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Eagle's Quest.swf

This is the info page for
Flash #42122

(Click the ID number above for more basic data on this flash file.)


Text
Eagle's Quest

Learn to Fly

<p align="left"><font face="_sans" size="14" color="#000000"><b>Time to soar! Its your quest for </b></font></p><p align="left"><font face="_sans" size="14" color="#000000"><b>jewels the owl drops from the sky,</b></font></p><p align="left"><font face="_sans" size="14" color="#000000"><b>go get them!</b></font></p><p align="left"></p><p align="left"><font face="_sans" size="14" color="#000000"><b>You are in charge of &nbsp;the mighty </b></font></p><p align="left"><font face="_sans" size="14" color="#000000"><b>eagle. Use your power well.</b></font></p>

<p align="center"><font face="dubbem" size="26" color="#ff0000"><a href="http://www.thepcmanwebsite.com" target = "_top"><b><i>The PCman Website</i></b></a></font></p><p align="center"><font face="_sans" size="12" color="#0000ff"><a href="http://www.thepcmanwebsite.com" target = "_top"><b>Fun, FREE Games - Web Tools - Freeware</b></a></font></p><p align="center"></p><p align="center"><font face="_sans_14pt_st" size="14" color="#0000ff"><a href="http://www.thepcmanwebsite.com/affiliate_games.shtml" target = "_top"><b>&gt;</b></a><font color="#0066ff"><a href="http://www.thepcmanwebsite.com/affiliate_games.shtml" target = "_top"><b>&gt;</b></a><font color="#ff0000"><a href="http://www.thepcmanwebsite.com/affiliate_games.shtml" target = "_top"><b>Click Here</b></a></font></font><a href="http://www.thepcmanwebsite.com/affiliate_games.shtml" target = "_top"><b>&lt;&lt;</b></a></font></p><p align="center"><font face="_sans_12pt_st" size="12" color="#0000ff"><a href="http://www.thepcmanwebsite.com/affiliate_games.shtml" target = "_top"><b>&gt;&gt;Add FREE Games to Your Site!!&lt;&lt;</b></a></font></p>

play

How to play

Controls:

Go Up            =         Up Arrow
Go Down       =         Down Arrow
Go Left          =          Left Arrow
Go Right       =          Right Arrow

Scores:

= 1 Point,

= 5 Points.

Level Targets:

<p align="left"><font face="_sans" size="12" color="#ff0000"><b>Mountains &nbsp;&nbsp;&nbsp;&nbsp;</b><font color="#999999"><b>(Level 1)</b></font><b> &nbsp;&nbsp;= 40 Points</b></font></p><p align="left"><font face="_sans" size="12" color="#ff0000"><b>Countryside &nbsp;</b><font color="#999999"><b>(Level 2)</b></font><b> &nbsp;&nbsp;= 200 points</b></font></p><p align="left"><font face="_sans" size="12" color="#ff0000"><b>Death Valley &nbsp;</b><font color="#999999"><b>(Level 3)</b></font><b> &nbsp;&nbsp;= 400 Points</b></font></p>

Time Limits:

1 minute each level.

Go Back

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Mountains

Level 1 Complete!

Your Score =

Try again

Proceed

30

Countryside

Level 2 Complete!!

30

Death Valley

Quest Complete!!!

ActionScript [AS1/AS2]

Frame 10
stop();
Frame 15
stop();
Frame 20
stopAllSounds();
Frame 21
stop();
Instance of Symbol 57 MovieClip "eagle" in Frame 21
onClipEvent (enterFrame) { if (Key.isDown(37)) { this._x = this._x - 10; this.gotoAndStop(5); } else if (Key.isDown(39)) { this._x = this._x + 10; this.gotoAndStop(1); } else if (Key.isDown(38)) { this._y = this._y - 10; } else if (Key.isDown(40)) { this._y = this._y + 10; } }
Frame 25
stop(); if (_root.score > 40) { _root.Qualify.text = "You've just qualified yourself for the next round! Now your target is to get 200 points or higher. Good Luck!"; } else { _root.Qualify.text = "Sorry, the score isn't high enough. Try again!"; }
Instance of Symbol 136 MovieClip "try" in Frame 25
onClipEvent (enterFrame) { if (_root.score > 30) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 139 MovieClip "proceed" in Frame 25
onClipEvent (enterFrame) { if (_root.score > 30) { this._visible = true; } else { this._visible = false; } }
Frame 26
stop();
Instance of Symbol 57 MovieClip "eagle" in Frame 26
onClipEvent (enterFrame) { if (Key.isDown(37)) { this._x = this._x - 10; this.gotoAndStop(5); } else if (Key.isDown(39)) { this._x = this._x + 10; this.gotoAndStop(1); } else if (Key.isDown(38)) { this._y = this._y - 10; } else if (Key.isDown(40)) { this._y = this._y + 10; } }
Frame 30
stop(); if (_root.score > 200) { _root.Qualify.text = "You've just qualified yourself for the next round! This time your target is to get 400 points or higher. Good Luck!"; } else { _root.Qualify.text = "Sorry, the score isn't high enough. Try again!"; }
Instance of Symbol 151 MovieClip in Frame 30
onClipEvent (enterFrame) { if (_root.score > 100) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 153 MovieClip in Frame 30
onClipEvent (enterFrame) { if (_root.score < 100) { this._visible = true; } else { this._visible = false; } }
Frame 31
stop();
Instance of Symbol 57 MovieClip "eagle" in Frame 31
onClipEvent (enterFrame) { if (Key.isDown(37)) { this._x = this._x - 10; this.gotoAndStop(5); } else if (Key.isDown(39)) { this._x = this._x + 10; this.gotoAndStop(1); } else if (Key.isDown(38)) { this._y = this._y - 10; } else if (Key.isDown(40)) { this._y = this._y + 10; } }
Frame 35
stop(); if (_root.score > 400) { _root.Qualify1.text = ("Well Done, you've successfully finished your quest in three differet areas. your total score is " + _root.score) + ". Now go get some rest, i think you need some fresh air. Thanx for playing!"; } else { _root.Qualify1.text = "Sorry, the score isn't high enough to finish the quest successfully. Try again!"; }
Instance of Symbol 163 MovieClip in Frame 35
onClipEvent (enterFrame) { if (_root.score > 300) { this._visible = false; } else { this._visible = true; } }
Symbol 18 Button
on (release) { _root.gotoAndPlay("start"); stopAllSounds(); }
Symbol 21 Button
on (release) { _parent.gotoAndStop(15); }
Symbol 37 Button
on (release) { _parent.gotoAndStop(10); }
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 5
stop();
Symbol 58 MovieClip Frame 1
stop();
Instance of Symbol 32 MovieClip in Symbol 58 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.eagle)) { _root.score = _root.score + 1; _parent.play(); } }
Symbol 58 MovieClip Frame 2
stop();
Symbol 60 MovieClip Frame 1
duplicateMovieClip ("shell", "shell" add x, x); setProperty("shell" add x, _x , random(550)); x = Number(x) + 1;
Symbol 60 MovieClip Frame 20
gotoAndPlay ("spawn");
Symbol 125 MovieClip Frame 1210
_parent.play();
Symbol 135 Button
on (release) { _root.gotoAndStop("level1"); }
Symbol 138 Button
on (release) { _root.gotoAndStop("level2"); }
Symbol 143 MovieClip Frame 1
stop();
Instance of Symbol 30 MovieClip in Symbol 143 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.eagle)) { _root.score = _root.score + 5; _parent.play(); } }
Symbol 143 MovieClip Frame 2
stop();
Instance of Symbol 143 MovieClip in Symbol 144 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + random(5); }
Symbol 145 MovieClip Frame 1
duplicateMovieClip ("bag", "bag" add x, x); setProperty("bag" add x, _x , random(550)); x = Number(x) + 1;
Symbol 145 MovieClip Frame 15
gotoAndPlay ("spawn1");
Symbol 150 Button
on (release) { _root.gotoAndStop("level3"); }
Symbol 152 Button
on (release) { _root.gotoAndStop("level2"); }
Symbol 162 Button
on (release) { _root.gotoAndStop("level3"); }

Library Items

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Symbol 2 SoundUsed by:Timeline
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Symbol 126 FontUsed by:127 147 158
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Symbol 128 SoundUsed by:Timeline
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Symbol 130 TextUses:129Used by:Timeline
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Symbol 132 EditableTextUses:7Used by:Timeline
Symbol 133 TextUses:7Used by:136 153 163
Symbol 134 GraphicUsed by:135 138 150 152 162
Symbol 135 ButtonUses:134Used by:136
Symbol 136 MovieClipUses:133 135Used by:Timeline
Symbol 137 TextUses:7Used by:139 151
Symbol 138 ButtonUses:134Used by:139
Symbol 139 MovieClipUses:137 138Used by:Timeline
Symbol 140 FontUsed by:141 154
Symbol 141 EditableTextUses:140Used by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 MovieClipUses:30Used by:144
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 MovieClipUses:144Used by:Timeline
Symbol 146 EditableTextUses:61Used by:Timeline
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Symbol 150 ButtonUses:134Used by:151
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Symbol 153 MovieClipUses:133 152Used by:Timeline
Symbol 154 EditableTextUses:140Used by:Timeline
Symbol 155 BitmapUsed by:156
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Symbol 160 TextUses:129Used by:Timeline
Symbol 161 EditableTextUses:7Used by:Timeline
Symbol 162 ButtonUses:134Used by:163
Symbol 163 MovieClipUses:133 162Used by:Timeline

Instance Names

"eagle"Frame 21Symbol 57 MovieClip
"Qualify"Frame 25Symbol 132 EditableText
"try"Frame 25Symbol 136 MovieClip
"proceed"Frame 25Symbol 139 MovieClip
"eagle"Frame 26Symbol 57 MovieClip
"Qualify"Frame 30Symbol 149 EditableText
"eagle"Frame 31Symbol 57 MovieClip
"Qualify1"Frame 35Symbol 161 EditableText
"e1"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"e2"Symbol 57 MovieClip Frame 5Symbol 56 MovieClip
"shell"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"shell"Symbol 60 MovieClip Frame 1Symbol 59 MovieClip
"bag"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$1g$2ieIHEuzLQa7nO3N.7c4C0."

Labels

"start"Frame 20
"level1"Frame 21
"level2"Frame 26
"level3"Frame 31
"spawn"Symbol 60 MovieClip Frame 1
"spawn1"Symbol 145 MovieClip Frame 1

Dynamic Text Variables

scoreSymbol 62 EditableText""
scoreSymbol 141 EditableText"30"
scoreSymbol 146 EditableText""
scoreSymbol 154 EditableText"30"
scoreSymbol 157 EditableText""




http://swfchan.com/9/42122/info.shtml
Created: 10/5 -2019 02:00:11 Last modified: 10/5 -2019 02:00:11 Server time: 05/11 -2024 09:20:15