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FWG Random Defence.swf

This is the info page for
Flash #42210

(Click the ID number above for more basic data on this flash file.)


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ARMEGALO

Please ensure you have the latest flash player (9,0,115,0)...

holdall

Message
Message2

MAIN MENU

Tower a

Cost

Information...
Line
Line
Line

Cost

Select your first few towers from the menu on the top left then click the start button on the bottom right.

We need to upgrade our Electric Research Centre!

88

[Space]

UPGRADE

EXIT

Tower a

Level

Upgrade Cost

99999

Range

Damage

Speed

Splash

Slow

Range

Damage

Speed

Splash

Slow

Range

Damage

Reload Time

Splash

Slow

Level

Tower a

Current

Upgrade

SELL

upgr

Tech Required

tecxh

END GAME!!!

WELL DONE!!!

NO

YES

Are You Sure?

If you can read this, you may need to update your flash player.
Right click and select "About Flash Player" to find out what version
you have and update. You should have version 9,0,115,0.
Unfortunately you may even need to uninstall your flashplayer
manually and reinstall it before this game will work. This is becasue
of an update problem at the Adobe website.
We appologise for any inconvenience!

Random Defence v1.07 fwg

Instructions/Guide

Scoreboards

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The Jungle : Clover - Easy

GO

Random Defence v1.07 fwg

INSTRUCTIONS...

The object of the game is to stop the evil "creeps" (in this case, random
objects) from getting to their destination. In order to do this, you've been
equipped with weapons of such devistating effect that the creeps should
simply give up now.
You are, however limited by how much cash you have to spend. Each
creep you kill will give you more money. Saving up for bigger towers and
upgrades will allow you to pack a heavier punch.
At the end of each level, interest is added to your cash reserves, so timing
when to put a new tower down can make a lot of difference!

The Jungle : Clover - Easy

<<<BACK

WELL
DONE!

Final score
(cash+assets+(lives*1000))

Menu

888888888

SUBMIT   SCORE

BACK

NAME:

SCORE:

SUBMIT

000000

000000

SENDING....

VIEW   HIGHSCORES

HIGHSCORE  RECEIVED

ActionScript [AS3]

Section 1
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function concatObjects(... _args):Object{ var _local2:Object; var _local3:Object; var _local4:int; var _local5:String; _local2 = {}; _local4 = 0; while (_local4 < _args.length) { _local3 = _args[_local4]; for (_local5 in _local3) { if (_local3[_local5] == null){ delete _local2[_local5]; } else { _local2[_local5] = _local3[_local5]; }; }; _local4++; }; return (_local2); } public static function numberToG(_arg1:Number):Number{ return (((_arg1 & 0xFF00) >> 8)); } public static function numberToR(_arg1:Number):Number{ return (((_arg1 & 0xFF0000) >> 16)); } public static function isInArray(_arg1:String, _arg2:Array):Boolean{ var _local3:uint; var _local4:uint; _local3 = _arg2.length; _local4 = 0; while (_local4 < _local3) { if (_arg2[_local4] == _arg1){ return (true); }; _local4++; }; return (false); } public static function getObjectLength(_arg1:Object):uint{ var _local2:uint; var _local3:String; _local2 = 0; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function numberToB(_arg1:Number):Number{ return ((_arg1 & 0xFF)); } } }//package caurina.transitions
Section 2
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * (0.3 * 1.5)); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); }; --_arg1; return ((((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) * 0.5) + _arg3) + _arg2)); } public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) - _arg5))) + _arg2)); }; _arg1 = (_arg1 - 2); _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 2)) + _arg2)); } public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 1)) + _arg2)); } public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2)); } public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_arg5 + 1) * _arg1) - _arg5)) + _arg2)); } public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2)); } public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001))); } public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2)); } public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2)); } public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2)); } public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5, _arg6)); }; return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5, _arg6)); } public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; --_arg1; return ((-(((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); } public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2)); } public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 == 0){ return (_arg2); }; if (_arg1 == _arg4){ return ((_arg2 + _arg3)); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005))); }; --_arg1; return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2)); } public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; return (((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) + _arg3) + _arg2)); } public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } } }//package caurina.transitions
Section 3
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var modifierParameters:Array; public var valueComplete:Number; public var modifierFunction:Function; public var hasModifier:Boolean; public var valueStart:Number; public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Function, _arg4:Array){ valueStart = _arg1; valueComplete = _arg2; hasModifier = Boolean(_arg3); modifierFunction = _arg3; modifierParameters = _arg4; } public function toString():String{ var _local1:String; _local1 = "\n[PropertyInfoObj "; _local1 = (_local1 + ("valueStart:" + String(valueStart))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("valueComplete:" + String(valueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierFunction:" + String(modifierFunction))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierParameters:" + String(modifierParameters))); _local1 = (_local1 + "]\n"); return (_local1); } public function clone():PropertyInfoObj{ var _local1:PropertyInfoObj; _local1 = new PropertyInfoObj(valueStart, valueComplete, modifierFunction, modifierParameters); return (_local1); } } }//package caurina.transitions
Section 4
//SpecialPropertiesDefault (caurina.transitions.SpecialPropertiesDefault) package caurina.transitions { import flash.filters.*; import flash.media.*; import flash.geom.*; public class SpecialPropertiesDefault { public function SpecialPropertiesDefault(){ trace("SpecialProperties is a static class and should not be instantiated."); } public static function _sound_volume_get(_arg1:Object):Number{ return (_arg1.soundTransform.volume); } public static function _color_splitter(_arg1, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_ra", value:1}); _local3.push({name:"_color_rb", value:0}); _local3.push({name:"_color_ga", value:1}); _local3.push({name:"_color_gb", value:0}); _local3.push({name:"_color_ba", value:1}); _local3.push({name:"_color_bb", value:0}); } else { _local3.push({name:"_color_ra", value:0}); _local3.push({name:"_color_rb", value:AuxFunctions.numberToR(_arg1)}); _local3.push({name:"_color_ga", value:0}); _local3.push({name:"_color_gb", value:AuxFunctions.numberToG(_arg1)}); _local3.push({name:"_color_ba", value:0}); _local3.push({name:"_color_bb", value:AuxFunctions.numberToB(_arg1)}); }; return (_local3); } public static function frame_get(_arg1:Object):Number{ return (_arg1.currentFrame); } public static function _sound_pan_get(_arg1:Object):Number{ return (_arg1.soundTransform.pan); } public static function _color_property_get(_arg1:Object, _arg2:Array):Number{ return (_arg1.transform.colorTransform[_arg2[0]]); } public static function _sound_volume_set(_arg1:Object, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.volume = _arg2; _arg1.soundTransform = _local3; } public static function _autoAlpha_get(_arg1:Object):Number{ return (_arg1.alpha); } public static function _filter_splitter(_arg1:BitmapFilter, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if ((_arg1 is BlurFilter)){ _local3.push({name:"_blur_blurX", value:BlurFilter(_arg1).blurX}); _local3.push({name:"_blur_blurY", value:BlurFilter(_arg1).blurY}); _local3.push({name:"_blur_quality", value:BlurFilter(_arg1).quality}); } else { trace("??"); }; return (_local3); } public static function init():void{ Tweener.registerSpecialProperty("_frame", frame_get, frame_set); Tweener.registerSpecialProperty("_sound_volume", _sound_volume_get, _sound_volume_set); Tweener.registerSpecialProperty("_sound_pan", _sound_pan_get, _sound_pan_set); Tweener.registerSpecialProperty("_color_ra", _color_property_get, _color_property_set, ["redMultiplier"]); Tweener.registerSpecialProperty("_color_rb", _color_property_get, _color_property_set, ["redOffset"]); Tweener.registerSpecialProperty("_color_ga", _color_property_get, _color_property_set, ["greenMultiplier"]); Tweener.registerSpecialProperty("_color_gb", _color_property_get, _color_property_set, ["greenOffset"]); Tweener.registerSpecialProperty("_color_ba", _color_property_get, _color_property_set, ["blueMultiplier"]); Tweener.registerSpecialProperty("_color_bb", _color_property_get, _color_property_set, ["blueOffset"]); Tweener.registerSpecialProperty("_color_aa", _color_property_get, _color_property_set, ["alphaMultiplier"]); Tweener.registerSpecialProperty("_color_ab", _color_property_get, _color_property_set, ["alphaOffset"]); Tweener.registerSpecialProperty("_autoAlpha", _autoAlpha_get, _autoAlpha_set); Tweener.registerSpecialPropertySplitter("_color", _color_splitter); Tweener.registerSpecialPropertySplitter("_colorTransform", _colorTransform_splitter); Tweener.registerSpecialPropertySplitter("_scale", _scale_splitter); Tweener.registerSpecialProperty("_blur_blurX", _filter_property_get, _filter_property_set, [BlurFilter, "blurX"]); Tweener.registerSpecialProperty("_blur_blurY", _filter_property_get, _filter_property_set, [BlurFilter, "blurY"]); Tweener.registerSpecialProperty("_blur_quality", _filter_property_get, _filter_property_set, [BlurFilter, "quality"]); Tweener.registerSpecialPropertySplitter("_filter", _filter_splitter); Tweener.registerSpecialPropertyModifier("_bezier", _bezier_modifier, _bezier_get); } public static function _sound_pan_set(_arg1:Object, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.pan = _arg2; _arg1.soundTransform = _local3; } public static function _color_property_set(_arg1:Object, _arg2:Number, _arg3:Array):void{ var _local4:ColorTransform; _local4 = _arg1.transform.colorTransform; _local4[_arg3[0]] = _arg2; _arg1.transform.colorTransform = _local4; } public static function _filter_property_get(_arg1:Object, _arg2:Array):Number{ var _local3:Array; var _local4:uint; var _local5:Object; var _local6:String; var _local7:Object; _local3 = _arg1.filters; _local5 = _arg2[0]; _local6 = _arg2[1]; _local4 = 0; while (_local4 < _local3.length) { if ((((_local3[_local4] is BlurFilter)) && ((_local5 == BlurFilter)))){ return (_local3[_local4][_local6]); }; _local4++; }; switch (_local5){ case BlurFilter: _local7 = {blurX:0, blurY:0, quality:NaN}; break; }; return (_local7[_local6]); } public static function _bezier_get(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Array):Number{ var _local5:uint; var _local6:Number; var _local7:Number; var _local8:Number; if (_arg4.length == 1){ return ((_arg1 + (_arg3 * (((2 * (1 - _arg3)) * (_arg4[0] - _arg1)) + (_arg3 * (_arg2 - _arg1)))))); }; _local5 = Math.floor((_arg3 * _arg4.length)); _local6 = ((_arg3 - (_local5 * (1 / _arg4.length))) * _arg4.length); if (_local5 == 0){ _local7 = _arg1; _local8 = ((_arg4[0] + _arg4[1]) / 2); } else { if (_local5 == (_arg4.length - 1)){ _local7 = ((_arg4[(_local5 - 1)] + _arg4[_local5]) / 2); _local8 = _arg2; } else { _local7 = ((_arg4[(_local5 - 1)] + _arg4[_local5]) / 2); _local8 = ((_arg4[_local5] + _arg4[(_local5 + 1)]) / 2); }; }; return ((_local7 + (_local6 * (((2 * (1 - _local6)) * (_arg4[_local5] - _local7)) + (_local6 * (_local8 - _local7)))))); } public static function frame_set(_arg1:Object, _arg2:Number):void{ _arg1.gotoAndStop(Math.round(_arg2)); } public static function _filter_property_set(_arg1:Object, _arg2:Number, _arg3:Array):void{ var _local4:Array; var _local5:uint; var _local6:Object; var _local7:String; var _local8:BitmapFilter; _local4 = _arg1.filters; _local6 = _arg3[0]; _local7 = _arg3[1]; _local5 = 0; while (_local5 < _local4.length) { if ((((_local4[_local5] is BlurFilter)) && ((_local6 == BlurFilter)))){ _local4[_local5][_local7] = _arg2; _arg1.filters = _local4; return; }; _local5++; }; if (_local4 == null){ _local4 = new Array(); }; switch (_local6){ case BlurFilter: _local8 = new BlurFilter(0, 0); break; }; _local8[_local7] = _arg2; _local4.push(_local8); _arg1.filters = _local4; } public static function _autoAlpha_set(_arg1:Object, _arg2:Number):void{ _arg1.alpha = _arg2; _arg1.visible = (_arg2 > 0); } public static function _scale_splitter(_arg1:Number, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); _local3.push({name:"scaleX", value:_arg1}); _local3.push({name:"scaleY", value:_arg1}); return (_local3); } public static function _colorTransform_splitter(_arg1, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_ra", value:1}); _local3.push({name:"_color_rb", value:0}); _local3.push({name:"_color_ga", value:1}); _local3.push({name:"_color_gb", value:0}); _local3.push({name:"_color_ba", value:1}); _local3.push({name:"_color_bb", value:0}); } else { if (_arg1.ra != undefined){ _local3.push({name:"_color_ra", value:_arg1.ra}); }; if (_arg1.rb != undefined){ _local3.push({name:"_color_rb", value:_arg1.rb}); }; if (_arg1.ga != undefined){ _local3.push({name:"_color_ba", value:_arg1.ba}); }; if (_arg1.gb != undefined){ _local3.push({name:"_color_bb", value:_arg1.bb}); }; if (_arg1.ba != undefined){ _local3.push({name:"_color_ga", value:_arg1.ga}); }; if (_arg1.bb != undefined){ _local3.push({name:"_color_gb", value:_arg1.gb}); }; if (_arg1.aa != undefined){ _local3.push({name:"_color_aa", value:_arg1.aa}); }; if (_arg1.ab != undefined){ _local3.push({name:"_color_ab", value:_arg1.ab}); }; }; return (_local3); } public static function _bezier_modifier(_arg1):Array{ var _local2:Array; var _local3:Array; var _local4:uint; var _local5:String; var _local6:Object; _local2 = []; if ((_arg1 is Array)){ _local3 = _arg1; } else { _local3 = [_arg1]; }; _local6 = {}; _local4 = 0; while (_local4 < _local3.length) { for (_local5 in _local3[_local4]) { if (_local6[_local5] == undefined){ _local6[_local5] = []; }; _local6[_local5].push(_local3[_local4][_local5]); }; _local4++; }; for (_local5 in _local6) { _local2.push({name:_local5, parameters:_local6[_local5]}); }; return (_local2); } } }//package caurina.transitions
Section 5
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var getValue:Function; public var setValue:Function; public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null){ getValue = _arg1; setValue = _arg2; parameters = _arg3; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialProperty "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("setValue:" + String(setValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 6
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){ modifyValues = _arg1; getValue = _arg2; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertyModifier "); _local1 = (_local1 + ("modifyValues:" + String(modifyValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 7
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){ splitValues = _arg1; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertySplitter "); _local1 = (_local1 + ("splitValues:" + String(splitValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 8
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _specialPropertySplitterList:Object; private static var _engineExists:Boolean = false; private static var _specialPropertyModifierList:Object; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{ var _local4:SpecialPropertyModifier; if (!_inited){ init(); }; _local4 = new SpecialPropertyModifier(_arg2, _arg3); _specialPropertyModifierList[_arg1] = _local4; } public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null):void{ var _local5:SpecialProperty; if (!_inited){ init(); }; _local5 = new SpecialProperty(_arg2, _arg3, _arg4); _specialPropertyList[_arg1] = _local5; } public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local4:Array; var _local5:Number; var _local6:Number; var _local7:Object; var _local8:Number; var _local9:Number; var _local10:Function; var _local11:TweenListObj; var _local12:Number; var _local13:String; if ((((arguments.length < 2)) || ((arguments[0] == undefined)))){ return (false); }; _local4 = new Array(); if ((arguments[0] is Array)){ _local5 = 0; while (_local5 < arguments[0].length) { _local4.push(arguments[0][_local5]); _local5++; }; } else { _local5 = 0; while (_local5 < (arguments.length - 1)) { _local4.push(arguments[_local5]); _local5++; }; }; _local7 = arguments[(arguments.length - 1)]; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local8 = (isNaN(_local7.time)) ? 0 : _local7.time; _local9 = (isNaN(_local7.delay)) ? 0 : _local7.delay; if (typeof(_local7.transition) == "string"){ _local13 = _local7.transition.toLowerCase(); _local10 = _transitionList[_local13]; } else { _local10 = _local7.transition; }; if (!Boolean(_local10)){ _local10 = _transitionList["easeoutexpo"]; }; _local5 = 0; while (_local5 < _local4.length) { _local11 = new TweenListObj(_local4[_local5], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), (_local7.useFrames == true), _local10); _local11.properties = null; _local11.onStart = _local7.onStart; _local11.onUpdate = _local7.onUpdate; _local11.onComplete = _local7.onComplete; _local11.onOverwrite = _local7.onOverwrite; _local11.onStartParams = _local7.onStartParams; _local11.onUpdateParams = _local7.onUpdateParams; _local11.onCompleteParams = _local7.onCompleteParams; _local11.onOverwriteParams = _local7.onOverwriteParams; _local11.isCaller = true; _local11.count = _local7.count; _local11.waitFrames = _local7.waitFrames; _tweenList.push(_local11); if ((((_local8 == 0)) && ((_local9 == 0)))){ _local12 = (_tweenList.length - 1); updateTweenByIndex(_local12); removeTweenByIndex(_local12); }; _local5++; }; return (true); } public static function init(_arg1=null):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); SpecialPropertiesDefault.init(); } private static function updateTweens():Boolean{ var _local1:int; if (_tweenList.length == 0){ return (false); }; _local1 = 0; while (_local1 < _tweenList.length) { if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){ if (!updateTweenByIndex(_local1)){ removeTweenByIndex(_local1); }; if (_tweenList[_local1] == null){ removeTweenByIndex(_local1, true); _local1--; }; }; _local1++; }; return (true); } public static function removeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(removeTweenByIndex, _arg1, _local3)); } public static function pauseAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { pauseTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function splitTweens(_arg1:Number, _arg2:Array):uint{ var _local3:TweenListObj; var _local4:TweenListObj; var _local5:uint; var _local6:String; var _local7:Boolean; _local3 = _tweenList[_arg1]; _local4 = _local3.clone(false); _local5 = 0; while (_local5 < _arg2.length) { _local6 = _arg2[_local5]; if (Boolean(_local3.properties[_local6])){ _local3.properties[_local6] = undefined; delete _local3.properties[_local6]; }; _local5++; }; for (_local6 in _local4.properties) { _local7 = false; _local5 = 0; while (_local5 < _arg2.length) { if (_arg2[_local5] == _local6){ _local7 = true; break; }; _local5++; }; if (!_local7){ _local4.properties[_local6] = undefined; delete _local4.properties[_local6]; }; }; _tweenList.push(_local4); return ((_tweenList.length - 1)); } public static function resumeTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (!(_local2.isPaused)))){ return (false); }; _local2.timeStart = (_local2.timeStart + (_currentTime - _local2.timePaused)); _local2.timeComplete = (_local2.timeComplete + (_currentTime - _local2.timePaused)); _local2.timePaused = undefined; _local2.isPaused = false; return (true); } public static function debug_getList():String{ var _local1:String; var _local2:uint; var _local3:uint; _local1 = ""; _local2 = 0; while (_local2 < _tweenList.length) { _local1 = (_local1 + (("[" + _local2) + "] ::\n")); _local3 = 0; while (_local3 < _tweenList[_local2].properties.length) { _local1 = (_local1 + ((((" " + _tweenList[_local2].properties[_local3].name) + " -> ") + _tweenList[_local2].properties[_local3].valueComplete) + "\n")); _local3++; }; _local2++; }; return (_local1); } public static function getVersion():String{ return ("AS3 1.26.62"); } public static function onEnterFrame(_arg1:Event):void{ var _local2:Boolean; updateTime(); _local2 = false; _local2 = updateTweens(); if (!_local2){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(_arg1:Number):Boolean{ var tTweening:TweenListObj; var isOver:Boolean; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var tScope:Object; var tProperty:Object; var pv:Number; var i = _arg1; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; isOver = false; if (_currentTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); } while (!(_currentTime >= nv)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (_currentTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ try { tTweening.onStart.apply(tScope, tTweening.onStartParams); } catch(e:Error) { handleError(tTweening, e, "onStart"); }; }; for (pName in tTweening.properties) { pv = getPropertyValue(tScope, pName); tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (_currentTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (_currentTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; setPropertyValue(tScope, pName, nv); }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ try { tTweening.onUpdate.apply(tScope, tTweening.onUpdateParams); } catch(e:Error) { handleError(tTweening, e, "onUpdate"); }; }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ try { tTweening.onComplete.apply(tScope, tTweening.onCompleteParams); } catch(e:Error) { handleError(tTweening, e, "onComplete"); }; }; return (!(isOver)); }; return (true); } public static function setTimeScale(_arg1:Number):void{ var _local2:Number; if (isNaN(_arg1)){ _arg1 = 1; }; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; if (_arg1 != _timeScale){ if (_tweenList != null){ _local2 = 0; while (_local2 < _tweenList.length) { _tweenList[_local2].timeStart = (_currentTime - (((_currentTime - _tweenList[_local2].timeStart) * _timeScale) / _arg1)); _tweenList[_local2].timeComplete = (_currentTime - (((_currentTime - _tweenList[_local2].timeComplete) * _timeScale) / _arg1)); if (_tweenList[_local2].timePaused != undefined){ _tweenList[_local2].timePaused = (_currentTime - (((_currentTime - _tweenList[_local2].timePaused) * _timeScale) / _arg1)); }; _local2++; }; }; _timeScale = _arg1; }; } public static function resumeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { resumeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{ var pTweening = _arg1; var pError = _arg2; var pCallBackName = _arg3; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ try { pTweening.onError.apply(pTweening.scope, [pTweening.scope, pError]); } catch(metaError:Error) { trace("## [Tweener] Error:", pTweening.scope, "raised an error while executing the 'onError' handler. Original error:\n", pError.getStackTrace(), "\nonError error:", metaError.getStackTrace()); }; } else { if (!Boolean(pTweening.onError)){ trace("## [Tweener] Error: :", pTweening.scope, (("raised an error while executing the'" + pCallBackName) + "'handler. \n"), pError.getStackTrace()); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); updateTime(); } public static function removeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { removeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local4:Array; var _local5:Number; var _local6:Number; var _local7:String; var _local8:String; var _local9:Object; var _local10:Number; var _local11:Number; var _local12:Array; var _local13:Object; var _local14:Object; var _local15:Function; var _local16:Object; var _local17:TweenListObj; var _local18:Number; var _local19:Array; var _local20:Array; var _local21:String; if ((((arguments.length < 2)) || ((arguments[0] == undefined)))){ return (false); }; _local4 = new Array(); if ((arguments[0] is Array)){ _local5 = 0; while (_local5 < arguments[0].length) { _local4.push(arguments[0][_local5]); _local5++; }; } else { _local5 = 0; while (_local5 < (arguments.length - 1)) { _local4.push(arguments[_local5]); _local5++; }; }; _local9 = TweenListObj.makePropertiesChain(arguments[(arguments.length - 1)]); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local10 = (isNaN(_local9.time)) ? 0 : _local9.time; _local11 = (isNaN(_local9.delay)) ? 0 : _local9.delay; _local12 = new Array(); _local13 = {time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true}; _local14 = new Object(); for (_local7 in _local9) { if (!_local13[_local7]){ if (_specialPropertySplitterList[_local7]){ _local19 = _specialPropertySplitterList[_local7].splitValues(_local9[_local7], _specialPropertySplitterList[_local7].parameters); _local5 = 0; while (_local5 < _local19.length) { _local12[_local19[_local5].name] = {valueStart:undefined, valueComplete:_local19[_local5].value}; _local5++; }; } else { if (_specialPropertyModifierList[_local7] != undefined){ _local20 = _specialPropertyModifierList[_local7].modifyValues(_local9[_local7]); _local5 = 0; while (_local5 < _local20.length) { _local14[_local20[_local5].name] = {modifierParameters:_local20[_local5].parameters, modifierFunction:_specialPropertyModifierList[_local7].getValue}; _local5++; }; } else { _local12[_local7] = {valueStart:undefined, valueComplete:_local9[_local7]}; }; }; }; }; for (_local7 in _local14) { if (_local12[_local7] != undefined){ _local12[_local7].modifierParameters = _local14[_local7].modifierParameters; _local12[_local7].modifierFunction = _local14[_local7].modifierFunction; }; }; if (typeof(_local9.transition) == "string"){ _local21 = _local9.transition.toLowerCase(); _local15 = _transitionList[_local21]; } else { _local15 = _local9.transition; }; if (!Boolean(_local15)){ _local15 = _transitionList["easeoutexpo"]; }; _local5 = 0; while (_local5 < _local4.length) { _local16 = new Object(); for (_local7 in _local12) { _local16[_local7] = new PropertyInfoObj(_local12[_local7].valueStart, _local12[_local7].valueComplete, _local12[_local7].modifierFunction, _local12[_local7].modifierParameters); }; _local17 = new TweenListObj(_local4[_local5], (_currentTime + ((_local11 * 1000) / _timeScale)), (_currentTime + (((_local11 * 1000) + (_local10 * 1000)) / _timeScale)), (_local9.useFrames == true), _local15); _local17.properties = _local16; _local17.onStart = _local9.onStart; _local17.onUpdate = _local9.onUpdate; _local17.onComplete = _local9.onComplete; _local17.onOverwrite = _local9.onOverwrite; _local17.onError = _local9.onError; _local17.onStartParams = _local9.onStartParams; _local17.onUpdateParams = _local9.onUpdateParams; _local17.onCompleteParams = _local9.onCompleteParams; _local17.onOverwriteParams = _local9.onOverwriteParams; _local17.rounded = _local9.rounded; _local17.skipUpdates = _local9.skipUpdates; removeTweensByTime(_local17.scope, _local17.properties, _local17.timeStart, _local17.timeComplete); _tweenList.push(_local17); if ((((_local10 == 0)) && ((_local11 == 0)))){ _local18 = (_tweenList.length - 1); updateTweenByIndex(_local18); removeTweenByIndex(_local18); }; _local5++; }; return (true); } public static function registerTransition(_arg1:String, _arg2:Function):void{ if (!_inited){ init(); }; _transitionList[_arg1] = _arg2; } private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{ var _local4:Boolean; var _local5:uint; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; _local4 = false; if (!Boolean(_tweenList)){ return (false); }; _local5 = 0; while (_local5 < _tweenList.length) { if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){ if (_arg3.length == 0){ _arg1(_local5); _local4 = true; } else { _local6 = new Array(); _local7 = 0; while (_local7 < _arg3.length) { if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){ _local6.push(_arg3[_local7]); }; _local7++; }; if (_local6.length > 0){ _local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties); if (_local8 == _local6.length){ _arg1(_local5); _local4 = true; } else { _local9 = splitTweens(_local5, _local6); _arg1(_local9); _local4 = true; }; }; }; }; _local5++; }; return (_local4); } public static function getTweens(_arg1:Object):Array{ var _local2:uint; var _local3:String; var _local4:Array; if (!Boolean(_tweenList)){ return ([]); }; _local4 = new Array(); _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ for (_local3 in _tweenList[_local2].properties) { _local4.push(_local3); }; }; _local2++; }; return (_local4); } private static function setPropertyValue(_arg1:Object, _arg2:String, _arg3:Number):void{ if (_specialPropertyList[_arg2] != undefined){ if (Boolean(_specialPropertyList[_arg2].parameters)){ _specialPropertyList[_arg2].setValue(_arg1, _arg3, _specialPropertyList[_arg2].parameters); } else { _specialPropertyList[_arg2].setValue(_arg1, _arg3); }; } else { _arg1[_arg2] = _arg3; }; } private static function getPropertyValue(_arg1:Object, _arg2:String):Number{ if (_specialPropertyList[_arg2] != undefined){ if (Boolean(_specialPropertyList[_arg2].parameters)){ return (_specialPropertyList[_arg2].getValue(_arg1, _specialPropertyList[_arg2].parameters)); }; return (_specialPropertyList[_arg2].getValue(_arg1)); } else { }; return (!NULL!); } public static function isTweening(_arg1:Object):Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ return (true); }; _local2++; }; return (false); } public static function getTweenCount(_arg1:Object):Number{ var _local2:uint; var _local3:Number; if (!Boolean(_tweenList)){ return (0); }; _local3 = 0; _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ _local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties)); }; _local2++; }; return (_local3); } private static function stopEngine():void{ _engineExists = false; _tweenList = null; _currentTime = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function pauseTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (_local2.isPaused))){ return (false); }; _local2.timePaused = _currentTime; _local2.isPaused = true; return (true); } public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{ var removed:Boolean; var removedLocally:Boolean; var i:uint; var tl:uint; var pName:String; var p_scope = _arg1; var p_properties = _arg2; var p_timeStart = _arg3; var p_timeComplete = _arg4; removed = false; tl = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ try { _tweenList[i].onOverwrite.apply(_tweenList[i].scope, _tweenList[i].onOverwriteParams); } catch(e:Error) { handleError(_tweenList[i], e, "onOverwrite"); }; }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{ var _local4:SpecialPropertySplitter; if (!_inited){ init(); }; _local4 = new SpecialPropertySplitter(_arg2, _arg3); _specialPropertySplitterList[_arg1] = _local4; } public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{ _tweenList[_arg1] = null; if (_arg2){ _tweenList.splice(_arg1, 1); }; return (true); } public static function resumeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(resumeTweenByIndex, _arg1, _local3)); } public static function pauseTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(pauseTweenByIndex, _arg1, _local3)); } } }//package caurina.transitions
Section 9
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var onUpdate:Function; public var useFrames:Boolean; public var hasStarted:Boolean; public var onOverwriteParams:Array; public var timeStart:Number; public var count:Number; public var auxProperties:Object; public var timeComplete:Number; public var onStartParams:Array; public var rounded:Boolean; public var properties:Object; public var onUpdateParams:Array; public var onComplete:Function; public var updatesSkipped:Number; public var onStart:Function; public var skipUpdates:Number; public var scope:Object; public var isCaller:Boolean; public var timePaused:Number; public var transition:Function; public var onCompleteParams:Array; public var onError:Function; public var timesCalled:Number; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function){ scope = _arg1; timeStart = _arg2; timeComplete = _arg3; useFrames = _arg4; transition = _arg5; auxProperties = new Object(); properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(_arg1:Boolean):TweenListObj{ var _local2:TweenListObj; var _local3:String; _local2 = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition); _local2.properties = new Array(); for (_local3 in properties) { _local2.properties[_local3] = properties[_local3].clone(); }; _local2.skipUpdates = skipUpdates; _local2.updatesSkipped = updatesSkipped; if (!_arg1){ _local2.onStart = onStart; _local2.onUpdate = onUpdate; _local2.onComplete = onComplete; _local2.onOverwrite = onOverwrite; _local2.onError = onError; _local2.onStartParams = onStartParams; _local2.onUpdateParams = onUpdateParams; _local2.onCompleteParams = onCompleteParams; _local2.onOverwriteParams = onOverwriteParams; }; _local2.rounded = rounded; _local2.isPaused = isPaused; _local2.timePaused = timePaused; _local2.isCaller = isCaller; _local2.count = count; _local2.timesCalled = timesCalled; _local2.waitFrames = waitFrames; _local2.hasStarted = hasStarted; return (_local2); } public function toString():String{ var _local1:String; var _local2:uint; _local1 = "\n[TweenListObj "; _local1 = (_local1 + ("scope:" + String(scope))); _local1 = (_local1 + ", properties:"); _local2 = 0; while (_local2 < properties.length) { if (_local2 > 0){ _local1 = (_local1 + ","); }; _local1 = (_local1 + ("[name:" + properties[_local2].name)); _local1 = (_local1 + (",valueStart:" + properties[_local2].valueStart)); _local1 = (_local1 + (",valueComplete:" + properties[_local2].valueComplete)); _local1 = (_local1 + "]"); _local2++; }; _local1 = (_local1 + (", timeStart:" + String(timeStart))); _local1 = (_local1 + (", timeComplete:" + String(timeComplete))); _local1 = (_local1 + (", useFrames:" + String(useFrames))); _local1 = (_local1 + (", transition:" + String(transition))); if (skipUpdates){ _local1 = (_local1 + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ _local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ _local1 = (_local1 + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ _local1 = (_local1 + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ _local1 = (_local1 + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ _local1 = (_local1 + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ _local1 = (_local1 + (", onError:" + String(onError))); }; if (onStartParams){ _local1 = (_local1 + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ _local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ _local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ _local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (rounded){ _local1 = (_local1 + (", rounded:" + String(rounded))); }; if (isPaused){ _local1 = (_local1 + (", isPaused:" + String(isPaused))); }; if (timePaused){ _local1 = (_local1 + (", timePaused:" + String(timePaused))); }; if (isCaller){ _local1 = (_local1 + (", isCaller:" + String(isCaller))); }; if (count){ _local1 = (_local1 + (", count:" + String(count))); }; if (timesCalled){ _local1 = (_local1 + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ _local1 = (_local1 + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ _local1 = (_local1 + (", hasStarted:" + String(hasStarted))); }; _local1 = (_local1 + "]\n"); return (_local1); } public static function makePropertiesChain(_arg1:Object):Object{ var _local2:Object; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Number; _local2 = _arg1.base; if (_local2){ _local3 = {}; if ((_local2 is Array)){ _local4 = []; _local8 = 0; while (_local8 < _local2.length) { _local4.push(_local2[_local8]); _local8++; }; } else { _local4 = [_local2]; }; _local4.push(_arg1); _local6 = _local4.length; _local7 = 0; while (_local7 < _local6) { if (_local4[_local7]["base"]){ _local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]); } else { _local5 = _local4[_local7]; }; _local3 = AuxFunctions.concatObjects(_local3, _local5); _local7++; }; if (_local3["base"]){ delete _local3["base"]; }; return (_local3); //unresolved jump }; return (_arg1); } } }//package caurina.transitions
Section 10
//SoundManager (com.hydrotik.utils.SoundManager) package com.hydrotik.utils { import flash.events.*; import caurina.transitions.*; import flash.media.*; import flash.utils.*; public class SoundManager { private var _currPos:int; private var _itemArray:Array; private var _seqIsManual:Boolean; private var _seqArray:Array; private var _isMuted:Boolean;// = false private var _currSequenceItem:String;// = "" private var _nextSequenceItem:String;// = "" private var _xFadeNext:Boolean; public static const AUTHOR:String = "Donovan Adams - donovan[(at)]hydrotik.com - http://blog.hydrotik.com"; public static const VERSION:String = "SoundManager 0.0.2"; private static var _oSoundManager:SoundManager; private static var _sndArray:Dictionary; private static var _channelArray:Dictionary; private static var _soundTransform:SoundTransform; public function SoundManager(_arg1:SingletonEnforcer):void{ _seqArray = new Array(); _currSequenceItem = ""; _nextSequenceItem = ""; _itemArray = new Array(); _isMuted = false; super(); if (_arg1 == null){ throw (new Error("SoundManager: Instantiation failed - Use SoundManager.getInstance() instead of new.")); }; _sndArray = new Dictionary(true); _channelArray = new Dictionary(true); } public function stop(_arg1:String):void{ var snd = _arg1; try { _channelArray[snd].stop(); } catch(e:Error) { throw (new Error((("SoundManager: " + snd) + " has not been loaded into the SoundManager."))); }; } public function getItem(_arg1:String){ return (_sndArray[_arg1]); } private function soundCompleteHandler(_arg1:Event):void{ } public function addItem(_arg1):void{ _sndArray[getQualifiedClassName(_arg1)] = (_arg1 as Sound); _itemArray.push(getQualifiedClassName(_arg1)); } public function startSequencer(_arg1):void{ if ((_arg1 is Array)){ _seqArray = _arg1; _seqIsManual = false; } else { _seqIsManual = true; _currSequenceItem = _arg1; }; enableAll(); advanceSequencer(); } private function stopAllComplete(_arg1:String):void{ stop(_arg1); } public function pan(_arg1:String, _arg2:Number, _arg3:Number=0.5, _arg4:String="linear"):void{ var snd = _arg1; var pan = _arg2; var t = _arg3; var ease = _arg4; try { Tweener.addTween(_channelArray[snd], {_sound_pan:pan, time:t, transition:ease}); } catch(e:Error) { throw (new Error((("SoundManager: " + snd) + " has not been loaded into the SoundManager."))); }; } public function enableAll():void{ _isMuted = false; } public function dispose():void{ var _local1:int; _nextSequenceItem = null; _xFadeNext = false; _local1 = 0; while (_local1 < _itemArray.length) { _channelArray[_itemArray[_local1]] = null; _sndArray[_itemArray[_local1]] = null; _local1++; }; _isMuted = false; } public function get muted():Boolean{ return (_isMuted); } private function advanceSequencer(_arg1:Event=null):void{ if (_seqIsManual){ if (_nextSequenceItem != ""){ play(_nextSequenceItem, 0, (_xFadeNext) ? 0 : 0.8, true); if (_xFadeNext){ play(_currSequenceItem, 0, 0.8, false); fade(_currSequenceItem, 0, (_sndArray[_currSequenceItem].length * 0.001), "easeinquad"); fade(_nextSequenceItem, 0.8, (_sndArray[_nextSequenceItem].length * 0.001), "easeoutquad"); }; _currSequenceItem = _nextSequenceItem; _nextSequenceItem = ""; _xFadeNext = false; } else { play(_currSequenceItem, 0, 0.8, true); }; } else { _currPos++; play(_seqArray[(_currPos - 1)], 0, 0.8, ((_currPos)==_seqArray.length) ? false : true); if (_seqArray[_currPos] != _seqArray[(_currPos - 1)]){ play(_seqArray[_currPos], 0, 0, false); fade(_seqArray[(_currPos - 1)], 0, (_sndArray[_seqArray[(_currPos - 1)]].length * 0.001), "easeinquad"); fade(_seqArray[_currPos], 0.8, (_sndArray[_seqArray[_currPos]].length * 0.001), "easeoutquad"); }; }; } public function play(_arg1:String, _arg2:int=0, _arg3:Number=1, _arg4:Boolean=false):void{ var snd = _arg1; var l = _arg2; var vol = _arg3; var isSeq = _arg4; if (!_isMuted){ try { _channelArray[snd] = _sndArray[snd].play(0, l); if (vol != -1){ _soundTransform = _channelArray[snd].soundTransform; _soundTransform.volume = vol; _channelArray[snd].soundTransform = _soundTransform; }; if (isSeq){ _channelArray[snd].addEventListener(Event.SOUND_COMPLETE, advanceSequencer, false, 0, true); } else { _channelArray[snd].addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler, false, 0, true); }; _soundTransform = null; } catch(e:Error) { throw (new Error((("SoundManager: " + snd) + " has not been loaded into the SoundManager."))); }; }; } public function addSequenceItem(_arg1:String, _arg2:Boolean=false):void{ _nextSequenceItem = _arg1; _xFadeNext = _arg2; } public function removeItem(_arg1:String):void{ _channelArray[_arg1] = null; _sndArray[_arg1] = null; _itemArray.splice(_itemArray.indexOf(_arg1), 1); } public function fade(_arg1:String, _arg2:Number, _arg3:Number=0.5, _arg4:String="linear"):void{ var snd = _arg1; var vol = _arg2; var t = _arg3; var ease = _arg4; try { Tweener.addTween(_channelArray[snd], {_sound_volume:vol, time:t, transition:ease}); } catch(e:Error) { throw (new Error((("SoundManager: " + snd) + " has not been loaded into the SoundManager."))); }; } public function stopAll(_arg1:Number=0):void{ var _local2:int; _channelArray[_currSequenceItem].removeEventListener(Event.SOUND_COMPLETE, advanceSequencer); _nextSequenceItem = ""; _xFadeNext = false; _local2 = 0; while (_local2 < _itemArray.length) { Tweener.addTween(_channelArray[_itemArray[_local2]], {_sound_volume:0, time:_arg1, transition:"linear", onComplete:stopAllComplete}); _local2++; }; _isMuted = true; } public static function getInstance():SoundManager{ if (_oSoundManager == null){ _oSoundManager = new SoundManager(new SingletonEnforcer()); }; return (_oSoundManager); } } }//package com.hydrotik.utils class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 11
//Armegalogo1_207 (D_fla.Armegalogo1_207) package D_fla { import flash.display.*; public dynamic class Armegalogo1_207 extends MovieClip { public var squigler:MovieClip; } }//package D_fla
Section 12
//Armegalogo3_205 (D_fla.Armegalogo3_205) package D_fla { import flash.display.*; public dynamic class Armegalogo3_205 extends MovieClip { public var armegaButton:SimpleButton; public var a2:MovieClip; public var a3:MovieClip; public var a1:MovieClip; } }//package D_fla
Section 13
//ControlScreen_18 (D_fla.ControlScreen_18) package D_fla { import flash.display.*; import flash.text.*; public dynamic class ControlScreen_18 extends MovieClip { public var towername:TextField; public var towercost:TextField; public var ct:TextField; public var Towerb20:SimpleButton; public var Towerb21:SimpleButton; public var Towerb22:SimpleButton; public var Towerb23:SimpleButton; public var Towerb24:SimpleButton; public var Towerb2:SimpleButton; public var Towerb3:SimpleButton; public var Towerb4:SimpleButton; public var Towerb6:SimpleButton; public var Towerb5:SimpleButton; public var Towerb7:SimpleButton; public var Info:TextField; public var Towerb1:SimpleButton; public var Towerb8:SimpleButton; public var quitGameBut:SimpleButton; } }//package D_fla
Section 14
//FWG_267 (D_fla.FWG_267) package D_fla { import flash.display.*; import FWG.*; import flash.text.*; public dynamic class FWG_267 extends MovieClip { public var btnVh:BtnVh; public var btnX:BtnX; public var btnSubmit:BtnSubmit; public var scoreTxt:TextField; public var nameTxt:TextField; public function FWG_267(){ addFrameScript(2, frame3); } function frame3(){ btnVh._release = function ():void{ Net.getURL(("http://www.freeworldgroup.com/score/index.asp?game=" + SubmitScore(parent).game_name)); }; } } }//package D_fla
Section 15
//Loader_1 (D_fla.Loader_1) package D_fla { import flash.display.*; import flash.text.*; public dynamic class Loader_1 extends MovieClip { public var lpc:TextField; public var gob:MovieClip; public var gob3:MovieClip; public var gob2:MovieClip; } }//package D_fla
Section 16
//LOGO_210 (D_fla.LOGO_210) package D_fla { import flash.display.*; public dynamic class LOGO_210 extends MovieClip { public var stingState; public function LOGO_210(){ addFrameScript(0, frame1, 133, frame134); } function frame1(){ stingState = "playing"; } function frame134(){ stingState = "finished"; } } }//package D_fla
Section 17
//logo_gra_7 (D_fla.logo_gra_7) package D_fla { import flash.display.*; public dynamic class logo_gra_7 extends MovieClip { public function logo_gra_7(){ addFrameScript(0, frame1); } function frame1(){ } } }//package D_fla
Section 18
//MineTower_84 (D_fla.MineTower_84) package D_fla { import flash.display.*; public dynamic class MineTower_84 extends MovieClip { public var TowerWep:MovieClip; public function MineTower_84(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 19
//mute_186 (D_fla.mute_186) package D_fla { import flash.display.*; public dynamic class mute_186 extends MovieClip { public var thisOff:SimpleButton; } }//package D_fla
Section 20
//mute_187 (D_fla.mute_187) package D_fla { import flash.display.*; public dynamic class mute_187 extends MovieClip { public var on_mc:MovieClip; } }//package D_fla
Section 21
//mute_191 (D_fla.mute_191) package D_fla { import flash.display.*; public dynamic class mute_191 extends MovieClip { public var thisOff:SimpleButton; } }//package D_fla
Section 22
//NO_171 (D_fla.NO_171) package D_fla { import flash.display.*; public dynamic class NO_171 extends MovieClip { public function NO_171(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 23
//Symbol11_47 (D_fla.Symbol11_47) package D_fla { import flash.display.*; public dynamic class Symbol11_47 extends MovieClip { public var TowerWep:MovieClip; public var emptymc:MovieClip; public var base:MovieClip; } }//package D_fla
Section 24
//Symbol122_182 (D_fla.Symbol122_182) package D_fla { import flash.display.*; public dynamic class Symbol122_182 extends MovieClip { public function Symbol122_182(){ addFrameScript(0, frame1); } function frame1(){ play(); } } }//package D_fla
Section 25
//Symbol130_259 (D_fla.Symbol130_259) package D_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol130_259 extends MovieClip { public var message:TextField; } }//package D_fla
Section 26
//Symbol138_216 (D_fla.Symbol138_216) package D_fla { import flash.display.*; public dynamic class Symbol138_216 extends MovieClip { public function Symbol138_216(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package D_fla
Section 27
//Symbol139_110 (D_fla.Symbol139_110) package D_fla { import flash.display.*; public dynamic class Symbol139_110 extends MovieClip { public var holder:MovieClip; public function Symbol139_110(){ addFrameScript(0, frame1, 100, frame101); } function frame1(){ stop(); } function frame101(){ stop(); } } }//package D_fla
Section 28
//Symbol184_253 (D_fla.Symbol184_253) package D_fla { import flash.display.*; public dynamic class Symbol184_253 extends MovieClip { public function Symbol184_253(){ addFrameScript(0, frame1, 15, frame16); } function frame16(){ gotoAndPlay(2); } function frame1(){ gotoAndPlay(int((Math.random() * 20))); } } }//package D_fla
Section 29
//Symbol20_76 (D_fla.Symbol20_76) package D_fla { import flash.display.*; public dynamic class Symbol20_76 extends MovieClip { public function Symbol20_76(){ addFrameScript(0, frame1); } function frame1(){ this.rotation = (Math.random() * 360); } } }//package D_fla
Section 30
//Symbol201_111 (D_fla.Symbol201_111) package D_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol201_111 extends MovieClip { public var ErrorMessage:TextField; } }//package D_fla
Section 31
//Symbol217_212 (D_fla.Symbol217_212) package D_fla { import flash.display.*; public dynamic class Symbol217_212 extends MovieClip { public var stingState:String; public function Symbol217_212(){ addFrameScript(0, frame1); } function frame1(){ stingState = "finished"; } } }//package D_fla
Section 32
//Symbol217fgfgfg_213 (D_fla.Symbol217fgfgfg_213) package D_fla { import flash.display.*; public dynamic class Symbol217fgfgfg_213 extends MovieClip { public var stingState:String; public function Symbol217fgfgfg_213(){ addFrameScript(0, frame1); } function frame1(){ stingState = "finished"; } } }//package D_fla
Section 33
//Symbol3_119 (D_fla.Symbol3_119) package D_fla { import flash.display.*; public dynamic class Symbol3_119 extends MovieClip { public function Symbol3_119(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package D_fla
Section 34
//Symbol4_59 (D_fla.Symbol4_59) package D_fla { import flash.display.*; public dynamic class Symbol4_59 extends MovieClip { public function Symbol4_59(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 35
//Symbol5_113 (D_fla.Symbol5_113) package D_fla { import flash.display.*; public dynamic class Symbol5_113 extends MovieClip { public function Symbol5_113(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package D_fla
Section 36
//Symbol5_68 (D_fla.Symbol5_68) package D_fla { import flash.display.*; public dynamic class Symbol5_68 extends MovieClip { public function Symbol5_68(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 37
//Symbol6_38 (D_fla.Symbol6_38) package D_fla { import flash.display.*; public dynamic class Symbol6_38 extends MovieClip { public function Symbol6_38(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 38
//Symbol7_51 (D_fla.Symbol7_51) package D_fla { import flash.display.*; public dynamic class Symbol7_51 extends MovieClip { public function Symbol7_51(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 39
//Symbol7copy_73 (D_fla.Symbol7copy_73) package D_fla { import flash.display.*; public dynamic class Symbol7copy_73 extends MovieClip { public function Symbol7copy_73(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 40
//Symbol85_218 (D_fla.Symbol85_218) package D_fla { import flash.display.*; public dynamic class Symbol85_218 extends MovieClip { public var detect:MovieClip; } }//package D_fla
Section 41
//Tower1_61 (D_fla.Tower1_61) package D_fla { import flash.display.*; public dynamic class Tower1_61 extends MovieClip { public var TowerWep:MovieClip; public var base:MovieClip; public function Tower1_61(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 42
//Tower1Weapon_63 (D_fla.Tower1Weapon_63) package D_fla { import flash.display.*; public dynamic class Tower1Weapon_63 extends MovieClip { public function Tower1Weapon_63(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 43
//Tower2_57 (D_fla.Tower2_57) package D_fla { import flash.display.*; public dynamic class Tower2_57 extends MovieClip { public var TowerWep:MovieClip; public var base:MovieClip; public function Tower2_57(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 44
//Tower3_66 (D_fla.Tower3_66) package D_fla { import flash.display.*; public dynamic class Tower3_66 extends MovieClip { public var weap:MovieClip; public var TowerWep:MovieClip; public var base:MovieClip; public function Tower3_66(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 45
//Tower4_36 (D_fla.Tower4_36) package D_fla { import flash.display.*; public dynamic class Tower4_36 extends MovieClip { public var TowerWep:MovieClip; public var base:MovieClip; public function Tower4_36(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 46
//Tower5_41 (D_fla.Tower5_41) package D_fla { import flash.display.*; public dynamic class Tower5_41 extends MovieClip { public var TowerWep:MovieClip; public var base:MovieClip; public function Tower5_41(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 47
//Tower6_71 (D_fla.Tower6_71) package D_fla { import flash.display.*; public dynamic class Tower6_71 extends MovieClip { public var TowerWep:MovieClip; public var base:MovieClip; public function Tower6_71(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 48
//Wep5Holder_43 (D_fla.Wep5Holder_43) package D_fla { import flash.display.*; public dynamic class Wep5Holder_43 extends MovieClip { public function Wep5Holder_43(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package D_fla
Section 49
//BtnSs (FWG.BtnSs) package FWG { public dynamic class BtnSs extends SBtn { } }//package FWG
Section 50
//BtnSubmit (FWG.BtnSubmit) package FWG { public dynamic class BtnSubmit extends SBtn { } }//package FWG
Section 51
//BtnVh (FWG.BtnVh) package FWG { public dynamic class BtnVh extends SBtn { } }//package FWG
Section 52
//BtnX (FWG.BtnX) package FWG { public dynamic class BtnX extends SBtn { } }//package FWG
Section 53
//SBtn (FWG.SBtn) package FWG { import flash.events.*; import flash.filters.*; import flash.display.*; public class SBtn extends MovieClip { public var _press:Function; public var _rollOver:Function; public var btn; public var _rollOut:Function; public var _release:Function; public function SBtn(){ var i:int; var child:*; super(); btn = this.getChildAt(0); _rollOver = function (){ }; _rollOut = function (){ }; _press = function (){ }; _release = function (){ }; if ((btn is MovieClip)){ btn.buttonMode = true; btn.gotoAndStop(1); }; btn.addEventListener(MouseEvent.MOUSE_OVER, _onRollOver, false, 0, true); btn.addEventListener(MouseEvent.MOUSE_OUT, _onRollOut, false, 0, true); btn.addEventListener(MouseEvent.MOUSE_DOWN, _onPress, false, 0, true); btn.addEventListener(MouseEvent.MOUSE_UP, _onRelease, false, 0, true); i = this.numChildren; while ((i = (i - 1)), (i - 1) >= 0) { child = this.getChildAt(i); if ((child is InteractiveObject)){ child.mouseEnabled = false; if ((child is DisplayObjectContainer)){ child.mouseChildren = false; }; }; }; btn.mouseEnabled = true; } public function release():void{ } public function press():void{ } public function _onRollOut(_arg1:MouseEvent):void{ rollOut(); _rollOut(); } public function rollOut():void{ } public function _onRelease(_arg1:MouseEvent):void{ release(); _release(); } public function _onRollOver(_arg1:MouseEvent):void{ rollOver(); _rollOver(); } public function _onPress(_arg1:MouseEvent):void{ press(); _press(); } public function rollOver():void{ } } }//package FWG
Section 54
//SubmitScore (FWG.SubmitScore) package FWG { import flash.net.*; import flash.events.*; import flash.display.*; public class SubmitScore extends Sprite { private var windowBg; public var score:int; private var windowBody; public var game_name:String; public function SubmitScore(){ GameI.submitScore = this; windowBody = this.getChildAt(1); windowBg = this.getChildAt(0); windowBody.stop(); windowBody.btnSubmit._release = checkSubmit; windowBody.btnX._release = fadeHide; hide(); } private function errorHandler(_arg1:IOErrorEvent):void{ trace(("error: " + _arg1)); } public function hide():void{ this.removeChild(windowBody); this.removeChild(windowBg); } public function checkSubmit():void{ var _local1:String; var _local2:URLVariables; _local1 = windowBody.nameTxt.text; if (_local1 == ""){ _local1 = ("guest" + int((Math.random() * 1000))); }; if (score > 0){ _local2 = new URLVariables(); _local2.game = game_name; _local2.score = windowBody.scoreTxt.text; _local2.name = _local1; Net.sendData(_local2, "http://www.freeworldgroup.com/score/score.asp", completeHandler, errorHandler); windowBody.gotoAndStop(2); GameI.btnSs.visible = false; } else { trace("score is 0! can't submit!"); }; } public function fadeShow():void{ show(); windowBody.nameTxt.stage.focus = windowBody.nameTxt; windowBody.nameTxt.setSelection(0, windowBody.nameTxt.text.length); } private function completeHandler(_arg1:Event):void{ windowBody.gotoAndStop(3); } public function fadeHide():void{ hide(); } public function show():void{ this.addChild(windowBg); this.addChild(windowBody); windowBody.nameTxt.maxChars = 10; windowBody.nameTxt.text = ""; windowBody.scoreTxt.text = score; trace(((("playerName=" + windowBody.nameTxt.text) + ",score=") + windowBody.scoreTxt.text)); } } }//package FWG
Section 55
//HitRec (ui.HitRec) package ui { import flash.display.*; public dynamic class HitRec extends MovieClip { } }//package ui
Section 56
//WindowBg (ui.WindowBg) package ui { import flash.display.*; public dynamic class WindowBg extends MovieClip { } }//package ui
Section 57
//APRESEXPLO1 (APRESEXPLO1) package { import flash.media.*; public dynamic class APRESEXPLO1 extends Sound { } }//package
Section 58
//AreYouSure (AreYouSure) package { import flash.display.*; public dynamic class AreYouSure extends MovieClip { public var nobut:SimpleButton; public var yesbut:SimpleButton; } }//package
Section 59
//ArmegaloStingy (ArmegaloStingy) package { public dynamic class ArmegaloStingy extends sting_controller { public var stingState:String; public function ArmegaloStingy(){ addFrameScript(0, frame1, 69, frame70); } function frame70(){ stingState = "finished"; } function frame1(){ stingState = "playing"; } } }//package
Section 60
//BIGGUN (BIGGUN) package { import flash.media.*; public dynamic class BIGGUN extends Sound { } }//package
Section 61
//BOOM1 (BOOM1) package { import flash.media.*; public dynamic class BOOM1 extends Sound { } }//package
Section 62
//BOOM2 (BOOM2) package { import flash.media.*; public dynamic class BOOM2 extends Sound { } }//package
Section 63
//BOOM3 (BOOM3) package { import flash.media.*; public dynamic class BOOM3 extends Sound { } }//package
Section 64
//BOOM4 (BOOM4) package { import flash.media.*; public dynamic class BOOM4 extends Sound { } }//package
Section 65
//BOOM5 (BOOM5) package { import flash.media.*; public dynamic class BOOM5 extends Sound { } }//package
Section 66
//BOOM6 (BOOM6) package { import flash.media.*; public dynamic class BOOM6 extends Sound { } }//package
Section 67
//border (border) package { import flash.display.*; public dynamic class border extends MovieClip { } }//package
Section 68
//BottomPanel (BottomPanel) package { import flash.display.*; public dynamic class BottomPanel extends MovieClip { public var armegaButton:SimpleButton; public var siteButton:SimpleButton; public var agButton_btn:SimpleButton; } }//package
Section 69
//bubblishus (bubblishus) package { import flash.events.*; import flash.display.*; public class bubblishus extends MovieClip { private var ox:Number;// = 0 public var a6:MovieClip; public var a4:MovieClip; public var a9:MovieClip; private var oy:Number;// = 0 public var a5:MovieClip; public var a8:MovieClip; public var a11:MovieClip; private var maxxs:Number;// = 1.5 public var a10:MovieClip; private var maxys:Number;// = 1.5 public var a2:MovieClip; public var a3:MovieClip; public var a7:MovieClip; public var a1:MovieClip; public function bubblishus(){ maxxs = 1.5; maxys = 1.5; ox = 0; oy = 0; super(); ox = this.x; oy = this.y; addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(_arg1:Event){ this.x = ((ox + ((Math.random() * maxxs) * 2)) - maxxs); this.y = ((oy + ((Math.random() * maxys) * 2)) - maxys); } } }//package
Section 70
//BUILDFIN (BUILDFIN) package { import flash.media.*; public dynamic class BUILDFIN extends Sound { } }//package
Section 71
//BUILDINGDOWNTHUMP (BUILDINGDOWNTHUMP) package { import flash.media.*; public dynamic class BUILDINGDOWNTHUMP extends Sound { } }//package
Section 72
//BUILDINGUP (BUILDINGUP) package { import flash.media.*; public dynamic class BUILDINGUP extends Sound { } }//package
Section 73
//CashReadout (CashReadout) package { import flash.display.*; import flash.text.*; public dynamic class CashReadout extends MovieClip { public var Message:TextField; } }//package
Section 74
//CLICK (CLICK) package { import flash.media.*; public dynamic class CLICK extends Sound { } }//package
Section 75
//ClockTimer (ClockTimer) package { import flash.display.*; public dynamic class ClockTimer extends MovieClip { } }//package
Section 76
//ControlScreenControl (ControlScreenControl) package { import flash.display.*; public dynamic class ControlScreenControl extends MovieClip { public var OpenControlButton:SimpleButton; public var Screen:MovieClip; public function ControlScreenControl(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 77
//Creep_controller (Creep_controller) package { import flash.events.*; import flash.display.*; import flash.text.*; public class Creep_controller extends Sprite { public var CurrentNode:Number;// = 1 public var NodeRange:Number;// = 6 public var CurrentHP:Number; public var MaxHP:Number; public var TXpos:Number; public var SlowResist:Number; public var Worth:Number; public var CurrentSP:Number; public var Armour:Number; public var MaxSP:Number; public var RecoverSP:Number; public var TYpos:Number; public var Creep:CreepControl; public var Message:TextField; public function Creep_controller(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number, _arg11:Number, _arg12:Number, _arg13:Number){ CurrentNode = 1; NodeRange = 6; Message = new TextField(); Creep = new CreepControl(); super(); addChild(Creep); this.x = _arg1; this.y = _arg2; Creep.gotoAndStop(_arg5); CurrentHP = _arg6; MaxHP = _arg7; CurrentSP = _arg8; MaxSP = _arg9; RecoverSP = _arg10; SlowResist = _arg11; Armour = _arg12; Worth = _arg13; TXpos = _arg3; TYpos = _arg4; addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true); } private function onEnterFrame(_arg1:Event):void{ var _local2:Number; _local2 = (CurrentHP / MaxHP); if (_local2 < 0){ _local2 = 0; }; Creep.hpb.bar.scaleX = _local2; } public function killme():void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); this.parent.removeChild(this); } } }//package
Section 78
//CreepControl (CreepControl) package { import flash.display.*; public dynamic class CreepControl extends MovieClip { public var hpb:HitPointsBar; public var detect:MovieClip; public var dude:MovieClip; } }//package
Section 79
//CreepReadout (CreepReadout) package { import flash.display.*; import flash.text.*; public dynamic class CreepReadout extends MovieClip { public var CreepMessage:TextField; } }//package
Section 80
//CROWD (CROWD) package { import flash.media.*; public dynamic class CROWD extends Sound { } }//package
Section 81
//Defender3_fwg (Defender3_fwg) package { import flash.net.*; import flash.events.*; import flash.display.*; import FWG.*; import flash.text.*; import flash.utils.*; import flash.ui.*; public class Defender3_fwg extends MovieClip { private var LevelFinishedOutputting:Boolean;// = true private var ControlScreen:MovieClip; private var Explosions:Array; private var Missiles:Array; private var endGameCondition:String; private var TGH:MovieClip; private var EndGameClip:MovieClip; public var bd:MovieClip; private var Border:MovieClip; private var boardMinY:uint;// = 0 private var boardMinX:uint;// = 0 private var creepcounterstop:Number;// = -1 private var p:Array; private var CashTechLevel:Number;// = -1 public var goBut:SimpleButton; private var endGameAt:int;// = 100 public var endGameFlag:int;// = -1 private var waveDispatchTimer:Timer; public var messageHolder:MovieClip; public var agButton_btn:SimpleButton; private var ldr_centreY:Number;// = 200 private var gotCashResearch:Boolean;// = false private var ldr_centreX:Number;// = 275 private var ldr_SGH:MovieClip; private var RGH:MovieClip; private var PauseBut:SimpleButton; private var GH:MovieClip; private var Lives:int; private var creeptimerstop:Number;// = 0 private var userName:String;// = "Default" public var pgwBut:SimpleButton; public var fwg_boards:Array; private var gotBombResearch:Boolean;// = false private var SelectedTower:Number;// = -1 public var pgBut:SimpleButton; private var GamePanel:MovieClip; private var tunePlaying;// = "None" private var ScoreSubmit:MovieClip; public var armegaButton:SimpleButton; private var BaseInterest:Number;// = 0.02 private var Err:MovieClip; private var TPC:MovieClip; private var GunTechLevel:Number;// = -1 private var GAMEON:Boolean;// = false private var SlowTechLevel:Number;// = -1 private var gotSlowResearch:Boolean;// = false private var DTGH:MovieClip; private var ldr_startScale:Number; public var siteButton:SimpleButton; private var towersKilledThisFrame:Array; private var PathData:path_definitions; public var sbBut:SimpleButton; private var ldr_startPoint:Number;// = 5 private var ldr_minSpeed; public var p0:SimpleButton; private var _root; public var p2:SimpleButton; public var p3:SimpleButton; public var p7:SimpleButton; public var p1:SimpleButton; private var ResearchMenu:MovieClip; private var Crr:MovieClip; public var p5:SimpleButton; public var p6:SimpleButton; private var permission:Boolean;// = true public var p9:SimpleButton; private var gotMineResearch:Boolean;// = false public var p4:SimpleButton; private var PathSel:MovieClip; public var p8:SimpleButton; private var ldr_starCount:uint;// = 200 private var ldr_stars:Array; public var sting:ArmegaloStingy; private var creepcounter:Number;// = 0 public var btnSs:BtnSs; private var DBGH:MovieClip; private var MissileData:missile_definitions; private var BombTechLevel:Number;// = -1 private var ldr_bottomEdge:int; private var MGH:MovieClip; public var PathHighlight:MovieClip; private var ldr_rightEdge:int; private var wavetimerstop:Number;// = 100 public var ldr:MovieClip; private var ldr_frameCounter:uint;// = 0 private var errorTimer:Timer; private var MaxLives:uint;// = 20 private var TowerData:tower_definitions; public var itchPlayID:Number; public var details:TextField; private var mineFuseLength:uint;// = 10 private var WaveData:wave_definitions; private var ldr_universalAccel;// = 1.1 public var sting2:MovieClip; public var sting3:MovieClip; public var sting4:MovieClip; private var Towers:Array; private var ophx:Number; private var ldr_starXS:Number; private var ophy:Number; public var finalScore:Number;// = 0 private var gotGunResearch:Boolean;// = false private var ldr_starYS:Number; private var endGameFlag2:String;// = "Bad" public var bbut:SimpleButton; private var creeptimer:Number;// = 0 private var StartBut:SimpleButton; private var ldr_leftEdge:int; private var yn:MovieClip; public var molBut:SimpleButton; private var CrrTimer:Timer; private var Cash:Number; public var GamePath:Number;// = 0 private var MineTechLevel:Number;// = -1 private var ldr_topEdge:int; private var soundMod; private var boardMaxX:uint;// = 550 private var CashDisp:TextField; private var boardMaxY:uint;// = 400 private var WaveTimer;// = 300 private var Creeps:Array; private var Car:MovieClip; private var gamePaused:Boolean;// = false private var total_towers:Number;// = 0 private var EGH:MovieClip; private var wavetimer:Number;// = 0 private var CurrentWave:Number;// = -1 private var rangeCirc:Sprite; private var TowerMenu:MovieClip; public function Defender3_fwg(){ total_towers = 0; _root = this; SelectedTower = -1; TowerData = new tower_definitions(); PathData = new path_definitions(); WaveData = new wave_definitions(); MissileData = new missile_definitions(); MaxLives = 20; Lives = MaxLives; BaseInterest = 0.02; CashDisp = new TextField(); GamePath = 0; CurrentWave = -1; wavetimer = 0; wavetimerstop = 100; creeptimer = 0; creeptimerstop = 0; creepcounter = 0; creepcounterstop = -1; GAMEON = false; WaveTimer = 300; rangeCirc = new Sprite(); waveDispatchTimer = new Timer(WaveData.myXml.WaveTimer, WaveData.myXml.WaveCount); errorTimer = new Timer(4000); CrrTimer = new Timer(20000); GunTechLevel = -1; BombTechLevel = -1; SlowTechLevel = -1; MineTechLevel = -1; CashTechLevel = -1; gotGunResearch = false; gotBombResearch = false; gotSlowResearch = false; gotMineResearch = false; gotCashResearch = false; towersKilledThisFrame = new Array(); LevelFinishedOutputting = true; boardMinX = 0; boardMaxX = 550; boardMinY = 0; boardMaxY = 400; endGameFlag = -1; endGameFlag2 = "Bad"; endGameAt = 100; mineFuseLength = 10; p = []; ldr_starCount = 200; ldr_stars = []; ldr_startPoint = 5; ldr_starXS = (0.25 * ldr_startPoint); ldr_starYS = (0.25 * ldr_startPoint); ldr_minSpeed = (0.01 * ldr_startPoint); ldr_startScale = (0.005 * ldr_startPoint); ldr_SGH = new MovieClip(); ldr_centreX = (550 / 2); ldr_centreY = (400 / 2); ldr_universalAccel = 1.1; ldr_leftEdge = -((ldr_centreX * 1.5)); ldr_rightEdge = (ldr_centreX * 1.5); ldr_topEdge = -((ldr_centreY * 1.5)); ldr_bottomEdge = (ldr_centreY * 1.5); ldr_frameCounter = 0; permission = true; userName = "Default"; finalScore = 0; gamePaused = false; tunePlaying = "None"; fwg_boards = ["rd_jungleclo", "rd_plainssqu", "rd_junglemea", "rd_plainsswir", "rd_desertplat", "rd_desertzig", "rd_spacemm", "rd_skygspot", "rd_spacefly", "rd_skymerr"]; super(); addFrameScript(0, frame1, 6, frame7, 7, frame8, 9, frame10, 11, frame12); setupContextMenu(); _root.stop(); ldr_init(); } private function pauseUnPause(_arg1:KeyboardEvent){ if (_arg1.keyCode == 32){ if (GAMEON == false){ startGame2(); } else { if (gamePaused == false){ pauseGame2(); } else { reStartGame2(); }; }; }; } private function rotateBoredTower(_arg1:Object){ if ((Math.random() * 50) < 1){ _arg1.rotDir = 0; }; if ((Math.random() * 200) < 1){ _arg1.rotDir = int(((Math.random() * 7) - 3)); }; _arg1.Tower.tow.TowerWep.rotation = (_arg1.Tower.tow.TowerWep.rotation + _arg1.rotDir); } function onContextMenuHandler(_arg1:ContextMenuEvent):void{ } private function killMissile(_arg1:uint){ Missiles[_arg1].meDead = true; } private function towerWait(_arg1:uint, _arg2:uint){ Towers[_arg1].Tower.detect.removeEventListener(MouseEvent.CLICK, TowerClicked); Towers[_arg1].Tower.detect.buttonMode = false; Towers[_arg1].WaitingFrom = _arg2; Towers[_arg1].WaitingTimer = _arg2; Towers[_arg1].addChild(Towers[_arg1].CT); if (Towers[_arg1].Size < 35){ Towers[_arg1].CT.scaleX = 0.63; Towers[_arg1].CT.scaleY = 0.63; } else { if (Towers[_arg1].Size < 45){ Towers[_arg1].CT.scaleX = 0.9; Towers[_arg1].CT.scaleY = 0.9; }; }; Towers[_arg1].CT.stop(); } private function removeErrorDisplay(_arg1:TimerEvent):void{ DTGH.removeChild(Err); errorTimer.removeEventListener(TimerEvent.TIMER, removeErrorDisplay); } private function showRange(_arg1:Object, _arg2:Number){ RGH.addChild(rangeCirc); rangeCirc.x = _arg1.x; rangeCirc.y = _arg1.y; rangeCirc.graphics.clear(); rangeCirc.graphics.lineStyle(1, 0); rangeCirc.graphics.beginFill(0xFFFFFF, 0.15); rangeCirc.graphics.drawCircle(0, 0, _arg2); } private function killCreep(_arg1:Number){ var _local2:uint; GH.removeChild(Creeps[_arg1]); Creeps.splice(_arg1, 1); _local2 = 0; while (_local2 < Towers.length) { if (Towers[_local2].Target == _arg1){ Towers[_local2].Target = -1; } else { if (Towers[_local2].Target > _arg1){ Towers[_local2].Target = (Towers[_local2].Target - 1); }; }; _local2++; }; _local2 = 0; while (_local2 < Missiles.length) { if (Missiles[_local2].Target == _arg1){ if (!findMissileATarget(Missiles[_local2])){ Missiles[_local2].Target = -1; }; } else { if (Missiles[_local2].Target > _arg1){ if (Creeps.length < 1){ killMissile(_local2); } else { Missiles[_local2].Target = (Missiles[_local2].Target - 1); }; }; }; _local2++; }; } private function initEndGame():void{ soundMod.stopMusic(); soundMod.musicScene = "Silent"; pauseGameForEnd(); endGameFlag = 0; endGameFlag2 = endGameCondition; CloseResearchMenu2(); CloseTowerMenu2(); if ((((endGameCondition == "Bad")) || ((endGameCondition == "Quit")))){ EndGameClip = new EndGame(); soundMod.soundEndGameBad(); } else { EndGameClip = new EndGameGood(); soundMod.soundEndGameGood(); }; addChild(EndGameClip); EndGameClip.gotoAndPlay(2); EndGameClip.x = 275; EndGameClip.y = 200; } public function assignBBut():void{ bbut.addEventListener(MouseEvent.CLICK, backToMenuFromInstructions); } public function ldr_init():void{ var _local1:Array; var _local2:String; var _local3:Number; addChild(ldr_SGH); setChildIndex(ldr_SGH, 0); ldr_SGH.x = ldr_centreX; ldr_SGH.y = ldr_centreY; addEventListener(Event.ENTER_FRAME, ldr_onEnterFrame); addEventListener(Event.ENTER_FRAME, ldr_checkLoad); if (stage.contains(armegaButton)){ armegaButton.addEventListener(MouseEvent.CLICK, callArmegalo, false, 0, true); }; if (stage.contains(agButton_btn)){ agButton_btn.addEventListener(MouseEvent.CLICK, callAdGa, false, 0, true); }; siteButton.addEventListener(MouseEvent.CLICK, callFunnylishus); _local1 = []; _local1.push("http://www.armegalo.com"); _local1.push("http://armegalo.com"); _local1.push("http://www.funnylishus.com"); _local1.push("http://funnylishus.com"); _local1.push("file:///D|/MAIN/Flash/"); _local1.push("D:/MAIN/Flash/D%2DFence/D%2DFence3.swf"); _local1.push("file:///C|/My%20Crap/DDrive/MAIN/Flash/"); _local1.push("C:/My%20Crap/DDrive/MAIN/Flash/"); _local2 = this.loaderInfo.url; trace(_local2); _local3 = 0; while (_local3 < _local1.length) { if (_local2.substr(0, _local1[_local3].length) == _local1[_local3]){ permission = true; }; _local3++; }; } function frame1(){ stop(); } private function ldr_processRot():void{ ldr_SGH.rotation = (ldr_SGH.rotation + Math.sin((ldr_frameCounter / 200))); } private function initMenuScreenDisplay():void{ p.push(p0); p.push(p1); p.push(p2); p.push(p3); p.push(p4); p.push(p5); p.push(p6); p.push(p7); p.push(p8); p.push(p9); p0.addEventListener(MouseEvent.CLICK, pathSelected); p1.addEventListener(MouseEvent.CLICK, pathSelected); p2.addEventListener(MouseEvent.CLICK, pathSelected); p3.addEventListener(MouseEvent.CLICK, pathSelected); p4.addEventListener(MouseEvent.CLICK, pathSelected); p5.addEventListener(MouseEvent.CLICK, pathSelected); p6.addEventListener(MouseEvent.CLICK, pathSelected); p7.addEventListener(MouseEvent.CLICK, pathSelected); p8.addEventListener(MouseEvent.CLICK, pathSelected); p9.addEventListener(MouseEvent.CLICK, pathSelected); p0.addEventListener(MouseEvent.ROLL_OVER, pathOver); p1.addEventListener(MouseEvent.ROLL_OVER, pathOver); p2.addEventListener(MouseEvent.ROLL_OVER, pathOver); p3.addEventListener(MouseEvent.ROLL_OVER, pathOver); p4.addEventListener(MouseEvent.ROLL_OVER, pathOver); p5.addEventListener(MouseEvent.ROLL_OVER, pathOver); p6.addEventListener(MouseEvent.ROLL_OVER, pathOver); p7.addEventListener(MouseEvent.ROLL_OVER, pathOver); p8.addEventListener(MouseEvent.ROLL_OVER, pathOver); p9.addEventListener(MouseEvent.ROLL_OVER, pathOver); goBut.addEventListener(MouseEvent.CLICK, gameGo); if (stage.contains(armegaButton)){ armegaButton.addEventListener(MouseEvent.CLICK, callArmegalo, false, 0, true); }; if (stage.contains(agButton_btn)){ agButton_btn.addEventListener(MouseEvent.CLICK, callAdGa, false, 0, true); }; siteButton.addEventListener(MouseEvent.CLICK, callFunnylishus); pgBut.addEventListener(MouseEvent.CLICK, callInstructions); sbBut.addEventListener(MouseEvent.CLICK, callScoreboards); molBut.addEventListener(MouseEvent.CLICK, callMoreOnlineGames); pgwBut.addEventListener(MouseEvent.CLICK, callPutGameOnWebsite); PathHighlight.x = p[GamePath].x; PathHighlight.y = p[GamePath].y; displaySelectedPathName(); setChildIndex(bd, 0); } function frame8(){ initMenuScreenDisplay(); } private function rotateCreep(_arg1:Object, _arg2:Number, _arg3:Number){ var _local4:Number; var _local5:Number; var _local6:Number; _local4 = (_arg1.x - _arg2); _local5 = (_arg1.y - _arg3); _local6 = Math.atan2(_local5, _local4); _arg1.Creep.dude.rotation = ((_local6 * 180) / Math.PI); } function frame10(){ assignBBut(); } function frame7(){ globalInit(); gotoAndStop("menu"); } public function gameGo(_arg1:Event):void{ p0.removeEventListener(MouseEvent.CLICK, pathSelected); p1.removeEventListener(MouseEvent.CLICK, pathSelected); p2.removeEventListener(MouseEvent.CLICK, pathSelected); p3.removeEventListener(MouseEvent.CLICK, pathSelected); p4.removeEventListener(MouseEvent.CLICK, pathSelected); p5.removeEventListener(MouseEvent.CLICK, pathSelected); p6.removeEventListener(MouseEvent.CLICK, pathSelected); p7.removeEventListener(MouseEvent.CLICK, pathSelected); p8.removeEventListener(MouseEvent.CLICK, pathSelected); p9.removeEventListener(MouseEvent.CLICK, pathSelected); p0.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p1.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p2.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p3.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p4.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p5.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p6.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p7.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p8.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p9.removeEventListener(MouseEvent.ROLL_OVER, pathOver); goBut.removeEventListener(MouseEvent.CLICK, gameGo); if (stage.contains(armegaButton)){ armegaButton.removeEventListener(MouseEvent.CLICK, callArmegalo); }; if (stage.contains(agButton_btn)){ agButton_btn.removeEventListener(MouseEvent.CLICK, callAdGa); }; siteButton.removeEventListener(MouseEvent.CLICK, callFunnylishus); pgBut.removeEventListener(MouseEvent.CLICK, callInstructions); molBut.removeEventListener(MouseEvent.CLICK, callMoreOnlineGames); pgwBut.removeEventListener(MouseEvent.CLICK, callPutGameOnWebsite); sbBut.removeEventListener(MouseEvent.CLICK, callScoreboards); gotoAndStop("game"); p.splice(0); init(); } function frame12(){ GameI.btnSs = btnSs; GameI.submitScore.game_name = fwg_boards[GamePath]; GameI.submitScore.score = finalScore; btnSs._release = function ():void{ GameI.submitScore.fadeShow(); }; initGrats(); } private function checkMoveOn(_arg1:Event):void{ if (currentLabel == "Intro1"){ if (sting.stingState == "finished"){ gotoAndStop("Intro2"); }; } else { if (currentLabel == "Intro2"){ if (sting2.stingState == "finished"){ gotoAndStop("Intro3"); }; } else { if (currentLabel == "Intro3"){ if (sting3.stingState == "finished"){ gotoAndStop("Intro4"); }; } else { if (currentLabel == "Intro4"){ if (sting4.stingState == "finished"){ gotoAndStop("firstRun"); removeEventListener(Event.ENTER_FRAME, checkMoveOn); }; }; }; }; }; } private function cancelTower(_arg1:KeyboardEvent){ var _local2:Number; if (_arg1.keyCode == 27){ _local2 = TPC.towersHolder.currentFrame; if (TowerData.myXml.Tower[(_local2 - 1)].Func == "Weapon"){ if (TPC.contains(rangeCirc)){ TPC.removeChild(rangeCirc); }; }; if (stage.contains(TPC)){ removeChild(TPC); }; removeEventListener(Event.ENTER_FRAME, onEnterFrameTowerCheck); stage.removeEventListener(KeyboardEvent.KEY_DOWN, cancelTower); }; } private function pauseGameForEnd():void{ var _local1:uint; PauseBut.removeEventListener(MouseEvent.CLICK, pauseGame); removeEventListener(KeyboardEvent.KEY_DOWN, pauseUnPause); _local1 = 0; while (_local1 < Missiles.length) { Missiles[_local1].Missile.mis.stop(); _local1++; }; removeEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(Event.ENTER_FRAME, pauseManagement); } private function onEnterFrame(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:uint; var _local13:Number; var _local14:Number; var _local15:uint; var _local16:uint; var _local17:Boolean; var _local18:Number; var _local19:String; var _local20:Number; var _local21:Number; var _local22:Missile_controller; if (permission){ stage.focus = this; towersKilledThisFrame = new Array(); if ((((GAMEON == true)) && ((endGameFlag < 0)))){ wavetimer = (wavetimer + 1); if ((((Creeps.length == 0)) && ((LevelFinishedOutputting == true)))){ LevelFinishedOutputting = false; wavetimer = 0; creepcounter = 0; CurrentWave = (CurrentWave + 1); if (WaveData.myXml.Wave[CurrentWave].Name != "NAN"){ creeptimerstop = WaveData.myXml.Wave[CurrentWave].Timing; creepcounterstop = WaveData.myXml.Wave[CurrentWave].Quantity; creeptimer = (creeptimerstop + 1); _local19 = ((((("NOW: " + (CurrentWave + 1)) + " ") + WaveData.myXml.Wave[CurrentWave].Name) + " - HP=") + WaveData.myXml.Wave[CurrentWave].HP); if (WaveData.myXml.Wave[CurrentWave].Speed > 2){ _local19 = (_local19 + " - FAST"); }; _local19 = (_local19 + String.fromCharCode(13)); if (WaveData.myXml.Wave[(CurrentWave + 1)].Name != "NAN"){ _local19 = (_local19 + ((((("NEXT: " + (CurrentWave + 2)) + " ") + WaveData.myXml.Wave[(CurrentWave + 1)].Name) + " - HP=") + WaveData.myXml.Wave[(CurrentWave + 1)].HP)); if (WaveData.myXml.Wave[(CurrentWave + 1)].Speed > 2){ _local19 = (_local19 + " - FAST"); }; } else { _local19 = (_local19 + "NEXT: YOU WIN!!!"); }; DisplayCrr(_local19); _local20 = (1 + BaseInterest); if (CashTechLevel > 0){ _local20 = (_local20 + (BaseInterest * CashTechLevel)); }; Cash = int((Cash * _local20)); UpdateDisplay(); } else { endGameCondition = "Good"; initEndGame(); }; }; creeptimer = (creeptimer + 1); if ((((creeptimer > creeptimerstop)) && ((creepcounter < creepcounterstop)))){ initcreep(); creepcounter = (creepcounter + 1); creeptimer = 0; }; if (creepcounter == creepcounterstop){ LevelFinishedOutputting = true; }; }; _local16 = 0; while (_local16 < Towers.length) { if (Towers[_local16].WaitingTimer < 1){ if (Towers[_local16].Func == "Weapon"){ if (Towers[_local16].FireCount > 0){ Towers[_local16].FireCount = (Towers[_local16].FireCount - 1); }; if (Towers[_local16].Target == -1){ _local21 = 0; while (_local21 < Creeps.length) { if (((isInRange((Creeps[_local21].x - Towers[_local16].x), (Creeps[_local21].y - Towers[_local16].y), Towers[_local16].Range)) && (isOnBoard(Creeps[_local21])))){ Towers[_local16].Target = _local21; break; }; _local21++; }; }; if (Towers[_local16].Target != -1){ if (Towers[_local16].TechType != "Shock"){ rotateTower(Towers[_local16], Creeps[Towers[_local16].Target]); }; if (Towers[_local16].TechType == "Mine"){ if ((((Towers[_local16].fuse == 0)) && (isInRange((Creeps[Towers[_local16].Target].x - Towers[_local16].x), (Creeps[Towers[_local16].Target].y - Towers[_local16].y), Towers[_local16].Range)))){ Towers[_local16].fuse = mineFuseLength; Towers[_local16].Tower.tow.play(); }; if (Towers[_local16].fuse > 0){ Towers[_local16].fuse = (Towers[_local16].fuse - 1); if (Towers[_local16].fuse == 0){ towersKilledThisFrame.push(_local16); blowObject(Towers[_local16]); explodeObject(Towers[_local16]); }; }; } else { if (isInRange((Creeps[Towers[_local16].Target].x - Towers[_local16].x), (Creeps[Towers[_local16].Target].y - Towers[_local16].y), Towers[_local16].Range)){ if (Towers[_local16].FireCount < 1){ if (Towers[_local16].UGTechType == "Bomb"){ _local13 = MissileData.myXml.child(Towers[_local16].TechType).Level[Towers[_local16].Level].StartSpeed; _local10 = MissileData.myXml.child(Towers[_local16].TechType).Level[Towers[_local16].Level].Accel; _local11 = MissileData.myXml.child(Towers[_local16].TechType).Level[Towers[_local16].Level].Friction; _local12 = MissileData.myXml.child(Towers[_local16].TechType).Level[Towers[_local16].Level].Graphic; _local15 = MissileData.myXml.child(Towers[_local16].TechType).Guided; _local8 = Creeps[Towers[_local16].Target].x; _local9 = Creeps[Towers[_local16].Target].y; _local2 = (Creeps[Towers[_local16].Target].x - Towers[_local16].x); _local3 = (Creeps[Towers[_local16].Target].y - Towers[_local16].y); _local14 = rangeIs(_local2, _local3); _local4 = (Towers[_local16].x + (((_local2 / _local14) * Towers[_local16].Size) / 3)); _local5 = (Towers[_local16].y + (((_local3 / _local14) * Towers[_local16].Size) / 3)); _local6 = (-((_local2 / _local14)) * _local13); _local7 = (-((_local3 / _local14)) * _local13); _local22 = new Missile_controller(_local4, _local5, _local6, _local7, _local8, _local9, _local12, Towers[_local16].Range, Towers[_local16].Damage, Towers[_local16].Splash, Towers[_local16].Slow, _local10, _local11, Missiles.length, Towers[_local16].Target, _local15); MGH.addChild(_local22); Missiles.push(_local22); if (Towers[_local16].Name == "Missile Turret"){ soundMod.soundMissile(); }; } else { if (Towers[_local16].TechType == "Shock"){ soundMod.soundShock(); _local21 = 0; while (_local21 < Creeps.length) { if (((isInRange((Creeps[_local21].x - Towers[_local16].x), (Creeps[_local21].y - Towers[_local16].y), Towers[_local16].Range)) && (isOnBoard(Creeps[_local21])))){ damageCreep(Towers[_local16], Creeps[_local21]); }; _local21++; }; } else { if (Towers[_local16].TechType == "GunShock"){ laserCreep(Towers[_local16], Creeps[Towers[_local16].Target]); } else { if (Towers[_local16].TechType != "Mine"){ damageCreep(Towers[_local16], Creeps[Towers[_local16].Target]); }; }; }; }; Towers[_local16].Tower.tow.TowerWep.gotoAndPlay(2); if (Towers[_local16].Name == "Gun Tower"){ soundMod.soundLittleGun(); } else { if (Towers[_local16].Name == "Big Gun Tower"){ soundMod.soundBigGun(); } else { if (Towers[_local16].Name == "Slow Tower"){ soundMod.soundSlowDown(); }; }; }; Towers[_local16].FireCount = Towers[_local16].FireSP; }; } else { Towers[_local16].Target = -1; }; }; } else { rotateBoredTower(Towers[_local16]); }; }; } else { Towers[_local16].WaitingTimer = (Towers[_local16].WaitingTimer - 1); Towers[_local16].CT.gotoAndStop(int(((Towers[_local16].WaitingTimer / Towers[_local16].WaitingFrom) * 500))); if (Towers[_local16].WaitingTimer < 1){ towerOn(_local16); }; }; _local16++; }; towersKilledThisFrame.forEach(killMultipleTowers); _local16 = 0; while (_local16 < Creeps.length) { _local2 = (Creeps[_local16].x - Creeps[_local16].TXpos); _local3 = (Creeps[_local16].y - Creeps[_local16].TYpos); _local14 = rangeIs(_local2, _local3); Creeps[_local16].x = (Creeps[_local16].x - ((_local2 / _local14) * Creeps[_local16].CurrentSP)); Creeps[_local16].y = (Creeps[_local16].y - ((_local3 / _local14) * Creeps[_local16].CurrentSP)); if (Creeps[_local16].CurrentSP < (Creeps[_local16].MaxSP / 2)){ Creeps[_local16].CurrentSP = (Creeps[_local16].MaxSP / 2); }; if (Creeps[_local16].CurrentSP < Creeps[_local16].MaxSP){ Creeps[_local16].CurrentSP = (Creeps[_local16].CurrentSP * Creeps[_local16].RecoverSP); }; if (Creeps[_local16].CurrentSP > Creeps[_local16].MaxSP){ Creeps[_local16].CurrentSP = Creeps[_local16].MaxSP; }; if ((((((((Creeps[_local16].CurrentNode > 1)) && ((((((((Creeps[_local16].x > 560)) || ((Creeps[_local16].x < -10)))) || ((Creeps[_local16].y > 410)))) || ((Creeps[_local16].y < -10)))))) || ((((Creeps[_local16].TXpos == -1)) && ((Creeps[_local16].TYpos == -1)))))) || ((Creeps[_local16].CurrentHP <= 0)))){ if (Creeps[_local16].CurrentHP <= 0){ Cash = (Cash + Creeps[_local16].Worth); UpdateDisplay(); killCreep(_local16); } else { Lives = (Lives - 1); UpdateDisplay(); killCreep(_local16); }; } else { if (_local14 < Creeps[_local16].NodeRange){ Creeps[_local16].CurrentNode = (Creeps[_local16].CurrentNode + 1); Creeps[_local16].TXpos = PathData.myXml.Path[GamePath].Node[Creeps[_local16].CurrentNode].Xpos; Creeps[_local16].TYpos = PathData.myXml.Path[GamePath].Node[Creeps[_local16].CurrentNode].Ypos; rotateCreep(Creeps[_local16], Creeps[_local16].TXpos, Creeps[_local16].TYpos); }; }; _local16++; }; _local16 = 0; while (_local16 < Missiles.length) { if (!Missiles[_local16].meDead){ if (Missiles[_local16].Guided == 1){ if (Missiles[_local16].Target != -1){ _local2 = (Creeps[Missiles[_local16].Target].x - Missiles[_local16].x); _local3 = (Creeps[Missiles[_local16].Target].y - Missiles[_local16].y); _local14 = rangeIs(_local2, _local3); Missiles[_local16].xa = ((_local2 / _local14) * Missiles[_local16].Accel); Missiles[_local16].ya = ((_local3 / _local14) * Missiles[_local16].Accel); Missiles[_local16].xs = (Missiles[_local16].xs - Missiles[_local16].xa); Missiles[_local16].ys = (Missiles[_local16].ys - Missiles[_local16].ya); Missiles[_local16].xs = (Missiles[_local16].xs * Missiles[_local16].Friction); Missiles[_local16].ys = (Missiles[_local16].ys * Missiles[_local16].Friction); Missiles[_local16].x = (Missiles[_local16].x - Missiles[_local16].xs); Missiles[_local16].y = (Missiles[_local16].y - Missiles[_local16].ys); rotateObject(Missiles[_local16], Creeps[Missiles[_local16].Target]); if (Missiles[_local16].hitTestObject(Creeps[Missiles[_local16].Target].Creep.detect)){ damageCreep(Missiles[_local16], Creeps[Missiles[_local16].Target]); explodeObject(Creeps[Missiles[_local16].Target]); killMissile(_local16); soundMod.soundBoom(); _local16--; }; } else { if ((((Missiles[_local16].xa == 0)) && ((Missiles[_local16].ya == 0)))){ Missiles[_local16].xa = ((Math.random() * 2) - 1); Missiles[_local16].ya = ((Math.random() * 2) - 1); }; Missiles[_local16].xs = (Missiles[_local16].xs - Missiles[_local16].xa); Missiles[_local16].ys = (Missiles[_local16].ys - Missiles[_local16].ya); Missiles[_local16].xs = (Missiles[_local16].xs * Missiles[_local16].Friction); Missiles[_local16].ys = (Missiles[_local16].ys * Missiles[_local16].Friction); rotateObject2(Missiles[_local16], (Missiles[_local16].x + Missiles[_local16].xa), (Missiles[_local16].y + Missiles[_local16].ya)); Missiles[_local16].x = (Missiles[_local16].x - Missiles[_local16].xs); Missiles[_local16].y = (Missiles[_local16].y - Missiles[_local16].ys); _local17 = findMissileATarget(Missiles[_local16]); if ((((((((Missiles[_local16].x < boardMinX)) || ((Missiles[_local16].x > boardMaxX)))) || ((Missiles[_local16].y < boardMinY)))) || ((Missiles[_local16].y > boardMaxY)))){ killMissile(_local16); }; }; } else { Missiles[_local16].rotation = (Missiles[_local16].rotation + Missiles[_local16].rs); _local2 = (Missiles[_local16].xt - Missiles[_local16].x); _local3 = (Missiles[_local16].yt - Missiles[_local16].y); Missiles[_local16].xs = (_local2 * Missiles[_local16].Friction); Missiles[_local16].ys = (_local3 * Missiles[_local16].Friction); Missiles[_local16].x = (Missiles[_local16].x + Missiles[_local16].xs); Missiles[_local16].y = (Missiles[_local16].y + Missiles[_local16].ys); if ((((((((Missiles[_local16].xs < 0.4)) && ((Missiles[_local16].xs > -0.4)))) && ((Missiles[_local16].ys < 0.4)))) && ((Missiles[_local16].ys > -0.4)))){ blowObject(Missiles[_local16]); explodeObject(Missiles[_local16]); killMissile(_local16); soundMod.soundBoom(); }; }; }; _local16++; }; _local16 = 0; while (_local16 < Missiles.length) { if (Missiles[_local16].meDead == true){ MGH.removeChild(Missiles[_local16]); Missiles.splice(_local16, 1); }; _local16++; }; runExplosions(); runGame(); }; soundMod.processSoundCounters(); } public function itch_startGame(_arg1:String):void{ var _local2:String; var _local3:String; var _local4:String; var _local5:Object; var _local6:URLRequest; var _local7:URLLoader; _local4 = ""; _local5 = LoaderInfo(this.root.loaderInfo).parameters; for (_local2 in _local5) { _local3 = String(_local5[_local2]); _local4 = (_local4 + ((("&" + _local2) + "=") + _local3)); }; itchPlayID = (Math.random() * 1000000); _local4 = ((((("highscores.cfm?a=s" + _local4) + "&n=") + _arg1) + "&ipi=") + String(itchPlayID)); _local6 = new URLRequest(_local4); _local7 = new URLLoader(); _local6.method = URLRequestMethod.GET; _local7.load(_local6); } private function rotateObject(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); _local5 = Math.atan2(_local4, _local3); _arg1.rotation = ((_local5 * 180) / Math.PI); } private function prepTower(_arg1:MouseEvent){ var _local2:Number; var _local3:Number; var _local4:String; var _local5:String; var _local6:String; var _local7:String; var _local8:Boolean; soundMod.soundClick(); if (stage.contains(ResearchMenu)){ removeChild(ResearchMenu); }; if (stage.contains(TowerMenu)){ removeChild(TowerMenu); }; _local2 = _arg1.currentTarget.name.slice(6, _arg1.currentTarget.name.length); _local3 = TowerData.myXml.Tower[(_local2 - 1)].Cost; _local4 = TowerData.myXml.Tower[(_local2 - 1)].Func; _local5 = TowerData.myXml.Tower[(_local2 - 1)].TechType; _local6 = TowerData.myXml.Tower[(_local2 - 1)].UGTechType; _local7 = TowerData.myXml.Tower[(_local2 - 1)].Level[0].TechReq; _local8 = true; if (_local4 == "Research"){ if ((((_local5 == "Gun")) && (gotGunResearch))){ _local8 = false; DisplayError("We already have a Gun Research Centre"); }; if ((((_local5 == "Bomb")) && (gotBombResearch))){ _local8 = false; DisplayError("We already have an Explosives Research Centre"); }; if ((((_local5 == "Slow")) && (gotSlowResearch))){ _local8 = false; DisplayError("We already have an Electrics Research Centre"); }; if ((((_local5 == "Cash")) && (gotCashResearch))){ _local8 = false; DisplayError("We already have a Finance Centre"); }; if ((((_local5 == "Mine")) && (gotMineResearch))){ _local8 = false; DisplayError("We already have a Mine Factory"); }; } else { _local8 = TowerSelectionOKorNot(_local6, _local7); }; if (Cash < _local3){ _local8 = false; cantAfford(); }; if (_local8 == true){ closeControlScreen(_arg1); placeTower(_local2); }; } private function setupContextMenu():void{ var _local1:ContextMenu; trace("cminit"); _local1 = new ContextMenu(); _local1.addEventListener(ContextMenuEvent.MENU_SELECT, onContextMenuHandler); _local1.hideBuiltInItems(); _local1.builtInItems.quality = true; _local1.builtInItems.zoom = true; this.contextMenu = _local1; } public function pathOut(_arg1:Event):void{ _arg1.currentTarget.removeEventListener(MouseEvent.ROLL_OUT, pathOut); displaySelectedPathName(); } public function displaySelectedPathName():void{ details.text = PathData.myXml.Path[GamePath].Details; } public function itch_endGame(_arg1:Number):void{ var _local2:String; var _local3:String; var _local4:String; var _local5:Object; var _local6:URLRequest; var _local7:URLLoader; _local4 = ""; _local5 = LoaderInfo(this.root.loaderInfo).parameters; for (_local2 in _local5) { _local3 = String(_local5[_local2]); _local4 = (_local4 + ((("&" + _local2) + "=") + _local3)); }; _local4 = ((((("highscores.cfm?a=e" + _local4) + "&s=") + String(_arg1)) + "&ipi=") + String(itchPlayID)); _local6 = new URLRequest(_local4); _local7 = new URLLoader(); _local6.method = URLRequestMethod.GET; _local7.load(_local6); } private function removeYesNo():void{ if (this.contains(yn)){ removeChild(yn); }; yn.yesbut.removeEventListener(MouseEvent.CLICK, quitGame); yn.nobut.removeEventListener(MouseEvent.CLICK, dontQuitGame); yn.yesbut.removeEventListener(MouseEvent.CLICK, SellTower); yn.nobut.removeEventListener(MouseEvent.CLICK, dontSellTower); } private function runExplosions():void{ var _local1:uint; _local1 = 0; while (_local1 < Explosions.length) { if (Explosions[_local1].boom.currentFrame == Explosions[_local1].boom.totalFrames){ EGH.removeChild(Explosions[_local1]); Explosions.splice(_local1, 1); }; _local1++; }; } private function TowerClicked(_arg1:MouseEvent){ soundMod.soundClick(); removeYesNo(); if (endGameFlag < 0){ closeControlScreen(_arg1); SelectedTower = _arg1.currentTarget.parent.parent.Thisis; if (Towers[SelectedTower].Func == "Weapon"){ showRange(_arg1.currentTarget.parent.parent, _arg1.currentTarget.parent.parent.Range); if (stage.contains(ResearchMenu)){ removeChild(ResearchMenu); }; addChild(TowerMenu); TowerMenu.x = (_arg1.currentTarget.parent.parent.x + 17); TowerMenu.y = (_arg1.currentTarget.parent.parent.y + 17); if (TowerMenu.x > (550 - 182)){ TowerMenu.x = (TowerMenu.x - 217); }; if (TowerMenu.y > (400 - 216)){ TowerMenu.y = (TowerMenu.y - 233); }; if (TowerMenu.y < 0){ TowerMenu.y = 0; }; UpdateTowerMenu(); TowerMenu.closebut.addEventListener(MouseEvent.CLICK, CloseTowerMenu); TowerMenu.upgradebut.addEventListener(MouseEvent.CLICK, TowerMenuClick); TowerMenu.sellbut.addEventListener(MouseEvent.CLICK, confirmSellTower); } else { if (Towers[SelectedTower].Func == "Research"){ rangeCirc.graphics.clear(); if (stage.contains(TowerMenu)){ removeChild(TowerMenu); }; addChild(ResearchMenu); ResearchMenu.x = (_arg1.currentTarget.parent.parent.x + 17); ResearchMenu.y = (_arg1.currentTarget.parent.parent.y + 17); if (ResearchMenu.x > (550 - 182)){ ResearchMenu.x = (ResearchMenu.x - 217); }; if (ResearchMenu.y > (400 - 216)){ ResearchMenu.y = (ResearchMenu.y - 233); }; if (ResearchMenu.y < 0){ ResearchMenu.y = 0; }; UpdateResearchMenu(); ResearchMenu.closebut.addEventListener(MouseEvent.CLICK, CloseResearchMenu); ResearchMenu.upgradebut.addEventListener(MouseEvent.CLICK, ResearchMenuClick); } else { SelectedTower = -1; }; }; }; } private function init():void{ addEventListener(Event.ENTER_FRAME, preStartManagement); Cash = (150 + Number(PathData.myXml.Path[GamePath].BonusCash)); Lives = MaxLives; endGameFlag = -1; CurrentWave = -1; gotGunResearch = false; gotBombResearch = false; gotSlowResearch = false; gotMineResearch = false; gotCashResearch = false; GunTechLevel = -1; BombTechLevel = -1; SlowTechLevel = -1; MineTechLevel = -1; CashTechLevel = -1; LevelFinishedOutputting = true; initDisplay(); initMainGameDisplay(); tops(); soundMod.soundGameStart(); } private function CloseTowerMenu(_arg1:MouseEvent){ soundMod.soundClick(); CloseTowerMenu2(); } private function laserCreep(_arg1:Object, _arg2:Object){ _arg1.myShape.graphics.clear(); _arg1.myShape.graphics.lineStyle(5, 0xFFFFFF, 1); _arg1.myShape.graphics.lineTo((_arg2.x - _arg1.x), (_arg2.y - _arg1.y)); _arg1.framecount = 0; _arg1.addEventListener(Event.ENTER_FRAME, _arg1.deleteLaserAfterOneFrame); damageCreep(_arg1, _arg2); soundMod.soundLaser(); } private function UpdateTowerMenu(){ var _local1:Number; var _local2:*; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = getAdvantage(Towers[SelectedTower].UGTechType); _local2 = Towers[SelectedTower].TowerType; _local3 = Towers[SelectedTower].Level; _local4 = TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].Cost; _local5 = TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].TechReq; if (_local5 < 0){ _local5 = 0; }; TowerMenu.towertype = _local2; TowerMenu.towerlevel.text = ("Level " + _local3.toString()); TowerMenu.towername.text = Towers[SelectedTower].Name; _local6 = Towers[SelectedTower].Range.toFixed(2); TowerMenu.towerrange.text = _local6; _local6 = Towers[SelectedTower].Damage.toFixed(2); TowerMenu.towerdamage.text = _local6; TowerMenu.towerspeed.text = Towers[SelectedTower].FireSP; _local7 = Towers[SelectedTower].Slow; _local7 = (100 - (_local7 * 100)); TowerMenu.towerslow.text = (String(_local7) + "%"); _local6 = Towers[SelectedTower].Splash.toFixed(2); TowerMenu.towersplash.text = _local6; if (_local4 != -1){ _local6 = (TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].Range * _local1); trace(_local6); _local6 = Number(_local6.toFixed(2)); trace(_local6); TowerMenu.towerrangeu.text = _local6.toString(); _local6 = (TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].Damage * _local1); _local6 = Number(_local6.toFixed(2)); TowerMenu.towerdamageu.text = _local6.toString(); TowerMenu.towerspeedu.text = TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].FireSP; _local7 = TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].Slow; _local7 = (100 - (_local7 * 100)); TowerMenu.towerslowu.text = (String(_local7) + "%"); _local6 = (TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].Splash * _local1); _local6 = Number(_local6.toFixed(2)); TowerMenu.towersplashu.text = _local6.toString(); TowerMenu.upgradecost.text = _local4.toString(); TowerMenu.upgradetechreq.text = _local5.toString(); } else { TowerMenu.towerrangeu.text = "N/A"; TowerMenu.towerdamageu.text = "N/A"; TowerMenu.towerspeedu.text = "N/A"; TowerMenu.towerslowu.text = "N/A"; TowerMenu.towersplashu.text = "N/A"; TowerMenu.upgradecost.text = "N/A"; TowerMenu.upgradetechreq.text = "N/A"; }; showRange(Towers[SelectedTower], Towers[SelectedTower].Range); } private function closeControlScreen(_arg1:MouseEvent):void{ ControlScreen.gotoAndStop(1); ControlScreen.OpenControlButton.removeEventListener(MouseEvent.MOUSE_OVER, closeControlScreen); ControlScreen.OpenControlButton.addEventListener(MouseEvent.MOUSE_OVER, openControlScreen); } private function preStartManagement(_arg1:Event):void{ var _local2:int; _local2 = 0; while (_local2 < Towers.length) { if (Towers[_local2].WaitingTimer > 0){ Towers[_local2].WaitingTimer = (Towers[_local2].WaitingTimer - 1); Towers[_local2].CT.gotoAndStop(int(((Towers[_local2].WaitingTimer / Towers[_local2].WaitingFrom) * 500))); if (Towers[_local2].WaitingTimer < 1){ towerOn(_local2); }; }; _local2++; }; } private function CloseTowerMenu3(_arg1:MouseEvent){ CloseTowerMenu2(); } private function runGame():void{ if ((((Lives < 1)) && ((endGameFlag == -1)))){ endGameCondition = "Bad"; initEndGame(); }; if (endGameFlag > -1){ endGameFlag = (endGameFlag + 1); }; if (endGameFlag == 99){ clearGameScreen(); }; if (endGameFlag > endGameAt){ killExplosions(); removeEventListener(Event.ENTER_FRAME, pauseManagement); endGameFlag = -1; if (endGameCondition != "Quit"){ gotoAndStop("grats"); } else { soundMod.startMusic(); gotoAndStop("menu"); }; }; } private function CloseTowerMenu2(){ if (this.contains(TowerMenu)){ removeChild(TowerMenu); TowerMenu.closebut.removeEventListener(MouseEvent.CLICK, CloseTowerMenu); TowerMenu.upgradebut.removeEventListener(MouseEvent.CLICK, TowerMenuClick); TowerMenu.sellbut.removeEventListener(MouseEvent.CLICK, confirmSellTower); rangeCirc.graphics.clear(); SelectedTower = -1; }; } private function clearGameScreen():void{ var _local1:uint; _local1 = 0; while (_local1 < Missiles.length) { Missiles[_local1].killme(); _local1++; }; Missiles.splice(0); _local1 = 0; while (_local1 < Creeps.length) { Creeps[_local1].killme(); _local1++; }; Creeps.splice(0); calculateFinalScore(); _local1 = 0; while (_local1 < Towers.length) { TGH.removeChild(Towers[_local1]); _local1++; }; Towers.splice(0); _local1 = 0; while (_local1 < Explosions.length) { EGH.addChild(Explosions[_local1]); _local1++; }; Explosions.splice(0); removeChild(ControlScreen); removeChild(PathSel); if (DTGH.contains(PauseBut)){ DTGH.removeChild(PauseBut); }; if (DTGH.contains(StartBut)){ DTGH.removeChild(StartBut); }; DBGH.removeChild(GamePanel); DBGH.removeChild(Crr); DBGH.removeChild(Car); GAMEON = false; removeChild(EndGameClip); } private function UpdateResearchMenu(){ var _local1:*; var _local2:Number; var _local3:Number; _local1 = Towers[SelectedTower].TowerType; _local2 = Towers[SelectedTower].Level; _local3 = TowerData.myXml.Tower[(_local1 - 1)].Level[(_local2 + 1)].Cost; ResearchMenu.towertype = _local1; ResearchMenu.towerlevel.text = ("Level " + _local2.toString()); ResearchMenu.towername.text = TowerData.myXml.Tower[(_local1 - 1)].Name; if (_local3 != -1){ ResearchMenu.upgradecost.text = _local3.toString(); } else { ResearchMenu.upgradecost.text = "N/A"; }; } private function blankControlScreenTowerDisplay():void{ var _local1:String; _local1 = TowerData.myXml.DefaultInfo; ControlScreen.Screen.towername.text = ""; ControlScreen.Screen.towercost.text = ""; ControlScreen.Screen.ct.text = ""; ControlScreen.Screen.Info.text = _local1; } private function ldr_processStars():void{ var _local1:uint; _local1 = 0; while (_local1 < ldr_stars.length) { ldr_stars[_local1].star.x = (ldr_stars[_local1].star.x + ldr_stars[_local1].xs); ldr_stars[_local1].star.y = (ldr_stars[_local1].star.y + ldr_stars[_local1].ys); ldr_stars[_local1].xs = (ldr_stars[_local1].xs * ldr_universalAccel); ldr_stars[_local1].ys = (ldr_stars[_local1].ys * ldr_universalAccel); ldr_stars[_local1].scal = (ldr_stars[_local1].scal * ldr_universalAccel); ldr_stars[_local1].star.scaleX = ldr_stars[_local1].scal; ldr_stars[_local1].star.scaleY = ldr_stars[_local1].scal; ldr_stars[_local1].star.rotation = -(ldr_SGH.rotation); if (((((((((ldr_stars[_local1].star.x + (ldr_stars[_local1].star.width / 2)) < ldr_leftEdge)) || (((ldr_stars[_local1].star.y + (ldr_stars[_local1].star.height / 2)) < ldr_topEdge)))) || (((ldr_stars[_local1].star.x - (ldr_stars[_local1].star.width / 2)) > ldr_rightEdge)))) || (((ldr_stars[_local1].star.y - (ldr_stars[_local1].star.height / 2)) > ldr_bottomEdge)))){ ldr_SGH.removeChild(ldr_stars[_local1].star); ldr_stars.splice(_local1, 1); _local1--; }; _local1++; }; } private function dropTower(_arg1:MouseEvent){ var _local2:Number; var _local3:Boolean; var _local4:String; var _local5:String; var _local6:String; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:String; var _local15:Tower_controller; var _local16:Number; var _local17:Number; _local2 = TPC.towersHolder.currentFrame; _local3 = checkTowerPos(); _local4 = TowerData.myXml.Tower[(_local2 - 1)].Func; _local5 = TowerData.myXml.Tower[(_local2 - 1)].TechType; _local6 = TowerData.myXml.Tower[(_local2 - 1)].UGTechType; _local7 = 0; if (_local3 == true){ if (_local4 == "Weapon"){ if (TPC.contains(rangeCirc)){ TPC.removeChild(rangeCirc); }; _local7 = getAdvantage(_local6); } else { if (_local4 == "Research"){ if (_local5 == "Gun"){ gotGunResearch = true; }; if (_local5 == "Bomb"){ gotBombResearch = true; }; if (_local5 == "Slow"){ gotSlowResearch = true; }; if (_local5 == "Mine"){ gotMineResearch = true; }; if (_local5 == "Cash"){ gotCashResearch = true; }; }; }; _local8 = TowerData.myXml.Tower[(_local2 - 1)].Size; _local9 = (TowerData.myXml.Tower[(_local2 - 1)].Level[0].Range * _local7); _local10 = (TowerData.myXml.Tower[(_local2 - 1)].Level[0].Damage * _local7); _local11 = TowerData.myXml.Tower[(_local2 - 1)].Level[0].FireSP; _local12 = TowerData.myXml.Tower[(_local2 - 1)].Level[0].Slow; _local13 = (TowerData.myXml.Tower[(_local2 - 1)].Level[0].Splash * _local7); _local14 = TowerData.myXml.Tower[(_local2 - 1)].Name; _local15 = new Tower_controller(TPC.x, TPC.y, _local2, _local9, _local10, _local11, _local13, _local12, Towers.length, _local8, _local4, _local5, _local6, _local14, TowerData.myXml.Tower[(_local2 - 1)].Cost); TGH.addChild(_local15); Towers.push(_local15); removeChild(TPC); _local16 = TowerData.myXml.Tower[(_local2 - 1)].Level[0].UpgradeTime; towerWait((Towers.length - 1), _local16); Cash = (Cash - TowerData.myXml.Tower[(_local2 - 1)].Cost); UpdateDisplay(); soundMod.buildingThump(); _local17 = 0; while (_local17 < Towers.length) { if (Towers[_local17].Name == "Laser MegaTower"){ TGH.setChildIndex(Towers[_local17], (TGH.numChildren - 1)); }; _local17++; }; }; } public function submitScore(_arg1:MouseEvent):void{ submitScore2(); } private function enterToSubmit(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 13){ submitScore2(); }; } public function callArmegalo(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.armegalo.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function getAdvantage(_arg1:String){ var _local2:Number; _local2 = 0; if (_arg1 == "Gun"){ _local2 = GunTechLevel; }; if (_arg1 == "Bomb"){ _local2 = BombTechLevel; }; if (_arg1 == "Slow"){ _local2 = SlowTechLevel; }; if (_arg1 == "Mine"){ _local2 = (MineTechLevel * 3); }; if (_arg1 == "Cash"){ _local2 = CashTechLevel; }; if (_arg1 == "Multi"){ _local2 = ((GunTechLevel + BombTechLevel) + SlowTechLevel); }; if (_local2 == -1){ _local2 = 0; }; _local2 = (1 + (_local2 / 25)); return (_local2); } public function callFunnylishus(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.freeworldgroup.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function blowObject(_arg1:Object){ var _local2:Number; var _local3:uint; var _local4:Number; _local3 = 0; while (_local3 < Creeps.length) { _local2 = rangeIs((_arg1.x - Creeps[_local3].x), (_arg1.y - Creeps[_local3].y)); if ((((_local2 < _arg1.Splash)) && (isOnBoard(Creeps[_local3])))){ Creeps[_local3].CurrentHP = (Creeps[_local3].CurrentHP - (-((_arg1.Damage * (_local2 / _arg1.Splash))) + _arg1.Damage)); _local4 = (1 - ((1 - _arg1.Slow) / Creeps[_local3].SlowResist)); if (_local4 != 1){ Creeps[_local3].CurrentSP = (Creeps[_local3].CurrentSP * (1 - ((1 - _local4) / 1.1))); }; }; _local3++; }; } private function initDisplay():void{ TPC = new TowerPlacementController(); DBGH = new GameHolder(); GH = new GameHolder(); TGH = new GameHolder(); RGH = new GameHolder(); MGH = new GameHolder(); EGH = new GameHolder(); PathSel = new PathSelector(); ControlScreen = new ControlScreenControl(); StartBut = new StartButton(); PauseBut = new PauseButton(); Err = new ErrorReadout(); Crr = new CreepReadout(); Car = new CashReadout(); TowerMenu = new TowerInfo(); ResearchMenu = new ResearchInfo(); GamePanel = new BottomPanel(); yn = new AreYouSure(); Border = new border(); addChild(PathSel); addChild(RGH); addChild(GH); addChild(TGH); addChild(EGH); addChild(MGH); addChild(ControlScreen); addChild(DBGH); addChild(Border); Border.x = -599.8; Border.y = -417.8; PathSel.visible = false; tops(); } public function callLatestVersion(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = "http://www.funnylishus.com/index.php?custom=randomstuff&subcust=beginning"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function dontQuitGame(_arg1:MouseEvent){ removeYesNo(); } public function callPutGameOnWebsite(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = "http://www.freeworldgroup.com/koalafiles.htm"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function tops():void{ setChildIndex(DTGH, (numChildren - 1)); setChildIndex(Border, (numChildren - 1)); } private function reStartGame2():void{ var _local1:uint; soundMod.soundClick(); _local1 = 0; while (_local1 < Missiles.length) { Missiles[_local1].Missile.mis.play(); _local1++; }; removeEventListener(Event.ENTER_FRAME, pauseManagement); addEventListener(Event.ENTER_FRAME, onEnterFrame); GAMEON = true; DTGH.removeChild(StartBut); DTGH.addChild(PauseBut); PauseBut.x = 0x0202; PauseBut.y = 425; PauseBut.addEventListener(MouseEvent.CLICK, pauseGame); gamePaused = false; } private function confirmQuitGame(_arg1:MouseEvent):void{ initYesNo(); yn.yesbut.addEventListener(MouseEvent.CLICK, quitGame); yn.nobut.addEventListener(MouseEvent.CLICK, dontQuitGame); } private function rotateCreepAfterOneFrame(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, rotateCreepAfterOneFrame); } private function ldr_startStar():void{ var _local1:ldr_StarContainer; var _local2:Number; var _local3:Number; var _local4:Object; _local1 = new ldr_StarContainer(); do { _local2 = ((Math.random() * ldr_starXS) - (ldr_starXS / 2)); _local3 = ((Math.random() * ldr_starYS) - (ldr_starYS / 2)); } while ((((((((_local2 < ldr_minSpeed)) && ((_local2 > -(ldr_minSpeed))))) && ((_local3 < ldr_minSpeed)))) && ((_local3 > -(ldr_minSpeed))))); _local4 = {xs:_local2, ys:_local3, star:_local1, typeOfStar:int((Math.random() * 2)), scal:ldr_startScale}; if ((Math.random() * 200) < 1){ _local4.typeOfStar = 2; }; _local4.star.x = ((_local4.xs * ((Math.random() * 2000) / ldr_startPoint)) * ldr_universalAccel); _local4.star.y = ((_local4.ys * ((Math.random() * 2000) / ldr_startPoint)) * ldr_universalAccel); _local4.star.gotoAndStop((_local4.typeOfStar + 1)); ldr_SGH.addChild(_local4.star); ldr_stars.push(_local4); } public function pathSelected(_arg1:Event):void{ GamePath = _arg1.currentTarget.name.slice(1, _arg1.currentTarget.name.length); PathHighlight.x = _arg1.currentTarget.x; PathHighlight.y = _arg1.currentTarget.y; } private function initMainGameDisplay():void{ PathSel.visible = true; PathSel.gotoAndStop((GamePath + 1)); DBGH.addChild(GamePanel); GamePanel.y = 400; GamePanel.armegaButton.addEventListener(MouseEvent.CLICK, callArmegalo, false, 0, true); GamePanel.agButton_btn.addEventListener(MouseEvent.CLICK, callAdGa, false, 0, true); GamePanel.siteButton.addEventListener(MouseEvent.CLICK, callFunnylishus, false, 0, true); DBGH.addChild(Crr); Crr.x = 129; Crr.y = 403; ControlScreen.Screen.Towerb1.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb2.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb3.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb4.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb5.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb6.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb7.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb8.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb20.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb21.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb22.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb23.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb24.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb1.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb2.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb3.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb4.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb5.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb6.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb7.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb8.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb20.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb21.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb22.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb23.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb24.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb1.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb2.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb3.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb4.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb5.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb6.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb7.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb8.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb20.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb21.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb22.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb23.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb24.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.OpenControlButton.addEventListener(MouseEvent.MOUSE_OVER, openControlScreen); ControlScreen.Screen.quitGameBut.addEventListener(MouseEvent.CLICK, confirmQuitGame, false, 0, true); blankControlScreenTowerDisplay(); DBGH.addChild(Car); Car.y = 4; Car.y = 404; DTGH.addChild(StartBut); StartBut.x = 0x0202; StartBut.y = 425; StartBut.addEventListener(MouseEvent.CLICK, startGame); UpdateDisplay(); addEventListener(KeyboardEvent.KEY_DOWN, pauseUnPause); } private function DisplayCrr(_arg1:String){ Crr.CreepMessage.text = _arg1; } private function initcreep():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Creep_controller; _local1 = (CurrentWave + 1); _local2 = PathData.myXml.Path[GamePath].Node[0].Xpos; _local3 = PathData.myXml.Path[GamePath].Node[0].Ypos; _local4 = PathData.myXml.Path[GamePath].Node[1].Xpos; _local5 = PathData.myXml.Path[GamePath].Node[1].Ypos; _local6 = WaveData.myXml.Wave[CurrentWave].HP; _local7 = WaveData.myXml.Wave[CurrentWave].Speed; _local8 = WaveData.myXml.Wave[CurrentWave].Worth; _local9 = WaveData.myXml.Wave[CurrentWave].SlowResist; _local10 = new Creep_controller(_local2, _local3, _local4, _local5, _local1, _local6, _local6, _local7, _local7, 1.01, _local9, 0, _local8); GH.addChild(_local10); GH.setChildIndex(_local10, 0); Creeps.push(_local10); addEventListener(Event.ENTER_FRAME, rotateCreepAfterOneFrame); } private function killExplosions():void{ var _local1:uint; _local1 = 0; while (_local1 < Explosions.length) { EGH.removeChild(Explosions[_local1]); _local1++; }; Explosions.splice(0); } private function openControlScreen(_arg1:MouseEvent):void{ CloseTowerMenu2(); CloseResearchMenu2(); if (endGameFlag < 0){ ControlScreen.gotoAndStop(2); ControlScreen.OpenControlButton.removeEventListener(MouseEvent.MOUSE_OVER, openControlScreen); ControlScreen.OpenControlButton.addEventListener(MouseEvent.MOUSE_OVER, closeControlScreen); }; } private function noTower(_arg1:MouseEvent){ blankControlScreenTowerDisplay(); } public function ldr_checkLoad(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:uint; _local2 = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); ldr.lpc.text = (int(_local2) + "%"); _local3 = (_local2 * _local2); _local3 = (_local3 / 100); ldr.gob.rotation = (ldr.gob.rotation + _local3); ldr.gob2.rotation = (ldr.gob.rotation - (_local3 * 0.15)); ldr.gob3.rotation = (ldr.gob.rotation - (_local3 * 0.3)); ldr.gob.gotoAndStop(int(_local2)); ldr.gob2.gotoAndStop(int(_local2)); ldr.gob3.gotoAndStop(int(_local2)); if ((((_local2 == 100)) && (permission))){ removeEventListener(Event.ENTER_FRAME, ldr_checkLoad); removeEventListener(Event.ENTER_FRAME, ldr_onEnterFrame); if (stage.contains(armegaButton)){ armegaButton.removeEventListener(MouseEvent.CLICK, callArmegalo); }; if (stage.contains(agButton_btn)){ agButton_btn.removeEventListener(MouseEvent.CLICK, callAdGa); }; siteButton.removeEventListener(MouseEvent.CLICK, callFunnylishus); _local4 = 0; while (_local4 < ldr_stars.length) { ldr_SGH.removeChild(ldr_stars[_local4].star); _local4++; }; ldr_stars.splice(0); removeChild(ldr_SGH); gotoAndStop("Intro1"); addEventListener(Event.ENTER_FRAME, checkMoveOn); }; } private function backToMenu2():void{ goBut.removeEventListener(MouseEvent.CLICK, backToMenu); armegaButton.removeEventListener(MouseEvent.CLICK, callArmegalo); siteButton.removeEventListener(MouseEvent.CLICK, callFunnylishus); stage.removeEventListener(KeyboardEvent.KEY_DOWN, enterToSubmit); soundMod.musicScene = "Normal"; soundMod.startMusic(); gotoAndStop("menu"); } public function submitScore2():void{ } public function callScoreboards(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = ("http://www.freeworldgroup.com/score/index.asp?game=" + fwg_boards[GamePath]); request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function cantAfford(){ DisplayError("We can't afford that right now!"); } private function pauseGame2():void{ var _local1:uint; soundMod.soundClick(); PauseBut.removeEventListener(MouseEvent.CLICK, pauseGame); _local1 = 0; while (_local1 < Missiles.length) { Missiles[_local1].Missile.mis.stop(); _local1++; }; DTGH.removeChild(PauseBut); DTGH.addChild(StartBut); StartBut.x = 0x0202; StartBut.y = 425; StartBut.addEventListener(MouseEvent.CLICK, reStartGame); removeEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(Event.ENTER_FRAME, pauseManagement); gamePaused = true; } private function dontSellTower(_arg1:MouseEvent):void{ closeAreYouSure(); } private function backToMenu(_arg1:MouseEvent){ backToMenu2(); } private function killTower(_arg1:Number){ var _local2:uint; Towers[_arg1].Tower.detect.removeEventListener(MouseEvent.CLICK, TowerClicked); TGH.removeChild(Towers[_arg1]); _local2 = (_arg1 + 1); while (_local2 < Towers.length) { Towers[_local2].Thisis = (Towers[_local2].Thisis - 1); _local2++; }; Towers.splice(_arg1, 1); if (SelectedTower > _arg1){ SelectedTower = (SelectedTower - 1); }; } private function rotateTower(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); _local5 = Math.atan2(_local4, _local3); _arg1.Tower.tow.TowerWep.rotation = ((_local5 * 180) / Math.PI); } private function placeTower(_arg1:Number){ var _local2:Number; addChild(TPC); TPC.towersHolder.gotoAndStop(_arg1); TPC.startDrag(true); _local2 = TowerData.myXml.Tower[(_arg1 - 1)].Level[0].Range; if (TowerData.myXml.Tower[(_arg1 - 1)].Func == "Weapon"){ showRange2(TPC, _local2); }; TPC.addEventListener(MouseEvent.CLICK, dropTower); stage.addEventListener(KeyboardEvent.KEY_DOWN, cancelTower); addEventListener(Event.ENTER_FRAME, onEnterFrameTowerCheck); } private function TowerMenuClick(_arg1:MouseEvent){ var _local2:Number; var _local3:*; var _local4:Number; var _local5:Number; var _local6:String; var _local7:Boolean; var _local8:uint; soundMod.soundClick(); if (Towers[SelectedTower].WaitingTimer < 1){ _local2 = Towers[SelectedTower].Level; _local3 = Towers[SelectedTower].TowerType; _local4 = TowerData.myXml.Tower[(Towers[SelectedTower].TowerType - 1)].Level[(_local2 + 1)].Cost; _local5 = TowerData.myXml.Tower[(Towers[SelectedTower].TowerType - 1)].Level[(_local2 + 1)].TechReq; _local6 = TowerData.myXml.Tower[(Towers[SelectedTower].TowerType - 1)].UGTechType; _local7 = TowerSelectionOKorNot(_local6, _local5); if (Cash < _local4){ _local7 = false; cantAfford(); }; if (_local4 == -1){ _local7 = false; DisplayError("There are no more upgrades for this tower"); }; if (_local7 == true){ Cash = (Cash - _local4); Towers[SelectedTower].TowerWorth = (Towers[SelectedTower].TowerWorth + _local4); _local8 = TowerData.myXml.Tower[(_local3 - 1)].Level[(_local2 + 1)].UpgradeTime; towerWait(SelectedTower, _local8); UpdateDisplay(); }; }; } private function reStartGame(_arg1:MouseEvent){ reStartGame2(); } private function seeTower(_arg1:MouseEvent){ var _local2:Number; var _local3:Number; var _local4:String; var _local5:String; _local2 = _arg1.currentTarget.name.slice(6, _arg1.currentTarget.name.length); _local3 = TowerData.myXml.Tower[(_local2 - 1)].Cost; _local4 = TowerData.myXml.Tower[(_local2 - 1)].Name; _local5 = TowerData.myXml.Tower[(_local2 - 1)].Info; ControlScreen.Screen.towername.text = _local4; ControlScreen.Screen.towercost.text = _local3; ControlScreen.Screen.ct.text = "Cost"; ControlScreen.Screen.Info.text = _local5; } private function DisplayError(_arg1:String){ soundMod.soundError(); DTGH.addChild(Err); Err.x = 5; Err.y = 435; Err.ert.holder.ErrorMessage.text = _arg1; Err.gotoAndPlay(2); Err.ert.gotoAndPlay(2); errorTimer.addEventListener(TimerEvent.TIMER, removeErrorDisplay); errorTimer.reset(); errorTimer.start(); } public function pathOver(_arg1:Event):void{ var _local2:uint; _local2 = _arg1.currentTarget.name.slice(1, _arg1.currentTarget.name.length); details.text = PathData.myXml.Path[_local2].Details; _arg1.currentTarget.addEventListener(MouseEvent.ROLL_OUT, pathOut); } private function isInRange(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:Number; _local4 = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); if (_local4 < _arg3){ return (true); }; return (false); } public function initGrats():void{ goBut.addEventListener(MouseEvent.CLICK, backToMenu); armegaButton.addEventListener(MouseEvent.CLICK, callArmegalo, false, 0, true); siteButton.addEventListener(MouseEvent.CLICK, callFunnylishus); stage.addEventListener(KeyboardEvent.KEY_DOWN, enterToSubmit); details.text = String(int(finalScore)); if (endGameFlag2 == "Bad"){ messageHolder.message.text = "GAME OVER"; } else { messageHolder.message.text = "END GAME"; }; } private function SellTower(_arg1:MouseEvent){ soundMod.soundBuildingUp(); trace(SelectedTower); Cash = (Cash + int((Towers[SelectedTower].TowerWorth * 0.75))); UpdateDisplay(); killTower(SelectedTower); closeAreYouSure(); CloseTowerMenu3(_arg1); } private function updateTowersAdvantages():void{ var _local1:uint; var _local2:uint; var _local3:int; var _local4:String; var _local5:*; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = 0; while (_local1 < Towers.length) { if (Towers[_local1].Func == "Weapon"){ _local2 = Towers[_local1].TowerType; _local3 = Towers[_local1].Level; if (_local3 > -1){ _local4 = TowerData.myXml.Tower[(_local2 - 1)].UGTechType; _local5 = getAdvantage(_local4); _local6 = (TowerData.myXml.Tower[(_local2 - 1)].Level[_local3].Range * _local5); _local7 = (TowerData.myXml.Tower[(_local2 - 1)].Level[_local3].Damage * _local5); _local8 = (TowerData.myXml.Tower[(_local2 - 1)].Level[_local3].Splash * _local5); Towers[_local1].Range = _local6; Towers[_local1].Damage = _local7; Towers[_local1].Splash = _local8; }; }; _local1++; }; if (this.contains(TowerMenu)){ UpdateTowerMenu(); }; } private function calculateFinalScore():void{ var _local1:Number; finalScore = Cash; trace(("Final Score=" + finalScore)); _local1 = 0; while (_local1 < Towers.length) { finalScore = (finalScore + (Towers[_local1].TowerWorth * 0.75)); trace(("TowerWorth " + Towers[_local1].TowerWorth)); _local1++; }; if (Lives > 0){ finalScore = (finalScore + (Lives * 1000)); }; } private function damageCreep(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:uint; var _local5:*; _local5 = (1 - ((1 - _arg1.Slow) / _arg2.SlowResist)); _arg2.CurrentHP = (_arg2.CurrentHP - _arg1.Damage); _arg2.CurrentSP = (_arg2.CurrentSP * _local5); if (_arg1.Splash > 0){ _local4 = 0; while (_local4 < Creeps.length) { if (((!((_local4 == _arg1.Target))) && (isOnBoard(Creeps[_local4])))){ _local3 = rangeIs((_arg2.x - Creeps[_local4].x), (_arg2.y - Creeps[_local4].y)); if (_local3 < _arg1.Splash){ Creeps[_local4].CurrentHP = (Creeps[_local4].CurrentHP - (-((_arg1.Damage * (_local3 / _arg1.Splash))) + _arg1.Damage)); if (_local5 != 1){ Creeps[_local4].CurrentSP = (Creeps[_local4].CurrentSP * (1 - ((1 - _local5) / 1.1))); }; }; }; _local4++; }; }; } private function towerOn(_arg1:uint){ var _local2:*; var _local3:Number; var _local4:Number; Towers[_arg1].removeChild(Towers[_arg1].CT); Towers[_arg1].Tower.detect.buttonMode = true; Towers[_arg1].Tower.detect.addEventListener(MouseEvent.CLICK, TowerClicked); _local2 = TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].TechType; _local3 = getAdvantage(Towers[_arg1].UGTechType); if (Towers[_arg1].Func == "Research"){ if (Towers[_arg1].Level == -1){ Towers[_arg1].Level = 1; } else { Towers[_arg1].Level = (Towers[_arg1].Level + 1); }; if (_local2 == "Gun"){ GunTechLevel = Towers[_arg1].Level; } else { if (_local2 == "Bomb"){ BombTechLevel = Towers[_arg1].Level; } else { if (_local2 == "Slow"){ SlowTechLevel = Towers[_arg1].Level; } else { if (_local2 == "Mine"){ MineTechLevel = Towers[_arg1].Level; } else { if (_local2 == "Cash"){ CashTechLevel = Towers[_arg1].Level; }; }; }; }; }; if (SelectedTower == _arg1){ UpdateResearchMenu(); }; updateTowersAdvantages(); } else { if (Towers[_arg1].Func == "Weapon"){ Towers[_arg1].Level = (Towers[_arg1].Level + 1); Towers[_arg1].Range = (TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].Level[Towers[_arg1].Level].Range * _local3); Towers[_arg1].Damage = (TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].Level[Towers[_arg1].Level].Damage * _local3); Towers[_arg1].FireSP = TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].Level[Towers[_arg1].Level].FireSP; Towers[_arg1].Slow = TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].Level[Towers[_arg1].Level].Slow; Towers[_arg1].Splash = (TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].Level[Towers[_arg1].Level].Splash * _local3); if (Towers[_arg1].Name == "Shock Tower"){ _local4 = (Towers[_arg1].Range / 70); Towers[_arg1].Tower.tow.TowerWep.scaleX = _local4; Towers[_arg1].Tower.tow.TowerWep.scaleY = _local4; }; if (SelectedTower == _arg1){ UpdateTowerMenu(); }; }; }; } private function pauseManagement(_arg1:Event):void{ stage.focus = this; runExplosions(); runGame(); soundMod.processSoundCounters(); } private function quitGame(_arg1:MouseEvent):void{ dontQuitGame(_arg1); endGameCondition = "Quit"; initEndGame(); } private function CloseResearchMenu2(){ if (this.contains(ResearchMenu)){ removeChild(ResearchMenu); ResearchMenu.closebut.removeEventListener(MouseEvent.CLICK, CloseResearchMenu); ResearchMenu.upgradebut.removeEventListener(MouseEvent.CLICK, ResearchMenuClick); SelectedTower = -1; }; } private function ldr_onEnterFrame(_arg1:Event):void{ var _local2:uint; _local2 = 0; while (_local2 < 5) { ldr_startStar(); _local2++; }; ldr_processStars(); ldr_processRot(); ldr_frameCounter = (ldr_frameCounter + 1); } public function backToMenuFromInstructions(_arg1:MouseEvent):void{ bbut.removeEventListener(MouseEvent.CLICK, backToMenuFromInstructions); PathHighlight.x = ophx; PathHighlight.y = ophy; gotoAndStop("backToMenuFI"); } private function rotateObject2(_arg1:Object, _arg2:Number, _arg3:Number){ var _local4:Number; var _local5:Number; var _local6:Number; _local4 = (_arg1.x - _arg2); _local5 = (_arg1.y - _arg3); _local6 = Math.atan2(_local5, _local4); _arg1.rotation = ((_local6 * 180) / Math.PI); } private function pauseGame(_arg1:MouseEvent):void{ pauseGame2(); } public function callInstructions(_arg1:MouseEvent):void{ ophx = PathHighlight.x; ophy = PathHighlight.y; PathHighlight.x = -1000; gotoAndStop("instructions"); } private function removeCreepDisplay(_arg1:TimerEvent):void{ DBGH.removeChild(Crr); CrrTimer.removeEventListener(TimerEvent.TIMER, removeCreepDisplay); } private function startGame2():void{ soundMod.soundClick(); StartBut.removeEventListener(MouseEvent.CLICK, startGame); removeEventListener(Event.ENTER_FRAME, preStartManagement); addEventListener(Event.ENTER_FRAME, onEnterFrame); GAMEON = true; DTGH.removeChild(StartBut); DTGH.addChild(PauseBut); PauseBut.x = 0x0202; PauseBut.y = 425; PauseBut.addEventListener(MouseEvent.CLICK, pauseGame); } private function rangeIs(_arg1:Number, _arg2:Number){ return (Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2)))); } private function globalInit():void{ initVars(); DTGH = new GameHolder(); addChild(DTGH); soundMod = new soundModule(); DTGH.addChild(soundMod); } private function onEnterFrameTowerCheck(_arg1:Event):void{ var _local2:Boolean; _local2 = checkTowerPos(); if (_local2 == true){ TPC.no.gotoAndStop(1); } else { TPC.no.gotoAndStop(2); }; } private function initVars():void{ Towers = new Array(); Creeps = new Array(); Missiles = new Array(); Explosions = new Array(); } private function findMissileATarget(_arg1:Object){ var _local2:Boolean; var _local3:Number; _local2 = false; _local3 = 0; while (_local3 < Creeps.length) { if (isInRange((Creeps[_local3].x - _arg1.x), (Creeps[_local3].y - _arg1.y), _arg1.Range)){ _arg1.Target = _local3; _local2 = true; break; }; _local3++; }; return (_local2); } public function callMoreOnlineGames(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = "http://www.freeworldgroup.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function startGame(_arg1:MouseEvent){ startGame2(); } private function TowerSelectionOKorNot(_arg1, _arg2){ var _local3:Boolean; _local3 = true; if (_arg1 == "Gun"){ if (_arg2 > GunTechLevel){ _local3 = false; if (GunTechLevel == -1){ DisplayError("We need a Gun Research Centre"); } else { DisplayError("We need to upgrade our Gun Research Centre"); }; }; } else { if (_arg1 == "Bomb"){ if (_arg2 > BombTechLevel){ _local3 = false; if (BombTechLevel == -1){ DisplayError("We need an Explosives Research Centre"); } else { DisplayError("We need to upgrade our Explosives Research Centre"); }; }; } else { if (_arg1 == "Slow"){ if (_arg2 > SlowTechLevel){ _local3 = false; if (SlowTechLevel == -1){ DisplayError("We need an Electrics Research Centre"); } else { DisplayError("We need to upgrade our Electrics Research Centre"); }; }; } else { if (_arg1 == "Multi"){ if ((((((_arg2 > SlowTechLevel)) || ((_arg2 > BombTechLevel)))) || ((_arg2 > GunTechLevel)))){ _local3 = false; DisplayError(("We need all Research Centres at Tech Level " + _arg2.toString())); }; } else { if (_arg1 == "Mine"){ if (_arg2 > MineTechLevel){ _local3 = false; if (MineTechLevel == -1){ DisplayError("We need a Mine Factory"); } else { DisplayError("We need to upgrade our Mine Factory"); }; }; }; }; }; }; }; return (_local3); } private function explodeObject(_arg1:Object){ var _local2:ExplosionsControl; if (endGameFlag < 97){ _local2 = new ExplosionsControl(); EGH.addChild(_local2); Explosions.push(_local2); _local2.x = _arg1.x; _local2.y = _arg1.y; }; } private function UpdateDisplay():void{ Car.Message.text = ((("LIVES: " + Lives) + "\rCASH: ") + Cash); } private function checkTowerPos(){ var _local1:Number; var _local2:Number; var _local3:String; var _local4:Number; var _local5:*; var _local6:Boolean; var _local7:Number; _local1 = TPC.towersHolder.currentFrame; _local2 = TowerData.myXml.Tower[(_local1 - 1)].Size; _local3 = TowerData.myXml.Tower[(_local1 - 1)].Name; _local4 = (_local2 / 2); _local5 = 0; _local6 = true; if ((((((((TPC.x < (0 + _local4))) || ((TPC.x > (550 - _local4))))) || ((TPC.y < (0 + _local4))))) || ((TPC.y > (400 - _local4))))){ _local6 = false; }; _local7 = 0; while (_local7 < Towers.length) { _local5 = (_local4 + (Towers[_local7].Size / 2)); if (isInRange((TPC.x - Towers[_local7].x), (TPC.y - Towers[_local7].y), _local5)){ _local6 = false; }; _local7++; }; if (_local2 == 25){ if (PathSel.detect3.hitTestPoint(TPC.x, TPC.y, true)){ if (_local3 != "Mine"){ _local6 = false; }; }; } else { if (_local2 == 35){ if (PathSel.detect2.hitTestPoint(TPC.x, TPC.y, true)){ if (_local3 != "Mine"){ _local6 = false; }; }; } else { if (PathSel.detect1.hitTestPoint(TPC.x, TPC.y, true)){ if (_local3 != "Mine"){ _local6 = false; }; }; }; }; return (_local6); } private function isOnBoard(_arg1:Object){ if ((((((((_arg1.x > boardMinX)) && ((_arg1.x < boardMaxX)))) && ((_arg1.y > boardMinY)))) && ((_arg1.y < boardMaxY)))){ return (true); }; return (false); } private function CloseResearchMenu(_arg1:MouseEvent){ soundMod.soundClick(); CloseResearchMenu2(); } public function callAdGa(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = "http://www.addictinggames.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function ResearchMenuClick(_arg1:MouseEvent){ var _local2:Number; var _local3:Number; var _local4:*; var _local5:Boolean; var _local6:uint; soundMod.soundClick(); if (Towers[SelectedTower].WaitingTimer < 1){ _local2 = Towers[SelectedTower].Level; _local3 = TowerData.myXml.Tower[(Towers[SelectedTower].TowerType - 1)].Level[(_local2 + 1)].Cost; _local4 = Towers[SelectedTower].TowerType; _local5 = true; if (Cash < _local3){ _local5 = false; cantAfford(); }; if (_local3 == -1){ _local5 = false; DisplayError("There are no more upgrades for this tower"); }; if (_local5 == true){ Cash = (Cash - _local3); _local6 = TowerData.myXml.Tower[(_local4 - 1)].Level[(_local2 + 1)].UpgradeTime; towerWait(SelectedTower, _local6); UpdateDisplay(); }; }; } private function initYesNo():void{ removeYesNo(); soundMod.soundQuestion(); addChild(yn); yn.x = ((550 / 2) - (yn.width / 2)); yn.y = ((400 / 2) - (yn.height / 2)); } private function killMultipleTowers(_arg1, _arg2:int, _arg3:Array):void{ var _local4:int; killTower(_arg1); _local4 = 0; while (_local4 < towersKilledThisFrame.length) { if (_arg1 < towersKilledThisFrame[_local4]){ towersKilledThisFrame[_local4] = (towersKilledThisFrame[_local4] - 1); }; _local4++; }; } private function closeAreYouSure():void{ removeYesNo(); } private function showRange2(_arg1:Object, _arg2:Number){ _arg1.addChild(rangeCirc); rangeCirc.x = 0; rangeCirc.y = 0; rangeCirc.graphics.clear(); rangeCirc.graphics.lineStyle(1, 0); rangeCirc.graphics.beginFill(0xFFFFFF, 0.15); rangeCirc.graphics.drawCircle(0, 0, _arg2); } private function confirmSellTower(_arg1:MouseEvent):void{ initYesNo(); yn.yesbut.addEventListener(MouseEvent.CLICK, SellTower); yn.nobut.addEventListener(MouseEvent.CLICK, dontSellTower); } } }//package
Section 82
//EndGame (EndGame) package { import flash.display.*; public dynamic class EndGame extends MovieClip { public function EndGame(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 83
//EndGameGood (EndGameGood) package { import flash.display.*; public dynamic class EndGameGood extends MovieClip { } }//package
Section 84
//ENDGAMESOUND (ENDGAMESOUND) package { import flash.media.*; public dynamic class ENDGAMESOUND extends Sound { } }//package
Section 85
//ERROR (ERROR) package { import flash.media.*; public dynamic class ERROR extends Sound { } }//package
Section 86
//ErrorReadout (ErrorReadout) package { import flash.display.*; public dynamic class ErrorReadout extends MovieClip { public var ert:MovieClip; } }//package
Section 87
//ExplosionsControl (ExplosionsControl) package { import flash.display.*; public dynamic class ExplosionsControl extends MovieClip { public var boom:MovieClip; } }//package
Section 88
//GameHolder (GameHolder) package { import flash.display.*; public dynamic class GameHolder extends MovieClip { } }//package
Section 89
//GameI (GameI) package { import FWG.*; public class GameI { public static var submitScore:SubmitScore; public static var btnSs:BtnSs; } }//package
Section 90
//GAMESTART (GAMESTART) package { import flash.media.*; public dynamic class GAMESTART extends Sound { } }//package
Section 91
//HitPointsBar (HitPointsBar) package { import flash.display.*; public dynamic class HitPointsBar extends MovieClip { public var bar:MovieClip; } }//package
Section 92
//LASERINIT (LASERINIT) package { import flash.media.*; public dynamic class LASERINIT extends Sound { } }//package
Section 93
//LASERLONG (LASERLONG) package { import flash.media.*; public dynamic class LASERLONG extends Sound { } }//package
Section 94
//ldr_StarContainer (ldr_StarContainer) package { import flash.display.*; public dynamic class ldr_StarContainer extends MovieClip { } }//package
Section 95
//LECTRICSHOCK (LECTRICSHOCK) package { import flash.media.*; public dynamic class LECTRICSHOCK extends Sound { } }//package
Section 96
//LITTLEGUN (LITTLEGUN) package { import flash.media.*; public dynamic class LITTLEGUN extends Sound { } }//package
Section 97
//Missile_controller (Missile_controller) package { import flash.display.*; public class Missile_controller extends Sprite { public var Missile:MissileHolderforControl; public var ya:Number;// = 0 public var xt:Number; public var xs:Number;// = 0 public var Guided:uint; public var Friction:Number; public var yt:Number; public var meDead:Boolean;// = false public var ys:Number;// = 0 public var Range:Number; public var Slow:Number; public var rs:Number; public var MissileType:Number; public var Thisis:Number; public var Splash:Number; public var Damage:Number; public var Target:Number;// = -1 public var Accel:Number; public var xa:Number;// = 0 public function Missile_controller(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:uint, _arg8:Number, _arg9:Number, _arg10:Number, _arg11:Number, _arg12:Number, _arg13:Number, _arg14:Number, _arg15:Number, _arg16:uint){ xs = 0; ys = 0; xa = 0; ya = 0; rs = int(((Math.random() * 15) - 7)); Target = -1; Missile = new MissileHolderforControl(); meDead = false; super(); addChild(Missile); this.x = _arg1; this.y = _arg2; Missile.gotoAndStop(_arg7); Range = _arg8; Damage = _arg9; Splash = _arg10; Slow = _arg11; xs = _arg3; ys = _arg4; Accel = _arg12; Friction = _arg13; Thisis = _arg14; Target = _arg15; Guided = _arg16; xt = _arg5; yt = _arg6; } public function killme():void{ this.parent.removeChild(this); } } }//package
Section 98
//missile_definitions (missile_definitions) package { import flash.display.*; public class missile_definitions extends Sprite { public var myXml:XML; public function missile_definitions(){ myXml = <Miss> <Bomb> <Guided>0</Guided> <Level id="0"> <Accel>1</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> <Level id="1"> <Accel>1</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> <Level id="2"> <Accel>1.1</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> <Level id="3"> <Accel>1.2</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> <Level id="4"> <Accel>1.2</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> <Level id="5"> <Accel>1.2</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> </Bomb> <Missile> <Guided>1</Guided> <Level id="0"> <Accel>1</Accel> <StartSpeed>3</StartSpeed> <Friction>.95</Friction> <Graphic>1</Graphic> </Level> <Level id="1"> <Accel>1</Accel> <StartSpeed>3</StartSpeed> <Friction>.96</Friction> <Graphic>1</Graphic> </Level> <Level id="2"> <Accel>1.1</Accel> <StartSpeed>3</StartSpeed> <Friction>.97</Friction> <Graphic>2</Graphic> </Level> <Level id="3"> <Accel>1.2</Accel> <StartSpeed>3</StartSpeed> <Friction>.98</Friction> <Graphic>2</Graphic> </Level> <Level id="4"> <Accel>1.3</Accel> <StartSpeed>3</StartSpeed> <Friction>.98</Friction> <Graphic>2</Graphic> </Level> <Level id="5"> <Accel>1.4</Accel> <StartSpeed>3</StartSpeed> <Friction>.98</Friction> <Graphic>2</Graphic> </Level> </Missile> </Miss> ; super(); } } }//package
Section 99
//MISSILE1 (MISSILE1) package { import flash.media.*; public dynamic class MISSILE1 extends Sound { } }//package
Section 100
//MISSILE2 (MISSILE2) package { import flash.media.*; public dynamic class MISSILE2 extends Sound { } }//package
Section 101
//MISSILE3 (MISSILE3) package { import flash.media.*; public dynamic class MISSILE3 extends Sound { } }//package
Section 102
//MissileHolderforControl (MissileHolderforControl) package { import flash.display.*; public dynamic class MissileHolderforControl extends MovieClip { public var mis:MovieClip; public function MissileHolderforControl(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 103
//MRSLOWDOWN (MRSLOWDOWN) package { import flash.media.*; public dynamic class MRSLOWDOWN extends Sound { } }//package
Section 104
//Muteneer (Muteneer) package { import flash.display.*; public dynamic class Muteneer extends MovieClip { public var fx_mc:MovieClip; public var music_but:SimpleButton; public var fx_but:SimpleButton; public var music_mc:MovieClip; } }//package
Section 105
//Net (Net) package { import flash.net.*; import flash.events.*; public class Net { private static var loader:URLLoader; private static var request:URLRequest; public static function sendData(_arg1:URLVariables, _arg2:String, _arg3:Function, _arg4:Function):void{ request = new URLRequest(_arg2); request.data = _arg1; request.method = URLRequestMethod.POST; trace(((("sendToURL: " + request.url) + "?") + request.data)); sendToURL(request); loader = new URLLoader(); loader.addEventListener(Event.COMPLETE, _arg3, false, 0, true); loader.addEventListener(IOErrorEvent.IO_ERROR, _arg4, false, 0, true); loader.load(request); } public static function getURL(_arg1:String):void{ var url = _arg1; try { navigateToURL(new URLRequest(url), "_blank"); } catch(e) { trace(("Net.getURL:e=" + e)); }; } } }//package
Section 106
//path_definitions (path_definitions) package { import flash.display.*; public class path_definitions extends Sprite { public var myXml:XML; public function path_definitions(){ myXml = <Paths> <maxPaths>5</maxPaths> <Path id="0"> <Details>The Jungle : Clover - Easy</Details> <BoardName>CLOVER</BoardName> <BonusCash>500</BonusCash> <Node id="0"> <Xpos>208</Xpos> <Ypos>-21</Ypos> </Node> <Node id="1"> <Xpos>171</Xpos> <Ypos>93</Ypos> </Node> <Node id="2"> <Xpos>58</Xpos> <Ypos>130</Ypos> </Node> <Node id="3"> <Xpos>94</Xpos> <Ypos>332</Ypos> </Node> <Node id="4"> <Xpos>234</Xpos> <Ypos>237</Ypos> </Node> <Node id="5"> <Xpos>337</Xpos> <Ypos>359</Ypos> </Node> <Node id="6"> <Xpos>454</Xpos> <Ypos>364</Ypos> </Node> <Node id="7"> <Xpos>410</Xpos> <Ypos>234</Ypos> </Node> <Node id="8"> <Xpos>494</Xpos> <Ypos>158</Ypos> </Node> <Node id="9"> <Xpos>406</Xpos> <Ypos>71</Ypos> </Node> <Node id="10"> <Xpos>325</Xpos> <Ypos>83</Ypos> </Node> <Node id="11"> <Xpos>286</Xpos> <Ypos>-29</Ypos> </Node> <Node id="12"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="1"> <Details>The Plains : Square Wave - Easy</Details> <BoardName>SQUARE WAVE</BoardName> <BonusCash>100</BonusCash> <Node id="0"> <Xpos>-25</Xpos> <Ypos>312</Ypos> </Node> <Node id="1"> <Xpos>172</Xpos> <Ypos>312</Ypos> </Node> <Node id="2"> <Xpos>172</Xpos> <Ypos>196</Ypos> </Node> <Node id="3"> <Xpos>96</Xpos> <Ypos>196</Ypos> </Node> <Node id="4"> <Xpos>82</Xpos> <Ypos>62</Ypos> </Node> <Node id="5"> <Xpos>307</Xpos> <Ypos>74</Ypos> </Node> <Node id="6"> <Xpos>280</Xpos> <Ypos>307</Ypos> </Node> <Node id="7"> <Xpos>448</Xpos> <Ypos>256</Ypos> </Node> <Node id="8"> <Xpos>438</Xpos> <Ypos>100</Ypos> </Node> <Node id="9"> <Xpos>585</Xpos> <Ypos>100</Ypos> </Node> <Node id="10"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="2"> <Details>The Jungle : Meander - Easy</Details> <BoardName>MEANDER</BoardName> <BonusCash>100</BonusCash> <Node id="0"> <Xpos>-66</Xpos> <Ypos>100</Ypos> </Node> <Node id="1"> <Xpos>188</Xpos> <Ypos>46</Ypos> </Node> <Node id="2"> <Xpos>254</Xpos> <Ypos>215</Ypos> </Node> <Node id="3"> <Xpos>82</Xpos> <Ypos>200</Ypos> </Node> <Node id="4"> <Xpos>72</Xpos> <Ypos>359</Ypos> </Node> <Node id="5"> <Xpos>401</Xpos> <Ypos>372</Ypos> </Node> <Node id="6"> <Xpos>497</Xpos> <Ypos>214</Ypos> </Node> <Node id="7"> <Xpos>326</Xpos> <Ypos>83</Ypos> </Node> <Node id="8"> <Xpos>592</Xpos> <Ypos>39</Ypos> </Node> <Node id="9"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="3"> <Details>The Plains : Swirlishus - Easy</Details> <BoardName>SWIRLISHUS</BoardName> <BonusCash>100</BonusCash> <Node id="0"> <Xpos>574</Xpos> <Ypos>85</Ypos> </Node> <Node id="1"> <Xpos>353</Xpos> <Ypos>45</Ypos> </Node> <Node id="2"> <Xpos>162</Xpos> <Ypos>356</Ypos> </Node> <Node id="3"> <Xpos>355</Xpos> <Ypos>383</Ypos> </Node> <Node id="4"> <Xpos>470</Xpos> <Ypos>180</Ypos> </Node> <Node id="5"> <Xpos>72</Xpos> <Ypos>38</Ypos> </Node> <Node id="6"> <Xpos>90</Xpos> <Ypos>455</Ypos> </Node> <Node id="7"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="4"> <Details>The Desert : Platform Zero - Medium</Details> <BoardName>PLATFORM ZERO</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>488</Xpos> <Ypos>469</Ypos> </Node> <Node id="1"> <Xpos>354</Xpos> <Ypos>238</Ypos> </Node> <Node id="2"> <Xpos>509</Xpos> <Ypos>127</Ypos> </Node> <Node id="3"> <Xpos>56</Xpos> <Ypos>50</Ypos> </Node> <Node id="4"> <Xpos>233</Xpos> <Ypos>247</Ypos> </Node> <Node id="5"> <Xpos>80</Xpos> <Ypos>463</Ypos> </Node> <Node id="6"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="5"> <Details>The Desert : Zig Zaggion - Hard</Details> <BoardName>ZIG ZAGGION</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>-45</Xpos> <Ypos>95</Ypos> </Node> <Node id="1"> <Xpos>287</Xpos> <Ypos>95</Ypos> </Node> <Node id="2"> <Xpos>187</Xpos> <Ypos>319</Ypos> </Node> <Node id="3"> <Xpos>599</Xpos> <Ypos>300</Ypos> </Node> <Node id="4"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="6"> <Details>Space : Mmmmmm - Hard</Details> <BoardName>MMMMMM</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>-50</Xpos> <Ypos>239</Ypos> </Node> <Node id="1"> <Xpos>119</Xpos> <Ypos>116</Ypos> </Node> <Node id="2"> <Xpos>280</Xpos> <Ypos>349</Ypos> </Node> <Node id="3"> <Xpos>433</Xpos> <Ypos>105</Ypos> </Node> <Node id="4"> <Xpos>597</Xpos> <Ypos>225</Ypos> </Node> <Node id="5"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="7"> <Details>The Sky : G Spot - Medium</Details> <BoardName>G SPOT</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>416</Xpos> <Ypos>571</Ypos> </Node> <Node id="1"> <Xpos>455</Xpos> <Ypos>320</Ypos> </Node> <Node id="2"> <Xpos>120</Xpos> <Ypos>335</Ypos> </Node> <Node id="3"> <Xpos>229</Xpos> <Ypos>66</Ypos> </Node> <Node id="4"> <Xpos>627</Xpos> <Ypos>96</Ypos> </Node> <Node id="5"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="8"> <Details>Space : Fly By - Hard</Details> <BoardName>FLY BY</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>194</Xpos> <Ypos>-50</Ypos> </Node> <Node id="1"> <Xpos>180</Xpos> <Ypos>80</Ypos> </Node> <Node id="2"> <Xpos>73</Xpos> <Ypos>195</Ypos> </Node> <Node id="3"> <Xpos>209</Xpos> <Ypos>367</Ypos> </Node> <Node id="4"> <Xpos>407</Xpos> <Ypos>333</Ypos> </Node> <Node id="5"> <Xpos>425</Xpos> <Ypos>174</Ypos> </Node> <Node id="6"> <Xpos>601</Xpos> <Ypos>145</Ypos> </Node> <Node id="7"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="9"> <Details>The Sky : Merry Go Round - Medium</Details> <BoardName>MERRY GO ROUND</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>110</Xpos> <Ypos>537</Ypos> </Node> <Node id="1"> <Xpos>185</Xpos> <Ypos>372</Ypos> </Node> <Node id="2"> <Xpos>77</Xpos> <Ypos>245</Ypos> </Node> <Node id="3"> <Xpos>119</Xpos> <Ypos>65</Ypos> </Node> <Node id="4"> <Xpos>438</Xpos> <Ypos>65</Ypos> </Node> <Node id="5"> <Xpos>464</Xpos> <Ypos>318</Ypos> </Node> <Node id="6"> <Xpos>622</Xpos> <Ypos>310</Ypos> </Node> <Node id="7"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> </Paths> ; super(); } } }//package
Section 107
//PathButton (PathButton) package { import flash.display.*; public dynamic class PathButton extends SimpleButton { } }//package
Section 108
//PathSelector (PathSelector) package { import flash.display.*; public dynamic class PathSelector extends MovieClip { public var detect1:MovieClip; public var detect2:MovieClip; public var detect3:MovieClip; public function PathSelector(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 109
//PauseButton (PauseButton) package { import flash.display.*; public dynamic class PauseButton extends SimpleButton { } }//package
Section 110
//QUESTION (QUESTION) package { import flash.media.*; public dynamic class QUESTION extends Sound { } }//package
Section 111
//reallynicelarf (reallynicelarf) package { import flash.media.*; public dynamic class reallynicelarf extends Sound { } }//package
Section 112
//ResearchInfo (ResearchInfo) package { import flash.display.*; import flash.text.*; public dynamic class ResearchInfo extends MovieClip { public var towername:TextField; public var towerlevel:TextField; public var closebut:SimpleButton; public var upgradebut:SimpleButton; public var upgradecost:TextField; } }//package
Section 113
//Smash (Smash) package { import flash.media.*; public dynamic class Smash extends Sound { } }//package
Section 114
//soundModule (soundModule) package { import flash.net.*; import com.hydrotik.utils.*; import flash.events.*; import flash.display.*; public class soundModule extends MovieClip { private var laserCount:Number;// = 0 private var boomCount:Number;// = 0 private var medFxVol:Number;// = 0.5 private var topFxVol:Number;// = 1 private var laserInitCount:Number;// = 0 public var so:SharedObject; public var musicScene:String;// = "Normal" public var musicState:String; public var muteButtons:Muteneer; private var missileCount:Number;// = 0 private var fxVol:Number; private var shockCount:Number;// = 0 private var slowDownCount:Number;// = 0 private var littleGunCount:Number;// = 0 private var bigGunCount:Number;// = 0 public var fxState:String; public function soundModule():void{ muteButtons = new Muteneer(); so = SharedObject.getLocal("rdmutesettings"); missileCount = 0; littleGunCount = 0; bigGunCount = 0; boomCount = 0; slowDownCount = 0; shockCount = 0; laserCount = 0; laserInitCount = 0; topFxVol = 1; medFxVol = 0.5; fxVol = topFxVol; musicScene = "Normal"; super(); trace("Mute Module PROPER on"); initSounds(); if (so.data.fxState == undefined){ so.data.fxState = "HALFON"; so.data.fxVol = topFxVol; }; if (so.data.musicState == undefined){ so.data.musicState = "TUNE1"; }; fxState = so.data.fxState; musicState = so.data.musicState; fxVol = so.data.fxVol; trace(musicState); addChild(muteButtons); muteButtons.x = 548; muteButtons.y = 0; muteButtons.fx_mc.gotoAndStop(fxState); muteButtons.music_mc.gotoAndStop(musicState); muteButtons.fx_but.addEventListener(MouseEvent.CLICK, switchFx); muteButtons.music_but.addEventListener(MouseEvent.CLICK, switchMusic); startMusic(); } public function soundLaser():void{ if (laserCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ if (laserCount < -1){ SoundManager.getInstance().play("LASERLONG", 9999, fxVol); }; }; laserCount = 1; }; } public function startMusic():void{ if (musicState != "ALLOFF"){ SoundManager.getInstance().startSequencer(musicState); }; } public function soundMissile():void{ var _local1:Number; if (missileCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ _local1 = (int((Math.random() * 3)) + 1); SoundManager.getInstance().play(("MISSILE" + _local1), 1, fxVol); }; missileCount = 1; }; } public function soundLittleGun():void{ if (littleGunCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("LITTLEGUN", 1, fxVol); }; littleGunCount = 1; }; } public function soundQuestion():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("QUESTION", 1, fxVol); }; } public function soundBigGun():void{ if (bigGunCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("BIGGUN", 1, fxVol); }; bigGunCount = 1; }; } public function soundLaserInit():void{ if (laserInitCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("LASERINIT", 1, fxVol); }; laserInitCount = 1; }; } public function switchFx(_arg1:Event){ if (fxState == "ALLON"){ fxState = "HALFON"; fxVol = medFxVol; } else { if (fxState == "HALFON"){ fxState = "ALLOFF"; } else { if (fxState == "ALLOFF"){ fxVol = topFxVol; fxState = "ALLON"; }; }; }; muteButtons.fx_mc.gotoAndStop(fxState); so.data.fxState = fxState; so.data.fxVol = fxVol; so.flush(); } public function soundEndGameGood():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("CROWD", 1, fxVol); }; } public function soundApresExplo():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("APRESEXPLO1", 1, fxVol); }; } public function stopMusic():void{ if (musicState != "ALLOFF"){ SoundManager.getInstance().stop(musicState); }; } public function soundError():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("ERROR", 1, fxVol); }; } public function switchMusic(_arg1:Event){ if (musicScene == "Normal"){ stopMusic(); }; if (musicState == "TUNE1"){ musicState = "TUNE2"; } else { if (musicState == "TUNE2"){ musicState = "ALLOFF"; } else { if (musicState == "ALLOFF"){ musicState = "TUNE1"; }; }; }; if (musicScene == "Normal"){ startMusic(); }; muteButtons.music_mc.gotoAndStop(musicState); so.data.musicState = musicState; so.flush(); } private function initSounds(){ SoundManager.getInstance().addItem(new BIGGUN()); SoundManager.getInstance().addItem(new BUILDINGDOWNTHUMP()); SoundManager.getInstance().addItem(new BOOM1()); SoundManager.getInstance().addItem(new BOOM2()); SoundManager.getInstance().addItem(new BOOM3()); SoundManager.getInstance().addItem(new BOOM4()); SoundManager.getInstance().addItem(new BOOM5()); SoundManager.getInstance().addItem(new BOOM6()); SoundManager.getInstance().addItem(new LITTLEGUN()); SoundManager.getInstance().addItem(new MISSILE1()); SoundManager.getInstance().addItem(new MISSILE2()); SoundManager.getInstance().addItem(new MISSILE3()); SoundManager.getInstance().addItem(new MRSLOWDOWN()); SoundManager.getInstance().addItem(new LECTRICSHOCK()); SoundManager.getInstance().addItem(new TUNE1()); SoundManager.getInstance().addItem(new TUNE2()); SoundManager.getInstance().addItem(new LASERINIT()); SoundManager.getInstance().addItem(new LASERLONG()); SoundManager.getInstance().addItem(new QUESTION()); SoundManager.getInstance().addItem(new BUILDINGUP()); SoundManager.getInstance().addItem(new CLICK()); SoundManager.getInstance().addItem(new ERROR()); SoundManager.getInstance().addItem(new ENDGAMESOUND()); SoundManager.getInstance().addItem(new CROWD()); SoundManager.getInstance().addItem(new APRESEXPLO1()); SoundManager.getInstance().addItem(new GAMESTART()); SoundManager.getInstance().play("LASERLONG", 1, 1); SoundManager.getInstance().stop("LASERLONG"); } public function soundGameStart():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("GAMESTART", 1, fxVol); }; } public function buildingThump():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("BUILDINGDOWNTHUMP", 1, fxVol); }; } public function soundBoom():void{ var _local1:Number; if (boomCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ _local1 = (int((Math.random() * 6)) + 1); SoundManager.getInstance().play(("BOOM" + _local1), 1, fxVol); }; boomCount = 1; }; } public function soundSlowDown():void{ if (slowDownCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("MRSLOWDOWN", 1, fxVol); }; slowDownCount = 1; }; } public function processSoundCounters():void{ if (littleGunCount > -1){ littleGunCount = (littleGunCount - 1); }; if (bigGunCount > -1){ bigGunCount = (bigGunCount - 1); }; if (missileCount > -1){ missileCount = (missileCount - 1); }; if (slowDownCount > -1){ slowDownCount = (slowDownCount - 1); }; if (shockCount > -1){ shockCount = (shockCount - 1); }; if (boomCount > -4){ boomCount = (boomCount - 1); } else { if (boomCount == -4){ soundApresExplo(); boomCount = (boomCount - 1); }; }; if (laserCount > -2){ laserCount = (laserCount - 1); if (laserCount == -2){ SoundManager.getInstance().stop("LASERLONG"); }; }; if (laserInitCount > -1){ laserInitCount = (laserInitCount - 1); }; } public function killme():void{ this.parent.removeChild(this); } public function soundClick():void{ } public function soundShock():void{ if (shockCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("LECTRICSHOCK", 1, fxVol); }; shockCount = 1; }; } public function soundEndGameBad():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("ENDGAMESOUND", 1, fxVol); }; } public function soundBuildingUp():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("BUILDINGUP", 1, fxVol); }; } } }//package
Section 115
//StartButton (StartButton) package { import flash.display.*; public dynamic class StartButton extends SimpleButton { } }//package
Section 116
//sting_controller (sting_controller) package { import flash.net.*; import flash.events.*; import flash.display.*; public class sting_controller extends MovieClip { public var clip:MovieClip; private var aas:Array; private var thisMode:Array; private var yys:Array; private var mose:Number;// = 1 private var xxs:Array; private var qwik:Number;// = 10 public function sting_controller(){ aas = new Array(); xxs = new Array(); yys = new Array(); mose = 1; qwik = 10; thisMode = new Array(); super(); addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true); clip.armegaButton.addEventListener(MouseEvent.CLICK, callArmegalo, false, 0, true); play(); aas.push(clip.a1); aas.push(clip.a2); aas.push(clip.a3); aas.forEach(setEmUp); } public function callArmegalo(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.armegalo.com"; trace(url); request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function onEnterFrame(_arg1:Event):void{ if ((Math.random() * 5) < 1){ mose = 0; qwik = 2; } else { mose = 1; qwik = 10; }; aas.forEach(doMaThang); } private function doMaThang(_arg1, _arg2:int, _arg3:Array):void{ if (thisMode[_arg2] == 0){ if ((Math.random() * 4) < 2){ thisMode[_arg2] = int((Math.random() * 4)); }; _arg1.x = ((xxs[_arg2] + (Math.random() * 12)) - 6); _arg1.y = ((yys[_arg2] + (Math.random() * 12)) - 6); if (mose == 1){ this.scaleY = ((Math.random() / 20) + 0.975); this.scaleY = ((Math.random() / 20) + 0.975); } else { this.scaleX = ((Math.random() / 10) + 0.9); this.scaleY = ((Math.random() / 10) + 0.9); }; } else { if (thisMode[_arg2] == 1){ this.scaleX = (this.scaleX - (this.scaleX / 100)); this.scaleY = (this.scaleY + (this.scaleY / 100)); } else { if (thisMode[_arg2] == 2){ this.scaleX = (this.scaleX + (this.scaleX / 100)); this.scaleY = (this.scaleY + (this.scaleY / 100)); } else { if (thisMode[_arg2] == 3){ this.scaleX = (this.scaleX + (this.scaleX / 100)); this.scaleY = (this.scaleY - (this.scaleY / 100)); }; }; }; if ((Math.random() * qwik) < 1.5){ thisMode[_arg2] = 0; }; }; if (this.scaleX > 1.2){ this.scaleX = 1.2; }; if (this.scaleY > 1.2){ this.scaleY = 1.2; }; } private function setEmUp(_arg1, _arg2:int, _arg3:Array):void{ xxs[_arg2] = _arg1.x; yys[_arg2] = _arg1.y; thisMode[_arg2] = 0; } } }//package
Section 117
//Symbol136 (Symbol136) package { public dynamic class Symbol136 extends bubblishus { } }//package
Section 118
//Symbol137 (Symbol137) package { public dynamic class Symbol137 extends bubblishus { } }//package
Section 119
//Symbol138 (Symbol138) package { public dynamic class Symbol138 extends bubblishus { } }//package
Section 120
//Symbol139 (Symbol139) package { public dynamic class Symbol139 extends bubblishus { } }//package
Section 121
//Symbol140 (Symbol140) package { public dynamic class Symbol140 extends bubblishus { } }//package
Section 122
//Symbol141 (Symbol141) package { public dynamic class Symbol141 extends bubblishus { } }//package
Section 123
//Symbol142 (Symbol142) package { public dynamic class Symbol142 extends bubblishus { } }//package
Section 124
//Symbol143 (Symbol143) package { public dynamic class Symbol143 extends bubblishus { } }//package
Section 125
//Symbol144 (Symbol144) package { public dynamic class Symbol144 extends bubblishus { } }//package
Section 126
//Symbol145 (Symbol145) package { public dynamic class Symbol145 extends bubblishus { } }//package
Section 127
//Symbol146 (Symbol146) package { public dynamic class Symbol146 extends bubblishus { } }//package
Section 128
//Tower_controller (Tower_controller) package { import flash.events.*; import flash.filters.*; import flash.display.*; public class Tower_controller extends Sprite { public var TechType:String; public var Range_lev:Number;// = 0 public var FireSP_lev:Number;// = 0 public var TowerWorth:uint;// = 0 public var Range:Number; private var filtersArray:Array; public var FireSP:Number; public var rotDir:Number; public var FireCount_lev:Number;// = 0 public var Slow:Number; public var WaitingTimer:uint; public var Size:Number;// = 0 public var Level:Number;// = -1 public var fuse:uint;// = 0 public var FireCount:Number;// = 2 public var Damage_lev:Number;// = 0 public var WaitingFrom:uint; public var myShape:Shape; public var Splash:Number; public var Thisis:Number; public var Damage:Number; public var UGTechType:String; public var glow:GlowFilter; public var Target:Number;// = -1 public var CT:ClockTimer; public var Name:String; public var TowerType:Number; public var Splash_lev:Number;// = 0 public var framecount:uint;// = 0 public var Tower:TowersHolderforControl; public var Func:String; public var Slow_lev:Number;// = 0 public function Tower_controller(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number, _arg11:String, _arg12:String, _arg13:String, _arg14:String, _arg15:uint){ Range_lev = 0; Damage_lev = 0; FireSP_lev = 0; FireCount = 2; FireCount_lev = 0; Splash_lev = 0; Slow_lev = 0; Level = -1; Size = 0; Target = -1; Tower = new TowersHolderforControl(); CT = new ClockTimer(); myShape = new Shape(); TowerWorth = 0; rotDir = int(((Math.random() * 7) - 3)); framecount = 0; fuse = 0; glow = new GlowFilter(); filtersArray = new Array(glow); super(); glow.color = 39202; glow.alpha = 1; glow.blurX = 5; glow.blurY = 5; glow.quality = BitmapFilterQuality.MEDIUM; addChild(Tower); this.x = _arg1; this.y = _arg2; Tower.gotoAndStop(_arg3); TowerType = _arg3; Range = _arg4; Damage = _arg5; FireSP = _arg6; FireCount = FireSP; Splash = _arg7; Slow = _arg8; Thisis = _arg9; Size = _arg10; Func = _arg11; TechType = _arg12; UGTechType = _arg13; Name = _arg14; TowerWorth = _arg15; if (Name == "Laser MegaTower"){ addEventListener(Event.ENTER_FRAME, addChildShapeAfterOneFrame); }; } public function deleteLaserAfterOneFrame(_arg1:Event):void{ framecount = (framecount + 1); if (framecount > 1){ myShape.graphics.clear(); removeEventListener(Event.ENTER_FRAME, deleteLaserAfterOneFrame); }; } public function addChildShapeAfterOneFrame(_arg1:Event):void{ framecount = (framecount + 1); trace(framecount); if (framecount > 1){ Tower.tow.emptymc.addChild(myShape); myShape.filters = filtersArray; removeEventListener(Event.ENTER_FRAME, addChildShapeAfterOneFrame); }; } } }//package
Section 129
//tower_definitions (tower_definitions) package { import flash.display.*; public class tower_definitions extends Sprite { public var myXml:XML; public function tower_definitions(){ myXml = <Towers> <DefaultInfo>Mouse over a tower to see info</DefaultInfo> <Tower id="0"> <Cost>30</Cost> <Name>Gun Tower</Name> <Size>25</Size> <Func>Weapon</Func> <TechType>Gun</TechType> <UGTechType>Gun</UGTechType> <Info>Basic Weapons Tower. Quick to react - good for picking off th stragglers.</Info> <Level id="0"> <Cost>0</Cost> <Range>80</Range> <Damage>2</Damage> <FireSP>8</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>30</Cost> <Range>85</Range> <Damage>4</Damage> <FireSP>7</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>60</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>40</Cost> <Range>90</Range> <Damage>6</Damage> <FireSP>6</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>50</Cost> <Range>95</Range> <Damage>8</Damage> <FireSP>5</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="4"> <Cost>70</Cost> <Range>100</Range> <Damage>10</Damage> <FireSP>4</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="5"> <Cost>100</Cost> <Range>105</Range> <Damage>12</Damage> <FireSP>3</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> <Tower id="1"> <Cost>60</Cost> <Name>Grenade Tower</Name> <Size>25</Size> <Func>Weapon</Func> <TechType>Bomb</TechType> <UGTechType>Bomb</UGTechType> <Info>Throws Grenades. Not very good at predicting creep movement. Good splash radius though.</Info> <Level id="0"> <Cost>0</Cost> <Range>80</Range> <Damage>5</Damage> <FireSP>15</FireSP> <Splash>40</Splash> <Slow>1</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>60</Cost> <Range>85</Range> <Damage>10</Damage> <FireSP>14</FireSP> <Splash>45</Splash> <Slow>.99</Slow> <UpgradeTime>120</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>100</Cost> <Range>90</Range> <Damage>18</Damage> <FireSP>13</FireSP> <Splash>50</Splash> <Slow>.99</Slow> <UpgradeTime>140</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>150</Cost> <Range>95</Range> <Damage>28</Damage> <FireSP>12</FireSP> <Splash>55</Splash> <Slow>.98</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="4"> <Cost>210</Cost> <Range>100</Range> <Damage>40</Damage> <FireSP>11</FireSP> <Splash>60</Splash> <Slow>.98</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="5"> <Cost>260</Cost> <Range>105</Range> <Damage>54</Damage> <FireSP>10</FireSP> <Splash>65</Splash> <Slow>.97</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> <Tower id="2"> <Cost>150</Cost> <Name>Slow Tower</Name> <Size>25</Size> <Func>Weapon</Func> <TechType>Slow</TechType> <UGTechType>Slow</UGTechType> <Info>Slows creeps for other towers. No Damage.</Info> <Level id="0"> <Cost>0</Cost> <Range>70</Range> <Damage>0</Damage> <FireSP>20</FireSP> <Splash>0</Splash> <Slow>.80</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>150</Cost> <Range>80</Range> <Damage>0</Damage> <FireSP>17</FireSP> <Splash>0</Splash> <Slow>.75</Slow> <UpgradeTime>12</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>200</Cost> <Range>90</Range> <Damage>0</Damage> <FireSP>15</FireSP> <Splash>0</Splash> <Slow>.70</Slow> <UpgradeTime>14</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="3"> <Cost>250</Cost> <Range>100</Range> <Damage>0</Damage> <FireSP>12</FireSP> <Splash>0</Splash> <Slow>.65</Slow> <UpgradeTime>16</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="4"> <Cost>-1</Cost> </Level> </Tower> <Tower id="3"> <Cost>150</Cost> <Name>Big Gun Tower</Name> <Size>35</Size> <Func>Weapon</Func> <TechType>Gun</TechType> <UGTechType>Gun</UGTechType> <Info>Requires Gun Research centre. High damage, good aim and fire rate.</Info> <Level id="0"> <Cost>0</Cost> <Range>90</Range> <Damage>7</Damage> <FireSP>8</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="1"> <Cost>200</Cost> <Range>100</Range> <Damage>14</Damage> <FireSP>7</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>60</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="2"> <Cost>250</Cost> <Range>110</Range> <Damage>22</Damage> <FireSP>6</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="3"> <Cost>300</Cost> <Range>120</Range> <Damage>31</Damage> <FireSP>5</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>80</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="4"> <Cost>350</Cost> <Range>130</Range> <Damage>41</Damage> <FireSP>4</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>90</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="5"> <Cost>400</Cost> <Range>140</Range> <Damage>52</Damage> <FireSP>3</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>90</UpgradeTime> <TechReq>3</TechReq> </Level> <Level id="5"> <Cost>-1</Cost> </Level> </Tower> <Tower id="4"> <Cost>250</Cost> <Name>Missile Turret</Name> <Size>35</Size> <Func>Weapon</Func> <TechType>Missile</TechType> <UGTechType>Bomb</UGTechType> <Info>Requires Explosives Research. Fires heat seeking missiles. Huge range, good splash and some slow.</Info> <Level id="0"> <Cost>0</Cost> <Range>150</Range> <Damage>21</Damage> <FireSP>17</FireSP> <Splash>25</Splash> <Slow>1</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="1"> <Cost>150</Cost> <Range>160</Range> <Damage>29</Damage> <FireSP>15</FireSP> <Splash>30</Splash> <Slow>1</Slow> <UpgradeTime>120</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="2"> <Cost>225</Cost> <Range>170</Range> <Damage>38</Damage> <FireSP>13</FireSP> <Splash>40</Splash> <Slow>1</Slow> <UpgradeTime>140</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="3"> <Cost>325</Cost> <Range>180</Range> <Damage>47</Damage> <FireSP>11</FireSP> <Splash>50</Splash> <Slow>1</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="4"> <Cost>450</Cost> <Range>190</Range> <Damage>57</Damage> <FireSP>9</FireSP> <Splash>60</Splash> <Slow>.99</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>3</TechReq> </Level> <Level id="5"> <Cost>600</Cost> <Range>200</Range> <Damage>68</Damage> <FireSP>7</FireSP> <Splash>70</Splash> <Slow>.98</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>4</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> <Tower id="5"> <Cost>400</Cost> <Name>Shock Tower</Name> <Size>35</Size> <Func>Weapon</Func> <TechType>Shock</TechType> <UGTechType>Slow</UGTechType> <Info>Requires Electrics Research. Hits ALL targets within range with one shot. Low fire rate, but good damage and some slow.</Info> <Level id="0"> <Cost>0</Cost> <Range>70</Range> <Damage>20</Damage> <FireSP>30</FireSP> <Splash>0</Splash> <Slow>.99</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="1"> <Cost>400</Cost> <Range>75</Range> <Damage>45</Damage> <FireSP>28</FireSP> <Splash>0</Splash> <Slow>.98</Slow> <UpgradeTime>60</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="2"> <Cost>475</Cost> <Range>80</Range> <Damage>70</Damage> <FireSP>26</FireSP> <Splash>0</Splash> <Slow>.96</Slow> <UpgradeTime>65</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="3"> <Cost>650</Cost> <Range>85</Range> <Damage>100</Damage> <FireSP>24</FireSP> <Splash>0</Splash> <Slow>.93</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>3</TechReq> </Level> <Level id="4"> <Cost>800</Cost> <Range>90</Range> <Damage>135</Damage> <FireSP>22</FireSP> <Splash>0</Splash> <Slow>.9</Slow> <UpgradeTime>75</UpgradeTime> <TechReq>4</TechReq> </Level> <Level id="5"> <Cost>-1</Cost> </Level> </Tower> <Tower id="6"> <Cost>1500</Cost> <Name>Laser MegaTower</Name> <Size>50</Size> <Func>Weapon</Func> <TechType>GunShock</TechType> <UGTechType>Multi</UGTechType> <Info>Requires all research centres at level 3. Constant fire, huge damage.</Info> <Level id="0"> <Cost>0</Cost> <Range>100</Range> <Damage>30</Damage> <FireSP>1</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>3</TechReq> </Level> <Level id="1"> <Cost>1400</Cost> <Range>110</Range> <Damage>75</Damage> <FireSP>1</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>65</UpgradeTime> <TechReq>4</TechReq> </Level> <Level id="2"> <Cost>1300</Cost> <Range>120</Range> <Damage>120</Damage> <FireSP>1</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>75</UpgradeTime> <TechReq>5</TechReq> </Level> <Level id="3"> <Cost>1200</Cost> <Range>130</Range> <Damage>165</Damage> <FireSP>1</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>85</UpgradeTime> <TechReq>6</TechReq> </Level> <Level id="4"> <Cost>-1</Cost> </Level> </Tower> <Tower id="7"> <Cost>30</Cost> <Name>Mine</Name> <Size>30</Size> <Func>Weapon</Func> <TechType>Mine</TechType> <UGTechType>Mine</UGTechType> <Info>Requires Mine Factory. Leave mines on paths for one-shot, large splash, huge damage and slow.</Info> <Level id="0"> <Cost>0</Cost> <Range>30</Range> <Damage>100</Damage> <FireSP>30</FireSP> <Splash>50</Splash> <Slow>.65</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="1"> <Cost>30</Cost> <Range>32</Range> <Damage>250</Damage> <FireSP>30</FireSP> <Splash>65</Splash> <Slow>.6</Slow> <UpgradeTime>15</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="2"> <Cost>50</Cost> <Range>34</Range> <Damage>500</Damage> <FireSP>30</FireSP> <Splash>85</Splash> <Slow>.55</Slow> <UpgradeTime>25</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="3"> <Cost>80</Cost> <Range>36</Range> <Damage>1000</Damage> <FireSP>30</FireSP> <Splash>110</Splash> <Slow>.5</Slow> <UpgradeTime>35</UpgradeTime> <TechReq>3</TechReq> </Level> <Level id="4"> <Cost>120</Cost> <Range>38</Range> <Damage>2000</Damage> <FireSP>30</FireSP> <Splash>140</Splash> <Slow>.5</Slow> <UpgradeTime>45</UpgradeTime> <TechReq>4</TechReq> </Level> <Level id="5"> <Cost>170</Cost> <Range>40</Range> <Damage>4000</Damage> <FireSP>30</FireSP> <Splash>175</Splash> <Slow>.5</Slow> <UpgradeTime>55</UpgradeTime> <TechReq>5</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> <Tower id="8"> </Tower> <Tower id="9"> </Tower> <Tower id="10"> </Tower> <Tower id="11"> </Tower> <Tower id="12"> </Tower> <Tower id="13"> </Tower> <Tower id="14"> </Tower> <Tower id="15"> </Tower> <Tower id="16"> </Tower> <Tower id="17"> </Tower> <Tower id="18"> </Tower> <Tower id="19"> <Cost>250</Cost> <Name>Gun Research</Name> <Size>50</Size> <Func>Research</Func> <TechType>Gun</TechType> <Info>Research Projectile Weapons Technology for extra upgrades.</Info> <Level id="0"> <Cost>0</Cost> <Techup>0</Techup> <UpgradeTime>200</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>100</Cost> <Techup>1</Techup> <UpgradeTime>300</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>250</Cost> <Techup>2</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>400</Cost> <Techup>3</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="4"> <Cost>550</Cost> <Techup>4</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="5"> <Cost>700</Cost> <Techup>5</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="6"> <Cost>850</Cost> <Techup>6</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="7"> <Cost>-1</Cost> </Level> </Tower> <Tower id="20"> <Cost>300</Cost> <Name>Expl. Research</Name> <Size>50</Size> <Func>Research</Func> <TechType>Bomb</TechType> <Info>Research Explosives Technology for extra upgrades.</Info> <Level id="0"> <Cost>0</Cost> <Techup>0</Techup> <UpgradeTime>200</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>100</Cost> <Techup>1</Techup> <UpgradeTime>300</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>250</Cost> <Techup>2</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>400</Cost> <Techup>3</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="4"> <Cost>550</Cost> <Techup>4</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="5"> <Cost>700</Cost> <Techup>5</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="6"> <Cost>850</Cost> <Techup>6</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="7"> <Cost>-1</Cost> </Level> </Tower> <Tower id="21"> <Cost>350</Cost> <Name>Electric Research</Name> <Size>50</Size> <Func>Research</Func> <TechType>Slow</TechType> <Info>Research Electrics Technology for extra upgrades.</Info> <Level id="0"> <Cost>0</Cost> <Techup>0</Techup> <UpgradeTime>200</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>100</Cost> <Techup>1</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>250</Cost> <Techup>2</Techup> <UpgradeTime>300</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>400</Cost> <Techup>3</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="4"> <Cost>550</Cost> <Techup>4</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="5"> <Cost>700</Cost> <Techup>5</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="6"> <Cost>850</Cost> <Techup>6</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="7"> <Cost>-1</Cost> </Level> </Tower> <Tower id="22"> <Cost>100</Cost> <Name>Mine Factory</Name> <Size>50</Size> <Func>Research</Func> <TechType>Mine</TechType> <Info>Build Mines.</Info> <Level id="0"> <Cost>0</Cost> <Techup>0</Techup> <UpgradeTime>150</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>50</Cost> <Techup>1</Techup> <UpgradeTime>175</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>100</Cost> <Techup>2</Techup> <UpgradeTime>200</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>150</Cost> <Techup>3</Techup> <UpgradeTime>225</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="4"> <Cost>200</Cost> <Techup>4</Techup> <UpgradeTime>250</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="5"> <Cost>250</Cost> <Techup>5</Techup> <UpgradeTime>275</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> <Tower id="23"> <Cost>100</Cost> <Name>Finance Centre</Name> <Size>50</Size> <Func>Research</Func> <TechType>Cash</TechType> <Info>Increase cash interest (adds 3% per level)</Info> <Level id="0"> <Cost>0</Cost> <Techup>0</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>800</Cost> <Techup>1</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>1600</Cost> <Techup>2</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>2400</Cost> <Techup>3</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="4"> <Cost>3200</Cost> <Techup>4</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="5"> <Cost>4800</Cost> <Techup>5</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> </Towers> ; super(); } } }//package
Section 130
//TowerInfo (TowerInfo) package { import flash.display.*; import flash.text.*; public dynamic class TowerInfo extends MovieClip { public var towername:TextField; public var towerlevel:TextField; public var towerslowu:TextField; public var towerrangeu:TextField; public var towerspeedu:TextField; public var towerslow:TextField; public var closebut:SimpleButton; public var upgradetechreq:TextField; public var towersplash:TextField; public var towerdamageu:TextField; public var towersplashu:TextField; public var towerdamage:TextField; public var towerrange:TextField; public var towerspeed:TextField; public var upgradebut:SimpleButton; public var upgradecost:TextField; public var sellbut:SimpleButton; } }//package
Section 131
//TowerPlacementController (TowerPlacementController) package { import flash.display.*; public dynamic class TowerPlacementController extends MovieClip { public var no:MovieClip; public var towersHolder:MovieClip; } }//package
Section 132
//TowersHolderforControl (TowersHolderforControl) package { import flash.display.*; public dynamic class TowersHolderforControl extends MovieClip { public var tow:MovieClip; public var detect:MovieClip; } }//package
Section 133
//TUNE1 (TUNE1) package { import flash.media.*; public dynamic class TUNE1 extends Sound { } }//package
Section 134
//TUNE2 (TUNE2) package { import flash.media.*; public dynamic class TUNE2 extends Sound { } }//package
Section 135
//wave_definitions (wave_definitions) package { import flash.display.*; public class wave_definitions extends Sprite { public var myXml:XML; public function wave_definitions(){ myXml = <Waves> <WaveCount>7</WaveCount> <WaveTimer>30000</WaveTimer> <Wave id="0"> <Name>The Muffers</Name> <Type>1</Type> <HP>10</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>20</Quantity> <Timing>20</Timing> <Worth>1</Worth> </Wave> <Wave id="1"> <Name>Funkinslop</Name> <Type>2</Type> <HP>12</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>21</Quantity> <Timing>20</Timing> <Worth>1</Worth> </Wave> <Wave id="2"> <Name>Biggly Goers</Name> <Type>3</Type> <HP>15</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>22</Quantity> <Timing>10</Timing> <Worth>2</Worth> </Wave> <Wave id="3"> <Name>The Foolish</Name> <Type>4</Type> <HP>19</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>23</Quantity> <Timing>10</Timing> <Worth>2</Worth> </Wave> <Wave id="4"> <Name>Agents Smith</Name> <Type>5</Type> <HP>23</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>24</Quantity> <Timing>10</Timing> <Worth>2</Worth> </Wave> <Wave id="5"> <Name>NutStop</Name> <Type>3</Type> <HP>29</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>25</Quantity> <Timing>10</Timing> <Worth>3</Worth> </Wave> <Wave id="6"> <Name>Bustards</Name> <Type>7</Type> <HP>37</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>26</Quantity> <Timing>10</Timing> <Worth>3</Worth> </Wave> <Wave id="7"> <Name>Super Bustards</Name> <Type>2</Type> <HP>45</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>27</Quantity> <Timing>10</Timing> <Worth>3</Worth> </Wave> <Wave id="8"> <Name>Evil Kitty Boss</Name> <Type>6</Type> <HP>270</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>1</Quantity> <Timing>10</Timing> <Worth>150</Worth> </Wave> <Wave id="9"> <Name>The Many</Name> <Type>1</Type> <HP>25</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>55</Quantity> <Timing>5</Timing> <Worth>3</Worth> </Wave> <Wave id="10"> <Name>The Few</Name> <Type>2</Type> <HP>100</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>10</Quantity> <Timing>10</Timing> <Worth>4</Worth> </Wave> <Wave id="11"> <Name>Bitchemin</Name> <Type>3</Type> <HP>70</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>29</Quantity> <Timing>10</Timing> <Worth>4</Worth> </Wave> <Wave id="12"> <Name>Marvoz</Name> <Type>9</Type> <HP>85</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>30</Quantity> <Timing>10</Timing> <Worth>4</Worth> </Wave> <Wave id="13"> <Name>Wigglesbury</Name> <Type>2</Type> <HP>97</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>31</Quantity> <Timing>10</Timing> <Worth>4</Worth> </Wave> <Wave id="14"> <Name>Moot Boss</Name> <Type>1</Type> <HP>500</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>3</Quantity> <Timing>60</Timing> <Worth>200</Worth> </Wave> <Wave id="15"> <Name>Wormulon</Name> <Type>2</Type> <HP>50</HP> <SlowResist>1</SlowResist> <Speed>3</Speed> <Quantity>100</Quantity> <Timing>3</Timing> <Worth>5</Worth> </Wave> <Wave id="16"> <Name>Remus 5</Name> <Type>3</Type> <HP>140</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>30</Quantity> <Timing>10</Timing> <Worth>5</Worth> </Wave> <Wave id="17"> <Name>Remus 9</Name> <Type>1</Type> <HP>155</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>31</Quantity> <Timing>10</Timing> <Worth>5</Worth> </Wave> <Wave id="18"> <Name>Upple Diggers</Name> <Type>2</Type> <HP>171</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>32</Quantity> <Timing>10</Timing> <Worth>5</Worth> </Wave> <Wave id="19"> <Name>Fimo Curse</Name> <Type>2</Type> <HP>200</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>33</Quantity> <Timing>10</Timing> <Worth>5</Worth> </Wave> <Wave id="20"> <Name>Jumpy Pumpers</Name> <Type>2</Type> <HP>230</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>34</Quantity> <Timing>10</Timing> <Worth>5</Worth> </Wave> <Wave id="21"> <Name>Fastards</Name> <Type>2</Type> <HP>270</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>35</Quantity> <Timing>30</Timing> <Worth>5</Worth> </Wave> <Wave id="22"> <Name>Plod Rockers</Name> <Type>2</Type> <HP>315</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>36</Quantity> <Timing>10</Timing> <Worth>6</Worth> </Wave> <Wave id="23"> <Name>Melvins</Name> <Type>2</Type> <HP>347</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>37</Quantity> <Timing>10</Timing> <Worth>6</Worth> </Wave> <Wave id="24"> <Name>Slow Worm</Name> <Type>2</Type> <HP>384</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>100</Quantity> <Timing>6</Timing> <Worth>6</Worth> </Wave> <Wave id="25"> <Name>Uber Bossy</Name> <Type>2</Type> <HP>3200</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>3</Quantity> <Timing>40</Timing> <Worth>250</Worth> </Wave> <Wave id="26"> <Name>Muntiheimer</Name> <Type>3</Type> <HP>306</HP> <SlowResist>1</SlowResist> <Speed>3</Speed> <Quantity>39</Quantity> <Timing>10</Timing> <Worth>7</Worth> </Wave> <Wave id="27"> <Name>Blickenshtein</Name> <Type>1</Type> <HP>483</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>40</Quantity> <Timing>10</Timing> <Worth>7</Worth> </Wave> <Wave id="28"> <Name>Mud Hunty</Name> <Type>1</Type> <HP>522</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>41</Quantity> <Timing>30</Timing> <Worth>7</Worth> </Wave> <Wave id="29"> <Name>Bibble Chubber</Name> <Type>1</Type> <HP>536</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>42</Quantity> <Timing>10</Timing> <Worth>7</Worth> </Wave> <Wave id="30"> <Name>Bullin</Name> <Type>1</Type> <HP>570</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>43</Quantity> <Timing>10</Timing> <Worth>8</Worth> </Wave> <Wave id="31"> <Name>Bibble</Name> <Type>1</Type> <HP>249</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>70</Quantity> <Timing>5</Timing> <Worth>8</Worth> </Wave> <Wave id="32"> <Name>Millicent</Name> <Type>1</Type> <HP>598</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>44</Quantity> <Timing>10</Timing> <Worth>8</Worth> </Wave> <Wave id="33"> <Name>WipeOut</Name> <Type>1</Type> <HP>650</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>100</Quantity> <Timing>20</Timing> <Worth>8</Worth> </Wave> <Wave id="34"> <Name>BubbleBoss</Name> <Type>1</Type> <HP>12000</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>1</Quantity> <Timing>20</Timing> <Worth>1000</Worth> </Wave> <Wave id="35"> <Name>Their</Name> <Type>1</Type> <HP>400</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>100</Quantity> <Timing>6</Timing> <Worth>9</Worth> </Wave> <Wave id="36"> <Name>Liken</Name> <Type>1</Type> <HP>685</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>45</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="37"> <Name>Dundys</Name> <Type>1</Type> <HP>724</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>46</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="38"> <Name>Puffer JaKt</Name> <Type>1</Type> <HP>778</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>47</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="39"> <Name>Bingy</Name> <Type>1</Type> <HP>832</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>48</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="40"> <Name>Wukka</Name> <Type>1</Type> <HP>956</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>49</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="41"> <Name>Pill Chudder</Name> <Type>1</Type> <HP>1112</HP> <SlowResist>1</SlowResist> <Speed>3</Speed> <Quantity>50</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="42"> <Name>Chuff Monster</Name> <Type>1</Type> <HP>23000</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>1</Quantity> <Timing>10</Timing> <Worth>1500</Worth> </Wave> <Wave id="43"> <Name>Bliboil</Name> <Type>1</Type> <HP>1724</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>70</Quantity> <Timing>30</Timing> <Worth>10</Worth> </Wave> <Wave id="44"> <Name>Fimlitch</Name> <Type>1</Type> <HP>2086</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>53</Quantity> <Timing>10</Timing> <Worth>10</Worth> </Wave> <Wave id="45"> <Name>Byznathum</Name> <Type>1</Type> <HP>2580</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>54</Quantity> <Timing>10</Timing> <Worth>10</Worth> </Wave> <Wave id="46"> <Name>MupperDrone</Name> <Type>1</Type> <HP>3200</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>55</Quantity> <Timing>11</Timing> <Worth>11</Worth> </Wave> <Wave id="47"> <Name>Cash Cow Bob</Name> <Type>1</Type> <HP>35000</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>1</Quantity> <Timing>10</Timing> <Worth>3000</Worth> </Wave> <Wave id="48"> <Name>Millicent</Name> <Type>1</Type> <HP>1920</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>120</Quantity> <Timing>5</Timing> <Worth>15</Worth> </Wave> <Wave id="49"> <Name>Upstander</Name> <Type>1</Type> <HP>4000</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>56</Quantity> <Timing>10</Timing> <Worth>20</Worth> </Wave> <Wave id="50"> <Name>Yard Sale</Name> <Type>1</Type> <HP>5000</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>300</Quantity> <Timing>10</Timing> <Worth>25</Worth> </Wave> <Wave id="51"> <Name>NAN</Name> </Wave> </Waves> ; super(); } } }//package

Library Items

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Symbol 2 Sound {BOOM1}Used by:467
Symbol 3 Sound {Smash}
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClip {Symbol146}Uses:5
Symbol 7 GraphicUsed by:8 30
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClip {Symbol145}Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClip {Symbol144}Uses:11
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Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClip {Symbol143}Uses:14
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Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClip {Symbol142}Uses:17
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Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClip {Symbol141}Uses:20
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Symbol 24 MovieClip {Symbol140}Uses:23
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Symbol 26 MovieClipUses:25Used by:27
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Symbol 34 MovieClip {Symbol136}Uses:33
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Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip {ldr_StarContainer}Uses:35 36 37
Symbol 39 GraphicUsed by:40
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Symbol 43 GraphicUsed by:44
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Symbol 47 EditableTextUses:46Used by:48
Symbol 48 MovieClip {D_fla.Loader_1}Uses:45 47Used by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip {D_fla.logo_gra_7}Uses:49Used by:51
Symbol 51 MovieClipUses:50Used by:53
Symbol 52 GraphicUsed by:53
Symbol 53 ButtonUses:51 52Used by:426  Timeline
Symbol 54 FontUsed by:55
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Symbol 59 ButtonUses:56 57 58Used by:426  Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 ButtonUses:60Used by:426  Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip {border}Uses:62Used by:Timeline
Symbol 64 EditableTextUses:46Used by:Timeline
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Symbol 630 GraphicUses:363Used by:631
Symbol 631 ButtonUses:630 608 611Used by:Timeline
Symbol 632 GraphicUses:291Used by:633
Symbol 633 ButtonUses:632 608 611Used by:Timeline
Symbol 634 GraphicUsed by:635
Symbol 635 MovieClipUses:634Used by:637
Symbol 636 GraphicUsed by:637
Symbol 637 MovieClip {D_fla.Symbol184_253}Uses:635 636Used by:638
Symbol 638 MovieClipUses:610 637Used by:Timeline
Symbol 639 FontUsed by:640
Symbol 640 TextUses:639Used by:641
Symbol 641 MovieClipUses:640Used by:643
Symbol 642 GraphicUsed by:643
Symbol 643 ButtonUses:641 642Used by:Timeline
Symbol 644 EditableTextUses:46Used by:Timeline
Symbol 645 TextUses:281Used by:Timeline
Symbol 646 TextUses:281Used by:Timeline
Symbol 647 EditableTextUses:582Used by:Timeline
Symbol 648 TextUses:281Used by:649
Symbol 649 MovieClipUses:648Used by:651
Symbol 650 GraphicUsed by:651
Symbol 651 ButtonUses:649 650Used by:Timeline
Symbol 652 FontUsed by:653
Symbol 653 EditableTextUses:652Used by:654
Symbol 654 MovieClip {D_fla.Symbol130_259}Uses:653Used by:Timeline
Symbol 655 FontUsed by:656
Symbol 656 TextUses:655 582Used by:Timeline
Symbol 657 TextUses:582Used by:658 659
Symbol 658 MovieClipUses:657Used by:659
Symbol 659 ButtonUses:658 657Used by:Timeline
Symbol 660 EditableTextUses:582Used by:Timeline
Symbol 661 TextUses:281Used by:663
Symbol 662 GraphicUsed by:663 675 683
Symbol 663 ButtonUses:661 662Used by:664
Symbol 664 MovieClip {FWG.BtnSs}Uses:663Used by:Timeline
Symbol 665 MovieClip {ui.HitRec}Uses:570Used by:666
Symbol 666 MovieClip {ui.WindowBg}Uses:665Used by:687
Symbol 667 TextUses:66Used by:668
Symbol 668 MovieClipUses:667Used by:670
Symbol 669 GraphicUsed by:670
Symbol 670 ButtonUses:668 669Used by:671
Symbol 671 MovieClip {FWG.BtnX}Uses:670Used by:686
Symbol 672 TextUses:281Used by:686
Symbol 673 TextUses:281Used by:686
Symbol 674 TextUses:281Used by:675
Symbol 675 ButtonUses:674 662Used by:676
Symbol 676 MovieClip {FWG.BtnSubmit}Uses:675Used by:686
Symbol 677 GraphicUsed by:686
Symbol 678 EditableTextUses:281Used by:686
Symbol 679 EditableTextUses:281Used by:686
Symbol 680 FontUsed by:681 685
Symbol 681 TextUses:680Used by:686
Symbol 682 TextUses:281Used by:683
Symbol 683 ButtonUses:682 662Used by:684
Symbol 684 MovieClip {FWG.BtnVh}Uses:683Used by:686
Symbol 685 TextUses:680Used by:686
Symbol 686 MovieClip {D_fla.FWG_267}Uses:671 672 673 676 677 678 679 681 684 685Used by:687
Symbol 687 MovieClip {FWG.SubmitScore}Uses:666 686Used by:Timeline

Instance Names

"ldr"Frame 1Symbol 48 MovieClip {D_fla.Loader_1}
"siteButton"Frame 1Symbol 53 Button
"armegaButton"Frame 1Symbol 59 Button
"agButton_btn"Frame 1Symbol 61 Button
"sting"Frame 3Symbol 530 MovieClip {ArmegaloStingy}
"sting2"Frame 4Symbol 563 MovieClip {D_fla.LOGO_210}
"sting3"Frame 5Symbol 565 MovieClip {D_fla.Symbol217_212}
"sting4"Frame 6Symbol 568 MovieClip {D_fla.Symbol217fgfgfg_213}
"bd"Frame 8Symbol 572 MovieClip
"siteButton"Frame 8Symbol 53 Button
"armegaButton"Frame 8Symbol 59 Button
"pgBut"Frame 8Symbol 585 Button
"agButton_btn"Frame 8Symbol 61 Button
"sbBut"Frame 8Symbol 588 Button
"pgwBut"Frame 8Symbol 591 Button
"molBut"Frame 8Symbol 594 Button
"details"Frame 8Symbol 603 EditableText
"p5"Frame 8Symbol 612 Button
"p4"Frame 8Symbol 615 Button
"p8"Frame 8Symbol 617 Button
"p6"Frame 8Symbol 619 Button
"p2"Frame 8Symbol 622 Button
"p1"Frame 8Symbol 624 Button
"p3"Frame 8Symbol 627 Button
"p7"Frame 8Symbol 629 Button
"p9"Frame 8Symbol 631 Button
"p0"Frame 8Symbol 633 Button
"PathHighlight"Frame 8Symbol 638 MovieClip
"goBut"Frame 8Symbol 643 Button
"details"Frame 10Symbol 647 EditableText
"bbut"Frame 10Symbol 651 Button
"messageHolder"Frame 12Symbol 654 MovieClip {D_fla.Symbol130_259}
"siteButton"Frame 12Symbol 53 Button
"armegaButton"Frame 12Symbol 59 Button
"goBut"Frame 12Symbol 659 Button
"details"Frame 12Symbol 660 EditableText
"btnSs"Frame 12Symbol 664 MovieClip {FWG.BtnSs}
"a11"Symbol 6 MovieClip {Symbol146} Frame 1Symbol 5 MovieClip
"a10"Symbol 9 MovieClip {Symbol145} Frame 1Symbol 8 MovieClip
"a9"Symbol 12 MovieClip {Symbol144} Frame 1Symbol 11 MovieClip
"a8"Symbol 15 MovieClip {Symbol143} Frame 1Symbol 14 MovieClip
"a7"Symbol 18 MovieClip {Symbol142} Frame 1Symbol 17 MovieClip
"a6"Symbol 21 MovieClip {Symbol141} Frame 1Symbol 20 MovieClip
"a5"Symbol 24 MovieClip {Symbol140} Frame 1Symbol 23 MovieClip
"a4"Symbol 27 MovieClip {Symbol139} Frame 1Symbol 26 MovieClip
"a3"Symbol 29 MovieClip {Symbol138} Frame 1Symbol 28 MovieClip
"a2"Symbol 31 MovieClip {Symbol137} Frame 1Symbol 30 MovieClip
"a1"Symbol 34 MovieClip {Symbol136} Frame 1Symbol 33 MovieClip
"gob3"Symbol 48 MovieClip {D_fla.Loader_1} Frame 1Symbol 45 MovieClip
"gob2"Symbol 48 MovieClip {D_fla.Loader_1} Frame 1Symbol 45 MovieClip
"lpc"Symbol 48 MovieClip {D_fla.Loader_1} Frame 1Symbol 47 EditableText
"gob"Symbol 48 MovieClip {D_fla.Loader_1} Frame 1Symbol 45 MovieClip
"Message"Symbol 68 MovieClip {CashReadout} Frame 1Symbol 67 EditableText
"base"Symbol 133 MovieClip {D_fla.Tower4_36} Frame 1Symbol 126 MovieClip
"TowerWep"Symbol 133 MovieClip {D_fla.Tower4_36} Frame 1Symbol 132 MovieClip {D_fla.Symbol6_38}
"base"Symbol 141 MovieClip {D_fla.Tower5_41} Frame 1Symbol 135 MovieClip
"TowerWep"Symbol 141 MovieClip {D_fla.Tower5_41} Frame 1Symbol 140 MovieClip {D_fla.Wep5Holder_43}
"emptymc"Symbol 159 MovieClip {D_fla.Symbol11_47} Frame 1Symbol 142 MovieClip
"base"Symbol 159 MovieClip {D_fla.Symbol11_47} Frame 1Symbol 144 MovieClip
"TowerWep"Symbol 159 MovieClip {D_fla.Symbol11_47} Frame 1Symbol 158 MovieClip {D_fla.Symbol7_51}
"base"Symbol 166 MovieClip {D_fla.Tower2_57} Frame 1Symbol 162 MovieClip
"TowerWep"Symbol 166 MovieClip {D_fla.Tower2_57} Frame 1Symbol 165 MovieClip {D_fla.Symbol4_59}
"base"Symbol 174 MovieClip {D_fla.Tower1_61} Frame 1Symbol 168 MovieClip
"TowerWep"Symbol 174 MovieClip {D_fla.Tower1_61} Frame 1Symbol 173 MovieClip {D_fla.Tower1Weapon_63}
"base"Symbol 182 MovieClip {D_fla.Tower3_66} Frame 1Symbol 176 MovieClip
"TowerWep"Symbol 182 MovieClip {D_fla.Tower3_66} Frame 1Symbol 180 MovieClip {D_fla.Symbol5_68}
"weap"Symbol 182 MovieClip {D_fla.Tower3_66} Frame 1Symbol 181 MovieClip
"base"Symbol 194 MovieClip {D_fla.Tower6_71} Frame 1Symbol 184 MovieClip
"TowerWep"Symbol 194 MovieClip {D_fla.Tower6_71} Frame 1Symbol 193 MovieClip {D_fla.Symbol7copy_73}
"TowerWep"Symbol 206 MovieClip {D_fla.MineTower_84} Frame 1Symbol 205 MovieClip
"quitGameBut"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 91 Button
"towername"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 92 EditableText
"ct"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 93 EditableText
"Info"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 94 EditableText
"towercost"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 95 EditableText
"Towerb1"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb2"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb3"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb6"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb5"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb4"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb8"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb20"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb21"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb22"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb23"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb24"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Towerb7"Symbol 214 MovieClip {D_fla.ControlScreen_18} Frame 1Symbol 213 Button
"Screen"Symbol 221 MovieClip {ControlScreenControl} Frame 1Symbol 214 MovieClip {D_fla.ControlScreen_18}
"OpenControlButton"Symbol 221 MovieClip {ControlScreenControl} Frame 1Symbol 220 Button
"bar"Symbol 229 MovieClip {HitPointsBar} Frame 1Symbol 228 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 1Symbol 224 MovieClip
"dude"Symbol 260 MovieClip {CreepControl} Frame 1Symbol 225 MovieClip
"hpb"Symbol 260 MovieClip {CreepControl} Frame 1Symbol 229 MovieClip {HitPointsBar}
"detect"Symbol 260 MovieClip {CreepControl} Frame 2Symbol 232 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 3Symbol 235 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 4Symbol 238 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 5Symbol 241 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 6Symbol 244 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 7Symbol 247 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 8Symbol 250 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 9Symbol 253 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 10Symbol 256 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 11Symbol 259 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 12Symbol 224 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 13Symbol 232 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 14Symbol 235 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 15Symbol 238 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 16Symbol 241 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 17Symbol 244 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 18Symbol 247 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 19Symbol 250 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 20Symbol 253 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 21Symbol 256 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 22Symbol 259 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 23Symbol 224 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 24Symbol 232 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 25Symbol 235 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 26Symbol 238 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 27Symbol 241 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 28Symbol 244 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 29Symbol 247 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 30Symbol 250 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 31Symbol 253 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 32Symbol 256 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 33Symbol 259 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 34Symbol 224 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 35Symbol 232 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 36Symbol 235 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 37Symbol 238 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 38Symbol 241 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 39Symbol 244 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 40Symbol 247 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 41Symbol 250 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 42Symbol 253 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 43Symbol 256 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 44Symbol 259 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 45Symbol 224 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 46Symbol 232 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 47Symbol 235 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 48Symbol 238 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 49Symbol 241 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 50Symbol 244 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 51Symbol 247 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 52Symbol 250 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 53Symbol 253 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 54Symbol 256 MovieClip
"detect"Symbol 260 MovieClip {CreepControl} Frame 55Symbol 259 MovieClip
"CreepMessage"Symbol 262 MovieClip {CreepReadout} Frame 1Symbol 261 EditableText
"ErrorMessage"Symbol 265 MovieClip {D_fla.Symbol201_111} Frame 1Symbol 264 EditableText
"holder"Symbol 266 MovieClip {D_fla.Symbol139_110} Frame 1Symbol 265 MovieClip {D_fla.Symbol201_111}
"ert"Symbol 267 MovieClip {ErrorReadout} Frame 1Symbol 266 MovieClip {D_fla.Symbol139_110}
"boom"Symbol 271 MovieClip {ExplosionsControl} Frame 1Symbol 270 MovieClip {D_fla.Symbol5_113}
"mis"Symbol 280 MovieClip {MissileHolderforControl} Frame 1Symbol 274 MovieClip
"mis"Symbol 280 MovieClip {MissileHolderforControl} Frame 2Symbol 276 MovieClip
"mis"Symbol 280 MovieClip {MissileHolderforControl} Frame 20Symbol 279 MovieClip {D_fla.Symbol3_119}
"detect1"Symbol 365 MovieClip {PathSelector} Frame 1Symbol 286 MovieClip
"detect2"Symbol 365 MovieClip {PathSelector} Frame 1Symbol 288 MovieClip
"detect3"Symbol 365 MovieClip {PathSelector} Frame 1Symbol 290 MovieClip
"detect1"Symbol 365 MovieClip {PathSelector} Frame 2Symbol 295 MovieClip
"detect2"Symbol 365 MovieClip {PathSelector} Frame 2Symbol 297 MovieClip
"detect3"Symbol 365 MovieClip {PathSelector} Frame 2Symbol 299 MovieClip
"detect1"Symbol 365 MovieClip {PathSelector} Frame 3Symbol 303 MovieClip
"detect2"Symbol 365 MovieClip {PathSelector} Frame 3Symbol 305 MovieClip
"detect3"Symbol 365 MovieClip {PathSelector} Frame 3Symbol 307 MovieClip
"detect1"Symbol 365 MovieClip {PathSelector} Frame 4Symbol 311 MovieClip
"detect2"Symbol 365 MovieClip {PathSelector} Frame 4Symbol 313 MovieClip
"detect3"Symbol 365 MovieClip {PathSelector} Frame 4Symbol 315 MovieClip
"detect1"Symbol 365 MovieClip {PathSelector} Frame 5Symbol 319 MovieClip
"detect2"Symbol 365 MovieClip {PathSelector} Frame 5Symbol 321 MovieClip
"detect3"Symbol 365 MovieClip {PathSelector} Frame 5Symbol 321 MovieClip
"detect1"Symbol 365 MovieClip {PathSelector} Frame 6Symbol 325 MovieClip
"detect2"Symbol 365 MovieClip {PathSelector} Frame 6Symbol 327 MovieClip
"detect3"Symbol 365 MovieClip {PathSelector} Frame 6Symbol 329 MovieClip
"detect3"Symbol 365 MovieClip {PathSelector} Frame 7Symbol 333 MovieClip
"detect2"Symbol 365 MovieClip {PathSelector} Frame 7Symbol 335 MovieClip
"detect1"Symbol 365 MovieClip {PathSelector} Frame 7Symbol 337 MovieClip
"detect1"Symbol 365 MovieClip {PathSelector} Frame 8Symbol 341 MovieClip
"detect2"Symbol 365 MovieClip {PathSelector} Frame 8Symbol 343 MovieClip
"detect3"Symbol 365 MovieClip {PathSelector} Frame 8Symbol 345 MovieClip
"detect3"Symbol 365 MovieClip {PathSelector} Frame 9Symbol 350 MovieClip
"detect2"Symbol 365 MovieClip {PathSelector} Frame 9Symbol 352 MovieClip
"detect1"Symbol 365 MovieClip {PathSelector} Frame 9Symbol 354 MovieClip
"detect1"Symbol 365 MovieClip {PathSelector} Frame 10Symbol 358 MovieClip
"detect2"Symbol 365 MovieClip {PathSelector} Frame 10Symbol 360 MovieClip
"detect3"Symbol 365 MovieClip {PathSelector} Frame 10Symbol 362 MovieClip
"upgradebut"Symbol 391 MovieClip {ResearchInfo} Frame 1Symbol 380 Button
"closebut"Symbol 391 MovieClip {ResearchInfo} Frame 1Symbol 385 Button
"towername"Symbol 391 MovieClip {ResearchInfo} Frame 1Symbol 386 EditableText
"towerlevel"Symbol 391 MovieClip {ResearchInfo} Frame 1Symbol 387 EditableText
"upgradecost"Symbol 391 MovieClip {ResearchInfo} Frame 1Symbol 390 EditableText
"towerrangeu"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 392 EditableText
"towerdamageu"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 393 EditableText
"towerspeedu"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 394 EditableText
"towersplashu"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 395 EditableText
"towerslowu"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 396 EditableText
"towerrange"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 397 EditableText
"towerdamage"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 398 EditableText
"towerspeed"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 399 EditableText
"towersplash"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 400 EditableText
"towerslow"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 401 EditableText
"upgradebut"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 380 Button
"closebut"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 385 Button
"towerlevel"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 407 EditableText
"towername"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 408 EditableText
"sellbut"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 413 Button
"upgradecost"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 414 EditableText
"upgradetechreq"Symbol 417 MovieClip {TowerInfo} Frame 1Symbol 416 EditableText
"towersHolder"Symbol 421 MovieClip {TowerPlacementController} Frame 1Symbol 418 MovieClip
"no"Symbol 421 MovieClip {TowerPlacementController} Frame 1Symbol 420 MovieClip {D_fla.NO_171}
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 1Symbol 174 MovieClip {D_fla.Tower1_61}
"detect"Symbol 423 MovieClip {TowersHolderforControl} Frame 1Symbol 422 MovieClip
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 2Symbol 166 MovieClip {D_fla.Tower2_57}
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 3Symbol 182 MovieClip {D_fla.Tower3_66}
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 4Symbol 133 MovieClip {D_fla.Tower4_36}
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 5Symbol 141 MovieClip {D_fla.Tower5_41}
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 6Symbol 194 MovieClip {D_fla.Tower6_71}
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 7Symbol 159 MovieClip {D_fla.Symbol11_47}
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 8Symbol 206 MovieClip {D_fla.MineTower_84}
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 20Symbol 103 MovieClip
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 21Symbol 110 MovieClip
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 22Symbol 124 MovieClip
"tow"Symbol 423 MovieClip {TowersHolderforControl} Frame 23Symbol 203 MovieClip
"siteButton"Symbol 426 MovieClip {BottomPanel} Frame 1Symbol 53 Button
"armegaButton"Symbol 426 MovieClip {BottomPanel} Frame 1Symbol 59 Button
"agButton_btn"Symbol 426 MovieClip {BottomPanel} Frame 1Symbol 61 Button
"on_mc"Symbol 471 MovieClip {D_fla.mute_187} Frame 1Symbol 469 MovieClip
"thisOff"Symbol 476 MovieClip {D_fla.mute_186} Frame 9Symbol 475 Button
"thisOff"Symbol 485 MovieClip {D_fla.mute_191} Frame 13Symbol 475 Button
"fx_mc"Symbol 487 MovieClip {Muteneer} Frame 1Symbol 476 MovieClip {D_fla.mute_186}
"music_mc"Symbol 487 MovieClip {Muteneer} Frame 1Symbol 485 MovieClip {D_fla.mute_191}
"music_but"Symbol 487 MovieClip {Muteneer} Frame 1Symbol 486 Button
"fx_but"Symbol 487 MovieClip {Muteneer} Frame 1Symbol 486 Button
"nobut"Symbol 499 MovieClip {AreYouSure} Frame 1Symbol 494 Button
"yesbut"Symbol 499 MovieClip {AreYouSure} Frame 1Symbol 497 Button
"squigler"Symbol 523 MovieClip {D_fla.Armegalogo1_207} Frame 1Symbol 520 MovieClip
"a3"Symbol 528 MovieClip {D_fla.Armegalogo3_205} Frame 1Symbol 524 MovieClip
"a2"Symbol 528 MovieClip {D_fla.Armegalogo3_205} Frame 1Symbol 524 MovieClip
"a1"Symbol 528 MovieClip {D_fla.Armegalogo3_205} Frame 1Symbol 524 MovieClip
"armegaButton"Symbol 528 MovieClip {D_fla.Armegalogo3_205} Frame 1Symbol 527 Button
"clip"Symbol 530 MovieClip {ArmegaloStingy} Frame 1Symbol 528 MovieClip {D_fla.Armegalogo3_205}
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 224 MovieClip
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 232 MovieClip
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 235 MovieClip
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 238 MovieClip
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 241 MovieClip
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 244 MovieClip
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 247 MovieClip
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 250 MovieClip
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 253 MovieClip
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 256 MovieClip
"detect"Symbol 578 MovieClip {D_fla.Symbol85_218} Frame 1Symbol 259 MovieClip
"message"Symbol 654 MovieClip {D_fla.Symbol130_259} Frame 1Symbol 653 EditableText
"btnX"Symbol 686 MovieClip {D_fla.FWG_267} Frame 1Symbol 671 MovieClip {FWG.BtnX}
"btnSubmit"Symbol 686 MovieClip {D_fla.FWG_267} Frame 1Symbol 676 MovieClip {FWG.BtnSubmit}
"nameTxt"Symbol 686 MovieClip {D_fla.FWG_267} Frame 1Symbol 678 EditableText
"scoreTxt"Symbol 686 MovieClip {D_fla.FWG_267} Frame 1Symbol 679 EditableText
"btnVh"Symbol 686 MovieClip {D_fla.FWG_267} Frame 3Symbol 684 MovieClip {FWG.BtnVh}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"Intro1"Frame 3
"Intro2"Frame 4
"Intro3"Frame 5
"Intro4"Frame 6
"firstRun"Frame 7
"menu"Frame 8
"backToMenuFI"Frame 9
"instructions"Frame 10
"game"Frame 11
"grats"Frame 12
"note - remove dude and call object dude to animate it"Symbol 260 MovieClip {CreepControl} Frame 1
"ALLON"Symbol 476 MovieClip {D_fla.mute_186} Frame 1
"HALFON"Symbol 476 MovieClip {D_fla.mute_186} Frame 5
"ALLOFF"Symbol 476 MovieClip {D_fla.mute_186} Frame 9
"TUNE1"Symbol 485 MovieClip {D_fla.mute_191} Frame 1
"TUNE2"Symbol 485 MovieClip {D_fla.mute_191} Frame 7
"ALLOFF"Symbol 485 MovieClip {D_fla.mute_191} Frame 13




http://swfchan.com/9/42210/info.shtml
Created: 10/5 -2019 01:16:29 Last modified: 10/5 -2019 01:16:29 Server time: 05/11 -2024 13:56:09