpdatePlayerEvacuate() { switch (_mode) { case 0 : var _local9 = (sprite._x + sprite.otsek2._x) + sprite.otsek2.player_pos._x; if (Math.abs(_root.knight.getx() - _local9) < 10) { sprite.otsek2.turret.gotoAndPlay("lift_player"); sprite.otsek2.gotoAndPlay("player_jump"); _root.knight.sprite._visible = false; _root.knight.LockControls("stand", sprite.otsek2.turret.player_pos); phase = 0; _mode = 1; _root.knight.LockControls("lock_all"); } break; case 1 : var _local6 = (((-sprite.otsek2.camera._x) - sprite.otsek2._x) - x) + (_root.w * 0.5); var _local7 = (((-sprite.otsek2.camera._y) - sprite.otsek2._y) - y) + (_root.h * 0.5); _root.SmoothView(_local6, _local7, 0.35, 0.95); if (phase > 90) { x = (x + sprite.otsek2._x) + sprite.otsek2.player_pos._x; y = (y + sprite.otsek2._y) + sprite.otsek2.player_pos._y; var _local8 = 12; var _local3 = _root.get_id(); sprite = _root.objects_layer.attachMovie("player_skydive", "psd" + _local3, _local3 + (_root.depth_band * _local8)); sprite._x = x; sprite._y = y; scarf = new Cable(x, y, "scarf", 7, 0.1, 5); phase = 0; _mode = 2; fall_speed = 10; fall_dist = 0; _root.view_bottom._y = _root.view_bottom._y + 100000; _root.sound_loop("snd_wind_loop", 9999); } break; case 2 : if (jet_sound_vol > 0) { jet_sound_vol = jet_sound_vol - 1; } jet_sound.setVolume(jet_sound_vol); if (fall_dist < 500) { fall_speed = fall_speed + _root.gravity_y; if (fall_speed > 50) { fall_speed = 50; } y = y + fall_speed; fall_dist = fall_dist + fall_speed; sprite._y = y; } _local6 = ((-sprite.camera._x) - x) + (_root.w * 0.5); _local7 = ((-sprite.camera._y) - y) + (_root.h * 0.5); _root.SmoothView(_local6, _local7, 0.99, 0.95); if (phase > 90) { sprite.gotoAndPlay("break"); phase = 0; _mode = 3; } var _local4 = sprite.scarf_dir._x - sprite.scarf._x; var _local5 = sprite.scarf_dir._y - sprite.scarf._y; scarf.SetPos(scarf.GetX() - _local4, scarf.GetY() - _local5); scarf.Update(); scarf.sprite._x = (x + sprite.scarf._x) - scarf.GetX(); scarf.sprite._y = (y + sprite.scarf._y) - scarf.GetY(); break; case 3 : _local4 = sprite.scarf_dir._x - sprite.scarf._x; _local5 = sprite.scarf_dir._y - sprite.scarf._y; scarf.SetPos(scarf.GetX() - _local4, scarf.GetY() - _local5); scarf.Update(); scarf.sprite._x = (x + sprite.scarf._x) - scarf.GetX(); scarf.sprite._y = (y + sprite.scarf._y) - scarf.GetY(); if (phase == 180) { _root.menu_controller.GameOver(true); } if (phase >= 180) { _root.menu_controller.Update(); } if (_root.level_vx <= 5) { break; } _root.level_vx = _root.level_vx * 0.975; } phase++; } function PauseOtsek(otsek) { switch (otsek.turret._currentframe) { case 1 : case 2 : case 370 : case 400 : case 438 : break; default : otsek.turret.stop(); } switch (otsek.door._currentframe) { case 1 : case 74 : break; default : otsek.door.stop(); } } function Pause() { if (!on_rocket) { if (sprite._currentframe != 40) { sprite.stop(); } sprite.wheels.stop(); for (var _local3 in luk_sprite) { var _local2 = luk_sprite[_local3]; switch (_local2._currentframe) { case 1 : case 60 : break; default : _local2.stop(); } } } else { PauseOtsek(sprite.otsek1); PauseOtsek(sprite.otsek2); PauseOtsek(sprite.otsek3); switch (sprite.otsek4._currentframe) { case 1 : case 258 : break; default : sprite.otsek4.stop(); } } } function UnPauseOtsek(otsek) { switch (otsek.turret._currentframe) { case 1 : case 2 : case 370 : case 400 : case 438 : break; default : otsek.turret.play(); } switch (otsek.door._currentframe) { case 1 : case 74 : break; default : otsek.door.play(); } } function UnPause() { if (!on_rocket) { if (sprite._currentframe != 40) { sprite.play(); } sprite.wheels.play(); for (var _local3 in luk_sprite) { var _local2 = luk_sprite[_local3]; switch (_local2._currentframe) { case 1 : case 60 : break; default : _local2.play(); } } } else { UnPauseOtsek(sprite.otsek1); UnPauseOtsek(sprite.otsek2); UnPauseOtsek(sprite.otsek3); switch (sprite.otsek4._currentframe) { case 1 : case 258 : break; default : sprite.otsek4.play(); } } } var otsek_max_life = 1500; static var SPAWN_MAN = 0; static var DELAY = 1; static var WAIT = 2; static var SUGROB = 3; static var BIKE = 4; static var LOUNCH = 5; static var MINIGUN = 6; static var ROCKETEVENTS = 7; }
Symbol 3247 MovieClip [__Packages.Core] Frame 0
class Core extends Spawner { var objects, foots, sprite, life, head, back, butt, n_joints, leg1, leg2, gun_link, x, y, dir, side, steps, hit_phase, hit_dir, gun_reload, color_head, color_tors, activate_delay, head_exploded, tors_exploded, back_exploded, on_die_delay, gun_dir, action_reload, left_bound, right_bound, shot_mode, behavior, shot_phase, target_speed, gunx, guny, rocket_w, rockets_reload_time, rockets_reload, hit_x, hit_y, damage_aabb, _mode, phase, damage, landed, pain_head, pain_tors, targeted, overstep_foot, active_foot, foot_angle, step_dist, d_foot_angle, on_die, activated; function Core (__x, __y, _activate_delay) { super(); objects = new Array(); foots = new Array(); var _local9 = 5; var _local8 = _root.get_id(); sprite = _root.objects_layer.attachMovie("core", "cr" + _local8, _local8 + (_root.depth_band * _local9)); sprite._x = __x; sprite._y = __y; life = maxlife; var _local11 = "teh core. it kil u infidel. -__- 666"; head = joint("head", 70, 60); jointno("arm11", 20, 10); jointno("arm12", 20, 10); jointno("arm21", 20, 10); jointno("arm22", 20, 10); back = jointno("back", 100, 30); butt = jointno("butt", 80, 20); jointf("foot1", 80, 2); jointf("foot2", 80, 2); n_joints = objects.length; var _local7 = 0.95; link("head", "back", _local7, "head"); link("back", "butt", _local7, "back"); link("arm12", "arm11", _local7, "arm12"); link("arm11", "back", _local7, "arm11"); link("arm11", "arm12", _local7 * 0.1); link("arm22", "arm21", _local7, "arm22"); link("arm21", "back", _local7, "arm21"); leg1 = link("butt", "foot1", -_local7, "leg1"); leg2 = link("butt", "foot2", -_local7, "leg2"); link("head", "butt", _local7 * 0.5); gun_link = link("arm12", "arm22", _local7, "gun"); gun_link.r = 100; objects.pop(); sprite.arm12.gotoAndStop("hold"); sprite.arm22.gotoAndStop("hold"); var _local4 = 0; while (_local4 < n_joints) { objects[_local4].x = objects[_local4].x + __x; objects[_local4].y = objects[_local4].y + __y; objects[_local4].oldx = objects[_local4].oldx + __x; objects[_local4].oldy = objects[_local4].oldy + __y; _local4++; } sprite._x = 0; sprite._y = 0; _local4 = n_joints; while (_local4 < objects.length) { objects[_local4].Render(); _local4++; } x = __x; y = __y; dir = -1; side = -1; steps = 3; hit_phase = 0; hit_dir = 0; gun_reload = 90; color_head = new Color(sprite.head); color_tors = new Color(sprite.tors); if (!_activate_delay) { _activate_delay = 0; } activate_delay = _activate_delay; head_exploded = (tors_exploded = (back_exploded = false)); on_die_delay = 130; StartWalk(); gun_dir = -180; action_reload = 0; left_bound = _root.level.rocket_stage.core_boss_left_bound._x + _root.level.rocket_stage._x; right_bound = _root.level.rocket_stage.core_boss_right_bound._x + _root.level.rocket_stage._x; shot_mode = 0; behavior = GunAttack; shot_phase = 0; target_speed = 0.05; gunx = x; guny = y; rocket_w = 20; rockets_reload_time = 600; rockets_reload = rockets_reload_time; hit_phase = 1000; hit_x = x; hit_y = y; damage_aabb = new Object(); damage_aabb.dx = -16; damage_aabb.dy = -16; damage_aabb.w = 32; damage_aabb.h = 32; damage_aabb.x = x; damage_aabb.y = y; _mode = 0; phase = 0; damage = 0; } function Update() { var _local4 = 0; landed = false; var _local3 = 0; while (_local3 < n_joints) { objects[_local3].y = objects[_local3].y + _root.gravity_y; objects[_local3].Update(); if (objects[_local3].collided == 3) { landed = true; } _local4 = Math.max(_local4, objects[_local3].hit_f); _local3++; } x = head.x; y = head.y; Collisions(); Balance(); if ((life <= gun_destroy_hp) && (damage == 0)) { damage = 1; gun_link.sprite.gotoAndPlay("die"); _mode = 2; phase = 0; back.UnFix(); behavior = HeadAttack; rockets_reload_time = 400; _root.add_score(10000); return(undefined); } if ((life <= 0) && (damage == 1)) { damage = 2; sprite.head.gotoAndPlay("die"); sprite.back.gotoAndPlay("die"); _mode = 4; phase = 0; back.UnFix(); head.UnFix(); _root.add_score(100000); return(undefined); } switch (_mode) { case 0 : foots[0].Fix(); foots[1].Fix(); foots[0].collided = 3; foots[1].collided = 3; if (phase > 4) { phase = 0; _mode = 1; } break; case 1 : behavior(); break; case 2 : if (phase > 20) { phase = 0; _mode = 3; sprite.back.gotoAndPlay("damage1"); shot_mode = 0; shot_phase = 0; } gun_link.Update(); gun_link.Render(); break; case 3 : behavior(); break; case 4 : if (phase < 30) { AnimateHands(); } if (phase > 80) { _mode = 5; damage = 3; foots[0].UnFix(); foots[1].UnFix(); Update = UpdateDead; _root.level.core_boss_killed = true; } break; case 5 : if (!_root.ragdolls_free) { break; } addv(-1, 0, 0.2); } phase++; if (_root.knight.getx() > (x - 50)) { _root.knight.x = x - 50; } _local3 = n_joints; while (_local3 < objects.length) { objects[_local3].Update(); _local3++; } _local3 = n_joints; while (_local3 < objects.length) { objects[_local3].Render(); _local3++; } if (damage == 1) { sprite.head._rotation = gun_dir - 90; } sprite.leg2._x = sprite.leg2._x - 30; if (damage == 0) { gun_link.Update(); gun_link.Render(); } leg1.sprite.gotoAndStop(100 - int(_root.limit(leg1.new_r * 0.8, 0, 99))); leg2.sprite.gotoAndStop(100 - int(_root.limit(leg2.new_r * 0.8, 0, 99))); gun_reload--; pain_head--; pain_tors--; activate_delay--; if (gun_reload == (reload_time - 10)) { head.UnFix(); } if ((random(1000) < 25) && (sprite.head.mask.safe)) { sprite.head.mask.gotoAndPlay("look_back"); } } function UpdateDead() { landed = false; var _local3 = 0; while (_local3 < n_joints) { objects[_local3].y = objects[_local3].y + (_root.gravity_y * 0.1); objects[_local3].Update(); addv(-0.1, 0, 0.5); _local3++; } _local3 = n_joints; while (_local3 < objects.length) { objects[_local3].Update(); _local3++; } _local3 = n_joints; while (_local3 < objects.length) { objects[_local3].Render(); _local3++; } sprite.leg2._x = sprite.leg2._x - 30; leg1.sprite.gotoAndStop(100 - int(_root.limit(leg1.new_r * 0.8, 0, 99))); leg2.sprite.gotoAndStop(100 - int(_root.limit(leg2.new_r * 0.8, 0, 99))); x = head.x; y = head.y; } function HeadAttack() { if (action_reload < 0) { action_reload = random(50) + 100; steps = random(3) + 1; if ((random(100) > 30) || (x < (left_bound + 50))) { dir = 1; var _local5 = (x - left_bound) / (right_bound - left_bound); if (random(100) < (100 * _local5)) { dir = -1; } if ((x - _root.knight.getx()) > 500) { dir = -1; } if (x < left_bound) { dir = 1; } if (x > right_bound) { dir = -1; } StartWalk(); } } if (steps && (shot_mode != 1)) { Walk(); } var _local9 = _root.level.rocket_stage.core_boss_blast_up._y + _root.level.rocket_stage._y; var _local8 = _root.level.rocket_stage.core_boss_blast_down._y + _root.level.rocket_stage._y; switch (shot_mode) { case 0 : if (phase >= hyperblast_reload_time) { sprite.head.mask.gotoAndPlay("hyperblast"); shot_mode = 1; phase = 0; steps = 0; } Target2(_root.knight.getx(), _root.knight.gety()); break; case 1 : if (phase >= 25) { var _local3 = sprite.head._rotation - 90; _root.p.x = sprite.head.barrel._x; _root.p.y = sprite.head.barrel._y; _root.p = sprite.head.transform.matrix.transformPoint(_root.p); _root.objects.push(new HyperBlast(_root.p.x, _root.p.y, _local3, 10)); shot_mode = 2; phase = 0; steps = 0; var _local7 = Math.cos(_local3 * _root.degtorad); var _local6 = Math.sin(_local3 * _root.degtorad); head.x = head.x + (_local7 * 10); head.y = head.y + (_local6 * 10); head.UnFix(); } Target2(_root.knight.getx(), _root.knight.gety()); break; case 2 : if (phase >= 60) { shot_mode = 0; phase = 0; } Target2(_root.knight.getx(), _root.knight.gety()); } var _local4 = life / gun_destroy_hp; hyperblast_reload_time = 60 - (_local4 * 20); rockets_reload_time = 400 - (_local4 * 100); AnimateHands(); if (shot_mode != 1) { if (rockets_reload < 0) { sprite.head.rockets.gotoAndPlay("charge"); gun_reload = 200; rockets_reload = rockets_reload_time; action_reload = 180; } rockets_reload--; if (((x - _root.knight.getx()) < 200) && (x > (left_bound + 50))) { StartHit(); behavior = Hit; sprite.back.gotoAndPlay("hit_no_gun"); return(undefined); } Rockets(); } action_reload--; shot_phase++; hyperblast_reload--; } function Target2(tx, ty) { var _local4 = sprite.head._x; var _local5 = sprite.head._y; var _local6 = (Math.atan2(_local5 - ty, _local4 - tx) * _root.radtodeg) - 180; var _local3 = _local6 - gun_dir; while (_local3 > 180) { _local3 = _local3 - 360; } while (_local3 < -180) { _local3 = _local3 + 360; } gun_dir = gun_dir + (_local3 * 0.2); } function GunAttack() { if (action_reload < 0) { action_reload = random(50) + 100; steps = random(3) + 1; if ((random(100) > 30) || (x < (left_bound + 50))) { dir = 1; var _local5 = (x - left_bound) / (right_bound - left_bound); if (random(100) < (100 * _local5)) { dir = -1; } if ((x - _root.knight.getx()) > 500) { dir = -1; } if (x < left_bound) { dir = 1; } if (x > right_bound) { dir = -1; } StartWalk(); } } if (steps) { Walk(); } var _local4; var _local3; if ((shot_mode == 1) || (shot_mode == 2)) { _root.p.x = sprite.back.__target._x; _root.p.y = sprite.back.__target._y; _root.p = sprite.back.transform.matrix.transformPoint(_root.p); _local4 = _root.p.x; _local3 = _root.p.y; } var _local6 = (maxlife - life) / (maxlife - gun_destroy_hp); reload_time = 30 - (_local6 * 10); reload_time = _root.limit(reload_time, 20, 30); switch (shot_mode) { case 0 : if (targeted && (gun_reload <= 0)) { sprite.gun.gotoAndPlay("shot"); gun_reload = reload_time; sprite.gun.ready = true; } Target(_root.knight.getx(), _root.knight.gety()); if (shot_phase > 300) { shot_phase = 0; shot_mode = 1; if (random(100) < 30) { sprite.back.gotoAndStop("multishot1"); } else { sprite.back.gotoAndStop("multishot2"); } } break; case 1 : if ((shot_phase > 30) && (targeted)) { shot_phase = 0; shot_mode = 2; sprite.gun.gotoAndPlay("multishot"); sprite.back.play(); target_speed = 0.2; back.Fix(); } Target(_local4, _local3); action_reload = 50; if (steps > 1) { steps = 1; } break; case 2 : if (shot_phase > 100) { shot_phase = 0; shot_mode = 0; target_speed = 0.05; back.UnFix(); } Target(_local4, _local3); action_reload = 50; } if ((shot_mode != 1) && (shot_mode != 2)) { if (rockets_reload < 0) { sprite.head.rockets.gotoAndPlay("charge"); gun_reload = 200; rockets_reload = rockets_reload_time; action_reload = 180; } rockets_reload--; if (((x - _root.knight.getx()) < 200) && (x > (left_bound + 50))) { StartHit(); behavior = Hit; return(undefined); } } Rockets(); action_reload--; shot_phase++; } function AnimateHands() { var _local3; var _local4; var _local6; var _local5; if ((shot_mode == 1) || (shot_mode == 2)) { _root.p.x = sprite.head.mask.hand_pos._x; _root.p.y = sprite.head.mask.hand_pos._y; _root.p = sprite.head.mask.back.transform.matrix.transformPoint(_root.p); _root.p = sprite.head.transform.matrix.transformPoint(_root.p); _local3 = _root.p.x; _local4 = _root.p.y; } if (((shot_mode != 1) && (shot_mode != 2)) || (!_local3)) { _root.p.x = sprite.back.__target._x; _root.p.y = sprite.back.__target._y; _root.p = sprite.back.transform.matrix.transformPoint(_root.p); _local3 = _root.p.x; _local4 = _root.p.y; } _root.p.x = sprite.back.gun_pos._x; _root.p.y = sprite.back.gun_pos._y; _root.p = sprite.back.transform.matrix.transformPoint(_root.p); _local6 = _root.p.x; _local5 = _root.p.y; gun_link.a.x = _root.interpolate(gun_link.a.x, _local3, 0.25); gun_link.a.y = _root.interpolate(gun_link.a.y, _local4, 0.25); gun_link.b.x = _root.interpolate(gun_link.a.x, _local6, 0.25); gun_link.b.y = _root.interpolate(gun_link.a.y, _local5, 0.25); } function sort_left(a, b) { if (a.x < b.x) { return(1); } return(-1); } function sort_right(a, b) { if (a.x > b.x) { return(1); } return(-1); } function StartWalk() { if (life <= 0) { return(undefined); } if (dir < 0) { foots.sort(sort_left); } else { foots.sort(sort_right); } overstep_foot = foots[1]; active_foot = foots[0]; foot_angle = Math.atan2(active_foot.y - overstep_foot.y, active_foot.x - overstep_foot.x); step_dist = 0; d_foot_angle = dir * step_speed; active_foot.UnFix(); hit_phase = 0; } function Walk() { if (life <= 0) { return(undefined); } if (!active_foot) { StartWalk(); } else if (dir) { foot_angle = foot_angle + d_foot_angle; step_dist = step_dist + Math.abs(d_foot_angle); var _local6 = overstep_foot.x + (Math.cos(foot_angle) * step_r); var _local4 = overstep_foot.y + ((Math.sin(foot_angle) * step_r) * 0.5); var _local5 = _local6 - active_foot.x; var _local3 = _local4 - active_foot.y; active_foot.x = active_foot.x + (_local5 * 0.25); active_foot.y = active_foot.y + (_local3 * 0.25); if ((step_dist > 0.5) && (active_foot.collided)) { steps--; active_foot.Fix(); if (steps > 0) { StartWalk(); } else { dir = 0; } _root.sound("snd_mech_step"); } if (step_dist > 5) { StartWalk(); } } } function Balance() { if (damage == 3) { return(undefined); } if (!overstep_foot.collided) { return(undefined); } overstep_foot.Fix(); var _local4 = (overstep_foot.y * 0.7) + (active_foot.y * 0.3); var _local5 = 190; if ((_local4 - head.y) < _local5) { head.y = head.y + (((_local4 - back.y) - _local5) * 0.2); } head.y = head.y - 5; butt.y = butt.y + 5; var _local3 = ((foots[0].x + foots[1].x) * 0.5) + (dir * 40); back.x = _root.interpolate(back.x, _local3, 0.05); head.x = _root.interpolate(head.x, _local3, 0.05); } function SetSide() { var _local2 = n_joints; while (_local2 < objects.length) { if (objects[_local2].sprite) { objects[_local2].sprite._yscale = (-side) * 100; } _local2++; } } function Target(tx, ty) { var _local9 = Math.cos(gun_dir * _root.degtorad); var _local8 = Math.sin(gun_dir * _root.degtorad); var _local5 = (_local9 * gun_link.r) * 0.5; var _local4 = (_local8 * gun_link.r) * 0.5; var _local7; var _local6; if (shot_mode == 0) { if (objects[1].x < (objects[2].x - 10)) { objects[1].x = objects[2].x - 10; } _local7 = back.x - 52; _local6 = (back.y + 55) - (_local8 * 50); } else { if (objects[1].y < (objects[2].y - 5)) { objects[1].y = objects[2].y - 5; } _root.p.x = sprite.back.gun_pos._x; _root.p.y = sprite.back.gun_pos._y; _root.p = sprite.back.transform.matrix.transformPoint(_root.p); _local7 = _root.p.x; _local6 = _root.p.y; } gunx = _root.interpolate(gunx, _local7, 0.25); guny = _root.interpolate(guny, _local6, 0.25); if ((gun_reload > (reload_time - 5)) && (gun_reload < reload_time)) { gunx = gunx - ((gun_reload - reload_time) * 2); } var _local10 = (Math.atan2(guny - ty, gunx - tx) * _root.radtodeg) - 180; var _local3 = _local10 - gun_dir; while (_local3 > 180) { _local3 = _local3 - 360; } while (_local3 < -180) { _local3 = _local3 + 360; } gun_dir = gun_dir + (_local3 * target_speed); gun_link.a.x = gunx - _local5; gun_link.a.y = guny - _local4; gun_link.b.x = gunx + _local5; gun_link.b.y = guny + _local4; targeted = _local3 < 10; if (sprite.gun.ready) { _root.p.x = sprite.gun.barrel._x; _root.p.y = sprite.gun.barrel._y; _root.p = sprite.gun.transform.matrix.transformPoint(_root.p); _root.objects.push(new Fireball("fireball_red", _root.p.x, _root.p.y, gun_dir, 8, 10, 15, 8)); _root.sound("snd_blaster2"); } sprite.gun._rotation = gun_dir; } function Rockets() { if (sprite.head.rockets.ready) { _root.p.x = sprite.head.rockets.barrel._x; _root.p.y = sprite.head.rockets.barrel._y; _root.p = sprite.head.rockets.transform.matrix.transformPoint(_root.p); _root.p = sprite.head.transform.matrix.transformPoint(_root.p); var _local3 = new EnemyRocket("rocket", _root.p.x, _root.p.y, dir + 180, 10, 7, 9); _local3.w = rocket_w; rocket_w = -rocket_w; _root.objects.push(_local3); } } function StartHit() { if (((!steps) || (!overstep_foot)) || (!active_foot)) { foots.sort(sort_left); overstep_foot = foots[1]; active_foot = foots[0]; overstep_foot.Fix(); active_foot.UnFix(); hit_phase = 0; } hit_x = active_foot.x; hit_y = active_foot.y + 10; if (steps > 1) { steps = 1; } } function Hit() { if (damage == 0) { Target(_root.knight.getx(), _root.knight.gety()); } if (damage == 1) { AnimateHands(); } var _local3 = 30; if (steps && (dir)) { Walk(); if (!steps) { StartHit(); } return(undefined); } if (steps && (!dir)) { StartHit(); steps = 0; return(undefined); } gun_reload = gun_reload + 1; hit_phase++; var _local6 = overstep_foot.x - 160; var _local5 = overstep_foot.y - 80; var _local4 = hit_phase / _local3; if (_local4 > 1) { _local4 = 1; } active_foot.x = _root.interpolate(_root.interpolate(hit_x, _local6, _local4), active_foot.x, 0.4); active_foot.y = _root.interpolate(_root.interpolate(hit_y, _local5, _local4), active_foot.y, 0.4); if ((hit_phase < _local3) && (hit_phase > (_local3 * 0.3))) { damage_aabb.x = active_foot.x; damage_aabb.y = active_foot.y; if (_root.knight.pain <= 0) { if (_root.CollideKnight(damage_aabb)) { _root.DamageKnight(5, -20, -4); _root.sound("snd_hit"); } } } hit_phase++; if (hit_phase >= (_local3 + 20)) { hit_phase = 0; dir = -1; steps = 1; action_reload = 120; foot_angle = Math.atan2(active_foot.y - overstep_foot.y, active_foot.x - overstep_foot.x); step_dist = 0; d_foot_angle = dir * step_speed; if (damage == 0) { behavior = GunAttack; } if (damage == 1) { behavior = HeadAttack; } return(undefined); } } function Kill() { life = -10000; removeMovieClip(sprite); var _local2 = 0; while (_local2 < objects.length) { delete objects[_local2]; objects.splice(_local2, 1); _local2++; } } function Alive() { return(life > -10000); } function InGame() { if ((x + 100) < _root.left_border) { return(false); } if ((x - 100) > _root.right_border) { return(false); } if ((y + 100) < _root.top_border) { return(false); } if ((y - 100) > _root.bottom_border) { return(false); } return(true); } function Freeze() { if (life > 0) { return(true); } if (on_die) { return(true); } sprite._visible = false; } function UnFreeze() { sprite._visible = true; } function addv(vx, vy, rand) { var _local2 = 0; while (_local2 < 11) { objects[_local2].x = objects[_local2].x + (vx + ((Math.random() - 0.5) * rand)); objects[_local2].y = objects[_local2].y + (vy + ((Math.random() - 0.5) * rand)); _local2++; } } function getspeed() { var _local3 = objects[6].x - objects[6].oldx; var _local2 = objects[6].y - objects[6].oldy; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function joint(part_name, m, r) { var _local2 = new JointCBLF(sprite[part_name]._x, sprite[part_name]._y, m, r, "no"); objects.push(_local2); objects[objects.length - 1].id = part_name; return(_local2); } function jointf(part_name, m, r) { var _local2 = new JointCBLF(sprite[part_name]._x, sprite[part_name]._y, m, r, "no"); objects.push(_local2); objects[objects.length - 1].id = part_name; foots.push(_local2); return(_local2); } function jointno(part_name, m, r) { var _local2 = new Joint(sprite[part_name]._x, sprite[part_name]._y, m); objects.push(_local2); objects[objects.length - 1].id = part_name; return(_local2); } function link(name1, name2, k, part_name) { var _local4; var _local3; var _local2 = 0; while (_local2 < n_joints) { if (objects[_local2].id == name1) { _local4 = objects[_local2]; } if (objects[_local2].id == name2) { _local3 = objects[_local2]; } if (_local4 && (_local3)) { break; } _local2++; } var _local5; if (k > 0) { if (part_name) { _local5 = new LinkSprite(_local4, _local3, k, sprite[part_name]); } else { _local5 = new Link(_local4, _local3, k); } } else if (part_name) { _local5 = new LinkPush(_local4, _local3, (-k) * 0.025); objects.push(_local5); _local5 = new LinkSpritePull(_local4, _local3, -k, sprite[part_name]); } else { _local5 = new LinkPush(_local4, _local3, -k); } objects.push(_local5); return(_local5); } function AddSpeed(vx, vy, rnd) { var _local2 = 0; while (_local2 < n_joints) { objects[_local2].x = objects[_local2].x + ((vx + (Math.random() * rnd)) - (rnd * 0.5)); objects[_local2].y = objects[_local2].y + ((vy + (Math.random() * rnd)) - (rnd * 0.5)); _local2++; } } function Activate() { activated = true; } function Gibs(__x, __y, n_gibs) { var _local2 = 0; while (_local2 < n_gibs) { _root.objects.push(new SpinningGib("metal_gibs", __x, __y, random(360), 15, 10, random(8) + 20, 4)); _local2++; } } function Collisions() { if (life <= 0) { color_head.setTransform(_root.white); return(undefined); } var _local3 = _root.CollideBullets(head.aabb); if (_local3 > 0) { pain_head = 4; life = life - _local3; color_head.setTransform(_root.light_orange); _root.sound("snd_metal_bullet" + (random(3) + 1), 25); head.x = head.x + (_root.p.x / 4000); head.y = head.y + (_root.p.y / 4000); } else if (pain_head == 0) { color_head.setTransform(_root.white); } } function Pause() { switch (sprite.back._currentframe) { case 1 : case 80 : case 160 : case 229 : case 275 : case 346 : case 401 : case 431 : break; default : sprite.back.stop(); } switch (sprite.head._currentframe) { case 1 : case 66 : break; default : sprite.head.stop(); } switch (sprite.head.wings._currentframe) { case 1 : case 11 : break; default : sprite.head.wings.stop(); } if (sprite.head.mask._currentframe >= 118) { sprite.head.mask.stop(); } switch (sprite.head.rockets._currentframe) { case 1 : case 203 : break; default : sprite.head.rockets.stop(); } switch (sprite.gun._currentframe) { case 1 : case 124 : break; default : sprite.gun.stop(); } } function UnPause() { switch (sprite.back._currentframe) { case 1 : case 80 : case 160 : case 229 : case 275 : case 346 : case 401 : case 431 : break; default : sprite.back.play(); } switch (sprite.head._currentframe) { case 1 : case 66 : break; default : sprite.head.play(); } switch (sprite.head.wings._currentframe) { case 1 : case 11 : break; default : sprite.head.wings.play(); } if (sprite.head.mask._currentframe >= 118) { sprite.head.mask.play(); } switch (sprite.head.rockets._currentframe) { case 1 : case 203 : break; default : sprite.head.rockets.play(); } switch (sprite.gun._currentframe) { case 1 : case 124 : break; default : sprite.gun.play(); } } var reload_time = 30; var step_speed = 0.05; var step_r = 125; var hyperblast_reload = 100; var hyperblast_reload_time = 60; var maxlife = 7400; var gun_destroy_hp = 5000; }
Symbol 3248 MovieClip [__Packages.HyperBlast] Frame 0
class HyperBlast extends Obj { var x, y, sprite, aabb, damage, collided, dir, color_shift, color_background, color_level; function HyperBlast (__x, __y, _dir, _damage) { x = __x; y = __y; var _local4 = _root.get_id(); sprite = _root.objects_layer.attachMovie("hyper_blast", "hb" + _local4, _local4 + (_root.depth_band * 12)); sprite._x = x; sprite._y = y; sprite._rotation = _dir; aabb = new Object(); aabb.w = sprite.damage._width; aabb.h = sprite.damage._height; aabb.x = x + sprite.damage._x; aabb.y = y + sprite.damage._y; damage = _damage; collided = false; dir = _dir; _root.sound("snd_hyperblast"); color_shift = new Color(sprite._color); color_background = new Color(_root.backgrounds[1].sprite); color_level = new Color(_root.level); } function Update() { color_background.setTransform(color_shift.getTransform()); color_level.setTransform(color_shift.getTransform()); if (!collided) { if (sprite._start) { _root.p.x = sprite._start._x; _root.p.y = sprite._start._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local8 = _root.p.x; var _local6 = _root.p.y; _root.p.x = sprite._end._x; _root.p.y = sprite._end._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local10 = _root.p.x; var _local9 = _root.p.y; var _local4 = _local10 - _local8; var _local3 = _local9 - _local6; var _local5 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local11 = 20; _local4 = _local4 * (_local11 / _local5); _local3 = _local3 * (_local11 / _local5); var _local7 = _root.collide_beam_knight(_local8 - _local3, _local6 + _local4, _local10 - _local3, _local9 + _local3, _local5); if (!_local7) { _local7 = _root.collide_beam_knight(_local8 + _local3, _local6 - _local4, _local10 + _local3, _local9 - _local3, _local5); } if (_local7) { if (!_root.knight.landed) { _local4 = _local4 * 0.5; } _root.DamageKnight(damage, _local4, (_local3 * 0.5) - 10); collided = true; } } } } function Kill() { removeMovieClip(sprite); delete aabb; } function Alive() { if (sprite._currentframe >= 35) { return(false); } return(true); } function Freeze() { return(true); } function UnFreeze() { } function Pause() { if (sprite._currentframe != 35) { sprite.stop(); } } function UnPause() { if (sprite._currentframe != 35) { sprite.play(); } } }
Symbol 3249 MovieClip [__Packages.LinkSpritePull] Frame 0
class LinkSpritePull extends Obj { var a, b, k, r, sprite, new_r; function LinkSpritePull (_a, _b, _k, _sprite) { super(); a = _a; b = _b; k = _k; r = _root.DistPoint(a.x, a.y, b.x, b.y); sprite = _sprite; new_r = r; } function Update() { var _local3 = b.x - a.x; var _local2 = b.y - a.y; new_r = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local4 = (new_r - r) / new_r; if (_local4 < 0) { return(undefined); } _local4 = _local4 * (k / (a.mass + b.mass)); _local3 = _local3 * _local4; _local2 = _local2 * _local4; a.x = a.x + (b.mass * _local3); if ((a.collided != 3) || (_local2 < 0)) { a.y = a.y + (b.mass * _local2); } b.x = b.x - (a.mass * _local3); if ((b.collided != 3) || (_local2 > 0)) { b.y = b.y - (a.mass * _local2); } } function Render() { sprite._x = a.x; sprite._y = a.y; var _local4 = b.x - a.x; var _local3 = b.y - a.y; sprite._rotation = Math.atan2(_local3, _local4) * _root.radtodeg; } }
Symbol 58 MovieClip Frame 48
var gb = new SpinningGib("metal_gibs", _parent._x, _parent._y, _rotation, 10, 15, 18, 14); gb.life = 500; _root.objects.push(gb); stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
gotoAndPlay(random(15) + 3);
Symbol 102 MovieClip Frame 12
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 7
gotoAndStop (1);
Symbol 106 MovieClip Frame 13
var i = 0; while (i < 3) { _root.objects.push(new SpinningGib("metal_gibs", _x, _y, random(360), 10, 10, random(16) + 1, 14)); i++; }
Symbol 106 MovieClip Frame 19
var i = 0; while (i < 8) { _root.objects.push(new SpinningGib("metal_gibs", _x, _y, random(360), 20, 10, random(16) + 1, 14)); i++; }
Symbol 106 MovieClip Frame 22
var i = 0; while (i < 4) { _root.objects.push(new SpinningGib("metal_gibs", _x, _y, random(360), 10, 10, random(16) + 1, 14)); i++; }
Symbol 106 MovieClip Frame 28
var gb = new SpinningGib("metal_gibs", _x, _y, _rotation, 10, 30, 17, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 106 MovieClip Frame 34
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 7
gotoAndStop (1);
Symbol 109 MovieClip Frame 13
var i = 0; while (i < 3) { _root.objects.push(new SpinningGib("metal_gibs", _x, _y, random(360), 10, 10, random(16) + 1, 14)); i++; }
Symbol 109 MovieClip Frame 19
var i = 0; while (i < 8) { _root.objects.push(new SpinningGib("metal_gibs", _x, _y, random(360), 10, 10, random(16) + 1, 14)); i++; }
Symbol 109 MovieClip Frame 22
var i = 0; while (i < 4) { _root.objects.push(new SpinningGib("metal_gibs", _x, _y, random(360), 10, 10, random(16) + 1, 14)); i++; }
Symbol 109 MovieClip Frame 28
var gb = new SpinningGib("metal_gibs", _x, _y, _rotation, 10, 30, 17, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 109 MovieClip Frame 34
stop();
Symbol 111 MovieClip [pointer] Frame 1
_visible = false;
Symbol 111 MovieClip [pointer] Frame 2
stop();
Symbol 133 MovieClip Frame 1
stop(); ready = false; end_shot = false; _parent.end_glow._visible = false;
Symbol 133 MovieClip Frame 2
end_shot = false;
Symbol 133 MovieClip Frame 24
beam_h._visible = false; beam._yscale = beam_h._yscale;
Symbol 133 MovieClip Frame 25
ready = true; _parent.end_glow._visible = true; beam._yscale = beam_h._yscale;
Symbol 133 MovieClip Frame 26
beam._yscale = beam_h._yscale;
Symbol 133 MovieClip Frame 27
beam._yscale = beam_h._yscale;
Symbol 133 MovieClip Frame 28
beam._yscale = beam_h._yscale;
Symbol 133 MovieClip Frame 69
ready = false; _parent.end_glow._visible = false; beam_h._visible = false; beam._yscale = beam_h._yscale;
Symbol 133 MovieClip Frame 70
beam._yscale = beam_h._yscale;
Symbol 133 MovieClip Frame 71
beam._yscale = beam_h._yscale;
Symbol 133 MovieClip Frame 72
beam._yscale = beam_h._yscale;
Symbol 133 MovieClip Frame 73
beam._yscale = beam_h._yscale;
Symbol 133 MovieClip Frame 109
end_shot = true; stop();
Symbol 133 MovieClip Frame 110
ready = false; end_shot = false;
Symbol 133 MovieClip Frame 129
ready = true; stop();
Symbol 133 MovieClip Frame 130
ready = false;
Symbol 133 MovieClip Frame 150
gotoAndStop ("safe"); end_shot = true;
Symbol 195 MovieClip Frame 1
flame._rotation = random(4) - 2;
Symbol 195 MovieClip Frame 2
flame._rotation = random(4) - 2;
Symbol 202 MovieClip Frame 1
_name = "bod";
Symbol 225 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 174
stop();
Symbol 252 MovieClip Frame 200
gotoAndPlay ("throw_grenade");
Symbol 253 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 1
var ready = false; play();
Symbol 294 MovieClip Frame 20
ready = true; stop();
Symbol 294 MovieClip Frame 21
ready = false;
Symbol 294 MovieClip Frame 27
gotoAndStop ("pistol_shot");
Symbol 294 MovieClip Frame 28
ready = false; play();
Symbol 294 MovieClip Frame 52
ready = true; stop();
Symbol 294 MovieClip Frame 53
ready = false;
Symbol 294 MovieClip Frame 71
gotoAndStop ("riffle_shot");
Symbol 294 MovieClip Frame 72
ready = false;
Symbol 294 MovieClip Frame 93
ready = true; stop();
Symbol 294 MovieClip Frame 94
ready = false;
Symbol 294 MovieClip Frame 96
gotoAndStop ("smg_shot");
Symbol 294 MovieClip Frame 101
ready = false;
Symbol 294 MovieClip Frame 118
Symbol 294 MovieClip Frame 120
ready = true; stop();
Symbol 294 MovieClip Frame 121
ready = false;
Symbol 294 MovieClip Frame 151
gotoAndStop ("grenade_shot");
Symbol 294 MovieClip Frame 158
ready = false;
Symbol 294 MovieClip Frame 167
ready = true; stop();
Symbol 294 MovieClip Frame 177
stop();
Symbol 294 MovieClip Frame 189
gotoAndStop ("mace_shot");
Symbol 296 MovieClip [human] Frame 1
Symbol 296 MovieClip [human] Frame 20
gotoAndPlay (1);
Symbol 296 MovieClip [human] Frame 40
gotoAndPlay (21);
Symbol 296 MovieClip [human] Frame 60
gotoAndPlay (41);
Symbol 296 MovieClip [human] Frame 80
gotoAndPlay (61);
Symbol 296 MovieClip [human] Frame 100
gotoAndPlay (81);
Symbol 296 MovieClip [human] Frame 106
stop();
Symbol 296 MovieClip [human] Frame 112
stop();
Symbol 296 MovieClip [human] Frame 125
gotoAndPlay (41);
Symbol 296 MovieClip [human] Frame 135
stop();
Symbol 296 MovieClip [human] Frame 144
stop();
Symbol 296 MovieClip [human] Frame 149
gotoAndStop (154);
Symbol 296 MovieClip [human] Frame 154
stop();
Symbol 296 MovieClip [human] Frame 155
Symbol 296 MovieClip [human] Frame 160
stop();
Symbol 296 MovieClip [human] Frame 169
gotoAndStop ("sit");
Symbol 296 MovieClip [human] Frame 193
gotoAndPlay ("jetpack_fly");
Symbol 296 MovieClip [human] Frame 205
gotoAndPlay ("stand_gun");
Symbol 296 MovieClip [human] Frame 209
var rag = new Ragdoll(_x, _y, this, head, bod, a11, a12, a21, a22, but, l11, l12, l21, l22, m_damage_vx, m_damage_vy, _root.jet_death); if (hero == true) { _root.recent_ragdoll = rag; } _root.objects.push(rag); _root.jet_death = false; stop();
Symbol 296 MovieClip [human] Frame 215
var rag = new Ragdoll(_x, _y, this, head, bod, a11, a12, a21, a22, but, l11, l12, l21, l22, m_damage_vx, m_damage_vy, _root.jet_death); if (hero == true) { _root.recent_ragdoll = rag; } _root.objects.push(rag); _root.jet_death = false; stop();
Symbol 296 MovieClip [human] Frame 220
_root.PushObject(new Ragdoll(_x, _y, this, head, bod, a11, a12, a21, a22, but, l11, l12, l21, l22, _root.damage_vx, _root.damage_vy)); stop();
Symbol 296 MovieClip [human] Frame 224
_root.PushObject(new Ragdoll(_x, _y, this, head, bod, a11, a12, a21, a22, but, l11, l12, l21, l22, _root.damage_vx, _root.damage_vy)); stop();
Symbol 323 MovieClip [grenade] Frame 1
stop();
Symbol 323 MovieClip [grenade] Frame 2
if (random(100) < 50) { _xscale = -100; }
Symbol 323 MovieClip [grenade] Frame 21
stop();
Symbol 333 MovieClip [pistol_bullet] Frame 1
stop(); flame.gotoAndPlay(random(6) + 1);
Symbol 333 MovieClip [pistol_bullet] Frame 5
_yscale = (random(40) + 80); _xscale = (random(40) + 80); if (random(100) < 50) { _yscale = (-_yscale); }
Symbol 333 MovieClip [pistol_bullet] Frame 9
stop();
Symbol 356 MovieClip [barrel] Frame 1
stop();
Symbol 356 MovieClip [barrel] Frame 2
_root.objects.push(new Gib("saw_gibs", _x, _y - 70, (-90 + random(30)) - 15, 15, 5, 8, 3));
Symbol 356 MovieClip [barrel] Frame 18
stop();
Symbol 364 MovieClip [mine] Frame 9
gotoAndPlay (1);
Symbol 364 MovieClip [mine] Frame 20
gotoAndPlay (11);
Symbol 364 MovieClip [mine] Frame 28
_root.sound("snd_boom");
Symbol 364 MovieClip [mine] Frame 31
_root.ExplodeKnight(_x, _y, 64, 15, 10); _root.Quake(_x, _y, 10); _root.objects.push(new SpinningGib("saw_gibs", _x, _y, (-random(120)) - 30, random(20) + 10, 10, 4, 10)); _root.objects.push(new SpinningGib("saw_gibs", _x, _y, (-random(120)) - 30, random(20) + 10, 10, 4, 10)); _root.objects.push(new SpinningGib("saw_gibs", _x, _y, (-random(120)) - 30, random(20) + 10, 10, 4, 10));
Symbol 364 MovieClip [mine] Frame 41
stop();
Symbol 376 MovieClip Frame 1
stop();
Symbol 376 MovieClip Frame 2
Symbol 376 MovieClip Frame 10
gotoAndStop (1);
Symbol 376 MovieClip Frame 23
gotoAndStop (1);
Symbol 380 MovieClip Frame 23
stop();
Symbol 381 MovieClip [rocket_bot] Frame 25
gotoAndPlay (1);
Symbol 381 MovieClip [rocket_bot] Frame 75
gotoAndPlay (26);
Symbol 381 MovieClip [rocket_bot] Frame 82
var i = 0; while (i < 5) { _root.objects.push(new SpinningGib("metal_gibs", _x, _y, random(360), 10, 10, random(7) + 9, 14)); i++; }
Symbol 381 MovieClip [rocket_bot] Frame 83
_root.objects.push(new EnemyRocketDump("rocket", _x + 60, _y - 14, -50, 12, 10)); _root.objects.push(new EnemyRocketDump("rocket", _x + 60, _y - 14, -120, 12, 10));
Symbol 381 MovieClip [rocket_bot] Frame 185
stop();
Symbol 385 MovieClip Frame 1
stop();
Symbol 389 MovieClip [rocket] Frame 19
gotoAndPlay (5);
Symbol 389 MovieClip [rocket] Frame 20
_root.sound("snd_boom");
Symbol 389 MovieClip [rocket] Frame 21
_root.ExplodeKnight(_x, _y, 40, 20, 10);
Symbol 389 MovieClip [rocket] Frame 32
stop();
Symbol 416 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 4
stop();
Symbol 416 MovieClip Frame 7
stop();
Symbol 416 MovieClip Frame 10
stop();
Symbol 416 MovieClip Frame 13
stop();
Symbol 416 MovieClip Frame 16
stop();
Symbol 417 MovieClip [saw] Frame 45
gotoAndPlay (35);
Symbol 417 MovieClip [saw] Frame 86
gotoAndPlay (67);
Symbol 417 MovieClip [saw] Frame 89
_root.dust(_x, _y, 3, 8);
Symbol 417 MovieClip [saw] Frame 217
stop();
Symbol 421 MovieClip Frame 42
gotoAndPlay(random(10) + 43);
Symbol 421 MovieClip Frame 70
stop();
Symbol 425 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 8
gotoAndStop (1);
Symbol 427 MovieClip Frame 15
gotoAndStop (1);
Symbol 454 MovieClip [stat_gun] Frame 1
stop();
Symbol 454 MovieClip [stat_gun] Frame 72
stop();
Symbol 454 MovieClip [stat_gun] Frame 77
_root.objects.push(new Gib("saw_gibs", _x + 37, _y + 40, random(180), 4, 5, 5, 3)); _root.objects.push(new Gib("saw_gibs", _x + 37, _y + 40, random(180), 4, 5, 6, 3)); _root.objects.push(new Gib("saw_gibs", _x + 37, _y + 40, random(180), 4, 5, 7, 3));
Symbol 454 MovieClip [stat_gun] Frame 94
stop();
Symbol 454 MovieClip [stat_gun] Frame 99
_root.objects.push(new Gib("saw_gibs", _x + 37, _y - 40, -random(180), 10, 5, 5, 3)); _root.objects.push(new Gib("saw_gibs", _x + 37, _y - 40, -random(180), 10, 5, 6, 3)); _root.objects.push(new Gib("saw_gibs", _x + 37, _y - 40, -random(180), 10, 5, 7, 3));
Symbol 454 MovieClip [stat_gun] Frame 115
stop();
Symbol 454 MovieClip [stat_gun] Frame 122
stop();
Symbol 454 MovieClip [stat_gun] Frame 193
stop();
Symbol 464 MovieClip Frame 25
gotoAndPlay (10);
Symbol 464 MovieClip Frame 26
_root.sound("snd_big_boom");
Symbol 464 MovieClip Frame 39
gotoAndPlay(40 + random(7)); _root.sound("snd_alarm");
Symbol 464 MovieClip Frame 52
Symbol 464 MovieClip Frame 60
gotoAndPlay (40);
Symbol 470 MovieClip [cargo_ship] Frame 8
stop();
Symbol 470 MovieClip [cargo_ship] Frame 20
stop();
Symbol 470 MovieClip [cargo_ship] Frame 32
gotoAndStop ("idle");
Symbol 470 MovieClip [cargo_ship] Frame 63
gotoAndPlay ("burn");
Symbol 470 MovieClip [cargo_ship] Frame 111
stop();
Symbol 481 MovieClip [blood] Frame 1
_xscale = (_xscale + (random(30) - 15)); if (random(100) < 50) { _yscale = (-_yscale); }
Symbol 486 MovieClip Frame 46
stop();
Symbol 486 MovieClip Frame 56
stop();
Symbol 489 MovieClip Frame 1
stop();
Symbol 490 MovieClip [bonus_gun] Frame 20
gotoAndPlay (1);
Symbol 490 MovieClip [bonus_gun] Frame 21
Symbol 490 MovieClip [bonus_gun] Frame 34
stop();
Symbol 495 MovieClip [bonus_railgun] Frame 25
gotoAndPlay (15);
Symbol 495 MovieClip [bonus_railgun] Frame 34
stop();
Symbol 515 MovieClip [gold] Frame 1
stop();
Symbol 515 MovieClip [gold] Frame 10
stop();
Symbol 518 MovieClip Frame 15
stop();
Symbol 518 MovieClip Frame 25
stop();
Symbol 538 MovieClip [heal] Frame 20
gotoAndPlay (1);
Symbol 538 MovieClip [heal] Frame 21
_root.knight.color.setTransform(_root.green);
Symbol 538 MovieClip [heal] Frame 34
_root.knight.color.setTransform(_root.white); stop();
Symbol 541 MovieClip Frame 15
stop();
Symbol 541 MovieClip Frame 25
stop();
Symbol 561 MovieClip [heal_med] Frame 20
gotoAndPlay (1);
Symbol 561 MovieClip [heal_med] Frame 21
_root.knight.color.setTransform(_root.green);
Symbol 561 MovieClip [heal_med] Frame 34
_root.knight.color.setTransform(_root.white); stop();
Symbol 616 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 13
stop();
Symbol 620 MovieClip [fire_bullet] Frame 1
stop(); flame.gotoAndPlay(random(6) + 1);
Symbol 620 MovieClip [fire_bullet] Frame 5
_yscale = (random(40) + 80); _xscale = (random(40) + 80); if (random(100) < 50) { _yscale = (-_yscale); }
Symbol 620 MovieClip [fire_bullet] Frame 7
_root.dust(_x, _y, 3, 5);
Symbol 620 MovieClip [fire_bullet] Frame 9
stop();
Symbol 621 MovieClip [argon_bullet] Frame 1
stop(); flame.gotoAndPlay(random(6) + 1);
Symbol 621 MovieClip [argon_bullet] Frame 5
_yscale = (random(40) + 80); _xscale = (random(40) + 80); if (random(100) < 50) { _yscale = (-_yscale); }
Symbol 621 MovieClip [argon_bullet] Frame 9
stop();
Symbol 623 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 26
stop();
Symbol 623 MovieClip Frame 41
gotoAndStop (1);
Symbol 623 MovieClip Frame 51
gotoAndStop (1);
Symbol 626 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 2
Symbol 626 MovieClip Frame 10
gotoAndStop (1);
Symbol 626 MovieClip Frame 17
gotoAndStop (1);
Symbol 629 MovieClip Frame 2
Symbol 629 MovieClip Frame 10
gotoAndStop (1);
Symbol 630 MovieClip [enemy_bot1] Frame 25
gotoAndPlay (1);
Symbol 630 MovieClip [enemy_bot1] Frame 75
gotoAndPlay (26);
Symbol 630 MovieClip [enemy_bot1] Frame 79
var i = 0; while (i < 4) { _root.objects.push(new Gib("saw_gibs", _x, _y, (-random(120)) - 30, random(4) + 4, 5, 9, 10)); i++; }
Symbol 630 MovieClip [enemy_bot1] Frame 81
_root.dust(_x, _y, 5, 15);
Symbol 630 MovieClip [enemy_bot1] Frame 107
stop();
Symbol 646 MovieClip [crate] Frame 1
stop();
Symbol 646 MovieClip [crate] Frame 2
_root.sound_mc_point("snd_wood_break", this, _x, 100);
Symbol 646 MovieClip [crate] Frame 4
var i = 0; while (i < 2) { _root.objects.push(new SpinningGib("crate_gibs", (_x + random(_width)) - (_width * 0.5), (_y + random(_height)) - (_height * 0.5), (-random(120)) - 30, random(10) + 5, 10)); i++; }
Symbol 646 MovieClip [crate] Frame 24
stop();
Symbol 653 MovieClip [beam_emitter] Frame 1
_root.push_brick(body, 0, _x, _y, body); body._visible = false;
Symbol 653 MovieClip [beam_emitter] Frame 2
stop();
Symbol 653 MovieClip [beam_emitter] Frame 66
gotoAndPlay (14);
Symbol 674 MovieClip [jump_pad] Frame 1
gotoAndStop (2);
Symbol 674 MovieClip [jump_pad] Frame 3
_root.sound("snd_jumppad");
Symbol 674 MovieClip [jump_pad] Frame 13
gotoAndStop (2);
Symbol 708 MovieClip Frame 1
this.ready = false; stop();
Symbol 708 MovieClip Frame 3
this.ready = true;
Symbol 708 MovieClip Frame 4
ready = false;
Symbol 708 MovieClip Frame 6
ready = true;
Symbol 708 MovieClip Frame 7
ready = false;
Symbol 708 MovieClip Frame 8
ready = true;
Symbol 708 MovieClip Frame 9
ready = false;
Symbol 708 MovieClip Frame 11
ready = true;
Symbol 708 MovieClip Frame 12
ready = false;
Symbol 708 MovieClip Frame 14
ready = true;
Symbol 708 MovieClip Frame 15
ready = false;
Symbol 708 MovieClip Frame 17
ready = true;
Symbol 708 MovieClip Frame 18
ready = false;
Symbol 708 MovieClip Frame 20
ready = true;
Symbol 708 MovieClip Frame 21
ready = false;
Symbol 708 MovieClip Frame 22
ready = true;
Symbol 708 MovieClip Frame 23
ready = false;
Symbol 708 MovieClip Frame 25
ready = true;
Symbol 708 MovieClip Frame 26
gotoAndStop (1); ready = false;
Symbol 708 MovieClip Frame 31
stop();
Symbol 708 MovieClip Frame 41
var gb = new SpinningGib("gunship_gibs", x, y, -170, 10, 30, 6, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 708 MovieClip Frame 43
var gb = new SpinningGib("gunship_gibs", x, y, -20, 10, 30, 5, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 708 MovieClip Frame 70
destroyed = true; stop();
Symbol 715 MovieClip Frame 4
gotoAndPlay (1);
Symbol 715 MovieClip Frame 43
gotoAndPlay (1);
Symbol 731 MovieClip [gunship_cartrige] Frame 1
ready = false; stop();
Symbol 731 MovieClip [gunship_cartrige] Frame 45
Symbol 731 MovieClip [gunship_cartrige] Frame 51
ready = true;
Symbol 731 MovieClip [gunship_cartrige] Frame 52
ready = false;
Symbol 731 MovieClip [gunship_cartrige] Frame 63
ready = true;
Symbol 731 MovieClip [gunship_cartrige] Frame 64
ready = false;
Symbol 731 MovieClip [gunship_cartrige] Frame 75
ready = true;
Symbol 731 MovieClip [gunship_cartrige] Frame 76
ready = false;
Symbol 731 MovieClip [gunship_cartrige] Frame 87
ready = true;
Symbol 731 MovieClip [gunship_cartrige] Frame 88
ready = false;
Symbol 731 MovieClip [gunship_cartrige] Frame 99
ready = true;
Symbol 731 MovieClip [gunship_cartrige] Frame 100
ready = false;
Symbol 731 MovieClip [gunship_cartrige] Frame 110
ready = true;
Symbol 731 MovieClip [gunship_cartrige] Frame 111
ready = false;
Symbol 731 MovieClip [gunship_cartrige] Frame 116
gotoAndStop (1);
Symbol 731 MovieClip [gunship_cartrige] Frame 119
_root.objects.push(new EnemyRocketDump("rocket", x - 30, y, 160, 12, 10)); _root.objects.push(new EnemyRocketDump("rocket", x - 30, y, 180, 12, 10)); _root.objects.push(new EnemyRocketDump("rocket", x - 30, y, 200, 12, 10));
Symbol 731 MovieClip [gunship_cartrige] Frame 136
var i = 0; while (i < 4) { _root.objects.push(new SpinningGib("gunship_gibs", x, y, random(360), 10, 10, random(4) + 1, 4)); i++; }
Symbol 731 MovieClip [gunship_cartrige] Frame 141
var gb = new SpinningGib("gunship_gibs", x, y, 90, 4, 30, 7, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 731 MovieClip [gunship_cartrige] Frame 149
var gb = new SpinningGib("gunship_gibs", x, y, -45, 10, 30, 8, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 731 MovieClip [gunship_cartrige] Frame 180
destroyed = true; stop();
Symbol 766 MovieClip [gunship] Frame 1
stop();
Symbol 766 MovieClip [gunship] Frame 13
var i = 0; while (i < 4) { _root.objects.push(new SpinningGib("gunship_gibs", _x + 120, _y - 30, random(360), 10, 10, random(4) + 1, 4)); i++; }
Symbol 766 MovieClip [gunship] Frame 14
var gb = new SpinningGib("gunship_gibs", _x - 21, _y + 32, 90, 4, 30, 9, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 766 MovieClip [gunship] Frame 15
var gb = new SpinningGib("gunship_gibs", _x + 120, _y - 30, 0, 4, 30, 10, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 766 MovieClip [gunship] Frame 17
_root.objects.push(new SpinningGib("gunship_gibs", _x, _y + 30, random(360), 10, 10, 13, 2)); _root.objects.push(new SpinningGib("gunship_gibs", _x, _y + 30, random(360), 10, 10, 14, 2)); _root.objects.push(new SpinningGib("gunship_gibs", _x, _y + 30, random(360), 10, 10, 15, 2));
Symbol 766 MovieClip [gunship] Frame 19
var gb = new SpinningGib("gunship_gibs", _x + 43, _y - 50, -90, 4, 30, 12, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 766 MovieClip [gunship] Frame 23
var i = 0; while (i < 8) { _root.objects.push(new SpinningGib("gunship_gibs", _x + 30, _y - 20, random(360), 10, 10, random(4) + 1, 4)); i++; }
Symbol 766 MovieClip [gunship] Frame 25
var gb = new SpinningGib("gunship_gibs", _x + 43, _y - 50, -80, 4, 30, 11, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb); gb = new SpinningGib("gunship_gibs", _x + 43, _y - 50, -100, 4, 30, 11, 1); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 766 MovieClip [gunship] Frame 28
var i = 0; while (i < 3) { _root.objects.push(new SpinningGib("gunship_gibs", _x + 30, _y - 20, random(360), 10, 10, random(4) + 1, 4)); i++; }
Symbol 766 MovieClip [gunship] Frame 45
stop();
Symbol 766 MovieClip [gunship] Frame 53
var i = 0; while (i < 4) { _root.objects.push(new SpinningGib("gunship_gibs", _x + 120, _y - 30, random(360), 10, 10, random(4) + 1, 4)); i++; }
Symbol 766 MovieClip [gunship] Frame 54
var gb = new SpinningGib("gunship_gibs", _x + 120, _y - 30, 0, 4, 30, 10, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 766 MovieClip [gunship] Frame 62
stop();
Symbol 766 MovieClip [gunship] Frame 70
var gb = new SpinningGib("gunship_gibs", _x - 21, _y + 32, 90, 4, 30, 9, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 766 MovieClip [gunship] Frame 80
stop();
Symbol 766 MovieClip [gunship] Frame 85
_root.objects.push(new SpinningGib("gunship_gibs", _x, _y + 30, random(360), 10, 10, 13, 2)); _root.objects.push(new SpinningGib("gunship_gibs", _x, _y + 30, random(360), 10, 10, 14, 2)); _root.objects.push(new SpinningGib("gunship_gibs", _x, _y + 30, random(360), 10, 10, 15, 2));
Symbol 766 MovieClip [gunship] Frame 96
stop();
Symbol 766 MovieClip [gunship] Frame 103
var gb = new SpinningGib("gunship_gibs", _x + 43, _y - 50, -90, 4, 30, 12, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 766 MovieClip [gunship] Frame 106
var i = 0; while (i < 8) { _root.objects.push(new SpinningGib("gunship_gibs", _x + 30, _y - 20, random(360), 10, 10, random(4) + 1, 4)); i++; } var gb = new SpinningGib("gunship_gibs", _x + 43, _y - 50, -80, 4, 30, 11, 4); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb); gb = new SpinningGib("gunship_gibs", _x + 43, _y - 50, -100, 4, 30, 11, 1); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 766 MovieClip [gunship] Frame 108
var i = 0; while (i < 3) { _root.objects.push(new SpinningGib("gunship_gibs", _x + 30, _y - 20, random(360), 10, 10, random(4) + 1, 4)); i++; }
Symbol 766 MovieClip [gunship] Frame 117
stop();
Symbol 783 MovieClip Frame 10
stop();
Symbol 783 MovieClip Frame 20
stop();
Symbol 801 MovieClip [fireball] Frame 15
gotoAndPlay (8);
Symbol 801 MovieClip [fireball] Frame 16
_root.sound("snd_zap");
Symbol 801 MovieClip [fireball] Frame 33
stop();
Symbol 817 MovieClip Frame 1
stop();
Symbol 817 MovieClip Frame 25
stop();
Symbol 822 MovieClip Frame 1
stop();
Symbol 822 MovieClip Frame 21
stop();
Symbol 827 MovieClip Frame 1
this._name = "head"; stop();
Symbol 827 MovieClip Frame 20
stop();
Symbol 828 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 24
Symbol 828 MovieClip Frame 40
gotoAndStop ("idle");
Symbol 833 MovieClip [stalker] Frame 1
stop();
Symbol 846 MovieClip [train_foregrounds] Frame 41
gotoAndPlay (2);
Symbol 846 MovieClip [train_foregrounds] Frame 91
gotoAndPlay (52);
Symbol 851 MovieClip [steam] Frame 1
if (random(100) < 50) { _xscale = -100; }
Symbol 851 MovieClip [steam] Frame 30
stop();
Symbol 851 MovieClip [steam] Frame 45
stop();
Symbol 864 MovieClip [hammer_static] Frame 196
gotoAndPlay (2);
Symbol 867 MovieClip [black_steam] Frame 1
if (random(100) < 50) { _xscale = -100; }
Symbol 867 MovieClip [black_steam] Frame 30
stop();
Symbol 867 MovieClip [black_steam] Frame 45
stop();
Symbol 899 MovieClip Frame 1
stop();
Symbol 899 MovieClip Frame 5
_root.dust(_x, _y, 10, 20);
Symbol 899 MovieClip Frame 201
stop();
Symbol 922 MovieClip [stalker_barrel] Frame 1
_root.push_brick(b1, 0, _x, _y); b1._visible = false; stop();
Symbol 922 MovieClip [stalker_barrel] Frame 88
var gb = new SpinningGib("stalker_barrel_gibs", _x + shield1._x, _y + shield1._y, -20, 14.8, 60, 1, 6); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 922 MovieClip [stalker_barrel] Frame 90
var gb = new SpinningGib("stalker_barrel_gibs", _x + shield2._x, _y + shield2._y, -150, 13.75, 50, 2, 5); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 922 MovieClip [stalker_barrel] Frame 95
Symbol 922 MovieClip [stalker_barrel] Frame 130
var gb = new SpinningGib("stalker_barrel_gibs", _x + shield3._x, _y + shield3._y, -80, 25, 60, 3, 5); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 922 MovieClip [stalker_barrel] Frame 139
stop();
Symbol 932 MovieClip Frame 1
ready = false; stop();
Symbol 932 MovieClip Frame 109
ready = true; stop();
Symbol 959 MovieClip Frame 1
stop(); var ready = true;
Symbol 959 MovieClip Frame 2
ready = false; flame.gotoAndPlay(random(6) + 1);
Symbol 959 MovieClip Frame 3
ready = false;
Symbol 959 MovieClip Frame 4
ready = true;
Symbol 978 MovieClip Frame 1
var destroyed = false;
Symbol 978 MovieClip Frame 19
gotoAndPlay (1);
Symbol 978 MovieClip Frame 47
stop();
Symbol 978 MovieClip Frame 74
stop();
Symbol 978 MovieClip Frame 82
_parent.gib(this, 10, 100);
Symbol 978 MovieClip Frame 118
stop();
Symbol 996 MovieClip Frame 20
gotoAndPlay (7);
Symbol 1057 MovieClip Frame 1
stop(); var ready = false;
Symbol 1057 MovieClip Frame 54
gotoAndPlay ("reload");
Symbol 1057 MovieClip Frame 55
ready = true; stop();
Symbol 1057 MovieClip Frame 115
ready = false;
Symbol 1057 MovieClip Frame 116
ready = false;
Symbol 1057 MovieClip Frame 137
_root.p.x = 45; _root.p.y = 100; _root.p = this.transform.matrix.transformPoint(_root.p); var gb = new SpinningGib("raptor_gibs", _root.p.x, _root.p.y, -110, 10, 20, 1, 9); gb.life = 100; _root.objects.push(gb);
Symbol 1057 MovieClip Frame 156
ready = false;
Symbol 1057 MovieClip Frame 182
gotoAndStop ("charge");
Symbol 1057 MovieClip Frame 202
gotoAndStop (1);
Symbol 1057 MovieClip Frame 207
_parent._gibs(this, 3);
Symbol 1057 MovieClip Frame 208
_parent._gib(this, 7, 30);
Symbol 1057 MovieClip Frame 209
_parent._gib(this, 8, 30);
Symbol 1057 MovieClip Frame 212
_parent._gib(this, 6, 30); _parent._gibs(this, 4);
Symbol 1057 MovieClip Frame 213
_parent._gib(this, 6, 30);
Symbol 1057 MovieClip Frame 220
_parent._gibs(this, 4);
Symbol 1057 MovieClip Frame 224
_parent._gibs(this, 4);
Symbol 1057 MovieClip Frame 275
stop();
Symbol 1070 MovieClip [raptor] Frame 1
function _gibs(sprite, n) { _root.p.x = sprite.gibs_pos._x; _root.p.y = sprite.gibs_pos._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); var _local2 = 0; while (_local2 < n) { _root.objects.push(new SpinningGib("raptor_gibs", _root.p.x, _root.p.y, random(360), 8 + (random(800) / 100), 20, random(2) + 4, 12)); _local2++; } } function _gib(sprite, frame, r) { _root.p.x = sprite.gib_pos._x; _root.p.y = sprite.gib_pos._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); _root.objects.push(new SpinningGib("raptor_gibs", _root.p.x, _root.p.y, random(360), random(8) + 8, r, frame, 12)); } stop();
Symbol 1077 MovieClip [tank_grenade] Frame 1
stop();
Symbol 1077 MovieClip [tank_grenade] Frame 2
if (random(100) < 50) { _xscale = -100; }
Symbol 1077 MovieClip [tank_grenade] Frame 95
stop();
Symbol 1083 MovieClip Frame 1
stop();
Symbol 1083 MovieClip Frame 16
stop();
Symbol 1083 MovieClip Frame 30
stop();
Symbol 1090 MovieClip Frame 1
stop();
Symbol 1090 MovieClip Frame 46
stop();
Symbol 1090 MovieClip Frame 90
stop();
Symbol 1090 MovieClip Frame 135
stop();
Symbol 1091 MovieClip Frame 1
stop();
Symbol 1091 MovieClip Frame 75
gotoAndPlay (23);
Symbol 1092 MovieClip [battle_cargo] Frame 1
stop();
Symbol 1092 MovieClip [battle_cargo] Frame 18
gotoAndStop ("idle");
Symbol 1092 MovieClip [battle_cargo] Frame 57
gotoAndStop ("idle");
Symbol 1092 MovieClip [battle_cargo] Frame 77
gotoAndStop ("idle");
Symbol 1098 MovieClip Frame 25
gotoAndPlay (10);
Symbol 1098 MovieClip Frame 26
_root.sound("snd_big_boom");
Symbol 1098 MovieClip Frame 39
gotoAndPlay(40 + random(7)); _root.sound("snd_alarm");
Symbol 1098 MovieClip Frame 52
Symbol 1098 MovieClip Frame 60
gotoAndPlay (40);
Symbol 1104 MovieClip [cargo_ship2] Frame 8
stop();
Symbol 1104 MovieClip [cargo_ship2] Frame 20
stop();
Symbol 1104 MovieClip [cargo_ship2] Frame 32
gotoAndStop ("idle");
Symbol 1104 MovieClip [cargo_ship2] Frame 63
gotoAndPlay ("burn");
Symbol 1104 MovieClip [cargo_ship2] Frame 66
_root.sound("snd_big_boom");
Symbol 1104 MovieClip [cargo_ship2] Frame 74
_root.sound("snd_boom");
Symbol 1104 MovieClip [cargo_ship2] Frame 77
_root.sound("snd_big_boom_debris");
Symbol 1104 MovieClip [cargo_ship2] Frame 84
_root.sound("snd_big_boom");
Symbol 1104 MovieClip [cargo_ship2] Frame 90
_root.sound("snd_boom");
Symbol 1104 MovieClip [cargo_ship2] Frame 92
_root.sound("snd_big_boom_debris");
Symbol 1104 MovieClip [cargo_ship2] Frame 190
stop();
Symbol 1116 MovieClip Frame 1
Symbol 1116 MovieClip Frame 2
stop();
Symbol 1121 MovieClip Frame 1
var ready = false;
Symbol 1121 MovieClip Frame 2
stop();
Symbol 1121 MovieClip Frame 3
ready = false;
Symbol 1121 MovieClip Frame 22
_root.sound_mc_point("snd_launch", this, _parent._x, 100);
Symbol 1121 MovieClip Frame 31
ready = true;
Symbol 1121 MovieClip Frame 32
ready = false;
Symbol 1121 MovieClip Frame 50
gotoAndStop ("idle");
Symbol 1134 MovieClip Frame 1
stop();
Symbol 1134 MovieClip Frame 6
_parent.glass.gotoAndStop(2);
Symbol 1134 MovieClip Frame 15
stop();
Symbol 1134 MovieClip Frame 19
_parent.glass.gotoAndStop(3);
Symbol 1134 MovieClip Frame 29
stop();
Symbol 1134 MovieClip Frame 43
stop();
Symbol 1134 MovieClip Frame 49
_parent.glass.gotoAndStop(4); _root.p.x = 24; _root.p.y = -30; _root.p = _parent.transform.matrix.transformPoint(_root.p); var gb = new SpinningGib("bike_gibs", _root.p.x, _root.p.y, random(360), 1, 15, 8, 10); gb.life = 100; _root.objects.push(gb);
Symbol 1134 MovieClip Frame 57
stop();
Symbol 1134 MovieClip Frame 80
stop();
Symbol 1141 MovieClip Frame 1
var ready = false; var shots = 0; stop();
Symbol 1141 MovieClip Frame 2
shots = 0; ready = false;
Symbol 1141 MovieClip Frame 4
ready = true;
Symbol 1141 MovieClip Frame 5
ready = false;
Symbol 1141 MovieClip Frame 6
shots++;
Symbol 1141 MovieClip Frame 7
ready = true;
Symbol 1141 MovieClip Frame 8
ready = false;
Symbol 1141 MovieClip Frame 9
shots++; gotoAndPlay (3);
Symbol 1141 MovieClip Frame 20
_root.p.x = -12; _root.p.y = 0; _root.p = transform.matrix.transformPoint(_root.p); _root.p = _parent.transform.matrix.transformPoint(_root.p); var gb = new SpinningGib("bike_gibs", _root.p.x, _root.p.y, random(360), 1, 15, 5, 10); gb.life = 99999 /* 0x01869F */; _root.objects.push(gb);
Symbol 1141 MovieClip Frame 25
stop();
Symbol 1149 MovieClip Frame 1
stop();
Symbol 1157 MovieClip [bike] Frame 1
stop();
Symbol 1169 MovieClip [big_rocket] Frame 7
stop();
Symbol 1169 MovieClip [big_rocket] Frame 14
gotoAndStop ("idle");
Symbol 1169 MovieClip [big_rocket] Frame 60
stop();
Symbol 1174 MovieClip [med_box] Frame 1
stop();
Symbol 1174 MovieClip [med_box] Frame 3
_root.sound_mc_point("snd_metal_bullet1", this, _x, 100);
Symbol 1174 MovieClip [med_box] Frame 20
stop();
Symbol 1205 MovieClip Frame 1
_root.push_brick(b1, 0, _x + _parent._x, _y + _parent._y); b1._visible = false; stop();
Symbol 1205 MovieClip Frame 13
stop();
Symbol 1205 MovieClip Frame 25
stop();
Symbol 1205 MovieClip Frame 50
_root.push_platform(b2, 0, _x + _parent._x, _y + _parent._y); b2._visible = false;
Symbol 1205 MovieClip Frame 57
stop();
Symbol 1205 MovieClip Frame 83
_root.push_platform(b2, 0, _x + _parent._x, _y + _parent._y); b2._visible = false;
Symbol 1205 MovieClip Frame 90
stop();
Symbol 1260 MovieClip Frame 1
_root.PushObject(new AnimSpriteFreezer(this)); gotoAndStop(random(280));
Symbol 1260 MovieClip Frame 301
gotoAndPlay (2);
Symbol 1260 MovieClip Frame 342
gotoAndPlay ("blink");
Symbol 1260 MovieClip Frame 461
gotoAndPlay ("blink2");
Symbol 1260 MovieClip Frame 478
gotoAndPlay(480 + random(30));
Symbol 1260 MovieClip Frame 686
gotoAndPlay(520 + random(40));
Symbol 1266 MovieClip [crane2] Frame 1
var ready = false; stop();
Symbol 1266 MovieClip [crane2] Frame 40
ready = true; stop();
Symbol 1266 MovieClip [crane2] Frame 41
var ready = false; stop();
Symbol 1266 MovieClip [crane2] Frame 80
ready = true; stop();
Symbol 1273 MovieClip Frame 1
stop();
Symbol 1281 MovieClip Frame 1
stop();
Symbol 1284 MovieClip Frame 1
stop();
Symbol 1284 MovieClip Frame 80
stop();
Symbol 1284 MovieClip Frame 160
stop();
Symbol 1284 MovieClip Frame 229
stop();
Symbol 1284 MovieClip Frame 275
stop();
Symbol 1284 MovieClip Frame 346
stop();
Symbol 1284 MovieClip Frame 401
stop();
Symbol 1284 MovieClip Frame 431
stop();
Symbol 1319 MovieClip Frame 1
var ready = false; stop();
Symbol 1319 MovieClip Frame 2
_parent.wings.gotoAndPlay("open");
Symbol 1319 MovieClip Frame 74
ready = true;
Symbol 1319 MovieClip Frame 75
ready = false;
Symbol 1319 MovieClip Frame 82
ready = true;
Symbol 1319 MovieClip Frame 83
ready = false;
Symbol 1319 MovieClip Frame 89
ready = true;
Symbol 1319 MovieClip Frame 90
ready = false;
Symbol 1319 MovieClip Frame 97
ready = true;
Symbol 1319 MovieClip Frame 98
ready = false;
Symbol 1319 MovieClip Frame 106
ready = true;
Symbol 1319 MovieClip Frame 107
ready = false;
Symbol 1319 MovieClip Frame 116
ready = true;
Symbol 1319 MovieClip Frame 117
ready = false;
Symbol 1319 MovieClip Frame 192
_parent.wings.gotoAndPlay("close");
Symbol 1319 MovieClip Frame 203
stop();
Symbol 1340 MovieClip Frame 1
stop();
Symbol 1340 MovieClip Frame 11
stop();
Symbol 1356 MovieClip Frame 1
var safe = true;
Symbol 1356 MovieClip Frame 10
safe = false;
Symbol 1356 MovieClip Frame 39
safe = true; gotoAndPlay (33);
Symbol 1356 MovieClip Frame 118
safe = false;
Symbol 1356 MovieClip Frame 196
safe = false;
Symbol 1356 MovieClip Frame 221
Symbol 1359 MovieClip Frame 1
function _gibs1() { var _local4 = _x; var _local3 = _y; var _local2 = 0; while (_local2 < 10) { _root.objects.push(new FlyBackGib("metal_gibs", _local4, _local3, random(360), 15, 10, random(8) + 20, 12)); _local2++; } } function _gibs(n) { _root.p.x = gibs_pos._x; _root.p.y = gibs_pos._y; _root.p = this.transform.matrix.transformPoint(_root.p); var _local3 = 0; while (_local3 < n) { _root.objects.push(new FlyBackGib("metal_gibs", _root.p.x, _root.p.y, random(360), 15, 10, random(8) + 20, 12)); _local3++; } } function _gib(frame, r) { _root.p.x = gib_pos._x; _root.p.y = gib_pos._y; _root.p = this.transform.matrix.transformPoint(_root.p); _root.objects.push(new FlyBackGib("rocket_gibs", _root.p.x, _root.p.y, random(360), 8, r, frame, 12)); } stop();
Symbol 1359 MovieClip Frame 2
wings.play();
Symbol 1359 MovieClip Frame 7
_gibs(15);
Symbol 1359 MovieClip Frame 20
_gibs(15); _gib(13, 100);
Symbol 1359 MovieClip Frame 53
_gibs(15); _gib(12, 100);
Symbol 1359 MovieClip Frame 66
stop();
Symbol 1361 MovieClip Frame 1
stop();
Symbol 1400 MovieClip Frame 1
var ready = false; stop();
Symbol 1400 MovieClip Frame 5
ready = true;
Symbol 1400 MovieClip Frame 6
ready = false;
Symbol 1400 MovieClip Frame 25
gotoAndStop (1);
Symbol 1400 MovieClip Frame 27
ready = true;
Symbol 1400 MovieClip Frame 28
ready = false;
Symbol 1400 MovieClip Frame 33
ready = true;
Symbol 1400 MovieClip Frame 34
ready = false;
Symbol 1400 MovieClip Frame 39
ready = true;
Symbol 1400 MovieClip Frame 40
ready = false;
Symbol 1400 MovieClip Frame 46
ready = true;
Symbol 1400 MovieClip Frame 47
ready = false;
Symbol 1400 MovieClip Frame 52
ready = true;
Symbol 1400 MovieClip Frame 53
ready = false;
Symbol 1400 MovieClip Frame 58
ready = true;
Symbol 1400 MovieClip Frame 59
ready = false;
Symbol 1400 MovieClip Frame 63
ready = true;
Symbol 1400 MovieClip Frame 64
ready = false;
Symbol 1400 MovieClip Frame 69
ready = true;
Symbol 1400 MovieClip Frame 70
ready = false;
Symbol 1400 MovieClip Frame 75
ready = true;
Symbol 1400 MovieClip Frame 76
ready = false;
Symbol 1400 MovieClip Frame 82
ready = true;
Symbol 1400 MovieClip Frame 83
ready = false;
Symbol 1400 MovieClip Frame 88
ready = true;
Symbol 1400 MovieClip Frame 89
ready = false;
Symbol 1400 MovieClip Frame 94
ready = true;
Symbol 1400 MovieClip Frame 95
ready = false;
Symbol 1400 MovieClip Frame 103
gotoAndStop (1);
Symbol 1400 MovieClip Frame 106
function _gibs(n) { _root.p.x = gibs_pos._x; _root.p.y = gibs_pos._y; _root.p = this.transform.matrix.transformPoint(_root.p); var _local3 = 0; while (_local3 < n) { _root.objects.push(new FlyBackGib("metal_gibs", _root.p.x, _root.p.y, random(360), 15, 10, random(8) + 20, 12)); _local3++; } } _gibs(10);
Symbol 1400 MovieClip Frame 108
_parent.arm12.gotoAndStop("free"); _parent.arm22.gotoAndStop("free"); var i = 0; while (i < 10) { _root.objects.push(new FlyBackGib("metal_gibs", __x, __y, random(360), 15, 10, random(8) + 20, 12)); i++; }
Symbol 1400 MovieClip Frame 124
_visible = false; var __x = (_x - 70); var __y = (_y - 10); _root.objects.push(new FlyBackGib("rocket_gibs", __x, __y, random(360), 4, 150, 11, 12)); stop();
Symbol 1411 MovieClip [fireball_red] Frame 15
gotoAndPlay (8);
Symbol 1411 MovieClip [fireball_red] Frame 16
_root.sound("snd_zap");
Symbol 1411 MovieClip [fireball_red] Frame 33
stop();
Symbol 1475 MovieClip Frame 1
var busy = false; var man; stop();
Symbol 1475 MovieClip Frame 2
busy = true;
Symbol 1475 MovieClip Frame 29
if (man) { _root.PushObject(man); man = undefined; }
Symbol 1475 MovieClip Frame 60
busy = false; stop();
Symbol 1494 MovieClip [hyper_blast] Frame 35
stop();
Symbol 1500 MovieClip Frame 15
stop();
Symbol 1500 MovieClip Frame 25
stop();
Symbol 1520 MovieClip [heal_big] Frame 20
gotoAndPlay (1);
Symbol 1520 MovieClip [heal_big] Frame 21
_root.knight.color.setTransform(_root.green);
Symbol 1520 MovieClip [heal_big] Frame 34
_root.knight.color.setTransform(_root.white); stop();
Symbol 1528 MovieClip [crane3] Frame 1
var ready = false; _root.push_brick(b1, 0, _x, _y); b1._visible = false; stop();
Symbol 1528 MovieClip [crane3] Frame 40
ready = true; stop();
Symbol 1528 MovieClip [crane3] Frame 41
ready = false;
Symbol 1528 MovieClip [crane3] Frame 115
stop();
Symbol 1549 MovieClip [player_skydive] Frame 10
gotoAndPlay (1);
Symbol 1549 MovieClip [player_skydive] Frame 185
gotoAndPlay (121);
Symbol 2001 MovieClip Frame 1
function activate() { active = true; gotoAndStop ("active"); } var mouse_over = false; var active; var on_click; this.onRollOver = function () { if (!active) { return(undefined); } play(); mouse_over = true; }; this.onRollOut = function () { mouse_over = false; }; this.onPress = function () { if (!active) { return(undefined); } on_click(this); gotoAndPlay ("click"); mouse_over = false; };
Symbol 2001 MovieClip Frame 2
if (!active) { gotoAndStop ("inactive"); } else if (!mouse_over) { stop(); }
Symbol 2001 MovieClip Frame 11
gotoAndPlay (2);
Symbol 2001 MovieClip Frame 18
gotoAndPlay (2);
Symbol 2013 MovieClip Frame 1
stop();
Symbol 2018 MovieClip Frame 1
function activate() { active = true; gotoAndStop ("active"); } var mouse_over = false; var active; var on_click; this.onRollOver = function () { if (!active) { return(undefined); } play(); mouse_over = true; }; this.onRollOut = function () { mouse_over = false; }; this.onPress = function () { return(undefined); };
Symbol 2018 MovieClip Frame 2
if (!active) { gotoAndStop ("inactive"); } else if (!mouse_over) { stop(); }
Symbol 2018 MovieClip Frame 11
gotoAndPlay (2);
Symbol 2019 MovieClip Frame 1
function activate() { active = true; gotoAndStop ("active"); } var mouse_over = false; var active; var on_click; this.onRollOver = function () { if (!active) { return(undefined); } play(); mouse_over = true; }; this.onRollOut = function () { mouse_over = false; }; this.onPress = function () { return(undefined); };
Symbol 2019 MovieClip Frame 2
if (!active) { gotoAndStop ("inactive"); } else if (!mouse_over) { stop(); }
Symbol 2019 MovieClip Frame 11
gotoAndPlay (2);
Symbol 2047 MovieClip Frame 1
function activate() { active = true; gotoAndStop(frame_shift + 1); } function Select() { _root.menu_controller.SelectLevel(this); gotoAndStop(frame_shift + 3); _selected = true; } function Deselect() { if (!active) { return(undefined); } gotoAndStop(frame_shift + 1); _selected = false; } var active; var on_click; var frame_shift; var level_name; var _selected = false; this.onRollOver = function () { if ((!active) || (_selected)) { return(undefined); } gotoAndStop(frame_shift + 2); }; this.onRollOut = function () { if ((!active) || (_selected)) { return(undefined); } gotoAndStop(frame_shift + 1); }; this.onPress = function () { if (!active) { return(undefined); } _root.menu_controller.SelectLevel(this); gotoAndStop(frame_shift + 3); _selected = true; }; stop();
Symbol 2048 MovieClip Frame 1
stop();
Symbol 2073 MovieClip Frame 1
var play_next;
Symbol 2073 MovieClip Frame 72
_root.sound("snd_logo_boom");
Symbol 2073 MovieClip Frame 75
_root.sound("snd_logo_boom");
Symbol 2073 MovieClip Frame 78
_root.sound("snd_logo_boom");
Symbol 2073 MovieClip Frame 81
_root.sound("snd_logo_boom");
Symbol 2073 MovieClip Frame 84
_root.sound("snd_logo_boom");
Symbol 2073 MovieClip Frame 87
_root.sound("snd_logo_boom");
Symbol 2073 MovieClip Frame 90
_root.sound("snd_logo_boom");
Symbol 2073 MovieClip Frame 93
_root.sound("snd_logo_boom");
Symbol 2073 MovieClip Frame 95
_root.sound("snd_stone_boom");
Symbol 2073 MovieClip Frame 117
stop();
Symbol 2073 MovieClip Frame 132
stop();
Symbol 2073 MovieClip Frame 139
if (play_next) { gotoAndPlay(play_next); } else { stop(); }
Symbol 2073 MovieClip Frame 155
stop();
Symbol 2073 MovieClip Frame 165
if (play_next) { gotoAndPlay(play_next); } else { stop(); }
Symbol 2073 MovieClip Frame 184
stop();
Symbol 2073 MovieClip Frame 194
if (play_next) { gotoAndPlay(play_next); } else { stop(); }
Symbol 2073 MovieClip Frame 197
gotoAndPlay ("_loop");
Symbol 2076 MovieClip Frame 2
_x = 0; _y = 0; stop();
Symbol 2078 MovieClip Frame 2
_x = 0; _y = 0; stop();
Symbol 2092 MovieClip Frame 11
stop();
Symbol 2131 MovieClip Frame 1
stop();
Symbol 2131 MovieClip Frame 39
stop();
Symbol 2184 MovieClip Frame 1
stop();
Symbol 2195 MovieClip Frame 1
_root.print_mc(_text, _root.strings.aim_and_shoot);
Symbol 2198 MovieClip Frame 1
_root.print_mc(_text, _root.strings.move);
Symbol 2200 MovieClip Frame 1
_root.print_mc(_text, _root.strings.switch_weapons);
Symbol 2205 MovieClip Frame 2
stop();
Symbol 2205 MovieClip Frame 36
score_counter._visible = false; stop();
Symbol 2205 MovieClip Frame 38
stop();
Symbol 2205 MovieClip Frame 88
score_counter._visible = false; stop();
Symbol 2205 MovieClip Frame 90
stop();
Symbol 2205 MovieClip Frame 92
stop();
Symbol 2205 MovieClip Frame 94
stop();
Symbol 2205 MovieClip Frame 564
stop();
Symbol 2205 MovieClip Frame 565
_root.menu_controller.InitPauseMenu();
Symbol 2208 MovieClip Frame 1
stop();
Symbol 2208 MovieClip Frame 39
stop();
Symbol 2212 MovieClip Frame 1
stop();
Symbol 2212 MovieClip Frame 39
stop();
Symbol 2257 MovieClip Frame 51
stop();
Symbol 2265 MovieClip Frame 1
stop();
Symbol 2271 MovieClip Frame 1
if (_root.detailed_sky) { _root.backgrounds.push(new Background(this, 0.034, 0)); gotoAndStop (2); } else { _root.backgrounds.push(new Background(this, 0, 0)); gotoAndStop (4); }
Symbol 2274 MovieClip Frame 1
if (_root.detailed_sky) { stop(); } else { gotoAndStop (2); }
Symbol 2281 MovieClip Frame 1
if (_root.detailed_sky) { _root.backgrounds.push(new TileXBackground(this, 0.8, 0)); stop(); } else { gotoAndStop (4); }
Symbol 2287 MovieClip Frame 1
_root.push_static_brick(this); _visible = false; stop();
Symbol 2291 MovieClip Frame 1
_root.push_brick(this, _root.t_slope_up_right); _visible = false; stop();
Symbol 2293 MovieClip Frame 1
_root.push_brick(this, _root.t_slope_up_left); _visible = false; stop();
Symbol 2295 MovieClip Frame 1
_root.push_platform(this); _visible = false; stop();
Symbol 2298 MovieClip Frame 1
var a = this._name; this._name = "the_crate"; _root.PushObject(new Crate(_x, _y, "crate", this, 60, a), this); stop();
Symbol 2304 MovieClip Frame 1
var a = this._name; this._name = "the_dude"; _root.PushObject(new Enemy(_x, _y, "human", parseInt(a.substr(0, 1)), 20, 60, 5), this);
Symbol 2315 MovieClip Frame 1
_root.push_brick(st1, 0, _x, _y, st1); _root.push_brick(st2, 0, _x, _y, st2); st1._visible = false; st2._visible = false; gotoAndStop (3);
Symbol 2315 MovieClip Frame 2
stop();
Symbol 2315 MovieClip Frame 65
stop();
Symbol 2315 MovieClip Frame 90
gotoAndStop ("open");
Symbol 2326 MovieClip Frame 1
_root.push_brick(up, 0, _x, _y, up); up._visible = false; _root.push_brick(door, 0, _x, _y, door); door._visible = false; stop();
Symbol 2326 MovieClip Frame 20
stop();
Symbol 2326 MovieClip Frame 40
gotoAndStop (2);
Symbol 2330 MovieClip Frame 1
__aabb._x = _x; __aabb._y = _y; __aabb._width = (__aabb._width * _xscale) / 100; __aabb._height = (__aabb._height * _yscale) / 100; _root.push_brick(__aabb, _root.t_slope_up_left); __aabb._visible = false; stop();
Symbol 2333 MovieClip Frame 1
__aabb._x = _x; __aabb._y = _y; __aabb._width = (__aabb._width * _xscale) / 100; __aabb._height = (__aabb._height * _yscale) / 100; _root.push_brick(__aabb, _root.t_slope_up_right); __aabb._visible = false; stop();
Symbol 2337 MovieClip Frame 1
stop(); _root.lifts.push(this); var is_playing = false;
Symbol 2337 MovieClip Frame 2
_root.sound("snd_metal_stress"); is_playing = true;
Symbol 2337 MovieClip Frame 17
_root.persistent_buf.break_cable.anchor1 = null;
Symbol 2337 MovieClip Frame 44
stop(); is_playing = false;
Symbol 2351 MovieClip Frame 1
_root.lifts.push(this); var is_playing = true;
Symbol 2351 MovieClip Frame 3
_root.View((-_x) + 300, (-_y) + 320);
Symbol 2351 MovieClip Frame 97
_root.objects.push(new Gib("drop_rocket_door_gib", _x + 24, _y + 80, -45, 20, 5, 1, 10)); _root.dust(_x - 10, _y + 60, 8, 20);
Symbol 2351 MovieClip Frame 98
_root.objects.push(new StunnedPlayer(_x + 20, _y + 100, "eject_rocket", 8, -20, 200));
Symbol 2351 MovieClip Frame 151
_root.push_brick(b1, 0, _x, _y); b1._visible = false; _root.push_brick(b2, 0, _x, _y); b2._visible = false; _root.push_brick(b3, 0, _x, _y); b3._visible = false; _root.push_brick(b4, 0, _x, _y); b4._visible = false; _root.ui.anouncer.gotoAndPlay("controls_tip"); is_playing = false; stop();
Symbol 2368 MovieClip Frame 2
stop();
Symbol 2369 MovieClip Frame 1
_root.push_platform(platform, 0, _x, _y, area); _root.lifts.push(this); var is_playing = true;
Symbol 2369 MovieClip Frame 166
gotoAndPlay (2);
Symbol 2374 MovieClip Frame 1
var n = Math.min(Math.ceil((20 * _xscale) / 100), 20); var cb = new CableDoubleAnchor(_x, _y, "cable20", n, _root.gravity_y * 0.5); var i = n; while (i <= 19) { cb.sprite["c" + i]._visible = false; i++; } _root.p.x = 600; _root.p.y = 0; _root.p = this.transform.matrix.transformPoint(_root.p); cb.SetPos1(_x, _y); cb.SetPos2(_root.p.x, _root.p.y); _root.PushObject(cb, this);
Symbol 2375 MovieClip Frame 1
_root.PushObject(new BeamEmitter_test(_x, _y, this._name, 0, 0, _yscale), this);
Symbol 2387 MovieClip Frame 1
_root.push_platform(platform, 0, _x, _y, area); area._visible = false;
Symbol 2387 MovieClip Frame 165
stop();
Symbol 2394 MovieClip Frame 1
_root.push_brick(b1, 0, _x, _y, area); _root.push_brick(b2, 0, _x, _y, area); b1._visible = false; b2._visible = false; var stop_if_higher = true; _root.lifts.push(this); var is_playing = false; gotoAndStop (2);
Symbol 2394 MovieClip Frame 3
is_playing = true;
Symbol 2394 MovieClip Frame 82
if ((_root.knight.gety() < (b1._y + _y)) && (stop_if_higher)) { is_playing = false; stop(); }
Symbol 2394 MovieClip Frame 83
is_playing = true;
Symbol 2394 MovieClip Frame 269
gotoAndPlay (2);
Symbol 2396 MovieClip Frame 1
var a = this._name; this._name = "the_snowball"; _root.PushObject(new Snowball(_x, _y, 60, a), this); stop();
Symbol 2400 MovieClip Frame 1
_slope._visible = false; _brick._visible = false; stop();
Symbol 2400 MovieClip Frame 2
_root.push_brick(_slope, _root.t_slope_up_left, _x, _y, _slope); _root.push_platform(_brick, 0, _x, _y, _brick); stop();
Symbol 2403 MovieClip Frame 1
var a = this._name; this._name = "the_dude"; _root.PushObject(new Enemy(_x, _y, "human", parseInt(a.substr(0, 1)), random(5) + 11, 40, parseInt(a.substr(1, 1))), this);
Symbol 2405 MovieClip Frame 1
_root.PushObject(new Mine(_x, _y), this);
Symbol 2406 MovieClip Frame 10
stop();
Symbol 2406 MovieClip Frame 20
stop();
Symbol 2420 MovieClip Frame 1
_root.keys[this._name] = false; _root.PushObject(new Switch(this, _trigger, this._name));
Symbol 2420 MovieClip Frame 11
stop();
Symbol 2420 MovieClip Frame 21
stop();
Symbol 2421 MovieClip Frame 1
var n = parseInt(this._name); this._name = "teh_BonusHeal"; if (!n) { n = 10; } var sn = "heal"; if (n > 25) { sn = "heal_med"; } _root.PushObject(new BonusHeal(_x, _y, sn, n), this);
Symbol 2424 MovieClip Frame 2
_visible = false; stop();
Symbol 2425 MovieClip Frame 5
_root.PushObject(new Gold(_x, _y, _width * 0.5), this); stop();
Symbol 2426 MovieClip Frame 1
var n = parseInt(this._name); this._name = "teh_BonusSmg"; if (!n) { n = 30; } _root.PushObject(new BonusGun(_x, _y, "bonus_gun", 2, n), this);
Symbol 2428 MovieClip Frame 1
_root.PushObject(new Saw(_x, _y), this);
Symbol 2502 MovieClip Frame 2
function Restore() { _root.checkpoint = cp; } var cp = new CheckpointFlag(this, this.func); _root.PushObject(cp); _trigger._visible = false; stop();
Symbol 2502 MovieClip Frame 30
stop();
Symbol 2512 MovieClip Frame 1
_root.PushObject(new Crate(_x, _y, "container", this, 999999), this);
Symbol 2513 MovieClip Frame 1
_x = 0; _y = 0; _xscale = 100; _yscale = 100; stop();
Instance of Symbol 2315 MovieClip "door2" in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new Door(this, undefined, this._name, 65, false, false)); }
Instance of Symbol 2424 MovieClip "door1_" in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { function wtf(spawner) { spawner.Delay(40); } function wave1(spawner) { var _local3 = new Enemy(_x + random(30), _y, "human", 1, random(5) + 11, 40, 1); _local3.x = _local3.x - (10 + random(5)); _local3.y = _local3.y - 10; _local3.MoveDX(-510 - random(20)); spawner.SpawnObj(_local3); if (!m1) { _parent.monitor1.gotoAndPlay("warning"); m1 = true; _root.sound_loop("snd_alarm", 1); } } function wave2(spawner) { wave1(spawner); wave1(spawner); _parent.monitor2.gotoAndPlay("warning"); _root.sound_loop("snd_alarm", 2); } function wave3(spawner) { wave1(spawner); wave1(spawner); wave1(spawner); _root.sound_loop("snd_alarm", 3); } function cookie(spawner) { _parent.door1.play(); _y = (_y + 150); var _local3 = new Enemy(_x, _y, "human", 1, random(5) + 11, 40, 1); _root.PushObject(_local3); _y = (_y + 150); _local3 = new Enemy(_x, _y, "human", 1, random(5) + 11, 40, 1); _root.PushObject(_local3); _parent.monitor1.gotoAndPlay(1); _parent.monitor2.gotoAndPlay(1); _parent.block_platform._y = -10000; _root.sound("snd_klaxon"); } var sp = new Spawner(_x, _y); var m1 = false; _parent.block_platform._visible = false; sp.AddEvent(wtf); sp.AddEvent(wave1); sp.AddEvent(wave2); sp.AddEvent(wave3); sp.AddEvent(cookie); _root.PushObject(sp); var cb = _root.cable(_parent.lep1._x, _parent.lep1._y, _parent.bearer1.point1._x + _parent.bearer1._x, _parent.bearer1.point1._y + _parent.bearer1._y); cb.SetPos1(_parent.lep1._x, _parent.lep1._y); cb.SetPosMC2(_parent.bearer1.point1); var cb3 = _root.cable(_parent.bearer1.point2._x + _parent.bearer1._x, _parent.bearer1.point2._y + _parent.bearer1._y, _parent.lep3._x, _parent.lep3._y); cb3.SetPos2(_parent.lep3._x, _parent.lep3._y); cb3.SetPosMC1(_parent.bearer1.point2); _root.persistent_buf.break_cable = cb3; }
Instance of Symbol 2424 MovieClip in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { function init(spawner) { } function hello(spawner) { spawner.Delay(60); _root.sound_loop("snd_alarm", 1); spawner.behavior = spawner.follow_player; } function create_man1() { var _local1 = new Enemy(_x, _y, "human", 1, random(5) + 11, 40, 1, 3); return(_local1); } function delay1(spawner) { spawner.Delay(150); } function wave1(spawner) { spawner.SpawnObj(create_man1()); spawner.AddEvent(delay1); spawner.AddEvent(wave1); } function wave2(spawner) { spawner.WaitUntilDie(false); spawner.SpawnObj(create_man1()); spawner.Delay(10); } function delay2(spawner) { sp.WaitUntilDie(true); spawner.Delay(120); } function run(spawner) { spawner.run(); _root.level.bearer1.play(); _root.keys.beam1 = false; _parent.checkpoint1.Restore(); } function drop_ship1() { var _local3 = new CargoShip(_x + 2000, _y, "cargo_ship2"); _local3.find_player(); _local3.WaitUntilDie(false); _local3.AddEvent(hello); _local3.AddEvent(wave2); _local3.AddEvent(wave2); _local3.AddEvent(wave2); _local3.AddEvent(delay2); _local3.AddEvent(wave2); _local3.AddEvent(wave2); _local3.AddEvent(wave2); _local3.AddEvent(delay1); _local3.AddEvent(run); _local3.life2 = 10000; _root.objects.push(_local3); _local3.UnFreeze(); _root.keys.beam1 = true; _root.SetCheckpoint(_parent.respawn1._x, _parent.respawn1._y); } _root.PushObject(new TriggerFunction(this, drop_ship1)); }
Instance of Symbol 2424 MovieClip in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { function _spawn_saw1() { _root.PushObject(new Saw(_parent.saw_spawn1._x, _parent.saw_spawn1._y)); } _root.PushObject(new TriggerFunction(this, _spawn_saw1)); }
Instance of Symbol 2424 MovieClip in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { function open_boss_door1() { if (_parent.boss_door1._currentframe == 20) { return(undefined); } _parent.boss_door1.gotoAndPlay("open"); } _root.PushObject(new TriggerPersistent(this, open_boss_door1)); }
Instance of Symbol 2424 MovieClip in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { function close_boss_door1() { _parent.boss_door1.gotoAndPlay("close"); _parent.boss_door2.gotoAndStop("close"); _root.SetCheckpoint(_parent.respawn2._x, _parent.respawn2._y); } _root.PushObject(new TriggerFunction(this, close_boss_door1)); }
Instance of Symbol 2424 MovieClip in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { function close_boss_door2() { _parent.boss_door2.gotoAndPlay("close"); } function init(spawner) { } function hello(spawner) { spawner.Delay(60); _root.sound_loop("snd_alarm", 1); spawner.behavior = spawner.follow_player_x; } function _return(spawner) { spawner.find_player(); spawner.WaitUntilDie(false); } function create_man1() { var _local1 = new Enemy(_x, _y, "human", 1, random(5) + 11, 40, 1, 3); return(_local1); } function create_man2() { var _local1 = new Enemy(_x, _y, "human", 2, random(5) + 11, 40, 1, 3); return(_local1); } function delay1(spawner) { spawner.Delay(200); } function wave1(spawner) { spawner.SpawnObj(create_man1()); spawner.AddEvent(delay1); spawner.AddEvent(wave1); } function wave2(spawner) { spawner.WaitUntilDie(false); spawner.SpawnObj(create_man1()); spawner.Delay(10); } function present(spawner) { spawner.WaitUntilDie(false); spawner.SpawnObj(new Crate(_x, _y, "crate", _parent.sample_crate, 30, "heal30smg20")); spawner.Delay(10); } function wave3(spawner) { spawner.WaitUntilDie(false); spawner.SpawnObj(create_man2()); spawner.Delay(10); } function delay2(spawner) { spawner.WaitUntilDie(false); spawner.destx = _x + 600; spawner.behavior = spawner.stand; spawner.Delay(100); spawner.AddEvent(_return); spawner.AddEvent(wave2); spawner.AddEvent(wave2); spawner.AddEvent(wave2); spawner.AddEvent(wave3); if ((attempts % 2) == 0) { spawner.AddEvent(present); } attempts++; spawner.AddEvent(delay1); spawner.AddEvent(delay2); } function _hide(spawner) { spawner.run(); _root.level.bearer1.play(); } function _remove(spawner) { spawner.Kill(); _parent.ship_corpse.gotoAndStop(2); } function explode(spawner) { spawner.Explode(); spawner.Delay(46); spawner.AddEvent(_remove); spawner.body_dir = 5; } function _move_fall(spawner) { spawner.destx = x1; spawner.desty = y1; spawner.behavior = spawner.wait_until_arrive; spawner.AddEvent(fall); spawner.friction = true; } function fall(spawner) { spawner.destx = x2; spawner.desty = y2; spawner.behavior = spawner.wait_until_arrive; spawner.AddEvent(explode); _parent.checkpoint2.Restore(); } function drop_ship2() { close_boss_door2(); var _local2 = new CargoShip(_x + 2000, _y, "cargo_ship2"); _local2.find_player(); _local2.WaitUntilDie(false); _local2.AddEvent(hello); _local2.AddEvent(wave2); _local2.AddEvent(wave2); _local2.AddEvent(wave2); _local2.AddEvent(delay1); _local2.AddEvent(delay2); _local2.AddEvent(run); _local2.on_die = _move_fall; _root.objects.push(_local2); _local2.UnFreeze(); } var attempts = 0; var x1 = _parent.shipposx._x; var y1 = _parent.shipposx._y; var x2 = _parent.shipposy._x; var y2 = _parent.shipposy._y; _root.PushObject(new TriggerFunction(this, drop_ship2)); }
Instance of Symbol 2424 MovieClip in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { function open_entr(spawner) { _parent.entr_door.gotoAndPlay("open"); } function delay_door() { var _local2 = new Spawner(_x, _y); spawner.Delay(300); _local2.AddEvent(open_entr); _local2.WaitUntilDie(false); _root.objects.push(_local2); } _root.PushObject(new TriggerFunction(this, delay_door)); var platform = _parent.end_lift.b1; var cb = _root.cable(_parent.lift_cable._x, _parent.lift_cable._y, platform._x + _parent.end_lift._x, platform._y + _parent.end_lift._y); cb.SetPos1(_parent.lift_cable._x, _parent.lift_cable._y); cb.SetPosMC2(platform); }
Instance of Symbol 2424 MovieClip in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { function _end_lift() { _parent.end_lift.play(); _parent.end_lift.is_playing = true; } _parent.end_lift.stop(); _root.PushObject(new TriggerFunction(this, _end_lift)); }
Instance of Symbol 2424 MovieClip in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { function _next_level(spawner) { _root.menu_controller.NextLevel("level2"); } _root.PushObject(new TriggerFunction(this, _next_level)); }
Instance of Symbol 2424 MovieClip in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new TriggerRemove(this, _parent.drop_rocket)); }
Instance of Symbol 2502 MovieClip "checkpoint1" in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { }
Symbol 2523 MovieClip Frame 1
var p = new PlayerB(_x, _y, "human", 1, 4); _root.objects.push(p); p.UnFreeze(); this._visible = false;
Symbol 2527 MovieClip Frame 2
var r = new Object(); r.x = _x; r.y = _y; _root.respawners.push(r); stop();
Symbol 2528 MovieClip Frame 1
_root.knight = new PlayerA(_x, _y, "human", 1, 1); _root.knight.UnFreeze(); this._visible = false;
Symbol 2529 MovieClip Frame 1
_x = 0; _y = 0; _xscale = 100; _yscale = 100;
Symbol 2533 MovieClip Frame 1
_root.backgrounds.push(new Background(this, 0.034, 0)); gotoAndStop (2);
Symbol 2551 MovieClip Frame 1
stop();
Symbol 2551 MovieClip Frame 13
stop();
Symbol 2560 MovieClip Frame 1
_root.push_static_brick(b2, 0, _x, _y); _root.push_static_brick(b4, 0, _x, _y); b2._visible = false; b4._visible = false;
Symbol 2566 MovieClip Frame 1
_root.push_static_brick(b2, 0, _x, _y); _root.push_static_brick(b4, 0, _x, _y); b2._visible = false; b4._visible = false;
Symbol 2569 MovieClip Frame 1
_root.push_static_brick(b2, 0, _x, _y); _root.push_static_brick(b4, 0, _x, _y); b2._visible = false; b4._visible = false;
Symbol 2581 MovieClip Frame 1
_root.push_static_brick(b2, 0, _x, _y); _root.push_static_brick(b4, 0, _x, _y); b2._visible = false; b4._visible = false;
Symbol 2589 MovieClip Frame 1
stop();
Symbol 2589 MovieClip Frame 11
gotoAndPlay (1);
Symbol 2589 MovieClip Frame 21
gotoAndPlay (11);
Symbol 2607 MovieClip Frame 1
_root.push_brick(b1, 0, _x, _y); b1._visible = false; gotoAndStop (3);
Symbol 2607 MovieClip Frame 22
stop();
Symbol 2607 MovieClip Frame 42
gotoAndStop (2);
Symbol 2609 MovieClip Frame 1
_root.push_platform(this, _root.t_slope_up_left); _visible = false; stop();
Symbol 2612 MovieClip Frame 1
_root.push_brick(b1, 0, _x, _y); b1._visible = false; gotoAndStop ("close");
Symbol 2612 MovieClip Frame 11
stop();
Symbol 2612 MovieClip Frame 22
stop();
Symbol 2612 MovieClip Frame 23
gotoAndPlay (2);
Symbol 2621 MovieClip Frame 1
_root.push_platform(platform, 0, _x, _y, area); _root.lifts.push(this); var is_playing = false; gotoAndStop ("down");
Symbol 2621 MovieClip Frame 240
gotoAndPlay (2);
Symbol 2625 MovieClip Frame 1
_root.push_platform(platform, 0, _x, _y, area); _root.lifts.push(this); var is_playing = false; nextFrame();
Symbol 2625 MovieClip Frame 440
gotoAndPlay (2);
Symbol 2629 MovieClip Frame 1
_root.push_brick(b1, 0, _x, _y); b1._visible = false; gotoAndStop (3);
Symbol 2638 MovieClip Frame 1
_root.push_brick(b1, 0, _x, _y); b1._visible = false; _root.push_brick(b3, 0, _x, _y); b3._visible = false; _root.push_brick(b4, 0, _x, _y); b4._visible = false; _parent.hor_door3.gotoAndStop("open"); gotoAndStop (2);
Symbol 2638 MovieClip Frame 4
_root.push_brick(b2, 0, _x, _y); b2._visible = false;
Instance of Symbol 2424 MovieClip "door1_" in Symbol 2638 MovieClip Frame 4
onClipEvent (load) { function situation2() { _root.sound("snd_klaxon"); _parent._parent.hor_door3.gotoAndPlay("open"); var _local3 = new Enemy(x - 200, y, "human", 2, 22, 80, 4); _local3.MoveDX(500); _root.PushObject(_local3); _local3 = new Enemy(x, y, "human", 2, 22, 80, 4); _local3.MoveDX(300); _root.PushObject(_local3); } _x = (_x + _parent._x); _y = (_y + _parent._y); x = _parent._parent.spawn5._x; y = _parent._parent.spawn5._y; _parent._parent.hor_door3.gotoAndStop("open"); _root.PushObject(new TriggerFunction(this, situation2)); }
Instance of Symbol 2424 MovieClip in Symbol 2638 MovieClip Frame 4
onClipEvent (load) { _x = (_x + _parent._x); _y = (_y + _parent._y); _root.PushObject(new TriggerPersistent(this, _parent._parent._start_wind)); }
Instance of Symbol 2424 MovieClip in Symbol 2638 MovieClip Frame 4
onClipEvent (load) { _x = (_x + _parent._x); _y = (_y + _parent._y); _root.PushObject(new TriggerPersistent(this, _parent._parent._stop_wind)); }
Instance of Symbol 2424 MovieClip in Symbol 2638 MovieClip Frame 4
onClipEvent (load) { _x = (_x + _parent._x); _y = (_y + _parent._y); _root.PushObject(new TriggerPersistent(this, _parent._parent._stop_wind)); }
Instance of Symbol 2424 MovieClip in Symbol 2638 MovieClip Frame 4
onClipEvent (load) { _x = (_x + _parent._x); _y = (_y + _parent._y); _root.PushObject(new TriggerPersistent(this, _parent._parent._start_wind)); }
Symbol 2642 MovieClip Frame 1
_root.push_platform(platform, 0, _x, _y, area); _root.lifts.push(this); var is_playing = false; nextFrame();
Symbol 2642 MovieClip Frame 560
gotoAndPlay (2);
Symbol 2646 MovieClip Frame 1
_root.PushObject(new SwitchStart(this, _trigger, this._name));
Symbol 2646 MovieClip Frame 11
stop();
Symbol 2646 MovieClip Frame 21
stop();
Symbol 2652 MovieClip Frame 1
var n = Math.min(Math.ceil((20 * _xscale) / 100), 20); var cb = new CableDoubleAnchor(_x, _y, "cable20", n, _root.gravity_y); var i = n; while (i <= 19) { cb.sprite["c" + i]._visible = false; i++; } _root.p.x = 600; _root.p.y = 0; _root.p = this.transform.matrix.transformPoint(_root.p); cb.SetPos1(_x, _y); cb.SetPos2(_root.p.x, _root.p.y); cb.anchor2 = 0; _root.PushObject(cb, this);
Symbol 2656 MovieClip Frame 1
_root.push_brick(this, _root.t_breakable); stop();
Symbol 2656 MovieClip Frame 11
stop();
Symbol 2665 MovieClip Frame 1
_root.push_brick(b1, 0, _x, _y); b1._visible = false; _root.push_brick(b2, 0, _x, _y); _root.push_brick(b3, 0, _x, _y); b2._visible = false; b3._visible = false; _root.lifts.push(this); var is_playing = false; gotoAndStop ("close");
Symbol 2665 MovieClip Frame 11
stop();
Symbol 2665 MovieClip Frame 22
stop();
Symbol 2665 MovieClip Frame 23
gotoAndPlay (2);
Symbol 2665 MovieClip Frame 24
is_playing = true;
Symbol 2665 MovieClip Frame 134
var yc = (_y + (_height * 0.5)); var dx = 32; var xc = ((_x - 200) + dx); while (xc < ((_x + 450) - dx)) { _root.objects.push(new SpinningGib("metal_gibs", xc, yc, random(360), 1, 10, random(7) + 9, 14)); xc = xc + dx; }
Symbol 2665 MovieClip Frame 151
is_playing = false; stop();
Symbol 2669 MovieClip Frame 2
var rb = new RocketBot(_x, _y); if (parseInt(this._name) > 0) { rb.life = parseInt(this._name); } _root.PushObject(rb, this); stop();
Symbol 2671 MovieClip Frame 1
var f = parseFloat(this._name); if (!f) { f = 20; } _root.PushObject(new JumpPad(this, f), this);
Symbol 2674 MovieClip Frame 1
_trigger._visible = false; gotoAndStop ("off_end");
Symbol 2674 MovieClip Frame 11
stop();
Symbol 2674 MovieClip Frame 21
stop();
Symbol 2677 MovieClip Frame 1
var a = this._name; this._name = "the_dude"; _root.PushObject(new Enemy(_x, _y, "human", parseInt(a.substr(0, 1)), 22, 60, parseInt(a.substr(1, 1))), this);
Symbol 2678 MovieClip Frame 1
var n = parseInt(this._name); this._name = "teh_BonusSmg"; if (!n) { n = 10; } _root.PushObject(new BonusGun(_x, _y, "bonus_gun", 3, n), this);
Symbol 2698 MovieClip Frame 1
stop();
Symbol 2698 MovieClip Frame 41
stop();
Symbol 2698 MovieClip Frame 51
stop();
Symbol 2702 MovieClip Frame 1
_root.lifts.push(this); var is_playing = false; stop();
Symbol 2702 MovieClip Frame 2
is_playing = true;
Symbol 2702 MovieClip Frame 17
function _restore_state() { st.Restore(false, false); } function _train_hit() { st = new PlayerState(); st.Save(); var _local2 = new StunnedPlayer(_root.knight.getx(), _root.knight.gety(), "right", -50, -8, 60); _root.sound("snd_hit"); var _local3 = "mwahahah smash it. RAaaAAAaAVEEEE/ kill em allth"; _root.sound("snd_hit"); _root.knight.RemoveSprite(); _root.knight.Kill(); _root.knight = _local2; _local2.on_activate = _restore_state; } var st; _root.objects.push(new TriggerFunction(this.bumper, _train_hit, _x, _y));
Symbol 2702 MovieClip Frame 40
function _restore_state() { st.Restore(false, false); play(); } function _passengers() { loko_mc.gotoAndPlay("open"); _root.sound("snd_pneumatic"); sp.Delay(50); sp.AddEvent(_team1); sp.AddEvent(_team1); sp.AddEvent(_team1); sp.AddEvent(_team1); _root.objects.push(sp); } function _team1(spawner) { var _local2 = 2; if (random(100) < 30) { _local2 = 3; } var _local1 = new Enemy(_x, _y, "human", _local2, 22, 80, 4); _local1.oldy = _local1.oldy + 12; _local1.MoveDX(-200); spawner.SpawnObj(_local1); spawner.Delay(40); } function _depart() { _root.knight.LockControls("sit", loko_mc); gotoAndPlay ("depart"); } _root.push_brick(sl, _root.t_slope_up_left, _x, _y); _root.push_platform(pl, 0, _x, _y); _root.push_brick(b1, 0, _x, _y); _root.push_brick(b2, 0, _x, _y); sl._visible = false; pl._visible = false; b1._visible = false; b2._visible = false; var st; var sp = new Spawner(_x, _y); var loko_mc = this.loko; _root.objects.push(new TriggerFunction(this.bumper, _passengers, _x, _y)); _root.objects.push(new TriggerFunction(this.depart_trigger, _depart, _x, _y));
Symbol 2702 MovieClip Frame 54
is_playing = false; stop();
Symbol 2702 MovieClip Frame 64
stop();
Symbol 2702 MovieClip Frame 65
is_playing = true;
Symbol 2702 MovieClip Frame 175
is_playing = false; _root.menu_controller.NextLevel("level3"); stop();
Symbol 2705 MovieClip Frame 1
_root.knight = new Hero(_x, _y, "human"); this._visible = false; gotoAndStop (2);
Symbol 2705 MovieClip Frame 2
_root.level_finish_state.Restore(false, true);
Symbol 2706 MovieClip Frame 1
function _start_wind(spawner) { if (!_parent.wind_started) { _root.snd_wind.start(0, 9999); } _parent.wind_started = true; } function _stop_wind(spawner) { _root.snd_wind.stop(); _parent.wind_started = false; } _x = 0; _y = 0; _xscale = 100; _yscale = 100; wind_started = false; stop();
Instance of Symbol 2629 MovieClip "vault_door1" in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new Door(this, undefined, this._name, 20, false, false)); }
Instance of Symbol 2607 MovieClip "_vault_door2" in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new Door(this, undefined, this._name, 20, false, false)); }
Instance of Symbol 2607 MovieClip "vault_door3" in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new Door(this, undefined, this._name, 20, false, false)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _parent.start_lift.gotoAndPlay(10); _parent.start_lift.is_playing = true; }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { function jetpackers1(spawner) { var _local4 = _parent.jetpacker_point1._x; var _local3 = _parent.jetpacker_point1._y; _root.PushObject(new Enemy(_local4, _local3, "human", 3, 20, 50, 5)); _local4 = _parent.jetpacker_point2._x; _local3 = _parent.jetpacker_point2._y; _root.PushObject(new Enemy(_local4, _local3, "human", 2, 20, 50, 5)); } _root.PushObject(new TriggerFunction(this, jetpackers1)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new TriggerPersistent(this, _parent._start_wind)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new TriggerPersistent(this, _parent._stop_wind)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { function _v_d2_open() { _parent._vault_door2.gotoAndPlay("open"); } _root.PushObject(new TriggerFunction(this, _v_d2_open)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new TriggerPersistent(this, _parent._stop_wind)); }
Instance of Symbol 2424 MovieClip "door1_" in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { function gen_pos() { x = ((x2 - x1) * Math.random()) + x1; } function wtf(spawner) { _parent.monitor1.gotoAndPlay("verification"); _parent.monitor2.gotoAndPlay("verification"); _parent.monitor3.gotoAndPlay("verification"); _parent.monitor4.gotoAndPlay("verification"); spawner.Delay(39); spawner.AddEvent(klaxon); _root.SetBounds(_parent.situation1_top_left._x, _parent.situation1_top_left._y, _parent.situation1_bottom_right._x, _parent.situation1_bottom_right._y); } function klaxon(spawner) { _root.sound("snd_klaxon"); spawner.Delay(32); spawner.AddEvent(warning); } function warning(spawner) { _root.sound_loop("snd_alarm", 3); spawner.Delay(30); spawner.AddEvent(_team1); } function _mine(spawner) { gen_pos(); _root.PushObject(new Mine(x, y)); spawner.Delay(40); spawner.WaitUntilDie(true); } function _saw(spawner) { gen_pos(); spawner.SpawnObj(new Saw(x, y)); } function _present(spawner) { gen_pos(); _root.PushObject(new Crate(cx - 10, y, "crate", _parent.box_sample, 60, "heal30")); } function _team1(spawner) { if (times == 1) { _parent.hor_door2.gotoAndPlay("open"); } if (random(100) < 50) { x = x1; } else { x = x2; } var _local4 = random(3) + 1; var _local3 = new Enemy(x, y, "human", _local4, random(5) + 11, 40, 1); _local3.MoveDX(cx - x); spawner.SpawnObj(_local3); spawner.WaitUntilDie(false); if (times == 4) { spawner.Delay(350); spawner.AddEvent(_team2); times = 1; return(undefined); } spawner.Delay(10); if (random(100) < 5) { spawner.AddEvent(_saw); spawner.Delay(10); spawner.AddEvent(_team1); } else { spawner.AddEvent(_team1); } times++; } function _team2(spawner) { if (random(100) < 50) { x = x1; } else { x = x2; } var _local2; if (times <= 2) { var _local3 = random(2) + 2; _local2 = new Enemy(cx, y, "human", _local3, 20, 60, 5); _local2.y = _local2.y + 20; } else { var _local3 = random(3) + 1; _local2 = new Enemy(x, y, "human", _local3, random(5) + 11, 40, random(4) + 1); _local2.MoveDX(cx - x); } spawner.SpawnObj(_local2); spawner.Delay(20); spawner.WaitUntilDie(false); if (times == 4) { spawner.Delay(400); spawner.AddEvent(_team3); times = 1; return(undefined); } spawner.AddEvent(_team2); times++; } function _team3(spawner) { if (random(100) < 50) { x = x1; } else { x = x2; } var _local4 = random(2) + 2; var _local3 = new Enemy(x, y, "human", _local4, 22, 80, 4); _local3.MoveDX(cx - x); spawner.WaitUntilDie(true); spawner.SpawnObj(_local3); spawner.Delay(20); if ((times % 4) == 0) { _present(spawner); } if (times == 4) { spawner.Delay(-1); spawner.AddEvent(cookie); spawner.WaitUntilDie(true); times = 1; _parent.monitor1.gotoAndPlay("error"); _parent.monitor2.gotoAndPlay("error"); _parent.monitor3.gotoAndPlay("error"); _parent.monitor4.gotoAndPlay("error"); return(undefined); } spawner.AddEvent(_team3); times++; } function cookie() { _parent.hor_door1.gotoAndPlay("open"); _parent.vault_door1_switch.gotoAndPlay("on"); _parent.s1_ceil_limiter.gotoAndStop("end"); _root.keys.vault_door1 = true; _root.UnSetBounds(); } function situation1() { sp.AddEvent(wtf); _root.PushObject(sp); } var sp = new Spawner(_x, _y); var x = 0; var y = _parent.spawn3._y; var x1 = _parent.spawn3._x; var x2 = _parent.spawn4._x; var cx = _parent.tower_middle._x; _parent.hor_door2.gotoAndStop("open"); var times = 1; _root.PushObject(new TriggerFunction(this, situation1)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { function close_hor_door1() { _parent.hor_door1.gotoAndPlay("close"); _root.PushObject(new Mine(_parent.spawn1._x, _parent.spawn1._y), this); _root.PushObject(new Mine(_parent.spawn2._x, _parent.spawn2._y), this); _root.SetCheckpoint(_parent.tower_middle._x, _parent.tower_middle._y + 40); } _root.PushObject(new TriggerFunction(this, close_hor_door1)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { function _v_d2_open() { _parent.vault_door2.gotoAndPlay("open"); } _root.PushObject(new TriggerPersistent(this, _parent._start_wind)); _root.PushObject(new TriggerFunction(this, _v_d2_open)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new TriggerPersistent(this, _parent._stop_wind)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { function _v_d2_open() { _parent.vault_door2.gotoAndPlay("open"); } _root.PushObject(new TriggerPersistent(this, _parent._start_wind)); _root.PushObject(new TriggerFunction(this, _v_d2_open)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new TriggerPersistent(this, _parent._stop_wind)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new TriggerPersistent(this, _parent._start_wind)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new TriggerPersistent(this, _parent._stop_wind)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new TriggerPersistent(this, _parent._start_wind)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { function _zoom_out() { _root.view_scale = 50; _root.SetBounds(_parent.boss_room_top_left._x, _parent.boss_room_top_left._y, _parent.boss_room_bottom_right._x, _parent.boss_room_bottom_right._y); _parent.Boss(); _parent.boss_room_floor.play(); _root.SetCheckpoint(_parent.boss_room_respawn._x, _parent.boss_room_respawn._y); } _root.PushObject(new TriggerFunction(this, _zoom_out)); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { function _drop1(sp) { sp.UnGrab(); gunship1.Delay(70); gunship2.AddEvent(_drop2); gunship2.Delay(70); } function _run1(sp) { sp.run(); } function _activate(sp) { worm.StartFollowPlayer(); gunship2.Delay(100); gunship2.AddEvent(_run2); _root.objects.push(spawner); spawner.AddEvent(_zoom_out); spawner.Delay(70); snd.start(0, 4); } function _run2(sp) { sp.run(); } function _drop2(sp) { sp.UnGrab(); gunship1.AddEvent(_run1); gunship1.Delay(20); gunship1.MoveTo(destx - 200, desty + 100); gunship2.AddEvent(_activate); gunship2.Delay(50); gunship2.MoveTo(destx + 300, desty + 100); } function _zoom_out() { _root.view_scale = 60; } function _delay_zoom100() { _root.view_scale = 100; _zoom100_sp = new Spawner(_parent.boss_end_trigger._x, _parent.boss_end_trigger._y); _zoom100_sp.AddEvent(_zoom100); _zoom100_sp.Delay(100); _root.objects.push(_zoom100_sp); } function _zoom100() { _parent.hor_door4.play(); } function _die(sp) { sp.ExplodeHead(); _root.level.boss_room_floor.gotoAndPlay("break"); _root.UnSetBounds(); _root.PushObject(new TriggerFunction(_parent.boss_end_trigger, _delay_zoom100)); _parent.checkpoint2.Restore(); } var destx = _parent.drop_point._x; var desty = _parent.drop_point._y; var midx = _parent.boss_room_mid._x; var midy = _parent.boss_room_mid._y; var gunship1 = new GunShip(_x, _y, true); var gunship2 = new GunShip(_x + 500, _y, true); var worm = new Worm(_x, _y + 200); var spawner = new Spawner(destx, desty + 400); var snd = new Sound(this); snd.attachSound("boss_theme1"); var _zoom100_sp; _parent.Boss = function () { _root.objects.push(gunship1); _root.objects.push(gunship2); _root.objects.push(worm); gunship1.UnFreeze(); gunship2.UnFreeze(); worm.UnFreeze(); worm.on_die = _die; gunship1.Grab(worm.point1()); gunship2.Grab(worm.point2()); gunship1.Delay(30); gunship1.AddEvent(_drop1); gunship1.MoveTo(destx, desty); gunship2.MoveTo(destx + 500, desty - 100); }; }
Instance of Symbol 2424 MovieClip "boss_end_trigger" in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { _parent.hor_door4.gotoAndStop("open"); }
Instance of Symbol 2424 MovieClip in Symbol 2706 MovieClip Frame 1
onClipEvent (load) { function _go_train() { _parent.vokzal_gate.play(); _parent.train.play(); } _root.PushObject(new TriggerFunction(this, _go_train)); }
Symbol 2711 MovieClip Frame 1
Symbol 2717 MovieClip Frame 1
stop();
Symbol 2717 MovieClip Frame 40
gotoAndPlay (1);
Symbol 2720 MovieClip Frame 1
stop();
Symbol 2720 MovieClip Frame 290
stop();
Symbol 2723 MovieClip Frame 1
var fr = (random(_framesloaded) + 1); var depth = 20; var id = _root.get_id(); var sprite = _root.objects_layer.attachMovie("train_foregrounds", "gr" + id, id + (_root.depth_band * depth)); sprite._x = _x; sprite._y = _y; sprite.gotoAndPlay(fr + 50); _parent.train_optimisator.PushSprite(this); gotoAndPlay(fr);
Symbol 2723 MovieClip Frame 2
sprite.gotoAndPlay(52);
Symbol 2723 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2723 MovieClip Frame 50
sprite.gotoAndStop("empty");
Symbol 2725 MovieClip Frame 1
_parent.train_optimisator.PushSprite(this); gotoAndPlay(random(_framesloaded) + 1);
Symbol 2725 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2729 MovieClip Frame 1
_parent.train_optimisator.PushSprite(this); gotoAndPlay(random(_framesloaded) + 1);
Symbol 2729 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2731 MovieClip Frame 1
_parent.train_optimisator.PushSprite(this); gotoAndPlay(random(_framesloaded) + 1);
Symbol 2731 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2734 MovieClip Frame 1
_parent.train_optimisator.PushSprite(this); gotoAndPlay(random(_framesloaded) + 1);
Symbol 2734 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2736 MovieClip Frame 1
_parent.train_optimisator.PushSprite(this); gotoAndPlay(random(_framesloaded) + 1);
Symbol 2736 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2739 MovieClip Frame 1
var fr = (random(_framesloaded - 2) + 2); var depth = 20; var id = _root.get_id(); var sprite = _root.objects_layer.attachMovie("train_foregrounds", "gr" + id, id + (_root.depth_band * depth)); sprite._x = _x; sprite._y = _y; sprite.gotoAndPlay(fr); _parent.train_optimisator.PushSprite(this); gotoAndPlay(fr);
Symbol 2739 MovieClip Frame 2
sprite.gotoAndPlay(2);
Symbol 2739 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2739 MovieClip Frame 50
sprite.gotoAndPlay("empty");
Symbol 2740 MovieClip Frame 1
var fr = (random(_framesloaded - 2) + 2); var depth = 20; var id = _root.get_id(); var sprite = _root.objects_layer.attachMovie("train_foregrounds", "gr" + id, id + (_root.depth_band * depth)); sprite._x = _x; sprite._y = _y; sprite.gotoAndPlay(fr + 50); _root.PushObject(new TriggerHideForeground(trigger1, sprite, 1, 1, _x, _y)); _root.PushObject(new TriggerHideForeground(trigger2, sprite, -1, 1, _x, _y)); _parent.train_optimisator.PushSprite(this); gotoAndPlay(fr);
Symbol 2740 MovieClip Frame 2
sprite.gotoAndPlay(52);
Symbol 2740 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2740 MovieClip Frame 50
sprite.gotoAndPlay("empty");
Symbol 2742 MovieClip Frame 1
_parent.train_optimisator.PushSprite(this); gotoAndPlay(random(_framesloaded) + 1);
Symbol 2742 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2745 MovieClip Frame 1
gotoAndPlay(random(_framesloaded) + 1);
Symbol 2745 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2752 MovieClip Frame 1
this._name = "crane"; _root.lifts.push(this); var is_playing = false; stop();
Symbol 2752 MovieClip Frame 2
is_playing = true;
Symbol 2752 MovieClip Frame 566
var sx = _root.level.strela_pos._x; var sy = _root.level.strela_pos._y; _root.PushObject(new Winch(sx, sy, 0.1, 2, 14)); is_playing = false; stop();
Symbol 2753 MovieClip Frame 1
_parent.train_optimisator.PushSprite(this); gotoAndPlay(random(_framesloaded) + 1);
Symbol 2753 MovieClip Frame 41
gotoAndPlay (2);
Symbol 2753 MovieClip Frame 50
_visible = true;
Symbol 2757 MovieClip Frame 1
stop();
Symbol 2757 MovieClip Frame 41
stop();
Symbol 2757 MovieClip Frame 51
stop();
Symbol 2758 MovieClip Frame 1
_parent.train_optimisator.PushSprite(this);
Symbol 2758 MovieClip Frame 16
gotoAndPlay (2);
Symbol 2764 MovieClip Frame 1
function _pick() { gotoAndStop ("picked"); _root.knight.PickWeapon(4, 12); } _root.PushObject(new TriggerFunction(trigger1, _pick, _x, _y));
Symbol 2764 MovieClip Frame 20
gotoAndPlay (2);
Symbol 2765 MovieClip Frame 1
_parent.train_optimisator.PushSprite(this);
Symbol 2765 MovieClip Frame 16
gotoAndPlay (2);
Symbol 2767 MovieClip Frame 1
var n = parseInt(this._name); this._name = "teh_BonusSmg"; if (!n) { n = 8; } _root.PushObject(new BonusGun(_x, _y, "bonus_gun", 4, n), this);
Symbol 2771 MovieClip Frame 1
var a = this._name; this._name = "the_dude"; _root.PushObject(new Enemy(_x, _y, "human", parseInt(a.substr(0, 1)), 28, 100, 5), this);
Symbol 2773 MovieClip Frame 1
_visible = false; stop();
Symbol 2773 MovieClip Frame 2
stop();
Symbol 2774 MovieClip Frame 2
_root.PushObject(new StalkerBarrel(_x, _y, this._name, _parent.StartMinedRailScene), this); stop();
Symbol 2776 MovieClip Frame 1
function StartMinedRailScene() { train_optimisator.StartMinedRailScene(); } _x = 0; _y = 0; _xscale = 100; _yscale = 100; _root.wind_left = -4; _root.wind_right = -1; _root.level_vx = 30; var train_optimisator = new TrainOptimisator(); _root.objects.push(train_optimisator); stop();
Instance of Symbol 2717 MovieClip in Symbol 2776 MovieClip Frame 1
onClipEvent (load) { _x = -4096; var back = new TileXBackground(this, 1, 1, false); _root.backgrounds.push(back); }
Instance of Symbol 2315 MovieClip "door2" in Symbol 2776 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new Door(this, undefined, this._name, 65, false, false)); }
Instance of Symbol 2424 MovieClip in Symbol 2776 MovieClip Frame 1
onClipEvent (load) { function _gunship_die() { _parent.checkpoint1.Restore(); } var x = _parent.gunship_spawn._x; var y = _parent.gunship_spawn._y; var gunship = new GunShip(x, y, false, 2); _parent.gunship = gunship; gunship.attack = gunship.Minigun; gunship.left_bound = _parent.gunship_left_bound._x; gunship.right_bound = _parent.gunship_right_bound._x; gunship.player_left_bound = _parent.player_left_bound._x; gunship.player_right_bound = _parent.player_right_bound._x; Boss = function () { _root.objects.push(gunship); gunship.UnFreeze(); gunship.Delay(30); gunship.MoveTo(x - 400, y - 400); gunship.Land(); gunship.on_die = _gunship_die; _root.view_scale = 80; }; _root.PushObject(new TriggerFunction(this, Boss)); }
Instance of Symbol 2424 MovieClip in Symbol 2776 MovieClip Frame 1
onClipEvent (load) { function _takeoff() { _parent.gunship.Takeoff(); _root.SetCheckpoint(_parent.respawn1._x, _parent.respawn1._y); } _root.PushObject(new TriggerFunction(this, _takeoff)); }
Instance of Symbol 2424 MovieClip in Symbol 2776 MovieClip Frame 1
onClipEvent (load) { function create_man1() { var _local1 = new Enemy(_x, _y, "human", 2, random(5) + 11, 40, 1, 3); return(_local1); } function wave1(spawner) { spawner.SpawnObj(create_man1()); spawner.Delay(10); } function run(spawner) { spawner.run(); } function _crane_start() { var _local3 = new CargoShip(_parent.drop_ship_spawn._x, _parent.drop_ship_spawn._y); _local3.WaitUntilDie(false); _local3.desty = _local3.y; _local3.destx = _local3.x - 2000; _local3.behavior = _local3.stand; _local3.wind_coeff = 0; spawner.Delay(40); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(run); _local3.life2 = 10000; _root.objects.push(_local3); _local3.UnFreeze(); _parent.crane_wagon.crane.play(); _root.view_scale = 75; } _root.PushObject(new TriggerFunction(this, _crane_start)); }
Instance of Symbol 2424 MovieClip in Symbol 2776 MovieClip Frame 1
onClipEvent (load) { function _zoom100() { _root.view_scale = 100; } _root.PushObject(new TriggerFunction(this, _zoom100)); }
Instance of Symbol 2424 MovieClip in Symbol 2776 MovieClip Frame 1
onClipEvent (load) { function _spawn_stalker() { _root.keys.stalker_barrel = true; } _root.PushObject(new TriggerFunction(this, _spawn_stalker)); }
Symbol 2780 MovieClip Frame 1
function _gibs() { var _local2 = 0; while (_local2 < 4) { _root.objects.push(new SpinningGib("rail_gibs", _x + pointer._x, _y + pointer._y, random(360), 20, 6, random(4) + 1, 4)); _local2++; } } stop();
Symbol 2780 MovieClip Frame 2
_root.dust(_x + pointer._x, _y + pointer._y, 10, 20);
Symbol 2780 MovieClip Frame 4
_root.dust(_x + pointer._x, _y + pointer._y, 5, 20); _gibs();
Symbol 2780 MovieClip Frame 8
_root.dust(_x + pointer._x, _y + pointer._y, 5, 20); _gibs();
Symbol 2780 MovieClip Frame 12
_gibs();
Symbol 2780 MovieClip Frame 14
_gibs();
Symbol 2780 MovieClip Frame 16
_gibs();
Symbol 2780 MovieClip Frame 75
stop();
Symbol 2786 MovieClip Frame 1
var depth = 20; var id = _root.get_id(); var sprite = _root.objects_layer.attachMovie("train_foregrounds", "gr" + id, id + (_root.depth_band * depth)); sprite._x = _x; sprite._y = _y; sprite.gotoAndStop("rail_bridge");
Symbol 2795 MovieClip Frame 1
_root.objects.push(new FallingTrain(_x, _y));
Symbol 2795 MovieClip Frame 2
stop();
Symbol 2796 MovieClip Frame 1
_x = 0; _y = 0; _xscale = 100; _yscale = 100; _root.wind_left = -4; _root.wind_right = -1; _root.level_vx = 0; stop();
Symbol 2798 MovieClip Frame 3
_root.persistent_buf.aircraft_trajectory = new Trajectory(this);
Symbol 2798 MovieClip Frame 4
stop();
Symbol 2815 MovieClip Frame 1
_root.push_brick(b1, 0, _x, _y, area); b1._visible = false; _root.lifts.push(this); var is_playing = false; gotoAndStop (2);
Symbol 2815 MovieClip Frame 3
is_playing = true;
Symbol 2815 MovieClip Frame 122
Symbol 2815 MovieClip Frame 263
is_playing = false; stop();
Symbol 2822 MovieClip Frame 1
_root.push_brick(b1, 0, _x, _y); b1._visible = false; gotoAndStop (36);
Symbol 2822 MovieClip Frame 2
stop();
Symbol 2822 MovieClip Frame 36
stop();
Symbol 2822 MovieClip Frame 92
stop();
Symbol 2884 MovieClip Frame 1
_root.lifts.push(this); var is_playing = false; stop();
Symbol 2884 MovieClip Frame 2
is_playing = true;
Symbol 2884 MovieClip Frame 154
is_playing = false; _root.menu_controller.NextLevel("final"); stop();
Symbol 2897 MovieClip Frame 1
var depth = 20; var id = _root.get_id(); var sprite = _root.objects_layer.attachMovie("train_foregrounds", "gr" + id, id + (_root.depth_band * depth)); sprite._x = _x; sprite._y = _y; sprite.gotoAndStop("broken_wagon"); sprite._rotation = _rotation; stop();
Symbol 2903 MovieClip Frame 1
var depth = 20; var id = _root.get_id(); var sprite = _root.objects_layer.attachMovie("train_foregrounds", "gr" + id, id + (_root.depth_band * depth)); sprite._x = _x; sprite._y = _y; sprite.gotoAndStop("broken_wagon"); sprite._rotation = _rotation; stop();
Symbol 2919 MovieClip Frame 1
var depth = 20; var id = _root.get_id(); var sprite = _root.objects_layer.attachMovie("train_foregrounds", "gr" + id, id + (_root.depth_band * depth)); sprite._x = _x; sprite._y = _y; sprite.gotoAndStop("broken_wagon"); sprite._rotation = _rotation; stop();
Symbol 2942 MovieClip Frame 1
var sx = (_x + strela._x); var sy = (_y + strela._y); var cable = new CableDoubleAnchor(sx, sy + 200, "cable_grapple_long", 15, _root.gravity_y, 0, 0, 2); _root.PushObject(cable); cable.SetPos1(sx, sy); cable.anchor2 = 0; var depth = 20; var id = _root.get_id(); var sprite = _root.objects_layer.attachMovie("train_foregrounds", "gr" + id, id + (_root.depth_band * depth)); sprite._x = _x + 372; sprite._y = _y - 732; sprite.gotoAndStop("strela"); stop();
Symbol 2950 MovieClip Frame 1
_root.push_brick(b1, 0, _x, _y); b1._visible = false; gotoAndStop (36);
Symbol 2950 MovieClip Frame 2
stop();
Symbol 2950 MovieClip Frame 36
stop();
Symbol 2950 MovieClip Frame 92
stop();
Symbol 2956 MovieClip Frame 1
_root.push_brick(b1, 0, _x, _y); b1._visible = false;
Symbol 2956 MovieClip Frame 2
stop();
Symbol 2956 MovieClip Frame 36
stop();
Symbol 2965 MovieClip Frame 1
_root.PushObject(new Crane(_x, _y), this);
Symbol 2968 MovieClip Frame 1
var depth = 20; var id = _root.get_id(); var sprite = _root.objects_layer.attachMovie("level4_foregrounds", "gr" + id, id + (_root.depth_band * depth)); sprite._x = _x; sprite._y = _y; sprite.gotoAndStop(parseInt(_name)); this.gotoAndStop("empty");
Symbol 2972 MovieClip Frame 1
_root.PushObject(new Crane(_x, _y, 2), this);
Symbol 2987 MovieClip Frame 1
var ready = false; _root.PushObject(new Damager(this, parseInt(_name))); this._name = "dm"; gotoAndStop (2);
Symbol 2987 MovieClip Frame 31
ready = true; damage._visible = false;
Symbol 2987 MovieClip Frame 64
ready = false;
Symbol 2987 MovieClip Frame 74
gotoAndPlay (3);
Symbol 2988 MovieClip Frame 1
var a = this._name; this._name = "the_crate"; var cr = new Crate(_x, _y, "med_box", this, 20, a); cr.aabb.w = 40; cr.aabb.h = 36; cr.aabb.dx = -20; cr.aabb.dy = -18; cr.sprite._xscale = (cr.sprite._yscale = 100); _root.PushObject(cr, this);
Symbol 2989 MovieClip Frame 1
_root.PushObject(new BeamEmitter_test(_x, _y, this._name, 0, 0, -100), this);
Symbol 2992 MovieClip Frame 1
_root.push_brick(this, _root.t_breakable); stop();
Symbol 2992 MovieClip Frame 15
stop();
Symbol 2993 MovieClip Frame 2
_root.PushObject(new Raptor(_x, _y)); stop();
Symbol 2994 MovieClip Frame 1
_x = 0; _y = 0; _xscale = 100; _yscale = 100; var gate3_closed = true; var crane2_destroyed = false; stop();
Instance of Symbol 2315 MovieClip "door2" in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new Door(this, undefined, this._name, 65, false, false)); }
Instance of Symbol 2502 MovieClip "checkpoint1" in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { }
Instance of Symbol 2502 MovieClip "checkpoint2" in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function run(spawner) { spawner.run(); _root.view_scale = 100; } function _drop(spawner) { spawner.DropCargo(); spawner.Delay(35); } function _drop_battle_cargo() { var _local4 = "aaaa >__<. i should sleep more. \"battle cargo\" wtf is that?"; var _local3 = new CargoShip(_parent.drop_ship_spawn._x, _parent.drop_ship_spawn._y, "cargo_ship2"); _local3.WaitUntilDie(false); _local3.destx = _parent.drop_pos._x; _local3.desty = _parent.drop_pos._y; _local3.behavior = _local3.wait_until_arrive; _local3.wind_coeff = 0; _local3.AddEvent(_drop); _local3.AddEvent(run); _local3.life2 = 10000; _root.objects.push(_local3); _local3.UnFreeze(); _root.view_scale = 75; } _root.PushObject(new TriggerFunction(this, _drop_battle_cargo)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _stop(sp) { sp.Delay(80); sp.AddEvent(_drop); stalker.Activate(); } function _drop(sp) { sp.UnGrab(); sp.Delay(70); sp.AddEvent(_run); } function _run(sp) { sp.run(); } function _beam0_off() { _root.keys.beam0 = false; } function _stalker() { var _local6 = _parent.drop_pos2._x; var _local5 = _parent.drop_pos2._y; var _local4 = _parent.gunship_spawn._x; var _local3 = _parent.gunship_spawn._y; gunship = new GunShip(_local4, _local3, true, 1); _root.objects.push(gunship); gunship.UnFreeze(); stalker = new Stalker(_local4, _local3 + 100, 100); _root.objects.push(stalker); stalker.UnFreeze(); stalker.maxlife = (stalker.life = 1800); stalker.on_die = _beam0_off; gunship.Grab(stalker.point1()); gunship.AddEvent(_stop); gunship.MoveTo(_local6, _local5); _root.keys.beam0 = true; } var gunship; var stalker; _root.PushObject(new TriggerFunction(this, _stalker)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _beam1_off() { _root.keys.beam1 = false; _root.keys.beam0 = false; } function _bike_1() { var _local5 = _parent.bike1_spawn._x; var _local4 = _parent.bike1_spawn._y; var _local3 = new Bike(_local5, _local4, 1, _bike_2); _root.objects.push(_local3); _local3.UnFreeze(); _root.keys.beam1 = true; _root.keys.beam0 = true; } function _bike_2() { var _local5 = _parent.bike1_spawn._x; var _local4 = _parent.bike1_spawn._y; var _local3 = new Bike(_local5, _local4, 3, _beam1_off); _root.objects.push(_local3); _local3.UnFreeze(); } _root.PushObject(new TriggerFunction(this, _bike_1)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _man(__x, __y, wpn, bhv) { _root.PushObject(new Enemy(__x, __y, "human", wpn, 22, 60, bhv)); } function _open_gate2() { _parent.gate2.gotoAndPlay("open"); var _local3 = _parent.station_spawn._x; var _local2 = _parent.station_spawn._y; _man(_local3 - 100, _local2, 2, 1); _man(_local3, _local2, 2, 1); _man(_local3 + 250, _local2, 2, 4); _man(_local3 + 350, _local2, 3, 3); } function _bike_2() { var _local5 = _parent.bike2_spawn._x; var _local4 = _parent.bike2_spawn._y; var _local3 = new Bike(_local5, _local4, 4, _open_gate2); _root.objects.push(_local3); _local3.UnFreeze(); } _root.PushObject(new TriggerFunction(this, _bike_2)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _close_gate1() { _parent.gate1.play(); _parent.station_lift.gotoAndPlay("down"); _parent.station_lift.is_playing = true; } _root.PushObject(new TriggerFunction(this, _close_gate1)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function create_man1() { var _local1 = new Enemy(_x, _y, "human", 2, random(5) + 11, 40, 1, 3); return(_local1); } function wave1(spawner) { spawner.SpawnObj(create_man1()); spawner.Delay(10); spawner.destx = spawner.destx - 50; } function change_pos(sp) { switch (pos_n) { case 0 : sp.destx = _parent.station_drop_pos2._x; sp.desty = _parent.station_drop_pos2._y; break; case 1 : sp.destx = _parent.station_drop_pos3._x; sp.desty = _parent.station_drop_pos3._y; } pos_n++; sp.Delay(120); } function run(spawner) { spawner.run(); _root.view_scale = 100; _parent.station_lift.stop_if_higher = false; _parent.station_lift.play(); _parent.checkpoint1.Restore(); } function _station_desant() { var _local3 = new CargoShip(_parent.drop_ship_spawn2._x, _parent.drop_ship_spawn2._y, "cargo_ship2"); _local3.WaitUntilDie(true); _local3.destx = _parent.station_drop_pos1._x; _local3.desty = _parent.station_drop_pos1._y; _local3.behavior = _local3.wait_until_arrive; _local3.wind_coeff = 0; spawner.Delay(40); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(change_pos); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(change_pos); _local3.AddEvent(wave1); _local3.AddEvent(wave1); _local3.AddEvent(run); _local3.life2 = 10000; _root.objects.push(_local3); _local3.UnFreeze(); _parent.crane_wagon.crane.play(); _root.view_scale = 75; _root.SetCheckpoint(_parent.station_checkpoint._x, _parent.station_checkpoint._y); } var pos_n = 0; _root.PushObject(new TriggerFunction(this, _station_desant)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _restart_station_lift() { if (_parent.station_lift._currentframe > 75) { _parent.station_lift.play(); } } _root.PushObject(new TriggerPersistent(this, _close_gate1)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _repeat_bike1() { if ((_root.knight.getx() > end_x) || (!_spawn)) { _spawn = false; return(undefined); } var _local4 = _root.knight.getx() + 8000; var _local3 = _root.knight.gety() - 1000; var _local2 = new Bike(_local4, _local3, 4, _repeat_bike2); _root.objects.push(_local2); _local2.UnFreeze(); } function _repeat_bike2() { if ((_root.knight.getx() > end_x) || (!_spawn)) { _spawn = false; return(undefined); } var _local4 = _root.knight.getx() + 8000; var _local3 = _root.knight.gety() - 1000; var _local2 = new Bike(_local4, _local3, 5, _repeat_bike1); _root.objects.push(_local2); _local2.UnFreeze(); } function _bike_3() { var _local5 = _parent.bike3_spawn._x; var _local4 = _parent.bike3_spawn._y; var _local3 = new Bike(_local5, _local4, 1, _repeat_bike2); _root.objects.push(_local3); _local3.UnFreeze(); } var end_x = _root.level.stop_bike_attack._x; var _spawn = true; _root.PushObject(new TriggerFunction(this, _bike_3)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _change_bottom_border() { _root.view_bottom._y = 357; } _root.PushObject(new TriggerPersistent(this, _change_bottom_border)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _change_bottom_border() { _root.view_bottom._y = 357; } _root.PushObject(new TriggerPersistent(this, _change_bottom_border)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _change_bottom_border() { _root.view_bottom._y = 355; } _root.PushObject(new TriggerPersistent(this, _change_bottom_border)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _change_bottom_border() { _root.view_bottom._y = -335; } _root.PushObject(new TriggerPersistent(this, _change_bottom_border)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _change_bottom_border() { _root.view_bottom._y = 357; } _root.PushObject(new TriggerPersistent(this, _change_bottom_border)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _close_gate3() { if ((!_parent.gate3_closed) && (!_parent.crane2_destroyed)) { _parent.gate3.gotoAndPlay(3); _parent.gate3_closed = true; } } _root.PushObject(new TriggerPersistent(this, _close_gate3)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _open_gate3() { if (_parent.gate3_closed && (!_parent.crane2_destroyed)) { _parent.gate3.play(); _parent.gate3_closed = false; } } _root.PushObject(new TriggerPersistent(this, _open_gate3)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _open_gate3() { _parent.gate3.gotoAndPlay("open"); _parent.crane2_destroyed = true; } _root.PushObject(new TriggerFunction(this, _open_gate3)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _open_gate4() { _parent.gate4.gotoAndPlay("open"); } _root.PushObject(new TriggerFunction(this, _open_gate4)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _open_gate5() { _parent.gate4.gotoAndPlay(3); _parent.gate5.gotoAndPlay(37); _root.view_bottom._y = 620; _parent.bunker_lift.play(); } _parent.gate5.gotoAndStop(36); _root.PushObject(new TriggerFunction(this, _open_gate5)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _change_bottom_border() { _root.view_bottom._y = 357; } _root.PushObject(new TriggerPersistent(this, _change_bottom_border)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _change_bottom_border() { _root.view_bottom._y = 357; } _root.PushObject(new TriggerPersistent(this, _change_bottom_border)); }
Instance of Symbol 2424 MovieClip in Symbol 2994 MovieClip Frame 1
onClipEvent (load) { function _MZKT_GOGOGO() { _parent.garage.play(); _root.knight.LockControls("sit", _parent.garage.player_pos); } _root.PushObject(new TriggerFunction(this, _MZKT_GOGOGO)); }
Symbol 2995 MovieClip Frame 2
_visible = false;
Symbol 2998 MovieClip Frame 1
stop();
Symbol 2999 MovieClip Frame 1
stop();
Symbol 2999 MovieClip Frame 6
stop();
Symbol 3039 MovieClip Frame 1
_root.objects.push(new RocketCarrier(_x, _y, this));
Symbol 3039 MovieClip Frame 40
gotoAndPlay (2);
Symbol 3039 MovieClip Frame 205
truck.play();
Symbol 3039 MovieClip Frame 380
_root.through_clouds.play();
Symbol 3039 MovieClip Frame 412
stop();
Symbol 3040 MovieClip Frame 1
var _content = "heal30smg60"; stop();
Symbol 3040 MovieClip Frame 17
var sb = new Snowball(snowball._x + _x, snowball._y + _y, 60, _content); sb.oldx = sb.oldx + ((random(100) / 11) + 12); sb.oldy = sb.oldy + ((random(100) / 11) + 8); sb.UnFreeze(); _root.objects.push(sb);
Symbol 3040 MovieClip Frame 62
stop();
Symbol 3041 MovieClip Frame 3
_root.persistent_buf.aircraft_trajectory = new Trajectory(this);
Symbol 3041 MovieClip Frame 4
stop();
Symbol 3080 MovieClip Frame 1
function _gib(frame, r) { if (!r) { r = 30; } _root.p.x = gib_pos._x; _root.p.y = gib_pos._y; _root.p = this.transform.matrix.transformPoint(_root.p); _root.p = _parent.transform.matrix.transformPoint(_root.p); _root.p = _parent._parent.transform.matrix.transformPoint(_root.p); var _local5 = new FlyBackGib("rocket_gibs", _root.p.x, _root.p.y, random(360), 8, r, frame, 12); _root.objects.push(_local5); } function throw_bonus() { _root.p.x = gib_pos._x; _root.p.y = gib_pos._y; _root.p = this.transform.matrix.transformPoint(_root.p); _root.p = _parent.transform.matrix.transformPoint(_root.p); _root.p = _parent._parent.transform.matrix.transformPoint(_root.p); var _local4 = "heal50grenade10riffle10smg50"; _root.bonus(_local4, _root.p.x, _root.p.y); } var ready = false; var busy = false; var opened = fasle; _root.push_brick(b1, 0, (_parent._parent._x + _parent._x) + _x, (_parent._parent._y + _parent._y) + _y); b1._visible = false; gotoAndStop ("idle");
Symbol 3080 MovieClip Frame 2
busy = false;
Symbol 3080 MovieClip Frame 11
busy = true;
Symbol 3080 MovieClip Frame 28
opened = true;
Symbol 3080 MovieClip Frame 88
ready = true;
Symbol 3080 MovieClip Frame 90
ready = false;
Symbol 3080 MovieClip Frame 91
ready = true;
Symbol 3080 MovieClip Frame 95
ready = false;
Symbol 3080 MovieClip Frame 96
ready = true;
Symbol 3080 MovieClip Frame 98
ready = false;
Symbol 3080 MovieClip Frame 99
ready = true;
Symbol 3080 MovieClip Frame 101
ready = false;
Symbol 3080 MovieClip Frame 102
ready = true;
Symbol 3080 MovieClip Frame 104
ready = false;
Symbol 3080 MovieClip Frame 105
ready = true;
Symbol 3080 MovieClip Frame 109
ready = false;
Symbol 3080 MovieClip Frame 110
ready = true;
Symbol 3080 MovieClip Frame 111
ready = false;
Symbol 3080 MovieClip Frame 112
ready = true;
Symbol 3080 MovieClip Frame 113
ready = false;
Symbol 3080 MovieClip Frame 164
opened = false;
Symbol 3080 MovieClip Frame 170
busy = false; gotoAndStop ("idle");
Symbol 3080 MovieClip Frame 171
Symbol 3080 MovieClip Frame 180
busy = true;
Symbol 3080 MovieClip Frame 198
opened = true;
Symbol 3080 MovieClip Frame 258
ready = true;
Symbol 3080 MovieClip Frame 260
ready = false;
Symbol 3080 MovieClip Frame 261
ready = true;
Symbol 3080 MovieClip Frame 265
ready = false;
Symbol 3080 MovieClip Frame 266
ready = true;
Symbol 3080 MovieClip Frame 268
ready = false;
Symbol 3080 MovieClip Frame 269
ready = true;
Symbol 3080 MovieClip Frame 271
ready = false;
Symbol 3080 MovieClip Frame 272
ready = true;
Symbol 3080 MovieClip Frame 274
ready = false;
Symbol 3080 MovieClip Frame 275
ready = true;
Symbol 3080 MovieClip Frame 279
ready = false;
Symbol 3080 MovieClip Frame 280
ready = true;
Symbol 3080 MovieClip Frame 281
ready = false;
Symbol 3080 MovieClip Frame 282
ready = true;
Symbol 3080 MovieClip Frame 283
ready = false;
Symbol 3080 MovieClip Frame 324
opened = false;
Symbol 3080 MovieClip Frame 332
busy = false; gotoAndStop ("idle");
Symbol 3080 MovieClip Frame 349
ready = false; busy = true; _root.push_platform(platform, 0, (_parent._parent._x + _parent._x) + _x, (_parent._parent._y + _parent._y) + _y, area); platform._visible = false; area._visible = false;
Symbol 3080 MovieClip Frame 356
_gib(1, 30); busy = true;
Symbol 3080 MovieClip Frame 358
_gib(4, 60);
Symbol 3080 MovieClip Frame 359
_gib(4, 60);
Symbol 3080 MovieClip Frame 361
_gib(2);
Symbol 3080 MovieClip Frame 362
_gib(3);
Symbol 3080 MovieClip Frame 363
_gib(5, 50); throw_bonus();
Symbol 3080 MovieClip Frame 364
_gib(1, 30);
Symbol 3080 MovieClip Frame 370
stop();
Symbol 3080 MovieClip Frame 400
stop();
Symbol 3080 MovieClip Frame 401
_root.knight.scarf.sprite._visible = false;
Symbol 3080 MovieClip Frame 438
stop();
Symbol 3105 MovieClip Frame 1
var busy; var man; stop();
Symbol 3105 MovieClip Frame 2
busy = true;
Symbol 3105 MovieClip Frame 35
if (man) { _root.PushObject(man); man = undefined; }
Symbol 3105 MovieClip Frame 74
busy = false; stop();
Symbol 3112 MovieClip Frame 1
stop();
Symbol 3112 MovieClip Frame 2
_parent._otsek_gibs(this, 10);
Symbol 3112 MovieClip Frame 15
stop();
Symbol 3112 MovieClip Frame 16
_parent._otsek_gibs(this, 10);
Symbol 3112 MovieClip Frame 29
stop();
Symbol 3112 MovieClip Frame 30
_parent._otsek_gibs(this, 10);
Symbol 3112 MovieClip Frame 35
_parent._otsek_gib(this, 10, 80);
Symbol 3112 MovieClip Frame 55
turret.gotoAndPlay("die");
Symbol 3112 MovieClip Frame 75
stop();
Symbol 3122 MovieClip Frame 1
stop();
Symbol 3122 MovieClip Frame 2
_parent._otsek_gibs(this, 10);
Symbol 3122 MovieClip Frame 15
stop();
Symbol 3122 MovieClip Frame 16
_parent._otsek_gibs(this, 10);
Symbol 3122 MovieClip Frame 29
stop();
Symbol 3122 MovieClip Frame 30
_parent._otsek_gibs(this, 10);
Symbol 3122 MovieClip Frame 34
_parent._otsek_gib(this, 10, 80);
Symbol 3122 MovieClip Frame 55
turret.gotoAndPlay("die");
Symbol 3122 MovieClip Frame 75
stop();
Symbol 3122 MovieClip Frame 80
Symbol 3122 MovieClip Frame 171
stop();
Symbol 3122 MovieClip Frame 180
gotoAndPlay ("gettoutta");
Symbol 3130 MovieClip Frame 1
stop();
Symbol 3130 MovieClip Frame 2
_parent._otsek_gibs(this, 10);
Symbol 3130 MovieClip Frame 15
stop();
Symbol 3130 MovieClip Frame 16
_parent._otsek_gibs(this, 10);
Symbol 3130 MovieClip Frame 29
stop();
Symbol 3130 MovieClip Frame 30
_parent._otsek_gibs(this, 10);
Symbol 3130 MovieClip Frame 34
_parent._otsek_gib(this, 10, 80);
Symbol 3130 MovieClip Frame 55
turret.gotoAndPlay("die");
Symbol 3130 MovieClip Frame 75
stop();
Symbol 3140 MovieClip Frame 1
stop();
Symbol 3140 MovieClip Frame 69
_parent._otsek_gibs(this, 20);
Symbol 3140 MovieClip Frame 130
_parent.otsek3.turret.gotoAndPlay("close");
Symbol 3140 MovieClip Frame 258
var sx = ((core_spawn_pos._x + _x) + _parent._x); var sy = ((core_spawn_pos._y + _y) + _parent._y); _root.PushObject(new Core(sx, sy)); stop();
Symbol 3142 MovieClip Frame 1
function _otsek_gibs(otsek, n) { _root.p.x = otsek.gibs_pos._x; _root.p.y = otsek.gibs_pos._y; _root.p = otsek.transform.matrix.transformPoint(_root.p); _root.p = this.transform.matrix.transformPoint(_root.p); var _local3 = 0; while (_local3 < n) { _root.objects.push(new FlyBackGib("rocket_gibs", _root.p.x, _root.p.y, random(360), 6 + (random(400) / 100), 20, random(4) + 6, 12)); _local3++; } } function _otsek_gib(otsek, frame, r) { _root.p.x = otsek.gib_pos._x; _root.p.y = otsek.gib_pos._y; _root.p = otsek.transform.matrix.transformPoint(_root.p); _root.p = this.transform.matrix.transformPoint(_root.p); _root.objects.push(new FlyBackGib("rocket_gibs", _root.p.x, _root.p.y, random(360), 8, r, frame, 12)); } platform1._visible = false; platform2._visible = false; platform3._visible = false; stop();
Symbol 3142 MovieClip Frame 10
_root.push_platform(platform1, 0, _x, _y); _root.push_platform(platform2, -1, _x, _y); _root.push_platform(platform3, 0, _x, _y);
Symbol 3142 MovieClip Frame 179
stop();
Symbol 3146 MovieClip Frame 1
_x = 0; _y = 0; _xscale = 100; _yscale = 100; _root.wind_left = -4; _root.wind_right = -1; _root.level_vx = 20; var rocket_carrier; var core_boss_killed = false; stop();
Instance of Symbol 2315 MovieClip "door2" in Symbol 3146 MovieClip Frame 1
onClipEvent (load) { _root.PushObject(new Door(this, undefined, this._name, 65, false, false)); }
Instance of Symbol 2998 MovieClip in Symbol 3146 MovieClip Frame 2
onClipEvent (load) { _x = -500; var back = new TileXBackground(this, 0.5, 0.5, false); _root.backgrounds.push(back); }
Instance of Symbol 3145 MovieClip in Symbol 3146 MovieClip Frame 2
onClipEvent (load) { _x = -1000; var back = new TileXBackground(this, 1, 1.5, false); _root.backgrounds.push(back); }
Instance of Symbol 3145 MovieClip in Symbol 3146 MovieClip Frame 3
onClipEvent (load) { _x = -500; var back = new TileXBackground(this, 0.5, 0.5, false); _root.backgrounds.push(back); }
Symbol 3159 MovieClip Frame 1
_visible = false; stop();
Symbol 3159 MovieClip Frame 2
_visible = true;
Symbol 3159 MovieClip Frame 98
_visible = false; stop();

Library Items

Symbol 1 GraphicUsed by:2 32  Timeline
Symbol 2 MovieClipUses:1Used by:32
Symbol 3 GraphicUsed by:4
Symbol 4 ButtonUses:3Used by:32
Symbol 5 GraphicUsed by:32
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:25 32
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:24 32
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:18 24 25 32
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:18 24 25 32
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:18 24 25 32
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:18 24 25 32
Symbol 18 MovieClipUses:11 13 15 17Used by:32
Symbol 19 GraphicUsed by:32
Symbol 20 GraphicUsed by:21 32
Symbol 21 MovieClipUses:20Used by:32
Symbol 22 GraphicUsed by:32
Symbol 23 GraphicUsed by:25
Symbol 24 MovieClipUses:9 11 13 15 17Used by:25
Symbol 25 MovieClipUses:23 7 24 11 13 15 17Used by:32
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:32
Symbol 28 FontUsed by:30 2302 2402 2423 2770
Symbol 29 FontUsed by:30
Symbol 30 TextUses:28 29Used by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:2 4 5 7 9 18 19 21 22 11 13 15 17 1 25 27 20 31Used by:Timeline
Symbol 33 GraphicUsed by:40
Symbol 34 ShapeTweeningUsed by:40
Symbol 35 FontUsed by:36
Symbol 36 TextUses:35Used by:40
Symbol 37 FontUsed by:38 2157 2202
Symbol 38 TextUses:37Used by:40
Symbol 39 GraphicUsed by:40 2295
Symbol 40 MovieClipUses:33 34 36 38 39Used by:Timeline
Symbol 3160 MovieClip [__Packages.Obj]
Symbol 3161 MovieClip [__Packages.JointCollide]
Symbol 3162 MovieClip [__Packages.Platform]
Symbol 3163 MovieClip [__Packages.SpinningGib]
Symbol 3164 MovieClip [__Packages.Ragdoll]
Symbol 3165 MovieClip [__Packages.JointCollideBounce]
Symbol 3166 MovieClip [__Packages.LinkSprite]
Symbol 3167 MovieClip [__Packages.Link]
Symbol 3168 MovieClip [__Packages.Gib]
Symbol 3169 MovieClip [__Packages.EnemyRocketDump]
Symbol 3170 MovieClip [__Packages.AnimSpriteFreezer]
Symbol 3171 MovieClip [__Packages.Joint]
Symbol 3172 MovieClip [__Packages.FlyBackGib]
Symbol 3173 MovieClip [__Packages.CableDoubleAnchor]
Symbol 3174 MovieClip [__Packages.JointLoFr]
Symbol 3175 MovieClip [__Packages.Brick]
Symbol 3176 MovieClip [__Packages.SlopeUL]
Symbol 3177 MovieClip [__Packages.SlopePlatformUL]
Symbol 3178 MovieClip [__Packages.BreakableBrick]
Symbol 3179 MovieClip [__Packages.PlatformNoBulletCollide]
Symbol 3180 MovieClip [__Packages.MenuController]
Symbol 3181 MovieClip [__Packages.PlayerState]
Symbol 3182 MovieClip [__Packages.mochi.MochiServices]
Symbol 3183 MovieClip [__Packages.mochi.MochiScores]
Symbol 3184 MovieClip [__Packages.Checkpoint]
Symbol 3185 MovieClip [__Packages.Man]
Symbol 3186 MovieClip [__Packages.BonusRailgun]
Symbol 3187 MovieClip [__Packages.BonusGun]
Symbol 3188 MovieClip [__Packages.Hero]
Symbol 3189 MovieClip [__Packages.Cable]
Symbol 3190 MovieClip [__Packages.CableLink]
Symbol 3191 MovieClip [__Packages.PlayerBullet]
Symbol 3192 MovieClip [__Packages.Beam]
Symbol 3193 MovieClip [__Packages.Grenade]
Symbol 3194 MovieClip [__Packages.Particle]
Symbol 3195 MovieClip [__Packages.SlopeUR]
Symbol 3196 MovieClip [__Packages.Raptor]
Symbol 3197 MovieClip [__Packages.SteamParticle]
Symbol 3198 MovieClip [__Packages.JointCBLF]
Symbol 3199 MovieClip [__Packages.LinkPush]
Symbol 3200 MovieClip [__Packages.TankGrenade]
Symbol 3201 MovieClip [__Packages.BrickStatic]
Symbol 3202 MovieClip [__Packages.BonusHeal]
Symbol 3203 MovieClip [__Packages.BonusGold]
Symbol 3204 MovieClip [__Packages.Background]
Symbol 3205 MovieClip [__Packages.TileXBackground]
Symbol 3206 MovieClip [__Packages.Crate]
Symbol 3207 MovieClip [__Packages.Enemy]
Symbol 3208 MovieClip [__Packages.EnemyBullet]
Symbol 3209 MovieClip [__Packages.EnemyBeam]
Symbol 3210 MovieClip [__Packages.Door]
Symbol 3211 MovieClip [__Packages.StunnedPlayer]
Symbol 3212 MovieClip [__Packages.BeamEmitter_test]
Symbol 3213 MovieClip [__Packages.Snowball]
Symbol 3214 MovieClip [__Packages.Mine]
Symbol 3215 MovieClip [__Packages.Switch]
Symbol 3216 MovieClip [__Packages.Spawner]
Symbol 3217 MovieClip [__Packages.TriggerFunction]
Symbol 3218 MovieClip [__Packages.CargoShip]
Symbol 3219 MovieClip [__Packages.BattleCargo]
Symbol 3220 MovieClip [__Packages.Gold]
Symbol 3221 MovieClip [__Packages.Saw]
Symbol 3222 MovieClip [__Packages.TriggerPersistent]
Symbol 3223 MovieClip [__Packages.TriggerRemove]
Symbol 3224 MovieClip [__Packages.CheckpointFlag]
Symbol 3225 MovieClip [__Packages.PlayerB]
Symbol 3226 MovieClip [__Packages.PlayerA]
Symbol 3227 MovieClip [__Packages.SwitchStart]
Symbol 3228 MovieClip [__Packages.RocketBot]
Symbol 3229 MovieClip [__Packages.EnemyRocket]
Symbol 3230 MovieClip [__Packages.JumpPad]
Symbol 3231 MovieClip [__Packages.Worm]
Symbol 3232 MovieClip [__Packages.GunShip]
Symbol 3233 MovieClip [__Packages.TrainOptimisator]
Symbol 3234 MovieClip [__Packages.TriggerHideForeground]
Symbol 3235 MovieClip [__Packages.Winch]
Symbol 3236 MovieClip [__Packages.StalkerBarrel]
Symbol 3237 MovieClip [__Packages.Stalker]
Symbol 3238 MovieClip [__Packages.Fireball]
Symbol 3239 MovieClip [__Packages.FallingTrain]
Symbol 3240 MovieClip [__Packages.JointCBNF]
Symbol 3241 MovieClip [__Packages.Trajectory]
Symbol 3242 MovieClip [__Packages.Crane]
Symbol 3243 MovieClip [__Packages.Damager]
Symbol 3244 MovieClip [__Packages.Bike]
Symbol 3245 MovieClip [__Packages.BigRocket]
Symbol 3246 MovieClip [__Packages.RocketCarrier]
Symbol 3247 MovieClip [__Packages.Core]
Symbol 3248 MovieClip [__Packages.HyperBlast]
Symbol 3249 MovieClip [__Packages.LinkSpritePull]
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:61 421
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:61 421
Symbol 45 BitmapUsed by:46
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Symbol 47 BitmapUsed by:48 49
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Symbol 50 BitmapUsed by:51
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Symbol 52 BitmapUsed by:53
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Symbol 59 BitmapUsed by:60 125
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip [metal_gibs]Uses:42 44 46 48 49 51 58 60Used by:Timeline
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:134
Symbol 65 BitmapUsed by:66
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Symbol 67 BitmapUsed by:68 73
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Symbol 69 BitmapUsed by:70 74
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Symbol 71 BitmapUsed by:72 75
Symbol 72 GraphicUses:71Used by:76
Symbol 73 GraphicUses:67Used by:76
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Symbol 75 GraphicUses:71Used by:76
Symbol 76 MovieClipUses:68 70 72 73 74 75Used by:77
Symbol 77 MovieClipUses:66 76Used by:134
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:106
Symbol 80 BitmapUsed by:81
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Symbol 82 BitmapUsed by:83
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Symbol 98 BitmapUsed by:99
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Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
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Symbol 103 Sound [snd_boom]Used by:106 109 470 616 766 899 1104 2351
Symbol 104 SoundUsed by:106 109
Symbol 105 Sound [snd_big_boom]Used by:106 109 381 470 616 708 731 766 1057 1090 1359 1528 2780 3080 3112 3122 3130
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Symbol 107 BitmapUsed by:108
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Symbol 110 GraphicUsed by:111
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Instance Names

"logo"Frame 1Symbol 32 MovieClip
"_menu"Frame 4Symbol 2073 MovieClip
"scoreboard_container"Frame 4Symbol 2074 MovieClip
"objects_layer"Frame 6Symbol 2076 MovieClip
"drawing"Frame 6Symbol 2078 MovieClip
"ui"Frame 6Symbol 2265 MovieClip
"level"Frame 8Symbol 2513 MovieClip
"view_bottom"Frame 8Symbol 113 MovieClip
"level"Frame 10Symbol 2529 MovieClip
"view_bottom"Frame 10Symbol 113 MovieClip
"level"Frame 12Symbol 2706 MovieClip
"view_bottom"Frame 12Symbol 113 MovieClip
"level"Frame 14Symbol 2776 MovieClip
"view_bottom"Frame 14Symbol 113 MovieClip
"_sky"Frame 16Symbol 2710 MovieClip
"_mountains"Frame 16Symbol 2711 MovieClip
"_clouds"Frame 16Symbol 2536 MovieClip
"level"Frame 16Symbol 2796 MovieClip
"view_bottom"Frame 16Symbol 113 MovieClip
"_sky"Frame 18Symbol 2710 MovieClip
"_mountains"Frame 18Symbol 2711 MovieClip
"level"Frame 18Symbol 2994 MovieClip
"view_bottom"Frame 18Symbol 113 MovieClip
"_sky"Frame 20Symbol 2995 MovieClip
"view_bottom"Frame 20Symbol 113 MovieClip
"level"Frame 20Symbol 3146 MovieClip
"road_front"Frame 20Symbol 3145 MovieClip
"through_clouds"Frame 20Symbol 3159 MovieClip
"drill_pos"Symbol 133 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"body"Symbol 133 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"beam_h"Symbol 133 MovieClip Frame 24Symbol 113 MovieClip
"beam"Symbol 133 MovieClip Frame 24Symbol 119 MovieClip
"beam_h"Symbol 133 MovieClip Frame 69Symbol 113 MovieClip
"node11"Symbol 134 MovieClip [worm] Frame 1Symbol 64 MovieClip
"node10"Symbol 134 MovieClip [worm] Frame 1Symbol 77 MovieClip
"node9"Symbol 134 MovieClip [worm] Frame 1Symbol 64 MovieClip
"node8"Symbol 134 MovieClip [worm] Frame 1Symbol 77 MovieClip
"node7"Symbol 134 MovieClip [worm] Frame 1Symbol 64 MovieClip
"node6"Symbol 134 MovieClip [worm] Frame 1Symbol 77 MovieClip
"node5"Symbol 134 MovieClip [worm] Frame 1Symbol 64 MovieClip
"node4"Symbol 134 MovieClip [worm] Frame 1Symbol 77 MovieClip
"node3"Symbol 134 MovieClip [worm] Frame 1Symbol 106 MovieClip
"node2"Symbol 134 MovieClip [worm] Frame 1Symbol 109 MovieClip
"node1"Symbol 134 MovieClip [worm] Frame 1Symbol 106 MovieClip
"beam"Symbol 134 MovieClip [worm] Frame 1Symbol 133 MovieClip
"end_glow"Symbol 134 MovieClip [worm] Frame 1Symbol 54 MovieClip
"flame"Symbol 195 MovieClip Frame 1Symbol 194 MovieClip
"hand"Symbol 253 MovieClip Frame 1Symbol 252 MovieClip
"barrel"Symbol 294 MovieClip Frame 2Symbol 111 MovieClip [pointer]
"hand"Symbol 295 MovieClip Frame 1Symbol 294 MovieClip
"hand_back"Symbol 296 MovieClip [human] Frame 41Symbol 253 MovieClip
"hand_front"Symbol 296 MovieClip [human] Frame 41Symbol 295 MovieClip
"a21"Symbol 296 MovieClip [human] Frame 209Symbol 149 MovieClip
"a22"Symbol 296 MovieClip [human] Frame 209Symbol 158 MovieClip
"l22"Symbol 296 MovieClip [human] Frame 209Symbol 169 MovieClip
"l21"Symbol 296 MovieClip [human] Frame 209Symbol 180 MovieClip
"bod"Symbol 296 MovieClip [human] Frame 209Symbol 202 MovieClip
"head"Symbol 296 MovieClip [human] Frame 209Symbol 225 MovieClip
"l12"Symbol 296 MovieClip [human] Frame 209Symbol 169 MovieClip
"l11"Symbol 296 MovieClip [human] Frame 209Symbol 236 MovieClip
"a11"Symbol 296 MovieClip [human] Frame 209Symbol 149 MovieClip
"a12"Symbol 296 MovieClip [human] Frame 209Symbol 246 MovieClip
"but"Symbol 296 MovieClip [human] Frame 209Symbol 111 MovieClip [pointer]
"c0"Symbol 302 MovieClip [scarf] Frame 1Symbol 301 MovieClip
"c1"Symbol 302 MovieClip [scarf] Frame 1Symbol 301 MovieClip
"c2"Symbol 302 MovieClip [scarf] Frame 1Symbol 301 MovieClip
"c3"Symbol 302 MovieClip [scarf] Frame 1Symbol 301 MovieClip
"c4"Symbol 302 MovieClip [scarf] Frame 1Symbol 301 MovieClip
"c5"Symbol 302 MovieClip [scarf] Frame 1Symbol 301 MovieClip
"c6"Symbol 302 MovieClip [scarf] Frame 1Symbol 301 MovieClip
"c0"Symbol 306 MovieClip [scarf_green] Frame 1Symbol 305 MovieClip
"c1"Symbol 306 MovieClip [scarf_green] Frame 1Symbol 305 MovieClip
"c2"Symbol 306 MovieClip [scarf_green] Frame 1Symbol 305 MovieClip
"c3"Symbol 306 MovieClip [scarf_green] Frame 1Symbol 305 MovieClip
"c4"Symbol 306 MovieClip [scarf_green] Frame 1Symbol 305 MovieClip
"c5"Symbol 306 MovieClip [scarf_green] Frame 1Symbol 305 MovieClip
"c6"Symbol 306 MovieClip [scarf_green] Frame 1Symbol 305 MovieClip
"flame"Symbol 333 MovieClip [pistol_bullet] Frame 1Symbol 265 MovieClip
"body"Symbol 381 MovieClip [rocket_bot] Frame 1Symbol 376 MovieClip
"body"Symbol 381 MovieClip [rocket_bot] Frame 82Symbol 380 MovieClip
"body"Symbol 389 MovieClip [rocket] Frame 1Symbol 385 MovieClip
"spark_l"Symbol 417 MovieClip [saw] Frame 1Symbol 265 MovieClip
"spark_r"Symbol 417 MovieClip [saw] Frame 1Symbol 265 MovieClip
"deflect"Symbol 417 MovieClip [saw] Frame 31Symbol 416 MovieClip
"spark_b"Symbol 417 MovieClip [saw] Frame 34Symbol 265 MovieClip
"spark_b"Symbol 417 MovieClip [saw] Frame 44Symbol 265 MovieClip
"body"Symbol 454 MovieClip [stat_gun] Frame 1Symbol 425 MovieClip
"gun"Symbol 454 MovieClip [stat_gun] Frame 1Symbol 427 MovieClip
"body"Symbol 454 MovieClip [stat_gun] Frame 74Symbol 425 MovieClip
"body"Symbol 454 MovieClip [stat_gun] Frame 122Symbol 425 MovieClip
"gun"Symbol 454 MovieClip [stat_gun] Frame 122Symbol 427 MovieClip
"flame"Symbol 464 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"jet1"Symbol 470 MovieClip [cargo_ship] Frame 1Symbol 464 MovieClip
"jet2"Symbol 470 MovieClip [cargo_ship] Frame 1Symbol 464 MovieClip
"c19"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c18"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c17"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c16"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c15"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c14"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c13"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c12"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c11"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c10"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c9"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c8"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c7"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c6"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c5"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c4"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c3"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c2"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c1"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"c0"Symbol 484 MovieClip [cable20] Frame 1Symbol 483 MovieClip
"gun"Symbol 490 MovieClip [bonus_gun] Frame 1Symbol 489 MovieClip
"body"Symbol 515 MovieClip [gold] Frame 1Symbol 514 MovieClip
"flame"Symbol 620 MovieClip [fire_bullet] Frame 1Symbol 265 MovieClip
"flame"Symbol 621 MovieClip [argon_bullet] Frame 1Symbol 265 MovieClip
"gun"Symbol 624 MovieClip Frame 1Symbol 623 MovieClip
"gun"Symbol 630 MovieClip [enemy_bot1] Frame 1Symbol 624 MovieClip
"body"Symbol 630 MovieClip [enemy_bot1] Frame 1Symbol 626 MovieClip
"body"Symbol 630 MovieClip [enemy_bot1] Frame 82Symbol 629 MovieClip
"body"Symbol 653 MovieClip [beam_emitter] Frame 1Symbol 113 MovieClip
"a21"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 149 MovieClip
"a22"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 158 MovieClip
"l22"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 169 MovieClip
"l21"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 180 MovieClip
"bod"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 202 MovieClip
"head"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 225 MovieClip
"l12"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 169 MovieClip
"l11"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 236 MovieClip
"a11"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 149 MovieClip
"a12"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 246 MovieClip
"but"Symbol 654 MovieClip [stunned_player] Frame 1Symbol 111 MovieClip [pointer]
"trigger"Symbol 674 MovieClip [jump_pad] Frame 1Symbol 113 MovieClip
"beam"Symbol 683 MovieClip Frame 1Symbol 318 MovieClip [beam_red]
"drill_pos"Symbol 683 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"body"Symbol 683 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"turret"Symbol 684 MovieClip [beam_emitter2] Frame 1Symbol 679 MovieClip
"beam"Symbol 684 MovieClip [beam_emitter2] Frame 1Symbol 683 MovieClip
"end_glow"Symbol 684 MovieClip [beam_emitter2] Frame 1Symbol 682 MovieClip
"c19"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c18"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c17"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c16"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c15"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c14"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c13"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c12"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c11"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c10"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c9"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c8"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c7"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c6"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c5"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c4"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c3"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c2"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c1"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"c0"Symbol 688 MovieClip [steel_cable20] Frame 1Symbol 687 MovieClip
"barrel"Symbol 708 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"barrel"Symbol 731 MovieClip [gunship_cartrige] Frame 45Symbol 111 MovieClip [pointer]
"gun1"Symbol 766 MovieClip [gunship] Frame 1Symbol 708 MovieClip
"turbine"Symbol 766 MovieClip [gunship] Frame 1Symbol 715 MovieClip
"gun2"Symbol 766 MovieClip [gunship] Frame 1Symbol 708 MovieClip
"central"Symbol 766 MovieClip [gunship] Frame 1Symbol 111 MovieClip [pointer]
"rockets"Symbol 766 MovieClip [gunship] Frame 2Symbol 731 MovieClip [gunship_cartrige]
"rockets_pos"Symbol 766 MovieClip [gunship] Frame 2Symbol 111 MovieClip [pointer]
"rockets_central"Symbol 766 MovieClip [gunship] Frame 2Symbol 111 MovieClip [pointer]
"turbine"Symbol 766 MovieClip [gunship] Frame 50Symbol 715 MovieClip
"pilot_pos"Symbol 766 MovieClip [gunship] Frame 50Symbol 111 MovieClip [pointer]
"c0"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c1"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c2"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c3"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c4"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c5"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c6"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c7"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c8"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c9"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c10"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c11"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c12"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c13"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c14"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 767 MovieClip
"c15"Symbol 775 MovieClip [orange_lightning] Frame 1Symbol 774 MovieClip
"c7"Symbol 786 MovieClip [cable_grapple] Frame 1Symbol 783 MovieClip
"c6"Symbol 786 MovieClip [cable_grapple] Frame 1Symbol 785 MovieClip
"c5"Symbol 786 MovieClip [cable_grapple] Frame 1Symbol 785 MovieClip
"c4"Symbol 786 MovieClip [cable_grapple] Frame 1Symbol 785 MovieClip
"c3"Symbol 786 MovieClip [cable_grapple] Frame 1Symbol 785 MovieClip
"c2"Symbol 786 MovieClip [cable_grapple] Frame 1Symbol 785 MovieClip
"c1"Symbol 786 MovieClip [cable_grapple] Frame 1Symbol 785 MovieClip
"c0"Symbol 786 MovieClip [cable_grapple] Frame 1Symbol 785 MovieClip
"leg22"Symbol 833 MovieClip [stalker] Frame 1Symbol 804 MovieClip
"leg21"Symbol 833 MovieClip [stalker] Frame 1Symbol 807 MovieClip
"arm22"Symbol 833 MovieClip [stalker] Frame 1Symbol 810 MovieClip
"arm21"Symbol 833 MovieClip [stalker] Frame 1Symbol 812 MovieClip
"back"Symbol 833 MovieClip [stalker] Frame 1Symbol 817 MovieClip
"tors"Symbol 833 MovieClip [stalker] Frame 1Symbol 822 MovieClip
"head"Symbol 833 MovieClip [stalker] Frame 1Symbol 828 MovieClip
"arm12"Symbol 833 MovieClip [stalker] Frame 1Symbol 810 MovieClip
"arm11"Symbol 833 MovieClip [stalker] Frame 1Symbol 812 MovieClip
"butt"Symbol 833 MovieClip [stalker] Frame 1Symbol 111 MovieClip [pointer]
"leg12"Symbol 833 MovieClip [stalker] Frame 1Symbol 804 MovieClip
"leg11"Symbol 833 MovieClip [stalker] Frame 1Symbol 807 MovieClip
"arm12"Symbol 833 MovieClip [stalker] Frame 3Symbol 830 MovieClip
"arm11"Symbol 833 MovieClip [stalker] Frame 3Symbol 830 MovieClip
"arm22"Symbol 833 MovieClip [stalker] Frame 3Symbol 830 MovieClip
"arm21"Symbol 833 MovieClip [stalker] Frame 3Symbol 830 MovieClip
"tors"Symbol 833 MovieClip [stalker] Frame 3Symbol 832 MovieClip
"back"Symbol 833 MovieClip [stalker] Frame 3Symbol 832 MovieClip
"head"Symbol 833 MovieClip [stalker] Frame 3Symbol 832 MovieClip
"leg22"Symbol 833 MovieClip [stalker] Frame 3Symbol 830 MovieClip
"leg21"Symbol 833 MovieClip [stalker] Frame 3Symbol 830 MovieClip
"leg12"Symbol 833 MovieClip [stalker] Frame 3Symbol 830 MovieClip
"leg11"Symbol 833 MovieClip [stalker] Frame 3Symbol 830 MovieClip
"point"Symbol 833 MovieClip [stalker] Frame 3Symbol 682 MovieClip
"c8"Symbol 861 MovieClip [spike_chain] Frame 1Symbol 854 MovieClip
"c6"Symbol 861 MovieClip [spike_chain] Frame 1Symbol 857 MovieClip
"c4"Symbol 861 MovieClip [spike_chain] Frame 1Symbol 857 MovieClip
"c2"Symbol 861 MovieClip [spike_chain] Frame 1Symbol 857 MovieClip
"c0"Symbol 861 MovieClip [spike_chain] Frame 1Symbol 857 MovieClip
"c5"Symbol 861 MovieClip [spike_chain] Frame 1Symbol 860 MovieClip
"c3"Symbol 861 MovieClip [spike_chain] Frame 1Symbol 860 MovieClip
"c1"Symbol 861 MovieClip [spike_chain] Frame 1Symbol 860 MovieClip
"c7"Symbol 861 MovieClip [spike_chain] Frame 1Symbol 860 MovieClip
"c13"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c12"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c11"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c10"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c9"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c8"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c7"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c14"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 783 MovieClip
"c6"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c5"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c4"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c3"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c2"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c1"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c0"Symbol 868 MovieClip [cable_grapple_long] Frame 1Symbol 785 MovieClip
"c27"Symbol 900 MovieClip [falling_train] Frame 1Symbol 871 MovieClip
"c26"Symbol 900 MovieClip [falling_train] Frame 1Symbol 871 MovieClip
"c25"Symbol 900 MovieClip [falling_train] Frame 1Symbol 874 MovieClip
"c24"Symbol 900 MovieClip [falling_train] Frame 1Symbol 877 MovieClip
"c23"Symbol 900 MovieClip [falling_train] Frame 1Symbol 880 MovieClip
"c21"Symbol 900 MovieClip [falling_train] Frame 1Symbol 883 MovieClip
"c20"Symbol 900 MovieClip [falling_train] Frame 1Symbol 886 MovieClip
"c19"Symbol 900 MovieClip [falling_train] Frame 1Symbol 889 MovieClip
"c18"Symbol 900 MovieClip [falling_train] Frame 1Symbol 883 MovieClip
"c17"Symbol 900 MovieClip [falling_train] Frame 1Symbol 871 MovieClip
"c16"Symbol 900 MovieClip [falling_train] Frame 1Symbol 871 MovieClip
"c15"Symbol 900 MovieClip [falling_train] Frame 1Symbol 880 MovieClip
"c14"Symbol 900 MovieClip [falling_train] Frame 1Symbol 889 MovieClip
"c13"Symbol 900 MovieClip [falling_train] Frame 1Symbol 889 MovieClip
"c12"Symbol 900 MovieClip [falling_train] Frame 1Symbol 880 MovieClip
"c11"Symbol 900 MovieClip [falling_train] Frame 1Symbol 871 MovieClip
"c10"Symbol 900 MovieClip [falling_train] Frame 1Symbol 892 MovieClip
"c9"Symbol 900 MovieClip [falling_train] Frame 1Symbol 889 MovieClip
"c8"Symbol 900 MovieClip [falling_train] Frame 1Symbol 889 MovieClip
"c7"Symbol 900 MovieClip [falling_train] Frame 1Symbol 889 MovieClip
"c6"Symbol 900 MovieClip [falling_train] Frame 1Symbol 886 MovieClip
"c5"Symbol 900 MovieClip [falling_train] Frame 1Symbol 889 MovieClip
"c4"Symbol 900 MovieClip [falling_train] Frame 1Symbol 883 MovieClip
"c3"Symbol 900 MovieClip [falling_train] Frame 1Symbol 877 MovieClip
"c2"Symbol 900 MovieClip [falling_train] Frame 1Symbol 880 MovieClip
"c1"Symbol 900 MovieClip [falling_train] Frame 1Symbol 871 MovieClip
"c0"Symbol 900 MovieClip [falling_train] Frame 1Symbol 895 MovieClip
"c22"Symbol 900 MovieClip [falling_train] Frame 1Symbol 874 MovieClip
"c28"Symbol 900 MovieClip [falling_train] Frame 1Symbol 899 MovieClip
"c29"Symbol 900 MovieClip [falling_train] Frame 1Symbol 111 MovieClip [pointer]
"steam2"Symbol 922 MovieClip [stalker_barrel] Frame 1Symbol 111 MovieClip [pointer]
"steam1"Symbol 922 MovieClip [stalker_barrel] Frame 1Symbol 111 MovieClip [pointer]
"b1"Symbol 922 MovieClip [stalker_barrel] Frame 1Symbol 113 MovieClip
"shield1"Symbol 922 MovieClip [stalker_barrel] Frame 88Symbol 111 MovieClip [pointer]
"shield2"Symbol 922 MovieClip [stalker_barrel] Frame 88Symbol 111 MovieClip [pointer]
"shield3"Symbol 922 MovieClip [stalker_barrel] Frame 88Symbol 111 MovieClip [pointer]
"man"Symbol 933 MovieClip Frame 1Symbol 932 MovieClip
"c0"Symbol 934 MovieClip [rope_ladder] Frame 1Symbol 925 MovieClip
"c1"Symbol 934 MovieClip [rope_ladder] Frame 1Symbol 925 MovieClip
"c2"Symbol 934 MovieClip [rope_ladder] Frame 1Symbol 925 MovieClip
"c3"Symbol 934 MovieClip [rope_ladder] Frame 1Symbol 925 MovieClip
"c4"Symbol 934 MovieClip [rope_ladder] Frame 1Symbol 925 MovieClip
"c5"Symbol 934 MovieClip [rope_ladder] Frame 1Symbol 925 MovieClip
"c6"Symbol 934 MovieClip [rope_ladder] Frame 1Symbol 925 MovieClip
"c7"Symbol 934 MovieClip [rope_ladder] Frame 1Symbol 933 MovieClip
"barrel"Symbol 959 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"flame"Symbol 959 MovieClip Frame 2Symbol 265 MovieClip
"rotor"Symbol 978 MovieClip Frame 1Symbol 955 MovieClip
"gun"Symbol 978 MovieClip Frame 1Symbol 959 MovieClip
"spawn"Symbol 978 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"gib_pos"Symbol 978 MovieClip Frame 82Symbol 111 MovieClip [pointer]
"exhaust1"Symbol 1057 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"exhaust2"Symbol 1057 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"barrel"Symbol 1057 MovieClip Frame 11Symbol 111 MovieClip [pointer]
"__target"Symbol 1057 MovieClip Frame 11Symbol 111 MovieClip [pointer]
"gib_pos"Symbol 1057 MovieClip Frame 202Symbol 111 MovieClip [pointer]
"gibs_pos"Symbol 1057 MovieClip Frame 202Symbol 111 MovieClip [pointer]
"barrel"Symbol 1057 MovieClip Frame 203Symbol 111 MovieClip [pointer]
"__target"Symbol 1057 MovieClip Frame 203Symbol 111 MovieClip [pointer]
"leg24"Symbol 1070 MovieClip [raptor] Frame 1Symbol 937 MovieClip
"leg23"Symbol 1070 MovieClip [raptor] Frame 1Symbol 940 MovieClip
"leg22"Symbol 1070 MovieClip [raptor] Frame 1Symbol 943 MovieClip
"leg21"Symbol 1070 MovieClip [raptor] Frame 1Symbol 946 MovieClip
"head"Symbol 1070 MovieClip [raptor] Frame 1Symbol 978 MovieClip
"body"Symbol 1070 MovieClip [raptor] Frame 1Symbol 1057 MovieClip
"leg14"Symbol 1070 MovieClip [raptor] Frame 1Symbol 1060 MovieClip
"leg13"Symbol 1070 MovieClip [raptor] Frame 1Symbol 1063 MovieClip
"leg12"Symbol 1070 MovieClip [raptor] Frame 1Symbol 1066 MovieClip
"leg11"Symbol 1070 MovieClip [raptor] Frame 1Symbol 1069 MovieClip
"rotor"Symbol 1073 MovieClip [raptor_gibs] Frame 10Symbol 955 MovieClip
"door"Symbol 1090 MovieClip Frame 1Symbol 1083 MovieClip
"gibs_pos"Symbol 1090 MovieClip Frame 2Symbol 111 MovieClip [pointer]
"gibs_pos"Symbol 1090 MovieClip Frame 47Symbol 111 MovieClip [pointer]
"gibs_pos"Symbol 1090 MovieClip Frame 91Symbol 111 MovieClip [pointer]
"body"Symbol 1092 MovieClip [battle_cargo] Frame 1Symbol 1090 MovieClip
"beam"Symbol 1092 MovieClip [battle_cargo] Frame 1Symbol 1091 MovieClip
"left"Symbol 1092 MovieClip [battle_cargo] Frame 1Symbol 111 MovieClip [pointer]
"right"Symbol 1092 MovieClip [battle_cargo] Frame 1Symbol 111 MovieClip [pointer]
"spawn"Symbol 1092 MovieClip [battle_cargo] Frame 1Symbol 111 MovieClip [pointer]
"flame"Symbol 1098 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"cargo"Symbol 1104 MovieClip [cargo_ship2] Frame 1Symbol 1092 MovieClip [battle_cargo]
"jet1"Symbol 1104 MovieClip [cargo_ship2] Frame 1Symbol 1098 MovieClip
"jet2"Symbol 1104 MovieClip [cargo_ship2] Frame 1Symbol 1098 MovieClip
"flame"Symbol 1116 MovieClip Frame 2Symbol 1115 MovieClip
"barrel"Symbol 1121 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"gibs_pos"Symbol 1134 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"barrel"Symbol 1141 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"jet4"Symbol 1157 MovieClip [bike] Frame 1Symbol 1116 MovieClip
"jet3"Symbol 1157 MovieClip [bike] Frame 1Symbol 1116 MovieClip
"rocket"Symbol 1157 MovieClip [bike] Frame 1Symbol 1121 MovieClip
"body"Symbol 1157 MovieClip [bike] Frame 1Symbol 1134 MovieClip
"gun"Symbol 1157 MovieClip [bike] Frame 1Symbol 1141 MovieClip
"jet2"Symbol 1157 MovieClip [bike] Frame 1Symbol 1116 MovieClip
"jet1"Symbol 1157 MovieClip [bike] Frame 1Symbol 1116 MovieClip
"spawn"Symbol 1157 MovieClip [bike] Frame 1Symbol 111 MovieClip [pointer]
"glass"Symbol 1157 MovieClip [bike] Frame 1Symbol 1149 MovieClip
"hand"Symbol 1157 MovieClip [bike] Frame 3Symbol 294 MovieClip
"body"Symbol 1169 MovieClip [big_rocket] Frame 1Symbol 1159 MovieClip
"cart"Symbol 1192 MovieClip Frame 1Symbol 1191 MovieClip
"b1"Symbol 1205 MovieClip Frame 1Symbol 113 MovieClip
"b2"Symbol 1205 MovieClip Frame 50Symbol 113 MovieClip
"b2"Symbol 1205 MovieClip Frame 83Symbol 113 MovieClip
"strela"Symbol 1266 MovieClip [crane2] Frame 1Symbol 1192 MovieClip
"door"Symbol 1266 MovieClip [crane2] Frame 1Symbol 1205 MovieClip
"operator"Symbol 1266 MovieClip [crane2] Frame 1Symbol 1261 MovieClip
"spawn2"Symbol 1266 MovieClip [crane2] Frame 1Symbol 111 MovieClip [pointer]
"spawn1"Symbol 1266 MovieClip [crane2] Frame 1Symbol 111 MovieClip [pointer]
"gun_pos"Symbol 1284 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"__target"Symbol 1284 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"barrel"Symbol 1319 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"hand_pos"Symbol 1356 MovieClip Frame 196Symbol 111 MovieClip [pointer]
"rockets"Symbol 1359 MovieClip Frame 1Symbol 1319 MovieClip
"exhaust1"Symbol 1359 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"exhaust2"Symbol 1359 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"wings"Symbol 1359 MovieClip Frame 1Symbol 1340 MovieClip
"mask"Symbol 1359 MovieClip Frame 1Symbol 1356 MovieClip
"barrel"Symbol 1359 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"gibs_pos"Symbol 1359 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"gib_pos"Symbol 1359 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"damager"Symbol 1361 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"barrel"Symbol 1400 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"central"Symbol 1400 MovieClip Frame 1Symbol 111 MovieClip [pointer]
"gibs_pos"Symbol 1400 MovieClip Frame 104Symbol 111 MovieClip [pointer]
"leg2"Symbol 1401 MovieClip [core] Frame 1Symbol 1273 MovieClip
"arm21"Symbol 1401 MovieClip [core] Frame 1Symbol 1276 MovieClip
"arm22"Symbol 1401 MovieClip [core] Frame 1Symbol 1281 MovieClip
"back"Symbol 1401 MovieClip [core] Frame 1Symbol 1284 MovieClip
"head"Symbol 1401 MovieClip [core] Frame 1Symbol 1359 MovieClip
"leg1"Symbol 1401 MovieClip [core] Frame 1Symbol 1361 MovieClip
"arm11"Symbol 1401 MovieClip [core] Frame 1Symbol 1276 MovieClip
"arm12"Symbol 1401 MovieClip [core] Frame 1Symbol 1281 MovieClip
"butt"Symbol 1401 MovieClip [core] Frame 1Symbol 111 MovieClip [pointer]
"gun"Symbol 1401 MovieClip [core] Frame 1Symbol 1400 MovieClip
"foot2"Symbol 1401 MovieClip [core] Frame 1Symbol 111 MovieClip [pointer]
"foot1"Symbol 1401 MovieClip [core] Frame 1Symbol 111 MovieClip [pointer]
"luk0"Symbol 1476 MovieClip [truck_foreground] Frame 1Symbol 1475 MovieClip
"luk1"Symbol 1476 MovieClip [truck_foreground] Frame 1Symbol 1475 MovieClip
"luk2"Symbol 1476 MovieClip [truck_foreground] Frame 1Symbol 1475 MovieClip
"luk3"Symbol 1476 MovieClip [truck_foreground] Frame 1Symbol 1475 MovieClip
"luk4"Symbol 1476 MovieClip [truck_foreground] Frame 1Symbol 1475 MovieClip
"luk5"Symbol 1476 MovieClip [truck_foreground] Frame 1Symbol 1475 MovieClip
"_end"Symbol 1494 MovieClip [hyper_blast] Frame 1Symbol 111 MovieClip [pointer]
"_start"Symbol 1494 MovieClip [hyper_blast] Frame 1Symbol 111 MovieClip [pointer]
"_color"Symbol 1494 MovieClip [hyper_blast] Frame 1Symbol 111 MovieClip [pointer]
"_color"Symbol 1494 MovieClip [hyper_blast] Frame 58Symbol 111 MovieClip [pointer]
"door"Symbol 1528 MovieClip [crane3] Frame 1Symbol 1205 MovieClip
"operator"Symbol 1528 MovieClip [crane3] Frame 1Symbol 1261 MovieClip
"strela"Symbol 1528 MovieClip [crane3] Frame 1Symbol 1192 MovieClip
"spawn2"Symbol 1528 MovieClip [crane3] Frame 1Symbol 111 MovieClip [pointer]
"spawn1"Symbol 1528 MovieClip [crane3] Frame 1Symbol 111 MovieClip [pointer]
"b1"Symbol 1528 MovieClip [crane3] Frame 1Symbol 113 MovieClip
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ExportAssets (56)Timeline Frame 3Symbol 934 as "rope_ladder"
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ExportAssets (56)Timeline Frame 3Symbol 1549 as "player_skydive"
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

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http://swfchan.com/9/41199/info.shtml
Created: 10/5 -2019 11:17:25 Last modified: 10/5 -2019 11:17:25 Server time: 22/12 -2024 22:04:20