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The Last Stand 2.swf

This is the info page for
Flash #41335

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"> </font></p>

00

o

/

ARMORGAMES.COM

ARMORGAMES.COM

THE LAST STAND 2
IS EXCLUSIVE TO

v1.31

SOUND CONTROLLERvv

THREAT LEVEL

TOWN MAX:

00

00

NIGHT

LOCATION

OPTIONS

TXT

BUTTONTEXT

ON

ON

OFF

REMOVE

PUT GUN HERE

WEAPONS FOR
TONIGHT

MAIN:

BACKUP:

NEED A
WEA{PON HERE!

SURVIVOR WEAPONS

ACCEPT

SETUP
TRAPS

ACCEPT

TRAPS

WAlL

TRAP SPOTS

EVERYTHING IS MADE OF EXPLOSIONS.

x0

x0

x0

CLOSE

SOMETHING IS STILL
CONTROLLING ME!

MOVE:

:RELOAD

:SWITCH WEAPONS

W

A

S

D

R

SPACE

ESC

:OPTIONS

AIM &

SHOOT!

kILL!
KILl!

00

1

INCLUDING ME

00

0

0

0

0

00

00

PTS

TOOL STORE

QUICKSTOP

SUPERMARKET

MORE HOUSES

HOUSES

CHURCH

PARK STORAGE

BIG
HOUSE

SHERRIFS
OFFICE

?

DEPT.
STORE

$

GAS STATION

OFFICE

STORES

GUN STORE

POLICE

ALL RETAIL

APARTMENTS

CHURCH

CORNER
STORE

ALL HOUSES

HALL

YOU
ARE
HERE

GLENDALE

HUGE YARDS

RUNDOWN
HOUSE

MED.
CENTRE

BARN

DINER

FARMHOUSE

SHERRIF's

GAS STATION

TAlk ABOUT BEING IN
THE MIDDLE OF NOWHERE...

POLICE

CAMPING STORE

SECURITY
CoMPANY

RETAIL DISTRICT

UNION
CITY

ARMY
BASE

TO GLENDALE

NO-MANS

LAND

WEAPON
STORAGE

HOUSE

POLICE
STATION

GUNSHOP

STORES

MEDICAL
CLINIC

HALL

MARK LOCATIONS TO SEARCH IN RED

12

00

00

00

00

00

INCLUDING ME

<p align="left"></p>

DAY 1

SEARCHING

HOURS LEFT

REPAIRS

PER HOUR

0

00

00

10

PTS

NO VACANCY

00

TRAVEL

<p align="center"><font face="HarleyHand1" size="24" color="#990000" letterSpacing="-1.000000" kerning="0">0</font></p>

SEARCH TIME:

WEAPON STORAGE

MORE POPULATION = MORE OF EVERYTHING

YOU ARE
HERE!

EXCLUSION
ZONE

<p align="center"><font face="HarleyHand1" size="48" color="#000000" letterSpacing="-5.000000" kerning="0">00</font></p>

<p align="center"><font face="HarleyHand1" size="38" color="#000000" letterSpacing="-5.000000" kerning="0">00</font></p>

TO GET TO UNION CITY

<p align="center"><font face="HarleyHand1" size="23" color="#ffffff" letterSpacing="-2.500000" kerning="0">GLENDALE</font></p>

POP:

<p align="center"><font face="HarleyHand1" size="24" color="#ffffff" letterSpacing="-2.000000" kerning="0">100,000</font></p>

DAYS TRAVEL:

<p align="center"><font face="HarleyHand1" size="25" color="#ffffff" letterSpacing="-2.000000" kerning="0">5</font></p>

NOT ENOUGH
SUPPLIES

<p align="center"><font face="HarleyHand1" size="36" color="#000000" letterSpacing="-2.500000" kerning="0">JONESTOWN ?</font></p>

<p align="center"><font face="HarleyHand1" size="37" color="#000000" letterSpacing="-2.500000" kerning="0">5 DAYS</font></p>

TO

TRAVEL

AND IT WAS OVER.

I MISSED THE DEADLINE.

UNION CITY WAS GONE.

SO WAS MY CHANCE AT SURVIVAL.

TXT

DAYS SURVIVED

ZOMBIES PUT TO REST

0000

0000

UNION CITY...

SAFE AT LAST.

IT'S FINALLY OVER.

THE LAST STAND 2

A CON ARTISTS PRODUCTION

DESIGN, PROGRAMMING, ANIMATION AND SOUND DESIGN BY

CHRIS "CON" CONDON

ORIGINAL MUSIC BY

JAMES CUSSEN
VISIT WWW.EVIL-LIVES.COM

ADDITIONAL PROGRAMMING GURU ADVICE

STEPHEN WOOLCOCK

SPECIAL THANKS FOR TESTING & FEEDBACK

THE VISUAL JAZZ CREW

3D ARTWORK

JUSTIN ARTHUR

CREDITS

INSTRUCTIONS

W

A

S

D

R

SPACE

MOVEMENT:

:RELOAD

:SWAP WEAPON

- DURING THE NIGHT, PROTECT YOUR BARRICADE AGAINST
THE ONCOMING HORDES

- MANAGE YOUR TIME DURING THE
DAYLIGHT HOURS TO SEARCH FOR WEAPONS,
SURVIVORS  AND TO REPAIR.

- SEARCH FOR SUPPLIES TO TRAVEL BETWEEN TOWNS

TXT

YOU ARE DEAD.
(WELL KIND OF, YOU'RE A ZOMBIE NOW)

AFTER SURVIVING X DAYS

TXT

ORIGINAL MUSIC BY:

FOR EXCLUSIVE
WEAPONS & LOCATION PLAY AT:

WELL DONE. YOU SURVIVED 20 DAYS AND NIGHTS.

WHERE TO FROM HERE?

WHO KNOWS, IT'S A NEW DAY.

MUSIC & AMBIENCE

BIRD!

THE  LAST STAND 2

0

SKIP

USE THE WASD KEYS TO MOVE

HINT:

THATS IT...

IT 'S OVER.

SAFE AT LAST

HE'S INFECTED

INFECTED

GAME CONTROLLER

ENEMY  CONTROLLER

TIME CONTROLLER

MENU

ActionScript [AS1/AS2]

Frame 1
function urlChecker() { if (urlCheckerOn == true) { urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; pfixEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(pfixEnd, domain.length); if ((domain != "") && (domain != "armorgames.com")) { securityImage._visible = true; preloaderPlayButton._x = -30000; preloaderPlayButton._y = -30000; } else { securityImage._visible = false; init(); } } else { securityImage._visible = false; init(); } } function init() { _quality = "high"; mouseInitialised = "notyet"; this.onEnterFrame = function () { update(); }; } function update() { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.round((_local3 / _local4) * 100); percentage = _local2 + "%"; preLoaderCombo.percentageTotal.text = percentage; preLoaderCombo.gameTitle._alpha = _local2; preLoaderCombo.preloader.loadBar._xscale = _local2; if (_local2 >= 100) { onLoadComplete(); delete this.onEnterFrame; } } function onLoadComplete() { firstLoad = true; mainMenuLoadedOnce = false; preloaderPlayButton._alpha = 100; preloaderPlayButton._visible = true; preloaderPlayButton.scribbleCircle.play(); } Stage.showMenu = false; stop(); goodURL = false; urlCheckerOn = false; urlChecker(); var CPMStarPoolID = 1052; var CPMStarSubPoolID = 4; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID);
Instance of Symbol 32 MovieClip "preloaderPlayButton" in Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.gotoAndPlay("firstLoad"); }; }
Frame 3
function theZombieDirector(currentZombieThreat) { if (currentZombieThreat < (location[currentTownLocation].zombieThreat + (levelUp / 0.25))) { delay--; if ((delay <= 0) && (liveZombieCount < zombieLimit)) { delay = delayMax; threatDeficit = location[currentTownLocation].zombieThreat - currentZombieThreat; hud.locationNameText.text = location[currentTownLocation].name; hud.zombieThreatText.text = location[currentTownLocation].zombieThreat; findZombieType(threatDeficit); } } } function findZombieType(threatDeficit) { isArmed = false; semiRareZombieChance = random(100) + 1; rareZombieChance = random(100) + 1; veryRareZombieChance = random(100) + 1; armedZombieChance = random(100) + 1; if (semiRareZombieChance <= location[currentTownLocation].semiRareZombieChance) { currentZombieType = semiRareZombies[random(semiRareZombies.length)]; } else if (rareZombieChance <= location[currentTownLocation].rareZombieChance) { currentZombieType = rareZombies[random(rareZombies.length)]; } else if (veryRareZombieChance <= location[currentTownLocation].veryRareZombieChance) { currentZombieType = veryRareZombies[random(veryRareZombies.length)]; } else if (armedZombieChance <= location[currentTownLocation].armedZombieChance) { currentZombieType = armedZombies[random(armedZombies.length)]; isArmed = true; } else { currentZombieType = commonZombies[random(commonZombies.length)]; } assessZombieThreat(currentZombieType, isArmed); } function assessZombieThreat(currentZombieType, isArmed) { if (currentZombieType.threat <= threatDeficit) { addNewZombie(currentZombieType.name, isArmed); if ((threatDeficit - currentZombieType.threat) > 0) { delay = delay - maxDelay; } else if ((threatDeficit - currentZombieType.threat) > 0) { delay = delay - maxDelay; } } } function addNewZombie(zombieType, isArmed) { zombieDepthCount++; liveZombieCount++; if (zombieType == "zombieDog") { _root.attachMovie("zombieDog", "enemy" + zombieDepthCount, zombieDepthCount + 3); } else { _root.attachMovie("newZombie", "enemy" + zombieDepthCount, zombieDepthCount + 3); } zombiesCreated++; _root["enemy" + zombieDepthCount]._visible = false; _root["enemy" + zombieDepthCount].colorTransformTo(location[currentTownLocation].brightnessLevelZombies, 0, location[currentTownLocation].brightnessLevelZombies, 0, location[currentTownLocation].brightnessLevelZombies, 0, 100, 0, 0); var _local3 = random(location[currentTownLocation].numSpawnZones); var _local4 = location[currentTownLocation][("spawnZone" + _local3) + "_min"]; var _local6 = location[currentTownLocation][("spawnZone" + _local3) + "_max"]; var _local7 = _local6 - _local4; _root["enemy" + zombieDepthCount]._y = random(_local7) + _local4; _root["enemy" + zombieDepthCount]._x = random(150) - 200; _root["enemy" + zombieDepthCount].cacheAsBitmap = true; _root["enemy" + zombieDepthCount]._visible = true; _root["enemy" + zombieDepthCount].attackingWall = false; enemyOnScreen.push({ref:_root["enemy" + zombieDepthCount], depth:_root["enemy" + zombieDepthCount]._y}); aliveZombies.push({ref:_root["enemy" + zombieDepthCount], type:zombieType, health:_root[zombieType].health, speed:_root[zombieType].speed, damage:_root[zombieType].damage, depth:_root["enemy" + zombieDepthCount]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, proximityToExplosion:0, targetX:0, targetY:0, tempNum:0, beingExploded:false, arrowsStuckTorso:0, arrowsStuckHead:0, arrowsStuckLegs:0, threat:_root[zombieType].threat, directionCount:200, directionCountMax:120, currentDirection:"straight", burnDamageCountHead:0, burnDamageCountTorso:0, burnDamageCountLegs:0, armed:isArmed, targetYDiff:0, trapped:false}); if ((((zombieType == "zombieSlow") || (zombieType == "zombieFast")) || (zombieType == "zombieSprint")) || (zombieType == "zombieEater")) { zombieAppearance("enemy" + zombieDepthCount, isArmed); } else { zombieAppearanceCustom("enemy" + zombieDepthCount, zombieType, isArmed); } currentZombieThreat = currentZombieThreat + _root[zombieType].threat; } function spawnFragments(numFrags, grenadeX, grenadeY, range, type, damage) { i = 0; while (i <= numFrags) { bullet++; var _local4 = new Object(); _local4.x = grenadeX; _local4.y = grenadeY; var _local3 = _root.attachMovie("round", "round" + bullet, bullet + 310000); _root["round" + bullet].gotoAndStop("frag"); var _local5 = 100 - random(40); _root["round" + bullet]._xscale = _local5; _root["round" + bullet]._yscale = _local5; _local3._x = _local4.x; _local3._y = _local4.y; _local3.angle = random(360); _local3._rotation = _local3.angle; _local3.originX = grenadeX; _local3.originY = grenadeY; _local3.proximity = 0; _local3.ref = _root["round" + bullet]; roundsOnScreen.push({ref:_root["round" + bullet], type:type, range:range + random(50), damage:damage, headShotDamage:damage * 2, owner:"hero", originX:grenadeX, originY:grenadeY, proximity:0}); _local3.onEnterFrame = function () { this.x = Math.cos((this.angle * Math.PI) / 180) * (80 - random(20)); this.y = Math.sin((this.angle * Math.PI) / 180) * (80 - random(20)); this._x = this._x - this.x; this._y = this._y - this.y; }; i++; } } function moveFragRounds(roundName, grenadeX, grenadeY) { roundName.x = Math.cos((roundName.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; roundName.y = Math.sin((roundName.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; roundName._x = roundName._x - roundName.x; roundName._y = roundName._y - roundName.y; } function particleEmitter(particleType, particleName, particleDepth, particleX, particleY, particleGravity, particleQuantity, particleHorizontalEnergy, particleVerticalEnergy, particleFade, particleRotationRate, particleScaling, particleSplash) { i = 0; while (i <= particleQuantity) { particleCount++; var _local2 = attachMovie(particleType, particleName + i, particleCount); _local2.ref = particleName + i; _local2.partType = particleType; _local2.gravity = particleGravity; _local2.HorzEnergy = (Math.random() * particleHorizontalEnergy) - (particleHorizontalEnergy / 4); _local2.VertEnergy = (Math.random() * particleVerticalEnergy) - (particleVerticalEnergy / 2); if (particleScaling == true) { _local2._xscale = (_local2._yscale = random(60) + 30); } _local2._x = particleX; _local2._y = particleY; _local2.angle = 180; _local2._rotation = _local2.angle; _local2.rotation = particleRotationRate; _local2.acceleration = 5; _local2.particleFade = particleFade; _local2.splash = particleSplash; _local2.onEnterFrame = _root.moveParticle; i++; } } function moveParticle() { with (this) { _alpha = _alpha - particleFade; if (_alpha < 8) { removeMovieClip(); } this._rotation = this._rotation + rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * HorzEnergy; _x = _x - this.x; _y = _y + ((VertEnergy = VertEnergy + gravity)); } } function zombieBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, Math.round(_root[currentWeapon].damage / 8), 9, 8, 8, 0, true, false); } function zombieHeadBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, Math.round(_root[currentWeapon].headShotDamage / 8), 9, 8, 8, 0, true, false); } function zombieLegBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 1, 10, 8, 8, 0, true, false); } function zombieChainsawBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 8, 9, 8, 4, 0, true, false); } function survivorBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 15, 9, 8, 8, 0, true, false); } function depthSortFriendlies() { var _local2 = new Array(); for (var _local1 in friendliesOnScreen) { if (friendliesOnScreen[_local1].ref != null) { friendliesOnScreen[_local1].depth = friendliesOnScreen[_local1].ref._y; _local2.push(friendliesOnScreen[_local1]); } } _local2.sortOn("depth", Array.NUMERIC, Array.DESCENDING); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths((survivorDepthCount + _local1) + 163486); _local1++; } } function openJournal() { timeManager.journal.journalScribbles.gotoAndStop("blank"); timeManager.journal.journalDayNumber.text = "DAY " + levelUp; timeManager.journal.journalText.text = location[currentTownLocation].journalText; timeManager.journal.journalEntryHeading.text = location[currentTownLocation].journalHeading; timeManager.journal.ySlideTo(10, 0.8, "easeOutSine", 0); } function openIntroJournal() { introJournal.journalDayNumber.text = "DAY " + levelUp; introJournal.journalText.text = location.glenDale.journalText; introJournal.journalEntryHeading.text = location.glenDale.journalHeading; introJournal.ySlideTo(10, 0.8, "easeOutSine", 1); } function closeIntroJournal() { _root.introBlackOut.alphaTo(100, 3, "easeOutSine", 0, startGameFromJournal); } function startGameFromJournal() { _root.gotoAndStop("game"); } function closeJournal() { timeManager.journal.ySlideTo(420, 1.2, "easeOutSine", 0); clipBoardUp(); } _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); _local3--; mtarget.$_tweenCount--; } } _local3++; } } _local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))}); mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? (mtarget.$_tweenCount + 1) : 1); _local12 = true; } } ASSetPropFlags(mtarget, "$_tweenCount", 1, 0); }; ASSetPropFlags(_global, "$addTween", 1, 0); _global.$updateTweens = function () { var _local8 = (this.$_tTime = getTimer()); var _local6 = 0; while (_local6 < this.$_tweenPropList.length) { var _local3 = this.$_tweenPropList[_local6]; if (_local3._targ.toString() == undefined) { this.$_tweenPropList.splice(_local6, 1); _local6--; } else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) { if (_local3._propStart == undefined) { if (_local3._prop.substr(0, 10) == "__special_") { if (_local3._prop == "__special_mc_frame__") { _local3._propStart = _local3._targ._currentframe; } else if (_local3._prop == "__special_mc_ra__") { _local3._propStart = new Color(_local3._targ).getTransform().ra; } else if (_local3._prop == "__special_mc_rb__") { _local3._propStart = new Color(_local3._targ).getTransform().rb; } else if (_local3._prop == "__special_mc_ga__") { _local3._propStart = new Color(_local3._targ).getTransform().ga; } else if (_local3._prop == "__special_mc_gb__") { _local3._propStart = new Color(_local3._targ).getTransform().gb; } else if (_local3._prop == "__special_mc_ba__") { _local3._propStart = new Color(_local3._targ).getTransform().ba; } else if (_local3._prop == "__special_mc_bb__") { _local3._propStart = new Color(_local3._targ).getTransform().bb; } else if (_local3._prop == "__special_mc_aa__") { _local3._propStart = new Color(_local3._targ).getTransform().aa; } else if (_local3._prop == "__special_mc_ab__") { _local3._propStart = new Color(_local3._targ).getTransform().ab; } else if (_local3._prop == "__special_text_r__") { _local3._propStart = _local3._targ.textColor >> 16; } else if (_local3._prop == "__special_text_g__") { _local3._propStart = (_local3._targ.textColor & 65280) >> 8; } else if (_local3._prop == "__special_text_b__") { _local3._propStart = _local3._targ.textColor & 255; } else if (_local3._prop == "__special_sound_volume__") { _local3._propStart = _local3._targ.getVolume(); } else if (_local3._prop == "__special_sound_pan__") { _local3._propStart = _local3._targ.getPan(); } else if (_local3._prop == "__special_bst_t__") { _local3._propStart = 0; _local3._extras.__special_bst_ix__ = _local3._targ._x; _local3._extras.__special_bst_iy__ = _local3._targ._y; } else if (_local3._prop == "__special_blur_x__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_blur_y__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_color__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].color; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_glow_alpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].alpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_glow_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_distance__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].distance; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_angle__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].angle; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 45; } } else if (_local3._prop == "__special_bevel_highlightColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_bevel_highlightAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_shadowColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_shadowAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } var _local10 = _local3._timeDest + (_local3._delay * 1000); if (_local10 <= _local8) { var _local4 = _local3._propDest; } else { var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2); } _local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4)); if (_local3._prop == "__special_mc_frame__") { _local3._targ.gotoAndStop(Math.round(_local4)); } else if (_local3._prop == "__special_mc_ra__") { new Color(_local3._targ).setTransform({ra:_local4}); } else if (_local3._prop == "__special_mc_rb__") { new Color(_local3._targ).setTransform({rb:_local4}); } else if (_local3._prop == "__special_mc_ga__") { new Color(_local3._targ).setTransform({ga:_local4}); } else if (_local3._prop == "__special_mc_gb__") { new Color(_local3._targ).setTransform({gb:_local4}); } else if (_local3._prop == "__special_mc_ba__") { new Color(_local3._targ).setTransform({ba:_local4}); } else if (_local3._prop == "__special_mc_bb__") { new Color(_local3._targ).setTransform({bb:_local4}); } else if (_local3._prop == "__special_mc_aa__") { new Color(_local3._targ).setTransform({aa:_local4}); } else if (_local3._prop == "__special_mc_ab__") { new Color(_local3._targ).setTransform({ab:_local4}); } if (_local3._prop == "__special_bst_t__") { var _local7 = _local3._extras; var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4); if (_local3._extras.mustRound) { _local3._targ._x = Math.round(_local9.x); _local3._targ._y = Math.round(_local9.y); } else { _local3._targ._x = _local9.x; _local3._targ._y = _local9.y; } } if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) { _local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__; } if (_local3._prop == "__special_sound_volume__") { _local3._targ.setVolume(_local4); } if (_local3._prop == "__special_sound_pan__") { _local3._targ.setPan(_local4); } if (_local3._prop == "__special_blur_x__") { _global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_blur_y__") { _global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.resizeTo = (TextField.prototype.resizeTo = function (propDest_width, propDest_height, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_width", "_height"], [propDest_width, propDest_height], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "resizeTo", 1, 0); ASSetPropFlags(TextField.prototype, "resizeTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); var currentZombieThreat = 0; var threatDeficit = 0; var liveZombieCount = 0; var zombieLimit = 10; var delayMax = 40; var delay = delayMax; var rareZombie = false; var findZombieRetry = false; var commonZombieChance = 0; var semiRareZombieChance = 0; var rareZombieChance = 0; var veryRareZombieChance = 0; var isArmed = false; var zombieDepthCount = 0; var particleCount = 480000; var friendlyDepthSortCount = 0; var friendlyDepthSortCountMax = 0; loadJournal();
Frame 5
function timer(timerTarget) { timerCount--; if ((timerCount <= 0) && (gamePaused != true)) { timerCount = timerMax + (levelUp / 1.25); targetCount++; if ((targetCount >= (timerTarget - (timerTarget / 6))) && (sunriseStarted == false)) { startSunRise(); } if (targetCount >= (timerTarget - (timerTarget / 8))) { delete makeEnemy.onEnterFrame; } if ((targetCount >= timerTarget) && (aliveZombies.length == 0)) { stopTimer(); } } } function startTimer(levelTime) { levelClock.onEnterFrame = function () { timer(levelTime); }; } function stopTimer() { delete levelClock.onEnterFrame; targetCount = 0; _root.reloadAnimPlaying = false; _root.reloadMagazine(); loadTimeManager(); } function startSunRise() { if (sunriseStarted == false) { sunriseStarted = true; bgImage.dawn._visible = true; bgImage.dawn._alpha = 0; alphaSun = setInterval(alphaUpSun, 500); } } function alphaUpSun() { if (bgImage.dawn._alpha <= 100) { bgImage.dawn._alpha = bgImage.dawn._alpha + 2; } else { clearInterval(alphaSun); } } function resetSunRise() { sunriseStarted = false; clearInterval(alphaSun); bgImage.dawn._alpha = 0; bgImage.dawn._visible = false; } function variableReset() { bullet = 0; bulletLevel = 1; projectile = 0; smokePuff = 0; zombieDepthCount = 0; particleCount = 480000 /* 0x075300 */; explosionNumber = 0; } function addTrap(trapType, trapLocationNumber) { trapNumber++; _root.attachMovie("trap_" + trapType, "trap" + trapNumber, 29500 + trapNumber); _root["trap" + trapNumber]._x = _root["trapSpot" + trapLocationNumber].x; _root["trap" + trapNumber]._y = _root["trapSpot" + trapLocationNumber].y; activeTraps.push({ref:_root["trap" + trapNumber], type:trapType, range:_root[trapType].range, damage:_root[trapType].damage, location:trapLocationNumber}); enemyOnScreen.push({ref:_root["trap" + trapNumber], depth:_root["trap" + trapNumber]._y}); } function cleanUpTraps() { for (x in activeTraps) { removeMovieClip(_root[activeTraps[x].ref]); trapLocations[activeTraps[x].location].empty = true; trapLocations[activeTraps[x].location].type = "empty"; timeManager.trapMap["location" + activeTraps[x].location].trapIcon.gotoAndStop("empty"); activeTraps.splice(x, 1); } } function trapLocationObjects() { i = 0; while (i < 20) { trapLocations.push({ref:_root.trapMap["location" + i], type:"empty", empty:true}); i++; } } function populateTrapMap() { for (v in _root.trapLocations) { timeManager.trapMap["location" + v].trapIcon.gotoAndStop(_root.trapLocations[v].type); timeManager.trapMap["location" + v].cross.alphaTo(0, 0.5); if (_root.trapLocations[v].type != "empty") { addTrap(_root.trapLocations[v].type, v); } } } function placeTrapOnMap(trapButton, trapType) { if ((currentSelectedTrap != "empty") && (_root["total_" + trapType] > 0)) { _root["total_" + trapType]--; updateTrapMapText(); trapLocations[trapButton].empty = false; trapLocations[trapButton].type = trapType; } } function removeTrapOnMap(trapButton, trapType) { _root["total_" + trapType]++; updateTrapMapText(); trapLocations[trapButton].empty = true; trapLocations[trapButton].type = "empty"; timeManager.trapMap["location" + trapButton].trapIcon.gotoAndStop("empty"); } function removeTrapOnMapFromExplosion(trapButton) { updateTrapMapText(); trapLocations[trapButton].empty = true; trapLocations[trapButton].type = "empty"; } function updateTrapMapText() { timeManager.trapMap.gasCylinderText.text = "x" + total_gasCylinder; timeManager.trapMap.mineText.text = "x" + total_mine; timeManager.trapMap.bearTrapText.text = "x" + total_bearTrap; } function trapSetupButton(butName) { timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRelease = function () { if (trapMapOpen == false) { openTrapMap(); timeManager.trapMap[butName].gotoAndStop("accept"); trapMapOpen = true; } else { closeTrapMap(); timeManager.trapMap[butName].gotoAndStop("setup"); trapMapOpen = false; } }; } function trapMapPlacementButtons(butName) { timeManager.trapMap[butName]._rotation = random(10) - 5; timeManager.trapMap[butName]._xscale = (timeManager.trapMap[butName]._yscale = random(5) + 95); timeManager.trapMap[butName].cross._alpha = 0; timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); var _local3 = butName.substring(8, 10); for (v in _root.trapLocations) { if (v == _local3) { if ((_root.trapLocations[v].empty == true) && (_root["total_" + currentSelectedTrap] > 0)) { _root.timeManager.trapMap["location" + v].trapIcon.gotoAndStop(currentSelectedTrap); } else if (_root.trapLocations[v].empty == false) { _root.timeManager.trapMap["location" + v].cross.alphaTo(100, 0.5); } } } }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); this.cross.alphaTo(0, 0.5); for (v in _root.trapLocations) { timeManager.trapMap["location" + v].trapIcon.gotoAndStop(_root.trapLocations[v].type); } }; timeManager.trapMap[butName].onRelease = function () { var _local2 = butName.substring(8, 10); for (v in _root.trapLocations) { if (v == _local2) { if (_root.trapLocations[v].empty == true) { placeTrapOnMap(_local2, currentSelectedTrap); } else { removeTrapOnMap(_local2, _root.trapLocations[v].type); } } } }; } function trapSelectionButtons(butName) { timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRelease = function () { if (trapMapOpen == false) { openTrapMap(); trapMapOpen = true; } currentSelectedTrap = butName.substring(4, 50); }; } function loadTimeManager() { _root.mainBlackOut.alphaTo(0, 1, "easeOutSine"); chainsawSound.stop("sound_chainsawIdle"); stopChainsawIdle(); timeManagerOpen = true; if (retryLevel == false) { levelUp++; } pauseGame(); _root.attachMovie("timeManager", "timeManager", 900021); timeManager.blackOut.alphaTo(100, 1, "easeOutSine", 0.2, startTimeManager); hoursSpentSurvivors = 0; hoursSpentWeapons = 0; hoursSpentRepairingWall = 0; hoursSpentSupplies = 0; wallRepairs = 0; survivorsFound = 0; suppliesFound = 0; searchPartyMembersKilled = 0; hoursInDay = 12; searchFoundAWeapon = 0; currentZombieThreat = 0; threatDeficit = 0; liveZombieCount = 0; tempFoundSurvivors = 0; tempFoundSupplies = 0; for (v in searchWeaponsFound) { searchWeaponsFound.pop(); } } function startTimeManager() { hideCrosshairs(); bgMusic.volumeTo(20, 3, "easeOutSine"); cleanUpZombies(); timeManager.gotoAndStop("timeManage"); cleanUpSurvivors(); setupTravelMap(); firstTravelSetup(currentTownLocation); changeClipBoardMap(currentTownLocation); setupSearchedBuildings(); changeBackdrops(currentTownLocation); timeManager.blackOut.alphaTo(0, 2, "easeOutSine"); updateClipBoardText(); weaponMeter(); if (survivors >= maxHelpers) { timeManager.theClipBoard.noVacancy._visible = true; } else { timeManager.theClipBoard.noVacancy._visible = false; } if (retryLevel == true) { calculateFindings(); confirmResults(); } else { clipBoardUp(); } loadHints(); } function closeManager() { dropWeapon(); cleanUpZombies(); removeMapOverlay(); createTownMapOverlay(currentTownLocation); populateTrapMap(); if (_root.primaryWeapon != undefined) { showCrosshairs(); bgMusic.volumeTo(100, 8, "easeOutSine"); retryLevel = false; startOfLevelWallHealth = wall.health; _root.timeManager.blackOut.alphaTo(100, 2, "easeOutSine", 0, startNextLevel); assignSurvivorWeapons(); swapWeapon(primaryWeapon.name); variableReset(); if (bgMusicPlaying == false) { changeMusic(); } } else { _root.timeManager.tm_backgrounds.needAWeapon.alphaTo(100, 1); } } function updateClipBoardText() { clearInterval(updateClipBoard); timeManager.theClipBoard.hoursRemaining.text = hoursInDay; timeManager.theClipBoard.hoursSurvivors.text = hoursSpentSurvivors; timeManager.theClipBoard.hoursWeapons.text = hoursSpentWeapons; timeManager.theClipBoard.hoursSupplies.text = hoursSpentSupplies; timeManager.theClipBoard.hoursRepairingWallText.text = hoursSpentRepairingWall; timeManager.theClipBoard.repairRateText.text = Math.round((repairRate * Math.round(survivors / 2)) / 100); timeManager.clipBoardResults.wallRepairedBy.text = Math.round(wallRepairs / 100); timeManager.clipBoardResults.survivorsFoundText.text = tempFoundSurvivors; timeManager.clipBoardResults.suppliesFoundText.text = tempFoundSupplies; timeManager.clipBoardResults.survivorsKilledText.text = searchPartyMembersKilled; timeManager.clipBoardResults.clipBoardDay.text = levelUp; timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.barricadeMax.text = Math.round(wall.maxHealth / 100); timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.barricadeMax.text = Math.round(wall.maxHealth / 100); timeManager.theClipBoard.survivorsTotal.text = survivors; timeManager.clipBoardResults.survivorsTotal.text = survivors; timeManager.theClipBoard.suppliesTotal.text = supplies; timeManager.clipBoardResults.suppliesTotal.text = supplies; timeManager.theClipBoard.townNameText.text = location[currentTownLocation].name; timeManager.theClipBoard.dayNumberText.text = "DAY " + levelUp; } function resetClipBoardText() { timeManager.theClipBoard.hoursRemaining.text = "12"; timeManager.theClipBoard.hoursSurvivors.text = "0"; timeManager.theClipBoard.hoursWeapons.text = "0"; timeManager.theClipBoard.hoursSupplies.text = "0"; timeManager.theClipBoard.hoursRepairingWall.text = "0"; timeManager.clipBoardResults.wallRepairedTo.text = "0"; timeManager.clipBoardResults.survivorsFound.text = "0"; timeManager.clipBoardResults.suppliesFoundText.text = "0"; timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.foundWeapons.text = ""; timeManager.clipBoardResults.survivorsFoundText.text = "0"; timeManager.clipBoardResults.suppliesFoundText.text = "0"; } function calculateFindings() { tempWallHealth = wall.health; wallRepairs = (hoursSpentRepairingWall * repairRate) * Math.round(survivors / 2); wall.health = wall.health + wallRepairs; checkWallStatus(); if (wall.health > 0) { wall.destroyed = false; } if (wall.health >= wall.maxHealth) { wallRepairs = wall.maxHealth - tempWallHealth; wall.health = wall.maxHealth; } checkWallStatus(); startOfLevelWallHealth = wall.health; if (survivors <= maxSurvivorsOnScreen) { survivors = survivors + tempFoundSurvivors; } if (survivors > maxSurvivorsOnScreen) { survivors = maxSurvivorsOnScreen; } scroungedSupplies = scroungedSupplies + 0.25; if (scroungedSupplies >= 1) { supplies = supplies + scroungedSupplies; scroungedSupplies = 0; } supplies = supplies + tempFoundSupplies; v = 0; while (v < searchWeaponsFound.length) { _root[searchWeaponsFound[v]].found = true; timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + _root[searchWeaponsFound[v]].description; if (((searchWeaponsFound.length - 1) - v) > 0) { timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + ", "; } v++; } if (searchWeaponsFound[0] == undefined) { timeManager.clipBoardResults.foundWeapons.text = "NONE"; } setupSurvivors(); checkWeaponSlots(); for (i in allWeapons) { if (_root[allWeapons[i]].found == true) { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name].attachMovie(_root[allWeapons[i]].name + "_Icon", _root[allWeapons[i]].name + "_Weapon", this.getNextHighestDepth); } if (_root[allWeapons[i]].inUse == true) { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name][_root[allWeapons[i]].name + "_Weapon"].alphaTo(0, 0); } else { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name][_root[allWeapons[i]].name + "_Weapon"].alphaTo(100, 0); } } _root.timeManager.tm_backgrounds.primary.attachMovie(primaryWeapon.name + "_Icon", "primaryWeapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.secondary.attachMovie(secondaryWeapon.name + "_Icon", "secondaryWeapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot3.attachMovie(slot3Weapon.name + "_Icon", "slot3Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot4.attachMovie(slot4Weapon.name + "_Icon", "slot4Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot5.attachMovie(slot5Weapon.name + "_Icon", "slot5Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot6.attachMovie(slot6Weapon.name + "_Icon", "slot6Weapon", this.getNextHighestDepth); debugDay++; updateClipBoard = setInterval(updateClipBoardText, 1000); } function weaponMeter() { for (i in weaponPoints) { i = nextWeaponPoint; if (weaponPoints[i] != undefined) { pointsDifference = weaponPoints[i] - weaponPoints[i - 1]; earnedPointsPastDiff = foundWeaponsTotal - weaponPoints[i - 1]; if (earnedPointsPastDiff <= 0) { earnedPointsPastDiff = 0; } } else { pointsDifference = weaponPoints[i]; earnedPointsPastDiff = foundWeaponsTotal; } var _local1 = Math.round((earnedPointsPastDiff / pointsDifference) * 100); timeManager.theClipBoard.findOmeter.findBar.bar._xscale = _local1; break; } } function slideToToolBench() { timeManager.tm_backgrounds.xSlideTo(-1695, 1.2, "easeOutSine", 0.5); timeManager.trapMap.xSlideTo(-400, 0.5, "easeOutSine", 2); populateTrapMap(); updateTrapMapText(); } function openTrapMap() { dropWeapon(); timeManager.trapMap.xSlideTo(20, 0.8, "easeOutSine"); } function closeTrapMap() { dropWeapon(); timeManager.trapMap.xSlideTo(-400, 0.8, "easeOutSine"); } function openPostCard() { timeManager.theClipBoard.postCard.xSlideTo(-320, 1, "easeOutSine"); } function closePostCard() { timeManager.theClipBoard.postCard.xSlideTo(-520, 1, "easeOutSine"); } function openTravelMap() { travelMapOpen = true; timeManager.travelMap.blockerButton._visible = false; clipBoardDown(); timeManager.travelMap.ySlideTo(220, 1.5, "easeOutSine", 1); } function closeTravelMap() { travelMapOpen = false; timeManager.travelMap.blockerButton._visible = true; timeManager.travelMap.ySlideTo(629, 2, "easeOutSine", 1, openJournal); updateClipBoardText(); updateClipBoardResultsText(); } function clipBoardUp() { checkIfCanTravel(); timeManager.theClipBoard.ySlideTo(30, 0.5, "easeOutSine", 1); } function clipBoardDown() { timeManager.theClipBoard.ySlideTo(420, 0.5, "easeOutSine"); timeManager.tm_backgrounds.xSlideTo(-950, 1.8, "easeOutSine", 0.5); } function clipBoardResultsUp() { timeManager.clipBoardResults.ySlideTo(15, 0.5, "easeOutSine"); } function clipBoardResultsDown() { timeManager.clipBoardResults.ySlideTo(420, 0.5, "easeOutSine"); } function confirmTimeManagement() { clipBoardDown(); calculateFindings(); timeManager.tm_backgrounds.night.alphaTo(100, 1.8, "easeOutSine", 0, clipBoardResultsUp); } function confirmResults() { clipBoardResultsDown(); resetClipBoardText(); slideToToolBench(); } function clipBoardButtons(btnName) { _root.timeManager.theClipBoard[btnName].onRelease = function () { switch (btnName) { case "barricadePlus" : if (hoursInDay > 0) { hoursSpentRepairingWall++; hoursInDay--; updateClipBoardText(); } return; case "barricadeMinus" : if (hoursSpentRepairingWall > 0) { hoursSpentRepairingWall--; hoursInDay++; updateClipBoardText(); } return; case "weaponsMinus" : if (hoursSpentWeapons > 0) { hoursSpentWeapons--; hoursInDay++; updateClipBoardText(); } return; case "weaponsPlus" : if (hoursInDay > 0) { hoursSpentWeapons++; hoursInDay--; updateClipBoardText(); } return; case "survivorsMinus" : if (hoursSpentSurvivors > 0) { hoursSpentSurvivors--; hoursInDay++; updateClipBoardText(); } return; case "survivorsPlus" : if (hoursInDay > 0) { hoursSpentSurvivors++; hoursInDay--; updateClipBoardText(); } return; case "suppliesPlus" : if (hoursInDay > 0) { hoursSpentSupplies++; hoursInDay--; updateClipBoardText(); } return; case "suppliesMinus" : if (hoursSpentSupplies > 0) { hoursSpentSupplies--; hoursInDay++; updateClipBoardText(); } return; } }; } function setupTravelMap() { _root.timeManager.travelMap.supplyWarning._alpha = 0; for (m in _root.allTownLocations) { timeManager.travelMap[allTownLocations[m]].gotoAndStop("noTravel"); } for (v in location[currentTownLocation].destinations) { timeManager.travelMap[location[currentTownLocation].destinations[v]].gotoAndStop("yesTravel"); timeManager.travelMap[currentTownLocation].gotoAndStop("youAreHere"); } for (v in travelledLocations) { _root.timeManager.travelMap.travelLines[travelledLocations[v]].lineMask.xScaleTo(100, 0); } timeManager.travelMap.blockerButton._visible = false; if (travelMapOpen) { closeTravelMap(); timeManager.travelMap.blockerButton._visible = true; } timeManager.travelMap.suppliesTotalText.text = supplies; timeManager.travelMap.daysLeftText.text = (40 - levelUp) + 1; } function changeBackdrops(townName) { timeManager.tm_backgrounds.colorTo(0, 1, "easeOutSine", null, function () { timeManager.tm_backgrounds.gotoAndStop(townName); }); timeManager.tm_backgrounds.colorTo(null, 2, "easeOutSine", 2); bgImage.gotoAndStop(townName); } function createTownMapOverlay(townName) { townNameOverlays++; _root.attachMovie(("bg_" + townName) + "_overlay", "mapOverlay", 864235 + townNameOverlays); _root.mapOverlay._x = 0; _root.mapOverlay._y = 420; } function removeMapOverlay() { removeMovieClip(mapOverlay); } function changeClipBoardMap(townName) { timeManager.theClipBoard.searchMap.gotoAndStop(townName); updateClipBoardText(); } function townButton(townName) { _root.timeManager.travelMap[townName].onRollOver = function () { this.scribble.gotoAndPlay(1); for (v in location[currentTownLocation].destinations) { if (location[currentTownLocation].destinations[v] == townName) { _root.validTownRollOver = true; } } if (_root.validTownRollOver) { calculateTravelTime(currentTownLocation, townName); _root.timeManager.travelMap.townInfoCard.townNameText.text = location[townName].name; _root.timeManager.travelMap.townInfoCard.townPopText.text = location[townName].population; _root.timeManager.travelMap.townInfoCard.daysTravelText.text = travelTime; _root.timeManager.travelMap.townInfoCard.slideTo(_root.timeManager.travelMap[townName]._x, _root.timeManager.travelMap[townName]._y, 1); _root.timeManager.travelMap.townInfoCard.rotateTo(random(10) - 15, 1); _root.validTownRollOver = false; } }; _root.timeManager.travelMap[townName].onRollOut = function () { _root.timeManager.travelMap.townInfoCard.slideTo(-600, 50, 0.5); _root.timeManager.travelMap.townInfoCard.rotateTo(random(30), 0.5); }; _root.timeManager.travelMap[townName].onRelease = function () { _root.travelToLocation(townName); }; } function checkIfCanTravel() { for (v in location[currentTownLocation].destinations) { calculateTravelTime(currentTownLocation, location[currentTownLocation].destinations[v]); if (travelTime <= supplies) { openPostCard(); } else { closePostCard(); } } } function travelToLocation(townName) { for (v in location[currentTownLocation].destinations) { if (location[currentTownLocation].destinations[v] == townName) { validTravelDestination = true; } } calculateTravelTime(currentTownLocation, townName); if (validTravelDestination && (travelTime <= supplies)) { _root.timeManager.travelMap.blockerButton._visible = true; currentTownTarget = townName; if (travelTime <= 1) { _root.timeManager.travelMap.confirmTravel.travelTimeText.text = travelTime + " DAY"; } else { _root.timeManager.travelMap.confirmTravel.travelTimeText.text = travelTime + " DAYS"; } _root.timeManager.travelMap.confirmTravel.townNameText.text = location[currentTownTarget].name + " ?"; _root.timeManager.travelMap.confirmTravel.slideTo(-13, 1.5, 0.8); } else if ((travelTime > supplies) && (validTravelDestination)) { validTravelDestination = false; _root.timeManager.travelMap.supplyWarning.slideTo(_root.timeManager.travelMap[townName]._x, _root.timeManager.travelMap[townName]._y - 50, 0); _root.timeManager.travelMap.supplyWarning.scaleTo(5, 0); _root.timeManager.travelMap.supplyWarning.alphaTo(100, 0, "easeOutSine"); _root.timeManager.travelMap.supplyWarning.scaleTo(110, 0.25, "easeOutBounce"); _root.timeManager.travelMap.supplyWarning.scaleTo(5, 0.25, "easeOutBounce", 2); _root.timeManager.travelMap.supplyWarning.alphaTo(0, 0, "easeOutSine", 2.2); } } function travelConfirmed(currentTown, targetTown) { cleanUpTraps(); hoursSpentRepairingWall = 0; supplies = supplies - travelTime; levelUp = levelUp + travelTime; validTravelDestination = false; if (targetTown == "unionCity") { endGame(); endingGame = true; } if (endingGame == false) { _root.timeManager.travelMap.travelLines[(currentTown + "_") + targetTown].lineMask.xScaleTo(100, travelTime, "linear", null, setupTravelMap); var _local5 = (currentTown + "_") + targetTown; travelledLocations.push(_local5); var _local3 = currentTownLocation; currentTownLocation = targetTown; currentTownTarget = ""; changeBackdrops(currentTownLocation); changeClipBoardMap(currentTownLocation); firstTravelSetup(currentTownLocation); setupSearchedBuildings(); resetNonConfirmedSearches(_local3); setupWall(currentTownLocation); fadeAndChangeMusic(); } } function firstTravelSetup(townName) { if (location[townName].travelledTo == false) { setupBuildings("weapons", townName); setupBuildings("supplies", townName); setupBuildings("survivors", townName); location[townName].travelledTo = true; } } function cancelTravel(butName) { _root.timeManager.travelMap[butName].onRelease = function () { this._parent.ySlideTo(629, 1, "easeOutSine"); _root.updateClipBoardText(); _root.updateClipBoardResultsText(); _root.clipBoardUp(); }; } function cancelTravelConfirm(butName) { _root.timeManager.travelMap.confirmTravel[butName].onRelease = function () { this._parent.slideTo(-13, 420, 0.5); _root.validTravelDestination = false; _root.timeManager.travelMap.blockerButton._visible = false; }; } function calculateTravelTime(depart, arrive) { if (((depart == "glenDale") && (arrive == "whistlersGrove")) || ((depart == "whistlersGrove") && (arrive == "glenDale"))) { travelTime = 4; } else if (((depart == "glenDale") && (arrive == "claysBurg")) || ((depart == "claysBurg") && (arrive == "glenDale"))) { travelTime = 4; } else if (((depart == "whistlersGrove") && (arrive == "claysBurg")) || ((depart == "claysBurg") && (arrive == "whistlersGrove"))) { travelTime = 5; } else if (((depart == "whistlersGrove") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "claysBurg") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "claysBurg"))) { travelTime = 3; } else if (((depart == "whistlersGrove") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "whistlersGrove") && (arrive == "jonesTown")) || ((depart == "jonesTown") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "aspenWood") && (arrive == "jonesTown")) || ((depart == "jonesTown") && (arrive == "aspenWood"))) { travelTime = 3; } else if (((depart == "jonesTown") && (arrive == "armyBase")) || ((depart == "armyBase") && (arrive == "jonesTown"))) { travelTime = 3; } else if (((depart == "armyBase") && (arrive == "unionCity")) || ((depart == "unionCity") && (arrive == "armyBase"))) { travelTime = 4; } else if (((depart == "jonesTown") && (arrive == "unionCity")) || ((depart == "unionCity") && (arrive == "jonesTown"))) { travelTime = 6; } } function shuffleArray() { var _local1 = Math.round(Math.random() * 2); return(_local1); } function searchBuilding(buildingName, townName, buildingType) { _root[townName + "BuildingsSearched"].push({butName:buildingName, buildingType:buildingType}); for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == buildingName) { if ((_root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime) >= 0) { _root.hoursInDay = _root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime; _root.updateClipBoardText(); switch (buildingType) { case "weapons" : if (_root[buildingType + "Buildings"][v].hasItem != "empty") { _root[_root[buildingType + "Buildings"][v].hasItem].found = true; searchWeaponsFound.push(_root[buildingType + "Buildings"][v].hasItem); allWeaponsFound.push(_root[buildingType + "Buildings"][v].hasItem); } break; case "survivors" : if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors++; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivors2") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors = tempFoundSurvivors + 2; } } if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { tempFoundSupplies++; } if (_root[buildingType + "Buildings"][v].hasItem == "supplies2") { tempFoundSupplies = tempFoundSupplies + 2; } if (_root[buildingType + "Buildings"][v].hasItem == "gasCylinder") { total_gasCylinder = total_gasCylinder + 4; searchWeaponsFound.push("gasCylinder"); } if (_root[buildingType + "Buildings"][v].hasItem == "mine") { total_mine = total_mine + 4; searchWeaponsFound.push("mine"); } if (_root[buildingType + "Buildings"][v].hasItem == "bearTrap") { total_bearTrap = total_bearTrap + 4; searchWeaponsFound.push("bearTrap"); } break; case "supplies" : if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { tempFoundSupplies++; } if (_root[buildingType + "Buildings"][v].hasItem == "supplies2") { tempFoundSupplies = tempFoundSupplies + 2; } if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors++; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivors2") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors = tempFoundSurvivors + 2; } } break; } } } } } function cancelSearchBuilding(buildingName, townName, buildingType) { for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == buildingName) { if ((_root.hoursInDay + _root[buildingType + "Buildings"][v].searchTime) <= 12) { _root.hoursInDay = _root.hoursInDay + _root[buildingType + "Buildings"][v].searchTime; _root.updateClipBoardText(); switch (buildingType) { case "weapons" : if (_root[buildingType + "Buildings"][v].hasItem != "empty") { for (x in searchWeaponsFound) { if (_root[buildingType + "Buildings"][v].hasItem == searchWeaponsFound[x]) { _root[searchWeaponsFound[x]].found = false; searchWeaponsFound.splice(x, 1); } } } break; case "survivors" : if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (tempFoundSurvivors > 0) { tempFoundSurvivors--; } } if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { if (tempFoundSupplies > 0) { tempFoundSupplies--; } } if (_root[buildingType + "Buildings"][v].hasItem == "mine") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "mine") { searchWeaponsFound.splice(x, 1); if (total_mine > 0) { total_mine = total_mine - 4; } } } } if (_root[buildingType + "Buildings"][v].hasItem == "gasCylinder") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "gasCylinder") { searchWeaponsFound.splice(x, 1); if (total_gasCylinder > 0) { total_gasCylinder = total_gasCylinder - 4; } } } } if (_root[buildingType + "Buildings"][v].hasItem == "bearTrap") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "bearTrap") { searchWeaponsFound.splice(x, 1); if (total_bearTrap > 0) { total_bearTrap = total_bearTrap - 4; } } } } break; case "supplies" : if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { if (tempFoundSupplies > 0) { tempFoundSupplies--; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (tempFoundSurvivors > 0) { tempFoundSurvivors--; } } break; } } } } for (v in _root[townName + "BuildingsSearched"]) { if (_root[townName + "BuildingsSearched"][v].butName == buildingName) { _root[townName + "BuildingsSearched"].splice(v, 1); } } } function clearBuildings() { delete suppliesBuildings; delete survivorBuildings; delete weaponBuildings; delete glenDaleBuildingsSearched; delete claysBurgBuildingsSearched; delete whistlersGroveBuildingsSearched; delete aspenWoodBuildingsSearched; delete jonesTownBuildingsSearched; delete armyBaseBuildingsSearched; } function setupBuildings(buildingType, townName) { updateClipBoardText(); _root.timeManager.theClipBoard.searchMap.gotoAndStop(currentTownLocation); if (_root[townName + "BuildingsSearched"][0].butName == undefined) { _root[townName + "BuildingsSearched"] = new Array(); } _root[buildingType + "Buildings"] = new Array(); _root[buildingType + "Buildings"] = location[townName][buildingType + "Buildings"]; _root[(townName + buildingType) + "ToFind"] = new Array(); _root[(townName + buildingType) + "ToFind"] = location[townName][buildingType].sort(shuffleArray); for (v in _root[buildingType + "Buildings"]) { _root[buildingType + "Buildings"][v].hasItem = _root[(townName + buildingType) + "ToFind"][v]; } } function resetNonConfirmedSearches(townName) { for (e in searchWeaponsFound) { searchWeaponsFound.splice(e, 1); } hoursInDay = 12; updateClipBoardText(); } function setupSearchedBuildings() { for (v in _root[currentTownLocation + "BuildingsSearched"]) { _root.timeManager.theClipBoard.searchMap[_root[currentTownLocation + "BuildingsSearched"][v].buildingType][_root[currentTownLocation + "BuildingsSearched"][v].butName].gotoAndStop("searched"); _root.timeManager.theClipBoard.searchMap[_root[currentTownLocation + "BuildingsSearched"][v].buildingType][_root[currentTownLocation + "BuildingsSearched"][v].butName].enabled = false; } } function searchBuildingButtons(buildingType, butName) { _root.timeManager.theClipBoard.searchMap[buildingType][butName].onLoad = function () { this.searched = false; }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRollOver = function () { _root.timeManager.theClipBoard.searchInfoCard._alpha = 100; mapPoint = new Object(); mapPoint.x = this._x; mapPoint.y = this._y; _root.timeManager.theClipBoard.searchMap[buildingType].localToGlobal(mapPoint); _root.timeManager.theClipBoard.searchInfoCard.slideTo(mapPoint.x, mapPoint.y, 0.2); for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == butName) { _root.timeManager.theClipBoard.searchInfoCard.hasItem.text = _root[buildingType + "Buildings"][v].hasItem; _root.timeManager.theClipBoard.searchInfoCard.searchTime.text = _root[buildingType + "Buildings"][v].searchTime; _root.timeManager.theClipBoard.searchInfoCard.buildingName.text = _root[buildingType + "Buildings"][v].ref; _root.timeManager.theClipBoard.searchInfoCard.searchTypeText.text = buildingType; _root.timeManager.theClipBoard.searchInfoCard.buildingNameText.text = _root[buildingType + "Buildings"][v].name; } } }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRollOut = function () { _root.timeManager.theClipBoard.searchInfoCard._alpha = 0; }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRelease = function () { if (this.searched == false) { for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == butName) { if ((_root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime) >= 0) { this.searched = true; _root[currentTownLocation + "BuildingsSearched"].push({butName:butName, buildingType:buildingType}); this.scribbleCircle.play(); _root.searchBuilding(butName, currentTownLocation, buildingType); } } } } else { this.searched = false; _root.cancelSearchBuilding(butName, currentTownLocation, buildingType); this.scribbleCircle.gotoAndStop(1); } }; } function setupSurvivorSlots() { survivorPosition1 = new Object(); survivorPosition1.free = true; survivorPosition1.weapon = "snubnose"; survivorPosition1.x = 645; survivorPosition1.y = 100; survivorPosition1.section = "section1"; survivorPosition2 = new Object(); survivorPosition2.free = true; survivorPosition2.weapon = "snubnose"; survivorPosition2.x = 683; survivorPosition2.y = 202; survivorPosition2.section = "section3"; survivorPosition3 = new Object(); survivorPosition3.free = true; survivorPosition3.weapon = "snubnose"; survivorPosition3.x = 664; survivorPosition3.y = 245; survivorPosition3.section = "section3"; survivorPosition4 = new Object(); survivorPosition4.free = true; survivorPosition4.weapon = "snubnose"; survivorPosition4.x = 650; survivorPosition4.y = 72; survivorPosition4.section = "section1"; survivorSlot.push(survivorPosition1, survivorPosition2, survivorPosition3, survivorPosition4); for (x in survivorSlot) { } } function cleanUpSurvivors() { for (v in survivorsOnScreen) { if (survivorsOnScreen[v].dead == true) { survivorSlot[survivorsOnScreen[v].slotNumber].free = true; for (x in friendliesOnScreen) { if (survivorsOnScreen[v].ref == friendliesOnScreen[x].ref) { friendliesOnScreen.splice(x, 1); } } removeMovieClip(survivorsOnScreen[v].ref); survivorsOnScreen.splice(v, 1); } } } function removeSurvivors() { survivors = 0; for (v in survivorsOnScreen) { survivorSlot[survivorsOnScreen[v].slotNumber].free = true; removeMovieClip(survivorsOnScreen[v].ref); survivorsOnScreen.splice(v, 1); } } function assignSurvivorWeapons() { for (v in survivorsOnScreen) { _root.survivorsOnScreen[v].weapon = survivorSlot[survivorsOnScreen[v].slotNumber].weapon; _root.survivorsOnScreen[v].holdType = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].holdType; _root.survivorsOnScreen[v].ammo = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].magazineCapacity; _root.survivorsOnScreen[v].maxAmmo = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].magazineCapacity; _root.survivorsOnScreen[v].shotCounter = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].survivorRPM; _root.survivorsOnScreen[v].shotCounterMax = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].survivorRPM; _root.survivorsOnScreen[v].ref.gotoAndStop(1); _root.survivorsOnScreen[v].ref.helperMainGun.helperGun.gotoAndStop(survivorsOnScreen[v].weapon); _root.survivorsOnScreen[v].ref.helperMainGun.gotoAndStop(survivorsOnScreen[v].holdType); _root.survivorsOnScreen[v].running = false; _root.survivorsOnScreen[v].firing = false; _root.survivorsOnScreen[v].reloading = false; } } function setupSurvivors() { v = 0; while (v <= survivorSlot.length) { if ((survivorSlot[v].free == true) && (survivorOnScreenCount < survivors)) { survivorSlot[v].free = false; survivorOnScreenCount++; survivorInc++; _root.attachMovie("survivorDummy", "survivor" + survivorInc, survivorDepthCount + survivorSlot[v].y); _root["survivor" + survivorInc]._x = survivorSlot[v].x; _root["survivor" + survivorInc]._y = survivorSlot[v].y; _root["survivor" + survivorInc].reloading = false; randomTorsoColour = survivorTorsoColours[random(survivorTorsoColours.length)]; _root["survivor" + survivorInc].helperMainGun.dummyHead.gotoAndStop("survivor_head" + random(10)); _root["survivor" + survivorInc].helperMainGun.dummyFrontHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root["survivor" + survivorInc].helperMainGun.dummyBackHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root["survivor" + survivorInc].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root["survivor" + survivorInc].dummyTorso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root["survivor" + survivorInc].dummyTorso.torso.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyFrontUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyFrontLowerArm.lowerArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyBackUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyBackLowerArm.lowerArm.colorTo(randomTorsoColour, 0); randomLegColour = survivorLegColours[random(survivorLegColours.length)]; _root["survivor" + survivorInc].dummyFrontUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyFrontLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyBackUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyBackLowerLeg.lowerLeg.colorTo(randomLegColour, 0); survivorsOnScreen.push({ref:_root["survivor" + survivorInc], depth:_root["survivor" + survivorInc]._y, running:false, firing:false, reloading:false, dead:false, ammo:_root[survivorSlot[v].weapon].magazineCapacity, maxAmmo:_root[survivorSlot[v].weapon].magazineCapacity, weapon:survivorSlot[v].weapon, holdType:_root[survivorSlot[v].weapon].holdType, shotCounter:_root[survivorSlot[v].weapon].survivorRPM, shotCounterMax:_root[survivorSlot[v].weapon].survivorRPM, burstCounter:0, targetDiffX:1000, targetDiffY:1000, sectionName:survivorSlot[v].section, slotNumber:v}); friendliesOnScreen.push({ref:_root["survivor" + survivorInc], depth:_root["survivor" + survivorInc]._y}); } v++; } } function survivorFindTarget() { findTargetTimer--; if ((findTargetTimer < 0) && (survivors > 0)) { _root.survivorSection_1.occupied = false; _root.survivorSection_2.occupied = false; _root.survivorSection_3.occupied = false; findTargetTimer = findTargetTimerMax; i = 1; while (i <= 3) { for (z in aliveZombies) { if (((aliveZombies[z].ref._x >= _root["survivorSection_" + i].startX) && (aliveZombies[z].ref._y >= _root["survivorSection_" + i].startY)) && (aliveZombies[z].ref._y <= _root["survivorSection_" + i].endY)) { _root["survivorSection_" + i].occupied = true; } } i++; } } } function survivorWeaponFire() { v = 0; while (v <= survivorsOnScreen.length) { if (((wall.health < 400) && (survivorsOnScreen[v].running == false)) && (survivorsOnScreen[v].dead == false)) { survivorsOnScreen[v].running = true; survivorsOnScreen[v].ref.reloading = false; survivorsOnScreen[v].firing = false; survivorsOnScreen[v].ref.gotoAndPlay("runAway"); survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay("scared"); } if ((((survivorsOnScreen[v].firing == false) && (survivorsOnScreen[v].ref.reloading == false)) && (survivorsOnScreen[v].dead == false)) && (survivorsOnScreen[v].running == false)) { survivorsOnScreen[v].shotCounter--; if ((survivorsOnScreen[v].ammo > 0) && (survivorsOnScreen[v].shotCounter < 0)) { i = 0; while (i <= 3) { if ((survivorsOnScreen[v].sectionName == _root["survivorSection_" + i].name) && (_root["survivorSection_" + i].occupied == true)) { survivorsOnScreen[v].burstCounter--; if (survivorsOnScreen[v].burstCounter < 5) { if (survivorsOnScreen[v].burstCounter < 0) { survivorsOnScreen[v].burstCounter = 45 - survivorsOnScreen[v].shotCounterMax; } firingHelperSound = new Sound(survivorsOnScreen[v].ref); firingHelperSound.attachSound(("sound_" + survivorsOnScreen[v].weapon) + "Fire"); firingHelperSound.setVolume(40); firingHelperSound.start(0, 1); survivorsOnScreen[v].firing = true; survivorsOnScreen[v].shotCounter = survivorsOnScreen[v].shotCounterMax + (random(survivorsOnScreen[v].shotCounterMax) / 2); bullet++; survivorsOnScreen[v].ref.helperMainGun.helperGun.muzzleFlash.play(); var _local4 = new Object(); _local4.x = survivorsOnScreen[v].ref.helperMainGun.helperGun.barrelEnd._x + random(30); _local4.y = survivorsOnScreen[v].ref.helperMainGun.helperGun.barrelEnd._y - 15; survivorsOnScreen[v].ref.helperMainGun.localToGlobal(_local4); survivorsOnScreen[v].ammo--; var _local3 = _root.attachMovie("round", "helperRound" + bullet, bullet + 100); _local3.gotoAndStop("off"); _local3._x = _local4.x; _local3._y = _local4.y; _local3.angle = random(8) - 4; _local3._rotation = _local3.angle; _local3.onEnterFrame = function () { this._x = this._x - 90; }; if ((survivorsOnScreen[v].weapon == "shotgun") || (survivorsOnScreen[v].weapon == "sawnOff")) { roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[survivorsOnScreen[v].weapon].survivorDamage, headShotDamage:_root[survivorsOnScreen[v].weapon].survivorHeadShotDamage, owner:"helper"}); } else { roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[survivorsOnScreen[v].weapon].damage, headShotDamage:_root[survivorsOnScreen[v].weapon].headShotDamage, owner:"helper"}); } survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay(survivorsOnScreen[v].holdType + "_fire"); survivorsOnScreen[v].firing = false; } if (((survivorsOnScreen[v].ammo <= 0) && (survivorsOnScreen[v].ref.reloading == false)) && (survivorsOnScreen[v].firing == false)) { survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay(survivorsOnScreen[v].holdType + "_reload"); survivorsOnScreen[v].ammo = survivorsOnScreen[v].maxAmmo; } } i++; } } } v++; } } function checkHitsOnSurvivors() { for (s in survivorsOnScreen) { for (v in aliveZombies) { if ((aliveZombies[v].armed == true) && (survivorsOnScreen[s].dead == false)) { aliveZombies[v].targetYDiff = (aliveZombies[v].ref._y - 60) - survivorsOnScreen[s].ref._y; if ((aliveZombies[v].targetYDiff <= 20) && (aliveZombies[v].targetYDiff >= -20)) { if (aliveZombies[v].ref.dummyFrontHand.frontHand.accessories.weapon.collision.hitTest(survivorsOnScreen[s].ref.collision)) { var _local1 = new Object(); _local1.x = survivorsOnScreen[s].ref.collision._x; _local1.y = survivorsOnScreen[s].ref.collision._y; survivorsOnScreen[s].ref.collision.localToGlobal(_local1); survivorBloodParticle(_local1.x, _local1.y); survivorsOnScreen[s].dead = true; survivors = survivors - 1; survivorOnScreenCount--; survivorsOnScreen[s].ref.helperMainGun.gotoAndPlay("dead"); survivorsOnScreen[s].ref.gotoAndPlay("death"); killingHelperSound = new Sound(survivorsOnScreen[s].ref); killingHelperSound.attachSound("sound_survivorHeadExplode"); killingHelperSound.setVolume(100); killingHelperSound.start(0, 1); } } } } } } function fadeAndChangeMusic() { bgMusic.volumeTo(0, 3, "linear", 0, changeMusic); } function changeMusic() { bgMusic.stop(); bgMusicPlaying = true; bgMusic = new Sound(stageBG); bgMusic.attachSound("music_" + location[currentTownLocation].musicTrack); bgMusic.setVolume(0); bgMusic.start(0, 999999); bgMusic.volumeTo(20, 3); } function stopMusic() { bgMusicPlaying = false; _root.bgMusic.stop(); } levelUp = 1; clearBuildings(); var timerMax = 35; var timerCount = timerMax; var targetCount = 0; var sunriseStarted = false; testingWeapons = false; allWeapons = new Array(); allWeapons.push("chainsaw", "pistol", "revolver", "shotgun", "barrett", "huntingRifle", "UZI", "UMP", "M4A1", "AK47", "sawnOff", "M249", "RPG", "grenade", "compoundBow"); snubnose = new Object(); snubnose.name = "snubnose"; snubnose.description = "snubnose revolver"; snubnose.fireMode = "semi"; snubnose.weaponGroup = "pistol"; snubnose.holdType = "handgun"; snubnose.damage = 5; snubnose.headShotDamage = 10; snubnose.weaponRPM = 200; snubnose.survivorRPM = 6; snubnose.roundSpeed = 120; snubnose.reloadTime = 2280; snubnose.reloadType = "auto"; snubnose.magazineCapacity = 6; snubnose.shotsPerRound = 1; snubnose.recoil = 4; snubnose.casingEject = false; snubnose.showTracers = true; snubnose.accuracy = 8; snubnose.powerRating = 2; snubnose.inUse = false; pistol = new Object(); pistol.name = "pistol"; pistol.description = ".45 Pistol"; pistol.weaponGroup = "pistol"; pistol.holdType = "handgun"; pistol.fireMode = "semi"; pistol.damage = 5; pistol.headShotDamage = 8; pistol.weaponRPM = 200; pistol.survivorRPM = 7; pistol.roundSpeed = 120; pistol.reloadTime = 1000; pistol.reloadType = "auto"; pistol.pumpWeapon = true; pistol.pumpTime = 125; pistol.magazineCapacity = 17; pistol.shotsPerRound = 1; pistol.recoil = 4; pistol.casingEject = true; pistol.showTracers = true; pistol.accuracy = 3; pistol.powerRating = 3; pistol.inUse = true; revolver = new Object(); revolver.name = "revolver"; revolver.description = ".357 Revolver"; revolver.fireMode = "semi"; revolver.weaponGroup = "pistol"; revolver.holdType = "handgun"; revolver.damage = 10; revolver.headShotDamage = 30; revolver.weaponRPM = 200; revolver.survivorRPM = 8; revolver.roundSpeed = 120; revolver.reloadTime = 2280; revolver.reloadType = "auto"; revolver.pumpWeapon = true; revolver.pumpTime = 425; revolver.magazineCapacity = 6; revolver.shotsPerRound = 1; revolver.recoil = 8; revolver.casingEject = false; revolver.showTracers = true; revolver.accuracy = 3; revolver.powerRating = 5; revolver.inUse = false; UMP = new Object(); UMP.name = "UMP"; UMP.description = "UMP 45"; UMP.fireMode = "auto"; UMP.weaponGroup = "pistol"; UMP.holdType = "rifle"; UMP.damage = 3; UMP.headShotDamage = 4; UMP.weaponRPM = 75; UMP.survivorRPM = 3; UMP.roundSpeed = 120; UMP.reloadTime = 1800; UMP.reloadType = "auto"; UMP.magazineCapacity = 25; UMP.shotsPerRound = 1; UMP.recoil = 3; UMP.casingEject = true; UMP.showTracers = true; UMP.accuracy = 3; UMP.recoilAnimated = true; UMP.recoiling = false; UMP.powerRating = 7; UMP.inUse = false; UZI = new Object(); UZI.name = "UZI"; UZI.description = "UZI"; UZI.fireMode = "auto"; UZI.weaponGroup = "pistol"; UZI.holdType = "handgun"; UZI.damage = 2.5; UZI.headShotDamage = 3; UZI.weaponRPM = 60; UZI.survivorRPM = 2; UZI.roundSpeed = 120; UZI.reloadTime = 1800; UZI.reloadType = "auto"; UZI.magazineCapacity = 50; UZI.shotsPerRound = 1; UZI.recoil = 5; UZI.casingEject = true; UZI.showTracers = true; UZI.accuracy = 6; UZI.powerRating = 8; UZI.inUse = false; huntingRifle = new Object(); huntingRifle.name = "huntingRifle"; huntingRifle.description = "HUNTING RIFLE"; huntingRifle.weaponGroup = "rifle"; huntingRifle.holdType = "rifle"; huntingRifle.fireMode = "semi"; huntingRifle.damage = 30; huntingRifle.headShotDamage = 40; huntingRifle.weaponRPM = 500; huntingRifle.survivorRPM = 40; huntingRifle.roundSpeed = 150; huntingRifle.reloadTime = 1800; huntingRifle.penetrates = true; huntingRifle.goesThrough = 2; huntingRifle.pumpWeapon = false; huntingRifle.pumpTime = 800; huntingRifle.reloadType = "auto"; huntingRifle.magazineCapacity = 1; huntingRifle.shotsPerRound = 1; huntingRifle.accuracy = 0; huntingRifle.casingEject = true; huntingRifle.showTracers = true; huntingRifle.recoil = 10; huntingRifle.powerRating = 10; huntingRifle.inUse = false; barrett = new Object(); barrett.name = "barrett"; barrett.description = "BARRETT"; barrett.weaponGroup = "rifle"; barrett.fireMode = "semi"; barrett.damage = 40; barrett.headShotDamage = 100; barrett.weaponRPM = 500; barrett.roundSpeed = 150; barrett.reloadTime = 1800; barrett.penetrates = true; barrett.goesThrough = 5; barrett.pumpWeapon = true; barrett.pumpTime = 1200; barrett.reloadType = "auto"; barrett.magazineCapacity = 10; barrett.shotsPerRound = 1; barrett.accuracy = 1; barrett.casingEject = true; barrett.showTracers = true; barrett.recoil = 10; sawnOff = new Object(); sawnOff.name = "sawnOff"; sawnOff.description = "Sawn-off shotgun"; sawnOff.fireMode = "semi"; sawnOff.weaponGroup = "shotgun"; sawnOff.holdType = "handgun"; sawnOff.damage = 5; sawnOff.headShotDamage = 7; sawnOff.survivorDamage = 30; sawnOff.survivorHeadShotDamage = 42; sawnOff.weaponRPM = 500; sawnOff.roundSpeed = 120; sawnOff.reloadTime = 2000; sawnOff.reloadType = "manual"; sawnOff.pumpWeapon = true; sawnOff.pumpTime = 400; sawnOff.magazineCapacity = 2; sawnOff.shotsPerRound = 6; sawnOff.accuracy = 15; sawnOff.casingEject = true; sawnOff.showTracers = true; sawnOff.recoil = 8; sawnOff.survivorRPM = 12; sawnOff.inUse = false; shotgun = new Object(); shotgun.name = "shotgun"; shotgun.description = "shotgun"; shotgun.fireMode = "semi"; shotgun.weaponGroup = "shotgun"; shotgun.holdType = "rifle"; shotgun.damage = 3.5; shotgun.headShotDamage = 2.5; shotgun.survivorDamage = 30; shotgun.survivorHeadShotDamage = 42; shotgun.weaponRPM = 500; shotgun.roundSpeed = 120; shotgun.reloadTime = 700; shotgun.reloadType = "manual"; shotgun.pumpWeapon = true; shotgun.pumpTime = 700; shotgun.magazineCapacity = 8; shotgun.shotsPerRound = 8; shotgun.accuracy = 5; shotgun.casingEject = true; shotgun.showTracers = true; shotgun.recoil = 5; shotgun.survivorRPM = 15; shotgun.inUse = false; autoShotgun = new Object(); autoShotgun.name = "autoShotgun"; autoShotgun.description = "Auto Shotgun"; autoShotgun.fireMode = "auto"; autoShotgun.weaponGroup = "shotgun"; autoShotgun.damage = 7; autoShotgun.headShotDamage = 7; autoShotgun.weaponRPM = 250; autoShotgun.roundSpeed = 120; autoShotgun.reloadTime = 700; autoShotgun.reloadType = "automatic"; autoShotgun.pumpWeapon = false; autoShotgun.pumpTime = 700; autoShotgun.magazineCapacity = 12; autoShotgun.shotsPerRound = 3; autoShotgun.accuracy = 5; autoShotgun.casingEject = true; autoShotgun.showTracers = true; autoShotgun.recoil = 5; autoShotgun.recoilAnimated = true; autoShotgun.recoiling = false; M4A1 = new Object(); M4A1.name = "M4A1"; M4A1.description = "M4A1"; M4A1.fireMode = "auto"; M4A1.weaponGroup = "rifle"; M4A1.holdType = "rifle"; M4A1.damage = 3.25; M4A1.headShotDamage = 5.5; M4A1.weaponRPM = 90; M4A1.survivorRPM = 3; M4A1.roundSpeed = 150; M4A1.reloadTime = 1800; M4A1.reloadType = "auto"; M4A1.magazineCapacity = 30; M4A1.shotsPerRound = 1; M4A1.accuracy = 3; M4A1.casingEject = true; M4A1.showTracers = true; M4A1.recoil = 5; M4A1.recoilAnimated = true; M4A1.recoiling = false; M4A1.powerRating = 12; M4A1.inUse = false; AK47 = new Object(); AK47.name = "AK47"; AK47.description = "AK47"; AK47.fireMode = "auto"; AK47.weaponGroup = "rifle"; AK47.holdType = "rifle"; AK47.damage = 4.5; AK47.headShotDamage = 5.5; AK47.weaponRPM = 101; AK47.survivorRPM = 3; AK47.roundSpeed = 120; AK47.reloadTime = 1800; AK47.reloadType = "auto"; AK47.magazineCapacity = 30; AK47.shotsPerRound = 1; AK47.accuracy = 5; AK47.casingEject = true; AK47.showTracers = true; AK47.recoil = 8; AK47.recoilAnimated = true; AK47.recoiling = false; AK47.powerRating = 15; AK47.inUse = false; M249 = new Object(); M249.name = "M249"; M249.description = "M249 Minimi"; M249.fireMode = "auto"; M249.weaponGroup = "rifle"; M249.holdType = "rifle"; M249.recoilAnimated = true; M249.recoiling = false; M249.damage = 3.5; M249.headShotDamage = 4; M249.weaponRPM = 90; M249.survivorRPM = 3; M249.roundSpeed = 120; M249.reloadTime = 3600; M249.reloadType = "auto"; M249.magazineCapacity = 200; M249.shotsPerRound = 1; M249.accuracy = 8; M249.casingEject = true; M249.showTracers = true; M249.recoil = 8; M249.powerRating = 13; M249.inUse = false; grenade = new Object(); grenade.name = "grenade"; grenade.type = "explosive"; grenade.description = "HAND GRENADES"; grenade.fireMode = "thrown"; grenade.damage = 90; grenade.headShotDamage = 90; grenade.weaponRPM = 90; grenade.frags = 10; grenade.fragDistance = 150; grenade.roundSpeed = 90; grenade.reloadTime = 1700; grenade.reloadType = "auto"; grenade.magazineCapacity = 1; grenade.shotsPerRound = 1; grenade.timer = 25; grenade.inUse = false; chainsaw = new Object(); chainsaw.name = "chainsaw"; chainsaw.description = "CHAINSAW"; chainsaw.fireMode = "auto"; chainsaw.weaponGroup = "rifle"; chainsaw.damage = 8; chainsaw.headShotDamage = 12; chainsaw.weaponRPM = 150; chainsaw.roundSpeed = 80; chainsaw.reloadTime = 1000; chainsaw.reloadType = "auto"; chainsaw.magazineCapacity = 50; chainsaw.shotsPerRound = 1; chainsaw.accuracy = 0; chainsaw.type = "melee"; chainsaw.range = 120; chainsaw.casingEject = false; chainsaw.showTracers = true; chainsaw.recoil = 0; chainsaw.inUse = false; var roundsBeforeBurn = 10; flameThrower = new Object(); flameThrower.name = "flameThrower"; flameThrower.description = "FLAMETHROWER"; flameThrower.fireMode = "auto"; flameThrower.weaponGroup = "rifle"; flameThrower.damage = 1; flameThrower.headShotDamage = 1; flameThrower.weaponRPM = 20; flameThrower.roundSpeed = 80; flameThrower.reloadTime = 1000; flameThrower.reloadType = "auto"; flameThrower.magazineCapacity = 1000; flameThrower.shotsPerRound = 1; flameThrower.accuracy = 0; flameThrower.type = "melee"; flameThrower.range = 130; flameThrower.penetrates = false; flameThrower.casingEject = false; flameThrower.showTracers = false; flameThrower.recoil = 0; RPG = new Object(); RPG.name = "RPG"; RPG.description = "RPG"; RPG.fireMode = "semi"; RPG.weaponGroup = "impactExplosives"; RPG.damage = 100; RPG.headShotDamage = 100; RPG.weaponRPM = 150; RPG.roundSpeed = 120; RPG.reloadTime = 800; RPG.reloadType = "auto"; RPG.magazineCapacity = 1; RPG.shotsPerRound = 1; RPG.accuracy = 0; RPG.type = "impactExplosive"; RPG.range = 120; RPG.penetrates = false; RPG.casingEject = false; RPG.showTracers = true; RPG.recoil = 0; RPG.inUse = false; compoundBow = new Object(); compoundBow.description = "Compound Bow"; compoundBow.name = "compoundBow"; compoundBow.fireMode = "semi"; compoundBow.weaponGroup = "bow"; compoundBow.damage = 15; compoundBow.explodeDamage = 0; compoundBow.headShotDamage = 30; compoundBow.weaponRPM = 150; compoundBow.roundSpeed = 80; compoundBow.reloadTime = 800; compoundBow.reloadType = "auto"; compoundBow.magazineCapacity = 1; compoundBow.shotsPerRound = 1; compoundBow.accuracy = 5; compoundBow.penetrates = false; compoundBow.casingEject = false; compoundBow.showTracers = true; compoundBow.recoil = 0; compoundBow.inUse = false; snubnose.found = false; pistol.found = true; revolver.found = false; huntingRifle.found = false; chainsaw.found = false; shotgun.found = false; sawnOff.found = false; grenade.found = false; UMP.found = false; UZI.found = false; M4A1.found = false; AK47.found = false; M249.found = false; barrett.found = false; compoundBow.found = false; RPG.found = false; if (testingWeapons == true) { snubnose.found = true; pistol.found = true; revolver.found = true; huntingRifle.found = true; chainsaw.found = true; shotgun.found = true; sawnOff.found = true; grenade.found = true; UMP.found = true; UZI.found = true; M4A1.found = true; AK47.found = true; M249.found = true; barrett.found = true; compoundBow.found = true; RPG.found = true; } var trapNumber = 0; var currentSelectedTrap = "empty"; var trapMapOpen = false; var total_gasCylinder = 0; var total_mine = 0; var total_bearTrap = 0; activeTraps = new Array(); trapLocations = new Array(); gasCylinder = new Object(); gasCylinder.name = "gasCylinder"; gasCylinder.description = "GAS CYLINDER"; gasCylinder.health = 5; gasCylinder.damage = 400; gasCylinder.range = 120; mine = new Object(); mine.name = "mine"; mine.description = "LAND MINE"; mine.health = 0; mine.damage = 800; mine.range = 90; bearTrap = new Object(); bearTrap.name = "bearTrap"; bearTrap.description = "BEAR TRAP"; bearTrap.health = 0; bearTrap.damage = 0; bearTrap.range = 0; trapSpot0 = new Object(); trapSpot0.x = 80; trapSpot0.y = 130; trapSpot1 = new Object(); trapSpot1.x = 200; trapSpot1.y = 136; trapSpot2 = new Object(); trapSpot2.x = 320; trapSpot2.y = 135; trapSpot3 = new Object(); trapSpot3.x = 440; trapSpot3.y = 132; trapSpot4 = new Object(); trapSpot4.x = 560; trapSpot4.y = 131; trapSpot5 = new Object(); trapSpot5.x = 75; trapSpot5.y = 180; trapSpot6 = new Object(); trapSpot6.x = 195; trapSpot6.y = 181; trapSpot7 = new Object(); trapSpot7.x = 322; trapSpot7.y = 183; trapSpot8 = new Object(); trapSpot8.x = 445; trapSpot8.y = 188; trapSpot9 = new Object(); trapSpot9.x = 562; trapSpot9.y = 180; trapSpot10 = new Object(); trapSpot10.x = 75; trapSpot10.y = 235; trapSpot11 = new Object(); trapSpot11.x = 196; trapSpot11.y = 236; trapSpot12 = new Object(); trapSpot12.x = 325; trapSpot12.y = 238; trapSpot13 = new Object(); trapSpot13.x = 440; trapSpot13.y = 234; trapSpot14 = new Object(); trapSpot14.x = 557; trapSpot14.y = 237; trapSpot15 = new Object(); trapSpot15.x = 75; trapSpot15.y = 301; trapSpot16 = new Object(); trapSpot16.x = 190; trapSpot16.y = 300; trapSpot17 = new Object(); trapSpot17.x = 322; trapSpot17.y = 302; trapSpot18 = new Object(); trapSpot18.x = 439; trapSpot18.y = 309; trapSpot19 = new Object(); trapSpot19.x = 560; trapSpot19.y = 300; trapLocationObjects(); updateTrapMapText(); timeManager._visible = false; blackOut._visible = false; timeManagerOpen = false; nextWeaponPoint = 1; retryLevel = false; var beenHere = true; var previousTownLocation = ""; repairRate = 505; hoursInDay = 12; hoursSpentRepairingWall = 0; hoursSpentWeapons = 0; hoursSpentSurvivors = 0; survivorsFound = 0; foundSurvivors = 0; foundWeaponsTotal = 1; searchPartyMembersKilled = 0; debugDay = 0; searchFoundAWeapon = 0; var supplies = 0; var suppliesFound = 0; var hoursSpentSupplies = 0; var scroungedSupplies = 0; var allTownLocations = new Array("glenDale", "claysBurg", "whistlersGrove", "aspenWood", "jonesTown", "unionCity"); var currentTownLocation = "glenDale"; location = new Object(); location.armyBase = new Object(); location.armyBase.ref = "armyBase"; location.armyBase.name = "FORT TRAN"; location.armyBase.description = "The small Army base where I arrived in this area."; location.armyBase.population = "Unknown"; location.armyBase.destinations = ["jonesTown", "unionCity"]; location.armyBase.journalHeading = "FORT TRAN"; location.armyBase.journalText = "I ASSUME THIS IS WHERE THE CHOPPER WAS SUPPOSED TO BE HEADED.\r\rIT'S BEEN COMPLETELY OVERRUN, MANAGED STILL TO PULL TOGETHER SOME SANDBAGS TO PUT TOGETHER A STURDY WALL THOUGH."; location.armyBase.weaponsBuildings = [{ref:"weaponsPlace0", name:"WEAPON STORAGE", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"GUN SHOP", searchTime:5, hasItem:"empty"}]; location.armyBase.weapons = ["RPG", "M249", "empty"]; location.armyBase.survivorsBuildings = [{ref:"survivorsPlace0", name:"MEDICAL CLINIC", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"TOWN HALL", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.armyBase.survivors = ["mine", "mine", "mine", "bearTrap"]; location.armyBase.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"SMALL STORE", searchTime:3, hasItem:"empty"}]; location.armyBase.supplies = ["supplies2", "supplies2"]; location.armyBase.maxWallHealth = 5000; location.armyBase.zombieThreat = 8; location.armyBase.semiRareZombieChance = 20; location.armyBase.rareZombieChance = 5; location.armyBase.veryRareZombieChance = 1; location.armyBase.armedZombieChance = 0; location.armyBase.levelTime = 30; location.armyBase.gunLevel = 1; location.armyBase.supplyLevel = 1; location.armyBase.survivorLevel = 1; location.armyBase.numSpawnZones = 1; location.armyBase.spawnZone0_min = 120; location.armyBase.spawnZone0_max = 300; location.armyBase.brightnessLevelZombies = 60; location.armyBase.brightnessLevelHero = 70; location.armyBase.travelledTo = false; location.glenDale = new Object(); location.glenDale.ref = "glenDale"; location.glenDale.name = "GLENDALE"; location.glenDale.description = "A rural town."; location.glenDale.population = "20,420"; location.glenDale.journalHeading = "40 DAYS"; location.glenDale.journalText = "IT'S BEEN A MONTH. BACK AT SQUARE ONE. THE CRASH STILL HAUNTS ME. THEY'RE STILL EVERYWHERE\r\rRADIO BROADCAST SAID TODAY THAT THEY'RE SEALING OFF THE MAINLAND.\r\r40 DAYS UNTIL THE LAST BOATS AND AIRCRAFT LEAVE. GOT TO MAKE IT TO UNION CITY."; location.glenDale.destinations = ["claysBurg", "whistlersGrove"]; location.glenDale.weaponsBuildings = [{ref:"weaponsPlace0", name:"SHERRIF'S OFFICE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace1", name:"QUICKSTOP", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:4, hasItem:"empty"}]; location.glenDale.weapons = ["empty", "chainsaw", "empty", "revolver"]; location.glenDale.survivorsBuildings = [{ref:"survivorsPlace0", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"CHURCH", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"PARK", searchTime:3, hasItem:"empty"}]; location.glenDale.survivors = ["bearTrap", "gasCylinder", "supplies"]; location.glenDale.suppliesBuildings = [{ref:"suppliesPlace0", name:"OLD HOUSE", searchTime:5, hasItem:"empty"}, {ref:"suppliesPlace1", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace2", name:"SUPERMARKET", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace4", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace5", name:"BIG HOUSE", searchTime:4, hasItem:"empty"}]; location.glenDale.supplies = ["supplies", "supplies", "supplies", "survivor", "survivor", "empty"]; location.glenDale.maxWallHealth = 8000; location.glenDale.zombieThreat = 4.5; location.glenDale.commonZombieChance = 80; location.glenDale.semiRareZombieChance = 40; location.glenDale.rareZombieChance = 20; location.glenDale.veryRareZombieChance = 0; location.glenDale.armedZombieChance = 0; location.glenDale.levelTime = 25; location.glenDale.gunLevel = 0.5; location.glenDale.supplyLevel = 1.2; location.glenDale.survivorLevel = 0.5; location.glenDale.numSpawnZones = 1; location.glenDale.spawnZone0_min = 160; location.glenDale.spawnZone0_max = 220; location.glenDale.brightnessLevelZombies = 40; location.glenDale.brightnessLevelHero = 50; location.glenDale.travelledTo = false; location.whistlersGrove = new Object(); location.whistlersGrove.ref = "whistlersGrove"; location.whistlersGrove.name = "WHISTLER'S GROVE"; location.whistlersGrove.description = "Just another small rural town."; location.whistlersGrove.population = "10,913"; location.whistlersGrove.journalHeading = "WHISTLERS GROVE"; location.whistlersGrove.journalText = "BASEMENTS. NOT A FAN BUT IT'S A NECESSITY AT THE MOMENT.\r\rBUILT A CRUDE BARRICADE UPSTAIRS TO HOLD THEM OFF TONIGHT, SHOULD DO THE TRICK. DON'T HAVE MUCH TIME OR ENERGY TO BUILD ANYTHING SUBSTANTIAL.\r\rBEST BET IS TO FIND WHAT I CAN AND KEEP MOVING TOWARDS UNION CITY."; location.whistlersGrove.destinations = ["glenDale", "claysBurg", "aspenWood"]; location.whistlersGrove.weaponsBuildings = [{ref:"weaponsPlace0", name:"HALL", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace1", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace2", name:"BIG HOUSE", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace5", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace6", name:"HOUSE", searchTime:4, hasItem:"empty"}]; location.whistlersGrove.weapons = ["shotgun", "compoundBow", "empty", "empty", "empty", "empty", "empty"]; location.whistlersGrove.survivorsBuildings = [{ref:"survivorsPlace0", name:"RUNDOWN HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"MEDICAL CENTRE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace7", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.whistlersGrove.survivors = ["survivor", "supplies", "gasCylinder", "bearTrap", "empty", "survivor", "supplies2", "empty"]; location.whistlersGrove.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace1", name:"CORNER STORE", searchTime:3, hasItem:"empty"}]; location.whistlersGrove.supplies = ["supplies", "supplies"]; location.whistlersGrove.maxWallHealth = 6000; location.whistlersGrove.zombieThreat = 6; location.whistlersGrove.commonZombieChance = 80; location.whistlersGrove.semiRareZombieChance = 30; location.whistlersGrove.rareZombieChance = 15; location.whistlersGrove.veryRareZombieChance = 5; location.whistlersGrove.armedZombieChance = 25; location.whistlersGrove.levelTime = 35; location.whistlersGrove.gunLevel = 0.75; location.whistlersGrove.supplyLevel = 1; location.whistlersGrove.survivorLevel = 0.75; location.whistlersGrove.numSpawnZones = 1; location.whistlersGrove.spawnZone0_min = 160; location.whistlersGrove.spawnZone0_max = 215; location.whistlersGrove.brightnessLevelZombies = 40; location.whistlersGrove.brightnessLevelHero = 50; location.whistlersGrove.travelledTo = false; location.claysBurg = new Object(); location.claysBurg.ref = "claysBurg"; location.claysBurg.name = "CLAYSBURG"; location.claysBurg.description = "Larger rural centre, large industry."; location.claysBurg.population = "60,044"; location.claysBurg.destinations = ["glenDale", "whistlersGrove", "aspenWood"]; location.claysBurg.weaponsBuildings = [{ref:"weaponsPlace0", name:"GAS STATION", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace1", name:"7/11", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"GUN STORE", searchTime:4, hasItem:"empty"}]; location.claysBurg.journalHeading = "HOLY GROUND"; location.claysBurg.journalText = "HAH! DON'T THINK IT'LL MAKE A DIFFERENCE TO THEM, THE BASTARDS, THE PEWS MAKE A FAIRLY DECENT BARRICADE THOUGH.\r\rA LOT OF STORES AROUND HERE, HOPEFULLY I CAN DIG UP SOME SUPPLIES.\r\rNOTE: I'VE SEEN A NUMBER OF THEM CARRYING WEAPONS, COULD GET NASTY."; location.claysBurg.weapons = ["empty", "UMP", "empty", "empty", "UZI"]; location.claysBurg.survivorsBuildings = [{ref:"survivorsPlace0", name:"DEPT.STORE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace1", name:"DRESS SHOP", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace2", name:"SHOE SHOP", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HANDBAGS", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"OFFICE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace7", name:"APARTMENTS", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace8", name:"LARGE STORE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace9", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace10", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace11", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace12", name:"WAREHOUSE", searchTime:5, hasItem:"empty"}]; location.claysBurg.survivors = ["survivor", "supplies", "empty", "supplies2", "survivor", "bearTrap", "empty", "gasCylinder", "empty", "bearTrap", "empty", "survivor", "empty"]; location.claysBurg.suppliesBuildings = [{ref:"suppliesPlace0", name:"BLANK", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace1", name:"BLANK", searchTime:4, hasItem:"empty"}]; location.claysBurg.supplies = ["supplies", "empty"]; location.claysBurg.maxWallHealth = 5500; location.claysBurg.zombieThreat = 6; location.claysBurg.commonZombieChance = 80; location.claysBurg.semiRareZombieChance = 35; location.claysBurg.rareZombieChance = 10; location.claysBurg.veryRareZombieChance = 4; location.claysBurg.armedZombieChance = 20; location.claysBurg.levelTime = 40; location.claysBurg.gunLevel = 1.25; location.claysBurg.supplyLevel = 1.5; location.claysBurg.survivorLevel = 0.5; location.claysBurg.numSpawnZones = 1; location.claysBurg.spawnZone0_min = 120; location.claysBurg.spawnZone0_max = 300; location.claysBurg.brightnessLevelZombies = 50; location.claysBurg.brightnessLevelHero = 55; location.claysBurg.travelledTo = false; location.aspenWood = new Object(); location.aspenWood.ref = "aspenWood"; location.aspenWood.name = "ASPENWOOD"; location.aspenWood.description = "Farmland on the outskirts of Jonestown."; location.aspenWood.population = "1040"; location.aspenWood.destinations = ["jonesTown", "whistlersGrove", "claysBurg"]; location.aspenWood.journalHeading = "MIDDLE OF NOWHERE"; location.aspenWood.journalText = "HAVEN'T HEARD ANYTHING MORE ON THE RADIO ABOUT THE EVACUATION, CAN ONLY HOPE THEY STICK TO THEIR TIMEFRAME.\r\rDON'T LIKE MY CHANCES OF FINDING MUCH HERE, BEST TO GET WHAT I CAN AND KEEP MOVING.\r\rUNION CITY OR BUST."; location.aspenWood.weaponsBuildings = [{ref:"weaponsPlace0", name:"GAS STATION", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace1", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace2", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace3", name:"SHERRIF'S", searchTime:4, hasItem:"empty"}]; location.aspenWood.weapons = ["huntingRifle", "empty", "sawnOff", "empty"]; location.aspenWood.survivorsBuildings = [{ref:"survivorsPlace0", name:"DINER", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace1", name:"FARMHOUSE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace2", name:"FARMHOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace3", name:"FARMHOUSE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace4", name:"OLD HOUSE", searchTime:5, hasItem:"empty"}]; location.aspenWood.survivors = ["survivors2", "supplies2", "bearTrap", "mine", "supplies2"]; location.aspenWood.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace1", name:"STORE", searchTime:4, hasItem:"empty"}]; location.aspenWood.supplies = ["supplies", "supplies"]; location.aspenWood.maxWallHealth = 5000; location.aspenWood.zombieThreat = 8; location.aspenWood.commonZombieChance = 80; location.aspenWood.semiRareZombieChance = 40; location.aspenWood.rareZombieChance = 10; location.aspenWood.veryRareZombieChance = 5; location.aspenWood.armedZombieChance = 40; location.aspenWood.levelTime = 45; location.aspenWood.gunLevel = 2; location.aspenWood.supplyLevel = 1; location.aspenWood.survivorLevel = 1; location.aspenWood.numSpawnZones = 1; location.aspenWood.spawnZone0_min = 120; location.aspenWood.spawnZone0_max = 300; location.aspenWood.brightnessLevelZombies = 40; location.aspenWood.brightnessLevelHero = 50; location.aspenWood.travelledTo = false; location.jonesTown = new Object(); location.jonesTown.ref = "jonesTown"; location.jonesTown.name = "JONESTOWN"; location.jonesTown.description = "There's something about this place."; location.jonesTown.population = "100,027"; location.jonesTown.journalHeading = "LAST STOP"; location.jonesTown.journalText = "UNION CITY IS ONLY A FEW DAYS FROM HERE, BETTER HURRY. MISS THAT BOAT AND I GET THE FEELING IT'S ALL OVER."; location.jonesTown.destinations = ["unionCity", "aspenWood"]; location.jonesTown.weaponsBuildings = [{ref:"weaponsPlace0", name:"APARTMENT", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"SECURITY CO.", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"STORE", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace3", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"POLICE", searchTime:3, hasItem:"empty"}]; location.jonesTown.weapons = ["grenade", "AK47", "M4A1", "empty", "empty"]; location.jonesTown.survivorsBuildings = [{ref:"survivorsPlace0", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace7", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace8", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace9", name:"APARTMENT", searchTime:3, hasItem:"empty"}]; location.jonesTown.survivors = ["survivor", "supplies2", "survivor", "mine", "empty", "empty", "gasCylinder", "empty", "bearTrap", "empty"]; location.jonesTown.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"CAMPING STORE", searchTime:3, hasItem:"empty"}]; location.jonesTown.supplies = ["supplies", "supplies"]; location.jonesTown.maxWallHealth = 5000; location.jonesTown.zombieThreat = 8; location.jonesTown.commonZombieChance = 80; location.jonesTown.semiRareZombieChance = 60; location.jonesTown.rareZombieChance = 15; location.jonesTown.veryRareZombieChance = 10; location.jonesTown.armedZombieChance = 50; location.jonesTown.levelTime = 50; location.jonesTown.gunLevel = 1.25; location.jonesTown.supplyLevel = 1.5; location.jonesTown.survivorLevel = 0.5; location.jonesTown.numSpawnZones = 1; location.jonesTown.spawnZone0_min = 120; location.jonesTown.spawnZone0_max = 300; location.jonesTown.brightnessLevelZombies = 50; location.jonesTown.brightnessLevelHero = 50; location.jonesTown.travelledTo = false; location.unionCity = new Object(); location.unionCity.ref = "unionCity"; location.unionCity.name = "UNION CITY"; location.unionCity.description = "The population is huge here, makes it dangerous."; location.unionCity.population = "350,148"; location.unionCity.destinations = ["jonesTown"]; location.unionCity.weaponsBuildings = [{ref:"weaponsPlace0", name:"WEAPON STORAGE", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"GUN SHOP", searchTime:5, hasItem:"empty"}]; location.unionCity.weapons = ["revolver", "empty", "empty"]; location.unionCity.survivorsBuildings = [{ref:"survivorsPlace0", name:"MEDICAL CLINIC", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"TOWN HALL", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.unionCity.survivors = ["survivor", "supplies", "mine", "mine"]; location.unionCity.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"SMALL STORE", searchTime:3, hasItem:"empty"}]; location.unionCity.supplies = ["supplies", "supplies"]; location.unionCity.maxWallHealth = 3000; location.unionCity.zombieThreat = 20; location.unionCity.commonZombieChance = 80; location.unionCity.semiRareZombieChance = 60; location.unionCity.rareZombieChance = 50; location.unionCity.veryRareZombieChance = 20; location.unionCity.armedZombieChance = 80; location.unionCity.levelTime = 60; location.unionCity.numSpawnZones = 1; location.unionCity.spawnZone0_min = 120; location.unionCity.spawnZone0_max = 300; location.unionCity.brightnessLevelZombies = 60; location.unionCity.brightnessLevelHero = 70; location.unionCity.travelledTo = false; var travelTime = 0; var daysAtCurrentLocation = 0; var currentTownLocation = "armyBase"; var currentTownTarget = ""; var validTravelDestination = false; var validTownRollOver = false; var canTravel = false; var travelMapOpen = false; var travelledLocations = new Array(); var townNameOverlays = 0; var endingGame = false; var tempFoundSurvivors = 0; var tempFoundSupplies = 0; var searchWeaponsFound = new Array(); var allWeaponsFound = new Array(); var survivors = 0; var maxSurvivorsOnScreen = 5; var survivorDepthCount = 350; var survivorOnScreenCount = 0; var survivorInc = 0; var currentSurvivorBurstModeCount = 0; var findTargetTimerMax = 100; var findTargetTimer = findTargetTimerMax; var survivorsOnScreen = new Array(); var friendliesOnScreen = new Array(); var survivorSlot = new Array(); var tempWeaponPower = new Array(); var survivorSection_1 = new Object(); survivorSection_1.name = "section1"; survivorSection_1.startY = 0; survivorSection_1.endY = 230; survivorSection_1.startX = 50; survivorSection_1.occupied = false; var survivorSection_2 = new Object(); survivorSection_2.name = "section2"; survivorSection_2.startY = 0; survivorSection_2.endY = 0; survivorSection_2.startX = 0; survivorSection_2.occupied = false; var survivorSection_3 = new Object(); survivorSection_3.name = "section3"; survivorSection_3.startY = 210; survivorSection_3.endY = 420; survivorSection_3.startX = 50; survivorSection_3.occupied = false; survivorTorsoColours = new Array("0x53552F", "0x993333", "0x333333", "0x996600", "0x888888", "0x4E462C", "0x3A4958", "0x3E373A", "0xB2987F", "0x222222", "0xcccccc", "0x451616", "0x571542", "0x6A6846"); survivorLegColours = new Array("0x333333", "0x182746", "0x333300", "0x111111"); var bgMusicPlaying = false; location.glenDale.musicTrack = "track1"; location.claysBurg.musicTrack = "track2"; location.whistlersGrove.musicTrack = "track3"; location.aspenWood.musicTrack = "track4"; location.jonesTown.musicTrack = "track5"; location.unionCity.musicTrack = "track6"; function showCrosshairs() { _root.aimer.gotoAndStop("crosshair"); Mouse.hide(); } function hideCrosshairs() { _root.aimer.gotoAndStop("cursor"); Mouse.show(); } stop(); fscommand ("allowscale", false); stopChainsawIdle(); if (firstLoad == true) { firstLoad = false; preLoaderCombo.alphaTo(0, 2, "easeOutSine"); } else { preLoaderCombo._visible = false; } if (mouseInitialised == "notyet") { _root.attachMovie("aimingReticle", "aimer", 900300); aimer.startDrag("true"); Mouse.hide(); hideCrosshairs(); mouseInitialised = "soup"; } hideCrosshairs(); Key.removeListener(keyListener); function loadCredits() { mainMenu.credits.creditsButton._visible = true; mainMenu.credits.creditList._alpha = 0; mainMenu.credits.creditList._visible = true; mainMenu.credits._alpha = 0; mainMenu.credits._visible = true; mainMenu.credits.alphaTo(100, 2, "easeInSine"); mainMenu.credits.creditList.alphaTo(100, 3, "easeOutSine", 2, hideMenuAnims); mainMenu.credits.creditList.ySlideTo(-1500, 45, "easeOutSine", 2); mainMenu.credits.creditList.alphaTo(0, 3, "easeOutSine", 24); mainMenu.credits.alphaTo(100, 0, "easeOutSine", 27, closeCredits); } function hideMenuAnims() { mainMenu.mainButtons._visible = false; mainMenu.bloodSplatter._visible = false; } function closeCredits() { mainMenu.credits.creditsButton._visible = false; mainMenu.mainButtons._visible = true; mainMenu.bloodSplatter._visible = true; mainMenu.credits.alphaTo(0, 3, "easeOutSine", 0, function () { this._visible = false; }); mainMenu.credits.creditList.ySlideTo(890, 0, "easeOutSine", 0); } function optionsButtons(butName) { _root.optionsMenu[butName].butLabel.text = butName; switch (butName) { case "QUALITY" : _root.optionsMenu[butName].onRelease = function () { _root.setCurrentQuality(); _root.toggleQuality(); }; _root.optionsMenu[butName].onRollOver = function () { _root.setCurrentQuality(); _root.optionsMenu.submenu_Quality.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Quality.alphaTo(0, 0.5, "easeOutSine"); }); break; case "MUSIC" : _root.optionsMenu[butName].onRollOver = function () { _root.optionsMenu.submenu_Music.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Music.alphaTo(0, 0.5, "easeOutSine"); }); _root.optionsMenu[butName].onRelease = function () { _root.toggleMusic(); }; break; case "MAIN MENU" : _root.optionsMenu[butName].onRelease = function () { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); cleanUpScreen(); cleanUpSurvivors(); removeSurvivors(); loadOptions(); delete game.onEnterFrame; gotoAndStop ("main"); delete this.onRelease; }; break; case "RESUME" : _root.optionsMenu[butName].onRelease = function () { loadOptions(); }; break; } } function loadOptions() { if ((optionsLoaded == false) && (timeManagerOpen == false)) { hideWholeMenu(); pauseGame(); hideCrosshairs(); bgMusic.volumeTo(10, 3, "easeOutSine"); _root.attachMovie("optionsMenu", "optionsMenu", 891039); optionsMenu._alpha = 0; optionsMenu.alphaTo(100, 1, "easeOutSine"); optionsLoaded = true; } else if (timeManagerOpen == false) { loadWholeMenuNow(); pauseGame(); showCrosshairs(); bgMusic.volumeTo(20, 3, "easeOutSine"); optionsMenu.alphaTo(0, 0.5, "easeOutSine", null, removeOptions); optionsLoaded = false; } } function removeOptions() { showCrosshairs(); optionsMenu.removeMovieClip(); } function setCurrentQuality() { _root.optionsMenu.submenu_Quality.currentQuality.text = _root._quality; } function toggleQuality() { switch (_root._quality) { case "HIGH" : _root._quality = "medium"; setCurrentQuality(); break; case "MEDIUM" : _root._quality = "low"; setCurrentQuality(); break; case "LOW" : _root._quality = "high"; setCurrentQuality(); break; default : setCurrentQuality(); } } function toggleMusic() { if (musicIsPlaying) { bgMusic.stop(); musicIsPlaying = false; _root.optionsMenu.submenu_Music.gotoAndStop("off"); } else { musicIsPlaying = true; bgMusic = new Sound(musicAmbience); bgMusic.attachSound("inGameMusic"); bgMusic.setVolume(0); bgMusic.start(0, 999999); bgMusic.volumeTo(20, 8); _root.optionsMenu.submenu_Music.gotoAndStop("on"); } } timeManagerOpen = false; optionsLoaded = false; function unhideAllMenu() { mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.noise._visible = true; } function loadWholeMenuNow() { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", null, disableSkipButton); mainMenu.conArtistsLogo.stop(); mainMenu.conArtistsLogo.alphaTo(0, 0, "easeOutSine"); mainMenu.dawn.alphaTo(100, 5, "easeOutSine"); mainMenu.logo.stopTween(); mainMenu.logo.alphaTo(0, 1, "easeOutSine"); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", null, playSplatter); mainMenu.mainMenuButtons.alphaTo(100, 2); } function enableSkipButton() { unhideAllMenu(); mainMenu.skipButton._alpha = 0; mainMenu.skipButton._visible = true; mainMenu.skipButton.alphaTo(100, 1); } function disableSkipButton() { mainMenu.skipButton._visible = false; } function hideWholeMenu() { mainMenu.gameTitle.stopTween(); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(0, 2, "easeOutSine"); mainMenu.mainMenuButtons.alphaTo(0, 2); } function playSplatter() { mainMenu.mainMenuButtons._visible = true; mainMenu.bloodSplatter.play(); mainMenu.noise.play(); } function mainButtons(butName) { _root.mainMenu.mainButtons._visible = false; _root.mainMenu.mainMenuButtons._alpha = 0; _root.mainMenu.mainMenuButtons.alphaTo(100, 2, "easeOutSine", 18, playSplatter); currentX = _root.mainMenu[butName]._x; currentY = _root.mainMenu[butName]._y; _root.mainMenu.mainMenuButtons[butName].butLabel.text = butName; if (butName == "PLAYTLS1") { _root.mainMenu.mainMenuButtons[butName].butLabel.text = "PLAY THE LAST STAND - PART 1"; } if (butName == "PLAY MORE GAMES") { _root.mainMenu.mainMenuButtons[butName].butLabel.text = "PLAY MORE ZOMBIE GAMES"; } _root.mainMenu.mainMenuButtons[butName].blurTo(3, 2, 0.1, "easeOutSine"); _root.mainMenu.mainMenuButtons[butName].onRollOver = function () { this.blurTo(1, 2, 0.8, "easeOutSine"); }; _root.mainMenu.mainMenuButtons[butName].onRollOut = (_root.mainMenu.mainMenuButtons[butName].onDragOut = function () { this.blurTo(3.5, 2, 2, "easeOutSine", 0.2); }); _root.mainMenu.mainMenuButtons[butName].onRelease = function () { switch (butName) { case "PLAY" : menuMusic.stop(); showCrosshairs(); _root.gotoAndStop("firstLevel"); break; case "INSTRUCTIONS" : showInstructions("mainMenu"); break; case "OPTIONS" : _root.loadOptions(); break; case "CREDITS" : _root.loadCredits(); break; case "PLAY MORE GAMES" : getURL ("http://armorgames.com/tag/zombie/", "_blank"); break; case "PLAYTLS1" : getURL ("http://armorgames.com/play/269/the-last-stand", "_blank"); break; } }; } stop(); mainMenu.dawn._visible = false; mainMenu.bgLawn._visible = false; mainMenu.noise._visible = false; menuMusic = new Sound(mainMenu); menuMusic.attachSound("menuMusic"); menuMusic.setVolume(0); menuMusic.start(0, 1); menuMusic.volumeTo(80, 0.5, "easeOutSine", 13); if (mainMenuLoadedOnce != true) { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.setVolume(0); mainMenu._alpha = 0; mainMenu.alphaTo(100, 0, "easeOutSine"); mainMenu.skipButton.alphaTo(0, 0, "easeOutSine", 15, enableSkipButton); mainMenu.conArtistsLogo.alphaTo(0, 4, "easeOutSine", 13); mainMenu.dawn.alphaTo(100, 30, "easeOutSine", 15); mainMenu.gameTitle.blurTo(2, 2, 8, "easeOutSine", 15, disableSkipButton); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", 15, playSplatter); mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", 20); } else { _root.alphaTo(100, 1); unhideAllMenu(); loadWholeMenuNow(); } function showInstructions(loadedFrom) { hideWholeMenu(); instructionsLoadedFrom = loadedFrom; mainMenu.instructionsHolder.attachMovie("instructionsMenu", "instructionsMenuIn", 15000); mainMenu.instructionsHolder._alpha = 0; mainMenu.instructionsHolder.alphaTo(100, 1.2, "easeOutSine"); } function loadFromInstructions() { switch (instructionsLoadedFrom) { case "mainMenu" : loadWholeMenuNow(); return; case "options" : return; } }
Instance of Symbol 66 MovieClip "musicAmbience" in Frame 5
onClipEvent (load) { _root.gameStopStart(this._name); }
Frame 6
stop(); hideCrosshairs();
Frame 7
function setupLighting() { for (v in friendliesOnScreen) { friendliesOnScreen[v].ref.colorTransformTo(location[currentTownLocation].brightnessLevelHero, 0, location[currentTownLocation].brightnessLevelHero, 0, location[currentTownLocation].brightnessLevelHero, 0, 100, 0, 0); } } function addHeroToSurvivorArray() { friendliesOnScreen.push({ref:mainChar, depth:mainChar._y}); survivorOnScreenCount++; survivors++; } function gameStopStart(butName) { _root[butName].onEnterFrame = function () { _root.turretControl(); _root.collisionTest(); _root.survivorFindTarget(); _root.survivorWeaponFire(); _root.checkHitsOnSurvivors(); _root.depthSortFriendlies(); }; } function enemyStopStart(butName) { _root[butName].onEnterFrame = function () { theZombieDirector(currentZombieThreat); }; } function pauseGame() { if (gamePaused == true) { if (reloading == true) { mainChar.mainGun.play(); } gameStopStart("game"); enemyStopStart("makeEnemy"); fireButton("stageBG"); mainChar.onEnterFrame = moveCharacter; gamePaused = false; timeClock = setInterval(passingTime, 1000); startTimer(location[currentTownLocation].levelTime); for (v in aliveZombies) { aliveZombies[v].ref.play(); } } else { if (reloading == true) { mainChar.mainGun.stop(); } delete game.onEnterFrame; delete mainChar.onEnterFrame; delete makeEnemy.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; gamePaused = true; clearInterval(timeClock); mainChar.legs.gotoAndStop("idle"); for (v in aliveZombies) { aliveZombies[v].ref.stop(); } stopFire(); } } function cleanUpZombies() { for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (o in enemyOnScreen) { enemyOnScreen[o].ref.removeMovieClip(); enemyOnScreen.splice(o, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function cleanUpScreen() { _root.stopMusic(); cleanUpSurvivors(); removeMapOverlay(); for (p in enemyOnScreen) { enemyOnScreen[p].ref.removeMovieClip(); enemyOnScreen.splice(p, 1); } for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (e in roundsOnScreen) { roundsOnScreen[e].ref.removeMovieClip(); roundsOnScreen.splice(e, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function startNextLevel() { removeMovieClip(_root.timeManager); _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 0); _root.mainBlackOut.alphaTo(0, 2, "easeOutSine", 0.1, hideBlackOut); timeManagerOpen = false; currentLevel = "day_" + _root.levelUp; zombiesKilled = 0; zombiesCreated = 0; bullet = 0; x = 0; resetSunRise(); fillWeaponMagazines(); pauseGame(); timeClock = setInterval(passingTime, 700); mainChar.gotoAndStop("alive"); startTimer(location[currentTownLocation].levelTime); setupLighting(); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } else { chainsawSound.stop("sound_chainsawIdle"); } } function playChainsawIdle() { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } function playChainsawPullSound() { chainsawPullSound = new Sound(stageBg); chainsawPullSound.attachSound("sound_chainsawPull"); chainsawPullSound.volumeTo(100); chainsawPullSound.start(0, 1); } function playChainsawOffSound() { chainsawPullSound = new Sound(stageBg); chainsawPullSound.attachSound("sound_chainsawOff"); chainsawPullSound.volumeTo(100); chainsawPullSound.start(0, 1); } function fireButton(butName) { _root[butName].onPress = function () { _root.fire(); }; _root[butName].onRelease = function () { _root.stopFire(); }; } function swapWeapon(weaponName) { currentWeapon = weaponName; mainGunRef.gotoAndStop(weaponName); if (_root[currentWeapon].name != "chainsaw") { chainsawSound.stop("sound_chainsawIdle"); } } function stopChainsawIdle() { chainsawSound.stop("sound_chainsawWorking"); chainsawSound.stop("sound_chainsawIdle"); } function fire() { if (((ammoInMag > 0) && (reloading == false)) && (pumping == false)) { if ((_root[currentWeapon].fireMode == "auto") && (firing == false)) { firing = true; attachRound("hero"); automaticFire = setInterval(attachRound, _root[currentWeapon].weaponRPM, "hero"); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawWorking"); chainsawSound.setVolume(20); chainsawSound.start(0, 999); } } else { if ((_root[currentWeapon].fireMode == "thrown") && (reloading == false)) { throwingAWeapon = true; chargingThrow = setInterval(chargeThrow, 20); } else { firing = true; attachRound("hero"); } if (_root[currentWeapon].pumpWeapon == true) { pumpWeapon(); } } mainGunRef.muzzleFlash.play(); } else if (((reloading == false) && (ammoInMag <= 0)) && (_root[currentWeapon].fireMode != "auto")) { reloadWeapon(); } else if ((((_root[currentWeapon].name == "shotgun") && (reloading)) && (!interruptingReload)) && (ammoInMag >= 1)) { interruptingReload = true; reloadAnimPlaying = false; bringBackWeapon = setInterval(raiseWeapon, 800); mainGunRef.gotoAndPlay("shogtun_bringUpWeapon"); } } function stopFire() { if ((_root[currentWeapon].fireMode == "thrown") && (throwingAWeapon == true)) { throwingAWeapon = false; thrownWeapon(); } firing = false; mainGunRef.muzzleFlash.gotoAndStop("off"); if (_root[currentWeapon].name == "flameThrower") { mainGunRef.muzzleFlash.gotoAndPlay("off"); } clearInterval(automaticFire); if (_root[currentWeapon].name == "chainsaw") { chainsawSound.stop("sound_chainsawWorking"); chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawEnd"); chainsawSound.setVolume(60); chainsawSound.start(0, 1); } } function reloadWeapon() { _root[currentWeapon].recoiling = false; stopFire(); clearInterval(reloadinTime); if (_root[currentWeapon].name == "shotgun") { shellsToLoad = shotgun.magazineCapacity - ammoInMag; totalReloadTime = (_root[currentWeapon].reloadTime * shellsToLoad) + 800; reloading = true; pumping = false; mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); clearInterval(pumpTime); } else { clearInterval(pumpTime); reloading = true; playReloadSound(); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); reloadAnimPlaying = true; } } function reloadEmptyWeapon() { if (((_root[currentWeapon].reloadType == "auto") && (ammoInMag <= 0)) && (!autoReloading)) { autoReloading = true; reloadWeapon(); } } function playReloadSound() { reloadingSound = new Sound(stageBG); reloadingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Reload"); reloadingSound.setVolume(100); reloadingSound.start(0, 1); } function reloadMagazine() { autoReloading = false; reloading = false; pumping = false; ammoInMag = ammoInMag; if (_root[currentWeapon].name != "shotgun") { ammoInMag = _root[currentWeapon].magazineCapacity; } clearInterval(reloadinTime); clearInterval(pumpTime); } function pumpWeapon() { pumping = true; reloading = false; interruptingReload = false; clearInterval(reloadinTime); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Pumping"); pumpTime = setInterval(pumpedWeapon, _root[currentWeapon].pumpTime); } function pumpedWeapon() { pumping = false; reloading = false; clearInterval(pumpTime); clearInterval(reloadinTime); } function raiseWeapon() { reloading = false; autoReloading = false; pumping = false; interruptingReload = false; clearInterval(pumpTime); clearInterval(reloadinTime); clearInterval(bringBackWeapon); } function pumpWeaponSound() { pumpSound = new Sound(stageBG); pumpSound.attachSound(("sound_" + _root[currentWeapon].name) + "Pump"); pumpSound.setVolume(100); pumpSound.start(0, 1); } function shellReloadSound() { shellSound = new Sound(stageBG); shellSound.attachSound(("sound_" + _root[currentWeapon].name) + "ShellReload"); shellSound.setVolume(100); shellSound.start(0, 1); } function bowReloadSound() { shellSound = new Sound(stageBG); shellSound.attachSound("sound_bowDraw"); shellSound.setVolume(100); shellSound.start(0, 1); } function attachRound(ownerName) { bullet++; ammoInMag--; if (ammoInMag <= 0) { stopFire(); } if (((_root[currentWeapon].recoilAnimated == true) && (_root[currentWeapon].recoiling == false)) && (!reloading)) { _root[currentWeapon].recoiling = true; mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Recoil"); } firing = true; firingSound = new Sound(stageBG); firingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Fire"); firingSound.setVolume(100); firingSound.start(0, 1); var _local3 = new Object(); _local3.x = mainGunRef.barrelEnd._x; _local3.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local3); if (_root[currentWeapon].shotsPerRound > 1) { bullet++; shellCasing = random(4) + 1; if (_root[currentWeapon].name == "shotgun") { mainGunRef.ejectionPort.attachMovie("shellcasing_Shotgun" + shellCasing, "casing" + bullet, bullet + 98); } else { mainGunRef.ejectionPort.attachMovie("shellcasing_noPumpShotgun" + shellCasing, "casing" + bullet, bullet + 98); } roundsToFire = _root[currentWeapon].shotsPerRound; while (roundsToFire > -1) { bullet++; var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); if (_root[currentWeapon].showTracers == true) { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } else { round.gotoAndStop("off"); } round._x = _local3.x - random(50); round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { this.x = Math.cos((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this.y = Math.sin((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - this.x; this._y = this._y - this.y; }; roundsOnScreen.push({ref:_root["round" + bullet], damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName}); roundsToFire--; } } else { if (_root[currentWeapon].casingEject == true) { shellCasing = random(3) + 1; mainGunRef.ejectionPort.attachMovie((("shellcasing_" + _root[currentWeapon].weaponGroup) + "_") + shellCasing, "casing" + bullet, bullet + 98); } if ((_root[currentWeapon].name == "flameThrower") && (ownerName == "hero")) { var _local5 = _root.attachMovie("flameParticle", "flame" + bullet, bullet + 320000); _local5._x = _local3.x; _local5._y = _local3.y; _local5._xscale = (_local5._yscale = random(40) + 65); _local5._rotation = _local5._rotation + (random(10) - 5); roundsOnScreen.push({ref:_root["flame" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName, range:_root[currentWeapon].range, type:_root[currentWeapon].type, originX:_local3.x, originY:_local3.y, proximity:0}); } else { var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); } if ((_root[currentWeapon].showTracers == true) && (ownerName == "hero")) { if (_root[currentWeapon].name == "RPG") { round.gotoAndPlay("RPG"); } else if (_root[currentWeapon].name == "compoundBow") { round.gotoAndPlay("compoundBow"); } else { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } } else { round.gotoAndStop("off"); } round._x = _local3.x; round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { var _local4 = Math.cos((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; var _local3 = Math.sin((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - _local4; this._y = this._y - _local3; }; roundsOnScreen.push({ref:_root["round" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName, range:_root[currentWeapon].range, type:_root[currentWeapon].type, originX:_local3.x, originY:_local3.y, proximity:0}); } } function sortZombieDepths() { var _local2 = new Array(); for (var _local1 in enemyOnScreen) { if (enemyOnScreen[_local1].ref != null) { enemyOnScreen[_local1].depth = enemyOnScreen[_local1].ref._y + 71651; _local2.push(enemyOnScreen[_local1]); } } _local2.sortOn("depth", Array.NUMERIC, Array.DESCENDING); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 + 71651); _local1++; } } function sortDeadCats() { var _local2 = new Array(); for (var _local1 in deadZombies) { if (deadZombies[_local1].ref != null) { deadZombies[_local1].ref.depth = deadZombies[_local1].ref._y + 2124; _local2.push(deadZombies[_local1]); } } _local2.sortOn("depth", Array.NUMERIC); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 + 2124); _local1++; } } function collisionTest() { reloadEmptyWeapon(); sortZombieDepths(); hud.ammoCountHud.debug_ammoCount.text = ammoInMag; hud.dayNumber.text = "NIGHT " + levelUp; deathToll.text = zombiesKilled; hud.wallHealthIndicator.wallhealth.text = Math.round(wall.health / 100); zombieProximityCheck(); zombieProximitySort(); for (i in roundsOnScreen) { if (((roundsOnScreen[i].ref._x < -150) || (roundsOnScreen[i].ref._x > 900)) || (roundsOnScreen[i].ref._y < -50)) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } if ((roundsOnScreen[i].type == "frag") || (roundsOnScreen[i].type == "melee")) { currentRoundProx = Math.round(Math.sqrt(((roundsOnScreen[i].originX - roundsOnScreen[i].ref._x) * (roundsOnScreen[i].originX - roundsOnScreen[i].ref._x)) + ((roundsOnScreen[i].originY - roundsOnScreen[i].ref._y) * (roundsOnScreen[i].originY - roundsOnScreen[i].ref._y)))); if (currentRoundProx >= roundsOnScreen[i].range) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } } } for (j in aliveZombies) { if ((aliveZombies[j].ref == null) || (aliveZombies[j].ref == undefined)) { aliveZombies.splice(j, 1); } enemyOnScreen[j].ref.zombieHealth.text = enemyOnScreen[j].health; enemyOnScreen[j].ref.zombieDead.text = enemyOnScreen[j].dead; if (aliveZombies[j].dead == false) { for (t in activeTraps) { if (activeTraps[t].ref.collisionFeet.hitTest(aliveZombies[j].ref.collisionFeet)) { if (activeTraps[t].type == "bearTrap") { aliveZombies[j].trapped = true; bearTrapCloseSound = new Sound(stageBG); bearTrapCloseSound.attachSound("sound_trapShut"); bearTrapCloseSound.setVolume(100); bearTrapCloseSound.start(0, 1); zombieTrapScream = new Sound(stageBG); zombieTrapScream.attachSound("sound_zombieFast"); zombieTrapScream.setVolume(100); zombieTrapScream.start(0, 1); activeTraps[t].ref.gotoAndStop("snap"); aliveZombies[j].ref.gotoAndPlay("trapped"); removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps.splice(t, 1); } else if (activeTraps[t].type == "mine") { spawnFragments(30, activeTraps[t].ref._x, activeTraps[t].ref._y + 60, activeTraps[t].range, "frag", activeTraps[t].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 88213); _root["grensplosion" + explosionNumber]._x = activeTraps[t].ref._x; _root["grensplosion" + explosionNumber]._y = activeTraps[t].ref._y + 60; _root["grensplosion" + explosionNumber].play; removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps[t].ref.removeMovieClip(); activeTraps.splice(t, 1); } } } if (aliveZombies[j].trapped) { aliveZombies[j].health = aliveZombies[j].health - (random(0.5) + 0.1); if ((aliveZombies[j].health <= 0) && (aliveZombies[j].beingExploded == false)) { deathSound = new Sound(stageBG); deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:aliveZombies[j].ref}); randomDeath = random(3) + 1; aliveZombies[j].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[j].threat; aliveZombies[j].dead = true; aliveZombies.splice(j, 1); liveZombieCount--; } } if (((aliveZombies[j].ref._x > (520 + ((aliveZombies[j].ref._y * 20) / 100))) && ((!aliveZombies[j].idle) == true)) && (aliveZombies[j].dead == false)) { aliveZombies[j].ref.gotoAndPlay("idlestop1"); aliveZombies[j].idle = true; } else if (((aliveZombies[j].idle == true) && (!wall.destroyed)) && (aliveZombies[j].dead == false)) { if (aliveZombies[j].ref.attackingWall == false) { aliveZombies[j].ref.gotoAndPlay("attackWall" + random(2)); } if (aliveZombies[j].armed) { wall.health = wall.health - ((aliveZombies[j].damage * 1.5) * zombieDamageMultiplier); } else { wall.health = wall.health - (aliveZombies[j].damage * zombieDamageMultiplier); } checkWallStatus(); if (wall.health <= -1) { wall.destroyed = true; } } else if ((((aliveZombies[j].idle == false) && (aliveZombies[j].dead == false)) && (aliveZombies[j].beingExploded == false)) && (aliveZombies[j].trapped == false)) { aliveZombies[j].ref._x = aliveZombies[j].ref._x + aliveZombies[j].speed; aliveZombies[j].directionCount--; if (aliveZombies[j].directionCount < 0) { var _local5 = "direction" + (random(3) + 1); aliveZombies[j].directionCount = aliveZombies[j].directionCountMax; switch (_local5) { case "direction1" : aliveZombies[j].currentDirection = "up"; break; case "direction2" : aliveZombies[j].currentDirection = "down"; break; case "direction3" : aliveZombies[j].currentDirection = "straight"; break; default : aliveZombies[j].currentDirection = "straight"; } } if ((aliveZombies[j].ref._y > 120) && (aliveZombies[j].ref._y < 300)) { switch (aliveZombies[j].currentDirection) { case "straight" : break; case "up" : aliveZombies[j].ref._y = aliveZombies[j].ref._y - (aliveZombies[j].speed / 3.5); break; case "down" : aliveZombies[j].ref._y = aliveZombies[j].ref._y + (aliveZombies[j].speed / 3.5); break; } } } else if ((wall.destroyed && (aliveZombies[j].idle == true)) && (aliveZombies[j].dead == false)) { wall.health = 0; if ((aliveZombies[j].animating == false) && (aliveZombies[j].type != "zombieDog")) { aliveZombies[j].ref.gotoAndPlay(random(10) + 25); aliveZombies[j].animating = true; } else if ((aliveZombies[j].type == "zombieDog") && (aliveZombies[j].animating == false)) { aliveZombies[j].ref.gotoAndPlay("walk1"); aliveZombies[j].animating = true; } if ((aliveZombies[j].ref._x <= (_root.mainChar._x + 39)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = 100; aliveZombies[j].ref._x = aliveZombies[j].ref._x + 1; } if ((aliveZombies[j].ref._x >= (_root.mainChar._x + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = -100; aliveZombies[j].ref._x = aliveZombies[j].ref._x - 1; } if ((aliveZombies[j].ref._y <= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y + 1; } if ((aliveZombies[j].ref._y >= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y - 1; } if (aliveZombies[j].ref.reach.hitTest(_root.mainChar._x + 70, _root.mainChar._y + 10, true)) { if (hero.isAlive) { aliveZombies[j].eating = true; _root.mainChar.gotoAndPlay("dead"); aliveZombies[j].ref.gotoAndPlay("lunge"); _root.attachMovie("gameOver", "gameOver", 993900); if (levelUp == 1) { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAY"; } else { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAYS"; } gameOver._alpha = 0; gameOver.alphaTo(100, 8, "easeOutSine"); hideCrosshairs(); hero.isAlive = false; delete mainChar.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; } else if (!hero.isAlive) { aliveZombies[j].eating = true; aliveZombies[j].ref.gotoAndPlay("bendDown"); } } } } for (k in roundsOnScreen) { randomBloodPack = random(3) + 1; randomBloodAnim = random(fx_totalBloodAnims) + 1; randomBloodAnimHead = random(fx_totalBloodAnimsHead) + 1; randomBloodAnimChainsaw = random(fx_totalBloodAnimsChainsaw) + 1; if (roundsOnScreen[k].type == "impactExplosive") { for (v in aliveZombies) { if (((aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) || (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision))) || (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision))) && (aliveZombies[v].dead == false)) { var _local2 = new Object(); _local2.x = roundsOnScreen[k].ref.collision._x + 70; _local2.y = roundsOnScreen[k].ref.collision._y; roundsOnScreen[k].ref.localToGlobal(_local2); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); spawnFragments(30, _local2.x, _local2.y, _root[currentWeapon].range, "frag", _root[currentWeapon].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 163040); _root["grensplosion" + explosionNumber]._x = _local2.x; _root["grensplosion" + explosionNumber]._y = _local2.y; _root["grensplosion" + explosionNumber]._rotation = -90; _root["grensplosion" + explosionNumber].play; } } } for (t in activeTraps) { if ((activeTraps[t].ref.collision.hitTest(roundsOnScreen[k].ref.collision) && (activeTraps[t].type == "gasCylinder")) && (roundsOnScreen[k].owner == "hero")) { spawnFragments(30, activeTraps[t].ref._x, activeTraps[t].ref._y + 60, activeTraps[t].range, "frag", activeTraps[t].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 142300); _root["grensplosion" + explosionNumber]._x = activeTraps[t].ref._x; _root["grensplosion" + explosionNumber]._y = activeTraps[t].ref._y + 60; _root["grensplosion" + explosionNumber].play; removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps[t].ref.removeMovieClip(); activeTraps.splice(t, 1); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } for (v in aliveZombies) { if (((roundsOnScreen[k].ref._x - aliveZombies[v].ref._x) < 100) && ((roundsOnScreen[k].ref._y - aliveZombies[v].ref._y) < 100)) { if (aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[v].dead == false)) { hitHelmet = random(5); if ((hitHelmet <= 2) && ((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSoldierSprint"))) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackHead" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].headShotDamage + random(3)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); if (aliveZombies[v].type == "zombieDog") { _local3.x = aliveZombies[v].ref.head._x + 5; _local3.y = aliveZombies[v].ref.head._y + 5; aliveZombies[v].ref.head.localToGlobal(_local3); } zombieChainsawBloodParticle(_local3.x, _local3.y); break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckHead++; aliveZombies[v].ref.dummyHead.head.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckHead); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); break; case "flameThrower" : aliveZombies[v].burnDamageCountHead++; if (aliveZombies[v].burnDamageCountHead > roundsBeforeBurn) { aliveZombies[v].ref.dummyHead.head.flamepack.play(); } break; default : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("head" + randomBloodAnimHead); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead1"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); zombieHeadBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } aliveZombies[v].ref._x = aliveZombies[v].ref._x - 1; aliveZombies[v].ref.prevFrame; checkPenetration(); if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:aliveZombies[v].ref}); if (_root[currentWeapon].name == "compoundBow") { randomDeath = random(2) + 1; } else { randomDeath = random(3) + 1; } if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; } else { aliveZombies[v].ref.gotoAndPlay("fallHead" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; } } } } if (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { if ((((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSoldierSprint")) || (aliveZombies[v].type == "zombieSWAT")) || (aliveZombies[v].type == "zombieSWATSprint")) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackTorso" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(2)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.x = aliveZombies[v].ref.torso._x - 30; _local3.y = aliveZombies[v].ref.torso._y - 30; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieChainsawBloodParticle(_local3.x, _local3.y); break; case "flameThrower" : aliveZombies[v].burnDamageCountTorso++; if (aliveZombies[v].burnDamageCountTorso > roundsBeforeBurn) { aliveZombies[v].ref.flamePackTorso.play(); } break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckTorso++; aliveZombies[v].ref.dummyTorso.torso.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckTorso); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); break; default : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } currentRoundType = roundsOnScreen[k].type; checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - _root[currentWeapon].knockBack; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:enemyOnScreen[j].ref}); randomDeath = random(3) + 1; if ((currentRoundType == "frag") && (randomDeath > 1)) { aliveZombies[v].ref.gotoAndPlay("exploded1"); } else { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); } zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; sunRiseCheck(); } } } if (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(1)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); break; case "flameThrower" : aliveZombies[v].burnDamageCountLegs++; if (aliveZombies[v].burnDamageCountLegs > roundsBeforeBurn) { aliveZombies[v].ref.burnDamageCountLegs.play(); } break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckLegs++; aliveZombies[v].ref.dummyFrontUpperLeg.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckLegs); break; default : aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].play(); hitLegSound = new Sound(stageBG); hitLegSound.attachSound("sound_hitBody1"); hitLegSound.setVolume(100); hitLegSound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackLegs" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackLegs" + randomBloodPack]._y; aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].localToGlobal(_local3); zombieLegBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - 2; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); randomDeath = random(3) + 1; if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; liveZombieCount--; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); } else { aliveZombies[v].ref.gotoAndPlay("fallForward" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; liveZombieCount--; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); sunRiseCheck(); } } } } } } } } function ceaseFire() { firing = false; clearInterval(weaponDelay); mainGunRef.muzzleFlash.gotoAndStop(1); } function turretControl() { var _local2 = new Object(); _local2.x = mainGunRef._x; _local2.y = mainGunRef._y; mainGunRef._parent.localToGlobal(_local2); var _local4 = _local2.x - _root._xmouse; var _local3 = _local2.y - _root._ymouse; var _local5 = Math.atan2(_local3, _local4) * 57.2957795130823; currentAngle = _local5; if (currentAngle > 15) { currentAngle = 15; } if (currentAngle < -10) { currentAngle = -10; } mainGunRef._rotation = currentAngle; } stop(); var overallDeadZombies = 0; delete game.onEnterFrame; delete mainChar.onEnterFrame; delete makeEnemy.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; fscommand ("allowscale", false); enemyStopStart("makeEnemy"); if ((_quality != "MEDIUM") && (_quality != "LOW")) { _quality = "medium"; } mouseInitialised = "notyet"; _root.attachMovie("blackOut", "mainBlackOut", 999788); _root.mainBlackOut.alphaTo(0, 1.5, "easeOutSine", 0.5, hideBlackOut); _root.mainBlackOut.depth = 994000 /* 0x0F2AD0 */; _root.attachMovie("hud", "hud", 894351); _root.hud._x = 660; _root.hud._y = 335.4; _root.attachMovie("mainCharacter", "mainChar", 97500); mainChar._x = 605; mainChar._y = 175; setupSurvivorSlots(); setupSurvivors(); assignSurvivorWeapons(); addHeroToSurvivorArray(); bullet = 0; bulletLevel = 1; projectile = 0; smokePuff = 0; firstRound = true; reloading = false; reloadAnimPlaying = false; autoReloading = false; pumping = false; firing = false; interruptingReload = false; wall_health = 1000; currentLevel = "day_1"; levelUp = 1; zombiesKilled = 0; chainsawSoundPlaying = false; optionsLoaded = false; zombiesAnimating = false; gamePaused = false; endGameStarted = false; currentZombieThreat = 0; switchingWeapons = false; currentTownLocation = "glenDale"; createTownMapOverlay(currentTownLocation); setupLighting(); delay = 6; roundsOnScreen = new Array(); enemyOnScreen = new Array(); deadZombies = new Array(); aliveZombies = new Array(); x = 1; zombiesCreated = 0; var bodysOnScreenTime = 50; showCrosshairs(); startTimer(location[currentTownLocation].levelTime); mainGunRef = mainChar.mainGun; bgMusic = new Sound(musicAmbience); bgMusic.attachSound("music_track1"); bgMusic.setVolume(100); bgMusic.start(0, 999999); function removeThisZombie(zombieRef) { if (deadZombieCount >= deadZombieCountMax) { _root[zombieRef].alphaTo(0, 0.3, "linear", 0, function () { removeMovieClip(_root[zombieRef]); }); deadZombieCount--; } } deadZombieCount = 0; deadZombieCountMax = 5; removeZombieDelay = 8000; function zombieProximityCheck() { var _local2 = {x:_root.mainChar.mainGun.barrelEnd._x, y:_root.mainChar.mainGun.barrelEnd._y}; _root.mainChar.mainGun.barrelEnd.localToGlobal(_local2); for (v in aliveZombies) { _root.aliveZombies[v].targetX = _root.aliveZombies[v].ref._x; _root.aliveZombies[v].targetY = _root.aliveZombies[v].ref._y - 45; _root.aliveZombies[v].proximity = Math.round(Math.sqrt(((_local2.x - _root.aliveZombies[v].targetX) * (_local2.x - _root.aliveZombies[v].targetX)) + ((_local2.y - _root.aliveZombies[v].targetY) * (_local2.y - _root.aliveZombies[v].targetY)))); aliveZombies[v].ref.zombieProximity.text = v; } } function zombieProximitySort() { _root.aliveZombies.sortOn("proximity", Array.DESCENDING, Array.NUMERIC); } function hideBlackOut() { _root.mainBlackOut._visible = false; } function endGame() { hideCrosshairs(); if (levelUp > 40) { _root.attachMovie("ending2_badEnding", "endingAnim", 999002); _root.endingAnim.gotoAndPlay(1); } else { _root.HPScoreService.postScore(overallDeadZombies, ""); _root.attachMovie("ending2_goodEnding", "endingAnim", 999002); _root.endingAnim.gotoAndPlay(1); } } function loadHints() { if (hints[_root.levelUp] == "") { timeManager.theClipBoard.hintCard._alpha = 0; } else { timeManager.theClipBoard.hintCard._alpha = 100; timeManager.theClipBoard.hintCard.hintText.text = hints[_root.levelUp]; } } hints = new Array(); hints.push("", "MORE SURVIVORS MEANS MORE CAN BE DONE", "TIME SEARCHING FOR WEAPONS ADDS UP", "SOME ZOMBIES CARRY WEAPONS YOU CAN USE", "", "SPACEBAR SWITCHES WEAPONS", "HIT 'R' TO RELOAD YOUR WEAPON", "", "ANY SEARCHING CAN BE DANGEROUS", "BETTER WEAPONS TAKE TIME TO FIND", "", "REMEMBER TO WRITE TOMMOROW'S NOTE", "DON'T WASTE TIME OVER REPAIRING", "ESCAPE OPENS THE OPTIONS", "", "CALL MUM IF I LIVE", "BROKEN WALL PLUS ZOMBIES EQUALS DEATH", "", "OH I DON'T KNOW", "", "", "DON'T DIE", "", "KILL ZOMBIES...AND STUFF", "", "", "I THINK I CAN. I THINK I CAN.", "", "", "ZOMBIE ARMS AREN'T FOOD"); fx_totalBloodAnims = 4; fx_totalBloodAnimsHead = 2; fx_totalBloodAnimsChainsaw = 2; function moveCharacter() { if ((((((((!Key.isDown(65)) && (!Key.isDown(68))) && (!Key.isDown(87))) && (!Key.isDown(83))) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { characterWalkAnim("idle"); } if ((Key.isDown(65) || (Key.isDown(37))) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x - hero.speed; characterWalkAnim("forward"); } if ((Key.isDown(68) || (Key.isDown(39))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x + hero.speed; characterWalkAnim("backward"); } if (((Key.isDown(87) || (Key.isDown(38))) && (!blockTop.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y - hero.speed; if (Key.isDown(68)) { characterWalkAnim("backward"); } else if (Key.isDown(65)) { characterWalkAnim("forward"); } else { characterWalkAnim("up"); } } if (((Key.isDown(83) || (Key.isDown(40))) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBottom.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y + hero.speed; if (Key.isDown(68) || (Key.isDown(39))) { characterWalkAnim("backward"); } else if (Key.isDown(65) || (Key.isDown(37))) { characterWalkAnim("forward"); } else { characterWalkAnim("down"); } } if (Key.isDown(82)) { if ((reloading == false) && (ammoInMag != _root[currentWeapon].magazineCapacity)) { reloadWeapon(); } if (Key.isDown(49)) { _root.swapWeapon("pistol"); } } } function characterWalkAnim(currentDirection) { _root.mainChar.legs.gotoAndStop(currentDirection); } hero = new Object(); hero.health = 100; hero.speed = 5; hero.isAlive = true; mainChar.depthSwappedWith5 = false; keyListener = new Object(); keyListener.onKeyDown = function () { if (((Key.isDown(32) && (switchingWeapons == false)) && (firing == false)) && (secondaryWeapon != null)) { switchWeapons(); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_switchWeapons"); handlingSound.setVolume(100); handlingSound.start(0, 1); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } } if (Key.isDown(27)) { loadOptions(); } }; keyListener.onKeyUp = function () { if ((switchingWeapons == true) && (Key.isDown(32) == false)) { switchingWeapons = false; } }; Key.addListener(keyListener); _root.mainChar.onEnterFrame = moveCharacter; function zombieGroanSound(zombieType) { playASound = random(10) + 1; if (playASound == 1) { zombieGroan = new Sound(stageBG); zombieGroan.attachSound("sound_zombie" + zombieType); zombieGroan.setVolume(100); zombieGroan.start(0, 1); } } function zombieHitWallSound() { zombieHitWallSnd = new Sound(stageBG); zombieHitWallSnd.attachSound("zombie_hitWall" + (random(2) + 1)); zombieHitWallSnd.setVolume(50); zombieHitWallSnd.start(0, 1); } function destroyBody() { this.removeMovieClip; } function zombieAppearance(zombieRef, isArmed) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; randomTorsoColour = torsoColours[random(torsoColours.length)]; _root[zombieRef].dummyHead.attachMovie("zombieHead" + randomZombieHead, "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso" + randomZombieTorso, "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.play(); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop(randomTorsoColour); randomLegColour = legColours[random(legColours.length)]; _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].cacheAsBitmap = true; if (currentZombieType.name == "zombieSlow") { _root[zombieRef].gotoAndPlay(random(20) + 45); } if (currentZombieType.name == "zombieFast") { _root[zombieRef].gotoAndPlay(random(20) + 1); } if (currentZombieType.name == "zombieSprint") { _root[zombieRef].gotoAndPlay(random(10) + 80); } } function zombieAppearanceCustom(zombieRef, zombieType, zombieArmed) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; randomTorsoColour = torsoColours[random(torsoColours.length)]; randomLegColour = legColours[random(legColours.length)]; if (zombieType == "zombieFatManSprint") { zombieType = "zombieFatMan"; } if (zombieType == "zombieFatWomanSprint") { zombieType = "zombieFatWoman"; } if (zombieType == "zombieSoldierSprint") { zombieType = "zombieSoldier"; } if (zombieType == "zombieSWATSprint") { zombieType = "zombieSWAT"; } switch (zombieType) { case "zombieSoldier" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("armyHelmet"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("armyVest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("armyM4"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("khaki"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("khaki"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("khaki"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("khaki"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("khaki"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("khaki"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("khaki"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("khaki"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("khaki"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieSWAT" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("denim"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("denim"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("denim"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("denim"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("denim"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("denim"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("denim"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("denim"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("denim"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatCop" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("copNightStick"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropRevolver" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("copRevolver"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieClown" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(39168, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(39168, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6710988, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13382400, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13382400, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13260, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13260, 0); _root[zombieRef].dummyFrontFoot.foot.colorTo(10027008, 0); _root[zombieRef].dummyBackFoot.foot.colorTo(10027008, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieMechanic" : _root[zombieRef].dummyHead.attachMovie("zombieHead2", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("mechanic"); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.torso.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePriest" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("priest"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("priest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("bible"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsReporter" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsReporter"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsReporter"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("microphone"); _root[zombieRef].dummyTorso.torso.torso.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsCameraman" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsCameraman"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsCameraman"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("newsCamera"); _root[zombieRef].dummyTorso.torso.torso.colorTo(10040115, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatWoman" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatWoman" + (random(5) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatWoman" + (random(5) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("skin"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("skin"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("skin"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("skin"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatMan" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatMan" + (random(4) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } zombieRandomClothesSet = "" + (random(4) + 1); switch (zombieRandomClothesSet) { case "1" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan1"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); break; case "2" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan2"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13158, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13158, 0); break; case "3" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan3"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(5266279, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(5266279, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(5266279, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(5266279, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1510144, 0); break; case "4" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan4"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(5780532, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(5780532, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(5780532, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(5780532, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(4993566, 0); break; } _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePrisoner" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("prisoner"); _root[zombieRef].dummyTorso.torso.torso.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropShotgun" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("biker"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("biker"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("bikerShotgun"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].cacheAsBitmap = true; break; default : break; case "zombieDecayed" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("decayed" + (random(4) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("decayed" + (random(4) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyFrontHand.frontHand.handskin.colorTo(8223810, 0); _root[zombieRef].dummyBackHand.backHand.handskin.colorTo(8223810, 0); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].cacheAsBitmap = true; } _root[zombieRef].cacheAsBitmap = false; if (zombieArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } switch (currentZombieType.walkAnimation) { case "slow" : _root[zombieRef].gotoAndPlay(random(20) + 45); break; case "fast" : _root[zombieRef].gotoAndPlay(random(20) + 1); break; case "sprint" : _root[zombieRef].gotoAndPlay(random(10) + 80); break; } } var numberZombieWeapons = 5; var zombieDamageMultiplier = 1.5; zombieSlow = new Object(); zombieSlow.speed = 1.3; zombieSlow.health = 50; zombieSlow.damage = 3; zombieSlow.threat = 0.5; zombieSlow.common = true; zombieSlow.name = "zombieSlow"; zombieFast = new Object(); zombieFast.speed = 3; zombieFast.health = 40; zombieFast.damage = 2; zombieFast.threat = 0.75; zombieFast.common = true; zombieFast.name = "zombieFast"; zombieSprint = new Object(); zombieSprint.speed = 13; zombieSprint.health = 40; zombieSprint.damage = 2; zombieSprint.threat = 1; zombieSprint.common = true; zombieSprint.name = "zombieSprint"; zombieDog = new Object(); zombieDog.speed = 13.5; zombieDog.health = 30; zombieDog.damage = 1.5; zombieDog.threat = 0.25; zombieDog.common = true; zombieDog.name = "zombieDog"; zombieSoldier = new Object(); zombieSoldier.speed = 1.3; zombieSoldier.health = 40; zombieSoldier.damage = 2; zombieSoldier.threat = 1.5; zombieSoldier.common = false; zombieSoldier.name = "zombieSoldier"; zombieSoldier.walkAnimation = "fast"; zombieSoldierSprint = new Object(); zombieSoldierSprint.speed = 13; zombieSoldierSprint.health = 40; zombieSoldierSprint.damage = 2; zombieSoldierSprint.threat = 2; zombieSoldierSprint.common = false; zombieSoldierSprint.name = "zombieSoldierSprint"; zombieSoldierSprint.walkAnimation = "sprint"; zombieSWAT = new Object(); zombieSWAT.speed = 1.3; zombieSWAT.health = 40; zombieSWAT.damage = 2; zombieSWAT.threat = 1.25; zombieSWAT.common = false; zombieSWAT.name = "zombieSWAT"; zombieSWAT.walkAnimation = "fast"; zombieSWATSprint = new Object(); zombieSWATSprint.speed = 13; zombieSWATSprint.health = 40; zombieSWATSprint.damage = 2; zombieSWATSprint.threat = 2; zombieSWATSprint.common = false; zombieSWATSprint.name = "zombieSWATSprint"; zombieSWATSprint.walkAnimation = "sprint"; zombieFatCop = new Object(); zombieFatCop.speed = 1.3; zombieFatCop.health = 65; zombieFatCop.damage = 2; zombieFatCop.threat = 1; zombieFatCop.common = false; zombieFatCop.name = "zombieFatCop"; zombieFatCop.walkAnimation = "slow"; zombieDropRevolver = new Object(); zombieDropRevolver.speed = 1.3; zombieDropRevolver.health = 65; zombieDropRevolver.damage = 2; zombieDropRevolver.threat = 1; zombieDropRevolver.common = false; zombieDropRevolver.name = "zombieDropRevolver"; zombieDropRevolver.walkAnimation = "slow"; zombieDropShotgun = new Object(); zombieDropShotgun.speed = 1.3; zombieDropShotgun.health = 65; zombieDropShotgun.damage = 2; zombieDropShotgun.threat = 1; zombieDropShotgun.common = false; zombieDropShotgun.name = "zombieDropShotgun"; zombieDropShotgun.walkAnimation = "slow"; zombieFatWoman = new Object(); zombieFatWoman.speed = 1; zombieFatWoman.health = 65; zombieFatWoman.damage = 3; zombieFatWoman.threat = 1.25; zombieFatWoman.common = false; zombieFatWoman.name = "zombieFatWoman"; zombieFatWoman.walkAnimation = "slow"; zombieFatWomanSprint = new Object(); zombieFatWomanSprint.speed = 13; zombieFatWomanSprint.health = 65; zombieFatWomanSprint.damage = 3; zombieFatWomanSprint.threat = 1.5; zombieFatWomanSprint.common = false; zombieFatWomanSprint.name = "zombieFatWomanSprint"; zombieFatWomanSprint.walkAnimation = "sprint"; zombieFatManSprint = new Object(); zombieFatManSprint.speed = 10; zombieFatManSprint.health = 70; zombieFatManSprint.damage = 3; zombieFatManSprint.threat = 1.75; zombieFatManSprint.common = false; zombieFatManSprint.name = "zombieFatManSprint"; zombieFatManSprint.walkAnimation = "sprint"; zombieFatMan = new Object(); zombieFatMan.speed = 1.3; zombieFatMan.health = 70; zombieFatMan.damage = 3; zombieFatMan.threat = 1.5; zombieFatMan.common = false; zombieFatMan.name = "zombieFatMan"; zombieFatMan.walkAnimation = "fast"; zombieClown = new Object(); zombieClown.speed = 13; zombieClown.health = 40; zombieClown.damage = 2; zombieClown.threat = 1; zombieClown.common = false; zombieClown.name = "zombieClown"; zombieClown.walkAnimation = "sprint"; zombieMechanic = new Object(); zombieMechanic.speed = 3; zombieMechanic.health = 40; zombieMechanic.damage = 2; zombieMechanic.threat = 1; zombieMechanic.common = false; zombieMechanic.name = "zombieMechanic"; zombieMechanic.walkAnimation = "fast"; zombiePriest = new Object(); zombiePriest.speed = 3; zombiePriest.health = 40; zombiePriest.damage = 2; zombiePriest.threat = 1; zombiePriest.common = false; zombiePriest.name = "zombiePriest"; zombiePriest.walkAnimation = "fast"; zombieNewsReporter = new Object(); zombieNewsReporter.speed = 3; zombieNewsReporter.health = 40; zombieNewsReporter.damage = 2; zombieNewsReporter.threat = 1; zombieNewsReporter.common = false; zombieNewsReporter.name = "zombieNewsReporter"; zombieNewsReporter.walkAnimation = "fast"; zombieNewsCameraman = new Object(); zombieNewsCameraman.speed = 1.3; zombieNewsCameraman.health = 40; zombieNewsCameraman.damage = 2; zombieNewsCameraman.threat = 1; zombieNewsCameraman.common = false; zombieNewsCameraman.name = "zombieNewsCameraman"; zombieNewsCameraman.walkAnimation = "slow"; zombiePrisoner = new Object(); zombiePrisoner.speed = 3; zombiePrisoner.health = 40; zombiePrisoner.damage = 2; zombiePrisoner.threat = 1; zombiePrisoner.common = false; zombiePrisoner.name = "zombiePrisoner"; zombiePrisoner.walkAnimation = "fast"; zombieCrawler = new Object(); zombieCrawler.speed = 1.2; zombieCrawler.health = 60; zombieCrawler.damage = 2; zombieCrawler.threat = 1.5; zombieCrawler.common = false; zombieCrawler.name = "zombieCrawler"; zombieCrawler.walkAnimation = "crawl"; zombieDecayed = new Object(); zombieDecayed.speed = 1.2; zombieDecayed.health = 80; zombieDecayed.damage = 1; zombieDecayed.threat = 1.5; zombieDecayed.common = true; zombieDecayed.name = "zombieDecayed"; zombieDecayed.walkAnimation = "slow"; zombieEater = new Object(); zombieEater.speed = 3; zombieEater.health = 50; zombieEater.damage = 2; zombieEater.threat = 1.25; zombieEater.common = false; zombieEater.name = "zombieEater"; zombieEater.walkAnimation = "slow"; allZombies = new Array(zombieSlow, zombieFast, zombieDog, zombieSprint, zombieSoldier, zombieFatCop, zombieClown, zombieMechanic, zombiePriest, zombieNewsReporter, zombieNewsCameraman, zombieFatWoman, zombieFatWomanSprint, zombieFatMan, zombieFatManSprint, zombiePrisoner, zombieDropRevolver, zombieDropShotgun, zombieCrawler, zombieEater, zombieDecayed, zombieArmedFast, zombieArmedSprint, zombieArmedSlow); commonZombies = new Array(zombieSlow, zombieFast, zombieSprint, zombieDecayed, zombieSprint); semiRareZombies = new Array(zombieDog, zombieFatWoman, zombieFatWomanSprint, zombieFatMan, zombieFatManSprint); rareZombies = new Array(zombieSprint, zombieFatCop, zombieMechanic, zombiePriest, zombieNewsReporter, zombieNewsCameraman, zombiePrisoner, zombieDropRevolver, zombieDropShotgun); veryRareZombies = new Array(zombieSoldier, zombieSoldierSprint, zombieSoldier, zombieSoldierSprint, zombieSWAT, zombieSWATSprint); armedZombies = new Array(zombieSprint, zombieMechanic, zombieFatMan, zombieSlow, zombieFast, zombieFatManSprint, zombieFatWomanSprint, zombieFatWoman, zombieDecayed, zombieSoldier, zombieSWAT); zombieHeads = 3; zombieTorsos = 4; zombieHeadAccessories = 25; zombieTorsoAccessories = 15; torsoColours = new Array("khaki", "rose", "darkGrey", "tan", "lightGrey", "darkKhaki", "denim", "plum", "camel", "nearBlack", "nearWhite", "darkMaroon", "darkPurple", "gold"); legColours = new Array("darkGrey", "darkBlue", "darkKhaki", "nearBlack", "brown", "darkBrown", "lightGrey"); function enemyGenerator() { delay--; liveZombieCount = zombiesCreated - zombiesKilled; if (((delay <= 0) && (zombiesCreated <= _root[currentLevel].zombiePool)) && (liveZombieCount < zombieLimit)) { delay = _root[currentLevel].spawnRate; x++; currentZombieType = _root[currentLevel].zombieTypes[random(_root[currentLevel].totalTypes)]; if (_root[currentLevel][currentZombieType] > 0) { if (currentZombieType == "zombieDog") { _root.attachMovie("zombieDog", "enemy" + x, x + 3); } else { _root.attachMovie("newZombie", "enemy" + x, x + 3); } _root[currentLevel][currentZombieType]--; zombiesCreated++; if (_root[currentLevel][currentZombieType] <= 0) { _root[currentLevel].totalTypes--; removeZombieType(currentZombieType); } } _root["enemy" + x]._visible = false; _root["enemy" + x].colorTransformTo(60, 0, 60, 0, 60, 0, 100, 0, 0); _root["enemy" + x]._y = random(180) + 120; _root["enemy" + x]._x = -90; _root["enemy" + x].cacheAsBitmap = true; _root["enemy" + x]._visible = true; enemyOnScreen.push({ref:_root["enemy" + x], depth:_root["enemy" + x]._y}); aliveZombies.push({ref:_root["enemy" + x], type:currentZombieType, health:_root[currentZombieType].health, speed:_root[currentZombieType].speed, damage:_root[currentZombieType].damage, depth:_root["enemy" + x]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, proximityToExplosion:0, targetX:0, targetY:0, tempNum:0, beingExploded:false}); if ((((currentZombieType == "zombieSlow") || (currentZombieType == "zombieFast")) || (currentZombieType == "zombieSprint")) || (currentZombieType == "zombieEater")) { zombieAppearance("enemy" + x); } else { zombieAppearanceCustom("enemy" + x, currentZombieType); } } if (zombiesCreated == _root[currentLevel].zombiePool) { delete makeEnemy.onEnterFrame; } } function removeZombieType(zombieTypeName) { for (i in _root[currentLevel].zombieTypes) { if (_root[currentLevel].zombieTypes[i] == zombieTypeName) { _root[currentLevel].zombieTypes.splice(i, 1); break; } } } function removeSmoke(smokeName) { removeMovieClip(_root[smokeName]); } function fillWeaponMagazines() { ammoInMag = _root[primaryWeapon.name].magazineCapacity; primaryAmmo = _root[primaryWeapon.name].magazineCapacity; secondaryAmmo = _root[secondaryWeapon.name].magazineCapacity; currentWeaponInHand = "primary"; } function switchWeapons() { if (((currentWeaponInHand == "primary") && (secondaryWeapon != undefined)) && (!reloading)) { switchingWeapons = true; primaryAmmo = ammoInMag; swapWeapon(secondaryWeapon.name); currentWeaponInHand = "secondary"; ammoInMag = secondaryAmmo; } else if ((!reloading) && (secondaryWeapon != undefined)) { switchingWeapons = true; secondaryAmmo = ammoInMag; swapWeapon(primaryWeapon.name); currentWeaponInHand = "primary"; ammoInMag = primaryAmmo; } } function checkWeaponSlots() { timeManager.tm_backgrounds.slot3_outline._alpha = 100; timeManager.tm_backgrounds.slot4_outline._alpha = 100; timeManager.tm_backgrounds.slot5_outline._alpha = 100; timeManager.tm_backgrounds.slot6_outline._alpha = 100; if (secondaryWeaponSlot == "full") { timeManager.tm_backgrounds.secondary.isAvailable = false; } if (survivorSlot[0].free == true) { slot3WeaponSlot = "empty"; slot3Weapon.inUse = false; slot3Weapon = snubnose; _root.timeManager.tm_backgrounds.slot3.onRelease = null; _root.timeManager.tm_backgrounds.slot3_outline._alpha = 0; } if (survivorSlot[1].free == true) { slot4WeaponSlot = "empty"; slot4Weapon.inUse = false; slot4Weapon = snubnose; _root.timeManager.tm_backgrounds.slot4.onRelease = null; _root.timeManager.tm_backgrounds.slot4_outline._alpha = 0; } if (survivorSlot[2].free == true) { slot5WeaponSlot = "empty"; _root[slot5Weapon.name].inUse = false; slot5Weapon = snubnose; _root.timeManager.tm_backgrounds.slot5.onRelease = null; _root.timeManager.tm_backgrounds.slot5_outline._alpha = 0; } if (survivorSlot[3].free == true) { slot6WeaponSlot = "empty"; _root[slot6Weapon.name].inUse = false; slot6Weapon = snubnose; _root.timeManager.tm_backgrounds.slot6.onRelease = null; _root.timeManager.tm_backgrounds.slot6_outline._alpha = 0; } } function pickupWeapon(wpnName) { if ((_root[wpnName].found == true) && (_root[wpnName].inUse == false)) { handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunUp"); handlingSound.setVolume(100); handlingSound.start(0, 1); timeManager.tm_backgrounds["shadow_" + _root[wpnName].name][_root[wpnName].name + "_Weapon"].alphaTo(0, 0); weaponInHand = true; weaponToAssign = wpnName; _root.attachMovie(wpnName + "_Icon", "floatingGunIcon", 900034); _root.attachMovie(wpnName + "_Icon", "floatingGunShadow", 900033); floatingGunIcon._x = -3000; floatingGunIcon._y = -3000; floatingGunShadow._x = -3000; floatingGunShadow._y = -3000; floatingGunIcon.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; floatingGunShadow.onEnterFrame = function () { this._x = _xmouse + 5; this._y = _ymouse + 5; }; floatingGunShadow.alphaTo(20); floatingGunShadow.colorTo(0, 0); floatingGunShadow.blurTo(5, 0); } } function dropWeapon() { timeManager.tm_backgrounds["shadow_" + _root[weaponToAssign].name][_root[weaponToAssign].name + "_Weapon"].alphaTo(100, 0); weaponInHand = false; weaponToAssign = null; removeMovieClip(floatingGunIcon); removeMovieClip(floatingGunShadow); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunDown"); handlingSound.setVolume(100); handlingSound.start(0, 1); } function weaponRackButtons(btnName) { _root.timeManager.tm_backgrounds[btnName].onRelease = function () { if (weaponInHand && (btnName != weaponToAssign)) { _root.dropWeapon(); _root.pickupWeapon(btnName); } else { _root.pickupWeapon(btnName); } }; } function weaponSlotButtons(btnName) { _root.timeManager.tm_backgrounds.primary.isAvailable = false; _root.timeManager.tm_backgrounds[btnName].onRelease = function () { if (weaponInHand && (_root[btnName + "Weapon"].name != weaponToAssign)) { assignWeapon(btnName, weaponToAssign); } else { unassignWeapon(btnName); if (weaponInHand && (_root[btnName + "Weapon"].name != weaponToAssign)) { assignWeapon(btnName, weaponToAssign); } } }; _root.timeManager.tm_backgrounds[btnName].onRollOver = function () { if (_root[btnName + "WeaponSlot"] == "full") { _root.timeManager.tm_backgrounds["remove_" + btnName].alphaTo(100, 0.2); } }; _root.timeManager.tm_backgrounds[btnName].onRollOut = function () { _root.timeManager.tm_backgrounds["remove_" + btnName].alphaTo(0, 0.2); }; } function assignWeapon(btnName, wpnName) { if (((((btnName == "slot3") || (btnName == "slot4")) || (btnName == "slot5")) || (btnName == "slot6")) && ((((wpnName == "chainsaw") || (wpnName == "grenade")) || (wpnName == "RPG")) || (wpnName == "compoundBow"))) { handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_scratch"); handlingSound.setVolume(100); handlingSound.start(0, 1); } else if ((_root[wpnName].found == true) && (_root[wpnName].inUse == false)) { if (_root[btnName + "WeaponSlot"] == "empty") { _root.timeManager.tm_backgrounds[btnName].isAvailable = false; handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunDown"); handlingSound.setVolume(100); handlingSound.start(0, 1); weaponToAssign = null; weaponInHand = false; removeMovieClip(floatingGunIcon); removeMovieClip(floatingGunShadow); _root.timeManager.tm_backgrounds.needAWeapon.alphaTo(0, 0.2); _root[btnName + "WeaponSlot"] = "full"; _root.timeManager.tm_backgrounds[btnName].attachMovie(_root[wpnName].name + "_Icon", btnName + "Weapon", this.getNextHighestDepth); _root[wpnName].inUse = true; _root[btnName + "Weapon"] = _root[wpnName]; swapWeapon(_root[btnName + "Weapon"].name); fillWeaponMagazines(); switch (btnName) { case "slot3" : survivorSlot[0].weapon = slot3Weapon.name; break; case "slot4" : survivorSlot[1].weapon = slot4Weapon.name; break; case "slot5" : survivorSlot[2].weapon = slot5Weapon.name; break; case "slot6" : survivorSlot[3].weapon = slot6Weapon.name; break; } } } } function unassignWeapon(btnName) { for (v in survivorSlot) { if (survivorSlot[v].weapon == _root[btnName + "Weapon"].name) { survivorSlot[v].weapon = "snubnose"; } } _root.timeManager.tm_backgrounds["shadow_" + _root[btnName + "Weapon"].name][_root[btnName + "Weapon"].name + "_Weapon"].alphaTo(100, 0); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunUnassign"); handlingSound.setVolume(100); handlingSound.start(0, 1); _root.timeManager.tm_backgrounds[btnName][btnName + "Weapon"].removeMovieClip(); _root.timeManager.tm_backgrounds[btnName].isAvailable = true; _root[btnName + "Weapon"].inUse = false; _root[btnName + "WeaponSlot"] = "empty"; _root[btnName + "Weapon"] = null; } currentWeapon = "pistol"; primaryWeapon = _root.pistol; secondaryWeapon = null; var primaryWeaponSlot = "full"; var secondaryWeaponSlot = "empty"; var slot3WeaponSlot = "empty"; var slot3Weapon = null; var slot4WeaponSlot = "empty"; var slot4Weapon = null; var slot5WeaponSlot = "empty"; var slot5Weapon = null; var slot6WeaponSlot = "empty"; var slot6Weapon = null; var weaponToAssign = ""; var weaponInHand = false; currentWeaponInHand = "primary"; primaryAmmo = 0; secondaryAmmo = 0; slot3Ammo = 0; slot4Ammo = 0; slot5Ammo = 0; slot6Ammo = 0; primaryWeaponSlot.free = true; secondaryWeaponSlot.free = true; ammoInMag = _root[primaryWeapon.name].magazineCapacity; primaryAmmo = _root[primaryWeapon.name].magazineCapacity; secondaryAmmo = _root[secondaryWeapon.name].magazineCapacity; function removeParentGameOverRetry() { _root.cleanUpScreen(); _root.retryLevelAgain(); removeMovieClip(_root.gameOver); } function retryLevelAgain() { hero.isAlive = true; mainChar.gotoAndStop("alive"); wall.health = startOfLevelWallHealth; checkWallStatus(); retryLevel = true; stopTimer(); } var startOfLevelWallHealth = 8000; function checkPenetration() { if (_root[currentWeapon].penetrates == true) { roundsOnScreen[k].penetrateCount++; if (roundsOnScreen[k].penetrateCount >= _root[currentWeapon].goesThrough) { enemyOnScreen[j].ref.penetrateCount.text = roundsOnScreen[k].penetrateCount; roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } else { roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } function chargeThrow() { throwCharge++; } function thrownWeapon(weaponName) { if ((ammoInMag >= 1) && (reloading == false)) { clearInterval(chargingThrow); ammoInMag = ammoInMag - 1; if (_root.throwCharge >= _root.throwChargeMax) { _root.throwCharge = _root.throwChargeMax; } thrownNumber++; var _local3 = _root.attachMovie(_root[currentWeapon].name, "thrown" + thrownNumber, thrownNumber + 37000); thrownWeaponsOnScreen.push({ref:_root["thrown" + _local3]}); var _local4 = new Object(); _local4.x = mainGunRef.barrelEnd._x; _local4.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local4); _local3.grenadeGraph._rotation = random(360); _local3._x = _local4.x - random(50); _local3._y = _local4.y; _local3.angle = currentAngle - random(_root[currentWeapon].accuracy); _local3._rotation = round.angle; _local3.initGravity = false; _local3.thrownWeaponTimer = 0; _local3.onEnterFrame = function () { this.thrownWeaponTimer++; if (this.initGravity == false) { this.ySpeed = _root.ySpeed; this.xSpeed = -_root.throwCharge; this.gravity = _root.gravity; this.bounce = _root.bounce; this.ground = _root.mainChar._y + 100; this.initGravity = true; _root.throwCharge = _root.throwChargeMin; } if (this._y < this.ground) { this.ySpeed = this.ySpeed + this.gravity; } else if (this.ySpeed > (this.gravity * 4)) { this._y = this.ground; this.ySpeed = this.ySpeed * (-this.bounce); } else { this.ySpeed = 0; this._y = this.ground; } this._y = this._y + this.ySpeed; if (this.xSpeed < 2) { this._x = this._x + this.xSpeed; this.xSpeed = this.xSpeed * 0.95; this.grenadeGraph._rotation = this.grenadeGraph._rotation + (random(4) + 3); } if (this.thrownWeaponTimer >= _root[currentWeapon].timer) { explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000); _root["grensplosion" + explosionNumber]._x = this._x; _root["grensplosion" + explosionNumber]._y = this._y; _root["grensplosion" + explosionNumber].play; this.thrownWeaponTimer = 0; _root.spawnFragments(_root[currentWeapon].frags, this._x, this._y, _root[currentWeapon].fragDistance, "frag", _root[currentWeapon].damage); delete this.onEnterFrame; removeMovieClip(this); } }; } } function blowThisZombie(zombieToExplode) { zombieToExplode.gotoAndPlay("exploded1"); } thrownNumber = 0; explosionNumber = 0; zombieExplodeCount = 0; throwCharge = 0; throwChargeMin = 15; throwChargeMax = 50; ySpeed = -15; xSpeed = -32; gravity = 3; bounce = 0.5; ground = _root.mainChar._y + 100; function setupWall(townName) { wall = new Object(); wall.health = location[townName].maxWallHealth; wall.maxHealth = location[townName].maxWallHealth; wall.destroyed = false; startOfLevelWallHealth = wall.health; wallAnimatedDestroyed = false; } function checkWallStatus() { if ((wall.health == wall.maxHealth) || (wall.health >= ((wall.maxHealth * 51) / 100))) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_full"); wallAnimatedDestroyed = false; wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 50) / 100)) && (wall.health >= ((wall.maxHealth * 1) / 100))) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_half"); wallAnimatedDestroyed = false; wall.destroyed = false; } else if ((wall.health <= 0) && (!wallAnimatedDestroyed)) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_dead"); wallAnimatedDestroyed = true; } } setupWall(currentTownLocation);
Instance of Symbol 2099 MovieClip "stageBG" in Frame 7
onClipEvent (load) { _root.fireButton(this._name); }
Instance of Symbol 2101 MovieClip "blockFront" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 2103 MovieClip "blockTop" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 2105 MovieClip "blockBack" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 2106 MovieClip "blockBottom" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 66 MovieClip "game" in Frame 7
onClipEvent (load) { _root.gameStopStart(this._name); }
Instance of Symbol 2154 MovieClip in Frame 7
on (release) { _root.loadOptions(); } on (rollOver) { this.menuText.alphaTo(100, 0.5, "easeOutSine"); } on (rollOut) { this.menuText.alphaTo(0, 0.8, "easeOutSine"); }
Symbol 4 MovieClip [performanceTester] Frame 1
function doEnterFrame() { f++; if ((f % c) == 0) { var _local2 = getTimer(); var _local3 = _local2 - lastMeasured; lastMeasured = _local2; var _local1 = (c / _local3) * 1000; framerate_txt.text = "fps = " + String(setFloatPrecision(_local1, 2)); createGraphPixel(f / c, displayRoot.bg._height - _local1); } } function createBackdrop() { var _local4 = [2, 128, 40, false, "normal", "round", "round", 3]; var _local1 = 200; bgWidth = _local1; var _local3 = 120; var _local2 = createRectangle(displayRoot, "bg", 16777215, 100, _local1, _local3, _local4); _local2._x = 10; _local2._y = 50; } function createGraphDisplay(yval) { var _local1 = createMc(displayRoot.bg, "displayClip"); _local1.lineStyle(1, 10485760, 70, false, "normal", "round", "round", 3); if (yval == undefined) { yval = displayRoot.bg._height - 12; } _local1.moveTo(1, yval); } function createGraphPixel(x, y) { var _local1 = x % bgWidth; if (_local1 == 0) { displayRoot.bg.displayClip.removeMovieClip(); createGraphDisplay(y); } if (_local1 > 0) { history.push({frame:x * 10, fps:y}); displayRoot.bg.displayClip.lineTo(_local1, y); } } function setFloatPrecision(inValue, decimals) { d = Math.pow(10, decimals); return(Math.round(inValue * d) / d); } function createRectangle(attachTimeLine, idName, bgCol, alpha, width, height, lineStyle, depth) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } var _local1 = attachTimeLine.createEmptyMovieClip(idName, depth); _local1.beginFill(bgCol, alpha); _local1.lineStyle.apply(_local1, lineStyle); _local1.lineTo(0, height); _local1.lineTo(width, height); _local1.lineTo(width, 0); _local1.lineTo(0, 0); return(_local1); } function createMc(attachTimeLine, idName, depth, dynamicNaming) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } if (dynamicNaming) { var _local2 = attachTimeLine.createEmptyMovieClip(idName + String(depth), depth); } else { var _local2 = attachTimeLine.createEmptyMovieClip(idName, depth); } return(_local2); } var displayRoot = this; var history; var lastMeasured = getTimer(); var f = 0; var c = 10; var bgWidth; createBackdrop(); createGraphDisplay(); this.onEnterFrame = doEnterFrame; this.onPress = function () { this.onMouseMove = function () { updateAfterEvent(); }; this.startDrag(); }; this.onRelease = function () { this.onMouseMove = null; this.stopDrag(); };
Symbol 10 Button
on (release) { getURL ("http://armorgames.com/play/1443/the-last-stand-2", "_blank"); }
Symbol 31 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 11
stop();
Symbol 40 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 83 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 7
stop();
Symbol 214 MovieClip Frame 17
stop();
Symbol 214 MovieClip Frame 26
stop();
Symbol 214 MovieClip Frame 65
stop();
Symbol 239 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 1
stop();
Instance of Symbol 239 MovieClip "dummyHead" in Symbol 244 MovieClip Frame 1
/* no clip actions */
Symbol 244 MovieClip Frame 21
gotoAndStop ("rifle");
Symbol 244 MovieClip Frame 24
_root[this._parent._name].reloading = true;
Symbol 244 MovieClip Frame 79
_root[this._parent._name].reloading = false; gotoAndStop ("rifle");
Symbol 244 MovieClip Frame 107
gotoAndStop ("handgun");
Symbol 244 MovieClip Frame 119
_root[this._parent._name].reloading = true;
Symbol 244 MovieClip Frame 182
_root[this._parent._name].reloading = false; gotoAndStop ("handgun");
Symbol 244 MovieClip Frame 198
stop();
Symbol 244 MovieClip Frame 212
stop();
Symbol 257 MovieClip [survivorDummy] Frame 1
stop();
Instance of Symbol 246 MovieClip "collision" in Symbol 257 MovieClip [survivorDummy] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 257 MovieClip [survivorDummy] Frame 33
stop();
Symbol 257 MovieClip [survivorDummy] Frame 56
stop();
Symbol 272 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Instance of Symbol 280 MovieClip "arrowPack" in Symbol 281 MovieClip [zombieTorso3] Frame 1
/* no clip actions */
Symbol 296 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 393 MovieClip Frame 1
Symbol 466 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Symbol 521 MovieClip Frame 1
stop();
Symbol 567 MovieClip Frame 1
stop();
Symbol 645 MovieClip [bloodPack1] Frame 1
stop();
Symbol 645 MovieClip [bloodPack1] Frame 9
stop();
Symbol 645 MovieClip [bloodPack1] Frame 19
stop();
Symbol 645 MovieClip [bloodPack1] Frame 26
stop();
Symbol 645 MovieClip [bloodPack1] Frame 34
stop();
Symbol 645 MovieClip [bloodPack1] Frame 41
stop();
Symbol 645 MovieClip [bloodPack1] Frame 50
stop();
Symbol 645 MovieClip [bloodPack1] Frame 58
stop();
Symbol 645 MovieClip [bloodPack1] Frame 67
stop();
Symbol 657 MovieClip [zombieDog] Frame 1
_root.zombieGroanSound("dog");
Instance of Symbol 246 MovieClip "torso" in Symbol 657 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "reach" in Symbol 657 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 657 MovieClip [zombieDog] Frame 10
gotoAndPlay ("walk1");
Symbol 657 MovieClip [zombieDog] Frame 32
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 657 MovieClip [zombieDog] Frame 76
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 657 MovieClip [zombieDog] Frame 103
gotoAndPlay ("idlestop1");
Symbol 657 MovieClip [zombieDog] Frame 147
gotoAndPlay ("eating");
Instance of Symbol 246 MovieClip "collision" in Symbol 666 MovieClip [round] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 666 MovieClip [round] Frame 3
stop();
Symbol 666 MovieClip [round] Frame 4
stop();
Symbol 666 MovieClip [round] Frame 14
_root.smokePuff++; _root.attachMovie("RPG_Smoke", "RPG_Smoke" + _root.smokePuff, _root.smokePuff + 534346); _root["RPG_Smoke" + _root.smokePuff]._x = this._x; _root["RPG_Smoke" + _root.smokePuff]._y = this._y + (random(10) - 5); _root["RPG_Smoke" + _root.smokePuff]._rotation = _root.mainGunRef._rotation; gotoAndPlay ("RPG");
Symbol 666 MovieClip [round] Frame 22
stop();
Symbol 673 MovieClip [bloodPack2] Frame 1
stop();
Instance of Symbol 675 MovieClip "hand" in Symbol 676 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 678 MovieClip in Symbol 679 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 681 MovieClip in Symbol 682 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 690 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 16
stop();
Symbol 690 MovieClip Frame 26
stop();
Symbol 690 MovieClip Frame 33
stop();
Symbol 690 MovieClip Frame 41
stop();
Symbol 690 MovieClip Frame 48
stop();
Symbol 690 MovieClip Frame 57
stop();
Symbol 690 MovieClip Frame 65
stop();
Symbol 690 MovieClip Frame 74
stop();
Symbol 877 MovieClip [newZombie] Frame 1
_root.zombieGroanSound("fast");
Instance of Symbol 679 MovieClip "dummyHead" in Symbol 877 MovieClip [newZombie] Frame 1
/* no clip actions */
Instance of Symbol 246 MovieClip "head" in Symbol 877 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "legs" in Symbol 877 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "torso" in Symbol 877 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "reach" in Symbol 877 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "collisionFeet" in Symbol 877 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 877 MovieClip [newZombie] Frame 35
gotoAndPlay ("walk1");
Symbol 877 MovieClip [newZombie] Frame 41
_root.zombieGroanSound("slow");
Symbol 877 MovieClip [newZombie] Frame 72
gotoAndPlay ("walk2");
Symbol 877 MovieClip [newZombie] Frame 80
_root.zombieGroanSound("Sprint");
Instance of Symbol 246 MovieClip "head" in Symbol 877 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "legs" in Symbol 877 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "torso" in Symbol 877 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "reach" in Symbol 877 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Symbol 877 MovieClip [newZombie] Frame 96
gotoAndPlay ("walk3");
Symbol 877 MovieClip [newZombie] Frame 163
gotoAndPlay ("idlestop1");
Symbol 877 MovieClip [newZombie] Frame 186
gotoAndPlay ("trapped"); _root.zombieLegBloodParticle(this._x, this._y + 45);
Symbol 877 MovieClip [newZombie] Frame 191
_root[this._name].attackingWall = true;
Symbol 877 MovieClip [newZombie] Frame 205
_root.zombieHitWallSound();
Symbol 877 MovieClip [newZombie] Frame 214
gotoAndPlay ("idlestop1"); _root[this._name].attackingWall = false;
Symbol 877 MovieClip [newZombie] Frame 215
_root[this._name].attackingWall = true;
Symbol 877 MovieClip [newZombie] Frame 235
_root.zombieHitWallSound();
Symbol 877 MovieClip [newZombie] Frame 236
_root.zombieHitWallSound();
Symbol 877 MovieClip [newZombie] Frame 246
gotoAndPlay ("idlestop1"); _root[this._name].attackingWall = false;
Symbol 877 MovieClip [newZombie] Frame 274
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 877 MovieClip [newZombie] Frame 295
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 877 MovieClip [newZombie] Frame 321
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 877 MovieClip [newZombie] Frame 348
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 877 MovieClip [newZombie] Frame 369
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 877 MovieClip [newZombie] Frame 397
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 877 MovieClip [newZombie] Frame 436
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 877 MovieClip [newZombie] Frame 469
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 877 MovieClip [newZombie] Frame 512
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 877 MovieClip [newZombie] Frame 539
_root.hero.isAlive = false;
Symbol 877 MovieClip [newZombie] Frame 592
gotoAndPlay ("eat");
Symbol 877 MovieClip [newZombie] Frame 616
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Instance of Symbol 246 MovieClip "collision" in Symbol 886 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "collision" in Symbol 888 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "collision" in Symbol 890 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "collision" in Symbol 892 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 246 MovieClip "collision" in Symbol 894 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 895 MovieClip Frame 1
stop();
Symbol 904 MovieClip [RPG_Smoke] Frame 34
_root.removeSmoke(this._name); stop();
Instance of Symbol 910 MovieClip "collision" in Symbol 911 MovieClip [trap_gasCylinder] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 914 MovieClip in Symbol 915 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Symbol 931 MovieClip Frame 1
stop();
Symbol 931 MovieClip Frame 12
stop();
Symbol 931 MovieClip Frame 22
stop();
Symbol 931 MovieClip Frame 31
stop();
Symbol 955 MovieClip [muzzleFlash_pistol] Frame 1
stop();
Symbol 969 MovieClip Frame 1
stop();
Symbol 977 MovieClip [shellcasing_rifle_2] Frame 19
stop(); removeMovieClip(this);
Symbol 978 MovieClip [shellcasing_rifle_1] Frame 19
stop(); removeMovieClip(this);
Symbol 986 MovieClip Frame 1
stop();
Symbol 993 MovieClip Frame 1
stop();
Symbol 1006 MovieClip Frame 1
stop();
Symbol 1006 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1016 MovieClip Frame 1
stop();
Symbol 1016 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1019 MovieClip Frame 1
stop();
Symbol 1019 MovieClip Frame 7
gotoAndPlay ("loop");
Symbol 1024 MovieClip Frame 1
stop();
Symbol 1024 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1040 MovieClip Frame 1
stop();
Symbol 1040 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1040 MovieClip Frame 21
gotoAndStop (1);
Symbol 1046 MovieClip Frame 1
stop();
Symbol 1046 MovieClip Frame 26
gotoAndPlay ("loop");
Symbol 1049 MovieClip Frame 56
stop();
Symbol 1057 MovieClip Frame 1
stop();
Symbol 1063 MovieClip Frame 1
stop();
Symbol 1063 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1072 MovieClip Frame 1
stop();
Symbol 1090 MovieClip Frame 1
stop();
Symbol 1090 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1097 MovieClip Frame 1
stop();
Symbol 1097 MovieClip Frame 6
gotoAndPlay ("loop");
Symbol 1122 MovieClip Frame 1
stop();
Symbol 1122 MovieClip Frame 17
gotoAndPlay ("loop");
Symbol 1123 MovieClip Frame 1
stop();
Symbol 1123 MovieClip Frame 15
gotoAndStop ("pistol");
Symbol 1123 MovieClip Frame 61
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("pistol");
Symbol 1123 MovieClip Frame 88
gotoAndStop ("revolver");
Symbol 1123 MovieClip Frame 167
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("revolver");
Symbol 1123 MovieClip Frame 168
stop();
Symbol 1123 MovieClip Frame 193
_root.pumpWeaponSound();
Symbol 1123 MovieClip Frame 218
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("huntingRifle");
Symbol 1123 MovieClip Frame 274
gotoAndStop ("huntingRifle");
Symbol 1123 MovieClip Frame 294
_root.pumpWeaponSound();
Symbol 1123 MovieClip Frame 313
gotoAndStop ("shotgun");
Symbol 1123 MovieClip Frame 343
gotoAndPlay(("load_" + _root.shellsToLoad) + "_Shells");
Symbol 1123 MovieClip Frame 351
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1123 MovieClip Frame 367
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1123 MovieClip Frame 380
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1123 MovieClip Frame 396
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1123 MovieClip Frame 408
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1123 MovieClip Frame 421
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1123 MovieClip Frame 435
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1123 MovieClip Frame 448
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1123 MovieClip Frame 459
_root.pumpWeaponSound();
Symbol 1123 MovieClip Frame 482
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("shotgun");
Symbol 1123 MovieClip Frame 493
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("M4A1");
Symbol 1123 MovieClip Frame 549
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("M4A1");
Symbol 1123 MovieClip Frame 557
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("AK47");
Symbol 1123 MovieClip Frame 613
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("AK47");
Symbol 1123 MovieClip Frame 620
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("UMP");
Symbol 1123 MovieClip Frame 663
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("UMP");
Symbol 1123 MovieClip Frame 664
gun.gotoAndPlay("loop");
Symbol 1123 MovieClip Frame 676
_root.stopChainsawIdle();
Symbol 1123 MovieClip Frame 692
_root.playChainsawOffSound();
Symbol 1123 MovieClip Frame 711
_root.playChainsawPullSound();
Symbol 1123 MovieClip Frame 749
_root.playChainsawPullSound();
Symbol 1123 MovieClip Frame 761
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("chainsaw"); _root.playChainsawIdle();
Symbol 1123 MovieClip Frame 799
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("flameThrower");
Symbol 1123 MovieClip Frame 872
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("grenade");
Symbol 1123 MovieClip Frame 873
stop();
Symbol 1123 MovieClip Frame 897
gotoAndStop ("sawnOff");
Symbol 1123 MovieClip Frame 910
_root.pumpWeaponSound();
Symbol 1123 MovieClip Frame 929
_root.shellReloadSound();
Symbol 1123 MovieClip Frame 940
_root.shellReloadSound();
Symbol 1123 MovieClip Frame 954
_root.pumpWeaponSound();
Symbol 1123 MovieClip Frame 959
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("sawnOff");
Symbol 1123 MovieClip Frame 1029
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("UZI");
Symbol 1123 MovieClip Frame 1067
gotoAndStop ("barrett");
Symbol 1123 MovieClip Frame 1117
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("barrett");
Symbol 1123 MovieClip Frame 1127
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("M249");
Symbol 1123 MovieClip Frame 1257
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("M249");
Symbol 1123 MovieClip Frame 1327
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("RPG");
Symbol 1123 MovieClip Frame 1365
_root.bowReloadSound();
Symbol 1123 MovieClip Frame 1376
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("compoundBow");
Symbol 1123 MovieClip Frame 1394
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("autoShotgun");
Symbol 1123 MovieClip Frame 1421
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("autoShotgun");
Symbol 1139 MovieClip [mainCharacter] Frame 1
stop();
Symbol 1139 MovieClip [mainCharacter] Frame 65
gotoAndPlay ("loop");
Symbol 1154 MovieClip Frame 1
stop();
Symbol 1166 MovieClip Frame 1
Symbol 1189 MovieClip [aimingReticle] Frame 1
stop();
Symbol 1189 MovieClip [aimingReticle] Frame 10
stop();
Symbol 1190 MovieClip [grenade] Frame 1
stop();
Symbol 1199 MovieClip [explosion_grenade] Frame 2
boomSound = new Sound(stageBG); boomSound.attachSound("sound_explosion"); boomSound.setVolume(100); boomSound.start(0, 1);
Symbol 1199 MovieClip [explosion_grenade] Frame 59
stop(); removeMovieClip(this);
Instance of Symbol 246 MovieClip "collision" in Symbol 1202 MovieClip [RPG_Explosion] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1202 MovieClip [RPG_Explosion] Frame 11
this.removeMovieClip();
Symbol 1203 MovieClip [shellcasing_pistol_3] Frame 20
removeMovieClip(this);
Symbol 1204 MovieClip [shellcasing_Pistol_1] Frame 21
removeMovieClip(this);
Symbol 1205 MovieClip [shellcasing_Pistol_2] Frame 21
removeMovieClip(this);
Symbol 1206 MovieClip [shellcasing_rifle_3] Frame 19
stop(); removeMovieClip(this);
Symbol 1207 MovieClip [shellcasing_Shotgun1] Frame 36
removeMovieClip(this);
Symbol 1208 MovieClip [shellcasing_Shotgun2] Frame 37
removeMovieClip(this);
Symbol 1277 MovieClip [soundHolder] Frame 1
stop();
Symbol 1280 MovieClip [shellcasing_noPumpShotgun1] Frame 22
removeMovieClip(this);
Symbol 1281 MovieClip [shellcasing_noPumpShotgun2] Frame 22
removeMovieClip(this);
Symbol 1282 MovieClip [shellcasing_noPumpShotgun3] Frame 22
removeMovieClip(this);
Symbol 1283 MovieClip [shellcasing_noPumpShotgun4] Frame 22
removeMovieClip(this);
Symbol 1284 MovieClip [shellcasing_Shotgun3] Frame 37
removeMovieClip(this);
Symbol 1285 MovieClip [shellcasing_Shotgun4] Frame 36
removeMovieClip(this);
Symbol 1313 MovieClip Frame 1
stop();
Symbol 1316 MovieClip Frame 1
stop();
Symbol 1317 MovieClip [optionsMenu] Frame 1
stop();
Instance of Symbol 1310 MovieClip "MAIN MENU" in Symbol 1317 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 1310 MovieClip "RESUME" in Symbol 1317 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 1310 MovieClip "QUALITY" in Symbol 1317 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Symbol 1379 Button
on (release) { _root.closeManager(); }
Symbol 1408 MovieClip Frame 1
stop();
Instance of Symbol 910 MovieClip "empty" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "pistol" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "revolver" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "UMP" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "huntingRifle" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "AK47" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "M4A1" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "shotgun" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "sawnOff" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "UZI" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "chainsaw" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "M249" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "compoundBow" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "RPG" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "pistol" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "revolver" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "UMP" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "huntingRifle" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "AK47" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "M4A1" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "shotgun" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "sawnOff" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "UZI" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "grenade" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 910 MovieClip "barrett" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 1375 MovieClip "slot3" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1375 MovieClip "slot4" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1375 MovieClip "slot5" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1375 MovieClip "slot6" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1375 MovieClip "secondary" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1375 MovieClip "primary" in Symbol 1408 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Symbol 1417 MovieClip Frame 1
stop();
Symbol 1427 MovieClip Frame 1
stop();
Instance of Symbol 1418 MovieClip "location1" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location2" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location3" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location4" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location6" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location7" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location8" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location9" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location11" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location12" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location13" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location14" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location16" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location17" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location18" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1418 MovieClip "location19" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1420 MovieClip "but_gasCylinder" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Instance of Symbol 1422 MovieClip "but_mine" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Instance of Symbol 1427 MovieClip "trapSetupButton" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapSetupButton(this._name); }
Instance of Symbol 1430 MovieClip "but_bearTrap" in Symbol 1439 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Symbol 1449 Button
on (release) { _root.closeJournal(); }
Symbol 1481 MovieClip Frame 1
stop();
Symbol 1485 Button
on (release) { _root.confirmResults(); }
Symbol 1506 MovieClip Frame 1
stop();
Symbol 1508 MovieClip Frame 1
stop();
Symbol 1513 MovieClip Frame 1
stop();
Instance of Symbol 1513 MovieClip "survivorsPlace0" in Symbol 1514 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1513 MovieClip "survivorsPlace1" in Symbol 1514 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1513 MovieClip "survivorsPlace2" in Symbol 1514 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace1" in Symbol 1515 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace0" in Symbol 1515 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace2" in Symbol 1515 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace3" in Symbol 1515 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace4" in Symbol 1515 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace5" in Symbol 1515 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace1" in Symbol 1516 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace2" in Symbol 1516 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace3" in Symbol 1516 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace0" in Symbol 1516 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Symbol 1534 MovieClip Frame 1
stop();
Instance of Symbol 1534 MovieClip "survivorsPlace0" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1513 MovieClip "survivorsPlace1" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace2" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace3" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace4" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace5" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace6" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace7" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace8" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace9" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace10" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace11" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace12" in Symbol 1535 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace2" in Symbol 1536 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace0" in Symbol 1536 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace1" in Symbol 1536 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace3" in Symbol 1536 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace4" in Symbol 1536 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace3" in Symbol 1552 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace2" in Symbol 1552 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace1" in Symbol 1552 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace0" in Symbol 1552 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace4" in Symbol 1552 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace5" in Symbol 1552 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace6" in Symbol 1552 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace7" in Symbol 1552 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace1" in Symbol 1553 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace0" in Symbol 1553 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace1" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace4" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace5" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace2" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace0" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace3" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace6" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace0" in Symbol 1566 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace2" in Symbol 1566 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace1" in Symbol 1566 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace3" in Symbol 1566 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace4" in Symbol 1566 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace0" in Symbol 1567 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace3" in Symbol 1567 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace2" in Symbol 1567 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace1" in Symbol 1567 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace0" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1513 MovieClip "survivorsPlace1" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace2" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace3" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace4" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace5" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace6" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace7" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace8" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "survivorsPlace9" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace2" in Symbol 1578 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace0" in Symbol 1578 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace1" in Symbol 1578 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace3" in Symbol 1578 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace4" in Symbol 1578 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace0" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace1" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace0" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1513 MovieClip "suppliesPlace1" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace0" in Symbol 1592 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace1" in Symbol 1592 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace2" in Symbol 1592 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace3" in Symbol 1592 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace3" in Symbol 1592 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace1" in Symbol 1593 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace2" in Symbol 1593 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1506 MovieClip "weaponsPlace0" in Symbol 1593 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Symbol 1606 MovieClip Frame 1
stop();
Symbol 1625 Button
on (release) { _root.confirmTimeManagement(); }
Instance of Symbol 1641 MovieClip in Symbol 1642 MovieClip Frame 1
on (release) { _root.openTravelMap(); }
Instance of Symbol 1629 MovieClip "barricadeMinus" in Symbol 1650 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 1629 MovieClip "barricadePlus" in Symbol 1650 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Symbol 1669 MovieClip Frame 14
stop();
Symbol 1680 MovieClip Frame 1
Symbol 1680 MovieClip Frame 10
stop();
Symbol 1681 MovieClip Frame 1
stop();
Symbol 1681 MovieClip Frame 13
Symbol 1719 Button
on (release) { _root.travelConfirmed(_root.currentTownLocation, _root.currentTownTarget); this.slideTo(-13, 420, 0.5); }
Instance of Symbol 1683 MovieClip "cancel" in Symbol 1720 MovieClip Frame 1
onClipEvent (load) { _root.cancelTravelConfirm(this._name); }
Instance of Symbol 1681 MovieClip "glenDale" in Symbol 1721 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1681 MovieClip "claysBurg" in Symbol 1721 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1681 MovieClip "whistlersGrove" in Symbol 1721 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1681 MovieClip "aspenWood" in Symbol 1721 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1681 MovieClip "jonesTown" in Symbol 1721 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1681 MovieClip "unionCity" in Symbol 1721 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1683 MovieClip "cancel" in Symbol 1721 MovieClip Frame 1
onClipEvent (load) { _root.cancelTravel(this._name); }
Instance of Symbol 1687 MovieClip "blockerButton" in Symbol 1721 MovieClip Frame 1
onClipEvent (load) { this.onRollOver = function () { this.useHandCursor = false; }; this._visible = false; }
Instance of Symbol 1710 MovieClip "townInfoCard" in Symbol 1721 MovieClip Frame 1
/* no clip actions */
Symbol 1722 MovieClip [timeManager] Frame 1
stop();
Symbol 1722 MovieClip [timeManager] Frame 2
stop();
Instance of Symbol 246 MovieClip "collision" in Symbol 1747 MovieClip [flameParticle] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1747 MovieClip [flameParticle] Frame 18
this.removeMovieClip();
Symbol 1758 MovieClip Frame 40
stop();
Instance of Symbol 1750 MovieClip in Symbol 1785 MovieClip [ending2_badEnding] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 1779 MovieClip "mainMenuButton" in Symbol 1785 MovieClip [ending2_badEnding] Frame 679
onClipEvent (load) { this.butLabel.text = "MAIN MENU"; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.cleanUpSurvivors(); _root.removeSurvivors(); delete game.onEnterFrame; _root.gotoAndStop("main"); _root.mainBlackOut.removeMovieClip(); _root.timeManager.removeMovieClip(); _parent.removeMovieClip(); } _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Symbol 1785 MovieClip [ending2_badEnding] Frame 746
stop();
Instance of Symbol 1750 MovieClip in Symbol 1792 MovieClip [ending2_goodEnding] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 1779 MovieClip "mainMenuButton" in Symbol 1792 MovieClip [ending2_goodEnding] Frame 693
onClipEvent (load) { this.butLabel.text = "MAIN MENU"; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.cleanUpSurvivors(); _root.removeSurvivors(); delete game.onEnterFrame; _root.gotoAndStop("main"); _root.mainBlackOut.removeMovieClip(); _root.timeManager.removeMovieClip(); _parent.removeMovieClip(); } _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Symbol 1792 MovieClip [ending2_goodEnding] Frame 782
stop();
Instance of Symbol 1793 MovieClip "creditsButton" in Symbol 1808 MovieClip [credits] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.closeCredits(); }; }
Instance of Symbol 1806 MovieClip "creditList" in Symbol 1808 MovieClip [credits] Frame 1
/* no clip actions */
Instance of Symbol 1302 MovieClip in Symbol 1835 MovieClip [instructionsMenu] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 1834 MovieClip "BACK" in Symbol 1835 MovieClip [instructionsMenu] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParent() { removeMovieClip(_parent); loadFromInstructions(mainMenu); } _parent.alphaTo(0, 0.8, "easeOutSine", 0, removeParent); }; }
Symbol 1839 MovieClip Frame 36
stop();
Instance of Symbol 1779 MovieClip "MAIN MENU" in Symbol 1850 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.removeSurvivors(); delete game.onEnterFrame; _root.gotoAndStop("main"); removeMovieClip(_parent); } _parent.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Instance of Symbol 1846 MovieClip "RETRY" in Symbol 1850 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, _root.removeParentGameOverRetry); }; }
Instance of Symbol 1779 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1850 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = "ARMORGAMES.COM"; this.onRelease = function () { getURL ("http://armorgames.com/play/1443/the-last-stand-2", "_blank"); }; }
Instance of Symbol 1779 MovieClip "musicBy" in Symbol 1850 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = "EVIL-LIVES.COM"; this.onRelease = function () { getURL ("http://www.evil-lives.com/", "_blank"); }; }
Symbol 1883 MovieClip Frame 1
Symbol 1888 MovieClip Frame 1
Symbol 1894 MovieClip Frame 1
Symbol 1894 MovieClip Frame 13
Symbol 1902 MovieClip Frame 29
Symbol 1911 MovieClip [endingAnimation] Frame 393
this.blackhawk1.frontWindowGunner.gotoAndPlay("waving");
Instance of Symbol 1779 MovieClip "MAIN MENU" in Symbol 1911 MovieClip [endingAnimation] Frame 829
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndPlay(1); removeMovieClip(_root.endingAnim); }; }
Instance of Symbol 1779 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1911 MovieClip [endingAnimation] Frame 833
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; }
Instance of Symbol 1779 MovieClip "MAIN MENU" in Symbol 1911 MovieClip [endingAnimation] Frame 839
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndStop("main"); removeMovieClip(_root.endingAnim); }; }
Symbol 1911 MovieClip [endingAnimation] Frame 1384
stop();
Instance of Symbol 910 MovieClip "collisionFeet" in Symbol 1914 MovieClip [trap_mine] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1920 MovieClip [trap_bearTrap] Frame 1
stop();
Instance of Symbol 910 MovieClip "collisionFeet" in Symbol 1920 MovieClip [trap_bearTrap] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1944 MovieClip Frame 63
gotoAndPlay (2);
Instance of Symbol 1950 MovieClip "PLAY MORE GAMES" in Symbol 1951 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1950 MovieClip "OPTIONS" in Symbol 1951 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1950 MovieClip "INSTRUCTIONS" in Symbol 1951 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1950 MovieClip "PLAY" in Symbol 1951 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1950 MovieClip "CREDITS" in Symbol 1951 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1950 MovieClip "PLAYTLS1" in Symbol 1951 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Symbol 1962 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 1969 MovieClip Frame 2
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_beat"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1969 MovieClip Frame 11
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_chorus"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1969 MovieClip Frame 53
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_sword"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1969 MovieClip Frame 82
stop();
Symbol 2003 MovieClip Frame 201
stop();
Symbol 2004 MovieClip Frame 110
conArtistSting = new Sound(mainMenu); conArtistSting.attachSound("conArtistSting"); conArtistSting.setVolume(100); conArtistSting.start(0, 1);
Instance of Symbol 2003 MovieClip in Symbol 2004 MovieClip Frame 110
onClipEvent (load) { this.onRelease = function () { getURL ("http://www.con-artists-productions.com", "_blank"); }; }
Symbol 2004 MovieClip Frame 335
stop(); _root.mainMenu.bloodSplatter._visible = true; _root.mainMenu.noise._visible = true;
Instance of Symbol 1944 MovieClip "noise" in Symbol 2005 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1951 MovieClip "mainMenuButtons" in Symbol 2005 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1957 MovieClip "skipButton" in Symbol 2005 MovieClip Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.loadWholeMenuNow(); }; }
Instance of Symbol 1808 MovieClip [credits] "credits" in Symbol 2005 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2005 MovieClip Frame 25
stop();
Symbol 2009 Button
on (release) { _root.closeIntroJournal(); }
Instance of Symbol 1957 MovieClip "skipButton" in Symbol 2070 MovieClip Frame 13
onClipEvent (load) { this.onRelease = function () { _parent.gotoAndPlay("endThis"); }; }
Symbol 2070 MovieClip Frame 849
stop(); this._visible = false; _root.introBlackOut.alphaTo(0, 10, "easeOutSine"); _root.openIntroJournal();
Symbol 2096 MovieClip Frame 1
stop();
Instance of Symbol 2075 MovieClip "dawn" in Symbol 2096 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2078 MovieClip "dawn" in Symbol 2096 MovieClip Frame 12
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2085 MovieClip "dawn" in Symbol 2096 MovieClip Frame 37
onClipEvent (load) { this.visible = false; }
Instance of Symbol 2090 MovieClip "dawn" in Symbol 2096 MovieClip Frame 48
onClipEvent (load) { this.visible = false; }
Instance of Symbol 2095 MovieClip "dawn" in Symbol 2096 MovieClip Frame 67
onClipEvent (load) { this._visible = false; }
Symbol 2122 MovieClip Frame 21
stop();
Symbol 2147 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClip [performanceTester]Uses:1 3
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:20
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
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Symbol 11 FontUsed by:12 13 14 44 1332 1378 1424 1426 1428 1432 1433 1434 1436 1437 1438 1443 1448 1486 1487 1488 1490 1491 1492 1493 1494 1495 1498 1499 1609 1610 1611 1612 1613 1614 1616 1617 1622 1623 1626 1635 1640 1646 1647 1648 1653 1659 1699 1700 1701 1705 1706 1707 1708 1709 1711 1715 1716 1717 1718 2007
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Symbol 13 TextUses:11Used by:20
Symbol 14 TextUses:11Used by:20
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:20
Symbol 17 GraphicUsed by:18 1308 2106
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:6 10 12 13 14 16 19Used by:Timeline
Symbol 21 GraphicUsed by:32
Symbol 22 GraphicUsed by:31
Symbol 23 GraphicUsed by:31
Symbol 24 GraphicUsed by:31
Symbol 25 GraphicUsed by:31
Symbol 26 GraphicUsed by:31
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:22 23 24 25 26 27 28 29 30Used by:32 1506 1508 1513 1534
Symbol 32 MovieClipUses:21 31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 GraphicUsed by:43
Symbol 36 GraphicUsed by:40
Symbol 37 FontUsed by:38 39 41 1329 1343 1344 1345 1346 1373 1442 1444 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1489 1518 1519 1520 1521 1522 1523 1524 1525 1526 1529 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1556 1557 1558 1559 1560 1561 1562 1563 1569 1570 1571 1572 1573 1574 1582 1583 1584 1585 1586 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1607 1615 1618 1619 1620 1621 1627 1630 1646 1685 1699 1700 1705 1707 1709 1715 1716 2006 2008
Symbol 38 TextUses:37Used by:40
Symbol 39 TextUses:37Used by:40
Symbol 40 ButtonUses:36 38 39Used by:43
Symbol 41 TextUses:37Used by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:35 40 41 42Used by:Timeline
Symbol 44 TextUses:11Used by:Timeline
Symbol 45 GraphicUsed by:52
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48 2072
Symbol 48 MovieClipUses:47Used by:52
Symbol 49 GraphicUsed by:52
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip [bg_glenDale_overlay]Uses:45 48 49 51Used by:Timeline
Symbol 53 GraphicUsed by:58
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:58 2096
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip [bg_whistlersGrove_overlay]Uses:53 55 57Used by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip [bg_aspenWood_overlay]Uses:60Used by:Timeline
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClip [bg_claysBurg_overlay]Uses:63Used by:Timeline
Symbol 65 GraphicUsed by:66 1277
Symbol 66 MovieClipUses:65Used by:Timeline
Symbol 67 GraphicUsed by:68 1180
Symbol 68 MovieClipUses:67Used by:257 657 877 907 1139 1920
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:257 877
Symbol 72 GraphicUsed by:83
Symbol 73 GraphicUsed by:83
Symbol 74 GraphicUsed by:83
Symbol 75 GraphicUsed by:83
Symbol 76 GraphicUsed by:83
Symbol 77 GraphicUsed by:83
Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:72 73 74 75 76 77 78 79 80 81 82Used by:88
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:88
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:83 85 87Used by:257 877
Symbol 89 GraphicUsed by:100
Symbol 90 GraphicUsed by:100
Symbol 91 GraphicUsed by:100
Symbol 92 GraphicUsed by:100
Symbol 93 GraphicUsed by:100
Symbol 94 GraphicUsed by:100
Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
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Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:113
Symbol 103 GraphicUsed by:104
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Symbol 105 GraphicUsed by:112
Symbol 106 GraphicUsed by:107
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Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
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Symbol 113 MovieClipUses:100 102 104 112Used by:257 877
Symbol 114 MovieClipUses:100 104Used by:257
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:120
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Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:257
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:244
Symbol 125 GraphicUsed by:140
Symbol 126 GraphicUsed by:140
Symbol 127 GraphicUsed by:140
Symbol 128 GraphicUsed by:140
Symbol 129 GraphicUsed by:140
Symbol 130 GraphicUsed by:140
Symbol 131 GraphicUsed by:140
Symbol 132 GraphicUsed by:140
Symbol 133 GraphicUsed by:140
Symbol 134 GraphicUsed by:140
Symbol 135 GraphicUsed by:140
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
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Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:145
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:145 240
Symbol 145 MovieClipUses:140 142 144Used by:244 877
Symbol 146 GraphicUsed by:161
Symbol 147 GraphicUsed by:161
Symbol 148 GraphicUsed by:161
Symbol 149 GraphicUsed by:161
Symbol 150 GraphicUsed by:161
Symbol 151 GraphicUsed by:161
Symbol 152 GraphicUsed by:161
Symbol 153 GraphicUsed by:161
Symbol 154 GraphicUsed by:161
Symbol 155 GraphicUsed by:161
Symbol 156 GraphicUsed by:161
Symbol 157 GraphicUsed by:161
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:146 147 148 149 150 151 152 153 154 155 156 157 158 159 160Used by:166 241
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:166
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:166 241
Symbol 166 MovieClipUses:161 163 165Used by:244 877
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:214 1348
Symbol 169 MovieClipUsed by:214 1408 2005 2096  Timeline
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:172
Symbol 172 MovieClipUses:171Used by:175 955 969 993 1006 1016 1057 1063 1072 1090 1122
Symbol 173 GraphicUsed by:174 1005
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Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:178 1738
Symbol 178 MovieClipUses:177Used by:214 1123
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:181 1731
Symbol 181 MovieClipUses:180Used by:214 1123
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:214 1123
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:214 1060 1369
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:186 187Used by:214 1123
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:214 1123 1171
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:214 1123
Symbol 193 GraphicUsed by:196
Symbol 194 GraphicUsed by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:193 194 195Used by:214 1123
Symbol 197 GraphicUsed by:201
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:197 199 200Used by:214 1010 1723
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:214
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:214 990
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClipUses:207Used by:214 1123 1359 1734
Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip [sawnOff_Icon]Uses:209 211 212Used by:214 1367  Timeline
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Symbol 215 GraphicUsed by:244
Symbol 216 GraphicUsed by:239
Symbol 217 GraphicUsed by:239
Symbol 218 GraphicUsed by:239
Symbol 219 GraphicUsed by:239
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:239 466
Symbol 222 GraphicUsed by:239
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:239 466 521 567
Symbol 225 GraphicUsed by:239
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Symbol 227 MovieClipUses:226Used by:239 466 521 567
Symbol 228 GraphicUsed by:239
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Symbol 230 MovieClipUses:229Used by:239 466
Symbol 231 GraphicUsed by:239
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Symbol 233 MovieClipUses:232Used by:239 466 521 567
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Symbol 236 MovieClipUses:235Used by:239 466 521 567
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Symbol 238 GraphicUsed by:239
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Symbol 240 MovieClipUses:140 144Used by:244
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Symbol 245 GraphicUsed by:246
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Symbol 247 GraphicUsed by:257
Symbol 248 GraphicUsed by:257
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Symbol 250 GraphicUsed by:257
Symbol 251 GraphicUsed by:257
Symbol 252 GraphicUsed by:257
Symbol 253 GraphicUsed by:257
Symbol 254 GraphicUsed by:257
Symbol 255 GraphicUsed by:257
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClip [survivorDummy]Uses:68 71 88 113 114 120 122 244 246 247 248 249 250 251 252 253 254 255 256Used by:Timeline
Symbol 258 GraphicUsed by:272
Symbol 259 GraphicUsed by:272
Symbol 260 GraphicUsed by:272
Symbol 261 GraphicUsed by:272
Symbol 262 GraphicUsed by:272
Symbol 263 GraphicUsed by:272
Symbol 264 GraphicUsed by:272
Symbol 265 GraphicUsed by:272
Symbol 266 GraphicUsed by:272
Symbol 267 GraphicUsed by:272
Symbol 268 GraphicUsed by:272
Symbol 269 GraphicUsed by:272
Symbol 270 GraphicUsed by:272
Symbol 271 GraphicUsed by:272
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Symbol 273 GraphicUsed by:274
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Symbol 275 GraphicUsed by:280
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Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:275 107 276 277 278 279Used by:281 314 394 1167
Symbol 281 MovieClip [zombieTorso3]Uses:272 274 280Used by:Timeline
Symbol 282 GraphicUsed by:296
Symbol 283 GraphicUsed by:296
Symbol 284 GraphicUsed by:296
Symbol 285 GraphicUsed by:296
Symbol 286 GraphicUsed by:296
Symbol 287 GraphicUsed by:296
Symbol 288 GraphicUsed by:296
Symbol 289 GraphicUsed by:296
Symbol 290 GraphicUsed by:296
Symbol 291 GraphicUsed by:296
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Symbol 295 GraphicUsed by:296
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Symbol 977 MovieClip [shellcasing_rifle_2]Uses:976Used by:1123  Timeline
Symbol 978 MovieClip [shellcasing_rifle_1]Uses:976Used by:1123  Timeline
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Symbol 987 Sound [sound_huntingRiflePump]Used by:1123 1277
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Symbol 1127 Sound [sound_hitChainsaw1]Used by:1139 1277
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Symbol 1168 GraphicUsed by:1169
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Symbol 1172 GraphicUsed by:1173
Symbol 1173 MovieClipUses:1172Used by:1174
Symbol 1174 MovieClip [compoundBow_Icon]Uses:1173 1106 1102Used by:Timeline
Symbol 1175 GraphicUsed by:1178
Symbol 1176 GraphicUsed by:1177
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Symbol 1187 GraphicUsed by:1188
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Symbol 1191 GraphicUsed by:1192
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Symbol 1200 GraphicUsed by:1201
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Symbol 1203 MovieClip [shellcasing_pistol_3]Uses:976Used by:Timeline
Symbol 1204 MovieClip [shellcasing_Pistol_1]Uses:976Used by:Timeline
Symbol 1205 MovieClip [shellcasing_Pistol_2]Uses:976Used by:Timeline
Symbol 1206 MovieClip [shellcasing_rifle_3]Uses:976Used by:Timeline
Symbol 1207 MovieClip [shellcasing_Shotgun1]Uses:995Used by:Timeline
Symbol 1208 MovieClip [shellcasing_Shotgun2]Uses:995Used by:Timeline
Symbol 1209 Sound [sound_chainsawOff]Used by:1277
Symbol 1210 Sound [sound_chainsawPull]Used by:1277
Symbol 1211 Sound [sound_scratch]Used by:1277
Symbol 1212 Sound [music_track6]Used by:1277
Symbol 1213 Sound [music_track5]Used by:1277
Symbol 1214 Sound [music_track4]Used by:1277
Symbol 1215 Sound [music_track3]Used by:1277
Symbol 1216 Sound [music_track2]Used by:1277
Symbol 1217 Sound [music_track1]Used by:1277
Symbol 1218 Sound [sound_switchWeapons]Used by:1277
Symbol 1219 Sound [sound_gunUnassign]Used by:1277
Symbol 1220 Sound [sound_gunDown]Used by:1277
Symbol 1221 Sound [sound_gunUp]Used by:1277
Symbol 1222 SoundUsed by:1277
Symbol 1223 Sound [sound_RPGFire]Used by:1277
Symbol 1224 Sound [sound_trapShut]Used by:1277
Symbol 1225 Sound [sound_M249Reload]Used by:1277
Symbol 1226 Sound [sound_survivorHeadExplode]Used by:1277
Symbol 1227 Sound [sound_shotgunFire]Used by:1277
Symbol 1228 Sound [sound_autoShotgunFire]Used by:1277
Symbol 1229 Sound [inGameMusic]Used by:1277
Symbol 1230 Sound [sound_bowDraw]Used by:1277
Symbol 1231 Sound [sound_compoundBowFire]Used by:1277
Symbol 1232 Sound [sound_M249Fire]Used by:1277
Symbol 1233 Sound [sound_barrettReload]Used by:1277
Symbol 1234 Sound [sound_AK47Reload]Used by:1277
Symbol 1235 Sound [conArtistSting]Used by:1277
Symbol 1236 Sound [sound_explosion]Used by:1277
Symbol 1237 Sound [sound_UZIReload]Used by:1277
Symbol 1238 Sound [sound_UMPReload]Used by:1277
Symbol 1239 Sound [sound_dogDeath_1]Used by:1277
Symbol 1240 Sound [AG_chorus]Used by:1277
Symbol 1241 Sound [AG_beat]Used by:1277
Symbol 1242 Sound [AG_sword]Used by:1277
Symbol 1243 Sound [sound_zombieSprint]Used by:1277
Symbol 1244 Sound [zombie_hitWall2]Used by:1277
Symbol 1245 Sound [zombie_hitWall1]Used by:1277
Symbol 1246 Sound [BGAmbience]Used by:1277
Symbol 1247 Sound [sound_barrettFire]Used by:1277
Symbol 1248 Sound [sound_UZIFire]Used by:1277
Symbol 1249 Sound [sound_snubnoseFire]Used by:1277
Symbol 1250 Sound [sound_sawnOffShellReload]Used by:1277
Symbol 1251 Sound [sound_sawnOffPump]Used by:1277
Symbol 1252 Sound [sound_sawnOffFire]Used by:1277
Symbol 1253 Sound [sound_shotgunShellReload]Used by:1277
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Symbol 1260 Sound [sound_zombieSlow]Used by:1277
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Symbol 1263 Sound [sound_zombieDeath_3]Used by:1277
Symbol 1264 Sound [sound_zombieDeath_2]Used by:1277
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Symbol 1268 Sound [sound_M4A1Reload]Used by:1277
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Symbol 1271 Sound [sound_hitBody1]Used by:1277
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Symbol 1887 GraphicUsed by:1888
Symbol 1888 MovieClipUses:1884 1875 1885 1878 1886 1881 1887Used by:1896
Symbol 1889 GraphicUsed by:1896
Symbol 1890 GraphicUsed by:1896
Symbol 1891 GraphicUsed by:1894
Symbol 1892 GraphicUsed by:1894
Symbol 1893 GraphicUsed by:1894
Symbol 1894 MovieClipUses:1891 1875 1881 1892 1893Used by:1896
Symbol 1895 GraphicUsed by:1896
Symbol 1896 MovieClipUses:1867 1871 1872 1883 1888 1889 1890 1894 1895Used by:1911
Symbol 1897 GraphicUsed by:1898
Symbol 1898 MovieClipUses:1897 1870Used by:1911
Symbol 1899 BitmapUsed by:1900
Symbol 1900 GraphicUses:1899Used by:1901
Symbol 1901 MovieClipUses:1900Used by:1902 1903
Symbol 1902 MovieClipUses:1901Used by:1904
Symbol 1903 MovieClipUses:1901Used by:1904
Symbol 1904 MovieClipUses:1902 1903Used by:1911
Symbol 1905 TextUses:1278Used by:1906
Symbol 1906 MovieClipUses:1905Used by:1911
Symbol 1907 TextUses:1278Used by:1908
Symbol 1908 MovieClipUses:1907Used by:1911
Symbol 1909 TextUses:1278Used by:1910
Symbol 1910 MovieClipUses:1909Used by:1911
Symbol 1911 MovieClip [endingAnimation]Uses:1851 1863 1865 1896 1898 1904 1318 1906 1908 1910 1779 SS3Used by:Timeline
Symbol 1912 GraphicUsed by:1913
Symbol 1913 MovieClipUses:1912Used by:1914
Symbol 1914 MovieClip [trap_mine]Uses:1913 910Used by:Timeline
Symbol 1915 GraphicUsed by:1920
Symbol 1916 GraphicUsed by:1917
Symbol 1917 MovieClipUses:1916Used by:1920
Symbol 1918 GraphicUsed by:1919
Symbol 1919 MovieClipUses:1918Used by:1920
Symbol 1920 MovieClip [trap_bearTrap]Uses:1915 68 1917 910 1919Used by:Timeline
Symbol 1921 TextUses:1278Used by:Timeline
Symbol 1922 BitmapUsed by:1923
Symbol 1923 GraphicUses:1922Used by:1924
Symbol 1924 MovieClipUses:1923Used by:2005
Symbol 1925 BitmapUsed by:1926
Symbol 1926 GraphicUses:1925Used by:1927
Symbol 1927 MovieClipUses:1926Used by:2005
Symbol 1928 FontUsed by:1929
Symbol 1929 TextUses:1928Used by:1940 1941
Symbol 1930 GraphicUsed by:1939
Symbol 1931 GraphicUsed by:1939
Symbol 1932 GraphicUsed by:1939
Symbol 1933 GraphicUsed by:1939
Symbol 1934 GraphicUsed by:1939
Symbol 1935 GraphicUsed by:1939
Symbol 1936 GraphicUsed by:1939
Symbol 1937 GraphicUsed by:1939
Symbol 1938 GraphicUsed by:1939
Symbol 1939 MovieClipUses:1930 1931 1932 1933 1934 1935 1936 1937 1938Used by:1940 1941
Symbol 1940 MovieClipUses:1929 1939Used by:2005
Symbol 1941 MovieClipUses:1929 1939Used by:2005
Symbol 1942 MovieClipUses:1301Used by:1943
Symbol 1943 MovieClipUses:1942Used by:1944
Symbol 1944 MovieClipUses:1943 1302Used by:2005
Symbol 1945 GraphicUsed by:1946
Symbol 1946 MovieClipUses:1945Used by:2005
Symbol 1947 TextUses:1278Used by:1948
Symbol 1948 MovieClipUses:1947Used by:2005
Symbol 1949 EditableTextUses:1769Used by:1950
Symbol 1950 MovieClipUses:1949Used by:1951
Symbol 1951 MovieClipUses:1950Used by:2005
Symbol 1952 GraphicUsed by:1957
Symbol 1953 GraphicUsed by:1957
Symbol 1954 FontUsed by:1955
Symbol 1955 TextUses:1954Used by:1957
Symbol 1956 GraphicUsed by:1957
Symbol 1957 MovieClipUses:1952 1953 1955 1956Used by:2005 2070
Symbol 1958 MovieClipUses:1001Used by:2004
Symbol 1959 GraphicUsed by:1960
Symbol 1960 MovieClipUses:1959Used by:1969
Symbol 1961 GraphicUsed by:1962 2070
Symbol 1962 ButtonUses:1961Used by:1969
Symbol 1963 GraphicUsed by:1964
Symbol 1964 MovieClipUses:1963Used by:1969
Symbol 1965 GraphicUsed by:1966
Symbol 1966 MovieClipUses:1965Used by:1969
Symbol 1967 GraphicUsed by:1968
Symbol 1968 MovieClipUses:1967Used by:1969
Symbol 1969 MovieClipUses:1001 1960 1962 1964 1966 1968Used by:2004
Symbol 1970 GraphicUsed by:1971
Symbol 1971 MovieClipUses:1970Used by:2003
Symbol 1972 GraphicUsed by:2003
Symbol 1973 BitmapUsed by:1974
Symbol 1974 GraphicUses:1973Used by:1975
Symbol 1975 MovieClipUses:1974Used by:2003
Symbol 1976 GraphicUsed by:2003
Symbol 1977 GraphicUsed by:1978
Symbol 1978 MovieClipUses:1977Used by:1983
Symbol 1979 GraphicUsed by:1983
Symbol 1980 GraphicUsed by:1981
Symbol 1981 MovieClipUses:1980Used by:1982
Symbol 1982 MovieClipUses:1981Used by:1983
Symbol 1983 MovieClipUses:1978 1979 1982Used by:2003
Symbol 1984 GraphicUsed by:1985
Symbol 1985 MovieClipUses:1984Used by:2003
Symbol 1986 GraphicUsed by:1987
Symbol 1987 MovieClipUses:1986Used by:2002
Symbol 1988 GraphicUsed by:2001
Symbol 1989 GraphicUsed by:2001
Symbol 1990 GraphicUsed by:2001
Symbol 1991 GraphicUsed by:2001
Symbol 1992 GraphicUsed by:2001
Symbol 1993 GraphicUsed by:2001
Symbol 1994 GraphicUsed by:2001
Symbol 1995 GraphicUsed by:2001
Symbol 1996 GraphicUsed by:2001
Symbol 1997 GraphicUsed by:2001
Symbol 1998 GraphicUsed by:2001
Symbol 1999 GraphicUsed by:2001
Symbol 2000 GraphicUsed by:2001
Symbol 2001 MovieClipUses:1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000Used by:2002
Symbol 2002 MovieClipUses:1987 2001Used by:2003
Symbol 2003 MovieClipUses:1971 1972 1975 1976 1983 1985 2002Used by:2004
Symbol 2004 MovieClipUses:1958 1969 2003Used by:2005
Symbol 2005 MovieClipUses:1924 1927 1940 1941 1944 1946 1948 1951 1957 1808 169 2004Used by:Timeline
Symbol 2006 EditableTextUses:37Used by:2010
Symbol 2007 EditableTextUses:11Used by:2010
Symbol 2008 EditableTextUses:37Used by:2010
Symbol 2009 ButtonUses:1445 1447 1448 1446Used by:2010
Symbol 2010 MovieClipUses:1441 2006 2007 2008 2009 1481Used by:Timeline
Symbol 2011 GraphicUsed by:2015
Symbol 2012 FontUsed by:2013 2014
Symbol 2013 EditableTextUses:2012Used by:2015
Symbol 2014 TextUses:2012Used by:2015
Symbol 2015 MovieClipUses:2011 2013 2014Used by:Timeline
Symbol 2016 BitmapUsed by:2017
Symbol 2017 GraphicUses:2016Used by:2018
Symbol 2018 MovieClipUses:2017Used by:2070
Symbol 2019 BitmapUsed by:2020
Symbol 2020 GraphicUses:2019Used by:2021
Symbol 2021 MovieClipUses:2020Used by:2070
Symbol 2022 MovieClipUses:1001Used by:2070
Symbol 2023 BitmapUsed by:2024
Symbol 2024 GraphicUses:2023Used by:2025
Symbol 2025 MovieClipUses:2024Used by:2070
Symbol 2026 BitmapUsed by:2027
Symbol 2027 GraphicUses:2026Used by:2028
Symbol 2028 MovieClipUses:2027Used by:2070
Symbol 2029 TextUses:1278Used by:2030
Symbol 2030 MovieClipUses:2029Used by:2070
Symbol 2031 TextUses:1278Used by:2032
Symbol 2032 MovieClipUses:2031Used by:2070
Symbol 2033 BitmapUsed by:2034
Symbol 2034 GraphicUses:2033Used by:2035
Symbol 2035 MovieClipUses:2034Used by:2070
Symbol 2036 TextUses:1278Used by:2037
Symbol 2037 MovieClipUses:2036Used by:2070
Symbol 2038 BitmapUsed by:2039
Symbol 2039 GraphicUses:2038Used by:2040
Symbol 2040 MovieClipUses:2039Used by:2070
Symbol 2041 TextUses:1278Used by:2042
Symbol 2042 MovieClipUses:2041Used by:2070
Symbol 2043 TextUses:1278Used by:2044
Symbol 2044 MovieClipUses:2043Used by:2070
Symbol 2045 BitmapUsed by:2046
Symbol 2046 GraphicUses:2045Used by:2047
Symbol 2047 MovieClipUses:2046Used by:2070
Symbol 2048 BitmapUsed by:2049
Symbol 2049 GraphicUses:2048Used by:2050
Symbol 2050 MovieClipUses:2049Used by:2070
Symbol 2051 MovieClipUses:1001Used by:2070
Symbol 2052 BitmapUsed by:2053 2054 2055
Symbol 2053 GraphicUses:2052Used by:2070
Symbol 2054 GraphicUses:2052Used by:2070
Symbol 2055 GraphicUses:2052Used by:2070
Symbol 2056 BitmapUsed by:2057 2058
Symbol 2057 GraphicUses:2056Used by:2070
Symbol 2058 GraphicUses:2056Used by:2059
Symbol 2059 MovieClipUses:2058Used by:2070
Symbol 2060 BitmapUsed by:2061
Symbol 2061 GraphicUses:2060Used by:2062
Symbol 2062 MovieClipUses:2061Used by:2070
Symbol 2063 GraphicUsed by:2070
Symbol 2064 BitmapUsed by:2065
Symbol 2065 GraphicUses:2064Used by:2066
Symbol 2066 MovieClipUses:2065Used by:2070
Symbol 2067 BitmapUsed by:2068
Symbol 2068 GraphicUses:2067Used by:2069
Symbol 2069 MovieClipUses:2068Used by:2070
Symbol 2070 MovieClipUses:2018 2021 2022 1957 2025 2028 2030 2032 2035 2037 2040 2042 2044 2047 2050 2051 2053 2054 2055 2057 2059 1961 2062 2063 2066 2069 SS4Used by:Timeline
Symbol 2071 GraphicUsed by:Timeline
Symbol 2072 MovieClipUses:47Used by:2096
Symbol 2073 BitmapUsed by:2074
Symbol 2074 GraphicUses:2073Used by:2075
Symbol 2075 MovieClipUses:2074Used by:2096
Symbol 2076 BitmapUsed by:2077
Symbol 2077 GraphicUses:2076Used by:2078
Symbol 2078 MovieClipUses:2077Used by:2096
Symbol 2079 BitmapUsed by:2080
Symbol 2080 GraphicUses:2079Used by:2096
Symbol 2081 BitmapUsed by:2082
Symbol 2082 GraphicUses:2081Used by:2096
Symbol 2083 BitmapUsed by:2084
Symbol 2084 GraphicUses:2083Used by:2085
Symbol 2085 MovieClipUses:2084Used by:2096
Symbol 2086 BitmapUsed by:2087
Symbol 2087 GraphicUses:2086Used by:2096
Symbol 2088 BitmapUsed by:2089
Symbol 2089 GraphicUses:2088Used by:2090
Symbol 2090 MovieClipUses:2089Used by:2096
Symbol 2091 BitmapUsed by:2092
Symbol 2092 GraphicUses:2091Used by:2096
Symbol 2093 BitmapUsed by:2094
Symbol 2094 GraphicUses:2093Used by:2095
Symbol 2095 MovieClipUses:2094Used by:2096
Symbol 2096 MovieClipUses:998 2072 2075 169 55 2078 2080 2082 2085 2087 2090 2092 2095Used by:Timeline
Symbol 2097 GraphicUsed by:2099
Symbol 2098 MovieClipUses:677Used by:2099
Symbol 2099 MovieClipUses:2097 2098Used by:Timeline
Symbol 2100 GraphicUsed by:2101
Symbol 2101 MovieClipUses:2100Used by:Timeline
Symbol 2102 GraphicUsed by:2103
Symbol 2103 MovieClipUses:2102Used by:Timeline
Symbol 2104 GraphicUsed by:2105
Symbol 2105 MovieClipUses:2104Used by:Timeline
Symbol 2106 MovieClipUses:17Used by:Timeline
Symbol 2107 GraphicUsed by:2147
Symbol 2108 BitmapUsed by:2109
Symbol 2109 GraphicUses:2108Used by:2110
Symbol 2110 MovieClipUses:2109Used by:2147
Symbol 2111 BitmapUsed by:2112
Symbol 2112 GraphicUses:2111Used by:2147
Symbol 2113 BitmapUsed by:2114
Symbol 2114 GraphicUses:2113Used by:2147
Symbol 2115 BitmapUsed by:2116
Symbol 2116 GraphicUses:2115Used by:2147
Symbol 2117 BitmapUsed by:2118
Symbol 2118 GraphicUses:2117Used by:2147
Symbol 2119 BitmapUsed by:2120
Symbol 2120 GraphicUses:2119Used by:2121
Symbol 2121 MovieClipUses:2120Used by:2122
Symbol 2122 MovieClipUses:2121Used by:2147
Symbol 2123 BitmapUsed by:2124
Symbol 2124 GraphicUses:2123Used by:2147
Symbol 2125 BitmapUsed by:2126
Symbol 2126 GraphicUses:2125Used by:2147
Symbol 2127 BitmapUsed by:2128
Symbol 2128 GraphicUses:2127Used by:2147
Symbol 2129 BitmapUsed by:2130
Symbol 2130 GraphicUses:2129Used by:2147
Symbol 2131 BitmapUsed by:2132
Symbol 2132 GraphicUses:2131Used by:2147
Symbol 2133 BitmapUsed by:2134
Symbol 2134 GraphicUses:2133Used by:2147
Symbol 2135 BitmapUsed by:2136
Symbol 2136 GraphicUses:2135Used by:2147
Symbol 2137 BitmapUsed by:2138
Symbol 2138 GraphicUses:2137Used by:2147
Symbol 2139 BitmapUsed by:2140
Symbol 2140 GraphicUses:2139Used by:2147
Symbol 2141 BitmapUsed by:2142
Symbol 2142 GraphicUses:2141Used by:2147
Symbol 2143 BitmapUsed by:2144
Symbol 2144 GraphicUses:2143Used by:2147
Symbol 2145 BitmapUsed by:2146
Symbol 2146 GraphicUses:2145Used by:2147
Symbol 2147 MovieClipUses:2107 2110 2112 2114 2116 2118 2122 2124 2126 2128 2130 2132 2134 2136 2138 2140 2142 2144 2146Used by:Timeline
Symbol 2148 TextUses:1278Used by:Timeline
Symbol 2149 TextUses:1278Used by:Timeline
Symbol 2150 TextUses:1278Used by:Timeline
Symbol 2151 TextUses:1278Used by:2152
Symbol 2152 MovieClipUses:2151Used by:2154
Symbol 2153 GraphicUsed by:2154
Symbol 2154 MovieClipUses:2152 2153Used by:Timeline
Streaming Sound 1Used by:Symbol 1785 MovieClip [ending2_badEnding]
Streaming Sound 2Used by:Symbol 1792 MovieClip [ending2_goodEnding]
Streaming Sound 3Used by:Symbol 1911 MovieClip [endingAnimation]
Streaming Sound 4Used by:Symbol 2070 MovieClip

Instance Names

"preLoaderCombo"Frame 1Symbol 20 MovieClip
"preloaderPlayButton"Frame 1Symbol 32 MovieClip
"adBox"Frame 1Symbol 34 MovieClip
"securityImage"Frame 1Symbol 43 MovieClip
"factory1"Frame 2Symbol 66 MovieClip
"suvirovr"Frame 2Symbol 257 MovieClip [survivorDummy]
"zombie1"Frame 2Symbol 877 MovieClip [newZombie]
"zombieThreatText"Frame 2Symbol 1286 EditableText
"mainBlackOut"Frame 2Symbol 1318 MovieClip [blackOut]
"overlay"Frame 5Symbol 52 MovieClip [bg_glenDale_overlay]
"musicAmbience"Frame 5Symbol 66 MovieClip
"mainMenu"Frame 5Symbol 2005 MovieClip
"optionsHolder"Frame 5Symbol 169 MovieClip
"creditsHolder"Frame 5Symbol 169 MovieClip
"day"Frame 6Symbol 1322 MovieClip
"journalHolder"Frame 6Symbol 169 MovieClip
"introJournal"Frame 6Symbol 2010 MovieClip
"introBlackOut"Frame 6Symbol 1318 MovieClip [blackOut]
"bgImage"Frame 7Symbol 2096 MovieClip
"stageBG"Frame 7Symbol 2099 MovieClip
"blockFront"Frame 7Symbol 2101 MovieClip
"blockTop"Frame 7Symbol 2103 MovieClip
"blockBack"Frame 7Symbol 2105 MovieClip
"blockBottom"Frame 7Symbol 2106 MovieClip
"theWall"Frame 7Symbol 2147 MovieClip
"game"Frame 7Symbol 66 MovieClip
"makeEnemy"Frame 7Symbol 66 MovieClip
"levelClock"Frame 7Symbol 66 MovieClip
"gameOverHolder"Frame 7Symbol 169 MovieClip
"framerate_txt"Symbol 4 MovieClip [performanceTester] Frame 1Symbol 3 EditableText
"loadBar"Symbol 19 MovieClip Frame 1Symbol 18 MovieClip
"percentageTotal"Symbol 20 MovieClip Frame 1Symbol 12 EditableText
"preloader"Symbol 20 MovieClip Frame 1Symbol 19 MovieClip
"scribbleCircle"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"foot"Symbol 71 MovieClip Frame 1Symbol 70 MovieClip
"lowerLeg"Symbol 88 MovieClip Frame 1Symbol 83 MovieClip
"upperLeg"Symbol 113 MovieClip Frame 1Symbol 100 MovieClip
"addons"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"arrowPack"Symbol 113 MovieClip Frame 1Symbol 112 MovieClip
"upperLeg"Symbol 114 MovieClip Frame 1Symbol 100 MovieClip
"torso"Symbol 120 MovieClip Frame 1Symbol 116 MovieClip
"lowerArm"Symbol 145 MovieClip Frame 1Symbol 140 MovieClip
"upperArm"Symbol 166 MovieClip Frame 1Symbol 161 MovieClip
"barrelEnd"Symbol 214 MovieClip Frame 1Symbol 169 MovieClip
"muzzleFlash"Symbol 214 MovieClip Frame 1Symbol 175 MovieClip
"helperGun"Symbol 214 MovieClip Frame 17Symbol 181 MovieClip
"lowerArm"Symbol 240 MovieClip Frame 1Symbol 140 MovieClip
"upperArm"Symbol 241 MovieClip Frame 1Symbol 161 MovieClip
"dummyBackHand"Symbol 244 MovieClip Frame 1Symbol 124 MovieClip
"dummyBackLowerArm"Symbol 244 MovieClip Frame 1Symbol 145 MovieClip
"dummyBackUpperArm"Symbol 244 MovieClip Frame 1Symbol 166 MovieClip
"helperGun"Symbol 244 MovieClip Frame 1Symbol 214 MovieClip
"dummyHead"Symbol 244 MovieClip Frame 1Symbol 239 MovieClip
"dummyFrontHand"Symbol 244 MovieClip Frame 1Symbol 124 MovieClip
"dummyFrontLowerArm"Symbol 244 MovieClip Frame 1Symbol 240 MovieClip
"dummyFrontUpperArm"Symbol 244 MovieClip Frame 1Symbol 241 MovieClip
"dummyFrontHand"Symbol 244 MovieClip Frame 12Symbol 243 MovieClip
"dummyFrontHand"Symbol 244 MovieClip Frame 101Symbol 124 MovieClip
"dummyBackFoot"Symbol 257 MovieClip [survivorDummy] Frame 1Symbol 71 MovieClip
"dummyBackLowerLeg"Symbol 257 MovieClip [survivorDummy] Frame 1Symbol 88 MovieClip
"dummyBackUpperLeg"Symbol 257 MovieClip [survivorDummy] Frame 1Symbol 113 MovieClip
"dummyFrontFoot"Symbol 257 MovieClip [survivorDummy] Frame 1Symbol 71 MovieClip
"dummyFrontLowerLeg"Symbol 257 MovieClip [survivorDummy] Frame 1Symbol 88 MovieClip
"dummyFrontUpperLeg"Symbol 257 MovieClip [survivorDummy] Frame 1Symbol 114 MovieClip
"dummyTorso"Symbol 257 MovieClip [survivorDummy] Frame 1Symbol 120 MovieClip
"helperMainGun"Symbol 257 MovieClip [survivorDummy] Frame 1Symbol 244 MovieClip
"collision"Symbol 257 MovieClip [survivorDummy] Frame 1Symbol 246 MovieClip
"torso"Symbol 281 MovieClip [zombieTorso3] Frame 1Symbol 272 MovieClip
"arrowPack"Symbol 281 MovieClip [zombieTorso3] Frame 1Symbol 280 MovieClip
"torso"Symbol 314 MovieClip [zombieTorso2] Frame 1Symbol 296 MovieClip
"torsoAddons"Symbol 314 MovieClip [zombieTorso2] Frame 1Symbol 313 MovieClip
"arrowPack"Symbol 314 MovieClip [zombieTorso2] Frame 1Symbol 280 MovieClip
"torso"Symbol 394 MovieClip [zombieTorso1] Frame 1Symbol 329 MovieClip
"torsoAddons"Symbol 394 MovieClip [zombieTorso1] Frame 1Symbol 393 MovieClip
"arrowPack"Symbol 394 MovieClip [zombieTorso1] Frame 1Symbol 280 MovieClip
"accessories"Symbol 469 MovieClip [zombieHead3] Frame 1Symbol 466 MovieClip
"arrowPack"Symbol 469 MovieClip [zombieHead3] Frame 1Symbol 468 MovieClip
"accessories"Symbol 522 MovieClip [zombieHead2] Frame 1Symbol 521 MovieClip
"arrowPack"Symbol 522 MovieClip [zombieHead2] Frame 1Symbol 468 MovieClip
"accessories"Symbol 568 MovieClip [zombieHead1] Frame 1Symbol 567 MovieClip
"arrowPack"Symbol 568 MovieClip [zombieHead1] Frame 1Symbol 468 MovieClip
"background_backLegTop"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 575 MovieClip
"background_backLegBottom"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 577 MovieClip
"background_frontLegTop"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 579 MovieClip
"background_frontLegBottom"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 581 MovieClip
"doghead"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 585 MovieClip
"dogbody"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 587 MovieClip
"foreground_backLegTop"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 575 MovieClip
"foreground_backLegBottom"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 577 MovieClip
"foreground_frontLegTop"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 579 MovieClip
"foreground_frontLegBottom"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 581 MovieClip
"bloodPackTorso2"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 645 MovieClip [bloodPack1]
"head"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 246 MovieClip
"torso"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 246 MovieClip
"reach"Symbol 657 MovieClip [zombieDog] Frame 1Symbol 246 MovieClip
"head"Symbol 657 MovieClip [zombieDog] Frame 2Symbol 585 MovieClip
"body"Symbol 657 MovieClip [zombieDog] Frame 2Symbol 587 MovieClip
"head"Symbol 657 MovieClip [zombieDog] Frame 77Symbol 246 MovieClip
"torso"Symbol 657 MovieClip [zombieDog] Frame 77Symbol 246 MovieClip
"collision"Symbol 666 MovieClip [round] Frame 1Symbol 246 MovieClip
"hand"Symbol 676 MovieClip Frame 1Symbol 675 MovieClip
"dummyBackHand"Symbol 877 MovieClip [newZombie] Frame 1Symbol 676 MovieClip
"dummyBackLowerArm"Symbol 877 MovieClip [newZombie] Frame 1Symbol 145 MovieClip
"dummyBackUpperArm"Symbol 877 MovieClip [newZombie] Frame 1Symbol 166 MovieClip
"dummyBackFoot"Symbol 877 MovieClip [newZombie] Frame 1Symbol 71 MovieClip
"dummyBackLowerLeg"Symbol 877 MovieClip [newZombie] Frame 1Symbol 88 MovieClip
"dummyBackUpperLeg"Symbol 877 MovieClip [newZombie] Frame 1Symbol 113 MovieClip
"dummyFrontFoot"Symbol 877 MovieClip [newZombie] Frame 1Symbol 71 MovieClip
"dummyFrontLowerLeg"Symbol 877 MovieClip [newZombie] Frame 1Symbol 88 MovieClip
"dummyFrontUpperLeg"Symbol 877 MovieClip [newZombie] Frame 1Symbol 113 MovieClip
"dummyHead"Symbol 877 MovieClip [newZombie] Frame 1Symbol 679 MovieClip
"dummyTorso"Symbol 877 MovieClip [newZombie] Frame 1Symbol 682 MovieClip
"dummyFrontHand"Symbol 877 MovieClip [newZombie] Frame 1Symbol 676 MovieClip
"dummyFrontLowerArm"Symbol 877 MovieClip [newZombie] Frame 1Symbol 145 MovieClip
"dummyFrontUpperArm"Symbol 877 MovieClip [newZombie] Frame 1Symbol 166 MovieClip
"head"Symbol 877 MovieClip [newZombie] Frame 1Symbol 246 MovieClip
"legs"Symbol 877 MovieClip [newZombie] Frame 1Symbol 246 MovieClip
"torso"Symbol 877 MovieClip [newZombie] Frame 1Symbol 246 MovieClip
"reach"Symbol 877 MovieClip [newZombie] Frame 1Symbol 246 MovieClip
"collisionFeet"Symbol 877 MovieClip [newZombie] Frame 1Symbol 246 MovieClip
"bloodPackTorso2"Symbol 877 MovieClip [newZombie] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 877 MovieClip [newZombie] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 877 MovieClip [newZombie] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackLegs3"Symbol 877 MovieClip [newZombie] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackLegs2"Symbol 877 MovieClip [newZombie] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackLegs1"Symbol 877 MovieClip [newZombie] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 877 MovieClip [newZombie] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 877 MovieClip [newZombie] Frame 1Symbol 645 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 877 MovieClip [newZombie] Frame 1Symbol 645 MovieClip [bloodPack1]
"thudPackHead3"Symbol 877 MovieClip [newZombie] Frame 1Symbol 690 MovieClip
"thudPackHead2"Symbol 877 MovieClip [newZombie] Frame 1Symbol 690 MovieClip
"thudPackTorso2"Symbol 877 MovieClip [newZombie] Frame 1Symbol 690 MovieClip
"thudPackTorso3"Symbol 877 MovieClip [newZombie] Frame 1Symbol 690 MovieClip
"thudPackTorso1"Symbol 877 MovieClip [newZombie] Frame 1Symbol 690 MovieClip
"thudPackHead1"Symbol 877 MovieClip [newZombie] Frame 1Symbol 690 MovieClip
"head"Symbol 877 MovieClip [newZombie] Frame 80Symbol 246 MovieClip
"legs"Symbol 877 MovieClip [newZombie] Frame 80Symbol 246 MovieClip
"torso"Symbol 877 MovieClip [newZombie] Frame 80Symbol 246 MovieClip
"reach"Symbol 877 MovieClip [newZombie] Frame 80Symbol 246 MovieClip
"collision"Symbol 886 MovieClip Frame 1Symbol 246 MovieClip
"collision"Symbol 888 MovieClip Frame 1Symbol 246 MovieClip
"collision"Symbol 890 MovieClip Frame 1Symbol 246 MovieClip
"collision"Symbol 892 MovieClip Frame 1Symbol 246 MovieClip
"collision"Symbol 894 MovieClip Frame 1Symbol 246 MovieClip
"weapon"Symbol 895 MovieClip Frame 97Symbol 886 MovieClip
"weapon"Symbol 895 MovieClip Frame 109Symbol 888 MovieClip
"weapon"Symbol 895 MovieClip Frame 120Symbol 890 MovieClip
"weapon"Symbol 895 MovieClip Frame 133Symbol 892 MovieClip
"weapon"Symbol 895 MovieClip Frame 145Symbol 894 MovieClip
"handskin"Symbol 898 MovieClip [zombieHand] Frame 1Symbol 897 MovieClip
"accessories"Symbol 899 MovieClip [zombie_Hand] Frame 1Symbol 895 MovieClip
"handskin"Symbol 899 MovieClip [zombie_Hand] Frame 1Symbol 898 MovieClip [zombieHand]
"collision"Symbol 911 MovieClip [trap_gasCylinder] Frame 1Symbol 910 MovieClip
"beard"Symbol 947 MovieClip Frame 1Symbol 946 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 1Symbol 1043 MovieClip
"head"Symbol 1046 MovieClip Frame 1Symbol 947 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 1Symbol 966 MovieClip
"head"Symbol 1049 MovieClip Frame 1Symbol 947 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 1Symbol 952 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 1Symbol 1047 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 3Symbol 1048 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 8Symbol 1047 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 9Symbol 952 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 13Symbol 952 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 19Symbol 966 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 31Symbol 966 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 51Symbol 1043 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 53Symbol 952 MovieClip
"frontHand"Symbol 1049 MovieClip Frame 55Symbol 966 MovieClip
"barrelEnd"Symbol 1123 MovieClip Frame 1Symbol 936 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 1Symbol 939 MovieClip
"gun"Symbol 1123 MovieClip Frame 1Symbol 181 MovieClip
"head"Symbol 1123 MovieClip Frame 1Symbol 947 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 1Symbol 952 MovieClip
"muzzleFlash"Symbol 1123 MovieClip Frame 1Symbol 955 MovieClip [muzzleFlash_pistol]
"ejectionPort"Symbol 1123 MovieClip Frame 1Symbol 936 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 34Symbol 960 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 37Symbol 963 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 38Symbol 966 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 52Symbol 963 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 54Symbol 952 MovieClip
"gun"Symbol 1123 MovieClip Frame 64Symbol 178 MovieClip
"muzzleFlash"Symbol 1123 MovieClip Frame 64Symbol 969 MovieClip
"backHand"Symbol 1123 MovieClip Frame 107Symbol 972 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 113Symbol 960 MovieClip
"backHand"Symbol 1123 MovieClip Frame 133Symbol 975 MovieClip
"backHand"Symbol 1123 MovieClip Frame 139Symbol 972 MovieClip
"gun"Symbol 1123 MovieClip Frame 168Symbol 183 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 168Symbol 952 MovieClip
"muzzleFlash"Symbol 1123 MovieClip Frame 168Symbol 986 MovieClip
"ejectionPort"Symbol 1123 MovieClip Frame 168Symbol 936 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 226Symbol 963 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 232Symbol 966 MovieClip
"frontHand"Symbol 1123 MovieClip Frame 234Symbol 963 MovieClip
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Special Tags

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Labels

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"walk2"Symbol 877 MovieClip [newZombie] Frame 41
"walk3"Symbol 877 MovieClip [newZombie] Frame 80
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"trapped"Symbol 877 MovieClip [newZombie] Frame 166
"attackWall0"Symbol 877 MovieClip [newZombie] Frame 191
"attackWall1"Symbol 877 MovieClip [newZombie] Frame 215
"fallForward1"Symbol 877 MovieClip [newZombie] Frame 251
"fallForward2"Symbol 877 MovieClip [newZombie] Frame 275
"fallForward3"Symbol 877 MovieClip [newZombie] Frame 298
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http://swfchan.com/9/41335/info.shtml
Created: 10/5 -2019 09:25:45 Last modified: 10/5 -2019 09:25:45 Server time: 22/12 -2024 13:20:57