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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86633147?noj=FRM86633147-21DC" width="1" height="1"></div>

Tetris A.swf

This is the info page for
Flash #42104

(Click the ID number above for more basic data on this flash file.)


Text
Pause

Show next

press any key to continue....

Click End to continue...

Pause

Game Loading ...

More games

Click here
if keys don't work

Show Grids

0

Level:

Left,Right - move block
Up - rotate
Down - slow drop
Space  - fast drop
End  - pause on/off

0

0

Levels

Accelerate

Shift blocks

Sound

©

Absolutist.com

Absolutist.com

Absolutist.com

Absolutist.com

Lines:

Points:

Restart

ActionScript [AS1/AS2]

Frame 1
tellTarget ("_level0") { lbLoadingGame = ""; };
Frame 2
if (_framesloaded >= _totalframes) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 3
Level = 0; MaxLevel = 5; ChangeLevel = 10; Level0 = []; Color0 = []; Name0 = "Empty glass"; Level1 = [195, 185, 171, 172, 173, 174, 175, 176, 177, 178, 179, 162, 163, 164, 165, 166, 167, 168, 153, 154, 155, 156, 157, 143, 144, 145, 146, 147, 134, 135, 136, 124, 125, 126, 115]; Color1 = [5, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; Name1 = "Christmas Tree"; Level2 = [192, 193, 194, 195, 196, 197, 181, 188, 170, 173, 174, 175, 176, 179, 160, 162, 167, 169, 150, 159, 140, 143, 146, 149, 131, 138, 122, 123, 124, 125, 126, 127]; Color2 = [4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 1, 1, 4, 4, 4, 4, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4]; Name2 = "Pretty Face"; Level3 = [194, 196, 184, 186, 173, 174, 175, 176, 177, 163, 164, 165, 166, 167, 153, 158, 141, 142, 143, 144, 145, 131, 133, 135, 121, 122, 123, 124, 125, 112, 114, 132, 134]; Color3 = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6]; Name3 = "Robo-cat"; Level4 = [190, 191, 192, 193, 194, 195, 196, 197, 198, 181, 189, 184, 185, 186, 173, 174, 175, 176, 162, 167, 165, 155, 145, 135, 125, 115, 105, 154, 143, 132, 123, 114, 133]; Color4 = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6]; Name4 = "Yacht"; Level5 = [191, 192, 193, 194, 195, 196, 180, 181, 182, 183, 184, 185, 186, 187, 170, 171, 173, 174, 175, 176, 177, 160, 161, 164, 165, 166, 167, 168, 150, 151, 155, 156, 157, 158, 159, 141, 145, 146, 147, 148, 149, 131, 132, 136, 137, 138, 139, 122, 123, 129, 113, 114, 101, 104, 90, 91, 94, 95, 80, 81, 85, 71, 75, 61, 62, 64, 65, 52, 53]; Color5 = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; Name5 = "Swan"; function ClearGlass() { TotalBlocks = 1; if (isGrid) { ShowGrid(); } var k = 0; while (k < NumCells) { Glass[k] = 0; eval (GlassNames[k]).gotoAndPlay(6); k++; } var k = 0; while (k < NumBlocks) { eval (FigureNames[k]).gotoAndPlay(6); eval (PrevNames[k]).gotoAndPlay(6); k++; } if (isLevels) { var LevelI = eval ("Level" + Level); var ColorI = eval ("Color" + Level); var i = 0; while (i < LevelI.length) { TotalBlocks++; var NewBlockName = ((("StartBlock" + ColorI[i]) + "_") + TotalBlocks); var Block = eval ("Block" + ColorI[i]); Block.duplicateMovieClip(NewBlockName, TotalBlocks); NewBlock = eval (NewBlockName); Glass[LevelI[i]] = 1; GlassNames[LevelI[i]] = NewBlockName; var r = Math.floor(LevelI[i] / GlassW); var c = (LevelI[i] - (r * GlassW)); NewBlock._x = Left + (c * CellWidth); NewBlock._y = Top + (r * CellHeight); i++; } } nLines = "0"; lbLevel = TotalLevel; GameOver = (Wait = (Drop = (Pause = false))); cbPause._visible = false; SoundMove.stop(); SoundClear.stop(); NextFigure = random(NumKind) + 1; } function NewFigure() { if (GameOver) { return(undefined); } CurrFigure = NextFigure; var color = Colors[CurrFigure - 1]; var CurFigX = eval (("Fig" + CurrFigure) + "X"); var CurFigY = eval (("Fig" + CurrFigure) + "Y"); X0 = int(GlassW / 2); Y0 = 0; var i = 0; while (i < NumBlocks) { X[i] = CurFigX[i]; Y[i] = CurFigY[i]; var k = ((X0 + X[i]) + ((Y0 + Y[i]) * GlassW)); if (((k >= 0) and (k < NumCells)) and (0 < Glass[k])) { ShowGameOverWnd(); Wait = false; return(undefined); } i++; } var i = 0; while (i < NumBlocks) { TotalBlocks++; var NewBlockName = ((("Block" + color) + "_") + TotalBlocks); eval ("Block" + color).duplicateMovieClip(NewBlockName, TotalBlocks); NewBlock = eval (NewBlockName); if ((Y0 + Y[i]) < 0) { NewBlock._alpha = 0; } else { NewBlock._alpha = 100; } NewBlock._x = Left + ((X0 + X[i]) * CellWidth); NewBlock._y = Top + ((Y0 + Y[i]) * CellHeight); FigureNames[i] = NewBlockName; i++; } var i = 0; while (i < NumCells) { if (0 < Glass[i]) { var Block = eval (GlassNames[i]); if (Block) { var r = Math.floor(i / GlassW); var c = (i - (r * GlassW)); Block._x = Left + (c * CellWidth); Block._y = Top + (r * CellHeight); } } i++; } LastTime = getTimer(); WasNewFigure = true; LastTime = getTimer(); Drop = false; } function NextNewFigure() { if (GameOver) { return(undefined); } var Kind = (random(NumKind) + 1); if (Kind == NextFigure) { Kind = 3; } NextFigure = Kind; var color = Colors[Kind - 1]; var i = 0; while (i < NumBlocks) { var Block = eval (PrevNames[i]); Block.gotoAndPlay(6); if (isPreview) { TotalBlocks++; var NewBlockName = ((("Prev" + color) + "_") + TotalBlocks); eval ("Block" + color).duplicateMovieClip(NewBlockName, TotalBlocks); NewBlock = eval (NewBlockName); var CurFigX = eval (("Fig" + Kind) + "X"); var CurFigY = eval (("Fig" + Kind) + "Y"); NewBlock._x = Left + (((GlassW + 4) + CurFigX[i]) * CellWidth); NewBlock._y = (Top + ((2 + CurFigY[i]) * CellHeight)) - 15; PrevNames[i] = NewBlockName; } i++; } Drop = false; } function ShiftX(d) { if (Wait) { return(undefined); } Wait = true; var i = 0; while (i < NumBlocks) { var k = (((X0 + X[i]) + d) + ((Y0 + Y[i]) * GlassW)); if ((((((X0 + X[i]) + d) >= GlassW) or (((X0 + X[i]) + d) < 0)) or ((Y0 + Y[i]) >= GlassH)) or (0 < Glass[k])) { Wait = false; return(undefined); } i++; } X0 = X0 + d; Show(); Wait = false; } function ShiftY(d) { if (Wait) { return(undefined); } Wait = true; var i = 0; while (i < NumBlocks) { var k = ((X0 + X[i]) + (((Y0 + Y[i]) + d) * GlassW)); if ((((Y0 + Y[i]) + d) >= GlassH) or (0 < Glass[k])) { var j = 0; while (j < NumBlocks) { Glass[(X0 + X[j]) + ((Y0 + Y[j]) * GlassW)] = 1; GlassNames[(X0 + X[j]) + ((Y0 + Y[j]) * GlassW)] = FigureNames[j]; j++; } ClearLines(); return(0); } i++; } Y0 = Y0 + d; Show(); Wait = false; return(d); } function Rotate(d) { if (CurrFigure == 1) { return(undefined); } if (Wait) { return(undefined); } Wait = true; var NewX = new Array(NumBlocks); var NewY = new Array(NumBlocks); var xs = 0; var s = 0; while (s < 7) { xs = X0 + Shift[s]; var i = 0; i = 0; while (i < NumBlocks) { var xi = X[i]; var yi = Y[i]; var angle = 0; while (angle < d) { var Xtmp = yi; var Ytmp = (-xi); xi = Xtmp; yi = Ytmp; angle++; } if (((((xs + xi) >= GlassW) or ((xs + xi) < 0)) or ((Y0 + yi) >= GlassH)) or (0 < Glass[(xs + xi) + ((Y0 + yi) * GlassW)])) { if (s == 6) { Wait = false; return(undefined); } break; } NewX[i] = xi; NewY[i] = yi; i++; } if (i == NumBlocks) { break; } s++; } X0 = xs; var i = 0; while (i < NumBlocks) { X[i] = NewX[i]; Y[i] = NewY[i]; i++; } Show(); Wait = false; } function Show() { var i = 0; while (i < NumBlocks) { var Block = eval (FigureNames[i]); if ((Y0 + Y[i]) < 0) { Block._alpha = 0; } else { Block._alpha = 100; } Block._x = Left + ((X0 + X[i]) * CellWidth); Block._y = Top + ((Y0 + Y[i]) * CellHeight); i++; } } function ClearLines() { StartShift = -1; var i; var j; var nClear = 0; j = GlassH - 1; while (j >= 0) { i = 0; while (i < GlassW) { if (Glass[i + (j * GlassW)] == 0) { break; } i++; } if (i < GlassW) { } else { i = 0; while (i < GlassW) { Glass[i + (j * GlassW)] = 0; var Block = eval (GlassNames[i + (j * GlassW)]); GlassNames[i + (j * GlassW)] = ""; Block.gotoAndPlay(2); i++; } if (StartShift < 0) { StartShift = j; } nClear++; } j--; } if (0 < nClear) { Score = (Number(Score) + (2 * nClear)) - 1; nLines = Number(nLines) + nClear; StartClear = true; FinishClear = false; if (isSound) { SoundClear.start(); } TimeDelay = StartTimeDelay / (1 + (0.05 * Number(nLines))); if (TimeDelay < 75) { TimeDelay = 75; } } else { Wait = false; NewFigure(); NextNewFigure(); } } function Compress() { if (!isShift) { NewFigure(); NextNewFigure(); Wait = false; return(undefined); } Wait = true; var i; var j; var FinishShift = 0; j = 0; while (j < GlassH) { i = 0; while (i < GlassW) { if (0 < Glass[i + (j * GlassW)]) { break; } i++; } if (i < GlassW) { FinishShift = j; break; } j++; } j = StartShift; while (j >= FinishShift) { i = 0; while (i < GlassW) { if (0 < Glass[i + (j * GlassW)]) { break; } i++; } if (i < GlassW) { } else { var j1 = j; while (j1 >= FinishShift) { i = 0; while (i < GlassW) { if (0 < j1) { Glass[i + (j1 * GlassW)] = Glass[i + ((j1 - 1) * GlassW)]; GlassNames[i + (j1 * GlassW)] = GlassNames[i + ((j1 - 1) * GlassW)]; var Block = eval (GlassNames[i + (j1 * GlassW)]); if (Block) { Block._x = Left + (i * CellWidth); Block._y = Top + (j1 * CellHeight); } } else { Glass[i + (j1 * GlassW)] = 0; GlassNames[i + (j1 * GlassW)] = ""; } i++; } j1--; } FinishShift++; j++; } j--; } if (isLevels and (Number(nLines) >= ChangeLevel)) { Level++; TotalLevel++; if (MaxLevel < Level) { Level = 0; StartTimeDelay = StartTimeDelay * 0.7; if (StartTimeDelay < 75) { StartTimeDelay = 75; } } ClearGlass(); NewFigure(); ShowLevelWnd(); Wait = true; ShowLevel = true; return(undefined); } NewFigure(); NextNewFigure(); Wait = false; } function ShowGrid() { var i = 1; while (i < GlassW) { TotalBlocks++; LineVertical.duplicateMovieClip("LineVertical" + i, TotalBlocks); var Line = eval ("LineVertical" + i); Line._x = Left + ((i - 0.47) * CellWidth); Line._y = (Top + (Line._height / 2)) - 10; i++; } var j = 1; while (j < GlassH) { TotalBlocks++; LineHorisontal.duplicateMovieClip("LineHorisontal" + j, TotalBlocks); var Line = eval ("LineHorisontal" + j); Line._x = (Left + ((CellWidth * (GlassW - 0.5)) / 2)) - 5; Line._y = Top + ((j - 0.53) * CellHeight); j++; } } function HideGrid() { var i = 1; while (i < GlassW) { removeMovieClip("LineVertical" + i); i++; } var j = 1; while (j < GlassH) { removeMovieClip("LineHorisontal" + j); j++; } } function ShowPauseWnd() { attachMovie("WndMessage", "WndMessagePause", 1000000); WndMessagePause._x = Left; WndMessagePause._y = Top + (CellHeight * 6); WndMessagePause.lb1 = "Pause"; WndMessagePause.lb2 = "Click End to continue"; WndMessagePause.lb3 = ""; } function HidePauseWnd() { removeMovieClip("WndMessagePause"); } function ShowGameOverWnd() { attachMovie("WndMessage", "WndMessageGameOver", 1000000); WndMessageGameOver._x = Left; WndMessageGameOver._y = Top + (CellHeight * 6); WndMessageGameOver.lb1 = "Game over"; WndMessageGameOver.lb2 = "Click \"Restart\""; WndMessageGameOver.lb3 = ""; GameOver = true; } function HideGameOverWnd() { removeMovieClip("WndMessageGameOver"); } function ShowLevelWnd() { attachMovie("WndMessage", "WndMessageLevel", 1000000); WndMessageLevel._x = Left; WndMessageLevel._y = Top + (CellHeight * 1); WndMessageLevel.lb2 = eval ("Name" + Level); WndMessageLevel.lb1 = "Level " + TotalLevel; WndMessageLevel.lb3 = "press any key to continue"; } function HideLevelWnd() { removeMovieClip("WndMessageLevel"); } function ShowTraceGlass() { var j = 0; while (j < GlassH) { var st = ""; var i = 0; while (i < GlassW) { st = st + Glass[i + (j * GlassW)]; i++; } trace(st); j++; } trace("=============================="); } if (!initialized) { initialized = true; } else { return(undefined); } fscommand ("allowscale", true); fscommand ("showmenu", false); GlassW = 10; GlassH = 20; NumCells = GlassW * GlassH; NumBlocks = 4; X = new Array(NumBlocks); Y = new Array(NumBlocks); CellWidth = Block1._width + 2; CellHeight = Block1._height + 2; Left = ((GlassClip._x - (GlassClip._width / 2)) + CellWidth) + 6; Top = ((GlassClip._y - (GlassClip._height / 2)) + (4 * CellHeight)) - 4; NumKind = 7; Fig1X = [0, 1, 1, 0]; Fig1Y = [0, 0, 1, 1]; Fig2X = [0, -1, 1, 0]; Fig2Y = [0, 0, 0, 1]; Fig3X = [0, -1, 1, 2]; Fig3Y = [0, 0, 0, 0]; Fig4X = [0, -1, 1, 1]; Fig4Y = [0, 0, 0, 1]; Fig5X = [0, -1, 1, -1]; Fig5Y = [0, 0, 0, 1]; Fig6X = [0, 0, -1, 1]; Fig6Y = [0, 1, 1, 0]; Fig7X = [0, -1, 0, 1]; Fig7Y = [0, 0, 1, 1]; Shift = [0, 1, -1, 2, -2, 3, -3]; Colors = [1, 2, 3, 4, 5, 6, 7]; Glass = new Array(NumCells); X = new Array(NumBlocks); Y = new Array(NumBlocks); GlassNames = new Array(NumCells); FigureNames = new Array(NumBlocks); PrevNames = new Array(NumBlocks); LastTime = getTimer(); StartTime = int(getTimer() / 1000); GameOver = false; Drop = false; Pause = false; StartClear = false; FinishClear = false; Wait = false; TimeDelay = 1000; StartTimeDelay = 1000; TotalLevel = 0; ShowLevel = false; isPreview = true; isSound = true; isShift = true; isAccelerate = true; isLevels = true; isGrid = true; SoundMove = new Sound(); SoundMove.attachSound("WavMove"); SoundClear = new Sound(); SoundClear.attachSound("WavClear"); ClearGlass(); NewFigure(); NextNewFigure(); cbPause._visible = false;
Instance of Symbol 37 MovieClip in Frame 3
onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, false)) { _root.ShowTraceGlass(); } }
Instance of Symbol 97 MovieClip "GlassClip" in Frame 3
onClipEvent (keyDown) { if (_root.ShowLevel) { _root.Wait = (_root.ShowLevel = false); _root.HideLevelWnd(); return(undefined); } if (Key.isDown(Key.ENTER) and _root.HelpShow) { removeMovieClip("_root.WndList"); _root.HelpShow = (_root.Pause = false); _root.cbPause._visible = false; } if ((Key.isDown(Key.END) or Key.isDown(80)) and (!(_root.GameOver or _root.Wait))) { _root.Pause = !_root.Pause; if (_root.Pause) { _root.ShowPauseWnd(); _root.cbPause._visible = true; } else { _root.HidePauseWnd(); _root.cbPause._visible = false; } } if ((_root.Pause or _root.GameOver) or _root.Wait) { return(undefined); } if (Key.isDown(Key.LEFT)) { _root.ShiftX(-1); if (_root.isSound) { _root.SoundMove.start(); } } if (Key.isDown(Key.RIGHT)) { _root.ShiftX(1); if (_root.isSound) { _root.SoundMove.start(); } } if (Key.isDown(Key.DOWN)) { _root.ShiftY(1); } if (Key.isDown(Key.UP)) { _root.Rotate(1); if (_root.isSound) { _root.SoundMove.start(); } } if (Key.isDown(Key.SPACE) and (!_root.WasNewFigure)) { _root.Drop = true; } }
Frame 5
if (WasNewFigure and (300 < (getTimer() - LastTime))) { WasNewFigure = false; } if ((TimeDelay < (getTimer() - LastTime)) and (!(((GameOver or Pause) or Wait) or Drop))) { ShiftY(1); WasNewFigure = false; LastTime = getTimer(); } if (Drop and (!((Pause or Wait) or WasNewFigure))) { if (ShiftY(1) == 0) { Drop = false; } } if ((StartClear and FinishClear) and (!GameOver)) { Compress(); StartClear = false; } prevFrame(); play();
Symbol 21 Button [btPause]
on (release) { if (_root.ShowLevel) { return(undefined); } if (_root.HelpShow) { return(undefined); } if (_root.GameOver) { return(undefined); } _root.Pause = !_root.Pause; if (_root.Pause) { _root.ShowPauseWnd(); _root.cbPause._visible = true; } else { _root.HidePauseWnd(); _root.cbPause._visible = false; } }
Symbol 22 Button [btShowNext]
on (release) { _root.isPreview = !_root.isPreview; if (_root.isPreview) { _root.NextNewFigure(); _root.Checker1._visible = true; } else { var i = 0; while (i < _root.NumBlocks) { var Block = eval (_root.PrevNames[i]); Block.gotoAndPlay(6); i++; } _root.Checker1._visible = false; } }
Symbol 32 Button
on (release) { getURL ("http://absolutist.com/games.html", "_blank"); }
Symbol 40 Button
on (release) { _root.isGrid = !_root.isGrid; if (_root.isGrid) { ShowGrid(); _root.Checker7._visible = true; } else { HideGrid(); _root.Checker7._visible = false; } }
Symbol 54 Button
on (release) { _root.isLevels = !_root.isLevels; if (_root.isLevels) { _root.Checker5._visible = true; } else { _root.Checker5._visible = false; } }
Symbol 57 Button
on (release) { _root.isAccelerate = !_root.isAccelerate; if (_root.isAccelerate) { _root.Checker4._visible = true; } else { _root.Checker4._visible = false; } }
Symbol 59 Button
on (release) { _root.isShift = !_root.isShift; if (_root.isShift) { _root.Checker3._visible = true; } else { _root.Checker3._visible = false; } }
Symbol 61 Button
on (release) { _root.isSound = !_root.isSound; if (_root.isSound) { _root.Checker2._visible = true; } else { _root.Checker2._visible = false; } }
Symbol 70 Button
on (release) { getURL ("http://absolutist.com", "_blank"); }
Symbol 74 Button
on (release) { Level = 0; ClearGlass(); NewFigure(); NextNewFigure(); Score = "0"; nLines = "0"; lbLevel = "0"; TimeDelay = 1000; StartTimeDelay = 1000; TotalLevel = 0; HideGameOverWnd(); ClickHere = "Click here if keys don't work"; GameOver = false; StartTime = int(getTimer() / 1000); HidePauseWnd(); HideGameOverWnd(); HideLevelWnd(); }
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 86 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");

Library Items

Symbol 1 Sound [WavMove]
Symbol 2 Sound [WavClear]
Symbol 3 FontUsed by:4 8 38 52 55 58 60 63 65 67 69
Symbol 4 TextUses:3Used by:7 21
Symbol 5 GraphicUsed by:7 9 21 22 40 54 57 59 61
Symbol 6 GraphicUsed by:7 9 21 22 59 61
Symbol 7 Button [btPause]Uses:4 5 6
Symbol 8 TextUses:3Used by:9 22
Symbol 9 Button [btShowNext]Uses:8 5 6
Symbol 10 GraphicUsed by:11 20
Symbol 11 MovieClip [LineVertical]Uses:10
Symbol 12 FontUsed by:13 23 43 44 48 49 51 62 71 72
Symbol 13 EditableTextUses:12Used by:19
Symbol 14 FontUsed by:15
Symbol 15 EditableTextUses:14Used by:19
Symbol 16 FontUsed by:17 28 48 73
Symbol 17 EditableTextUses:16Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [WndMessage]Uses:13 15 17 18
Symbol 20 MovieClip [LineVertical]Uses:10Used by:Timeline
Symbol 21 Button [btPause]Uses:4 5 6Used by:Timeline
Symbol 22 Button [btShowNext]Uses:8 5 6Used by:Timeline
Symbol 23 TextUses:12Used by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:23 24Used by:Timeline
Symbol 26 GraphicUsed by:32 74
Symbol 27 GraphicUsed by:32 74
Symbol 28 TextUses:16Used by:32
Symbol 29 GraphicUsed by:32 74
Symbol 30 GraphicUsed by:32 74
Symbol 31 GraphicUsed by:32 74
Symbol 32 ButtonUses:26 27 28 29 30 31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 FontUsed by:36
Symbol 36 TextUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 TextUses:3Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:38 5 39Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 EditableTextUses:12Used by:Timeline
Symbol 44 TextUses:12Used by:Timeline
Symbol 45 GraphicUsed by:46 50
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 FontUsed by:48
Symbol 48 TextUses:16 12 47Used by:Timeline
Symbol 49 EditableTextUses:12Used by:Timeline
Symbol 50 MovieClipUses:45Used by:Timeline
Symbol 51 EditableTextUses:12Used by:Timeline
Symbol 52 TextUses:3Used by:54
Symbol 53 GraphicUsed by:54
Symbol 54 ButtonUses:52 5 53Used by:Timeline
Symbol 55 TextUses:3Used by:57
Symbol 56 GraphicUsed by:57
Symbol 57 ButtonUses:55 5 56Used by:Timeline
Symbol 58 TextUses:3Used by:59
Symbol 59 ButtonUses:58 5 6Used by:Timeline
Symbol 60 TextUses:3Used by:61
Symbol 61 ButtonUses:60 5 6Used by:Timeline
Symbol 62 EditableTextUses:12Used by:70
Symbol 63 EditableTextUses:3Used by:70
Symbol 64 GraphicUsed by:70
Symbol 65 EditableTextUses:3Used by:70
Symbol 66 GraphicUsed by:70
Symbol 67 EditableTextUses:3Used by:70
Symbol 68 GraphicUsed by:70
Symbol 69 EditableTextUses:3Used by:70
Symbol 70 ButtonUses:62 63 64 65 66 67 68 69Used by:Timeline
Symbol 71 TextUses:12Used by:Timeline
Symbol 72 TextUses:12Used by:Timeline
Symbol 73 TextUses:16Used by:74
Symbol 74 ButtonUses:26 27 73 29 30 31Used by:Timeline
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:75 76Used by:Timeline
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:78 79Used by:Timeline
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:81 82Used by:Timeline
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:84 85Used by:Timeline
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:87 88Used by:Timeline
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:90 91Used by:Timeline
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:93 94Used by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:Timeline
Symbol 98 GraphicUsed by:Timeline

Instance Names

"Checker7"Frame 3Symbol 34 MovieClip
"Checker3"Frame 3Symbol 34 MovieClip
"Checker4"Frame 3Symbol 34 MovieClip
"Checker5"Frame 3Symbol 34 MovieClip
"Checker2"Frame 3Symbol 34 MovieClip
"Checker1"Frame 3Symbol 34 MovieClip
"cbPause"Frame 3Symbol 34 MovieClip
"LineHorisontal"Frame 3Symbol 42 MovieClip
"LineVertical"Frame 3Symbol 20 MovieClip [LineVertical]
"Block7"Frame 3Symbol 77 MovieClip
"Block6"Frame 3Symbol 80 MovieClip
"Block5"Frame 3Symbol 83 MovieClip
"Block4"Frame 3Symbol 86 MovieClip
"Block3"Frame 3Symbol 89 MovieClip
"Block1"Frame 3Symbol 92 MovieClip
"Block2"Frame 3Symbol 95 MovieClip
"GlassClip"Frame 3Symbol 97 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "WavMove"
ExportAssets (56)Timeline Frame 1Symbol 2 as "WavClear"
ExportAssets (56)Timeline Frame 1Symbol 7 as "btPause"
ExportAssets (56)Timeline Frame 1Symbol 9 as "btShowNext"
ExportAssets (56)Timeline Frame 1Symbol 11 as "LineVertical"
ExportAssets (56)Timeline Frame 1Symbol 19 as "WndMessage"
ExportAssets (56)Timeline Frame 1Symbol 20 as "LineVertical"
ExportAssets (56)Timeline Frame 1Symbol 21 as "btPause"
ExportAssets (56)Timeline Frame 1Symbol 22 as "btShowNext"
ExportAssets (56)Timeline Frame 3Symbol 20 as "LineVertical"
ExportAssets (56)Timeline Frame 3Symbol 21 as "btPause"
ExportAssets (56)Timeline Frame 3Symbol 22 as "btShowNext"
ExportAssets (56)Timeline Frame 4Symbol 20 as "LineVertical"
ExportAssets (56)Timeline Frame 4Symbol 21 as "btPause"
ExportAssets (56)Timeline Frame 4Symbol 22 as "btShowNext"
ExportAssets (56)Timeline Frame 5Symbol 20 as "LineVertical"
ExportAssets (56)Timeline Frame 5Symbol 21 as "btPause"
ExportAssets (56)Timeline Frame 5Symbol 22 as "btShowNext"

Dynamic Text Variables

lb3Symbol 13 EditableText"press any key to continue...."
lb2Symbol 15 EditableText"Click End to continue..."
lb1Symbol 17 EditableText"Pause"
lbLevelSymbol 43 EditableText"0"
nLinesSymbol 49 EditableText"0"
ScoreSymbol 51 EditableText"0"
TextField13Symbol 62 EditableText"©"
TextField9Symbol 63 EditableText"Absolutist.com"
TextField9Symbol 65 EditableText"Absolutist.com"
TextField9Symbol 67 EditableText"Absolutist.com"
TextField9Symbol 69 EditableText"Absolutist.com"




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Created: 10/5 -2019 02:12:20 Last modified: 10/5 -2019 02:12:20 Server time: 21/12 -2024 07:59:25