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Final Survival.swf

This is the info page for
Flash #42322

(Click the ID number above for more basic data on this flash file.)


Text
while waiting for the game to load, why don't you try our other cool games:






a
a
s

AMMO

Health:

SmallFarm

Game House

SmallFarm

Game House

SmallFarm

Game House

SmallFar
m

Game
House

Sound
Pack

Instructions:

Destroy all zombies before they take over!

Move with the arrow keys and press A to fire your
weapon.

Change weapons by pressing 1 - 6 or rotate through
them using Q and E.

Don't stand too close to the explosions or you will be
injured.

Speed :

Machine Gun :

Explosive :

Sef
Born in Africa.  His
country has been entirely
wiped out by zombies.

Sergei
Born in Russia.  A
mercenary hired to help
destroy the zombies.

Shawn
Born in USA.  An army
veteran doing his part to
help the city.

Street of L.A.
Zombie hordes have
invaded the once
peaceful town of Los
Angeles.

Great Stadium
This stadium is the
suspected
headquarters of the
zombie invaders.

Game
Over

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); stop(); MochiAd.showPreloaderAd({id:"d3dd4bb24864b73d", res:"640x480"});
Frame 26
gotoAndPlay ("Init");
Frame 28
var SoundPack = new Array(); Music0 = new Sound(); Music0.attachSound("S0"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S1"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S2"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S3"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S4"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S5"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S6"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S7"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S8"); SoundPack.push(Music0); var MusicPack = new Array(); Music0 = new Sound(); Music0.attachSound("SM"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S0"); MusicPack.push(Music0); MusicPack[0].start(0.05, 9999999); Music0 = new Sound(); Music0.attachSound("M1"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("M2"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("M3"); MusicPack.push(Music0); MusicPack[1].onSoundComplete = function () { MusicPack[2].start(0.05, 3); }; MusicPack[2].onSoundComplete = function () { MusicPack[3].start(0.05, 3); }; MusicPack[3].onSoundComplete = function () { MusicPack[4].start(0.05, 3); }; MusicPack[4].onSoundComplete = function () { MusicPack[2].start(0.05, 3); };
Frame 29
stop();
Frame 30
stop(); BackMenu.onRelease = function () { gotoAndStop ("MainMenu"); }; Start.onRelease = function () { gotoAndStop ("CharMenu"); };
Frame 31
stop(); var PlayerSpeed = 5; var WeaponName = new Array("", "S&W", "ShotGun", "Uzi", "AK-47", "Rocket", "Grenade"); var WeaponPower = new Array(0, 1, 1, 0.5, 2, 5, 5); var WeaponAmmo = new Array(0, -1, 20, 50, 20, 1, 1); var WeaponAmmoAdd = new Array(0, -1, 10, 80, 40, 2, 2); var WeaponDelay = new Array(0, 5, 10, 1, 2, 24, 24); var MenuHeadType = 1; var MenuFootType = 1; var MenuArah = 1; var MenuMap = 1; MenuPlayer._xscale = 200; MenuPlayer._yscale = 200; Speed.Text._visible = false; Gun.Text._visible = false; Explosive.Text._visible = false; this.onEnterFrame = function () { MenuPlayer.gotoAndStop(MenuArah); MenuPlayer.Body.Head.gotoAndStop(MenuHeadType); MenuPlayer.Body.LeftFoot.gotoAndStop(MenuFootType); MenuPlayer.Body.RightFoot.gotoAndStop(MenuFootType); MenuPlayer.Weapon.Gun.gotoAndPlay(1); MenuPlayer.Weapon.Gun.Ledakan.gotoAndPlay(1); MenuPlayer.WeaponAlt.Gun.gotoAndPlay(1); MenuPlayer.WeaponAlt.Gun.Ledakan.gotoAndPlay(1); MenuPlayer.WeaponAlt._visible = false; MenuPlayer.Weapon._visible = false; if (MenuHeadType == 1) { Story.gotoAndStop(1); PlayerSpeed = 5; WeaponPower[3] = 0.5; WeaponPower[4] = 2; WeaponPower[5] = 5; WeaponPower[6] = 5; if ((Speed.Bar._xscale + 2) < 100) { Speed.Bar._xscale = Speed.Bar._xscale + 2; } else if (Speed.Bar._xscale > 100) { Speed.Bar._xscale = Speed.Bar._xscale - 2; } if ((Gun.Bar._xscale + 2) < 70) { Gun.Bar._xscale = Gun.Bar._xscale + 2; } else if (Gun.Bar._xscale > 70) { Gun.Bar._xscale = Gun.Bar._xscale - 2; } if ((Explosive.Bar._xscale + 2) < 70) { Explosive.Bar._xscale = Explosive.Bar._xscale + 2; } else if (Explosive.Bar._xscale > 70) { Explosive.Bar._xscale = Explosive.Bar._xscale - 2; } } else if (MenuHeadType == 2) { Story.gotoAndStop(2); PlayerSpeed = 4; WeaponPower[3] = 0.5; WeaponPower[4] = 2; WeaponPower[5] = 8; WeaponPower[6] = 8; if ((Speed.Bar._xscale + 2) < 70) { Speed.Bar._xscale = Speed.Bar._xscale + 2; } else if (Speed.Bar._xscale > 70) { Speed.Bar._xscale = Speed.Bar._xscale - 2; } if ((Gun.Bar._xscale + 2) < 70) { Gun.Bar._xscale = Gun.Bar._xscale + 2; } else if (Gun.Bar._xscale > 70) { Gun.Bar._xscale = Gun.Bar._xscale - 2; } if ((Explosive.Bar._xscale + 2) < 100) { Explosive.Bar._xscale = Explosive.Bar._xscale + 2; } else if (Explosive.Bar._xscale > 100) { Explosive.Bar._xscale = Explosive.Bar._xscale - 2; } } else if (MenuHeadType == 3) { Story.gotoAndStop(3); PlayerSpeed = 4; WeaponPower[3] = 0.75; WeaponPower[4] = 3; WeaponPower[5] = 5; WeaponPower[6] = 5; if ((Speed.Bar._xscale + 2) < 70) { Speed.Bar._xscale = Speed.Bar._xscale + 2; } else if (Speed.Bar._xscale > 70) { Speed.Bar._xscale = Speed.Bar._xscale - 2; } if ((Gun.Bar._xscale + 2) < 100) { Gun.Bar._xscale = Gun.Bar._xscale + 2; } else if (Gun.Bar._xscale > 100) { Gun.Bar._xscale = Gun.Bar._xscale - 2; } if ((Explosive.Bar._xscale + 2) < 70) { Explosive.Bar._xscale = Explosive.Bar._xscale + 2; } else if (Explosive.Bar._xscale > 70) { Explosive.Bar._xscale = Explosive.Bar._xscale - 2; } } Speed.Text._visible = false; Gun.Text._visible = false; Explosive.Text._visible = false; }; AL.onRelease = function () { MenuArah--; if (MenuArah < 1) { MenuArah = 4; } MenuPlayer.gotoAndStop(MenuArah); MenuPlayer.Body.Head.gotoAndStop(MenuHeadType); MenuPlayer.Body.LeftFoot.gotoAndStop(MenuFootType); MenuPlayer.Body.RightFoot.gotoAndStop(MenuFootType); MenuPlayer.WeaponAlt._visible = false; MenuPlayer.Weapon._visible = false; }; AR.onRelease = function () { MenuArah++; if (MenuArah > 4) { MenuArah = 1; } MenuPlayer.gotoAndStop(MenuArah); MenuPlayer.Body.Head.gotoAndStop(MenuHeadType); MenuPlayer.Body.LeftFoot.gotoAndStop(MenuFootType); MenuPlayer.Body.RightFoot.gotoAndStop(MenuFootType); MenuPlayer.WeaponAlt._visible = false; MenuPlayer.Weapon._visible = false; }; HL.onRelease = function () { MenuHeadType--; if (MenuHeadType < 1) { MenuHeadType = 3; } }; HR.onRelease = function () { MenuHeadType++; if (MenuHeadType > 3) { MenuHeadType = 1; } }; FL.onRelease = function () { MenuFootType--; if (MenuFootType < 1) { MenuFootType = 3; } }; FR.onRelease = function () { MenuFootType++; if (MenuFootType > 3) { MenuFootType = 1; } }; Start.onRelease = function () { gotoAndPlay ("MapMenu"); delete this.onEnterFrame; }; Start1.onRelease = function () { gotoAndPlay ("MainGame"); MenuMap = 1; delete this.onEnterFrame; }; Start2.onRelease = function () { gotoAndPlay ("MainGame"); MenuMap = 2; delete this.onEnterFrame; };
Frame 32
stop(); Start1.onRelease = function () { gotoAndPlay ("MainGame"); MenuMap = 1; }; Start2.onRelease = function () { gotoAndPlay ("MainGame"); MenuMap = 2; };
Frame 33
function mouseMoveHandler() { Temp.text = ((("(" + _xmouse) + " Y:") + _ymouse) + ");"; } function init() { _quality = "LOW"; MusicPack[0].stop(); MusicPack[2].start(0.05, 3); if (MenuMap == 1) { this.attachMovie("BGround", "BGround", this.getNextHighestDepth()); BGround._y = 220; BGround._xscale = 30; BGround._yscale = 30; BGround.yup = 180; BGround.ydown = 460; } else { this.attachMovie("BGroundB", "BGround", this.getNextHighestDepth()); BGround._y = 220; BGround._xscale = 30; BGround._yscale = 30; BGround.yup = 190; BGround.ydown = 460; } BGround.cacheAsBitmap = true; BGround._x = 0; BGround.x = BGround._x; BGround.y = BGround._y; BGround.vx = 0; BGround.vy = 0; this.createEmptyMovieClip("EffectDen", this.getNextHighestDepth()); EffectDen.cacheAsBitmap = true; this.createEmptyMovieClip("EnemyDen", this.getNextHighestDepth()); EnemyDen.x = EnemyDen._x; EnemyDen.y = EnemyDen._y; EnemyDen.cacheAsBitmap = true; var _local2 = attachMovie("PlayerImg", "Player", this.getNextHighestDepth()); _local2._x = playerPos; _local2._y = 300; _local2.x = _local2._x; _local2.vx = 0; _local2.vy = 0; _local2.duration = 0; _local2.invurnable = 0; _local2.mode = 4; _local2.gotoAndStop("run"); _local2.arah = 2; _local2.headType = MenuHeadType; _local2.footType = MenuFootType; _local2.weaponType = 1; _local2.health = 100; _local2.gotHit = 0; _local2._visible = false; _local2._xscale = sizeAll; _local2._yscale = sizeAll; _local2.granaded = 0; _local2.cacheAsBitmap = true; this.createEmptyMovieClip("BulletDen", this.getNextHighestDepth()); BulletDen.x = BulletDen._x; BulletDen.y = BulletDen._y; BulletDen.cacheAsBitmap = true; _local2 = EnemyDen.attachMovie("PlayerImg", "Player2", this.getNextHighestDepth()); _local2.PlayerImage = true; _local2._xscale = sizeAll; _local2._yscale = sizeAll; _local2.cacheAsBitmap = true; this.createEmptyMovieClip("BloodEffectDen", this.getNextHighestDepth()); BloodEffectDen.cacheAsBitmap = true; _local2 = attachMovie("HealthBar", "HealthBar", this.getNextHighestDepth()); _local2._x = 138; _local2._y = 50; _local2 = attachMovie("Message", "Message", this.getNextHighestDepth()); _local2._x = 500; _local2._y = 20; _local2 = attachMovie("WeaponChoose", "WeaponChoose", this.getNextHighestDepth()); _local2.gotoAndStop(1); _local2.Weapon.gotoAndStop(1); _local2.Weapon.Ledakan.gotoAndStop(1); _local2.Weapon.Ledakan._visible = false; _local2._x = 100.6; _local2._y = 102.5; _local2 = attachMovie("MovingText", "MovingTexts", this.getNextHighestDepth()); _local2.gotoAndStop(1); _local2.Text.Text.text = "tes"; _local2._x = 320; _local2._y = 150; _local2 = attachMovie("BlackLayer", "BlackLayer", this.getNextHighestDepth()); _local2._x = 0; _local2._y = 0; _local2._alpha = 100; _local2.gotoAndStop(1); pause = 0; BGround.x = (BGround._x = -Player.x); enemyCounter = 0; tempNumBullets = 0; HealthBar._visible = true; Message._visible = true; Level = 0; Score = 0; LevelDelay = LevelDelayConst; ShotDelay = 0; GameOverDelay = 0; StartDelay = 100; GameDelay = 0; MaxDelay = 0; } function uninit() { MusicPack[2].stop(); MusicPack[0].start(0.05, 9999999); this.BGround.removeMovieClip(); this.EnemyDen.removeMovieClip(); this.BulletDen.removeMovieClip(); this.Player.removeMovieClip(); this.EffectDen.removeMovieClip(); this.BloodEffectDen.removeMovieClip(); WeaponChoose.removeMovieClip(); HealthBar.removeMovieClip(); Message.removeMovieClip(); MovingTexts.removeMovieClip(); BlackLayer.removeMovieClip(); var _local2 = Bullets.length - 1; while (_local2 >= 0) { var _local3 = Bullets[_local2]; _local3.removeMovieClip(); Bullets.splice(_local2, 1); _local2--; } _local2 = Granades.length - 1; while (_local2 >= 0) { var _local3 = Granades[_local2]; _local3.removeMovieClip(); Granades.splice(_local2, 1); _local2--; } _local2 = Items.length - 1; while (_local2 >= 0) { var _local3 = Items[_local2]; _local3.removeMovieClip(); Items.splice(_local2, 1); _local2--; } } function onEnterFrame() { this.t = getTimer(); this.frameRate = Math.round(1000 / (this.t - this.o)); this.o = this.t; if (pPressed and Key.isDown(80)) { pause = !pause; pPressed = false; if (pause) { BlackLayer.gotoAndStop(1); BlackLayer._alpha = 50; } else { BlackLayer._alpha = 0; } } else if (!Key.isDown(80)) { pPressed = true; } blarr = false; var _local6 = EnemyDen.Player2; MaxDelay = (this.frameRate - 24) / 24; GameDelay--; GameDelay = 0; if ((pause == 0) and (GameDelay <= 0)) { GameDelay = MaxDelay; if (Key.isDown(49)) { Player.weaponType = 1; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (Key.isDown(50)) { Player.weaponType = 2; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (Key.isDown(51)) { Player.weaponType = 3; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (Key.isDown(52)) { Player.weaponType = 4; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (Key.isDown(53)) { Player.weaponType = 5; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (Key.isDown(54)) { Player.weaponType = 6; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } keyUD = 0; keyLR = 0; keySPC = 0; if (Key.isDown(38)) { keyUD = -1; Player.arah = 4; } if (Key.isDown(40)) { keyUD = 1; Player.arah = 0; } if (Key.isDown(37)) { keyLR = -1; Player.arah = 6; } if (Key.isDown(39)) { keyLR = 1; Player.arah = 2; } if (Key.isDown(65) and (!isSPCPressed)) { isSPCPressed = true; keySPC = 1; } else if (!Key.isDown(65)) { isSPCPressed = false; } if (Key.isDown(9) and (!isEnterPressed)) { isEnterPressed = true; Player.weaponType++; if (Player.weaponType > WeaponsCount) { Player.weaponType = 1; } WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (!Key.isDown(9)) { isEnterPressed = false; } if (Key.isDown(69) and (!is69Pressed)) { is69Pressed = true; Player.weaponType++; if (Player.weaponType > WeaponsCount) { Player.weaponType = 1; } WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (!Key.isDown(69)) { is69Pressed = false; } if (Key.isDown(81) and (!is81Pressed)) { is81Pressed = true; Player.weaponType--; if (Player.weaponType < 1) { Player.weaponType = WeaponsCount; } WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (!Key.isDown(81)) { is81Pressed = false; } if ((Player.arah == 0) or (Player.arah == 4)) { xmodifier = ((Player.arah - 2) * 10) + 2; ymodifier = ((Player.arah - 2) * 12) + 23; } else { xmodifier = ((-(Player.arah - 4)) * 25) - 5; ymodifier = ((Player.arah - 4) * 4) + 18; } if (((ShotDelay <= 0) and (Player.weaponType == 1)) and (keySPC == 1)) { var _local3 = BulletDen.createEmptyMovieClip("Bullet" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3.sudut = ((Math.random() * BulletSpread) - (BulletSpread / 2)) - (Player.arah * 45); _local3._x = ((Player._x + Player.x) - playerPos) + xmodifier; _local3._y = (Player._y - 10) - ymodifier; _local3.speed = 180 + (Math.random() * 40); _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; Bullets.push(_local3); Fired = 5; BulletEffect(_local3._x, _local3._y); ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } else if ((((ShotDelay <= 0) and (Player.weaponType == 2)) and (keySPC == 1)) and (WeaponAmmo[Player.weaponType] > 0)) { var _local7 = 0; while (_local7 <= 5) { var _local3 = BulletDen.createEmptyMovieClip("Bullet" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3.sudut = (((Math.random() * BulletSpread) * 2) - BulletSpread) - (Player.arah * 45); _local3._x = ((Player._x + Player.x) - playerPos) + xmodifier; _local3._y = (Player._y - 10) - ymodifier; _local3.speed = 180 + (Math.random() * 40); _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; Bullets.push(_local3); _local7++; } Fired = 5; WeaponAmmo[Player.weaponType]--; BulletEffect(_local3._x, _local3._y); ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } else if ((((ShotDelay <= 0) and (Player.weaponType == 3)) and isSPCPressed) and (WeaponAmmo[Player.weaponType] > 0)) { var _local3 = BulletDen.createEmptyMovieClip("Bullet" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3.sudut = ((Math.random() * BulletSpread) - (BulletSpread / 2)) - (Player.arah * 45); _local3._x = ((Player._x + Player.x) - playerPos) + xmodifier; _local3._y = (Player._y - 10) - ymodifier; _local3.speed = 180 + (Math.random() * 40); _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; Bullets.push(_local3); WeaponAmmo[Player.weaponType]--; Fired = 5; BulletEffect(_local3._x, _local3._y); ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } else if ((((ShotDelay <= 0) and (Player.weaponType == 4)) and isSPCPressed) and (WeaponAmmo[Player.weaponType] > 0)) { var _local3 = BulletDen.createEmptyMovieClip("Bullet" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3.sudut = ((Math.random() * BulletSpread) - (BulletSpread / 2)) - (Player.arah * 45); _local3._x = ((Player._x + Player.x) - playerPos) + xmodifier; _local3._y = (Player._y - 10) - ymodifier; _local3.speed = 180 + (Math.random() * 40); _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; Bullets.push(_local3); WeaponAmmo[Player.weaponType]--; Fired = 5; BulletEffect(_local3._x, _local3._y); ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } else if ((((ShotDelay <= 0) and (Player.weaponType == 5)) and (keySPC == 1)) and (WeaponAmmo[Player.weaponType] > 0)) { var _local3 = BulletDen.attachMovie("Granade", "Granade" + tempNumBullets, BulletDen.getNextHighestDepth()); _local3.gotoAndStop(3); tempNumBullets++; _local3.sudut = (-Player.arah) * 45; _local3._rotation = 90 - (Player.arah * 45); _local3._x = ((Player._x + Player.x) - playerPos) + xmodifier; _local3._y = (Player._y - 10) - ymodifier; _local3.speed = 29; _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; Bullets.push(_local3); WeaponAmmo[Player.weaponType]--; Fired = 5; ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } else if ((((ShotDelay <= 0) and (Player.weaponType == 6)) and (keySPC == 1)) and (WeaponAmmo[Player.weaponType] > 0)) { var _local3 = BulletDen.attachMovie("Granade", "Granade" + tempNumBullets, BulletDen.getNextHighestDepth()); _local3._xscale = sizeAll; _local3._yscale = sizeAll; tempNumBullets++; _local3._x = ((Player._x + Player.x) - playerPos) + (xmodifier / 2); _local3._y = (Player._y - 120) - (ymodifier / 2); _local3.y = Player._y; _local3.ground = (Player._y / 2) - 10; _local3.vx = (-(Player.arah - 4)) * 1; _local3.vy = -20; _local3.arah = Player.arah; if (_local3.arah == 4) { _local3._x = _local3._x - 40; _local3.y = _local3.y + 150; _local3.ground = _local3.ground - 50; _local3.vx = 0; } if (_local3.arah == 0) { _local3._x = _local3._x + 40; _local3.y = _local3.y - 170; _local3.vy = -5; _local3.ground = _local3.ground + 50; _local3.vx = 0; } _local3.speed = 20; _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; _local3.gotoAndStop(1); _local3.e_duration = 66; Granades.push(_local3); WeaponAmmo[Player.weaponType]--; ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } if (ShotDelay > 0) { ShotDelay--; } movementx = 0; if ((((Player.x + Player._x) + (keyLR * PlayerSpeed)) > 0) and (((Player.x + Player._x) + (keyLR * PlayerSpeed)) < 1000)) { if (((Player._x + (keyLR * PlayerSpeed)) < 200) or ((Player._x + (keyLR * PlayerSpeed)) > 440)) { movementx = keyLR * PlayerSpeed; Player.x = Player.x + (keyLR * PlayerSpeed); } else { Player._x = Player._x + (keyLR * PlayerSpeed); } } else if (((Player._x + (keyLR * PlayerSpeed)) > 25) and ((Player._x + (keyLR * PlayerSpeed)) < 620)) { Player._x = Player._x + (keyLR * PlayerSpeed); } if (((Player._y + (keyUD * PlayerSpeed)) > BGround.yup) and ((Player._y + (keyUD * PlayerSpeed)) < BGround.ydown)) { Player._y = Player._y + (keyUD * PlayerSpeed); } var _local7 = Items.length - 1; while (_local7 >= 0) { var _local10 = Items[_local7]; if (_local10.hitTest(Player.Body)) { if (_local10._currentframe == 1) { Player.health = Player.health + 20; if (Player.health > 100) { Player.health = 100; } } else { WeaponAmmo[_local10._currentframe] = WeaponAmmo[_local10._currentframe] + WeaponAmmoAdd[_local10._currentframe]; MovingTexts.Text.Text.text = WeaponName[_local10._currentframe] + "\nAmmo"; MovingTexts.gotoAndPlay(1); } _local10.removeMovieClip(); Items.splice(_local7, 1); } _local7--; } _local6._x = (Player._x + Player.x) - playerPos; _local6._y = Player._y; if (Player.granaded > 0) { Player.granaded--; } EnemyCount = 0; for (i in EnemyDen) { EnemyDen[i].allowx = 0; EnemyDen[i].allowy = 0; if ((((typeof(EnemyDen[i]) != "movieclip") or (EnemyDen[i].PunchPower == 0)) or EnemyDen[i].PlayerImage) or EnemyDen[i].isItem) { continue; } EnemyCount++; } for (i in EnemyDen) { if (EnemyDen[i].PlayerImage) { continue; } if (EnemyDen[i].isItem) { continue; } if (EnemyDen[i].DeathDelay == 0) { for (k in EnemyDen) { if (EnemyDen[k].isItem) { continue; } if (EnemyDen[k].PlayerImage) { continue; } if (((EnemyDen[k].DeathDelay == 0) and (EnemyDen[i] != EnemyDen[k])) and EnemyDen[k].hitTest(EnemyDen[i])) { if ((EnemyDen[i]._x < EnemyDen[k]._x) and (Math.abs(EnemyDen[i]._y - EnemyDen[k]._y) < 50)) { EnemyDen[i].allowx = -1; EnemyDen[k].allowx = 1; } else if ((EnemyDen[i]._y < EnemyDen[k]._y) and (Math.abs(EnemyDen[i]._x - EnemyDen[k]._x) < 100)) { EnemyDen[i].allowy = -1; EnemyDen[k].allowy = 1; } } } } point = new Object(); point.x = EnemyDen[i]._x; point.y = EnemyDen[i]._y; EnemyDen.localToGlobal(point); if (EnemyDen[i].DeathDelay > 1) { if (EnemyDen[i].PunchPower > 0) { if ((point.x + EnemySpeed) < Player._x) { if (EnemyDen[i]._currentframe < 9) { EnemyDen[i].gotoAndStop(10 + (int(Math.random() * 2) * 4)); } } else if (EnemyDen[i]._currentframe < 9) { EnemyDen[i].gotoAndStop(12 + (int(Math.random() * 2) * 4)); } EnemyDen[i].DeathDelay--; if (EnemyDen[i].DeathDelay == 1) { EnemyDen[i].removeMovieClip(); } EnemyDen[i]._alpha = EnemyDen[i].DeathDelay * 2; } else { var _local3 = BulletDen.attachMovie("Granade", "Granade" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3._x = EnemyDen[i]._x; _local3._y = EnemyDen[i]._y / 2; _local3.y = _local3._y; _local3.ground = _local3._y; _local3.vx = 0; _local3.vy = 0; _local3.arah = Player.arah; _local3.speed = 0; _local3.power = 10; _local3.player = true; _local3.gotoAndStop(2); _local3.e_duration = 20; Granades.push(_local3); EnemyDen[i].removeMovieClip(); } } else if (EnemyDen[i].PunchDelay > 0) { EnemyDen[i].PunchDelay--; if ((EnemyDen[i].PunchDelay == 12) and EnemyDen[i].Body.hitTest(Player.Body)) { Player.health = Player.health - EnemyDen[i].PunchPower; Player.gotHit = 24; } if ((point.x + EnemySpeed) < Player._x) { if (EnemyDen[i]._currentframe != 8) { EnemyDen[i].gotoAndStop(6); } } else if (EnemyDen[i]._currentframe != 6) { EnemyDen[i].gotoAndStop(8); } } else { enemianime = false; xdiff = 0; if ((point.x + EnemyDen[i].vx) < Player._x) { if (EnemyDen[i].allowx >= 0) { EnemyDen[i]._x = EnemyDen[i]._x + EnemyDen[i].vx; EnemyDen[i].gotoAndStop(2); enemianime = true; xdiff = (Player._x - point.x) - EnemyDen[i].vx; } } else if ((point.x - EnemyDen[i].vx) > Player._x) { if (EnemyDen[i].allowx <= 0) { EnemyDen[i]._x = EnemyDen[i]._x - EnemyDen[i].vx; EnemyDen[i].gotoAndStop(4); enemianime = true; xdiff = (point.x + EnemyDen[i].vx) - Player._x; } } if ((point.y - (EnemyDen[i].vy * 10)) > Player._y) { if ((EnemyDen[i].allowy >= 0) and true) { if (xdiff < ((point.y - EnemyDen[i].vy) - Player._y)) { EnemyDen[i]._y = EnemyDen[i]._y - EnemyDen[i].vy; if (!enemianime) { EnemyDen[i].gotoAndStop(3); } } else if (EnemyDen[i].BodyType >= 4) { EnemyDen[i]._y = EnemyDen[i]._y - EnemyDen[i].vy; if (!enemianime) { EnemyDen[i].gotoAndStop(3); } } } } else if ((point.y + (EnemyDen[i].vy * 10)) < Player._y) { if ((EnemyDen[i].allowy <= 0) and true) { if (xdiff < ((Player._y - point.y) - EnemyDen[i].vy)) { EnemyDen[i]._y = EnemyDen[i]._y + EnemyDen[i].vy; if (!enemianime) { EnemyDen[i].gotoAndStop(1); } } else if (EnemyDen[i].BodyType >= 4) { EnemyDen[i]._y = EnemyDen[i]._y + EnemyDen[i].vy; if (!enemianime) { EnemyDen[i].gotoAndStop(1); } } } if (!enemianime) { EnemyDen[i].gotoAndStop(1); } } else if (EnemyDen[i].allowx != 0) { } else if (EnemyDen[i].BodyType >= 5) { if (((EnemyDen[i]._x + EnemyDen.x) > 0) and ((EnemyDen[i]._x + EnemyDen.x) < 640)) { EnemyDen[i].PunchDelay = 24; var _local3 = BulletDen.attachMovie("Granade", "Granade" + tempNumBullets, BulletDen.getNextHighestDepth()); if (EnemyDen[i]._currentframe == 4) { _local3._xscale = -100; } _local3.gotoAndStop(4); tempNumBullets++; _local3.sudut = ((Math.random() * BulletSpread) - (BulletSpread / 2)) - ((((EnemyDen[i]._currentframe - 2) * 2) + 2) * 45); _local3._x = EnemyDen[i]._x; _local3._y = EnemyDen[i]._y - 20; _local3.speed = 10; _local3.power = EnemyDen[i].PunchPower; _local3.player = false; Bullets.push(_local3); } } if (EnemyDen[i].gotHit) { EnemyDen[i].Body.Head.gotoAndPlay(2); EnemyDen[i].gotHit = false; } if ((EnemyDen[i].PunchDelay == 0) and EnemyDen[i].Body.Head.hitTest(Player.Body.Head)) { EnemyDen[i].PunchDelay = 24; } } if (EnemyDen[i].Body.Head._currentframe > 1) { EnemyDen[i].Body.Head.gotoAndPlay(EnemyDen[i].Body.Head._currentframe + int((121 - this.frameRate) / 24)); } EnemyDen[i].Body.gotoAndPlay(EnemyDen[i].Body._currentframe + int((121 - this.frameRate) / 24)); EnemyDen[i].Body.Head.Head.gotoAndStop(EnemyDen[i].BodyType); EnemyDen[i].Body.LeftFoot.gotoAndStop(EnemyDen[i].BodyType); EnemyDen[i].Body.RightFoot.gotoAndStop(EnemyDen[i].BodyType); if (EnemyDen[i].granaded > 0) { EnemyDen[i].granaded--; } EnemyDen[i]._visible = true; } EnemyDen.x = EnemyDen.x - movementx; EnemyDen._x = EnemyDen.x; EnemyDen._y = EnemyDen.y; var _local9 = new Array(); for (i in EnemyDen) { _local9.push(EnemyDen[i]); } _local9.sort(EnemySort); i = 0; _local7 = _local9.length - 1; while (_local7 >= 0) { _local9[_local7].swapDepths(i++); _local7--; } BulletDen.clear(); _local7 = Bullets.length - 1; while (_local7 >= 0) { var _local10 = Bullets[_local7]; dx = Math.sin((_local10.sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((_local10.sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } if (_local10.speed == 29) { BulletDen.lineStyle(20, 16776960); var _local4 = EffectDen.attachMovie("Asap", "Asap" + tempNumBullets, EffectDen.getNextHighestDepth()); _local4._x = _local10._x; _local4._y = _local10._y; _local4.RemoveDelay = 24; _local4._alpha = 50; _local4.vx = 5; _local4.vy = -5; _local4.tipe = 1; _local4._rotation = _local10.sudut; } else if (_local10.player) { BulletDen.lineStyle(1, 16777215); } else { BulletDen.lineStyle(0, 16776960); } BulletDen.moveTo(_local10._x, _local10._y); point = new Object(); point.x = _local10._x; point.y = _local10._y; BulletDen.localToGlobal(point); hit = false; hitwall = false; var _local8 = 0; while (_local8 <= _local10.speed) { if (_local10.player) { for (k in EnemyDen) { if (EnemyDen[k].PlayerImage) { continue; } if (EnemyDen[k].isItem) { continue; } if ((EnemyDen[k].DeathDelay == 0) and EnemyDen[k].hitTest(point.x - (_local8 * dx), point.y + (_local8 * dy), true)) { hit = true; Itemx = (point.x - (_local8 * dx)) - (40 * dx); Itemxx = point.x - (_local8 * dx); Itemy = point.y + (_local8 * dy); break; } if ((point.y + (_local8 * dy)) < (BGround.yup - 50)) { hitwall = true; hit = true; Itemx = (point.x - (_local8 * dx)) - (40 * dx); Itemxx = point.x - (_local8 * dx); Itemy = point.y + (_local8 * dy); break; } } } else if (Player.hitTest(point.x - (_local8 * dx), point.y + (_local8 * dy), true)) { hit = true; break; } if (hit) { break; } _local8 = _local8 + 5; } if ((hit or hitwall) and _local10.player) { _local10._x = (Itemxx + Player.x) - playerPos; _local10._y = Itemy; BulletDen.lineTo(_local10._x, _local10._y); } else { _local10._x = _local10._x - (_local10.speed * dx); _local10._y = _local10._y + (_local10.speed * dy); BulletDen.lineTo(_local10._x, _local10._y); } point = new Object(); point.x = _local10._x; point.y = _local10._y; BulletDen.localToGlobal(point); if (hit and (_local10.speed == 29)) { var _local3 = BulletDen.attachMovie("Granade", "Granade" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3._x = (Itemx + Player.x) - playerPos; _local3._y = Itemy / 2; _local3.y = _local3._y; _local3.ground = _local3._y; _local3.vx = 0; _local3.vy = 0; _local3.arah = Player.arah; _local3.speed = 0; _local3.power = _local10.power; _local3.player = true; _local3.gotoAndStop(2); _local3.e_duration = 20; Granades.push(_local3); _local10.removeMovieClip(); Bullets.splice(_local7, 1); } else if (hit and _local10.player) { if (hitwall) { var _local5 = BloodEffectDen.attachMovie("HitEffect", "BloodEffect" + tempNumBullets, BloodEffectDen.getNextHighestDepth()); _local5._x = (Itemx + Player.x) - playerPos; _local5._y = (Itemy + 20) - 50; _local5.RemoveDelay = 360; _local5._xscale = (Math.random() * 30) + 40; _local5._yscale = _local5._xscale; _local5.gotoAndPlay((int(Math.random() * 2) * 5) + 1); } else { var _local5 = BloodEffectDen.attachMovie("BloodSpread", "BloodEffect" + tempNumBullets, BloodEffectDen.getNextHighestDepth()); _local5._x = (Itemx + Player.x) - playerPos; _local5._y = Itemy + 20; _local5.RemoveDelay = 360; _local5._xscale = (Math.random() * 30) + 30; _local5._yscale = _local5._xscale; _local5._rotation = 90 - (Player.arah * 45); EnemyDen[k].health = EnemyDen[k].health - _local10.power; EnemyDen[k].gotHit = true; EnemyDen[k]._x = EnemyDen[k]._x - (dx * 20); EnemyDen[k]._y = EnemyDen[k]._y + (dy * 20); if (EnemyDen[k].health <= 0) { EnemyDen[k].DeathDelay = 48; Score = Score + (EnemyDen[k].PunchPower * 100); if ((Math.random() < DropRate) and (EnemyDen[k].PunchPower > 0)) { var _local3 = EnemyDen.attachMovie("ItemImg", "Item" + tempNumBullets, EnemyDen.getNextHighestDepth()); tempNumBullets++; _local3.gotoAndStop(int((Math.random() * WeaponsCount) + 1)); _local3._x = (Itemx + Player.x) - playerPos; _local3._y = Itemy + 70; _local3.isItem = true; Items.push(_local3); } } } _local10.removeMovieClip(); Bullets.splice(_local7, 1); } else if (hit) { Player.health = Player.health - _local10.power; Player.gotHit = 24; _local10.removeMovieClip(); Bullets.splice(_local7, 1); } else if ((((point.x < -200) or (point.x > 840)) or (point.y > 480)) or (point.y < (BGround.yup - 50))) { _local10.removeMovieClip(); Bullets.splice(_local7, 1); } _local7--; } BulletDen.x = BulletDen.x - movementx; BulletDen._x = BulletDen.x; BulletDen._y = BulletDen.y; var i = (Granades.length - 1); while (i >= 0) { var _local2 = Granades[i]; _local2._x = _local2._x + _local2.vx; if (_local2.y < _local2.ground) { _local2.vy = _local2.vy + gravity; } else { _local2.vy = (-_local2.vy) * 0.6; _local2.y = _local2.ground; } if (((_local2.vy <= 0.05) and (_local2.vy >= -0.05)) and (_local2.y >= (_local2.ground - 1))) { _local2.vy = 0; _local2.vx = 0; _local2.y = _local2.ground; } else if (_local2.speed == 999) { if (_local2.vx > -0.1) { _local2._rotation = 0; } else { _local2._rotation = 180; } } else { _local2._rotation = _local2._rotation + (_local2.vx * 10); } _local2.vx = _local2.vx * 0.99; if ((_local2.vx > -0.1) and (_local2.vx < 0.1)) { _local2.vx = 0; } _local2.y = _local2.y + _local2.vy; _local2._x = _local2._x + _local2.vx; _local2._y = _local2.y + _local2.ground; _local2.e_duration--; if ((_local2.speed == 999) and (_local2.e_duration > 20)) { for (k in EnemyDen) { if (EnemyDen[k].PlayerImage) { continue; } if (EnemyDen[k].isItem) { continue; } if (EnemyDen[k].hitTest(_local2)) { _local2.e_duration = 20; break; } } } if (_local2.e_duration <= 0) { _local2.removeMovieClip(); Granades.splice(i, 1); } else if (_local2.e_duration <= 20) { if (_local2.e_duration == 19) { SoundPack[7].start(); } blarr = true; BlackLayer.gotoAndStop(2); BlackLayer.duration = _local2.e_duration; _local2.gotoAndStop(2); _local2._alpha = _local2.e_duration * 5; point = new Object(); point.x = _local2._x; point.y = _local2._y; BulletDen.localToGlobal(point); _local2.vx = 0; _local2.vy = 0; for (k in EnemyDen) { if (EnemyDen[k].PlayerImage) { continue; } if (EnemyDen[k].isItem) { continue; } if (Player.hitTest(_local2.Blast) and (Player.granaded == 0)) { Player.granaded = 24; Player.health = Player.health - _local2.power; Player.gotHit = 24; } if (EnemyDen[k].hitTest(_local2.Blast) and (EnemyDen[k].granaded == 0)) { if (EnemyDen[k].DeathDelay == 0) { EnemyDen[k].granaded = 24; EnemyDen[k].health = EnemyDen[k].health - _local2.power; EnemyDen[k].gotHit = true; if (EnemyDen[k]._x < (point.x + ((_local2._width * 2) / 3))) { EnemyDen[k]._x = EnemyDen[k]._x + 30; } else { EnemyDen[k]._x = EnemyDen[k]._x + 10; } if (EnemyDen[k].health <= 0) { EnemyDen[k].DeathDelay = 48; Score = Score + (EnemyDen[k].PunchPower * 100); if (Math.random() < DropRate) { var _local3 = BulletDen.attachMovie("ItemImg", "Item" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3.gotoAndStop(int((Math.random() * 5) + 1)); _local3._x = (point.x + Player.x) - playerPos; _local3._y = point.y; Items.push(_local3); } } } } } } i--; } for (i in EffectDen) { if (EffectDen[i].tipe == 2) { if ((Math.abs(EffectDen[i].vy) > 1) or (EffectDen[i]._y < (EffectDen[i].ground - 1))) { EffectDen[i]._x = EffectDen[i]._x + EffectDen[i].vx; EffectDen[i]._y = EffectDen[i]._y + EffectDen[i].vy; if (EffectDen[i]._y >= EffectDen[i].ground) { EffectDen[i].vy = (-EffectDen[i].vy) * 0.5; EffectDen[i]._y = EffectDen[i].ground; EffectDen[i].vx = EffectDen[i].vx * 0.5; } else { EffectDen[i].vy = EffectDen[i].vy + gravity; EffectDen[i]._rotation = EffectDen[i]._rotation + 10; } } EffectDen[i].RemoveDelay--; EffectDen[i]._alpha = EffectDen[i].RemoveDelay; if (EffectDen[i].RemoveDelay <= 1) { EffectDen[i].removeMovieClip(); } } else if (EffectDen[i].tipe == 3) { EffectDen[i].RemoveDelay--; EffectDen[i]._alpha = (EffectDen[i].RemoveDelay * 50) / 360; if (EffectDen[i].RemoveDelay <= 1) { EffectDen[i].removeMovieClip(); } } else { EffectDen[i].RemoveDelay--; EffectDen[i]._alpha = EffectDen[i].RemoveDelay * 2; if (EffectDen[i].RemoveDelay <= 1) { EffectDen[i].removeMovieClip(); } } } BGround.x = BGround.x - movementx; if (BGround.x < -630) { BGround.x = ((BGround.x + 1150) + 630) + 10; } if (BGround.x > 1150) { BGround.x = ((-630 + BGround.x) - 1150) - 10; } BGround._x = BGround.x; BGround._y = BGround.y; BGround.filters = []; if (blarr) { xx = (Math.random() * 10) - 5; yy = (Math.random() * 10) - 5; BGround._x = BGround.x + xx; BGround._y = BGround.y + yy; BulletDen._x = BulletDen._x + xx; BulletDen._y = BulletDen._y + yy; EnemyDen._x = EnemyDen._x + xx; EnemyDen._y = EnemyDen._y + yy; BlackLayer._alpha = ((BlackLayer.duration % 10) * 20) / ((BlackLayer.duration / 10) + 1); } else if (Fired > 0) { xx = (Math.random() * 2) - 1; yy = (Math.random() * 2) - 1; BGround._x = BGround.x + xx; BGround._y = BGround.y + yy; BulletDen._x = BulletDen._x + xx; BulletDen._y = BulletDen._y + yy; EnemyDen._x = EnemyDen._x + xx; EnemyDen._y = EnemyDen._y + yy; } else { BlackLayer._alpha = 0; } EffectDen._x = BulletDen._x; EffectDen._y = BulletDen._y; BloodEffectDen._x = BulletDen._x; BloodEffectDen._y = BulletDen._y; if (LevelDelay > 0) { LevelDelay--; if (LevelDelay == 1) { Level++; if ((Level >= 21) and (GameOverDelay == 0)) { GameOverDelay = 2; } else { MovingTexts.Text.Text.text = ("Level " + Level) + " Start"; MovingTexts.gotoAndPlay(1); var _local8 = 1; while (_local8 < (Level / 2)) { EnemiesQueue.push(3); _local8++; } _local8 = 1; while (_local8 < Level) { EnemiesQueue.push(2); _local8++; } _local8 = 0; while (_local8 < (Level * 2)) { EnemiesQueue.push(1); _local8++; } } } } else if (((EnemyCount == 0) and (LevelDelay == 0)) and (Level <= 20)) { MovingTexts.Text.Text.text = ("Level " + Level) + " End"; MovingTexts.gotoAndPlay(1); LevelDelay = LevelDelayConst; _local7 = Items.length - 1; while (_local7 >= 0) { var _local10 = Items[_local7]; _local10.removeMovieClip(); Items.splice(_local7, 1); _local7--; } } if ((EnemyCount < EnemyMaxLayer) and (EnemiesQueue.length > 0)) { createEnemy(EnemiesQueue.pop()); } if (Player.health < 100) { Player.health = Player.health + 0.05; } if (Player.gotHit > 0) { Player.gotHit--; BulletDen.lineStyle(20, 16711680, Player.gotHit * 4); BulletDen.moveTo(-BulletDen._x, -BulletDen._y); BulletDen.lineTo(Stage.width - BulletDen._x, -BulletDen._y); BulletDen.lineTo(Stage.width - BulletDen._x, Stage.height - BulletDen._y); BulletDen.lineTo(-BulletDen._x, Stage.height - BulletDen._y); BulletDen.lineTo(-BulletDen._x, -BulletDen._y); } if (Player.arah == 0) { Player.gotoAndStop(1); _local6.gotoAndStop(1); } else if (Player.arah == 2) { Player.gotoAndStop(2); _local6.gotoAndStop(2); } else if (Player.arah == 4) { Player.gotoAndStop(3); _local6.gotoAndStop(3); } else if (Player.arah == 6) { Player.gotoAndStop(4); _local6.gotoAndStop(4); } _local6.Body.gotoAndPlay(_local6.Body._currentframe + int((121 - this.frameRate) / 12)); _local6.Body.Head.gotoAndStop(Player.headType); _local6.Body.LeftFoot.gotoAndStop(Player.footType); _local6.Body.RightFoot.gotoAndStop(Player.footType); _local6.Weapon.Gun.gotoAndStop(Player.weaponType); _local6.WeaponAlt.Gun.gotoAndStop(Player.weaponType); if (Fired > 0) { Fired--; if (Fired == 1) { _local6.Weapon.gotoAndPlay(2); _local6.WeaponAlt.gotoAndPlay(2); _local6.Body.Head.Hand.gotoAndPlay(2); } } if (_local6.Weapon._currentframe > 1) { _local6.Weapon.gotoAndPlay(_local6.Weapon._currentframe + int((121 - this.frameRate) / 24)); } if (_local6.WeaponAlt._currentframe > 1) { _local6.WeaponAlt.gotoAndPlay(_local6.WeaponAlt._currentframe + int((121 - this.frameRate) / 24)); } if (_local6.Body.Head.Hand._currentframe > 1) { _local6.Body.Head.Hand.gotoAndPlay(_local6.Body.Head.Hand._currentframe + int((121 - this.frameRate) / 24)); } if (Fired > 3) { _local6.Weapon.Gun.Ledakan.gotoAndStop(int(Math.random() * 4) + 2); } else { _local6.Weapon.Gun.Ledakan.gotoAndStop(1); } if ((keyUD == 0) and (keyLR == 0)) { if (_local6.Body._currentframe < 120) { _local6.Body.gotoAndPlay("stand"); } _local6.Body.Stop.Head.gotoAndStop(Player.headType); _local6.Body.Stop.LeftFoot.gotoAndStop(Player.footType); _local6.Body.Stop.RightFoot.gotoAndStop(Player.footType); } else if (_local6.Body._currentframe > 120) { _local6.Body.gotoAndPlay(1); } Player.info.text = "Ammo " + WeaponAmmo[Player.weaponType]; if (WeaponAmmo[Player.weaponType] == -1) { _local6.info.text = "Ammo ---"; } else { _local6.info.text = "Ammo " + WeaponAmmo[Player.weaponType]; } } Message.Message.text = (((("Level: " + Level) + "\nScore: ") + Score) + "\nEnemies: ") + int(EnemyCount + EnemiesQueue.length); if (HealthBar.Bar._xscale > 70) { colorTrans.rgb = 3407712 /* 0x33FF60 */; } else if (HealthBar.Bar._xscale > 20) { colorTrans.rgb = 13434720 /* 0xCCFF60 */; } else { colorTrans.rgb = 16711765 /* 0xFF0055 */; } trans.colorTransform = colorTrans; if (Player.health >= 0) { HealthBar.Bar._xscale = Player.health; } else { HealthBar.Bar._xscale = 0; pause = 1; if (GameOverDelay == 0) { GameOverDelay = 1; } } if (GameOverDelay > 0) { GameOverDelay = GameOverDelay + 5; BlackLayer.gotoAndStop(1); BlackLayer._alpha = GameOverDelay; } if (GameOverDelay == 101) { uninit(); gotoAndStop ("End1"); GameOverDelay = 0; pause = 1; } if (GameOverDelay == 102) { uninit(); gotoAndStop ("End2"); GameOverDelay = 0; pause = 1; } if (StartDelay > 0) { StartDelay = StartDelay - 2.5; BlackLayer.gotoAndStop(1); BlackLayer._alpha = StartDelay; } } function createEnemy(level) { var _local1 = EnemyDen.attachMovie("EnemyImg1", "Enemy" + enemyCounter, EnemyDen.getNextHighestDepth()); enemyCounter++; _local1._x = (Player._x + (Player.x / 2)) + ((((int(Math.random() * 2) * 3) - 2) * Stage.width) / 2); _local1._y = (Math.random() * (BGround.ydown - BGround.yup)) + BGround.yup; _local1.vx = EnemySpeed + level; _local1.vy = EnemySpeed + level; _local1.DeathDelay = 0; _local1.PunchDelay = 0; _local1.PunchPower = level * 3; _local1.gotoAndStop("run"); if (level == 1) { _local1.BodyType = int(Math.random() * 3) + 1; } else { _local1.BodyType = level + 2; } _local1.health = 5 * level; _local1.gotHit = false; _local1._xscale = sizeAll; _local1._yscale = sizeAll; _local1.granaded = 0; _local1._visible = false; } function createBarell() { var _local1 = EnemyDen.attachMovie("Tong", "Tong" + enemyCounter, EnemyDen.getNextHighestDepth()); enemyCounter++; _local1._x = (Player._x + (Player.x / 2)) + ((((int(Math.random() * 2) * 3) - 2) * Stage.width) / 4); _local1._y = (Math.random() * 270) + 190; _local1.vx = 0; _local1.vy = 0; _local1.DeathDelay = 0; _local1.PunchDelay = 0; _local1.PunchPower = 0; _local1.power = 5; _local1.BodyType = level; _local1.health = 1; _local1.granaded = 0; _local1._xscale = sizeAll; _local1._yscale = sizeAll; } function EnemySort(enemyA, enemyB) { var _local2 = enemyA._y; var _local1 = enemyB._y; if (_local2 < _local1) { return(1); } return(-1); } function BulletEffect(xx, yy) { } var colorTrans = (new flash.geom.ColorTransform()); colorTrans.rgb = 3407712 /* 0x33FF60 */; var trans = (new flash.geom.Transform(HealthBar.Bar)); stop(); var myObj = new Object(); Mouse.addListener(myObj); var isMouseDown = false; myObj.onMouseDown = function () { isMouseDown = true; }; myObj.onMouseUp = function () { isMouseDown = false; }; myObj.onMouseMove = mouseMoveHandler; var Bullets = new Array(); var Granades = new Array(); var Items = new Array(); var EnemiesQueue = new Array(); var EnemySpeed = 0; var BulletSpread = 10; var gravity = 0.6; var WeaponsCount = 6; var playerPos = 250; var sizeAll = 65; var LevelDelayConst = 80; var EnemyMaxLayer = 15; var DropRate = 0.3; init();
Frame 34
stop(); _quality = "BEST"; BackMenu.onRelease = function () { gotoAndStop ("MainMenu"); };
Frame 35
stop(); _quality = "BEST"; BackMenu.onRelease = function () { gotoAndStop ("MainMenu"); };
Symbol 10 MovieClip Frame 35
stop();
Symbol 20 Button
on (release) { getURL ("http://dailyfreegames.com", "_blank"); }
Symbol 21 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/action-games/escaping-paris.html", "_blank"); }
Symbol 22 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/puzzle-games/deal-or-no-deal-game.html", "_blank"); }
Symbol 23 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/arcade-games/superman-game.html", "_blank"); }
Symbol 24 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/action-games/kane-the-ninja.html", "_blank"); }
Symbol 25 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/sports-games/dx-hockey.html", "_blank"); }
Symbol 26 MovieClip Frame 1
Symbol 26 MovieClip Frame 2
Symbol 1359 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 930 MovieClip Frame 6
this.removeMovieClip();
Symbol 947 MovieClip [MovingText] Frame 80
stop();
Symbol 983 MovieClip [WeaponChoose] Frame 1
Weapon.Ledakan.gotoAndStop(1);
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Weapon.Ledakan.gotoAndStop(1);
Symbol 983 MovieClip [WeaponChoose] Frame 72
Weapon.Gun.Ledakan.gotoAndStop(1);
Symbol 983 MovieClip [WeaponChoose] Frame 96
stop(); Weapon.Ledakan._visible = false;
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Symbol 1350 MovieClip [BGround]Uses:27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920Used by:1351
Symbol 1351 ButtonUses:27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 1350Used by:Timeline
Symbol 1352 ButtonUses:1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263Used by:Timeline
Symbol 1353 TextUses:1323Used by:Timeline
Symbol 1354 TextUses:1323Used by:Timeline
Symbol 1355 FontUsed by:1356
Symbol 1356 TextUses:1355Used by:Timeline
Symbol 1357 BitmapUsed by:1358
Symbol 1358 GraphicUses:1357Used by:Timeline

Instance Names

"Intro"Frame 29Symbol 1321 MovieClip
"BackMenu"Frame 30Symbol 1328 Button
"Start"Frame 30Symbol 1305 Button
"HR"Frame 31Symbol 1337 Button
"HL"Frame 31Symbol 1340 Button
"FR"Frame 31Symbol 1337 Button
"FL"Frame 31Symbol 1340 Button
"MenuPlayer"Frame 31Symbol 1245 MovieClip [PlayerImg]
"AL"Frame 31Symbol 1340 Button
"AR"Frame 31Symbol 1337 Button
"Speed"Frame 31Symbol 1117 MovieClip [HealthBar]
"Gun"Frame 31Symbol 1117 MovieClip [HealthBar]
"Explosive"Frame 31Symbol 1117 MovieClip [HealthBar]
"Story"Frame 31Symbol 1347 MovieClip
"Start1"Frame 32Symbol 1351 Button
"Start2"Frame 32Symbol 1352 Button
"BackMenu"Frame 34Symbol 1328 Button
"Message"Symbol 944 MovieClip [Message] Frame 1Symbol 943 EditableText
"Text"Symbol 946 MovieClip Frame 1Symbol 945 EditableText
"Text"Symbol 947 MovieClip [MovingText] Frame 1Symbol 946 MovieClip
"Ledakan"Symbol 982 MovieClip Frame 1Symbol 960 MovieClip
"Weapon"Symbol 983 MovieClip [WeaponChoose] Frame 1Symbol 982 MovieClip
"Head"Symbol 1020 MovieClip Frame 1Symbol 1019 MovieClip
"RightFoot"Symbol 1021 MovieClip Frame 1Symbol 989 MovieClip
"LeftFoot"Symbol 1021 MovieClip Frame 1Symbol 995 MovieClip
"Head"Symbol 1021 MovieClip Frame 1Symbol 1020 MovieClip
"Head"Symbol 1040 MovieClip Frame 1Symbol 1039 MovieClip
"RightFoot"Symbol 1041 MovieClip Frame 1Symbol 1027 MovieClip
"LeftFoot"Symbol 1041 MovieClip Frame 1Symbol 1033 MovieClip
"Head"Symbol 1041 MovieClip Frame 1Symbol 1040 MovieClip
"Head"Symbol 1060 MovieClip Frame 1Symbol 1059 MovieClip
"RightFoot"Symbol 1061 MovieClip Frame 1Symbol 1047 MovieClip
"LeftFoot"Symbol 1061 MovieClip Frame 1Symbol 1053 MovieClip
"Head"Symbol 1061 MovieClip Frame 1Symbol 1060 MovieClip
"Head"Symbol 1080 MovieClip Frame 1Symbol 1079 MovieClip
"RightFoot"Symbol 1081 MovieClip Frame 1Symbol 1067 MovieClip
"LeftFoot"Symbol 1081 MovieClip Frame 1Symbol 1073 MovieClip
"Head"Symbol 1081 MovieClip Frame 1Symbol 1080 MovieClip
"RightFoot"Symbol 1082 MovieClip Frame 1Symbol 1067 MovieClip
"LeftFoot"Symbol 1082 MovieClip Frame 1Symbol 1073 MovieClip
"Head"Symbol 1082 MovieClip Frame 1Symbol 1080 MovieClip
"RightFoot"Symbol 1083 MovieClip Frame 1Symbol 1067 MovieClip
"LeftFoot"Symbol 1083 MovieClip Frame 1Symbol 1073 MovieClip
"Head"Symbol 1083 MovieClip Frame 1Symbol 1080 MovieClip
"RightFoot"Symbol 1084 MovieClip Frame 1Symbol 1067 MovieClip
"LeftFoot"Symbol 1084 MovieClip Frame 1Symbol 1073 MovieClip
"Head"Symbol 1084 MovieClip Frame 1Symbol 1080 MovieClip
"Body"Symbol 1085 MovieClip [EnemyImg1] Frame 1Symbol 1021 MovieClip
"Body"Symbol 1085 MovieClip [EnemyImg1] Frame 2Symbol 1041 MovieClip
"Body"Symbol 1085 MovieClip [EnemyImg1] Frame 3Symbol 1061 MovieClip
"Body"Symbol 1085 MovieClip [EnemyImg1] Frame 4Symbol 1081 MovieClip
"Body"Symbol 1085 MovieClip [EnemyImg1] Frame 5Symbol 1082 MovieClip
"Body"Symbol 1085 MovieClip [EnemyImg1] Frame 9Symbol 1083 MovieClip
"Body"Symbol 1085 MovieClip [EnemyImg1] Frame 13Symbol 1084 MovieClip
"Blast"Symbol 1098 MovieClip [Granade] Frame 2Symbol 1090 MovieClip
"Bar"Symbol 1117 MovieClip [HealthBar] Frame 1Symbol 1114 MovieClip
"Text"Symbol 1117 MovieClip [HealthBar] Frame 1Symbol 1115 EditableText
"RightFoot"Symbol 1126 MovieClip Frame 1Symbol 1121 MovieClip
"LeftFoot"Symbol 1126 MovieClip Frame 1Symbol 1121 MovieClip
"Head"Symbol 1126 MovieClip Frame 1Symbol 1125 MovieClip
"Ledakan"Symbol 1144 MovieClip Frame 1Symbol 960 MovieClip
"Gun"Symbol 1145 MovieClip Frame 1Symbol 1144 MovieClip
"Gun"Symbol 1148 MovieClip Frame 1Symbol 982 MovieClip
"Hand"Symbol 1163 MovieClip Frame 1Symbol 1155 MovieClip
"Hand"Symbol 1163 MovieClip Frame 2Symbol 1158 MovieClip
"Hand"Symbol 1163 MovieClip Frame 3Symbol 1161 MovieClip
"LeftFoot"Symbol 1164 MovieClip Frame 1Symbol 1152 MovieClip
"Head"Symbol 1164 MovieClip Frame 1Symbol 1163 MovieClip
"RightFoot"Symbol 1164 MovieClip Frame 1Symbol 1152 MovieClip
"Gun"Symbol 1179 MovieClip Frame 1Symbol 1178 MovieClip
"LeftFoot"Symbol 1184 MovieClip Frame 1Symbol 1121 MovieClip
"RightFoot"Symbol 1184 MovieClip Frame 1Symbol 1121 MovieClip
"Head"Symbol 1184 MovieClip Frame 1Symbol 1183 MovieClip
"Ledakan"Symbol 1191 MovieClip Frame 1Symbol 960 MovieClip
"Gun"Symbol 1192 MovieClip Frame 1Symbol 1191 MovieClip
"Ledakan"Symbol 1211 MovieClip Frame 1Symbol 960 MovieClip
"Gun"Symbol 1212 MovieClip Frame 1Symbol 1211 MovieClip
"Hand"Symbol 1226 MovieClip Frame 1Symbol 1218 MovieClip
"Hand"Symbol 1226 MovieClip Frame 2Symbol 1221 MovieClip
"Hand"Symbol 1226 MovieClip Frame 3Symbol 1224 MovieClip
"RightFoot"Symbol 1227 MovieClip Frame 1Symbol 1216 MovieClip
"Head"Symbol 1227 MovieClip Frame 1Symbol 1226 MovieClip
"LeftFoot"Symbol 1227 MovieClip Frame 1Symbol 1216 MovieClip
"Gun"Symbol 1244 MovieClip Frame 1Symbol 1243 MovieClip
"Body"Symbol 1245 MovieClip [PlayerImg] Frame 1Symbol 1126 MovieClip
"Weapon"Symbol 1245 MovieClip [PlayerImg] Frame 1Symbol 1145 MovieClip
"info"Symbol 1245 MovieClip [PlayerImg] Frame 1Symbol 1147 EditableText
"Weapon"Symbol 1245 MovieClip [PlayerImg] Frame 2Symbol 1148 MovieClip
"Body"Symbol 1245 MovieClip [PlayerImg] Frame 2Symbol 1164 MovieClip
"WeaponAlt"Symbol 1245 MovieClip [PlayerImg] Frame 2Symbol 1179 MovieClip
"Body"Symbol 1245 MovieClip [PlayerImg] Frame 3Symbol 1184 MovieClip
"Weapon"Symbol 1245 MovieClip [PlayerImg] Frame 3Symbol 1192 MovieClip
"Weapon"Symbol 1245 MovieClip [PlayerImg] Frame 4Symbol 1212 MovieClip
"Body"Symbol 1245 MovieClip [PlayerImg] Frame 4Symbol 1227 MovieClip
"WeaponAlt"Symbol 1245 MovieClip [PlayerImg] Frame 4Symbol 1244 MovieClip
"BGWhite"Symbol 1321 MovieClip Frame 1Symbol 1287 MovieClip
"Afro"Symbol 1321 MovieClip Frame 76Symbol 1300 MovieClip
"White"Symbol 1321 MovieClip Frame 76Symbol 1301 MovieClip
"IntroStart"Symbol 1321 MovieClip Frame 76Symbol 1305 Button
"IntroInstruction"Symbol 1321 MovieClip Frame 76Symbol 1309 Button
"IntroSite"Symbol 1321 MovieClip Frame 76Symbol 1313 Button
"IntroMore"Symbol 1321 MovieClip Frame 76Symbol 1317 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1359 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 27Symbol 923 as "BlackLayer"
ExportAssets (56)Timeline Frame 27Symbol 941 as "BloodEffect"
ExportAssets (56)Timeline Frame 27Symbol 944 as "Message"
ExportAssets (56)Timeline Frame 27Symbol 947 as "MovingText"
ExportAssets (56)Timeline Frame 27Symbol 983 as "WeaponChoose"
ExportAssets (56)Timeline Frame 27Symbol 1085 as "EnemyImg1"
ExportAssets (56)Timeline Frame 27Symbol 1098 as "Granade"
ExportAssets (56)Timeline Frame 27Symbol 1105 as "ItemImg"
ExportAssets (56)Timeline Frame 27Symbol 1108 as "Tong"
ExportAssets (56)Timeline Frame 27Symbol 1110 as "Asap"
ExportAssets (56)Timeline Frame 27Symbol 1112 as "Bullet"
ExportAssets (56)Timeline Frame 27Symbol 1117 as "HealthBar"
ExportAssets (56)Timeline Frame 27Symbol 1245 as "PlayerImg"
ExportAssets (56)Timeline Frame 27Symbol 1251 as "HitEffect"
ExportAssets (56)Timeline Frame 27Symbol 1263 as "BGroundB"
ExportAssets (56)Timeline Frame 27Symbol 1265 as "S6-"
ExportAssets (56)Timeline Frame 27Symbol 1266 as "S4"
ExportAssets (56)Timeline Frame 27Symbol 1267 as "S8"
ExportAssets (56)Timeline Frame 27Symbol 1268 as "SM"
ExportAssets (56)Timeline Frame 27Symbol 1269 as "S7"
ExportAssets (56)Timeline Frame 27Symbol 1270 as "S5"
ExportAssets (56)Timeline Frame 27Symbol 1271 as "S2"
ExportAssets (56)Timeline Frame 27Symbol 1272 as "S1"
ExportAssets (56)Timeline Frame 27Symbol 1273 as "S3"
ExportAssets (56)Timeline Frame 27Symbol 1274 as "S0"
ExportAssets (56)Timeline Frame 27Symbol 1275 as "M1"
ExportAssets (56)Timeline Frame 27Symbol 1276 as "M2"
ExportAssets (56)Timeline Frame 27Symbol 1277 as "M3"
ExportAssets (56)Timeline Frame 27Symbol 1282 as "BloodSpread"
ExportAssets (56)Timeline Frame 32Symbol 1350 as "BGround"

Labels

"Init"Frame 28
"MainMenu"Frame 29
"Instruction"Frame 30
"CharMenu"Frame 31
"MapMenu"Frame 32
"MainGame"Frame 33
"End1"Frame 34
"End2"Frame 35
"stand"Symbol 1126 MovieClip Frame 122
"stand"Symbol 1164 MovieClip Frame 122
"stand"Symbol 1184 MovieClip Frame 122
"stand"Symbol 1227 MovieClip Frame 122




http://swfchan.com/9/42322/info.shtml
Created: 10/5 -2019 00:21:30 Last modified: 10/5 -2019 00:21:30 Server time: 05/11 -2024 19:30:32