STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43689596?noj=FRM43689596-22DC" width="1" height="1"></div>

mrsound.swf

This is the info page for
Flash #41911

(Click the ID number above for more basic data on this flash file.)


Text
cbq

smg

ak

l85

ump

mini

heart

mag

music

ActionScript [AS1/AS2]

Frame 1
shatter1 = new Sound(this); shatter1.attachSound("shatter1"); shatter2 = new Sound(this); shatter2.attachSound("shatter2"); lowshatter1 = new Sound(this); lowshatter1.attachSound("shatter1"); lowshatter2 = new Sound(this); lowshatter2.attachSound("shatter2"); pistol = new Sound(this); pistol.attachSound("pistol"); pistol.setVolume(75); lowpistol = new Sound(this); lowpistol.attachSound("lowpistol"); lowpistol.setVolume(75); deagle = new Sound(this); deagle.attachSound("deagle"); lowde = new Sound(this); lowde.attachSound("lowde"); shotgun = new Sound(this); shotgun.attachSound("shotgun"); shotgun.setVolume(75); lowshotgun = new Sound(this); lowshotgun.attachSound("lowshotgun"); lowshotgun.setVolume(75); uzi = new Sound(this); uzi.attachSound("uzi"); lowuzi = new Sound(this); lowuzi.attachSound("lowuzi"); m = new Sound(this); m.attachSound("m"); m.setVolume(75); lowm16 = new Sound(this); lowm16.attachSound("lowm16"); lowm16.setVolume(75); m60 = new Sound(this); m60.attachSound("m60"); lowm60 = new Sound(this); lowm60.attachSound("lowm60"); mach = new Sound(this); mach.attachSound("mach"); lowmach = new Sound(this); lowmach.attachSound("lowmach"); sil = new Sound(this); sil.attachSound("sil"); lowsilenced = new Sound(this); lowsilenced.attachSound("lowsilenced"); siaga = new Sound(this); siaga.attachSound("siaga"); lownopump = new Sound(this); lownopump.attachSound("lownopump"); steyr = new Sound(this); steyr.attachSound("steyr"); lowsteyr = new Sound(this); lowsteyr.attachSound("lowsteyr"); cgse = new Sound(this); cgse.attachSound("cgse"); empty = new Sound(this); empty.attachSound("empty"); lowempty = new Sound(this); lowempty.attachSound("lowempty"); knife = new Sound(this); knife.attachSound("knife"); gl = new Sound(this); gl.attachSound("gl"); lowgl = new Sound(this); lowgl.attachSound("lowgl"); ex = new Sound(this); ex.attachSound("ex"); lowexp = new Sound(this); lowexp.attachSound("lowexp"); shell1 = new Sound(this); shell1.attachSound("shell1"); lowshell = new Sound(this); lowshell.attachSound("lowshell"); fall1 = new Sound(this); fall1.attachSound("fall1"); fall2 = new Sound(this); fall2.attachSound("fall2"); fall3 = new Sound(this); fall3.attachSound("fall3"); lowfall1 = new Sound(this); lowfall1.attachSound("lowfall1"); lowfall2 = new Sound(this); lowfall2.attachSound("lowfall2"); lowfall3 = new Sound(this); lowfall3.attachSound("lowfall3"); punch1 = new Sound(this); punch1.attachSound("punch1"); punch2 = new Sound(this); punch2.attachSound("punch2"); punch3 = new Sound(this); punch3.attachSound("punch3"); lowpunch1 = new Sound(this); lowpunch1.attachSound("lowpunch1"); lowpunch2 = new Sound(this); lowpunch2.attachSound("lowpunch2"); lowpunch3 = new Sound(this); lowpunch3.attachSound("lowpunch3"); intobt = new Sound(this); intobt.attachSound("intobt"); outofbt = new Sound(this); outofbt.attachSound("outofbt"); oversound = new Sound(this); oversound.attachSound("over"); oksound = new Sound(this); oksound.attachSound("ok"); rocket = new Sound(this); rocket.attachSound("rocket"); lowrocket = new Sound(this); lowrocket.attachSound("lowrocket");
Instance of Symbol 86 MovieClip "cc" in Frame 1
onClipEvent (load) { c = new Sound(this); c.attachSound("c"); lowc = new Sound(this); lowc.attachSound("lowc"); }
Instance of Symbol 88 MovieClip "csmg" in Frame 1
onClipEvent (load) { s = new Sound(this); s.attachSound("s"); lowsmg = new Sound(this); lowsmg.attachSound("lowsmg"); }
Instance of Symbol 90 MovieClip "cak" in Frame 1
onClipEvent (load) { ak = new Sound(this); ak.attachSound("ak"); lowak = new Sound(this); lowak.attachSound("lowak"); }
Instance of Symbol 92 MovieClip "cl85" in Frame 1
onClipEvent (load) { l85 = new Sound(this); l85.attachSound("l85"); lowl85 = new Sound(this); lowl85.attachSound("lowl85"); }
Instance of Symbol 94 MovieClip "cump" in Frame 1
onClipEvent (load) { ump = new Sound(this); ump.attachSound("ump"); lowump = new Sound(this); lowump.attachSound("lowump"); }
Instance of Symbol 96 MovieClip "cmini" in Frame 1
onClipEvent (load) { cgs = new Sound(this); cgs.attachSound("cgs"); lowmini = new Sound(this); lowmini.attachSound("lowmini"); }
Instance of Symbol 98 MovieClip "cheart" in Frame 1
onClipEvent (load) { heartbeat = new Sound(this); heartbeat.attachSound("heartbeat"); }
Instance of Symbol 100 MovieClip "cmag" in Frame 1
onClipEvent (load) { mag = new Sound(this); mag.attachSound("mag"); lowmag = new Sound(this); lowmag.attachSound("lowmag"); }
Instance of Symbol 102 MovieClip "cmusic" in Frame 1
onClipEvent (load) { lookdown1 = new Sound(this); lookdown1.attachSound("lookdown1"); lookdown2 = new Sound(this); lookdown2.attachSound("lookdown2"); lookdown3 = new Sound(this); lookdown3.attachSound("lookdown3"); lookdown4 = new Sound(this); lookdown4.attachSound("lookdown4"); lookdown5 = new Sound(this); lookdown5.attachSound("lookdown5"); lookdown6 = new Sound(this); lookdown6.attachSound("lookdown6"); splitmek1 = new Sound(this); splitmek1.attachSound("splitmek1"); splitmek2 = new Sound(this); splitmek2.attachSound("splitmek2"); splitmek3 = new Sound(this); splitmek3.attachSound("splitmek3"); splitmek4 = new Sound(this); splitmek4.attachSound("splitmek4"); monks1 = new Sound(this); monks1.attachSound("monks1"); monks2 = new Sound(this); monks2.attachSound("monks2"); monks3 = new Sound(this); monks3.attachSound("monks3"); monks4 = new Sound(this); monks4.attachSound("monks4"); monks5 = new Sound(this); monks5.attachSound("monks5"); monks6 = new Sound(this); monks6.attachSound("monks6"); }

Library Items

Symbol 1 Sound [rocket]
Symbol 2 Sound [ump]
Symbol 3 Sound [steyr]
Symbol 4 Sound [splitmek4]
Symbol 5 Sound [splitmek3]
Symbol 6 Sound [splitmek2]
Symbol 7 Sound [splitmek1]
Symbol 8 Sound [shotgun]
Symbol 9 Sound [shell1]
Symbol 10 Sound [shatter2]
Symbol 11 Sound [shatter1]
Symbol 12 Sound [punch3]
Symbol 13 Sound [punch2]
Symbol 14 Sound [punch1]
Symbol 15 Sound [over]
Symbol 16 Sound [outofbt]
Symbol 17 Sound [ok]
Symbol 18 Sound [siaga]
Symbol 19 Sound [monks6]
Symbol 20 Sound [monks5]
Symbol 21 Sound [monks4]
Symbol 22 Sound [monks3]
Symbol 23 Sound [monks2]
Symbol 24 Sound [monks1]
Symbol 25 Sound [mag]
Symbol 26 Sound [mach]
Symbol 27 Sound [m60]
Symbol 28 Sound [m]
Symbol 29 Sound [lowuzi]
Symbol 30 Sound [lowump]
Symbol 31 Sound [lowsteyr]
Symbol 32 Sound [lowsmg]
Symbol 33 Sound [lowsilenced]
Symbol 34 Sound [lowshotgun]
Symbol 35 Sound [lowshell]
Symbol 36 Sound [lowshatter2]
Symbol 37 Sound [lowshatter1]
Symbol 38 Sound [lowrocket]
Symbol 39 Sound [lowpunch3]
Symbol 40 Sound [lowpunch2]
Symbol 41 Sound [lowpunch1]
Symbol 42 Sound [lowpistol]
Symbol 43 Sound [lownopump]
Symbol 44 Sound [lowmini]
Symbol 45 Sound [lowmag]
Symbol 46 Sound [lowmach]
Symbol 47 Sound [lowm16]
Symbol 48 Sound [lowl85]
Symbol 49 Sound [lowgl]
Symbol 50 Sound [lowm60]
Symbol 51 Sound [lowexp]
Symbol 52 Sound [lowempty]
Symbol 53 Sound [lowde]
Symbol 54 Sound [lowc]
Symbol 55 Sound [lowfall3]
Symbol 56 Sound [lowfall2]
Symbol 57 Sound [lowfall1]
Symbol 58 Sound [lowak]
Symbol 59 Sound [lookdown6]
Symbol 60 Sound [lookdown5]
Symbol 61 Sound [lookdown4]
Symbol 62 Sound [lookdown3]
Symbol 63 Sound [lookdown2]
Symbol 64 Sound [lookdown1]
Symbol 65 Sound [l85]
Symbol 66 Sound [knife]
Symbol 67 Sound [intobt]
Symbol 68 Sound [heartbeat]
Symbol 69 Sound [sil]
Symbol 70 Sound [s]
Symbol 71 Sound [pistol]
Symbol 72 Sound [uzi]
Symbol 73 Sound [gl]
Symbol 74 Sound [ex]
Symbol 75 Sound [empty]
Symbol 76 Sound [cgs]
Symbol 77 Sound [cgse]
Symbol 78 Sound [c]
Symbol 79 Sound [deagle]
Symbol 80 Sound [fall3]
Symbol 81 Sound [fall2]
Symbol 82 Sound [fall1]
Symbol 83 Sound [ak]
Symbol 84 FontUsed by:85 87 89 91 93 95 97 99 101
Symbol 85 TextUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 TextUses:84Used by:88
Symbol 88 MovieClipUses:87Used by:Timeline
Symbol 89 TextUses:84Used by:90
Symbol 90 MovieClipUses:89Used by:Timeline
Symbol 91 TextUses:84Used by:92
Symbol 92 MovieClipUses:91Used by:Timeline
Symbol 93 TextUses:84Used by:94
Symbol 94 MovieClipUses:93Used by:Timeline
Symbol 95 TextUses:84Used by:96
Symbol 96 MovieClipUses:95Used by:Timeline
Symbol 97 TextUses:84Used by:98
Symbol 98 MovieClipUses:97Used by:Timeline
Symbol 99 TextUses:84Used by:100
Symbol 100 MovieClipUses:99Used by:Timeline
Symbol 101 TextUses:84Used by:102
Symbol 102 MovieClipUses:101Used by:Timeline

Instance Names

"cc"Frame 1Symbol 86 MovieClip
"csmg"Frame 1Symbol 88 MovieClip
"cak"Frame 1Symbol 90 MovieClip
"cl85"Frame 1Symbol 92 MovieClip
"cump"Frame 1Symbol 94 MovieClip
"cmini"Frame 1Symbol 96 MovieClip
"cheart"Frame 1Symbol 98 MovieClip
"cmag"Frame 1Symbol 100 MovieClip
"cmusic"Frame 1Symbol 102 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ump"
ExportAssets (56)Timeline Frame 1Symbol 3 as "steyr"
ExportAssets (56)Timeline Frame 1Symbol 4 as "splitmek4"
ExportAssets (56)Timeline Frame 1Symbol 5 as "splitmek3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "splitmek2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "splitmek1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shell1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "shatter2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "shatter1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "punch3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "punch2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "punch1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "over"
ExportAssets (56)Timeline Frame 1Symbol 16 as "outofbt"
ExportAssets (56)Timeline Frame 1Symbol 17 as "ok"
ExportAssets (56)Timeline Frame 1Symbol 18 as "siaga"
ExportAssets (56)Timeline Frame 1Symbol 19 as "monks6"
ExportAssets (56)Timeline Frame 1Symbol 20 as "monks5"
ExportAssets (56)Timeline Frame 1Symbol 21 as "monks4"
ExportAssets (56)Timeline Frame 1Symbol 22 as "monks3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "monks2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "monks1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "mag"
ExportAssets (56)Timeline Frame 1Symbol 26 as "mach"
ExportAssets (56)Timeline Frame 1Symbol 27 as "m60"
ExportAssets (56)Timeline Frame 1Symbol 28 as "m"
ExportAssets (56)Timeline Frame 1Symbol 29 as "lowuzi"
ExportAssets (56)Timeline Frame 1Symbol 30 as "lowump"
ExportAssets (56)Timeline Frame 1Symbol 31 as "lowsteyr"
ExportAssets (56)Timeline Frame 1Symbol 32 as "lowsmg"
ExportAssets (56)Timeline Frame 1Symbol 33 as "lowsilenced"
ExportAssets (56)Timeline Frame 1Symbol 34 as "lowshotgun"
ExportAssets (56)Timeline Frame 1Symbol 35 as "lowshell"
ExportAssets (56)Timeline Frame 1Symbol 36 as "lowshatter2"
ExportAssets (56)Timeline Frame 1Symbol 37 as "lowshatter1"
ExportAssets (56)Timeline Frame 1Symbol 38 as "lowrocket"
ExportAssets (56)Timeline Frame 1Symbol 39 as "lowpunch3"
ExportAssets (56)Timeline Frame 1Symbol 40 as "lowpunch2"
ExportAssets (56)Timeline Frame 1Symbol 41 as "lowpunch1"
ExportAssets (56)Timeline Frame 1Symbol 42 as "lowpistol"
ExportAssets (56)Timeline Frame 1Symbol 43 as "lownopump"
ExportAssets (56)Timeline Frame 1Symbol 44 as "lowmini"
ExportAssets (56)Timeline Frame 1Symbol 45 as "lowmag"
ExportAssets (56)Timeline Frame 1Symbol 46 as "lowmach"
ExportAssets (56)Timeline Frame 1Symbol 47 as "lowm16"
ExportAssets (56)Timeline Frame 1Symbol 48 as "lowl85"
ExportAssets (56)Timeline Frame 1Symbol 49 as "lowgl"
ExportAssets (56)Timeline Frame 1Symbol 50 as "lowm60"
ExportAssets (56)Timeline Frame 1Symbol 51 as "lowexp"
ExportAssets (56)Timeline Frame 1Symbol 52 as "lowempty"
ExportAssets (56)Timeline Frame 1Symbol 53 as "lowde"
ExportAssets (56)Timeline Frame 1Symbol 54 as "lowc"
ExportAssets (56)Timeline Frame 1Symbol 55 as "lowfall3"
ExportAssets (56)Timeline Frame 1Symbol 56 as "lowfall2"
ExportAssets (56)Timeline Frame 1Symbol 57 as "lowfall1"
ExportAssets (56)Timeline Frame 1Symbol 58 as "lowak"
ExportAssets (56)Timeline Frame 1Symbol 59 as "lookdown6"
ExportAssets (56)Timeline Frame 1Symbol 60 as "lookdown5"
ExportAssets (56)Timeline Frame 1Symbol 61 as "lookdown4"
ExportAssets (56)Timeline Frame 1Symbol 62 as "lookdown3"
ExportAssets (56)Timeline Frame 1Symbol 63 as "lookdown2"
ExportAssets (56)Timeline Frame 1Symbol 64 as "lookdown1"
ExportAssets (56)Timeline Frame 1Symbol 65 as "l85"
ExportAssets (56)Timeline Frame 1Symbol 66 as "knife"
ExportAssets (56)Timeline Frame 1Symbol 67 as "intobt"
ExportAssets (56)Timeline Frame 1Symbol 68 as "heartbeat"
ExportAssets (56)Timeline Frame 1Symbol 69 as "sil"
ExportAssets (56)Timeline Frame 1Symbol 70 as "s"
ExportAssets (56)Timeline Frame 1Symbol 71 as "pistol"
ExportAssets (56)Timeline Frame 1Symbol 72 as "uzi"
ExportAssets (56)Timeline Frame 1Symbol 73 as "gl"
ExportAssets (56)Timeline Frame 1Symbol 74 as "ex"
ExportAssets (56)Timeline Frame 1Symbol 75 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 76 as "cgs"
ExportAssets (56)Timeline Frame 1Symbol 77 as "cgse"
ExportAssets (56)Timeline Frame 1Symbol 78 as "c"
ExportAssets (56)Timeline Frame 1Symbol 79 as "deagle"
ExportAssets (56)Timeline Frame 1Symbol 80 as "fall3"
ExportAssets (56)Timeline Frame 1Symbol 81 as "fall2"
ExportAssets (56)Timeline Frame 1Symbol 82 as "fall1"
ExportAssets (56)Timeline Frame 1Symbol 83 as "ak"




http://swfchan.com/9/41911/info.shtml
Created: 2/11 -2018 15:44:30 Last modified: 2/11 -2018 15:44:30 Server time: 22/12 -2024 20:07:13