STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #42309 |
100 |
Loading |
Sharp Shooter Alley |
Instructions: The object of Sharp Shooter Alley is to take down as many armed opponents as possible. To shoot an enemy, use the mouse to position the crosshair over the enemy and the left mouse button to fire. For each enemy you shoot, you will be awarded 15 points, but watch out! The enemy shoots back. For each time you're hit by enemy fire, your health meter will decrease. Every 30 enemies killed will progress you to the next level, but be careful! Every time the level progresses, the enemies get a little smarter and their weapons a little stronger. As you play, you will encounter powerup items: - Healthpak: increases your health 25 points. - Sheild: absorbs 75% of enemy fire. Enjoy! |
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Play |
score: |
0 |
Sharp Shooter Alley |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Game Over |
You killed |
enemy soldiers |
Play Again |
ActionScript [AS1/AS2]
Frame 1Mouse.show(); loadStatus = Math.round((_level0.getBytesLoaded() / _level0.getBytesTotal()) * 100); loader._xscale = loadStatus; loader._yscale = loadStatus; if (loadStatus == 100) { gotoAndStop ("ready"); }Frame 2gotoAndPlay ("loop");Frame 3stop();Frame 4fscommand ("fullscreen", "true"); fscommand ("showmenu", "false"); Mouse.hide(); armorIcon._visible = 0; target = 15; powerup = 33; life = 100; enemyFire = 1; score = 0; bodyCount = 0; shooting = 0; invinc = 0; varSoldier1a = 0; duration = 0; armor = 0; levelUp = 1; level = 1; gotoAndPlay ("level1");Instance of Symbol 93 MovieClip "crosshair" in Frame 4onClipEvent (mouseDown) { _root.crosshair.hit.play(); _root.ammo.nextFrame(); }Frame 5stop();Frame 8if (_root.armor == 1) { _root.controller.armorOff(); }Frame 23gotoAndStop ("gamePlay");Frame 24if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;Frame 43gotoAndStop ("gamePlay");Frame 44if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;Frame 63gotoAndStop ("gamePlay");Frame 64if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;Frame 83gotoAndStop ("gamePlay");Frame 84if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;Frame 103gotoAndStop ("gamePlay");Frame 104stop();Symbol 17 Buttonon (release) { gotoAndPlay (4); }Symbol 24 Buttonon (press) { _root.score = _root.score + 25; play(); }Symbol 27 MovieClip Frame 1stop();Symbol 27 MovieClip Frame 11stop();Symbol 33 Buttonon (press) { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay ("hit"); } else { gotoAndPlay ("hit2"); } }Symbol 37 MovieClip Frame 1play();Symbol 37 MovieClip Frame 2_root.life = _root.life - _root.enemyFire;Symbol 37 MovieClip Frame 4_root.life = _root.life - _root.enemyFire;Symbol 37 MovieClip Frame 6_root.life = _root.life - _root.enemyFire;Symbol 37 MovieClip Frame 7gotoAndStop ("off");Symbol 54 MovieClip Frame 1gambler = 0; gotoAndPlay ("revive");Symbol 54 MovieClip Frame 6gambler = random(20); if (gambler == 10) { gotoAndPlay ("fire"); }Symbol 54 MovieClip Frame 7gotoAndPlay ("loop");Symbol 54 MovieClip Frame 13gotoAndPlay ("loop");Symbol 54 MovieClip Frame 14_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;Symbol 54 MovieClip Frame 18Symbol 54 MovieClip Frame 54gambler = random(200); if (gambler == 100) { gotoAndPlay ("enter"); }Symbol 54 MovieClip Frame 55gotoAndPlay ("revive");Symbol 54 MovieClip Frame 56_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;Symbol 54 MovieClip Frame 60Symbol 54 MovieClip Frame 96gambler = random(200); if (gambler == 100) { gotoAndPlay ("enter"); }Symbol 54 MovieClip Frame 97gotoAndPlay ("revive2");Symbol 58 Buttonon (press) { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay ("hit"); } else { gotoAndPlay ("hit2"); } }Symbol 72 MovieClip Frame 1gambler = 0; gotoAndPlay ("revive");Symbol 72 MovieClip Frame 6gambler = random(20); if (gambler == 10) { gotoAndPlay ("fire"); }Symbol 72 MovieClip Frame 7gotoAndPlay ("loop");Symbol 72 MovieClip Frame 13gotoAndPlay ("loop");Symbol 72 MovieClip Frame 14_root.score = _root.score + (_root.target * 2); _root.bodyCount = _root.bodyCount + 1;Symbol 72 MovieClip Frame 18Symbol 72 MovieClip Frame 19gambler = random(400); if (gambler == 200) { gotoAndPlay ("enter"); }Symbol 72 MovieClip Frame 20gotoAndPlay ("revive");Symbol 72 MovieClip Frame 21_root.score = _root.score + (_root.target * 2); _root.bodyCount = _root.bodyCount + 1;Symbol 72 MovieClip Frame 53Symbol 72 MovieClip Frame 54gambler = random(400); if (gambler == 200) { gotoAndPlay ("enter"); }Symbol 72 MovieClip Frame 55gotoAndPlay ("revive2");Symbol 76 Buttonon (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay ("pickup"); }Symbol 77 Buttonon (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay ("pickup"); }Symbol 78 Buttonon (press) { _root.life = _root.life + _root.powerup; gotoAndPlay ("pickup"); }Symbol 79 MovieClip Frame 1gambler = 1;Symbol 79 MovieClip Frame 2gambler = random(100); if (gambler == 50) { gotoAndPlay ("drop"); }Symbol 79 MovieClip Frame 3gotoAndPlay ("loop");Symbol 79 MovieClip Frame 4_root.medpak._x = random(200) + 300; scale = random(25) + 75; _root.medpak._xscale = scale; _root.medpak._yscale = scale;Symbol 79 MovieClip Frame 122Symbol 81 Buttonon (press) { _root.score = _root.score + 30; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay ("pickup"); }Symbol 82 Buttonon (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay ("pickup"); }Symbol 83 Buttonon (press) { _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay ("pickup"); }Symbol 84 MovieClip Frame 1gambler = 1;Symbol 84 MovieClip Frame 2gambler = random(400); if (gambler == 200) { if (_root.armor != 1) { gotoAndPlay ("drop"); } }Symbol 84 MovieClip Frame 3gotoAndPlay ("loop");Symbol 84 MovieClip Frame 4_root.armorpak._x = random(200) + 300; scale = random(25) + 75; _root.armorpak._xscale = scale; _root.armorpak._yscale = scale;Symbol 84 MovieClip Frame 122Symbol 91 MovieClip Frame 1stop();Symbol 91 MovieClip Frame 2Symbol 91 MovieClip Frame 3stop();Symbol 91 MovieClip Frame 5stop();Symbol 91 MovieClip Frame 7stop();Symbol 91 MovieClip Frame 9stop();Symbol 91 MovieClip Frame 11stop();Symbol 91 MovieClip Frame 13gotoAndStop ("off");Symbol 93 MovieClip Frame 1hit._rotation = hit._rotation + 20;Symbol 93 MovieClip Frame 2gotoAndPlay ("loop");Symbol 103 MovieClip Frame 1stop();Symbol 103 MovieClip Frame 9play();Symbol 103 MovieClip Frame 12if (_root.clips != 0) { gotoAndStop ("reload"); }Symbol 116 MovieClip Frame 1function armorOff() { var _local1 = _root; _local1.duration = 0; _local1.armor = 0; _local1.armorIcon._visible = 0; _local1.enemyfire = _local1.enemyfire * 4; } function durationCount() { _root.duration = _root.duration + 1; if (_root.duration == 240) { armorOff(); } } _root.crosshair._x = _root._xmouse; _root.crosshair._y = _root._ymouse; if (_root.life >= 0) { _root.lifebar.statusbar._xscale = _root.life; } if (_root.life >= 100) { if (_root.invinc != 1) { _root.life = 100; } } if (_root.life < 1) { Mouse.show(); _root.crosshair._visible = 0; _root.gotoAndStop("gameOver"); stop(); } _root.varSoldier1a = random(50); if (_root.varSoldier1a == 25) { _root.soldier1a.duplicateMovieClip(soldier1a, i); } if (_root.armor == 1) { _root.armorIcon._visible = 1; durationCount(); } if (_root.bodyCount == 30) { if (_root.level != 2) { _root.gotoAndPlay("level2"); } } else if (_root.bodyCount == 60) { if (_root.level != 3) { _root.gotoAndPlay("level3"); } } else if (_root.bodyCount == 90) { if (_root.level != 4) { _root.gotoAndPlay("level4"); } } else if (_root.bodyCount == 120) { if (_root.level != 5) { _root.gotoAndPlay("level5"); } }Symbol 116 MovieClip Frame 2gotoAndPlay ("loop");Symbol 127 Buttonon (release) { gotoAndPlay (1); }
Library Items
Symbol 1 Graphic | Used by:2 Timeline | |
Symbol 2 MovieClip | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Font | Used by:5 6 128 | |
Symbol 5 EditableText | Uses:4 | Used by:Timeline |
Symbol 6 Text | Uses:4 | Used by:Timeline |
Symbol 7 Font | Used by:8 111 114 | |
Symbol 8 Text | Uses:7 | Used by:Timeline |
Symbol 9 Font | Used by:10 18 118 119 120 121 122 123 124 125 126 | |
Symbol 10 Text | Uses:9 | Used by:Timeline |
Symbol 11 Graphic | Used by:Timeline | |
Symbol 12 Font | Used by:14 | |
Symbol 13 Font | Used by:14 15 | |
Symbol 14 EditableText | Uses:12 13 112 | Used by:Timeline |
Symbol 15 EditableText | Uses:13 112 | Used by:Timeline |
Symbol 16 Graphic | Used by:17 24 33 58 127 | |
Symbol 17 Button | Uses:16 | Used by:Timeline |
Symbol 18 Text | Uses:9 | Used by:Timeline |
Symbol 19 Bitmap | Used by:21 | |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:19 20 | Used by:Timeline |
Symbol 22 Graphic | Used by:27 | |
Symbol 23 Graphic | Used by:27 | |
Symbol 24 Button | Uses:16 | Used by:27 |
Symbol 25 ShapeTweening | Used by:27 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:22 23 24 25 26 | Used by:Timeline |
Symbol 28 Graphic | Used by:Timeline | |
Symbol 29 Graphic | Used by:54 | |
Symbol 30 Graphic | Used by:54 | |
Symbol 31 Graphic | Used by:54 | |
Symbol 32 Graphic | Used by:54 | |
Symbol 33 Button | Uses:16 | Used by:54 |
Symbol 34 Graphic | Used by:37 | |
Symbol 35 Graphic | Used by:37 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:34 35 36 | Used by:54 72 |
Symbol 38 Graphic | Used by:54 | |
Symbol 39 Graphic | Used by:54 | |
Symbol 40 Graphic | Used by:54 | |
Symbol 41 Graphic | Used by:54 | |
Symbol 42 Graphic | Used by:54 | |
Symbol 43 Graphic | Used by:54 | |
Symbol 44 Graphic | Used by:54 | |
Symbol 45 Graphic | Used by:54 | |
Symbol 46 Graphic | Used by:54 | |
Symbol 47 Graphic | Used by:54 | |
Symbol 48 Graphic | Used by:54 | |
Symbol 49 Graphic | Used by:54 | |
Symbol 50 Graphic | Used by:54 | |
Symbol 51 Graphic | Used by:54 | |
Symbol 52 Graphic | Used by:54 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:29 30 31 32 33 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | Used by:Timeline |
Symbol 55 Graphic | Used by:72 | |
Symbol 56 Graphic | Used by:72 | |
Symbol 57 Graphic | Used by:72 | |
Symbol 58 Button | Uses:16 | Used by:72 |
Symbol 59 Graphic | Used by:72 | |
Symbol 60 Graphic | Used by:72 | |
Symbol 61 Graphic | Used by:72 | |
Symbol 62 Graphic | Used by:72 | |
Symbol 63 Graphic | Used by:72 | |
Symbol 64 Graphic | Used by:72 | |
Symbol 65 Graphic | Used by:72 | |
Symbol 66 Graphic | Used by:72 | |
Symbol 67 Graphic | Used by:72 | |
Symbol 68 Graphic | Used by:72 | |
Symbol 69 Graphic | Used by:72 | |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:55 56 57 58 37 59 60 61 62 63 64 65 66 67 68 69 70 71 | Used by:Timeline |
Symbol 73 Graphic | Used by:Timeline | |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Graphic | Used by:76 77 78 | |
Symbol 76 Button | Uses:75 | Used by:79 |
Symbol 77 Button | Uses:75 | Used by:79 |
Symbol 78 Button | Uses:75 | Used by:79 |
Symbol 79 MovieClip | Uses:76 77 78 | Used by:Timeline |
Symbol 80 Graphic | Used by:81 82 83 | |
Symbol 81 Button | Uses:80 | Used by:84 |
Symbol 82 Button | Uses:80 | Used by:84 |
Symbol 83 Button | Uses:80 | Used by:84 |
Symbol 84 MovieClip | Uses:81 82 83 | Used by:Timeline |
Symbol 85 Graphic | Used by:91 | |
Symbol 86 Graphic | Used by:91 | |
Symbol 87 Graphic | Used by:91 | |
Symbol 88 Graphic | Used by:91 | |
Symbol 89 Graphic | Used by:91 | |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:85 86 87 88 89 90 | Used by:93 |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:91 92 | Used by:Timeline |
Symbol 94 Graphic | Used by:Timeline | |
Symbol 95 Graphic | Used by:103 | |
Symbol 96 Graphic | Used by:103 | |
Symbol 97 Graphic | Used by:103 | |
Symbol 98 Graphic | Used by:103 | |
Symbol 99 Graphic | Used by:103 | |
Symbol 100 Graphic | Used by:103 | |
Symbol 101 Graphic | Used by:103 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:95 96 97 98 99 100 101 102 | Used by:Timeline |
Symbol 104 Graphic | Used by:Timeline | |
Symbol 105 Graphic | Used by:106 108 | |
Symbol 106 MovieClip | Uses:105 | Used by:108 |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:105 106 107 | Used by:Timeline |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:109 | Used by:Timeline |
Symbol 111 Text | Uses:7 | Used by:116 |
Symbol 112 Font | Used by:14 15 113 | |
Symbol 113 EditableText | Uses:112 | Used by:116 |
Symbol 114 Text | Uses:7 | Used by:116 |
Symbol 115 Text | Used by:116 | |
Symbol 116 MovieClip | Uses:111 113 114 115 | Used by:Timeline |
Symbol 117 Text | Used by:Timeline | |
Symbol 118 Text | Uses:9 | Used by:Timeline |
Symbol 119 Text | Uses:9 | Used by:Timeline |
Symbol 120 Text | Uses:9 | Used by:Timeline |
Symbol 121 Text | Uses:9 | Used by:Timeline |
Symbol 122 Text | Uses:9 | Used by:Timeline |
Symbol 123 Text | Uses:9 | Used by:Timeline |
Symbol 124 Text | Uses:9 | Used by:Timeline |
Symbol 125 Text | Uses:9 | Used by:Timeline |
Symbol 126 EditableText | Uses:9 | Used by:Timeline |
Symbol 127 Button | Uses:16 | Used by:Timeline |
Symbol 128 Text | Uses:4 | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 2 MovieClip |
"medpak" | Frame 4 | Symbol 79 MovieClip |
"armorpak" | Frame 4 | Symbol 84 MovieClip |
"crosshair" | Frame 4 | Symbol 93 MovieClip |
"ammo" | Frame 4 | Symbol 103 MovieClip |
"lifebar" | Frame 4 | Symbol 108 MovieClip |
"armorIcon" | Frame 4 | Symbol 110 MovieClip |
"controller" | Frame 4 | Symbol 116 MovieClip |
"hit" | Symbol 93 MovieClip Frame 1 | Symbol 91 MovieClip |
"statusbar" | Symbol 108 MovieClip Frame 1 | Symbol 106 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$bp$1zCy5f1XYVTAnfuVvGZTu/." |
Labels
"loop" | Frame 1 |
"ready" | Frame 3 |
"gamePlay" | Frame 5 |
"level1" | Frame 8 |
"level2" | Frame 24 |
"level3" | Frame 44 |
"level4" | Frame 64 |
"level5" | Frame 84 |
"gameOver" | Frame 104 |
"off" | Symbol 37 MovieClip Frame 1 |
"enter" | Symbol 54 MovieClip Frame 2 |
"loop" | Symbol 54 MovieClip Frame 6 |
"fire" | Symbol 54 MovieClip Frame 9 |
"hit" | Symbol 54 MovieClip Frame 14 |
"revive" | Symbol 54 MovieClip Frame 54 |
"hit2" | Symbol 54 MovieClip Frame 56 |
"revive2" | Symbol 54 MovieClip Frame 96 |
"enter" | Symbol 72 MovieClip Frame 2 |
"loop" | Symbol 72 MovieClip Frame 6 |
"fire" | Symbol 72 MovieClip Frame 9 |
"hit" | Symbol 72 MovieClip Frame 14 |
"revive" | Symbol 72 MovieClip Frame 19 |
"hit2" | Symbol 72 MovieClip Frame 21 |
"revive2" | Symbol 72 MovieClip Frame 54 |
"loop" | Symbol 79 MovieClip Frame 2 |
"drop" | Symbol 79 MovieClip Frame 4 |
"pickup" | Symbol 79 MovieClip Frame 122 |
"loop" | Symbol 84 MovieClip Frame 2 |
"drop" | Symbol 84 MovieClip Frame 4 |
"pickup" | Symbol 84 MovieClip Frame 122 |
"off" | Symbol 91 MovieClip Frame 1 |
"shoot" | Symbol 91 MovieClip Frame 2 |
"loop" | Symbol 93 MovieClip Frame 1 |
"reload" | Symbol 103 MovieClip Frame 1 |
"loop" | Symbol 116 MovieClip Frame 1 |
Dynamic Text Variables
loadStatus | Symbol 5 EditableText | "100" |
_root.score | Symbol 113 EditableText | "0" |
_root.bodyCount | Symbol 126 EditableText | "" |
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