STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #42127 |
SOUND LOADER Ensures that all sounds load immediately after the preloader. |
When all seems lost |
When all seems lost. |
When all seems lost.. |
When all seems lost... |
Skip |
When the odds are mounting |
When the odds are mounting. |
When the odds are mounting.. |
When the odds are mounting... |
When defeat seems imminent |
When defeat seems imminent. |
When defeat seems imminent.. |
When defeat seems imminent... |
Imminent |
Presents |
In Collaboration with |
II |
Resilience |
Donate |
Load |
Options |
Story |
QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL |
Instructions |
Play |
DEFEAT MODE |
Endless |
REsist MODE |
80 Levels |
80 |
Victory Mode |
40 Levels |
40 |
Xtreme |
XTreme |
Hard |
Medium |
Easy |
E |
Day/Night |
DustClouds |
Treads |
Ricochet Flash |
Remains |
Glowing |
FLashes |
80 |
40 |
| |
X |
| |
H |
| |
M |
Instructions Move the cursor with the mouse Hold The left mouse button to fire Shots will be fired in the direction of the cursor When you obtain the mortar weapon class, the shot will land where the cursor was upon firing Each level is one day. The passage of time can be monitored at the bottom of the screen Each enemy defeated earns you andstroms, the currency in Imminent II At the end of each day, you can repair, purchase weapons and upgrades, and save your game Graphical effects can be turned off at the main menu to improve performance. Dust clouds are particularly intensive The save function is not a free ride. SHould you die, your saved score data will be erased. Status, including funds, will remain intact. The highest scores can only be obtained without dying. Suspended games can be resumed at the main menu There is an Hidden button over the turret. Click this button to access the in-game pause menu. At the in-game menu, you can resume the game. You can also alter graphical settings here The sound player at the bottom of the screen can be used to change the music Track, Volume, or stop the music playing |
Story ***BEGIN TRANSMISSION 2043.09.14.11.42.34.739*** They are coming. Alexandria Tech. Corp. is making a bid for the largest Transaction in the history of mankind. This is no ordinary business deal. This is a bid to take over the world. Alexandria tech corps., the newly formed military branch of the company, has already begun this "Transaction". It will not be much longer before the deal is sealed. Pharos, a Secret society of freedom fighters and global justice keepers etc. etc. has managed to establish Several outposts around the world. Alexandria will have to eliminate all of these outposts in order to achieve it's target. You are the commanding officer of one of these outposts, the white tower "Resilience". Under your command, the tower is to hold at bay all alexandria forces, to protect the vital facilities beneath you. Stand fast, COMMANDER ***end transmission 2043.09.14.11.44.02.836*** ***begin transmission 2044.05.23.22.03.59.001*** Heads up, sir. We lost fortitude and stubborn earlier this week. stubborn's fall was particularly... interesting. Several units we haven't seen before. Some are definately robotic, others, I'm not sure. I hope alexandria knows what the- ***Transmission terminated 2044.05.23.22.04.21.376*** |
Stale Breeze |
Stale Breeze |
Pause |
Game |
Next |
Level |
REpair |
Armour |
Upgrade |
& |
DUAL MACHINE GUN |
& |
Bolt Gun |
Chain Gun |
Shard Blaster |
Rail Gun |
Rod Launcher |
Laser |
Photon Cannon |
Gamma Gun |
Focus Lens |
Mana Ray |
Chi Burst |
Cannon |
Grand Cannon |
Particle Cannon |
Nuclear Cannon |
Fusion Cannon |
Warp Cannon |
Flak Cannon |
V-Rang Launcher |
Bat Ballista |
Phoenix Blaster |
Dragon Projector |
Eclipse Cannon |
Mortar |
Grand Mortar |
Sonic Boom |
Stereo Bomb |
Sub Woofer |
Surround Sound Pound |
Static Charge |
Electric Pulse |
Current Ripple |
Lightening Wave |
Thunder Clap |
Electron Tsunami |
Save |
Active Healer |
Active Healer mkII |
Active Healer mkIII |
Active Healer mkIV |
Active Healer mkV |
Active Healer mkVi |
EndGame |
^ ^ |
Armour |
Money |
| |
& |
Armour |
Alexandria corps. swept up all remaining resistance, and secured all the world under the alexandria name. The era that followed was an extremist capitalism. Everyone and everything had it's non-negotiable price, and all was tracked by number, from field to sewer, and from womb to grave. The history of this age was absolute in it's detail, It's first entry, a receipt for the costs of the war, bears it's greatest sum under the odd heading, "Resilience" |
Score |
& |
Armour |
Money |
| |
Armour |
After Taking devastating losses, alexandria tech. corp dismantled it's military wing and abandoned the world-conquering attempt. The company invested much of it's remaining fortune in commodities, which were hidden away, before it's remaining assets were seized by the governments of the world. The crew and commander of the white tower resilience were celebrated for their heroic efforts. They did not appear to claim their rewards, instead remaining at their posts, ever watchful, like the rest of their pharos comrades. |
Score |
& |
ActionScript [AS1/AS2]
Frame 1_accProps = new Object(); _accProps.silent = false;Frame 603EasyFunding = 0.5; MediumFunding = 1; HardFunding = 2; XtremeFunding = 4; SpawnDistance = 400; FrameRate = 30; GunHealth = 100; MaxGunHealth = 100; ActiveHealerCost = 10000; MachineGunCost = 6000; CannonCost = 8000; FlakCost = 7000; LaserCost = 10000; MortarCost = 10000; ShockCost = 7000; Selectivity = 0.95; GAMERESET = function () { Ricochet = true; Corpse = true; Flashes = true; Shines = true; Treads = true; Dust = true; DayNight = true; FundsBase = 4; Money = 0; Score = 0; Playing = true; EndGame = false; Millisecs = getTimer(); WorkingFrameRate = 30; GameMode = 0; Level = 1; MachineGunLevel = 0; CannonLevel = 0; LaserLevel = 0; FlakLevel = 0; MortarLevel = 0; ShockLevel = 0; ActiveHealerLevel = 0; WeaponNumber = 1; GadgetNumber = 1; FlakSpread = 10; MachineGunRate = 15; CannonRate = 1; FlakRate = 4; LaserRate = 10; MortarRate = 0.5; ShockRate = 1.5; MachineGunDamage = 1; CannonDamage = 60; FlakDamage = 8; LaserDamage = 4; MortarDamage = 2; ShockDamage = 10; MachineGunSpeed = 14; CannonSpeed = 20; FlakSpeed = 18; LaserSpeed = 26; ShockSpeed = 20; MachineGunLength = 25; CannonLength = 35; FlakLength = 45; LaserLength = 30; MortarLength = 15; ShockLength = 35; }; GAMERESET(); LEVELRESET = function () { notch = 0; while (notch <= UnitNo) { removeMovieClip(A_Enemies[notch]._target); _root.A_Enemies.splice(notch, 1, "Dead"); notch++; } UnitNo = 0; HitNo = 0; DeathNo = 0; RemainsNo = 0; BulletNo = 0; GlowNo = 0; LevelFrameCounter = 0; EnemyFunds = 0; }; LEVELRESET(); REMAINSMENU = new Array("R_Bloodpool", "R_MachineGun", "R_SmallCrater", "R_FieldGun", "R_MedCrater"); DEATHMENU = new Array("D_ManBlood", "D_MachineGunBlood", "D_SmallExplosion", "D_MedExplosion"); HITMENU = new Array("H_Bloodsplat", "H_Ricochet", "H_SmallField"); TREADMENU = new Array("T_FootPrint", "T_TireTrack"); UNITMENU = new Array("Infantry", "Captain", "Samurai", "MachineGunner", "SuicideDrone", "Sniper", "Bazooka", "Biker", "FieldGun", "SuicideDroid", "Ninja", "Flamethrower", "Grenadier", "Wizard", "RiotPolice", null); RESETUNITS = function () { InfantryAppear = 1; InfantryLevel = 1; CaptainAppear = 3; CaptainLevel = 1; SamuraiAppear = 4; SamuraiLevel = 1; MachineGunnerAppear = 5; MachineGunnerLevel = 1; SuicideDroneAppear = 6; SuicideDroneLevel = 1; SniperAppear = 7; SniperLevel = 1; BazookaAppear = 8; BazookaLevel = 1; BikerAppear = 9; BikerLevel = 1; FieldGunAppear = 10; FieldGunLevel = 1; SuicideDroidAppear = 11; SuicideDroidLevel = 1; NinjaAppear = 12; NinjaLevel = 1; FlameThrowerAppear = 13; FlameThrowerLevel = 1; GrenadierAppear = 14; GrenadierLevel = 1; WizardAppear = 15; WizardLevel = 1; RiotPoliceAppear = 16; RiotPoliceLevel = 1; }; RESETUNITS(); ROTATE_GUN = function () { var xdif = (_xmouse - GUNTURRET._x); var ydif = (GUNTURRET._y - _ymouse); angle = Math.atan2(xdif, ydif); deg = ((angle * 360) / 2) / Math.PI; _root.GUNTURRET._rotation = deg; }; BUY_ENEMY = function (UnitType) { ThisUnit = _root.L_Enemies.attachMovie(UnitType, UnitType + UnitNo, UnitNo); ThisUnit.gotoAndStop(_root[UnitType + "Level"] + Math.floor((Level - _root[UnitType + "Appear"]) / 10)); }; ENEMY_SPEND = function () { if (!EndGame) { EnemyFunds = EnemyFunds + (CurrentFunding * Level); } i = 0; while (i <= ((EnemyFunds / 10) * EndGame)) { if (EnemyFunds > 0) { Selector = 0; while (((Math.random() < Selectivity) && (Selector < UNITMENU.length)) && (Selector < (Level - 1))) { Selector++; } if (Level >= _root[UNITMENU[Selector] + "Appear"]) { BUY_ENEMY(UNITMENU[Selector]); } } i++; } }; SHOOT = function () { if (MouseDown) { if ((LevelFrameCounter % (Framerate / MachineGunRate)) == 0) { FIRE_MACHINE_GUN(); } if (((LevelFrameCounter % (Framerate / MachineGunRate)) == 1) && (MachineGunLevel > 0)) { FIRE_MACHINE_GUN2(); } if (((LevelFrameCounter % (Framerate / CannonRate)) == 0) && (CannonLevel > 0)) { FIRE_CANNON(); } if (((LevelFrameCounter % (Framerate / FlakRate)) == 0) && (FlakLevel > 0)) { FIRE_FLAK_L(); FIRE_FLAK_R(); } if (((LevelFrameCounter % (Framerate / LaserRate)) == 0) && (LaserLevel > 0)) { FIRE_LASER_L(); FIRE_LASER_R(); } if (((LevelFrameCounter % (Framerate / MortarRate)) == 0) && (MortarLevel > 0)) { FIRE_MORTAR(); } if (((LevelFrameCounter % (Framerate / ShockRate)) == 0) && (ShockLevel > 0)) { FIRE_SHOCK(); } } }; FIRE_STANDARD = function (BulletType) { ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; ThisBullet.ArrayNo = BulletNo; BulletNo++; A_Bullets.push(ThisBullet); return(ThisBullet); }; FIRE_MACHINE_GUN = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation + 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation + 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; GUNTURRET.MACHINEGUNBARREL.FIRE.play(); }; FIRE_MACHINE_GUN2 = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation - 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation - 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_CANNON = function () { ThisBullet = FIRE_STANDARD("Cannon"); ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * CannonLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * CannonLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_FLAK_R = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation + (FlakSpread * Firing)) + 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_FLAK_L = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation - (FlakSpread * Firing)) - 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_SHOCK = function () { Firing = 1; NoBullets = Math.pow(2, ShockLevel); Division = 360 / NoBullets; while (Firing <= NoBullets) { ThisBullet = FIRE_STANDARD("Shock"); Direction = GUNTURRET._rotation + (Division * (Firing - 0.5)); ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * ShockLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * ShockLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_LASER_L = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_LASER_R = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_MORTAR = function () { BulletType = "Mortar"; ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; BulletNo++; ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * MortarLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * MortarLength); ThisBullet._xvel = (300 - _root._xmouse) / 30; ThisBullet._yvel = (300 - _root._ymouse) / 30; ThisBullet._rotation = GUNTURRET._rotation; }; CALCULATE_FRAME_RATE = function () { TimeNow = getTimer(); WorkingFrameRate = (16.6666666666667 / (TimeNow - Millisecs)) * 600; Millisecs = TimeNow; }; CALCULATE_DISTANCE = function (Thing) { return(Math.sqrt(Math.pow(Thing._x - GUNTURRET._x, 2) + Math.pow(Thing._y - GUNTURRET._y, 2))); }; MOVE_BULLETS = function () { BulletMoveCount = 0; while (BulletMoveCount <= A_Bullets.length) { Moving = A_Bullets[BulletMoveCount]; if (CALCULATE_DISTANCE(Moving) > (SpawnDistance - 100)) { removeMovieClip(Moving.Splat); removeMovieClip(Moving); A_Bullets.splice(BulletMoveCount, 1); } BulletMoveCount++; } }; ENEMY_FIRE = function (Unit) { if (((LevelFrameCounter - 1) % (30 / Unit.Rate)) == Unit.TimeOfArrival) { Unit.Trigger.play(); } }; MOVE_ENEMY_0 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; MOVE_ENEMY_1 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_2 = function (Unit) { Dist = CALCULATE_DISTANCE(Unit); Direction = Math.atan2(Unit._y - 300, Unit._x - 300); Aim = Direction - Math.asin((Unit.Range - 2) / Dist); Unit._rotation = ((Aim / Math.PI) * 180) - 90; Unit._xvel = (-Math.cos(Aim - 0.05)) * Unit.Speed; Unit._yvel = (-Math.sin(Aim - 0.05)) * Unit.Speed; Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; if (Dist > Unit.Range) { Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_3 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); if ((LevelFrameCounter % 10) == 0) { Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; Dist = CALCULATE_DISTANCE(Unit); RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; Unit._x = _root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.Dist); Unit._y = _root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.Dist); Unit._xvel = (-Unit.Speed) * Math.sin(RandomRadians); Unit._yvel = Unit.Speed * Math.cos(RandomRadians); Unit._rotation = (RandomNumber * 360) - 180; Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; ENEMY_MOVE = function () { EnemyCount = 0; while (EnemyCount < A_Enemies.length) { Moving = A_Enemies[EnemyCount]; switch (Moving.Vulture) { case 0 : MOVE_ENEMY_0(Moving); break; case 1 : MOVE_ENEMY_1(Moving); break; case 2 : MOVE_ENEMY_2(Moving); break; case 3 : MOVE_ENEMY_3(Moving); } EnemyCount++; if (CALCULATE_DISTANCE(Moving) >= SpawnDistance) { Moving.Health = -10; } } }; DAMAGE = function (Unit, Amount) { Unit.Health = Unit.Health - Amount; }; SWITCH_BARRELS = function () { _root.GUNTURRET.MACHINEGUNBARREL.gotoAndStop(MachineGunLevel + 1); _root.GUNTURRET.FLAKBARREL.gotoAndStop(FlakLevel + 1); _root.GUNTURRET.CANNONBARREL.gotoAndStop(CannonLevel + 1); _root.GUNTURRET.LASERBARREL.gotoAndStop(LaserLevel + 1); _root.GUNTURRET.SHOCKBARREL.gotoAndStop(ShockLevel + 1); _root.GUNTURRET.MORTARBARREL.gotoAndStop(MortarLevel + 1); _root.ActiveHealer.gotoAndStop(ActiveHealerLevel + 1); }; CHECK_EMPTY = function () { chek = 0; empty = true; while (chek <= A_Enemies.length) { if ((A_Enemies[chek] != "Dead") && (A_Enemies[chek] != undefined)) { empty = false; } chek++; } return(empty); }; AUTO_CHANGE_QUALITY = function () { if (WorkingFrameRate < (FrameRate * 0.6)) { if (_quality == "MEDIUM") { _quality = "LOW"; } if (_quality == "HIGH") { _quality = "MEDIUM"; } } if (WorkingFrameRate > (FrameRate * 0.75)) { if (_quality == "MEDIUM") { _quality = "HIGH"; } if (_quality == "LOW") { _quality = "MEDIUM"; } } }; SWITCH_GROUND = function () { _root.Ground.gotoAndStop(Level); }; MouseDown = false; AutoFire = false; A_Enemies = new Array(); A_Bullets = new Array(); Click = new Object(); Click.onMouseDown = function () { MouseDown = true; }; Click.onMouseUp = function () { MouseDown = false; }; Mouse.addListener(Click); Keys = new Object(); Keys.onKeyDown = function () { if (Testing) { if (Key.getCode() == 81) { MachineGunLevel++; } if (Key.getCode() == 65) { MachineGunLevel--; } if (Key.getCode() == 87) { CannonLevel++; } if (Key.getCode() == 83) { CannonLevel--; } if (Key.getCode() == 69) { FlakLevel++; } if (Key.getCode() == 68) { FlakLevel--; } if (Key.getCode() == 82) { LaserLevel++; } if (Key.getCode() == 70) { LaserLevel--; } if (Key.getCode() == 84) { ShockLevel++; } if (Key.getCode() == 71) { ShockLevel--; } if (Key.getCode() == 89) { MortarLevel++; } if (Key.getCode() == 72) { MortarLevel--; } if (Key.getCode() == 90) { Ricochet = !Ricochet; } if (Key.getCode() == 88) { Corpse = !Corpse; } if (Key.getCode() == 67) { Flashes = !Flashes; } if (Key.getCode() == 86) { Shines = !Shines; } if (Key.getCode() == 66) { _root.Sky.play(); } if (Key.getCode() == 78) { Treads = !Treads; } if (Key.getCode() == 77) { Dust = !Dust; } if (Key.getCode() == 76) { Level++; LEVELRESET(); } if (Key.getCode() == 75) { Level--; } if (Key.getCode() == 74) { Money = Money + 10000; } } }; Keys.onKeyUp = function () { }; Key.addListener(Keys); RATE_GRAPH = function () { Point = 0; Line = "+"; while (Point < WorkingFrameRate) { Line = Line + "-"; Point = Point + 0.5; } }; TEST_WAVE = function (UnitType, No) { count = 0; while (count < No) { BUY_ENEMY(UnitType); count++; } }; ACTIVE_HEAL = function () { i = 1; while (i <= Math.pow(2, ActiveHealerLevel - 1)) { if ((Money > 0) && (GunHealth <= MaxGunHealth)) { GunHealth++; Money--; } i++; } }; DO_LOW_ACTIONS = function () { SWITCH_BARRELS(); SWITCH_GROUND(); if ((EndGame && (CHECK_EMPTY())) || (LevelFrameCounter > (800 + (10 * Level)))) { LEVELRESET(); Playing = false; InGameMenu._visible = true; } else { InGameMenu._visible = false; } }; DO_VITAL_ACTIONS = function () { ENEMY_SPEND(); ENEMY_MOVE(); ACTIVE_HEAL(); SHOOT(); ROTATE_GUN(); MOVE_BULLETS(); if (LevelFrameCounter > (400 + (10 * Level))) { EndGame = true; } else { EndGame = false; } LevelFrameCounter++; }; Menu2Empty = true; Menu3Empty = true; CurrentMenu2 = 0; CurrentMenu3 = 0; stop();Frame 604DEFINE_TEST_DATA = function () { Testing = false; }; DEFINE_TEST_DATA();Frame 605stop(); _root.onEnterFrame = function () { if (Playing) { DO_VITAL_ACTIONS(); if ((LevelFrameCounter % 10) == 1) { DO_NORMAL_ACTIONS(); } if ((LevelFrameCounter % 30) == 1) { DO_LOW_ACTIONS(); } } };Symbol 8 MovieClip [CannonShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 60;Symbol 8 MovieClip [CannonShot] Frame 2stop(); Damage = 120;Symbol 8 MovieClip [CannonShot] Frame 3stop(); Damage = 240; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 8 MovieClip [CannonShot] Frame 4stop(); Damage = 480; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }Symbol 8 MovieClip [CannonShot] Frame 5stop(); Damage = 960; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }Symbol 8 MovieClip [CannonShot] Frame 6stop(); Damage = 1920; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }Symbol 16 MovieClip [ShockShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 12; if (_root.Flashes) { _root.L_Glow.attachMovie("ShortYellowGlow(Shock)", "ShortYellowGlow(Shock)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["ShortYellowGlow(Shock)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 16 MovieClip [ShockShot] Frame 2stop(); Damage = 12; Splat.gotoAndStop(2);Symbol 16 MovieClip [ShockShot] Frame 3stop(); Damage = 12; Splat.gotoAndStop(3);Symbol 16 MovieClip [ShockShot] Frame 4stop(); Damage = 12; Splat.gotoAndStop(4);Symbol 16 MovieClip [ShockShot] Frame 5stop(); Damage = 12; Splat.gotoAndStop(5);Symbol 16 MovieClip [ShockShot] Frame 6stop(); Damage = 12; Splat.gotoAndStop(6);Symbol 24 MovieClip [FlakShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 4;Symbol 24 MovieClip [FlakShot] Frame 2stop(); Damage = 4; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }Symbol 24 MovieClip [FlakShot] Frame 3stop(); Damage = 5; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }Symbol 24 MovieClip [FlakShot] Frame 4stop(); Damage = 8; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }Symbol 24 MovieClip [FlakShot] Frame 5stop(); Damage = 13; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(5); Splat._x = this._x; Splat._y = this._y; }Symbol 24 MovieClip [FlakShot] Frame 6stop(); Damage = 21; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(6); Splat._x = this._x; Splat._y = this._y; }Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 1stop();Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 2stop();Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 3stop();Symbol 29 MovieClip [LongBlueGlow(Cannon)] Frame 4stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 1stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 2stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 3stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 4stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 5stop();Symbol 32 MovieClip [ShortYellowGlow(Shock)] Frame 6stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 1stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 2stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 3stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 4stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 5stop();Symbol 34 MovieClip [BigRedGlow(Flak)] Frame 6stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 1stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 2stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 3stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 4stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 5stop();Symbol 39 MovieClip [LongGreenGlow(Laser)] Frame 6stop();Symbol 42 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 42 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar1Boom", "Mortar1Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 46 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 46 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar2Boom", "Mortar2Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 49 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 49 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 50 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 50 MovieClip Frame 30Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 20; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 20; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 61 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 61 MovieClip Frame 30Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 62 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 62 MovieClip Frame 30Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x - 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y + 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y - 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y + 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y - 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x + 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 63 MovieClip [MortarShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } }; stop();Symbol 63 MovieClip [MortarShot] Frame 2stop();Symbol 63 MovieClip [MortarShot] Frame 3stop();Symbol 63 MovieClip [MortarShot] Frame 4stop();Symbol 63 MovieClip [MortarShot] Frame 5stop();Symbol 63 MovieClip [MortarShot] Frame 6stop();Symbol 69 MovieClip [LaserShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 2; if (_root.Flashes) { _root.L_Glow.attachMovie("LongGreenGlow(Laser)", "LongGreenGlow(Laser)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongGreenGlow(Laser)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 69 MovieClip [LaserShot] Frame 2stop(); Damage = 4; Splat.gotoAndStop(2);Symbol 69 MovieClip [LaserShot] Frame 3stop(); Damage = 8; Splat.gotoAndStop(3);Symbol 69 MovieClip [LaserShot] Frame 4stop(); Damage = 16; Splat.gotoAndStop(4);Symbol 69 MovieClip [LaserShot] Frame 5stop(); Damage = 32; Splat.gotoAndStop(5);Symbol 69 MovieClip [LaserShot] Frame 6stop(); Damage = 64; Splat.gotoAndStop(6);Symbol 77 MovieClip [R_MachineGun] Frame 120removeMovieClip(this);Symbol 85 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallRedFlash", "SmallRedFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; } };Symbol 87 MovieClip [R_MedCrater] Frame 120removeMovieClip(this);Symbol 89 MovieClip [R_SmallCrater] Frame 120removeMovieClip(this);Symbol 90 MovieClip [R_Bloodpool] Frame 120removeMovieClip(this);Symbol 97 MovieClip [D_MachineGunBlood] Frame 6_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 107 MovieClip [G_MedExplosion] Frame 10removeMovieClip(this);Symbol 113 MovieClip [G_SmallExplosion] Frame 10removeMovieClip(this);Symbol 121 MovieClip [D_MedExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MedExplosion", "G_MedExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 121 MovieClip [D_MedExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 128 MovieClip [D_MiniExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MiniExplosion", "G_MiniExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 128 MovieClip [D_MiniExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 134 MovieClip [D_Manblood] Frame 6_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 139 MovieClip [H_SmallField] Frame 1if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 139 MovieClip [H_SmallField] Frame 5removeMovieClip(this);Symbol 144 MovieClip [H_Ricochet] Frame 1if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 144 MovieClip [H_Ricochet] Frame 5removeMovieClip(this);Symbol 149 MovieClip [H_Bloodsplat] Frame 5removeMovieClip(this);Symbol 156 MovieClip [MachineGunShot] Frame 1stop(); this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } Splat._x = this._x; Splat._y = this._y; }; Damage = 1;Symbol 156 MovieClip [MachineGunShot] Frame 2Damage = 2;Symbol 156 MovieClip [MachineGunShot] Frame 3Damage = 4;Symbol 156 MovieClip [MachineGunShot] Frame 4Damage = 8;Symbol 156 MovieClip [MachineGunShot] Frame 5stop(); Damage = 16; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat._xscale = 50; }Symbol 156 MovieClip [MachineGunShot] Frame 6stop(); Damage = 32; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; }Symbol 175 MovieClip Frame 1stop();Symbol 175 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 228 MovieClip [FieldGun] Frame 1Speed = 1; Health = 100; Damage = 100; Rate = 0.5; Range = 180; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 228 MovieClip [FieldGun] Frame 2Speed = 1; Health = 200; Damage = 200; Rate = 0.5; Range = 190; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 228 MovieClip [FieldGun] Frame 3Speed = 1; Health = 400; Damage = 400; Rate = 0.5; Range = 200; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 228 MovieClip [FieldGun] Frame 4Speed = 1; Health = 800; Damage = 400; Rate = 1; Range = 210; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 228 MovieClip [FieldGun] Frame 5Speed = 1; Health = 1600; Damage = 800; Rate = 1; Range = 220; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 232 MovieClip Frame 1stop();Symbol 232 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 237 MovieClip [RiotPolice] Frame 1Speed = 1; Health = 100; Damage = 10; Rate = 6; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 237 MovieClip [RiotPolice] Frame 2Speed = 1; Health = 200; Damage = 20; Rate = 6; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 237 MovieClip [RiotPolice] Frame 3Speed = 1.5; Health = 400; Damage = 40; Rate = 6; Range = 70; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 237 MovieClip [RiotPolice] Frame 4Speed = 1.5; Health = 800; Damage = 80; Rate = 6; Range = 70; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 237 MovieClip [RiotPolice] Frame 5Speed = 2; Health = 1600; Damage = 160; Rate = 6; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 1200; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 239 MovieClip Frame 1stop();Symbol 239 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 239 MovieClip Frame 5if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 244 MovieClip [Captain] Frame 1Speed = 1; Health = 4; Damage = 2; Rate = 1; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 244 MovieClip [Captain] Frame 2Speed = 1; Health = 8; Damage = 4; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 244 MovieClip [Captain] Frame 3Speed = 1.5; Health = 16; Damage = 4; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 244 MovieClip [Captain] Frame 4Speed = 2; Health = 32; Damage = 8; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 244 MovieClip [Captain] Frame 5Speed = 2.5; Health = 64; Damage = 16; Rate = 2; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 253 MovieClip Frame 1stop();Symbol 253 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 262 MovieClip Frame 1stop();Symbol 262 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 271 MovieClip Frame 1stop();Symbol 271 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 280 MovieClip Frame 1stop();Symbol 280 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 289 MovieClip Frame 1stop();Symbol 289 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 291 MovieClip [Ninja] Frame 1Speed = 2.5; Health = 8; Damage = 20; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 291 MovieClip [Ninja] Frame 2Speed = 2.5; Health = 16; Damage = 40; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 291 MovieClip [Ninja] Frame 3Speed = 3; Health = 32; Damage = 80; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 291 MovieClip [Ninja] Frame 4Speed = 3; Health = 64; Damage = 160; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 291 MovieClip [Ninja] Frame 5Speed = 3.5; Health = 128; Damage = 320; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 300 MovieClip Frame 1stop();Symbol 300 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 310 MovieClip Frame 1stop();Symbol 310 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 319 MovieClip Frame 1stop();Symbol 319 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 328 MovieClip Frame 1stop();Symbol 328 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 337 MovieClip Frame 1stop();Symbol 337 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 338 MovieClip [Samurai] Frame 1Speed = 2.5; Health = 3; Damage = 2; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 338 MovieClip [Samurai] Frame 2Speed = 2.5; Health = 6; Damage = 4; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 338 MovieClip [Samurai] Frame 3Speed = 3; Health = 12; Damage = 8; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 338 MovieClip [Samurai] Frame 4Speed = 3; Health = 24; Damage = 16; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 338 MovieClip [Samurai] Frame 5Speed = 3; Health = 48; Damage = 32; Rate = 3; Range = 42; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 341 MovieClip Frame 1stop();Symbol 341 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 346 MovieClip [MachineGunner] Frame 1Speed = 1.5; Health = 8; Damage = 1; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; stop(); this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 346 MovieClip [MachineGunner] Frame 2Speed = 1.5; Health = 16; Damage = 2; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 346 MovieClip [MachineGunner] Frame 3Speed = 2; Health = 32; Damage = 4; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 346 MovieClip [MachineGunner] Frame 4Speed = 2; Health = 64; Damage = 8; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 346 MovieClip [MachineGunner] Frame 5Speed = 2.5; Health = 128; Damage = 16; Rate = 15; Range = 140; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 348 MovieClip Frame 1stop();Symbol 348 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; _root.DAMAGE(_parent, 5000);Symbol 357 MovieClip [SuicideDroid] Frame 1Speed = 4.5; Health = 20; Damage = 200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splatn._x = point.x; Splatn._y = point.y; Splatn.counter = 10; point2 = new Object(); point2.x = Marker2._x; point2.y = Marker2._y; localToGlobal(point2); Splatn2._x = point2.x; Splatn2._y = point2.y; Splatn2.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 357 MovieClip [SuicideDroid] Frame 2Speed = 4.5; Health = 40; Damage = 400; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 357 MovieClip [SuicideDroid] Frame 3Speed = 5; Health = 80; Damage = 800; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 357 MovieClip [SuicideDroid] Frame 4Speed = 5; Health = 160; Damage = 1600; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 357 MovieClip [SuicideDroid] Frame 5Speed = 5.5; Health = 320; Damage = 3200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 363 MovieClip [SuicideDrone] Frame 1Speed = 3.5; Health = 8; Damage = 60; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 363 MovieClip [SuicideDrone] Frame 2Speed = 3.5; Health = 16; Damage = 120; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 363 MovieClip [SuicideDrone] Frame 3Speed = 4; Health = 32; Damage = 240; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 363 MovieClip [SuicideDrone] Frame 4Speed = 4; Health = 64; Damage = 480; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 363 MovieClip [SuicideDrone] Frame 5Speed = 4.5; Health = 128; Damage = 960; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 371 MovieClip Frame 1stop();Symbol 371 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 381 MovieClip Frame 1stop();Symbol 381 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 389 MovieClip Frame 1stop();Symbol 389 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 397 MovieClip Frame 1stop();Symbol 397 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 405 MovieClip Frame 1stop();Symbol 405 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 406 MovieClip [Biker] Frame 1Speed = 5; Health = 20; Damage = 4; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 406 MovieClip [Biker] Frame 2Speed = 5; Health = 40; Damage = 8; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 406 MovieClip [Biker] Frame 3Speed = 5.5; Health = 80; Damage = 16; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 406 MovieClip [Biker] Frame 4Speed = 5.5; Health = 160; Damage = 32; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 406 MovieClip [Biker] Frame 5Speed = 6; Health = 320; Damage = 64; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 412 MovieClip [Sniper] Frame 1Speed = 2; Health = 8; Damage = 30; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 412 MovieClip [Sniper] Frame 2Speed = 2; Health = 12; Damage = 60; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 412 MovieClip [Sniper] Frame 3Speed = 2.5; Health = 24; Damage = 60; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 412 MovieClip [Sniper] Frame 4Speed = 2.5; Health = 48; Damage = 120; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 412 MovieClip [Sniper] Frame 5Speed = 3; Health = 96; Damage = 240; Rate = 1; Range = 240; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 422 MovieClip Frame 1stop();Symbol 422 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 432 MovieClip Frame 1stop();Symbol 432 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 442 MovieClip Frame 1stop();Symbol 442 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 452 MovieClip Frame 1stop();Symbol 452 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 462 MovieClip Frame 1stop();Symbol 462 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 463 MovieClip [Bazooka] Frame 1Speed = 1; Health = 20; Damage = 50; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } };Symbol 463 MovieClip [Bazooka] Frame 2Speed = 1; Health = 40; Damage = 100; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 463 MovieClip [Bazooka] Frame 3Speed = 1.5; Health = 80; Damage = 200; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 463 MovieClip [Bazooka] Frame 4Speed = 1.5; Health = 160; Damage = 400; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 463 MovieClip [Bazooka] Frame 5Speed = 2; Health = 320; Damage = 800; Rate = 0.5; Range = 120; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 469 MovieClip Frame 1stop(); if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 469 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 469 MovieClip Frame 3if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallBlueFlash", "SmallBlueFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker4._x; point.y = Marker4._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker5._x; point.y = Marker5._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker6._x; point.y = Marker6._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker7._x; point.y = Marker7._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker8._x; point.y = Marker8._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker9._x; point.y = Marker9._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker10._x; point.y = Marker10._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker11._x; point.y = Marker11._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 474 MovieClip [Flamethrower] Frame 1Speed = 1.5; Health = 60; Damage = 7; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 474 MovieClip [Flamethrower] Frame 2Speed = 1.5; Health = 120; Damage = 14; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 474 MovieClip [Flamethrower] Frame 3Speed = 2; Health = 240; Damage = 28; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 474 MovieClip [Flamethrower] Frame 4Speed = 2; Health = 480; Damage = 56; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 474 MovieClip [Flamethrower] Frame 5Speed = 2.5; Health = 960; Damage = 112; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 483 MovieClip Frame 1stop();Symbol 483 MovieClip Frame 4Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 491 MovieClip Frame 1stop();Symbol 491 MovieClip Frame 4Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 499 MovieClip Frame 1stop();Symbol 499 MovieClip Frame 4Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 507 MovieClip Frame 1stop();Symbol 507 MovieClip Frame 4Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 515 MovieClip Frame 1stop();Symbol 515 MovieClip Frame 4Splat = _root.L_Death.attachMovie("WizBlast", "WizBlast" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel * 3; Splat._rotation = _parent._rotation; Splat._yvel = _parent._yvel * 3; Splat.Damage = _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 516 MovieClip [Wizard] Frame 1Speed = 2; Health = 60; Damage = 30; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 516 MovieClip [Wizard] Frame 2Speed = 2; Health = 120; Damage = 60; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 516 MovieClip [Wizard] Frame 3Speed = 2.5; Health = 240; Damage = 120; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 516 MovieClip [Wizard] Frame 4Speed = 2.5; Health = 480; Damage = 240; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 516 MovieClip [Wizard] Frame 5Speed = 3; Health = 960; Damage = 480; Rate = 3; Range = 130; Vulture = 0; Remains = 0; Death = 0; Hit = 2; Cost = 1800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 520 MovieClip Frame 1stop();Symbol 520 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.gotoAndStop(1); Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 522 MovieClip Frame 1stop();Symbol 522 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 525 MovieClip Frame 1stop();Symbol 525 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 528 MovieClip Frame 1stop();Symbol 528 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 531 MovieClip Frame 1stop();Symbol 531 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 532 MovieClip [Grenadier] Frame 1Speed = 1.5; Health = 60; Damage = 80; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 532 MovieClip [Grenadier] Frame 2Speed = 1.5; Health = 120; Damage = 160; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 532 MovieClip [Grenadier] Frame 3Speed = 2; Health = 240; Damage = 320; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 532 MovieClip [Grenadier] Frame 4Speed = 2; Health = 480; Damage = 640; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 532 MovieClip [Grenadier] Frame 5Speed = 2.5; Health = 960; Damage = 1280; Rate = 1; Range = 100; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 538 MovieClip [Infantry] Frame 1Speed = 1.5; Health = 2; Damage = 1; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 538 MovieClip [Infantry] Frame 2Speed = 2; Health = 4; Damage = 2; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 538 MovieClip [Infantry] Frame 3Speed = 2; Health = 8; Damage = 4; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 538 MovieClip [Infantry] Frame 4Speed = 2.5; Health = 16; Damage = 8; Rate = 1; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 538 MovieClip [Infantry] Frame 5Speed = 2.5; Health = 32; Damage = 16; Rate = 1; Range = 110; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 540 MovieClip [SmallYellowGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 542 MovieClip [SmallGreenGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 544 MovieClip [SmallBlueGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 546 MovieClip [SmallRedGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 548 MovieClip [SmallPinkGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 549 MovieClip [SmallPinkFlash] Frame 5this.removeMovieClip();Symbol 550 MovieClip [SmallRedFlash] Frame 5this.removeMovieClip();Symbol 551 MovieClip [SmallYellowFlash] Frame 5this.removeMovieClip();Symbol 552 MovieClip [SmallBlueFlash] Frame 5this.removeMovieClip();Symbol 554 MovieClip [SmallWhiteFlash] Frame 5this.removeMovieClip();Symbol 565 MovieClip [T_TireTrack] Frame 51this.removeMovieClip();Symbol 576 MovieClip [T_FootPrint] Frame 51this.removeMovieClip();Symbol 586 MovieClip Frame 24removeMovieClip(_parent);Symbol 591 MovieClip [Mortar5Boom] Frame 1Damage = 4; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 591 MovieClip [Mortar5Boom] Frame 20removeMovieClip(this);Symbol 593 MovieClip [Mortar3Boom] Frame 1Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 593 MovieClip [Mortar3Boom] Frame 20removeMovieClip(this);Symbol 597 MovieClip [Mortar2Boom] Frame 1Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 597 MovieClip [Mortar2Boom] Frame 20removeMovieClip(this);Symbol 599 MovieClip [Mortar1Boom] Frame 1Damage = 1; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 599 MovieClip [Mortar1Boom] Frame 20removeMovieClip(this);Symbol 602 MovieClip [R_FieldGun] Frame 121removeMovieClip(this);Symbol 603 MovieClip [NinPoof] Frame 1i = 0; while (i <= 5) { Splat = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = (this._x - 5) + (Math.random() * 10); Splat._y = (this._y - 5) + (Math.random() * 10); Splat._rotation = this._rotation; i++; } removeMovieClip(this);Symbol 605 MovieClip [WizBlast] Frame 1stop(); this.onEnterFrame = function () { _x = (_x + _xvel); _y = (_y + _yvel); if (_root.GUNTURRET.hitTest(_x, _y, true)) { _root.GunHealth = _root.GunHealth - Damage; Splat = _root.L_Death.attachMovie("D_MiniExplosion", "D_MiniExplosion" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = _x; Splat._y = _y; removeMovieClip(this); } };Symbol 606 MovieClip [Grenade] Frame 1this.onEnterFrame = function () { _x = (_x + _xvel); _y = (_y + _yvel); if (_root.GUNTURRET.hitTest(_x, _y, true)) { _root.GunHealth = _root.GunHealth - Damage; Splat = _root.L_Death.attachMovie("D_MiniExplosion", "D_MiniExplosion" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = _x; Splat._y = _y; Splat._rotation = Unit._rotation; removeMovieClip(this); } };Symbol 609 MovieClip [D_SmallExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_SmallExplosion", "G_SmallExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 609 MovieClip [D_SmallExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 614 MovieClip Frame 1this._rotation = -_parent._parent._rotation;Symbol 617 MovieClip Frame 1stop();Symbol 681 MovieClip Frame 1stop();Symbol 683 MovieClip Frame 90_root.play();Symbol 684 MovieClip Frame 1stop(); this.onEnterFrame = function () { ld = Math.round(_root.getBytesLoaded()); all = Math.round(_root.getBytesTotal()); pcld = (ld / all) * 100; i = 0; while (i < pcld) { LoadingBar["p" + i].gotoAndStop(2); i++; } if (pcld == 100) { gotoAndStop (2); } }; _root.stop(); MyLogoAnim.stop();Symbol 684 MovieClip Frame 2stop();Symbol 686 MovieClip Frame 1Mouse.hide(); this.onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; };Symbol 709 Buttonon (press) { gotoAndStop (603); }Symbol 751 MovieClip Frame 1stop();Symbol 758 MovieClip Frame 1stop(); this.onEnterFrame = function () { chek = 7 - Math.ceil((_root.GunHealth / _root.MaxGunHealth) * 6); if (chek <= 7) { gotoAndStop(chek); } else { gotoAndStop (7); } };Symbol 758 MovieClip Frame 7play(); this.onEnterFrame = function () { }; _root.FadeOut.play();Symbol 758 MovieClip Frame 40_root.gotoAndStop("Failure"); stop();Symbol 763 MovieClip Frame 1stop();Symbol 763 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 766 MovieClip Frame 1stop();Symbol 766 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 766 MovieClip Frame 4if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 770 MovieClip Frame 1if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 772 MovieClip Frame 1stop();Symbol 772 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }Symbol 772 MovieClip Frame 4if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }Symbol 775 MovieClip Frame 1if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallPinkFlash", "SmallPinkFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallPinkFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 777 MovieClip Frame 1if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallPinkGlow", "SmallPinkGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.counter = 10; }; }Symbol 794 MovieClip Frame 1stop();Symbol 797 MovieClip Frame 1this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };Symbol 803 MovieClip Frame 10stop();Symbol 804 MovieClip Frame 10stop();Symbol 807 MovieClip Frame 10stop();Symbol 811 MovieClip Frame 10stop();Symbol 812 MovieClip Frame 10stop();Symbol 816 MovieClip Frame 10stop();Symbol 817 MovieClip Frame 10stop();Symbol 821 MovieClip Frame 10stop();Symbol 822 MovieClip Frame 10stop();Symbol 826 MovieClip Frame 10stop();Symbol 827 MovieClip Frame 10stop();Symbol 831 MovieClip Frame 10stop();Symbol 832 MovieClip Frame 10stop();Symbol 836 MovieClip Frame 10stop();Symbol 837 MovieClip Frame 10stop();Symbol 841 MovieClip Frame 10stop();Symbol 842 MovieClip Frame 10stop();Symbol 844 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=leonardodafinchy%40hotmail%2eco%2euk&no_shipping=0&no_note=1¤cy_code=USD&bn=PP%2dBuyNowBF&charset=UTF%2d8", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 845 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.newgrounds.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 846 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.armorgames.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 847 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; var loadfile = SharedObject.getLocal("ImminentIIResiliance"); if (loadfile.data.isThere) { _root.Level = loadfile.data.Level; _root.CurrentFunding = loadfile.data.CurrentFunding; _root.MachineGunLevel = loadfile.data.MachineGunLevel; _root.CannonLevel = loadfile.data.CannonLevel; _root.LaserLevel = loadfile.data.LaserLevel; _root.FlakLevel = loadfile.data.FlakLevel; _root.MortarLevel = loadfile.data.MortarLevel; _root.ShockLevel = loadfile.data.ShockLevel; _root.GunHealth = loadfile.data.GunHealth; _root.MaxGunHealth = loadfile.data.MaxGunHealth; _root.ActiveHealerLevel = loadfile.data.ActiveHealerLevel; _root.Money = loadfile.data.Money; _root.Score = loadfile.data.Score; _root.GameMode = loadfile.data.GameMode; _root.WeaponNumber = loadfile.data.WeaponNumber; _root.gotoAndStop("Game"); } } on (rollOver) { _root.Chief.gotoAndStop("Main4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 848 Buttonon (release) { _root.CurrentMenu2 = _root.OptionsMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 849 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(3); } on (rollOver) { _root.Chief.gotoAndStop("Main6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 850 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(2); } on (rollOver) { _root.Chief.gotoAndStop("Main7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 851 Buttonon (release) { _root.CurrentMenu2 = _root.PlayMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main8"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 852 MovieClip Frame 104stop();Symbol 852 MovieClip Frame 180stop();Symbol 863 MovieClip Frame 10stop();Symbol 865 MovieClip Frame 10stop();Symbol 866 MovieClip Frame 10stop();Symbol 869 MovieClip Frame 10stop();Symbol 872 MovieClip Frame 10stop();Symbol 877 MovieClip Frame 10stop();Symbol 880 MovieClip Frame 10stop();Symbol 883 MovieClip Frame 10stop();Symbol 887 MovieClip Frame 10stop();Symbol 892 MovieClip Frame 10stop();Symbol 897 MovieClip Frame 10stop();Symbol 901 MovieClip Frame 10stop();Symbol 904 MovieClip Frame 10stop();Symbol 907 MovieClip Frame 10stop();Symbol 911 MovieClip Frame 10stop();Symbol 916 MovieClip Frame 1this.onEnterFrame = function () { if (_parent.trufalse == true) { gotoAndStop (2); } if (_parent.trufalse == false) { gotoAndStop (3); } };Symbol 918 MovieClip Frame 1trufalse = _root.DayNight;Symbol 918 MovieClip Frame 10stop();Symbol 921 MovieClip Frame 1trufalse = _root.Dust;Symbol 921 MovieClip Frame 10stop();Symbol 924 MovieClip Frame 1trufalse = _root.Treads;Symbol 924 MovieClip Frame 10stop();Symbol 927 MovieClip Frame 1trufalse = _root.Ricochet;Symbol 927 MovieClip Frame 10stop();Symbol 930 MovieClip Frame 1trufalse = _root.Corpse;Symbol 930 MovieClip Frame 10stop();Symbol 933 MovieClip Frame 1trufalse = _root.Shines;Symbol 933 MovieClip Frame 10stop();Symbol 936 MovieClip Frame 1trufalse = _root.Flashes;Symbol 936 MovieClip Frame 10stop();Symbol 937 MovieClip Frame 1stop();Symbol 937 MovieClip Frame 2stop();Symbol 937 MovieClip Frame 3stop();Symbol 937 MovieClip Frame 4stop();Symbol 937 MovieClip Frame 5stop();Symbol 937 MovieClip Frame 6stop();Symbol 937 MovieClip Frame 7stop();Symbol 937 MovieClip Frame 8stop();Symbol 937 MovieClip Frame 9stop();Symbol 937 MovieClip Frame 10stop();Symbol 937 MovieClip Frame 11stop();Symbol 937 MovieClip Frame 12stop();Symbol 937 MovieClip Frame 13stop();Symbol 937 MovieClip Frame 14stop();Symbol 937 MovieClip Frame 15stop();Symbol 937 MovieClip Frame 16stop();Symbol 937 MovieClip Frame 17stop();Symbol 937 MovieClip Frame 18stop();Symbol 937 MovieClip Frame 19stop();Symbol 937 MovieClip Frame 20stop();Symbol 937 MovieClip Frame 21stop();Symbol 937 MovieClip Frame 22stop();Symbol 937 MovieClip Frame 23stop();Symbol 942 MovieClip Frame 1trufalse = _root.DayNight;Symbol 943 MovieClip Frame 10stop();Symbol 944 MovieClip Frame 10stop();Symbol 947 MovieClip Frame 1trufalse = _root.Dust;Symbol 948 MovieClip Frame 10stop();Symbol 949 MovieClip Frame 10stop();Symbol 951 Buttonon (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; } on (rollOver) { _root.Chief.gotoAndStop("Options1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 953 MovieClip Frame 1trufalse = _root.Treads;Symbol 955 MovieClip Frame 10stop();Symbol 956 MovieClip Frame 10stop();Symbol 958 Buttonon (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; } on (rollOver) { _root.Chief.gotoAndStop("Options2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 960 MovieClip Frame 1trufalse = _root.Ricochet;Symbol 961 MovieClip Frame 10stop();Symbol 962 MovieClip Frame 10stop();Symbol 964 Buttonon (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 966 MovieClip Frame 1trufalse = _root.Corpse;Symbol 967 MovieClip Frame 10stop();Symbol 968 MovieClip Frame 10stop();Symbol 970 Buttonon (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; } on (rollOver) { _root.Chief.gotoAndStop("Options4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 972 MovieClip Frame 1trufalse = _root.Shines;Symbol 973 MovieClip Frame 10stop();Symbol 974 MovieClip Frame 10stop();Symbol 976 Buttonon (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 978 MovieClip Frame 1trufalse = _root.Flashes;Symbol 979 MovieClip Frame 10stop();Symbol 980 MovieClip Frame 10stop();Symbol 982 Buttonon (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; } on (rollOver) { _root.Chief.gotoAndStop("Options6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 983 Buttonon (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; } on (rollOver) { _root.Chief.gotoAndStop("Options7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 984 Buttonon (release) { _root.CurrentMenu3 = null; _root.Remains = !_root.Remains; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 985 Buttonon (release) { _root.CurrentMenu3 = null; _root.Tracks = !_root.Tracks; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 986 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };Symbol 986 MovieClip Frame 2_root.Menu2Empty = false;Symbol 986 MovieClip Frame 115stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };Symbol 986 MovieClip Frame 221_root.Menu2Empty = true;Symbol 989 MovieClip Frame 10stop();Symbol 990 MovieClip Frame 10stop();Symbol 995 MovieClip Frame 10stop();Symbol 996 MovieClip Frame 10stop();Symbol 998 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 2; } on (rollOver) { _root.Chief.gotoAndStop("Play1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1002 MovieClip Frame 10stop();Symbol 1003 MovieClip Frame 10stop();Symbol 1005 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 1; } on (rollOver) { _root.Chief.gotoAndStop("Play2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1006 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 0; } on (rollOver) { _root.Chief.gotoAndStop("Play3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1007 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };Symbol 1007 MovieClip Frame 2_root.Menu2Empty = false;Symbol 1007 MovieClip Frame 60stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };Symbol 1007 MovieClip Frame 106_root.Menu2Empty = true;Symbol 1011 MovieClip Frame 10stop();Symbol 1012 MovieClip Frame 10stop();Symbol 1018 MovieClip Frame 10stop();Symbol 1019 MovieClip Frame 10stop();Symbol 1021 Buttonon (release) { _root.CurrentFunding = _root.XtremeFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1026 MovieClip Frame 10stop();Symbol 1027 MovieClip Frame 10stop();Symbol 1029 Buttonon (release) { _root.CurrentFunding = _root.HardFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1031 MovieClip Frame 10stop();Symbol 1032 MovieClip Frame 10stop();Symbol 1034 Buttonon (release) { _root.CurrentFunding = _root.MediumFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1035 Buttonon (release) { _root.CurrentFunding = _root.EasyFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 1036 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu3 == this) && (_root.Menu3Empty == true)) { play(); } };Symbol 1036 MovieClip Frame 2_root.Menu3Empty = false;Symbol 1036 MovieClip Frame 75stop(); this.onEnterFrame = function () { if (_root.CurrentMenu3 != this) { play(); } };Symbol 1036 MovieClip Frame 137_root.Menu3Empty = true;Symbol 1047 Buttonon (press) { play(); }Symbol 1050 MovieClip Frame 45stop();Symbol 1050 MovieClip Frame 90_parent.gotoAndStop(1);Symbol 1055 MovieClip Frame 45stop();Symbol 1055 MovieClip Frame 90_parent.gotoAndStop(1);Symbol 1056 MovieClip Frame 1stop();Symbol 1056 MovieClip Frame 2stop();Symbol 1056 MovieClip Frame 3stop();Symbol 1060 Buttonon (press) { TrackName = "Stale Breeze"; PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; choon.stop(); choon.attachSound("Stale Breeze"); choon.start(); } on (rollOver) { TrackName = "Stale Breeze"; ArtistName = "Leonardo-Da-Finchy"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1061 Buttonon (press) { TrackName = "I_E - AL26"; PlayingName = "I_E - AL26"; PlayerName = "Ivan-Ether"; ArtistName = "Ivan-Ether"; choon.stop(); choon.attachSound("01 I_E - AL26 (ID- 52759)"); choon.start(); } on (rollOver) { TrackName = "I_E - AL26"; ArtistName = "Ivan-Ether"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 1062 Buttonon (press) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayingName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayerName = "ParagonX9"; ArtistName = "ParagonX9"; choon.stop(); choon.attachSound("01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)"); choon.start(); } on (rollOver) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; ArtistName = "ParagonX9"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 1063 Buttonon (press) { TrackName = "Eternal Leviathan"; PlayingName = "Eternal Leviathan"; PlayerName = "WinterWind"; ArtistName = "WinterWind"; choon.stop(); choon.attachSound("01 Eternal Leviathan (ID- 47997)"); choon.start(); } on (rollOver) { TrackName = "Eternal Leviathan"; ArtistName = "WinterWind"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1064 Buttonon (press) { TrackName = "Nightfall"; PlayingName = "Nightfall"; PlayerName = "RageIV"; ArtistName = "RageIV"; choon.stop(); choon.attachSound("01 Nightfall (ID- 2033)"); choon.start(); } on (rollOver) { TrackName = "Nightfall"; ArtistName = "RageIV"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1065 Buttonon (press) { TrackName = "Rainbow Road-Metal Version"; PlayingName = "Rainbow Road-Metal Version"; PlayerName = "Metaljonus"; ArtistName = "Metaljonus"; choon.stop(); choon.attachSound("Rainbow Road-Metal Version (ID: 64622)"); choon.start(); } on (rollOver) { TrackName = "Rainbow Road-Metal Version"; ArtistName = "Metaljonus"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1066 Buttonon (press) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; PlayingName = "*Burnin' Love* -- ZeRo BaSs"; PlayerName = "ZeRo-BaSs"; ArtistName = "ZeRo-BaSs"; choon.stop(); choon.attachSound("*Burnin' Love* -- ZeRo BaSs (ID: 71296)"); choon.start(); } on (rollOver) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; ArtistName = "ZeRo-BaSs"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1067 Buttonon (press) { TrackName = "Fuckin' Groove"; PlayingName = "Fuckin' Groove"; PlayerName = "Xenogenocide"; ArtistName = "Xenogenocide"; choon.stop(); choon.attachSound("Fuckin' Groove (ID: 79480)"); choon.start(); } on (rollOver) { TrackName = "Fuckin' Groove"; ArtistName = "Xenogenocide"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1072 Buttonon (press) { TrackName = "Stopped"; PlayingName = "Stopped"; PlayerName = ""; ArtistName = ""; choon.stop(); } on (rollOver) { TrackName = "Stop"; ArtistName = ""; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 1077 MovieClip Frame 1choon = new Sound(); choon.attachSound("Stale Breeze"); PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; TrackName = "Stale Breeze"; choon.start(); choon.onSoundComplete = function () { choon.start(); }; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < 20) { _alpha = 20; } } };Instance of Symbol 1059 MovieClip "A" in Symbol 1077 MovieClip Frame 1onClipEvent (load) { this.onEnterFrame = function () { if ((Math.abs(_parent._ymouse) < 15) && (switchin)) { _y = _parent._ymouse; _parent.choon.setVolume((((-_y) + 15) / 3) * 10); } }; } on (press) { switchin = true; } on (release) { switchin = false; } on (dragOut) { switchin = false; }Symbol 1086 MovieClip Frame 1stop();Symbol 1086 MovieClip Frame 2stop();Symbol 1086 MovieClip Frame 3stop();Symbol 1086 MovieClip Frame 4stop();Symbol 1086 MovieClip Frame 5stop();Symbol 1086 MovieClip Frame 6stop();Symbol 1086 MovieClip Frame 7stop();Symbol 1092 MovieClip Frame 1stop();Symbol 1092 MovieClip Frame 40stop();Symbol 1094 Buttonon (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; }Symbol 1095 Buttonon (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; }Symbol 1096 Buttonon (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; }Symbol 1097 Buttonon (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; }Symbol 1098 Buttonon (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; }Symbol 1099 Buttonon (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; }Symbol 1100 Buttonon (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; }Symbol 1105 MovieClip Frame 10stop();Symbol 1106 MovieClip Frame 10stop();Symbol 1108 MovieClip Frame 10stop();Symbol 1109 Buttonon (press) { _root.Playing = !_root.Playing; play(); }Symbol 1111 Buttonon (press) { _root.Playing = !_root.Playing; gotoAndStop (1); }Symbol 1112 MovieClip Frame 1this.onEnterFrame = function () { if ((Math.abs(_root._xmouse - _x) <= 10) && (Math.abs(_root._ymouse - _y) <= 10)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < -20) { _alpha = -20; } } }; stop();Symbol 1112 MovieClip Frame 20this.onEnterFrame = function () { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } }; stop();Symbol 1118 MovieClip Frame 10stop();Symbol 1119 MovieClip Frame 10stop();Symbol 1120 Buttonon (release) { if ((_root.GameMode == 0) && (_root.Level >= 40)) { _root.gotoAndStop("Victory"); } if ((_root.GameMode == 1) && (_root.Level >= 80)) { _root.gotoAndStop("Victory"); } _root.Level++; _root.Playing = true; _root.Endgame = false; }Symbol 1125 MovieClip Frame 10stop();Symbol 1126 MovieClip Frame 10stop();Symbol 1127 Buttonon (press) { this.onEnterFrame = function () { i = 0; while (i < (_root.MaxGunHealth / 100)) { if ((_root.GunHealth < _root.MaxGunHealth) && (_root.Money >= 1)) { _root.GunHealth++; _root.Money--; } i++; } }; } on (release) { this.onEnterFrame = function () { }; } on (dragOut) { this.onEnterFrame = function () { }; }Symbol 1133 MovieClip Frame 1ArmourCost = _root.MaxGunHealth / 2;Symbol 1134 MovieClip Frame 10stop();Symbol 1135 MovieClip Frame 10stop();Symbol 1136 Buttonon (press) { if (_root.Money >= (_root.MaxGunHealth / 2)) { _root.Money = _root.Money - (_root.MaxGunHealth / 2); _root.MaxGunHealth = _root.MaxGunHealth + 100; } }Symbol 1142 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1143 MovieClip Frame 10stop();Symbol 1144 MovieClip Frame 10stop();Symbol 1145 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1149 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1150 MovieClip Frame 10stop();Symbol 1151 MovieClip Frame 10stop();Symbol 1152 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1154 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1158 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1159 MovieClip Frame 10stop();Symbol 1160 MovieClip Frame 10stop();Symbol 1163 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1167 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1168 MovieClip Frame 10stop();Symbol 1169 MovieClip Frame 10stop();Symbol 1171 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1175 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1176 MovieClip Frame 10stop();Symbol 1177 MovieClip Frame 10stop();Symbol 1179 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1183 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1184 MovieClip Frame 10stop();Symbol 1185 MovieClip Frame 10stop();Symbol 1187 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 5)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1188 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 1) { play(); } };Symbol 1188 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1188 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 2) { play(); } };Symbol 1188 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1188 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 3) { play(); } };Symbol 1188 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1188 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 4) { play(); } };Symbol 1188 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1188 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 5) { play(); } };Symbol 1188 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1188 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 6) { play(); } };Symbol 1188 MovieClip Frame 109stop();Symbol 1192 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1193 MovieClip Frame 10stop();Symbol 1194 MovieClip Frame 10stop();Symbol 1195 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 0)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1199 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1200 MovieClip Frame 10stop();Symbol 1201 MovieClip Frame 10stop();Symbol 1204 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 1)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1208 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1209 MovieClip Frame 10stop();Symbol 1210 MovieClip Frame 10stop();Symbol 1212 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 2)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1216 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1217 MovieClip Frame 10stop();Symbol 1218 MovieClip Frame 10stop();Symbol 1220 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 3)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1224 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1225 MovieClip Frame 10stop();Symbol 1226 MovieClip Frame 10stop();Symbol 1228 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 4)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1232 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1233 MovieClip Frame 10stop();Symbol 1234 MovieClip Frame 10stop();Symbol 1236 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 5)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1237 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 1) { play(); } };Symbol 1237 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1237 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 2) { play(); } };Symbol 1237 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1237 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 3) { play(); } };Symbol 1237 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1237 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 4) { play(); } };Symbol 1237 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1237 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 5) { play(); } };Symbol 1237 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1237 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 6) { play(); } };Symbol 1237 MovieClip Frame 109stop();Symbol 1241 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1242 MovieClip Frame 10stop();Symbol 1243 MovieClip Frame 10stop();Symbol 1244 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 0)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1247 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1248 MovieClip Frame 10stop();Symbol 1249 MovieClip Frame 10stop();Symbol 1251 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1252 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 1)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1255 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1256 MovieClip Frame 10stop();Symbol 1257 MovieClip Frame 10stop();Symbol 1259 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1260 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 2)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1263 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1264 MovieClip Frame 10stop();Symbol 1265 MovieClip Frame 10stop();Symbol 1267 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1268 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 3)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1271 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1272 MovieClip Frame 10stop();Symbol 1273 MovieClip Frame 10stop();Symbol 1275 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1276 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 4)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1279 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1280 MovieClip Frame 10stop();Symbol 1281 MovieClip Frame 10stop();Symbol 1283 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1284 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 5)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1285 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 1) { play(); } };Symbol 1285 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1285 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 2) { play(); } };Symbol 1285 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1285 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 3) { play(); } };Symbol 1285 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1285 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 4) { play(); } };Symbol 1285 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1285 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 5) { play(); } };Symbol 1285 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1285 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 6) { play(); } };Symbol 1285 MovieClip Frame 109stop();Symbol 1289 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1290 MovieClip Frame 10stop();Symbol 1291 MovieClip Frame 10stop();Symbol 1292 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 0)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1295 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1296 MovieClip Frame 10stop();Symbol 1297 MovieClip Frame 10stop();Symbol 1300 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 1)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1303 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1304 MovieClip Frame 10stop();Symbol 1305 MovieClip Frame 10stop();Symbol 1307 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 2)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1310 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1311 MovieClip Frame 10stop();Symbol 1312 MovieClip Frame 10stop();Symbol 1314 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 3)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1317 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1318 MovieClip Frame 10stop();Symbol 1319 MovieClip Frame 10stop();Symbol 1321 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 4)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1324 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1325 MovieClip Frame 10stop();Symbol 1326 MovieClip Frame 10stop();Symbol 1328 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 5)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1329 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 1) { play(); } };Symbol 1329 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1329 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 2) { play(); } };Symbol 1329 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1329 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 3) { play(); } };Symbol 1329 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1329 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 4) { play(); } };Symbol 1329 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1329 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 5) { play(); } };Symbol 1329 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1329 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 6) { play(); } };Symbol 1329 MovieClip Frame 109stop();Symbol 1333 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1334 MovieClip Frame 10stop();Symbol 1335 MovieClip Frame 10stop();Symbol 1336 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 0)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1339 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1340 MovieClip Frame 10stop();Symbol 1341 MovieClip Frame 10stop();Symbol 1344 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 1)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1347 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1348 MovieClip Frame 10stop();Symbol 1349 MovieClip Frame 10stop();Symbol 1351 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 2)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1354 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1355 MovieClip Frame 10stop();Symbol 1356 MovieClip Frame 10stop();Symbol 1358 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 3)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1361 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1362 MovieClip Frame 10stop();Symbol 1363 MovieClip Frame 10stop();Symbol 1365 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 4)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1368 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1369 MovieClip Frame 10stop();Symbol 1370 MovieClip Frame 10stop();Symbol 1372 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 5)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1373 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 1) { play(); } };Symbol 1373 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1373 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 2) { play(); } };Symbol 1373 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1373 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 3) { play(); } };Symbol 1373 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1373 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 4) { play(); } };Symbol 1373 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1373 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 5) { play(); } };Symbol 1373 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1373 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 6) { play(); } };Symbol 1373 MovieClip Frame 109stop();Symbol 1377 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1378 MovieClip Frame 10stop();Symbol 1379 MovieClip Frame 10stop();Symbol 1380 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 0)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1383 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1384 MovieClip Frame 10stop();Symbol 1385 MovieClip Frame 10stop();Symbol 1388 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 1)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1391 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1392 MovieClip Frame 10stop();Symbol 1393 MovieClip Frame 10stop();Symbol 1395 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 2)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1398 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1399 MovieClip Frame 10stop();Symbol 1400 MovieClip Frame 10stop();Symbol 1402 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 3)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1406 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1407 MovieClip Frame 10stop();Symbol 1408 MovieClip Frame 10stop();Symbol 1410 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 4)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1413 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1414 MovieClip Frame 10stop();Symbol 1415 MovieClip Frame 10stop();Symbol 1417 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 5)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1418 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 1) { play(); } };Symbol 1418 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1418 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 2) { play(); } };Symbol 1418 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1418 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 3) { play(); } };Symbol 1418 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1418 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 4) { play(); } };Symbol 1418 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1418 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 5) { play(); } };Symbol 1418 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1418 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 6) { play(); } };Symbol 1418 MovieClip Frame 109stop();Symbol 1422 MovieClip Frame 10stop();Symbol 1423 MovieClip Frame 10stop();Symbol 1424 Buttonon (release) { savefile = SharedObject.getLocal("ImminentIIResiliance"); savefile.data.isThere = true; savefile.data.Level = _root.Level + 1; savefile.data.CurrentFunding = _root.CurrentFunding; savefile.data.MachineGunLevel = _root.MachineGunLevel; savefile.data.CannonLevel = _root.CannonLevel; savefile.data.LaserLevel = _root.LaserLevel; savefile.data.FlakLevel = _root.FlakLevel; savefile.data.MortarLevel = _root.MortarLevel; savefile.data.ShockLevel = _root.ShockLevel; savefile.data.GunHealth = _root.GunHealth; savefile.data.MaxGunHealth = _root.GunHealth; savefile.data.ActiveHealerLevel = _root.ActiveHealerLevel; savefile.data.Money = _root.Money; savefile.data.Score = _root.Score; savefile.data.GameMode = _root.GameMode; savefile.data.WeaponNumber = _root.WeaponNumber; }Symbol 1428 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1429 MovieClip Frame 10stop();Symbol 1430 MovieClip Frame 10stop();Symbol 1431 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 0)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1435 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1436 MovieClip Frame 10stop();Symbol 1437 MovieClip Frame 10stop();Symbol 1438 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1440 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 1)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1444 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1445 MovieClip Frame 10stop();Symbol 1446 MovieClip Frame 10stop();Symbol 1449 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 2)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1453 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1454 MovieClip Frame 10stop();Symbol 1455 MovieClip Frame 10stop();Symbol 1457 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 3)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1461 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1462 MovieClip Frame 10stop();Symbol 1463 MovieClip Frame 10stop();Symbol 1465 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 4)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1469 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1470 MovieClip Frame 10stop();Symbol 1471 MovieClip Frame 10stop();Symbol 1473 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 5)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1474 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 1) { play(); } };Symbol 1474 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1474 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 2) { play(); } };Symbol 1474 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1474 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 3) { play(); } };Symbol 1474 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1474 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 4) { play(); } };Symbol 1474 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1474 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 5) { play(); } };Symbol 1474 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1474 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 6) { play(); } };Symbol 1474 MovieClip Frame 109stop();Symbol 1482 MovieClip Frame 1this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };
Library Items
Symbol 1 Graphic | Used by:8 | |
Symbol 2 Sound | Used by:8 175 | |
Symbol 3 Graphic | Used by:8 | |
Symbol 4 Graphic | Used by:8 29 | |
Symbol 5 Graphic | Used by:8 29 | |
Symbol 6 Graphic | Used by:8 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip [CannonShot] | Uses:1 2 3 4 5 6 7 | |
Symbol 9 Graphic | Used by:16 32 | |
Symbol 10 Sound | Used by:16 | |
Symbol 11 Graphic | Used by:16 32 | |
Symbol 12 Graphic | Used by:16 32 | |
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Graphic | Used by:16 32 | |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip [ShockShot] | Uses:9 10 11 12 13 14 15 | |
Symbol 17 Graphic | Used by:24 34 | |
Symbol 18 Sound | Used by:24 | |
Symbol 19 Graphic | Used by:24 34 | |
Symbol 20 Graphic | Used by:24 34 | |
Symbol 21 Graphic | Used by:24 34 | |
Symbol 22 Graphic | Used by:24 34 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip [FlakShot] | Uses:17 18 19 20 21 22 23 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip [LongWhiteGlow(MGun)] | Uses:25 | |
Symbol 27 Graphic | Used by:29 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip [LongBlueGlow(Cannon)] | Uses:4 5 27 28 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip [ShortYellowGlow(Shock)] | Uses:9 11 12 30 14 31 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip [BigRedGlow(Flak)] | Uses:17 19 20 21 22 33 | |
Symbol 35 Graphic | Used by:39 | |
Symbol 36 Graphic | Used by:39 | |
Symbol 37 Graphic | Used by:39 69 | |
Symbol 38 Graphic | Used by:39 69 | |
Symbol 39 MovieClip [LongGreenGlow(Laser)] | Uses:35 36 37 38 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:42 |
Symbol 42 MovieClip | Uses:41 | Used by:63 |
Symbol 43 Sound | Used by:63 422 432 442 452 462 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:46 |
Symbol 46 MovieClip | Uses:45 | Used by:63 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:49 50 61 62 |
Symbol 49 MovieClip | Uses:48 | Used by:63 |
Symbol 50 MovieClip | Uses:48 | Used by:63 |
Symbol 51 Graphic | Used by:60 | |
Symbol 52 Graphic | Used by:60 | |
Symbol 53 Graphic | Used by:60 | |
Symbol 54 Graphic | Used by:60 | |
Symbol 55 Graphic | Used by:60 | |
Symbol 56 Graphic | Used by:60 | |
Symbol 57 Graphic | Used by:60 | |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:51 52 53 54 55 56 57 58 59 | Used by:61 62 |
Symbol 61 MovieClip | Uses:48 60 | Used by:63 |
Symbol 62 MovieClip | Uses:48 60 | Used by:63 |
Symbol 63 MovieClip [MortarShot] | Uses:42 43 46 49 50 61 62 | |
Symbol 64 Graphic | Used by:69 | |
Symbol 65 Sound | Used by:69 | |
Symbol 66 Graphic | Used by:69 | |
Symbol 67 Graphic | Used by:69 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip [LaserShot] | Uses:64 65 66 67 68 37 38 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:70 71 72 73 | Used by:77 90 |
Symbol 75 Graphic | Used by:76 97 | |
Symbol 76 MovieClip | Uses:75 | Used by:77 |
Symbol 77 MovieClip [R_MachineGun] | Uses:74 76 | |
Symbol 78 Graphic | Used by:86 88 | |
Symbol 79 Graphic | Used by:85 | |
Symbol 80 Graphic | Used by:85 | |
Symbol 81 Graphic | Used by:85 | |
Symbol 82 Graphic | Used by:85 | |
Symbol 83 Graphic | Used by:85 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:79 80 81 82 83 84 | Used by:86 |
Symbol 86 MovieClip | Uses:78 85 | Used by:87 |
Symbol 87 MovieClip [R_MedCrater] | Uses:86 | |
Symbol 88 MovieClip | Uses:78 | Used by:89 |
Symbol 89 MovieClip [R_SmallCrater] | Uses:88 | |
Symbol 90 MovieClip [R_Bloodpool] | Uses:74 | |
Symbol 91 Graphic | Used by:97 | |
Symbol 92 Sound | Used by:97 134 | |
Symbol 93 Graphic | Used by:97 | |
Symbol 94 Graphic | Used by:97 | |
Symbol 95 Graphic | Used by:97 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip [D_MachineGunBlood] | Uses:75 91 92 93 94 95 96 | |
Symbol 98 Graphic | Used by:107 113 121 128 609 | |
Symbol 99 Graphic | Used by:107 | |
Symbol 100 Graphic | Used by:107 | |
Symbol 101 Graphic | Used by:107 | |
Symbol 102 Graphic | Used by:107 | |
Symbol 103 Graphic | Used by:107 113 121 128 609 | |
Symbol 104 Graphic | Used by:107 | |
Symbol 105 Graphic | Used by:107 113 609 | |
Symbol 106 Graphic | Used by:107 113 121 128 609 | |
Symbol 107 MovieClip [G_MedExplosion] | Uses:98 99 100 101 102 103 104 105 106 | |
Symbol 108 Graphic | Used by:113 | |
Symbol 109 Graphic | Used by:113 609 | |
Symbol 110 Graphic | Used by:113 | |
Symbol 111 Graphic | Used by:113 609 | |
Symbol 112 Graphic | Used by:113 609 | |
Symbol 113 MovieClip [G_SmallExplosion] | Uses:98 108 109 110 111 103 112 105 106 | |
Symbol 114 Sound | Used by:121 128 609 | |
Symbol 115 Graphic | Used by:121 | |
Symbol 116 Graphic | Used by:121 | |
Symbol 117 Graphic | Used by:121 | |
Symbol 118 Graphic | Used by:121 | |
Symbol 119 Graphic | Used by:121 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip [D_MedExplosion] | Uses:98 114 115 116 117 118 103 119 120 106 | |
Symbol 122 Graphic | Used by:128 | |
Symbol 123 Graphic | Used by:128 | |
Symbol 124 Graphic | Used by:128 | |
Symbol 125 Graphic | Used by:128 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip [D_MiniExplosion] | Uses:98 114 122 123 124 125 103 126 127 106 | |
Symbol 129 Graphic | Used by:134 | |
Symbol 130 Graphic | Used by:134 | |
Symbol 131 Graphic | Used by:134 | |
Symbol 132 Graphic | Used by:134 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip [D_Manblood] | Uses:129 92 130 131 132 133 | |
Symbol 135 MovieClip | Used by:139 144 175 228 232 237 239 244 291 338 346 357 363 406 412 422 432 442 452 462 463 469 474 483 491 499 507 515 516 520 522 525 528 531 532 538 763 766 770 772 775 777 Timeline | |
Symbol 136 Graphic | Used by:139 | |
Symbol 137 Graphic | Used by:139 | |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip [H_SmallField] | Uses:135 136 137 138 | |
Symbol 140 Graphic | Used by:144 | |
Symbol 141 Graphic | Used by:144 | |
Symbol 142 Graphic | Used by:144 | |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip [H_Ricochet] | Uses:140 135 141 142 143 | |
Symbol 145 Graphic | Used by:149 | |
Symbol 146 Graphic | Used by:149 | |
Symbol 147 Graphic | Used by:149 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip [H_Bloodsplat] | Uses:145 146 147 148 | |
Symbol 150 Graphic | Used by:156 | |
Symbol 151 Graphic | Used by:156 | |
Symbol 152 Graphic | Used by:156 | |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip [MachineGunShot] | Uses:150 151 152 153 154 155 | |
Symbol 157 Graphic | Used by:228 237 244 291 338 346 357 363 406 412 463 474 516 532 538 | |
Symbol 158 Graphic | Used by:170 | |
Symbol 159 Graphic | Used by:170 | |
Symbol 160 Graphic | Used by:170 | |
Symbol 161 Graphic | Used by:170 | |
Symbol 162 Graphic | Used by:170 | |
Symbol 163 Graphic | Used by:170 | |
Symbol 164 Graphic | Used by:170 | |
Symbol 165 Graphic | Used by:170 | |
Symbol 166 Graphic | Used by:170 | |
Symbol 167 Graphic | Used by:170 | |
Symbol 168 Graphic | Used by:170 | |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:158 159 160 161 162 163 164 165 166 167 168 169 | Used by:228 |
Symbol 171 Graphic | Used by:175 232 239 | |
Symbol 172 Graphic | Used by:175 232 239 | |
Symbol 173 Graphic | Used by:175 | |
Symbol 174 Graphic | Used by:175 232 | |
Symbol 175 MovieClip | Uses:171 135 2 172 173 174 | Used by:228 |
Symbol 176 Graphic | Used by:188 | |
Symbol 177 Graphic | Used by:188 | |
Symbol 178 Graphic | Used by:188 | |
Symbol 179 Graphic | Used by:188 | |
Symbol 180 Graphic | Used by:188 | |
Symbol 181 Graphic | Used by:188 | |
Symbol 182 Graphic | Used by:188 | |
Symbol 183 Graphic | Used by:188 | |
Symbol 184 Graphic | Used by:188 | |
Symbol 185 Graphic | Used by:188 | |
Symbol 186 Graphic | Used by:188 | |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:176 177 178 179 180 181 182 183 184 185 186 187 | Used by:228 |
Symbol 189 Graphic | Used by:201 | |
Symbol 190 Graphic | Used by:201 | |
Symbol 191 Graphic | Used by:201 | |
Symbol 192 Graphic | Used by:201 | |
Symbol 193 Graphic | Used by:201 | |
Symbol 194 Graphic | Used by:201 | |
Symbol 195 Graphic | Used by:201 | |
Symbol 196 Graphic | Used by:201 | |
Symbol 197 Graphic | Used by:201 | |
Symbol 198 Graphic | Used by:201 | |
Symbol 199 Graphic | Used by:201 | |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:189 190 191 192 193 194 195 196 197 198 199 200 | Used by:228 |
Symbol 202 Graphic | Used by:214 | |
Symbol 203 Graphic | Used by:214 | |
Symbol 204 Graphic | Used by:214 | |
Symbol 205 Graphic | Used by:214 | |
Symbol 206 Graphic | Used by:214 | |
Symbol 207 Graphic | Used by:214 | |
Symbol 208 Graphic | Used by:214 | |
Symbol 209 Graphic | Used by:214 | |
Symbol 210 Graphic | Used by:214 | |
Symbol 211 Graphic | Used by:214 | |
Symbol 212 Graphic | Used by:214 | |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:202 203 204 205 206 207 208 209 210 211 212 213 | Used by:228 |
Symbol 215 Graphic | Used by:227 | |
Symbol 216 Graphic | Used by:227 | |
Symbol 217 Graphic | Used by:227 | |
Symbol 218 Graphic | Used by:227 | |
Symbol 219 Graphic | Used by:227 | |
Symbol 220 Graphic | Used by:227 | |
Symbol 221 Graphic | Used by:227 | |
Symbol 222 Graphic | Used by:227 | |
Symbol 223 Graphic | Used by:227 | |
Symbol 224 Graphic | Used by:227 | |
Symbol 225 Graphic | Used by:227 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:215 216 217 218 219 220 221 222 223 224 225 226 | Used by:228 |
Symbol 228 MovieClip [FieldGun] | Uses:157 170 175 135 188 201 214 227 | |
Symbol 229 Graphic | Used by:237 | |
Symbol 230 Sound | Used by:232 239 | |
Symbol 231 Graphic | Used by:232 239 341 | |
Symbol 232 MovieClip | Uses:171 135 230 172 231 174 | Used by:237 412 538 |
Symbol 233 Graphic | Used by:237 | |
Symbol 234 Graphic | Used by:237 | |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip [RiotPolice] | Uses:157 229 232 135 233 234 235 236 | |
Symbol 238 Graphic | Used by:244 | |
Symbol 239 MovieClip | Uses:171 135 230 172 231 | Used by:244 |
Symbol 240 Graphic | Used by:244 | |
Symbol 241 Graphic | Used by:244 | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip [Captain] | Uses:157 238 239 135 240 241 242 243 | |
Symbol 245 Graphic | Used by:253 | |
Symbol 246 Graphic | Used by:253 | |
Symbol 247 Graphic | Used by:253 | |
Symbol 248 Sound | Used by:253 262 271 280 289 300 310 319 328 337 371 381 389 397 405 | |
Symbol 249 Graphic | Used by:253 | |
Symbol 250 Graphic | Used by:253 | |
Symbol 251 Graphic | Used by:253 | |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:245 246 247 248 249 250 251 252 | Used by:291 |
Symbol 254 Graphic | Used by:291 | |
Symbol 255 Graphic | Used by:262 | |
Symbol 256 Graphic | Used by:262 | |
Symbol 257 Graphic | Used by:262 | |
Symbol 258 Graphic | Used by:262 | |
Symbol 259 Graphic | Used by:262 | |
Symbol 260 Graphic | Used by:262 | |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:255 256 257 248 258 259 260 261 | Used by:291 |
Symbol 263 Graphic | Used by:291 338 | |
Symbol 264 Graphic | Used by:271 | |
Symbol 265 Graphic | Used by:271 | |
Symbol 266 Graphic | Used by:271 | |
Symbol 267 Graphic | Used by:271 | |
Symbol 268 Graphic | Used by:271 | |
Symbol 269 Graphic | Used by:271 | |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:264 265 266 248 267 268 269 270 | Used by:291 |
Symbol 272 Graphic | Used by:291 338 | |
Symbol 273 Graphic | Used by:280 | |
Symbol 274 Graphic | Used by:280 | |
Symbol 275 Graphic | Used by:280 | |
Symbol 276 Graphic | Used by:280 | |
Symbol 277 Graphic | Used by:280 | |
Symbol 278 Graphic | Used by:280 | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:273 274 275 248 276 277 278 279 | Used by:291 |
Symbol 281 Graphic | Used by:291 338 | |
Symbol 282 Graphic | Used by:289 | |
Symbol 283 Graphic | Used by:289 | |
Symbol 284 Graphic | Used by:289 | |
Symbol 285 Graphic | Used by:289 | |
Symbol 286 Graphic | Used by:289 | |
Symbol 287 Graphic | Used by:289 | |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:282 283 284 248 285 286 287 288 | Used by:291 |
Symbol 290 Graphic | Used by:291 338 | |
Symbol 291 MovieClip [Ninja] | Uses:157 253 254 135 262 263 271 272 280 281 289 290 | |
Symbol 292 Graphic | Used by:300 | |
Symbol 293 Graphic | Used by:300 | |
Symbol 294 Graphic | Used by:300 | |
Symbol 295 Graphic | Used by:300 | |
Symbol 296 Graphic | Used by:300 | |
Symbol 297 Graphic | Used by:300 | |
Symbol 298 Graphic | Used by:300 | |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:292 293 294 248 295 296 297 298 299 | Used by:338 |
Symbol 301 Graphic | Used by:338 | |
Symbol 302 Graphic | Used by:310 | |
Symbol 303 Graphic | Used by:310 | |
Symbol 304 Graphic | Used by:310 | |
Symbol 305 Graphic | Used by:310 | |
Symbol 306 Graphic | Used by:310 | |
Symbol 307 Graphic | Used by:310 | |
Symbol 308 Graphic | Used by:310 | |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:302 303 304 248 305 306 307 308 309 | Used by:338 |
Symbol 311 Graphic | Used by:319 | |
Symbol 312 Graphic | Used by:319 | |
Symbol 313 Graphic | Used by:319 | |
Symbol 314 Graphic | Used by:319 | |
Symbol 315 Graphic | Used by:319 | |
Symbol 316 Graphic | Used by:319 | |
Symbol 317 Graphic | Used by:319 | |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:311 312 313 248 314 315 316 317 318 | Used by:338 |
Symbol 320 Graphic | Used by:328 | |
Symbol 321 Graphic | Used by:328 | |
Symbol 322 Graphic | Used by:328 | |
Symbol 323 Graphic | Used by:328 | |
Symbol 324 Graphic | Used by:328 | |
Symbol 325 Graphic | Used by:328 | |
Symbol 326 Graphic | Used by:328 | |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 MovieClip | Uses:320 321 322 248 323 324 325 326 327 | Used by:338 |
Symbol 329 Graphic | Used by:337 | |
Symbol 330 Graphic | Used by:337 | |
Symbol 331 Graphic | Used by:337 | |
Symbol 332 Graphic | Used by:337 | |
Symbol 333 Graphic | Used by:337 | |
Symbol 334 Graphic | Used by:337 | |
Symbol 335 Graphic | Used by:337 | |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:329 330 331 248 332 333 334 335 336 | Used by:338 |
Symbol 338 MovieClip [Samurai] | Uses:157 300 301 135 310 263 319 272 328 281 337 290 | |
Symbol 339 Graphic | Used by:346 | |
Symbol 340 Sound | Used by:341 | |
Symbol 341 MovieClip | Uses:231 340 | Used by:346 |
Symbol 342 Graphic | Used by:346 | |
Symbol 343 Graphic | Used by:346 | |
Symbol 344 Graphic | Used by:346 | |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip [MachineGunner] | Uses:157 339 341 135 342 343 344 345 | |
Symbol 347 Graphic | Used by:357 | |
Symbol 348 MovieClip | Used by:357 363 | |
Symbol 349 ShapeTweening | Used by:352 | |
Symbol 350 ShapeTweening | Used by:352 | |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:349 350 351 | Used by:357 363 |
Symbol 353 Graphic | Used by:357 | |
Symbol 354 Graphic | Used by:357 | |
Symbol 355 Graphic | Used by:357 | |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip [SuicideDroid] | Uses:157 347 348 352 135 353 354 355 356 | |
Symbol 358 Graphic | Used by:363 | |
Symbol 359 Graphic | Used by:363 | |
Symbol 360 Graphic | Used by:363 | |
Symbol 361 Graphic | Used by:363 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip [SuicideDrone] | Uses:157 358 348 135 352 359 360 361 362 | |
Symbol 364 Graphic | Used by:406 | |
Symbol 365 Graphic | Used by:371 | |
Symbol 366 Graphic | Used by:371 | |
Symbol 367 Graphic | Used by:371 | |
Symbol 368 Graphic | Used by:371 | |
Symbol 369 Graphic | Used by:371 | |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:365 366 248 367 368 369 370 | Used by:406 |
Symbol 372 Sound | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:406 |
Symbol 374 Graphic | Used by:406 | |
Symbol 375 Graphic | Used by:381 | |
Symbol 376 Graphic | Used by:381 | |
Symbol 377 Graphic | Used by:381 | |
Symbol 378 Graphic | Used by:381 | |
Symbol 379 Graphic | Used by:381 | |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:375 376 248 377 378 379 380 | Used by:406 |
Symbol 382 Graphic | Used by:406 | |
Symbol 383 Graphic | Used by:389 | |
Symbol 384 Graphic | Used by:389 | |
Symbol 385 Graphic | Used by:389 | |
Symbol 386 Graphic | Used by:389 | |
Symbol 387 Graphic | Used by:389 | |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip | Uses:383 384 248 385 386 387 388 | Used by:406 |
Symbol 390 Graphic | Used by:406 | |
Symbol 391 Graphic | Used by:397 | |
Symbol 392 Graphic | Used by:397 | |
Symbol 393 Graphic | Used by:397 | |
Symbol 394 Graphic | Used by:397 | |
Symbol 395 Graphic | Used by:397 | |
Symbol 396 Graphic | Used by:397 | |
Symbol 397 MovieClip | Uses:391 392 248 393 394 395 396 | Used by:406 |
Symbol 398 Graphic | Used by:406 | |
Symbol 399 Graphic | Used by:405 | |
Symbol 400 Graphic | Used by:405 | |
Symbol 401 Graphic | Used by:405 | |
Symbol 402 Graphic | Used by:405 | |
Symbol 403 Graphic | Used by:405 | |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip | Uses:399 400 248 401 402 403 404 | Used by:406 |
Symbol 406 MovieClip [Biker] | Uses:157 364 371 135 373 374 381 382 389 390 397 398 405 | |
Symbol 407 Graphic | Used by:412 | |
Symbol 408 Graphic | Used by:412 | |
Symbol 409 Graphic | Used by:412 | |
Symbol 410 Graphic | Used by:412 | |
Symbol 411 Graphic | Used by:412 | |
Symbol 412 MovieClip [Sniper] | Uses:157 407 232 135 408 409 410 411 | |
Symbol 413 Graphic | Used by:463 | |
Symbol 414 Graphic | Used by:422 | |
Symbol 415 Graphic | Used by:422 | |
Symbol 416 Graphic | Used by:422 | |
Symbol 417 Graphic | Used by:422 | |
Symbol 418 Graphic | Used by:422 | |
Symbol 419 Graphic | Used by:422 | |
Symbol 420 Graphic | Used by:422 | |
Symbol 421 Graphic | Used by:422 | |
Symbol 422 MovieClip | Uses:414 415 43 416 417 135 418 419 420 421 | Used by:463 |
Symbol 423 Graphic | Used by:463 532 | |
Symbol 424 Graphic | Used by:432 | |
Symbol 425 Graphic | Used by:432 | |
Symbol 426 Graphic | Used by:432 | |
Symbol 427 Graphic | Used by:432 | |
Symbol 428 Graphic | Used by:432 | |
Symbol 429 Graphic | Used by:432 | |
Symbol 430 Graphic | Used by:432 | |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip | Uses:424 425 43 426 427 135 428 429 430 431 | Used by:463 |
Symbol 433 Graphic | Used by:463 | |
Symbol 434 Graphic | Used by:442 | |
Symbol 435 Graphic | Used by:442 | |
Symbol 436 Graphic | Used by:442 | |
Symbol 437 Graphic | Used by:442 | |
Symbol 438 Graphic | Used by:442 | |
Symbol 439 Graphic | Used by:442 | |
Symbol 440 Graphic | Used by:442 | |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:434 435 43 436 437 135 438 439 440 441 | Used by:463 |
Symbol 443 Graphic | Used by:463 | |
Symbol 444 Graphic | Used by:452 | |
Symbol 445 Graphic | Used by:452 | |
Symbol 446 Graphic | Used by:452 | |
Symbol 447 Graphic | Used by:452 | |
Symbol 448 Graphic | Used by:452 | |
Symbol 449 Graphic | Used by:452 | |
Symbol 450 Graphic | Used by:452 | |
Symbol 451 Graphic | Used by:452 | |
Symbol 452 MovieClip | Uses:444 445 43 446 447 135 448 449 450 451 | Used by:463 |
Symbol 453 Graphic | Used by:463 | |
Symbol 454 Graphic | Used by:462 | |
Symbol 455 Graphic | Used by:462 | |
Symbol 456 Graphic | Used by:462 | |
Symbol 457 Graphic | Used by:462 | |
Symbol 458 Graphic | Used by:462 | |
Symbol 459 Graphic | Used by:462 | |
Symbol 460 Graphic | Used by:462 | |
Symbol 461 Graphic | Used by:462 | |
Symbol 462 MovieClip | Uses:454 455 43 456 457 135 458 459 460 461 | Used by:463 |
Symbol 463 MovieClip [Bazooka] | Uses:157 413 422 135 423 432 433 442 443 452 453 462 | |
Symbol 464 Graphic | Used by:474 | |
Symbol 465 Graphic | Used by:469 | |
Symbol 466 Graphic | Used by:469 | |
Symbol 467 Sound | Used by:469 | |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip | Uses:465 135 466 467 468 | Used by:474 |
Symbol 470 Graphic | Used by:474 | |
Symbol 471 Graphic | Used by:474 | |
Symbol 472 Graphic | Used by:474 | |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 MovieClip [Flamethrower] | Uses:157 464 469 135 470 471 472 473 | |
Symbol 475 Graphic | Used by:516 | |
Symbol 476 Graphic | Used by:483 | |
Symbol 477 Graphic | Used by:483 | |
Symbol 478 Graphic | Used by:483 | |
Symbol 479 Graphic | Used by:483 | |
Symbol 480 Sound | Used by:483 491 499 507 515 | |
Symbol 481 Graphic | Used by:483 | |
Symbol 482 Graphic | Used by:483 | |
Symbol 483 MovieClip | Uses:476 477 478 479 135 480 481 482 | Used by:516 |
Symbol 484 Graphic | Used by:516 | |
Symbol 485 Graphic | Used by:491 | |
Symbol 486 Graphic | Used by:491 | |
Symbol 487 Graphic | Used by:491 | |
Symbol 488 Graphic | Used by:491 | |
Symbol 489 Graphic | Used by:491 | |
Symbol 490 Graphic | Used by:491 | |
Symbol 491 MovieClip | Uses:485 486 487 488 135 480 489 490 | Used by:516 |
Symbol 492 Graphic | Used by:516 | |
Symbol 493 Graphic | Used by:499 | |
Symbol 494 Graphic | Used by:499 | |
Symbol 495 Graphic | Used by:499 | |
Symbol 496 Graphic | Used by:499 | |
Symbol 497 Graphic | Used by:499 | |
Symbol 498 Graphic | Used by:499 | |
Symbol 499 MovieClip | Uses:493 494 495 496 135 480 497 498 | Used by:516 |
Symbol 500 Graphic | Used by:516 | |
Symbol 501 Graphic | Used by:507 | |
Symbol 502 Graphic | Used by:507 | |
Symbol 503 Graphic | Used by:507 | |
Symbol 504 Graphic | Used by:507 | |
Symbol 505 Graphic | Used by:507 | |
Symbol 506 Graphic | Used by:507 | |
Symbol 507 MovieClip | Uses:501 502 503 504 135 480 505 506 | Used by:516 |
Symbol 508 Graphic | Used by:516 | |
Symbol 509 Graphic | Used by:515 | |
Symbol 510 Graphic | Used by:515 | |
Symbol 511 Graphic | Used by:515 | |
Symbol 512 Graphic | Used by:515 | |
Symbol 513 Graphic | Used by:515 | |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip | Uses:509 510 511 512 135 480 513 514 | Used by:516 |
Symbol 516 MovieClip [Wizard] | Uses:157 475 483 135 484 491 492 499 500 507 508 515 | |
Symbol 517 Graphic | Used by:532 | |
Symbol 518 Graphic | Used by:520 | |
Symbol 519 Graphic | Used by:520 606 | |
Symbol 520 MovieClip | Uses:518 519 135 | Used by:532 |
Symbol 521 Graphic | Used by:522 | |
Symbol 522 MovieClip | Uses:521 135 | Used by:532 |
Symbol 523 Graphic | Used by:532 | |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip | Uses:524 135 | Used by:532 |
Symbol 526 Graphic | Used by:532 | |
Symbol 527 Graphic | Used by:528 | |
Symbol 528 MovieClip | Uses:527 135 | Used by:532 |
Symbol 529 Graphic | Used by:532 | |
Symbol 530 Graphic | Used by:531 | |
Symbol 531 MovieClip | Uses:530 135 | Used by:532 |
Symbol 532 MovieClip [Grenadier] | Uses:157 517 520 135 423 522 523 525 526 528 529 531 | |
Symbol 533 Graphic | Used by:538 | |
Symbol 534 Graphic | Used by:538 | |
Symbol 535 Graphic | Used by:538 | |
Symbol 536 Graphic | Used by:538 | |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 MovieClip [Infantry] | Uses:157 533 232 135 534 535 536 537 | |
Symbol 539 Graphic | Used by:540 551 | |
Symbol 540 MovieClip [SmallYellowGlow] | Uses:539 | |
Symbol 541 Graphic | Used by:542 | |
Symbol 542 MovieClip [SmallGreenGlow] | Uses:541 | |
Symbol 543 Graphic | Used by:544 552 | |
Symbol 544 MovieClip [SmallBlueGlow] | Uses:543 | |
Symbol 545 Graphic | Used by:546 550 | |
Symbol 546 MovieClip [SmallRedGlow] | Uses:545 | |
Symbol 547 Graphic | Used by:548 549 | |
Symbol 548 MovieClip [SmallPinkGlow] | Uses:547 | |
Symbol 549 MovieClip [SmallPinkFlash] | Uses:547 | |
Symbol 550 MovieClip [SmallRedFlash] | Uses:545 | |
Symbol 551 MovieClip [SmallYellowFlash] | Uses:539 | |
Symbol 552 MovieClip [SmallBlueFlash] | Uses:543 | |
Symbol 553 Graphic | Used by:554 | |
Symbol 554 MovieClip [SmallWhiteFlash] | Uses:553 | |
Symbol 555 Graphic | Used by:565 | |
Symbol 556 Graphic | Used by:565 | |
Symbol 557 Graphic | Used by:565 | |
Symbol 558 Graphic | Used by:565 | |
Symbol 559 Graphic | Used by:565 | |
Symbol 560 Graphic | Used by:565 | |
Symbol 561 Graphic | Used by:565 | |
Symbol 562 Graphic | Used by:565 | |
Symbol 563 Graphic | Used by:565 | |
Symbol 564 Graphic | Used by:565 | |
Symbol 565 MovieClip [T_TireTrack] | Uses:555 556 557 558 559 560 561 562 563 564 | |
Symbol 566 Graphic | Used by:576 683 1010 1013 1021 | |
Symbol 567 Graphic | Used by:576 | |
Symbol 568 Graphic | Used by:576 | |
Symbol 569 Graphic | Used by:576 | |
Symbol 570 Graphic | Used by:576 | |
Symbol 571 Graphic | Used by:576 | |
Symbol 572 Graphic | Used by:576 | |
Symbol 573 Graphic | Used by:576 | |
Symbol 574 Graphic | Used by:576 | |
Symbol 575 Graphic | Used by:576 | |
Symbol 576 MovieClip [T_FootPrint] | Uses:566 567 568 569 570 571 572 573 574 575 | |
Symbol 577 Graphic | Used by:586 | |
Symbol 578 Graphic | Used by:586 | |
Symbol 579 Graphic | Used by:586 | |
Symbol 580 Graphic | Used by:586 | |
Symbol 581 Graphic | Used by:586 | |
Symbol 582 Graphic | Used by:586 | |
Symbol 583 Graphic | Used by:586 | |
Symbol 584 Graphic | Used by:586 | |
Symbol 585 Graphic | Used by:586 | |
Symbol 586 MovieClip | Uses:577 578 579 580 581 582 583 584 585 | Used by:587 |
Symbol 587 MovieClip [Dust] | Uses:586 | |
Symbol 588 Graphic | Used by:589 | |
Symbol 589 MovieClip | Uses:588 | Used by:591 593 |
Symbol 590 Sound | Used by:591 Timeline | |
Symbol 591 MovieClip [Mortar5Boom] | Uses:589 590 | |
Symbol 592 Sound | Used by:593 Timeline | |
Symbol 593 MovieClip [Mortar3Boom] | Uses:589 592 | |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 MovieClip | Uses:594 | Used by:597 599 |
Symbol 596 Sound | Used by:597 | |
Symbol 597 MovieClip [Mortar2Boom] | Uses:595 596 | |
Symbol 598 Sound | Used by:599 | |
Symbol 599 MovieClip [Mortar1Boom] | Uses:595 598 | |
Symbol 600 Graphic | Used by:601 | |
Symbol 601 MovieClip | Uses:600 | Used by:602 |
Symbol 602 MovieClip [R_FieldGun] | Uses:601 | |
Symbol 603 MovieClip [NinPoof] | ||
Symbol 604 Graphic | Used by:605 | |
Symbol 605 MovieClip [WizBlast] | Uses:604 | |
Symbol 606 MovieClip [Grenade] | Uses:519 | |
Symbol 607 Graphic | Used by:609 | |
Symbol 608 Graphic | Used by:609 | |
Symbol 609 MovieClip [D_SmallExplosion] | Uses:98 114 607 109 608 111 103 112 105 106 | Used by:758 |
Symbol 610 Graphic | Used by:684 | |
Symbol 611 Graphic | Used by:618 | |
Symbol 612 Graphic | Used by:617 | |
Symbol 613 Graphic | Used by:614 | |
Symbol 614 MovieClip | Uses:613 | Used by:615 |
Symbol 615 MovieClip | Uses:614 | Used by:617 |
Symbol 616 Graphic | Used by:617 | |
Symbol 617 MovieClip | Uses:612 615 616 | Used by:618 |
Symbol 618 MovieClip | Uses:611 617 | Used by:684 |
Symbol 619 Graphic | Used by:679 | |
Symbol 620 Graphic | Used by:623 | |
Symbol 621 Graphic | Used by:622 | |
Symbol 622 MovieClip | Uses:621 | Used by:623 |
Symbol 623 MovieClip | Uses:620 622 | Used by:679 |
Symbol 624 Graphic | Used by:627 630 633 | |
Symbol 625 Graphic | Used by:626 | |
Symbol 626 MovieClip | Uses:625 | Used by:627 |
Symbol 627 MovieClip | Uses:624 626 | Used by:679 |
Symbol 628 Graphic | Used by:629 | |
Symbol 629 MovieClip | Uses:628 | Used by:630 |
Symbol 630 MovieClip | Uses:624 629 | Used by:679 |
Symbol 631 Graphic | Used by:632 | |
Symbol 632 MovieClip | Uses:631 | Used by:633 |
Symbol 633 MovieClip | Uses:624 632 | Used by:679 |
Symbol 634 Graphic | Used by:635 | |
Symbol 635 MovieClip | Uses:634 | Used by:679 |
Symbol 636 Graphic | Used by:660 | |
Symbol 637 Graphic | Used by:660 | |
Symbol 638 Graphic | Used by:660 | |
Symbol 639 Graphic | Used by:660 | |
Symbol 640 Graphic | Used by:660 | |
Symbol 641 Graphic | Used by:660 | |
Symbol 642 Graphic | Used by:660 | |
Symbol 643 Graphic | Used by:660 | |
Symbol 644 Graphic | Used by:660 | |
Symbol 645 Graphic | Used by:660 | |
Symbol 646 Graphic | Used by:660 | |
Symbol 647 Graphic | Used by:660 | |
Symbol 648 Graphic | Used by:660 | |
Symbol 649 Graphic | Used by:660 | |
Symbol 650 Graphic | Used by:660 | |
Symbol 651 Graphic | Used by:660 | |
Symbol 652 Graphic | Used by:660 | |
Symbol 653 Graphic | Used by:660 | |
Symbol 654 Graphic | Used by:660 | |
Symbol 655 Graphic | Used by:660 | |
Symbol 656 Graphic | Used by:660 | |
Symbol 657 Graphic | Used by:660 | |
Symbol 658 Graphic | Used by:660 | |
Symbol 659 Graphic | Used by:660 | |
Symbol 660 MovieClip | Uses:636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 | Used by:661 |
Symbol 661 MovieClip | Uses:660 | Used by:662 |
Symbol 662 MovieClip | Uses:661 | Used by:679 |
Symbol 663 Graphic | Used by:668 | |
Symbol 664 Graphic | Used by:668 | |
Symbol 665 Graphic | Used by:668 | |
Symbol 666 Graphic | Used by:668 | |
Symbol 667 Graphic | Used by:668 | |
Symbol 668 MovieClip | Uses:663 664 665 666 667 | Used by:669 |
Symbol 669 MovieClip | Uses:668 | Used by:670 |
Symbol 670 MovieClip | Uses:669 | Used by:679 |
Symbol 671 Graphic | Used by:675 | |
Symbol 672 Graphic | Used by:675 | |
Symbol 673 Graphic | Used by:674 | |
Symbol 674 MovieClip | Uses:673 | Used by:675 |
Symbol 675 MovieClip | Uses:671 672 674 | Used by:679 |
Symbol 676 Graphic | Used by:677 | |
Symbol 677 MovieClip | Uses:676 | Used by:678 |
Symbol 678 MovieClip | Uses:677 | Used by:679 |
Symbol 679 MovieClip | Uses:619 623 627 630 633 635 662 670 675 678 | Used by:684 |
Symbol 680 Graphic | Used by:681 | |
Symbol 681 MovieClip | Uses:680 | Used by:683 |
Symbol 682 Graphic | Used by:683 | |
Symbol 683 MovieClip | Uses:566 681 682 | Used by:684 Timeline |
Symbol 684 MovieClip | Uses:610 618 679 683 | Used by:Timeline |
Symbol 685 Graphic | Used by:686 | |
Symbol 686 MovieClip | Uses:685 | Used by:Timeline |
Symbol 687 Font | Used by:688 | |
Symbol 688 EditableText | Uses:687 | Used by:698 |
Symbol 689 Sound [Stale Breeze] | Used by:698 | |
Symbol 690 Sound [Mini March Loop] | Used by:698 | |
Symbol 691 Sound [01 I_E - AL26 (ID- 52759)] | Used by:698 | |
Symbol 692 Sound [01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)] | Used by:698 | |
Symbol 693 Sound [*Burnin' Love* -- ZeRo BaSs (ID: 71296)] | Used by:698 | |
Symbol 694 Sound [01 Eternal Leviathan (ID- 47997)] | Used by:698 | |
Symbol 695 Sound [01 Nightfall (ID- 2033)] | Used by:698 | |
Symbol 696 Sound [Rainbow Road-Metal Version (ID: 64622)] | Used by:698 | |
Symbol 697 Sound [Fuckin' Groove (ID: 79480)] | Used by:698 | |
Symbol 698 MovieClip | Uses:688 689 690 691 692 693 694 695 696 697 | Used by:Timeline |
Symbol 699 Font | Used by:700 701 702 703 706 710 711 712 713 715 716 717 718 720 722 724 735 737 868 871 874 879 882 885 886 889 890 891 894 895 896 899 900 903 906 909 910 917 920 923 926 929 932 935 993 1000 1008 1009 1015 1016 1023 1024 1040 1052 1102 1103 1114 1115 1122 1123 1129 1132 1138 1140 1147 1156 1165 1173 1181 1190 1197 1206 1214 1222 1230 1239 1245 1253 1261 1269 1277 1287 1293 1301 1308 1315 1322 1331 1337 1345 1352 1359 1366 1375 1381 1389 1396 1403 1411 1420 1426 1433 1442 1451 1459 1467 1478 1479 1486 1487 1490 1492 1493 1494 1495 1496 1498 1500 | |
Symbol 700 Text | Uses:699 | Used by:704 |
Symbol 701 Text | Uses:699 | Used by:704 |
Symbol 702 Text | Uses:699 | Used by:704 |
Symbol 703 Text | Uses:699 | Used by:704 |
Symbol 704 MovieClip | Uses:700 701 702 703 | Used by:Timeline |
Symbol 705 Graphic | Used by:709 | |
Symbol 706 Text | Uses:699 | Used by:709 |
Symbol 707 Graphic | Used by:709 | |
Symbol 708 Graphic | Used by:709 | |
Symbol 709 Button | Uses:705 706 707 708 | Used by:Timeline |
Symbol 710 Text | Uses:699 | Used by:714 |
Symbol 711 Text | Uses:699 | Used by:714 |
Symbol 712 Text | Uses:699 | Used by:714 |
Symbol 713 Text | Uses:699 | Used by:714 |
Symbol 714 MovieClip | Uses:710 711 712 713 | Used by:Timeline |
Symbol 715 Text | Uses:699 | Used by:719 |
Symbol 716 Text | Uses:699 | Used by:719 |
Symbol 717 Text | Uses:699 | Used by:719 |
Symbol 718 Text | Uses:699 | Used by:719 |
Symbol 719 MovieClip | Uses:715 716 717 718 | Used by:Timeline |
Symbol 720 Text | Uses:699 | Used by:721 |
Symbol 721 MovieClip | Uses:720 | Used by:Timeline |
Symbol 722 Text | Uses:699 | Used by:723 |
Symbol 723 MovieClip | Uses:722 | Used by:Timeline |
Symbol 724 Text | Uses:699 | Used by:725 |
Symbol 725 MovieClip | Uses:724 | Used by:Timeline |
Symbol 726 Graphic | Used by:727 | |
Symbol 727 MovieClip | Uses:726 | Used by:731 |
Symbol 728 Graphic | Used by:729 | |
Symbol 729 MovieClip | Uses:728 | Used by:731 |
Symbol 730 Graphic | Used by:731 | |
Symbol 731 MovieClip | Uses:727 729 730 | Used by:866 Timeline |
Symbol 732 Graphic | Used by:733 | |
Symbol 733 MovieClip | Uses:732 | Used by:Timeline |
Symbol 734 Sound | Used by:Timeline | |
Symbol 735 Text | Uses:699 | Used by:736 |
Symbol 736 MovieClip | Uses:735 | Used by:Timeline |
Symbol 737 Text | Uses:699 | Used by:738 |
Symbol 738 MovieClip | Uses:737 | Used by:Timeline |
Symbol 739 Bitmap | Used by:740 | |
Symbol 740 Graphic | Uses:739 | Used by:741 |
Symbol 741 MovieClip | Uses:740 | Used by:751 |
Symbol 742 Bitmap | Used by:743 | |
Symbol 743 Graphic | Uses:742 | Used by:744 |
Symbol 744 MovieClip | Uses:743 | Used by:751 |
Symbol 745 Bitmap | Used by:746 | |
Symbol 746 Graphic | Uses:745 | Used by:747 |
Symbol 747 MovieClip | Uses:746 | Used by:751 |
Symbol 748 Bitmap | Used by:749 919 | |
Symbol 749 Graphic | Uses:748 | Used by:750 |
Symbol 750 MovieClip | Uses:749 | Used by:751 |
Symbol 751 MovieClip | Uses:741 744 747 750 | Used by:Timeline |
Symbol 752 Graphic | Used by:758 | |
Symbol 753 Graphic | Used by:758 | |
Symbol 754 Graphic | Used by:758 | |
Symbol 755 Graphic | Used by:758 | |
Symbol 756 Graphic | Used by:758 | |
Symbol 757 Graphic | Used by:758 | |
Symbol 758 MovieClip | Uses:752 753 754 755 756 757 609 | Used by:795 |
Symbol 759 Graphic | Used by:795 | |
Symbol 760 Graphic | Used by:763 766 772 794 | |
Symbol 761 Graphic | Used by:763 766 | |
Symbol 762 Sound | Used by:763 | |
Symbol 763 MovieClip | Uses:760 761 135 762 | Used by:790 |
Symbol 764 Graphic | Used by:790 | |
Symbol 765 Sound | Used by:766 772 | |
Symbol 766 MovieClip | Uses:760 761 135 765 | Used by:790 |
Symbol 767 Graphic | Used by:790 | |
Symbol 768 Graphic | Used by:790 | |
Symbol 769 Graphic | Used by:770 796 | |
Symbol 770 MovieClip | Uses:769 135 | Used by:790 |
Symbol 771 Graphic | Used by:772 | |
Symbol 772 MovieClip | Uses:760 771 135 765 | Used by:790 |
Symbol 773 Graphic | Used by:790 | |
Symbol 774 Graphic | Used by:775 777 | |
Symbol 775 MovieClip | Uses:774 135 | Used by:790 |
Symbol 776 Graphic | Used by:789 | |
Symbol 777 MovieClip | Uses:774 135 | Used by:789 |
Symbol 778 Graphic | Used by:789 | |
Symbol 779 Graphic | Used by:789 | |
Symbol 780 Graphic | Used by:789 | |
Symbol 781 Graphic | Used by:789 | |
Symbol 782 Graphic | Used by:789 | |
Symbol 783 Graphic | Used by:789 | |
Symbol 784 Graphic | Used by:789 | |
Symbol 785 Graphic | Used by:789 | |
Symbol 786 Graphic | Used by:789 | |
Symbol 787 Graphic | Used by:789 | |
Symbol 788 Graphic | Used by:789 | |
Symbol 789 MovieClip | Uses:776 777 778 779 780 781 782 783 784 785 786 787 788 | Used by:790 |
Symbol 790 MovieClip | Uses:763 764 766 767 768 770 772 773 775 789 | Used by:795 |
Symbol 791 Graphic | Used by:794 | |
Symbol 792 Graphic | Used by:794 | |
Symbol 793 Graphic | Used by:794 | |
Symbol 794 MovieClip | Uses:760 791 792 793 | Used by:795 |
Symbol 795 MovieClip | Uses:758 759 790 794 | Used by:Timeline |
Symbol 796 MovieClip | Uses:769 | Used by:797 |
Symbol 797 MovieClip | Uses:796 | Used by:Timeline |
Symbol 798 Graphic | Used by:Timeline | |
Symbol 799 Graphic | Used by:800 806 808 813 818 823 828 833 838 843 844 845 846 847 848 849 850 851 945 950 951 957 958 963 964 969 970 975 976 981 982 983 984 985 991 997 998 1004 1005 1006 1013 1020 1021 1028 1029 1033 1034 1035 1094 1095 1096 1097 1098 1099 1100 1107 1109 1110 1111 1120 1127 1136 1145 1152 1153 1154 1161 1162 1163 1170 1171 1178 1179 1186 1187 1195 1202 1203 1204 1211 1212 1219 1220 1227 1228 1235 1236 1244 1250 1251 1252 1258 1259 1260 1266 1267 1268 1274 1275 1276 1282 1283 1284 1292 1298 1299 1300 1306 1307 1313 1314 1320 1321 1327 1328 1336 1342 1343 1344 1350 1351 1357 1358 1364 1365 1371 1372 1380 1386 1387 1388 1394 1395 1401 1402 1409 1410 1416 1417 1424 1431 1438 1439 1440 1447 1448 1449 1456 1457 1464 1465 1472 1473 | |
Symbol 800 MovieClip | Uses:799 | Used by:803 808 813 818 823 828 833 838 843 844 845 846 847 848 849 850 851 945 950 951 957 958 963 964 969 970 975 976 981 982 983 984 985 991 997 998 1004 1005 1006 1013 1020 1021 1028 1029 1033 1034 1035 1094 1095 1096 1097 1098 1099 1100 1105 1109 1110 1111 1120 1127 1136 1145 1152 1153 1154 1161 1162 1163 1170 1171 1178 1179 1186 1187 1195 1202 1203 1204 1211 1212 1219 1220 1227 1228 1235 1236 1244 1250 1251 1252 1258 1259 1260 1266 1267 1268 1274 1275 1276 1282 1283 1284 1292 1298 1299 1300 1306 1307 1313 1314 1320 1321 1327 1328 1336 1342 1343 1344 1350 1351 1357 1358 1364 1365 1371 1372 1380 1386 1387 1388 1394 1395 1401 1402 1409 1410 1416 1417 1424 1431 1438 1439 1440 1447 1448 1449 1456 1457 1464 1465 1472 1473 |
Symbol 801 Graphic | Used by:802 808 851 | |
Symbol 802 MovieClip | Uses:801 | Used by:804 807 808 851 |
Symbol 803 MovieClip | Uses:800 | Used by:808 813 818 823 828 833 838 843 844 845 846 847 848 849 850 851 945 950 951 957 958 963 964 969 970 975 976 981 982 983 984 985 991 997 998 1004 1005 1006 1013 1020 1021 1028 1029 1033 1034 1035 1094 1095 1096 1097 1098 1099 1100 |
Symbol 804 MovieClip | Uses:802 | Used by:808 851 |
Symbol 805 Sound | Used by:806 1107 | |
Symbol 806 MovieClip | Uses:799 805 | Used by:808 813 818 823 828 833 838 843 844 845 846 847 848 849 850 851 945 950 951 957 958 963 964 969 970 975 976 981 982 983 984 985 991 997 998 1004 1005 1006 1013 1020 1021 1028 1029 1033 1034 1035 1094 1095 1096 1097 1098 1099 1100 |
Symbol 807 MovieClip | Uses:802 | Used by:808 851 |
Symbol 808 Button | Uses:800 802 803 804 806 807 799 801 | Used by:852 |
Symbol 809 Graphic | Used by:810 813 850 | |
Symbol 810 MovieClip | Uses:809 | Used by:811 812 813 850 |
Symbol 811 MovieClip | Uses:810 | Used by:813 850 |
Symbol 812 MovieClip | Uses:810 | Used by:813 850 |
Symbol 813 Button | Uses:800 810 803 811 806 812 799 809 | Used by:852 |
Symbol 814 Graphic | Used by:815 818 849 | |
Symbol 815 MovieClip | Uses:814 | Used by:816 817 818 849 |
Symbol 816 MovieClip | Uses:815 | Used by:818 849 |
Symbol 817 MovieClip | Uses:815 | Used by:818 849 |
Symbol 818 Button | Uses:800 815 803 816 806 817 799 814 | Used by:852 |
Symbol 819 Graphic | Used by:820 823 848 | |
Symbol 820 MovieClip | Uses:819 | Used by:821 822 823 848 |
Symbol 821 MovieClip | Uses:820 | Used by:823 848 |
Symbol 822 MovieClip | Uses:820 | Used by:823 848 |
Symbol 823 Button | Uses:800 820 803 821 806 822 799 819 | Used by:852 |
Symbol 824 Graphic | Used by:825 828 847 | |
Symbol 825 MovieClip | Uses:824 | Used by:826 827 828 847 |
Symbol 826 MovieClip | Uses:825 | Used by:828 847 |
Symbol 827 MovieClip | Uses:825 | Used by:828 847 |
Symbol 828 Button | Uses:800 825 803 826 806 827 799 824 | Used by:852 |
Symbol 829 Graphic | Used by:830 833 846 | |
Symbol 830 MovieClip | Uses:829 | Used by:831 832 833 846 |
Symbol 831 MovieClip | Uses:830 | Used by:833 846 |
Symbol 832 MovieClip | Uses:830 | Used by:833 846 |
Symbol 833 Button | Uses:800 830 803 831 806 832 799 829 | Used by:852 |
Symbol 834 Graphic | Used by:835 838 845 | |
Symbol 835 MovieClip | Uses:834 | Used by:836 837 838 845 |
Symbol 836 MovieClip | Uses:835 | Used by:838 845 |
Symbol 837 MovieClip | Uses:835 | Used by:838 845 |
Symbol 838 Button | Uses:800 835 803 836 806 837 799 834 | Used by:852 |
Symbol 839 Graphic | Used by:840 843 844 | |
Symbol 840 MovieClip | Uses:839 | Used by:841 842 843 844 |
Symbol 841 MovieClip | Uses:840 | Used by:843 844 |
Symbol 842 MovieClip | Uses:840 | Used by:843 844 |
Symbol 843 Button | Uses:800 840 803 841 806 842 799 839 | Used by:852 |
Symbol 844 Button | Uses:800 840 803 841 806 842 799 839 | Used by:852 Timeline |
Symbol 845 Button | Uses:800 835 803 836 806 837 799 834 | Used by:852 Timeline |
Symbol 846 Button | Uses:800 830 803 831 806 832 799 829 | Used by:852 Timeline |
Symbol 847 Button | Uses:800 825 803 826 806 827 799 824 | Used by:852 |
Symbol 848 Button | Uses:800 820 803 821 806 822 799 819 | Used by:852 |
Symbol 849 Button | Uses:800 815 803 816 806 817 799 814 | Used by:852 |
Symbol 850 Button | Uses:800 810 803 811 806 812 799 809 | Used by:852 |
Symbol 851 Button | Uses:800 802 803 804 806 807 799 801 | Used by:852 |
Symbol 852 MovieClip | Uses:808 813 818 823 828 833 838 843 844 845 846 847 848 849 850 851 | Used by:Timeline |
Symbol 853 Graphic | Used by:856 866 | |
Symbol 854 Graphic | Used by:855 | |
Symbol 855 MovieClip | Uses:854 | Used by:856 |
Symbol 856 MovieClip | Uses:853 855 | Used by:937 |
Symbol 857 Graphic | Used by:937 | |
Symbol 858 Graphic | Used by:863 | |
Symbol 859 Font | Used by:860 | |
Symbol 860 Text | Uses:859 | Used by:863 |
Symbol 861 Graphic | Used by:862 | |
Symbol 862 MovieClip | Uses:861 | Used by:863 865 866 869 872 877 880 883 887 892 897 901 904 907 911 918 921 924 927 930 933 936 |
Symbol 863 MovieClip | Uses:858 860 862 | Used by:937 |
Symbol 864 Graphic | Used by:865 | |
Symbol 865 MovieClip | Uses:864 862 | Used by:937 |
Symbol 866 MovieClip | Uses:853 731 862 | Used by:937 |
Symbol 867 Graphic | Used by:869 | |
Symbol 868 Text | Uses:699 | Used by:869 |
Symbol 869 MovieClip | Uses:867 868 862 | Used by:937 |
Symbol 870 Graphic | Used by:872 | |
Symbol 871 Text | Uses:699 | Used by:872 |
Symbol 872 MovieClip | Uses:870 871 862 | Used by:937 |
Symbol 873 Graphic | Used by:877 | |
Symbol 874 Text | Uses:699 | Used by:877 |
Symbol 875 Font | Used by:876 | |
Symbol 876 Text | Uses:875 | Used by:877 |
Symbol 877 MovieClip | Uses:873 874 876 862 | Used by:937 |
Symbol 878 Graphic | Used by:880 | |
Symbol 879 Text | Uses:699 | Used by:880 |
Symbol 880 MovieClip | Uses:878 879 862 | Used by:937 |
Symbol 881 Graphic | Used by:883 | |
Symbol 882 Text | Uses:699 | Used by:883 |
Symbol 883 MovieClip | Uses:881 882 862 | Used by:937 |
Symbol 884 Graphic | Used by:887 | |
Symbol 885 Text | Uses:699 | Used by:887 |
Symbol 886 Text | Uses:699 | Used by:887 |
Symbol 887 MovieClip | Uses:884 885 886 862 | Used by:937 |
Symbol 888 Graphic | Used by:892 | |
Symbol 889 Text | Uses:699 | Used by:892 |
Symbol 890 Text | Uses:699 | Used by:892 |
Symbol 891 Text | Uses:699 | Used by:892 |
Symbol 892 MovieClip | Uses:888 889 890 891 862 | Used by:937 |
Symbol 893 Graphic | Used by:897 | |
Symbol 894 Text | Uses:699 | Used by:897 |
Symbol 895 Text | Uses:699 | Used by:897 |
Symbol 896 Text | Uses:699 | Used by:897 |
Symbol 897 MovieClip | Uses:893 894 895 896 862 | Used by:937 |
Symbol 898 Graphic | Used by:901 | |
Symbol 899 Text | Uses:699 | Used by:901 |
Symbol 900 Text | Uses:699 | Used by:901 |
Symbol 901 MovieClip | Uses:898 899 900 862 | Used by:937 |
Symbol 902 Graphic | Used by:904 | |
Symbol 903 Text | Uses:699 | Used by:904 |
Symbol 904 MovieClip | Uses:902 903 862 | Used by:937 |
Symbol 905 Graphic | Used by:907 | |
Symbol 906 Text | Uses:699 | Used by:907 |
Symbol 907 MovieClip | Uses:905 906 862 | Used by:937 |
Symbol 908 Graphic | Used by:911 | |
Symbol 909 Text | Uses:699 | Used by:911 |
Symbol 910 Text | Uses:699 | Used by:911 1030 1033 1035 |
Symbol 911 MovieClip | Uses:908 909 910 862 | Used by:937 |
Symbol 912 Graphic | Used by:918 | |
Symbol 913 Graphic | Used by:916 945 950 951 957 958 963 964 969 970 975 976 981 982 983 984 985 1094 1095 1096 1097 1098 1099 1100 | |
Symbol 914 Graphic | Used by:916 | |
Symbol 915 Graphic | Used by:916 | |
Symbol 916 MovieClip | Uses:913 914 915 | Used by:918 921 924 927 930 933 936 942 947 953 960 966 972 978 |
Symbol 917 Text | Uses:699 | Used by:918 |
Symbol 918 MovieClip | Uses:912 916 917 862 | Used by:937 |
Symbol 919 Graphic | Uses:748 | Used by:921 |
Symbol 920 Text | Uses:699 | Used by:921 |
Symbol 921 MovieClip | Uses:862 919 916 920 | Used by:937 |
Symbol 922 Graphic | Used by:924 | |
Symbol 923 Text | Uses:699 | Used by:924 |
Symbol 924 MovieClip | Uses:922 916 923 862 | Used by:937 |
Symbol 925 Graphic | Used by:927 | |
Symbol 926 Text | Uses:699 | Used by:927 |
Symbol 927 MovieClip | Uses:925 916 926 862 | Used by:937 |
Symbol 928 Graphic | Used by:930 | |
Symbol 929 Text | Uses:699 | Used by:930 |
Symbol 930 MovieClip | Uses:928 916 929 862 | Used by:937 |
Symbol 931 Graphic | Used by:933 | |
Symbol 932 Text | Uses:699 | Used by:933 |
Symbol 933 MovieClip | Uses:931 916 932 862 | Used by:937 |
Symbol 934 Graphic | Used by:936 | |
Symbol 935 Text | Uses:699 | Used by:936 |
Symbol 936 MovieClip | Uses:934 935 916 862 | Used by:937 |
Symbol 937 MovieClip | Uses:856 857 863 865 866 869 872 877 880 883 887 892 897 901 904 907 911 918 921 924 927 930 933 936 | Used by:Timeline |
Symbol 938 Graphic | Used by:942 945 951 1094 | |
Symbol 939 Graphic | Used by:940 945 951 1094 | |
Symbol 940 MovieClip | Uses:939 | Used by:942 1482 |
Symbol 941 Graphic | Used by:942 945 951 994 997 1001 1004 1005 1006 1010 1013 1017 1020 1021 1025 1028 1029 1030 1033 1034 1035 1094 1104 1109 1110 1111 1421 1424 | |
Symbol 942 MovieClip | Uses:938 940 916 941 | Used by:943 944 945 951 1094 |
Symbol 943 MovieClip | Uses:942 | Used by:945 951 1094 |
Symbol 944 MovieClip | Uses:942 | Used by:945 951 1094 |
Symbol 945 Button | Uses:800 942 803 943 806 944 799 938 939 913 941 | Used by:986 |
Symbol 946 Graphic | Used by:947 950 958 1095 | |
Symbol 947 MovieClip | Uses:946 916 | Used by:948 949 950 958 1095 |
Symbol 948 MovieClip | Uses:947 | Used by:950 958 1095 |
Symbol 949 MovieClip | Uses:947 | Used by:950 958 1095 |
Symbol 950 Button | Uses:800 947 803 948 806 949 799 946 913 | Used by:986 |
Symbol 951 Button | Uses:800 942 803 943 806 944 799 938 939 913 941 | Used by:986 |
Symbol 952 Graphic | Used by:953 957 964 985 1096 | |
Symbol 953 MovieClip | Uses:952 916 | Used by:955 956 957 964 985 1096 |
Symbol 954 Graphic | Used by:955 | |
Symbol 955 MovieClip | Uses:954 953 | Used by:957 964 985 1096 |
Symbol 956 MovieClip | Uses:953 | Used by:957 964 985 1096 |
Symbol 957 Button | Uses:800 953 803 955 806 956 799 952 913 | Used by:986 |
Symbol 958 Button | Uses:800 947 803 948 806 949 799 946 913 | Used by:986 |
Symbol 959 Graphic | Used by:960 963 970 1097 | |
Symbol 960 MovieClip | Uses:959 916 | Used by:961 962 963 970 1097 |
Symbol 961 MovieClip | Uses:960 | Used by:963 970 1097 |
Symbol 962 MovieClip | Uses:960 | Used by:963 970 1097 |
Symbol 963 Button | Uses:800 960 803 961 806 962 799 959 913 | Used by:986 |
Symbol 964 Button | Uses:800 953 803 955 806 956 799 952 913 | Used by:986 |
Symbol 965 Graphic | Used by:966 969 976 984 1098 | |
Symbol 966 MovieClip | Uses:965 916 | Used by:967 968 969 976 984 1098 |
Symbol 967 MovieClip | Uses:966 | Used by:969 976 984 1098 |
Symbol 968 MovieClip | Uses:966 | Used by:969 976 984 1098 |
Symbol 969 Button | Uses:800 966 803 967 806 968 799 965 913 | Used by:986 |
Symbol 970 Button | Uses:800 960 803 961 806 962 799 959 913 | Used by:986 |
Symbol 971 Graphic | Used by:972 975 982 1099 | |
Symbol 972 MovieClip | Uses:971 916 | Used by:973 974 975 982 1099 |
Symbol 973 MovieClip | Uses:972 | Used by:975 982 1099 |
Symbol 974 MovieClip | Uses:972 | Used by:975 982 1099 |
Symbol 975 Button | Uses:800 972 803 973 806 974 799 971 913 | Used by:986 |
Symbol 976 Button | Uses:800 966 803 967 806 968 799 965 913 | Used by:986 |
Symbol 977 Graphic | Used by:978 981 983 1100 | |
Symbol 978 MovieClip | Uses:977 916 | Used by:979 980 981 983 1100 |
Symbol 979 MovieClip | Uses:978 | Used by:981 983 1100 |
Symbol 980 MovieClip | Uses:978 | Used by:981 983 1100 |
Symbol 981 Button | Uses:800 978 803 979 806 980 799 977 913 | Used by:986 |
Symbol 982 Button | Uses:800 972 803 973 806 974 799 971 913 | Used by:986 |
Symbol 983 Button | Uses:800 978 803 979 806 980 799 977 913 | Used by:986 |
Symbol 984 Button | Uses:800 966 803 967 806 968 799 965 913 | Used by:986 |
Symbol 985 Button | Uses:800 953 803 955 806 956 799 952 913 | Used by:986 |
Symbol 986 MovieClip | Uses:945 950 951 957 958 963 964 969 970 975 976 981 982 983 984 985 | Used by:Timeline |
Symbol 987 Graphic | Used by:988 991 998 | |
Symbol 988 MovieClip | Uses:987 | Used by:989 990 991 998 |
Symbol 989 MovieClip | Uses:988 | Used by:991 998 |
Symbol 990 MovieClip | Uses:988 | Used by:991 998 |
Symbol 991 Button | Uses:800 988 803 989 806 990 799 987 | Used by:1007 |
Symbol 992 Graphic | Used by:994 997 1005 | |
Symbol 993 Text | Uses:699 | Used by:994 997 1005 |
Symbol 994 MovieClip | Uses:992 993 941 | Used by:995 996 997 1005 |
Symbol 995 MovieClip | Uses:994 | Used by:997 1005 |
Symbol 996 MovieClip | Uses:994 | Used by:997 1005 |
Symbol 997 Button | Uses:800 994 803 995 806 996 799 992 993 941 | Used by:1007 |
Symbol 998 Button | Uses:800 988 803 989 806 990 799 987 | Used by:1007 |
Symbol 999 Graphic | Used by:1001 1004 1006 1030 1033 1035 | |
Symbol 1000 Text | Uses:699 | Used by:1001 1004 1006 |
Symbol 1001 MovieClip | Uses:999 1000 941 | Used by:1002 1003 1004 1006 |
Symbol 1002 MovieClip | Uses:1001 | Used by:1004 1006 |
Symbol 1003 MovieClip | Uses:1001 | Used by:1004 1006 |
Symbol 1004 Button | Uses:800 1001 803 1002 806 1003 799 999 1000 941 | Used by:1007 |
Symbol 1005 Button | Uses:800 994 803 995 806 996 799 992 993 941 | Used by:1007 |
Symbol 1006 Button | Uses:800 1001 803 1002 806 1003 799 999 1000 941 | Used by:1007 |
Symbol 1007 MovieClip | Uses:991 997 998 1004 1005 1006 | Used by:Timeline |
Symbol 1008 Text | Uses:699 | Used by:1010 1013 1021 |
Symbol 1009 Text | Uses:699 | Used by:1010 1013 1021 |
Symbol 1010 MovieClip | Uses:566 1008 1009 941 | Used by:1011 1012 1013 1021 |
Symbol 1011 MovieClip | Uses:1010 | Used by:1013 1021 |
Symbol 1012 MovieClip | Uses:1010 | Used by:1013 1021 |
Symbol 1013 Button | Uses:800 1010 803 1011 806 1012 799 566 1008 1009 941 | Used by:1036 |
Symbol 1014 Graphic | Used by:1017 1020 1029 | |
Symbol 1015 Text | Uses:699 | Used by:1017 1020 1029 |
Symbol 1016 Text | Uses:699 | Used by:1017 1020 1029 |
Symbol 1017 MovieClip | Uses:1014 1015 1016 941 | Used by:1018 1019 1020 1029 |
Symbol 1018 MovieClip | Uses:1017 | Used by:1020 1029 |
Symbol 1019 MovieClip | Uses:1017 | Used by:1020 1029 |
Symbol 1020 Button | Uses:800 1017 803 1018 806 1019 799 1014 1015 1016 941 | Used by:1036 |
Symbol 1021 Button | Uses:800 1010 803 1011 806 1012 799 566 1008 1009 941 | Used by:1036 |
Symbol 1022 Graphic | Used by:1025 1028 1034 | |
Symbol 1023 Text | Uses:699 | Used by:1025 1028 1034 |
Symbol 1024 Text | Uses:699 | Used by:1025 1028 1034 |
Symbol 1025 MovieClip | Uses:1022 1023 1024 941 | Used by:1026 1027 1028 1034 |
Symbol 1026 MovieClip | Uses:1025 | Used by:1028 1034 |
Symbol 1027 MovieClip | Uses:1025 | Used by:1028 1034 |
Symbol 1028 Button | Uses:800 1025 803 1026 806 1027 799 1022 1023 1024 941 | Used by:1036 |
Symbol 1029 Button | Uses:800 1017 803 1018 806 1019 799 1014 1015 1016 941 | Used by:1036 |
Symbol 1030 MovieClip | Uses:999 910 941 | Used by:1031 1032 1033 1035 |
Symbol 1031 MovieClip | Uses:1030 | Used by:1033 1035 |
Symbol 1032 MovieClip | Uses:1030 | Used by:1033 1035 |
Symbol 1033 Button | Uses:800 1030 803 1031 806 1032 799 999 910 941 | Used by:1036 |
Symbol 1034 Button | Uses:800 1025 803 1026 806 1027 799 1022 1023 1024 941 | Used by:1036 |
Symbol 1035 Button | Uses:800 1030 803 1031 806 1032 799 999 910 941 | Used by:1036 |
Symbol 1036 MovieClip | Uses:1013 1020 1021 1028 1029 1033 1034 1035 | Used by:Timeline |
Symbol 1037 ShapeTweening | Used by:1050 | |
Symbol 1038 Graphic | Used by:1050 1055 | |
Symbol 1039 Graphic | Used by:1041 1053 | |
Symbol 1040 Text | Uses:699 | Used by:1041 |
Symbol 1041 MovieClip | Uses:1039 1040 | Used by:1050 |
Symbol 1042 Graphic | Used by:1046 1047 1060 1061 1062 1063 1064 1065 1066 1067 | |
Symbol 1043 Graphic | Used by:1046 1047 1060 1061 1062 1063 1064 1065 1066 1067 | |
Symbol 1044 Graphic | Used by:1046 1047 1060 1061 1062 1063 1064 1065 1066 1067 | |
Symbol 1045 Graphic | Used by:1046 1047 1060 1061 1062 1063 1064 1065 1066 1067 | |
Symbol 1046 Button | Uses:1042 1043 1044 1045 | Used by:1050 1055 |
Symbol 1047 Button | Uses:1042 1043 1044 1045 | Used by:1050 1055 |
Symbol 1048 ShapeTweening | Used by:1050 | |
Symbol 1049 Graphic | Used by:1050 1055 | |
Symbol 1050 MovieClip | Uses:1037 1038 1041 1046 1047 1048 1049 | Used by:1056 |
Symbol 1051 ShapeTweening | Used by:1055 | |
Symbol 1052 Text | Uses:699 | Used by:1053 |
Symbol 1053 MovieClip | Uses:1039 1052 | Used by:1055 |
Symbol 1054 ShapeTweening | Used by:1055 | |
Symbol 1055 MovieClip | Uses:1051 1038 1053 1046 1047 1054 1049 | Used by:1056 |
Symbol 1056 MovieClip | Uses:1050 1055 | Used by:Timeline |
Symbol 1057 Graphic | Used by:1077 | |
Symbol 1058 Graphic | Used by:1059 | |
Symbol 1059 MovieClip | Uses:1058 | Used by:1077 |
Symbol 1060 Button | Uses:1042 1043 1044 1045 | Used by:1077 |
Symbol 1061 Button | Uses:1042 1043 1044 1045 | Used by:1077 |
Symbol 1062 Button | Uses:1042 1043 1044 1045 | Used by:1077 |
Symbol 1063 Button | Uses:1042 1043 1044 1045 | Used by:1077 |
Symbol 1064 Button | Uses:1042 1043 1044 1045 | Used by:1077 |
Symbol 1065 Button | Uses:1042 1043 1044 1045 | Used by:1077 |
Symbol 1066 Button | Uses:1042 1043 1044 1045 | Used by:1077 |
Symbol 1067 Button | Uses:1042 1043 1044 1045 | Used by:1077 |
Symbol 1068 Graphic | Used by:1072 | |
Symbol 1069 Graphic | Used by:1072 | |
Symbol 1070 Graphic | Used by:1072 | |
Symbol 1071 Graphic | Used by:1072 | |
Symbol 1072 Button | Uses:1068 1069 1070 1071 | Used by:1077 |
Symbol 1073 Font | Used by:1074 1075 | |
Symbol 1074 EditableText | Uses:1073 | Used by:1077 |
Symbol 1075 EditableText | Uses:1073 | Used by:1077 |
Symbol 1076 Graphic | Used by:1077 | |
Symbol 1077 MovieClip | Uses:1057 1059 1060 1061 1062 1063 1064 1065 1066 1067 1072 1074 1075 1076 | Used by:Timeline |
Symbol 1078 Graphic | Used by:1079 | |
Symbol 1079 MovieClip | Uses:1078 | Used by:1080 1081 1082 1083 1084 1085 |
Symbol 1080 MovieClip | Uses:1079 | Used by:1086 |
Symbol 1081 MovieClip | Uses:1079 | Used by:1086 |
Symbol 1082 MovieClip | Uses:1079 | Used by:1086 |
Symbol 1083 MovieClip | Uses:1079 | Used by:1086 |
Symbol 1084 MovieClip | Uses:1079 | Used by:1086 |
Symbol 1085 MovieClip | Uses:1079 | Used by:1086 |
Symbol 1086 MovieClip | Uses:1080 1081 1082 1083 1084 1085 | Used by:Timeline |
Symbol 1087 ShapeTweening | Used by:1092 | |
Symbol 1088 ShapeTweening | Used by:1092 | |
Symbol 1089 ShapeTweening | Used by:1092 | |
Symbol 1090 ShapeTweening | Used by:1092 | |
Symbol 1091 Graphic | Used by:1092 | |
Symbol 1092 MovieClip | Uses:1087 1088 1089 1090 1091 | Used by:Timeline |
Symbol 1093 Graphic | Used by:Timeline | |
Symbol 1094 Button | Uses:800 942 803 943 806 944 799 938 939 913 941 | Used by:1112 |
Symbol 1095 Button | Uses:800 947 803 948 806 949 799 946 913 | Used by:1112 |
Symbol 1096 Button | Uses:800 953 803 955 806 956 799 952 913 | Used by:1112 |
Symbol 1097 Button | Uses:800 960 803 961 806 962 799 959 913 | Used by:1112 |
Symbol 1098 Button | Uses:800 966 803 967 806 968 799 965 913 | Used by:1112 |
Symbol 1099 Button | Uses:800 972 803 973 806 974 799 971 913 | Used by:1112 |
Symbol 1100 Button | Uses:800 978 803 979 806 980 799 977 913 | Used by:1112 |
Symbol 1101 Graphic | Used by:1104 1109 1110 1111 | |
Symbol 1102 Text | Uses:699 | Used by:1104 1109 1110 1111 |
Symbol 1103 Text | Uses:699 | Used by:1104 1109 1110 1111 |
Symbol 1104 MovieClip | Uses:1101 1102 1103 941 | Used by:1106 1108 1109 1110 1111 |
Symbol 1105 MovieClip | Uses:800 | Used by:1109 1110 1111 1120 1127 1136 1145 1152 1153 1154 1161 1162 1163 1170 1171 1178 1179 1186 1187 1195 1202 1203 1204 1211 1212 1219 1220 1227 1228 1235 1236 1244 1250 1251 1252 1258 1259 1260 1266 1267 1268 1274 1275 1276 1282 1283 1284 1292 1298 1299 1300 1306 1307 1313 1314 1320 1321 1327 1328 1336 1342 1343 1344 1350 1351 1357 1358 1364 1365 1371 1372 1380 1386 1387 1388 1394 1395 1401 1402 1409 1410 1416 1417 1424 1431 1438 1439 1440 1447 1448 1449 1456 1457 1464 1465 1472 1473 |
Symbol 1106 MovieClip | Uses:1104 | Used by:1109 1110 1111 |
Symbol 1107 MovieClip | Uses:799 805 | Used by:1109 1110 1111 1120 1127 1136 1145 1152 1153 1154 1161 1162 1163 1170 1171 1178 1179 1186 1187 1195 1202 1203 1204 1211 1212 1219 1220 1227 1228 1235 1236 1244 1250 1251 1252 1258 1259 1260 1266 1267 1268 1274 1275 1276 1282 1283 1284 1292 1298 1299 1300 1306 1307 1313 1314 1320 1321 1327 1328 1336 1342 1343 1344 1350 1351 1357 1358 1364 1365 1371 1372 1380 1386 1387 1388 1394 1395 1401 1402 1409 1410 1416 1417 1424 1431 1438 1439 1440 1447 1448 1449 1456 1457 1464 1465 1472 1473 |
Symbol 1108 MovieClip | Uses:1104 | Used by:1109 1110 1111 |
Symbol 1109 Button | Uses:800 1104 1105 1106 1107 1108 799 1101 1102 1103 941 | Used by:1112 |
Symbol 1110 Button | Uses:800 1104 1105 1106 1107 1108 799 1101 1102 1103 941 | Used by:1112 |
Symbol 1111 Button | Uses:800 1104 1105 1106 1107 1108 799 1101 1102 1103 941 | Used by:1112 |
Symbol 1112 MovieClip | Uses:1094 1095 1096 1097 1098 1099 1100 1109 1110 1111 | Used by:Timeline |
Symbol 1113 Graphic | Used by:1117 1120 | |
Symbol 1114 Text | Uses:699 | Used by:1117 1120 |
Symbol 1115 Text | Uses:699 | Used by:1117 1120 |
Symbol 1116 Graphic | Used by:1117 1120 1124 1127 1133 1136 1391 1394 1395 1398 1401 1402 1413 1416 1417 1428 1431 1439 | |
Symbol 1117 MovieClip | Uses:1113 1114 1115 1116 | Used by:1118 1119 1120 |
Symbol 1118 MovieClip | Uses:1117 | Used by:1120 |
Symbol 1119 MovieClip | Uses:1117 | Used by:1120 |
Symbol 1120 Button | Uses:800 1117 1105 1118 1107 1119 799 1113 1114 1115 1116 | Used by:1475 |
Symbol 1121 Graphic | Used by:1124 1127 | |
Symbol 1122 Text | Uses:699 | Used by:1124 1127 |
Symbol 1123 Text | Uses:699 | Used by:1124 1127 1133 1136 |
Symbol 1124 MovieClip | Uses:1121 1122 1123 1116 | Used by:1125 1126 1127 |
Symbol 1125 MovieClip | Uses:1124 | Used by:1127 |
Symbol 1126 MovieClip | Uses:1124 | Used by:1127 |
Symbol 1127 Button | Uses:800 1124 1105 1125 1107 1126 799 1121 1122 1123 1116 | Used by:1475 |
Symbol 1128 Graphic | Used by:1133 1136 | |
Symbol 1129 Text | Uses:699 | Used by:1133 1136 |
Symbol 1130 Font | Used by:1131 1139 1148 1157 1166 1174 1182 1191 1198 1207 1215 1223 1231 1240 1246 1254 1262 1270 1278 1288 1294 1302 1309 1316 1323 1332 1338 1346 1353 1360 1367 1376 1382 1390 1397 1404 1412 1427 1434 1443 1452 1460 1468 1484 1485 1488 1491 1499 | |
Symbol 1131 EditableText | Uses:1130 | Used by:1133 1136 |
Symbol 1132 Text | Uses:699 | Used by:1133 1136 |
Symbol 1133 MovieClip | Uses:1128 1129 1123 1131 1132 1116 | Used by:1134 1135 1136 |
Symbol 1134 MovieClip | Uses:1133 | Used by:1136 |
Symbol 1135 MovieClip | Uses:1133 | Used by:1136 |
Symbol 1136 Button | Uses:800 1133 1105 1134 1107 1135 799 1128 1129 1123 1131 1132 1116 | Used by:1475 |
Symbol 1137 Graphic | Used by:1142 1145 1153 | |
Symbol 1138 Text | Uses:699 | Used by:1142 1145 1153 |
Symbol 1139 EditableText | Uses:1130 | Used by:1142 1145 1153 |
Symbol 1140 Text | Uses:699 | Used by:1142 1145 1149 1152 1153 1154 1158 1161 1162 1163 1167 1170 1171 1175 1178 1179 1183 1186 1187 1192 1195 1199 1202 1203 1204 1208 1211 1212 1216 1219 1220 1224 1227 1228 1232 1235 1236 1241 1244 1247 1250 1251 1252 1255 1258 1259 1260 1263 1266 1267 1268 1271 1274 1275 1276 1279 1282 1283 1284 1289 1292 1295 1298 1299 1300 1303 1306 1307 1310 1313 1314 1317 1320 1321 1324 1327 1328 1333 1336 1339 1342 1343 1344 1347 1350 1351 1354 1357 1358 1361 1364 1365 1368 1371 1372 1377 1380 1383 1386 1387 1388 1391 1394 1395 1398 1401 1402 1406 1409 1410 1413 1416 1417 1428 1431 1435 1438 1439 1440 1444 1447 1448 1449 1453 1456 1457 1461 1464 1465 1469 1472 1473 |
Symbol 1141 Graphic | Used by:1142 1145 1149 1152 1153 1154 1158 1161 1162 1163 1167 1170 1171 1175 1178 1179 1183 1186 1187 1192 1195 1199 1202 1203 1204 1208 1211 1212 1216 1219 1220 1224 1227 1228 1232 1235 1236 1241 1244 1247 1250 1251 1252 1255 1258 1259 1260 1263 1266 1267 1268 1271 1274 1275 1276 1279 1282 1283 1284 1289 1292 1295 1298 1299 1300 1303 1306 1307 1310 1313 1314 1317 1320 1321 1324 1327 1328 1333 1336 1339 1342 1343 1344 1347 1350 1351 1354 1357 1358 1361 1364 1365 1368 1371 1372 1377 1380 1383 1386 1387 1388 1435 1438 1440 1444 1447 1448 1449 1453 1456 1457 1461 1464 1465 1469 1472 1473 | |
Symbol 1142 MovieClip | Uses:1137 1138 1139 1140 1141 | Used by:1143 1144 1145 1153 |
Symbol 1143 MovieClip | Uses:1142 | Used by:1145 1153 |
Symbol 1144 MovieClip | Uses:1142 | Used by:1145 1153 |
Symbol 1145 Button | Uses:800 1142 1105 1143 1107 1144 799 1137 1138 1139 1140 1141 | Used by:1188 |
Symbol 1146 Graphic | Used by:1149 1152 1154 1162 | |
Symbol 1147 Text | Uses:699 | Used by:1149 1152 1154 1162 |
Symbol 1148 EditableText | Uses:1130 | Used by:1149 1152 1154 1162 |
Symbol 1149 MovieClip | Uses:1146 1147 1148 1140 1141 | Used by:1150 1151 1152 1154 1162 |
Symbol 1150 MovieClip | Uses:1149 | Used by:1152 1154 1162 |
Symbol 1151 MovieClip | Uses:1149 | Used by:1152 1154 1162 |
Symbol 1152 Button | Uses:800 1149 1105 1150 1107 1151 799 1146 1147 1148 1140 1141 | Used by:1188 |
Symbol 1153 Button | Uses:800 1142 1105 1143 1107 1144 799 1137 1138 1139 1140 1141 | Used by:1188 |
Symbol 1154 Button | Uses:800 1149 1105 1150 1107 1151 799 1146 1147 1148 1140 1141 | Used by:1188 |
Symbol 1155 Graphic | Used by:1158 1161 1163 | |
Symbol 1156 Text | Uses:699 | Used by:1158 1161 1163 |
Symbol 1157 EditableText | Uses:1130 | Used by:1158 1161 1163 |
Symbol 1158 MovieClip | Uses:1155 1156 1157 1140 1141 | Used by:1159 1160 1161 1163 |
Symbol 1159 MovieClip | Uses:1158 | Used by:1161 1163 |
Symbol 1160 MovieClip | Uses:1158 | Used by:1161 1163 |
Symbol 1161 Button | Uses:800 1158 1105 1159 1107 1160 799 1155 1156 1157 1140 1141 | Used by:1188 |
Symbol 1162 Button | Uses:800 1149 1105 1150 1107 1151 799 1146 1147 1148 1140 1141 | Used by:1188 |
Symbol 1163 Button | Uses:800 1158 1105 1159 1107 1160 799 1155 1156 1157 1140 1141 | Used by:1188 |
Symbol 1164 Graphic | Used by:1167 1170 1171 | |
Symbol 1165 Text | Uses:699 | Used by:1167 1170 1171 |
Symbol 1166 EditableText | Uses:1130 | Used by:1167 1170 1171 |
Symbol 1167 MovieClip | Uses:1164 1165 1166 1140 1141 | Used by:1168 1169 1170 1171 |
Symbol 1168 MovieClip | Uses:1167 | Used by:1170 1171 |
Symbol 1169 MovieClip | Uses:1167 | Used by:1170 1171 |
Symbol 1170 Button | Uses:800 1167 1105 1168 1107 1169 799 1164 1165 1166 1140 1141 | Used by:1188 |
Symbol 1171 Button | Uses:800 1167 1105 1168 1107 1169 799 1164 1165 1166 1140 1141 | Used by:1188 |
Symbol 1172 Graphic | Used by:1175 1178 1179 | |
Symbol 1173 Text | Uses:699 | Used by:1175 1178 1179 |
Symbol 1174 EditableText | Uses:1130 | Used by:1175 1178 1179 |
Symbol 1175 MovieClip | Uses:1172 1173 1174 1140 1141 | Used by:1176 1177 1178 1179 |
Symbol 1176 MovieClip | Uses:1175 | Used by:1178 1179 |
Symbol 1177 MovieClip | Uses:1175 | Used by:1178 1179 |
Symbol 1178 Button | Uses:800 1175 1105 1176 1107 1177 799 1172 1173 1174 1140 1141 | Used by:1188 |
Symbol 1179 Button | Uses:800 1175 1105 1176 1107 1177 799 1172 1173 1174 1140 1141 | Used by:1188 |
Symbol 1180 Graphic | Used by:1183 1186 1187 | |
Symbol 1181 Text | Uses:699 | Used by:1183 1186 1187 |
Symbol 1182 EditableText | Uses:1130 | Used by:1183 1186 1187 |
Symbol 1183 MovieClip | Uses:1180 1181 1182 1140 1141 | Used by:1184 1185 1186 1187 |
Symbol 1184 MovieClip | Uses:1183 | Used by:1186 1187 |
Symbol 1185 MovieClip | Uses:1183 | Used by:1186 1187 |
Symbol 1186 Button | Uses:800 1183 1105 1184 1107 1185 799 1180 1181 1182 1140 1141 | Used by:1188 |
Symbol 1187 Button | Uses:800 1183 1105 1184 1107 1185 799 1180 1181 1182 1140 1141 | Used by:1188 |
Symbol 1188 MovieClip | Uses:1145 1152 1153 1154 1161 1162 1163 1170 1171 1178 1179 1186 1187 | Used by:1475 |
Symbol 1189 Graphic | Used by:1192 1195 1203 | |
Symbol 1190 Text | Uses:699 | Used by:1192 1195 1203 |
Symbol 1191 EditableText | Uses:1130 | Used by:1192 1195 1203 |
Symbol 1192 MovieClip | Uses:1189 1190 1191 1140 1141 | Used by:1193 1194 1195 1203 |
Symbol 1193 MovieClip | Uses:1192 | Used by:1194 1195 1203 |
Symbol 1194 MovieClip | Uses:1193 1192 | Used by:1195 1203 |
Symbol 1195 Button | Uses:800 1192 1105 1193 1107 1194 799 1189 1190 1191 1140 1141 | Used by:1237 |
Symbol 1196 Graphic | Used by:1199 1202 1204 | |
Symbol 1197 Text | Uses:699 | Used by:1199 1202 1204 |
Symbol 1198 EditableText | Uses:1130 | Used by:1199 1202 1204 |
Symbol 1199 MovieClip | Uses:1196 1197 1198 1140 1141 | Used by:1200 1201 1202 1204 |
Symbol 1200 MovieClip | Uses:1199 | Used by:1202 1204 |
Symbol 1201 MovieClip | Uses:1199 | Used by:1202 1204 |
Symbol 1202 Button | Uses:800 1199 1105 1200 1107 1201 799 1196 1197 1198 1140 1141 | Used by:1237 |
Symbol 1203 Button | Uses:800 1192 1105 1193 1107 1194 799 1189 1190 1191 1140 1141 | Used by:1237 |
Symbol 1204 Button | Uses:800 1199 1105 1200 1107 1201 799 1196 1197 1198 1140 1141 | Used by:1237 |
Symbol 1205 Graphic | Used by:1208 1211 1212 | |
Symbol 1206 Text | Uses:699 | Used by:1208 1211 1212 |
Symbol 1207 EditableText | Uses:1130 | Used by:1208 1211 1212 |
Symbol 1208 MovieClip | Uses:1205 1206 1207 1140 1141 | Used by:1209 1210 1211 1212 |
Symbol 1209 MovieClip | Uses:1208 | Used by:1211 1212 |
Symbol 1210 MovieClip | Uses:1208 | Used by:1211 1212 |
Symbol 1211 Button | Uses:800 1208 1105 1209 1107 1210 799 1205 1206 1207 1140 1141 | Used by:1237 |
Symbol 1212 Button | Uses:800 1208 1105 1209 1107 1210 799 1205 1206 1207 1140 1141 | Used by:1237 |
Symbol 1213 Graphic | Used by:1216 1219 1220 | |
Symbol 1214 Text | Uses:699 | Used by:1216 1219 1220 |
Symbol 1215 EditableText | Uses:1130 | Used by:1216 1219 1220 |
Symbol 1216 MovieClip | Uses:1213 1214 1215 1140 1141 | Used by:1217 1218 1219 1220 |
Symbol 1217 MovieClip | Uses:1216 | Used by:1219 1220 |
Symbol 1218 MovieClip | Uses:1216 | Used by:1219 1220 |
Symbol 1219 Button | Uses:800 1216 1105 1217 1107 1218 799 1213 1214 1215 1140 1141 | Used by:1237 |
Symbol 1220 Button | Uses:800 1216 1105 1217 1107 1218 799 1213 1214 1215 1140 1141 | Used by:1237 |
Symbol 1221 Graphic | Used by:1224 1227 1228 | |
Symbol 1222 Text | Uses:699 | Used by:1224 1227 1228 |
Symbol 1223 EditableText | Uses:1130 | Used by:1224 1227 1228 |
Symbol 1224 MovieClip | Uses:1221 1222 1223 1140 1141 | Used by:1225 1226 1227 1228 |
Symbol 1225 MovieClip | Uses:1224 | Used by:1227 1228 |
Symbol 1226 MovieClip | Uses:1224 | Used by:1227 1228 |
Symbol 1227 Button | Uses:800 1224 1105 1225 1107 1226 799 1221 1222 1223 1140 1141 | Used by:1237 |
Symbol 1228 Button | Uses:800 1224 1105 1225 1107 1226 799 1221 1222 1223 1140 1141 | Used by:1237 |
Symbol 1229 Graphic | Used by:1232 1235 1236 | |
Symbol 1230 Text | Uses:699 | Used by:1232 1235 1236 |
Symbol 1231 EditableText | Uses:1130 | Used by:1232 1235 1236 |
Symbol 1232 MovieClip | Uses:1229 1230 1231 1140 1141 | Used by:1233 1234 1235 1236 |
Symbol 1233 MovieClip | Uses:1232 | Used by:1235 1236 |
Symbol 1234 MovieClip | Uses:1232 | Used by:1235 1236 |
Symbol 1235 Button | Uses:800 1232 1105 1233 1107 1234 799 1229 1230 1231 1140 1141 | Used by:1237 |
Symbol 1236 Button | Uses:800 1232 1105 1233 1107 1234 799 1229 1230 1231 1140 1141 | Used by:1237 |
Symbol 1237 MovieClip | Uses:1195 1202 1203 1204 1211 1212 1219 1220 1227 1228 1235 1236 | Used by:1475 |
Symbol 1238 Graphic | Used by:1241 1244 1247 1250 1251 1252 1255 1258 1259 1260 1263 1266 1267 1268 1271 1274 1275 1276 1279 1282 1283 1284 | |
Symbol 1239 Text | Uses:699 | Used by:1241 1244 1251 |
Symbol 1240 EditableText | Uses:1130 | Used by:1241 1244 1251 |
Symbol 1241 MovieClip | Uses:1238 1239 1240 1140 1141 | Used by:1242 1243 1244 1251 |
Symbol 1242 MovieClip | Uses:1241 | Used by:1244 1251 |
Symbol 1243 MovieClip | Uses:1241 | Used by:1244 1251 |
Symbol 1244 Button | Uses:800 1241 1105 1242 1107 1243 799 1238 1239 1240 1140 1141 | Used by:1285 |
Symbol 1245 Text | Uses:699 | Used by:1247 1250 1252 1259 |
Symbol 1246 EditableText | Uses:1130 | Used by:1247 1250 1252 1259 |
Symbol 1247 MovieClip | Uses:1238 1245 1246 1140 1141 | Used by:1248 1249 1250 1252 1259 |
Symbol 1248 MovieClip | Uses:1247 | Used by:1250 1252 1259 |
Symbol 1249 MovieClip | Uses:1247 | Used by:1250 1252 1259 |
Symbol 1250 Button | Uses:800 1247 1105 1248 1107 1249 799 1238 1245 1246 1140 1141 | Used by:1285 |
Symbol 1251 Button | Uses:800 1241 1105 1242 1107 1243 799 1238 1239 1240 1140 1141 | Used by:1285 |
Symbol 1252 Button | Uses:800 1247 1105 1248 1107 1249 799 1238 1245 1246 1140 1141 | Used by:1285 |
Symbol 1253 Text | Uses:699 | Used by:1255 1258 1260 1267 |
Symbol 1254 EditableText | Uses:1130 | Used by:1255 1258 1260 1267 |
Symbol 1255 MovieClip | Uses:1238 1253 1254 1140 1141 | Used by:1256 1257 1258 1260 1267 |
Symbol 1256 MovieClip | Uses:1255 | Used by:1258 1260 1267 |
Symbol 1257 MovieClip | Uses:1255 | Used by:1258 1260 1267 |
Symbol 1258 Button | Uses:800 1255 1105 1256 1107 1257 799 1238 1253 1254 1140 1141 | Used by:1285 |
Symbol 1259 Button | Uses:800 1247 1105 1248 1107 1249 799 1238 1245 1246 1140 1141 | Used by:1285 |
Symbol 1260 Button | Uses:800 1255 1105 1256 1107 1257 799 1238 1253 1254 1140 1141 | Used by:1285 |
Symbol 1261 Text | Uses:699 | Used by:1263 1266 1268 1275 |
Symbol 1262 EditableText | Uses:1130 | Used by:1263 1266 1268 1275 |
Symbol 1263 MovieClip | Uses:1238 1261 1262 1140 1141 | Used by:1264 1265 1266 1268 1275 |
Symbol 1264 MovieClip | Uses:1263 | Used by:1266 1268 1275 |
Symbol 1265 MovieClip | Uses:1263 | Used by:1266 1268 1275 |
Symbol 1266 Button | Uses:800 1263 1105 1264 1107 1265 799 1238 1261 1262 1140 1141 | Used by:1285 |
Symbol 1267 Button | Uses:800 1255 1105 1256 1107 1257 799 1238 1253 1254 1140 1141 | Used by:1285 |
Symbol 1268 Button | Uses:800 1263 1105 1264 1107 1265 799 1238 1261 1262 1140 1141 | Used by:1285 |
Symbol 1269 Text | Uses:699 | Used by:1271 1274 1276 1283 |
Symbol 1270 EditableText | Uses:1130 | Used by:1271 1274 1276 1283 |
Symbol 1271 MovieClip | Uses:1238 1269 1270 1140 1141 | Used by:1272 1273 1274 1276 1283 |
Symbol 1272 MovieClip | Uses:1271 | Used by:1274 1276 1283 |
Symbol 1273 MovieClip | Uses:1271 | Used by:1274 1276 1283 |
Symbol 1274 Button | Uses:800 1271 1105 1272 1107 1273 799 1238 1269 1270 1140 1141 | Used by:1285 |
Symbol 1275 Button | Uses:800 1263 1105 1264 1107 1265 799 1238 1261 1262 1140 1141 | Used by:1285 |
Symbol 1276 Button | Uses:800 1271 1105 1272 1107 1273 799 1238 1269 1270 1140 1141 | Used by:1285 |
Symbol 1277 Text | Uses:699 | Used by:1279 1282 1284 |
Symbol 1278 EditableText | Uses:1130 | Used by:1279 1282 1284 |
Symbol 1279 MovieClip | Uses:1238 1277 1278 1140 1141 | Used by:1280 1281 1282 1284 |
Symbol 1280 MovieClip | Uses:1279 | Used by:1282 1284 |
Symbol 1281 MovieClip | Uses:1279 | Used by:1282 1284 |
Symbol 1282 Button | Uses:800 1279 1105 1280 1107 1281 799 1238 1277 1278 1140 1141 | Used by:1285 |
Symbol 1283 Button | Uses:800 1271 1105 1272 1107 1273 799 1238 1269 1270 1140 1141 | Used by:1285 |
Symbol 1284 Button | Uses:800 1279 1105 1280 1107 1281 799 1238 1277 1278 1140 1141 | Used by:1285 |
Symbol 1285 MovieClip | Uses:1244 1250 1251 1252 1258 1259 1260 1266 1267 1268 1274 1275 1276 1282 1283 1284 | Used by:1475 |
Symbol 1286 Graphic | Used by:1289 1292 1295 1298 1299 1300 1303 1306 1307 1310 1313 1314 1317 1320 1321 1324 1327 1328 | |
Symbol 1287 Text | Uses:699 | Used by:1289 1292 1299 |
Symbol 1288 EditableText | Uses:1130 | Used by:1289 1292 1299 |
Symbol 1289 MovieClip | Uses:1286 1287 1288 1140 1141 | Used by:1290 1291 1292 1299 |
Symbol 1290 MovieClip | Uses:1289 | Used by:1292 1299 |
Symbol 1291 MovieClip | Uses:1289 | Used by:1292 1299 |
Symbol 1292 Button | Uses:800 1289 1105 1290 1107 1291 799 1286 1287 1288 1140 1141 | Used by:1329 |
Symbol 1293 Text | Uses:699 | Used by:1295 1298 1300 |
Symbol 1294 EditableText | Uses:1130 | Used by:1295 1298 1300 |
Symbol 1295 MovieClip | Uses:1286 1293 1294 1140 1141 | Used by:1296 1297 1298 1300 |
Symbol 1296 MovieClip | Uses:1295 | Used by:1298 1300 |
Symbol 1297 MovieClip | Uses:1295 | Used by:1298 1300 |
Symbol 1298 Button | Uses:800 1295 1105 1296 1107 1297 799 1286 1293 1294 1140 1141 | Used by:1329 |
Symbol 1299 Button | Uses:800 1289 1105 1290 1107 1291 799 1286 1287 1288 1140 1141 | Used by:1329 |
Symbol 1300 Button | Uses:800 1295 1105 1296 1107 1297 799 1286 1293 1294 1140 1141 | Used by:1329 |
Symbol 1301 Text | Uses:699 | Used by:1303 1306 1307 |
Symbol 1302 EditableText | Uses:1130 | Used by:1303 1306 1307 |
Symbol 1303 MovieClip | Uses:1286 1301 1302 1140 1141 | Used by:1304 1305 1306 1307 |
Symbol 1304 MovieClip | Uses:1303 | Used by:1306 1307 |
Symbol 1305 MovieClip | Uses:1303 | Used by:1306 1307 |
Symbol 1306 Button | Uses:800 1303 1105 1304 1107 1305 799 1286 1301 1302 1140 1141 | Used by:1329 |
Symbol 1307 Button | Uses:800 1303 1105 1304 1107 1305 799 1286 1301 1302 1140 1141 | Used by:1329 |
Symbol 1308 Text | Uses:699 | Used by:1310 1313 1314 |
Symbol 1309 EditableText | Uses:1130 | Used by:1310 1313 1314 |
Symbol 1310 MovieClip | Uses:1286 1308 1309 1140 1141 | Used by:1311 1312 1313 1314 |
Symbol 1311 MovieClip | Uses:1310 | Used by:1313 1314 |
Symbol 1312 MovieClip | Uses:1310 | Used by:1313 1314 |
Symbol 1313 Button | Uses:800 1310 1105 1311 1107 1312 799 1286 1308 1309 1140 1141 | Used by:1329 |
Symbol 1314 Button | Uses:800 1310 1105 1311 1107 1312 799 1286 1308 1309 1140 1141 | Used by:1329 |
Symbol 1315 Text | Uses:699 | Used by:1317 1320 1321 |
Symbol 1316 EditableText | Uses:1130 | Used by:1317 1320 1321 |
Symbol 1317 MovieClip | Uses:1286 1315 1316 1140 1141 | Used by:1318 1319 1320 1321 |
Symbol 1318 MovieClip | Uses:1317 | Used by:1320 1321 |
Symbol 1319 MovieClip | Uses:1317 | Used by:1320 1321 |
Symbol 1320 Button | Uses:800 1317 1105 1318 1107 1319 799 1286 1315 1316 1140 1141 | Used by:1329 |
Symbol 1321 Button | Uses:800 1317 1105 1318 1107 1319 799 1286 1315 1316 1140 1141 | Used by:1329 |
Symbol 1322 Text | Uses:699 | Used by:1324 1327 1328 |
Symbol 1323 EditableText | Uses:1130 | Used by:1324 1327 1328 |
Symbol 1324 MovieClip | Uses:1286 1322 1323 1140 1141 | Used by:1325 1326 1327 1328 |
Symbol 1325 MovieClip | Uses:1324 | Used by:1327 1328 |
Symbol 1326 MovieClip | Uses:1324 | Used by:1327 1328 |
Symbol 1327 Button | Uses:800 1324 1105 1325 1107 1326 799 1286 1322 1323 1140 1141 | Used by:1329 |
Symbol 1328 Button | Uses:800 1324 1105 1325 1107 1326 799 1286 1322 1323 1140 1141 | Used by:1329 |
Symbol 1329 MovieClip | Uses:1292 1298 1299 1300 1306 1307 1313 1314 1320 1321 1327 1328 | Used by:1475 |
Symbol 1330 Graphic | Used by:1333 1336 1339 1342 1343 1344 1347 1350 1351 1354 1357 1358 1361 1364 1365 1368 1371 1372 | |
Symbol 1331 Text | Uses:699 | Used by:1333 1336 1343 |
Symbol 1332 EditableText | Uses:1130 | Used by:1333 1336 1343 |
Symbol 1333 MovieClip | Uses:1330 1331 1332 1140 1141 | Used by:1334 1335 1336 1343 |
Symbol 1334 MovieClip | Uses:1333 | Used by:1336 1343 |
Symbol 1335 MovieClip | Uses:1333 | Used by:1336 1343 |
Symbol 1336 Button | Uses:800 1333 1105 1334 1107 1335 799 1330 1331 1332 1140 1141 | Used by:1373 |
Symbol 1337 Text | Uses:699 | Used by:1339 1342 1344 |
Symbol 1338 EditableText | Uses:1130 | Used by:1339 1342 1344 |
Symbol 1339 MovieClip | Uses:1330 1337 1338 1140 1141 | Used by:1340 1341 1342 1344 |
Symbol 1340 MovieClip | Uses:1339 | Used by:1342 1344 |
Symbol 1341 MovieClip | Uses:1339 | Used by:1342 1344 |
Symbol 1342 Button | Uses:800 1339 1105 1340 1107 1341 799 1330 1337 1338 1140 1141 | Used by:1373 |
Symbol 1343 Button | Uses:800 1333 1105 1334 1107 1335 799 1330 1331 1332 1140 1141 | Used by:1373 |
Symbol 1344 Button | Uses:800 1339 1105 1340 1107 1341 799 1330 1337 1338 1140 1141 | Used by:1373 |
Symbol 1345 Text | Uses:699 | Used by:1347 1350 1351 |
Symbol 1346 EditableText | Uses:1130 | Used by:1347 1350 1351 |
Symbol 1347 MovieClip | Uses:1330 1345 1346 1140 1141 | Used by:1348 1349 1350 1351 |
Symbol 1348 MovieClip | Uses:1347 | Used by:1350 1351 |
Symbol 1349 MovieClip | Uses:1347 | Used by:1350 1351 |
Symbol 1350 Button | Uses:800 1347 1105 1348 1107 1349 799 1330 1345 1346 1140 1141 | Used by:1373 |
Symbol 1351 Button | Uses:800 1347 1105 1348 1107 1349 799 1330 1345 1346 1140 1141 | Used by:1373 |
Symbol 1352 Text | Uses:699 | Used by:1354 1357 1358 |
Symbol 1353 EditableText | Uses:1130 | Used by:1354 1357 1358 |
Symbol 1354 MovieClip | Uses:1330 1352 1353 1140 1141 | Used by:1355 1356 1357 1358 |
Symbol 1355 MovieClip | Uses:1354 | Used by:1357 1358 |
Symbol 1356 MovieClip | Uses:1354 | Used by:1357 1358 |
Symbol 1357 Button | Uses:800 1354 1105 1355 1107 1356 799 1330 1352 1353 1140 1141 | Used by:1373 |
Symbol 1358 Button | Uses:800 1354 1105 1355 1107 1356 799 1330 1352 1353 1140 1141 | Used by:1373 |
Symbol 1359 Text | Uses:699 | Used by:1361 1364 1365 |
Symbol 1360 EditableText | Uses:1130 | Used by:1361 1364 1365 |
Symbol 1361 MovieClip | Uses:1330 1359 1360 1140 1141 | Used by:1362 1363 1364 1365 |
Symbol 1362 MovieClip | Uses:1361 | Used by:1364 1365 |
Symbol 1363 MovieClip | Uses:1361 | Used by:1364 1365 |
Symbol 1364 Button | Uses:800 1361 1105 1362 1107 1363 799 1330 1359 1360 1140 1141 | Used by:1373 |
Symbol 1365 Button | Uses:800 1361 1105 1362 1107 1363 799 1330 1359 1360 1140 1141 | Used by:1373 |
Symbol 1366 Text | Uses:699 | Used by:1368 1371 1372 |
Symbol 1367 EditableText | Uses:1130 | Used by:1368 1371 1372 |
Symbol 1368 MovieClip | Uses:1330 1366 1367 1140 1141 | Used by:1369 1370 1371 1372 |
Symbol 1369 MovieClip | Uses:1368 | Used by:1371 1372 |
Symbol 1370 MovieClip | Uses:1368 | Used by:1371 1372 |
Symbol 1371 Button | Uses:800 1368 1105 1369 1107 1370 799 1330 1366 1367 1140 1141 | Used by:1373 |
Symbol 1372 Button | Uses:800 1368 1105 1369 1107 1370 799 1330 1366 1367 1140 1141 | Used by:1373 |
Symbol 1373 MovieClip | Uses:1336 1342 1343 1344 1350 1351 1357 1358 1364 1365 1371 1372 | Used by:1475 |
Symbol 1374 Graphic | Used by:1377 1380 1383 1386 1387 1388 1391 1394 1395 1398 1401 1402 1406 1409 1410 1413 1416 1417 | |
Symbol 1375 Text | Uses:699 | Used by:1377 1380 1387 |
Symbol 1376 EditableText | Uses:1130 | Used by:1377 1380 1387 |
Symbol 1377 MovieClip | Uses:1374 1375 1376 1140 1141 | Used by:1378 1379 1380 1387 |
Symbol 1378 MovieClip | Uses:1377 | Used by:1380 1387 |
Symbol 1379 MovieClip | Uses:1377 | Used by:1380 1387 |
Symbol 1380 Button | Uses:800 1377 1105 1378 1107 1379 799 1374 1375 1376 1140 1141 | Used by:1418 |
Symbol 1381 Text | Uses:699 | Used by:1383 1386 1388 |
Symbol 1382 EditableText | Uses:1130 | Used by:1383 1386 1388 |
Symbol 1383 MovieClip | Uses:1374 1381 1382 1140 1141 | Used by:1384 1385 1386 1388 |
Symbol 1384 MovieClip | Uses:1383 | Used by:1386 1388 |
Symbol 1385 MovieClip | Uses:1383 | Used by:1386 1388 |
Symbol 1386 Button | Uses:800 1383 1105 1384 1107 1385 799 1374 1381 1382 1140 1141 | Used by:1418 |
Symbol 1387 Button | Uses:800 1377 1105 1378 1107 1379 799 1374 1375 1376 1140 1141 | Used by:1418 |
Symbol 1388 Button | Uses:800 1383 1105 1384 1107 1385 799 1374 1381 1382 1140 1141 | Used by:1418 |
Symbol 1389 Text | Uses:699 | Used by:1391 1394 1395 |
Symbol 1390 EditableText | Uses:1130 | Used by:1391 1394 1395 |
Symbol 1391 MovieClip | Uses:1374 1389 1390 1140 1116 | Used by:1392 1393 1394 1395 |
Symbol 1392 MovieClip | Uses:1391 | Used by:1394 1395 |
Symbol 1393 MovieClip | Uses:1391 | Used by:1394 1395 |
Symbol 1394 Button | Uses:800 1391 1105 1392 1107 1393 799 1374 1389 1390 1140 1116 | Used by:1418 |
Symbol 1395 Button | Uses:800 1391 1105 1392 1107 1393 799 1374 1389 1390 1140 1116 | Used by:1418 |
Symbol 1396 Text | Uses:699 | Used by:1398 1401 1402 |
Symbol 1397 EditableText | Uses:1130 | Used by:1398 1401 1402 |
Symbol 1398 MovieClip | Uses:1374 1396 1397 1140 1116 | Used by:1399 1400 1401 1402 |
Symbol 1399 MovieClip | Uses:1398 | Used by:1401 1402 |
Symbol 1400 MovieClip | Uses:1398 | Used by:1401 1402 |
Symbol 1401 Button | Uses:800 1398 1105 1399 1107 1400 799 1374 1396 1397 1140 1116 | Used by:1418 |
Symbol 1402 Button | Uses:800 1398 1105 1399 1107 1400 799 1374 1396 1397 1140 1116 | Used by:1418 |
Symbol 1403 Text | Uses:699 | Used by:1406 1409 1410 |
Symbol 1404 EditableText | Uses:1130 | Used by:1406 1409 1410 |
Symbol 1405 Graphic | Used by:1406 1409 1410 | |
Symbol 1406 MovieClip | Uses:1374 1403 1404 1140 1405 | Used by:1407 1408 1409 1410 |
Symbol 1407 MovieClip | Uses:1406 | Used by:1409 1410 |
Symbol 1408 MovieClip | Uses:1406 | Used by:1409 1410 |
Symbol 1409 Button | Uses:800 1406 1105 1407 1107 1408 799 1374 1403 1404 1140 1405 | Used by:1418 |
Symbol 1410 Button | Uses:800 1406 1105 1407 1107 1408 799 1374 1403 1404 1140 1405 | Used by:1418 |
Symbol 1411 Text | Uses:699 | Used by:1413 1416 1417 |
Symbol 1412 EditableText | Uses:1130 | Used by:1413 1416 1417 |
Symbol 1413 MovieClip | Uses:1374 1411 1412 1140 1116 | Used by:1414 1415 1416 1417 |
Symbol 1414 MovieClip | Uses:1413 | Used by:1416 1417 |
Symbol 1415 MovieClip | Uses:1413 | Used by:1416 1417 |
Symbol 1416 Button | Uses:800 1413 1105 1414 1107 1415 799 1374 1411 1412 1140 1116 | Used by:1418 |
Symbol 1417 Button | Uses:800 1413 1105 1414 1107 1415 799 1374 1411 1412 1140 1116 | Used by:1418 |
Symbol 1418 MovieClip | Uses:1380 1386 1387 1388 1394 1395 1401 1402 1409 1410 1416 1417 | Used by:1475 |
Symbol 1419 Graphic | Used by:1421 1424 | |
Symbol 1420 Text | Uses:699 | Used by:1421 1424 |
Symbol 1421 MovieClip | Uses:1419 1420 941 | Used by:1422 1423 1424 |
Symbol 1422 MovieClip | Uses:1421 | Used by:1424 |
Symbol 1423 MovieClip | Uses:1421 | Used by:1424 |
Symbol 1424 Button | Uses:800 1421 1105 1422 1107 1423 799 1419 1420 941 | Used by:1475 |
Symbol 1425 Graphic | Used by:1428 1431 1439 | |
Symbol 1426 Text | Uses:699 | Used by:1428 1431 1439 |
Symbol 1427 EditableText | Uses:1130 | Used by:1428 1431 1439 |
Symbol 1428 MovieClip | Uses:1425 1426 1427 1140 1116 | Used by:1429 1430 1431 1439 |
Symbol 1429 MovieClip | Uses:1428 | Used by:1431 1439 |
Symbol 1430 MovieClip | Uses:1428 | Used by:1431 1439 |
Symbol 1431 Button | Uses:800 1428 1105 1429 1107 1430 799 1425 1426 1427 1140 1116 | Used by:1474 |
Symbol 1432 Graphic | Used by:1435 1438 1440 1448 | |
Symbol 1433 Text | Uses:699 | Used by:1435 1438 1440 1448 |
Symbol 1434 EditableText | Uses:1130 | Used by:1435 1438 1440 1448 |
Symbol 1435 MovieClip | Uses:1432 1433 1434 1140 1141 | Used by:1436 1437 1438 1440 1448 |
Symbol 1436 MovieClip | Uses:1435 | Used by:1438 1440 1448 |
Symbol 1437 MovieClip | Uses:1435 | Used by:1438 1440 1448 |
Symbol 1438 Button | Uses:800 1435 1105 1436 1107 1437 799 1432 1433 1434 1140 1141 | Used by:1474 |
Symbol 1439 Button | Uses:800 1428 1105 1429 1107 1430 799 1425 1426 1427 1140 1116 | Used by:1474 |
Symbol 1440 Button | Uses:800 1435 1105 1436 1107 1437 799 1432 1433 1434 1140 1141 | Used by:1474 |
Symbol 1441 Graphic | Used by:1444 1447 1449 | |
Symbol 1442 Text | Uses:699 | Used by:1444 1447 1449 |
Symbol 1443 EditableText | Uses:1130 | Used by:1444 1447 1449 |
Symbol 1444 MovieClip | Uses:1441 1442 1443 1140 1141 | Used by:1445 1446 1447 1449 |
Symbol 1445 MovieClip | Uses:1444 | Used by:1447 1449 |
Symbol 1446 MovieClip | Uses:1444 | Used by:1447 1449 |
Symbol 1447 Button | Uses:800 1444 1105 1445 1107 1446 799 1441 1442 1443 1140 1141 | Used by:1474 |
Symbol 1448 Button | Uses:800 1435 1105 1436 1107 1437 799 1432 1433 1434 1140 1141 | Used by:1474 |
Symbol 1449 Button | Uses:800 1444 1105 1445 1107 1446 799 1441 1442 1443 1140 1141 | Used by:1474 |
Symbol 1450 Graphic | Used by:1453 1456 1457 | |
Symbol 1451 Text | Uses:699 | Used by:1453 1456 1457 |
Symbol 1452 EditableText | Uses:1130 | Used by:1453 1456 1457 |
Symbol 1453 MovieClip | Uses:1450 1451 1452 1140 1141 | Used by:1454 1455 1456 1457 |
Symbol 1454 MovieClip | Uses:1453 | Used by:1456 1457 |
Symbol 1455 MovieClip | Uses:1453 | Used by:1456 1457 |
Symbol 1456 Button | Uses:800 1453 1105 1454 1107 1455 799 1450 1451 1452 1140 1141 | Used by:1474 |
Symbol 1457 Button | Uses:800 1453 1105 1454 1107 1455 799 1450 1451 1452 1140 1141 | Used by:1474 |
Symbol 1458 Graphic | Used by:1461 1464 1465 | |
Symbol 1459 Text | Uses:699 | Used by:1461 1464 1465 |
Symbol 1460 EditableText | Uses:1130 | Used by:1461 1464 1465 |
Symbol 1461 MovieClip | Uses:1458 1459 1460 1140 1141 | Used by:1462 1463 1464 1465 |
Symbol 1462 MovieClip | Uses:1461 | Used by:1464 1465 |
Symbol 1463 MovieClip | Uses:1461 | Used by:1464 1465 |
Symbol 1464 Button | Uses:800 1461 1105 1462 1107 1463 799 1458 1459 1460 1140 1141 | Used by:1474 |
Symbol 1465 Button | Uses:800 1461 1105 1462 1107 1463 799 1458 1459 1460 1140 1141 | Used by:1474 |
Symbol 1466 Graphic | Used by:1469 1472 1473 | |
Symbol 1467 Text | Uses:699 | Used by:1469 1472 1473 |
Symbol 1468 EditableText | Uses:1130 | Used by:1469 1472 1473 |
Symbol 1469 MovieClip | Uses:1466 1467 1468 1140 1141 | Used by:1470 1471 1472 1473 |
Symbol 1470 MovieClip | Uses:1469 | Used by:1472 1473 |
Symbol 1471 MovieClip | Uses:1469 | Used by:1472 1473 |
Symbol 1472 Button | Uses:800 1469 1105 1470 1107 1471 799 1466 1467 1468 1140 1141 | Used by:1474 |
Symbol 1473 Button | Uses:800 1469 1105 1470 1107 1471 799 1466 1467 1468 1140 1141 | Used by:1474 |
Symbol 1474 MovieClip | Uses:1431 1438 1439 1440 1447 1448 1449 1456 1457 1464 1465 1472 1473 | Used by:1475 |
Symbol 1475 MovieClip | Uses:1120 1127 1136 1188 1237 1285 1329 1373 1418 1424 1474 | Used by:Timeline |
Symbol 1476 Graphic | Used by:1482 | |
Symbol 1477 Graphic | Used by:1480 | |
Symbol 1478 Text | Uses:699 | Used by:1480 |
Symbol 1479 Text | Uses:699 | Used by:1480 |
Symbol 1480 MovieClip | Uses:1477 1478 1479 | Used by:1482 |
Symbol 1481 Graphic | Used by:1482 | |
Symbol 1482 MovieClip | Uses:940 1476 1480 1481 | Used by:Timeline |
Symbol 1483 Graphic | Used by:Timeline | |
Symbol 1484 EditableText | Uses:1130 | Used by:Timeline |
Symbol 1485 EditableText | Uses:1130 | Used by:Timeline |
Symbol 1486 Text | Uses:699 | Used by:Timeline |
Symbol 1487 Text | Uses:699 | Used by:Timeline |
Symbol 1488 EditableText | Uses:1130 | Used by:Timeline |
Symbol 1489 Graphic | Used by:Timeline | |
Symbol 1490 Text | Uses:699 | Used by:Timeline |
Symbol 1491 EditableText | Uses:1130 | Used by:Timeline |
Symbol 1492 Text | Uses:699 | Used by:Timeline |
Symbol 1493 EditableText | Uses:699 | Used by:Timeline |
Symbol 1494 EditableText | Uses:699 | Used by:Timeline |
Symbol 1495 Text | Uses:699 | Used by:Timeline |
Symbol 1496 EditableText | Uses:699 | Used by:Timeline |
Symbol 1497 Graphic | Used by:Timeline | |
Symbol 1498 Text | Uses:699 | Used by:Timeline |
Symbol 1499 EditableText | Uses:1130 | Used by:Timeline |
Symbol 1500 Text | Uses:699 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"GROUND" | Frame 603 | Symbol 751 MovieClip |
"L_Remains" | Frame 603 | Symbol 135 MovieClip |
"L_Death" | Frame 603 | Symbol 135 MovieClip |
"L_Enemies" | Frame 603 | Symbol 135 MovieClip |
"GUNTURRET" | Frame 603 | Symbol 795 MovieClip |
"L_Bullets" | Frame 603 | Symbol 135 MovieClip |
"L_Hits" | Frame 603 | Symbol 135 MovieClip |
"Sky" | Frame 603 | Symbol 797 MovieClip |
"L_Glow" | Frame 603 | Symbol 135 MovieClip |
"MainMenu" | Frame 603 | Symbol 852 MovieClip |
"Chief" | Frame 603 | Symbol 937 MovieClip |
"OptionsMenu" | Frame 603 | Symbol 986 MovieClip |
"PlayMenu" | Frame 603 | Symbol 1007 MovieClip |
"DifficultyMenu" | Frame 603 | Symbol 1036 MovieClip |
"OverScreen" | Frame 603 | Symbol 1056 MovieClip |
"MPlayer" | Frame 603 | Symbol 1077 MovieClip |
"ActiveHealer" | Frame 605 | Symbol 1086 MovieClip |
"FadeOut" | Frame 605 | Symbol 1092 MovieClip |
"InGameMenu" | Frame 605 | Symbol 1475 MovieClip |
"Marker" | Symbol 139 MovieClip [H_SmallField] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 144 MovieClip [H_Ricochet] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 175 MovieClip Frame 2 | Symbol 135 MovieClip |
"ANIMATION" | Symbol 228 MovieClip [FieldGun] Frame 1 | Symbol 170 MovieClip |
"Trigger" | Symbol 228 MovieClip [FieldGun] Frame 1 | Symbol 175 MovieClip |
"Foot1" | Symbol 228 MovieClip [FieldGun] Frame 1 | Symbol 135 MovieClip |
"Foot2" | Symbol 228 MovieClip [FieldGun] Frame 1 | Symbol 135 MovieClip |
"ANIMATION" | Symbol 228 MovieClip [FieldGun] Frame 2 | Symbol 188 MovieClip |
"ANIMATION" | Symbol 228 MovieClip [FieldGun] Frame 3 | Symbol 201 MovieClip |
"ANIMATION" | Symbol 228 MovieClip [FieldGun] Frame 4 | Symbol 214 MovieClip |
"ANIMATION" | Symbol 228 MovieClip [FieldGun] Frame 5 | Symbol 227 MovieClip |
"Marker" | Symbol 232 MovieClip Frame 2 | Symbol 135 MovieClip |
"Trigger" | Symbol 237 MovieClip [RiotPolice] Frame 1 | Symbol 232 MovieClip |
"Foot1" | Symbol 237 MovieClip [RiotPolice] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 237 MovieClip [RiotPolice] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 239 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 239 MovieClip Frame 5 | Symbol 135 MovieClip |
"Trigger" | Symbol 244 MovieClip [Captain] Frame 1 | Symbol 239 MovieClip |
"Foot1" | Symbol 244 MovieClip [Captain] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 244 MovieClip [Captain] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 291 MovieClip [Ninja] Frame 1 | Symbol 253 MovieClip |
"Foot1" | Symbol 291 MovieClip [Ninja] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 291 MovieClip [Ninja] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 291 MovieClip [Ninja] Frame 2 | Symbol 262 MovieClip |
"Trigger" | Symbol 291 MovieClip [Ninja] Frame 3 | Symbol 271 MovieClip |
"Trigger" | Symbol 291 MovieClip [Ninja] Frame 4 | Symbol 280 MovieClip |
"Trigger" | Symbol 291 MovieClip [Ninja] Frame 5 | Symbol 289 MovieClip |
"Trigger" | Symbol 338 MovieClip [Samurai] Frame 1 | Symbol 300 MovieClip |
"Foot1" | Symbol 338 MovieClip [Samurai] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 338 MovieClip [Samurai] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 338 MovieClip [Samurai] Frame 2 | Symbol 310 MovieClip |
"Trigger" | Symbol 338 MovieClip [Samurai] Frame 3 | Symbol 319 MovieClip |
"Trigger" | Symbol 338 MovieClip [Samurai] Frame 4 | Symbol 328 MovieClip |
"Trigger" | Symbol 338 MovieClip [Samurai] Frame 5 | Symbol 337 MovieClip |
"Trigger" | Symbol 346 MovieClip [MachineGunner] Frame 1 | Symbol 341 MovieClip |
"Foot1" | Symbol 346 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 346 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Foot2" | Symbol 346 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Foot4" | Symbol 346 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 357 MovieClip [SuicideDroid] Frame 1 | Symbol 348 MovieClip |
"Marker" | Symbol 357 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Marker2" | Symbol 357 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 357 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Foot2" | Symbol 357 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 363 MovieClip [SuicideDrone] Frame 1 | Symbol 348 MovieClip |
"Marker" | Symbol 363 MovieClip [SuicideDrone] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 363 MovieClip [SuicideDrone] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 406 MovieClip [Biker] Frame 1 | Symbol 371 MovieClip |
"Marker" | Symbol 406 MovieClip [Biker] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 406 MovieClip [Biker] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 406 MovieClip [Biker] Frame 1 | Symbol 373 MovieClip |
"Trigger" | Symbol 406 MovieClip [Biker] Frame 2 | Symbol 381 MovieClip |
"Trigger" | Symbol 406 MovieClip [Biker] Frame 3 | Symbol 389 MovieClip |
"Trigger" | Symbol 406 MovieClip [Biker] Frame 4 | Symbol 397 MovieClip |
"Trigger" | Symbol 406 MovieClip [Biker] Frame 5 | Symbol 405 MovieClip |
"Trigger" | Symbol 412 MovieClip [Sniper] Frame 1 | Symbol 232 MovieClip |
"Marker" | Symbol 412 MovieClip [Sniper] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 412 MovieClip [Sniper] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 412 MovieClip [Sniper] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 422 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 432 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 442 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 452 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 462 MovieClip Frame 4 | Symbol 135 MovieClip |
"Trigger" | Symbol 463 MovieClip [Bazooka] Frame 1 | Symbol 422 MovieClip |
"Foot1" | Symbol 463 MovieClip [Bazooka] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 463 MovieClip [Bazooka] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 463 MovieClip [Bazooka] Frame 2 | Symbol 432 MovieClip |
"Trigger" | Symbol 463 MovieClip [Bazooka] Frame 3 | Symbol 442 MovieClip |
"Trigger" | Symbol 463 MovieClip [Bazooka] Frame 4 | Symbol 452 MovieClip |
"Trigger" | Symbol 463 MovieClip [Bazooka] Frame 5 | Symbol 462 MovieClip |
"Marker" | Symbol 469 MovieClip Frame 1 | Symbol 135 MovieClip |
"Marker2" | Symbol 469 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker3" | Symbol 469 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker3" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker4" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker5" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker9" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker8" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker7" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker10" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker11" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker6" | Symbol 469 MovieClip Frame 3 | Symbol 135 MovieClip |
"Trigger" | Symbol 474 MovieClip [Flamethrower] Frame 1 | Symbol 469 MovieClip |
"Foot1" | Symbol 474 MovieClip [Flamethrower] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 474 MovieClip [Flamethrower] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 483 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker2" | Symbol 483 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 491 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker2" | Symbol 491 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 499 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker2" | Symbol 499 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 507 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker2" | Symbol 507 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 515 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker2" | Symbol 515 MovieClip Frame 4 | Symbol 135 MovieClip |
"Trigger" | Symbol 516 MovieClip [Wizard] Frame 1 | Symbol 483 MovieClip |
"Foot1" | Symbol 516 MovieClip [Wizard] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 516 MovieClip [Wizard] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 516 MovieClip [Wizard] Frame 2 | Symbol 491 MovieClip |
"Trigger" | Symbol 516 MovieClip [Wizard] Frame 3 | Symbol 499 MovieClip |
"Trigger" | Symbol 516 MovieClip [Wizard] Frame 4 | Symbol 507 MovieClip |
"Trigger" | Symbol 516 MovieClip [Wizard] Frame 5 | Symbol 515 MovieClip |
"Marker" | Symbol 520 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 522 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 525 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 528 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 531 MovieClip Frame 4 | Symbol 135 MovieClip |
"Trigger" | Symbol 532 MovieClip [Grenadier] Frame 1 | Symbol 520 MovieClip |
"Foot1" | Symbol 532 MovieClip [Grenadier] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 532 MovieClip [Grenadier] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 532 MovieClip [Grenadier] Frame 2 | Symbol 522 MovieClip |
"Trigger" | Symbol 532 MovieClip [Grenadier] Frame 3 | Symbol 525 MovieClip |
"Trigger" | Symbol 532 MovieClip [Grenadier] Frame 4 | Symbol 528 MovieClip |
"Trigger" | Symbol 532 MovieClip [Grenadier] Frame 5 | Symbol 531 MovieClip |
"Trigger" | Symbol 538 MovieClip [Infantry] Frame 1 | Symbol 232 MovieClip |
"Foot1" | Symbol 538 MovieClip [Infantry] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 538 MovieClip [Infantry] Frame 1 | Symbol 135 MovieClip |
"p1" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p2" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p3" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p4" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p5" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p6" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p7" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p8" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p9" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p10" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p11" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p12" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p13" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p14" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p15" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p16" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p17" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p18" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p19" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p20" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p21" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p22" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p23" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p24" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p25" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p26" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p27" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p28" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p29" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p30" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p31" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p32" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p33" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p34" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p35" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p36" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p37" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p38" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p39" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p40" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p41" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p42" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p43" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p45" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p46" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p47" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p48" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p49" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p50" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p51" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p52" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p53" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p54" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p55" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p56" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p57" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p58" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p59" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p60" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p61" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p62" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p63" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p64" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p65" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p66" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p67" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p68" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p69" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p70" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p71" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p72" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p73" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p74" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p75" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p76" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p77" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p78" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p79" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p80" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p81" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p82" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p83" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p84" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p85" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p86" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p87" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p88" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p89" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p90" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p91" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p92" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p93" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p94" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p95" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p96" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"p97" | Symbol 618 MovieClip Frame 1 | Symbol 617 MovieClip |
"i" | Symbol 683 MovieClip Frame 30 | Symbol 681 MovieClip |
"LoadingBar" | Symbol 684 MovieClip Frame 1 | Symbol 618 MovieClip |
"MyLogoAnim" | Symbol 684 MovieClip Frame 2 | Symbol 683 MovieClip |
"Marker" | Symbol 763 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 766 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 770 MovieClip Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 772 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 772 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 775 MovieClip Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 777 MovieClip Frame 1 | Symbol 135 MovieClip |
"FIRE" | Symbol 790 MovieClip Frame 1 | Symbol 763 MovieClip |
"FIRE" | Symbol 790 MovieClip Frame 2 | Symbol 766 MovieClip |
"FIRE" | Symbol 790 MovieClip Frame 5 | Symbol 772 MovieClip |
"SKIN" | Symbol 795 MovieClip Frame 1 | Symbol 758 MovieClip |
"MACHINEGUNBARREL" | Symbol 795 MovieClip Frame 1 | Symbol 790 MovieClip |
"CANNONBARREL" | Symbol 795 MovieClip Frame 1 | Symbol 794 MovieClip |
"A" | Symbol 1077 MovieClip Frame 1 | Symbol 1059 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$Q0$br9qpiZy8rBLLftcRYeih1." |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "CannonShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "ShockShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "FlakShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "LongWhiteGlow(MGun)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "LongBlueGlow(Cannon)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "ShortYellowGlow(Shock)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "BigRedGlow(Flak)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "LongGreenGlow(Laser)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "MortarShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "LaserShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 77 as "R_MachineGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "R_MedCrater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "R_SmallCrater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "R_Bloodpool" |
ExportAssets (56) | Timeline Frame 1 | Symbol 97 as "D_MachineGunBlood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "G_MedExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "G_SmallExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "D_MedExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 128 as "D_MiniExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 134 as "D_Manblood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "H_SmallField" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "H_Ricochet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "H_Bloodsplat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "MachineGunShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 228 as "FieldGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 237 as "RiotPolice" |
ExportAssets (56) | Timeline Frame 1 | Symbol 244 as "Captain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 291 as "Ninja" |
ExportAssets (56) | Timeline Frame 1 | Symbol 338 as "Samurai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 346 as "MachineGunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 357 as "SuicideDroid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 363 as "SuicideDrone" |
ExportAssets (56) | Timeline Frame 1 | Symbol 406 as "Biker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 412 as "Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 463 as "Bazooka" |
ExportAssets (56) | Timeline Frame 1 | Symbol 474 as "Flamethrower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 516 as "Wizard" |
ExportAssets (56) | Timeline Frame 1 | Symbol 532 as "Grenadier" |
ExportAssets (56) | Timeline Frame 1 | Symbol 538 as "Infantry" |
ExportAssets (56) | Timeline Frame 1 | Symbol 540 as "SmallYellowGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 542 as "SmallGreenGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 544 as "SmallBlueGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 546 as "SmallRedGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 548 as "SmallPinkGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 549 as "SmallPinkFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 550 as "SmallRedFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 551 as "SmallYellowFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 552 as "SmallBlueFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 554 as "SmallWhiteFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 565 as "T_TireTrack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 576 as "T_FootPrint" |
ExportAssets (56) | Timeline Frame 1 | Symbol 587 as "Dust" |
ExportAssets (56) | Timeline Frame 1 | Symbol 591 as "Mortar5Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 593 as "Mortar3Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 597 as "Mortar2Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 599 as "Mortar1Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 602 as "R_FieldGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 603 as "NinPoof" |
ExportAssets (56) | Timeline Frame 1 | Symbol 605 as "WizBlast" |
ExportAssets (56) | Timeline Frame 1 | Symbol 606 as "Grenade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 689 as "Stale Breeze" |
ExportAssets (56) | Timeline Frame 2 | Symbol 690 as "Mini March Loop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 691 as "01 I_E - AL26 (ID- 52759)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 692 as "01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 693 as "*Burnin' Love* -- ZeRo BaSs (ID: 71296)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 694 as "01 Eternal Leviathan (ID- 47997)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 695 as "01 Nightfall (ID- 2033)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 696 as "Rainbow Road-Metal Version (ID: 64622)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 697 as "Fuckin' Groove (ID: 79480)" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 609 as "D_SmallExplosion" |
Labels
"Set-Up" | Frame 603 |
"Menu" | Frame 604 |
"Game" | Frame 605 |
"Failure" | Frame 606 |
"Victory" | Frame 607 |
"Laser" | Symbol 69 MovieClip [LaserShot] Frame 1 |
"Photon Cannon" | Symbol 69 MovieClip [LaserShot] Frame 2 |
"Gamma Gun" | Symbol 69 MovieClip [LaserShot] Frame 3 |
"Focus Lens" | Symbol 69 MovieClip [LaserShot] Frame 4 |
"Mana Ray" | Symbol 69 MovieClip [LaserShot] Frame 5 |
"Chi Burst" | Symbol 69 MovieClip [LaserShot] Frame 6 |
"Dual Machine Gun" | Symbol 156 MovieClip [MachineGunShot] Frame 1 |
"Bolt Gun" | Symbol 156 MovieClip [MachineGunShot] Frame 2 |
"Chain Gun" | Symbol 156 MovieClip [MachineGunShot] Frame 3 |
"Shard Blaster" | Symbol 156 MovieClip [MachineGunShot] Frame 4 |
"Rail Gun" | Symbol 156 MovieClip [MachineGunShot] Frame 5 |
"Rod Launcher" | Symbol 156 MovieClip [MachineGunShot] Frame 6 |
"Dual Machine Gun" | Symbol 790 MovieClip Frame 2 |
"Bolt Gun" | Symbol 790 MovieClip Frame 3 |
"Chain Gun" | Symbol 790 MovieClip Frame 4 |
"Shard Blaster" | Symbol 790 MovieClip Frame 5 |
"Rail Gun" | Symbol 790 MovieClip Frame 6 |
"Rod Launcher" | Symbol 790 MovieClip Frame 7 |
"Chief" | Symbol 937 MovieClip Frame 1 |
"Main1" | Symbol 937 MovieClip Frame 2 |
"Main2" | Symbol 937 MovieClip Frame 3 |
"Main3" | Symbol 937 MovieClip Frame 4 |
"Main4" | Symbol 937 MovieClip Frame 5 |
"Main5" | Symbol 937 MovieClip Frame 6 |
"Main6" | Symbol 937 MovieClip Frame 7 |
"Main7" | Symbol 937 MovieClip Frame 8 |
"Main8" | Symbol 937 MovieClip Frame 9 |
"Play1" | Symbol 937 MovieClip Frame 10 |
"Play2" | Symbol 937 MovieClip Frame 11 |
"Play3" | Symbol 937 MovieClip Frame 12 |
"Difficulty1" | Symbol 937 MovieClip Frame 13 |
"Difficulty2" | Symbol 937 MovieClip Frame 14 |
"Difficulty3" | Symbol 937 MovieClip Frame 15 |
"Difficulty4" | Symbol 937 MovieClip Frame 16 |
"Options1" | Symbol 937 MovieClip Frame 17 |
"Options2" | Symbol 937 MovieClip Frame 18 |
"Options3" | Symbol 937 MovieClip Frame 19 |
"Options4" | Symbol 937 MovieClip Frame 20 |
"Options5" | Symbol 937 MovieClip Frame 21 |
"Options6" | Symbol 937 MovieClip Frame 22 |
"Options7" | Symbol 937 MovieClip Frame 23 |
Dynamic Text Variables
TrackName | Symbol 1074 EditableText | "Stale Breeze" |
ArtistName | Symbol 1075 EditableText | "Stale Breeze" |
ArmourCost | Symbol 1131 EditableText | "" |
WeaponCost | Symbol 1139 EditableText | "" |
WeaponCost | Symbol 1148 EditableText | "" |
WeaponCost | Symbol 1157 EditableText | "" |
WeaponCost | Symbol 1166 EditableText | "" |
WeaponCost | Symbol 1174 EditableText | "" |
WeaponCost | Symbol 1182 EditableText | "" |
WeaponCost | Symbol 1191 EditableText | "" |
WeaponCost | Symbol 1198 EditableText | "" |
WeaponCost | Symbol 1207 EditableText | "" |
WeaponCost | Symbol 1215 EditableText | "" |
WeaponCost | Symbol 1223 EditableText | "" |
WeaponCost | Symbol 1231 EditableText | "" |
WeaponCost | Symbol 1240 EditableText | "" |
WeaponCost | Symbol 1246 EditableText | "" |
WeaponCost | Symbol 1254 EditableText | "" |
WeaponCost | Symbol 1262 EditableText | "" |
WeaponCost | Symbol 1270 EditableText | "" |
WeaponCost | Symbol 1278 EditableText | "" |
WeaponCost | Symbol 1288 EditableText | "" |
WeaponCost | Symbol 1294 EditableText | "" |
WeaponCost | Symbol 1302 EditableText | "" |
WeaponCost | Symbol 1309 EditableText | "" |
WeaponCost | Symbol 1316 EditableText | "" |
WeaponCost | Symbol 1323 EditableText | "" |
WeaponCost | Symbol 1332 EditableText | "" |
WeaponCost | Symbol 1338 EditableText | "" |
WeaponCost | Symbol 1346 EditableText | "" |
WeaponCost | Symbol 1353 EditableText | "" |
WeaponCost | Symbol 1360 EditableText | "" |
WeaponCost | Symbol 1367 EditableText | "" |
WeaponCost | Symbol 1376 EditableText | "" |
WeaponCost | Symbol 1382 EditableText | "" |
WeaponCost | Symbol 1390 EditableText | "" |
WeaponCost | Symbol 1397 EditableText | "" |
WeaponCost | Symbol 1404 EditableText | "" |
WeaponCost | Symbol 1412 EditableText | "" |
GadgetCost | Symbol 1427 EditableText | "" |
GadgetCost | Symbol 1434 EditableText | "" |
GadgetCost | Symbol 1443 EditableText | "" |
GadgetCost | Symbol 1452 EditableText | "" |
GadgetCost | Symbol 1460 EditableText | "" |
GadgetCost | Symbol 1468 EditableText | "" |
GunHealth | Symbol 1484 EditableText | "Armour" |
Money | Symbol 1485 EditableText | "Money" |
Level | Symbol 1488 EditableText | "Armour" |
Score | Symbol 1491 EditableText | "Score" |
GunHealth | Symbol 1493 EditableText | "Armour" |
Money | Symbol 1494 EditableText | "Money" |
Level | Symbol 1496 EditableText | "Armour" |
Score | Symbol 1499 EditableText | "Score" |
|