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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/77537513?noj=FRM77537513-21DC" width="1" height="1"></div>

Sticky Wicket.swf

This is the info page for
Flash #42161

(Click the ID number above for more basic data on this flash file.)


Text
00

this round

total

23400

23400

00

time

1000000

1000000

23400

23400

lives

lives

Round high

time

this round

High Score

1000000

1000000

total

Round high

high score

loading...

IF YOU DO NOT WISH
TO DOWnLOAD sOUND
CLICK HERE

IF YOU DO NOT WISH
TO DOWnLOAD sOUND
CLICK HERE

IF YOU DO NOT WISH
TO DOWLOAD sOUND
CLICK HERE

ALL RIGHTS RESERVED

BBC SPORT 2003

HI
SCORE

0

1UP

0

click to continue

click to continue

1. PLAY GAME

2. INSTRUCTIONS

2. INSTRUCTIONS

2. INSTRUCTIONS

3. OPTIONS

3. OPTIONS

3. OPTIONS

TEST LEGEND WG GRACE HATES ONE-DAY CRICKET
AND HE HAS STOLEN THE WORLD CUP TO TRY TO
GET THE EVENT CANCELLED.
YOUR MISSION IS TO GET THE TROPHY BACK IN
TIME SO THE WORLD CUP CAN GO AHEAD…
avoid the obstacles as you go and watch out
for that demon spinner Wayne Shorn.

up
down
left
right
jump

q or cursor up
a or cursor down
o or cursor left
p or cursor right
spacebar
*hold for longer jump

keys

hit spacebar to continue

would you like sound

off

on

Ent

PLEASE ENTER YOUR INITIALS
FOR THE hi Score Table

LIVES

LEVEL 1

PLEASE WAIT...

0

TIME
BONUS

TIME
BONUS

+

1 ADB ...................................

900000000

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true"); fscommand ("allowscale", "false");
Frame 14
loadedbytes01 = getBytesLoaded(); totalbytes01 = getBytesTotal(); loadedmovie01 = Math.ceil(loadedbytes01 / 1000) add "Kb"; totalmovie01 = Math.ceil(totalbytes01 / 1000) add "Kb"; percentageloaded01 = Math.ceil((loadedbytes01 / totalbytes01) * 100); percentageloaded01 = percentageloaded01; if (((String(totalbytes01) != "") && (totalbytes01 != undefined)) && (totalbytes01 != 0)) { preloadText01 = ((((("LOADING... " + percentageloaded01) add "%") + newline) + loadedmovie01) + " of ") + totalmovie01; } if (loadedbytes01 == totalbytes01) { gotoAndPlay (16); }
Frame 15
gotoAndPlay (14);
Frame 25
gotoAndStop (55);
Frame 55
Object.FLEM = function () { this._listener_array = []; }; Object.FLEM.prototype.addFLEMListener = function (obj) { var a = this._listener_array; var found = false; var i = a.length; while (i--) { if (a[i] == obj) { found = true; break; } } if (found) { return(false); } a.unshift(obj); if (this.sendFLEMEvent == undefined) { this.sendFLEMEvent = this._sendFLEMEvent; } return(true); }; Object.FLEM.prototype.removeFLEMListener = function (obj) { var a = this._listener_array; var i = a.length; while (i--) { if (a[i] == obj) { a.splice(i, 1); break; } } if (a.length == 0) { this.sendFLEMEvent = undefined; } }; Object.FLEM.prototype._sendFLEMEvent = function (func_str, argObj) { var a = this._listener_array; var i = a.length; while (i--) { if (a[i] != undefined) { a[i][func_str](argObj); } else { a.splice(i, 1); } } }; Object.addStaticFLEM = function (obj) { if (obj._listener_array == undefined) { obj._listener_array = []; obj._sendFLEMEvent = Object.FLEM.prototype._sendFLEMEvent; obj.addFLEMListener = Object.FLEM.prototype.addFLEMListener; obj.removeFLEMListener = Object.FLEM.prototype.removeFLEMListener; } }; Object.removeStaticFLEM = function (obj) { delete obj._listener_array; delete obj._sendFLEMEvent; delete obj.addFLEMListener; delete obj.removeFLEMListener; }; Object.prototype.registerFLEM = function (objects, reg) { if (objects.__proto__ == Array.prototype) { var n = objects.length; var i = 0; while (i < n) { if (reg == false) { objects[i].removeFLEMListener(this); } else { objects[i].addFLEMListener(this); } i++; } } }; ASSetPropFlags(Object.prototype, ["registerFLEM"], 1); Object.addStaticFLEM(MovieClip); stop(); function mycoll() { if (!this.glock) { this.sy = this.sy + this.gravity; } myx = ((Math.abs(this.sx + this.sconx) < elx) ? ((this.x = this.x + (((mysx = this.sx)) + this.sconx))) : ((this.x = this.x + ((elx * Math.abs(this.sx)) / ((mysx = this.sx)))))); myy = ((Math.abs(this.sy) < ely) ? ((this.y = this.y + ((mysy = this.sy)))) : ((this.y = this.y + ((ely * Math.abs(this.sy)) / ((mysy = this.sy)))))); mydx = this.dx; mydy = this.dy; myj = this.j; mytop = false; while (true) { myfloorx = Math.floor(myx / elx); myfloory = Math.floor(myy / ely); myfloorw = Math.floor(((myx + this.w) - 1) / elx); myfloorh = Math.floor(((myy + this.h) - 1) / ely); myfloorcx = Math.floor((myx + (this.w / 2)) / elx); myfloorcy = Math.floor((myy + (this.h / 2)) / ely); mycollx = ((mapcoll[myfloorh][myfloorx] == 3) ? (mapcoll[(myxh = myfloorh - 1)][myfloorx]) : (mapcoll[(myxh = myfloorh)][myfloorx])); mycollc = ((mapcoll[myfloorh][myfloorcx] == 3) ? (mapcoll[(mych = myfloorh - 1)][myfloorcx]) : (mapcoll[(mych = myfloorh)][myfloorcx])); mycollw = ((mapcoll[myfloorh][myfloorw] == 3) ? (mapcoll[(mywh = myfloorh - 1)][myfloorw]) : (mapcoll[(mywh = myfloorh)][myfloorw])); mygridx = Math.floor(mapgrid[myxh][myfloorx] / 3); mygridc = Math.floor(mapgrid[mych][myfloorcx] / 3); mygridw = Math.floor(mapgrid[mywh][myfloorw] / 3); myslope = 0; myblock = false; myconveyor = false; if ((3 < mycollx) || (3 < mycollw)) { myslope = (((((2 * Math.round(mycollx / 2)) / mycollx) == 1) || (((2 * Math.round(mycollw / 2)) / mycollw) == 1)) ? -1 : 1); ptopx = ((24 < mygridx) ? (myxh * ely) : ((((myxh * ely) + mygridx) - (myslope * 6)) - 7)); ptopw = ((24 < mygridw) ? (mywh * ely) : ((((mywh * ely) + mygridw) - (myslope * 6)) - 7)); ptop = ((((((((ptopx < ptopw) && ((((myy + this.h) - 3) - ptopx) < mysy)) && (mapcoll[myfloorh - 1][myfloorx] < 6)) && (2 < mycollx)) || ((((myy + this.h) - 3) - ptopw) >= mysy)) || (5 < mapcoll[myfloorh - 1][myfloorw])) || (mycollw < 3)) ? (ptopx) : (ptopw)); if (((((myy + this.h) - 2) - ptop) < mysy) && (((26 < mygridx) && (mygridx < 33)) || ((26 < mygridw) && (mygridw < 33)))) { myconveyor = true; } if ((5 < mycollx) || (5 < mycollw)) { myblock = true; } } else if ((5 < mapcoll[myfloory][myfloorx]) || (5 < mapcoll[myfloory][myfloorw])) { myblock = true; } if ((this.sprite == "shane") && ((mycollx == 0) || (mycollw == 0))) { this.edge = 1; } else { this.edge = 0; } if ((myconveyor && (!this.glock)) && (((mycollx != 0) && (mycollw != 0)) || (this.sprite != "shane"))) { this.sconx = (myslope * 2) * speed; } else { this.sconx = 0; } if ((3 < mycollc) && (mygridc < 33)) { this.ladder = mapgrid[mych][myfloorcx] - (mygridc * 3); } else { this.ladder = 0; } if ((!this.die) && ((mycollx == 1) || (mycollw == 1))) { this.mydie(); break; } if (((!this.glock) || (this.ladder == 2)) && (myblock)) { mygrady = ((0 < mysy) ? (((myy + this.h) - ((((myxtray = ((myexacty = myfloorh)) - 1)) + 1) * ely)) * mysx) : ((myy - (((myxtray = ((myexacty = myfloory)) + 1)) * ely)) * mysx)); mygradx = ((0 < mysx) ? (((myx + this.w) - ((((myxtrax = ((myexactx = myfloorw)) - 1)) + 1) * elx)) * mysy) : ((myx - (((myxtrax = ((myexactx = myfloorx)) + 1)) * elx)) * mysy)); if ((((0 < mysy) && ((((myy + this.h) - 3) - ptop) < mysy)) && (ptop < (myy + this.h))) && ((((mygradx * mysx) >= (mygrady * mysx)) && (mapgrid[myxtray][myexactx] < 3)) || (2 < mapgrid[myexacty][myxtrax]))) { this.y = ptop - this.h; this.sy = (-mysy) * this.bnce; this.j = this.jmax; if (this.glock) { this.glock = false; this.ladder = 0; } this.dy = 0; if (this.edge) { this.dx = -mydx; if (mycollx == 0) { this.x = (myfloorx + 1) * elx; } else if (mycollw == 0) { this.x = (myfloorw * elx) - this.w; } } } else if ((mysy < 0) && ((((mygrady * mysx) >= (mygradx * mysx)) && (mapgrid[myxtray][myexactx] < 3)) || (5 < mapcoll[myexacty][myxtrax]))) { this.y = (myfloory + 1) * ely; this.sy = (-mysy) * this.bnce; this.j = 0; } if ((0 < mysx) && ((((mygrady * mysy) >= (mygradx * mysy)) && (mapgrid[myexacty][myxtrax] < 3)) || (5 < mapcoll[myxtray][myexactx]))) { this.x = (myfloorw * elx) - this.w; this.sx = (-mysx) * this.bnce; if (this.sprite != "bob") { this.dx = -mydx; } } else if ((mysx < 0) && ((((mygradx * mysy) >= (mygrady * mysy)) && (mapgrid[myexacty][myxtrax] < 3)) || (5 < mapcoll[myxtray][myexactx]))) { this.x = (myfloorx + 1) * elx; this.sx = (-mysx) * this.bnce; if (this.sprite != "bob") { this.dx = -mydx; } } break; } if ((((myslope != 0) && ((((myy + this.h) - 3) - ptop) < mysy)) && (ptop < (myy + this.h))) && ((!this.glock) || (this.ladder == 2))) { if (this.glock) { this.glock = false; this.ladder = 0; } this.dy = 0; this.sy = (-this.bnce) * this.sy; this.y = ptop - this.h; this.j = this.jmax; if (this.edge) { this.dx = -mydx; if (mycollx == 0) { this.x = (myfloorx + 1) * elx; } else if (mycollw == 0) { this.x = (myfloorw * elx) - this.w; } } break; } if (((this.glock && (this.ladder == 1)) && (myslope != 0)) && ((((myy + this.h) - 1) < ptop) || (mytop))) { this.y = ptop - this.h; this.glock = false; this.ladder = 0; this.dy = 0; break; } if ((this.glock && (!mycollc)) && (this.dy != 0)) { this.y = ((0 < this.sy) ? ((myy = (myfloorh * ely) - this.h)) : ((myy = (((myfloorh + 1) * ely) - this.h) + 1))); if (this.sprite != "bob") { this.dy = -mydy; } mytop = true; } else { break; } } if (this.glock) { this.x = ((myfloorcx + 0.5) * elx) - (this.w / 2); } } function myframe() { this.mframe = this.dmatrix[this.dx + 1][this.dy + 1]; if ((this.sprite == "bob") && (this.battime)) { tellTarget (this.mc) { gotoAndStop(this.mframe + 32); }; } else if (this.j != this.jmax) { tellTarget (this.mc) { gotoAndStop(this.mframe + 8); }; tellTarget (this.mc add "/move") { gotoAndStop(Math.ceil((_totalframes * (this.jmax - this.j)) / this.jmax)); }; } else if ((this.sx != 0) || (this.sy != 0)) { tellTarget (this.mc) { gotoAndStop(this.mframe); }; tellTarget (this.mc add "/move") { play(); }; } else { tellTarget (this.mc) { gotoAndStop(this.mframe); }; tellTarget (this.mc add "/move") { gotoAndStop (1); }; } } function mydelete() { MovieClip.removeFLEMListener(this); Object.removeStaticFLEM(this); removeMovieClip("/game/" add this.mc); z = /game:sprlist.length; while (z--) { if (/game:sprlist[z] == this) { /game:sprlist.splice(z, 1); break; } } delete this; } function mybobcoll() { if (bobsprite.battime && ((((bobsprite.batx - this.x) * (bobsprite.batx - this.x)) + ((bobsprite.baty - this.y) * (bobsprite.baty - this.y))) < 400)) { this.mydie(); this.scorex = Math.round(this.x + (this.w / 2)); this.scorey = Math.round((this.y + (this.h / 2)) + 10); if (this.sprite == "ball") { bobsprite.scorenumber = 2; } else { bobsprite.scorenumber = 3; } this.ball = 0; while (eval ("spr" add this.ball) != undefined) { this.ball++; } Set("spr" add this.ball, new _root.spriteObj(1, 1, this.ball, this.scorex, this.scorey, 0, 0, 0, 0, 0, 0, 1, 0, 0)); MovieClip.addFLEMListener(eval ("spr" add this.ball)); this.sendFLEMEvent("doaction", "addscore"); bobsprite.scorenumber = 0; } else if ((((bobsprite.x - this.x) * (bobsprite.x - this.x)) + ((bobsprite.y - this.y) * (bobsprite.y - this.y))) < 200) { this.mydie(); bobsprite.mydie(); } else if ((this.sprite == "ball") && ((((barrelsprite.x - this.x) * (barrelsprite.x - this.x)) + ((barrelsprite.y - this.y) * (barrelsprite.y - this.y))) < 100)) { this.mydelete(); if (sprlist.length < 16) { barrelsprite.fireball = 1; } } else if ((((!this.glock) && (!bobsprite.glock)) && (bobsprite.y < this.y)) && ((this.y - this.jumpheight) < bobsprite.y)) { if (((!this.left) && (bobsprite.x < (this.x + this.w))) && (this.x < bobsprite.x)) { bobsprite.left++; if (this.sprite == "ball") { bobsprite.scorenumber++; } else { bobsprite.scorenumber = bobsprite.scorenumber + 2; } this.left = 10; } if (((!this.right) && ((bobsprite.x + bobsprite.w) < (this.x + this.w))) && (this.x < (bobsprite.x + bobsprite.w))) { bobsprite.right++; this.right = 10; } } if (0 < this.left) { this.left--; } if (0 < this.right) { this.right--; } } function arrayconvert(instring) { outarray = new Array(); dim = 1; d1 = 0; mylength = instring.length; i = 2; while (i < mylength) { mychar = substring(instring, i, 1); var _local1 = "["; switch (mychar) { case _local1 : outarray[outarray.length] = new Array(); dim++; Set("d" add dim, 0); break; case "," : eval ("d" add dim)++; break; case "]" : dim--; eval ("d" add dim)++; break; default : if (dim == 1) { outarray[d1] = (isNaN(Number(outarray[d1] add mychar)) ? (outarray[d1] add mychar) : (Number(outarray[d1] add mychar))); } else { if (dim != 2) { break; } outarray[d1][d2] = (isNaN(Number(outarray[d1][d2] add mychar)) ? (outarray[d1][d2] add mychar) : (Number(outarray[d1][d2] add mychar))); } } i++; } return(outarray); } function stringconvert(inarray) { outstring = "["; i = 0; while (i < inarray.length) { ptype = inarray[i]; if (typeof(ptype) == "object") { outstring = ((outstring add "[") add String(ptype)) add "]"; } else { outstring = outstring add String(ptype); if (i < (inarray.length - 1)) { outstring = outstring add ","; } } i++; } outstring = outstring add "]"; return(outstring); } function colldetect(mymap, mytxt) { var mycoll = new Array(); var myarr = new Array(); i = 1; while (eval (mytxt add i) ne "") { myarr[i] = eval (mytxt add i); i++; } mynumcoll = i - 1; mymapx = mymap[0].length; i = mymap.length; while (i--) { mycoll[i] = new Array(); j = mymapx; while (j--) { mycoll[i][j] = 0; k = mynumcoll; while (0 < k) { l = myarr[k].length; while (0 < l) { if ((mymap[i][j] == myarr[k][l]) || (((myarr[k][l] == "to") && (myarr[k][l - 1] < mymap[i][j])) && (mymap[i][j] < myarr[k][l + 1]))) { mycoll[i][j] = k; } l--; } k--; } } } return(mycoll); } function sortScores(a, b) { var scoreA = a.pScore; var scoreB = b.pScore; return(scoreB - scoreA); } var loadAudio = true; var soundToggle = "sOn"; Preloader = function (loadQue, frame) { this.loadQue = loadQue; this.frame = frame; this.path = "http://news.bbc.co.uk/sportacademy/hi/fun/games/newsid_2676000/"; this.toLoad = (this.totalLoad = this.loadQue.length); this.queUp(); }; Preloader.prototype.queUp = function () { if (this.loadQue.length != 0) { _root.loadbox.attachMovie("loadline", "loadline" add this.toLoad, this.toLoad + 10); tellTarget ("_root.loadbox.loadline" add this.toLoad) { _x = (178 - Math.round((176 * this.toLoad) / this.totalLoad)); _xscale = ((1 < this.toLoad) ? ((Math.round((176 * this.toLoad) / this.totalLoad) - Math.round((176 * (this.toLoad - 1)) / this.totalLoad)) - 1) : (Math.round((176 * this.toLoad) / this.totalLoad))); }; this.loadtype = this.loadQue[0][0].substr(-3); if (this.loadtype == "swf") { _root.game.map.attachMovie("blank", this.loadQue[0][1], this.toLoad * 20); this.curLoad = eval ("_root.game.map." add this.loadQue[0][1]); this.curLoad.loadMovie(this.path add this.loadQue[0][0]); } else if (this.loadtype == "txt") { _root.attachMovie("blank", this.loadQue[0][1], this.toLoad * 20); this.curLoad = eval ("_root." add this.loadQue[0][1]); this.curLoad.loadVariables(this.path add this.loadQue[0][0]); this.curLoad.end = "false"; } if (this.loadQue[0][1] == "sound") { _root.soundLoadBtn._visible = 1; } else { _root.soundLoadBtn._visible = 0; } MovieClip.addFLEMListener(this); } else { _root.gotoAndStop(this.frame); } }; Preloader.prototype.onEnterFrame = function () { if (this.loadtype == "swf") { ldBytes = this.curLoad.getBytesLoaded(); tlBytes = this.curLoad.getBytesTotal(); if (((String(tlBytes) != "") && (tlBytes != undefined)) && (tlBytes != 0)) { ldedMov = Math.ceil(ldBytes / 1000) add "Kb"; tlMov = Math.ceil(tlBytes / 1000) add "Kb"; percLd = Math.ceil((ldBytes / tlBytes) * 100); _root.preloadText = ((((((("LOADING " add this.loadQue[0][2]) add newline) add percLd) add "%") add newline) add ldedMov) add " of ") add tlMov; if (ldBytes == tlBytes) { this.endLoad(); } } else { _root.preloadText = "LOADING " add this.loadQue[0][2]; } } else if (this.loadtype == "txt") { _root.preloadText = (("LOADING " add this.loadQue[0][2]) add newline) add "PLEASE WAIT..."; if (this.curLoad.end == "true") { this.endLoad(); } } }; Preloader.prototype.endLoad = function () { MovieClip.removeFLEMListener(this); this.loadQue.shift(); this.toLoad--; this.queUp(); }; gamectrl = function () { Object.addStaticFLEM(this); _root.theGame.initFLEM(this); this.die = false; this.timer = new timer(); this.pause(0, "start"); game.masterSwitch = false; game.sprlist = new Array(); this.dead = false; }; gamectrl.prototype.onHit = function (mysprite) { s = sprlist.length; while (s--) { sprlist[s].removeFLEMListener(this); } if (mysprite.sprite == "portal") { bobsprite.portal(); s = sprlist.length; while (s--) { if (sprlist[s].sprite != "portal") { MovieClip.removeFLEMListener(sprlist[s]); if (sprlist[s].sprite != "bob") { mymc = sprlist[s].mc; tellTarget (mymc add "/move") { stop(); }; } } } this.pause(1000, "complete"); } else if (mysprite.sprite == "wgnoball") { if (mysprite.die) { bobsprite.mywin(); this.pause(0, "complete"); } else { bobsprite.mydie(); this.pause(1500, "die"); } } else if (mysprite.sprite == "bob") { this.pause(1500, "die"); } }; gamectrl.prototype.createspr = function (c) { mytest = 0; while (eval ("spr" add mytest) != undefined) { mytest++; } Set("spr" add mytest, new _root.spriteObj(eval ("sprite" add c), eval ("swf" add c), mytest, eval ("x" add c), eval ("y" add c), eval ("sx" add c) * speed, eval ("sy" add c) * speed, eval ("gravity" add c) * speed, eval ("drag" add c), eval ("incrx" add c) * speed, eval ("incry" add c) * speed, eval ("jmax" add c), eval ("jincr" add c), 1 - ((1 - eval ("bnce" add c)) * speed))); MovieClip.addFLEMListener(eval ("spr" add mytest)); }; gamectrl.prototype.doaction = function (myaction) { MovieClip.addFLEMListener(this); this.timer.removeFLEMListener(this); if (myaction == "die") { _root.game.map.sound.mainTune.stopAud(); _root.game.map.sound.bobDie.startAud(1); this.sendFLEMEvent("stopTimer"); s = _root.game.sprlist.length; while (s--) { if (_root.game.sprlist[s].sprite != "bob") { MovieClip.removeFLEMListener(sprlist[s]); mymc = _root.game.sprlist[s].mc; tellTarget (mymc add "/move") { stop(); }; } } this.die = true; this.sendFLEMEvent("gameDead"); trace("this.dead " + this.dead); } else if (myaction == "end") { trace("do end 02"); this.sendFLEMEvent("gameOverAni"); } else if (myaction == "start") { this.sendFLEMEvent("getReady"); this.die = false; trace("start"); s = sprlist.length; while (s--) { sprlist[s].mydelete(); } s = sprites.length; while (s--) { Set("spr" add s, new _root.spriteObj(eval ("sprite" add sprites[s]), eval ("swf" add sprites[s]), s, eval ("x" add sprites[s]), eval ("y" add sprites[s]), eval ("sx" add sprites[s]) * speed, eval ("sy" add sprites[s]) * speed, eval ("gravity" add sprites[s]) * speed, eval ("drag" add sprites[s]), eval ("incrx" add sprites[s]) * speed, eval ("incry" add sprites[s]) * speed, eval ("jmax" add sprites[s]), eval ("jincr" add sprites[s]) / Math.pow(speed, 1.1), eval ("bnce" add sprites[s]))); } bobsprite = spr0; barrelsprite = spr2; s = _root.game.sprlist.length; while (s--) { if (_root.game.sprlist[s].sprite == "WGgrace") { MovieClip.addFLEMListener(_root.game.sprlist[s]); } } } else if (myaction == "addscore") { this.sendFLEMEvent("gameScore", bobsprite.scorenumber * 100); trace("addscore" add bobsprite.scorenumber); } else if (myaction == "complete") { this.sendFLEMEvent("gameWin"); trace("complete"); } else if (myaction == "block") { s = sprlist.length; while (s--) { if ((sprlist[s].sprite != "wgnoball") && (sprlist[s].sprite != "cupspr")) { MovieClip.removeFLEMListener(sprlist[s]); mymc = sprlist[s].mc; tellTarget (mymc add "/move") { stop(); }; } } this.pause(1000, "crumble"); } else if (myaction == "crumble") { _root.game.map.sound.mainTune.stopAud(); s = sprlist.length; while (s--) { if (((sprlist[s].sprite != "bob") && (sprlist[s].sprite != "wgnoball")) && (sprlist[s].sprite != "cupspr")) { sprlist[s].mydelete(); } } a = 14; while (a--) { b = numely + 1; while (b--) { if (b < 23) { tellTarget ((("map/" add swfs[0]) add "/") add String(((a + 9) * (numely + 1)) + b)) { gotoAndStop (1); }; } else { tellTarget ((("map/" add swfs[0]) add "/") add String(((a + 9) * (numely + 1)) + b)) { gotoAndStop (4); }; } } } this.pause(500, "bossfall"); } else if (myaction == "bossfall") { s = sprlist.length; while (s--) { if (sprlist[s].sprite == "wgnoball") { sprlist[s].myfall(); } } } else if (myaction == "go") { this.sendFLEMEvent("startTimer"); s = _root.game.sprlist.length; if (s--) { MovieClip.addFLEMListener(_root.game.sprlist[s]); // unexpected jump } } }; gamectrl.prototype.onEnterFrame = function () { }; gamectrl.prototype.pause = function (mylength, myaction) { this.timer.myaction = myaction; this.timer.mylength = mylength; this.timer.mystart = getTimer(); MovieClip.removeFLEMListener(this); this.timer.addFLEMListener(this); }; timer = function () { this.base = Object.FLEM; this.base(); delete this.base; MovieClip.addFLEMListener(this); }; timer.prototype.__proto__ = Object.FLEM.prototype; timer.prototype.onEnterFrame = function () { if ((getTimer() - this.mystart) >= this.mylength) { this.sendFLEMEvent("doaction", this.myaction); } }; spriteObj = function (mysprite, myswf, mydepth, myx, myy, mysx, mysy, mygravity, mydrag, myincrx, myincry, myjmax, myjincr, mybnce) { this.depth = mydepth; this.mc = (("map/" add game.swfs[myswf]) add "/") add mydepth; this.sprite = eval (("game.map." add game.swfs[myswf]) add ".mylinks")[mysprite]; this.x = myx; this.y = myy; this.sx = mysx; this.sconx = 0; this.sy = mysy; this.w = eval (("game.map." add game.swfs[myswf]) add ".myw")[mysprite]; this.h = eval (("game.map." add game.swfs[myswf]) add ".myh")[mysprite]; this.gravity = mygravity; this.drag = mydrag; this.incrx = myincrx; this.incry = myincry; this.dx = ((mysx == 0) ? -1 : (Math.abs(mysx) / mysx)); this.dy = ((mysy == 0) ? 0 : (Math.abs(mysy) / mysy)); this.move = false; this.frame = 1; this.j = myjmax; this.jmax = myjmax; this.jincr = myjincr; this.bnce = mybnce; eval ("game.map." add game.swfs[myswf]).attachMovie(this.sprite, mydepth, mydepth); setProperty("game/" add this.mc, _x , this.x); setProperty("game/" add this.mc, _y , this.y); this.ladder = false; this.glock = false; this.die = 0; Object.addStaticFLEM(this); this.addFLEMListener(game.gamectrl); this.inherit(eval (this.sprite)); game.sprlist[game.sprlist.length] = this; }; spriteObj.prototype.inherit = function (superClass) { this.temp = superClass; this.temp(); delete this.temp; this.__proto__ = superClass.prototype; }; bob = function () { this.dmatrix = new Array(); this.dmatrix[0] = [8, 1, 2]; this.dmatrix[1] = [7, 0, 3]; this.dmatrix[2] = [6, 5, 4]; this.mframe = this.dmatrix[this.dx + 1][this.dy + 1]; tellTarget ("game/" add this.mc) { gotoAndStop(this.mframe); }; tellTarget (("game/" add this.mc) add "/move") { gotoAndStop (1); }; this.falling = 0; this.left = 0; this.right = 0; this.scorenumber = 0; this.battime = 0; this.jmaxstart = this.jmax; this.win = 0; }; bob.prototype.myctrl = function () { if ((this.j == this.jmax) && (!this.battime)) { if (((this.ladder == 2) || (this.glock)) && (Key.isDown(38) || (Key.isDown(81)))) { this.dy = -1; this.sy = this.sy - this.incry; this.sx = 0; this.sconx = 0; this.glock = true; } if (((this.ladder == 1) || (this.glock)) && (Key.isDown(40) || (Key.isDown(65)))) { this.dy = 1; this.sy = this.sy + this.incry; this.sx = 0; this.sconx = 0; this.glock = true; } } if (!this.glock) { if (Key.isDown(37) || (Key.isDown(79))) { this.dx = -1; this.sx = this.sx - this.incrx; } if (Key.isDown(39) || (Key.isDown(80))) { this.dx = 1; this.sx = this.sx + this.incrx; } this.j = (((0 < this.j) && (0 >= this.sy)) ? (this.j - (1 * speed)) : 0); if (Key.isDown(32)) { this.sy = this.sy - (this.j / this.jincr); } } }; bob.prototype.mycoll = mycoll; bob.prototype.myframe = myframe; bob.prototype.mydie = function () { _root.game.map.sound.mainTune.stopAud(1); _root.game.map.sound.bobAhh.startAud(1); tellTarget (this.mc) { gotoAndStop(this.dmatrix[this.dx + 1][this.dy + 1] + 16); }; this.end = getProperty(this.mc add "/move", _totalframes); this.die = 1; this.sendFLEMEvent("onHit", this); }; bob.prototype.portal = function () { _root.game.map.sound.mainTune.stopAud(); _root.game.map.sound.vortex.startAud(1); tellTarget (this.mc) { gotoAndStop(this.dmatrix[this.dx + 1][this.dy + 1] + 24); }; }; bob.prototype.mydelete = mydelete; bob.prototype.myleft = function (myobject) { this.left++; }; bob.prototype.myright = function (myobject) { this.right++; }; bob.prototype.mystartbat = function () { this.battime = Math.round(200 / speed); this.batx = this.x; this.baty = this.y - 30; this.jmax = this.jmax - 2; }; bob.prototype.mycheckbat = function () { mycurrentframe = getProperty(this.mc add "/move", _currentframe); if (mycurrentframe < 3) { this.batx = this.x - (14 * this.dx); this.baty = this.y - 18; } else if (4 < mycurrentframe) { this.batx = this.x + (16 * this.dx); this.baty = this.y + 7; } else { this.batx = this.x + (7 * this.dx); this.baty = this.y - 19; } this.battime--; if (!this.battime) { this.jmax = this.jmaxstart; } }; bob.prototype.mywin = function () { bobsprite.x = 340; bobsprite.y = 18; bobsprite.sx = 0.1; bobsprite.dx = 1; bobsprite.sy = 0; bobsprite.glock = false; MovieClip.addFLEMListener(this); this.win = 1; }; bob.prototype.onEnterFrame = function () { if (!this.die) { this.myframe(); if (this.battime) { this.mycheckbat(); } if (!this.win) { this.myctrl(); } else { this.j = (((0 < this.j) && (0 >= this.sy)) ? (this.j - (1 * speed)) : 0); if ((55 / speed) < this.win) { this.win = 1; } else if ((30 / speed) < this.win) { this.sy = this.sy - (this.j / this.jincr); } this.win++; } this.mycoll(); if ((50 < this.falling) && (this.j == this.jmax)) { this.mydie(); } if ((this.j != this.jmax) && (0 < this.sy)) { this.falling = this.falling + this.sy; } else { this.falling = 0; } if (this.x < 0) { this.x = 0; } if ((mapwidth * elx) < (this.x + this.w)) { this.x = (mapwidth * elx) - this.w; } if ((mapheight * ely) < (this.y + this.h)) { this.y = ((mapheight * ely) - this.h) - 1; this.sy = (-mysy) * this.bnce; this.j = this.jmax; } if ((this.left && (this.right)) && (this.left == this.right)) { if (1 < this.left) { this.scorenumber = this.scorenumber + (this.left - 1); } this.scorex = Math.round(this.x + (this.w / 2)); this.scorey = Math.round((this.y + (this.h / 2)) + 10); this.ball = 0; while (eval ("spr" add this.ball) != undefined) { this.ball++; } Set("spr" add this.ball, new _root.spriteObj(1, 1, this.ball, this.scorex, this.scorey, 0, 0, 0, 0, 0, 0, 1, 0, 0)); MovieClip.addFLEMListener(eval ("spr" add this.ball)); this.sendFLEMEvent("doaction", "addscore"); this.left = 0; this.right = 0; this.scorenumber = 0; } if (this.j == this.jmax) { this.left = 0; this.right = 0; this.scorenumber = 0; } setProperty(this.mc, _x , this.x); setProperty(this.mc, _y , this.y); this.sx = ((0.6 < Math.abs(this.sx)) ? (this.sx * this.drag) : 0); this.sy = ((0.6 < Math.abs(this.sy)) ? (this.sy * this.drag) : 0); } else { this.die++; if ((mapheight * ely) < getProperty(this.mc, _y)) { if (gamectrl.dead) { gamectrl.pause(500, "end"); } else { gamectrl.pause(500, "start"); } this.mydelete(); } else if (this.end < this.die) { this.sy = this.sy + this.gravity; setProperty(this.mc, _y , getProperty(this.mc, _y) + this.sy); this.sy = this.sy * this.drag; } } }; ball = function () { this.left = 0; this.right = 0; this.jumpheight = 30; }; ball.prototype.myctrl = function () { if ((((this.ladder == 1) || (this.glock)) && (this.j == this.jmax)) && (random(Math.round(5 / speed)) == 0)) { this.glock = true; } if (this.glock) { this.dy = 1; this.sy = this.incry; this.sx = 0; } if (0 < this.sx) { this.dx = 1; } else { this.dx = -1; } this.j = ((0 < this.j) ? (this.j - 1) : 0); }; ball.prototype.mycoll = function () { if (!this.glock) { this.sy = this.sy + this.gravity; } myx = ((Math.abs(this.sx) < elx) ? ((this.x = this.x + ((mysx = this.sx)))) : ((this.x = this.x + ((elx * Math.abs(this.sx)) / ((mysx = this.sx)))))); myy = ((Math.abs(this.sy) < ely) ? ((this.y = this.y + ((mysy = this.sy)))) : ((this.y = this.y + ((ely * Math.abs(this.sy)) / ((mysy = this.sy)))))); myj = this.j; if (true) { myfloorx = Math.floor(myx / elx); myfloory = Math.floor(myy / ely); myfloorw = Math.floor(((myx + this.w) - 1) / elx); myfloorh = Math.floor(((myy + this.h) - 1) / ely); myfloorcx = Math.floor((myx + (this.w / 2)) / elx); myfloorcy = Math.floor((myy + (this.h / 2)) / ely); mycollx = ((mapcoll[myfloorh][myfloorx] == 3) ? (mapcoll[(myxh = myfloorh - 1)][myfloorx]) : (mapcoll[(myxh = myfloorh)][myfloorx])); mycollc = ((mapcoll[myfloorh][myfloorcx] == 3) ? (mapcoll[(mych = myfloorh - 1)][myfloorcx]) : (mapcoll[(mych = myfloorh)][myfloorcx])); mycollw = ((mapcoll[myfloorh][myfloorw] == 3) ? (mapcoll[(mywh = myfloorh - 1)][myfloorw]) : (mapcoll[(mywh = myfloorh)][myfloorw])); mygridx = Math.floor(mapgrid[myxh][myfloorx] / 3); mygridc = Math.floor(mapgrid[mych][myfloorcx] / 3); mygridw = Math.floor(mapgrid[mywh][myfloorw] / 3); myslope = 0; myblock = false; myconveyor = false; if ((3 < mycollx) || (3 < mycollw)) { myslope = (((((2 * Math.round(mycollx / 2)) / mycollx) == 1) || (((2 * Math.round(mycollw / 2)) / mycollw) == 1)) ? -1 : 1); ptopx = ((24 < mygridx) ? (myxh * ely) : ((((myxh * ely) + mygridx) - (myslope * 6)) - 7)); ptopw = ((24 < mygridw) ? (mywh * ely) : ((((mywh * ely) + mygridw) - (myslope * 6)) - 7)); ptop = ((((((((ptopx < ptopw) && ((((myy + this.h) - 3) - ptopx) < mysy)) && (mapcoll[myfloorh - 1][myfloorx] < 6)) && (2 < mycollx)) || ((((myy + this.h) - 3) - ptopw) >= mysy)) || (5 < mapcoll[myfloorh - 1][myfloorw])) || (mycollw < 3)) ? (ptopx) : (ptopw)); if ((5 < mycollx) || (5 < mycollw)) { myblock = true; } } else if ((5 < mapcoll[myfloory][myfloorx]) || (5 < mapcoll[myfloory][myfloorw])) { myblock = true; } if (((((mycollc == 4) || (mycollc == 5)) && (mygridc < 33)) || (mycollc == 6)) || (mycollc == 7)) { this.ladder = mapgrid[mych][myfloorcx] - (mygridc * 3); } else { this.ladder = 0; } if ((!this.die) && ((mycollx == 1) || (mycollw == 1))) { this.mydie(); } else if (((!this.glock) || (this.ladder == 2)) && (myblock)) { mygrady = ((0 < mysy) ? (((myy + this.h) - ((((myxtray = ((myexacty = myfloorh)) - 1)) + 1) * ely)) * mysx) : ((myy - (((myxtray = ((myexacty = myfloory)) + 1)) * ely)) * mysx)); mygradx = ((0 < mysx) ? (((myx + this.w) - ((((myxtrax = ((myexactx = myfloorw)) - 1)) + 1) * elx)) * mysy) : ((myx - (((myxtrax = ((myexactx = myfloorx)) + 1)) * elx)) * mysy)); if ((((0 < mysy) && ((((myy + this.h) - 3) - ptop) < mysy)) && (ptop < (myy + this.h))) && ((((mygradx * mysx) >= (mygrady * mysx)) && (mapgrid[myxtray][myexactx] < 3)) || (2 < mapgrid[myexacty][myxtrax]))) { if (this.glock) { this.glock = false; this.ladder = 0; } this.dy = 0; mysin = 0.083 * myslope; rotvx = (this.sy * mysin) + (this.sx * 0.997); rotvy = this.bnce * ((this.sx * mysin) - (this.sy * 0.997)); this.sx = ((-rotvy) * mysin) + (rotvx * 0.997); this.sy = (rotvx * mysin) + (rotvy * 0.997); this.y = ptop - this.h; this.j = this.jmax; } else if ((mysy < 0) && ((((mygrady * mysx) >= (mygradx * mysx)) && (mapgrid[myxtray][myexactx] < 3)) || (5 < mapcoll[myexacty][myxtrax]))) { this.y = (myfloory + 1) * ely; this.sy = (-mysy) * this.bnce; } if ((0 < mysx) && ((((mygrady * mysy) >= (mygradx * mysy)) && (mapgrid[myexacty][myxtrax] < 3)) || (5 < mapcoll[myxtray][myexactx]))) { this.x = (myfloorw * elx) - this.w; this.sx = (-mysx) * this.bnce; } else if ((mysx < 0) && ((((mygradx * mysy) >= (mygrady * mysy)) && (mapgrid[myexacty][myxtrax] < 3)) || (5 < mapcoll[myxtray][myexactx]))) { this.x = (myfloorx + 1) * elx; this.sx = (-mysx) * this.bnce; } } else if ((((myslope != 0) && ((((myy + this.h) - 3) - ptop) < mysy)) && (ptop < (myy + this.h))) && ((!this.glock) || (this.ladder == 2))) { if (this.glock) { this.glock = false; this.ladder = 0; } this.dy = 0; mysin = 0.083 * myslope; rotvx = (this.sy * mysin) + (this.sx * 0.997); rotvy = this.bnce * ((this.sx * mysin) - (this.sy * 0.997)); this.sx = ((-rotvy) * mysin) + (rotvx * 0.997); this.sy = (rotvx * mysin) + (rotvy * 0.997); this.y = ptop - this.h; this.j = this.jmax; } else { } } if (this.glock) { this.x = ((myfloorcx + 0.5) * elx) - (this.w / 2); } }; ball.prototype.myframe = function () { tellTarget (this.mc) { gotoAndStop((this.dx * 2) + 3); }; }; ball.prototype.mydie = function () { _root.game.map.sound.ballExplode.startAud(1); eval (this.mc).gotoAndStop((this.dx * 2) + 11); this.end = getProperty(this.mc add "/move", _totalframes); this.die = 1; }; ball.prototype.mydelete = mydelete; ball.prototype.mybobcoll = mybobcoll; ball.prototype.onEnterFrame = function () { if (!this.die) { this.myframe(); this.myctrl(); this.mycoll(); setProperty(this.mc, _x , this.x); setProperty(this.mc, _y , this.y); this.sx = this.sx * this.drag; this.sy = this.sy * this.drag; if ((this.x < 0) || ((mapheight * ely) < this.y)) { this.mydelete(); } this.mybobcoll(); } else { this.die++; if (this.end < this.die) { this.mydelete(); } } }; WGgrace = function () { this.timetotal = Math.round(75 / Math.pow(game.speed, 2)); this.timereset = Math.round(60 / Math.pow(game.speed, 2)); this.timeget = Math.round(20 / Math.pow(game.speed, 2)); this.timehold = Math.round(10 / Math.pow(game.speed, 2)); this.timing = Math.round(21 / game.speed); tellTarget ("game/" add this.mc) { gotoAndStop(3 + (this.dx * 2)); }; }; WGgrace.prototype.mydelete = mydelete; WGgrace.prototype.onEnterFrame = function () { this.timing--; if (this.timing == this.timereset) { tellTarget (this.mc) { gotoAndStop(3 + (this.dx * 2)); }; } else if (this.timing == this.timeget) { tellTarget (this.mc) { gotoAndStop(11 + (this.dx * 2)); }; } else if (this.timing == this.timehold) { tellTarget (this.mc) { gotoAndStop(19 + (this.dx * 2)); }; } else if (this.timing < 1) { tellTarget (this.mc) { gotoAndStop(27 + (this.dx * 2)); }; gamectrl.createspr(2); this.timing = this.timetotal; } if ((((this.x < (bobsprite.x + bobsprite.w)) && (bobsprite.x < (this.x + this.w))) && (this.y < (bobsprite.y + bobsprite.h))) && (bobsprite.y < (this.y + this.h))) { bobsprite.mydie(); } }; barrel = function () { tellTarget (("game/" add this.mc) add "/move") { gotoAndStop (1); }; this.end = getProperty(("game/" add this.mc) add "/move", _totalframes); this.fireball = 0; }; barrel.prototype.myctrl = function () { }; barrel.prototype.mydelete = mydelete; barrel.prototype.onEnterFrame = function () { if (this.fireball) { if (this.fireball == 1) { _root.game.map.sound.splash.startAud(1); tellTarget (this.mc add "/move") { gotoAndPlay (1); }; } else if (this.fireball >= this.end) { gamectrl.createspr(4); this.fireball = -1; } this.fireball++; } if ((((this.x < (bobsprite.x + bobsprite.w)) && (bobsprite.x < (this.x + this.w))) && (this.y < (bobsprite.y + bobsprite.h))) && (bobsprite.y < (this.y + this.h))) { bobsprite.mydie(); } }; fireball = function () { tellTarget ("game/" add this.mc) { gotoAndStop (1); }; this.dx = 0; this.left = 0; this.right = 0; this.jumpheight = 30; }; fireball.prototype.myctrl = function () { if (!this.glock) { if (this.dx == 0) { this.dx = (((this.x - bobsprite.x) < 0) ? 1 : -1); } this.sx = this.sx + (this.incrx * this.dx); if ((this.ladder == 1) && (random(Math.round(5 / speed)) == 0)) { this.glock = true; this.dy = 1; this.dx = 0; this.sx = 0; this.sconx = 0; } else if ((this.ladder == 2) && (random(Math.round(5 / speed)) == 0)) { this.glock = true; this.dy = -1; this.dx = 0; this.sx = 0; this.sconx = 0; } } if (this.dy != 0) { this.sy = this.incry * this.dy; } }; fireball.prototype.mycoll = mycoll; fireball.prototype.mydie = function () { _root.game.map.sound.ballExplode.startAud(1); eval (this.mc).gotoAndStop(2); this.end = getProperty(this.mc add "/move", _totalframes); this.die = 1; }; fireball.prototype.mydelete = mydelete; fireball.prototype.mybobcoll = mybobcoll; fireball.prototype.onEnterFrame = function () { if (!this.die) { this.myctrl(); this.mycoll(); setProperty(this.mc, _x , this.x); setProperty(this.mc, _y , this.y); this.sx = this.sx * this.drag; this.sy = this.sy * this.drag; if ((this.x < 0) || ((mapwidth * elx) < (this.x + this.w))) { this.dx = 0; } if ((mapheight * ely) < this.y) { this.mydelete(); } this.mybobcoll(); } else { this.die++; if (this.end < this.die) { this.mydelete(); } } }; WGnoball = function () { tellTarget ("game/" add this.mc) { gotoAndStop (1); }; tellTarget (("game/" add this.mc) add "/move") { gotoAndStop (1); }; this.end = getProperty(("game/" add this.mc) add "/move", _totalframes); this.mycount = 0; }; WGnoball.prototype.mydelete = mydelete; WGnoball.prototype.myfall = function () { tellTarget (this.mc add "/move") { play(); }; this.die = 1; }; WGnoball.prototype.onEnterFrame = function () { if (this.die) { this.die++; this.sy = this.sy + this.gravity; this.y = this.y + this.sy; if (((ely * (numely - 5)) + 3) < (this.y + this.h)) { if (this.mycount < 3) { _root.game.map.sound.graceFall.startAud(1); } this.sy = (-this.bnce) * this.sy; this.y = ((ely * (numely - 5)) - this.h) + 3; this.mycount++; } setProperty(this.mc, _y , this.y); this.sy = this.sy * this.drag; if (this.end < this.die) { this.sendFLEMEvent("onHit", this); this.die = 0; } } if ((((this.x < (bobsprite.x + bobsprite.w)) && (bobsprite.x < (this.x + this.w))) && (this.y < (bobsprite.y + bobsprite.h))) && (bobsprite.y < (this.y + this.h))) { bobsprite.mydie(); } }; portal = function () { }; portal.prototype.mydelete = mydelete; portal.prototype.onEnterFrame = function () { if (!this.die) { mybobcx = (2 * ((bobsprite.x + (bobsprite.w / 2)) - this.x)) / this.w; mybobcy = (2 * ((bobsprite.y + (bobsprite.h / 2)) - this.y)) / this.h; if (((mybobcx * mybobcx) + (mybobcy * mybobcy)) < 1) { this.sendFLEMEvent("onHit", this); this.die = 1; } } }; shane = function () { this.dmatrix = new Array(); this.dmatrix[0] = [8, 1, 2]; this.dmatrix[1] = [7, 0, 3]; this.dmatrix[2] = [6, 5, 4]; this.mframe = this.dmatrix[this.dx + 1][this.dy + 1]; tellTarget ("game/" add this.mc) { gotoAndStop(this.mframe); }; tellTarget (("game/" add this.mc) add "/move") { gotoAndStop (1); }; this.left = 0; this.right = 0; this.jumpheight = 30; }; shane.prototype.myctrl = function () { if (!this.glock) { if (this.dx == 0) { this.dx = (((this.x - bobsprite.x) < 0) ? 1 : -1); } this.sx = this.sx + (this.incrx * this.dx); if ((this.ladder == 1) && (random(Math.round(8 / speed)) == 0)) { this.glock = true; this.dy = 1; this.dx = 0; this.sx = 0; this.sconx = 0; } else if ((this.ladder == 2) && (random(Math.round(8 / speed)) == 0)) { this.glock = true; this.dy = -1; this.dx = 0; this.sx = 0; this.sconx = 0; } } if (this.dy != 0) { this.sy = this.incry * this.dy; } }; shane.prototype.mycoll = mycoll; shane.prototype.mydie = function () { eval (this.mc).gotoAndStop((this.dx * 2) + 11); this.end = getProperty(this.mc add "/move", _totalframes); this.die = 1; }; shane.prototype.reincarnate = function () { r = this.depth; this.x = eval ("x" add sprites[r]); this.y = eval ("y" add sprites[r]); this.sx = eval ("sx" add sprites[r]); this.sy = eval ("sy" add sprites[r]); setProperty(this.mc, _x , this.x); setProperty(this.mc, _y , this.y); this.ladder = false; this.glock = false; this.dx = ((this.sx == 0) ? -1 : (Math.abs(this.sx) / this.sx)); this.dy = ((this.sy == 0) ? 0 : (Math.abs(this.sy) / this.sy)); this.mframe = this.dmatrix[this.dx + 1][this.dy + 1]; tellTarget (this.mc) { gotoAndStop(this.mframe); }; tellTarget (this.mc add "/move") { gotoAndStop (1); }; this.left = 0; this.right = 0; }; shane.prototype.myframe = myframe; shane.prototype.mydelete = mydelete; shane.prototype.mybobcoll = mybobcoll; shane.prototype.onEnterFrame = function () { if (!this.die) { this.myframe(); this.myctrl(); this.mycoll(); setProperty(this.mc, _x , this.x); setProperty(this.mc, _y , this.y); this.sx = this.sx * this.drag; this.sy = this.sy * this.drag; if ((this.x < 0) || ((mapwidth * elx) < (this.x + this.w))) { this.dx = 0; } if ((mapheight * ely) < this.y) { this.mydelete(); } this.mybobcoll(); } else { this.die++; if ((this.end + 120) < this.die) { setProperty(this.mc, _visible , true); this.die = 0; } else if (this.die == (this.end + 100)) { this.reincarnate(); } else if ((this.end + 100) < this.die) { setProperty(this.mc, _visible , !getProperty(this.mc, _visible)); } } }; scorespr = function () { this.die = 0; this.life = 20; tellTarget ("game/" add this.mc) { gotoAndStop(_root.game.bobsprite.scorenumber); }; }; scorespr.prototype.mydelete = mydelete; scorespr.prototype.onEnterFrame = function () { this.die++; if (this.life < this.die) { this.mydelete(); } }; cupspr = function () { }; cupspr.prototype.mydelete = mydelete; cupspr.prototype.onEnterFrame = function () { }; batspr = function () { }; batspr.prototype.mydelete = mydelete; batspr.prototype.onEnterFrame = function () { if ((((this.x < (bobsprite.x + bobsprite.w)) && (bobsprite.x < (this.x + this.w))) && (this.y < (bobsprite.y + bobsprite.h))) && (bobsprite.y < (this.y + this.h))) { bobsprite.mystartbat(); this.mydelete(); } }; _root.cookCrickWCScore; dataArr = new Array(["data/newlevel02.txt", "data01", "level data 1", "level 1", 400000], ["data/roblevel01.txt", "data02", "level data 2", "level 2", 400000], ["data/oldlevel01.txt", "data03", "level data 3", "level 3", 600000], ["data/roblevel04.txt", "data04", "level data 4", "boss level", 2000000], ["data/newlevel01.txt", "data05", "level data 5", "level 5", 400000], ["data/roblevel02.txt", "data06", "level data 6", "level 6", 400000], ["data/newlevel03.txt", "data07", "level data 7", "level 7", 400000], ["data/roblevel03.txt", "data08", "level data 8", "level 8", 600000], ["data/newlevel04.txt", "data09", "level data 9", "boss level", 2000000]); gfxArr = new Array(["swf/bad.swf", "bad", "shane sprite"], ["swf/grace.swf", "grace", "grace sprite"], ["swf/ball.swf", "ball", "ball sprite"], ["swf/bob.swf", "bob", "bob sprite"], ["swf/level01.swf", "level01", "tileset 1 gfx"], ["swf/level02.swf", "level02", "tileset 2 gfx"], ["swf/level03.swf", "level03", "tileset 3 gfx"], ["swf/level04.swf", "level04", "tileset 4 gfx"], ["swf/sound01.swf", "sound", "sound"]); GameObj = function () { this.loadClip = loadClip; this.curScore = 0; this.playerName = "AAA"; this.gameLevel = 1; this.gameSpeed = 1; this.extraLife = 0; this.life = 3; this.cumScore; this.highScore = highScore; this.passLevel = 0; this.allScores = new Array(); this.highScore = highScore; trace(_root.cookCrickWCScore); if (_root.cookCrickWCScore != undefined) { trace("diss one"); this.cookNames = _root.cookCrickWCPlayer.split("@"); this.cookScores = _root.cookCrickWCScore.split("@"); this.addCookieScores(); } else { this.cookNames = new Array("ADM", "ROB", "BOV", "LOZ", "SUE", "JOI", "LUI", "FIO", "TYU", "PLO"); this.cookScores = new Array(4000, 3500, 3000, 2500, 2000, 1500, 1000, 800, 500, 100); this.addCookieScores(); } }; GameObj.prototype = new Object.FLEM(); GameObj.prototype.addCookieScores = function () { var lenCook = this.cookScores.length; var i = 0; while (i < lenCook) { trace("this.cookScores[i] " + typeof(this.cookScores[i])); if (this.cookScores[i] != NaN) { this.addScore(Number(this.cookScores[i]), this.cookNames[i]); } else { trace("NO SCORE"); this.addScore(0, "xxx"); } this.allScores[i].current = 0; i++; } this.highScore = this.cookScores[0]; if (this.highScore == undefined) { this.highScore = 0; } _root.hS_Disp = this.highScore; }; GameObj.prototype.startTimer = function () { trace("start timer"); MovieClip.addFLEMListener(this); }; GameObj.prototype.stopTimer = function () { trace("stop timer"); MovieClip.removeFLEMListener(this); }; GameObj.prototype.setSpeed = function () { return(this.gameSpeed); }; GameObj.prototype.onEnterFrame = function () { this.levTime++; }; GameObj.prototype.doaction = function (arg) { this.sendFLEMEvent("doaction", value); }; GameObj.prototype.setPlayerName = function (newName) { this.playerName = newName; }; GameObj.prototype.init = function () { trace("this.gameLevel " + this.gameLevel); this.dataSet = "/" add _root.dataArr[this.gameLevel - 1][1]; this.levelTitle = _root.dataArr[this.gameLevel - 1][3]; this.levBonus = _root.dataArr[this.gameLevel - 1][4]; this.passLevel = 0; this.levTime = 0; this.deadGrace = 0; _root.hS_Disp = this.highScore; }; GameObj.prototype.initFLEM = function (gameControl) { trace("gameControl " + gameControl); this.gameControl = gameControl; this.gameControl.addFLEMListener(this); }; GameObj.prototype.gameWin = function () { _root.game.map.sound.mainTune.stopAud(); _root.gotoAndPlay("bonus"); if (this.gameLevel == _root.dataArr.length) { this.gameSpeed = this.gameSpeed + 0.2; _root.bonusWack._visible = false; _root.howsThat._visible = true; _root.howsThat.play; } else { _root.bonusWack._visible = true; _root.howsThat._visible = false; _root.howsThat.stop(); } this.passLevel = 1; this.evaluateLev(); }; GameObj.prototype.addBonus = function () { this.gameScore(Math.round(this.levBonus / this.levTime)); this.cumScore = this.curScore; }; GameObj.prototype.continueGame = function () { this.clearScreen(); _root.gotoAndPlay("winLoose"); }; GameObj.prototype.gameDead = function () { this.cumScore = this.curScore; this.passLevel = 0; this.gameControl.dead = this.evaluateLev(); }; GameObj.prototype.gameScore = function (value) { _root.game.map.sound.score.startAud(1); this.curScore = this.curScore + Number(value); _root.S_Disp = this.curScore; this.lifeBonus(); }; GameObj.prototype.lifeBonus = function () { var extL = Math.floor(this.curScore / 5000); if (this.extraLife != extL) { _root.game.map.sound.newLife.startAud(); trace((("extL " + extL) + "this.extraLife ") + this.extraLife); if (this.life < 3) { this.life++; _root.lifeMov.gotoAndStop((10 * (3 - this.life)) + 1); } this.extraLife++; } }; GameObj.prototype.gameOver = function () { eval (("/game/map/" add _root.game.swfs[0]) add "/background").removeMovieClip(); this.gameSpeed = 1; this.addScore(this.cumScore, this.playerName); this.cumScore = 0; this.curScore = 0; this.extraLife = 0; this.life = 3; this.gameLevel = 1; _root.game._visible = 0; _root.S_Disp = this.curScore; }; GameObj.prototype.reset = function () { _root.game._visible = 1; this.clearScreen(); _root.gotoAndPlay("menu"); }; GameObj.prototype.gameOverAni = function () { _root.gotoAndPlay("gameOver"); }; GameObj.prototype.clearScreen = function () { mytile = _root.game.swfs[0]; eval (("/game/map/" add mytile) add "/background").removeMovieClip(); trace("clear all"); s = _root.game.sprlist.length; while (s--) { _root.game.sprlist[s].mydelete(); } MovieClip.removeFLEMListener(_root.game.gamectrl); MovieClip.removeFLEMListener(_root.game.gamectrl.timer); if (_root.game.gamectrl != undefined) { delete _root.game.gamectrl; } a = _root.game.numelx + 1; while (a--) { b = _root.game.numely + 1; while (b--) { mystring = String((a * (_root.game.numely + 1)) + b); mypath = (("/game/map/" add mytile) add "/") add mystring; eval (mypath).removeMovieClip(); } } }; GameObj.prototype.getReady = function () { _root.gotoAndStop("getReady"); }; GameObj.prototype.killBoss = function () { _root.howsThat.play(); }; GameObj.prototype.evaluateLev = function () { if (this.passLevel) { trace("gameLevel " add _root.dataArr); trace("gameLevel " + this.gameLevel); if (this.gameLevel < _root.dataArr.length) { this.gameLevel++; } else { this.gameLevel = 1; } } else { this.life--; _root.lifeMov.gotoAndStop((10 * (3 - this.life)) + 1); } if (this.life == 0) { return(true); } return(false); }; GameObj.prototype.setBG = function () { _root.backGround.gotoAndStop(this.bg); }; GameObj.prototype.writeCookie = function (players, scores) { trace("strPlayers " + strPlayers); trace("strScore " + strScore); var strPlayers = players.join("@"); var strScore = scores.join("@"); trace("strPlayers " + strPlayers); trace("strScore " + strScore); getURL (((("javascript:cookit('cookCrickWCPlayer','" add strPlayers) add "','cookCrickWCScore','") add strScore) add "')"); }; GameObj.prototype.addScore = function (player, score) { this.allScores.push(new scoreItem(player, score)); }; GameObj.prototype.makeScoreBoard = function () { var sAL = this.allScores.length; this.allScores.sort(sortScores); nameStore = new Array(); scoreStore = new Array(); var ps = 0; while (ps < 10) { var sPos = (ps + 1); var fieldName = ((nameStore[ps] = this.allScores[ps].pName)); var fieldNumb = ((scoreStore[ps] = this.allScores[ps].pScore)); if (fieldNumb == null) { var fieldName = "XXX"; var fieldNumb = 0; } _root.scoreBoard["sB0" + sPos].sText = ((sPos + " ") + fieldName) + " ...................."; _root.scoreBoard["sB0" + sPos].sNumb = " " + fieldNumb; if (this.allScores[ps].current) { var barColour = new Color(_root.scoreBoard["sB0" + sPos]); barColour.setRGB(16711680); this.allScores[ps].current = 0; } ps++; } this.highScore = this.allScores[0].pScore; _root.hS_Disp = this.highScore; this.writeCookie(nameStore, scoreStore); }; ScoreItem = function (pScore, pName) { this.current = 1; this.pScore = pScore; this.pName = pName; }; GameObj.prototype.onMakeScreen = function () { var levPath = this.dataSet; tellTarget ("/game") { numelx = Number(eval (this.dataSet + ":numelx")); numely = Number(eval (this.dataSet + ":numely")); i = 0; while (eval ((levPath + ":sprite") add i) != undefined) { Set("sprite" add i, Number(eval ((this.dataSet + ":sprite") add i))); Set("swf" add i, Number(eval ((this.dataSet + ":swf") add i))); Set("x" add i, Number(eval ((this.dataSet + ":x") add i))); Set("y" add i, Number(eval ((this.dataSet + ":y") add i))); Set("sx" add i, Number(eval ((this.dataSet + ":sx") add i))); Set("sy" add i, Number(eval ((this.dataSet + ":sy") add i))); Set("gravity" add i, Number(eval ((this.dataSet + ":gravity") add i))); Set("drag" add i, Number(eval ((this.dataSet + ":drag") add i))); Set("incrx" add i, Number(eval ((this.dataSet + ":incrx") add i))); Set("incry" add i, Number(eval ((this.dataSet + ":incry") add i))); Set("jmax" add i, Number(eval ((this.dataSet + ":jmax") add i))); Set("jincr" add i, Number(eval ((this.dataSet + ":jincr") add i))); Set("bnce" add i, Number(eval ((this.dataSet + ":bnce") add i))); i++; } numsprites = i; mapgrid = _root.arrayconvert(eval (this.dataSet + ":mapgrid")); mapwidth = mapgrid[0].length; mapheight = mapgrid.length; swfs = _root.arrayconvert(eval (this.dataSet + ":swfs")); sprites = _root.arrayconvert(eval (this.dataSet + ":sprites")); mapcoll = _root.arrayconvert(eval (this.dataSet + ":mapcoll")); x = 0; sx = 0; posx = 0; orderx = new Array(); i = 0; while (numelx >= i) { orderx[i] = i; i++; } y = 0; sy = 0; posy = 0; ordery = new Array(); i = 0; while (numely >= i) { ordery[i] = i; i++; } }; }; loadAllData = new Preloader(dataArr.concat(gfxArr), "titleScreen"); theGame = new GameObj();
Instance of Symbol 58 MovieClip "game" in Frame 55
onClipEvent (enterFrame) { MovieClip.sendFLEMEvent("onEnterFrame"); }
Instance of Symbol 65 MovieClip "soundLoadBtn" in Frame 55
onClipEvent (load) { this._visible = 0; }
Frame 62
stop();
Frame 72
stop();
Frame 80
stop();
Instance of Symbol 111 MovieClip in Frame 80
onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.game.map.sound.hitSpace.startAud(1); _root.gotoAndPlay("menu"); } }
Frame 90
stop();
Instance of Symbol 122 MovieClip in Frame 90
onClipEvent (load) { this.gotoAndStop(_root.soundToggle); } onClipEvent (keyDown) { var keyK = Key.getCode(); if ((keyK == 39) || (keyK == 80)) { this.gotoAndStop("sOn"); } else if ((keyK == 37) || (keyK == 79)) { this.gotoAndStop("sOff"); } }
Instance of Symbol 111 MovieClip in Frame 90
onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.game.map.sound.hitSpace.startAud(1); _root.gotoAndPlay("menu"); } }
Frame 99
stop(); Selection.setFocus("inpName");
Instance of Symbol 111 MovieClip in Frame 99
onClipEvent (load) { _root.inpName = _root.theGame.playerName; } onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.game.map.sound.button01.startAud(1); while (_root.inpName.length < 3) { _root.inpName = _root.inpName + "A"; } _root.theGame.setPlayerName(_root.inpName); _root.gotoAndPlay("winloose"); } }
Frame 110
theGame.init(); levelTitle = theGame.levelTitle;
Frame 126
theGame.onMakeScreen(); game.elx = eval (("game.map." add game.swfs[0]) add ".myw")[0]; game.ely = eval (("game.map." add game.swfs[0]) add ".myh")[0]; game.mapx = game.elx * game.numelx; game.mapy = game.ely * game.numely; game.maxx = (game.mapwidth * game.elx) - game.mapx; game.maxy = (game.mapheight * game.ely) - game.mapy; game.crumble = 0; mytile = game.swfs[0]; trace("mytile " + mytile); a = game.numelx + 1; while (a--) { b = game.numely + 1; while (b--) { mystring = String((a * (game.numely + 1)) + b); eval ("game.map." add mytile).attachMovie(mytile, mystring, ((a * (game.numely + 1)) + b) + 10); mypath = (("game/map/" add mytile) add "/") add mystring; tellTarget (mypath) { gotoAndStop(/game:mapgrid[/:b][/:a] + 1); }; Set(mypath add ":a", a); Set(mypath add ":b", b); Set(mypath add ":c", true); setProperty(mypath, _x , a * game.elx); setProperty(mypath, _y , b * game.ely); } } eval ("game.map." add mytile).attachMovie("background", "background", 0); game.speed = theGame.setSpeed(); game.gamectrl = new gamectrl();
Frame 127
stop(); game.map.sound.bobDie.stopAud(); game.map.sound.getReady.startAud(1);
Frame 137
stop(); testScore = theGame.curScore; theGame.gameControl.doaction("go"); game.map.sound.mainTune.startAud(800);
Frame 149
stop();
Instance of Symbol 111 MovieClip in Frame 150
onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.game.map.sound.button01.startAud(1); _root.theGame.continueGame(); } }
Frame 154
game.map.sound.gameOver.startAud(1);
Frame 177
stop(); theGame.gameOver(); theGame.makeScoreBoard();
Instance of Symbol 111 MovieClip in Frame 177
onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.game.map.sound.hitSpace.startAud(1); _root.theGame.reset(); } }
Instance of Symbol 2 MovieClip in Symbol 3 MovieClip [flemEngine] Frame 1
onClipEvent (load) { MovieClip.sendFLEMEvent("onLoad"); } onClipEvent (enterFrame) { MovieClip.sendFLEMEvent("onEnterFrame"); } onClipEvent (mouseDown) { Mouse.sendFLEMEvent("onMouseDown"); } onClipEvent (mouseUp) { Mouse.sendFLEMEvent("onMouseUp"); } onClipEvent (keyDown) { Key.sendFLEMEvent("onKeyDown"); } onClipEvent (keyUp) { Key.sendFLEMEvent("onKeyUp"); }
Symbol 12 MovieClip Frame 1
if (../:mynumber < 93) { gotoAndStop((../:mynumber - (Math.floor(../:mynumber / 3) * 3)) + 1); } else { stop(); }
Symbol 35 MovieClip Frame 1
stop();
Symbol 35 MovieClip Frame 10
stop();
Symbol 35 MovieClip Frame 20
stop();
Symbol 45 MovieClip [playDisplay] Frame 1
timeDisp = 0; timeDispShad = 0; scoreDisp = 0; scoreDispShad = 0; totalScoreDisp = _root.theGame.cumScore; totalscoreDispShad = totalScoreDisp;
Instance of Symbol 35 MovieClip "lifeHolder" in Symbol 45 MovieClip [playDisplay] Frame 1
onClipEvent (load) { var lifeFrame = ("life_0" + _root.theGame.life); this.gotoAndStop(lifeFrame); }
Symbol 64 Button
on (release) { _root.loadAllData.endLoad(); _root.loadAudio = false; }
Symbol 72 MovieClip Frame 41
stop();
Symbol 91 Button
on (release) { _root.game.map.sound.button01.startAud(1); _root.gotoAndStop("menu"); }
Symbol 95 Button
on (release, keyPress "1") { gotoAndStop (99); _root.game.map.sound.button02.startAud(1); }
Symbol 99 Button
on (release, keyPress "2") { gotoAndStop (80); _root.game.map.sound.button02.startAud(1); }
Symbol 103 Button
on (release, keyPress "3") { gotoAndStop (90); _root.game.map.sound.button02.startAud(1); }
Symbol 116 Button
on (release) { gotoAndStop (12); }
Symbol 121 Button
on (release) { gotoAndStop (1); }
Symbol 122 MovieClip Frame 1
stop(); _root.soundToggle = "sOn"; _root.game.map.sound.soundControl.enableEvents();
Symbol 122 MovieClip Frame 12
stop(); _root.soundToggle = "sOff"; _root.game.map.sound.soundControl.disableEvents();
Symbol 130 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 11
stop();
Symbol 130 MovieClip Frame 21
stop();
Symbol 134 MovieClip Frame 53
_root.gotoAndStop("playGame");
Symbol 138 MovieClip Frame 60
stop();
Symbol 138 MovieClip Frame 82
_root.nextFrame(); stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 14
gotoAndPlay (2);
Symbol 145 MovieClip Frame 2
dispBonus = 0; sTarget = Math.round(_root.thegame.levBonus / _root.thegame.levTime);
Symbol 145 MovieClip Frame 3
if (dispBonus >= sTarget) { stop(); gotoAndPlay (10); } else { dispBonus = dispBonus + 12; }
Symbol 145 MovieClip Frame 4
_root.game.map.sound.click.startAud(1); gotoAndPlay (3);
Symbol 145 MovieClip Frame 10
bonText.play();
Symbol 145 MovieClip Frame 20
_root.theGame.gameScore(sTarget); _root.bonusWack.play(); _root.howsThat.play(); stop();
Symbol 147 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 26
stop(); _root.nextFrame();
Symbol 150 MovieClip Frame 60
stop();

Library Items

Symbol 1 MovieClip [blank]
Symbol 2 MovieClipUsed by:3
Symbol 3 MovieClip [flemEngine]Uses:2
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [hlight]Uses:4
Symbol 6 GraphicUsed by:16
Symbol 7 GraphicUsed by:16
Symbol 8 GraphicUsed by:16
Symbol 9 GraphicUsed by:16
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 11Used by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
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Symbol 17 FontUsed by:18 19 20 21 22 23 24 25 26 27 28 31 32 36 37 38 39 40 41 42 43 44 54 59 60 61 63 73 74 81 82 83 84 86 88 92 96 97 98 100 101 102 104 107 108 109 110 112 114 118 123 124 131 132 151 152
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Symbol 19 TextUses:17Used by:45
Symbol 20 TextUses:17Used by:45
Symbol 21 EditableTextUses:17Used by:45
Symbol 22 EditableTextUses:17Used by:45
Symbol 23 EditableTextUses:17Used by:45
Symbol 24 TextUses:17Used by:45
Symbol 25 EditableTextUses:17Used by:45
Symbol 26 EditableTextUses:17Used by:45
Symbol 27 EditableTextUses:17Used by:45
Symbol 28 EditableTextUses:17Used by:45
Symbol 29 BitmapUsed by:30 33 34
Symbol 30 GraphicUses:29Used by:35
Symbol 31 TextUses:17Used by:35
Symbol 32 TextUses:17Used by:35
Symbol 33 GraphicUses:29Used by:35
Symbol 34 GraphicUses:29Used by:35
Symbol 35 MovieClipUses:30 31 32 33 34Used by:45
Symbol 36 TextUses:17Used by:45
Symbol 37 TextUses:17Used by:45
Symbol 38 TextUses:17Used by:45
Symbol 39 TextUses:17Used by:45
Symbol 40 EditableTextUses:17Used by:45
Symbol 41 EditableTextUses:17Used by:45
Symbol 42 TextUses:17Used by:45
Symbol 43 TextUses:17Used by:45
Symbol 44 TextUses:17Used by:45
Symbol 45 MovieClip [playDisplay]Uses:18 19 20 21 22 23 24 25 26 27 28 35 36 37 38 39 40 41 42 43 44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [testsymb]Uses:46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [loadline]Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:Timeline
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:Timeline
Symbol 54 EditableTextUses:17Used by:Timeline
Symbol 55 GraphicUsed by:56 80 135
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 57 MovieClipUsed by:58
Symbol 58 MovieClipUses:57Used by:Timeline
Symbol 59 EditableTextUses:17Used by:Timeline
Symbol 60 TextUses:17Used by:64
Symbol 61 TextUses:17Used by:64
Symbol 62 GraphicUsed by:64
Symbol 63 TextUses:17Used by:64
Symbol 64 ButtonUses:60 61 62 63Used by:65
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 GraphicUsed by:72  Timeline
Symbol 69 GraphicUsed by:72  Timeline
Symbol 70 GraphicUsed by:72  Timeline
Symbol 71 GraphicUsed by:72  Timeline
Symbol 72 MovieClipUses:68 69 70 71Used by:Timeline
Symbol 73 TextUses:17Used by:77
Symbol 74 TextUses:17Used by:77
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClipUses:73 74 76Used by:Timeline
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:Timeline
Symbol 80 MovieClipUses:55Used by:Timeline
Symbol 81 TextUses:17Used by:Timeline
Symbol 82 EditableTextUses:17Used by:Timeline
Symbol 83 TextUses:17Used by:Timeline
Symbol 84 EditableTextUses:17Used by:Timeline
Symbol 85 GraphicUsed by:89 91
Symbol 86 TextUses:17Used by:89 91
Symbol 87 GraphicUsed by:89
Symbol 88 TextUses:17Used by:89
Symbol 89 MovieClipUses:85 86 87 88Used by:91
Symbol 90 GraphicUsed by:91
Symbol 91 ButtonUses:89 90 85 86Used by:Timeline
Symbol 92 TextUses:17Used by:93 95
Symbol 93 MovieClipUses:92Used by:95
Symbol 94 GraphicUsed by:95 99 103
Symbol 95 ButtonUses:93 94 92Used by:Timeline
Symbol 96 TextUses:17Used by:99
Symbol 97 TextUses:17Used by:99
Symbol 98 TextUses:17Used by:99
Symbol 99 ButtonUses:96 97 94 98Used by:Timeline
Symbol 100 TextUses:17Used by:103
Symbol 101 TextUses:17Used by:103
Symbol 102 TextUses:17Used by:103
Symbol 103 ButtonUses:100 101 94 102Used by:Timeline
Symbol 104 TextUses:17Used by:Timeline
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:Timeline
Symbol 107 TextUses:17Used by:Timeline
Symbol 108 TextUses:17Used by:Timeline
Symbol 109 TextUses:17Used by:Timeline
Symbol 110 TextUses:17Used by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 TextUses:17Used by:Timeline
Symbol 113 GraphicUsed by:116 122
Symbol 114 TextUses:17Used by:116 122
Symbol 115 GraphicUsed by:116
Symbol 116 ButtonUses:113 114 115Used by:122
Symbol 117 GraphicUsed by:119 121
Symbol 118 TextUses:17Used by:119 121
Symbol 119 MovieClipUses:117 118Used by:121 122
Symbol 120 GraphicUsed by:121
Symbol 121 ButtonUses:119 120 117 118Used by:122
Symbol 122 MovieClipUses:116 119 121 113 114Used by:Timeline
Symbol 123 EditableTextUses:17Used by:Timeline
Symbol 124 TextUses:17Used by:Timeline
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:130
Symbol 128 FontUsed by:129 139 140 141
Symbol 129 TextUses:128Used by:130
Symbol 130 MovieClipUses:127 129Used by:Timeline
Symbol 131 EditableTextUses:17Used by:Timeline
Symbol 132 TextUses:17Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 MovieClipUses:55Used by:Timeline
Symbol 136 GraphicUsed by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:136 137Used by:Timeline
Symbol 139 EditableTextUses:128Used by:145
Symbol 140 TextUses:128Used by:142
Symbol 141 TextUses:128Used by:142
Symbol 142 MovieClipUses:140 141Used by:145
Symbol 143 FontUsed by:144
Symbol 144 TextUses:143Used by:145
Symbol 145 MovieClipUses:139 142 144Used by:Timeline
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:Timeline
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:148 149Used by:Timeline
Symbol 151 EditableTextUses:17Used by:153
Symbol 152 EditableTextUses:17Used by:153
Symbol 153 MovieClipUses:151 152Used by:154
Symbol 154 MovieClipUses:153Used by:Timeline

Instance Names

"game"Frame 55Symbol 58 MovieClip
"soundLoadBtn"Frame 55Symbol 65 MovieClip
"loadbox"Frame 55Symbol 67 MovieClip
"lifeMov"Frame 99Symbol 130 MovieClip
"getReady"Frame 127Symbol 134 MovieClip
"howsThat"Frame 145Symbol 138 MovieClip
"bonusWack"Frame 145Symbol 147 MovieClip
"scoreBoard"Frame 177Symbol 154 MovieClip
"ladderadd"Symbol 16 MovieClip [llight] Frame 4Symbol 12 MovieClip
"lifeHolder"Symbol 45 MovieClip [playDisplay] Frame 1Symbol 35 MovieClip
"map"Symbol 58 MovieClip Frame 1Symbol 57 MovieClip
"bonText"Symbol 145 MovieClip Frame 1Symbol 142 MovieClip
"sB01"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"sB02"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"sB03"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"sB04"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"sB05"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"sB06"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"sB07"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"sB08"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"sB09"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"sB010"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 3 as "flemEngine"
ExportAssets (56)Timeline Frame 1Symbol 5 as "hlight"
ExportAssets (56)Timeline Frame 1Symbol 16 as "llight"
ExportAssets (56)Timeline Frame 1Symbol 45 as "playDisplay"
ExportAssets (56)Timeline Frame 1Symbol 47 as "testsymb"
ExportAssets (56)Timeline Frame 1Symbol 49 as "loadline"

Labels

"loadMovie"Frame 14
"fadeOut"Frame 16
"Game Actions"Frame 55
"titleScreen"Frame 62
"menu"Frame 72
"code for buttons"Frame 72
"instructions"Frame 80
"soundCont"Frame 90
"enterName"Frame 99
"winloose"Frame 110
"game"Frame 126
"getReady"Frame 127
"playGame"Frame 137
"bonus"Frame 145
"gameOver"Frame 154
"scoreBoard"Frame 177
"life_03"Symbol 35 MovieClip Frame 1
"life_02"Symbol 35 MovieClip Frame 10
"life_01"Symbol 35 MovieClip Frame 20
"sOn"Symbol 122 MovieClip Frame 1
"sOff"Symbol 122 MovieClip Frame 12
"added"Symbol 145 MovieClip Frame 10

Dynamic Text Variables

timeDispShadSymbol 18 EditableText"00"
scoreDispShadSymbol 21 EditableText"23400"
totalScoreDispShadSymbol 22 EditableText"23400"
timeDispSymbol 23 EditableText"00"
highScoreDispShadSymbol 25 EditableText"1000000"
highScoreDispSymbol 26 EditableText"1000000"
totalScoreDispSymbol 27 EditableText"23400"
scoreDispSymbol 28 EditableText"23400"
hS_DispSymbol 40 EditableText"1000000"
hS_DispSymbol 41 EditableText"1000000"
preloadText01Symbol 54 EditableText"                "
preloadTextSymbol 59 EditableText"loading...  "
hS_DispSymbol 82 EditableText"0"
S_DispSymbol 84 EditableText"0"
inpNameSymbol 123 EditableText"Ent"
levelTitleSymbol 131 EditableText"LEVEL 1"
dispBonusSymbol 139 EditableText"0"
sTextSymbol 151 EditableText"1 ADB ................................... "
sNumbSymbol 152 EditableText"900000000"




http://swfchan.com/9/42161/info.shtml
Created: 10/5 -2019 01:41:50 Last modified: 10/5 -2019 01:41:50 Server time: 21/12 -2024 04:56:12