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Dead of Night.swf

This is the info page for
Flash #42053

(Click the ID number above for more basic data on this flash file.)


Text
Volume

000%

PLAY

Zombies.

Zombies.
Slow

Zombies.
Slow and S

Zombies.
Slow and Stupid.

Zombies.
Slow and Stupid.
But

Zombies.
Slow and Stupid.
But Num

Zombies.
Slow and Stupid.
But Numerous.

Gun

Gunmen.

Gunmen.
Shoot

Gunmen.
Shoot zombies

Gunmen.
Shoot zombies and

Gunmen.
Shoot zombies and
gain

Gunmen.
Shoot zombies and
gain exper

Gunmen.
Shoot zombies and
gain experience

Gunmen.
Shoot zombies and
gain experience
with

Gunmen.
Shoot zombies and
gain experience
with each

Gunmen.
Shoot zombies and
gain experience
with each kill.

You.

You.
Shoots

You.
Shoots from

You.
Shoots from a

You.
Shoots from a
distance.

You.
Shoots from a
distance.
Allergic

You.
Shoots from a
distance.
Allergic to

You.
Shoots from a
distance.
Allergic to
zombies.

Medic.

Medic.
Heals

Medic.
Heals wounds

Medic.
Heals wounds
daily

Medic.
Heals wounds
daily and

Medic.
Heals wounds
daily and
reinforces

Medic.
Heals wounds
daily and
reinforces
baracades.

Scientist.

Scientist.
A

Scientist.
A smarty

Scientist.
A smartypants

Scientist.
A smartypants
that

Scientist.
A smartypants
that helps

Scientist.
A smartypants
that helps your

Scientist.
A smartypants
that helps your
gunmen

Scientist.
A smartypants
that helps your
gunmen target

Scientist.
A smartypants
that helps your
gunmen target
vital

Scientist.
A smartypants
that helps your
gunmen target
vital areas.

$20

Build
Barricade

$40

$10

Place
Floor Trap

$250

Hire
Gunman

CASH

$1200

Day 0

Barricades

/

0

0

Traps

0

0

Gunmen

0

0

Ammo

0

0

Bodycount

0

$150

Refill
Ammunition

Wait for
Night

Volume

15

15

15

0

0

Health Remaining

Currently

$150

$150

Upgrade
Damage

Upgrade
Speed

Pause

Pause

Pause

GAME PAUSED

ActionScript [AS1/AS2]

Frame 1
if (kv_mc.kv_v.l_mcl.loadClip) { kv_mc.kv_v.l_mcl.loadClip(kv_mc.kv_v.lurl, kv_mc.kv_v.t_mc); } else { loadMovie (kv_mc.kv_v.lurl, kv_mc.kv_v.t_mc); } _root.mastervolume = new Sound(); _root.volumesave = 0; _root.tipsshown = false; _global.ipb_get_gname = function () { var _local4 = _root._url; var _local5 = ""; var _local2 = ""; var _local6 = _local4.lastIndexOf("\\") + 1; if ((_local6 == -1) || (_local6 == 0)) { _local6 = _local4.lastIndexOf("/") + 1; } var _local3 = _local6; var _local7 = String(_local4).length; while (_local3 < String(_local4).length) { _local2 = _local4.charAt(_local3); if (_local2 == ".") { break; } _local5 = _local5 + _local2; _local3++; } return(_local5); }; ipb_gname = _global.ipb_get_gname(); xx = new LoadVars(); xx.onLoad = function (success) { if (success) { _global.ipb_scoreVar = this.scoreVar; } }; fname = ((("arcade/gamedata/" + ipb_gname) + "/") + ipb_gname) + ".txt"; xx.load(fname);
Frame 2
stop();
Frame 3
Frame 4
stop(); function buildMap(map) { _root.attachMovie("mouse", "mouse", 4); _root.attachMovie("empty", "tiles", 3); _root.tiles.attachMovie("empty", "back", 1); _root.tiles.attachMovie("empty", "gore", 2); game.clip = _root.tiles; game.clip._x = 425; game.clip._y = 50; var _local7 = map[0].length; var _local8 = map.length; var _local4 = 0; while (_local4 < _local8) { var _local3 = 0; while (_local3 < _local7) { var _local2 = (("t_" + _local4) + "_") + _local3; game[_local2] = new game["Tile" + map[_local4][_local3]](); if (game[_local2].walkable) { var _local5 = game.clip.back; } else { var _local5 = game.clip; } game[_local2].depth = (((((_local3 + _local4) * game.tileW) / 2) * 300) + ((_local3 - _local4) * game.tileW)) + 1; _local5.attachMovie("tile", _local2, game[_local2].depth); _local5[_local2]._x = (_local3 - _local4) * game.tileW; _local5[_local2]._y = ((_local3 + _local4) * game.tileW) / 2; if (game[_local2].frame == 1) { game[_local2].frame = random(4) + 7; } _local5[_local2].gotoAndStop(game[_local2].frame); _local3++; } _local4++; } game.clip.back.cacheAsBitmap = true; } function updatetile(map, ty, tx) { game.clip = _root.tiles; var _local2 = (("t_" + ty) + "_") + tx; game[_local2] = new game["Tile" + map[ty][tx]](); if (game[_local2].walkable) { var _local3 = game.clip.back; } else { var _local3 = game.clip; } game[_local2].depth = (((((tx + ty) * game.tileW) / 2) * 300) + ((tx - ty) * game.tileW)) + 1; _local3.attachMovie("tile", _local2, game[_local2].depth); _local3[_local2]._x = (tx - ty) * game.tileW; _local3[_local2]._y = ((tx + ty) * game.tileW) / 2; if (game[_local2].frame == 1) { game[_local2].frame = random(4) + 7; } _local3[_local2].gotoAndStop(game[_local2].frame); } function updatemap(map) { game.clip = _root.tiles; game.clip._x = 425; game.clip._y = 50; var _local7 = map[0].length; var _local8 = map.length; var _local4 = 0; while (_local4 < _local8) { var _local3 = 0; while (_local3 < _local7) { var _local2 = (("t_" + _local4) + "_") + _local3; game[_local2] = new game["Tile" + map[_local4][_local3]](); if (game[_local2].walkable) { var _local5 = game.clip.back; } else { var _local5 = game.clip; } game[_local2].depth = (((((_local3 + _local4) * game.tileW) / 2) * 300) + ((_local3 - _local4) * game.tileW)) + 1; _local5.attachMovie("tile", _local2, game[_local2].depth); _local5[_local2]._x = (_local3 - _local4) * game.tileW; _local5[_local2]._y = ((_local3 + _local4) * game.tileW) / 2; if (game[_local2].frame == 1) { game[_local2].frame = random(4) + 7; } _local5[_local2].gotoAndStop(game[_local2].frame); _local3++; } _local4++; } } function getTarget() { if ((((game.xmouse >= 0) && (game.ymouse >= 0)) && (game.xmouse <= (myMap1[1].length - 1))) && (game.ymouse <= (myMap1.length - 1))) { if (prepped == "None") { systxt("Nothing Selected"); } else if (_root.cash < _root.prepcost) { systxt("You can't afford that!"); } else if (((prepped == "Wood") && (game[(("t_" + game.ymouse) + "_") + game.xmouse].buildable)) && (_root.barricades < _root.barricadesmax)) { systxt("Place Wood Tile"); myMap1[game.ymouse][game.xmouse] = 4; _root.updatetile(_root.myMap1, game.ymouse, game.xmouse); _root.cash = _root.cash - _root.prepcost; updatecash(); _root.barricades++; } else if (((prepped == "Stone") && (game[(("t_" + game.ymouse) + "_") + game.xmouse].buildable)) && (_root.barricades < _root.barricadesmax)) { systxt("Place Stone Tile"); myMap1[game.ymouse][game.xmouse] = 3; _root.updatetile(_root.myMap1, game.ymouse, game.xmouse); _root.cash = _root.cash - _root.prepcost; updatecash(); _root.barricades++; } else if ((((prepped == "Trap") && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].containstower)) && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].containstrap)) && (_root.traps < _root.trapsmax)) { myMap1[game.ymouse][game.xmouse] = 5; _root.updatetile(_root.myMap1, game.ymouse, game.xmouse); _root.cash = _root.cash - _root.prepcost; updatecash(); _root.traps++; } else if (((((prepped == "Defender") && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].containstower)) && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].containstrap)) && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].entry)) && (_root.gunmen < _root.gunmenmax)) { placedefender(game.ymouse, game.xmouse); _root.cash = _root.cash - _root.prepcost; updatecash(); _root.gunmen++; } else if ((prepped == "Wood") || (prepped == "Stone")) { systxt("Cannot Build here"); } } } function spawnnpc(num) { var _local4 = Math.floor(_root["enemyarray" + num][6] - (_root["enemyarray" + num][4] / 4)); if (_local4 < 0) { _local4 = 0; } var _local8 = Math.floor((_root["enemyarray" + num][5] / 2) - _local4); _root["mon" + num] = {hp:_root["enemyarray" + num][3], maxhp:_root["enemyarray" + num][3], xtile:_root["enemyarray" + num][1], ytile:_root["enemyarray" + num][2], speed:_local8, moving:false, width:8, height:8}; var _local2 = _root["mon" + num]; _local2.x = _local2.xtile * game.tileW; _local2.y = _local2.ytile * game.tileW; _local2.xiso = _local2.x - _local2.y; _local2.yiso = (_local2.x + _local2.y) / 2; _local2.depthshift = (game.tileW - _local2.height) / 2; _local2.depth = (((_local2.yiso - _local2.depthshift) * 300) + _local2.xiso) + 1; game.clip.attachMovie("monster", "mon" + num, _local2.depth); _local2.clip = game.clip["mon" + num]; _local2.clip._x = _local2.xiso; _local2.clip._y = _local2.yiso; game[(("t_" + _local2.ytile) + "_") + _local2.xtile].containstower = true; game[(("t_" + _local2.ytile) + "_") + _local2.xtile].npcnum = num; _local2.clip.gotoAndStop(_local2.frame); } function huetile(tile, colour) { col = new Color(tile); col.setRGB(colour); col.reduceRGB(50); } function unhuetile(tile) { col = new Color(tile); col.reduceRGB(100); } function updatecash() { _root.menubar.cashdisp.text = "$" + _root.cash; if (_root.cash < 250) { _root.menubar.gunman.enabled = false; _root.menubar.gunmangraph._alpha = 50; } else { _root.menubar.gunman.enabled = true; _root.menubar.gunmangraph._alpha = 100; } if (_root.cash < 100) { _root.menubar.refill.enabled = false; _root.menubar.refill._alpha = 50; } else { _root.menubar.refill.enabled = true; _root.menubar.refill._alpha = 100; } if (_root.cash < 50) { _root.menubar.barricade2.enabled = false; _root.menubar.barricade2._alpha = 50; } else { _root.menubar.barricade2.enabled = true; _root.menubar.barricade2._alpha = 100; } if (_root.cash < 25) { _root.menubar.barricade1.enabled = false; _root.menubar.barricade1._alpha = 50; _root.menubar.trap.enabled = false; _root.menubar.trap._alpha = 50; } else { _root.menubar.barricade1.enabled = true; _root.menubar.barricade1._alpha = 100; _root.menubar.trap.enabled = true; _root.menubar.trap._alpha = 100; } } function placedefender(ty, tx, hardcore) { _root.defenders++; var _local4 = ty; var _local5 = tx; _root["defender" + _root.defenders] = {hp:50, maxhp:50, xtile:_local5, ytile:_local4, speed:0, moving:false, width:8, height:8}; if (hardcore) { _root["defender" + _root.defenders].hp = 5000000 /* 0x4C4B40 */; } var _local3 = _root["defender" + _root.defenders]; _local3.x = _local3.xtile * game.tileW; _local3.y = _local3.ytile * game.tileW; _local3.xiso = _local3.x - _local3.y; _local3.yiso = (_local3.x + _local3.y) / 2; _local3.depthshift = (game.tileW - _local3.height) / 2; _local3.depth = (((_local3.yiso - _local3.depthshift) * 300) + _local3.xiso) + 1; game.clip.attachMovie("sprite_defender", "defender" + _root.defenders, _local3.depth); _local3.clip = game.clip["defender" + _root.defenders]; _local3.clip.cacheAsBitmap = true; _local3.clip._x = _local3.xiso; _local3.clip._y = _local3.yiso; _root.game[(("t_" + _local4) + "_") + _local5].isawall = true; _root.game[(("t_" + _local4) + "_") + _local5].buildable = false; _root.game[(("t_" + _local4) + "_") + _local5].hp = _root["defender" + _root.defenders].hp; _local3.clip.gotoAndStop("south"); _local3.clip.mynum = _root.defenders; _root["defender" + _root.defenders].shooting = false; _root["defender" + _root.defenders].shootingdelay = 24; _local3.clip.onEnterFrame = function () { if (_root.currentphase == "hi") { if (random(100) == 0) { game.clip["defender" + this.mynum].gotoAndStop("look south"); } } else { myx = _root["defender" + this.mynum].xtile; myy = _root["defender" + this.mynum].ytile; _root["defender" + this.mynum].hp = _root.game[(("t_" + myy) + "_") + myx].hp; if (_root["defender" + this.mynum].hp <= 0) { spawnzombies(1, true, myx, myy); _root.game[(("t_" + myy) + "_") + myx].buildable = true; _root.game[(("t_" + myy) + "_") + myx].isawall = false; bob = _root["defender" + this.mynum]; _root.gunmen--; delete bob; _root.game.clip["defender" + this.mynum].removeMovieClip(); } else if (_root.game[(("t_" + (myy + 1)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + myx].containszombienum; zy = myy + 1; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + myx].containszombienum; zy = myy + 2; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 3)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 3)) + "_") + myx].containszombienum; zy = myy + 3; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + myx].containszombienum; zy = myy - 1; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + myx].containszombienum; zy = myy - 2; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 3)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 3)) + "_") + myx].containszombienum; zy = myy - 3; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + myy) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx + 1)].containszombienum; zy = myy; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + myy) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx + 2)].containszombienum; zy = myy; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + myy) + "_") + (myx + 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx + 3)].containszombienum; zy = myy; zx = myx + 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + myy) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx - 1)].containszombienum; zy = myy; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + myy) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx - 2)].containszombienum; zy = myy; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + myy) + "_") + (myx - 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx - 3)].containszombienum; zy = myy; zx = myx - 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx + 1)].containszombienum; zy = myy + 1; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx + 2)].containszombienum; zy = myy + 1; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx + 1)].containszombienum; zy = myy + 2; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx - 1)].containszombienum; zy = myy - 1; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx - 1)].containszombienum; zy = myy - 2; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx - 2)].containszombienum; zy = myy - 1; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx - 1)].containszombienum; zy = myy + 1; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx - 1)].containszombienum; zy = myy + 2; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx - 2)].containszombienum; zy = myy + 1; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx + 1)].containszombienum; zy = myy - 1; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx + 1)].containszombienum; zy = myy - 2; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx + 2)].containszombienum; zy = myy - 1; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + myy) + "_") + (myx - 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx - 4)].containszombienum; zy = myy; zx = myx - 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + myy) + "_") + (myx + 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx + 4)].containszombienum; zy = myy; zx = myx + 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 4)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 4)) + "_") + myx].containszombienum; zy = myy - 4; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy + 4)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 4)) + "_") + myx].containszombienum; zy = myy + 4; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy - 3)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 3)) + "_") + (myx + 1)].containszombienum; zy = myy - 3; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy + 3)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 3)) + "_") + (myx + 1)].containszombienum; zy = myy + 3; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx + 2)].containszombienum; zy = myy - 2; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx + 2)].containszombienum; zy = myy + 2; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx + 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx + 3)].containszombienum; zy = myy - 1; zx = myx + 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx + 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx + 3)].containszombienum; zy = myy + 1; zx = myx + 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx - 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx - 3)].containszombienum; zy = myy - 1; zx = myx - 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx - 2)].containszombienum; zy = myy - 2; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 3)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 3)) + "_") + (myx - 1)].containszombienum; zy = myy - 3; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy + 3)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 3)) + "_") + (myx - 1)].containszombienum; zy = myy + 3; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx - 2)].containszombienum; zy = myy + 2; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx - 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx - 3)].containszombienum; zy = myy + 1; zx = myx - 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + myy) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + myx].containszombienum; zy = myy; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } } }; } function shoot(znum, zy, zx, dnum, dy, dx, direct) { if (((_root["defender" + dnum].shootingdelay == 0) && (_root.ammo > 0)) && (!playershot)) { _root.menubar.ammo.text = _root.ammo; game.clip["defender" + dnum].gotoAndStop("attack " + direct); _root["defender" + dnum].shootingdelay = 30; if (direct == "north") { _root["defender" + dnum].killdir = "south"; } else if (direct == "south") { _root["defender" + dnum].killdir = "north"; } else if (direct == "west") { _root["defender" + dnum].killdir = "east"; } else if (direct == "east") { _root["defender" + dnum].killdir = "west"; } } else if (_root["defender" + dnum].shootingdelay == 22) { _root["zombie" + znum].hp = _root["zombie" + znum].hp - 20; if (_root.secondstatus == "Alive") { _root["zombie" + znum].hp = _root["zombie" + znum].hp - 10; } if (_root.myMap1[zy][zx] == 0) { _root.myMap1[zy][zx] = 15; _root.updatetile(_root.myMap1, zy, zx); } else if ((_root.myMap1[zy][zx] > 12) && (_root.myMap1[zy][zx] < 22)) { _root.myMap1[zy][zx] = _root.myMap1[zy][zx] + 1; _root.updatetile(_root.myMap1, zy, zx); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy - 1][zx] == 0)) { _root.myMap1[zy - 1][zx] = 15; _root.updatetile(_root.myMap1, zy - 1, zx); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy - 1][zx] > 12)) && (_root.myMap1[zy - 1][zx] > 22)) { _root.myMap1[zy - 1][zx] = _root.myMap1[zy - 1][zx] + 1; _root.updatetile(_root.myMap1, zy - 1, zx); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx - 1] == 0)) { _root.myMap1[zy][zx - 1] = 15; _root.updatetile(_root.myMap1, zy, zx - 1); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx - 1] > 12)) && (_root.myMap1[zy][zx - 1] > 22)) { _root.myMap1[zy][zx + 1] = _root.myMap1[zy][zx - 1] + 1; _root.updatetile(_root.myMap1, zy, zx - 1); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx + 1] == 0)) { _root.myMap1[zy][zx + 1] = 15; _root.updatetile(_root.myMap1, zy, zx + 1); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx + 1] > 12)) && (_root.myMap1[zy][zx - 1] > 22)) { _root.myMap1[zy][zx + 1] = _root.myMap1[zy][zx - 1] + 1; _root.updatetile(_root.myMap1, zy, zx + 1); } dp = game.clip["zombie" + znum].depth; rtx = _root["zombie" + znum].xtile * game.tileW; rty = _root["zombie" + znum].ytile * game.tileW; rtxiso = rtx - rty; rtyiso = (rtx + rty) / 2; _root["defender" + dnum].shootingdelay--; if (_root["zombie" + znum].hp <= 0) { _root.game[(("t_" + zy) + "_") + zx].containszombie = false; dp = game.clip["zombie" + znum].depth; rtx = _root["zombie" + znum].xtile * game.tileW; rty = _root["zombie" + znum].ytile * game.tileW; rtxiso = rtx - rty; rtyiso = (rtx + rty) / 2; if (_root.myMap1[zy][zx] == 0) { _root.myMap1[zy][zx] = 15; _root.updatetile(_root.myMap1, zy, zx); } else if ((_root.myMap1[zy][zx] > 12) && (_root.myMap1[zy][zx] < 22)) { _root.myMap1[zy][zx] = _root.myMap1[zy][zx] + 1; _root.updatetile(_root.myMap1, zy, zx); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy - 1][zx] == 0)) { _root.myMap1[zy - 1][zx] = 15; _root.updatetile(_root.myMap1, zy - 1, zx); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy - 1][zx] > 12)) && (_root.myMap1[zy - 1][zx] > 22)) { _root.myMap1[zy - 1][zx] = _root.myMap1[zy - 1][zx] + 1; _root.updatetile(_root.myMap1, zy - 1, zx); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx - 1] == 0)) { _root.myMap1[zy][zx - 1] = 15; _root.updatetile(_root.myMap1, zy, zx - 1); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx - 1] > 12)) && (_root.myMap1[zy][zx - 1] > 22)) { _root.myMap1[zy][zx + 1] = _root.myMap1[zy][zx - 1] + 1; _root.updatetile(_root.myMap1, zy, zx - 1); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx + 1] == 0)) { _root.myMap1[zy][zx + 1] = 15; _root.updatetile(_root.myMap1, zy, zx + 1); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx + 1] > 12)) && (_root.myMap1[zy][zx - 1] > 22)) { _root.myMap1[zy][zx + 1] = _root.myMap1[zy][zx - 1] + 1; _root.updatetile(_root.myMap1, zy, zx + 1); } game.clip["zombie" + znum].removeMovieClip(); game.clip.attachMovie("sprite_brit_guard", "zombie" + znum, dp); game.clip["zombie" + znum]._x = rtxiso; game.clip["zombie" + znum]._y = rtyiso; game.clip["zombie" + znum].gotoAndStop("die " + _root["defender" + dnum].killdir); _root.bodycount++; _root.spawnedzombies--; _root.cash = _root.cash + (_root.zombiecashaward + _root.currentday); _root.menubar.cashdisp.text = "$" + _root.cash; _root.menubar.bodycount.text = _root.bodycount; } } else if ((_root["defender" + dnum].shootingdelay == 30) && (_root.ammo <= 0)) { _root["defender" + dnum].shootingdelay = 0; } else { _root["defender" + dnum].shootingdelay--; } } function nightspawn() { spawnedzombies = _root.spawnedzombies; var _local2 = 15 + _root.currentday; if (_local2 > 25) { _local2 = 25; } if (_root.currentday < 3) { if ((spawnedzombies + 1) < _local2) { spawnzombies(1); _root.spawnedzombies++; } } else if (_root.currentday < 8) { if ((spawnedzombies + 2) < _local2) { spawnzombies(2); _root.spawnedzombies = _root.spawnedzombies + 2; } } else if (_root.currentday < 12) { if ((spawnedzombies + 3) < _local2) { spawnzombies(3); _root.spawnedzombies = _root.spawnedzombies + 3; } } else if (_root.currentday < 14) { if ((spawnedzombies + 4) < _local2) { spawnzombies(4); _root.spawnedzombies = _root.spawnedzombies + 4; } } else if (_root.currentday < 18) { if ((spawnedzombies + 5) < _local2) { spawnzombies(5); _root.spawnedzombies = _root.spawnedzombies + 5; } } else if ((spawnedzombies + 6) < _local2) { spawnzombies(6); _root.spawnedzombies = _root.spawnedzombies + 6; } _root.zombietimer = 80 - (_root.currentday * 2); if (_root.zombietimer < 24) { _root.zombietimer = 24; } } function placeplayer() { var _local3 = 14; var _local4 = 11; char = 1; _root.player = {hp:13, maxhp:13, xtile:_local4, ytile:_local3, speed:0, moving:false, width:8, height:8}; var _local2 = _root.player; _local2.x = _local2.xtile * game.tileW; _local2.y = _local2.ytile * game.tileW; _local2.xiso = _local2.x - _local2.y; _local2.yiso = (_local2.x + _local2.y) / 2; _local2.depthshift = (game.tileW - _local2.height) / 2; _local2.depth = (((_local2.yiso - _local2.depthshift) * 300) + _local2.xiso) + 1; game.clip.attachMovie("sprite_brit_guard", "player", _local2.depth); _local2.clip = game.clip.player; _local2.clip._x = _local2.xiso; _local2.clip._y = _local2.yiso; _local2.clip.gotoAndStop(1); } function spawnzombies(num, convert, x, y) { i = 0; while (i < num) { _root.numberofzombies++; d4 = random(4); if ((d4 == 0) && (!convert)) { tempx = 0; tempy = random(_root.myMap1.length); } else if ((d4 == 1) && (!convert)) { tempx = _root.myMap1[0].length - 1; tempy = random(_root.myMap1.length); } else if ((d4 == 2) && (!convert)) { tempx = random(_root.myMap1[0].length); tempy = _root.myMap1.length - 1; } else if ((d4 == 3) && (!convert)) { tempx = random(_root.myMap1[0].length); tempy = 0; } else { tempx = x; tempy = y; } if ((tempx == 0) && (tempy == 0)) { tempx = 1; } _root["zombie" + _root.numberofzombies] = {hp:46 + (_root.currentday * 2), xtile:tempx, ytile:tempy, str:0.7 + (_root.currentday / 100), moving:false, width:8, height:8}; var ob = _root["zombie" + _root.numberofzombies]; ob.x = ob.xtile * game.tileW; ob.y = ob.ytile * game.tileW; ob.xiso = ob.x - ob.y; ob.yiso = (ob.x + ob.y) / 2; ob.depthshift = (game.tileW - ob.height) / 2; ob.depth = (((ob.yiso - ob.depthshift) * 300) + ob.xiso) + 1; game.clip.attachMovie("sprite_brit_guard", "zombie" + _root.numberofzombies, _root.numberofzombies + 55); ob.clip = game.clip["zombie" + _root.numberofzombies]; ob.clip._x = ob.xiso; ob.clip._y = ob.yiso; ob.clip.gotoAndStop("rise south"); ob.clip.mynum = _root.numberofzombies; ob.clip.moving = false; _root["zombie" + _root.numberofzombies].movecount = 0; _root["zombie" + _root.numberofzombies].moving = false; _root["zombie" + _root.numberofzombies].bashing = false; _root["zombie" + _root.numberofzombies].spawned = false; ob.clip.onEnterFrame = function () { ob = game.clip["zombie" + this.mynum]; num = this.mynum; targetx = random(_root.myMap1[0].length - 1); targety = random(_root.myMap1.length - 1); myx = _root["zombie" + num].xtile; myy = _root["zombie" + num].ytile; if (_root["zombie" + num].walling) { _root.game[(("t_" + this.desty) + "_") + this.destx].hp = _root.game[(("t_" + this.desty) + "_") + this.destx].hp - _root["zombie" + this.mynum].str; frame = "t" + Math.round(_root.game[(("t_" + this.desty) + "_") + this.destx].hp); _root.tiles[(("t_" + this.desty) + "_") + this.destx].inner.gotoAndStop(frame); _root.game[(("t_" + _root["zombie" + num].ytile) + "_") + _root["zombie" + num].xtile].containszombie = true; _root.game[(("t_" + _root["zombie" + num].ytile) + "_") + _root["zombie" + num].xtile].containszombienum = num; _root.game[(("t_" + this.desty) + "_") + this.destx].containszombie = false; if (_root.game[(("t_" + this.desty) + "_") + this.destx].hp <= 0) { _root.myMap1[this.desty][this.destx] = 0; _root.updatetile(_root.myMap1, this.desty, this.destx); bob = _root.game[(("t_" + this.desty) + "_") + this.destx]; _root.tiles[(("t_" + this.desty) + "_") + this.destx].removeMovieClip(); delete bob; _root.barricades--; _root["zombie" + num].walling = false; _root["zombie" + num].movecount = 0; if (this.dirx == 1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("east"); } else if (this.dirx == -1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("west"); } else if (this.diry == 1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("south"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("north"); } } } if ((!_root["zombie" + num].moving) && (!_root["zombie" + num].walling)) { _root["zombie" + num].moving = true; if (random(20) < 2) { targetx = targetx + random(8); } else if (random(20) < 2) { targety = targety + random(8); } else if (random(20) < 2) { targetx = targetx - random(8); } else if (random(20) < 2) { targety = targety - random(8); } if (random(2) == 0) { if ((myx < targetx) && (!_root["zombie" + num].walling)) { this.diry = 0; this.dirx = 1; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise east"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("east"); } } else if ((myx > targetx) && (!_root["zombie" + num].walling)) { this.diry = 0; this.dirx = -1; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise west"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("west"); } } else if ((myy > targety) && (!_root["zombie" + num].walling)) { this.diry = -1; this.dirx = 0; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise north"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("north"); } } else if ((myy < targety) && (!_root["zombie" + num].walling)) { this.diry = 1; this.dirx = 0; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise south"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("south"); } } } else { if ((myy > targety) && (!_root["zombie" + num].walling)) { this.diry = -1; this.dirx = 0; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise north"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("north"); } } else if ((myy < targety) && (!_root["zombie" + num].walling)) { this.diry = 1; this.dirx = 0; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise south"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("south"); } } else if ((myx < targetx) && (!_root["zombie" + num].walling)) { this.diry = 0; this.dirx = 1; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise east"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("east"); } } else if ((myx > targetx) && (!_root["zombie" + num].walling)) { this.diry = 0; this.dirx = -1; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise west"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("west"); } } if (random(40) < 2) { targetx = targetx + random(8); } else if (random(40) < 2) { targety = targety + random(8); } else if (random(40) < 2) { targetx = targetx - random(8); } else if (random(40) < 2) { targety = targety - random(8); } } ob.x = _root["zombie" + ob.mynum].xtile * game.tileW; ob.y = _root["zombie" + ob.mynum].ytile * game.tileW; this.destx = _root["zombie" + this.mynum].xtile + this.dirx; this.desty = _root["zombie" + this.mynum].ytile + this.diry; if ((this.desty == _root.player.ytile) && (this.destx == _root.player.xtile)) { bob = _root["zombie" + this.mynum]; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = false; _root.game.clip["zombie" + this.mynum].removeMovieClip(); delete bob; _root.player.hp--; _root.spawnedzombies--; if (_root.player.hp <= 0) { } } if (_root.game[(("t_" + this.desty) + "_") + this.destx].isawall) { _root["zombie" + this.mynum].movecount = 31; _root["zombie" + this.mynum].walling = true; if (this.dirx == 1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("attack east"); } else if (this.dirx == -1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("attack west"); } else if (this.diry == 1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("attack south"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("attack north"); } } if (!_root["zombie" + this.mynum].walling) { _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = false; _root["zombie" + this.mynum].xtile = _root["zombie" + this.mynum].xtile + this.dirx; _root["zombie" + this.mynum].ytile = _root["zombie" + this.mynum].ytile + this.diry; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = true; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombienum = this.mynum; } if (_root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containstrap || (_root.currentphase == "Placement")) { rtx = _root["zombie" + this.mynum].xtile * game.tileW; rty = _root["zombie" + this.mynum].ytile * game.tileW; rtxiso = rtx - rty; rtyiso = (rtx + rty) / 2; game.clip["zombie" + this.mynum]._x = rtxiso; game.clip["zombie" + this.mynum]._y = rtyiso; fx = _root.game.clip["zombie" + this.mynum]._x; fy = _root.game.clip["zombie" + this.mynum]._y; _root.tiles.attachMovie("fire", "fire" + this.mynum, 3 + this.mynum, {_x:fx + 5, _y:fy + 5}); _root.tiles["fire" + this.mynum].swapDepths(_root.game.clip["zombie" + this.mynum].depth + 1); bob = _root["zombie" + this.mynum]; delete bob; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = false; _root.game.clip["zombie" + this.mynum].removeMovieClip(); if (_root.currentphase == "Defend") { _root.bodycount++; _root.spawnzombies(1); _root.cash = _root.cash + _root.zombiecashaward; _root.menubar.cashdisp.text = _root.cash; _root.menubar.bodycount.text = _root.bodycount; } } } if (_root["zombie" + this.mynum].movecount < 30) { ob.y = ob.y + (ob.diry * 0.5); ob.x = ob.x + (ob.dirx * 0.5); ob.xiso = ob.x - ob.y; ob.yiso = (ob.x + ob.y) / 2; ob._x = ob.xiso; ob._y = ob.yiso; ob.depthshift = (_root.game.tileW - _root["zombie" + this.mynum].height) / 2; ob.depth = (((ob.yiso - ob.depthshift) * 300) + ob.xiso) + 1; ob.swapDepths(ob.depth); _root["zombie" + this.mynum].movecount++; } else if (!_root["zombie" + this.mynum].walling) { _root["zombie" + this.mynum].moving = false; } }; i++; } } function introanimation() { _root.placedefender(5, 5, true); _root.placedefender(21, 5, true); _root.placedefender(21, 18, true); _root.placedefender(5, 18, true); _root.placedefender(13, 13, true); _root.placedefender(3, 8); _root.placedefender(24, 22); _root.placedefender(3, 16); _root.currentday = 5; } function work() { if (_root.zombietimer > 0) { _root.zombietimer--; } if ((_root.zombietimer <= 0) && (_root.nightspawning)) { nightspawn(); } _root.movetimer++; if (_root.movetimer == 24) { _root.movetimer = 0; } _root.timeradjust--; if (_root.timeradjust == 0) { _root.timeradjust = 24; _root.timesec--; } if ((_root.timesec == 0) && (_root.timemin == 0)) { if (_root.currentphase == "Placement") { _root.currentphase = "Defend"; _root.timemin = 60000; _root.timesec = 50; _root.timer.textColor = "0x00FF00"; nightspawning = true; nightspawn(); _root.prepped = "None"; _root.preppedcost = 0; _root.menubar.bigtext.text = ""; _root.menubar.gunman.enabled = false; _root.menubar.gunmangraph._alpha = 50; _root.menubar.refill.enabled = false; _root.menubar.refill._alpha = 50; _root.menubar.barricade2.enabled = false; _root.menubar.barricade2._alpha = 50; _root.menubar.barricade1.enabled = false; _root.menubar.barricade1._alpha = 50; _root.menubar.trap.enabled = false; _root.menubar.trap._alpha = 50; } else { _root.currentphase = "Placement"; _root.timemin = 0; _root.timesec = 3; _root.timer.textColor = "0xFF0000"; _root.currentday++; nightspawning = false; _root.menubar.daytext.text = "Day " + _root.currentday; barricadesmax = 29 + _root.currentday; trapsmax = 15 + Math.floor(_root.currentday / 2); gunmenmax = 5 + Math.floor(_root.currentday / 4); updatecash(); _root.menubar.wait.enabled = true; _root.menubar.wait._alpha = 100; } } else if ((_root.timesec == 0) && (_root.timemin > 0)) { _root.timemin--; _root.timesec = 59; if (_root.currentphase == "Placement") { _root.timer.text = (("Daylight Remaining - " + _root.timemin) + ":") + _root.timesec; } else { _root.timer.text = (("Darkness Remaining - " + _root.timemin) + ":") + _root.timesec; } } else if ((_root.timesec < 10) && (_root.timesec > -1)) { if (_root.currentphase == "Placement") { _root.timer.text = (("Daylight Remaining - " + _root.timemin) + ":0") + _root.timesec; } else { _root.timer.text = (("Darkness Remaining - " + _root.timemin) + ":0") + _root.timesec; } } else if (_root.timesec > 9) { if (_root.currentphase == "Placement") { _root.timer.text = (("Daylight Remaining - " + _root.timemin) + ":") + _root.timesec; } else { _root.timer.text = (("Darkness Remaining - " + _root.timemin) + ":") + _root.timesec; } } _root.menubar.gunmenmax.text = _root.gunmenmax; _root.menubar.trapsmax.text = _root.trapsmax; _root.menubar.barricadesmax.text = _root.barricadesmax; _root.menubar.gunmen.text = _root.gunmen; _root.menubar.traps.text = _root.traps; _root.menubar.barricades.text = _root.barricades; _root.menubar.ammo.text = _root.ammo; _root.menubar.ammomax.text = _root.ammomax; var _local2 = ((2 * game.clip._ymouse) - game.clip._xmouse) / 2; var _local3 = game.clip._xmouse + _local2; game.ymouse = Math.round(_local2 / game.tileW); game.xmouse = Math.round(_local3 / game.tileW) - 1; game.targy = Math.round(_local2 / game.tileW); game.targx = Math.round(_local3 / game.tileW) - 1; if ((((game.xmouse >= 0) && (game.ymouse >= 0)) && (game.xmouse <= (myMap1[1].length - 1))) && (game.ymouse <= (myMap1.length - 1))) { _root.mouse._x = 1000; _root.mouse._y = 1000; } else { _root.mouse._x = 1000; _root.mouse._y = 1000; } } Stage.scaleMode = "noScale"; Stage.align = "C"; animplayed = false; drawmode = "Walls"; nightspawning = false; titleon = true; spawnedzombies = 0; zombiecashaward = 5; ammo = 5000; ammomax = 500; bodycount = 0; zombietimer = 0; numberofzombies = 0; barricadesmax = 30; barricades = 0; trapsmax = 15; traps = 0; gunmenmax = 5; gunmen = 0; movetimer = 0; defenders = 0; currentday = 2; timemin = 0; timesec = 3; timeradjust = 1; currentphase = "Placement"; mousemode = "Normal"; keydelay = 0; cash = 1000; prepped = "None"; preppedcost = 0; myMap1 = [[6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 3, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 6], [6, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 6], [6, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 6], [6, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 6], [6, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 6], [6, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 6], [6, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 6], [6, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 6], [6, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 6], [6, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 6], [6, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 6], [6, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 6], [6, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 6], [6, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 6], [6, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 6], [6, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 6], [6, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 6], [6, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 6], [6, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 6], [6, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 5, 0, 0, 3, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]]; game = {tileW:15, tileH:15}; towercount = 0; monstercount = 0; scrollspeed = 100; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.diggable = false; game.Tile15.prototype.buildable = true; game.Tile15.prototype.containstower = false; game.Tile15.prototype.cost = 4; game.Tile15.prototype.frame = 15; game.Tile16 = function () { }; game.Tile16.prototype.walkable = true; game.Tile16.prototype.diggable = false; game.Tile16.prototype.buildable = true; game.Tile16.prototype.containstower = false; game.Tile16.prototype.cost = 4; game.Tile16.prototype.frame = 16; game.Tile17 = function () { }; game.Tile17.prototype.walkable = true; game.Tile17.prototype.diggable = false; game.Tile17.prototype.buildable = true; game.Tile17.prototype.containstower = false; game.Tile17.prototype.cost = 4; game.Tile17.prototype.frame = 17; game.Tile18 = function () { }; game.Tile18.prototype.walkable = true; game.Tile18.prototype.diggable = false; game.Tile18.prototype.buildable = true; game.Tile18.prototype.containstower = false; game.Tile18.prototype.cost = 4; game.Tile18.prototype.frame = 18; game.Tile19 = function () { }; game.Tile19.prototype.walkable = true; game.Tile19.prototype.diggable = false; game.Tile19.prototype.buildable = true; game.Tile19.prototype.containstower = false; game.Tile19.prototype.cost = 4; game.Tile19.prototype.frame = 19; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.diggable = false; game.Tile20.prototype.buildable = true; game.Tile20.prototype.containstower = false; game.Tile20.prototype.cost = 4; game.Tile20.prototype.frame = 20; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.diggable = false; game.Tile21.prototype.buildable = true; game.Tile21.prototype.containstower = false; game.Tile21.prototype.cost = 4; game.Tile21.prototype.frame = 21; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.diggable = false; game.Tile22.prototype.buildable = true; game.Tile22.prototype.containstower = false; game.Tile22.prototype.cost = 4; game.Tile22.prototype.frame = 22; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.diggable = false; game.Tile0.prototype.buildable = true; game.Tile0.prototype.containstower = false; game.Tile0.prototype.cost = 4; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = true; game.Tile1.prototype.diggable = true; game.Tile1.prototype.buildable = true; game.Tile1.prototype.containstower = true; game.Tile1.prototype.cost = 6; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.diggable = false; game.Tile2.prototype.buildable = false; game.Tile2.prototype.containstower = true; game.Tile2.prototype.cost = 999; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.diggable = false; game.Tile3.prototype.buildable = false; game.Tile3.prototype.upgradable = false; game.Tile3.prototype.containstower = true; game.Tile3.prototype.isawall = true; game.Tile3.prototype.hp = 100; game.Tile3.prototype.cost = 25; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.diggable = false; game.Tile4.prototype.upgradable = true; game.Tile4.prototype.buildable = false; game.Tile4.prototype.containstower = false; game.Tile4.prototype.isawall = true; game.Tile4.prototype.hp = 50; game.Tile4.prototype.cost = 25; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = true; game.Tile5.prototype.diggable = false; game.Tile5.prototype.upgradable = false; game.Tile5.prototype.buildable = false; game.Tile5.prototype.containstrap = true; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = true; game.Tile6.prototype.diggable = false; game.Tile6.prototype.buildable = false; game.Tile6.prototype.containstower = false; game.Tile6.prototype.entry = true; game.Tile6.prototype.cost = 4; game.Tile6.prototype.frame = 1; buildMap(_root.myMap1); introanimation(); _root.attachMovie("entire_overlay", "overlay", 34589); stop();
Instance of Symbol 101 MovieClip [empty] "controller" in Frame 4
onClipEvent (enterFrame) { _root.work(); } onClipEvent (mouseUp) { _root.getTarget(); } onClipEvent (keyDown) { if (Key.isDown(32)) { _root.prepped = "None"; _root.prepcost = 0; _root.mouse.mousetip.removeMovieClip(); _root.menubar.bigtext.text = ""; } }
Frame 5
function buildMap(map) { _root.attachMovie("mouse", "mouse", 4); _root.attachMovie("empty", "tiles", 2); _root.tiles.attachMovie("empty", "back", 1); _root.tiles.attachMovie("empty", "gore", 3); game.clip = _root.tiles; game.clip._x = 425; game.clip._y = 50; var _local7 = map[0].length; var _local8 = map.length; var _local4 = 0; while (_local4 < _local8) { var _local3 = 0; while (_local3 < _local7) { var _local2 = (("t_" + _local4) + "_") + _local3; game[_local2] = new game["Tile" + map[_local4][_local3]](); if (game[_local2].walkable) { var _local5 = game.clip.back; } else { var _local5 = game.clip; } game[_local2].depth = (((((_local3 + _local4) * game.tileW) / 2) * 300) + ((_local3 - _local4) * game.tileW)) + 1; _local5.attachMovie("tile", _local2, game[_local2].depth); _local5[_local2]._x = (_local3 - _local4) * game.tileW; _local5[_local2]._y = ((_local3 + _local4) * game.tileW) / 2; if (game[_local2].frame == 1) { game[_local2].frame = random(4) + 7; } _local5[_local2].gotoAndStop(game[_local2].frame); _local3++; } _local4++; } game.clip.back.cacheAsBitmap = true; } function updatetile(map, ty, tx) { game.clip = _root.tiles; var _local2 = (("t_" + ty) + "_") + tx; temphp = _root.game[(("t_" + ty) + "_") + tx].hp; if (((temphp > 0) && (_root.game[(("t_" + ty) + "_") + tx].isawall)) && (_root.game[(("t_" + ty) + "_") + tx].isadefender)) { tempwall = true; } else { tempwall = false; } game[_local2] = new game["Tile" + map[ty][tx]](); if (game[_local2].walkable) { var _local5 = game.clip.back; } else { var _local5 = game.clip; } game[_local2].depth = (((((tx + ty) * game.tileW) / 2) * 300) + ((tx - ty) * game.tileW)) + 1; _local5.attachMovie("tile", _local2, game[_local2].depth); _local5[_local2]._x = (tx - ty) * game.tileW; _local5[_local2]._y = ((tx + ty) * game.tileW) / 2; if (game[_local2].frame == 1) { game[_local2].frame = random(4) + 7; } _local5[_local2].gotoAndStop(game[_local2].frame); _root.game[(("t_" + ty) + "_") + tx].hp = temphp; if (tempwall) { _root.game[(("t_" + ty) + "_") + tx].isawall = true; _root.game[(("t_" + ty) + "_") + tx].isadefender = true; } } function updatemap(map) { game.clip = _root.tiles; game.clip._x = 425; game.clip._y = 50; var _local7 = map[0].length; var _local8 = map.length; var _local4 = 0; while (_local4 < _local8) { var _local3 = 0; while (_local3 < _local7) { var _local2 = (("t_" + _local4) + "_") + _local3; game[_local2] = new game["Tile" + map[_local4][_local3]](); if (game[_local2].walkable) { var _local5 = game.clip.back; } else { var _local5 = game.clip; } game[_local2].depth = (((((_local3 + _local4) * game.tileW) / 2) * 300) + ((_local3 - _local4) * game.tileW)) + 1; _local5.attachMovie("tile", _local2, game[_local2].depth); _local5[_local2]._x = (_local3 - _local4) * game.tileW; _local5[_local2]._y = ((_local3 + _local4) * game.tileW) / 2; if (game[_local2].frame == 1) { game[_local2].frame = random(4) + 7; } _local5[_local2].gotoAndStop(game[_local2].frame); _local3++; } _local4++; } } function getTarget() { if (((((game.xmouse >= 0) && (game.ymouse >= 0)) && (game.xmouse <= (myMap1[1].length - 1))) && (game.ymouse <= (myMap1.length - 1))) && (game[(("t_" + game.ymouse) + "_") + game.xmouse] != game[(("t_" + _root.player.ytile) + "_") + _root.player.xtile])) { if (prepped == "None") { } else if (_root.cash < _root.prepcost) { } else if ((((prepped == "Wood") && (game[(("t_" + game.ymouse) + "_") + game.xmouse].hp < 50)) && (game[(("t_" + game.ymouse) + "_") + game.xmouse].isawall)) && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].isadefender)) { myMap1[game.ymouse][game.xmouse] = 4; _root.game[(("t_" + game.ymouse) + "_") + game.xmouse].hp = 50; _root.updatetile(_root.myMap1, game.ymouse, game.xmouse); _root.cash = _root.cash - _root.prepcost; updatecash(); _root.controller.gotoAndPlay(2); } else if ((((prepped == "Stone") && (game[(("t_" + game.ymouse) + "_") + game.xmouse].hp < 100)) && (game[(("t_" + game.ymouse) + "_") + game.xmouse].isawall)) && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].isadefender)) { myMap1[game.ymouse][game.xmouse] = 3; _root.game[(("t_" + game.ymouse) + "_") + game.xmouse].hp = 100; _root.updatetile(_root.myMap1, game.ymouse, game.xmouse); _root.cash = _root.cash - _root.prepcost; updatecash(); _root.controller.gotoAndPlay(2); } else if (((prepped == "Wood") && (game[(("t_" + game.ymouse) + "_") + game.xmouse].buildable)) && (_root.barricades < _root.barricadesmax)) { myMap1[game.ymouse][game.xmouse] = 4; _root.game[(("t_" + game.ymouse) + "_") + game.xmouse].hp = 50; _root.updatetile(_root.myMap1, game.ymouse, game.xmouse); _root.cash = _root.cash - _root.prepcost; updatecash(); _root.barricades++; _root.controller.gotoAndPlay(2); } else if (((prepped == "Stone") && (game[(("t_" + game.ymouse) + "_") + game.xmouse].buildable)) && (_root.barricades < _root.barricadesmax)) { myMap1[game.ymouse][game.xmouse] = 3; _root.game[(("t_" + game.ymouse) + "_") + game.xmouse].hp = 100; _root.updatetile(_root.myMap1, game.ymouse, game.xmouse); _root.cash = _root.cash - _root.prepcost; updatecash(); _root.barricades++; _root.controller.gotoAndPlay(2); } else if ((((((prepped == "Trap") && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].isawall)) && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].containstower)) && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].containstrap)) && (_root.traps < _root.trapsmax)) && (myMap1[game.ymouse][game.xmouse] != 6)) { myMap1[game.ymouse][game.xmouse] = 5; _root.updatetile(_root.myMap1, game.ymouse, game.xmouse); _root.cash = _root.cash - _root.prepcost; updatecash(); _root.traps++; _root.controller.gotoAndPlay(3); } else if ((((((prepped == "Defender") && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].containstower)) && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].containstrap)) && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].entry)) && (_root.gunmen < _root.gunmenmax)) && (!game[(("t_" + game.ymouse) + "_") + game.xmouse].isadefender)) { placedefender(game.ymouse, game.xmouse); _root.cash = _root.cash - _root.prepcost; updatecash(); _root.gunmen++; } else if ((prepped == "Wood") || (prepped == "Stone")) { } } } function updatecash() { _root.menubar.cashdisp.text = "$" + _root.cash; if (_root.reloadtime == 2) { _root.menubar.speedcost.text = "MAX"; } else { _root.menubar.speedcost.text = "$" + _root.speedcost; } if (_root.playerdamage < 210) { _root.menubar.damagecost.text = "$" + _root.damagecost; } else { _root.menubar.damagecost.text = "MAX"; } if (_root.currentphase == "Placement") { if ((_root.cash < 250) || (_root.gamepaused)) { _root.menubar.gunman.enabled = false; _root.menubar.gunmangraph._alpha = 50; } else { _root.menubar.gunman.enabled = true; _root.menubar.gunmangraph._alpha = 100; } if ((_root.cash < 40) || (_root.gamepaused)) { _root.menubar.barricade2.enabled = false; _root.menubar.barricade2._alpha = 50; } else { _root.menubar.barricade2.enabled = true; _root.menubar.barricade2._alpha = 100; } if ((_root.cash < 20) || (_root.gamepaused)) { _root.menubar.barricade1.enabled = false; _root.menubar.barricade1._alpha = 50; } else { _root.menubar.barricade1.enabled = true; _root.menubar.barricade1._alpha = 100; } if ((_root.cash < 10) || (_root.gamepaused)) { _root.menubar.trap.enabled = false; _root.menubar.trap._alpha = 50; } else { _root.menubar.trap.enabled = true; _root.menubar.trap._alpha = 100; } } if ((_root.cash < _root.speedcost) || (_root.gamepaused)) { _root.menubar.upspeed.enabled = false; _root.menubar.upspeed._alpha = 50; } else if (_root.reloadtime != 2) { _root.menubar.upspeed.enabled = true; _root.menubar.upspeed._alpha = 100; } if ((_root.cash < _root.damagecost) || (_root.gamepaused)) { _root.menubar.updamage.enabled = false; _root.menubar.updamage._alpha = 50; } else if (_root.playerdamage < 210) { _root.menubar.updamage.enabled = true; _root.menubar.updamage._alpha = 100; } if ((_root.cash < 150) || (_root.gamepaused)) { _root.menubar.refill.enabled = false; _root.menubar.refill._alpha = 50; } else { _root.menubar.refill.enabled = true; _root.menubar.refill._alpha = 100; } } function placedefender(ty, tx) { _root.defenders++; var _local4 = ty; var _local5 = tx; _root["defender" + _root.defenders] = {hp:_root.gunmanhp, maxhp:_root.gunmanhp, xtile:_local5, ytile:_local4, speed:0, moving:false, width:8, height:8, exp:0, power:_root.gunmanpower, dinged:false}; var _local3 = _root["defender" + _root.defenders]; _local3.x = _local3.xtile * game.tileW; _local3.y = _local3.ytile * game.tileW; _local3.xiso = _local3.x - _local3.y; _local3.yiso = (_local3.x + _local3.y) / 2; _local3.depthshift = (game.tileW - _local3.height) / 2; _local3.depth = (((_local3.yiso - _local3.depthshift) * 300) + _local3.xiso) + 1; game.clip.attachMovie("sprite_defender", "defender" + _root.defenders, _local3.depth); _local3.clip = game.clip["defender" + _root.defenders]; _local3.clip.cacheAsBitmap = true; _local3.clip._x = _local3.xiso; _local3.clip._y = _local3.yiso; _root.game[(("t_" + _local4) + "_") + _local5].isawall = true; _root.game[(("t_" + _local4) + "_") + _local5].isadefender = true; _root.game[(("t_" + _local4) + "_") + _local5].buildable = false; _root.game[(("t_" + _local4) + "_") + _local5].hp = _root["defender" + _root.defenders].hp; _local3.clip.gotoAndStop("north"); _local3.clip.mynum = _root.defenders; _root.game.clip["defender" + _root.defenders].rank1.text = ""; _root.game.clip["defender" + _root.defenders].rank2.text = ""; _root.game.clip["defender" + _root.defenders].rank3.text = ""; _root["defender" + _root.defenders].shooting = false; _root["defender" + _root.defenders].shootingdelay = 0; _local3.clip.onEnterFrame = function () { if (_root["defender" + this.mynum].exp == 10) { _root.game.clip["defender" + this.mynum].rank1.text = "^"; _root["defender" + this.mynum].power = 35; if (!_root["defender" + this.mynum].dinged) { var _local3 = new Sound(); _local3.attachSound("ding.wav"); _local3.start(); _root["defender" + this.mynum].dinged = true; _root.game.clip["defender" + this.mynum].splash.gotoAndPlay(2); } } else if (_root["defender" + this.mynum].exp == 25) { _root.game.clip["defender" + this.mynum].rank2.text = "^"; _root["defender" + this.mynum].power = 45; if (!_root["defender" + this.mynum].dinged) { var _local3 = new Sound(); _local3.attachSound("ding.wav"); _local3.start(); _root["defender" + this.mynum].dinged = true; _root.game.clip["defender" + this.mynum].splash.gotoAndPlay(2); } } else if (_root["defender" + this.mynum].exp == 45) { _root.game.clip["defender" + this.mynum].rank3.text = "^"; _root["defender" + this.mynum].power = 55; if (!_root["defender" + this.mynum].dinged) { var _local3 = new Sound(); _local3.attachSound("ding.wav"); _local3.start(); _root["defender" + this.mynum].dinged = true; _root.game.clip["defender" + this.mynum].splash.gotoAndPlay(2); } } else if (_root["defender" + this.mynum].exp == 70) { _root.game.clip["defender" + this.mynum].rank3.text = ""; _root.game.clip["defender" + this.mynum].rank2.text = ""; _root.game.clip["defender" + this.mynum].rank1.text = "|"; _root["defender" + this.mynum].power = 65; if (!_root["defender" + this.mynum].dinged) { var _local3 = new Sound(); _local3.attachSound("ding.wav"); _local3.start(); _root["defender" + this.mynum].dinged = true; _root.game.clip["defender" + this.mynum].splash.gotoAndPlay(2); } } else if (_root["defender" + this.mynum].exp == 100) { _root.game.clip["defender" + this.mynum].rank1.text = "||"; _root["defender" + this.mynum].power = 75; if (!_root["defender" + this.mynum].dinged) { var _local3 = new Sound(); _local3.attachSound("ding.wav"); _local3.start(); _root["defender" + this.mynum].dinged = true; _root.game.clip["defender" + this.mynum].splash.gotoAndPlay(2); } } else if (_root["defender" + this.mynum].exp == 135) { _root.game.clip["defender" + this.mynum].rank1.text = "*"; _root["defender" + this.mynum].power = 85; if (!_root["defender" + this.mynum].dinged) { var _local3 = new Sound(); _local3.attachSound("ding.wav"); _local3.start(); _root["defender" + this.mynum].dinged = true; _root.game.clip["defender" + this.mynum].splash.gotoAndPlay(2); } } else if (_root["defender" + this.mynum].exp == 175) { _root.game.clip["defender" + this.mynum].rank1.text = "***"; _root["defender" + this.mynum].power = 100; if (!_root["defender" + this.mynum].dinged) { var _local3 = new Sound(); _local3.attachSound("ding.wav"); _local3.start(); _root["defender" + this.mynum].dinged = true; _root.game.clip["defender" + this.mynum].splash.gotoAndPlay(2); } } else if (_root["defender" + this.mynum].dinged) { _root["defender" + this.mynum].dinged = false; } if (_root.currentphase == "Placement") { if (_root.thirdstatus == "Alive") { _root.game[(("t_" + myy) + "_") + myx].hp = _root["defender" + this.mynum].maxhp; _root["defender" + this.mynum].hp = _root["defender" + this.mynum].maxhp; _root.game.clip["defender" + this.mynum].life._height = _root["defender" + this.mynum].hp / 2; } } else { myx = _root["defender" + this.mynum].xtile; myy = _root["defender" + this.mynum].ytile; _root["defender" + this.mynum].hp = _root.game[(("t_" + myy) + "_") + myx].hp; _root.game.clip["defender" + this.mynum].life._height = _root["defender" + this.mynum].hp / 2; if (_root["defender" + this.mynum].hp <= 0) { spawnzombies(1, true, myx, myy); _root.game[(("t_" + myy) + "_") + myx].buildable = true; _root.game[(("t_" + myy) + "_") + myx].isawall = false; bob = _root["defender" + this.mynum]; _root.gunmen--; delete bob; _root.game.clip["defender" + this.mynum].removeMovieClip(); } else if (_root.game[(("t_" + (myy + 1)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + myx].containszombienum; zy = myy + 1; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + myx].containszombienum; zy = myy + 2; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 3)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 3)) + "_") + myx].containszombienum; zy = myy + 3; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + myx].containszombienum; zy = myy - 1; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + myx].containszombienum; zy = myy - 2; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 3)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 3)) + "_") + myx].containszombienum; zy = myy - 3; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + myy) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx + 1)].containszombienum; zy = myy; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + myy) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx + 2)].containszombienum; zy = myy; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + myy) + "_") + (myx + 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx + 3)].containszombienum; zy = myy; zx = myx + 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + myy) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx - 1)].containszombienum; zy = myy; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + myy) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx - 2)].containszombienum; zy = myy; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + myy) + "_") + (myx - 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx - 3)].containszombienum; zy = myy; zx = myx - 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx + 1)].containszombienum; zy = myy + 1; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx + 2)].containszombienum; zy = myy + 1; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx + 1)].containszombienum; zy = myy + 2; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx - 1)].containszombienum; zy = myy - 1; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx - 1)].containszombienum; zy = myy - 2; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx - 2)].containszombienum; zy = myy - 1; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx - 1)].containszombienum; zy = myy + 1; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx - 1)].containszombienum; zy = myy + 2; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx - 2)].containszombienum; zy = myy + 1; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx + 1)].containszombienum; zy = myy - 1; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx + 1)].containszombienum; zy = myy - 2; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx + 2)].containszombienum; zy = myy - 1; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + myy) + "_") + (myx - 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx - 4)].containszombienum; zy = myy; zx = myx - 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + myy) + "_") + (myx + 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx + 4)].containszombienum; zy = myy; zx = myx + 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 4)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 4)) + "_") + myx].containszombienum; zy = myy - 4; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy + 4)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 4)) + "_") + myx].containszombienum; zy = myy + 4; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy - 3)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 3)) + "_") + (myx + 1)].containszombienum; zy = myy - 3; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy + 3)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 3)) + "_") + (myx + 1)].containszombienum; zy = myy + 3; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx + 2)].containszombienum; zy = myy - 2; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx + 2)].containszombienum; zy = myy + 2; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx + 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx + 3)].containszombienum; zy = myy - 1; zx = myx + 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx + 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx + 3)].containszombienum; zy = myy + 1; zx = myx + 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx - 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx - 3)].containszombienum; zy = myy - 1; zx = myx - 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx - 2)].containszombienum; zy = myy - 2; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 3)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 3)) + "_") + (myx - 1)].containszombienum; zy = myy - 3; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy + 3)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 3)) + "_") + (myx - 1)].containszombienum; zy = myy + 3; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx - 2)].containszombienum; zy = myy + 2; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx - 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx - 3)].containszombienum; zy = myy + 1; zx = myx - 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + myy) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + myx].containszombienum; zy = myy; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + myy) + "_") + (myx - 5)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx - 5)].containszombienum; zy = myy; zx = myx - 5; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + myy) + "_") + (myx - 6)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx - 6)].containszombienum; zy = myy; zx = myx - 6; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + myy) + "_") + (myx + 5)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx + 5)].containszombienum; zy = myy; zx = myx + 5; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + myy) + "_") + (myx + 6)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + myy) + "_") + (myx + 6)].containszombienum; zy = myy; zx = myx + 6; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 5)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 5)) + "_") + myx].containszombienum; zy = myy - 5; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 6)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 6)) + "_") + myx].containszombienum; zy = myy - 6; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy + 5)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 5)) + "_") + myx].containszombienum; zy = myy + 5; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 6)) + "_") + myx].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 6)) + "_") + myx].containszombienum; zy = myy + 6; zx = myx; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 5)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 5)) + "_") + (myx + 1)].containszombienum; zy = myy + 5; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 5)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 5)) + "_") + (myx - 1)].containszombienum; zy = myy + 5; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 4)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 4)) + "_") + (myx + 2)].containszombienum; zy = myy + 4; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 4)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 4)) + "_") + (myx - 2)].containszombienum; zy = myy + 4; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 4)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 4)) + "_") + (myx + 1)].containszombienum; zy = myy + 4; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 4)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 4)) + "_") + (myx - 1)].containszombienum; zy = myy + 4; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 3)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 3)) + "_") + (myx + 2)].containszombienum; zy = myy + 3; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 3)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 3)) + "_") + (myx - 2)].containszombienum; zy = myy + 3; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 3)) + "_") + (myx + 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 3)) + "_") + (myx + 3)].containszombienum; zy = myy + 3; zx = myx + 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 3)) + "_") + (myx - 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 3)) + "_") + (myx - 3)].containszombienum; zy = myy + 3; zx = myx - 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "south"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx - 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx - 3)].containszombienum; zy = myy + 2; zx = myx - 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx - 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx - 4)].containszombienum; zy = myy + 2; zx = myx - 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx - 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx - 4)].containszombienum; zy = myy + 1; zx = myx - 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx - 5)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx - 5)].containszombienum; zy = myy + 1; zx = myx - 5; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx + 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx + 4)].containszombienum; zy = myy + 1; zx = myx + 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 1)) + "_") + (myx + 5)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 1)) + "_") + (myx + 5)].containszombienum; zy = myy + 1; zx = myx + 5; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx + 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx + 4)].containszombienum; zy = myy + 2; zx = myx + 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy + 2)) + "_") + (myx + 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy + 2)) + "_") + (myx + 3)].containszombienum; zy = myy + 2; zx = myx + 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx - 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx - 3)].containszombienum; zy = myy - 2; zx = myx - 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx - 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx - 4)].containszombienum; zy = myy - 2; zx = myx - 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx - 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx - 4)].containszombienum; zy = myy - 1; zx = myx - 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx - 5)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx - 5)].containszombienum; zy = myy - 1; zx = myx - 5; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 3)) + "_") + (myx - 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 3)) + "_") + (myx - 3)].containszombienum; zy = myy - 3; zx = myx - 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "west"); } else if (_root.game[(("t_" + (myy - 3)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 3)) + "_") + (myx - 2)].containszombienum; zy = myy - 3; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 4)) + "_") + (myx - 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 4)) + "_") + (myx - 2)].containszombienum; zy = myy - 4; zx = myx - 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 4)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 4)) + "_") + (myx - 1)].containszombienum; zy = myy - 4; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 5)) + "_") + (myx - 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 5)) + "_") + (myx - 1)].containszombienum; zy = myy - 5; zx = myx - 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 5)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 5)) + "_") + (myx + 1)].containszombienum; zy = myy - 5; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 4)) + "_") + (myx + 1)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 4)) + "_") + (myx + 1)].containszombienum; zy = myy - 4; zx = myx + 1; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 4)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 4)) + "_") + (myx + 2)].containszombienum; zy = myy - 4; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 3)) + "_") + (myx + 2)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 3)) + "_") + (myx + 2)].containszombienum; zy = myy - 3; zx = myx + 2; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 3)) + "_") + (myx + 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 3)) + "_") + (myx + 3)].containszombienum; zy = myy - 3; zx = myx + 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx + 3)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx + 3)].containszombienum; zy = myy - 2; zx = myx + 3; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 2)) + "_") + (myx + 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 2)) + "_") + (myx + 4)].containszombienum; zy = myy - 2; zx = myx + 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "north"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx + 4)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx + 4)].containszombienum; zy = myy - 1; zx = myx + 4; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } else if (_root.game[(("t_" + (myy - 1)) + "_") + (myx + 5)].containszombie && (!_root["defender" + this.mynum].shooting)) { znum = _root.game[(("t_" + (myy - 1)) + "_") + (myx + 5)].containszombienum; zy = myy - 1; zx = myx + 5; dnum = this.mynum; dy = myy; dx = myx; _root.shoot(znum, zy, zx, dnum, dy, dx, "east"); } } }; } function shoot(znum, zy, zx, dnum, dy, dx, direct) { if ((_root["defender" + dnum].shootingdelay == 0) && (!playershot)) { if (_root.ammo > 0) { _root.ammo--; _root.menubar.ammo.text = _root.ammo; game.clip["defender" + dnum].gotoAndStop("attack " + direct); _root["defender" + dnum].hashot = true; _root["defender" + dnum].shootingdelay = 30; if (direct == "north") { _root["defender" + dnum].killdir = "south"; } else if (direct == "south") { _root["defender" + dnum].killdir = "north"; } else if (direct == "west") { _root["defender" + dnum].killdir = "east"; } else if (direct == "east") { _root["defender" + dnum].killdir = "west"; } } } else if ((_root["defender" + dnum].shootingdelay == 22) && (_root["defender" + dnum].hashot)) { _root["zombie" + znum].hp = _root["zombie" + znum].hp - _root["defender" + dnum].power; if (_root.secondstatus == "Alive") { _root["zombie" + znum].hp = _root["zombie" + znum].hp - (_root["defender" + dnum].power / 5); } if (_root.myMap1[zy][zx] == 0) { _root.myMap1[zy][zx] = 15; _root.updatetile(_root.myMap1, zy, zx); } else if ((_root.myMap1[zy][zx] > 12) && (_root.myMap1[zy][zx] < 22)) { _root.myMap1[zy][zx] = _root.myMap1[zy][zx] + 1; _root.updatetile(_root.myMap1, zy, zx); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy - 1][zx] == 0)) { _root.myMap1[zy - 1][zx] = 15; _root.updatetile(_root.myMap1, zy - 1, zx); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy - 1][zx] > 12)) && (_root.myMap1[zy - 1][zx] > 22)) { _root.myMap1[zy - 1][zx] = _root.myMap1[zy - 1][zx] + 1; _root.updatetile(_root.myMap1, zy - 1, zx); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx - 1] == 0)) { _root.myMap1[zy][zx - 1] = 15; _root.updatetile(_root.myMap1, zy, zx - 1); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx - 1] > 12)) && (_root.myMap1[zy][zx - 1] > 22)) { _root.myMap1[zy][zx + 1] = _root.myMap1[zy][zx - 1] + 1; _root.updatetile(_root.myMap1, zy, zx - 1); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx + 1] == 0)) { _root.myMap1[zy][zx + 1] = 15; _root.updatetile(_root.myMap1, zy, zx + 1); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx + 1] > 12)) && (_root.myMap1[zy][zx - 1] > 22)) { _root.myMap1[zy][zx + 1] = _root.myMap1[zy][zx - 1] + 1; _root.updatetile(_root.myMap1, zy, zx + 1); } dp = game.clip["zombie" + znum].depth; rtx = _root["zombie" + znum].xtile * game.tileW; rty = _root["zombie" + znum].ytile * game.tileW; rtxiso = rtx - rty; rtyiso = (rtx + rty) / 2; _root["defender" + dnum].shootingdelay--; _root["defender" + dnum].hashot = false; if (_root["zombie" + znum].hp <= 0) { _root.game[(("t_" + zy) + "_") + zx].containszombie = false; dp = game.clip["zombie" + znum].depth; rtx = _root["zombie" + znum].xtile * game.tileW; rty = _root["zombie" + znum].ytile * game.tileW; rtxiso = rtx - rty; rtyiso = (rtx + rty) / 2; if (_root.myMap1[zy][zx] == 0) { _root.myMap1[zy][zx] = 15; _root.updatetile(_root.myMap1, zy, zx); _root.game[(("t_" + dy) + "_") + dx].hp = _root["defender" + dnum].hp; } else if ((_root.myMap1[zy][zx] > 12) && (_root.myMap1[zy][zx] < 22)) { _root.myMap1[zy][zx] = _root.myMap1[zy][zx] + 1; _root.updatetile(_root.myMap1, zy, zx); _root.game[(("t_" + dy) + "_") + dx].hp = _root["defender" + dnum].hp; } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy - 1][zx] == 0)) { _root.myMap1[zy - 1][zx] = 15; _root.updatetile(_root.myMap1, zy - 1, zx); _root.game[(("t_" + dy) + "_") + dx].hp = _root["defender" + dnum].hp; } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy - 1][zx] > 12)) && (_root.myMap1[zy - 1][zx] > 22)) { _root.myMap1[zy - 1][zx] = _root.myMap1[zy - 1][zx] + 1; _root.updatetile(_root.myMap1, zy - 1, zx); _root.game[(("t_" + dy) + "_") + dx].hp = _root["defender" + dnum].hp; } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx - 1] == 0)) { _root.myMap1[zy][zx - 1] = 15; _root.updatetile(_root.myMap1, zy, zx - 1); _root.game[(("t_" + dy) + "_") + dx].hp = _root["defender" + dnum].hp; } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx - 1] > 12)) && (_root.myMap1[zy][zx - 1] > 22)) { _root.myMap1[zy][zx + 1] = _root.myMap1[zy][zx - 1] + 1; _root.updatetile(_root.myMap1, zy, zx - 1); _root.game[(("t_" + dy) + "_") + dx].hp = _root["defender" + dnum].hp; } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx + 1] == 0)) { _root.myMap1[zy][zx + 1] = 15; _root.updatetile(_root.myMap1, zy, zx + 1); _root.game[(("t_" + dy) + "_") + dx].hp = _root["defender" + dnum].hp; } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx + 1] > 12)) && (_root.myMap1[zy][zx - 1] > 22)) { _root.myMap1[zy][zx + 1] = _root.myMap1[zy][zx - 1] + 1; _root.updatetile(_root.myMap1, zy, zx + 1); _root.game[(("t_" + dy) + "_") + dx].hp = _root["defender" + dnum].hp; } game.clip["zombie" + znum].removeMovieClip(); game.clip.attachMovie("sprite_brit_guard", "zombie" + znum, dp); game.clip["zombie" + znum]._x = rtxiso; game.clip["zombie" + znum]._y = rtyiso; game.clip["zombie" + znum].gotoAndStop("die " + _root["defender" + dnum].killdir); _root.bodycount++; _root.spawnedzombies--; _root["defender" + dnum].exp++; award = _root.zombiecashaward + _root.currentday; if (award > 11) { award = 11; } _root.cash = _root.cash + award; updatecash(); _root.menubar.cashdisp.text = "$" + _root.cash; _root.menubar.bodycount.text = _root.bodycount; } } else { _root["defender" + dnum].shootingdelay--; } } function nightspawn() { spawnedzombies = _root.spawnedzombies; var _local2 = 15 + (_root.currentday * 2); if (_local2 > 30) { _local2 = 30; } if (_root.currentday < 2) { if ((spawnedzombies + 1) < _local2) { spawnzombies(1); _root.spawnedzombies++; } } else if (_root.currentday < 4) { if ((spawnedzombies + 2) < _local2) { spawnzombies(2); _root.spawnedzombies = _root.spawnedzombies + 2; } } else if (_root.currentday < 6) { if ((spawnedzombies + 3) < _local2) { spawnzombies(3); _root.spawnedzombies = _root.spawnedzombies + 3; } } else if (_root.currentday < 8) { if ((spawnedzombies + 4) < _local2) { spawnzombies(4); _root.spawnedzombies = _root.spawnedzombies + 4; } } else if (_root.currentday < 10) { if ((spawnedzombies + 5) < _local2) { spawnzombies(5); _root.spawnedzombies = _root.spawnedzombies + 5; } } else if ((spawnedzombies + 6) < _local2) { spawnzombies(6); _root.spawnedzombies = _root.spawnedzombies + 6; } _root.zombietimer = 60 - ((_root.currentday * 1.25) * 4); if (_root.zombietimer < 12) { _root.zombietimer = 12; } } function placeplayer() { var _local3 = 26; var _local4 = 11; char = 1; _root.player = {hp:15, maxhp:15, xtile:_local4, ytile:_local3, speed:0, moving:false, width:8, height:8}; var _local2 = _root.player; _local2.x = _local2.xtile * game.tileW; _local2.y = _local2.ytile * game.tileW; _local2.xiso = _local2.x - _local2.y; _local2.yiso = (_local2.x + _local2.y) / 2; _local2.depthshift = (game.tileW - _local2.height) / 2; _local2.depth = (((_local2.yiso - _local2.depthshift) * 300) + _local2.xiso) + 1; game.clip.attachMovie("sprite_eng", "player", _local2.depth); _local2.clip = game.clip.player; _local2.clip._x = _local2.xiso; _local2.clip._y = _local2.yiso; _local2.clip.gotoAndStop(1); } function placesecond() { var _local3 = 15; var _local4 = 21; _root.secondstatus = "Alive"; char = 1; _root.second = {hp:5, maxhp:5, xtile:_local4, ytile:_local3, speed:0, moving:false, width:8, height:8}; var _local2 = _root.second; _local2.x = _local2.xtile * game.tileW; _local2.y = _local2.ytile * game.tileW; _local2.xiso = _local2.x - _local2.y; _local2.yiso = (_local2.x + _local2.y) / 2; _local2.depthshift = (game.tileW - _local2.height) / 2; _local2.depth = (((_local2.yiso - _local2.depthshift) * 300) + _local2.xiso) + 1; game.clip.attachMovie("sprite_sci", "second", _local2.depth); _local2.clip = game.clip.second; _local2.clip._x = _local2.xiso; _local2.clip._y = _local2.yiso; _local2.clip.gotoAndStop(1); } function placethird() { var _local3 = 15; var _local4 = 3; _root.thirdstatus = "Alive"; char = 1; _root.third = {hp:5, maxhp:15, xtile:_local4, ytile:_local3, speed:0, moving:false, width:8, height:8}; var _local2 = _root.third; _local2.x = _local2.xtile * game.tileW; _local2.y = _local2.ytile * game.tileW; _local2.xiso = _local2.x - _local2.y; _local2.yiso = (_local2.x + _local2.y) / 2; _local2.depthshift = (game.tileW - _local2.height) / 2; _local2.depth = (((_local2.yiso - _local2.depthshift) * 300) + _local2.xiso) + 1; game.clip.attachMovie("sprite_med", "third", _local2.depth); _local2.clip = game.clip.third; _local2.clip._x = _local2.xiso; _local2.clip._y = _local2.yiso; _local2.clip.gotoAndStop(1); } function spawnzombies(num, convert, x, y) { i = 0; while (i < num) { _root.numberofzombies++; d4 = random(4); tempx = x; tempy = y; var _local4 = random(3); if (((_local4 == 0) && (secondstatus == "Dead")) && (!convert)) { _local4 = random(3); tempx = _root.myMap1[0].length - 1; tempy = random(_root.myMap1.length - 10); } else if (((_local4 == 1) && (thirdstatus == "Dead")) && (!convert)) { tempx = 0; tempy = random(_root.myMap1.length - 10); } else if (!convert) { tempx = random(_root.myMap1[0].length); tempy = 0; } if ((tempx == 0) && (tempy == 0)) { tempx = 1; } _root["zombie" + _root.numberofzombies] = {hp:_root.initialzombiehp + (_root.currentday * _root.zombiehpmodifier), xtile:tempx, ytile:tempy, str:_root.initialzombiestrength + (_root.currentday / 15), moving:false, width:8, height:8}; var ob = _root["zombie" + _root.numberofzombies]; if (_root.thirdstatus == "Alive") { _root["zombie" + _root.numberofzombies].str = _root["zombie" + _root.numberofzombies].str - _root.medicreduction; } ob.x = ob.xtile * game.tileW; ob.y = ob.ytile * game.tileW; ob.xiso = ob.x - ob.y; ob.yiso = (ob.x + ob.y) / 2; ob.depthshift = (game.tileW - ob.height) / 2; ob.depth = (((ob.yiso - ob.depthshift) * 300) + ob.xiso) + 1; game.clip.attachMovie("sprite_brit_guard", "zombie" + _root.numberofzombies, game.clip.getNextHighestDepth()); ob.clip = game.clip["zombie" + _root.numberofzombies]; ob.clip._x = ob.xiso; ob.clip._y = ob.yiso; ob.clip.gotoAndStop("rise south"); ob.clip.mynum = _root.numberofzombies; ob.clip.moving = false; var _local3 = random(4); if ((_root.secondstatus == "Alive") && (_local3 == 0)) { _root["zombie" + _root.numberofzombies].target = "second"; } else if ((_root.thirdstatus == "Alive") && (_local3 == 1)) { _root["zombie" + _root.numberofzombies].target = "third"; } else { _root["zombie" + _root.numberofzombies].target = "player"; } _root["zombie" + _root.numberofzombies].movecount = 0; _root["zombie" + _root.numberofzombies].moving = false; _root["zombie" + _root.numberofzombies].bashing = false; _root["zombie" + _root.numberofzombies].spawned = false; ob.clip.onEnterFrame = function () { ob = game.clip["zombie" + this.mynum]; num = this.mynum; if (_root["zombie" + this.mynum].target == "player") { targetx = _root.player.xtile; targety = _root.player.ytile; } else if (_root["zombie" + this.mynum].target == "second") { targetx = _root.second.xtile; targety = _root.second.ytile; } else if (_root["zombie" + this.mynum].target == "third") { targetx = _root.third.xtile; targety = _root.third.ytile; } if (((random(9600) == 0) || ((_root["zombie" + this.mynum].target == "second") && (_root.secondstatus == "Dead"))) || ((_root["zombie" + this.mynum].target == "third") && (_root.thirdstatus == "Dead"))) { if (_root.secondstatus == "Alive") { _root["zombie" + this.mynum].target = "second"; } else if (_root.thirdstatus == "Alive") { _root["zombie" + this.mynum].target = "third"; } else { _root["zombie" + this.mynum].target = "player"; } } myx = _root["zombie" + num].xtile; myy = _root["zombie" + num].ytile; if (_root["zombie" + num].walling && (_root.game[(("t_" + this.desty) + "_") + this.destx].hp > 0)) { _root.game[(("t_" + this.desty) + "_") + this.destx].hp = _root.game[(("t_" + this.desty) + "_") + this.destx].hp - _root["zombie" + this.mynum].str; frame = "t" + Math.round(_root.game[(("t_" + this.desty) + "_") + this.destx].hp); _root.tiles[(("t_" + this.desty) + "_") + this.destx].inner.gotoAndStop(frame); if (_root.game[(("t_" + this.desty) + "_") + this.destx].hp <= 0) { if (!_root.game[(("t_" + this.desty) + "_") + this.destx].isadefender) { _root.barricades--; } } } if (_root["zombie" + num].walling) { if (_root.currentphase == "Placement") { _root["zombie" + num].walling = false; } if (_root.game[(("t_" + this.desty) + "_") + this.destx].hp <= 0) { _root.myMap1[this.desty][this.destx] = 0; _root.updatetile(_root.myMap1, this.desty, this.destx); bob = _root.game[(("t_" + this.desty) + "_") + this.destx]; _root.tiles[(("t_" + this.desty) + "_") + this.destx].removeMovieClip(); delete bob; _root["zombie" + num].walling = false; _root["zombie" + num].movecount = 0; if (this.dirx == 1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("east"); } else if (this.dirx == -1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("west"); } else if (this.diry == 1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("south"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("north"); } } } if ((!_root["zombie" + num].moving) && (!_root["zombie" + num].walling)) { _root["zombie" + num].moving = true; if (random(20) < 2) { targetx = targetx + random(8); } else if (random(20) < 2) { targety = targety + random(8); } else if (random(20) < 2) { targetx = targetx - random(8); } else if (random(20) < 2) { targety = targety - random(8); } if (random(4) == 0) { if ((myx < targetx) && (!_root["zombie" + num].walling)) { this.diry = 0; this.dirx = 1; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise east"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("east"); } } else if ((myx > targetx) && (!_root["zombie" + num].walling)) { this.diry = 0; this.dirx = -1; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise west"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("west"); } } else if ((myy > targety) && (!_root["zombie" + num].walling)) { this.diry = -1; this.dirx = 0; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise north"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("north"); } } else if ((myy < targety) && (!_root["zombie" + num].walling)) { this.diry = 1; this.dirx = 0; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise south"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("south"); } } } else { if ((myy > targety) && (!_root["zombie" + num].walling)) { this.diry = -1; this.dirx = 0; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise north"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("north"); } } else if ((myy < targety) && (!_root["zombie" + num].walling)) { this.diry = 1; this.dirx = 0; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise south"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("south"); } } else if ((myx < targetx) && (!_root["zombie" + num].walling)) { this.diry = 0; this.dirx = 1; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise east"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("east"); } } else if ((myx > targetx) && (!_root["zombie" + num].walling)) { this.diry = 0; this.dirx = -1; _root["zombie" + this.mynum].movecount = 0; if (!_root["zombie" + num].spawned) { this.diry = 0; this.dirx = 0; _root["zombie" + num].spawned = true; _root.game.clip["zombie" + this.mynum].gotoAndStop("rise west"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("west"); } } if (random(40) < 2) { targetx = targetx + random(8); } else if (random(40) < 2) { targety = targety + random(8); } else if (random(40) < 2) { targetx = targetx - random(8); } else if (random(40) < 2) { targety = targety - random(8); } } ob.x = _root["zombie" + ob.mynum].xtile * game.tileW; ob.y = _root["zombie" + ob.mynum].ytile * game.tileW; this.destx = _root["zombie" + this.mynum].xtile + this.dirx; this.desty = _root["zombie" + this.mynum].ytile + this.diry; if ((this.desty == _root.player.ytile) && (this.destx == _root.player.xtile)) { bob = _root["zombie" + this.mynum]; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = false; _root.game.clip["zombie" + this.mynum].removeMovieClip(); delete bob; _root.player.hp--; game.clip.player.gotoAndStop("hit"); _root.menubar.lives.text = _root.player.hp; _root.spawnedzombies--; if (_root.player.hp <= 0) { _root.timer.text = "GAME OVER!"; tempx = game.clip.player._x + _root.game.clip._x; tempy = game.clip.player._y + _root.game.clip._y; _root.tiles.removeMovieClip(); _root.game.removeMovieClip(); _root.endgame = true; _root.menubar.removeMovieClip(); _root.attachMovie("sprite_eng", "gameoverman", 5, {_x:tempx, _y:tempy}); _root.gameoverman.gotoAndStop("die"); _root.gameoverman._x = 350; _root.gameoverman._y = 280; _root.gameoverman._alpha = 50; _root.gameoverman._xscale = 200; _root.gameoverman._yscale = 200; stopAllSounds(); _root.gotoAndStop("menu"); } } else if (((this.desty == _root.second.ytile) && (this.destx == _root.second.xtile)) && (_root.secondstatus == "Alive")) { bob = _root["zombie" + this.mynum]; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = false; _root.game.clip["zombie" + this.mynum].removeMovieClip(); delete bob; _root.second.hp--; game.clip.second.gotoAndStop("hit"); _root.menubar.secondlives.text = _root.second.hp; _root.spawnedzombies--; if (_root.second.hp <= 0) { _root.secondstatus = "Dead"; game.clip.second.gotoAndStop("die"); } } else if (((this.desty == _root.third.ytile) && (this.destx == _root.third.xtile)) && (_root.thirdstatus == "Alive")) { bob = _root["zombie" + this.mynum]; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = false; _root.game.clip["zombie" + this.mynum].removeMovieClip(); delete bob; _root.third.hp--; game.clip.third.gotoAndStop("hit"); _root.menubar.thirdlives.text = _root.third.hp; _root.spawnedzombies--; if (_root.third.hp <= 0) { _root.thirdstatus = "Dead"; game.clip.third.gotoAndStop("die"); } } if (_root.game[(("t_" + this.desty) + "_") + this.destx].isawall) { _root["zombie" + this.mynum].movecount = 31; _root["zombie" + this.mynum].walling = true; if (this.dirx == 1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("attack east"); } else if (this.dirx == -1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("attack west"); } else if (this.diry == 1) { _root.game.clip["zombie" + this.mynum].gotoAndStop("attack south"); } else { _root.game.clip["zombie" + this.mynum].gotoAndStop("attack north"); } } _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = false; _root["zombie" + this.mynum].xtile = _root["zombie" + this.mynum].xtile + this.dirx; _root["zombie" + this.mynum].ytile = _root["zombie" + this.mynum].ytile + this.diry; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = true; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombienum = this.mynum; if (_root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containstrap || (_root.currentphase == "Placement")) { rtx = _root["zombie" + this.mynum].xtile * game.tileW; rty = _root["zombie" + this.mynum].ytile * game.tileW; rtxiso = rtx - rty; rtyiso = (rtx + rty) / 2; game.clip["zombie" + this.mynum]._x = rtxiso; game.clip["zombie" + this.mynum]._y = rtyiso; if (_root.currentphase == "Defend") { if (_root.game[(("t_" + (_root["zombie" + this.mynum].ytile + 1)) + "_") + _root["zombie" + this.mynum].xtile].containszombie) { _root["zombie" + _root.game[(("t_" + (_root["zombie" + this.mynum].ytile + 1)) + "_") + _root["zombie" + this.mynum].xtile].containszombienum].hp = _root["zombie" + _root.game[(("t_" + (_root["zombie" + this.mynum].ytile + 1)) + "_") + _root["zombie" + this.mynum].xtile].containszombienum].hp - 20; if (_root["zombie" + _root.game[(("t_" + (_root["zombie" + this.mynum].ytile + 1)) + "_") + _root["zombie" + this.mynum].xtile].containszombienum].hp <= 0) { _root["zombie" + _root.game[(("t_" + (_root["zombie" + this.mynum].ytile + 1)) + "_") + _root["zombie" + this.mynum].xtile].containszombienum].hp = 1; } } if (_root.game[(("t_" + (_root["zombie" + this.mynum].ytile - 1)) + "_") + _root["zombie" + this.mynum].xtile].containszombie) { _root["zombie" + _root.game[(("t_" + (_root["zombie" + this.mynum].ytile - 1)) + "_") + _root["zombie" + this.mynum].xtile].containszombienum].hp = _root["zombie" + _root.game[(("t_" + (_root["zombie" + this.mynum].ytile - 1)) + "_") + _root["zombie" + this.mynum].xtile].containszombienum].hp - 20; if (_root["zombie" + _root.game[(("t_" + (_root["zombie" + this.mynum].ytile - 1)) + "_") + _root["zombie" + this.mynum].xtile].containszombienum].hp <= 0) { _root["zombie" + _root.game[(("t_" + (_root["zombie" + this.mynum].ytile - 1)) + "_") + _root["zombie" + this.mynum].xtile].containszombienum].hp = 1; } } if (_root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + (_root["zombie" + this.mynum].xtile + 1)].containszombie) { _root["zombie" + _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + (_root["zombie" + this.mynum].xtile + 1)].containszombienum].hp = _root["zombie" + _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + (_root["zombie" + this.mynum].xtile + 1)].containszombienum].hp - 20; if (_root["zombie" + _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + (_root["zombie" + this.mynum].xtile + 1)].containszombienum].hp <= 0) { _root["zombie" + _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + (_root["zombie" + this.mynum].xtile + 1)].containszombienum].hp = 1; } } if (_root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + (_root["zombie" + this.mynum].xtile - 1)].containszombie) { _root["zombie" + _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + (_root["zombie" + this.mynum].xtile - 1)].containszombienum].hp = _root["zombie" + _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + (_root["zombie" + this.mynum].xtile - 1)].containszombienum].hp - 20; if (_root["zombie" + _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + (_root["zombie" + this.mynum].xtile - 1)].containszombienum].hp <= 0) { _root["zombie" + _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + (_root["zombie" + this.mynum].xtile - 1)].containszombienum].hp = 1; } } _root.myMap1[_root["zombie" + this.mynum].ytile][_root["zombie" + this.mynum].xtile] = 0; _root.updatetile(_root.myMap1, _root["zombie" + this.mynum].ytile, _root["zombie" + this.mynum].xtile); _root.traps--; } fx = _root.game.clip["zombie" + this.mynum]._x; fy = _root.game.clip["zombie" + this.mynum]._y; _root.tiles.attachMovie("fire", "fire" + this.mynum, _root.tiles.getNextHighestDepth(), {_x:fx + 5, _y:fy + 5}); _root.tiles["fire" + this.mynum].swapDepths(_root.game.clip["zombie" + this.mynum].depth); bob = _root["zombie" + this.mynum]; delete bob; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = false; _root.game.clip["zombie" + this.mynum].removeMovieClip(); if (_root.currentphase == "Defend") { _root.bodycount++; _root.spawnedzombies--; _root.cash = _root.cash + (_root.zombiecashaward + _root.currentday); _root.menubar.cashdisp.text = "$" + _root.cash; _root.menubar.bodycount.text = _root.bodycount; } } } if (_root["zombie" + this.mynum].movecount < 30) { ob.y = ob.y + (ob.diry * 0.5); ob.x = ob.x + (ob.dirx * 0.5); ob.xiso = ob.x - ob.y; ob.yiso = (ob.x + ob.y) / 2; ob._x = ob.xiso; ob._y = ob.yiso; ob.depthshift = (_root.game.tileW - _root["zombie" + this.mynum].height) / 2; ob.depth = (((ob.yiso - ob.depthshift) * 300) + ob.xiso) + 1; ob.swapDepths(ob.depth); _root["zombie" + this.mynum].movecount++; } else if (!_root["zombie" + this.mynum].walling) { _root["zombie" + this.mynum].moving = false; } }; i++; } } function work() { if (!_root.gamepaused) { if (_root.playertimer > 0) { if (_root.reloadtime == 4) { playertimer = playertimer - 2.5; } else if (_root.reloadtime == 3.5) { playertimer = playertimer - 2.9; } else if (_root.reloadtime == 3) { playertimer = playertimer - 3.5; } else if (_root.reloadtime == 2.5) { playertimer = playertimer - 4; } else if (_root.reloadtime == 2) { playertimer = playertimer - 5; } if ((_root.playertimer < 220) && (_root.playertimer > 200)) { _root.game.clip.player.reload.text = "---------"; } else if ((_root.playertimer < 200) && (_root.playertimer > 175)) { _root.game.clip.player.reload.text = "--------"; } else if ((_root.playertimer < 175) && (_root.playertimer > 150)) { _root.game.clip.player.reload.text = "-------"; } else if ((_root.playertimer < 150) && (_root.playertimer > 125)) { _root.game.clip.player.reload.text = "------"; } else if ((_root.playertimer < 125) && (_root.playertimer > 100)) { _root.game.clip.player.reload.text = "-----"; } else if ((_root.playertimer < 100) && (_root.playertimer > 75)) { _root.game.clip.player.reload.text = "----"; } else if ((_root.playertimer < 75) && (_root.playertimer > 50)) { _root.game.clip.player.reload.text = "---"; } else if ((_root.playertimer < 50) && (_root.playertimer > 25)) { _root.game.clip.player.reload.text = "--"; } else if ((_root.playertimer < 25) && (_root.playertimer > 0)) { _root.game.clip.player.reload.text = "-"; } } else if (_root.playertimer <= 0) { _root.playertimer = 0; _root.game.clip.player.reload.text = ""; _root.game.clip.player.reload2.text = ""; if (!_root.reloaded) { var _local4 = new Sound(); _local4.attachSound("reload.wav"); _local4.start(); _root.reloaded = true; } } if (!_root.endgame) { if (_root.zombietimer > 0) { _root.zombietimer--; } if ((_root.zombietimer <= 0) && (_root.nightspawning)) { nightspawn(); } _root.movetimer++; if (_root.movetimer == 24) { _root.movetimer = 0; } _root.timeradjust--; if (_root.timeradjust == 0) { _root.timeradjust = 24; if (_root.currentphase == "Defend") { _root.secondssurvived++; if (_root.secondssurvived == 60) { _root.minutessurvived++; _root.secondssurvived = 0; } _root.survivaltime = _root.minutessurvived + (_root.secondssurvived / 100); } _root.timesec--; } if ((_root.timesec == 0) && (_root.timemin == 0)) { if (_root.currentphase == "Placement") { _root.menubar.pause.enabled = false; _root.menubar.pause._alpha = 25; _root.currentphase = "Defend"; _root.timemin = _root.nighttimemin; _root.timesec = _root.nighttimesec; game.clip.player.gotoAndStop("kneeling"); _root.timer.textColor = "0x00FF00"; _root.menubar.daytext.text = "Night " + _root.currentday; nightspawning = true; nightspawn(); _root.music.gotoAndPlay("night"); _root.prepped = "None"; _root.preppedcost = 0; _root.menubar.gunman.enabled = false; _root.menubar.gunmangraph._alpha = 50; _root.menubar.barricade2.enabled = false; _root.menubar.barricade2._alpha = 50; _root.menubar.barricade1.enabled = false; _root.menubar.barricade1._alpha = 50; _root.menubar.trap.enabled = false; _root.menubar.trap._alpha = 50; } else { if (((_root.player.hp < 15) && (_root.second.hp > 0)) && (_root.thirdstatus == "Alive")) { _root.player.hp++; _root.menubar.lives.text = _root.player.hp; } if (((_root.second.hp < 5) && (_root.second.hp > 0)) && (_root.thirdstatus == "Alive")) { _root.second.hp++; } _root.currentphase = "Placement"; _root.timemin = _root.daytimemin; _root.timesec = _root.daytimesec; _root.timer.textColor = "0xFFCC00"; _root.playertimer = 0; _root.currentday++; updatecash(); nightspawning = false; _root.music.gotoAndPlay("day"); game.clip.player.gotoAndStop("stand"); _root.menubar.daytext.text = "Day " + _root.currentday; barricadesmax = barricadesmax + _root.currentday; if (barricadesmax > 75) { barricadesmax = 75; } trapsmax = trapsmax + Math.floor(_root.currentday / 2); if (trapsmax > 25) { trapsmax = 25; } if (_root.currentday == 5) { gunmenmax = 6; } else if (_root.currentday == 8) { gunmenmax = 7; } else if (_root.currentday >= 11) { gunmenmax = 8; } updatecash(); _root.menubar.wait.enabled = true; _root.menubar.wait._alpha = 100; _root.numberofzombies = 0; _root.spawnedzombies = 0; _root.menubar.pause.enabled = true; _root.menubar.pause._alpha = 100; } } else if ((_root.timesec == 0) && (_root.timemin > 0)) { _root.timemin--; _root.timesec = 59; if (_root.currentphase == "Placement") { _root.timer.text = (("Daylight Remaining - " + _root.timemin) + ":") + _root.timesec; } else { _root.timer.text = (("Darkness Remaining - " + _root.timemin) + ":") + _root.timesec; } } else if ((_root.timesec < 10) && (_root.timesec > -1)) { if (_root.currentphase == "Placement") { _root.timer.text = (("Daylight Remaining - " + _root.timemin) + ":0") + _root.timesec; } else { _root.timer.text = (("Darkness Remaining - " + _root.timemin) + ":0") + _root.timesec; } } else if (_root.timesec > 9) { if (_root.currentphase == "Placement") { _root.timer.text = (("Daylight Remaining - " + _root.timemin) + ":") + _root.timesec; } else { _root.timer.text = (("Darkness Remaining - " + _root.timemin) + ":") + _root.timesec; } } _root.menubar.gunmenmax.text = _root.gunmenmax; _root.menubar.trapsmax.text = _root.trapsmax; _root.menubar.barricadesmax.text = _root.barricadesmax; _root.menubar.gunmen.text = _root.gunmen; _root.menubar.traps.text = _root.traps; _root.menubar.barricades.text = _root.barricades; _root.menubar.ammo.text = _root.ammo; _root.menubar.ammomax.text = _root.ammomax; _root.menubar.shots.text = _root.playershots; _root.menubar.scientist.text = _root.second.hp; _root.menubar.medic.text = _root.third.hp; _root.menubar.reloadtime.text = _root.reloadtime + " sec"; _root.menubar.playerdamage.text = _root.playerdamage; var _local2 = ((2 * game.clip._ymouse) - game.clip._xmouse) / 2; var _local3 = game.clip._xmouse + _local2; game.ymouse = Math.round(_local2 / game.tileW); game.xmouse = Math.round(_local3 / game.tileW) - 1; game.targy = Math.round(_local2 / game.tileW); game.targx = Math.round(_local3 / game.tileW) - 1; if (((((game.xmouse >= 0) && (game.ymouse >= 0)) && (game.xmouse <= (myMap1[1].length - 1))) && (game.ymouse <= (myMap1.length - 1))) && (_root.currentphase == "Placement")) { _root.mouse._x = ((game.xmouse - game.ymouse) * game.tileW) + game.clip._x; _root.mouse._y = (((game.xmouse + game.ymouse) * game.tileW) / 2) + 50; } else { _root.mouse._x = 1000; _root.mouse._y = 1000; } } } } Stage.scaleMode = "noScale"; Stage.align = "C"; animplayed = false; drawmode = "Walls"; secondssurvived = 0; minutessurvived = 0; survivaltime = 0; playerdamage = 65; reloadtime = 4; speedcost = 150; damagecost = 150; playertimer = 0; reloaded = true; gunmanhp = 50; gunmanpower = 20; nightspawning = false; titleon = false; spawnedzombies = 0; endgame = false; zombiecashaward = 6; initialzombiehp = 60; initialzombiestrength = 0.8; zombiehpmodifier = 18; secondstatus = "Alive"; thirdstatus = "Alive"; medicreduction = 0.35; ammo = 500; ammomax = 500; bodycount = 0; zombietimer = 0; numberofzombies = 0; barricadesmax = 60; barricades = 29; trapsmax = 15; traps = 0; gunmenmax = 5; gunmen = 0; movetimer = 0; defenders = 0; currentday = 0; timemin = 10; timesec = 2; daytimemin = 1; daytimesec = 30; nighttimemin = 1; nighttimesec = 45; timeradjust = 1; currentphase = "Placement"; mousemode = "Normal"; gamepaused = false; cash = 1200; prepped = "None"; preppedcost = 0; myMap1 = [[6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 4, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 4, 6], [6, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 4, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 4, 4, 0, 4, 0, 4, 4, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 6], [6, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6], [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]]; game = {tileW:15, tileH:15}; towercount = 0; monstercount = 0; scrollspeed = 100; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.diggable = false; game.Tile15.prototype.buildable = true; game.Tile15.prototype.containstower = false; game.Tile15.prototype.cost = 4; game.Tile15.prototype.frame = 15; game.Tile16 = function () { }; game.Tile16.prototype.walkable = true; game.Tile16.prototype.diggable = false; game.Tile16.prototype.buildable = true; game.Tile16.prototype.containstower = false; game.Tile16.prototype.cost = 4; game.Tile16.prototype.frame = 16; game.Tile17 = function () { }; game.Tile17.prototype.walkable = true; game.Tile17.prototype.diggable = false; game.Tile17.prototype.buildable = true; game.Tile17.prototype.containstower = false; game.Tile17.prototype.cost = 4; game.Tile17.prototype.frame = 17; game.Tile18 = function () { }; game.Tile18.prototype.walkable = true; game.Tile18.prototype.diggable = false; game.Tile18.prototype.buildable = true; game.Tile18.prototype.containstower = false; game.Tile18.prototype.cost = 4; game.Tile18.prototype.frame = 18; game.Tile19 = function () { }; game.Tile19.prototype.walkable = true; game.Tile19.prototype.diggable = false; game.Tile19.prototype.buildable = true; game.Tile19.prototype.containstower = false; game.Tile19.prototype.cost = 4; game.Tile19.prototype.frame = 19; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.diggable = false; game.Tile20.prototype.buildable = true; game.Tile20.prototype.containstower = false; game.Tile20.prototype.cost = 4; game.Tile20.prototype.frame = 20; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.diggable = false; game.Tile21.prototype.buildable = true; game.Tile21.prototype.containstower = false; game.Tile21.prototype.cost = 4; game.Tile21.prototype.frame = 21; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.diggable = false; game.Tile22.prototype.buildable = true; game.Tile22.prototype.containstower = false; game.Tile22.prototype.cost = 4; game.Tile22.prototype.frame = 22; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.diggable = false; game.Tile0.prototype.buildable = true; game.Tile0.prototype.containstower = false; game.Tile0.prototype.cost = 4; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = true; game.Tile1.prototype.diggable = true; game.Tile1.prototype.buildable = true; game.Tile1.prototype.containstower = true; game.Tile1.prototype.cost = 6; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.diggable = false; game.Tile2.prototype.buildable = false; game.Tile2.prototype.containstower = true; game.Tile2.prototype.cost = 999; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.diggable = false; game.Tile3.prototype.buildable = false; game.Tile3.prototype.upgradable = false; game.Tile3.prototype.containstower = true; game.Tile3.prototype.isawall = true; game.Tile3.prototype.hp = 100; game.Tile3.prototype.cost = 25; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.diggable = false; game.Tile4.prototype.upgradable = true; game.Tile4.prototype.buildable = false; game.Tile4.prototype.containstower = true; game.Tile4.prototype.isawall = true; game.Tile4.prototype.hp = 50; game.Tile4.prototype.cost = 25; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = true; game.Tile5.prototype.diggable = false; game.Tile5.prototype.upgradable = false; game.Tile5.prototype.buildable = false; game.Tile5.prototype.containstrap = true; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = true; game.Tile6.prototype.diggable = false; game.Tile6.prototype.buildable = false; game.Tile6.prototype.containstower = false; game.Tile6.prototype.entry = true; game.Tile6.prototype.cost = 4; game.Tile6.prototype.frame = 1; buildMap(_root.myMap1); _root.attachMovie("menubar2", "menubar", 3, {_x:0, _y:422}); placeplayer(); _root.menubar.lives.text = _root.player.hp; placesecond(); placethird(); _root.attachMovie("tip_window", "tip_window", 50, {_x:550, _y:5}); updatecash(); stop();
Instance of Symbol 101 MovieClip [empty] "controller" in Frame 5
onClipEvent (enterFrame) { _root.work(); } onClipEvent (mouseUp) { _root.getTarget(); } onClipEvent (keyDown) { if (Key.isDown(32)) { _root.prepped = "None"; _root.prepcost = 0; _root.mouse.mousetip.removeMovieClip(); _root.menubar.bigtext.text = ""; _root.menubar.smalltext.text = ""; } }
Symbol 152 MovieClip Frame 1
function LOGO_IN() { var _local4 = new mx.transitions.Tween(AGlogo_mc, "_y", mx.transitions.easing.Strong.easeIn, -75, 85, 12, false); _local4.onMotionFinished = function () { LOGO_SMASH(); var _local2 = new mx.transitions.Tween(AGlogo_mc, "_y", mx.transitions.easing.Bounce.easeOut, 60, 85, 6, false); var _local1 = new mx.transitions.Tween(AGlogo_mc, "_x", mx.transitions.easing.Bounce.easeOut, 30, 50, 6, false); var _local3 = new mx.transitions.Tween(AGpresented_mc, "_y", mx.transitions.easing.Bounce.easeOut, 15, 25, 6, false); var _local4 = new mx.transitions.Tween(AGpresented_mc, "_x", mx.transitions.easing.Bounce.easeOut, 110, 100, 6, false); }; } function LOGO_SMASH() { AG_SMASH.start(); AGclick_btn._visible = true; } function AG_HOLD_COUNTER() { if (AG_COUNT == AG_TIME) { clearInterval(AG_HOLD_ID); _level0.START_ping.broadcastMessage("presented"); _root.play(); this.unloadMovie(); } else { AG_COUNT++; } } _parent.stop(); var AG_SMASH = new Sound(); AG_SMASH.attachSound("Smash"); var AG_COUNT = 0; var AG_TIME = 4; var AG_HOLD_ID; AG_HOLD_ID = setInterval(this, "AG_HOLD_COUNTER", 1000); AGpresented_mc._alpha = 0; AGclick_btn._visible = false; AGlogo_mc._y = -70; var AGpresented_IN = (new mx.transitions.Tween(AGpresented_mc, "_alpha", mx.transitions.easing.Strong.easeIn, 0, 100, 12, false)); AGpresented_IN.onMotionFinished = function () { LOGO_IN(); }; AGskip_btn.onRelease = function () { AG_COUNT = AG_TIME; AG_HOLD_COUNTER(); };
Symbol 631 MovieClip Frame 1
if (yy.savescore == 1) { if (ipb_score == undefined) { ipb_score = eval (_global.ipb_scoreVar); } xx = new LoadVars(); xx.arcadegid = _root.ibpro_gameid; xx.gscore = ipb_score; xx.gname = _global.ipb_get_gname(); xx.enscore = (ipb_score * yy.randchar) ^ yy.randchar2; xx.send("index.php?autocom=arcade&do=savescore", "_self", "POST"); stop(); } _global.ipbSend = function (ipb_score) { _root._visible = false; _root.enabled = false; xx = new LoadVars(); yy = new LoadVars(); xx.sendAndLoad("index.php?autocom=arcade&do=verifyscore", yy, "POST"); };
Instance of Symbol 723 MovieClip "slider" in Symbol 724 MovieClip [slider] Frame 1
on (release, rollOver, rollOut, dragOver ?0D000000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseDown, data, initialize, release, releaseOutside, dragOver, dragOut, keyPress "<?#20>" ?38100000?) { } onClipEvent/on (load, mouseMove, mouseDown, keyPress "<?#26>" ?35180000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseDown, release, releaseOutside, rollOver, dragOver, dragOut, construct ?61180000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, mouseDown, data, initialize, press, release ?31200000?) { } //component parameters onClipEvent/on (mouseUp, data, initialize, press, release, rollOut, dragOver ?7C200000?) { } onClipEvent/on (enterFrame, mouseUp, data, release, dragOut, keyPress "$" ?A6200000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, keyUp, press, release, rollOut, keyPress "<?#0>", construct ?3E700000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, press, rollOver, rollOut, dragOut, keyPress "N", construct ?3B200000?) { } onClipEvent/on (unload, mouseMove, mouseDown, keyUp, press, release, releaseOutside, rollOver, rollOut, dragOut, keyPress "<" ?50F80000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, data, initialize, press, rollOver, rollOut, keyPress "þ", construct ?7D180000?) { } onClipEvent/on (enterFrame, unload, mouseMove, mouseDown, keyUp, data, press, release, releaseOutside, rollOver, rollOut ?A3A80000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, mouseUp, keyDown, data, initialize, press, release, releaseOutside, rollOver, dragOut, keyPress "Þ" ?26380000?) { } //component parameters onClipEvent/on (unload, mouseMove, mouseUp, keyDown, keyUp, data, initialize, press, releaseOutside, rollOver, dragOver, dragOut, keyPress "Â", construct ?71800000?) { } //component parameters onClipEvent/on (unload, mouseMove, mouseUp, keyDown, keyUp, data, initialize, press, release, rollOut, dragOut, keyPress "'", construct ?71100000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseUp, keyUp, releaseOutside, rollOver, rollOut, dragOver, dragOut, keyPress "^", construct ?A7100000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, keyUp, initialize, rollOver, dragOut ?00600000?) { } onClipEvent/on (enterFrame, mouseMove, mouseUp, keyDown, keyUp, data, press, releaseOutside, rollOver, rollOut, keyPress "<?#20>" ?EE100000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseMove, keyUp, data, initialize, rollOver, dragOver, dragOut ?7C900000?) { } //component parameters onClipEvent/on (mouseUp, initialize, release, rollOver, rollOut, dragOver, dragOut, keyPress "*", construct ?23A80000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseUp, keyUp, initialize, press, release, dragOver, construct ?CFF80000?) { } onClipEvent/on (load, enterFrame, keyDown, data, press, releaseOutside, dragOut, keyPress "Õ" ?76500000?) { } //component parameters onClipEvent/on (mouseMove, keyDown, data, press, release, releaseOutside, dragOver, dragOut, keyPress "Œ", construct ?CD900000?) { } onClipEvent/on (load, unload, mouseMove, data, releaseOutside, rollOut, keyPress "I" ?00C00000?) { } //component parameters onClipEvent/on (load, mouseUp, press, releaseOutside, rollOver, rollOut, dragOver, dragOut, construct ?9A080000?) { } //component parameters onClipEvent/on (data, press, rollOver, rollOut, construct ?10E80000?) { } //component parameters onClipEvent/on (load, keyDown, keyUp, data, initialize, release, releaseOutside, rollOut, dragOver, dragOut, construct ?CA680000?) { } onClipEvent/on (mouseUp, keyUp, dragOut, keyPress "F" ?8F680000?) { } onClipEvent (unload, mouseDown, keyUp ?65100000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, press, construct ?EDF00000?) { } onClipEvent/on (load, enterFrame, mouseMove, mouseDown, mouseUp, press, release, releaseOutside, rollOver, rollOut, dragOut, keyPress "P" ?5D400000?) { } //component parameters onClipEvent/on (data, release, releaseOutside, rollOut, construct ?10480000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, keyDown, data, initialize, release, rollOut, keyPress "<?#0>" ?F7A80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, mouseUp, keyUp, initialize, press, releaseOutside, rollOver, rollOut, dragOut, keyPress "<?#0>" ?50980000?) { } //component parameters onClipEvent/on (load, unload, data, initialize, release, releaseOutside, dragOver ?C1880000?) { } //component parameters onClipEvent/on (data, initialize, press, dragOver, construct ?BA000000?) { } //component parameters onClipEvent/on (initialize, keyPress "‹" ?B0580000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseUp, keyUp, data, initialize, press, release, rollOver, rollOut, dragOver, construct ?43080000?) { } onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, keyDown, press, dragOver, keyPress "`" ?AFB80000?) { } //component parameters onClipEvent/on (data, initialize, release, rollOver, construct ?80B80000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, data, initialize, press, releaseOutside, rollOver, rollOut, dragOver, dragOut ?B5680000?) { } onClipEvent/on (mouseDown, mouseUp, keyUp, dragOut ?B8580000?) { } //component parameters onClipEvent/on (dragOut, construct ?AB200000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, keyUp, data, initialize, releaseOutside, rollOut, dragOver, keyPress "<?#20>" ?00500000?) { } onClipEvent/on (load, mouseDown, keyDown, releaseOutside ?17000000?) { } onClipEvent/on (mouseMove, keyDown, press, release, releaseOutside, rollOver, dragOut ?80C00000?) { } //component parameters onClipEvent/on (load, unload, mouseDown, mouseUp, keyDown, release, releaseOutside, rollOver, rollOut, dragOver, dragOut, keyPress "¨", construct ?E2A00000?) { } //component parameters onClipEvent/on (mouseMove, mouseDown, keyDown, keyUp, initialize, release, rollOver, dragOut, keyPress "#" ?7B280000?) { } onClipEvent/on (mouseMove, release, releaseOutside ?00800000?) { } //component parameters onClipEvent/on (unload, mouseMove, mouseUp, keyDown, keyUp, keyPress "6", construct ?90000000?) { } on (dragOut, keyPress "ð" ?FF080000?) { } onClipEvent/on (unload, mouseDown, mouseUp, keyDown, keyUp, press, releaseOutside, rollOut ?54F00000?) { } //component parameters onClipEvent/on (load, unload, keyUp, initialize, press, release, releaseOutside, rollOver, rollOut, dragOut ?29500000?) { } onClipEvent/on (load, unload, keyDown, data, release, releaseOutside, rollOut, dragOut, keyPress "õ" ?5F580000?) { } onClipEvent/on (enterFrame, mouseDown, mouseUp, keyUp, data, release, dragOver, keyPress "è" ?F7600000?) { } //component parameters onClipEvent/on (unload, mouseDown, mouseUp, keyDown, initialize, press, rollOut, dragOut, keyPress "5" ?00180000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, data, press, releaseOutside, rollOver, rollOut, keyPress "", construct ?2B900000?) { } //component parameters onClipEvent/on (enterFrame, mouseUp, keyUp, data, release, rollOver, rollOut, dragOver, dragOut, construct ?6A400000?) { } //component parameters onClipEvent/on (load, mouseMove, initialize, release, dragOver, dragOut, keyPress "§", construct ?4C980000?) { } //component parameters onClipEvent/on (enterFrame, unload, data, initialize, press, release, rollOver, rollOut, keyPress "j", construct ?55D00000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseDown, keyDown, keyUp, releaseOutside, rollOut, dragOver, construct ?11A80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, keyDown, press, release, rollOut, construct ?46100000?) { } //component parameters onClipEvent/on (load, unload, mouseDown, mouseUp, keyDown, keyUp, initialize, press, keyPress "˜" ?3C500000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, data, release, releaseOutside, rollOver, dragOut, keyPress "(", construct ?55880000?) { } onClipEvent/on (unload, mouseDown, data, press, release, rollOver, keyPress "<?#20>" ?03080000?) { } onClipEvent/on (enterFrame, unload, mouseMove, releaseOutside, dragOut ?4A000000?) { } onClipEvent/on (enterFrame, mouseMove, mouseDown, mouseUp, keyUp, releaseOutside, rollOut, dragOut, keyPress "<?#0>" ?6DE80000?) { } //component parameters onClipEvent/on (mouseDown, data, press, release, construct ?58E00000?) { } onClipEvent/on (load, mouseDown, mouseUp, keyDown, data, press, releaseOutside, rollOut, dragOut ?77C00000?) { } //component parameters onClipEvent/on (mouseDown, mouseUp, keyDown, press, release, dragOver, keyPress "q", construct ?25500000?) { } //component parameters onClipEvent/on (load, unload, mouseDown, mouseUp, keyDown, data, press, releaseOutside, rollOut, dragOut, keyPress "T", construct ?05080000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseDown, keyDown, data, initialize, press, releaseOutside, rollOut ?6C900000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, keyUp, data, initialize, press, rollOut, keyPress "¨", construct ?63080000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, keyUp, initialize, release, releaseOutside, rollOut, dragOut, construct ?B8100000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, mouseDown, mouseUp, keyDown, keyUp, data, initialize, releaseOutside, rollOut, dragOut ?A8500000?) { } onClipEvent/on (mouseMove, mouseDown, mouseUp, keyUp, data, releaseOutside, rollOver, dragOut, keyPress "ä" ?B5300000?) { } //component parameters onClipEvent/on (press, construct ?74C80000?) { } onClipEvent/on (enterFrame, press, release, releaseOutside, rollOver, dragOver, dragOut, keyPress "" ?8A400000?) { } onClipEvent/on (mouseDown, data, press, release, dragOut, keyPress "Ò" ?10E80000?) { } //component parameters onClipEvent/on (mouseMove, mouseDown, mouseUp, keyDown, keyUp, data, initialize, press, releaseOutside, rollOver, rollOut, keyPress "³", construct ?85980000?) { } onClipEvent/on (load, unload, mouseMove, mouseDown, releaseOutside, dragOut ?DC600000?) { } //component parameters onClipEvent/on (load, keyDown, data, initialize, rollOver, rollOut, construct ?75F80000?) { } onClipEvent/on (load, enterFrame, unload, mouseDown, keyDown, keyUp, press, release, dragOut ?77080000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, mouseDown, keyUp, press, rollOut, keyPress "ÿ", construct ?77F80000?) { } //component parameters onClipEvent/on (enterFrame, mouseDown, release, releaseOutside, rollOut, dragOut, construct ?0F580000?) { } onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, press, releaseOutside ?58780000?) { } //component parameters onClipEvent (load, unload, construct ?6C380000?) { } onClipEvent/on (mouseDown, data, press, release, keyPress "£" ?E6C80000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseDown, mouseUp, keyDown, keyUp, initialize, press, releaseOutside, rollOver, rollOut, dragOut, keyPress "µ" ?70A80000?) { } //component parameters onClipEvent (data, construct ?91E80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, mouseDown, mouseUp, keyUp, data, rollOver, construct ?7E980000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, keyDown, data, initialize, releaseOutside, rollOut, dragOut, keyPress "b" ?E8280000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, mouseUp, keyDown, dragOut, keyPress "²", construct ?8A000000?) { } onClipEvent/on (enterFrame, mouseMove, mouseUp, data, press, release, releaseOutside, dragOver ?00E00000?) { } //component parameters onClipEvent/on (mouseUp, initialize, release, rollOver ?08000000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, keyUp, data, initialize, release, rollOut, keyPress "¼" ?20280000?) { } //component parameters onClipEvent/on (enterFrame, keyDown, keyUp, press, rollOver, construct ?E2480000?) { } //component parameters onClipEvent/on (load, keyUp, initialize, press, release, releaseOutside, rollOver, rollOut, dragOver, dragOut ?0BA80000?) { } onClipEvent/on (enterFrame, unload, mouseMove, mouseDown, keyDown, press, dragOver, dragOut, keyPress "Ç" ?17F80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, keyUp, data, initialize, press, releaseOutside, rollOver, dragOver, dragOut, construct ?57500000?) { } //component parameters onClipEvent/on (data, press, dragOut, keyPress "<?#21>", construct ?A4500000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseDown, dragOut, construct ?48000000?) { } //component parameters onClipEvent/on (enterFrame, mouseDown, mouseUp, keyDown, data, press, releaseOutside, rollOut, dragOver, dragOut, keyPress "f", construct ?33800000?) { } onClipEvent/on (load, unload, mouseMove, mouseDown, mouseUp, keyDown, press, release, rollOver ?76C80000?) { } onClipEvent/on (enterFrame, unload, mouseMove, mouseDown, keyUp, releaseOutside, rollOver, dragOut ?76A00000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseUp, keyUp, data, initialize, releaseOutside, rollOut, dragOver, dragOut ?AE180000?) { } //component parameters onClipEvent/on (load, mouseUp, data, initialize, releaseOutside, rollOut, dragOver, dragOut, construct ?24800000?) { } onClipEvent/on (load, mouseDown, keyDown, release, releaseOutside, rollOut, dragOver, dragOut, keyPress "þ" ?CFC80000?) { } //component parameters onClipEvent/on (load, unload, mouseUp, keyUp, initialize, press, release, rollOver, rollOut, dragOut, keyPress "3" ?44B80000?) { } onClipEvent/on (load, enterFrame, mouseMove, data, press, release, dragOut, keyPress "<?#30>" ?24200000?) { } onClipEvent/on (enterFrame, mouseMove, mouseUp, dragOut, keyPress "e" ?F0080000?) { } onClipEvent/on (enterFrame, keyDown, data, press, rollOver, rollOut, dragOver ?00400000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, release, rollOver, dragOut, construct ?EAE80000?) { } //component parameters onClipEvent/on (mouseUp, keyDown, initialize, press, rollOut, dragOver, dragOut, construct ?31900000?) { } onClipEvent/on (enterFrame, data, releaseOutside, rollOver, dragOver, keyPress "T" ?00500000?) { } //component parameters onClipEvent/on (load, unload, mouseDown, mouseUp, keyUp, initialize, rollOver, rollOut, dragOut, construct ?94F80000?) { } onClipEvent (enterFrame, mouseMove, keyDown, keyUp ?FB080000?) { } on (release, releaseOutside, rollOver, dragOver, keyPress "<Space>" ?0AC00000?) { } //component parameters onClipEvent/on (mouseMove, keyDown, keyUp, initialize, rollOver, dragOver, construct ?28580000?) { } //component parameters onClipEvent/on (mouseDown, keyDown, keyUp, initialize, release, releaseOutside, rollOver, rollOut, dragOver, dragOut ?08C80000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseDown, mouseUp, keyDown, data, initialize, release, rollOver, dragOut, keyPress "ñ" ?71200000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseUp, keyDown, initialize, releaseOutside, rollOut, dragOut, keyPress "<?#0>", construct ?16580000?) { } //component parameters onClipEvent/on (enterFrame, data, initialize, release, releaseOutside, rollOver, rollOut, dragOut ?31680000?) { } //component parameters onClipEvent/on (load, enterFrame, press, release, releaseOutside, rollOver, rollOut, dragOver, dragOut, keyPress "®", construct ?A8280000?) { } onClipEvent/on (load, unload, mouseMove, press, release, rollOver, rollOut, dragOver, dragOut, keyPress "µ" ?39500000?) { } onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, keyUp, data, press, release, releaseOutside, rollOut, dragOver, dragOut ?E6900000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, keyDown, keyUp, data, press, release, releaseOutside, rollOut, dragOut, construct ?24B00000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseDown, keyDown, keyUp, initialize, release, rollOver, rollOut, keyPress "x", construct ?01980000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseDown, mouseUp, data, release, rollOver, rollOut, dragOver, construct ?B4D00000?) { } //component parameters onClipEvent/on (keyDown, keyUp, initialize, release, rollOver, dragOver ?8C500000?) { } //component parameters onClipEvent/on (load, mouseMove, keyDown, initialize, press, release, releaseOutside, rollOut, dragOut ?08180000?) { } onClipEvent/on (keyUp, data, press, dragOut ?10280000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, keyDown, initialize, press, release, releaseOutside, dragOver, dragOut, construct ?46E80000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, mouseDown, keyDown, data, press, dragOver, dragOut, construct ?1D500000?) { } //component parameters onClipEvent/on (enterFrame, initialize, release, rollOut, dragOver, keyPress "Ô" ?00500000?) { } //component parameters onClipEvent/on (unload, mouseUp, keyDown, press, releaseOutside, dragOver, dragOut, construct ?45200000?) { } onClipEvent/on (enterFrame, unload, mouseDown, keyDown, keyUp, data, press, release, releaseOutside, rollOver, dragOut, keyPress "t" ?42100000?) { } //component parameters onClipEvent/on (unload, mouseMove, mouseDown, keyDown, dragOut, keyPress "¤", construct ?1C000000?) { } onClipEvent/on (load, unload, keyDown, releaseOutside, rollOut, dragOut, keyPress "<Backspace>" ?1CE80000?) { } //component parameters onClipEvent/on (initialize, dragOut, keyPress "\" ?B4480000?) { } onClipEvent/on (unload, mouseMove, press ?EAE80000?) { } //component parameters onClipEvent/on (unload, mouseDown, keyDown, initialize, release, releaseOutside, dragOver, construct ?AEA80000?) { } onClipEvent/on (enterFrame, mouseMove, release, releaseOutside, rollOver, dragOver, keyPress "<?#0>" ?ACF80000?) { } onClipEvent/on (load, unload, mouseMove, mouseUp, keyDown, keyUp, data, press, release, rollOver, dragOver, keyPress "Ù" ?A3B80000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseDown, mouseUp, keyDown, keyUp, data, initialize, press, release, releaseOutside, rollOver, dragOver, keyPress "Ó" ?8E580000?) { } //component parameters onClipEvent/on (load, mouseDown, mouseUp, initialize, press, releaseOutside, rollOut, dragOut, construct ?1C200000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, data, initialize, release, rollOver, rollOut, dragOut, construct ?2F100000?) { } //component parameters onClipEvent/on (enterFrame, unload, keyDown, keyUp, data, initialize, release, releaseOutside, construct ?AB900000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, keyDown, keyUp, press, rollOut, keyPress "<Left>", construct ?52B00000?) { } //component parameters onClipEvent/on (unload, mouseMove, keyDown, initialize, release, releaseOutside, rollOver, keyPress "k", construct ?2A600000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, keyDown, initialize, release, rollOver ?28000000?) { } //component parameters onClipEvent/on (load, data, initialize, releaseOutside, dragOver, construct ?E6E80000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, keyDown, keyUp, initialize, press, rollOut, dragOut, keyPress "<PgDn>" ?0CE00000?) { } on (release, rollOver, dragOut, keyPress "^" ?00480000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseUp, keyDown, keyUp, release, rollOver, dragOver, dragOut, keyPress "<?#0>", construct ?A2300000?) { } onClipEvent/on (load, mouseUp, keyUp, data, release, keyPress "<?#21>" ?AD600000?) { } onClipEvent/on (enterFrame, mouseUp, keyUp, rollOut ?B9000000?) { } //component parameters onClipEvent/on (load, mouseUp, initialize, release, rollOver, dragOver ?0B000000?) { } //component parameters onClipEvent/on (load, mouseUp, keyDown, release, rollOver, rollOut, keyPress ".", construct ?14A00000?) { } //component parameters onClipEvent/on (mouseUp, data, initialize, press, dragOver, dragOut, keyPress "€" ?28580000?) { } //component parameters onClipEvent/on (mouseDown, mouseUp, keyDown, keyUp, initialize, releaseOutside, rollOut, keyPress "–" ?0FA80000?) { } onClipEvent/on (load, unload, keyUp, press, rollOver, rollOut ?19000000?) { } //component parameters onClipEvent/on (enterFrame, mouseUp, initialize, release, rollOver, rollOut, construct ?A9B80000?) { } onClipEvent/on (load, mouseUp, keyUp, release, releaseOutside, dragOut, keyPress "¤" ?1F300000?) { } //component parameters onClipEvent/on (press, releaseOutside, construct ?C0C80000?) { } //component parameters onClipEvent/on (data, initialize, releaseOutside, rollOver, dragOver ?20D80000?) { } onClipEvent/on (enterFrame, mouseMove, mouseUp, keyUp, releaseOutside, dragOver, dragOut ?49000000?) { } //component parameters onClipEvent/on (load, unload, mouseUp, keyDown, data, initialize, press, rollOver, rollOut ?09A80000?) { } //component parameters onClipEvent/on (enterFrame, mouseDown, keyDown, keyUp, initialize, releaseOutside, rollOver, rollOut, dragOver, keyPress "" ?EA700000?) { } //component parameters onClipEvent/on (enterFrame, mouseDown, mouseUp, press, release, releaseOutside, dragOver, construct ?61F00000?) { } onClipEvent/on (mouseDown, data, release, rollOver, keyPress "<Up>" ?6C400000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, keyUp, initialize, releaseOutside, dragOver ?B3180000?) { } //component parameters onClipEvent/on (keyDown, data, initialize, press, rollOut, keyPress "&" ?74E80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, keyDown, initialize, press, rollOver, dragOver, keyPress "»", construct ?84A00000?) { } //component parameters onClipEvent/on (mouseMove, press, releaseOutside, construct ?9F100000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, keyUp, data, initialize, press, rollOver, rollOut, dragOver, dragOut, keyPress "A", construct ?AB000000?) { } onClipEvent/on (enterFrame, unload, mouseMove, keyDown, rollOver ?10900000?) { } //component parameters onClipEvent/on (load, enterFrame, data, rollOver, dragOut, construct ?94800000?) { } //component parameters onClipEvent/on (load, mouseMove, mouseUp, keyUp, data, press, releaseOutside, rollOver, dragOut, construct ?A1400000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseDown, initialize, press, release, rollOut, dragOver, dragOut, keyPress "v" ?D2300000?) { } //component parameters onClipEvent/on (mouseMove, keyDown, initialize, rollOver, dragOver, construct ?B0F80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseUp, keyUp, initialize, press, release, releaseOutside, rollOver, rollOut, keyPress "ˆ" ?2E100000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, keyDown, keyUp, initialize, release, releaseOutside, rollOut, keyPress "<?#20>" ?D1800000?) { } onClipEvent/on (unload, data, release, releaseOutside, rollOver, keyPress "Ð" ?1B980000?) { } //component parameters onClipEvent/on (data, rollOver, dragOver, construct ?00A00000?) { } onClipEvent/on (mouseDown, data, press, release, keyPress "g" ?B9C80000?) { } onClipEvent/on (unload, mouseMove, mouseUp, keyDown, data, release, rollOver, dragOut, keyPress "\" ?1BB80000?) { } onClipEvent/on (load, enterFrame, mouseMove, mouseUp, keyUp, releaseOutside, dragOver ?1D000000?) { } onClipEvent/on (unload, mouseMove, mouseUp, keyDown, data, release, rollOver, dragOut, keyPress "\" ?1BB80000?) { } //component parameters onClipEvent/on (enterFrame, mouseDown, mouseUp, keyUp, data, press, releaseOutside, rollOver, rollOut, dragOver, keyPress "É", construct ?47D80000?) { } onClipEvent (keyUp ?0D100000?) { } onClipEvent/on (load, unload, mouseMove, mouseDown, mouseUp, keyDown, data, press, release, rollOut, dragOver ?D6D80000?) { } //component parameters onClipEvent/on (unload, mouseMove, mouseUp, keyDown, initialize, release, dragOver, dragOut, construct ?97300000?) { } //component parameters onClipEvent/on (mouseDown, mouseUp, release, releaseOutside, rollOut, dragOver, dragOut, construct ?28780000?) { } //component parameters onClipEvent/on (load, mouseDown, keyDown, keyUp, data, initialize, press, release, releaseOutside, rollOver, rollOut, dragOut, keyPress "Ž", construct ?6AC00000?) { } //component parameters onClipEvent/on (enterFrame, mouseUp, keyUp, initialize, press, release, releaseOutside, construct ?02900000?) { } //component parameters onClipEvent/on (load, unload, mouseUp, keyUp, data, initialize, release, releaseOutside, rollOut, dragOver, dragOut, keyPress "{" ?8F500000?) { } //component parameters onClipEvent/on (load, mouseMove, mouseDown, mouseUp, keyUp, data, press, rollOut, dragOver, keyPress "<?#20>", construct ?ABC00000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseMove, keyDown, data, release, releaseOutside, rollOut, dragOver, dragOut, construct ?52700000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseDown, keyUp, data, press, release, releaseOutside, rollOver, dragOut, construct ?EB100000?) { } //component parameters onClipEvent/on (initialize, dragOut, construct ?52980000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, keyDown, keyUp, data, press, releaseOutside, rollOut, dragOver, construct ?57680000?) { (new ()[]());// not popped // swfAction0x2E // Unknown action } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseDown, keyUp, data, initialize, press, rollOver, rollOut, dragOver, dragOut, construct ?F4C00000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseUp, initialize, press, release, releaseOutside, rollOver, rollOut, construct ?68400000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, keyDown, keyUp, data, initialize, release, releaseOutside, rollOver, dragOut, construct ?15480000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseDown, mouseUp, initialize, press, release, rollOver, dragOut ?2B700000?) { } //component parameters onClipEvent/on (mouseMove, mouseDown, keyUp, data, rollOver, rollOut, dragOver, dragOut, construct ?7BE80000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, data, initialize, releaseOutside, dragOut, construct ?C8980000?) { } onClipEvent/on (load, mouseMove, press, releaseOutside, rollOver, rollOut, dragOver ?F6A80000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseUp, keyDown, data, initialize, press, release, rollOver, dragOver, dragOut, keyPress "Z" ?4DD80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, keyUp, data, initialize, release, rollOut, dragOut, construct ?75680000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseMove, data, press, release, dragOver, construct ?1DB00000?) { } //component parameters onClipEvent/on (load, unload, mouseDown, mouseUp, keyUp, data, press, releaseOutside, rollOver, rollOut, dragOut, construct ?57800000?) { } //component parameters onClipEvent/on (load, mouseDown, keyDown, initialize, release, rollOut, dragOver ?32C00000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseDown, mouseUp, keyDown, keyUp, data, initialize, release, dragOver, keyPress "Ž" ?DB900000?) { } onClipEvent/on (load, enterFrame, unload, keyDown, releaseOutside, dragOver ?ED280000?) { } onClipEvent/on (unload, mouseMove, mouseDown, mouseUp, release, releaseOutside, dragOver, keyPress "­" ?7DD80000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, initialize, release, releaseOutside, dragOver, construct ?5AC00000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseDown, keyDown, initialize, release, releaseOutside, rollOut, construct ?5DF80000?) { } //component parameters onClipEvent/on (load, keyDown, keyUp, data, initialize, release, dragOver, keyPress "7" ?96D00000?) { } //component parameters onClipEvent/on (load, mouseMove, mouseDown, keyDown, data, initialize, press, rollOver, dragOver, dragOut ?0A200000?) { } //component parameters onClipEvent/on (unload, keyDown, initialize, releaseOutside, rollOver, dragOut, keyPress "×" ?43800000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseDown, mouseUp, keyUp, initialize, press, release, dragOut, keyPress "Œ", construct ?AFB80000?) { } onClipEvent/on (enterFrame, unload, mouseDown, data, press, releaseOutside, rollOver, dragOver ?52300000?) { } onClipEvent/on (load, enterFrame, unload, data, press, release, releaseOutside, rollOver, dragOut ?73C80000?) { } onClipEvent/on (load, unload, mouseMove, mouseUp, keyDown, keyUp, data, releaseOutside, rollOver, rollOut, dragOver ?DB480000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseMove, mouseUp, data, initialize, press, releaseOutside, rollOut, dragOver, dragOut ?5A200000?) { } onClipEvent/on (load, mouseDown, keyDown, keyUp, data, press, release, rollOver, rollOut, dragOut, keyPress "ö" ?44D80000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseDown, keyDown, data, press, rollOver, rollOut, dragOver, construct ?78E80000?) { } //component parameters onClipEvent/on (mouseDown, mouseUp, keyDown, keyUp, data, initialize, rollOver, dragOver, keyPress "W" ?47680000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, keyDown, keyUp, data, initialize, press, rollOut, keyPress "î", construct ?54B80000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseMove, mouseUp, keyUp, data, initialize, press, release, releaseOutside, rollOver, dragOver, dragOut, construct ?F4500000?) { } onClipEvent/on ( ?FF000000?) { }
Symbol 715 Button
on (release) { _root.gotoAndStop("game"); _root.gameoverman.removeMovieClip(); _root.overlay.removeMovieClip(); }
Symbol 719 Button
on (release) { _root.tiles.removeMovieClip(); game.removeMovieClip(); _root.timer.text = ""; _root.gameoverman.removeMovieClip(); _root.gotoAndStop("instructions"); this.removeMovieClip(); }
Symbol 784 MovieClip Frame 130
stop();
Symbol 612 MovieClip [entire_overlay] Frame 1
if (_root.secondssurvived > 0) { feedback.endfeedback.text = ("You survived the Dead of Night for " + _root.survivaltime) + " minutes"; feedback.endfeedback2.text = "Try again and don't let the zombies eat your brains."; btn_submit._visible = true; } else { feedback.endfeedback.text = ""; feedback.endfeedback2.text = ""; btn_submit._visible = false; } btn_submit.onRelease = function () { _global.ipbSend(_root.survivaltime); };
Instance of Symbol 646 MovieClip "slider" in Symbol 647 MovieClip [slider] Frame 1
on (release, rollOver, rollOut, dragOver ?0D000000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseDown, data, initialize, release, releaseOutside, dragOver, dragOut, keyPress "<?#20>" ?38100000?) { } onClipEvent/on (load, mouseMove, mouseDown, keyPress "<?#26>" ?35180000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseDown, release, releaseOutside, rollOver, dragOver, dragOut, construct ?61180000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, mouseDown, data, initialize, press, release ?31200000?) { } //component parameters onClipEvent/on (mouseUp, data, initialize, press, release, rollOut, dragOver ?7C200000?) { } onClipEvent/on (enterFrame, mouseUp, data, release, dragOut, keyPress "$" ?A6200000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, keyUp, press, release, rollOut, keyPress "<?#0>", construct ?3E700000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, press, rollOver, rollOut, dragOut, keyPress "N", construct ?3B200000?) { } onClipEvent/on (unload, mouseMove, mouseDown, keyUp, press, release, releaseOutside, rollOver, rollOut, dragOut, keyPress "<" ?50F80000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, data, initialize, press, rollOver, rollOut, keyPress "þ", construct ?7D180000?) { } onClipEvent/on (enterFrame, unload, mouseMove, mouseDown, keyUp, data, press, release, releaseOutside, rollOver, rollOut ?A3A80000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, mouseUp, keyDown, data, initialize, press, release, releaseOutside, rollOver, dragOut, keyPress "Þ" ?26380000?) { } //component parameters onClipEvent/on (unload, mouseMove, mouseUp, keyDown, keyUp, data, initialize, press, releaseOutside, rollOver, dragOver, dragOut, keyPress "Â", construct ?71800000?) { } //component parameters onClipEvent/on (unload, mouseMove, mouseUp, keyDown, keyUp, data, initialize, press, release, rollOut, dragOut, keyPress "'", construct ?71100000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseUp, keyUp, releaseOutside, rollOver, rollOut, dragOver, dragOut, keyPress "^", construct ?A7100000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, keyUp, initialize, rollOver, dragOut ?00600000?) { } onClipEvent/on (enterFrame, mouseMove, mouseUp, keyDown, keyUp, data, press, releaseOutside, rollOver, rollOut, keyPress "<?#20>" ?EE100000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseMove, keyUp, data, initialize, rollOver, dragOver, dragOut ?7C900000?) { } //component parameters onClipEvent/on (mouseUp, initialize, release, rollOver, rollOut, dragOver, dragOut, keyPress "*", construct ?23A80000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseUp, keyUp, initialize, press, release, dragOver, construct ?CFF80000?) { } onClipEvent/on (load, enterFrame, keyDown, data, press, releaseOutside, dragOut, keyPress "Õ" ?76500000?) { } //component parameters onClipEvent/on (mouseMove, keyDown, data, press, release, releaseOutside, dragOver, dragOut, keyPress "Œ", construct ?CD900000?) { } onClipEvent/on (load, unload, mouseMove, data, releaseOutside, rollOut, keyPress "I" ?00C00000?) { } //component parameters onClipEvent/on (load, mouseUp, press, releaseOutside, rollOver, rollOut, dragOver, dragOut, construct ?9A080000?) { } //component parameters onClipEvent/on (data, press, rollOver, rollOut, construct ?10E80000?) { } //component parameters onClipEvent/on (load, keyDown, keyUp, data, initialize, release, releaseOutside, rollOut, dragOver, dragOut, construct ?CA680000?) { } onClipEvent/on (mouseUp, keyUp, dragOut, keyPress "F" ?8F680000?) { } onClipEvent (unload, mouseDown, keyUp ?65100000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, press, construct ?EDF00000?) { } onClipEvent/on (load, enterFrame, mouseMove, mouseDown, mouseUp, press, release, releaseOutside, rollOver, rollOut, dragOut, keyPress "P" ?5D400000?) { } //component parameters onClipEvent/on (data, release, releaseOutside, rollOut, construct ?10480000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, keyDown, data, initialize, release, rollOut, keyPress "<?#0>" ?F7A80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, mouseUp, keyUp, initialize, press, releaseOutside, rollOver, rollOut, dragOut, keyPress "<?#0>" ?50980000?) { } //component parameters onClipEvent/on (load, unload, data, initialize, release, releaseOutside, dragOver ?C1880000?) { } //component parameters onClipEvent/on (data, initialize, press, dragOver, construct ?BA000000?) { } //component parameters onClipEvent/on (initialize, keyPress "‹" ?B0580000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseUp, keyUp, data, initialize, press, release, rollOver, rollOut, dragOver, construct ?43080000?) { } onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, keyDown, press, dragOver, keyPress "`" ?AFB80000?) { } //component parameters onClipEvent/on (data, initialize, release, rollOver, construct ?80B80000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, data, initialize, press, releaseOutside, rollOver, rollOut, dragOver, dragOut ?B5680000?) { } onClipEvent/on (mouseDown, mouseUp, keyUp, dragOut ?B8580000?) { } //component parameters onClipEvent/on (dragOut, construct ?AB200000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, keyUp, data, initialize, releaseOutside, rollOut, dragOver, keyPress "<?#20>" ?00500000?) { } onClipEvent/on (load, mouseDown, keyDown, releaseOutside ?17000000?) { } onClipEvent/on (mouseMove, keyDown, press, release, releaseOutside, rollOver, dragOut ?80C00000?) { } //component parameters onClipEvent/on (load, unload, mouseDown, mouseUp, keyDown, release, releaseOutside, rollOver, rollOut, dragOver, dragOut, keyPress "¨", construct ?E2A00000?) { } //component parameters onClipEvent/on (mouseMove, mouseDown, keyDown, keyUp, initialize, release, rollOver, dragOut, keyPress "#" ?7B280000?) { } onClipEvent/on (mouseMove, release, releaseOutside ?00800000?) { } //component parameters onClipEvent/on (unload, mouseMove, mouseUp, keyDown, keyUp, keyPress "6", construct ?90000000?) { } on (dragOut, keyPress "ð" ?FF080000?) { } onClipEvent/on (unload, mouseDown, mouseUp, keyDown, keyUp, press, releaseOutside, rollOut ?54F00000?) { } //component parameters onClipEvent/on (load, unload, keyUp, initialize, press, release, releaseOutside, rollOver, rollOut, dragOut ?29500000?) { } onClipEvent/on (load, unload, keyDown, data, release, releaseOutside, rollOut, dragOut, keyPress "õ" ?5F580000?) { } onClipEvent/on (enterFrame, mouseDown, mouseUp, keyUp, data, release, dragOver, keyPress "è" ?F7600000?) { } //component parameters onClipEvent/on (unload, mouseDown, mouseUp, keyDown, initialize, press, rollOut, dragOut, keyPress "5" ?00180000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, data, press, releaseOutside, rollOver, rollOut, keyPress "", construct ?2B900000?) { } //component parameters onClipEvent/on (enterFrame, mouseUp, keyUp, data, release, rollOver, rollOut, dragOver, dragOut, construct ?6A400000?) { } //component parameters onClipEvent/on (load, mouseMove, initialize, release, dragOver, dragOut, keyPress "§", construct ?4C980000?) { } //component parameters onClipEvent/on (enterFrame, unload, data, initialize, press, release, rollOver, rollOut, keyPress "j", construct ?55D00000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseDown, keyDown, keyUp, releaseOutside, rollOut, dragOver, construct ?11A80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, keyDown, press, release, rollOut, construct ?46100000?) { } //component parameters onClipEvent/on (load, unload, mouseDown, mouseUp, keyDown, keyUp, initialize, press, keyPress "˜" ?3C500000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, data, release, releaseOutside, rollOver, dragOut, keyPress "(", construct ?55880000?) { } onClipEvent/on (unload, mouseDown, data, press, release, rollOver, keyPress "<?#20>" ?03080000?) { } onClipEvent/on (enterFrame, unload, mouseMove, releaseOutside, dragOut ?4A000000?) { } onClipEvent/on (enterFrame, mouseMove, mouseDown, mouseUp, keyUp, releaseOutside, rollOut, dragOut, keyPress "<?#0>" ?6DE80000?) { } //component parameters onClipEvent/on (mouseDown, data, press, release, construct ?58E00000?) { } onClipEvent/on (load, mouseDown, mouseUp, keyDown, data, press, releaseOutside, rollOut, dragOut ?77C00000?) { } //component parameters onClipEvent/on (mouseDown, mouseUp, keyDown, press, release, dragOver, keyPress "q", construct ?25500000?) { } //component parameters onClipEvent/on (load, unload, mouseDown, mouseUp, keyDown, data, press, releaseOutside, rollOut, dragOut, keyPress "T", construct ?05080000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseDown, keyDown, data, initialize, press, releaseOutside, rollOut ?6C900000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, keyUp, data, initialize, press, rollOut, keyPress "¨", construct ?63080000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, keyUp, initialize, release, releaseOutside, rollOut, dragOut, construct ?B8100000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, mouseDown, mouseUp, keyDown, keyUp, data, initialize, releaseOutside, rollOut, dragOut ?A8500000?) { } onClipEvent/on (mouseMove, mouseDown, mouseUp, keyUp, data, releaseOutside, rollOver, dragOut, keyPress "ä" ?B5300000?) { } //component parameters onClipEvent/on (press, construct ?74C80000?) { } onClipEvent/on (enterFrame, press, release, releaseOutside, rollOver, dragOver, dragOut, keyPress "" ?8A400000?) { } onClipEvent/on (mouseDown, data, press, release, dragOut, keyPress "Ò" ?10E80000?) { } //component parameters onClipEvent/on (mouseMove, mouseDown, mouseUp, keyDown, keyUp, data, initialize, press, releaseOutside, rollOver, rollOut, keyPress "³", construct ?85980000?) { } onClipEvent/on (load, unload, mouseMove, mouseDown, releaseOutside, dragOut ?DC600000?) { } //component parameters onClipEvent/on (load, keyDown, data, initialize, rollOver, rollOut, construct ?75F80000?) { } onClipEvent/on (load, enterFrame, unload, mouseDown, keyDown, keyUp, press, release, dragOut ?77080000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, mouseDown, keyUp, press, rollOut, keyPress "ÿ", construct ?77F80000?) { } //component parameters onClipEvent/on (enterFrame, mouseDown, release, releaseOutside, rollOut, dragOut, construct ?0F580000?) { } onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, press, releaseOutside ?58780000?) { } //component parameters onClipEvent (load, unload, construct ?6C380000?) { } onClipEvent/on (mouseDown, data, press, release, keyPress "£" ?E6C80000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseDown, mouseUp, keyDown, keyUp, initialize, press, releaseOutside, rollOver, rollOut, dragOut, keyPress "µ" ?70A80000?) { } //component parameters onClipEvent (data, construct ?91E80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, mouseDown, mouseUp, keyUp, data, rollOver, construct ?7E980000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, keyDown, data, initialize, releaseOutside, rollOut, dragOut, keyPress "b" ?E8280000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, mouseUp, keyDown, dragOut, keyPress "²", construct ?8A000000?) { } onClipEvent/on (enterFrame, mouseMove, mouseUp, data, press, release, releaseOutside, dragOver ?00E00000?) { } //component parameters onClipEvent/on (mouseUp, initialize, release, rollOver ?08000000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, keyUp, data, initialize, release, rollOut, keyPress "¼" ?20280000?) { } //component parameters onClipEvent/on (enterFrame, keyDown, keyUp, press, rollOver, construct ?E2480000?) { } //component parameters onClipEvent/on (load, keyUp, initialize, press, release, releaseOutside, rollOver, rollOut, dragOver, dragOut ?0BA80000?) { } onClipEvent/on (enterFrame, unload, mouseMove, mouseDown, keyDown, press, dragOver, dragOut, keyPress "Ç" ?17F80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseMove, keyUp, data, initialize, press, releaseOutside, rollOver, dragOver, dragOut, construct ?57500000?) { } //component parameters onClipEvent/on (data, press, dragOut, keyPress "<?#21>", construct ?A4500000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseDown, dragOut, construct ?48000000?) { } //component parameters onClipEvent/on (enterFrame, mouseDown, mouseUp, keyDown, data, press, releaseOutside, rollOut, dragOver, dragOut, keyPress "f", construct ?33800000?) { } onClipEvent/on (load, unload, mouseMove, mouseDown, mouseUp, keyDown, press, release, rollOver ?76C80000?) { } onClipEvent/on (enterFrame, unload, mouseMove, mouseDown, keyUp, releaseOutside, rollOver, dragOut ?76A00000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseUp, keyUp, data, initialize, releaseOutside, rollOut, dragOver, dragOut ?AE180000?) { } //component parameters onClipEvent/on (load, mouseUp, data, initialize, releaseOutside, rollOut, dragOver, dragOut, construct ?24800000?) { } onClipEvent/on (load, mouseDown, keyDown, release, releaseOutside, rollOut, dragOver, dragOut, keyPress "þ" ?CFC80000?) { } //component parameters onClipEvent/on (load, unload, mouseUp, keyUp, initialize, press, release, rollOver, rollOut, dragOut, keyPress "3" ?44B80000?) { } onClipEvent/on (load, enterFrame, mouseMove, data, press, release, dragOut, keyPress "<?#30>" ?24200000?) { } onClipEvent/on (enterFrame, mouseMove, mouseUp, dragOut, keyPress "e" ?F0080000?) { } onClipEvent/on (enterFrame, keyDown, data, press, rollOver, rollOut, dragOver ?00400000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, release, rollOver, dragOut, construct ?EAE80000?) { } //component parameters onClipEvent/on (mouseUp, keyDown, initialize, press, rollOut, dragOver, dragOut, construct ?31900000?) { } onClipEvent/on (enterFrame, data, releaseOutside, rollOver, dragOver, keyPress "T" ?00500000?) { } //component parameters onClipEvent/on (load, unload, mouseDown, mouseUp, keyUp, initialize, rollOver, rollOut, dragOut, construct ?94F80000?) { } onClipEvent (enterFrame, mouseMove, keyDown, keyUp ?FB080000?) { } on (release, releaseOutside, rollOver, dragOver, keyPress "<Space>" ?0AC00000?) { } //component parameters onClipEvent/on (mouseMove, keyDown, keyUp, initialize, rollOver, dragOver, construct ?28580000?) { } //component parameters onClipEvent/on (mouseDown, keyDown, keyUp, initialize, release, releaseOutside, rollOver, rollOut, dragOver, dragOut ?08C80000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseDown, mouseUp, keyDown, data, initialize, release, rollOver, dragOut, keyPress "ñ" ?71200000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseUp, keyDown, initialize, releaseOutside, rollOut, dragOut, keyPress "<?#0>", construct ?16580000?) { } //component parameters onClipEvent/on (enterFrame, data, initialize, release, releaseOutside, rollOver, rollOut, dragOut ?31680000?) { } //component parameters onClipEvent/on (load, enterFrame, press, release, releaseOutside, rollOver, rollOut, dragOver, dragOut, keyPress "®", construct ?A8280000?) { } onClipEvent/on (load, unload, mouseMove, press, release, rollOver, rollOut, dragOver, dragOut, keyPress "µ" ?39500000?) { } onClipEvent/on (enterFrame, unload, mouseDown, mouseUp, keyUp, data, press, release, releaseOutside, rollOut, dragOver, dragOut ?E6900000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, keyDown, keyUp, data, press, release, releaseOutside, rollOut, dragOut, construct ?24B00000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseDown, keyDown, keyUp, initialize, release, rollOver, rollOut, keyPress "x", construct ?01980000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseDown, mouseUp, data, release, rollOver, rollOut, dragOver, construct ?B4D00000?) { } //component parameters onClipEvent/on (keyDown, keyUp, initialize, release, rollOver, dragOver ?8C500000?) { } //component parameters onClipEvent/on (load, mouseMove, keyDown, initialize, press, release, releaseOutside, rollOut, dragOut ?08180000?) { } onClipEvent/on (keyUp, data, press, dragOut ?10280000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, keyDown, initialize, press, release, releaseOutside, dragOver, dragOut, construct ?46E80000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, mouseDown, keyDown, data, press, dragOver, dragOut, construct ?1D500000?) { } //component parameters onClipEvent/on (enterFrame, initialize, release, rollOut, dragOver, keyPress "Ô" ?00500000?) { } //component parameters onClipEvent/on (unload, mouseUp, keyDown, press, releaseOutside, dragOver, dragOut, construct ?45200000?) { } onClipEvent/on (enterFrame, unload, mouseDown, keyDown, keyUp, data, press, release, releaseOutside, rollOver, dragOut, keyPress "t" ?42100000?) { } //component parameters onClipEvent/on (unload, mouseMove, mouseDown, keyDown, dragOut, keyPress "¤", construct ?1C000000?) { } onClipEvent/on (load, unload, keyDown, releaseOutside, rollOut, dragOut, keyPress "<Backspace>" ?1CE80000?) { } //component parameters onClipEvent/on (initialize, dragOut, keyPress "\" ?B4480000?) { } onClipEvent/on (unload, mouseMove, press ?EAE80000?) { } //component parameters onClipEvent/on (unload, mouseDown, keyDown, initialize, release, releaseOutside, dragOver, construct ?AEA80000?) { } onClipEvent/on (enterFrame, mouseMove, release, releaseOutside, rollOver, dragOver, keyPress "<?#0>" ?ACF80000?) { } onClipEvent/on (load, unload, mouseMove, mouseUp, keyDown, keyUp, data, press, release, rollOver, dragOver, keyPress "Ù" ?A3B80000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseDown, mouseUp, keyDown, keyUp, data, initialize, press, release, releaseOutside, rollOver, dragOver, keyPress "Ó" ?8E580000?) { } //component parameters onClipEvent/on (load, mouseDown, mouseUp, initialize, press, releaseOutside, rollOut, dragOut, construct ?1C200000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, data, initialize, release, rollOver, rollOut, dragOut, construct ?2F100000?) { } //component parameters onClipEvent/on (enterFrame, unload, keyDown, keyUp, data, initialize, release, releaseOutside, construct ?AB900000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, keyDown, keyUp, press, rollOut, keyPress "<Left>", construct ?52B00000?) { } //component parameters onClipEvent/on (unload, mouseMove, keyDown, initialize, release, releaseOutside, rollOver, keyPress "k", construct ?2A600000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, keyDown, initialize, release, rollOver ?28000000?) { } //component parameters onClipEvent/on (load, data, initialize, releaseOutside, dragOver, construct ?E6E80000?) { } //component parameters onClipEvent/on (enterFrame, mouseMove, keyDown, keyUp, initialize, press, rollOut, dragOut, keyPress "<PgDn>" ?0CE00000?) { } on (release, rollOver, dragOut, keyPress "^" ?00480000?) { } //component parameters onClipEvent/on (load, unload, mouseMove, mouseUp, keyDown, keyUp, release, rollOver, dragOver, dragOut, keyPress "<?#0>", construct ?A2300000?) { } onClipEvent/on (load, mouseUp, keyUp, data, release, keyPress "<?#21>" ?AD600000?) { } onClipEvent/on (enterFrame, mouseUp, keyUp, rollOut ?B9000000?) { } //component parameters onClipEvent/on (load, mouseUp, initialize, release, rollOver, dragOver ?0B000000?) { } //component parameters onClipEvent/on (load, mouseUp, keyDown, release, rollOver, rollOut, keyPress ".", construct ?14A00000?) { } //component parameters onClipEvent/on (mouseUp, data, initialize, press, dragOver, dragOut, keyPress "€" ?28580000?) { } //component parameters onClipEvent/on (mouseDown, mouseUp, keyDown, keyUp, initialize, releaseOutside, rollOut, keyPress "–" ?0FA80000?) { } onClipEvent/on (load, unload, keyUp, press, rollOver, rollOut ?19000000?) { } //component parameters onClipEvent/on (enterFrame, mouseUp, initialize, release, rollOver, rollOut, construct ?A9B80000?) { } onClipEvent/on (load, mouseUp, keyUp, release, releaseOutside, dragOut, keyPress "¤" ?1F300000?) { } //component parameters onClipEvent/on (press, releaseOutside, construct ?C0C80000?) { } //component parameters onClipEvent/on (data, initialize, releaseOutside, rollOver, dragOver ?20D80000?) { } onClipEvent/on (enterFrame, mouseMove, mouseUp, keyUp, releaseOutside, dragOver, dragOut ?49000000?) { } //component parameters onClipEvent/on (load, unload, mouseUp, keyDown, data, initialize, press, rollOver, rollOut ?09A80000?) { } //component parameters onClipEvent/on (enterFrame, mouseDown, keyDown, keyUp, initialize, releaseOutside, rollOver, rollOut, dragOver, keyPress "" ?EA700000?) { } //component parameters onClipEvent/on (enterFrame, mouseDown, mouseUp, press, release, releaseOutside, dragOver, construct ?61F00000?) { } onClipEvent/on (mouseDown, data, release, rollOver, keyPress "<Up>" ?6C400000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseUp, keyUp, initialize, releaseOutside, dragOver ?B3180000?) { } //component parameters onClipEvent/on (keyDown, data, initialize, press, rollOut, keyPress "&" ?74E80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, keyDown, initialize, press, rollOver, dragOver, keyPress "»", construct ?84A00000?) { } //component parameters onClipEvent/on (mouseMove, press, releaseOutside, construct ?9F100000?) { } //component parameters onClipEvent/on (mouseMove, mouseUp, keyUp, data, initialize, press, rollOver, rollOut, dragOver, dragOut, keyPress "A", construct ?AB000000?) { } onClipEvent/on (enterFrame, unload, mouseMove, keyDown, rollOver ?10900000?) { } //component parameters onClipEvent/on (load, enterFrame, data, rollOver, dragOut, construct ?94800000?) { } //component parameters onClipEvent/on (load, mouseMove, mouseUp, keyUp, data, press, releaseOutside, rollOver, dragOut, construct ?A1400000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseDown, initialize, press, release, rollOut, dragOver, dragOut, keyPress "v" ?D2300000?) { } //component parameters onClipEvent/on (mouseMove, keyDown, initialize, rollOver, dragOver, construct ?B0F80000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, mouseUp, keyUp, initialize, press, release, releaseOutside, rollOver, rollOut, keyPress "ˆ" ?2E100000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, keyDown, keyUp, initialize, release, releaseOutside, rollOut, keyPress "<?#20>" ?D1800000?) { } onClipEvent/on (unload, data, release, releaseOutside, rollOver, keyPress "Ð" ?1B980000?) { } //component parameters onClipEvent/on (data, rollOver, dragOver, construct ?00A00000?) { } onClipEvent/on (mouseDown, data, press, release, keyPress "g" ?B9C80000?) { } onClipEvent/on (unload, mouseMove, mouseUp, keyDown, data, release, rollOver, dragOut, keyPress "\" ?1BB80000?) { } onClipEvent/on (load, enterFrame, mouseMove, mouseUp, keyUp, releaseOutside, dragOver ?1D000000?) { } onClipEvent/on (unload, mouseMove, mouseUp, keyDown, data, release, rollOver, dragOut, keyPress "\" ?1BB80000?) { } //component parameters onClipEvent/on (enterFrame, mouseDown, mouseUp, keyUp, data, press, releaseOutside, rollOver, rollOut, dragOver, keyPress "É", construct ?47D80000?) { } onClipEvent (keyUp ?0D100000?) { } onClipEvent/on (load, unload, mouseMove, mouseDown, mouseUp, keyDown, data, press, release, rollOut, dragOver ?D6D80000?) { } //component parameters onClipEvent/on (unload, mouseMove, mouseUp, keyDown, initialize, release, dragOver, dragOut, construct ?97300000?) { } //component parameters onClipEvent/on (mouseDown, mouseUp, release, releaseOutside, rollOut, dragOver, dragOut, construct ?28780000?) { } //component parameters onClipEvent/on (load, mouseDown, keyDown, keyUp, data, initialize, press, release, releaseOutside, rollOver, rollOut, dragOut, keyPress "Ž", construct ?6AC00000?) { } //component parameters onClipEvent/on (enterFrame, mouseUp, keyUp, initialize, press, release, releaseOutside, construct ?02900000?) { } //component parameters onClipEvent/on (load, unload, mouseUp, keyUp, data, initialize, release, releaseOutside, rollOut, dragOver, dragOut, keyPress "{" ?8F500000?) { } //component parameters onClipEvent/on (load, mouseMove, mouseDown, mouseUp, keyUp, data, press, rollOut, dragOver, keyPress "<?#20>", construct ?ABC00000?) { } //component parameters onClipEvent/on (enterFrame, unload, mouseMove, keyDown, data, release, releaseOutside, rollOut, dragOver, dragOut, construct ?52700000?) { } //component parameters onClipEvent/on (load, enterFrame, mouseMove, mouseDown, keyUp, data, press, release, releaseOutside, rollOver, dragOut, construct ?EB100000?) { } //component parameters onClipEvent/on (initialize, dragOut, construct ?52980000?) { } //component parameters onClipEvent/on (load, enterFrame, unload, keyDown, keyUp, data, press, releaseOutside, rollOut, dragOver, construct ?57680000?) { (new ()[]());// not popped // swfAction0x2E // Unknown action }
Symbol 6 MovieClip Frame 1
stop();
Symbol 6 MovieClip Frame 2
stop();
Symbol 6 MovieClip Frame 3
stop();
Symbol 13 MovieClip Frame 1
stop();
Symbol 13 MovieClip Frame 2
stop();
Symbol 13 MovieClip Frame 3
stop();
Symbol 13 MovieClip Frame 4
stop();
Symbol 23 MovieClip Frame 6
stop(); this.removeMovieClip();
Symbol 29 MovieClip [fire] Frame 1
if (random(2) == 0) { nhand1._visible = false; } if (random(2) == 0) { nhand._visible = false; } if (random(2) == 0) { nbody._visible = false; } if (random(2) == 0) { nboot._visible = false; } if (random(2) == 0) { narm1._visible = false; } if (random(2) == 0) { head._visible = false; }
Symbol 29 MovieClip [fire] Frame 29
this.removeMovieClip();
Symbol 51 MovieClip Frame 7
_parent.gotoAndStop("stand");
Symbol 53 MovieClip Frame 155
_parent.removeMovieClip();
Symbol 54 MovieClip [sprite_sci] Frame 1
stop();
Symbol 54 MovieClip [sprite_sci] Frame 2
stop();
Symbol 54 MovieClip [sprite_sci] Frame 3
stop();
Symbol 76 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 77 MovieClip Frame 185
_parent.removeMovieClip();
Symbol 78 MovieClip [sprite_med] Frame 1
stop();
Symbol 78 MovieClip [sprite_med] Frame 2
stop();
Symbol 78 MovieClip [sprite_med] Frame 3
stop();
Symbol 99 MovieClip [bloodsplat] Frame 1
gotoAndStop(random(7) + 1); stop();
Symbol 99 MovieClip [bloodsplat] Frame 2
stop();
Symbol 99 MovieClip [bloodsplat] Frame 3
stop();
Symbol 99 MovieClip [bloodsplat] Frame 4
stop();
Symbol 99 MovieClip [bloodsplat] Frame 5
stop();
Symbol 99 MovieClip [bloodsplat] Frame 6
stop();
Symbol 99 MovieClip [bloodsplat] Frame 7
stop();
Symbol 101 MovieClip [empty] Frame 1
stop();
Symbol 101 MovieClip [empty] Frame 2
gotoAndStop (1);
Symbol 101 MovieClip [empty] Frame 3
gotoAndStop (1);
Instance of Symbol 105 MovieClip "slider" in Symbol 106 MovieClip [slider] Frame 1
onClipEvent (enterFrame) { _root.mastervolume.setVolume(100 - ((_y * 100) / _parent.line._height)); _root.volumesave = this._y; } on (press) { this.startDrag(true, 0, 0, 0, _parent.line._height); } on (release) { this.stopDrag(); } on (releaseOutside) { this.stopDrag(); }
Symbol 108 Button
on (release) { _root.tip_window.removeMovieClip(); }
Symbol 109 Button
on (release) { tipshown++; if (tipshown < 10) { tip.nextFrame(); } else { tip.gotoAndStop(1); tipshown = 1; } }
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
stop();
Symbol 128 MovieClip Frame 3
stop();
Symbol 128 MovieClip Frame 4
stop();
Symbol 128 MovieClip Frame 5
stop();
Symbol 128 MovieClip Frame 6
stop();
Symbol 128 MovieClip Frame 7
stop();
Symbol 128 MovieClip Frame 8
stop();
Symbol 128 MovieClip Frame 9
stop();
Symbol 129 MovieClip [tip_window] Frame 1
stop(); tipshown = 1;
Symbol 626 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 627 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 628 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 629 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 630 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0
class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }
Symbol 158 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 159 MovieClip Frame 1
stop();
Instance of Symbol 154 MovieClip in Symbol 159 MovieClip Frame 1
onClipEvent (enterFrame) { perc = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; _xscale = perc; _parent.percentage = Math.floor(perc) + " %"; if (perc >= 100) { _parent.gotoAndStop("loaded"); } }
Instance of Symbol 154 MovieClip in Symbol 159 MovieClip Frame 1
onClipEvent (enterFrame) { perc = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; _xscale = perc; _parent.percentage = Math.floor(perc) + " %"; if (perc >= 100) { _parent.play(); } }
Symbol 159 MovieClip Frame 2
stop();
Symbol 211 MovieClip Frame 50
if (random(50) < 5) { _parent.gotoAndStop("look east"); }
Symbol 223 MovieClip Frame 24
_parent.gotoAndStop("south");
Symbol 253 MovieClip Frame 4
_parent.gotoAndStop("kneel");
Symbol 254 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 7
_parent.gotoAndStop("kneel");
Symbol 259 MovieClip Frame 4
stop();
Symbol 310 Button
on (rollOver) { if (_root.titleon) { reticule._visible = false; reticule.enabled = false; } reticule.useHandCursor = false; } on (release) { if ((_root.ammo > 0) && (_root.playertimer == 0)) { var my_sound = new Sound(); my_sound.attachSound("30-30.wav"); my_sound.start(); _root.reloaded = false; _root.game.clip.player.gotoAndStop("shoot"); _root.ammo--; _root.playershots--; _root.playertimer = 240; _root.game.clip.player.reload.text = "----------"; _root.game.clip.player.reload2.text = "Reloading"; znum = this.mynum; zy = _root["zombie" + znum].ytile; zx = _root["zombie" + znum].xtile; rtx = _root["zombie" + znum].xtile * _root.game.tileW; rty = _root["zombie" + znum].ytile * _root.game.tileW; rtxiso = rtx - rty; rtyiso = (rtx + rty) / 2; if (_root.myMap1[zy][zx] == 0) { _root.myMap1[zy][zx] = 15; _root.updatetile(_root.myMap1, zy, zx); } else if ((_root.myMap1[zy][zx] > 12) && (_root.myMap1[zy][zx] < 22)) { _root.myMap1[zy][zx] = _root.myMap1[zy][zx] + 1; _root.updatetile(_root.myMap1, zy, zx); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy - 1][zx] == 0)) { _root.myMap1[zy - 1][zx] = 15; _root.updatetile(_root.myMap1, zy - 1, zx); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy - 1][zx] > 12)) && (_root.myMap1[zy - 1][zx] > 22)) { _root.myMap1[zy - 1][zx] = _root.myMap1[zy - 1][zx] + 1; _root.updatetile(_root.myMap1, zy - 1, zx); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx - 1] == 0)) { _root.myMap1[zy][zx - 1] = 15; _root.updatetile(_root.myMap1, zy, zx - 1); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx - 1] > 12)) && (_root.myMap1[zy][zx - 1] > 22)) { _root.myMap1[zy][zx + 1] = _root.myMap1[zy][zx - 1] + 1; _root.updatetile(_root.myMap1, zy, zx - 1); } else if ((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx + 1] == 0)) { _root.myMap1[zy][zx + 1] = 15; _root.updatetile(_root.myMap1, zy, zx + 1); } else if (((_root.myMap1[zy][zx] == 22) && (_root.myMap1[zy][zx + 1] > 12)) && (_root.myMap1[zy][zx - 1] > 22)) { _root.myMap1[zy][zx + 1] = _root.myMap1[zy][zx - 1] + 1; _root.updatetile(_root.myMap1, zy, zx + 1); } _root["zombie" + znum].hp = _root["zombie" + znum].hp - _root.playerdamage; if (_root["zombie" + znum].hp < 0) { _root.bodycount++; _root.spawnedzombies--; _root.cash = _root.cash + (_root.zombiecashaward + _root.currentday); _root.menubar.cashdisp.text = "$" + _root.cash; _root.menubar.bodycount.text = _root.bodycount; _root.game[(("t_" + _root["zombie" + this.mynum].ytile) + "_") + _root["zombie" + this.mynum].xtile].containszombie = false; bob = _root["zombie" + this.mynum]; delete bob; _root.game.clip.attachMovie("sprite_brit_guard", "zombie" + (znum + 50), _root.game.clip["zombie" + this.mynum].depth + 1); _root.game.clip["zombie" + (znum + 50)]._x = rtxiso; _root.game.clip["zombie" + (znum + 50)]._y = rtyiso; _root.game.clip["zombie" + (znum + 50)].gotoAndStop("die south"); _root.game.clip["zombie" + this.mynum].removeMovieClip(); } } }
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
stop();
Symbol 316 MovieClip Frame 3
stop();
Symbol 316 MovieClip Frame 4
stop();
Symbol 320 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 2
stop();
Symbol 320 MovieClip Frame 3
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
stop();
Symbol 325 MovieClip Frame 3
stop();
Symbol 325 MovieClip Frame 4
stop();
Symbol 331 MovieClip Frame 64
stop(); _parent.removeMovieClip();
Symbol 332 MovieClip Frame 65
stop(); _parent.removeMovieClip();
Symbol 333 MovieClip Frame 29
stop();
Symbol 334 MovieClip Frame 29
stop();
Symbol 335 MovieClip [sprite_brit_guard] Frame 1
stop();
Symbol 335 MovieClip [sprite_brit_guard] Frame 2
stop();
Symbol 335 MovieClip [sprite_brit_guard] Frame 10
stop();
Symbol 335 MovieClip [sprite_brit_guard] Frame 11
stop();
Symbol 335 MovieClip [sprite_brit_guard] Frame 12
stop();
Symbol 335 MovieClip [sprite_brit_guard] Frame 13
stop();
Symbol 335 MovieClip [sprite_brit_guard] Frame 14
stop();
Symbol 335 MovieClip [sprite_brit_guard] Frame 15
stop();
Symbol 335 MovieClip [sprite_brit_guard] Frame 16
stop();
Symbol 335 MovieClip [sprite_brit_guard] Frame 17
stop();
Symbol 336 MovieClip Frame 50
if (random(50) < 5) { _parent.gotoAndStop("look south"); }
Symbol 343 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 15
stop();
Symbol 352 MovieClip Frame 50
if (random(50) < 3) { _parent.gotoAndStop("look north"); }
Symbol 353 MovieClip Frame 50
if (random(50) < 3) { _parent.gotoAndStop("look west"); }
Symbol 354 MovieClip Frame 24
_parent.gotoAndStop("east");
Symbol 355 MovieClip Frame 32
_parent.gotoAndStop("north"); stop();
Symbol 356 MovieClip Frame 32
_parent.gotoAndStop("west"); stop();
Symbol 361 MovieClip Frame 19
_parent.gotoAndStop("south");
Symbol 362 MovieClip Frame 19
_parent.gotoAndStop("east");
Symbol 363 MovieClip Frame 19
_parent.gotoAndStop("north");
Symbol 364 MovieClip Frame 19
_parent.gotoAndStop("west");
Symbol 365 MovieClip [sprite_defender] Frame 1
stop();
Symbol 365 MovieClip [sprite_defender] Frame 2
if (_root.titleon) { life._visible = false; } over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 3
over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 4
over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 5
over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 6
over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 7
over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 8
over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 9
over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 10
over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 11
over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 12
over.useHandCursor = false; stop();
Symbol 365 MovieClip [sprite_defender] Frame 13
over.useHandCursor = false; stop();
Symbol 369 MovieClip Frame 9
_parent.gotoAndStop("kneel");
Symbol 370 MovieClip Frame 11
stop();
Symbol 375 MovieClip Frame 7
stop();
Symbol 376 MovieClip Frame 7
stop();
Symbol 377 MovieClip [sprite_eng] Frame 1
stop();
Symbol 377 MovieClip [sprite_eng] Frame 2
stop();
Symbol 377 MovieClip [sprite_eng] Frame 3
stop();
Symbol 377 MovieClip [sprite_eng] Frame 4
stop();
Symbol 377 MovieClip [sprite_eng] Frame 5
stop();
Symbol 377 MovieClip [sprite_eng] Frame 6
stop();
Symbol 377 MovieClip [sprite_eng] Frame 7
stop();
Symbol 377 MovieClip [sprite_eng] Frame 8
stop();
Symbol 377 MovieClip [sprite_eng] Frame 9
stop();
Symbol 397 MovieClip Frame 1
stop();
Symbol 414 MovieClip Frame 11
stop();
Symbol 430 MovieClip Frame 1
stop();
Symbol 459 MovieClip [tile] Frame 1
stop();
Symbol 459 MovieClip [tile] Frame 2
stop();
Symbol 459 MovieClip [tile] Frame 3
stop();
Symbol 459 MovieClip [tile] Frame 4
inner.cacheAsBitmap = true;
Symbol 459 MovieClip [tile] Frame 5
inner.cacheAsBitmap = true;
Symbol 459 MovieClip [tile] Frame 6
stop();
Symbol 459 MovieClip [tile] Frame 7
stop();
Symbol 459 MovieClip [tile] Frame 8
stop();
Symbol 459 MovieClip [tile] Frame 9
stop();
Symbol 459 MovieClip [tile] Frame 10
stop();
Symbol 459 MovieClip [tile] Frame 11
stop();
Symbol 459 MovieClip [tile] Frame 12
stop();
Symbol 459 MovieClip [tile] Frame 13
stop();
Symbol 459 MovieClip [tile] Frame 14
stop();
Symbol 459 MovieClip [tile] Frame 15
stop();
Symbol 459 MovieClip [tile] Frame 16
stop();
Symbol 459 MovieClip [tile] Frame 17
stop();
Symbol 459 MovieClip [tile] Frame 18
stop();
Symbol 459 MovieClip [tile] Frame 19
stop();
Symbol 459 MovieClip [tile] Frame 20
stop();
Symbol 459 MovieClip [tile] Frame 21
stop();
Symbol 459 MovieClip [tile] Frame 22
stop();
Symbol 464 Button
on (release) { _root.prepped = "Trap"; _root.prepcost = 10; _root.menubar.smalltext.text = "Floor Trap"; _root.menubar.bigtext.text = "Press Space to cancel building"; }
Symbol 467 Button
on (release) { if (_root.ammo < _root.ammomax) { _root.cash = _root.cash - 150; _root.updatecash(); _root.ammo = _root.ammomax; _root.menubar.ammo.text = _root.ammo; } }
Symbol 470 Button
on (release) { _root.timemin = 0; _root.timesec = 3; _root.menubar.wait.enabled = false; _root.menubar.wait._alpha = 50; }
Symbol 473 Button
on (release) { _root.prepped = "Wood"; _root.prepcost = 20; _root.mouse.mousetip._x = 5; _root.mouse.mousetip._y = -18; _root.menubar.smalltext.text = "Simple Barricade"; _root.menubar.bigtext.text = "Press Space to cancel building"; }
Symbol 476 Button
on (release) { _root.prepped = "Stone"; _root.prepcost = 40; _root.mouse.mousetip._x = 5; _root.mouse.mousetip._y = -18; _root.menubar.smalltext.text = "Reinforced Barricade"; _root.menubar.bigtext.text = "Press Space to cancel building"; }
Symbol 479 MovieClip Frame 2
if (random(1000) < 3) { } else { this.gotoAndPlay(1); }
Symbol 479 MovieClip Frame 33
this.gotoAndPlay(1);
Symbol 483 Button
on (release) { _root.prepped = "Defender"; _root.prepcost = 250; _root.menubar.smalltext.text = "Gunman"; _root.menubar.bigtext.text = "Press Space to cancel building"; _root.mouse.mousetip.removeMovieClip(); }
Symbol 507 Button
on (release) { _root.spawnzombies(1); }
Instance of Symbol 105 MovieClip "slider" in Symbol 509 MovieClip Frame 1
onClipEvent (load) { this._y = _root.volumesave; } onClipEvent (enterFrame) { _root.mastervolume.setVolume(100 - ((_y * 100) / _parent.line._height)); } on (press) { this.startDrag(true, 0, 0, 0, _parent.line._height); } on (release) { this.stopDrag(); } on (releaseOutside) { this.stopDrag(); }
Symbol 520 Button
on (release) { _root.cash = _root.cash - _root.speedcost; _root.reloadtime = _root.reloadtime - 0.5; _root.speedcost = Math.round(_root.speedcost * 2.5); if (_root.reloadtime == 2) { upspeed.enabled = false; upspeed._alpha = 50; } _root.updatecash(); }
Symbol 521 Button
on (release) { _root.cash = _root.cash - _root.damagecost; _root.playerdamage = _root.playerdamage + 25; _root.damagecost = _root.damagecost * 2; if (_root.playerdamage > 210) { updamage.enabled = false; updamage._alpha = 50; } _root.updatecash(); }
Symbol 530 Button
on (release) { if (_root.gamepaused) { _root.gamepaused = false; _root.pause_overlay.removeMovieClip(); } else { _root.gamepaused = true; _root.attachMovie("pause_overlay", "pause_overlay", _root.getNextHighestDepth()); } _root.updatecash(); }
Symbol 531 MovieClip [menubar2] Frame 1
_root.music.gotoAndPlay("day");
Symbol 617 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 4
stop();
Symbol 618 MovieClip Frame 7
stop();
Symbol 625 Button
on (release) { _root.gotoAndStop("menu"); }

Library Items

Symbol 136 GraphicUsed by:141 152 533
Symbol 137 GraphicUsed by:141
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 ButtonUses:136 137 138 139 140Used by:152
Symbol 142 GraphicUsed by:147
Symbol 143 GraphicUsed by:147
Symbol 144 GraphicUsed by:147
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 ButtonUses:142 143 144 145 146Used by:152
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:152
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:152 159
Symbol 152 MovieClipUses:136 141 147 149 151Used by:Timeline
Symbol 631 MovieClipUsed by:Timeline
Symbol 720 GraphicUsed by:721
Symbol 721 MovieClipUses:720Used by:724
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClipUses:722Used by:724
Symbol 724 MovieClip [slider]Uses:721 723Used by:612
Symbol 648 GraphicUsed by:612
Symbol 710 GraphicUsed by:711
Symbol 711 MovieClipUses:710Used by:612
Symbol 712 GraphicUsed by:713
Symbol 713 MovieClipUses:712Used by:715
Symbol 714 GraphicUsed by:715 784
Symbol 715 ButtonUses:713 714Used by:612
Symbol 716 GraphicUsed by:717
Symbol 717 MovieClipUses:716Used by:719
Symbol 718 GraphicUsed by:719
Symbol 719 ButtonUses:717 718Used by:612
Symbol 82 FontUsed by:726 731 732 83 155 156 181 182 183 184 185 186 187 212 213 214 215 216 217 218 219 220 221 222 242 243 244 245 246 247 248 249 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 337 338 339 368 471 474 475 477 478 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 508 510 511 512 513 514 515 516 517 518 522 523 525 527 529 538 619
Symbol 726 TextUses:82Used by:727
Symbol 727 MovieClipUses:726Used by:612
Symbol 632 BitmapUsed by:729
Symbol 729 GraphicUses:632Used by:730
Symbol 730 ButtonUses:729Used by:612
Symbol 731 EditableTextUses:82Used by:733
Symbol 732 EditableTextUses:82Used by:733
Symbol 733 MovieClipUses:731 732Used by:612
Symbol 734 GraphicUsed by:784
Symbol 735 GraphicUsed by:784
Symbol 736 GraphicUsed by:784
Symbol 737 GraphicUsed by:784
Symbol 738 GraphicUsed by:784
Symbol 739 GraphicUsed by:784
Symbol 740 GraphicUsed by:784
Symbol 741 GraphicUsed by:784
Symbol 742 GraphicUsed by:784
Symbol 743 GraphicUsed by:784
Symbol 744 GraphicUsed by:784
Symbol 745 GraphicUsed by:784
Symbol 746 GraphicUsed by:784
Symbol 747 GraphicUsed by:784
Symbol 748 GraphicUsed by:784
Symbol 749 GraphicUsed by:784
Symbol 750 GraphicUsed by:784
Symbol 751 GraphicUsed by:784
Symbol 752 GraphicUsed by:784
Symbol 753 GraphicUsed by:784
Symbol 754 GraphicUsed by:784
Symbol 755 GraphicUsed by:784
Symbol 756 GraphicUsed by:784
Symbol 757 GraphicUsed by:784
Symbol 758 GraphicUsed by:784
Symbol 759 GraphicUsed by:784
Symbol 760 GraphicUsed by:784
Symbol 761 GraphicUsed by:784
Symbol 762 GraphicUsed by:784
Symbol 763 GraphicUsed by:784
Symbol 764 GraphicUsed by:784
Symbol 765 GraphicUsed by:784
Symbol 766 GraphicUsed by:784
Symbol 767 GraphicUsed by:784
Symbol 768 GraphicUsed by:784
Symbol 769 GraphicUsed by:784
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Symbol 616 Sound [ding.wav]Used by:617
Symbol 617 MovieClipUses:335 365 377 397 459 531 129 539 540 541 542 543 330 26 544 100 327 50 52 612 615 2 258 616 252Used by:Timeline
Symbol 618 MovieClipUses:542 540Used by:Timeline
Symbol 619 EditableTextUses:82Used by:Timeline
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:Timeline
Symbol 622 GraphicUsed by:623
Symbol 623 MovieClipUses:622Used by:625
Symbol 624 GraphicUsed by:625
Symbol 625 ButtonUses:623 624Used by:Timeline

Instance Names

"controller"Frame 4Symbol 101 MovieClip [empty]
"background"Frame 4Symbol 615 MovieClip
"controller"Frame 5Symbol 101 MovieClip [empty]
"background"Frame 5Symbol 615 MovieClip
"music"Frame 5Symbol 618 MovieClip
"timer"Frame 5Symbol 619 EditableText
"AGclick_btn"Symbol 152 MovieClip Frame 1Symbol 141 Button
"AGskip_btn"Symbol 152 MovieClip Frame 1Symbol 147 Button
"AGpresented_mc"Symbol 152 MovieClip Frame 1Symbol 149 MovieClip
"AGlogo_mc"Symbol 152 MovieClip Frame 1Symbol 151 MovieClip
"line"Symbol 724 MovieClip [slider] Frame 1Symbol 721 MovieClip
"slider"Symbol 724 MovieClip [slider] Frame 1Symbol 723 MovieClip
"endfeedback"Symbol 733 MovieClip Frame 1Symbol 731 EditableText
"endfeedback2"Symbol 733 MovieClip Frame 1Symbol 732 EditableText
"btn_submit"Symbol 612 MovieClip [entire_overlay] Frame 1Symbol 730 Button
"feedback"Symbol 612 MovieClip [entire_overlay] Frame 1Symbol 733 MovieClip
"line"Symbol 647 MovieClip [slider] Frame 1Symbol 644 MovieClip
"slider"Symbol 647 MovieClip [slider] Frame 1Symbol 646 MovieClip
"nbody"Symbol 29 MovieClip [fire] Frame 1Symbol 6 MovieClip
"nhand"Symbol 29 MovieClip [fire] Frame 1Symbol 8 MovieClip
"head"Symbol 29 MovieClip [fire] Frame 1Symbol 13 MovieClip
"nhand1"Symbol 29 MovieClip [fire] Frame 1Symbol 8 MovieClip
"narm1"Symbol 29 MovieClip [fire] Frame 1Symbol 15 MovieClip
"nboot"Symbol 29 MovieClip [fire] Frame 1Symbol 17 MovieClip
"entry"Symbol 84 MovieClip [tinytextfield] Frame 1Symbol 83 EditableText
"line"Symbol 106 MovieClip [slider] Frame 1Symbol 103 MovieClip
"slider"Symbol 106 MovieClip [slider] Frame 1Symbol 105 MovieClip
"tip"Symbol 129 MovieClip [tip_window] Frame 1Symbol 128 MovieClip
"reticule"Symbol 335 MovieClip [sprite_brit_guard] Frame 2Symbol 310 Button
"rank1"Symbol 365 MovieClip [sprite_defender] Frame 2Symbol 337 EditableText
"rank2"Symbol 365 MovieClip [sprite_defender] Frame 2Symbol 338 EditableText
"rank3"Symbol 365 MovieClip [sprite_defender] Frame 2Symbol 339 EditableText
"splash"Symbol 365 MovieClip [sprite_defender] Frame 2Symbol 343 MovieClip
"life"Symbol 365 MovieClip [sprite_defender] Frame 2Symbol 348 MovieClip
"west"Symbol 365 MovieClip [sprite_defender] Frame 5Symbol 353 MovieClip
"west"Symbol 365 MovieClip [sprite_defender] Frame 9Symbol 356 MovieClip
"west"Symbol 365 MovieClip [sprite_defender] Frame 13Symbol 364 MovieClip
"reload"Symbol 377 MovieClip [sprite_eng] Frame 1Symbol 367 EditableText
"reload2"Symbol 377 MovieClip [sprite_eng] Frame 1Symbol 368 EditableText
"inner"Symbol 459 MovieClip [tile] Frame 4Symbol 397 MovieClip
"inner"Symbol 459 MovieClip [tile] Frame 5Symbol 430 MovieClip
"line"Symbol 509 MovieClip Frame 1Symbol 103 MovieClip
"slider"Symbol 509 MovieClip Frame 1Symbol 105 MovieClip
"trap"Symbol 531 MovieClip [menubar2] Frame 1Symbol 464 Button
"refill"Symbol 531 MovieClip [menubar2] Frame 1Symbol 467 Button
"wait"Symbol 531 MovieClip [menubar2] Frame 1Symbol 470 Button
"barricade1"Symbol 531 MovieClip [menubar2] Frame 1Symbol 473 Button
"barricade2"Symbol 531 MovieClip [menubar2] Frame 1Symbol 476 Button
"gunmangraph"Symbol 531 MovieClip [menubar2] Frame 1Symbol 479 MovieClip
"gunman"Symbol 531 MovieClip [menubar2] Frame 1Symbol 483 Button
"cashdisp"Symbol 531 MovieClip [menubar2] Frame 1Symbol 487 EditableText
"daytext"Symbol 531 MovieClip [menubar2] Frame 1Symbol 488 EditableText
"barricades"Symbol 531 MovieClip [menubar2] Frame 1Symbol 491 EditableText
"barricadesmax"Symbol 531 MovieClip [menubar2] Frame 1Symbol 492 EditableText
"traps"Symbol 531 MovieClip [menubar2] Frame 1Symbol 494 EditableText
"trapsmax"Symbol 531 MovieClip [menubar2] Frame 1Symbol 495 EditableText
"gunmen"Symbol 531 MovieClip [menubar2] Frame 1Symbol 497 EditableText
"gunmenmax"Symbol 531 MovieClip [menubar2] Frame 1Symbol 498 EditableText
"ammo"Symbol 531 MovieClip [menubar2] Frame 1Symbol 500 EditableText
"ammomax"Symbol 531 MovieClip [menubar2] Frame 1Symbol 501 EditableText
"bodycount"Symbol 531 MovieClip [menubar2] Frame 1Symbol 503 EditableText
"reloadtime"Symbol 531 MovieClip [menubar2] Frame 1Symbol 510 EditableText
"playerdamage"Symbol 531 MovieClip [menubar2] Frame 1Symbol 511 EditableText
"lives"Symbol 531 MovieClip [menubar2] Frame 1Symbol 512 EditableText
"scientist"Symbol 531 MovieClip [menubar2] Frame 1Symbol 513 EditableText
"medic"Symbol 531 MovieClip [menubar2] Frame 1Symbol 514 EditableText
"speedcost"Symbol 531 MovieClip [menubar2] Frame 1Symbol 517 EditableText
"damagecost"Symbol 531 MovieClip [menubar2] Frame 1Symbol 518 EditableText
"upspeed"Symbol 531 MovieClip [menubar2] Frame 1Symbol 520 Button
"updamage"Symbol 531 MovieClip [menubar2] Frame 1Symbol 521 Button
"pause"Symbol 531 MovieClip [menubar2] Frame 1Symbol 530 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 724 as "slider"
ExportAssets (56)Timeline Frame 1Symbol 612 as "entire_overlay"
ExportAssets (56)Timeline Frame 1Symbol 612 as "entire_overlay"
ExportAssets (56)Timeline Frame 1Symbol 612 as "entire_overlay"
ExportAssets (56)Timeline Frame 1Symbol 647 as "slider"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Smash"
ExportAssets (56)Timeline Frame 1Symbol 2 as "carpntry.wav"
ExportAssets (56)Timeline Frame 1Symbol 29 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 54 as "sprite_sci"
ExportAssets (56)Timeline Frame 1Symbol 78 as "sprite_med"
ExportAssets (56)Timeline Frame 1Symbol 81 as "mouse"
ExportAssets (56)Timeline Frame 1Symbol 84 as "tinytextfield"
ExportAssets (56)Timeline Frame 1Symbol 99 as "bloodsplat"
ExportAssets (56)Timeline Frame 1Symbol 101 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 106 as "slider"
ExportAssets (56)Timeline Frame 1Symbol 129 as "tip_window"
ExportAssets (56)Timeline Frame 1Symbol 132 as "brick_button_inner"
ExportAssets (56)Timeline Frame 1Symbol 135 as "wooden_button_inner"
ExportAssets (56)Timeline Frame 1Symbol 626 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 627 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 628 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 629 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 1Symbol 630 as "__Packages.mx.transitions.easing.Bounce"
ExportAssets (56)Timeline Frame 2Symbol 252 as "reload.wav"
ExportAssets (56)Timeline Frame 2Symbol 258 as "30-30.wav"
ExportAssets (56)Timeline Frame 3Symbol 335 as "sprite_brit_guard"
ExportAssets (56)Timeline Frame 3Symbol 365 as "sprite_defender"
ExportAssets (56)Timeline Frame 3Symbol 377 as "sprite_eng"
ExportAssets (56)Timeline Frame 3Symbol 459 as "tile"
ExportAssets (56)Timeline Frame 3Symbol 531 as "menubar2"
ExportAssets (56)Timeline Frame 3Symbol 539 as "pause_overlay"
ExportAssets (56)Timeline Frame 3Symbol 540 as "day_music"
ExportAssets (56)Timeline Frame 3Symbol 542 as "night_music"
ExportAssets (56)Timeline Frame 3Symbol 543 as "zombie_title.mp3"
ExportAssets (56)Timeline Frame 3Symbol 616 as "ding.wav"

Labels

"preloader"Frame 3
"menu"Frame 4
"game"Frame 5
"instructions"Frame 6
"stand"Symbol 54 MovieClip [sprite_sci] Frame 1
"hit"Symbol 54 MovieClip [sprite_sci] Frame 2
"die"Symbol 54 MovieClip [sprite_sci] Frame 3
"stand"Symbol 78 MovieClip [sprite_med] Frame 1
"hit"Symbol 78 MovieClip [sprite_med] Frame 2
"die"Symbol 78 MovieClip [sprite_med] Frame 3
"loaded"Symbol 159 MovieClip Frame 2
"south"Symbol 335 MovieClip [sprite_brit_guard] Frame 2
"east"Symbol 335 MovieClip [sprite_brit_guard] Frame 3
"north"Symbol 335 MovieClip [sprite_brit_guard] Frame 4
"west"Symbol 335 MovieClip [sprite_brit_guard] Frame 5
"attack south"Symbol 335 MovieClip [sprite_brit_guard] Frame 6
"attack east"Symbol 335 MovieClip [sprite_brit_guard] Frame 7
"attack north"Symbol 335 MovieClip [sprite_brit_guard] Frame 8
"attack west"Symbol 335 MovieClip [sprite_brit_guard] Frame 9
"die south"Symbol 335 MovieClip [sprite_brit_guard] Frame 10
"die east"Symbol 335 MovieClip [sprite_brit_guard] Frame 11
"die north"Symbol 335 MovieClip [sprite_brit_guard] Frame 12
"die west"Symbol 335 MovieClip [sprite_brit_guard] Frame 13
"rise south"Symbol 335 MovieClip [sprite_brit_guard] Frame 14
"rise east"Symbol 335 MovieClip [sprite_brit_guard] Frame 15
"rise north"Symbol 335 MovieClip [sprite_brit_guard] Frame 16
"rise west"Symbol 335 MovieClip [sprite_brit_guard] Frame 17
"south"Symbol 365 MovieClip [sprite_defender] Frame 2
"east"Symbol 365 MovieClip [sprite_defender] Frame 3
"north"Symbol 365 MovieClip [sprite_defender] Frame 4
"west"Symbol 365 MovieClip [sprite_defender] Frame 5
"look south"Symbol 365 MovieClip [sprite_defender] Frame 6
"look east"Symbol 365 MovieClip [sprite_defender] Frame 7
"look north"Symbol 365 MovieClip [sprite_defender] Frame 8
"look west"Symbol 365 MovieClip [sprite_defender] Frame 9
"attack south"Symbol 365 MovieClip [sprite_defender] Frame 10
"attack east"Symbol 365 MovieClip [sprite_defender] Frame 11
"attack north"Symbol 365 MovieClip [sprite_defender] Frame 12
"attack west"Symbol 365 MovieClip [sprite_defender] Frame 13
"stand"Symbol 377 MovieClip [sprite_eng] Frame 1
"hit"Symbol 377 MovieClip [sprite_eng] Frame 2
"die"Symbol 377 MovieClip [sprite_eng] Frame 3
"kneel north"Symbol 377 MovieClip [sprite_eng] Frame 4
"kneel"Symbol 377 MovieClip [sprite_eng] Frame 5
"kneeling"Symbol 377 MovieClip [sprite_eng] Frame 6
"shoot"Symbol 377 MovieClip [sprite_eng] Frame 7
"shoot east"Symbol 377 MovieClip [sprite_eng] Frame 8
"shoot west"Symbol 377 MovieClip [sprite_eng] Frame 9
"t100"Symbol 397 MovieClip Frame 1
"t90"Symbol 397 MovieClip Frame 2
"t80"Symbol 397 MovieClip Frame 3
"t70"Symbol 397 MovieClip Frame 4
"t60"Symbol 397 MovieClip Frame 5
"t50"Symbol 397 MovieClip Frame 6
"t40"Symbol 397 MovieClip Frame 7
"t30"Symbol 397 MovieClip Frame 8
"t20"Symbol 397 MovieClip Frame 9
"t10"Symbol 397 MovieClip Frame 10
"t50"Symbol 430 MovieClip Frame 1
"t45"Symbol 430 MovieClip Frame 2
"t40"Symbol 430 MovieClip Frame 3
"t35"Symbol 430 MovieClip Frame 4
"t30"Symbol 430 MovieClip Frame 5
"t25"Symbol 430 MovieClip Frame 6
"t20"Symbol 430 MovieClip Frame 7
"t15"Symbol 430 MovieClip Frame 8
"t10"Symbol 430 MovieClip Frame 9
"t5"Symbol 430 MovieClip Frame 10
"day"Symbol 618 MovieClip Frame 2
"night"Symbol 618 MovieClip Frame 5

Dynamic Text Variables

percentageSymbol 155 EditableText"000%"




http://swfchan.com/9/42053/info.shtml
Created: 10/5 -2019 03:12:19 Last modified: 10/5 -2019 03:12:19 Server time: 05/11 -2024 06:57:54