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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/44107189?noj=FRM44107189-15DC" width="1" height="1"></div>

Teddy in the Bush.swf

This is the info page for
Flash #41374

(Click the ID number above for more basic data on this flash file.)


Text
12%

loading...

SUBMIT SCORE

X

25000

NAME :

SCORE :

SUBMIT

SENDING ...

VIEW HIGHSCORES

HIGHSCORE RECEIVED

100

+

Y

D

E

T

PLAY

START

INSTRUCTIONS

MORE ONLINE GAMES

DOWNLOAD GAMES

ADD THIS GAME TO YOUR SITE

Copyright 2007 freeworldgroup.com

Credits

v1.0

You're a power hungry greedy
bear with a fetish for
honey, fruit, gold and diamonds!

MENU

SKIP

Your objective is to find these
objects and escape to the exit
without being caught by the
creatures that might want to
thwart you.

EXIT

Remove plants/walls
to find power-ups hidden beneath.

These power-ups will be required
to get you through the game.

Small Wall - Short Life
Can be demolished by enemy.

Large Wall - Permanent
Cannot not be demolished.

Build walls to block the guardians
of the garden from hurting you.

SPACE

Z

Arrow keys to move around

Space bar to build or
demolish walls

Z to toggle wall type
that is built

MAIN MENU

?

1

2

3

4

5

6

7

8

9

10

11

12

MAIN MENU

POWER :

X

RESET

TIME :

10

SCORE :

LEVEL :

134250

15

134

LOW

MEDIUM

HIGH

BEST

Q

X

Hammer is
required to remove
this wall

You need remove
the totem pole
to stop the fire

You have picked up
a hammer

Life-span of weak
walls increased.

Speed increased.

You can cross the
river now!

LIFE :

15

This wall
cannot be
demolished!

DO YOU WANT
TO EXIT TO
THE MENU ?

YES

NO

NEXT LEVEL

SCORE :

100000

SPACE BAR TO CONTINUE

100000

100000

Poupee De Cire Remix
BY Brunzolaitis

ActionScript [AS1/AS2]

Frame 1
var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); this.menu = my_cm; MochiAd.showPreGameAd({id:"7159b7c65ea4c62f", res:"480x500"});
Frame 3
if (_root.getBytesLoaded() < _root.getBytesTotal()) { gotoAndStop ("Loading"); }
Instance of Symbol 57 MovieClip in Frame 5
//component parameters onClipEvent (construct) { _game_name = "teddy"; score_var = "_root.game.score"; }
Symbol 2 MovieClip Frame 1
onPress = function () { FWGURL(); }; this.cacheAsBitmap = true;
Symbol 5 MovieClip Frame 1
onEnterFrame = function () { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); var _local5 = int((_local4 / _local3) * 100); num_txt.text = _local5 + "%"; if (_local4 == _local3) { delete this.onEnterFrame; if ((_root._mochiad instanceof MovieClip) != true) { _root.play(); } } };
Symbol 9 MovieClip Frame 1
_x = (Stage.width / 2); _y = ((Stage.height / 2) - 30);
Symbol 9 MovieClip Frame 39
stop(); var rate; var all = _root.getBytesTotal(); onEnterFrame = function () { var _local3 = _root.getBytesLoaded(); rate = int((_local3 / all) * 100) + "%"; mLoading._alpha = Math.round(SFM.linearCycle(getTimer(), 1000, 100)); if (_local3 == all) { delete this.onEnterFrame; if ((_root._mochiad instanceof MovieClip) != true) { _root.play(); } } };
Symbol 791 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 792 MovieClip [__Packages.Fade] Frame 0
class Fade { function Fade () { } static function start() { var _local4 = Stage.width; var _local5 = Stage.height; var bmpRoot = (new flash.display.BitmapData(_local4, _local5, false, 0)); bmpRoot.draw(_root); var _local3 = _root.createEmptyMovieClip("mClip_mask", _root.getNextHighestDepth()); var mClip_bmp = _root.createEmptyMovieClip("mClip_bmp", _root.getNextHighestDepth()); mClip_bmp.attachBitmap(bmpRoot, 0); _local3.bmpRoot = bmpRoot; _local3.mClip_bmp = mClip_bmp; _local3.nTime = 0; _local3.nT = 20; _local3.ready = function () { this.mClip_bmp.setMask(this); Fade.enabledFor(true); }; _local3.finish = function () { this.mClip_bmp.removeMovieClip(); this.bmpRoot.dispose(); Fade.enabledFor(false); this.removeMovieClip(); }; switch (random(4)) { case 0 : _local3.nRdm = random(2); createClip("m_", _local3, 0, 0); createClip("m_", _local3, 0, 1, {_x:10, _y:10, _rotation:180}); _local3.onEnterFrame = function () { if (this.nTime == 0) { this.ready(); } this.nTime++; this.nTemp = 50 - Fade.nolinearCycle(this.nTime, this.nT, 50); if (this.nRdm > 0) { this.m_0._yscale = (this.m_1._yscale = this.nTemp); } else { this.m_0._xscale = (this.m_1._xscale = this.nTemp); } if (this.nTime == (this.nT / 2)) { this.finish(); delete this.onEnterFrame; } }; break; case 1 : _local3.nRdm = random(3); _local3.nRdm_2 = random(4); createClip("m_", _local3, 1, 0, {_x:5, _y:5}); _local3.onEnterFrame = function () { if (this.nTime == 0) { this.ready(); } this.nTime++; this.nTemp = 100 - Fade.nolinearCycle(this.nTime, this.nT, 100); switch (this.nRdm) { case 0 : this.m_0._xscale = 150; this.m_0._yscale = this.nTemp; break; case 1 : this.m_0._xscale = this.nTemp; this.m_0._yscale = 150; break; case 2 : this.m_0._xscale = (this.m_0._yscale = this.nTemp); } if (this.nRdm_2 == 3) { this.m_0._rotation = 180 - Fade.nolinearCycle(this.nTime, this.nT, 180); } else if (this.nRdm_2 == 2) { this.m_0._rotation = Fade.nolinearCycle(this.nTime, this.nT, 180); } if (this.nTime == (this.nT / 2)) { this.finish(); delete this.onEnterFrame; } }; break; case 2 : _local3.nRdm = random(5); createClip("m_", _local3, 2, 0); createClip("m_", _local3, 2, 1, {_x:10, _y:10, _rotation:180}); _local3.onEnterFrame = function () { if (this.nTime == 0) { this.ready(); } this.nTime++; this.nTemp = 100 - Fade.nolinearCycle(this.nTime, this.nT, 100); switch (this.nRdm) { case 0 : this.m_0._yscale = (this.m_1._yscale = this.nTemp); break; case 1 : this.m_0._xscale = (this.m_1._yscale = this.nTemp); break; case 2 : this.m_0._yscale = (this.m_1._xscale = this.nTemp); break; case 3 : this.m_0._xscale = (this.m_1._xscale = this.nTemp); break; case 4 : this.m_0._xscale = (this.m_1._xscale = this.nTemp); this.m_0._yscale = (this.m_1._yscale = this.nTemp); } if (this.nTime == (this.nT / 2)) { this.finish(); delete this.onEnterFrame; } }; break; case 3 : _local3.nRdm = random(2); createClip("m_", _local3, 2, 0); createClip("m_", _local3, 2, 1, {_x:10, _y:10, _rotation:180}); createClip("m_", _local3, 2, 2, {_x:0, _y:10, _rotation:-90}); createClip("m_", _local3, 2, 3, {_x:10, _y:0, _rotation:90}); _local3.onEnterFrame = function () { if (this.nTime == 0) { this.ready(); } this.nTime++; this.nTemp = 100 - Fade.nolinearCycle(this.nTime, this.nT, 100); if (this.nRdm > 0) { this.m_0._yscale = (this.m_1._yscale = (this.m_2._yscale = (this.m_3._yscale = this.nTemp))); } else { this.m_0._xscale = (this.m_1._xscale = (this.m_2._xscale = (this.m_3._xscale = this.nTemp))); } if (this.nTime == (this.nT / 2)) { this.finish(); delete this.onEnterFrame; } }; break; } (_local3._width = _local4); (_local3._height = _local5); } static function enabledFor(_b, _m, _nDepth) { (_m == undefined) && (_m = _root); (_nDepth == undefined) && (_nDepth = _m.getNextHighestDepth()); if (_b) { _m.createEmptyMovieClip("mEnabled", _nDepth); _m.mEnabled.enabled = false; _m.mEnabled.hitArea = _root; _m.mEnabled.onPress = function () { }; updateAfterEvent(); } else { _m.mEnabled.removeMovieClip(); updateAfterEvent(); } } static function createClip(_s, _m, _nType, _nDepth, _ob) { (_nDepth == undefined) && (_nDepth = _m.getNextHighestDepth()); (_nType == undefined) && (_nType = 0); _m.createEmptyMovieClip(_s + _nDepth, _nDepth); _m[_s + _nDepth].beginFill(16711680); switch (_nType) { case 0 : _m[_s + _nDepth].lineTo(10, 0); _m[_s + _nDepth].lineTo(10, 10); _m[_s + _nDepth].lineTo(0, 10); _m[_s + _nDepth].lineTo(0, 0); break; case 1 : _m[_s + _nDepth].moveTo(-5, -5); _m[_s + _nDepth].lineTo(-5, 5); _m[_s + _nDepth].lineTo(5, 5); _m[_s + _nDepth].lineTo(5, -5); _m[_s + _nDepth].lineTo(-5, -5); break; case 2 : _m[_s + _nDepth].lineTo(10, 0); _m[_s + _nDepth].lineTo(0, 10); _m[_s + _nDepth].lineTo(0, 0); break; } _m[_s + _nDepth].endFill(); for (var _local5 in _ob) { _m[_s + _nDepth][_local5] = _ob[_local5]; } return(_m[_s + _nDepth]); } static function nolinearCycle(x, T, r) { var _local1 = T / 2; var _local2 = (-r) / (_local1 * _local1); return((_local2 * Math.pow((x % T) - _local1, 2)) + r); } static function linearCycle(x, T, r) { var _local1 = T / 2; if ((x % T) > _local1) { return((1 - ((x % _local1) / _local1)) * r); } if ((x % T) < _local1) { return(((x % _local1) / _local1) * r); } return(r); } }
Symbol 793 MovieClip [__Packages.manage.SoundManage] Frame 0
class manage.SoundManage { var isMusicPlay, isSoundPlay; function SoundManage () { _root.createEmptyMovieClip("mysound_mc", _root.getNextHighestDepth()); _root.createEmptyMovieClip("mymusic_mc", _root.getNextHighestDepth()); soundArray[0] = new Array(); soundArray[1] = new Array(); soundArray[2] = new Array(); musicArray[0] = new Array(); musicArray[1] = new Array(); musicArray[2] = new Array(); addMusic("main_s"); if (isMusicPlay == undefined) { isMusicPlay = true; playMusic("main_s", 999999); } if (isSoundPlay == undefined) { isSoundPlay = true; } } function addSound() { switch (arguments.length) { case 1 : soundArray[0].push(arguments[0]); _root.mysound_mc.createEmptyMovieClip(arguments[0] + "_sound", _root.mysound_mc.getNextHighestDepth()); var _local4 = new Sound(_root.mysound_mc[arguments[0] + "_sound"]); _local4.attachSound(arguments[0]); soundArray[1].push(_local4); soundArray[2].push(100); trace((("\u52A0\u5165\u97F3\u6548\uFF1A" + arguments[0]) + "\u97F3\u91CF\u4E3A\uFF1A") + _local4.getVolume()); break; case 2 : if (arguments[1] > 100) { arguments[1] = 100; } else if (arguments[1] < 0) { arguments[1] = 0; } soundArray[0].push(arguments[0]); _root.mysound_mc.createEmptyMovieClip(arguments[0] + "_sound", _root.mysound_mc.getNextHighestDepth()); _local4 = new Sound(_root.mysound_mc[arguments[0] + "_sound"]); _local4.attachSound(arguments[0]); _local4.setVolume(arguments[1]); soundArray[1].push(_local4); soundArray[2].push(arguments[1]); trace((("\u52A0\u5165\u97F3\u6548\uFF1A" + arguments[0]) + "\u97F3\u91CF\u4E3A\uFF1A") + _local4.getVolume()); } } function addMusic() { switch (arguments.length) { case 1 : musicArray[0].push(arguments[0]); _root.mymusic_mc.createEmptyMovieClip(arguments[0] + "_sound", _root.mymusic_mc.getNextHighestDepth()); var _local4 = new Sound(_root.mymusic_mc[arguments[0] + "_sound"]); _local4.attachSound(arguments[0]); musicArray[1].push(_local4); musicArray[2].push(100); trace((("\u52A0\u5165\u97F3\u4E50\uFF1A" + arguments[0]) + "\u97F3\u91CF\u4E3A\uFF1A") + _local4.getVolume()); break; case 2 : if (arguments[1] > 100) { arguments[1] = 100; } else if (arguments[1] < 0) { arguments[1] = 0; } musicArray[0].push(arguments[0]); _root.mymusic_mc.createEmptyMovieClip(arguments[0] + "_sound", _root.mymusic_mc.getNextHighestDepth()); _local4 = new Sound(_root.mymusic_mc[arguments[0] + "_sound"]); _local4.attachSound(arguments[0]); _local4.setVolume(arguments[1]); musicArray[1].push(_local4); musicArray[2].push(arguments[1]); trace((("\u52A0\u5165\u97F3\u6548\uFF1A" + arguments[0]) + "\u97F3\u91CF\u4E3A\uFF1A") + _local4.getVolume()); } } function stopSound() { isSoundPlay = false; var _local2 = 0; while (_local2 <= soundArray[1].length) { soundArray[1][_local2].setVolume(0); _local2++; } } function stopMusic() { isMusicPlay = false; var _local2 = 0; while (_local2 <= musicArray[1].length) { musicArray[1][_local2].setVolume(0); _local2++; } } function returnSound() { isSoundPlay = true; var _local2 = 0; while (_local2 < soundArray[1].length) { soundArray[1][_local2].setVolume(soundArray[2][_local2]); _local2++; } } function returnMusic() { isMusicPlay = true; var _local2 = 0; while (_local2 < musicArray[1].length) { musicArray[1][_local2].setVolume(musicArray[2][_local2]); _local2++; } } function setSoundVol() { switch (arguments.length) { case 1 : if (arguments[0] > 100) { arguments[0] = 100; } else if (arguments[0] < 0) { arguments[0] = 0; } var _local3 = 0; while (_local3 < soundArray[1].length) { soundArray[2][_local3] = arguments[0]; soundArray[1][_local3].setVolume(arguments[0]); _local3++; } break; case 2 : if (arguments[1] > 100) { arguments[1] = 100; } else if (arguments[1] < 0) { arguments[1] = 0; } _local3 = 0; for(;;){ if (_local3 >= soundArray[0].length) { break; } if (soundArray[0][_local3] == arguments[0]) { soundArray[2][_local3] = arguments[1]; soundArray[1][_local3].setVolume(arguments[1]); break; } _local3++; }; } } function setMusicVol() { switch (arguments.length) { case 1 : if (arguments[0] > 100) { arguments[0] = 100; } else if (arguments[0] < 0) { arguments[0] = 0; } var _local3 = 0; while (_local3 < musicArray[1].length) { musicArray[2][_local3] = arguments[0]; musicArray[1][_local3].setVolume(arguments[0]); _local3++; } break; case 2 : if (arguments[1] > 100) { arguments[1] = 100; } else if (arguments[1] < 0) { arguments[1] = 0; } _local3 = 0; for(;;){ if (_local3 >= musicArray[0].length) { break; } if (musicArray[0][_local3] == arguments[0]) { musicArray[2][_local3] = arguments[1]; musicArray[1][_local3].setVolume(arguments[1]); break; } _local3++; }; } } function playSound() { if (isSoundPlay == true) { switch (arguments.length) { case 1 : var _local3 = 0; while (_local3 <= soundArray[0].length) { if (soundArray[0][_local3] == arguments[0]) { soundArray[1][_local3].start(0, 1); trace("\u64AD\u653E\u97F3\u6548\uFF1A" + soundArray[1][_local3]); break; } _local3++; } break; case 2 : _local3 = 0; while (_local3 <= soundArray[0].length) { if (soundArray[0][_local3] == arguments[0]) { soundArray[1][_local3].start(0, arguments[1]); trace("\u64AD\u653E\u97F3\u6548\uFF1A" + soundArray[1][_local3]); break; } _local3++; } break; case 3 : _local3 = 0; for(;;){ if (_local3 > soundArray[0].length) { break; } if (soundArray[0][_local3] == arguments[0]) { soundArray[1][_local3].setVolume(arguments[2]); soundArray[1][_local3].start(0, arguments[1]); trace((("\u64AD\u653E\u97F3\u6548\uFF1A" + soundArray[1][_local3]) + " \u97F3\u91CF\u4E3A\uFF1A") + soundArray[1][_local3].getVolume()); soundArray[1][_local3].setVolume(soundArray[2][_local3]); break; } _local3++; }; } } } function playMusic() { if (isMusicPlay == true) { switch (arguments.length) { case 1 : var _local3 = 0; while (_local3 <= musicArray[0].length) { if (musicArray[0][_local3] == arguments[0]) { musicArray[1][_local3].start(0, 1); trace("\u64AD\u653E\u97F3\u6548\uFF1A" + musicArray[1][_local3]); break; } _local3++; } break; case 2 : _local3 = 0; while (_local3 <= musicArray[0].length) { if (musicArray[0][_local3] == arguments[0]) { musicArray[1][_local3].start(0, arguments[1]); trace("\u64AD\u653E\u97F3\u4E50\uFF1A" + musicArray[1][_local3]); break; } _local3++; } break; case 3 : _local3 = 0; for(;;){ if (_local3 > musicArray[0].length) { break; } if (musicArray[0][_local3] == arguments[0]) { musicArray[1][_local3].setVolume(arguments[2]); musicArray[1][_local3].start(0, arguments[1]); trace((("\u64AD\u653E\u97F3\u6548\uFF1A" + musicArray[1][_local3]) + " \u97F3\u91CF\u4E3A\uFF1A") + musicArray[1][_local3].getVolume()); musicArray[1][_local3].setVolume(musicArray[2][_local3]); break; } _local3++; }; } } } function isTrueStopSound() { switch (arguments.length) { case 0 : var _local3 = 0; while (_local3 <= soundArray[1].length) { soundArray[1][_local3].stop(); _local3++; } break; case 1 : _local3 = 0; for(;;){ if (_local3 > soundArray[1].length) { break; } if (soundArray[0][_local3] == arguments[0]) { soundArray[1][_local3].stop(); } _local3++; }; } } function isTrueStopMusic() { switch (arguments.length) { case 0 : var _local3 = 0; while (_local3 <= musicArray[1].length) { musicArray[1][_local3].stop(); _local3++; } break; case 1 : _local3 = 0; for(;;){ if (_local3 > musicArray[1].length) { break; } if (musicArray[0][_local3] == arguments[0]) { musicArray[1][_local3].stop(); } _local3++; }; } } function clearSoundAndMusic() { for (var _local3 in _root.mymusic_mc) { removeMovieClip(_root.mymusic_mc[_local3]); } for (var _local3 in _root.mysound_mc) { removeMovieClip(_root.mysound_mc[_local3]); } removeMovieClip(_root.mysound_mc); removeMovieClip(_root.mymusic_mc); soundArray = null; musicArray = null; delete soundArray; delete musicArray; } var soundArray = new Array(); var musicArray = new Array(); }
Symbol 794 MovieClip [__Packages.manage.CommonManage] Frame 0
class manage.CommonManage { function CommonManage () { } static function gray(_m, _b) { if (_b) { var _local1 = _m.filters; _local1.push(new flash.filters.ColorMatrixFilter([0.308600038290024, 0.609399974346161, 0.0820000022649765, 0, 0, 0.308600008487701, 0.609399974346161, 0.0820000022649765, 0, 0, 0.308600008487701, 0.609399974346161, 0.0820000246167183, 0, 0, 0, 0, 0, 1, 0])); _m.filters = _local1; } else { _m.filters = []; } } }
Symbol 795 MovieClip [__Packages.Father] Frame 0
class Father extends MovieClip { function Father () { super(); } function onEnterFrame() { if (_root.game.isGameOver == false) { if (_root.game.isPause == false) { run(); } } } function run() { } }
Symbol 796 MovieClip [__Packages.building.Building] Frame 0
class building.Building extends Father { function Building () { super(); } function run() { } function Buliding() { } function remove() { } }
Symbol 797 MovieClip [__Packages.building.Wall] Frame 0
class building.Wall extends building.Building { var removeMovieClip; function Wall () { super(); } function boooBuild() { } function remove() { removeMovieClip(); } }
Symbol 798 MovieClip [__Packages.building.PlayerStoneWall] Frame 0
class building.PlayerStoneWall extends building.Wall { var myType, myXState, myYState, isCanBooo, gotoAndStop; function PlayerStoneWall () { super(); myType = 2; myXState = 2; myYState = 2; isCanBooo = true; } function boooBuild() { remove(); } function remove() { gotoAndStop(2); } }
Symbol 799 MovieClip [__Packages.computer.Computer] Frame 0
class computer.Computer extends Father { var myTimer, depthNo, isRun, fangxiang, _name, _visible, mc1, mc2, mc3, mc4, seat, _x, _y, swapDepths, build1, build2, build3, build4, gotoAndStop, runTime, speed; function Computer () { super(); myTimer = depthNo; isRun = false; fangxiang = random(4) + 1; setNowDepth(); getNowSeat(0, 0); manage.GameManage.nowLevelComputerArray.push(_name); } function run() { myTimer++; if (myTimer >= 8) { if (_visible == true) { if (!_root.game.hit_mc.hitTest(this)) { _visible = false; } } else if (_visible == false) { if (_root.game.hit_mc.hitTest(this)) { _visible = true; } } myTimer = 0; } if (_visible == true) { runOne(); findPlayer(); } } function findPlayer() { } function runOne() { } function resetFangxiang() { setFangxiang(random(4) + 1); } function setFangxiang(no) { fangxiang = no; } function getNowSeat(xno, yno) { _root.game.map_mc.comSetArray_mc[mc1] = undefined; _root.game.map_mc.comSetArray_mc[mc2] = undefined; _root.game.map_mc.comSetArray_mc[mc3] = undefined; _root.game.map_mc.comSetArray_mc[mc4] = undefined; seat = manage.DepthManage.getSeat((_x - 12) + (xno * 24), (_y - 12) + (yno * 24)); mc1 = _root.game.createOneComSet("emptyWall", seat.x, seat.y)._name; mc2 = _root.game.createOneComSet("emptyWall", seat.x + 1, seat.y)._name; mc3 = _root.game.createOneComSet("emptyWall", seat.x, seat.y + 1)._name; mc4 = _root.game.createOneComSet("emptyWall", seat.x + 1, seat.y + 1)._name; } function setNowDepth() { swapDepths((((seat.y + 1) * 1000) + 600) + depthNo); } function moveRight() { setFangxiang(1); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 2)) + "_") + seat.y) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 2)) + "_") + (seat.y + 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 2)) + "_") + seat.y) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 2)) + "_") + (seat.y + 1)) + "_mc"]; if (build1.isPass != undefined) { build1 = undefined; } if (build2.isPass != undefined) { build2 = undefined; } if ((build3 == undefined) && (build4 == undefined)) { if ((build1 == undefined) && (build2 == undefined)) { goRight(); return(undefined); } if (build1 == undefined) { if ((build2.myXState == 0) || (build2.myXState == 1)) { if (build2.isUse == false) { build2.remove(); } goRight(); return(undefined); } resetFangxiang(); return(undefined); } if (build2 == undefined) { if ((build1.myXState == 0) || (build1.myXState == 1)) { if (build1.isUse == false) { build1.remove(); } goRight(); return(undefined); } resetFangxiang(); return(undefined); } if (((build1.myXState == 0) || (build1.myXState == -1)) && ((build2.myXState == 0) || (build2.myXState == -1))) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goRight(); return(undefined); } resetFangxiang(); return(undefined); } resetFangxiang(); return(undefined); } function moveLeft() { setFangxiang(2); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - 1)) + "_") + seat.y) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - 1)) + "_") + (seat.y + 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x - 1)) + "_") + seat.y) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x - 1)) + "_") + (seat.y + 1)) + "_mc"]; if (build1.isPass != undefined) { build1 = undefined; } if (build2.isPass != undefined) { build2 = undefined; } if ((build3 == undefined) && (build4 == undefined)) { if ((build1 == undefined) && (build2 == undefined)) { goLeft(); return(undefined); } if (build1 == undefined) { if ((build2.myXState == 0) || (build2.myXState == -1)) { if (build2.isUse == false) { build2.remove(); } goLeft(); return(undefined); } resetFangxiang(); return(undefined); } if (build2 == undefined) { if ((build1.myXState == 0) || (build1.myXState == -1)) { if (build1.isUse == false) { build1.remove(); } goLeft(); return(undefined); } resetFangxiang(); return(undefined); } if (((build1.myXState == 0) || (build1.myXState == -1)) && ((build2.myXState == 0) || (build2.myXState == -1))) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goLeft(); return(undefined); } resetFangxiang(); return(undefined); } resetFangxiang(); return(undefined); } function moveUp() { setFangxiang(3); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - 1)) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + seat.x) + "_") + (seat.y - 1)) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - 1)) + "_mc"]; if (build1.isPass != undefined) { build1 = undefined; } if (build2.isPass != undefined) { build2 = undefined; } if ((build3 == undefined) && (build4 == undefined)) { if ((build1 == undefined) && (build2 == undefined)) { goUp(); return(undefined); } if (build1 == undefined) { if ((build2.myYState == 0) || (build2.myYState == 1)) { if (build2.isUse == false) { build2.remove(); } goUp(); return(undefined); } resetFangxiang(); return(undefined); } if (build2 == undefined) { if ((build1.myYState == 0) || (build1.myYState == 1)) { if (build1.isUse == false) { build1.remove(); } goUp(); return(undefined); } resetFangxiang(); return(undefined); } if (((build1.myYState == 0) || (build1.myYState == -1)) && ((build2.myYState == 0) || (build2.myYState == -1))) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goUp(); return(undefined); } resetFangxiang(); return(undefined); } resetFangxiang(); return(undefined); } function moveDown() { setFangxiang(4); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + 2)) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + 2)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + seat.x) + "_") + (seat.y + 2)) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + 2)) + "_mc"]; if (build1.isPass != undefined) { build1 = undefined; } if (build2.isPass != undefined) { build2 = undefined; } if ((build3 == undefined) && (build4 == undefined)) { if ((build1 == undefined) && (build2 == undefined)) { goDown(); return(undefined); } if (build1 == undefined) { if ((build2.myYState == 0) || (build2.myYState == -1)) { if (build2.isUse == false) { build2.remove(); } goDown(); return(undefined); } resetFangxiang(); return(undefined); } if (build2 == undefined) { if ((build1.myYState == 0) || (build1.myYState == -1)) { if (build1.isUse == false) { build1.remove(); } goDown(); return(undefined); } resetFangxiang(); return(undefined); } if (((build1.myYState == 0) || (build1.myYState == -1)) && ((build2.myYState == 0) || (build2.myYState == -1))) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goDown(); return(undefined); } resetFangxiang(); return(undefined); } resetFangxiang(); return(undefined); } function goRight() { gotoAndStop(fangxiang); getNowSeat(1, 0); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._x = this._x + this.speed; if (this.runTime == 0) { this.isRun = false; this.runOne = function () { }; } }; } function goLeft() { gotoAndStop(fangxiang); getNowSeat(-1, 0); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._x = this._x - this.speed; if (this.runTime == 0) { this.isRun = false; this.runOne = function () { }; } }; } function goUp() { gotoAndStop(fangxiang); getNowSeat(0, -1); setNowDepth(); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._y = this._y - this.speed; if (this.runTime == 0) { this.setNowDepth(); this.isRun = false; this.runOne = function () { }; } }; } function goDown() { gotoAndStop(fangxiang); getNowSeat(0, 1); setNowDepth(); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._y = this._y + this.speed; if (this.runTime == 0) { this.setNowDepth(); this.isRun = false; this.runOne = function () { }; } }; } function fireStar() { trace("a ?"); } }
Symbol 800 MovieClip [__Packages.manage.GameManage] Frame 0
class manage.GameManage extends MovieClip { var levelVO, life, runTime, isGameOver, isPause, keyManage, frameManage, score, levelMax, level, level_l, intervalID, prevLevelScore, comNo, thisMapW, thisMapH, gotoAndStop, money; function GameManage () { super(); levelVO = new LevelVO(); trace("GameManage.rootX = " + rootX); trace("GameManage.rootY = " + rootY); } function init() { life = 6; runTime = 0; isGameOver = false; isPause = false; keyManage = null; frameManage = null; score = 0; levelMax = 12; if (level == undefined) { level = 0; } level_l = 1; keyManage = new manage.KeyManage(); frameManage = new manage.FrameManage(); nextLevel(); trace("\u521D\u59CB\u5316GAME\u5BF9\u8C61\uFF01"); } function kissDoor() { isPause = true; if (level >= levelMax) { win(); return(undefined); } _root.game.map_mc.buildArray_mc.player_mc.xiong_mc.gotoAndStop(4); _root.game.soundManage.playSound("jiguang_s"); } function nextGameTime() { runTime--; if (runTime <= 0) { clearInterval(intervalID); youDie(); } } function youDie() { isPause = true; clearInterval(intervalID); if (life > 0) { life--; _root.game.map_mc.buildArray_mc.player_mc.gotoAndStop(5); } else { gameOver(); } } function onEnterFrame() { frameManage.nextPoint(); if (isGameOver == false) { if (isPause == false) { if (frameManage.isOK(2)) { keyManage.detectKeys(); } } } } function nextLevel() { _root.game.nextLevel_mc.gotoAndStop(1); isPause = false; addNextLevelScore(); prevLevelScore = score; level = level + 1; level_l = 1; trace("this.level=" + level); runTime = levelTimerArray[level]; if (intervalID == undefined) { clearInterval(intervalID); intervalID = setInterval(this, "nextGameTime", 1000); } else { clearInterval(intervalID); intervalID = setInterval(this, "nextGameTime", 1000); } trace("this.levelVO.dataObj.level=" + levelVO.dataObj.level); trace("this.level=" + level); if ((levelVO.dataObj.level < level) || (levelVO.dataObj.level == undefined)) { levelVO.dataObj.level = level; trace("\u6539\u53D8\u4E86\uFF01this.levelVO.dataObj.level"); } comNo = 0; clearAll(); if (level > levelMax) { win(); return(undefined); } _root.game.map_mc.groundArray_mc.gotoAndStop(level); createPlayer(); createLevelBulid(); trace(("\u8FDB\u5165\u7B2C " + level) + " \u5173\uFF01"); } function resetGame() { isPause = false; score = prevLevelScore; _root.game.level = _root.game.level - 1; _root.game.nextLevel(); } function createComputer() { for (var _local2 in computerArray[level]) { createOneComputer(computerArray[level][_local2][2], computerArray[level][_local2][0], computerArray[level][_local2][1]); } } function createPlayer() { _root.game.map_mc.buildArray_mc.attachMovie("player", "player_mc", (playerArray[level][1] * 1000) + 800, {_x:(playerArray[level][0] * 24) + 24, _y:(playerArray[level][1] * 24) + 24}); keyManage.setPlayer(_root.game.map_mc.buildArray_mc.player_mc); } function createPowreUp(str, ox, oy, thisType) { _root.game.map_mc.buildArray_mc.attachMovie(str, ((("qiang" + ox) + "_") + oy) + "_mc", (oy * 1000) + ox, {_x:ox * 24, _y:oy * 24, moneyType:thisType}); } function createOneComputer(str, ox, oy, no) { _root.game.map_mc.buildArray_mc.attachMovie(str, ((("computer" + ox) + "_") + oy) + "_mc", ((oy * 1000) + no) + 600, {_x:(ox * 24) + 24, _y:(oy * 24) + 24, depthNo:no, seat:{x:ox, y:oy}}); } function createOneRiver(str, ox, oy) { return(_root.game.map_mc.buildArray_mc.attachMovie(str, ((("qiang" + ox) + "_") + oy) + "_mc", (oy * 30) + ox, {_x:ox * 24, _y:oy * 24, seat:{x:ox, y:oy}})); } function createOneBuilding(str, ox, oy, up) { return(_root.game.map_mc.buildArray_mc.attachMovie(str, ((("qiang" + ox) + "_") + oy) + "_mc", (oy * 1000) + ox, {_x:ox * 24, _y:oy * 24, powerup:up, seat:{x:ox, y:oy}})); } function createBian(str, ox, oy) { return(_root.game.map_mc.buildArray_mc.attachMovie(str, ((("qiang" + ox) + "_") + oy) + "_mc", (oy * 1000) + ox, {_x:ox * 24, _y:oy * 24, isBian:true, seat:{x:ox, y:oy}})); } function createOneComSet(str, ox, oy) { return((_root.game.map_mc.comSetArray_mc[((("qiang" + ox) + "_") + oy) + "_mc"] = new building.EmptyWall(((("qiang" + ox) + "_") + oy) + "_mc"))); } function createLevelBulid() { trace("\u521B\u5EFA\u65B0\u7684\u5173\u53E3\uFF01"); var _local4 = 1; while (_local4 <= levelXYArray[level][0]) { var _local3 = 1; while (_local3 <= levelXYArray[level][1]) { var _local2 = buildArray[level][_local3 - 1][_local4 - 1]; if ((_local2 >= 20) && (_local2 < 40)) { createOneBuilding("commonWall" + (random(3) + 1), _local4, _local3, _local2 - 20); } else if (_local2 == 11) { createOneBuilding("strongWall", _local4, _local3); } else if (_local2 == 12) { createOneRiver("boatWall", _local4, _local3); } else if (_local2 == 14) { createOneBuilding("restoreWall", _local4, _local3); } else if (_local2 == 15) { createOneBuilding("whenWall", _local4, _local3); } else if (((((_local2 == 60) || (_local2 == 62)) || (_local2 == 64)) || (_local2 == 66)) || (_local2 == 68)) { createOneBuilding("switchWall", _local4, _local3, _local2); } else if (((((_local2 == 61) || (_local2 == 63)) || (_local2 == 65)) || (_local2 == 67)) || (_local2 == 69)) { createOneBuilding("caseWall", _local4, _local3, _local2); } else if (_local2 == 71) { createOneComputer("commonCom", _local4, _local3, comNo++); } else if (_local2 == 72) { createOneComputer("hunterCom", _local4, _local3, comNo++); } else if (_local2 == 73) { createOneComputer("throughCom", _local4, _local3, comNo++); } else if (_local2 == 75) { createOneComputer("eatCom", _local4, _local3, comNo++); } if ((_local2 >= 40) && (_local2 < 60)) { createOneBuilding("selectWall", _local4, _local3, _local2 - 40); } else if (_local2 == 99) { createOneComputer("door", _local4, _local3); } _local3++; } _local4++; } var _local5 = levelXYArray[level][0]; var _local6 = levelXYArray[level][1]; _local4 = 0; while (_local4 <= (_local5 + 1)) { createBian("bian", _local4, 0); createBian("bian", _local4, _local6 + 1); _local4++; } _local4 = 1; while (_local4 <= _local6) { createBian("bian", 0, _local4); createBian("bian", _local5 + 1, _local4); _local4++; } thisMapW = (_local5 + 2) * oneSize; thisMapH = (_local6 + 2) * oneSize; } function addNextLevelScore() { } function clearAll() { nowLevelComputerArray.splice(0); selectWallArray.splice(0); switchWallSetArray[1].splice(0); switchWallSetArray[2].splice(0); switchWallSetArray[3].splice(0); switchWallSetArray[4].splice(0); switchWallSetArray[5].splice(0); for (var _local2 in _root.game.map_mc.buildArray_mc) { _root.game.map_mc.buildArray_mc[_local2].removeMovieClip(); } for (var _local2 in _root.game.map_mc.groundArray_mc) { _root.game.map_mc.groundArray_mc[_local2].removeMovieClip(); } for (var _local2 in _root.game.map_mc.groundArray_mc) { _root.game.map_mc.groundArray_mc[_local2].removeMovieClip(); } for (var _local2 in _root.game.map_mc.skyArray_mc) { _root.game.map_mc.skyArray_mc[_local2].removeMovieClip(); } for (var _local2 in _root.game.map_mc.comSetArray_mc) { if (_root.game.map_mc.comSetArray_mc[_local2] instanceof MovieClip) { _root.game.map_mc.comSetArray_mc[_local2].removeMovieClip(); } else { _root.game.map_mc.comSetArray_mc[_local2] = undefined; } } _root.game.map_mc._x = 0; _root.game.map_mc._y = 0; } function getLevel() { return(level); } function win() { trace("\u80DC\u5229\u4E86\uFF01"); isGameOver = true; runTime = 0; Fade.start(); gotoAndStop("win"); } function gameOver() { trace("gameover"); isGameOver = true; runTime = 0; Fade.start(); gotoAndStop("gameover"); } function isAllOver() { } function addScore(no) { if (!isNaN(no)) { score = score + no; if (score < 0) { score = 0; } else { score = int(score); } flashUpdateScore(no); } } function reduceScore(no) { addScore(no * -1); } function setScore(no) { score = no; } function clearScore() { score = 0; } function flashUpdateScore(no) { } function addMoney(no) { if (!isNaN(no)) { money = money + no; if (money < 0) { money = 0; } else { money = int(money); } flashUpdateMoney(no); } } function reduceMoney(no) { addMoney(no * -1); } function flashUpdateMoney(no) { } function clearMoney() { money = 0; } static var rootX = 480; static var rootY = 500; static var oneSize = 24; static var nowLevelComputerArray = new Array(); static var selectWallArray = new Array(); static var boatWallArray = new Array(); static var computerArray = new Array("commonCom"); static var buildArray1 = new Array(new Array(43, 42, 0, 0, 0, 0, 0, 0, 22, 36, 0, 0, 0, 0, 0, 0, 40, 41), new Array(42, 42, 0, 0, 0, 0, 0, 0, 22, 22, 0, 0, 0, 0, 0, 0, 40, 40), new Array(0, 0, 0, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 0, 0, 0), new Array(0, 0, 0, 21, 21, 0, 0, 11, 71, 0, 11, 0, 0, 23, 21, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 11, 11, 11, 11, 0, 0, 11, 11, 11, 11, 0, 0, 0, 0), new Array(0, 22, 22, 0, 71, 0, 0, 0, 99, 0, 0, 0, 0, 0, 0, 21, 21, 0), new Array(0, 22, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 0), new Array(0, 0, 0, 0, 11, 11, 11, 11, 0, 0, 11, 11, 11, 11, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 21, 21, 0, 0, 11, 0, 0, 11, 0, 0, 21, 22, 0, 0, 0), new Array(0, 0, 0, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 22, 21, 0, 0, 0), new Array(41, 41, 0, 0, 0, 0, 0, 0, 21, 21, 0, 0, 0, 0, 0, 0, 41, 41), new Array(42, 41, 0, 0, 0, 0, 0, 0, 22, 22, 0, 0, 0, 0, 0, 0, 41, 42)); static var buildArray2 = new Array(new Array(23, 21, 0, 0, 0, 0, 0, 0, 22, 22, 0, 0, 0, 0, 0, 0, 22, 23), new Array(21, 21, 0, 0, 0, 0, 0, 0, 21, 21, 0, 0, 0, 0, 0, 0, 22, 22), new Array(0, 0, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0), new Array(0, 0, 11, 22, 21, 0, 0, 0, 0, 0, 0, 0, 0, 21, 22, 11, 0, 0), new Array(0, 0, 0, 21, 20, 0, 11, 11, 11, 11, 11, 11, 0, 20, 21, 0, 0, 0), new Array(0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 11, 0, 20, 0, 0, 0, 0, 20, 0, 11, 0, 0, 0, 0), new Array(21, 21, 0, 0, 11, 20, 40, 20, 0, 0, 20, 40, 20, 11, 0, 0, 20, 23), new Array(23, 21, 0, 0, 11, 0, 20, 0, 0, 0, 0, 20, 0, 11, 0, 0, 20, 23), new Array(71, 0, 0, 0, 0, 11, 0, 0, 11, 11, 0, 0, 11, 0, 0, 0, 71, 0), new Array(0, 0, 0, 0, 0, 0, 11, 0, 99, 0, 0, 11, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 22, 24, 11, 0, 11, 0, 0, 11, 0, 11, 20, 21, 0, 0, 0), new Array(0, 0, 11, 36, 25, 0, 11, 0, 45, 45, 0, 11, 0, 21, 22, 11, 0, 0), new Array(0, 0, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0), new Array(22, 20, 0, 0, 0, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 0, 21, 23), new Array(24, 22, 0, 0, 0, 0, 0, 0, 22, 22, 0, 0, 0, 0, 0, 0, 23, 22)); static var buildArray3 = new Array(new Array(22, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21), new Array(20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21), new Array(0, 0, 0, 21, 11, 40, 40, 11, 21, 0, 0, 11, 11, 0, 0, 21, 11, 15, 15, 11, 21, 0, 0, 0), new Array(0, 0, 0, 20, 42, 24, 24, 42, 20, 0, 0, 0, 11, 0, 0, 20, 41, 22, 22, 41, 20, 0, 0, 0), new Array(0, 0, 0, 21, 41, 24, 24, 41, 21, 0, 0, 11, 0, 0, 0, 21, 41, 22, 36, 41, 21, 0, 0, 0), new Array(0, 0, 0, 20, 11, 41, 41, 11, 20, 0, 0, 0, 11, 0, 0, 20, 11, 43, 42, 11, 20, 0, 0, 0), new Array(0, 0, 0, 21, 20, 20, 20, 20, 21, 0, 0, 11, 0, 0, 0, 22, 22, 22, 22, 22, 22, 0, 0, 0), new Array(73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(21, 20, 0, 11, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 20), new Array(21, 20, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 11, 0, 11, 20), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 71, 0, 0, 11, 71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 22, 20, 22, 20, 22, 20, 0, 0, 0, 11, 0, 0, 21, 20, 22, 22, 20, 21, 0, 0, 0), new Array(0, 0, 0, 20, 11, 42, 42, 11, 22, 0, 0, 11, 0, 0, 0, 20, 11, 46, 46, 11, 20, 0, 0, 0), new Array(0, 0, 0, 22, 42, 45, 44, 42, 20, 0, 0, 0, 11, 0, 0, 21, 42, 99, 0, 42, 21, 0, 0, 0), new Array(0, 0, 0, 20, 42, 44, 45, 42, 22, 0, 0, 11, 0, 0, 0, 20, 41, 0, 0, 41, 20, 0, 0, 0), new Array(0, 0, 0, 22, 11, 40, 40, 11, 20, 0, 0, 11, 11, 0, 0, 21, 11, 40, 40, 11, 21, 0, 0, 0), new Array(21, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21), new Array(22, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 25)); static var buildArray4 = new Array(new Array(0, 0, 0, 0, 0, 0, 11, 71, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 71, 0), new Array(0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 11, 0, 0, 21, 21, 21, 0, 0, 20, 0, 0, 21, 22, 23, 22, 21, 0, 0), new Array(0, 0, 0, 0, 0, 0, 11, 0, 0, 21, 21, 21, 0, 0, 11, 0, 0, 21, 22, 23, 22, 21, 0, 0), new Array(0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 20, 20, 11, 11, 11), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(11, 11, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 11, 20, 20), new Array(0, 11, 0, 0, 20, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0), new Array(0, 11, 0, 0, 20, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0), new Array(11, 11, 41, 41, 11, 11, 11, 0, 0, 0, 11, 0, 0, 11, 11, 11, 0, 0, 11, 0, 0, 11, 0, 0), new Array(0, 0, 0, 0, 11, 0, 11, 0, 0, 0, 11, 0, 0, 11, 26, 23, 22, 21, 11, 0, 0, 11, 0, 0), new Array(0, 0, 0, 0, 11, 11, 11, 11, 0, 0, 11, 0, 0, 11, 38, 36, 22, 21, 11, 0, 0, 11, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 26, 23, 22, 21, 11, 0, 0, 11, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 11, 11, 11, 11, 11, 0, 0, 11, 0, 0), new Array(0, 0, 42, 42, 42, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0), new Array(0, 0, 42, 46, 42, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0), new Array(0, 0, 42, 42, 42, 0, 0, 11, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0), new Array(0, 71, 0, 0, 0, 0, 0, 11, 21, 22, 21, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 11, 21, 22, 21, 11, 0, 46, 58, 0, 0, 0, 0, 0, 0, 11, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 45, 46, 0, 11, 11, 11, 11, 11, 11, 20, 20), new Array(11, 11, 11, 0, 0, 11, 11, 11, 11, 0, 0, 11, 0, 0, 0, 0, 11, 71, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 11, 11, 0, 0, 0, 0, 0, 0, 0), new Array(0, 99, 0, 0, 0, 25, 24, 0, 11, 0, 0, 11, 0, 0, 0, 0, 20, 0, 0, 24, 25, 24, 0, 0), new Array(0, 0, 0, 0, 0, 24, 25, 0, 11, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0)); static var buildArray5 = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 21, 21, 21, 0), new Array(0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 20, 22, 24, 24, 22, 20, 0, 0, 0, 0, 0, 20, 0, 0, 21, 48, 21, 0), new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 11, 11, 0, 0, 21, 21, 21, 0), new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 44, 46, 11, 0, 0, 0, 0, 0, 0), new Array(20, 20, 11, 11, 11, 20, 20, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 45, 44, 11, 20, 20, 11, 11, 11, 11), new Array(0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 71, 0, 11, 0, 42, 0, 0, 11, 0, 0, 0, 0, 71, 0), new Array(0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 41, 0, 41, 0, 11, 0, 0, 0, 0, 0, 0), new Array(11, 11, 15, 15, 11, 11, 11, 11, 11, 0, 0, 22, 21, 22, 0, 0, 11, 0, 40, 0, 11, 0, 0, 0, 45, 46, 0, 0), new Array(0, 0, 0, 0, 0, 0, 71, 0, 11, 0, 0, 21, 22, 21, 0, 0, 11, 12, 12, 12, 11, 0, 0, 0, 46, 45, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 11, 0, 25, 0, 11, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 43, 45, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 11, 24, 0, 24, 11, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 45, 43, 0, 0, 0, 11, 11, 11, 11, 20, 20, 11, 11, 11, 0, 23, 0, 11, 11, 11, 11, 11, 11, 37, 23), new Array(75, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 11, 39, 0, 22, 0, 0, 0, 0, 0, 11, 24, 24), new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0, 0, 0, 0, 11, 11, 11), new Array(0, 0, 0, 0, 21, 21, 21, 21, 11, 0, 0, 11, 11, 11, 20, 20, 11, 11, 11, 11, 11, 11, 11, 0, 0, 0, 0, 0), new Array(11, 11, 11, 11, 11, 12, 12, 12, 11, 0, 0, 11, 0, 0, 0, 0, 0, 71, 0, 11, 43, 45, 11, 0, 0, 0, 0, 0), new Array(20, 21, 21, 22, 22, 23, 23, 23, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 11, 45, 43, 11, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 22, 25, 22, 0, 0, 11, 0, 0, 11, 11, 11, 11, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 40, 73, 0, 0, 99, 0, 11, 0, 0), new Array(0, 0, 21, 25, 23, 22, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 11, 0, 0), new Array(0, 0, 24, 36, 23, 22, 0, 0, 11, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 22), new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 23)); static var buildArray6 = new Array(new Array(0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 22, 22, 0, 0), new Array(0, 0, 0, 60, 0, 0, 11, 0, 0, 11, 99, 0, 0, 0, 0, 0, 11, 55, 49, 11, 0, 22, 22, 0, 0), new Array(0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 11, 24, 24, 65, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 11, 0, 0, 65, 0, 0, 0, 0, 0), new Array(61, 61, 11, 11, 11, 11, 11, 0, 0, 11, 11, 11, 11, 11, 65, 65, 11, 0, 0, 11, 11, 11, 11, 20, 20), new Array(0, 0, 11, 71, 0, 11, 0, 0, 0, 0, 11, 71, 0, 11, 0, 0, 11, 0, 0, 11, 26, 36, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 27, 26, 11, 0, 0), new Array(0, 0, 11, 65, 65, 11, 0, 0, 0, 0, 11, 63, 63, 11, 0, 0, 11, 15, 15, 11, 15, 15, 11, 0, 0), new Array(0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 11, 0, 0, 20, 0, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 63, 0, 0, 11, 0, 0, 20, 0, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 11, 11, 0, 0, 20, 0, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 27, 27, 40, 0, 0, 20, 0, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 64, 28, 40, 0, 0, 0, 0, 0, 11, 0, 0), new Array(0, 0, 11, 20, 20, 11, 11, 11, 11, 11, 11, 65, 65, 11, 11, 11, 11, 11, 11, 11, 20, 20, 11, 0, 0), new Array(0, 0, 11, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0, 20, 0, 0, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 11, 0, 0), new Array(20, 20, 11, 11, 11, 11, 11, 0, 0, 0, 28, 11, 11, 11, 62, 0, 0, 0, 11, 11, 11, 11, 11, 20, 20), new Array(0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 25, 11, 11, 11, 25, 0, 0, 0, 11, 0, 0, 0, 0, 71, 0), new Array(0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0), new Array(0, 0, 25, 24, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 54, 45, 0, 0), new Array(0, 0, 24, 25, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 45, 47, 0, 0), new Array(0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0)); static var buildArray7 = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 14, 0, 14, 0, 14, 0, 14, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 14, 48, 14, 49, 14, 49, 14, 48, 14, 0, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0), new Array(0, 0, 0, 14, 0, 14, 0, 14, 0, 14, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0), new Array(20, 20, 11, 20, 20, 11, 20, 20, 11, 20, 20, 11, 20, 20, 11, 11, 11, 11, 11, 11, 0, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 72, 0, 11, 0, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 14, 0, 0, 23, 14, 26, 0, 0, 11, 0, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 14, 11, 14, 0, 0, 11, 55, 43, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 24, 14, 25, 0, 0, 11, 45, 44, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 11, 11, 11, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 40, 99, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 11, 40, 40, 11, 11, 11, 11, 11, 11, 0, 0, 40, 0, 0, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 71, 0, 11, 11, 11, 11, 11, 11, 0, 0), new Array(0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 11, 26, 38, 0, 0, 0, 0, 0), new Array(24, 38, 11, 14, 14, 11, 20, 20, 11, 11, 0, 0, 11, 11, 11, 0, 0, 11, 28, 27, 0, 0, 0, 0, 0), new Array(25, 26, 11, 0, 0, 20, 0, 0, 24, 11, 0, 0, 0, 0, 11, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11), new Array(11, 11, 11, 0, 0, 20, 0, 0, 24, 11, 0, 0, 0, 0, 11, 0, 0, 44, 25, 0, 14, 0, 14, 0, 0), new Array(0, 0, 0, 0, 0, 11, 0, 0, 11, 11, 11, 11, 0, 0, 0, 0, 0, 45, 26, 14, 0, 14, 0, 14, 0), new Array(0, 25, 14, 24, 0, 11, 0, 0, 15, 0, 0, 11, 0, 0, 0, 0, 0, 44, 23, 0, 14, 0, 14, 0, 0), new Array(0, 14, 11, 14, 0, 11, 0, 0, 15, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 14, 14), new Array(0, 24, 14, 25, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0, 0), new Array(0, 0, 0, 0, 0, 11, 26, 26, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(26, 25, 24, 23, 22, 11, 11, 11, 11, 0, 0, 14, 14, 14, 14, 14, 24, 24, 14, 14, 14, 14, 14, 0, 0), new Array(0, 0, 0, 0, 0, 71, 0, 11, 0, 0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 14, 14, 14, 0, 0, 11, 14, 14, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11), new Array(0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 36), new Array(0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 24)); static var buildArray8 = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 24, 27, 28, 29), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 55, 24, 50, 27), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 25, 26, 29, 30), new Array(11, 11, 11, 15, 15, 11, 11, 11, 11, 11, 11, 0, 0, 11, 11, 11, 11, 11, 11, 0, 0, 11, 11, 11, 11, 11), new Array(0, 0, 11, 48, 48, 11, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0), new Array(0, 0, 11, 49, 49, 11, 0, 46, 60, 0, 11, 0, 0, 11, 0, 38, 24, 0, 11, 0, 0, 11, 0, 28, 36, 0), new Array(0, 0, 11, 12, 12, 11, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0), new Array(0, 11, 11, 63, 63, 11, 11, 0, 0, 11, 11, 0, 0, 11, 11, 0, 0, 11, 11, 0, 0, 11, 11, 0, 0, 11), new Array(0, 11, 0, 0, 0, 0, 11, 71, 0, 11, 0, 0, 0, 0, 11, 71, 0, 11, 0, 0, 0, 0, 11, 0, 0, 11), new Array(0, 11, 0, 99, 0, 0, 11, 0, 0, 11, 0, 11, 11, 0, 11, 0, 0, 11, 0, 25, 25, 0, 11, 0, 0, 11), new Array(0, 11, 0, 0, 0, 0, 11, 0, 0, 11, 0, 59, 57, 0, 11, 0, 0, 11, 0, 26, 26, 0, 11, 0, 0, 11), new Array(0, 11, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 11), new Array(0, 11, 11, 11, 11, 11, 11, 0, 0, 11, 11, 14, 14, 11, 11, 0, 0, 11, 11, 14, 14, 11, 11, 0, 0, 11), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 26, 0, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 14, 23, 14, 38, 14, 25, 14, 23, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 26), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 26, 0, 0, 0, 0, 25, 0, 0, 26), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 47, 49, 11, 11, 11, 11, 11, 11, 11, 11, 11), new Array(11, 11, 11, 11, 61, 61, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0), new Array(12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 0, 0, 44, 44, 45, 26, 72, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 71, 0, 11, 0, 0, 73, 0, 0, 0, 11, 0, 0, 44, 29, 46, 27, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 11, 0, 0, 44, 62, 47, 27, 0, 0), new Array(0, 0, 46, 46, 0, 0, 45, 47, 0, 0, 0, 0, 0, 26, 25, 0, 0, 0, 0, 0, 44, 29, 46, 27, 0, 0), new Array(0, 0, 46, 46, 0, 0, 47, 45, 0, 0, 0, 0, 0, 25, 26, 0, 0, 0, 0, 0, 44, 44, 45, 26, 0, 0), new Array(75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0)); static var buildArray9 = new Array(new Array(0, 0, 22, 22, 22, 22, 0, 0, 11, 46, 0, 0, 0, 0, 0, 0, 44, 11, 0, 0, 45, 44, 43, 42, 0, 0), new Array(0, 22, 0, 0, 0, 0, 22, 0, 11, 0, 45, 0, 0, 0, 0, 44, 0, 11, 0, 46, 0, 0, 0, 66, 41, 0), new Array(22, 0, 0, 0, 0, 0, 0, 22, 11, 0, 0, 45, 0, 0, 44, 0, 0, 11, 47, 0, 0, 0, 0, 0, 0, 46), new Array(23, 0, 0, 0, 0, 0, 0, 23, 40, 71, 0, 0, 45, 44, 0, 0, 0, 40, 48, 0, 0, 73, 0, 0, 0, 40), new Array(23, 0, 0, 0, 0, 0, 0, 23, 40, 0, 0, 0, 46, 39, 0, 0, 0, 40, 49, 0, 0, 0, 0, 0, 0, 49), new Array(23, 0, 0, 0, 0, 0, 0, 23, 11, 0, 0, 46, 0, 0, 47, 0, 0, 11, 40, 0, 0, 0, 0, 0, 0, 48), new Array(0, 24, 0, 0, 0, 0, 24, 0, 11, 0, 46, 0, 0, 0, 0, 48, 0, 11, 0, 42, 0, 0, 0, 0, 47, 0), new Array(0, 0, 24, 21, 21, 24, 0, 0, 11, 46, 0, 0, 68, 0, 0, 0, 41, 11, 0, 0, 43, 44, 45, 46, 0, 0), new Array(11, 11, 11, 14, 14, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 40, 40), new Array(28, 0, 0, 0, 0, 0, 0, 27, 11, 30, 50, 48, 50, 50, 48, 50, 30, 11, 21, 0, 0, 0, 0, 0, 0, 23), new Array(0, 22, 22, 0, 0, 23, 23, 0, 11, 50, 30, 50, 48, 48, 50, 30, 50, 11, 0, 48, 48, 0, 0, 45, 45, 0), new Array(0, 22, 22, 0, 0, 23, 23, 0, 11, 49, 47, 11, 11, 11, 11, 47, 49, 11, 0, 48, 48, 0, 0, 45, 45, 0), new Array(0, 0, 0, 47, 47, 0, 0, 0, 11, 47, 49, 11, 99, 0, 11, 49, 47, 11, 71, 0, 0, 27, 27, 71, 0, 0), new Array(0, 0, 0, 47, 47, 0, 0, 0, 11, 49, 47, 11, 0, 0, 11, 47, 49, 11, 0, 0, 0, 36, 28, 0, 0, 0), new Array(0, 24, 24, 0, 0, 25, 25, 0, 11, 47, 49, 11, 65, 69, 11, 49, 47, 11, 0, 46, 46, 0, 0, 47, 47, 0), new Array(0, 24, 24, 0, 0, 25, 25, 0, 11, 48, 28, 48, 67, 65, 48, 28, 48, 11, 0, 46, 46, 0, 0, 47, 47, 0), new Array(29, 0, 0, 0, 0, 0, 0, 26, 11, 28, 48, 48, 63, 61, 48, 48, 28, 11, 24, 0, 0, 0, 0, 0, 0, 25), new Array(11, 20, 20, 11, 11, 11, 11, 11, 11, 11, 11, 11, 14, 14, 11, 11, 11, 11, 11, 11, 11, 14, 14, 11, 11, 11), new Array(0, 0, 0, 0, 0, 0, 71, 0, 11, 62, 0, 0, 0, 0, 0, 0, 29, 11, 24, 0, 0, 0, 0, 0, 14, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 72, 0, 11, 0, 0, 0, 0, 0, 14, 64, 14), new Array(0, 0, 25, 25, 25, 25, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 14, 0), new Array(0, 0, 25, 48, 47, 20, 0, 0, 11, 0, 0, 0, 25, 27, 0, 0, 0, 14, 0, 0, 0, 11, 11, 0, 0, 0), new Array(0, 0, 25, 47, 48, 25, 0, 0, 11, 0, 0, 0, 28, 25, 0, 0, 0, 14, 0, 0, 0, 11, 11, 0, 0, 0), new Array(0, 0, 25, 25, 25, 25, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 71, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 15, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 60, 11, 30, 0, 0, 0, 0, 0, 0, 34, 11, 0, 0, 0, 0, 0, 0, 0, 31)); static var buildArray10 = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 11, 11, 20, 20, 11, 11, 11, 11, 20, 20, 11, 11, 11, 0, 0), new Array(0, 0, 0, 0, 0, 11, 11, 11, 11, 11, 11, 11, 0, 0, 11, 0, 0, 11, 71, 0, 11, 0, 0, 0, 0, 11, 0, 0), new Array(14, 14, 11, 11, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0), new Array(0, 0, 0, 71, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 29, 28, 11, 0, 0), new Array(0, 0, 0, 0, 0, 11, 0, 0, 11, 11, 11, 11, 0, 0, 11, 29, 29, 11, 0, 0, 11, 73, 0, 28, 29, 11, 0, 0), new Array(0, 0, 30, 0, 0, 11, 0, 0, 11, 71, 0, 11, 0, 0, 11, 27, 27, 11, 0, 0, 11, 0, 0, 11, 11, 11, 0, 0), new Array(0, 0, 36, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 11, 11, 11, 0, 0, 11, 49, 59, 11, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 11, 58, 48, 11, 0, 22, 22, 0), new Array(0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 11, 11, 0, 24, 24, 0), new Array(11, 11, 11, 11, 11, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 11, 11, 11, 0, 0, 0, 0, 0, 14, 0, 26, 26, 0), new Array(0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 71, 0, 11, 0, 0, 0, 0, 0, 14, 0, 28, 28, 0), new Array(0, 0, 0, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 11, 11, 11, 0, 54, 47, 0), new Array(0, 28, 26, 24, 0, 11, 24, 24, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 71, 0, 11, 0, 47, 59, 0), new Array(0, 28, 48, 24, 0, 11, 26, 26, 11, 0, 0, 11, 71, 0, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 11, 11, 11, 11), new Array(0, 30, 50, 24, 0, 14, 28, 28, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 48, 48, 11, 0, 0, 11, 47, 48, 50, 51), new Array(0, 30, 50, 24, 0, 14, 30, 30, 11, 0, 0, 11, 11, 11, 11, 0, 0, 11, 50, 50, 11, 0, 0, 11, 47, 48, 50, 51), new Array(0, 28, 48, 24, 0, 11, 11, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 11, 11, 0, 0, 11, 0, 0, 0, 0), new Array(0, 28, 26, 24, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99, 0), new Array(0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 11, 11, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 11, 11, 11, 11, 0, 0, 11, 0, 0, 11, 0, 0, 11, 11, 11, 11, 0, 0, 11, 52, 0, 0, 0)); static var buildArray11 = new Array(new Array(0, 0, 61, 0, 0, 67, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 34), new Array(0, 0, 61, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 30), new Array(0, 0, 61, 0, 0, 67, 67, 67, 66, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67), new Array(0, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 75, 0, 0, 0, 0), new Array(0, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 61, 75, 0, 45, 45, 45, 44, 59, 44, 46, 47, 47, 46, 44, 44, 44, 45, 45, 45, 0, 0, 65, 65, 65), new Array(0, 0, 61, 0, 0, 45, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 45, 0, 0, 65, 72, 0), new Array(0, 0, 61, 0, 0, 45, 11, 0, 0, 14, 50, 30, 0, 0, 0, 0, 0, 0, 0, 11, 45, 0, 0, 65, 0, 0), new Array(0, 0, 61, 0, 0, 44, 11, 0, 0, 0, 14, 50, 30, 0, 0, 15, 0, 0, 0, 11, 44, 0, 0, 64, 0, 0), new Array(0, 0, 61, 0, 0, 44, 11, 0, 0, 0, 0, 14, 51, 31, 0, 0, 0, 0, 14, 11, 44, 0, 0, 65, 0, 0), new Array(0, 0, 61, 0, 0, 44, 11, 0, 15, 0, 0, 0, 14, 52, 32, 0, 0, 14, 50, 11, 44, 0, 0, 65, 0, 0), new Array(0, 0, 60, 0, 0, 46, 11, 0, 0, 0, 32, 11, 51, 49, 11, 0, 14, 50, 30, 11, 46, 0, 0, 65, 0, 0), new Array(0, 0, 61, 0, 0, 47, 11, 0, 0, 31, 52, 53, 99, 0, 50, 14, 51, 30, 0, 14, 47, 0, 0, 65, 0, 0), new Array(0, 0, 61, 0, 0, 47, 11, 0, 30, 51, 14, 51, 0, 0, 52, 52, 31, 0, 0, 14, 47, 0, 0, 65, 0, 0), new Array(0, 0, 61, 0, 0, 46, 11, 30, 50, 14, 0, 11, 51, 50, 11, 32, 0, 0, 0, 11, 46, 0, 0, 65, 0, 0), new Array(0, 0, 61, 0, 0, 44, 11, 50, 14, 0, 0, 32, 52, 14, 0, 0, 0, 15, 0, 11, 44, 0, 0, 65, 0, 0), new Array(0, 0, 61, 0, 0, 44, 11, 14, 0, 0, 0, 0, 31, 51, 14, 0, 73, 0, 0, 11, 44, 0, 0, 65, 0, 0), new Array(0, 0, 61, 0, 0, 44, 11, 0, 0, 0, 15, 0, 0, 30, 50, 14, 0, 0, 0, 11, 44, 0, 0, 65, 0, 0), new Array(65, 67, 65, 0, 0, 45, 11, 0, 0, 0, 0, 0, 0, 0, 30, 50, 14, 0, 0, 11, 45, 0, 0, 65, 0, 0), new Array(63, 36, 63, 0, 0, 45, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 45, 0, 0, 65, 0, 0), new Array(65, 67, 65, 0, 0, 45, 45, 45, 44, 44, 44, 46, 47, 47, 46, 44, 44, 44, 45, 45, 45, 0, 0, 65, 0, 0), new Array(0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 75, 0, 65, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0), new Array(63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 62, 63, 63, 0, 0, 65, 0, 0), new Array(29, 30, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 65, 30, 29), new Array(39, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 65, 29, 38)); static var buildArray12 = new Array(new Array(0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 29, 60), new Array(0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 34, 29), new Array(14, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 0, 0, 14, 14, 14), new Array(0, 0, 47, 47, 47, 47, 47, 47, 47, 47, 0, 0, 0, 0, 0, 0, 0, 0, 50, 31, 50, 0, 0, 0, 0), new Array(0, 0, 44, 11, 11, 11, 11, 11, 11, 40, 0, 0, 25, 25, 0, 0, 0, 50, 33, 15, 33, 50, 0, 0, 0), new Array(0, 0, 44, 48, 11, 53, 51, 49, 40, 40, 0, 0, 25, 25, 0, 0, 52, 31, 15, 68, 15, 31, 52, 0, 0), new Array(0, 0, 0, 48, 11, 53, 51, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 33, 15, 33, 50, 0, 0, 0), new Array(0, 0, 0, 48, 11, 11, 11, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 31, 50, 0, 0, 0, 0), new Array(0, 0, 0, 48, 11, 50, 50, 50, 47, 47, 47, 47, 0, 47, 47, 47, 47, 0, 0, 52, 0, 0, 0, 0, 0), new Array(0, 0, 49, 40, 11, 48, 48, 0, 47, 11, 11, 51, 53, 51, 11, 11, 47, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 49, 11, 11, 11, 48, 0, 47, 48, 11, 40, 11, 40, 11, 48, 47, 0, 0, 0, 0, 0, 0, 0, 0), new Array(63, 63, 49, 48, 48, 48, 48, 0, 0, 48, 11, 40, 11, 40, 11, 48, 0, 0, 0, 0, 0, 0, 0, 61, 61), new Array(72, 0, 63, 0, 0, 0, 0, 0, 0, 48, 11, 40, 11, 40, 11, 48, 0, 0, 0, 0, 0, 0, 61, 71, 0), new Array(0, 0, 63, 0, 0, 0, 0, 0, 0, 48, 11, 40, 11, 40, 11, 48, 0, 50, 50, 50, 51, 52, 61, 0, 0), new Array(63, 63, 0, 0, 0, 0, 0, 0, 0, 48, 11, 40, 11, 40, 11, 48, 49, 50, 11, 11, 11, 52, 52, 61, 61), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 40, 11, 40, 11, 49, 48, 49, 11, 40, 40, 40, 11, 52, 0, 0), new Array(0, 0, 0, 0, 0, 52, 0, 0, 0, 0, 49, 49, 49, 49, 49, 0, 48, 11, 40, 40, 40, 53, 0, 0, 0), new Array(0, 0, 0, 0, 50, 32, 50, 0, 0, 0, 0, 0, 0, 0, 73, 0, 48, 11, 40, 11, 11, 53, 52, 0, 0), new Array(0, 0, 0, 50, 32, 15, 32, 50, 0, 0, 0, 0, 0, 0, 0, 0, 48, 11, 40, 40, 40, 11, 52, 0, 0), new Array(0, 0, 52, 32, 15, 66, 15, 32, 52, 0, 0, 0, 0, 0, 0, 0, 49, 11, 40, 40, 40, 11, 52, 0, 0), new Array(0, 0, 0, 50, 32, 15, 32, 50, 0, 0, 0, 0, 0, 0, 0, 0, 49, 50, 11, 11, 11, 52, 52, 0, 0), new Array(0, 0, 0, 0, 50, 32, 50, 0, 0, 65, 65, 0, 0, 0, 67, 69, 0, 50, 50, 50, 51, 52, 0, 0, 0), new Array(14, 14, 14, 0, 0, 52, 0, 0, 65, 32, 33, 65, 0, 69, 99, 0, 67, 0, 0, 0, 0, 0, 14, 14, 14), new Array(31, 38, 14, 0, 0, 0, 0, 0, 65, 33, 36, 65, 0, 67, 0, 0, 69, 0, 0, 0, 0, 0, 14, 39, 29), new Array(64, 31, 14, 0, 0, 0, 0, 0, 0, 65, 65, 0, 0, 0, 69, 67, 0, 0, 0, 0, 0, 0, 14, 29, 62)); static var switchWallSetArray = new Array(null, new Array(), new Array(), new Array(), new Array(), new Array()); static var buildArray = new Array(null, buildArray1, buildArray2, buildArray3, buildArray4, buildArray5, buildArray6, buildArray7, buildArray8, buildArray9, buildArray10, buildArray11, buildArray12); static var playerArray = new Array(null, new Array(4, 1), new Array(9, 3), new Array(6, 1), new Array(1, 1), new Array(1, 1), new Array(1, 1), new Array(1, 1), new Array(4, 1), new Array(4, 4), new Array(1, 1), new Array(1, 1), new Array(1, 1)); static var levelXYArray = new Array(null, new Array(18, 16), new Array(18, 16), new Array(24, 20), new Array(24, 28), new Array(28, 24), new Array(25, 25), new Array(25, 30), new Array(26, 26), new Array(26, 26), new Array(28, 22), new Array(26, 26), new Array(25, 25)); static var levelTimerArray = new Array(0, 180, 200, 300, 350, 500, 600, 700, 700, 800, 850, 900, 1000); static var levelScoreArray = new Array(0, 800, 1600, 2300, 3500, 4800, 5500, 6800, 8000, 10000); }
Symbol 801 MovieClip [__Packages.LocalSetting] Frame 0
class LocalSetting { var lso, dataObj; function LocalSetting (saveName) { saveName = saveName + "_as2"; lso = SharedObject.getLocal(saveName, "/"); if (lso.data.dataObj) { dataObj = cloneObj(lso.data.dataObj); } else { trace(saveName + " \u7B2C\u4E00\u6B21\u8BBE\u5B9A"); lso.data.defaultDataObj = cloneObj(dataObj); } lso.data.dataObj = dataObj; } function getDefault() { return(lso.data.defaultDataObj); } function setDefault() { lso.data.dataObj = (dataObj = cloneObj(lso.data.defaultDataObj)); } static function cloneObj(obj, varName, depth) { if (isNaN(depth)) { depth = 0; } if (varName == undefined) { varName = ""; } var _local5 = getObjType(obj); switch (_local5) { case "Array" : return(obj.slice()); case "Object" : var _local2 = new Object(); for (varName in obj) { _local2[varName] = cloneObj(obj[varName], varName, depth + 1); } return(_local2); } return(obj); } static function getObjType(obj) { switch (obj.constructor) { case Boolean : return("Boolean"); case Number : return("Number"); case String : return("String"); case Array : return("Array"); } return("Object"); } }
Symbol 802 MovieClip [__Packages.LevelVO] Frame 0
class LevelVO extends LocalSetting { function LevelVO () { super("Teddy_in_the_Bush_LevelVO"); } var dataObj = {level:0}; }
Symbol 803 MovieClip [__Packages.manage.KeyManage] Frame 0
class manage.KeyManage { var p90, isRun, player; function KeyManage () { p90 = 0; isRun = false; } function setPlayer(player) { this.player = null; this.player = player; trace(("\u628A " + this.player) + " \u8BBE\u4E3A\u952E\u76D8\u63A7\u5236\u5BF9\u8C61\u3002"); } function getPlayer() { return(player); } function huan() { } function detectKeys() { if (player.isRun == false) { if (Key.isDown(39)) { player.moveRight(); isRun = true; player.xiong_mc.xiong_mc.play(); } else if (Key.isDown(37)) { player.moveLeft(); isRun = true; player.xiong_mc.xiong_mc.play(); } else if (Key.isDown(38)) { player.moveUp(); isRun = true; player.xiong_mc.xiong_mc.play(); } else if (Key.isDown(40)) { player.moveDown(); isRun = true; player.xiong_mc.xiong_mc.play(); } else { player.xiong_mc.xiong_mc.stop(); } } if (p90 > 0) { p90--; } if (Key.isDown(90)) { if (p90 <= 0) { player.changeNowWall(); p90 = 5; } } } }
Symbol 804 MovieClip [__Packages.manage.FrameManage] Frame 0
class manage.FrameManage { var point2, point4, point8, point12, point24; function FrameManage () { point2 = 1; point4 = 1; point8 = 1; point12 = 1; point24 = 1; } function nextPoint() { point2++; point4++; point8++; point12++; point24++; nextMax(); } function isOK(no) { if (this["point" + no] == no) { return(true); } return(false); } function addPoint() { } function nextMax() { if (point2 > 2) { point2 = 1; } if (point4 > 4) { point4 = 1; } if (point8 > 8) { point8 = 1; } if (point12 > 12) { point12 = 1; } if (point24 > 24) { point24 = 1; } } }
Symbol 805 MovieClip [__Packages.building.EmptyWall] Frame 0
class building.EmptyWall { var _name, myType, myXState, myYState, isCanBooo; function EmptyWall (str) { _name = str; myType = 0; myXState = 2; myYState = 2; isCanBooo = false; } }
Symbol 806 MovieClip [__Packages.manage.DepthManage] Frame 0
class manage.DepthManage { function DepthManage () { } static function getThisDepth(obj) { return(int((obj._y * 650) + obj._x)); } static function getPlayerDepth() { } static function getSeat(mcX, mcY) { return({x:Math.floor(mcX / manage.GameManage.oneSize), y:Math.floor(mcY / manage.GameManage.oneSize)}); } }
Symbol 807 MovieClip [__Packages.computer.HunterCom] Frame 0
class computer.HunterCom extends computer.Computer { var speed, isRun, build1, build2, gotoAndStop, fangxiang, runTime, runOne, setFangxiang, p, b1, seat, b2, moveUp, moveDown, moveRight, moveLeft; function HunterCom () { super(); if (_root.game.level > 8) { speed = 4; } else { speed = 3; } } function findPlayer() { if (_root.game.frameManage.isOK(4)) { if (isRun == false) { fireStar(); } } } function resetFangxiang() { if ((build1.isPlayerWall == true) || (build2.isPlayerWall == true)) { gotoAndStop(fangxiang); isRun = true; runTime = 40; runOne = function () { this.runTime--; if (this.runTime == 20) { this.body_mc.gotoAndStop(2); this.eating(); } if (this.runTime == 0) { this.body_mc.gotoAndStop(1); this.isRun = false; this.runOne = function () { }; } }; } setFangxiang(random(4) + 1); } function eating() { if (build1.isPlayerWall == true) { _root.game.soundManage.playSound("chai_s"); build1.remove(); } if (build2.isPlayerWall == true) { _root.game.soundManage.playSound("chai_s"); build2.remove(); } } function fireStar() { p = _root.game.map_mc.buildArray_mc.player_mc; switch (fangxiang) { case 1 : var _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - _local3)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == 1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == 1))) { if ((p.seat.y + 1) == (seat.y - _local3)) { if (p.seat.x == seat.x) { moveUp(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveUp(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveUp(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveUp(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + _local3)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == -1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == -1))) { if (p.seat.y == (seat.y + _local3)) { if (p.seat.x == seat.x) { moveDown(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveDown(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveDown(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveDown(); return(undefined); } } } else { break; } _local3++; } moveRight(); break; case 2 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - _local3)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == 1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == 1))) { if ((p.seat.y + 1) == (seat.y - _local3)) { if (p.seat.x == seat.x) { moveUp(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveUp(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveUp(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveUp(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + _local3)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == -1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == -1))) { if (p.seat.y == (seat.y + _local3)) { if (p.seat.x == seat.x) { moveDown(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveDown(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveDown(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveDown(); return(undefined); } } } else { break; } _local3++; } moveLeft(); break; case 3 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + (seat.y + 1)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == -1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == -1))) { if ((p.seat.x + 1) == (seat.x - _local3)) { if (p.seat.y == seat.y) { moveLeft(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveLeft(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + (seat.y + 1)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == 1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == 1))) { if (p.seat.x == ((seat.x + 1) + _local3)) { if (p.seat.y == seat.y) { moveRight(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveRight(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveRight(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveRight(); return(undefined); } } } else { break; } _local3++; } moveUp(); break; case 4 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + (seat.y + 1)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == -1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == -1))) { if ((p.seat.x + 1) == (seat.x - _local3)) { if (p.seat.y == seat.y) { moveLeft(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveLeft(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + (seat.y + 1)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == 1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == 1))) { if (p.seat.x == ((seat.x + 1) + _local3)) { if (p.seat.y == seat.y) { moveRight(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveRight(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveRight(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveRight(); return(undefined); } } } else { break; } _local3++; } moveDown(); } } }
Symbol 808 MovieClip [__Packages.computer.EatCom] Frame 0
class computer.EatCom extends computer.Computer { var speed, isRun, p, fangxiang, b1, seat, b2, build1, build2, gotoAndStop, body_mc, runTime, runOne, setFangxiang, swapDepths, depthNo, build3, build4, getNowSeat; function EatCom () { super(); speed = 2; } function findPlayer() { if (_root.game.frameManage.isOK(4)) { if (isRun == false) { fireStar(); } } } function fireStar() { p = _root.game.map_mc.buildArray_mc.player_mc; switch (fangxiang) { case 1 : var _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - _local3)) + "_mc"]; if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == 1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == 1))) { } else { if ((b1.isPlayerWall == true) || (b2.isPlayerWall == true)) { moveUp(); return(undefined); } break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + _local3)) + "_mc"]; if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == -1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == -1))) { } else { if ((b1.isPlayerWall == true) || (b2.isPlayerWall == true)) { moveDown(); return(undefined); } break; } _local3++; } moveRight(); break; case 2 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - _local3)) + "_mc"]; if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == 1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == 1))) { } else { if ((b1.isPlayerWall == true) || (b2.isPlayerWall == true)) { moveUp(); return(undefined); } break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + _local3)) + "_mc"]; if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == -1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == -1))) { } else { if ((b1.isPlayerWall == true) || (b2.isPlayerWall == true)) { moveDown(); return(undefined); } break; } _local3++; } moveLeft(); break; case 3 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + (seat.y + 1)) + "_mc"]; if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == -1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == -1))) { } else { if ((b1.isPlayerWall == true) || (b2.isPlayerWall == true)) { moveLeft(); return(undefined); } break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + (seat.y + 1)) + "_mc"]; if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == 1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == 1))) { } else { if ((b1.isPlayerWall == true) || (b2.isPlayerWall == true)) { moveRight(); return(undefined); } break; } _local3++; } moveUp(); break; case 4 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + (seat.y + 1)) + "_mc"]; if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == -1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == -1))) { } else { if ((b1.isPlayerWall == true) || (b2.isPlayerWall == true)) { moveLeft(); return(undefined); } break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + (seat.y + 1)) + "_mc"]; if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == 1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == 1))) { } else { if ((b1.isPlayerWall == true) || (b2.isPlayerWall == true)) { moveRight(); return(undefined); } break; } _local3++; } moveDown(); } } function resetFangxiang() { if ((build1.isPlayerWall == true) || (build2.isPlayerWall == true)) { gotoAndStop(fangxiang); body_mc.gotoAndStop(2); isRun = true; runTime = 30; runOne = function () { this.runTime--; if (this.runTime == 20) { this.eating(); } if (this.runTime == 0) { this.isRun = false; this.body_mc.gotoAndStop(1); this.runOne = function () { }; } }; } setFangxiang(random(4) + 1); } function setNowDepth() { swapDepths(((seat.y * 1000) + 600) + depthNo); } function eating() { if (build1.isPlayerWall == true) { _root.game.soundManage.playSound("chai_s"); build1.remove(); } if (build2.isPlayerWall == true) { _root.game.soundManage.playSound("chai_s"); build2.remove(); } } function moveRight() { setFangxiang(1); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 2)) + "_") + seat.y) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 2)) + "_") + (seat.y + 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 2)) + "_") + seat.y) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 2)) + "_") + (seat.y + 1)) + "_mc"]; if ((build3 == undefined) && (build4 == undefined)) { if ((build1 == undefined) && (build2 == undefined)) { goRight(); } else if (build1 == undefined) { if ((build2.myXState == 0) || (build2.myXState == 1)) { if (build2.isUse == false) { build2.remove(); } goRight(); } else { resetFangxiang(); } } else if (build2 == undefined) { if ((build1.myXState == 0) || (build1.myXState == 1)) { if (build1.isUse == false) { build1.remove(); } goRight(); } else { resetFangxiang(); } } else if (((build1.myXState == 0) || (build1.myXState == -1)) && ((build2.myXState == 0) || (build2.myXState == -1))) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goRight(); } else { resetFangxiang(); } } else { resetFangxiang(); } } function moveLeft() { setFangxiang(2); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - 1)) + "_") + seat.y) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - 1)) + "_") + (seat.y + 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x - 1)) + "_") + seat.y) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x - 1)) + "_") + (seat.y + 1)) + "_mc"]; if ((build3 == undefined) && (build4 == undefined)) { if ((build1 == undefined) && (build2 == undefined)) { goLeft(); } else if (build1 == undefined) { if ((build2.myXState == 0) || (build2.myXState == -1)) { if (build2.isUse == false) { build2.remove(); } goLeft(); } else { resetFangxiang(); } } else if (build2 == undefined) { if ((build1.myXState == 0) || (build1.myXState == -1)) { if (build1.isUse == false) { build1.remove(); } goLeft(); } else { resetFangxiang(); } } else if (((build1.myXState == 0) || (build1.myXState == -1)) && ((build2.myXState == 0) || (build2.myXState == -1))) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goLeft(); } else { resetFangxiang(); } } else { resetFangxiang(); } } function moveUp() { setFangxiang(3); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - 1)) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + seat.x) + "_") + (seat.y - 1)) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - 1)) + "_mc"]; if ((build3 == undefined) && (build4 == undefined)) { if ((build1 == undefined) && (build2 == undefined)) { goUp(); } else if (build1 == undefined) { if ((build2.myYState == 0) || (build2.myYState == 1)) { if (build2.isUse == false) { build2.remove(); } goUp(); } else { resetFangxiang(); } } else if (build2 == undefined) { if ((build1.myYState == 0) || (build1.myYState == 1)) { if (build1.isUse == false) { build1.remove(); } goUp(); } else { resetFangxiang(); } } else if (((build1.myYState == 0) || (build1.myYState == -1)) && ((build2.myYState == 0) || (build2.myYState == -1))) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goUp(); } else { resetFangxiang(); } } else { resetFangxiang(); } } function moveDown() { setFangxiang(4); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + 2)) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + 2)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + seat.x) + "_") + (seat.y + 2)) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + 2)) + "_mc"]; if ((build3 == undefined) && (build4 == undefined)) { if ((build1 == undefined) && (build2 == undefined)) { goDown(); } else if (build1 == undefined) { if ((build2.myYState == 0) || (build2.myYState == -1)) { if (build2.isUse == false) { build2.remove(); } goDown(); } else { resetFangxiang(); } } else if (build2 == undefined) { if ((build1.myYState == 0) || (build1.myYState == -1)) { if (build1.isUse == false) { build1.remove(); } goDown(); } else { resetFangxiang(); } } else if (((build1.myYState == 0) || (build1.myYState == -1)) && ((build2.myYState == 0) || (build2.myYState == -1))) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goDown(); } else { resetFangxiang(); } } else { resetFangxiang(); } } function goRight() { gotoAndStop(fangxiang); getNowSeat(1, 0); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._x = this._x + this.speed; if (this.runTime == 0) { this.isRun = false; this.runOne = function () { }; } }; } function goLeft() { gotoAndStop(fangxiang); getNowSeat(-1, 0); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._x = this._x - this.speed; if (this.runTime == 0) { this.isRun = false; this.runOne = function () { }; } }; } function goUp() { gotoAndStop(fangxiang); getNowSeat(0, -1); setNowDepth(); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._y = this._y - this.speed; if (this.runTime == 0) { this.isRun = false; this.runOne = function () { }; } }; } function goDown() { gotoAndStop(fangxiang); getNowSeat(0, 1); setNowDepth(); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._y = this._y + this.speed; if (this.runTime == 0) { this.isRun = false; this.runOne = function () { }; } }; } }
Symbol 809 MovieClip [__Packages.computer.ThroughCom] Frame 0
class computer.ThroughCom extends computer.Computer { var speed, isRun, p, fangxiang, b1, seat, b2, setFangxiang, build1, build2, build3, build4, resetFangxiang, gotoAndStop, getNowSeat, runTime, runOne, setNowDepth; function ThroughCom () { super(); speed = 1; } function findPlayer() { if (_root.game.frameManage.isOK(4)) { if (isRun == false) { fireStar(); } } } function fireStar() { p = _root.game.map_mc.buildArray_mc.player_mc; switch (fangxiang) { case 1 : var _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - _local3)) + "_mc"]; if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == 1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == 1))) { if ((p.seat.y + 1) == (seat.y - _local3)) { if (p.seat.x == seat.x) { moveUp(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveUp(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveUp(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveUp(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + _local3)) + "_mc"]; if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == -1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == -1))) { if (p.seat.y == (seat.y + _local3)) { if (p.seat.x == seat.x) { moveDown(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveDown(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveDown(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveDown(); return(undefined); } } } else { break; } _local3++; } moveRight(); break; case 2 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - _local3)) + "_mc"]; if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == 1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == 1))) { if ((p.seat.y + 1) == (seat.y - _local3)) { if (p.seat.x == seat.x) { moveUp(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveUp(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveUp(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveUp(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + _local3)) + "_mc"]; if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == -1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == -1))) { if (p.seat.y == (seat.y + _local3)) { if (p.seat.x == seat.x) { moveDown(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveDown(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveDown(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveDown(); return(undefined); } } } else { break; } _local3++; } moveLeft(); break; case 3 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + (seat.y + 1)) + "_mc"]; if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == -1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == -1))) { if ((p.seat.x + 1) == (seat.x - _local3)) { if (p.seat.y == seat.y) { moveLeft(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveLeft(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + (seat.y + 1)) + "_mc"]; if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == 1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == 1))) { if (p.seat.x == ((seat.x + 1) + _local3)) { if (p.seat.y == seat.y) { moveRight(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveRight(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveRight(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveRight(); return(undefined); } } } else { break; } _local3++; } moveUp(); break; case 4 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + (seat.y + 1)) + "_mc"]; if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == -1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == -1))) { if ((p.seat.x + 1) == (seat.x - _local3)) { if (p.seat.y == seat.y) { moveLeft(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveLeft(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + (seat.y + 1)) + "_mc"]; if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == 1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == 1))) { if (p.seat.x == ((seat.x + 1) + _local3)) { if (p.seat.y == seat.y) { moveRight(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveRight(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveRight(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveRight(); return(undefined); } } } else { break; } _local3++; } moveDown(); } } function moveRight() { setFangxiang(1); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 2)) + "_") + seat.y) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 2)) + "_") + (seat.y + 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 2)) + "_") + seat.y) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 2)) + "_") + (seat.y + 1)) + "_mc"]; if ((((build3 == undefined) && (build4 == undefined)) && (build1.isBian != true)) && (build2.isBian != true)) { if (build2.isUse == false) { build2.remove(); } if (build1.isUse == false) { build1.remove(); } goRight(); } else { resetFangxiang(); } } function moveLeft() { setFangxiang(2); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - 1)) + "_") + seat.y) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - 1)) + "_") + (seat.y + 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x - 1)) + "_") + seat.y) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x - 1)) + "_") + (seat.y + 1)) + "_mc"]; if ((((build3 == undefined) && (build4 == undefined)) && (build1.isBian != true)) && (build2.isBian != true)) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goLeft(); } else { resetFangxiang(); } } function moveUp() { setFangxiang(3); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - 1)) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + seat.x) + "_") + (seat.y - 1)) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - 1)) + "_mc"]; if ((((build3 == undefined) && (build4 == undefined)) && (build1.isBian != true)) && (build2.isBian != true)) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goUp(); } else { resetFangxiang(); } } function moveDown() { setFangxiang(4); build1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + 2)) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + 2)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + seat.x) + "_") + (seat.y + 2)) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + 2)) + "_mc"]; if ((((build3 == undefined) && (build4 == undefined)) && (build1.isBian != true)) && (build2.isBian != true)) { if (build1.isUse == false) { build1.remove(); } if (build2.isUse == false) { build2.remove(); } goDown(); } else { resetFangxiang(); } } function goRight() { gotoAndStop(fangxiang); getNowSeat(1, 0); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._x = this._x + this.speed; if (this.runTime == 0) { this.randomFangxiang(); this.isRun = false; this.runOne = function () { }; } }; } function goLeft() { gotoAndStop(fangxiang); getNowSeat(-1, 0); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._x = this._x - this.speed; if (this.runTime == 0) { this.randomFangxiang(); this.isRun = false; this.runOne = function () { }; } }; } function goUp() { gotoAndStop(fangxiang); getNowSeat(0, -1); setNowDepth(); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._y = this._y - this.speed; if (this.runTime == 0) { this.randomFangxiang(); this.setNowDepth(); this.isRun = false; this.runOne = function () { }; } }; } function goDown() { gotoAndStop(fangxiang); getNowSeat(0, 1); setNowDepth(); runTime = manage.GameManage.oneSize / speed; isRun = true; runOne = function () { this.runTime--; this._y = this._y + this.speed; if (this.runTime == 0) { this.randomFangxiang(); this.setNowDepth(); this.isRun = false; this.runOne = function () { }; } }; } function randomFangxiang() { if (random(13) == 0) { resetFangxiang(); } } }
Symbol 810 MovieClip [__Packages.building.CaseWall] Frame 0
class building.CaseWall extends building.Wall { var isFire, myCaseObj, myType, powerup, myXState, myYState, isCanBooo, _name, body_mc; function CaseWall () { super(); isFire = true; myCaseObj = new Array(); myType = powerup; myXState = 2; myYState = 2; isCanBooo = false; findSwitch(); } function findSwitch() { switch (myType) { case 61 : manage.GameManage.switchWallSetArray[1].push(_name); break; case 63 : manage.GameManage.switchWallSetArray[2].push(_name); break; case 65 : manage.GameManage.switchWallSetArray[3].push(_name); break; case 67 : manage.GameManage.switchWallSetArray[4].push(_name); break; case 69 : manage.GameManage.switchWallSetArray[5].push(_name); } } function remove() { myXState = 0; myYState = 0; isFire = false; body_mc.play(); } function boooBuild() { } }
Symbol 811 MovieClip [__Packages.building.SwitchWall] Frame 0
class building.SwitchWall extends building.Wall { var myCaseObj, myType, powerup, myXState, myYState, isCanBooo, body_mc; function SwitchWall () { super(); myCaseObj = new Array(); myType = powerup; trace("\u4F10\u4EEC this.myType=" + myType); myXState = 2; myYState = 2; isCanBooo = true; } function remove() { body_mc.play(); } function boooBuild() { switch (myType) { case 60 : myCaseObj = manage.GameManage.switchWallSetArray[1]; break; case 62 : myCaseObj = manage.GameManage.switchWallSetArray[2]; break; case 64 : myCaseObj = manage.GameManage.switchWallSetArray[3]; break; case 66 : myCaseObj = manage.GameManage.switchWallSetArray[4]; break; case 68 : myCaseObj = manage.GameManage.switchWallSetArray[5]; } var _local3 = 0; while (_local3 < myCaseObj.length) { _root.game.map_mc.buildArray_mc[myCaseObj[_local3]].remove(); _local3++; } remove(); } }
Symbol 812 MovieClip [__Packages.building.BoatWall] Frame 0
class building.BoatWall extends building.Wall { var isPass, myType, myXState, myYState, isCanBooo, _name; function BoatWall () { super(); isPass = false; myType = 12; myXState = 2; myYState = 2; isCanBooo = false; manage.GameManage.boatWallArray.push(_name); } function boooBuild() { } function remove() { } }
Symbol 813 MovieClip [__Packages.building.WhenWall] Frame 0
class building.WhenWall extends building.Wall { var isOpen, whenTimer, myType, myXState, myYState, isCanBooo, gotoAndStop, hit_mc, seat; function WhenWall () { super(); isOpen = false; whenTimer = 100; myType = 15; myXState = 2; myYState = 2; isCanBooo = false; } function run() { if (isOpen == false) { whenTimer--; if (whenTimer <= 0) { gotoAndStop(2); myXState = 0; myYState = 0; isOpen = true; whenTimer = 100; } } else { whenTimer--; if (whenTimer <= 0) { if (hit_mc.hitTest(_root.game.map_mc.buildArray_mc.player_mc.hit_mc) || (_root.game.map_mc.comSetArray_mc[((("qiang" + seat.x) + "_") + seat.y) + "_mc"] != undefined)) { } else { gotoAndStop(1); myXState = 2; myYState = 2; isOpen = false; whenTimer = 100; } } } } function boooBuild() { } }
Symbol 814 MovieClip [__Packages.building.RestoreWall] Frame 0
class building.RestoreWall extends building.Wall { var restoreTimer, myType, myXState, myYState, isCanBooo, gotoAndStop, run; function RestoreWall () { super(); restoreTimer = 140; myType = 14; myXState = 2; myYState = 2; isCanBooo = true; } function boooBuild() { gotoAndStop(2); myXState = 0; myYState = 0; isCanBooo = false; run = function () { this.restoreTimer--; if (this.restoreTimer <= 0) { if (this.hit_mc.hitTest(_root.game.map_mc.buildArray_mc.player_mc.hit_mc)) { } else { this.isCanBooo = true; this.restoreTimer = 140; this.gotoAndStop(1); this.myXState = 2; this.myYState = 2; this.run = null; } } }; } }
Symbol 815 MovieClip [__Packages.powerup.PowerUp] Frame 0
class powerup.PowerUp extends building.Building { var myType, myXState, myYState, isUse, isCanBooo, _y, _x, removeMovieClip; function PowerUp () { super(); myType = 100; myXState = 0; myYState = 0; isUse = false; isCanBooo = false; } function booo() { } function viewHappy() { _root.game.map_mc.skyArray_mc.attachMovie("powerup-guang", ("powerup-guang" + _root.game.map_mc.skyArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.skyArray_mc.getNextHighestDepth(), {_x:_x + 12, _y:_y + 12}); } function remove() { removeMovieClip(); } }
Symbol 816 MovieClip [__Packages.powerup.PowerMoney] Frame 0
class powerup.PowerMoney extends powerup.PowerUp { var gotoAndStop, moneyType, _y, _x, isUse, remove; function PowerMoney () { super(); setImage(); } function setImage() { gotoAndStop(moneyType); } function booo() { _root.game.soundManage.playSound("money_s"); var _local3 = getScore(); _root.game.addScore(_local3); _root.game.map_mc.skyArray_mc.attachMovie("addScore", ("addScore" + _root.game.map_mc.skyArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.skyArray_mc.getNextHighestDepth(), {_x:_x + 12, _y:_y + 12, no:_local3}); isUse = true; remove(); } function getScore() { switch (moneyType) { case 1 : return(20); case 2 : return(35); case 3 : return(50); case 4 : return(70); case 5 : return(80); case 6 : return(110); case 7 : return(140); case 8 : return(160); case 9 : return(200); case 10 : return(240); case 11 : return(280); case 12 : return(350); case 13 : return(500); } } }
Symbol 817 MovieClip [__Packages.building.StrongWall] Frame 0
class building.StrongWall extends building.Wall { var myType, myXState, myYState, isCanBooo, isBian, isStrong; function StrongWall () { super(); myType = 11; myXState = 2; myYState = 2; isCanBooo = false; if (isBian != true) { isStrong = true; } } function boooBuild() { } }
Symbol 818 MovieClip [__Packages.computer.CommonCom] Frame 0
class computer.CommonCom extends computer.Computer { var speed, myTimer, isRun, p, fangxiang, b1, seat, b2, moveUp, moveDown, moveRight, moveLeft; function CommonCom () { super(); if (_root.game.level > 8) { speed = 3; } else { speed = 2; } } function findPlayer() { if ((myTimer % 4) == 0) { if (isRun == false) { fireStar(); } } } function fireStar() { p = _root.game.map_mc.buildArray_mc.player_mc; switch (fangxiang) { case 1 : var _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - _local3)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == 1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == 1))) { if ((p.seat.y + 1) == (seat.y - _local3)) { if (p.seat.x == seat.x) { moveUp(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveUp(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveUp(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveUp(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + _local3)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == -1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == -1))) { if (p.seat.y == (seat.y + _local3)) { if (p.seat.x == seat.x) { moveDown(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveDown(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveDown(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveDown(); return(undefined); } } } else { break; } _local3++; } moveRight(); break; case 2 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - _local3)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == 1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == 1))) { if ((p.seat.y + 1) == (seat.y - _local3)) { if (p.seat.x == seat.x) { moveUp(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveUp(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveUp(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveUp(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + _local3)) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + _local3)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myYState == 0)) || (b1.myYState == -1)) && (((b2 == undefined) || (b2.myYState == 0)) || (b2.myYState == -1))) { if (p.seat.y == (seat.y + _local3)) { if (p.seat.x == seat.x) { moveDown(); return(undefined); } if (p.seat.x == (seat.x + 1)) { moveDown(); return(undefined); } if ((p.seat.x + 1) == seat.x) { moveDown(); return(undefined); } if ((p.seat.x + 1) == (seat.x + 1)) { moveDown(); return(undefined); } } } else { break; } _local3++; } moveLeft(); break; case 3 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + (seat.y + 1)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == -1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == -1))) { if ((p.seat.x + 1) == (seat.x - _local3)) { if (p.seat.y == seat.y) { moveLeft(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveLeft(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + (seat.y + 1)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == 1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == 1))) { if (p.seat.x == ((seat.x + 1) + _local3)) { if (p.seat.y == seat.y) { moveRight(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveRight(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveRight(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveRight(); return(undefined); } } } else { break; } _local3++; } moveUp(); break; case 4 : _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - _local3)) + "_") + (seat.y + 1)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == -1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == -1))) { if ((p.seat.x + 1) == (seat.x - _local3)) { if (p.seat.y == seat.y) { moveLeft(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveLeft(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveLeft(); return(undefined); } } } else { break; } _local3++; } _local3 = 1; while (_local3 <= 8) { b1 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + seat.y) + "_mc"]; b2 = _root.game.map_mc.buildArray_mc[((("qiang" + ((seat.x + 1) + _local3)) + "_") + (seat.y + 1)) + "_mc"]; if (b1.isPass != undefined) { b1 = undefined; } if (b2.isPass != undefined) { b2 = undefined; } if ((((b1 == undefined) || (b1.myXState == 0)) || (b1.myXState == 1)) && (((b2 == undefined) || (b2.myXState == 0)) || (b2.myXState == 1))) { if (p.seat.x == ((seat.x + 1) + _local3)) { if (p.seat.y == seat.y) { moveRight(); return(undefined); } if (p.seat.y == (seat.y + 1)) { moveRight(); return(undefined); } if ((p.seat.y + 1) == seat.y) { moveRight(); return(undefined); } if ((p.seat.y + 1) == (seat.y + 1)) { moveRight(); return(undefined); } } } else { break; } _local3++; } moveDown(); } } }
Symbol 819 MovieClip [__Packages.building.PlayerWall] Frame 0
class building.PlayerWall extends building.Wall { var isPlayerWall, runTimer, myType, myXState, myYState, isCanBooo, gotoAndStop; function PlayerWall () { super(); isPlayerWall = true; runTimer = _root.game.map_mc.buildArray_mc.player_mc.wallTimeMax; myType = 1; myXState = 2; myYState = 2; isCanBooo = true; } function boooBuild() { remove(); } function run() { runTimer--; if (runTimer == 0) { remove(); } } function remove() { gotoAndStop(2); } }
Symbol 820 MovieClip [__Packages.building.CommonWall] Frame 0
class building.CommonWall extends building.Wall { var myType, myXState, myYState, isCanBooo, seat, powerup, swapDepths, _parent, body_mc; function CommonWall () { super(); myType = 20; myXState = 2; myYState = 2; isCanBooo = true; } function boooBuild() { var _local3 = new Object(); _local3.x = seat.x; _local3.y = seat.y; var _local4 = powerup; swapDepths(_parent.getNextHighestDepth()); remove(); if ((_local4 > 0) && (_local4 < 13)) { _root.game.createPowreUp("PowerHoney", _local3.x, _local3.y, _local4); } else if (_local4 == 14) { _root.game.createPowreUp("powerWallTime", _local3.x, _local3.y); } else if (_local4 == 15) { _root.game.createPowreUp("powerSpeed", _local3.x, _local3.y); } else if (_local4 == 16) { _root.game.createPowreUp("powerHammer", _local3.x, _local3.y); } else if (_local4 == 17) { _root.game.createPowreUp("powerBoat", _local3.x, _local3.y); } else if (_local4 == 18) { _root.game.createPowreUp("powerPower", _local3.x, _local3.y); } else if (_local4 == 19) { _root.game.createPowreUp("powerStoneWall", _local3.x, _local3.y); } } function remove() { _root.game.addScore(_root.game.level); body_mc.play(); } }
Symbol 821 MovieClip [__Packages.building.SelectWall] Frame 0
class building.SelectWall extends building.Wall { var isSelect, myType, myXState, myYState, isCanBooo, _name, seat, powerup, swapDepths, _parent, body_mc; function SelectWall () { super(); isSelect = true; myType = 40; myXState = 2; myYState = 2; isCanBooo = false; manage.GameManage.selectWallArray.push(_name); } function boooBuild() { if (_root.game.map_mc.buildArray_mc.player_mc.isHammer == true) { var _local3 = new Object(); _local3.x = seat.x; _local3.y = seat.y; var _local4 = powerup; swapDepths(_parent.getNextHighestDepth()); remove(); if ((_local4 > 0) && (_local4 < 14)) { _root.game.createPowreUp("powerMoney", _local3.x, _local3.y, _local4); } else if (_local4 == 14) { _root.game.createPowreUp("powerWallTime", _local3.x, _local3.y); } else if (_local4 == 15) { _root.game.createPowreUp("powerSpeed", _local3.x, _local3.y); } else if (_local4 == 16) { _root.game.createPowreUp("powerHammer", _local3.x, _local3.y); } else if (_local4 == 17) { _root.game.createPowreUp("powerBoat", _local3.x, _local3.y); } else if (_local4 == 18) { _root.game.createPowreUp("powerPower", _local3.x, _local3.y); } else if (_local4 == 19) { _root.game.createPowreUp("powerStoneWall", _local3.x, _local3.y); } } } function remove() { isSelect = false; _root.game.addScore(_root.game.level * 2); body_mc.play(); } }
Symbol 822 MovieClip [__Packages.powerup.PowerSpeed] Frame 0
class powerup.PowerSpeed extends powerup.PowerUp { var isUse, viewHappy, remove; function PowerSpeed () { super(); } function booo() { _root.game.soundManage.playSound("powerup_s"); _root.game.popupPowerup_mc.myType = 3; _root.game.popupPowerup_mc.gotoAndPlay(2); _root.game.map_mc.buildArray_mc.player_mc.speed = 8; _root.game.viewArray_mc.attachMovie("powerup-guang", ("powerup-guang" + _root.game.viewArray_mc.getNextHighestDepth()) + "_mc", _root.game.viewArray_mc.getNextHighestDepth(), {_x:_root.game.powerup_speed_mc._x + 12, _y:_root.game.powerup_speed_mc._y + 12}); _root.game.powerup_speed_mc.gotoAndStop(1); isUse = true; viewHappy(); remove(); } }
Symbol 823 MovieClip [__Packages.powerup.PowerStoneWall] Frame 0
class powerup.PowerStoneWall extends powerup.PowerUp { var power, isUse, viewHappy, remove; function PowerStoneWall () { super(); power = 4; } function booo() { _root.game.soundManage.playSound("powerup_s"); _root.game.map_mc.buildArray_mc.player_mc.addStoneWall(power); isUse = true; viewHappy(); remove(); } }
Symbol 824 MovieClip [__Packages.powerup.PowerWallTime] Frame 0
class powerup.PowerWallTime extends powerup.PowerUp { var power, isUse, viewHappy, remove; function PowerWallTime () { super(); power = 5; } function booo() { _root.game.soundManage.playSound("powerup_s"); _root.game.popupPowerup_mc.myType = 2; _root.game.popupPowerup_mc.gotoAndPlay(2); _root.game.map_mc.buildArray_mc.player_mc.wallTimeMax = _root.game.map_mc.buildArray_mc.player_mc.wallTimeMax + 100; _root.game.viewArray_mc.attachMovie("powerup-guang", ("powerup-guang" + _root.game.viewArray_mc.getNextHighestDepth()) + "_mc", _root.game.viewArray_mc.getNextHighestDepth(), {_x:_root.game.powerup_time_mc._x + 12, _y:_root.game.powerup_time_mc._y + 12}); _root.game.powerup_time_mc.gotoAndStop(1); isUse = true; viewHappy(); remove(); } }
Symbol 825 MovieClip [__Packages.powerup.PowerPower] Frame 0
class powerup.PowerPower extends powerup.PowerUp { var power, isUse, viewHappy, remove; function PowerPower () { super(); power = 5; } function booo() { _root.game.soundManage.playSound("powerup_s"); _root.game.map_mc.buildArray_mc.player_mc.addPower(power); isUse = true; viewHappy(); remove(); } }
Symbol 826 MovieClip [__Packages.powerup.PowerBoat] Frame 0
class powerup.PowerBoat extends powerup.PowerUp { var isUse, viewHappy, remove; function PowerBoat () { super(); } function booo() { _root.game.soundManage.playSound("powerup_s"); _root.game.popupPowerup_mc.myType = 4; _root.game.popupPowerup_mc.gotoAndPlay(2); _root.game.map_mc.buildArray_mc.player_mc.isBoat = true; _root.game.viewArray_mc.attachMovie("powerup-guang", ("powerup-guang" + _root.game.viewArray_mc.getNextHighestDepth()) + "_mc", _root.game.viewArray_mc.getNextHighestDepth(), {_x:_root.game.powerup_boat_mc._x + 12, _y:_root.game.powerup_boat_mc._y + 12}); _root.game.powerup_boat_mc.gotoAndStop(1); var _local3 = 0; while (_local3 < manage.GameManage.boatWallArray.length) { _root.game.map_mc.buildArray_mc[manage.GameManage.boatWallArray[_local3]].isPass = true; _local3++; } isUse = true; viewHappy(); remove(); } }
Symbol 827 MovieClip [__Packages.powerup.PowerHammer] Frame 0
class powerup.PowerHammer extends powerup.PowerUp { var isUse, viewHappy, remove; function PowerHammer () { super(); } function booo() { _root.game.soundManage.playSound("powerup_s"); _root.game.popupPowerup_mc.myType = 1; _root.game.popupPowerup_mc.gotoAndPlay(2); _root.game.map_mc.buildArray_mc.player_mc.isHammer = true; _root.game.viewArray_mc.attachMovie("powerup-guang", ("powerup-guang" + _root.game.viewArray_mc.getNextHighestDepth()) + "_mc", _root.game.viewArray_mc.getNextHighestDepth(), {_x:_root.game.powerup_hammer_mc._x + 12, _y:_root.game.powerup_hammer_mc._y + 12}); _root.game.powerup_hammer_mc.gotoAndStop(1); var _local3 = 0; while (_local3 < manage.GameManage.selectWallArray.length) { _root.game.map_mc.buildArray_mc[manage.GameManage.selectWallArray[_local3]].isCanBooo = true; _local3++; } isUse = true; viewHappy(); remove(); } }
Symbol 828 MovieClip [__Packages.Player] Frame 0
class Player extends Father { var footNo, myTimer, nowWall, stoneWallNo, power, isHammer, isBoat, isBuild, speed, isRun, xiong_mc, runTime, swapDepths, seat, _x, _y, fangxiang, gotoAndStop, build1, build2, build3, build4, hit_mc; function Player () { super(); footNo = 1; myTimer = 0; nowWall = 1; stoneWallNo = 6; power = powerMax; _root.game.life = _root.game.life; _root.game.power = power; _root.game.powerStone = stoneWallNo; _root.game.power_mc.gotoAndStop(power + 1); _root.game.powerup_speed_mc.gotoAndStop(2); _root.game.powerup_time_mc.gotoAndStop(2); _root.game.powerup_hammer_mc.gotoAndStop(2); _root.game.powerup_boat_mc.gotoAndStop(2); _root.game.wallView_mc.gotoAndStop(1); isHammer = false; isBoat = false; isBuild = false; setFangxiang(4); speed = 6; isRun = false; getNowSeat(0, 0); setNowDepth(); } function addStoneWall(no) { stoneWallNo = stoneWallNo + no; _root.game.powerStone = stoneWallNo; } function addPower(no) { power = power + no; if (power > powerMax) { power = powerMax; } _root.game.power = power; _root.game.power_mc.gotoAndStop(power + 1); } function reducePower(p) { if (nowWall == 2) { stoneWallNo = stoneWallNo - p; _root.game.powerStone = stoneWallNo; } else { power = power - p; _root.game.power = power; _root.game.power_mc.gotoAndStop(power + 1); } } function changeNowWall() { if (nowWall == 1) { nowWall = 2; _root.game.wallView_mc.gotoAndStop(2); } else if (nowWall == 2) { nowWall = 1; _root.game.wallView_mc.gotoAndStop(1); } } function run() { myTimer++; if (myTimer == 5) { isComputerHit(); myTimer = 0; } runOne(); } function runOne() { } function buildWall(str, xx, yy) { xiong_mc.gotoAndStop(2); _root.game.soundManage.playSound("build_s"); createBuilding = function () { _root.game.createOneBuilding(str, xx, yy); }; createBuilding(); runTime = 10; isRun = true; runOne = function () { this.runTime--; if (this.runTime == 0) { this.xiong_mc.gotoAndStop(1); this.isRun = false; this.runOne = function () { }; } }; } function createBuilding() { } function addBuildWall(str, xx, yy) { var onYYY = createBuilding; createBuilding = function () { onYYY(); _root.game.createOneBuilding(str, xx, yy); }; } function returnWallStr() { switch (nowWall) { case 1 : return("playerWall"); case 2 : return("playerStoneWall"); } } function setNowDepth() { swapDepths(((seat.y + 1) * 1000) + 800); } function getNowSeat(xno, yno) { seat = manage.DepthManage.getSeat((_x - 12) + (xno * 24), (_y - 12) + (yno * 24)); } function setFangxiang(no) { fangxiang = no; gotoAndStop(fangxiang); } function reduceWallView() { _root.game.soundManage.playSound("chai_s"); if (isHammer == false) { xiong_mc.gotoAndStop(2); } else { xiong_mc.gotoAndStop(3); } runTime = 10; isRun = true; runOne = function () { this.runTime--; if (this.runTime == 0) { this.xiong_mc.gotoAndStop(1); this.isRun = false; this.runOne = function () { }; } }; } function pressSpaces() { if (isRun == false) { switch (fangxiang) { case 1 : build1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 2)) + "_") + seat.y) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 2)) + "_") + (seat.y + 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 2)) + "_") + seat.y) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 2)) + "_") + (seat.y + 1)) + "_mc"]; if ((((build1 == undefined) && (build2 == undefined)) && (build3 == undefined)) && (build4 == undefined)) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x + 2, seat.y); reducePower(1); } if (powerEnough(1)) { if (isRun == true) { _root.game.createOneBuilding(returnWallStr(), seat.x + 2, seat.y + 1); } else { buildWall(returnWallStr(), seat.x + 2, seat.y + 1); } reducePower(1); } } else if ((build1 == undefined) && (build3 == undefined)) { if (build4 != undefined) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x + 2, seat.y); reducePower(1); } } else if (build2.isCanBooo == false) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x + 2, seat.y); reducePower(1); } } else if (build2.isCanBooo == true) { reduceWallView(); build2.boooBuild(); } } else if ((build2 == undefined) && (build4 == undefined)) { if (build3 != undefined) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x + 2, seat.y + 1); reducePower(1); } } else if (build1.isCanBooo == false) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x + 2, seat.y + 1); reducePower(1); } } else { reduceWallView(); build1.boooBuild(); } } else if ((build3 != undefined) && (build4 != undefined)) { } else { if ((build1.isCanBooo == true) || (build2.isCanBooo == true)) { reduceWallView(); } build1.boooBuild(); build2.boooBuild(); } break; case 2 : build1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - 1)) + "_") + seat.y) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - 1)) + "_") + (seat.y + 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x - 1)) + "_") + seat.y) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x - 1)) + "_") + (seat.y + 1)) + "_mc"]; if ((((build1 == undefined) && (build2 == undefined)) && (build3 == undefined)) && (build4 == undefined)) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x - 1, seat.y); reducePower(1); } if (powerEnough(1)) { if (isRun == true) { _root.game.createOneBuilding(returnWallStr(), seat.x - 1, seat.y + 1); } else { buildWall(returnWallStr(), seat.x - 1, seat.y + 1); } reducePower(1); } } else if ((build1 == undefined) && (build3 == undefined)) { if (build4 != undefined) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x - 1, seat.y); reducePower(1); } } else if (build2.isCanBooo == false) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x - 1, seat.y); reducePower(1); } } else { reduceWallView(); build2.boooBuild(); } } else if ((build2 == undefined) && (build4 == undefined)) { if (build3 != undefined) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x - 1, seat.y + 1); reducePower(1); } } else if (build1.isCanBooo == false) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x - 1, seat.y + 1); reducePower(1); } } else { reduceWallView(); build1.boooBuild(); } } else if ((build3 != undefined) && (build4 != undefined)) { } else { if ((build1.isCanBooo == true) || (build2.isCanBooo == true)) { reduceWallView(); } build1.boooBuild(); build2.boooBuild(); } break; case 3 : build1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - 1)) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - 1)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + seat.x) + "_") + (seat.y - 1)) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - 1)) + "_mc"]; if ((((build1 == undefined) && (build2 == undefined)) && (build3 == undefined)) && (build4 == undefined)) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x, seat.y - 1); reducePower(1); } if (powerEnough(1)) { if (isRun == true) { _root.game.createOneBuilding(returnWallStr(), seat.x + 1, seat.y - 1); } else { buildWall(returnWallStr(), seat.x + 1, seat.y - 1); } reducePower(1); } } else if ((build1 == undefined) && (build3 == undefined)) { if (build4 != undefined) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x, seat.y - 1); reducePower(1); } } else if (build2.isCanBooo == false) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x, seat.y - 1); reducePower(1); } } else { reduceWallView(); build2.boooBuild(); } } else if ((build2 == undefined) && (build4 == undefined)) { if (build3 != undefined) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x + 1, seat.y - 1); reducePower(1); } } else if (build1.isCanBooo == false) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x + 1, seat.y - 1); reducePower(1); } } else { reduceWallView(); build1.boooBuild(); } } else if ((build3 != undefined) && (build4 != undefined)) { } else { if ((build1.isCanBooo == true) || (build2.isCanBooo == true)) { reduceWallView(); } build1.boooBuild(); build2.boooBuild(); } break; case 4 : build1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + 2)) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + 2)) + "_mc"]; build3 = _root.game.map_mc.comSetArray_mc[((("qiang" + seat.x) + "_") + (seat.y + 2)) + "_mc"]; build4 = _root.game.map_mc.comSetArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + 2)) + "_mc"]; if ((((build1 == undefined) && (build2 == undefined)) && (build3 == undefined)) && (build4 == undefined)) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x, seat.y + 2); reducePower(1); } if (powerEnough(1)) { if (isRun == true) { _root.game.createOneBuilding(returnWallStr(), seat.x + 1, seat.y + 2); } else { buildWall(returnWallStr(), seat.x + 1, seat.y + 2); } reducePower(1); } } else if ((build1 == undefined) && (build3 == undefined)) { if (build4 != undefined) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x, seat.y + 2); reducePower(1); } } else if (build2.isCanBooo == false) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x, seat.y + 2); reducePower(1); } } else { reduceWallView(); build2.boooBuild(); } } else if ((build2 == undefined) && (build4 == undefined)) { if (build4 != undefined) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x + 1, seat.y + 2); reducePower(1); } } else if (build1.isCanBooo == false) { if (powerEnough(1)) { buildWall(returnWallStr(), seat.x + 1, seat.y + 2); reducePower(1); } } else { reduceWallView(); build1.boooBuild(); } } else if ((build3 != undefined) && (build4 != undefined)) { } else { if ((build1.isCanBooo == true) || (build2.isCanBooo == true)) { reduceWallView(); } build1.boooBuild(); build2.boooBuild(); } } } else { isBuild = true; } if (((build1.isSelect == true) || (build2.isSelect == true)) && (isHammer == false)) { _root.game.isSelect_mc.gotoAndPlay(2); } if ((build1.isFire == true) || (build2.isFire == true)) { _root.game.isFire_mc.gotoAndPlay(2); } if ((build1.isStrong == true) || (build2.isStrong == true)) { _root.game.isStrong_mc.gotoAndPlay(2); } } function powerEnough(no) { if (nowWall == 1) { if (power >= no) { return(true); } trace("power\u4E0D\u591F\u4E86\uFF01"); return(false); } if (nowWall == 2) { if (stoneWallNo > 0) { if (power >= no) { return(true); } trace("power\u4E0D\u591F\u4E86\uFF01"); return(false); } trace(" \u7816 \u4E0D\u591F\u4E86\uFF01"); return(false); } } function moveRight() { if (fangxiang == 1) { build1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 2)) + "_") + seat.y) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 2)) + "_") + (seat.y + 1)) + "_mc"]; if ((build1 == undefined) && (build2 == undefined)) { goRight(); } else if (build1 == undefined) { if (((build2.myXState == 0) || (build2.myXState == 1)) || (build2.isPass == true)) { goRight(); } } else if (build2 == undefined) { if (((build1.myXState == 0) || (build1.myXState == 1)) || (build1.isPass == true)) { goRight(); } } else if ((((build1.myXState == 0) || (build1.myXState == -1)) || (build1.isPass == true)) && (((build2.myXState == 0) || (build2.myXState == -1)) || (build2.isPass == true))) { goRight(); } } else { setFangxiang(1); } } function moveLeft() { if (fangxiang == 2) { build1 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - 1)) + "_") + seat.y) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x - 1)) + "_") + (seat.y + 1)) + "_mc"]; if ((build1 == undefined) && (build2 == undefined)) { goLeft(); } else if (build1 == undefined) { if (((build2.myXState == 0) || (build2.myXState == -1)) || (build2.isPass == true)) { goLeft(); } } else if (build2 == undefined) { if (((build1.myXState == 0) || (build1.myXState == -1)) || (build1.isPass == true)) { goLeft(); } } else if ((((build1.myXState == 0) || (build1.myXState == -1)) || (build1.isPass == true)) && (((build2.myXState == 0) || (build2.myXState == -1)) || (build2.isPass == true))) { goLeft(); } } else { setFangxiang(2); } } function moveUp() { if (fangxiang == 3) { build1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y - 1)) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y - 1)) + "_mc"]; if ((build1 == undefined) && (build2 == undefined)) { goUp(); } else if (build1 == undefined) { if (((build2.myYState == 0) || (build2.myYState == 1)) || (build2.isPass == true)) { goUp(); } } else if (build2 == undefined) { if (((build1.myYState == 0) || (build1.myYState == 1)) || (build1.isPass == true)) { goUp(); } } else if ((((build1.myYState == 0) || (build1.myYState == -1)) || (build1.isPass == true)) && (((build2.myYState == 0) || (build2.myYState == -1)) || (build2.isPass == true))) { goUp(); } } else { setFangxiang(3); } } function moveDown() { if (fangxiang == 4) { build1 = _root.game.map_mc.buildArray_mc[((("qiang" + seat.x) + "_") + (seat.y + 2)) + "_mc"]; build2 = _root.game.map_mc.buildArray_mc[((("qiang" + (seat.x + 1)) + "_") + (seat.y + 2)) + "_mc"]; if ((build1 == undefined) && (build2 == undefined)) { goDown(); } else if (build1 == undefined) { if (((build2.myYState == 0) || (build2.myYState == -1)) || (build2.isPass == true)) { goDown(); } } else if (build2 == undefined) { if (((build1.myYState == 0) || (build1.myYState == -1)) || (build1.isPass == true)) { goDown(); } } else if ((((build1.myYState == 0) || (build1.myYState == -1)) || (build1.isPass == true)) && (((build2.myYState == 0) || (build2.myYState == -1)) || (build2.isPass == true))) { goDown(); } } else { setFangxiang(4); } } function goRight() { isPowerUpBooo(); runTime = manage.GameManage.oneSize / speed; isRun = true; getNowSeat(1, 0); runOne = function () { this.runTime--; this._x = this._x + this.speed; this.toRightMoveMap(); if (this.runTime == 0) { if (this.footNo == 1) { _root.game.map_mc.footArray_mc.attachMovie("foot_s", ("foot_h" + _root.game.map_mc.footArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.footArray_mc.getNextHighestDepth(), {_x:this._x - 12, _y:this._y + 8, _xscale:-100}); this.footNo = 2; } else { _root.game.map_mc.footArray_mc.attachMovie("foot_s", ("foot_h" + _root.game.map_mc.footArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.footArray_mc.getNextHighestDepth(), {_x:this._x - 12, _y:this._y + 16, _xscale:-100}); this.footNo = 1; } this.isRun = false; this.runOne = function () { }; if (this.isBuild == true) { this.isBuild = false; this.pressSpaces(); } } }; } function goLeft() { isPowerUpBooo(); runTime = manage.GameManage.oneSize / speed; isRun = true; getNowSeat(-1, 0); runOne = function () { this.runTime--; this._x = this._x - this.speed; this.toLeftMoveMap(); if (this.runTime == 0) { if (this.footNo == 1) { _root.game.map_mc.footArray_mc.attachMovie("foot_s", ("foot_h" + _root.game.map_mc.footArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.footArray_mc.getNextHighestDepth(), {_x:this._x + 12, _y:this._y + 8}); this.footNo = 2; } else { _root.game.map_mc.footArray_mc.attachMovie("foot_s", ("foot_h" + _root.game.map_mc.footArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.footArray_mc.getNextHighestDepth(), {_x:this._x + 12, _y:this._y + 16}); this.footNo = 1; } this.isRun = false; this.runOne = function () { }; if (this.isBuild == true) { this.isBuild = false; this.pressSpaces(); } } }; } function goUp() { isPowerUpBooo(); runTime = manage.GameManage.oneSize / speed; isRun = true; getNowSeat(0, -1); setNowDepth(); runOne = function () { this.runTime--; this._y = this._y - this.speed; this.toUpMoveMap(); if (this.runTime == 0) { if (this.footNo == 1) { _root.game.map_mc.footArray_mc.attachMovie("foot_h", ("foot_h" + _root.game.map_mc.footArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.footArray_mc.getNextHighestDepth(), {_x:this._x - 12, _y:this._y + 12, _yscale:-100}); this.footNo = 2; } else { _root.game.map_mc.footArray_mc.attachMovie("foot_h", ("foot_h" + _root.game.map_mc.footArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.footArray_mc.getNextHighestDepth(), {_x:this._x + 12, _y:this._y + 12, _yscale:-100}); this.footNo = 1; } this.isRun = false; this.runOne = function () { }; if (this.isBuild == true) { this.isBuild = false; this.pressSpaces(); } } }; } function goDown() { isPowerUpBooo(); runTime = manage.GameManage.oneSize / speed; isRun = true; getNowSeat(0, 1); setNowDepth(); runOne = function () { this.runTime--; this._y = this._y + this.speed; this.toDownMoveMap(); if (this.runTime == 0) { if (this.footNo == 1) { _root.game.map_mc.footArray_mc.attachMovie("foot_h", ("foot_h" + _root.game.map_mc.footArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.footArray_mc.getNextHighestDepth(), {_x:this._x - 12, _y:this._y - 12}); this.footNo = 2; } else { _root.game.map_mc.footArray_mc.attachMovie("foot_h", ("foot_h" + _root.game.map_mc.footArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.footArray_mc.getNextHighestDepth(), {_x:this._x + 12, _y:this._y - 12}); this.footNo = 1; } this.isRun = false; this.runOne = function () { }; if (this.isBuild == true) { this.isBuild = false; this.pressSpaces(); } } }; } function isPowerUpBooo() { if (build1.isUse == false) { build1.booo(); } if (build2.isUse == false) { build2.booo(); } } function isComputerHit() { var _local3 = 0; while (_local3 < manage.GameManage.nowLevelComputerArray.length) { if (hit_mc.hitTest(_root.game.map_mc.buildArray_mc[manage.GameManage.nowLevelComputerArray[_local3]].hit_mc)) { die(); } _local3++; } } function die() { trace("\u6B7B\u4E86\uFF01"); _root.game.youDie(); } function toRightMoveMap() { if (_root.game.map_mc._x > ((_root.game.thisMapW - manage.GameManage.rootX) * -1)) { if (ExtMath.to_global(_root.game.map_mc.buildArray_mc, this).x > 240) { _root.game.map_mc._x = _root.game.map_mc._x - speed; } } } function toLeftMoveMap() { if (_root.game.map_mc._x < 0) { if (ExtMath.to_global(_root.game.map_mc.buildArray_mc, this).x < 240) { _root.game.map_mc._x = _root.game.map_mc._x + speed; } } } function toUpMoveMap() { if (_root.game.map_mc._y < 0) { if (ExtMath.to_global(_root.game.map_mc.buildArray_mc, this).y < 240) { _root.game.map_mc._y = _root.game.map_mc._y + speed; } } } function toDownMoveMap() { if (_root.game.map_mc._y > (((_root.game.thisMapH - manage.GameManage.rootY) * -1) - 65)) { if (ExtMath.to_global(_root.game.map_mc.buildArray_mc, this).y > 240) { _root.game.map_mc._y = _root.game.map_mc._y - speed; } } } function moveReturnX() { } function moveReturnY() { } var wallTimeMax = 250; static var powerMax = 24; }
Symbol 829 MovieClip [__Packages.ExtMath] Frame 0
class ExtMath extends Math { function ExtMath () { super(); } static function distance(x1, y1, x2, y2) { var _local2 = x2 - x1; var _local1 = y2 - y1; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } static function distance2(x1, y1, x2, y2) { var _local2 = x2 - x1; var _local1 = y2 - y1; return((_local2 * _local2) + (_local1 * _local1)); } static function degreesToRadians(angle) { return(angle * 0.017453); } static function radiansToDegrees(radian) { return(radian * 57.29578); } static function sinD(angle) { return(Math.sin((angle * 3.141593) / 180)); } static function asinD(ratio) { return(Math.asin(ratio) * 57.29578); } static function cosD(angle) { return(Math.cos((angle * 3.141593) / 180)); } static function acosD(ratio) { return(Math.acos(ratio) * 57.29578); } static function tanD(angle) { return(Math.tan((angle * 3.141593) / 180)); } static function atan2D(y, x) { return(Math.atan2(y, x) * 57.29578); } static function angleOfLine(x1, y1, x2, y2) { return(atan2D(y2 - y1, x2 - x1)); } static function fixAngle(angle) { var _local1 = angle % 360; return((((_local1 % 360) < 0) ? (_local1 + 360) : (_local1))); } static function to_global(father_mc, target_mc) { var _local1 = {x:target_mc._x, y:target_mc._y}; father_mc.localToGlobal(_local1); return(_local1); } static function to_local(target, target_x, target_y) { var _local1 = {x:target_x, y:target_y}; target.globalToLocal(_local1); return(_local1); } static function coordinateConvert(mc1, mc2, x, y) { var _local2 = new Object({x:((x != undefined) ? (x) : 0), y:((y != undefined) ? (y) : 0)}); mc1.localToGlobal(_local2); if ((mc2 != undefined) && (mc2 != _root)) { mc2.globalToLocal(_local2); } return(_local2); } static function countDistance(mcX1, mcY1, mcX2, mcY2) { return(Math.sqrt((Math.abs(mcX2 - mcX1) * Math.abs(mcX2 - mcX1)) + (Math.abs(mcY2 - mcY1) * Math.abs(mcY2 - mcY1)))); } static function countMoveLen(obj1, obj2, len) { var _local3 = angleOfLine(obj1.x, obj1.y, obj2.x, obj2.y); return(flash.geom.Point.polar(len, (angleOfLine(obj1.x, obj1.y, obj2.x, obj2.y) * Math.PI) / 180)); } }
Symbol 830 MovieClip [__Packages.Door] Frame 0
class Door extends Father { var myTimer, seat, swapDepths, _x, _y, hit_mc; function Door () { super(); myTimer = 2; getNowSeat(); setNowDepth(); _root.game.createOneComSet("emptyWall", seat.x, seat.y); _root.game.createOneComSet("emptyWall", seat.x + 1, seat.y); _root.game.createOneComSet("emptyWall", seat.x, seat.y + 1); _root.game.createOneComSet("emptyWall", seat.x + 1, seat.y + 1); } function setNowDepth() { swapDepths(((seat.y + 1) * 1000) + 490); } function getNowSeat() { seat = manage.DepthManage.getSeat(_x - 12, _y - 12); } function run() { myTimer++; if (myTimer >= 10) { if (_root.game.map_mc.buildArray_mc.player_mc.hit_mc.hitTest(hit_mc)) { trace("\u8FC7\u5173\uFF01"); _root.game.kissDoor(); } myTimer = 0; } } }
Symbol 831 MovieClip [__Packages.powerup.PowerHoney] Frame 0
class powerup.PowerHoney extends powerup.PowerUp { var gotoAndStop, moneyType, _y, _x, isUse, remove; function PowerHoney () { super(); setImage(); } function setImage() { gotoAndStop(moneyType); } function booo() { _root.game.soundManage.playSound("money_s"); var _local3 = getScore(); _root.game.addScore(_local3); _root.game.map_mc.skyArray_mc.attachMovie("addScore", ("addScore" + _root.game.map_mc.skyArray_mc.getNextHighestDepth()) + "_mc", _root.game.map_mc.skyArray_mc.getNextHighestDepth(), {_x:_x + 12, _y:_y + 12, no:_local3}); isUse = true; remove(); } function getScore() { switch (moneyType) { case 1 : return(20); case 2 : return(30); case 3 : return(40); case 4 : return(50); case 5 : return(70); case 6 : return(90); case 7 : return(100); case 8 : return(120); case 9 : return(150); case 10 : return(170); case 11 : return(200); case 12 : return(300); case 13 : return(400); } } }
Symbol 33 MovieClip Frame 1
_x = (Stage.width / 2); _y = (Stage.height / 2); _root.stop(); onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); };
Symbol 33 MovieClip Frame 145
Fade.start(); _root.gotoAndStop("game");
Symbol 37 Button
on (release) { gotoAndStop ("submit"); }
Symbol 43 Button
on (release) { gotoAndStop ("submited"); }
Symbol 53 Button
on (release) { viewHighscore(); }
Symbol 57 MovieClip Frame 1
stop(); _global.game_name = _game_name; var highscore = eval (score_var); _global.viewHighscore = function () { getURL ("http://www.freeworldgroup.com/score/index.asp?game=" + game_name, "_blank"); }; if (highscore <= 0) { this._visible = false; } trace(game_name); trace(highscore); trace("http://www.freeworldgroup.com/score/index.asp?game=" + game_name);
Symbol 57 MovieClip Frame 3
function sendData() { send_var.game = game_name; send_var.score = highscore; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = highscore; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Symbol 61 MovieClip [addScore] Frame 1
scoreView_mc.no = this.no;
Symbol 61 MovieClip [addScore] Frame 9
this.removeMovieClip();
Symbol 91 MovieClip [powerHoney] Frame 1
#initclip 70 Object.registerClass("powerHoney", powerup.PowerHoney); #endinitclip stop();
Symbol 91 MovieClip [powerHoney] Frame 2
stop();
Symbol 91 MovieClip [powerHoney] Frame 3
stop();
Symbol 91 MovieClip [powerHoney] Frame 4
stop();
Symbol 91 MovieClip [powerHoney] Frame 5
stop();
Symbol 91 MovieClip [powerHoney] Frame 6
stop();
Symbol 91 MovieClip [powerHoney] Frame 7
stop();
Symbol 91 MovieClip [powerHoney] Frame 8
stop();
Symbol 91 MovieClip [powerHoney] Frame 9
stop();
Symbol 91 MovieClip [powerHoney] Frame 10
stop();
Symbol 91 MovieClip [powerHoney] Frame 11
stop();
Symbol 91 MovieClip [powerHoney] Frame 12
stop();
Symbol 91 MovieClip [powerHoney] Frame 13
stop();
Symbol 98 MovieClip Frame 9
stop();
Symbol 101 MovieClip Frame 7
this._parent.removeMovieClip();
Symbol 102 MovieClip [playerStoneWall] Frame 1
#initclip 42 Object.registerClass("playerStoneWall", building.PlayerStoneWall); #endinitclip stop();
Symbol 102 MovieClip [playerStoneWall] Frame 2
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 2
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 2
stop();
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 2
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 2
stop();
Symbol 147 MovieClip [hunterCom] Frame 1
#initclip 43 Object.registerClass("hunterCom", computer.HunterCom); #endinitclip stop();
Symbol 147 MovieClip [hunterCom] Frame 2
stop();
Symbol 147 MovieClip [hunterCom] Frame 3
stop();
Symbol 147 MovieClip [hunterCom] Frame 4
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 2
stop();
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 2
stop();
Symbol 173 MovieClip Frame 30
stop();
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 2
stop();
Symbol 177 MovieClip Frame 30
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
stop();
Symbol 179 MovieClip [eatCom] Frame 1
#initclip 44 Object.registerClass("eatCom", computer.EatCom); #endinitclip stop();
Symbol 179 MovieClip [eatCom] Frame 2
stop();
Symbol 179 MovieClip [eatCom] Frame 3
stop();
Symbol 179 MovieClip [eatCom] Frame 4
stop();
Symbol 206 MovieClip [throughCom] Frame 1
#initclip 45 Object.registerClass("throughCom", computer.ThroughCom); #endinitclip stop();
Symbol 206 MovieClip [throughCom] Frame 2
stop();
Symbol 206 MovieClip [throughCom] Frame 3
stop();
Symbol 206 MovieClip [throughCom] Frame 4
stop();
Symbol 221 MovieClip Frame 1
stop();
Symbol 221 MovieClip Frame 11
stop();
Symbol 222 MovieClip [caseWall] Frame 1
#initclip 46 Object.registerClass("caseWall", building.CaseWall); #endinitclip
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 228 MovieClip [switchWall] Frame 1
#initclip 47 Object.registerClass("switchWall", building.SwitchWall); #endinitclip stop();
Symbol 234 MovieClip [boatWall] Frame 1
#initclip 48 Object.registerClass("boatWall", building.BoatWall); #endinitclip
Symbol 247 MovieClip Frame 6
stop();
Symbol 248 MovieClip Frame 6
stop();
Symbol 249 MovieClip [whenWall] Frame 1
#initclip 49 Object.registerClass("whenWall", building.WhenWall); #endinitclip stop();
Symbol 249 MovieClip [whenWall] Frame 2
stop();
Symbol 259 MovieClip Frame 9
stop();
Symbol 261 MovieClip Frame 9
stop();
Symbol 262 MovieClip [restoreWall] Frame 1
#initclip 50 Object.registerClass("restoreWall", building.RestoreWall); #endinitclip stop();
Symbol 262 MovieClip [restoreWall] Frame 2
stop();
Symbol 289 MovieClip [powerMoney] Frame 1
#initclip 51 Object.registerClass("powerMoney", powerup.PowerMoney); #endinitclip stop();
Symbol 289 MovieClip [powerMoney] Frame 2
stop();
Symbol 289 MovieClip [powerMoney] Frame 3
stop();
Symbol 289 MovieClip [powerMoney] Frame 4
stop();
Symbol 289 MovieClip [powerMoney] Frame 5
stop();
Symbol 289 MovieClip [powerMoney] Frame 6
stop();
Symbol 289 MovieClip [powerMoney] Frame 7
stop();
Symbol 289 MovieClip [powerMoney] Frame 8
stop();
Symbol 289 MovieClip [powerMoney] Frame 9
stop();
Symbol 289 MovieClip [powerMoney] Frame 10
stop();
Symbol 289 MovieClip [powerMoney] Frame 11
stop();
Symbol 289 MovieClip [powerMoney] Frame 12
stop();
Symbol 289 MovieClip [powerMoney] Frame 13
stop();
Symbol 293 MovieClip [strongWall] Frame 1
#initclip 52 Object.registerClass("strongWall", building.StrongWall); #endinitclip
Symbol 294 MovieClip [emptyWall] Frame 1
#initclip 53 Object.registerClass("emptyWall", building.EmptyWall); #endinitclip
Symbol 313 MovieClip [commonCom] Frame 1
#initclip 54 Object.registerClass("commonCom", computer.CommonCom); #endinitclip stop();
Symbol 313 MovieClip [commonCom] Frame 2
stop();
Symbol 313 MovieClip [commonCom] Frame 3
stop();
Symbol 313 MovieClip [commonCom] Frame 4
stop();
Symbol 320 MovieClip Frame 9
stop();
Symbol 321 MovieClip Frame 7
this._parent.removeMovieClip();
Symbol 322 MovieClip [playerWall] Frame 1
#initclip 55 Object.registerClass("playerWall", building.PlayerWall); #endinitclip stop();
Symbol 322 MovieClip [playerWall] Frame 2
stop();
Symbol 335 MovieClip [bian] Frame 1
#initclip 56 Object.registerClass("bian", building.StrongWall); #endinitclip stop(); this.gotoAndStop(random(6) + 1);
Symbol 335 MovieClip [bian] Frame 2
stop();
Symbol 335 MovieClip [bian] Frame 3
stop();
Symbol 335 MovieClip [bian] Frame 4
stop();
Symbol 335 MovieClip [bian] Frame 5
stop();
Symbol 335 MovieClip [bian] Frame 6
stop();
Symbol 372 MovieClip Frame 1
this.onRelease = function () { getURL ("http://www.freeworldgroup.com", "_blank"); };
Symbol 373 Button
on (release) { gotoAndStop (2); }
Symbol 375 Button
on (release) { _root.game.startgame(); }
Symbol 377 Button
on (release) { Fade.start(); _root.game.gotoAndStop("Instructions"); }
Symbol 379 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 381 Button
on (release) { getURL ("http://www.ifungames.com", "_blank"); }
Symbol 383 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 385 Button
on (release) { viewHighscore(); }
Symbol 386 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 2
stop();
Symbol 390 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 393 Button
on (release) { Fade.start(); gotoAndStop ("credits"); }
Symbol 437 Button
on (release) { _root.game.isPause = false; Fade.start(); _root.game.gotoAndStop("mainmenu"); }
Symbol 439 Button
on (release) { this.nextFrame(); }
Symbol 440 Button
on (release) { Fade.start(); _root.game.gotoAndStop("selectlevel"); }
Symbol 471 Button
on (release) { this.prevFrame(); }
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 484 MovieClip [commonWall3] Frame 1
#initclip 57 Object.registerClass("commonWall3", building.CommonWall); #endinitclip
Symbol 491 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 492 MovieClip [commonWall2] Frame 1
#initclip 58 Object.registerClass("commonWall2", building.CommonWall); #endinitclip
Symbol 499 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 500 MovieClip [commonWall1] Frame 1
#initclip 59 Object.registerClass("commonWall1", building.CommonWall); #endinitclip
Symbol 505 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 506 MovieClip [selectWall] Frame 1
#initclip 60 Object.registerClass("selectWall", building.SelectWall); #endinitclip
Symbol 511 MovieClip [powerSpeed] Frame 1
#initclip 61 Object.registerClass("powerSpeed", powerup.PowerSpeed); #endinitclip
Symbol 514 MovieClip [powerStoneWall] Frame 1
#initclip 62 Object.registerClass("powerStoneWall", powerup.PowerStoneWall); #endinitclip
Symbol 517 MovieClip [powerWallTime] Frame 1
#initclip 63 Object.registerClass("powerWallTime", powerup.PowerWallTime); #endinitclip
Symbol 520 MovieClip [powerPower] Frame 1
#initclip 64 Object.registerClass("powerPower", powerup.PowerPower); #endinitclip
Symbol 523 MovieClip [powerBoat] Frame 1
#initclip 65 Object.registerClass("powerBoat", powerup.PowerBoat); #endinitclip
Symbol 526 MovieClip [powerHammer] Frame 1
#initclip 66 Object.registerClass("powerHammer", powerup.PowerHammer); #endinitclip
Symbol 572 MovieClip Frame 7
stop();
Symbol 583 MovieClip Frame 1
stop();
Symbol 583 MovieClip Frame 2
stop();
Symbol 583 MovieClip Frame 3
stop();
Symbol 583 MovieClip Frame 4
stop();
Symbol 583 MovieClip Frame 5
stop();
Symbol 600 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 2
stop();
Symbol 612 MovieClip Frame 3
stop();
Symbol 612 MovieClip Frame 4
stop();
Symbol 612 MovieClip Frame 5
stop();
Symbol 612 MovieClip Frame 6
stop();
Symbol 612 MovieClip Frame 7
stop();
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 2
stop();
Symbol 622 Button
on (release) { if (_root.game.return_mc._visible == false) { _root.game.return_mc._visible = true; _root.game.isPause = true; } else { _root.game.return_mc._visible = false; _root.game.isPause = false; } }
Symbol 649 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 2
stop();
Symbol 652 MovieClip Frame 1
stop();
Symbol 652 MovieClip Frame 2
stop();
Symbol 653 MovieClip Frame 1
stop();
Symbol 653 MovieClip Frame 2
stop();
Symbol 654 MovieClip Frame 1
stop();
Symbol 654 MovieClip Frame 2
stop();
Symbol 655 Button
on (release) { if (_root.game.life > 0) { this.score = this.prevLevelScore; _root.game.life--; _root.game.level = _root.game.level - 1; _root.game.nextLevel(); } }
Symbol 679 MovieClip Frame 1
function viewQ() { switch (_root._quality) { case "LOW" : qView_mc.b1_mc._visible = true; qView_mc.b2_mc._visible = false; qView_mc.b3_mc._visible = false; qView_mc.b4_mc._visible = false; break; case "MEDIUM" : qView_mc.b2_mc._visible = true; qView_mc.b1_mc._visible = false; qView_mc.b3_mc._visible = false; qView_mc.b4_mc._visible = false; break; case "HIGH" : qView_mc.b3_mc._visible = true; qView_mc.b2_mc._visible = false; qView_mc.b1_mc._visible = false; qView_mc.b4_mc._visible = false; break; case "BEST" : qView_mc.b4_mc._visible = true; qView_mc.b2_mc._visible = false; qView_mc.b3_mc._visible = false; qView_mc.b1_mc._visible = false; } } qView_mc._visible = false; if (_root.game.soundManage.isMusicPlay == true) { notmusic_mc._visible = false; } if (_root.game.soundManage.isSoundPlay == true) { notsound_mc._visible = false; } music_btn.onRelease = function () { trace("\u4F60\u70B9\u51FB\u4E86\u97F3\u4E50\u6309\u94AE\uFF01"); if (_root.game.soundManage.isMusicPlay == true) { _root.game.soundManage.stopMusic(); _root.game.soundManage.isMusicPlay = false; notmusic_mc._visible = true; } else { _root.game.soundManage.returnMusic(); _root.game.soundManage.isMusicPlay = true; notmusic_mc._visible = false; } }; sound_btn.onRelease = function () { trace("\u4F60\u70B9\u51FB\u4E86\u97F3\u6548\u6309\u94AE\uFF01"); if (_root.game.soundManage.isSoundPlay == true) { _root.game.soundManage.soundManage.stopSound(); _root.game.soundManage.isSoundPlay = false; notsound_mc._visible = true; } else { _root.game.soundManage.soundManage.returnSound(); _root.game.soundManage.isSoundPlay = true; notsound_mc._visible = false; } }; q_btn.onRelease = function () { if (qView_mc._visible == false) { qView_mc._visible = true; qView_mc.onEnterFrame = function () { if (!this.hit_mc.hitTest(_root._xmouse, _root._ymouse, true)) { this._visible = false; this.onEnterFrame = null; } }; viewQ(); } else { qView_mc._visible = false; } }; qView_mc.b1_btn.onRelease = function () { _root._quality = "LOW"; viewQ(); }; qView_mc.b2_btn.onRelease = function () { _root._quality = "MEDIUM"; viewQ(); }; qView_mc.b3_btn.onRelease = function () { _root._quality = "HIGH"; viewQ(); }; qView_mc.b4_btn.onRelease = function () { _root._quality = "BEST"; viewQ(); };
Symbol 683 MovieClip Frame 1
stop();
Symbol 683 MovieClip Frame 62
stop();
Symbol 687 MovieClip Frame 1
stop();
Symbol 687 MovieClip Frame 62
stop();
Symbol 694 MovieClip Frame 1
stop();
Symbol 694 MovieClip Frame 2
stop();
Symbol 694 MovieClip Frame 3
stop();
Symbol 694 MovieClip Frame 4
stop();
Symbol 695 MovieClip Frame 1
stop();
Symbol 695 MovieClip Frame 10
zi_mc.gotoAndStop(this.myType);
Symbol 695 MovieClip Frame 41
stop();
Symbol 699 MovieClip Frame 1
stop();
Symbol 699 MovieClip Frame 62
stop();
Symbol 702 Button
on (release) { _root.game.isPause = false; this._visible = false; }
Symbol 706 MovieClip Frame 1
this.useHandCursor = false;
Symbol 709 Button
on (release) { _root.game.nextLevel(); }
Symbol 713 Button
on (release) { _root.game.score = _root.game.prevLevelScore; _root.game.level = _root.game.level - 1; _root.game.nextLevel(); }
Symbol 719 MovieClip Frame 1
stop(); _root.game.isDie = false;
Symbol 719 MovieClip Frame 2
stop(); nowscore = _root.game.score;
Instance of Symbol 706 MovieClip in Symbol 719 MovieClip Frame 2
on (release) { }
Instance of Symbol 57 MovieClip in Symbol 719 MovieClip Frame 2
//component parameters onClipEvent (construct) { _game_name = "teddy"; score_var = "_root.game.score"; }
Symbol 719 MovieClip Frame 3
stop(); nowscore = _root.game.score; _root.game.isDie = true;
Symbol 719 MovieClip Frame 4
stop(); nowscore = _root.game.score; _root.game.isDie = true;
Symbol 739 MovieClip [game] Frame 1
#initclip 67 Object.registerClass("game", manage.GameManage); #endinitclip function startgame() { if (_root.game.isIn == true) { Fade.start(); _root.game.gotoAndStop("selectlevel"); } else { Fade.start(); _root.game.gotoAndStop("Instructions"); } } _root.game = this; stop(); clearInterval(this.intervalID); if (_root.game.soundManage == undefined) { var soundManage = (new manage.SoundManage()); _root.game.soundManage.addSound("money_s"); _root.game.soundManage.addSound("powerup_s"); _root.game.soundManage.addSound("build_s", 40); _root.game.soundManage.addSound("chai_s", 20); _root.game.soundManage.addSound("jiguang_s", 40); } var isPopup; var isIn;
Instance of Symbol 391 MovieClip in Symbol 739 MovieClip [game] Frame 1
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 739 MovieClip [game] Frame 2
stop(); isIn = true;
Symbol 739 MovieClip [game] Frame 3
stop(); var tempLevel = this.levelVO.dataObj.level; trace("tempLevel=" + tempLevel); if (tempLevel == 0) { l1_mc.gotoAndStop(2); l1_btn.i = 1; l1_btn.onRelease = function () { _root.game.level = 0; Fade.start(); _root.game.gotoAndStop("gamestart"); }; var i = 2; while (i <= 12) { manage.CommonManage.gray(this[("l" + i) + "_btn"], true); i++; } } else { var i = 1; while (i <= 12) { if (i <= tempLevel) { this[("l" + i) + "_mc"].gotoAndStop(i + 1); this[("l" + i) + "_btn"].i = i; this[("l" + i) + "_btn"].onRelease = function () { _root.game.level = this.i - 1; Fade.start(); _root.game.gotoAndStop("gamestart"); }; } else { manage.CommonManage.gray(this[("l" + i) + "_btn"], true); } i++; } }
Symbol 739 MovieClip [game] Frame 4
stop(); this.init(); _root._quality = "MEDIUM"; return_mc._visible = false; var isSpaceUp = true; var isDie = false; if (_root.game.myListener == undefined) { trace("\u6DFB\u52A0\u76D1\u542C\u5BF9\u8C61"); _root.game.myListener = new Object(); _root.game.myListener.onKeyUp = function () { if (_root.game.isGameOver == false) { if (Key.getCode(32)) { this.isSpaceUp = true; } } }; _root.game.myListener.onKeyDown = function () { if (_root.game.isGameOver == false) { if (_root.game.isPause == false) { if (Key.isDown(32)) { if (this.isSpaceUp == true) { this.isSpaceUp = false; _root.game.map_mc.buildArray_mc.player_mc.pressSpaces(); } } } else if (Key.isDown(32)) { if (_root.game.isDie == true) { _root.game.score = _root.game.prevLevelScore; _root.game.level = _root.game.level - 1; _root.game.nextLevel(); } } } }; Key.addListener(_root.game.myListener); }
Symbol 739 MovieClip [game] Frame 5
stop();
Instance of Symbol 57 MovieClip in Symbol 739 MovieClip [game] Frame 5
//component parameters onClipEvent (construct) { _game_name = "teddy"; score_var = "_root.game.score"; }
Symbol 739 MovieClip [game] Frame 6
stop();
Instance of Symbol 57 MovieClip in Symbol 739 MovieClip [game] Frame 6
//component parameters onClipEvent (construct) { _game_name = "teddy"; score_var = "_root.game.score"; }
Symbol 739 MovieClip [game] Frame 7
stop();
Symbol 743 MovieClip [powerup-guang] Frame 16
this.removeMovieClip();
Symbol 747 MovieClip [foot_h] Frame 19
this.removeMovieClip();
Symbol 751 MovieClip [foot_s] Frame 19
this.removeMovieClip();
Symbol 764 MovieClip Frame 6
_root.game.nextLevel_mc.gotoAndStop(2); stop();
Symbol 765 MovieClip Frame 1
stop();
Symbol 765 MovieClip Frame 2
stop();
Symbol 765 MovieClip Frame 3
stop();
Symbol 765 MovieClip Frame 4
stop();
Symbol 766 MovieClip Frame 1
stop();
Symbol 766 MovieClip Frame 2
stop();
Symbol 766 MovieClip Frame 3
stop();
Symbol 766 MovieClip Frame 4
stop();
Symbol 773 MovieClip Frame 6
_root.game.nextLevel_mc.gotoAndStop(2); stop();
Symbol 774 MovieClip Frame 1
stop();
Symbol 774 MovieClip Frame 2
stop();
Symbol 774 MovieClip Frame 3
stop();
Symbol 774 MovieClip Frame 4
stop();
Symbol 776 MovieClip Frame 6
_root.game.nextLevel_mc.gotoAndStop(2); stop();
Symbol 777 MovieClip Frame 1
stop();
Symbol 777 MovieClip Frame 2
stop();
Symbol 777 MovieClip Frame 3
stop();
Symbol 777 MovieClip Frame 4
stop();
Symbol 782 MovieClip Frame 20
if (_root.game.runTime <= 0) { _root.game.nextLevel_mc.gotoAndStop(4); } else { _root.game.nextLevel_mc.gotoAndStop(3); }
Symbol 783 MovieClip [player] Frame 1
#initclip 68 Object.registerClass("player", Player); #endinitclip stop();
Symbol 783 MovieClip [player] Frame 2
stop();
Symbol 783 MovieClip [player] Frame 3
stop();
Symbol 783 MovieClip [player] Frame 4
stop();
Symbol 783 MovieClip [player] Frame 5
stop();
Symbol 784 MovieClip [door] Frame 1
#initclip 69 Object.registerClass("door", Door); #endinitclip
Symbol 790 MovieClip Frame 1
stop();

Library Items

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Symbol 4 EditableTextUses:3Used by:5
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Symbol 9 MovieClipUses:2 5 8Used by:Timeline
Symbol 791 MovieClip [__Packages.MochiAd]
Symbol 792 MovieClip [__Packages.Fade]
Symbol 793 MovieClip [__Packages.manage.SoundManage]
Symbol 794 MovieClip [__Packages.manage.CommonManage]
Symbol 795 MovieClip [__Packages.Father]
Symbol 796 MovieClip [__Packages.building.Building]
Symbol 797 MovieClip [__Packages.building.Wall]
Symbol 798 MovieClip [__Packages.building.PlayerStoneWall]
Symbol 799 MovieClip [__Packages.computer.Computer]
Symbol 800 MovieClip [__Packages.manage.GameManage]
Symbol 801 MovieClip [__Packages.LocalSetting]
Symbol 802 MovieClip [__Packages.LevelVO]
Symbol 803 MovieClip [__Packages.manage.KeyManage]
Symbol 804 MovieClip [__Packages.manage.FrameManage]
Symbol 805 MovieClip [__Packages.building.EmptyWall]
Symbol 806 MovieClip [__Packages.manage.DepthManage]
Symbol 807 MovieClip [__Packages.computer.HunterCom]
Symbol 808 MovieClip [__Packages.computer.EatCom]
Symbol 809 MovieClip [__Packages.computer.ThroughCom]
Symbol 810 MovieClip [__Packages.building.CaseWall]
Symbol 811 MovieClip [__Packages.building.SwitchWall]
Symbol 812 MovieClip [__Packages.building.BoatWall]
Symbol 813 MovieClip [__Packages.building.WhenWall]
Symbol 814 MovieClip [__Packages.building.RestoreWall]
Symbol 815 MovieClip [__Packages.powerup.PowerUp]
Symbol 816 MovieClip [__Packages.powerup.PowerMoney]
Symbol 817 MovieClip [__Packages.building.StrongWall]
Symbol 818 MovieClip [__Packages.computer.CommonCom]
Symbol 819 MovieClip [__Packages.building.PlayerWall]
Symbol 820 MovieClip [__Packages.building.CommonWall]
Symbol 821 MovieClip [__Packages.building.SelectWall]
Symbol 822 MovieClip [__Packages.powerup.PowerSpeed]
Symbol 823 MovieClip [__Packages.powerup.PowerStoneWall]
Symbol 824 MovieClip [__Packages.powerup.PowerWallTime]
Symbol 825 MovieClip [__Packages.powerup.PowerPower]
Symbol 826 MovieClip [__Packages.powerup.PowerBoat]
Symbol 827 MovieClip [__Packages.powerup.PowerHammer]
Symbol 828 MovieClip [__Packages.Player]
Symbol 829 MovieClip [__Packages.ExtMath]
Symbol 830 MovieClip [__Packages.Door]
Symbol 831 MovieClip [__Packages.powerup.PowerHoney]
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Symbol 431 BitmapUsed by:432
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Symbol 435 TextUses:38Used by:436
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Symbol 438 TextUses:38Used by:583
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Symbol 441 TextUses:38Used by:583
Symbol 442 BitmapUsed by:443 473
Symbol 443 GraphicUses:442Used by:583
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Symbol 472 BitmapUsed by:473 582
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Symbol 474 GraphicUsed by:475
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Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:479Used by:483
Symbol 481 BitmapUsed by:482
Symbol 482 GraphicUses:481Used by:483
Symbol 483 MovieClipUses:478 480 482Used by:484
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Symbol 485 BitmapUsed by:486
Symbol 486 GraphicUses:485Used by:491
Symbol 487 BitmapUsed by:488
Symbol 488 GraphicUses:487Used by:491
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:491
Symbol 491 MovieClipUses:486 488 490Used by:492
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Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:499
Symbol 495 BitmapUsed by:496
Symbol 496 GraphicUses:495Used by:499
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:499
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Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:505
Symbol 503 GraphicUsed by:505
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClipUses:502 503 504Used by:506
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Symbol 507 GraphicUsed by:508
Symbol 508 MovieClipUses:507Used by:511 514 517 520 523 526 651 652 653 654 683
Symbol 509 GraphicUsed by:510
Symbol 510 MovieClipUses:509Used by:511 651
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Symbol 512 GraphicUsed by:513
Symbol 513 MovieClipUses:512Used by:514 739
Symbol 514 MovieClip [powerStoneWall]Uses:508 513Used by:583 790
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClipUses:515Used by:517 652
Symbol 517 MovieClip [powerWallTime]Uses:508 516Used by:583 790
Symbol 518 GraphicUsed by:519
Symbol 519 MovieClipUses:518Used by:520
Symbol 520 MovieClip [powerPower]Uses:508 519Used by:583 790
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClipUses:521Used by:523 654
Symbol 523 MovieClip [powerBoat]Uses:508 522Used by:583 790
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClipUses:524Used by:526 653 683
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Symbol 527 TextUses:38Used by:529
Symbol 528 TextUses:38Used by:529
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Symbol 530 GraphicUsed by:583
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Symbol 541 GraphicUsed by:542
Symbol 542 MovieClipUses:541Used by:543 727 733 762 763 771 772 775 781
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Symbol 544 GraphicUsed by:580
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Symbol 546 GraphicUses:545Used by:547
Symbol 547 MovieClipUses:546Used by:548 767 771 772
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Symbol 551 GraphicUsed by:580
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Symbol 553 GraphicUsed by:580
Symbol 554 BitmapUsed by:555
Symbol 555 GraphicUses:554Used by:556
Symbol 556 MovieClipUses:555Used by:562 755 762 763
Symbol 557 BitmapUsed by:558
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Symbol 559 MovieClipUses:558Used by:562 755
Symbol 560 GraphicUsed by:561 758
Symbol 561 MovieClipUses:560Used by:562 755
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Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:472 581Used by:583
Symbol 583 MovieClipUses:401 403 405 407 409 411 413 415 417 419 421 423 425 434 436 437 438 439 440 441 443 303 143 191 466 468 470 471 473 476 484 492 500 506 511 514 517 520 523 526 529 530 534 580 582Used by:739
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:584Used by:739
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Symbol 587 TextUses:38Used by:600
Symbol 588 TextUses:38Used by:600
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Symbol 590 TextUses:38Used by:600
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Symbol 601 GraphicUsed by:602
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Symbol 603 GraphicUsed by:604
Symbol 604 MovieClipUses:603Used by:609 610 611
Symbol 605 GraphicUsed by:606
Symbol 606 MovieClipUses:605Used by:609 610 611
Symbol 607 GraphicUsed by:608
Symbol 608 MovieClipUses:607Used by:609 610 611
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Symbol 617 GraphicUsed by:618
Symbol 618 MovieClipUses:617Used by:739
Symbol 619 GraphicUsed by:621
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Symbol 627 GraphicUsed by:649
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Symbol 650 TextUses:38Used by:739
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Symbol 655 ButtonUses:34 35 36Used by:739
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Symbol 657 TextUses:38Used by:739
Symbol 658 FontUsed by:659
Symbol 659 EditableTextUses:658Used by:739
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Symbol 661 TextUses:38Used by:739
Symbol 662 EditableTextUses:38Used by:739
Symbol 663 EditableTextUses:38Used by:739
Symbol 664 EditableTextUses:38Used by:739
Symbol 665 TextUses:38Used by:671
Symbol 666 TextUses:38Used by:671
Symbol 667 TextUses:38Used by:671
Symbol 668 TextUses:38Used by:671
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClipUses:669Used by:671
Symbol 671 MovieClipUses:128 41 49 665 666 667 668 670Used by:679
Symbol 672 TextUses:38Used by:679
Symbol 673 GraphicUsed by:674
Symbol 674 MovieClipUses:673Used by:679
Symbol 675 GraphicUsed by:676
Symbol 676 MovieClipUses:675Used by:679
Symbol 677 TextUses:38Used by:678
Symbol 678 MovieClipUses:677Used by:679
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Symbol 680 GraphicUsed by:681
Symbol 681 MovieClipUses:680Used by:683 687 699
Symbol 682 TextUses:38Used by:683
Symbol 683 MovieClipUses:681 508 525 682Used by:739
Symbol 684 TextUses:38Used by:687
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClipUses:685 220Used by:687
Symbol 687 MovieClipUses:681 684 686Used by:739
Symbol 688 GraphicUsed by:689
Symbol 689 MovieClipUses:688Used by:695 719
Symbol 690 TextUses:38Used by:694
Symbol 691 TextUses:38Used by:694
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Symbol 693 TextUses:38Used by:694
Symbol 694 MovieClipUses:690 691 692 693Used by:695
Symbol 695 MovieClipUses:689 694Used by:739
Symbol 696 TextUses:38Used by:739
Symbol 697 EditableTextUses:38Used by:739
Symbol 698 TextUses:38Used by:699
Symbol 699 MovieClipUses:681 698Used by:739
Symbol 700 TextUses:38Used by:704
Symbol 701 TextUses:38Used by:704
Symbol 702 ButtonUses:34 35 36Used by:704
Symbol 703 TextUses:38Used by:704
Symbol 704 MovieClipUses:41 700 437 701 702 703Used by:739
Symbol 705 GraphicUsed by:706
Symbol 706 MovieClipUses:705Used by:719
Symbol 707 GraphicUsed by:708
Symbol 708 MovieClipUses:707Used by:719
Symbol 709 ButtonUses:34 35 36Used by:719
Symbol 710 TextUses:38Used by:719
Symbol 711 TextUses:38Used by:719 739
Symbol 712 EditableTextUses:38Used by:719
Symbol 713 ButtonUses:34 35 36Used by:719
Symbol 714 TextUses:38Used by:719
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClipUses:715Used by:719
Symbol 717 GraphicUsed by:718
Symbol 718 MovieClipUses:717Used by:719
Symbol 719 MovieClipUses:352 706 708 709 710 434 711 712 437 586 57 689 713 714 716 718Used by:739
Symbol 720 EditableTextUses:38Used by:739
Symbol 721 GraphicUsed by:727
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClipUses:722Used by:727 733 781
Symbol 724 GraphicUsed by:727
Symbol 725 GraphicUsed by:727
Symbol 726 GraphicUsed by:727 781
Symbol 727 MovieClipUses:721 542 723 724 725 726Used by:739
Symbol 728 GraphicUsed by:729
Symbol 729 MovieClipUses:728Used by:739
Symbol 730 EditableTextUses:38Used by:739
Symbol 731 GraphicUsed by:733
Symbol 732 GraphicUsed by:733
Symbol 733 MovieClipUses:409 401 403 405 407 542 723 411 413 415 417 419 731 421 423 425 364 732Used by:739
Symbol 734 GraphicUsed by:735
Symbol 735 MovieClipUses:734Used by:739
Symbol 736 TextUses:38Used by:739
Symbol 737 GraphicUsed by:738
Symbol 738 MovieClipUses:737Used by:739
Symbol 739 MovieClip [game]Uses:353 370 372 386 391 393 394 395 397 399 583 585 49 437 586 600 602 616 618 613 621 622 623 624 649 513 650 651 652 653 654 655 656 657 659 660 661 662 663 664 679 683 687 695 696 697 699 704 719 128 385 54 379 380 381 382 383 384 711 720 727 729 57 730 733 735 736 738Used by:790  Timeline
Symbol 740 BitmapUsed by:741
Symbol 741 GraphicUses:740Used by:742
Symbol 742 MovieClipUses:741Used by:743
Symbol 743 MovieClip [powerup-guang]Uses:742Used by:790
Symbol 744 BitmapUsed by:745
Symbol 745 GraphicUses:744Used by:746
Symbol 746 MovieClipUses:745Used by:747
Symbol 747 MovieClip [foot_h]Uses:746Used by:790
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:750
Symbol 750 MovieClipUses:749Used by:751
Symbol 751 MovieClip [foot_s]Uses:750Used by:790
Symbol 752 GraphicUsed by:754
Symbol 753 GraphicUsed by:754
Symbol 754 MovieClipUses:752 753Used by:755
Symbol 755 MovieClipUses:108 556 559 561 428 754Used by:765 766
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClipUses:756Used by:762 763
Symbol 758 MovieClipUses:560Used by:762 763
Symbol 759 GraphicUsed by:761
Symbol 760 GraphicUsed by:761
Symbol 761 MovieClipUses:759 760Used by:762
Symbol 762 MovieClipUses:108 556 757 758 542 761Used by:765 766
Symbol 763 MovieClipUses:108 556 757 758 542Used by:764
Symbol 764 MovieClipUses:763Used by:765 766
Symbol 765 MovieClipUses:563 755 762 764Used by:783
Symbol 766 MovieClipUses:563 755 762 764Used by:783
Symbol 767 MovieClipUses:108 568 428 547Used by:774
Symbol 768 GraphicUsed by:770
Symbol 769 GraphicUsed by:770
Symbol 770 MovieClipUses:768 769Used by:771 775
Symbol 771 MovieClipUses:108 770 542 547Used by:774
Symbol 772 MovieClipUses:108 542 547Used by:773
Symbol 773 MovieClipUses:772Used by:774
Symbol 774 MovieClipUses:549 767 771 773Used by:783
Symbol 775 MovieClipUses:108 542 430 364 432 770Used by:777
Symbol 776 MovieClipUses:543Used by:777
Symbol 777 MovieClipUses:552 569 775 776Used by:783
Symbol 778 GraphicUsed by:781
Symbol 779 GraphicUsed by:781
Symbol 780 GraphicUsed by:781
Symbol 781 MovieClipUses:778 542 723 779 780 726Used by:782
Symbol 782 MovieClipUses:781Used by:783
Symbol 783 MovieClip [player]Uses:105 765 128 766 774 777 782Used by:790
Symbol 784 MovieClip [door]Uses:466 128Used by:790
Symbol 785 Sound [powerup_s]Used by:790
Symbol 786 Sound [chai_s]Used by:790
Symbol 787 Sound [jiguang_s]Used by:790
Symbol 788 Sound [build_s]Used by:790
Symbol 789 Sound [money_s]Used by:790
Symbol 790 MovieClipUses:61 91 102 147 179 206 222 228 234 249 262 289 293 294 313 322 335 739 743 747 751 783 784 484 492 500 506 511 514 517 520 523 526 785 786 787 788 789 395Used by:Timeline

Instance Names

"num_txt"Symbol 5 MovieClip Frame 1Symbol 4 EditableText
"gold_txt"Symbol 57 MovieClip Frame 3Symbol 45 EditableText
"name_txt"Symbol 57 MovieClip Frame 3Symbol 46 EditableText
"ok_btn"Symbol 57 MovieClip Frame 3Symbol 49 Button
"scoreView_mc"Symbol 61 MovieClip [addScore] Frame 1Symbol 60 MovieClip
"body_mc"Symbol 147 MovieClip [hunterCom] Frame 1Symbol 126 MovieClip
"hit_mc"Symbol 147 MovieClip [hunterCom] Frame 1Symbol 128 MovieClip
"body_mc"Symbol 147 MovieClip [hunterCom] Frame 2Symbol 129 MovieClip
"body_mc"Symbol 147 MovieClip [hunterCom] Frame 3Symbol 139 MovieClip
"body_mc"Symbol 147 MovieClip [hunterCom] Frame 4Symbol 146 MovieClip
"body_mc"Symbol 179 MovieClip [eatCom] Frame 1Symbol 166 MovieClip
"body_mc"Symbol 179 MovieClip [eatCom] Frame 2Symbol 167 MovieClip
"body_mc"Symbol 179 MovieClip [eatCom] Frame 3Symbol 174 MovieClip
"body_mc"Symbol 179 MovieClip [eatCom] Frame 4Symbol 178 MovieClip
"hit_mc"Symbol 206 MovieClip [throughCom] Frame 1Symbol 128 MovieClip
"body_mc"Symbol 222 MovieClip [caseWall] Frame 1Symbol 221 MovieClip
"body_mc"Symbol 228 MovieClip [switchWall] Frame 1Symbol 227 MovieClip
"hit_mc"Symbol 249 MovieClip [whenWall] Frame 2Symbol 128 MovieClip
"body_mc"Symbol 293 MovieClip [strongWall] Frame 1Symbol 292 MovieClip
"hit_mc"Symbol 313 MovieClip [commonCom] Frame 1Symbol 128 MovieClip
"body_mc"Symbol 484 MovieClip [commonWall3] Frame 1Symbol 483 MovieClip
"body_mc"Symbol 492 MovieClip [commonWall2] Frame 1Symbol 491 MovieClip
"body_mc"Symbol 500 MovieClip [commonWall1] Frame 1Symbol 499 MovieClip
"body_mc"Symbol 506 MovieClip [selectWall] Frame 1Symbol 505 MovieClip
"xiong_mc"Symbol 580 MovieClip Frame 21Symbol 549 MovieClip
"xiong_mc"Symbol 580 MovieClip Frame 41Symbol 552 MovieClip
"xiong_mc"Symbol 580 MovieClip Frame 61Symbol 563 MovieClip
"groundArray_mc"Symbol 616 MovieClip Frame 1Symbol 612 MovieClip
"footArray_mc"Symbol 616 MovieClip Frame 1Symbol 613 MovieClip
"comSetArray_mc"Symbol 616 MovieClip Frame 1Symbol 613 MovieClip
"buildArray_mc"Symbol 616 MovieClip Frame 1Symbol 614 MovieClip
"skyArray_mc"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"hit_mc"Symbol 671 MovieClip Frame 1Symbol 128 MovieClip
"b4_btn"Symbol 671 MovieClip Frame 1Symbol 49 Button
"b3_btn"Symbol 671 MovieClip Frame 1Symbol 49 Button
"b2_btn"Symbol 671 MovieClip Frame 1Symbol 49 Button
"b1_btn"Symbol 671 MovieClip Frame 1Symbol 49 Button
"b2_mc"Symbol 671 MovieClip Frame 1Symbol 670 MovieClip
"b1_mc"Symbol 671 MovieClip Frame 1Symbol 670 MovieClip
"b3_mc"Symbol 671 MovieClip Frame 1Symbol 670 MovieClip
"b4_mc"Symbol 671 MovieClip Frame 1Symbol 670 MovieClip
"qView_mc"Symbol 679 MovieClip Frame 1Symbol 671 MovieClip
"q_btn"Symbol 679 MovieClip Frame 1Symbol 49 Button
"music_btn"Symbol 679 MovieClip Frame 1Symbol 49 Button
"sound_btn"Symbol 679 MovieClip Frame 1Symbol 49 Button
"notsound_mc"Symbol 679 MovieClip Frame 1Symbol 678 MovieClip
"notmusic_mc"Symbol 679 MovieClip Frame 1Symbol 678 MovieClip
"zi_mc"Symbol 695 MovieClip Frame 10Symbol 694 MovieClip
"l1_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l2_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l3_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l4_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l5_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l6_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l7_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l8_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l9_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l10_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l11_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l12_btn"Symbol 739 MovieClip [game] Frame 3Symbol 49 Button
"l1_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l4_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l3_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l2_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l5_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l8_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l7_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l6_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l9_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l12_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l11_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"l10_mc"Symbol 739 MovieClip [game] Frame 3Symbol 600 MovieClip
"map_mc"Symbol 739 MovieClip [game] Frame 4Symbol 616 MovieClip
"viewArray_mc"Symbol 739 MovieClip [game] Frame 4Symbol 613 MovieClip
"wallView_mc"Symbol 739 MovieClip [game] Frame 4Symbol 621 MovieClip
"power_mc"Symbol 739 MovieClip [game] Frame 4Symbol 649 MovieClip
"powerup_speed_mc"Symbol 739 MovieClip [game] Frame 4Symbol 651 MovieClip
"powerup_time_mc"Symbol 739 MovieClip [game] Frame 4Symbol 652 MovieClip
"powerup_hammer_mc"Symbol 739 MovieClip [game] Frame 4Symbol 653 MovieClip
"powerup_boat_mc"Symbol 739 MovieClip [game] Frame 4Symbol 654 MovieClip
"isSelect_mc"Symbol 739 MovieClip [game] Frame 4Symbol 683 MovieClip
"isFire_mc"Symbol 739 MovieClip [game] Frame 4Symbol 687 MovieClip
"popupPowerup_mc"Symbol 739 MovieClip [game] Frame 4Symbol 695 MovieClip
"isStrong_mc"Symbol 739 MovieClip [game] Frame 4Symbol 699 MovieClip
"return_mc"Symbol 739 MovieClip [game] Frame 4Symbol 704 MovieClip
"nextLevel_mc"Symbol 739 MovieClip [game] Frame 4Symbol 719 MovieClip
"hit_mc"Symbol 739 MovieClip [game] Frame 4Symbol 128 MovieClip
"xiong_mc"Symbol 765 MovieClip Frame 1Symbol 563 MovieClip
"xiong_mc"Symbol 766 MovieClip Frame 1Symbol 563 MovieClip
"xiong_mc"Symbol 774 MovieClip Frame 1Symbol 549 MovieClip
"xiong_mc"Symbol 777 MovieClip Frame 1Symbol 552 MovieClip
"xiong_mc"Symbol 783 MovieClip [player] Frame 1Symbol 765 MovieClip
"hit_mc"Symbol 783 MovieClip [player] Frame 1Symbol 128 MovieClip
"xiong_mc"Symbol 783 MovieClip [player] Frame 2Symbol 766 MovieClip
"xiong_mc"Symbol 783 MovieClip [player] Frame 3Symbol 774 MovieClip
"xiong_mc"Symbol 783 MovieClip [player] Frame 4Symbol 777 MovieClip
"hit_mc"Symbol 784 MovieClip [door] Frame 1Symbol 128 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 791 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 792 as "__Packages.Fade"
ExportAssets (56)Timeline Frame 1Symbol 793 as "__Packages.manage.SoundManage"
ExportAssets (56)Timeline Frame 1Symbol 794 as "__Packages.manage.CommonManage"
ExportAssets (56)Timeline Frame 1Symbol 795 as "__Packages.Father"
ExportAssets (56)Timeline Frame 1Symbol 796 as "__Packages.building.Building"
ExportAssets (56)Timeline Frame 1Symbol 797 as "__Packages.building.Wall"
ExportAssets (56)Timeline Frame 1Symbol 798 as "__Packages.building.PlayerStoneWall"
ExportAssets (56)Timeline Frame 1Symbol 799 as "__Packages.computer.Computer"
ExportAssets (56)Timeline Frame 1Symbol 800 as "__Packages.manage.GameManage"
ExportAssets (56)Timeline Frame 1Symbol 801 as "__Packages.LocalSetting"
ExportAssets (56)Timeline Frame 1Symbol 802 as "__Packages.LevelVO"
ExportAssets (56)Timeline Frame 1Symbol 803 as "__Packages.manage.KeyManage"
ExportAssets (56)Timeline Frame 1Symbol 804 as "__Packages.manage.FrameManage"
ExportAssets (56)Timeline Frame 1Symbol 805 as "__Packages.building.EmptyWall"
ExportAssets (56)Timeline Frame 1Symbol 806 as "__Packages.manage.DepthManage"
ExportAssets (56)Timeline Frame 1Symbol 807 as "__Packages.computer.HunterCom"
ExportAssets (56)Timeline Frame 1Symbol 808 as "__Packages.computer.EatCom"
ExportAssets (56)Timeline Frame 1Symbol 809 as "__Packages.computer.ThroughCom"
ExportAssets (56)Timeline Frame 1Symbol 810 as "__Packages.building.CaseWall"
ExportAssets (56)Timeline Frame 1Symbol 811 as "__Packages.building.SwitchWall"
ExportAssets (56)Timeline Frame 1Symbol 812 as "__Packages.building.BoatWall"
ExportAssets (56)Timeline Frame 1Symbol 813 as "__Packages.building.WhenWall"
ExportAssets (56)Timeline Frame 1Symbol 814 as "__Packages.building.RestoreWall"
ExportAssets (56)Timeline Frame 1Symbol 815 as "__Packages.powerup.PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 816 as "__Packages.powerup.PowerMoney"
ExportAssets (56)Timeline Frame 1Symbol 817 as "__Packages.building.StrongWall"
ExportAssets (56)Timeline Frame 1Symbol 818 as "__Packages.computer.CommonCom"
ExportAssets (56)Timeline Frame 1Symbol 819 as "__Packages.building.PlayerWall"
ExportAssets (56)Timeline Frame 1Symbol 820 as "__Packages.building.CommonWall"
ExportAssets (56)Timeline Frame 1Symbol 821 as "__Packages.building.SelectWall"
ExportAssets (56)Timeline Frame 1Symbol 822 as "__Packages.powerup.PowerSpeed"
ExportAssets (56)Timeline Frame 1Symbol 823 as "__Packages.powerup.PowerStoneWall"
ExportAssets (56)Timeline Frame 1Symbol 824 as "__Packages.powerup.PowerWallTime"
ExportAssets (56)Timeline Frame 1Symbol 825 as "__Packages.powerup.PowerPower"
ExportAssets (56)Timeline Frame 1Symbol 826 as "__Packages.powerup.PowerBoat"
ExportAssets (56)Timeline Frame 1Symbol 827 as "__Packages.powerup.PowerHammer"
ExportAssets (56)Timeline Frame 1Symbol 828 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 829 as "__Packages.ExtMath"
ExportAssets (56)Timeline Frame 1Symbol 830 as "__Packages.Door"
ExportAssets (56)Timeline Frame 1Symbol 831 as "__Packages.powerup.PowerHoney"
ExportAssets (56)Timeline Frame 5Symbol 61 as "addScore"
ExportAssets (56)Timeline Frame 5Symbol 91 as "powerHoney"
ExportAssets (56)Timeline Frame 5Symbol 102 as "playerStoneWall"
ExportAssets (56)Timeline Frame 5Symbol 147 as "hunterCom"
ExportAssets (56)Timeline Frame 5Symbol 179 as "eatCom"
ExportAssets (56)Timeline Frame 5Symbol 206 as "throughCom"
ExportAssets (56)Timeline Frame 5Symbol 222 as "caseWall"
ExportAssets (56)Timeline Frame 5Symbol 228 as "switchWall"
ExportAssets (56)Timeline Frame 5Symbol 234 as "boatWall"
ExportAssets (56)Timeline Frame 5Symbol 249 as "whenWall"
ExportAssets (56)Timeline Frame 5Symbol 262 as "restoreWall"
ExportAssets (56)Timeline Frame 5Symbol 289 as "powerMoney"
ExportAssets (56)Timeline Frame 5Symbol 293 as "strongWall"
ExportAssets (56)Timeline Frame 5Symbol 294 as "emptyWall"
ExportAssets (56)Timeline Frame 5Symbol 313 as "commonCom"
ExportAssets (56)Timeline Frame 5Symbol 322 as "playerWall"
ExportAssets (56)Timeline Frame 5Symbol 335 as "bian"
ExportAssets (56)Timeline Frame 5Symbol 395 as "main_s"
ExportAssets (56)Timeline Frame 5Symbol 484 as "commonWall3"
ExportAssets (56)Timeline Frame 5Symbol 492 as "commonWall2"
ExportAssets (56)Timeline Frame 5Symbol 500 as "commonWall1"
ExportAssets (56)Timeline Frame 5Symbol 506 as "selectWall"
ExportAssets (56)Timeline Frame 5Symbol 511 as "powerSpeed"
ExportAssets (56)Timeline Frame 5Symbol 514 as "powerStoneWall"
ExportAssets (56)Timeline Frame 5Symbol 517 as "powerWallTime"
ExportAssets (56)Timeline Frame 5Symbol 520 as "powerPower"
ExportAssets (56)Timeline Frame 5Symbol 523 as "powerBoat"
ExportAssets (56)Timeline Frame 5Symbol 526 as "powerHammer"
ExportAssets (56)Timeline Frame 5Symbol 739 as "game"
ExportAssets (56)Timeline Frame 5Symbol 743 as "powerup-guang"
ExportAssets (56)Timeline Frame 5Symbol 747 as "foot_h"
ExportAssets (56)Timeline Frame 5Symbol 751 as "foot_s"
ExportAssets (56)Timeline Frame 5Symbol 783 as "player"
ExportAssets (56)Timeline Frame 5Symbol 784 as "door"
ExportAssets (56)Timeline Frame 5Symbol 785 as "powerup_s"
ExportAssets (56)Timeline Frame 5Symbol 786 as "chai_s"
ExportAssets (56)Timeline Frame 5Symbol 787 as "jiguang_s"
ExportAssets (56)Timeline Frame 5Symbol 788 as "build_s"
ExportAssets (56)Timeline Frame 5Symbol 789 as "money_s"

Labels

"Loading"Frame 1
"Logo"Frame 5
"game"Frame 8
"submited"Symbol 57 MovieClip Frame 2
"submit"Symbol 57 MovieClip Frame 3
"sending"Symbol 57 MovieClip Frame 4
"done"Symbol 57 MovieClip Frame 5
"mainmenu"Symbol 739 MovieClip [game] Frame 1
"Instructions"Symbol 739 MovieClip [game] Frame 2
"selectlevel"Symbol 739 MovieClip [game] Frame 3
"gamestart"Symbol 739 MovieClip [game] Frame 4
"gameover"Symbol 739 MovieClip [game] Frame 5
"win"Symbol 739 MovieClip [game] Frame 6
"credits"Symbol 739 MovieClip [game] Frame 7

Dynamic Text Variables

noSymbol 58 EditableText"100"
powerStoneSymbol 659 EditableText"10"
scoreSymbol 662 EditableText"134250"
levelSymbol 663 EditableText"15"
runTimeSymbol 664 EditableText"134"
lifeSymbol 697 EditableText"15"
nowscoreSymbol 712 EditableText"100000"
scoreSymbol 720 EditableText"100000"
scoreSymbol 730 EditableText"100000"




http://swfchan.com/9/41374/info.shtml
Created: 10/5 -2019 09:02:03 Last modified: 10/5 -2019 09:02:03 Server time: 15/11 -2024 01:31:22