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Fireball Frenzy.swf

This is the info page for
Flash #42190

(Click the ID number above for more basic data on this flash file.)


Text
Antony

Antony

ELLA WINS

ELLA WINS

ELLA WINS

ELLA WINS

ELLA WINS

ELLA WINS

PLAY

Developed by
ARMOR GAMES

1

2

During gameplay, you hold your Wiimote sideways.

Move your player.

Throw Fireball.

Pause

NINTENDO Wii GAMEPLAY
DETECTED

Connect up to 4 Wii Remotes for use in this
game. Make sure they are connected before
you continue to ensure they work during game.

DONE

When all the Wiimotes you wish
to use are connected, Player 1
should press the "DONE" button.

PC GAMEPLAY DETECTED

Up to 2 players at once can play this game.

OK

M

V

W

A

S

D

Space - Pause

PLAYER 2

PLAYER 1

SOLO PLAY

BATTLE PLAY

CREDITS

Developer
Blog

Play More
Games

Copyright 2008 Armor Games

Take on the enemy AI in 12
single player matches to win
the three trophies.

Set up a custom battle with your
friends and the computer. Up to 2
Human players on PC or 4 on Wii.

Arena Battle Mayhem!

How to
Play

Back

CREDITS

Developed and Published by
Armor Games
Concept/Design/Programming
Antony Lavelle
Graphics
Chris Ignatov
Antony Lavelle
Music
Joel Atkinson
Special thanks
Dan McNeely
MarioToo API

HOW TO PLAY

Fireball Frenzy is an Arena shooting game you
can play against your friends or the computer.

You

Ally

Enemies

ItemBox

Powerup

Name
Lives
Killcount

Power

Your mission is to blast opponents with fireballs until you have met
the rule requirements for the battle (last man standing, first to 6
kills etc). Destroy item boxes to collect powerups. The more
powerups you collect the faster you can throw fireballs.

CONTROLS

Move your player

Throw
Fireball

Battle 1

Bronze

SOLO MODE

Battle 2

Battle 3

Battle 4

Silver

Gold

An easy one on one battle to get you into the swing of things.

An easy one on one battle to get you into the swing of things. Jimminy Jimminy.

An easy one on one battle to get you into the swing of things. Jimminy Jimminy.

Trophies

BATTLE SETUP

Antony

Name

Player

Change

HUMAN

Team

YELLOW

Player

START!

Level

LEVEL 1

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

Rules

Battlefest 3

The battle continues until only
one man or team is left.
Players each start with 3 lives.

Battlefest 6

The battle continues until only
one man or team is left.
Players each start with 6 lives.

Battlefest 9

The battle continues until only
one man or team is left.
Players each start with 9 lives.

First to 3

First player to reach 3 Kills
wins. This game cannot be
played with teams.

First to 6

First player to reach 6 Kills
wins. This game cannot be
played with teams.

First to 9

First player to reach 9 Kills
wins. This game cannot be
played with teams.

SOLO BATTLE

This battle is part of the Solo
mode. You will not be able to
edit certain options.

Life: 9 Kills 9

Player 1

Lives: 10

Player 1

DEAD

NOT
ACTIVE

GAME PAUSED

Press the Pause button again to unpause.

Spacebar on PC / (+) button on Wii

QUIT

To quit this battle, click the QUIT button.

ActionScript [AS1/AS2]

Frame 2
var CPMStarPoolID = 1052; var CPMStarSubPoolID = 6; System.security.allowDomain("server.cpmstar.com"); var cloneAd = adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded); Stage.showMenu = false;
Frame 3
if (_root.percentLoaded == 100) { gotoAndStop (4); } else { gotoAndPlay (2); }
Frame 5
stop();
Frame 6
function setTintObject(target, r, g, b, amount) { var _local1 = new Color(target); _local1.setTint(r, g, b, amount); } function setTintColour(target, colour) { setTintObject(target, colourArray[colour][0], colourArray[colour][1], colourArray[colour][2], 25); } function setupGame(level, gfx, timeLimit, ruleSet, ruleTarget, player1Active, player1Team, player1Control, player1Lives, player1Power, player1Speed, player2Active, player2Team, player2Control, player2Lives, player2Power, player2Speed, player3Active, player3Team, player3Control, player3Lives, player3Power, player3Speed, player4Active, player4Team, player4Control, player4Lives, player4Power, player4Speed) { _root.levelSelect = level; _root.levelGraphics = gfx; _root.timeLimit = timeLimit; _root.ruleSelect = ruleSet; _root.P1ACTIVE = player1Active; _root.P1TEAM = player1Team; _root.P1CONTROL = player1Control; _root.P1LIVES = player1Lives; _root.P1POWER = player1Power; _root.P1SPEED = player1Speed; _root.P2ACTIVE = player2Active; _root.P2TEAM = player2Team; _root.P2CONTROL = player2Control; _root.P2LIVES = player2Lives; _root.P2POWER = player2Power; _root.P2SPEED = player2Speed; _root.P3ACTIVE = player3Active; _root.P3TEAM = player3Team; _root.P3CONTROL = player3Control; _root.P3LIVES = player3Lives; _root.P3POWER = player3Power; _root.P3SPEED = player3Speed; _root.P4ACTIVE = player4Active; _root.P4TEAM = player4Team; _root.P4CONTROL = player4Control; _root.P4LIVES = player4Lives; _root.P4POWER = player4Power; _root.P4SPEED = player4Speed; gotoFrame("GAMESETUP"); } function onEnterFrame() { if (faderSwitch == true) { if (FADER._alpha < 100) { FADER._alpha = FADER._alpha + 10; } else { _root.gotoAndStop(faderTarget); faderSwitch = false; } } else if (FADER._alpha > 0) { FADER._alpha = FADER._alpha - 10; } } function gotoFrame(target) { faderSwitch = true; faderTarget = target; } function saveGame() { savefile.data.saveObject = saveObject; savefile.flush(); } function loadSave() { if (savefile.data.saveObject.activ8 != undefined) { saveObject = savefile.data.saveObject; } } function setupNewSave() { trace(saveObject.activ8); if (saveObject.activ8 == undefined) { trace("here"); saveObject.activ8 = true; saveObject.BLevel = 1; saveObject.SLevel = 1; saveObject.GLevel = 1; saveObject.P1TEAM = "RED"; saveObject.P2TEAM = "BLUE"; saveObject.P3TEAM = "GREEN"; saveObject.P4TEAM = "YELLOW"; saveObject.P1NAME = "PLAYER1"; saveObject.P2NAME = "PLAYER2"; saveObject.P3NAME = "PLAYER3"; saveObject.P4NAME = "PLAYER4"; saveObject.P1CONTROL = true; saveObject.P2CONTROL = false; saveObject.P3CONTROL = false; saveObject.P4CONTROL = false; saveObject.P1ACTIVE = true; saveObject.P2ACTIVE = true; saveObject.P3ACTIVE = false; saveObject.P4ACTIVE = false; saveObject.ruleSelect = 1; saveObject.levelSelect = 1; trace(saveObject.levelSelect); trace(saveObject.activ8); saveGame(); } } osCheck = System.capabilities.os; if (osCheck == "Nintendo Wii") { wiiActive = true; } else { wiiActive = false; } Color.prototype.setTint = function (r, g, b, amount) { var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = 100 - amount)); var _local3 = amount / 100; _local2.rb = r * _local3; _local2.gb = g * _local3; _local2.bb = b * _local3; this.setTransform(_local2); }; var colourArray = new Array(); colourArray.RED = [255, 0, 0]; colourArray.BLUE = [0, 0, 255]; colourArray.GREEN = [0, 255, 0]; colourArray.YELLOW = [255, 255, 0]; var P1CONTROLS = new Array(38, 39, 40, 37, 77); var P2CONTROLS = new Array(87, 68, 83, 65, 86); var P1NAME = "Antony"; var P2NAME = "Jimmy"; var P3NAME = "Johnny"; var P4NAME = "Nigel"; _root.ruleSelect = 2; var faderSwitch = false; var faderTarget = ""; var savefile = SharedObject.getLocal("GUNNERFINAL_ArmorV2"); var saveObject = new Object(); loadSave(); setupNewSave();
Frame 7
if (wiiActive == true) { stop(); } else { nextFrame(); }
Frame 8
if (wiiActive == true) { nextFrame(); }
Frame 9
stop(); if (soloSwitch == true) { soloSwitch = undefined; _root.gotoAndStop("SOLO"); } else if (soloSwitch == false) { soloSwitch = undefined; _root.solo = false; _root.currentBattle = "CG"; _root.gotoAndStop("GAMESETUP"); }
Frame 12
stop(); _quality = "high"; var i = 2; while (i < 5) { if (saveObject.BLevel >= i) { LOCKER["B" + i]._x = LOCKER["B" + i]._x + 1000; } if (saveObject.SLevel >= i) { LOCKER["S" + i]._x = LOCKER["S" + i]._x + 1000; } if (saveObject.GLevel >= i) { LOCKER["G" + i]._x = LOCKER["G" + i]._x + 1000; } i++; } if (saveObject.BLevel == 5) { TBRO._visible = true; } else { TBRO._visible = false; } if (saveObject.SLevel == 5) { TSIL._visible = true; } else { TSIL._visible = false; } if (saveObject.GLevel == 5) { TGOL._visible = true; } else { TGOL._visible = false; }
Instance of Symbol 285 MovieClip in Frame 12
onClipEvent (load) { var BCount = 0; _root.B_MENU_TEXT_COUNT = 0; var SCount = 0; _root.S_MENU_TEXT_COUNT = 0; var GCount = 0; _root.G_MENU_TEXT_COUNT = 0; } onClipEvent (enterFrame) { if (_root.B_MENU_TEXT_COUNT == 0) { if (BCount < 5) { BCount++; } else { _root.B_Info.text = "The Bronze battles are pretty easy. You usually have an advantage over foes."; } } else { BCount = 0; } if (_root.S_MENU_TEXT_COUNT == 0) { if (SCount < 5) { SCount++; } else { _root.S_Info.text = "The Silver battles are for more experienced players. They tend to be evenly matched."; } } else { SCount = 0; } if (_root.G_MENU_TEXT_COUNT == 0) { if (GCount < 5) { GCount++; } else { _root.G_Info.text = "The Gold battles stack the odds against you. Good luck soldier, you'll need it!"; } } else { GCount = 0; } }
Frame 13
function setupBox() { if (_root.solo == true) { rulesButton._alpha = 20; levelButton._alpha = 20; SETUP1.teamButton._alpha = 20; SETUP1.controlButton._alpha = 20; SETUP2.teamButton._alpha = 20; SETUP2.controlButton._alpha = 20; SETUP3.teamButton._alpha = 20; SETUP4.controlButton._alpha = 20; SETUP3.controlButton._alpha = 20; SETUP4.teamButton._alpha = 20; SETUP1.buttonAct._alpha = 20; SETUP2.buttonAct._alpha = 20; SETUP3.buttonAct._alpha = 20; SETUP4.buttonAct._alpha = 20; } if (_root.solo == false) { _root.P1TEAM = _root.saveObject.P1TEAM; _root.P2TEAM = _root.saveObject.P2TEAM; _root.P3TEAM = _root.saveObject.P3TEAM; _root.P4TEAM = _root.saveObject.P4TEAM; _root.P1NAME = _root.saveObject.P1NAME; _root.P2NAME = _root.saveObject.P2NAME; _root.P3NAME = _root.saveObject.P3NAME; _root.P4NAME = _root.saveObject.P4NAME; _root.P1CONTROL = _root.saveObject.P1CONTROL; _root.P2CONTROL = _root.saveObject.P2CONTROL; _root.P3CONTROL = _root.saveObject.P3CONTROL; _root.P4CONTROL = _root.saveObject.P4CONTROL; _root.P1ACTIVE = _root.saveObject.P1ACTIVE; _root.P2ACTIVE = _root.saveObject.P2ACTIVE; _root.P3ACTIVE = _root.saveObject.P3ACTIVE; _root.P4ACTIVE = _root.saveObject.P4ACTIVE; _root.ruleSelect = _root.saveObject.ruleSelect; _root.levelSelect = _root.saveObject.levelSelect; } levelSelBox.gotoAndStop(_root.levelSelect); ruleSelBox.gotoAndStop(_root.ruleSelect); if (_root.wiiActive == false) { SETUP4.controlButton._alpha = 20; SETUP3.controlButton._alpha = 20; } setTintColour(SETUP1, _root.P1TEAM); setTintColour(SETUP2, _root.P2TEAM); setTintColour(SETUP3, _root.P3TEAM); setTintColour(SETUP4, _root.P4TEAM); SETUP1.teamText.text = _root.P1TEAM; SETUP2.teamText.text = _root.P2TEAM; SETUP3.teamText.text = _root.P3TEAM; SETUP4.teamText.text = _root.P4TEAM; SETUP1.ID = 1; SETUP2.ID = 2; SETUP3.ID = 3; SETUP4.ID = 4; SETUP1._alpha = 100; SETUP2._alpha = 100; SETUP3._alpha = 100; SETUP4._alpha = 100; _root.SETUP1.nameText.text = _root.P1NAME; _root.SETUP2.nameText.text = _root.P2NAME; _root.SETUP3.nameText.text = _root.P3NAME; _root.SETUP4.nameText.text = _root.P4NAME; if (_root.P1CONTROL == true) { SETUP1.conText = "HUMAN"; } else { SETUP1.conText = "CPU"; } if (_root.P2CONTROL == true) { SETUP2.conText = "HUMAN"; } else { SETUP2.conText = "CPU"; } if (_root.P3CONTROL == true) { SETUP3.conText = "HUMAN"; } else { SETUP3.conText = "CPU"; } if (_root.P4CONTROL == true) { SETUP4.conText = "HUMAN"; } else { SETUP4.conText = "CPU"; } if (_root.P1ACTIVE == false) { SETUP1._alpha = 50; } if (_root.P2ACTIVE == false) { SETUP2._alpha = 50; } if (_root.P3ACTIVE == false) { SETUP3._alpha = 50; } if (_root.P4ACTIVE == false) { SETUP4._alpha = 50; } } function updateTeamCol(ID) { if (_root.saveObject[("P" + ID) + "TEAM"] == "BLUE") { _root.saveObject[("P" + ID) + "TEAM"] = "RED"; } else if (_root.saveObject[("P" + ID) + "TEAM"] == "RED") { _root.saveObject[("P" + ID) + "TEAM"] = "GREEN"; } else if (_root.saveObject[("P" + ID) + "TEAM"] == "GREEN") { _root.saveObject[("P" + ID) + "TEAM"] = "YELLOW"; } else if (_root.saveObject[("P" + ID) + "TEAM"] == "YELLOW") { _root.saveObject[("P" + ID) + "TEAM"] = "BLUE"; } _root.saveGame(); setupBox(); } function updateTeamControl(ID) { if (_root.saveObject[("P" + ID) + "CONTROL"] == false) { _root.saveObject[("P" + ID) + "CONTROL"] = true; } else { _root.saveObject[("P" + ID) + "CONTROL"] = false; } _root.saveGame(); setupBox(); } function updateTeamAct(ID) { if (_root.saveObject[("P" + ID) + "ACTIVE"] == false) { _root.saveObject[("P" + ID) + "ACTIVE"] = true; } else { _root.saveObject[("P" + ID) + "ACTIVE"] = false; } _root.saveGame(); setupBox(); } _quality = "high"; setupBox();
Instance of Symbol 315 MovieClip "SETUP1" in Frame 13
onClipEvent (enterFrame) { _root.saveObject.P1NAME = _root.SETUP1.nameText.text; _root.saveObject.P2NAME = _root.SETUP2.nameText.text; _root.saveObject.P3NAME = _root.SETUP3.nameText.text; _root.saveObject.P4NAME = _root.SETUP4.nameText.text; var RTEAM = 0; var BTEAM = 0; var GTEAM = 0; var YTEAM = 0; var i = 1; while (i < 5) { if (_root[("P" + i) + "TEAM"] == "RED") { RTEAM++; } if (_root[("P" + i) + "TEAM"] == "BLUE") { BTEAM++; } if (_root[("P" + i) + "TEAM"] == "GREEN") { GTEAM++; } if (_root[("P" + i) + "TEAM"] == "YELLOW") { YTEAM++; } i++; } if ((_root.saveObject.ruleSelect > 3) && ((((RTEAM > 1) || (BTEAM > 1)) || (GTEAM > 1)) || (YTEAM > 1))) { _root.startButton._alpha = 30; } else if (((_root.P1TEAM == _root.P2TEAM) && (_root.P1TEAM == _root.P3TEAM)) && (_root.P1TEAM == _root.P4TEAM)) { _root.startButton._alpha = 30; } else { _root.startButton._alpha = 100; } if (_root.solo == true) { _root.ruleSelBox.gotoAndStop("SOLO"); } _root.saveGame(); }
Frame 14
stop(); stopAllSounds();
Symbol 19 MovieClip [ExplosionMC] Frame 9
stop(); this.removeMovieClip();
Symbol 73 MovieClip Frame 30
stop();
Symbol 91 MovieClip [BARREL_BLUE] Frame 1
gotoAndStop(_root.levelGraphics);
Symbol 91 MovieClip [BARREL_BLUE] Frame 2
stop();
Symbol 134 MovieClip Frame 1
gotoAndStop(random(6) + 1);
Symbol 135 MovieClip [BLOCK_Solid] Frame 1
gotoAndStop(_root.levelGraphics);
Symbol 135 MovieClip [BLOCK_Solid] Frame 2
stop();
Symbol 398 MovieClip [__Packages.com.LCM.mariotoo.FlashMX.MarioToo] Frame 0
class com.LCM.mariotoo.FlashMX.MarioToo { static var WiiMote1, WiiMote2, WiiMote3, WiiMote4; function MarioToo () { } static function init() { WiiMote1 = new com.LCM.mariotoo.FlashMX.WiiMote(1); WiiMote2 = new com.LCM.mariotoo.FlashMX.WiiMote(2); WiiMote3 = new com.LCM.mariotoo.FlashMX.WiiMote(3); WiiMote4 = new com.LCM.mariotoo.FlashMX.WiiMote(4); } static function bindDefaults() { WiiMote1.bind(BUTTON_UP, 38); WiiMote1.bind(BUTTON_DOWN, 40); WiiMote1.bind(BUTTON_RIGHT, 39); WiiMote1.bind(BUTTON_LEFT, 37); WiiMote1.bind(BUTTON_1, 88); WiiMote1.bind(BUTTON_2, 90); WiiMote1.bind(BUTTON_PLUS, 16); WiiMote1.bind(BUTTON_MINUS, 17); } static var BUTTON_A = 13; static var BUTTON_MINUS = 170; static var BUTTON_B = 171; static var BUTTON_1 = 172; static var BUTTON_2 = 173; static var BUTTON_PLUS = 174; static var BUTTON_UP = 175; static var BUTTON_DOWN = 176; static var BUTTON_RIGHT = 177; static var BUTTON_LEFT = 178; }
Symbol 399 MovieClip [__Packages.com.LCM.mariotoo.FlashMX.WiiMote] Frame 0
class com.LCM.mariotoo.FlashMX.WiiMote { var lc, keyStats, binds; function WiiMote (ID) { if (ID == 1) { _forcePrimary = true; } mx.events.EventDispatcher.initialize(this); lc = new LocalConnection(); lc.connect("wii" + ID); lc.setState = mx.utils.Delegate.create(this, setState); Mouse.addListener(this); Key.addListener(this); keyStats = []; binds = []; } function isDown(keyCode) { var _local2 = keyCode; if ((!usingKeyboard) && (classic)) { switch (_local2) { case BUTTON_UP : _local2 = BUTTON_RIGHT; break; case BUTTON_RIGHT : _local2 = BUTTON_DOWN; break; case BUTTON_DOWN : _local2 = BUTTON_LEFT; break; case BUTTON_LEFT : _local2 = BUTTON_UP; } } return(keyStats[_local2] == true); } function setState(buttons, dpad) { keyStats[BUTTON_PLUS] = buttons >= 64; if (keyStats[BUTTON_PLUS]) { buttons = buttons - 64; } keyStats[BUTTON_2] = buttons >= 32; if (keyStats[BUTTON_2]) { buttons = buttons - 32; } keyStats[BUTTON_1] = buttons >= 16; if (keyStats[BUTTON_1]) { buttons = buttons - 16; } keyStats[BUTTON_B] = buttons >= 8; if (keyStats[BUTTON_B]) { buttons = buttons - 8; } keyStats[BUTTON_MINUS] = buttons >= 4; if (keyStats[BUTTON_MINUS]) { buttons = buttons - 4; } keyStats[BUTTON_A] = buttons >= 2; isAWiiMote = dpad >= 64; if (isAWiiMote) { dpad = dpad - 64; } isPrimary = false; isPrimary = dpad >= 32; if (isPrimary) { dpad = dpad - 32; } keyStats[BUTTON_LEFT] = dpad >= 16; if (keyStats[BUTTON_LEFT]) { dpad = dpad - 16; } keyStats[BUTTON_RIGHT] = dpad >= 8; if (keyStats[BUTTON_RIGHT]) { dpad = dpad - 8; } keyStats[BUTTON_DOWN] = dpad >= 4; if (keyStats[BUTTON_DOWN]) { dpad = dpad - 4; } keyStats[BUTTON_UP] = dpad >= 2; } function onMouseDown() { if (isPrimary || (_forcePrimary)) { keyStats[BUTTON_A] = true; } } function onMouseUp() { if (isPrimary || (_forcePrimary)) { keyStats[BUTTON_A] = false; } } function onKeyDown() { keyStats[binds[Key.getCode()]] = true; usingKeyboard = true; } function onKeyUp() { keyStats[binds[Key.getCode()]] = false; usingKeyboard = true; } function setClassic(c) { classic = c; } function bind(b, k) { binds[k] = b; } function unbind(k) { binds[k] = null; } var BUTTON_A = 13; var BUTTON_MINUS = 170; var BUTTON_B = 171; var BUTTON_1 = 172; var BUTTON_2 = 173; var BUTTON_PLUS = 174; var BUTTON_UP = 175; var BUTTON_DOWN = 176; var BUTTON_RIGHT = 177; var BUTTON_LEFT = 178; var isAWiiMote = false; var classic = false; var usingKeyboard = false; var isPrimary = false; var _forcePrimary = false; }
Symbol 400 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions.eventObj.type == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 401 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 159 Button
on (release) { adBox._visible = false; adBox._alpha = 0; adBox._x = -1000; _root.play(); }
Symbol 175 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 178 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 178 MovieClip Frame 218
_root.play();
Symbol 194 Button
on (release) { gotoFrame("TITLE"); }
Symbol 218 Button
on (release) { _root.solo = true; gotoFrame("SOLO"); }
Symbol 220 Button
on (release) { _root.solo = false; _root.currentBattle = "CG"; setupGame(4, 2, 200, 2, 4, true, "RED", true, 99, 1, 5, true, "BLUE", false, 99, 1, 5, true, "YELLOW", false, 99, 1, 5, true, "GREEN", false, 99, 1, 5); }
Symbol 222 Button
on (release) { gotoFrame("CREDITS"); }
Symbol 224 Button
on (release) { getURL ("http://www.armorblog.com", "_blank"); }
Symbol 226 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 233 Button
on (release) { gotoFrame("HOWTO"); }
Symbol 236 Button
on (release) { stopAllSounds(); gotoFrame("TITLE"); }
Symbol 260 MovieClip Frame 1
stop(); if (_root.wiiActive == true) { nextFrame(); }
Symbol 263 Button
on (release) { _root.currentBattle = "B1"; setupGame(2, 3, 200, 1, 10, true, "RED", true, 5, 1, 5, true, "YELLOW", false, 2, 1, 4, false, "GREEN", false, 3, 1, 5, false, "GREEN", false, 3, 1, 5); } on (rollOver, dragOver) { _root.B_Info.text = "An easy one on one battle to get you into the swing of things."; _root.B_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.B_MENU_TEXT_COUNT--; }
Symbol 265 Button
on (release) { stopAllSounds(); gotoFrame("TITLE"); }
Symbol 268 Button
on (release) { _root.currentBattle = "B2"; setupGame(1, 2, 200, 2, 10, true, "RED", true, 5, 1, 5, true, "RED", false, 5, 1, 5, true, "GREEN", false, 3, 1, 5, true, "GREEN", false, 3, 1, 5); } on (rollOver, dragOver) { _root.B_Info.text = "Take on a team of two enemies - don't worry though, you have an ally alongside you!"; _root.B_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.B_MENU_TEXT_COUNT--; }
Symbol 269 Button
on (release) { _root.currentBattle = "B3"; setupGame(3, 1, 200, 1, 10, true, "RED", true, 6, 1, 5, true, "YELLOW", false, 2, 1, 2, true, "YELLOW", false, 2, 1, 2, true, "YELLOW", false, 2, 1, 2); } on (rollOver, dragOver) { _root.B_Info.text = "Oh no! It's three against you. To bad for your opponents that they suck..."; _root.B_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.B_MENU_TEXT_COUNT--; }
Symbol 270 Button
on (release) { _root.currentBattle = "B4"; setupGame(4, 2, 200, 6, 4, true, "RED", true, 99, 1, 5, true, "BLUE", false, 99, 1, 5, true, "YELLOW", false, 99, 1, 5, true, "GREEN", false, 99, 1, 5); } on (rollOver, dragOver) { _root.B_Info.text = "Beat this one to get the Bronze Trophy! First to 9 Kills! FREE FOR ALL!"; _root.B_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.B_MENU_TEXT_COUNT--; }
Symbol 274 Button
on (release) { _root.currentBattle = "S2"; setupGame(5, 3, 200, 5, 7, true, "RED", true, 99, 3, 5, true, "BLUE", false, 99, 3, 5, true, "GREEN", false, 99, 5, 8, true, "YELLOW", false, 99, 3, 5); } on (rollOver, dragOver) { _root.S_Info.text = "First to 6 Kills takes the win! Watchout for the Green one, he's tough!"; _root.S_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.S_MENU_TEXT_COUNT--; }
Symbol 275 Button
on (release) { _root.currentBattle = "S1"; setupGame(7, 4, 200, 1, 10, true, "RED", true, 4, 3, 5, true, "BLUE", false, 4, 3, 5, true, "RED", false, 4, 3, 5, true, "BLUE", false, 4, 3, 5); } on (rollOver, dragOver) { _root.S_Info.text = "Fancy a game of Chess? How about a team deathmatch to brighten your day? LAST TEAM STANDING!"; _root.S_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.S_MENU_TEXT_COUNT--; }
Symbol 276 Button
on (release) { _root.currentBattle = "S3"; setupGame(2, 1, 200, 1, 10, true, "RED", true, 6, 1, 5, true, "YELLOW", false, 2, 1, 5, true, "YELLOW", false, 2, 1, 5, false, "YELLOW", false, 2, 1, 5); } on (rollOver, dragOver) { _root.S_Info.text = "Can you take on two equal opponents at once? You have 4 Lives, they have 2 each."; _root.S_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.S_MENU_TEXT_COUNT--; }
Symbol 277 Button
on (release) { _root.currentBattle = "S4"; setupGame(4, 2, 200, 2, 2, true, "RED", true, 4, 1, 5, true, "BLUE", false, 4, 1, 4, true, "BLUE", false, 4, 1, 4, true, "BLUE", false, 4, 1, 4); } on (rollOver, dragOver) { _root.S_Info.text = "Beat this one to get the Silver Trophy! Can you survive all by yourself?"; _root.S_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.S_MENU_TEXT_COUNT--; }
Symbol 279 Button
on (release) { _root.currentBattle = "G2"; setupGame(4, 3, 200, 5, 5, true, "RED", true, 99, 8, 5, true, "BLUE", false, 99, 8, 8, true, "GREEN", false, 99, 8, 8, false, "YELLOW", false, 99, 3, 5); } on (rollOver, dragOver) { _root.G_Info.text = "First to 6 Kills takes the win! More super opponents!"; _root.G_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.G_MENU_TEXT_COUNT--; }
Symbol 280 Button
on (release) { _root.currentBattle = "G1"; setupGame(3, 4, 200, 1, 10, true, "RED", true, 4, 1, 5, true, "BLUE", false, 4, 8, 8, false, "RED", false, 4, 3, 5, false, "BLUE", false, 4, 3, 5); } on (rollOver, dragOver) { _root.G_Info.text = "A one on one duel against a super opponent - he's fast and fully charged!"; _root.G_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.G_MENU_TEXT_COUNT--; }
Symbol 281 Button
on (release) { _root.currentBattle = "G3"; setupGame(7, 1, 200, 0, 10, true, "RED", true, 4, 1, 5, true, "YELLOW", false, 4, 8, 8, true, "RED", false, 4, 1, 4, true, "YELLOW", false, 4, 8, 8); } on (rollOver, dragOver) { _root.G_Info.text = "The ultimate unfair Team game. Your ally sucks - your opponents rock!"; _root.G_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.G_MENU_TEXT_COUNT--; }
Symbol 282 Button
on (release) { _root.currentBattle = "G4"; setupGame(1, 2, 200, 2, 2, true, "RED", true, 6, 1, 5, true, "GREEN", false, 4, 8, 8, true, "GREEN", false, 4, 8, 8, true, "GREEN", false, 4, 8, 8); } on (rollOver, dragOver) { _root.G_Info.text = "Your final Challenge, for the trophy you must beat a team of 3 super opponents!"; _root.G_MENU_TEXT_COUNT++; } on (rollOut, dragOut) { _root.G_MENU_TEXT_COUNT--; }
Symbol 298 Button
on (release) { if (_root.solo == false) { stopAllSounds(); gotoFrame("TITLE"); } else { gotoFrame("SOLO"); } }
Symbol 309 Button
on (release) { if (controlButton._alpha == 100) { _parent.updateTeamControl(ID); } }
Symbol 313 Button
on (release) { if (teamButton._alpha == 100) { _parent.updateTeamCol(ID); } }
Instance of Symbol 302 MovieClip "buttonAct" in Symbol 315 MovieClip Frame 1
on (release) { if (_alpha == 100) { _parent._parent.updateTeamAct(_parent.ID); } }
Symbol 316 Button
on (release) { if (startButton._alpha == 100) { if (_root.ruleSelect == 1) { _root.ruleSet = 1; _root.livesSet = 3; } if (_root.ruleSelect == 2) { _root.ruleSet = 1; _root.livesSet = 6; } if (_root.ruleSelect == 3) { _root.ruleSet = 1; _root.livesSet = 9; } if (_root.ruleSelect == 4) { _root.ruleSet = 2; _root.ruleTarget = 3; } if (_root.ruleSelect == 5) { _root.ruleSet = 2; _root.ruleTarget = 6; } if (_root.ruleSelect == 6) { _root.ruleSet = 2; _root.ruleTarget = 9; } stopAllSounds(); gotoFrame("GAME"); } }
Symbol 342 MovieClip Frame 8
gotoAndStop (1);
Symbol 343 Button
on (release) { if (rulesButton._alpha == 100) { if (_root.saveObject.levelSelect < 7) { _root.saveObject.levelSelect++; } else { _root.saveObject.levelSelect = 1; } levelSelBox.gotoAndStop(_root.saveObject.levelSelect); _root.saveGame(); _root.setupBox(); } }
Symbol 346 Button
on (release) { if (rulesButton._alpha == 100) { if (_root.saveObject.ruleSelect < 6) { _root.saveObject.ruleSelect++; } else { _root.saveObject.ruleSelect = 1; } ruleSelBox.gotoAndStop(_root.saveObject.ruleSelect); _root.saveGame(); _root.setupBox(); } }
Symbol 361 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 1
gotoAndStop(_root.levelGraphics);
Symbol 366 MovieClip Frame 2
stop();
Symbol 368 MovieClip Frame 1
_parent._parent.createFlammable(_x, _y, "BARREL_BLUE", 35); this.swapDepths(666); this.removeMovieClip();
Symbol 373 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 150
stop();
Symbol 378 MovieClip Frame 1
function wiiMoteCall(key, wiiMote) { return(com.LCM.mariotoo.FlashMX.MarioToo["WiiMote" + wiiMote].isDown(key)); } function pythag(x1, y1, x2, y2) { return(Math.sqrt(Math.pow(y1 - y2, 2) + Math.pow(x1 - x2, 2))); } function angle(x1, y1, x2, y2) { return(Math.round((Math.atan2(y2 - y1, x2 - x1) / 3.141593) * 180) + 90); } function calcSpeed(angle, speed) { var _local2 = angle * 0.01745329; var _local1 = new Object(); _local1.x = speed * Math.cos(_local2); _local1.y = speed * Math.sin(_local2); return(_local1); } function rotatedXY(xPos, yPos, rotate) { var _local1 = new Object(); var _local2 = 0.0174444444444444 * rotate; var _local4 = Math.sin(_local2); var _local3 = Math.cos(_local2); _local1.x = (xPos * _local3) - (yPos * _local4); _local1.y = (xPos * _local4) + (yPos * _local3); return(_local1); } function newMan(pos, control, upKey, rightKey, downKey, leftKey, shootKey) { var _local3 = MAN.attachMovie("MAN", "M" + manCount, manCount++); if (control == true) { _local3.keyArray = new Array(upKey, rightKey, downKey, leftKey); _local3.shootKey = shootKey; } _local3.TAG = TANKID; _local3.HUDSTORE = _parent["HUD" + (TANKID + 1)]; _local3.TEAM = _root[("P" + (TANKID + 1)) + "TEAM"]; TANKID++; _local3.keyPressed = new Array(false, false, false, false); _local3._x = GRID["SP_" + pos]._x; _local3._y = GRID["SP_" + pos]._y; GRID["SP_" + pos]._xscale = 0; GRID["SP_" + pos]._yscale = 0; _local3.pos = pos; _local3.Move = 0; _local3.speed = _root[("P" + TANKID) + "SPEED"]; _local3.fireTimer = 0; _local3.depthID = manDepthID; manDepthID++; _local3.spriteOffset = 1; var _local5 = random(4); _local3.faceDir = _local5; _local3.spriteOffset = 2; _local3.spriteOffsetMem = _local3.spriteOffset; _local3.keyOrder = new Array(0, 1, 2, 3); _local3.control = control; _local3.solidBlock = MANCOL.attachMovie("BLOCK_Solid", "B", MANCOL.getNextHighestDepth()); _local3.solidBlock._visible = false; _local3.solidBlock2 = GRID.attachMovie("BLOCK_Solid", "B", GRID.getNextHighestDepth()); _local3.solidBlock2._visible = false; _local3.solidBlock._x = _local3._x - 1; _local3.solidBlock._y = _local3._y - 1; _local3.dead = false; _local3.deadTimer = 0; _local3.Kills = 0; _local3.reloadMax = 80; _local3.reloadTime = _local3.reloadMax; _local3.StartLevel = _root[("P" + TANKID) + "POWER"]; _local3.Level = _local3.StartLevel; _local3.shootKeySwitch = false; _local3.shootTimer = 0; _local3.think = 0; _local3.spawnX = _local3._x; _local3.spawnY = _local3._y; if (_root.solo == true) { _local3.Lives = _root[("P" + TANKID) + "LIVES"]; } else { _local3.Lives = _root.livesSet; } _local3.invTimer = 0; _local3.pauser = false; _local3.sprite.gotoAndStop(_local5 + 5); tankArray.push(_local3); } function setupPlayers() { var _local3 = 1; while (_local3 < 5) { if (wiiActive == false) { newMan(_local3 - 1, _root[("P" + _local3) + "CONTROL"], _root[("P" + _local3) + "CONTROLS"][0], _root[("P" + _local3) + "CONTROLS"][1], _root[("P" + _local3) + "CONTROLS"][2], _root[("P" + _local3) + "CONTROLS"][3], _root[("P" + _local3) + "CONTROLS"][4]); } else { newMan(_local3 - 1, _root[("P" + _local3) + "CONTROL"], com.LCM.mariotoo.FlashMX.MarioToo.BUTTON_UP, com.LCM.mariotoo.FlashMX.MarioToo.BUTTON_RIGHT, com.LCM.mariotoo.FlashMX.MarioToo.BUTTON_DOWN, com.LCM.mariotoo.FlashMX.MarioToo.BUTTON_LEFT, com.LCM.mariotoo.FlashMX.MarioToo.BUTTON_1); } if (_root[("P" + _local3) + "ACTIVE"] == false) { tankArray[tankArray.length - 1].dead = true; tankArray[tankArray.length - 1]._x = -1000; tankArray[tankArray.length - 1]._y = -1000; tankArray[tankArray.length - 1].Lives = 0; tankArray[tankArray.length - 1]._visible = false; _parent["HUD" + _local3].gotoAndStop("NA"); } _local3++; } } function pauseGame() { if (gamePaused == false) { gamePaused = true; _root.pauseScreen._x = 0; } else { _root.pauseScreen._x = -1000; gamePaused = false; } } function onEnterFrame() { if (wiiActive == false) { if (Key.isDown(32) && (pauseSwitch == false)) { pauseSwitch = true; pauseGame(); } else if (Key.isDown(32) == false) { pauseSwitch = false; } } else { var _local4 = 0; while (_local4 < tankArray.length) { if ((wiiMoteCall(com.LCM.mariotoo.FlashMX.MarioToo.BUTTON_PLUS, _local4 + 1) == true) && (tankArray[_local4].pauseSwitch == false)) { tankArray[_local4].pauseSwitch = true; pauseGame(); } else if (wiiMoteCall(com.LCM.mariotoo.FlashMX.MarioToo.BUTTON_PLUS, _local4 + 1) == false) { tankArray[_local4].pauseSwitch = false; } _local4++; } } if (gamePaused == false) { if (gameWon == true) { if (gameActive == true) { gameActive = false; starter = OVEREFFECTS.attachMovie("STARTER", "S", OVEREFFECTS.getNextHighestDepth()); starter.gotoAndStop(6); starter._alpha = -300; starter.endText = gameResult; } else { if (starter._alpha < 100) { starter._alpha = starter._alpha + 5; } endCounter++; if (endCounter == 250) { endCounter++; stopAllSounds(); if (_root.solo == true) { if (playerWin == true) { var _local5 = _root.currentBattle.split(""); trace(_local5[0]); if (_root.saveObject[_local5[0] + "Level"] <= Number(_local5[1])) { _root.saveObject[_local5[0] + "Level"] = Number(_local5[1]) + 1; _root.saveGame(); } } _root.soloSwitch = true; _root.gotoFrame("TITLE"); } else { _root.soloSwitch = false; _root.gotoFrame("TITLE"); } } } } if (gameActive == true) { gameResult = checkEnd(); if (gameResult != undefined) { gameWon = true; } if (AIU < 3) { AIU++; } else { AIU = 0; } var _local3 = 0; while (_local3 < tankArray.length) { currentPlayer = _local3 + 1; if (tankArray[_local3].dead == true) { pos = tankArray[_local3].pos; if (tankArray[_local3].deadTimer < 80) { tankArray[_local3].deadTimer++; tankArray[_local3].sprite.gotoAndStop("DEAD"); } else if (tankArray[_local3].sprite._alpha > 0) { tankArray[_local3].sprite._alpha = tankArray[_local3].sprite._alpha - 5; } else if (tankArray[_local3].deadTimer < 150) { if (tankArray[_local3].Lives == 0) { tankArray[_local3]._visible = false; } tankArray[_local3]._x = tankArray[_local3]._x + ((GRID["SP_" + pos]._x - tankArray[_local3]._x) / 15); tankArray[_local3]._y = tankArray[_local3]._y + ((GRID["SP_" + pos]._y - tankArray[_local3]._y) / 15); tankArray[_local3].solidBlock._xscale = 0; tankArray[_local3].solidBlock2._xscale = 0; tankArray[_local3].deadTimer++; } else if (tankArray[_local3].Lives > 0) { tankArray[_local3].solidBlock._xscale = 100; tankArray[_local3].solidBlock2._xscale = 100; tankArray[_local3].deadTimer = 0; tankArray[_local3].dead = false; tankArray[_local3].invTimer = 100; tankArray[_local3].sprite._alpha = 100; tankArray[_local3].Move = 0; tankArray[_local3]._x = this["SP_" + pos]._x; tankArray[_local3]._y = this["SP_" + pos]._y; } else { tankArray[_local3]._x = -1000; tankArray[_local3].solidBlock._x = -1000; tankArray[_local3].solidBlock2._x = -1000; } } else { if (tankArray[_local3].invTimer > 0) { tankArray[_local3].invTimer--; if (tankArray[_local3].sprite._alpha == 100) { tankArray[_local3].sprite._alpha = 20; } else { tankArray[_local3].sprite._alpha = 100; } } else { tankArray[_local3].sprite._alpha = 100; } setManSprite(tankArray[_local3]); tankArray[_local3].reloadTime = tankArray[_local3].reloadTime + (0.4 + (tankArray[_local3].Level / 1.5)); if (tankArray[_local3].reloadTime > tankArray[_local3].reloadMax) { tankArray[_local3].reloadTime = tankArray[_local3].reloadMax; } if (tankArray[_local3].shootTimer == 0) { moveMan(tankArray[_local3]); } else { tankArray[_local3].shootTimer--; if (tankArray[_local3].shootTimer == 0) { tankArray[_local3].spriteOffset = tankArray[_local3].spriteOffsetMem; } } } _local3++; } updatePickups(); updateBullets(); handleDepths(); } updateHUD(); startGame(); } setFPS(); } function tileMap(object) { var _local2 = 480; if (object._x < -30) { object._x = 440; object.Move = blockSize; object.solidBlock._x = object.solidBlock._x + (_local2 - blockSize); return(true); } if (object._x > 430) { object._x = -40; object.Move = blockSize; object.solidBlock._x = object.solidBlock._x - (_local2 - blockSize); return(true); } if (object._y < -30) { object._y = 440; object.Move = blockSize; object.solidBlock._y = object.solidBlock._y + (_local2 - blockSize); return(true); } if (object._y > 430) { object._y = -40; object.Move = blockSize; object.solidBlock._y = object.solidBlock._y - (_local2 - blockSize); return(true); } } function setManSprite(object) { if (gameWon != true) { if (object.spriteOffset == 2) { object.sprite.gotoAndStop(object.faceDir + 1); } else if (object.spriteOffset == 1) { object.sprite.gotoAndStop(object.faceDir + 5); } else if (object.spriteOffset == 3) { object.sprite.gotoAndStop(object.faceDir + 9); } } } function getKeyInputs(object) { object.spriteOffset = 1; if (object.control == true) { humanControl(object); } else { cpuControl(object); } } function moveMan(object) { object.solidBlock2._x = object._x; object.solidBlock2._y = object._y; object.swapDepths((object._y * 100) + object.depthID); if (object.TAG == AIU) { bulletSensor(object._x + 20, object._y + 20, (object.faceDir - 1) * 90, object.TAG, object.TEAM); } if (object.Move > 0) { object._x = object._x + object.xSpeed; object._y = object._y + object.ySpeed; object.Move = object.Move - object.speed; } if (object.Move <= 0) { if (tileMap(object) != true) { if (object.incSpeed == true) { object.incSpeed = false; } object.solidBlock._y = object._y; object.solidBlock._x = object._x; checkManColPoints(object); getKeyInputs(object); controlMan(object); } } shootControl(object); } function shootControl(object) { if ((KeyIsDown(object.shootKey) && (object.shootKeySwitch == false)) && (object.reloadTime >= object.reloadMax)) { setObjectShoot(object); } else if (KeyIsDown(object.shootKey) == false) { object.shootKeySwitch = false; } } function setObjectShoot(object) { object.reloadTime = 0; object.shootKeySwitch = true; object.shootTimer = 10; object.spriteOffsetMem = object.spriteOffset; object.spriteOffset = 3; shoot(object._x + 20, object._y + 20, (object.faceDir - 1) * 90, 12, object.TAG, object.TEAM); } function cpuControl(object) { if (object.think == 5) { moveItem = false; if (object.Level < 8) { var _local2 = 0; while (_local2 < 4) { if ((object.colPoints[_local2] == "ITEM") || (object.colPoints[_local2] == "S_ITEM")) { if ((object.colPoints[_local2] == "ITEM") || (object.reloadTime >= object.reloadMax)) { moveItem = true; itemNo = _local2; } } _local2++; } } if (moveItem == true) { object.dirSel = itemNo; } else if (((object.dirBuffer < 0) || (object.colPoints[object.dirSel] == true)) || (object.dirSel == undefined)) { object.dirSel = random(4); object.dirBuffer = 2; } object.dirBuffer--; if (((object.colPoints[object.dirSel] == false) || (object.colPoints[object.dirSel] == "ITEM")) || (object.colPoints[object.dirSel] == "S_ITEM")) { var _local3 = 0; while (_local3 < 4) { object.keyPressed[_local3] = false; _local3++; } object.keyPressed[object.dirSel] = true; object.faceDir = object.dirSel; object.spriteOffset = 2; } } else if (object.think == 4) { setObjectShoot(object); object.think = 5; } else if (object.think == 9) { object.think = 5; } } function humanControl(object) { if (object.tileFix != true) { var _local1 = 0; while (_local1 < 4) { if (KeyIsDown(object.keyArray[_local1])) { object.keyPressed[_local1] = true; object.spriteOffset = 2; object.faceDir = _local1; } else { object.keyPressed[_local1] = false; } _local1++; } } else { object.tileFix = false; } } function controlMan(object) { if ((object.keyPressed[0] == true) && ((object.colPoints[0] == false) || (object.colPoints[0] == "ITEM"))) { object.solidBlock._x = object._x; object.solidBlock._y = object._y - blockSize; setObjectMove(object, 0, -object.speed); } if ((object.keyPressed[1] == true) && ((object.colPoints[1] == false) || (object.colPoints[1] == "ITEM"))) { object.solidBlock._x = object._x + blockSize; object.solidBlock._y = object._y; setObjectMove(object, object.speed, 0); } if ((object.keyPressed[2] == true) && ((object.colPoints[2] == false) || (object.colPoints[2] == "ITEM"))) { object.solidBlock._x = object._x; object.solidBlock._y = object._y + blockSize; setObjectMove(object, 0, object.speed); } if ((object.keyPressed[3] == true) && ((object.colPoints[3] == false) || (object.colPoints[3] == "ITEM"))) { object.solidBlock._x = object._x - blockSize; object.solidBlock._y = object._y; setObjectMove(object, -object.speed, 0); } } function setObjectMove(object, xSpeed, ySpeed) { object.xSpeed = xSpeed; object.ySpeed = ySpeed; object.Move = blockSize; } function checkManColPoints(object) { object.colPoints = [checkColPoints(object._x + 20, object._y - 5), checkColPoints(object._x + 45, object._y + 20), checkColPoints(object._x + 20, object._y + 45), checkColPoints(object._x - 5, object._y + 20)]; } function checkColPoints(xPos, yPos) { if (checkPickupCol(xPos, yPos) == true) { if (checkLevelCol(xPos, yPos) == true) { return("S_ITEM"); } return("ITEM"); } if ((checkManCol(xPos, yPos) == true) || (checkLevelCol(xPos, yPos) == true)) { return(true); } return(false); } function checkBulletCol(xPos, yPos) { if (BULLETS.hitTest(xPos + _x, yPos + _y, true)) { return(true); } return(false); } function checkPickupCol(xPos, yPos) { if (ITEMS.hitTest(xPos + _x, yPos + _y, true)) { return(true); } return(false); } function checkManCol(xPos, yPos) { if (MANCOL.hitTest(xPos + _x, yPos + _y, true)) { return(true); } return(false); } function checkLevelCol(xPos, yPos) { if (GRID.hitTest(xPos + _x, yPos + _y, true)) { return(true); } return(false); } function shoot(xPos, yPos, rot, speed, TAG, TEAM) { var _local1 = BULLETS.attachMovie("Bullet", "B", BULLETS.getNextHighestDepth()); var _local2 = calcSpeed(rot, speed / 1.5); _local1._rotation = -rot; _local1.xSpeed = _local2.x; _local1.ySpeed = _local2.y; _local1.TAG = TAG; _local1.TEAM = TEAM; _local1._x = xPos + (_local1.xSpeed * 2); _local1._y = yPos + (_local1.ySpeed * 2); bulletArray.push(_local1); } function updateBullets() { var _local1 = 0; while (_local1 < bulletArray.length) { if (bulletArray[_local1].del_bulletKill != true) { var _local2 = false; bulletArray[_local1]._x = bulletArray[_local1]._x + bulletArray[_local1].xSpeed; bulletArray[_local1]._y = bulletArray[_local1]._y + bulletArray[_local1].ySpeed; bulletArray[_local1]._xscale = 90 + random(20); bulletArray[_local1]._yscale = bulletArray[_local1]._xscale; if (checkLevelCol(bulletArray[_local1]._x, bulletArray[_local1]._y) == true) { var _local5 = checkFlammables(bulletArray[_local1]._x, bulletArray[_local1]._y, 25, bulletArray[_local1].TAG); if ((_local5 == 1) && (tankArray[flamTarget].TEAM != bulletArray[_local1].TEAM)) { killTank(flamTarget, bulletArray[_local1].TAG); newExplosion(bulletArray[_local1]._x, bulletArray[_local1]._y, 40, true); } else if (_local5 == 2) { var _local4 = flammableArray[flamTarget]._x + 20; var _local3 = flammableArray[flamTarget]._y + 20; var _local6 = flammableArray[flamTarget].activity; flammableArray[flamTarget].fakeBlock.removeMovieClip(); flammableArray[flamTarget].removeMovieClip(); flammableArray.splice(flamTarget, 1); newPickup(_local4, _local3); newExplosion(_local4, _local3, _local6, false); } else { newExplosion(bulletArray[_local1]._x, bulletArray[_local1]._y, 25); } _local2 = true; } } else { var _local2 = true; } if (tileMap(bulletArray[_local1]) == true) { var _local2 = true; } bulletArray[_local1]._x = bulletArray[_local1]._x - 1000; if (checkBulletCol(bulletArray[_local1]._x + 1000, bulletArray[_local1]._y) == true) { bulletArray[_local1].del_bulletKill = true; } bulletArray[_local1]._x = bulletArray[_local1]._x + 1000; if (_local2 == true) { destroyBullet(_local1); } _local1++; } } function destroyBullet(i) { bulletArray[i].removeMovieClip(); bulletArray.splice(i, 1); i--; } function KeyIsDown(key) { if (wiiActive == true) { return(wiiMoteCall(key, currentPlayer)); } return(Key.isDown(key)); } function newExplosion(xPos, yPos, size, layer) { var _local1; if (layer == true) { _local1 = OVEREFFECTS.attachMovie("ExplosionMC", "E", OVEREFFECTS.getNextHighestDepth()); } else { _local1 = EFFECTS.attachMovie("ExplosionMC", "E", EFFECTS.getNextHighestDepth()); } _local1._rotation = random(360); _local1._x = xPos; _local1._y = yPos; _local1._yscale = size; _local1._xscale = size; } function createFlammable(xPos, yPos, type, activity) { var _local1 = GRID.attachMovie(type, "B", GRID.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1.activity = activity; flammableArray.push(_local1); _local1.fakeBlock = ITEMS.attachMovie("FAKEBLOCK", "F", ITEMS.getNextHighestDepth()); _local1.fakeBlock._x = _local1._x; _local1.fakeBlock._y = _local1._y; } function checkFlammables(xPos, yPos, size, TAG) { var _local1 = 0; while (_local1 < tankArray.length) { if ((pythag(tankArray[_local1]._x + 20, tankArray[_local1]._y + 20, xPos, yPos) < 35) && (TAG != tankArray[_local1].TAG)) { flamTarget = _local1; return(1); } _local1++; } _local1 = 0; while (_local1 < flammableArray.length) { if (pythag(flammableArray[_local1]._x + 20, flammableArray[_local1]._y + 20, xPos, yPos) < size) { flamTarget = _local1; return(2); } _local1++; } if (checkPickupCol(xPos, yPos) == true) { return(3); } return(false); } function createHud(P1, P2, P3, P4) { if (P1 != undefined) { tankArray[0].pName = P1; _parent.HUD1.pName.text = P1; _parent.HUD1.pScore.text = "Lives: 10"; } else { _parent.HUD1.visible = false; } if (P2 != undefined) { tankArray[1].pName = P2; _parent.HUD2.pName.text = P2; _parent.HUD2.pScore.text = "Lives: 10"; } else { _parent.HUD2.visible = false; } if (P3 != undefined) { tankArray[2].pName = P3; _parent.HUD3.pName.text = P3; _parent.HUD3.pScore.text = "Lives: 10"; } else { _parent.HUD3.visible = false; } if (P4 != undefined) { tankArray[3].pName = P4; _parent.HUD4.pName.text = P4; _parent.HUD4.pScore.text = "Lives: 10"; } else { _parent.HUD4.visible = false; } } function updateHUD() { var _local2 = 0; while (_local2 < tankArray.length) { tankArray[_local2].ABAR._xscale = Math.ceil((100 / tankArray[_local2].reloadMax) * tankArray[_local2].reloadTime); if (tankArray[_local2].ABAR._xscale < 100) { tankArray[_local2].ABAR._alpha = 50; } else { tankArray[_local2].ABAR._alpha = 100; } tankArray[_local2].nameText = (tankArray[_local2].pName + " P:") + tankArray[_local2].Level; _parent["HUD" + (_local2 + 1)].pScore.text = (("Life: " + tankArray[_local2].Lives) + " Kills: ") + tankArray[_local2].Kills; _local2++; } } function bulletSensor(xPos, yPos, rot, TAG, TEAM) { var _local1 = EFFECTS.attachMovie("BulletSensor", "BS", EFFECTS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; var _local5 = calcSpeed(rot, 30); tankArray[TAG].think = 5; var _local4 = 0; while (_local4 < 6) { _local1._x = _local1._x + _local5.x; _local1._y = _local1._y + _local5.y; if (checkLevelCol(_local1._x, _local1._y) == true) { var _local2 = checkFlammables(_local1._x, _local1._y, 25, TAG); if (_local2 == 1) { if ((tankArray[flamTarget].dead == false) && (tankArray[flamTarget].TEAM != TEAM)) { controlAI(tankArray[TAG], 4); } } else if (_local2 == 2) { controlAI(tankArray[TAG], 4); } else if (_local2 == 3) { controlAI(tankArray[TAG], 9); } break; } _local4++; } _local1.removeMovieClip(); } function controlAI(object, think) { if (think == 4) { if (object.reloadTime < object.reloadMax) { object.think = 5; } else { object.think = 4; } } else { object.think = think; } } function killTank(object, killer) { if ((tankArray[object].dead == false) && (tankArray[object].invTimer == 0)) { scatterItems((tankArray[object].Level - 1) - (tankArray[object].StartLevel - 1)); tankArray[object].Level = tankArray[object].StartLevel; tankArray[object].reloadTime = tankArray[object].reloadMax - 1; tankArray[object].reloadMax = 80; tankArray[object].Lives--; if (tankArray[object].Lives == 0) { tankArray[object].HUDSTORE.gotoAndStop("DEAD"); } tankArray[killer].Kills++; tankArray[object].dead = true; } } function newPickup(xPos, yPos) { var _local1 = ITEMS.attachMovie("Item_Speed", "I", ITEMS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1._xscale = 30; _local1._yscale = 30; itemArray.push(_local1); } function updatePickups() { var _local1 = 0; while (_local1 < itemArray.length) { if (itemArray[_local1]._xscale < 100) { itemArray[_local1]._xscale = itemArray[_local1]._xscale + 5; itemArray[_local1]._yscale = itemArray[_local1]._yscale + 5; } if (checkManCol(itemArray[_local1]._x, itemArray[_local1]._y) == true) { var _local2 = 0; while (_local2 < tankArray.length) { if (pythag(itemArray[_local1]._x, itemArray[_local1]._y, tankArray[_local2]._x + 20, tankArray[_local2]._y + 20) < 20) { tankArray[_local2].Level++; itemArray[_local1].removeMovieClip(); itemArray.splice(_local1, 1); } _local2++; } } _local1++; } } function scatterItems(level) { var _local3 = 0; while (_local3 < level) { var _local1 = (random(11) * 40) + 20; var _local2 = (random(11) * 40) + 20; while (checkLevelCol(_local1, _local2) == true) { _local1 = (random(11) * 40) + 20; _local2 = (random(11) * 40) + 20; } newPickup(_local1, _local2); _local3++; } } function checkEnd() { if (_root.ruleSet == 0) { i = 0; while (i < colArray.length) { this["teamScore" + colArray[i]] = 0; i++; } var i = 0; while (i < tankArray.length) { if (tankArray[i].Lives > 0) { this["teamScore" + tankArray[i].TEAM]++; } i++; } var _local4 = 0; var _local6; i = 0; while (i < colArray.length) { if (this["teamScore" + colArray[i]] > 0) { _local4++; _local6 = colArray[i]; } i++; } if (_local4 == 1) { var _local3 = 0; while (_local3 < tankArray.length) { tankArray[_local3].sprite._alpha = 100; tankArray[_local3].sprite.gotoAndStop("WIN"); _local3++; } if (tankArray[0].TEAM == _local6) { playerWin = true; } else { playerWin = false; } return(_local6 + " TEAM WINS!"); } if (_local4 == 0) { return("DRAW!"); } } else if (_root.ruleSet == 1) { var _local5 = 0; var i = 0; while (i < tankArray.length) { if (tankArray[i].Lives > 0) { _local5++; } i++; } if (_local5 == 1) { i = 0; while (i < tankArray.length) { if (tankArray[i].Lives > 0) { var _local3 = 0; while (_local3 < tankArray.length) { tankArray[_local3].sprite._alpha = 100; tankArray[_local3].sprite.gotoAndStop("DEAD"); _local3++; } tankArray[i].sprite.gotoAndStop("WIN"); if (i == 0) { playerWin = true; } else { playerWin = false; } return(tankArray[i].pName + " WINS!"); } i++; } } } else if (_root.ruleSet == 2) { var i = 0; while (i < tankArray.length) { if (tankArray[i].Kills == _root.ruleTarget) { var _local3 = 0; while (_local3 < tankArray.length) { tankArray[_local3].sprite._alpha = 100; tankArray[_local3].sprite.gotoAndStop("DEAD"); _local3++; } tankArray[i].sprite.gotoAndStop("WIN"); if (i == 0) { playerWin = true; } else { playerWin = false; } return(tankArray[i].pName + " WINS!"); } i++; } } } function decideRules() { if (_root.ruleSet == 1) { var _local3 = 0; while (_local3 < tankArray.length) { if (tankArray[_local3]._visible == true) { this["teamScore" + tankArray[_local3].TEAM]++; } _local3++; } _local3 = 0; while (_local3 < tankArray.length) { if (this["teamScore" + colArray[_local3]] > 1) { _root.ruleSet = 0; return("RULESET TEAM PLAY"); } _local3++; } return("RULESET DEATHMATCH"); } } function startGame() { if (gameActive != true) { if (gameActive == undefined) { gameActive = false; starter = OVEREFFECTS.attachMovie("STARTER", "S", OVEREFFECTS.getNextHighestDepth()); starter.stop(); } else if ((gameActive == false) && (gameWon == undefined)) { if (startTimer < 30) { startTimer++; starter._x = 40; starter._y++; } else if (startCounter < 4) { starter._x = 40; starter._y = 80; starter._alpha = 100; starter.nextFrame(); startTimer = 0; startCounter++; } else { starter.removeMovieClip(); gameActive = true; } } } } function setFPS() { var _local1 = new Date(); var _local2 = 0; while (_local1.getTime() < FPSTimer) { _local1 = new Date(); _local2++; } FPSTimer = _local1.getTime() + 28; } if (_root.wiiInstance == undefined) { _root.wiiInstance = true; com.LCM.mariotoo.FlashMX.MarioToo.init(); com.LCM.mariotoo.FlashMX.MarioToo.WiiMote1.setClassic(true); com.LCM.mariotoo.FlashMX.MarioToo.WiiMote2.setClassic(true); com.LCM.mariotoo.FlashMX.MarioToo.WiiMote3.setClassic(true); com.LCM.mariotoo.FlashMX.MarioToo.WiiMote4.setClassic(true); com.LCM.mariotoo.FlashMX.MarioToo.bindDefaults(); } GRID.gotoAndStop(_root.levelSelect); var lGraphicsArray = new Array(null, 2, 3, 1, 2, 3, 1, 4); _root.levelGraphics = lGraphicsArray[_root.levelSelect]; _parent.BG.gotoAndStop(lGraphicsArray[_root.levelSelect]); wiiActive = _root.wiiActive; if (wiiActive == true) { _quality = "low"; } else { _quality = "medium"; } stop(); var manCount = 0; var manDepthID = 0; createEmptyMovieClip("BULLETS", 2); createEmptyMovieClip("MAN", 4); createEmptyMovieClip("MANCOL", 1); createEmptyMovieClip("EFFECTS", 3); createEmptyMovieClip("ITEMS", 0); createEmptyMovieClip("OVEREFFECTS", 10); var flammableArray = new Array(); var TANKID = 0; var tankArray = new Array(); setupPlayers(); createHud(_root.P1NAME, _root.P2NAME, _root.P3NAME, _root.P4NAME); _parent.setTintColour(tankArray[0], _root.P1TEAM); _parent.setTintColour(tankArray[1], _root.P2TEAM); _parent.setTintColour(tankArray[2], _root.P3TEAM); _parent.setTintColour(tankArray[3], _root.P4TEAM); _parent.setTintColour(_parent.HUD1, _root.P1TEAM); _parent.setTintColour(_parent.HUD2, _root.P2TEAM); _parent.setTintColour(_parent.HUD3, _root.P3TEAM); _parent.setTintColour(_parent.HUD4, _root.P4TEAM); _parent.setTintColour(_parent.COUNT1, _root.P1TEAM); _parent.setTintColour(_parent.COUNT2, _root.P2TEAM); _parent.setTintColour(_parent.COUNT3, _root.P3TEAM); _parent.setTintColour(_parent.COUNT4, _root.P4TEAM); blockSize = 40; var currentPlayer = 1; var AIU = 0; var endCounter = 0; var gamePaused = false; var pauseSwitch = false; pauseKey = 32; var tileFix = false; var moveItem = false; var itemNo = 0; var bulletArray = new Array(); var flamTarget = 0; var itemArray = new Array(); var teamScoreBLUE = 0; var teamScoreRED = 0; var teamScoreGREEN = 0; var teamScoreYELLOW = 0; var colArray = new Array("BLUE", "RED", "GREEN", "YELLOW"); decideRules(); var startTimer = 0; var startCounter = 0; var starter; var FPSTimer = 0;
Symbol 389 MovieClip Frame 1
stop();
Symbol 394 Button
on (release) { stopAllSounds(); if (_root.solo == true) { _root.soloSwitch = true; } else { _root.soloSwitch = false; } _root.gotoFrame("TITLE"); }

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Symbol 245 TextUses:76Used by:Timeline
Symbol 246 TextUses:76Used by:Timeline
Symbol 247 TextUses:76Used by:Timeline
Symbol 248 TextUses:76Used by:Timeline
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Symbol 254 GraphicUsed by:260
Symbol 255 TextUses:76Used by:260
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Symbol 257 GraphicUsed by:260
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Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:254 255 256 257 203 258 205 206 207 208 209 259 212 213 214 191Used by:Timeline
Symbol 261 GraphicUsed by:Timeline
Symbol 262 ButtonUses:156 157 158Used by:289  Timeline
Symbol 263 ButtonUses:156 157 158Used by:Timeline
Symbol 264 TextUses:76Used by:Timeline
Symbol 265 ButtonUses:156 157 158Used by:Timeline
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Symbol 271 TextUses:76Used by:Timeline
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Symbol 278 TextUses:76Used by:Timeline
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Symbol 280 ButtonUses:156 157 158Used by:Timeline
Symbol 281 ButtonUses:156 157 158Used by:Timeline
Symbol 282 ButtonUses:156 157 158Used by:Timeline
Symbol 283 TextUses:76Used by:Timeline
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:Timeline
Symbol 286 EditableTextUses:76Used by:Timeline
Symbol 287 EditableTextUses:76Used by:Timeline
Symbol 288 EditableTextUses:76Used by:Timeline
Symbol 289 MovieClipUses:262Used by:Timeline
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:Timeline
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:Timeline
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Symbol 295 MovieClipUses:294Used by:Timeline
Symbol 296 TextUses:76Used by:Timeline
Symbol 297 GraphicUsed by:Timeline
Symbol 298 ButtonUses:156 157 158Used by:Timeline
Symbol 299 TextUses:76Used by:Timeline
Symbol 300 GraphicUsed by:315
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:315
Symbol 303 GraphicUsed by:315
Symbol 304 EditableTextUses:76Used by:315
Symbol 305 TextUses:76Used by:315
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Symbol 307 GraphicUsed by:309 313 343 346
Symbol 308 TextUses:76Used by:309 313 343 346
Symbol 309 ButtonUses:307 308Used by:315
Symbol 310 EditableTextUses:76Used by:315
Symbol 311 TextUses:76Used by:315
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Symbol 315 MovieClipUses:300 302 303 304 305 306 309 310 311 312 313 314Used by:Timeline
Symbol 316 ButtonUses:156 157 158Used by:Timeline
Symbol 317 TextUses:76Used by:Timeline
Symbol 318 TextUses:76Used by:Timeline
Symbol 319 GraphicUsed by:342
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:342
Symbol 322 TextUses:76Used by:342
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:342
Symbol 325 TextUses:76Used by:342
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:342
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Symbol 334 TextUses:76Used by:342
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Symbol 336 GraphicUses:335Used by:342
Symbol 337 TextUses:76Used by:342
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:342
Symbol 340 TextUses:76Used by:342
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:319 321 322 324 325 327 328 330 331 333 334 336 337 339 340 341Used by:Timeline
Symbol 343 ButtonUses:307 308Used by:Timeline
Symbol 344 GraphicUsed by:Timeline
Symbol 345 TextUses:76Used by:Timeline
Symbol 346 ButtonUses:307 308Used by:Timeline
Symbol 347 TextUses:76Used by:361
Symbol 348 TextUses:76Used by:361
Symbol 349 TextUses:76Used by:361
Symbol 350 TextUses:76Used by:361
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Symbol 357 TextUses:76Used by:361
Symbol 358 TextUses:76Used by:361
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Symbol 360 TextUses:76Used by:361
Symbol 361 MovieClipUses:347 348 349 350 351 352 353 354 355 356 357 358 359 360Used by:Timeline
Symbol 362 GraphicUsed by:366
Symbol 363 GraphicUsed by:366
Symbol 364 GraphicUsed by:366
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:362 363 364 365Used by:Timeline
Symbol 367 GraphicUses:87Used by:368
Symbol 368 MovieClipUses:367Used by:373
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:369Used by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUses:118Used by:373
Symbol 373 MovieClipUses:135 368 370 371 372Used by:378
Symbol 374 GraphicUsed by:377
Symbol 375 SoundUsed by:377
Symbol 376 SoundUsed by:377
Symbol 377 MovieClipUses:374 375 376Used by:378
Symbol 378 MovieClipUses:373 377Used by:Timeline
Symbol 379 GraphicUsed by:Timeline
Symbol 380 GraphicUses:45Used by:389
Symbol 381 EditableTextUses:76Used by:389
Symbol 382 EditableTextUses:76Used by:389
Symbol 383 EditableTextUses:76Used by:389
Symbol 384 EditableTextUses:76Used by:389
Symbol 385 GraphicUsed by:389
Symbol 386 TextUses:76Used by:389
Symbol 387 GraphicUsed by:389
Symbol 388 TextUses:76Used by:389
Symbol 389 MovieClipUses:380 381 382 383 384 385 386 387 388Used by:Timeline
Symbol 390 GraphicUsed by:397
Symbol 391 TextUses:211Used by:397
Symbol 392 TextUses:211Used by:397
Symbol 393 TextUses:211Used by:397
Symbol 394 ButtonUses:156 157 158Used by:397
Symbol 395 TextUses:76Used by:397
Symbol 396 TextUses:76Used by:397
Symbol 397 MovieClipUses:390 391 392 393 394 395 396Used by:Timeline

Instance Names

"adBox"Frame 1Symbol 144 MovieClip
"bar"Frame 2Symbol 155 MovieClip
"FADER"Frame 6Symbol 179 MovieClip
"B_Info"Frame 12Symbol 286 EditableText
"S_Info"Frame 12Symbol 287 EditableText
"G_Info"Frame 12Symbol 288 EditableText
"LOCKER"Frame 12Symbol 289 MovieClip
"TBRO"Frame 12Symbol 291 MovieClip
"TSIL"Frame 12Symbol 293 MovieClip
"TGOL"Frame 12Symbol 295 MovieClip
"SETUP1"Frame 13Symbol 315 MovieClip
"SETUP2"Frame 13Symbol 315 MovieClip
"SETUP3"Frame 13Symbol 315 MovieClip
"SETUP4"Frame 13Symbol 315 MovieClip
"startButton"Frame 13Symbol 316 Button
"levelSelBox"Frame 13Symbol 342 MovieClip
"levelButton"Frame 13Symbol 343 Button
"rulesButton"Frame 13Symbol 346 Button
"ruleSelBox"Frame 13Symbol 361 MovieClip
"BG"Frame 14Symbol 366 MovieClip
"HUD1"Frame 14Symbol 389 MovieClip
"HUD2"Frame 14Symbol 389 MovieClip
"HUD3"Frame 14Symbol 389 MovieClip
"HUD4"Frame 14Symbol 389 MovieClip
"pauseScreen"Frame 14Symbol 397 MovieClip
"sprite"Symbol 81 MovieClip [MAN] Frame 1Symbol 75 MovieClip
"ABAR"Symbol 81 MovieClip [MAN] Frame 1Symbol 80 MovieClip
"B2"Symbol 289 MovieClip Frame 1Symbol 262 Button
"B3"Symbol 289 MovieClip Frame 1Symbol 262 Button
"B4"Symbol 289 MovieClip Frame 1Symbol 262 Button
"S2"Symbol 289 MovieClip Frame 1Symbol 262 Button
"S3"Symbol 289 MovieClip Frame 1Symbol 262 Button
"S4"Symbol 289 MovieClip Frame 1Symbol 262 Button
"G2"Symbol 289 MovieClip Frame 1Symbol 262 Button
"G3"Symbol 289 MovieClip Frame 1Symbol 262 Button
"G4"Symbol 289 MovieClip Frame 1Symbol 262 Button
"buttonAct"Symbol 315 MovieClip Frame 1Symbol 302 MovieClip
"nameText"Symbol 315 MovieClip Frame 1Symbol 304 EditableText
"controlButton"Symbol 315 MovieClip Frame 1Symbol 309 Button
"teamText"Symbol 315 MovieClip Frame 1Symbol 312 EditableText
"teamButton"Symbol 315 MovieClip Frame 1Symbol 313 Button
"SP_3"Symbol 373 MovieClip Frame 1Symbol 370 MovieClip
"SP_0"Symbol 373 MovieClip Frame 1Symbol 370 MovieClip
"SP_1"Symbol 373 MovieClip Frame 1Symbol 370 MovieClip
"SP_2"Symbol 373 MovieClip Frame 1Symbol 370 MovieClip
"SP_0"Symbol 373 MovieClip Frame 4Symbol 370 MovieClip
"SP_2"Symbol 373 MovieClip Frame 4Symbol 370 MovieClip
"SP_1"Symbol 373 MovieClip Frame 4Symbol 370 MovieClip
"SP_3"Symbol 373 MovieClip Frame 4Symbol 370 MovieClip
"SP_0"Symbol 373 MovieClip Frame 5Symbol 370 MovieClip
"SP_2"Symbol 373 MovieClip Frame 5Symbol 370 MovieClip
"SP_1"Symbol 373 MovieClip Frame 5Symbol 370 MovieClip
"SP_3"Symbol 373 MovieClip Frame 5Symbol 370 MovieClip
"GRID"Symbol 378 MovieClip Frame 1Symbol 373 MovieClip
"pScore"Symbol 389 MovieClip Frame 1Symbol 381 EditableText
"pName"Symbol 389 MovieClip Frame 1Symbol 382 EditableText
"pScore"Symbol 389 MovieClip Frame 2Symbol 383 EditableText
"pName"Symbol 389 MovieClip Frame 2Symbol 384 EditableText

Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 19 as "ExplosionMC"
ExportAssets (56)Timeline Frame 1Symbol 19 as "ExplosionMC"
ExportAssets (56)Timeline Frame 1Symbol 19 as "ExplosionMC"
ExportAssets (56)Timeline Frame 1Symbol 19 as "ExplosionMC"
ExportAssets (56)Timeline Frame 1Symbol 19 as "ExplosionMC"
ExportAssets (56)Timeline Frame 1Symbol 81 as "MAN"
ExportAssets (56)Timeline Frame 1Symbol 91 as "BARREL_BLUE"
ExportAssets (56)Timeline Frame 1Symbol 94 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 96 as "BulletSensor"
ExportAssets (56)Timeline Frame 1Symbol 99 as "Item_Speed"
ExportAssets (56)Timeline Frame 1Symbol 117 as "STARTER"
ExportAssets (56)Timeline Frame 1Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 1Symbol 398 as "__Packages.com.LCM.mariotoo.FlashMX.MarioToo"
ExportAssets (56)Timeline Frame 1Symbol 399 as "__Packages.com.LCM.mariotoo.FlashMX.WiiMote"
ExportAssets (56)Timeline Frame 1Symbol 400 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 401 as "__Packages.mx.utils.Delegate"
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ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
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ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
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ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
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ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
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ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
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ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"
ExportAssets (56)Timeline Frame 14Symbol 135 as "BLOCK_Solid"

Labels

"LOADER"Frame 6
"WIICHECK"Frame 7
"PCCHECK"Frame 8
"TITLE"Frame 9
"CREDITS"Frame 10
"HOWTO"Frame 11
"SOLO"Frame 12
"GAMESETUP"Frame 13
"GAME"Frame 14
"WALK"Symbol 75 MovieClip Frame 1
"STAN"Symbol 75 MovieClip Frame 5
"SHOO"Symbol 75 MovieClip Frame 9
"DEAD"Symbol 75 MovieClip Frame 13
"WIN"Symbol 75 MovieClip Frame 14
"SOLO"Symbol 361 MovieClip Frame 7
"loopStart"Symbol 377 MovieClip Frame 150
"DEAD"Symbol 389 MovieClip Frame 2
"NA"Symbol 389 MovieClip Frame 3

Dynamic Text Variables

nameTextSymbol 77 EditableText"Antony"
nameTextSymbol 78 EditableText"Antony"
endTextSymbol 111 EditableText"ELLA WINS"
endTextSymbol 112 EditableText"ELLA WINS"
endTextSymbol 113 EditableText"ELLA WINS"
endTextSymbol 114 EditableText"ELLA WINS"
endTextSymbol 115 EditableText"ELLA WINS"
endTextSymbol 116 EditableText"ELLA WINS"
conTextSymbol 310 EditableText"HUMAN"
IDSymbol 314 EditableText"Player"




http://swfchan.com/9/42190/info.shtml
Created: 10/5 -2019 01:27:44 Last modified: 10/5 -2019 01:27:44 Server time: 05/11 -2024 11:45:03