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Universe 1- Teralae.swf

This is the info page for
Flash #42076

(Click the ID number above for more basic data on this flash file.)


Text
LOADING UNIVERSE.
(please be patient)

Universe is a massive 3D game with more possibiltiy's than
most could imagine. To properly play the game there is only
one real reqirement: you must buld your ship before you
use it. Thats all. When The ship turns white, your loadid,
play the game. Have fun.

Loader created by:

Click on the above symbol to play.

INTRO

CREATED BY RARAKEN
ENTERTAINMENT

NEW GAME

WANT AUTO
HELP?

YES                               NO

NOTE: YOU CAN TURN THIS OFF
AT ANY TIME BY PRESSING "H"
TURN IT ON WITH H ASWELL

MAIN

PLAYER STATS

HOLO CHAMBER

HELP

SHIP EDITOR

NEW MISSION

YOU ARE CURRENTLY AT LEVEL:

1

A SHORTCUT TO GAINING LEVELS.

REVIEW YOUR SHIPS SYSTEMS

A DETAILED LAYOUT OF HOW TO
PLAY THE GAME

FLY INTO BATTLE, WITH THE RISK
OF LOSING LEVELS

THIS IS HOW EXPERIENCED YOU ARE

YOUR STANDING POSITION IN THE GAME

PRESS "H" TO TOGGLE HELP

PLAYER STATS

YOU HAVE

YOU NEED

FIGHTING

HOLO

FIGHTING

HOLO

FIGHTING

HOLO

MAIN MENU

YOU HAVE SHOT DOWN XXX SHIPS, AND YOUR LEVEL IS XX. YOU NEED TO SHOOT DOWN XX SHIPS TO GET TO LEVEL XX. OR GAIN XXXXX HOLO POINTS

LEVEL INFO

YOU ARE LV

YOU ARE LV

STRATEDGY

HOLO TRAINING

BATTLE SYSTEM

A NEW MISSION

NICE TO KNOW SOMBODY READ THIS.
ALL YOU NEED TO DO IS SIMPLY CLICK ON THE
LEFT SIDE BUTTONS TO NAVIGATE THE MENU.
TAKE NOTE, THERE IS A HOLOGRAPHIC TRAINING
ROOM THAT AWARDS YOU LEVELS FOR USING IT.
YOU FIRST NEED TO ADJUST YOURE SHIP TO
YOURE SPECS. UNLESS YOU LIKE CRAPPY
DEFAULT SHIPS. TRY IT, ITS WORTH IT!

BACK

THE BATTLE SYSTEM IS COMPLEX, BUT SIMPLE AT
THE SAME TIME.  A HELLUVALOTA SCRYPTING
WENT INTO THAT MASTERPEICE, AND YOU MAY
DISECT IT WITH THE BUTTONS BELOW.

ATTACKING

MOVMENT

REPAIR

ENERGY

HULL

MISC

ATTACKING IS THE MOST BASIC AND VITAL THING IN THE GAME,
WELL, ASIDE FROM, AND, PLUS... TO ATTACK, PRESS UP ON THE
KEYBOARD, YOURE SHIP WILL FIRE, AND YOURE GUN WILL TAKE
ABOUT ONE SECOND TO RECHARGE. ONCE CHARGED, THE BAR
LABLED           WILL GLOW YELLOW. AND YOU CAN CONTINUE YOURE
ONSLUGHT. CLICK ON THE BELOW PICTURES TO MAXINIZE THEM.

MOVING IS ALMOST YOURE ONLY OFFENCE WHEN IT COMES TO
GETTING SHOT. THIS GAME WORKS ON "TILTING" YOURE SHIP. THE
MORE YOU HOLD A KEY DOWN, THE MORE OF A MOVMENT YOU WILL
GET. THE LEFT AND RIGHT KEYS AFFECT YOURE TILT DIRECTION. IT
DOESNT TAKE EINSTEIN TO FIGURE OUT THE LEFT ARROW KEY TILTS
YOU LEFT, AND RIGHT FOR RIGHT. IF THIS IS TOO HARD FOR YOU, GO
BACK TO KINDERGARDEN.

REPAIR YOURE SHIP WILL KEEP YOU FROM BLOWING UP, BUT AT THE
COST OF MASSIVE AMOUNTS OF ENERGY. PRESS DOWN TO REPAIR,
BUT A WARNING TO THOSE THAT ARE STUPID, HOLDING IT DOWN
WILL DRAIN YOURE ENEGY TO THE POINT WHERE IT IS NEGATIVE,
AND YOU MUST WAIT UNTIL YOU ARE IN THE POSITIVES TO EVEN
CHANGE YOUR BEARING. THIS IS DANGERIOUS, EVEN WHEN YOU ARE
AT FULL HULL.

ENERGY MAKES YOURE SHIP RUN, AND IT HAS AN ESSENTLY
UNLIMITED SUPPLY AT THAT. THE CATCH? IT HAS A RECHARGE RATE,
AND YOU MUST SAVOR IT BEFORE YOU WIND UP WAITING FOR
ENOUGH TO LAUNCH AN ATTACK. ENERGY IS USED FOR FIREING, AND
REPAIRING YOURE SHIP, NOT FOR MOVING. (THATS FOR UNIVERSE 2,
ANDROMEDA GALAXY, HEHE) A SMALL TIP, ONE SHOT COSTS 10%
ENERGY MAX -LAZER, AND REPAIRING COSTS 20% - HULL -HULL + 1

ANY AVID GAMER HAS ENCOUNTERED A GAME WITH A HEALTH
PERCENTAGE, AND THIS GAME IS NO EXEPTION., AND THIS IS THE
PAIN THAT I DESIGNED FOR ALL YOU WAR MONGERS TO DEAL WITH,
HEHE. BASICALLY, WHEN YOURE HEALTH HITS THE 0 MARK, YOU LOSE
THE LEVEL, BUT NOT THE GAME, BECAUSE ALL THAT HAPPENS, IS
ALL THE LEVELS AND EXPERIENCE POINTS YOU WERE TO GAIN, ARE
LOST, BUT, YOU ARENT GOING TO LET THAT HAPPEN, ARE YOU?

THE BATTLE SYSTEM IS DIRECTLY LINKED TO THE SHIP EDITOR, AND
WITH THAT, IT WILL AFFECT YOURE ENTIRE BATTLE SYSTEM. THRUST
CHANGES YOURE TILT RATE, HULL INCREASES YOURE DEFENCE, AND
REGENERATIVE CAPABILITY'S,, CORE MODIFYS YOURE RECHARGE
RATE, AND LAZER INCREASES YOURE WEPONS POWER AND
EFFICENCY, WITH THAT KNOWLEDGE, YOU CAN HELP DESIGN YOURE
SHIP. WHEN DESIGNING, YOU WILL HAVE A QUE CARD TO CHECK
WITH, IN CASE YOU HAVE A MEMORY LIKE MINE.

STARTING A NEW MISSION IN THIS GAME IS PROBABLY VERY
DIFFRENT FROM WHAT YOU USUALLY SEE IN FLASH, FIRST, NOTHING
IS EVER THE SAME MOST OF THE TIME, SO IF YOU WANT TO FIND OUT
WHAT THE HELL IS HAPPENING WHEN YOU PRESS THAT ONE BUTTON,
READ ON, AND THOU SHAL GRANT THEE KNOWLEDGE!

PRE MISSION

DURING MISSION

POST MISSION

BEFORE STARTING YOURE MISSION, YOU ENTER A LEVEL
RANDOMIZER, JUST CLICK RANDOMIZE TO BEGIN ROLLING THE
COMPUTERS DICE, ONCE YOU SEE WHAT YOU LIKE, CLICK ACCEPT,
AND YOU WILL BE WHISKED AWAY INTO A GALAXY FAR FAR AWAY,
FURTHER AWAY, AT LEAST FROM DARTH VADOR...SORRY, BACK TO
HELP, THE RANDOMIZER DETERMINS THE NUMBER OF SHIPS, THE
RACE, AREA, INTELLEGENCE, AND TIME YOU HAVE TO COMPLETE THE
LEVEL., ALL WITHIN A FEASIBLE LIMIT.

WHEN YOU ENTER THE BATTLE SCENE, YOU ARE IN A MAKE OR
BREAK SITUATION, YOURE GOAL IS TO ELIMINATE THE OPPONENT
COMPUTERS, AND AT SOME POINTS, THIS IS NO EASY TASK,FIRE
WITH UP, MOVE WITH THE LEFT AND RIGHT KEYS, AND REPAIR WITH
DOWN. ONE HAND FOR THE KEYBOARD, THE OTHER FOR THAT STRESS
BAG YOU WILL NEED. IN THE TOP LEFT CORNER IS YOURE ENERGY
TOTAL, BELOW THAT IS YOURE ENERGY RATING, AND BELOW THAT IS
YOURE CANNON (CHARGE). IN THE MIDDLE IS THE SCAN READINGS
OF THE ENEMY SHIP.

WHEN YOU WIN OR LOSE, YOU WILL BE BROUGHT TO THE DEBREIFING
SCREEN, AND GIVIN YOURE STATS. CLICK ON THE UNIVERSE SYMBOL
IN THE TOP LEFT CORNER TO RETURN TO THE MAIN MENU.

WHEN YOU DECIDE TO CHECK OUT WHAT I THINK OF YOU IN THE
PLAYER STATS MENU, IT WILL JUST TELL YOU WHAT YOU NEED TO
WORK ON, AND WHAT WILL DO... FOR NOW.

COMING SOON!

THE SHIP EDITOR IS THE MOST POWERFUL TOOL IN THE GAME, YOU
CAN MODIFY EYERY STAT ON YOURE SHIP, INCLUDING, THE THRUST,
WEPONS, HULL, AND CORE.
YOUR SHIP DOES HAVE ITS LIMITS, AND YOU CANT EXCEED THEM
EITHER. YOU ADD TO A STAT THROUGH "UPGRADE CHIPS". YOU HAVE
16 TO START, AND GET ONE EVERY NEW LEVEL. USE THE EDITOR BY
OPENING THE SCREEN, AND CLICKING ON THE         BUTTONS. WHEN
YOU ADD 10 CHIPS TO A STAT, THAT IS AS GOOD AS IT GETS. THERE
ARE MINIMOVIES BELOW FOR YOU TO WATCH. THEY WILL SHOW YOU
HOW TO USE THE EDITOR. SIMPLY PRESS
YOUR MOUSE DOWN ON THE IMAGE TO
VIEW, RELASE TO HIDE AGAON.

0

16

1

15

2

14

3

13

4

12

5

11

6

10

7

9

8

PLAYING THIS GAME NOT ONLY REQIRES A KEYBOARD, BUT YOU
MUST SELECT A STARTEDGY BEST FOR YOU! WHEN YOU START, IT IS
CRITICLE YOU DONT SPREAD YOURE STATS OUT LIKE BUTTER ON
TOAST. FIRST, THERE ARE ONLY A FEW STATS, AND MOST OF THEM
ARE LINKED IN SOME WAY, OR ONE STAT CAN CANCLE OUT
ANOTHER! I WONT GO INTO DETAIL, BUT, I WILL GIVE THIS
SUGGESTION CHART, CLICK AND HOLD THE BUTTON TO VIEW.
YOUR A POWER PLAYER:
YOUR A DEFENCIVE PLAYER:
YOUR A SPEED PLAYER:
YOUR A FIRE-RUN-RECOVER PLAYER:
(NOTE: THESE ARE 1ST LEVEL CHARTS)

HULL
CORE
LAZER
THRUST

:3
:4
:8
:5

:7
:2
:5
:5

:5
:2
:5
:7

:1
:7
:7
:5

YOU CAN NEVER DIE, YOU HAVE UNLIMITED HEALTH, THIS IM IS
EXACTLY LIKE THE REAL THING, ONLY YOURE NOT FIRED AT, AND THE
MUSIC IS DIFFRENT. ALSO, YOU GAIN LEVELS FASTER THAN NORMAL,
UNTIL YOU OVER TRAIN. CLICK ON THE BUTTON BELOW TO ENTER THE
SIM.

ENTER THE SIM!

ONE MOMENT
PLEASE... DOING
STUFF, SETTING
VARIABLES...

KENNETH VERMETTE

D&D JLN

FLASH 5

PRESENT

UNIVERSE

MISSION SELECT

RANDOMIZE

TEXT IN RED REQIRES A HIGH PREFORMANCE COMPUTER.

ACCEPT

DECLINE

RACE:
WHERE:
AMOUNT:
ENEMY INTELLGENCE:
TIME TO COMPLETE LEVEL:

99

99

99

ORIN

TERALAE

ZEXEL

UVIE

PLANET

SPACE

BLANK SPACE

ANTI MATTER TEAR

SHIP EDITOR

BACK

UPGRADE CHIPS:
USED:
TOTAL:
REMAINING:

Q-CARD

HULL: INCREASES YOURE HULL'S DEFENCE CAPABILITYS.

HULL

CORE

LAZER

THRUSTERS

SHIP SYSTEMS

SORRY- YOU CANNOT ADD MORE THAN 10 CHIPS  TO ONE STAT

SORRY- YOU MUST HAVE AT LEAST 1 CHIP

SORRY- YOU DO NOT HAVE ENOUGH CHIPS.

CHIPS TRANSFERED.

CORE: INCREASES YOURE ENERGY REGENERATION RATE.

LAZER: INCREASES YOURE WEPONS POWER & EFFINCY.

THRUSTERS: INCREASES YOURE MOVMENT
MAXIMUM & TILT RATE.

CLICK THESE TO
MODIFY STATS.

0

0

0

0

0

0

0

LEVEL: INCREASES THE EASE OF SCORING LEVELS.

LEVEL

LAZER: INCREASES YOURE WEPONS EFFINCY.

ENTER HOLODECK

0

0

0

0

0

0

0

CLOAK

ATTACK

0

0

0

0

0

0

0

100

%

100

100

TIME LEFT:

SHIPS

MAIN

VICTORY!

SHIPS DESTROYED:
DAMAGE DEALT:
DAMAGE RECIEVED:
ENERGY SPENT:

SHOTS FIRED:
HITS:
ACCURACY:
LEVEL SCORE:

99999

99999

99999

99999

99999

99999

999

99999

THE POINTS TOTAL IS THE ESTIMATED
TIME THE TARGET WAS IN CONTACT
WITH THE SHOT. THE LEVELS EARNED
WAS HOW MANY LEVELS YOU UPPED.

SESSION FINISHED

POINTS TOTAL:
LEVELS EARNED:

99999

99999

FAILURE

HITS:
LEVEL(S) LOST:

99999

99999

99999

99999

99999

99999

100

100

lv Score

REQIRED

Press space to exit.

LEVEL

ActionScript [AS1/AS2]

Frame 1
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { gotoAndStop (3); num = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); loaderbar.gotoAndStop(num); } percent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "% loaded";
Frame 2
gotoAndPlay (1);
Frame 3
percent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "% loaded";
Frame 16
MINUTES = 1; FREETIME = 0; seconds = 1; two = 1; HITSCORE = 0; shot = 0; aga = 1;
Frame 116
gotoAndPlay (145);
Frame 117
play();
Frame 118
HELP = 1;
Frame 119
frame = int(HELP); tellTarget (_root.HELPER) { gotoAndStop(_root.frame); }; play();
Frame 120
prevFrame();
Frame 121
play();
Frame 122
play(); frame = int(HELP); tellTarget (_root.HELPER) { gotoAndStop(_root.frame); };
Frame 123
prevFrame();
Frame 124
play(); HOLONEED = aga + HITSCORE; down = bub + shot; profile = ((((((("YOU HAVE SHOT DOWN " + shot) + " SHIPS, AND YOUR LEVEL IS ") + level) + ". YOU NEED TO SHOOT DOWN ") + (level + 1)) + " SHIPS TO GET TO LEVEL ") + (level + 1)) + ".";
Frame 125
HOLONEED = aga + HITSCORE; down = bub + shot; profile = ((((((((("YOU HAVE SHOT DOWN " + shot) + " SHIPS, AND YOUR LEVEL IS ") + level) + ". YOU NEED TO SHOOT DOWN ") + (level + 1)) + " SHIPS TO GET TO LEVEL ") + (level + 1)) + ", OR GAIN ") + aga) + " HOLO POINTS";
Frame 126
prevFrame();
Frame 127
stop();
Frame 989
stop();
Frame 990
ships = Number(random(level) + 1) + 1; race = Number(random(4) + 1); area = Number(random(4) + 1); iq = Number(random(level) + 1); time = (ships + iq) - (level - 4); timeer = ((ships + iq) - (level - 4)) + " MINUTES TO FINISH"; play();
Frame 991
stop(); if (time < 1) { time = 1; } if (timeer < 1) { timeer = 1; } frame = int(area); tellTarget (_root.place) { gotoAndStop(_root.frame); }; frame = int(race); tellTarget (_root.ene) { gotoAndStop(_root.frame); };
Frame 992
chipt = level + 15; chip = level + 15; chipu = chipu;
Frame 993
frame = int(hull); tellTarget (_root.HU) { gotoAndStop(_root.frame); }; frame = int(HELP); tellTarget (_root.HELPER) { gotoAndStop(_root.frame); }; frame = int(core); tellTarget (_root.CO) { gotoAndStop(_root.frame); }; frame = int(lazer); tellTarget (_root.LA) { gotoAndStop(_root.frame); }; frame = int(thrust); tellTarget (_root.TH) { gotoAndStop(_root.frame); }; frame = int(sas); tellTarget (_root.NA) { gotoAndStop(_root.frame); }; frame = int(hull); tellTarget (_root.dh) { gotoAndStop(_root.frame); }; frame = int(core); tellTarget (_root.dc) { gotoAndStop(_root.frame); }; frame = int(lazer); tellTarget (_root.dl) { gotoAndStop(_root.frame); }; frame = int(thrust); tellTarget (_root.dt) { gotoAndStop(_root.frame); }; hull = hulln + hullc; core = coren + corec; lazer = lazern + lazerc; thrust = thrustn + thrustc; sas = sasn + sasc; chipt = chipt; chip = chipt - chipu; chipu = chipu; play();
Frame 994
prevFrame();
Frame 995
chipt = level + 15; chip = level + 15; chipu = chipu;
Frame 996
frame = int(hull); tellTarget (_root.HU) { gotoAndStop(_root.frame); }; frame = int(HELP); tellTarget (_root.HELPER) { gotoAndStop(_root.frame); }; frame = int(core); tellTarget (_root.CO) { gotoAndStop(_root.frame); }; frame = int(lazer); tellTarget (_root.LA) { gotoAndStop(_root.frame); }; frame = int(thrust); tellTarget (_root.TH) { gotoAndStop(_root.frame); }; frame = int(sas); tellTarget (_root.NA) { gotoAndStop(_root.frame); }; frame = int(hull); tellTarget (_root.dh) { gotoAndStop(_root.frame); }; frame = int(core); tellTarget (_root.dc) { gotoAndStop(_root.frame); }; frame = int(lazer); tellTarget (_root.dl) { gotoAndStop(_root.frame); }; frame = int(thrust); tellTarget (_root.dt) { gotoAndStop(_root.frame); }; hull = hulln + hullc; core = coren + corec; lazer = lazern + lazerc; thrust = thrustn + thrustc; sas = sasn + sasc; chipt = chipt; chip = chipt - chipu; chipu = chipu; play();
Frame 997
prevFrame();
Frame 998
chipt = level + 15; chip = level + 15; chipu = chipu;
Frame 999
frame = int(hull); tellTarget (_root.HU) { gotoAndStop(_root.frame); }; frame = int(HELP); tellTarget (_root.HELPER) { gotoAndStop(_root.frame); }; frame = int(core); tellTarget (_root.CO) { gotoAndStop(_root.frame); }; frame = int(lazer); tellTarget (_root.LA) { gotoAndStop(_root.frame); }; frame = int(thrust); tellTarget (_root.TH) { gotoAndStop(_root.frame); }; frame = int(sas); tellTarget (_root.NA) { gotoAndStop(_root.frame); }; frame = int(hull); tellTarget (_root.dh) { gotoAndStop(_root.frame); }; frame = int(core); tellTarget (_root.dc) { gotoAndStop(_root.frame); }; frame = int(lazer); tellTarget (_root.dl) { gotoAndStop(_root.frame); }; frame = int(thrust); tellTarget (_root.dt) { gotoAndStop(_root.frame); }; hull = hulln + hullc; core = coren + corec; lazer = lazern + lazerc; thrust = thrustn + thrustc; sas = sasn + sasc; chipt = chipt; chip = chipt - chipu; chipu = chipu; play();
Frame 1000
prevFrame();
Frame 1001
play(); stopAllSounds();
Frame 1002
mov = 0; nm = 0; count = 0; counte = false; energy = 100; kill = level - 1; ghgh = 0; scoree = 0; need = 10; score = score; high = Number(random(9) + 1); bear = Number(random(iq + iq) + 1) - iq; an = 1; anew = 20; scoreq = score + scoree; nmeh = 0; dmge = 100; ships = ships; benergy = 0; frame = int(race); tellTarget (_root.nme) { gotoAndStop(_root.frame); }; frame = int(race); tellTarget (_root.nmes) { gotoAndStop(_root.frame); }; frame = int(area); tellTarget (_root.zone) { gotoAndStop(_root.frame); }; SFD = 0; HTS = 0; ACY = 0; LVS = 0; deal = 0; dest = 0; nun = 0; MINUTES = time;
Frame 1003
if (need < 10) { need = need + 1; } if (counte == true) { count = count + 2; } if (9 < count) { gotoAndStop (1014); } frame = int(race); tellTarget (_root.nme) { gotoAndStop(_root.frame); }; frame = int(HELP); tellTarget (_root.HELPER) { gotoAndStop(_root.frame); }; frame = int(dmge); tellTarget (_root.you) { gotoAndStop(_root.frame); }; frame = int(dmge); tellTarget (_root.hbar) { gotoAndStop(_root.frame); }; frame = int(need); tellTarget (_root.fire) { gotoAndStop(_root.frame); }; frame = int(area); tellTarget (_root.zone) { gotoAndStop(_root.frame); }; frame = int(energy); tellTarget (_root.enbar) { gotoAndStop(_root.frame); }; if (dsd == 1) { energy = energy - (10 - sas); } ghgh = ghgh + (core / 2); if (9.9 < ghgh) { if (energy < 100) { ghgh = 0; energy = energy + 1; } } if (_root.jetm.hittest(_root.nme)) { nmeh = nmeh + lazer; deal = deal + lazer; } if (_root.jetm.hittest(_root.nme)) { huj = huj + lazer; } if (_root.jetm.hittest(_root.zone)) { ARC = ARC + lazer; } kill = level - hull; if (_root.jet.hittest(_root.nmem)) { if (kill < 1) { dmge = dmge - 1; nun = nun + 1; } if (0 < kill) { dmge = ((dmge - kill) - race) + 2; nun = ((nun + kill) + race) + 2; } } if (150 < nmeh) { dest = dest + 1; gotoAndPlay (1005); } if (_root.jet.hittest(_root.left)) { mov = thrust; } if (_root.jet.hittest(_root.right)) { mov = -thrust; } if (anew == 0) { if (an == 1) { bear = Number(random(iq + level) + 1); } if (an == -1) { bear = -Number(random(iq + level) + 1); } anew = Number(random(20 - iq) + 1); an = -an; } if (_root.jet.hittest(_root.ken)) { anew = anew - 1; high = high - 1; } if (_root.nme.hittest(_root.left)) { if (bear < ((level + iq) + 1)) { bear = (level + iq) + 1; } } if (_root.nme.hittest(_root.right)) { if ((-((level + iq) + 1)) < bear) { bear = -((level + iq) + 1); } } if (nm < bear) { nm = nm + level; } if (bear < nm) { nm = nm - level; } if (high == 0) { high = Number(random(15 - iq) + 1); tellTarget ("nmem") { play(); }; } if (dmge < 1) { gotoAndStop (1014); tellTarget ("jet") { play(); }; } if (12 < bear) { bear = 12; } if (bear < -12) { bear = -12; } if (5 < iq) { iq = 5; } setProperty("/jet", _x , getProperty("/jet", _x) + mov); setProperty("/jet", _rotation , (mov + mov) + mov); setProperty("/jet", _rotation , (mov + mov) + mov); x_value = getProperty("/jet", _x); y_value = getProperty("/jet", _y); setProperty("/jetm", _x , getProperty("/jetm", _x) + mov); setProperty("/jetm", _rotation , (mov + mov) + (mov / 3)); setProperty("/jetm", _rotation , (mov + mov) + (mov / 3)); x_value = getProperty("/jetm", _x); y_value = getProperty("/jetm", _y); setProperty("/nme", _x , getProperty("/nme", _x) + nm); setProperty("/nme", _rotation , (nm + nm) + nm); setProperty("/nme", _rotation , (nm + nm) + nm); x_value = getProperty("/nme", _x); y_value = getProperty("/nme", _y); setProperty("/lefty", _x , getProperty("/cen", _x) + nm); x_value = getProperty("/lefty", _x); setProperty("/righty", _x , getProperty("/righty", _x) + nm); x_value = getProperty("/nec", _x); setProperty("/nmem", _x , getProperty("/nmem", _x) + nm); setProperty("/nmem", _rotation , (nm + nm) + nm); setProperty("/nmem", _rotation , (nm + nm) + nm); x_value = getProperty("/nmem", _x); y_value = getProperty("/nmem", _y); setProperty("/ken", _x , getProperty("/ken", _x) + nm); x_value = getProperty("/ken", _x); play(); FREETIME = (MINUTES + ":") + seconds; two = two - 1; if (two < 1) { two = 2; seconds = seconds - 1; } if (seconds < 1) { MINUTES = MINUTES - 1; seconds = 59; } if (MINUTES == 0) { if (seconds < 1) { gotoAndStop (1014); } }
Frame 1004
prevFrame();
Frame 1006
nmeh = 0; bub = bub + 1;
Frame 1008
ships = ships - 1; shot = shot + 1;
Frame 1009
if (ships == 0) { gotoAndPlay (1010); } if (0 < ships) { gotoAndPlay (1003); } if (level < bub) { level = level + 1; bub = 0; }
Frame 1010
stopAllSounds(); nextFrame(); ACY = 100 - (ARC / huj);
Frame 1011
frame = int(race); tellTarget (_root.nme) { gotoAndStop(_root.frame); }; stop();
Frame 1012
stopAllSounds(); nextFrame(); ACY = 100 - (ARC / huj);
Frame 1013
stop();
Frame 1014
stopAllSounds(); nextFrame(); ACY = 100 - (ARC / huj); if (1 < level) { level = level - dest; }
Frame 1015
frame = int(race); tellTarget (_root.nme) { gotoAndStop(_root.frame); }; stop();
Frame 1016
play(); stopAllSounds();
Frame 1017
mov = 0; nm = 0; energy = 100; ghgh = 0; scoree = 0; score = score; scoreq = score + scoree; nmeh = 0; dmgev = 0; dmge = 100; benergy = 0; aga = 0; gur = level * level; gear = 0; gut = 0; time = 100; timee = 3; SPECIAL = 0; levelMD = 0;
Frame 1018
play(); setProperty("/jet", _x , getProperty("/jet", _x) + mov); setProperty("/jet", _rotation , (mov + mov) + mov); setProperty("/jet", _rotation , (mov + mov) + mov); x_value = getProperty("/jet", _x); y_value = getProperty("/jet", _y); setProperty("/jetm", _x , getProperty("/jetm", _x) + mov); setProperty("/jetm", _rotation , (mov + mov) + (mov / 2)); setProperty("/jetm", _rotation , (mov + mov) + (mov / 2)); x_value = getProperty("/jetm", _x); y_value = getProperty("/jetm", _y); frame = int(energy); tellTarget (_root.enbar) { gotoAndStop(_root.frame); }; frame = int(time); tellTarget (_root.tbar) { gotoAndStop(_root.frame); }; if (dsd == 1) { energy = energy - (10 - sas); } ghgh = ghgh + (core / 2); if (9.9 < ghgh) { ghgh = 0; energy = energy + 1; } if (_root.jetm.hittest(_root.nme)) { nmeh = nmeh + lazer; } frame = int(HELP); tellTarget (_root.HELPER) { gotoAndStop(_root.frame); }; kill = ((2 * level) + 1) - hull; if (_root.jet.hittest(_root.nmem)) { if (dsd == 0) { if (kill < 1) { dmge = dmge - 1; } if (0 < kill) { dmge = dmge - kill; } } else if (dsd == 1) { if (kill < 1) { energy = energy - 1; } if (0 < kill) { energy = energy - kill; } } } if (_root.jet.hittest(_root.left)) { mov = thrust; } if (_root.jet.hittest(_root.right)) { mov = -thrust; } if (_root.jet.hittest(_root.ken)) { tellTarget ("nmem") { play(); }; } if (_root.left.hittest(_root.lefty)) { if (nm < (level * 9)) { nm = (nm + (3 * level)) + nm; } else if (_root.right.hittest(_root.righty)) { if ((-(level * 9)) < nm) { nm = (nm - (3 * level)) - nm; } else if (_root.jet.hittest(_root.righty)) { if (nm < (level * 9)) { nm = nm + (2 * level); } else if (_root.lefty.hittest(_root.jet)) { if ((-(level * 9)) < nm) { nm = nm - (2 * level); } } } } } if (dmge < 1) { tellTarget ("jet") { play(); }; } setProperty("/nme", _x , getProperty("/nme", _x) + nm); setProperty("/nme", _rotation , (nm + nm) + nm); setProperty("/nme", _rotation , (nm + nm) + nm); x_value = getProperty("/nme", _x); y_value = getProperty("/nme", _y); setProperty("/lefty", _x , getProperty("/cen", _x) + nm); x_value = getProperty("/lefty", _x); setProperty("/righty", _x , getProperty("/righty", _x) + nm); x_value = getProperty("/nec", _x); setProperty("/nmem", _x , getProperty("/nmem", _x) + nm); setProperty("/nmem", _rotation , (nm + nm) + nm); setProperty("/nmem", _rotation , (nm + nm) + nm); x_value = getProperty("/nmem", _x); y_value = getProperty("/nmem", _y); setProperty("/ken", _x , getProperty("/ken", _x) + nm); x_value = getProperty("/ken", _x); if (_root.jet.hittest(_root.leftv)) { dmgev = dmgev - hull; tellTarget ("ded") { play(); }; } if (_root.jet.hittest(_root.rightv)) { dmgev = dmgev - hull; } if (dmgev < -10) { dmge = dmge - 1; dmgev = -3; } if (_root.jetm.hittest(_root.target)) { pop = (pop + 1) + hull; HITSCORE = (HITSCORE + 1) + hull; gut = gut + 1; SPECIAL = (SPECIAL + 1) + hull; } aga = gur - pop; gur = ((level * level) * level) * 5; if (gur < pop) { pop = 0; level = level + 1; levelMD = levelMD + 1; } if (gut < 0) { gear = Number(random(level * 3) + 1) - Number(random(level * 3) + 1); gut = Number(random(level * 3) + 5) - Number(random(level * 3) + 1); } gut = gut - 1; if (gear < -10) { gear = -10; } if (gear < -10) { gear = -10; } if (10 < gear) { gear = 10; } if (_root.target.hittest(_root.leftv)) { gear = level * 2; } if (_root.target.hittest(_root.rightv)) { gear = -(level * 2); } if (timee < 1) { timee = hull + 4; time = time - 1; } if (time == 0) { gotoAndPlay (1012); } timee = timee - 1; setProperty("/target", _x , getProperty("/target", _x) + gear); x_value = getProperty("/target", _x);
Frame 1019
prevFrame();
Symbol 24 MovieClip Frame 100
stop();
Symbol 95 MovieClip Frame 28
stop();
Symbol 96 Button
on (release) { gotoAndPlay (4); }
Symbol 159 Button
on (release) { gotoAndStop (121); level = 1; lazerc = 4; lazer = lazer; lazern = 1; hullc = 4; hull = hull; hulln = 1; thrustc = 4; thrust = thrust; thrustn = 1; corec = 4; core = core; coren = 1; chipt = level + 15; chip = 0; chipu = 16; sasc = 0; sas = sas; sasn = 0; pop = 0; }
Symbol 161 Button
on (release) { if (HELP == 1) { HELP = 2; } else if (HELP == 2) { HELP = 1; } }
Symbol 173 Button
on (release) { gotoAndPlay (995); }
Symbol 174 Button
on (release) { gotoAndStop (127); stopAllSounds(); }
Symbol 175 Button
on (release) { gotoAndPlay (992); }
Symbol 176 Button
on (release) { gotoAndStop (990); }
Symbol 177 Button
on (release) { gotoAndPlay (124); }
Symbol 193 MovieClip Frame 1
stop();
Symbol 196 Button
on (keyPress "h") { if (HELP == 1) { HELP = 2; } else if (HELP == 2) { HELP = 1; } }
Symbol 209 Button
on (release) { gotoAndPlay (121); }
Symbol 224 Button
on (release) { gotoAndStop (140); }
Symbol 225 Button
on (release) { gotoAndStop (141); }
Symbol 226 Button
on (release) { gotoAndStop (142); }
Symbol 227 Button
on (release) { gotoAndStop (128); }
Symbol 228 Button
on (release) { gotoAndStop (135); }
Symbol 229 Button
on (release) { gotoAndStop (139); }
Symbol 235 Button
on (release) { gotoAndStop (121); }
Symbol 238 Button
on (release) { gotoAndStop (129); }
Symbol 239 Button
on (release) { gotoAndStop (130); }
Symbol 240 Button
on (release) { gotoAndStop (131); }
Symbol 244 Button
on (release) { gotoAndStop (132); }
Symbol 245 Button
on (release) { gotoAndStop (133); }
Symbol 246 Button
on (release) { gotoAndStop (134); }
Symbol 263 Button
on (press) { Mouse.hide(); } on (release, releaseOutside) { Mouse.show(); }
Symbol 266 Button
on (press) { Mouse.hide(); } on (release, releaseOutside) { Mouse.show(); }
Symbol 269 Button
on (press) { Mouse.hide(); } on (release, releaseOutside) { Mouse.show(); }
Symbol 276 Button
on (release) { gotoAndStop (136); }
Symbol 277 Button
on (release) { gotoAndStop (137); }
Symbol 278 Button
on (release) { gotoAndStop (138); }
Symbol 315 Button
on (press) { Mouse.hide(); } on (release, releaseOutside) { Mouse.show(); }
Symbol 318 Button
on (press) { tellTarget ("A") { gotoAndStop (2); }; } on (release, releaseOutside) { tellTarget ("A") { gotoAndStop (1); }; }
Symbol 319 Button
on (press) { tellTarget ("A") { gotoAndStop (3); }; } on (release, releaseOutside) { tellTarget ("A") { gotoAndStop (1); }; }
Symbol 320 Button
on (press) { tellTarget ("A") { gotoAndStop (4); }; } on (release, releaseOutside) { tellTarget ("A") { gotoAndStop (1); }; }
Symbol 321 Button
on (press) { tellTarget ("A") { gotoAndStop (5); }; } on (release, releaseOutside) { tellTarget ("A") { gotoAndStop (1); }; }
Symbol 335 Button
on (keyPress "<Space>") { gotoAndStop (117); }
Symbol 459 MovieClip Frame 1
stop(); stop();
Symbol 492 Button
on (release) { stopAllSounds(); gotoAndStop (117); }
Symbol 498 Button
on (release) { gotoAndPlay (990); }
Symbol 500 Button
on (release) { gotoAndPlay (998); }
Symbol 523 Button
on (release) { gotoAndStop (121); }
Symbol 532 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 1
stop();
Symbol 543 Button
on (release) { if (0 < hullc) { hullc = hullc - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } on (release) { if (hullc == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 544 Button
on (release) { if (chipu < chipt) { if (hull < 10) { hullc = hullc + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < hull) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 545 Button
on (release) { if (0 < corec) { corec = corec - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } if (corec == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 546 Button
on (release) { if (chipu < chipt) { if (core < 10) { corec = corec + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < core) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 547 Button
on (release) { if (0 < lazerc) { lazerc = lazerc - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } if (lazerc == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 548 Button
on (release) { if (chipu < chipt) { if (lazer < 10) { lazerc = lazerc + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < lazer) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 549 Button
on (release) { if (0 < thrustc) { thrustc = thrustc - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } if (thrustc == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 550 Button
on (release) { if (chipu < chipt) { if (thrust < 10) { thrustc = thrustc + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < thrust) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 555 MovieClip Frame 1
stop();
Symbol 581 Button
on (release) { if (0 < hullc) { hullc = hullc - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } on (release) { if (hullc == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 582 Button
on (release) { if (chipu < chipt) { if (hull < 10) { hullc = hullc + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < hull) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 583 Button
on (release) { if (0 < corec) { corec = corec - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } if (corec == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 584 Button
on (release) { if (chipu < chipt) { if (core < 10) { corec = corec + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < core) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 585 Button
on (release) { if (0 < lazerc) { lazerc = lazerc - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } if (lazerc == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 586 Button
on (release) { if (chipu < chipt) { if (lazer < 10) { lazerc = lazerc + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < lazer) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 587 Button
on (release) { if (0 < thrustc) { thrustc = thrustc - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } if (thrustc == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 588 Button
on (release) { if (chipu < chipt) { if (thrust < 10) { thrustc = thrustc + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < thrust) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 590 Button
on (release) { gotoAndPlay (1016); }
Symbol 600 Button
on (release) { if (0 < hullc) { hullc = hullc - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } on (release) { if (hullc == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 601 Button
on (release) { if (chipu < chipt) { if (hull < 10) { hullc = hullc + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < hull) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 602 Button
on (release) { if (0 < corec) { corec = corec - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } if (corec == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 603 Button
on (release) { if (chipu < chipt) { if (core < 10) { corec = corec + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < core) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 604 Button
on (release) { if (0 < lazerc) { lazerc = lazerc - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } if (lazerc == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 605 Button
on (release) { if (chipu < chipt) { if (lazer < 10) { lazerc = lazerc + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < lazer) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 606 Button
on (release) { if (0 < thrustc) { thrustc = thrustc - 1; chipu = chipu - 1; tellTarget ("text") { gotoAndStop ("tran"); }; } if (thrustc == 0) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 607 Button
on (release) { if (chipu < chipt) { if (thrust < 10) { thrustc = thrustc + 1; chipu = chipu + 1; tellTarget ("text") { gotoAndStop ("tran"); }; } } if (9 < thrust) { tellTarget ("text") { gotoAndStop ("sorry"); }; } if ((chipt - 1) < chipu) { tellTarget ("text") { gotoAndStop ("sorryc"); }; } }
Symbol 608 Button
on (release) { gotoAndPlay (1001); }
Symbol 621 MovieClip Frame 9
gotoAndPlay (1);
Symbol 622 MovieClip Frame 9
gotoAndPlay (1);
Symbol 656 MovieClip Frame 3
stop();
Symbol 665 MovieClip Frame 4
stop();
Symbol 668 MovieClip Frame 1
stop();
Symbol 668 MovieClip Frame 7
gotoAndStop (1);
Symbol 671 MovieClip Frame 1
stop();
Symbol 671 MovieClip Frame 6
gotoAndStop (1);
Symbol 687 MovieClip Frame 1
stop();
Symbol 687 MovieClip Frame 10
stop();
Symbol 687 MovieClip Frame 13
prevFrame();
Symbol 688 Button
on (keyPress "<Right>") { if (mov < ((thrust * thrust) / 2)) { mov = mov + (thrust / 4); } } on (keyPress "<Left>") { if ((-((thrust * thrust) / 2)) < mov) { mov = mov - (thrust / 4); } } on (keyPress "<Up>") { if (9 < need) { if ((10 - lazer) < energy) { energy = energy - (10 - lazer); benergy = benergy + (10 - lazer); SFD = SFD + 1; need = 0; spen = spen + 1; tellTarget ("jetm") { play(); }; } } } on (keyPress "<Down>") { if (hull < energy) { if (dmge < (100 - hull)) { benergy = benergy + (11 - hull); energy = ((energy - (11 - hull)) - (11 - hull)) - 1; dmge = dmge + hull; } } else if (hull < energy) { if (dmge < 100) { if ((100 - hull) < dmge) { dmge = 100; } } } }
Symbol 693 MovieClip Frame 1
stop();
Symbol 693 MovieClip Frame 100
stop();
Symbol 700 MovieClip Frame 1
stop();
Symbol 734 MovieClip Frame 1
stop();
Symbol 734 MovieClip Frame 100
stop();
Symbol 775 MovieClip Frame 1
stop();
Symbol 775 MovieClip Frame 2
stop();
Symbol 775 MovieClip Frame 3
stop();
Symbol 775 MovieClip Frame 4
stop();
Symbol 786 MovieClip Frame 1
play();
Symbol 786 MovieClip Frame 171
gotoAndPlay (1);
Symbol 787 Button
on (keyPress "<Right>") { if (mov < 15) { mov = mov + 1; } } on (keyPress "<Left>") { if (-15 < mov) { mov = mov - 1; } } on (keyPress "<Up>") { if (0 < energy) { energy = energy - 1; benergy = benergy + 1; tellTarget ("jetm") { play(); }; } } on (keyPress "<Down>") { if (1 < energy) { if (hull < 100) { benergy = benergy + 2; energy = energy - 2; hull = hull + 1; } } }
Symbol 808 Button
on (release) { gotoAndStop (121); }
Symbol 833 MovieClip Frame 8
stop();
Symbol 835 Button
on (keyPress "<Right>") { if (mov < ((thrust * thrust) / 2)) { mov = mov + (thrust / 4); } } on (keyPress "<Space>") { gotoAndPlay (1012); stopAllSounds(); } on (keyPress "<Left>") { if ((-((thrust * thrust) / 2)) < mov) { mov = mov - (thrust / 4); } } on (keyPress "<Up>") { if ((10 - lazer) < energy) { energy = energy - (10 - lazer); benergy = benergy + (10 - lazer); tellTarget ("jetm") { play(); }; } } on (keyPress "<Down>") { if (1 < reg) { if ((10 - reg) < energy) { if (hull < 100) { benergy = benergy + (10 - reg); energy = energy - (10 - reg); energy = energy - (10 - hull); dmge = dmge - reg; } } } } on (keyPress "<Space>") { if (0 < sas) { if (dsd == 0) { dsd = 1; } else if (dsd == 1) { dsd = 0; } } }
Symbol 846 MovieClip Frame 1
play();

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Symbol 722 GraphicUsed by:723
Symbol 723 MovieClipUses:706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722Used by:775
Symbol 724 GraphicUsed by:734
Symbol 725 GraphicUsed by:734
Symbol 726 GraphicUsed by:734
Symbol 727 GraphicUsed by:734
Symbol 728 GraphicUsed by:734
Symbol 729 GraphicUsed by:734
Symbol 730 GraphicUsed by:734
Symbol 731 GraphicUsed by:734
Symbol 732 GraphicUsed by:734
Symbol 733 GraphicUsed by:734
Symbol 734 MovieClipUses:724 725 726 727 728 729 14 188 187 186 730 731 732 733 22 183Used by:775
Symbol 735 GraphicUsed by:753
Symbol 736 GraphicUsed by:753
Symbol 737 GraphicUsed by:753
Symbol 738 GraphicUsed by:753
Symbol 739 GraphicUsed by:753
Symbol 740 GraphicUsed by:753
Symbol 741 GraphicUsed by:753
Symbol 742 GraphicUsed by:753
Symbol 743 GraphicUsed by:753
Symbol 744 GraphicUsed by:753
Symbol 745 GraphicUsed by:753
Symbol 746 GraphicUsed by:753
Symbol 747 GraphicUsed by:753
Symbol 748 GraphicUsed by:753
Symbol 749 GraphicUsed by:753
Symbol 750 GraphicUsed by:753
Symbol 751 GraphicUsed by:753
Symbol 752 GraphicUsed by:753
Symbol 753 MovieClipUses:735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752Used by:775
Symbol 754 GraphicUsed by:774
Symbol 755 GraphicUsed by:774
Symbol 756 GraphicUsed by:774
Symbol 757 GraphicUsed by:774
Symbol 758 GraphicUsed by:774
Symbol 759 GraphicUsed by:774
Symbol 760 GraphicUsed by:774
Symbol 761 GraphicUsed by:774
Symbol 762 GraphicUsed by:774
Symbol 763 GraphicUsed by:774
Symbol 764 GraphicUsed by:774
Symbol 765 GraphicUsed by:774
Symbol 766 GraphicUsed by:774
Symbol 767 GraphicUsed by:774
Symbol 768 GraphicUsed by:769
Symbol 769 MovieClipUses:768Used by:774
Symbol 770 GraphicUsed by:774
Symbol 771 GraphicUsed by:774
Symbol 772 GraphicUsed by:774
Symbol 773 GraphicUsed by:774
Symbol 774 MovieClipUses:754 755 756 757 758 759 760 761 762 763 764 765 766 767 769 770 771 772 773Used by:775
Symbol 775 MovieClipUses:723 734 753 774Used by:Timeline
Symbol 776 GraphicUsed by:777
Symbol 777 MovieClipUses:197 199 776Used by:Timeline
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:780
Symbol 780 MovieClipUses:779Used by:781
Symbol 781 MovieClipUses:780Used by:Timeline
Symbol 782 GraphicUsed by:783
Symbol 783 MovieClipUses:782Used by:785
Symbol 784 GraphicUsed by:785
Symbol 785 MovieClipUses:783 784Used by:786
Symbol 786 MovieClipUses:785Used by:Timeline
Symbol 787 ButtonUses:334Used by:Timeline
Symbol 788 BitmapUsed by:789
Symbol 789 GraphicUses:788Used by:Timeline
Symbol 790 GraphicUsed by:Timeline
Symbol 791 GraphicUsed by:Timeline
Symbol 792 TextUses:2Used by:Timeline
Symbol 793 GraphicUsed by:Timeline
Symbol 794 GraphicUsed by:795 817
Symbol 795 MovieClipUses:794Used by:Timeline
Symbol 796 TextUses:2Used by:Timeline
Symbol 797 TextUses:2Used by:Timeline
Symbol 798 GraphicUsed by:Timeline
Symbol 799 TextUses:2Used by:Timeline
Symbol 800 EditableTextUses:2Used by:Timeline
Symbol 801 EditableTextUses:2Used by:Timeline
Symbol 802 EditableTextUses:2Used by:Timeline
Symbol 803 EditableTextUses:2Used by:Timeline
Symbol 804 EditableTextUses:2Used by:Timeline
Symbol 805 EditableTextUses:2Used by:Timeline
Symbol 806 EditableTextUses:2Used by:Timeline
Symbol 807 EditableTextUses:2Used by:Timeline
Symbol 808 ButtonUses:334Used by:Timeline
Symbol 809 SoundUsed by:Timeline
Symbol 810 BitmapUsed by:812
Symbol 811 BitmapUsed by:812 830
Symbol 812 GraphicUses:810 811Used by:Timeline
Symbol 813 TextUses:2Used by:Timeline
Symbol 814 GraphicUsed by:815
Symbol 815 MovieClipUses:814Used by:Timeline
Symbol 816 GraphicUsed by:Timeline
Symbol 817 MovieClipUses:794Used by:Timeline
Symbol 818 TextUses:2Used by:Timeline
Symbol 819 TextUses:2Used by:Timeline
Symbol 820 EditableTextUses:2Used by:Timeline
Symbol 821 EditableTextUses:2Used by:Timeline
Symbol 822 TextUses:2Used by:Timeline
Symbol 823 TextUses:2Used by:Timeline
Symbol 824 EditableTextUses:2Used by:Timeline
Symbol 825 EditableTextUses:2Used by:Timeline
Symbol 826 EditableTextUses:2Used by:Timeline
Symbol 827 EditableTextUses:2Used by:Timeline
Symbol 828 EditableTextUses:2Used by:Timeline
Symbol 829 EditableTextUses:2Used by:Timeline
Symbol 830 GraphicUses:811Used by:831
Symbol 831 MovieClipUses:830Used by:834
Symbol 832 MovieClipUsed by:833
Symbol 833 MovieClipUses:832Used by:834
Symbol 834 MovieClipUses:831 833Used by:Timeline
Symbol 835 ButtonUses:334Used by:Timeline
Symbol 836 MovieClipUses:289Used by:Timeline
Symbol 837 GraphicUses:690Used by:Timeline
Symbol 838 EditableTextUses:4Used by:Timeline
Symbol 839 EditableTextUses:4Used by:Timeline
Symbol 840 TextUses:4Used by:Timeline
Symbol 841 EditableTextUses:4Used by:Timeline
Symbol 842 TextUses:4Used by:Timeline
Symbol 843 TextUses:2Used by:Timeline
Symbol 844 GraphicUsed by:845
Symbol 845 MovieClipUses:844Used by:846
Symbol 846 MovieClipUses:845Used by:Timeline
Symbol 847 EditableTextUses:4Used by:Timeline
Symbol 848 TextUses:4Used by:Timeline
Symbol 849 BitmapUsed by:850
Symbol 850 GraphicUses:849Used by:Timeline
Symbol 851 SoundUsed by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"loaderbar"Frame 1Symbol 24 MovieClip
"HELPER"Frame 117Symbol 170 MovieClip
"HELPER"Frame 121Symbol 206 MovieClip
"A"Frame 141Symbol 329 MovieClip
"ene"Frame 991Symbol 513 MovieClip
"place"Frame 991Symbol 518 MovieClip
"HU"Frame 992Symbol 532 MovieClip
"CO"Frame 992Symbol 533 MovieClip
"LA"Frame 992Symbol 533 MovieClip
"TH"Frame 992Symbol 533 MovieClip
"text"Frame 992Symbol 555 MovieClip
"dt"Frame 992Symbol 560 MovieClip
"dl"Frame 992Symbol 562 MovieClip
"dc"Frame 992Symbol 564 MovieClip
"dh"Frame 992Symbol 565 MovieClip
"HELPER"Frame 992Symbol 569 MovieClip
"HU"Frame 995Symbol 532 MovieClip
"CO"Frame 995Symbol 533 MovieClip
"LA"Frame 995Symbol 533 MovieClip
"TH"Frame 995Symbol 533 MovieClip
"text"Frame 995Symbol 555 MovieClip
"dt"Frame 995Symbol 560 MovieClip
"dl"Frame 995Symbol 562 MovieClip
"dc"Frame 995Symbol 564 MovieClip
"dh"Frame 995Symbol 565 MovieClip
"HELPER"Frame 995Symbol 569 MovieClip
"HU"Frame 998Symbol 532 MovieClip
"CO"Frame 998Symbol 533 MovieClip
"LA"Frame 998Symbol 533 MovieClip
"TH"Frame 998Symbol 533 MovieClip
"text"Frame 998Symbol 555 MovieClip
"dt"Frame 998Symbol 560 MovieClip
"dl"Frame 998Symbol 562 MovieClip
"dc"Frame 998Symbol 564 MovieClip
"dh"Frame 998Symbol 565 MovieClip
"HELPER"Frame 998Symbol 569 MovieClip
"middle"Frame 1002Symbol 618 MovieClip
"zone"Frame 1002Symbol 656 MovieClip
"nme"Frame 1002Symbol 665 MovieClip
"ken"Frame 1002Symbol 667 MovieClip
"righty"Frame 1002Symbol 667 MovieClip
"nmem"Frame 1002Symbol 668 MovieClip
"lefty"Frame 1002Symbol 670 MovieClip
"jetm"Frame 1002Symbol 671 MovieClip
"jet"Frame 1002Symbol 687 MovieClip
"hbar"Frame 1002Symbol 693 MovieClip
"enbar"Frame 1002Symbol 693 MovieClip
"left"Frame 1002Symbol 697 MovieClip
"right"Frame 1002Symbol 618 MovieClip
"you"Frame 1002Symbol 700 MovieClip
"fire"Frame 1002Symbol 705 MovieClip
"nmes"Frame 1002Symbol 775 MovieClip
"HELPER"Frame 1002Symbol 777 MovieClip
"nmem"Frame 1005Symbol 786 MovieClip
"nme"Frame 1011Symbol 459 MovieClip
"nme"Frame 1015Symbol 459 MovieClip
"jetm"Frame 1017Symbol 671 MovieClip
"jet"Frame 1017Symbol 836 MovieClip
"enbar"Frame 1017Symbol 693 MovieClip
"left"Frame 1017Symbol 697 MovieClip
"right"Frame 1017Symbol 618 MovieClip
"leftv"Frame 1017Symbol 618 MovieClip
"rightv"Frame 1017Symbol 618 MovieClip
"target"Frame 1017Symbol 846 MovieClip
"tbar"Frame 1017Symbol 693 MovieClip
"HELPER"Frame 1017Symbol 777 MovieClip
"nmem"Frame 1020Symbol 786 MovieClip
"jet"Frame 1020Symbol 687 MovieClip
"ot"Symbol 775 MovieClip Frame 1Symbol 723 MovieClip
"ot"Symbol 775 MovieClip Frame 2Symbol 734 MovieClip
"ot"Symbol 775 MovieClip Frame 3Symbol 753 MovieClip
"ot"Symbol 775 MovieClip Frame 4Symbol 774 MovieClip

Labels

"sorry"Symbol 555 MovieClip Frame 2
"sorrys"Symbol 555 MovieClip Frame 3
"sorryc"Symbol 555 MovieClip Frame 4
"tran"Symbol 555 MovieClip Frame 5

Dynamic Text Variables

percentSymbol 5 EditableText""
levelSymbol 195 EditableText"1"
shotSymbol 215 EditableText"FIGHTING"
HITSCORESymbol 216 EditableText"HOLO"
levelSymbol 217 EditableText"FIGHTING"
agaSymbol 218 EditableText"HOLO"
profileSymbol 220 EditableText"YOU HAVE SHOT DOWN XXX SHIPS, AND YOUR LEVEL IS XX. YOU NEED TO SHOOT DOWN XX SHIPS TO GET TO LEVEL XX. OR GAIN XXXXX HOLO POINTS"
levelSymbol 223 EditableText"YOU ARE LV"
shipsSymbol 506 EditableText"99"
iqSymbol 507 EditableText"99"
timeerSymbol 508 EditableText"99"
hullSymbol 571 EditableText"0"
coreSymbol 572 EditableText"0"
lazerSymbol 573 EditableText"0"
thrustSymbol 574 EditableText"0"
chiptSymbol 575 EditableText"0"
chipuSymbol 576 EditableText"0"
chipSymbol 577 EditableText"0"
hullSymbol 592 EditableText"0"
coreSymbol 593 EditableText"0"
lazerSymbol 594 EditableText"0"
thrustSymbol 595 EditableText"0"
chiptSymbol 596 EditableText"0"
chipuSymbol 597 EditableText"0"
chipSymbol 598 EditableText"0"
hullSymbol 610 EditableText"0"
coreSymbol 611 EditableText"0"
lazerSymbol 612 EditableText"0"
thrustSymbol 613 EditableText"0"
chiptSymbol 614 EditableText"0"
chipuSymbol 615 EditableText"0"
chipSymbol 616 EditableText"0"
energySymbol 694 EditableText"100"
dmgeSymbol 696 EditableText"100"
FREETIMESymbol 698 EditableText"100"
shipsSymbol 701 EditableText""
destSymbol 800 EditableText"99999"
dealSymbol 801 EditableText"99999"
nunSymbol 802 EditableText"99999"
benergySymbol 803 EditableText"99999"
SFDSymbol 804 EditableText"99999"
HTSSymbol 805 EditableText"99999"
ACYSymbol 806 EditableText"999"
LVSSymbol 807 EditableText"99999"
SPECIALSymbol 820 EditableText"99999"
levelMDSymbol 821 EditableText"99999"
destSymbol 824 EditableText"99999"
dealSymbol 825 EditableText"99999"
nunSymbol 826 EditableText"99999"
benergySymbol 827 EditableText"99999"
HTSSymbol 828 EditableText"99999"
destSymbol 829 EditableText"99999"
energySymbol 838 EditableText"100"
scoreeSymbol 839 EditableText"100"
agaSymbol 841 EditableText""
levelSymbol 847 EditableText""




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Created: 10/5 -2019 02:26:04 Last modified: 10/5 -2019 02:26:04 Server time: 21/12 -2024 11:11:13