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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/77537513?noj=FRM77537513-21DC" width="1" height="1"></div>

Starship Eleven.swf

This is the info page for
Flash #42185

(Click the ID number above for more basic data on this flash file.)


Text
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onlinegames

presents

version

Arrow keys: navigate ship
Space: fire missile

Starship Eleven is lost in space - and the way home is full of dangers.
Your mission is to navigate your ship to the exit of each level.
Every time you reach a new savepoint you will receive 500 points
and the remains of your time bonus. Each savepoint provides you
with a levelcode for the current level.

Leisure Shuttle (easy)
accelerate in 3 directions
shoot missiles in 3 directions
easy control

Space Racer (advanced)
advanced 360° turns
forward and backward acceleration
can shoot in any direction

Take part in the worldwide Starship Eleven
contest and proof your skills!

In the full version of Starship Eleven you can submit
your score anytime during the game and  compete
with other space captians to find the true master of
this crazy space race..

view the highscores:  www.neodelight.com/highscores

get the full version:  www.neodelight.com/shop

Enter Levelcode:

Get the Deluxe Version of Starship Eleven:

You liked the first 30 Levels of Starship Eleven ? The adventure has just begun!
The Deluxe Version of Starship Eleven is waiting for you with:

*  More than 120 rocking Levels
* Dozens of dangerous monsters, traps and mazes
* Intelligent Leveldesign
* Strange worlds and far away places
For advanced players:
'The 18 chambers of Outer Space'
!! The ultimate challenge for every Space Pilot !!

Enjoy the Deluxe Version - Download it NOW from Neodelight.com

GET IT NOW

click here

GET IT NOW

GET IT NOW

BUY NOW

choose your spaceship:

beginners

advanced

leisure shuttle

space racer

version

(c) neodelight.com 2004

press
"up"
to
launch

extra
fuel

goal

savepoint

extra
energy

goal

death

use direction
and space-key
to fire missile

extra
shots

and now:
the
full
version

FUEL

ENERGY

4

thecodeisthis

Time Bonus

300

Score

123456

123456

123456

set grafics

If the game runs slow
on your computer,
reduce the grafics
quality - the game
will then run faster...

quit game

Leave the current
game and go back
to the menu

set sound

Just turn of the sound
effects if you want to
play in silence

Click here to activate
the sound effects

submit score

In the Deluxe Version of
Starship Eleven you can
submit your score and
take part in the
worldwide contest

1

Screen

F

E

4

Time Bonus

Score

1234567

1234567

1234567

1234567

In the Full Version of
Starship Eleven you can
submit your score and
take part in the
worldwide contest

ActionScript [AS1/AS2]

Frame 1
version = "20040825"; game = "ss11"; shopUrl = "https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=1465&PRODUCTID=14650000&AID=" + aid;
Frame 3
_quality = "medium"; cst = new Object(); cst.gravity = 0.1; cst.slowdown = 0.995; cst.maxObjects = 20; cst.maxMonster = 10; toggleSound = true; snd = new Sound(); snd.maxVolume = 50; snd.setVolume(snd.maxVolume); snd.rocketShoot = new Sound(); snd.rocketShoot.attachSound("rocketShoot"); snd.collectExtra = new Sound(); snd.collectExtra.attachSound("collectExtra"); snd.button = new Sound(); snd.button.attachSound("button"); snd.savepoint = new Sound(); snd.savepoint.attachSound("savepoint"); snd.drohne1life = new Sound(); snd.drohne1life.attachSound("drohne1life"); snd.drohne1die = new Sound(); snd.drohne1die.attachSound("drohne1die"); snd.bohrerlife = new Sound(); snd.bohrerlife.attachSound("bohrerlife"); snd.stampfer = new Sound(); snd.stampfer.attachSound("stampfer"); snd.satshot = new Sound(); snd.satshot.attachSound("satshot"); snd.playerdie = new Sound(); snd.playerdie.attachSound("playerdie"); snd.pfeil = new Sound(); snd.pfeil.attachSound("pfeil"); snd.light = new Sound(); snd.light.attachSound("light"); snd.mask2meteor = new Sound(); snd.mask2meteor.attachSound("mask2meteor"); snd.pong = new Sound(); snd.pong.attachSound("pong"); temp = new Object(); code = new Array(); code[1] = "levelone"; code[2] = "memorize!"; code[3] = "bluesky"; code[4] = "starcaptain"; code[5] = "caveman"; code[7] = "deephill"; code[9] = "starfire"; code[12] = "stompers"; code[13] = "factory"; code[17] = "themine"; code[20] = "backup"; code[25] = "nuclear"; code[29] = "sandybeach"; code[201] = "advancedship"; code[202] = "learncontrol"; code[203] = "norway"; code[204] = "downhill"; code[205] = "deepdown"; code[207] = "newways"; code[209] = "farup"; code[212] = "heavymetal"; code[213] = "cylinders"; code[217] = "uranium"; code[220] = "rocketjump"; code[225] = "easyopponent"; code[229] = "thedessert";
Frame 9
startlevel = 1; stop();
Frame 12
result = ""; Selection.setFocus("input");
Frame 15
stop();
Frame 16
score = 0; sessionId = Math.random() * 1000000;
Frame 20
stop();
Symbol 15 Button
on (release) { getURL ("http://www.neodelight.com?ref=ss11&ref_loc=intro", "_BLANK"); }
Symbol 21 MovieClip Frame 1
trace((_parent._currentframe + "/") + _parent._totalframes);
Symbol 21 MovieClip Frame 2
trace((_parent._currentframe + "/") + _parent._totalframes);
Symbol 27 MovieClip Frame 1
startFrame = _parent._currentframe;
Symbol 27 MovieClip Frame 2
vol = (1 - ((_parent._currentFrame - startFrame) / (_parent._totalFrames - startFrame))) * 100; if (vol < 0) { vol = 0; } _parent.snd.setVolume(vol);
Symbol 27 MovieClip Frame 3
gotoAndPlay (2);
Symbol 28 MovieClip Frame 1
snd = new Sound(this); snd.setVolume(100); _parent.stop();
Symbol 28 MovieClip Frame 123
stop(); _parent.play();
Symbol 101 Button
on (release) { getURL ("http://www.neodelight.com/?ref=ss11&ref_loc=moregames&ref_ver=" + _root.version, "_top"); }
Symbol 102 Button
on (release) { gotoAndStop (13); }
Symbol 103 Button
on (release) { gotoAndStop (10); }
Symbol 104 Button
on (release) { gotoAndStop (11); }
Symbol 105 Button
on (release) { gotoAndStop (12); }
Symbol 107 Button
on (release) { gotoAndPlay (15); }
Symbol 109 Button
on (release) { getURL ("http://www.neodelight.com?ref=ss11full&rev_loc=menulogo&rev_ver=" + _root.version, "_blank"); }
Symbol 114 MovieClip Frame 2
stop();
Symbol 140 Button
on (release) { gotoAndStop (9); }
Symbol 150 Button
on (release) { getURL ("http://www.neodelight.com/highscores?game=ss11", "_blank"); }
Symbol 153 Button
on (release) { getURL (_root.shopUrl, "_top"); }
Symbol 161 Button
on (release, keyPress "<Enter>") { if (input ne "") { input = input.toLowerCase(); result = ""; i = 0; while (code.length >= i) { if (code[i] eq input) { if (200 < i) { startlevel = i - 200; shipType = 11; } else { shipType = 7; startlevel = i; } result = "password for level " + starlevel; gotoAndPlay (16); break; } i++; } if (result == "") { result = "bad password"; input = ""; } } else { result = "please enter level code"; } }
Symbol 164 Button
on (release) { getURL (_root.shopUrl, "_top"); }
Symbol 187 MovieClip Frame 1
function move() { shipX = _root.world.ship._x - 390; shipY = _root.world.ship._y - 190; targetDir = _parent.geometry.rad(0, 0, shipX - _x, -1 * (shipY - _y)); _rotation = ((targetDir / Math.PI) * 180); newVx = Math.sin(targetDir) * 4; newVy = Math.cos(targetDir) * 4; vx = (vx * 0.98) + (newVx * 0.02); vy = (vy * 0.98) + (newVy * 0.02); _x = (_x + vx); _y = (_y - vy); } stop(); vx = 0; vy = 0;
Symbol 187 MovieClip Frame 2
gotoAndStop (1);
Symbol 187 MovieClip Frame 3
move();
Symbol 187 MovieClip Frame 4
move(); gotoAndPlay (3);
Symbol 211 Button
on (release) { getURL (_root.shopUrl, "_top"); }
Symbol 216 Button
on (release) { shipType = 11; gotoAndPlay (16); }
Symbol 218 Button
on (release) { shipType = 7; gotoAndPlay (16); }
Symbol 232 Button
on (release) { getURL ("http://www.neodelight.com/?ref=ss11&ref_loc=copyright&ref_ver=" + _root.version, "_blank"); }
Symbol 236 MovieClip Frame 1
function hit() { trace("hit object 1"); }
Symbol 241 MovieClip Frame 1
this._name = "shipSavePosition";
Instance of Symbol 240 MovieClip "blueprint" in Symbol 241 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 244 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxObjects >= i) { tellTarget ("../object_" + i) { _root.temp.objectFrames = _totalframes; }; if (Number(_root.temp.objectFrames) == 0) { _name = ("object_" + i); break; } i++; } gotoAndStop (1); } function hit() { if (active == true) { _parent._parent._parent.ship.actFuel = _parent._parent._parent.ship.actFuel + 150; if (_parent._parent._parent.ship.maxFuel < _parent._parent._parent.ship.actFuel) { _parent._parent._parent.ship.actFuel = _parent._parent._parent.ship.maxFuel; } _parent._parent._parent.ship.burnFuel(); active = false; play(); } } active = true; stop(); init();
Symbol 244 MovieClip Frame 2
if (_root.toggleSound) { _root.snd.collectExtra.start(); }
Symbol 244 MovieClip Frame 6
stop();
Symbol 248 MovieClip Frame 1
this._name = "shipPosition";
Instance of Symbol 240 MovieClip "blueprint" in Symbol 248 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 252 MovieClip Frame 1
if (_parent._parent._parent._parent.ship.actSavepoint == _parent._parent._currentframe) { _parent.active = false; _parent.gotoAndStop(6); }
Symbol 253 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxObjects >= i) { tellTarget ("../object_" + i) { _root.temp.objectFrames = _totalframes; }; if (Number(_root.temp.objectFrames) == 0) { _name = ("object_" + i); break; } i++; } gotoAndStop (1); } function hit() { if (active == true) { _parent._parent._parent.ship.activateSavepoint(); active = false; play(); } } active = true; stop(); init();
Symbol 253 MovieClip Frame 2
if (_root.toggleSound) { _root.snd.savepoint.start(); }
Symbol 253 MovieClip Frame 6
stop();
Symbol 256 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxObjects >= i) { tellTarget ("../object_" + i) { _root.temp.objectFrames = _totalframes; }; if (Number(_root.temp.objectFrames) == 0) { _name = ("object_" + i); break; } i++; } gotoAndStop (1); } function hit() { if (active == true) { _parent._parent._parent.ship.actEnergy = _parent._parent._parent.ship.actEnergy + 70; if (_parent._parent._parent.ship.maxEnergy < _parent._parent._parent.ship.actEnergy) { _parent._parent._parent.ship.actEnergy = _parent._parent._parent.ship.maxEnergy; } _parent._parent._parent.ship.refreshEnergy(); active = false; play(); } } active = true; stop(); init();
Symbol 256 MovieClip Frame 2
if (_root.toggleSound) { _root.snd.collectExtra.start(); }
Symbol 256 MovieClip Frame 6
stop();
Symbol 263 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxObjects >= i) { tellTarget ("../object_" + i) { _root.temp.objectFrames = _totalframes; }; if (Number(_root.temp.objectFrames) == 0) { _name = ("object_" + i); break; } i++; } gotoAndStop (1); } function hit() { if (active == true) { _parent._parent._parent.ship.actShots = _parent._parent._parent.ship.actShots + 3; _parent._parent._parent.ship.refreshShots(); active = false; play(); } } active = true; stop(); init();
Symbol 263 MovieClip Frame 2
if (_root.toggleSound) { _root.snd.collectExtra.start(); }
Symbol 263 MovieClip Frame 6
stop();
Symbol 282 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxObjects >= i) { tellTarget ("../object_" + i) { _root.temp.objectFrames = _totalframes; }; if (Number(_root.temp.objectFrames) == 0) { _name = ("object_" + i); break; } i++; } gotoAndStop (1); } function hit() { if (active == true) { _root.temp.monsterId = monster; i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../../danger/monster_" + i) { if (id eq _root.temp.monsterId) { nextFrame(); } }; active = false; nextFrame(); i++; } } } active = true; stop(); init();
Symbol 282 MovieClip Frame 2
if (_root.toggleSound) { _root.snd.button.start(); }
Symbol 286 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxObjects >= i) { tellTarget ("../object_" + i) { _root.temp.objectFrames = _totalframes; }; if (Number(_root.temp.objectFrames) == 0) { _name = ("object_" + i); break; } i++; } gotoAndStop (1); } function hit() { if (active == true) { _parent._parent._parent.ship.actShots = _parent._parent._parent.ship.actShots + 5; _parent._parent._parent.ship.refreshShots(); active = false; play(); } } active = true; stop(); init();
Symbol 286 MovieClip Frame 2
if (_root.toggleSound) { _root.snd.collectExtra.start(); }
Symbol 286 MovieClip Frame 6
stop();
Symbol 296 MovieClip Frame 1
stop();
Instance of Symbol 282 MovieClip in Symbol 296 MovieClip Frame 19
onClipEvent (load) { monster = 1; }
Instance of Symbol 282 MovieClip in Symbol 296 MovieClip Frame 19
onClipEvent (load) { monster = 2; }
Instance of Symbol 282 MovieClip in Symbol 296 MovieClip Frame 21
onClipEvent (load) { monster = 2; }
Instance of Symbol 282 MovieClip in Symbol 296 MovieClip Frame 23
onClipEvent (load) { monster = 1; }
Instance of Symbol 282 MovieClip in Symbol 296 MovieClip Frame 23
onClipEvent (load) { monster = 2; }
Symbol 302 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../monster_" + i) { _root.temp.monsterFrames = _totalframes; }; if (Number(_root.temp.monsterFrames) == 0) { _name = ("monster_" + i); break; } i++; } gotoAndStop (1); } function hit() { if (ready == true) { nextFrame(); } } ready = true; stop(); init();
Symbol 302 MovieClip Frame 3
ready = false; play(); if (_root.toggleSound) { _root.snd.drohne1die.start(); }
Symbol 302 MovieClip Frame 11
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 7
_parent.ready = false; _parent.stop(); play(); if (_root.toggleSound) { _root.snd.drohne1die.start(); }
Symbol 310 MovieClip Frame 15
stop();
Symbol 311 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../monster_" + i) { _root.temp.monsterFrames = _totalframes; }; if (Number(_root.temp.monsterFrames) == 0) { _name = ("monster_" + i); break; } i++; } monster.gotoAndStop(1); if (start ne "") { gotoAndPlay(start + 1); } else { gotoAndPlay (2); } } function hit() { trace((("hit -" + ready) + "- ") + _target); if (ready == true) { monster.nextFrame(); } } init(); play();
Symbol 311 MovieClip Frame 18
if (_root.toggleSound) { _root.snd.drohne1life.start(); }
Symbol 311 MovieClip Frame 68
if (_root.toggleSound) { _root.snd.drohne1life.start(); }
Symbol 311 MovieClip Frame 101
gotoAndPlay (2);
Symbol 315 MovieClip Frame 1
if (_name ne "nosound") { if (_root.toggleSound) { _root.snd.stampfer.start(); } }
Symbol 329 MovieClip Frame 1
stop(); snd.drohne1life = new Sound(); snd.drohne1life.attachSound("drohne1die");
Symbol 329 MovieClip Frame 8
_parent.ready = false; _parent.stop(); play(); if (_root.toggleSound) { _root.snd.drohne1die.start(); }
Symbol 329 MovieClip Frame 16
stop();
Symbol 330 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../monster_" + i) { _root.temp.monsterFrames = _totalframes; }; if (Number(_root.temp.monsterFrames) == 0) { _name = ("monster_" + i); break; } i++; } monster.gotoAndStop(1); if (start ne "") { gotoAndPlay(start + 1); } else { gotoAndPlay (2); } } function hit() { trace((("hit -" + ready) + "- ") + _target); if (ready == true) { monster.nextFrame(); } } init(); play();
Symbol 330 MovieClip Frame 13
monster.anim.stop();
Symbol 330 MovieClip Frame 15
monster.anim.next();
Symbol 330 MovieClip Frame 72
monster.anim.play();
Symbol 330 MovieClip Frame 83
if (_root.toggleSound) { _root.snd.bohrerlife.start(); }
Symbol 330 MovieClip Frame 104
gotoAndPlay (2);
Symbol 331 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../monster_" + i) { _root.temp.monsterFrames = _totalframes; }; if (Number(_root.temp.monsterFrames) == 0) { _name = ("monster_" + i); break; } i++; } gotoAndStop (1); } function hit() { } ready = true; stop(); init();
Symbol 331 MovieClip Frame 2
ready = false; play();
Symbol 331 MovieClip Frame 15
stop();
Symbol 335 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../monster_" + i) { _root.temp.monsterFrames = _totalframes; }; if (Number(_root.temp.monsterFrames) == 0) { _name = ("monster_" + i); break; } i++; } gotoAndStop (1); } function hit() { } ready = true; stop(); init();
Symbol 335 MovieClip Frame 2
ready = false; play();
Symbol 335 MovieClip Frame 158
stop();
Symbol 336 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../monster_" + i) { _root.temp.monsterFrames = _totalframes; }; if (Number(_root.temp.monsterFrames) == 0) { _name = ("monster_" + i); break; } i++; } gotoAndStop (1); } function hit() { } ready = true; init(); play();
Symbol 336 MovieClip Frame 22
stop();
Symbol 336 MovieClip Frame 23
ready = false; play();
Symbol 336 MovieClip Frame 36
stop();
Symbol 337 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../monster_" + i) { _root.temp.monsterFrames = _totalframes; }; if (Number(_root.temp.monsterFrames) == 0) { _name = ("monster_" + i); break; } i++; } gotoAndStop (1); } function hit() { if (ready == true) { nextFrame(); } } ready = true; stop(); init();
Symbol 337 MovieClip Frame 4
ready = false; play(); if (_root.toggleSound) { _root.snd.drohne1die.start(); }
Symbol 337 MovieClip Frame 11
_parent.monster_1.play();
Symbol 337 MovieClip Frame 12
stop();
Symbol 343 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 7
_parent.ready = false; _parent.shot.gotoAndPlay("explode"); _parent.shotStat = "loading"; play();
Symbol 343 MovieClip Frame 15
stop();
Symbol 345 MovieClip Frame 1
glob = new object();
Symbol 345 MovieClip Frame 2
_x = (_x + vx); _y = (_y + vy); glob.x = _x; glob.y = _y; _parent.localToGlobal(glob); if ((((550 < glob.x) || (glob.x < 0)) || (glob.y < 0)) || (450 < glob.y)) { _parent.shotStat = "loading"; }
Symbol 345 MovieClip Frame 3
_x = (_x + vx); _y = (_y + vy); glob.x = _x; glob.y = _y; _parent.localToGlobal(glob); if ((((550 < glob.x) || (glob.x < 0)) || (glob.y < 0)) || (450 < glob.y)) { _parent.shotStat = "loading"; } gotoAndPlay (2);
Symbol 345 MovieClip Frame 6
_parent.shotStat = "loading"; stop();
Symbol 346 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../monster_" + i) { _root.temp.monsterFrames = _totalframes; }; if (Number(_root.temp.monsterFrames) == 0) { _name = ("monster_" + i); break; } i++; } monster.gotoAndStop(1); ready = true; shotLoad = shotLoadOriginal; shotStat = "loading"; shot.gotoAndPlay(1); } function hit() { trace("hit " + _name); trace((("hit -" + ready) + "- ") + _target); if (ready == true) { monster.nextFrame(); } } shotLoadOriginal = shotLoad; shot.vx = 0; shot.vy = 0; shotStat = "loading"; ship = new object(); tip = new object(); self = new object(); self.x = _x; self.y = _y; _parent.localToGlobal(self); geometry = new Object(); geometry.rad = function (x1, y1, x2, y2) { var x = (x2 - x1); var y = (y2 - y1); return(Math.atan2(x, y)); }; init(); play();
Symbol 346 MovieClip Frame 2
ship.x = _root.world.ship._x; ship.y = _root.world.ship._y; _root.world.localToGlobal(point); _parent.globalToLocal(point); targetDir = (geometry.rad(0, 0, ship.x - _x, -1 * (ship.y - _y)) / Math.PI) * 180; monster.sat.dish._rotation = targetDir - _rotation; if (shotStat eq "loading") { shotLoad++; tip.x = monster.sat.dish.tip._x; tip.y = monster.sat.dish.tip._y; monster.sat.dish.localToGlobal(tip); globalToLocal(tip); shot._x = tip.x; shot._y = tip.y; scale = ((7.5 * shotLoad) / shotMaxLoad) + 0.1; shot._width = scale; shot._height = scale; if (shotLoad >= shotMaxLoad) { if (_root.toggleSound && (ready)) { _root.snd.satshot.start(); } shotStat = "flying"; shotLoad = 0; vx = ship.x - _x; vy = ship.y - _y; temp = Math.sqrt((vx * vx) + (vy * vy)); vx = vx / temp; vy = vy / temp; shot.vx = vx * shotSpeed; shot.vy = vy * shotSpeed; } }
Symbol 346 MovieClip Frame 3
gotoAndPlay (2);
Symbol 351 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 2
if (_root.toggleSound) { _root.snd.light.start(); }
Symbol 351 MovieClip Frame 36
stop();
Symbol 351 MovieClip Frame 37
if (_root.toggleSound) { _root.snd.light.start(); }
Symbol 351 MovieClip Frame 71
stop();
Symbol 356 MovieClip Frame 1
stop();
Symbol 356 MovieClip Frame 29
if (_root.toggleSound) { _root.snd.drohne1die.start(); } _parent.ready = false; play();
Symbol 356 MovieClip Frame 53
stop();
Symbol 357 MovieClip Frame 1
function init() { var i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../monster_" + i) { _root.temp.monsterFrames = _totalframes; }; if (Number(_root.temp.monsterFrames) == 0) { _name = ("monster_" + i); break; } i++; } if (start ne "") { gotoAndPlay(start + 1); } else { gotoAndPlay (2); } } function hit() { trace((("hit -" + ready) + "- ") + _target); if (ready == true) { monster.nextFrame(); } } init(); play();
Symbol 357 MovieClip Frame 88
monster.bohrer.gotoAndPlay("up");
Symbol 357 MovieClip Frame 291
monster.bohrer.gotoAndPlay("down");
Symbol 357 MovieClip Frame 433
this.gotoAndPlay(2);
Symbol 358 MovieClip Frame 1
stop();
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 3
onClipEvent (load) { id = ""; }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 3
onClipEvent (load) { id = ""; }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 3
onClipEvent (load) { id = ""; }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 5
onClipEvent (load) { id = ""; }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 5
onClipEvent (load) { id = ""; }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 5
onClipEvent (load) { id = ""; }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 5
onClipEvent (load) { id = ""; }
Instance of Symbol 311 MovieClip in Symbol 358 MovieClip Frame 8
onClipEvent (load) { start = 1; } onClipEvent (load) { monster.gotoAndPlay(30); }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 8
onClipEvent (load) { id = "wall_1"; }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 8
onClipEvent (load) { id = "wall_1"; }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 9
onClipEvent (load) { id = "wall_1"; }
Instance of Symbol 311 MovieClip in Symbol 358 MovieClip Frame 10
onClipEvent (load) { start = 1; } onClipEvent (load) { monster.gotoAndPlay(30); }
Instance of Symbol 330 MovieClip in Symbol 358 MovieClip Frame 18
onClipEvent (load) { start = 10; }
Instance of Symbol 330 MovieClip in Symbol 358 MovieClip Frame 19
onClipEvent (load) { start = 30; }
Instance of Symbol 331 MovieClip "monster_1" in Symbol 358 MovieClip Frame 19
onClipEvent (load) { id = 1; }
Instance of Symbol 331 MovieClip "monster_1" in Symbol 358 MovieClip Frame 19
onClipEvent (load) { id = 2; }
Instance of Symbol 335 MovieClip "monster_1" in Symbol 358 MovieClip Frame 21
onClipEvent (load) { id = 1; }
Instance of Symbol 336 MovieClip in Symbol 358 MovieClip Frame 21
onClipEvent (load) { id = 2; }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 21
onClipEvent (load) { id = 7; }
Instance of Symbol 302 MovieClip in Symbol 358 MovieClip Frame 21
onClipEvent (load) { id = 8; }
Instance of Symbol 337 MovieClip in Symbol 358 MovieClip Frame 21
onClipEvent (load) { id = 9; }
Instance of Symbol 330 MovieClip in Symbol 358 MovieClip Frame 22
onClipEvent (load) { start = 10; }
Instance of Symbol 330 MovieClip in Symbol 358 MovieClip Frame 23
onClipEvent (load) { start = 30; }
Instance of Symbol 346 MovieClip in Symbol 358 MovieClip Frame 26
onClipEvent (load) { shotLoad = 0; shotMaxLoad = 12; shotSpeed = 5; }
Instance of Symbol 357 MovieClip in Symbol 358 MovieClip Frame 27
onClipEvent (load) { start = 1; }
Symbol 413 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 1
if (_parent.vx < 0) { shot.gotoAndStop(2); } stop();
Symbol 421 MovieClip Frame 2
play();
Symbol 421 MovieClip Frame 14
_parent.ready = "gone"; stop();
Symbol 422 MovieClip Frame 1
stop(); vy = 0; vx = 0; ax = 0; ay = 0; ready = true;
Symbol 422 MovieClip Frame 2
stop();
Symbol 422 MovieClip Frame 3
play(); if (ready eq "true") { gotoAndStop (1); } if ((ax == 0) && (ay == 0)) { ax = vx * 0.2; ay = vy * 0.2; } vx = vx + ax; vy = vy + ay; _y = (_y + vy); _x = (_x + vx); if (_parent.matter.hitTest(_x, _y, true)) { if (_parent.matter.active.hitTest(_x, _y, true)) { } else { if (_parent.matter.danger.monster_1.hitTest(_x, _y, true)) { _parent.matter.danger.monster_1.hit(); } if (_parent.matter.danger.monster_2.hitTest(_x, _y, true)) { _parent.matter.danger.monster_2.hit(); } if (_parent.matter.danger.monster_3.hitTest(_x, _y, true)) { _parent.matter.danger.monster_3.hit(); } if (_parent.matter.danger.monster_4.hitTest(_x, _y, true)) { _parent.matter.danger.monster_4.hit(); } if (_parent.matter.danger.monster_5.hitTest(_x, _y, true)) { _parent.matter.danger.monster_5.hit(); } if (_parent.matter.danger.monster_6.hitTest(_x, _y, true)) { _parent.matter.danger.monster_6.hit(); } if (_parent.matter.danger.monster_7.hitTest(_x, _y, true)) { _parent.matter.danger.monster_7.hit(); } if (_parent.matter.danger.monster_8.hitTest(_x, _y, true)) { _parent.matter.danger.monster_8.hit(); } if (_parent.matter.danger.monster_9.hitTest(_x, _y, true)) { _parent.matter.danger.monster_9.hit(); } if (_parent.matter.danger.monster_10.hitTest(_x, _y, true)) { _parent.matter.danger.monster_10.hit(); } if (ready ne "explode") { ready = "explode"; shot.gotoAndPlay(2); } vx = vx * 0.8; vy = vy * 0.8; } } if (_x < 0) { gotoAndStop (1); } if (550 < _x) { gotoAndStop (1); } if (_y < 0) { gotoAndStop (1); } if (400 < _y) { gotoAndStop (1); }
Symbol 422 MovieClip Frame 4
if (ready == "gone") { gotoAndStop (1); } else { gotoAndPlay (3); }
Symbol 423 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 1
stop(); _root.snd.thrustB.stop();
Symbol 424 MovieClip Frame 2
_root.snd.thrustB.start();
Symbol 425 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 429 MovieClip Frame 1
if (_parent.shipType == 11) { gotoAndStop (3); } else { gotoAndStop (2); }
Symbol 430 MovieClip Frame 1
function reset() { gotoAndStop (1); } function go() { play(); } function score() { r = restTime; restTime = maxRestTime; _root.timeDisplay = restTime; return(r); } maxRestTime = 999; restTime = maxRestTime; _root.timeDisplay = restTime; stop();
Symbol 430 MovieClip Frame 15
if (0 < restTime) { restTime--; } _root.timeDisplay = restTime; gotoAndPlay (2);
Symbol 432 MovieClip Frame 1
if (_parent._name eq "shipGfx") { stop(); }
Symbol 434 MovieClip Frame 1
if (_parent.shipType == 11) { gotoAndStop (3); } else { gotoAndStop (2); }
Symbol 434 MovieClip Frame 2
_parent.setCannon(0);
Symbol 435 MovieClip Frame 1
function setShip(type) { shipType = type; if (shipType == 11) { sensorAmount = 10; sensorX[0] = -6; sensorY[0] = 14; sensorHBump[0] = 0; sensorVBump[0] = 0; sensorRBump[0] = 0; sensorX[1] = 6; sensorY[1] = 14; sensorHBump[1] = 0; sensorVBump[1] = 0; sensorRBump[1] = 0; sensorX[2] = 0; sensorY[2] = 13; sensorHBump[2] = 0; sensorVBump[2] = 0; sensorRBump[2] = 0; sensorX[3] = -7; sensorY[3] = 10; sensorHBump[3] = -1; sensorVBump[3] = 1; sensorRBump[3] = 0; sensorX[4] = 7; sensorY[4] = 10; sensorHBump[4] = -1; sensorVBump[4] = -1; sensorRBump[4] = 0; sensorX[5] = -7; sensorY[5] = -6; sensorHBump[5] = 0; sensorVBump[5] = 1; sensorRBump[5] = 0; sensorX[6] = 7; sensorY[6] = -6; sensorHBump[6] = 0; sensorVBump[6] = -1; sensorRBump[6] = 0; sensorX[7] = -5; sensorY[7] = 3; sensorHBump[7] = 0; sensorVBump[7] = 1; sensorRBump[7] = 0; sensorX[8] = 5; sensorY[8] = 3; sensorHBump[8] = 0; sensorVBump[8] = -1; sensorRBump[8] = 0; sensorX[9] = 0; sensorY[9] = -14; sensorHBump[9] = 1; sensorVBump[9] = 0; sensorRBump[9] = 0; sensorX[10] = 0; sensorY[10] = 4; sensorVBump[10] = 0; sensorHBump[10] = 0; ay = -0.5; ax = 0.4; ar = 1.8; fr = 0.9; shipOffset = 12; gravityConstant = 0.04; } else if (shipType == 7) { sensorAmount = 14; sensorX[0] = -13; sensorY[0] = 10; sensorHBump[0] = 0; sensorVBump[0] = 0; sensorRBump[0] = 0; sensorX[1] = 13; sensorY[1] = 10; sensorHBump[1] = 0; sensorVBump[1] = 0; sensorRBump[1] = 0; sensorX[2] = 0; sensorY[2] = 10; sensorHBump[2] = 0; sensorVBump[2] = 0; sensorRBump[2] = 0; sensorX[3] = -13; sensorY[3] = 6; sensorHBump[3] = 1; sensorVBump[3] = 0; sensorRBump[3] = 0; sensorX[4] = 13; sensorY[4] = 6; sensorHBump[4] = 1; sensorVBump[4] = 0; sensorRBump[4] = 0; sensorX[5] = -8; sensorY[5] = -6; sensorHBump[5] = 1; sensorVBump[5] = 1; sensorRBump[5] = 0; sensorX[6] = 8; sensorY[6] = -6; sensorHBump[6] = 1; sensorVBump[6] = -1; sensorRBump[6] = 0; sensorX[7] = -14; sensorY[7] = 2; sensorHBump[7] = 0; sensorVBump[7] = 1; sensorRBump[7] = 0; sensorX[8] = 14; sensorY[8] = 2; sensorHBump[8] = 0; sensorVBump[8] = -1; sensorRBump[8] = 0; sensorX[9] = 0; sensorY[9] = -12; sensorHBump[9] = 1; sensorVBump[9] = 0; sensorRBump[9] = 0; sensorX[10] = -4; sensorY[10] = -10; sensorHBump[10] = 0; sensorVBump[10] = 1; sensorRBump[10] = 0; sensorX[11] = 4; sensorY[11] = -10; sensorHBump[11] = 0; sensorVBump[11] = -1; sensorRBump[11] = 0; sensorX[12] = -12; sensorY[12] = 0; sensorHBump[12] = 1; sensorVBump[12] = 0; sensorRBump[12] = 0; sensorX[13] = 12; sensorY[13] = 0; sensorHBump[13] = 1; sensorVBump[13] = 0; sensorRBump[13] = 0; sensorX[14] = 0; sensorY[14] = 4; sensorVBump[14] = 0; sensorHBump[14] = 0; ay = -0.5; ax = 0.4; ar = 0.4; fr = 0.9; gravityConstant = 0.05; shipOffset = 7; } } function initObjects() { i = 1; while (_root.cst.maxObjects >= i) { tellTarget ("../matter/active/object_" + i) { init(); }; i++; } i = 1; while (_root.cst.maxMonster >= i) { tellTarget ("../matter/danger/monster_" + i) { init(); ready = true; }; i++; } } function fillUp() { actFuel = maxFuel; actEnergy = maxEnergy; if (actShots < maxShots) { actShots = maxShots; } refreshShots(); refreshEnergy(); burnFuel(); } function initShip() { _parent.ready == "gone"; _parent.shot.gotoAndStop("ready"); vx = 0; vy = 0; vr = 0; setCannon(0); _x = _parent.matter.active.shipPosition._x; _y = (_parent.matter.active.shipPosition._y - shipOffset); _parent.shot.gotoAndStop(1); } function setCannon(pPos) { shootDir = pPos; if (shipType == 7) { shipGfx.cannon.gotoAndStop("pos_" + shootDir); } } function initShipOnSavepoint() { _parent.ready == "gone"; _parent.shot.gotoAndStop("ready"); vx = 0; vy = 0; vr = 0; setCannon(0); _x = _parent.matter.active.shipSavePosition._x; _y = (_parent.matter.active.shipSavePosition._y - shipOffset); _rotation = 0; oldX = _x; oldY = _y; oldR = _rotation; _parent.shot.gotoAndStop(1); } function refreshEnergy() { _root.console.energy.gotoAndStop(int((actEnergy / maxEnergy) * 199) + 1); } function activateSavepoint() { newScore = 500 + time.score(); _root.score = _root.score + newScore; _root.receivedScore = "+" + newScore; _root.console.scoreDisplay.play(); actSavepoint = actLevel; if (shipType == 7) { _root.levelDisplay = _root.code[actLevel]; _root.input = _root.code[actLevel]; } else { _root.levelDisplay = _root.code[actLevel + 200]; _root.input = _root.code[actLevel + 200]; } _root.input = _root.code[actLevel]; temp = actShots; fillUp(); if (actShots < temp) { actShots = temp; } _root.console.passwordDisplay.play(); } function setLevel(pLevel) { actLevel = pLevel; _parent.matter.active.gotoAndStop(actLevel); _parent.matter.platform.gotoAndStop(actLevel); _parent.matter.danger.gotoAndStop(actLevel); } function resetMatterHitResults() { i = 0; while (sensorAmount >= i) { matterHitResult[i] = -1; platformHitResult[i] = -1; i++; } } function checkBorderCollision() { bumpAmount = 0.2; if (targetX < 5) { vx = Math.abs(vx * bumpAmount); vy = vy * (bumpAmount * 2); collisionCheckResult = true; } if (545 < targetX) { vx = Math.abs(vx * bumpAmount) * -1; vy = vy * (bumpAmount * 2); collisionCheckResult = true; } if (targetY < 5) { vy = Math.abs(vy * bumpAmount); vx = vx * (bumpAmount * 2); collisionCheckResult = true; } if (335 < targetY) { vy = Math.abs(vy * bumpAmount) * -1; vx = vx * (bumpAmount * 2); collisionCheckResult = true; } } function platformHitTest(sensor) { if (platformHitResult[sensor] == -1) { checkX = (targetX + (radialCos * sensorX[sensor])) - (radialSin * sensorY[sensor]); checkY = (targetY + (radialCos * sensorY[sensor])) + (radialSin * sensorX[sensor]); platformHitResult[sensor] = _parent.matter.platform.hitTest(checkX, checkY, true); } return(platformHitResult[sensor]); } function matterHitTest(sensor) { if (matterHitResult[sensor] == -1) { checkX = (targetX + (radialCos * sensorX[sensor])) - (radialSin * sensorY[sensor]); checkY = (targetY + (radialCos * sensorY[sensor])) + (radialSin * sensorX[sensor]); matterHitResult[sensor] = _parent.matter.hitTest(checkX, checkY, true); } return(matterHitResult[sensor]); } function dangerHitTest(sensor) { if (_root.godmode == true) { return(false); } checkX = (targetX + (radialCos * sensorX[sensor])) - (radialSin * sensorY[sensor]); checkY = (targetY + (radialCos * sensorY[sensor])) + (radialSin * sensorX[sensor]); return(_parent.matter.danger.hitTest(checkX, checkY, true)); } function goalHitTest(sensor) { checkX = (targetX + (radialCos * sensorX[sensor])) - (radialSin * sensorY[sensor]); checkY = (targetY + (radialCos * sensorY[sensor])) + (radialSin * sensorX[sensor]); return(_parent.matter.active.goal.hitTest(checkX, checkY, true)); } function activeHitTest(sensor) { checkX = (targetX + (radialCos * sensorX[sensor])) - (radialSin * sensorY[sensor]); checkY = (targetY + (radialCos * sensorY[sensor])) + (radialSin * sensorX[sensor]); return(_parent.matter.active.hitTest(checkX, checkY, true)); } function collisionCheck11() { collisionCheckResult = false; collision = 0; legL = false; legR = false; legC = false; if (platformHitTest(0)) { collision++; legL = true; } if (platformHitTest(1)) { collision++; legR = true; } if (platformHitTest(2)) { collision++; legC = true; } if (((legL == true) && (legR == false)) && (legC == false)) { } if (((legR == true) && (legL == false)) && (legC == false)) { } if ((1 < collision) && (Math.abs(targetR) < 40)) { ground = true; bumpDamage(); vy = vy * 0.5; vx = vx * 0.5; vr = vr * 0.5; } else { ground = false; } vMirrorFlag = false; hMirrorFlag = false; collision = false; i = 3; while (sensorAmount >= i) { if (matterHitTest(i)) { collision = true; } i++; } if (collision == true) { if (0 >= actFuel) { gotoAndPlay (19); } if (goalHitTest(10)) { gotoAndStop (9); } collision = false; mirrored = false; hMirrorFlag = false; i = 3; while (sensorAmount >= i) { if (matterHitTest(i)) { if (dangerHitTest(i)) { gotoAndPlay (19); } if (activeHitTest(i)) { checkX = (targetX + (radialCos * sensorX[i])) - (radialSin * sensorY[i]); checkY = (targetY + (radialCos * sensorY[i])) + (radialSin * sensorX[i]); if (_parent.matter.active.object_1.hitTest(checkX, checkY, true)) { _parent.matter.active.object_1.hit(); } if (_parent.matter.active.object_2.hitTest(checkX, checkY, true)) { _parent.matter.active.object_2.hit(); } if (_parent.matter.active.object_3.hitTest(checkX, checkY, true)) { _parent.matter.active.object_3.hit(); } if (_parent.matter.active.object_4.hitTest(checkX, checkY, true)) { _parent.matter.active.object_4.hit(); } if (_parent.matter.active.object_5.hitTest(checkX, checkY, true)) { _parent.matter.active.object_5.hit(); } if (_parent.matter.active.object_6.hitTest(checkX, checkY, true)) { _parent.matter.active.object_6.hit(); } if (_parent.matter.active.object_7.hitTest(checkX, checkY, true)) { _parent.matter.active.object_7.hit(); } if (_parent.matter.active.object_8.hitTest(checkX, checkY, true)) { _parent.matter.active.object_8.hit(); } if (_parent.matter.active.object_9.hitTest(checkX, checkY, true)) { _parent.matter.active.object_9.hit(); } if (_parent.matter.active.object_10.hitTest(checkX, checkY, true)) { _parent.matter.active.object_10.hit(); } if (_parent.matter.active.object_11.hitTest(checkX, checkY, true)) { _parent.matter.active.object_11.hit(); } if (_parent.matter.active.object_12.hitTest(checkX, checkY, true)) { _parent.matter.active.object_12.hit(); } if (_parent.matter.active.object_13.hitTest(checkX, checkY, true)) { _parent.matter.active.object_13.hit(); } if (_parent.matter.active.object_14.hitTest(checkX, checkY, true)) { _parent.matter.active.object_14.hit(); } if (_parent.matter.active.object_15.hitTest(checkX, checkY, true)) { _parent.matter.active.object_15.hit(); } if (_parent.matter.active.object_16.hitTest(checkX, checkY, true)) { _parent.matter.active.object_16.hit(); } if (_parent.matter.active.object_17.hitTest(checkX, checkY, true)) { _parent.matter.active.object_17.hit(); } if (_parent.matter.active.object_18.hitTest(checkX, checkY, true)) { _parent.matter.active.object_18.hit(); } if (_parent.matter.active.object_19.hitTest(checkX, checkY, true)) { _parent.matter.active.object_19.hit(); } if (_parent.matter.active.object_20.hitTest(checkX, checkY, true)) { _parent.matter.active.object_20.hit(); } } else { bump(); } } i++; } } if (vMirrorFlag == true) { if (hMirrorFlag == true) { vx = vx * -1; vy = vy * -1; vr = vr * -1; } else { vx = (Math.sin(vBounceRad) * flightSpeed) * bumpAmount; vy = ((Math.cos(vBounceRad) * -1) * flightSpeed) * bumpAmount; } } else if (hMirrorFlag == true) { vx = (Math.sin(hBounceRad) * flightSpeed) * bumpAmount; vy = ((Math.cos(hBounceRad) * -1) * flightSpeed) * bumpAmount; } hMirrorFlag = false; vMirrorFlag = false; checkBorderCollision(); return(collisionCheckResult); } function bump() { tellTarget ("_parent.helper" + i) { gotoAndPlay ("bump"); }; bumpAmount = 0.4; if ((sensorHBump[i] != 0) || (sensorVBump[i] != 0)) { if (platformHitTest(i)) { if (((i == 0) || (i == 1)) || (2 < vy)) { vy = 2; } collisionCheckResult = true; mirror(); if (sensorVBump[i] != 0) { if (sensorVBump[i] == vBumpOption) { vMirrorFlag = true; } } if (sensorHBump[i] != 0) { if (sensorHBump[i] == hBumpOption) { hMirrorFlag = true; } } } } } function mirror() { if (((!mirrored) && (bumpX != targetX)) && (bumpY != targetY)) { vx = vx * 0.5; vy = vy * 0.5; vr = vr * 0.5; bumpX = targetX; bumpY = targetY; flightRad = geometry.rad(_x, _y, _x + vx, _y - vy); flightSpeed = Math.sqrt((vx * vx) + (vy * vy)); rotationRad = (_rotation / 180) * Math.PI; vBounceRad = (2 * rotationRad) - flightRad; hBounceRad = ((2 * rotationRad) + Math.PI) - flightRad; dif = hBounceRad - (rotationRad + (Math.PI/2)); if (dif < -3.14159265358979) { dif = dif + (Math.PI*2); } if ((dif < 0) || (Math.PI < dif)) { hBumpOption = -1; } else { hBumpOption = 1; } dif = vBounceRad - rotationRad; if (dif < -3.14159265358979) { dif = dif + (Math.PI*2); } if ((dif < 0) || (Math.PI < dif)) { vBumpOption = -1; } else { vBumpOption = 1; } bumpDamage(); mirrored = true; } } function bumpDamage() { bumpSpeed = Math.pow(actSpeed, 2); if (harmfulSpeed < bumpSpeed) { actEnergy = actEnergy - (bumpSpeed - harmfulSpeed); if (actEnergy < 0) { actEnergy = 0; refreshEnergy(); gotoAndPlay (19); } else { refreshEnergy(); } } } function calcRadials() { radial = (targetR / 180) * Math.PI; radialCos = Math.cos(radial); radialSin = Math.sin(radial); } function tryMove() { targetX = _x + vx; targetY = _y + vy; targetR = _rotation + vr; calcRadials(); if (!collisionCheck11()) { _x = targetX; _y = targetY; _rotation = targetR; return(true); } return(false); } function antiGlue(pDir) { antiGlueFlag = true; playerWantsMove = true; } function doAntiGlue() { if (antiGlueFlag) { antiGlueStrength = 0.7; calcRadials(); if ((platformHitTest(6) || (platformHitTest(8))) || (platformHitTest(4) && (!platformHitTest(0)))) { vx = vx - (radialCos * antiGlueStrength); vy = vy - (radialSin * antiGlueStrength); } else if ((platformHitTest(5) || (platformHitTest(7))) || (platformHitTest(3) && (!platformHitTest(1)))) { vx = vx + (radialCos * antiGlueStrength); vy = vy + (radialSin * antiGlueStrength); } else if (platformHitTest(9)) { vx = vx - (radialSin * antiGlueStrength); vy = vy + (radialCos * antiGlueStrength); } } antiGlueFlag = false; } function ss7Input() { if (Key.isDown(37)) { antiGlue(); actFuel = actFuel - burnFuelSide; burnFuel(); fireRightActive = true; vx = vx - ax; vr = vr - ar; setCannon(-90); needSoundSmall = true; if (!sndSmall) { _root.snd.thrustT.start(); sndSmall = true; } } if (Key.isDown(39)) { antiGlue(); actFuel = actFuel - burnFuelSide; burnFuel(); fireLeftActive = true; vx = vx + ax; vr = vr + ar; setCannon(90); needSoundSmall = true; if (!sndSmall) { _root.snd.thrustT.start(); sndSmall = true; } } vr = vr * 0.85; if (!ground) { _rotation = (_rotation * 0.95); } } function ss11Input() { if (Key.isDown(37)) { antiGlue(); actFuel = actFuel - burnFuelSide; burnFuel(); fireRightActive = true; vr = vr - ar; needSoundSmall = true; if (!sndSmall) { _root.snd.thrustT.start(); sndSmall = true; } } if (Key.isDown(39)) { antiGlue(); actFuel = actFuel - burnFuelSide; burnFuel(); fireLeftActive = true; vr = vr + ar; needSoundSmall = true; if (!sndSmall) { _root.snd.thrustT.start(); sndSmall = true; } } if (Key.isDown(40)) { antiGlue(); vy = vy - ((Math.cos(radial) * ay) * 0.35); vx = vx + ((Math.sin(radial) * ay) * 0.35); actFuel = actFuel - burnFuelSide; burnFuel(); shipFire.fireUp.gotoAndStop("fire"); setCannon(0); needSoundSmall = true; if (!sndSmall) { _root.snd.thrustT.start(); sndSmall = true; } } else { shipFire.fireUp.gotoAndStop("inactive"); } } function burnFuel() { _root.console.fuel.gotoAndStop(int((actFuel / maxFuel) * 199) + 1); } function refreshShots() { if (shots < 9) { _root.console.shots.gotoAndStop(actShots + 1); } else { _root.console.shots.gotoAndStop(10); } } playerWantsMove = false; stuck = 0; antiStuckTrigger = 10; invulnerable = false; sndSmall = false; sndBig = false; geometry = new Object(); geometry.distance = function (x1, y1, x2, y2) { var v1 = Math.abs(x1 - x2); if (v1 != 0) { v1 = Math.pow(v1, 2); } var v2 = Math.abs(y1 - y2); if (v2 != 0) { v2 = Math.pow(v2, 2); } return(Math.sqrt(v1 + v2)); }; geometry.rad = function (x1, y1, x2, y2) { var x = (x2 - x1); var y = (y2 - y1); return(Math.atan2(x, y)); }; actLevel = _root.startlevel; actSavepoint = _root.startlevel; maxFuel = 1000; burnFuelUp = 2; burnFuelSide = 1; maxEnergy = 200; maxShots = 5; harmfulSpeed = 1.4; ground = true; sensorX = new Array(); sensorY = new Array(); sensorHBump = new Array(); sensorVBump = new Array(); sensorRBump = new Array(); matterHitResult = new Array(); platformHitResult = new Array(); setShip(_root.shipType);
Symbol 435 MovieClip Frame 2
setLevel(actSavepoint); setCannon(0);
Symbol 435 MovieClip Frame 3
fillUp(); initObjects(); initShipOnSavepoint(); if (shipType == 7) { _root.levelDisplay = _root.code[actSavepoint]; _root.input = _root.code[actSavepoint]; } else { _root.levelDisplay = _root.code[actSavepoint + 200]; _root.input = _root.code[actSavepoint + 200]; }
Symbol 435 MovieClip Frame 5
if (_parent.ready != true) { gotoAndPlay (4); }
Symbol 435 MovieClip Frame 6
time.go();
Symbol 435 MovieClip Frame 7
vx = vx * _root.cst.slowdown; needSoundSmall = false; resetMatterHitResults(); if (0 < actFuel) { if (Key.isDown(38)) { if (shipType == 7) { if (antiStuckTrigger < stuck) { trace("do antistuck"); if (platformHitTest(3) || (platformHitTest(4))) { trace("hit 3 or 4"); doAntiStuck = true; i = 5; while (sensorAmount >= i) { if (platformHitTest(i)) { doAntiStuck = false; trace(i + " prevents antistuck"); } i++; } if (doAntiStuck) { trace("!!!!!!!!GO"); _y = (_y - 1); } } } } antiGlue(); vy = vy + (Math.cos(radial) * ay); vx = vx - (Math.sin(radial) * ay); actFuel = actFuel - burnFuelUp; burnFuel(); shipFire.fireDown.gotoAndStop("fire"); setCannon(0); needSoundSmall = true; if ((!sndSmall) && (_root.toggleSound)) { _root.snd.thrustT.start(); sndSmall = true; } } else { shipFire.fireDown.gotoAndStop("inactive"); } fireLeftActive = false; fireRightActive = false; if (shipType == 11) { ss11Input(); } else if (shipType == 7) { ss7Input(); } if ((!needSoundSmall) && (_root.toggleSound)) { if (sndSmall) { _root.snd.thrustT.stop(); } sndSmall = false; } if (fireRightActive) { shipFire.fireRight.gotoAndStop("fire"); } else { shipFire.fireRight.gotoAndStop("inactive"); } if (fireLeftActive) { shipFire.fireLeft.gotoAndStop("fire"); } else { shipFire.fireLeft.gotoAndStop("inactive"); } } else { shipFire.fireLeft.gotoAndStop("inactive"); shipFire.fireRight.gotoAndStop("inactive"); shipFire.fireDown.gotoAndStop("inactive"); } oldX = _x; oldY = _y; oldR = _rotation; vy = vy + gravityConstant; actSpeed = (Math.abs(vy) + Math.abs(vx * 0.7)) + Math.abs(vr * 0.3); resetMatterHitResults(); if (!tryMove()) { resetMatterHitResults(); if (!tryMove()) { if (playerWantsMove) { stuck++; trace("## UNRESOLVED COLLISIONS = " + stuck); playerWantsMove = false; } } else { stuck = 0; } } else { stuck = 0; } doAntiGlue(); if (Math.abs(vr) < 0.01) { vr = 0; } vr = vr * 0.9; vy = vy + gravityConstant; if (Key.isDown(32)) { if (0 < actShots) { if (_parent.shot.ready == true) { if (_root.toggleSound == true) { _root.snd.rocketShoot.start(); } rad = ((_rotation + shootDir) / 180) * Math.PI; radCos = Math.cos(rad); radSin = Math.sin(rad); _parent.shot._x = (_x + (radSin * 15)) + vx; _parent.shot._y = (_y - (radCos * 15)) + vy; _parent.shot.vx = radSin * 1; _parent.shot.vy = (-1 * radCos) * 1; _parent.shot.ready = false; _parent.shot._rotation = _rotation + shootDir; if ((_rotation + shootDir) < 0) { _parent.shot._rotation = _parent.shot._rotation + 180; } actShots--; refreshShots(); _parent.shot.gotoAndPlay("shoot"); } } }
Symbol 435 MovieClip Frame 8
gotoAndPlay (7);
Symbol 435 MovieClip Frame 9
play();
Symbol 435 MovieClip Frame 17
if (actLevel == 29) { _root.gotoAndStop("buy"); } else { actLevel++; _parent.shot.gotoAndStop(1); _parent.matter.active.nextFrame(); _parent.matter.platform.nextFrame(); _parent.matter.danger.nextFrame(); }
Symbol 435 MovieClip Frame 18
initObjects(); initShip(); gotoAndPlay (7);
Symbol 435 MovieClip Frame 19
if (_root.toggleSound) { _root.snd.playerdie.start(); } _parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 20
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 21
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 22
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 23
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 24
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 25
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 26
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 27
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 28
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 29
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 30
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 31
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 32
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 33
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 34
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 35
_parent._x = _parent._x + _parent.vx; _parent._y = _parent._y + _parent.vy;
Symbol 435 MovieClip Frame 36
actShots = 0; _root.master.gotoAndPlay("countDown"); gotoAndPlay (2);
Instance of Symbol 435 MovieClip "ship" in Symbol 436 MovieClip Frame 1
onClipEvent (load) { vx = 0; vy = 0; }
Symbol 444 MovieClip Frame 200
stop();
Symbol 449 MovieClip Frame 200
stop();
Symbol 451 MovieClip Frame 1
stop();
Symbol 455 MovieClip Frame 1
stop(); i = 8;
Symbol 455 MovieClip Frame 9
i--; if (i < 1) { gotoAndStop (1); } else { gotoAndPlay (2); }
Symbol 464 MovieClip Frame 1
stop();
Symbol 471 Button
on (release) { quality = _quality; if (quality eq "LOW") { _quality = "BEST"; } else if (quality eq "MEDIUM") { _quality = "LOW"; } else if (quality eq "HIGH") { _quality = "MEDIUM"; } else if (quality eq "BEST") { _quality = "HIGH"; } }
Symbol 477 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 481 Button
on (release) { nextFrame(); _root.toggleSound = _root.toggleSound == false; if (_root.toggleSound == false) { stopAllSounds(); } }
Symbol 485 Button
on (release) { prevFrame(); _root.toggleSound = _root.toggleSound == false; if (_root.toggleSound == false) { stopAllSounds(); } }
Symbol 486 MovieClip Frame 1
if (!_root.toggleSound) { gotoAndStop (2); } else { stop(); }
Symbol 494 Button
on (release) { _root.world.ready = true; gotoAndStop (4); }
Symbol 496 MovieClip Frame 1
_root.world.ready = false; if (_root.code[_root.world.ship.actLevel] ne "") { _root.savepoint = "savepoint"; } else { _root.savepoint = ""; }
Symbol 496 MovieClip Frame 2
if (((((Key.isDown(13) || (Key.isDown(32))) || (Key.isDown(38))) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39))) { _root.world.ready = true; gotoAndStop (4); }
Symbol 496 MovieClip Frame 3
gotoAndPlay (2);
Symbol 496 MovieClip Frame 4
stop();
Symbol 503 MovieClip Frame 200
stop();
Symbol 508 MovieClip Frame 200
stop();
Symbol 509 Button
on (release) { quality = _quality; if (quality eq "LOW") { _quality = "BEST"; } else if (quality eq "MEDIUM") { _quality = "LOW"; } else if (quality eq "HIGH") { _quality = "MEDIUM"; } else if (quality eq "BEST") { _quality = "HIGH"; } }
Symbol 521 MovieClip Frame 1
stop();
Symbol 526 Button
on (release) { nextFrame(); _root.toggleSound = _root.toggleSound == false; if (_root.toggleSound == false) { stopAllSounds(); } }
Symbol 528 Button
on (release) { prevFrame(); _root.toggleSound = _root.toggleSound == false; if (_root.toggleSound == false) { stopAllSounds(); } }
Symbol 529 MovieClip Frame 1
if (!_root.toggleSound) { gotoAndStop (2); } else { stop(); }
Symbol 534 MovieClip Frame 1
stop();
Symbol 539 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 540 MovieClip Frame 1
if (_root.shipType == 7) { stop(); } else { gotoAndStop (2); }
Instance of Symbol 444 MovieClip "fuel" in Symbol 540 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (50); }
Instance of Symbol 449 MovieClip "energy" in Symbol 540 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (50); }
Instance of Symbol 503 MovieClip "fuel" in Symbol 540 MovieClip Frame 2
onClipEvent (load) { gotoAndStop (50); }
Instance of Symbol 508 MovieClip "energy" in Symbol 540 MovieClip Frame 2
onClipEvent (load) { gotoAndStop (50); }

Library Items

Symbol 1 Sound [stampfer]
Symbol 2 Sound [savepoint]
Symbol 3 Sound [rocketShoot]
Symbol 4 Sound [playerdie]
Symbol 5 Sound [neodelight_music]
Symbol 6 Sound [light]
Symbol 7 Sound [collectExtra]
Symbol 8 Sound [drohne1life]
Symbol 9 Sound [drohne1die]
Symbol 10 Sound [button]
Symbol 11 Sound [bohrerlife]
Symbol 12 FontUsed by:13 111 230 233
Symbol 13 EditableTextUses:12Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 ButtonUses:14Used by:28
Symbol 16 BitmapUsed by:18
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:16 17Used by:23 109
Symbol 19 GraphicUsed by:23 109
Symbol 20 GraphicUsed by:22 109
Symbol 21 MovieClipUsed by:22
Symbol 22 MovieClipUses:20 21Used by:23
Symbol 23 MovieClipUses:18 19 22Used by:28 109
Symbol 24 FontUsed by:25 26
Symbol 25 TextUses:24Used by:28
Symbol 26 TextUses:24Used by:28
Symbol 27 MovieClipUsed by:28
Symbol 28 MovieClipUses:15 23 25 26 27 SS1Used by:Timeline
Symbol 29 GraphicUsed by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 GraphicUsed by:Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:Timeline
Symbol 46 GraphicUsed by:Timeline
Symbol 47 GraphicUsed by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:Timeline
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 GraphicUsed by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 GraphicUsed by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:Timeline
Symbol 71 GraphicUsed by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 GraphicUsed by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 GraphicUsed by:Timeline
Symbol 78 GraphicUsed by:Timeline
Symbol 79 GraphicUsed by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 GraphicUsed by:Timeline
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 GraphicUsed by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 GraphicUsed by:Timeline
Symbol 95 GraphicUsed by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 GraphicUsed by:101 102 103 104 105 107 140 161 494
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:101 102 103 104 105 107 140 161 494
Symbol 100 GraphicUsed by:101 102 103 104 105 107 140 161 494
Symbol 101 ButtonUses:97 99 100Used by:Timeline
Symbol 102 ButtonUses:97 99 100Used by:Timeline
Symbol 103 ButtonUses:97 99 100Used by:Timeline
Symbol 104 ButtonUses:97 99 100Used by:Timeline
Symbol 105 ButtonUses:97 99 100Used by:Timeline
Symbol 106 GraphicUsed by:Timeline
Symbol 107 ButtonUses:97 99 100Used by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 109 ButtonUses:23 18 19 20Used by:Timeline
Symbol 110 GraphicUsed by:Timeline
Symbol 111 EditableTextUses:12Used by:Timeline
Symbol 112 GraphicUsed by:236  Timeline
Symbol 113 SoundUsed by:114  Timeline
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 GraphicUsed by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 FontUsed by:118 120 121 139 143 145 146 151 158 165 166 167 194 204 207 208 209 219 221 222 223 224 443 448 456 459 469 475 480 484 488 493 502 507 535
Symbol 118 TextUses:117Used by:Timeline
Symbol 119 GraphicUsed by:Timeline
Symbol 120 TextUses:117Used by:Timeline
Symbol 121 TextUses:117Used by:Timeline
Symbol 122 GraphicUsed by:123 415
Symbol 123 MovieClipUses:122Used by:216 218 423 424 425 426 427 428  Timeline
Symbol 124 GraphicUsed by:Timeline
Symbol 125 GraphicUsed by:Timeline
Symbol 126 GraphicUsed by:Timeline
Symbol 127 GraphicUsed by:Timeline
Symbol 128 GraphicUsed by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 GraphicUsed by:Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 GraphicUsed by:Timeline
Symbol 133 GraphicUsed by:Timeline
Symbol 134 GraphicUsed by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 GraphicUsed by:Timeline
Symbol 137 GraphicUsed by:Timeline
Symbol 138 GraphicUsed by:Timeline
Symbol 139 TextUses:117Used by:Timeline
Symbol 140 ButtonUses:97 99 100Used by:Timeline
Symbol 141 GraphicUsed by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 TextUses:117Used by:Timeline
Symbol 144 GraphicUsed by:489 536  Timeline
Symbol 145 TextUses:117Used by:Timeline
Symbol 146 TextUses:117Used by:150
Symbol 147 GraphicUsed by:150
Symbol 148 SoundUsed by:150 153 211 216 218 471 477 481 485 489 509 526 528 536 539
Symbol 149 SoundUsed by:150 153 216 218 471 477 481 485 489 509 526 528 536 539
Symbol 150 ButtonUses:146 147 148 149Used by:Timeline
Symbol 151 TextUses:117Used by:153
Symbol 152 GraphicUsed by:153
Symbol 153 ButtonUses:151 152 148 149Used by:Timeline
Symbol 154 ButtonUsed by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 FontUsed by:157 159 242 245 247 254 257 258 259 261 264 492
Symbol 157 EditableTextUses:156Used by:Timeline
Symbol 158 TextUses:117Used by:Timeline
Symbol 159 EditableTextUses:156Used by:Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 ButtonUses:97 99 100Used by:Timeline
Symbol 162 GraphicUsed by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 ButtonUses:163Used by:Timeline
Symbol 165 TextUses:117Used by:Timeline
Symbol 166 TextUses:117Used by:Timeline
Symbol 167 TextUses:117Used by:Timeline
Symbol 168 GraphicUsed by:192
Symbol 169 GraphicUsed by:192
Symbol 170 GraphicUsed by:192
Symbol 171 GraphicUsed by:192
Symbol 172 GraphicUsed by:192
Symbol 173 GraphicUsed by:192
Symbol 174 GraphicUsed by:192
Symbol 175 GraphicUsed by:180 434
Symbol 176 GraphicUsed by:180
Symbol 177 GraphicUsed by:180
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:175 176 177 178 179Used by:192
Symbol 181 GraphicUsed by:192
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:192
Symbol 184 GraphicUsed by:192
Symbol 185 GraphicUsed by:192
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:192
Symbol 188 GraphicUsed by:192
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:168 169 170 171 172 173 174 180 181 183 184 185 187 188 189 190 191Used by:193
Symbol 193 MovieClipUses:192Used by:Timeline
Symbol 194 TextUses:117Used by:Timeline
Symbol 195 GraphicUsed by:203 211
Symbol 196 GraphicUsed by:203 211
Symbol 197 GraphicUsed by:203 211
Symbol 198 GraphicUsed by:203
Symbol 199 GraphicUsed by:203
Symbol 200 GraphicUsed by:203
Symbol 201 GraphicUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:195 196 197 198 199 200 201 202Used by:211
Symbol 204 TextUses:117Used by:211
Symbol 205 FontUsed by:206 450 511 522 524 525 530 531 532
Symbol 206 TextUses:205Used by:211
Symbol 207 TextUses:117Used by:211
Symbol 208 TextUses:117Used by:211
Symbol 209 TextUses:117Used by:211
Symbol 210 SoundUsed by:211
Symbol 211 ButtonUses:203 204 206 207 208 195 196 197 209 148 210Used by:Timeline
Symbol 212 GraphicUsed by:Timeline
Symbol 213 GraphicUsed by:Timeline
Symbol 214 GraphicUsed by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 ButtonUses:123 215 148 149Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 ButtonUses:123 217 148 149Used by:Timeline
Symbol 219 TextUses:117Used by:Timeline
Symbol 220 GraphicUsed by:Timeline
Symbol 221 TextUses:117Used by:Timeline
Symbol 222 TextUses:117Used by:Timeline
Symbol 223 TextUses:117Used by:Timeline
Symbol 224 TextUses:117Used by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 GraphicUsed by:Timeline
Symbol 227 GraphicUsed by:Timeline
Symbol 228 GraphicUsed by:Timeline
Symbol 229 GraphicUsed by:Timeline
Symbol 230 EditableTextUses:12Used by:Timeline
Symbol 231 GraphicUsed by:232
Symbol 232 ButtonUses:231Used by:Timeline
Symbol 233 EditableTextUses:12Used by:Timeline
Symbol 234 GraphicUsed by:436
Symbol 235 GraphicUsed by:296
Symbol 236 MovieClipUses:112Used by:296
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:296
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:241 248
Symbol 241 MovieClipUses:240Used by:296
Symbol 242 TextUses:156Used by:296
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:296
Symbol 245 TextUses:156Used by:296
Symbol 246 GraphicUsed by:296
Symbol 247 TextUses:156Used by:296
Symbol 248 MovieClipUses:240Used by:296
Symbol 249 GraphicUsed by:296
Symbol 250 GraphicUsed by:253 296
Symbol 251 GraphicUsed by:253 296
Symbol 252 MovieClipUsed by:253 296
Symbol 253 MovieClipUses:250 251 252Used by:296
Symbol 254 TextUses:156Used by:296
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:296
Symbol 257 TextUses:156Used by:296
Symbol 258 TextUses:156Used by:296
Symbol 259 TextUses:156Used by:296
Symbol 260 GraphicUsed by:296
Symbol 261 TextUses:156Used by:296
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:296
Symbol 264 TextUses:156Used by:296
Symbol 265 GraphicUsed by:296
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Symbol 267 GraphicUsed by:296
Symbol 268 GraphicUsed by:296
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Symbol 280 GraphicUsed by:282
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:280 281Used by:296
Symbol 283 GraphicUsed by:296
Symbol 284 GraphicUsed by:296
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:296
Symbol 287 GraphicUsed by:296
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Symbol 289 GraphicUsed by:296
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Symbol 291 GraphicUsed by:296
Symbol 292 GraphicUsed by:296
Symbol 293 GraphicUsed by:296
Symbol 294 GraphicUsed by:296
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:235 236 238 241 242 244 245 246 247 248 249 253 254 256 257 258 259 260 261 263 264 265 266 267 268 269 270 271 272 273 274 275 250 251 252 276 277 278 279 282 283 284 286 287 288 289 290 291 292 293 294 295Used by:414
Symbol 297 GraphicUsed by:358
Symbol 298 GraphicUsed by:335 358
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:302 337
Symbol 301 GraphicUsed by:302 309 310 329 337 343 356 435
Symbol 302 MovieClipUses:300 301Used by:358
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Symbol 305 GraphicUsed by:306
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Symbol 307 MovieClipUses:303 306Used by:310
Symbol 308 MovieClipUses:303 306Used by:310
Symbol 309 MovieClipUses:301Used by:310 329 343 356
Symbol 310 MovieClipUses:307 308 301 309Used by:311
Symbol 311 MovieClipUses:310Used by:358
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Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:358
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:358
Symbol 318 GraphicUsed by:358
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:331 336 358
Symbol 321 GraphicUsed by:328
Symbol 322 GraphicUsed by:328
Symbol 323 GraphicUsed by:328
Symbol 324 GraphicUsed by:328
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Symbol 327 GraphicUsed by:328
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Symbol 333 BitmapUsed by:334 369 370 371 373 375 376 377 378 380 384 385 390 391 396 397 399 401 403 404 405
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Symbol 336 MovieClipUses:320Used by:358
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Symbol 338 GraphicUsed by:342
Symbol 339 GraphicUsed by:341
Symbol 340 MovieClipUsed by:341
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Symbol 422 MovieClipUses:421Used by:436
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Symbol 433 GraphicUsed by:434
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Symbol 510 GraphicUsed by:521
Symbol 511 EditableTextUses:205Used by:521
Symbol 512 GraphicUsed by:521
Symbol 513 GraphicUsed by:521
Symbol 514 GraphicUsed by:521
Symbol 515 GraphicUsed by:521
Symbol 516 GraphicUsed by:521
Symbol 517 GraphicUsed by:521
Symbol 518 GraphicUsed by:521
Symbol 519 GraphicUsed by:521
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:510 511 512 513 514 515 516 517 518 519 520Used by:540
Symbol 522 TextUses:205Used by:540
Symbol 523 GraphicUsed by:540
Symbol 524 TextUses:205Used by:540
Symbol 525 EditableTextUses:205Used by:540
Symbol 526 ButtonUses:478 479 474 480 470 148 149Used by:529
Symbol 527 GraphicUsed by:528
Symbol 528 ButtonUses:527 479 478 483 474 484 470 148 149Used by:529
Symbol 529 MovieClipUses:526 528Used by:540
Symbol 530 EditableTextUses:205Used by:534
Symbol 531 EditableTextUses:205Used by:533
Symbol 532 EditableTextUses:205Used by:533
Symbol 533 MovieClipUses:531 532Used by:534
Symbol 534 MovieClipUses:530 533Used by:540
Symbol 535 TextUses:117Used by:536
Symbol 536 ButtonUses:144 487 468 535 470 148 149Used by:537
Symbol 537 MovieClipUses:536Used by:540
Symbol 538 GraphicUsed by:539
Symbol 539 ButtonUses:472 473 474 475 538 148 149Used by:540
Symbol 540 MovieClipUses:437 444 449 451 455 456 458 459 464 471 477 486 490 496 497 498 503 508 509 521 522 523 524 525 529 534 537 539Used by:Timeline
Streaming Sound 1Used by:Symbol 28 MovieClip

Instance Names

"world"Frame 18Symbol 436 MovieClip
"console"Frame 19Symbol 540 MovieClip
"shot"Symbol 192 MovieClip Frame 269Symbol 187 MovieClip
"shot"Symbol 192 MovieClip Frame 388Symbol 187 MovieClip
"blueprint"Symbol 241 MovieClip Frame 1Symbol 240 MovieClip
"blueprint"Symbol 248 MovieClip Frame 1Symbol 240 MovieClip
"goal"Symbol 296 MovieClip Frame 1Symbol 236 MovieClip
"object_1"Symbol 296 MovieClip Frame 3Symbol 244 MovieClip
"object_1"Symbol 296 MovieClip Frame 3Symbol 244 MovieClip
"object_1"Symbol 296 MovieClip Frame 5Symbol 244 MovieClip
"goal"Symbol 296 MovieClip Frame 6Symbol 236 MovieClip
"goal"Symbol 296 MovieClip Frame 7Symbol 236 MovieClip
"goal"Symbol 296 MovieClip Frame 8Symbol 236 MovieClip
"goal"Symbol 296 MovieClip Frame 14Symbol 236 MovieClip
"goal"Symbol 296 MovieClip Frame 15Symbol 236 MovieClip
"goal"Symbol 296 MovieClip Frame 16Symbol 236 MovieClip
"goal"Symbol 296 MovieClip Frame 17Symbol 236 MovieClip
"goal"Symbol 296 MovieClip Frame 22Symbol 236 MovieClip
"goal"Symbol 296 MovieClip Frame 25Symbol 236 MovieClip
"goal"Symbol 296 MovieClip Frame 26Symbol 236 MovieClip
"goal"Symbol 296 MovieClip Frame 27Symbol 236 MovieClip
"monster"Symbol 311 MovieClip Frame 1Symbol 310 MovieClip
"monster"Symbol 311 MovieClip Frame 2Symbol 310 MovieClip
"anim"Symbol 329 MovieClip Frame 1Symbol 328 MovieClip
"monster"Symbol 330 MovieClip Frame 1Symbol 329 MovieClip
"monster"Symbol 330 MovieClip Frame 2Symbol 329 MovieClip
"tip"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"dish"Symbol 342 MovieClip Frame 1Symbol 341 MovieClip
"sat"Symbol 343 MovieClip Frame 1Symbol 342 MovieClip
"sat"Symbol 343 MovieClip Frame 7Symbol 342 MovieClip
"monster"Symbol 346 MovieClip Frame 1Symbol 343 MovieClip
"shot"Symbol 346 MovieClip Frame 1Symbol 345 MovieClip
"anim"Symbol 356 MovieClip Frame 1Symbol 348 MovieClip
"bohrer"Symbol 356 MovieClip Frame 1Symbol 351 MovieClip
"monster"Symbol 357 MovieClip Frame 1Symbol 356 MovieClip
"nosound"Symbol 358 MovieClip Frame 13Symbol 315 MovieClip
"monster_1"Symbol 358 MovieClip Frame 19Symbol 331 MovieClip
"monster_1"Symbol 358 MovieClip Frame 19Symbol 331 MovieClip
"monster_1"Symbol 358 MovieClip Frame 21Symbol 335 MovieClip
"active"Symbol 414 MovieClip Frame 1Symbol 296 MovieClip
"danger"Symbol 414 MovieClip Frame 1Symbol 358 MovieClip
"platform"Symbol 414 MovieClip Frame 1Symbol 413 MovieClip
"shot"Symbol 421 MovieClip Frame 1Symbol 417 MovieClip
"shot"Symbol 422 MovieClip Frame 3Symbol 421 MovieClip
"fireRight"Symbol 429 MovieClip Frame 2Symbol 423 MovieClip
"fireLeft"Symbol 429 MovieClip Frame 2Symbol 423 MovieClip
"fireDown"Symbol 429 MovieClip Frame 2Symbol 424 MovieClip
"fireRight"Symbol 429 MovieClip Frame 3Symbol 425 MovieClip
"fireLeft"Symbol 429 MovieClip Frame 3Symbol 426 MovieClip
"fireDown"Symbol 429 MovieClip Frame 3Symbol 427 MovieClip
"fireUp"Symbol 429 MovieClip Frame 3Symbol 428 MovieClip
"cannon"Symbol 434 MovieClip Frame 2Symbol 432 MovieClip
"shipFire"Symbol 435 MovieClip Frame 1Symbol 429 MovieClip
"time"Symbol 435 MovieClip Frame 1Symbol 430 MovieClip
"shipGfx"Symbol 435 MovieClip Frame 1Symbol 434 MovieClip
"shipGfx"Symbol 435 MovieClip Frame 4Symbol 434 MovieClip
"matter"Symbol 436 MovieClip Frame 1Symbol 414 MovieClip
"shot"Symbol 436 MovieClip Frame 1Symbol 422 MovieClip
"ship"Symbol 436 MovieClip Frame 1Symbol 435 MovieClip
"needle"Symbol 444 MovieClip Frame 1Symbol 441 MovieClip
"needle"Symbol 444 MovieClip Frame 200Symbol 441 MovieClip
"needle"Symbol 449 MovieClip Frame 1Symbol 441 MovieClip
"needle"Symbol 449 MovieClip Frame 200Symbol 441 MovieClip
"needle"Symbol 503 MovieClip Frame 1Symbol 441 MovieClip
"needle"Symbol 503 MovieClip Frame 200Symbol 441 MovieClip
"needle"Symbol 508 MovieClip Frame 1Symbol 441 MovieClip
"needle"Symbol 508 MovieClip Frame 200Symbol 441 MovieClip
"fuel"Symbol 540 MovieClip Frame 1Symbol 444 MovieClip
"energy"Symbol 540 MovieClip Frame 1Symbol 449 MovieClip
"shots"Symbol 540 MovieClip Frame 1Symbol 451 MovieClip
"passwordDisplay"Symbol 540 MovieClip Frame 1Symbol 455 MovieClip
"scoreDisplay"Symbol 540 MovieClip Frame 1Symbol 464 MovieClip
"master"Symbol 540 MovieClip Frame 1Symbol 496 MovieClip
"submit"Symbol 540 MovieClip Frame 1Symbol 497 MovieClip
"master"Symbol 540 MovieClip Frame 2Symbol 496 MovieClip
"fuel"Symbol 540 MovieClip Frame 2Symbol 503 MovieClip
"energy"Symbol 540 MovieClip Frame 2Symbol 508 MovieClip
"shots"Symbol 540 MovieClip Frame 2Symbol 521 MovieClip
"passwordDisplay"Symbol 540 MovieClip Frame 2Symbol 455 MovieClip
"scoreDisplay"Symbol 540 MovieClip Frame 2Symbol 534 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "stampfer"
ExportAssets (56)Timeline Frame 1Symbol 2 as "savepoint"
ExportAssets (56)Timeline Frame 1Symbol 3 as "rocketShoot"
ExportAssets (56)Timeline Frame 1Symbol 4 as "playerdie"
ExportAssets (56)Timeline Frame 1Symbol 5 as "neodelight_music"
ExportAssets (56)Timeline Frame 1Symbol 6 as "light"
ExportAssets (56)Timeline Frame 1Symbol 7 as "collectExtra"
ExportAssets (56)Timeline Frame 1Symbol 8 as "drohne1life"
ExportAssets (56)Timeline Frame 1Symbol 9 as "drohne1die"
ExportAssets (56)Timeline Frame 1Symbol 10 as "button"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bohrerlife"

Labels

"menu"Frame 9
"help"Frame 10
"highscores"Frame 11
"code"Frame 12
"buy"Frame 13
"levelviewer"Frame 14
"chooseShip"Frame 15
"game"Frame 16
"continue11"Frame 17
"loop"Symbol 27 MovieClip Frame 2
"attack"Symbol 187 MovieClip Frame 3
"loop"Symbol 187 MovieClip Frame 3
"explode"Symbol 345 MovieClip Frame 4
"down"Symbol 351 MovieClip Frame 2
"up"Symbol 351 MovieClip Frame 37
"ready"Symbol 422 MovieClip Frame 1
"shoot"Symbol 422 MovieClip Frame 3
"inactive"Symbol 423 MovieClip Frame 1
"fire"Symbol 423 MovieClip Frame 2
"inactive"Symbol 424 MovieClip Frame 1
"fire"Symbol 424 MovieClip Frame 2
"inactive"Symbol 425 MovieClip Frame 1
"fire"Symbol 425 MovieClip Frame 2
"inactive"Symbol 426 MovieClip Frame 1
"fire"Symbol 426 MovieClip Frame 2
"inactive"Symbol 427 MovieClip Frame 1
"fire"Symbol 427 MovieClip Frame 2
"inactive"Symbol 428 MovieClip Frame 1
"fire"Symbol 428 MovieClip Frame 2
"pos_0"Symbol 432 MovieClip Frame 1
"pos_-90"Symbol 432 MovieClip Frame 2
"pos_90"Symbol 432 MovieClip Frame 3
"savepoint"Symbol 435 MovieClip Frame 2
"waitCountdown"Symbol 435 MovieClip Frame 4
"start"Symbol 435 MovieClip Frame 6
"loop"Symbol 435 MovieClip Frame 7
"goal"Symbol 435 MovieClip Frame 9
"die"Symbol 435 MovieClip Frame 19
"countDown"Symbol 496 MovieClip Frame 1
"waitForPlayer"Symbol 496 MovieClip Frame 2
"startgame"Symbol 496 MovieClip Frame 4

Dynamic Text Variables

versionSymbol 111 EditableText"version"
inputSymbol 157 EditableText""
resultSymbol 159 EditableText""
versionSymbol 230 EditableText"version"
/world/ship:actShotsSymbol 450 EditableText"4"
_root:levelDisplaySymbol 453 EditableText"thecodeisthis"
_root.timeDisplaySymbol 458 EditableText"300"
_root:scoreSymbol 460 EditableText"123456"
_root:receivedScoreSymbol 461 EditableText"123456"
_root:receivedScoreSymbol 462 EditableText"123456"
/world/ship:actLevelSymbol 492 EditableText"1"
/world/ship:actShotsSymbol 511 EditableText"4"
_root.timeDisplaySymbol 525 EditableText"1234567"
_root.scoreSymbol 530 EditableText"1234567"
_root.receivedScoreSymbol 531 EditableText"1234567"
_root.receivedScoreSymbol 532 EditableText"1234567"




http://swfchan.com/9/42185/info.shtml
Created: 10/5 -2019 01:30:00 Last modified: 10/5 -2019 01:30:00 Server time: 21/12 -2024 04:45:49