[Tools][Expand/Collapse All]Note that automatic extraction of ActionScript 3 is still pretty much unsupported by swfchan. AS1/AS2 works okay most of the time.Frame 1 (34 B)
if (a == undefined) {
a = 0;
}
Symbol 79 MovieClip Frame 1 (8 B)
stop();
Symbol 79 MovieClip Frame 2 (8 B)
stop();
Symbol 79 MovieClip Frame 3 (8 B)
stop();
Symbol 118 MovieClip Frame 89 (17 B)
gotoAndPlay (1);
Symbol 118 MovieClip Frame 125 (18 B)
gotoAndPlay (90);
Symbol 118 MovieClip Frame 155 (19 B)
gotoAndPlay (126);
Symbol 118 MovieClip Frame 189 (19 B)
gotoAndPlay (163);
Symbol 118 MovieClip Frame 216 (19 B)
gotoAndPlay (190);
Symbol 118 MovieClip Frame 237 (19 B)
gotoAndPlay (217);
Symbol 118 MovieClip Frame 251 (19 B)
gotoAndPlay (238);
Symbol 118 MovieClip Frame 260 (26 B)
this.ojo.gotoAndPlay(84);
Symbol 118 MovieClip Frame 302 (8 B)
stop();
Symbol 120 Button (923 B)
on (release) {
if (a == 7) {
a = finish;
}
if (a == 6) {
this.animacion.gotoAndPlay(252);
a++;
this.animacion.ceja.gotoAndStop(3);
this.animacion.ojo.gotoAndStop(80);
}
if (a == 5) {
this.animacion.gotoAndPlay(238);
a++;
this.animacion.ceja.gotoAndStop(3);
this.animacion.ojo.gotoAndStop(80);
}
if (a == 4) {
this.animacion.gotoAndPlay(217);
a++;
this.animacion.ceja.gotoAndStop(2);
this.animacion.ojo.gotoAndStop(80);
}
if (a == 3) {
this.animacion.gotoAndPlay(190);
a++;
this.animacion.ceja.gotoAndStop(2);
this.animacion.ojo.gotoAndStop(86);
}
if (a == 2) {
this.animacion.gotoAndPlay(156);
a++;
this.animacion.ceja.gotoAndStop(3);
this.animacion.ojo.gotoAndStop(86);
}
if (a == 1) {
this.animacion.gotoAndPlay(126);
a++;
this.animacion.ceja.gotoAndStop(3);
this.animacion.ojo.gotoAndStop(86);
}
if (a == 0) {
this.animacion.gotoAndPlay(90);
a++;
}
}