STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #42131 |
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ActionScript [AS1/AS2]
Frame 1stop(); loadMovieNum (controlSWF, 1000); this.createEmptyMovieClip("loadbar", 1); loadbar.onEnterFrame = function () { total = _root.getBytesTotal(); loads = _root.getBytesLoaded(); percent = int(loads / (total / 100)); progbar.myMask._width = percent; if ((total == loads) && (loads > 1)) { this.removeMovieClip(); this.onEnterFrame = null; gotoAndStop (40); } };Frame 2trace("1");Frame 40function initSplash() { attachMovie("splash", "splash", 0); splash.startButton.gotoAndStop("inactive"); splash.theRoll = new Sound(); splash.thePress = new Sound(); splash.theRelease = new Sound(); splash.theRoll.attachSound("sound.rollover"); splash.thePress.attachSound("sound.onpress"); splash.theRelease.attachSound("sound.onrelease"); splash.startButton.onRollOver = (splash.startButton.onDragOver = function () { this.gotoAndStop("active"); splash.theRoll.start(); }); splash.startButton.onRollOut = (splash.startButton.onDragOut = function () { this.gotoAndStop("inactive"); }); splash.startButton.onPress = function () { splash.thePress.start(); }; splash.startButton.onRelease = function () { splash.theRelease.start(); gotoAndStop (41); splash.removeMovieClip(); }; } i++; initSplash(); trace("in"); stop();Frame 41function createEnemyContainer() { createEmptyMovieClip("enemyContainer", enemyDepth); eConCount = 0; createEnemyBulletContainer(); } function createExplosionContainer() { createEmptyMovieClip("explosionContainer", explosionDepth); explosionCount = 0; } function createEnemyBulletContainer() { createEmptyMovieClip("eBullets", eBulletDepth); eBulletsCount = 0; } function enemyExecute() { for (e in enemyContainer) { enemyContainer[e].move(); } var _local1 = 0; while (_local1 < Q1enemies.length) { Q1enemies[_local1].Q1logic(); _local1++; } _local1 = 0; while (_local1 < Q2enemies.length) { Q2enemies[_local1].Q2logic(); _local1++; } _local1 = 0; while (_local1 < Q3enemies.length) { Q3enemies[_local1].Q3logic(); _local1++; } _local1 = 0; while (_local1 < Q4enemies.length) { Q4enemies[_local1].Q4logic(); _local1++; } } function explode(exploder) { var _local1 = exploder; var _local3 = this; if ((_local1._x != 0) && (_local1._y != 0)) { var _local2 = explosionContainer.attachMovie("explosion1", "explosion" + (explosionCount++), explosionCount); _local2._x = _local1._x; _local2._y = _local1._y; _local2._rotation = _local1._rotation; _local1.myShadow.removeMovieClip(); _local1.removeMovieClip(); _local2.onEnterFrame = function () { var _local1 = this; if (_local1._currentframe == _local1._totalframes) { _local1.removeMovieClip(); } }; } } function baddyQ1() { var _local3 = this; var _local2 = 0; while (_local2 < Q1bullets.length) { var _local1 = Q1bullets[_local2]; if (_local3.hitTest(_local1._x, _local1._y, false)) { _local3.hit(); _local1.removeMovieClip(); return; } _local2++; } } function baddyQ2() { var _local3 = this; var _local2 = 0; while (_local2 < Q2bullets.length) { var _local1 = Q2bullets[_local2]; if (_local3.hitTest(_local1._x, _local1._y, false)) { _local3.hit(); _local1.removeMovieClip(); return; } _local2++; } } function baddyQ3() { var _local3 = this; var _local2 = 0; while (_local2 < Q3bullets.length) { var _local1 = Q3bullets[_local2]; if (_local3.hitTest(_local1._x, _local1._y, false)) { _local3.hit(); _local1.removeMovieClip(); return; } _local2++; } } function baddyQ4() { var _local3 = this; var _local2 = 0; while (_local2 < Q4bullets.length) { var _local1 = Q4bullets[_local2]; if (_local3.hitTest(_local1._x, _local1._y, false)) { _local3.hit(); _local1.removeMovieClip(); return; } _local2++; } } function baddyCollide() { explode(this); } function spawnHelix(xSpot, difLevel, whichWay) { var _local1 = enemyContainer.attachMovie("helixer" + difLevel, "enemy" + (eConCount++), eConCount); _local1._x = xSpot; _local1.energy = 15; switch (difLevel) { case 1 : _local1.maxSpeed = 5; _local1.turnSpeed = 0.75; break; case 2 : _local1.maxSpeed = 10; _local1.turnSpeed = 2; } _local1.route = new Vector(0, _local1.maxSpeed); _local1.moveHow = whichWay; _local1.turnTrigger = _local1.maxSpeed - 0.001; _local1.Q1logic = baddyQ1; _local1.Q2logic = baddyQ2; _local1.Q3logic = baddyQ3; _local1.Q4logic = baddyQ4; _local1.hit = helixHit; _local1.isHit = false; _local1.move = helixMover; _local1.collide = baddyCollide; } function helixHit() { var _local1 = this; _local1.energy = _local1.energy - 5; _local1.isHit = true; _local1.setRGB(16777215); if (_local1.energy <= 0) { playSound("sound.helix.explode"); explode(_local1); addScore(50); baddyKillCount++; } } function helixMover() { var _local1 = this; if (_local1.isHit) { _local1.resetColor(); _local1.isHit = false; } _local1._x = _local1._x + _local1.route.x; _local1._y = _local1._y + _local1.route.y; if ((_local1._y - (_local1._height / 2)) > 400) { _local1.removeMovieClip(); } _local1._rotation = (Math.atan2(_local1.route.y, _local1.route.x) * 57.2957795130823) - 90; _local1.myShadow._x = ((_local1._x - 300) / 1.1) + 300; _local1.myShadow._y = ((_local1._y - 200) / 1.1) + 200; _local1.myShadow._rotation = _local1._rotation; if (_local1.moveHow == 0) { _local1.route.x = _local1.route.x + _local1.turnSpeed; if (_local1.route.x > _local1.turnTrigger) { _local1.moveHow++; } } else if (_local1.moveHow == 1) { _local1.route.y = _local1.route.y + _local1.turnSpeed; if (_local1.route.y > _local1.turnTrigger) { _local1.moveHow++; } } else if (_local1.moveHow == 2) { _local1.route.x = _local1.route.x - _local1.turnSpeed; if (_local1.route.x < (-_local1.turnTrigger)) { _local1.moveHow++; } } else if (_local1.moveHow == 3) { _local1.route.y = _local1.route.y + _local1.turnSpeed; if (_local1.route.y > _local1.turnTrigger) { _local1.moveHow = 0; } } _local1.route.setLength(_local1.maxSpeed); } function spawnAsteroid(xSpot, size) { var _local2 = size; var _local1 = enemyContainer.attachMovie("asteroid" + _local2, "enemy" + (eConCount++), eConCount); if (_local2 == 1) { _local1.gotoAndStop(random(6) + 1); } else if (_local2 == 2) { _local1.gotoAndStop(random(7) + 1); } _local1._x = xSpot; _local1._y = (-_local1._height) / 2; _local1._rotation = random(4) * 90; _local1.move = asteroidMover; _local1.hit = asteroidHit; _local1.isHit = false; _local1.Q1logic = baddyQ1; _local1.Q2logic = baddyQ2; _local1.Q3logic = baddyQ3; _local1.Q4logic = baddyQ4; _local1.collide = baddyCollide; switch (_local2) { case 1 : _local1.speed = 6; _local1.energy = 5; _local1.score = 50; return; case 2 : _local1.speed = 4; _local1.energy = 25; _local1.score = 100; return; case 3 : _local1.speed = 2; _local1.energy = 50; _local1.score = 200; } } function asteroidMover() { var _local1 = this; if (_local1.isHit) { _local1.isHit = false; _local1.resetColor(); } _local1._y = _local1._y + _local1.speed; if (_local1._y > (400 + (_local1._height / 2))) { _local1.removeMovieClip(); } } function asteroidHit() { var _local1 = this; _local1.isHit = true; _local1.setRGB(16777215); _local1.energy = _local1.energy - 5; if (_local1.energy <= 0) { playSound("sound.asteroid.explode"); addScore(_local1.score); explode(_local1); baddyKillCount++; } } function spawnTentacle(xSpot) { var _local1 = enemyContainer.attachMovie("tentacle", "enemy" + (eConCount++), eConCount); _local1.gotoAndStop(1); _local1._x = xSpot; _local1._rotation = (Math.atan2(theHull._y - _local1._y, theHull._x - _local1._x) * 57.2957795130823) - 90; _local1.myDest = new Vector(theHull._x - _local1._x, theHull._y - _local1._y); _local1.myDest.setLength(128); _local1.t = 0; _local1.d = 30; _local1.sX = _local1._x; _local1.cX = _local1.myDest.x; _local1.sY = _local1._y; _local1.cY = _local1.myDest.y; _local1.move = tentacleMover; _local1.shoot = tentacleShooter; _local1.hit = tentacleHit; _local1.isHit = false; _local1.energy = 70; _local1.countdown; _local1.Q1logic = baddyQ1; _local1.Q2logic = baddyQ2; _local1.Q3logic = baddyQ3; _local1.Q4logic = baddyQ4; _local1.collide = baddyCollide; } function tentacleMover() { if (this.isHit) { this.resetColor(); this.isHit = false; } with (this) { if (t < d) { t++; _x = Math.easeOutQuad(t, sX, cX, d); _y = Math.easeOutQuad(t, sY, cY, d); } if (t == d) { myDest.reset(theHull._x - _x, theHull._y - _y); myDest.setLength(128); t = 0; d = 5; sX = _rotation; cX = ((Math.atan2(theHull._y - _y, theHull._x - _x) * 57.2957795130823) - 90) - _rotation; if (cX > 180) { cX = 360 - cX; } else if (cX < -180) { cX = 360 + cX; } move = tentacleRotator; } } } function tentacleRotator() { if (this.isHit) { this.resetColor(); this.isHit = false; } with (this) { if (t < d) { t++; _rotation = Math.easeOutQuad(t, sX, cX, d); } if (t == d) { gotoAndPlay("shoot"); t = 0; d = 30; sX = _x; cX = myDest.x; sY = _y; cY = myDest.y; this.countdown = 30; move = tentacleCountdown; } } } function tentacleShooter() { var _local1 = this; var _local3 = eBullets.attachMovie("eBul1", "bullet" + (eBulletsCount++), eBulletsCount); var _local2 = new Object(); _local2.x = _local1.shootspot._x; _local2.y = _local1.shootspot._y; _local1.localToGlobal(_local2); _local3._x = _local2.x; _local3._y = _local2.y; _local3.vel = _local1.myDest.getClone(); _local3.vel.setLength(5); _local3.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + _local1.vel.x; _local1._y = _local1._y + _local1.vel.y; if ((((_local1._x < 0) || (_local1._x > 600)) || (_local1._y < 0)) || (_local1._y > 400)) { _local1.removeMovieClip(); } }; } function tentacleHit() { var _local1 = this; _local1.setRGB(16777215); _local1.isHit = true; _local1.energy = _local1.energy - 5; if (_local1.energy <= 0) { playSound("sound.missile.explode"); explode(_local1); addScore(500); baddyKillCount++; } } function tentacleCountdown() { var _local1 = this; if (_local1.isHit) { _local1.resetColor(); _local1.isHit = false; } _local1.countdown--; if (_local1.countdown == 0) { _local1.move = tentacleMover; } } function spawnBlueball(xSpot) { var _local1 = enemyContainer.attachMovie("blueballer", "enemy" + (eConCount++), eConCount); _local1.gotoAndStop(1); _local1._x = xSpot; _local1._y = (-_local1._height) / 2; _local1.move = blueballMover; _local1.Q1logic = baddyQ1; _local1.Q2logic = baddyQ2; _local1.Q3logic = baddyQ3; _local1.Q4logic = baddyQ4; _local1.hit = blueballHit; _local1.collide = baddyCollide; _local1.isHit = false; _local1.energy = 25; _local1.shoot = blueballShoot; _local1.shootLeft = true; _local1.shootTimer = 0; } function blueballHit() { var _local1 = this; _local1.setRGB(16777215); _local1.isHit = true; _local1.energy = _local1.energy - 5; if (_local1.energy <= 0) { playSound("sound.missile.explode"); explode(_local1); addScore(300); baddyKillCount++; } } function blueballMover() { var _local1 = this; if (_local1.isHit) { _local1.resetColor(); _local1.isHit = false; } _local1._y = _local1._y + 1; _local1.shootTimer++; if (_local1.shootTimer == 30) { _local1.shoot(); _local1.shootTimer = 0; } if ((_local1._y - (_local1._height / 2)) > 400) { _local1.removeMovieClip(); } } function blueballShoot() { var _local1 = this; var _local2 = eBullets.attachMovie("eBul2", "bullet" + (eBulletsCount++), eBulletsCount); if (_local1.shootLeft) { _local2._x = _local1._x + -33; _local2._y = _local1._y + 47; _local1.gotoAndPlay("rightshot"); _local1.shootLeft = false; } else { _local2._x = _local1._x + 33; _local2._y = _local1._y + 47; _local1.gotoAndPlay("leftshot"); _local1.shootLeft = true; } _local2.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y + 8; if ((((_local1._x < 0) || (_local1._x > 600)) || (_local1._y < 0)) || (_local1._y > 400)) { _local1.removeMovieClip(); } }; } function spawnShooty(xSpot) { var _local1 = enemyContainer.attachMovie("squidro", "enemy" + (eConCount++), eConCount); _local1.gotoAndStop(1); _local1._x = xSpot; _local1._y = (-_local1._height) / 2; _local1.move = shootyMover; _local1.Q1logic = baddyQ1; _local1.Q2logic = baddyQ2; _local1.Q3logic = baddyQ3; _local1.Q4logic = baddyQ4; _local1.hit = shootyHit; _local1.collide = baddyCollide; this.isHit = false; _local1.energy = 15; _local1.shoot = shootyShoot; _local1.sInt = 14; } function shootyMover() { var _local1 = this; if (_local1.isHit) { _local1.resetColor(); _local1.isHit = false; } _local1._y = _local1._y + 4; _local1.sInt++; if (_local1.sInt == 15) { _local1.gotoAndPlay("shoot"); _local1.sInt = 0; } if ((_local1._y - (_local1._height / 2)) > 400) { _local1.removeMovieClip(); } } function shootyShoot(startX, startY) { var _local1 = this; var _local2 = eBullets.attachMovie("hippoBullet", "bullet" + (eBulletsCount++), eBulletsCount); _local2._x = startX; _local2._y = startY; _local2.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y + 8; if ((((_local1._x < 0) || (_local1._x > 600)) || (_local1._y < 0)) || (_local1._y > 400)) { _local1.removeMovieClip(); } }; } function shootyHit() { var _local1 = this; _local1.setRGB(16777215); _local1.isHit = true; _local1.energy = _local1.energy - 5; if (_local1.energy <= 0) { explode(_local1); addScore(150); baddyKillCount++; } } function spawnSwooper(xSpot) { var _local1 = enemyContainer.attachMovie("swooper", "enemy" + (eConCount++), eConCount); _local1.gotoAndStop(1); _local1._x = xSpot; _local1._y = (-_local1._height) / 2; _local1.approaching = true; _local1.retreating = false; _local1.energy = 20; _local1.t = 0; _local1.d = 40; _local1.sR = _local1._rotation; _local1.cR = 0; _local1.sY = _local1._y; _local1.cY = 300; _local1.move = swooperMover; _local1.Q1logic = baddyQ1; _local1.Q2logic = baddyQ2; _local1.Q3logic = baddyQ3; _local1.Q4logic = baddyQ4; _local1.hit = swooperHit; this.isHit = false; _local1.shoot = swooperShoot; _local1.collide = baddyCollide; } function swooperMover() { if (this.isHit) { this.resetColor(); this.isHit = false; } with (this) { if (approaching) { if (t < d) { t++; _y = Math.easeOutQuad(t, sY, cY, d); _rotation = (Math.atan2(_y - theHull._y, _x - theHull._x) * 57.2957795130823) + 90; if (t == d) { shoot(_x, _y); this.t = 0; this.d = 40; this.sR = this._rotation; this.cR = -this._rotation; this.sY = this._y; this.cY = -40 - this._y; this.approaching = false; this.retreating = true; } } } else if (retreating) { if (t < d) { t++; _y = Math.easeInQuad(t, sY, cY, d); _rotation = Math.easeInQuad(t, sR, cR, d); if (t == d) { this.removeMovieClip(); } } } } } function swooperHit() { var _local1 = this; _local1.setRGB(16777215); _local1.isHit = true; _local1.energy = _local1.energy - 5; if (_local1.energy <= 0) { playSound("sound.missile.explode"); explode(_local1); addScore(300); baddyKillCount++; } } function swooperShoot(startX, startY) { var _local1 = this; var _local2 = eBullets.attachMovie("eBul2", "bullet" + (eBulletsCount++), eBulletsCount); playSound("sound.gun2"); _local2._x = startX; _local2._y = startY; _local2.vel = new Vector(theHull._x - startX, theHull._y - startY); _local2.vel.setLength(5); _local2.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + _local1.vel.x; _local1._y = _local1._y + _local1.vel.y; if ((((_local1._x < 0) || (_local1._x > 600)) || (_local1._y < 0)) || (_local1._y > 400)) { _local1.removeMovieClip(); } }; } function spawnHippo(xSpot) { var _local1 = enemyContainer.attachMovie("squidro", "enemy" + (eConCount++), eConCount); _local1._x = xSpot; _local1._y = (-_local1._height) / 2; _local1.gotoAndStop(1); _local1.energy = 150; _local1.move = hippoMover; _local1.Q1logic = baddyQ1; _local1.Q2logic = baddyQ2; _local1.Q3logic = baddyQ3; _local1.Q4logic = baddyQ4; _local1.hit = hippoHit; this.isHit = false; _local1.shoot = hippoShoot; _local1.approaching = true; _local1.shooting = false; _local1.waiting = false; _local1.sDelay = 0; _local1.sCount = 0; _local1.collide = baddyCollide; } function hippoMover() { var _local1 = this; if (_local1.isHit) { _local1.isHit = false; _local1.resetColor(); } if (_local1.approaching) { _local1._y = _local1._y + 2; if (_local1._y >= 75) { _local1.approaching = false; _local1.gotoAndStop(4); _local1.shooting = true; } } else if (_local1.shooting) { _local1.sDelay++; if ((_local1.sDelay == 20) && (_local1.sCount < 3)) { _local1.gotoAndPlay("shoot"); _local1.sCount++; _local1.sDelay = 0; } if ((_local1.sCount == 3) && (_local1.sDelay == 20)) { _local1.shooting = false; _local1.waiting = true; _local1.sDelay = 0; _local1.sCount = 0; _local1.gotoAndStop(1); } } else if (_local1.waiting) { _local1.sCount++; if (_local1.sCount == 100) { _local1.sCount = 0; _local1.waiting = false; _local1.shooting = true; _local1.gotoAndStop(4); } } } function hippoShoot(xStart, yStart, xVel, yVel) { var _local1 = this; playSound("sound.gun2"); var _local2 = eBullets.attachMovie("eBul1", "bullet" + (eBulletsCount++), eBulletsCount); _local2._x = xStart; _local2._y = yStart; _local2.vel = new Vector(xVel, yVel); _local2.vel.setLength(5); _local2.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + _local1.vel.x; _local1._y = _local1._y + _local1.vel.y; if ((((_local1._x < 0) || (_local1._x > 600)) || (_local1._y < 0)) || (_local1._y > 400)) { _local1.removeMovieClip(); } }; } function hippoHit() { var _local1 = this; _local1.setRGB(16777215); _local1.isHit = true; _local1.energy = _local1.energy - 5; if (_local1.energy <= 0) { playSound("sound.missile.explode"); explode(_local1); addScore(300); baddyKillCount++; } } function spawnDozer(xSpot) { var _local1 = enemyContainer.attachMovie("driller", "enemy" + (eConCount++), eConCount); _local1._x = xSpot; _local1._y = (-_local1._height) / 2; _local1.move = dozerMover; _local1.energy = 200; _local1.hit = dozerHit; _local1.isHit = false; _local1.Q1logic = dozerQ1; _local1.Q2logic = dozerQ2; _local1.Q3logic = dozerQ3; _local1.Q4logic = dozerQ4; _local1.collide = baddyCollide; } function dozerMover() { var _local1 = this; if (_local1.isHit) { _local1.isHit = false; _local1.resetColor(); } _local1._y = _local1._y + 5; if ((_local1._y - (_local1._height / 2)) > 400) { _local1.removeMovieClip(); } } function dozerHit() { var _local1 = this; _local1.setRGB(16777215); _local1.isHit = true; _local1.energy = _local1.energy - 5; if (_local1.energy <= 0) { playSound("sound.missile.explode"); explode(_local1); addScore(300); baddyKillCount++; } } function dozerQ1() { for (tm in misCon) { var _local1 = misCon[tm]; if (this.hitTest(_local1._x, _local1._y, false)) { playSound("sound.missile.explode"); explode(_local1); } } var _local3 = 0; while (_local3 < Q1bullets.length) { var _local2 = Q1bullets[_local3]; if (this.hitTest(_local2._x, _local2._y, false)) { _local2.removeMovieClip(); this.hit(); } _local3++; } } function dozerQ2() { for (tm in misCon) { var _local1 = misCon[tm]; if (this.hitTest(_local1._x, _local1._y, false)) { playSound("sound.missile.explode"); explode(_local1); } } var _local3 = 0; while (_local3 < Q2bullets.length) { var _local2 = Q2bullets[_local3]; if (this.hitTest(_local2._x, _local2._y, false)) { _local2.removeMovieClip(); this.hit(); } _local3++; } } function dozerQ3() { for (tm in misCon) { var _local1 = misCon[tm]; if (this.hitTest(_local1._x, _local1._y, false)) { playSound("sound.missile.explode"); explode(_local1); } } var _local3 = 0; while (_local3 < Q3bullets.length) { var _local2 = Q3bullets[_local3]; if (this.hitTest(_local2._x, _local2._y, false)) { _local2.removeMovieClip(); this.hit(); } _local3++; } } function dozerQ4() { for (tm in misCon) { var _local1 = misCon[tm]; if (this.hitTest(_local1._x, _local1._y, false)) { playSound("sound.missile.explode"); explode(_local1); } } var _local3 = 0; while (_local3 < Q4bullets.length) { var _local2 = Q4bullets[_local3]; if (this.hitTest(_local2._x, _local2._y, false)) { _local2.removeMovieClip(); this.hit(); } _local3++; } } function spawnFattyBomb(xSpot, fattyType) { var _local1 = enemyContainer.attachMovie("fatty" + fattyType, "enemy" + (eConCount++), eConCount); _local1._x = xSpot; _local1._y = (-_local1._height) / 2; _local1.gotoAndStop(1); _local1.energy = 15; _local1.move = fattyBombMover; _local1.Q1logic = baddyQ1; _local1.Q2logic = baddyQ2; _local1.Q3logic = baddyQ3; _local1.Q4logic = baddyQ4; _local1.hit = fattyBombHit; this.isHit = false; _local1.collide = (_local1.detonate = fattyBombExplode); } function fattyBombMover() { var _local1 = this; if (_local1.isHit) { _local1.resetColor(); _local1.isHit = false; } _local1._y = _local1._y + 2; if (_local1._y > (400 + (_local1._height / 2))) { _local1.removeMovieClip(); } } function fattyBombHit() { var _local1 = this; _local1.setRGB(16777215); _local1.isHit = true; _local1.energy = _local1.energy - 5; if (_local1.energy <= 0) { _local1.detonate(); } } function fattyBombExplode() { var _local1 = this; playSound("sound.bomb.explode"); addScore(500); baddyKillCount++; var _local2 = explosionContainer.attachMovie("explosion4", "explosion" + (explosionCount++), explosionCount); _local2._x = _local1._x; _local2._y = _local1._y; _local1.removeMovieClip(); _local2.onEnterFrame = function () { var _local1 = this; if (_local1._currentframe == _local1._totalframes) { _local1.removeMovieClip(); } var _local3 = 1.4142 * (_local1._height / 3); var _local2 = Math.sqrt(((_local1._x - theHull._x) * (_local1._x - theHull._x)) + ((_local1._y - theHull._y) * (_local1._y - theHull._y))); if ((theHull.alive && (theHull.vulnerable)) && (_local2 < _local3)) { theHull.die(); } }; } function spawnDumbHomer(xSpot, difLevel) { var _local1 = enemyContainer.attachMovie("dumbHomer" + difLevel, "enemy" + (eConCount++), eConCount); _local1._x = xSpot; _local1._y = (-_local1._height) / 2; _local1.homingsound = new Sound(); _local1.gotoAndStop(1); _local1.energy = 15; switch (difLevel) { case 1 : _local1.maxSpeed = 7; break; case 2 : _local1.maxSpeed = 10; } _local1.route = new Vector(0, _local1.maxSpeed); _local1.move = dumbHomerMover; _local1.moveHow = 0; _local1.Q1logic = baddyQ1; _local1.Q2logic = baddyQ2; _local1.Q3logic = baddyQ3; _local1.Q4logic = baddyQ4; _local1.hit = dumbHomerHit; _local1.isHit = false; _local1.collide = baddyCollide; } function dumbHomerHit() { var _local1 = this; _local1.setRGB(16777215); _local1.isHit = true; _local1.energy = _local1.energy - 5; if (_local1.energy <= 0) { playSound("sound.helix.explode"); explode(_local1); addScore(150); baddyKillCount++; } } function dumbHomerMover() { var _local1 = this; if (_local1.isHit) { _local1.resetColor(); _local1.isHit = false; } _local1._x = _local1._x + _local1.route.x; _local1._y = _local1._y + _local1.route.y; if (((_local1._y > 420) || (_local1._x < 0)) || (_local1._x > 600)) { _local1.removeMovieClip(); } _local1._rotation = (Math.atan2(_local1.route.y, _local1.route.x) * 57.2957795130823) - 90; if ((_local1.moveHow == 0) && (_local1._y >= (Stage.height / 3))) { _local1.moveHow = 1; _local1.route.reset(theHull._x - _local1._x, theHull._y - _local1._y); _local1.turnTrigger = theHull._y; } else if (_local1.moveHow == 1) { if (_local1._y >= _local1.turnTrigger) { _local1.moveHow = 2; _local1.route.reset(0, _local1.maxSpeed); } } _local1.route.setLength(_local1.maxSpeed); } function spawnBeehive(xSpot) { var _local1 = enemyContainer.attachMovie("beehive", "enemy" + (eConCount++), eConCount); _local1._x = xSpot; _local1._y = -20; _local1.myBuzz = new Sound(_local1); _local1.myBuzz.attachSound("sound.beehive.loop"); _local1.vel = new Vector(); _local1.des = new Vector(); _local1.energy = 70; _local1.gotoAndStop(1); _local1.disturbed = false; _local1.move = beehiveMover; _local1.Q1logic = baddyQ1; _local1.Q2logic = baddyQ2; _local1.Q3logic = baddyQ3; _local1.Q4logic = baddyQ4; _local1.hit = beehiveHit; _local1.isHit = false; _local1.collide = beehiveCollide; } function beehiveHit() { var _local1 = this; if (!_local1.disturbed) { _local1.myBuzz.start(0, 999); _local1.disturbed = true; } else { _local1.isHit = true; _local1.setRGB(16777215); _local1.energy = _local1.energy - 5; if (_local1.energy <= 0) { _local1.myBuzz.stop(); playSound("sound.beehive.explode"); explode(_local1); addScore(250); baddyKillCount++; } } } function beehiveMover() { var _local1 = this; if (_local1.isHit) { _local1.resetColor(); _local1.isHit = false; } if (_local1.disturbed) { _local1.des.reset(theHull._x - _local1._x, theHull._y - _local1._y); _local1.des.setLength(0.5); _local1.vel.plus(_local1.des); _local1.vel.setLength(3); _local1._x = _local1._x + _local1.vel.x; _local1._y = _local1._y + _local1.vel.y; _local1._rotation = (Math.atan2(_local1.vel.y, _local1.vel.x) * 57.2957795130823) - 90; } else { _local1._y = _local1._y + 3; if (_local1._y > 420) { _local1.removeMovieClip(); } } } function beehiveCollide() { this.myBuzz.stop(); explode(this); } function spawnBoss() { for (leftovers in enemyContainer) { explode(enemyContainer[leftovers]); } music.level.stop(); music.boss.start(0, 999); attachMovie("boss.core", "boss", bossDepth); boss._x = Stage.width / 2; boss.red.gotoAndStop(1); boss.orangeL.gotoAndStop(1); boss.orangeR.gotoAndStop(1); boss.yellowL.gotoAndStop(1); boss.yellowR.gotoAndStop(1); boss.center.gotoAndStop(1); boss.center.shoot = centerShoot; boss._y = int((-boss._height) / 2); boss.onEnterFrame = bossExecute; boss.move = bossMover; boss.state = 0; boss.emerger = 0; boss.energy = 300; boss.hit = false; boss.arm1 = boss.red; boss.arm1.shoot = redShoot; boss.arm2 = boss.yellowL; boss.arm3 = boss.yellowR; boss.arm2.shoot = (boss.arm3.shoot = yellowShoot); boss.arm4 = boss.orangeL; boss.arm5 = boss.orangeR; boss.arm4.shoot = (boss.arm5.shoot = orangeShoot); i = 1; while (i <= 5) { eval ("boss.arm" + i).hit = false; eval ("boss.arm" + i).energy = 75; eval ("boss.arm" + i).explode = bossArmExplode; eval ("boss.arm" + i).firing = false; eval ("boss.arm" + i).alive = false; eval ("boss.arm" + i).hitCheck = armHitCheck; i++; } boss.t = 0; boss.s = boss._y; boss.c = 144; boss.d = 30; } function bossExecute() { this.move(); var i = 1; while (i <= 5) { var arm = eval ("boss.arm" + i); if (arm.hit) { arm.resetColor(); arm.hit = false; } i++; } if (this.state < 10) { if (this.arm1.alive) { this.arm1.hitCheck(); } if (this.arm2.alive) { this.arm2.hitCheck(); } if (this.arm3.alive) { this.arm3.hitCheck(); } if (this.arm4.alive) { this.arm4.hitCheck(); } if (this.arm5.alive) { this.arm5.hitCheck(); } } else { if (this.hit) { this.resetColor(); this.hit = false; } for (tpb in pBullets) { var cap = pBullets[tpb]; if (this.hitTest(cap._x, cap._y, false)) { this.hit = true; this.setRGB(16777215); this.energy = this.energy - 5; cap.removeMovieClip(); if (this.energy <= 0) { bossExplode(); } return(undefined); } } } } function armHitCheck() { for (tpb in pBullets) { var cap = pBullets[tpb]; if (this.ha.hitTest(cap._x, cap._y, false)) { this.hit = true; this.setRGB(16777215); this.energy = this.energy - 5; if (this.energy <= 0) { this.explode(cap._x, cap._y); this.gotoAndStop(1); this.alive = false; var allArmsGone = true; var i = 1; while (i <= 5) { if (eval ("boss.arm" + i)._currentframe != 1) { allArmsGone = false; } i++; } if (allArmsGone) { boss.t = 0; boss.state = 10; boss.center.gotoAndPlay("emerge"); } } cap.removeMovieClip(); return(undefined); } } } function bossArmExplode(xSpot, ySpot) { var _local1 = this; var xInc = (((boss._x + _local1._x) - xSpot) / 3); var yInc = (((boss._y + _local1._y) - ySpot) / 3); var _local3 = 0; while (_local3 < 3) { var _local2 = explosionContainer.attachMovie("explosion2", "explosion" + (explosionCount++), explosionCount); _local2._x = xSpot; _local2._y = ySpot; xSpot = xSpot + xInc; ySpot = ySpot + yInc; _local2.gotoAndStop(1); _local2._visible = false; _local2.delay = _local3 * 3; _local2.onEnterFrame = function () { var _local1 = this; if ((!_local1._visible) && (_local1.delay <= 0)) { _local1._visible = true; _local1.gotoAndPlay(1); playSound("sound.missile.explode"); } else { _local1.delay--; } if (_local1._currentframe == _local1._totalframes) { _local1.removeMovieClip(); } }; _local3++; } } function bossMover() { switch (this.state) { case 0 : if (this.t < this.d) { this.t++; this._y = Math.easeOutQuad(this.t, this.s, this.c, this.d); if (this.t == this.d) { this.t = -1; this.state++; } } return; case 1 : this.t++; switch (this.t) { case 1 : this.yellowR.gotoAndPlay("emerge"); break; case 6 : this.yellowL.gotoAndPlay("emerge"); break; case 11 : this.orangeL.gotoAndPlay("emerge"); break; case 15 : this.red.gotoAndPlay("emerge"); break; case 21 : this.orangeR.gotoAndPlay("emerge"); break; case 26 : this.t = 0; this.state++; var i = 1; for(;;){ if (i > 5) { break; } eval ("this.arm" + i).alive = true; eval ("this.arm" + i).energy = 50; i++; }; } return; case 2 : this.t++; if (this.t > 60) { this.t = 0; this.state++; } return; case 3 : this.t = this.t + 0.5; if (((this.t % 1) == 0) && (eval ("this.arm" + ((this.t % 5) + 1)).alive)) { eval ("this.arm" + ((this.t % 5) + 1)).gotoAndPlay("fire"); } if ((this.t > 45) || (Math.abs(this._x - theHull._x) > 250)) { this.t = 0; this.s = this._x; this.c = theHull._x - this._x; this.d = Math.floor(Math.abs(this._x - theHull._x) / 3); this.state = 5; } return; case 4 : if (((this.t % 10) == 0) && (this.orangeR.alive)) { this.orangeR.gotoAndPlay("fire"); } else if (((this.t % 10) == 5) && (this.orangeL.alive)) { this.orangeL.gotoAndPlay("fire"); } this.t++; if (this.t > 30) { this.state++; this.t = 0; this.s = this._x; this.c = theHull._x - this._x; this.d = Math.floor(Math.abs(this._x - theHull._x) / 3); } return; case 5 : if (this.t < this.d) { this.t++; this._x = Math.easeOutElastic(this.t, this.s, this.c, this.d); } if (this.t == this.d) { this.state = 2; } return; case 10 : this.t++; if ((this.t % 33) == 0) { this.center.gotoAndPlay("fire"); } if (this.t > 100) { this.resetColor(); this.state = 1; this.t = 0; this.center.gotoAndPlay("retract"); } return; } } function bossExplode() { var _local1 = this; playSound("sound.boss.explode"); var _local2 = explosionContainer.attachMovie("explosion4", "explosion" + (explosionCount++), explosionCount); _local2._x = boss._x; _local2._y = boss._y; _local2.onEnterFrame = function () { var _local1 = this; if (_local1._currentframe == _local1._totalframes) { attachMovie("codeModulator", "codeModulator", 4999); codeModulator._x = _local1._x; codeModulator._y = _local1._y; codeModulator.sinThing = 0; codeModulator.onEnterFrame = function () { var _local1 = this; _local1.sinThing = _local1.sinThing + 0.1; _local1._y = _local1._y + Math.sin(_local1.sinThing); if (theHull.hitTest(_local1)) { music.boss.stop(); playSound("sound.powerup"); music.intro.start(0, 999); endLevel(); _local1.removeMovieClip(); } }; _local1.removeMovieClip(); } }; boss.removeMovieClip(); } function centerShoot() { var _local2 = this; var _local1 = eBullets.attachMovie("eBul1", "bullet" + (eBulletsCount++), eBulletsCount); _local1._x = boss._x; _local1._y = boss._y + 31; _local1.vel = new Vector(theHull._x - _local1._x, theHull._y - _local1._y); _local1.vel.setLength(8); _local1.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + _local1.vel.x; _local1._y = _local1._y + _local1.vel.y; if (_local1._y > 400) { _local1.removeMovieClip(); } }; } function bossProjectileMove() { var _local1 = this; if (_local1.isHit) { _local1.resetColor(); _local1.isHit = false; } if (_local1.energy <= 0) { playSound("sound.missile.explode", (_local1._x - 300) / 6); explode(_local1); } else { _local1._y = _local1._y + 8; if (_local1._y > 400) { _local1.removeMovieClip(); } } } function redShoot() { var _local1 = misCon.attachMovie("missile3", "missile" + (misCount++), misCount); var _local2 = new Object(); _local2.x = this._x + 62; _local2.y = this._y + 81; boss.localToGlobal(_local2); _local1._x = _local2.x; _local1._y = _local2.y; _local1.move = bossProjectileMove; _local1.isHit = false; _local1.Q1logic = missileQ1; _local1.Q2logic = missileQ2; _local1.Q3logic = missileQ3; _local1.Q4logic = missileQ4; _local1.energy = 5; } function yellowShoot(leftSide) { var _local3 = this; var _local1 = misCon.attachMovie("missile4", "missile" + (misCount++), misCount); var _local2 = new Object(); if (leftSide) { _local2.x = (_local3._x - 61) + 14; _local2.y = (_local3._y + 80) + 27; } else { _local2.x = (_local3._x + 29) + 14; _local2.y = (_local3._y + 43) + 27; } boss.localToGlobal(_local2); _local1._x = _local2.x; _local1._y = _local2.y; _local1.move = bossProjectileMove; _local1.isHit = false; _local1.Q1logic = missileQ1; _local1.Q2logic = missileQ2; _local1.Q3logic = missileQ3; _local1.Q4logic = missileQ4; _local1.energy = 5; } function orangeShoot(leftSide) { var _local3 = this; var _local1 = misCon.attachMovie("boss.warhead", "missile" + (misCount++), misCount); var _local2 = new Object(); if (leftSide) { _local2.x = (_local3._x - 32) + 8; _local2.y = (_local3._y + 85) + 8; } else { _local2.x = (_local3._x + 15) + 11; _local2.y = (_local3._y + 93) + 11; } boss.localToGlobal(_local2); _local1._x = _local2.x; _local1._y = _local2.y; _local1.move = bossProjectileMove; _local1.isHit = false; _local1.Q1logic = missileQ1; _local1.Q2logic = missileQ2; _local1.Q3logic = missileQ3; _local1.Q4logic = missileQ4; _local1.energy = 5; } function createMissileContainer() { createEmptyMovieClip("misCon", missileDepth); misCount = 0; } function spawnMissile(xCoord, missileType) { var _local1 = misCon.attachMovie("missile" + missileType, "missile" + (misCount++), misCount); _local1._x = xCoord; _local1._y = (-_local1._height) / 2; _local1.energy = 5; _local1.move = missileMove; _local1.Q1logic = missileQ1; _local1.Q2logic = missileQ2; _local1.Q3logic = missileQ3; _local1.Q4logic = missileQ4; _local1.isHit = false; _local1.collide = baddyCollide; } function spawnSeekerMissile(xCoord) { p = misCon.attachMovie("missile", "missile" + (misCount++), misCount); p._x = xCoord; p.vel = new Vector(0, 1); p.des = new Vector(theHull._x - p._x, theHull._y - p._y); p.move = missileSeek; p.energy = 100; } function missileMove() { var _local1 = this; if (_local1.isHit) { _local1.resetColor(); _local1.isHit = false; } if (_local1.energy <= 0) { playSound("sound.missile.explode", (_local1._x - 300) / 6); explode(_local1); addScore(50); baddyKillCount++; } else { _local1._y = _local1._y + 3; if ((_local1._y - _local1._height) > 400) { _local1.removeMovieClip(); } } } function missileSeek() { var _local1 = this; _local1.gotoAndStop(1); _local1.des.reset(theHull._x - _local1._x, theHull._y - _local1._y); _local1.des.setLength(0.1); _local1.vel.plus(_local1.des); _local1.vel.setLength(2); _local1._x = _local1._x + _local1.vel.x; _local1._y = _local1._y + _local1.vel.y; _local1._rotation = (Math.atan2(_local1.vel.y, _local1.vel.x) * 57.2957795130823) - 90; if (hitTest3(_local1, theHull)) { explode(_local1); } for (b in pBullets) { if (_local1.hitTest(pBullets[b])) { _local1.energy = _local1.energy - 5; _local1.gotoAndStop(2); pBullets[b].removeMovieClip(); if (_local1.energy <= 0) { explode(_local1); } } } } function missileExecute() { for (m in misCon) { } } function missileQ1() { var _local3 = this; _local3.move(); if (_local3._y > 0) { var _local2 = 0; while (_local2 < Q1bullets.length) { var _local1 = Q1bullets[_local2]; if (_local3.hitTest(_local1._x, _local1._y, false)) { _local3.setRGB(16777215); _local3.isHit = true; _local1.removeMovieClip(); _local3.energy = _local3.energy - 5; return; } _local2++; } } } function missileQ2() { var _local3 = this; _local3.move(); var _local2 = 0; while (_local2 < Q2bullets.length) { var _local1 = Q2bullets[_local2]; if (_local3.hitTest(_local1._x, _local1._y, false)) { _local3.setRGB(16777215); _local3.isHit = true; _local1.removeMovieClip(); _local3.energy = _local3.energy - 5; return; } _local2++; } } function missileQ3() { var _local3 = this; _local3.move(); if (_local3._y > 0) { var _local2 = 0; while (_local2 < Q3bullets.length) { var _local1 = Q3bullets[_local2]; if (_local3.hitTest(_local1._x, _local1._y, false)) { _local3.setRGB(16777215); _local3.isHit = true; _local1.removeMovieClip(); _local3.energy = _local3.energy - 5; return; } _local2++; } } } function missileQ4() { var _local3 = this; _local3.move(); var _local2 = 0; while (_local2 < Q4bullets.length) { var _local1 = Q4bullets[_local2]; if (_local3.hitTest(_local1._x, _local1._y, false)) { _local3.setRGB(16777215); _local3.isHit = true; _local1.removeMovieClip(); _local3.energy = _local3.energy - 5; return; } _local2++; } } function playSound(piece, pan) { this[piece].start(); } function playLoop(piece) { this[piece].start(0, 999); } function stopLoop(piece) { this[piece].stop(piece); } this.createEmptyMovieClip("sounds", soundDepth); soundList = ["sound.rollover", "sound.onrelease", "sound.onpress", "music.intro", "music.level", "music.boss", "sound.gun1", "sound.kidsplode", "sound.powerup", "sound.missile.explode", "sound.bomb.explode", "sound.beehive.explode", "sound.beehive.loop", "sound.homing.explode", "sound.helix", "sound.helix.explode", "sound.gun2", "sound.asteroid.explode", "sound.ready.1", "sound.ready.2", "sound.ready.3", "sound.ready.4", "sound.ready.5", "sound.goodjob.1", "sound.goodjob.2", "sound.goodjob.3", "sound.goodjob.4", "sound.goodjob.5", "sound.goodjob.6", "sound.cheat", "sound.prepare", "sound.gameover.1", "sound.gameover.2", "sound.gameover.3", "sound.1up", "sound.codemodulator", "sound.boss.explode"]; i = 0; while (i < soundList.length) { sounds.createEmptyMovieClip("fx" + i, i); this[soundList[i]] = new Sound(sound["fx" + i]); this[soundList[i]].attachSound(soundList[i]); i++; } function hullFire() { playSound("sound.gun1", (theHull._x - 300) / 6); var i = 0; while (i < 5) { if (this.upgrades[i] == 1) { p = pBullets.attachMovie("peashot" + (i + 1), "bullet" + pBulletsCount, pBulletsCount++); p._x = this._x + eval ("this.spot" + (i + 1)).x; p._y = this._y + eval ("this.spot" + (i + 1)).y; } i++; } this.ship.ha.gotoAndPlay(2); this.firing = true; this.firingCountdown = 4; } function bulletExecute() { for (tb in pBullets) { p = pBullets[tb]; p._y = p._y - 12; if (p._y < 0) { p.removeMovieClip(); } } } function createPowerupContainer() { createEmptyMovieClip("powerupContainer", powerupDepth); powerupCount = 0; } function spawnPowerup(xSpot, powType) { var _local1 = powType; var _local2 = true; i = 0; while (i < theHull.upgrades.length) { if (theHull.upgrades[i] == 0) { _local2 = false; } i++; } if (_local2) { spawn1UP(xSpot); } else { while (theHull.upgrades[_local1 - 1] > 0) { _local1++; if (_local1 > 5) { _local1 = 1; } } powerupCount++; var _local3 = powerupContainer.attachMovie("powerup" + _local1, "powerup" + powerupCount, powerupCount); _local3._y = (-_local3._height) / 2; _local3._x = xSpot; _local3.pType = _local1; _local3.move = powerupMover; _local3.hit = powerupHit; } } function spawn1UP(xSpot) { if (theHull.lives < 12) { powerupCount++; var _local1 = powerupContainer.attachMovie("extraLife", "powerup" + powerupCount, powerupCount); _local1._y = (-_local1._height) / 2; _local1._x = xSpot; _local1.move = powerupMover; _local1.hit = extralifeHit; } } function powerupHit() { var _local2 = this; playSound("sound.powerup"); playSound("sound.ready." + _local2.pType); doWhiteFlash(); var _local1 = 0; i = 0; while (i < 5) { if (theHull.upgrades[i] > 0) { theHull.upgrades[i] = 1; _local1++; } i++; } theHull.upgrades[_local2.pType - 1] = 1; theHull.attachMovie((((((((theHull.upgrades[0] + "") + theHull.upgrades[1]) + "") + theHull.upgrades[2]) + "") + theHull.upgrades[3]) + "") + theHull.upgrades[4], "ship", 0); addScore(100); _local2.removeMovieClip(); } function extralifeHit() { doWhiteFlash(); addLife(); playSound("sound.1up"); this.removeMovieClip(); } function powerupMover() { var _local1 = this; _local1._y = _local1._y + 3; if ((_local1._y - (_local1._height / 2)) > Stage.height) { _local1.removeMovieClip(); } } function powerupExecute() { for (tp in powerupContainer) { p = powerupContainer[tp]; p.move(); if (p.hitTest(theHull) && (theHull.alive)) { p.hit(); } } } function bigFatCheater() { var _local2 = true; var _local1 = new Array(); i = 0; while (i < theHull.upgrades.length) { if (theHull.upgrades[i] == 0) { _local2 = false; _local1.push(i); } i++; } if ((!_local2) && (theHull.alive)) { playSound("sound.cheat"); doWhiteFlash(); var _local3 = _local1[random(_local1.length)]; theHull.upgrades[_local3] = 1; theHull.attachMovie((((((((theHull.upgrades[0] + "") + theHull.upgrades[1]) + "") + theHull.upgrades[2]) + "") + theHull.upgrades[3]) + "") + theHull.upgrades[4], "ship", 0); } } function createHUD() { createEmptyMovieClip("HUD", HUDDepth); createLives(); createScore(); } function createLives() { HUD.attachMovie("lifeThing", "lives", 11, {_x:595, _y:5}); i = 0; while (i < theHull.lives) { HUD.lives.attachMovie("lifeHeart", "lifeHeart" + i, i, {_x:(i * -24) - 48}); i++; } } function addLife() { if (theHull.lives < 12) { theHull.lives++; i = 0; while (i < theHull.lives) { HUD.lives.attachMovie("lifeHeart", "lifeHeart" + i, i, {_x:(i * -24) - 48}); i++; } } } function createScore() { var tempScore = theHull.score; var tempDigit; var tempPow; extraLifeThing = Math.floor(theHull.score / 10000); i = 6; while (i >= 0) { tempPow = Math.pow(10, i); tempDigit = Math.floor(tempScore / tempPow); HUD.attachMovie("number", "dig" + i, i, {_x:(i * -10) + 66, _y:3}); eval ("HUD.dig" + i).gotoAndStop(tempDigit + 1); tempScore = tempScore % tempPow; i--; } } function addScore(newPoints) { var tempScore = ((theHull.score = theHull.score + newPoints)); var tempDigit; var tempPow; i = 6; while (i >= 0) { tempPow = Math.pow(10, i); tempDigit = Math.floor(tempScore / tempPow); eval ("HUD.dig" + i).gotoAndStop(tempDigit + 1); tempScore = tempScore % tempPow; i--; } } function doLetterbox() { var _local1 = this; createEmptyMovieClip("letterbox", 5500); letterbox.attachMovie("letterboxT", "top", 1, {_x:0, _y:0}); letterbox.attachMovie("letterboxB", "bottom", 2, {_x:0, _y:400}); letterbox.t = 0; letterbox.s = 0; letterbox.c = 30; letterbox.d = 5; letterbox.onEnterFrame = function () { var _local1 = this; if (_local1.t < _local1.d) { _local1.t++; _local1.top._height = Math.easeInQuad(_local1.t, _local1.s, _local1.c, _local1.d); _local1.bottom._height = Math.easeInQuad(_local1.t, _local1.s, _local1.c, _local1.d); if (_local1.t == _local1.d) { _local1.onEnterFrame = null; } } }; } function undoLetterbox() { var _local1 = this; letterbox.t = 0; letterbox.s = 30; letterbox.c = -30; letterbox.d = 5; letterbox.onEnterFrame = function () { var _local1 = this; if (_local1.t < _local1.d) { _local1.t++; _local1.top._height = Math.easeInQuad(_local1.t, _local1.s, _local1.c, _local1.d); _local1.bottom._height = Math.easeInQuad(_local1.t, _local1.s, _local1.c, _local1.d); } if (_local1.t == _local1.d) { _local1.removeMovieClip(); } }; } function parseLevelCounter() { levelParserCountdown--; if (levelParserCountdown <= 0) { parseLevelRow(); levelParserCountdown = 18; } } function parseLevelRow() { var _local1 = 0; while (_local1 < levelMap[currentLevelRow].length) { switch (levelMap[currentLevelRow][_local1]) { case 2 : spawnMissile((_local1 * 30) + 15, 1); break; case 4 : spawnHelix((_local1 * 30) + 15, 1, 0); break; case 5 : spawnHelix((_local1 * 30) + 15, 1, 2); break; case 6 : spawnBeehive((_local1 * 30) + 15); break; case 7 : spawnDumbHomer((_local1 * 30) + 15, 2); break; case 8 : spawnFattyBomb((_local1 * 30) + 15, 1); break; case 9 : spawnHippo((_local1 * 30) + 15); break; case 10 : spawnDozer((_local1 * 30) + 15); break; case 11 : spawnSwooper((_local1 * 30) + 15); break; case 12 : spawnShooty((_local1 * 30) + 15); break; case 13 : spawnBlueball((_local1 * 30) + 15); break; case 14 : spawnTentacle((_local1 * 30) + 15); break; case 15 : spawnBoss(); break; case 16 : spawnHelix((_local1 * 30) + 15, 2, 0); break; case 17 : spawnHelix((_local1 * 30) + 15, 2, 2); break; case 18 : spawnDumbHomer((_local1 * 30) + 15, 1); break; case 19 : spawnFattyBomb((_local1 * 30) + 15, 3); break; case 20 : spawnFattyBomb((_local1 * 30) + 15, 2); break; case 21 : spawnFattyBomb((_local1 * 30) + 15, 4); break; case 22 : spawnMissile((_local1 * 30) + 15, 2); break; case 23 : spawnMissile((_local1 * 30) + 15, 3); break; case 24 : spawnMissile((_local1 * 30) + 15, 4); break; case 25 : spawnAsteroid((_local1 * 30) + 15, 1); break; case 26 : spawnAsteroid((_local1 * 30) + 15, 2); break; case 27 : spawnAsteroid((_local1 * 30) + 15, 3); break; case 28 : spawn1UP((_local1 * 30) + 15); break; case 41 : spawnPowerup((_local1 * 30) + 15, 1); break; case 42 : spawnPowerup((_local1 * 30) + 15, 2); break; case 43 : spawnPowerup((_local1 * 30) + 15, 3); break; case 44 : spawnPowerup((_local1 * 30) + 15, 4); break; case 45 : spawnPowerup((_local1 * 30) + 15, 5); break; case 46 : if (levelNumber == 7) { endGame(); } else { endLevel(); } } _local1++; } currentLevelRow++; } function initSplash() { attachMovie("splash", "splash", 0); splash.startButton.gotoAndStop("inactive"); splash.startButton.onRollOver = (splash.startButton.onDragOver = function () { this.gotoAndStop("active"); playSound("sound.rollover"); }); splash.startButton.onRollOut = (splash.startButton.onDragOut = function () { this.gotoAndStop("inactive"); }); splash.startButton.onPress = function () { playSound("sound.onpress"); }; splash.startButton.onRelease = function () { playSound("sound.onrelease"); myGameObject.displayBillboard(); initSelectionScreen(); music.intro.start(0, 999); }; } function initGame(numbah) { doWhiteFlash(); levelNumber = 1; createShadowContainer(); createHull(numbah); initLevel(); createPowerupContainer(); createEnemyContainer(); createHUD(); createExplosionContainer(); createBackground(); createMissileContainer(); } function initMusicLoops() { createEmptyMovieClip("music", musicDepth); music.intro = new Sound(music); music.intro.attachSound("music.intro"); music.boss = new Sound(music); music.boss.attachSound("music.boss"); music.level = new Sound(music); music.level.attachSound("music.level"); } function initLevel() { theHull.alive = true; theHull._x = Stage.width / 2; theHull._y = 325; playSound("sound.prepare"); music.level.start(0, 999); music.level.setVolume(60); createBackground(); levelMap = eval ("level" + levelNumber); baddyKillCount = 0; levelStartScore = theHull.score; currentLevelRow = 0; attachMovie("levelTitle", "levelTitle", 5001, {_x:Stage.width / 2, _y:Stage.height / 2}); levelTitle.gotoAndStop(levelNumber); levelStartDelay = setInterval(function () { levelTitle.removeMovieClip(); levelParserCountdown = 18; levelParsing = true; clearInterval(levelStartDelay); }, 1000); } function endGame() { var _local1 = _root; var _local2 = this; btnSubmit = "yes"; finalScore = theHull.score; attachMovie("blackFlash", "blackFlash", 6002, {_alpha:0}); blackFlash.t = 0; blackFlash.s = 0; blackFlash.c = 100; blackFlash.d = 30; blackFlash.onEnterFrame = function () { var _local1 = _root; var _local2 = this; if (_local2.t == _local2.d) { for (wtf in _local1) { if (((((typeof(_local1[wtf]) == "movieclip") && (_local1[wtf] != music)) && (_local1[wtf] != theHull)) && (_local1[wtf] != HUD)) && (_local1[wtf] != blackFlash)) { _local1[wtf].removeMovieClip(); } } theHull.onEnterFrame = null; theHull._x = Stage.width / 2; theHull._y = 325; attachMovie("finalMoon", "finalMoon", 0, {y:-400}); finalMoon.attachMovie("bgTile", "bgTile", 0, {_y:400}); finalMoon.bgTile.gotoAndStop(7); _local2.t = 0; _local2.s = 100; _local2.c = -100; _local2.d = 60; _local2.onEnterFrame = function () { var _local1 = _root; this.t++; if (this.t < this.d) { this._alpha = Math.linearTween(this.t, this.s, this.c, this.d); finalMoon._y = Math.easeOutQuad(this.t, this.s, this.c, this.d) * -4; } if (this.t == 90) { this.removeMovieClip(); doWhiteFlash(); music.level.stop(); attachMovie("payoffWin", "gameEnder", 5000, {_x:300, _y:200}); _quality = "high"; gameEnder.playagain.gotoAndStop("inactive"); gameEnder.playagain.hitArea = gameEnder.playagain.ha; gameEnder.playagain.onDragOver = (gameEnder.playagain.onRollOver = function () { this.gotoAndPlay("active"); playSound("sound.rollover"); }); gameEnder.playagain.onDragOut = (gameEnder.playagain.onRollOut = function () { this.gotoAndStop("inactive"); }); gameEnder.playagain.onPress = function () { playSound("sound.onpress"); }; gameEnder.playagain.onRelease = function () { var _local1 = _root; playSound("sound.onrelease"); gameEnder.removeMovieClip(); for (wtf in _local1) { if ((typeof(_local1[wtf]) == "movieclip") && (_local1[wtf] != music)) { _local1[wtf].removeMovieClip(); } } levelNumber = 1; _quality = "low"; music.intro.start(0, 999); initSelectionScreen(); }; var scoreSubmitted; if (_local1.login == "1") { var tLV = new LoadVars(); tLV.gameID = _local1.gameID; tLV.scoreID = _local1.sc; tLV.score = finalScore; tLV.sm = fnMD5(((_local1.gameID + _local1.sc) + _local1.sn) + finalScore); tLV.onLoad = function () { getURL ("top10.php?gameID=" + _root.gameID, "top10"); }; tLV.sendAndLoad("submitGameScoreProc.php", tLV, "POST"); scoreSubmitted = "Your score has been submitted."; } else { scoreSubmitted = "Please log in to submit the score"; } gameEnder.winTxt.txt.text = scoreSubmitted; trace(finalScore); var _local2 = finalScore; gameEnder.createEmptyMovieClip("score", 1); i = 6; while (i >= 0) { var _local3 = gameEnder.score.attachMovie("number", "digit" + i, i, {_x:i * -10}); _local3.gotoAndStop(Math.floor(_local2 / Math.pow(10, i)) + 1); _local2 = _local2 % Math.pow(10, i); i--; } gameEnder.score._x = 77; gameEnder.score._y = -189.5; myGameObject.callGameEventJS(); } }; } else if (_local2.t < _local2.d) { _local2.t++; _local2._alpha = Math.linearTween(_local2.t, _local2.s, _local2.c, _local2.d); } }; } function payoffAttachments() { var _local1 = _root; payoffWin.playagain.gotoAndStop("inactive"); payoffWin.playagain.hitArea = payoffWin.playagain.ha; payoffWin.playagain.onDragOver = (payoffWin.playagain.onRollOver = function () { this.gotoAndPlay("active"); playSound("sound.rollover"); }); payoffWin.playagain.onDragOut = (payoffWin.playagain.onRollOut = function () { this.gotoAndStop("inactive"); }); payoffWin.playagain.onPress = function () { playSound("sound.onpress"); }; payoffWin.playagain.onRelease = function () { var _local1 = _root; playSound("sound.onrelease"); payoffWin.removeMovieClip(); for (wtf in _local1) { if ((typeof(_local1[wtf]) == "movieclip") && (_local1[wtf] != music)) { _local1[wtf].removeMovieClip(); } } levelNumber = 1; music.intro.start(0, 999); _quality = "low"; initSelectionScreen(); }; gameScore = theHull.score; payoffWin.createEmptyMovieClip("gameScoreDigits", 1); i = 6; while (i >= 0) { var _local2 = payoffWin.gameScoreDigits.attachMovie("number", "digit" + i, i, {_x:i * -10}); _local2.gotoAndStop(Math.floor(gameScore / Math.pow(10, i)) + 1); gameScore = gameScore % Math.pow(10, i); i--; } payoffWin.gameScoreDigits._x = payoffWin.gameScoreDigits._width; payoffWin.gameScoreDigits._y = -190; } function endLevel() { theHull.alive = false; for (blow in enemyContainer) { enemyContainer[blow].myBuzz.stop(); explode(enemyContainer[blow]); } for (blow in misCon) { explode(misCon[blow]); } music.level.stop(); if (levelNumber == 6) { playSound("sound.codemodulator"); } else { playSound("sound.goodjob." + (random(6) + 1)); } music.intro.start(0, 999); levelParsing = false; attachMovie("levelEnder", "levelEnder", 5001, {_x:Stage.width / 2, _y:125}); levelEnder.title.gotoAndStop(levelNumber); levelEnder.cont.gotoAndStop("inactive"); levelEnder.cont.hitArea = levelEnder.cont.ha; levelEnder.cont.onDragOver = (levelEnder.cont.onRollOver = function () { this.gotoAndPlay("active"); playSound("sound.rollover"); }); levelEnder.cont.onDragOut = (levelEnder.cont.onRollOut = function () { this.gotoAndStop("inactive"); }); levelEnder.cont.onPress = function () { playSound("sound.onpress"); }; levelEnder.cont.onRelease = function () { music.intro.stop(); stopAllSounds(); playSound("sound.onrelease"); levelNumber++; doWhiteFlash(); initLevel(); }; levelScore = theHull.score - levelStartScore; levelEnder.createEmptyMovieClip("levelScoreDigits", 1); i = levelScore.toString().length - 1; while (i >= 0) { var _local1 = levelEnder.levelScoreDigits.attachMovie("bigNumber", "digit" + i, i, {_x:i * -16}); _local1.gotoAndStop(Math.floor(levelScore / Math.pow(10, i)) + 1); levelScore = levelScore % Math.pow(10, i); i--; } levelEnder.levelScoreDigits._x = (levelEnder.levelScoreDigits._width / 2) - 21; levelEnder.levelScoreDigits._y = 112; theHull.totalBaddyKills = theHull.totalBaddyKills + baddyKillCount; levelEnder.createEmptyMovieClip("baddyKillDigits", 2); i = baddyKillCount.toString().length - 1; while (i >= 0) { var _local1 = levelEnder.baddyKillDigits.attachMovie("bigNumber", "digit" + i, i, {_x:i * -16}); _local1.gotoAndStop(Math.floor(baddyKillCount / Math.pow(10, i)) + 1); baddyKillCount = baddyKillCount % Math.pow(10, i); i--; } levelEnder.baddyKillDigits._x = (levelEnder.baddyKillDigits._width / 2) - 21; levelEnder.baddyKillDigits._y = 32; } function gameOver() { var _local1 = _root; btnSubmit = "yes"; finalScore = theHull.score; for (buzzing in enemyContainer) { enemyContainer[buzzing].myBuzz.stop(); } _quality = "high"; music.level.stop(); music.boss.stop(); levelParsing = false; baddyKillCount = baddyKillCount + theHull.totalBaddyKills; attachMovie("payoffLose", "gameEnder", 5001, {_x:Stage.width / 2, _y:Stage.height / 2}); gameEnder.playagain.gotoAndStop("inactive"); gameEnder.playagain.hitArea = gameEnder.playagain.ha; gameEnder.playagain.onDragOver = (gameEnder.playagain.onRollOver = function () { this.gotoAndPlay("active"); playSound("sound.rollover"); }); gameEnder.playagain.onDragOut = (gameEnder.playagain.onRollOut = function () { this.gotoAndStop("inactive"); }); gameEnder.playagain.onPress = function () { playSound("sound.onpress"); }; gameEnder.playagain.onRelease = function () { var _local1 = _root; playSound("sound.onrelease"); gameEnder.removeMovieClip(); for (wtf in _local1) { if ((typeof(_local1[wtf]) == "movieclip") && (_local1[wtf] != music)) { _local1[wtf].removeMovieClip(); } } levelNumber = 1; _quality = "low"; music.intro.start(0, 999); initSelectionScreen(); }; gameScore = theHull.score; var scoreSubmitted; if (_local1.login == "1") { var tLV = new LoadVars(); tLV.gameID = _local1.gameID; tLV.scoreID = _local1.sc; tLV.score = finalScore; tLV.sm = fnMD5(((_local1.gameID + _local1.sc) + _local1.sn) + finalScore); tLV.onLoad = function () { getURL ("top10.php?gameID=" + _root.gameID, "top10"); }; tLV.sendAndLoad("submitGameScoreProc.php", tLV, "POST"); scoreSubmitted = "Your score has been submitted."; } else { scoreSubmitted = "Please log in to submit the score"; } gameEnder.createEmptyMovieClip("gameScoreDigits", 1); i = 6; while (i >= 0) { var _local2 = gameEnder.gameScoreDigits.attachMovie("number", "digit" + i, i, {_x:i * -10}); _local2.gotoAndStop(Math.floor(gameScore / Math.pow(10, i)) + 1); gameScore = gameScore % Math.pow(10, i); i--; } gameEnder.gameScoreDigits._x = gameEnder.gameScoreDigits._width; gameEnder.gameScoreDigits._y = -190; gameEnder.txt.text = scoreSubmitted; theHull._visible = false; theHull.move = null; theHull.fire = null; } function doWhiteFlash() { var _local1 = this; attachMovie("whiteFlash", "whiteFlash", 5002); whiteFlash.t = 0; whiteFlash.s = 100; whiteFlash.c = -100; whiteFlash.d = 5; whiteFlash.onEnterFrame = function () { var _local1 = this; if (_local1.t < _local1.d) { _local1.t++; _local1._alpha = Math.easeInQuad(_local1.t, _local1.s, _local1.c, _local1.d); if (_local1.t == _local1.d) { _local1.removeMovieClip(); } } }; } function initInstructions() { createEmptyMovieClip("inst", 100); inst.attachMovie("frame", "frame", 0, {_x:Stage.width / 2, _y:Stage.height / 2}); inst.frame.gotoAndStop(1); } function gameExecute() { quarterize(); enemyExecute(); powerupExecute(); if (theHull.alive) { theHull.move(); } if ((!theHull.vulnerable) && (theHull.justSpawned)) { if (theHull._visible) { theHull._visible = false; } else { theHull._visible = true; } } bulletExecute(); theBG.scrollMe(); if (levelParsing) { parseLevelCounter(); } } function initSelectionScreen() { attachMovie("selectah", "selectah", 200, {_x:Stage.width / 2, _y:Stage.height / 2}); createBackground(); theBG.onEnterFrame = function () { this.scrollMe(); }; } function createShadowContainer() { createEmptyMovieClip("shadows", shadowDepth); shadowCount = 1; } function createBackground() { createEmptyMovieClip("theBG", backgroundDepth); theBG.scrollSpeed = 6; if ((levelNumber > 3) && (levelNumber < 7)) { theBG.scrollSpeed = 5; } if (levelNumber == 7) { theBG.scrollSpeed = 9; } theBG.attachMovie("bgTile", "bgTile1", 1); theBG.bgTile1.gotoAndStop(levelNumber); theBG.attachMovie("bgTile", "bgTile2", 2, {_y:-400}); theBG.bgTile2.gotoAndStop(levelNumber); theBG.scrollMe = bgScroll; } function bgScroll() { var _local1 = this; _local1._y = _local1._y + _local1.scrollSpeed; if (_local1._y >= 400) { _local1._y = _local1._y - 400; } } function createHull(numbah) { createEmptyMovieClip("theHull", hullDepth); createEmptyMovieClip("pBullets", playerBulletDepth); pBulletsCount = 0; theHull.gunType = "defaultGun"; theHull.upgrades = new Array(0, 0, 0, 0, 0); theHull.upgrades[numbah - 1] = 1; theHull.attachMovie((((((((theHull.upgrades[0] + "") + theHull.upgrades[1]) + "") + theHull.upgrades[2]) + "") + theHull.upgrades[3]) + "") + theHull.upgrades[4], "ship", 0); theHull.originalType = numbah; theHull.vulnerable = true; theHull.lives = 4; theHull.score = 0; theHull.totalBaddyKills = 0; theHull.alive = true; theHull.die = playerDeath; theHull._x = Stage.width / 2; theHull._y = Stage.height - theHull._height; theHull.dir = 0; theHull.vel = new Vector(0, 0); theHull.speed = 0; theHull.maxSpeed = 5; theHull.pieceCount = 0; theHull.onEnterFrame = gameExecute; theHull.move = hullExecute; theHull.fire = hullFire; theHull.firing = false; theHull.firingCountdown; theHull.spot1 = new Vector(); theHull.spot2 = new Vector(); theHull.spot3 = new Vector(); theHull.spot4 = new Vector(); theHull.spot5 = new Vector(); theHull.justSpawned = false; theHull.t; theHull.s; theHull.c; theHull.d; theHull.sX; theHull.sY; theHull.sS; theHull.cX; theHull.cY; theHull.cS; theHull.typeToAttach; theHull.originX; theHull.originY; Key.addListener(theHull); theHull.onKeyUp = hullKeyUp; theHull.tryingToCheat = false; theHull.cheat = 0; theHull.cheatCountdown = 0; } function hullKeyUp() { var _local1 = Key.getCode(); if (((_local1 == 75) && (levelNumber < 7)) && (Key.isDown(83))) { clearInterval(levelStartDelay); endLevel(); } if (_local1 == 49) { theHull.tryingToCheat = true; theHull.cheat = 49; theHull.cheatCountdown = 10; } else if (theHull.tryingToCheat) { if ((_local1 < 54) && (_local1 > 49)) { if (_local1 == (theHull.cheat + 1)) { theHull.cheat++; theHull.cheatCountdown = 10; } else { theHull.tryingToCheat = false; theHull.cheat = 0; } if (theHull.cheat == 53) { bigFatCheater(); theHull.tryingToCheat = false; theHull.cheatCountdown = 0; } } if (_local1 == (theHull.cheat + 1)) { theHull.cheat++; } } } function hullExecute() { var _local1 = this; _local1.vel.reset(0, 0); if (Key.isDown(38)) { _local1.vel.y = _local1.vel.y - 1; } if (Key.isDown(40)) { _local1.vel.y = _local1.vel.y + 1; } if (Key.isDown(37)) { _local1.vel.x = _local1.vel.x - 1; } if (Key.isDown(39)) { _local1.vel.x = _local1.vel.x + 1; } _local1.vel.setLength(7); _local1._x = _local1._x + _local1.vel.x; _local1._y = _local1._y + _local1.vel.y; if (_local1._x < 0) { _local1._x = 0; } else if (_local1._x > 600) { _local1._x = 600; } if (_local1._y > 400) { _local1._y = 400; } if (_local1._y < 0) { _local1._y = 0; } if ((((!Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(37))) && (!Key.isDown(39))) { _local1.speed = _local1.speed * 0.75; if (_local1.speed < 1) { _local1.speed = 0; } } if (Key.isDown(32) && (!_local1.firing)) { _local1.fire(); } if (_local1.firing) { _local1.firingCountdown--; if (_local1.firingCountdown <= 0) { _local1.firing = false; } } if (_local1.vulnerable && ((_local1._x - (_local1._width / 2)) < 300)) { if ((_local1._y - (_local1._height / 2)) < 200) { var _local2 = 0; while (_local2 < Q1enemies.length) { if (_local1.ship.ha.hitTest(Q1enemies[_local2]._x, Q1enemies[_local2]._y, false)) { Q1enemies[_local2].collide(); _local1.die(); return; } _local2++; } } if ((_local1._y + (_local1._height / 2)) > 200) { var _local2 = 0; while (_local2 < Q2enemies.length) { if (_local1.ship.ha.hitTest(Q2enemies[_local2]._x, Q2enemies[_local2]._y, false)) { Q2enemies[_local2].collide(); _local1.die(); return; } _local2++; } } } if (_local1.vulnerable && ((_local1._x + (_local1._width / 2)) > 300)) { if ((_local1._y - (_local1._height / 2)) < 200) { var _local2 = 0; while (_local2 < Q3enemies.length) { if (_local1.ship.ha.hitTest(Q3enemies[_local2]._x, Q3enemies[_local2]._y, false)) { Q3enemies[_local2].collide(); _local1.die(); return; } _local2++; } } if ((_local1._y + (_local1._height / 2)) > 200) { var _local2 = 0; while (_local2 < Q4enemies.length) { if (_local1.ship.ha.hitTest(Q4enemies[_local2]._x, Q4enemies[_local2]._y, false)) { Q4enemies[_local2].collide(); _local1.die(); return; } _local2++; } } } for (teb in eBullets) { var _local3 = eBullets[teb]; if (_local1.vulnerable && (_local1.ship.ha.hitTest(_local3._x, _local3._y, false))) { _local3.removeMovieClip(); _local1.die(); return; } } if (theHull.tryingToCheat) { theHull.cheatCountdown--; if (theHull.cheatCountdown <= 0) { theHull.tryingToCheat = false; theHull.cheat = 0; } } } function playerDeath() { var _local1 = this; _local1._visible = false; theHull.alive = false; explodeHull(); if (theHull.lives == 0) { playSound("sound.gameover." + (random(3) + 1)); attachMovie("blackFlash", "blackFlash", 6002, {_alpha:0}); blackFlash.t = 0; blackFlash.s = 0; blackFlash.c = 100; blackFlash.d = 30; blackFlash.onEnterFrame = function () { var _local1 = this; _local1.t++; if (_local1.t <= _local1.d) { _local1._alpha = Math.linearTween(_local1.t, _local1.s, _local1.c, _local1.d); } if (_local1.t == 60) { gameOver(); _local1.removeMovieClip(); } }; } else { respawnDelay = setInterval(respawnHull, 500); } theHull.lives--; createLives(); } function explodeHull() { var _local2 = this; playSound("sound.kidsplode", (theHull._x - 300) / 3); var _local1 = explosionContainer.attachMovie("explosion3", "explosion" + (explosionCount++), explosionCount); _local1._x = theHull._x; _local1._y = theHull._y; theHull._visible = false; _local1.onEnterFrame = function () { var _local1 = this; if (_local1._currentframe == _local1._totalframes) { _local1.removeMovieClip(); } }; } function respawnHull() { clearInterval(respawnDelay); theHull.upgrades = new Array(0, 0, 0, 0, 0); theHull.upgrades[theHull.originalType - 1] = 1; theHull.attachMovie((((((((theHull.upgrades[0] + "") + theHull.upgrades[1]) + "") + theHull.upgrades[2]) + "") + theHull.upgrades[3]) + "") + theHull.upgrades[4], "ship", 0); theHull._visible = true; theHull.alive = true; theHull.vulnerable = false; theHull.justSpawned = true; becomeVulnerable = setInterval(function () { theHull.vulnerable = true; theHull.justSpawned = false; theHull._visible = true; clearInterval(becomeVulnerable); }, 1500); theHull._x = Stage.width / 2; theHull._y = Stage.height - theHull._height; } function quarterize() { enemyCount = -1; Q1enemies = new Array(); Q2enemies = new Array(); Q3enemies = new Array(); Q4enemies = new Array(); for (te in enemyContainer) { enemyCount++; var _local1 = enemyContainer[te]; if (((_local1._x + (_local1._width / 2)) > 300) && ((_local1._x - (_local1._width / 2)) < 300)) { if (_local1._y < 200) { Q1enemies.push(_local1); Q3enemies.push(_local1); } else { Q2enemies.push(_local1); Q4enemies.push(_local1); } } else if (_local1._x < 300) { if (_local1._y < 200) { Q1enemies.push(_local1); } else { Q2enemies.push(_local1); } } else if (_local1._y < 200) { Q3enemies.push(_local1); } else { Q4enemies.push(_local1); } } for (tm in misCon) { enemyCount++; var _local3 = misCon[tm]; if (_local3._x < 300) { if (_local3._y < 200) { Q1enemies.push(_local3); } else { Q2enemies.push(_local3); } } else if (_local3._y < 200) { Q3enemies.push(_local3); } else { Q4enemies.push(_local3); } } Q1bullets = new Array(); Q2bullets = new Array(); Q3bullets = new Array(); Q4bullets = new Array(); for (tb in pBullets) { var _local2 = pBullets[tb]; if (_local2._x < 300) { if (_local2._y < 200) { Q1bullets.push(_local2); } else { Q2bullets.push(_local2); } } else if (_local2._y < 200) { Q3bullets.push(_local2); } else { Q4bullets.push(_local2); } } } function distance(x1, y1, x2, y2) { return(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))); } function fnMD5(pString) { return(fnBinaryToHex(fnMd5Proc(fnStringToBinary(pString), pString.length * 8))); } function fnMd5Proc(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var a = 1732584193; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var i = 0; while (i < x.length) { var olda = a; var oldb = _local3; var oldc = _local2; var oldd = _local1; a = fnFF(a, _local3, _local2, _local1, x[i + 0], 7, -680876936); _local1 = fnFF(_local1, a, _local3, _local2, x[i + 1], 12, -389564586); _local2 = fnFF(_local2, _local1, a, _local3, x[i + 2], 17, 606105819); _local3 = fnFF(_local3, _local2, _local1, a, x[i + 3], 22, -1044525330); a = fnFF(a, _local3, _local2, _local1, x[i + 4], 7, -176418897); _local1 = fnFF(_local1, a, _local3, _local2, x[i + 5], 12, 1200080426); _local2 = fnFF(_local2, _local1, a, _local3, x[i + 6], 17, -1473231341); _local3 = fnFF(_local3, _local2, _local1, a, x[i + 7], 22, -45705983); a = fnFF(a, _local3, _local2, _local1, x[i + 8], 7, 1770035416); _local1 = fnFF(_local1, a, _local3, _local2, x[i + 9], 12, -1958414417); _local2 = fnFF(_local2, _local1, a, _local3, x[i + 10], 17, -42063); _local3 = fnFF(_local3, _local2, _local1, a, x[i + 11], 22, -1990404162); a = fnFF(a, _local3, _local2, _local1, x[i + 12], 7, 1804603682); _local1 = fnFF(_local1, a, _local3, _local2, x[i + 13], 12, -40341101); _local2 = fnFF(_local2, _local1, a, _local3, x[i + 14], 17, -1502002290); _local3 = fnFF(_local3, _local2, _local1, a, x[i + 15], 22, 1236535329); a = fnGG(a, _local3, _local2, _local1, x[i + 1], 5, -165796510); _local1 = fnGG(_local1, a, _local3, _local2, x[i + 6], 9, -1069501632); _local2 = fnGG(_local2, _local1, a, _local3, x[i + 11], 14, 643717713); _local3 = fnGG(_local3, _local2, _local1, a, x[i + 0], 20, -373897302); a = fnGG(a, _local3, _local2, _local1, x[i + 5], 5, -701558691); _local1 = fnGG(_local1, a, _local3, _local2, x[i + 10], 9, 38016083); _local2 = fnGG(_local2, _local1, a, _local3, x[i + 15], 14, -660478335); _local3 = fnGG(_local3, _local2, _local1, a, x[i + 4], 20, -405537848); a = fnGG(a, _local3, _local2, _local1, x[i + 9], 5, 568446438); _local1 = fnGG(_local1, a, _local3, _local2, x[i + 14], 9, -1019803690); _local2 = fnGG(_local2, _local1, a, _local3, x[i + 3], 14, -187363961); _local3 = fnGG(_local3, _local2, _local1, a, x[i + 8], 20, 1163531501); a = fnGG(a, _local3, _local2, _local1, x[i + 13], 5, -1444681467); _local1 = fnGG(_local1, a, _local3, _local2, x[i + 2], 9, -51403784); _local2 = fnGG(_local2, _local1, a, _local3, x[i + 7], 14, 1735328473); _local3 = fnGG(_local3, _local2, _local1, a, x[i + 12], 20, -1926607734); a = fnHH(a, _local3, _local2, _local1, x[i + 5], 4, -378558); _local1 = fnHH(_local1, a, _local3, _local2, x[i + 8], 11, -2022574463); _local2 = fnHH(_local2, _local1, a, _local3, x[i + 11], 16, 1839030562); _local3 = fnHH(_local3, _local2, _local1, a, x[i + 14], 23, -35309556); a = fnHH(a, _local3, _local2, _local1, x[i + 1], 4, -1530992060); _local1 = fnHH(_local1, a, _local3, _local2, x[i + 4], 11, 1272893353); _local2 = fnHH(_local2, _local1, a, _local3, x[i + 7], 16, -155497632); _local3 = fnHH(_local3, _local2, _local1, a, x[i + 10], 23, -1094730640); a = fnHH(a, _local3, _local2, _local1, x[i + 13], 4, 681279174); _local1 = fnHH(_local1, a, _local3, _local2, x[i + 0], 11, -358537222); _local2 = fnHH(_local2, _local1, a, _local3, x[i + 3], 16, -722521979); _local3 = fnHH(_local3, _local2, _local1, a, x[i + 6], 23, 76029189); a = fnHH(a, _local3, _local2, _local1, x[i + 9], 4, -640364487); _local1 = fnHH(_local1, a, _local3, _local2, x[i + 12], 11, -421815835); _local2 = fnHH(_local2, _local1, a, _local3, x[i + 15], 16, 530742520); _local3 = fnHH(_local3, _local2, _local1, a, x[i + 2], 23, -995338651); a = fnII(a, _local3, _local2, _local1, x[i + 0], 6, -198630844); _local1 = fnII(_local1, a, _local3, _local2, x[i + 7], 10, 1126891415); _local2 = fnII(_local2, _local1, a, _local3, x[i + 14], 15, -1416354905); _local3 = fnII(_local3, _local2, _local1, a, x[i + 5], 21, -57434055); a = fnII(a, _local3, _local2, _local1, x[i + 12], 6, 1700485571); _local1 = fnII(_local1, a, _local3, _local2, x[i + 3], 10, -1894986606); _local2 = fnII(_local2, _local1, a, _local3, x[i + 10], 15, -1051523); _local3 = fnII(_local3, _local2, _local1, a, x[i + 1], 21, -2054922799); a = fnII(a, _local3, _local2, _local1, x[i + 8], 6, 1873313359); _local1 = fnII(_local1, a, _local3, _local2, x[i + 15], 10, -30611744); _local2 = fnII(_local2, _local1, a, _local3, x[i + 6], 15, -1560198380); _local3 = fnII(_local3, _local2, _local1, a, x[i + 13], 21, 1309151649); a = fnII(a, _local3, _local2, _local1, x[i + 4], 6, -145523070); _local1 = fnII(_local1, a, _local3, _local2, x[i + 11], 10, -1120210379); _local2 = fnII(_local2, _local1, a, _local3, x[i + 2], 15, 718787259); _local3 = fnII(_local3, _local2, _local1, a, x[i + 9], 21, -343485551); a = fnMD5Add(a, olda); _local3 = fnMD5Add(_local3, oldb); _local2 = fnMD5Add(_local2, oldc); _local1 = fnMD5Add(_local1, oldd); i = i + 16; } return(Array(a, _local3, _local2, _local1)); } function fnCMN(q, a, b, x, s, t) { return(fnMD5Add(fnShiftBitLeft(fnMD5Add(fnMD5Add(a, q), fnMD5Add(x, t)), s), b)); } function fnFF(a, b, c, d, x, s, t) { var _local1 = b; return(fnCMN((_local1 & c) | ((~_local1) & d), a, _local1, x, s, t)); } function fnGG(a, b, c, d, x, s, t) { return(fnCMN((b & d) | (c & (~d)), a, b, x, s, t)); } function fnHH(a, b, c, d, x, s, t) { return(fnCMN((b ^ c) ^ d, a, b, x, s, t)); } function fnII(a, b, c, d, x, s, t) { return(fnCMN(c ^ (b | (~d)), a, b, x, s, t)); } function fnMD5Add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function fnShiftBitLeft(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function fnStringToBinary(str) { var _local2 = str; var _local3 = Array(); var mask = 255; var _local1 = 0; while (_local1 < (_local2.length * 8)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((_local2.charCodeAt(_local1 / 8) & mask) << (_local1 % 32)); _local1 = _local1 + 8; } return(_local3); } function fnBinaryToHex(binarray) { var _local2 = binarray; var _local3 = "0123456789abcdef"; var str = ""; var _local1 = 0; while (_local1 < (_local2.length * 4)) { str = str + (_local3.charAt((_local2[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((_local2[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(str); } function fnFlashEncrypt(pKey, pString) { var _local3 = pKey; var tResultString = ""; var tOdd; var _local1; if ((_local3.charAt(0).charCodeAt(0) % 2) != 0) { tOdd = true; _local1 = 0; } else { tOdd = false; _local1 = _local3.length - 1; } var _local2 = 0; while (_local2 < pString.length) { var tOrd = _local3.charAt(_local1).charCodeAt(0); tResultString = tResultString + String.fromCharCode(pString.charAt(_local2).charCodeAt(0) + tOrd); if (tOdd) { _local1++; if (_local1 == _local3.length) { _local1 = 0; } } else { _local1--; if (_local1 == -1) { _local1 = _local3.length - 1; } } _local2++; } return(escape(tResultString)); } function fnFlashDecrypt(pKey, pString) { var _local3 = pKey; pString = unescape(pString); var tResultString = ""; var tOdd; var _local1; if ((_local3.charAt(0).charCodeAt(0) % 2) != 0) { tOdd = true; _local1 = 0; } else { tOdd = false; _local1 = _local3.length - 1; } var _local2 = 0; while (_local2 < pString.length) { var tOrd = _local3.charAt(_local1).charCodeAt(0); tResultString = tResultString + String.fromCharCode(pString.charAt(_local2).charCodeAt(0) - tOrd); if (tOdd) { _local1++; if (_local1 == _local3.length) { _local1 = 0; } } else { _local1--; if (_local1 == -1) { _local1 = _local3.length - 1; } } _local2++; } return(tResultString); } Math.sinD = function (angle) { return(Math.sin(angle * (Math.PI/180))); }; Math.cosD = function (angle) { return(Math.cos(angle * (Math.PI/180))); }; Math.acosD = function (ratio) { return(Math.acos(ratio) * 57.2957795130823); }; Math.atan2D = function (ratio) { return(Math.atan2(ratio) * 57.2957795130823); }; _global.Vector = function (x, y) { this.x = x; this.y = y; }; Vector.prototype.toString = function () { var _local2 = Math.round(this.x * 1000) / 1000; var _local1 = Math.round(this.y * 1000) / 1000; return(((("[" + _local2) + ", ") + _local1) + "]"); }; Vector.prototype.equals = function (v) { return((this.x == v.x) && (this.y == v.y)); }; Vector.prototype.reset = function (x, y) { this.constructor(x, y); }; Vector.prototype.getClone = function () { var _local1 = this; return(new _local1.constructor(_local1.x, _local1.y)); }; Vector.prototype.plus = function (v) { with (this) { x = x + v.x; y = y + v.y; } }; Vector.prototype.plusNew = function (v) { with (this) { return(new constructor(x + v.x, y + v.y)); } }; Vector.prototype.minus = function (v) { with (this) { x = x - v.x; y = y - v.y; } }; Vector.prototype.minusNew = function (v) { with (this) { return(new constructor(x - v.x, y - v.y)); } }; Vector.prototype.negate = function () { with (this) { x = -x; y = -y; } }; Vector.prototype.negateNew = function (v) { with (this) { return(new constructor(-x, -y)); } }; Vector.prototype.scale = function (s) { with (this) { x = x * s; y = y * s; } }; Vector.prototype.scaleNew = function (s) { with (this) { return(new constructor(x * s, y * s)); } }; Vector.prototype.getLength = function () { with (this) { return(Math.sqrt((x * x) + (y * y))); } }; Vector.prototype.setLength = function (len) { var _local1 = this.getLength(); if (_local1) { this.scale(len / _local1); } }; Vector.prototype.getAngle = function () { return(Math.atan2D(this.y, this.x)); }; Vector.prototype.setAngle = function (ang) { with (this) { var r = getLength(); x = r * Math.cosD(ang); y = r * Math.sinD(ang); } }; Vector.prototype.rotate = function (ang) { with (Math) { var ca = cosD(ang); var sa = sinD(ang); } with (this) { var rx = ((x * ca) - (y * sa)); var ry = ((x * sa) + (y * ca)); x = rx; y = ry; } }; Vector.prototype.rotateNew = function (ang) { with (this) { var v = new constructor(x, y, z); } v.rotate(ang); return(v); }; Vector.prototype.dot = function (v) { with (this) { return((x * v.x) + (y * v.y)); } }; Vector.prototype.getNormal = function () { with (this) { new constructor(-y, x); } }; Vector.prototype.isNormalTo = function (v) { return(this.dot(v) == 0); }; Vector.prototype.angleBetween = function (v) { var _local2 = this.dot(v); var _local1 = _local2 / (this.getLength() * v.getLength()); return(Math.acosD(_local1)); }; with (Vector.prototype) { addProperty("length", getLength, setLength); addProperty("angle", getAngle, setAngle); } Math.linearTween = function (t, b, c, d) { return(((c * t) / d) + b); }; Math.easeInQuad = function (t, b, c, d) { return(((c * ((t = t / d))) * t) + b); }; Math.easeOutQuad = function (t, b, c, d) { return((((-c) * ((t = t / d))) * (t - 2)) + b); }; Math.easeInOutQuad = function (t, b, c, d) { var _local1 = t; _local1 = _local1 / (d / 2); if (_local1 < 1) { return((((c / 2) * _local1) * _local1) + b); } _local1--; return((((-c) / 2) * ((_local1 * (_local1 - 2)) - 1)) + b); }; Math.easeInCubic = function (t, b, c, d) { var _local1 = t; _local1 = _local1 / d; return((((c * _local1) * _local1) * _local1) + b); }; Math.easeOutCubic = function (t, b, c, d) { var _local1 = t; _local1 = (_local1 / d) - 1; return((c * (((_local1 * _local1) * _local1) + 1)) + b); }; Math.easeInOutCubic = function (t, b, c, d) { var _local1 = t; _local1 = _local1 / (d / 2); if (_local1 < 1) { return(((((c / 2) * _local1) * _local1) * _local1) + b); } _local1 = _local1 - 2; return(((c / 2) * (((_local1 * _local1) * _local1) + 2)) + b); }; Math.easeInQuart = function (t, b, c, d) { var _local1 = t; _local1 = _local1 / d; return(((((c * _local1) * _local1) * _local1) * _local1) + b); }; Math.easeOutQuart = function (t, b, c, d) { var _local1 = t; _local1 = (_local1 / d) - 1; return(((-c) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + b); }; Math.easeInOutQuart = function (t, b, c, d) { var _local1 = t; _local1 = _local1 / (d / 2); if (_local1 < 1) { return((((((c / 2) * _local1) * _local1) * _local1) * _local1) + b); } _local1 = _local1 - 2; return((((-c) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + b); }; Math.easeInQuint = function (t, b, c, d) { var _local1 = t; _local1 = _local1 / d; return((((((c * _local1) * _local1) * _local1) * _local1) * _local1) + b); }; Math.easeOutQuint = function (t, b, c, d) { var _local1 = t; _local1 = (_local1 / d) - 1; return((c * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + b); }; Math.easeInOutQuint = function (t, b, c, d) { var _local1 = t; _local1 = _local1 / (d / 2); if (_local1 < 1) { return(((((((c / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + b); } _local1 = _local1 - 2; return(((c / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + b); }; Math.easeInSine = function (t, b, c, d) { return((((-c) * Math.cos((t / d) * (Math.PI/2))) + c) + b); }; Math.easeOutSine = function (t, b, c, d) { return((c * Math.sin((t / d) * (Math.PI/2))) + b); }; Math.easeInOutSine = function (t, b, c, d) { return((((-c) / 2) * (Math.cos((Math.PI * t) / d) - 1)) + b); }; Math.easeInExpo = function (t, b, c, d) { return(((t == 0) ? (b) : ((c * Math.pow(2, 10 * ((t / d) - 1))) + b))); }; Math.easeOutExpo = function (t, b, c, d) { return(((t == d) ? (b + c) : ((c * ((-Math.pow(2, (-10 * t) / d)) + 1)) + b))); }; Math.easeInOutExpo = function (t, b, c, d) { var _local1 = t; var _local2 = b; var _local3 = c; if (_local1 == 0) { return(_local2); } if (_local1 == d) { return(_local2 + _local3); } _local1 = _local1 / (d / 2); if (_local1 < 1) { return(((_local3 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local2); } _local1--; return(((_local3 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local2); }; Math.easeInCirc = function (t, b, c, d) { return(((-c) * (Math.sqrt(1 - (((t = t / d)) * t)) - 1)) + b); }; Math.easeOutCirc = function (t, b, c, d) { var _local1 = t; _local1 = (_local1 / d) - 1; return((c * Math.sqrt(1 - (_local1 * _local1))) + b); }; Math.easeInOutCirc = function (t, b, c, d) { var _local1 = t; _local1 = _local1 / (d / 2); if (_local1 < 1) { return((((-c) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + b); } _local1 = _local1 - 2; return(((c / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + b); }; Math.easeInElastic = function (t, b, c, d, a, p) { var _local1 = p; var _local2 = t; var _local3 = c; if (_local2 == 0) { return(b); } _local2 = _local2 / d; if (_local2 == 1) { return(b + _local3); } if (!_local1) { _local1 = d * 0.3; } if (a < Math.abs(_local3)) { a = _local3; var s = (_local1 / 4); } else { var s = ((_local1 / (Math.PI*2)) * Math.asin(_local3 / a)); } _local2 = _local2 - 1; return((-((a * Math.pow(2, 10 * _local2)) * Math.sin((((_local2 * d) - s) * (Math.PI*2)) / _local1))) + b); }; Math.easeOutElastic = function (t, b, c, d, a, p) { var _local1 = c; var _local2 = p; var _local3 = t; if (_local3 == 0) { return(b); } _local3 = _local3 / d; if (_local3 == 1) { return(b + _local1); } if (!_local2) { _local2 = d * 0.3; } if (a < Math.abs(_local1)) { a = _local1; var s = (_local2 / 4); } else { var s = ((_local2 / (Math.PI*2)) * Math.asin(_local1 / a)); } return((((a * Math.pow(2, -10 * _local3)) * Math.sin((((_local3 * d) - s) * (Math.PI*2)) / _local2)) + _local1) + b); }; Math.easeInOutElastic = function (t, b, c, d, a, p) { var _local1 = t; var _local2 = p; var _local3 = c; if (_local1 == 0) { return(b); } _local1 = _local1 / (d / 2); if (_local1 == 2) { return(b + _local3); } if (!_local2) { _local2 = d * 0.45; } if (a < Math.abs(_local3)) { a = _local3; var s = (_local2 / 4); } else { var s = ((_local2 / (Math.PI*2)) * Math.asin(_local3 / a)); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((a * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * d) - s) * (Math.PI*2)) / _local2))) + b); } _local1 = _local1 - 1; return(((((a * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * d) - s) * (Math.PI*2)) / _local2)) * 0.5) + _local3) + b); }; Math.easeInBack = function (t, b, c, d, s) { var _local1 = s; var _local2 = t; if (_local1 == undefined) { _local1 = 1.70158; } _local2 = _local2 / d; return((((c * _local2) * _local2) * (((_local1 + 1) * _local2) - _local1)) + b); }; Math.easeOutBack = function (t, b, c, d, s) { var _local1 = t; var _local2 = s; if (_local2 == undefined) { _local2 = 1.70158; } _local1 = (_local1 / d) - 1; return((c * (((_local1 * _local1) * (((_local2 + 1) * _local1) + _local2)) + 1)) + b); }; Math.easeInOutBack = function (t, b, c, d, s) { var _local1 = t; var _local2 = s; if (_local2 == undefined) { _local2 = 1.70158; } _local1 = _local1 / (d / 2); if (_local1 < 1) { _local2 = _local2 * 1.525; return(((c / 2) * ((_local1 * _local1) * (((_local2 + 1) * _local1) - _local2))) + b); } _local1 = _local1 - 2; _local2 = _local2 * 1.525; return(((c / 2) * (((_local1 * _local1) * (((_local2 + 1) * _local1) + _local2)) + 2)) + b); }; Math.easeInBounce = function (t, b, c, d) { return((c - Math.easeOutBounce(d - t, 0, c, d)) + b); }; Math.easeOutBounce = function (t, b, c, d) { var _local1 = t; var _local2 = c; var _local3 = b; _local1 = _local1 / d; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local3); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local3); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local3); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local3); }; Math.easeInOutBounce = function (t, b, c, d) { var _local1 = d; var _local2 = t; var _local3 = c; if (_local2 < (_local1 / 2)) { return((Math.easeInBounce(_local2 * 2, 0, _local3, _local1) * 0.5) + b); } return(((Math.easeOutBounce((_local2 * 2) - _local1, 0, _local3, _local1) * 0.5) + (_local3 * 0.5)) + b); }; level1 = [[0, 0, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 24, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 24, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 24, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 24, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 42, 0, 0, 24, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 44], [0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 45, 0, 0, 24, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0], [0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0], [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0], [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0], [0, 0, 0, 5, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0], [0, 0, 0, 5, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 24, 0, 0, 28, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 4, 5, 0, 0, 0, 0], [18, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 4, 5, 0, 0, 41, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 4, 5, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0], [0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0], [0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0], [0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18], [0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0], [0, 0, 0, 4, 0, 18, 0, 0, 0, 43, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0], [0, 18, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0], [0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0], [0, 21, 0, 0, 0, 21, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 21, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [0, 21, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0], [0, 21, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0], [0, 0, 0, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 6, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 24, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0], [0, 24, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 24, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 24, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0], [0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0], [0, 0, 18, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0], [0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 44, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0], [0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0], [0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 24, 0, 0], [0, 21, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 24, 0], [0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 21], [0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 18, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0], [0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0], [0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 5, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0], [0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 18, 0, 0, 2, 2, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 5, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0], [0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 44, 0, 0, 5, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level4 = [[0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 24, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [24, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 24, 0], [0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 24], [2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0], [0, 0, 0, 28, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 17, 0, 0], [0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 17, 0, 0], [0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 23, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 42, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0, 23, 0], [0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 16, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0], [0, 0, 16, 0, 0, 0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0, 17, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 10, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 10, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 16, 0, 16, 0, 0, 0, 0, 20, 0, 0, 0, 0, 17, 0, 17, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level5 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 24, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 24, 0, 0, 0, 0], [0, 0, 24, 0, 24, 0, 0, 0, 2, 2, 2, 0, 0, 0, 24, 0, 24, 0, 0, 0], [0, 24, 0, 0, 0, 24, 0, 0, 2, 2, 2, 0, 0, 24, 0, 0, 0, 24, 0, 0], [24, 0, 0, 0, 0, 0, 24, 0, 2, 2, 2, 0, 24, 0, 0, 0, 0, 0, 24, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0], [0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 28, 0, 0, 0, 23, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0], [0, 16, 0, 0, 0, 0, 0, 23, 0, 0, 0, 23, 0, 0, 0, 0, 0, 0, 17, 0], [0, 0, 0, 0, 0, 23, 0, 0, 0, 0, 0, 0, 0, 23, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0], [0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0], [0, 0, 0, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2], [0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level6 = [[0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 43, 0, 0, 24, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 28, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2], [2, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 19, 0, 0, 0, 0, 19, 0, 0, 0, 19, 0, 0, 19, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0], [0, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 11, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 11, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level7 = [[0, 26, 25, 0, 26, 0, 0, 0, 0, 44, 0, 25, 0, 0, 25, 0, 26, 0, 0, 0], [0, 0, 25, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0, 26, 0, 25, 0, 0, 0, 0], [0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 17, 0, 0, 0, 26, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 25, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0], [0, 0, 0, 0, 0, 0, 0, 25, 0, 25, 0, 0, 0, 27, 25, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 25, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 28, 0, 25, 0, 0, 25, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 27, 0, 0, 0, 25, 0, 0, 25, 0, 0, 27, 16, 17, 0, 0, 0, 0], [0, 0, 0, 0, 0, 25, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0], [0, 25, 0, 0, 0, 25, 27, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0], [0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 25, 0, 0], [0, 0, 0, 0, 27, 0, 0, 25, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 26, 0, 0], [0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 25, 0, 0, 0, 26, 0, 25, 0], [0, 0, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0], [26, 0, 25, 0, 8, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 0, 0, 25, 0, 0, 26, 0], [0, 25, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0], [0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 16, 17, 0, 25, 25, 0], [0, 25, 0, 0, 26, 0, 25, 0, 0, 25, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 0, 0], [0, 25, 0, 0, 26, 0, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0, 42, 0, 27, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 16, 17, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 8, 0, 0], [0, 0, 25, 0, 25, 0, 0, 0, 25, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 17, 0, 0, 0, 25, 0, 0], [0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0], [0, 27, 0, 27, 0, 0, 0, 26, 0, 0, 0, 25, 0, 0, 26, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 0, 0, 25], [0, 0, 0, 26, 0, 0, 0, 0, 0, 25, 0, 0, 0, 25, 0, 0, 0, 0, 0, 0], [0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 26], [0, 0, 0, 0, 28, 0, 0, 0, 8, 0, 25, 0, 0, 0, 0, 0, 8, 0, 0, 0], [0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 25, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 8, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 17, 0, 25, 0, 0, 0, 25, 0, 0, 0], [0, 0, 8, 0, 0, 0, 0, 8, 0, 25, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0], [0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 8, 0, 25, 0, 0, 0, 0, 8, 0, 0], [0, 8, 0, 0, 0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0], [25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 0, 8, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 25, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 0], [0, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 25, 0, 0, 0, 25, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; Color.prototype.setRGBStr = function (hexStr) { var _local1 = hexStr; _local1 = _local1.substr(-6, 6); this.setRGB(parseInt(_local1, 16)); }; Color.prototype.getRGBStr = function () { var _local1 = this.getRGB().toString(16); var _local2 = 6 - _local1.length; while (_local2--) { _local1 = "0" + _local1; } return(_local1.toUpperCase()); }; Color.prototype.setRGB2 = function (r, g, b) { this.setRGB(((r << 16) | (g << 8)) | b); }; Color.prototype.getRGB2 = function () { var _local1 = this.getTransform(); return({r:_local1.rb, g:_local1.gb, b:_local1.bb}); }; Color.prototype.reset = function () { this.setTransform({ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}); }; MovieClip.prototype.setRGB = function (col) { new Color(this).setRGB(col); }; MovieClip.prototype.getRGB = function () { return(new Color(this).getRGB()); }; MovieClip.prototype.setRGBStr = function (hexStr) { new Color(this).setRGBStr(hexStr); }; MovieClip.prototype.getRGBStr = function () { return(new Color(this).getRGBStr()); }; MovieClip.prototype.setRGB2 = function (r, g, b) { new Color(this).setRGB2(r, g, b); }; MovieClip.prototype.getRGB2 = function () { return(new Color(this).getRGB2()); }; MovieClip.prototype.resetColor = function () { new Color(this).reset(); }; MovieClip.prototype.setColorTransform = function (trans) { new Color(this).setTransform(trans); }; MovieClip.prototype.getColorTransform = function () { return(new Color(this).getTransform()); }; Color.prototype.setBrightness = function (bright) { var trans = this.getTransform(); with (trans) { ra = (ga = (ba = 100 - Math.abs(bright))); rb = (gb = (bb = ((bright > 0) ? (bright * 2.56) : 0))); } this.setTransform(trans); }; Color.prototype.getBrightness = function () { var trans = this.getTransform(); with (trans) { return((rb ? (100 - ra) : (ra - 100))); } }; MovieClip.prototype.setBrightness = function (bright) { new Color(this).setBrightness(bright); }; MovieClip.prototype.getBrightness = function () { return(new Color(this).getBrightness()); }; Color.prototype.setBrightOffset = function (offset) { var trans = this.getTransform(); with (trans) { rb = (gb = (bb = offset)); } this.setTransform(trans); }; Color.prototype.getBrightOffset = function () { return(this.getTransform().rb); }; MovieClip.prototype.setBrightOffset = function (offset) { new Color(this).setBrightOffset(offset); }; MovieClip.prototype.getBrightOffset = function () { return(new Color(this).getBrightOffset()); }; Color.prototype.setContrast = function (percent) { trace("setContrast()"); var _local1 = {}; _local1.ra = (_local1.ga = (_local1.ba = percent)); _local1.rb = (_local1.gb = (_local1.bb = 128 - (1.28 * percent))); this.setTransform(_local1); }; Color.prototype.getContrast = function () { return(this.getTransform().ra); }; MovieClip.prototype.setContrast = function (percent) { trace("MovieClip.setContrast()"); new Color(this).setContrast(percent); }; MovieClip.prototype.getContrast = function () { return(new Color(this).getContrast()); }; Color.prototype.setTint = function (r, g, b, percent) { var _local2 = percent / 100; var _local1 = {rb:r * _local2, gb:g * _local2, bb:b * _local2}; _local1.ra = (_local1.ga = (_local1.ba = 100 - percent)); this.setTransform(_local1); }; Color.prototype.getTint = function () { var _local2 = this.getTransform(); var _local1 = {percent:100 - _local2.ra}; var _local3 = 100 / _local1.percent; _local1.r = _local2.rb * _local3; _local1.g = _local2.gb * _local3; _local1.b = _local2.bb * _local3; return(_local1); }; Color.prototype.setTint2 = function (rgb, percent) { var _local3 = rgb; var r = (_local3 >> 16); var g = ((_local3 >> 8) & 255); var b = (_local3 & 255); var _local2 = percent / 100; var _local1 = {rb:r * _local2, gb:g * _local2, bb:b * _local2}; _local1.ra = (_local1.ga = (_local1.ba = 100 - percent)); this.setTransform(_local1); }; Color.prototype.getTint2 = function () { var _local1 = this.getTransform(); var _local2 = {percent:100 - _local1.ra}; var _local3 = 100 / _local2.percent; _local2.rgb = (((_local1.rb * _local3) << 16) | ((_local1.gb * _local3) << 8)) | (_local1.bb * _local3); return(_local2); }; MovieClip.prototype.setTint = function (r, g, b, percent) { new Color(this).setTint(r, g, b, percent); }; MovieClip.prototype.getTint = function () { return(new Color(this).getTint()); }; MovieClip.prototype.setTint2 = function (rgb, percent) { new Color(this).setTint2(rgb, percent); }; MovieClip.prototype.getTint2 = function () { return(new Color(this).getTint2()); }; Color.prototype.setTintOffset = function (r, g, b) { var trans = this.getTransform(); with (trans) { rb = r; gb = g; bb = b; } this.setTransform(trans); }; Color.prototype.getTintOffset = function () { var _local1 = this.getTransform(); return({r:_local1.rb, g:_local1.gb, b:_local1.bb}); }; MovieClip.prototype.setTintOffset = function (r, g, b) { new Color(this).setTintOffset(r, g, b, percent); }; MovieClip.prototype.getTintOffset = function () { return(new Color(this).getTintOffset()); }; Color.prototype.invert = function () { var trans = this.getTransform(); with (trans) { ra = -ra; ga = -ga; ba = -ba; rb = 255 - rb; gb = 255 - gb; bb = 255 - bb; } this.setTransform(trans); }; Color.prototype.setNegative = function (percent) { var _local1 = {}; _local1.ra = (_local1.ga = (_local1.ba = 100 - (2 * percent))); _local1.rb = (_local1.gb = (_local1.bb = percent * 2.55)); this.setTransform(_local1); }; Color.prototype.getNegative = function () { return(this.getTransform().rb * 0.392156862745098); }; MovieClip.prototype.invertColor = function () { new Color(this).invert(); }; MovieClip.prototype.setNegativeColor = function (percent) { new Color(this).setNegative(percent); }; MovieClip.prototype.getNegativeColor = function () { return(new Color(this).getNegative()); }; Color.prototype.setRed = function (amount) { var _local1 = this.getTransform(); this.setRGB(((amount << 16) | (_local1.gb << 8)) | _local1.bb); }; Color.prototype.getRed = function () { return(this.getTransform().rb); }; Color.prototype.setGreen = function (amount) { var _local1 = this.getTransform(); this.setRGB(((_local1.rb << 16) | (amount << 8)) | _local1.bb); }; Color.prototype.getGreen = function () { return(this.getTransform().gb); }; Color.prototype.setBlue = function (amount) { var _local1 = this.getTransform(); this.setRGB(((_local1.rb << 16) | (_local1.gb << 8)) | amount); }; Color.prototype.getBlue = function () { return(this.getTransform().bb); }; MovieClip.prototype.setRed = function (percent) { new Color(this).setRed(percent); }; MovieClip.prototype.getRed = function () { return(new Color(this).getRed()); }; MovieClip.prototype.setGreen = function (percent) { new Color(this).setGreen(percent); }; MovieClip.prototype.getGreen = function () { return(new Color(this).getGreen()); }; MovieClip.prototype.setBlue = function (percent) { new Color(this).setBlue(percent); }; MovieClip.prototype.getBlue = function () { return(new Color(this).getBlue()); }; Color.prototype.setRedPercent = function (percent) { var _local1 = this.getTransform(); _local1.ra = percent; this.setTransform(_local1); }; Color.prototype.getRedPercent = function () { return(this.getTransform().ra); }; Color.prototype.setGreenPercent = function (percent) { var _local1 = this.getTransform(); _local1.ga = percent; this.setTransform(_local1); }; Color.prototype.getGreenPercent = function () { return(this.getTransform().ga); }; Color.prototype.setBluePercent = function (percent) { var _local1 = this.getTransform(); _local1.ba = percent; this.setTransform(_local1); }; Color.prototype.getBluePercent = function () { return(this.getTransform().ba); }; MovieClip.prototype.setRedPercent = function (percent) { new Color(this).setRedPercent(percent); }; MovieClip.prototype.getRedPercent = function () { return(new Color(this).getRedPercent()); }; MovieClip.prototype.setGreenPercent = function (percent) { new Color(this).setGreenPercent(percent); }; MovieClip.prototype.getGreenPercent = function () { return(new Color(this).getGreenPercent()); }; MovieClip.prototype.setBluePercent = function (percent) { new Color(this).setBluePercent(percent); }; MovieClip.prototype.getBluePercent = function () { return(new Color(this).getBluePercent()); }; Color.prototype.setRedOffset = function (offset) { var _local1 = this.getTransform(); _local1.rb = offset; this.setTransform(_local1); }; Color.prototype.getRedOffset = function () { return(this.getTransform().rb); }; Color.prototype.setGreenOffset = function (offset) { var _local1 = this.getTransform(); _local1.gb = offset; this.setTransform(_local1); }; Color.prototype.getGreenOffset = function () { return(this.getTransform().gb); }; Color.prototype.setBlueOffset = function (offset) { var _local1 = this.getTransform(); _local1.bb = offset; this.setTransform(_local1); }; Color.prototype.getBlueOffset = function () { return(this.getTransform().bb); }; MovieClip.prototype.setRedOffset = function (offset) { new Color(this).setRedOffset(offset); }; MovieClip.prototype.getRedOffset = function () { return(new Color(this).getRedOffset()); }; MovieClip.prototype.setGreenOffset = function (offset) { new Color(this).setGreenOffset(offset); }; MovieClip.prototype.getGreenOffset = function () { return(new Color(this).getGreenOffset()); }; MovieClip.prototype.setBlueOffset = function (offset) { new Color(this).setBlueOffset(offset); }; MovieClip.prototype.getBlueOffset = function () { return(new Color(this).getBlueOffset()); }; with (MovieClip.prototype) { addProperty("_brightness", getBrightness, setBrightness); addProperty("_brightOffset", getBrightOffset, setBrightOffset); addProperty("_contrast", getContrast, setContrast); addProperty("_negativeColor", getNegativeColor, setNegativeColor); addProperty("_rgb", getRGB, setRGB); addProperty("_red", getRed, setRed); addProperty("_green", getGreen, setGreen); addProperty("_blue", getBlue, setBlue); addProperty("_redPercent", getRedPercent, setRedPercent); addProperty("_greenPercent", getGreenPercent, setGreenPercent); addProperty("_bluePercent", getBluePercent, setBluePercent); addProperty("_redOffset", getRed, setRedOffset); addProperty("_greenOffset", getGreen, setGreenOffset); addProperty("_blueOffset", getBlue, setBlueOffset); } ASSetPropFlags(MovieClip.prototype, null, 1); _quality = "low"; p = new Object(); hullDepth = 100; enemyDepth = 90; bossDepth = 91; missileDepth = 80; explosionDepth = 92; playerBulletDepth = 95; HUDDepth = 2000; powerupDepth = 85; eBulletDepth = 120; backgroundDepth = 0; shadowDepth = 1; musicDepth = 2; soundDepth = 10; attractDistance = 121; tempVect = new Vector(); tempArray = new Array(); tempBoolean = new Boolean(); baddyType = 0; enemyCount = 0; levelNumber = 1; levelParsing = false; initMusicLoops(); music.intro.start(0, 999); initSelectionScreen(); function fnMD5(pString) { return(fnBinaryToHex(fnMd5Proc(fnStringToBinary(pString), pString.length * 8))); } function fnMd5Proc(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var a = 1732584193; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var i = 0; while (i < x.length) { var olda = a; var oldb = _local3; var oldc = _local2; var oldd = _local1; a = fnFF(a, _local3, _local2, _local1, x[i + 0], 7, -680876936); _local1 = fnFF(_local1, a, _local3, _local2, x[i + 1], 12, -389564586); _local2 = fnFF(_local2, _local1, a, _local3, x[i + 2], 17, 606105819); _local3 = fnFF(_local3, _local2, _local1, a, x[i + 3], 22, -1044525330); a = fnFF(a, _local3, _local2, _local1, x[i + 4], 7, -176418897); _local1 = fnFF(_local1, a, _local3, _local2, x[i + 5], 12, 1200080426); _local2 = fnFF(_local2, _local1, a, _local3, x[i + 6], 17, -1473231341); _local3 = fnFF(_local3, _local2, _local1, a, x[i + 7], 22, -45705983); a = fnFF(a, _local3, _local2, _local1, x[i + 8], 7, 1770035416); _local1 = fnFF(_local1, a, _local3, _local2, x[i + 9], 12, -1958414417); _local2 = fnFF(_local2, _local1, a, _local3, x[i + 10], 17, -42063); _local3 = fnFF(_local3, _local2, _local1, a, x[i + 11], 22, -1990404162); a = fnFF(a, _local3, _local2, _local1, x[i + 12], 7, 1804603682); _local1 = fnFF(_local1, a, _local3, _local2, x[i + 13], 12, -40341101); _local2 = fnFF(_local2, _local1, a, _local3, x[i + 14], 17, -1502002290); _local3 = fnFF(_local3, _local2, _local1, a, x[i + 15], 22, 1236535329); a = fnGG(a, _local3, _local2, _local1, x[i + 1], 5, -165796510); _local1 = fnGG(_local1, a, _local3, _local2, x[i + 6], 9, -1069501632); _local2 = fnGG(_local2, _local1, a, _local3, x[i + 11], 14, 643717713); _local3 = fnGG(_local3, _local2, _local1, a, x[i + 0], 20, -373897302); a = fnGG(a, _local3, _local2, _local1, x[i + 5], 5, -701558691); _local1 = fnGG(_local1, a, _local3, _local2, x[i + 10], 9, 38016083); _local2 = fnGG(_local2, _local1, a, _local3, x[i + 15], 14, -660478335); _local3 = fnGG(_local3, _local2, _local1, a, x[i + 4], 20, -405537848); a = fnGG(a, _local3, _local2, _local1, x[i + 9], 5, 568446438); _local1 = fnGG(_local1, a, _local3, _local2, x[i + 14], 9, -1019803690); _local2 = fnGG(_local2, _local1, a, _local3, x[i + 3], 14, -187363961); _local3 = fnGG(_local3, _local2, _local1, a, x[i + 8], 20, 1163531501); a = fnGG(a, _local3, _local2, _local1, x[i + 13], 5, -1444681467); _local1 = fnGG(_local1, a, _local3, _local2, x[i + 2], 9, -51403784); _local2 = fnGG(_local2, _local1, a, _local3, x[i + 7], 14, 1735328473); _local3 = fnGG(_local3, _local2, _local1, a, x[i + 12], 20, -1926607734); a = fnHH(a, _local3, _local2, _local1, x[i + 5], 4, -378558); _local1 = fnHH(_local1, a, _local3, _local2, x[i + 8], 11, -2022574463); _local2 = fnHH(_local2, _local1, a, _local3, x[i + 11], 16, 1839030562); _local3 = fnHH(_local3, _local2, _local1, a, x[i + 14], 23, -35309556); a = fnHH(a, _local3, _local2, _local1, x[i + 1], 4, -1530992060); _local1 = fnHH(_local1, a, _local3, _local2, x[i + 4], 11, 1272893353); _local2 = fnHH(_local2, _local1, a, _local3, x[i + 7], 16, -155497632); _local3 = fnHH(_local3, _local2, _local1, a, x[i + 10], 23, -1094730640); a = fnHH(a, _local3, _local2, _local1, x[i + 13], 4, 681279174); _local1 = fnHH(_local1, a, _local3, _local2, x[i + 0], 11, -358537222); _local2 = fnHH(_local2, _local1, a, _local3, x[i + 3], 16, -722521979); _local3 = fnHH(_local3, _local2, _local1, a, x[i + 6], 23, 76029189); a = fnHH(a, _local3, _local2, _local1, x[i + 9], 4, -640364487); _local1 = fnHH(_local1, a, _local3, _local2, x[i + 12], 11, -421815835); _local2 = fnHH(_local2, _local1, a, _local3, x[i + 15], 16, 530742520); _local3 = fnHH(_local3, _local2, _local1, a, x[i + 2], 23, -995338651); a = fnII(a, _local3, _local2, _local1, x[i + 0], 6, -198630844); _local1 = fnII(_local1, a, _local3, _local2, x[i + 7], 10, 1126891415); _local2 = fnII(_local2, _local1, a, _local3, x[i + 14], 15, -1416354905); _local3 = fnII(_local3, _local2, _local1, a, x[i + 5], 21, -57434055); a = fnII(a, _local3, _local2, _local1, x[i + 12], 6, 1700485571); _local1 = fnII(_local1, a, _local3, _local2, x[i + 3], 10, -1894986606); _local2 = fnII(_local2, _local1, a, _local3, x[i + 10], 15, -1051523); _local3 = fnII(_local3, _local2, _local1, a, x[i + 1], 21, -2054922799); a = fnII(a, _local3, _local2, _local1, x[i + 8], 6, 1873313359); _local1 = fnII(_local1, a, _local3, _local2, x[i + 15], 10, -30611744); _local2 = fnII(_local2, _local1, a, _local3, x[i + 6], 15, -1560198380); _local3 = fnII(_local3, _local2, _local1, a, x[i + 13], 21, 1309151649); a = fnII(a, _local3, _local2, _local1, x[i + 4], 6, -145523070); _local1 = fnII(_local1, a, _local3, _local2, x[i + 11], 10, -1120210379); _local2 = fnII(_local2, _local1, a, _local3, x[i + 2], 15, 718787259); _local3 = fnII(_local3, _local2, _local1, a, x[i + 9], 21, -343485551); a = fnMD5Add(a, olda); _local3 = fnMD5Add(_local3, oldb); _local2 = fnMD5Add(_local2, oldc); _local1 = fnMD5Add(_local1, oldd); i = i + 16; } return(Array(a, _local3, _local2, _local1)); } function fnCMN(q, a, b, x, s, t) { return(fnMD5Add(fnShiftBitLeft(fnMD5Add(fnMD5Add(a, q), fnMD5Add(x, t)), s), b)); } function fnFF(a, b, c, d, x, s, t) { var _local1 = b; return(fnCMN((_local1 & c) | ((~_local1) & d), a, _local1, x, s, t)); } function fnGG(a, b, c, d, x, s, t) { return(fnCMN((b & d) | (c & (~d)), a, b, x, s, t)); } function fnHH(a, b, c, d, x, s, t) { return(fnCMN((b ^ c) ^ d, a, b, x, s, t)); } function fnII(a, b, c, d, x, s, t) { return(fnCMN(c ^ (b | (~d)), a, b, x, s, t)); } function fnMD5Add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function fnShiftBitLeft(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function fnStringToBinary(str) { var _local2 = str; var _local3 = Array(); var mask = 255; var _local1 = 0; while (_local1 < (_local2.length * 8)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((_local2.charCodeAt(_local1 / 8) & mask) << (_local1 % 32)); _local1 = _local1 + 8; } return(_local3); } function fnBinaryToHex(binarray) { var _local2 = binarray; var _local3 = "0123456789abcdef"; var str = ""; var _local1 = 0; while (_local1 < (_local2.length * 4)) { str = str + (_local3.charAt((_local2[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((_local2[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(str); } function fnFlashEncrypt(pKey, pString) { var _local3 = pKey; var tResultString = ""; var tOdd; var _local1; if ((_local3.charAt(0).charCodeAt(0) % 2) != 0) { tOdd = true; _local1 = 0; } else { tOdd = false; _local1 = _local3.length - 1; } var _local2 = 0; while (_local2 < pString.length) { var tOrd = _local3.charAt(_local1).charCodeAt(0); tResultString = tResultString + String.fromCharCode(pString.charAt(_local2).charCodeAt(0) + tOrd); if (tOdd) { _local1++; if (_local1 == _local3.length) { _local1 = 0; } } else { _local1--; if (_local1 == -1) { _local1 = _local3.length - 1; } } _local2++; } return(escape(tResultString)); } function fnFlashDecrypt(pKey, pString) { var _local3 = pKey; pString = unescape(pString); var tResultString = ""; var tOdd; var _local1; if ((_local3.charAt(0).charCodeAt(0) % 2) != 0) { tOdd = true; _local1 = 0; } else { tOdd = false; _local1 = _local3.length - 1; } var _local2 = 0; while (_local2 < pString.length) { var tOrd = _local3.charAt(_local1).charCodeAt(0); tResultString = tResultString + String.fromCharCode(pString.charAt(_local2).charCodeAt(0) - tOrd); if (tOdd) { _local1++; if (_local1 == _local3.length) { _local1 = 0; } } else { _local1--; if (_local1 == -1) { _local1 = _local3.length - 1; } } _local2++; } return(tResultString); }Symbol 6 MovieClip Frame 1this.myMask._visible = false; this.setMask(this.myMask);Symbol 22 MovieClip Frame 1_root.theHull.spot1.reset(-54, -2); _root.theHull.spot2.reset(-35, -24); _root.theHull.spot3.reset(56, -3); _root.theHull.spot4.reset(34, -41); _root.theHull.spot5.reset(-11, -63);Symbol 22 MovieClip Frame 4gotoAndStop (1);Symbol 30 MovieClip Frame 1_root.theHull.spot1.reset(-12, -41); _root.theHull.spot2.reset(8, -48); _root.theHull.spot3.reset(-50, 5); _root.theHull.spot4.reset(41, -27);Symbol 30 MovieClip Frame 4gotoAndStop (1);Symbol 38 MovieClip Frame 1_root.theHull.spot1.reset(42, -28); _root.theHull.spot2.reset(-26, -53); _root.theHull.spot3.reset(-45, -33); _root.theHull.spot5.reset(23, -48);Symbol 38 MovieClip Frame 4gotoAndStop (1);Symbol 46 MovieClip Frame 1_root.theHull.spot1.reset(24, -40); _root.theHull.spot2.reset(-32, -42); _root.theHull.spot3.reset(37, -16);Symbol 46 MovieClip Frame 4gotoAndStop (1);Symbol 54 MovieClip Frame 1_root.theHull.spot1.reset(-48, -8); _root.theHull.spot2.reset(-11, -51); _root.theHull.spot4.reset(37, -35); _root.theHull.spot5.reset(23, -40);Symbol 54 MovieClip Frame 4gotoAndStop (1);Symbol 62 MovieClip Frame 1_root.theHull.spot1.reset(-42, 5); _root.theHull.spot2.reset(18, -49); _root.theHull.spot4.reset(30, -17);Symbol 62 MovieClip Frame 4gotoAndStop (1);Symbol 70 MovieClip Frame 1_root.theHull.spot1.reset(29, -31); _root.theHull.spot2.reset(-9, -54); _root.theHull.spot5.reset(11, -53);Symbol 70 MovieClip Frame 4gotoAndStop (1);Symbol 78 MovieClip Frame 1_root.theHull.spot1.reset(-34, -20); _root.theHull.spot2.reset(-18, -44);Symbol 78 MovieClip Frame 4gotoAndStop (1);Symbol 86 MovieClip Frame 1_root.theHull.spot1.reset(-21, -46); _root.theHull.spot3.reset(-35, -22); _root.theHull.spot4.reset(27, -33); _root.theHull.spot5.reset(48, -10);Symbol 86 MovieClip Frame 4gotoAndStop (1);Symbol 94 MovieClip Frame 1_root.theHull.spot1.reset(-19, -46); _root.theHull.spot3.reset(-48, -13); _root.theHull.spot4.reset(35, -19);Symbol 94 MovieClip Frame 4gotoAndStop (1);Symbol 102 MovieClip Frame 1_root.theHull.spot1.reset(-24, -34); _root.theHull.spot3.reset(-37, -11); _root.theHull.spot5.reset(20, -48);Symbol 102 MovieClip Frame 4gotoAndStop (1);Symbol 110 MovieClip Frame 1_root.theHull.spot1.reset(-16, -40); _root.theHull.spot3.reset(-36, -10);Symbol 110 MovieClip Frame 4gotoAndStop (1);Symbol 118 MovieClip Frame 1_root.theHull.spot1.reset(-32, -34); _root.theHull.spot4.reset(20, -37); _root.theHull.spot5.reset(40, -24);Symbol 118 MovieClip Frame 4gotoAndStop (1);Symbol 126 MovieClip Frame 1_root.theHull.spot1.reset(-35, -18); _root.theHull.spot4.reset(18, -27);Symbol 126 MovieClip Frame 4gotoAndStop (1);Symbol 134 MovieClip Frame 1_root.theHull.spot1.reset(-35, -30); _root.theHull.spot5.reset(0, -39);Symbol 134 MovieClip Frame 4gotoAndStop (1);Symbol 140 MovieClip Frame 1_root.theHull.spot1.reset(-24, -24);Symbol 140 MovieClip Frame 3gotoAndStop (1);Symbol 148 MovieClip Frame 1_root.theHull.spot2.reset(-30, -47); _root.theHull.spot3.reset(49, -10); _root.theHull.spot4.reset(30, -37); _root.theHull.spot5.reset(17, -55);Symbol 148 MovieClip Frame 4gotoAndStop (1);Symbol 156 MovieClip Frame 1_root.theHull.spot2.reset(-14, -52); _root.theHull.spot3.reset(46, -19); _root.theHull.spot4.reset(32, -46);Symbol 156 MovieClip Frame 4gotoAndStop (1);Symbol 164 MovieClip Frame 1_root.theHull.spot2.reset(-43, -23); _root.theHull.spot3.reset(41, -44); _root.theHull.spot5.reset(-32, -36);Symbol 164 MovieClip Frame 4gotoAndStop (1);Symbol 172 MovieClip Frame 1_root.theHull.spot2.reset(-24, -47); _root.theHull.spot3.reset(35, -40);Symbol 172 MovieClip Frame 4gotoAndStop (1);Symbol 180 MovieClip Frame 1_root.theHull.spot2.reset(-21, -44); _root.theHull.spot4.reset(25, -34); _root.theHull.spot5.reset(42, -28);Symbol 180 MovieClip Frame 4gotoAndStop (1);Symbol 188 MovieClip Frame 1_root.theHull.spot2.reset(-12, -43); _root.theHull.spot4.reset(37, -24);Symbol 188 MovieClip Frame 4gotoAndStop (1);Symbol 196 MovieClip Frame 1_root.theHull.spot2.reset(-27, -41); _root.theHull.spot5.reset(29, -40);Symbol 196 MovieClip Frame 4gotoAndStop (1);Symbol 202 MovieClip Frame 1_root.theHull.spot2.reset(-26, -31);Symbol 202 MovieClip Frame 3gotoAndStop (1);Symbol 210 MovieClip Frame 1_root.theHull.spot3.reset(-25, -42); _root.theHull.spot4.reset(38, -34); _root.theHull.spot5.reset(21, -38);Symbol 210 MovieClip Frame 4gotoAndStop (1);Symbol 218 MovieClip Frame 1_root.theHull.spot3.reset(-37, -12); _root.theHull.spot4.reset(27, -22);Symbol 218 MovieClip Frame 4gotoAndStop (1);Symbol 226 MovieClip Frame 1_root.theHull.spot5.reset(-3, -41); _root.theHull.spot3.reset(-39, -15);Symbol 226 MovieClip Frame 4gotoAndStop (1);Symbol 232 MovieClip Frame 1_root.theHull.spot3.reset(-26, -27);Symbol 232 MovieClip Frame 3gotoAndStop (1);Symbol 240 MovieClip Frame 1_root.theHull.spot4.reset(21, -39); _root.theHull.spot5.reset(42, -29);Symbol 240 MovieClip Frame 4gotoAndStop (1);Symbol 246 MovieClip Frame 1_root.theHull.spot4.reset(22, -26);Symbol 246 MovieClip Frame 3gotoAndStop (1);Symbol 252 MovieClip Frame 1_root.theHull.spot5.reset(-27, -27);Symbol 252 MovieClip Frame 3gotoAndStop (1);Symbol 269 MovieClip [playagainButton] Frame 21gotoAndPlay ("active");Symbol 310 MovieClip [payoffLose] Frame 2stop();Symbol 316 MovieClip [playagainFinal] Frame 21gotoAndPlay ("active");Symbol 350 MovieClip Frame 22stop();Symbol 382 MovieClip [payoffWin] Frame 1winTxt._visible = false; score._visible = false; playagain._visible = false;Symbol 382 MovieClip [payoffWin] Frame 48winTxt._visible = true; score._visible = true; playagain._visible = true; _root.payoffAttachments();Symbol 382 MovieClip [payoffWin] Frame 71stop();Symbol 447 MovieClip [boss.center] Frame 9stop();Symbol 447 MovieClip [boss.center] Frame 17this.shoot();Symbol 447 MovieClip [boss.center] Frame 19gotoAndStop ("rest");Symbol 447 MovieClip [boss.center] Frame 26gotoAndStop (1);Symbol 469 MovieClip [boss.yellow.r] Frame 13this.ha._visible = false; this.firing = false; stop();Symbol 469 MovieClip [boss.yellow.r] Frame 18this.firing = true;Symbol 469 MovieClip [boss.yellow.r] Frame 20this.shoot(false);Symbol 469 MovieClip [boss.yellow.r] Frame 24gotoAndStop ("rest");Symbol 488 MovieClip [boss.yellow.l] Frame 13this.ha._visible = false; this.firing = false; stop();Symbol 488 MovieClip [boss.yellow.l] Frame 18this.firing = true;Symbol 488 MovieClip [boss.yellow.l] Frame 20this.shoot(true);Symbol 488 MovieClip [boss.yellow.l] Frame 24gotoAndStop ("rest");Symbol 510 MovieClip [boss.red] Frame 13this.ha._visible = false; this.firing = false; stop();Symbol 510 MovieClip [boss.red] Frame 18this.firing = true;Symbol 510 MovieClip [boss.red] Frame 20this.shoot();Symbol 510 MovieClip [boss.red] Frame 24this.gotoAndStop("rest");Symbol 532 MovieClip [boss.orange.r] Frame 13this.ha._visible = false; this.firing = false; stop();Symbol 532 MovieClip [boss.orange.r] Frame 18this.firing = true;Symbol 532 MovieClip [boss.orange.r] Frame 20this.shoot(false);Symbol 532 MovieClip [boss.orange.r] Frame 24gotoAndStop ("rest");Symbol 551 MovieClip [boss.orange.l] Frame 13this.ha._visible = false; this.firing = false; stop();Symbol 551 MovieClip [boss.orange.l] Frame 18this.firing = true;Symbol 551 MovieClip [boss.orange.l] Frame 20this.shoot(true);Symbol 551 MovieClip [boss.orange.l] Frame 24gotoAndStop ("rest");Symbol 580 MovieClip [tentacle] Frame 8this.shoot();Symbol 580 MovieClip [tentacle] Frame 10this.shoot();Symbol 580 MovieClip [tentacle] Frame 12gotoAndStop (1);Symbol 580 MovieClip [tentacle] Frame 14gotoAndStop (1);Symbol 590 MovieClip [squidro] Frame 9this.shoot(this._x, this._y + 68, -1, 1); this.shoot(this._x, this._y + 68, 0, 1); this.shoot(this._x, this._y + 68, 1, 1); playSound("sound.missile.explode");Symbol 590 MovieClip [squidro] Frame 11gotoAndStop (1);Symbol 658 MovieClip [blueballer] Frame 9gotoAndStop (1);Symbol 658 MovieClip [blueballer] Frame 16gotoAndStop (1);Symbol 809 MovieClip [levelTitle] Frame 1stop();Symbol 839 MovieClip [continueButton] Frame 20gotoAndPlay ("active");Symbol 915 MovieClip [selectah] Frame 1n1.gotoAndStop("inactive"); n2.gotoAndStop("inactive"); n3.gotoAndStop("inactive"); n4.gotoAndStop("inactive"); n5.gotoAndStop("inactive"); i = 1; while (i <= 5) { eval ("n" + i).hitArea = eval (("n" + i) + ".ha"); eval ("n" + i).myNumbuh = i; eval ("n" + i).onDragOver = (eval ("n" + i).onRollOver = function () { _root.playSound("sound.rollover"); this.gotoAndStop("active"); this.ha._visible = false; }); eval ("n" + i).onDragOut = (eval ("n" + i).onRollOut = function () { this.gotoAndStop("inactive"); this.ha._visible = true; }); eval ("n" + i).onPress = function () { _root.playSound("sound.onpress"); }; eval ("n" + i).onRelease = function () { var _local1 = _root; _local1.playSound("sound.onrelease"); _local1.pickedNumbuh = this.myNumbuh; _local1.initInstructions(); _local1.selectah.removeMovieClip(); }; i++; }Symbol 928 MovieClip [playBut] Frame 30gotoAndPlay ("active");Symbol 939 MovieClip [nextBut] Frame 30gotoAndPlay ("active");Symbol 951 MovieClip [backBut] Frame 30gotoAndPlay ("active");Symbol 958 MovieClip [frame] Frame 1this.back.gotoAndStop("empty"); this.next.gotoAndStop("inactive"); this.play.gotoAndStop("inactive"); this.back.hitArea = this.back.ha; this.next.hitArea = this.next.ha; if (this.next.hitTest(_root._xmouse, _root._ymouse, false)) { this.next.gotoAndPlay("active"); } if (this.play.hitTest(_root._xmouse, _root._ymouse, false)) { this.play.gotoAndPlay("active"); } this.next.onDragOver = (this.next.onRollOver = function () { this.gotoAndPlay("active"); _root.playSound("sound.rollover"); }); this.next.onDragOut = (this.next.onRollOut = function () { this.gotoAndStop("inactive"); }); this.next.onPress = function () { _root.playSound("sound.onpress"); }; this.next.onRelease = function () { _parent.frame.nextFrame(); _root.playSound("sound.onrelease"); }; this.back.onDragOver = (this.back.onRollOver = function () { this.useHandCursor = false; }); this.back.onDragOut = (this.back.onRollOut = null); this.back.onPress = (this.back.onRelease = null); this.play.onDragOver = (this.play.onRollOver = function () { this.gotoAndPlay("active"); _root.playSound("sound.rollover"); }); this.play.onDragOut = (this.play.onRollOut = function () { this.gotoAndStop("inactive"); }); this.play.onPress = function () { _root.playSound("sound.onpress"); }; this.play.onRelease = function () { var _local1 = _root; myTracker.track(); _local1.music.intro.stop(); _local1.playSound("sound.onrelease"); _local1.initGame(_local1.pickedNumbuh); _parent.removeMovieClip(); };Symbol 958 MovieClip [frame] Frame 2this.back.gotoAndStop("inactive"); this.next.gotoAndStop("inactive"); this.play.gotoAndStop("inactive"); if (this.back.hitTest(_root._xmouse, _root._ymouse, false)) { this.back.gotoAndPlay("active"); } if (this.next.hitTest(_root._xmouse, _root._ymouse, false)) { this.next.gotoAndPlay("active"); } this.next.onDragOver = (this.next.onRollOver = function () { this.gotoAndPlay("active"); _root.playSound("sound.rollover"); }); this.next.onDragOut = (this.next.onRollOut = function () { this.gotoAndStop("inactive"); }); this.next.onPress = function () { _root.playSound("sound.onpress"); }; this.next.onRelease = function () { _parent.frame.nextFrame(); _root.playSound("sound.onrelease"); }; this.back.onDragOver = (this.back.onRollOver = function () { this.gotoAndPlay("active"); _root.playSound("sound.rollover"); }); this.back.onDragOut = (this.back.onRollOut = function () { this.gotoAndStop("inactive"); }); this.back.onPress = function () { _root.playSound("sound.onpress"); }; this.back.onRelease = function () { _root.playSound("sound.onrelease"); _parent.frame.prevFrame(); };Symbol 958 MovieClip [frame] Frame 3this.back.gotoAndStop("inactive"); this.next.gotoAndStop("inactive"); this.play.gotoAndStop("inactive"); if (this.back.hitTest(_root._xmouse, _root._ymouse, false)) { this.back.gotoAndPlay("active"); } if (this.next.hitTest(_root._xmouse, _root._ymouse, false)) { this.next.gotoAndPlay("active"); } this.next.onDragOver = (this.next.onRollOver = function () { this.gotoAndPlay("active"); _root.playSound("sound.rollover"); }); this.next.onDragOut = (this.next.onRollOut = function () { this.gotoAndStop("inactive"); }); this.next.onPress = function () { _root.playSound("sound.onpress"); }; this.next.onRelease = function () { _parent.frame.nextFrame(); _root.playSound("sound.onrelease"); }; this.back.onDragOver = (this.back.onRollOver = function () { this.gotoAndPlay("active"); _root.playSound("sound.rollover"); }); this.back.onDragOut = (this.back.onRollOut = function () { this.gotoAndStop("inactive"); }); this.back.onPress = function () { _root.playSound("sound.onpress"); }; this.back.onRelease = function () { _root.playSound("sound.onrelease"); _parent.frame.prevFrame(); };Symbol 958 MovieClip [frame] Frame 4this.back.gotoAndStop("inactive"); this.next.gotoAndStop("empty"); this.play.gotoAndStop("inactive"); if (this.back.hitTest(_root._xmouse, _root._ymouse, false)) { this.back.gotoAndPlay("active"); } this.next.onDragOver = (this.next.onRollOver = function () { this.useHandCursor = false; }); this.next.onDragOut = (this.next.onRollOut = null); this.next.onPress = (this.next.onRelease = null); this.back.onDragOver = (this.back.onRollOver = function () { this.gotoAndPlay("active"); _root.playSound("sound.rollover"); }); this.back.onDragOut = (this.back.onRollOut = function () { this.gotoAndStop("inactive"); }); this.back.onPress = function () { _root.playSound("sound.onpress"); }; this.back.onRelease = function () { _root.playSound("sound.onrelease"); _parent.frame.prevFrame(); };
Library Items
Symbol 1 Sound [sound.gun2] | Used by:Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:6 |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:6 |
Symbol 6 MovieClip | Uses:3 5 | Used by:Timeline |
Symbol 7 Bitmap | Used by:10 | |
Symbol 8 Bitmap | Used by:10 385 | |
Symbol 9 Bitmap | Used by:10 391 | |
Symbol 10 Graphic | Uses:7 8 9 | Used by:Timeline |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:15 |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:15 |
Symbol 15 MovieClip | Uses:12 14 | Used by:23 31 39 47 55 63 71 79 87 95 103 111 119 127 135 141 149 157 165 173 181 189 197 203 211 219 227 233 241 247 253 |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:22 |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:22 |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:22 |
Symbol 22 MovieClip | Uses:17 19 21 | Used by:23 Timeline |
Symbol 23 MovieClip [11111] | Uses:15 22 | Used by:Timeline |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:30 |
Symbol 26 Bitmap | Used by:27 | |
Symbol 27 Graphic | Uses:26 | Used by:30 |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 |
Symbol 30 MovieClip | Uses:25 27 29 | Used by:31 Timeline |
Symbol 31 MovieClip [11110] | Uses:15 30 | Used by:Timeline |
Symbol 32 Bitmap | Used by:33 | |
Symbol 33 Graphic | Uses:32 | Used by:38 |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:38 |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:38 |
Symbol 38 MovieClip | Uses:33 35 37 | Used by:39 Timeline |
Symbol 39 MovieClip [11101] | Uses:15 38 | Used by:Timeline |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:46 |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:46 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:46 |
Symbol 46 MovieClip | Uses:41 43 45 | Used by:47 Timeline |
Symbol 47 MovieClip [11100] | Uses:15 46 | Used by:Timeline |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:54 |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:54 |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:54 |
Symbol 54 MovieClip | Uses:49 51 53 | Used by:55 Timeline |
Symbol 55 MovieClip [11011] | Uses:15 54 | Used by:Timeline |
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:62 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:62 |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:62 |
Symbol 62 MovieClip | Uses:57 59 61 | Used by:63 Timeline |
Symbol 63 MovieClip [11010] | Uses:15 62 | Used by:Timeline |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:70 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:70 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:70 |
Symbol 70 MovieClip | Uses:65 67 69 | Used by:71 Timeline |
Symbol 71 MovieClip [11001] | Uses:15 70 | Used by:Timeline |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:78 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:78 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 MovieClip | Uses:73 75 77 | Used by:79 Timeline |
Symbol 79 MovieClip [11000] | Uses:15 78 | Used by:Timeline |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:86 |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:86 |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:86 |
Symbol 86 MovieClip | Uses:81 83 85 | Used by:87 Timeline |
Symbol 87 MovieClip [10111] | Uses:86 15 | Used by:Timeline |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:94 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:94 |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:94 |
Symbol 94 MovieClip | Uses:89 91 93 | Used by:95 Timeline |
Symbol 95 MovieClip [10110] | Uses:94 15 | Used by:Timeline |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:102 |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:102 |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:102 |
Symbol 102 MovieClip | Uses:97 99 101 | Used by:103 Timeline |
Symbol 103 MovieClip [10101] | Uses:15 102 | Used by:Timeline |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:110 |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:110 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:110 |
Symbol 110 MovieClip | Uses:105 107 109 | Used by:111 Timeline |
Symbol 111 MovieClip [10100] | Uses:110 15 | Used by:Timeline |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:118 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:118 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:118 |
Symbol 118 MovieClip | Uses:113 115 117 | Used by:119 Timeline |
Symbol 119 MovieClip [10011] | Uses:15 118 | Used by:Timeline |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:126 |
Symbol 122 Bitmap | Used by:123 | |
Symbol 123 Graphic | Uses:122 | Used by:126 |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:126 |
Symbol 126 MovieClip | Uses:121 123 125 | Used by:127 Timeline |
Symbol 127 MovieClip [10010] | Uses:15 126 | Used by:Timeline |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:134 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:134 |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:134 |
Symbol 134 MovieClip | Uses:129 131 133 | Used by:135 Timeline |
Symbol 135 MovieClip [10001] | Uses:15 134 | Used by:Timeline |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:140 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:140 |
Symbol 140 MovieClip | Uses:137 139 | Used by:141 Timeline |
Symbol 141 MovieClip [10000] | Uses:15 140 | Used by:Timeline |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:148 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:148 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:148 |
Symbol 148 MovieClip | Uses:143 145 147 | Used by:149 Timeline |
Symbol 149 MovieClip [01111] | Uses:15 148 | Used by:Timeline |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:156 |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:156 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:156 |
Symbol 156 MovieClip | Uses:151 153 155 | Used by:157 Timeline |
Symbol 157 MovieClip [01110] | Uses:15 156 | Used by:Timeline |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:164 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:164 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:164 |
Symbol 164 MovieClip | Uses:159 161 163 | Used by:165 Timeline |
Symbol 165 MovieClip [01101] | Uses:15 164 | Used by:Timeline |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:172 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:172 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:172 |
Symbol 172 MovieClip | Uses:167 169 171 | Used by:173 Timeline |
Symbol 173 MovieClip [01100] | Uses:172 15 | Used by:Timeline |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:180 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:180 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:180 |
Symbol 180 MovieClip | Uses:175 177 179 | Used by:181 Timeline |
Symbol 181 MovieClip [01011] | Uses:15 180 | Used by:Timeline |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:188 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:188 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:188 |
Symbol 188 MovieClip | Uses:183 185 187 | Used by:189 Timeline |
Symbol 189 MovieClip [01010] | Uses:15 188 | Used by:Timeline |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:196 |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:196 |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:196 |
Symbol 196 MovieClip | Uses:191 193 195 | Used by:197 Timeline |
Symbol 197 MovieClip [01001] | Uses:15 196 | Used by:Timeline |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:202 |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 | Used by:202 |
Symbol 202 MovieClip | Uses:199 201 | Used by:203 Timeline |
Symbol 203 MovieClip [01000] | Uses:15 202 | Used by:Timeline |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:210 |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:210 |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:210 |
Symbol 210 MovieClip | Uses:205 207 209 | Used by:211 Timeline |
Symbol 211 MovieClip [00111] | Uses:210 15 | Used by:Timeline |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:218 |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:218 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:218 |
Symbol 218 MovieClip | Uses:213 215 217 | Used by:219 Timeline |
Symbol 219 MovieClip [00110] | Uses:15 218 | Used by:Timeline |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:226 |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:226 |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:226 |
Symbol 226 MovieClip | Uses:221 223 225 | Used by:227 Timeline |
Symbol 227 MovieClip [00101] | Uses:226 15 | Used by:Timeline |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:228 | Used by:232 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:232 |
Symbol 232 MovieClip | Uses:229 231 | Used by:233 Timeline |
Symbol 233 MovieClip [00100] | Uses:15 232 | Used by:Timeline |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:240 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:240 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:240 |
Symbol 240 MovieClip | Uses:235 237 239 | Used by:241 Timeline |
Symbol 241 MovieClip [00011] | Uses:240 15 | Used by:Timeline |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:246 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:246 |
Symbol 246 MovieClip | Uses:243 245 | Used by:247 Timeline |
Symbol 247 MovieClip [00010] | Uses:15 246 | Used by:Timeline |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:252 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:252 |
Symbol 252 MovieClip | Uses:249 251 | Used by:253 Timeline |
Symbol 253 MovieClip [00001] | Uses:15 252 | Used by:Timeline |
Symbol 254 Font | Used by:255 256 317 318 | |
Symbol 255 EditableText | Uses:254 | Used by:310 |
Symbol 256 Text | Uses:254 | Used by:310 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:310 382 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:269 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:263 |
Symbol 263 MovieClip [playagain_background] | Uses:262 | Used by:269 316 |
Symbol 264 Bitmap | Used by:266 268 | |
Symbol 265 Bitmap | Used by:266 314 | |
Symbol 266 Graphic | Uses:264 265 | Used by:269 |
Symbol 267 Bitmap | Used by:268 315 | |
Symbol 268 Graphic | Uses:264 267 | Used by:269 |
Symbol 269 MovieClip [playagainButton] | Uses:260 263 266 268 | Used by:310 |
Symbol 270 Graphic | Used by:310 346 350 357 363 377 | |
Symbol 271 Graphic | Used by:310 | |
Symbol 272 Graphic | Used by:310 | |
Symbol 273 Graphic | Used by:310 341 346 363 370 377 | |
Symbol 274 Graphic | Used by:310 | |
Symbol 275 Graphic | Used by:310 | |
Symbol 276 Graphic | Used by:310 350 357 363 370 377 | |
Symbol 277 Graphic | Used by:310 | |
Symbol 278 Graphic | Used by:310 | |
Symbol 279 Graphic | Used by:310 | |
Symbol 280 Graphic | Used by:310 | |
Symbol 281 Graphic | Used by:310 | |
Symbol 282 Graphic | Used by:310 | |
Symbol 283 Graphic | Used by:310 | |
Symbol 284 Graphic | Used by:310 | |
Symbol 285 Graphic | Used by:310 | |
Symbol 286 Graphic | Used by:310 | |
Symbol 287 Graphic | Used by:310 | |
Symbol 288 Graphic | Used by:310 | |
Symbol 289 Graphic | Used by:310 357 | |
Symbol 290 Graphic | Used by:310 | |
Symbol 291 Graphic | Used by:310 | |
Symbol 292 Graphic | Used by:310 | |
Symbol 293 Graphic | Used by:310 | |
Symbol 294 Graphic | Used by:310 | |
Symbol 295 Graphic | Used by:310 | |
Symbol 296 Graphic | Used by:310 | |
Symbol 297 Graphic | Used by:310 | |
Symbol 298 Graphic | Used by:310 | |
Symbol 299 Graphic | Used by:310 | |
Symbol 300 Graphic | Used by:304 307 329 330 | |
Symbol 301 Graphic | Used by:304 307 329 330 | |
Symbol 302 Graphic | Used by:304 330 | |
Symbol 303 Graphic | Used by:304 330 | |
Symbol 304 MovieClip | Uses:300 301 302 303 | Used by:310 |
Symbol 305 Graphic | Used by:307 | |
Symbol 306 Graphic | Used by:307 329 | |
Symbol 307 MovieClip | Uses:305 306 301 300 | Used by:310 |
Symbol 308 Graphic | Used by:310 383 845 846 | |
Symbol 309 Sound | Used by:310 | |
Symbol 310 MovieClip [payoffLose] | Uses:255 256 258 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 304 307 308 309 | Used by:Timeline |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:316 |
Symbol 313 Bitmap | Used by:314 315 | |
Symbol 314 Graphic | Uses:313 265 | Used by:316 |
Symbol 315 Graphic | Uses:313 267 | Used by:316 |
Symbol 316 MovieClip [playagainFinal] | Uses:312 263 314 315 | Used by:382 Timeline |
Symbol 317 EditableText | Uses:254 | Used by:319 |
Symbol 318 Text | Uses:254 | Used by:319 |
Symbol 319 MovieClip | Uses:317 318 | Used by:382 |
Symbol 320 Graphic | Used by:382 | |
Symbol 321 Graphic | Used by:382 | |
Symbol 322 Graphic | Used by:382 | |
Symbol 323 Graphic | Used by:382 | |
Symbol 324 Graphic | Used by:382 | |
Symbol 325 Graphic | Used by:382 | |
Symbol 326 Graphic | Used by:382 | |
Symbol 327 Graphic | Used by:382 | |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 306 301 300 | Used by:382 |
Symbol 330 MovieClip | Uses:300 301 302 303 | Used by:382 |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip | Uses:331 | Used by:339 |
Symbol 333 Graphic | Used by:336 | |
Symbol 334 Graphic | Used by:336 | |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:333 334 335 | Used by:339 |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip | Uses:337 | Used by:339 |
Symbol 339 MovieClip | Uses:332 336 338 | Used by:350 |
Symbol 340 Graphic | Used by:341 | |
Symbol 341 MovieClip | Uses:273 340 | Used by:350 |
Symbol 342 Graphic | Used by:350 | |
Symbol 343 Graphic | Used by:350 | |
Symbol 344 Graphic | Used by:346 357 370 377 | |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:344 273 270 345 | Used by:350 |
Symbol 347 Graphic | Used by:350 | |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:350 |
Symbol 350 MovieClip | Uses:339 341 342 270 343 346 347 276 349 | Used by:382 |
Symbol 351 Graphic | Used by:357 | |
Symbol 352 Graphic | Used by:357 | |
Symbol 353 Graphic | Used by:357 | |
Symbol 354 Graphic | Used by:357 363 370 | |
Symbol 355 Graphic | Used by:357 | |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:289 344 351 352 270 353 354 355 356 276 | Used by:382 |
Symbol 358 Graphic | Used by:363 | |
Symbol 359 Graphic | Used by:363 | |
Symbol 360 Graphic | Used by:363 | |
Symbol 361 Graphic | Used by:363 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:273 358 359 354 270 360 361 362 276 | Used by:382 |
Symbol 364 Graphic | Used by:370 | |
Symbol 365 Graphic | Used by:370 | |
Symbol 366 Graphic | Used by:370 | |
Symbol 367 Graphic | Used by:370 | |
Symbol 368 Graphic | Used by:370 | |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 MovieClip | Uses:364 273 344 365 354 366 367 368 369 276 | Used by:382 |
Symbol 371 Graphic | Used by:377 | |
Symbol 372 Graphic | Used by:377 | |
Symbol 373 Graphic | Used by:377 | |
Symbol 374 Graphic | Used by:377 | |
Symbol 375 Graphic | Used by:377 | |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:270 371 344 372 273 373 374 375 276 376 | Used by:382 |
Symbol 378 Graphic | Used by:382 | |
Symbol 379 Sound | Used by:382 | |
Symbol 380 Sound | Used by:382 | |
Symbol 381 Sound | Used by:382 | |
Symbol 382 MovieClip [payoffWin] | Uses:316 319 320 321 322 323 324 325 327 326 329 330 258 350 357 363 370 377 378 379 380 381 SS1 | Used by:Timeline |
Symbol 383 MovieClip [blackFlash] | Uses:308 | Used by:Timeline |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 8 | Used by:390 |
Symbol 386 Bitmap | Used by:389 | |
Symbol 387 Bitmap | Used by:389 | |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:386 387 388 | Used by:390 |
Symbol 390 MovieClip | Uses:385 389 | Used by:392 |
Symbol 391 Graphic | Uses:9 | Used by:392 |
Symbol 392 MovieClip [splash] | Uses:390 391 | Used by:Timeline |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:395 |
Symbol 395 MovieClip [asteroid3] | Uses:394 | Used by:Timeline |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:410 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:410 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:410 |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:410 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:410 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:410 |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:410 |
Symbol 410 MovieClip [asteroid2] | Uses:397 399 401 403 405 407 409 | Used by:Timeline |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:423 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:423 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:423 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:423 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:423 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:423 |
Symbol 423 MovieClip [asteroid1] | Uses:412 414 416 418 420 422 | Used by:Timeline |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:430 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:430 |
Symbol 428 Bitmap | Used by:429 1008 | |
Symbol 429 Graphic | Uses:428 | Used by:430 |
Symbol 430 MovieClip [bgTile] | Uses:425 427 429 | Used by:Timeline |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:433 |
Symbol 433 MovieClip [boss.warhead] | Uses:432 | Used by:Timeline |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:436 |
Symbol 436 MovieClip [boss.drillbit] | Uses:435 | Used by:Timeline |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:447 |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:447 |
Symbol 441 Bitmap | Used by:442 | |
Symbol 442 Graphic | Uses:441 | Used by:447 |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:447 |
Symbol 445 Bitmap | Used by:446 | |
Symbol 446 Graphic | Uses:445 | Used by:447 |
Symbol 447 MovieClip [boss.center] | Uses:438 440 442 444 446 | Used by:563 Timeline |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:469 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:469 |
Symbol 452 Bitmap | Used by:453 | |
Symbol 453 Graphic | Uses:452 | Used by:469 |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:469 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:469 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:460 |
Symbol 460 MovieClip | Uses:459 | Used by:469 488 |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:469 |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:469 |
Symbol 465 Bitmap | Used by:466 | |
Symbol 466 Graphic | Uses:465 | Used by:469 |
Symbol 467 Bitmap | Used by:468 | |
Symbol 468 Graphic | Uses:467 | Used by:469 |
Symbol 469 MovieClip [boss.yellow.r] | Uses:449 451 453 455 457 460 462 464 466 468 | Used by:563 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:488 |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:488 |
Symbol 474 Bitmap | Used by:475 | |
Symbol 475 Graphic | Uses:474 | Used by:488 |
Symbol 476 Bitmap | Used by:477 | |
Symbol 477 Graphic | Uses:476 | Used by:488 |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:488 |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:488 |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:488 |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:488 |
Symbol 486 Bitmap | Used by:487 | |
Symbol 487 Graphic | Uses:486 | Used by:488 |
Symbol 488 MovieClip [boss.yellow.l] | Uses:471 473 475 477 479 460 481 483 485 487 | Used by:563 |
Symbol 489 Bitmap | Used by:490 | |
Symbol 490 Graphic | Uses:489 | Used by:510 |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:491 | Used by:510 |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:493 | Used by:510 |
Symbol 495 Bitmap | Used by:496 | |
Symbol 496 Graphic | Uses:495 | Used by:510 |
Symbol 497 Bitmap | Used by:498 | |
Symbol 498 Graphic | Uses:497 | Used by:510 |
Symbol 499 Bitmap | Used by:500 | |
Symbol 500 Graphic | Uses:499 | Used by:501 |
Symbol 501 MovieClip | Uses:500 | Used by:510 |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:510 |
Symbol 504 Bitmap | Used by:505 | |
Symbol 505 Graphic | Uses:504 | Used by:510 |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:510 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:510 |
Symbol 510 MovieClip [boss.red] | Uses:490 492 494 496 498 501 503 505 507 509 | Used by:563 |
Symbol 511 Bitmap | Used by:512 | |
Symbol 512 Graphic | Uses:511 | Used by:532 |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:513 | Used by:532 |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:515 | Used by:532 |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:517 | Used by:532 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:532 |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:523 |
Symbol 523 MovieClip | Uses:522 | Used by:532 551 |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:532 |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:532 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:532 |
Symbol 530 Bitmap | Used by:531 | |
Symbol 531 Graphic | Uses:530 | Used by:532 |
Symbol 532 MovieClip [boss.orange.r] | Uses:512 514 516 518 520 523 525 527 529 531 | Used by:563 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:551 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:551 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:551 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:551 |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:551 |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:551 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:551 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:551 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:551 |
Symbol 551 MovieClip [boss.orange.l] | Uses:534 536 538 540 542 523 544 546 548 550 | Used by:563 |
Symbol 552 Bitmap | Used by:553 | |
Symbol 553 Graphic | Uses:552 | Used by:563 |
Symbol 554 Bitmap | Used by:555 | |
Symbol 555 Graphic | Uses:554 | Used by:562 |
Symbol 556 Bitmap | Used by:557 | |
Symbol 557 Graphic | Uses:556 | Used by:562 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:562 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:562 |
Symbol 562 MovieClip [boss.code] | Uses:555 557 559 561 | Used by:563 Timeline |
Symbol 563 MovieClip [boss.core] | Uses:447 469 488 510 532 551 553 562 | Used by:Timeline |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:568 |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:568 |
Symbol 568 MovieClip [boss.chainsaw] | Uses:565 567 | Used by:Timeline |
Symbol 569 Bitmap | Used by:570 | |
Symbol 570 Graphic | Uses:569 | Used by:580 |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:580 |
Symbol 573 MovieClip [shootspot] | Used by:580 Timeline | |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 | Used by:580 |
Symbol 576 Bitmap | Used by:577 | |
Symbol 577 Graphic | Uses:576 | Used by:580 |
Symbol 578 Bitmap | Used by:579 | |
Symbol 579 Graphic | Uses:578 | Used by:580 |
Symbol 580 MovieClip [tentacle] | Uses:570 572 573 575 577 579 | Used by:Timeline |
Symbol 581 Bitmap | Used by:582 | |
Symbol 582 Graphic | Uses:581 | Used by:583 |
Symbol 583 MovieClip [swooper] | Uses:582 | Used by:Timeline |
Symbol 584 Bitmap | Used by:585 | |
Symbol 585 Graphic | Uses:584 | Used by:590 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:590 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:590 |
Symbol 590 MovieClip [squidro] | Uses:585 587 589 | Used by:Timeline |
Symbol 591 Bitmap | Used by:592 | |
Symbol 592 Graphic | Uses:591 | Used by:595 |
Symbol 593 Bitmap | Used by:594 | |
Symbol 594 Graphic | Uses:593 | Used by:595 |
Symbol 595 MovieClip [missile4] | Uses:592 594 | Used by:Timeline |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:600 |
Symbol 598 Bitmap | Used by:599 | |
Symbol 599 Graphic | Uses:598 | Used by:600 |
Symbol 600 MovieClip [missile3] | Uses:597 599 | Used by:Timeline |
Symbol 601 Bitmap | Used by:602 | |
Symbol 602 Graphic | Uses:601 | Used by:603 |
Symbol 603 MovieClip [missile2] | Uses:602 | Used by:Timeline |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:610 |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:610 |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:608 | Used by:610 |
Symbol 610 MovieClip [missile1] | Uses:605 607 609 | Used by:Timeline |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:613 |
Symbol 613 MovieClip [helixer2] | Uses:612 | Used by:Timeline |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:616 |
Symbol 616 MovieClip [helixer1] | Uses:615 | Used by:Timeline |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:619 |
Symbol 619 MovieClip [fatty4] | Uses:618 | Used by:Timeline |
Symbol 620 Bitmap | Used by:621 | |
Symbol 621 Graphic | Uses:620 | Used by:622 |
Symbol 622 MovieClip [fatty3] | Uses:621 | Used by:Timeline |
Symbol 623 Bitmap | Used by:624 | |
Symbol 624 Graphic | Uses:623 | Used by:625 |
Symbol 625 MovieClip [fatty2] | Uses:624 | Used by:Timeline |
Symbol 626 Bitmap | Used by:627 | |
Symbol 627 Graphic | Uses:626 | Used by:628 |
Symbol 628 MovieClip [fatty1] | Uses:627 | Used by:Timeline |
Symbol 629 Bitmap | Used by:630 | |
Symbol 630 Graphic | Uses:629 | Used by:633 |
Symbol 631 Bitmap | Used by:632 | |
Symbol 632 Graphic | Uses:631 | Used by:633 |
Symbol 633 MovieClip [eBul2] | Uses:630 632 | Used by:Timeline |
Symbol 634 Bitmap | Used by:635 | |
Symbol 635 Graphic | Uses:634 | Used by:638 |
Symbol 636 Bitmap | Used by:637 | |
Symbol 637 Graphic | Uses:636 | Used by:638 |
Symbol 638 MovieClip [eBul1] | Uses:635 637 | Used by:Timeline |
Symbol 639 Bitmap | Used by:640 | |
Symbol 640 Graphic | Uses:639 | Used by:641 |
Symbol 641 MovieClip [dumbHomer2] | Uses:640 | Used by:Timeline |
Symbol 642 Bitmap | Used by:643 | |
Symbol 643 Graphic | Uses:642 | Used by:644 |
Symbol 644 MovieClip [dumbHomer1] | Uses:643 | Used by:Timeline |
Symbol 645 Bitmap | Used by:646 | |
Symbol 646 Graphic | Uses:645 | Used by:651 |
Symbol 647 Bitmap | Used by:648 | |
Symbol 648 Graphic | Uses:647 | Used by:651 |
Symbol 649 Bitmap | Used by:650 | |
Symbol 650 Graphic | Uses:649 | Used by:651 |
Symbol 651 MovieClip [driller] | Uses:646 648 650 | Used by:Timeline |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:658 |
Symbol 654 Bitmap | Used by:655 | |
Symbol 655 Graphic | Uses:654 | Used by:658 |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:658 |
Symbol 658 MovieClip [blueballer] | Uses:653 655 657 | Used by:Timeline |
Symbol 659 Bitmap | Used by:660 | |
Symbol 660 Graphic | Uses:659 | Used by:661 |
Symbol 661 MovieClip [beehive] | Uses:660 | Used by:Timeline |
Symbol 662 Graphic | Used by:663 | |
Symbol 663 MovieClip [whiteFlash] | Uses:662 | Used by:Timeline |
Symbol 664 Bitmap | Used by:665 | |
Symbol 665 Graphic | Uses:664 | Used by:692 |
Symbol 666 Bitmap | Used by:667 | |
Symbol 667 Graphic | Uses:666 | Used by:692 |
Symbol 668 Bitmap | Used by:669 | |
Symbol 669 Graphic | Uses:668 | Used by:692 |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:692 |
Symbol 672 Bitmap | Used by:673 | |
Symbol 673 Graphic | Uses:672 | Used by:692 |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:692 |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:692 |
Symbol 678 Bitmap | Used by:679 | |
Symbol 679 Graphic | Uses:678 | Used by:692 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:692 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:692 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:692 |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:692 |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:692 |
Symbol 690 Bitmap | Used by:691 | |
Symbol 691 Graphic | Uses:690 | Used by:692 |
Symbol 692 MovieClip [explosion4] | Uses:665 667 669 671 673 675 677 679 681 683 685 687 689 691 | Used by:Timeline |
Symbol 693 Bitmap | Used by:694 | |
Symbol 694 Graphic | Uses:693 | Used by:741 742 |
Symbol 695 Bitmap | Used by:696 | |
Symbol 696 Graphic | Uses:695 | Used by:741 742 |
Symbol 697 Bitmap | Used by:698 | |
Symbol 698 Graphic | Uses:697 | Used by:741 742 |
Symbol 699 Bitmap | Used by:700 | |
Symbol 700 Graphic | Uses:699 | Used by:741 |
Symbol 701 Bitmap | Used by:702 | |
Symbol 702 Graphic | Uses:701 | Used by:741 |
Symbol 703 Bitmap | Used by:704 | |
Symbol 704 Graphic | Uses:703 | Used by:741 |
Symbol 705 Bitmap | Used by:706 | |
Symbol 706 Graphic | Uses:705 | Used by:741 742 |
Symbol 707 Bitmap | Used by:708 | |
Symbol 708 Graphic | Uses:707 | Used by:741 |
Symbol 709 Bitmap | Used by:710 | |
Symbol 710 Graphic | Uses:709 | Used by:741 |
Symbol 711 Bitmap | Used by:712 | |
Symbol 712 Graphic | Uses:711 | Used by:741 |
Symbol 713 Bitmap | Used by:714 | |
Symbol 714 Graphic | Uses:713 | Used by:741 742 |
Symbol 715 Bitmap | Used by:716 | |
Symbol 716 Graphic | Uses:715 | Used by:741 |
Symbol 717 Bitmap | Used by:718 | |
Symbol 718 Graphic | Uses:717 | Used by:741 742 |
Symbol 719 Bitmap | Used by:720 | |
Symbol 720 Graphic | Uses:719 | Used by:741 |
Symbol 721 Bitmap | Used by:722 | |
Symbol 722 Graphic | Uses:721 | Used by:741 |
Symbol 723 Bitmap | Used by:724 | |
Symbol 724 Graphic | Uses:723 | Used by:741 742 |
Symbol 725 Bitmap | Used by:726 | |
Symbol 726 Graphic | Uses:725 | Used by:741 |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:741 |
Symbol 729 Bitmap | Used by:730 | |
Symbol 730 Graphic | Uses:729 | Used by:741 742 |
Symbol 731 Bitmap | Used by:732 | |
Symbol 732 Graphic | Uses:731 | Used by:741 742 |
Symbol 733 Bitmap | Used by:734 | |
Symbol 734 Graphic | Uses:733 | Used by:741 |
Symbol 735 Bitmap | Used by:736 | |
Symbol 736 Graphic | Uses:735 | Used by:741 742 |
Symbol 737 Bitmap | Used by:738 | |
Symbol 738 Graphic | Uses:737 | Used by:741 742 |
Symbol 739 Bitmap | Used by:740 | |
Symbol 740 Graphic | Uses:739 | Used by:741 742 |
Symbol 741 MovieClip [explosion3] | Uses:694 696 698 700 702 704 706 708 710 712 714 716 718 720 722 724 726 728 730 732 734 736 738 740 | Used by:Timeline |
Symbol 742 MovieClip [explosion2] | Uses:694 696 698 706 714 718 724 730 732 736 738 740 | Used by:Timeline |
Symbol 743 Bitmap | Used by:744 | |
Symbol 744 Graphic | Uses:743 | Used by:763 |
Symbol 745 Bitmap | Used by:746 | |
Symbol 746 Graphic | Uses:745 | Used by:763 |
Symbol 747 Bitmap | Used by:748 | |
Symbol 748 Graphic | Uses:747 | Used by:763 |
Symbol 749 Bitmap | Used by:750 | |
Symbol 750 Graphic | Uses:749 | Used by:763 |
Symbol 751 Bitmap | Used by:752 | |
Symbol 752 Graphic | Uses:751 | Used by:763 |
Symbol 753 Bitmap | Used by:754 | |
Symbol 754 Graphic | Uses:753 | Used by:763 |
Symbol 755 Bitmap | Used by:756 | |
Symbol 756 Graphic | Uses:755 | Used by:763 |
Symbol 757 Bitmap | Used by:758 | |
Symbol 758 Graphic | Uses:757 | Used by:763 |
Symbol 759 Bitmap | Used by:760 | |
Symbol 760 Graphic | Uses:759 | Used by:763 |
Symbol 761 Bitmap | Used by:762 | |
Symbol 762 Graphic | Uses:761 | Used by:763 |
Symbol 763 MovieClip [explosion1] | Uses:744 746 748 750 752 754 756 758 760 762 | Used by:Timeline |
Symbol 764 Bitmap | Used by:765 | |
Symbol 765 Graphic | Uses:764 | Used by:784 |
Symbol 766 Bitmap | Used by:767 | |
Symbol 767 Graphic | Uses:766 | Used by:784 |
Symbol 768 Bitmap | Used by:769 | |
Symbol 769 Graphic | Uses:768 | Used by:784 |
Symbol 770 Bitmap | Used by:771 | |
Symbol 771 Graphic | Uses:770 | Used by:784 |
Symbol 772 Bitmap | Used by:773 | |
Symbol 773 Graphic | Uses:772 | Used by:784 |
Symbol 774 Bitmap | Used by:775 | |
Symbol 775 Graphic | Uses:774 | Used by:784 |
Symbol 776 Bitmap | Used by:777 | |
Symbol 777 Graphic | Uses:776 | Used by:784 |
Symbol 778 Bitmap | Used by:779 | |
Symbol 779 Graphic | Uses:778 | Used by:784 |
Symbol 780 Bitmap | Used by:781 | |
Symbol 781 Graphic | Uses:780 | Used by:784 |
Symbol 782 Bitmap | Used by:783 | |
Symbol 783 Graphic | Uses:782 | Used by:784 |
Symbol 784 MovieClip [number] | Uses:765 767 769 771 773 775 777 779 781 783 | Used by:Timeline |
Symbol 785 Bitmap | Used by:786 | |
Symbol 786 Graphic | Uses:785 | Used by:787 |
Symbol 787 MovieClip [lifeThing] | Uses:786 | Used by:Timeline |
Symbol 788 Bitmap | Used by:789 | |
Symbol 789 Graphic | Uses:788 | Used by:790 |
Symbol 790 MovieClip [lifeHeart] | Uses:789 | Used by:Timeline |
Symbol 791 Bitmap | Used by:792 | |
Symbol 792 Graphic | Uses:791 | Used by:809 |
Symbol 793 Bitmap | Used by:794 | |
Symbol 794 Graphic | Uses:793 | Used by:809 |
Symbol 795 Bitmap | Used by:796 | |
Symbol 796 Graphic | Uses:795 | Used by:809 |
Symbol 797 Bitmap | Used by:798 | |
Symbol 798 Graphic | Uses:797 | Used by:809 |
Symbol 799 Bitmap | Used by:800 | |
Symbol 800 Graphic | Uses:799 | Used by:809 |
Symbol 801 Bitmap | Used by:802 | |
Symbol 802 Graphic | Uses:801 | Used by:809 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:809 |
Symbol 805 Bitmap | Used by:806 | |
Symbol 806 Graphic | Uses:805 | Used by:809 |
Symbol 807 Bitmap | Used by:808 | |
Symbol 808 Graphic | Uses:807 | Used by:809 |
Symbol 809 MovieClip [levelTitle] | Uses:792 794 796 798 800 802 804 806 808 | Used by:Timeline |
Symbol 810 Bitmap | Used by:811 | |
Symbol 811 Graphic | Uses:810 | Used by:828 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:828 |
Symbol 814 Bitmap | Used by:815 | |
Symbol 815 Graphic | Uses:814 | Used by:828 |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:828 |
Symbol 818 Bitmap | Used by:819 | |
Symbol 819 Graphic | Uses:818 | Used by:828 |
Symbol 820 Bitmap | Used by:821 | |
Symbol 821 Graphic | Uses:820 | Used by:828 |
Symbol 822 Bitmap | Used by:823 | |
Symbol 823 Graphic | Uses:822 | Used by:828 |
Symbol 824 Bitmap | Used by:825 | |
Symbol 825 Graphic | Uses:824 | Used by:828 |
Symbol 826 Bitmap | Used by:827 | |
Symbol 827 Graphic | Uses:826 | Used by:828 |
Symbol 828 MovieClip [levelEndTitle] | Uses:811 813 815 817 819 821 823 825 827 | Used by:844 |
Symbol 829 Bitmap | Used by:830 | |
Symbol 830 Graphic | Uses:829 | Used by:839 |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:833 |
Symbol 833 MovieClip [continue_background] | Uses:832 | Used by:839 Timeline |
Symbol 834 Bitmap | Used by:836 838 | |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:834 835 | Used by:839 |
Symbol 837 Bitmap | Used by:838 | |
Symbol 838 Graphic | Uses:834 837 | Used by:839 |
Symbol 839 MovieClip [continueButton] | Uses:830 833 836 838 | Used by:844 Timeline |
Symbol 840 Bitmap | Used by:843 | |
Symbol 841 Bitmap | Used by:843 | |
Symbol 842 Bitmap | Used by:843 | |
Symbol 843 Graphic | Uses:840 841 842 | Used by:844 |
Symbol 844 MovieClip [levelEnder] | Uses:828 839 843 | Used by:Timeline |
Symbol 845 MovieClip [letterboxT] | Uses:308 | Used by:Timeline |
Symbol 846 MovieClip [letterboxB] | Uses:308 | Used by:Timeline |
Symbol 847 Bitmap | Used by:848 | |
Symbol 848 Graphic | Uses:847 | Used by:867 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:867 |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:867 |
Symbol 853 Bitmap | Used by:854 | |
Symbol 854 Graphic | Uses:853 | Used by:867 |
Symbol 855 Bitmap | Used by:856 | |
Symbol 856 Graphic | Uses:855 | Used by:867 |
Symbol 857 Bitmap | Used by:858 | |
Symbol 858 Graphic | Uses:857 | Used by:867 |
Symbol 859 Bitmap | Used by:860 | |
Symbol 860 Graphic | Uses:859 | Used by:867 |
Symbol 861 Bitmap | Used by:862 | |
Symbol 862 Graphic | Uses:861 | Used by:867 |
Symbol 863 Bitmap | Used by:864 | |
Symbol 864 Graphic | Uses:863 | Used by:867 |
Symbol 865 Bitmap | Used by:866 | |
Symbol 866 Graphic | Uses:865 | Used by:867 |
Symbol 867 MovieClip [bigNumber] | Uses:848 850 852 854 856 858 860 862 864 866 | Used by:Timeline |
Symbol 868 Bitmap | Used by:869 | |
Symbol 869 Graphic | Uses:868 | Used by:915 |
Symbol 870 Bitmap | Used by:873 | |
Symbol 871 Bitmap | Used by:873 | |
Symbol 872 Bitmap | Used by:873 885 893 901 909 | |
Symbol 873 Graphic | Uses:870 871 872 | Used by:882 |
Symbol 874 Bitmap | Used by:875 | |
Symbol 875 Graphic | Uses:874 | Used by:876 |
Symbol 876 MovieClip [selectHitArea] | Uses:875 | Used by:882 890 898 906 914 |
Symbol 877 Bitmap | Used by:881 | |
Symbol 878 Bitmap | Used by:881 | |
Symbol 879 Bitmap | Used by:881 889 897 905 913 | |
Symbol 880 Bitmap | Used by:881 | |
Symbol 881 Graphic | Uses:877 878 879 880 | Used by:882 |
Symbol 882 MovieClip [select5] | Uses:873 876 881 | Used by:915 Timeline |
Symbol 883 Bitmap | Used by:885 | |
Symbol 884 Bitmap | Used by:885 | |
Symbol 885 Graphic | Uses:883 884 872 | Used by:890 |
Symbol 886 Bitmap | Used by:889 | |
Symbol 887 Bitmap | Used by:889 | |
Symbol 888 Bitmap | Used by:889 | |
Symbol 889 Graphic | Uses:886 887 879 888 | Used by:890 |
Symbol 890 MovieClip [select4] | Uses:885 876 889 | Used by:915 Timeline |
Symbol 891 Bitmap | Used by:893 | |
Symbol 892 Bitmap | Used by:893 | |
Symbol 893 Graphic | Uses:891 892 872 | Used by:898 |
Symbol 894 Bitmap | Used by:897 | |
Symbol 895 Bitmap | Used by:897 | |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:894 895 879 896 | Used by:898 |
Symbol 898 MovieClip [select3] | Uses:893 876 897 | Used by:915 Timeline |
Symbol 899 Bitmap | Used by:901 | |
Symbol 900 Bitmap | Used by:901 | |
Symbol 901 Graphic | Uses:899 900 872 | Used by:906 |
Symbol 902 Bitmap | Used by:905 | |
Symbol 903 Bitmap | Used by:905 | |
Symbol 904 Bitmap | Used by:905 | |
Symbol 905 Graphic | Uses:902 903 879 904 | Used by:906 |
Symbol 906 MovieClip [select2] | Uses:901 876 905 | Used by:915 Timeline |
Symbol 907 Bitmap | Used by:909 | |
Symbol 908 Bitmap | Used by:909 | |
Symbol 909 Graphic | Uses:907 872 908 | Used by:914 |
Symbol 910 Bitmap | Used by:913 | |
Symbol 911 Bitmap | Used by:913 | |
Symbol 912 Bitmap | Used by:913 | |
Symbol 913 Graphic | Uses:910 911 879 912 | Used by:914 |
Symbol 914 MovieClip [select1] | Uses:909 876 913 | Used by:915 Timeline |
Symbol 915 MovieClip [selectah] | Uses:869 882 890 898 906 914 | Used by:Timeline |
Symbol 916 Bitmap | Used by:918 | |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:916 917 | Used by:958 |
Symbol 919 Bitmap | Used by:920 922 925 927 | |
Symbol 920 Graphic | Uses:919 | Used by:928 |
Symbol 921 Bitmap | Used by:922 | |
Symbol 922 Graphic | Uses:921 919 | Used by:928 |
Symbol 923 Bitmap | Used by:925 927 | |
Symbol 924 Bitmap | Used by:925 | |
Symbol 925 Graphic | Uses:923 924 919 | Used by:928 |
Symbol 926 Bitmap | Used by:927 | |
Symbol 927 Graphic | Uses:923 926 919 | Used by:928 |
Symbol 928 MovieClip [playBut] | Uses:920 922 925 927 | Used by:958 |
Symbol 929 Bitmap | Used by:930 | |
Symbol 930 Graphic | Uses:929 | Used by:931 |
Symbol 931 MovieClip [next_back_hit] | Uses:930 | Used by:939 951 |
Symbol 932 Bitmap | Used by:933 | |
Symbol 933 Graphic | Uses:932 | Used by:939 |
Symbol 934 Bitmap | Used by:936 938 | |
Symbol 935 Bitmap | Used by:936 949 | |
Symbol 936 Graphic | Uses:934 935 | Used by:939 |
Symbol 937 Bitmap | Used by:938 950 | |
Symbol 938 Graphic | Uses:934 937 | Used by:939 |
Symbol 939 MovieClip [nextBut] | Uses:931 933 936 938 | Used by:958 |
Symbol 940 Bitmap | Used by:942 | |
Symbol 941 Bitmap | Used by:942 | |
Symbol 942 Graphic | Uses:940 941 | Used by:958 |
Symbol 943 Bitmap | Used by:945 | |
Symbol 944 Bitmap | Used by:945 | |
Symbol 945 Graphic | Uses:943 944 | Used by:958 |
Symbol 946 Bitmap | Used by:947 | |
Symbol 947 Graphic | Uses:946 | Used by:951 |
Symbol 948 Bitmap | Used by:949 950 | |
Symbol 949 Graphic | Uses:948 935 | Used by:951 |
Symbol 950 Graphic | Uses:948 937 | Used by:951 |
Symbol 951 MovieClip [backBut] | Uses:931 947 949 950 | Used by:958 Timeline |
Symbol 952 Bitmap | Used by:954 | |
Symbol 953 Bitmap | Used by:954 | |
Symbol 954 Graphic | Uses:952 953 | Used by:958 |
Symbol 955 Bitmap | Used by:957 | |
Symbol 956 Bitmap | Used by:957 | |
Symbol 957 Graphic | Uses:955 956 | Used by:958 |
Symbol 958 MovieClip [frame] | Uses:918 928 939 942 945 951 954 957 | Used by:Timeline |
Symbol 959 Bitmap | Used by:960 | |
Symbol 960 Graphic | Uses:959 | Used by:961 |
Symbol 961 MovieClip [powerup5] | Uses:960 | Used by:Timeline |
Symbol 962 Bitmap | Used by:963 | |
Symbol 963 Graphic | Uses:962 | Used by:964 |
Symbol 964 MovieClip [powerup4] | Uses:963 | Used by:Timeline |
Symbol 965 Bitmap | Used by:966 | |
Symbol 966 Graphic | Uses:965 | Used by:967 |
Symbol 967 MovieClip [powerup3] | Uses:966 | Used by:Timeline |
Symbol 968 Bitmap | Used by:969 | |
Symbol 969 Graphic | Uses:968 | Used by:970 |
Symbol 970 MovieClip [powerup2] | Uses:969 | Used by:Timeline |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:973 |
Symbol 973 MovieClip [powerup1] | Uses:972 | Used by:Timeline |
Symbol 974 Bitmap | Used by:975 | |
Symbol 975 Graphic | Uses:974 | Used by:976 |
Symbol 976 MovieClip [extraLife] | Uses:975 | Used by:Timeline |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:979 |
Symbol 979 MovieClip [codeModulator] | Uses:978 | Used by:Timeline |
Symbol 980 Bitmap | Used by:981 | |
Symbol 981 Graphic | Uses:980 | Used by:982 |
Symbol 982 MovieClip [peashot5] | Uses:981 | Used by:Timeline |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:985 |
Symbol 985 MovieClip [peashot4] | Uses:984 | Used by:Timeline |
Symbol 986 Bitmap | Used by:987 | |
Symbol 987 Graphic | Uses:986 | Used by:988 |
Symbol 988 MovieClip [peashot3] | Uses:987 | Used by:Timeline |
Symbol 989 Bitmap | Used by:990 | |
Symbol 990 Graphic | Uses:989 | Used by:991 |
Symbol 991 MovieClip [peashot2] | Uses:990 | Used by:Timeline |
Symbol 992 Bitmap | Used by:993 | |
Symbol 993 Graphic | Uses:992 | Used by:994 |
Symbol 994 MovieClip [peashot1] | Uses:993 | Used by:Timeline |
Symbol 995 Sound [sound.onpress] | Used by:Timeline | |
Symbol 996 Sound [sound.onrelease] | Used by:Timeline | |
Symbol 997 Sound [sound.rollover] | Used by:Timeline | |
Symbol 998 Sound [sound.asteroid.explode] | Used by:Timeline | |
Symbol 999 Sound [sound.bomb.explode] | Used by:Timeline | |
Symbol 1000 Sound [sound.boss.explode] | Used by:Timeline | |
Symbol 1001 Sound [sound.helix.explode] | Used by:Timeline | |
Symbol 1002 Sound [sound.beehive.loop] | Used by:Timeline | |
Symbol 1003 Sound [sound.beehive.explode] | Used by:Timeline | |
Symbol 1004 Sound [sound.missile.explode] | Used by:Timeline | |
Symbol 1005 Sound [sound.kidsplode] | Used by:Timeline | |
Symbol 1006 Sound [sound.gun1] | Used by:Timeline | |
Symbol 1007 Bitmap | Used by:1008 | |
Symbol 1008 Graphic | Uses:1007 428 | Used by:1009 |
Symbol 1009 MovieClip [finalMoon] | Uses:1008 | Used by:Timeline |
Symbol 1010 Sound [sound.powerup] | Used by:Timeline | |
Symbol 1011 Sound [music.intro] | Used by:Timeline | |
Symbol 1012 Sound [music.boss] | Used by:Timeline | |
Symbol 1013 Sound [music.level] | Used by:Timeline | |
Symbol 1014 Sound [sound.goodjob.1] | Used by:Timeline | |
Symbol 1015 Sound [sound.goodjob.2] | Used by:Timeline | |
Symbol 1016 Sound [sound.goodjob.3] | Used by:Timeline | |
Symbol 1017 Sound [sound.goodjob.4] | Used by:Timeline | |
Symbol 1018 Sound [sound.goodjob.5] | Used by:Timeline | |
Symbol 1019 Sound [sound.goodjob.6] | Used by:Timeline | |
Symbol 1020 Sound [sound.codemodulator] | Used by:Timeline | |
Symbol 1021 Sound [sound.ready.1] | Used by:Timeline | |
Symbol 1022 Sound [sound.ready.2] | Used by:Timeline | |
Symbol 1023 Sound [sound.ready.3] | Used by:Timeline | |
Symbol 1024 Sound [sound.ready.5] | Used by:Timeline | |
Symbol 1025 Sound [sound.ready.4] | Used by:Timeline | |
Symbol 1026 Sound [sound.gameover.1] | Used by:Timeline | |
Symbol 1027 Sound [sound.gameover.2] | Used by:Timeline | |
Symbol 1028 Sound [sound.gameover.3] | Used by:Timeline | |
Symbol 1029 Sound [sound.prepare] | Used by:Timeline | |
Symbol 1030 Sound [sound.cheat] | Used by:Timeline | |
Symbol 1031 Sound [sound.1up] | Used by:Timeline | |
Streaming Sound 1 | Used by:Symbol 382 MovieClip [payoffWin] |
Instance Names
"progbar" | Frame 1 | Symbol 6 MovieClip |
"myMask" | Symbol 6 MovieClip Frame 1 | Symbol 3 MovieClip |
"ha" | Symbol 23 MovieClip [11111] Frame 1 | Symbol 22 MovieClip |
"ha" | Symbol 31 MovieClip [11110] Frame 1 | Symbol 30 MovieClip |
"ha" | Symbol 39 MovieClip [11101] Frame 1 | Symbol 38 MovieClip |
"ha" | Symbol 47 MovieClip [11100] Frame 1 | Symbol 46 MovieClip |
"ha" | Symbol 55 MovieClip [11011] Frame 1 | Symbol 54 MovieClip |
"ha" | Symbol 63 MovieClip [11010] Frame 1 | Symbol 62 MovieClip |
"ha" | Symbol 71 MovieClip [11001] Frame 1 | Symbol 70 MovieClip |
"ha" | Symbol 79 MovieClip [11000] Frame 1 | Symbol 78 MovieClip |
"ha" | Symbol 87 MovieClip [10111] Frame 1 | Symbol 86 MovieClip |
"ha" | Symbol 95 MovieClip [10110] Frame 1 | Symbol 94 MovieClip |
"ha" | Symbol 103 MovieClip [10101] Frame 1 | Symbol 102 MovieClip |
"ha" | Symbol 111 MovieClip [10100] Frame 1 | Symbol 110 MovieClip |
"ha" | Symbol 119 MovieClip [10011] Frame 1 | Symbol 118 MovieClip |
"ha" | Symbol 127 MovieClip [10010] Frame 1 | Symbol 126 MovieClip |
"ha" | Symbol 135 MovieClip [10001] Frame 1 | Symbol 134 MovieClip |
"ha" | Symbol 141 MovieClip [10000] Frame 1 | Symbol 140 MovieClip |
"ha" | Symbol 149 MovieClip [01111] Frame 1 | Symbol 148 MovieClip |
"ha" | Symbol 157 MovieClip [01110] Frame 1 | Symbol 156 MovieClip |
"ha" | Symbol 165 MovieClip [01101] Frame 1 | Symbol 164 MovieClip |
"ha" | Symbol 173 MovieClip [01100] Frame 1 | Symbol 172 MovieClip |
"ha" | Symbol 181 MovieClip [01011] Frame 1 | Symbol 180 MovieClip |
"ha" | Symbol 189 MovieClip [01010] Frame 1 | Symbol 188 MovieClip |
"ha" | Symbol 197 MovieClip [01001] Frame 1 | Symbol 196 MovieClip |
"ha" | Symbol 203 MovieClip [01000] Frame 1 | Symbol 202 MovieClip |
"ha" | Symbol 211 MovieClip [00111] Frame 1 | Symbol 210 MovieClip |
"ha" | Symbol 219 MovieClip [00110] Frame 1 | Symbol 218 MovieClip |
"ha" | Symbol 227 MovieClip [00101] Frame 1 | Symbol 226 MovieClip |
"ha" | Symbol 233 MovieClip [00100] Frame 1 | Symbol 232 MovieClip |
"ha" | Symbol 241 MovieClip [00011] Frame 1 | Symbol 240 MovieClip |
"ha" | Symbol 247 MovieClip [00010] Frame 1 | Symbol 246 MovieClip |
"ha" | Symbol 253 MovieClip [00001] Frame 1 | Symbol 252 MovieClip |
"ha" | Symbol 269 MovieClip [playagainButton] Frame 1 | Symbol 263 MovieClip [playagain_background] |
"txt" | Symbol 310 MovieClip [payoffLose] Frame 1 | Symbol 255 EditableText |
"playagain" | Symbol 310 MovieClip [payoffLose] Frame 1 | Symbol 269 MovieClip [playagainButton] |
"ha" | Symbol 316 MovieClip [playagainFinal] Frame 1 | Symbol 263 MovieClip [playagain_background] |
"txt" | Symbol 319 MovieClip Frame 1 | Symbol 317 EditableText |
"playagain" | Symbol 382 MovieClip [payoffWin] Frame 1 | Symbol 316 MovieClip [playagainFinal] |
"winTxt" | Symbol 382 MovieClip [payoffWin] Frame 1 | Symbol 319 MovieClip |
"startButton" | Symbol 392 MovieClip [splash] Frame 1 | Symbol 390 MovieClip |
"ha" | Symbol 469 MovieClip [boss.yellow.r] Frame 13 | Symbol 460 MovieClip |
"ha" | Symbol 488 MovieClip [boss.yellow.l] Frame 13 | Symbol 460 MovieClip |
"ha" | Symbol 510 MovieClip [boss.red] Frame 13 | Symbol 501 MovieClip |
"ha" | Symbol 532 MovieClip [boss.orange.r] Frame 13 | Symbol 523 MovieClip |
"ha" | Symbol 551 MovieClip [boss.orange.l] Frame 13 | Symbol 523 MovieClip |
"center" | Symbol 563 MovieClip [boss.core] Frame 1 | Symbol 447 MovieClip [boss.center] |
"yellowR" | Symbol 563 MovieClip [boss.core] Frame 1 | Symbol 469 MovieClip [boss.yellow.r] |
"yellowL" | Symbol 563 MovieClip [boss.core] Frame 1 | Symbol 488 MovieClip [boss.yellow.l] |
"red" | Symbol 563 MovieClip [boss.core] Frame 1 | Symbol 510 MovieClip [boss.red] |
"orangeR" | Symbol 563 MovieClip [boss.core] Frame 1 | Symbol 532 MovieClip [boss.orange.r] |
"orangeL" | Symbol 563 MovieClip [boss.core] Frame 1 | Symbol 551 MovieClip [boss.orange.l] |
"shootspot" | Symbol 580 MovieClip [tentacle] Frame 8 | Symbol 573 MovieClip [shootspot] |
"ha" | Symbol 839 MovieClip [continueButton] Frame 1 | Symbol 833 MovieClip [continue_background] |
"title" | Symbol 844 MovieClip [levelEnder] Frame 1 | Symbol 828 MovieClip [levelEndTitle] |
"cont" | Symbol 844 MovieClip [levelEnder] Frame 1 | Symbol 839 MovieClip [continueButton] |
"ha" | Symbol 882 MovieClip [select5] Frame 1 | Symbol 876 MovieClip [selectHitArea] |
"ha" | Symbol 890 MovieClip [select4] Frame 1 | Symbol 876 MovieClip [selectHitArea] |
"ha" | Symbol 898 MovieClip [select3] Frame 1 | Symbol 876 MovieClip [selectHitArea] |
"ha" | Symbol 906 MovieClip [select2] Frame 1 | Symbol 876 MovieClip [selectHitArea] |
"ha" | Symbol 914 MovieClip [select1] Frame 1 | Symbol 876 MovieClip [selectHitArea] |
"n5" | Symbol 915 MovieClip [selectah] Frame 1 | Symbol 882 MovieClip [select5] |
"n4" | Symbol 915 MovieClip [selectah] Frame 1 | Symbol 890 MovieClip [select4] |
"n3" | Symbol 915 MovieClip [selectah] Frame 1 | Symbol 898 MovieClip [select3] |
"n2" | Symbol 915 MovieClip [selectah] Frame 1 | Symbol 906 MovieClip [select2] |
"n1" | Symbol 915 MovieClip [selectah] Frame 1 | Symbol 914 MovieClip [select1] |
"ha" | Symbol 939 MovieClip [nextBut] Frame 1 | Symbol 931 MovieClip [next_back_hit] |
"ha" | Symbol 951 MovieClip [backBut] Frame 1 | Symbol 931 MovieClip [next_back_hit] |
"play" | Symbol 958 MovieClip [frame] Frame 1 | Symbol 928 MovieClip [playBut] |
"next" | Symbol 958 MovieClip [frame] Frame 1 | Symbol 939 MovieClip [nextBut] |
"back" | Symbol 958 MovieClip [frame] Frame 2 | Symbol 951 MovieClip [backBut] |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sound.gun2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 3 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 3 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 3 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 3 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 3 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 3 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 3 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 3 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 3 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 3 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 3 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 3 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 3 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 3 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 3 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 3 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 3 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 3 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 3 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 3 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 3 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 3 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 3 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 3 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 3 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 3 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 3 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 269 as "playagainButton" |
ExportAssets (56) | Timeline Frame 3 | Symbol 269 as "playagainButton" |
ExportAssets (56) | Timeline Frame 3 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "playagain_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 3 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 3 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 3 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 3 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 3 | Symbol 469 as "boss.yellow.r" |
ExportAssets (56) | Timeline Frame 3 | Symbol 488 as "boss.yellow.l" |
ExportAssets (56) | Timeline Frame 3 | Symbol 510 as "boss.red" |
ExportAssets (56) | Timeline Frame 3 | Symbol 532 as "boss.orange.r" |
ExportAssets (56) | Timeline Frame 3 | Symbol 551 as "boss.orange.l" |
ExportAssets (56) | Timeline Frame 3 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 3 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 3 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 3 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 3 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 3 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 3 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 3 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 3 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 3 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 3 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 3 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 3 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 3 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 3 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 3 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 3 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 3 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 3 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 3 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 3 | Symbol 828 as "levelEndTitle" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 3 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 3 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 3 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 3 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 3 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 3 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 876 as "selectHitArea" |
ExportAssets (56) | Timeline Frame 3 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 3 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 3 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 928 as "playBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 939 as "nextBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 928 as "playBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 939 as "nextBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 931 as "next_back_hit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 928 as "playBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 939 as "nextBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 928 as "playBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 3 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 3 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 3 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 3 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 3 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 995 as "sound.onpress" |
ExportAssets (56) | Timeline Frame 4 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 4 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 4 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 4 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 4 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 4 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 4 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 4 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 4 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 4 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 4 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 4 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 4 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 4 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 4 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 4 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 4 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 4 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 4 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 4 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 4 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 4 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 4 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 4 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 4 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 4 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 4 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 4 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 4 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 4 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 4 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 4 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 4 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 4 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 4 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 4 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 4 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 4 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 4 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 4 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 4 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 4 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 4 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 4 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 4 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 4 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 4 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 4 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 4 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 4 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 4 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 4 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 4 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 4 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 4 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 4 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 4 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 4 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 4 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 4 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 4 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 4 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 4 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 4 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 4 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 996 as "sound.onrelease" |
ExportAssets (56) | Timeline Frame 5 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 5 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 5 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 5 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 5 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 5 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 5 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 5 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 5 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 5 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 5 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 5 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 5 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 5 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 5 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 5 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 5 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 5 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 5 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 5 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 5 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 5 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 5 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 5 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 5 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 5 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 5 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 5 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 5 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 5 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 5 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 5 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 5 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 5 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 5 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 5 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 5 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 5 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 5 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 5 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 5 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 5 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 5 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 5 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 5 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 5 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 5 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 5 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 5 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 5 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 5 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 5 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 5 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 5 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 5 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 5 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 5 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 5 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 5 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 5 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 5 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 5 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 5 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 5 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 5 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 5 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 5 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 5 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 997 as "sound.rollover" |
ExportAssets (56) | Timeline Frame 6 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 6 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 6 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 6 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 6 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 6 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 6 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 6 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 6 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 6 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 6 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 6 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 6 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 6 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 6 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 6 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 6 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 6 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 6 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 6 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 6 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 6 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 6 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 6 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 6 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 6 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 6 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 6 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 6 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 6 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 6 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 6 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 6 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 6 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 6 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 6 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 6 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 6 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 6 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 6 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 6 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 6 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 6 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 6 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 6 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 6 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 6 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 6 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 6 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 6 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 6 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 6 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 6 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 6 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 6 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 6 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 6 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 6 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 6 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 6 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 6 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 6 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 6 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 6 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 6 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 6 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 6 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 998 as "sound.asteroid.explode" |
ExportAssets (56) | Timeline Frame 7 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 7 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 7 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 7 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 7 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 7 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 7 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 7 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 7 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 7 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 7 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 7 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 7 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 7 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 7 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 7 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 7 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 7 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 7 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 7 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 7 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 7 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 7 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 7 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 7 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 7 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 7 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 7 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 7 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 7 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 7 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 7 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 7 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 7 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 7 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 7 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 7 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 7 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 7 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 7 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 7 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 7 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 7 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 7 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 7 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 7 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 7 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 7 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 7 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 7 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 7 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 7 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 7 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 7 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 7 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 7 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 7 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 7 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 7 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 7 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 7 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 7 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 7 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 7 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 7 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 7 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 7 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 999 as "sound.bomb.explode" |
ExportAssets (56) | Timeline Frame 8 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 8 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 8 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 8 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 8 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 8 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 8 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 8 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 8 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 8 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 8 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 8 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 8 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 8 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 8 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 8 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 8 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 8 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 8 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 8 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 8 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 8 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 8 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 8 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 8 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 8 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 8 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 8 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 8 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 8 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 8 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 8 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 8 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 8 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 8 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 8 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 8 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 8 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 8 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 8 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 8 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 8 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 8 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 8 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 8 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 8 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 8 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 8 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 8 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 8 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 8 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 8 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 8 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 8 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 8 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 8 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 8 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 8 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 8 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 8 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 8 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 8 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 8 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 8 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 8 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 8 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 8 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 8 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 8 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 8 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 1000 as "sound.boss.explode" |
ExportAssets (56) | Timeline Frame 9 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 9 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 9 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 9 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 9 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 9 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 9 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 9 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 9 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 9 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 9 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 9 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 9 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 9 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 9 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 9 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 9 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 9 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 9 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 9 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 9 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 9 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 9 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 9 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 9 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 9 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 9 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 9 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 9 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 9 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 9 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 9 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 9 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 9 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 9 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 9 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 9 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 9 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 9 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 9 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 9 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 9 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 9 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 9 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 9 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 9 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 9 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 9 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 9 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 9 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 9 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 9 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 9 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 9 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 9 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 9 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 9 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 9 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 9 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 9 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 9 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 9 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 9 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 9 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 9 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 9 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 9 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 9 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 9 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 9 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 1001 as "sound.helix.explode" |
ExportAssets (56) | Timeline Frame 10 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 10 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 10 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 10 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 10 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 10 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 10 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 10 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 10 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 10 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 10 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 10 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 10 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 10 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 10 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 10 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 10 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 10 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 10 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 10 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 10 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 10 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 10 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 10 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 10 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 10 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 10 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 10 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 10 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 10 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 10 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 10 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 10 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 10 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 10 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 10 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 10 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 10 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 10 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 10 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 10 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 10 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 10 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 10 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 10 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 10 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 10 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 10 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 10 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 10 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 10 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 10 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 10 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 10 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 10 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 10 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 10 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 10 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 10 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 10 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 10 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 10 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 10 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 10 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 10 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 10 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 10 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 10 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 10 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 10 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1002 as "sound.beehive.loop" |
ExportAssets (56) | Timeline Frame 11 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 11 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 11 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 11 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 11 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 11 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 11 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 11 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 11 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 11 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 11 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 11 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 11 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 11 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 11 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 11 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 11 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 11 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 11 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 11 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 11 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 11 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 11 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 11 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 11 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 11 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 11 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 11 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 11 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 11 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 11 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 11 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 11 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 11 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 11 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 11 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 11 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 11 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 11 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 11 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 11 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 11 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 11 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 11 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 11 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 11 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 11 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 11 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 11 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 11 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 11 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 11 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 11 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 11 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 11 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 11 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 11 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 11 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 11 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 11 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 11 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 11 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 11 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 11 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 11 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 11 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 11 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 11 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 11 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 11 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 11 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 11 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 11 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 11 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 11 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 11 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 1003 as "sound.beehive.explode" |
ExportAssets (56) | Timeline Frame 12 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 12 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 12 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 12 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 12 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 12 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 12 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 12 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 12 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 12 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 12 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 12 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 12 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 12 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 12 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 12 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 12 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 12 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 12 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 12 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 12 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 12 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 12 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 12 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 12 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 12 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 12 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 12 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 12 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 12 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 12 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 12 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 12 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 12 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 12 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 12 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 12 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 12 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 12 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 12 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 12 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 12 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 12 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 12 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 12 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 12 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 12 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 12 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 12 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 12 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 12 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 12 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 12 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 12 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 12 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 12 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 12 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 12 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 12 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 12 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 12 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 12 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 12 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 12 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 12 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 12 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 12 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 12 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 12 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 12 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 12 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 12 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 12 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 12 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 12 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 12 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 13 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 13 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 13 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 13 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 13 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 13 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 13 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 13 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 13 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 13 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 13 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 13 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 13 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 13 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 13 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 13 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 13 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 13 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 13 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 13 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 13 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 13 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 13 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 13 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 13 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 13 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 13 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 13 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 13 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 13 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 13 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 13 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 13 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 13 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 13 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 13 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 13 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 13 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 13 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 13 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 13 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 13 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 13 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 13 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 13 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 13 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 13 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 13 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 13 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 13 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 13 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 13 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 13 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 13 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 13 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 13 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 13 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 13 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 13 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 13 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 13 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 13 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 13 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 13 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 13 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 13 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 13 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 13 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 13 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 13 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 13 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 13 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 13 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 13 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 13 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 13 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 13 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 13 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 13 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 13 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 13 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 13 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 1004 as "sound.missile.explode" |
ExportAssets (56) | Timeline Frame 14 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 14 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 14 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 14 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 14 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 14 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 14 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 14 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 14 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 14 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 14 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 14 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 14 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 14 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 14 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 14 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 14 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 14 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 14 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 14 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 14 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 14 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 14 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 14 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 14 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 14 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 14 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 14 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 14 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 14 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 14 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 14 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 14 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 14 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 14 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 14 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 14 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 14 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 14 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 14 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 14 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 14 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 14 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 14 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 14 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 14 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 14 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 14 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 14 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 14 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 14 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 14 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 14 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 14 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 14 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 14 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 14 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 14 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 14 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 14 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 14 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 14 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 14 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 14 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 14 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 14 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 14 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 14 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 14 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 14 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 14 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 14 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 14 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 14 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 14 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 14 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 14 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 14 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 14 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 14 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 14 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 14 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 14 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 1005 as "sound.kidsplode" |
ExportAssets (56) | Timeline Frame 15 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 15 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 15 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 15 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 15 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 15 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 15 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 15 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 15 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 15 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 15 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 15 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 15 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 15 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 15 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 15 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 15 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 15 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 15 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 15 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 15 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 15 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 15 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 15 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 15 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 15 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 15 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 15 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 15 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 15 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 15 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 15 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 15 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 15 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 15 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 15 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 15 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 15 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 15 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 15 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 15 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 15 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 15 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 15 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 15 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 15 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 15 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 15 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 15 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 15 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 15 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 15 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 15 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 15 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 15 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 15 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 15 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 15 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 15 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 15 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 15 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 15 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 15 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 15 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 15 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 15 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 15 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 15 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 15 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 15 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 15 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 15 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 15 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 15 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 15 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 15 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 1006 as "sound.gun1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 1009 as "finalMoon" |
ExportAssets (56) | Timeline Frame 16 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 16 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 16 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 16 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 16 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 16 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 16 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 16 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 16 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 16 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 16 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 16 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 16 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 16 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 16 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 16 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 16 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 16 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 16 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 16 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 16 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 16 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 16 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 16 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 16 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 16 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 16 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 16 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 16 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 16 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 16 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 16 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 16 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 16 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 16 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 16 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 16 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 16 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 16 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 16 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 16 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 16 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 16 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 16 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 16 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 16 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 16 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 16 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 16 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 16 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 16 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 16 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 16 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 16 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 16 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 16 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 16 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 16 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 16 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 16 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 16 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 16 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 16 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 16 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 16 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 16 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 16 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 16 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 16 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 16 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 16 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 16 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 16 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 16 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 16 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 16 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 16 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 16 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 16 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 16 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 16 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 16 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 16 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 16 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 16 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 16 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 16 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 16 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 16 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 16 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 16 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 16 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 16 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 1 as "sound.gun2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 17 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 17 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 17 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 17 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 17 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 17 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 17 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 17 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 17 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 17 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 17 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 17 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 17 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 17 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 17 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 17 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 17 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 17 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 17 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 17 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 17 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 17 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 17 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 17 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 17 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 17 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 17 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 17 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 17 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 17 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 17 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 17 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 17 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 17 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 17 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 17 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 17 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 17 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 17 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 17 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 17 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 17 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 17 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 17 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 17 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 17 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 17 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 17 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 17 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 17 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 17 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 17 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 17 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 17 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 17 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 17 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 17 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 17 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 17 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 17 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 17 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 17 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 17 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 17 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 17 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 17 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 17 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 17 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 17 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 17 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 17 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 17 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 17 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 17 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 17 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 17 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 17 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 17 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 17 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 17 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 17 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 17 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 1010 as "sound.powerup" |
ExportAssets (56) | Timeline Frame 18 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 18 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 18 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 18 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 18 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 18 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 18 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 18 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 18 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 18 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 18 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 18 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 18 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 18 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 18 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 18 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 18 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 18 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 18 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 18 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 18 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 18 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 18 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 18 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 18 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 18 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 18 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 18 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 18 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 18 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 18 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 18 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 18 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 18 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 18 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 18 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 18 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 18 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 18 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 18 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 18 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 18 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 18 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 18 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 18 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 18 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 18 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 18 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 18 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 18 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 18 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 18 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 18 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 18 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 18 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 18 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 18 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 18 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 18 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 18 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 18 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 18 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 18 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 18 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 18 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 18 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 18 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 18 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 18 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 18 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 18 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 18 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 18 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 18 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 18 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 18 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 18 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 18 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 18 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 18 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 18 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 18 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 18 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 18 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 18 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 18 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 18 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 18 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 18 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 18 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 18 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 18 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 19 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 19 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 19 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 19 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 19 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 19 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 19 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 19 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 19 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 19 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 19 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 19 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 19 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 19 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 19 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 19 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 19 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 19 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 19 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 19 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 19 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 19 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 19 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 19 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 19 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 19 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 19 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 19 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 19 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 19 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 19 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 19 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 19 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 19 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 19 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 19 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 19 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 19 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 19 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 19 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 19 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 19 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 19 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 19 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 19 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 19 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 19 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 19 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 19 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 19 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 19 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 19 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 19 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 19 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 19 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 19 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 19 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 19 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 19 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 19 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 19 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 19 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 19 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 19 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 19 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 19 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 19 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 19 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 19 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 19 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 19 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 19 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 19 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 19 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 19 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 19 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 19 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 19 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 19 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 19 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 19 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 19 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 19 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 19 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 19 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 19 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 19 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 19 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 19 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 19 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 19 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 19 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 1011 as "music.intro" |
ExportAssets (56) | Timeline Frame 20 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 20 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 20 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 20 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 20 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 20 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 20 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 20 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 20 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 20 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 20 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 20 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 20 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 20 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 20 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 20 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 20 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 20 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 20 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 20 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 20 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 20 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 20 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 20 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 20 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 20 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 20 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 20 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 20 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 20 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 20 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 20 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 20 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 20 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 20 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 20 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 20 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 20 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 20 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 20 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 20 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 20 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 20 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 20 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 20 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 20 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 20 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 20 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 20 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 20 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 20 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 20 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 20 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 20 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 20 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 20 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 20 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 20 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 20 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 20 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 20 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 20 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 20 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 20 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 20 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 20 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 20 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 20 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 20 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 20 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 20 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 20 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 20 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 20 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 20 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 20 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 20 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 20 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 20 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 20 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 20 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 20 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 20 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 20 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 20 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 20 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 20 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 20 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 20 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 20 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 20 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 20 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 20 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 1012 as "music.boss" |
ExportAssets (56) | Timeline Frame 21 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 21 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 21 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 21 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 21 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 21 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 21 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 21 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 21 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 21 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 21 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 21 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 21 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 21 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 21 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 21 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 21 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 21 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 21 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 21 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 21 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 21 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 21 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 21 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 21 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 21 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 21 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 21 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 21 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 21 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 21 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 21 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 21 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 21 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 21 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 21 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 21 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 21 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 21 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 21 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 21 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 21 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 21 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 21 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 21 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 21 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 21 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 21 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 21 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 21 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 21 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 21 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 21 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 21 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 21 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 21 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 21 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 21 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 21 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 21 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 21 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 21 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 21 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 21 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 21 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 21 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 21 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 21 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 21 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 21 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 21 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 21 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 21 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 21 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 21 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 21 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 21 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 21 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 21 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 21 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 21 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 21 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 21 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 21 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 21 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 21 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 21 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 21 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 21 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 21 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 21 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 21 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 21 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 1013 as "music.level" |
ExportAssets (56) | Timeline Frame 22 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 22 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 22 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 22 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 22 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 22 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 22 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 22 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 22 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 22 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 22 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 22 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 22 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 22 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 22 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 22 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 22 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 22 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 22 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 22 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 22 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 22 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 22 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 22 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 22 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 22 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 22 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 22 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 22 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 22 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 22 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 22 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 22 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 22 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 22 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 22 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 22 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 22 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 22 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 22 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 22 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 22 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 22 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 22 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 22 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 22 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 22 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 22 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 22 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 22 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 22 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 22 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 22 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 22 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 22 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 22 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 22 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 22 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 22 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 22 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 22 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 22 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 22 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 22 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 22 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 22 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 22 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 22 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 22 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 22 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 22 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 22 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 22 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 22 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 22 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 22 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 22 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 22 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 22 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 22 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 22 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 22 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 22 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 1014 as "sound.goodjob.1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 23 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 23 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 23 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 23 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 23 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 23 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 23 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 23 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 23 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 23 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 23 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 23 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 23 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 23 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 23 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 23 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 23 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 23 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 23 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 23 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 23 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 23 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 23 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 23 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 23 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 23 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 23 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 23 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 23 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 23 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 23 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 23 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 23 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 23 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 23 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 23 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 23 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 23 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 23 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 23 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 23 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 23 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 23 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 23 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 23 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 23 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 23 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 23 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 23 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 23 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 23 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 23 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 23 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 23 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 23 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 23 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 23 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 23 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 23 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 23 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 23 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 23 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 23 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 23 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 23 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 23 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 23 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 23 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 23 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 23 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 23 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 23 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 23 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 23 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 23 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 23 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 23 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 23 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 23 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 23 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 23 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 23 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 23 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 23 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 23 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 23 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 23 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 23 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 23 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 23 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 23 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 23 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 23 | Symbol 1015 as "sound.goodjob.2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 24 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 24 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 24 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 24 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 24 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 24 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 24 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 24 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 24 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 24 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 24 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 24 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 24 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 24 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 24 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 24 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 24 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 24 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 24 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 24 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 24 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 24 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 24 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 24 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 24 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 24 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 24 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 24 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 24 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 24 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 24 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 24 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 24 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 24 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 24 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 24 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 24 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 24 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 24 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 24 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 24 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 24 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 24 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 24 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 24 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 24 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 24 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 24 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 24 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 24 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 24 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 24 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 24 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 24 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 24 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 24 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 24 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 24 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 24 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 24 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 24 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 24 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 24 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 24 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 24 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 24 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 24 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 24 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 24 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 24 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 24 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 24 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 24 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 24 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 24 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 24 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 24 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 24 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 24 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 24 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 24 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 24 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1016 as "sound.goodjob.3" |
ExportAssets (56) | Timeline Frame 25 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 25 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 25 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 25 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 25 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 25 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 25 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 25 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 25 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 25 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 25 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 25 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 25 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 25 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 25 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 25 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 25 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 25 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 25 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 25 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 25 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 25 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 25 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 25 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 25 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 25 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 25 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 25 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 25 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 25 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 25 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 25 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 25 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 25 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 25 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 25 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 25 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 25 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 25 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 25 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 25 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 25 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 25 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 25 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 25 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 25 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 25 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 25 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 25 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 25 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 25 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 25 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 25 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 25 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 25 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 25 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 25 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 25 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 25 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 25 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 25 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 25 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 25 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 25 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 25 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 25 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 25 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 25 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 25 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 25 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 25 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 25 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 25 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 25 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 25 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 25 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 25 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 25 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 25 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 25 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 25 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 25 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 25 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 25 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 25 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 25 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 25 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 25 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 25 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 25 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 25 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 25 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 25 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 1017 as "sound.goodjob.4" |
ExportAssets (56) | Timeline Frame 26 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 26 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 26 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 26 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 26 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 26 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 26 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 26 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 26 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 26 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 26 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 26 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 26 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 26 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 26 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 26 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 26 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 26 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 26 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 26 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 26 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 26 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 26 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 26 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 26 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 26 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 26 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 26 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 26 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 26 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 26 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 26 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 26 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 26 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 26 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 26 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 26 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 26 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 26 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 26 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 26 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 26 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 26 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 26 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 26 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 26 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 26 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 26 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 26 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 26 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 26 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 26 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 26 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 26 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 26 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 26 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 26 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 26 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 26 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 26 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 26 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 26 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 26 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 26 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 26 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 26 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 26 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 26 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 26 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 26 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 26 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 26 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 26 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 26 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 26 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 26 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 26 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 26 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 26 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 26 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 26 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 26 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 26 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 26 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 26 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 26 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 26 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 26 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 26 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 26 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 26 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 26 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 26 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 1018 as "sound.goodjob.5" |
ExportAssets (56) | Timeline Frame 27 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 27 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 27 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 27 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 27 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 27 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 27 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 27 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 27 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 27 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 27 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 27 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 27 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 27 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 27 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 27 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 27 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 27 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 27 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 27 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 27 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 27 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 27 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 27 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 27 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 27 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 27 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 27 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 27 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 27 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 27 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 27 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 27 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 27 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 27 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 27 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 27 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 27 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 27 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 27 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 27 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 27 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 27 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 27 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 27 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 27 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 27 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 27 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 27 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 27 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 27 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 27 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 27 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 27 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 27 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 27 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 27 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 27 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 27 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 27 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 27 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 27 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 27 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 27 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 27 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 27 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 27 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 27 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 27 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 27 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 27 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 27 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 27 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 27 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 27 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 27 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 27 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 27 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 27 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 27 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 27 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 27 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 27 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1019 as "sound.goodjob.6" |
ExportAssets (56) | Timeline Frame 28 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 28 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 28 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 28 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 28 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 28 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 28 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 28 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 28 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 28 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 28 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 28 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 28 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 28 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 28 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 28 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 28 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 28 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 28 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 28 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 28 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 28 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 28 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 28 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 28 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 28 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 28 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 28 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 28 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 28 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 28 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 28 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 28 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 28 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 28 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 28 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 28 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 28 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 28 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 28 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 28 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 28 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 28 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 28 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 28 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 28 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 28 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 28 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 28 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 28 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 28 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 28 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 28 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 28 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 28 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 28 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 28 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 28 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 28 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 28 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 28 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 28 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 28 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 28 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 28 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 28 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 28 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 28 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 28 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 28 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 28 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 28 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 28 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 28 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 28 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 28 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 28 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 28 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 28 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 28 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 28 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 28 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 28 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 28 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 28 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 28 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 28 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 28 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 28 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 28 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 28 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 28 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 28 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 1020 as "sound.codemodulator" |
ExportAssets (56) | Timeline Frame 29 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 29 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 29 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 29 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 29 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 29 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 29 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 29 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 29 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 29 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 29 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 29 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 29 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 29 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 29 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 29 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 29 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 29 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 29 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 29 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 29 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 29 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 29 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 29 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 29 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 29 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 29 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 29 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 29 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 29 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 29 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 29 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 29 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 29 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 29 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 29 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 29 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 29 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 29 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 29 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 29 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 29 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 29 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 29 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 29 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 29 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 29 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 29 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 29 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 29 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 29 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 29 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 29 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 29 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 29 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 29 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 29 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 29 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 29 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 29 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 29 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 29 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 29 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 29 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 29 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 29 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 29 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 29 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 29 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 29 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 29 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 29 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 29 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 29 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 29 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 29 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 29 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 29 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 29 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 29 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 29 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 29 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 29 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 29 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 29 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 29 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 29 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 29 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 29 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 29 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 29 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 29 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 29 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 1021 as "sound.ready.1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 30 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 30 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 30 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 30 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 30 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 30 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 30 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 30 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 30 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 30 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 30 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 30 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 30 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 30 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 30 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 30 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 30 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 30 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 30 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 30 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 30 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 30 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 30 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 30 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 30 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 30 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 30 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 30 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 30 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 30 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 30 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 30 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 30 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 30 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 30 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 30 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 30 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 30 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 30 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 30 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 30 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 30 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 30 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 30 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 30 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 30 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 30 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 30 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 30 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 30 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 30 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 30 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 30 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 30 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 30 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 30 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 30 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 30 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 30 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 30 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 30 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 30 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 30 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 30 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 30 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 30 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 30 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 30 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 30 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 30 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 30 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 30 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 30 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 30 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 30 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 30 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 30 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 30 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 30 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 30 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 30 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 30 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 30 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 30 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 30 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 30 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 30 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 30 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 30 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 30 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 30 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 30 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1022 as "sound.ready.2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 31 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 31 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 31 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 31 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 31 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 31 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 31 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 31 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 31 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 31 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 31 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 31 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 31 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 31 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 31 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 31 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 31 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 31 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 31 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 31 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 31 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 31 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 31 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 31 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 31 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 31 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 31 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 31 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 31 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 31 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 31 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 31 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 31 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 31 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 31 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 31 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 31 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 31 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 31 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 31 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 31 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 31 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 31 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 31 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 31 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 31 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 31 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 31 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 31 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 31 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 31 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 31 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 31 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 31 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 31 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 31 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 31 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 31 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 31 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 31 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 31 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 31 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 31 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 31 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 31 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 31 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 31 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 31 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 31 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 31 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 31 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 31 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 31 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 31 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 31 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 31 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 31 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 31 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 31 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 31 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 31 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 31 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 1023 as "sound.ready.3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 32 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 32 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 32 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 32 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 32 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 32 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 32 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 32 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 32 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 32 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 32 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 32 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 32 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 32 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 32 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 32 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 32 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 32 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 32 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 32 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 32 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 32 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 32 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 32 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 32 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 32 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 32 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 32 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 32 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 32 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 32 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 32 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 32 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 32 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 32 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 32 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 32 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 32 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 32 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 32 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 32 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 32 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 32 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 32 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 32 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 32 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 32 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 32 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 32 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 32 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 32 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 32 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 32 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 32 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 32 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 32 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 32 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 32 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 32 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 32 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 32 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 32 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 32 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 32 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 32 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 32 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 32 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 32 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 32 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 32 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 32 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 32 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 32 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 32 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 32 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1024 as "sound.ready.5" |
ExportAssets (56) | Timeline Frame 33 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 33 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 33 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 33 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 33 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 33 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 33 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 33 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 33 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 33 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 33 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 33 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 33 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 33 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 33 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 33 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 33 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 33 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 33 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 33 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 33 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 33 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 33 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 33 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 33 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 33 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 33 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 33 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 33 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 33 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 33 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 33 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 33 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 33 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 33 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 33 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 33 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 33 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 33 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 33 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 33 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 33 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 33 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 33 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 33 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 33 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 33 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 33 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 33 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 33 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 33 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 33 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 33 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 33 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 33 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 33 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 33 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 33 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 33 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 33 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 33 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 33 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 33 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 33 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 33 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 33 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 33 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 33 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 33 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 33 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 33 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 33 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 33 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 33 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 33 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 33 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 33 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 33 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 33 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 33 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 33 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 33 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 33 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 33 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 33 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 33 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 33 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 33 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 33 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 33 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 33 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 33 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 33 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 1025 as "sound.ready.4" |
ExportAssets (56) | Timeline Frame 34 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 34 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 34 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 34 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 34 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 34 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 34 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 34 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 34 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 34 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 34 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 34 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 34 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 34 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 34 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 34 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 34 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 34 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 34 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 34 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 34 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 34 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 34 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 34 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 34 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 34 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 34 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 34 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 34 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 34 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 34 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 34 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 34 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 34 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 34 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 34 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 34 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 34 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 34 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 34 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 34 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 34 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 34 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 34 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 34 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 34 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 34 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 34 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 34 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 34 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 34 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 34 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 34 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 34 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 34 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 34 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 34 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 34 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 34 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 34 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 34 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 34 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 34 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 34 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 34 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 34 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 34 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 34 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 34 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 34 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 34 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 34 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 34 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 34 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 34 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 34 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 34 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 34 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 34 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 34 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 34 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 34 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 34 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 34 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 34 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 34 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 34 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 34 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 34 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 34 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 34 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 34 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 34 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 1026 as "sound.gameover.1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 35 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 35 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 35 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 35 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 35 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 35 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 35 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 35 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 35 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 35 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 35 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 35 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 35 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 35 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 35 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 35 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 35 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 35 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 35 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 35 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 35 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 35 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 35 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 35 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 35 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 35 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 35 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 35 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 35 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 35 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 35 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 35 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 35 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 35 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 35 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 35 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 35 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 35 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 35 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 35 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 35 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 35 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 35 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 35 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 35 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 35 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 35 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 35 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 35 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 35 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 35 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 35 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 35 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 35 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 35 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 35 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 35 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 35 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 35 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 35 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 35 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 35 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 35 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 35 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 35 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 35 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 35 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 35 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 35 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 35 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 35 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 35 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 35 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 35 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 35 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 35 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 35 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 35 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 35 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 35 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 35 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 35 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 1027 as "sound.gameover.2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 36 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 36 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 36 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 36 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 36 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 36 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 36 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 36 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 36 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 36 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 36 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 36 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 36 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 36 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 36 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 36 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 36 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 36 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 36 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 36 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 36 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 36 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 36 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 36 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 36 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 36 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 36 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 36 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 36 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 36 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 36 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 36 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 36 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 36 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 36 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 36 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 36 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 36 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 36 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 36 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 36 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 36 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 36 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 36 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 36 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 36 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 36 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 36 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 36 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 36 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 36 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 36 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 36 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 36 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 36 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 36 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 36 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 36 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 36 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 36 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 36 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 36 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 36 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 36 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 36 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 36 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 36 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 36 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 36 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 36 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 36 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 36 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 36 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 36 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 36 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 36 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 36 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 36 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 36 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 36 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 36 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 36 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 1028 as "sound.gameover.3" |
ExportAssets (56) | Timeline Frame 37 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 37 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 37 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 37 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 37 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 37 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 37 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 37 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 37 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 37 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 37 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 37 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 37 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 37 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 37 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 37 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 37 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 37 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 37 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 37 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 37 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 37 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 37 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 37 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 37 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 37 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 37 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 37 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 37 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 37 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 37 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 37 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 37 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 37 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 37 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 37 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 37 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 37 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 37 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 37 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 37 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 37 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 37 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 37 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 37 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 37 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 37 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 37 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 37 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 37 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 37 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 37 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 37 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 37 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 37 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 37 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 37 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 37 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 37 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 37 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 37 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 37 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 37 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 37 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 37 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 37 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 37 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 37 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 37 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 37 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 37 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 37 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 37 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 37 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 37 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 37 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 37 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 37 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 37 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 37 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 37 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 37 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 37 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 37 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 37 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 37 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 37 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 37 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 37 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 37 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 37 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 37 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 37 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 1029 as "sound.prepare" |
ExportAssets (56) | Timeline Frame 38 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 38 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 38 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 38 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 38 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 38 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 38 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 38 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 38 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 38 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 38 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 38 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 38 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 38 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 38 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 38 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 38 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 38 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 38 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 38 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 38 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 38 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 38 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 38 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 38 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 38 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 38 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 38 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 38 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 38 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 38 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 38 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 38 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 38 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 38 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 38 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 38 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 38 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 38 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 38 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 38 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 38 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 38 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 38 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 38 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 38 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 38 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 38 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 38 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 38 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 38 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 38 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 38 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 38 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 38 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 38 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 38 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 38 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 38 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 38 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 38 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 38 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 38 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 38 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 38 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 38 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 38 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 38 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 38 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 38 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 38 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 38 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 38 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 38 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 38 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 38 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 38 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 38 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 38 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 38 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 38 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 38 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 38 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 38 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 1030 as "sound.cheat" |
ExportAssets (56) | Timeline Frame 39 | Symbol 23 as "11111" |
ExportAssets (56) | Timeline Frame 39 | Symbol 31 as "11110" |
ExportAssets (56) | Timeline Frame 39 | Symbol 39 as "11101" |
ExportAssets (56) | Timeline Frame 39 | Symbol 47 as "11100" |
ExportAssets (56) | Timeline Frame 39 | Symbol 55 as "11011" |
ExportAssets (56) | Timeline Frame 39 | Symbol 63 as "11010" |
ExportAssets (56) | Timeline Frame 39 | Symbol 71 as "11001" |
ExportAssets (56) | Timeline Frame 39 | Symbol 79 as "11000" |
ExportAssets (56) | Timeline Frame 39 | Symbol 87 as "10111" |
ExportAssets (56) | Timeline Frame 39 | Symbol 95 as "10110" |
ExportAssets (56) | Timeline Frame 39 | Symbol 103 as "10101" |
ExportAssets (56) | Timeline Frame 39 | Symbol 111 as "10100" |
ExportAssets (56) | Timeline Frame 39 | Symbol 119 as "10011" |
ExportAssets (56) | Timeline Frame 39 | Symbol 127 as "10010" |
ExportAssets (56) | Timeline Frame 39 | Symbol 135 as "10001" |
ExportAssets (56) | Timeline Frame 39 | Symbol 141 as "10000" |
ExportAssets (56) | Timeline Frame 39 | Symbol 149 as "01111" |
ExportAssets (56) | Timeline Frame 39 | Symbol 157 as "01110" |
ExportAssets (56) | Timeline Frame 39 | Symbol 165 as "01101" |
ExportAssets (56) | Timeline Frame 39 | Symbol 173 as "01100" |
ExportAssets (56) | Timeline Frame 39 | Symbol 181 as "01011" |
ExportAssets (56) | Timeline Frame 39 | Symbol 189 as "01010" |
ExportAssets (56) | Timeline Frame 39 | Symbol 197 as "01001" |
ExportAssets (56) | Timeline Frame 39 | Symbol 203 as "01000" |
ExportAssets (56) | Timeline Frame 39 | Symbol 211 as "00111" |
ExportAssets (56) | Timeline Frame 39 | Symbol 219 as "00110" |
ExportAssets (56) | Timeline Frame 39 | Symbol 227 as "00101" |
ExportAssets (56) | Timeline Frame 39 | Symbol 233 as "00100" |
ExportAssets (56) | Timeline Frame 39 | Symbol 241 as "00011" |
ExportAssets (56) | Timeline Frame 39 | Symbol 247 as "00010" |
ExportAssets (56) | Timeline Frame 39 | Symbol 253 as "00001" |
ExportAssets (56) | Timeline Frame 39 | Symbol 310 as "payoffLose" |
ExportAssets (56) | Timeline Frame 39 | Symbol 382 as "payoffWin" |
ExportAssets (56) | Timeline Frame 39 | Symbol 316 as "playagainFinal" |
ExportAssets (56) | Timeline Frame 39 | Symbol 383 as "blackFlash" |
ExportAssets (56) | Timeline Frame 39 | Symbol 392 as "splash" |
ExportAssets (56) | Timeline Frame 39 | Symbol 395 as "asteroid3" |
ExportAssets (56) | Timeline Frame 39 | Symbol 410 as "asteroid2" |
ExportAssets (56) | Timeline Frame 39 | Symbol 423 as "asteroid1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 430 as "bgTile" |
ExportAssets (56) | Timeline Frame 39 | Symbol 433 as "boss.warhead" |
ExportAssets (56) | Timeline Frame 39 | Symbol 436 as "boss.drillbit" |
ExportAssets (56) | Timeline Frame 39 | Symbol 563 as "boss.core" |
ExportAssets (56) | Timeline Frame 39 | Symbol 562 as "boss.code" |
ExportAssets (56) | Timeline Frame 39 | Symbol 568 as "boss.chainsaw" |
ExportAssets (56) | Timeline Frame 39 | Symbol 447 as "boss.center" |
ExportAssets (56) | Timeline Frame 39 | Symbol 580 as "tentacle" |
ExportAssets (56) | Timeline Frame 39 | Symbol 583 as "swooper" |
ExportAssets (56) | Timeline Frame 39 | Symbol 590 as "squidro" |
ExportAssets (56) | Timeline Frame 39 | Symbol 573 as "shootspot" |
ExportAssets (56) | Timeline Frame 39 | Symbol 595 as "missile4" |
ExportAssets (56) | Timeline Frame 39 | Symbol 600 as "missile3" |
ExportAssets (56) | Timeline Frame 39 | Symbol 603 as "missile2" |
ExportAssets (56) | Timeline Frame 39 | Symbol 610 as "missile1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 613 as "helixer2" |
ExportAssets (56) | Timeline Frame 39 | Symbol 616 as "helixer1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 619 as "fatty4" |
ExportAssets (56) | Timeline Frame 39 | Symbol 622 as "fatty3" |
ExportAssets (56) | Timeline Frame 39 | Symbol 625 as "fatty2" |
ExportAssets (56) | Timeline Frame 39 | Symbol 628 as "fatty1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 633 as "eBul2" |
ExportAssets (56) | Timeline Frame 39 | Symbol 638 as "eBul1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 641 as "dumbHomer2" |
ExportAssets (56) | Timeline Frame 39 | Symbol 644 as "dumbHomer1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 651 as "driller" |
ExportAssets (56) | Timeline Frame 39 | Symbol 658 as "blueballer" |
ExportAssets (56) | Timeline Frame 39 | Symbol 661 as "beehive" |
ExportAssets (56) | Timeline Frame 39 | Symbol 663 as "whiteFlash" |
ExportAssets (56) | Timeline Frame 39 | Symbol 692 as "explosion4" |
ExportAssets (56) | Timeline Frame 39 | Symbol 741 as "explosion3" |
ExportAssets (56) | Timeline Frame 39 | Symbol 742 as "explosion2" |
ExportAssets (56) | Timeline Frame 39 | Symbol 763 as "explosion1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 784 as "number" |
ExportAssets (56) | Timeline Frame 39 | Symbol 787 as "lifeThing" |
ExportAssets (56) | Timeline Frame 39 | Symbol 790 as "lifeHeart" |
ExportAssets (56) | Timeline Frame 39 | Symbol 809 as "levelTitle" |
ExportAssets (56) | Timeline Frame 39 | Symbol 844 as "levelEnder" |
ExportAssets (56) | Timeline Frame 39 | Symbol 845 as "letterboxT" |
ExportAssets (56) | Timeline Frame 39 | Symbol 846 as "letterboxB" |
ExportAssets (56) | Timeline Frame 39 | Symbol 839 as "continueButton" |
ExportAssets (56) | Timeline Frame 39 | Symbol 833 as "continue_background" |
ExportAssets (56) | Timeline Frame 39 | Symbol 867 as "bigNumber" |
ExportAssets (56) | Timeline Frame 39 | Symbol 915 as "selectah" |
ExportAssets (56) | Timeline Frame 39 | Symbol 882 as "select5" |
ExportAssets (56) | Timeline Frame 39 | Symbol 890 as "select4" |
ExportAssets (56) | Timeline Frame 39 | Symbol 898 as "select3" |
ExportAssets (56) | Timeline Frame 39 | Symbol 906 as "select2" |
ExportAssets (56) | Timeline Frame 39 | Symbol 914 as "select1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 958 as "frame" |
ExportAssets (56) | Timeline Frame 39 | Symbol 951 as "backBut" |
ExportAssets (56) | Timeline Frame 39 | Symbol 961 as "powerup5" |
ExportAssets (56) | Timeline Frame 39 | Symbol 964 as "powerup4" |
ExportAssets (56) | Timeline Frame 39 | Symbol 967 as "powerup3" |
ExportAssets (56) | Timeline Frame 39 | Symbol 970 as "powerup2" |
ExportAssets (56) | Timeline Frame 39 | Symbol 973 as "powerup1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 976 as "extraLife" |
ExportAssets (56) | Timeline Frame 39 | Symbol 979 as "codeModulator" |
ExportAssets (56) | Timeline Frame 39 | Symbol 982 as "peashot5" |
ExportAssets (56) | Timeline Frame 39 | Symbol 985 as "peashot4" |
ExportAssets (56) | Timeline Frame 39 | Symbol 988 as "peashot3" |
ExportAssets (56) | Timeline Frame 39 | Symbol 991 as "peashot2" |
ExportAssets (56) | Timeline Frame 39 | Symbol 994 as "peashot1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 1031 as "sound.1up" |
Labels
"inactive" | Symbol 269 MovieClip [playagainButton] Frame 1 |
"active" | Symbol 269 MovieClip [playagainButton] Frame 11 |
"4" | Symbol 304 MovieClip Frame 1 |
"3" | Symbol 304 MovieClip Frame 2 |
"2" | Symbol 304 MovieClip Frame 3 |
"1" | Symbol 304 MovieClip Frame 4 |
"1" | Symbol 307 MovieClip Frame 1 |
"2" | Symbol 307 MovieClip Frame 2 |
"3" | Symbol 307 MovieClip Frame 3 |
"4" | Symbol 307 MovieClip Frame 4 |
"inactive" | Symbol 316 MovieClip [playagainFinal] Frame 1 |
"active" | Symbol 316 MovieClip [playagainFinal] Frame 11 |
"1" | Symbol 329 MovieClip Frame 1 |
"2" | Symbol 329 MovieClip Frame 2 |
"3" | Symbol 329 MovieClip Frame 3 |
"4" | Symbol 329 MovieClip Frame 4 |
"4" | Symbol 330 MovieClip Frame 1 |
"3" | Symbol 330 MovieClip Frame 2 |
"2" | Symbol 330 MovieClip Frame 3 |
"1" | Symbol 330 MovieClip Frame 4 |
"inactive" | Symbol 390 MovieClip Frame 1 |
"active" | Symbol 390 MovieClip Frame 9 |
"emerge" | Symbol 447 MovieClip [boss.center] Frame 3 |
"rest" | Symbol 447 MovieClip [boss.center] Frame 9 |
"fire" | Symbol 447 MovieClip [boss.center] Frame 15 |
"retract" | Symbol 447 MovieClip [boss.center] Frame 20 |
"emerge" | Symbol 469 MovieClip [boss.yellow.r] Frame 3 |
"rest" | Symbol 469 MovieClip [boss.yellow.r] Frame 13 |
"fire" | Symbol 469 MovieClip [boss.yellow.r] Frame 18 |
"emerge" | Symbol 488 MovieClip [boss.yellow.l] Frame 3 |
"rest" | Symbol 488 MovieClip [boss.yellow.l] Frame 13 |
"fire" | Symbol 488 MovieClip [boss.yellow.l] Frame 18 |
"emerge" | Symbol 510 MovieClip [boss.red] Frame 3 |
"rest" | Symbol 510 MovieClip [boss.red] Frame 13 |
"fire" | Symbol 510 MovieClip [boss.red] Frame 18 |
"emerge" | Symbol 532 MovieClip [boss.orange.r] Frame 3 |
"rest" | Symbol 532 MovieClip [boss.orange.r] Frame 13 |
"fire" | Symbol 532 MovieClip [boss.orange.r] Frame 18 |
"emerge" | Symbol 551 MovieClip [boss.orange.l] Frame 3 |
"rest" | Symbol 551 MovieClip [boss.orange.l] Frame 13 |
"fire" | Symbol 551 MovieClip [boss.orange.l] Frame 18 |
""idle" | Symbol 580 MovieClip [tentacle] Frame 1 |
"shoot" | Symbol 580 MovieClip [tentacle] Frame 6 |
"hit" | Symbol 580 MovieClip [tentacle] Frame 13 |
"idle" | Symbol 590 MovieClip [squidro] Frame 1 |
"shoot" | Symbol 590 MovieClip [squidro] Frame 7 |
"idle" | Symbol 658 MovieClip [blueballer] Frame 1 |
"leftshot" | Symbol 658 MovieClip [blueballer] Frame 7 |
"rightshot" | Symbol 658 MovieClip [blueballer] Frame 14 |
"inactive" | Symbol 839 MovieClip [continueButton] Frame 1 |
"active" | Symbol 839 MovieClip [continueButton] Frame 10 |
"inactive" | Symbol 882 MovieClip [select5] Frame 1 |
"active" | Symbol 882 MovieClip [select5] Frame 10 |
"inactive" | Symbol 890 MovieClip [select4] Frame 1 |
"active" | Symbol 890 MovieClip [select4] Frame 10 |
"inactive" | Symbol 898 MovieClip [select3] Frame 1 |
"active" | Symbol 898 MovieClip [select3] Frame 10 |
"inactive" | Symbol 906 MovieClip [select2] Frame 1 |
"active" | Symbol 906 MovieClip [select2] Frame 10 |
"inactive" | Symbol 914 MovieClip [select1] Frame 1 |
"active" | Symbol 914 MovieClip [select1] Frame 10 |
"empty" | Symbol 928 MovieClip [playBut] Frame 1 |
"inactive" | Symbol 928 MovieClip [playBut] Frame 10 |
"active" | Symbol 928 MovieClip [playBut] Frame 20 |
"empty" | Symbol 939 MovieClip [nextBut] Frame 1 |
"inactive" | Symbol 939 MovieClip [nextBut] Frame 10 |
"active" | Symbol 939 MovieClip [nextBut] Frame 20 |
"empty" | Symbol 951 MovieClip [backBut] Frame 1 |
"inactive" | Symbol 951 MovieClip [backBut] Frame 10 |
"active" | Symbol 951 MovieClip [backBut] Frame 20 |
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