STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229593
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86633147?noj=FRM86633147-21DC" width="1" height="1"></div>

Pacman War.swf

This is the info page for
Flash #42234

(Click the ID number above for more basic data on this flash file.)


Text
Yemen

us

NY

MOSCOW

+20

+10

F

S1

games.fs1.co.il

SPONSOR BY
2DDREAMS.COM

PLAY

PLAY

PLAY

0

GAMES.FS1.CO.IL

LOADING:

%

VER 0.8

NEW GAME

TRAINING

HELP

CREDITS

PACMAN
WAR

HIGH SCORE

your high score:

PLAY

CHOOSE YOUR UNIFORM AND
START

2000 pts

4000 pts

5000 pts

6500 pts

7300 pts

TALIBAN PAC

COP PAC

SWAT PAC

MARINE PAC

COMMANDO (HL2)

your high score:

HELP:

CONTROL:

ARROW KEYS - Move pacman
SPACE KEY - Shot with the gun
CTRL - Throw greand (when u have)
HOLD SPACE - Burst shot with SMG

INFO:

COIN - Every level you need to
colect the all coins on the stage
every coin give you 10 pts.
POWER COIN -Give pacmab the
abilty to eat evil pacs.
PAC - this the hero of the game
that you control on.
EVIL PACS - This your enemy
that u need to kill by eating or
shoting,  kill enemy give you 20
pts.

GENERAL ITEMS

PISTOL - shot for short ranges

RIFLE - shot for long range and
but has Fast rate of fire.

SMG- shot for short range but
can shot burst fire.

ROCKET LANCHER- shot for LONG
range Missle with explosive but has
slow rate of fire.

Greande- throw by pac for
medium range..

BACK

TRAINING BEFORE THE
REAL WAR

loading

Press SPACEBAR for start

GO

GO

GO

GAMES.FS1.CO.IL

AD WILL OPEN IN NEW WINDOW

You

BOOTCAMP
FOR PACMANS

Arrow- Movement
Space - shoot
ctrl - greande
(from level 5)
Your mission:
try to get
as much as u can
points

0

0

SCORE:

0

LIFE

AMMO:

0

:

TIME

GREANDE:

0

LEVEL9

BONUS LEVEL

BACK FROM THE FUTURE

0

0

0

0

0

LEVEL1

TIP: At the end of every level the game will check
your life and the time of the game and reduce from your
points if you been hit or the time is over the 1 min'.

TIP 2: When you take smg like Uzi , MP5 , Bizon and others.
Hold the Space key for burst shot.

TIP 3: When you take greandes .
press  ctrl  for throw the greande , and try throw the greande
to place with more than 1 enemy.

0

0

0

0

0

LEVEL2

0

0

0

0

0

LEVEL3

BAGDHAD

PRESS
CTRL FOR
THROW
GREANDE

0

0

0

0

0

LEVEL5

BERLIN

0

0

0

0

0

LEVEL4

LONDON

0

0

0

0

0

LEVEL6

NEW-YORK

SWAT

0

0

0

0

0

LEVEL7

U.S.A

0

0

0

0

0

LEVEL8

THE SPACE

0

0

0

0

0

CONGRATULATION YOU FINISH THE GAME

SEE YOU NEXT GAME OF

submit your score

Your score:

Fill your name here

Your name:

Submit your score
(fill your name first)

START NEW GAME

http://Games.FS1.co.il

Made in Israel

GAME OVER

Fill your name here

CONTINUE

COST 1000 PTS

(Start from your last level)

Submit your score
(fill your name first)

ActionScript [AS1/AS2]

Frame 1
var load_the_movie; uniform = 0; butxx.onPress = function () { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer = ssss.text; loader_mc.password = "random string"; loader_mc.getURL("http://localhost/learning_php/test/get_score.php", "_blank", "POST"); }; function detectKeys() { var _local1 = 0; if (Key.isDown(32)) { if (levelof > 0) { gotoAndPlay(levelof22); } else { gotoAndPlay ("level3"); } } } stop(); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); score_you.text = Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; }
Frame 2
vv = 0; tt = 0; cc = 0; zz = 0; mm = 0; if (_root.Iso.data.userId > 2000) { pac1.gotoAndPlay(2); } if (_root.Iso.data.userId > 4000) { pac2.gotoAndPlay(2); } if (_root.Iso.data.userId > 6000) { pac3.gotoAndPlay(3); } if (_root.Iso.data.userId > 8000) { pac4.gotoAndPlay(3); } if (_root.Iso.data.userId > 9000) { pac4.gotoAndPlay(3); } var Iso = SharedObject.getLocal("pac"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } butxx.onPress = function () { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer = ssss.text; loader_mc.password = "random string"; loader_mc.getURL("http://localhost/learning_php/test/get_score.php", "_blank", "POST"); }; function detectKeys() { var _local1 = 0; if (Key.isDown(32)) { if (levelof > 0) { gotoAndPlay(levelof22); } else { gotoAndPlay ("level3"); } } } stop(); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); tit.score_you.text = Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } uniform = 0;
Frame 3
clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (4); } }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 3
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 551 MovieClip "com" in Frame 3
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 4
ta = 2; stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); function pachit(aaa) { if (life <= 0) { gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; var score_num = 0; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); gotoAndStop ("level3"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(3); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(400) + 100; _local3._x = _local6; _local3._y = 207; _local5._x = _local6; _local5._y = 207; _local4._x = _local6; _local4._y = 207; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 16, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 16, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function bull_hit_pac(bulll) { if (((((((bulll._x > (pac._x - (pac._width / 2))) && (bulll._x < (pac._x + (pac._width / 2)))) && (bulll._y > (pac._y - (pac._height / 2)))) && (bulll._y < (pac._y + (pac._height / 2)))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (bullet == "ball2") { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local4 = 0; while (_local4 < enem_ar.length) { if ((((((bulll._x > (enem_ar[_local4]._x - (enem_ar[_local4]._width / 2))) && (bulll._x < (enem_ar[_local4]._x + (enem_ar[_local4]._width / 2)))) && (bulll._y > (enem_ar[_local4]._y - (enem_ar[_local4]._height / 2)))) && (bulll._y < (enem_ar[_local4]._y + (enem_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) && (enem_ar[_local4]._currentframe == 1)) { var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == enem_ar[_local4].id) { hand_en_ar[_local2].gotoAndPlay(2); } if (addons_ar[_local2].id == enem_ar[_local4].id) { addons_ar[_local2].gotoAndPlay(2); } _local2++; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local4].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local4]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local4].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local4], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local4++; } _local4 = 0; while (_local4 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local4]._x - (wall_ar[_local4]._width / 2))) && (bulll._x < (wall_ar[_local4]._x + (wall_ar[_local4]._width / 2)))) && (bulll._y > (wall_ar[_local4]._y - (wall_ar[_local4]._height / 2)))) && (bulll._y < (wall_ar[_local4]._y + (wall_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) { bulll.gotoAndPlay(2); wall_ar[_local4].hit == 16; bulll.speed = 0; } _local4++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if ((sec1 == 1) && (min1 == 0)) { addenemy("enemy_swat", 90, 20, 90, "en_m1"); } if (sec1 == 50) { addenemy_pos("enemy_swat", 20, 20, 90, "en_m16", "helmet", 18, 117); addenemy_pos("enemy_swat", 30, 20, 90, "en_m16", "helmet", 38, 433); } if ((sec1 == 10) && (num_enemys < 6)) { addenemy("enemyzz", 0, 70, 20); } if ((((sec1 == 20) || (sec1 == 40)) || (sec1 == 0)) && (num_enemys < 5)) { addenemy("enemyzz", 0, 50, 50, "hand_en"); } if (sec1 == 1) { ammo_ar_take[0]._x = 500; ammo_ar_take[0]._y = 116; } if (sec1 == 2) { ammo_ar_take[1]._x = 350; ammo_ar_take[1]._y = 116; } if ((sec1 == 30) && (min1 == 0)) { ammo_ar_take[2]._x = 100; ammo_ar_take[2]._y = 116; } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 200, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 200, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 200, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 200, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 70, 30, 50, "hand_en2"); addenemy("enemyzz", 90, 0, 30, "hand_en"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0;
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 4
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); updateAfterEvent(); }
Frame 5
if (ta == 2) { gotoAndPlay (1); } clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (6); } }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 5
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 551 MovieClip "com" in Frame 5
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 6
cc = 1; zz = 0; aa = 0; stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level9"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local2 = 0; while (_local2 < wall_ar.length) { var _local5 = (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)) - 2; var _local3 = (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)) + 2; var _local4 = (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)) - 2; var _local6 = (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local5) && ((hit._x - (hit._width / 2)) <= _local3)) && (((hit._y - (hit._height / 2)) <= _local6) && ((hit._y + (hit._height / 2)) >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local2]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local2]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local2]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local2]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local2++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); var pac_graphic1 = attachMovie("mp5g_pac", "mp5g_pac", 1015); var pac_graphic1 = attachMovie("aug_pac ", "aug_pac", 1016); var pac_graphic1 = attachMovie("shotgun_pac", "shotgun_pac", 1017); var pac_graphic1 = attachMovie("law_camo_pac", "law_camo_pac", 1018); var pac_graphic1 = attachMovie("mag_pac", "mag_pac", 1019); var pac_graphic1 = attachMovie("m4_pac", "m4_pac", 1020); var pac_graphic1 = attachMovie("commando_pac", "commando_pac", 1021); var pac_graphic1 = attachMovie("m5_pac", "m5_pac", 1022); var pac_graphic1 = attachMovie("m60_pac", "m60_pac", 1023); var pac_graphic1 = attachMovie("mp5_sd_pac", "mp5_sd_pac", 1024); var pac_graphic1 = attachMovie("desert_pac", "desert_pac", 1025); var pac_graphic1 = attachMovie("g36_pac", "g36_pac", 1026); var pac_graphic1 = attachMovie("at_pac", "at_pac", 1027); var pac_graphic1 = attachMovie("m14_s_pac", "m14_s_pac", 1028); var pac_graphic1 = attachMovie("m203_pac", "m203_pac", 1029); var pac_graphic1 = attachMovie("bizon_la_pac", "bizon_la_pac", 1030); var pac_graphic1 = attachMovie("g36_la_pac", "g36_la_pac", 1031); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; pac_weapon[13] = mp5g_pac; pac_weapon[14] = aug_pac; pac_weapon[15] = shotgun_pac; pac_weapon[16] = law_camo_pac; pac_weapon[17] = mag_pac; pac_weapon[18] = m4_pac; pac_weapon[19] = commando_pac; pac_weapon[20] = m5_pac; pac_weapon[21] = m60_pac; pac_weapon[22] = mp5_sd_pac; pac_weapon[23] = desert_pac; pac_weapon[24] = g36_pac; pac_weapon[25] = at_pac; pac_weapon[26] = m14_s_pac; pac_weapon[27] = m203_pac; pac_weapon[28] = bizon_la_pac; pac_weapon[29] = g36_la_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); score_num = score_num - ((10 - life) * 50); gotoAndStop ("level11"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { if ((((explode.gas != 1) && (eneme.gas != 1)) || ((explode.gas == 1) && (eneme.gas != 1))) || ((explode.gas != 1) && (eneme.gas == 1))) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == eneme.id) { hand_en_ar[_local3].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local3]); } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (addons_ar[_local3].id == eneme.id) { addons_ar[_local3].gotoAndPlay(2); removeMovieClip(addons_ar[_local3]); } _local3++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 320; _local5._x = _local6; _local5._y = 320; _local4._x = _local6; _local4._y = 320; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 3) { var _local3 = attachMovie("expl_orange", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local3 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local3 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local2 = 0; while (_local2 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2))) && (bulll._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (bulll._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (bulll._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 3) { var _local3 = attachMovie("expl_orange", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local3 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local3 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local2].hit == 16; bulll.speed = 0; } _local2++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[13]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[14]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[15]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[16]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[17]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[18]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[19]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[20]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[21]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[22]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[23]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[24]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[25]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "missle"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[26]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball5"); go33 = go33 - 1; enemy_mp3.attachSound("laser5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[27]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "40mm"); enemy_mp3.attachSound("40mm.wav"); enemy_mp3.start(); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[28]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball6"); go33 = go33 - 1; enemy_mp3.attachSound("laser_smg.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[29]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball5"); go33 = go33 - 1; enemy_mp3.attachSound("LASER5.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local4 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local4; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local4._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local4._x = gun._x + (dx * (-gun.gun._y)); _local4._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if ((((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) || (bullet == "40mm")) { _local4.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (((bullet == "ball3") || (bullet == "shot_ball")) || (bullet == "ball6")) { _local4.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if ((bullet == "ball4") || (bullet == "ball5")) { _local4.speed = 6; bull_move_ene2 = setInterval(ball_move2, 10, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun.rate1 == "semi_a")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local3 = 0; while (_local3 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local3]._x - (enem_ar[_local3]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local3]._x + (enem_ar[_local3]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local3]._y - (enem_ar[_local3]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local3]._y + (enem_ar[_local3]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local3]._currentframe == 1)) { var _local4 = 0; while (_local4 < hand_en_ar.length) { if (hand_en_ar[_local4].id == enem_ar[_local3].id) { hand_en_ar[_local4].gotoAndPlay(2); } if (addons_ar[_local4].id == enem_ar[_local3].id) { addons_ar[_local4].gotoAndPlay(2); } _local4++; } if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 3) { var _local5 = attachMovie("expl_orange", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local3].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local3]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local3].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local3], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2))) && (bulll._x < (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)))) && (bulll._y > (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)))) && (bulll._y < (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 3) { var _local5 = attachMovie("expl_orange", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (((((((bulll._x > (addons_ar[_local3]._x - (addons_ar[_local3]._width / 2))) && (bulll._x < (addons_ar[_local3]._x + (addons_ar[_local3]._width / 2)))) && (bulll._y > (addons_ar[_local3]._y - (addons_ar[_local3]._height / 2)))) && (bulll._y < (addons_ar[_local3]._y + (addons_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) && (addons_ar[_local3]._currentframe == 1)) && (addons_ar[_local3].trans > 0)) { addons_ar[_local3].trans--; if (bulll.id == 1) { addons_ar[_local3].trans = addons_ar[_local3].trans - 2; explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 3) { var _local5 = attachMovie("expl_orange", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } if (_local1 == 13) { ammo = 18; pac.greande = 1; } if (_local1 == 14) { ammo = 14; pac.greande = 1; } if (_local1 == 15) { ammo = 7; pac.greande = 2; } if (_local1 == 16) { ammo = 4; } if (_local1 == 17) { ammo = 12; pac.greande = 1; } if (_local1 == 18) { ammo = 20; pac.greande = 1; } if (_local1 == 19) { ammo = 24; pac.greande = 2; } if (_local1 == 20) { ammo = 6; pac.greande = 0; } if (_local1 == 21) { ammo = 28; pac.greande = 0; } if (_local1 == 22) { ammo = 20; pac.greande = 2; } if (_local1 == 23) { ammo = 10; pac.greande = 2; } if (_local1 == 24) { ammo = 16; pac.greande = 1; } if (_local1 == 25) { ammo = 6; pac.greande = 0; } if (_local1 == 26) { ammo = 10; pac.greande = 2; } if (_local1 == 27) { ammo = 9; pac.greande = 0; } if (_local1 == 28) { ammo = 22; pac.greande = 3; } if (_local1 == 29) { ammo = 16; pac.greande = 1; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 0; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if ((sec1 == 1) && (min1 == 0)) { addenemy("enemy_swat", 30, 70, 60, "en_m1"); } if (sec1 == 30) { addenemy_pos("enemy_swat", 30, 70, 30, "en_m16", "helmet2", 87, 411); addenemy_pos("enemy_swat", 60, 76, 20, "en_ak47", "us_army", 66, 219); addenemy_pos("enemy_swat", 60, 76, 20, "en_m16", "us_army", 65, 320); addenemy_pos("enemy_swat", 60, 76, 20, "en_aug", "hl2", 65, 320); } if ((sec1 == 10) && (num_enemys < 6)) { addenemy("enemyzz", 30, 0, 90); } if ((((sec1 == 20) || (sec1 == 40)) || (sec1 == 0)) && (num_enemys < 5)) { addenemy("enemyzz", 22, 70, 50, "en_uzi"); } if (sec1 == 25) { ammo_ar_take[27]._x = 500; ammo_ar_take[27]._y = 159; } if (sec1 == 1) { ammo_ar_take[28]._x = 350; ammo_ar_take[28]._y = 159; } if ((sec1 == 30) && (min1 == 0)) { ammo_ar_take[26]._x = 240; ammo_ar_take[26]._y = 159; } if (sec1 == 40) { ammo_ar_take[29]._x = 470; ammo_ar_take[29]._y = 159; } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law_camo") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5g") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_aug") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_shotgun") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "APC_MACHINE") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mag") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m4") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_commando") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m5") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 9, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m60") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5_sd") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_desert") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_g36") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 10, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_at") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m203") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5g") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_aug") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_shotgun") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law_camo") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mag") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 4; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_commando") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m5") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 90, num); enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m60") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "APC_MACHINE") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m4") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 60, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5_sd") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_desert") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 26, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_g36") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 40, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_at") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "missle", 1, 100, num); } if (enem_time_ar[num] > 10) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m203") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("40mm.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "40mm", 1, 30, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 130, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 130, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 130, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 130, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande2", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); explode_ar[explode_num]._width = 34; explode_ar[explode_num]._height = 34; removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; ammo_ar_take[13] = mp5g_ammo; ammo_ar_take[14] = aug_ammo; ammo_ar_take[15] = shotgun_ammo; ammo_ar_take[16] = camo_law_ammo; ammo_ar_take[17] = mag_ammo; ammo_ar_take[18] = m4_ammo; ammo_ar_take[19] = commando_ammo; ammo_ar_take[20] = m5_ammo; ammo_ar_take[21] = m60_ammo; ammo_ar_take[22] = mp5_sd_ammo; ammo_ar_take[23] = desert_ammo; ammo_ar_take[24] = g36_ammo; ammo_ar_take[25] = at_ammo; ammo_ar_take[26] = m14_s_ammo; ammo_ar_take[27] = m203_ammo; ammo_ar_take[28] = bizon_la_ammo; ammo_ar_take[29] = g36_la_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 0, 50, 50, "en_m203"); addenemy("enemyzz", 12, 40, 80, "en_uzi"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 6
onClipEvent (enterFrame) { if (_root.score_num <= 0) { _root.score_num = 0; } _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 7
tt = 1; if (cc == 1) { gotoAndPlay (1); } clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (8); } }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 7
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 551 MovieClip "com2" in Frame 7
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 8
bb = 1; stop(); clearInterval(interhit); score_num = 0; var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); var monk_a0 = attachMovie("monk", "monk1", 1000000); var monk_a1 = attachMovie("monk", "monk2", 1000001); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 381; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; places[0]._alpha = 80; places[1]._alpha = 80; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level3"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 5; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); bb = 2; score_num = score_num - ((10 - life) * 50); gotoAndStop ("level4"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(3); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(400) + 100; _local3._x = _local6; _local3._y = 284; _local5._x = _local6; _local5._y = 284; _local4._x = _local6; _local4._y = 284; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function bull_hit_pac(bulll) { if (((((((bulll._x > (pac._x - (pac._width / 2))) && (bulll._x < (pac._x + (pac._width / 2)))) && (bulll._y > (pac._y - (pac._height / 2)))) && (bulll._y < (pac._y + (pac._height / 2)))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (bullet == "ball2") { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball3") { _local3.speed = 6; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local4 = 0; while (_local4 < enem_ar.length) { if ((((((bulll._x > (enem_ar[_local4]._x - (enem_ar[_local4]._width / 2))) && (bulll._x < (enem_ar[_local4]._x + (enem_ar[_local4]._width / 2)))) && (bulll._y > (enem_ar[_local4]._y - (enem_ar[_local4]._height / 2)))) && (bulll._y < (enem_ar[_local4]._y + (enem_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) && (enem_ar[_local4]._currentframe == 1)) { var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == enem_ar[_local4].id) { hand_en_ar[_local2].gotoAndPlay(2); } if (addons_ar[_local2].id == enem_ar[_local4].id) { addons_ar[_local2].gotoAndPlay(2); } _local2++; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local4].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local4]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local4].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local4], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local4++; } _local4 = 0; while (_local4 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local4]._x - (wall_ar[_local4]._width / 2))) && (bulll._x < (wall_ar[_local4]._x + (wall_ar[_local4]._width / 2)))) && (bulll._y > (wall_ar[_local4]._y - (wall_ar[_local4]._height / 2)))) && (bulll._y < (wall_ar[_local4]._y + (wall_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) { bulll.gotoAndPlay(2); wall_ar[_local4].hit == 16; bulll.speed = 0; } _local4++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if ((sec1 == 1) && (min1 == 0)) { addenemy("enemy_swat", 30, 70, 60, "en_m16"); } if (sec1 == 45) { addenemy_pos("enemy_swat", 30, 20, 30, "en_gal", "kafia", 87, 160); addenemy_pos("enemy_swat", 60, 6, 0, "en_m16", "kafia", 66, 290); } if (((sec1 == 10) || (sec1 == 30)) && (num_enemys < 6)) { addenemy("enemyzz", 30, 0, 90); } if ((sec1 == 30) && (num_enemys < 5)) { addenemy("enemy_swat", 30, 70, 60, "en_gal", "kafia"); } if ((((sec1 == 20) || (sec1 == 40)) || (sec1 == 0)) && (num_enemys < 5)) { addenemy("enemyzz", 52, 11, 22, "en_uzi", "kafia2"); } if (sec1 == 1) { ammo_ar_take[3]._x = 500; ammo_ar_take[3]._y = 159; } if (sec1 == 2) { ammo_ar_take[4]._x = 350; ammo_ar_take[4]._y = 159; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[5]._x = 240; ammo_ar_take[5]._y = 159; } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 0, 50, 50, "hand_m1"); addenemy("enemyzz", 12, 40, 80, "en_uzi"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0;
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 8
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); updateAfterEvent(); }
Frame 9
if (bb == 1) { gotoAndPlay (1); } clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (10); } }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 9
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 551 MovieClip "com" in Frame 9
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 10
stop(); clearInterval(interhit); mm = 1; var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level4"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); mm = 2; score_num = score_num - ((10 - life) * 50); gotoAndStop ("level5"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == eneme.id) { hand_en_ar[_local2].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local2]); } _local2++; } _local2 = 0; while (_local2 < addons_ar.length) { if (addons_ar[_local2].id == eneme.id) { addons_ar[_local2].gotoAndPlay(2); removeMovieClip(addons_ar[_local2]); } _local2++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 224; _local5._x = _local6; _local5._y = 224; _local4._x = _local6; _local4._y = 224; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if (((((((bulll._x > (pac._x - (pac._width / 2))) && (bulll._x < (pac._x + (pac._width / 2)))) && (bulll._y > (pac._y - (pac._height / 2)))) && (bulll._y < (pac._y + (pac._height / 2)))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if ((bullet == "ball2") || (bullet == "missle")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball3") { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local4 = 0; while (_local4 < enem_ar.length) { if ((((((bulll._x > (enem_ar[_local4]._x - (enem_ar[_local4]._width / 2))) && (bulll._x < (enem_ar[_local4]._x + (enem_ar[_local4]._width / 2)))) && (bulll._y > (enem_ar[_local4]._y - (enem_ar[_local4]._height / 2)))) && (bulll._y < (enem_ar[_local4]._y + (enem_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) && (enem_ar[_local4]._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == enem_ar[_local4].id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == enem_ar[_local4].id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local4].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local4]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local4].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local4], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local4++; } _local4 = 0; while (_local4 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local4]._x - (wall_ar[_local4]._width / 2))) && (bulll._x < (wall_ar[_local4]._x + (wall_ar[_local4]._width / 2)))) && (bulll._y > (wall_ar[_local4]._y - (wall_ar[_local4]._height / 2)))) && (bulll._y < (wall_ar[_local4]._y + (wall_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local4].hit == 16; bulll.speed = 0; } _local4++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 1) { addenemy("enemy_swat", 30, 70, 60, "en_gal", "ninja1"); } if ((sec1 == 25) && (num_enemys < 9)) { addenemy_pos("enemy_swat", 10, 90, 90, "en_ak47", "ussr_hel", 325, 123); addenemy_pos("enemy_swat", 60, 40, 80, "en_ak47", "ussr_hel", 100, 378); } if (((sec1 == 10) || (sec1 == 30)) && (num_enemys < 9)) { addenemy("enemyzz", 60, 40, 90); } if ((sec1 == 30) && (num_enemys < 5)) { addenemy("enemy_swat", 30, 80, 60, "en_gal", "ninja1"); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemyzz", 90, 100, 72, "en_bizon", "spetz_hel "); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if ((sec1 == 1) && (min1 == 0)) { ammo_ar_take[0]._x = 500; ammo_ar_take[0]._y = 125; } if (sec1 == 10) { ammo_ar_take[7]._x = 350; ammo_ar_take[7]._y = 125; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[4]._x = 240; ammo_ar_take[4]._y = 125; } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local2 = 0; while (_local2 < addons_ar.length) { if (((addons_ar[_local2].id == zzz.id) && (addons_ar[_local2].greande > 0)) && (addons_ar[_local2].kindof == "explode")) { throw_greande_en(addons_ar[_local2]); addons_ar[_local2].greande--; } _local2++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2.5; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 0, 50, 50, "hand_m1"); addenemy("enemyzz", 12, 40, 80, "en_bizon"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array(); throw_greande_en(enemy1);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 10
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); updateAfterEvent(); }
Frame 11
clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (12); } } trace("lm=" + lm); if (mm == 1) { gotoAndPlay (1); }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 11
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 551 MovieClip "com" in Frame 11
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 12
ll = 1; stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level5"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); ll = 0; score_num = score_num - ((10 - life) * 50); gotoAndStop ("level6"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == eneme.id) { hand_en_ar[_local2].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local2]); } _local2++; } _local2 = 0; while (_local2 < addons_ar.length) { if (addons_ar[_local2].id == eneme.id) { addons_ar[_local2].gotoAndPlay(2); removeMovieClip(addons_ar[_local2]); } _local2++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 345; _local5._x = _local6; _local5._y = 345; _local4._x = _local6; _local4._y = 345; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if ((bullet == "ball2") || (bullet == "missle")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball3") { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local4 = 0; while (_local4 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local4]._x - (enem_ar[_local4]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local4]._x + (enem_ar[_local4]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local4]._y - (enem_ar[_local4]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local4]._y + (enem_ar[_local4]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local4]._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == enem_ar[_local4].id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == enem_ar[_local4].id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local4].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local4]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local4].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local4], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local4++; } _local4 = 0; while (_local4 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local4]._x - (wall_ar[_local4]._width / 2))) && (bulll._x < (wall_ar[_local4]._x + (wall_ar[_local4]._width / 2)))) && (bulll._y > (wall_ar[_local4]._y - (wall_ar[_local4]._height / 2)))) && (bulll._y < (wall_ar[_local4]._y + (wall_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local4].hit == 16; bulll.speed = 0; } _local4++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; pac.greande = 1; } if (_local1 == 7) { ammo = 13 + _local1; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 0; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 1) { addenemy("enemy_swat", 30, 70, 60, "en_rpg", "kafia_iraq"); } if ((sec1 == 20) && (num_enemys < 9)) { car.gotoAndPlay(2); } if (((sec1 == 10) || (sec1 == 30)) && (num_enemys < 9)) { addenemy("enemyzz", 60, 40, 90); } if ((sec1 == 30) && (num_enemys < 7)) { addenemy("enemy_swat", 30, 80, 60, "en_m16", "arab_hel"); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemyzz", 90, 100, 72, "en_uzi", "kafia_iraq3"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if ((sec1 == 1) && (min1 == 0)) { ammo_ar_take[3]._x = 500; ammo_ar_take[3]._y = 233; } if (sec1 == 10) { ammo_ar_take[6]._x = 350; ammo_ar_take[6]._y = 233; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[5]._x = 240; ammo_ar_take[5]._y = 233; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemy_swat", 10, 90, 90, "en_pk96", "kafia_iraq", 286, 344); addenemy_pos("enemy_swat", 60, 40, 80, "en_ak47", "kafia_iraq", 325, 344); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local3 = 0; while (_local3 < addons_ar.length) { if (((addons_ar[_local3].id == zzz.id) && (addons_ar[_local3].greande > 0)) && (addons_ar[_local3].kindof == "explode")) { throw_greande_en(addons_ar[_local3]); addons_ar[_local3].greande--; } _local3++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2.8; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 12, 40, 80, "en_pk96", "kafia_iraq3"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array(); throw_greande_en();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 12
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 13
if (ll == 1) { gotoAndPlay (1); } clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (14); } }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 13
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 551 MovieClip "com" in Frame 13
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 14
stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level7"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); var pac_graphic1 = attachMovie("mp5g_pac", "mp5g_pac", 1015); var pac_graphic1 = attachMovie("aug_pac ", "aug_pac", 1016); var pac_graphic1 = attachMovie("shotgun_pac", "shotgun_pac", 1017); var pac_graphic1 = attachMovie("law_camo_pac", "law_camo_pac", 1018); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; pac_weapon[13] = mp5g_pac; pac_weapon[14] = aug_pac; pac_weapon[15] = shotgun_pac; pac_weapon[16] = law_camo_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); score_num = score_num - ((10 - life) * 50); gotoAndStop ("level8"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == eneme.id) { hand_en_ar[_local2].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local2]); } _local2++; } _local2 = 0; while (_local2 < addons_ar.length) { if (addons_ar[_local2].id == eneme.id) { addons_ar[_local2].gotoAndPlay(2); removeMovieClip(addons_ar[_local2]); } _local2++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 212; _local5._x = _local6; _local5._y = 212; _local4._x = _local6; _local4._y = 212; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[13]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[14]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[15]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[16]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if ((bullet == "ball3") || (bullet == "shot_ball")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local3 = 0; while (_local3 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local3]._x - (enem_ar[_local3]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local3]._x + (enem_ar[_local3]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local3]._y - (enem_ar[_local3]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local3]._y + (enem_ar[_local3]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local3]._currentframe == 1)) { var _local4 = 0; while (_local4 < hand_en_ar.length) { if (hand_en_ar[_local4].id == enem_ar[_local3].id) { hand_en_ar[_local4].gotoAndPlay(2); } if (addons_ar[_local4].id == enem_ar[_local3].id) { addons_ar[_local4].gotoAndPlay(2); } _local4++; } if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local3].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local3]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local3].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local3], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2))) && (bulll._x < (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)))) && (bulll._y > (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)))) && (bulll._y < (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (((((((bulll._x > (addons_ar[_local3]._x - (addons_ar[_local3]._width / 2))) && (bulll._x < (addons_ar[_local3]._x + (addons_ar[_local3]._width / 2)))) && (bulll._y > (addons_ar[_local3]._y - (addons_ar[_local3]._height / 2)))) && (bulll._y < (addons_ar[_local3]._y + (addons_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) && (addons_ar[_local3]._currentframe == 1)) && (addons_ar[_local3].trans > 0)) { addons_ar[_local3].trans--; if (bulll.id == 1) { addons_ar[_local3].trans = addons_ar[_local3].trans - 2; explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } if (_local1 == 13) { ammo = 18; pac.greande = 1; } if (_local1 == 14) { ammo = 14; pac.greande = 1; } if (_local1 == 15) { ammo = 7; pac.greande = 2; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 0; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 1) { addenemy("enemy_swat", 30, 70, 60, "en_glock", "ger_beret"); } if ((sec1 == 20) && (num_enemys < 9)) { addenemy_pos("enemy_swat", 10, 90, 90, "en_law_camo", "ger_swat", 284, 212); addenemy_pos("enemy_swat", 60, 40, 80, "en_aug", "ger_swat", 284, 391); } if ((sec1 == 45) && (num_enemys < 9)) { addenemy("enemy_apc", 12, 40, 80, "APC_MACHINE", "apc"); } if ((sec1 == 30) && (num_enemys < 7)) { addenemy("enemy_swat", 30, 80, 60, "en_mp5g", "ger_beret"); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemyzz", 40, 70, 42, "en_shotgun", "german"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if (sec1 == 35) { ammo_ar_take[16]._x = 500; ammo_ar_take[16]._y = 212; } if (sec1 == 2) { ammo_ar_take[13]._x = 350; ammo_ar_take[13]._y = 212; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[14]._x = 240; ammo_ar_take[14]._y = 212; } if (sec1 == 25) { ammo_ar_take[15]._x = 240; ammo_ar_take[15]._y = 212; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemy_swat", 10, 90, 90, "en_pk96", "kafia_iraq", 286, 344); addenemy_pos("enemy_swat", 60, 40, 80, "en_ak47", "kafia_iraq", 325, 344); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law_camo") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5g") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_aug") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_shotgun") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "APC_MACHINE") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5g") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); zzz.speed = 2.5; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_aug") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2.5; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_shotgun") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law_camo") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "APC_MACHINE") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; ammo_ar_take[13] = mp5g_ammo; ammo_ar_take[14] = aug_ammo; ammo_ar_take[15] = shotgun_ammo; ammo_ar_take[16] = camo_law_ammo; time_in = setInterval(timeof, 1000); addenemy("enemy_apc", 12, 40, 80, "APC_MACHINE", "apc"); car._visible = 0; var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 14
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 15
ll = 0; clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (16); } }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 15
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 551 MovieClip "com" in Frame 15
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 16
stop(); clearInterval(interhit); HH = 1; var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level6"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); HH = 0; score_num = score_num - ((10 - life) * 50); gotoAndStop ("level7"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == eneme.id) { hand_en_ar[_local2].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local2]); } _local2++; } _local2 = 0; while (_local2 < addons_ar.length) { if (addons_ar[_local2].id == eneme.id) { addons_ar[_local2].gotoAndPlay(2); removeMovieClip(addons_ar[_local2]); } _local2++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 204; _local5._x = _local6; _local5._y = 204; _local4._x = _local6; _local4._y = 204; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball3") { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local4 = 0; while (_local4 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local4]._x - (enem_ar[_local4]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local4]._x + (enem_ar[_local4]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local4]._y - (enem_ar[_local4]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local4]._y + (enem_ar[_local4]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local4]._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == enem_ar[_local4].id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == enem_ar[_local4].id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local4].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local4]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local4].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local4], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local4++; } _local4 = 0; while (_local4 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local4]._x - (wall_ar[_local4]._width / 2))) && (bulll._x < (wall_ar[_local4]._x + (wall_ar[_local4]._width / 2)))) && (bulll._y > (wall_ar[_local4]._y - (wall_ar[_local4]._height / 2)))) && (bulll._y < (wall_ar[_local4]._y + (wall_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local4].hit == 16; bulll.speed = 0; } _local4++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 0; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 1) { car.gotoAndPlay(2); } if ((sec1 == 20) && (num_enemys < 9)) { addenemy_pos("enemy_swat", 10, 90, 90, "en_law", "uk_hel", 658, 378); addenemy_pos("enemy_swat", 60, 40, 80, "en_sa80", "uk_hel", 203, 202); addenemy_pos("enemy_swat", 60, 40, 80, "en_sa80", "uk_hel", 595, 378); } if (((sec1 == 10) || (sec1 == 30)) && (num_enemys < 9)) { addenemy("enemyzz", 60, 40, 90, "", "london_cop"); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemyzz", 90, 100, 72, "en_mp5hk", "london_cop2"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if ((sec1 == 1) && (min1 == 0)) { ammo_ar_take[12]._x = 500; ammo_ar_take[12]._y = 204; } if (sec1 == 4) { ammo_ar_take[9]._x = 350; ammo_ar_take[9]._y = 204; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[10]._x = 240; ammo_ar_take[10]._y = 204; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemy_swat", 10, 90, 90, "en_glock", "london_cop", 384, 204); addenemy_pos("enemy_swat", 60, 40, 80, "en_glock", "london_cop2", 398, 204); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2.5; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 12, 40, 80, "en_glock", "london_cop"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 16
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 17
clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (18); } }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 17
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 551 MovieClip "com" in Frame 17
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 18
if (HH == 1) { gotoAndStop (1); } stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level8"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); var pac_graphic1 = attachMovie("mp5g_pac", "mp5g_pac", 1015); var pac_graphic1 = attachMovie("aug_pac ", "aug_pac", 1016); var pac_graphic1 = attachMovie("shotgun_pac", "shotgun_pac", 1017); var pac_graphic1 = attachMovie("law_camo_pac", "law_camo_pac", 1018); var pac_graphic1 = attachMovie("mag_pac", "mag_pac", 1019); var pac_graphic1 = attachMovie("m4_pac", "m4_pac", 1020); var pac_graphic1 = attachMovie("commando_pac", "commando_pac", 1021); var pac_graphic1 = attachMovie("m5_pac", "m5_pac", 1022); var pac_graphic1 = attachMovie("m60_pac", "m60_pac", 1023); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; pac_weapon[13] = mp5g_pac; pac_weapon[14] = aug_pac; pac_weapon[15] = shotgun_pac; pac_weapon[16] = law_camo_pac; pac_weapon[17] = mag_pac; pac_weapon[18] = m4_pac; pac_weapon[19] = commando_pac; pac_weapon[20] = m5_pac; pac_weapon[21] = m60_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); score_num = score_num - ((10 - life) * 50); gotoAndStop ("level9"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == eneme.id) { hand_en_ar[_local2].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local2]); } _local2++; } _local2 = 0; while (_local2 < addons_ar.length) { if (addons_ar[_local2].id == eneme.id) { addons_ar[_local2].gotoAndPlay(2); removeMovieClip(addons_ar[_local2]); } _local2++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 85; _local5._x = _local6; _local5._y = 85; _local4._x = _local6; _local4._y = 85; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[13]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[14]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[15]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[16]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[17]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[18]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[19]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[20]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[21]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if ((bullet == "ball3") || (bullet == "shot_ball")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball4") { _local3.speed = 6; bull_move_ene2 = setInterval(ball_move2, 10, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun.rate1 == "semi_a")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local3 = 0; while (_local3 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local3]._x - (enem_ar[_local3]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local3]._x + (enem_ar[_local3]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local3]._y - (enem_ar[_local3]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local3]._y + (enem_ar[_local3]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local3]._currentframe == 1)) { var _local4 = 0; while (_local4 < hand_en_ar.length) { if (hand_en_ar[_local4].id == enem_ar[_local3].id) { hand_en_ar[_local4].gotoAndPlay(2); } if (addons_ar[_local4].id == enem_ar[_local3].id) { addons_ar[_local4].gotoAndPlay(2); } _local4++; } if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local3].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local3]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local3].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local3], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2))) && (bulll._x < (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)))) && (bulll._y > (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)))) && (bulll._y < (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (((((((bulll._x > (addons_ar[_local3]._x - (addons_ar[_local3]._width / 2))) && (bulll._x < (addons_ar[_local3]._x + (addons_ar[_local3]._width / 2)))) && (bulll._y > (addons_ar[_local3]._y - (addons_ar[_local3]._height / 2)))) && (bulll._y < (addons_ar[_local3]._y + (addons_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) && (addons_ar[_local3]._currentframe == 1)) && (addons_ar[_local3].trans > 0)) { addons_ar[_local3].trans--; if (bulll.id == 1) { addons_ar[_local3].trans = addons_ar[_local3].trans - 2; explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } if (_local1 == 13) { ammo = 18; pac.greande = 1; } if (_local1 == 14) { ammo = 14; pac.greande = 1; } if (_local1 == 15) { ammo = 7; pac.greande = 2; } if (_local1 == 16) { ammo = 4; } if (_local1 == 17) { ammo = 12; pac.greande = 1; } if (_local1 == 18) { ammo = 20; pac.greande = 1; } if (_local1 == 19) { ammo = 24; pac.greande = 2; } if (_local1 == 20) { ammo = 6; pac.greande = 0; } if (_local1 == 21) { ammo = 28; pac.greande = 0; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 0; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 1) { addenemy("enemy_swat", 100, 99, 2, "en_mag", "fbi"); } if ((sec1 == 20) && (num_enemys < 9)) { addenemy_pos("enemy_swat", 10, 90, 90, "en_law_camo", "us_army", 422, 105); addenemy_pos("enemy_swat", 60, 40, 80, "en_mp5hk", "usa_swat", 508, 417); } if ((sec1 == 45) && (num_enemys < 9)) { addenemy("enemy_swat", 60, 30, 60, "en_m5", "usa_swat"); } if ((sec1 == 30) && (num_enemys < 7)) { car.gotoAndPlay(2); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemyzz", 92, 90, 2, "en_commando", "usa_swat"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if (sec1 == 35) { ammo_ar_take[21]._x = 500; ammo_ar_take[21]._y = 95; } if (sec1 == 2) { ammo_ar_take[8]._x = 350; ammo_ar_take[8]._y = 95; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[18]._x = 240; ammo_ar_take[18]._y = 95; } if (sec1 == 25) { ammo_ar_take[19]._x = 240; ammo_ar_take[19]._y = 95; ammo_ar_take[11]._x = 290; ammo_ar_take[11]._y = 95; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemy_swat", 80, 80, 80, "en_commando", "usa_swat", 332, 195); addenemy_pos("enemy_swat", 80, 80, 80, "en_m4", "usa_swat", 300, 195); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law_camo") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5g") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_aug") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_shotgun") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "APC_MACHINE") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mag") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m4") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_commando") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m5") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 9, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m60") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5g") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_aug") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_shotgun") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law_camo") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mag") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 4; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_commando") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 2.5; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m5") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 90, num); enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m60") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "APC_MACHINE") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m4") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 60, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; ammo_ar_take[13] = mp5g_ammo; ammo_ar_take[14] = aug_ammo; ammo_ar_take[15] = shotgun_ammo; ammo_ar_take[16] = camo_law_ammo; ammo_ar_take[17] = mag_ammo; ammo_ar_take[18] = m4_ammo; ammo_ar_take[19] = commando_ammo; ammo_ar_take[20] = m5_ammo; ammo_ar_take[21] = m60_ammo; time_in = setInterval(timeof, 1000); addenemy("enemy_swat", 12, 40, 80, "en_glock", "usa_cop"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 18
onClipEvent (enterFrame) { if (_root.score_num <= 0) { _root.score_num = 0; } _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 19
clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (20); } }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 19
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 551 MovieClip "com" in Frame 19
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 20
stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level9"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic3 = attachMovie("masok_move", "car", 2000000); trace(pac_graphic3); pac_graphic3._x = 895; pac_graphic3._y = 164; var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); var pac_graphic1 = attachMovie("mp5g_pac", "mp5g_pac", 1015); var pac_graphic1 = attachMovie("aug_pac ", "aug_pac", 1016); var pac_graphic1 = attachMovie("shotgun_pac", "shotgun_pac", 1017); var pac_graphic1 = attachMovie("law_camo_pac", "law_camo_pac", 1018); var pac_graphic1 = attachMovie("mag_pac", "mag_pac", 1019); var pac_graphic1 = attachMovie("m4_pac", "m4_pac", 1020); var pac_graphic1 = attachMovie("commando_pac", "commando_pac", 1021); var pac_graphic1 = attachMovie("m5_pac", "m5_pac", 1022); var pac_graphic1 = attachMovie("m60_pac", "m60_pac", 1023); var pac_graphic1 = attachMovie("mp5_sd_pac", "mp5_sd_pac", 1024); var pac_graphic1 = attachMovie("desert_pac", "desert_pac", 1025); var pac_graphic1 = attachMovie("g36_pac", "g36_pac", 1026); var pac_graphic1 = attachMovie("at_pac", "at_pac", 1027); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; pac_weapon[13] = mp5g_pac; pac_weapon[14] = aug_pac; pac_weapon[15] = shotgun_pac; pac_weapon[16] = law_camo_pac; pac_weapon[17] = mag_pac; pac_weapon[18] = m4_pac; pac_weapon[19] = commando_pac; pac_weapon[20] = m5_pac; pac_weapon[21] = m60_pac; pac_weapon[22] = mp5_sd_pac; pac_weapon[23] = desert_pac; pac_weapon[24] = g36_pac; pac_weapon[25] = at_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); score_num = score_num - ((10 - life) * 50); gotoAndStop ("level10"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { if ((((explode.gas != 1) && (eneme.gas != 1)) || ((explode.gas == 1) && (eneme.gas != 1))) || ((explode.gas != 1) && (eneme.gas == 1))) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == eneme.id) { hand_en_ar[_local3].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local3]); } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (addons_ar[_local3].id == eneme.id) { addons_ar[_local3].gotoAndPlay(2); removeMovieClip(addons_ar[_local3]); } _local3++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 112; _local5._x = _local6; _local5._y = 112; _local4._x = _local6; _local4._y = 112; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local2 = 0; while (_local2 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2))) && (bulll._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (bulll._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (bulll._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local2].hit == 16; bulll.speed = 0; } _local2++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[13]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[14]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[15]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[16]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[17]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[18]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[19]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[20]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[21]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[22]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[23]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[24]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[25]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "missle"); go33 = go33 - 1; } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if ((bullet == "ball3") || (bullet == "shot_ball")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball4") { _local3.speed = 6; bull_move_ene2 = setInterval(ball_move2, 10, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun.rate1 == "semi_a")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local3 = 0; while (_local3 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local3]._x - (enem_ar[_local3]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local3]._x + (enem_ar[_local3]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local3]._y - (enem_ar[_local3]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local3]._y + (enem_ar[_local3]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local3]._currentframe == 1)) { var _local4 = 0; while (_local4 < hand_en_ar.length) { if (hand_en_ar[_local4].id == enem_ar[_local3].id) { hand_en_ar[_local4].gotoAndPlay(2); } if (addons_ar[_local4].id == enem_ar[_local3].id) { addons_ar[_local4].gotoAndPlay(2); } _local4++; } if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local3].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local3]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local3].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local3], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2))) && (bulll._x < (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)))) && (bulll._y > (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)))) && (bulll._y < (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (((((((bulll._x > (addons_ar[_local3]._x - (addons_ar[_local3]._width / 2))) && (bulll._x < (addons_ar[_local3]._x + (addons_ar[_local3]._width / 2)))) && (bulll._y > (addons_ar[_local3]._y - (addons_ar[_local3]._height / 2)))) && (bulll._y < (addons_ar[_local3]._y + (addons_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) && (addons_ar[_local3]._currentframe == 1)) && (addons_ar[_local3].trans > 0)) { addons_ar[_local3].trans--; if (bulll.id == 1) { addons_ar[_local3].trans = addons_ar[_local3].trans - 2; explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } if (_local1 == 13) { ammo = 18; pac.greande = 1; } if (_local1 == 14) { ammo = 14; pac.greande = 1; } if (_local1 == 15) { ammo = 7; pac.greande = 2; } if (_local1 == 16) { ammo = 4; } if (_local1 == 17) { ammo = 12; pac.greande = 1; } if (_local1 == 18) { ammo = 20; pac.greande = 1; } if (_local1 == 19) { ammo = 24; pac.greande = 2; } if (_local1 == 20) { ammo = 6; pac.greande = 0; } if (_local1 == 21) { ammo = 28; pac.greande = 0; } if (_local1 == 22) { ammo = 20; pac.greande = 2; } if (_local1 == 23) { ammo = 10; pac.greande = 2; } if (_local1 == 24) { ammo = 16; pac.greande = 1; } if (_local1 == 25) { ammo = 6; pac.greande = 0; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 10; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 55) { addenemy("enemy_swat", 100, 99, 2, "en_desert", "us_a51"); } if ((sec1 == 20) && (num_enemys < 9)) { addenemy_pos("enemy_swat", 10, 90, 90, "en_at", "marine", 125, 325); addenemy_pos("enemy_swat", 60, 40, 80, "en_g36", "marine", 490, 325); } if ((sec1 == 45) && (num_enemys < 9)) { addenemy("enemyzz", 60, 30, 60, "en_g36", "hl2"); } if ((sec1 == 2) && (num_enemys < 7)) { car.gotoAndPlay(2); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemy_swat", 92, 90, 2, "en_mp5hk", "us_a51"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if (sec1 == 35) { ammo_ar_take[25]._x = 500; ammo_ar_take[25]._y = 120; } if (sec1 == 2) { ammo_ar_take[17]._x = 350; ammo_ar_take[17]._y = 120; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[24]._x = 240; ammo_ar_take[24]._y = 120; } if (sec1 == 25) { ammo_ar_take[22]._x = 240; ammo_ar_take[22]._y = 120; ammo_ar_take[20]._x = 290; ammo_ar_take[20]._y = 120; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemyzz", 80, 80, 80, "en_mp5_sd", "hl2", 394, 328); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law_camo") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5g") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_aug") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_shotgun") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "APC_MACHINE") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mag") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m4") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_commando") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m5") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 9, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m60") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5_sd") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_desert") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_g36") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 10, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_at") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5g") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_aug") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_shotgun") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law_camo") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mag") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 4; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_commando") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m5") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 90, num); enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m60") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "APC_MACHINE") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m4") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 60, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5_sd") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_desert") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 26, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_g36") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 40, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_at") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "missle", 1, 100, num); } if (enem_time_ar[num] > 10) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande2", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); explode_ar[explode_num]._width = 34; explode_ar[explode_num]._height = 34; removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; ammo_ar_take[13] = mp5g_ammo; ammo_ar_take[14] = aug_ammo; ammo_ar_take[15] = shotgun_ammo; ammo_ar_take[16] = camo_law_ammo; ammo_ar_take[17] = mag_ammo; ammo_ar_take[18] = m4_ammo; ammo_ar_take[19] = commando_ammo; ammo_ar_take[20] = m5_ammo; ammo_ar_take[21] = m60_ammo; ammo_ar_take[22] = mp5_sd_ammo; ammo_ar_take[23] = desert_ammo; ammo_ar_take[24] = g36_ammo; ammo_ar_take[25] = at_ammo; time_in = setInterval(timeof, 1000); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 20
onClipEvent (enterFrame) { if (_root.score_num <= 0) { _root.score_num = 0; } _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 21
clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (22); } }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 21
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 551 MovieClip "com" in Frame 21
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 22
zz = 1; stop(); clearInterval(interhit); removeMovieClip(car); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level10"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); var pac_graphic1 = attachMovie("mp5g_pac", "mp5g_pac", 1015); var pac_graphic1 = attachMovie("aug_pac ", "aug_pac", 1016); var pac_graphic1 = attachMovie("shotgun_pac", "shotgun_pac", 1017); var pac_graphic1 = attachMovie("law_camo_pac", "law_camo_pac", 1018); var pac_graphic1 = attachMovie("mag_pac", "mag_pac", 1019); var pac_graphic1 = attachMovie("m4_pac", "m4_pac", 1020); var pac_graphic1 = attachMovie("commando_pac", "commando_pac", 1021); var pac_graphic1 = attachMovie("m5_pac", "m5_pac", 1022); var pac_graphic1 = attachMovie("m60_pac", "m60_pac", 1023); var pac_graphic1 = attachMovie("mp5_sd_pac", "mp5_sd_pac", 1024); var pac_graphic1 = attachMovie("desert_pac", "desert_pac", 1025); var pac_graphic1 = attachMovie("g36_pac", "g36_pac", 1026); var pac_graphic1 = attachMovie("at_pac", "at_pac", 1027); var pac_graphic1 = attachMovie("colt_la_pac", "colt_la_pac", 1028); var pac_graphic1 = attachMovie("bizon_la_pac", "bizon_la_pac", 1029); var pac_graphic1 = attachMovie("g36_la_pac", "g36_la_pac", 1030); var pac_graphic1 = attachMovie("at_la_pac", "at_la_pac", 1031); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; pac_weapon[13] = mp5g_pac; pac_weapon[14] = aug_pac; pac_weapon[15] = shotgun_pac; pac_weapon[16] = law_camo_pac; pac_weapon[17] = mag_pac; pac_weapon[18] = m4_pac; pac_weapon[19] = commando_pac; pac_weapon[20] = m5_pac; pac_weapon[21] = m60_pac; pac_weapon[22] = mp5_sd_pac; pac_weapon[23] = desert_pac; pac_weapon[24] = g36_pac; pac_weapon[25] = at_pac; pac_weapon[26] = colt_la_pac; pac_weapon[27] = bizon_la_pac; pac_weapon[28] = g36_la_pac; pac_weapon[29] = at_la_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); score_num = score_num - ((10 - life) * 50); gotoAndStop ("level2"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { if ((((explode.gas != 1) && (eneme.gas != 1)) || ((explode.gas == 1) && (eneme.gas != 1))) || ((explode.gas != 1) && (eneme.gas == 1))) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == eneme.id) { hand_en_ar[_local3].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local3]); } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (addons_ar[_local3].id == eneme.id) { addons_ar[_local3].gotoAndPlay(2); removeMovieClip(addons_ar[_local3]); } _local3++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 259; _local5._x = _local6; _local5._y = 259; _local4._x = _local6; _local4._y = 259; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big1", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local3 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local3 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local2 = 0; while (_local2 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2))) && (bulll._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (bulll._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (bulll._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big1", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local3 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local3 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local2].hit == 16; bulll.speed = 0; } _local2++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[13]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[14]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[15]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[16]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[17]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[18]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[19]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[20]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[21]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[22]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[23]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[24]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[25]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "missle"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[26]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball6"); go33 = go33 - 1; enemy_mp3.attachSound("LASER5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[27]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball6"); go33 = go33 - 1; enemy_mp3.attachSound("laser_smg.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[28]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball5"); go33 = go33 - 1; enemy_mp3.attachSound("LASER5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[29]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "missle"); go33 = go33 - 1; } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (((bullet == "ball3") || (bullet == "shot_ball")) || (bullet == "ball6")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if ((bullet == "ball4") || (bullet == "ball5")) { _local3.speed = 6; bull_move_ene2 = setInterval(ball_move2, 10, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun.rate1 == "semi_a")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local3 = 0; while (_local3 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local3]._x - (enem_ar[_local3]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local3]._x + (enem_ar[_local3]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local3]._y - (enem_ar[_local3]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local3]._y + (enem_ar[_local3]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local3]._currentframe == 1)) { var _local4 = 0; while (_local4 < hand_en_ar.length) { if (hand_en_ar[_local4].id == enem_ar[_local3].id) { hand_en_ar[_local4].gotoAndPlay(2); } if (addons_ar[_local4].id == enem_ar[_local3].id) { addons_ar[_local4].gotoAndPlay(2); } _local4++; } if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big1", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local3].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local3]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local3].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local3], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2))) && (bulll._x < (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)))) && (bulll._y > (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)))) && (bulll._y < (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big1", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (((((((bulll._x > (addons_ar[_local3]._x - (addons_ar[_local3]._width / 2))) && (bulll._x < (addons_ar[_local3]._x + (addons_ar[_local3]._width / 2)))) && (bulll._y > (addons_ar[_local3]._y - (addons_ar[_local3]._height / 2)))) && (bulll._y < (addons_ar[_local3]._y + (addons_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) && (addons_ar[_local3]._currentframe == 1)) && (addons_ar[_local3].trans > 0)) { addons_ar[_local3].trans--; if (bulll.id == 1) { addons_ar[_local3].trans = addons_ar[_local3].trans - 2; explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big1", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } if (_local1 == 13) { ammo = 18; pac.greande = 1; } if (_local1 == 14) { ammo = 14; pac.greande = 1; } if (_local1 == 15) { ammo = 7; pac.greande = 2; } if (_local1 == 16) { ammo = 4; } if (_local1 == 17) { ammo = 12; pac.greande = 1; } if (_local1 == 18) { ammo = 20; pac.greande = 1; } if (_local1 == 19) { ammo = 24; pac.greande = 2; } if (_local1 == 20) { ammo = 6; pac.greande = 0; } if (_local1 == 21) { ammo = 28; pac.greande = 0; } if (_local1 == 22) { ammo = 20; pac.greande = 2; } if (_local1 == 23) { ammo = 10; pac.greande = 2; } if (_local1 == 24) { ammo = 16; pac.greande = 1; } if (_local1 == 25) { ammo = 6; pac.greande = 0; } if (_local1 == 26) { ammo = 13; pac.greande = 2; } if (_local1 == 27) { ammo = 22; pac.greande = 2; } if (_local1 == 28) { ammo = 16; pac.greande = 1; } if (_local1 == 29) { ammo = 7; pac.greande = 0; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 10; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 55) { addenemy("enemy_swat", 100, 99, 2, "en_colt_la", "alien"); } if (((sec1 == 20) || (sec1 == 50)) && (num_enemys < 9)) { addenemy_pos("en_robot", 10, 90, 90, "en_at_la", "robot", 146, 256); addenemy_pos("en_robot", 60, 40, 80, "en_g36_la", "robot", 74, 395); } if ((sec1 == 45) && (num_enemys < 9)) { addenemy("enemyzz", 60, 30, 60, "en_g36_la", "alien2"); } if ((sec1 == 2) && (num_enemys < 7)) { } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemy_swat", 92, 90, 2, "en_bizon_la", "alien2"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if (sec1 == 35) { ammo_ar_take[29]._x = 500; ammo_ar_take[29]._y = 259; } if (sec1 == 2) { ammo_ar_take[26]._x = 350; ammo_ar_take[26]._y = 259; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[28]._x = 240; ammo_ar_take[28]._y = 259; } if (sec1 == 20) { ammo_ar_take[27]._x = 240; ammo_ar_take[27]._y = 259; ammo_ar_take[20]._x = 290; ammo_ar_take[20]._y = 259; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemyzz", 80, 80, 80, "en_mp5_sd", "hl2", 394, 328); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law_camo") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5g") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_aug") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_shotgun") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "APC_MACHINE") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mag") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m4") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_commando") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m5") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 9, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m60") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5_sd") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_desert") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_g36") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 10, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_at") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_colt_la") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon_la") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_g36_la") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 12, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_at_la") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5g") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_aug") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_shotgun") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law_camo") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mag") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 4; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_commando") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m5") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 90, num); enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m60") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "APC_MACHINE") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m4") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 60, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5_sd") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_desert") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 26, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_g36") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 40, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_at") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "missle", 1, 100, num); } if (enem_time_ar[num] > 10) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_colt_la") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("LASER5.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball6", 1, 26, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon_la") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("laser_smg.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball6", 1, 30, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball6", 1, 30, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_g36_la") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("laser4.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball5", 1, 40, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_at_la") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "missle", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande2", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); explode_ar[explode_num]._width = 34; explode_ar[explode_num]._height = 34; removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; ammo_ar_take[13] = mp5g_ammo; ammo_ar_take[14] = aug_ammo; ammo_ar_take[15] = shotgun_ammo; ammo_ar_take[16] = camo_law_ammo; ammo_ar_take[17] = mag_ammo; ammo_ar_take[18] = m4_ammo; ammo_ar_take[19] = commando_ammo; ammo_ar_take[20] = m5_ammo; ammo_ar_take[21] = m60_ammo; ammo_ar_take[22] = mp5_sd_ammo; ammo_ar_take[23] = desert_ammo; ammo_ar_take[24] = g36_ammo; ammo_ar_take[25] = at_ammo; ammo_ar_take[26] = colt_la_ammo; ammo_ar_take[27] = bizon_la_ammo; ammo_ar_take[28] = g36_la_ammo; ammo_ar_take[29] = at_la_ammo; time_in = setInterval(timeof, 1000); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 22
onClipEvent (enterFrame) { if (_root.score_num <= 0) { _root.score_num = 0; } _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 24
if ((zz == 1) || (aa == 1)) { gotoAndPlay (1); } vv = 1; stop(); cc = 0; sec1 = 0; min1 = 0; removeMovieClip(car); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); removeMovieClip(greande_ar[i]); clearInterval(time_in); i++; } trace("level=" + levelof); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); if (((score_num + 1000) > Iso.data.userId) || (Iso.data.userId == undefined)) { Iso.data.userId = score_num + 1000; trace(Iso.data.userId); Iso.onStatus = function (ff) { trace(ff.code); }; var bs = Iso.flush(1000); } scorex.text = score_num + 300; butxx.onPress = function () { if (name1.text != "Fill your name here") { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer3 = name1.text; loader_mc.shelly3 = score_num + 1000; loader_mc.getURL("http://2ddreams.com/pac/get_score.php", "_blank", "POST"); } }; scorex.text = score_num + 1000;
Instance of Symbol 444 MovieClip in Frame 24
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 25
if (vv == 1) { gotoAndPlay (1); } aa = 1; stop(); cc = 0; sec1 = 0; min1 = 0; removeMovieClip(car); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); removeMovieClip(greande_ar[i]); clearInterval(time_in); i++; } trace("level=" + levelof); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); if (((score_num + 1000) > Iso.data.userId) || (Iso.data.userId == undefined)) { Iso.data.userId = score_num + 1000; trace(Iso.data.userId); Iso.onStatus = function (ff) { trace(ff.code); }; var bs = Iso.flush(1000); } scorex.text = score_num + 1000; butxx.onPress = function () { if (name1.text != "Fill your name here") { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer3 = name1.text; loader_mc.shelly3 = score_num + 1000; butxx._x = 1000; butxx._y = 1000; loader_mc.getURL("http://2ddreams.com/pac/get_score.php", "_blank", "POST"); } }; scorex.text = score_num + 1000;
Symbol 26 MovieClip [expl_gas] Frame 1
gas = 1;
Symbol 26 MovieClip [expl_gas] Frame 69
removeMovieClip(this);
Symbol 42 MovieClip Frame 16
Symbol 43 MovieClip [expl_green] Frame 18
removeMovieClip(this);
Symbol 44 MovieClip [expl_red] Frame 18
removeMovieClip(this);
Symbol 46 MovieClip [expl_orange] Frame 18
removeMovieClip(this);
Symbol 47 MovieClip [expl_big1] Frame 16
removeMovieClip(this);
Symbol 48 MovieClip [expl_big] Frame 16
removeMovieClip(this);
Symbol 49 MovieClip [expl] Frame 16
removeMovieClip(this);
Symbol 53 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 61 MovieClip [bizon_pac] Frame 1
stop(); range = 18; rate1 = "semi";
Symbol 61 MovieClip [bizon_pac] Frame 2
stop(); range = 30;
Symbol 64 MovieClip Frame 1
stop();
Symbol 65 MovieClip [ak47_pac] Frame 1
stop(); range = 36; rate1 = "semi";
Symbol 65 MovieClip [ak47_pac] Frame 2
stop(); range = 30;
Symbol 68 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 2
Symbol 71 MovieClip Frame 3
Symbol 71 MovieClip Frame 4
Symbol 72 MovieClip [at_pac] Frame 1
stop(); range = 110; rate1 = "semi";
Symbol 72 MovieClip [at_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 76 MovieClip [g36_pac] Frame 1
stop(); range = 36; rate1 = "semi_a";
Symbol 76 MovieClip [g36_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 84 MovieClip [en_bizon] Frame 1
range = 170; number = 0; interr = 0; stop();
Symbol 84 MovieClip [en_bizon] Frame 2
stop(); removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 85 MovieClip [en_at] Frame 1
range = 400; number = 0; interr = 0; stop();
Symbol 85 MovieClip [en_at] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 90 MovieClip Frame 1
stop();
Symbol 91 MovieClip [en_rpg] Frame 1
range = 360; number = 0; interr = 0; stop();
Symbol 91 MovieClip [en_rpg] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 95 MovieClip [en_mag] Frame 1
range = 210; number = 0; interr = 0; stop();
Symbol 95 MovieClip [en_mag] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 99 MovieClip [en_commando] Frame 1
range = 240; number = 0; interr = 0; stop();
Symbol 99 MovieClip [en_commando] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 106 MovieClip [en_m4] Frame 1
range = 340; number = 0; interr = 0; stop();
Symbol 106 MovieClip [en_m4] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 110 MovieClip [en_m5] Frame 1
range = 600; number = 0; interr = 0; stop();
Symbol 110 MovieClip [en_m5] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 111 MovieClip [en_g36] Frame 1
range = 340; number = 0; interr = 0; stop();
Symbol 111 MovieClip [en_g36] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 115 MovieClip [en_pk96] Frame 1
range = 280; number = 0; interr = 0; stop();
Symbol 115 MovieClip [en_pk96] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 2
stop();
Symbol 123 MovieClip [enemy_apc] Frame 1
stop();
Symbol 123 MovieClip [enemy_apc] Frame 2
var rand_2 = (random(2) + 1); trace("rand_2=" + rand_2); if (rand_2 == 1) { gotoAndPlay (3); } else if (rand_2 == 2) { gotoAndPlay (22); } else { gotoAndPlay (22); }
Symbol 123 MovieClip [enemy_apc] Frame 21
stop();
Symbol 123 MovieClip [enemy_apc] Frame 22
Symbol 123 MovieClip [enemy_apc] Frame 40
stop();
Symbol 128 MovieClip [enem_die1] Frame 40
stop();
Symbol 132 MovieClip Frame 15
gotoAndPlay (2);
Symbol 133 MovieClip [missle] Frame 1
stop(); id = 1; getex = 2;
Symbol 133 MovieClip [missle] Frame 10
stop();
Symbol 136 MovieClip Frame 15
gotoAndPlay (2);
Symbol 137 MovieClip [rpg_mis] Frame 1
stop(); id = 1; getex = 1;
Symbol 137 MovieClip [rpg_mis] Frame 10
stop();
Symbol 141 MovieClip [ball3] Frame 1
stop();
Symbol 141 MovieClip [ball3] Frame 10
stop();
Symbol 145 MovieClip [kafia2] Frame 1
stop();
Symbol 145 MovieClip [kafia2] Frame 2
stop(); removeMovieClip(this);
Symbol 148 MovieClip [kafia] Frame 1
stop();
Symbol 148 MovieClip [kafia] Frame 2
stop(); removeMovieClip(this);
Symbol 151 MovieClip [spetz_hel ] Frame 1
stop();
Symbol 151 MovieClip [spetz_hel ] Frame 2
stop(); removeMovieClip(this);
Symbol 154 MovieClip [us_army] Frame 1
stop();
Symbol 154 MovieClip [us_army] Frame 2
stop(); removeMovieClip(this);
Symbol 156 MovieClip [usa_cop] Frame 1
stop(); greande = 0;
Symbol 156 MovieClip [usa_cop] Frame 2
stop(); removeMovieClip(this);
Symbol 159 MovieClip [marine] Frame 1
stop(); greande = 0; kindof = "explode"; trans = 1;
Symbol 159 MovieClip [marine] Frame 2
stop(); removeMovieClip(this);
Symbol 161 MovieClip [helmet] Frame 1
stop();
Symbol 161 MovieClip [helmet] Frame 2
stop(); removeMovieClip(this);
Symbol 168 MovieClip [greande2] Frame 1
count = 0;
Symbol 168 MovieClip [greande2] Frame 57
count = 11;
Symbol 168 MovieClip [greande2] Frame 58
removeMovieClip(this);
Symbol 171 MovieClip [greande] Frame 1
count = 0;
Symbol 171 MovieClip [greande] Frame 57
count = 11;
Symbol 171 MovieClip [greande] Frame 58
removeMovieClip(this);
Symbol 194 MovieClip [enemy_swat] Frame 1
stop();
Symbol 194 MovieClip [enemy_swat] Frame 2
var rand_2 = (random(4) + 1); trace("rand_2=" + rand_2); if (rand_2 == 1) { gotoAndPlay (3); } else if (rand_2 == 2) { gotoAndPlay (22); } else if (rand_2 == 3) { gotoAndPlay (41); } else if (rand_2 == 4) { gotoAndPlay (61); } else { gotoAndPlay (41); }
Symbol 194 MovieClip [enemy_swat] Frame 21
stop();
Symbol 194 MovieClip [enemy_swat] Frame 22
Symbol 194 MovieClip [enemy_swat] Frame 37
Symbol 194 MovieClip [enemy_swat] Frame 40
stop();
Symbol 194 MovieClip [enemy_swat] Frame 60
stop();
Symbol 194 MovieClip [enemy_swat] Frame 80
stop();
Symbol 197 MovieClip [hl2] Frame 1
stop(); greande = 1; gas = 1; kindof = "explode";
Symbol 197 MovieClip [hl2] Frame 2
stop(); removeMovieClip(this);
Symbol 205 MovieClip [masok_move] Frame 1
stop(); place = 1;
Symbol 205 MovieClip [masok_move] Frame 2
Symbol 205 MovieClip [masok_move] Frame 177
place = 5;
Symbol 205 MovieClip [masok_move] Frame 207
place = 5;
Symbol 206 MovieClip Frame 25
stop();
Symbol 207 MovieClip [shot_ball] Frame 1
stop();
Symbol 207 MovieClip [shot_ball] Frame 9
stop();
Symbol 212 MovieClip [ball6] Frame 1
stop(); id = 1; getex = 5;
Symbol 212 MovieClip [ball6] Frame 10
stop();
Symbol 217 MovieClip [ball5] Frame 1
stop(); id = 1; getex = 4;
Symbol 217 MovieClip [ball5] Frame 10
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 2
Symbol 220 MovieClip Frame 3
Symbol 220 MovieClip Frame 4
Symbol 221 MovieClip [colt_la_pac] Frame 1
stop(); range = 20; rate1 = "mono";
Symbol 221 MovieClip [colt_la_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 224 MovieClip Frame 1
stop();
Symbol 225 MovieClip [at_la_pac] Frame 1
stop(); range = 90; rate1 = "semi";
Symbol 225 MovieClip [at_la_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 228 MovieClip Frame 1
stop();
Symbol 229 MovieClip [g36_la_pac] Frame 1
stop(); range = 36; rate1 = "semi_a";
Symbol 229 MovieClip [g36_la_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 233 MovieClip [bizon_la_pac] Frame 1
stop(); range = 27; rate1 = "semi_a";
Symbol 233 MovieClip [bizon_la_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 234 MovieClip [en_colt_la] Frame 1
range = 170; number = 0; interr = 0; stop();
Symbol 234 MovieClip [en_colt_la] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 235 MovieClip [en_at_la] Frame 1
range = 400; number = 0; interr = 0; stop();
Symbol 235 MovieClip [en_at_la] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 236 MovieClip [en_bizon_la] Frame 1
range = 270; number = 0; interr = 0; stop();
Symbol 236 MovieClip [en_bizon_la] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 237 MovieClip [en_g36_la] Frame 1
range = 350; number = 0; interr = 0; stop();
Symbol 237 MovieClip [en_g36_la] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 242 MovieClip [en_robot] Frame 1
stop();
Symbol 242 MovieClip [en_robot] Frame 2
var rand_2 = (random(4) + 1); trace("rand_2=" + rand_2); if (rand_2 == 1) { gotoAndPlay (3); } else if (rand_2 == 2) { gotoAndPlay (22); } else if (rand_2 == 3) { gotoAndPlay (41); } else if (rand_2 == 4) { gotoAndPlay (61); } else { gotoAndPlay (41); }
Symbol 242 MovieClip [en_robot] Frame 21
stop();
Symbol 242 MovieClip [en_robot] Frame 22
Symbol 242 MovieClip [en_robot] Frame 37
Symbol 242 MovieClip [en_robot] Frame 40
stop();
Symbol 242 MovieClip [en_robot] Frame 60
stop();
Symbol 242 MovieClip [en_robot] Frame 80
stop();
Symbol 244 MovieClip [alien2] Frame 1
stop(); greande = 1; kindof = "explode";
Symbol 244 MovieClip [alien2] Frame 2
stop(); removeMovieClip(this);
Symbol 246 MovieClip [robot] Frame 1
stop(); greande = 0;
Symbol 246 MovieClip [robot] Frame 2
stop(); removeMovieClip(this);
Symbol 248 MovieClip [alien] Frame 1
stop(); greande = 0;
Symbol 248 MovieClip [alien] Frame 2
stop(); removeMovieClip(this);
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 2
Symbol 251 MovieClip Frame 3
Symbol 251 MovieClip Frame 4
Symbol 252 MovieClip [en_desert] Frame 1
range = 150; number = 0; interr = 0; stop();
Symbol 252 MovieClip [en_desert] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 255 MovieClip Frame 1
stop();
Symbol 256 MovieClip [mp5_sd_pac] Frame 1
stop(); range = 30; rate1 = "semi_a";
Symbol 256 MovieClip [mp5_sd_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 260 MovieClip [us_a51] Frame 1
stop(); greande = 0;
Symbol 260 MovieClip [us_a51] Frame 2
stop(); removeMovieClip(this);
Symbol 261 MovieClip [en_mp5_sd] Frame 1
range = 280; number = 0; interr = 0; stop();
Symbol 261 MovieClip [en_mp5_sd] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 265 MovieClip [m60_pac] Frame 1
stop(); range = 40; rate1 = "auto";
Symbol 265 MovieClip [m60_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 266 MovieClip [en_m60] Frame 1
range = 330; number = 0; interr = 0; stop();
Symbol 266 MovieClip [en_m60] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 267 MovieClip [mag_pac] Frame 1
stop(); range = 22; rate1 = "semi";
Symbol 267 MovieClip [mag_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 268 MovieClip [m5_pac] Frame 1
stop(); range = 90; rate1 = "semi";
Symbol 268 MovieClip [m5_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 269 MovieClip [m4_pac] Frame 1
stop(); range = 51; rate1 = "semi_a";
Symbol 269 MovieClip [m4_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 270 MovieClip [commando_pac] Frame 1
stop(); range = 27; rate1 = "semi_a";
Symbol 270 MovieClip [commando_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 272 MovieClip [fbi] Frame 1
stop(); greande = 0;
Symbol 272 MovieClip [fbi] Frame 2
stop(); removeMovieClip(this);
Symbol 276 MovieClip [usa_swat] Frame 1
stop(); greande = 0; kindof = "explode"; trans = 2;
Symbol 276 MovieClip [usa_swat] Frame 2
stop(); removeMovieClip(this);
Symbol 278 MovieClip [ball4] Frame 1
stop();
Symbol 278 MovieClip [ball4] Frame 10
stop();
Symbol 279 MovieClip [rpg_pac] Frame 1
stop(); range = 100; rate1 = "mono";
Symbol 279 MovieClip [rpg_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 280 MovieClip Frame 1
stop();
Symbol 281 MovieClip [mp5hk_pac ] Frame 1
stop(); range = 20; rate1 = "semi";
Symbol 281 MovieClip [mp5hk_pac ] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 284 MovieClip Frame 1
stop();
Symbol 285 MovieClip [sa80_pac ] Frame 1
stop(); range = 40; rate1 = "semi";
Symbol 285 MovieClip [sa80_pac ] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 289 MovieClip [glock_pac] Frame 1
stop(); range = 20; rate1 = "semi";
Symbol 289 MovieClip [glock_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 293 MovieClip [APC_MACHINE] Frame 1
range = 200; number = 0; interr = 0; stop();
Symbol 293 MovieClip [APC_MACHINE] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 296 MovieClip Frame 1
stop();
Symbol 297 MovieClip [shotgun_pac] Frame 1
stop(); range = 22; rate1 = "mono";
Symbol 297 MovieClip [shotgun_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 300 MovieClip Frame 1
stop();
Symbol 301 MovieClip [mp5g_pac] Frame 1
stop(); range = 22; rate1 = "semi";
Symbol 301 MovieClip [mp5g_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 304 MovieClip Frame 1
stop();
Symbol 305 MovieClip [aug_pac ] Frame 1
stop(); range = 44; rate1 = "semi";
Symbol 305 MovieClip [aug_pac ] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 308 MovieClip Frame 1
stop();
Symbol 309 MovieClip [law_camo__pac] Frame 1
stop(); range = 130; rate1 = "semi";
Symbol 309 MovieClip [law_camo__pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 310 MovieClip [en_law_camo] Frame 1
range = 400; number = 0; interr = 0; stop();
Symbol 310 MovieClip [en_law_camo] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 311 MovieClip [en_shotgun] Frame 1
range = 200; number = 0; interr = 0; stop();
Symbol 311 MovieClip [en_shotgun] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 312 MovieClip [en_mp5g] Frame 1
range = 200; number = 0; interr = 0; stop();
Symbol 312 MovieClip [en_mp5g] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 313 MovieClip [en_aug] Frame 1
range = 310; number = 0; interr = 0; stop();
Symbol 313 MovieClip [en_aug] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 317 MovieClip [law_pac] Frame 1
stop(); range = 120; rate1 = "mono";
Symbol 317 MovieClip [law_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 318 MovieClip [en_law] Frame 1
range = 370; number = 0; interr = 0; stop();
Symbol 318 MovieClip [en_law] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 319 MovieClip [en_sa80] Frame 1
range = 300; number = 0; interr = 0; stop();
Symbol 319 MovieClip [en_sa80] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 320 MovieClip [en_mp5hk] Frame 1
range = 210; number = 0; interr = 0; stop();
Symbol 320 MovieClip [en_mp5hk] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 321 MovieClip [en_glock] Frame 1
range = 170; number = 0; interr = 0; stop();
Symbol 321 MovieClip [en_glock] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 322 MovieClip [apc] Frame 1
stop(); greande = 0; trans = 5;
Symbol 322 MovieClip [apc] Frame 2
stop(); removeMovieClip(this);
Symbol 325 MovieClip [german] Frame 1
stop(); greande = 0; kindof = "explode";
Symbol 325 MovieClip [german] Frame 2
stop(); removeMovieClip(this);
Symbol 327 MovieClip [ger_beret] Frame 1
stop(); greande = 1; kindof = "explode";
Symbol 327 MovieClip [ger_beret] Frame 2
stop(); removeMovieClip(this);
Symbol 330 MovieClip [ger_swat] Frame 1
stop(); greande = 0; kindof = "explode";
Symbol 330 MovieClip [ger_swat] Frame 2
stop(); removeMovieClip(this);
Symbol 332 MovieClip [uk_hel] Frame 1
stop();
Symbol 332 MovieClip [uk_hel] Frame 2
stop(); removeMovieClip(this);
Symbol 334 MovieClip [london_cop2] Frame 1
stop(); greande = 0; kindof = "explode";
Symbol 334 MovieClip [london_cop2] Frame 2
stop(); removeMovieClip(this);
Symbol 336 MovieClip [london_cop] Frame 1
stop(); greande = 1; kindof = "explode";
Symbol 336 MovieClip [london_cop] Frame 2
stop(); removeMovieClip(this);
Symbol 338 MovieClip [arab_hel] Frame 1
stop(); greande = 1; kindof = "explode";
Symbol 338 MovieClip [arab_hel] Frame 2
stop(); removeMovieClip(this);
Symbol 340 MovieClip [kafia_iraq3] Frame 1
stop();
Symbol 340 MovieClip [kafia_iraq3] Frame 2
stop(); removeMovieClip(this);
Symbol 342 MovieClip [kafia_iraq] Frame 1
stop();
Symbol 342 MovieClip [kafia_iraq] Frame 2
stop(); removeMovieClip(this);
Symbol 349 MovieClip [ninja1] Frame 1
stop();
Symbol 349 MovieClip [ninja1] Frame 2
stop(); removeMovieClip(this);
Symbol 351 MovieClip [ussr_hel] Frame 1
stop(); greande = 1; kindof = "explode";
Symbol 351 MovieClip [ussr_hel] Frame 2
stop(); removeMovieClip(this);
Symbol 354 MovieClip Frame 4
_parent.gotoAndPlay(nextframe);
Symbol 355 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 2
gotoAndPlay(nextFrame);
Symbol 355 MovieClip Frame 4
gotoAndPlay(nextFrame);
Symbol 356 MovieClip [m16_pac] Frame 1
stop(); range = 38; rate1 = "semi";
Symbol 356 MovieClip [m16_pac] Frame 2
stop(); range = 30;
Symbol 359 MovieClip Frame 1
stop();
Symbol 360 MovieClip [gal_pac] Frame 1
stop(); range = 32; rate1 = "semi";
Symbol 360 MovieClip [gal_pac] Frame 2
stop(); range = 30;
Symbol 361 MovieClip [en_gal] Frame 1
range = 220; number = 0; interr = 0; stop();
Symbol 361 MovieClip [en_gal] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 365 MovieClip [en_m203] Frame 1
range = 180; number = 0; interr = 0; stop();
Symbol 365 MovieClip [en_m203] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 366 MovieClip [m203_ammo] Frame 1
stop();
Symbol 369 MovieClip [m14_s_ammo] Frame 1
stop();
Symbol 370 MovieClip Frame 1
stop();
Symbol 371 MovieClip [m14_s_pac] Frame 1
stop(); range = 80; rate1 = "semi";
Symbol 371 MovieClip [m14_s_pac] Frame 2
stop(); range = 30;
Symbol 372 MovieClip [m203_pac] Frame 1
stop(); range = 20; rate1 = "mono";
Symbol 372 MovieClip [m203_pac] Frame 2
stop(); range = 30;
Symbol 374 MovieClip [sa80_ammo] Frame 1
stop();
Symbol 375 MovieClip [mp5hk_ammo] Frame 1
stop();
Symbol 376 MovieClip [law_ammo] Frame 1
stop();
Symbol 377 MovieClip [rpg_ammo] Frame 1
stop();
Symbol 378 MovieClip [uzi_pac] Frame 1
stop(); range = 16; rate1 = "semi";
Symbol 378 MovieClip [uzi_pac] Frame 2
stop(); range = 30;
Symbol 379 MovieClip [en_uzi] Frame 1
range = 160; number = 0; interr = 0; stop();
Symbol 379 MovieClip [en_uzi] Frame 2
stop(); removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 382 MovieClip [40mm] Frame 1
stop(); id = 1; getex = 3;
Symbol 382 MovieClip [40mm] Frame 10
stop();
Symbol 393 MovieClip [m1_pac] Frame 1
stop(); range = 50; rate1 = "semi";
Symbol 393 MovieClip [m1_pac] Frame 2
stop(); range = 30;
Symbol 394 MovieClip [m1_ammo] Frame 1
stop();
Symbol 395 MovieClip Frame 1
stop();
Symbol 396 MovieClip [hand_en2] Frame 1
range = 190; number = 0; interr = 0; stop();
Symbol 396 MovieClip [hand_en2] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 397 MovieClip [m14_pac] Frame 1
stop(); range = 30; rate1 = "mono";
Symbol 397 MovieClip [m14_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 398 MovieClip [hand_pac] Frame 1
stop(); range = 13; rate1 = "mono";
Symbol 398 MovieClip [hand_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 399 MovieClip [hand_en] Frame 1
range = 150; number = 0; interr = 0; stop();
Symbol 399 MovieClip [hand_en] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 400 MovieClip [enemyzz] Frame 1
gas = 1; stop();
Symbol 400 MovieClip [enemyzz] Frame 2
var rand_2 = (random(4) + 1); trace("rand_2=" + rand_2); if (rand_2 == 1) { gotoAndPlay (3); } else if (rand_2 == 2) { gotoAndPlay (22); } else if (rand_2 == 3) { gotoAndPlay (41); } else if (rand_2 == 4) { gotoAndPlay (61); } else { gotoAndPlay (41); }
Symbol 400 MovieClip [enemyzz] Frame 21
stop();
Symbol 400 MovieClip [enemyzz] Frame 22
Symbol 400 MovieClip [enemyzz] Frame 37
Symbol 400 MovieClip [enemyzz] Frame 40
stop();
Symbol 400 MovieClip [enemyzz] Frame 60
stop();
Symbol 400 MovieClip [enemyzz] Frame 80
stop();
Symbol 406 MovieClip Frame 1
stop();
Symbol 406 MovieClip Frame 2
stop(); removeMovieClip(this);
Symbol 408 MovieClip Frame 1
stop(); greande = 0; kindof = "explode";
Symbol 408 MovieClip Frame 2
stop(); removeMovieClip(this);
Symbol 411 MovieClip Frame 1
stop(); greande = 0; kindof = "explode";
Symbol 411 MovieClip Frame 2
stop(); removeMovieClip(this);
Symbol 414 MovieClip Frame 1
stop(); greande = 0;
Symbol 414 MovieClip Frame 2
stop(); removeMovieClip(this);
Symbol 417 MovieClip Frame 1
stop(); greande = 1; gas = 1; kindof = "explode";
Symbol 417 MovieClip Frame 2
stop(); removeMovieClip(this);
Symbol 420 MovieClip [pacman_graphic2] Frame 1
stop(); uni1._visible = 0; uni2._visible = 0; uni3._visible = 0; uni4._visible = 0; uni5._visible = 0; if ((_root.uniform == 1) && (uni1._visible != 1)) { uni1._visible = 1; } if ((_root.uniform == 2) && (uni2._visible != 1)) { uni2._visible = 1; } if ((_root.uniform == 3) && (uni3._visible != 1)) { uni3._visible = 1; } if ((_root.uniform == 4) && (uni4._visible != 1)) { uni4._visible = 1; } if ((_root.uniform == 5) && (uni5._visible != 1)) { uni5._visible = 1; }
Symbol 420 MovieClip [pacman_graphic2] Frame 2
gotoAndPlay (3);
Symbol 423 MovieClip [ball2] Frame 1
stop();
Symbol 423 MovieClip [ball2] Frame 6
stop();
Symbol 428 MovieClip [en_m1] Frame 1
range = 250; number = 0; interr = 0; stop();
Symbol 428 MovieClip [en_m1] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 430 MovieClip [helmet2] Frame 1
stop();
Symbol 430 MovieClip [helmet2] Frame 2
stop(); removeMovieClip(this);
Symbol 431 MovieClip [en_m16] Frame 1
range = 280; number = 0; interr = 0; stop();
Symbol 431 MovieClip [en_m16] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 432 MovieClip [en_ak47] Frame 1
range = 250; number = 0; interr = 0; stop();
Symbol 432 MovieClip [en_ak47] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 433 MovieClip [desert_pac] Frame 1
stop(); range = 24; rate1 = "semi";
Symbol 433 MovieClip [desert_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 453 Button
on (release) { _root.gotoAndPlay(2); }
Symbol 454 MovieClip Frame 1
stop();
Symbol 454 MovieClip Frame 35
stop(); _root.gonext4 = 4;
Symbol 458 Button
on (release) { getURL ("http://games.fs1.co.il", "_blank"); }
Symbol 461 Button
on (release) { getURL ("http://www.2ddreams.com", "_blank"); }
Symbol 462 MovieClip Frame 59
function chek() { bloaded = _root.getBytesLoaded() / 2; ttt = Math.floor(bloaded / cacu); load_kb.text = ttt * 2; loadit.gotoAndStop(ttt); } stop(); tbytes = _root.getBytesTotal(); bloaded = _root.getBytesLoaded(); cacu = _root.getBytesTotal() / 100; var load_aa; var load_in; _root.load_the_movie = setInterval(chek, 10);
Symbol 463 MovieClip Frame 1
stop();
Symbol 468 Button
on (press) { gotoAndPlay (2); }
Symbol 469 Button
on (press) { _root.gotoAndPlay("tut"); }
Symbol 470 Button
on (press) { gotoAndPlay (3); }
Symbol 471 Button
on (press) { getURL ("http://games.fs1.co.il/comm.php", "_blank"); }
Symbol 494 Button
on (press) { getURL ("http://2ddreams.com/pac/get_score.php", "_blank"); }
Symbol 498 Button
on (press) { _root.gotoAndPlay("level3"); }
Symbol 503 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 1
stop();
Symbol 537 Button
on (press) { gotoAndPlay (1); }
Symbol 539 MovieClip Frame 1
if (_root.Iso.data.userId > 2000) { pac1.gotoAndPlay(2); } if (_root.Iso.data.userId > 4000) { pac2.gotoAndPlay(2); } if (_root.Iso.data.userId > 6000) { pac3.gotoAndPlay(3); } if (_root.Iso.data.userId > 8000) { pac4.gotoAndPlay(3); } if (_root.Iso.data.userId > 9000) { pac4.gotoAndPlay(3); } var Iso = SharedObject.getLocal("pac"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } butxx.onPress = function () { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer = ssss.text; loader_mc.password = "random string"; loader_mc.getURL("http://localhost/learning_php/test/get_score.php", "_blank", "POST"); }; function detectKeys() { var _local1 = 0; if (Key.isDown(32)) { if (levelof > 0) { gotoAndPlay(levelof22); } else { gotoAndPlay ("level3"); } } } stop(); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); score_you.text = Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } var txtfile = new LoadVars(); txtfile.onLoad = function (ttt) { trace(this.level1l); }; txtfile.load("http://fs1.co.il/commer.txt"); uniform = 0;
Symbol 539 MovieClip Frame 2
if (_root.Iso.data.userId > 2000) { pac1.gotoAndPlay(2); } if (_root.Iso.data.userId > 4000) { pac2.gotoAndPlay(2); } if (_root.Iso.data.userId > 5000) { pac3.gotoAndPlay(3); } if (_root.Iso.data.userId > 6500) { pac4.gotoAndPlay(3); } if (_root.Iso.data.userId > 7300) { pac5.gotoAndPlay(3); } var Iso = SharedObject.getLocal("pac"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } butxx.onPress = function () { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer = ssss.text; loader_mc.password = "random string"; loader_mc.getURL("http://localhost/learning_php/test/get_score.php", "_blank", "POST"); }; function detectKeys() { var _local1 = 0; if (Key.isDown(32)) { if (levelof > 0) { gotoAndPlay(levelof22); } else { gotoAndPlay ("level3"); } } } stop(); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); score_you.text = Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } var txtfile = new LoadVars(); txtfile.onLoad = function (ttt) { trace(this.level1l); }; txtfile.load("http://fs1.co.il/commer.txt"); uniform = 0;
Instance of Symbol 503 MovieClip "box1" in Symbol 539 MovieClip Frame 2
on (release) { if (_root.Iso.data.userId > 2000) { _root.uniform = 1; this.gotoAndStop(2); _parent.box2.gotoAndStop(1); _parent.box3.gotoAndStop(1); _parent.box4.gotoAndStop(1); _parent.box5.gotoAndStop(1); } }
Instance of Symbol 503 MovieClip "box2" in Symbol 539 MovieClip Frame 2
on (release) { if (_root.Iso.data.userId > 4000) { _root.uniform = 2; this.gotoAndStop(2); _parent.box1.gotoAndStop(1); _parent.box3.gotoAndStop(1); _parent.box4.gotoAndStop(1); _parent.box5.gotoAndStop(1); } }
Instance of Symbol 503 MovieClip "box3" in Symbol 539 MovieClip Frame 2
on (release) { if (_root.Iso.data.userId > 5000) { _root.uniform = 3; this.gotoAndStop(2); _parent.box2.gotoAndStop(1); _parent.box1.gotoAndStop(1); _parent.box4.gotoAndStop(1); _parent.box5.gotoAndStop(1); } }
Instance of Symbol 503 MovieClip "box4" in Symbol 539 MovieClip Frame 2
on (release) { if (_root.Iso.data.userId > 6500) { _root.uniform = 4; this.gotoAndStop(2); _parent.box2.gotoAndStop(1); _parent.box3.gotoAndStop(1); _parent.box1.gotoAndStop(1); _parent.box5.gotoAndStop(1); } }
Instance of Symbol 503 MovieClip "box5" in Symbol 539 MovieClip Frame 2
on (release) { if (_root.Iso.data.userId > 7300) { _root.uniform = 5; this.gotoAndStop(2); _parent.box2.gotoAndStop(1); _parent.box3.gotoAndStop(1); _parent.box4.gotoAndStop(1); _parent.box1.gotoAndStop(1); } }
Symbol 539 MovieClip Frame 3
if (_root.Iso.data.userId > 2000) { pac1.gotoAndPlay(2); } if (_root.Iso.data.userId > 4000) { pac2.gotoAndPlay(2); } if (_root.Iso.data.userId > 6000) { pac3.gotoAndPlay(3); } if (_root.Iso.data.userId > 8000) { pac4.gotoAndPlay(3); } if (_root.Iso.data.userId > 9000) { pac4.gotoAndPlay(3); } var Iso = SharedObject.getLocal("pac"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } butxx.onPress = function () { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer = ssss.text; loader_mc.password = "random string"; loader_mc.getURL("http://localhost/learning_php/test/get_score.php", "_blank", "POST"); }; function detectKeys() { var _local1 = 0; if (Key.isDown(32)) { if (levelof > 0) { gotoAndPlay(levelof22); } else { gotoAndPlay ("level3"); } } } stop(); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); score_you.text = Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } var txtfile = new LoadVars(); txtfile.onLoad = function (ttt) { trace(this.level1l); }; txtfile.load("http://fs1.co.il/commer.txt"); uniform = 0;
Symbol 543 MovieClip Frame 35
stop(); _root.gonext4 = 4;
Symbol 548 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(4); } }
Symbol 581 MovieClip Frame 71
stop();
Symbol 597 MovieClip Frame 1
stop();
Symbol 606 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(6); } }
Symbol 617 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 1
stop();
Symbol 622 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 1
stop();
Symbol 624 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 1
stop();
Symbol 631 MovieClip Frame 1
stop();
Symbol 632 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 1
stop();
Symbol 634 MovieClip Frame 1
stop();
Symbol 642 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(8); } }
Symbol 661 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(10); } }
Symbol 675 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(12); } }
Symbol 698 MovieClip Frame 1
stop(); place = 1;
Symbol 698 MovieClip Frame 144
place = 5;
Symbol 708 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(14); } }
Symbol 725 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(16); } }
Symbol 749 MovieClip Frame 1
stop(); place = 1;
Symbol 749 MovieClip Frame 144
place = 5;
Symbol 757 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(18); } }
Symbol 772 MovieClip Frame 1
stop(); place = 1;
Symbol 772 MovieClip Frame 2
this.visible = 1;
Symbol 772 MovieClip Frame 144
place = 5;
Symbol 780 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(20); } }
Symbol 791 MovieClip Frame 1
stop();
Symbol 799 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(22); } }
Symbol 808 MovieClip Frame 1
stop();
Symbol 809 MovieClip Frame 1
stop();
Symbol 816 Button
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Symbol 827 Button
on (press) { _root.gotoAndStop("level1"); }
Symbol 839 Button
on (press) { _root.aa = 0; _root.gotoAndStop(_root.levelof); }

Library Items

Symbol 1 Sound [uzi.wav]
Symbol 2 Sound [shotgun.wav]
Symbol 3 Sound [pk96.wav]
Symbol 4 Sound [mp5_sd.wav]
Symbol 5 Sound [mp5.wav]
Symbol 6 Sound [mag.wav]
Symbol 7 Sound [m16a2.wav]
Symbol 8 Sound [M16.wav]
Symbol 9 Sound [LASER5.WAV]
Symbol 10 Sound [laser4.wav]
Symbol 11 Sound [laser_smg.wav]
Symbol 12 Sound [laser.wav]
Symbol 13 Sound [gunshots_sm.wav]
Symbol 14 Sound [GUN04_cop.wav]
Symbol 15 Sound [galil.wav]
Symbol 16 Sound [g36.wav]
Symbol 17 Sound [blip.mp3]
Symbol 18 Sound [aug.wav]
Symbol 19 Sound [ak47.wav]
Symbol 20 Sound [40mm.wav]
Symbol 21 Sound [la_exp.wav]Used by:43 44
Symbol 22 Sound [heli.wav]Used by:205
Symbol 23 Sound [car.mp3]Used by:698
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26 132 136
Symbol 26 MovieClip [expl_gas]Uses:25
Symbol 27 GraphicUsed by:42
Symbol 28 GraphicUsed by:42
Symbol 29 GraphicUsed by:42
Symbol 30 GraphicUsed by:42
Symbol 31 GraphicUsed by:42
Symbol 32 GraphicUsed by:42
Symbol 33 GraphicUsed by:42
Symbol 34 GraphicUsed by:42
Symbol 35 GraphicUsed by:42
Symbol 36 GraphicUsed by:42
Symbol 37 GraphicUsed by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:27 28 29 30 31 32 33 34 35 36 37 38 39 40 41Used by:43 44 46 47 48 49 123
Symbol 43 MovieClip [expl_green]Uses:42 21
Symbol 44 MovieClip [expl_red]Uses:42 21
Symbol 45 SoundUsed by:46 47 48 49
Symbol 46 MovieClip [expl_orange]Uses:42 45
Symbol 47 MovieClip [expl_big1]Uses:42 45
Symbol 48 MovieClip [expl_big]Uses:42 45
Symbol 49 MovieClip [expl]Uses:42 45
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:53 620
Symbol 52 GraphicUsed by:53 60 64 68 71 75 83 90 94 98 105 109 114 220 224 228 232 251 255 264 280 284 288 292 296 300 304 308 316 354 359 364 370 395
Symbol 53 MovieClipUses:51 52Used by:61 84
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:61 65 72 76 221 225 229 233 256 265 267 268 269 270 279 281 285 289 297 301 305 309 317 356 360 371 372 378 393 397 433
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:61 65 72 76 221 225 229 233 256 265 267 268 269 270 279 281 285 289 297 301 305 309 317 356 360 371 372 378 393 397 398 433
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60 394
Symbol 60 MovieClipUses:59 52Used by:61 65 356 360 371 372 378 393 428
Symbol 61 MovieClip [bizon_pac]Uses:53 55 57 60
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64 619
Symbol 64 MovieClipUses:63 52Used by:65 432
Symbol 65 MovieClip [ak47_pac]Uses:64 55 57 60
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:68 632
Symbol 68 MovieClipUses:67 52Used by:72 85
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71 539
Symbol 71 MovieClipUses:70 52Used by:72 76 85 91 95 99 106 110 111 115 221 225 229 233 234 235 236 237 252 256 261 265 266 267 268 269 270 279 281 285 289 293 297 301 305 309 310 311 312 313 317 318 319 320 321 361 365 386 396 397 398 399 428 431 432 433
Symbol 72 MovieClip [at_pac]Uses:68 55 57 71
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:75 630
Symbol 75 MovieClipUses:74 52Used by:76 111
Symbol 76 MovieClip [g36_pac]Uses:75 55 57 71
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:84 85 91 95 99 106 110 111 115 234 235 236 237 252 261 266 310 311 312 313 318 319 320 321 361 365 379 396 428 431 432
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:84 85 91 95 99 106 110 111 115 234 235 236 237 252 261 266 293 310 311 312 313 318 319 320 321 361 365 379 396 399 428 431 432
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:83 693
Symbol 83 MovieClipUses:82 52Used by:84 378 379  Timeline
Symbol 84 MovieClip [en_bizon]Uses:53 78 80 83
Symbol 85 MovieClip [en_at]Uses:78 68 80 71
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:90 377
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClipUses:87 89 52Used by:91 279
Symbol 91 MovieClip [en_rpg]Uses:90 80 78 71
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94 628
Symbol 94 MovieClipUses:93 52Used by:95 267
Symbol 95 MovieClip [en_mag]Uses:94 80 78 71
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98 627
Symbol 98 MovieClipUses:97 52Used by:99 270
Symbol 99 MovieClip [en_commando]Uses:98 80 78 71
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:105 625
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:101 104 52Used by:106 269
Symbol 106 MovieClip [en_m4]Uses:105 80 78 71
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109 626
Symbol 109 MovieClipUses:108 52Used by:110 268
Symbol 110 MovieClip [en_m5]Uses:109 80 78 71
Symbol 111 MovieClip [en_g36]Uses:75 80 78 71
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClipUses:113 52Used by:115
Symbol 115 MovieClip [en_pk96]Uses:114 80 78 71
Symbol 116 GraphicUsed by:123
Symbol 117 BitmapUsed by:118 158 196 326 329 331 350
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:122
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:119 121Used by:123 322
Symbol 123 MovieClip [enemy_apc]Uses:116 122 42
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:128 400
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128 194 400
Symbol 128 MovieClip [enem_die1]Uses:125 127
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:133
Symbol 131 SoundUsed by:132 136
Symbol 132 MovieClipUses:131 25Used by:133
Symbol 133 MovieClip [missle]Uses:130 132
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:137
Symbol 136 MovieClipUses:131 25Used by:137
Symbol 137 MovieClip [rpg_mis]Uses:135 136
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:141 206 539
Symbol 141 MovieClip [ball3]Uses:138 140
Symbol 142 BitmapUsed by:143 339
Symbol 143 GraphicUses:142Used by:145
Symbol 144 GraphicUsed by:145 148 151 154 156 159 161 197 244 246 248 260 272 276 322 325 327 330 332 334 336 338 340 342 349 351 406 408 411 414 417 430
Symbol 145 MovieClip [kafia2]Uses:143 144
Symbol 146 BitmapUsed by:147 341
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClip [kafia]Uses:147 144
Symbol 149 BitmapUsed by:150 158 196 245 273 306 326 329 331 337 410 412 416
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClip [spetz_hel ]Uses:150 144
Symbol 152 BitmapUsed by:153 158 257 412
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClip [us_army]Uses:153 144
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [usa_cop]Uses:155 144
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUses:117 152 149Used by:159
Symbol 159 MovieClip [marine]Uses:157 158 144
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClip [helmet]Uses:160 144
Symbol 162 GraphicUsed by:165
Symbol 163 FontUsed by:164 274 344 387 390 449 451 452 472 473 474 475 476 477 495 496 497 499 500 509 510 511 512 513 514 515 516 517 518 520 521 522 523 524 526 529 531 532 533 534 535 536 538 540 541 542 545 546 547 550 552 580 583 585 589 590 601 602 605 611 612 636 637 641 644 645 646 655 656 660 669 670 674 681 702 703 707 714 719 720 724 730 751 752 756 764 769 774 775 779 787 793 794 798 805 811 812 829 830 834 840 841 842 843
Symbol 164 TextUses:163Used by:165
Symbol 165 MovieClip [monk]Uses:162 164
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:168 539 628 630 631 633 634 808
Symbol 168 MovieClip [greande2]Uses:167
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171 373 374 375 619 621 622 623 625 627
Symbol 171 MovieClip [greande]Uses:170
Symbol 172 GraphicUsed by:185
Symbol 173 GraphicUsed by:185
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:185
Symbol 177 GraphicUsed by:185
Symbol 178 GraphicUsed by:185
Symbol 179 GraphicUsed by:185
Symbol 180 GraphicUsed by:185
Symbol 181 GraphicUsed by:185
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:172 173 176 177 178 179 180 181 182 183 184Used by:205
Symbol 186 SoundUsed by:205
Symbol 187 ShapeTweeningUsed by:205
Symbol 188 ShapeTweeningUsed by:205
Symbol 189 ShapeTweeningUsed by:205
Symbol 190 GraphicUsed by:205
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:194
Symbol 193 GraphicUsed by:194 242 400
Symbol 194 MovieClip [enemy_swat]Uses:192 127 193Used by:200 539 693  Timeline
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUses:117 149Used by:197
Symbol 197 MovieClip [hl2]Uses:195 196 144Used by:200  Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:200 254 280 375 539
Symbol 200 MovieClipUses:194 197 199Used by:205
Symbol 201 ShapeTweeningUsed by:205
Symbol 202 ShapeTweeningUsed by:205
Symbol 203 ShapeTweeningUsed by:205
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClip [masok_move]Uses:185 186 22 187 188 189 190 200 201 202 203 204
Symbol 206 MovieClipUses:140Used by:207
Symbol 207 MovieClip [shot_ball]Uses:206
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:209 210Used by:212
Symbol 212 MovieClip [ball6]Uses:211Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:216
Symbol 215 GraphicUsed by:216 277
Symbol 216 MovieClipUses:214 215Used by:217
Symbol 217 MovieClip [ball5]Uses:216Used by:Timeline
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:220 808
Symbol 220 MovieClipUses:219 52Used by:221 234
Symbol 221 MovieClip [colt_la_pac]Uses:220 55 57 71Used by:Timeline
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224 809
Symbol 224 MovieClipUses:223 52Used by:225 235
Symbol 225 MovieClip [at_la_pac]Uses:224 55 57 71Used by:Timeline
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:228 634
Symbol 228 MovieClipUses:227 52Used by:229 237
Symbol 229 MovieClip [g36_la_pac]Uses:228 55 57 71Used by:Timeline
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:232 633
Symbol 232 MovieClipUses:231 52Used by:233 236
Symbol 233 MovieClip [bizon_la_pac]Uses:232 55 57 71Used by:Timeline
Symbol 234 MovieClip [en_colt_la]Uses:220 78 80 71Used by:Timeline
Symbol 235 MovieClip [en_at_la]Uses:78 224 80 71Used by:Timeline
Symbol 236 MovieClip [en_bizon_la]Uses:232 80 78 71Used by:Timeline
Symbol 237 MovieClip [en_g36_la]Uses:228 80 78 71Used by:Timeline
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:242
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:242
Symbol 242 MovieClip [en_robot]Uses:239 241 193Used by:Timeline
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [alien2]Uses:243 144Used by:Timeline
Symbol 245 GraphicUses:149Used by:246
Symbol 246 MovieClip [robot]Uses:245 144Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip [alien]Uses:247 144Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:251 791
Symbol 251 MovieClipUses:250 52Used by:252 433
Symbol 252 MovieClip [en_desert]Uses:251 78 80 71Used by:Timeline
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:199 253Used by:255 631
Symbol 255 MovieClipUses:254 52Used by:256 261
Symbol 256 MovieClip [mp5_sd_pac]Uses:255 55 57 71Used by:Timeline
Symbol 257 GraphicUses:152Used by:260
Symbol 258 FontUsed by:259
Symbol 259 TextUses:258Used by:260
Symbol 260 MovieClip [us_a51]Uses:257 259 144Used by:Timeline
Symbol 261 MovieClip [en_mp5_sd]Uses:255 80 78 71Used by:Timeline
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:264 629
Symbol 264 MovieClipUses:263 52Used by:265 266
Symbol 265 MovieClip [m60_pac]Uses:264 55 57 71Used by:Timeline
Symbol 266 MovieClip [en_m60]Uses:264 80 78 71Used by:Timeline
Symbol 267 MovieClip [mag_pac]Uses:94 55 57 71Used by:Timeline
Symbol 268 MovieClip [m5_pac]Uses:109 55 57 71Used by:Timeline
Symbol 269 MovieClip [m4_pac]Uses:105 55 57 71Used by:Timeline
Symbol 270 MovieClip [commando_pac]Uses:98 55 57 71Used by:Timeline
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClip [fbi]Uses:271 144Used by:Timeline
Symbol 273 GraphicUses:149Used by:276
Symbol 274 TextUses:163Used by:276 414
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [usa_swat]Uses:273 274 275 144Used by:Timeline
Symbol 277 MovieClipUses:215Used by:278  Timeline
Symbol 278 MovieClip [ball4]Uses:277Used by:Timeline
Symbol 279 MovieClip [rpg_pac]Uses:90 55 57 71Used by:Timeline
Symbol 280 MovieClipUses:199 52Used by:281 320
Symbol 281 MovieClip [mp5hk_pac ]Uses:280 55 57 71Used by:Timeline
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:284 374
Symbol 284 MovieClipUses:283 52Used by:285 319
Symbol 285 MovieClip [sa80_pac ]Uses:284 55 57 71Used by:Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:288 373
Symbol 288 MovieClipUses:287 52Used by:289 321
Symbol 289 MovieClip [glock_pac]Uses:288 55 57 71Used by:Timeline
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:292
Symbol 292 MovieClipUses:291 52Used by:293
Symbol 293 MovieClip [APC_MACHINE]Uses:292 71 80Used by:Timeline
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:296 623
Symbol 296 MovieClipUses:295 52Used by:297 311
Symbol 297 MovieClip [shotgun_pac]Uses:296 55 57 71Used by:Timeline
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:300 621
Symbol 300 MovieClipUses:299 52Used by:301 312
Symbol 301 MovieClip [mp5g_pac]Uses:300 55 57 71Used by:Timeline
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:304 622
Symbol 304 MovieClipUses:303 52Used by:305 313
Symbol 305 MovieClip [aug_pac ]Uses:304 55 57 71Used by:Timeline
Symbol 306 GraphicUses:149Used by:307
Symbol 307 MovieClipUses:306Used by:308 624
Symbol 308 MovieClipUses:307 52Used by:309 310
Symbol 309 MovieClip [law_camo__pac]Uses:308 55 57 71Used by:Timeline
Symbol 310 MovieClip [en_law_camo]Uses:78 308 80 71Used by:Timeline
Symbol 311 MovieClip [en_shotgun]Uses:296 80 78 71Used by:Timeline
Symbol 312 MovieClip [en_mp5g]Uses:300 80 78 71Used by:Timeline
Symbol 313 MovieClip [en_aug]Uses:304 80 78 71Used by:Timeline
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:316 376 539
Symbol 316 MovieClipUses:315 52Used by:317 318
Symbol 317 MovieClip [law_pac]Uses:316 55 57 71Used by:Timeline
Symbol 318 MovieClip [en_law]Uses:78 316 80 71Used by:Timeline
Symbol 319 MovieClip [en_sa80]Uses:284 80 78 71Used by:Timeline
Symbol 320 MovieClip [en_mp5hk]Uses:280 80 78 71Used by:Timeline
Symbol 321 MovieClip [en_glock]Uses:288 80 78 71Used by:Timeline
Symbol 322 MovieClip [apc]Uses:122 144Used by:Timeline
Symbol 323 GraphicUsed by:325
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip [german]Uses:323 324 144Used by:Timeline
Symbol 326 GraphicUses:149 117Used by:327
Symbol 327 MovieClip [ger_beret]Uses:326 144Used by:Timeline
Symbol 328 GraphicUsed by:330
Symbol 329 GraphicUses:149 117Used by:330
Symbol 330 MovieClip [ger_swat]Uses:328 329 144Used by:Timeline
Symbol 331 GraphicUses:149 117Used by:332
Symbol 332 MovieClip [uk_hel]Uses:331 144Used by:Timeline
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClip [london_cop2]Uses:333 144Used by:Timeline
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClip [london_cop]Uses:335 144Used by:Timeline
Symbol 337 GraphicUses:149Used by:338
Symbol 338 MovieClip [arab_hel]Uses:337 144Used by:Timeline
Symbol 339 GraphicUses:142Used by:340
Symbol 340 MovieClip [kafia_iraq3]Uses:339 144Used by:Timeline
Symbol 341 GraphicUses:146Used by:342
Symbol 342 MovieClip [kafia_iraq]Uses:341 144Used by:693  Timeline
Symbol 343 GraphicUsed by:347
Symbol 344 TextUses:163Used by:347
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:347
Symbol 347 MovieClip [moscow]Uses:343 344 346Used by:Timeline
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClip [ninja1]Uses:348 144Used by:Timeline
Symbol 350 GraphicUses:117Used by:351
Symbol 351 MovieClip [ussr_hel]Uses:350 144Used by:Timeline
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:352Used by:355 618
Symbol 354 MovieClipUses:52Used by:355
Symbol 355 MovieClipUses:353 354Used by:356 431
Symbol 356 MovieClip [m16_pac]Uses:355 55 57 60Used by:Timeline
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClipUses:357Used by:359 539 617
Symbol 359 MovieClipUses:358 52Used by:360 361
Symbol 360 MovieClip [gal_pac]Uses:359 55 57 60Used by:Timeline
Symbol 361 MovieClip [en_gal]Uses:359 80 78 71Used by:Timeline
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:362Used by:364 366
Symbol 364 MovieClipUses:363 52Used by:365 372
Symbol 365 MovieClip [en_m203]Uses:364 78 80 71Used by:Timeline
Symbol 366 MovieClip [m203_ammo]Uses:363Used by:Timeline
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:369 370
Symbol 369 MovieClip [m14_s_ammo]Uses:368Used by:Timeline
Symbol 370 MovieClipUses:368 52Used by:371
Symbol 371 MovieClip [m14_s_pac]Uses:370 55 57 60Used by:Timeline
Symbol 372 MovieClip [m203_pac]Uses:364 55 57 60Used by:Timeline
Symbol 373 MovieClip [ammo_glock]Uses:287 170Used by:Timeline
Symbol 374 MovieClip [sa80_ammo]Uses:283 170Used by:Timeline
Symbol 375 MovieClip [mp5hk_ammo]Uses:199 170Used by:Timeline
Symbol 376 MovieClip [law_ammo]Uses:315Used by:Timeline
Symbol 377 MovieClip [rpg_ammo]Uses:87Used by:Timeline
Symbol 378 MovieClip [uzi_pac]Uses:83 55 57 60Used by:Timeline
Symbol 379 MovieClip [en_uzi]Uses:83 78 80Used by:Timeline
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:382
Symbol 382 MovieClip [40mm]Uses:381Used by:Timeline
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:385 395
Symbol 385 MovieClip [m14_ammo]Uses:384Used by:Timeline
Symbol 386 MovieClip [ammo_gun]Uses:71Used by:Timeline
Symbol 387 TextUses:163Used by:388
Symbol 388 MovieClipUses:387Used by:389
Symbol 389 MovieClip [point_p_20]Uses:388Used by:Timeline
Symbol 390 TextUses:163Used by:391
Symbol 391 MovieClipUses:390Used by:392
Symbol 392 MovieClip [point_p_10]Uses:391Used by:Timeline
Symbol 393 MovieClip [m1_pac]Uses:60 55 57Used by:Timeline
Symbol 394 MovieClip [m1_ammo]Uses:59Used by:Timeline
Symbol 395 MovieClipUses:384 52Used by:396 397
Symbol 396 MovieClip [hand_en2]Uses:395 80 78 71Used by:Timeline
Symbol 397 MovieClip [m14_pac]Uses:395 55 57 71Used by:Timeline
Symbol 398 MovieClip [hand_pac]Uses:71 57Used by:Timeline
Symbol 399 MovieClip [hand_en]Uses:71 80Used by:Timeline
Symbol 400 MovieClip [enemyzz]Uses:125 127 193Used by:Timeline
Symbol 401 ShapeTweeningUsed by:420
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:420 479
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:406
Symbol 406 MovieClipUses:405 144Used by:420 504
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:407 144Used by:420 505
Symbol 409 GraphicUsed by:411
Symbol 410 GraphicUses:149Used by:411
Symbol 411 MovieClipUses:409 410 144Used by:420 506
Symbol 412 GraphicUses:149 152Used by:414
Symbol 413 GraphicUsed by:414
Symbol 414 MovieClipUses:412 274 413 144Used by:420 507
Symbol 415 GraphicUsed by:417
Symbol 416 GraphicUses:149Used by:417
Symbol 417 MovieClipUses:415 416 144Used by:420 508
Symbol 418 ShapeTweeningUsed by:420
Symbol 419 GraphicUsed by:420
Symbol 420 MovieClip [pacman_graphic2]Uses:401 403 406 408 411 414 417 418 419Used by:Timeline
Symbol 421 GraphicUsed by:422 423
Symbol 422 MovieClipUses:421Used by:423
Symbol 423 MovieClip [ball2]Uses:421 422Used by:Timeline
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClip [empty]Uses:424Used by:Timeline
Symbol 426 GraphicUsed by:427 436
Symbol 427 MovieClip [black_box]Uses:426Used by:Timeline
Symbol 428 MovieClip [en_m1]Uses:60 78 80 71Used by:539  Timeline
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClip [helmet2]Uses:429 144Used by:539
Symbol 431 MovieClip [en_m16]Uses:355 80 78 71Used by:539  Timeline
Symbol 432 MovieClip [en_ak47]Uses:64 80 78 71Used by:539
Symbol 433 MovieClip [desert_pac]Uses:251 55 57 71Used by:539
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClip [gold]Uses:434Used by:539  Timeline
Symbol 436 MovieClipUses:426Used by:463 539
Symbol 437 GraphicUsed by:444
Symbol 438 FontUsed by:439 440
Symbol 439 TextUses:438Used by:444
Symbol 440 TextUses:438Used by:444
Symbol 441 FontUsed by:442 443 455 456 459 460
Symbol 442 TextUses:441Used by:444
Symbol 443 TextUses:441Used by:444
Symbol 444 MovieClipUses:437 439 440 442 443Used by:462  Timeline
Symbol 445 GraphicUsed by:454 543
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:454 543
Symbol 448 GraphicUsed by:453
Symbol 449 TextUses:163Used by:453
Symbol 450 GraphicUsed by:453 548 606 642 661 675 708 725 757 780 799
Symbol 451 TextUses:163Used by:453
Symbol 452 TextUses:163Used by:453
Symbol 453 ButtonUses:448 449 450 451 452Used by:454
Symbol 454 MovieClipUses:445 447 453Used by:462
Symbol 455 EditableTextUses:441Used by:462
Symbol 456 TextUses:441Used by:462
Symbol 457 GraphicUsed by:458 461 710 816
Symbol 458 ButtonUses:457Used by:462
Symbol 459 EditableTextUses:441Used by:462
Symbol 460 EditableTextUses:441Used by:462
Symbol 461 ButtonUses:457Used by:462
Symbol 462 MovieClipUses:444 454 455 456 458 459 460 461Used by:463
Symbol 463 MovieClipUses:436 462Used by:Timeline
Symbol 464 GraphicUsed by:539
Symbol 465 GraphicUsed by:468 469 470 471 494 498 537 827 828 839
Symbol 466 GraphicUsed by:468 469 470 471 494 498 537 827 828 839
Symbol 467 GraphicUsed by:468 469 470 471 494 498 537 827 828 839
Symbol 468 ButtonUses:465 466 467Used by:539
Symbol 469 ButtonUses:465 466 467Used by:539
Symbol 470 ButtonUses:465 466 467Used by:539
Symbol 471 ButtonUses:465 466 467Used by:539
Symbol 472 TextUses:163Used by:539
Symbol 473 EditableTextUses:163Used by:539
Symbol 474 TextUses:163Used by:539
Symbol 475 TextUses:163Used by:539
Symbol 476 TextUses:163Used by:539
Symbol 477 TextUses:163Used by:539
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClipUses:478 403Used by:504 505 506 507 508 539
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:480Used by:493
Symbol 482 FontUsed by:483
Symbol 483 TextUses:482Used by:493
Symbol 484 ShapeTweeningUsed by:493
Symbol 485 GraphicUsed by:493
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClipUses:486Used by:488 489 490
Symbol 488 MovieClipUses:487Used by:490
Symbol 489 MovieClipUses:487Used by:490
Symbol 490 MovieClipUses:487 488 489Used by:491
Symbol 491 MovieClipUses:490Used by:492
Symbol 492 MovieClipUses:491Used by:493
Symbol 493 MovieClipUses:481 483 484 485 492Used by:539
Symbol 494 ButtonUses:465 466 467Used by:539
Symbol 495 TextUses:163Used by:539
Symbol 496 EditableTextUses:163Used by:539
Symbol 497 EditableTextUses:163Used by:539
Symbol 498 ButtonUses:465 466 467Used by:539
Symbol 499 TextUses:163Used by:539
Symbol 500 TextUses:163Used by:539
Symbol 501 GraphicUsed by:503
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClipUses:501 502Used by:539
Symbol 504 MovieClipUses:479 406Used by:539
Symbol 505 MovieClipUses:479 408Used by:539
Symbol 506 MovieClipUses:479 411Used by:539
Symbol 507 MovieClipUses:479 414Used by:539
Symbol 508 MovieClipUses:479 417Used by:539
Symbol 509 TextUses:163Used by:539
Symbol 510 TextUses:163Used by:539
Symbol 511 TextUses:163Used by:539
Symbol 512 TextUses:163Used by:539
Symbol 513 TextUses:163Used by:539
Symbol 514 TextUses:163Used by:539
Symbol 515 TextUses:163Used by:539
Symbol 516 TextUses:163Used by:539
Symbol 517 TextUses:163Used by:539
Symbol 518 TextUses:163Used by:539
Symbol 519 GraphicUsed by:539
Symbol 520 EditableTextUses:163Used by:539
Symbol 521 EditableTextUses:163Used by:539
Symbol 522 TextUses:163Used by:539
Symbol 523 TextUses:163Used by:539
Symbol 524 TextUses:163Used by:539
Symbol 525 GraphicUsed by:539
Symbol 526 TextUses:163Used by:539
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527Used by:539  Timeline
Symbol 529 TextUses:163Used by:539
Symbol 530 GraphicUsed by:539
Symbol 531 TextUses:163Used by:539
Symbol 532 TextUses:163Used by:539
Symbol 533 TextUses:163Used by:539
Symbol 534 TextUses:163Used by:539
Symbol 535 TextUses:163Used by:539
Symbol 536 TextUses:163Used by:539
Symbol 537 ButtonUses:465 466 467Used by:539
Symbol 538 TextUses:163Used by:539
Symbol 539 MovieClipUses:436 464 435 194 468 469 470 471 472 473 474 475 476 477 479 433 493 432 431 430 428 140 494 495 496 497 498 499 500 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 528 529 530 531 70 532 358 533 199 534 315 535 536 167 537 538Used by:Timeline
Symbol 540 TextUses:163Used by:Timeline
Symbol 541 TextUses:163Used by:Timeline
Symbol 542 TextUses:163Used by:543
Symbol 543 MovieClipUses:445 447 542Used by:Timeline
Symbol 544 GraphicUsed by:548 606 642 661 675 708 725 757 780 799
Symbol 545 TextUses:163Used by:548 606 642 661 675 708 725 757 780 799
Symbol 546 TextUses:163Used by:548 606 642 661 675 708 725 757 780 799
Symbol 547 TextUses:163Used by:548 606 642 661 675 708 725 757 780 799
Symbol 548 ButtonUses:544 545 450 546 547Used by:Timeline
Symbol 549 GraphicUsed by:551 643
Symbol 550 TextUses:163Used by:551
Symbol 551 MovieClipUses:549 550Used by:Timeline
Symbol 552 TextUses:163Used by:Timeline
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:555
Symbol 555 MovieClipUses:554Used by:556
Symbol 556 MovieClipUses:555Used by:Timeline
Symbol 557 TextUsed by:Timeline
Symbol 558 GraphicUsed by:Timeline
Symbol 559 GraphicUsed by:560
Symbol 560 MovieClipUses:559Used by:Timeline
Symbol 561 FontUsed by:562 563 591 594 613 614 651 652 666 667 685 686 716 717 734 735 766 767 789 790 806 807 817 818 831
Symbol 562 EditableTextUses:561Used by:Timeline
Symbol 563 EditableTextUses:561Used by:Timeline
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:564Used by:Timeline
Symbol 566 GraphicUsed by:567
Symbol 567 MovieClipUses:566Used by:Timeline
Symbol 568 GraphicUsed by:569
Symbol 569 MovieClipUses:568Used by:Timeline
Symbol 570 GraphicUsed by:571
Symbol 571 MovieClipUses:570Used by:Timeline
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:572Used by:Timeline
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:574Used by:Timeline
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:576Used by:Timeline
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:578Used by:581
Symbol 580 TextUses:163Used by:581
Symbol 581 MovieClipUses:579 580Used by:Timeline
Symbol 582 GraphicUsed by:Timeline
Symbol 583 TextUses:163Used by:Timeline
Symbol 584 FontUsed by:585
Symbol 585 TextUses:584 163Used by:Timeline
Symbol 586 GraphicUsed by:587
Symbol 587 MovieClipUses:586Used by:Timeline
Symbol 588 GraphicUsed by:Timeline
Symbol 589 EditableTextUses:163Used by:Timeline
Symbol 590 EditableTextUses:163Used by:Timeline
Symbol 591 TextUses:561Used by:Timeline
Symbol 592 FontUsed by:593 638 657 671 704 721 753 776 795 813
Symbol 593 EditableTextUses:592Used by:Timeline
Symbol 594 TextUses:561Used by:Timeline
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClipUses:595Used by:597
Symbol 597 MovieClipUses:596Used by:Timeline
Symbol 598 FontUsed by:599 600 603 604 639 640 658 659 672 673 705 706 722 723 754 755 777 778 796 797 814 815
Symbol 599 TextUses:598Used by:Timeline
Symbol 600 EditableTextUses:598Used by:Timeline
Symbol 601 TextUses:163Used by:Timeline
Symbol 602 TextUses:163Used by:Timeline
Symbol 603 TextUses:598Used by:Timeline
Symbol 604 EditableTextUses:598Used by:Timeline
Symbol 605 TextUses:163Used by:Timeline
Symbol 606 ButtonUses:544 545 450 546 547Used by:Timeline
Symbol 607 GraphicUsed by:Timeline
Symbol 608 GraphicUsed by:609 727
Symbol 609 MovieClipUses:608Used by:610
Symbol 610 MovieClipUses:609Used by:Timeline
Symbol 611 TextUses:163Used by:Timeline
Symbol 612 TextUses:163Used by:Timeline
Symbol 613 EditableTextUses:561Used by:Timeline
Symbol 614 EditableTextUses:561Used by:Timeline
Symbol 615 GraphicUsed by:616 653
Symbol 616 MovieClipUses:615Used by:Timeline
Symbol 617 MovieClipUses:358Used by:Timeline
Symbol 618 MovieClipUses:353Used by:Timeline
Symbol 619 MovieClipUses:63 170Used by:Timeline
Symbol 620 MovieClipUses:51Used by:Timeline
Symbol 621 MovieClipUses:299 170Used by:Timeline
Symbol 622 MovieClipUses:303 170Used by:Timeline
Symbol 623 MovieClipUses:295 170Used by:Timeline
Symbol 624 MovieClipUses:307Used by:Timeline
Symbol 625 MovieClipUses:101 170Used by:Timeline
Symbol 626 MovieClipUses:108Used by:Timeline
Symbol 627 MovieClipUses:97 170Used by:Timeline
Symbol 628 MovieClipUses:93 167Used by:Timeline
Symbol 629 MovieClipUses:263Used by:Timeline
Symbol 630 MovieClipUses:74 167Used by:Timeline
Symbol 631 MovieClipUses:254 167Used by:Timeline
Symbol 632 MovieClipUses:67Used by:Timeline
Symbol 633 MovieClipUses:231 167Used by:Timeline
Symbol 634 MovieClipUses:227 167Used by:Timeline
Symbol 635 GraphicUsed by:Timeline
Symbol 636 EditableTextUses:163Used by:Timeline
Symbol 637 EditableTextUses:163Used by:Timeline
Symbol 638 EditableTextUses:592Used by:Timeline
Symbol 639 EditableTextUses:598Used by:Timeline
Symbol 640 EditableTextUses:598Used by:Timeline
Symbol 641 TextUses:163Used by:Timeline
Symbol 642 ButtonUses:544 545 450 546 547Used by:Timeline
Symbol 643 MovieClipUses:549Used by:Timeline
Symbol 644 TextUses:163Used by:Timeline
Symbol 645 TextUses:163Used by:Timeline
Symbol 646 TextUses:163Used by:Timeline
Symbol 647 GraphicUsed by:Timeline
Symbol 648 GraphicUsed by:649
Symbol 649 MovieClipUses:648Used by:650
Symbol 650 MovieClipUses:649Used by:Timeline
Symbol 651 EditableTextUses:561Used by:Timeline
Symbol 652 EditableTextUses:561Used by:Timeline
Symbol 653 MovieClipUses:615Used by:Timeline
Symbol 654 GraphicUsed by:Timeline
Symbol 655 EditableTextUses:163Used by:Timeline
Symbol 656 EditableTextUses:163Used by:Timeline
Symbol 657 EditableTextUses:592Used by:Timeline
Symbol 658 EditableTextUses:598Used by:Timeline
Symbol 659 EditableTextUses:598Used by:Timeline
Symbol 660 TextUses:163Used by:Timeline
Symbol 661 ButtonUses:544 545 450 546 547Used by:Timeline
Symbol 662 GraphicUsed by:Timeline
Symbol 663 GraphicUsed by:664
Symbol 664 MovieClipUses:663Used by:665
Symbol 665 MovieClipUses:664Used by:Timeline
Symbol 666 EditableTextUses:561Used by:Timeline
Symbol 667 EditableTextUses:561Used by:Timeline
Symbol 668 GraphicUsed by:Timeline
Symbol 669 EditableTextUses:163Used by:Timeline
Symbol 670 EditableTextUses:163Used by:Timeline
Symbol 671 EditableTextUses:592Used by:Timeline
Symbol 672 EditableTextUses:598Used by:Timeline
Symbol 673 EditableTextUses:598Used by:Timeline
Symbol 674 TextUses:163Used by:Timeline
Symbol 675 ButtonUses:544 545 450 546 547Used by:Timeline
Symbol 676 GraphicUsed by:Timeline
Symbol 677 GraphicUsed by:678
Symbol 678 MovieClipUses:677Used by:679
Symbol 679 MovieClipUses:678Used by:Timeline
Symbol 680 GraphicUsed by:684
Symbol 681 TextUses:163Used by:684
Symbol 682 BitmapUsed by:683
Symbol 683 GraphicUses:682Used by:684
Symbol 684 MovieClipUses:680 681 683Used by:Timeline
Symbol 685 EditableTextUses:561Used by:Timeline
Symbol 686 EditableTextUses:561Used by:Timeline
Symbol 687 GraphicUsed by:693 770
Symbol 688 GraphicUsed by:689
Symbol 689 MovieClipUses:688Used by:693
Symbol 690 GraphicUsed by:693
Symbol 691 GraphicUsed by:692
Symbol 692 MovieClipUses:691Used by:693
Symbol 693 MovieClipUses:687 194 689 82 342 690 692Used by:698
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:694Used by:698 749 772
Symbol 696 GraphicUsed by:697
Symbol 697 MovieClipUses:696Used by:698 772
Symbol 698 MovieClipUses:693 695 23 697Used by:Timeline
Symbol 699 FontUsed by:700
Symbol 700 EditableTextUses:699Used by:Timeline
Symbol 701 GraphicUsed by:Timeline
Symbol 702 EditableTextUses:163Used by:Timeline
Symbol 703 EditableTextUses:163Used by:Timeline
Symbol 704 EditableTextUses:592Used by:Timeline
Symbol 705 EditableTextUses:598Used by:Timeline
Symbol 706 EditableTextUses:598Used by:Timeline
Symbol 707 TextUses:163Used by:Timeline
Symbol 708 ButtonUses:544 545 450 546 547Used by:Timeline
Symbol 709 GraphicUsed by:Timeline
Symbol 710 MovieClipUses:457Used by:711
Symbol 711 MovieClipUses:710Used by:Timeline
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:715
Symbol 714 TextUses:163Used by:715
Symbol 715 MovieClipUses:713 714Used by:Timeline
Symbol 716 EditableTextUses:561Used by:Timeline
Symbol 717 EditableTextUses:561Used by:Timeline
Symbol 718 GraphicUsed by:Timeline
Symbol 719 EditableTextUses:163Used by:Timeline
Symbol 720 EditableTextUses:163Used by:Timeline
Symbol 721 EditableTextUses:592Used by:Timeline
Symbol 722 EditableTextUses:598Used by:Timeline
Symbol 723 EditableTextUses:598Used by:Timeline
Symbol 724 TextUses:163Used by:Timeline
Symbol 725 ButtonUses:544 545 450 546 547Used by:Timeline
Symbol 726 GraphicUsed by:Timeline
Symbol 727 MovieClipUses:608Used by:728
Symbol 728 MovieClipUses:727Used by:Timeline
Symbol 729 GraphicUsed by:733
Symbol 730 TextUses:163Used by:733
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:733
Symbol 733 MovieClipUses:729 730 732Used by:Timeline
Symbol 734 EditableTextUses:561Used by:Timeline
Symbol 735 EditableTextUses:561Used by:Timeline
Symbol 736 GraphicUsed by:745
Symbol 737 ShapeTweeningUsed by:740
Symbol 738 ShapeTweeningUsed by:740
Symbol 739 GraphicUsed by:740
Symbol 740 MovieClipUses:737 738 739Used by:741
Symbol 741 MovieClipUses:740Used by:745 770
Symbol 742 ShapeTweeningUsed by:745
Symbol 743 ShapeTweeningUsed by:745
Symbol 744 GraphicUsed by:745
Symbol 745 MovieClipUses:736 741 742 743 744Used by:749
Symbol 746 SoundUsed by:749 772
Symbol 747 GraphicUsed by:748
Symbol 748 MovieClipUses:747Used by:749
Symbol 749 MovieClipUses:745 695 746 748Used by:Timeline
Symbol 750 GraphicUsed by:Timeline
Symbol 751 EditableTextUses:163Used by:Timeline
Symbol 752 EditableTextUses:163Used by:Timeline
Symbol 753 EditableTextUses:592Used by:Timeline
Symbol 754 EditableTextUses:598Used by:Timeline
Symbol 755 EditableTextUses:598Used by:Timeline
Symbol 756 TextUses:163Used by:Timeline
Symbol 757 ButtonUses:544 545 450 546 547Used by:Timeline
Symbol 758 GraphicUsed by:Timeline
Symbol 759 GraphicUsed by:760
Symbol 760 MovieClipUses:759Used by:761
Symbol 761 MovieClipUses:760Used by:Timeline
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:765
Symbol 764 TextUses:163Used by:765
Symbol 765 MovieClipUses:763 764Used by:Timeline
Symbol 766 EditableTextUses:561Used by:Timeline
Symbol 767 EditableTextUses:561Used by:Timeline
Symbol 768 GraphicUsed by:770
Symbol 769 TextUses:163Used by:770
Symbol 770 MovieClipUses:687 741 768 769Used by:772
Symbol 771 SoundUsed by:772
Symbol 772 MovieClipUses:770 695 771 746 697Used by:Timeline
Symbol 773 GraphicUsed by:Timeline
Symbol 774 EditableTextUses:163Used by:Timeline
Symbol 775 EditableTextUses:163Used by:Timeline
Symbol 776 EditableTextUses:592Used by:Timeline
Symbol 777 EditableTextUses:598Used by:Timeline
Symbol 778 EditableTextUses:598Used by:Timeline
Symbol 779 TextUses:163Used by:Timeline
Symbol 780 ButtonUses:544 545 450 546 547Used by:Timeline
Symbol 781 GraphicUsed by:Timeline
Symbol 782 GraphicUsed by:783
Symbol 783 MovieClipUses:782Used by:784
Symbol 784 MovieClipUses:783Used by:Timeline
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:788
Symbol 787 TextUses:163Used by:788
Symbol 788 MovieClipUses:786 787Used by:Timeline
Symbol 789 EditableTextUses:561Used by:Timeline
Symbol 790 EditableTextUses:561Used by:Timeline
Symbol 791 MovieClipUses:250Used by:Timeline
Symbol 792 GraphicUsed by:Timeline
Symbol 793 EditableTextUses:163Used by:Timeline
Symbol 794 EditableTextUses:163Used by:Timeline
Symbol 795 EditableTextUses:592Used by:Timeline
Symbol 796 EditableTextUses:598Used by:Timeline
Symbol 797 EditableTextUses:598Used by:Timeline
Symbol 798 TextUses:163Used by:Timeline
Symbol 799 ButtonUses:544 545 450 546 547Used by:Timeline
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:Timeline
Symbol 802 GraphicUsed by:803
Symbol 803 MovieClipUses:802Used by:804
Symbol 804 MovieClipUses:803Used by:Timeline
Symbol 805 TextUses:163Used by:Timeline
Symbol 806 EditableTextUses:561Used by:Timeline
Symbol 807 EditableTextUses:561Used by:Timeline
Symbol 808 MovieClipUses:219 167Used by:Timeline
Symbol 809 MovieClipUses:223Used by:Timeline
Symbol 810 GraphicUsed by:Timeline
Symbol 811 EditableTextUses:163Used by:Timeline
Symbol 812 EditableTextUses:163Used by:Timeline
Symbol 813 EditableTextUses:592Used by:Timeline
Symbol 814 EditableTextUses:598Used by:Timeline
Symbol 815 EditableTextUses:598Used by:Timeline
Symbol 816 ButtonUses:457Used by:Timeline
Symbol 817 TextUses:561Used by:Timeline
Symbol 818 TextUses:561Used by:Timeline
Symbol 819 FontUsed by:820
Symbol 820 TextUses:819Used by:Timeline
Symbol 821 FontUsed by:822 823 826 837
Symbol 822 EditableTextUses:821Used by:Timeline
Symbol 823 TextUses:821Used by:Timeline
Symbol 824 FontUsed by:825 838
Symbol 825 EditableTextUses:824Used by:Timeline
Symbol 826 TextUses:821Used by:Timeline
Symbol 827 ButtonUses:465 466 467Used by:Timeline
Symbol 828 ButtonUses:465 466 467Used by:Timeline
Symbol 829 TextUses:163Used by:Timeline
Symbol 830 TextUses:163Used by:Timeline
Symbol 831 TextUses:561Used by:Timeline
Symbol 832 GraphicUsed by:833
Symbol 833 MovieClipUses:832Used by:Timeline
Symbol 834 TextUses:163Used by:Timeline
Symbol 835 FontUsed by:836
Symbol 836 TextUses:835Used by:Timeline
Symbol 837 EditableTextUses:821Used by:Timeline
Symbol 838 EditableTextUses:824Used by:Timeline
Symbol 839 ButtonUses:465 466 467Used by:Timeline
Symbol 840 TextUses:163Used by:Timeline
Symbol 841 TextUses:163Used by:Timeline
Symbol 842 TextUses:163Used by:Timeline
Symbol 843 TextUses:163Used by:Timeline

Instance Names

"ss"Frame 1Symbol 463 MovieClip
"tit"Frame 2Symbol 539 MovieClip
"controller"Frame 3Symbol 425 MovieClip [empty]
"com"Frame 3Symbol 551 MovieClip
"gold"Frame 4Symbol 435 MovieClip [gold]
"gold1"Frame 4Symbol 435 MovieClip [gold]
"gold2"Frame 4Symbol 435 MovieClip [gold]
"gold3"Frame 4Symbol 435 MovieClip [gold]
"gold4"Frame 4Symbol 435 MovieClip [gold]
"gold5"Frame 4Symbol 435 MovieClip [gold]
"gold6"Frame 4Symbol 435 MovieClip [gold]
"gold7"Frame 4Symbol 435 MovieClip [gold]
"gold8"Frame 4Symbol 435 MovieClip [gold]
"gold9"Frame 4Symbol 435 MovieClip [gold]
"gold10"Frame 4Symbol 435 MovieClip [gold]
"gold11"Frame 4Symbol 435 MovieClip [gold]
"gold12"Frame 4Symbol 435 MovieClip [gold]
"gold13"Frame 4Symbol 435 MovieClip [gold]
"gold14"Frame 4Symbol 435 MovieClip [gold]
"gold15"Frame 4Symbol 435 MovieClip [gold]
"gold16"Frame 4Symbol 435 MovieClip [gold]
"gold17"Frame 4Symbol 435 MovieClip [gold]
"gold18"Frame 4Symbol 435 MovieClip [gold]
"gold19"Frame 4Symbol 435 MovieClip [gold]
"gold20"Frame 4Symbol 435 MovieClip [gold]
"gold21"Frame 4Symbol 435 MovieClip [gold]
"gold22"Frame 4Symbol 435 MovieClip [gold]
"gold23"Frame 4Symbol 435 MovieClip [gold]
"gold24"Frame 4Symbol 435 MovieClip [gold]
"gold25"Frame 4Symbol 435 MovieClip [gold]
"gold26"Frame 4Symbol 435 MovieClip [gold]
"gold27"Frame 4Symbol 435 MovieClip [gold]
"gold28"Frame 4Symbol 435 MovieClip [gold]
"gold29"Frame 4Symbol 435 MovieClip [gold]
"gold30"Frame 4Symbol 435 MovieClip [gold]
"gold31"Frame 4Symbol 435 MovieClip [gold]
"gold32"Frame 4Symbol 435 MovieClip [gold]
"gold33"Frame 4Symbol 435 MovieClip [gold]
"gold34"Frame 4Symbol 435 MovieClip [gold]
"gold35"Frame 4Symbol 435 MovieClip [gold]
"gold36"Frame 4Symbol 435 MovieClip [gold]
"gold37"Frame 4Symbol 435 MovieClip [gold]
"gold38"Frame 4Symbol 435 MovieClip [gold]
"gold39"Frame 4Symbol 435 MovieClip [gold]
"gold40"Frame 4Symbol 435 MovieClip [gold]
"gold41"Frame 4Symbol 435 MovieClip [gold]
"gold42"Frame 4Symbol 435 MovieClip [gold]
"gold43"Frame 4Symbol 435 MovieClip [gold]
"gold44"Frame 4Symbol 435 MovieClip [gold]
"gold45"Frame 4Symbol 435 MovieClip [gold]
"gold46"Frame 4Symbol 435 MovieClip [gold]
"gold47"Frame 4Symbol 435 MovieClip [gold]
"gold48"Frame 4Symbol 435 MovieClip [gold]
"gold49"Frame 4Symbol 435 MovieClip [gold]
"gold50"Frame 4Symbol 435 MovieClip [gold]
"gold51"Frame 4Symbol 435 MovieClip [gold]
"gold52"Frame 4Symbol 435 MovieClip [gold]
"gold53"Frame 4Symbol 435 MovieClip [gold]
"gold54"Frame 4Symbol 435 MovieClip [gold]
"gold55"Frame 4Symbol 435 MovieClip [gold]
"gold56"Frame 4Symbol 435 MovieClip [gold]
"gold57"Frame 4Symbol 435 MovieClip [gold]
"gold58"Frame 4Symbol 435 MovieClip [gold]
"gold59"Frame 4Symbol 435 MovieClip [gold]
"gold60"Frame 4Symbol 435 MovieClip [gold]
"gold61"Frame 4Symbol 435 MovieClip [gold]
"gold62"Frame 4Symbol 435 MovieClip [gold]
"gold63"Frame 4Symbol 435 MovieClip [gold]
"gold64"Frame 4Symbol 435 MovieClip [gold]
"gold65"Frame 4Symbol 435 MovieClip [gold]
"gold66"Frame 4Symbol 435 MovieClip [gold]
"gold67"Frame 4Symbol 435 MovieClip [gold]
"gold68"Frame 4Symbol 435 MovieClip [gold]
"gold69"Frame 4Symbol 435 MovieClip [gold]
"gold70"Frame 4Symbol 435 MovieClip [gold]
"gold71"Frame 4Symbol 435 MovieClip [gold]
"gold72"Frame 4Symbol 435 MovieClip [gold]
"gold73"Frame 4Symbol 435 MovieClip [gold]
"gold74"Frame 4Symbol 435 MovieClip [gold]
"gold75"Frame 4Symbol 435 MovieClip [gold]
"gold76"Frame 4Symbol 435 MovieClip [gold]
"gold77"Frame 4Symbol 435 MovieClip [gold]
"gold78"Frame 4Symbol 435 MovieClip [gold]
"gold79"Frame 4Symbol 435 MovieClip [gold]
"gold_big1"Frame 4Symbol 528 MovieClip
"gold_big2"Frame 4Symbol 528 MovieClip
"gold_big3"Frame 4Symbol 528 MovieClip
"gold_big4"Frame 4Symbol 528 MovieClip
"pac"Frame 4Symbol 560 MovieClip
"wallx"Frame 4Symbol 562 EditableText
"wally"Frame 4Symbol 563 EditableText
"d_l1"Frame 4Symbol 565 MovieClip
"d_l2"Frame 4Symbol 565 MovieClip
"d_l3"Frame 4Symbol 565 MovieClip
"d_l4"Frame 4Symbol 565 MovieClip
"d_l5"Frame 4Symbol 565 MovieClip
"d_l6"Frame 4Symbol 565 MovieClip
"d_l7"Frame 4Symbol 565 MovieClip
"d_l8"Frame 4Symbol 565 MovieClip
"d_l9"Frame 4Symbol 565 MovieClip
"d_l11"Frame 4Symbol 565 MovieClip
"d_l10"Frame 4Symbol 565 MovieClip
"d_r1"Frame 4Symbol 567 MovieClip
"d_r2"Frame 4Symbol 567 MovieClip
"d_r3"Frame 4Symbol 567 MovieClip
"d_r4"Frame 4Symbol 567 MovieClip
"d_r5"Frame 4Symbol 567 MovieClip
"d_r6"Frame 4Symbol 567 MovieClip
"d_r7"Frame 4Symbol 567 MovieClip
"d_r8"Frame 4Symbol 567 MovieClip
"d_r9"Frame 4Symbol 567 MovieClip
"d_r10"Frame 4Symbol 567 MovieClip
"d_r11"Frame 4Symbol 567 MovieClip
"u_r5"Frame 4Symbol 569 MovieClip
"u_r4"Frame 4Symbol 569 MovieClip
"u_r7"Frame 4Symbol 569 MovieClip
"u_r8"Frame 4Symbol 569 MovieClip
"u_r9"Frame 4Symbol 569 MovieClip
"u_r1"Frame 4Symbol 569 MovieClip
"u_r2"Frame 4Symbol 569 MovieClip
"u_r3"Frame 4Symbol 569 MovieClip
"u_r6"Frame 4Symbol 569 MovieClip
"u_r10"Frame 4Symbol 569 MovieClip
"u_r11"Frame 4Symbol 569 MovieClip
"u_l1"Frame 4Symbol 571 MovieClip
"u_l2"Frame 4Symbol 571 MovieClip
"u_l3"Frame 4Symbol 571 MovieClip
"u_l4"Frame 4Symbol 571 MovieClip
"u_l5"Frame 4Symbol 571 MovieClip
"u_l6"Frame 4Symbol 571 MovieClip
"u_l7"Frame 4Symbol 571 MovieClip
"u_l8"Frame 4Symbol 571 MovieClip
"u_l10"Frame 4Symbol 571 MovieClip
"u_l9"Frame 4Symbol 571 MovieClip
"u_l11"Frame 4Symbol 571 MovieClip
"wall6"Frame 4Symbol 573 MovieClip
"wall7"Frame 4Symbol 573 MovieClip
"wall5"Frame 4Symbol 573 MovieClip
"wall8"Frame 4Symbol 573 MovieClip
"wall4"Frame 4Symbol 573 MovieClip
"wall11"Frame 4Symbol 573 MovieClip
"wall10"Frame 4Symbol 573 MovieClip
"wall9"Frame 4Symbol 573 MovieClip
"wall16"Frame 4Symbol 573 MovieClip
"wall15"Frame 4Symbol 573 MovieClip
"wall14"Frame 4Symbol 573 MovieClip
"wall12"Frame 4Symbol 573 MovieClip
"wall13"Frame 4Symbol 573 MovieClip
"wall3"Frame 4Symbol 573 MovieClip
"wall2"Frame 4Symbol 573 MovieClip
"wall1"Frame 4Symbol 573 MovieClip
"c_guide1"Frame 4Symbol 575 MovieClip
"u_back"Frame 4Symbol 577 MovieClip
"u_back1"Frame 4Symbol 577 MovieClip
"u_back2"Frame 4Symbol 577 MovieClip
"l_back"Frame 4Symbol 577 MovieClip
"l_back1"Frame 4Symbol 577 MovieClip
"l_back2"Frame 4Symbol 577 MovieClip
"d_back"Frame 4Symbol 577 MovieClip
"d_back1"Frame 4Symbol 577 MovieClip
"d_back2"Frame 4Symbol 577 MovieClip
"r_back2"Frame 4Symbol 577 MovieClip
"r_back1"Frame 4Symbol 577 MovieClip
"r_back"Frame 4Symbol 577 MovieClip
"pac_graphic1"Frame 4Symbol 420 MovieClip [pacman_graphic2]
"c_guide4"Frame 4Symbol 575 MovieClip
"c_guide2"Frame 4Symbol 575 MovieClip
"c_guide3"Frame 4Symbol 575 MovieClip
"c_guide5"Frame 4Symbol 575 MovieClip
"c_guide6"Frame 4Symbol 575 MovieClip
"c_guide7"Frame 4Symbol 575 MovieClip
"c_guide8"Frame 4Symbol 575 MovieClip
"c_guide9"Frame 4Symbol 575 MovieClip
"c_guide10"Frame 4Symbol 575 MovieClip
"c_guide11"Frame 4Symbol 575 MovieClip
"enemy1"Frame 4Symbol 400 MovieClip [enemyzz]
"wall17"Frame 4Symbol 573 MovieClip
"controller"Frame 4Symbol 425 MovieClip [empty]
"enemy3"Frame 4Symbol 400 MovieClip [enemyzz]
"hand_en2"Frame 4Symbol 399 MovieClip [hand_en]
"hand_en3"Frame 4Symbol 399 MovieClip [hand_en]
"hand_en1"Frame 4Symbol 396 MovieClip [hand_en2]
"wall18"Frame 4Symbol 573 MovieClip
"wall19"Frame 4Symbol 573 MovieClip
"wall20"Frame 4Symbol 573 MovieClip
"wall21"Frame 4Symbol 573 MovieClip
"wall22"Frame 4Symbol 573 MovieClip
"wall23"Frame 4Symbol 573 MovieClip
"hand_en1"Frame 4Symbol 428 MovieClip [en_m1]
"m1_ammo"Frame 4Symbol 394 MovieClip [m1_ammo]
"gun_ammo"Frame 4Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 4Symbol 385 MovieClip [m14_ammo]
"clock"Frame 4Symbol 589 EditableText
"clock_min"Frame 4Symbol 590 EditableText
"score"Frame 4Symbol 593 EditableText
"life_mc"Frame 4Symbol 597 MovieClip
"ammo_txt"Frame 4Symbol 600 EditableText
"greande_txt"Frame 4Symbol 604 EditableText
"controller"Frame 5Symbol 425 MovieClip [empty]
"com"Frame 5Symbol 551 MovieClip
"gold"Frame 6Symbol 435 MovieClip [gold]
"gold1"Frame 6Symbol 435 MovieClip [gold]
"gold2"Frame 6Symbol 435 MovieClip [gold]
"gold3"Frame 6Symbol 435 MovieClip [gold]
"gold4"Frame 6Symbol 435 MovieClip [gold]
"gold5"Frame 6Symbol 435 MovieClip [gold]
"gold6"Frame 6Symbol 435 MovieClip [gold]
"gold7"Frame 6Symbol 435 MovieClip [gold]
"gold8"Frame 6Symbol 435 MovieClip [gold]
"gold9"Frame 6Symbol 435 MovieClip [gold]
"gold10"Frame 6Symbol 435 MovieClip [gold]
"gold11"Frame 6Symbol 435 MovieClip [gold]
"gold12"Frame 6Symbol 435 MovieClip [gold]
"gold13"Frame 6Symbol 435 MovieClip [gold]
"gold14"Frame 6Symbol 435 MovieClip [gold]
"gold15"Frame 6Symbol 435 MovieClip [gold]
"gold16"Frame 6Symbol 435 MovieClip [gold]
"gold17"Frame 6Symbol 435 MovieClip [gold]
"gold18"Frame 6Symbol 435 MovieClip [gold]
"gold19"Frame 6Symbol 435 MovieClip [gold]
"gold20"Frame 6Symbol 435 MovieClip [gold]
"gold21"Frame 6Symbol 435 MovieClip [gold]
"gold22"Frame 6Symbol 435 MovieClip [gold]
"gold23"Frame 6Symbol 435 MovieClip [gold]
"gold24"Frame 6Symbol 435 MovieClip [gold]
"gold25"Frame 6Symbol 435 MovieClip [gold]
"gold26"Frame 6Symbol 435 MovieClip [gold]
"gold27"Frame 6Symbol 435 MovieClip [gold]
"gold28"Frame 6Symbol 435 MovieClip [gold]
"gold29"Frame 6Symbol 435 MovieClip [gold]
"gold30"Frame 6Symbol 435 MovieClip [gold]
"gold31"Frame 6Symbol 435 MovieClip [gold]
"gold32"Frame 6Symbol 435 MovieClip [gold]
"gold33"Frame 6Symbol 435 MovieClip [gold]
"gold34"Frame 6Symbol 435 MovieClip [gold]
"gold35"Frame 6Symbol 435 MovieClip [gold]
"gold36"Frame 6Symbol 435 MovieClip [gold]
"gold37"Frame 6Symbol 435 MovieClip [gold]
"gold38"Frame 6Symbol 435 MovieClip [gold]
"gold39"Frame 6Symbol 435 MovieClip [gold]
"gold40"Frame 6Symbol 435 MovieClip [gold]
"gold41"Frame 6Symbol 435 MovieClip [gold]
"gold42"Frame 6Symbol 435 MovieClip [gold]
"gold43"Frame 6Symbol 435 MovieClip [gold]
"gold44"Frame 6Symbol 435 MovieClip [gold]
"gold45"Frame 6Symbol 435 MovieClip [gold]
"gold46"Frame 6Symbol 435 MovieClip [gold]
"gold47"Frame 6Symbol 435 MovieClip [gold]
"gold48"Frame 6Symbol 435 MovieClip [gold]
"gold49"Frame 6Symbol 435 MovieClip [gold]
"gold50"Frame 6Symbol 435 MovieClip [gold]
"gold51"Frame 6Symbol 435 MovieClip [gold]
"gold52"Frame 6Symbol 435 MovieClip [gold]
"gold53"Frame 6Symbol 435 MovieClip [gold]
"gold54"Frame 6Symbol 435 MovieClip [gold]
"gold55"Frame 6Symbol 435 MovieClip [gold]
"gold56"Frame 6Symbol 435 MovieClip [gold]
"gold57"Frame 6Symbol 435 MovieClip [gold]
"gold58"Frame 6Symbol 435 MovieClip [gold]
"gold59"Frame 6Symbol 435 MovieClip [gold]
"gold60"Frame 6Symbol 435 MovieClip [gold]
"gold61"Frame 6Symbol 435 MovieClip [gold]
"gold62"Frame 6Symbol 435 MovieClip [gold]
"gold63"Frame 6Symbol 435 MovieClip [gold]
"gold64"Frame 6Symbol 435 MovieClip [gold]
"gold65"Frame 6Symbol 435 MovieClip [gold]
"gold66"Frame 6Symbol 435 MovieClip [gold]
"gold67"Frame 6Symbol 435 MovieClip [gold]
"gold68"Frame 6Symbol 435 MovieClip [gold]
"gold69"Frame 6Symbol 435 MovieClip [gold]
"gold70"Frame 6Symbol 435 MovieClip [gold]
"gold71"Frame 6Symbol 435 MovieClip [gold]
"gold72"Frame 6Symbol 435 MovieClip [gold]
"gold73"Frame 6Symbol 435 MovieClip [gold]
"gold74"Frame 6Symbol 435 MovieClip [gold]
"gold75"Frame 6Symbol 435 MovieClip [gold]
"gold76"Frame 6Symbol 435 MovieClip [gold]
"gold77"Frame 6Symbol 435 MovieClip [gold]
"gold78"Frame 6Symbol 435 MovieClip [gold]
"gold79"Frame 6Symbol 435 MovieClip [gold]
"gold_big1"Frame 6Symbol 528 MovieClip
"gold_big2"Frame 6Symbol 528 MovieClip
"gold_big3"Frame 6Symbol 528 MovieClip
"gold_big4"Frame 6Symbol 528 MovieClip
"pac"Frame 6Symbol 560 MovieClip
"wallx"Frame 6Symbol 613 EditableText
"wally"Frame 6Symbol 614 EditableText
"d_l1"Frame 6Symbol 565 MovieClip
"d_l2"Frame 6Symbol 565 MovieClip
"d_l3"Frame 6Symbol 565 MovieClip
"d_l4"Frame 6Symbol 565 MovieClip
"d_l5"Frame 6Symbol 565 MovieClip
"d_l6"Frame 6Symbol 565 MovieClip
"d_l7"Frame 6Symbol 565 MovieClip
"d_l8"Frame 6Symbol 565 MovieClip
"d_l9"Frame 6Symbol 565 MovieClip
"d_l11"Frame 6Symbol 565 MovieClip
"d_l10"Frame 6Symbol 565 MovieClip
"d_r1"Frame 6Symbol 567 MovieClip
"d_r2"Frame 6Symbol 567 MovieClip
"d_r3"Frame 6Symbol 567 MovieClip
"d_r4"Frame 6Symbol 567 MovieClip
"d_r5"Frame 6Symbol 567 MovieClip
"d_r6"Frame 6Symbol 567 MovieClip
"d_r7"Frame 6Symbol 567 MovieClip
"d_r8"Frame 6Symbol 567 MovieClip
"d_r9"Frame 6Symbol 567 MovieClip
"d_r10"Frame 6Symbol 567 MovieClip
"d_r11"Frame 6Symbol 567 MovieClip
"u_r5"Frame 6Symbol 569 MovieClip
"u_r4"Frame 6Symbol 569 MovieClip
"u_r7"Frame 6Symbol 569 MovieClip
"u_r8"Frame 6Symbol 569 MovieClip
"u_r9"Frame 6Symbol 569 MovieClip
"u_r1"Frame 6Symbol 569 MovieClip
"u_r2"Frame 6Symbol 569 MovieClip
"u_r3"Frame 6Symbol 569 MovieClip
"u_r6"Frame 6Symbol 569 MovieClip
"u_r10"Frame 6Symbol 569 MovieClip
"u_r11"Frame 6Symbol 569 MovieClip
"u_l1"Frame 6Symbol 571 MovieClip
"u_l2"Frame 6Symbol 571 MovieClip
"u_l3"Frame 6Symbol 571 MovieClip
"u_l4"Frame 6Symbol 571 MovieClip
"u_l5"Frame 6Symbol 571 MovieClip
"u_l6"Frame 6Symbol 571 MovieClip
"u_l7"Frame 6Symbol 571 MovieClip
"u_l8"Frame 6Symbol 571 MovieClip
"u_l10"Frame 6Symbol 571 MovieClip
"u_l9"Frame 6Symbol 571 MovieClip
"u_l11"Frame 6Symbol 571 MovieClip
"wall6"Frame 6Symbol 616 MovieClip
"wall7"Frame 6Symbol 616 MovieClip
"wall5"Frame 6Symbol 616 MovieClip
"wall8"Frame 6Symbol 616 MovieClip
"wall4"Frame 6Symbol 616 MovieClip
"wall11"Frame 6Symbol 616 MovieClip
"wall10"Frame 6Symbol 616 MovieClip
"wall9"Frame 6Symbol 616 MovieClip
"wall16"Frame 6Symbol 616 MovieClip
"wall15"Frame 6Symbol 616 MovieClip
"wall14"Frame 6Symbol 616 MovieClip
"wall12"Frame 6Symbol 616 MovieClip
"wall13"Frame 6Symbol 616 MovieClip
"wall3"Frame 6Symbol 616 MovieClip
"wall2"Frame 6Symbol 616 MovieClip
"wall1"Frame 6Symbol 616 MovieClip
"c_guide1"Frame 6Symbol 575 MovieClip
"u_back1"Frame 6Symbol 577 MovieClip
"u_back2"Frame 6Symbol 577 MovieClip
"l_back"Frame 6Symbol 577 MovieClip
"l_back1"Frame 6Symbol 577 MovieClip
"l_back2"Frame 6Symbol 577 MovieClip
"d_back"Frame 6Symbol 577 MovieClip
"d_back1"Frame 6Symbol 577 MovieClip
"d_back2"Frame 6Symbol 577 MovieClip
"r_back2"Frame 6Symbol 577 MovieClip
"r_back1"Frame 6Symbol 577 MovieClip
"r_back"Frame 6Symbol 577 MovieClip
"pac_graphic1"Frame 6Symbol 420 MovieClip [pacman_graphic2]
"c_guide4"Frame 6Symbol 575 MovieClip
"c_guide2"Frame 6Symbol 575 MovieClip
"c_guide3"Frame 6Symbol 575 MovieClip
"c_guide5"Frame 6Symbol 575 MovieClip
"c_guide6"Frame 6Symbol 575 MovieClip
"c_guide7"Frame 6Symbol 575 MovieClip
"c_guide8"Frame 6Symbol 575 MovieClip
"c_guide9"Frame 6Symbol 575 MovieClip
"c_guide10"Frame 6Symbol 575 MovieClip
"c_guide11"Frame 6Symbol 575 MovieClip
"enemy1"Frame 6Symbol 400 MovieClip [enemyzz]
"wall17"Frame 6Symbol 616 MovieClip
"enemy3"Frame 6Symbol 400 MovieClip [enemyzz]
"hand_en2"Frame 6Symbol 399 MovieClip [hand_en]
"hand_en3"Frame 6Symbol 399 MovieClip [hand_en]
"hand_en1"Frame 6Symbol 396 MovieClip [hand_en2]
"wall18"Frame 6Symbol 616 MovieClip
"wall19"Frame 6Symbol 616 MovieClip
"wall20"Frame 6Symbol 616 MovieClip
"wall21"Frame 6Symbol 616 MovieClip
"wall22"Frame 6Symbol 616 MovieClip
"wall23"Frame 6Symbol 616 MovieClip
"m1_ammo"Frame 6Symbol 394 MovieClip [m1_ammo]
"c_guide12"Frame 6Symbol 575 MovieClip
"c_guide13"Frame 6Symbol 575 MovieClip
"u_back"Frame 6Symbol 577 MovieClip
"c_guide14"Frame 6Symbol 575 MovieClip
"uzi_ammo"Frame 6Symbol 83 MovieClip
"uzi_ammo"Frame 6Symbol 83 MovieClip
"gal_ammo"Frame 6Symbol 617 MovieClip
"m16_ammo"Frame 6Symbol 618 MovieClip
"ak47_ammo"Frame 6Symbol 619 MovieClip
"bizon_ammo"Frame 6Symbol 620 MovieClip
"rpg_ammo"Frame 6Symbol 377 MovieClip [rpg_ammo]
"law_ammo"Frame 6Symbol 376 MovieClip [law_ammo]
"mp5hk_ammo"Frame 6Symbol 375 MovieClip [mp5hk_ammo]
"sa80_ammo"Frame 6Symbol 374 MovieClip [sa80_ammo]
"glock_ammo"Frame 6Symbol 373 MovieClip [ammo_glock]
"mp5g_ammo"Frame 6Symbol 621 MovieClip
"aug_ammo"Frame 6Symbol 622 MovieClip
"shotgun_ammo"Frame 6Symbol 623 MovieClip
"law_camo_ammo"Frame 6Symbol 624 MovieClip
"m4_ammo"Frame 6Symbol 625 MovieClip
"m5_ammo"Frame 6Symbol 626 MovieClip
"commando_ammo"Frame 6Symbol 627 MovieClip
"mag_ammo"Frame 6Symbol 628 MovieClip
"m60_ammo"Frame 6Symbol 629 MovieClip
"g36_ammo"Frame 6Symbol 630 MovieClip
"mp5_sd_ammo"Frame 6Symbol 631 MovieClip
"at_ammo"Frame 6Symbol 632 MovieClip
"controller"Frame 6Symbol 425 MovieClip [empty]
"m14_s_ammo"Frame 6Symbol 369 MovieClip [m14_s_ammo]
"m203_ammo"Frame 6Symbol 366 MovieClip [m203_ammo]
"bizon_la_ammo"Frame 6Symbol 633 MovieClip
"g36_la_ammo"Frame 6Symbol 634 MovieClip
"gun_ammo"Frame 6Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 6Symbol 385 MovieClip [m14_ammo]
"clock"Frame 6Symbol 636 EditableText
"clock_min"Frame 6Symbol 637 EditableText
"score"Frame 6Symbol 638 EditableText
"life_mc"Frame 6Symbol 597 MovieClip
"ammo_txt"Frame 6Symbol 639 EditableText
"greande_txt"Frame 6Symbol 640 EditableText
"controller"Frame 7Symbol 425 MovieClip [empty]
"com2"Frame 7Symbol 551 MovieClip
"com2"Frame 7Symbol 551 MovieClip
"com"Frame 7Symbol 643 MovieClip
"com"Frame 7Symbol 643 MovieClip
"com"Frame 7Symbol 643 MovieClip
"gold"Frame 8Symbol 435 MovieClip [gold]
"gold1"Frame 8Symbol 435 MovieClip [gold]
"gold2"Frame 8Symbol 435 MovieClip [gold]
"gold3"Frame 8Symbol 435 MovieClip [gold]
"gold4"Frame 8Symbol 435 MovieClip [gold]
"gold5"Frame 8Symbol 435 MovieClip [gold]
"gold6"Frame 8Symbol 435 MovieClip [gold]
"gold7"Frame 8Symbol 435 MovieClip [gold]
"gold8"Frame 8Symbol 435 MovieClip [gold]
"gold9"Frame 8Symbol 435 MovieClip [gold]
"gold10"Frame 8Symbol 435 MovieClip [gold]
"gold11"Frame 8Symbol 435 MovieClip [gold]
"gold12"Frame 8Symbol 435 MovieClip [gold]
"gold13"Frame 8Symbol 435 MovieClip [gold]
"gold14"Frame 8Symbol 435 MovieClip [gold]
"gold15"Frame 8Symbol 435 MovieClip [gold]
"gold16"Frame 8Symbol 435 MovieClip [gold]
"gold17"Frame 8Symbol 435 MovieClip [gold]
"gold18"Frame 8Symbol 435 MovieClip [gold]
"gold19"Frame 8Symbol 435 MovieClip [gold]
"gold20"Frame 8Symbol 435 MovieClip [gold]
"gold21"Frame 8Symbol 435 MovieClip [gold]
"gold22"Frame 8Symbol 435 MovieClip [gold]
"gold23"Frame 8Symbol 435 MovieClip [gold]
"gold24"Frame 8Symbol 435 MovieClip [gold]
"gold25"Frame 8Symbol 435 MovieClip [gold]
"gold26"Frame 8Symbol 435 MovieClip [gold]
"gold27"Frame 8Symbol 435 MovieClip [gold]
"gold28"Frame 8Symbol 435 MovieClip [gold]
"gold29"Frame 8Symbol 435 MovieClip [gold]
"gold30"Frame 8Symbol 435 MovieClip [gold]
"gold31"Frame 8Symbol 435 MovieClip [gold]
"gold32"Frame 8Symbol 435 MovieClip [gold]
"gold33"Frame 8Symbol 435 MovieClip [gold]
"gold34"Frame 8Symbol 435 MovieClip [gold]
"gold35"Frame 8Symbol 435 MovieClip [gold]
"gold36"Frame 8Symbol 435 MovieClip [gold]
"gold37"Frame 8Symbol 435 MovieClip [gold]
"gold38"Frame 8Symbol 435 MovieClip [gold]
"gold39"Frame 8Symbol 435 MovieClip [gold]
"gold40"Frame 8Symbol 435 MovieClip [gold]
"gold41"Frame 8Symbol 435 MovieClip [gold]
"gold42"Frame 8Symbol 435 MovieClip [gold]
"gold43"Frame 8Symbol 435 MovieClip [gold]
"gold44"Frame 8Symbol 435 MovieClip [gold]
"gold45"Frame 8Symbol 435 MovieClip [gold]
"gold46"Frame 8Symbol 435 MovieClip [gold]
"gold47"Frame 8Symbol 435 MovieClip [gold]
"gold48"Frame 8Symbol 435 MovieClip [gold]
"gold49"Frame 8Symbol 435 MovieClip [gold]
"gold50"Frame 8Symbol 435 MovieClip [gold]
"gold51"Frame 8Symbol 435 MovieClip [gold]
"gold52"Frame 8Symbol 435 MovieClip [gold]
"gold53"Frame 8Symbol 435 MovieClip [gold]
"gold54"Frame 8Symbol 435 MovieClip [gold]
"gold55"Frame 8Symbol 435 MovieClip [gold]
"gold56"Frame 8Symbol 435 MovieClip [gold]
"gold57"Frame 8Symbol 435 MovieClip [gold]
"gold58"Frame 8Symbol 435 MovieClip [gold]
"gold59"Frame 8Symbol 435 MovieClip [gold]
"gold60"Frame 8Symbol 435 MovieClip [gold]
"gold61"Frame 8Symbol 435 MovieClip [gold]
"gold62"Frame 8Symbol 435 MovieClip [gold]
"gold63"Frame 8Symbol 435 MovieClip [gold]
"gold64"Frame 8Symbol 435 MovieClip [gold]
"gold65"Frame 8Symbol 435 MovieClip [gold]
"gold66"Frame 8Symbol 435 MovieClip [gold]
"gold67"Frame 8Symbol 435 MovieClip [gold]
"gold68"Frame 8Symbol 435 MovieClip [gold]
"gold69"Frame 8Symbol 435 MovieClip [gold]
"gold70"Frame 8Symbol 435 MovieClip [gold]
"gold71"Frame 8Symbol 435 MovieClip [gold]
"gold72"Frame 8Symbol 435 MovieClip [gold]
"gold73"Frame 8Symbol 435 MovieClip [gold]
"gold74"Frame 8Symbol 435 MovieClip [gold]
"gold75"Frame 8Symbol 435 MovieClip [gold]
"gold76"Frame 8Symbol 435 MovieClip [gold]
"gold77"Frame 8Symbol 435 MovieClip [gold]
"gold78"Frame 8Symbol 435 MovieClip [gold]
"gold79"Frame 8Symbol 435 MovieClip [gold]
"gold_big1"Frame 8Symbol 528 MovieClip
"gold_big2"Frame 8Symbol 528 MovieClip
"gold_big3"Frame 8Symbol 528 MovieClip
"gold_big4"Frame 8Symbol 528 MovieClip
"pac"Frame 8Symbol 560 MovieClip
"wallx"Frame 8Symbol 651 EditableText
"wally"Frame 8Symbol 652 EditableText
"d_l1"Frame 8Symbol 565 MovieClip
"d_l2"Frame 8Symbol 565 MovieClip
"d_l3"Frame 8Symbol 565 MovieClip
"d_l4"Frame 8Symbol 565 MovieClip
"d_l5"Frame 8Symbol 565 MovieClip
"d_l6"Frame 8Symbol 565 MovieClip
"d_l7"Frame 8Symbol 565 MovieClip
"d_l8"Frame 8Symbol 565 MovieClip
"d_l9"Frame 8Symbol 565 MovieClip
"d_l11"Frame 8Symbol 565 MovieClip
"d_l10"Frame 8Symbol 565 MovieClip
"d_r1"Frame 8Symbol 567 MovieClip
"d_r2"Frame 8Symbol 567 MovieClip
"d_r3"Frame 8Symbol 567 MovieClip
"d_r4"Frame 8Symbol 567 MovieClip
"d_r5"Frame 8Symbol 567 MovieClip
"d_r6"Frame 8Symbol 567 MovieClip
"d_r7"Frame 8Symbol 567 MovieClip
"d_r8"Frame 8Symbol 567 MovieClip
"d_r9"Frame 8Symbol 567 MovieClip
"d_r10"Frame 8Symbol 567 MovieClip
"d_r11"Frame 8Symbol 567 MovieClip
"u_r5"Frame 8Symbol 569 MovieClip
"u_r4"Frame 8Symbol 569 MovieClip
"u_r7"Frame 8Symbol 569 MovieClip
"u_r8"Frame 8Symbol 569 MovieClip
"u_r9"Frame 8Symbol 569 MovieClip
"u_r1"Frame 8Symbol 569 MovieClip
"u_r2"Frame 8Symbol 569 MovieClip
"u_r3"Frame 8Symbol 569 MovieClip
"u_r6"Frame 8Symbol 569 MovieClip
"u_r10"Frame 8Symbol 569 MovieClip
"u_r11"Frame 8Symbol 569 MovieClip
"u_l1"Frame 8Symbol 571 MovieClip
"u_l2"Frame 8Symbol 571 MovieClip
"u_l3"Frame 8Symbol 571 MovieClip
"u_l4"Frame 8Symbol 571 MovieClip
"u_l5"Frame 8Symbol 571 MovieClip
"u_l6"Frame 8Symbol 571 MovieClip
"u_l7"Frame 8Symbol 571 MovieClip
"u_l8"Frame 8Symbol 571 MovieClip
"u_l10"Frame 8Symbol 571 MovieClip
"u_l9"Frame 8Symbol 571 MovieClip
"u_l11"Frame 8Symbol 571 MovieClip
"wall6"Frame 8Symbol 653 MovieClip
"wall7"Frame 8Symbol 653 MovieClip
"wall5"Frame 8Symbol 653 MovieClip
"wall8"Frame 8Symbol 653 MovieClip
"wall4"Frame 8Symbol 653 MovieClip
"wall11"Frame 8Symbol 653 MovieClip
"wall10"Frame 8Symbol 653 MovieClip
"wall9"Frame 8Symbol 653 MovieClip
"wall16"Frame 8Symbol 616 MovieClip
"wall15"Frame 8Symbol 653 MovieClip
"wall14"Frame 8Symbol 653 MovieClip
"wall12"Frame 8Symbol 653 MovieClip
"wall13"Frame 8Symbol 653 MovieClip
"wall3"Frame 8Symbol 653 MovieClip
"wall2"Frame 8Symbol 653 MovieClip
"wall1"Frame 8Symbol 653 MovieClip
"c_guide1"Frame 8Symbol 575 MovieClip
"u_back1"Frame 8Symbol 577 MovieClip
"u_back2"Frame 8Symbol 577 MovieClip
"l_back"Frame 8Symbol 577 MovieClip
"l_back1"Frame 8Symbol 577 MovieClip
"l_back2"Frame 8Symbol 577 MovieClip
"d_back"Frame 8Symbol 577 MovieClip
"d_back1"Frame 8Symbol 577 MovieClip
"d_back2"Frame 8Symbol 577 MovieClip
"r_back2"Frame 8Symbol 577 MovieClip
"r_back1"Frame 8Symbol 577 MovieClip
"r_back"Frame 8Symbol 577 MovieClip
"pac_graphic1"Frame 8Symbol 420 MovieClip [pacman_graphic2]
"c_guide4"Frame 8Symbol 575 MovieClip
"c_guide2"Frame 8Symbol 575 MovieClip
"c_guide3"Frame 8Symbol 575 MovieClip
"c_guide5"Frame 8Symbol 575 MovieClip
"c_guide6"Frame 8Symbol 575 MovieClip
"c_guide7"Frame 8Symbol 575 MovieClip
"c_guide8"Frame 8Symbol 575 MovieClip
"c_guide9"Frame 8Symbol 575 MovieClip
"c_guide10"Frame 8Symbol 575 MovieClip
"c_guide11"Frame 8Symbol 575 MovieClip
"enemy1"Frame 8Symbol 400 MovieClip [enemyzz]
"wall17"Frame 8Symbol 653 MovieClip
"controller"Frame 8Symbol 425 MovieClip [empty]
"enemy3"Frame 8Symbol 400 MovieClip [enemyzz]
"hand_en2"Frame 8Symbol 399 MovieClip [hand_en]
"hand_en3"Frame 8Symbol 399 MovieClip [hand_en]
"wall18"Frame 8Symbol 653 MovieClip
"wall19"Frame 8Symbol 653 MovieClip
"wall20"Frame 8Symbol 653 MovieClip
"wall21"Frame 8Symbol 653 MovieClip
"wall22"Frame 8Symbol 653 MovieClip
"wall23"Frame 8Symbol 653 MovieClip
"m1_ammo"Frame 8Symbol 394 MovieClip [m1_ammo]
"c_guide12"Frame 8Symbol 575 MovieClip
"c_guide13"Frame 8Symbol 575 MovieClip
"u_back"Frame 8Symbol 577 MovieClip
"c_guide14"Frame 8Symbol 575 MovieClip
"uzi_ammo"Frame 8Symbol 83 MovieClip
"hand_en1"Frame 8Symbol 396 MovieClip [hand_en2]
"gal_ammo"Frame 8Symbol 617 MovieClip
"m16_ammo"Frame 8Symbol 618 MovieClip
"gun_ammo"Frame 8Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 8Symbol 385 MovieClip [m14_ammo]
"clock"Frame 8Symbol 655 EditableText
"clock_min"Frame 8Symbol 656 EditableText
"score"Frame 8Symbol 657 EditableText
"life_mc"Frame 8Symbol 597 MovieClip
"ammo_txt"Frame 8Symbol 658 EditableText
"greande_txt"Frame 8Symbol 659 EditableText
"controller"Frame 9Symbol 425 MovieClip [empty]
"com"Frame 9Symbol 551 MovieClip
"gold"Frame 10Symbol 435 MovieClip [gold]
"gold1"Frame 10Symbol 435 MovieClip [gold]
"gold2"Frame 10Symbol 435 MovieClip [gold]
"gold3"Frame 10Symbol 435 MovieClip [gold]
"gold4"Frame 10Symbol 435 MovieClip [gold]
"gold5"Frame 10Symbol 435 MovieClip [gold]
"gold6"Frame 10Symbol 435 MovieClip [gold]
"gold7"Frame 10Symbol 435 MovieClip [gold]
"gold8"Frame 10Symbol 435 MovieClip [gold]
"gold9"Frame 10Symbol 435 MovieClip [gold]
"gold10"Frame 10Symbol 435 MovieClip [gold]
"gold11"Frame 10Symbol 435 MovieClip [gold]
"gold12"Frame 10Symbol 435 MovieClip [gold]
"gold13"Frame 10Symbol 435 MovieClip [gold]
"gold14"Frame 10Symbol 435 MovieClip [gold]
"gold15"Frame 10Symbol 435 MovieClip [gold]
"gold16"Frame 10Symbol 435 MovieClip [gold]
"gold17"Frame 10Symbol 435 MovieClip [gold]
"gold18"Frame 10Symbol 435 MovieClip [gold]
"gold19"Frame 10Symbol 435 MovieClip [gold]
"gold20"Frame 10Symbol 435 MovieClip [gold]
"gold21"Frame 10Symbol 435 MovieClip [gold]
"gold22"Frame 10Symbol 435 MovieClip [gold]
"gold23"Frame 10Symbol 435 MovieClip [gold]
"gold24"Frame 10Symbol 435 MovieClip [gold]
"gold25"Frame 10Symbol 435 MovieClip [gold]
"gold26"Frame 10Symbol 435 MovieClip [gold]
"gold27"Frame 10Symbol 435 MovieClip [gold]
"gold28"Frame 10Symbol 435 MovieClip [gold]
"gold29"Frame 10Symbol 435 MovieClip [gold]
"gold30"Frame 10Symbol 435 MovieClip [gold]
"gold31"Frame 10Symbol 435 MovieClip [gold]
"gold32"Frame 10Symbol 435 MovieClip [gold]
"gold33"Frame 10Symbol 435 MovieClip [gold]
"gold34"Frame 10Symbol 435 MovieClip [gold]
"gold35"Frame 10Symbol 435 MovieClip [gold]
"gold36"Frame 10Symbol 435 MovieClip [gold]
"gold37"Frame 10Symbol 435 MovieClip [gold]
"gold38"Frame 10Symbol 435 MovieClip [gold]
"gold39"Frame 10Symbol 435 MovieClip [gold]
"gold40"Frame 10Symbol 435 MovieClip [gold]
"gold41"Frame 10Symbol 435 MovieClip [gold]
"gold42"Frame 10Symbol 435 MovieClip [gold]
"gold43"Frame 10Symbol 435 MovieClip [gold]
"gold44"Frame 10Symbol 435 MovieClip [gold]
"gold45"Frame 10Symbol 435 MovieClip [gold]
"gold46"Frame 10Symbol 435 MovieClip [gold]
"gold47"Frame 10Symbol 435 MovieClip [gold]
"gold48"Frame 10Symbol 435 MovieClip [gold]
"gold49"Frame 10Symbol 435 MovieClip [gold]
"gold50"Frame 10Symbol 435 MovieClip [gold]
"gold51"Frame 10Symbol 435 MovieClip [gold]
"gold52"Frame 10Symbol 435 MovieClip [gold]
"gold53"Frame 10Symbol 435 MovieClip [gold]
"gold54"Frame 10Symbol 435 MovieClip [gold]
"gold55"Frame 10Symbol 435 MovieClip [gold]
"gold56"Frame 10Symbol 435 MovieClip [gold]
"gold57"Frame 10Symbol 435 MovieClip [gold]
"gold58"Frame 10Symbol 435 MovieClip [gold]
"gold59"Frame 10Symbol 435 MovieClip [gold]
"gold60"Frame 10Symbol 435 MovieClip [gold]
"gold61"Frame 10Symbol 435 MovieClip [gold]
"gold62"Frame 10Symbol 435 MovieClip [gold]
"gold63"Frame 10Symbol 435 MovieClip [gold]
"gold64"Frame 10Symbol 435 MovieClip [gold]
"gold65"Frame 10Symbol 435 MovieClip [gold]
"gold66"Frame 10Symbol 435 MovieClip [gold]
"gold67"Frame 10Symbol 435 MovieClip [gold]
"gold68"Frame 10Symbol 435 MovieClip [gold]
"gold69"Frame 10Symbol 435 MovieClip [gold]
"gold70"Frame 10Symbol 435 MovieClip [gold]
"gold71"Frame 10Symbol 435 MovieClip [gold]
"gold72"Frame 10Symbol 435 MovieClip [gold]
"gold73"Frame 10Symbol 435 MovieClip [gold]
"gold74"Frame 10Symbol 435 MovieClip [gold]
"gold75"Frame 10Symbol 435 MovieClip [gold]
"gold76"Frame 10Symbol 435 MovieClip [gold]
"gold77"Frame 10Symbol 435 MovieClip [gold]
"gold78"Frame 10Symbol 435 MovieClip [gold]
"gold79"Frame 10Symbol 435 MovieClip [gold]
"gold_big1"Frame 10Symbol 528 MovieClip
"gold_big2"Frame 10Symbol 528 MovieClip
"gold_big3"Frame 10Symbol 528 MovieClip
"gold_big4"Frame 10Symbol 528 MovieClip
"c_guide14"Frame 10Symbol 575 MovieClip
"c_guide4"Frame 10Symbol 575 MovieClip
"wall22"Frame 10Symbol 653 MovieClip
"wall20"Frame 10Symbol 653 MovieClip
"wall3"Frame 10Symbol 653 MovieClip
"wall12"Frame 10Symbol 653 MovieClip
"wall1"Frame 10Symbol 653 MovieClip
"wall18"Frame 10Symbol 653 MovieClip
"pac"Frame 10Symbol 560 MovieClip
"wallx"Frame 10Symbol 666 EditableText
"wally"Frame 10Symbol 667 EditableText
"d_l8"Frame 10Symbol 565 MovieClip
"d_l11"Frame 10Symbol 565 MovieClip
"d_r1"Frame 10Symbol 567 MovieClip
"d_r2"Frame 10Symbol 567 MovieClip
"d_r3"Frame 10Symbol 567 MovieClip
"d_r4"Frame 10Symbol 567 MovieClip
"d_r5"Frame 10Symbol 567 MovieClip
"d_r6"Frame 10Symbol 567 MovieClip
"d_r7"Frame 10Symbol 567 MovieClip
"d_r8"Frame 10Symbol 567 MovieClip
"d_r9"Frame 10Symbol 567 MovieClip
"d_r10"Frame 10Symbol 567 MovieClip
"d_r11"Frame 10Symbol 567 MovieClip
"u_r5"Frame 10Symbol 569 MovieClip
"u_r4"Frame 10Symbol 569 MovieClip
"u_r7"Frame 10Symbol 569 MovieClip
"u_r8"Frame 10Symbol 569 MovieClip
"u_r9"Frame 10Symbol 569 MovieClip
"u_r1"Frame 10Symbol 569 MovieClip
"u_r2"Frame 10Symbol 569 MovieClip
"u_r3"Frame 10Symbol 569 MovieClip
"u_r6"Frame 10Symbol 569 MovieClip
"u_r10"Frame 10Symbol 569 MovieClip
"u_r11"Frame 10Symbol 569 MovieClip
"u_l3"Frame 10Symbol 571 MovieClip
"u_l4"Frame 10Symbol 571 MovieClip
"u_l5"Frame 10Symbol 571 MovieClip
"u_l6"Frame 10Symbol 571 MovieClip
"wall6"Frame 10Symbol 653 MovieClip
"wall7"Frame 10Symbol 653 MovieClip
"wall5"Frame 10Symbol 653 MovieClip
"wall8"Frame 10Symbol 653 MovieClip
"wall4"Frame 10Symbol 653 MovieClip
"wall11"Frame 10Symbol 653 MovieClip
"wall10"Frame 10Symbol 653 MovieClip
"wall9"Frame 10Symbol 653 MovieClip
"wall16"Frame 10Symbol 616 MovieClip
"wall15"Frame 10Symbol 653 MovieClip
"wall14"Frame 10Symbol 653 MovieClip
"wall13"Frame 10Symbol 653 MovieClip
"wall2"Frame 10Symbol 653 MovieClip
"c_guide1"Frame 10Symbol 575 MovieClip
"u_back1"Frame 10Symbol 577 MovieClip
"u_back2"Frame 10Symbol 577 MovieClip
"l_back"Frame 10Symbol 577 MovieClip
"l_back1"Frame 10Symbol 577 MovieClip
"l_back2"Frame 10Symbol 577 MovieClip
"d_back"Frame 10Symbol 577 MovieClip
"d_back1"Frame 10Symbol 577 MovieClip
"d_back2"Frame 10Symbol 577 MovieClip
"r_back2"Frame 10Symbol 577 MovieClip
"r_back1"Frame 10Symbol 577 MovieClip
"r_back"Frame 10Symbol 577 MovieClip
"pac_graphic1"Frame 10Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 10Symbol 575 MovieClip
"c_guide3"Frame 10Symbol 575 MovieClip
"c_guide5"Frame 10Symbol 575 MovieClip
"c_guide6"Frame 10Symbol 575 MovieClip
"c_guide7"Frame 10Symbol 575 MovieClip
"c_guide8"Frame 10Symbol 575 MovieClip
"c_guide9"Frame 10Symbol 575 MovieClip
"c_guide10"Frame 10Symbol 575 MovieClip
"c_guide11"Frame 10Symbol 575 MovieClip
"enemy1"Frame 10Symbol 400 MovieClip [enemyzz]
"wall17"Frame 10Symbol 653 MovieClip
"controller"Frame 10Symbol 425 MovieClip [empty]
"enemy3"Frame 10Symbol 400 MovieClip [enemyzz]
"hand_en3"Frame 10Symbol 399 MovieClip [hand_en]
"wall19"Frame 10Symbol 653 MovieClip
"wall21"Frame 10Symbol 653 MovieClip
"wall23"Frame 10Symbol 653 MovieClip
"m1_ammo"Frame 10Symbol 394 MovieClip [m1_ammo]
"c_guide12"Frame 10Symbol 575 MovieClip
"c_guide13"Frame 10Symbol 575 MovieClip
"u_back"Frame 10Symbol 577 MovieClip
"uzi_ammo"Frame 10Symbol 83 MovieClip
"hand_en1"Frame 10Symbol 396 MovieClip [hand_en2]
"gal_ammo"Frame 10Symbol 617 MovieClip
"m16_ammo"Frame 10Symbol 618 MovieClip
"ak47_ammo"Frame 10Symbol 619 MovieClip
"bizon_ammo"Frame 10Symbol 620 MovieClip
"gun_ammo"Frame 10Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 10Symbol 385 MovieClip [m14_ammo]
"clock"Frame 10Symbol 669 EditableText
"clock_min"Frame 10Symbol 670 EditableText
"score"Frame 10Symbol 671 EditableText
"life_mc"Frame 10Symbol 597 MovieClip
"ammo_txt"Frame 10Symbol 672 EditableText
"greande_txt"Frame 10Symbol 673 EditableText
"controller"Frame 11Symbol 425 MovieClip [empty]
"com"Frame 11Symbol 551 MovieClip
"gold"Frame 12Symbol 435 MovieClip [gold]
"gold1"Frame 12Symbol 435 MovieClip [gold]
"gold2"Frame 12Symbol 435 MovieClip [gold]
"gold3"Frame 12Symbol 435 MovieClip [gold]
"gold4"Frame 12Symbol 435 MovieClip [gold]
"gold5"Frame 12Symbol 435 MovieClip [gold]
"gold6"Frame 12Symbol 435 MovieClip [gold]
"gold7"Frame 12Symbol 435 MovieClip [gold]
"gold8"Frame 12Symbol 435 MovieClip [gold]
"gold9"Frame 12Symbol 435 MovieClip [gold]
"gold10"Frame 12Symbol 435 MovieClip [gold]
"gold11"Frame 12Symbol 435 MovieClip [gold]
"gold12"Frame 12Symbol 435 MovieClip [gold]
"gold13"Frame 12Symbol 435 MovieClip [gold]
"gold14"Frame 12Symbol 435 MovieClip [gold]
"gold15"Frame 12Symbol 435 MovieClip [gold]
"gold16"Frame 12Symbol 435 MovieClip [gold]
"gold17"Frame 12Symbol 435 MovieClip [gold]
"gold18"Frame 12Symbol 435 MovieClip [gold]
"gold19"Frame 12Symbol 435 MovieClip [gold]
"gold20"Frame 12Symbol 435 MovieClip [gold]
"gold21"Frame 12Symbol 435 MovieClip [gold]
"gold22"Frame 12Symbol 435 MovieClip [gold]
"gold23"Frame 12Symbol 435 MovieClip [gold]
"gold24"Frame 12Symbol 435 MovieClip [gold]
"gold25"Frame 12Symbol 435 MovieClip [gold]
"gold26"Frame 12Symbol 435 MovieClip [gold]
"gold27"Frame 12Symbol 435 MovieClip [gold]
"gold28"Frame 12Symbol 435 MovieClip [gold]
"gold29"Frame 12Symbol 435 MovieClip [gold]
"gold30"Frame 12Symbol 435 MovieClip [gold]
"gold31"Frame 12Symbol 435 MovieClip [gold]
"gold32"Frame 12Symbol 435 MovieClip [gold]
"gold33"Frame 12Symbol 435 MovieClip [gold]
"gold34"Frame 12Symbol 435 MovieClip [gold]
"gold35"Frame 12Symbol 435 MovieClip [gold]
"gold36"Frame 12Symbol 435 MovieClip [gold]
"gold37"Frame 12Symbol 435 MovieClip [gold]
"gold38"Frame 12Symbol 435 MovieClip [gold]
"gold39"Frame 12Symbol 435 MovieClip [gold]
"gold40"Frame 12Symbol 435 MovieClip [gold]
"gold41"Frame 12Symbol 435 MovieClip [gold]
"gold42"Frame 12Symbol 435 MovieClip [gold]
"gold43"Frame 12Symbol 435 MovieClip [gold]
"gold44"Frame 12Symbol 435 MovieClip [gold]
"gold45"Frame 12Symbol 435 MovieClip [gold]
"gold46"Frame 12Symbol 435 MovieClip [gold]
"gold47"Frame 12Symbol 435 MovieClip [gold]
"gold48"Frame 12Symbol 435 MovieClip [gold]
"gold49"Frame 12Symbol 435 MovieClip [gold]
"gold50"Frame 12Symbol 435 MovieClip [gold]
"gold51"Frame 12Symbol 435 MovieClip [gold]
"gold52"Frame 12Symbol 435 MovieClip [gold]
"gold53"Frame 12Symbol 435 MovieClip [gold]
"gold54"Frame 12Symbol 435 MovieClip [gold]
"gold55"Frame 12Symbol 435 MovieClip [gold]
"gold56"Frame 12Symbol 435 MovieClip [gold]
"gold57"Frame 12Symbol 435 MovieClip [gold]
"gold58"Frame 12Symbol 435 MovieClip [gold]
"gold59"Frame 12Symbol 435 MovieClip [gold]
"gold60"Frame 12Symbol 435 MovieClip [gold]
"gold61"Frame 12Symbol 435 MovieClip [gold]
"gold62"Frame 12Symbol 435 MovieClip [gold]
"gold63"Frame 12Symbol 435 MovieClip [gold]
"gold64"Frame 12Symbol 435 MovieClip [gold]
"gold65"Frame 12Symbol 435 MovieClip [gold]
"gold66"Frame 12Symbol 435 MovieClip [gold]
"gold67"Frame 12Symbol 435 MovieClip [gold]
"gold68"Frame 12Symbol 435 MovieClip [gold]
"gold69"Frame 12Symbol 435 MovieClip [gold]
"gold70"Frame 12Symbol 435 MovieClip [gold]
"gold71"Frame 12Symbol 435 MovieClip [gold]
"gold72"Frame 12Symbol 435 MovieClip [gold]
"gold73"Frame 12Symbol 435 MovieClip [gold]
"gold74"Frame 12Symbol 435 MovieClip [gold]
"gold75"Frame 12Symbol 435 MovieClip [gold]
"gold76"Frame 12Symbol 435 MovieClip [gold]
"gold77"Frame 12Symbol 435 MovieClip [gold]
"gold78"Frame 12Symbol 435 MovieClip [gold]
"gold79"Frame 12Symbol 435 MovieClip [gold]
"gold_big1"Frame 12Symbol 528 MovieClip
"gold_big2"Frame 12Symbol 528 MovieClip
"gold_big3"Frame 12Symbol 528 MovieClip
"gold_big4"Frame 12Symbol 528 MovieClip
"wall19"Frame 12Symbol 653 MovieClip
"wall9"Frame 12Symbol 653 MovieClip
"c_guide14"Frame 12Symbol 575 MovieClip
"c_guide4"Frame 12Symbol 575 MovieClip
"wall22"Frame 12Symbol 653 MovieClip
"wall20"Frame 12Symbol 653 MovieClip
"wall3"Frame 12Symbol 653 MovieClip
"wall12"Frame 12Symbol 653 MovieClip
"wall1"Frame 12Symbol 653 MovieClip
"wall18"Frame 12Symbol 653 MovieClip
"pac"Frame 12Symbol 560 MovieClip
"wallx"Frame 12Symbol 685 EditableText
"wally"Frame 12Symbol 686 EditableText
"d_l8"Frame 12Symbol 565 MovieClip
"d_l11"Frame 12Symbol 565 MovieClip
"d_r1"Frame 12Symbol 567 MovieClip
"d_r2"Frame 12Symbol 567 MovieClip
"d_r3"Frame 12Symbol 567 MovieClip
"d_r4"Frame 12Symbol 567 MovieClip
"d_r5"Frame 12Symbol 567 MovieClip
"d_r6"Frame 12Symbol 567 MovieClip
"d_r7"Frame 12Symbol 567 MovieClip
"d_r8"Frame 12Symbol 567 MovieClip
"d_r9"Frame 12Symbol 567 MovieClip
"d_r10"Frame 12Symbol 567 MovieClip
"d_r11"Frame 12Symbol 567 MovieClip
"u_r5"Frame 12Symbol 569 MovieClip
"u_r4"Frame 12Symbol 569 MovieClip
"u_r7"Frame 12Symbol 569 MovieClip
"u_r8"Frame 12Symbol 569 MovieClip
"u_r9"Frame 12Symbol 569 MovieClip
"u_r1"Frame 12Symbol 569 MovieClip
"u_r2"Frame 12Symbol 569 MovieClip
"u_r3"Frame 12Symbol 569 MovieClip
"u_r6"Frame 12Symbol 569 MovieClip
"u_r10"Frame 12Symbol 569 MovieClip
"u_r11"Frame 12Symbol 569 MovieClip
"u_l3"Frame 12Symbol 571 MovieClip
"u_l6"Frame 12Symbol 571 MovieClip
"wall6"Frame 12Symbol 653 MovieClip
"wall7"Frame 12Symbol 653 MovieClip
"wall5"Frame 12Symbol 653 MovieClip
"wall8"Frame 12Symbol 653 MovieClip
"wall4"Frame 12Symbol 653 MovieClip
"wall11"Frame 12Symbol 653 MovieClip
"wall10"Frame 12Symbol 653 MovieClip
"wall16"Frame 12Symbol 616 MovieClip
"wall15"Frame 12Symbol 653 MovieClip
"wall14"Frame 12Symbol 653 MovieClip
"wall13"Frame 12Symbol 653 MovieClip
"wall2"Frame 12Symbol 653 MovieClip
"c_guide1"Frame 12Symbol 575 MovieClip
"u_back1"Frame 12Symbol 577 MovieClip
"u_back2"Frame 12Symbol 577 MovieClip
"l_back"Frame 12Symbol 577 MovieClip
"l_back1"Frame 12Symbol 577 MovieClip
"l_back2"Frame 12Symbol 577 MovieClip
"d_back"Frame 12Symbol 577 MovieClip
"d_back1"Frame 12Symbol 577 MovieClip
"d_back2"Frame 12Symbol 577 MovieClip
"r_back2"Frame 12Symbol 577 MovieClip
"r_back1"Frame 12Symbol 577 MovieClip
"r_back"Frame 12Symbol 577 MovieClip
"pac_graphic1"Frame 12Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 12Symbol 575 MovieClip
"c_guide3"Frame 12Symbol 575 MovieClip
"c_guide5"Frame 12Symbol 575 MovieClip
"c_guide6"Frame 12Symbol 575 MovieClip
"c_guide7"Frame 12Symbol 575 MovieClip
"c_guide8"Frame 12Symbol 575 MovieClip
"c_guide9"Frame 12Symbol 575 MovieClip
"c_guide10"Frame 12Symbol 575 MovieClip
"c_guide11"Frame 12Symbol 575 MovieClip
"enemy1"Frame 12Symbol 400 MovieClip [enemyzz]
"wall17"Frame 12Symbol 653 MovieClip
"controller"Frame 12Symbol 425 MovieClip [empty]
"enemy3"Frame 12Symbol 400 MovieClip [enemyzz]
"hand_en3"Frame 12Symbol 399 MovieClip [hand_en]
"wall21"Frame 12Symbol 653 MovieClip
"wall23"Frame 12Symbol 653 MovieClip
"m1_ammo"Frame 12Symbol 394 MovieClip [m1_ammo]
"c_guide12"Frame 12Symbol 575 MovieClip
"c_guide13"Frame 12Symbol 575 MovieClip
"u_back"Frame 12Symbol 577 MovieClip
"uzi_ammo"Frame 12Symbol 83 MovieClip
"hand_en1"Frame 12Symbol 396 MovieClip [hand_en2]
"gal_ammo"Frame 12Symbol 617 MovieClip
"m16_ammo"Frame 12Symbol 618 MovieClip
"ak47_ammo"Frame 12Symbol 619 MovieClip
"bizon_ammo"Frame 12Symbol 620 MovieClip
"rpg_ammo"Frame 12Symbol 377 MovieClip [rpg_ammo]
"car"Frame 12Symbol 698 MovieClip
"ssss"Frame 12Symbol 700 EditableText
"gun_ammo"Frame 12Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 12Symbol 385 MovieClip [m14_ammo]
"clock"Frame 12Symbol 702 EditableText
"clock_min"Frame 12Symbol 703 EditableText
"score"Frame 12Symbol 704 EditableText
"life_mc"Frame 12Symbol 597 MovieClip
"ammo_txt"Frame 12Symbol 705 EditableText
"greande_txt"Frame 12Symbol 706 EditableText
"controller"Frame 13Symbol 425 MovieClip [empty]
"com"Frame 13Symbol 551 MovieClip
"gold"Frame 14Symbol 435 MovieClip [gold]
"gold1"Frame 14Symbol 435 MovieClip [gold]
"gold2"Frame 14Symbol 435 MovieClip [gold]
"gold3"Frame 14Symbol 435 MovieClip [gold]
"gold4"Frame 14Symbol 435 MovieClip [gold]
"gold5"Frame 14Symbol 435 MovieClip [gold]
"gold6"Frame 14Symbol 435 MovieClip [gold]
"gold7"Frame 14Symbol 435 MovieClip [gold]
"gold8"Frame 14Symbol 435 MovieClip [gold]
"gold9"Frame 14Symbol 435 MovieClip [gold]
"gold10"Frame 14Symbol 435 MovieClip [gold]
"gold11"Frame 14Symbol 435 MovieClip [gold]
"gold12"Frame 14Symbol 435 MovieClip [gold]
"gold13"Frame 14Symbol 435 MovieClip [gold]
"gold14"Frame 14Symbol 435 MovieClip [gold]
"gold15"Frame 14Symbol 435 MovieClip [gold]
"gold16"Frame 14Symbol 435 MovieClip [gold]
"gold17"Frame 14Symbol 435 MovieClip [gold]
"gold18"Frame 14Symbol 435 MovieClip [gold]
"gold19"Frame 14Symbol 435 MovieClip [gold]
"gold20"Frame 14Symbol 435 MovieClip [gold]
"gold21"Frame 14Symbol 435 MovieClip [gold]
"gold22"Frame 14Symbol 435 MovieClip [gold]
"gold23"Frame 14Symbol 435 MovieClip [gold]
"gold24"Frame 14Symbol 435 MovieClip [gold]
"gold25"Frame 14Symbol 435 MovieClip [gold]
"gold26"Frame 14Symbol 435 MovieClip [gold]
"gold27"Frame 14Symbol 435 MovieClip [gold]
"gold28"Frame 14Symbol 435 MovieClip [gold]
"gold29"Frame 14Symbol 435 MovieClip [gold]
"gold30"Frame 14Symbol 435 MovieClip [gold]
"gold31"Frame 14Symbol 435 MovieClip [gold]
"gold32"Frame 14Symbol 435 MovieClip [gold]
"gold33"Frame 14Symbol 435 MovieClip [gold]
"gold34"Frame 14Symbol 435 MovieClip [gold]
"gold35"Frame 14Symbol 435 MovieClip [gold]
"gold36"Frame 14Symbol 435 MovieClip [gold]
"gold37"Frame 14Symbol 435 MovieClip [gold]
"gold38"Frame 14Symbol 435 MovieClip [gold]
"gold39"Frame 14Symbol 435 MovieClip [gold]
"gold40"Frame 14Symbol 435 MovieClip [gold]
"gold41"Frame 14Symbol 435 MovieClip [gold]
"gold42"Frame 14Symbol 435 MovieClip [gold]
"gold43"Frame 14Symbol 435 MovieClip [gold]
"gold44"Frame 14Symbol 435 MovieClip [gold]
"gold45"Frame 14Symbol 435 MovieClip [gold]
"gold46"Frame 14Symbol 435 MovieClip [gold]
"gold47"Frame 14Symbol 435 MovieClip [gold]
"gold48"Frame 14Symbol 435 MovieClip [gold]
"gold49"Frame 14Symbol 435 MovieClip [gold]
"gold50"Frame 14Symbol 435 MovieClip [gold]
"gold51"Frame 14Symbol 435 MovieClip [gold]
"gold52"Frame 14Symbol 435 MovieClip [gold]
"gold53"Frame 14Symbol 435 MovieClip [gold]
"gold54"Frame 14Symbol 435 MovieClip [gold]
"gold55"Frame 14Symbol 435 MovieClip [gold]
"gold56"Frame 14Symbol 435 MovieClip [gold]
"gold57"Frame 14Symbol 435 MovieClip [gold]
"gold58"Frame 14Symbol 435 MovieClip [gold]
"gold59"Frame 14Symbol 435 MovieClip [gold]
"gold60"Frame 14Symbol 435 MovieClip [gold]
"gold61"Frame 14Symbol 435 MovieClip [gold]
"gold62"Frame 14Symbol 435 MovieClip [gold]
"gold63"Frame 14Symbol 435 MovieClip [gold]
"gold64"Frame 14Symbol 435 MovieClip [gold]
"gold65"Frame 14Symbol 435 MovieClip [gold]
"gold66"Frame 14Symbol 435 MovieClip [gold]
"gold67"Frame 14Symbol 435 MovieClip [gold]
"gold68"Frame 14Symbol 435 MovieClip [gold]
"gold69"Frame 14Symbol 435 MovieClip [gold]
"gold70"Frame 14Symbol 435 MovieClip [gold]
"gold71"Frame 14Symbol 435 MovieClip [gold]
"gold72"Frame 14Symbol 435 MovieClip [gold]
"gold73"Frame 14Symbol 435 MovieClip [gold]
"gold74"Frame 14Symbol 435 MovieClip [gold]
"gold75"Frame 14Symbol 435 MovieClip [gold]
"gold76"Frame 14Symbol 435 MovieClip [gold]
"gold77"Frame 14Symbol 435 MovieClip [gold]
"gold78"Frame 14Symbol 435 MovieClip [gold]
"gold79"Frame 14Symbol 435 MovieClip [gold]
"gold_big1"Frame 14Symbol 528 MovieClip
"gold_big2"Frame 14Symbol 528 MovieClip
"gold_big3"Frame 14Symbol 528 MovieClip
"gold_big4"Frame 14Symbol 528 MovieClip
"wall12"Frame 14Symbol 653 MovieClip
"wall19"Frame 14Symbol 653 MovieClip
"wall9"Frame 14Symbol 653 MovieClip
"c_guide14"Frame 14Symbol 575 MovieClip
"c_guide4"Frame 14Symbol 575 MovieClip
"wall20"Frame 14Symbol 653 MovieClip
"wall3"Frame 14Symbol 653 MovieClip
"wall1"Frame 14Symbol 653 MovieClip
"wall18"Frame 14Symbol 653 MovieClip
"pac"Frame 14Symbol 560 MovieClip
"wallx"Frame 14Symbol 716 EditableText
"wally"Frame 14Symbol 717 EditableText
"d_l8"Frame 14Symbol 565 MovieClip
"d_l11"Frame 14Symbol 565 MovieClip
"d_r1"Frame 14Symbol 567 MovieClip
"d_r2"Frame 14Symbol 567 MovieClip
"d_r3"Frame 14Symbol 567 MovieClip
"d_r4"Frame 14Symbol 567 MovieClip
"d_r5"Frame 14Symbol 567 MovieClip
"d_r6"Frame 14Symbol 567 MovieClip
"d_r7"Frame 14Symbol 567 MovieClip
"d_r8"Frame 14Symbol 567 MovieClip
"d_r9"Frame 14Symbol 567 MovieClip
"d_r10"Frame 14Symbol 567 MovieClip
"d_r11"Frame 14Symbol 567 MovieClip
"u_r5"Frame 14Symbol 569 MovieClip
"u_r4"Frame 14Symbol 569 MovieClip
"u_r7"Frame 14Symbol 569 MovieClip
"u_r8"Frame 14Symbol 569 MovieClip
"u_r9"Frame 14Symbol 569 MovieClip
"u_r1"Frame 14Symbol 569 MovieClip
"u_r2"Frame 14Symbol 569 MovieClip
"u_r3"Frame 14Symbol 569 MovieClip
"u_r6"Frame 14Symbol 569 MovieClip
"u_r10"Frame 14Symbol 569 MovieClip
"u_r11"Frame 14Symbol 569 MovieClip
"u_l3"Frame 14Symbol 571 MovieClip
"u_l6"Frame 14Symbol 571 MovieClip
"wall6"Frame 14Symbol 653 MovieClip
"wall7"Frame 14Symbol 653 MovieClip
"wall5"Frame 14Symbol 653 MovieClip
"wall8"Frame 14Symbol 653 MovieClip
"wall4"Frame 14Symbol 653 MovieClip
"wall11"Frame 14Symbol 653 MovieClip
"wall10"Frame 14Symbol 653 MovieClip
"wall16"Frame 14Symbol 616 MovieClip
"wall15"Frame 14Symbol 653 MovieClip
"wall14"Frame 14Symbol 653 MovieClip
"wall2"Frame 14Symbol 653 MovieClip
"c_guide1"Frame 14Symbol 575 MovieClip
"u_back1"Frame 14Symbol 577 MovieClip
"u_back2"Frame 14Symbol 577 MovieClip
"l_back"Frame 14Symbol 577 MovieClip
"l_back1"Frame 14Symbol 577 MovieClip
"l_back2"Frame 14Symbol 577 MovieClip
"d_back"Frame 14Symbol 577 MovieClip
"d_back1"Frame 14Symbol 577 MovieClip
"d_back2"Frame 14Symbol 577 MovieClip
"r_back2"Frame 14Symbol 577 MovieClip
"r_back1"Frame 14Symbol 577 MovieClip
"r_back"Frame 14Symbol 577 MovieClip
"pac_graphic1"Frame 14Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 14Symbol 575 MovieClip
"c_guide3"Frame 14Symbol 575 MovieClip
"c_guide5"Frame 14Symbol 575 MovieClip
"c_guide6"Frame 14Symbol 575 MovieClip
"c_guide7"Frame 14Symbol 575 MovieClip
"c_guide8"Frame 14Symbol 575 MovieClip
"c_guide9"Frame 14Symbol 575 MovieClip
"c_guide10"Frame 14Symbol 575 MovieClip
"c_guide11"Frame 14Symbol 575 MovieClip
"enemy1"Frame 14Symbol 400 MovieClip [enemyzz]
"wall17"Frame 14Symbol 653 MovieClip
"controller"Frame 14Symbol 425 MovieClip [empty]
"enemy3"Frame 14Symbol 400 MovieClip [enemyzz]
"wall21"Frame 14Symbol 653 MovieClip
"wall23"Frame 14Symbol 653 MovieClip
"c_guide12"Frame 14Symbol 575 MovieClip
"c_guide13"Frame 14Symbol 575 MovieClip
"u_back"Frame 14Symbol 577 MovieClip
"car"Frame 14Symbol 698 MovieClip
"wall13"Frame 14Symbol 653 MovieClip
"wall22"Frame 14Symbol 653 MovieClip
"m1_ammo"Frame 14Symbol 394 MovieClip [m1_ammo]
"uzi_ammo"Frame 14Symbol 83 MovieClip
"hand_en1"Frame 14Symbol 396 MovieClip [hand_en2]
"gal_ammo"Frame 14Symbol 617 MovieClip
"m16_ammo"Frame 14Symbol 618 MovieClip
"ak47_ammo"Frame 14Symbol 619 MovieClip
"bizon_ammo"Frame 14Symbol 620 MovieClip
"rpg_ammo"Frame 14Symbol 377 MovieClip [rpg_ammo]
"law_ammo"Frame 14Symbol 376 MovieClip [law_ammo]
"mp5hk_ammo"Frame 14Symbol 375 MovieClip [mp5hk_ammo]
"sa80_ammo"Frame 14Symbol 374 MovieClip [sa80_ammo]
"glock_ammo"Frame 14Symbol 373 MovieClip [ammo_glock]
"mp5g_ammo"Frame 14Symbol 621 MovieClip
"aug_ammo"Frame 14Symbol 622 MovieClip
"shotgun_ammo"Frame 14Symbol 623 MovieClip
"law_camo_ammo"Frame 14Symbol 624 MovieClip
"gun_ammo"Frame 14Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 14Symbol 385 MovieClip [m14_ammo]
"hand_en1"Frame 14Symbol 396 MovieClip [hand_en2]
"clock"Frame 14Symbol 719 EditableText
"clock_min"Frame 14Symbol 720 EditableText
"score"Frame 14Symbol 721 EditableText
"life_mc"Frame 14Symbol 597 MovieClip
"ammo_txt"Frame 14Symbol 722 EditableText
"greande_txt"Frame 14Symbol 723 EditableText
"controller"Frame 15Symbol 425 MovieClip [empty]
"com"Frame 15Symbol 551 MovieClip
"gold"Frame 16Symbol 435 MovieClip [gold]
"gold1"Frame 16Symbol 435 MovieClip [gold]
"gold2"Frame 16Symbol 435 MovieClip [gold]
"gold3"Frame 16Symbol 435 MovieClip [gold]
"gold4"Frame 16Symbol 435 MovieClip [gold]
"gold5"Frame 16Symbol 435 MovieClip [gold]
"gold6"Frame 16Symbol 435 MovieClip [gold]
"gold7"Frame 16Symbol 435 MovieClip [gold]
"gold8"Frame 16Symbol 435 MovieClip [gold]
"gold9"Frame 16Symbol 435 MovieClip [gold]
"gold10"Frame 16Symbol 435 MovieClip [gold]
"gold11"Frame 16Symbol 435 MovieClip [gold]
"gold12"Frame 16Symbol 435 MovieClip [gold]
"gold13"Frame 16Symbol 435 MovieClip [gold]
"gold14"Frame 16Symbol 435 MovieClip [gold]
"gold15"Frame 16Symbol 435 MovieClip [gold]
"gold16"Frame 16Symbol 435 MovieClip [gold]
"gold17"Frame 16Symbol 435 MovieClip [gold]
"gold18"Frame 16Symbol 435 MovieClip [gold]
"gold19"Frame 16Symbol 435 MovieClip [gold]
"gold20"Frame 16Symbol 435 MovieClip [gold]
"gold21"Frame 16Symbol 435 MovieClip [gold]
"gold22"Frame 16Symbol 435 MovieClip [gold]
"gold23"Frame 16Symbol 435 MovieClip [gold]
"gold24"Frame 16Symbol 435 MovieClip [gold]
"gold25"Frame 16Symbol 435 MovieClip [gold]
"gold26"Frame 16Symbol 435 MovieClip [gold]
"gold27"Frame 16Symbol 435 MovieClip [gold]
"gold28"Frame 16Symbol 435 MovieClip [gold]
"gold29"Frame 16Symbol 435 MovieClip [gold]
"gold30"Frame 16Symbol 435 MovieClip [gold]
"gold31"Frame 16Symbol 435 MovieClip [gold]
"gold32"Frame 16Symbol 435 MovieClip [gold]
"gold33"Frame 16Symbol 435 MovieClip [gold]
"gold34"Frame 16Symbol 435 MovieClip [gold]
"gold35"Frame 16Symbol 435 MovieClip [gold]
"gold36"Frame 16Symbol 435 MovieClip [gold]
"gold37"Frame 16Symbol 435 MovieClip [gold]
"gold38"Frame 16Symbol 435 MovieClip [gold]
"gold39"Frame 16Symbol 435 MovieClip [gold]
"gold40"Frame 16Symbol 435 MovieClip [gold]
"gold41"Frame 16Symbol 435 MovieClip [gold]
"gold42"Frame 16Symbol 435 MovieClip [gold]
"gold43"Frame 16Symbol 435 MovieClip [gold]
"gold44"Frame 16Symbol 435 MovieClip [gold]
"gold45"Frame 16Symbol 435 MovieClip [gold]
"gold46"Frame 16Symbol 435 MovieClip [gold]
"gold47"Frame 16Symbol 435 MovieClip [gold]
"gold48"Frame 16Symbol 435 MovieClip [gold]
"gold49"Frame 16Symbol 435 MovieClip [gold]
"gold50"Frame 16Symbol 435 MovieClip [gold]
"gold51"Frame 16Symbol 435 MovieClip [gold]
"gold52"Frame 16Symbol 435 MovieClip [gold]
"gold53"Frame 16Symbol 435 MovieClip [gold]
"gold54"Frame 16Symbol 435 MovieClip [gold]
"gold55"Frame 16Symbol 435 MovieClip [gold]
"gold56"Frame 16Symbol 435 MovieClip [gold]
"gold57"Frame 16Symbol 435 MovieClip [gold]
"gold58"Frame 16Symbol 435 MovieClip [gold]
"gold59"Frame 16Symbol 435 MovieClip [gold]
"gold60"Frame 16Symbol 435 MovieClip [gold]
"gold61"Frame 16Symbol 435 MovieClip [gold]
"gold62"Frame 16Symbol 435 MovieClip [gold]
"gold63"Frame 16Symbol 435 MovieClip [gold]
"gold64"Frame 16Symbol 435 MovieClip [gold]
"gold65"Frame 16Symbol 435 MovieClip [gold]
"gold66"Frame 16Symbol 435 MovieClip [gold]
"gold67"Frame 16Symbol 435 MovieClip [gold]
"gold68"Frame 16Symbol 435 MovieClip [gold]
"gold69"Frame 16Symbol 435 MovieClip [gold]
"gold70"Frame 16Symbol 435 MovieClip [gold]
"gold71"Frame 16Symbol 435 MovieClip [gold]
"gold72"Frame 16Symbol 435 MovieClip [gold]
"gold73"Frame 16Symbol 435 MovieClip [gold]
"gold74"Frame 16Symbol 435 MovieClip [gold]
"gold75"Frame 16Symbol 435 MovieClip [gold]
"gold76"Frame 16Symbol 435 MovieClip [gold]
"gold77"Frame 16Symbol 435 MovieClip [gold]
"gold78"Frame 16Symbol 435 MovieClip [gold]
"gold79"Frame 16Symbol 435 MovieClip [gold]
"gold_big1"Frame 16Symbol 528 MovieClip
"gold_big2"Frame 16Symbol 528 MovieClip
"gold_big3"Frame 16Symbol 528 MovieClip
"gold_big4"Frame 16Symbol 528 MovieClip
"wall22"Frame 16Symbol 653 MovieClip
"wall12"Frame 16Symbol 653 MovieClip
"wall19"Frame 16Symbol 653 MovieClip
"wall9"Frame 16Symbol 653 MovieClip
"c_guide14"Frame 16Symbol 575 MovieClip
"c_guide4"Frame 16Symbol 575 MovieClip
"wall20"Frame 16Symbol 653 MovieClip
"wall3"Frame 16Symbol 653 MovieClip
"wall1"Frame 16Symbol 653 MovieClip
"wall18"Frame 16Symbol 653 MovieClip
"pac"Frame 16Symbol 560 MovieClip
"wallx"Frame 16Symbol 734 EditableText
"wally"Frame 16Symbol 735 EditableText
"d_l8"Frame 16Symbol 565 MovieClip
"d_l11"Frame 16Symbol 565 MovieClip
"d_r1"Frame 16Symbol 567 MovieClip
"d_r2"Frame 16Symbol 567 MovieClip
"d_r3"Frame 16Symbol 567 MovieClip
"d_r4"Frame 16Symbol 567 MovieClip
"d_r5"Frame 16Symbol 567 MovieClip
"d_r6"Frame 16Symbol 567 MovieClip
"d_r7"Frame 16Symbol 567 MovieClip
"d_r8"Frame 16Symbol 567 MovieClip
"d_r9"Frame 16Symbol 567 MovieClip
"d_r10"Frame 16Symbol 567 MovieClip
"d_r11"Frame 16Symbol 567 MovieClip
"u_r5"Frame 16Symbol 569 MovieClip
"u_r4"Frame 16Symbol 569 MovieClip
"u_r7"Frame 16Symbol 569 MovieClip
"u_r8"Frame 16Symbol 569 MovieClip
"u_r9"Frame 16Symbol 569 MovieClip
"u_r1"Frame 16Symbol 569 MovieClip
"u_r2"Frame 16Symbol 569 MovieClip
"u_r3"Frame 16Symbol 569 MovieClip
"u_r6"Frame 16Symbol 569 MovieClip
"u_r10"Frame 16Symbol 569 MovieClip
"u_r11"Frame 16Symbol 569 MovieClip
"u_l3"Frame 16Symbol 571 MovieClip
"u_l6"Frame 16Symbol 571 MovieClip
"wall6"Frame 16Symbol 653 MovieClip
"wall7"Frame 16Symbol 653 MovieClip
"wall5"Frame 16Symbol 653 MovieClip
"wall8"Frame 16Symbol 653 MovieClip
"wall4"Frame 16Symbol 653 MovieClip
"wall11"Frame 16Symbol 653 MovieClip
"wall10"Frame 16Symbol 653 MovieClip
"wall16"Frame 16Symbol 616 MovieClip
"wall15"Frame 16Symbol 653 MovieClip
"wall14"Frame 16Symbol 653 MovieClip
"wall2"Frame 16Symbol 653 MovieClip
"c_guide1"Frame 16Symbol 575 MovieClip
"u_back1"Frame 16Symbol 577 MovieClip
"u_back2"Frame 16Symbol 577 MovieClip
"l_back"Frame 16Symbol 577 MovieClip
"l_back1"Frame 16Symbol 577 MovieClip
"l_back2"Frame 16Symbol 577 MovieClip
"d_back"Frame 16Symbol 577 MovieClip
"d_back1"Frame 16Symbol 577 MovieClip
"d_back2"Frame 16Symbol 577 MovieClip
"r_back2"Frame 16Symbol 577 MovieClip
"r_back1"Frame 16Symbol 577 MovieClip
"r_back"Frame 16Symbol 577 MovieClip
"pac_graphic1"Frame 16Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 16Symbol 575 MovieClip
"c_guide3"Frame 16Symbol 575 MovieClip
"c_guide5"Frame 16Symbol 575 MovieClip
"c_guide6"Frame 16Symbol 575 MovieClip
"c_guide7"Frame 16Symbol 575 MovieClip
"c_guide8"Frame 16Symbol 575 MovieClip
"c_guide9"Frame 16Symbol 575 MovieClip
"c_guide10"Frame 16Symbol 575 MovieClip
"c_guide11"Frame 16Symbol 575 MovieClip
"enemy1"Frame 16Symbol 400 MovieClip [enemyzz]
"wall17"Frame 16Symbol 653 MovieClip
"controller"Frame 16Symbol 425 MovieClip [empty]
"enemy3"Frame 16Symbol 400 MovieClip [enemyzz]
"wall21"Frame 16Symbol 653 MovieClip
"wall23"Frame 16Symbol 653 MovieClip
"m1_ammo"Frame 16Symbol 394 MovieClip [m1_ammo]
"c_guide12"Frame 16Symbol 575 MovieClip
"c_guide13"Frame 16Symbol 575 MovieClip
"u_back"Frame 16Symbol 577 MovieClip
"uzi_ammo"Frame 16Symbol 83 MovieClip
"hand_en1"Frame 16Symbol 396 MovieClip [hand_en2]
"gal_ammo"Frame 16Symbol 617 MovieClip
"m16_ammo"Frame 16Symbol 618 MovieClip
"ak47_ammo"Frame 16Symbol 619 MovieClip
"bizon_ammo"Frame 16Symbol 620 MovieClip
"rpg_ammo"Frame 16Symbol 377 MovieClip [rpg_ammo]
"wall13"Frame 16Symbol 653 MovieClip
"law_ammo"Frame 16Symbol 376 MovieClip [law_ammo]
"mp5hk_ammo"Frame 16Symbol 375 MovieClip [mp5hk_ammo]
"sa80_ammo"Frame 16Symbol 374 MovieClip [sa80_ammo]
"car"Frame 16Symbol 749 MovieClip
"gun_ammo"Frame 16Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 16Symbol 385 MovieClip [m14_ammo]
"glock_ammo"Frame 16Symbol 373 MovieClip [ammo_glock]
"clock"Frame 16Symbol 751 EditableText
"clock_min"Frame 16Symbol 752 EditableText
"score"Frame 16Symbol 753 EditableText
"life_mc"Frame 16Symbol 597 MovieClip
"ammo_txt"Frame 16Symbol 754 EditableText
"greande_txt"Frame 16Symbol 755 EditableText
"controller"Frame 17Symbol 425 MovieClip [empty]
"com"Frame 17Symbol 551 MovieClip
"gold"Frame 18Symbol 435 MovieClip [gold]
"gold1"Frame 18Symbol 435 MovieClip [gold]
"gold2"Frame 18Symbol 435 MovieClip [gold]
"gold3"Frame 18Symbol 435 MovieClip [gold]
"gold4"Frame 18Symbol 435 MovieClip [gold]
"gold5"Frame 18Symbol 435 MovieClip [gold]
"gold6"Frame 18Symbol 435 MovieClip [gold]
"gold7"Frame 18Symbol 435 MovieClip [gold]
"gold8"Frame 18Symbol 435 MovieClip [gold]
"gold9"Frame 18Symbol 435 MovieClip [gold]
"gold10"Frame 18Symbol 435 MovieClip [gold]
"gold11"Frame 18Symbol 435 MovieClip [gold]
"gold12"Frame 18Symbol 435 MovieClip [gold]
"gold13"Frame 18Symbol 435 MovieClip [gold]
"gold14"Frame 18Symbol 435 MovieClip [gold]
"gold15"Frame 18Symbol 435 MovieClip [gold]
"gold16"Frame 18Symbol 435 MovieClip [gold]
"gold17"Frame 18Symbol 435 MovieClip [gold]
"gold18"Frame 18Symbol 435 MovieClip [gold]
"gold19"Frame 18Symbol 435 MovieClip [gold]
"gold20"Frame 18Symbol 435 MovieClip [gold]
"gold21"Frame 18Symbol 435 MovieClip [gold]
"gold22"Frame 18Symbol 435 MovieClip [gold]
"gold23"Frame 18Symbol 435 MovieClip [gold]
"gold24"Frame 18Symbol 435 MovieClip [gold]
"gold25"Frame 18Symbol 435 MovieClip [gold]
"gold26"Frame 18Symbol 435 MovieClip [gold]
"gold27"Frame 18Symbol 435 MovieClip [gold]
"gold28"Frame 18Symbol 435 MovieClip [gold]
"gold29"Frame 18Symbol 435 MovieClip [gold]
"gold30"Frame 18Symbol 435 MovieClip [gold]
"gold31"Frame 18Symbol 435 MovieClip [gold]
"gold32"Frame 18Symbol 435 MovieClip [gold]
"gold33"Frame 18Symbol 435 MovieClip [gold]
"gold34"Frame 18Symbol 435 MovieClip [gold]
"gold35"Frame 18Symbol 435 MovieClip [gold]
"gold36"Frame 18Symbol 435 MovieClip [gold]
"gold37"Frame 18Symbol 435 MovieClip [gold]
"gold38"Frame 18Symbol 435 MovieClip [gold]
"gold39"Frame 18Symbol 435 MovieClip [gold]
"gold40"Frame 18Symbol 435 MovieClip [gold]
"gold41"Frame 18Symbol 435 MovieClip [gold]
"gold42"Frame 18Symbol 435 MovieClip [gold]
"gold43"Frame 18Symbol 435 MovieClip [gold]
"gold44"Frame 18Symbol 435 MovieClip [gold]
"gold45"Frame 18Symbol 435 MovieClip [gold]
"gold46"Frame 18Symbol 435 MovieClip [gold]
"gold47"Frame 18Symbol 435 MovieClip [gold]
"gold48"Frame 18Symbol 435 MovieClip [gold]
"gold49"Frame 18Symbol 435 MovieClip [gold]
"gold50"Frame 18Symbol 435 MovieClip [gold]
"gold51"Frame 18Symbol 435 MovieClip [gold]
"gold52"Frame 18Symbol 435 MovieClip [gold]
"gold53"Frame 18Symbol 435 MovieClip [gold]
"gold54"Frame 18Symbol 435 MovieClip [gold]
"gold55"Frame 18Symbol 435 MovieClip [gold]
"gold56"Frame 18Symbol 435 MovieClip [gold]
"gold57"Frame 18Symbol 435 MovieClip [gold]
"gold58"Frame 18Symbol 435 MovieClip [gold]
"gold59"Frame 18Symbol 435 MovieClip [gold]
"gold60"Frame 18Symbol 435 MovieClip [gold]
"gold61"Frame 18Symbol 435 MovieClip [gold]
"gold62"Frame 18Symbol 435 MovieClip [gold]
"gold63"Frame 18Symbol 435 MovieClip [gold]
"gold64"Frame 18Symbol 435 MovieClip [gold]
"gold65"Frame 18Symbol 435 MovieClip [gold]
"gold66"Frame 18Symbol 435 MovieClip [gold]
"gold67"Frame 18Symbol 435 MovieClip [gold]
"gold68"Frame 18Symbol 435 MovieClip [gold]
"gold69"Frame 18Symbol 435 MovieClip [gold]
"gold70"Frame 18Symbol 435 MovieClip [gold]
"gold71"Frame 18Symbol 435 MovieClip [gold]
"gold72"Frame 18Symbol 435 MovieClip [gold]
"gold73"Frame 18Symbol 435 MovieClip [gold]
"gold74"Frame 18Symbol 435 MovieClip [gold]
"gold75"Frame 18Symbol 435 MovieClip [gold]
"gold76"Frame 18Symbol 435 MovieClip [gold]
"gold77"Frame 18Symbol 435 MovieClip [gold]
"gold78"Frame 18Symbol 435 MovieClip [gold]
"gold79"Frame 18Symbol 435 MovieClip [gold]
"gold_big1"Frame 18Symbol 528 MovieClip
"gold_big2"Frame 18Symbol 528 MovieClip
"gold_big3"Frame 18Symbol 528 MovieClip
"gold_big4"Frame 18Symbol 528 MovieClip
"wall23"Frame 18Symbol 653 MovieClip
"wall12"Frame 18Symbol 653 MovieClip
"wall19"Frame 18Symbol 653 MovieClip
"wall9"Frame 18Symbol 653 MovieClip
"c_guide14"Frame 18Symbol 575 MovieClip
"c_guide4"Frame 18Symbol 575 MovieClip
"wall20"Frame 18Symbol 653 MovieClip
"wall3"Frame 18Symbol 653 MovieClip
"wall1"Frame 18Symbol 653 MovieClip
"pac"Frame 18Symbol 560 MovieClip
"wallx"Frame 18Symbol 766 EditableText
"wally"Frame 18Symbol 767 EditableText
"d_l8"Frame 18Symbol 565 MovieClip
"d_l11"Frame 18Symbol 565 MovieClip
"d_r1"Frame 18Symbol 567 MovieClip
"d_r2"Frame 18Symbol 567 MovieClip
"d_r3"Frame 18Symbol 567 MovieClip
"d_r4"Frame 18Symbol 567 MovieClip
"d_r5"Frame 18Symbol 567 MovieClip
"d_r6"Frame 18Symbol 567 MovieClip
"d_r7"Frame 18Symbol 567 MovieClip
"d_r8"Frame 18Symbol 567 MovieClip
"d_r9"Frame 18Symbol 567 MovieClip
"d_r10"Frame 18Symbol 567 MovieClip
"d_r11"Frame 18Symbol 567 MovieClip
"u_r5"Frame 18Symbol 569 MovieClip
"u_r4"Frame 18Symbol 569 MovieClip
"u_r7"Frame 18Symbol 569 MovieClip
"u_r8"Frame 18Symbol 569 MovieClip
"u_r9"Frame 18Symbol 569 MovieClip
"u_r1"Frame 18Symbol 569 MovieClip
"u_r2"Frame 18Symbol 569 MovieClip
"u_r3"Frame 18Symbol 569 MovieClip
"u_r6"Frame 18Symbol 569 MovieClip
"u_r10"Frame 18Symbol 569 MovieClip
"u_r11"Frame 18Symbol 569 MovieClip
"u_l3"Frame 18Symbol 571 MovieClip
"u_l6"Frame 18Symbol 571 MovieClip
"wall6"Frame 18Symbol 653 MovieClip
"wall7"Frame 18Symbol 653 MovieClip
"wall5"Frame 18Symbol 653 MovieClip
"wall8"Frame 18Symbol 653 MovieClip
"wall4"Frame 18Symbol 653 MovieClip
"wall11"Frame 18Symbol 653 MovieClip
"wall10"Frame 18Symbol 653 MovieClip
"wall16"Frame 18Symbol 616 MovieClip
"wall15"Frame 18Symbol 653 MovieClip
"wall14"Frame 18Symbol 653 MovieClip
"wall18"Frame 18Symbol 653 MovieClip
"c_guide1"Frame 18Symbol 575 MovieClip
"u_back1"Frame 18Symbol 577 MovieClip
"u_back2"Frame 18Symbol 577 MovieClip
"l_back"Frame 18Symbol 577 MovieClip
"l_back1"Frame 18Symbol 577 MovieClip
"l_back2"Frame 18Symbol 577 MovieClip
"d_back"Frame 18Symbol 577 MovieClip
"d_back1"Frame 18Symbol 577 MovieClip
"d_back2"Frame 18Symbol 577 MovieClip
"r_back2"Frame 18Symbol 577 MovieClip
"r_back1"Frame 18Symbol 577 MovieClip
"r_back"Frame 18Symbol 577 MovieClip
"pac_graphic1"Frame 18Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 18Symbol 575 MovieClip
"c_guide3"Frame 18Symbol 575 MovieClip
"c_guide5"Frame 18Symbol 575 MovieClip
"c_guide6"Frame 18Symbol 575 MovieClip
"c_guide7"Frame 18Symbol 575 MovieClip
"c_guide8"Frame 18Symbol 575 MovieClip
"c_guide9"Frame 18Symbol 575 MovieClip
"c_guide10"Frame 18Symbol 575 MovieClip
"c_guide11"Frame 18Symbol 575 MovieClip
"enemy1"Frame 18Symbol 400 MovieClip [enemyzz]
"wall17"Frame 18Symbol 653 MovieClip
"controller"Frame 18Symbol 425 MovieClip [empty]
"enemy3"Frame 18Symbol 400 MovieClip [enemyzz]
"wall21"Frame 18Symbol 653 MovieClip
"c_guide12"Frame 18Symbol 575 MovieClip
"c_guide13"Frame 18Symbol 575 MovieClip
"u_back"Frame 18Symbol 577 MovieClip
"wall13"Frame 18Symbol 653 MovieClip
"wall22"Frame 18Symbol 653 MovieClip
"m1_ammo"Frame 18Symbol 394 MovieClip [m1_ammo]
"uzi_ammo"Frame 18Symbol 83 MovieClip
"hand_en1"Frame 18Symbol 399 MovieClip [hand_en]
"gal_ammo"Frame 18Symbol 617 MovieClip
"m16_ammo"Frame 18Symbol 618 MovieClip
"ak47_ammo"Frame 18Symbol 619 MovieClip
"bizon_ammo"Frame 18Symbol 620 MovieClip
"rpg_ammo"Frame 18Symbol 377 MovieClip [rpg_ammo]
"law_ammo"Frame 18Symbol 376 MovieClip [law_ammo]
"mp5hk_ammo"Frame 18Symbol 375 MovieClip [mp5hk_ammo]
"sa80_ammo"Frame 18Symbol 374 MovieClip [sa80_ammo]
"glock_ammo"Frame 18Symbol 373 MovieClip [ammo_glock]
"mp5g_ammo"Frame 18Symbol 621 MovieClip
"aug_ammo"Frame 18Symbol 622 MovieClip
"shotgun_ammo"Frame 18Symbol 623 MovieClip
"law_camo_ammo"Frame 18Symbol 624 MovieClip
"wall2"Frame 18Symbol 653 MovieClip
"m4_ammo"Frame 18Symbol 625 MovieClip
"m5_ammo"Frame 18Symbol 626 MovieClip
"commando_ammo"Frame 18Symbol 627 MovieClip
"mag_ammo"Frame 18Symbol 628 MovieClip
"m60_ammo"Frame 18Symbol 629 MovieClip
"car"Frame 18Symbol 772 MovieClip
"gun_ammo"Frame 18Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 18Symbol 385 MovieClip [m14_ammo]
"clock"Frame 18Symbol 774 EditableText
"clock_min"Frame 18Symbol 775 EditableText
"score"Frame 18Symbol 776 EditableText
"life_mc"Frame 18Symbol 597 MovieClip
"ammo_txt"Frame 18Symbol 777 EditableText
"greande_txt"Frame 18Symbol 778 EditableText
"controller"Frame 19Symbol 425 MovieClip [empty]
"com"Frame 19Symbol 551 MovieClip
"gold"Frame 20Symbol 435 MovieClip [gold]
"gold1"Frame 20Symbol 435 MovieClip [gold]
"gold2"Frame 20Symbol 435 MovieClip [gold]
"gold3"Frame 20Symbol 435 MovieClip [gold]
"gold4"Frame 20Symbol 435 MovieClip [gold]
"gold5"Frame 20Symbol 435 MovieClip [gold]
"gold6"Frame 20Symbol 435 MovieClip [gold]
"gold7"Frame 20Symbol 435 MovieClip [gold]
"gold8"Frame 20Symbol 435 MovieClip [gold]
"gold9"Frame 20Symbol 435 MovieClip [gold]
"gold10"Frame 20Symbol 435 MovieClip [gold]
"gold11"Frame 20Symbol 435 MovieClip [gold]
"gold12"Frame 20Symbol 435 MovieClip [gold]
"gold13"Frame 20Symbol 435 MovieClip [gold]
"gold14"Frame 20Symbol 435 MovieClip [gold]
"gold15"Frame 20Symbol 435 MovieClip [gold]
"gold16"Frame 20Symbol 435 MovieClip [gold]
"gold17"Frame 20Symbol 435 MovieClip [gold]
"gold18"Frame 20Symbol 435 MovieClip [gold]
"gold19"Frame 20Symbol 435 MovieClip [gold]
"gold20"Frame 20Symbol 435 MovieClip [gold]
"gold21"Frame 20Symbol 435 MovieClip [gold]
"gold22"Frame 20Symbol 435 MovieClip [gold]
"gold23"Frame 20Symbol 435 MovieClip [gold]
"gold24"Frame 20Symbol 435 MovieClip [gold]
"gold25"Frame 20Symbol 435 MovieClip [gold]
"gold26"Frame 20Symbol 435 MovieClip [gold]
"gold27"Frame 20Symbol 435 MovieClip [gold]
"gold28"Frame 20Symbol 435 MovieClip [gold]
"gold29"Frame 20Symbol 435 MovieClip [gold]
"gold30"Frame 20Symbol 435 MovieClip [gold]
"gold31"Frame 20Symbol 435 MovieClip [gold]
"gold32"Frame 20Symbol 435 MovieClip [gold]
"gold33"Frame 20Symbol 435 MovieClip [gold]
"gold34"Frame 20Symbol 435 MovieClip [gold]
"gold35"Frame 20Symbol 435 MovieClip [gold]
"gold36"Frame 20Symbol 435 MovieClip [gold]
"gold37"Frame 20Symbol 435 MovieClip [gold]
"gold38"Frame 20Symbol 435 MovieClip [gold]
"gold39"Frame 20Symbol 435 MovieClip [gold]
"gold40"Frame 20Symbol 435 MovieClip [gold]
"gold41"Frame 20Symbol 435 MovieClip [gold]
"gold42"Frame 20Symbol 435 MovieClip [gold]
"gold43"Frame 20Symbol 435 MovieClip [gold]
"gold44"Frame 20Symbol 435 MovieClip [gold]
"gold45"Frame 20Symbol 435 MovieClip [gold]
"gold46"Frame 20Symbol 435 MovieClip [gold]
"gold47"Frame 20Symbol 435 MovieClip [gold]
"gold48"Frame 20Symbol 435 MovieClip [gold]
"gold49"Frame 20Symbol 435 MovieClip [gold]
"gold50"Frame 20Symbol 435 MovieClip [gold]
"gold51"Frame 20Symbol 435 MovieClip [gold]
"gold52"Frame 20Symbol 435 MovieClip [gold]
"gold53"Frame 20Symbol 435 MovieClip [gold]
"gold54"Frame 20Symbol 435 MovieClip [gold]
"gold55"Frame 20Symbol 435 MovieClip [gold]
"gold56"Frame 20Symbol 435 MovieClip [gold]
"gold57"Frame 20Symbol 435 MovieClip [gold]
"gold58"Frame 20Symbol 435 MovieClip [gold]
"gold59"Frame 20Symbol 435 MovieClip [gold]
"gold60"Frame 20Symbol 435 MovieClip [gold]
"gold61"Frame 20Symbol 435 MovieClip [gold]
"gold62"Frame 20Symbol 435 MovieClip [gold]
"gold63"Frame 20Symbol 435 MovieClip [gold]
"gold64"Frame 20Symbol 435 MovieClip [gold]
"gold65"Frame 20Symbol 435 MovieClip [gold]
"gold66"Frame 20Symbol 435 MovieClip [gold]
"gold67"Frame 20Symbol 435 MovieClip [gold]
"gold68"Frame 20Symbol 435 MovieClip [gold]
"gold69"Frame 20Symbol 435 MovieClip [gold]
"gold70"Frame 20Symbol 435 MovieClip [gold]
"gold71"Frame 20Symbol 435 MovieClip [gold]
"gold72"Frame 20Symbol 435 MovieClip [gold]
"gold73"Frame 20Symbol 435 MovieClip [gold]
"gold74"Frame 20Symbol 435 MovieClip [gold]
"gold75"Frame 20Symbol 435 MovieClip [gold]
"gold76"Frame 20Symbol 435 MovieClip [gold]
"gold77"Frame 20Symbol 435 MovieClip [gold]
"gold78"Frame 20Symbol 435 MovieClip [gold]
"gold79"Frame 20Symbol 435 MovieClip [gold]
"gold_big1"Frame 20Symbol 528 MovieClip
"gold_big2"Frame 20Symbol 528 MovieClip
"gold_big3"Frame 20Symbol 528 MovieClip
"gold_big4"Frame 20Symbol 528 MovieClip
"wall15"Frame 20Symbol 653 MovieClip
"wall23"Frame 20Symbol 653 MovieClip
"wall12"Frame 20Symbol 653 MovieClip
"wall19"Frame 20Symbol 653 MovieClip
"wall9"Frame 20Symbol 653 MovieClip
"c_guide14"Frame 20Symbol 575 MovieClip
"c_guide4"Frame 20Symbol 575 MovieClip
"wall20"Frame 20Symbol 653 MovieClip
"wall3"Frame 20Symbol 653 MovieClip
"wall1"Frame 20Symbol 653 MovieClip
"pac"Frame 20Symbol 560 MovieClip
"wallx"Frame 20Symbol 789 EditableText
"wally"Frame 20Symbol 790 EditableText
"d_l8"Frame 20Symbol 565 MovieClip
"d_l11"Frame 20Symbol 565 MovieClip
"d_r1"Frame 20Symbol 567 MovieClip
"d_r2"Frame 20Symbol 567 MovieClip
"d_r3"Frame 20Symbol 567 MovieClip
"d_r4"Frame 20Symbol 567 MovieClip
"d_r5"Frame 20Symbol 567 MovieClip
"d_r6"Frame 20Symbol 567 MovieClip
"d_r7"Frame 20Symbol 567 MovieClip
"d_r8"Frame 20Symbol 567 MovieClip
"d_r9"Frame 20Symbol 567 MovieClip
"d_r10"Frame 20Symbol 567 MovieClip
"d_r11"Frame 20Symbol 567 MovieClip
"u_r5"Frame 20Symbol 569 MovieClip
"u_r4"Frame 20Symbol 569 MovieClip
"u_r7"Frame 20Symbol 569 MovieClip
"u_r8"Frame 20Symbol 569 MovieClip
"u_r9"Frame 20Symbol 569 MovieClip
"u_r1"Frame 20Symbol 569 MovieClip
"u_r2"Frame 20Symbol 569 MovieClip
"u_r3"Frame 20Symbol 569 MovieClip
"u_r6"Frame 20Symbol 569 MovieClip
"u_r10"Frame 20Symbol 569 MovieClip
"u_r11"Frame 20Symbol 569 MovieClip
"u_l3"Frame 20Symbol 571 MovieClip
"u_l6"Frame 20Symbol 571 MovieClip
"wall6"Frame 20Symbol 653 MovieClip
"wall7"Frame 20Symbol 653 MovieClip
"wall5"Frame 20Symbol 653 MovieClip
"wall8"Frame 20Symbol 653 MovieClip
"wall4"Frame 20Symbol 653 MovieClip
"wall11"Frame 20Symbol 653 MovieClip
"wall10"Frame 20Symbol 653 MovieClip
"wall16"Frame 20Symbol 616 MovieClip
"wall14"Frame 20Symbol 653 MovieClip
"wall18"Frame 20Symbol 653 MovieClip
"c_guide1"Frame 20Symbol 575 MovieClip
"u_back1"Frame 20Symbol 577 MovieClip
"u_back2"Frame 20Symbol 577 MovieClip
"l_back"Frame 20Symbol 577 MovieClip
"l_back1"Frame 20Symbol 577 MovieClip
"l_back2"Frame 20Symbol 577 MovieClip
"d_back"Frame 20Symbol 577 MovieClip
"d_back1"Frame 20Symbol 577 MovieClip
"d_back2"Frame 20Symbol 577 MovieClip
"r_back2"Frame 20Symbol 577 MovieClip
"r_back1"Frame 20Symbol 577 MovieClip
"r_back"Frame 20Symbol 577 MovieClip
"pac_graphic1"Frame 20Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 20Symbol 575 MovieClip
"c_guide3"Frame 20Symbol 575 MovieClip
"c_guide5"Frame 20Symbol 575 MovieClip
"c_guide6"Frame 20Symbol 575 MovieClip
"c_guide7"Frame 20Symbol 575 MovieClip
"c_guide8"Frame 20Symbol 575 MovieClip
"c_guide9"Frame 20Symbol 575 MovieClip
"c_guide10"Frame 20Symbol 575 MovieClip
"c_guide11"Frame 20Symbol 575 MovieClip
"enemy1"Frame 20Symbol 400 MovieClip [enemyzz]
"wall17"Frame 20Symbol 653 MovieClip
"controller"Frame 20Symbol 425 MovieClip [empty]
"enemy3"Frame 20Symbol 400 MovieClip [enemyzz]
"wall21"Frame 20Symbol 653 MovieClip
"c_guide12"Frame 20Symbol 575 MovieClip
"c_guide13"Frame 20Symbol 575 MovieClip
"u_back"Frame 20Symbol 577 MovieClip
"wall13"Frame 20Symbol 653 MovieClip
"wall22"Frame 20Symbol 653 MovieClip
"m1_ammo"Frame 20Symbol 394 MovieClip [m1_ammo]
"uzi_ammo"Frame 20Symbol 83 MovieClip
"hand_en1"Frame 20Symbol 399 MovieClip [hand_en]
"gal_ammo"Frame 20Symbol 617 MovieClip
"m16_ammo"Frame 20Symbol 618 MovieClip
"ak47_ammo"Frame 20Symbol 619 MovieClip
"bizon_ammo"Frame 20Symbol 620 MovieClip
"rpg_ammo"Frame 20Symbol 377 MovieClip [rpg_ammo]
"law_ammo"Frame 20Symbol 376 MovieClip [law_ammo]
"mp5hk_ammo"Frame 20Symbol 375 MovieClip [mp5hk_ammo]
"sa80_ammo"Frame 20Symbol 374 MovieClip [sa80_ammo]
"glock_ammo"Frame 20Symbol 373 MovieClip [ammo_glock]
"mp5g_ammo"Frame 20Symbol 621 MovieClip
"aug_ammo"Frame 20Symbol 622 MovieClip
"shotgun_ammo"Frame 20Symbol 623 MovieClip
"law_camo_ammo"Frame 20Symbol 624 MovieClip
"wall2"Frame 20Symbol 653 MovieClip
"m4_ammo"Frame 20Symbol 625 MovieClip
"m5_ammo"Frame 20Symbol 626 MovieClip
"commando_ammo"Frame 20Symbol 627 MovieClip
"mag_ammo"Frame 20Symbol 628 MovieClip
"m60_ammo"Frame 20Symbol 629 MovieClip
"hand_en1"Frame 20Symbol 252 MovieClip [en_desert]
"g36_ammo"Frame 20Symbol 630 MovieClip
"mp5_sd_ammo"Frame 20Symbol 631 MovieClip
"at_ammo"Frame 20Symbol 632 MovieClip
"desert_ammo"Frame 20Symbol 791 MovieClip
"gun_ammo"Frame 20Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 20Symbol 385 MovieClip [m14_ammo]
"clock"Frame 20Symbol 793 EditableText
"clock_min"Frame 20Symbol 794 EditableText
"score"Frame 20Symbol 795 EditableText
"life_mc"Frame 20Symbol 597 MovieClip
"ammo_txt"Frame 20Symbol 796 EditableText
"greande_txt"Frame 20Symbol 797 EditableText
"controller"Frame 21Symbol 425 MovieClip [empty]
"com"Frame 21Symbol 551 MovieClip
"gold"Frame 22Symbol 435 MovieClip [gold]
"gold1"Frame 22Symbol 435 MovieClip [gold]
"gold2"Frame 22Symbol 435 MovieClip [gold]
"gold3"Frame 22Symbol 435 MovieClip [gold]
"gold4"Frame 22Symbol 435 MovieClip [gold]
"gold5"Frame 22Symbol 435 MovieClip [gold]
"gold6"Frame 22Symbol 435 MovieClip [gold]
"gold7"Frame 22Symbol 435 MovieClip [gold]
"gold8"Frame 22Symbol 435 MovieClip [gold]
"gold9"Frame 22Symbol 435 MovieClip [gold]
"gold10"Frame 22Symbol 435 MovieClip [gold]
"gold11"Frame 22Symbol 435 MovieClip [gold]
"gold12"Frame 22Symbol 435 MovieClip [gold]
"gold13"Frame 22Symbol 435 MovieClip [gold]
"gold15"Frame 22Symbol 435 MovieClip [gold]
"gold16"Frame 22Symbol 435 MovieClip [gold]
"gold17"Frame 22Symbol 435 MovieClip [gold]
"gold18"Frame 22Symbol 435 MovieClip [gold]
"gold19"Frame 22Symbol 435 MovieClip [gold]
"gold21"Frame 22Symbol 435 MovieClip [gold]
"gold22"Frame 22Symbol 435 MovieClip [gold]
"gold23"Frame 22Symbol 435 MovieClip [gold]
"gold24"Frame 22Symbol 435 MovieClip [gold]
"gold25"Frame 22Symbol 435 MovieClip [gold]
"gold26"Frame 22Symbol 435 MovieClip [gold]
"gold27"Frame 22Symbol 435 MovieClip [gold]
"gold28"Frame 22Symbol 435 MovieClip [gold]
"gold29"Frame 22Symbol 435 MovieClip [gold]
"gold30"Frame 22Symbol 435 MovieClip [gold]
"gold31"Frame 22Symbol 435 MovieClip [gold]
"gold32"Frame 22Symbol 435 MovieClip [gold]
"gold33"Frame 22Symbol 435 MovieClip [gold]
"gold34"Frame 22Symbol 435 MovieClip [gold]
"gold35"Frame 22Symbol 435 MovieClip [gold]
"gold36"Frame 22Symbol 435 MovieClip [gold]
"gold37"Frame 22Symbol 435 MovieClip [gold]
"gold38"Frame 22Symbol 435 MovieClip [gold]
"gold39"Frame 22Symbol 435 MovieClip [gold]
"gold40"Frame 22Symbol 435 MovieClip [gold]
"gold41"Frame 22Symbol 435 MovieClip [gold]
"gold44"Frame 22Symbol 435 MovieClip [gold]
"gold45"Frame 22Symbol 435 MovieClip [gold]
"gold46"Frame 22Symbol 435 MovieClip [gold]
"gold47"Frame 22Symbol 435 MovieClip [gold]
"gold48"Frame 22Symbol 435 MovieClip [gold]
"gold50"Frame 22Symbol 435 MovieClip [gold]
"gold51"Frame 22Symbol 435 MovieClip [gold]
"gold52"Frame 22Symbol 435 MovieClip [gold]
"gold53"Frame 22Symbol 435 MovieClip [gold]
"gold54"Frame 22Symbol 435 MovieClip [gold]
"gold56"Frame 22Symbol 435 MovieClip [gold]
"gold57"Frame 22Symbol 435 MovieClip [gold]
"gold58"Frame 22Symbol 435 MovieClip [gold]
"gold59"Frame 22Symbol 435 MovieClip [gold]
"gold60"Frame 22Symbol 435 MovieClip [gold]
"gold61"Frame 22Symbol 435 MovieClip [gold]
"gold64"Frame 22Symbol 435 MovieClip [gold]
"gold65"Frame 22Symbol 435 MovieClip [gold]
"gold66"Frame 22Symbol 435 MovieClip [gold]
"gold67"Frame 22Symbol 435 MovieClip [gold]
"gold68"Frame 22Symbol 435 MovieClip [gold]
"gold69"Frame 22Symbol 435 MovieClip [gold]
"gold70"Frame 22Symbol 435 MovieClip [gold]
"gold71"Frame 22Symbol 435 MovieClip [gold]
"gold72"Frame 22Symbol 435 MovieClip [gold]
"gold73"Frame 22Symbol 435 MovieClip [gold]
"gold74"Frame 22Symbol 435 MovieClip [gold]
"gold75"Frame 22Symbol 435 MovieClip [gold]
"gold76"Frame 22Symbol 435 MovieClip [gold]
"gold77"Frame 22Symbol 435 MovieClip [gold]
"gold78"Frame 22Symbol 435 MovieClip [gold]
"gold79"Frame 22Symbol 435 MovieClip [gold]
"gold_big1"Frame 22Symbol 528 MovieClip
"gold_big2"Frame 22Symbol 528 MovieClip
"gold_big3"Frame 22Symbol 528 MovieClip
"gold_big4"Frame 22Symbol 528 MovieClip
"gold14"Frame 22Symbol 435 MovieClip [gold]
"gold20"Frame 22Symbol 435 MovieClip [gold]
"gold42"Frame 22Symbol 435 MovieClip [gold]
"gold43"Frame 22Symbol 435 MovieClip [gold]
"gold49"Frame 22Symbol 435 MovieClip [gold]
"gold55"Frame 22Symbol 435 MovieClip [gold]
"gold62"Frame 22Symbol 435 MovieClip [gold]
"gold63"Frame 22Symbol 435 MovieClip [gold]
"wall13"Frame 22Symbol 653 MovieClip
"wall21"Frame 22Symbol 653 MovieClip
"wall2"Frame 22Symbol 653 MovieClip
"wall6"Frame 22Symbol 653 MovieClip
"wall15"Frame 22Symbol 653 MovieClip
"wall23"Frame 22Symbol 653 MovieClip
"wall12"Frame 22Symbol 653 MovieClip
"wall19"Frame 22Symbol 653 MovieClip
"wall9"Frame 22Symbol 653 MovieClip
"c_guide14"Frame 22Symbol 575 MovieClip
"c_guide4"Frame 22Symbol 575 MovieClip
"wall20"Frame 22Symbol 653 MovieClip
"wall3"Frame 22Symbol 653 MovieClip
"wall1"Frame 22Symbol 653 MovieClip
"pac"Frame 22Symbol 560 MovieClip
"wallx"Frame 22Symbol 806 EditableText
"wally"Frame 22Symbol 807 EditableText
"d_l8"Frame 22Symbol 565 MovieClip
"d_l11"Frame 22Symbol 565 MovieClip
"d_r1"Frame 22Symbol 567 MovieClip
"d_r2"Frame 22Symbol 567 MovieClip
"d_r3"Frame 22Symbol 567 MovieClip
"d_r4"Frame 22Symbol 567 MovieClip
"d_r5"Frame 22Symbol 567 MovieClip
"d_r6"Frame 22Symbol 567 MovieClip
"d_r7"Frame 22Symbol 567 MovieClip
"d_r8"Frame 22Symbol 567 MovieClip
"d_r9"Frame 22Symbol 567 MovieClip
"d_r10"Frame 22Symbol 567 MovieClip
"d_r11"Frame 22Symbol 567 MovieClip
"u_r5"Frame 22Symbol 569 MovieClip
"u_r4"Frame 22Symbol 569 MovieClip
"u_r7"Frame 22Symbol 569 MovieClip
"u_r8"Frame 22Symbol 569 MovieClip
"u_r9"Frame 22Symbol 569 MovieClip
"u_r1"Frame 22Symbol 569 MovieClip
"u_r2"Frame 22Symbol 569 MovieClip
"u_r3"Frame 22Symbol 569 MovieClip
"u_r6"Frame 22Symbol 569 MovieClip
"u_r10"Frame 22Symbol 569 MovieClip
"u_r11"Frame 22Symbol 569 MovieClip
"u_l3"Frame 22Symbol 571 MovieClip
"u_l6"Frame 22Symbol 571 MovieClip
"wall7"Frame 22Symbol 653 MovieClip
"wall5"Frame 22Symbol 653 MovieClip
"wall8"Frame 22Symbol 653 MovieClip
"wall4"Frame 22Symbol 653 MovieClip
"wall11"Frame 22Symbol 653 MovieClip
"wall10"Frame 22Symbol 653 MovieClip
"wall16"Frame 22Symbol 616 MovieClip
"wall14"Frame 22Symbol 653 MovieClip
"wall18"Frame 22Symbol 653 MovieClip
"c_guide1"Frame 22Symbol 575 MovieClip
"u_back1"Frame 22Symbol 577 MovieClip
"u_back2"Frame 22Symbol 577 MovieClip
"l_back"Frame 22Symbol 577 MovieClip
"l_back1"Frame 22Symbol 577 MovieClip
"l_back2"Frame 22Symbol 577 MovieClip
"d_back"Frame 22Symbol 577 MovieClip
"d_back1"Frame 22Symbol 577 MovieClip
"d_back2"Frame 22Symbol 577 MovieClip
"r_back2"Frame 22Symbol 577 MovieClip
"r_back1"Frame 22Symbol 577 MovieClip
"r_back"Frame 22Symbol 577 MovieClip
"pac_graphic1"Frame 22Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 22Symbol 575 MovieClip
"c_guide3"Frame 22Symbol 575 MovieClip
"c_guide5"Frame 22Symbol 575 MovieClip
"c_guide6"Frame 22Symbol 575 MovieClip
"c_guide7"Frame 22Symbol 575 MovieClip
"c_guide8"Frame 22Symbol 575 MovieClip
"c_guide9"Frame 22Symbol 575 MovieClip
"c_guide10"Frame 22Symbol 575 MovieClip
"c_guide11"Frame 22Symbol 575 MovieClip
"enemy1"Frame 22Symbol 400 MovieClip [enemyzz]
"wall17"Frame 22Symbol 653 MovieClip
"controller"Frame 22Symbol 425 MovieClip [empty]
"enemy3"Frame 22Symbol 400 MovieClip [enemyzz]
"c_guide12"Frame 22Symbol 575 MovieClip
"c_guide13"Frame 22Symbol 575 MovieClip
"u_back"Frame 22Symbol 577 MovieClip
"wall22"Frame 22Symbol 653 MovieClip
"m1_ammo"Frame 22Symbol 394 MovieClip [m1_ammo]
"uzi_ammo"Frame 22Symbol 83 MovieClip
"hand_en1"Frame 22Symbol 399 MovieClip [hand_en]
"gal_ammo"Frame 22Symbol 617 MovieClip
"m16_ammo"Frame 22Symbol 618 MovieClip
"ak47_ammo"Frame 22Symbol 619 MovieClip
"bizon_ammo"Frame 22Symbol 620 MovieClip
"rpg_ammo"Frame 22Symbol 377 MovieClip [rpg_ammo]
"law_ammo"Frame 22Symbol 376 MovieClip [law_ammo]
"mp5hk_ammo"Frame 22Symbol 375 MovieClip [mp5hk_ammo]
"sa80_ammo"Frame 22Symbol 374 MovieClip [sa80_ammo]
"glock_ammo"Frame 22Symbol 373 MovieClip [ammo_glock]
"mp5g_ammo"Frame 22Symbol 621 MovieClip
"aug_ammo"Frame 22Symbol 622 MovieClip
"shotgun_ammo"Frame 22Symbol 623 MovieClip
"law_camo_ammo"Frame 22Symbol 624 MovieClip
"m4_ammo"Frame 22Symbol 625 MovieClip
"m5_ammo"Frame 22Symbol 626 MovieClip
"commando_ammo"Frame 22Symbol 627 MovieClip
"mag_ammo"Frame 22Symbol 628 MovieClip
"m60_ammo"Frame 22Symbol 629 MovieClip
"g36_ammo"Frame 22Symbol 630 MovieClip
"bizon_la_ammo"Frame 22Symbol 633 MovieClip
"at_ammo"Frame 22Symbol 632 MovieClip
"desert_ammo"Frame 22Symbol 791 MovieClip
"hand_en1"Frame 22Symbol 234 MovieClip [en_colt_la]
"g36_la_ammo"Frame 22Symbol 634 MovieClip
"colt_la_ammo"Frame 22Symbol 808 MovieClip
"at_la_ammo"Frame 22Symbol 809 MovieClip
"gun_ammo"Frame 22Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 22Symbol 385 MovieClip [m14_ammo]
"clock"Frame 22Symbol 811 EditableText
"clock_min"Frame 22Symbol 812 EditableText
"score"Frame 22Symbol 813 EditableText
"life_mc"Frame 22Symbol 597 MovieClip
"ammo_txt"Frame 22Symbol 814 EditableText
"greande_txt"Frame 22Symbol 815 EditableText
"scorex"Frame 24Symbol 822 EditableText
"name1"Frame 24Symbol 825 EditableText
"butxx"Frame 24Symbol 828 Button
"scorex"Frame 25Symbol 837 EditableText
"name1"Frame 25Symbol 838 EditableText
"gun"Symbol 61 MovieClip [bizon_pac] Frame 1Symbol 53 MovieClip
"gun"Symbol 65 MovieClip [ak47_pac] Frame 1Symbol 64 MovieClip
"gun"Symbol 72 MovieClip [at_pac] Frame 1Symbol 68 MovieClip
"gun"Symbol 72 MovieClip [at_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 76 MovieClip [g36_pac] Frame 1Symbol 75 MovieClip
"gun"Symbol 76 MovieClip [g36_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 84 MovieClip [en_bizon] Frame 1Symbol 53 MovieClip
"gun"Symbol 84 MovieClip [en_bizon] Frame 2Symbol 83 MovieClip
"gun"Symbol 85 MovieClip [en_at] Frame 1Symbol 68 MovieClip
"gun"Symbol 85 MovieClip [en_at] Frame 2Symbol 71 MovieClip
"gun"Symbol 91 MovieClip [en_rpg] Frame 1Symbol 90 MovieClip
"gun"Symbol 91 MovieClip [en_rpg] Frame 2Symbol 71 MovieClip
"gun"Symbol 95 MovieClip [en_mag] Frame 1Symbol 94 MovieClip
"gun"Symbol 95 MovieClip [en_mag] Frame 2Symbol 71 MovieClip
"gun"Symbol 99 MovieClip [en_commando] Frame 1Symbol 98 MovieClip
"gun"Symbol 99 MovieClip [en_commando] Frame 2Symbol 71 MovieClip
"gun"Symbol 106 MovieClip [en_m4] Frame 1Symbol 105 MovieClip
"gun"Symbol 106 MovieClip [en_m4] Frame 2Symbol 71 MovieClip
"gun"Symbol 110 MovieClip [en_m5] Frame 1Symbol 109 MovieClip
"gun"Symbol 110 MovieClip [en_m5] Frame 2Symbol 71 MovieClip
"gun"Symbol 111 MovieClip [en_g36] Frame 1Symbol 75 MovieClip
"gun"Symbol 111 MovieClip [en_g36] Frame 2Symbol 71 MovieClip
"gun"Symbol 115 MovieClip [en_pk96] Frame 1Symbol 114 MovieClip
"gun"Symbol 115 MovieClip [en_pk96] Frame 2Symbol 71 MovieClip
"body"Symbol 128 MovieClip [enem_die1] Frame 1Symbol 125 MovieClip
"body"Symbol 194 MovieClip [enemy_swat] Frame 1Symbol 192 MovieClip
"body2"Symbol 194 MovieClip [enemy_swat] Frame 1Symbol 127 MovieClip
"body2"Symbol 194 MovieClip [enemy_swat] Frame 41Symbol 127 MovieClip
"gun"Symbol 221 MovieClip [colt_la_pac] Frame 1Symbol 220 MovieClip
"gun"Symbol 221 MovieClip [colt_la_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 225 MovieClip [at_la_pac] Frame 1Symbol 224 MovieClip
"gun"Symbol 225 MovieClip [at_la_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 229 MovieClip [g36_la_pac] Frame 1Symbol 228 MovieClip
"gun"Symbol 229 MovieClip [g36_la_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 233 MovieClip [bizon_la_pac] Frame 1Symbol 232 MovieClip
"gun"Symbol 233 MovieClip [bizon_la_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 234 MovieClip [en_colt_la] Frame 1Symbol 220 MovieClip
"gun"Symbol 234 MovieClip [en_colt_la] Frame 2Symbol 71 MovieClip
"gun"Symbol 235 MovieClip [en_at_la] Frame 1Symbol 224 MovieClip
"gun"Symbol 235 MovieClip [en_at_la] Frame 2Symbol 71 MovieClip
"gun"Symbol 236 MovieClip [en_bizon_la] Frame 1Symbol 232 MovieClip
"gun"Symbol 236 MovieClip [en_bizon_la] Frame 2Symbol 71 MovieClip
"gun"Symbol 237 MovieClip [en_g36_la] Frame 1Symbol 228 MovieClip
"gun"Symbol 237 MovieClip [en_g36_la] Frame 2Symbol 71 MovieClip
"body"Symbol 242 MovieClip [en_robot] Frame 1Symbol 239 MovieClip
"body2"Symbol 242 MovieClip [en_robot] Frame 1Symbol 241 MovieClip
"body2"Symbol 242 MovieClip [en_robot] Frame 41Symbol 241 MovieClip
"gun"Symbol 252 MovieClip [en_desert] Frame 1Symbol 251 MovieClip
"gun"Symbol 252 MovieClip [en_desert] Frame 2Symbol 71 MovieClip
"gun"Symbol 256 MovieClip [mp5_sd_pac] Frame 1Symbol 255 MovieClip
"gun"Symbol 256 MovieClip [mp5_sd_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 261 MovieClip [en_mp5_sd] Frame 1Symbol 255 MovieClip
"gun"Symbol 261 MovieClip [en_mp5_sd] Frame 2Symbol 71 MovieClip
"gun"Symbol 265 MovieClip [m60_pac] Frame 1Symbol 264 MovieClip
"gun"Symbol 265 MovieClip [m60_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 266 MovieClip [en_m60] Frame 1Symbol 264 MovieClip
"gun"Symbol 266 MovieClip [en_m60] Frame 2Symbol 71 MovieClip
"gun"Symbol 267 MovieClip [mag_pac] Frame 1Symbol 94 MovieClip
"gun"Symbol 267 MovieClip [mag_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 268 MovieClip [m5_pac] Frame 1Symbol 109 MovieClip
"gun"Symbol 268 MovieClip [m5_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 269 MovieClip [m4_pac] Frame 1Symbol 105 MovieClip
"gun"Symbol 269 MovieClip [m4_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 270 MovieClip [commando_pac] Frame 1Symbol 98 MovieClip
"gun"Symbol 270 MovieClip [commando_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 279 MovieClip [rpg_pac] Frame 1Symbol 90 MovieClip
"gun"Symbol 279 MovieClip [rpg_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 281 MovieClip [mp5hk_pac ] Frame 1Symbol 280 MovieClip
"gun"Symbol 281 MovieClip [mp5hk_pac ] Frame 2Symbol 71 MovieClip
"gun"Symbol 285 MovieClip [sa80_pac ] Frame 1Symbol 284 MovieClip
"gun"Symbol 285 MovieClip [sa80_pac ] Frame 2Symbol 71 MovieClip
"gun"Symbol 289 MovieClip [glock_pac] Frame 1Symbol 288 MovieClip
"gun"Symbol 289 MovieClip [glock_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 293 MovieClip [APC_MACHINE] Frame 1Symbol 292 MovieClip
"gun"Symbol 293 MovieClip [APC_MACHINE] Frame 2Symbol 71 MovieClip
"gun"Symbol 297 MovieClip [shotgun_pac] Frame 1Symbol 296 MovieClip
"gun"Symbol 297 MovieClip [shotgun_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 301 MovieClip [mp5g_pac] Frame 1Symbol 300 MovieClip
"gun"Symbol 301 MovieClip [mp5g_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 305 MovieClip [aug_pac ] Frame 1Symbol 304 MovieClip
"gun"Symbol 305 MovieClip [aug_pac ] Frame 2Symbol 71 MovieClip
"gun"Symbol 309 MovieClip [law_camo__pac] Frame 1Symbol 308 MovieClip
"gun"Symbol 309 MovieClip [law_camo__pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 310 MovieClip [en_law_camo] Frame 1Symbol 308 MovieClip
"gun"Symbol 310 MovieClip [en_law_camo] Frame 2Symbol 71 MovieClip
"gun"Symbol 311 MovieClip [en_shotgun] Frame 1Symbol 296 MovieClip
"gun"Symbol 311 MovieClip [en_shotgun] Frame 2Symbol 71 MovieClip
"gun"Symbol 312 MovieClip [en_mp5g] Frame 1Symbol 300 MovieClip
"gun"Symbol 312 MovieClip [en_mp5g] Frame 2Symbol 71 MovieClip
"gun"Symbol 313 MovieClip [en_aug] Frame 1Symbol 304 MovieClip
"gun"Symbol 313 MovieClip [en_aug] Frame 2Symbol 71 MovieClip
"gun"Symbol 317 MovieClip [law_pac] Frame 1Symbol 316 MovieClip
"gun"Symbol 317 MovieClip [law_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 318 MovieClip [en_law] Frame 1Symbol 316 MovieClip
"gun"Symbol 318 MovieClip [en_law] Frame 2Symbol 71 MovieClip
"gun"Symbol 319 MovieClip [en_sa80] Frame 1Symbol 284 MovieClip
"gun"Symbol 319 MovieClip [en_sa80] Frame 2Symbol 71 MovieClip
"gun"Symbol 320 MovieClip [en_mp5hk] Frame 1Symbol 280 MovieClip
"gun"Symbol 320 MovieClip [en_mp5hk] Frame 2Symbol 71 MovieClip
"gun"Symbol 321 MovieClip [en_glock] Frame 1Symbol 288 MovieClip
"gun"Symbol 321 MovieClip [en_glock] Frame 2Symbol 71 MovieClip
"apc"Symbol 322 MovieClip [apc] Frame 1Symbol 122 MovieClip
"gun"Symbol 356 MovieClip [m16_pac] Frame 1Symbol 355 MovieClip
"gun"Symbol 360 MovieClip [gal_pac] Frame 1Symbol 359 MovieClip
"gun"Symbol 361 MovieClip [en_gal] Frame 1Symbol 359 MovieClip
"gun"Symbol 361 MovieClip [en_gal] Frame 2Symbol 71 MovieClip
"gun"Symbol 365 MovieClip [en_m203] Frame 1Symbol 364 MovieClip
"gun"Symbol 365 MovieClip [en_m203] Frame 2Symbol 71 MovieClip
"gun"Symbol 371 MovieClip [m14_s_pac] Frame 1Symbol 370 MovieClip
"gun"Symbol 372 MovieClip [m203_pac] Frame 1Symbol 364 MovieClip
"gun"Symbol 378 MovieClip [uzi_pac] Frame 1Symbol 83 MovieClip
"gun"Symbol 379 MovieClip [en_uzi] Frame 1Symbol 83 MovieClip
"gun"Symbol 393 MovieClip [m1_pac] Frame 1Symbol 60 MovieClip
"gun"Symbol 396 MovieClip [hand_en2] Frame 1Symbol 395 MovieClip
"gun"Symbol 396 MovieClip [hand_en2] Frame 2Symbol 71 MovieClip
"gun"Symbol 397 MovieClip [m14_pac] Frame 1Symbol 395 MovieClip
"gun"Symbol 397 MovieClip [m14_pac] Frame 2Symbol 71 MovieClip
"gun"Symbol 398 MovieClip [hand_pac] Frame 1Symbol 71 MovieClip
"gun"Symbol 399 MovieClip [hand_en] Frame 1Symbol 71 MovieClip
"body"Symbol 400 MovieClip [enemyzz] Frame 1Symbol 125 MovieClip
"body2"Symbol 400 MovieClip [enemyzz] Frame 1Symbol 127 MovieClip
"body2"Symbol 400 MovieClip [enemyzz] Frame 41Symbol 127 MovieClip
"uni1"Symbol 420 MovieClip [pacman_graphic2] Frame 1Symbol 406 MovieClip
"uni2"Symbol 420 MovieClip [pacman_graphic2] Frame 1Symbol 408 MovieClip
"uni3"Symbol 420 MovieClip [pacman_graphic2] Frame 1Symbol 411 MovieClip
"uni4"Symbol 420 MovieClip [pacman_graphic2] Frame 1Symbol 414 MovieClip
"uni5"Symbol 420 MovieClip [pacman_graphic2] Frame 1Symbol 417 MovieClip
"gun"Symbol 428 MovieClip [en_m1] Frame 1Symbol 60 MovieClip
"gun"Symbol 428 MovieClip [en_m1] Frame 2Symbol 71 MovieClip
"gun"Symbol 431 MovieClip [en_m16] Frame 1Symbol 355 MovieClip
"gun"Symbol 431 MovieClip [en_m16] Frame 2Symbol 71 MovieClip
"gun"Symbol 432 MovieClip [en_ak47] Frame 1Symbol 64 MovieClip
"gun"Symbol 432 MovieClip [en_ak47] Frame 2Symbol 71 MovieClip
"gun"Symbol 433 MovieClip [desert_pac] Frame 1Symbol 251 MovieClip
"gun"Symbol 433 MovieClip [desert_pac] Frame 2Symbol 71 MovieClip
"loadit"Symbol 462 MovieClip Frame 59Symbol 454 MovieClip
"load_kb"Symbol 462 MovieClip Frame 59Symbol 455 EditableText
"load_kb"Symbol 462 MovieClip Frame 59Symbol 460 EditableText
"score_you"Symbol 539 MovieClip Frame 1Symbol 473 EditableText
"score_you"Symbol 539 MovieClip Frame 2Symbol 497 EditableText
"box1"Symbol 539 MovieClip Frame 2Symbol 503 MovieClip
"box2"Symbol 539 MovieClip Frame 2Symbol 503 MovieClip
"box3"Symbol 539 MovieClip Frame 2Symbol 503 MovieClip
"box4"Symbol 539 MovieClip Frame 2Symbol 503 MovieClip
"box5"Symbol 539 MovieClip Frame 2Symbol 503 MovieClip
"pac1"Symbol 539 MovieClip Frame 2Symbol 504 MovieClip
"pac2"Symbol 539 MovieClip Frame 2Symbol 505 MovieClip
"pac3"Symbol 539 MovieClip Frame 2Symbol 506 MovieClip
"pac4"Symbol 539 MovieClip Frame 2Symbol 507 MovieClip
"pac5"Symbol 539 MovieClip Frame 2Symbol 508 MovieClip
"score_you"Symbol 539 MovieClip Frame 3Symbol 521 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "uzi.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shotgun.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "pk96.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "mp5_sd.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "mp5.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "mag.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "m16a2.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "M16.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "LASER5.WAV"
ExportAssets (56)Timeline Frame 1Symbol 10 as "laser4.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "laser_smg.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "laser.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "gunshots_sm.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "GUN04_cop.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "galil.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "g36.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "blip.mp3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "aug.wav"
ExportAssets (56)Timeline Frame 1Symbol 19 as "ak47.wav"
ExportAssets (56)Timeline Frame 1Symbol 20 as "40mm.wav"
ExportAssets (56)Timeline Frame 1Symbol 21 as "la_exp.wav"
ExportAssets (56)Timeline Frame 1Symbol 22 as "heli.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "car.mp3"
ExportAssets (56)Timeline Frame 1Symbol 26 as "expl_gas"
ExportAssets (56)Timeline Frame 1Symbol 43 as "expl_green"
ExportAssets (56)Timeline Frame 1Symbol 44 as "expl_red"
ExportAssets (56)Timeline Frame 1Symbol 46 as "expl_orange"
ExportAssets (56)Timeline Frame 1Symbol 47 as "expl_big1"
ExportAssets (56)Timeline Frame 1Symbol 48 as "expl_big"
ExportAssets (56)Timeline Frame 1Symbol 49 as "expl"
ExportAssets (56)Timeline Frame 1Symbol 61 as "bizon_pac"
ExportAssets (56)Timeline Frame 1Symbol 65 as "ak47_pac"
ExportAssets (56)Timeline Frame 1Symbol 72 as "at_pac"
ExportAssets (56)Timeline Frame 1Symbol 76 as "g36_pac"
ExportAssets (56)Timeline Frame 1Symbol 84 as "en_bizon"
ExportAssets (56)Timeline Frame 1Symbol 85 as "en_at"
ExportAssets (56)Timeline Frame 1Symbol 91 as "en_rpg"
ExportAssets (56)Timeline Frame 1Symbol 95 as "en_mag"
ExportAssets (56)Timeline Frame 1Symbol 99 as "en_commando"
ExportAssets (56)Timeline Frame 1Symbol 106 as "en_m4"
ExportAssets (56)Timeline Frame 1Symbol 110 as "en_m5"
ExportAssets (56)Timeline Frame 1Symbol 111 as "en_g36"
ExportAssets (56)Timeline Frame 1Symbol 115 as "en_pk96"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemy_apc"
ExportAssets (56)Timeline Frame 1Symbol 128 as "enem_die1"
ExportAssets (56)Timeline Frame 1Symbol 133 as "missle"
ExportAssets (56)Timeline Frame 1Symbol 137 as "rpg_mis"
ExportAssets (56)Timeline Frame 1Symbol 141 as "ball3"
ExportAssets (56)Timeline Frame 1Symbol 145 as "kafia2"
ExportAssets (56)Timeline Frame 1Symbol 148 as "kafia"
ExportAssets (56)Timeline Frame 1Symbol 151 as "spetz_hel "
ExportAssets (56)Timeline Frame 1Symbol 154 as "us_army"
ExportAssets (56)Timeline Frame 1Symbol 156 as "usa_cop"
ExportAssets (56)Timeline Frame 1Symbol 159 as "marine"
ExportAssets (56)Timeline Frame 1Symbol 161 as "helmet"
ExportAssets (56)Timeline Frame 1Symbol 165 as "monk"
ExportAssets (56)Timeline Frame 1Symbol 168 as "greande2"
ExportAssets (56)Timeline Frame 1Symbol 171 as "greande"
ExportAssets (56)Timeline Frame 1Symbol 194 as "enemy_swat"
ExportAssets (56)Timeline Frame 1Symbol 197 as "hl2"
ExportAssets (56)Timeline Frame 1Symbol 205 as "masok_move"
ExportAssets (56)Timeline Frame 1Symbol 207 as "shot_ball"
ExportAssets (56)Timeline Frame 1Symbol 212 as "ball6"
ExportAssets (56)Timeline Frame 1Symbol 217 as "ball5"
ExportAssets (56)Timeline Frame 1Symbol 221 as "colt_la_pac"
ExportAssets (56)Timeline Frame 1Symbol 225 as "at_la_pac"
ExportAssets (56)Timeline Frame 1Symbol 229 as "g36_la_pac"
ExportAssets (56)Timeline Frame 1Symbol 233 as "bizon_la_pac"
ExportAssets (56)Timeline Frame 1Symbol 234 as "en_colt_la"
ExportAssets (56)Timeline Frame 1Symbol 235 as "en_at_la"
ExportAssets (56)Timeline Frame 1Symbol 236 as "en_bizon_la"
ExportAssets (56)Timeline Frame 1Symbol 237 as "en_g36_la"
ExportAssets (56)Timeline Frame 1Symbol 242 as "en_robot"
ExportAssets (56)Timeline Frame 1Symbol 244 as "alien2"
ExportAssets (56)Timeline Frame 1Symbol 246 as "robot"
ExportAssets (56)Timeline Frame 1Symbol 248 as "alien"
ExportAssets (56)Timeline Frame 1Symbol 252 as "en_desert"
ExportAssets (56)Timeline Frame 1Symbol 256 as "mp5_sd_pac"
ExportAssets (56)Timeline Frame 1Symbol 260 as "us_a51"
ExportAssets (56)Timeline Frame 1Symbol 261 as "en_mp5_sd"
ExportAssets (56)Timeline Frame 1Symbol 265 as "m60_pac"
ExportAssets (56)Timeline Frame 1Symbol 266 as "en_m60"
ExportAssets (56)Timeline Frame 1Symbol 267 as "mag_pac"
ExportAssets (56)Timeline Frame 1Symbol 268 as "m5_pac"
ExportAssets (56)Timeline Frame 1Symbol 269 as "m4_pac"
ExportAssets (56)Timeline Frame 1Symbol 270 as "commando_pac"
ExportAssets (56)Timeline Frame 1Symbol 272 as "fbi"
ExportAssets (56)Timeline Frame 1Symbol 276 as "usa_swat"
ExportAssets (56)Timeline Frame 1Symbol 278 as "ball4"
ExportAssets (56)Timeline Frame 1Symbol 279 as "rpg_pac"
ExportAssets (56)Timeline Frame 1Symbol 281 as "mp5hk_pac "
ExportAssets (56)Timeline Frame 1Symbol 285 as "sa80_pac "
ExportAssets (56)Timeline Frame 1Symbol 289 as "glock_pac"
ExportAssets (56)Timeline Frame 1Symbol 293 as "APC_MACHINE"
ExportAssets (56)Timeline Frame 1Symbol 297 as "shotgun_pac"
ExportAssets (56)Timeline Frame 1Symbol 301 as "mp5g_pac"
ExportAssets (56)Timeline Frame 1Symbol 305 as "aug_pac "
ExportAssets (56)Timeline Frame 1Symbol 309 as "law_camo__pac"
ExportAssets (56)Timeline Frame 1Symbol 310 as "en_law_camo"
ExportAssets (56)Timeline Frame 1Symbol 311 as "en_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 312 as "en_mp5g"
ExportAssets (56)Timeline Frame 1Symbol 313 as "en_aug"
ExportAssets (56)Timeline Frame 1Symbol 317 as "law_pac"
ExportAssets (56)Timeline Frame 1Symbol 318 as "en_law"
ExportAssets (56)Timeline Frame 1Symbol 319 as "en_sa80"
ExportAssets (56)Timeline Frame 1Symbol 320 as "en_mp5hk"
ExportAssets (56)Timeline Frame 1Symbol 321 as "en_glock"
ExportAssets (56)Timeline Frame 1Symbol 322 as "apc"
ExportAssets (56)Timeline Frame 1Symbol 325 as "german"
ExportAssets (56)Timeline Frame 1Symbol 327 as "ger_beret"
ExportAssets (56)Timeline Frame 1Symbol 330 as "ger_swat"
ExportAssets (56)Timeline Frame 1Symbol 332 as "uk_hel"
ExportAssets (56)Timeline Frame 1Symbol 334 as "london_cop2"
ExportAssets (56)Timeline Frame 1Symbol 336 as "london_cop"
ExportAssets (56)Timeline Frame 1Symbol 338 as "arab_hel"
ExportAssets (56)Timeline Frame 1Symbol 340 as "kafia_iraq3"
ExportAssets (56)Timeline Frame 1Symbol 342 as "kafia_iraq"
ExportAssets (56)Timeline Frame 1Symbol 347 as "moscow"
ExportAssets (56)Timeline Frame 1Symbol 349 as "ninja1"
ExportAssets (56)Timeline Frame 1Symbol 351 as "ussr_hel"
ExportAssets (56)Timeline Frame 1Symbol 356 as "m16_pac"
ExportAssets (56)Timeline Frame 1Symbol 360 as "gal_pac"
ExportAssets (56)Timeline Frame 1Symbol 361 as "en_gal"
ExportAssets (56)Timeline Frame 1Symbol 365 as "en_m203"
ExportAssets (56)Timeline Frame 1Symbol 366 as "m203_ammo"
ExportAssets (56)Timeline Frame 1Symbol 369 as "m14_s_ammo"
ExportAssets (56)Timeline Frame 1Symbol 371 as "m14_s_pac"
ExportAssets (56)Timeline Frame 1Symbol 372 as "m203_pac"
ExportAssets (56)Timeline Frame 1Symbol 373 as "ammo_glock"
ExportAssets (56)Timeline Frame 1Symbol 374 as "sa80_ammo"
ExportAssets (56)Timeline Frame 1Symbol 375 as "mp5hk_ammo"
ExportAssets (56)Timeline Frame 1Symbol 376 as "law_ammo"
ExportAssets (56)Timeline Frame 1Symbol 377 as "rpg_ammo"
ExportAssets (56)Timeline Frame 1Symbol 378 as "uzi_pac"
ExportAssets (56)Timeline Frame 1Symbol 379 as "en_uzi"
ExportAssets (56)Timeline Frame 1Symbol 382 as "40mm"
ExportAssets (56)Timeline Frame 1Symbol 385 as "m14_ammo"
ExportAssets (56)Timeline Frame 1Symbol 386 as "ammo_gun"
ExportAssets (56)Timeline Frame 1Symbol 389 as "point_p_20"
ExportAssets (56)Timeline Frame 1Symbol 392 as "point_p_10"
ExportAssets (56)Timeline Frame 1Symbol 393 as "m1_pac"
ExportAssets (56)Timeline Frame 1Symbol 394 as "m1_ammo"
ExportAssets (56)Timeline Frame 1Symbol 396 as "hand_en2"
ExportAssets (56)Timeline Frame 1Symbol 397 as "m14_pac"
ExportAssets (56)Timeline Frame 1Symbol 398 as "hand_pac"
ExportAssets (56)Timeline Frame 1Symbol 399 as "hand_en"
ExportAssets (56)Timeline Frame 1Symbol 400 as "enemyzz"
ExportAssets (56)Timeline Frame 1Symbol 420 as "pacman_graphic2"
ExportAssets (56)Timeline Frame 1Symbol 423 as "ball2"
ExportAssets (56)Timeline Frame 1Symbol 425 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 427 as "black_box"
ExportAssets (56)Timeline Frame 1Symbol 428 as "en_m1"
ExportAssets (56)Timeline Frame 1Symbol 430 as "helmet2"
ExportAssets (56)Timeline Frame 1Symbol 431 as "en_m16"
ExportAssets (56)Timeline Frame 1Symbol 432 as "en_ak47"
ExportAssets (56)Timeline Frame 1Symbol 433 as "desert_pac"
ExportAssets (56)Timeline Frame 1Symbol 435 as "gold"

Labels

"level1"Frame 2
"tut"Frame 3
"level2"Frame 5
"level3"Frame 7
"level4"Frame 9
"level5"Frame 11
"level7"Frame 13
"level6"Frame 15
"level8"Frame 17
"level9"Frame 19
"level10"Frame 21
"level11"Frame 24
"gameover"Frame 25
"color4"Symbol 123 MovieClip [enemy_apc] Frame 1
"color4"Symbol 194 MovieClip [enemy_swat] Frame 1
"color4"Symbol 242 MovieClip [en_robot] Frame 1
"color4"Symbol 400 MovieClip [enemyzz] Frame 1
"anim1"Symbol 420 MovieClip [pacman_graphic2] Frame 1
"eat"Symbol 420 MovieClip [pacman_graphic2] Frame 2
"eat1"Symbol 420 MovieClip [pacman_graphic2] Frame 3
"level1"Symbol 539 MovieClip Frame 1




http://swfchan.com/9/42234/info.shtml
Created: 10/5 -2019 01:06:28 Last modified: 10/5 -2019 01:06:28 Server time: 21/12 -2024 07:53:03