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Baatman.swf

This is the info page for
Flash #42115

(Click the ID number above for more basic data on this flash file.)


Text
Arrow Keys to navigate

Space to plant bombs

Continue

Destroy
Podafone and
HairtellTowers.

Activate

Signal Points

5o

50

Help Baatman set up the best mobile

Skip

network in the country. He needs to

activate the Reliance Mobile network

bar but the evil Podafone and

useless Hairtell Towers are blocking

his path. Get rid of them and get
connected!

Instructions

Play Game

Sound Effect

0

for level 3

for level 1 and 2

Network established in the Level
1

Network established in the Level
2

Network established in the Level
3

Enemy :

x

<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">5 &nbsp;&nbsp;</font></p><p align="left"></p>

<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">500</font></p><p align="left"></p>

Collectable :

x

<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">5</font></p><p align="left"></p>

50

<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">545</font></p><p align="left"></p>

Bonus :

<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">5 </font></p><p align="left"></p>

10

<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">521</font></p><p align="left"></p>

<p align="left"></p><p align="left"></p>

200

SCORE

points scored by Baatman!

<p align="left"><font face="PreciousSans-UltraBlack" size="30" color="#ffff00" letterSpacing="0.000000" kerning="0">13344</font></p><p align="left"></p>

Enemy :

x

20

Collectable :

Play again

Submit

<p align="left"><font face="PreciousSansDemiBold" size="20" color="#e7e7e7" letterSpacing="0.000000" kerning="0"><b>5</b></font></p><p align="left"></p>

<p align="left"><font face="PreciousSansDemiBold" size="20" color="#e7e7e7" letterSpacing="0.000000" kerning="0"><b>500</b></font></p><p align="left"></p>

<p align="left"><font face="PreciousSansDemiBold" size="20" color="#e7e7e7" letterSpacing="0.000000" kerning="0"><b>5</b></font></p><p align="left"></p>

<p align="left"><font face="PreciousSansDemiBold" size="20" color="#e7e7e7" letterSpacing="0.000000" kerning="0"><b>545</b></font></p><p align="left"></p>

<p align="left"><font face="PreciousSans-UltraBlack" size="30" color="#ffff00" letterSpacing="0.000000" kerning="0">13344</font></p><p align="left"></p>

<p align="left"></p><p align="left"></p>

you have submitted
your score Successfully

Name

Score

<p align="left"></p><p align="left"></p>

<p align="left"></p><p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false;
Frame 2
stop();
Frame 3
function mydate() { var _local2 = new Date(); month = _local2.getUTCMonth() + 1; if (month < 10) { month = "0" + month; } dat = _local2.getUTCDate(); if (dat < 10) { dat = "0" + dat; } hours = _local2.getUTCHours(); if (hours < 10) { hours = "0" + hours; } minutes = _local2.getUTCMinutes(); if (minutes < 10) { minutes = "0" + minutes; } seconds = _local2.getUTCSeconds(); if (seconds < 10) { seconds = "0" + seconds; } _root.fulldatestring = ((((((((((_local2.getUTCFullYear() + "-") + month) + "-") + dat) + "T") + hours) + ":") + minutes) + ":") + seconds) + "Z"; trace("start time" + fulldatestring); } stop(); bg_snd = new Sound(); bg_snd.attachSound("bgSound"); bg_snd.start("bgSound", 1000);
Frame 4
function countdown() { if (gameplay) { _global.Total_sec--; if (_global.Total_sec == 10) { _root.game_sound1.gotoAndPlay("time_snd"); } if (_global.Total_sec == 0) { clearInterval(time_reduce); clearInterval(bomb_timer); _root.gotoAndPlay("over"); } _root.G_time.text = _global.Total_sec; } } function buildGrid() { var _local3 = 1; while (_local3 <= game.rows) { var _local2 = 1; while (_local2 <= game.columns) { var _local4 = (("cell" + _local2) + "_") + _local3; var _local5 = (_local2 - 1) * game.spacing; var _local6 = (_local3 - 1) * game.spacing; game.path.attachMovie("cell", _local4, ++game.depth); k = game.path[_local4].tile.gotoAndStop(block[_local3 - 1][_local2 - 1]); var _local7 = block[_local3 - 1][_local2 - 1]; game.path[_local4]._x = _local5; game.path[_local4]._y = _local6; if (block[_local3 - 1][_local2 - 1] == 4) { _global.Total_coins++; if (_global.level == 3) { pp = game.path.attachMovie("coin1", _local4 + "coin1", game.depth1++); } else { pp = game.path.attachMovie("coin", _local4 + "coin", game.depth1++); } pp._x = _local5; pp._y = _local6; } if (block[_local3 - 1][_local2 - 1] == 3) { _global.pps = game.path.attachMovie("tower", _local4 + "tower", game.depth1++); pps._x = _local5; pps._y = _local6; } if (block[_local3 - 1][_local2 - 1] == 5) { _global.Total_enemy++; _global.ppe = game.path.attachMovie("enemy1", "enemy1", game.depth1++); ppe._x = _local5; ppe._y = _local6; } if (block[_local3 - 1][_local2 - 1] == 6) { _global.Total_enemy++; _global.ppe = game.path.attachMovie("enemy2", "enemy2", game.depth1++); ppe._x = _local5; ppe._y = _local6; } if (block[_local3 - 1][_local2 - 1] == 7) { _global.Total_enemy++; _global.ppe = game.path.attachMovie("enemy3", "enemy3", game.depth1++); ppe._x = _local5; ppe._y = _local6; } if (block[_local3 - 1][_local2 - 1] == 8) { _global.Total_enemy++; _global.ppe = game.path.attachMovie("enemy4", "enemy4", game.depth1++); ppe._x = _local5; ppe._y = _local6; } if (block[_local3 - 1][_local2 - 1] == 9) { _global.Total_enemy++; _global.ppe = game.path.attachMovie("enemy5", "enemy5", game.depth1++); ppe._x = _local5; ppe._y = _local6; } game[_local4] = {x:_local2, y:_local3, name:_local4, type:_local7, clip:game.path[_local4]}; _local2++; } _local3++; } } function gameClicked(mx, my) { var _local3 = Math.ceil(mx / game.spacing); var _local4 = Math.ceil(my / game.spacing); var _local5 = (("cell" + _local3) + "_") + _local4; var _local2 = game[_local5]; pp = game.path.attachMovie("bomb1", "mybomb", game.depth3); pp._x = _local2.clip._x; pp._y = _local2.clip._y; clearInterval(bomb_timer); bomb_timer = setInterval(this, "bombDirection", 2000, pp._x, pp._y); } function bombDirection(x_pos, y_pos) { _root.game_sound.gotoAndPlay("bomb_snd"); y_down = 0; y_up = 0; x_right = 0; x_left = 0; clearInterval(bomb_timer); removeMovieClip(_root.grid.mybomb); var _local10 = 1; while (_local10 <= (game.bombsize + 1)) { y_down = y_down + game.spacing; var _local11 = Math.ceil(x_pos / game.spacing) + 1; var _local12 = Math.ceil((y_pos + y_down) / game.spacing); var _local3 = (("cell" + _local11) + "_") + _local12; ob = game[_local3]; if ((game[_local3].type == 2) || (game[_local3].type == undefined)) { break; } if (game[_local3].type != undefined) { if (game[_local3].type == 3) { gg = _local3 + "tower"; removeMovieClip(_root.grid[gg]); game[_local3].type = 1; _global.score = _global.score + 100; _root.gscore.text = _global.score; _global.total_tower = _global.total_tower - 1; } pp = game.path.attachMovie("bomb", _local3 + "bombani", game.depth6 + _local10); pp._x = ob.clip._x; pp._y = ob.clip._y; } _local10++; } _local10 = game.bombsize; while (_local10 >= 1) { y_up = y_up + game.spacing; var _local6 = Math.ceil(x_pos / game.spacing) + 1; var _local7 = Math.ceil((y_pos - y_up) / game.spacing) + 1; var _local4 = (("cell" + _local6) + "_") + _local7; ob = game[_local4]; if ((game[_local4].type == 2) || (game[_local4].type == undefined)) { break; } if (game[_local4].type != undefined) { if (game[_local4].type == 3) { gg = _local4 + "tower"; removeMovieClip(_root.grid[gg]); game[_local4].type = 1; _global.score = _global.score + 100; _root.gscore.text = _global.score; _global.total_tower = _global.total_tower - 1; } pp = game.path.attachMovie("bomb", _local4 + "bombani", (game.depth5 + _local10) + 25); pp._x = ob.clip._x; pp._y = ob.clip._y; } _local10--; } _local10 = 1; while (_local10 <= game.bombsize) { x_right = x_right + game.spacing; var _local13 = Math.ceil((x_pos + x_right) / game.spacing); var _local14 = Math.ceil(y_pos / game.spacing) + 1; var _local3 = (("cell" + _local13) + "_") + _local14; ob = game[_local3]; if ((game[_local3].type == 2) || (game[_local3].type == undefined)) { break; } if (game[_local3].type != undefined) { if (game[_local3].type == 3) { gg = _local3 + "tower"; removeMovieClip(_root.grid[gg]); game[_local3].type = 1; _global.score = _global.score + 100; _root.gscore.text = _global.score; _global.total_tower = _global.total_tower - 1; } pp1 = game.path.attachMovie("bomb", _local3 + "bombani", game.depth5++); pp1._x = ob.clip._x; pp1._y = ob.clip._y; } _local10++; } _local10 = game.bombsize; while (_local10 >= 1) { x_left = x_left + game.spacing; var _local6 = Math.ceil((x_pos - x_left) / game.spacing) + 1; var _local7 = Math.ceil(y_pos / game.spacing) + 1; var _local5 = (("cell" + _local6) + "_") + _local7; ob = game[_local5]; if ((game[_local5].type == 2) || (game[_local5].type == undefined)) { break; } if (game[_local5].type != undefined) { if (game[_local5].type == 3) { gg = _local5 + "tower"; removeMovieClip(_root.grid[gg]); game[_local5].type = 1; _global.score = _global.score + 100; _root.gscore.text = _global.score; _global.total_tower = _global.total_tower - 1; } pp = game.path.attachMovie("bomb", _local5 + "bombani", game.depth5++); pp._x = ob.clip._x; pp._y = ob.clip._y; } _local10--; } } function resetPlayer() { _root.grid.ball.gotoAndPlay(47); } function initializeBall() { _global.mydir = "int"; game.speed = 4; game.path.ball.swapDepths(7000); if (_global.level == 1) { game.ball = {startx:1, starty:1, clip:game.path.ball}; } else if (_global.level == 2) { game.ball = {startx:3, starty:2, clip:game.path.ball}; } else if (_global.level == 3) { game.ball = {startx:1, starty:2, clip:game.path.ball}; } var _local2 = ((game.ball.startx - 1) * game.spacing) + (game.spacing / 2); var _local3 = ((game.ball.starty - 1) * game.spacing) + (game.spacing / 2); game.ball.clip._x = _local2; game.ball.clip._y = _local3; game.ball.x = _local2; game.ball.y = _local3; game.ball.radius = game.ball.clip._width / 2; } function moveBall(dir) { if (_global.die_status == 0) { ob = game.ball; sp = 0; _global.mydir = dir; if (dir == "right") { var _local5 = ((ob.x + ob.radius) + game.speed) + sp; var _local6 = ob.y - ob.radius; var _local4 = Math.ceil(_local5 / game.spacing); var _local7 = Math.ceil(_local6 / game.spacing); var _local3 = game[(("cell" + _local4) + "_") + _local7]; var _local9 = ((ob.x + ob.radius) + game.speed) + sp; var _local11 = ob.y + ob.radius; var _local8 = Math.ceil(_local9 / game.spacing); var _local10 = Math.ceil(_local11 / game.spacing); var _local2 = game[(("cell" + _local8) + "_") + _local10]; if (((_local3.type == 2) || (_local3.type == undefined)) || (_local3.type == 3)) { return(undefined); } if (((_local2.type == 2) || (_local2.type == undefined)) || (_local2.type == 3)) { return(undefined); } ob.x = ob.x + game.speed; ob.clip._x = ob.x; } else if (dir == "left") { var _local5 = ((ob.x - ob.radius) - game.speed) - sp; var _local6 = ob.y - ob.radius; var _local4 = Math.ceil(_local5 / game.spacing); var _local7 = Math.ceil(_local6 / game.spacing); var _local3 = game[(("cell" + _local4) + "_") + _local7]; var _local9 = ((ob.x - ob.radius) - game.speed) - sp; var _local11 = ob.y + ob.radius; var _local8 = Math.ceil(_local9 / game.spacing); var _local10 = Math.ceil(_local11 / game.spacing); var _local2 = game[(("cell" + _local8) + "_") + _local10]; if (((_local3.type == 2) || (_local3.type == undefined)) || (_local3.type == 3)) { return(undefined); } if (((_local2.type == 2) || (_local2.type == undefined)) || (_local2.type == 3)) { return(undefined); } ob.x = ob.x - game.speed; ob.clip._x = ob.x; } else if (dir == "up") { var _local5 = ob.x + ob.radius; var _local6 = ((ob.y - ob.radius) - game.speed) - sp; var _local4 = Math.ceil(_local5 / game.spacing); var _local7 = Math.ceil(_local6 / game.spacing); var _local3 = game[(("cell" + _local4) + "_") + _local7]; var _local9 = ob.x - ob.radius; var _local11 = ((ob.y - ob.radius) - game.speed) - sp; var _local8 = Math.ceil(_local9 / game.spacing); var _local10 = Math.ceil(_local11 / game.spacing); var _local2 = game[(("cell" + _local8) + "_") + _local10]; if (((_local3.type == 2) || (_local3.type == undefined)) || (_local3.type == 3)) { return(undefined); } if (((_local2.type == 2) || (_local2.type == undefined)) || (_local2.type == 3)) { return(undefined); } ob.y = ob.y - game.speed; ob.clip._y = ob.y; } else if (dir == "down") { var _local5 = ob.x - ob.radius; var _local6 = ((ob.y + ob.radius) + game.speed) + sp; var _local4 = Math.ceil(_local5 / game.spacing); var _local7 = Math.ceil(_local6 / game.spacing); var _local3 = game[(("cell" + _local4) + "_") + _local7]; var _local9 = ob.x + ob.radius; var _local11 = ((ob.y + ob.radius) + game.speed) + sp; var _local8 = Math.ceil(_local9 / game.spacing); var _local10 = Math.ceil(_local11 / game.spacing); var _local2 = game[(("cell" + _local8) + "_") + _local10]; if (((_local3.type == 2) || (_local3.type == undefined)) || (_local3.type == 3)) { return(undefined); } if (((_local2.type == 2) || (_local2.type == undefined)) || (_local2.type == 3)) { return(undefined); } ob.y = ob.y + game.speed; ob.clip._y = ob.y; } } } game = {}; game.columns = 16; game.rows = 16; game.bombsize = 5; game.spacing = 25; game.depth = 1000; game.depth1 = 2001; game.depth3 = 3001; game.depth4 = 4001; game.depth5 = 8501; game.depth6 = 9000; game.path = _root.grid; game.numberOfTypes = 8; flag = 0; _global.Total_coins = 0; _global.Total_enemy = 0; _global.mydir = "up"; _global.die_status = 0; _global.die_status1 = 0; _global.coin_count = 0; _global.enemy_kill_count = 0; if (_global.level == 1) { _global.Total_life = 3; _global.score = 0; _global.Total_sec = 120; _global.total_tower = 10; } else if (_global.level == 2) { _global.total_tower = 12; _global.Total_sec = 100; } else if (_global.level == 3) { _global.total_tower = 12; _global.Total_sec = 80; } _root.gscore.text = _global.score; _root.level_text.text = _global.level; _global.gameplay = true; if (_global.level == 1) { _root.game_bg1.gotoAndStop(1); block = [[1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 2, 3, 2, 1, 1, 2, 1, 1, 2, 1, 4, 1, 3], [2, 2, 1, 2, 4, 2, 1, 3, 2, 1, 2, 1, 1, 1, 2, 2], [2, 2, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 2], [2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 1, 2], [3, 1, 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 2], [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2], [2, 3, 4, 2, 1, 4, 1, 2, 1, 2, 1, 6, 2, 2, 2, 2], [2, 2, 1, 2, 1, 1, 1, 2, 3, 2, 1, 1, 2, 4, 1, 2], [1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 1], [2, 2, 2, 2, 2, 2, 2, 1, 1, 4, 1, 1, 1, 1, 1, 2], [2, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2], [1, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 4, 1, 1], [2, 1, 1, 1, 4, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2], [2, 2, 3, 1, 2, 1, 2, 1, 1, 1, 1, 2, 2, 1, 3, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; } else if (_global.level == 2) { _root.game_bg1.gotoAndStop(2); block = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 1, 4, 1, 1, 3, 2, 3, 2, 2, 3, 1, 4, 7, 2], [2, 1, 1, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 1, 1, 2], [2, 1, 1, 2, 2, 1, 3, 1, 1, 1, 1, 4, 1, 1, 1, 2], [2, 1, 1, 3, 1, 4, 1, 2, 8, 1, 2, 2, 1, 2, 2, 2], [2, 4, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 3, 2, 2, 2], [2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 4, 1, 1, 1, 1, 2], [2, 5, 4, 2, 3, 1, 6, 2, 1, 1, 2, 2, 4, 2, 2, 2], [2, 1, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2], [2, 1, 1, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2], [2, 3, 1, 2, 1, 4, 1, 2, 1, 1, 2, 2, 1, 2, 2, 2], [2, 2, 4, 2, 2, 2, 1, 2, 1, 2, 2, 2, 3, 2, 2, 2], [2, 2, 1, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 4, 2], [2, 4, 1, 2, 3, 1, 1, 2, 1, 1, 9, 1, 1, 1, 1, 2], [2, 2, 3, 2, 2, 4, 1, 3, 4, 2, 1, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; } else if (_global.level == 3) { _root.game_bg1.gotoAndStop(3); block = [[2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 3, 4, 2, 2, 3, 1, 2, 1, 2, 4, 1, 1, 2], [2, 6, 1, 1, 1, 2, 1, 1, 1, 4, 1, 1, 2, 2, 1, 2], [2, 1, 1, 2, 2, 1, 2, 2, 1, 1, 3, 1, 2, 2, 4, 2], [5, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2], [2, 4, 1, 2, 2, 1, 3, 4, 7, 2, 2, 1, 2, 2, 1, 2], [2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2], [2, 1, 3, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 9, 2], [2, 1, 4, 2, 2, 1, 2, 2, 1, 2, 2, 1, 8, 3, 1, 2], [2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2], [2, 1, 1, 2, 2, 4, 2, 2, 1, 2, 2, 4, 2, 2, 4, 2], [2, 4, 1, 2, 2, 1, 2, 2, 1, 2, 2, 3, 2, 2, 1, 2], [2, 1, 1, 2, 2, 1, 2, 2, 4, 2, 2, 1, 2, 2, 1, 2], [2, 1, 1, 2, 2, 3, 2, 2, 3, 2, 2, 1, 2, 2, 3, 2], [2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 4, 2, 2, 1, 2], [2, 3, 1, 1, 4, 1, 2, 2, 1, 1, 3, 1, 1, 2, 1, 2]]; } clearInterval(time_reduce); time_reduce = setInterval(this, "countdown", 1000); _root.onEnterFrame = function () { if (_global.die_status == 0) { if (Key.isDown(39)) { _root.grid.ball.gotoAndPlay("right"); moveBall("right"); } else if (Key.isDown(37)) { _root.grid.ball.gotoAndPlay("left"); moveBall("left"); } if (Key.isDown(38)) { _root.grid.ball.gotoAndPlay("up"); moveBall("up"); } else if (Key.isDown(40)) { _root.grid.ball.gotoAndPlay("down"); moveBall("down"); } if ((((!Key.isDown(38)) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) { switch (_global.mydir) { case "left" : _root.grid.ball.gotoAndStop("left_stop"); break; case "right" : _root.grid.ball.gotoAndStop("right_stop"); break; case "up" : _root.grid.ball.gotoAndStop("up_stop"); break; case "down" : _root.grid.ball.gotoAndStop("down_stop"); } } if (Key.isDown(32)) { if (flag == 0) { var _local3 = _root.grid.ball._x; var _local4 = _root.grid.ball._y; gameClicked(_local3, _local4); flag = 1; } } } else if (_global.die_status1 == 0) { if (_global.mydir == "int") { _global.mydir = "right"; _global.die_status1 = 1; _root.grid.ball.gotoAndStop("down_die"); } else { _global.die_status1 = 1; _root.grid.ball.gotoAndStop(_global.mydir + "_die"); } } }; buildGrid(); initializeBall(); stop();
Instance of Symbol 306 MovieClip "life_mc" in Frame 4
onClipEvent (enterFrame) { this.gotoAndStop(_global.Total_life); if (_global.Total_life <= 0) { _root.gotoAndStop("over"); } }
Frame 11
stop(); if (_global.level == 3) { this.level_indi_mc.gotoAndPlay("f3"); } if (_global.level == 2) { this.level_indi_mc.gotoAndPlay("f2"); } if (_global.level == 1) { _root.level_indi_mc.gotoAndPlay("cool"); }
Instance of Symbol 329 MovieClip in Frame 11
onClipEvent (load) { _root.myscore.text = _global.score + (_global.Total_sec * 10); _root.total_enemy_score.text = _global.enemy_kill_count * 200; _root.total_coin_score.text = _global.coin_count * 50; _root.bonus.text = _global.Total_sec * 10; }
Frame 12
stop(); clearInterval(time_reduce); clearInterval(bomb_timer); trace("over");
Instance of Symbol 329 MovieClip in Frame 12
onClipEvent (load) { _global.score = _global.score + (_global.Total_sec * 10); _root.myscore.text = _global.score; _root.total_enemy_score.text = _global.enemy_kill_count * 200; _root.total_coin_score.text = _global.coin_count * 50; _root.bonus.text = _global.Total_sec * 10; }
Instance of Symbol 364 MovieClip "gamealert1" in Frame 12
onClipEvent (load) { var t1 = "Baatman the mad Podafone have struck at the Office. Activate Signal Points."; var t2 = "Baatman the mad Podafone have struck at the Department Store . Activate Signal Points."; if (_global.level == 1) { this.gametext1.text = t1; } else if (_global.level == 2) { this.gametext1.text = t2; } }
Frame 13
stop(); clearInterval(time_reduce); clearInterval(bomb_timer); score = _root.myscore.text; close_btn._visible = false; submit_btn.onPress = function () { trace("start changed time" + _root.fulldatestring); userid = "voo"; var result_lv = new LoadVars(); result_lv.onLoad = function (success) { if (success) { trace("success : " + result_lv); } else { trace("Error connecting to server."); } }; var _local2 = new LoadVars(); _local2.score = score; _local2.evttype = "End"; _local2.gameid = 605; _local2.gamestarttime = _root.fulldatestring; trace(_local2); _local2.sendAndLoad("https://www.zapak.com/getscore.z", result_lv, "POST"); trace(result_lv); lBoard_mc.gotoAndPlay(2); lBoard_mc._visible = true; submit_btn.enabled = false; submit_btn._alpha = 50; }; stop();
Instance of Symbol 374 MovieClip in Frame 13
onClipEvent (load) { _root.myscore.text = _global.score; _root.total_enemy_score.text = _global.enemy_kill_count * 200; _root.total_coin_score.text = _global.coin_count * 50; }
Instance of Symbol 393 MovieClip "game_alert" in Frame 13
onClipEvent (load) { var t1 = "Connection Dropped. Try Again to Reconnect Reliance Mobile."; var t2 = "Connection Dropped. Try Again to Reconnect Reliance Mobile."; var t3 = "Good Going Baatman. The city thanks you for activating Reliance connections."; if (((_global.Total_life > 0) && (_global.Total_sec > 0)) && (_global.level == 3)) { this.gameovertext.text = t3; } else if (_global.Total_life > 0) { this.gameovertext.text = t1; } else { this.gameovertext.text = t2; } }
Symbol 16 MovieClip [bomb] Frame 13
stop(); if (this.hitTest(_root.grid.enemy1)) { if (_root.grid.enemy1._currentframe != 5) { _global.score = _global.score + 200; _root.gscore.text = _global.score; _global.enemy_kill_count = _global.enemy_kill_count + 1; _root.grid.enemy1.gotoAndStop(5); } trace("enemy count" + enemy_kill_count); } if (this.hitTest(_root.grid.enemy2)) { if (_root.grid.enemy2._currentframe != 5) { _global.score = _global.score + 200; _root.gscore.text = _global.score; _global.enemy_kill_count = _global.enemy_kill_count + 1; _root.grid.enemy2.gotoAndStop(5); } } if (this.hitTest(_root.grid.enemy3)) { if (_root.grid.enemy3._currentframe != 5) { _global.score = _global.score + 200; _root.gscore.text = _global.score; _global.enemy_kill_count = _global.enemy_kill_count + 1; _root.grid.enemy3.gotoAndStop(5); } } if (this.hitTest(_root.grid.enemy4)) { if (_root.grid.enemy4._currentframe != 5) { _global.score = _global.score + 200; _root.gscore.text = _global.score; _global.enemy_kill_count = _global.enemy_kill_count + 1; _root.grid.enemy4.gotoAndStop(5); } } if (this.hitTest(_root.grid.enemy5)) { if (_root.grid.enemy5._currentframe != 5) { _global.score = _global.score + 200; _root.gscore.text = _global.score; _global.enemy_kill_count = _global.enemy_kill_count + 1; _root.grid.enemy5.gotoAndStop(5); } } if (_global.die_status == 0) { if (this.hitTest(_root.grid.ball)) { _global.die_status = 1; } } if (((_global.total_tower <= 0) && (_global.coin_count == _global.Total_coins)) && (_global.enemy_kill_count == _global.Total_enemy)) { _root.gotoAndPlay("levelindictor"); } _root.flag = 0; removeMovieClip(this);
Symbol 58 MovieClip Frame 1
play();
Symbol 58 MovieClip Frame 11
stop(); gg = this._parent._name; removeMovieClip(_root.grid[gg]);
Symbol 59 MovieClip [enemy1] Frame 1
#initclip 5 _global.Custom3 = function () { }; Custom3.prototype = new MovieClip(); Custom3.prototype.onLoad = function () { Custom3.prototype.cc = 1; Custom3.prototype.speed = 2; if (_global.level == 1) { this.gotoAndStop(3); } if (_global.level == 2) { this.gotoAndStop(4); } if (_global.level == 3) { this.gotoAndStop(3); } }; Custom3.prototype.onEnterFrame = function () { if (this._currentframe != 5) { if (_global.level == 1) { if (this._x > 320) { Custom3.prototype.cc = -1; this.gotoAndStop(2); } else if (this._x < 60) { Custom3.prototype.cc = 1; this.gotoAndStop(3); } this._x = this._x + (Custom3.prototype.speed * Custom3.prototype.cc); } if (_global.level == 2) { if (this._y > 225) { Custom3.prototype.cc = -1; this.gotoAndStop(1); } else if (this._y < 50) { Custom3.prototype.cc = 1; this.gotoAndStop(4); } this._y = this._y + (Custom3.prototype.speed * Custom3.prototype.cc); } if (_global.level == 3) { if (this._x > 50) { Custom3.prototype.cc = -1; this.gotoAndStop(2); } else if (this._x < 0) { Custom3.prototype.cc = 1; this.gotoAndStop(3); } this._x = this._x + (Custom3.prototype.speed * Custom3.prototype.cc); } if (_global.die_status == 0) { if (this.hitTest(_root.grid.ball)) { _global.die_status = 1; } } } }; Object.registerClass("enemy1", Custom3); #endinitclip stop();
Symbol 60 MovieClip [enemy3] Frame 1
#initclip 4 _global.Custom11 = function () { }; Custom11.prototype = new MovieClip(); Custom11.prototype.onLoad = function () { Custom11.prototype.cc = 1; Custom11.prototype.speed = 2; if ((_global.level == 1) || (_global.level == 2)) { this.gotoAndStop(3); } if (_global.level == 3) { this.gotoAndStop(4); } }; Custom11.prototype.onEnterFrame = function () { if (this._currentframe != 5) { if (_global.level == 1) { if (this._x > 150) { Custom11.prototype.cc = -1; this.gotoAndStop(2); } else if (this._x < 25) { Custom11.prototype.cc = 1; this.gotoAndStop(3); } this._x = this._x + (Custom11.prototype.speed * Custom11.prototype.cc); } if (_global.level == 2) { if (this._x > 350) { Custom11.prototype.cc = -1; this.gotoAndStop(2); } else if (this._x < 300) { Custom11.prototype.cc = 1; this.gotoAndStop(3); } this._x = this._x + (Custom11.prototype.speed * Custom11.prototype.cc); } if (_global.level == 3) { if (this._y > 175) { Custom11.prototype.cc = -1; this.gotoAndStop(1); } else if (this._y < 100) { Custom11.prototype.cc = 1; this.gotoAndStop(4); } this._y = this._y + (Custom11.prototype.speed * Custom11.prototype.cc); } if (_global.die_status == 0) { if (this.hitTest(_root.grid.ball)) { _global.die_status = 1; } } } }; Object.registerClass("enemy3", Custom11); #endinitclip stop();
Symbol 61 MovieClip [enemy4] Frame 1
#initclip 3 _global.Custom12 = function () { }; Custom12.prototype = new MovieClip(); Custom12.prototype.onLoad = function () { Custom12.prototype.cc = 1; Custom12.prototype.speed = 2; if (_global.level == 2) { this.gotoAndStop(4); } if (_global.level == 3) { this.gotoAndStop(4); } }; Custom12.prototype.onEnterFrame = function () { if (this._currentframe != 5) { if (_global.level == 2) { if (this._y > 150) { Custom12.prototype.cc = -1; this.gotoAndStop(1); } else if (this._y < 50) { Custom12.prototype.cc = 1; this.gotoAndStop(4); } this._y = this._y + (Custom12.prototype.speed * Custom12.prototype.cc); } if (_global.level == 3) { if (this._x > 300) { Custom12.prototype.cc = -1; this.gotoAndStop(4); } else if (this._x < 275) { Custom12.prototype.cc = 1; this.gotoAndStop(1); } this._x = this._x + (Custom12.prototype.speed * Custom12.prototype.cc); } if (_global.die_status == 0) { if (this.hitTest(_root.grid.ball)) { _global.die_status = 1; } } } }; Object.registerClass("enemy4", Custom12); #endinitclip stop();
Symbol 62 MovieClip [enemy5] Frame 1
#initclip 2 _global.Custom13 = function () { }; Custom13.prototype = new MovieClip(); Custom13.prototype.onLoad = function () { Custom13.prototype.cc = 1; Custom13.prototype.speed = 2; if (_global.level == 2) { this.gotoAndStop(3); } if (_global.level == 3) { this.gotoAndStop(4); } }; Custom13.prototype.onEnterFrame = function () { if (this._currentframe != 5) { if (_global.level == 2) { if (this._x > 300) { Custom13.prototype.cc = -1; this.gotoAndStop(2); } else if (this._x < 225) { Custom13.prototype.cc = 1; this.gotoAndStop(3); } this._x = this._x + (Custom13.prototype.speed * Custom13.prototype.cc); } if (_global.level == 3) { if (this._y > 220) { Custom13.prototype.cc = -1; this.gotoAndStop(1); } else if (this._y < 155) { Custom13.prototype.cc = 1; this.gotoAndStop(4); } this._y = this._y + (Custom13.prototype.speed * Custom13.prototype.cc); } if (_global.die_status == 0) { if (this.hitTest(_root.grid.ball)) { _global.die_status = 1; } } } }; Object.registerClass("enemy5", Custom13); #endinitclip stop();
Symbol 63 MovieClip [enemy2] Frame 1
#initclip 1 _global.Custom10 = function () { }; Custom10.prototype = new MovieClip(); Custom10.prototype.onLoad = function () { Custom10.prototype.cc = 1; Custom10.prototype.speed = 2; if (_global.level == 1) { this.gotoAndStop(4); } if (_global.level == 2) { this.gotoAndStop(4); } if (_global.level == 3) { this.gotoAndStop(4); } }; Custom10.prototype.onEnterFrame = function () { if (this._currentframe != 5) { if (_global.level == 1) { if (this._y > 300) { Custom10.prototype.cc = -1; this.gotoAndStop(1); } else if (this._y < 175) { Custom10.prototype.cc = 1; this.gotoAndStop(4); } this._y = this._y + (Custom10.prototype.speed * Custom10.prototype.cc); } if (_global.level == 2) { if (this._y > 350) { Custom10.prototype.cc = -1; this.gotoAndStop(1); } else if (this._y < 150) { Custom10.prototype.cc = 1; this.gotoAndStop(4); } this._y = this._y + (Custom10.prototype.speed * Custom10.prototype.cc); } if (_global.level == 3) { if (this._x > 100) { Custom10.prototype.cc = -1; this.gotoAndStop(2); } else if (this._x < 50) { Custom10.prototype.cc = 1; this.gotoAndStop(3); } this._x = this._x + (Custom10.prototype.speed * Custom10.prototype.cc); } if (_global.die_status == 0) { if (this.hitTest(_root.grid.ball)) { _global.die_status = 1; } } } }; Object.registerClass("enemy2", Custom10); #endinitclip stop();
Symbol 89 Button
on (press) { gotoAndPlay ("ins2"); }
Symbol 108 MovieClip [coin] Frame 1
#initclip 7 _global.Custom1 = function () { }; Custom1.prototype = new MovieClip(); Custom1.prototype.onEnterFrame = function () { if (this._currentframe == 1) { if (this.hitTest(_root.grid.ball)) { _global.score = _global.score + 50; _root.gscore.text = _global.score; _root.game_sound.gotoAndPlay("coin_snd"); _global.coin_count = _global.coin_count + 1; this.gotoAndPlay(2); } } }; Object.registerClass("coin", Custom1); #endinitclip stop();
Symbol 108 MovieClip [coin] Frame 32
stop(); removeMovieClip(this); if (((_global.total_tower <= 0) && (_global.coin_count == _global.Total_coins)) && (_global.enemy_kill_count == _global.Total_enemy)) { _root.gotoAndPlay("levelindictor"); }
Symbol 110 Button
on (press) { removeMovieClip(this); _root.play_btn.enabled = true; _root.ins_btn.enabled = true; }
Symbol 111 MovieClip [game_help] Frame 1
_root.play_btn.enabled = false; _root.ins_btn.enabled = false; stop();
Symbol 111 MovieClip [game_help] Frame 2
stop();
Symbol 124 MovieClip Frame 16
_global.die_status = 0; _global.die_status1 = 0; stop();
Symbol 153 MovieClip Frame 15
_global.Total_life = _global.Total_life - 1; _root.initializeBall(); _root.grid.ball.gotoAndStop("int");
Symbol 154 MovieClip Frame 15
_global.Total_life = _global.Total_life - 1; _root.initializeBall(); _root.grid.ball.gotoAndStop("int");
Symbol 159 MovieClip Frame 15
_global.Total_life = _global.Total_life - 1; _root.initializeBall(); _root.grid.ball.gotoAndStop("int");
Symbol 164 MovieClip Frame 15
_global.Total_life = _global.Total_life - 1; _root.initializeBall(); _root.grid.ball.gotoAndStop("int");
Symbol 165 MovieClip [char] Frame 1
stop();
Symbol 165 MovieClip [char] Frame 5
stop();
Symbol 165 MovieClip [char] Frame 19
stop();
Symbol 165 MovieClip [char] Frame 26
stop();
Symbol 165 MovieClip [char] Frame 33
stop();
Symbol 165 MovieClip [char] Frame 41
stop();
Symbol 165 MovieClip [char] Frame 50
stop();
Symbol 165 MovieClip [char] Frame 56
stop();
Symbol 165 MovieClip [char] Frame 61
stop();
Symbol 165 MovieClip [char] Frame 72
stop();
Symbol 165 MovieClip [char] Frame 86
stop();
Symbol 165 MovieClip [char] Frame 102
stop();
Symbol 165 MovieClip [char] Frame 116
stop();
Symbol 167 MovieClip [coin1] Frame 1
#initclip 6 _global.Custom1 = function () { }; Custom1.prototype = new MovieClip(); Custom1.prototype.onEnterFrame = function () { if (this._currentframe == 1) { if (this.hitTest(_root.grid.ball)) { _global.score = _global.score + 50; _root.gscore.text = _global.score; _root.game_sound.gotoAndPlay("coin_snd"); _global.coin_count = _global.coin_count + 1; this.gotoAndPlay(2); } } }; Object.registerClass("coin1", Custom1); #endinitclip stop();
Symbol 167 MovieClip [coin1] Frame 32
stop(); removeMovieClip(this); if (((_global.total_tower <= 0) && (_global.coin_count == _global.Total_coins)) && (_global.enemy_kill_count == _global.Total_enemy)) { _root.gotoAndPlay("levelindictor"); }
Symbol 174 MovieClip [game_bg1] Frame 1
stop();
Symbol 229 MovieClip Frame 11
stop();
Symbol 234 MovieClip Frame 100
_parent.gotoAndPlay("instructions");
Symbol 257 Button
on (release) { _root.gotoAndPlay("start"); }
Symbol 264 MovieClip Frame 117
stop();
Symbol 288 Button
on (release) { c = attachMovie("game_help", "help", 100); c._x = 200; c._y = 100; }
Symbol 291 Button
on (release) { _root.mydate(); _global.level = 1; removeMovieClip(_root.help); gotoAndPlay ("opening"); }
Symbol 297 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 16
gotoAndPlay (1);
Symbol 297 MovieClip Frame 50
gotoAndPlay (1);
Symbol 297 MovieClip Frame 61
gotoAndPlay (1);
Symbol 306 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 93
stop();
Symbol 345 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 2
play(); trace("pp");
Symbol 345 MovieClip Frame 50
function wait() { clearInterval(m); _root.gotoAndPlay("complete"); } m = setInterval(this, "wait", 2000); stop();
Symbol 345 MovieClip Frame 51
play();
Symbol 345 MovieClip Frame 102
function wait() { clearInterval(m); _root.gotoAndPlay("complete"); } m = setInterval(this, "wait", 2000); stop();
Symbol 345 MovieClip Frame 103
play();
Symbol 345 MovieClip Frame 453
function wait() { clearInterval(m); _root.gotoAndPlay("over"); } m = setInterval(this, "wait", 2000); stop();
Symbol 362 Button
on (release) { gotoAndPlay ("start"); _global.level = _global.level + 1; }
Symbol 382 Button
on (release) { _global.level = 1; gotoAndPlay ("start"); }
Symbol 396 Button
on (release) { _global.level = 1; _root.gotoAndPlay("start"); }
Symbol 402 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 61
function sBoard() { arrLen = returnXML.firstChild.childNodes[0].childNodes.length; trace(arrLen); var _local1 = 0; while (_local1 < arrLen) { if (returnXML.firstChild.childNodes[0].childNodes[_local1].nodeName == "leaderboard") { arrNum = _local1; } _local1++; } arrLength = returnXML.firstChild.childNodes[0].childNodes[arrNum].childNodes.length; _local1 = 0; while (_local1 < arrLength) { if (_local1 == 0) { dayScore = returnXML.firstChild.childNodes[0].childNodes[arrNum].childNodes[_local1].firstChild; } else if (_local1 == 1) { topScore = returnXML.firstChild.childNodes[0].childNodes[arrNum].childNodes[_local1]; } else { user_id = returnXML.firstChild.childNodes[0].childNodes[arrNum].childNodes[_local1].attributes.userid; score = returnXML.firstChild.childNodes[0].childNodes[arrNum].childNodes[_local1].childNodes[1].firstChild; item = {Username:user_id, Score:score}; userIdArray[_local1] = user_id; scoreArray[_local1] = score; grdsBoardId.addItem(item); } _local1++; } var _local2 = userIdArray.length; while (_local2 >= 0) { if ((userIdArray[_local2] != undefined) && (scoreArray[_local2] != undefined)) { sBoardId = ((userIdArray[_local2] + " ..... ") + newline) + sBoardId; sBoardScore = (scoreArray[_local2] + newline) + sBoardScore; } _local2--; } } stop(); flag = true; userIdArray = new Array(); scoreArray = new Array(); sBoardId.html = true; sBoardId.htmlText = "<b><i> this is bold text </i></b>"; var sxml = (("<?xml version=\"1.0\"?><zapakscorecaptureAPI version=\"1.0\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\"><game evttype=\"start\" gameid=\"605\" gamestarttime=\"" + _root.fulldatestring) + "\" getboard=\"1\"></game><scoredata /></zapakscorecaptureAPI>"); var returnXML = new XML(); var sendXML = new XML(sxml); var url = "https://www.zapak.com/getxmlscore.z"; trace("xml" + sxml); sendXML.sendAndLoad(url, returnXML); returnXML.onLoad = function (success) { sBoard(); _root.fulldatestring = null; };

Library Items

Symbol 1 Sound [bgSound]
Symbol 2 GraphicUsed by:16
Symbol 3 GraphicUsed by:16
Symbol 4 GraphicUsed by:16
Symbol 5 GraphicUsed by:16
Symbol 6 GraphicUsed by:16
Symbol 7 GraphicUsed by:16
Symbol 8 GraphicUsed by:16
Symbol 9 GraphicUsed by:16
Symbol 10 GraphicUsed by:16
Symbol 11 GraphicUsed by:16
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClip [bomb]Uses:2 3 4 5 6 7 8 9 10 11 12 13 15
Symbol 17 BitmapUsed by:18 80
Symbol 18 GraphicUses:17Used by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [tower]Uses:18 19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClip [bomb1]Uses:22
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:30
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:30
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:25 27 29Used by:59 60 61 62 63
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:37
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:32 34 36Used by:59 60 61 62 63
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:44
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:44
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClipUses:39 41 43Used by:59 60 61 62 63
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:51
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:51
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:46 48 50Used by:59 60 61 62 63
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:58
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClipUses:55Used by:58
Symbol 57 SoundUsed by:58
Symbol 58 MovieClipUses:53 56 57Used by:59 60 61 62 63
Symbol 59 MovieClip [enemy1]Uses:30 37 44 51 58
Symbol 60 MovieClip [enemy3]Uses:30 37 44 51 58
Symbol 61 MovieClip [enemy4]Uses:30 37 44 51 58
Symbol 62 MovieClip [enemy5]Uses:30 37 44 51 58
Symbol 63 MovieClip [enemy2]Uses:30 37 44 51 58
Symbol 64 BitmapUsed by:65 373
Symbol 65 GraphicUses:64Used by:111 264 329 402
Symbol 66 FontUsed by:67 68 92 350 351 352 355 356 357 359 360 361 365
Symbol 67 TextUses:66Used by:111
Symbol 68 TextUses:66Used by:111
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:111 259 285 345
Symbol 71 BitmapUsed by:73
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:71 72Used by:111
Symbol 74 GraphicUsed by:77
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClipUses:74 76Used by:111
Symbol 78 GraphicUsed by:81
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:17 79Used by:81
Symbol 81 MovieClipUses:78 80Used by:111
Symbol 82 GraphicUsed by:89 110 362
Symbol 83 GraphicUsed by:89 110 257 288 291 362 382 385 396
Symbol 84 GraphicUsed by:89 110 257 288 291 362 382 385 396
Symbol 85 FontUsed by:86 256 287 290 381 384
Symbol 86 TextUses:85Used by:89 110 362
Symbol 87 GraphicUsed by:89 110 257 288 291 362 382 385 396
Symbol 88 GraphicUsed by:89 110 257 288 291 362 382 385 396
Symbol 89 ButtonUses:82 83 84 86 87 88Used by:111
Symbol 90 FontUsed by:92
Symbol 91 FontUsed by:92 298 299 307 377 378 386 387 388 389
Symbol 92 TextUses:90 66 91Used by:111
Symbol 93 FontUsed by:94 95
Symbol 94 TextUses:93Used by:111
Symbol 95 TextUses:93Used by:111
Symbol 96 GraphicUsed by:111
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClipUses:98Used by:111
Symbol 100 GraphicUsed by:108
Symbol 101 GraphicUsed by:108 167
Symbol 102 FontUsed by:103 104
Symbol 103 TextUses:102Used by:105
Symbol 104 TextUses:102Used by:105
Symbol 105 MovieClipUses:103 104Used by:108 167
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:108 167
Symbol 108 MovieClip [coin]Uses:100 101 105 107Used by:109
Symbol 109 MovieClipUses:108Used by:111  Timeline
Symbol 110 ButtonUses:82 83 84 86 87 88Used by:111
Symbol 111 MovieClip [game_help]Uses:65 67 68 70 73 77 81 89 92 94 95 96 99 109 110
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:114 129 165
Symbol 114 MovieClipUses:113Used by:124 154
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClipUses:116Used by:124 154
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:124 145 165
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:124
Symbol 124 MovieClipUses:114 117 119 123Used by:165
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:129
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClipUses:113 126 128Used by:165
Symbol 130 BitmapUsed by:131 137
Symbol 131 GraphicUses:130Used by:136 155 165
Symbol 132 BitmapUsed by:133 138
Symbol 133 GraphicUses:132Used by:136
Symbol 134 BitmapUsed by:135 139
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClipUses:131 133 135Used by:165
Symbol 137 GraphicUses:130Used by:140 160 165
Symbol 138 GraphicUses:132Used by:140
Symbol 139 GraphicUses:134Used by:140
Symbol 140 MovieClipUses:137 138 139Used by:165
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:145
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClipUses:119 142 144Used by:165
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClipUses:147Used by:153
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClipUses:150Used by:153
Symbol 152 SoundUsed by:153 154 159 164
Symbol 153 MovieClipUses:148 151 152Used by:165
Symbol 154 MovieClipUses:114 117 152Used by:165
Symbol 155 MovieClipUses:131Used by:159
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:158
Symbol 158 MovieClipUses:157Used by:159
Symbol 159 MovieClipUses:155 158 152Used by:165
Symbol 160 MovieClipUses:137Used by:164
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClipUses:160 163 152Used by:165
Symbol 165 MovieClip [char]Uses:124 129 136 140 145 113 131 137 119 153 154 159 164Used by:320
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [coin1]Uses:166 101 105 107Used by:308
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:174
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:174
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:174
Symbol 174 MovieClip [game_bg1]Uses:169 171 173Used by:Timeline
Symbol 175 GraphicUsed by:345  Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:234
Symbol 178 GraphicUsed by:234
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:234
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:234
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:234
Symbol 185 GraphicUsed by:234
Symbol 186 ShapeTweeningUsed by:234
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:234
Symbol 189 GraphicUsed by:234
Symbol 190 GraphicUsed by:234
Symbol 191 GraphicUsed by:234
Symbol 192 ShapeTweeningUsed by:234
Symbol 193 GraphicUsed by:234
Symbol 194 GraphicUsed by:234
Symbol 195 GraphicUsed by:234
Symbol 196 ShapeTweeningUsed by:234
Symbol 197 GraphicUsed by:234
Symbol 198 GraphicUsed by:234
Symbol 199 GraphicUsed by:234
Symbol 200 GraphicUsed by:234
Symbol 201 GraphicUsed by:234
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:229
Symbol 204 GraphicUsed by:229
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:229
Symbol 207 GraphicUsed by:229
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:229
Symbol 210 GraphicUsed by:229
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:229
Symbol 213 GraphicUsed by:229
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:229
Symbol 216 GraphicUsed by:229
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:229
Symbol 219 GraphicUsed by:229
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:229
Symbol 222 GraphicUsed by:229
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:229
Symbol 225 GraphicUsed by:229
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:203 204 206 207 209 210 212 213 215 216 218 219 221 222 224 225 227 228Used by:234
Symbol 230 GraphicUsed by:234
Symbol 231 GraphicUsed by:234
Symbol 232 GraphicUsed by:234
Symbol 233 GraphicUsed by:234 345
Symbol 234 MovieClipUses:177 178 180 182 184 185 186 188 189 190 191 192 193 194 195 196 197 198 199 200 201 229 230 231 232 233 SS1Used by:Timeline
Symbol 235 GraphicUsed by:264
Symbol 236 FontUsed by:237 258 260 261 262 263
Symbol 237 TextUses:236Used by:264
Symbol 238 GraphicUsed by:239 346
Symbol 239 MovieClipUses:238Used by:264 285
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:264 285
Symbol 242 GraphicUsed by:264
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:245
Symbol 245 MovieClipUses:244Used by:264 285
Symbol 246 GraphicUsed by:254
Symbol 247 GraphicUsed by:254
Symbol 248 GraphicUsed by:254
Symbol 249 GraphicUsed by:254
Symbol 250 GraphicUsed by:254
Symbol 251 GraphicUsed by:254
Symbol 252 GraphicUsed by:254
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:246 247 248 249 250 251 252 253Used by:264 285  Timeline
Symbol 255 GraphicUsed by:257
Symbol 256 TextUses:85Used by:257
Symbol 257 ButtonUses:255 83 84 256 87 88Used by:264
Symbol 258 TextUses:236Used by:264
Symbol 259 MovieClipUses:70Used by:264
Symbol 260 TextUses:236Used by:264
Symbol 261 TextUses:236Used by:264
Symbol 262 TextUses:236Used by:264
Symbol 263 TextUses:236Used by:264
Symbol 264 MovieClipUses:235 65 237 239 241 242 245 254 257 258 259 260 261 262 263Used by:Timeline
Symbol 265 GraphicUsed by:272
Symbol 266 GraphicUsed by:267 323
Symbol 267 MovieClipUses:266Used by:272
Symbol 268 GraphicUsed by:269 324
Symbol 269 MovieClipUses:268Used by:272
Symbol 270 GraphicUsed by:271 325
Symbol 271 MovieClipUses:270Used by:272
Symbol 272 MovieClipUses:265 267 269 271Used by:285
Symbol 273 GraphicUsed by:276
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:276
Symbol 276 MovieClipUses:273 275Used by:285
Symbol 277 GraphicUsed by:285
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:285
Symbol 280 GraphicUsed by:285
Symbol 281 GraphicUsed by:285
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:285
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:272 276 277 279 280 239 241 245 281 283 284 70 254Used by:Timeline
Symbol 286 GraphicUsed by:288
Symbol 287 TextUses:85Used by:288
Symbol 288 ButtonUses:286 83 84 287 87 88Used by:Timeline
Symbol 289 GraphicUsed by:291
Symbol 290 TextUses:85Used by:291
Symbol 291 ButtonUses:289 83 84 290 87 88Used by:Timeline
Symbol 292 FontUsed by:293
Symbol 293 TextUses:292Used by:297
Symbol 294 SoundUsed by:297
Symbol 295 SoundUsed by:297
Symbol 296 SoundUsed by:297
Symbol 297 MovieClipUses:293 294 295 296Used by:Timeline
Symbol 298 EditableTextUses:91Used by:Timeline
Symbol 299 EditableTextUses:91Used by:Timeline
Symbol 300 BitmapUsed by:301 305
Symbol 301 GraphicUses:300Used by:302 303 304
Symbol 302 MovieClipUses:301Used by:306
Symbol 303 MovieClipUses:301Used by:306
Symbol 304 MovieClipUses:301Used by:306
Symbol 305 GraphicUses:300Used by:306
Symbol 306 MovieClipUses:302 303 304 305Used by:Timeline
Symbol 307 EditableTextUses:91Used by:Timeline
Symbol 308 MovieClipUses:167Used by:Timeline
Symbol 309 FontUsed by:310 311
Symbol 310 TextUses:309Used by:Timeline
Symbol 311 TextUses:309Used by:Timeline
Symbol 312 GraphicUsed by:318
Symbol 313 GraphicUsed by:318
Symbol 314 GraphicUsed by:318
Symbol 315 GraphicUsed by:318
Symbol 316 GraphicUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:312 313 314 315 316 317Used by:319
Symbol 319 MovieClip [cell]Uses:318Used by:Timeline
Symbol 320 MovieClipUses:165Used by:Timeline
Symbol 321 GraphicUsed by:329
Symbol 322 GraphicUsed by:326
Symbol 323 MovieClipUses:266Used by:326
Symbol 324 MovieClipUses:268Used by:326
Symbol 325 MovieClipUses:270Used by:326
Symbol 326 MovieClipUses:322 323 324 325Used by:329 374
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:329 374
Symbol 329 MovieClipUses:321 326 328 65Used by:Timeline
Symbol 330 GraphicUsed by:345
Symbol 331 ShapeTweeningUsed by:345
Symbol 332 SoundUsed by:333
Symbol 333 MovieClipUses:332Used by:345  Timeline
Symbol 334 GraphicUsed by:345
Symbol 335 FontUsed by:336 339 343 349 353 354 358 363 368 376 379 392
Symbol 336 TextUses:335Used by:345
Symbol 337 GraphicUsed by:345
Symbol 338 ShapeTweeningUsed by:345
Symbol 339 TextUses:335Used by:345
Symbol 340 GraphicUsed by:345
Symbol 341 ShapeTweeningUsed by:345
Symbol 342 GraphicUsed by:345
Symbol 343 TextUses:335Used by:345
Symbol 344 SoundUsed by:345
Symbol 345 MovieClipUses:330 331 233 333 334 336 70 175 337 338 339 340 341 342 343 344Used by:Timeline
Symbol 346 MovieClipUses:238Used by:Timeline
Symbol 347 GraphicUsed by:Timeline
Symbol 348 GraphicUsed by:Timeline
Symbol 349 TextUses:335Used by:Timeline
Symbol 350 TextUses:66Used by:Timeline
Symbol 351 EditableTextUses:66Used by:Timeline
Symbol 352 EditableTextUses:66Used by:Timeline
Symbol 353 TextUses:335Used by:Timeline
Symbol 354 TextUses:335Used by:Timeline
Symbol 355 EditableTextUses:66Used by:Timeline
Symbol 356 TextUses:66Used by:Timeline
Symbol 357 EditableTextUses:66Used by:Timeline
Symbol 358 TextUses:335Used by:Timeline
Symbol 359 EditableTextUses:66Used by:Timeline
Symbol 360 TextUses:66Used by:Timeline
Symbol 361 EditableTextUses:66Used by:Timeline
Symbol 362 ButtonUses:82 83 84 86 87 88Used by:Timeline
Symbol 363 EditableTextUses:335Used by:364
Symbol 364 MovieClipUses:363Used by:Timeline
Symbol 365 TextUses:66Used by:Timeline
Symbol 366 FontUsed by:367
Symbol 367 TextUses:366Used by:Timeline
Symbol 368 TextUses:335Used by:Timeline
Symbol 369 FontUsed by:370 390
Symbol 370 EditableTextUses:369Used by:Timeline
Symbol 371 GraphicUsed by:374
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372 64Used by:374
Symbol 374 MovieClipUses:371 326 328 373Used by:Timeline
Symbol 375 GraphicUsed by:Timeline
Symbol 376 TextUses:335Used by:Timeline
Symbol 377 TextUses:91Used by:Timeline
Symbol 378 TextUses:91Used by:Timeline
Symbol 379 TextUses:335Used by:Timeline
Symbol 380 GraphicUsed by:382 396
Symbol 381 TextUses:85Used by:382 396
Symbol 382 ButtonUses:380 83 84 381 87 88Used by:Timeline
Symbol 383 GraphicUsed by:385
Symbol 384 TextUses:85Used by:385
Symbol 385 ButtonUses:383 83 84 384 87 88Used by:Timeline
Symbol 386 EditableTextUses:91Used by:Timeline
Symbol 387 EditableTextUses:91Used by:Timeline
Symbol 388 EditableTextUses:91Used by:Timeline
Symbol 389 EditableTextUses:91Used by:Timeline
Symbol 390 EditableTextUses:369Used by:Timeline
Symbol 391 GraphicUsed by:Timeline
Symbol 392 EditableTextUses:335Used by:393
Symbol 393 MovieClipUses:392Used by:Timeline
Symbol 394 FontUsed by:395
Symbol 395 TextUses:394Used by:402
Symbol 396 ButtonUses:380 83 84 381 87 88Used by:402
Symbol 397 FontUsed by:398 399 400 401
Symbol 398 TextUses:397Used by:402
Symbol 399 TextUses:397Used by:402
Symbol 400 EditableTextUses:397Used by:402
Symbol 401 EditableTextUses:397Used by:402
Symbol 402 MovieClipUses:65 395 396 398 399 400 401Used by:Timeline
Streaming Sound 1Used by:Symbol 234 MovieClip

Instance Names

"ins_btn"Frame 3Symbol 288 Button
"play_btn"Frame 3Symbol 291 Button
"game_sound"Frame 4Symbol 297 MovieClip
"game_bg1"Frame 4Symbol 174 MovieClip [game_bg1]
"gscore"Frame 4Symbol 298 EditableText
"level_text"Frame 4Symbol 299 EditableText
"life_mc"Frame 4Symbol 306 MovieClip
"G_time"Frame 4Symbol 307 EditableText
"grid"Frame 4Symbol 320 MovieClip
"level_indi_mc"Frame 11Symbol 345 MovieClip
"total_enemy_score"Frame 12Symbol 352 EditableText
"total_coin_score"Frame 12Symbol 357 EditableText
"bonus"Frame 12Symbol 361 EditableText
"gamealert1"Frame 12Symbol 364 MovieClip
"myscore"Frame 12Symbol 370 EditableText
"submit_btn"Frame 13Symbol 385 Button
"total_enemy_score"Frame 13Symbol 387 EditableText
"total_coin_score"Frame 13Symbol 389 EditableText
"myscore"Frame 13Symbol 390 EditableText
"game_alert"Frame 13Symbol 393 MovieClip
"lBoard_mc"Frame 13Symbol 402 MovieClip
"tile"Symbol 319 MovieClip [cell] Frame 1Symbol 318 MovieClip
"ball"Symbol 320 MovieClip Frame 1Symbol 165 MovieClip [char]
"gametext1"Symbol 364 MovieClip Frame 1Symbol 363 EditableText
"gameovertext"Symbol 393 MovieClip Frame 1Symbol 392 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "bgSound"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 20 as "tower"
ExportAssets (56)Timeline Frame 1Symbol 23 as "bomb1"
ExportAssets (56)Timeline Frame 1Symbol 59 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 60 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 61 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 62 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 63 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 108 as "coin"
ExportAssets (56)Timeline Frame 1Symbol 111 as "game_help"
ExportAssets (56)Timeline Frame 1Symbol 165 as "char"
ExportAssets (56)Timeline Frame 1Symbol 167 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 174 as "game_bg1"
ExportAssets (56)Timeline Frame 4Symbol 319 as "cell"

Labels

"opening"Frame 2
"instructions"Frame 3
"start"Frame 4
"levelindictor"Frame 11
"complete"Frame 12
"over"Frame 13
"ins1"Symbol 111 MovieClip [game_help] Frame 1
"ins2"Symbol 111 MovieClip [game_help] Frame 2
"int"Symbol 165 MovieClip [char] Frame 1
"up"Symbol 165 MovieClip [char] Frame 5
"left"Symbol 165 MovieClip [char] Frame 19
"right"Symbol 165 MovieClip [char] Frame 26
"down"Symbol 165 MovieClip [char] Frame 33
"up_stop"Symbol 165 MovieClip [char] Frame 41
"left_stop"Symbol 165 MovieClip [char] Frame 50
"right_stop"Symbol 165 MovieClip [char] Frame 56
"down_stop"Symbol 165 MovieClip [char] Frame 61
"down_die"Symbol 165 MovieClip [char] Frame 72
"up_die"Symbol 165 MovieClip [char] Frame 86
"left_die"Symbol 165 MovieClip [char] Frame 102
"right_die"Symbol 165 MovieClip [char] Frame 116
"coin_snd"Symbol 297 MovieClip Frame 2
"bomb_snd"Symbol 297 MovieClip Frame 17
"walk_snd"Symbol 297 MovieClip Frame 51
"cool"Symbol 345 MovieClip Frame 2
"f2"Symbol 345 MovieClip Frame 51
"f3"Symbol 345 MovieClip Frame 103

Dynamic Text Variables

_global.enemy_kill_countSymbol 351 EditableText"<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">5 &nbsp;&nbsp;</font></p><p align="left"></p>"
aSymbol 352 EditableText"<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">500</font></p><p align="left"></p>"
_global.coin_countSymbol 355 EditableText"<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">5</font></p><p align="left"></p>"
bSymbol 357 EditableText"<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">545</font></p><p align="left"></p>"
_global.Total_secSymbol 359 EditableText"<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">5 </font></p><p align="left"></p>"
cSymbol 361 EditableText"<p align="left"><font face="PreciousSansDemiBold" size="16" color="#e7e7e7" letterSpacing="0.000000" kerning="0">521</font></p><p align="left"></p>"
_global.enemy_kill_countSymbol 386 EditableText"<p align="left"><font face="PreciousSansDemiBold" size="20" color="#e7e7e7" letterSpacing="0.000000" kerning="0"><b>5</b></font></p><p align="left"></p>"
aSymbol 387 EditableText"<p align="left"><font face="PreciousSansDemiBold" size="20" color="#e7e7e7" letterSpacing="0.000000" kerning="0"><b>500</b></font></p><p align="left"></p>"
_global.coin_countSymbol 388 EditableText"<p align="left"><font face="PreciousSansDemiBold" size="20" color="#e7e7e7" letterSpacing="0.000000" kerning="0"><b>5</b></font></p><p align="left"></p>"
bSymbol 389 EditableText"<p align="left"><font face="PreciousSansDemiBold" size="20" color="#e7e7e7" letterSpacing="0.000000" kerning="0"><b>545</b></font></p><p align="left"></p>"
sBoardIdSymbol 400 EditableText"<p align="left"></p><p align="left"></p>"
sBoardScoreSymbol 401 EditableText"<p align="left"></p><p align="left"></p>"




http://swfchan.com/9/42115/info.shtml
Created: 10/5 -2019 02:07:23 Last modified: 10/5 -2019 02:07:23 Server time: 21/12 -2024 08:09:43