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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/10709969?noj=FRM10709969-5DC" width="1" height="1"></div>

Alloy Tease.swf

This is the info page for
Flash #42006

(Click the ID number above for more basic data on this flash file.)


Text
LOADING_

LOADING

Y o u   w a n t   t o   p l a y
A l l o y   w i t h   y o u r   g a m e   p a d ?
J u s t   C L I C K   H E R E !

T i p s :

D o u b l e   T a p   L E F T   o r   R I G H T   t o   p r e f o r m   t h e   b i k e   t r a n s f o r m a t i o n

H o l d   d o w n   t h e   M e l e e   b u t t o n   t o   c h a r g e   p u n c h e s   a n d   k i c k s

W h i l e   c h a r g i n g   a   p u n c h ,   h i t   t h e   s h o o t   b u t t o n   a n d   A l l o y   w i l l   l a u n c h   a   h a r p o o n   a t t a c k

T r y   h o l d i n g   u p   o r   d o w n   w h e n   y o u   u s e   m e l e e   a t t a c k s   t o   r e v e a l   s p e c i a l   a t t a c k s

P r e s s   t h e   j u m p   b u t t o n   w h i l e   a i r b o r n   t o   p r e f o r m   a   d o u b l e   j u m p

XX x Collision Bonus!

XX x Collision Bonus!

XX x Collision Bonus!

XX x Collision Bonus!

XX x Collision Bonus!

T a r g e t i n g :

W e a p o n

Score:

0

Best Combo Score:

0

Best Hang Time:

0

Best Enemy Hang Time:

0

Longest Kick Combo:

0

Score without Jumping:

0

Score without Shooting:

0

Time to Reach 50,000 Points

NA

Game Time:

0

Best Combo Score:

0

Best Hang Time:

0

Best Enemy Hang Time:

0

Longest Kick Combo:

0

Score without Jumping:

0

Score without Shooting:

0

Time to Reach 50,000 Points

NA

Game Time:

0

P r e s s   t h e   S u b m i t   B u t t o n   t o   S e n d   y o u r   S c o r e !

S u b m i t

P l a y   A g a i n ?

C o n n e c t i n g   t o   s e r v e r . . .

C o u l d   n o t   f i n d   s e r v e r !

P l e a s e   c h e c k   y o u r   I n t e r n e t   c o n n e c t i o n .

P l a y   A g a i n ?

A r r o w   K e y s :   M o v e m e n t
A :   J u m p     S :   S h o o t     D :   P u n c h / K i c k

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; stop();
Instance of Symbol 27 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.stop(); PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); gotoAndStop(PercentLoaded); if (PercentLoaded == 100) { _root.loadit.nextFrame(); } }
Frame 2
screenwidth = 550; screenheight = 400; score = 0; sceneid = "_root.game"; follow = "_root.game.alloy"; hitz = new Sound(); hitz.attachSound("hitz"); stop();
Instance of Symbol 44 MovieClip in Frame 2
onClipEvent (enterFrame) { _x = (_root.game._x * 0.75); }
Instance of Symbol 47 MovieClip "game" in Frame 2
onClipEvent (enterFrame) { if (_root.killed >= _root.tenem) { play(); } }
Instance of Symbol 782 MovieClip in Frame 2
onClipEvent (load) { lastscene = _root.sceneid; scene_top = 0; scene_left = 0; scene_right = ((eval (_root.sceneid + "._width") - 1) - _root.screenwidth) * -1; scene_bot = (eval (_root.sceneid + "._height") - _root.screenheight) * -1; scalex = eval (_root.sceneid + "._xscale") / 100; scaley = eval (_root.sceneid + "._yscale") / 100; scene_x = eval (_root.sceneid + "._x"); scene_y = eval (_root.sceneid + "._y"); } onClipEvent (enterFrame) { if (key.isDown(87)) { scene_x = scene_x - (10 * scalex); } else if (key.isDown(81)) { scene_x = scene_x + (10 * scalex); } follow_x = eval (_root.follow + "._x"); follow_y = eval (_root.follow + "._y"); xdist = int((follow_x * scalex) + scene_x); ydist = int((follow_y * scaley) + scene_y); pan = 0; flow = int(50 / scalex); flow2 = int(20 / scaley); if (xdist > (int(_root.screenwidth / 2) + flow)) { pan = ((xdist - int(_root.screenwidth / 2)) - flow) * -1; } else if (xdist < (int(_root.screenwidth / 2) - flow)) { pan = (int(_root.screenwidth / 2) - flow) - xdist; } else if (xdist > (int(_root.screenwidth / 2) + 3)) { pan = -1.5; } else if (xdist < (int(_root.screenwidth / 2) - 3)) { pan = 1.5; } if (pan > 20) { pan = 20; } else if (pan < -20) { pan = -20; } scene_x = scene_x + pan; pan = 0; if (ydist > (int(_root.screenheight / 2) + 60)) { pan = (ydist - int(_root.screenheight / 2)) * -1; } else if (ydist < (int(_root.screenheight / 2) - 60)) { pan = int(_root.screenheight / 2) - ydist; } if (pan > 20) { pan = 20; } else if (pan < -20) { pan = -20; } if ((pan > 2) or (pan < -2)) { scene_y = scene_y + pan; } if (scene_y > scene_top) { scene_y = scene_top; } else if (scene_y < scene_bot) { scene_y = scene_bot; } if (scene_x > scene_left) { scene_x = scene_left; } else if (scene_x < scene_right) { scene_x = scene_right; } if ((scene_y != last_y) or (scene_x != last_x)) { last_x = scene_x; last_y = scene_y; Set(_root.sceneid + "._y", scene_y); Set(_root.sceneid + "._x", scene_x); } }
Instance of Symbol 784 MovieClip "tcontrol" in Frame 2
onClipEvent (enterFrame) { if (_root.harpooned != nill) { _root.targeted = _root.harpooned; } if (eval (_root.targeted + ".health") < 1) { gotoAndStop (1); healthbar._xscale = (_root.game.alloy.health / _root.game.alloy.maxhealth) * 100; name = "Alloy"; pic.gotoAndStop(1); _root.targeted == null; } else if (_root.targeted != null) { gotoAndStop (1); healthbar._xscale = (eval (_root.targeted + ".health") / eval (_root.targeted + ".maxhealth")) * 100; name = eval (_root.targeted + ".name"); name2 = eval (_root.targeted + ".pic"); pic.gotoAndStop(name2); } }
Instance of Symbol 803 MovieClip in Frame 2
onClipEvent (enterFrame) { gtime = _root.guntime / 9; if (_root.gun == 1) { bar._xscale = 100; } else { if (gtime < 1) { gtime = 0; } bar._xscale = gtime; } }
Frame 3
stopAllSounds();
Symbol 15 Button
on (release) { _root.nextFrame(); }
Symbol 18 MovieClip Frame 25
gotoAndPlay (17);
Symbol 20 Button
on (release) { getURL ("http://www.psychogoldfish.com/features.php?item=joy2key", "_blank"); }
Symbol 9 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 1
if (this.sessionstarted != 1) { this.arcade = new LoadVars(); this.sessionvars = new LoadVars(); this.arcade.gamename = "alloytease"; this.arcade.sessdo = "sessionstart"; this.arcade.sendAndLoad("arcade.php", sessionvars, "POST"); if (this.sessionvars.sessiontype != 2) { _root.is_a_challenge = 0; } else { _root.is_a_challenge = 1; } this.sessionstarted = 1; } if (_root.gameover == 1) { if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) { this.prequestvars = new LoadVars(); this.pranswer = new LoadVars(); this.prequestvars.gametime = this.sessionvars.gametime; this.prequestvars.fakekey = this.sessionvars.initbar; _root.score = int(Number(_root.score)); if (_root.score != 0) { this.prequestvars.score = _root.score; } else { this.prequestvars.score = -1; } this.prequestvars.id = this.sessionvars.lastid; this.prequestvars.sessdo = "permrequest"; this.prequestvars.note = (this.prequestvars.id * this.prequestvars.score) * this.prequestvars.fakekey; this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST"); this.askpermission = 1; } if ((this.pranswer.validate == 1) && (this.finalsent != 1)) { this.burnscore = new LoadVars(); this.burnscore.microone = this.pranswer.microone; this.burnscore.gametime = this.prequestvars.gametime; this.burnscore.id = this.prequestvars.id; if (_root.score == 0) { this.burnscore.noscore = 1; } this.burnscore.sessdo = "burn"; this.burnscore.send("./arcade.php", "_self", "POST"); this.finalsent = 1; } }
Symbol 77 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 1
if (!init) { _root.combonum = 0; if (_root.punch < 5) { _root.game.alloy.ani1 = ""; _root.game.alloy.ani.gotoAndStop(1); } Set("../:chargelevel", 1); charge = 0; init = 1; if (!key.isDown(68)) { _root.game.alloy.ani1 = ""; _root.game.alloy.ani.gotoAndStop(1); } } if (key.isDown(68) and (charge < 70)) { _root.charging = 1; if (key.isDown(83) and (../:chargelevel >= 2)) { tellTarget ("..") { gotoAndPlay ("harpoon"); }; } charge++; if (charge > 10) { Set("../:chargelevel", 3); } else if (charge > 3) { Set("../:chargelevel", 2); _root.blood = "y"; } _root.punch = 15; _root.game.alloy.phold = 0; if (charge > 68) { _root.punch = 0; _root.game.alloy.phold = 67; } ../:stop(); _root.combonum = 0; } else { ../:play(); _root.charging = 0; }
Symbol 92 MovieClip Frame 2
gotoAndPlay (1);
Symbol 93 MovieClip Frame 1
_root.game.alloy._x = _root.game.alloy._x + ((../:speed * ../:chargelevel) * _root.game.harpoon.mod);
Symbol 93 MovieClip Frame 2
gotoAndPlay (1);
Symbol 106 MovieClip Frame 1
gotoAndStop(../:chargelevel);
Symbol 115 MovieClip Frame 1
gotoAndStop(../:chargelevel);
Symbol 129 MovieClip Frame 1
gotoAndStop(../:chargelevel);
Symbol 91 MovieClip Frame 1
power = 0; _root.resetcombo = 1; _root.impx = 0; _root.impy = 0; _root.damage = 0; _root.punch = 15; speed = 0; if (key.isDown(38)) { gotoAndPlay (80); } else if (_root.harpoon > 0) { power = 1; gotoAndPlay (46); }
Symbol 91 MovieClip Frame 2
speed = 4;
Symbol 91 MovieClip Frame 3
_root.resetcombo = 0;
Symbol 91 MovieClip Frame 4
_root.impx = -10 + (14 * chargelevel); _root.impy = 3 * (chargelevel * 2); _root.impcharge = chargelevel; _root.damage = 10 * chargelevel; _root.atype = 1; _root.acharge = chargelevel; _root.combos = 0;
Symbol 91 MovieClip Frame 9
speed = 0;
Symbol 91 MovieClip Frame 15
speed = 5;
Symbol 91 MovieClip Frame 18
_root.impx = 10 * chargelevel; _root.impy = 5 * chargelevel; _root.impcharge = chargelevel; _root.damage = 15 * chargelevel; _root.atype = 2; _root.acharge = chargelevel;
Symbol 91 MovieClip Frame 24
speed = 0;
Symbol 91 MovieClip Frame 31
speed = 7;
Symbol 91 MovieClip Frame 33
if (power == 1) { _root.impx = 50; _root.impy = 24; _root.damage = 34; chargelevel = 1; _root.atype = 4; _root.acharge = 2; } else { _root.impcharge = chargelevel; _root.impx = 4 + (20 * chargelevel); _root.impy = 10 + (5 * chargelevel); _root.damage = 25 * chargelevel; _root.atype = 3; _root.acharge = chargelevel; }
Symbol 91 MovieClip Frame 36
speed = 0;
Symbol 91 MovieClip Frame 45
_root.punch = 0; _root.game.alloy.ani1 = ""; _root.game.alloy.ani.gotoAndStop(1);
Symbol 91 MovieClip Frame 48
_root.follow = "_root.game.harpoon";
Symbol 91 MovieClip Frame 49
_root.game.harpoon.play(); _root.game.harpoon.mod2 = 1;
Instance of Symbol 142 MovieClip in Symbol 91 MovieClip Frame 49
onClipEvent (unload) { _root.harp = 0; _root.harpooned = null; }
Symbol 91 MovieClip Frame 50
if (_root.harpooned != null) { gotoAndPlay (61); _root.game.harpoon.mod2 = -1; _root.follow = "_root.game.alloy"; }
Symbol 91 MovieClip Frame 51
if (_root.harpooned != null) { gotoAndPlay (60); _root.game.harpoon.mod2 = -1; _root.follow = "_root.game.alloy"; }
Symbol 91 MovieClip Frame 52
if (_root.harpooned != null) { gotoAndPlay (59); _root.game.harpoon.mod2 = -1; _root.follow = "_root.game.alloy"; }
Symbol 91 MovieClip Frame 53
if (_root.harpooned != null) { gotoAndPlay (58); _root.game.harpoon.mod2 = -1; _root.follow = "_root.game.alloy"; }
Symbol 91 MovieClip Frame 54
if (_root.harpooned != null) { gotoAndPlay (57); _root.game.harpoon.mod2 = -1; _root.follow = "_root.game.alloy"; }
Symbol 91 MovieClip Frame 56
_root.game.harpoon.mod2 = -1; _root.follow = "_root.game.alloy";
Symbol 91 MovieClip Frame 62
_root.harp = 0; _root.game.harpoon.gotoAndStop(1); _root.harp = 0; _root.harpooned = null;
Symbol 91 MovieClip Frame 63
power = 1; speed = 0; if (!key.isDown(68)) { _root.punch = 0; _root.game.alloy.ani1 = ""; _root.game.alloy.ani.gotoAndStop(1); } else if (key.isDown(38)) { gotoAndPlay (80); } else { gotoAndPlay (32); }
Symbol 91 MovieClip Frame 83
speed = 4;
Symbol 91 MovieClip Frame 84
_root.impx = 7 * chargelevel; _root.impy = 20 + (20 * chargelevel); _root.impcharge = chargelevel; _root.damage = 15 * chargelevel; _root.atype = 5; _root.acharge = chargelevel;
Symbol 91 MovieClip Frame 92
speed = 0;
Symbol 91 MovieClip Frame 96
_root.punch = 0; _root.game.alloy.ani1 = ""; _root.game.alloy.ani.gotoAndStop(1);
Symbol 159 MovieClip Frame 3
_root.game.alloy.defense = "on";
Symbol 159 MovieClip Frame 11
_root.desperation = "y"; if (_root.game.alloy.health > 10) { _root.game.alloy.health = _root.game.alloy.health - 5; }
Symbol 159 MovieClip Frame 13
_root.desperation = ""; _root.game.alloy.defense = "";
Symbol 159 MovieClip Frame 17
_root.game.alloy.ani1 = "";
Symbol 190 MovieClip Frame 1
name = getProperty("../", _name); if (random(10) < 5) { gotoAndPlay (22); }
Symbol 190 MovieClip Frame 21
_root.dclip = name; tellTarget ("_root.game") { removeMovieClip(_root.dclip); };
Symbol 190 MovieClip Frame 42
_root.dclip = name; tellTarget ("_root.game") { removeMovieClip(_root.dclip); };
Instance of Symbol 180 MovieClip in Symbol 179 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.alloy._x = _root.game.alloy._x - (7 * _root.game.harpoon.mod); }
Symbol 179 MovieClip Frame 9
_root.game.alloy.ani1 = "n"; _root.game.alloy.ani3 = 0;
Symbol 211 MovieClip Frame 1
_root.unlock = 1; _root.follow = "_root.game.alloy"; if (_root.game.alloy.airtime < 3) { _root.game.alloy.gravity = -5; } _root.game.alloy.airborn = "y"; if ((_root.djump == "y") and (_root.game.alloy.airborn == "y")) { _root.game.alloy.gravity = 0; _root.game.alloy.airborn = "y"; gotoAndPlay (16); } else if ((_root.game.alloy.jump != "y") or key.isDown(40)) { gotoAndPlay (7); _root.jetcharge = 0; } else { _root.game.alloy.gravity = -5; _root.game.alloy.airborn = "y"; _root.jetcharge = 0; }
Symbol 211 MovieClip Frame 2
_root.kickcombo = "y";
Symbol 211 MovieClip Frame 4
_root.game.alloy.gravity = -50; _root.game.alloy.airborn = "y"; _root.game.alloy.airtime = 3;
Symbol 211 MovieClip Frame 5
_root.game.alloy.gravity = -50; _root.game.alloy.airborn = "y";
Symbol 211 MovieClip Frame 7
_root.game.alloy.jump = "n"; _root.djump = ""; _root.jetcharge = 20;
Symbol 211 MovieClip Frame 8
if (_root.game.alloy.airborn == "y") { gotoAndPlay (7); }
Symbol 211 MovieClip Frame 9
_root.game.alloy.xm = 0; _root.game.alloy.gravity = 0; _root.jetcharge = 0;
Symbol 211 MovieClip Frame 10
_root.jetcharge = 0;
Symbol 211 MovieClip Frame 11
_root.jetcharge = 0;
Symbol 211 MovieClip Frame 12
_root.game.alloy.ani1 = "n"; _root.game.alloy.jump = "n";
Symbol 211 MovieClip Frame 16
_root.unlock = 1; _root.follow = "_root.game.alloy"; if (_root.jetcharge < 10) { gotoAndPlay (2); }
Symbol 211 MovieClip Frame 20
_root.game.alloy.gravity = -50; _root.game.alloy.airborn = "y";
Symbol 211 MovieClip Frame 26
_root.game.alloy.jump = "n"; gotoAndPlay (7);
Symbol 231 MovieClip Frame 1
_root.game.alloy.ani1 = "y"; _root.game.alloy.ani12 = "y";
Symbol 231 MovieClip Frame 3
_root.game.alloy.xm = _root.game.alloy.xm - (2 * _root.game.harpoon.mod); _root.impx = 8; _root.impy = 4; _root.damage = 10; _root.meattime++;
Symbol 231 MovieClip Frame 4
loops++; if (loops > 1) { _root.game.alloy.ani1 = "n"; _root.game.alloy.ani2 = "n"; }
Symbol 235 MovieClip Frame 1
_root.game.alloy.ani1 = "y"; _root.game.alloy.ani2 = "y";
Symbol 235 MovieClip Frame 4
tellTarget ("_root.game.alloy") { icegun.stop("icegun"); icegun.start(0, 1); };
Symbol 235 MovieClip Frame 5
_root.game.alloy.xm = _root.game.alloy.xm - (10 * _root.game.harpoon.mod); tellTarget ("_root.game") { _root.iceballz++; duplicateMovieClip ("iceball", "ice" + _root.iceballz, 600 + _root.iceballz); }; tellTarget ("_root.game.ice" + _root.iceballz) { gotoAndPlay (2); };
Symbol 235 MovieClip Frame 15
_root.game.alloy.ani1 = "n"; _root.game.alloy.ani2 = "n";
Symbol 245 MovieClip Frame 1
_root.game.alloy.ani1 = "y"; _root.game.alloy.ani2 = "y";
Symbol 245 MovieClip Frame 2
tellTarget ("_root.game.alloy") { lightning.stop("lightning"); lightining.start(0, 1); };
Symbol 245 MovieClip Frame 3
_root.game.alloy.xm = _root.game.alloy.xm - (5 * _root.game.harpoon.mod); tellTarget ("_root.game") { _root.iceballz++; duplicateMovieClip ("iceball", "ice" + _root.iceballz, 600 + _root.iceballz); }; tellTarget ("_root.game.ice" + _root.iceballz) { gotoAndPlay (4); };
Symbol 245 MovieClip Frame 9
_root.game.alloy.ani1 = "n"; _root.game.alloy.ani2 = "n";
Symbol 230 MovieClip Frame 2
_root.atype = 11; _root.acharge = 1; stop();
Instance of Symbol 231 MovieClip in Symbol 230 MovieClip Frame 2
onClipEvent (enterFrame) { _root.blood = "y"; } onClipEvent (load) { loops = 0; gun = new Sound(); gun.attachSound("gun1"); gun.start(0, 99999); } onClipEvent (unload) { _root.blood = ""; gun.stop("gun1"); }
Symbol 230 MovieClip Frame 3
_root.atype = 12; _root.acharge = 1; stop();
Symbol 230 MovieClip Frame 4
_root.atype = 13; _root.acharge = 1; stop();
Instance of Symbol 245 MovieClip in Symbol 230 MovieClip Frame 4
onClipEvent (enterFrame) { _root.spark = "y"; } onClipEvent (unload) { _root.spark = ""; }
Symbol 256 MovieClip Frame 1
_root.game.alloy.ani1 = "y";
Symbol 256 MovieClip Frame 48
_root.records.gotoAndStop(3); _root.gotoAndStop(3); _root.game.gotoAndStop(100);
Symbol 274 MovieClip Frame 6
_root.game.alloy.ani1 = "";
Symbol 277 MovieClip Frame 1
_root.bike = 1;
Symbol 277 MovieClip Frame 20
_root.bike = null;
Symbol 290 MovieClip Frame 1
if (!init) { if (_root.punch < 5) { _root.game.alloy.ani1 = ""; _root.game.alloy.ani.gotoAndStop("jump"); } Set("../:chargelevel", 1); charge = 0; init = 1; if (!key.isDown(68)) { _root.game.alloy.ani1 = ""; _root.game.alloy.ani.gotoAndStop("jump"); } } if (key.isDown(68) and (charge < 30)) { if (key.isDown(83) and (../:chargelevel >= 2)) { tellTarget ("..") { gotoAndPlay ("harp"); }; } charge++; if (charge > 15) { Set("../:chargelevel", 3); } else if (charge > 7) { Set("../:chargelevel", 2); _root.blood = "y"; } _root.punch = 15; _root.game.alloy.phold = 0; if (charge > 68) { _root.punch = 0; _root.game.alloy.phold = 27; } ../:stop(); } else { ../:play(); }
Symbol 290 MovieClip Frame 2
gotoAndPlay (1);
Symbol 288 MovieClip Frame 1
_root.game.alloy.ani3 = "y"; _root.jump = "n"; _root.game.alloy.jump = ""; _root.impx = 0; _root.impy = 0; _root.note = "test"; chargelevel = 1; _root.punch = 15; if (key.isDown(38)) { gotoAndPlay (21); } else if (_root.harpoon > 1) { gotoAndPlay (45); }
Symbol 288 MovieClip Frame 3
_root.game.alloy.gravity22 = -32 - (5 * chargelevel); _root.game.alloy.xm22 = (10 + (12 * chargelevel)) * _root.game.harpoon.mod; _root.impx = 4 + (4 * chargelevel); _root.impy = 35 + (4 * chargelevel); _root.impcharge = chargelevel; _root.damage = 10 * chargelevel; _root.atype = 6; _root.acharge = 1; _root.combos = 0;
Symbol 288 MovieClip Frame 12
_root.game.alloy.gravity22 = -35 - (15 * chargelevel); _root.game.alloy.xm22 = (4 * chargelevel) * _root.game.harpoon.mod; _root.impx = 4 * chargelevel; _root.impy = 32 * chargelevel; _root.impcharge = chargelevel; _root.damage = 10 * chargelevel; _root.atype = 7; _root.acharge = chargelevel;
Symbol 288 MovieClip Frame 25
_root.game.alloy.gravity22 = -40; _root.game.alloy.xm22 = -10 * _root.game.harpoon.mod; _root.impx = 1 * chargelevel; _root.impy = 30 * chargelevel; _root.damage = 20 * chargelevel; _root.atype = 8; _root.acharge = chargelevel; _root.impcharge = chargelevel;
Symbol 288 MovieClip Frame 33
_root.game.alloy.ani3 = "n"; _root.game.alloy.ani.gotoAndStop("jump");
Instance of Symbol 142 MovieClip in Symbol 288 MovieClip Frame 45
onClipEvent (unload) { _root.harp = 0; _root.harpooned = null; }
Symbol 288 MovieClip Frame 47
_root.game.harpoon.play(); _root.game.harpoon.mod2 = 1;
Symbol 288 MovieClip Frame 48
if (_root.harppp == 1) { gotoAndPlay (60); _root.game.harpoon.mod2 = -1; }
Symbol 288 MovieClip Frame 49
if (_root.harppp == 1) { gotoAndPlay (59); _root.game.harpoon.mod2 = -1; }
Symbol 288 MovieClip Frame 50
if (_root.harppp == 1) { gotoAndPlay (58); _root.game.harpoon.mod2 = -1; }
Symbol 288 MovieClip Frame 51
if (_root.harppp == 1) { gotoAndPlay (57); _root.game.harpoon.mod2 = -1; }
Symbol 288 MovieClip Frame 52
if (_root.harppp == 1) { gotoAndPlay (56); }
Symbol 288 MovieClip Frame 54
_root.game.harpoon.mod2 = -1; _root.atype = 9; _root.acharge = 2;
Instance of Symbol 339 MovieClip in Symbol 288 MovieClip Frame 54
onClipEvent (enterFrame) { if (_root.harppp == 1) { if (!init) { init = 1; _root.game.alloy.gravity = -20; } _root.game.alloy._x = _root.game.alloy._x + (100 * _root.game.harpoon.mod); _root.bike = 1; } }
Symbol 288 MovieClip Frame 60
if (_root.harppp == 1) { _root.game.alloy.gravity = -30; _root.game.alloy.xm = -10 * _root.game.harpoon.mod; } _root.harppp = 0; _root.game.alloy.ani3 = "n"; _root.game.alloy.ani.gotoAndStop("jump"); _root.harp = 0; _root.game.harpoon.gotoAndStop(1); _root.harp = 0; _root.harpooned = null;
Symbol 340 MovieClip Frame 1
Symbol 51 MovieClip Frame 1
stop();
Instance of Symbol 52 MovieClip in Symbol 51 MovieClip Frame 1
onClipEvent (load) { _root.desperation = ""; _root.impx = 0; _root.impy = 0; _root.damage = 0; _root.bike = 0; _root.jump = 0; _root.game.alloy.jump = 0; _root.game.alloy.xm = 0; _root.game.harpoon.gotoAndStop(1); _root.harp = 0; _root.harpooned = null; _root.atype = 0; }
Symbol 51 MovieClip Frame 2
_root.unlock = 1; _root.follow = "_root.game.alloy"; _root.atype = 0;
Symbol 51 MovieClip Frame 3
_root.harp = 0;
Instance of Symbol 91 MovieClip "ani" in Symbol 51 MovieClip Frame 3
onClipEvent (enterFrame) { _root.desperation = ""; _root.punching = 1; hm = _root.game.harpoon.mod; gh = _root.ay - 60; gw = _root.ax + (10 * hm); _root.exx = 9999; _root.targeted = null; E = 1; while (E <= _root.enemies) { if ((eval (("_root.game.enemy" + E) + ".health") > 0) and (eval (("_root.game.enemy" + E) + ".ani1") != "y")) { ew = eval (("_root.game.enemy" + E) + ".ww"); eh = eval (("_root.game.enemy" + E) + ".hh"); ex = eval (("_root.game.enemy" + E) + ".xx"); ey = eval (("_root.game.enemy" + E) + ".yy"); if (((gh + 20) > (ey - eh)) and ((gh - 20) < ey)) { exx = (ex - gw) * hm; if (((exx > 0) and (exx < _root.exx)) and (exx <= (130 + (25 * chargelevel)))) { _root.exx = exx; _root.targeted = "_root.game.enemy" + E; } } } E++; } } onClipEvent (unload) { _root.impx = 0; _root.impy = 0; _root.damage = 0; _root.punching = 0; _root.harpooned = null; }
Symbol 51 MovieClip Frame 5
_root.atype = 10; _root.acharge = 3;
Symbol 51 MovieClip Frame 7
_root.game.alloy.ani3 = "n"; _root.game.alloy.ani2 = "n"; _root.harp = 0; _root.impx = 0; _root.impy = 0;
Instance of Symbol 211 MovieClip "ani" in Symbol 51 MovieClip Frame 7
onClipEvent (enterFrame) { _root.impx = 0; _root.impy = 0; _root.damage = 0; _root.bike = 0; _root.game.harpoon.gotoAndStop(1); _root.harp = 0; _root.harpooned = null; _root.atype = 0; }
Instance of Symbol 230 MovieClip "gun" in Symbol 51 MovieClip Frame 8
onClipEvent (enterFrame) { _root.usedgun = "y"; if (_root.kickz > 0) { _root.kickcombo = ""; } gotoAndStop(_root.gun + 1); hm = _root.game.harpoon.mod; gh = _root.ay - 60; gw = _root.ax + (60 * hm); _root.exx = 9999; _root.targeted = null; E = 1; while (E <= _root.enemies) { if (((eval (("_root.game.enemy" + E) + ".health") > 0) or (eval (("_root.game.enemy" + E) + ".airborn") == "y")) and (eval (("_root.game.enemy" + E) + ".ani1") != "y")) { ew = eval (("_root.game.enemy" + E) + ".ww"); eh = eval (("_root.game.enemy" + E) + ".hh"); ex = eval (("_root.game.enemy" + E) + ".xx"); ey = eval (("_root.game.enemy" + E) + ".yy"); if (((gh + 20) > (ey - eh)) and ((gh - 20) < ey)) { exx = (ex - gw) * hm; if ((exx > 0) and (exx < _root.exx)) { _root.exx = exx; _root.targeted = "_root.game.enemy" + E; } } } E++; } } onClipEvent (unload) { _root.freeze = 0; _root.zap = 0; _root.game.alloy.ani2 = "n"; }
Symbol 51 MovieClip Frame 9
_root.jump = "n";
Symbol 51 MovieClip Frame 10
_root.unlock = 1; _root.follow = "_root.game.alloy";
Symbol 51 MovieClip Frame 11
_root.game.spfx2._y = _root.ay - 60; _root.game.spfx2._x = _root.ax; tellTarget ("_root.game") { efx++; duplicateMovieClip ("spfx2", "newfx" + efx, 999 + efx); }; tellTarget ("_root.game.newfx" + efx) { play(); }; _root.game.alloy.gravity = -10; _root.game.alloy.xm = 6 * _root.amod;
Symbol 51 MovieClip Frame 12
_root.unlock = 1; _root.follow = "_root.game.alloy";
Symbol 51 MovieClip Frame 13
_root.harppp = 0; if (_root.game.alloy.airtime < 3) { _root.game.alloy.gravity = -25; _root.game.alloy.airtime = 3; }
Instance of Symbol 288 MovieClip "ani" in Symbol 51 MovieClip Frame 13
onClipEvent (enterFrame) { _root.punching = 1; _root.jump = "n"; if (_root.game.alloy.airborn != "y") { _root.game.alloy.ani.gotoandStop("jump"); } hm = _root.game.harpoon.mod; gh = _root.ay - 60; gw = _root.ax + (10 * hm); _root.exx = 9999; _root.targeted = null; E = 1; while (E <= _root.enemies) { if ((eval (("_root.game.enemy" + E) + ".health") > 0) and (eval (("_root.game.enemy" + E) + ".ani1") != "y")) { ew = eval (("_root.game.enemy" + E) + ".ww"); eh = eval (("_root.game.enemy" + E) + ".hh"); ex = eval (("_root.game.enemy" + E) + ".xx"); ey = eval (("_root.game.enemy" + E) + ".yy"); if (((gh + 20) > (ey - eh)) and ((gh - 20) < ey)) { exx = (ex - gw) * hm; if (((exx > 0) and (exx < _root.exx)) and (exx <= (130 + (25 * chargelevel)))) { _root.exx = exx; _root.targeted = "_root.game.enemy" + E; } } } E++; } } onClipEvent (unload) { _root.punching = 0; _root.harpooned = null; }
Symbol 51 MovieClip Frame 14
_root.follow = "_root.game.alloy";
Instance of Symbol 340 MovieClip in Symbol 51 MovieClip Frame 14
onClipEvent (enterFrame) { _root.game.alloy.ani1 = "y"; _root.game.alloy.ani2 = "y"; _root.game.alloy.ani3 = "y"; unfreeze++; if (unfreeze > 45) { _root.frozen = 0; tellTarget ("..") { gotoAndStop (1); }; } } onClipEvent (unload) { _root.game.alloy.ani1 = ""; _root.game.alloy.ani2 = ""; _root.game.alloy.ani3 = ""; _root.frozen = 0; tellTarget ("../ice") { play(); }; }
Symbol 50 MovieClip Frame 1
_root.game.harpoon.mod = -1;
Symbol 50 MovieClip Frame 2
_root.game.harpoon.mod = 1; stop();
Symbol 348 MovieClip Frame 1
m = 6; mod2 = 0; _root.harp = 0; _root.harpooned = null; stop();
Symbol 348 MovieClip Frame 2
if ((_root.harppp == 1) and (_root.game.alloy.airborn == "y")) { gotoAndStop (1); _root.harp = 0; _root.harpooned = null; } else { _root.harp = 1; _x = (_x + ((83 * mod) * mod2)); _y = (_root.game.alloy._y - 60); _root.harpx = _x; _root.harpy = _y; if (_root.harpooned != null) { if (_root.game.alloy.airborn != "y") { Set(_root.harpooned + "._x", _x); } } m--; }
Symbol 348 MovieClip Frame 3
gotoAndPlay (2);
Symbol 348 MovieClip Frame 11
gotoAndPlay (10);
Symbol 357 MovieClip Frame 8
stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 2
if (init != 1) { init = 1; life = 0; y = _root.game.alloy._y - 60; x = _root.game.alloy._x + (140 * _root.game.harpoon.mod); dirmod = _root.game.harpoon.mod; _root.follow = "_root.game." + _name; if (dirmod > 0) { dir.gotoAndStop(2); } else { dir.gotoAndStop(1); } } life++; if (life > 45) { _root.follow = "_root.game.alloy"; } if (life > 200) { removeMovieClip(this); _root.follow = "_root.game.alloy"; } x = x + (60 * dirmod); _x = x; _y = y; NN = 0; N = 0; w = _width / 2; h = _height; while (N <= _root.enemies) { if (N == 0) { Nta = "alloy"; ani = ".ani"; } else { Nta = "enemy" + N; ani = ".dir.ani"; } if (eval (("_root.game." + Nta) + ".health") > 0) { xx = eval (("_root.game." + Nta) + ".xx"); yy = eval (("_root.game." + Nta) + ".yy"); ww = eval (("_root.game." + Nta) + ".ww"); if (eval (("_root.game." + Nta) + ".pic") == "Pitz4") { ww = ww - (60 * dirmod); } hh = eval (("_root.game." + Nta) + ".hh"); if (((((x + w) > (xx - ww)) and ((x - w) < (xx + ww))) and (y > (yy - hh))) and (y < yy)) { tellTarget (("_root.game." + Nta) + ani) { gotoAndStop ("frozen"); }; if (Nta == "alloy") { _root.frozen = 1; } if (eval (("_root.game." + Nta) + ".pic") == "Pitz4") { Set(("_root.game." + Nta) + ".stun", 50); Set(("_root.game." + Nta) + ".timer", 50); Set(("_root.game." + Nta) + ".mode", "stand"); dirmod = dirmod * -1; x = xx + (140 * dirmod); if (dirmod > 0) { dir.gotoAndStop(2); tellTarget (("_root.game." + Nta) + ".dir") { gotoAndStop (2); }; } else { dir.gotoAndStop(1); tellTarget (("_root.game." + Nta) + ".dir") { gotoAndStop (1); }; } _x = x; } else { Set(("_root.game." + Nta) + ".gravity", -15); Set(("_root.game." + Nta) + ".airborn", "y"); Set(("_root.game." + Nta) + ".ai", "off"); Set(("_root.game." + Nta) + ".xm", 30 * dirmod); Set(("_root.game." + Nta) + ".health", eval (("_root.game." + Nta) + ".health") - 25); Set(("_root.game." + Nta) + ".frozen", 1); Set(("_root.game." + Nta) + ".combos", eval (("_root.game." + Nta) + ".combos") + 1); Set(("_root.game." + Nta) + ".points", eval (("_root.game." + Nta) + ".points") + 15); Set(("_root.game." + Nta) + ".combotime", eval (("_root.game." + Nta) + ".combotime") + 2); removeMovieClip(this); _root.follow = "_root.game.alloy"; } } } N++; } play();
Symbol 349 MovieClip Frame 3
gotoAndPlay (2);
Symbol 349 MovieClip Frame 4
if (init != 1) { init = 1; life = 0; y = _root.game.alloy._y - 60; x = _root.game.alloy._x + (140 * _root.game.harpoon.mod); dirmod = _root.game.harpoon.mod; _root.follow = "_root.game." + _name; if (dirmod > 0) { dir.gotoAndStop(2); } else { dir.gotoAndStop(1); } } life++; if (life > 30) { _root.follow = "_root.game.alloy"; } if (life > 100) { removeMovieClip(this); } x = x + (90 * dirmod); _x = x; _y = y; NN = 0; N = 1; w = _width / 2; h = _height; while (N <= _root.enemies) { if (N == 0) { Nta = "alloy"; ani = ".ani"; } else { Nta = "enemy" + N; ani = ".dir.ani"; } if (eval (("_root.game." + Nta) + ".pic") != null) { xx = eval (("_root.game." + Nta) + ".xx"); yy = eval (("_root.game." + Nta) + ".yy"); ww = eval (("_root.game." + Nta) + ".ww"); hh = eval (("_root.game." + Nta) + ".hh"); if (((((x + w) > (xx - ww)) and ((x - w) < (xx + ww))) and (y > (yy - hh))) and (y < yy)) { tellTarget (("_root.game." + Nta) + ani) { gotoAndStop ("zapped"); }; Set(("_root.game." + Nta) + ".gravity", -55); Set(("_root.game." + Nta) + ".airborn", "y"); Set(("_root.game." + Nta) + ".ai", "off"); Set(("_root.game." + Nta) + ".xm", 20 * dirmod); Set(("_root.game." + Nta) + ".health", eval (("_root.game." + Nta) + ".health") - 20); if (eval (("_root.game." + Nta) + ".combotimer") < 1) { Set(("_root.game." + Nta) + ".combos", eval (("_root.game." + Nta) + ".combos") + 1); Set(("_root.game." + Nta) + ".combotime", eval (("_root.game." + Nta) + ".combotime") + 2); Set(("_root.game." + Nta) + ".combotimer", 10); _root.score = _root.score + 200; } } } N++; } play();
Symbol 349 MovieClip Frame 5
gotoAndPlay (4);
Symbol 372 MovieClip Frame 1
exists = "y"; _root.game.alloy.base_floor = _y; nextFrame();
Symbol 372 MovieClip Frame 2
stop();
Symbol 377 MovieClip Frame 1
name = getProperty("../", _name); if (random(10) < 5) { gotoAndPlay (22); }
Symbol 377 MovieClip Frame 21
_root.dclip = name; tellTarget ("_root.game") { removeMovieClip(_root.dclip); };
Symbol 377 MovieClip Frame 42
_root.dclip = name; tellTarget ("_root.game") { removeMovieClip(_root.dclip); };
Symbol 376 MovieClip Frame 1
if (_root.game.efx < 1) { stop(); }
Symbol 376 MovieClip Frame 2
if (_root.game.harpoon.mod == 1) { nextFrame(); } else { stop(); }
Symbol 395 MovieClip Frame 1
if (_root.game.efx < 1) { stop(); }
Symbol 395 MovieClip Frame 2
if (_root.game.harpoon.mod == 1) { nextFrame(); } else { stop(); }
Symbol 396 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 2
if (hits < 2) { txt.txt = ("Collision!\r" + points) + " Points"; } else { txt.txt = (((hits + " x Collision Bonus!") + newline) + points) + " Points"; }
Symbol 408 MovieClip Frame 1
stop();
Symbol 408 MovieClip Frame 2
if (hits < 2) { txt.txt = ("Rundown!\r" + points) + " Points"; } else { txt.txt = (((hits + " x Rundown Bonus!") + newline) + points) + " Points"; }
Symbol 409 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 2
if (points > _root.records.bestcomboscore) { _root.records.bestcomboscore = points; } if (hits < 2) { txt.txt = points + " Points"; } else { txt.txt = (((hits + " x Combo!") + newline) + points) + " Points"; }
Symbol 410 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 2
txt.txt = ((("Meat Grinder x " + hits) + newline) + points) + " Points";
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 2
if (hits > _root.records.bestenemyhangtime) { _root.records.bestenemyhangtime = hits; } txt.txt = (((hits + " Second Hangtime!") + newline) + points) + " Points";
Symbol 412 MovieClip Frame 1
stop();
Symbol 412 MovieClip Frame 2
if (airtime > _root.records.besthangtime) { _root.records.besthangtime = airtime; } if (hits < 2) { txt.txt = (((airtime + " Second Hangtime!") + newline) + points) + " Points"; } else { txt.txt = (((((((airtime + " Second Hangtime!") + newline) + "x ") + hits) + " Enemies") + newline) + points) + " Points"; }
Symbol 414 MovieClip Frame 10
_root.game.sfx3.gotoAndStop(1);
Symbol 413 MovieClip Frame 1
if (_root.game.efx < 1) { stop(); }
Symbol 413 MovieClip Frame 2
if (_root.game.harpoon.mod == 1) { nextFrame(); } else { stop(); }
Symbol 425 MovieClip Frame 1
Set("../../../:looking", 1); if (../../../:stun > 0) { gotoAndPlay (60); }
Symbol 425 MovieClip Frame 19
checker = random(10) + 1; if (checker > 7) { gotoAndPlay (45); Set("../../../:looking", -1); } else if (checker < 4) { gotoAndPlay(random(10) + 5); Set("../../../:looking", 1); }
Symbol 425 MovieClip Frame 29
Set("../../../:looking", -1);
Symbol 425 MovieClip Frame 49
checker = random(10) + 1; if (checker > 7) { gotoAndPlay (20); } else if (checker < 4) { gotoAndPlay(random(10) + 30); Set("../../../:looking", 0); }
Symbol 425 MovieClip Frame 59
gotoAndPlay (1);
Symbol 425 MovieClip Frame 70
if (../../../:stun > 0) { gotoAndPlay (60); }
Symbol 431 MovieClip Frame 27
_root.ashot = "y"; _root.ashotdmg = 5; _root.ashotmod = ../../../:dirmod; _root.ashotx = getProperty("../../../", _x) + (36 * _root.ashotmod); _root.ashotrange = 300; _root.ashoty = getProperty("../../../", _y) - 60;
Symbol 431 MovieClip Frame 31
Set("../../../:ai", "on");
Symbol 439 MovieClip Frame 4
lastgrav = ../../../:gravity;
Symbol 439 MovieClip Frame 6
if (../../../:gravity < lastgrav) { gotoAndPlay (1); } else if (../../../:airborn == "y") { gotoAndPlay (5); lastgrav = ../../../:gravity; }
Symbol 439 MovieClip Frame 21
if (../../../:health < 1) { stop(); }
Symbol 439 MovieClip Frame 22
if (../../../:airborn == "y") { gotoAndPlay (5); lastgrav = ../../../:gravity; }
Symbol 439 MovieClip Frame 26
tellTarget ("..") { gotoAndStop (1); };
Symbol 451 MovieClip Frame 1
Set("../../../:stun", 10); if (random(10) < 5) { gotoAndPlay (8); }
Symbol 451 MovieClip Frame 7
tellTarget ("..") { gotoAndStop (1); };
Symbol 466 MovieClip Frame 31
tellTarget ("..") { gotoAndStop ("hit"); };
Symbol 475 MovieClip Frame 1
if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; }
Symbol 475 MovieClip Frame 2
gotoAndPlay (1);
Symbol 424 MovieClip Frame 1
Set("../../:ai", "on"); stop();
Symbol 424 MovieClip Frame 3
Set("../../:ai", "off");
Symbol 424 MovieClip Frame 4
Set("../../:ai", "off");
Symbol 424 MovieClip Frame 5
Set("../../:ai", "off"); freeze = 1;
Instance of Symbol 459 MovieClip "frozen" in Symbol 424 MovieClip Frame 5
onClipEvent (unload) { if (../:freeze == 1) { tellTarget ("../ice") { play(); }; Set("../:freeze", 0); } }
Symbol 424 MovieClip Frame 6
Set("../../:ai", "off");
Symbol 424 MovieClip Frame 7
Set("../../:ai", "off");
Symbol 424 MovieClip Frame 8
Set("../../:ai", "on");
Symbol 423 MovieClip Frame 1
Set("../:dirmod", -1); stop();
Symbol 423 MovieClip Frame 2
Set("../:dirmod", 1);
Symbol 422 MovieClip Frame 1
if (!init) { dir.gotoAndStop(random(2) + 1); health = 100; maxhealth = 100; bodydmg = 20; gundmg = 10; init = 1; name = "Hood Ratz"; pic = "Ratz"; N = 1; NN = 0; _root.tenem++; while (NN == 0) { if (eval (("_root.game.enemy" + N) + ".health") < 1) { _name = ("enemy" + N); if (N > _root.enemies) { _root.enemies = N; } NN = 1; } N++; } } if (health < oldhealth) { if (beenhit != "y") { _root.attackz++; } beenhit = "y"; } if ((beenhit == "y") and (airborn == "y")) { hangbonus++; } else { if (int(hangbonus / 30) > 1) { points = int(hangbonus / 30) * 100; _root.game.hangtxt.hits = int(hangbonus / 30); _root.game.hangtxt.points = points; _root.game.hangtxt._y = _root.game.alloy._y - 64; _root.game.hangtxt._x = _x; _root.game.hangtxt.gotoAndPlay(2); _root.score = _root.score + points; } hangbonus = 0; beenhit = ""; } ww = (_width / 2) - 5; hh = _height; xx = _x; yy = _y; max_right = _root.game.alloy.max_right; max_left = _root.game.alloy.max_left; if ((airborn != "y") and (health < 1)) { combotime = 0; if (_root.meattime < 2) { _root.grinder++; _root.meatx = _x; } } if (combotime > 0) { if ((airborn != "y") and (_root.charging != 1)) { combotime = combotime - 1; } } else if (combos > 0) { if (points > 0) { _root.game.combotxt.hits = combos; points = (points * combos) * 10; _root.game.combotxt.points = points; _root.game.combotxt._y = _root.game.alloy._y; _root.game.combotxt._x = _x; _root.game.combotxt.gotoAndPlay(2); _root.score = _root.score + points; } points = 0; combos = 0; } if (((((((_root.game.alloy.airborn != "y") and (_root.harp == 1)) and (_root.harpooned == null)) and (_root.harpx > (xx - ww))) and (_root.harpx < (xx + ww))) and (_root.harpy > ((yy - hh) - 16))) and (_root.harpy < (yy + 16))) { _root.harpooned = "_root.game." + _name; ani1 = ""; airborn = "y"; _root.harppp = 1; ai = "off"; hitz = 1; } if (_root.projectile != null) { _root.projectile_time = 3; } if ((((_root.desperation == "y") and (_root.game.alloy._y > (yy - hh))) and (_root.game.alloy._y < (yy + 100))) and (gravity >= 0)) { if ((_root.game.alloy._x < xx) and ((_root.game.alloy._x + 85) > (xx - ww))) { health = health - 20; xm = 25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } else if ((_root.game.alloy._x > xx) and ((_root.game.alloy._x - 85) < (xx + ww))) { health = health - 20; xm = -25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } if (hitz == 1) { _root.game.spfx._y = _root.ay - 60; _root.game.spfx._x = _x; tellTarget ("_root.game") { efx++; duplicateMovieClip ("spfx", "newfx" + efx, 999 + efx); }; tellTarget ("_root.game.newfx" + efx) { play(); }; } } if ((((((_root.projectile != _name) and (_root.projectile != null)) and (_root.projectilex > (xx - ww))) and (_root.projectilex < (xx + ww))) and (_root.projectiley > (yy - hh))) and (_root.projectiley < yy)) { if (_root.projectile_time > 0) { _root.projectile_string++; } health = health - eval (("_root.game." + _root.projectile) + ".bodydmg"); xm = eval (("_root.game." + _root.projectile) + ".xm") * 1.05; combos++; combotime = 3; gravity = -22; airborn = "y"; _y = (_y - 11); Set(("_root.game." + _root.projectile) + ".xm", xm * -0.5); Set(("_root.game." + _root.projectile) + ".gravity", eval (("_root.game." + _root.projectile) + ".gravity") - 10); this.dir.ani.gotoAndStop("hit"); _root.projectile = null; _root.oldprojx = _x; _root.oldprojy = _y; ai = "off"; hitz = 1; } axa = 70 * _root.game.harpoon.mod; if ((((((_root.bike == 1) and (((_root.ax + axa) + 10) > (xx - ww))) and (((_root.ax + axa) - 10) < (xx + ww))) and (yy > (_root.ay - 80))) and ((yy - hh) < _root.ay)) and (gravity >= 0)) { health = health - 20; xm = 4 * _root.game.harpoon.mod; gravity = -66; airborn = "y"; this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; combos++; combotime = 3; _root.bikehitz++; _root.oldbikex = _x; } if (airborn == "y") { hangtime++; ai = "off"; if ((xm >= 10) or (xm <= -10)) { if (_root.unlock != 1) { _root.follow = "_root.game." + _name; } focus = 0; } else { focus = 1; } if ((xm >= 20) or (xm <= -20)) { _root.projectile = _name; _root.projectilex = xx; _root.projectiley = yy; _root.projectilew = ww; _root.projectilehh = hh; } else if (_root.projectile == _name) { _root.projectile = null; } _x = (_x + xm); if ((_x < max_left) and (hangtime > 2)) { _x = max_left; xm = xm * -1; } else if ((_x > max_right) and (hangtime > 2)) { _x = max_right; xm = xm * -1; } gravity = gravity + 3; if (gravity > 50) { gravity = 50; } this._y = this._y + gravity; term = 0; i = 1; while (term != 1) { floor_x1 = eval (("_root.game.floor" + i) + ".x1"); floor_x2 = eval (("_root.game.floor" + i) + ".x2"); floor_y1 = eval (("_root.game.floor" + i) + ".y1"); floor_y2 = eval (("_root.game.floor" + i) + ".y2"); if (gravity > 0) { if (((_x + ww) > floor_x1) and ((_x - ww) < floor_x2)) { if ((_y >= floor_y1) and ((_y - 50) < floor_y1)) { _y = floor_y1; if (hangtime > 20) { hitz = 1; } airborn = "n"; ani1 = "n"; floor = i; floory = floor_y1; floorx1 = floor_x1; floorx2 = floor_x2; } } } if (eval (("_root.game.floor" + (i + 1)) + ".exists") != "y") { term = 1; } i++; } } else { hangtime = 0; if (_x < max_left) { dir.gotoAndStop(2); mode = "walk"; } else if (_x > max_right) { dir.gotoAndStop(1); mode = "walk"; } gravity = 0; xm = 0; ym = 0; if (_root.projectile == _name) { _root.projectile = null; } if ((_y != floory) and (floor > 0)) { _y = floory; } if (focus != 1) { _root.follow = "_root.game.alloy"; xm = 0; } focus = 1; floor_x1 = eval (("_root.game.floor" + floor) + ".x1"); floor_x2 = eval (("_root.game.floor" + floor) + ".x2"); floor_y1 = eval (("_root.game.floor" + floor) + ".y1"); floor_y2 = eval (("_root.game.floor" + floor) + ".y2"); if (((_x + ww) < floor_x1) or ((_x - ww) > floor_x2)) { airborn = "y"; gravity = 4; this.dir.ani.gotoAndStop("fall"); } if (health < 1) { dir.ani.gotoAndStop("hit"); gotoAndPlay (3); } if (stun > 0) { stun--; } } dir.ani.airborn = airborn; if (combotimer > 0) { combotimer--; } oldhealth = health; if (hitz == 1) { hitz = 0; tellTarget ("_root") { hitz.start(0, 1); }; } if (((ai == "on") and (stationary > 10)) and (stun < 1)) { if ((floorx2 - floorx1) > 164) { if (xx < (floorx1 + 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(60); } else if (xx > (floorx2 - 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(60); } else if (mode == "stand") { dir.ani.gotoAndStop("stance"); if ((timer < 1) and (looking != 0)) { option = random(2); if (option == 1) { if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (_root.ax > (xx + 240)) { dir.gotoAndStop(2); mode = "walk"; timer = 60 + random(60); } else if (_root.ax < (xx - 240)) { dir.gotoAndStop(1); mode = "walk"; timer = 60 + random(60); } } } else { timer = 30 + random(60); if (((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) and (looking != 0)) { if (((looking == -1) and (dirmod == 1)) and (_root.ax > xx)) { dir.gotoAndStop(2); if (mode == "stand") { timer = 0; } } else if (((looking == -1) and (dirmod == -1)) and (_root.ax < xx)) { dir.gotoAndStop(1); if (mode == "stand") { timer = 0; } } if (random(10) < 5) { if (_root.ax > xx) { dir.gotoAndStop(2); } else { dir.gotoAndStop(1); } ai = "off"; dir.ani.gotoAndStop("shoot"); } } } } } else if (mode == "walk") { dir.ani.gotoAndStop("run"); _x = (_x + (10 * dirmod)); } } if (((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) and (mode == "walk")) { if ((_root.ax < (xx + 120)) and (_root.ax > (xx - 120))) { timer = 0; ai = "off"; dir.ani.gotoAndStop("shoot"); } } } if (timer > 0) { timer--; } else { mode = "stand"; } if (stationary < 12) { stationary++; } if (airborn == "y") { stationary = 0; }
Symbol 422 MovieClip Frame 2
gotoAndPlay (1);
Symbol 422 MovieClip Frame 20
_root.killed++; ww = 0; hh = 0; stop();
Symbol 486 MovieClip Frame 1
exists = "y"; N = 1; NN = 0; while (NN == 0) { if (eval (("_root.game.floor" + N) + ".exists") != "y") { _name = ("floor" + N); if (N > _root.floors) { _root.floors = N; } NN = 1; } N++; } nextFrame();
Symbol 486 MovieClip Frame 2
stop();
Symbol 491 MovieClip Frame 1
Set("../../../:looking", 1); if (../../../:stun > 0) { gotoAndPlay (60); }
Symbol 491 MovieClip Frame 19
checker = random(10) + 1; if (checker > 7) { gotoAndPlay (45); Set("../../../:looking", -1); } else if (checker < 4) { gotoAndPlay(random(10) + 5); Set("../../../:looking", 1); }
Symbol 491 MovieClip Frame 29
Set("../../../:looking", -1);
Symbol 491 MovieClip Frame 49
checker = random(10) + 1; if (checker > 7) { gotoAndPlay (20); } else if (checker < 4) { gotoAndPlay(random(10) + 30); Set("../../../:looking", 0); }
Symbol 491 MovieClip Frame 59
gotoAndPlay (1);
Symbol 491 MovieClip Frame 70
if (../../../:stun > 0) { gotoAndPlay (60); }
Symbol 497 MovieClip Frame 12
_root.ashot = "y"; _root.ashotdmg = 5; _root.ashotmod = ../../../:dirmod; _root.ashotx = getProperty("../../../", _x) + (36 * _root.ashotmod); _root.ashoty = getProperty("../../../", _y) - 60; _root.ashotrange = 800;
Symbol 497 MovieClip Frame 16
Set("../../../:ai", "on"); tellTarget ("..") { gotoAndStop (1); };
Symbol 504 MovieClip Frame 4
lastgrav = ../../../:gravity;
Symbol 504 MovieClip Frame 6
if (../../../:gravity < lastgrav) { gotoAndPlay (1); } else if (../../../:airborn == "y") { gotoAndPlay (5); lastgrav = ../../../:gravity; }
Symbol 504 MovieClip Frame 21
if (../../../:health < 1) { stop(); }
Symbol 504 MovieClip Frame 22
if (../../../:airborn == "y") { gotoAndPlay (5); lastgrav = ../../../:gravity; }
Symbol 504 MovieClip Frame 26
tellTarget ("..") { gotoAndStop (1); };
Symbol 515 MovieClip Frame 1
Set("../../../:stun", 10); if (random(10) < 5) { gotoAndPlay (8); }
Symbol 515 MovieClip Frame 7
tellTarget ("..") { gotoAndStop (1); };
Symbol 522 MovieClip Frame 31
tellTarget ("..") { gotoAndStop ("hit"); };
Symbol 526 MovieClip Frame 1
if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; }
Symbol 526 MovieClip Frame 2
gotoAndPlay (1);
Symbol 490 MovieClip Frame 1
Set("../../:ai", "on"); stop();
Symbol 490 MovieClip Frame 3
Set("../../:ai", "off");
Symbol 490 MovieClip Frame 4
Set("../../:ai", "off");
Symbol 490 MovieClip Frame 5
Set("../../:ai", "off"); freeze = 1;
Instance of Symbol 459 MovieClip "frozen" in Symbol 490 MovieClip Frame 5
onClipEvent (unload) { if (../:freeze == 1) { tellTarget ("../ice") { play(); }; Set("../:freeze", 0); } }
Symbol 490 MovieClip Frame 6
Set("../../:ai", "off");
Symbol 490 MovieClip Frame 7
Set("../../:ai", "off");
Symbol 490 MovieClip Frame 8
Set("../../:ai", "on");
Symbol 489 MovieClip Frame 1
Set("../:dirmod", -1); stop();
Symbol 489 MovieClip Frame 2
Set("../:dirmod", 1);
Symbol 488 MovieClip Frame 1
if (!init) { dir.gotoAndStop(random(2) + 1); health = 100; maxhealth = 100; bodydmg = 20; gundmg = 10; init = 1; name = "Hood Ratz"; pic = "Ratz2"; N = 1; NN = 0; _root.tenem++; while (NN == 0) { if (eval (("_root.game.enemy" + N) + ".health") < 1) { _name = ("enemy" + N); if (N > _root.enemies) { _root.enemies = N; } NN = 1; } N++; } } if (health < oldhealth) { if (beenhit != "y") { _root.attackz++; } beenhit = "y"; } if ((beenhit == "y") and (airborn == "y")) { hangbonus++; } else { if (int(hangbonus / 30) > 1) { points = int(hangbonus / 30) * 100; _root.game.hangtxt.hits = int(hangbonus / 30); _root.game.hangtxt.points = points; _root.game.hangtxt._y = _root.game.alloy._y - 64; _root.game.hangtxt._x = _x; _root.game.hangtxt.gotoAndPlay(2); _root.score = _root.score + points; } hangbonus = 0; beenhit = ""; } ww = (_width / 2) - 5; hh = _height; xx = _x; yy = _y; max_right = _root.game.alloy.max_right; max_left = _root.game.alloy.max_left; if ((airborn != "y") and (health < 1)) { combotime = 0; if (_root.meattime < 2) { _root.grinder++; _root.meatx = _x; } } if (combotime > 0) { if ((airborn != "y") and (_root.charging != 1)) { combotime = combotime - 1; } } else if (combos > 0) { if (points > 0) { _root.game.combotxt.hits = combos; points = (points * combos) * 10; _root.game.combotxt.points = points; _root.game.combotxt._y = _root.game.alloy._y; _root.game.combotxt._x = _x; _root.game.combotxt.gotoAndPlay(2); _root.score = _root.score + points; } points = 0; combos = 0; } if (((((((_root.game.alloy.airborn != "y") and (_root.harp == 1)) and (_root.harpooned == null)) and (_root.harpx > (xx - ww))) and (_root.harpx < (xx + ww))) and (_root.harpy > ((yy - hh) - 16))) and (_root.harpy < (yy + 16))) { _root.harpooned = "_root.game." + _name; ani1 = ""; airborn = "y"; _root.harppp = 1; ai = "off"; hitz = 1; } if (_root.projectile != null) { _root.projectile_time = 3; } if ((((_root.desperation == "y") and (_root.game.alloy._y > (yy - hh))) and (_root.game.alloy._y < (yy + 100))) and (gravity >= 0)) { if ((_root.game.alloy._x < xx) and ((_root.game.alloy._x + 85) > (xx - ww))) { health = health - 20; xm = 25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } else if ((_root.game.alloy._x > xx) and ((_root.game.alloy._x - 85) < (xx + ww))) { health = health - 20; xm = -25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } if (hitz == 1) { _root.game.spfx._y = _root.ay - 60; _root.game.spfx._x = _x; tellTarget ("_root.game") { efx++; duplicateMovieClip ("spfx", "newfx" + efx, 999 + efx); }; tellTarget ("_root.game.newfx" + efx) { play(); }; } } if ((((((_root.projectile != _name) and (_root.projectile != null)) and (_root.projectilex > (xx - ww))) and (_root.projectilex < (xx + ww))) and (_root.projectiley > (yy - hh))) and (_root.projectiley < yy)) { if (_root.projectile_time > 0) { _root.projectile_string++; } health = health - eval (("_root.game." + _root.projectile) + ".bodydmg"); xm = eval (("_root.game." + _root.projectile) + ".xm") * 1.05; combos++; combotime = 3; gravity = -22; airborn = "y"; _y = (_y - 11); Set(("_root.game." + _root.projectile) + ".xm", xm * -0.5); Set(("_root.game." + _root.projectile) + ".gravity", eval (("_root.game." + _root.projectile) + ".gravity") - 10); this.dir.ani.gotoAndStop("hit"); _root.projectile = null; _root.oldprojx = _x; _root.oldprojy = _y; ai = "off"; hitz = 1; } axa = 70 * _root.game.harpoon.mod; if ((((((_root.bike == 1) and (((_root.ax + axa) + 10) > (xx - ww))) and (((_root.ax + axa) - 10) < (xx + ww))) and (yy > (_root.ay - 80))) and ((yy - hh) < _root.ay)) and (gravity >= 0)) { health = health - 20; xm = 4 * _root.game.harpoon.mod; gravity = -66; airborn = "y"; this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; combos++; combotime = 3; _root.bikehitz++; _root.oldbikex = _x; } if (airborn == "y") { hangtime++; ai = "off"; if ((xm >= 10) or (xm <= -10)) { if (_root.unlock != 1) { _root.follow = "_root.game." + _name; } focus = 0; } else { focus = 1; } if ((xm >= 20) or (xm <= -20)) { _root.projectile = _name; _root.projectilex = xx; _root.projectiley = yy; _root.projectilew = ww; _root.projectilehh = hh; } else if (_root.projectile == _name) { _root.projectile = null; } _x = (_x + xm); if ((_x < max_left) and (hangtime > 2)) { _x = max_left; xm = xm * -1; } else if ((_x > max_right) and (hangtime > 2)) { _x = max_right; xm = xm * -1; } gravity = gravity + 3; if (gravity > 50) { gravity = 50; } this._y = this._y + gravity; term = 0; i = 1; while (term != 1) { floor_x1 = eval (("_root.game.floor" + i) + ".x1"); floor_x2 = eval (("_root.game.floor" + i) + ".x2"); floor_y1 = eval (("_root.game.floor" + i) + ".y1"); floor_y2 = eval (("_root.game.floor" + i) + ".y2"); if (gravity > 0) { if (((_x + ww) > floor_x1) and ((_x - ww) < floor_x2)) { if ((_y >= floor_y1) and ((_y - 50) < floor_y1)) { _y = floor_y1; if (hangtime > 20) { hitz = 1; } airborn = "n"; ani1 = "n"; floor = i; floory = floor_y1; floorx1 = floor_x1; floorx2 = floor_x2; } } } if (eval (("_root.game.floor" + (i + 1)) + ".exists") != "y") { term = 1; } i++; } } else { hangtime = 0; if (_x < max_left) { dir.gotoAndStop(2); mode = "walk"; } else if (_x > max_right) { dir.gotoAndStop(1); mode = "walk"; } gravity = 0; xm = 0; ym = 0; if (_root.projectile == _name) { _root.projectile = null; } if ((_y != floory) and (floor > 0)) { _y = floory; } if (focus != 1) { _root.follow = "_root.game.alloy"; xm = 0; } focus = 1; floor_x1 = eval (("_root.game.floor" + floor) + ".x1"); floor_x2 = eval (("_root.game.floor" + floor) + ".x2"); floor_y1 = eval (("_root.game.floor" + floor) + ".y1"); floor_y2 = eval (("_root.game.floor" + floor) + ".y2"); if (((_x + ww) < floor_x1) or ((_x - ww) > floor_x2)) { airborn = "y"; gravity = 4; this.dir.ani.gotoAndStop("fall"); } if (health < 1) { dir.ani.gotoAndStop("hit"); gotoAndPlay (3); } if (stun > 0) { stun--; } } dir.ani.airborn = airborn; if (combotimer > 0) { combotimer--; } oldhealth = health; if (hitz == 1) { hitz = 0; tellTarget ("_root") { hitz.start(0, 1); }; } if (((ai == "on") and (stationary > 10)) and (stun < 1)) { if ((floorx2 - floorx1) <= 164) { if (_root.ax > xx) { dir.gotoAndStop(2); } else { dir.gotoAndStop(1); } if ((_root.ay < (yy + 30)) and (_root.ay > (yy - 200))) { dir.ani.gotoAndStop("shoot"); } } if ((floorx2 - floorx1) > 164) { if (xx < (floorx1 + 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 10 + random(30); } else if (xx > (floorx2 - 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 10 + random(30); } else if (mode == "stand") { dir.ani.gotoAndStop("stance"); if ((timer < 1) and (looking != 0)) { option = random(2); if (option == 1) { if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (_root.ax > (xx + 240)) { dir.gotoAndStop(2); mode = "walk"; timer = 30 + random(30); } else if (_root.ax < (xx - 240)) { dir.gotoAndStop(1); mode = "walk"; timer = 30 + random(30); } } } else { timer = 10 + random(30); if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (((looking == -1) and (dirmod == 1)) and (_root.ax > xx)) { dir.gotoAndStop(2); if (mode == "stand") { timer = 0; } } else if (((looking == -1) and (dirmod == -1)) and (_root.ax < xx)) { dir.gotoAndStop(1); if (mode == "stand") { timer = 0; } } if (random(10) < 5) { if (_root.ax > xx) { dir.gotoAndStop(2); } else { dir.gotoAndStop(1); } ai = "off"; dir.ani.gotoAndStop("shoot"); } } } } } else if (mode == "walk") { dir.ani.gotoAndStop("run"); _x = (_x + (13 * dirmod)); } } if (((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) and (mode == "walk")) { if ((_root.ax < (xx + 120)) and (_root.ax > (xx - 120))) { timer = 0; ai = "off"; dir.ani.gotoAndStop("shoot"); } } } if (timer > 0) { timer--; } else { mode = "stand"; } if (stationary < 12) { stationary++; } if (airborn == "y") { stationary = 0; }
Symbol 488 MovieClip Frame 2
gotoAndPlay (1);
Symbol 488 MovieClip Frame 20
_root.killed++; ww = 0; hh = 0; stop();
Symbol 560 MovieClip Frame 4
_root.ashot = "y"; _root.ashotdmg = 20; _root.ashotmod = ../../../:dirmod; _root.ashotx = getProperty("../../../", _x) + (50 * _root.ashotmod); _root.ashotrange = 80; _root.ashoty = getProperty("../../../", _y) - 60;
Symbol 560 MovieClip Frame 15
Set("../../../:ai", "on");
Symbol 569 MovieClip Frame 1
Set("../../../:stun", 10);
Symbol 569 MovieClip Frame 22
tellTarget ("..") { gotoAndStop ("fall"); };
Instance of Symbol 584 MovieClip in Symbol 583 MovieClip Frame 1
onClipEvent (enterFrame) { if (../../../../:airborn != "y") { tellTarget ("../..") { gotoAndStop (1); }; airtime++; } }
Symbol 583 MovieClip Frame 31
tellTarget ("..") { gotoAndStop ("hit"); };
Symbol 596 MovieClip Frame 11
stop();
Symbol 539 MovieClip Frame 1
Set("../../:ai", "on"); stop();
Symbol 539 MovieClip Frame 2
Set("../../:ai", "on");
Symbol 539 MovieClip Frame 3
Set("../../:ai", "off");
Instance of Symbol 557 MovieClip in Symbol 539 MovieClip Frame 3
onClipEvent (enterFrame) { if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; } }
Symbol 539 MovieClip Frame 5
Set("../../:ai", "off");
Instance of Symbol 569 MovieClip in Symbol 539 MovieClip Frame 5
onClipEvent (enterFrame) { if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; } }
Symbol 539 MovieClip Frame 6
Set("../../:ai", "off");
Symbol 539 MovieClip Frame 7
Set("../../:ai", "off"); freeze = 1;
Instance of Symbol 577 MovieClip in Symbol 539 MovieClip Frame 7
onClipEvent (unload) { if (../:freeze == 1) { tellTarget ("../ice") { play(); }; Set("../:freeze", 0); } }
Symbol 539 MovieClip Frame 8
Set("../../:ai", "off");
Symbol 539 MovieClip Frame 9
Set("../../:ai", "off");
Symbol 538 MovieClip Frame 1
Set("../:dirmod", -1); stop();
Symbol 538 MovieClip Frame 2
Set("../:dirmod", 1);
Symbol 537 MovieClip Frame 1
if (!init) { dir.gotoAndStop(random(2) + 1); health = 300; maxhealth = 300; bodydmg = 20; gundmg = 10; init = 1; name = "CyberPitz"; pic = "Pitz"; N = 1; NN = 0; _root.tenem++; while (NN == 0) { if (eval (("_root.game.enemy" + N) + ".health") < 1) { _name = ("enemy" + N); if (N > _root.enemies) { _root.enemies = N; } NN = 1; } N++; } } if (health < oldhealth) { if (beenhit != "y") { _root.attackz++; } beenhit = "y"; } if ((beenhit == "y") and (airborn == "y")) { hangbonus++; } else { if (int(hangbonus / 30) > 1) { points = int(hangbonus / 30) * 100; _root.game.hangtxt.hits = int(hangbonus / 30); _root.game.hangtxt.points = points; _root.game.hangtxt._y = _root.game.alloy._y - 64; _root.game.hangtxt._x = _x; _root.game.hangtxt.gotoAndPlay(2); _root.score = _root.score + points; } hangbonus = 0; beenhit = ""; } ww = (_width / 2) - 5; hh = _height; xx = _x; yy = _y; max_right = _root.game.alloy.max_right; max_left = _root.game.alloy.max_left; if ((airborn != "y") and (health < 1)) { combotime = 0; if (_root.meattime < 2) { _root.grinder++; _root.meatx = _x; } } if (combotime > 0) { if ((airborn != "y") and (_root.charging != 1)) { combotime = combotime - 1; } } else if (combos > 0) { if (points > 0) { _root.game.combotxt.hits = combos; points = (points * combos) * 10; _root.game.combotxt.points = points; _root.game.combotxt._y = _root.game.alloy._y; _root.game.combotxt._x = _x; _root.game.combotxt.gotoAndPlay(2); _root.score = _root.score + points; } points = 0; combos = 0; } if (((((((_root.game.alloy.airborn != "y") and (_root.harp == 1)) and (_root.harpooned == null)) and (_root.harpx > (xx - ww))) and (_root.harpx < (xx + ww))) and (_root.harpy > ((yy - hh) - 16))) and (_root.harpy < (yy + 16))) { _root.harpooned = "_root.game." + _name; ani1 = ""; airborn = "y"; _root.harppp = 1; ai = "off"; hitz = 1; } if (_root.projectile != null) { _root.projectile_time = 3; } if ((((_root.desperation == "y") and (_root.game.alloy._y > (yy - hh))) and (_root.game.alloy._y < (yy + 100))) and (gravity >= 0)) { if ((_root.game.alloy._x < xx) and ((_root.game.alloy._x + 85) > (xx - ww))) { health = health - 20; xm = 25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } else if ((_root.game.alloy._x > xx) and ((_root.game.alloy._x - 85) < (xx + ww))) { health = health - 20; xm = -25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } if (hitz == 1) { _root.game.spfx._y = _root.ay - 60; _root.game.spfx._x = _x; tellTarget ("_root.game") { efx++; duplicateMovieClip ("spfx", "newfx" + efx, 999 + efx); }; tellTarget ("_root.game.newfx" + efx) { play(); }; } } if ((((((_root.projectile != _name) and (_root.projectile != null)) and (_root.projectilex > (xx - ww))) and (_root.projectilex < (xx + ww))) and (_root.projectiley > (yy - hh))) and (_root.projectiley < yy)) { if (_root.projectile_time > 0) { _root.projectile_string++; } health = health - eval (("_root.game." + _root.projectile) + ".bodydmg"); xm = eval (("_root.game." + _root.projectile) + ".xm") * 1.05; combos++; combotime = 3; gravity = -22; airborn = "y"; _y = (_y - 11); Set(("_root.game." + _root.projectile) + ".xm", xm * -0.5); Set(("_root.game." + _root.projectile) + ".gravity", eval (("_root.game." + _root.projectile) + ".gravity") - 10); this.dir.ani.gotoAndStop("hit"); _root.projectile = null; _root.oldprojx = _x; _root.oldprojy = _y; ai = "off"; hitz = 1; } axa = 70 * _root.game.harpoon.mod; if ((((((_root.bike == 1) and (((_root.ax + axa) + 10) > (xx - ww))) and (((_root.ax + axa) - 10) < (xx + ww))) and (yy > (_root.ay - 80))) and ((yy - hh) < _root.ay)) and (gravity >= 0)) { health = health - 20; xm = 4 * _root.game.harpoon.mod; gravity = -66; airborn = "y"; this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; combos++; combotime = 3; _root.bikehitz++; _root.oldbikex = _x; } if (airborn == "y") { hangtime++; ai = "off"; if ((xm >= 10) or (xm <= -10)) { if (_root.unlock != 1) { _root.follow = "_root.game." + _name; } focus = 0; } else { focus = 1; } if ((xm >= 20) or (xm <= -20)) { _root.projectile = _name; _root.projectilex = xx; _root.projectiley = yy; _root.projectilew = ww; _root.projectilehh = hh; } else if (_root.projectile == _name) { _root.projectile = null; } _x = (_x + xm); if ((_x < max_left) and (hangtime > 2)) { _x = max_left; xm = xm * -1; } else if ((_x > max_right) and (hangtime > 2)) { _x = max_right; xm = xm * -1; } gravity = gravity + 3; if (gravity > 50) { gravity = 50; } this._y = this._y + gravity; term = 0; i = 1; while (term != 1) { floor_x1 = eval (("_root.game.floor" + i) + ".x1"); floor_x2 = eval (("_root.game.floor" + i) + ".x2"); floor_y1 = eval (("_root.game.floor" + i) + ".y1"); floor_y2 = eval (("_root.game.floor" + i) + ".y2"); if (gravity > 0) { if (((_x + ww) > floor_x1) and ((_x - ww) < floor_x2)) { if ((_y >= floor_y1) and ((_y - 50) < floor_y1)) { _y = floor_y1; if (hangtime > 20) { hitz = 1; } airborn = "n"; ani1 = "n"; floor = i; floory = floor_y1; floorx1 = floor_x1; floorx2 = floor_x2; } } } if (eval (("_root.game.floor" + (i + 1)) + ".exists") != "y") { term = 1; } i++; } } else { hangtime = 0; if (_x < max_left) { dir.gotoAndStop(2); mode = "walk"; } else if (_x > max_right) { dir.gotoAndStop(1); mode = "walk"; } gravity = 0; xm = 0; ym = 0; if (_root.projectile == _name) { _root.projectile = null; } if ((_y != floory) and (floor > 0)) { _y = floory; } if (focus != 1) { _root.follow = "_root.game.alloy"; xm = 0; } focus = 1; floor_x1 = eval (("_root.game.floor" + floor) + ".x1"); floor_x2 = eval (("_root.game.floor" + floor) + ".x2"); floor_y1 = eval (("_root.game.floor" + floor) + ".y1"); floor_y2 = eval (("_root.game.floor" + floor) + ".y2"); if (((_x + ww) < floor_x1) or ((_x - ww) > floor_x2)) { airborn = "y"; gravity = 4; this.dir.ani.gotoAndStop("fall"); } if (health < 1) { dir.ani.gotoAndStop("hit"); gotoAndPlay (3); } if (stun > 0) { stun--; } } dir.ani.airborn = airborn; if (combotimer > 0) { combotimer--; } oldhealth = health; if (hitz == 1) { hitz = 0; tellTarget ("_root") { hitz.start(0, 1); }; } if (((floorx2 - floorx1) <= 164) and (airborn != "y")) { airborn = "y"; if (_root.ax > _x) { dirmod = 1; dir.gotoAndStop(2); } else { dirmod = -1; dir.gotoAndStop(1); } xm = 16 * dirmod; gravity = -26; dir.ani.gotoAndStop("fall"); } if (((ai == "on") and (stationary > 10)) and (stun < 1)) { if ((floorx2 - floorx1) > 164) { if (xx < (floorx1 + 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(60); } else if (xx > (floorx2 - 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(60); } else if (mode == "stand") { dir.ani.gotoAndStop("stance"); if ((timer < 1) and (looking != 0)) { option = random(2); if (option == 1) { if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (_root.ax > (xx + 100)) { dir.gotoAndStop(2); mode = "walk"; timer = 60 + random(60); } else if (_root.ax < (xx - 100)) { dir.gotoAndStop(1); mode = "walk"; timer = 60 + random(60); } } } else { timer = 30 + random(60); if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (((looking < 1) and (dirmod == 1)) and (_root.ax > xx)) { dir.gotoAndStop(2); if (mode == "stand") { timer = 0; } } else if (((looking < 1) and (dirmod == -1)) and (_root.ax < xx)) { dir.gotoAndStop(1); if (mode == "stand") { timer = 0; } } if (random(10) < 5) { if (_root.ax > xx) { dir.gotoAndStop(2); } else { dir.gotoAndStop(1); } ai = "off"; dir.ani.gotoAndStop("shoot"); } } } } } else if (mode == "walk") { dir.ani.gotoAndStop("run"); _x = (_x + (16 * dirmod)); } } if (((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) and (mode == "walk")) { if ((_root.ax < (xx + 96)) and (_root.ax > (xx - 96))) { timer = 0; ai = "off"; dir.ani.gotoAndStop("shoot"); } } } if (timer > 0) { timer--; } else { mode = "stand"; } if (stationary < 12) { stationary++; } if (airborn == "y") { stationary = 0; } if (stun > 0) { stun--; }
Symbol 537 MovieClip Frame 2
gotoAndPlay (1);
Symbol 537 MovieClip Frame 3
dir.ani.gotoAndStop("dead");
Symbol 537 MovieClip Frame 17
_root.killed++; ww = 0; hh = 0; stop();
Symbol 608 MovieClip Frame 33
if ((((getProperty("../alloy", _x) < (_x + 50)) and (getProperty("../alloy", _x) > (_x - 50))) and (getProperty("../alloy", _y) < (_y + 100))) and (getProperty("../alloy", _y) > (_y - 50))) { gotoAndStop (40); _root.guntime = 900; _root.gun = 2; } Time++; if (Time > 120) { gotoAndPlay (35); }
Symbol 608 MovieClip Frame 34
gotoAndPlay (33);
Symbol 608 MovieClip Frame 40
stop();
Symbol 619 MovieClip Frame 33
if ((((getProperty("../alloy", _x) < (_x + 50)) and (getProperty("../alloy", _x) > (_x - 50))) and (getProperty("../alloy", _y) < (_y + 100))) and (getProperty("../alloy", _y) > (_y - 50))) { gotoAndStop (40); _root.guntime = 900; _root.gun = 3; } Time++; if (Time > 120) { gotoAndPlay (35); }
Symbol 619 MovieClip Frame 34
gotoAndPlay (33);
Symbol 619 MovieClip Frame 40
stop();
Instance of Symbol 644 MovieClip in Symbol 643 MovieClip Frame 3
onClipEvent (enterFrame) { setProperty("../../../../", _x , getProperty("../../../../", _x) + (30 * ../../../../:dirmod)); }
Symbol 643 MovieClip Frame 12
_root.ashot = "y"; _root.ashotdmg = 15; _root.ashotmod = ../../../:dirmod; _root.ashotx = getProperty("../../../", _x) - (30 * _root.ashotmod); _root.ashotrange = 300; _root.ashoty = getProperty("../../../", _y) - 60;
Symbol 643 MovieClip Frame 21
Set("../../../:ai", "on");
Symbol 653 MovieClip Frame 1
Set("../../../:stun", 10);
Symbol 653 MovieClip Frame 13
tellTarget ("..") { gotoAndStop ("fall"); };
Instance of Symbol 662 MovieClip in Symbol 661 MovieClip Frame 1
onClipEvent (enterFrame) { if (../../../../:airborn != "y") { tellTarget ("../..") { gotoAndStop (1); }; airtime++; } }
Symbol 661 MovieClip Frame 31
tellTarget ("..") { gotoAndStop ("hit"); };
Symbol 664 MovieClip Frame 11
stop();
Symbol 622 MovieClip Frame 1
Set("../../:ai", "on"); stop();
Symbol 622 MovieClip Frame 2
Set("../../:ai", "on");
Symbol 622 MovieClip Frame 3
Set("../../:ai", "off");
Instance of Symbol 640 MovieClip in Symbol 622 MovieClip Frame 3
onClipEvent (enterFrame) { if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; } }
Symbol 622 MovieClip Frame 4
Set("../../:ai", "off");
Symbol 622 MovieClip Frame 5
Set("../../:ai", "off");
Instance of Symbol 653 MovieClip in Symbol 622 MovieClip Frame 5
onClipEvent (enterFrame) { if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; } }
Symbol 622 MovieClip Frame 6
Set("../../:ai", "off");
Symbol 622 MovieClip Frame 7
Set("../../:ai", "off"); freeze = 1;
Instance of Symbol 577 MovieClip in Symbol 622 MovieClip Frame 7
onClipEvent (unload) { if (../:freeze == 1) { tellTarget ("../ice") { play(); }; Set("../:freeze", 0); } }
Symbol 622 MovieClip Frame 8
Set("../../:ai", "off");
Symbol 622 MovieClip Frame 9
Set("../../:ai", "off");
Symbol 621 MovieClip Frame 1
Set("../:dirmod", -1); stop();
Symbol 621 MovieClip Frame 2
Set("../:dirmod", 1);
Symbol 620 MovieClip Frame 1
if (!init) { dir.gotoAndStop(random(2) + 1); health = 300; maxhealth = 300; bodydmg = 20; gundmg = 10; init = 1; name = "ShadowPitz"; pic = "Pitz2"; N = 1; NN = 0; _root.tenem++; while (NN == 0) { if (eval (("_root.game.enemy" + N) + ".health") < 1) { _name = ("enemy" + N); if (N > _root.enemies) { _root.enemies = N; } NN = 1; } N++; } } if (health < oldhealth) { if (beenhit != "y") { _root.attackz++; } beenhit = "y"; } if ((beenhit == "y") and (airborn == "y")) { hangbonus++; } else { if (int(hangbonus / 30) > 1) { points = int(hangbonus / 30) * 100; _root.game.hangtxt.hits = int(hangbonus / 30); _root.game.hangtxt.points = points; _root.game.hangtxt._y = _root.game.alloy._y - 64; _root.game.hangtxt._x = _x; _root.game.hangtxt.gotoAndPlay(2); _root.score = _root.score + points; } hangbonus = 0; beenhit = ""; } ww = (_width / 2) - 5; hh = _height; xx = _x; yy = _y; max_right = _root.game.alloy.max_right; max_left = _root.game.alloy.max_left; if ((airborn != "y") and (health < 1)) { combotime = 0; if (_root.meattime < 2) { _root.grinder++; _root.meatx = _x; } } if (combotime > 0) { if ((airborn != "y") and (_root.charging != 1)) { combotime = combotime - 1; } } else if (combos > 0) { if (points > 0) { _root.game.combotxt.hits = combos; points = (points * combos) * 10; _root.game.combotxt.points = points; _root.game.combotxt._y = _root.game.alloy._y; _root.game.combotxt._x = _x; _root.game.combotxt.gotoAndPlay(2); _root.score = _root.score + points; } points = 0; combos = 0; } if (((((((_root.game.alloy.airborn != "y") and (_root.harp == 1)) and (_root.harpooned == null)) and (_root.harpx > (xx - ww))) and (_root.harpx < (xx + ww))) and (_root.harpy > ((yy - hh) - 16))) and (_root.harpy < (yy + 16))) { _root.harpooned = "_root.game." + _name; ani1 = ""; airborn = "y"; _root.harppp = 1; ai = "off"; hitz = 1; } if (_root.projectile != null) { _root.projectile_time = 3; } if ((((_root.desperation == "y") and (_root.game.alloy._y > (yy - hh))) and (_root.game.alloy._y < (yy + 100))) and (gravity >= 0)) { if ((_root.game.alloy._x < xx) and ((_root.game.alloy._x + 85) > (xx - ww))) { health = health - 20; xm = 25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } else if ((_root.game.alloy._x > xx) and ((_root.game.alloy._x - 85) < (xx + ww))) { health = health - 20; xm = -25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } if (hitz == 1) { _root.game.spfx._y = _root.ay - 60; _root.game.spfx._x = _x; tellTarget ("_root.game") { efx++; duplicateMovieClip ("spfx", "newfx" + efx, 999 + efx); }; tellTarget ("_root.game.newfx" + efx) { play(); }; } } if ((((((_root.projectile != _name) and (_root.projectile != null)) and (_root.projectilex > (xx - ww))) and (_root.projectilex < (xx + ww))) and (_root.projectiley > (yy - hh))) and (_root.projectiley < yy)) { if (_root.projectile_time > 0) { _root.projectile_string++; } health = health - eval (("_root.game." + _root.projectile) + ".bodydmg"); xm = eval (("_root.game." + _root.projectile) + ".xm") * 1.05; combos++; combotime = 3; gravity = -22; airborn = "y"; _y = (_y - 11); Set(("_root.game." + _root.projectile) + ".xm", xm * -0.5); Set(("_root.game." + _root.projectile) + ".gravity", eval (("_root.game." + _root.projectile) + ".gravity") - 10); this.dir.ani.gotoAndStop("hit"); _root.projectile = null; _root.oldprojx = _x; _root.oldprojy = _y; ai = "off"; hitz = 1; } axa = 70 * _root.game.harpoon.mod; if ((((((_root.bike == 1) and (((_root.ax + axa) + 10) > (xx - ww))) and (((_root.ax + axa) - 10) < (xx + ww))) and (yy > (_root.ay - 80))) and ((yy - hh) < _root.ay)) and (gravity >= 0)) { health = health - 20; xm = 4 * _root.game.harpoon.mod; gravity = -66; airborn = "y"; this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; combos++; combotime = 3; _root.bikehitz++; _root.oldbikex = _x; } if (airborn == "y") { hangtime++; ai = "off"; if ((xm >= 10) or (xm <= -10)) { if (_root.unlock != 1) { _root.follow = "_root.game." + _name; } focus = 0; } else { focus = 1; } if ((xm >= 20) or (xm <= -20)) { _root.projectile = _name; _root.projectilex = xx; _root.projectiley = yy; _root.projectilew = ww; _root.projectilehh = hh; } else if (_root.projectile == _name) { _root.projectile = null; } _x = (_x + xm); if ((_x < max_left) and (hangtime > 2)) { _x = max_left; xm = xm * -1; } else if ((_x > max_right) and (hangtime > 2)) { _x = max_right; xm = xm * -1; } gravity = gravity + 3; if (gravity > 50) { gravity = 50; } this._y = this._y + gravity; term = 0; i = 1; while (term != 1) { floor_x1 = eval (("_root.game.floor" + i) + ".x1"); floor_x2 = eval (("_root.game.floor" + i) + ".x2"); floor_y1 = eval (("_root.game.floor" + i) + ".y1"); floor_y2 = eval (("_root.game.floor" + i) + ".y2"); if (gravity > 0) { if (((_x + ww) > floor_x1) and ((_x - ww) < floor_x2)) { if ((_y >= floor_y1) and ((_y - 50) < floor_y1)) { _y = floor_y1; if (hangtime > 20) { hitz = 1; } airborn = "n"; ani1 = "n"; floor = i; floory = floor_y1; floorx1 = floor_x1; floorx2 = floor_x2; } } } if (eval (("_root.game.floor" + (i + 1)) + ".exists") != "y") { term = 1; } i++; } } else { hangtime = 0; if (_x < max_left) { dir.gotoAndStop(2); mode = "walk"; } else if (_x > max_right) { dir.gotoAndStop(1); mode = "walk"; } gravity = 0; xm = 0; ym = 0; if (_root.projectile == _name) { _root.projectile = null; } if ((_y != floory) and (floor > 0)) { _y = floory; } if (focus != 1) { _root.follow = "_root.game.alloy"; xm = 0; } focus = 1; floor_x1 = eval (("_root.game.floor" + floor) + ".x1"); floor_x2 = eval (("_root.game.floor" + floor) + ".x2"); floor_y1 = eval (("_root.game.floor" + floor) + ".y1"); floor_y2 = eval (("_root.game.floor" + floor) + ".y2"); if (((_x + ww) < floor_x1) or ((_x - ww) > floor_x2)) { airborn = "y"; gravity = 4; this.dir.ani.gotoAndStop("fall"); } if (health < 1) { dir.ani.gotoAndStop("hit"); gotoAndPlay (3); } if (stun > 0) { stun--; } } dir.ani.airborn = airborn; if (combotimer > 0) { combotimer--; } oldhealth = health; if (hitz == 1) { hitz = 0; tellTarget ("_root") { hitz.start(0, 1); }; } if (((floorx2 - floorx1) <= 164) and (airborn != "y")) { airborn = "y"; if (_root.ax > _x) { dirmod = 1; dir.gotoAndStop(2); } else { dirmod = -1; dir.gotoAndStop(1); } xm = 16 * dirmod; gravity = -26; dir.ani.gotoAndStop("fall"); } if (((ai == "on") and (stationary > 10)) and (stun < 1)) { if ((floorx2 - floorx1) > 164) { if (xx < (floorx1 + 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(10); } else if (xx > (floorx2 - 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(10); } else if (mode == "stand") { dir.ani.gotoAndStop("stance"); if ((timer < 1) and (looking != 0)) { option = random(2); if (option == 1) { if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (_root.ax > (xx + 300)) { dir.gotoAndStop(2); mode = "walk"; timer = 20 + random(10); } else if (_root.ax < (xx - 300)) { dir.gotoAndStop(1); mode = "walk"; timer = 20 + random(10); } } } else { timer = 30 + random(60); if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (((looking < 1) and (dirmod == 1)) and (_root.ax > xx)) { dir.gotoAndStop(2); if (mode == "stand") { timer = 0; } } else if (((looking < 1) and (dirmod == -1)) and (_root.ax < xx)) { dir.gotoAndStop(1); if (mode == "stand") { timer = 0; } } if (random(10) < 5) { if (_root.ax > xx) { dir.gotoAndStop(2); } else { dir.gotoAndStop(1); } ai = "off"; dir.ani.gotoAndStop("shoot"); } } } } } else if (mode == "walk") { dir.ani.gotoAndStop("run"); _x = (_x + (12 * dirmod)); } } if (((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) and (mode == "walk")) { if ((_root.ax < (xx + 300)) and (_root.ax > (xx - 300))) { timer = 0; ai = "off"; dir.ani.gotoAndStop("shoot"); } } } if (timer > 0) { timer--; } else { mode = "stand"; } if (stationary < 12) { stationary++; } if (airborn == "y") { stationary = 0; } if (stun > 0) { stun--; }
Symbol 620 MovieClip Frame 2
gotoAndPlay (1);
Symbol 620 MovieClip Frame 3
dir.ani.gotoAndStop("dead");
Symbol 620 MovieClip Frame 17
_root.killed++; ww = 0; hh = 0; stop();
Symbol 688 MovieClip Frame 3
loopz = 0;
Instance of Symbol 644 MovieClip in Symbol 688 MovieClip Frame 7
onClipEvent (load) { loops = 0; gun = new Sound(); gun.attachSound("gun1"); gun.start(0, 99999); } onClipEvent (unload) { _root.blood = ""; gun.stop("gun1"); }
Symbol 688 MovieClip Frame 9
_root.ashot = "y"; _root.ashotdmg = 5; _root.ashotmod = ../../../:dirmod; _root.ashotx = getProperty("../../../", _x) + (36 * _root.ashotmod); _root.ashoty = getProperty("../../../", _y) - 60; _root.ashotrange = 800;
Symbol 688 MovieClip Frame 10
loopz++; if (loopz < 5) { gotoAndPlay (7); }
Symbol 688 MovieClip Frame 20
Set("../../../:ai", "on");
Symbol 690 MovieClip Frame 1
Set("../../../:stun", 4);
Symbol 690 MovieClip Frame 10
tellTarget ("..") { gotoAndStop ("fall"); };
Instance of Symbol 697 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { if (../../../../:airborn != "y") { tellTarget ("../..") { gotoAndStop (1); }; airtime++; } }
Symbol 696 MovieClip Frame 31
tellTarget ("..") { gotoAndStop ("hit"); };
Symbol 667 MovieClip Frame 1
Set("../../:ai", "on"); stop();
Symbol 667 MovieClip Frame 2
Set("../../:ai", "on");
Symbol 667 MovieClip Frame 3
Set("../../:ai", "off");
Instance of Symbol 685 MovieClip in Symbol 667 MovieClip Frame 3
onClipEvent (enterFrame) { if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; } }
Symbol 667 MovieClip Frame 4
Set("../../:ai", "off");
Symbol 667 MovieClip Frame 5
Set("../../:ai", "off");
Instance of Symbol 690 MovieClip in Symbol 667 MovieClip Frame 5
onClipEvent (enterFrame) { if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; } }
Symbol 667 MovieClip Frame 6
Set("../../:ai", "off");
Symbol 667 MovieClip Frame 7
Set("../../:ai", "off"); freeze = 1;
Instance of Symbol 577 MovieClip in Symbol 667 MovieClip Frame 7
onClipEvent (unload) { if (../:freeze == 1) { tellTarget ("../ice") { play(); }; Set("../:freeze", 0); } }
Symbol 667 MovieClip Frame 8
Set("../../:ai", "off");
Symbol 667 MovieClip Frame 9
Set("../../:ai", "off");
Symbol 666 MovieClip Frame 1
Set("../:dirmod", -1); stop();
Symbol 666 MovieClip Frame 2
Set("../:dirmod", 1);
Symbol 665 MovieClip Frame 1
if (!init) { dir.gotoAndStop(random(2) + 1); health = 500; maxhealth = 500; bodydmg = 20; gundmg = 10; init = 1; name = "WarPitz"; pic = "Pitz3"; N = 1; NN = 0; _root.tenem++; while (NN == 0) { if (eval (("_root.game.enemy" + N) + ".health") < 1) { _name = ("enemy" + N); if (N > _root.enemies) { _root.enemies = N; } NN = 1; } N++; } } if (health < oldhealth) { if (beenhit != "y") { _root.attackz++; } beenhit = "y"; } if ((beenhit == "y") and (airborn == "y")) { hangbonus++; } else { if (int(hangbonus / 30) > 1) { points = int(hangbonus / 30) * 100; _root.game.hangtxt.hits = int(hangbonus / 30); _root.game.hangtxt.points = points; _root.game.hangtxt._y = _root.game.alloy._y - 64; _root.game.hangtxt._x = _x; _root.game.hangtxt.gotoAndPlay(2); _root.score = _root.score + points; } hangbonus = 0; beenhit = ""; } ww = (_width / 2) - 5; hh = _height; xx = _x; yy = _y; max_right = _root.game.alloy.max_right; max_left = _root.game.alloy.max_left; if ((airborn != "y") and (health < 1)) { combotime = 0; if (_root.meattime < 2) { _root.grinder++; _root.meatx = _x; } } if (combotime > 0) { if ((airborn != "y") and (_root.charging != 1)) { combotime = combotime - 1; } } else if (combos > 0) { if (points > 0) { _root.game.combotxt.hits = combos; points = (points * combos) * 10; _root.game.combotxt.points = points; _root.game.combotxt._y = _root.game.alloy._y; _root.game.combotxt._x = _x; _root.game.combotxt.gotoAndPlay(2); _root.score = _root.score + points; } points = 0; combos = 0; } if (((((((_root.game.alloy.airborn != "y") and (_root.harp == 1)) and (_root.harpooned == null)) and (_root.harpx > (xx - ww))) and (_root.harpx < (xx + ww))) and (_root.harpy > ((yy - hh) - 16))) and (_root.harpy < (yy + 16))) { _root.harpooned = "_root.game." + _name; ani1 = ""; airborn = "y"; _root.harppp = 1; ai = "off"; hitz = 1; } if (_root.projectile != null) { _root.projectile_time = 3; } if ((((_root.desperation == "y") and (_root.game.alloy._y > (yy - hh))) and (_root.game.alloy._y < (yy + 100))) and (gravity >= 0)) { if ((_root.game.alloy._x < xx) and ((_root.game.alloy._x + 85) > (xx - ww))) { health = health - 20; xm = 25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } else if ((_root.game.alloy._x > xx) and ((_root.game.alloy._x - 85) < (xx + ww))) { health = health - 20; xm = -25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } if (hitz == 1) { _root.game.spfx._y = _root.ay - 60; _root.game.spfx._x = _x; tellTarget ("_root.game") { efx++; duplicateMovieClip ("spfx", "newfx" + efx, 999 + efx); }; tellTarget ("_root.game.newfx" + efx) { play(); }; } } if ((((((_root.projectile != _name) and (_root.projectile != null)) and (_root.projectilex > (xx - ww))) and (_root.projectilex < (xx + ww))) and (_root.projectiley > (yy - hh))) and (_root.projectiley < yy)) { if (_root.projectile_time > 0) { _root.projectile_string++; } health = health - eval (("_root.game." + _root.projectile) + ".bodydmg"); xm = eval (("_root.game." + _root.projectile) + ".xm") * 1.05; combos++; combotime = 3; gravity = -22; airborn = "y"; _y = (_y - 11); Set(("_root.game." + _root.projectile) + ".xm", xm * -0.5); Set(("_root.game." + _root.projectile) + ".gravity", eval (("_root.game." + _root.projectile) + ".gravity") - 10); this.dir.ani.gotoAndStop("hit"); _root.projectile = null; _root.oldprojx = _x; _root.oldprojy = _y; ai = "off"; hitz = 1; } axa = 70 * _root.game.harpoon.mod; if ((((((_root.bike == 1) and (((_root.ax + axa) + 10) > (xx - ww))) and (((_root.ax + axa) - 10) < (xx + ww))) and (yy > (_root.ay - 80))) and ((yy - hh) < _root.ay)) and (gravity >= 0)) { health = health - 20; xm = 4 * _root.game.harpoon.mod; gravity = -66; airborn = "y"; this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; combos++; combotime = 3; _root.bikehitz++; _root.oldbikex = _x; } if (airborn == "y") { hangtime++; ai = "off"; if ((xm >= 10) or (xm <= -10)) { if (_root.unlock != 1) { _root.follow = "_root.game." + _name; } focus = 0; } else { focus = 1; } if ((xm >= 20) or (xm <= -20)) { _root.projectile = _name; _root.projectilex = xx; _root.projectiley = yy; _root.projectilew = ww; _root.projectilehh = hh; } else if (_root.projectile == _name) { _root.projectile = null; } _x = (_x + xm); if ((_x < max_left) and (hangtime > 2)) { _x = max_left; xm = xm * -1; } else if ((_x > max_right) and (hangtime > 2)) { _x = max_right; xm = xm * -1; } gravity = gravity + 3; if (gravity > 50) { gravity = 50; } this._y = this._y + gravity; term = 0; i = 1; while (term != 1) { floor_x1 = eval (("_root.game.floor" + i) + ".x1"); floor_x2 = eval (("_root.game.floor" + i) + ".x2"); floor_y1 = eval (("_root.game.floor" + i) + ".y1"); floor_y2 = eval (("_root.game.floor" + i) + ".y2"); if (gravity > 0) { if (((_x + ww) > floor_x1) and ((_x - ww) < floor_x2)) { if ((_y >= floor_y1) and ((_y - 50) < floor_y1)) { _y = floor_y1; if (hangtime > 20) { hitz = 1; } airborn = "n"; ani1 = "n"; floor = i; floory = floor_y1; floorx1 = floor_x1; floorx2 = floor_x2; } } } if (eval (("_root.game.floor" + (i + 1)) + ".exists") != "y") { term = 1; } i++; } } else { hangtime = 0; if (_x < max_left) { dir.gotoAndStop(2); mode = "walk"; } else if (_x > max_right) { dir.gotoAndStop(1); mode = "walk"; } gravity = 0; xm = 0; ym = 0; if (_root.projectile == _name) { _root.projectile = null; } if ((_y != floory) and (floor > 0)) { _y = floory; } if (focus != 1) { _root.follow = "_root.game.alloy"; xm = 0; } focus = 1; floor_x1 = eval (("_root.game.floor" + floor) + ".x1"); floor_x2 = eval (("_root.game.floor" + floor) + ".x2"); floor_y1 = eval (("_root.game.floor" + floor) + ".y1"); floor_y2 = eval (("_root.game.floor" + floor) + ".y2"); if (((_x + ww) < floor_x1) or ((_x - ww) > floor_x2)) { airborn = "y"; gravity = 4; this.dir.ani.gotoAndStop("fall"); } if (health < 1) { dir.ani.gotoAndStop("hit"); gotoAndPlay (3); } if (stun > 0) { stun--; } } dir.ani.airborn = airborn; if (combotimer > 0) { combotimer--; } oldhealth = health; if (hitz == 1) { hitz = 0; tellTarget ("_root") { hitz.start(0, 1); }; } if (((floorx2 - floorx1) <= 164) and (airborn != "y")) { airborn = "y"; if (_root.ax > _x) { dirmod = 1; dir.gotoAndStop(2); } else { dirmod = -1; dir.gotoAndStop(1); } xm = 16 * dirmod; gravity = -26; dir.ani.gotoAndStop("fall"); } if (((ai == "on") and (stationary > 10)) and (stun < 1)) { if ((floorx2 - floorx1) > 164) { if (xx < (floorx1 + 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(10); } else if (xx > (floorx2 - 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(10); } else if (mode == "stand") { dir.ani.gotoAndStop("stance"); if ((timer < 1) and (looking != 0)) { option = random(2); if (option == 1) { if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (_root.ax > (xx + 300)) { dir.gotoAndStop(2); mode = "walk"; timer = 80 + random(60); } else if (_root.ax < (xx - 300)) { dir.gotoAndStop(1); mode = "walk"; timer = 80 + random(60); } } } else { timer = 30 + random(60); if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (((looking < 1) and (dirmod == 1)) and (_root.ax > xx)) { dir.gotoAndStop(2); if (mode == "stand") { timer = 0; } } else if (((looking < 1) and (dirmod == -1)) and (_root.ax < xx)) { dir.gotoAndStop(1); if (mode == "stand") { timer = 0; } } if (random(10) < 5) { if (_root.ax > xx) { dir.gotoAndStop(2); } else { dir.gotoAndStop(1); } ai = "off"; dir.ani.gotoAndStop("shoot"); } } } } } else if (mode == "walk") { dir.ani.gotoAndStop("run"); _x = (_x + (7 * dirmod)); } } if (((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) and (mode == "walk")) { if ((_root.ax < (xx + 300)) and (_root.ax > (xx - 300))) { timer = 0; ai = "off"; dir.ani.gotoAndStop("shoot"); } } } if (timer > 0) { timer--; } else { mode = "stand"; } if (stationary < 12) { stationary++; } if (airborn == "y") { stationary = 0; } if (stun > 0) { stun--; }
Symbol 665 MovieClip Frame 2
gotoAndPlay (1);
Symbol 665 MovieClip Frame 3
dir.ani.gotoAndStop("dead");
Symbol 665 MovieClip Frame 17
_root.killed++; ww = 0; hh = 0; stop();
Symbol 724 MovieClip Frame 10
_root.ashot = "y"; _root.ashotdmg = 20; _root.ashotmod = ../../../:dirmod; _root.ashotx = getProperty("../../../", _x) + (80 * _root.ashotmod); _root.ashotrange = 140; _root.ashoty = getProperty("../../../", _y) - 60;
Symbol 724 MovieClip Frame 23
Set("../../../:ai", "on");
Symbol 731 MovieClip Frame 1
Set("../../../:stun", 15);
Symbol 731 MovieClip Frame 13
tellTarget ("..") { gotoAndStop ("fall"); };
Symbol 737 MovieClip Frame 8
Set("../../../:ai", "on"); tellTarget ("..") { gotoAndStop (1); };
Instance of Symbol 743 MovieClip in Symbol 742 MovieClip Frame 1
onClipEvent (enterFrame) { if (../../../../:airborn != "y") { tellTarget ("../..") { gotoAndStop (1); }; airtime++; } }
Symbol 742 MovieClip Frame 31
tellTarget ("..") { gotoAndStop ("hit"); };
Symbol 746 MovieClip Frame 11
stop();
Symbol 703 MovieClip Frame 1
Set("../../:ai", "on"); stop();
Symbol 703 MovieClip Frame 2
Set("../../:ai", "on");
Symbol 703 MovieClip Frame 3
Set("../../:ai", "off");
Instance of Symbol 721 MovieClip in Symbol 703 MovieClip Frame 3
onClipEvent (enterFrame) { if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; } }
Symbol 703 MovieClip Frame 4
Set("../../:ai", "off");
Symbol 703 MovieClip Frame 5
Set("../../:ai", "off");
Instance of Symbol 731 MovieClip in Symbol 703 MovieClip Frame 5
onClipEvent (enterFrame) { if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; } }
Symbol 703 MovieClip Frame 6
Set("../../:ai", "off");
Symbol 703 MovieClip Frame 7
Set("../../:ai", "off"); freeze = 1;
Symbol 703 MovieClip Frame 8
Set("../../:ai", "off");
Symbol 703 MovieClip Frame 9
Set("../../:ai", "off");
Symbol 702 MovieClip Frame 1
Set("../:dirmod", -1); stop();
Symbol 702 MovieClip Frame 2
Set("../:dirmod", 1);
Symbol 701 MovieClip Frame 1
if (!init) { dir.gotoAndStop(random(2) + 1); health = 200; maxhealth = 200; bodydmg = 30; gundmg = 10; init = 1; name = "TundraPitz"; pic = "Pitz4"; N = 1; NN = 0; _root.tenem++; while (NN == 0) { if (eval (("_root.game.enemy" + N) + ".health") < 1) { _name = ("enemy" + N); if (N > _root.enemies) { _root.enemies = N; } NN = 1; } N++; } } if (health < oldhealth) { if (beenhit != "y") { _root.attackz++; } beenhit = "y"; } if ((beenhit == "y") and (airborn == "y")) { hangbonus++; } else { if (int(hangbonus / 30) > 1) { points = int(hangbonus / 30) * 100; _root.game.hangtxt.hits = int(hangbonus / 30); _root.game.hangtxt.points = points; _root.game.hangtxt._y = _root.game.alloy._y - 64; _root.game.hangtxt._x = _x; _root.game.hangtxt.gotoAndPlay(2); _root.score = _root.score + points; } hangbonus = 0; beenhit = ""; } ww = (_width / 2) - 5; hh = _height; xx = _x; yy = _y; max_right = _root.game.alloy.max_right; max_left = _root.game.alloy.max_left; if ((airborn != "y") and (health < 1)) { combotime = 0; if (_root.meattime < 2) { _root.grinder++; _root.meatx = _x; } } if (combotime > 0) { if ((airborn != "y") and (_root.charging != 1)) { combotime = combotime - 1; } } else if (combos > 0) { if (points > 0) { _root.game.combotxt.hits = combos; points = (points * combos) * 10; _root.game.combotxt.points = points; _root.game.combotxt._y = _root.game.alloy._y; _root.game.combotxt._x = _x; _root.game.combotxt.gotoAndPlay(2); _root.score = _root.score + points; } points = 0; combos = 0; } if (((((((_root.game.alloy.airborn != "y") and (_root.harp == 1)) and (_root.harpooned == null)) and (_root.harpx > (xx - ww))) and (_root.harpx < (xx + ww))) and (_root.harpy > ((yy - hh) - 16))) and (_root.harpy < (yy + 16))) { _root.harpooned = "_root.game." + _name; ani1 = ""; airborn = "y"; _root.harppp = 1; ai = "off"; hitz = 1; } if (_root.projectile != null) { _root.projectile_time = 3; } if ((((_root.desperation == "y") and (_root.game.alloy._y > (yy - hh))) and (_root.game.alloy._y < (yy + 100))) and (gravity >= 0)) { if ((_root.game.alloy._x < xx) and ((_root.game.alloy._x + 85) > (xx - ww))) { health = health - 20; xm = 25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } else if ((_root.game.alloy._x > xx) and ((_root.game.alloy._x - 85) < (xx + ww))) { health = health - 20; xm = -25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } if (hitz == 1) { _root.game.spfx._y = _root.ay - 60; _root.game.spfx._x = _x; tellTarget ("_root.game") { efx++; duplicateMovieClip ("spfx", "newfx" + efx, 999 + efx); }; tellTarget ("_root.game.newfx" + efx) { play(); }; } } if ((((((_root.projectile != _name) and (_root.projectile != null)) and (_root.projectilex > (xx - ww))) and (_root.projectilex < (xx + ww))) and (_root.projectiley > (yy - hh))) and (_root.projectiley < yy)) { if (_root.projectile_time > 0) { _root.projectile_string++; } health = health - eval (("_root.game." + _root.projectile) + ".bodydmg"); xm = eval (("_root.game." + _root.projectile) + ".xm") * 1.05; combos++; combotime = 3; gravity = -22; airborn = "y"; _y = (_y - 11); Set(("_root.game." + _root.projectile) + ".xm", xm * -0.5); Set(("_root.game." + _root.projectile) + ".gravity", eval (("_root.game." + _root.projectile) + ".gravity") - 10); this.dir.ani.gotoAndStop("hit"); _root.projectile = null; _root.oldprojx = _x; _root.oldprojy = _y; ai = "off"; hitz = 1; } axa = 70 * _root.game.harpoon.mod; if ((((((_root.bike == 1) and (((_root.ax + axa) + 10) > (xx - ww))) and (((_root.ax + axa) - 10) < (xx + ww))) and (yy > (_root.ay - 80))) and ((yy - hh) < _root.ay)) and (gravity >= 0)) { health = health - 20; xm = 4 * _root.game.harpoon.mod; gravity = -66; airborn = "y"; this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; combos++; combotime = 3; _root.bikehitz++; _root.oldbikex = _x; } if (airborn == "y") { hangtime++; ai = "off"; if ((xm >= 10) or (xm <= -10)) { if (_root.unlock != 1) { _root.follow = "_root.game." + _name; } focus = 0; } else { focus = 1; } if ((xm >= 20) or (xm <= -20)) { _root.projectile = _name; _root.projectilex = xx; _root.projectiley = yy; _root.projectilew = ww; _root.projectilehh = hh; } else if (_root.projectile == _name) { _root.projectile = null; } _x = (_x + xm); if ((_x < max_left) and (hangtime > 2)) { _x = max_left; xm = xm * -1; } else if ((_x > max_right) and (hangtime > 2)) { _x = max_right; xm = xm * -1; } gravity = gravity + 3; if (gravity > 50) { gravity = 50; } this._y = this._y + gravity; term = 0; i = 1; while (term != 1) { floor_x1 = eval (("_root.game.floor" + i) + ".x1"); floor_x2 = eval (("_root.game.floor" + i) + ".x2"); floor_y1 = eval (("_root.game.floor" + i) + ".y1"); floor_y2 = eval (("_root.game.floor" + i) + ".y2"); if (gravity > 0) { if (((_x + ww) > floor_x1) and ((_x - ww) < floor_x2)) { if ((_y >= floor_y1) and ((_y - 50) < floor_y1)) { _y = floor_y1; if (hangtime > 20) { hitz = 1; } airborn = "n"; ani1 = "n"; floor = i; floory = floor_y1; floorx1 = floor_x1; floorx2 = floor_x2; } } } if (eval (("_root.game.floor" + (i + 1)) + ".exists") != "y") { term = 1; } i++; } } else { hangtime = 0; if (_x < max_left) { dir.gotoAndStop(2); mode = "walk"; } else if (_x > max_right) { dir.gotoAndStop(1); mode = "walk"; } gravity = 0; xm = 0; ym = 0; if (_root.projectile == _name) { _root.projectile = null; } if ((_y != floory) and (floor > 0)) { _y = floory; } if (focus != 1) { _root.follow = "_root.game.alloy"; xm = 0; } focus = 1; floor_x1 = eval (("_root.game.floor" + floor) + ".x1"); floor_x2 = eval (("_root.game.floor" + floor) + ".x2"); floor_y1 = eval (("_root.game.floor" + floor) + ".y1"); floor_y2 = eval (("_root.game.floor" + floor) + ".y2"); if (((_x + ww) < floor_x1) or ((_x - ww) > floor_x2)) { airborn = "y"; gravity = 4; this.dir.ani.gotoAndStop("fall"); } if (health < 1) { dir.ani.gotoAndStop("hit"); gotoAndPlay (3); } if (stun > 0) { stun--; } } dir.ani.airborn = airborn; if (combotimer > 0) { combotimer--; } oldhealth = health; if (hitz == 1) { hitz = 0; tellTarget ("_root") { hitz.start(0, 1); }; } if (((floorx2 - floorx1) <= 164) and (airborn != "y")) { airborn = "y"; if (_root.ax > _x) { dirmod = 1; dir.gotoAndStop(2); } else { dirmod = -1; dir.gotoAndStop(1); } xm = 16 * dirmod; gravity = -26; dir.ani.gotoAndStop("fall"); } if (((ai == "on") and (stationary > 10)) and (stun < 1)) { if ((floorx2 - floorx1) > 164) { if (xx < (floorx1 + 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(10); } else if (xx > (floorx2 - 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(10); } else if (mode == "stand") { dir.ani.gotoAndStop("stance"); if ((timer < 1) and (looking != 0)) { option = random(2); if (option == 1) { if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (_root.ax > (xx + 230)) { dir.gotoAndStop(2); mode = "walk"; timer = 80 + random(60); } else if (_root.ax < (xx - 230)) { dir.gotoAndStop(1); mode = "walk"; timer = 80 + random(60); } } } else { timer = 30 + random(60); if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (((looking < 1) and (dirmod == 1)) and (_root.ax > xx)) { dir.gotoAndStop(2); if (mode == "stand") { timer = 0; } } else if (((looking < 1) and (dirmod == -1)) and (_root.ax < xx)) { dir.gotoAndStop(1); if (mode == "stand") { timer = 0; } } if (random(10) < 5) { if (_root.ax > xx) { dir.gotoAndStop(2); } else { dir.gotoAndStop(1); } ai = "off"; dir.ani.gotoAndStop("shoot"); } } } } } else if (mode == "walk") { dir.ani.gotoAndStop("run"); _x = (_x + (26 * dirmod)); } } if (((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) and (mode == "walk")) { if ((_root.ax < (xx + 250)) and (_root.ax > (xx - 250))) { timer = 0; ai = "off"; dir.ani.gotoAndStop("shoot"); } } } if (timer > 0) { timer--; } else { mode = "stand"; } if (stationary < 12) { stationary++; } if (airborn == "y") { stationary = 0; } if (stun > 0) { stun--; }
Symbol 701 MovieClip Frame 2
gotoAndPlay (1);
Symbol 701 MovieClip Frame 3
dir.ani.gotoAndStop("dead");
Symbol 701 MovieClip Frame 17
_root.killed++; ww = 0; hh = 0; stop();
Symbol 756 MovieClip Frame 21
gotoAndPlay (1);
Symbol 770 MovieClip Frame 3
Set("../../../:airborn", "y"); Set("../../../:gravity", -33); Set("../../../:xm", 36 * ../../../:dirmod);
Instance of Symbol 644 MovieClip in Symbol 770 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.game.alloy.aflamecnt < 1) { tellTarget ("../../../../") { hangtime = 0; ashotx = _x; ashoty = _y - 50; _root.ashotdmg = 25; _root.ashotmod = dirmod; _root.ashotx = ashotx; _root.ashotrange = 140; _root.ashoty = ashoty; _root.ashot = "y"; _root.aflame = "y"; if ((_x <= max_left) and (dirmod < 0)) { xm = 0; } else if ((_x >= max_right) and (dirmod > 0)) { xm = 0; } }; } }
Symbol 770 MovieClip Frame 26
_root.aflame = ""; Set("../../../:ai", "on"); tellTarget ("..") { gotoAndStop (1); };
Symbol 775 MovieClip Frame 1
Set("../../../:stun", 6);
Symbol 775 MovieClip Frame 7
tellTarget ("..") { gotoAndStop ("fall"); };
Instance of Symbol 778 MovieClip in Symbol 777 MovieClip Frame 1
onClipEvent (enterFrame) { if (../../../../:airborn != "y") { tellTarget ("../..") { gotoAndStop (1); }; airtime++; } }
Symbol 777 MovieClip Frame 31
tellTarget ("..") { gotoAndStop ("hit"); };
Symbol 781 MovieClip Frame 11
stop();
Symbol 749 MovieClip Frame 1
Set("../../:ai", "on"); stop();
Symbol 749 MovieClip Frame 2
Set("../../:ai", "on");
Symbol 749 MovieClip Frame 3
Set("../../:ai", "off");
Instance of Symbol 767 MovieClip in Symbol 749 MovieClip Frame 3
onClipEvent (enterFrame) { if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; } }
Symbol 749 MovieClip Frame 4
Set("../../:ai", "off");
Symbol 749 MovieClip Frame 5
Set("../../:ai", "off");
Instance of Symbol 775 MovieClip in Symbol 749 MovieClip Frame 5
onClipEvent (enterFrame) { if (../../../:airborn != "y") { tellTarget ("..") { gotoAndStop (1); }; airtime++; } }
Symbol 749 MovieClip Frame 6
Set("../../:ai", "off");
Symbol 749 MovieClip Frame 7
Set("../../:ai", "off"); freeze = 1;
Instance of Symbol 577 MovieClip in Symbol 749 MovieClip Frame 7
onClipEvent (load) { thaw = 30; } onClipEvent (enterFrame) { thaw--; if (thaw < 1) { tellTarget ("..") { gotoAndStop ("run"); }; } } onClipEvent (unload) { if (../:freeze == 1) { tellTarget ("../ice") { play(); }; Set("../:freeze", 0); } }
Symbol 749 MovieClip Frame 8
Set("../../:ai", "off");
Symbol 749 MovieClip Frame 9
Set("../../:ai", "off");
Symbol 748 MovieClip Frame 1
Set("../:dirmod", -1); stop();
Symbol 748 MovieClip Frame 2
Set("../:dirmod", 1);
Symbol 747 MovieClip Frame 1
if (!init) { dir.gotoAndStop(random(2) + 1); health = 300; maxhealth = 300; bodydmg = 20; gundmg = 10; init = 1; name = "FirePitz"; pic = "Pitz5"; N = 1; NN = 0; _root.tenem++; while (NN == 0) { if (eval (("_root.game.enemy" + N) + ".health") < 1) { _name = ("enemy" + N); if (N > _root.enemies) { _root.enemies = N; } NN = 1; } N++; } } if (health < oldhealth) { if (beenhit != "y") { _root.attackz++; } beenhit = "y"; } if ((beenhit == "y") and (airborn == "y")) { hangbonus++; } else { if (int(hangbonus / 30) > 1) { points = int(hangbonus / 30) * 100; _root.game.hangtxt.hits = int(hangbonus / 30); _root.game.hangtxt.points = points; _root.game.hangtxt._y = _root.game.alloy._y - 64; _root.game.hangtxt._x = _x; _root.game.hangtxt.gotoAndPlay(2); _root.score = _root.score + points; } hangbonus = 0; beenhit = ""; } ww = (_width / 2) - 5; hh = _height; xx = _x; yy = _y; max_right = _root.game.alloy.max_right; max_left = _root.game.alloy.max_left; if ((airborn != "y") and (health < 1)) { combotime = 0; if (_root.meattime < 2) { _root.grinder++; _root.meatx = _x; } } if (combotime > 0) { if ((airborn != "y") and (_root.charging != 1)) { combotime = combotime - 1; } } else if (combos > 0) { if (points > 0) { _root.game.combotxt.hits = combos; points = (points * combos) * 10; _root.game.combotxt.points = points; _root.game.combotxt._y = _root.game.alloy._y; _root.game.combotxt._x = _x; _root.game.combotxt.gotoAndPlay(2); _root.score = _root.score + points; } points = 0; combos = 0; } if (((((((_root.game.alloy.airborn != "y") and (_root.harp == 1)) and (_root.harpooned == null)) and (_root.harpx > (xx - ww))) and (_root.harpx < (xx + ww))) and (_root.harpy > ((yy - hh) - 16))) and (_root.harpy < (yy + 16))) { _root.harpooned = "_root.game." + _name; ani1 = ""; airborn = "y"; _root.harppp = 1; ai = "off"; hitz = 1; } if (_root.projectile != null) { _root.projectile_time = 3; } if ((((_root.desperation == "y") and (_root.game.alloy._y > (yy - hh))) and (_root.game.alloy._y < (yy + 100))) and (gravity >= 0)) { if ((_root.game.alloy._x < xx) and ((_root.game.alloy._x + 85) > (xx - ww))) { health = health - 20; xm = 25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } else if ((_root.game.alloy._x > xx) and ((_root.game.alloy._x - 85) < (xx + ww))) { health = health - 20; xm = -25; combotime = 3; gravity = -32 + random(15); airborn = "y"; _y = (_y - 11); this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; } if (hitz == 1) { _root.game.spfx._y = _root.ay - 60; _root.game.spfx._x = _x; tellTarget ("_root.game") { efx++; duplicateMovieClip ("spfx", "newfx" + efx, 999 + efx); }; tellTarget ("_root.game.newfx" + efx) { play(); }; } } if ((((((_root.projectile != _name) and (_root.projectile != null)) and (_root.projectilex > (xx - ww))) and (_root.projectilex < (xx + ww))) and (_root.projectiley > (yy - hh))) and (_root.projectiley < yy)) { if (_root.projectile_time > 0) { _root.projectile_string++; } health = health - eval (("_root.game." + _root.projectile) + ".bodydmg"); xm = eval (("_root.game." + _root.projectile) + ".xm") * 1.05; combos++; combotime = 3; gravity = -22; airborn = "y"; _y = (_y - 11); Set(("_root.game." + _root.projectile) + ".xm", xm * -0.5); Set(("_root.game." + _root.projectile) + ".gravity", eval (("_root.game." + _root.projectile) + ".gravity") - 10); this.dir.ani.gotoAndStop("hit"); _root.projectile = null; _root.oldprojx = _x; _root.oldprojy = _y; ai = "off"; hitz = 1; } axa = 70 * _root.game.harpoon.mod; if ((((((_root.bike == 1) and (((_root.ax + axa) + 10) > (xx - ww))) and (((_root.ax + axa) - 10) < (xx + ww))) and (yy > (_root.ay - 80))) and ((yy - hh) < _root.ay)) and (gravity >= 0)) { health = health - 20; xm = 4 * _root.game.harpoon.mod; gravity = -66; airborn = "y"; this.dir.ani.gotoAndStop("hit"); ai = "off"; hitz = 1; combos++; combotime = 3; _root.bikehitz++; _root.oldbikex = _x; } if (airborn == "y") { hangtime++; ai = "off"; if ((xm >= 10) or (xm <= -10)) { if (_root.unlock != 1) { _root.follow = "_root.game." + _name; } focus = 0; } else { focus = 1; } if ((xm >= 20) or (xm <= -20)) { _root.projectile = _name; _root.projectilex = xx; _root.projectiley = yy; _root.projectilew = ww; _root.projectilehh = hh; } else if (_root.projectile == _name) { _root.projectile = null; } _x = (_x + xm); if ((_x < max_left) and (hangtime > 2)) { _x = max_left; xm = xm * -1; } else if ((_x > max_right) and (hangtime > 2)) { _x = max_right; xm = xm * -1; } gravity = gravity + 3; if (gravity > 50) { gravity = 50; } this._y = this._y + gravity; term = 0; i = 1; while (term != 1) { floor_x1 = eval (("_root.game.floor" + i) + ".x1"); floor_x2 = eval (("_root.game.floor" + i) + ".x2"); floor_y1 = eval (("_root.game.floor" + i) + ".y1"); floor_y2 = eval (("_root.game.floor" + i) + ".y2"); if (gravity > 0) { if (((_x + ww) > floor_x1) and ((_x - ww) < floor_x2)) { if ((_y >= floor_y1) and ((_y - 50) < floor_y1)) { _y = floor_y1; if (hangtime > 20) { hitz = 1; } airborn = "n"; ani1 = "n"; floor = i; floory = floor_y1; floorx1 = floor_x1; floorx2 = floor_x2; } } } if (eval (("_root.game.floor" + (i + 1)) + ".exists") != "y") { term = 1; } i++; } } else { hangtime = 0; if (_x < max_left) { dir.gotoAndStop(2); mode = "walk"; } else if (_x > max_right) { dir.gotoAndStop(1); mode = "walk"; } gravity = 0; xm = 0; ym = 0; if (_root.projectile == _name) { _root.projectile = null; } if ((_y != floory) and (floor > 0)) { _y = floory; } if (focus != 1) { _root.follow = "_root.game.alloy"; xm = 0; } focus = 1; floor_x1 = eval (("_root.game.floor" + floor) + ".x1"); floor_x2 = eval (("_root.game.floor" + floor) + ".x2"); floor_y1 = eval (("_root.game.floor" + floor) + ".y1"); floor_y2 = eval (("_root.game.floor" + floor) + ".y2"); if (((_x + ww) < floor_x1) or ((_x - ww) > floor_x2)) { airborn = "y"; gravity = 4; this.dir.ani.gotoAndStop("fall"); } if (health < 1) { dir.ani.gotoAndStop("hit"); gotoAndPlay (3); } if (stun > 0) { stun--; } } dir.ani.airborn = airborn; if (combotimer > 0) { combotimer--; } oldhealth = health; if (hitz == 1) { hitz = 0; tellTarget ("_root") { hitz.start(0, 1); }; } if (((floorx2 - floorx1) <= 164) and (airborn != "y")) { airborn = "y"; if (_root.ax > _x) { dirmod = 1; dir.gotoAndStop(2); } else { dirmod = -1; dir.gotoAndStop(1); } xm = 16 * dirmod; gravity = -26; dir.ani.gotoAndStop("fall"); } if (((ai == "on") and (stationary > 10)) and (stun < 1)) { if ((floorx2 - floorx1) > 164) { if (xx < (floorx1 + 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(10); } else if (xx > (floorx2 - 10)) { _x = (floorx1 + 10); mode = "stand"; timer = 30 + random(10); } else if (mode == "stand") { dir.ani.gotoAndStop("stance"); if ((timer < 1) and (looking != 0)) { option = random(2); if (option == 1) { if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (_root.ax > (xx + 100)) { dir.gotoAndStop(2); mode = "walk"; timer = 20 + random(10); } else if (_root.ax < (xx - 100)) { dir.gotoAndStop(1); mode = "walk"; timer = 20 + random(10); } } } else { timer = 30 + random(60); if ((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) { if (((looking < 1) and (dirmod == 1)) and (_root.ax > xx)) { dir.gotoAndStop(2); if (mode == "stand") { timer = 0; } } else if (((looking < 1) and (dirmod == -1)) and (_root.ax < xx)) { dir.gotoAndStop(1); if (mode == "stand") { timer = 0; } } if (random(10) < 5) { if (_root.ax > xx) { dir.gotoAndStop(2); } else { dir.gotoAndStop(1); } ai = "off"; dir.ani.gotoAndStop("shoot"); } } } } } else if (mode == "walk") { dir.ani.gotoAndStop("run"); _x = (_x + (12 * dirmod)); } } if (((_root.ay > (yy - hh)) and (_root.ay < (yy + 20))) and (mode == "walk")) { if ((_root.ax < (xx + 200)) and (_root.ax > (xx - 200))) { timer = 0; ai = "off"; dir.ani.gotoAndStop("shoot"); } } } if (timer > 0) { timer--; } else { mode = "stand"; } if (stationary < 12) { stationary++; } if (airborn == "y") { stationary = 0; } if (stun > 0) { stun--; }
Symbol 747 MovieClip Frame 2
gotoAndPlay (1);
Symbol 747 MovieClip Frame 3
dir.ani.gotoAndStop("dead");
Symbol 747 MovieClip Frame 17
_root.killed++; ww = 0; hh = 0; stop();
Symbol 47 MovieClip Frame 1
Instance of Symbol 50 MovieClip "alloy" in Symbol 47 MovieClip Frame 1
onClipEvent (load) { max_left = 72; max_right = (_root.game._width / (_root.game._xscale / 100)) - 72; height = _height; swing = new Sound(); swing.attachSound("swing"); metal = new Sound(); metal.attachSound("hitzmetal"); lightining = new Sound(); lightining.attachSound("lightning"); icegun = new Sound(); icegun.attachSound("icegun"); } onClipEvent (enterFrame) { if (!init) { health = 100; maxhealth = 100; init = 1; } if (ani1 != "y") { defense = ""; } if ((airborn == "y") and (_root.attackz > 0)) { airtime++; } else if (airborn != "y") { airtimer = int(airtime / 30); if (((_root.attackz > 0) and (airtimer > 1)) or ((_root.attackz > 1) and (airtimer > 0))) { points = (airtimer * _root.attackz) * 100; _root.game.airtxt.airtime = airtimer; _root.game.airtxt.hits = _root.attackz; _root.game.airtxt.points = points; _root.game.airtxt._y = _y - 84; _root.game.airtxt._x = _x; _root.game.airtxt.gotoAndPlay(2); _root.score = _root.score + points; } _root.attackz = 0; airtime = 0; } if ((_root.ashot == "y") and (health > 0)) { _root.ashot = ""; if (((_root.ashotx > _x) and ((_root.ashotx - _root.ashotrange) < _x)) and (_root.ashotmod < 0)) { ainrange = "y"; } else if (((_root.ashotx < _x) and ((_root.ashotx + _root.ashotrange) > _x)) and (_root.ashotmod > 0)) { ainrange = "y"; } else { ainrange = ""; } if (((((_y > _root.ashoty) and ((_y - height) < _root.ashoty)) and (((_x - _root.ashotx) * _root.ashotmod) > 0)) and (ainrange == "y")) and (defense != "on")) { if (_root.ashotx > _x) { gotoAndStop (2); xxmm = -40; } else { xxmm = 40; gotoAndStop (1); } _root.frozen = 0; ani3 = 1; this.ani.gotoAndStop("hit"); health = health - _root.ashotdmg; ani1 = "y"; if (_root.aflame == "y") { airborn = "y"; gravity = -45; xm = xxmm; aflamecnt = 15; } } } if (((_root.impx + _root.impy) > 0) and (_root.targeted != null)) { if (_root.kickcombo == "y") { _root.kickz++; } if (_root.punching == 1) { Set(_root.targeted + ".hitz", 1); Set(_root.targeted + ".combotime", 14); Set(_root.targeted + ".combos", eval (_root.targeted + ".combos") + 1); Set(_root.targeted + ".points", eval (_root.targeted + ".points") + _root.damage); if (_root.impcharge == 3) { _root.game.sfx3._y = _y - 60; _root.game.sfx3._x = _x + (200 * _root.game.harpoon.mod); _root.game.sfx3.play(); } } else if (_root.gun != 1) { Set(_root.targeted + ".combotime", 5); Set(_root.targeted + ".combos", eval (_root.targeted + ".combos") + 1); Set(_root.targeted + ".points", eval (_root.targeted + ".points") + 50); } else { _root.meat = 20; _root.meattime = 0; _root.score = _root.score + 5; } if ((gravity22 != 0) and (xm22 != 0)) { gravity = gravity22; xm = xm22; } gravity22 = 0; xm22 = 0; if (_root.blood == "y") { _root.blood = ""; _root.game.spfx._y = _root.ay - 60; _root.game.spfx._x = eval (_root.targeted + "._x"); tellTarget ("_root.game") { efx++; duplicateMovieClip ("spfx", "newfx" + efx, 999 + efx); }; tellTarget ("_root.game.newfx" + efx) { play(); }; } if (_root.spark == "y") { _root.spark = ""; _root.game.spfx2._y = _root.ay - 60; _root.game.spfx2._x = eval (_root.targeted + "._x"); tellTarget ("_root.game") { efx++; duplicateMovieClip ("spfx2", "newfx" + efx, 999 + efx); }; tellTarget ("_root.game.newfx" + efx) { play(); }; } if ((_root.freeze == 1) and (eval (_root.targeted + ".pic") == "Pitz4")) { } else { Set(_root.targeted + ".health", eval (_root.targeted + ".health") - _root.damage); _root.damage = 0; _root.unlock = 0; Set(_root.targeted + ".xm", _root.impx * _root.game.harpoon.mod); Set(_root.targeted + ".gravity", _root.impy * -1); Set(_root.targeted + ".airborn", "y"); } if (_root.game.harpoon.mod > 0) { tellTarget (_root.targeted + ".dir") { gotoAndStop ("left"); }; } else { tellTarget (_root.targeted + ".dir") { gotoAndStop ("right"); }; } if (((eval (_root.targeted + ".health") < 1) and (_root.targeted != null)) and (eval (_root.targeted + ".airborn") != "y")) { tellTarget (_root.targeted + ".dir.ani") { gotoAndStop ("hit"); }; trm = 0; _root.kills++; newname = eval (_root.targeted + "._name"); Set(_root.targeted + "._name", "kill_" + _root.kills); Set(("_root.game.enemy" + _root.enemies) + "._name", newname); _root.targeted = null; } else if (_root.freeze == 1) { _root.freeze = 0; tellTarget (_root.targeted + ".dir.ani") { gotoAndStop ("frozen"); }; } else if (_root.zap == 1) { _root.zap = 0; tellTarget (_root.targeted + ".dir.ani") { gotoAndStop ("zapped"); }; } else if (((_root.imx + _root.impy) > 20) or ((_root.targeted + ".airborn") == "y")) { tellTarget (_root.targeted + ".dir.ani") { gotoAndStop ("hit"); }; } else { tellTarget (_root.targeted + ".dir.ani") { gotoAndStop ("beatdown"); }; } _root.impx = 0; _root.impy = 0; } _root.djump = ""; if (ani1 != "y") { _root.harpy = _y - 60; _root.harpx = _x + (95 * _root.game.harpoon.mod); _root.game.harpoon._y = _root.harpy; _root.game.harpoon._x = _root.harpx; _root.harpooned = null; } xx = _x; ww = 50; yy = _y; hh = 120; aw = 32; term = 0; dashtimer = 6; dashdelay = 2; dashtime = 20; if (key.isDown(68)) { if (phold < 13) { phold++; } } else { phold = 0; } if (key.isDown(65)) { if (jhold < 13) { jhold++; } } else { jhold = 0; } if (_root.frozen == 1) { this.ani.gotoAndStop("frozen"); } else if (airborn == "y") { wait4drop = 10; if (((((key.isDown(65) and (firstjump < 1)) and (gravity > 2)) and (gravity != 0)) and (jhold < 10)) and (ani3 != 1)) { ani1 = "y"; jump = "y"; firstjump = 1; this.ani.gotoAndStop(1); _root.djump = "y"; this.ani.gotoAndStop("jump"); } _x = (_x + xm); if (_x < max_left) { _x = max_left; } else if (_x > max_right) { _x = max_right; } dashingl = 0; dashingr = 0; if (Key.isDown(37)) { xm = xm - 1; } else if (Key.isDown(39)) { xm = xm + 1; } if (xm > 10) { xm = 10; } if (xm < -10) { xm = -10; } ani1 = "y"; if (ani3 == 1) { this.ani.gotoAndStop("hit"); jump = "n"; } else if (key.isDown(68) or (ani3 == "y")) { this.ani.gotoAndStop("airstrike"); } else if (((key.isDown(83) or (ani2 == "y")) and (airborn == "y")) and (jump != "y")) { this.ani.gotoAndStop("airshoot"); jump = "n"; shoot = "y"; } else { this.ani.gotoAndStop("jump"); shoot = "n"; } gravity = gravity + 3; if (gravity > 50) { gravity = 50; } this._y = this._y + gravity; i = 1; while (term != 1) { floor_x1 = eval (("_root.game.floor" + i) + ".x1"); floor_x2 = eval (("_root.game.floor" + i) + ".x2"); floor_y1 = eval (("_root.game.floor" + i) + ".y1"); floor_y2 = eval (("_root.game.floor" + i) + ".y2"); if (gravity > 0) { if (_y >= base_floor) { _y = base_floor; airborn = "n"; } if (((_x + aw) > floor_x1) and ((_x - aw) < floor_x2)) { if ((_y >= floor_y1) and ((_y - 50) < floor_y1)) { _y = floor_y1; airborn = "n"; floor = i; if (((shoot == "y") or (ani3 == "y")) or (gravity < 8)) { ani1 = "n"; ani3 = "n"; } } } } if (eval (("_root.game.floor" + (i + 1)) + ".exists") != "y") { term = 1; } i++; } } else { if (health < 1) { ani1 = "y"; this.ani.gotoAndStop("die"); } firstjump = 0; if (ani1 != "y") { if (Key.isDown(37)) { this.gotoAndStop("left"); if (dashingr == 1) { _x = (_x - 15); if (_x < max_left) { _x = max_left; } else if (_x > max_right) { _x = max_right; } } } else if (Key.isDown(39)) { this.gotoAndStop("right"); if (dashingl == 1) { _x = (_x + 15); if (_x < max_left) { _x = max_left; } else if (_x > max_right) { _x = max_right; } } } if (((key.isDown(65) and (dashingl != 1)) and (dashingr != 1)) and (jhold < 10)) { ani1 = "y"; jump = "y"; _root.hasjumped = "y"; this.ani.gotoAndStop("jump"); if (Key.isDown(37)) { xm = -10; } else if (Key.isDown(39)) { xm = 10; } else { xm = 0; } } else if (((key.isDown(68) and (dashingl != 1)) and (dashingr != 1)) and (wait4drop < 5)) { ani1 = "y"; if (key.isDown(40)) { this.ani.gotoAndStop("desperation"); } else { this.ani.gotoAndStop("punch"); } } else if ((key.isDown(83) and (dashingl != 1)) and (dashingr != 1)) { this.ani.gotoAndStop("shoot"); } else if ((dashingl == 1) or (((key.isDown(37) and (ldash > 0)) and (ldash < (dashtimer - dashdelay))) and (dash4 < dashtime))) { ldash = dashtimer - dashdelay; this.ani.gotoAndStop("dash"); dashingl = 1; _x = (_x - 30); if (_x < max_left) { _x = max_left; } else if (_x > max_right) { _x = max_right; } dash4++; if (dash4 >= dashtime) { ldash = -100; dashingl = 0; } } else if ((dashingr == 1) or (((key.isDown(39) and (rdash > 0)) and (rdash < (dashtimer - dashdelay))) and (dash4 < dashtime))) { rdash = dashtimer - dashdelay; this.ani.gotoAndStop("dash"); dashingr = 1; _x = (_x + 30); if (_x < max_left) { _x = max_left; } else if (_x > max_right) { _x = max_right; } dash4++; if (dash4 >= dashtime) { rdash = -100; dashingr = 0; } } else if (Key.isDown(37)) { _x = (_x - 9); this.ani.gotoAndStop("walk"); if (dash4 < 1) { ldash = dashtimer; } else { dash4 = 0; } } else if (Key.isDown(39)) { _x = (_x + 9); this.ani.gotoAndStop("walk"); if (dash4 < 1) { rdash = dashtimer; } else { dash4 = 0; } } else if (airborn != "y") { this.ani.gotoAndStop("stand"); } } floor_x1 = eval (("_root.game.floor" + floor) + ".x1"); floor_x2 = eval (("_root.game.floor" + floor) + ".x2"); floor_y1 = eval (("_root.game.floor" + floor) + ".y1"); floor_y2 = eval (("_root.game.floor" + floor) + ".y2"); floor_solid = eval (("_root.game.floor" + floor) + ".solid"); if ((key.isDown(40) and (floor_solid == "n")) and (wait4drop < 1)) { if (droptimerz > 4) { airborn = "y"; ani1 = ""; jump = "n"; gravity = 4; _y = (_y + 50); } else if (key.IsDown(68) and (ani1 != "y")) { ani1 = "y"; this.ani.gotoAndStop("desperation"); } else if (ani1 != "y") { droptimerz++; } } else { droptimerz = 0; } if ((((_x + aw) < floor_x1) or ((_x - aw) > floor_x2)) and (_y < base_floor)) { airborn = "y"; gravity = 4; wait4drop = 10; } } if (ldash > 0) { ldash--; } if (rdash > 0) { rdash--; } if (_x < max_left) { _x = max_left; xm = 0; dash4 = 0; dashingr = 0; dashingl = 0; } else if (_x > max_right) { _x = max_right; xm = 0; dash4 = 0; dashingr = 0; dashingl = 0; _root.flag = "ON"; } else { _root.flag = ""; } if (wait4drop > 0) { wait4drop--; } if (_root.harpoon > 0) { _root.harpoon--; } if (aflamecnt > 0) { aflamecnt--; } if (_root.guntime > 0) { _root.guntime--; } else { _root.gun = 1; } _root.ax = _x; _root.ay = _y; if (health < 1) { health = 0; } if ((_root.meattime >= 2) and (_root.grinder > 1)) { _root.game.meattxt.hits = _root.grinder; points = 50 + (50 * _root.grinder); _root.score = _root.score + points; _root.game.meattxt.points = points; _root.game.meattxt._x = _root.meatx; _root.game.meattxt._y = _y; _root.game.meattxt.gotoAndPlay(2); _root.grinder = 0; grinder = ""; _root.meattime = 10; } if (!key.isDown(83)) { _root.meattime = 10; } if (airborn != "y") { _root.kickcombo = ""; } if ((_root.kickz > 0) and (_root.kickcombo != "y")) { if (_root.kickz > _root.records.bestkickcombo) { _root.records.bestkickcombo = _root.kickz; } _root.kickz = 0; } if (_root.impcharge > 0) { _root.impcharge = 0; } }
Instance of Symbol 372 MovieClip in Symbol 47 MovieClip Frame 1
onClipEvent (enterFrame) { if ((!x1) and (!y1)) { x1 = _x; x2 = _x + _width; y1 = _y; y2 = _y + _width; } }
Symbol 47 MovieClip Frame 3
stop();
Instance of Symbol 486 MovieClip in Symbol 47 MovieClip Frame 3
onClipEvent (enterFrame) { if ((!x1) and (!y1)) { x1 = _x; x2 = _x + _width; y1 = _y; y2 = _y + _width; } }
Instance of Symbol 486 MovieClip in Symbol 47 MovieClip Frame 3
onClipEvent (enterFrame) { if ((!x1) and (!y1)) { x1 = _x; x2 = _x + _width; y1 = _y; y2 = _y + _width; } }
Instance of Symbol 486 MovieClip in Symbol 47 MovieClip Frame 3
onClipEvent (enterFrame) { if ((!x1) and (!y1)) { x1 = _x; x2 = _x + _width; y1 = _y; y2 = _y + _width; } }
Symbol 47 MovieClip Frame 5
stop();
Symbol 47 MovieClip Frame 7
stop();
Symbol 47 MovieClip Frame 9
stop();
Symbol 47 MovieClip Frame 11
stop();
Symbol 47 MovieClip Frame 13
stop();
Symbol 47 MovieClip Frame 15
stop();
Symbol 47 MovieClip Frame 17
stop();
Symbol 47 MovieClip Frame 19
stop();
Symbol 47 MovieClip Frame 21
stop();
Symbol 47 MovieClip Frame 23
stop();
Symbol 47 MovieClip Frame 25
stop();
Symbol 47 MovieClip Frame 27
stop();
Symbol 47 MovieClip Frame 29
stop();
Symbol 47 MovieClip Frame 31
stop();
Symbol 47 MovieClip Frame 33
stop();
Symbol 47 MovieClip Frame 35
stop();
Symbol 47 MovieClip Frame 37
gotoAndStop (9);
Symbol 785 MovieClip Frame 1
stop();
Symbol 784 MovieClip Frame 2
stop();
Symbol 807 MovieClip Frame 1
Set("../:name", "Mini-Gun");
Symbol 807 MovieClip Frame 2
Set("../:name", "Ice Blaster");
Symbol 807 MovieClip Frame 3
Set("../:name", "Electro Gun"); Set("../:name", "Bolt Cannon");
Instance of Symbol 807 MovieClip in Symbol 803 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.gun); }
Symbol 811 MovieClip Frame 1
if (_root.game.alloy.health > 0) { milsecs++; if (milsecs == 30) { secs++; milsecs = 0; } _root.records.endurance = secs; if (!fiddythou) { if (_root.score >= 50000) { fiddythou = 1; _root.records.fastestscore = secs; } } if ((_root.projectile_time < 1) and (_root.projectile_string > 0)) { _root.game.projtxt._x = _root.oldprojx; _root.game.projtxt._y = _root.oldprojy; _root.game.projtxt.hits = _root.projectile_string; points = int(100 * (1.5 * _root.projectile_string)); _root.game.projtxt.points = points; _root.score = _root.score + points; _root.projectile_string = 0; _root.game.projtxt.gotoAndPlay(2); } _root.projectile_time = _root.projectile_time - 1; if ((_root.bike != 1) and (_root.bikehitz > 0)) { _root.game.biketxt._x = _root.oldbikex; _root.game.biketxt._y = _root.game.alloy._y; _root.game.biketxt.hits = _root.bikehitz; points = int(50 * (1.5 * _root.bikehitz)); _root.game.biketxt.points = points; _root.score = _root.score + points; _root.bikehitz = 0; _root.game.biketxt.gotoAndPlay(2); } if (_root.usedgun != "y") { _root.records.bestnoshoot = _root.score; } if (_root.hasjumped != "y") { _root.records.bestnojump = _root.score; } score = int(_root.score); }
Symbol 811 MovieClip Frame 2
gotoAndPlay (1);
Symbol 818 Button
on (keyPress "r") { nextFrame(); } on (keyPress "k") { _root.game.alloy.health = 0; }
Symbol 820 Button
on (keyPress "r") { nextFrame(); } on (keyPress "k") { _root.game.alloy.health = 0; }
Symbol 846 Button
on (keyPress "r") { if (_root.gameover != "y") { prevFrame(); } }
Symbol 890 Button
on (keyPress "r") { if (_root.gameover != "y") { prevFrame(); } }
Symbol 891 Button
on (release) { _root.score = score; _root.gameover = 1; }
Symbol 896 Button
on (release) { getURL ("javascript:location.reload();"); }
Symbol 899 Button
on (release) { _root.score = score; _root.gameover = 1; }
Symbol 900 Button
on (release) { getURL ("javascript:location.reload();"); }
Symbol 901 Button
on (release) { getURL ("javascript:location.reload();"); }
Symbol 902 Button
on (release) { getURL ("javascript:location.reload();"); }
Symbol 903 Button
on (release) { getURL ("javascript:location.reload();"); }
Symbol 904 Button
on (release) { getURL ("javascript:location.reload();"); }
Symbol 906 Button
on (release) { gotoAndStop (3); }
Symbol 817 MovieClip Frame 1
stop();
Symbol 817 MovieClip Frame 3
score = _root.score;
Symbol 817 MovieClip Frame 4
loadVariables ("http://www.psychogoldfish.com/alloy/sessions.php", "_root.records", "POST");
Symbol 817 MovieClip Frame 8
wait++; if (wait > 300) { gotoAndStop (20); } if (session.length < 3) { gotoAndPlay (6); }
Symbol 817 MovieClip Frame 10
loadVariables ("http://www.psychogoldfish.com/alloy/savescores.php", "_root.records", "POST"); wait = 0;
Symbol 817 MovieClip Frame 13
wait++; if (wait > 300) { gotoAndStop (20); } if (error.length < 1) { gotoAndPlay (11); }
Symbol 817 MovieClip Frame 14
getURL ("http://www.psychogoldfish.com/alloy/saved.php", "_blank", "POST");
Symbol 817 MovieClip Frame 15
stop();

Library Items

Symbol 1 Sound [lightning]
Symbol 2 Sound [icegun]
Symbol 3 Sound [hitz]
Symbol 4 Sound [gun1]
Symbol 5 Sound [swing]Used by:643
Symbol 6 Sound [hitzmetal]Used by:431 497
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:Timeline
Symbol 11 FontUsed by:12
Symbol 12 EditableTextUses:11Used by:10
Symbol 13 FontUsed by:14
Symbol 14 EditableTextUses:13Used by:10
Symbol 10 MovieClipUses:12 14Used by:9
Symbol 16 GraphicUsed by:15
Symbol 17 GraphicUsed by:15
Symbol 15 ButtonUses:16 17Used by:9
Symbol 19 GraphicUsed by:18
Symbol 18 MovieClipUses:19Used by:9
Symbol 21 GraphicUsed by:20
Symbol 22 GraphicUsed by:20
Symbol 24 FontUsed by:23
Symbol 23 TextUses:24Used by:20
Symbol 25 GraphicUsed by:20
Symbol 26 GraphicUsed by:20
Symbol 20 ButtonUses:21 22 23 25 26Used by:9
Symbol 9 MovieClipUses:10 15 18 20Used by:Timeline
Symbol 28 GraphicUsed by:27
Symbol 29 GraphicUsed by:27
Symbol 30 GraphicUsed by:27
Symbol 31 GraphicUsed by:27
Symbol 32 GraphicUsed by:27
Symbol 27 MovieClipUses:28 29 30 31 32Used by:Timeline
Symbol 35 FontUsed by:34
Symbol 34 TextUses:35Used by:33
Symbol 37 FontUsed by:36 38 39 40 41
Symbol 36 TextUses:37Used by:33
Symbol 38 TextUses:37Used by:33
Symbol 39 TextUses:37Used by:33
Symbol 40 TextUses:37Used by:33
Symbol 41 TextUses:37Used by:33
Symbol 33 MovieClipUses:34 36 38 39 40 41Used by:Timeline
Symbol 42 MovieClipUsed by:Timeline
Symbol 43 SoundUsed by:Timeline
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:44
Symbol 44 MovieClipUses:46Used by:Timeline
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:47
Symbol 53 GraphicUsed by:52 86 91 229 255 277 288
Symbol 54 GraphicUsed by:52 86 91 229 255 277 288
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Symbol 56 GraphicUsed by:52 86 91 229 255 277 288
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Symbol 58 GraphicUsed by:52 86 91 229 255 277 288
Symbol 59 GraphicUsed by:52 86 91 230 277 288
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Symbol 61 GraphicUsed by:52 86 91 229 255 277 288
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Symbol 63 GraphicUsed by:52 86 229 255 288
Symbol 64 GraphicUsed by:52 86 91 229 255 277 288
Symbol 65 GraphicUsed by:52 86 91 229 255 277 288
Symbol 66 GraphicUsed by:52 86 91 229 255 277 288
Symbol 67 GraphicUsed by:52 86 91 229 255 277 288
Symbol 68 GraphicUsed by:52 86 91 229 255 277 288
Symbol 69 GraphicUsed by:52 86 91 229 255 277 288
Symbol 70 GraphicUsed by:52 86 91 229 255 277 288
Symbol 71 GraphicUsed by:52 86 91 229 255 277 288
Symbol 72 GraphicUsed by:52 86 91 229 255 277 288
Symbol 73 GraphicUsed by:52 86 91 229 255 277 288
Symbol 74 GraphicUsed by:52 288
Symbol 75 GraphicUsed by:52 86 91 229 255 277 288
Symbol 76 GraphicUsed by:52 86 91 229 255 277 288
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Symbol 83 GraphicUsed by:77
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Symbol 90 GraphicUsed by:86 91
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Symbol 92 MovieClipUsed by:91
Symbol 93 MovieClipUsed by:91
Symbol 94 GraphicUsed by:91
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Symbol 96 MovieClipUses:97Used by:95
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Symbol 99 GraphicUsed by:91
Symbol 100 GraphicUsed by:91
Symbol 102 GraphicUsed by:101 106
Symbol 103 GraphicUsed by:101 106
Symbol 104 GraphicUsed by:101 106
Symbol 101 ButtonUses:102 103 104Used by:91
Symbol 105 GraphicUsed by:91
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Symbol 107 GraphicUsed by:91
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Symbol 112 GraphicUsed by:91
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Symbol 141 GraphicUsed by:91 288
Symbol 142 MovieClipUsed by:91 288
Symbol 143 GraphicUsed by:91
Symbol 144 GraphicUsed by:91
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Symbol 146 GraphicUsed by:91
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Symbol 148 GraphicUsed by:91
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Symbol 150 GraphicUsed by:91
Symbol 151 GraphicUsed by:91
Symbol 152 GraphicUsed by:91
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Symbol 157 GraphicUsed by:91
Symbol 158 GraphicUsed by:91
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Symbol 162 GraphicUsed by:159
Symbol 163 GraphicUsed by:159
Symbol 164 GraphicUsed by:159
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Symbol 198 GraphicUsed by:191
Symbol 199 GraphicUsed by:191
Symbol 200 GraphicUsed by:191
Symbol 201 GraphicUsed by:191
Symbol 202 GraphicUsed by:191
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Symbol 220 GraphicUsed by:218
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Symbol 228 GraphicUsed by:211
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Symbol 233 GraphicUsed by:231 688
Symbol 234 GraphicUsed by:231 688
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Symbol 237 GraphicUsed by:235
Symbol 238 GraphicUsed by:235
Symbol 239 GraphicUsed by:235
Symbol 240 GraphicUsed by:235
Symbol 241 GraphicUsed by:235
Symbol 242 GraphicUsed by:235
Symbol 243 GraphicUsed by:235
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Symbol 247 GraphicUsed by:245
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Symbol 252 GraphicUsed by:245
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Symbol 279 GraphicUsed by:277
Symbol 280 GraphicUsed by:277
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Symbol 282 GraphicUsed by:277
Symbol 283 GraphicUsed by:277
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Symbol 910 TextUses:802Used by:Timeline

Instance Names

"loadit"Frame 1Symbol 9 MovieClip
"game"Frame 2Symbol 47 MovieClip
"tcontrol"Frame 2Symbol 784 MovieClip
"records"Frame 2Symbol 817 MovieClip
"ice"Symbol 51 MovieClip Frame 1Symbol 77 MovieClip
"ani"Symbol 51 MovieClip Frame 3Symbol 91 MovieClip
"ani"Symbol 51 MovieClip Frame 7Symbol 211 MovieClip
"gun"Symbol 51 MovieClip Frame 8Symbol 230 MovieClip
"ani"Symbol 51 MovieClip Frame 13Symbol 288 MovieClip
"ani"Symbol 50 MovieClip Frame 1Symbol 51 MovieClip
"dir"Symbol 349 MovieClip Frame 2Symbol 350 MovieClip
"txt"Symbol 396 MovieClip Frame 2Symbol 397 MovieClip
"txt"Symbol 408 MovieClip Frame 2Symbol 397 MovieClip
"txt"Symbol 409 MovieClip Frame 2Symbol 397 MovieClip
"txt"Symbol 410 MovieClip Frame 2Symbol 397 MovieClip
"txt"Symbol 411 MovieClip Frame 2Symbol 397 MovieClip
"txt"Symbol 412 MovieClip Frame 2Symbol 397 MovieClip
"ice"Symbol 424 MovieClip Frame 1Symbol 77 MovieClip
"frozen"Symbol 424 MovieClip Frame 5Symbol 459 MovieClip
"ani"Symbol 423 MovieClip Frame 1Symbol 424 MovieClip
"dir"Symbol 422 MovieClip Frame 1Symbol 423 MovieClip
"ice"Symbol 490 MovieClip Frame 1Symbol 77 MovieClip
"frozen"Symbol 490 MovieClip Frame 5Symbol 459 MovieClip
"ani"Symbol 489 MovieClip Frame 1Symbol 490 MovieClip
"dir"Symbol 488 MovieClip Frame 1Symbol 489 MovieClip
"ice"Symbol 539 MovieClip Frame 1Symbol 77 MovieClip
"ani"Symbol 538 MovieClip Frame 1Symbol 539 MovieClip
"dir"Symbol 537 MovieClip Frame 1Symbol 538 MovieClip
"ice"Symbol 622 MovieClip Frame 1Symbol 77 MovieClip
"ani"Symbol 621 MovieClip Frame 1Symbol 622 MovieClip
"dir"Symbol 620 MovieClip Frame 1Symbol 621 MovieClip
"ice"Symbol 667 MovieClip Frame 1Symbol 77 MovieClip
"ani"Symbol 666 MovieClip Frame 1Symbol 667 MovieClip
"dir"Symbol 665 MovieClip Frame 1Symbol 666 MovieClip
"ani"Symbol 702 MovieClip Frame 1Symbol 703 MovieClip
"dir"Symbol 701 MovieClip Frame 1Symbol 702 MovieClip
"ice"Symbol 749 MovieClip Frame 1Symbol 77 MovieClip
"ani"Symbol 748 MovieClip Frame 1Symbol 749 MovieClip
"dir"Symbol 747 MovieClip Frame 1Symbol 748 MovieClip
"alloy"Symbol 47 MovieClip Frame 1Symbol 50 MovieClip
"harpoon"Symbol 47 MovieClip Frame 1Symbol 348 MovieClip
"iceball"Symbol 47 MovieClip Frame 1Symbol 349 MovieClip
"spfx"Symbol 47 MovieClip Frame 1Symbol 376 MovieClip
"spfx2"Symbol 47 MovieClip Frame 1Symbol 395 MovieClip
"projtxt"Symbol 47 MovieClip Frame 1Symbol 396 MovieClip
"biketxt"Symbol 47 MovieClip Frame 1Symbol 408 MovieClip
"combotxt"Symbol 47 MovieClip Frame 1Symbol 409 MovieClip
"meattxt"Symbol 47 MovieClip Frame 1Symbol 410 MovieClip
"hangtxt"Symbol 47 MovieClip Frame 1Symbol 411 MovieClip
"airtxt"Symbol 47 MovieClip Frame 1Symbol 412 MovieClip
"sfx3"Symbol 47 MovieClip Frame 1Symbol 413 MovieClip
"pic"Symbol 784 MovieClip Frame 1Symbol 785 MovieClip
"healthbar"Symbol 784 MovieClip Frame 1Symbol 796 MovieClip
"bar"Symbol 803 MovieClip Frame 1Symbol 796 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "lightning"
ExportAssets (56)Timeline Frame 1Symbol 2 as "icegun"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hitz"
ExportAssets (56)Timeline Frame 1Symbol 4 as "gun1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "swing"
ExportAssets (56)Timeline Frame 1Symbol 6 as "hitzmetal"

Labels

"punch1"Symbol 91 MovieClip Frame 1
"punch2"Symbol 91 MovieClip Frame 15
"punch3"Symbol 91 MovieClip Frame 28
"roundhouse"Symbol 91 MovieClip Frame 32
"harpoon"Symbol 91 MovieClip Frame 46
"uppercut"Symbol 91 MovieClip Frame 80
"harp"Symbol 288 MovieClip Frame 45
"stand"Symbol 51 MovieClip Frame 1
"walk"Symbol 51 MovieClip Frame 2
"punch"Symbol 51 MovieClip Frame 3
"desperation"Symbol 51 MovieClip Frame 4
"deflect"Symbol 51 MovieClip Frame 5
"hit"Symbol 51 MovieClip Frame 6
"jump"Symbol 51 MovieClip Frame 7
"shoot"Symbol 51 MovieClip Frame 8
"airshoot"Symbol 51 MovieClip Frame 9
"die"Symbol 51 MovieClip Frame 10
"dash"Symbol 51 MovieClip Frame 12
"airstrike"Symbol 51 MovieClip Frame 13
"frozen"Symbol 51 MovieClip Frame 14
"left"Symbol 50 MovieClip Frame 1
"right"Symbol 50 MovieClip Frame 2
"stance"Symbol 424 MovieClip Frame 1
"shoot"Symbol 424 MovieClip Frame 2
"hit"Symbol 424 MovieClip Frame 3
"beatdown"Symbol 424 MovieClip Frame 4
"frozen"Symbol 424 MovieClip Frame 5
"zapped"Symbol 424 MovieClip Frame 6
"fall"Symbol 424 MovieClip Frame 7
"run"Symbol 424 MovieClip Frame 8
"left"Symbol 423 MovieClip Frame 1
"right"Symbol 423 MovieClip Frame 2
"stance"Symbol 490 MovieClip Frame 1
"shoot"Symbol 490 MovieClip Frame 2
"hit"Symbol 490 MovieClip Frame 3
"beatdown"Symbol 490 MovieClip Frame 4
"frozen"Symbol 490 MovieClip Frame 5
"zapped"Symbol 490 MovieClip Frame 6
"fall"Symbol 490 MovieClip Frame 7
"run"Symbol 490 MovieClip Frame 8
"left"Symbol 489 MovieClip Frame 1
"right"Symbol 489 MovieClip Frame 2
"stance"Symbol 539 MovieClip Frame 1
"run"Symbol 539 MovieClip Frame 2
"fall"Symbol 539 MovieClip Frame 3
"shoot"Symbol 539 MovieClip Frame 4
"beatdown"Symbol 539 MovieClip Frame 5
"hit"Symbol 539 MovieClip Frame 6
"frozen"Symbol 539 MovieClip Frame 7
"zapped"Symbol 539 MovieClip Frame 8
"dead"Symbol 539 MovieClip Frame 9
"stance"Symbol 622 MovieClip Frame 1
"run"Symbol 622 MovieClip Frame 2
"fall"Symbol 622 MovieClip Frame 3
"shoot"Symbol 622 MovieClip Frame 4
"beatdown"Symbol 622 MovieClip Frame 5
"hit"Symbol 622 MovieClip Frame 6
"frozen"Symbol 622 MovieClip Frame 7
"zapped"Symbol 622 MovieClip Frame 8
"dead"Symbol 622 MovieClip Frame 9
"stance"Symbol 667 MovieClip Frame 1
"run"Symbol 667 MovieClip Frame 2
"fall"Symbol 667 MovieClip Frame 3
"shoot"Symbol 667 MovieClip Frame 4
"beatdown"Symbol 667 MovieClip Frame 5
"hit"Symbol 667 MovieClip Frame 6
"frozen"Symbol 667 MovieClip Frame 7
"zapped"Symbol 667 MovieClip Frame 8
"dead"Symbol 667 MovieClip Frame 9
"stance"Symbol 703 MovieClip Frame 1
"run"Symbol 703 MovieClip Frame 2
"fall"Symbol 703 MovieClip Frame 3
"shoot"Symbol 703 MovieClip Frame 4
"beatdown"Symbol 703 MovieClip Frame 5
"hit"Symbol 703 MovieClip Frame 6
"frozen"Symbol 703 MovieClip Frame 7
"zapped"Symbol 703 MovieClip Frame 8
"dead"Symbol 703 MovieClip Frame 9
"stance"Symbol 749 MovieClip Frame 1
"run"Symbol 749 MovieClip Frame 2
"fall"Symbol 749 MovieClip Frame 3
"shoot"Symbol 749 MovieClip Frame 4
"beatdown"Symbol 749 MovieClip Frame 5
"hit"Symbol 749 MovieClip Frame 6
"frozen"Symbol 749 MovieClip Frame 7
"zapped"Symbol 749 MovieClip Frame 8
"dead"Symbol 749 MovieClip Frame 9
"Ratz"Symbol 785 MovieClip Frame 2
"Ratz2"Symbol 785 MovieClip Frame 3
"Pitz"Symbol 785 MovieClip Frame 4
"Pitz2"Symbol 785 MovieClip Frame 5
"Pitz3"Symbol 785 MovieClip Frame 6
"Pitz4"Symbol 785 MovieClip Frame 7
"Pitz5"Symbol 785 MovieClip Frame 8

Dynamic Text Variables

txtSymbol 399 EditableText"XX x Collision Bonus!"
txtSymbol 401 EditableText"XX x Collision Bonus!"
txtSymbol 403 EditableText"XX x Collision Bonus!"
txtSymbol 405 EditableText"XX x Collision Bonus!"
txtSymbol 407 EditableText"XX x Collision Bonus! "
nameSymbol 800 EditableText""
nameSymbol 805 EditableText""
score1212Symbol 814 EditableText"Score:"
scoreSymbol 816 EditableText"0"
1Symbol 823 EditableText"Best Combo Score:"
bestcomboscoreSymbol 825 EditableText"0"
3Symbol 827 EditableText"Best Hang Time:"
besthangtimeSymbol 829 EditableText"0"
4Symbol 831 EditableText"Best Enemy Hang Time:"
bestenemyhangtimeSymbol 833 EditableText"0"
5Symbol 835 EditableText"Longest Kick Combo:"
bestkickcomboSymbol 837 EditableText"0"
7Symbol 839 EditableText"Score without Jumping:"
bestnojumpSymbol 841 EditableText"0"
8Symbol 843 EditableText"Score without Shooting:"
bestnoshootSymbol 845 EditableText"0"
2Symbol 848 EditableText"Time to Reach 50,000 Points"
fastestscoreSymbol 850 EditableText"NA"
6Symbol 852 EditableText"Game Time:"
enduranceSymbol 854 EditableText"0"
1Symbol 857 EditableText"Best Combo Score:"
bestcomboscoreSymbol 859 EditableText"0"
3Symbol 861 EditableText"Best Hang Time:"
besthangtimeSymbol 863 EditableText"0"
4Symbol 865 EditableText"Best Enemy Hang Time:"
bestenemyhangtimeSymbol 867 EditableText"0"
5Symbol 869 EditableText"Longest Kick Combo:"
bestkickcomboSymbol 871 EditableText"0"
7Symbol 873 EditableText"Score without Jumping:"
bestnojumpSymbol 875 EditableText"0"
8Symbol 877 EditableText"Score without Shooting:"
bestnoshootSymbol 879 EditableText"0"
2Symbol 881 EditableText"Time to Reach 50,000 Points"
fastestscoreSymbol 883 EditableText"NA"
6Symbol 885 EditableText"Game Time:"
enduranceSymbol 887 EditableText"0"
playerSymbol 895 EditableText""




http://swfchan.com/9/42006/info.shtml
Created: 10/5 -2019 03:29:29 Last modified: 10/5 -2019 03:29:29 Server time: 05/11 -2024 08:29:34