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Cannon Blast.swf

This is the info page for
Flash #42280

(Click the ID number above for more basic data on this flash file.)


Text
F r e e   G a m e s   A N D   S h o w S

l o a d i n g

p l a y

C a n n o n   B l a s t

C a n n o n   B l a s t

i n s t r u c t i o n s

p l a y   m o r e   g a m e s

d o w n l o a d   t h i s   g a m e

G e t   g a m e s   b y   e m a i l

Help Pirate Pete defeat the invading Armada by firing
canonballs and sinking all the enemy ships.

Control Pete using the Left & Right
arrow keys - when Pete is near a
cannon a ring will indicate that you
can control and fire that cannon.

Use the Up & Down arrow keys to set the angle of the
cannon and the Space Bar to fire.

b a c k

n e x t

If you let the ships sail across
too far then they will fire back at
you and cause your ship some
damage. Check your damage by
the number of skull and
crossbones that are red - 8 hits
and Pete's ship will sink and it's
game over.

Look out for the treasure chests that bob up
after you sink a ship - hit these to repair
some of the damage to Pete's ship.

000

23230

s c o r e

00

Level 0

Level 0

00000

S u b m i t

p l a y   a g a i n

W e l l   P l a y e d !

W e l l   P l a y e d !

B a d   L u c k !

B a d   L u c k !

L O A D I N G   H I G H S C O R E S . . .

M I N I C L I P . C O M   H I G H S C O R E   C O M P O N E N T   v 1 . 2 4

P l a c e   t h i s   c o m p o n e n t   o n   a   f r a m e   w h e r e   t h e
h i g h s c o r e s   s h o u l d   b e   d i s p l a y e d .   T h e   s i l h o u e t t e
h e l p s   y o u   p o s i t i o n   i t   c o r r e c t l y   o n   y o u r   p a g e .

s c o r e L o c a t i o n
g a m e n a m e
s a v e S c o r e
s c o r e I s T i m e
s c o r e R e v e r s e d

T h e   a b s o l u t e   p a t h   t o   t h e
s c o r e   v a r i a b l e .
G a m e   i d e n t i f i e r .
S e t   t o   f a l s e   t o   o n l y   s h o w
t h e   s c o r e s   a n d   n o t   s a v e   s c o r e .
S c o r e   i s   b a s e d   o n   t i m e   -
' 0 0 m 2 3 s 4 5 m s '   s h o u l d   b e
s e n t   a s   ' 2 3 4 5 '   ( n u m b e r   m u s t n ' t
s t a r t   w i t h   a   z e r o ) .
S c o r e   i s   s o r t e d   d e s c e n d i n g ,
t i m e   i s   s o r t e d   a s c e n d i n g .

D A I L Y

W E E K L Y

M O N T H L Y

S U B M I T   Y O U R   H I G H   S C O R E

S u b m i t   y o u r   h i g h   s c o r e

H I G H S C O R E S

ActionScript [AS1/AS2]

Frame 1
gameOn = false; stop();
Instance of Symbol 18 MovieClip in Frame 2
onClipEvent (enterFrame) { percentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.gotoAndStop(percentLoaded); }
Frame 4
stop();
Frame 5
function newGame() { skillLevel = 0; shipZ = new Array(0, 7, 8, 9); shipLevels = new Array(0, 0, 0, 0); score = 0; damage = 0; newLevel(); } function newLevel() { skillLevel++; shipsLeft = 10 + (skillLevel * 5); gameOn = true; } function gameOver(winlose) { gameOn = false; pirate.active = false; if (winlose == "lose") { pirate.gotoAndPlay("lose"); } else { pirate.gotoAndPlay("win"); } } function fire() { ballX = -75 + (canonActive * 175); ball._x = ballX; ball.shotNum = canonFrame; ball.gotoAndPlay("shot" + canonFrame); } function setShipDepth() { j = 1; while (j <= 3) { ship1 = eval ("s" + j); i = 1; while (i <= 2) { k = j + i; if (k > 3) { k = k - 3; } ship2 = eval ("s" + k); if ((shipLevels[j] > shipLevels[k]) && (shipZ[j] < shipZ[k])) { ship1.swapDepths(ship2); temp = shipZ[k]; shipZ[k] = shipZ[j]; shipZ[j] = temp; } i++; } j++; } } if (!gameOn) { newGame(); } stop();
Instance of Symbol 100 MovieClip "s1" in Frame 5
onClipEvent (load) { function reset() { _x = 1000; _parent.shipLevels[num] = 0; active = false; shot = false; chest = false; sinkin = false; shootin = false; this.gotoAndPlay("loop"); } num = substring(this._name, 2, 1); reset(); } onClipEvent (enterFrame) { if (num == 1) { chance = 1; } else if ((num > 2) && (_parent.shipsLeft > 15)) { chance = 10000; } else { chance = _parent.shipsLeft * 10; } if (((_parent.gameOn && (!active)) && (_parent.shipsLeft > 0)) && (random(chance) == 0)) { do { levelMatch = false; yLevel = random(10) + 1; i = 1; while (i <= 3) { dN = Math.abs(yLevel - _parent.shipLevels[i]); if (dN < 2) { levelMatch = true; } i++; } } while (levelMatch); _parent.shipLevels[num] = yLevel; scale = 50 + (yLevel * 5); _y = (yLevel * 25); _yscale = scale; if (random(2) == 0) { _x = -90; _xscale = (-scale); dx = 1 + (yLevel / 6); } else { _x = 640; _xscale = scale; dx = -1 - (yLevel / 6); } dx = dx * (_parent.skillLevel * 0.5); shipScore = 600 - (yLevel * 20); _parent.shipsLeft--; _parent.setShipDepth(); shot = false; sinkin = false; shootin = false; active = true; } else if ((!sinkin) && (!shootin)) { if ((((dx > 0) && (_x > 275)) && (_x < 550)) || (((dx < 0) && (_x > 0)) && (_x < 275))) { if ((random(50) == 0) && (!shot)) { shootin = true; shot = true; this.gotoAndPlay("shoot"); } } if (!shootin) { shipScore--; _x = (_x + dx); if ((_x < -100) || (_x > 650)) { reset(); } } } }
Instance of Symbol 100 MovieClip "s2" in Frame 5
onClipEvent (load) { function reset() { _x = 1000; _parent.shipLevels[num] = 0; active = false; shot = false; chest = false; sinkin = false; shootin = false; this.gotoAndPlay("loop"); } num = substring(this._name, 2, 1); reset(); } onClipEvent (enterFrame) { if (num == 1) { chance = 1; } else if ((num > 2) && (_parent.shipsLeft > 15)) { chance = 10000; } else { chance = _parent.shipsLeft * 10; } if (((_parent.gameOn && (!active)) && (_parent.shipsLeft > 0)) && (random(chance) == 0)) { do { levelMatch = false; yLevel = random(10) + 1; i = 1; while (i <= 3) { dN = Math.abs(yLevel - _parent.shipLevels[i]); if (dN < 2) { levelMatch = true; } i++; } } while (levelMatch); _parent.shipLevels[num] = yLevel; scale = 50 + (yLevel * 5); _y = (yLevel * 25); _yscale = scale; if (random(2) == 0) { _x = -90; _xscale = (-scale); dx = 1 + (yLevel / 6); } else { _x = 640; _xscale = scale; dx = -1 - (yLevel / 6); } dx = dx * (_parent.skillLevel * 0.5); shipScore = 600 - (yLevel * 20); _parent.shipsLeft--; _parent.setShipDepth(); shot = false; sinkin = false; shootin = false; active = true; } else if ((!sinkin) && (!shootin)) { if ((((dx > 0) && (_x > 275)) && (_x < 550)) || (((dx < 0) && (_x > 0)) && (_x < 275))) { if ((random(50) == 0) && (!shot)) { shootin = true; shot = true; this.gotoAndPlay("shoot"); } } if (!shootin) { shipScore--; _x = (_x + dx); if ((_x < -100) || (_x > 650)) { reset(); } } } }
Instance of Symbol 100 MovieClip "s3" in Frame 5
onClipEvent (load) { function reset() { _x = 1000; _parent.shipLevels[num] = 0; active = false; shot = false; chest = false; sinkin = false; shootin = false; this.gotoAndPlay("loop"); } num = substring(this._name, 2, 1); reset(); } onClipEvent (enterFrame) { if (num == 1) { chance = 1; } else if ((num > 2) && (_parent.shipsLeft > 15)) { chance = 10000; } else { chance = _parent.shipsLeft * 10; } if (((_parent.gameOn && (!active)) && (_parent.shipsLeft > 0)) && (random(chance) == 0)) { do { levelMatch = false; yLevel = random(10) + 1; i = 1; while (i <= 3) { dN = Math.abs(yLevel - _parent.shipLevels[i]); if (dN < 2) { levelMatch = true; } i++; } } while (levelMatch); _parent.shipLevels[num] = yLevel; scale = 50 + (yLevel * 5); _y = (yLevel * 25); _yscale = scale; if (random(2) == 0) { _x = -90; _xscale = (-scale); dx = 1 + (yLevel / 6); } else { _x = 640; _xscale = scale; dx = -1 - (yLevel / 6); } dx = dx * (_parent.skillLevel * 0.5); shipScore = 600 - (yLevel * 20); _parent.shipsLeft--; _parent.setShipDepth(); shot = false; sinkin = false; shootin = false; active = true; } else if ((!sinkin) && (!shootin)) { if ((((dx > 0) && (_x > 275)) && (_x < 550)) || (((dx < 0) && (_x > 0)) && (_x < 275))) { if ((random(50) == 0) && (!shot)) { shootin = true; shot = true; this.gotoAndPlay("shoot"); } } if (!shootin) { shipScore--; _x = (_x + dx); if ((_x < -100) || (_x > 650)) { reset(); } } } }
Instance of Symbol 119 MovieClip "ball" in Frame 5
onClipEvent (load) { function hitCheck() { i = 1; while (i <= 3) { if (_parent.shipLevels[i] > 0) { ship = eval ("_parent.s" + i); shipWidth = ship._width * 0.7; dX = Math.abs(_x - ship._x) * 2; dN = Math.abs(shotNum - _parent.shipLevels[i]); if ((dN <= 1) && (dX < shipWidth)) { if (ship.chest) { ship.chest = false; ship.gotoAndPlay("chestExplode"); } else { _parent.scoreDisplay._x = ship._x; _parent.scoreDisplay._y = ship._y; _parent.scoreDisplay.score = ship.shipScore; _parent.scoreDisplay.gotoAndPlay(2); _parent.score = _parent.score + ship.shipScore; ship.gotoAndPlay("sink"); } } } i++; } this.gotoAndPlay("boom"); } _y = 265.4; }
Instance of Symbol 123 MovieClip "c2" in Frame 5
onClipEvent (load) { this.gotoAndStop(1); num = substring(this._name, 2, 1); } onClipEvent (enterFrame) { if (_parent.canonActive == num) { light._visible = true; } else { light._visible = false; } }
Instance of Symbol 123 MovieClip "c3" in Frame 5
onClipEvent (load) { this.gotoAndStop(1); num = substring(this._name, 2, 1); } onClipEvent (enterFrame) { if (_parent.canonActive == num) { light._visible = true; } else { light._visible = false; } }
Instance of Symbol 123 MovieClip "c1" in Frame 5
onClipEvent (load) { this.gotoAndStop(1); num = substring(this._name, 2, 1); } onClipEvent (enterFrame) { if (_parent.canonActive == num) { light._visible = true; } else { light._visible = false; } }
Instance of Symbol 125 MovieClip "pirate" in Frame 5
onClipEvent (load) { function fire() { var _local1 = _parent; boomX = -75 + (canonActive * 175); boomY = 270 + (cFrame * 3.4); _local1.boom._x = boomX; _local1.boom._y = boomY; _local1.boom.gotoAndPlay(2); } active = true; action = "still"; dx = 0; dir = "left"; this.gotoAndPlay("still"); } onClipEvent (enterFrame) { if (_parent.gameOn && (active)) { if (Key.isDown(37)) { dir = "left"; this._xscale = 100; dx = -5; if (action == "still") { this.play(); action = "walk"; } } else if (Key.isDown(39)) { dir = "right"; this._xscale = -100; dx = 5; if (action == "still") { this.play(); action = "walk"; } } else if (action != "still") { dx = 0; action = "still"; this.gotoAndPlay("still"); } _x = (_x + dx); if (_x < 0) { _x = 0; } else if (_x > 550) { _x = 550; } canonActive = 0; i = 1; while (i <= 3) { if (dir == "left") { cMin = (175 * i) - 25; } else { cMin = 175 * (i - 1); } cMax = cMin + 50; if ((_x > cMin) && (_x < cMax)) { canonActive = i; break; } i++; } _parent.canonActive = canonActive; if (canonActive > 0) { canonMC = eval ("_parent.c" + canonActive); cFrame = canonMC._currentframe; _parent.canonFrame = cFrame; if (Key.isDown(38)) { if (cFrame > 1) { canonMC.prevFrame(); } } else if (Key.isDown(40)) { if (cFrame < 10) { canonMC.nextFrame(); } } else if (Key.isDown(32)) { active = false; this.gotoAndPlay("swipe"); action = "swipe"; } } } }
Instance of Symbol 186 MovieClip "damageMC" in Frame 5
onClipEvent (enterFrame) { if (_parent.gameOn) { if (_parent.damage >= 8) { _parent.gameOver("lose"); } else if (_parent.shipsLeft <= 0) { allGone = true; i = 1; while (i <= 3) { if (_parent.shipLevels[i] > 0) { allGone = false; } i++; } if (allGone) { if (_parent.skillLevel == 5) { _parent.gameOver("win"); } else { _parent.gotoAndStop("newlevel"); } } } this.gotoAndStop(_parent.damage + 1); } }
Frame 9
levelInfo = "Level " + (skillLevel + 1); stop();
Frame 14
gameOn = false; stopAllSounds(); stop();
Frame 19
gameOn = false; stopAllSounds(); stop();
Instance of Symbol 216 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { scoreLocation = "_root.score"; gamename = "cannonblast-sn1"; saveScore = true; scoreIsTime = false; scoreReversed = false; }
Symbol 2 MovieClip Frame 99
_root.gotoAndPlay("Loading"); stop();
Symbol 24 Button
on (release) { stopAllSounds(); _parent.play(); }
Symbol 18 MovieClip Frame 1
stop();
Symbol 28 Button
on (release) { getURL (""); }
Symbol 43 Button
on (release) { nextFrame(); }
Symbol 45 Button
on (release) { getURL (""); }
Symbol 47 Button
on (release) { getURL (""); }
Symbol 49 Button
on (release) { getURL (""); }
Symbol 63 Button
on (release) { nextFrame(); }
Symbol 66 Button
on (release) { getURL (""); }
Symbol 70 Button
on (release) { getURL (""); }
Symbol 72 Button
on (release) { getURL (""); }
Symbol 83 Button
on (release) { prevFrame(); }
Symbol 85 Button
on (release) { nextFrame(); }
Symbol 95 Button
on (release) { nextFrame(); }
Symbol 31 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
play();
Symbol 97 MovieClip Frame 149
gotoAndPlay (1);
Symbol 100 MovieClip Frame 1
play();
Symbol 100 MovieClip Frame 9
if ((!sinkin) && (!shootin)) { gotoAndPlay ("loop"); }
Symbol 100 MovieClip Frame 10
temp = _parent.shipLevels[num]; _parent.shipLevels[num] = 0; sinkin = true;
Symbol 100 MovieClip Frame 21
if (random(6) == 0) { chest = true; _parent.shipLevels[num] = temp; gotoAndPlay ("chest"); } else { reset(); }
Symbol 100 MovieClip Frame 22
play();
Symbol 100 MovieClip Frame 42
_parent.damage++; _parent.bigboom.gotoAndPlay(2); shootin = false; gotoAndPlay ("loop");
Symbol 100 MovieClip Frame 51
loopcount = 3; play();
Symbol 100 MovieClip Frame 79
if ((loopcount > 0) && (chest)) { gotoAndPlay ("chestloop"); } loopcount--;
Symbol 100 MovieClip Frame 89
reset();
Symbol 100 MovieClip Frame 90
play();
Symbol 100 MovieClip Frame 95
if (_parent.damage > 0) { _parent.damage--; }
Symbol 100 MovieClip Frame 125
reset();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
play();
Symbol 112 MovieClip Frame 30
gotoAndStop (1);
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
play();
Symbol 116 MovieClip Frame 30
_parent.gotoAndStop("gameoverLose"); stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 2
play();
Symbol 122 MovieClip Frame 4
_parent.fire();
Symbol 122 MovieClip Frame 11
gotoAndStop (1);
Symbol 119 MovieClip Frame 1
boomY = new Array(0, -214.9, -187.1, -160.7, -134.3, -104.9, -78.5, -49.1, -21.2, 5.2, 28.6); stop();
Symbol 119 MovieClip Frame 19
hitCheck();
Symbol 119 MovieClip Frame 33
hitCheck();
Symbol 119 MovieClip Frame 47
hitCheck();
Symbol 119 MovieClip Frame 57
hitCheck();
Symbol 119 MovieClip Frame 66
hitCheck();
Symbol 119 MovieClip Frame 75
hitCheck();
Symbol 119 MovieClip Frame 84
hitCheck();
Symbol 119 MovieClip Frame 93
hitCheck();
Symbol 119 MovieClip Frame 102
hitCheck();
Symbol 119 MovieClip Frame 111
hitCheck();
Symbol 119 MovieClip Frame 115
explosion._y = boomY[shotNum]; explosion.gotoAndPlay(2); play();
Symbol 119 MovieClip Frame 122
gotoAndStop (1);
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 12
play();
Symbol 123 MovieClip Frame 40
stop();
Symbol 124 Button
on (release) { getURL (""); }
Symbol 125 MovieClip Frame 11
play();
Symbol 125 MovieClip Frame 19
fire();
Symbol 125 MovieClip Frame 28
active = true; action = "still"; gotoAndPlay ("still");
Symbol 125 MovieClip Frame 49
if (active) { gotoAndPlay(action); }
Symbol 125 MovieClip Frame 53
if (action == "still") { stop(); }
Symbol 125 MovieClip Frame 55
if (active) { gotoAndPlay(action); }
Symbol 125 MovieClip Frame 60
play();
Symbol 125 MovieClip Frame 166
_parent.gotoAndStop("gameoverWin"); stop();
Symbol 125 MovieClip Frame 170
play();
Symbol 125 MovieClip Frame 270
_parent.deck.gotoAndPlay("sink"); _parent.c1.gotoAndPlay("sink"); _parent.c2.gotoAndPlay("sink"); _parent.c3.gotoAndPlay("sink"); stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 2
play();
Symbol 184 MovieClip Frame 11
gotoAndStop (1);
Symbol 186 MovieClip Frame 1
stop();
Symbol 197 Button
on (release) { getURL (""); }
Symbol 199 Button
on (release) { newLevel(); gotoAndStop ("game"); }
Symbol 204 Button
on (release) { newLevel(); gotoAndStop ("game"); }
Symbol 207 Button
on (release) { gotoAndStop ("HighScores"); }
Symbol 209 Button
on (release) { gotoAndStop ("ready"); }
Symbol 215 Button
on (release) { gotoAndStop ("HighScores"); }
Symbol 221 MovieClip Frame 1
this._visible = false;
Symbol 236 Button
on (press) { var gname = "cannonblast-sn1"; var gscore = _root.score; getURL ("index.php?act=Arcade&do=newscore", "_self", "POST"); }
Instance of Symbol 221 MovieClip "mcHighscores" in Symbol 216 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 216 MovieClip Frame 2
if (!(((_url.slice(0, 23) != "") && (_url.slice(0, 19) != "")) && (_url.slice(0, 20) != ""))) { var noCache = (getTimer() + random(100000)); mcTarget.loadmovie("" + noCache); stop(); } else { gotoAndStop(_currentframe + 1); }
Symbol 216 MovieClip Frame 3
stop();

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Symbol 158 MovieClipUses:159Used by:125
Symbol 160 GraphicUsed by:125
Symbol 161 MovieClipUses:40Used by:125
Symbol 162 SoundUsed by:125
Symbol 163 MovieClipUses:58 59 60 61 126 132 35 36 37 38 39 64Used by:125
Symbol 164 GraphicUsed by:125
Symbol 165 GraphicUsed by:125
Symbol 166 GraphicUsed by:125
Symbol 167 GraphicUsed by:125
Symbol 168 GraphicUsed by:125
Symbol 170 GraphicUsed by:169
Symbol 169 MovieClipUses:170Used by:125
Symbol 172 GraphicUsed by:171
Symbol 171 MovieClipUses:172Used by:125
Symbol 174 GraphicUsed by:173
Symbol 173 MovieClipUses:174Used by:125
Symbol 176 GraphicUsed by:175
Symbol 175 MovieClipUses:176Used by:125
Symbol 177 SoundUsed by:125
Symbol 178 GraphicUsed by:125
Symbol 179 GraphicUsed by:125
Symbol 180 GraphicUsed by:125
Symbol 181 GraphicUsed by:125
Symbol 182 GraphicUsed by:125
Symbol 183 GraphicUsed by:125
Symbol 125 MovieClipUses:57 58 59 60 61 126 127 35 36 37 38 39 64 62 128 129 130 131 132 133 134 135 136 65 137 138 139 140 141 40 142 144 146 148 149 150 151 153 155 156 157 158 160 161 162 163 164 165 166 167 168 169 171 173 175 177 178 179 180 181 182 183Used by:Timeline
Symbol 185 SoundUsed by:184
Symbol 184 MovieClipUses:185 103 80 81 82 93 104 105 106Used by:Timeline
Symbol 187 MovieClipUses:19Used by:186
Symbol 188 MovieClipUses:19Used by:186
Symbol 186 MovieClipUses:19 187 188Used by:Timeline
Symbol 190 GraphicUsed by:189 194
Symbol 191 FontUsed by:192
Symbol 192 EditableTextUses:191Used by:189
Symbol 193 TextUses:23Used by:189
Symbol 189 MovieClipUses:190 192 193Used by:Timeline
Symbol 195 FontUsed by:196
Symbol 196 EditableTextUses:195Used by:194
Symbol 194 MovieClipUses:190 92 196Used by:Timeline
Symbol 197 ButtonUses:29 30Used by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 ButtonUses:25 26Used by:Timeline
Symbol 200 FontUsed by:201
Symbol 201 EditableTextUses:200Used by:Timeline
Symbol 202 FontUsed by:203
Symbol 203 EditableTextUses:202Used by:Timeline
Symbol 204 ButtonUses:25 26
Symbol 205 FontUsed by:206
Symbol 206 EditableTextUses:205Used by:Timeline
Symbol 208 TextUses:27Used by:207 215
Symbol 207 ButtonUses:25 208Used by:Timeline
Symbol 210 TextUses:27Used by:209
Symbol 209 ButtonUses:25 210Used by:Timeline
Symbol 211 TextUses:23Used by:Timeline
Symbol 212 TextUses:23Used by:Timeline
Symbol 213 TextUses:23Used by:Timeline
Symbol 214 TextUses:23Used by:Timeline
Symbol 215 ButtonUses:25 208
Symbol 218 GraphicUsed by:217
Symbol 220 FontUsed by:219 223 224 225 226 238 240
Symbol 219 TextUses:220Used by:217
Symbol 217 MovieClipUses:218 219Used by:216
Symbol 222 GraphicUsed by:221
Symbol 223 TextUses:220Used by:221
Symbol 224 TextUses:220Used by:221
Symbol 225 TextUses:220Used by:221
Symbol 226 TextUses:220Used by:221
Symbol 221 MovieClipUses:222 223 224 225 226Used by:216
Symbol 227 GraphicUsed by:216
Symbol 229 FontUsed by:228 231 233 242
Symbol 228 TextUses:229Used by:216
Symbol 230 GraphicUsed by:216
Symbol 231 TextUses:229Used by:216
Symbol 232 GraphicUsed by:216
Symbol 233 TextUses:229Used by:216
Symbol 234 GraphicUsed by:216
Symbol 235 TextUsed by:216
Symbol 237 GraphicUsed by:236
Symbol 238 TextUses:220Used by:236
Symbol 239 GraphicUsed by:236
Symbol 240 TextUses:220Used by:236
Symbol 241 GraphicUsed by:236
Symbol 236 ButtonUses:237 7 238 239 240 241Used by:216
Symbol 242 TextUses:229Used by:216
Symbol 243 GraphicUsed by:216
Symbol 245 GraphicUsed by:244
Symbol 244 MovieClipUses:245Used by:216
Symbol 246 GraphicUsed by:216
Symbol 216 MovieClipUses:217 221 227 228 230 231 232 233 234 235 236 242 243 244 246Used by:Timeline

Instance Names

"s1"Frame 5Symbol 100 MovieClip
"s2"Frame 5Symbol 100 MovieClip
"s3"Frame 5Symbol 100 MovieClip
"scoreDisplay"Frame 5Symbol 112 MovieClip
"deck"Frame 5Symbol 116 MovieClip
"ball"Frame 5Symbol 119 MovieClip
"boom"Frame 5Symbol 122 MovieClip
"c2"Frame 5Symbol 123 MovieClip
"c3"Frame 5Symbol 123 MovieClip
"c1"Frame 5Symbol 123 MovieClip
"pirate"Frame 5Symbol 125 MovieClip
"bigboom"Frame 5Symbol 184 MovieClip
"damageMC"Frame 5Symbol 186 MovieClip
"light"Symbol 31 MovieClip Frame 2Symbol 73 MovieClip
"light"Symbol 31 MovieClip Frame 2Symbol 73 MovieClip
"light"Symbol 31 MovieClip Frame 2Symbol 73 MovieClip
"explosion"Symbol 119 MovieClip Frame 115Symbol 122 MovieClip
"light"Symbol 123 MovieClip Frame 1Symbol 73 MovieClip
"mcLoading"Symbol 216 MovieClip Frame 1Symbol 217 MovieClip
"mcHighscores"Symbol 216 MovieClip Frame 1Symbol 221 MovieClip
"mcTarget"Symbol 216 MovieClip Frame 2Symbol 217 MovieClip
"mcHighScoreData"Symbol 216 MovieClip Frame 3Symbol 244 MovieClip

Labels

"Loading"Frame 2
"ready"Frame 4
"game"Frame 5
"newlevel"Frame 9
"gameoverWin"Frame 14
"gameoverLose"Frame 19
"HighScores"Frame 30
"loop"Symbol 100 MovieClip Frame 1
"sink"Symbol 100 MovieClip Frame 10
"shoot"Symbol 100 MovieClip Frame 22
"chest"Symbol 100 MovieClip Frame 51
"chestloop"Symbol 100 MovieClip Frame 62
"chestExplode"Symbol 100 MovieClip Frame 90
"sink"Symbol 116 MovieClip Frame 2
"shot1"Symbol 119 MovieClip Frame 10
"shot2"Symbol 119 MovieClip Frame 24
"shot3"Symbol 119 MovieClip Frame 39
"shot4"Symbol 119 MovieClip Frame 49
"shot5"Symbol 119 MovieClip Frame 59
"shot6"Symbol 119 MovieClip Frame 69
"shot7"Symbol 119 MovieClip Frame 79
"shot8"Symbol 119 MovieClip Frame 89
"shot9"Symbol 119 MovieClip Frame 99
"shot10"Symbol 119 MovieClip Frame 109
"boom"Symbol 119 MovieClip Frame 115
"up and down"Symbol 123 MovieClip Frame 1
"sink"Symbol 123 MovieClip Frame 12
"swordswipe"Symbol 125 MovieClip Frame 1
"swipe"Symbol 125 MovieClip Frame 11
"walk"Symbol 125 MovieClip Frame 31
"still"Symbol 125 MovieClip Frame 50
"win"Symbol 125 MovieClip Frame 60
"lose"Symbol 125 MovieClip Frame 170

Dynamic Text Variables

_parent.scoreSymbol 115 EditableText"000"
_parent.scoreSymbol 192 EditableText"23230"
_parent.shipsLeftSymbol 196 EditableText"00"
levelInfoSymbol 201 EditableText"Level 0"
levelInfoSymbol 203 EditableText"Level 0"
scoreSymbol 206 EditableText"00000"




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Created: 10/5 -2019 00:44:54 Last modified: 10/5 -2019 00:44:54 Server time: 05/11 -2024 15:21:26