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Pixelville Pensioners.swf

This is the info page for
Flash #42136

(Click the ID number above for more basic data on this flash file.)


Text
PIXELVILLE PENSIONERS (c)2004
ZX Spectrum sprite adventure
==================================

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="12" COLOR="#000000">gavD</FONT></P>

(c) 1982 Sinclair Research Ltd

LOAD

LOAD "

LOAD "8

LOAD "8B

LOAD "8BA"

LOADING    %

0

RUN

inv

INSTRUCTIONS
------------
The sprites of Pixelville are retired
videogame characters.
As Sabreman, you must build them a
retirement home where they can safely
chill out, free from the tyranny of 16/
32 bit characters!
To walk around, select "walk to" and
click where you want your feet to go!
You can interact with items on screen
- roll your mouse around to find out
what's there!
SHORTCUTS
---------
W - Walk To   G - Get         M - Menu
T - Talk To   U - Use         H - Help
L - Look at   S - Next song

close

about

ABOUT PIXELVILLE PENSIONERS
---------------------------
Since I played Monkey Island in the early
1990s, I've always wanted to write a true
point & click adventure.
I was born in 1980 and grew up with 8-bit
computers. I always loved the Speccy but I've
never had one (I had a BBC instead), so I
decided to base the game upon the classic
characters of that format.
I realise some will be put off by the clunky
visuals, but I hope that some will appreciate
the unique charm of ZX graphics.
I have been as faithful as I could to the
Speccy's colour pallete and resolution,
whilst using a more contemporary control
style. The engine for this game is available
to anyone who wants it (with one small yet
charitable catch!) - see "Engine"
from the menu!

engine

RAGE ENGINE
-----------
RAGE (RAGE Adventure Game Engine) is
infinitely extensible. I have a basic
game demo FLA I can mail to you if you
would like to base a game on this engine.
My email is in my profile on Newgrounds
and on my website:
It's easy to use and extend; you can
change the graphics/text/sound/objects/
screens/anything you like - create your
own world!
All I ask for in return is that you make
a donation to Christian Aid, I don't
care how much:
Thanks for your interest!

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">www.christian-aid.org.uk/give/</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">homepage.ntlworld.com/gavin.davies2</FONT></P>

New game

>

Instructions/storyline

About this game

Want the engine?

Main menu
---------

Credits

Options

credits

PIXELVILLE PENSIONERS CREDITS (c) 2004
-----------------------------
CONCEPT/CODE/GRAPHICS/SFX/MUSIC:
MUSIC:
TESTING CREW:
I3UnGEE    Joe Howden  Mezz    Guesty
JayAyGay   Brassey     Statto  Dangerous
Graphics produced using TommyGun, the ZX
Spectrum graphics editor. Sound effects made
using Spectaculator, the Spectrum emulator.
End game music tracked on Sadotrack for C64.
Character sprites taken from ZX games:
JetPac, Transformers, Sabrewulf, SkoolDaze,
Chuckie Egg, Dizzy, New Zealand
Story

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">Samba Lucas</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>

options

OPTIONS
---------------------------
Quality settings
if you find the text hard
to read
default setting
if you want it to look more
like a ZX Spectrum game, or
if the game runs too slowly
Don't forget that you can cycle through the
game's 5 music tracks by pressing "s" or
clicking the button in the lower right!

High quality

Low quality

Med quality

ROOM0 - woods

ROOM1 - woods

ROOM2 - woods

ROOM3 - woods

ROOM4 - pixel

WELCOME TO
PIXELVILLE

ROOM5 - outth

TOWN HALL

ROOM6 - th

ROOM7 - st1

PERFECT PIXEL 2004

ROOM10- p1

ROOM8 - gents

TOWN LIBRARY

ROOM9 - strt2

ROOM12 -lib

B

ROOM13 - prof

ROOM14- wast

home

home

Use

Walk to

Talk to

Get

Look at

£

HELP

MENU

Script text

x

Bye!

Conversation option 2

Conversation option 1

woods

wasteland

street

park

library

town hall

toilets

?

X

Info text
Info text

NEXT

Location location location!

Welcome to Pixelvilla Pensioners!
Your task is to build a
retirement home for these 8-bit
sprites.

Press for more help

This bar tells you where you
are.

This area here is where the game
gives you messages and where
characters speak.
Look out for clues here - looking
at objects and talking to
characters will help you!

Click the buttons down here to
select an action. You can then
click on things on screen. Roll
your mouse around to see what
you can interact with.

This bar shows what your current
action is and what your mouse is
over.

Your inventory gets stored down
here as you collect stuff. You
can click "use", then an object
in your inventory, then something
else to use an object.
To give items to characters, click
"use", then the item, then the
character.

Press this button to cycle
through the music. Guitar songs
by           ! Spectrum music by
gavD!

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="10" COLOR="#000000">www.scrumbledeggs.co.uk</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="10" COLOR="#000000">Samba Lucas</FONT></P>

outro

CONGRATULATIONS! YOU WIN!|time    |
=========================|        |
=========================|--------|

Optimus Prime
Appeared in Transformers, the
game, published by Ocean in 1986.
A true 80's icon, I felt it
fitting that Optimus should be
included in this game, even
though the Transformers game was
perhaps little known.

JetMan
Appeared in the classic "JetPac".
He's a real stand-out character.
He just looks so cool, even in
ZX mono!

PREV

Chuckie Egg
Appeared in Chuckie Egg
A&F Software
I found Chuckie Egg infuriatingly
addictive, so here he is - I hope
you found my game less infuriating
but equally challenging and
enjoyable!

Dizzy
Appeared in many, many great
titles, a real ZX icon. He was
the first real "star", I reckon,
preceeding Sonic, Mario and the
like.
Created by the Oliver Twins.

Eric and the Professor
Appeared in Skool Daze. SD was a
highly innovative game, as it had
great freedom. Characters in the
game went about their business.
The game has a unique charm and
I recommend you experience it
The professor was coloured in by
gavD for the sake of the gag and
puzzle in the game.

Sabreman
The intrepid hero of Sabrewulf.
I reckoned he was the hardest
sprite, so I took his sword off
him (I didn't want any violence
in this game) and made him the
hero!

Miner Willy
Matthew Smith's creation made his
debut in the nigh-on-impossible
Manic Miner. I have played Manic
Miner many times in the last 20
years and never got past the
second screen. I suck. Willy,
however, is great, and also
starred in the Jet Set Will games

Twiki the Kiwi
The New Zealand Story is a great
platform game with cutesy music
and graphics. It had a whole host
of imitators but none were quite
so charming as the tale of the
avian hero.
I just love this little guy!

SAMBA LUCAS =============>
Game music
tracks 1-4

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">lscrumbledeggs.co.uk</FONT></P>

gavD ====================>
Code
Graphics
Sound effects
Storyline
Game music track 5 and
outro music

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">lhomepage.ntlworld.com/gavin.davies2</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">www.christian-aid.org.uk/give/</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">Thanks for playing, and</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">congratulations on beating the</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">game!</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">If you enjoyed this game, please</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">consider making a donation to</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">those less fortunate than you:</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">If you&apos;ve got any comments about</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">the game, or would like a copy of</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">the engine, feel free to contact me</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">on:</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000"> </FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">              Peace!</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">gavindavies@hotmail.com</FONT></P>

10:00

MENU

Continue game

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; _root.quality = "MEDIUM"; var loadedbytes; var totalbytes; var percentage; var webLink0 = "<a target=\"_NEW\" href=\"http://homepage.ntlworld.com/gavin.davies2/\"><u>http://homepage.ntlworld.com/gavin.davies2/</u></a>"; var webLink1 = "<a target=\"_NEW\" href=\"http://www.christian-aid.org.uk/give/\"><u>www.christian-aid.org.uk/give</u><\\>"; var mySite = "<a target=\"_NEW\" href=\"http://homepage.ntlworld.com/gavin.davies2/\"><u>homepage.ntlworld.com/gavin.davies2</u></a>"; var myName = "<a target=\"_NEW\" href=\"http://homepage.ntlworld.com/gavin.davies2/\"><u>gavD</u></a>"; var sambaLink = "<a target=\"_NEW\" href=\"http://www.scrumbledeggs.co.uk/\"><u>Samba Lucas</u></a>"; var scrumbledLink = "<a target=\"_NEW\" href=\"http://www.scrumbledeggs.co.uk/\"><u>scrumbledeggs.co.uk</u></a>";
Frame 50
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); if (loadedbytes == totalbytes) { gotoAndPlay (52); } percentage = Math.ceil((loadedbytes / totalbytes) * 100);
Frame 51
gotoAndPlay (50);
Frame 61
stop();
Frame 62
function converse(options) { _root.controlPanel._visible = false; _root.conversationPanel._visible = true; conversationTree = options; updateConversation(); } function updateConversation() { _root.conversation1 = conversationTree[0][0]; _root.conversation2 = conversationTree[1][0]; } function continueConversation(c) { _root.tellUser(conversationTree[c][2]); converse(conversationTree[c][1]); } function refreshInventory() { if (gotSack) { controlPanel.invSack._visible = true; } else { controlPanel.invSack._visible = false; } if (gotForm) { controlPanel.invForm._visible = true; } else { controlPanel.invForm._visible = false; } if (gotStick) { controlPanel.invStick._visible = true; } else { controlPanel.invStick._visible = false; } if (gotKey) { controlPanel.invKey._visible = true; } else { controlPanel.invKey._visible = false; } if (gotTP) { controlPanel.invTP._visible = true; } else { controlPanel.invTP._visible = false; } if (gotDrill) { controlPanel.invDrill._visible = true; } else { controlPanel.invDrill._visible = false; } if (gotPrizeMoney) { controlPanel.prizeMoney._visible = true; } else { controlPanel.prizeMoney._visible = false; } if (gotJar) { controlPanel.jar._visible = true; } else { controlPanel.jar._visible = false; } if (gotOil) { controlPanel.jarOfOil._visible = true; } else { controlPanel.jarOfOil._visible = false; } } function setRoom(r) { trace("_root.targetX=" + _root.targetX); trace("_root.targetY=" + _root.targetY); _root.hero._x = heroStartX; _root.hero._y = heroStartY; if (targetX < 35) { _root.hero._x = 380; } else if (365 < targetX) { _root.hero._x = 20; } else { _root.hero._x = _root.targetX; } _root.room0._visible = false; _root.room1._visible = false; _root.room2._visible = false; _root.room3._visible = false; _root.room4._visible = false; _root.room5._visible = false; _root.room6._visible = false; _root.room7._visible = false; _root.room8._visible = false; _root.room9._visible = false; _root.room10._visible = false; _root.room11._visible = false; _root.room12._visible = false; _root.room13._visible = false; _root.room14._visible = false; if (r != -1) { eval ("_root.room" + r)._visible = true; } _root.locationText = _root.locationToDo; _root.infoText = ""; _root.currentRoom = r; } function setAction(a) { _root.action = a; _root.scriptText = _root.getCurrentActionText(); } function getCurrentActionText() { if (_root.action == _root.WALK_TO) { return("Walk to "); } if (_root.action == _root.TAKE) { return("Get "); } if (_root.action == _root.LOOK_AT) { return("Look at "); } if (_root.action == _root.TALK_TO) { return("Talk to "); } if (_root.action == _root.USE_WITH) { return(("Use " + _root.currentItem) + " with "); } return("Use "); } function setNoun(n) { _root.noun = n; _root.scriptText = getCurrentActionText() + n; } function tellUser(msg) { infoText = msg; setAction(action); if (msg != null) { if (msg.indexOf("Take the damn form!") != -1) { _root.playSound("success"); _root.gotForm = true; _root.refreshInventory(); } else if (msg.indexOf("Prepare to be transformed!") != -1) { _root.conversationPanel._x = 5000; _root.walkToPoint(250, 166); _root.room13.booth.gotoAndPlay(1); _root.playSound("success"); } else if (msg.indexOf("Yes! Let's go!") != -1) { _root.room2.chuckie.gotoAndPlay(2); _root.room14.chuckie2._visible = true; _root.recruitedChuckie = true; _root.playSound("success"); } else if (msg.indexOf("Yeah, let's get building!") != -1) { _root.outro.play(); _root.playSound("success"); } } tellUserHl.gotoAndPlay(2); } function tellUserMany(theMsgAr) { tellUserHl.gotoAndPlay(2); msgAr = theMsgAr; infoText = msgAr[0]; msgArI = 0; _root.btnNextMessage._visible = true; setAction(action); } function showNextMessage() { msgArI++; if (msgArI == (msgAr.length - 1)) { _root.btnNextMessage._visible = false; } infoText = msgAr[msgArI]; if (infoText.indexOf("I got the key!") != -1) { _root.gotKey = true; _root.refreshInventory(); _root.playSound("success"); } else if (infoText.indexOf("The prize money is yours!") != -1) { _root.gotPrizeMoney = true; _root.refreshInventory(); _root.playSound("success"); } } function walkToRoom(r) { trace("walkToRoom"); _root.targetRoom = r; _root.locationToDo = _root.noun; walk(); } function walkToPoint(theX, theY) { trace("walkToPoint"); _root.targetRoom = ""; _root.targetX = theX; _root.targetY = theY; faceToPoint(_root.targetX); startWalk(); } function faceToPoint(pt) { trace("faceToPoint"); if (pt < _root.hero._x) { _root.hero._xscale = 100; } else { _root.hero._xscale = -100; } } function walk() { if (!_root.responding) { return(undefined); } trace("walk"); _root.targetX = _xmouse; _root.targetY = _ymouse; faceHero(); startWalk(); } function startWalk() { trace("startWalk"); heroBody.gotoAndPlay(2); _root.walking = true; } function faceHero() { trace("faceHero"); if (_xmouse < _root.hero._x) { _root.hero._xscale = 100; } else { _root.hero._xscale = -100; } } function resetPanels() { trace("resetPanels"); _root.controlPanel._visible = true; _root.conversationPanel._x = startCP; _root.conversationPanel._visible = false; } function upgradeHero() { trace("upgradeHero"); heroBody = _root.hero.bodyUpgraded; _root.hero.bodyStandard._visible = false; _root.hero.bodyUpgraded._visible = true; } function nextTune() { if (tune == 2) { tune = 4; _root.tuneText = "2"; _root.tellUser("NOW PLAYING:\nSamba Lucas: Yer Blues Yer Own"); } else if (tune == 4) { tune = 6; _root.tuneText = "3"; _root.tellUser("NOW PLAYING:\nSamba Lucas: Medieval Blues"); } else if (tune == 6) { tune = 8; _root.tuneText = "4"; _root.tellUser("NOW PLAYING:\nSamba Lucas: Bleed on Me"); } else if (tune == 8) { tune = 10; _root.tuneText = "5"; _root.tellUser("NOW PLAYING:\ngavD: Equilibrium Shock ZX"); } else if (tune == 10) { tune = 12; _root.tuneText = "X"; _root.tellUser("Music stopped"); } else { tune = 2; _root.tuneText = "1"; _root.tellUser("NOW PLAYING:\nSamba Lucas: Half a Song"); } _root.soundControl.gotoAndPlay(tune); } function playSound(s) { if (s == "success") { _root.sfx.gotoAndPlay(2); } else if (s == "throw") { _root.sfx.gotoAndPlay(4); } } _root.clickStopper._visible = false; var tune = 2; var tuneText = 1; var timeTaken = 0; var startTime = getTimer(); var responding = true; var pixelsUpgraded = false; var startCP = _root.conversationPanel._x; var heroBody = _root.hero.bodyStandard; _root.hero.bodyUpgraded._visible = false; _root.hero.bodyStandard._visible = true; var scriptText = "Walk to"; var infoText = "Welcome to the game!"; var roomName; var noun = "Pixelville"; var WALK_TO = 0; var TAKE = 1; var LOOK_AT = 2; var TALK_TO = 3; var USE = 4; var USE_WITH = 5; var action = WALK_TO; var currentItem = "nowt"; var gotSack = false; var gotForm = false; var gotStick = false; var gotKey = false; var gotTP = false; var gotDrill = false; var gotPrizeMoney = false; var gotJar = false; var gotOil = false; var gotLand = false; var recuitedOptimus = false; var recruitedChuckie = false; var heroStartX = _root.hero._x; var heroStartY = _root.hero._y; var targetX = _root.hero._x; var targetY = _root.hero._y; var walking = false; var targetRoom = ""; var walkDistance = 4; var msgAr; var msgArI; var conversation1; var conversation2; _root.conversationPanel._visible = false; _root.btnNextMessage._visible = false; var conversationTree; _root.locationToDo = "Pixelville"; var currentRoom; setRoom(4); refreshInventory(); stop();
Instance of Symbol 406 MovieClip in Frame 62
onClipEvent (load) { _root.tellUser("Welcome to the game!\nClick 'HELP' at the bottom!"); } onClipEvent (enterFrame) { if (_root.walking) { var xRem = (_root.targetX - _root.hero._x); var yRem = (_root.targetY - _root.hero._Y); var xTravel; var yTravel; xTravel = _root.walkDistance * (Math.abs(xRem) / (Math.abs(xRem) + Math.abs(yRem))); yTravel = _root.walkDistance - xTravel; if (((_root.hero._y < 160) && (_root.targetRoom != "")) || ((Math.abs(xRem) < (_root.walkDistance + 2)) && (Math.abs(yRem) < (_root.walkDistance + 2)))) { _root.walking = false; _root.heroBody.gotoAndStop(1); if (_root.targetRoom != "") { _root.setRoom(_root.targetRoom); } } else { if (_root.walkDistance < Math.abs(xRem)) { if (_root.targetX < _root.hero._x) { _root.hero._x = _root.hero._x - xTravel; } else { _root.hero._x = _root.hero._x + xTravel; } } if (_root.walkDistance < Math.abs(yRem)) { if (_root.targetY < _root.hero._y) { if (160 < _root.hero._y) { _root.hero._y = _root.hero._y - yTravel; } } else { _root.hero._y = _root.hero._y + yTravel; } } } } }
Symbol 24 MovieClip Frame 1
stop();
Symbol 24 MovieClip Frame 5
gotoAndPlay (2);
Symbol 27 Button
on (release) { this.gotoAndStop(1); _parent.menuMenu._visible = true; _parent._parent.extraBit._visible = true; }
Symbol 28 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 1
stop();
Symbol 40 Button
on (release) { _root.play(); }
Symbol 42 Button
on (release) { this._visible = false; _parent.instructions.gotoAndStop(2); _parent._parent.extraBit._visible = false; }
Symbol 44 Button
on (release) { this._visible = false; _parent.about.gotoAndStop(2); _parent._parent.extraBit._visible = false; }
Symbol 46 Button
on (release) { this._visible = false; _parent.engine.gotoAndStop(2); _parent._parent.extraBit._visible = false; }
Symbol 49 Button
on (release) { this._visible = false; _parent.credits.gotoAndStop(2); _parent._parent.extraBit._visible = false; }
Symbol 51 Button
on (release) { this._visible = false; _parent.options.gotoAndStop(2); _parent._parent.extraBit._visible = false; }
Symbol 58 MovieClip Frame 1
stop();
Symbol 63 Button
on (release) { _quality = "HIGH"; }
Symbol 65 Button
on (release) { _quality = "LOW"; }
Symbol 67 Button
on (release) { _quality = "MEDIUM"; }
Symbol 68 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
stopAllSounds();
Symbol 77 MovieClip Frame 3
stop();
Symbol 77 MovieClip Frame 4
stopAllSounds();
Symbol 77 MovieClip Frame 5
stop();
Symbol 77 MovieClip Frame 6
stopAllSounds();
Symbol 77 MovieClip Frame 7
stop();
Symbol 77 MovieClip Frame 8
stopAllSounds();
Symbol 77 MovieClip Frame 9
stop();
Symbol 77 MovieClip Frame 10
stopAllSounds();
Symbol 77 MovieClip Frame 11
stop();
Symbol 77 MovieClip Frame 12
stopAllSounds(); stop();
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 3
stop();
Symbol 81 MovieClip Frame 5
stop();
Symbol 82 Button
on (release) { _root.targetRoom = ""; _root.walk(); }
Symbol 86 Button
on (rollOver) { _root.setNoun("Northern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading north,\ndeeper into the woods"); } else { _root.walkToRoom(1); } }
Symbol 87 Button
on (rollOver) { _root.setNoun("Eastern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east,\nthrough the woods"); } else { _root.walkToRoom(2); } }
Symbol 91 Button
on (rollOver) { _root.setNoun("Foliage"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello flowers!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's very dense..."); } else if (_root.action == _root.USE) { _root.tellUser("It's too dense.."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'll never get through that foliage!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(50, 200); _root.tellUser("It's impassible"); } }
Symbol 94 Button
on (rollOver) { _root.setNoun("clouds"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Oi! Clouds!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Very pretty"); } else if (_root.action == _root.USE) { _root.tellUser("I'm not close enough"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'm not close enough"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't take that!"); } else if (_root.action == _root.WALK_TO) { _root.tellUser("I can't fly!"); } }
Symbol 97 Button
on (rollOver) { _root.setNoun("sack of donkeys"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello...\nEeeh-orr! Eeh-oorrr!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's a sack of minature donkeys!"); } else if (_root.action == _root.USE) { _root.tellUser("I don't have it."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't reach it!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "stick") { _root.clickStopper._visible = true; _root.controlPanel._visible = false; _root.walkToPoint(150, 167); this.play(); } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.WALK_TO) { _root.tellUser("It's up that tree\nI can't get to it!"); } }
Symbol 101 Button
on (rollOver) { _root.setNoun("sack of donkeys"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello...\nEeeh-orr! Eeh-oorrr!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's a sack of minature donkeys!"); } else if (_root.action == _root.USE) { _root.tellUser("I don't have it."); } else if (_root.action == _root.TAKE) { this._visible = false; _root.tellUser("Got it!"); _root.sfx.gotoAndStop(2); this.taken = true; _root.gotSack = true; _root.refreshInventory(); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } }
Symbol 102 MovieClip Frame 1
var knocked = false; stop();
Symbol 102 MovieClip Frame 64
_root.gotStick = false; _root.faceToPoint(300); _root.refreshInventory();
Symbol 102 MovieClip Frame 65
_root.playSound("throw");
Symbol 102 MovieClip Frame 90
_root.controlPanel._visible = true; _root.clickStopper._visible = false; knocked = true; stop();
Symbol 104 Button
on (rollOver) { _root.setNoun("unique tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I don't think I've EVER seen\na tree like that before!"); } else if (_root.action == _root.USE) { _root.tellUser("I can't move it..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(250, 195); } }
Symbol 105 Button
on (rollOver) { _root.setNoun("tall tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That's a very tall tree!"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "stick") { if (!sack.knocked) { sack.gotoAndPlay(1); } else { _root.tellUser("That doesn't work"); } } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(210, 200); } }
Symbol 106 Button
on (rollOver) { _root.setNoun("smelly tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Looks OK, smells odd..."); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(280, 205); } }
Symbol 107 Button
on (rollOver) { _root.setNoun("scabby tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That tree looks ill"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(150, 205); } }
Symbol 108 Button
on (rollOver) { _root.setNoun("Wasteland"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south"); } else { _root.walkToRoom(14); } }
Symbol 109 MovieClip Frame 1
stop();
Symbol 111 Button
on (rollOver) { _root.setNoun("Southern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south,\nthrough the woods"); } else { _root.walkToRoom(0); } }
Symbol 112 Button
on (rollOver) { _root.setNoun("Eastern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east"); } else { _root.walkToRoom(3); } }
Symbol 116 Button
on (rollOver) { _root.setNoun("Bird"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Tweet tweet!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Really pretty"); } else if (_root.action == _root.USE) { _root.tellUser("I can't reach it"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't reach it"); } }
Symbol 118 Button
on (rollOver) { _root.setNoun("familiar tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I've seen that tree somewhere before..."); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(100, 200); } }
Symbol 119 Button
on (rollOver) { _root.setNoun("dark tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A particularly dark tree"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(270, 200); } }
Symbol 120 Button
on (rollOver) { _root.setNoun("squat tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That's an especially small tree"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 122 Button
on (rollOver) { _root.setNoun("stick"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Stick!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A stout looking stick"); } else if (_root.action == _root.USE) { _root.tellUser("I don't have it!"); } else if (_root.action == _root.TAKE) { this._visible = false; _root.tellUser("I got the stick!"); _root.playSound("success"); _root.gotStick = true; _root.refreshInventory(); } }
Symbol 125 MovieClip Frame 1
stop();
Symbol 127 Button
on (rollOver) { _root.setNoun("Northern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading north,\ndeeper into the woods"); } else { _root.walkToRoom(3); } }
Symbol 128 Button
on (rollOver) { _root.setNoun("Pixelville"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east,\nout of the woods"); } else { _root.walkToRoom(4); } }
Symbol 129 Button
on (rollOver) { _root.setNoun("Western woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\ndeeper into the woods"); } else { _root.walkToRoom(0); } }
Symbol 131 Button
on (rollOver) { _root.setNoun("weird tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That tree is spooky..."); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(120, 200); } }
Symbol 132 Button
on (rollOver) { _root.setNoun("lovely tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("What a cheery tree!\nIt looks very healthy"); } else if (_root.action == _root.USE) { _root.tellUser("I can't move it..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 133 Button
on (rollOver) { _root.setNoun("wispy tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Like a sprout on a pencil"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(290, 180); } }
Symbol 134 Button
on (rollOver) { _root.setNoun("green tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("This tree is flourishing!"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(66, 200); } }
Symbol 136 Button
on (rollOver) { _root.setNoun("Chuckie Egg"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { if (_root.recuitedOptimus) { _root.converse(tree10); } else { _root.converse(tree0); } } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's Chuckie..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong"); } else if (_root.action == _root.TAKE) { _root.tellUser("Erm, this is a family game"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("He doesn't want that"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(110, 210); } }
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 55
stop();
Symbol 138 MovieClip Frame 1
stop();
Instance of Symbol 137 MovieClip "chuckie" in Symbol 138 MovieClip Frame 1
onClipEvent (load) { var tree0; var tree1; var tree2; var tree10; tree10 = new Array(new Array("Can you help Optimus and I?", null, "Yes! Let's go!"), new Array("", null, "")); tree3 = new Array(new Array("That's weak man", null, "I don't wanna wait around\nfor the others to turn up!"), new Array("OK then", null, "")); tree2 = new Array(new Array("Not yet", tree3, "Well, I don't wanna be first...\nRecruit someone else first!"), new Array("", null, "")); tree1 = new Array(new Array("Can you help build the new home?", tree2, "I don't know... Have you got\nany other help?"), new Array("", null, "")); tree0 = new Array(new Array("Hi Chuckie!", tree1, "Hi Sabreman!"), new Array("What are you doing?", tree1, "I'm just hangin around in the\nwoods, looking at the birds...")); }
Symbol 139 Button
on (rollOver) { _root.setNoun("Western woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\ndeeper into the woods"); } else { _root.walkToRoom(1); } }
Symbol 140 Button
on (rollOver) { _root.setNoun("Southern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south"); } else { _root.walkToRoom(2); } }
Symbol 143 Button
on (rollOver) { _root.setNoun("grand tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That tree looks very grand...\nQuite imposing!"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(110, 180); } }
Symbol 144 Button
on (rollOver) { _root.setNoun("young tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It looks very healthy"); } else if (_root.action == _root.USE) { _root.tellUser("I can't move it..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(240, 200); } }
Symbol 145 Button
on (rollOver) { _root.setNoun("old tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That tree looks ancient!"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(300, 200); } }
Symbol 146 Button
on (rollOver) { _root.setNoun("rubbish tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That tree sucks."); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(90, 200); } }
Symbol 147 MovieClip Frame 1
stop();
Symbol 148 Button
on (rollOver) { _root.setNoun("Woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\ninto the woods"); } else { _root.walkToRoom(2); } }
Symbol 149 Button
on (rollOver) { _root.setNoun("Town hall"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east,\nto the town hall"); } else { _root.walkToRoom(5); } }
Symbol 153 Button
on (rollOver) { _root.setNoun("Floral border"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello flowers!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("They're really nice!"); } else if (_root.action == _root.USE) { _root.tellUser("What for?"); } else if (_root.action == _root.TAKE) { _root.tellUser("No, they look pretty as they are"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("What for?"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 200); } }
Symbol 156 Button
on (rollOver) { _root.setNoun("sign"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Sign!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("What a nice, warm welcome!"); } else if (_root.action == _root.USE) { if (this.hitTest(_root.hero)) { _root.tellUser("I can't see any obvious\nusage for that sign..."); } else { _root.tellUser("I'm not close enough"); } } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else { _root.walkToPoint(350, 180); } }
Symbol 159 Button
on (rollOver) { _root.setNoun("Miner Willy"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { if (_root.gotDrill) { _root.converse(this.tree6); } else { _root.converse(this.tree0); } } else if (_root.action == _root.LOOK_AT) { if (_root.gotDrill) { _root.tellUser("It's the mining legend himself!\nHis helmet lamp is lit"); } else { _root.tellUser("It's the mining legend himself!\nHis helmet lamp is filthy!"); } } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong..."); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "TP") { if (_root.gotDrill) { _root.tellUser("One sheet was enough!"); } else { this.light._visible = true; _root.tellUser("Thanks, Sabreman! Here, take\nthis drill"); _root.gotDrill = true; _root.gotTP = false; _root.refreshInventory(); } } else { _root.tellUser("I don't think he wants that..."); } } else if (_root.action == _root.TAKE) { _root.tellUser("No thanks"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(245, 200); } }
Symbol 163 MovieClip Frame 1
stop();
Instance of Symbol 157 MovieClip in Symbol 163 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 162 MovieClip in Symbol 163 MovieClip Frame 1
onClipEvent (load) { var tree8 = new Array(new Array("Can you give me any hints?", null, "You need a more learned sprite\nthan myself!"), new Array("", null, "")); var tree7 = new Array(new Array("Can you help build the home?", null, "Sorry, I'm not much of a builder"), new Array("This game is hard!", tree8, "It's not so hard! You're\ndoing very well.")); var tree6 = new Array(new Array("How's the lamp now?", tree7, "Bang on, cheers"), new Array("", null, "")); var tree5 = new Array(new Array("That's a shame!", null, "Well, it's not all bad.\nMining is more rewarding!"), new Array("Do you still have your mining gear?", null, "Of course! My lamp is dirty\nthough, needs a wipe")); var tree4 = new Array(new Array("Can you give me any stuff?", null, "Get me something to clean\nmy helmet lamp & I'll help"), new Array("Know any good builders?", null, "Well, Optimus is very strong")); var tree3 = new Array(new Array("Can you help build the home?", tree4, "I'm not much of a builder, but\nI'll help in any other way I can"), new Array("What are you doing these days?", tree5, "I lost all my money and now I'm\nback down the pit!")); var tree2 = new Array(new Array("Can you give me any hints?", tree3, "Talk to everyone, try to get\nsprites to help you out"), new Array("", null, "")); var tree1 = new Array(new Array("What am I doing here?", tree2, "Your task is to build a home for\nall us sprites!"), new Array("", null, "")); var tree0 = new Array(new Array("Hi!", tree1, "Hi! Welcome to Pixelville!"), new Array("", null, "")); this.light._visible = false; }
Symbol 164 Button
on (rollOver) { _root.setNoun("Town"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\nto the town entrance"); } else { _root.walkToRoom(4); } }
Symbol 165 Button
on (rollOver) { _root.setNoun("Town"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\nthrough town"); } else { _root.walkToRoom(7); } }
Symbol 167 Button
on (rollOver) { _root.setNoun("Floral border"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello flowers!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("They're really nice!"); } else if (_root.action == _root.USE) { _root.tellUser("What for?"); } else if (_root.action == _root.TAKE) { _root.tellUser("No, they look pretty as they are"); } }
Symbol 169 Button
on (rollOver) { _root.setNoun("Town Hall interior"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Door!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's open..."); } else if (_root.action == _root.USE) { _root.tellUser("It's open.."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else { _root.walkToRoom(6); } }
Symbol 172 Button
on (rollOver) { _root.setNoun("Town Hall"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Town Hall!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I guess this is the town hall"); } else if (_root.action == _root.USE) { _root.tellUser("What use is politics?\n;-) kidding"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("What use is politics?\n;-) kidding"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else { _root.tellUser("I should really use the door..."); } }
Symbol 178 Button
on (rollOver) { _root.setNoun("Optimus"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I thought he'd be taller..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "jar of oil") { _root.gotOil = false; _root.refreshInventory(); _root.tellUser("Thanks! That's sorted the problem!\nI'll go get started"); _root.room14.optimus2._visible = true; _root.recuitedOptimus = true; this.gotoAndPlay(1); } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.TAKE) { _root.tellUser("He must weigh a ton!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(140, 200); } }
Symbol 179 Button
on (rollOver) { _root.setNoun("Optimus"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I thought he'd be taller..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "jar of oil") { _root.gotOil = false; _root.refreshInventory(); _root.tellUser("Thanks! That's sorted the problem!"); this.gotoAndPlay(1); } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.TAKE) { _root.tellUser("He must weigh a ton!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(140, 200); } }
Symbol 180 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 55
stop();
Symbol 181 MovieClip Frame 1
stop();
Instance of Symbol 180 MovieClip in Symbol 181 MovieClip Frame 1
onClipEvent (load) { var tree0; var tree1; tree1 = new Array(new Array("Can you help me with the building?", tree2, "My elbow is rusted up. If you\ncan fix it, then sure I'll help"), new Array("", null, "")); tree0 = new Array(new Array("I'm building a home for you all", tree1, "Great! It's about time someone\ndid something for us."), new Array("How are you doing?", tree1, "I'm great! I'm a bit rusty in\nplaces though")); }
Symbol 182 Button
on (rollOver) { _root.setNoun("Town"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south,\nback outside"); } else { _root.walkToRoom(5); } }
Symbol 184 Button
on (rollOver) { _root.setNoun("Wall"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Institutional green, they call it...\nIt's utterly horrible."); } else if (_root.action == _root.USE) { _root.tellUser("It's just for looking at"); } else if (_root.action == _root.TAKE) { _root.tellUser("I don't want it."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } }
Symbol 186 Button
on (rollOver) { _root.setNoun("Table"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Some lovely flowers on here,\n& some paper forms."); } else if (_root.action == _root.USE) { _root.tellUser("JETMAN: Oi! Get off!"); } else if (_root.action == _root.TAKE) { _root.tellUser("JETMAN: Oi! Get off!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(265, 190); } }
Symbol 189 Button
on (rollOver) { _root.setNoun("Noticeboard"); } on (rollOut) { _root.setNoun(""); } on (release) { _root.targetRoom = ""; if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUserMany(new Array("PERFECT PIXEL BEAUTY CONTEST\nToday in the park! Prize £1mil!", "Get an entry form from the desk\nin the Town Hall!")); } else if (_root.action == _root.USE) { _root.tellUser("It's just for looking at"); } else if (_root.action == _root.TAKE) { _root.tellUser("I don't want it."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(80, 190); } }
Symbol 192 Button
on (rollOver) { _root.setNoun("Jetman"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { if (_root.gotLand) { _root.converse(this.tree10); } else { _root.converse(this.tree0); } } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's Jetman... must be hot..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong"); } else if (_root.action == _root.TAKE) { _root.tellUser("I couldn't carry him!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "prize money") { _root.gotPrizeMoney = false; _root.refreshInventory(); _root.tellUser("Congratulations!\nThe land is yours!"); _root.playSound("success"); _root.room14.objSign.gotoAndStop(2); _root.gotLand = true; } else { _root.tellUser("That doesn't work."); } } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(265, 190); } }
Symbol 195 Button
on (rollOver) { _root.setNoun("Painting"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("It ain't talking"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Some ancient hero... Signature\nreads 'hum hah Elvis'"); } else if (_root.action == _root.USE) { _root.tellUser("I can't use it"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't use it"); } else if (_root.action == _root.TAKE) { _root.tellUser("I don't want it...\nIt's creepy..."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(265, 190); } }
Symbol 197 MovieClip Frame 1
stop();
Instance of Symbol 193 MovieClip in Symbol 197 MovieClip Frame 1
onClipEvent (load) { var tree0; var tree1; var tree2; var tree3; var tree4; var tree5; var tree6; var tree10; var tree11; tree11 = new Array(new Array("Will you help?", null, "I'm far too busy!"), new Array("Who will help me?", null, "Ask around town. Some sprites have\nskills that can help you.")); tree10 = new Array(new Array("What do I do now?", tree11, "Well, you'll have to get building!"), new Array("Thanks for your help", null, "Don't mention it")); tree6 = new Array(new Array("Do you enjoy your job?", tree0, "Let's say I take a certain...\n'satisfaction' in my work..."), new Array("How long have you worked here?", tree0, "Since those damn extra 8 bits\nturned up around '89...")); tree5 = new Array(new Array("Ah, go on!", tree0, "AGH! Take the damn form!\nJust quit bothering me!"), new Array("Fine! Keep your form!", tree0, "Good.")); tree4 = new Array(new Array("Ah, go on!", tree5, "NO! NO!"), new Array("Fine!", tree0, "Good.")); tree3 = new Array(new Array("Ah, go on!", tree4, "No!"), new Array("Yeah, whatever.", tree0, "Good.")); tree2 = new Array(new Array("Ah, go on!", tree3, "No you can't."), new Array("OK, OK", tree0, "Good.")); tree1 = new Array(new Array("Sounds dull...", tree0, "It is. Very."), new Array("Can I have an entry form?", tree2, "No, they're for residents only.")); tree0 = new Array(new Array("What goes on here?", tree1, "This is the Town Hall.\nAll critical papers are here."), new Array("Who are you?", tree6, "I'm JetMan.\nI work here as secretary")); }
Symbol 198 Button
on (rollOver) { _root.setNoun("Town Hall"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\nto the Town Hall"); } else { _root.walkToRoom(5); } }
Symbol 199 Button
on (rollOver) { _root.setNoun("East street"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\nto another street"); } else { _root.walkToRoom(9); } }
Symbol 200 Button
on (rollOver) { _root.setNoun("Gents toilet"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello? Mr Michael?\nYou in there?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("The door to the bogs"); } else if (_root.action == _root.USE) { _root.tellUser("It's open.."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else { _root.walkToRoom(8); } }
Symbol 201 Button
on (rollOver) { _root.setNoun("Ladies toilet"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Yoo-hoo!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("The door to the ladies toilets.\nBizarrely, there is no queue..."); } else if (_root.action == _root.USE) { _root.tellUser("It's open.."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else { _root.tellUser("I ain't going in there.\nYou hear stories..."); } }
Symbol 202 Button
on (rollOver) { _root.setNoun("Lamp post"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Wicked - ah Wicked - ah\nJunglist massive!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's a lampost"); } else if (_root.action == _root.USE) { _root.tellUser("It's already switched on, despite\nit being broad daylight"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(250, 180); } }
Symbol 203 Button
on (rollOver) { _root.setNoun("Professor's house"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("HELLO? Professor? Are you in?\nNo answer..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("The Professor lives here..."); } else if (_root.action == _root.USE) { if (doorUnlocked) { _root.walkToRoom(13); } else { _root.tellUser("A voice from behind the door:\n'Only the learned may enter!'"); } } else if (_root.action == _root.USE_WITH) { trace("ci=" + _root.currentItem); if (_root.currentItem == "key") { _root.tellUser("It's unlocked!"); doorUnlocked = true; } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (doorUnlocked) { _root.walkToRoom(13); } else { _root.tellUser("A voice from behind the door:\n'Only the learned may enter!'"); } }
Symbol 204 Button
on (rollOver) { _root.setNoun("Well"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("ECHO! Echo e c h o oh oh"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's just decorative.\nSprites don't need water!"); } else if (_root.action == _root.USE) { _root.tellUser("It's just decorative.\nSprites don't need water!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(210, 180); } }
Symbol 207 MovieClip Frame 1
var doorUnlocked = false; stop();
Symbol 208 Button
on (rollOver) { _root.setNoun("Street"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east,\ntowards the Town Hall"); } else { _root.walkToRoom(9); } }
Symbol 211 Button
on (rollOver) { _root.setNoun("Podium"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("It's not particularly talkative"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("The judge of the competition\nis stood on this platform"); } else if (_root.action == _root.USE) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(190, 180); } }
Symbol 213 Button
on (rollOver) { _root.setNoun("Twiki"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(this.tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Twiki the Kiwi\nHe's entering the contest"); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong"); } else if (_root.action == _root.TAKE) { _root.tellUser("I don't think he'd like that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(190, 180); } }
Symbol 216 Button
on (rollOver) { _root.setNoun("Dizzy"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(this.tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's the legend himself!"); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong..."); } else if (_root.action == _root.TAKE) { _root.tellUser("You must be yolking!\nERROR: out of humour at line 402"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "form") { if (_root.pixelsUpgraded) { _root.tellUserMany(new array("OK, you're in!", "Well, here are the results", "Sabreman, I don't know how you\ndid it, but I've never seen a", "sprite like you in my life!", "It's incredible!", "The prize money is yours!")); } else { _root.tellUserMany(new array("OK, you're in!", "Well, here are the results", "I just can't decide!", "You're both looking so good...", "Twiki is a lovely shade...", "...but Sabreman has that rugged\nthing goin' on...", "...", "Agh, I can't decide.\nIt's a draw for now.", "You can both try again later.", "Maybe you can get nicely dressed\nup later to tip the scales")); } } else { _root.tellUser("He doesn't want that"); } } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(190, 180); } }
Symbol 219 MovieClip Frame 1
stop();
Instance of Symbol 214 MovieClip in Symbol 219 MovieClip Frame 1
onClipEvent (load) { var tree4 = new Array(new Array("So there's no cash in Pixelville?", null, "It's all stored as variables."), new Array("", null, "")); var tree3 = new Array(new Array("You know, cash?", tree4, "What's cash?"), new Array("You mean you do it for free?!", tree4, "One pixel looks much like another\nI store cash as a variable")); var tree2 = new Array(new Array("What's the money like?", tree3, "Money?"), new Array("", null, "After retiring from games, I make\na living doing appearances.")); var tree1 = new Array(new Array("Can you help with building?", null, "Sorry, I can't be arsed"), new Array("What's up?", tree2, "After retiring from games, I make\na living doing appearances.")); var tree0 = new Array(new Array("Hi Twiki!", tree1, "Hi Sabreman!\nI hope I win!"), new Array("How do I enter?", null, "Give your form to the judge.")); }
Instance of Symbol 217 MovieClip in Symbol 219 MovieClip Frame 1
onClipEvent (load) { var tree3 = new Array(new Array("Help with the retirement home?", null, "I can't. It's my back.\nI don't really have one. Sorry."), new Array("What's the deal with Pixelville?", null, "Well, we all moved here recently\nand we need our retirment home!")); var tree2 = new Array(new Array("Where do I get the form?", null, "Ask Jetman at the town hall.\nHe's cranky sometimes."), new Array("This is really, erm, gay", null, "Don't be daft!\nWe sprites don't have sexuality!")); var tree1 = new Array(new Array("Can I enter?", tree2, "Sure! Just give me an entry form"), new Array("Who is in the contest?", null, "Just Twiki the Kiwi so far.\nHe's a magnificent sprite...")); var tree0 = new Array(new Array("What's going on here?", tree1, "It's a beauty contest!\nCash prize!"), new Array("How are you?", tree3, "I'm great!")); }
Symbol 220 Button
on (rollOver) { _root.setNoun("Street"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south,\nback outside"); } else { _root.walkToRoom(7); } }
Symbol 221 Button
on (rollOver) { _root.setNoun("Basin"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("It's a wash basin"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's a wash basin"); } else if (_root.action == _root.USE) { _root.tellUser("I don't need to"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(150, 180); } }
Symbol 222 Button
on (rollOver) { _root.setNoun("Bum wad"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("I'd rather not. Someone might\nhear me!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A roll of toilet paper."); } else if (_root.action == _root.USE) { _root.tellUser("I don't have it"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.playSound("success"); _root.tellUser("OK, I got a sheet of TP!"); _root.gotTP = true; _root.refreshInventory(); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(120, 180); } }
Symbol 224 Button
on (rollOver) { _root.setNoun("Chod Bin"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Talking to toilets?\nDo you need a clue?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUserMany(new array("It's a toilet. I think Willy had\nit installed out of sentiment", "Sprites don't need such, erm,\n'facilities'", "Hence it's pristince condition")); } else if (_root.action == _root.USE) { _root.tellUser("Sprites don't use toilets."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(100, 180); } }
Symbol 226 MovieClip Frame 1
stop();
Symbol 228 Button
on (rollOver) { _root.setNoun("Town hall"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("I don't think so"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("The Town's library"); } else { _root.tellUser("I should use the door"); _root.walkToPoint(170, 190); } }
Symbol 230 Button
on (rollOver) { _root.setNoun("Street"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east,\ntowards the Town Hall"); } else { _root.walkToRoom(7); } }
Symbol 231 Button
on (rollOver) { _root.setNoun("Park gate"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\ninto the park"); } else { _root.walkToRoom(10); } }
Symbol 232 Button
on (rollOver) { _root.setNoun("Library"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("Ah, the gateway to knowledge!"); } else { _root.walkToRoom(12); } }
Symbol 235 Button
on (rollOver) { _root.setNoun("Eric"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(this.tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's the legend himself!"); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong..."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I don't think he wants that..."); } else if (_root.action == _root.TAKE) { _root.tellUser("That's not possible"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(250, 210); } }
Symbol 238 MovieClip Frame 1
stop();
Instance of Symbol 236 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { var tree1 = new Array(new Array("Can you help build?", null, "Naff off."), new Array("What are you doing?", null, "I've been thrown out of the\nlibrary for playing about")); var tree0 = new Array(new Array("Hi Eric!", tree1, "Hi Sabreman!"), new Array("", null, "")); }
Symbol 239 Button
on (rollOver) { _root.setNoun("Outside"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south,\nback outside"); } else { _root.walkToRoom(9); } }
Symbol 243 Button
on (rollOver) { _root.setNoun("The Joy of slippers"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if ((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) { _root.tellUserMany(new array("A book about slippers...\nNo, really!", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 245 Button
on (rollOver) { _root.setNoun("The History of Pixelville"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about the town\nIt says Pixelville was founded", "in 1988 after the great Bit War\nThe 16-bit machines beat down", "the already beleagured ZX sprites,\nso they took refuge here.", "Pixelville's somewhere graphics\ndon't matter...", "if that's true, then what's up\nwith these beauty contests?!", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 246 Button
on (rollOver) { _root.setNoun("The Wumpus Diaries"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("Ah, the Wumpus.\nFeared and hated, he lurks", "in the shadow of the past.\nThe sprites ran him out of town", "long, long ago.\nHe still casts a shadow today.", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 248 Button
on (rollOver) { _root.setNoun("Twiki's Bio"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about Twiki's life", "Twiki is a Kiwi, a bird from\nNew Zealand.", "New Zealand story was published\nby Taito.", "Twiki rescused all his friends from\na Walrus in NZS", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 249 Button
on (rollOver) { _root.setNoun("Troll tales"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if ((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) { _root.tellUserMany(new array("The Lager Troll's Greatest\nBath Gurgles", "Considered a classic by many", "considered frankly terrifying\nby me", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 250 Button
on (rollOver) { _root.setNoun("Guide to Sleeping"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("This book teaches you to sleep", "It describes a world devoid\nof monkeys and kittens", "I don't like the sound of that!", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 252 Button
on (rollOver) { _root.setNoun("8 Bit Sprite Guide"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about sprites!", "Apparently, the ZX spectrum\nonly supports 2 colours per", "8x8 area. ZX artists have\nto be so careful...", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 253 Button
on (rollOver) { _root.setNoun("Dizzy's bio"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about Dizzy!", "Dizzy was created by the Oliver\ntwins. He's been in loads of", "games. He's an egg with\nboxing gloves", "He likes coins and dislikes\ndragons", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 254 Button
on (rollOver) { _root.setNoun("Eric's bio"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about Eric!", "Eric first appeared in Skool\nDaze, an innovative game.", "This game gave the player a non-\nlinear game", "Eric is mischievous.\nHe likes cakes and hates writing", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 255 Button
on (rollOver) { _root.setNoun("Samba Lucas bio"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about Samba Lucas", "Samba supplied tunes 1-4 for\nthis game. You can cycle through", "the tunes using the button in the\nbottom right.", "Samba is a musician based in\nCardiff. He has 2 albums out.", "You can find out more at:\n www.scrumbledeggs.co.uk")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 256 Button
on (rollOver) { _root.setNoun("Fun with Fireworks"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("KIDS! Fireworks are not toys", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 257 Button
on (rollOver) { _root.setNoun("The Joy of Decks"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about turntablism- I'll\npeep some Ninja Tunes stuff!", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 258 Button
on (rollOver) { _root.setNoun("How to do science"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("It's by a resident of\nPixelville- the Professor", "Hey! There's something in here!\nLooks like a key...", "I got the key!")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 259 Button
on (rollOver) { _root.setNoun("Miner Willy's Memoirs"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book by Willy about his life", "He started mining in the early 80's\nat the urging of one M.Smith", "and went on to strike it rich and\njoin the jetset.", "His search for the 'mega tree'\ncame to nothing, though,", "and now he's here in Pixelville", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 260 Button
on (rollOver) { _root.setNoun("gavD bio"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("gavD is the author of this\ngame.", "Born in Manchester in 1980,\ngavD grew up in Stourbridge", "gavD has written video games all\nhis life. His best-known game", "is Inverse Shooter, a collab-\noration with Weebl", "gavD is a musician, beatboxer and\nkickboxer", "gavD is a Christian but not a\nvery good one!", "gavD did all the code and\ngraphics for this game.", "He also wrote music track 5. You\ncan cycle tracks using the button", "in the bottom right.\nEnjoy the game!")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 261 Button
on (rollOver) { _root.setNoun("Humorous Cat Stories"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book of kitty tales!", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 262 Button
on (rollOver) { _root.setNoun("Sprite Wars"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("The terrible history of the\nSprite Wars", "Basically, 16 bit characters\nsteamrollered over these guys", "Pixelville is a refuge.", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 263 Button
on (rollOver) { _root.setNoun("Guinness Book Of Records"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("Apparently, the record holder\nfor 'stupidest bottom burp'", "Is Rick from London", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 266 Button
on (rollOver) { _root.setNoun("Legendary artwork"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUserMany(new array("OMFGoodness! It's an original!", "This is the work of a master!", "w00t! lollz00rs5!\nbbbbbbbbbbbb!", "B B B B B B B B B B B")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.USE) { _root.tellUser("It's useless."); } else if (_root.action == _root.TAKE) { _root.tellUser("I couldn't possibly deprive\nPixelville of such treasure!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(300, 180); } }
Symbol 269 MovieClip Frame 1
stop();
Symbol 270 Button
on (rollOver) { _root.setNoun("Town"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("Back to the street"); } else { _root.walkToRoom(7); } }
Symbol 272 Button
on (rollOver) { _root.setNoun("weird booth-like thing"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("I don't know what this is!"); } else if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't carry that!"); } else if (_root.action == _root.USE) { _root.tellUser("I'd better not...\nI don't know how it works"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'd better not...\nI don't know how it works"); } }
Symbol 273 Button
on (rollOver) { _root.setNoun("shelf of tools"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("Strange looking tools and jars\nI haven't a clue what it's for"); } else if (_root.action == _root.TALK_TO) { _root.tellUser("Tools are not known for their\nchatty nature"); } else if (_root.action == _root.TAKE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(70, 170); } }
Symbol 274 Button
on (rollOver) { _root.setNoun("shelf of tools"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("Strange looking tools and jars\nI haven't a clue what it's for"); } else if (_root.action == _root.TALK_TO) { _root.tellUser("Tools are not known for their\nchatty nature"); } else if (_root.action == _root.TAKE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(170, 170); } }
Symbol 275 Button
on (rollOver) { _root.setNoun("shelf of tools"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("Strange looking tools and jars\nI haven't a clue what it's for"); } else if (_root.action == _root.TALK_TO) { _root.tellUser("Tools are not known for their\nchatty nature"); } else if (_root.action == _root.TAKE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(340, 180); } }
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
_root.clickStopper._visible = true;
Symbol 281 MovieClip Frame 65
_root.tellUser("It's started!");
Symbol 281 MovieClip Frame 160
_root.tellUser("YES! IT'S WORKING!");
Symbol 281 MovieClip Frame 339
_root.clickStopper._visible = false; _root.tellUser("Welcome to the new you!"); _root.pixelsUpgraded = true; _root.resetPanels(); _root.upgradeHero(); stop();
Symbol 283 Button
on (rollOver) { _root.setNoun("jar"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("This jar looks pretty normal"); } else if (_root.action == _root.TALK_TO) { _root.tellUser("Jars are not known for their\nchatty nature"); } else if (_root.action == _root.TAKE) { _root.tellUser("Got it!"); _root.playSound("success"); _root.gotJar = true; _root.refreshInventory(); this._visible = false; } else if (_root.action == _root.USE) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(170, 200); } }
Symbol 287 Button
on (rollOver) { _root.setNoun("The Professor"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { if (givenSack) { if (_root.pixelsUpgraded) { _root.converse(this.treeN); } else { _root.converse(this.tree0); } } else { _root.tellUserMany(new Array("Ah, so you found my key!\nI am searching for a scientist", "to help me with my great\nexperiment...", "You don't look like a scientist,\nthough...")); _root.converse(this.tree20); } } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I.. can't believe it! He has\nmore than 2 colours per 8x8 grid!"); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't do that!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "sack") { givenSack = true; _root.gotSack = false; _root.refreshInventory(); _root.tellUserMany(new Array("Ah, you are a true sprite of\nscience!", "These miniture donkeys are a true\nrarity, and I will study them", "In a humane manner, of course")); _root.converse(this.tree0); } else { _root.tellUser("He doesn't want that"); } } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(275, 180); } }
Symbol 289 MovieClip Frame 1
stop();
Instance of Symbol 288 MovieClip "prof" in Symbol 289 MovieClip Frame 1
onClipEvent (load) { var givenSack = false; var tree20 = new Array(new Array("I really am a scientist!", null, "Really? If you are a scientist,\nbring me a scientific curio!"), new Array("No, I suppose not...", null, "Aha! Good day!")); var treeN = new Array(new Array("Wow! Good job Prof!", null, "No problem. Good luck building\nthe home!"), new Array("That's incredible!", null, "Sure is!")); var tree9 = new Array(new Array("Yes, OK", tree10, "Prepare to be transformed!"), new Array("No.", null, "Suit yourself!")); var tree8 = new Array(new Array("Yes, OK", null, "Prepare to be transformed!"), new Array("What will it do to me?", tree9, "It will give you COLOUR!\nCOLOUR BEYOND YOUR DREAMS!")); var tree7 = new Array(new Array("Yes I am", tree8, "Would you like to use the machine?"), new Array("Just let me use the machine", null, "Badgering won't work with me!")); var tree6 = new Array(new Array("Ah, go on", null, "Badgering won't work with me!"), new Array("How does it work?", tree7, "Ah, I can see you are a scholar!")); var tree5 = new Array(new Array("How does it work?", tree7, "Ah, I can see you are a scholar!"), new Array("That sounds wrong", null, "You luddite! This machine can\nsolve our problems!")); var tree4 = new Array(new Array("What is this machine?", tree5, "It is my miracle! Behold -\nfreedom from 8bit stigma!"), new Array("Can I use it?", tree6, "No!")); var tree3 = new Array(new Array("How did you do it?", tree4, "With my machine!"), new Array("What?", tree4, "I used my machine to allow me to\nhave fuller colour!")); var tree2 = new Array(new Array("How did you do it?", tree4, "With my machine!"), new Array("What on earth do you mean?", tree3, "ZX sprites are limited to 2\ncolours per 8x8 grid.")); var tree1 = new Array(new Array("Why haven't you seen people?", tree2, "I found a way to manipulate\nour very PIXELS!"), new Array("How's it going?", tree2, "I have made a BREAKTHROUGH!")); var tree0 = new Array(new Array("Hello Professor!", tree1, "You are the first person I've\nseen in years!"), new Array("My gosh! You're... multicoloured!", tree2, "They said I was crazy! I did\nit! The 8x8 grid is no more!")); }
Symbol 291 Button
on (rollOver) { _root.setNoun("ground"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Lo soil"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Hey! This would be perfect for\nthe new home!"); } else if (_root.action == _root.USE) { _root.tellUser("I'll need some help..."); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "prize money") { _root.tellUser("That's not how you buy land!\nI'll need the property deeds"); } else if (_root.currentItem == "drill") { if (_root.gotLand) { if (_root.gotOil || (_root.recruitedOptimus)) { _root.tellUser("That's enough drilling!"); } else { _root.walkToPoint(340, 200); geyser.gotoAndPlay(2); } } else { _root.tellUser("I can't drill in land I don't\nown!"); } } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.TAKE) { _root.tellUser("I don't own this land."); } else { _root.targetRoom = ""; _root.walk(); } }
Symbol 292 Button
on (rollOver) { _root.setNoun("Woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading north,\nback into the woods"); } else { _root.walkToRoom(0); } }
Symbol 295 Button
on (rollOver) { _root.setNoun("sign"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hi sign"); } else if (_root.action == _root.LOOK_AT) { if (_root.gotLand) { _root.tellUser("It reads 'HOME'. This is our land\nnow!"); } else { _root.tellUser("It reads 'council property by\norder' Its quite shoddy."); } } else if (_root.action == _root.USE) { _root.tellUser("I think its just for information"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I don't want it"); } else { _root.walkToPoint(100, 200); } }
Symbol 298 MovieClip Frame 1
stop();
Symbol 300 Button
on (rollOver) { _root.setNoun("oil geyser"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A stream of oil is gushing from\nthe ground!"); } else if (_root.action == _root.USE) { _root.tellUser("I don't have it"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "jar") { _root.tellUserMany(new Array("My jar is now full of oil!\nThe geyser's dried up though.", "I guess we were lucky to get in\nthere while it was still pumping!")); this._visible = false; _root.gotOil = true; _root.gotJar = false; _root.refreshInventory(); } else { _root.tellUser("I can't collect oil using that"); } } else if (_root.action == _root.TAKE) { _root.tellUser("I need some sort of container..."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(350, 200); } }
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 99
_root.playSound("success"); _root.tellUser("Blimey! Oil!");
Symbol 303 MovieClip Frame 109
gotoAndPlay (100);
Symbol 304 Button
on (rollOver) { _root.setNoun("Optimus"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { if (_root.recruitedChuckie) { _root.converse(tree10); } else { _root.converse(tree0); } } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I thought he'd be taller..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("He must weigh a ton!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(140, 200); } }
Symbol 306 MovieClip Frame 1
stop();
Symbol 306 MovieClip Frame 81
stop();
Symbol 307 Button
on (rollOver) { _root.setNoun("Chuckie"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I thought he'd be taller..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("Erm, no."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(140, 200); } }
Symbol 309 MovieClip Frame 1
stop();
Symbol 309 MovieClip Frame 76
stop();
Symbol 315 Button
on (release) { _root.outro.play(); }
Symbol 317 MovieClip Frame 1
var pauseFrames = 100; stop();
Symbol 317 MovieClip Frame 2
_root.clickStopper._visible = true; _root.soundControl.gotoAndPlay(10);
Symbol 317 MovieClip Frame 3
if (pauseFrames == 0) { gotoAndPlay (5); }
Symbol 317 MovieClip Frame 4
pauseFrames--; gotoAndPlay (3);
Symbol 317 MovieClip Frame 190
_root.tellUser("Hooray! We did it!\nClick on the door to enter!"); _root.clickStopper._visible = false; stop();
Symbol 318 MovieClip Frame 1
stop();
Instance of Symbol 306 MovieClip "optimus2" in Symbol 318 MovieClip Frame 1
onClipEvent (load) { this._visible = false; var tree0; var tree1; var tree10; tree10 = new Array(new Array("Ready now?", null, "Yeah, let's get building!"), new Array("", null, "")); tree1 = new Array(new Array("How many sprites do we need?", null, "I reckon 2 should do it"), new Array("Who else do you think will help?", null, "Ask around - I'm sure somebody else\nwill help out!")); tree0 = new Array(new Array("Are you ready to start?", tree1, "I think we need more labour.\nJust 2 of us isn't enough!"), new Array("Let's get going!", tree1, "I think we need more labour.\nJust 2 of us isn't enough!")); }
Instance of Symbol 309 MovieClip "chuckie2" in Symbol 318 MovieClip Frame 1
onClipEvent (load) { this._visible = false; var tree0; tree0 = new Array(new Array("Ready now?", null, "Yeah, let's get building!"), new Array("", null, "")); }
Symbol 320 MovieClip Frame 1
stop();
Symbol 322 Button
on (release) { _root.setAction(_root.USE); } on (keyPress "u") { _root.setAction(_root.USE); } on (keyPress "U") { _root.setAction(_root.USE); }
Symbol 324 Button
on (release) { _root.setAction(_root.WALK_TO); } on (keyPress "w") { _root.setAction(_root.WALK_TO); } on (keyPress "W") { _root.setAction(_root.WALK_TO); }
Symbol 326 Button
on (release) { _root.setAction(_root.TALK_TO); } on (keyPress "t") { _root.setAction(_root.TALK_TO); } on (keyPress "T") { _root.setAction(_root.TALK_TO); }
Symbol 328 Button
on (release) { _root.setAction(_root.TAKE); } on (keyPress "g") { _root.setAction(_root.TAKE); } on (keyPress "G") { _root.setAction(_root.TAKE); }
Symbol 330 Button
on (release) { _root.setAction(_root.LOOK_AT); } on (keyPress "l") { _root.setAction(_root.LOOK_AT); } on (keyPress "L") { _root.setAction(_root.LOOK_AT); }
Symbol 331 Button
on (rollOver) { _root.setNoun("sack of donkeys"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello...\nEeeh-orr! Eeh-oorrr!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's a sack of minature donkeys!"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "sack"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 334 Button
on (rollOver) { _root.setNoun("form"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hi"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("An entry form to the Perfect\nPixel event in the park"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "form"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 336 Button
on (rollOver) { _root.setNoun("stick"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("'sup stick"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A sturdy stick"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "stick"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 339 Button
on (rollOver) { _root.setNoun("key"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("'lo key"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A clean, shiny key with the\nwords 'learn for life'"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "key"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 342 Button
on (rollOver) { _root.setNoun("TP"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Er, hi"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A piece of toilet roll"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "TP"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 345 Button
on (rollOver) { _root.setNoun("drill"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Er, hi drill..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A large drill"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "drill"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 348 Button
on (rollOver) { _root.setNoun("prize money"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Money money money, it's a rich\nsprite's world..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A variable containing £1 million!"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "prize money"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 350 Button
on (rollOver) { _root.setNoun("jar"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("lo jar"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A glass jar"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "jar"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 353 Button
on (rollOver) { _root.setNoun("jar of oil"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("lo jar"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A glass jar filled with oil"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "jar of oil"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); trace("TODO!"); } }
Symbol 356 Button
on (release) { _root.helper.gotoAndPlay(2); } on (keyPress "h") { _root.helper.gotoAndPlay(2); } on (keyPress "H") { _root.helper.gotoAndPlay(2); }
Symbol 358 Button
on (release) { _root.menu.gotoAndStop(2); } on (keyPress "m") { _root.menu.gotoAndStop(2); } on (keyPress "M") { _root.menu.gotoAndStop(2); }
Symbol 360 Button
on (release) { _root.room14.chuckie2._visible = true; _root.room14.optimus2._visible = true; _root.outro.play(); }
Symbol 362 Button
on (rollOver) { _root.setNoun("town map"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Mappy mappy in my hand,\nTell me secrets of this land"); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else { _root.map.gotoAndStop(2); } }
Symbol 364 Button
on (release) { _root.nextTune(); } on (keyPress "s") { _root.nextTune(); } on (keyPress "S") { _root.nextTune(); }
Symbol 368 Button
on (release) { _root.continueConversation(0); }
Symbol 369 Button
on (release) { _root.continueConversation(1); }
Symbol 371 Button
on (release) { _root.conversationPanel._visible = false; _root.controlPanel._visible = true; }
Symbol 376 Button
on (rollOver) { _root.setNoun("Me"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hi, I'll be your hero for the\nduration of this game!"); } else if (_root.action == _root.LOOK_AT) { if (_root.pixelsUpgraded) { _root.tellUser("Blimey! Check me out!\nAll brightly coloured!"); } else { _root.tellUser("It's me, Sabreman!"); } } else if (_root.action == _root.USE) { _root.tellUser("Not now..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have me!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else { _root.tellUser("I'm already here!"); } }
Symbol 381 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 5
gotoAndPlay (2);
Symbol 384 Button
on (release) { this.gotoAndStop(1); }
Symbol 396 Button
on (release) { this.gotoAndStop(1); }
Symbol 397 MovieClip Frame 1
stop();
Symbol 403 Button
on (release) { _root.showNextMessage(); }
Symbol 413 Button
on (release) { play(); }
Symbol 424 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 2
stop();
Symbol 424 MovieClip Frame 3
stop();
Symbol 424 MovieClip Frame 4
stop();
Symbol 424 MovieClip Frame 5
stop();
Symbol 424 MovieClip Frame 6
stop();
Symbol 424 MovieClip Frame 7
stop();
Symbol 424 MovieClip Frame 8
stop();
Symbol 425 MovieClip Frame 65
stop();
Symbol 430 Button
on (release) { nextFrame(); }
Symbol 434 Button
on (release) { prevFrame(); }
Symbol 458 MovieClip Frame 1
stop();
Symbol 458 MovieClip Frame 4
stop();
Symbol 458 MovieClip Frame 5
stop();
Symbol 458 MovieClip Frame 6
stop();
Symbol 458 MovieClip Frame 7
stop();
Symbol 458 MovieClip Frame 8
stop();
Symbol 458 MovieClip Frame 9
stop(); stop();
Symbol 461 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 2
stopAllSounds(); var secsTaken = ((getTimer() - _root.startTime) / 1000); trace(" Seconds = " + secsTaken); var minsTaken = int(secsTaken / 60); trace(" Minutes = " + minsTaken); trace((((" Result = " + minsTaken) + "m ") + int(secsTaken % 60)) + "s"); _root.timeTaken = ((minsTaken + "m ") + int(secsTaken % 60)) + "s"; _root.tellUser("Let's get cracking!"); _root.playSound("success"); _root.controlPanel._visible = false; _root.conversationPanel._visible = false; _root.room14.objSign._visible = false; _root.room14.chuckie2.gotoAndPlay(2); _root.room14.optimus2.play(); _root.room14.newHome.gotoAndPlay(2); _root.walkToPoint(200, 500); _root.responding = false; stop();
Symbol 461 MovieClip Frame 3
stopAllSounds(); _root.setRoom(-1);
Symbol 461 MovieClip Frame 4
stop();
Symbol 465 Button
on (release) { _parent.gotoAndStop(1); }
Symbol 467 MovieClip Frame 1
stop();
Symbol 467 MovieClip Frame 2
stop();

Library Items

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Symbol 2 GraphicUsed by:Timeline
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Symbol 304 ButtonUses:175 177 176Used by:306
Symbol 305 ButtonUses:175 177 176Used by:306 458
Symbol 306 MovieClipUses:304 305Used by:318
Symbol 307 ButtonUses:135Used by:309
Symbol 308 ButtonUses:135Used by:309 458
Symbol 309 MovieClipUses:307 308Used by:318
Symbol 310 ButtonUses:152Used by:317
Symbol 311 GraphicUsed by:317
Symbol 312 GraphicUsed by:317
Symbol 313 GraphicUsed by:317
Symbol 314 GraphicUsed by:317
Symbol 315 ButtonUses:61Used by:317
Symbol 316 TextUses:5Used by:317
Symbol 317 MovieClipUses:88 310 177 311 312 313 20 314 315 316Used by:318
Symbol 318 MovieClipUses:126 95 291 292 293 117 298 303 306 309 317Used by:Timeline
Symbol 319 GraphicUsed by:Timeline
Symbol 320 MovieClipUses:240 160Used by:Timeline
Symbol 321 TextUses:5Used by:322
Symbol 322 ButtonUses:61 321Used by:367
Symbol 323 TextUses:5Used by:324
Symbol 324 ButtonUses:61 323Used by:367
Symbol 325 TextUses:5Used by:326
Symbol 326 ButtonUses:61 325Used by:367
Symbol 327 TextUses:5Used by:328
Symbol 328 ButtonUses:61 327Used by:367
Symbol 329 TextUses:5Used by:330
Symbol 330 ButtonUses:61 329Used by:367
Symbol 331 ButtonUses:96Used by:332
Symbol 332 MovieClipUses:331Used by:367
Symbol 333 GraphicUsed by:334
Symbol 334 ButtonUses:333Used by:335
Symbol 335 MovieClipUses:334Used by:367
Symbol 336 ButtonUses:121 99 98Used by:337
Symbol 337 MovieClipUses:336Used by:367
Symbol 338 GraphicUsed by:339
Symbol 339 ButtonUses:338Used by:340
Symbol 340 MovieClipUses:339Used by:367
Symbol 341 GraphicUsed by:342
Symbol 342 ButtonUses:341Used by:343
Symbol 343 MovieClipUses:342Used by:367
Symbol 344 GraphicUsed by:345 348
Symbol 345 ButtonUses:344 299Used by:346
Symbol 346 MovieClipUses:345Used by:367
Symbol 347 TextUses:5Used by:348
Symbol 348 ButtonUses:344 347Used by:349
Symbol 349 MovieClipUses:348Used by:367
Symbol 350 ButtonUses:282Used by:351
Symbol 351 MovieClipUses:350Used by:367
Symbol 352 GraphicUsed by:353
Symbol 353 ButtonUses:352Used by:354
Symbol 354 MovieClipUses:353Used by:367
Symbol 355 TextUses:5Used by:356
Symbol 356 ButtonUses:61 355Used by:367
Symbol 357 TextUses:5Used by:358
Symbol 358 ButtonUses:61 357Used by:367
Symbol 359 GraphicUsed by:360
Symbol 360 ButtonUses:359Used by:367
Symbol 361 GraphicUsed by:362
Symbol 362 ButtonUses:361Used by:367
Symbol 363 EditableTextUses:5Used by:367
Symbol 364 ButtonUses:61Used by:367
Symbol 365 GraphicUsed by:367
Symbol 366 EditableTextUses:5Used by:367
Symbol 367 MovieClipUses:25 322 324 326 328 330 332 335 337 340 343 346 349 351 354 356 358 360 362 363 364 365 366Used by:Timeline
Symbol 368 ButtonUses:61Used by:374
Symbol 369 ButtonUses:61Used by:374
Symbol 370 TextUses:5Used by:371
Symbol 371 ButtonUses:61 370Used by:374
Symbol 372 EditableTextUses:5Used by:374
Symbol 373 EditableTextUses:5Used by:374
Symbol 374 MovieClipUses:368 369 371 372 373Used by:Timeline
Symbol 375 GraphicUsed by:376
Symbol 376 ButtonUses:375Used by:382
Symbol 377 GraphicUsed by:381
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:377 378 379 380Used by:382
Symbol 382 MovieClipUses:376 24 381Used by:Timeline
Symbol 383 GraphicUsed by:397
Symbol 384 ButtonUses:240Used by:397
Symbol 385 GraphicUsed by:397
Symbol 386 TextUses:5Used by:397
Symbol 387 TextUses:5Used by:397
Symbol 388 TextUses:5Used by:397
Symbol 389 TextUses:5Used by:397
Symbol 390 TextUses:5Used by:397
Symbol 391 TextUses:5Used by:397
Symbol 392 TextUses:5Used by:397
Symbol 393 TextUses:5Used by:397
Symbol 394 GraphicUsed by:397
Symbol 395 TextUses:5Used by:396
Symbol 396 ButtonUses:61 395Used by:397 424
Symbol 397 MovieClipUses:383 384 385 386 387 388 389 390 391 392 393 394 396Used by:Timeline
Symbol 398 EditableTextUses:5Used by:Timeline
Symbol 399 GraphicUsed by:401
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClipUses:61 399 400Used by:403 413 430 434
Symbol 402 TextUses:5Used by:403 413 430
Symbol 403 ButtonUses:401 402 61Used by:404
Symbol 404 MovieClipUses:403Used by:Timeline
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:405Used by:Timeline
Symbol 407 EditableTextUses:5Used by:Timeline
Symbol 408 GraphicUsed by:424
Symbol 409 TextUses:5Used by:424
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClipUses:410Used by:424 425
Symbol 412 TextUses:5Used by:424
Symbol 413 ButtonUses:401 402 61Used by:424
Symbol 414 TextUses:5Used by:424
Symbol 415 TextUses:5Used by:424
Symbol 416 TextUses:5Used by:424
Symbol 417 TextUses:5Used by:424
Symbol 418 TextUses:5Used by:424
Symbol 419 TextUses:5Used by:424
Symbol 420 EditableTextUses:5Used by:424
Symbol 421 EditableTextUses:5Used by:424
Symbol 422 EditableTextUses:5Used by:424
Symbol 423 EditableTextUses:5Used by:424
Symbol 424 MovieClipUses:408 396 409 411 412 413 414 415 416 417 418 419 27 420 421 422 423Used by:Timeline
Symbol 425 MovieClipUses:411Used by:Timeline
Symbol 426 EditableTextUses:5Used by:461
Symbol 427 GraphicUsed by:461 465
Symbol 428 TextUses:5Used by:461
Symbol 429 TextUses:5Used by:458
Symbol 430 ButtonUses:401 402 61Used by:458
Symbol 431 ButtonUses:191Used by:458
Symbol 432 TextUses:5Used by:458
Symbol 433 TextUses:5Used by:434
Symbol 434 ButtonUses:401 433 61Used by:458
Symbol 435 TextUses:5Used by:458
Symbol 436 ButtonUses:215Used by:458
Symbol 437 TextUses:5Used by:458
Symbol 438 ButtonUses:234Used by:458
Symbol 439 ButtonUses:286Used by:458
Symbol 440 TextUses:5Used by:458
Symbol 441 TextUses:5Used by:458
Symbol 442 ButtonUses:158Used by:458
Symbol 443 TextUses:5Used by:458
Symbol 444 ButtonUses:212Used by:458
Symbol 445 TextUses:5Used by:458
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:458
Symbol 448 TextUses:5Used by:458
Symbol 449 EditableTextUses:5Used by:458
Symbol 450 TextUses:5Used by:458
Symbol 451 EditableTextUses:5Used by:458
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:458
Symbol 454 EditableTextUses:5Used by:458
Symbol 455 EditableTextUses:5Used by:458
Symbol 456 EditableTextUses:5Used by:458
Symbol 457 EditableTextUses:5Used by:458
Symbol 458 MovieClipUses:305 429 430 431 432 434 308 435 436 437 438 439 440 24 441 442 443 444 445 447 448 449 450 451 453 454 455 456 457Used by:461
Symbol 459 EditableTextUses:5Used by:461
Symbol 460 SoundUsed by:461
Symbol 461 MovieClipUses:426 427 428 458 459 460Used by:Timeline
Symbol 462 TextUses:5Used by:467
Symbol 463 GraphicUsed by:467
Symbol 464 TextUses:5Used by:465
Symbol 465 ButtonUses:427 464 39Used by:466
Symbol 466 MovieClipUses:465Used by:467
Symbol 467 MovieClipUses:462 463 69 466Used by:Timeline
Symbol 468 ButtonUses:37Used by:469
Symbol 469 MovieClipUses:468Used by:Timeline

Instance Names

"menu"Frame 61Symbol 69 MovieClip
"soundControl"Frame 62Symbol 77 MovieClip
"sfx"Frame 62Symbol 81 MovieClip
"room0"Frame 62Symbol 109 MovieClip
"room1"Frame 62Symbol 125 MovieClip
"room2"Frame 62Symbol 138 MovieClip
"room3"Frame 62Symbol 147 MovieClip
"room4"Frame 62Symbol 163 MovieClip
"room5"Frame 62Symbol 181 MovieClip
"room6"Frame 62Symbol 197 MovieClip
"room7"Frame 62Symbol 207 MovieClip
"room10"Frame 62Symbol 219 MovieClip
"room8"Frame 62Symbol 226 MovieClip
"room9"Frame 62Symbol 238 MovieClip
"room12"Frame 62Symbol 269 MovieClip
"room13"Frame 62Symbol 289 MovieClip
"room14"Frame 62Symbol 318 MovieClip
"tellUserHL"Frame 62Symbol 320 MovieClip
"controlPanel"Frame 62Symbol 367 MovieClip
"conversationPanel"Frame 62Symbol 374 MovieClip
"hero"Frame 62Symbol 382 MovieClip
"map"Frame 62Symbol 397 MovieClip
"btnNextMessage"Frame 62Symbol 404 MovieClip
"helper"Frame 62Symbol 424 MovieClip
"outro"Frame 62Symbol 461 MovieClip
"menu"Frame 62Symbol 467 MovieClip
"clickStopper"Frame 62Symbol 469 MovieClip
"instructions"Symbol 69 MovieClip Frame 1Symbol 28 MovieClip
"about"Symbol 69 MovieClip Frame 1Symbol 31 MovieClip
"engine"Symbol 69 MovieClip Frame 1Symbol 36 MovieClip
"menuMenu"Symbol 69 MovieClip Frame 1Symbol 52 MovieClip
"credits"Symbol 69 MovieClip Frame 1Symbol 58 MovieClip
"options"Symbol 69 MovieClip Frame 1Symbol 68 MovieClip
"sack"Symbol 109 MovieClip Frame 1Symbol 102 MovieClip
"chuckie"Symbol 138 MovieClip Frame 1Symbol 137 MovieClip
"light"Symbol 162 MovieClip Frame 1Symbol 161 MovieClip
"booth"Symbol 289 MovieClip Frame 1Symbol 281 MovieClip
"jar"Symbol 289 MovieClip Frame 1Symbol 284 MovieClip
"prof"Symbol 289 MovieClip Frame 1Symbol 288 MovieClip
"objSign"Symbol 318 MovieClip Frame 1Symbol 298 MovieClip
"geyser"Symbol 318 MovieClip Frame 1Symbol 303 MovieClip
"optimus2"Symbol 318 MovieClip Frame 1Symbol 306 MovieClip
"chuckie2"Symbol 318 MovieClip Frame 1Symbol 309 MovieClip
"newHome"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"invSack"Symbol 367 MovieClip Frame 1Symbol 332 MovieClip
"invForm"Symbol 367 MovieClip Frame 1Symbol 335 MovieClip
"invStick"Symbol 367 MovieClip Frame 1Symbol 337 MovieClip
"invKey"Symbol 367 MovieClip Frame 1Symbol 340 MovieClip
"invTP"Symbol 367 MovieClip Frame 1Symbol 343 MovieClip
"invDrill"Symbol 367 MovieClip Frame 1Symbol 346 MovieClip
"prizeMoney"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"jar"Symbol 367 MovieClip Frame 1Symbol 351 MovieClip
"jarOfOil"Symbol 367 MovieClip Frame 1Symbol 354 MovieClip
"bodyStandard"Symbol 382 MovieClip Frame 1Symbol 24 MovieClip
"bodyUpgraded"Symbol 382 MovieClip Frame 1Symbol 381 MovieClip
"extraBit"Symbol 467 MovieClip Frame 2Symbol 466 MovieClip

Labels

"walk"Symbol 24 MovieClip Frame 1
"sl"Symbol 303 MovieClip Frame 100
"walk"Symbol 381 MovieClip Frame 1

Dynamic Text Variables

_root.myNameSymbol 7 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="12" COLOR="#000000">gavD</FONT></P>"
_root.percentageSymbol 16 EditableText"0"
_root.webLink1Symbol 34 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">www.christian-aid.org.uk/give/</FONT></P>"
_root.mySiteSymbol 35 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">homepage.ntlworld.com/gavin.davies2</FONT></P>"
_root.myNameSymbol 55 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>"
_root.sambaLinkSymbol 56 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">Samba Lucas</FONT></P>"
_root.myNameSymbol 57 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>"
_root.scriptTextSymbol 363 EditableText"Script text"
_root.tuneTextSymbol 366 EditableText"x"
_root.conversation2Symbol 372 EditableText"Conversation option 2"
_root.conversation1Symbol 373 EditableText"Conversation option 1"
_root.infoTextSymbol 398 EditableText"Info text Info text"
_root.locationTextSymbol 407 EditableText"Location location location!"
_root.myNameSymbol 420 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>"
_root.myNameSymbol 421 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>"
_root.scrumbledLinkSymbol 422 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="10" COLOR="#000000">www.scrumbledeggs.co.uk</FONT></P>"
_root.sambaLinkSymbol 423 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="10" COLOR="#000000">Samba Lucas</FONT></P>"
TextField11Symbol 426 EditableText"outro"
_root.scrumbledLinkSymbol 449 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">lscrumbledeggs.co.uk</FONT></P>"
_root.mySiteSymbol 451 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">lhomepage.ntlworld.com/gavin.davies2</FONT></P>"
_root.webLink1Symbol 454 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">www.christian-aid.org.uk/give/</FONT></P>"
TextField15Symbol 455 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">Thanks for playing, and</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">congratulations on beating the</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">game!</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">If you enjoyed this game, please</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">consider making a donation to</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">those less fortunate than you:</FONT></P>"
TextField16Symbol 456 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">If you&apos;ve got any comments about</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">the game, or would like a copy of</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">the engine, feel free to contact me</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">on:</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000"> </FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">              Peace!</FONT></P>"
_root.timeTakenSymbol 459 EditableText"10:00"




http://swfchan.com/9/42136/info.shtml
Created: 10/5 -2019 01:51:42 Last modified: 10/5 -2019 01:51:42 Server time: 21/12 -2024 08:09:38