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James The Pirate Zebra.swf

This is the info page for
Flash #42285

(Click the ID number above for more basic data on this flash file.)


Text
This Game Requires Flash Player 9 or Above

SUPER FLASH BROS

ARMOR GAMES

2008

Sounds

PLAY

PLAY

CROW'S NEST

CROW'S NEST

TENTACLE TRAP

TENTACLE TRAP

PLAY MORE GAMES

PLAY MORE GAMES

ArmorGames.com

ArmorGames.com

SuperFlashBros.net

SuperFlashBros.net

Hey, Tom

I was thinking...

Yeah?

Do you reckon we've...

exhausted James the Zebra

now I mean he's been in

plenty of games...

I think its...

perhaps time we went

back to some of our

older characters...

maybe-

HA!

We've only

just BEGUN.

You think  we're out

of ideas after

just five games?

Come on!

But...

We need a

new idea, right?

So we'll spin...

GRASSLAND

ICE

CASTLE

DINOSAURS

FACTORY

LAVA CAVE

PIRATE

SPACE

THE WHEEL OF GENERIC
PLATFORM LEVEL THEMES

What?

!

n

i

p

s

a

t

e

v

G

Pirate?

PIRATE CLICHES!!!

Left and Right to move

Up to Jump

and to Climb

Collect the Dubloons

Dodge...

Everything else...

x

000

000:00.00

MAIN MENU

Climb on the rigging
to collect as many
coins as you can in
1 minute.
Don't get hit by
those pesky parrots!

T

S

E

N

W

O

R

C

000:00.00

Run to right and
collect as many coins
as you can in
1 minute.
Don't get hit by
those troublesome
tentacles!

P

A

E

L

C

A

T

N

000:00.00

WELL DONE!

Score:

Play More Games

REPLAY

HI-SCORES

Loading...

1
2
3
4
5

Can't Connect Right Now
Try Again Later

00000000000

YOUR NAME

SUBMIT SCORE:

MAIN

CROW'S NEST

TENTACLE TRAP

SEE ALL SCORES

ActionScript [AS3]

Section 1
//CoinCountHUD (code.CoinCountHUD) package code { import flash.display.*; import flash.text.*; public class CoinCountHUD extends MovieClip { public var time_txt:TextField; private var coins_int:int; public var coins_txt:TextField; public function CoinCountHUD(){ this.coins = 0; } public function set coins(_arg1:int):void{ this.coins_int = _arg1; if (this.coins_int < 0){ this.coins_int = 0; }; this.coins_txt.text = String(this.coins_int); } public function get coins():int{ return (this.coins_int); } } }//package code
Section 2
//CrowsNestGame (code.CrowsNestGame) package code { import flash.display.*; import flash.geom.*; import sfb.game.systems.*; import flash.events.*; import sfb.tools.*; import sfb.game.platformer.*; import sfb.graphics.*; import sfb.game.systems.timers.*; import sfb.application.*; public class CrowsNestGame extends MovieClip implements IPiratable { public var hud:CoinCountHUD; private var camera:Camera; public var timer:TextTimer; public var james_mc:PirateZebra; private var tickID:uint; public var net:ScalingRepeatingTexture; public function CrowsNestGame(){ var _local1:BitmapData; var _local2:Sprite; var _local3:EnvironmentManager; super(); this.addEventListener(Event.REMOVED_FROM_STAGE, this.cleanupListener); _local1 = new BitmapData(293.9, 189.8, true, 0); _local1.draw(new NetBlock()); this.net = new ScalingRepeatingTexture(_local1, null, 0x0100, 172, false, true); _local2 = new Sprite(); _local2.addChild(net); _local2.x = 275; _local2.y = 200; this.parent.addChildAt(_local2, this.parent.getChildIndex(this)); this.james_mc.currentGame = this; this.james_mc.rigging = [_local2]; this.tickID = GameManager.getInstance().addTickFunction(this.act); ControlsManager.getInstance().init(this.stage); _local3 = EnvironmentManager.getInstance(); _local3.environment = new PlatformEnvironment(); this.camera = new Camera(this.james_mc, this, new Rectangle(225, 150, 100, 100), 0.9); this.camera.startFollowing(); } public function onGameFinished(_arg1:Event):void{ this.camera.stopFollowing(); this.james_mc.stopTick(); GameManager.getInstance().removeTickFunction(this.tickID); Game.game.score = this.hud.coins; PirateZebraApp(Game.game).gotoScores(); } public function collect():void{ this.hud.coins++; } protected function cleanupListener(_arg1:Event):void{ this.camera.cleanup(); this.net.cleanup(); if (this.net.parent){ this.net.parent.removeChild(this.net); }; this.net = null; this.camera = null; this.hud = null; this.timer = null; Cleanup.cleanDisplayList(this, true); } public function resetPosition():void{ } public function act():void{ var _local1:Rectangle; var _local2:DisplayObject; var _local3:int; var _local4:int; var _local5:Coin; var _local6:ParrotFlyOnce; var _local7:Boolean; var _local8:uint; var _local9:uint; if ((((james_mc.coins.length < 25)) && ((Math.random() > 0.93)))){ _local5 = new Coin(); this.addChild(_local5); _local5.x = (((Math.random() * 550) - 275) + this.james_mc.x); _local5.y = (((Math.random() * 400) - 200) + this.james_mc.y); james_mc.coins.push(_local5); }; if (Math.random() > 0.97){ _local6 = new ParrotFlyOnce(); this.addChild(_local6); _local7 = Boolean(Math.round(Math.random())); if (_local7){ _local6.x = (this.james_mc.x - 280); _local6.y = ((this.james_mc.y + (Math.random() * 200)) - 100); } else { _local6.x = (this.james_mc.x + 280); _local6.y = ((this.james_mc.y + (Math.random() * 200)) - 100); _local6.scaleX = -1; }; this.james_mc.enemies.push(_local6); }; _local3 = 0; _local4 = this.numChildren; while (_local3 < _local4) { _local2 = this.getChildAt(_local3); _local1 = _local2.getBounds(this.parent); if ((((((((_local1.left > 600)) || ((_local1.right < -50)))) || ((_local1.top < -50)))) || ((_local1.bottom > 450)))){ if ((_local2 is Coin)){ _local8 = 0; _local9 = this.james_mc.coins.length; while (_local8 < _local9) { if (this.james_mc.coins[_local8] == _local2){ this.james_mc.coins.splice(_local8, 1); break; }; _local8++; }; } else { _local8 = 0; _local9 = this.james_mc.coins.length; while (_local8 < _local9) { if (this.james_mc.enemies[_local8] == _local2){ this.james_mc.enemies.splice(_local8, 1); break; }; _local8++; }; }; this.removeChild(_local2); break; }; _local3++; }; } public function hit():void{ this.hud.coins = (this.hud.coins - 5); } public function end():void{ } override public function set y(_arg1:Number):void{ this.net.y = _arg1; super.y = _arg1; } override public function set x(_arg1:Number):void{ this.net.x = _arg1; super.x = _arg1; } } }//package code
Section 3
//IPiratable (code.IPiratable) package code { public interface IPiratable { function hit():void; function resetPosition():void; function collect():void; function end():void; } }//package code
Section 4
//PirateZebra (code.PirateZebra) package code { import flash.display.*; import flash.geom.*; import sfb.maths.physics.*; import sfb.maths.shapes.*; import sfb.maths.*; import sfb.audio.*; import flash.events.*; import flash.utils.*; import sfb.tools.*; import sfb.game.platformer.*; public class PirateZebra extends PlatformPlayer { public var coins:Array; public var currentGame:IPiratable; public var rigging:Array; public var enemies:Array; private var currentRigging:DisplayObject; public var springBoards:Array; public var ropes:Array; private var canHit:Boolean;// = true private var ropeJumpCount:int; public static const ROPE_CLIMBING:String = "ropeClimbing"; public static const DOWN:String = "moveDown"; public static const CLIMBING_STILL:String = "climbingStill"; public static const UP:String = "moveUp"; public static const ROPE_JUMP_LEFT:String = "ropeJumpLeft"; public static const CLIMBING:String = "climbing"; public static const ROPE_JUMP_RIGHT:String = "ropeJumpRight"; public static const ROPE_STILL:String = "ropeStill"; public function PirateZebra(){ ropes = []; rigging = []; coins = []; enemies = []; springBoards = []; canHit = true; super(); this.hitShape = new MultiplePointShape([new Vector(this.x, ((this.y - this.height) - 10))], [new Vector((this.x - (this.width / 4)), this.y), new Vector((this.x + (this.width / 4)), this.y)], [new Vector((this.x - (this.width / 2)), (this.y - (this.height / 2)))], [new Vector((this.x + (this.width / 2)), (this.y - (this.height / 2)))]); } override protected function setMovement():void{ this.acceleration = 0.9; this.jumpSpeed = -15; this.speedLimit = new SpeedLimit(20); } public function setX(_arg1:Number):void{ this.modelMass.position.x = _arg1; } override protected function setControls():void{ this.controls.registerKey("LEFT", LEFT); this.controls.registerKey("RIGHT", RIGHT); this.controls.registerKey("UP", UP); this.controls.registerKey("DOWN", DOWN); this.controls.registerKey("UP", JUMP); } override protected function graphicalState():void{ var _local1:Number; var _local2:Number; _local1 = this.modelMass.velocity.x; _local2 = this.modelMass.velocity.y; if (_local1 > 0){ this.scaleX = this.initScaleX; } else { if (_local1 < 0){ this.scaleX = -(this.initScaleX); }; }; switch (this.state){ case ON_GROUND: if ((((_local1 > 1)) || ((_local1 < -1)))){ this.stateDisplay.setState(RUNNING); } else { this.stateDisplay.setState(STILL); }; break; case JUMPING: this.stateDisplay.setState(JUMPING); break; case FALLING: this.stateDisplay.setState(FALLING); break; case ROPE_CLIMBING: if (_local2 < -1){ this.stateDisplay.setState(ROPE_CLIMBING); } else { this.stateDisplay.setState(ROPE_STILL); }; break; case ROPE_JUMP_LEFT: this.stateDisplay.setState(ROPE_JUMP_LEFT); this.scaleX = this.initScaleX; break; case ROPE_JUMP_RIGHT: this.stateDisplay.setState(ROPE_JUMP_RIGHT); this.scaleX = this.initScaleX; break; case CLIMBING: if ((((((((_local1 > 1)) || ((_local1 < -1)))) || ((_local2 > 1)))) || ((_local2 < -1)))){ this.stateDisplay.setState(CLIMBING); } else { this.stateDisplay.setState(CLIMBING_STILL); }; break; }; this.stateDisplay.applyState(); } override protected function adjustShape():void{ var _local1:Vector; _local1 = new Vector((this.x - (this.initWidth / 4)), this.y); this.hitShape.moveBy(_local1.subtract(MultiplePointShape(this.hitShape).getBottomVector(0))); } override protected function mainDecisions():void{ var _local1:Number; var _local2:Point; var _local3:Coin; var _local4:uint; var _local5:uint; var _local6:MovieClip; var _local7:Object; var _local8:MovieClip; var _local9:MovieClip; var _local10:DisplayObject; var _local11:Point; var _local12:Point; _local1 = ((20 * this.scaleX) / this.initScaleX); if ((((this.state == ROPE_CLIMBING)) || ((this.state == CLIMBING)))){ _local1 = 0; }; _local2 = this.modelMass.position.add(new Vector(_local1, -30)).toPoint(); _local2 = this.parent.localToGlobal(_local2); _local4 = 0; _local5 = this.coins.length; while (_local4 < _local5) { _local3 = (this.coins[_local4] as Coin); if (_local3.hitTestPoint(_local2.x, _local2.y, true)){ currentGame.collect(); _local3.gotoAndPlay("stars"); this.coins.splice(_local4, 1); SFXManager.getInstance().playSFX("coinCollect", 0, 0.7); break; }; _local4++; }; _local2 = this.modelMass.position.add(new Vector(0, -10)).toPoint(); _local2 = this.parent.localToGlobal(_local2); for each (_local6 in this.springBoards) { if (_local6.hitTestPoint(_local2.x, _local2.y, true)){ _local6.plankClip_mc.gotoAndPlay(2); this.gotoAndStop(1); this.fallCount = 0; this.state = JUMPING; this.modelMass.velocity.y = (this.jumpSpeed * 10); SFXManager.getInstance().playSFX("spring", 0, 0.8); break; }; }; if (this.canHit){ for each (_local8 in this.enemies) { if (_local8.hit_mc){ if (_local8.hit_mc.hitTestPoint(_local2.x, _local2.y, true)){ if ((((_local8 is ParrotFly1)) || ((_local8 is ParrotFlyOnce)))){ SFXManager.getInstance().playSFX("parrot"); } else { SFXManager.getInstance().playSFX("slap"); }; currentGame.hit(); _local9 = (this.parent.addChild(new CoinDrop()) as MovieClip); _local9.x = this.x; _local9.y = (this.y - 20); SFXManager.getInstance().playSFX("coinLose"); this.canHit = false; setTimeout(this.resetHit, 1000); }; }; }; }; _local7 = this.controls.getKeys(); if (_local7[LEFT]){ this.modelMass.velocity.x = (this.modelMass.velocity.x - this.acceleration); }; if (_local7[RIGHT]){ this.modelMass.velocity.x = (this.modelMass.velocity.x + this.acceleration); }; if (((((_local7[UP]) || ((currentGame is CrowsNestGame)))) && ((((((this.state == ON_GROUND)) || ((this.state == JUMPING)))) || ((this.state == FALLING)))))){ for each (_local10 in this.ropes) { if (this.hitTestObject(_local10)){ this.state = ROPE_CLIMBING; this.modelMass.position.x = (this.x = _local10.x); break; }; }; _local11 = this.parent.localToGlobal(new Point(this.x, this.y)); for each (_local10 in this.rigging) { if (_local10.hitTestPoint(_local11.x, _local11.y, true)){ this.currentRigging = (_local10 as DisplayObject); this.state = CLIMBING; break; }; }; }; switch (this.state){ case ON_GROUND: this.environment.applyTerrainFriction(this.modelMass); if (_local7[JUMP]){ this.fallCount = 0; this.state = JUMPING; this.modelMass.velocity.y = this.jumpSpeed; } else { if (!this.hitTestResult){ this.fallCount++; if (this.fallCount > this.fallLimit){ this.state = FALLING; }; } else { this.fallCount = 0; }; }; break; case JUMPING: if (this.hitTestResult){ this.fallCount = 0; this.state = ON_GROUND; }; this.environment.applyAirResistance(this.modelMass); break; case ROPE_JUMP_LEFT: case ROPE_JUMP_RIGHT: this.ropeJumpCount++; if (this.ropeJumpCount >= 8){ this.state = FALLING; }; case FALLING: if (this.hitTestResult){ this.fallCount = 0; this.state = ON_GROUND; }; this.environment.applyAirResistance(this.modelMass); break; case ROPE_CLIMBING: this.modelMass.velocity.x = 0; this.scaleX = this.initScaleX; if (_local7[UP]){ this.modelMass.velocity.y = -3; } else { if (_local7[DOWN]){ this.modelMass.velocity.y = (this.modelMass.velocity.y + 0.1); } else { if (_local7[LEFT]){ this.state = ROPE_JUMP_LEFT; this.ropeJumpCount = 0; } else { if (_local7[RIGHT]){ this.state = ROPE_JUMP_RIGHT; this.ropeJumpCount = 0; }; }; this.modelMass.velocity.y = 0; }; }; break; case CLIMBING: this.modelMass.velocity.x = 0; this.modelMass.velocity.y = 0; if ((currentGame is CrowsNestGame)){ if (_local7[UP]){ this.modelMass.velocity.y = -8; } else { if (_local7[DOWN]){ this.modelMass.velocity.y = 8; }; }; if (_local7[LEFT]){ this.modelMass.velocity.x = -8; } else { if (_local7[RIGHT]){ this.modelMass.velocity.x = 8; }; }; this.modelMass.velocity = this.modelMass.velocity.normalised(8); } else { if (_local7[UP]){ this.modelMass.velocity.y = -4; } else { if (_local7[DOWN]){ this.modelMass.velocity.y = 4; }; }; if (_local7[LEFT]){ this.modelMass.velocity.x = -4; } else { if (_local7[RIGHT]){ this.modelMass.velocity.x = 4; }; }; this.modelMass.velocity = this.modelMass.velocity.normalised(4); }; _local12 = this.parent.localToGlobal(new Point((this.x + this.modelMass.velocity.x), this.y)); if (!this.currentRigging.hitTestPoint(_local12.x, _local12.y, true)){ this.state = FALLING; }; break; }; if ((((this.y > 500)) && (!((currentGame is CrowsNestGame))))){ this.currentGame.resetPosition(); SFXManager.getInstance().playSFX("water", 0, 0.9, 0, true); }; if ((((((((this.y > 355)) && ((this.x > 4920)))) && ((this.x < 5050)))) && (!((currentGame is CrowsNestGame))))){ this.visible = false; this.stopTick(); this.currentGame.end(); }; } public function setY(_arg1:Number):void{ this.modelMass.position.y = _arg1; } override protected function cleanupListener(_arg1:Event):void{ super.cleanupListener(_arg1); this.currentRigging = null; this.currentGame = null; Cleanup.cleanArray(this.ropes); Cleanup.cleanArray(this.rigging); Cleanup.cleanArray(this.coins); Cleanup.cleanArray(this.enemies); Cleanup.cleanArray(this.springBoards); } public function setPosition(_arg1:Number, _arg2:Number):void{ this.modelMass.velocity = new Vector(0, 0); this.modelMass.position = new Vector(_arg1, _arg2); } public function resetHit():void{ this.canHit = true; } public function stopTick():void{ this.game.removeTickFunction(this.tickID); } } }//package code
Section 5
//PirateZebraApp (code.PirateZebraApp) package code { import flash.display.*; import sfb.game.systems.*; import sfb.audio.*; import flash.events.*; import flash.text.*; import sfb.application.hiscores.*; import sfb.application.preloader.*; import sfb.game.systems.timers.*; import sfb.application.*; public class PirateZebraApp extends Game { public var replay_btn:SimpleButton; public var tentacleHUD_mc:CoinCountHUD; public var tentacleTrapGame_mc:TentacleTrapGame; public var superFlashBros_btn:SimpleButton; public var mainMenu_btn:SimpleButton; public var submitter_mc:HiscoreSubmit; public var mainMenuCrows_btn:SimpleButton; private var soundInit:Boolean; public var playMoreScores_btn:SimpleButton; public var play_btn:SimpleButton; public var crowsTime_txt:TextField; public var crowsNest_btn:SimpleButton; public var hsd_mc:HiscoreDisplay; public var mainHUD_mc:CoinCountHUD; public var mainMenuTentacle_btn:SimpleButton; public var mainGame_mc:PirateZebraGame; public var crowsNestGame_mc:CrowsNestGame; public var playMoreGames_btn:SimpleButton; public var preloaderBar_mc:MovieClip; public var armorGames_btn:SimpleButton; public var gameName_mc:MovieClip; public var playTentacle_btn:SimpleButton; public var playCrows_btn:SimpleButton; public var skip_btn:SimpleButton; public var tentacleTime_txt:TextField; public var crowsHUD_mc:CoinCountHUD; public var allScores_btn:SimpleButton; private var musicManager:MusicManager; public var armorScores_btn:SimpleButton; public var tentacleTrap_btn:SimpleButton; public var time_txt:TextField; public function PirateZebraApp(){ var _local1:uint; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; super(); addFrameScript(1, frame2); this.stage.frameRate = 25; this.preloader = new MovieClipPreloader(this.preloaderBar_mc); this.preload(); GameManager.getInstance().startFrame(this.stage); _local1 = 0; _local2 = (_local1 + this.scenes[0].numFrames); _local3 = (_local2 + this.scenes[1].numFrames); _local4 = (_local3 + this.scenes[2].numFrames); _local5 = (_local4 + this.scenes[3].numFrames); _local6 = (_local5 + this.scenes[4].numFrames); _local7 = (_local6 + this.scenes[5].numFrames); _local8 = (_local7 + this.scenes[5].numFrames); _local9 = (_local8 + this.scenes[5].numFrames); this.addFrameScript(_local2, this.onMenu); this.addFrameScript(_local3, this.onIntro); this.addFrameScript(_local4, this.onMainGame); this.addFrameScript(_local5, this.onCrowsNestMenu); this.addFrameScript(_local6, this.onCrowsNest); this.addFrameScript(_local7, this.onTentacleTrapMenu); this.addFrameScript(_local8, this.onTentacleTrap); this.addFrameScript(_local9, this.onScores); this.score = 1; this.flashkeys = ["dXVDS2FCSmI=", "QUlxSXNkY1U=", "cGNKRHdYUE8="]; this.SU0249s = ["MjYzMmolZSVhJW4lcw==", "MjYzNGolZSVhJW4lcw==", "MjYzM2olZSVhJW4lcw=="]; this.currentGame = 0; this.qualityToMedium(); } public function gotoCrowsNestMenu(_arg1:Event=null):void{ this.gotoAndStop(1, "Crows Nest Menu"); } public function onCrowsNest():void{ this.crowsNestGame_mc.hud = this.crowsHUD_mc; this.currentGame = 1; this.crowsNestGame_mc.timer = new TextTimer(60000, this.crowsTime_txt); this.crowsNestGame_mc.timer.addEventListener(TextTimer.TIME_UP, this.crowsNestGame_mc.onGameFinished); this.crowsNestGame_mc.timer.countDown = true; this.crowsNestGame_mc.timer.start(); this.musicManager.playMusic("main", int.MAX_VALUE, 0.5); } public function onMainGame():void{ this.stage.frameRate = 25; this.stop(); this.mainGame_mc.hud = this.mainHUD_mc; this.currentGame = 0; this.musicManager.playMusic("main", int.MAX_VALUE, 0.5); this.mainGame_mc.timer = new TextTimer(uint.MAX_VALUE, this.time_txt); this.mainGame_mc.timer.start(); } override protected function preloadComplete(_arg1:Event):void{ this.gotoMenu(); } public function gotoTenatcleTrap(_arg1:Event=null):void{ this.gotoAndStop(1, "Tentacle Trap"); } function frame2(){ stop(); } public function gotoIntro(_arg1:Event=null):void{ this.gotoAndPlay(1, "Intro"); } public function onScores():void{ if (((this.mainGame_mc) && (this.contains(this.mainGame_mc)))){ this.removeChild(this.mainGame_mc); }; if (((this.tentacleTrapGame_mc) && (this.contains(this.tentacleTrapGame_mc)))){ this.removeChild(this.tentacleTrapGame_mc); }; if (((this.crowsNestGame_mc) && (this.contains(this.crowsNestGame_mc)))){ this.removeChild(this.crowsNestGame_mc); }; this.submitter_mc.score_txt.text = String(this.score); this.gameName_mc.gotoAndStop((1 + this.currentGame)); this.musicManager.playMusic("menu", int.MAX_VALUE, 1, 0, 1000); this.mainMenu_btn.addEventListener(MouseEvent.CLICK, this.gotoMenu); this.linkToAG(this.playMoreScores_btn); this.linkToAG(this.armorScores_btn); switch (this.currentGame){ case 0: this.replay_btn.addEventListener(MouseEvent.CLICK, this.gotoIntro); this.linkTo(allScores_btn, "http://rankz.armorbot.com/piratezebra"); break; case 1: this.replay_btn.addEventListener(MouseEvent.CLICK, this.gotoCrowsNestMenu); this.linkTo(allScores_btn, "http://rankz.armorbot.com/crowsnest"); break; case 2: this.replay_btn.addEventListener(MouseEvent.CLICK, this.gotoTenatcleTrapMenu); this.linkTo(allScores_btn, "http://rankz.armorbot.com/tentacletrap"); break; }; } public function onCrowsNestMenu():void{ this.playCrows_btn.addEventListener(MouseEvent.CLICK, this.gotoCrowsNest); this.mainMenuCrows_btn.addEventListener(MouseEvent.CLICK, this.gotoMenu); } public function gotoCrowsNest(_arg1:Event=null):void{ this.gotoAndStop(1, "Crows Nest"); } public function gotoMenu(_arg1:Event=null):void{ this.gotoAndStop(1, "Menu"); } public function gotoScores(_arg1:Event=null):void{ this.gotoAndStop(1, "Scores"); } public function onTentacleTrap():void{ this.tentacleTrapGame_mc.hud = this.tentacleHUD_mc; this.currentGame = 2; this.tentacleTrapGame_mc.timer = new TextTimer(60000, this.tentacleTime_txt); this.tentacleTrapGame_mc.timer.addEventListener(TextTimer.TIME_UP, this.tentacleTrapGame_mc.onGameFinished); this.tentacleTrapGame_mc.timer.countDown = true; this.tentacleTrapGame_mc.timer.start(); this.musicManager.playMusic("main", int.MAX_VALUE, 0.5); } public function onIntro():void{ this.stage.frameRate = 24; this.skip_btn.addEventListener(MouseEvent.CLICK, this.gotoMainGame); this.musicManager.stopMusic(); } public function gotoMainGame(_arg1:Event=null):void{ this.gotoAndStop(1, "Main Game"); } public function gotoTenatcleTrapMenu(_arg1:Event=null):void{ this.gotoAndStop(1, "Tentacle Trap Menu"); } public function onMenu():void{ var _local1:SFXManager; if (!this.soundInit){ this.musicManager = MusicManager.getInstance(); this.musicManager.addMusic(MainLoop, "main"); this.musicManager.addMusic(MenuLoop, "menu"); _local1 = SFXManager.getInstance(); _local1.addSFX(CoinCollectSFX, "coinCollect"); _local1.addSFX(CoinLoseSFX, "coinLose"); _local1.addSFX(FallinWaterSFX, "water"); _local1.addSFX(ParrotHitSFX, "parrot"); _local1.addSFX(SpringboardSFX, "spring"); _local1.addSFX(TentacleSlapSFX, "slap"); this.soundInit = true; }; this.play_btn.addEventListener(MouseEvent.CLICK, this.gotoIntro); this.crowsNest_btn.addEventListener(MouseEvent.CLICK, this.gotoCrowsNestMenu); this.tentacleTrap_btn.addEventListener(MouseEvent.CLICK, this.gotoTenatcleTrapMenu); this.linkToAG(this.playMoreGames_btn); this.linkToAG(this.armorGames_btn); this.linkToSFB(this.superFlashBros_btn); this.musicManager.stopMusic(); } public function onTentacleTrapMenu():void{ this.playTentacle_btn.addEventListener(MouseEvent.CLICK, this.gotoTenatcleTrap); this.mainMenuTentacle_btn.addEventListener(MouseEvent.CLICK, this.gotoMenu); } } }//package code
Section 6
//PirateZebraGame (code.PirateZebraGame) package code { import flash.display.*; import flash.geom.*; import sfb.game.systems.*; import sfb.maths.shapes.*; import sfb.maths.*; import flash.events.*; import flash.utils.*; import sfb.tools.*; import sfb.game.platformer.*; import sfb.game.systems.timers.*; import sfb.application.*; public class PirateZebraGame extends MovieClip implements IPiratable { public var springboard4_mc:MovieClip; public var parrot1_mc:MovieClip; public var boat_mc:MovieClip; public var rope_mc:MovieClip; public var parrot4_mc:MovieClip; private var camera:Camera; public var hud:CoinCountHUD; public var rigging_mc:MovieClip; public var springboard2_mc:MovieClip; public var timer:TextTimer; public var ground_mc:MovieClip; public var tentacle2_mc:MovieClip; public var james_mc:PirateZebra; public var parrot5_mc:MovieClip; public var springboard5_mc:MovieClip; public var parrot2_mc:MovieClip; public var springboard3_mc:MovieClip; public var tentacle3_mc:MovieClip; public var parrot3_mc:MovieClip; public var parrot6_mc:MovieClip; public var springboard1_mc:MovieClip; public var tentacle1_mc:MovieClip; public function PirateZebraGame(){ var _local1:EnvironmentManager; var _local2:DisplayManager; var _local3:uint; var _local4:DisplayObject; super(); this.addEventListener(Event.REMOVED_FROM_STAGE, this.cleanupListener); this.james_mc.currentGame = this; this.scaleX = (this.scaleY = 1); this.james_mc.ropes = [this.rope_mc.rope1_mc, this.rope_mc.rope2_mc, this.rope_mc.rope3_mc, this.rope_mc.rope4_mc, this.rope_mc.rope5_mc, this.rope_mc.rope6_mc]; this.james_mc.rigging = [this.rigging_mc.rigging1_mc, this.rigging_mc.rigging2_mc, this.rigging_mc.rigging3_mc, this.rigging_mc.rigging4_mc]; this.james_mc.springBoards = [springboard1_mc, springboard2_mc, springboard3_mc, springboard4_mc, springboard5_mc]; this.james_mc.enemies = [tentacle1_mc, tentacle2_mc, tentacle3_mc, parrot1_mc, parrot2_mc, parrot3_mc, parrot4_mc, parrot5_mc, parrot6_mc]; ControlsManager.getInstance().init(this.stage); _local1 = EnvironmentManager.getInstance(); _local1.environment = new PlatformEnvironment(); _local1.environment.friction = 0.16; _local1.terrain = [new DisplayShape(this.ground_mc)]; this.ground_mc.visible = false; this.rigging_mc.visible = false; this.rope_mc.visible = false; this.camera = new Camera(this.james_mc, this, new Rectangle(225, 150, 100, 100), 0.9); this.camera.lowerLimits.y = 0; this.camera.startFollowing(); _local2 = DisplayManager.getInstance(); _local2.interval = 10; _local2.maxSpeed = new Vector(10, 10); _local3 = 0; while (_local3 < this.numChildren) { _local4 = this.getChildAt(_local3); if (((((((!((_local4 == this.james_mc))) && (!((_local4 == this.ground_mc))))) && (!((_local4 == this.rigging_mc))))) && (!((_local4 == this.rope_mc))))){ _local2.addSet([_local4], !((_local4 == boat_mc))); if ((_local4 is Coin)){ this.james_mc.coins.push(_local4); }; }; _local3++; }; _local2.startRendering(); } public function collect():void{ this.hud.coins++; } protected function cleanupListener(_arg1:Event):void{ this.camera.cleanup(); EnvironmentManager.getInstance().cleanup(); DisplayManager.getInstance().empty(); Cleanup.cleanDisplayList(this, true); this.camera = null; this.hud = null; this.timer = null; } public function resetPosition():void{ if (this.james_mc.x < 600){ this.james_mc.setPosition(260, 200); } else { if (this.james_mc.x < 1400){ this.james_mc.setPosition(920, 200); } else { if (this.james_mc.x < 2400){ this.james_mc.setPosition(1920, 20); } else { if (this.james_mc.x < 3400){ this.james_mc.setPosition(2760, 200); } else { if (this.james_mc.x < 4400){ this.james_mc.setPosition(3600, 200); } else { this.james_mc.setPosition(4820, 200); }; }; }; }; }; } public function hit():void{ this.hud.coins = (this.hud.coins - 3); } public function end():void{ this.timer.pause(); this.camera.stopFollowing(); DisplayManager.getInstance().stopRendering(); Game.game.score = Math.round(((500 * this.hud.coins) - (this.timer.currentTime / 10))); if (Game.game.score < 0){ Game.game.score = 0; }; this.boat_mc.gotoAndStop(2); setTimeout(PirateZebraApp(Game.game).gotoScores, 4000); } } }//package code
Section 7
//TentacleTrapGame (code.TentacleTrapGame) package code { import flash.display.*; import flash.geom.*; import sfb.game.systems.*; import sfb.maths.shapes.*; import flash.events.*; import sfb.tools.*; import sfb.game.platformer.*; import sfb.game.systems.timers.*; import sfb.application.*; public class TentacleTrapGame extends MovieClip implements IPiratable { public var hud:CoinCountHUD; private var camera:Camera; public var timer:TextTimer; public var james_mc:PirateZebra; private var tickID:uint; private var lastX:Number; private var currentX:Number; public function TentacleTrapGame(){ var _local1:EnvironmentManager; var _local2:uint; var _local3:DisplayObject; super(); this.addEventListener(Event.REMOVED_FROM_STAGE, this.cleanupListener); this.james_mc.currentGame = this; this.currentX = 0; this.lastX = 0; this.tickID = GameManager.getInstance().addTickFunction(this.act); ControlsManager.getInstance().init(this.stage); _local1 = EnvironmentManager.getInstance(); _local1.environment = new PlatformEnvironment(); _local1.environment.friction = 0.08; _local1.environment.airResistance = 0.06; _local1.terrain = [new FlatShape(280)]; this.camera = new Camera(this.james_mc, this, new Rectangle(100, 150, 100, 100), 0.9); this.camera.lowerLimits.y = 0; this.camera.startFollowing(); _local2 = 0; while (_local2 < 5) { _local3 = this.addChildAt(new TentacleBlock(), 0); _local3.x = (-330 + (270 * _local2)); _local3.y = 300; this.james_mc.enemies.push(_local3); _local2++; }; } public function onGameFinished(_arg1:Event):void{ this.camera.stopFollowing(); this.james_mc.stopTick(); GameManager.getInstance().removeTickFunction(this.tickID); Game.game.score = this.hud.coins; PirateZebraApp(Game.game).gotoScores(); } public function collect():void{ this.hud.coins++; } protected function cleanupListener(_arg1:Event):void{ this.camera.cleanup(); EnvironmentManager.getInstance().cleanup(); this.camera = null; this.hud = null; this.timer = null; Cleanup.cleanDisplayList(this, true); } public function resetPosition():void{ } public function act():void{ var _local1:Number; var _local2:DisplayObject; var _local3:Rectangle; var _local4:int; var _local5:int; var _local6:DisplayObject; var _local7:uint; var _local8:uint; _local1 = (this.x - this.lastX); this.lastX = this.x; this.currentX = (this.currentX - _local1); if ((((_local1 < -5)) && ((Math.random() > 0.8)))){ _local6 = this.addChild(new Coin()); _local6.x = (-(this.x) + 600); _local6.y = (180 + (Math.random() * 80)); this.james_mc.coins.push(_local6); }; if (this.currentX > 270){ this.currentX = (this.currentX - 270); _local2 = this.addChildAt(new TentacleBlock(), 0); _local2.x = ((-(this.x) - this.currentX) + 750); _local2.y = 300; this.james_mc.enemies.push(_local2); } else { if (this.currentX < -270){ this.currentX = (this.currentX + 270); _local2 = this.addChildAt(new TentacleBlock(), 0); _local2.x = -(((this.x + this.currentX) + 330)); _local2.y = 300; this.james_mc.enemies.push(_local2); }; }; _local4 = 0; _local5 = this.numChildren; while (_local4 < _local5) { _local2 = this.getChildAt(_local4); _local3 = _local2.getBounds(this.parent); if ((((_local3.left > 700)) || ((_local3.right < -330)))){ _local7 = 0; _local8 = this.james_mc.enemies.length; while (_local7 < _local8) { if (this.james_mc.enemies[_local7] == _local2){ this.james_mc.enemies.splice(_local7, 1); }; _local7++; }; this.removeChild(_local2); break; }; _local4++; }; } public function hit():void{ this.hud.coins = (this.hud.coins - 6); } public function end():void{ } } }//package code
Section 8
//BoatRowBoat_208 (PirateZebra_fla.BoatRowBoat_208) package PirateZebra_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.utils.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class BoatRowBoat_208 extends MovieClip { public function BoatRowBoat_208(){ addFrameScript(0, frame1); } function frame1(){ this.marked = true; stop(); } } }//package PirateZebra_fla
Section 9
//GoClip_246 (PirateZebra_fla.GoClip_246) package PirateZebra_fla { import flash.display.*; public dynamic class GoClip_246 extends MovieClip { public function GoClip_246(){ addFrameScript(25, frame26); } function frame26(){ stop(); } } }//package PirateZebra_fla
Section 10
//PreloaderBar_4 (PirateZebra_fla.PreloaderBar_4) package PirateZebra_fla { import flash.display.*; public dynamic class PreloaderBar_4 extends MovieClip { public function PreloaderBar_4(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PirateZebra_fla
Section 11
//SoundsExporter_29 (PirateZebra_fla.SoundsExporter_29) package PirateZebra_fla { import flash.display.*; public dynamic class SoundsExporter_29 extends MovieClip { public function SoundsExporter_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PirateZebra_fla
Section 12
//Symbol164_25 (PirateZebra_fla.Symbol164_25) package PirateZebra_fla { import flash.display.*; public dynamic class Symbol164_25 extends MovieClip { public var flap_mc:MovieClip; } }//package PirateZebra_fla
Section 13
//Symbol165_24 (PirateZebra_fla.Symbol165_24) package PirateZebra_fla { import flash.display.*; public dynamic class Symbol165_24 extends MovieClip { public var turn_mc:MovieClip; } }//package PirateZebra_fla
Section 14
//Symbol242_157 (PirateZebra_fla.Symbol242_157) package PirateZebra_fla { import flash.display.*; public dynamic class Symbol242_157 extends MovieClip { public function Symbol242_157(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ this.stop(); } function frame2(){ this.play(); } } }//package PirateZebra_fla
Section 15
//Symbol249_200 (PirateZebra_fla.Symbol249_200) package PirateZebra_fla { import flash.display.*; public dynamic class Symbol249_200 extends MovieClip { public var rigging1_mc:MovieClip; public var rigging4_mc:MovieClip; public var rigging2_mc:MovieClip; public var rigging3_mc:MovieClip; } }//package PirateZebra_fla
Section 16
//Symbol252_205 (PirateZebra_fla.Symbol252_205) package PirateZebra_fla { import flash.display.*; public dynamic class Symbol252_205 extends MovieClip { public var rope3_mc:MovieClip; public var rope6_mc:MovieClip; public var rope1_mc:MovieClip; public var rope4_mc:MovieClip; public var rope2_mc:MovieClip; public var rope5_mc:MovieClip; } }//package PirateZebra_fla
Section 17
//Symbol315_227 (PirateZebra_fla.Symbol315_227) package PirateZebra_fla { import flash.display.*; public dynamic class Symbol315_227 extends MovieClip { public function Symbol315_227(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package PirateZebra_fla
Section 18
//Symbol316_228 (PirateZebra_fla.Symbol316_228) package PirateZebra_fla { import flash.display.*; public dynamic class Symbol316_228 extends MovieClip { public function Symbol316_228(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PirateZebra_fla
Section 19
//Symbol325_258 (PirateZebra_fla.Symbol325_258) package PirateZebra_fla { import flash.display.*; public dynamic class Symbol325_258 extends MovieClip { public function Symbol325_258(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PirateZebra_fla
Section 20
//Hiscore (sfb.application.hiscores.Hiscore) package sfb.application.hiscores { public class Hiscore { public var score:Number; public var name:String; public function Hiscore(_arg1:String, _arg2:Number){ this.name = _arg1; this.score = _arg2; } } }//package sfb.application.hiscores
Section 21
//HiscoreDisplay (sfb.application.hiscores.HiscoreDisplay) package sfb.application.hiscores { import flash.display.*; import flash.events.*; import flash.text.*; import flash.utils.*; import flash.net.*; import sfb.application.*; public class HiscoreDisplay extends MovieClip { public var score1_txt:TextField; public var score3_txt:TextField; public var score5_txt:TextField; private var hiscoreRequest:URLRequest; public var score7_txt:TextField; public var score9_txt:TextField; public var name0_txt:TextField; public var name2_txt:TextField; public var name8_txt:TextField; public var name6_txt:TextField; private var hiscores:Array; private var hiscoreData:URLVariables; public var score2_txt:TextField; public var score6_txt:TextField; public var score8_txt:TextField; public var score4_txt:TextField; public var name4_txt:TextField; public var score0_txt:TextField; private var hiscoreLoader:URLLoader; public var name1_txt:TextField; public var name3_txt:TextField; public var name5_txt:TextField; public var name7_txt:TextField; public var name9_txt:TextField; public function HiscoreDisplay(){ this.hiscores = []; this.hiscoreRequest = new URLRequest("http://rankz.armorbot.com/get/top10.php"); this.hiscoreRequest.method = URLRequestMethod.POST; this.hiscoreLoader = new URLLoader(); this.hiscoreLoader.addEventListener(Event.COMPLETE, this.onLoadHiscores); this.hiscoreLoader.addEventListener(IOErrorEvent.IO_ERROR, this.errorListener); this.loadHiscores(); } public function errorListener(_arg1:Event):void{ this.gotoAndStop("error"); } public function loadHiscores():void{ this.gotoAndStop("loading"); this.hiscoreRequest.data = new URLVariables(); this.hiscoreRequest.data.SU0249 = Game.game.SU0249; this.hiscoreRequest.data.flashkey = Game.game.flashkey; this.hiscoreLoader.load(this.hiscoreRequest); } private function writeHiscores():void{ var _local1:uint; var _local2:uint; var _local3:Array; var _local4:Array; this.hiscores = []; _local3 = this.hiscoreData.top10.split("<u/*/u>"); _local1 = 0; _local2 = _local3.length; while (_local1 < _local2) { _local4 = _local3[_local1].split("</*/>"); this.hiscores[_local1] = new Hiscore(_local4[0], _local4[1]); _local1++; }; _local1 = 0; _local2 = this.hiscores.length; while (_local1 < _local2) { if (((this[(("name" + _local1) + "_txt")]) && (this[(("score" + _local1) + "_txt")]))){ this[(("name" + _local1) + "_txt")].text = this.hiscores[_local1].name; this[(("score" + _local1) + "_txt")].text = this.hiscores[_local1].score; } else { break; }; _local1++; }; } private function onLoadHiscores(_arg1:Event):void{ this.hiscoreData = new URLVariables(this.hiscoreLoader.data); if (String(this.hiscoreData["success"]) == "true"){ this.gotoAndStop("hiscores"); setTimeout(this.writeHiscores, 100); } else { this.gotoAndStop("error"); }; } } }//package sfb.application.hiscores
Section 22
//HiscoreSubmit (sfb.application.hiscores.HiscoreSubmit) package sfb.application.hiscores { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; import sfb.application.*; public class HiscoreSubmit extends MovieClip { public var hiscore:Hiscore; public var score_txt:TextField; private var submitRequest:URLRequest; private var submitLoader:URLLoader; public var hiscoreDisplay:HiscoreDisplay; public var submit_btn:SimpleButton; public var name_txt:TextField; public function HiscoreSubmit(){ this.score_txt.text = String(Game.game.score); this.name_txt.text = "YOUR NAME"; this.submit_btn.addEventListener(MouseEvent.CLICK, this.submitScore); this.submitRequest = new URLRequest("http://rankz.armorbot.com/submit/as3_v0.php"); this.submitRequest.method = URLRequestMethod.POST; this.submitLoader = new URLLoader(); this.submitLoader.dataFormat = URLLoaderDataFormat.TEXT; this.submitLoader.addEventListener(Event.COMPLETE, this.onSubmitScore); this.hiscoreDisplay = (this.parent["hsd_mc"] as HiscoreDisplay); if (this.hiscoreDisplay){ this.submitLoader.addEventListener(IOErrorEvent.IO_ERROR, this.hiscoreDisplay.errorListener); } else { this.submitLoader.addEventListener(IOErrorEvent.IO_ERROR, this.errorListener); }; } public function errorListener(_arg1:Event):void{ } private function submitScore(_arg1:Event):void{ var _local2:Number; var _local3:String; this.name_txt.type = TextFieldType.DYNAMIC; this.name_txt.selectable = false; if (this.contains(this.submit_btn)){ this.removeChild(this.submit_btn); }; this.hiscore = new Hiscore(this.name_txt.text, Number(this.score_txt.text)); this.submitRequest.data = new URLVariables(); this.submitRequest.data.SU0249 = Game.game.SU0249; this.submitRequest.data.flashkey = Game.game.flashkey; this.submitRequest.data.bmFtZTE = this.hiscore.name; _local2 = this.hiscore.score; _local3 = (_local2 + "Z"); this.submitRequest.data.c2NvcmUx = _local3.split("0").join("U"); this.submitRequest.data.c2NvcmUx = this.submitRequest.data.c2NvcmUx.split("").join("A"); this.submitRequest.data.c2NvcmUx = this.submitRequest.data.c2NvcmUx.split("AU").join("Y"); this.submitRequest.data.c2NvcmUx = this.submitRequest.data.c2NvcmUx.split("A1").join("B"); this.submitRequest.data.c2NvcmUx = this.submitRequest.data.c2NvcmUx.split(".").join("N"); this.submitLoader.load(this.submitRequest); } private function onSubmitScore(_arg1:Event):void{ if (this.hiscoreDisplay){ this.hiscoreDisplay.loadHiscores(); }; } } }//package sfb.application.hiscores
Section 23
//MovieClipPreloader (sfb.application.preloader.MovieClipPreloader) package sfb.application.preloader { import flash.display.*; import flash.events.*; public class MovieClipPreloader extends Preloader { protected var target:MovieClip; protected var totalFrames:uint; public function MovieClipPreloader(_arg1:MovieClip){ super(_arg1.root.loaderInfo); this.target = _arg1; this.target.gotoAndStop(1); this.totalFrames = this.target.totalFrames; } override protected function checkProgress(_arg1:Event):void{ var _local2:uint; _local2 = Math.ceil((this.progress * this.totalFrames)); this.target.gotoAndStop(_local2); if (this.progress >= 1){ this.dispatchEvent(new Event(Event.COMPLETE)); }; } } }//package sfb.application.preloader
Section 24
//Preloader (sfb.application.preloader.Preloader) package sfb.application.preloader { import flash.display.*; import flash.events.*; public class Preloader extends EventDispatcher { protected var loaderInfo:LoaderInfo; public function Preloader(_arg1:LoaderInfo){ this.loaderInfo = _arg1; } public function start():void{ this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, this.checkProgress); } protected function checkProgress(_arg1:Event):void{ if (this.progress >= 1){ this.dispatchEvent(new Event(Event.COMPLETE)); }; } public function get progress():Number{ return ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal)); } } }//package sfb.application.preloader
Section 25
//SaveSystem (sfb.application.saves.SaveSystem) package sfb.application.saves { import flash.events.*; public class SaveSystem extends EventDispatcher { } }//package sfb.application.saves
Section 26
//Application (sfb.application.Application) package sfb.application { import flash.display.*; import flash.events.*; import flash.utils.*; import sfb.events.*; import sfb.application.saves.*; import sfb.application.preloader.*; import flash.net.*; import flash.ui.*; public class Application extends MovieClip { protected var sfbLink:ContextMenuItem; protected var lowQuality:ContextMenuItem; public var saveSystem:SaveSystem; protected var pmgLink:ContextMenuItem; public var rightClickMenu:ContextMenu; protected var agLink:ContextMenuItem; public var preloader:Preloader; protected var links:Dictionary; protected var mediumQuality:ContextMenuItem; protected var qualityIndicator:String;// = " <<<" protected var highQuality:ContextMenuItem; public static var application:Application; public function Application(){ qualityIndicator = " <<<"; super(); this.stop(); Application.application = this; this.createRightClickMenu(); this.links = new Dictionary(true); } public function linkToAB(_arg1:InteractiveObject):void{ _arg1.addEventListener(MouseEvent.CLICK, this.browseToAB); } protected function preload():void{ if (this.preloader){ this.preloader.addEventListener(Event.COMPLETE, this.preloadComplete); this.preloader.start(); }; } public function qualityToLow(_arg1:Event=null):void{ this.stage.quality = StageQuality.LOW; this.highQuality.caption = this.removeQualityIndicator(this.highQuality.caption); this.mediumQuality.caption = this.removeQualityIndicator(this.mediumQuality.caption); this.lowQuality.caption = this.removeQualityIndicator(this.lowQuality.caption); this.lowQuality.caption = (this.lowQuality.caption + this.qualityIndicator); this.dispatchEvent(new ApplicationEvent(ApplicationEvent.QUALITY_CHANGE)); } public function linkTo(_arg1:InteractiveObject, _arg2:String):void{ this.links[_arg1] = _arg2; _arg1.addEventListener(MouseEvent.CLICK, this.browseToLink); } public function browseToNG(_arg1:Event=null):void{ navigateToURL(new URLRequest("http://www.newgrounds.com/"), "_blank"); } public function linkToSFB(_arg1:InteractiveObject):void{ _arg1.addEventListener(MouseEvent.CLICK, this.browseToSFB); } public function browseToLink(_arg1:Event=null):void{ navigateToURL(new URLRequest(this.links[_arg1.target]), "_blank"); } protected function preloadComplete(_arg1:Event):void{ } protected function removeQualityIndicator(_arg1:String):String{ if (_arg1.substr((_arg1.length - this.qualityIndicator.length)) == this.qualityIndicator){ return (_arg1.substring(0, (_arg1.length - this.qualityIndicator.length))); }; return (_arg1); } public function linkToAG(_arg1:InteractiveObject):void{ _arg1.addEventListener(MouseEvent.CLICK, this.browseToAG); } public function browseToSFB(_arg1:Event=null):void{ navigateToURL(new URLRequest("http://www.superflashbros.net/"), "_blank"); } public function browseToAB(_arg1:Event=null):void{ navigateToURL(new URLRequest("http://www.armorblog.com/"), "_blank"); } public function browseToAG(_arg1:Event=null):void{ navigateToURL(new URLRequest("http://www.armorgames.com/"), "_blank"); } public function linkToNG(_arg1:InteractiveObject):void{ _arg1.addEventListener(MouseEvent.CLICK, this.browseToNG); } protected function createRightClickMenu():void{ this.rightClickMenu = new ContextMenu(); this.rightClickMenu.hideBuiltInItems(); this.highQuality = new ContextMenuItem("Quality: High"); this.highQuality.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.qualityToHigh); this.mediumQuality = new ContextMenuItem("Quality: Medium"); this.mediumQuality.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.qualityToMedium); this.lowQuality = new ContextMenuItem("Quality: Low"); this.lowQuality.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.qualityToLow); this.sfbLink = new ContextMenuItem("SuperFlashBros.net", true); this.sfbLink.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.browseToSFB); this.agLink = new ContextMenuItem("ArmorGames.com"); this.agLink.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.browseToAG); this.pmgLink = new ContextMenuItem("Play More Games!"); this.pmgLink.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.browseToAG); this.rightClickMenu.customItems.push(this.highQuality); this.rightClickMenu.customItems.push(this.mediumQuality); this.rightClickMenu.customItems.push(this.lowQuality); this.rightClickMenu.customItems.push(this.sfbLink); this.rightClickMenu.customItems.push(this.agLink); this.rightClickMenu.customItems.push(this.pmgLink); this.contextMenu = rightClickMenu; this.qualityToHigh(); } public function qualityToHigh(_arg1:Event=null):void{ this.stage.quality = StageQuality.HIGH; this.highQuality.caption = this.removeQualityIndicator(this.highQuality.caption); this.mediumQuality.caption = this.removeQualityIndicator(this.mediumQuality.caption); this.lowQuality.caption = this.removeQualityIndicator(this.lowQuality.caption); this.highQuality.caption = (this.highQuality.caption + this.qualityIndicator); this.dispatchEvent(new ApplicationEvent(ApplicationEvent.QUALITY_CHANGE)); } public function qualityToMedium(_arg1:Event=null):void{ this.stage.quality = StageQuality.MEDIUM; this.highQuality.caption = this.removeQualityIndicator(this.highQuality.caption); this.mediumQuality.caption = this.removeQualityIndicator(this.mediumQuality.caption); this.lowQuality.caption = this.removeQualityIndicator(this.lowQuality.caption); this.mediumQuality.caption = (this.mediumQuality.caption + this.qualityIndicator); this.dispatchEvent(new ApplicationEvent(ApplicationEvent.QUALITY_CHANGE)); } } }//package sfb.application
Section 27
//Game (sfb.application.Game) package sfb.application { public class Game extends Application { protected var flashkeys:Array; public var currentGame:uint; protected var SU0249s:Array; public var score:Number; public static var game:Game; public function Game(){ Game.game = this; } public function get SU0249():String{ return (this.SU0249s[this.currentGame]); } public function get flashkey():String{ return (this.flashkeys[this.currentGame]); } } }//package sfb.application
Section 28
//MusicManager (sfb.audio.MusicManager) package sfb.audio { import flash.events.*; import flash.media.*; import flash.utils.*; public class MusicManager { private var setVolume:Number; private var musicChannel:SoundChannel; private var isMuted:Boolean; private var oldMusicChannel:SoundChannel; private var fadeTimer:Timer; private var volSpeed:Number; private var oldVolSpeed:Number; private var music_array:Array; private static var INSTANCE:MusicManager; public function MusicManager(){ this.music_array = []; this.fadeTimer = new Timer(20); this.fadeTimer.addEventListener(TimerEvent.TIMER, this.fadeInOut); this.setVolume = 1; } public function stopMusic():void{ this.fadeTimer.stop(); if (this.oldMusicChannel){ this.oldMusicChannel.stop(); this.oldMusicChannel = null; }; if (this.musicChannel){ this.musicChannel.stop(); this.musicChannel = null; }; } public function addMusic(_arg1:Class, _arg2:String):void{ this.music_array[_arg2] = new (_arg1); } private function fadeInOut(_arg1:TimerEvent):void{ var _local2:SoundTransform; var _local3:SoundTransform; if (this.oldMusicChannel){ _local2 = this.oldMusicChannel.soundTransform; _local2.volume = (_local2.volume - oldVolSpeed); this.oldMusicChannel.soundTransform = _local2; if (_local2.volume < 0.05){ this.oldMusicChannel.stop(); }; }; if (this.musicChannel){ _local3 = this.musicChannel.soundTransform; _local3.volume = (_local3.volume + volSpeed); this.musicChannel.soundTransform = _local3; }; } public function playMusic(_arg1:String, _arg2:int=40000000, _arg3:Number=1, _arg4:Number=0, _arg5:int=0):void{ var _local6:Number; if (this.music_array[_arg1]){ this.setVolume = _arg3; _local6 = _arg3; if (this.oldMusicChannel){ this.oldMusicChannel.stop(); }; if (_arg5 != 0){ if (this.musicChannel){ this.oldMusicChannel = this.musicChannel; this.oldVolSpeed = (this.oldMusicChannel.soundTransform.volume / (_arg5 / 20)); }; this.volSpeed = (_arg3 / (_arg5 / 20)); _local6 = 0; this.fadeTimer.repeatCount = Math.round((_arg5 / 20)); this.fadeTimer.reset(); this.fadeTimer.start(); } else { if (this.musicChannel){ this.musicChannel.stop(); }; }; this.musicChannel = Sound(this.music_array[_arg1]).play(0, _arg2, new SoundTransform(_local6, _arg4)); }; } public function mute():void{ var _local1:SoundTransform; var _local2:SoundTransform; this.fadeTimer.stop(); this.isMuted = true; if (this.oldMusicChannel){ _local1 = this.oldMusicChannel.soundTransform; _local1.volume = 0; this.oldMusicChannel.soundTransform = _local1; }; if (this.musicChannel){ _local2 = this.musicChannel.soundTransform; _local2.volume = 0; this.musicChannel.soundTransform = _local2; }; } public function get muted():Boolean{ return (this.isMuted); } public function unmute():void{ var _local1:SoundTransform; this.isMuted = false; if (this.musicChannel){ _local1 = this.musicChannel.soundTransform; _local1.volume = this.setVolume; this.musicChannel.soundTransform = _local1; }; } public static function getInstance():MusicManager{ if (INSTANCE){ return (INSTANCE); }; INSTANCE = new (MusicManager); return (INSTANCE); } } }//package sfb.audio
Section 29
//SFXManager (sfb.audio.SFXManager) package sfb.audio { import flash.events.*; import flash.media.*; public class SFXManager { private var sfxChannel_array:Array; private var sfx_array:Array; private static var INSTANCE:SFXManager; public function SFXManager(){ this.sfx_array = []; this.sfxChannel_array = []; } public function stopSFX(_arg1:String):void{ if (this.sfxChannel_array[_arg1]){ SoundChannel(this.sfxChannel_array[_arg1]).stop(); this.sfxChannel_array[_arg1] = null; }; } public function addSFX(_arg1:Class, _arg2:String):void{ this.sfx_array[_arg2] = new (_arg1); } public function stopAllSFX():void{ var _local1:String; for (_local1 in this.sfxChannel_array) { if (this.sfxChannel_array[_local1]){ this.stopSFX(_local1); }; }; } private function completeListener(_arg1:Event):void{ var _local2:String; for (_local2 in this.sfxChannel_array) { if (this.sfxChannel_array[_local2] == _arg1.target){ this.stopSFX(_local2); }; }; } public function playSFX(_arg1:String, _arg2:int=0, _arg3:Number=1, _arg4:Number=0, _arg5:Boolean=false):void{ if (((this.sfx_array[_arg1]) && (((!(_arg5)) || (!(this.sfxChannel_array[_arg1])))))){ this.sfxChannel_array[_arg1] = Sound(this.sfx_array[_arg1]).play(0, _arg2, new SoundTransform(_arg3, _arg4)); this.sfxChannel_array[_arg1].addEventListener(Event.SOUND_COMPLETE, this.completeListener); }; } public function isSFXPlaying(_arg1:String):Boolean{ if (this.sfxChannel_array[_arg1]){ return (true); }; return (false); } public static function getInstance():SFXManager{ if (INSTANCE){ return (INSTANCE); }; INSTANCE = new (SFXManager); return (INSTANCE); } } }//package sfb.audio
Section 30
//ApplicationEvent (sfb.events.ApplicationEvent) package sfb.events { import flash.events.*; public class ApplicationEvent extends Event { public static const QUALITY_CHANGE:String = "appQualityChange"; public function ApplicationEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } } }//package sfb.events
Section 31
//Environment (sfb.game.common.Environment) package sfb.game.common { import sfb.maths.physics.*; import sfb.maths.shapes.*; import sfb.maths.*; import sfb.maths.physics.forces.*; public class Environment { protected var airResistanceForce:FluidResistanceForce; protected var frictionForce:FluidResistanceForce; public var terrain:Array; protected var gravityForce:VectorForce; public function Environment(){ this.gravityForce = new VectorForce(new Mass(), new Vector(0, 1)); this.frictionForce = new FluidResistanceForce(new Mass(), 0.1); this.airResistanceForce = new FluidResistanceForce(new Mass(), 0.1); } public function applyGravity(_arg1:Mass):void{ } public function applyAirResistance(_arg1:Mass):void{ } public function set airResistance(_arg1:Number):void{ this.airResistanceForce.resistanceRatio = _arg1; } public function set friction(_arg1:Number):void{ this.frictionForce.resistanceRatio = _arg1; } public function hitTestTerrain(_arg1:IShapeable, _arg2:Mass):Boolean{ return (false); } public function applyTerrainFriction(_arg1:Mass):void{ } public function set gravity(_arg1:Number):void{ this.gravityForce.force = this.gravityForce.force.normalised(_arg1); } } }//package sfb.game.common
Section 32
//Resource (sfb.game.common.Resource) package sfb.game.common { import flash.events.*; public class Resource extends EventDispatcher { protected var maximum_int:int;// = 100 protected var value_int:int;// = 50 protected var minimum_int:int;// = 0 public static const INCREASE:String = "resourceIncrease"; public static const RUN_OUT:String = "resourceRunOut"; public static const FULL_UP:String = "resourceFullUp"; public static const DECREASE:String = "resourceDecrease"; public function Resource(_arg1:int=100, _arg2:int=0, _arg3:int=0){ value_int = 50; maximum_int = 100; minimum_int = 0; super(); this.maximum_int = _arg1; this.minimum_int = _arg2; this.value = _arg3; } protected function onIncrease():void{ this.dispatchEvent(new Event(Resource.INCREASE)); } protected function onFullUp():void{ this.dispatchEvent(new Event(Resource.FULL_UP)); } public function set maximum(_arg1:int):void{ if (_arg1 > this.minimum_int){ this.maximum_int = _arg1; this.value = this.value_int; }; } protected function onRunOut():void{ this.dispatchEvent(new Event(Resource.RUN_OUT)); } public function set minimum(_arg1:int):void{ if (_arg1 < this.maximum_int){ this.minimum_int = _arg1; this.value = this.value_int; }; } public function get minimum():int{ return (this.minimum_int); } public function set value(_arg1:int):void{ var _local2:int; var _local3:int; _local2 = this.value_int; _local3 = (this.value_int - _local2); if (_arg1 <= this.minimum_int){ this.value_int = this.minimum_int; this.onDecrease(); this.onRunOut(); } else { if (_arg1 >= this.maximum_int){ this.value_int = this.maximum_int; this.onIncrease(); this.onFullUp(); } else { this.value_int = _arg1; if (_local3 > 0){ this.onIncrease(); } else { if (_local3 < 0){ this.onDecrease(); }; }; }; }; } protected function onDecrease():void{ this.dispatchEvent(new Event(Resource.DECREASE)); } public function get maximum():int{ return (this.maximum_int); } public function get value():int{ return (this.value_int); } } }//package sfb.game.common
Section 33
//FrameStateDisplay (sfb.game.graphics.FrameStateDisplay) package sfb.game.graphics { import flash.display.*; public class FrameStateDisplay implements IStateDisplayable { private var frameLabels:Array; private var target:MovieClip; private var state:String; public function FrameStateDisplay(_arg1:MovieClip){ this.setTarget(_arg1); } public function applyState():void{ if (this.target.currentLabel != this.state){ if (this.frameLabels.indexOf(this.state) != -1){ this.target.gotoAndStop(this.state); }; }; } public function setTarget(_arg1:DisplayObject):void{ var _local2:Array; var _local3:uint; var _local4:uint; this.target = (_arg1 as MovieClip); this.frameLabels = []; _local2 = this.target.currentLabels; _local3 = 0; _local4 = _local2.length; while (_local3 < _local4) { this.frameLabels[_local3] = FrameLabel(_local2[_local3]).name; _local3++; }; } public function setState(_arg1:String):void{ this.state = _arg1; } } }//package sfb.game.graphics
Section 34
//IStateDisplayable (sfb.game.graphics.IStateDisplayable) package sfb.game.graphics { import flash.display.*; public interface IStateDisplayable { function applyState():void; function setTarget(_arg1:DisplayObject):void; function setState(_arg1:String):void; } }//package sfb.game.graphics
Section 35
//PlatformEnvironment (sfb.game.platformer.PlatformEnvironment) package sfb.game.platformer { import sfb.maths.physics.*; import sfb.maths.shapes.*; import sfb.maths.*; import sfb.game.common.*; public class PlatformEnvironment extends Environment { override public function applyGravity(_arg1:Mass):void{ this.gravityForce.mass = _arg1; this.gravityForce.applyForce(); } override public function applyAirResistance(_arg1:Mass):void{ this.airResistanceForce.mass = _arg1; this.airResistanceForce.applyForce(); } override public function hitTestTerrain(_arg1:IShapeable, _arg2:Mass):Boolean{ var _local3:Boolean; var _local4:uint; var _local5:uint; var _local6:Vector; if (this.terrain){ _local3 = false; _local4 = 0; _local5 = this.terrain.length; while (_local4 < _local5) { if (_arg1.shapeIntersects(this.terrain[_local4])){ _local6 = _arg1.pushOutOfShape(this.terrain[_local4], 0.1, Vector.UP); _arg2.position.moveBy(_local6); if (_local6.x != 0){ _arg2.velocity.x = 0; }; if (_local6.y != 0){ _arg2.velocity.y = 0; }; _local3 = (_local6.y < 0); }; _local4++; }; return (_local3); }; return (false); } override public function applyTerrainFriction(_arg1:Mass):void{ this.frictionForce.mass = _arg1; this.frictionForce.applyForce(); } } }//package sfb.game.platformer
Section 36
//PlatformPlayer (sfb.game.platformer.PlatformPlayer) package sfb.game.platformer { import flash.display.*; import sfb.game.systems.*; import sfb.maths.physics.*; import sfb.maths.shapes.*; import sfb.maths.*; import flash.events.*; import sfb.game.common.*; import sfb.game.graphics.*; public class PlatformPlayer extends MovieClip { protected var environment:EnvironmentManager; protected var fallLimit:int; protected var fallCount:int; protected var health:Resource; protected var tickID:uint; protected var acceleration:Number; protected var state:String; protected var initWidth:Number; protected var hitTestResult:Boolean; protected var isEnabled:Boolean; protected var jumpSpeed:Number; protected var speedLimit:SpeedLimit; protected var controls:ControlsManager; public var modelMass:Mass; protected var hitShape:IShapeable; protected var initScaleX:Number; protected var stateDisplay:IStateDisplayable; protected var game:GameManager; public static const RIGHT:String = "moveRight"; public static const LEFT:String = "moveLeft"; public static const STILL:String = "still"; public static const FALLING:String = "falling"; public static const JUMP:String = "jump"; public static const JUMPING:String = "jumping"; public static const ON_GROUND:String = "onGround"; public static const RUNNING:String = "running"; public function PlatformPlayer(){ this.addEventListener(Event.REMOVED_FROM_STAGE, this.cleanupListener); this.initScaleX = this.scaleX; this.initWidth = this.width; this.controls = ControlsManager.getInstance(); this.setControls(); this.environment = EnvironmentManager.getInstance(); this.game = GameManager.getInstance(); this.tickID = this.game.addTickFunction(this.act); this.health = new Resource(); this.modelMass = new Mass(); this.modelMass.position.setFromDO(this); this.hitShape = new MultiplePointShape([new Vector(this.x, (this.y - this.height))], [new Vector((this.x - (this.width / 3)), this.y), new Vector((this.x + (this.width / 3)), this.y)], [new Vector((this.x - (this.width / 2)), (this.y - (this.height / 2)))], [new Vector((this.x + (this.width / 2)), (this.y - (this.height / 2)))]); this.stateDisplay = new FrameStateDisplay(this); this.setMovement(); this.hitTestResult = false; this.fallCount = 0; this.fallLimit = 3; this.state = FALLING; this.isEnabled = true; } protected function setMovement():void{ this.acceleration = 0.5; this.jumpSpeed = -8; this.speedLimit = new SpeedLimit(8); } protected function setControls():void{ this.controls.registerKey("LEFT", LEFT); this.controls.registerKey("RIGHT", RIGHT); this.controls.registerKey("UP", JUMP); } protected function graphicalState():void{ switch (this.state){ case ON_GROUND: if (this.modelMass.velocity.length > 1){ this.stateDisplay.setState(RUNNING); } else { this.stateDisplay.setState(STILL); }; break; case JUMPING: this.stateDisplay.setState(JUMPING); break; case FALLING: this.stateDisplay.setState(FALLING); break; }; this.stateDisplay.applyState(); if (this.modelMass.velocity.x > 0){ this.scaleX = this.initScaleX; } else { if (this.modelMass.velocity.x < 0){ this.scaleX = -(this.initScaleX); }; }; } protected function adjustShape():void{ var _local1:Vector; _local1 = new Vector((this.x - (this.initWidth / 3)), this.y); this.hitShape.moveBy(_local1.subtract(MultiplePointShape(this.hitShape).getBottomVector(0))); } protected function mainDecisions():void{ var _local1:Object; _local1 = this.controls.getKeys(); if (_local1[LEFT]){ this.modelMass.velocity.x = (this.modelMass.velocity.x - this.acceleration); }; if (_local1[RIGHT]){ this.modelMass.velocity.x = (this.modelMass.velocity.x + this.acceleration); }; switch (this.state){ case ON_GROUND: this.environment.applyTerrainFriction(this.modelMass); if (_local1[JUMP]){ this.fallCount = 0; this.state = JUMPING; this.modelMass.velocity.y = this.jumpSpeed; } else { if (!this.hitTestResult){ this.fallCount++; if (this.fallCount > this.fallLimit){ this.state = FALLING; }; } else { this.fallCount = 0; }; }; break; case JUMPING: if (this.hitTestResult){ this.fallCount = 0; this.state = ON_GROUND; }; this.environment.applyAirResistance(this.modelMass); break; case FALLING: if (this.hitTestResult){ this.fallCount = 0; this.state = ON_GROUND; }; this.environment.applyAirResistance(this.modelMass); break; }; } protected function cleanupListener(_arg1:Event):void{ this.controls = null; this.environment = null; this.game = null; this.health = null; this.modelMass = null; this.hitShape = null; this.stateDisplay = null; } public function act():void{ var _local1:Vector; if (this.isEnabled){ this.environment.applyGravity(this.modelMass); this.mainDecisions(); this.graphicalState(); this.speedLimit.applyLimit(this.modelMass); this.modelMass.position = this.modelMass.position.add(this.modelMass.velocity); _local1 = new Vector(this.x, this.y); _local1 = this.modelMass.position.subtract(_local1); this.x = this.modelMass.position.x; this.y = this.modelMass.position.y; this.hitShape.moveBy(_local1); this.hitTestResult = this.environment.hitTestTerrain(this.hitShape, this.modelMass); this.x = this.modelMass.position.x; this.y = this.modelMass.position.y; this.adjustShape(); }; } } }//package sfb.game.platformer
Section 37
//AbstractTimer (sfb.game.systems.timers.AbstractTimer) package sfb.game.systems.timers { import flash.display.*; import sfb.game.systems.*; import flash.events.*; import flash.utils.*; public class AbstractTimer extends MovieClip { protected var maxTime_int:uint; protected var currentTime_int:int; protected var lastTime_int:uint; protected var tickID:uint; protected var flashTime_int:uint; public static const TIME_UP:String = "displayTimerTimeUp"; public function AbstractTimer(_arg1:uint){ this.maxTime_int = _arg1; this.currentTime_int = 0; this.flashTime_int = 0; this.lastTime_int = getTimer(); } public function get remainingTime():uint{ return ((this.maxTime_int - this.currentTime_int)); } public function count():void{ var _local1:uint; _local1 = getTimer(); this.currentTime_int = (this.currentTime_int + (_local1 - lastTime_int)); this.lastTime_int = _local1; if (this.currentTime_int >= this.maxTime_int){ this.currentTime_int = this.maxTime_int; this.pause(); this.dispatchEvent(new Event(TIME_UP)); }; } public function start():void{ if (this.tickID == 0){ this.tickID = GameManager.getInstance().addTickFunction(this.count); }; } public function reset():void{ this.pause(); this.currentTime_int = 0; } public function get currentTime():uint{ return (this.currentTime_int); } public function pause():void{ GameManager.getInstance().removeTickFunction(this.tickID); this.tickID = 0; } } }//package sfb.game.systems.timers
Section 38
//TextTimer (sfb.game.systems.timers.TextTimer) package sfb.game.systems.timers { import flash.text.*; import sfb.tools.*; public class TextTimer extends AbstractTimer { public var countDown:Boolean; public var textField:TextField; public static const TIME_UP:String = "displayTimerTimeUp"; public function TextTimer(_arg1:uint, _arg2:TextField=null){ super(_arg1); this.textField = ((_arg2) || (new TextField())); if (this.textField.parent){ this.textField.parent.addChildAt(this, this.textField.parent.getChildIndex(this.textField)); this.x = this.textField.x; this.y = this.textField.y; this.textField.x = (this.textField.y = 0); }; this.addChild(this.textField); } override public function count():void{ super.count(); if (this.countDown){ this.textField.text = TimeConversion.milliToMinsSecs((this.maxTime_int - this.currentTime)); } else { this.textField.text = TimeConversion.milliToMinsSecs(this.currentTime); }; } } }//package sfb.game.systems.timers
Section 39
//Camera (sfb.game.systems.Camera) package sfb.game.systems { import flash.display.*; import flash.geom.*; public class Camera { public var elasticity:Number; public var container:DisplayObject; public var boundBox:Rectangle; public var target:DisplayObject; private var tickID:uint; public var lowerLimits:Point; public var upperLimits:Point; public function Camera(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Rectangle=null, _arg4:Number=0){ this.target = _arg1; this.container = _arg2; this.boundBox = ((_arg3) || (new Rectangle(275, 200, 1, 1))); this.elasticity = _arg4; this.lowerLimits = new Point(Number.NaN, Number.NaN); this.upperLimits = new Point(Number.NaN, Number.NaN); } public function cleanup():void{ this.target = null; this.container = null; } protected function adjustX(_arg1:Number, _arg2:int):void{ if (_arg1 > 0){ this.container.x = (this.container.x - ((_arg2 * _arg1) * (1 - elasticity))); }; if (((!(isNaN(this.lowerLimits.x))) && ((this.container.x < this.lowerLimits.x)))){ this.container.x = this.lowerLimits.x; }; if (((!(isNaN(this.upperLimits.x))) && ((this.container.x > this.upperLimits.x)))){ this.container.x = this.upperLimits.x; }; } protected function adjustY(_arg1:Number, _arg2:int):void{ if (_arg1 > 0){ this.container.y = (this.container.y - ((_arg2 * _arg1) * (1 - elasticity))); }; if (((!(isNaN(this.lowerLimits.y))) && ((this.container.y < this.lowerLimits.y)))){ this.container.y = this.lowerLimits.y; }; if (((!(isNaN(this.upperLimits.y))) && ((this.container.y > this.upperLimits.y)))){ this.container.y = this.upperLimits.y; }; } public function stopFollowing():void{ GameManager.getInstance().removeTickFunction(this.tickID); } public function startFollowing():void{ this.stopFollowing(); this.tickID = GameManager.getInstance().addTickFunction(this.follow, 1); } public function follow():void{ var _local1:Rectangle; if (target.stage){ _local1 = target.getBounds(target.stage); this.adjustX((this.boundBox.left - _local1.left), -1); this.adjustX((_local1.right - this.boundBox.right), 1); this.adjustY((this.boundBox.top - _local1.top), -1); this.adjustY((_local1.bottom - this.boundBox.bottom), 1); }; } } }//package sfb.game.systems
Section 40
//ControlsManager (sfb.game.systems.ControlsManager) package sfb.game.systems { import flash.display.*; import flash.events.*; import flash.ui.*; public class ControlsManager extends EventDispatcher { private var regKeyPress:Array; private var keyDown:Array; private var regKeys:Array; private static const KEY_CODES:Object = {Q:81, W:87, E:69, R:82, T:84, Y:89, U:85, I:73, O:79, P:80, A:65, S:83, D:68, F:70, G:71, H:72, J:74, K:75, L:76, Z:90, X:88, C:67, V:86, B:66, N:78, M:77}; public static const DEFAULT_USER:String = "defaultUser"; private static var INSTANCE:ControlsManager; public function ControlsManager(){ this.keyDown = []; this.regKeys = []; this.regKeyPress = []; } public function init(_arg1:Stage){ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, this.keyDownListener); _arg1.addEventListener(KeyboardEvent.KEY_UP, this.keyUpListener); } public function registerKeyPress(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ var _local4:int; _local4 = ((Keyboard[_arg1.toUpperCase()]) || (ControlsManager.KEY_CODES[_arg1.toUpperCase()])); this.regKeyPress.push(new KeyPress(_local4, _arg2, _arg3)); } public function getKeys(_arg1:String="defaultUser"):Object{ var _local2:Object; var _local3:String; if (this.regKeys[_arg1]){ _local2 = {}; for (_local3 in this.regKeys[_arg1]) { _local2[_local3] = Boolean(this.keyDown[this.regKeys[_arg1][_local3]]); }; return (_local2); //unresolved jump }; return (null); } private function keyUpListener(_arg1:KeyboardEvent):void{ delete this.keyDown[_arg1.keyCode]; } private function keyDownListener(_arg1:KeyboardEvent):void{ var _local2:uint; var _local3:uint; _local2 = 0; _local3 = this.regKeyPress.length; while (_local2 < _local3) { if (_arg1.keyCode == this.regKeyPress[_local2].key){ if (((!(this.keyDown[_arg1.keyCode])) || (this.regKeyPress[_local2].holdRepeat))){ this.regKeyPress[_local2].listener(_arg1); }; break; }; _local2++; }; this.keyDown[_arg1.keyCode] = true; } public function registerKey(_arg1:String, _arg2:String, _arg3:String="defaultUser"):void{ var _local4:int; if (!this.regKeys[_arg3]){ this.regKeys[_arg3] = []; }; _local4 = ((Keyboard[_arg1.toUpperCase()]) || (ControlsManager.KEY_CODES[_arg1.toUpperCase()])); this.regKeys[_arg3][_arg2] = _local4; } public static function getInstance():ControlsManager{ if (INSTANCE){ return (INSTANCE); }; INSTANCE = new (ControlsManager); return (INSTANCE); } } }//package sfb.game.systems class KeyPress { public var listener:Function; public var holdRepeat:Boolean; public var key:int; private function KeyPress(_arg1:int, _arg2:Function, _arg3:Boolean){ this.key = _arg1; this.listener = _arg2; this.holdRepeat = _arg3; } }
Section 41
//DisplayManager (sfb.game.systems.DisplayManager) package sfb.game.systems { import flash.display.*; import flash.geom.*; import sfb.maths.*; import sfb.tools.*; public class DisplayManager { private var displayList:Array; private var stageArea_rec:Rectangle; private var intervalCount:uint; private var maxSpeed_vec:Vector; private var workingArea_rec:Rectangle; private var interval_int:uint; private var tickID:uint; private var stage:Stage; private static var INSTANCE:DisplayManager; public function DisplayManager(){ this.displayList = []; this.maxSpeed_vec = new Vector(); this.stageArea_rec = new Rectangle(); this.workingArea_rec = new Rectangle(); this.interval_int = 1; this.intervalCount = 0; } public function set maxSpeed(_arg1:Vector):void{ this.maxSpeed_vec = _arg1; this.workingArea_rec = this.stageArea_rec.clone(); this.workingArea_rec.inflatePoint(maxSpeed_vec.multiply(interval_int).toPoint()); } public function addSet(_arg1:Array, _arg2:Boolean=false):void{ this.displayList.push(new DisplayObjectSet(_arg1, _arg2)); if (!this.stage){ this.stage = _arg1[0].stage; this.stageArea = new Rectangle(0, 0, this.stage.stageWidth, this.stage.stageHeight); }; } public function empty():void{ Cleanup.cleanArray(this.displayList); this.interval_int = 1; this.intervalCount = 0; } public function set interval(_arg1:uint):void{ this.interval_int = _arg1; this.intervalCount = 0; this.workingArea_rec = this.stageArea_rec.clone(); this.workingArea_rec.inflatePoint(maxSpeed_vec.multiply(interval_int).toPoint()); } public function render():void{ var _local1:Rectangle; var _local2:Boolean; var _local3:DisplayObject; var _local4:DisplayObjectSet; for each (_local4 in this.displayList) { _local1 = new Rectangle(); for each (_local3 in _local4.displayObjects) { _local1 = _local1.union(_local3.getBounds(this.stage)); }; _local2 = _local1.intersects(this.workingArea_rec); for each (_local3 in _local4.displayObjects) { _local3.visible = _local2; if (((_local4.isStopPlay) && ((_local3 is MovieClip)))){ if (_local2){ MovieClip(_local3).play(); } else { MovieClip(_local3).stop(); }; }; }; }; } public function startRendering():void{ this.stopRendering(); this.tickID = GameManager.getInstance().addTickFunction(this.render, 1); } public function set stageArea(_arg1:Rectangle):void{ this.stageArea_rec = _arg1; this.workingArea_rec = this.stageArea_rec.clone(); this.workingArea_rec.inflatePoint(maxSpeed_vec.multiply(interval_int).toPoint()); } public function stopRendering():void{ GameManager.getInstance().removeTickFunction(this.tickID); } public static function getInstance():DisplayManager{ if (INSTANCE){ return (INSTANCE); }; return ((INSTANCE = new (DisplayManager))); } } }//package sfb.game.systems class DisplayObjectSet { public var isStopPlay:Boolean; public var displayObjects:Array; private function DisplayObjectSet(_arg1:Array, _arg2:Boolean){ this.displayObjects = _arg1; this.isStopPlay = _arg2; } }
Section 42
//EnvironmentManager (sfb.game.systems.EnvironmentManager) package sfb.game.systems { import sfb.maths.physics.*; import sfb.maths.shapes.*; import sfb.game.common.*; import sfb.tools.*; public class EnvironmentManager { public var environment:Environment; private static var INSTANCE:EnvironmentManager; public function applyGravity(_arg1:Mass):void{ this.environment.applyGravity(_arg1); } public function cleanup():void{ Cleanup.cleanArray(this.environment.terrain); } public function applyTerrainFriction(_arg1:Mass):void{ this.environment.applyTerrainFriction(_arg1); } public function set terrain(_arg1:Array):void{ this.environment.terrain = _arg1; } public function set airResistance(_arg1:Number):void{ this.environment.airResistance = _arg1; } public function hitTestTerrain(_arg1:IShapeable, _arg2:Mass):Boolean{ return (this.environment.hitTestTerrain(_arg1, _arg2)); } public function set friction(_arg1:Number):void{ this.environment.friction = _arg1; } public function applyAirResistance(_arg1:Mass):void{ this.environment.applyAirResistance(_arg1); } public function set gravity(_arg1:Number):void{ this.environment.gravity = _arg1; } public static function getInstance():EnvironmentManager{ if (INSTANCE){ return (INSTANCE); }; return ((INSTANCE = new (EnvironmentManager))); } } }//package sfb.game.systems
Section 43
//GameManager (sfb.game.systems.GameManager) package sfb.game.systems { import flash.display.*; import flash.events.*; import flash.utils.*; import sfb.tools.*; public class GameManager extends EventDispatcher { private var stage:Stage; private var tickTime:uint; private var tickTimer:AccurateTimer; private var tickFunctionsNum:uint; private var tickFunctionsCount:uint; private var tickFunctions:Array; public static const END:String = "endGame"; public static const PAUSE:String = "pauseGame"; public static const UNPAUSE:String = "unpauseGame"; private static var INSTANCE:GameManager; public function GameManager(){ this.tickFunctions = []; this.tickFunctionsNum = 0; this.tickFunctionsCount = 0; } public function stop():void{ if (this.tickTimer){ this.tickTimer.stop(); this.tickTimer.removeEventListener(TimerEvent.TIMER, this.timerTick); this.tickTimer = null; }; if (this.stage){ this.stage.removeEventListener(Event.ENTER_FRAME, this.frameTick); this.stage = null; }; } private function timerTick(_arg1:TimerEvent):void{ this.tickTime = getTimer(); this.callTickFunctions(); _arg1.updateAfterEvent(); } public function startTimer(_arg1:uint=40):void{ this.stop(); this.tickTimer = new AccurateTimer(_arg1); this.tickTimer.addEventListener(TimerEvent.TIMER, this.timerTick); this.tickTimer.start(); } public function addTickFunction(_arg1:Function, _arg2:int=0):uint{ var _local3:uint; var _local4:uint; this.tickFunctionsNum++; _local3 = this.tickFunctions.push(new TickFunction(_arg1, _arg2)); _local4 = this.tickFunctions[(_local3 - 1)].id; this.tickFunctions.sortOn("priority", (Array.NUMERIC | Array.DESCENDING)); return (_local4); } private function callTickFunctions():void{ this.tickFunctionsCount = 0; while (this.tickFunctionsCount < this.tickFunctionsNum) { this.tickFunctions[this.tickFunctionsCount].tickFunction(); this.tickFunctionsCount++; }; } public function set delay(_arg1:uint):void{ if (this.tickTimer){ this.tickTimer.delay = _arg1; }; } private function frameTick(_arg1:Event):void{ this.tickTime = getTimer(); this.callTickFunctions(); } public function startFrame(_arg1:Stage):void{ this.stop(); this.stage = _arg1; this.stage.addEventListener(Event.ENTER_FRAME, this.frameTick); } override public function toString():String{ return (("[GameManager] - " + this.tickFunctions.toString())); } public function endGame():void{ this.dispatchEvent(new Event(GameManager.END)); } public function pause():void{ if (this.tickTimer){ this.tickTimer.stop(); } else { if (this.stage){ this.stage.removeEventListener(Event.ENTER_FRAME, this.frameTick); }; }; this.dispatchEvent(new Event(GameManager.PAUSE)); } public function removeTickFunction(_arg1:uint):void{ var _local2:uint; _local2 = 0; while (_local2 < tickFunctionsNum) { if (this.tickFunctions[_local2].id == _arg1){ this.tickFunctions.splice(_local2, 1); this.tickFunctionsNum = (this.tickFunctionsNum - 1); this.tickFunctionsCount = (this.tickFunctionsCount - 1); return; }; _local2++; }; } public function unpause():void{ if (this.tickTimer){ this.tickTimer.start(); } else { if (this.stage){ this.stage.addEventListener(Event.ENTER_FRAME, this.frameTick); }; }; } public static function getInstance():GameManager{ if (INSTANCE){ return (INSTANCE); }; INSTANCE = new (GameManager); return (INSTANCE); } } }//package sfb.game.systems class TickFunction { public var priority:int; public var tickFunction:Function; public var id:uint; private static var idCount:uint = 1; private function TickFunction(_arg1:Function, _arg2:int=0){ this.tickFunction = _arg1; this.priority = _arg2; this.id = idCount++; } public function toString():String{ return (((("TickFunction, priority " + this.priority) + ", ID ") + this.id)); } }
Section 44
//ScalingRepeatingTexture (sfb.graphics.ScalingRepeatingTexture) package sfb.graphics { import flash.display.*; import flash.geom.*; public class ScalingRepeatingTexture extends Sprite { protected var currentY:Number; protected var repeatY:Number; protected var repeatX:Number; protected var textureBmp:Bitmap; protected var screenRect:Rectangle; protected var flipH:Boolean; protected var numH:int; protected var flipV:Boolean; protected var numV:int; protected var currentX:Number; public function ScalingRepeatingTexture(_arg1, _arg2:Rectangle=null, _arg3:Number=undefined, _arg4:Number=undefined, _arg5:Boolean=false, _arg6:Boolean=false){ var _local7:DisplayObject; var _local8:BitmapData; var _local9:BitmapData; var _local10:uint; var _local11:uint; var _local12:Matrix; super(); if ((_arg1 is DisplayObject)){ _local7 = (_arg1 as DisplayObject); }; if ((_arg1 is BitmapData)){ _local8 = (_arg1 as BitmapData); }; this.screenRect = ((_arg2) || (new Rectangle(0, 0, 550, 400))); this.repeatX = ((_arg3) || ((_local7) ? _local7.width : _local8.width)); this.repeatY = ((_arg4) || ((_local7) ? _local7.height : _local8.height)); this.flipH = _arg5; this.flipV = _arg6; this.currentX = 0; this.currentY = 0; this.numH = (Math.ceil((this.screenRect.width / this.repeatX)) + 1); this.numV = (Math.ceil((this.screenRect.height / this.repeatY)) + 1); if (this.flipH){ this.numH = ((Math.ceil((this.numH / 2)) + 1) * 2); }; if (this.flipV){ this.numV = ((Math.ceil((this.numV / 2)) + 1) * 2); }; _local9 = new BitmapData((this.numH * this.repeatX), (this.numV * this.repeatY), true, 0); this.textureBmp = new Bitmap(_local9); this.addChild(this.textureBmp); _local10 = 0; while (_local10 < numH) { _local11 = 0; while (_local11 < numV) { _local12 = new Matrix(); _local12.translate((_local10 * this.repeatX), (_local11 * this.repeatY)); if (((this.flipH) && (((_local10 % 2) == 0)))){ _local12.scale(-1, 1); _local12.tx = (_local12.tx - this.repeatX); }; if (((this.flipV) && (((_local11 % 2) == 0)))){ _local12.scale(1, -1); _local12.ty = (_local12.ty - this.repeatY); }; _local12.tx = Math.abs(_local12.tx); _local12.ty = Math.abs(_local12.ty); _local9.draw(((_local7) || (_local8)), _local12); _local11++; }; _local10++; }; if (this.flipH){ this.repeatX = (this.repeatX * 2); }; if (this.flipV){ this.repeatY = (this.repeatY * 2); }; } override public function get x():Number{ return (this.currentX); } override public function get y():Number{ return (this.currentY); } public function cleanup():void{ this.textureBmp.bitmapData.dispose(); if (this.textureBmp.parent){ this.textureBmp.parent.removeChild(this.textureBmp); }; } override public function set x(_arg1:Number):void{ textureBmp.x = (textureBmp.x + ((_arg1 - this.currentX) / this.scaleX)); this.currentX = _arg1; while (this.textureBmp.x > (-(this.screenRect.width) / 2)) { this.textureBmp.x = (this.textureBmp.x - this.repeatX); }; while (this.textureBmp.x < (-(this.repeatX) - (this.screenRect.width / 2))) { this.textureBmp.x = (this.textureBmp.x + this.repeatX); }; } override public function set y(_arg1:Number):void{ textureBmp.y = (textureBmp.y + ((_arg1 - this.currentY) / this.scaleY)); this.currentY = _arg1; while (this.textureBmp.y > (-(this.screenRect.height) / 2)) { this.textureBmp.y = (this.textureBmp.y - this.repeatY); }; while (this.textureBmp.y < (-(this.repeatY) - (this.screenRect.height / 2))) { this.textureBmp.y = (this.textureBmp.y + this.repeatY); }; } } }//package sfb.graphics
Section 45
//FluidResistanceForce (sfb.maths.physics.forces.FluidResistanceForce) package sfb.maths.physics.forces { import sfb.maths.physics.*; import sfb.maths.*; public class FluidResistanceForce implements IForcable { public var resistanceRatio:Number; public var mass:Mass; protected var isEnabled:Boolean; public function FluidResistanceForce(_arg1:Mass, _arg2:Number=0.05){ this.mass = _arg1; this.resistanceRatio = _arg2; this.isEnabled = true; } public function get enabled():Boolean{ return (this.isEnabled); } public function set enabled(_arg1:Boolean):void{ this.isEnabled = _arg1; } public function applyForce():void{ var _local1:Vector; if (this.isEnabled){ _local1 = this.mass.velocity.multiply(-(this.resistanceRatio)); this.mass.velocity = this.mass.velocity.add(_local1); }; } } }//package sfb.maths.physics.forces
Section 46
//IForcable (sfb.maths.physics.forces.IForcable) package sfb.maths.physics.forces { public interface IForcable { function get enabled():Boolean; function set enabled(_arg1:Boolean):void; function applyForce():void; } }//package sfb.maths.physics.forces
Section 47
//VectorForce (sfb.maths.physics.forces.VectorForce) package sfb.maths.physics.forces { import sfb.maths.physics.*; import sfb.maths.*; public class VectorForce implements IForcable { public var force:Vector; public var mass:Mass; protected var isEnabled:Boolean; public function VectorForce(_arg1:Mass, _arg2:Vector, _arg3:Number=1){ this.mass = _arg1; this.force = _arg2.normalised(_arg3); this.isEnabled = true; } public function get enabled():Boolean{ return (this.isEnabled); } public function set enabled(_arg1:Boolean):void{ this.isEnabled = _arg1; } public function applyForce():void{ if (this.isEnabled){ this.mass.velocity = this.mass.velocity.add(this.force); }; } } }//package sfb.maths.physics.forces
Section 48
//Mass (sfb.maths.physics.Mass) package sfb.maths.physics { import flash.display.*; import sfb.maths.*; public class Mass { private var velocity_vtr:Vector; public var mass:Number; private var centerOfMass_vtr:Vector; public var elasticity:Number; public var friction:Number; private var position_vtr:Vector; public function Mass(_arg1:Vector=null, _arg2:Vector=null, _arg3:Number=1, _arg4:Number=1, _arg5:Number=1, _arg6:Vector=null){ this.position_vtr = ((_arg1) || (new Vector())); this.velocity_vtr = ((_arg2) || (new Vector())); this.mass = _arg3; this.elasticity = _arg4; this.friction = _arg5; this.centerOfMass_vtr = ((_arg6) || (new Vector())); } public function set centerOfMass(_arg1:Vector):void{ this.centerOfMass_vtr.setFromVector(_arg1); } public function renderToDO(_arg1:DisplayObject):void{ this.render(); this.position_vtr.setToDO(_arg1); } public function get position():Vector{ return (this.position_vtr); } public function set position(_arg1:Vector):void{ this.position_vtr.setFromVector(_arg1); } public function set velocity(_arg1:Vector):void{ this.velocity_vtr.setFromVector(_arg1); } public function render():void{ this.position_vtr.moveBy(this.velocity_vtr); } public function get centerOfMass():Vector{ return (this.centerOfMass_vtr); } public function get velocity():Vector{ return (this.velocity_vtr); } } }//package sfb.maths.physics
Section 49
//SpeedLimit (sfb.maths.physics.SpeedLimit) package sfb.maths.physics { public class SpeedLimit { public var maximum:Number; public var minimum:Number; public function SpeedLimit(_arg1:Number, _arg2:Number=0){ this.maximum = _arg1; this.minimum = _arg2; } public function applyLimit(_arg1:Mass):void{ if (_arg1.velocity.length > this.maximum){ _arg1.velocity = _arg1.velocity.normalised(this.maximum); }; if (_arg1.velocity.length < this.minimum){ _arg1.velocity = _arg1.velocity.normalised(this.minimum); }; } } }//package sfb.maths.physics
Section 50
//DisplayShape (sfb.maths.shapes.DisplayShape) package sfb.maths.shapes { import flash.display.*; import flash.geom.*; import sfb.maths.*; public class DisplayShape implements IShapeable { public var displayObject:DisplayObject; public function DisplayShape(_arg1:DisplayObject){ this.displayObject = _arg1; } public function moveBy(_arg1:Vector):void{ this.displayObject.x = (this.displayObject.x + _arg1.x); this.displayObject.y = (this.displayObject.y + _arg1.y); } public function shapeIntersection(_arg1:IShapeable):Rectangle{ return (new Rectangle()); } public function pushShapeOut(_arg1:IShapeable, _arg2:Number=1, _arg3:Vector=null):Vector{ return (new Vector()); } public function shapeIntersects(_arg1:IShapeable):Boolean{ switch (true){ case (_arg1 is RectangleShape): if (this.displayObject.parent){ return (this.displayObject.getBounds(this.displayObject.parent).intersects(RectangleShape(_arg1).rectangle)); }; return (false); case (_arg1 is DisplayShape): return (this.displayObject.hitTestObject(DisplayShape(_arg1).displayObject)); default: return (false); }; } public function pushVectorOut(_arg1:Vector, _arg2:Number=1, _arg3:Vector=null):Vector{ var _local4:Vector; var _local5:Vector; if (this.vectorInside(_arg1)){ if (_arg3){ _local4 = _arg3.normalised(_arg2); } else { _local4 = _arg1.subtract(Vector.newFromDisplayObject(this.displayObject)).normalised(_arg2); }; _local5 = _arg1.clone(); while (this.vectorInside(_local5)) { _local5 = _local5.add(_local4); }; return (_local5); //unresolved jump }; return (_arg1); } public function pushOutOfShape(_arg1:IShapeable, _arg2:Number=1, _arg3:Vector=null):Vector{ return (new Vector()); } public function vectorInside(_arg1:Vector):Boolean{ var _local2:Point; _local2 = this.displayObject.parent.localToGlobal(_arg1.toPoint()); return (this.displayObject.hitTestPoint(_local2.x, _local2.y, true)); } } }//package sfb.maths.shapes
Section 51
//FlatShape (sfb.maths.shapes.FlatShape) package sfb.maths.shapes { import flash.geom.*; import sfb.maths.*; public class FlatShape implements IShapeable { public var y:Number; public function FlatShape(_arg1:Number){ this.y = _arg1; } public function shapeIntersection(_arg1:IShapeable):Rectangle{ return (new Rectangle()); } public function pushShapeOut(_arg1:IShapeable, _arg2:Number=1, _arg3:Vector=null):Vector{ return (new Vector()); } public function moveBy(_arg1:Vector):void{ y = (y + _arg1.y); } public function shapeIntersects(_arg1:IShapeable):Boolean{ return (false); } public function pushVectorOut(_arg1:Vector, _arg2:Number=1, _arg3:Vector=null):Vector{ return (new Vector(_arg1.x, this.y)); } public function pushOutOfShape(_arg1:IShapeable, _arg2:Number=1, _arg3:Vector=null):Vector{ return (new Vector()); } public function vectorInside(_arg1:Vector):Boolean{ return ((_arg1.y > this.y)); } } }//package sfb.maths.shapes
Section 52
//IShapeable (sfb.maths.shapes.IShapeable) package sfb.maths.shapes { import flash.geom.*; import sfb.maths.*; public interface IShapeable { function pushVectorOut(_arg1:Vector, _arg2:Number=1, _arg3:Vector=null):Vector; function shapeIntersects(_arg1:IShapeable):Boolean; function moveBy(_arg1:Vector):void; function shapeIntersection(_arg1:IShapeable):Rectangle; function pushOutOfShape(_arg1:IShapeable, _arg2:Number=1, _arg3:Vector=null):Vector; function pushShapeOut(_arg1:IShapeable, _arg2:Number=1, _arg3:Vector=null):Vector; function vectorInside(_arg1:Vector):Boolean; } }//package sfb.maths.shapes
Section 53
//MultiplePointShape (sfb.maths.shapes.MultiplePointShape) package sfb.maths.shapes { import flash.geom.*; import sfb.maths.*; public class MultiplePointShape implements IShapeable { private var leftVectors:Array; private var rightVectors:Array; private var bottomVectors:Array; private var topVectors:Array; public function MultiplePointShape(_arg1:Array=null, _arg2:Array=null, _arg3:Array=null, _arg4:Array=null){ this.bottomVectors = ((_arg2) || ([])); this.topVectors = ((_arg1) || ([])); this.leftVectors = ((_arg3) || ([])); this.rightVectors = ((_arg4) || ([])); } public function getTopVector(_arg1:uint):Vector{ return (this.topVectors[_arg1]); } public function getBottomVector(_arg1:uint):Vector{ return (this.bottomVectors[_arg1]); } public function getRightVector(_arg1:uint):Vector{ return (this.rightVectors[_arg1]); } public function pushVectorOut(_arg1:Vector, _arg2:Number=1, _arg3:Vector=null):Vector{ throw (new Error("[MultiplePointShape].pushVectorOut not implemented")); } public function pushOutOfShape(_arg1:IShapeable, _arg2:Number=1, _arg3:Vector=null):Vector{ var _local4:uint; var _local5:uint; var _local6:Vector; var _local7:Vector; var _local8:Vector; var _local9:Vector; var _local10:Vector; _local6 = Vector.UP.normalised(_arg2); _local7 = Vector.DOWN.normalised(_arg2); _local8 = Vector.LEFT.normalised(_arg2); _local9 = Vector.RIGHT.normalised(_arg2); _local10 = new Vector(); _local4 = 0; _local5 = this.topVectors.length; while (_local4 < _local5) { while (_arg1.vectorInside(this.topVectors[_local4])) { this.moveBy(_local7); _local10.moveBy(_local7); }; _local4++; }; _local4 = 0; _local5 = this.bottomVectors.length; while (_local4 < _local5) { while (_arg1.vectorInside(this.bottomVectors[_local4])) { this.moveBy(_local6); _local10.moveBy(_local6); }; _local4++; }; _local4 = 0; _local5 = this.leftVectors.length; while (_local4 < _local5) { while (_arg1.vectorInside(this.leftVectors[_local4])) { this.moveBy(_local9); _local10.moveBy(_local9); }; _local4++; }; _local4 = 0; _local5 = this.rightVectors.length; while (_local4 < _local5) { while (_arg1.vectorInside(this.rightVectors[_local4])) { this.moveBy(_local8); _local10.moveBy(_local8); }; _local4++; }; return (_local10); } public function moveBy(_arg1:Vector):void{ var _local2:String; for (_local2 in this.topVectors) { this.topVectors[_local2].moveBy(_arg1); }; for (_local2 in this.bottomVectors) { this.bottomVectors[_local2].moveBy(_arg1); }; for (_local2 in this.leftVectors) { this.leftVectors[_local2].moveBy(_arg1); }; for (_local2 in this.rightVectors) { this.rightVectors[_local2].moveBy(_arg1); }; } public function shapeIntersection(_arg1:IShapeable):Rectangle{ throw (new Error("[FourPointShape].pushVectorOut not implemented")); } public function getLeftVector(_arg1:uint):Vector{ return (this.leftVectors[_arg1]); } public function vectorInside(_arg1:Vector):Boolean{ var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:Boolean; var _local6:uint; var _local7:uint; _local2 = true; _local3 = true; _local4 = true; _local5 = true; _local6 = 0; _local7 = this.bottomVectors.length; while (_local6 < _local7) { _local2 = ((_local2) && ((this.bottomVectors[_local6].y >= _arg1.y))); _local6++; }; _local6 = 0; _local7 = this.topVectors.length; while (_local6 < _local7) { _local3 = ((_local3) && ((this.topVectors[_local6].y <= _arg1.y))); _local6++; }; _local6 = 0; _local7 = this.leftVectors.length; while (_local6 < _local7) { _local4 = ((_local4) && ((this.leftVectors[_local6].x <= _arg1.x))); _local6++; }; _local6 = 0; _local7 = this.rightVectors.length; while (_local6 < _local7) { _local5 = ((_local5) && ((this.rightVectors[_local6].x >= _arg1.x))); _local6++; }; return (((((((_local2) && (_local3))) && (_local4))) && (_local5))); } public function pushShapeOut(_arg1:IShapeable, _arg2:Number=1, _arg3:Vector=null):Vector{ var _local4:uint; var _local5:uint; var _local6:Vector; var _local7:Vector; var _local8:Vector; var _local9:Vector; var _local10:Vector; _local6 = Vector.UP.normalised(_arg2); _local7 = Vector.DOWN.normalised(_arg2); _local8 = Vector.LEFT.normalised(_arg2); _local9 = Vector.RIGHT.normalised(_arg2); _local10 = new Vector(); _local4 = 0; _local5 = this.topVectors.length; while (_local4 < _local5) { while (_arg1.vectorInside(this.topVectors[_local4])) { _arg1.moveBy(_local6); _local10.moveBy(_local6); }; _local4++; }; _local4 = 0; _local5 = this.bottomVectors.length; while (_local4 < _local5) { while (_arg1.vectorInside(this.bottomVectors[_local4])) { _arg1.moveBy(_local7); _local10.moveBy(_local7); }; _local4++; }; _local4 = 0; _local5 = this.leftVectors.length; while (_local4 < _local5) { while (_arg1.vectorInside(this.leftVectors[_local4])) { _arg1.moveBy(_local8); _local10.moveBy(_local8); }; _local4++; }; _local4 = 0; _local5 = this.rightVectors.length; while (_local4 < _local5) { while (_arg1.vectorInside(this.rightVectors[_local4])) { _arg1.moveBy(_local9); _local10.moveBy(_local9); }; _local4++; }; return (_local10); } public function shapeIntersects(_arg1:IShapeable):Boolean{ var _local2:Boolean; var _local3:String; _local2 = false; for (_local3 in this.topVectors) { _local2 = ((_local2) || (_arg1.vectorInside(this.topVectors[_local3]))); }; for (_local3 in this.bottomVectors) { _local2 = ((_local2) || (_arg1.vectorInside(this.bottomVectors[_local3]))); }; for (_local3 in this.leftVectors) { _local2 = ((_local2) || (_arg1.vectorInside(this.leftVectors[_local3]))); }; for (_local3 in this.rightVectors) { _local2 = ((_local2) || (_arg1.vectorInside(this.rightVectors[_local3]))); }; return (_local2); } } }//package sfb.maths.shapes
Section 54
//RectangleShape (sfb.maths.shapes.RectangleShape) package sfb.maths.shapes { import flash.geom.*; import sfb.maths.*; public class RectangleShape implements IShapeable { public var minRadius:Number; public var center:Vector; public var maxRadius:Number; public var rectangle:Rectangle; public function RectangleShape(_arg1:Rectangle, _arg2:Boolean=false){ this.rectangle = _arg1; if (!_arg2){ this.calculate(); }; } public function moveBy(_arg1:Vector):void{ this.rectangle.offsetPoint(_arg1.toPoint()); } public function pushVectorOut(_arg1:Vector, _arg2:Number=1, _arg3:Vector=null):Vector{ if (_arg3){ if (_arg3.x == 0){ return (((_arg3.y)>=0) ? new Vector(_arg1.x, this.rectangle.bottom) : new Vector(_arg1.x, this.rectangle.top)); } else { if (_arg3.y == 0){ return (((_arg3.x)>=0) ? new Vector(this.rectangle.right, _arg1.y) : new Vector(this.rectangle.left, _arg1.y)); } else { throw (new Error("[RectangleShape].pushVectorOut - no method written for non-axis directional push")); }; }; } else { }; return (!NULL!); } public function shapeIntersection(_arg1:IShapeable):Rectangle{ if ((_arg1 is RectangleShape)){ return (this.rectangle.intersection(RectangleShape(_arg1).rectangle)); }; return (new Rectangle()); } public function pushOutOfShape(_arg1:IShapeable, _arg2:Number=1, _arg3:Vector=null):Vector{ return (new Vector()); } public function calculate():void{ this.center = Vector.newFromPoint(this.rectangle.topLeft.add(new Point((this.rectangle.width / 2), (this.rectangle.height / 2)))); this.minRadius = (Math.min(this.rectangle.width, this.rectangle.height) / 2); this.maxRadius = this.center.subtract(Vector.newFromPoint(this.rectangle.topLeft)).length; } public function pushShapeOut(_arg1:IShapeable, _arg2:Number=1, _arg3:Vector=null):Vector{ var _local4:Rectangle; _local4 = this.shapeIntersection(_arg1); if (!_arg3){ if (_local4.left == this.rectangle.left){ if (_local4.top == this.rectangle.top){ return (((_local4.width)<_local4.height) ? new Vector(-(_local4.width), 0) : new Vector(0, -(_local4.height))); } else { if (_local4.bottom == this.rectangle.bottom){ return (((_local4.width)<_local4.height) ? new Vector(-(_local4.width), 0) : new Vector(0, _local4.height)); } else { return (new Vector(-(_local4.width), 0)); }; }; } else { if (_local4.right == this.rectangle.right){ if (_local4.top == this.rectangle.top){ return (((_local4.width)<_local4.height) ? new Vector(_local4.width, 0) : new Vector(0, -(_local4.height))); } else { if (_local4.bottom == this.rectangle.bottom){ return (((_local4.width)<_local4.height) ? new Vector(_local4.width, 0) : new Vector(0, _local4.height)); } else { return (new Vector(_local4.width, 0)); }; }; } else { if (_local4.top == this.rectangle.top){ return (new Vector(0, -(_local4.height))); }; if (_local4.bottom == this.rectangle.bottom){ return (new Vector(0, _local4.height)); }; return (new Vector()); }; }; //unresolved jump }; return (MathsTools.vectorAcrossRectangle(_arg3, _local4)); } public function vectorInside(_arg1:Vector):Boolean{ return (this.rectangle.containsPoint(_arg1.toPoint())); } public function shapeIntersects(_arg1:IShapeable):Boolean{ switch (true){ case (_arg1 is RectangleShape): return (this.rectangle.intersects(RectangleShape(_arg1).rectangle)); default: return (false); }; } } }//package sfb.maths.shapes
Section 55
//MathsTools (sfb.maths.MathsTools) package sfb.maths { import flash.geom.*; public class MathsTools { public static function closestVectorOnRectangle(_arg1:Vector, _arg2:Rectangle):Vector{ var _local3:Vector; var _local4:Vector; var _local5:Vector; var _local6:Vector; var _local7:Vector; var _local8:Vector; var _local9:Vector; var _local10:Vector; _local3 = new Vector(_arg2.left, _arg2.top); _local4 = new Vector(_arg2.right, _arg2.top); _local5 = new Vector(_arg2.left, _arg2.bottom); _local6 = new Vector(_arg2.right, _arg2.bottom); _local7 = closestVectorOnLine(_local3, _local4, _arg1, true); _local8 = closestVectorOnLine(_local3, _local5, _arg1, true); _local9 = closestVectorOnLine(_local4, _local6, _arg1, true); _local10 = closestVectorOnLine(_local5, _local6, _arg1, true); return (Vector.nearest(_arg1, [_local7, _local8, _local9, _local10])); } public static function vectorAcrossRectangle(_arg1:Vector, _arg2:Rectangle, _arg3:Boolean=false):Vector{ var _local4:Number; var _local5:Vector; var _local6:Rectangle; var _local7:Vector; var _local8:Vector; _local4 = _arg1.angle; _local5 = _arg1.normalised(); _local6 = _arg2.clone(); _local6.x = 0; _local6.y = 0; _local7 = new Vector((_local6.width / 2), (_local6.height / 2)); if (!_arg3){ _local8 = _local7.add(_local5.multiply(((_local5.x * _local6.width) / 2))); if ((((_local8.y < 0)) || ((_local8.y > _local6.height)))){ _local5 = _local5.multiply((_local5.y * _local6.height)); } else { _local5 = _local5.multiply((_local5.x * _local6.width)); }; return (_local5); //unresolved jump }; return (new Vector()); } public static function closestVectorOnLine(_arg1:Vector, _arg2:Vector, _arg3:Vector, _arg4:Boolean):Vector{ var _local5:Vector; var _local6:Vector; var _local7:Number; var _local8:Number; var _local9:Number; _local5 = _arg3.subtract(_arg1); _local6 = _arg2.subtract(_arg1); _local7 = _arg2.subtract(_arg1).dotProduct(_local6); _local8 = _local5.dotProduct(_local6); _local9 = (_local8 / _local7); if (_arg4){ if (_local9 < 0){ _local9 = 0; } else { if (_local9 > 1){ _local9 = 1; }; }; }; return (_arg1.add(_local6.multiply(_local9))); } } }//package sfb.maths
Section 56
//Vector (sfb.maths.Vector) package sfb.maths { import flash.display.*; import flash.geom.*; public class Vector { private var point:Point; public static const DOWN:Vector = new Vector(0, 1); ; public static const LEFT:Vector = new Vector(-1, 0); ; public static const UP:Vector = new Vector(0, -1); ; public static const RIGHT:Vector = new Vector(1, 0); ; public function Vector(_arg1:Number=0, _arg2:Number=0){ this.point = new Point(_arg1, _arg2); } public function get y():Number{ return (this.point.y); } public function setFromPoint(_arg1:Point):void{ this.point.x = _arg1.x; this.point.y = _arg1.y; } public function setToDO(_arg1:DisplayObject):void{ _arg1.x = this.point.x; _arg1.y = this.point.y; } public function get angle():Number{ return (new Vector().angleTo(this)); } public function subtract(_arg1:Vector):Vector{ return (new Vector((this.point.x - _arg1.x), (this.point.y - _arg1.y))); } public function toPoint():Point{ return (this.point.clone()); } public function setFromVector(_arg1:Vector):void{ this.point.x = _arg1.x; this.point.y = _arg1.y; } public function moveBy(_arg1:Vector):void{ this.point.x = (this.point.x + _arg1.x); this.point.y = (this.point.y + _arg1.y); } public function clone():Vector{ return (new Vector(this.point.x, this.point.y)); } public function add(_arg1:Vector):Vector{ return (new Vector((this.point.x + _arg1.x), (this.point.y + _arg1.y))); } public function multiply(_arg1:Number):Vector{ return (new Vector((this.point.x * _arg1), (this.point.y * _arg1))); } public function get length():Number{ return (this.point.length); } public function toString():String{ return (((("Vector - x=" + this.x) + ", y=") + this.y)); } public function dotProduct(_arg1:Vector):Number{ return (((this.point.x * _arg1.x) + (this.point.y * _arg1.y))); } public function angleTo(_arg1:Vector):Number{ var _local2:Vector; _local2 = _arg1.subtract(this); return (Math.atan2(_local2.x, -(_local2.y))); } public function set x(_arg1:Number):void{ this.point.x = _arg1; } public function set y(_arg1:Number):void{ this.point.y = _arg1; } public function roundToNearest(_arg1:Number=0.01):void{ this.point.x = (Math.round((this.point.x / _arg1)) * _arg1); this.point.y = (Math.round((this.point.y / _arg1)) * _arg1); } public function normalised(_arg1:Number=1):Vector{ var _local2:Point; _local2 = this.toPoint(); _local2.normalize(_arg1); return (Vector.newFromPoint(_local2)); } public function get x():Number{ return (this.point.x); } public function divide(_arg1:Number):Vector{ return (new Vector((this.point.x / _arg1), (this.point.y / _arg1))); } public function reflect(_arg1:Vector):Vector{ return (this.add(_arg1.multiply((2 * this.length)))); } public function setFromDO(_arg1:DisplayObject):void{ this.point.x = _arg1.x; this.point.y = _arg1.y; } public function equals(_arg1:Vector, _arg2:Number=0):Boolean{ return ((Vector.distance(this, _arg1) <= _arg2)); } public static function interpolate(_arg1:Vector, _arg2:Vector, _arg3:Number):Vector{ return (Vector.newFromPoint(Point.interpolate(_arg1.toPoint(), _arg2.toPoint(), (1 - _arg3)))); } public static function newFromPoint(_arg1:Point):Vector{ return (new Vector(_arg1.x, _arg1.y)); } public static function distance(_arg1:Vector, _arg2:Vector):Number{ return (Point.distance(_arg1.toPoint(), _arg2.toPoint())); } public static function newFromDisplayObject(_arg1:DisplayObject):Vector{ return (new Vector(_arg1.x, _arg1.y)); } public static function nearest(_arg1:Vector, _arg2:Array):Vector{ var _local3:Number; var _local4:uint; var _local5:uint; var _local6:uint; var _local7:Vector; _local3 = Number.POSITIVE_INFINITY; _local4 = 0; _local5 = 0; _local6 = _arg2.length; while (_local5 < _local6) { _local7 = _arg1.subtract(_arg2[_local5]); if (_local7.length < _local3){ _local3 = _local7.length; _local4 = _local5; }; _local5++; }; return (_arg2[_local4]); } } }//package sfb.maths
Section 57
//AccurateTimer (sfb.tools.AccurateTimer) package sfb.tools { import flash.events.*; import flash.utils.*; public class AccurateTimer extends EventDispatcher { private var timer:Timer; private var time:uint; private var delay_int:uint; public function AccurateTimer(_arg1:uint, _arg2:uint=0){ this.timer = new Timer(_arg1, _arg2); this.timer.addEventListener(TimerEvent.TIMER, this.timerListener); this.timer.addEventListener(TimerEvent.TIMER_COMPLETE, this.timerCompleteListener); this.delay_int = _arg1; } public function stop():void{ this.timer.stop(); } public function get delay():uint{ return (this.delay); } public function get currentCount():int{ return (this.timer.currentCount); } public function set delay(_arg1:uint):void{ this.timer.delay = _arg1; this.delay_int = _arg1; } private function timerListener(_arg1:TimerEvent):void{ var _local2:int; var _local3:int; _local2 = (this.delay_int - (getTimer() - this.time)); _local3 = (this.delay_int + _local2); if (_local3 < 1){ _local3 = 1; }; this.timer.delay = _local3; this.time = (getTimer() + _local2); this.dispatchEvent(_arg1); } public function start():void{ this.timer.start(); this.time = getTimer(); } public function reset():void{ this.timer.reset(); } public function set repeatCount(_arg1:int):void{ this.timer.repeatCount = _arg1; } private function timerCompleteListener(_arg1:TimerEvent):void{ this.dispatchEvent(_arg1); } public function get repeatCount():int{ return (this.timer.repeatCount); } public function get running():Boolean{ return (this.timer.running); } } }//package sfb.tools
Section 58
//Cleanup (sfb.tools.Cleanup) package sfb.tools { import flash.display.*; public class Cleanup { public static function cleanArray(_arg1:Array):void{ var _local2:uint; var _local3:uint; if (_arg1){ _local2 = 0; _local3 = _arg1.length; while (_local2 < _local3) { _arg1[0] = null; _arg1.splice(0, 1); _local2++; }; }; } public static function cleanDisplayList(_arg1:DisplayObjectContainer, _arg2:Boolean=false):void{ var _local3:uint; var _local4:uint; var _local5:DisplayObject; if (_arg1){ _local3 = 0; _local4 = _arg1.numChildren; while (_local3 < _local4) { _local5 = _arg1.getChildAt(0); if ((_local5 is MovieClip)){ MovieClip(_local5).stop(); }; if (((_local5) && (_arg1.contains(_local5)))){ _arg1.removeChild(_local5); }; if (((_arg2) && ((_local5 is DisplayObjectContainer)))){ Cleanup.cleanDisplayList(DisplayObjectContainer(_local5), true); }; _local3++; }; }; } } }//package sfb.tools
Section 59
//TimeConversion (sfb.tools.TimeConversion) package sfb.tools { public class TimeConversion { public static function milliToMinsSecs(_arg1:uint, _arg2:int=2, _arg3:uint=3):String{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:Number; var _local8:uint; var _local9:uint; var _local10:String; var _local11:String; var _local12:String; var _local13:Number; var _local14:uint; _local4 = (_arg1 / 1000); _local5 = Math.floor(_local4); _local6 = (_arg1 - (1000 * _local5)); _local7 = (_local5 / 60); _local8 = Math.floor(_local7); _local9 = (_local5 - (60 * _local8)); _local10 = String(_local8); while (_local10.length < _arg3) { _local10 = ("0" + _local10); }; _local11 = String(_local9); while (_local11.length < 2) { _local11 = ("0" + _local11); }; _local12 = ((_local10 + ":") + _local11); if (_arg2 > 0){ _local12 = (_local12 + "."); _local13 = Math.pow(10, _arg2); _local14 = ((1000 * Math.round(((_local6 * _local13) / 1000))) / _local13); _local12 = (_local12 + String(_local14).substr(0, _arg2)); }; return (_local12); } } }//package sfb.tools
Section 60
//Coin (Coin) package { import flash.display.*; public dynamic class Coin extends MovieClip { public function Coin(){ addFrameScript(32, frame33, 49, frame50); } function frame33(){ gotoAndStop(1); } function frame50(){ if (this.parent){ this.parent.removeChild(this); }; this.stop(); } } }//package
Section 61
//CoinCollectSFX (CoinCollectSFX) package { import flash.media.*; public dynamic class CoinCollectSFX extends Sound { } }//package
Section 62
//CoinDrop (CoinDrop) package { import flash.display.*; public dynamic class CoinDrop extends MovieClip { public function CoinDrop(){ addFrameScript(14, frame15); } function frame15(){ if (this.parent){ this.parent.removeChild(this); }; } } }//package
Section 63
//CoinHUD (CoinHUD) package { import code.*; public dynamic class CoinHUD extends CoinCountHUD { } }//package
Section 64
//CoinLoseSFX (CoinLoseSFX) package { import flash.media.*; public dynamic class CoinLoseSFX extends Sound { } }//package
Section 65
//FallinWaterSFX (FallinWaterSFX) package { import flash.media.*; public dynamic class FallinWaterSFX extends Sound { } }//package
Section 66
//MainLoop (MainLoop) package { import flash.media.*; public dynamic class MainLoop extends Sound { } }//package
Section 67
//MenuLoop (MenuLoop) package { import flash.media.*; public dynamic class MenuLoop extends Sound { } }//package
Section 68
//NetBlock (NetBlock) package { import flash.display.*; public dynamic class NetBlock extends MovieClip { } }//package
Section 69
//ParrotFly1 (ParrotFly1) package { import flash.display.*; public dynamic class ParrotFly1 extends MovieClip { public var hit_mc:MovieClip; } }//package
Section 70
//ParrotFlyOnce (ParrotFlyOnce) package { import flash.display.*; public dynamic class ParrotFlyOnce extends MovieClip { public var hit_mc:MovieClip; public function ParrotFlyOnce(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package
Section 71
//ParrotHitSFX (ParrotHitSFX) package { import flash.media.*; public dynamic class ParrotHitSFX extends Sound { } }//package
Section 72
//PirateJames (PirateJames) package { import code.*; public dynamic class PirateJames extends PirateZebra { } }//package
Section 73
//SpringBoard (SpringBoard) package { import flash.display.*; public dynamic class SpringBoard extends MovieClip { public var plankClip_mc:MovieClip; } }//package
Section 74
//SpringboardSFX (SpringboardSFX) package { import flash.media.*; public dynamic class SpringboardSFX extends Sound { } }//package
Section 75
//TentacleBlock (TentacleBlock) package { import flash.display.*; public dynamic class TentacleBlock extends MovieClip { public var hit_mc:MovieClip; } }//package
Section 76
//TentacleSlapSFX (TentacleSlapSFX) package { import flash.media.*; public dynamic class TentacleSlapSFX extends Sound { } }//package
Section 77
//TentacleTrapGameClip (TentacleTrapGameClip) package { import code.*; public dynamic class TentacleTrapGameClip extends TentacleTrapGame { } }//package

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Instance Names

"preloaderBar_mc"Frame 1Symbol 11 MovieClip {PirateZebra_fla.PreloaderBar_4}
"play_btn"Frame 4Symbol 97 Button
"crowsNest_btn"Frame 4Symbol 101 Button
"tentacleTrap_btn"Frame 4Symbol 105 Button
"playMoreGames_btn"Frame 4Symbol 109 Button
"armorGames_btn"Frame 4Symbol 113 Button
"superFlashBros_btn"Frame 4Symbol 117 Button
"skip_btn"Frame 5Symbol 134 Button
"mainGame_mc"Frame 1203Symbol 700 MovieClip {code.PirateZebraGame}
"mainHUD_mc"Frame 1203Symbol 704 MovieClip {CoinHUD}
"time_txt"Frame 1203Symbol 705 EditableText
"playCrows_btn"Frame 1204Symbol 97 Button
"mainMenuCrows_btn"Frame 1204Symbol 713 Button
"crowsNestGame_mc"Frame 1205Symbol 723 MovieClip {code.CrowsNestGame}
"crowsHUD_mc"Frame 1205Symbol 704 MovieClip {CoinHUD}
"crowsTime_txt"Frame 1205Symbol 724 EditableText
"playTentacle_btn"Frame 1206Symbol 97 Button
"mainMenuTentacle_btn"Frame 1206Symbol 713 Button
"tentacleTrapGame_mc"Frame 1207Symbol 734 MovieClip {TentacleTrapGameClip}
"tentacleHUD_mc"Frame 1207Symbol 704 MovieClip {CoinHUD}
"tentacleTime_txt"Frame 1207Symbol 735 EditableText
"playMoreScores_btn"Frame 1208Symbol 742 Button
"armorScores_btn"Frame 1208Symbol 743 Button
"mainMenu_btn"Frame 1208Symbol 713 Button
"replay_btn"Frame 1208Symbol 745 Button
"hsd_mc"Frame 1208Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay}
"submitter_mc"Frame 1208Symbol 771 MovieClip {sfb.application.hiscores.HiscoreSubmit}
"gameName_mc"Frame 1208Symbol 775 MovieClip {PirateZebra_fla.Symbol325_258}
"allScores_btn"Frame 1208Symbol 777 Button
"flap_mc"Symbol 58 MovieClip {PirateZebra_fla.Symbol164_25} Frame 1Symbol 57 MovieClip
"turn_mc"Symbol 59 MovieClip {PirateZebra_fla.Symbol165_24} Frame 1Symbol 58 MovieClip {PirateZebra_fla.Symbol164_25}
"hit_mc"Symbol 60 MovieClip {ParrotFlyOnce} Frame 1Symbol 59 MovieClip {PirateZebra_fla.Symbol165_24}
"plankClip_mc"Symbol 469 MovieClip {SpringBoard} Frame 1Symbol 468 MovieClip {PirateZebra_fla.Symbol242_157}
"hit_mc"Symbol 529 MovieClip {TentacleBlock} Frame 28Symbol 528 MovieClip
"rigging1_mc"Symbol 562 MovieClip {PirateZebra_fla.Symbol249_200} Frame 1Symbol 557 MovieClip
"rigging2_mc"Symbol 562 MovieClip {PirateZebra_fla.Symbol249_200} Frame 1Symbol 558 MovieClip
"rigging3_mc"Symbol 562 MovieClip {PirateZebra_fla.Symbol249_200} Frame 1Symbol 559 MovieClip
"rigging4_mc"Symbol 562 MovieClip {PirateZebra_fla.Symbol249_200} Frame 1Symbol 561 MovieClip
"rope1_mc"Symbol 565 MovieClip {PirateZebra_fla.Symbol252_205} Frame 1Symbol 564 MovieClip
"rope2_mc"Symbol 565 MovieClip {PirateZebra_fla.Symbol252_205} Frame 1Symbol 564 MovieClip
"rope3_mc"Symbol 565 MovieClip {PirateZebra_fla.Symbol252_205} Frame 1Symbol 564 MovieClip
"rope4_mc"Symbol 565 MovieClip {PirateZebra_fla.Symbol252_205} Frame 1Symbol 564 MovieClip
"rope5_mc"Symbol 565 MovieClip {PirateZebra_fla.Symbol252_205} Frame 1Symbol 564 MovieClip
"rope6_mc"Symbol 565 MovieClip {PirateZebra_fla.Symbol252_205} Frame 1Symbol 564 MovieClip
"hit_mc"Symbol 566 MovieClip {ParrotFly1} Frame 1Symbol 59 MovieClip {PirateZebra_fla.Symbol165_24}
"springboard4_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 469 MovieClip {SpringBoard}
"springboard1_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 469 MovieClip {SpringBoard}
"tentacle2_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 529 MovieClip {TentacleBlock}
"tentacle3_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 529 MovieClip {TentacleBlock}
"tentacle1_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 529 MovieClip {TentacleBlock}
"springboard2_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 469 MovieClip {SpringBoard}
"springboard3_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 469 MovieClip {SpringBoard}
"springboard5_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 469 MovieClip {SpringBoard}
"ground_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 555 MovieClip
"rigging_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 562 MovieClip {PirateZebra_fla.Symbol249_200}
"rope_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 565 MovieClip {PirateZebra_fla.Symbol252_205}
"parrot1_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 566 MovieClip {ParrotFly1}
"parrot2_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 566 MovieClip {ParrotFly1}
"parrot3_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 566 MovieClip {ParrotFly1}
"parrot4_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 566 MovieClip {ParrotFly1}
"parrot5_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 566 MovieClip {ParrotFly1}
"parrot6_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 566 MovieClip {ParrotFly1}
"boat_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 645 MovieClip {PirateZebra_fla.BoatRowBoat_208}
"james_mc"Symbol 700 MovieClip {code.PirateZebraGame} Frame 1Symbol 691 MovieClip {PirateJames}
"coins_txt"Symbol 704 MovieClip {CoinHUD} Frame 1Symbol 703 EditableText
"james_mc"Symbol 723 MovieClip {code.CrowsNestGame} Frame 1Symbol 691 MovieClip {PirateJames}
"james_mc"Symbol 734 MovieClip {TentacleTrapGameClip} Frame 1Symbol 691 MovieClip {PirateJames}
"score0_txt"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 749 EditableText
"name0_txt"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 750 EditableText
"score1_txt"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 751 EditableText
"name1_txt"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 752 EditableText
"score2_txt"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 753 EditableText
"name2_txt"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 754 EditableText
"score3_txt"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 755 EditableText
"name3_txt"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 756 EditableText
"score4_txt"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 757 EditableText
"name4_txt"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 758 EditableText
"score_txt"Symbol 771 MovieClip {sfb.application.hiscores.HiscoreSubmit} Frame 1Symbol 762 EditableText
"name_txt"Symbol 771 MovieClip {sfb.application.hiscores.HiscoreSubmit} Frame 1Symbol 763 EditableText
"submit_btn"Symbol 771 MovieClip {sfb.application.hiscores.HiscoreSubmit} Frame 1Symbol 770 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"still"Symbol 691 MovieClip {PirateJames} Frame 1
"running"Symbol 691 MovieClip {PirateJames} Frame 5
"jumping"Symbol 691 MovieClip {PirateJames} Frame 12
"falling"Symbol 691 MovieClip {PirateJames} Frame 19
"ropeClimbing"Symbol 691 MovieClip {PirateJames} Frame 29
"ropeStill"Symbol 691 MovieClip {PirateJames} Frame 39
"ropeJumpLeft"Symbol 691 MovieClip {PirateJames} Frame 46
"ropeJumpRight"Symbol 691 MovieClip {PirateJames} Frame 57
"climbing"Symbol 691 MovieClip {PirateJames} Frame 68
"climbingStill"Symbol 691 MovieClip {PirateJames} Frame 75
"stars"Symbol 696 MovieClip {Coin} Frame 34
"loading"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 1
"hiscores"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2
"error"Symbol 761 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 3




http://swfchan.com/9/42285/info.shtml
Created: 10/5 -2019 00:43:16 Last modified: 10/5 -2019 00:43:16 Server time: 05/11 -2024 15:31:07