STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #42280 |
F r e e G a m e s A N D S h o w S |
l o a d i n g |
p l a y |
C a n n o n B l a s t |
C a n n o n B l a s t |
i n s t r u c t i o n s |
p l a y m o r e g a m e s |
d o w n l o a d t h i s g a m e |
G e t g a m e s b y e m a i l |
Help Pirate Pete defeat the invading Armada by firing canonballs and sinking all the enemy ships. |
Control Pete using the Left & Right arrow keys - when Pete is near a cannon a ring will indicate that you can control and fire that cannon. |
Use the Up & Down arrow keys to set the angle of the cannon and the Space Bar to fire. |
b a c k |
n e x t |
If you let the ships sail across too far then they will fire back at you and cause your ship some damage. Check your damage by the number of skull and crossbones that are red - 8 hits and Pete's ship will sink and it's game over. |
Look out for the treasure chests that bob up after you sink a ship - hit these to repair some of the damage to Pete's ship. |
000 |
23230 |
s c o r e |
00 |
Level 0 |
Level 0 |
00000 |
S u b m i t |
p l a y a g a i n |
W e l l P l a y e d ! |
W e l l P l a y e d ! |
B a d L u c k ! |
B a d L u c k ! |
L O A D I N G H I G H S C O R E S . . . |
M I N I C L I P . C O M H I G H S C O R E C O M P O N E N T v 1 . 2 4 |
P l a c e t h i s c o m p o n e n t o n a f r a m e w h e r e t h e h i g h s c o r e s s h o u l d b e d i s p l a y e d . T h e s i l h o u e t t e h e l p s y o u p o s i t i o n i t c o r r e c t l y o n y o u r p a g e . |
s c o r e L o c a t i o n g a m e n a m e s a v e S c o r e s c o r e I s T i m e s c o r e R e v e r s e d |
T h e a b s o l u t e p a t h t o t h e s c o r e v a r i a b l e . G a m e i d e n t i f i e r . S e t t o f a l s e t o o n l y s h o w t h e s c o r e s a n d n o t s a v e s c o r e . S c o r e i s b a s e d o n t i m e - ' 0 0 m 2 3 s 4 5 m s ' s h o u l d b e s e n t a s ' 2 3 4 5 ' ( n u m b e r m u s t n ' t s t a r t w i t h a z e r o ) . S c o r e i s s o r t e d d e s c e n d i n g , t i m e i s s o r t e d a s c e n d i n g . |
D A I L Y |
W E E K L Y |
M O N T H L Y |
S U B M I T Y O U R H I G H S C O R E |
S u b m i t y o u r h i g h s c o r e |
H I G H S C O R E S |
ActionScript [AS1/AS2]
Frame 1gameOn = false; stop();Instance of Symbol 18 MovieClip in Frame 2onClipEvent (enterFrame) { percentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.gotoAndStop(percentLoaded); }Frame 4stop();Frame 5function newGame() { skillLevel = 0; shipZ = new Array(0, 7, 8, 9); shipLevels = new Array(0, 0, 0, 0); score = 0; damage = 0; newLevel(); } function newLevel() { skillLevel++; shipsLeft = 10 + (skillLevel * 5); gameOn = true; } function gameOver(winlose) { gameOn = false; pirate.active = false; if (winlose == "lose") { pirate.gotoAndPlay("lose"); } else { pirate.gotoAndPlay("win"); } } function fire() { ballX = -75 + (canonActive * 175); ball._x = ballX; ball.shotNum = canonFrame; ball.gotoAndPlay("shot" + canonFrame); } function setShipDepth() { j = 1; while (j <= 3) { ship1 = eval ("s" + j); i = 1; while (i <= 2) { k = j + i; if (k > 3) { k = k - 3; } ship2 = eval ("s" + k); if ((shipLevels[j] > shipLevels[k]) && (shipZ[j] < shipZ[k])) { ship1.swapDepths(ship2); temp = shipZ[k]; shipZ[k] = shipZ[j]; shipZ[j] = temp; } i++; } j++; } } if (!gameOn) { newGame(); } stop();Instance of Symbol 100 MovieClip "s1" in Frame 5onClipEvent (load) { function reset() { _x = 1000; _parent.shipLevels[num] = 0; active = false; shot = false; chest = false; sinkin = false; shootin = false; this.gotoAndPlay("loop"); } num = substring(this._name, 2, 1); reset(); } onClipEvent (enterFrame) { if (num == 1) { chance = 1; } else if ((num > 2) && (_parent.shipsLeft > 15)) { chance = 10000; } else { chance = _parent.shipsLeft * 10; } if (((_parent.gameOn && (!active)) && (_parent.shipsLeft > 0)) && (random(chance) == 0)) { do { levelMatch = false; yLevel = random(10) + 1; i = 1; while (i <= 3) { dN = Math.abs(yLevel - _parent.shipLevels[i]); if (dN < 2) { levelMatch = true; } i++; } } while (levelMatch); _parent.shipLevels[num] = yLevel; scale = 50 + (yLevel * 5); _y = (yLevel * 25); _yscale = scale; if (random(2) == 0) { _x = -90; _xscale = (-scale); dx = 1 + (yLevel / 6); } else { _x = 640; _xscale = scale; dx = -1 - (yLevel / 6); } dx = dx * (_parent.skillLevel * 0.5); shipScore = 600 - (yLevel * 20); _parent.shipsLeft--; _parent.setShipDepth(); shot = false; sinkin = false; shootin = false; active = true; } else if ((!sinkin) && (!shootin)) { if ((((dx > 0) && (_x > 275)) && (_x < 550)) || (((dx < 0) && (_x > 0)) && (_x < 275))) { if ((random(50) == 0) && (!shot)) { shootin = true; shot = true; this.gotoAndPlay("shoot"); } } if (!shootin) { shipScore--; _x = (_x + dx); if ((_x < -100) || (_x > 650)) { reset(); } } } }Instance of Symbol 100 MovieClip "s2" in Frame 5onClipEvent (load) { function reset() { _x = 1000; _parent.shipLevels[num] = 0; active = false; shot = false; chest = false; sinkin = false; shootin = false; this.gotoAndPlay("loop"); } num = substring(this._name, 2, 1); reset(); } onClipEvent (enterFrame) { if (num == 1) { chance = 1; } else if ((num > 2) && (_parent.shipsLeft > 15)) { chance = 10000; } else { chance = _parent.shipsLeft * 10; } if (((_parent.gameOn && (!active)) && (_parent.shipsLeft > 0)) && (random(chance) == 0)) { do { levelMatch = false; yLevel = random(10) + 1; i = 1; while (i <= 3) { dN = Math.abs(yLevel - _parent.shipLevels[i]); if (dN < 2) { levelMatch = true; } i++; } } while (levelMatch); _parent.shipLevels[num] = yLevel; scale = 50 + (yLevel * 5); _y = (yLevel * 25); _yscale = scale; if (random(2) == 0) { _x = -90; _xscale = (-scale); dx = 1 + (yLevel / 6); } else { _x = 640; _xscale = scale; dx = -1 - (yLevel / 6); } dx = dx * (_parent.skillLevel * 0.5); shipScore = 600 - (yLevel * 20); _parent.shipsLeft--; _parent.setShipDepth(); shot = false; sinkin = false; shootin = false; active = true; } else if ((!sinkin) && (!shootin)) { if ((((dx > 0) && (_x > 275)) && (_x < 550)) || (((dx < 0) && (_x > 0)) && (_x < 275))) { if ((random(50) == 0) && (!shot)) { shootin = true; shot = true; this.gotoAndPlay("shoot"); } } if (!shootin) { shipScore--; _x = (_x + dx); if ((_x < -100) || (_x > 650)) { reset(); } } } }Instance of Symbol 100 MovieClip "s3" in Frame 5onClipEvent (load) { function reset() { _x = 1000; _parent.shipLevels[num] = 0; active = false; shot = false; chest = false; sinkin = false; shootin = false; this.gotoAndPlay("loop"); } num = substring(this._name, 2, 1); reset(); } onClipEvent (enterFrame) { if (num == 1) { chance = 1; } else if ((num > 2) && (_parent.shipsLeft > 15)) { chance = 10000; } else { chance = _parent.shipsLeft * 10; } if (((_parent.gameOn && (!active)) && (_parent.shipsLeft > 0)) && (random(chance) == 0)) { do { levelMatch = false; yLevel = random(10) + 1; i = 1; while (i <= 3) { dN = Math.abs(yLevel - _parent.shipLevels[i]); if (dN < 2) { levelMatch = true; } i++; } } while (levelMatch); _parent.shipLevels[num] = yLevel; scale = 50 + (yLevel * 5); _y = (yLevel * 25); _yscale = scale; if (random(2) == 0) { _x = -90; _xscale = (-scale); dx = 1 + (yLevel / 6); } else { _x = 640; _xscale = scale; dx = -1 - (yLevel / 6); } dx = dx * (_parent.skillLevel * 0.5); shipScore = 600 - (yLevel * 20); _parent.shipsLeft--; _parent.setShipDepth(); shot = false; sinkin = false; shootin = false; active = true; } else if ((!sinkin) && (!shootin)) { if ((((dx > 0) && (_x > 275)) && (_x < 550)) || (((dx < 0) && (_x > 0)) && (_x < 275))) { if ((random(50) == 0) && (!shot)) { shootin = true; shot = true; this.gotoAndPlay("shoot"); } } if (!shootin) { shipScore--; _x = (_x + dx); if ((_x < -100) || (_x > 650)) { reset(); } } } }Instance of Symbol 119 MovieClip "ball" in Frame 5onClipEvent (load) { function hitCheck() { i = 1; while (i <= 3) { if (_parent.shipLevels[i] > 0) { ship = eval ("_parent.s" + i); shipWidth = ship._width * 0.7; dX = Math.abs(_x - ship._x) * 2; dN = Math.abs(shotNum - _parent.shipLevels[i]); if ((dN <= 1) && (dX < shipWidth)) { if (ship.chest) { ship.chest = false; ship.gotoAndPlay("chestExplode"); } else { _parent.scoreDisplay._x = ship._x; _parent.scoreDisplay._y = ship._y; _parent.scoreDisplay.score = ship.shipScore; _parent.scoreDisplay.gotoAndPlay(2); _parent.score = _parent.score + ship.shipScore; ship.gotoAndPlay("sink"); } } } i++; } this.gotoAndPlay("boom"); } _y = 265.4; }Instance of Symbol 123 MovieClip "c2" in Frame 5onClipEvent (load) { this.gotoAndStop(1); num = substring(this._name, 2, 1); } onClipEvent (enterFrame) { if (_parent.canonActive == num) { light._visible = true; } else { light._visible = false; } }Instance of Symbol 123 MovieClip "c3" in Frame 5onClipEvent (load) { this.gotoAndStop(1); num = substring(this._name, 2, 1); } onClipEvent (enterFrame) { if (_parent.canonActive == num) { light._visible = true; } else { light._visible = false; } }Instance of Symbol 123 MovieClip "c1" in Frame 5onClipEvent (load) { this.gotoAndStop(1); num = substring(this._name, 2, 1); } onClipEvent (enterFrame) { if (_parent.canonActive == num) { light._visible = true; } else { light._visible = false; } }Instance of Symbol 125 MovieClip "pirate" in Frame 5onClipEvent (load) { function fire() { var _local1 = _parent; boomX = -75 + (canonActive * 175); boomY = 270 + (cFrame * 3.4); _local1.boom._x = boomX; _local1.boom._y = boomY; _local1.boom.gotoAndPlay(2); } active = true; action = "still"; dx = 0; dir = "left"; this.gotoAndPlay("still"); } onClipEvent (enterFrame) { if (_parent.gameOn && (active)) { if (Key.isDown(37)) { dir = "left"; this._xscale = 100; dx = -5; if (action == "still") { this.play(); action = "walk"; } } else if (Key.isDown(39)) { dir = "right"; this._xscale = -100; dx = 5; if (action == "still") { this.play(); action = "walk"; } } else if (action != "still") { dx = 0; action = "still"; this.gotoAndPlay("still"); } _x = (_x + dx); if (_x < 0) { _x = 0; } else if (_x > 550) { _x = 550; } canonActive = 0; i = 1; while (i <= 3) { if (dir == "left") { cMin = (175 * i) - 25; } else { cMin = 175 * (i - 1); } cMax = cMin + 50; if ((_x > cMin) && (_x < cMax)) { canonActive = i; break; } i++; } _parent.canonActive = canonActive; if (canonActive > 0) { canonMC = eval ("_parent.c" + canonActive); cFrame = canonMC._currentframe; _parent.canonFrame = cFrame; if (Key.isDown(38)) { if (cFrame > 1) { canonMC.prevFrame(); } } else if (Key.isDown(40)) { if (cFrame < 10) { canonMC.nextFrame(); } } else if (Key.isDown(32)) { active = false; this.gotoAndPlay("swipe"); action = "swipe"; } } } }Instance of Symbol 186 MovieClip "damageMC" in Frame 5onClipEvent (enterFrame) { if (_parent.gameOn) { if (_parent.damage >= 8) { _parent.gameOver("lose"); } else if (_parent.shipsLeft <= 0) { allGone = true; i = 1; while (i <= 3) { if (_parent.shipLevels[i] > 0) { allGone = false; } i++; } if (allGone) { if (_parent.skillLevel == 5) { _parent.gameOver("win"); } else { _parent.gotoAndStop("newlevel"); } } } this.gotoAndStop(_parent.damage + 1); } }Frame 9levelInfo = "Level " + (skillLevel + 1); stop();Frame 14gameOn = false; stopAllSounds(); stop();Frame 19gameOn = false; stopAllSounds(); stop();Instance of Symbol 216 MovieClip in Frame 30//component parameters onClipEvent (initialize) { scoreLocation = "_root.score"; gamename = "cannonblast-sn1"; saveScore = true; scoreIsTime = false; scoreReversed = false; }Symbol 2 MovieClip Frame 99_root.gotoAndPlay("Loading"); stop();Symbol 24 Buttonon (release) { stopAllSounds(); _parent.play(); }Symbol 18 MovieClip Frame 1stop();Symbol 28 Buttonon (release) { getURL (""); }Symbol 43 Buttonon (release) { nextFrame(); }Symbol 45 Buttonon (release) { getURL (""); }Symbol 47 Buttonon (release) { getURL (""); }Symbol 49 Buttonon (release) { getURL (""); }Symbol 63 Buttonon (release) { nextFrame(); }Symbol 66 Buttonon (release) { getURL (""); }Symbol 70 Buttonon (release) { getURL (""); }Symbol 72 Buttonon (release) { getURL (""); }Symbol 83 Buttonon (release) { prevFrame(); }Symbol 85 Buttonon (release) { nextFrame(); }Symbol 95 Buttonon (release) { nextFrame(); }Symbol 31 MovieClip Frame 1stop();Symbol 97 MovieClip Frame 1play();Symbol 97 MovieClip Frame 149gotoAndPlay (1);Symbol 100 MovieClip Frame 1play();Symbol 100 MovieClip Frame 9if ((!sinkin) && (!shootin)) { gotoAndPlay ("loop"); }Symbol 100 MovieClip Frame 10temp = _parent.shipLevels[num]; _parent.shipLevels[num] = 0; sinkin = true;Symbol 100 MovieClip Frame 21if (random(6) == 0) { chest = true; _parent.shipLevels[num] = temp; gotoAndPlay ("chest"); } else { reset(); }Symbol 100 MovieClip Frame 22play();Symbol 100 MovieClip Frame 42_parent.damage++; _parent.bigboom.gotoAndPlay(2); shootin = false; gotoAndPlay ("loop");Symbol 100 MovieClip Frame 51loopcount = 3; play();Symbol 100 MovieClip Frame 79if ((loopcount > 0) && (chest)) { gotoAndPlay ("chestloop"); } loopcount--;Symbol 100 MovieClip Frame 89reset();Symbol 100 MovieClip Frame 90play();Symbol 100 MovieClip Frame 95if (_parent.damage > 0) { _parent.damage--; }Symbol 100 MovieClip Frame 125reset();Symbol 112 MovieClip Frame 1stop();Symbol 112 MovieClip Frame 2play();Symbol 112 MovieClip Frame 30gotoAndStop (1);Symbol 116 MovieClip Frame 1stop();Symbol 116 MovieClip Frame 2play();Symbol 116 MovieClip Frame 30_parent.gotoAndStop("gameoverLose"); stop();Symbol 122 MovieClip Frame 1stop();Symbol 122 MovieClip Frame 2play();Symbol 122 MovieClip Frame 4_parent.fire();Symbol 122 MovieClip Frame 11gotoAndStop (1);Symbol 119 MovieClip Frame 1boomY = new Array(0, -214.9, -187.1, -160.7, -134.3, -104.9, -78.5, -49.1, -21.2, 5.2, 28.6); stop();Symbol 119 MovieClip Frame 19hitCheck();Symbol 119 MovieClip Frame 33hitCheck();Symbol 119 MovieClip Frame 47hitCheck();Symbol 119 MovieClip Frame 57hitCheck();Symbol 119 MovieClip Frame 66hitCheck();Symbol 119 MovieClip Frame 75hitCheck();Symbol 119 MovieClip Frame 84hitCheck();Symbol 119 MovieClip Frame 93hitCheck();Symbol 119 MovieClip Frame 102hitCheck();Symbol 119 MovieClip Frame 111hitCheck();Symbol 119 MovieClip Frame 115explosion._y = boomY[shotNum]; explosion.gotoAndPlay(2); play();Symbol 119 MovieClip Frame 122gotoAndStop (1);Symbol 123 MovieClip Frame 1stop();Symbol 123 MovieClip Frame 12play();Symbol 123 MovieClip Frame 40stop();Symbol 124 Buttonon (release) { getURL (""); }Symbol 125 MovieClip Frame 11play();Symbol 125 MovieClip Frame 19fire();Symbol 125 MovieClip Frame 28active = true; action = "still"; gotoAndPlay ("still");Symbol 125 MovieClip Frame 49if (active) { gotoAndPlay(action); }Symbol 125 MovieClip Frame 53if (action == "still") { stop(); }Symbol 125 MovieClip Frame 55if (active) { gotoAndPlay(action); }Symbol 125 MovieClip Frame 60play();Symbol 125 MovieClip Frame 166_parent.gotoAndStop("gameoverWin"); stop();Symbol 125 MovieClip Frame 170play();Symbol 125 MovieClip Frame 270_parent.deck.gotoAndPlay("sink"); _parent.c1.gotoAndPlay("sink"); _parent.c2.gotoAndPlay("sink"); _parent.c3.gotoAndPlay("sink"); stop();Symbol 184 MovieClip Frame 1stop();Symbol 184 MovieClip Frame 2play();Symbol 184 MovieClip Frame 11gotoAndStop (1);Symbol 186 MovieClip Frame 1stop();Symbol 197 Buttonon (release) { getURL (""); }Symbol 199 Buttonon (release) { newLevel(); gotoAndStop ("game"); }Symbol 204 Buttonon (release) { newLevel(); gotoAndStop ("game"); }Symbol 207 Buttonon (release) { gotoAndStop ("HighScores"); }Symbol 209 Buttonon (release) { gotoAndStop ("ready"); }Symbol 215 Buttonon (release) { gotoAndStop ("HighScores"); }Symbol 221 MovieClip Frame 1this._visible = false;Symbol 236 Buttonon (press) { var gname = "cannonblast-sn1"; var gscore = _root.score; getURL ("index.php?act=Arcade&do=newscore", "_self", "POST"); }Instance of Symbol 221 MovieClip "mcHighscores" in Symbol 216 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 216 MovieClip Frame 2if (!(((_url.slice(0, 23) != "") && (_url.slice(0, 19) != "")) && (_url.slice(0, 20) != ""))) { var noCache = (getTimer() + random(100000)); mcTarget.loadmovie("" + noCache); stop(); } else { gotoAndStop(_currentframe + 1); }Symbol 216 MovieClip Frame 3stop();
Library Items
Symbol 1 Graphic | Used by:Timeline | ||
Symbol 3 Graphic | Used by:2 | ||
Symbol 4 ShapeTweening | Used by:2 | ||
Symbol 5 Graphic | Used by:2 | ||
Symbol 6 Sound | Used by:2 | ||
Symbol 7 Graphic | Used by:2 236 | ||
Symbol 8 Bitmap | Used by:9 | ||
Symbol 9 Graphic | Uses:8 | Used by:2 | |
Symbol 10 Graphic | Used by:2 | ||
Symbol 11 Graphic | Used by:2 | ||
Symbol 12 Graphic | Used by:2 | ||
Symbol 13 Sound | Used by:2 | ||
Symbol 15 Font | Used by:14 | ||
Symbol 14 Text | Uses:15 | Used by:2 | |
Symbol 2 MovieClip | Uses:3 4 5 6 7 9 10 11 12 13 14 | Used by:Timeline | |
Symbol 16 Sound | Used by:Timeline | ||
Symbol 17 Graphic | Used by:Timeline | ||
Symbol 20 Graphic | Used by:19 | ||
Symbol 19 MovieClip | Uses:20 | Used by:18 31 187 188 186 | |
Symbol 21 Graphic | Used by:18 | ||
Symbol 23 Font | Used by:22 41 42 44 46 48 50 193 211 212 213 214 | ||
Symbol 22 Text | Uses:23 | Used by:18 | |
Symbol 25 Graphic | Used by:24 43 45 47 49 63 66 70 72 83 85 95 199 204 207 209 215 | ||
Symbol 27 Font | Used by:26 84 86 208 210 | ||
Symbol 26 Text | Uses:27 | Used by:24 199 204 | |
Symbol 24 Button | Uses:25 26 | Used by:18 | |
Symbol 18 MovieClip | Uses:19 21 22 24 | Used by:Timeline | |
Symbol 29 Graphic | Used by:28 124 197 | ||
Symbol 30 Graphic | Used by:28 124 197 | ||
Symbol 28 Button | Uses:29 30 | Used by:Timeline | |
Symbol 32 Graphic | Used by:31 | ||
Symbol 34 Graphic | Used by:33 | ||
Symbol 35 Graphic | Used by:33 31 163 125 | ||
Symbol 36 Graphic | Used by:33 31 163 125 | ||
Symbol 37 Graphic | Used by:33 31 163 125 | ||
Symbol 38 Graphic | Used by:33 31 163 125 | ||
Symbol 39 Graphic | Used by:33 31 163 125 | ||
Symbol 40 Graphic | Used by:33 161 125 | ||
Symbol 33 MovieClip | Uses:34 35 36 37 38 39 40 | Used by:31 | |
Symbol 41 Text | Uses:23 | Used by:31 | |
Symbol 42 Text | Uses:23 | Used by:31 | |
Symbol 44 Text | Uses:23 | Used by:43 63 | |
Symbol 43 Button | Uses:25 44 | Used by:31 | |
Symbol 46 Text | Uses:23 | Used by:45 66 | |
Symbol 45 Button | Uses:25 46 | Used by:31 | |
Symbol 48 Text | Uses:23 | Used by:47 70 | |
Symbol 47 Button | Uses:25 48 | Used by:31 | |
Symbol 50 Text | Uses:23 | Used by:49 72 | |
Symbol 49 Button | Uses:25 50 | Used by:31 | |
Symbol 51 Font | Used by:52 | ||
Symbol 52 EditableText | Uses:51 | Used by:31 | |
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Symbol 57 Graphic | Used by:31 123 125 | ||
Symbol 58 Graphic | Used by:31 163 125 | ||
Symbol 59 Graphic | Used by:31 163 125 | ||
Symbol 60 Graphic | Used by:31 163 125 | ||
Symbol 61 Graphic | Used by:31 163 125 | ||
Symbol 62 Graphic | Used by:31 125 | ||
Symbol 63 Button | Uses:25 44 | ||
Symbol 64 Graphic | Used by:31 163 125 | ||
Symbol 65 Graphic | Used by:31 125 | ||
Symbol 66 Button | Uses:25 46 | ||
Symbol 67 Graphic | Used by:31 | ||
Symbol 68 Graphic | Used by:31 | ||
Symbol 69 Graphic | Used by:31 | ||
Symbol 70 Button | Uses:25 48 | ||
Symbol 71 Graphic | Used by:31 | ||
Symbol 72 Button | Uses:25 50 | ||
Symbol 74 Graphic | Used by:73 | ||
Symbol 73 MovieClip | Uses:74 | Used by:31 123 | |
Symbol 75 Graphic | Used by:31 123 | ||
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Symbol 78 Graphic | Used by:31 123 | ||
Symbol 79 Graphic | Used by:31 123 | ||
Symbol 80 Graphic | Used by:31 100 122 184 | ||
Symbol 81 Graphic | Used by:31 100 122 184 | ||
Symbol 82 Graphic | Used by:31 100 122 184 | ||
Symbol 84 Text | Uses:27 | Used by:83 | |
Symbol 83 Button | Uses:25 84 | Used by:31 | |
Symbol 86 Text | Uses:27 | Used by:85 95 | |
Symbol 85 Button | Uses:25 86 | Used by:31 | |
Symbol 87 Font | Used by:88 | ||
Symbol 88 EditableText | Uses:87 | Used by:31 | |
Symbol 89 Font | Used by:90 | ||
Symbol 90 EditableText | Uses:89 | Used by:31 | |
Symbol 91 Graphic | Used by:31 100 | ||
Symbol 92 Graphic | Used by:31 100 194 | ||
Symbol 93 Graphic | Used by:31 100 122 184 | ||
Symbol 94 Graphic | Used by:31 100 | ||
Symbol 95 Button | Uses:25 86 | ||
Symbol 31 MovieClip | Uses:32 33 41 42 43 45 47 49 52 54 56 57 58 59 60 61 62 35 36 37 38 39 64 65 67 68 69 71 73 75 76 77 78 79 80 81 82 83 85 88 90 91 92 93 19 94 | Used by:Timeline | |
Symbol 96 Sound | Used by:Timeline | ||
Symbol 98 ShapeTweening | Used by:97 | ||
Symbol 99 Graphic | Used by:97 | ||
Symbol 97 MovieClip | Uses:98 99 | Used by:Timeline | |
Symbol 101 Graphic | Used by:100 | ||
Symbol 102 Sound | Used by:100 | ||
Symbol 103 Graphic | Used by:100 122 184 | ||
Symbol 104 Graphic | Used by:100 122 184 | ||
Symbol 105 Graphic | Used by:100 122 184 | ||
Symbol 106 Graphic | Used by:100 122 184 | ||
Symbol 107 Sound | Used by:100 | ||
Symbol 108 Sound | Used by:100 | ||
Symbol 109 Graphic | Used by:100 | ||
Symbol 110 Graphic | Used by:100 | ||
Symbol 111 Graphic | Used by:100 | ||
Symbol 100 MovieClip | Uses:91 92 101 102 103 80 81 82 93 104 105 106 94 107 108 109 110 111 | Used by:Timeline | |
Symbol 114 Font | Used by:115 | ||
Symbol 115 EditableText | Uses:114 | Used by:113 | |
Symbol 113 MovieClip | Uses:115 | Used by:112 | |
Symbol 112 MovieClip | Uses:113 | Used by:Timeline | |
Symbol 117 Graphic | Used by:116 | ||
Symbol 118 Sound | Used by:116 | ||
Symbol 116 MovieClip | Uses:117 118 | Used by:Timeline | |
Symbol 120 Graphic | Used by:119 | ||
Symbol 121 Sound | Used by:119 | ||
Symbol 122 MovieClip | Uses:103 80 81 82 93 104 105 106 | Used by:119 Timeline | |
Symbol 119 MovieClip | Uses:120 121 122 | Used by:Timeline | |
Symbol 123 MovieClip | Uses:57 73 75 76 77 78 79 | Used by:Timeline | |
Symbol 124 Button | Uses:29 30 | ||
Symbol 126 Graphic | Used by:163 125 | ||
Symbol 127 Graphic | Used by:125 | ||
Symbol 128 Graphic | Used by:125 | ||
Symbol 129 Sound | Used by:125 | ||
Symbol 130 Graphic | Used by:125 | ||
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Symbol 132 Graphic | Used by:163 125 | ||
Symbol 133 Graphic | Used by:125 | ||
Symbol 134 Sound | Used by:125 | ||
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Symbol 141 Sound | Used by:125 | ||
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Symbol 142 MovieClip | Uses:143 | Used by:125 | |
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Symbol 151 MovieClip | Uses:152 | Used by:125 | |
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Symbol 153 MovieClip | Uses:154 | Used by:125 | |
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Symbol 159 Graphic | Used by:158 | ||
Symbol 158 MovieClip | Uses:159 | Used by:125 | |
Symbol 160 Graphic | Used by:125 | ||
Symbol 161 MovieClip | Uses:40 | Used by:125 | |
Symbol 162 Sound | Used by:125 | ||
Symbol 163 MovieClip | Uses:58 59 60 61 126 132 35 36 37 38 39 64 | Used by:125 | |
Symbol 164 Graphic | Used by:125 | ||
Symbol 165 Graphic | Used by:125 | ||
Symbol 166 Graphic | Used by:125 | ||
Symbol 167 Graphic | Used by:125 | ||
Symbol 168 Graphic | Used by:125 | ||
Symbol 170 Graphic | Used by:169 | ||
Symbol 169 MovieClip | Uses:170 | Used by:125 | |
Symbol 172 Graphic | Used by:171 | ||
Symbol 171 MovieClip | Uses:172 | Used by:125 | |
Symbol 174 Graphic | Used by:173 | ||
Symbol 173 MovieClip | Uses:174 | Used by:125 | |
Symbol 176 Graphic | Used by:175 | ||
Symbol 175 MovieClip | Uses:176 | Used by:125 | |
Symbol 177 Sound | Used by:125 | ||
Symbol 178 Graphic | Used by:125 | ||
Symbol 179 Graphic | Used by:125 | ||
Symbol 180 Graphic | Used by:125 | ||
Symbol 181 Graphic | Used by:125 | ||
Symbol 182 Graphic | Used by:125 | ||
Symbol 183 Graphic | Used by:125 | ||
Symbol 125 MovieClip | Uses:57 58 59 60 61 126 127 35 36 37 38 39 64 62 128 129 130 131 132 133 134 135 136 65 137 138 139 140 141 40 142 144 146 148 149 150 151 153 155 156 157 158 160 161 162 163 164 165 166 167 168 169 171 173 175 177 178 179 180 181 182 183 | Used by:Timeline | |
Symbol 185 Sound | Used by:184 | ||
Symbol 184 MovieClip | Uses:185 103 80 81 82 93 104 105 106 | Used by:Timeline | |
Symbol 187 MovieClip | Uses:19 | Used by:186 | |
Symbol 188 MovieClip | Uses:19 | Used by:186 | |
Symbol 186 MovieClip | Uses:19 187 188 | Used by:Timeline | |
Symbol 190 Graphic | Used by:189 194 | ||
Symbol 191 Font | Used by:192 | ||
Symbol 192 EditableText | Uses:191 | Used by:189 | |
Symbol 193 Text | Uses:23 | Used by:189 | |
Symbol 189 MovieClip | Uses:190 192 193 | Used by:Timeline | |
Symbol 195 Font | Used by:196 | ||
Symbol 196 EditableText | Uses:195 | Used by:194 | |
Symbol 194 MovieClip | Uses:190 92 196 | Used by:Timeline | |
Symbol 197 Button | Uses:29 30 | Used by:Timeline | |
Symbol 198 Graphic | Used by:Timeline | ||
Symbol 199 Button | Uses:25 26 | Used by:Timeline | |
Symbol 200 Font | Used by:201 | ||
Symbol 201 EditableText | Uses:200 | Used by:Timeline | |
Symbol 202 Font | Used by:203 | ||
Symbol 203 EditableText | Uses:202 | Used by:Timeline | |
Symbol 204 Button | Uses:25 26 | ||
Symbol 205 Font | Used by:206 | ||
Symbol 206 EditableText | Uses:205 | Used by:Timeline | |
Symbol 208 Text | Uses:27 | Used by:207 215 | |
Symbol 207 Button | Uses:25 208 | Used by:Timeline | |
Symbol 210 Text | Uses:27 | Used by:209 | |
Symbol 209 Button | Uses:25 210 | Used by:Timeline | |
Symbol 211 Text | Uses:23 | Used by:Timeline | |
Symbol 212 Text | Uses:23 | Used by:Timeline | |
Symbol 213 Text | Uses:23 | Used by:Timeline | |
Symbol 214 Text | Uses:23 | Used by:Timeline | |
Symbol 215 Button | Uses:25 208 | ||
Symbol 218 Graphic | Used by:217 | ||
Symbol 220 Font | Used by:219 223 224 225 226 238 240 | ||
Symbol 219 Text | Uses:220 | Used by:217 | |
Symbol 217 MovieClip | Uses:218 219 | Used by:216 | |
Symbol 222 Graphic | Used by:221 | ||
Symbol 223 Text | Uses:220 | Used by:221 | |
Symbol 224 Text | Uses:220 | Used by:221 | |
Symbol 225 Text | Uses:220 | Used by:221 | |
Symbol 226 Text | Uses:220 | Used by:221 | |
Symbol 221 MovieClip | Uses:222 223 224 225 226 | Used by:216 | |
Symbol 227 Graphic | Used by:216 | ||
Symbol 229 Font | Used by:228 231 233 242 | ||
Symbol 228 Text | Uses:229 | Used by:216 | |
Symbol 230 Graphic | Used by:216 | ||
Symbol 231 Text | Uses:229 | Used by:216 | |
Symbol 232 Graphic | Used by:216 | ||
Symbol 233 Text | Uses:229 | Used by:216 | |
Symbol 234 Graphic | Used by:216 | ||
Symbol 235 Text | Used by:216 | ||
Symbol 237 Graphic | Used by:236 | ||
Symbol 238 Text | Uses:220 | Used by:236 | |
Symbol 239 Graphic | Used by:236 | ||
Symbol 240 Text | Uses:220 | Used by:236 | |
Symbol 241 Graphic | Used by:236 | ||
Symbol 236 Button | Uses:237 7 238 239 240 241 | Used by:216 | |
Symbol 242 Text | Uses:229 | Used by:216 | |
Symbol 243 Graphic | Used by:216 | ||
Symbol 245 Graphic | Used by:244 | ||
Symbol 244 MovieClip | Uses:245 | Used by:216 | |
Symbol 246 Graphic | Used by:216 | ||
Symbol 216 MovieClip | Uses:217 221 227 228 230 231 232 233 234 235 236 242 243 244 246 | Used by:Timeline |
Instance Names
"s1" | Frame 5 | Symbol 100 MovieClip |
"s2" | Frame 5 | Symbol 100 MovieClip |
"s3" | Frame 5 | Symbol 100 MovieClip |
"scoreDisplay" | Frame 5 | Symbol 112 MovieClip |
"deck" | Frame 5 | Symbol 116 MovieClip |
"ball" | Frame 5 | Symbol 119 MovieClip |
"boom" | Frame 5 | Symbol 122 MovieClip |
"c2" | Frame 5 | Symbol 123 MovieClip |
"c3" | Frame 5 | Symbol 123 MovieClip |
"c1" | Frame 5 | Symbol 123 MovieClip |
"pirate" | Frame 5 | Symbol 125 MovieClip |
"bigboom" | Frame 5 | Symbol 184 MovieClip |
"damageMC" | Frame 5 | Symbol 186 MovieClip |
"light" | Symbol 31 MovieClip Frame 2 | Symbol 73 MovieClip |
"light" | Symbol 31 MovieClip Frame 2 | Symbol 73 MovieClip |
"light" | Symbol 31 MovieClip Frame 2 | Symbol 73 MovieClip |
"explosion" | Symbol 119 MovieClip Frame 115 | Symbol 122 MovieClip |
"light" | Symbol 123 MovieClip Frame 1 | Symbol 73 MovieClip |
"mcLoading" | Symbol 216 MovieClip Frame 1 | Symbol 217 MovieClip |
"mcHighscores" | Symbol 216 MovieClip Frame 1 | Symbol 221 MovieClip |
"mcTarget" | Symbol 216 MovieClip Frame 2 | Symbol 217 MovieClip |
"mcHighScoreData" | Symbol 216 MovieClip Frame 3 | Symbol 244 MovieClip |
Labels
"Loading" | Frame 2 |
"ready" | Frame 4 |
"game" | Frame 5 |
"newlevel" | Frame 9 |
"gameoverWin" | Frame 14 |
"gameoverLose" | Frame 19 |
"HighScores" | Frame 30 |
"loop" | Symbol 100 MovieClip Frame 1 |
"sink" | Symbol 100 MovieClip Frame 10 |
"shoot" | Symbol 100 MovieClip Frame 22 |
"chest" | Symbol 100 MovieClip Frame 51 |
"chestloop" | Symbol 100 MovieClip Frame 62 |
"chestExplode" | Symbol 100 MovieClip Frame 90 |
"sink" | Symbol 116 MovieClip Frame 2 |
"shot1" | Symbol 119 MovieClip Frame 10 |
"shot2" | Symbol 119 MovieClip Frame 24 |
"shot3" | Symbol 119 MovieClip Frame 39 |
"shot4" | Symbol 119 MovieClip Frame 49 |
"shot5" | Symbol 119 MovieClip Frame 59 |
"shot6" | Symbol 119 MovieClip Frame 69 |
"shot7" | Symbol 119 MovieClip Frame 79 |
"shot8" | Symbol 119 MovieClip Frame 89 |
"shot9" | Symbol 119 MovieClip Frame 99 |
"shot10" | Symbol 119 MovieClip Frame 109 |
"boom" | Symbol 119 MovieClip Frame 115 |
"up and down" | Symbol 123 MovieClip Frame 1 |
"sink" | Symbol 123 MovieClip Frame 12 |
"swordswipe" | Symbol 125 MovieClip Frame 1 |
"swipe" | Symbol 125 MovieClip Frame 11 |
"walk" | Symbol 125 MovieClip Frame 31 |
"still" | Symbol 125 MovieClip Frame 50 |
"win" | Symbol 125 MovieClip Frame 60 |
"lose" | Symbol 125 MovieClip Frame 170 |
Dynamic Text Variables
_parent.score | Symbol 115 EditableText | "000" |
_parent.score | Symbol 192 EditableText | "23230" |
_parent.shipsLeft | Symbol 196 EditableText | "00" |
levelInfo | Symbol 201 EditableText | "Level 0" |
levelInfo | Symbol 203 EditableText | "Level 0" |
score | Symbol 206 EditableText | "00000" |
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