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Imminent 2.swf

This is the info page for
Flash #42127

(Click the ID number above for more basic data on this flash file.)


Text
SOUND LOADER
Ensures that all sounds load immediately after the preloader.

When all seems lost

When all seems lost.

When all seems lost..

When all seems lost...

Skip

When the odds are mounting

When the odds are mounting.

When the odds are mounting..

When the odds are mounting...

When defeat seems imminent

When defeat seems imminent.

When defeat seems imminent..

When defeat seems imminent...

Imminent

Presents

In Collaboration with

II

Resilience

Donate

Load

Options

Story

QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL

Instructions

Play

DEFEAT
MODE

Endless

REsist
MODE

80 Levels

80

Victory
Mode

40 Levels

40

Xtreme

XTreme

Hard

Medium

Easy

E

Day/Night

DustClouds

Treads

Ricochet
Flash

Remains

Glowing

FLashes

80

40

|

X

|

H

|

M

Instructions
Move the cursor with the mouse
Hold The left mouse button to fire
Shots will be fired in the direction of the cursor
When you obtain the mortar weapon class, the shot will land where the cursor was upon firing
Each level is one day. The passage of time can be monitored at the bottom of the screen
Each enemy defeated earns you andstroms, the currency in Imminent II
At the end of each day, you can repair, purchase weapons and upgrades, and save your game
Graphical effects can be turned off at the main menu to improve performance. Dust clouds are particularly intensive
The save function is not a free ride. SHould you die, your saved score data will be erased. Status,
including funds, will remain intact. The highest scores can only be obtained without dying.
Suspended games can be resumed at the main menu
There is an Hidden button over the turret. Click this button to access the in-game pause menu.
At the in-game menu, you can resume the game. You can also alter graphical settings here
The sound player at the bottom of the screen can be used to change the music
Track, Volume, or stop the music playing

Story
***BEGIN TRANSMISSION 2043.09.14.11.42.34.739***
They are coming.
Alexandria Tech. Corp. is making a bid for the largest Transaction in the history of
mankind.
This is no ordinary business deal. This is a bid to take over the world.
Alexandria tech corps., the newly formed military branch of the company, has already begun this
"Transaction". It will not be much longer before the deal is sealed.
Pharos, a Secret society of freedom fighters and global justice keepers etc. etc. has managed to establish
Several outposts around the world. Alexandria will have to eliminate all of these outposts in order to achieve
it's target.
You are the commanding officer of one of these outposts, the white tower "Resilience". Under your command,
the tower is to hold at bay all alexandria forces, to protect the vital facilities beneath you.
Stand fast, COMMANDER
***end transmission 2043.09.14.11.44.02.836***
***begin transmission 2044.05.23.22.03.59.001***
Heads up, sir. We lost fortitude and stubborn earlier this week.
stubborn's fall was particularly... interesting. Several units we haven't seen before. Some
are definately robotic, others, I'm not sure. I hope alexandria knows what the-
***Transmission terminated 2044.05.23.22.04.21.376***

Stale Breeze

Stale Breeze

Pause

Game

Next

Level

REpair

Armour

Upgrade

&

DUAL
MACHINE GUN

&

Bolt
Gun

Chain
Gun

Shard
Blaster

Rail Gun

Rod
Launcher

Laser

Photon
Cannon

Gamma
Gun

Focus
Lens

Mana
Ray

Chi
Burst

Cannon

Grand
Cannon

Particle
Cannon

Nuclear
Cannon

Fusion
Cannon

Warp
Cannon

Flak
Cannon

V-Rang
Launcher

Bat
Ballista

Phoenix
Blaster

Dragon
Projector

Eclipse
Cannon

Mortar

Grand
Mortar

Sonic
Boom

Stereo
Bomb

Sub
Woofer

Surround
Sound Pound

Static
Charge

Electric
Pulse

Current
Ripple

Lightening
Wave

Thunder
Clap

Electron
Tsunami

Save

Active
Healer

Active
Healer mkII

Active
Healer mkIII

Active
Healer mkIV

Active
Healer mkV

Active
Healer mkVi

EndGame

^
^

Armour

Money

|

&

Armour

Alexandria corps. swept up all remaining
resistance, and secured all the world under the
alexandria name. The era that followed was an
extremist capitalism. Everyone and everything had
it's non-negotiable price, and all was tracked by
number, from field to sewer, and from womb to
grave.
The history of this age was absolute in it's detail,
It's first entry, a receipt for the costs of the war,
bears it's greatest sum under the odd heading,
"Resilience"

Score

&

Armour

Money

|

Armour

After Taking devastating losses, alexandria tech.
corp dismantled it's military wing and abandoned
the world-conquering attempt. The company
invested much of it's remaining fortune in
commodities, which were hidden away, before it's
remaining assets were seized by the governments
of the world.
The crew and commander of the white tower
resilience were celebrated for their heroic efforts.
They did not appear to claim their rewards, instead
remaining at their posts, ever watchful, like the
rest of their pharos comrades.

Score

&

ActionScript [AS1/AS2]

Frame 1
_accProps = new Object(); _accProps.silent = false;
Frame 603
EasyFunding = 0.5; MediumFunding = 1; HardFunding = 2; XtremeFunding = 4; SpawnDistance = 400; FrameRate = 30; GunHealth = 100; MaxGunHealth = 100; ActiveHealerCost = 10000; MachineGunCost = 6000; CannonCost = 8000; FlakCost = 7000; LaserCost = 10000; MortarCost = 10000; ShockCost = 7000; Selectivity = 0.95; GAMERESET = function () { Ricochet = true; Corpse = true; Flashes = true; Shines = true; Treads = true; Dust = true; DayNight = true; FundsBase = 4; Money = 0; Score = 0; Playing = true; EndGame = false; Millisecs = getTimer(); WorkingFrameRate = 30; GameMode = 0; Level = 1; MachineGunLevel = 0; CannonLevel = 0; LaserLevel = 0; FlakLevel = 0; MortarLevel = 0; ShockLevel = 0; ActiveHealerLevel = 0; WeaponNumber = 1; GadgetNumber = 1; FlakSpread = 10; MachineGunRate = 15; CannonRate = 1; FlakRate = 4; LaserRate = 10; MortarRate = 0.5; ShockRate = 1.5; MachineGunDamage = 1; CannonDamage = 60; FlakDamage = 8; LaserDamage = 4; MortarDamage = 2; ShockDamage = 10; MachineGunSpeed = 14; CannonSpeed = 20; FlakSpeed = 18; LaserSpeed = 26; ShockSpeed = 20; MachineGunLength = 25; CannonLength = 35; FlakLength = 45; LaserLength = 30; MortarLength = 15; ShockLength = 35; }; GAMERESET(); LEVELRESET = function () { notch = 0; while (notch <= UnitNo) { removeMovieClip(A_Enemies[notch]._target); _root.A_Enemies.splice(notch, 1, "Dead"); notch++; } UnitNo = 0; HitNo = 0; DeathNo = 0; RemainsNo = 0; BulletNo = 0; GlowNo = 0; LevelFrameCounter = 0; EnemyFunds = 0; }; LEVELRESET(); REMAINSMENU = new Array("R_Bloodpool", "R_MachineGun", "R_SmallCrater", "R_FieldGun", "R_MedCrater"); DEATHMENU = new Array("D_ManBlood", "D_MachineGunBlood", "D_SmallExplosion", "D_MedExplosion"); HITMENU = new Array("H_Bloodsplat", "H_Ricochet", "H_SmallField"); TREADMENU = new Array("T_FootPrint", "T_TireTrack"); UNITMENU = new Array("Infantry", "Captain", "Samurai", "MachineGunner", "SuicideDrone", "Sniper", "Bazooka", "Biker", "FieldGun", "SuicideDroid", "Ninja", "Flamethrower", "Grenadier", "Wizard", "RiotPolice", null); RESETUNITS = function () { InfantryAppear = 1; InfantryLevel = 1; CaptainAppear = 3; CaptainLevel = 1; SamuraiAppear = 4; SamuraiLevel = 1; MachineGunnerAppear = 5; MachineGunnerLevel = 1; SuicideDroneAppear = 6; SuicideDroneLevel = 1; SniperAppear = 7; SniperLevel = 1; BazookaAppear = 8; BazookaLevel = 1; BikerAppear = 9; BikerLevel = 1; FieldGunAppear = 10; FieldGunLevel = 1; SuicideDroidAppear = 11; SuicideDroidLevel = 1; NinjaAppear = 12; NinjaLevel = 1; FlameThrowerAppear = 13; FlameThrowerLevel = 1; GrenadierAppear = 14; GrenadierLevel = 1; WizardAppear = 15; WizardLevel = 1; RiotPoliceAppear = 16; RiotPoliceLevel = 1; }; RESETUNITS(); ROTATE_GUN = function () { var xdif = (_xmouse - GUNTURRET._x); var ydif = (GUNTURRET._y - _ymouse); angle = Math.atan2(xdif, ydif); deg = ((angle * 360) / 2) / Math.PI; _root.GUNTURRET._rotation = deg; }; BUY_ENEMY = function (UnitType) { ThisUnit = _root.L_Enemies.attachMovie(UnitType, UnitType + UnitNo, UnitNo); ThisUnit.gotoAndStop(_root[UnitType + "Level"] + Math.floor((Level - _root[UnitType + "Appear"]) / 10)); }; ENEMY_SPEND = function () { if (!EndGame) { EnemyFunds = EnemyFunds + (CurrentFunding * Level); } i = 0; while (i <= ((EnemyFunds / 10) * EndGame)) { if (EnemyFunds > 0) { Selector = 0; while (((Math.random() < Selectivity) && (Selector < UNITMENU.length)) && (Selector < (Level - 1))) { Selector++; } if (Level >= _root[UNITMENU[Selector] + "Appear"]) { BUY_ENEMY(UNITMENU[Selector]); } } i++; } }; SHOOT = function () { if (MouseDown) { if ((LevelFrameCounter % (Framerate / MachineGunRate)) == 0) { FIRE_MACHINE_GUN(); } if (((LevelFrameCounter % (Framerate / MachineGunRate)) == 1) && (MachineGunLevel > 0)) { FIRE_MACHINE_GUN2(); } if (((LevelFrameCounter % (Framerate / CannonRate)) == 0) && (CannonLevel > 0)) { FIRE_CANNON(); } if (((LevelFrameCounter % (Framerate / FlakRate)) == 0) && (FlakLevel > 0)) { FIRE_FLAK_L(); FIRE_FLAK_R(); } if (((LevelFrameCounter % (Framerate / LaserRate)) == 0) && (LaserLevel > 0)) { FIRE_LASER_L(); FIRE_LASER_R(); } if (((LevelFrameCounter % (Framerate / MortarRate)) == 0) && (MortarLevel > 0)) { FIRE_MORTAR(); } if (((LevelFrameCounter % (Framerate / ShockRate)) == 0) && (ShockLevel > 0)) { FIRE_SHOCK(); } } }; FIRE_STANDARD = function (BulletType) { ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; ThisBullet.ArrayNo = BulletNo; BulletNo++; A_Bullets.push(ThisBullet); return(ThisBullet); }; FIRE_MACHINE_GUN = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation + 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation + 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; GUNTURRET.MACHINEGUNBARREL.FIRE.play(); }; FIRE_MACHINE_GUN2 = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation - 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation - 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_CANNON = function () { ThisBullet = FIRE_STANDARD("Cannon"); ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * CannonLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * CannonLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_FLAK_R = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation + (FlakSpread * Firing)) + 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_FLAK_L = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation - (FlakSpread * Firing)) - 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_SHOCK = function () { Firing = 1; NoBullets = Math.pow(2, ShockLevel); Division = 360 / NoBullets; while (Firing <= NoBullets) { ThisBullet = FIRE_STANDARD("Shock"); Direction = GUNTURRET._rotation + (Division * (Firing - 0.5)); ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * ShockLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * ShockLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_LASER_L = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_LASER_R = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_MORTAR = function () { BulletType = "Mortar"; ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; BulletNo++; ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * MortarLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * MortarLength); ThisBullet._xvel = (300 - _root._xmouse) / 30; ThisBullet._yvel = (300 - _root._ymouse) / 30; ThisBullet._rotation = GUNTURRET._rotation; }; CALCULATE_FRAME_RATE = function () { TimeNow = getTimer(); WorkingFrameRate = (16.6666666666667 / (TimeNow - Millisecs)) * 600; Millisecs = TimeNow; }; CALCULATE_DISTANCE = function (Thing) { return(Math.sqrt(Math.pow(Thing._x - GUNTURRET._x, 2) + Math.pow(Thing._y - GUNTURRET._y, 2))); }; MOVE_BULLETS = function () { BulletMoveCount = 0; while (BulletMoveCount <= A_Bullets.length) { Moving = A_Bullets[BulletMoveCount]; if (CALCULATE_DISTANCE(Moving) > (SpawnDistance - 100)) { removeMovieClip(Moving.Splat); removeMovieClip(Moving); A_Bullets.splice(BulletMoveCount, 1); } BulletMoveCount++; } }; ENEMY_FIRE = function (Unit) { if (((LevelFrameCounter - 1) % (30 / Unit.Rate)) == Unit.TimeOfArrival) { Unit.Trigger.play(); } }; MOVE_ENEMY_0 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; MOVE_ENEMY_1 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_2 = function (Unit) { Dist = CALCULATE_DISTANCE(Unit); Direction = Math.atan2(Unit._y - 300, Unit._x - 300); Aim = Direction - Math.asin((Unit.Range - 2) / Dist); Unit._rotation = ((Aim / Math.PI) * 180) - 90; Unit._xvel = (-Math.cos(Aim - 0.05)) * Unit.Speed; Unit._yvel = (-Math.sin(Aim - 0.05)) * Unit.Speed; Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; if (Dist > Unit.Range) { Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_3 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); if ((LevelFrameCounter % 10) == 0) { Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; Dist = CALCULATE_DISTANCE(Unit); RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; Unit._x = _root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.Dist); Unit._y = _root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.Dist); Unit._xvel = (-Unit.Speed) * Math.sin(RandomRadians); Unit._yvel = Unit.Speed * Math.cos(RandomRadians); Unit._rotation = (RandomNumber * 360) - 180; Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; ENEMY_MOVE = function () { EnemyCount = 0; while (EnemyCount < A_Enemies.length) { Moving = A_Enemies[EnemyCount]; switch (Moving.Vulture) { case 0 : MOVE_ENEMY_0(Moving); break; case 1 : MOVE_ENEMY_1(Moving); break; case 2 : MOVE_ENEMY_2(Moving); break; case 3 : MOVE_ENEMY_3(Moving); } EnemyCount++; if (CALCULATE_DISTANCE(Moving) >= SpawnDistance) { Moving.Health = -10; } } }; DAMAGE = function (Unit, Amount) { Unit.Health = Unit.Health - Amount; }; SWITCH_BARRELS = function () { _root.GUNTURRET.MACHINEGUNBARREL.gotoAndStop(MachineGunLevel + 1); _root.GUNTURRET.FLAKBARREL.gotoAndStop(FlakLevel + 1); _root.GUNTURRET.CANNONBARREL.gotoAndStop(CannonLevel + 1); _root.GUNTURRET.LASERBARREL.gotoAndStop(LaserLevel + 1); _root.GUNTURRET.SHOCKBARREL.gotoAndStop(ShockLevel + 1); _root.GUNTURRET.MORTARBARREL.gotoAndStop(MortarLevel + 1); _root.ActiveHealer.gotoAndStop(ActiveHealerLevel + 1); }; CHECK_EMPTY = function () { chek = 0; empty = true; while (chek <= A_Enemies.length) { if ((A_Enemies[chek] != "Dead") && (A_Enemies[chek] != undefined)) { empty = false; } chek++; } return(empty); }; AUTO_CHANGE_QUALITY = function () { if (WorkingFrameRate < (FrameRate * 0.6)) { if (_quality == "MEDIUM") { _quality = "LOW"; } if (_quality == "HIGH") { _quality = "MEDIUM"; } } if (WorkingFrameRate > (FrameRate * 0.75)) { if (_quality == "MEDIUM") { _quality = "HIGH"; } if (_quality == "LOW") { _quality = "MEDIUM"; } } }; SWITCH_GROUND = function () { _root.Ground.gotoAndStop(Level); }; MouseDown = false; AutoFire = false; A_Enemies = new Array(); A_Bullets = new Array(); Click = new Object(); Click.onMouseDown = function () { MouseDown = true; }; Click.onMouseUp = function () { MouseDown = false; }; Mouse.addListener(Click); Keys = new Object(); Keys.onKeyDown = function () { if (Testing) { if (Key.getCode() == 81) { MachineGunLevel++; } if (Key.getCode() == 65) { MachineGunLevel--; } if (Key.getCode() == 87) { CannonLevel++; } if (Key.getCode() == 83) { CannonLevel--; } if (Key.getCode() == 69) { FlakLevel++; } if (Key.getCode() == 68) { FlakLevel--; } if (Key.getCode() == 82) { LaserLevel++; } if (Key.getCode() == 70) { LaserLevel--; } if (Key.getCode() == 84) { ShockLevel++; } if (Key.getCode() == 71) { ShockLevel--; } if (Key.getCode() == 89) { MortarLevel++; } if (Key.getCode() == 72) { MortarLevel--; } if (Key.getCode() == 90) { Ricochet = !Ricochet; } if (Key.getCode() == 88) { Corpse = !Corpse; } if (Key.getCode() == 67) { Flashes = !Flashes; } if (Key.getCode() == 86) { Shines = !Shines; } if (Key.getCode() == 66) { _root.Sky.play(); } if (Key.getCode() == 78) { Treads = !Treads; } if (Key.getCode() == 77) { Dust = !Dust; } if (Key.getCode() == 76) { Level++; LEVELRESET(); } if (Key.getCode() == 75) { Level--; } if (Key.getCode() == 74) { Money = Money + 10000; } } }; Keys.onKeyUp = function () { }; Key.addListener(Keys); RATE_GRAPH = function () { Point = 0; Line = "+"; while (Point < WorkingFrameRate) { Line = Line + "-"; Point = Point + 0.5; } }; TEST_WAVE = function (UnitType, No) { count = 0; while (count < No) { BUY_ENEMY(UnitType); count++; } }; ACTIVE_HEAL = function () { i = 1; while (i <= Math.pow(2, ActiveHealerLevel - 1)) { if ((Money > 0) && (GunHealth <= MaxGunHealth)) { GunHealth++; Money--; } i++; } }; DO_LOW_ACTIONS = function () { SWITCH_BARRELS(); SWITCH_GROUND(); if ((EndGame && (CHECK_EMPTY())) || (LevelFrameCounter > (800 + (10 * Level)))) { LEVELRESET(); Playing = false; InGameMenu._visible = true; } else { InGameMenu._visible = false; } }; DO_VITAL_ACTIONS = function () { ENEMY_SPEND(); ENEMY_MOVE(); ACTIVE_HEAL(); SHOOT(); ROTATE_GUN(); MOVE_BULLETS(); if (LevelFrameCounter > (400 + (10 * Level))) { EndGame = true; } else { EndGame = false; } LevelFrameCounter++; }; Menu2Empty = true; Menu3Empty = true; CurrentMenu2 = 0; CurrentMenu3 = 0; stop();
Frame 604
DEFINE_TEST_DATA = function () { Testing = false; }; DEFINE_TEST_DATA();
Frame 605
stop(); _root.onEnterFrame = function () { if (Playing) { DO_VITAL_ACTIONS(); if ((LevelFrameCounter % 10) == 1) { DO_NORMAL_ACTIONS(); } if ((LevelFrameCounter % 30) == 1) { DO_LOW_ACTIONS(); } } };
Symbol 8 MovieClip [CannonShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 60;
Symbol 8 MovieClip [CannonShot] Frame 2
stop(); Damage = 120;
Symbol 8 MovieClip [CannonShot] Frame 3
stop(); Damage = 240; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 8 MovieClip [CannonShot] Frame 4
stop(); Damage = 480; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }
Symbol 8 MovieClip [CannonShot] Frame 5
stop(); Damage = 960; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }
Symbol 8 MovieClip [CannonShot] Frame 6
stop(); Damage = 1920; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }
Symbol 16 MovieClip [ShockShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 12; if (_root.Flashes) { _root.L_Glow.attachMovie("ShortYellowGlow(Shock)", "ShortYellowGlow(Shock)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["ShortYellowGlow(Shock)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 16 MovieClip [ShockShot] Frame 2
stop(); Damage = 12; Splat.gotoAndStop(2);
Symbol 16 MovieClip [ShockShot] Frame 3
stop(); Damage = 12; Splat.gotoAndStop(3);
Symbol 16 MovieClip [ShockShot] Frame 4
stop(); Damage = 12; Splat.gotoAndStop(4);
Symbol 16 MovieClip [ShockShot] Frame 5
stop(); Damage = 12; Splat.gotoAndStop(5);
Symbol 16 MovieClip [ShockShot] Frame 6
stop(); Damage = 12; Splat.gotoAndStop(6);
Symbol 24 MovieClip [FlakShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 4;
Symbol 24 MovieClip [FlakShot] Frame 2
stop(); Damage = 4; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }
Symbol 24 MovieClip [FlakShot] Frame 3
stop(); Damage = 5; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }
Symbol 24 MovieClip [FlakShot] Frame 4
stop(); Damage = 8; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }
Symbol 24 MovieClip [FlakShot] Frame 5
stop(); Damage = 13; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(5); Splat._x = this._x; Splat._y = this._y; }
Symbol 24 MovieClip [FlakShot] Frame 6
stop(); Damage = 21; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(6); Splat._x = this._x; Splat._y = this._y; }
Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 1
stop();
Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 2
stop();
Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 3
stop();
Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 4
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 1
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 2
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 3
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 4
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 5
stop();
Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 6
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 1
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 2
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 3
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 4
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 5
stop();
Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 6
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 1
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 2
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 3
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 4
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 5
stop();
Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 6
stop();
Symbol 42 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 42 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar1Boom", "Mortar1Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 46 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 46 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar2Boom", "Mortar2Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 49 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 49 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 50 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 50 MovieClip Frame 30
Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 20; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 20; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 61 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 61 MovieClip Frame 30
Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 62 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 62 MovieClip Frame 30
Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x - 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y + 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y - 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y + 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y - 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x + 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 63 MovieClip [MortarShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } }; stop();
Symbol 63 MovieClip [MortarShot] Frame 2
stop();
Symbol 63 MovieClip [MortarShot] Frame 3
stop();
Symbol 63 MovieClip [MortarShot] Frame 4
stop();
Symbol 63 MovieClip [MortarShot] Frame 5
stop();
Symbol 63 MovieClip [MortarShot] Frame 6
stop();
Symbol 69 MovieClip [LaserShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 2; if (_root.Flashes) { _root.L_Glow.attachMovie("LongGreenGlow(Laser)", "LongGreenGlow(Laser)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongGreenGlow(Laser)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 69 MovieClip [LaserShot] Frame 2
stop(); Damage = 4; Splat.gotoAndStop(2);
Symbol 69 MovieClip [LaserShot] Frame 3
stop(); Damage = 8; Splat.gotoAndStop(3);
Symbol 69 MovieClip [LaserShot] Frame 4
stop(); Damage = 16; Splat.gotoAndStop(4);
Symbol 69 MovieClip [LaserShot] Frame 5
stop(); Damage = 32; Splat.gotoAndStop(5);
Symbol 69 MovieClip [LaserShot] Frame 6
stop(); Damage = 64; Splat.gotoAndStop(6);
Symbol 77 MovieClip [R_MachineGun] Frame 120
removeMovieClip(this);
Symbol 85 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallRedFlash", "SmallRedFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; } };
Symbol 87 MovieClip [R_MedCrater] Frame 120
removeMovieClip(this);
Symbol 89 MovieClip [R_SmallCrater] Frame 120
removeMovieClip(this);
Symbol 90 MovieClip [R_Bloodpool] Frame 120
removeMovieClip(this);
Symbol 97 MovieClip [D_MachineGunBlood] Frame 6
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 107 MovieClip [G_MedExplosion] Frame 10
removeMovieClip(this);
Symbol 113 MovieClip [G_SmallExplosion] Frame 10
removeMovieClip(this);
Symbol 121 MovieClip [D_MedExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MedExplosion", "G_MedExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 121 MovieClip [D_MedExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 128 MovieClip [D_MiniExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MiniExplosion", "G_MiniExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 128 MovieClip [D_MiniExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 134 MovieClip [D_Manblood] Frame 6
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 139 MovieClip [H_SmallField] Frame 1
if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 139 MovieClip [H_SmallField] Frame 5
removeMovieClip(this);
Symbol 144 MovieClip [H_Ricochet] Frame 1
if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 144 MovieClip [H_Ricochet] Frame 5
removeMovieClip(this);
Symbol 149 MovieClip [H_Bloodsplat] Frame 5
removeMovieClip(this);
Symbol 156 MovieClip [MachineGunShot] Frame 1
stop(); this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } Splat._x = this._x; Splat._y = this._y; }; Damage = 1;
Symbol 156 MovieClip [MachineGunShot] Frame 2
Damage = 2;
Symbol 156 MovieClip [MachineGunShot] Frame 3
Damage = 4;
Symbol 156 MovieClip [MachineGunShot] Frame 4
Damage = 8;
Symbol 156 MovieClip [MachineGunShot] Frame 5
stop(); Damage = 16; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat._xscale = 50; }
Symbol 156 MovieClip [MachineGunShot] Frame 6
stop(); Damage = 32; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; }
Symbol 175 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 228 MovieClip [FieldGun] Frame 1
Speed = 1; Health = 100; Damage = 100; Rate = 0.5; Range = 180; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 228 MovieClip [FieldGun] Frame 2
Speed = 1; Health = 200; Damage = 200; Rate = 0.5; Range = 190; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 228 MovieClip [FieldGun] Frame 3
Speed = 1; Health = 400; Damage = 400; Rate = 0.5; Range = 200; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 228 MovieClip [FieldGun] Frame 4
Speed = 1; Health = 800; Damage = 400; Rate = 1; Range = 210; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 228 MovieClip [FieldGun] Frame 5
Speed = 1; Health = 1600; Damage = 800; Rate = 1; Range = 220; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 237 MovieClip [RiotPolice] Frame 1
Speed = 1; Health = 100; Damage = 10; Rate = 6; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 237 MovieClip [RiotPolice] Frame 2
Speed = 1; Health = 200; Damage = 20; Rate = 6; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 237 MovieClip [RiotPolice] Frame 3
Speed = 1.5; Health = 400; Damage = 40; Rate = 6; Range = 70; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 237 MovieClip [RiotPolice] Frame 4
Speed = 1.5; Health = 800; Damage = 80; Rate = 6; Range = 70; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 237 MovieClip [RiotPolice] Frame 5
Speed = 2; Health = 1600; Damage = 160; Rate = 6; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 239 MovieClip Frame 5
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 244 MovieClip [Captain] Frame 1
Speed = 1; Health = 4; Damage = 2; Rate = 1; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 244 MovieClip [Captain] Frame 2
Speed = 1; Health = 8; Damage = 4; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 244 MovieClip [Captain] Frame 3
Speed = 1.5; Health = 16; Damage = 4; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 244 MovieClip [Captain] Frame 4
Speed = 2; Health = 32; Damage = 8; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 244 MovieClip [Captain] Frame 5
Speed = 2.5; Health = 64; Damage = 16; Rate = 2; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 253 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 280 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 289 MovieClip Frame 1
stop();
Symbol 289 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 291 MovieClip [Ninja] Frame 1
Speed = 2.5; Health = 8; Damage = 20; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 291 MovieClip [Ninja] Frame 2
Speed = 2.5; Health = 16; Damage = 40; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 291 MovieClip [Ninja] Frame 3
Speed = 3; Health = 32; Damage = 80; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 291 MovieClip [Ninja] Frame 4
Speed = 3; Health = 64; Damage = 160; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 291 MovieClip [Ninja] Frame 5
Speed = 3.5; Health = 128; Damage = 320; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 300 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 310 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 319 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 338 MovieClip [Samurai] Frame 1
Speed = 2.5; Health = 3; Damage = 2; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 338 MovieClip [Samurai] Frame 2
Speed = 2.5; Health = 6; Damage = 4; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 338 MovieClip [Samurai] Frame 3
Speed = 3; Health = 12; Damage = 8; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 338 MovieClip [Samurai] Frame 4
Speed = 3; Health = 24; Damage = 16; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 338 MovieClip [Samurai] Frame 5
Speed = 3; Health = 48; Damage = 32; Rate = 3; Range = 42; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 341 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 346 MovieClip [MachineGunner] Frame 1
Speed = 1.5; Health = 8; Damage = 1; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; stop(); this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 346 MovieClip [MachineGunner] Frame 2
Speed = 1.5; Health = 16; Damage = 2; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 346 MovieClip [MachineGunner] Frame 3
Speed = 2; Health = 32; Damage = 4; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 346 MovieClip [MachineGunner] Frame 4
Speed = 2; Health = 64; Damage = 8; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 346 MovieClip [MachineGunner] Frame 5
Speed = 2.5; Health = 128; Damage = 16; Rate = 15; Range = 140; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 348 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; _root.DAMAGE(_parent, 5000);
Symbol 357 MovieClip [SuicideDroid] Frame 1
Speed = 4.5; Health = 20; Damage = 200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splatn._x = point.x; Splatn._y = point.y; Splatn.counter = 10; point2 = new Object(); point2.x = Marker2._x; point2.y = Marker2._y; localToGlobal(point2); Splatn2._x = point2.x; Splatn2._y = point2.y; Splatn2.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 357 MovieClip [SuicideDroid] Frame 2
Speed = 4.5; Health = 40; Damage = 400; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 357 MovieClip [SuicideDroid] Frame 3
Speed = 5; Health = 80; Damage = 800; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 357 MovieClip [SuicideDroid] Frame 4
Speed = 5; Health = 160; Damage = 1600; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 357 MovieClip [SuicideDroid] Frame 5
Speed = 5.5; Health = 320; Damage = 3200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 363 MovieClip [SuicideDrone] Frame 1
Speed = 3.5; Health = 8; Damage = 60; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 363 MovieClip [SuicideDrone] Frame 2
Speed = 3.5; Health = 16; Damage = 120; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 363 MovieClip [SuicideDrone] Frame 3
Speed = 4; Health = 32; Damage = 240; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 363 MovieClip [SuicideDrone] Frame 4
Speed = 4; Health = 64; Damage = 480; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 363 MovieClip [SuicideDrone] Frame 5
Speed = 4.5; Health = 128; Damage = 960; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 371 MovieClip Frame 1
stop();
Symbol 371 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 381 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 389 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 397 MovieClip Frame 1
stop();
Symbol 397 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 405 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 406 MovieClip [Biker] Frame 1
Speed = 5; Health = 20; Damage = 4; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 406 MovieClip [Biker] Frame 2
Speed = 5; Health = 40; Damage = 8; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 406 MovieClip [Biker] Frame 3
Speed = 5.5; Health = 80; Damage = 16; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 406 MovieClip [Biker] Frame 4
Speed = 5.5; Health = 160; Damage = 32; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 406 MovieClip [Biker] Frame 5
Speed = 6; Health = 320; Damage = 64; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 412 MovieClip [Sniper] Frame 1
Speed = 2; Health = 8; Damage = 30; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 412 MovieClip [Sniper] Frame 2
Speed = 2; Health = 12; Damage = 60; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 412 MovieClip [Sniper] Frame 3
Speed = 2.5; Health = 24; Damage = 60; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 412 MovieClip [Sniper] Frame 4
Speed = 2.5; Health = 48; Damage = 120; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 412 MovieClip [Sniper] Frame 5
Speed = 3; Health = 96; Damage = 240; Rate = 1; Range = 240; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 422 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 432 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 442 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 452 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 462 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 463 MovieClip [Bazooka] Frame 1
Speed = 1; Health = 20; Damage = 50; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } };
Symbol 463 MovieClip [Bazooka] Frame 2
Speed = 1; Health = 40; Damage = 100; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 463 MovieClip [Bazooka] Frame 3
Speed = 1.5; Health = 80; Damage = 200; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 463 MovieClip [Bazooka] Frame 4
Speed = 1.5; Health = 160; Damage = 400; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 463 MovieClip [Bazooka] Frame 5
Speed = 2; Health = 320; Damage = 800; Rate = 0.5; Range = 120; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 469 MovieClip Frame 1
stop(); if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 469 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 469 MovieClip Frame 3
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallBlueFlash", "SmallBlueFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker4._x; point.y = Marker4._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker5._x; point.y = Marker5._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker6._x; point.y = Marker6._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker7._x; point.y = Marker7._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker8._x; point.y = Marker8._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker9._x; point.y = Marker9._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker10._x; point.y = Marker10._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker11._x; point.y = Marker11._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 474 MovieClip [Flamethrower] Frame 1
Speed = 1.5; Health = 60; Damage = 7; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 474 MovieClip [Flamethrower] Frame 2
Speed = 1.5; Health = 120; Damage = 14; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 474 MovieClip [Flamethrower] Frame 3
Speed = 2; Health = 240; Damage = 28; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 474 MovieClip [Flamethrower] Frame 4
Speed = 2; Health = 480; Damage = 56; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 474 MovieClip [Flamethrower] Frame 5
Speed = 2.5; Health = 960; Damage = 112; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 491 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 499 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 507 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 515 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 516 MovieClip [Wizard] Frame 1
Speed = 2; Health = 60; Damage = 30; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 516 MovieClip [Wizard] Frame 2
Speed = 2; Health = 120; Damage = 60; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 516 MovieClip [Wizard] Frame 3
Speed = 2.5; Health = 240; Damage = 120; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 516 MovieClip [Wizard] Frame 4
Speed = 2.5; Health = 480; Damage = 240; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 516 MovieClip [Wizard] Frame 5
Speed = 3; Health = 960; Damage = 480; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 520 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.gotoAndStop(1); Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 522 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 525 MovieClip Frame 1
stop();
Symbol 525 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 528 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 531 MovieClip Frame 1
stop();
Symbol 531 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 532 MovieClip [Grenadier] Frame 1
Speed = 1.5; Health = 60; Damage = 80; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 532 MovieClip [Grenadier] Frame 2
Speed = 1.5; Health = 120; Damage = 160; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 532 MovieClip [Grenadier] Frame 3
Speed = 2; Health = 240; Damage = 320; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 532 MovieClip [Grenadier] Frame 4
Speed = 2; Health = 480; Damage = 640; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 532 MovieClip [Grenadier] Frame 5
Speed = 2.5; Health = 960; Damage = 1280; Rate = 1; Range = 100; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 538 MovieClip [Infantry] Frame 1
Speed = 1.5; Health = 2; Damage = 1; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 538 MovieClip [Infantry] Frame 2
Speed = 2; Health = 4; Damage = 2; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 538 MovieClip [Infantry] Frame 3
Speed = 2; Health = 8; Damage = 4; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 538 MovieClip [Infantry] Frame 4
Speed = 2.5; Health = 16; Damage = 8; Rate = 1; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 538 MovieClip [Infantry] Frame 5
Speed = 2.5; Health = 32; Damage = 16; Rate = 1; Range = 110; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 540 MovieClip [SmallYellowGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 542 MovieClip [SmallGreenGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 544 MovieClip [SmallBlueGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 546 MovieClip [SmallRedGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 548 MovieClip [SmallPinkGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 549 MovieClip [SmallPinkFlash] Frame 5
this.removeMovieClip();
Symbol 550 MovieClip [SmallRedFlash] Frame 5
this.removeMovieClip();
Symbol 551 MovieClip [SmallYellowFlash] Frame 5
this.removeMovieClip();
Symbol 552 MovieClip [SmallBlueFlash] Frame 5
this.removeMovieClip();
Symbol 554 MovieClip [SmallWhiteFlash] Frame 5
this.removeMovieClip();
Symbol 565 MovieClip [T_TireTrack] Frame 51
this.removeMovieClip();
Symbol 576 MovieClip [T_FootPrint] Frame 51
this.removeMovieClip();
Symbol 586 MovieClip Frame 24
removeMovieClip(_parent);
Symbol 591 MovieClip [Mortar5Boom] Frame 1
Damage = 4; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 591 MovieClip [Mortar5Boom] Frame 20
removeMovieClip(this);
Symbol 593 MovieClip [Mortar3Boom] Frame 1
Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 593 MovieClip [Mortar3Boom] Frame 20
removeMovieClip(this);
Symbol 597 MovieClip [Mortar2Boom] Frame 1
Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 597 MovieClip [Mortar2Boom] Frame 20
removeMovieClip(this);
Symbol 599 MovieClip [Mortar1Boom] Frame 1
Damage = 1; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 599 MovieClip [Mortar1Boom] Frame 20
removeMovieClip(this);
Symbol 602 MovieClip [R_FieldGun] Frame 121
removeMovieClip(this);
Symbol 603 MovieClip [NinPoof] Frame 1
i = 0; while (i <= 5) { Splat = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = (this._x - 5) + (Math.random() * 10); Splat._y = (this._y - 5) + (Math.random() * 10); Splat._rotation = this._rotation; i++; } removeMovieClip(this);
Symbol 605 MovieClip [WizBlast] Frame 1
stop(); this.onEnterFrame = function () { _x = (_x + _xvel); _y = (_y + _yvel); if (_root.GUNTURRET.hitTest(_x, _y, true)) { _root.GunHealth = _root.GunHealth - Damage; Splat = _root.L_Death.attachMovie("D_MiniExplosion", "D_MiniExplosion" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = _x; Splat._y = _y; removeMovieClip(this); } };
Symbol 606 MovieClip [Grenade] Frame 1
this.onEnterFrame = function () { _x = (_x + _xvel); _y = (_y + _yvel); if (_root.GUNTURRET.hitTest(_x, _y, true)) { _root.GunHealth = _root.GunHealth - Damage; Splat = _root.L_Death.attachMovie("D_MiniExplosion", "D_MiniExplosion" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = _x; Splat._y = _y; Splat._rotation = Unit._rotation; removeMovieClip(this); } };
Symbol 609 MovieClip [D_SmallExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_SmallExplosion", "G_SmallExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 609 MovieClip [D_SmallExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 614 MovieClip Frame 1
this._rotation = -_parent._parent._rotation;
Symbol 617 MovieClip Frame 1
stop();
Symbol 681 MovieClip Frame 1
stop();
Symbol 683 MovieClip Frame 90
_root.play();
Symbol 684 MovieClip Frame 1
stop(); this.onEnterFrame = function () { ld = Math.round(_root.getBytesLoaded()); all = Math.round(_root.getBytesTotal()); pcld = (ld / all) * 100; i = 0; while (i < pcld) { LoadingBar["p" + i].gotoAndStop(2); i++; } if (pcld == 100) { gotoAndStop (2); } }; _root.stop(); MyLogoAnim.stop();
Symbol 684 MovieClip Frame 2
stop();
Symbol 686 MovieClip Frame 1
Mouse.hide(); this.onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; };
Symbol 709 Button
on (press) { gotoAndStop (603); }
Symbol 751 MovieClip Frame 1
stop();
Symbol 758 MovieClip Frame 1
stop(); this.onEnterFrame = function () { chek = 7 - Math.ceil((_root.GunHealth / _root.MaxGunHealth) * 6); if (chek <= 7) { gotoAndStop(chek); } else { gotoAndStop (7); } };
Symbol 758 MovieClip Frame 7
play(); this.onEnterFrame = function () { }; _root.FadeOut.play();
Symbol 758 MovieClip Frame 40
_root.gotoAndStop("Failure"); stop();
Symbol 763 MovieClip Frame 1
stop();
Symbol 763 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 766 MovieClip Frame 1
stop();
Symbol 766 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 766 MovieClip Frame 4
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 770 MovieClip Frame 1
if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 772 MovieClip Frame 1
stop();
Symbol 772 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }
Symbol 772 MovieClip Frame 4
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }
Symbol 775 MovieClip Frame 1
if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallPinkFlash", "SmallPinkFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallPinkFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 777 MovieClip Frame 1
if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallPinkGlow", "SmallPinkGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.counter = 10; }; }
Symbol 794 MovieClip Frame 1
stop();
Symbol 797 MovieClip Frame 1
this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };
Symbol 803 MovieClip Frame 10
stop();
Symbol 804 MovieClip Frame 10
stop();
Symbol 807 MovieClip Frame 10
stop();
Symbol 811 MovieClip Frame 10
stop();
Symbol 812 MovieClip Frame 10
stop();
Symbol 816 MovieClip Frame 10
stop();
Symbol 817 MovieClip Frame 10
stop();
Symbol 821 MovieClip Frame 10
stop();
Symbol 822 MovieClip Frame 10
stop();
Symbol 826 MovieClip Frame 10
stop();
Symbol 827 MovieClip Frame 10
stop();
Symbol 831 MovieClip Frame 10
stop();
Symbol 832 MovieClip Frame 10
stop();
Symbol 836 MovieClip Frame 10
stop();
Symbol 837 MovieClip Frame 10
stop();
Symbol 841 MovieClip Frame 10
stop();
Symbol 842 MovieClip Frame 10
stop();
Symbol 844 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=leonardodafinchy%40hotmail%2eco%2euk&no_shipping=0&no_note=1&currency_code=USD&bn=PP%2dBuyNowBF&charset=UTF%2d8", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 845 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.newgrounds.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 846 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.armorgames.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 847 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; var loadfile = SharedObject.getLocal("ImminentIIResiliance"); if (loadfile.data.isThere) { _root.Level = loadfile.data.Level; _root.CurrentFunding = loadfile.data.CurrentFunding; _root.MachineGunLevel = loadfile.data.MachineGunLevel; _root.CannonLevel = loadfile.data.CannonLevel; _root.LaserLevel = loadfile.data.LaserLevel; _root.FlakLevel = loadfile.data.FlakLevel; _root.MortarLevel = loadfile.data.MortarLevel; _root.ShockLevel = loadfile.data.ShockLevel; _root.GunHealth = loadfile.data.GunHealth; _root.MaxGunHealth = loadfile.data.MaxGunHealth; _root.ActiveHealerLevel = loadfile.data.ActiveHealerLevel; _root.Money = loadfile.data.Money; _root.Score = loadfile.data.Score; _root.GameMode = loadfile.data.GameMode; _root.WeaponNumber = loadfile.data.WeaponNumber; _root.gotoAndStop("Game"); } } on (rollOver) { _root.Chief.gotoAndStop("Main4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 848 Button
on (release) { _root.CurrentMenu2 = _root.OptionsMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 849 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(3); } on (rollOver) { _root.Chief.gotoAndStop("Main6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 850 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(2); } on (rollOver) { _root.Chief.gotoAndStop("Main7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 851 Button
on (release) { _root.CurrentMenu2 = _root.PlayMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main8"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 852 MovieClip Frame 104
stop();
Symbol 852 MovieClip Frame 180
stop();
Symbol 863 MovieClip Frame 10
stop();
Symbol 865 MovieClip Frame 10
stop();
Symbol 866 MovieClip Frame 10
stop();
Symbol 869 MovieClip Frame 10
stop();
Symbol 872 MovieClip Frame 10
stop();
Symbol 877 MovieClip Frame 10
stop();
Symbol 880 MovieClip Frame 10
stop();
Symbol 883 MovieClip Frame 10
stop();
Symbol 887 MovieClip Frame 10
stop();
Symbol 892 MovieClip Frame 10
stop();
Symbol 897 MovieClip Frame 10
stop();
Symbol 901 MovieClip Frame 10
stop();
Symbol 904 MovieClip Frame 10
stop();
Symbol 907 MovieClip Frame 10
stop();
Symbol 911 MovieClip Frame 10
stop();
Symbol 916 MovieClip Frame 1
this.onEnterFrame = function () { if (_parent.trufalse == true) { gotoAndStop (2); } if (_parent.trufalse == false) { gotoAndStop (3); } };
Symbol 918 MovieClip Frame 1
trufalse = _root.DayNight;
Symbol 918 MovieClip Frame 10
stop();
Symbol 921 MovieClip Frame 1
trufalse = _root.Dust;
Symbol 921 MovieClip Frame 10
stop();
Symbol 924 MovieClip Frame 1
trufalse = _root.Treads;
Symbol 924 MovieClip Frame 10
stop();
Symbol 927 MovieClip Frame 1
trufalse = _root.Ricochet;
Symbol 927 MovieClip Frame 10
stop();
Symbol 930 MovieClip Frame 1
trufalse = _root.Corpse;
Symbol 930 MovieClip Frame 10
stop();
Symbol 933 MovieClip Frame 1
trufalse = _root.Shines;
Symbol 933 MovieClip Frame 10
stop();
Symbol 936 MovieClip Frame 1
trufalse = _root.Flashes;
Symbol 936 MovieClip Frame 10
stop();
Symbol 937 MovieClip Frame 1
stop();
Symbol 937 MovieClip Frame 2
stop();
Symbol 937 MovieClip Frame 3
stop();
Symbol 937 MovieClip Frame 4
stop();
Symbol 937 MovieClip Frame 5
stop();
Symbol 937 MovieClip Frame 6
stop();
Symbol 937 MovieClip Frame 7
stop();
Symbol 937 MovieClip Frame 8
stop();
Symbol 937 MovieClip Frame 9
stop();
Symbol 937 MovieClip Frame 10
stop();
Symbol 937 MovieClip Frame 11
stop();
Symbol 937 MovieClip Frame 12
stop();
Symbol 937 MovieClip Frame 13
stop();
Symbol 937 MovieClip Frame 14
stop();
Symbol 937 MovieClip Frame 15
stop();
Symbol 937 MovieClip Frame 16
stop();
Symbol 937 MovieClip Frame 17
stop();
Symbol 937 MovieClip Frame 18
stop();
Symbol 937 MovieClip Frame 19
stop();
Symbol 937 MovieClip Frame 20
stop();
Symbol 937 MovieClip Frame 21
stop();
Symbol 937 MovieClip Frame 22
stop();
Symbol 937 MovieClip Frame 23
stop();
Symbol 942 MovieClip Frame 1
trufalse = _root.DayNight;
Symbol 943 MovieClip Frame 10
stop();
Symbol 944 MovieClip Frame 10
stop();
Symbol 947 MovieClip Frame 1
trufalse = _root.Dust;
Symbol 948 MovieClip Frame 10
stop();
Symbol 949 MovieClip Frame 10
stop();
Symbol 951 Button
on (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; } on (rollOver) { _root.Chief.gotoAndStop("Options1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 953 MovieClip Frame 1
trufalse = _root.Treads;
Symbol 955 MovieClip Frame 10
stop();
Symbol 956 MovieClip Frame 10
stop();
Symbol 958 Button
on (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; } on (rollOver) { _root.Chief.gotoAndStop("Options2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 960 MovieClip Frame 1
trufalse = _root.Ricochet;
Symbol 961 MovieClip Frame 10
stop();
Symbol 962 MovieClip Frame 10
stop();
Symbol 964 Button
on (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 966 MovieClip Frame 1
trufalse = _root.Corpse;
Symbol 967 MovieClip Frame 10
stop();
Symbol 968 MovieClip Frame 10
stop();
Symbol 970 Button
on (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; } on (rollOver) { _root.Chief.gotoAndStop("Options4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 972 MovieClip Frame 1
trufalse = _root.Shines;
Symbol 973 MovieClip Frame 10
stop();
Symbol 974 MovieClip Frame 10
stop();
Symbol 976 Button
on (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 978 MovieClip Frame 1
trufalse = _root.Flashes;
Symbol 979 MovieClip Frame 10
stop();
Symbol 980 MovieClip Frame 10
stop();
Symbol 982 Button
on (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; } on (rollOver) { _root.Chief.gotoAndStop("Options6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 983 Button
on (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; } on (rollOver) { _root.Chief.gotoAndStop("Options7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 984 Button
on (release) { _root.CurrentMenu3 = null; _root.Remains = !_root.Remains; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 985 Button
on (release) { _root.CurrentMenu3 = null; _root.Tracks = !_root.Tracks; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 986 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };
Symbol 986 MovieClip Frame 2
_root.Menu2Empty = false;
Symbol 986 MovieClip Frame 115
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };
Symbol 986 MovieClip Frame 221
_root.Menu2Empty = true;
Symbol 989 MovieClip Frame 10
stop();
Symbol 990 MovieClip Frame 10
stop();
Symbol 995 MovieClip Frame 10
stop();
Symbol 996 MovieClip Frame 10
stop();
Symbol 998 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 2; } on (rollOver) { _root.Chief.gotoAndStop("Play1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1002 MovieClip Frame 10
stop();
Symbol 1003 MovieClip Frame 10
stop();
Symbol 1005 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 1; } on (rollOver) { _root.Chief.gotoAndStop("Play2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1006 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 0; } on (rollOver) { _root.Chief.gotoAndStop("Play3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1007 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };
Symbol 1007 MovieClip Frame 2
_root.Menu2Empty = false;
Symbol 1007 MovieClip Frame 60
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };
Symbol 1007 MovieClip Frame 106
_root.Menu2Empty = true;
Symbol 1011 MovieClip Frame 10
stop();
Symbol 1012 MovieClip Frame 10
stop();
Symbol 1018 MovieClip Frame 10
stop();
Symbol 1019 MovieClip Frame 10
stop();
Symbol 1021 Button
on (release) { _root.CurrentFunding = _root.XtremeFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1026 MovieClip Frame 10
stop();
Symbol 1027 MovieClip Frame 10
stop();
Symbol 1029 Button
on (release) { _root.CurrentFunding = _root.HardFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1031 MovieClip Frame 10
stop();
Symbol 1032 MovieClip Frame 10
stop();
Symbol 1034 Button
on (release) { _root.CurrentFunding = _root.MediumFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1035 Button
on (release) { _root.CurrentFunding = _root.EasyFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 1036 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu3 == this) && (_root.Menu3Empty == true)) { play(); } };
Symbol 1036 MovieClip Frame 2
_root.Menu3Empty = false;
Symbol 1036 MovieClip Frame 75
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu3 != this) { play(); } };
Symbol 1036 MovieClip Frame 137
_root.Menu3Empty = true;
Symbol 1047 Button
on (press) { play(); }
Symbol 1050 MovieClip Frame 45
stop();
Symbol 1050 MovieClip Frame 90
_parent.gotoAndStop(1);
Symbol 1055 MovieClip Frame 45
stop();
Symbol 1055 MovieClip Frame 90
_parent.gotoAndStop(1);
Symbol 1056 MovieClip Frame 1
stop();
Symbol 1056 MovieClip Frame 2
stop();
Symbol 1056 MovieClip Frame 3
stop();
Symbol 1060 Button
on (press) { TrackName = "Stale Breeze"; PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; choon.stop(); choon.attachSound("Stale Breeze"); choon.start(); } on (rollOver) { TrackName = "Stale Breeze"; ArtistName = "Leonardo-Da-Finchy"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1061 Button
on (press) { TrackName = "I_E - AL26"; PlayingName = "I_E - AL26"; PlayerName = "Ivan-Ether"; ArtistName = "Ivan-Ether"; choon.stop(); choon.attachSound("01 I_E - AL26 (ID- 52759)"); choon.start(); } on (rollOver) { TrackName = "I_E - AL26"; ArtistName = "Ivan-Ether"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 1062 Button
on (press) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayingName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayerName = "ParagonX9"; ArtistName = "ParagonX9"; choon.stop(); choon.attachSound("01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)"); choon.start(); } on (rollOver) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; ArtistName = "ParagonX9"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 1063 Button
on (press) { TrackName = "Eternal Leviathan"; PlayingName = "Eternal Leviathan"; PlayerName = "WinterWind"; ArtistName = "WinterWind"; choon.stop(); choon.attachSound("01 Eternal Leviathan (ID- 47997)"); choon.start(); } on (rollOver) { TrackName = "Eternal Leviathan"; ArtistName = "WinterWind"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1064 Button
on (press) { TrackName = "Nightfall"; PlayingName = "Nightfall"; PlayerName = "RageIV"; ArtistName = "RageIV"; choon.stop(); choon.attachSound("01 Nightfall (ID- 2033)"); choon.start(); } on (rollOver) { TrackName = "Nightfall"; ArtistName = "RageIV"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1065 Button
on (press) { TrackName = "Rainbow Road-Metal Version"; PlayingName = "Rainbow Road-Metal Version"; PlayerName = "Metaljonus"; ArtistName = "Metaljonus"; choon.stop(); choon.attachSound("Rainbow Road-Metal Version (ID: 64622)"); choon.start(); } on (rollOver) { TrackName = "Rainbow Road-Metal Version"; ArtistName = "Metaljonus"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1066 Button
on (press) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; PlayingName = "*Burnin' Love* -- ZeRo BaSs"; PlayerName = "ZeRo-BaSs"; ArtistName = "ZeRo-BaSs"; choon.stop(); choon.attachSound("*Burnin' Love* -- ZeRo BaSs (ID: 71296)"); choon.start(); } on (rollOver) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; ArtistName = "ZeRo-BaSs"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1067 Button
on (press) { TrackName = "Fuckin' Groove"; PlayingName = "Fuckin' Groove"; PlayerName = "Xenogenocide"; ArtistName = "Xenogenocide"; choon.stop(); choon.attachSound("Fuckin' Groove (ID: 79480)"); choon.start(); } on (rollOver) { TrackName = "Fuckin' Groove"; ArtistName = "Xenogenocide"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1072 Button
on (press) { TrackName = "Stopped"; PlayingName = "Stopped"; PlayerName = ""; ArtistName = ""; choon.stop(); } on (rollOver) { TrackName = "Stop"; ArtistName = ""; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 1077 MovieClip Frame 1
choon = new Sound(); choon.attachSound("Stale Breeze"); PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; TrackName = "Stale Breeze"; choon.start(); choon.onSoundComplete = function () { choon.start(); }; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < 20) { _alpha = 20; } } };
Instance of Symbol 1059 MovieClip "A" in Symbol 1077 MovieClip Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if ((Math.abs(_parent._ymouse) < 15) && (switchin)) { _y = _parent._ymouse; _parent.choon.setVolume((((-_y) + 15) / 3) * 10); } }; } on (press) { switchin = true; } on (release) { switchin = false; } on (dragOut) { switchin = false; }
Symbol 1086 MovieClip Frame 1
stop();
Symbol 1086 MovieClip Frame 2
stop();
Symbol 1086 MovieClip Frame 3
stop();
Symbol 1086 MovieClip Frame 4
stop();
Symbol 1086 MovieClip Frame 5
stop();
Symbol 1086 MovieClip Frame 6
stop();
Symbol 1086 MovieClip Frame 7
stop();
Symbol 1092 MovieClip Frame 1
stop();
Symbol 1092 MovieClip Frame 40
stop();
Symbol 1094 Button
on (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; }
Symbol 1095 Button
on (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; }
Symbol 1096 Button
on (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; }
Symbol 1097 Button
on (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; }
Symbol 1098 Button
on (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; }
Symbol 1099 Button
on (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; }
Symbol 1100 Button
on (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; }
Symbol 1105 MovieClip Frame 10
stop();
Symbol 1106 MovieClip Frame 10
stop();
Symbol 1108 MovieClip Frame 10
stop();
Symbol 1109 Button
on (press) { _root.Playing = !_root.Playing; play(); }
Symbol 1111 Button
on (press) { _root.Playing = !_root.Playing; gotoAndStop (1); }
Symbol 1112 MovieClip Frame 1
this.onEnterFrame = function () { if ((Math.abs(_root._xmouse - _x) <= 10) && (Math.abs(_root._ymouse - _y) <= 10)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < -20) { _alpha = -20; } } }; stop();
Symbol 1112 MovieClip Frame 20
this.onEnterFrame = function () { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } }; stop();
Symbol 1118 MovieClip Frame 10
stop();
Symbol 1119 MovieClip Frame 10
stop();
Symbol 1120 Button
on (release) { if ((_root.GameMode == 0) && (_root.Level >= 40)) { _root.gotoAndStop("Victory"); } if ((_root.GameMode == 1) && (_root.Level >= 80)) { _root.gotoAndStop("Victory"); } _root.Level++; _root.Playing = true; _root.Endgame = false; }
Symbol 1125 MovieClip Frame 10
stop();
Symbol 1126 MovieClip Frame 10
stop();
Symbol 1127 Button
on (press) { this.onEnterFrame = function () { i = 0; while (i < (_root.MaxGunHealth / 100)) { if ((_root.GunHealth < _root.MaxGunHealth) && (_root.Money >= 1)) { _root.GunHealth++; _root.Money--; } i++; } }; } on (release) { this.onEnterFrame = function () { }; } on (dragOut) { this.onEnterFrame = function () { }; }
Symbol 1133 MovieClip Frame 1
ArmourCost = _root.MaxGunHealth / 2;
Symbol 1134 MovieClip Frame 10
stop();
Symbol 1135 MovieClip Frame 10
stop();
Symbol 1136 Button
on (press) { if (_root.Money >= (_root.MaxGunHealth / 2)) { _root.Money = _root.Money - (_root.MaxGunHealth / 2); _root.MaxGunHealth = _root.MaxGunHealth + 100; } }
Symbol 1142 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1143 MovieClip Frame 10
stop();
Symbol 1144 MovieClip Frame 10
stop();
Symbol 1145 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1149 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1150 MovieClip Frame 10
stop();
Symbol 1151 MovieClip Frame 10
stop();
Symbol 1152 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1154 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1158 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1159 MovieClip Frame 10
stop();
Symbol 1160 MovieClip Frame 10
stop();
Symbol 1163 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1167 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1168 MovieClip Frame 10
stop();
Symbol 1169 MovieClip Frame 10
stop();
Symbol 1171 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1175 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1176 MovieClip Frame 10
stop();
Symbol 1177 MovieClip Frame 10
stop();
Symbol 1179 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1183 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1184 MovieClip Frame 10
stop();
Symbol 1185 MovieClip Frame 10
stop();
Symbol 1187 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 5)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1188 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 1) { play(); } };
Symbol 1188 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1188 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 2) { play(); } };
Symbol 1188 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1188 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 3) { play(); } };
Symbol 1188 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1188 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 4) { play(); } };
Symbol 1188 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1188 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 5) { play(); } };
Symbol 1188 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1188 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 6) { play(); } };
Symbol 1188 MovieClip Frame 109
stop();
Symbol 1192 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1193 MovieClip Frame 10
stop();
Symbol 1194 MovieClip Frame 10
stop();
Symbol 1195 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 0)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1199 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1200 MovieClip Frame 10
stop();
Symbol 1201 MovieClip Frame 10
stop();
Symbol 1204 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 1)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1208 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1209 MovieClip Frame 10
stop();
Symbol 1210 MovieClip Frame 10
stop();
Symbol 1212 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 2)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1216 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1217 MovieClip Frame 10
stop();
Symbol 1218 MovieClip Frame 10
stop();
Symbol 1220 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 3)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1224 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1225 MovieClip Frame 10
stop();
Symbol 1226 MovieClip Frame 10
stop();
Symbol 1228 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 4)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1232 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1233 MovieClip Frame 10
stop();
Symbol 1234 MovieClip Frame 10
stop();
Symbol 1236 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 5)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1237 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 1) { play(); } };
Symbol 1237 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1237 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 2) { play(); } };
Symbol 1237 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1237 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 3) { play(); } };
Symbol 1237 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1237 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 4) { play(); } };
Symbol 1237 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1237 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 5) { play(); } };
Symbol 1237 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1237 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 6) { play(); } };
Symbol 1237 MovieClip Frame 109
stop();
Symbol 1241 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1242 MovieClip Frame 10
stop();
Symbol 1243 MovieClip Frame 10
stop();
Symbol 1244 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 0)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1247 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1248 MovieClip Frame 10
stop();
Symbol 1249 MovieClip Frame 10
stop();
Symbol 1251 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1252 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 1)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1255 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1256 MovieClip Frame 10
stop();
Symbol 1257 MovieClip Frame 10
stop();
Symbol 1259 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1260 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 2)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1263 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1264 MovieClip Frame 10
stop();
Symbol 1265 MovieClip Frame 10
stop();
Symbol 1267 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1268 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 3)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1271 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1272 MovieClip Frame 10
stop();
Symbol 1273 MovieClip Frame 10
stop();
Symbol 1275 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1276 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 4)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1279 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1280 MovieClip Frame 10
stop();
Symbol 1281 MovieClip Frame 10
stop();
Symbol 1283 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1284 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 5)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1285 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 1) { play(); } };
Symbol 1285 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1285 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 2) { play(); } };
Symbol 1285 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1285 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 3) { play(); } };
Symbol 1285 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1285 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 4) { play(); } };
Symbol 1285 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1285 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 5) { play(); } };
Symbol 1285 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1285 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 6) { play(); } };
Symbol 1285 MovieClip Frame 109
stop();
Symbol 1289 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1290 MovieClip Frame 10
stop();
Symbol 1291 MovieClip Frame 10
stop();
Symbol 1292 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 0)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1295 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1296 MovieClip Frame 10
stop();
Symbol 1297 MovieClip Frame 10
stop();
Symbol 1300 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 1)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1303 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1304 MovieClip Frame 10
stop();
Symbol 1305 MovieClip Frame 10
stop();
Symbol 1307 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 2)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1310 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1311 MovieClip Frame 10
stop();
Symbol 1312 MovieClip Frame 10
stop();
Symbol 1314 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 3)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1317 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1318 MovieClip Frame 10
stop();
Symbol 1319 MovieClip Frame 10
stop();
Symbol 1321 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 4)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1324 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1325 MovieClip Frame 10
stop();
Symbol 1326 MovieClip Frame 10
stop();
Symbol 1328 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 5)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1329 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 1) { play(); } };
Symbol 1329 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1329 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 2) { play(); } };
Symbol 1329 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1329 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 3) { play(); } };
Symbol 1329 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1329 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 4) { play(); } };
Symbol 1329 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1329 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 5) { play(); } };
Symbol 1329 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1329 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 6) { play(); } };
Symbol 1329 MovieClip Frame 109
stop();
Symbol 1333 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1334 MovieClip Frame 10
stop();
Symbol 1335 MovieClip Frame 10
stop();
Symbol 1336 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 0)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1339 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1340 MovieClip Frame 10
stop();
Symbol 1341 MovieClip Frame 10
stop();
Symbol 1344 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 1)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1347 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1348 MovieClip Frame 10
stop();
Symbol 1349 MovieClip Frame 10
stop();
Symbol 1351 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 2)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1354 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1355 MovieClip Frame 10
stop();
Symbol 1356 MovieClip Frame 10
stop();
Symbol 1358 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 3)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1361 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1362 MovieClip Frame 10
stop();
Symbol 1363 MovieClip Frame 10
stop();
Symbol 1365 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 4)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1368 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1369 MovieClip Frame 10
stop();
Symbol 1370 MovieClip Frame 10
stop();
Symbol 1372 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 5)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1373 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 1) { play(); } };
Symbol 1373 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1373 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 2) { play(); } };
Symbol 1373 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1373 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 3) { play(); } };
Symbol 1373 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1373 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 4) { play(); } };
Symbol 1373 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1373 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 5) { play(); } };
Symbol 1373 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1373 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 6) { play(); } };
Symbol 1373 MovieClip Frame 109
stop();
Symbol 1377 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1378 MovieClip Frame 10
stop();
Symbol 1379 MovieClip Frame 10
stop();
Symbol 1380 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 0)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1383 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1384 MovieClip Frame 10
stop();
Symbol 1385 MovieClip Frame 10
stop();
Symbol 1388 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 1)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1391 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1392 MovieClip Frame 10
stop();
Symbol 1393 MovieClip Frame 10
stop();
Symbol 1395 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 2)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1398 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1399 MovieClip Frame 10
stop();
Symbol 1400 MovieClip Frame 10
stop();
Symbol 1402 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 3)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1406 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1407 MovieClip Frame 10
stop();
Symbol 1408 MovieClip Frame 10
stop();
Symbol 1410 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 4)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1413 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1414 MovieClip Frame 10
stop();
Symbol 1415 MovieClip Frame 10
stop();
Symbol 1417 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 5)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1418 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 1) { play(); } };
Symbol 1418 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1418 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 2) { play(); } };
Symbol 1418 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1418 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 3) { play(); } };
Symbol 1418 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1418 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 4) { play(); } };
Symbol 1418 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1418 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 5) { play(); } };
Symbol 1418 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1418 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 6) { play(); } };
Symbol 1418 MovieClip Frame 109
stop();
Symbol 1422 MovieClip Frame 10
stop();
Symbol 1423 MovieClip Frame 10
stop();
Symbol 1424 Button
on (release) { savefile = SharedObject.getLocal("ImminentIIResiliance"); savefile.data.isThere = true; savefile.data.Level = _root.Level + 1; savefile.data.CurrentFunding = _root.CurrentFunding; savefile.data.MachineGunLevel = _root.MachineGunLevel; savefile.data.CannonLevel = _root.CannonLevel; savefile.data.LaserLevel = _root.LaserLevel; savefile.data.FlakLevel = _root.FlakLevel; savefile.data.MortarLevel = _root.MortarLevel; savefile.data.ShockLevel = _root.ShockLevel; savefile.data.GunHealth = _root.GunHealth; savefile.data.MaxGunHealth = _root.GunHealth; savefile.data.ActiveHealerLevel = _root.ActiveHealerLevel; savefile.data.Money = _root.Money; savefile.data.Score = _root.Score; savefile.data.GameMode = _root.GameMode; savefile.data.WeaponNumber = _root.WeaponNumber; }
Symbol 1428 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1429 MovieClip Frame 10
stop();
Symbol 1430 MovieClip Frame 10
stop();
Symbol 1431 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 0)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1435 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1436 MovieClip Frame 10
stop();
Symbol 1437 MovieClip Frame 10
stop();
Symbol 1438 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1440 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 1)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1444 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1445 MovieClip Frame 10
stop();
Symbol 1446 MovieClip Frame 10
stop();
Symbol 1449 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 2)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1453 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1454 MovieClip Frame 10
stop();
Symbol 1455 MovieClip Frame 10
stop();
Symbol 1457 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 3)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1461 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1462 MovieClip Frame 10
stop();
Symbol 1463 MovieClip Frame 10
stop();
Symbol 1465 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 4)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1469 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1470 MovieClip Frame 10
stop();
Symbol 1471 MovieClip Frame 10
stop();
Symbol 1473 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 5)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1474 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 1) { play(); } };
Symbol 1474 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1474 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 2) { play(); } };
Symbol 1474 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1474 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 3) { play(); } };
Symbol 1474 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1474 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 4) { play(); } };
Symbol 1474 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1474 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 5) { play(); } };
Symbol 1474 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1474 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 6) { play(); } };
Symbol 1474 MovieClip Frame 109
stop();
Symbol 1482 MovieClip Frame 1
this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };

Library Items

Symbol 1 GraphicUsed by:8
Symbol 2 SoundUsed by:8 175
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:8 29
Symbol 5 GraphicUsed by:8 29
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [CannonShot]Uses:1 2 3 4 5 6 7
Symbol 9 GraphicUsed by:16 32
Symbol 10 SoundUsed by:16
Symbol 11 GraphicUsed by:16 32
Symbol 12 GraphicUsed by:16 32
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16 32
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [ShockShot]Uses:9 10 11 12 13 14 15
Symbol 17 GraphicUsed by:24 34
Symbol 18 SoundUsed by:24
Symbol 19 GraphicUsed by:24 34
Symbol 20 GraphicUsed by:24 34
Symbol 21 GraphicUsed by:24 34
Symbol 22 GraphicUsed by:24 34
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [FlakShot]Uses:17 18 19 20 21 22 23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [LongWhiteGlow(MGun)]Uses:25
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [LongBlueGlow(Cannon)]Uses:4 5 27 28
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [ShortYellowGlow(Shock)]Uses:9 11 12 30 14 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [BigRedGlow(Flak)]Uses:17 19 20 21 22 33
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39 69
Symbol 38 GraphicUsed by:39 69
Symbol 39 MovieClip [LongGreenGlow(Laser)]Uses:35 36 37 38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:63
Symbol 43 SoundUsed by:63 422 432 442 452 462
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:63
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:49 50 61 62
Symbol 49 MovieClipUses:48Used by:63
Symbol 50 MovieClipUses:48Used by:63
Symbol 51 GraphicUsed by:60
Symbol 52 GraphicUsed by:60
Symbol 53 GraphicUsed by:60
Symbol 54 GraphicUsed by:60
Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:51 52 53 54 55 56 57 58 59Used by:61 62
Symbol 61 MovieClipUses:48 60Used by:63
Symbol 62 MovieClipUses:48 60Used by:63
Symbol 63 MovieClip [MortarShot]Uses:42 43 46 49 50 61 62
Symbol 64 GraphicUsed by:69
Symbol 65 SoundUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [LaserShot]Uses:64 65 66 67 68 37 38
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:70 71 72 73Used by:77 90
Symbol 75 GraphicUsed by:76 97
Symbol 76 MovieClipUses:75Used by:77
Symbol 77 MovieClip [R_MachineGun]Uses:74 76
Symbol 78 GraphicUsed by:86 88
Symbol 79 GraphicUsed by:85
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:79 80 81 82 83 84Used by:86
Symbol 86 MovieClipUses:78 85Used by:87
Symbol 87 MovieClip [R_MedCrater]Uses:86
Symbol 88 MovieClipUses:78Used by:89
Symbol 89 MovieClip [R_SmallCrater]Uses:88
Symbol 90 MovieClip [R_Bloodpool]Uses:74
Symbol 91 GraphicUsed by:97
Symbol 92 SoundUsed by:97 134
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [D_MachineGunBlood]Uses:75 91 92 93 94 95 96
Symbol 98 GraphicUsed by:107 113 121 128 609
Symbol 99 GraphicUsed by:107
Symbol 100 GraphicUsed by:107
Symbol 101 GraphicUsed by:107
Symbol 102 GraphicUsed by:107
Symbol 103 GraphicUsed by:107 113 121 128 609
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107 113 609
Symbol 106 GraphicUsed by:107 113 121 128 609
Symbol 107 MovieClip [G_MedExplosion]Uses:98 99 100 101 102 103 104 105 106
Symbol 108 GraphicUsed by:113
Symbol 109 GraphicUsed by:113 609
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113 609
Symbol 112 GraphicUsed by:113 609
Symbol 113 MovieClip [G_SmallExplosion]Uses:98 108 109 110 111 103 112 105 106
Symbol 114 SoundUsed by:121 128 609
Symbol 115 GraphicUsed by:121
Symbol 116 GraphicUsed by:121
Symbol 117 GraphicUsed by:121
Symbol 118 GraphicUsed by:121
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [D_MedExplosion]Uses:98 114 115 116 117 118 103 119 120 106
Symbol 122 GraphicUsed by:128
Symbol 123 GraphicUsed by:128
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [D_MiniExplosion]Uses:98 114 122 123 124 125 103 126 127 106
Symbol 129 GraphicUsed by:134
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip [D_Manblood]Uses:129 92 130 131 132 133
Symbol 135 MovieClipUsed by:139 144 175 228 232 237 239 244 291 338 346 357 363 406 412 422 432 442 452 462 463 469 474 483 491 499 507 515 516 520 522 525 528 531 532 538 763 766 770 772 775 777  Timeline
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [H_SmallField]Uses:135 136 137 138
Symbol 140 GraphicUsed by:144
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [H_Ricochet]Uses:140 135 141 142 143
Symbol 145 GraphicUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [H_Bloodsplat]Uses:145 146 147 148
Symbol 150 GraphicUsed by:156
Symbol 151 GraphicUsed by:156
Symbol 152 GraphicUsed by:156
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [MachineGunShot]Uses:150 151 152 153 154 155
Symbol 157 GraphicUsed by:228 237 244 291 338 346 357 363 406 412 463 474 516 532 538
Symbol 158 GraphicUsed by:170
Symbol 159 GraphicUsed by:170
Symbol 160 GraphicUsed by:170
Symbol 161 GraphicUsed by:170
Symbol 162 GraphicUsed by:170
Symbol 163 GraphicUsed by:170
Symbol 164 GraphicUsed by:170
Symbol 165 GraphicUsed by:170
Symbol 166 GraphicUsed by:170
Symbol 167 GraphicUsed by:170
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:158 159 160 161 162 163 164 165 166 167 168 169Used by:228
Symbol 171 GraphicUsed by:175 232 239
Symbol 172 GraphicUsed by:175 232 239
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175 232
Symbol 175 MovieClipUses:171 135 2 172 173 174Used by:228
Symbol 176 GraphicUsed by:188
Symbol 177 GraphicUsed by:188
Symbol 178 GraphicUsed by:188
Symbol 179 GraphicUsed by:188
Symbol 180 GraphicUsed by:188
Symbol 181 GraphicUsed by:188
Symbol 182 GraphicUsed by:188
Symbol 183 GraphicUsed by:188
Symbol 184 GraphicUsed by:188
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:176 177 178 179 180 181 182 183 184 185 186 187Used by:228
Symbol 189 GraphicUsed by:201
Symbol 190 GraphicUsed by:201
Symbol 191 GraphicUsed by:201
Symbol 192 GraphicUsed by:201
Symbol 193 GraphicUsed by:201
Symbol 194 GraphicUsed by:201
Symbol 195 GraphicUsed by:201
Symbol 196 GraphicUsed by:201
Symbol 197 GraphicUsed by:201
Symbol 198 GraphicUsed by:201
Symbol 199 GraphicUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:189 190 191 192 193 194 195 196 197 198 199 200Used by:228
Symbol 202 GraphicUsed by:214
Symbol 203 GraphicUsed by:214
Symbol 204 GraphicUsed by:214
Symbol 205 GraphicUsed by:214
Symbol 206 GraphicUsed by:214
Symbol 207 GraphicUsed by:214
Symbol 208 GraphicUsed by:214
Symbol 209 GraphicUsed by:214
Symbol 210 GraphicUsed by:214
Symbol 211 GraphicUsed by:214
Symbol 212 GraphicUsed by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:202 203 204 205 206 207 208 209 210 211 212 213Used by:228
Symbol 215 GraphicUsed by:227
Symbol 216 GraphicUsed by:227
Symbol 217 GraphicUsed by:227
Symbol 218 GraphicUsed by:227
Symbol 219 GraphicUsed by:227
Symbol 220 GraphicUsed by:227
Symbol 221 GraphicUsed by:227
Symbol 222 GraphicUsed by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:215 216 217 218 219 220 221 222 223 224 225 226Used by:228
Symbol 228 MovieClip [FieldGun]Uses:157 170 175 135 188 201 214 227
Symbol 229 GraphicUsed by:237
Symbol 230 SoundUsed by:232 239
Symbol 231 GraphicUsed by:232 239 341
Symbol 232 MovieClipUses:171 135 230 172 231 174Used by:237 412 538
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClip [RiotPolice]Uses:157 229 232 135 233 234 235 236
Symbol 238 GraphicUsed by:244
Symbol 239 MovieClipUses:171 135 230 172 231Used by:244
Symbol 240 GraphicUsed by:244
Symbol 241 GraphicUsed by:244
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [Captain]Uses:157 238 239 135 240 241 242 243
Symbol 245 GraphicUsed by:253
Symbol 246 GraphicUsed by:253
Symbol 247 GraphicUsed by:253
Symbol 248 SoundUsed by:253 262 271 280 289 300 310 319 328 337 371 381 389 397 405
Symbol 249 GraphicUsed by:253
Symbol 250 GraphicUsed by:253
Symbol 251 GraphicUsed by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:245 246 247 248 249 250 251 252Used by:291
Symbol 254 GraphicUsed by:291
Symbol 255 GraphicUsed by:262
Symbol 256 GraphicUsed by:262
Symbol 257 GraphicUsed by:262
Symbol 258 GraphicUsed by:262
Symbol 259 GraphicUsed by:262
Symbol 260 GraphicUsed by:262
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:255 256 257 248 258 259 260 261Used by:291
Symbol 263 GraphicUsed by:291 338
Symbol 264 GraphicUsed by:271
Symbol 265 GraphicUsed by:271
Symbol 266 GraphicUsed by:271
Symbol 267 GraphicUsed by:271
Symbol 268 GraphicUsed by:271
Symbol 269 GraphicUsed by:271
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:264 265 266 248 267 268 269 270Used by:291
Symbol 272 GraphicUsed by:291 338
Symbol 273 GraphicUsed by:280
Symbol 274 GraphicUsed by:280
Symbol 275 GraphicUsed by:280
Symbol 276 GraphicUsed by:280
Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:273 274 275 248 276 277 278 279Used by:291
Symbol 281 GraphicUsed by:291 338
Symbol 282 GraphicUsed by:289
Symbol 283 GraphicUsed by:289
Symbol 284 GraphicUsed by:289
Symbol 285 GraphicUsed by:289
Symbol 286 GraphicUsed by:289
Symbol 287 GraphicUsed by:289
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:282 283 284 248 285 286 287 288Used by:291
Symbol 290 GraphicUsed by:291 338
Symbol 291 MovieClip [Ninja]Uses:157 253 254 135 262 263 271 272 280 281 289 290
Symbol 292 GraphicUsed by:300
Symbol 293 GraphicUsed by:300
Symbol 294 GraphicUsed by:300
Symbol 295 GraphicUsed by:300
Symbol 296 GraphicUsed by:300
Symbol 297 GraphicUsed by:300
Symbol 298 GraphicUsed by:300
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:292 293 294 248 295 296 297 298 299Used by:338
Symbol 301 GraphicUsed by:338
Symbol 302 GraphicUsed by:310
Symbol 303 GraphicUsed by:310
Symbol 304 GraphicUsed by:310
Symbol 305 GraphicUsed by:310
Symbol 306 GraphicUsed by:310
Symbol 307 GraphicUsed by:310
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:302 303 304 248 305 306 307 308 309Used by:338
Symbol 311 GraphicUsed by:319
Symbol 312 GraphicUsed by:319
Symbol 313 GraphicUsed by:319
Symbol 314 GraphicUsed by:319
Symbol 315 GraphicUsed by:319
Symbol 316 GraphicUsed by:319
Symbol 317 GraphicUsed by:319
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:311 312 313 248 314 315 316 317 318Used by:338
Symbol 320 GraphicUsed by:328
Symbol 321 GraphicUsed by:328
Symbol 322 GraphicUsed by:328
Symbol 323 GraphicUsed by:328
Symbol 324 GraphicUsed by:328
Symbol 325 GraphicUsed by:328
Symbol 326 GraphicUsed by:328
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:320 321 322 248 323 324 325 326 327Used by:338
Symbol 329 GraphicUsed by:337
Symbol 330 GraphicUsed by:337
Symbol 331 GraphicUsed by:337
Symbol 332 GraphicUsed by:337
Symbol 333 GraphicUsed by:337
Symbol 334 GraphicUsed by:337
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:329 330 331 248 332 333 334 335 336Used by:338
Symbol 338 MovieClip [Samurai]Uses:157 300 301 135 310 263 319 272 328 281 337 290
Symbol 339 GraphicUsed by:346
Symbol 340 SoundUsed by:341
Symbol 341 MovieClipUses:231 340Used by:346
Symbol 342 GraphicUsed by:346
Symbol 343 GraphicUsed by:346
Symbol 344 GraphicUsed by:346
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClip [MachineGunner]Uses:157 339 341 135 342 343 344 345
Symbol 347 GraphicUsed by:357
Symbol 348 MovieClipUsed by:357 363
Symbol 349 ShapeTweeningUsed by:352
Symbol 350 ShapeTweeningUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:349 350 351Used by:357 363
Symbol 353 GraphicUsed by:357
Symbol 354 GraphicUsed by:357
Symbol 355 GraphicUsed by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClip [SuicideDroid]Uses:157 347 348 352 135 353 354 355 356
Symbol 358 GraphicUsed by:363
Symbol 359 GraphicUsed by:363
Symbol 360 GraphicUsed by:363
Symbol 361 GraphicUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [SuicideDrone]Uses:157 358 348 135 352 359 360 361 362
Symbol 364 GraphicUsed by:406
Symbol 365 GraphicUsed by:371
Symbol 366 GraphicUsed by:371
Symbol 367 GraphicUsed by:371
Symbol 368 GraphicUsed by:371
Symbol 369 GraphicUsed by:371
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:365 366 248 367 368 369 370Used by:406
Symbol 372 SoundUsed by:373
Symbol 373 MovieClipUses:372Used by:406
Symbol 374 GraphicUsed by:406
Symbol 375 GraphicUsed by:381
Symbol 376 GraphicUsed by:381
Symbol 377 GraphicUsed by:381
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:375 376 248 377 378 379 380Used by:406
Symbol 382 GraphicUsed by:406
Symbol 383 GraphicUsed by:389
Symbol 384 GraphicUsed by:389
Symbol 385 GraphicUsed by:389
Symbol 386 GraphicUsed by:389
Symbol 387 GraphicUsed by:389
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClipUses:383 384 248 385 386 387 388Used by:406
Symbol 390 GraphicUsed by:406
Symbol 391 GraphicUsed by:397
Symbol 392 GraphicUsed by:397
Symbol 393 GraphicUsed by:397
Symbol 394 GraphicUsed by:397
Symbol 395 GraphicUsed by:397
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClipUses:391 392 248 393 394 395 396Used by:406
Symbol 398 GraphicUsed by:406
Symbol 399 GraphicUsed by:405
Symbol 400 GraphicUsed by:405
Symbol 401 GraphicUsed by:405
Symbol 402 GraphicUsed by:405
Symbol 403 GraphicUsed by:405
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:399 400 248 401 402 403 404Used by:406
Symbol 406 MovieClip [Biker]Uses:157 364 371 135 373 374 381 382 389 390 397 398 405
Symbol 407 GraphicUsed by:412
Symbol 408 GraphicUsed by:412
Symbol 409 GraphicUsed by:412
Symbol 410 GraphicUsed by:412
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClip [Sniper]Uses:157 407 232 135 408 409 410 411
Symbol 413 GraphicUsed by:463
Symbol 414 GraphicUsed by:422
Symbol 415 GraphicUsed by:422
Symbol 416 GraphicUsed by:422
Symbol 417 GraphicUsed by:422
Symbol 418 GraphicUsed by:422
Symbol 419 GraphicUsed by:422
Symbol 420 GraphicUsed by:422
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClipUses:414 415 43 416 417 135 418 419 420 421Used by:463
Symbol 423 GraphicUsed by:463 532
Symbol 424 GraphicUsed by:432
Symbol 425 GraphicUsed by:432
Symbol 426 GraphicUsed by:432
Symbol 427 GraphicUsed by:432
Symbol 428 GraphicUsed by:432
Symbol 429 GraphicUsed by:432
Symbol 430 GraphicUsed by:432
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:424 425 43 426 427 135 428 429 430 431Used by:463
Symbol 433 GraphicUsed by:463
Symbol 434 GraphicUsed by:442
Symbol 435 GraphicUsed by:442
Symbol 436 GraphicUsed by:442
Symbol 437 GraphicUsed by:442
Symbol 438 GraphicUsed by:442
Symbol 439 GraphicUsed by:442
Symbol 440 GraphicUsed by:442
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:434 435 43 436 437 135 438 439 440 441Used by:463
Symbol 443 GraphicUsed by:463
Symbol 444 GraphicUsed by:452
Symbol 445 GraphicUsed by:452
Symbol 446 GraphicUsed by:452
Symbol 447 GraphicUsed by:452
Symbol 448 GraphicUsed by:452
Symbol 449 GraphicUsed by:452
Symbol 450 GraphicUsed by:452
Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:444 445 43 446 447 135 448 449 450 451Used by:463
Symbol 453 GraphicUsed by:463
Symbol 454 GraphicUsed by:462
Symbol 455 GraphicUsed by:462
Symbol 456 GraphicUsed by:462
Symbol 457 GraphicUsed by:462
Symbol 458 GraphicUsed by:462
Symbol 459 GraphicUsed by:462
Symbol 460 GraphicUsed by:462
Symbol 461 GraphicUsed by:462
Symbol 462 MovieClipUses:454 455 43 456 457 135 458 459 460 461Used by:463
Symbol 463 MovieClip [Bazooka]Uses:157 413 422 135 423 432 433 442 443 452 453 462
Symbol 464 GraphicUsed by:474
Symbol 465 GraphicUsed by:469
Symbol 466 GraphicUsed by:469
Symbol 467 SoundUsed by:469
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClipUses:465 135 466 467 468Used by:474
Symbol 470 GraphicUsed by:474
Symbol 471 GraphicUsed by:474
Symbol 472 GraphicUsed by:474
Symbol 473 GraphicUsed by:474
Symbol 474 MovieClip [Flamethrower]Uses:157 464 469 135 470 471 472 473
Symbol 475 GraphicUsed by:516
Symbol 476 GraphicUsed by:483
Symbol 477 GraphicUsed by:483
Symbol 478 GraphicUsed by:483
Symbol 479 GraphicUsed by:483
Symbol 480 SoundUsed by:483 491 499 507 515
Symbol 481 GraphicUsed by:483
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClipUses:476 477 478 479 135 480 481 482Used by:516
Symbol 484 GraphicUsed by:516
Symbol 485 GraphicUsed by:491
Symbol 486 GraphicUsed by:491
Symbol 487 GraphicUsed by:491
Symbol 488 GraphicUsed by:491
Symbol 489 GraphicUsed by:491
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClipUses:485 486 487 488 135 480 489 490Used by:516
Symbol 492 GraphicUsed by:516
Symbol 493 GraphicUsed by:499
Symbol 494 GraphicUsed by:499
Symbol 495 GraphicUsed by:499
Symbol 496 GraphicUsed by:499
Symbol 497 GraphicUsed by:499
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClipUses:493 494 495 496 135 480 497 498Used by:516
Symbol 500 GraphicUsed by:516
Symbol 501 GraphicUsed by:507
Symbol 502 GraphicUsed by:507
Symbol 503 GraphicUsed by:507
Symbol 504 GraphicUsed by:507
Symbol 505 GraphicUsed by:507
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:501 502 503 504 135 480 505 506Used by:516
Symbol 508 GraphicUsed by:516
Symbol 509 GraphicUsed by:515
Symbol 510 GraphicUsed by:515
Symbol 511 GraphicUsed by:515
Symbol 512 GraphicUsed by:515
Symbol 513 GraphicUsed by:515
Symbol 514 GraphicUsed by:515
Symbol 515 MovieClipUses:509 510 511 512 135 480 513 514Used by:516
Symbol 516 MovieClip [Wizard]Uses:157 475 483 135 484 491 492 499 500 507 508 515
Symbol 517 GraphicUsed by:532
Symbol 518 GraphicUsed by:520
Symbol 519 GraphicUsed by:520 606
Symbol 520 MovieClipUses:518 519 135Used by:532
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClipUses:521 135Used by:532
Symbol 523 GraphicUsed by:532
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClipUses:524 135Used by:532
Symbol 526 GraphicUsed by:532
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527 135Used by:532
Symbol 529 GraphicUsed by:532
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClipUses:530 135Used by:532
Symbol 532 MovieClip [Grenadier]Uses:157 517 520 135 423 522 523 525 526 528 529 531
Symbol 533 GraphicUsed by:538
Symbol 534 GraphicUsed by:538
Symbol 535 GraphicUsed by:538
Symbol 536 GraphicUsed by:538
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClip [Infantry]Uses:157 533 232 135 534 535 536 537
Symbol 539 GraphicUsed by:540 551
Symbol 540 MovieClip [SmallYellowGlow]Uses:539
Symbol 541 GraphicUsed by:542
Symbol 542 MovieClip [SmallGreenGlow]Uses:541
Symbol 543 GraphicUsed by:544 552
Symbol 544 MovieClip [SmallBlueGlow]Uses:543
Symbol 545 GraphicUsed by:546 550
Symbol 546 MovieClip [SmallRedGlow]Uses:545
Symbol 547 GraphicUsed by:548 549
Symbol 548 MovieClip [SmallPinkGlow]Uses:547
Symbol 549 MovieClip [SmallPinkFlash]Uses:547
Symbol 550 MovieClip [SmallRedFlash]Uses:545
Symbol 551 MovieClip [SmallYellowFlash]Uses:539
Symbol 552 MovieClip [SmallBlueFlash]Uses:543
Symbol 553 GraphicUsed by:554
Symbol 554 MovieClip [SmallWhiteFlash]Uses:553
Symbol 555 GraphicUsed by:565
Symbol 556 GraphicUsed by:565
Symbol 557 GraphicUsed by:565
Symbol 558 GraphicUsed by:565
Symbol 559 GraphicUsed by:565
Symbol 560 GraphicUsed by:565
Symbol 561 GraphicUsed by:565
Symbol 562 GraphicUsed by:565
Symbol 563 GraphicUsed by:565
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClip [T_TireTrack]Uses:555 556 557 558 559 560 561 562 563 564
Symbol 566 GraphicUsed by:576 683 1010 1013 1021
Symbol 567 GraphicUsed by:576
Symbol 568 GraphicUsed by:576
Symbol 569 GraphicUsed by:576
Symbol 570 GraphicUsed by:576
Symbol 571 GraphicUsed by:576
Symbol 572 GraphicUsed by:576
Symbol 573 GraphicUsed by:576
Symbol 574 GraphicUsed by:576
Symbol 575 GraphicUsed by:576
Symbol 576 MovieClip [T_FootPrint]Uses:566 567 568 569 570 571 572 573 574 575
Symbol 577 GraphicUsed by:586
Symbol 578 GraphicUsed by:586
Symbol 579 GraphicUsed by:586
Symbol 580 GraphicUsed by:586
Symbol 581 GraphicUsed by:586
Symbol 582 GraphicUsed by:586
Symbol 583 GraphicUsed by:586
Symbol 584 GraphicUsed by:586
Symbol 585 GraphicUsed by:586
Symbol 586 MovieClipUses:577 578 579 580 581 582 583 584 585Used by:587
Symbol 587 MovieClip [Dust]Uses:586
Symbol 588 GraphicUsed by:589
Symbol 589 MovieClipUses:588Used by:591 593
Symbol 590 SoundUsed by:591  Timeline
Symbol 591 MovieClip [Mortar5Boom]Uses:589 590
Symbol 592 SoundUsed by:593  Timeline
Symbol 593 MovieClip [Mortar3Boom]Uses:589 592
Symbol 594 GraphicUsed by:595
Symbol 595 MovieClipUses:594Used by:597 599
Symbol 596 SoundUsed by:597
Symbol 597 MovieClip [Mortar2Boom]Uses:595 596
Symbol 598 SoundUsed by:599
Symbol 599 MovieClip [Mortar1Boom]Uses:595 598
Symbol 600 GraphicUsed by:601
Symbol 601 MovieClipUses:600Used by:602
Symbol 602 MovieClip [R_FieldGun]Uses:601
Symbol 603 MovieClip [NinPoof]
Symbol 604 GraphicUsed by:605
Symbol 605 MovieClip [WizBlast]Uses:604
Symbol 606 MovieClip [Grenade]Uses:519
Symbol 607 GraphicUsed by:609
Symbol 608 GraphicUsed by:609
Symbol 609 MovieClip [D_SmallExplosion]Uses:98 114 607 109 608 111 103 112 105 106Used by:758
Symbol 610 GraphicUsed by:684
Symbol 611 GraphicUsed by:618
Symbol 612 GraphicUsed by:617
Symbol 613 GraphicUsed by:614
Symbol 614 MovieClipUses:613Used by:615
Symbol 615 MovieClipUses:614Used by:617
Symbol 616 GraphicUsed by:617
Symbol 617 MovieClipUses:612 615 616Used by:618
Symbol 618 MovieClipUses:611 617Used by:684
Symbol 619 GraphicUsed by:679
Symbol 620 GraphicUsed by:623
Symbol 621 GraphicUsed by:622
Symbol 622 MovieClipUses:621Used by:623
Symbol 623 MovieClipUses:620 622Used by:679
Symbol 624 GraphicUsed by:627 630 633
Symbol 625 GraphicUsed by:626
Symbol 626 MovieClipUses:625Used by:627
Symbol 627 MovieClipUses:624 626Used by:679
Symbol 628 GraphicUsed by:629
Symbol 629 MovieClipUses:628Used by:630
Symbol 630 MovieClipUses:624 629Used by:679
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClipUses:631Used by:633
Symbol 633 MovieClipUses:624 632Used by:679
Symbol 634 GraphicUsed by:635
Symbol 635 MovieClipUses:634Used by:679
Symbol 636 GraphicUsed by:660
Symbol 637 GraphicUsed by:660
Symbol 638 GraphicUsed by:660
Symbol 639 GraphicUsed by:660
Symbol 640 GraphicUsed by:660
Symbol 641 GraphicUsed by:660
Symbol 642 GraphicUsed by:660
Symbol 643 GraphicUsed by:660
Symbol 644 GraphicUsed by:660
Symbol 645 GraphicUsed by:660
Symbol 646 GraphicUsed by:660
Symbol 647 GraphicUsed by:660
Symbol 648 GraphicUsed by:660
Symbol 649 GraphicUsed by:660
Symbol 650 GraphicUsed by:660
Symbol 651 GraphicUsed by:660
Symbol 652 GraphicUsed by:660
Symbol 653 GraphicUsed by:660
Symbol 654 GraphicUsed by:660
Symbol 655 GraphicUsed by:660
Symbol 656 GraphicUsed by:660
Symbol 657 GraphicUsed by:660
Symbol 658 GraphicUsed by:660
Symbol 659 GraphicUsed by:660
Symbol 660 MovieClipUses:636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659Used by:661
Symbol 661 MovieClipUses:660Used by:662
Symbol 662 MovieClipUses:661Used by:679
Symbol 663 GraphicUsed by:668
Symbol 664 GraphicUsed by:668
Symbol 665 GraphicUsed by:668
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Symbol 1350 ButtonUses:800 1347 1105 1348 1107 1349 799 1330 1345 1346 1140 1141Used by:1373
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Symbol 1374 GraphicUsed by:1377 1380 1383 1386 1387 1388 1391 1394 1395 1398 1401 1402 1406 1409 1410 1413 1416 1417
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Symbol 1379 MovieClipUses:1377Used by:1380 1387
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Symbol 1407 MovieClipUses:1406Used by:1409 1410
Symbol 1408 MovieClipUses:1406Used by:1409 1410
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Symbol 1438 ButtonUses:800 1435 1105 1436 1107 1437 799 1432 1433 1434 1140 1141Used by:1474
Symbol 1439 ButtonUses:800 1428 1105 1429 1107 1430 799 1425 1426 1427 1140 1116Used by:1474
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Symbol 1450 GraphicUsed by:1453 1456 1457
Symbol 1451 TextUses:699Used by:1453 1456 1457
Symbol 1452 EditableTextUses:1130Used by:1453 1456 1457
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Symbol 1454 MovieClipUses:1453Used by:1456 1457
Symbol 1455 MovieClipUses:1453Used by:1456 1457
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Symbol 1457 ButtonUses:800 1453 1105 1454 1107 1455 799 1450 1451 1452 1140 1141Used by:1474
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Symbol 1470 MovieClipUses:1469Used by:1472 1473
Symbol 1471 MovieClipUses:1469Used by:1472 1473
Symbol 1472 ButtonUses:800 1469 1105 1470 1107 1471 799 1466 1467 1468 1140 1141Used by:1474
Symbol 1473 ButtonUses:800 1469 1105 1470 1107 1471 799 1466 1467 1468 1140 1141Used by:1474
Symbol 1474 MovieClipUses:1431 1438 1439 1440 1447 1448 1449 1456 1457 1464 1465 1472 1473Used by:1475
Symbol 1475 MovieClipUses:1120 1127 1136 1188 1237 1285 1329 1373 1418 1424 1474Used by:Timeline
Symbol 1476 GraphicUsed by:1482
Symbol 1477 GraphicUsed by:1480
Symbol 1478 TextUses:699Used by:1480
Symbol 1479 TextUses:699Used by:1480
Symbol 1480 MovieClipUses:1477 1478 1479Used by:1482
Symbol 1481 GraphicUsed by:1482
Symbol 1482 MovieClipUses:940 1476 1480 1481Used by:Timeline
Symbol 1483 GraphicUsed by:Timeline
Symbol 1484 EditableTextUses:1130Used by:Timeline
Symbol 1485 EditableTextUses:1130Used by:Timeline
Symbol 1486 TextUses:699Used by:Timeline
Symbol 1487 TextUses:699Used by:Timeline
Symbol 1488 EditableTextUses:1130Used by:Timeline
Symbol 1489 GraphicUsed by:Timeline
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Symbol 1491 EditableTextUses:1130Used by:Timeline
Symbol 1492 TextUses:699Used by:Timeline
Symbol 1493 EditableTextUses:699Used by:Timeline
Symbol 1494 EditableTextUses:699Used by:Timeline
Symbol 1495 TextUses:699Used by:Timeline
Symbol 1496 EditableTextUses:699Used by:Timeline
Symbol 1497 GraphicUsed by:Timeline
Symbol 1498 TextUses:699Used by:Timeline
Symbol 1499 EditableTextUses:1130Used by:Timeline
Symbol 1500 TextUses:699Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"GROUND"Frame 603Symbol 751 MovieClip
"L_Remains"Frame 603Symbol 135 MovieClip
"L_Death"Frame 603Symbol 135 MovieClip
"L_Enemies"Frame 603Symbol 135 MovieClip
"GUNTURRET"Frame 603Symbol 795 MovieClip
"L_Bullets"Frame 603Symbol 135 MovieClip
"L_Hits"Frame 603Symbol 135 MovieClip
"Sky"Frame 603Symbol 797 MovieClip
"L_Glow"Frame 603Symbol 135 MovieClip
"MainMenu"Frame 603Symbol 852 MovieClip
"Chief"Frame 603Symbol 937 MovieClip
"OptionsMenu"Frame 603Symbol 986 MovieClip
"PlayMenu"Frame 603Symbol 1007 MovieClip
"DifficultyMenu"Frame 603Symbol 1036 MovieClip
"OverScreen"Frame 603Symbol 1056 MovieClip
"MPlayer"Frame 603Symbol 1077 MovieClip
"ActiveHealer"Frame 605Symbol 1086 MovieClip
"FadeOut"Frame 605Symbol 1092 MovieClip
"InGameMenu"Frame 605Symbol 1475 MovieClip
"Marker"Symbol 139 MovieClip [H_SmallField] Frame 1Symbol 135 MovieClip
"Marker"Symbol 144 MovieClip [H_Ricochet] Frame 1Symbol 135 MovieClip
"Marker"Symbol 175 MovieClip Frame 2Symbol 135 MovieClip
"ANIMATION"Symbol 228 MovieClip [FieldGun] Frame 1Symbol 170 MovieClip
"Trigger"Symbol 228 MovieClip [FieldGun] Frame 1Symbol 175 MovieClip
"Foot1"Symbol 228 MovieClip [FieldGun] Frame 1Symbol 135 MovieClip
"Foot2"Symbol 228 MovieClip [FieldGun] Frame 1Symbol 135 MovieClip
"ANIMATION"Symbol 228 MovieClip [FieldGun] Frame 2Symbol 188 MovieClip
"ANIMATION"Symbol 228 MovieClip [FieldGun] Frame 3Symbol 201 MovieClip
"ANIMATION"Symbol 228 MovieClip [FieldGun] Frame 4Symbol 214 MovieClip
"ANIMATION"Symbol 228 MovieClip [FieldGun] Frame 5Symbol 227 MovieClip
"Marker"Symbol 232 MovieClip Frame 2Symbol 135 MovieClip
"Trigger"Symbol 237 MovieClip [RiotPolice] Frame 1Symbol 232 MovieClip
"Foot1"Symbol 237 MovieClip [RiotPolice] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 237 MovieClip [RiotPolice] Frame 1Symbol 135 MovieClip
"Marker"Symbol 239 MovieClip Frame 2Symbol 135 MovieClip
"Marker"Symbol 239 MovieClip Frame 5Symbol 135 MovieClip
"Trigger"Symbol 244 MovieClip [Captain] Frame 1Symbol 239 MovieClip
"Foot1"Symbol 244 MovieClip [Captain] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 244 MovieClip [Captain] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 291 MovieClip [Ninja] Frame 1Symbol 253 MovieClip
"Foot1"Symbol 291 MovieClip [Ninja] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 291 MovieClip [Ninja] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 291 MovieClip [Ninja] Frame 2Symbol 262 MovieClip
"Trigger"Symbol 291 MovieClip [Ninja] Frame 3Symbol 271 MovieClip
"Trigger"Symbol 291 MovieClip [Ninja] Frame 4Symbol 280 MovieClip
"Trigger"Symbol 291 MovieClip [Ninja] Frame 5Symbol 289 MovieClip
"Trigger"Symbol 338 MovieClip [Samurai] Frame 1Symbol 300 MovieClip
"Foot1"Symbol 338 MovieClip [Samurai] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 338 MovieClip [Samurai] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 338 MovieClip [Samurai] Frame 2Symbol 310 MovieClip
"Trigger"Symbol 338 MovieClip [Samurai] Frame 3Symbol 319 MovieClip
"Trigger"Symbol 338 MovieClip [Samurai] Frame 4Symbol 328 MovieClip
"Trigger"Symbol 338 MovieClip [Samurai] Frame 5Symbol 337 MovieClip
"Trigger"Symbol 346 MovieClip [MachineGunner] Frame 1Symbol 341 MovieClip
"Foot1"Symbol 346 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 346 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Foot2"Symbol 346 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Foot4"Symbol 346 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 357 MovieClip [SuicideDroid] Frame 1Symbol 348 MovieClip
"Marker"Symbol 357 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Marker2"Symbol 357 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 357 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Foot2"Symbol 357 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 363 MovieClip [SuicideDrone] Frame 1Symbol 348 MovieClip
"Marker"Symbol 363 MovieClip [SuicideDrone] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 363 MovieClip [SuicideDrone] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 406 MovieClip [Biker] Frame 1Symbol 371 MovieClip
"Marker"Symbol 406 MovieClip [Biker] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 406 MovieClip [Biker] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 406 MovieClip [Biker] Frame 1Symbol 373 MovieClip
"Trigger"Symbol 406 MovieClip [Biker] Frame 2Symbol 381 MovieClip
"Trigger"Symbol 406 MovieClip [Biker] Frame 3Symbol 389 MovieClip
"Trigger"Symbol 406 MovieClip [Biker] Frame 4Symbol 397 MovieClip
"Trigger"Symbol 406 MovieClip [Biker] Frame 5Symbol 405 MovieClip
"Trigger"Symbol 412 MovieClip [Sniper] Frame 1Symbol 232 MovieClip
"Marker"Symbol 412 MovieClip [Sniper] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 412 MovieClip [Sniper] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 412 MovieClip [Sniper] Frame 1Symbol 135 MovieClip
"Marker"Symbol 422 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 432 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 442 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 452 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 462 MovieClip Frame 4Symbol 135 MovieClip
"Trigger"Symbol 463 MovieClip [Bazooka] Frame 1Symbol 422 MovieClip
"Foot1"Symbol 463 MovieClip [Bazooka] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 463 MovieClip [Bazooka] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 463 MovieClip [Bazooka] Frame 2Symbol 432 MovieClip
"Trigger"Symbol 463 MovieClip [Bazooka] Frame 3Symbol 442 MovieClip
"Trigger"Symbol 463 MovieClip [Bazooka] Frame 4Symbol 452 MovieClip
"Trigger"Symbol 463 MovieClip [Bazooka] Frame 5Symbol 462 MovieClip
"Marker"Symbol 469 MovieClip Frame 1Symbol 135 MovieClip
"Marker2"Symbol 469 MovieClip Frame 2Symbol 135 MovieClip
"Marker3"Symbol 469 MovieClip Frame 2Symbol 135 MovieClip
"Marker3"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker4"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker5"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker9"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker8"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker7"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker10"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker11"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Marker6"Symbol 469 MovieClip Frame 3Symbol 135 MovieClip
"Trigger"Symbol 474 MovieClip [Flamethrower] Frame 1Symbol 469 MovieClip
"Foot1"Symbol 474 MovieClip [Flamethrower] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 474 MovieClip [Flamethrower] Frame 1Symbol 135 MovieClip
"Marker"Symbol 483 MovieClip Frame 4Symbol 135 MovieClip
"Marker2"Symbol 483 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 491 MovieClip Frame 4Symbol 135 MovieClip
"Marker2"Symbol 491 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 499 MovieClip Frame 4Symbol 135 MovieClip
"Marker2"Symbol 499 MovieClip Frame 4Symbol 135 MovieClip
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"Marker2"Symbol 507 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 515 MovieClip Frame 4Symbol 135 MovieClip
"Marker2"Symbol 515 MovieClip Frame 4Symbol 135 MovieClip
"Trigger"Symbol 516 MovieClip [Wizard] Frame 1Symbol 483 MovieClip
"Foot1"Symbol 516 MovieClip [Wizard] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 516 MovieClip [Wizard] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 516 MovieClip [Wizard] Frame 2Symbol 491 MovieClip
"Trigger"Symbol 516 MovieClip [Wizard] Frame 3Symbol 499 MovieClip
"Trigger"Symbol 516 MovieClip [Wizard] Frame 4Symbol 507 MovieClip
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"Marker"Symbol 520 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 522 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 525 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 528 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 531 MovieClip Frame 4Symbol 135 MovieClip
"Trigger"Symbol 532 MovieClip [Grenadier] Frame 1Symbol 520 MovieClip
"Foot1"Symbol 532 MovieClip [Grenadier] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 532 MovieClip [Grenadier] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 532 MovieClip [Grenadier] Frame 2Symbol 522 MovieClip
"Trigger"Symbol 532 MovieClip [Grenadier] Frame 3Symbol 525 MovieClip
"Trigger"Symbol 532 MovieClip [Grenadier] Frame 4Symbol 528 MovieClip
"Trigger"Symbol 532 MovieClip [Grenadier] Frame 5Symbol 531 MovieClip
"Trigger"Symbol 538 MovieClip [Infantry] Frame 1Symbol 232 MovieClip
"Foot1"Symbol 538 MovieClip [Infantry] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 538 MovieClip [Infantry] Frame 1Symbol 135 MovieClip
"p1"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p2"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p3"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p4"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
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"p6"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
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"p11"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
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"p19"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p20"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p21"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p22"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p23"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p24"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p25"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p26"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p27"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p28"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p29"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p30"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p31"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p32"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p33"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p34"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p35"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p36"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p37"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
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"p39"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p40"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
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"p63"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p64"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p65"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p66"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p67"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p68"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p69"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p70"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p71"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p72"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p73"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p74"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p75"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p76"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p77"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p78"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p79"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p80"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p81"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p82"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
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"p84"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
"p85"Symbol 618 MovieClip Frame 1Symbol 617 MovieClip
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Special Tags

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ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 609 as "D_SmallExplosion"

Labels

"Set-Up"Frame 603
"Menu"Frame 604
"Game"Frame 605
"Failure"Frame 606
"Victory"Frame 607
"Laser"Symbol 69 MovieClip [LaserShot] Frame 1
"Photon Cannon"Symbol 69 MovieClip [LaserShot] Frame 2
"Gamma Gun"Symbol 69 MovieClip [LaserShot] Frame 3
"Focus Lens"Symbol 69 MovieClip [LaserShot] Frame 4
"Mana Ray"Symbol 69 MovieClip [LaserShot] Frame 5
"Chi Burst"Symbol 69 MovieClip [LaserShot] Frame 6
"Dual Machine Gun"Symbol 156 MovieClip [MachineGunShot] Frame 1
"Bolt Gun"Symbol 156 MovieClip [MachineGunShot] Frame 2
"Chain Gun"Symbol 156 MovieClip [MachineGunShot] Frame 3
"Shard Blaster"Symbol 156 MovieClip [MachineGunShot] Frame 4
"Rail Gun"Symbol 156 MovieClip [MachineGunShot] Frame 5
"Rod Launcher"Symbol 156 MovieClip [MachineGunShot] Frame 6
"Dual Machine Gun"Symbol 790 MovieClip Frame 2
"Bolt Gun"Symbol 790 MovieClip Frame 3
"Chain Gun"Symbol 790 MovieClip Frame 4
"Shard Blaster"Symbol 790 MovieClip Frame 5
"Rail Gun"Symbol 790 MovieClip Frame 6
"Rod Launcher"Symbol 790 MovieClip Frame 7
"Chief"Symbol 937 MovieClip Frame 1
"Main1"Symbol 937 MovieClip Frame 2
"Main2"Symbol 937 MovieClip Frame 3
"Main3"Symbol 937 MovieClip Frame 4
"Main4"Symbol 937 MovieClip Frame 5
"Main5"Symbol 937 MovieClip Frame 6
"Main6"Symbol 937 MovieClip Frame 7
"Main7"Symbol 937 MovieClip Frame 8
"Main8"Symbol 937 MovieClip Frame 9
"Play1"Symbol 937 MovieClip Frame 10
"Play2"Symbol 937 MovieClip Frame 11
"Play3"Symbol 937 MovieClip Frame 12
"Difficulty1"Symbol 937 MovieClip Frame 13
"Difficulty2"Symbol 937 MovieClip Frame 14
"Difficulty3"Symbol 937 MovieClip Frame 15
"Difficulty4"Symbol 937 MovieClip Frame 16
"Options1"Symbol 937 MovieClip Frame 17
"Options2"Symbol 937 MovieClip Frame 18
"Options3"Symbol 937 MovieClip Frame 19
"Options4"Symbol 937 MovieClip Frame 20
"Options5"Symbol 937 MovieClip Frame 21
"Options6"Symbol 937 MovieClip Frame 22
"Options7"Symbol 937 MovieClip Frame 23

Dynamic Text Variables

TrackNameSymbol 1074 EditableText"Stale Breeze"
ArtistNameSymbol 1075 EditableText"Stale Breeze"
ArmourCostSymbol 1131 EditableText""
WeaponCostSymbol 1139 EditableText""
WeaponCostSymbol 1148 EditableText""
WeaponCostSymbol 1157 EditableText""
WeaponCostSymbol 1166 EditableText""
WeaponCostSymbol 1174 EditableText""
WeaponCostSymbol 1182 EditableText""
WeaponCostSymbol 1191 EditableText""
WeaponCostSymbol 1198 EditableText""
WeaponCostSymbol 1207 EditableText""
WeaponCostSymbol 1215 EditableText""
WeaponCostSymbol 1223 EditableText""
WeaponCostSymbol 1231 EditableText""
WeaponCostSymbol 1240 EditableText""
WeaponCostSymbol 1246 EditableText""
WeaponCostSymbol 1254 EditableText""
WeaponCostSymbol 1262 EditableText""
WeaponCostSymbol 1270 EditableText""
WeaponCostSymbol 1278 EditableText""
WeaponCostSymbol 1288 EditableText""
WeaponCostSymbol 1294 EditableText""
WeaponCostSymbol 1302 EditableText""
WeaponCostSymbol 1309 EditableText""
WeaponCostSymbol 1316 EditableText""
WeaponCostSymbol 1323 EditableText""
WeaponCostSymbol 1332 EditableText""
WeaponCostSymbol 1338 EditableText""
WeaponCostSymbol 1346 EditableText""
WeaponCostSymbol 1353 EditableText""
WeaponCostSymbol 1360 EditableText""
WeaponCostSymbol 1367 EditableText""
WeaponCostSymbol 1376 EditableText""
WeaponCostSymbol 1382 EditableText""
WeaponCostSymbol 1390 EditableText""
WeaponCostSymbol 1397 EditableText""
WeaponCostSymbol 1404 EditableText""
WeaponCostSymbol 1412 EditableText""
GadgetCostSymbol 1427 EditableText""
GadgetCostSymbol 1434 EditableText""
GadgetCostSymbol 1443 EditableText""
GadgetCostSymbol 1452 EditableText""
GadgetCostSymbol 1460 EditableText""
GadgetCostSymbol 1468 EditableText""
GunHealthSymbol 1484 EditableText"Armour"
MoneySymbol 1485 EditableText"Money"
LevelSymbol 1488 EditableText"Armour"
ScoreSymbol 1491 EditableText"Score"
GunHealthSymbol 1493 EditableText"Armour"
MoneySymbol 1494 EditableText"Money"
LevelSymbol 1496 EditableText"Armour"
ScoreSymbol 1499 EditableText"Score"




http://swfchan.com/9/42127/info.shtml
Created: 10/5 -2019 01:57:20 Last modified: 10/5 -2019 01:57:20 Server time: 21/12 -2024 07:56:08