STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #42322 |
while waiting for the game to load, why don't you try our other cool games: |
a a s |
AMMO |
Health: |
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Game House |
SmallFarm |
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SmallFar m |
Game House |
Sound Pack |
Instructions: |
Destroy all zombies before they take over! Move with the arrow keys and press A to fire your weapon. Change weapons by pressing 1 - 6 or rotate through them using Q and E. Don't stand too close to the explosions or you will be injured. |
Speed : |
Machine Gun : |
Explosive : |
Sef Born in Africa. His country has been entirely wiped out by zombies. |
Sergei Born in Russia. A mercenary hired to help destroy the zombies. |
Shawn Born in USA. An army veteran doing his part to help the city. |
Street of L.A. Zombie hordes have invaded the once peaceful town of Los Angeles. |
Great Stadium This stadium is the suspected headquarters of the zombie invaders. |
Game Over |
ActionScript [AS1/AS2]
Frame 1fscommand ("showmenu", "false"); stop(); MochiAd.showPreloaderAd({id:"d3dd4bb24864b73d", res:"640x480"});Frame 26gotoAndPlay ("Init");Frame 28var SoundPack = new Array(); Music0 = new Sound(); Music0.attachSound("S0"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S1"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S2"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S3"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S4"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S5"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S6"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S7"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S8"); SoundPack.push(Music0); var MusicPack = new Array(); Music0 = new Sound(); Music0.attachSound("SM"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("S0"); MusicPack.push(Music0); MusicPack[0].start(0.05, 9999999); Music0 = new Sound(); Music0.attachSound("M1"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("M2"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("M3"); MusicPack.push(Music0); MusicPack[1].onSoundComplete = function () { MusicPack[2].start(0.05, 3); }; MusicPack[2].onSoundComplete = function () { MusicPack[3].start(0.05, 3); }; MusicPack[3].onSoundComplete = function () { MusicPack[4].start(0.05, 3); }; MusicPack[4].onSoundComplete = function () { MusicPack[2].start(0.05, 3); };Frame 29stop();Frame 30stop(); BackMenu.onRelease = function () { gotoAndStop ("MainMenu"); }; Start.onRelease = function () { gotoAndStop ("CharMenu"); };Frame 31stop(); var PlayerSpeed = 5; var WeaponName = new Array("", "S&W", "ShotGun", "Uzi", "AK-47", "Rocket", "Grenade"); var WeaponPower = new Array(0, 1, 1, 0.5, 2, 5, 5); var WeaponAmmo = new Array(0, -1, 20, 50, 20, 1, 1); var WeaponAmmoAdd = new Array(0, -1, 10, 80, 40, 2, 2); var WeaponDelay = new Array(0, 5, 10, 1, 2, 24, 24); var MenuHeadType = 1; var MenuFootType = 1; var MenuArah = 1; var MenuMap = 1; MenuPlayer._xscale = 200; MenuPlayer._yscale = 200; Speed.Text._visible = false; Gun.Text._visible = false; Explosive.Text._visible = false; this.onEnterFrame = function () { MenuPlayer.gotoAndStop(MenuArah); MenuPlayer.Body.Head.gotoAndStop(MenuHeadType); MenuPlayer.Body.LeftFoot.gotoAndStop(MenuFootType); MenuPlayer.Body.RightFoot.gotoAndStop(MenuFootType); MenuPlayer.Weapon.Gun.gotoAndPlay(1); MenuPlayer.Weapon.Gun.Ledakan.gotoAndPlay(1); MenuPlayer.WeaponAlt.Gun.gotoAndPlay(1); MenuPlayer.WeaponAlt.Gun.Ledakan.gotoAndPlay(1); MenuPlayer.WeaponAlt._visible = false; MenuPlayer.Weapon._visible = false; if (MenuHeadType == 1) { Story.gotoAndStop(1); PlayerSpeed = 5; WeaponPower[3] = 0.5; WeaponPower[4] = 2; WeaponPower[5] = 5; WeaponPower[6] = 5; if ((Speed.Bar._xscale + 2) < 100) { Speed.Bar._xscale = Speed.Bar._xscale + 2; } else if (Speed.Bar._xscale > 100) { Speed.Bar._xscale = Speed.Bar._xscale - 2; } if ((Gun.Bar._xscale + 2) < 70) { Gun.Bar._xscale = Gun.Bar._xscale + 2; } else if (Gun.Bar._xscale > 70) { Gun.Bar._xscale = Gun.Bar._xscale - 2; } if ((Explosive.Bar._xscale + 2) < 70) { Explosive.Bar._xscale = Explosive.Bar._xscale + 2; } else if (Explosive.Bar._xscale > 70) { Explosive.Bar._xscale = Explosive.Bar._xscale - 2; } } else if (MenuHeadType == 2) { Story.gotoAndStop(2); PlayerSpeed = 4; WeaponPower[3] = 0.5; WeaponPower[4] = 2; WeaponPower[5] = 8; WeaponPower[6] = 8; if ((Speed.Bar._xscale + 2) < 70) { Speed.Bar._xscale = Speed.Bar._xscale + 2; } else if (Speed.Bar._xscale > 70) { Speed.Bar._xscale = Speed.Bar._xscale - 2; } if ((Gun.Bar._xscale + 2) < 70) { Gun.Bar._xscale = Gun.Bar._xscale + 2; } else if (Gun.Bar._xscale > 70) { Gun.Bar._xscale = Gun.Bar._xscale - 2; } if ((Explosive.Bar._xscale + 2) < 100) { Explosive.Bar._xscale = Explosive.Bar._xscale + 2; } else if (Explosive.Bar._xscale > 100) { Explosive.Bar._xscale = Explosive.Bar._xscale - 2; } } else if (MenuHeadType == 3) { Story.gotoAndStop(3); PlayerSpeed = 4; WeaponPower[3] = 0.75; WeaponPower[4] = 3; WeaponPower[5] = 5; WeaponPower[6] = 5; if ((Speed.Bar._xscale + 2) < 70) { Speed.Bar._xscale = Speed.Bar._xscale + 2; } else if (Speed.Bar._xscale > 70) { Speed.Bar._xscale = Speed.Bar._xscale - 2; } if ((Gun.Bar._xscale + 2) < 100) { Gun.Bar._xscale = Gun.Bar._xscale + 2; } else if (Gun.Bar._xscale > 100) { Gun.Bar._xscale = Gun.Bar._xscale - 2; } if ((Explosive.Bar._xscale + 2) < 70) { Explosive.Bar._xscale = Explosive.Bar._xscale + 2; } else if (Explosive.Bar._xscale > 70) { Explosive.Bar._xscale = Explosive.Bar._xscale - 2; } } Speed.Text._visible = false; Gun.Text._visible = false; Explosive.Text._visible = false; }; AL.onRelease = function () { MenuArah--; if (MenuArah < 1) { MenuArah = 4; } MenuPlayer.gotoAndStop(MenuArah); MenuPlayer.Body.Head.gotoAndStop(MenuHeadType); MenuPlayer.Body.LeftFoot.gotoAndStop(MenuFootType); MenuPlayer.Body.RightFoot.gotoAndStop(MenuFootType); MenuPlayer.WeaponAlt._visible = false; MenuPlayer.Weapon._visible = false; }; AR.onRelease = function () { MenuArah++; if (MenuArah > 4) { MenuArah = 1; } MenuPlayer.gotoAndStop(MenuArah); MenuPlayer.Body.Head.gotoAndStop(MenuHeadType); MenuPlayer.Body.LeftFoot.gotoAndStop(MenuFootType); MenuPlayer.Body.RightFoot.gotoAndStop(MenuFootType); MenuPlayer.WeaponAlt._visible = false; MenuPlayer.Weapon._visible = false; }; HL.onRelease = function () { MenuHeadType--; if (MenuHeadType < 1) { MenuHeadType = 3; } }; HR.onRelease = function () { MenuHeadType++; if (MenuHeadType > 3) { MenuHeadType = 1; } }; FL.onRelease = function () { MenuFootType--; if (MenuFootType < 1) { MenuFootType = 3; } }; FR.onRelease = function () { MenuFootType++; if (MenuFootType > 3) { MenuFootType = 1; } }; Start.onRelease = function () { gotoAndPlay ("MapMenu"); delete this.onEnterFrame; }; Start1.onRelease = function () { gotoAndPlay ("MainGame"); MenuMap = 1; delete this.onEnterFrame; }; Start2.onRelease = function () { gotoAndPlay ("MainGame"); MenuMap = 2; delete this.onEnterFrame; };Frame 32stop(); Start1.onRelease = function () { gotoAndPlay ("MainGame"); MenuMap = 1; }; Start2.onRelease = function () { gotoAndPlay ("MainGame"); MenuMap = 2; };Frame 33function mouseMoveHandler() { Temp.text = ((("(" + _xmouse) + " Y:") + _ymouse) + ");"; } function init() { _quality = "LOW"; MusicPack[0].stop(); MusicPack[2].start(0.05, 3); if (MenuMap == 1) { this.attachMovie("BGround", "BGround", this.getNextHighestDepth()); BGround._y = 220; BGround._xscale = 30; BGround._yscale = 30; BGround.yup = 180; BGround.ydown = 460; } else { this.attachMovie("BGroundB", "BGround", this.getNextHighestDepth()); BGround._y = 220; BGround._xscale = 30; BGround._yscale = 30; BGround.yup = 190; BGround.ydown = 460; } BGround.cacheAsBitmap = true; BGround._x = 0; BGround.x = BGround._x; BGround.y = BGround._y; BGround.vx = 0; BGround.vy = 0; this.createEmptyMovieClip("EffectDen", this.getNextHighestDepth()); EffectDen.cacheAsBitmap = true; this.createEmptyMovieClip("EnemyDen", this.getNextHighestDepth()); EnemyDen.x = EnemyDen._x; EnemyDen.y = EnemyDen._y; EnemyDen.cacheAsBitmap = true; var _local2 = attachMovie("PlayerImg", "Player", this.getNextHighestDepth()); _local2._x = playerPos; _local2._y = 300; _local2.x = _local2._x; _local2.vx = 0; _local2.vy = 0; _local2.duration = 0; _local2.invurnable = 0; _local2.mode = 4; _local2.gotoAndStop("run"); _local2.arah = 2; _local2.headType = MenuHeadType; _local2.footType = MenuFootType; _local2.weaponType = 1; _local2.health = 100; _local2.gotHit = 0; _local2._visible = false; _local2._xscale = sizeAll; _local2._yscale = sizeAll; _local2.granaded = 0; _local2.cacheAsBitmap = true; this.createEmptyMovieClip("BulletDen", this.getNextHighestDepth()); BulletDen.x = BulletDen._x; BulletDen.y = BulletDen._y; BulletDen.cacheAsBitmap = true; _local2 = EnemyDen.attachMovie("PlayerImg", "Player2", this.getNextHighestDepth()); _local2.PlayerImage = true; _local2._xscale = sizeAll; _local2._yscale = sizeAll; _local2.cacheAsBitmap = true; this.createEmptyMovieClip("BloodEffectDen", this.getNextHighestDepth()); BloodEffectDen.cacheAsBitmap = true; _local2 = attachMovie("HealthBar", "HealthBar", this.getNextHighestDepth()); _local2._x = 138; _local2._y = 50; _local2 = attachMovie("Message", "Message", this.getNextHighestDepth()); _local2._x = 500; _local2._y = 20; _local2 = attachMovie("WeaponChoose", "WeaponChoose", this.getNextHighestDepth()); _local2.gotoAndStop(1); _local2.Weapon.gotoAndStop(1); _local2.Weapon.Ledakan.gotoAndStop(1); _local2.Weapon.Ledakan._visible = false; _local2._x = 100.6; _local2._y = 102.5; _local2 = attachMovie("MovingText", "MovingTexts", this.getNextHighestDepth()); _local2.gotoAndStop(1); _local2.Text.Text.text = "tes"; _local2._x = 320; _local2._y = 150; _local2 = attachMovie("BlackLayer", "BlackLayer", this.getNextHighestDepth()); _local2._x = 0; _local2._y = 0; _local2._alpha = 100; _local2.gotoAndStop(1); pause = 0; BGround.x = (BGround._x = -Player.x); enemyCounter = 0; tempNumBullets = 0; HealthBar._visible = true; Message._visible = true; Level = 0; Score = 0; LevelDelay = LevelDelayConst; ShotDelay = 0; GameOverDelay = 0; StartDelay = 100; GameDelay = 0; MaxDelay = 0; } function uninit() { MusicPack[2].stop(); MusicPack[0].start(0.05, 9999999); this.BGround.removeMovieClip(); this.EnemyDen.removeMovieClip(); this.BulletDen.removeMovieClip(); this.Player.removeMovieClip(); this.EffectDen.removeMovieClip(); this.BloodEffectDen.removeMovieClip(); WeaponChoose.removeMovieClip(); HealthBar.removeMovieClip(); Message.removeMovieClip(); MovingTexts.removeMovieClip(); BlackLayer.removeMovieClip(); var _local2 = Bullets.length - 1; while (_local2 >= 0) { var _local3 = Bullets[_local2]; _local3.removeMovieClip(); Bullets.splice(_local2, 1); _local2--; } _local2 = Granades.length - 1; while (_local2 >= 0) { var _local3 = Granades[_local2]; _local3.removeMovieClip(); Granades.splice(_local2, 1); _local2--; } _local2 = Items.length - 1; while (_local2 >= 0) { var _local3 = Items[_local2]; _local3.removeMovieClip(); Items.splice(_local2, 1); _local2--; } } function onEnterFrame() { this.t = getTimer(); this.frameRate = Math.round(1000 / (this.t - this.o)); this.o = this.t; if (pPressed and Key.isDown(80)) { pause = !pause; pPressed = false; if (pause) { BlackLayer.gotoAndStop(1); BlackLayer._alpha = 50; } else { BlackLayer._alpha = 0; } } else if (!Key.isDown(80)) { pPressed = true; } blarr = false; var _local6 = EnemyDen.Player2; MaxDelay = (this.frameRate - 24) / 24; GameDelay--; GameDelay = 0; if ((pause == 0) and (GameDelay <= 0)) { GameDelay = MaxDelay; if (Key.isDown(49)) { Player.weaponType = 1; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (Key.isDown(50)) { Player.weaponType = 2; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (Key.isDown(51)) { Player.weaponType = 3; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (Key.isDown(52)) { Player.weaponType = 4; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (Key.isDown(53)) { Player.weaponType = 5; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (Key.isDown(54)) { Player.weaponType = 6; WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } keyUD = 0; keyLR = 0; keySPC = 0; if (Key.isDown(38)) { keyUD = -1; Player.arah = 4; } if (Key.isDown(40)) { keyUD = 1; Player.arah = 0; } if (Key.isDown(37)) { keyLR = -1; Player.arah = 6; } if (Key.isDown(39)) { keyLR = 1; Player.arah = 2; } if (Key.isDown(65) and (!isSPCPressed)) { isSPCPressed = true; keySPC = 1; } else if (!Key.isDown(65)) { isSPCPressed = false; } if (Key.isDown(9) and (!isEnterPressed)) { isEnterPressed = true; Player.weaponType++; if (Player.weaponType > WeaponsCount) { Player.weaponType = 1; } WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (!Key.isDown(9)) { isEnterPressed = false; } if (Key.isDown(69) and (!is69Pressed)) { is69Pressed = true; Player.weaponType++; if (Player.weaponType > WeaponsCount) { Player.weaponType = 1; } WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (!Key.isDown(69)) { is69Pressed = false; } if (Key.isDown(81) and (!is81Pressed)) { is81Pressed = true; Player.weaponType--; if (Player.weaponType < 1) { Player.weaponType = WeaponsCount; } WeaponChoose.Weapon.gotoAndStop(Player.weaponType); WeaponChoose.gotoAndPlay(1); } else if (!Key.isDown(81)) { is81Pressed = false; } if ((Player.arah == 0) or (Player.arah == 4)) { xmodifier = ((Player.arah - 2) * 10) + 2; ymodifier = ((Player.arah - 2) * 12) + 23; } else { xmodifier = ((-(Player.arah - 4)) * 25) - 5; ymodifier = ((Player.arah - 4) * 4) + 18; } if (((ShotDelay <= 0) and (Player.weaponType == 1)) and (keySPC == 1)) { var _local3 = BulletDen.createEmptyMovieClip("Bullet" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3.sudut = ((Math.random() * BulletSpread) - (BulletSpread / 2)) - (Player.arah * 45); _local3._x = ((Player._x + Player.x) - playerPos) + xmodifier; _local3._y = (Player._y - 10) - ymodifier; _local3.speed = 180 + (Math.random() * 40); _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; Bullets.push(_local3); Fired = 5; BulletEffect(_local3._x, _local3._y); ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } else if ((((ShotDelay <= 0) and (Player.weaponType == 2)) and (keySPC == 1)) and (WeaponAmmo[Player.weaponType] > 0)) { var _local7 = 0; while (_local7 <= 5) { var _local3 = BulletDen.createEmptyMovieClip("Bullet" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3.sudut = (((Math.random() * BulletSpread) * 2) - BulletSpread) - (Player.arah * 45); _local3._x = ((Player._x + Player.x) - playerPos) + xmodifier; _local3._y = (Player._y - 10) - ymodifier; _local3.speed = 180 + (Math.random() * 40); _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; Bullets.push(_local3); _local7++; } Fired = 5; WeaponAmmo[Player.weaponType]--; BulletEffect(_local3._x, _local3._y); ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } else if ((((ShotDelay <= 0) and (Player.weaponType == 3)) and isSPCPressed) and (WeaponAmmo[Player.weaponType] > 0)) { var _local3 = BulletDen.createEmptyMovieClip("Bullet" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3.sudut = ((Math.random() * BulletSpread) - (BulletSpread / 2)) - (Player.arah * 45); _local3._x = ((Player._x + Player.x) - playerPos) + xmodifier; _local3._y = (Player._y - 10) - ymodifier; _local3.speed = 180 + (Math.random() * 40); _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; Bullets.push(_local3); WeaponAmmo[Player.weaponType]--; Fired = 5; BulletEffect(_local3._x, _local3._y); ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } else if ((((ShotDelay <= 0) and (Player.weaponType == 4)) and isSPCPressed) and (WeaponAmmo[Player.weaponType] > 0)) { var _local3 = BulletDen.createEmptyMovieClip("Bullet" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3.sudut = ((Math.random() * BulletSpread) - (BulletSpread / 2)) - (Player.arah * 45); _local3._x = ((Player._x + Player.x) - playerPos) + xmodifier; _local3._y = (Player._y - 10) - ymodifier; _local3.speed = 180 + (Math.random() * 40); _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; Bullets.push(_local3); WeaponAmmo[Player.weaponType]--; Fired = 5; BulletEffect(_local3._x, _local3._y); ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } else if ((((ShotDelay <= 0) and (Player.weaponType == 5)) and (keySPC == 1)) and (WeaponAmmo[Player.weaponType] > 0)) { var _local3 = BulletDen.attachMovie("Granade", "Granade" + tempNumBullets, BulletDen.getNextHighestDepth()); _local3.gotoAndStop(3); tempNumBullets++; _local3.sudut = (-Player.arah) * 45; _local3._rotation = 90 - (Player.arah * 45); _local3._x = ((Player._x + Player.x) - playerPos) + xmodifier; _local3._y = (Player._y - 10) - ymodifier; _local3.speed = 29; _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; Bullets.push(_local3); WeaponAmmo[Player.weaponType]--; Fired = 5; ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } else if ((((ShotDelay <= 0) and (Player.weaponType == 6)) and (keySPC == 1)) and (WeaponAmmo[Player.weaponType] > 0)) { var _local3 = BulletDen.attachMovie("Granade", "Granade" + tempNumBullets, BulletDen.getNextHighestDepth()); _local3._xscale = sizeAll; _local3._yscale = sizeAll; tempNumBullets++; _local3._x = ((Player._x + Player.x) - playerPos) + (xmodifier / 2); _local3._y = (Player._y - 120) - (ymodifier / 2); _local3.y = Player._y; _local3.ground = (Player._y / 2) - 10; _local3.vx = (-(Player.arah - 4)) * 1; _local3.vy = -20; _local3.arah = Player.arah; if (_local3.arah == 4) { _local3._x = _local3._x - 40; _local3.y = _local3.y + 150; _local3.ground = _local3.ground - 50; _local3.vx = 0; } if (_local3.arah == 0) { _local3._x = _local3._x + 40; _local3.y = _local3.y - 170; _local3.vy = -5; _local3.ground = _local3.ground + 50; _local3.vx = 0; } _local3.speed = 20; _local3.power = WeaponPower[Player.weaponType]; _local3.player = true; _local3.gotoAndStop(1); _local3.e_duration = 66; Granades.push(_local3); WeaponAmmo[Player.weaponType]--; ShotDelay = WeaponDelay[Player.weaponType]; SoundPack[Player.weaponType].start(); } if (ShotDelay > 0) { ShotDelay--; } movementx = 0; if ((((Player.x + Player._x) + (keyLR * PlayerSpeed)) > 0) and (((Player.x + Player._x) + (keyLR * PlayerSpeed)) < 1000)) { if (((Player._x + (keyLR * PlayerSpeed)) < 200) or ((Player._x + (keyLR * PlayerSpeed)) > 440)) { movementx = keyLR * PlayerSpeed; Player.x = Player.x + (keyLR * PlayerSpeed); } else { Player._x = Player._x + (keyLR * PlayerSpeed); } } else if (((Player._x + (keyLR * PlayerSpeed)) > 25) and ((Player._x + (keyLR * PlayerSpeed)) < 620)) { Player._x = Player._x + (keyLR * PlayerSpeed); } if (((Player._y + (keyUD * PlayerSpeed)) > BGround.yup) and ((Player._y + (keyUD * PlayerSpeed)) < BGround.ydown)) { Player._y = Player._y + (keyUD * PlayerSpeed); } var _local7 = Items.length - 1; while (_local7 >= 0) { var _local10 = Items[_local7]; if (_local10.hitTest(Player.Body)) { if (_local10._currentframe == 1) { Player.health = Player.health + 20; if (Player.health > 100) { Player.health = 100; } } else { WeaponAmmo[_local10._currentframe] = WeaponAmmo[_local10._currentframe] + WeaponAmmoAdd[_local10._currentframe]; MovingTexts.Text.Text.text = WeaponName[_local10._currentframe] + "\nAmmo"; MovingTexts.gotoAndPlay(1); } _local10.removeMovieClip(); Items.splice(_local7, 1); } _local7--; } _local6._x = (Player._x + Player.x) - playerPos; _local6._y = Player._y; if (Player.granaded > 0) { Player.granaded--; } EnemyCount = 0; for (i in EnemyDen) { EnemyDen[i].allowx = 0; EnemyDen[i].allowy = 0; if ((((typeof(EnemyDen[i]) != "movieclip") or (EnemyDen[i].PunchPower == 0)) or EnemyDen[i].PlayerImage) or EnemyDen[i].isItem) { continue; } EnemyCount++; } for (i in EnemyDen) { if (EnemyDen[i].PlayerImage) { continue; } if (EnemyDen[i].isItem) { continue; } if (EnemyDen[i].DeathDelay == 0) { for (k in EnemyDen) { if (EnemyDen[k].isItem) { continue; } if (EnemyDen[k].PlayerImage) { continue; } if (((EnemyDen[k].DeathDelay == 0) and (EnemyDen[i] != EnemyDen[k])) and EnemyDen[k].hitTest(EnemyDen[i])) { if ((EnemyDen[i]._x < EnemyDen[k]._x) and (Math.abs(EnemyDen[i]._y - EnemyDen[k]._y) < 50)) { EnemyDen[i].allowx = -1; EnemyDen[k].allowx = 1; } else if ((EnemyDen[i]._y < EnemyDen[k]._y) and (Math.abs(EnemyDen[i]._x - EnemyDen[k]._x) < 100)) { EnemyDen[i].allowy = -1; EnemyDen[k].allowy = 1; } } } } point = new Object(); point.x = EnemyDen[i]._x; point.y = EnemyDen[i]._y; EnemyDen.localToGlobal(point); if (EnemyDen[i].DeathDelay > 1) { if (EnemyDen[i].PunchPower > 0) { if ((point.x + EnemySpeed) < Player._x) { if (EnemyDen[i]._currentframe < 9) { EnemyDen[i].gotoAndStop(10 + (int(Math.random() * 2) * 4)); } } else if (EnemyDen[i]._currentframe < 9) { EnemyDen[i].gotoAndStop(12 + (int(Math.random() * 2) * 4)); } EnemyDen[i].DeathDelay--; if (EnemyDen[i].DeathDelay == 1) { EnemyDen[i].removeMovieClip(); } EnemyDen[i]._alpha = EnemyDen[i].DeathDelay * 2; } else { var _local3 = BulletDen.attachMovie("Granade", "Granade" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3._x = EnemyDen[i]._x; _local3._y = EnemyDen[i]._y / 2; _local3.y = _local3._y; _local3.ground = _local3._y; _local3.vx = 0; _local3.vy = 0; _local3.arah = Player.arah; _local3.speed = 0; _local3.power = 10; _local3.player = true; _local3.gotoAndStop(2); _local3.e_duration = 20; Granades.push(_local3); EnemyDen[i].removeMovieClip(); } } else if (EnemyDen[i].PunchDelay > 0) { EnemyDen[i].PunchDelay--; if ((EnemyDen[i].PunchDelay == 12) and EnemyDen[i].Body.hitTest(Player.Body)) { Player.health = Player.health - EnemyDen[i].PunchPower; Player.gotHit = 24; } if ((point.x + EnemySpeed) < Player._x) { if (EnemyDen[i]._currentframe != 8) { EnemyDen[i].gotoAndStop(6); } } else if (EnemyDen[i]._currentframe != 6) { EnemyDen[i].gotoAndStop(8); } } else { enemianime = false; xdiff = 0; if ((point.x + EnemyDen[i].vx) < Player._x) { if (EnemyDen[i].allowx >= 0) { EnemyDen[i]._x = EnemyDen[i]._x + EnemyDen[i].vx; EnemyDen[i].gotoAndStop(2); enemianime = true; xdiff = (Player._x - point.x) - EnemyDen[i].vx; } } else if ((point.x - EnemyDen[i].vx) > Player._x) { if (EnemyDen[i].allowx <= 0) { EnemyDen[i]._x = EnemyDen[i]._x - EnemyDen[i].vx; EnemyDen[i].gotoAndStop(4); enemianime = true; xdiff = (point.x + EnemyDen[i].vx) - Player._x; } } if ((point.y - (EnemyDen[i].vy * 10)) > Player._y) { if ((EnemyDen[i].allowy >= 0) and true) { if (xdiff < ((point.y - EnemyDen[i].vy) - Player._y)) { EnemyDen[i]._y = EnemyDen[i]._y - EnemyDen[i].vy; if (!enemianime) { EnemyDen[i].gotoAndStop(3); } } else if (EnemyDen[i].BodyType >= 4) { EnemyDen[i]._y = EnemyDen[i]._y - EnemyDen[i].vy; if (!enemianime) { EnemyDen[i].gotoAndStop(3); } } } } else if ((point.y + (EnemyDen[i].vy * 10)) < Player._y) { if ((EnemyDen[i].allowy <= 0) and true) { if (xdiff < ((Player._y - point.y) - EnemyDen[i].vy)) { EnemyDen[i]._y = EnemyDen[i]._y + EnemyDen[i].vy; if (!enemianime) { EnemyDen[i].gotoAndStop(1); } } else if (EnemyDen[i].BodyType >= 4) { EnemyDen[i]._y = EnemyDen[i]._y + EnemyDen[i].vy; if (!enemianime) { EnemyDen[i].gotoAndStop(1); } } } if (!enemianime) { EnemyDen[i].gotoAndStop(1); } } else if (EnemyDen[i].allowx != 0) { } else if (EnemyDen[i].BodyType >= 5) { if (((EnemyDen[i]._x + EnemyDen.x) > 0) and ((EnemyDen[i]._x + EnemyDen.x) < 640)) { EnemyDen[i].PunchDelay = 24; var _local3 = BulletDen.attachMovie("Granade", "Granade" + tempNumBullets, BulletDen.getNextHighestDepth()); if (EnemyDen[i]._currentframe == 4) { _local3._xscale = -100; } _local3.gotoAndStop(4); tempNumBullets++; _local3.sudut = ((Math.random() * BulletSpread) - (BulletSpread / 2)) - ((((EnemyDen[i]._currentframe - 2) * 2) + 2) * 45); _local3._x = EnemyDen[i]._x; _local3._y = EnemyDen[i]._y - 20; _local3.speed = 10; _local3.power = EnemyDen[i].PunchPower; _local3.player = false; Bullets.push(_local3); } } if (EnemyDen[i].gotHit) { EnemyDen[i].Body.Head.gotoAndPlay(2); EnemyDen[i].gotHit = false; } if ((EnemyDen[i].PunchDelay == 0) and EnemyDen[i].Body.Head.hitTest(Player.Body.Head)) { EnemyDen[i].PunchDelay = 24; } } if (EnemyDen[i].Body.Head._currentframe > 1) { EnemyDen[i].Body.Head.gotoAndPlay(EnemyDen[i].Body.Head._currentframe + int((121 - this.frameRate) / 24)); } EnemyDen[i].Body.gotoAndPlay(EnemyDen[i].Body._currentframe + int((121 - this.frameRate) / 24)); EnemyDen[i].Body.Head.Head.gotoAndStop(EnemyDen[i].BodyType); EnemyDen[i].Body.LeftFoot.gotoAndStop(EnemyDen[i].BodyType); EnemyDen[i].Body.RightFoot.gotoAndStop(EnemyDen[i].BodyType); if (EnemyDen[i].granaded > 0) { EnemyDen[i].granaded--; } EnemyDen[i]._visible = true; } EnemyDen.x = EnemyDen.x - movementx; EnemyDen._x = EnemyDen.x; EnemyDen._y = EnemyDen.y; var _local9 = new Array(); for (i in EnemyDen) { _local9.push(EnemyDen[i]); } _local9.sort(EnemySort); i = 0; _local7 = _local9.length - 1; while (_local7 >= 0) { _local9[_local7].swapDepths(i++); _local7--; } BulletDen.clear(); _local7 = Bullets.length - 1; while (_local7 >= 0) { var _local10 = Bullets[_local7]; dx = Math.sin((_local10.sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((_local10.sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } if (_local10.speed == 29) { BulletDen.lineStyle(20, 16776960); var _local4 = EffectDen.attachMovie("Asap", "Asap" + tempNumBullets, EffectDen.getNextHighestDepth()); _local4._x = _local10._x; _local4._y = _local10._y; _local4.RemoveDelay = 24; _local4._alpha = 50; _local4.vx = 5; _local4.vy = -5; _local4.tipe = 1; _local4._rotation = _local10.sudut; } else if (_local10.player) { BulletDen.lineStyle(1, 16777215); } else { BulletDen.lineStyle(0, 16776960); } BulletDen.moveTo(_local10._x, _local10._y); point = new Object(); point.x = _local10._x; point.y = _local10._y; BulletDen.localToGlobal(point); hit = false; hitwall = false; var _local8 = 0; while (_local8 <= _local10.speed) { if (_local10.player) { for (k in EnemyDen) { if (EnemyDen[k].PlayerImage) { continue; } if (EnemyDen[k].isItem) { continue; } if ((EnemyDen[k].DeathDelay == 0) and EnemyDen[k].hitTest(point.x - (_local8 * dx), point.y + (_local8 * dy), true)) { hit = true; Itemx = (point.x - (_local8 * dx)) - (40 * dx); Itemxx = point.x - (_local8 * dx); Itemy = point.y + (_local8 * dy); break; } if ((point.y + (_local8 * dy)) < (BGround.yup - 50)) { hitwall = true; hit = true; Itemx = (point.x - (_local8 * dx)) - (40 * dx); Itemxx = point.x - (_local8 * dx); Itemy = point.y + (_local8 * dy); break; } } } else if (Player.hitTest(point.x - (_local8 * dx), point.y + (_local8 * dy), true)) { hit = true; break; } if (hit) { break; } _local8 = _local8 + 5; } if ((hit or hitwall) and _local10.player) { _local10._x = (Itemxx + Player.x) - playerPos; _local10._y = Itemy; BulletDen.lineTo(_local10._x, _local10._y); } else { _local10._x = _local10._x - (_local10.speed * dx); _local10._y = _local10._y + (_local10.speed * dy); BulletDen.lineTo(_local10._x, _local10._y); } point = new Object(); point.x = _local10._x; point.y = _local10._y; BulletDen.localToGlobal(point); if (hit and (_local10.speed == 29)) { var _local3 = BulletDen.attachMovie("Granade", "Granade" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3._x = (Itemx + Player.x) - playerPos; _local3._y = Itemy / 2; _local3.y = _local3._y; _local3.ground = _local3._y; _local3.vx = 0; _local3.vy = 0; _local3.arah = Player.arah; _local3.speed = 0; _local3.power = _local10.power; _local3.player = true; _local3.gotoAndStop(2); _local3.e_duration = 20; Granades.push(_local3); _local10.removeMovieClip(); Bullets.splice(_local7, 1); } else if (hit and _local10.player) { if (hitwall) { var _local5 = BloodEffectDen.attachMovie("HitEffect", "BloodEffect" + tempNumBullets, BloodEffectDen.getNextHighestDepth()); _local5._x = (Itemx + Player.x) - playerPos; _local5._y = (Itemy + 20) - 50; _local5.RemoveDelay = 360; _local5._xscale = (Math.random() * 30) + 40; _local5._yscale = _local5._xscale; _local5.gotoAndPlay((int(Math.random() * 2) * 5) + 1); } else { var _local5 = BloodEffectDen.attachMovie("BloodSpread", "BloodEffect" + tempNumBullets, BloodEffectDen.getNextHighestDepth()); _local5._x = (Itemx + Player.x) - playerPos; _local5._y = Itemy + 20; _local5.RemoveDelay = 360; _local5._xscale = (Math.random() * 30) + 30; _local5._yscale = _local5._xscale; _local5._rotation = 90 - (Player.arah * 45); EnemyDen[k].health = EnemyDen[k].health - _local10.power; EnemyDen[k].gotHit = true; EnemyDen[k]._x = EnemyDen[k]._x - (dx * 20); EnemyDen[k]._y = EnemyDen[k]._y + (dy * 20); if (EnemyDen[k].health <= 0) { EnemyDen[k].DeathDelay = 48; Score = Score + (EnemyDen[k].PunchPower * 100); if ((Math.random() < DropRate) and (EnemyDen[k].PunchPower > 0)) { var _local3 = EnemyDen.attachMovie("ItemImg", "Item" + tempNumBullets, EnemyDen.getNextHighestDepth()); tempNumBullets++; _local3.gotoAndStop(int((Math.random() * WeaponsCount) + 1)); _local3._x = (Itemx + Player.x) - playerPos; _local3._y = Itemy + 70; _local3.isItem = true; Items.push(_local3); } } } _local10.removeMovieClip(); Bullets.splice(_local7, 1); } else if (hit) { Player.health = Player.health - _local10.power; Player.gotHit = 24; _local10.removeMovieClip(); Bullets.splice(_local7, 1); } else if ((((point.x < -200) or (point.x > 840)) or (point.y > 480)) or (point.y < (BGround.yup - 50))) { _local10.removeMovieClip(); Bullets.splice(_local7, 1); } _local7--; } BulletDen.x = BulletDen.x - movementx; BulletDen._x = BulletDen.x; BulletDen._y = BulletDen.y; var i = (Granades.length - 1); while (i >= 0) { var _local2 = Granades[i]; _local2._x = _local2._x + _local2.vx; if (_local2.y < _local2.ground) { _local2.vy = _local2.vy + gravity; } else { _local2.vy = (-_local2.vy) * 0.6; _local2.y = _local2.ground; } if (((_local2.vy <= 0.05) and (_local2.vy >= -0.05)) and (_local2.y >= (_local2.ground - 1))) { _local2.vy = 0; _local2.vx = 0; _local2.y = _local2.ground; } else if (_local2.speed == 999) { if (_local2.vx > -0.1) { _local2._rotation = 0; } else { _local2._rotation = 180; } } else { _local2._rotation = _local2._rotation + (_local2.vx * 10); } _local2.vx = _local2.vx * 0.99; if ((_local2.vx > -0.1) and (_local2.vx < 0.1)) { _local2.vx = 0; } _local2.y = _local2.y + _local2.vy; _local2._x = _local2._x + _local2.vx; _local2._y = _local2.y + _local2.ground; _local2.e_duration--; if ((_local2.speed == 999) and (_local2.e_duration > 20)) { for (k in EnemyDen) { if (EnemyDen[k].PlayerImage) { continue; } if (EnemyDen[k].isItem) { continue; } if (EnemyDen[k].hitTest(_local2)) { _local2.e_duration = 20; break; } } } if (_local2.e_duration <= 0) { _local2.removeMovieClip(); Granades.splice(i, 1); } else if (_local2.e_duration <= 20) { if (_local2.e_duration == 19) { SoundPack[7].start(); } blarr = true; BlackLayer.gotoAndStop(2); BlackLayer.duration = _local2.e_duration; _local2.gotoAndStop(2); _local2._alpha = _local2.e_duration * 5; point = new Object(); point.x = _local2._x; point.y = _local2._y; BulletDen.localToGlobal(point); _local2.vx = 0; _local2.vy = 0; for (k in EnemyDen) { if (EnemyDen[k].PlayerImage) { continue; } if (EnemyDen[k].isItem) { continue; } if (Player.hitTest(_local2.Blast) and (Player.granaded == 0)) { Player.granaded = 24; Player.health = Player.health - _local2.power; Player.gotHit = 24; } if (EnemyDen[k].hitTest(_local2.Blast) and (EnemyDen[k].granaded == 0)) { if (EnemyDen[k].DeathDelay == 0) { EnemyDen[k].granaded = 24; EnemyDen[k].health = EnemyDen[k].health - _local2.power; EnemyDen[k].gotHit = true; if (EnemyDen[k]._x < (point.x + ((_local2._width * 2) / 3))) { EnemyDen[k]._x = EnemyDen[k]._x + 30; } else { EnemyDen[k]._x = EnemyDen[k]._x + 10; } if (EnemyDen[k].health <= 0) { EnemyDen[k].DeathDelay = 48; Score = Score + (EnemyDen[k].PunchPower * 100); if (Math.random() < DropRate) { var _local3 = BulletDen.attachMovie("ItemImg", "Item" + tempNumBullets, BulletDen.getNextHighestDepth()); tempNumBullets++; _local3.gotoAndStop(int((Math.random() * 5) + 1)); _local3._x = (point.x + Player.x) - playerPos; _local3._y = point.y; Items.push(_local3); } } } } } } i--; } for (i in EffectDen) { if (EffectDen[i].tipe == 2) { if ((Math.abs(EffectDen[i].vy) > 1) or (EffectDen[i]._y < (EffectDen[i].ground - 1))) { EffectDen[i]._x = EffectDen[i]._x + EffectDen[i].vx; EffectDen[i]._y = EffectDen[i]._y + EffectDen[i].vy; if (EffectDen[i]._y >= EffectDen[i].ground) { EffectDen[i].vy = (-EffectDen[i].vy) * 0.5; EffectDen[i]._y = EffectDen[i].ground; EffectDen[i].vx = EffectDen[i].vx * 0.5; } else { EffectDen[i].vy = EffectDen[i].vy + gravity; EffectDen[i]._rotation = EffectDen[i]._rotation + 10; } } EffectDen[i].RemoveDelay--; EffectDen[i]._alpha = EffectDen[i].RemoveDelay; if (EffectDen[i].RemoveDelay <= 1) { EffectDen[i].removeMovieClip(); } } else if (EffectDen[i].tipe == 3) { EffectDen[i].RemoveDelay--; EffectDen[i]._alpha = (EffectDen[i].RemoveDelay * 50) / 360; if (EffectDen[i].RemoveDelay <= 1) { EffectDen[i].removeMovieClip(); } } else { EffectDen[i].RemoveDelay--; EffectDen[i]._alpha = EffectDen[i].RemoveDelay * 2; if (EffectDen[i].RemoveDelay <= 1) { EffectDen[i].removeMovieClip(); } } } BGround.x = BGround.x - movementx; if (BGround.x < -630) { BGround.x = ((BGround.x + 1150) + 630) + 10; } if (BGround.x > 1150) { BGround.x = ((-630 + BGround.x) - 1150) - 10; } BGround._x = BGround.x; BGround._y = BGround.y; BGround.filters = []; if (blarr) { xx = (Math.random() * 10) - 5; yy = (Math.random() * 10) - 5; BGround._x = BGround.x + xx; BGround._y = BGround.y + yy; BulletDen._x = BulletDen._x + xx; BulletDen._y = BulletDen._y + yy; EnemyDen._x = EnemyDen._x + xx; EnemyDen._y = EnemyDen._y + yy; BlackLayer._alpha = ((BlackLayer.duration % 10) * 20) / ((BlackLayer.duration / 10) + 1); } else if (Fired > 0) { xx = (Math.random() * 2) - 1; yy = (Math.random() * 2) - 1; BGround._x = BGround.x + xx; BGround._y = BGround.y + yy; BulletDen._x = BulletDen._x + xx; BulletDen._y = BulletDen._y + yy; EnemyDen._x = EnemyDen._x + xx; EnemyDen._y = EnemyDen._y + yy; } else { BlackLayer._alpha = 0; } EffectDen._x = BulletDen._x; EffectDen._y = BulletDen._y; BloodEffectDen._x = BulletDen._x; BloodEffectDen._y = BulletDen._y; if (LevelDelay > 0) { LevelDelay--; if (LevelDelay == 1) { Level++; if ((Level >= 21) and (GameOverDelay == 0)) { GameOverDelay = 2; } else { MovingTexts.Text.Text.text = ("Level " + Level) + " Start"; MovingTexts.gotoAndPlay(1); var _local8 = 1; while (_local8 < (Level / 2)) { EnemiesQueue.push(3); _local8++; } _local8 = 1; while (_local8 < Level) { EnemiesQueue.push(2); _local8++; } _local8 = 0; while (_local8 < (Level * 2)) { EnemiesQueue.push(1); _local8++; } } } } else if (((EnemyCount == 0) and (LevelDelay == 0)) and (Level <= 20)) { MovingTexts.Text.Text.text = ("Level " + Level) + " End"; MovingTexts.gotoAndPlay(1); LevelDelay = LevelDelayConst; _local7 = Items.length - 1; while (_local7 >= 0) { var _local10 = Items[_local7]; _local10.removeMovieClip(); Items.splice(_local7, 1); _local7--; } } if ((EnemyCount < EnemyMaxLayer) and (EnemiesQueue.length > 0)) { createEnemy(EnemiesQueue.pop()); } if (Player.health < 100) { Player.health = Player.health + 0.05; } if (Player.gotHit > 0) { Player.gotHit--; BulletDen.lineStyle(20, 16711680, Player.gotHit * 4); BulletDen.moveTo(-BulletDen._x, -BulletDen._y); BulletDen.lineTo(Stage.width - BulletDen._x, -BulletDen._y); BulletDen.lineTo(Stage.width - BulletDen._x, Stage.height - BulletDen._y); BulletDen.lineTo(-BulletDen._x, Stage.height - BulletDen._y); BulletDen.lineTo(-BulletDen._x, -BulletDen._y); } if (Player.arah == 0) { Player.gotoAndStop(1); _local6.gotoAndStop(1); } else if (Player.arah == 2) { Player.gotoAndStop(2); _local6.gotoAndStop(2); } else if (Player.arah == 4) { Player.gotoAndStop(3); _local6.gotoAndStop(3); } else if (Player.arah == 6) { Player.gotoAndStop(4); _local6.gotoAndStop(4); } _local6.Body.gotoAndPlay(_local6.Body._currentframe + int((121 - this.frameRate) / 12)); _local6.Body.Head.gotoAndStop(Player.headType); _local6.Body.LeftFoot.gotoAndStop(Player.footType); _local6.Body.RightFoot.gotoAndStop(Player.footType); _local6.Weapon.Gun.gotoAndStop(Player.weaponType); _local6.WeaponAlt.Gun.gotoAndStop(Player.weaponType); if (Fired > 0) { Fired--; if (Fired == 1) { _local6.Weapon.gotoAndPlay(2); _local6.WeaponAlt.gotoAndPlay(2); _local6.Body.Head.Hand.gotoAndPlay(2); } } if (_local6.Weapon._currentframe > 1) { _local6.Weapon.gotoAndPlay(_local6.Weapon._currentframe + int((121 - this.frameRate) / 24)); } if (_local6.WeaponAlt._currentframe > 1) { _local6.WeaponAlt.gotoAndPlay(_local6.WeaponAlt._currentframe + int((121 - this.frameRate) / 24)); } if (_local6.Body.Head.Hand._currentframe > 1) { _local6.Body.Head.Hand.gotoAndPlay(_local6.Body.Head.Hand._currentframe + int((121 - this.frameRate) / 24)); } if (Fired > 3) { _local6.Weapon.Gun.Ledakan.gotoAndStop(int(Math.random() * 4) + 2); } else { _local6.Weapon.Gun.Ledakan.gotoAndStop(1); } if ((keyUD == 0) and (keyLR == 0)) { if (_local6.Body._currentframe < 120) { _local6.Body.gotoAndPlay("stand"); } _local6.Body.Stop.Head.gotoAndStop(Player.headType); _local6.Body.Stop.LeftFoot.gotoAndStop(Player.footType); _local6.Body.Stop.RightFoot.gotoAndStop(Player.footType); } else if (_local6.Body._currentframe > 120) { _local6.Body.gotoAndPlay(1); } Player.info.text = "Ammo " + WeaponAmmo[Player.weaponType]; if (WeaponAmmo[Player.weaponType] == -1) { _local6.info.text = "Ammo ---"; } else { _local6.info.text = "Ammo " + WeaponAmmo[Player.weaponType]; } } Message.Message.text = (((("Level: " + Level) + "\nScore: ") + Score) + "\nEnemies: ") + int(EnemyCount + EnemiesQueue.length); if (HealthBar.Bar._xscale > 70) { colorTrans.rgb = 3407712 /* 0x33FF60 */; } else if (HealthBar.Bar._xscale > 20) { colorTrans.rgb = 13434720 /* 0xCCFF60 */; } else { colorTrans.rgb = 16711765 /* 0xFF0055 */; } trans.colorTransform = colorTrans; if (Player.health >= 0) { HealthBar.Bar._xscale = Player.health; } else { HealthBar.Bar._xscale = 0; pause = 1; if (GameOverDelay == 0) { GameOverDelay = 1; } } if (GameOverDelay > 0) { GameOverDelay = GameOverDelay + 5; BlackLayer.gotoAndStop(1); BlackLayer._alpha = GameOverDelay; } if (GameOverDelay == 101) { uninit(); gotoAndStop ("End1"); GameOverDelay = 0; pause = 1; } if (GameOverDelay == 102) { uninit(); gotoAndStop ("End2"); GameOverDelay = 0; pause = 1; } if (StartDelay > 0) { StartDelay = StartDelay - 2.5; BlackLayer.gotoAndStop(1); BlackLayer._alpha = StartDelay; } } function createEnemy(level) { var _local1 = EnemyDen.attachMovie("EnemyImg1", "Enemy" + enemyCounter, EnemyDen.getNextHighestDepth()); enemyCounter++; _local1._x = (Player._x + (Player.x / 2)) + ((((int(Math.random() * 2) * 3) - 2) * Stage.width) / 2); _local1._y = (Math.random() * (BGround.ydown - BGround.yup)) + BGround.yup; _local1.vx = EnemySpeed + level; _local1.vy = EnemySpeed + level; _local1.DeathDelay = 0; _local1.PunchDelay = 0; _local1.PunchPower = level * 3; _local1.gotoAndStop("run"); if (level == 1) { _local1.BodyType = int(Math.random() * 3) + 1; } else { _local1.BodyType = level + 2; } _local1.health = 5 * level; _local1.gotHit = false; _local1._xscale = sizeAll; _local1._yscale = sizeAll; _local1.granaded = 0; _local1._visible = false; } function createBarell() { var _local1 = EnemyDen.attachMovie("Tong", "Tong" + enemyCounter, EnemyDen.getNextHighestDepth()); enemyCounter++; _local1._x = (Player._x + (Player.x / 2)) + ((((int(Math.random() * 2) * 3) - 2) * Stage.width) / 4); _local1._y = (Math.random() * 270) + 190; _local1.vx = 0; _local1.vy = 0; _local1.DeathDelay = 0; _local1.PunchDelay = 0; _local1.PunchPower = 0; _local1.power = 5; _local1.BodyType = level; _local1.health = 1; _local1.granaded = 0; _local1._xscale = sizeAll; _local1._yscale = sizeAll; } function EnemySort(enemyA, enemyB) { var _local2 = enemyA._y; var _local1 = enemyB._y; if (_local2 < _local1) { return(1); } return(-1); } function BulletEffect(xx, yy) { } var colorTrans = (new flash.geom.ColorTransform()); colorTrans.rgb = 3407712 /* 0x33FF60 */; var trans = (new flash.geom.Transform(HealthBar.Bar)); stop(); var myObj = new Object(); Mouse.addListener(myObj); var isMouseDown = false; myObj.onMouseDown = function () { isMouseDown = true; }; myObj.onMouseUp = function () { isMouseDown = false; }; myObj.onMouseMove = mouseMoveHandler; var Bullets = new Array(); var Granades = new Array(); var Items = new Array(); var EnemiesQueue = new Array(); var EnemySpeed = 0; var BulletSpread = 10; var gravity = 0.6; var WeaponsCount = 6; var playerPos = 250; var sizeAll = 65; var LevelDelayConst = 80; var EnemyMaxLayer = 15; var DropRate = 0.3; init();Frame 34stop(); _quality = "BEST"; BackMenu.onRelease = function () { gotoAndStop ("MainMenu"); };Frame 35stop(); _quality = "BEST"; BackMenu.onRelease = function () { gotoAndStop ("MainMenu"); };Symbol 10 MovieClip Frame 35stop();Symbol 20 Buttonon (release) { getURL ("http://dailyfreegames.com", "_blank"); }Symbol 21 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/action-games/escaping-paris.html", "_blank"); }Symbol 22 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/puzzle-games/deal-or-no-deal-game.html", "_blank"); }Symbol 23 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/arcade-games/superman-game.html", "_blank"); }Symbol 24 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/action-games/kane-the-ninja.html", "_blank"); }Symbol 25 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/sports-games/dx-hockey.html", "_blank"); }Symbol 26 MovieClip Frame 1Symbol 26 MovieClip Frame 2Symbol 1359 MovieClip [__Packages.MochiAd] Frame 0class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }Symbol 930 MovieClip Frame 6this.removeMovieClip();Symbol 947 MovieClip [MovingText] Frame 80stop();Symbol 983 MovieClip [WeaponChoose] Frame 1Weapon.Ledakan.gotoAndStop(1);Symbol 983 MovieClip [WeaponChoose] Frame 10Weapon.Ledakan.gotoAndStop(1);Symbol 983 MovieClip [WeaponChoose] Frame 72Weapon.Gun.Ledakan.gotoAndStop(1);Symbol 983 MovieClip [WeaponChoose] Frame 96stop(); Weapon.Ledakan._visible = false;Symbol 1020 MovieClip Frame 1stop();Symbol 1040 MovieClip Frame 1stop();Symbol 1060 MovieClip Frame 1stop();Symbol 1080 MovieClip Frame 1stop();Symbol 1083 MovieClip Frame 91stop();Symbol 1083 MovieClip Frame 92stop();Symbol 1083 MovieClip Frame 93stop();Symbol 1083 MovieClip Frame 94stop();Symbol 1083 MovieClip Frame 95stop();Symbol 1083 MovieClip Frame 96stop();Symbol 1083 MovieClip Frame 97stop();Symbol 1083 MovieClip Frame 98stop();Symbol 1083 MovieClip Frame 99stop();Symbol 1083 MovieClip Frame 100stop();Symbol 1083 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248stop();Symbol 1084 MovieClip Frame 249stop();Symbol 1084 MovieClip Frame 250stop();Symbol 1084 MovieClip Frame 251stop();Symbol 1084 MovieClip Frame 252stop();Symbol 1084 MovieClip Frame 253stop();Symbol 1084 MovieClip Frame 254stop();Symbol 1084 MovieClip Frame 255stop();Symbol 1084 MovieClip Frame 256stop();Symbol 1084 MovieClip Frame 257stop();Symbol 1084 MovieClip Frame 258stop();Symbol 1084 MovieClip Frame 259stop();Symbol 1084 MovieClip Frame 260stop();Symbol 1126 MovieClip Frame 121gotoAndPlay (1);Symbol 1126 MovieClip Frame 453gotoAndPlay ("stand");Symbol 1145 MovieClip Frame 1stop();Symbol 1148 MovieClip Frame 1stop();Symbol 1155 MovieClip Frame 1stop();Symbol 1158 MovieClip Frame 1stop();Symbol 1161 MovieClip Frame 1stop();Symbol 1164 MovieClip Frame 121gotoAndPlay (1);Symbol 1164 MovieClip Frame 488gotoAndPlay ("stand");Symbol 1179 MovieClip Frame 1stop();Symbol 1184 MovieClip Frame 121gotoAndPlay (1);Symbol 1184 MovieClip Frame 498gotoAndPlay ("stand");Symbol 1192 MovieClip Frame 1stop();Symbol 1212 MovieClip Frame 1stop();Symbol 1218 MovieClip Frame 1stop();Symbol 1221 MovieClip Frame 1stop();Symbol 1224 MovieClip Frame 1stop();Symbol 1227 MovieClip Frame 121gotoAndPlay (1);Symbol 1227 MovieClip Frame 507gotoAndPlay ("stand");Symbol 1244 MovieClip Frame 1stop();Symbol 1251 MovieClip [HitEffect] Frame 5this.removeMovieClip();Symbol 1251 MovieClip [HitEffect] Frame 10this.removeMovieClip();Symbol 1251 MovieClip [HitEffect] Frame 11this.removeMovieClip();Symbol 1278 MovieClip Frame 1stop();Symbol 1282 MovieClip [BloodSpread] Frame 5this.removeMovieClip();Symbol 1321 MovieClip Frame 1BGWhite._visible = false;Symbol 1321 MovieClip Frame 76stop(); IntroStart.onRelease = function () { _root.gotoAndPlay("CharMenu"); delete this.onEnterFrame; }; IntroInstruction.onRelease = function () { _root.gotoAndPlay("Instruction"); delete this.onEnterFrame; }; IntroSite.onRelease = function () { getURL ("http://www.dailyfreegames.com/free-games.html", "_blank"); }; IntroMore.onRelease = function () { getURL ("http://www.dailyfreegames.com", "_blank"); }; this.onEnterFrame = function () { if (Math.random() > 0.95) { BGWhite._visible = true; White._alpha = 70; } else { BGWhite._visible = false; White._alpha = 0; } };
Library Items
Symbol 1 Graphic | Used by:26 | |
Symbol 2 Graphic | Used by:10 | |
Symbol 3 Graphic | Used by:10 | |
Symbol 4 Graphic | Used by:10 | |
Symbol 5 Graphic | Used by:10 | |
Symbol 6 Graphic | Used by:10 | |
Symbol 7 Graphic | Used by:10 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:10 |
Symbol 10 MovieClip | Uses:2 3 4 5 6 7 9 | Used by:26 |
Symbol 11 Bitmap | Used by:16 | |
Symbol 12 Bitmap | Used by:16 | |
Symbol 13 Bitmap | Used by:16 | |
Symbol 14 Bitmap | Used by:16 | |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:11 12 13 14 15 | Used by:26 |
Symbol 17 Font | Used by:18 1253 1256 1258 1260 | |
Symbol 18 Text | Uses:17 | Used by:26 |
Symbol 19 Graphic | Used by:20 21 22 23 24 25 | |
Symbol 20 Button | Uses:19 | Used by:26 |
Symbol 21 Button | Uses:19 | Used by:26 |
Symbol 22 Button | Uses:19 | Used by:26 |
Symbol 23 Button | Uses:19 | Used by:26 |
Symbol 24 Button | Uses:19 | Used by:26 |
Symbol 25 Button | Uses:19 | Used by:26 |
Symbol 26 MovieClip | Uses:1 10 16 18 20 21 22 23 24 25 | Used by:Timeline |
Symbol 1359 MovieClip [__Packages.MochiAd] | ||
Symbol 27 Graphic | Used by:1350 1351 Timeline | |
Symbol 28 Graphic | Used by:1350 1351 Timeline | |
Symbol 29 Graphic | Used by:1350 1351 Timeline | |
Symbol 30 Graphic | Used by:1350 1351 Timeline | |
Symbol 31 Graphic | Used by:1350 1351 Timeline | |
Symbol 32 Graphic | Used by:1350 1351 Timeline | |
Symbol 33 Graphic | Used by:1350 1351 Timeline | |
Symbol 34 Graphic | Used by:1350 1351 Timeline | |
Symbol 35 Graphic | Used by:1350 1351 Timeline | |
Symbol 36 Graphic | Used by:1350 1351 Timeline | |
Symbol 37 Graphic | Used by:1350 1351 Timeline | |
Symbol 38 Graphic | Used by:1350 1351 Timeline | |
Symbol 39 Graphic | Used by:1350 1351 Timeline | |
Symbol 40 Graphic | Used by:1350 1351 Timeline | |
Symbol 41 Graphic | Used by:1350 1351 Timeline | |
Symbol 42 Graphic | Used by:1350 1351 Timeline | |
Symbol 43 Graphic | Used by:1350 1351 Timeline | |
Symbol 44 Graphic | Used by:1350 1351 Timeline | |
Symbol 45 Graphic | Used by:1350 1351 Timeline | |
Symbol 46 Graphic | Used by:1350 1351 Timeline | |
Symbol 47 Graphic | Used by:1350 1351 Timeline | |
Symbol 48 Graphic | Used by:1350 1351 Timeline | |
Symbol 49 Graphic | Used by:1350 1351 Timeline | |
Symbol 50 Graphic | Used by:1350 1351 Timeline | |
Symbol 51 Graphic | Used by:1350 1351 Timeline | |
Symbol 52 Graphic | Used by:1350 1351 Timeline | |
Symbol 53 Graphic | Used by:1350 1351 Timeline | |
Symbol 54 Graphic | Used by:1350 1351 Timeline | |
Symbol 55 Graphic | Used by:1350 1351 Timeline | |
Symbol 56 Graphic | Used by:1350 1351 Timeline | |
Symbol 57 Graphic | Used by:1350 1351 Timeline | |
Symbol 58 Graphic | Used by:1350 1351 Timeline | |
Symbol 59 Graphic | Used by:1350 1351 Timeline | |
Symbol 60 Graphic | Used by:1350 1351 Timeline | |
Symbol 61 Graphic | Used by:1350 1351 Timeline | |
Symbol 62 Graphic | Used by:1350 1351 Timeline | |
Symbol 63 Graphic | Used by:1350 1351 Timeline | |
Symbol 64 Graphic | Used by:1350 1351 Timeline | |
Symbol 65 Graphic | Used by:1350 1351 Timeline | |
Symbol 66 Graphic | Used by:1350 1351 Timeline | |
Symbol 67 Graphic | Used by:1350 1351 Timeline | |
Symbol 68 Graphic | Used by:1350 1351 Timeline | |
Symbol 69 Graphic | Used by:1350 1351 Timeline | |
Symbol 70 Graphic | Used by:1350 1351 Timeline | |
Symbol 71 Graphic | Used by:1350 1351 Timeline | |
Symbol 72 Graphic | Used by:1350 1351 Timeline | |
Symbol 73 Graphic | Used by:1350 1351 Timeline | |
Symbol 74 Graphic | Used by:1350 1351 Timeline | |
Symbol 75 Graphic | Used by:1350 1351 Timeline | |
Symbol 76 Graphic | Used by:1350 1351 Timeline | |
Symbol 77 Graphic | Used by:1350 1351 Timeline | |
Symbol 78 Graphic | Used by:1350 1351 Timeline | |
Symbol 79 Graphic | Used by:1350 1351 Timeline | |
Symbol 80 Graphic | Used by:1350 1351 Timeline | |
Symbol 81 Graphic | Used by:1350 1351 Timeline | |
Symbol 82 Graphic | Used by:1350 1351 Timeline | |
Symbol 83 Graphic | Used by:1350 1351 Timeline | |
Symbol 84 Graphic | Used by:1350 1351 Timeline | |
Symbol 85 Graphic | Used by:1350 1351 Timeline | |
Symbol 86 Graphic | Used by:1350 1351 Timeline | |
Symbol 87 Graphic | Used by:1350 1351 Timeline | |
Symbol 88 Graphic | Used by:1350 1351 Timeline | |
Symbol 89 Graphic | Used by:1350 1351 Timeline | |
Symbol 90 Graphic | Used by:1350 1351 Timeline | |
Symbol 91 Graphic | Used by:1350 1351 Timeline | |
Symbol 92 Graphic | Used by:1350 1351 Timeline | |
Symbol 93 Graphic | Used by:1350 1351 Timeline | |
Symbol 94 Graphic | Used by:1350 1351 Timeline | |
Symbol 95 Graphic | Used by:1350 1351 Timeline | |
Symbol 96 Graphic | Used by:1350 1351 Timeline | |
Symbol 97 Graphic | Used by:1350 1351 Timeline | |
Symbol 98 Graphic | Used by:1350 1351 Timeline | |
Symbol 99 Graphic | Used by:1350 1351 Timeline | |
Symbol 100 Graphic | Used by:1350 1351 Timeline | |
Symbol 101 Graphic | Used by:1350 1351 Timeline | |
Symbol 102 Graphic | Used by:1350 1351 Timeline | |
Symbol 103 Graphic | Used by:1350 1351 Timeline | |
Symbol 104 Graphic | Used by:1350 1351 Timeline | |
Symbol 105 Graphic | Used by:1350 1351 Timeline | |
Symbol 106 Graphic | Used by:1350 1351 Timeline | |
Symbol 107 Graphic | Used by:1350 1351 Timeline | |
Symbol 108 Graphic | Used by:1350 1351 Timeline | |
Symbol 109 Graphic | Used by:1350 1351 Timeline | |
Symbol 110 Graphic | Used by:1350 1351 Timeline | |
Symbol 111 Graphic | Used by:1350 1351 Timeline | |
Symbol 112 Graphic | Used by:1350 1351 Timeline | |
Symbol 113 Graphic | Used by:1350 1351 Timeline | |
Symbol 114 Graphic | Used by:1350 1351 Timeline | |
Symbol 115 Graphic | Used by:1350 1351 Timeline | |
Symbol 116 Graphic | Used by:1350 1351 Timeline | |
Symbol 117 Graphic | Used by:1350 1351 Timeline | |
Symbol 118 Graphic | Used by:1350 1351 Timeline | |
Symbol 119 Graphic | Used by:1350 1351 Timeline | |
Symbol 120 Graphic | Used by:1350 1351 Timeline | |
Symbol 121 Graphic | Used by:1350 1351 Timeline | |
Symbol 122 Graphic | Used by:1350 1351 Timeline | |
Symbol 123 Graphic | Used by:1350 1351 Timeline | |
Symbol 124 Graphic | Used by:1350 1351 Timeline | |
Symbol 125 Graphic | Used by:1350 1351 Timeline | |
Symbol 126 Graphic | Used by:1350 1351 Timeline | |
Symbol 127 Graphic | Used by:1350 1351 Timeline | |
Symbol 128 Graphic | Used by:1350 1351 Timeline | |
Symbol 129 Graphic | Used by:1350 1351 Timeline | |
Symbol 130 Graphic | Used by:1350 1351 Timeline | |
Symbol 131 Graphic | Used by:1350 1351 Timeline | |
Symbol 132 Graphic | Used by:1350 1351 Timeline | |
Symbol 133 Graphic | Used by:1350 1351 Timeline | |
Symbol 134 Graphic | Used by:1350 1351 Timeline | |
Symbol 135 Graphic | Used by:1350 1351 Timeline | |
Symbol 136 Graphic | Used by:1350 1351 Timeline | |
Symbol 137 Graphic | Used by:1350 1351 Timeline | |
Symbol 138 Graphic | Used by:1350 1351 Timeline | |
Symbol 139 Graphic | Used by:1350 1351 Timeline | |
Symbol 140 Graphic | Used by:1350 1351 Timeline | |
Symbol 141 Graphic | Used by:1350 1351 Timeline | |
Symbol 142 Graphic | Used by:1350 1351 Timeline | |
Symbol 143 Graphic | Used by:1350 1351 Timeline | |
Symbol 144 Graphic | Used by:1350 1351 Timeline | |
Symbol 145 Graphic | Used by:1350 1351 Timeline | |
Symbol 146 Graphic | Used by:1350 1351 Timeline | |
Symbol 147 Graphic | Used by:1350 1351 Timeline | |
Symbol 148 Graphic | Used by:1350 1351 Timeline | |
Symbol 149 Graphic | Used by:1350 1351 Timeline | |
Symbol 150 Graphic | Used by:1350 1351 Timeline | |
Symbol 151 Graphic | Used by:1350 1351 Timeline | |
Symbol 152 Graphic | Used by:1350 1351 Timeline | |
Symbol 153 Graphic | Used by:1350 1351 Timeline | |
Symbol 154 Graphic | Used by:1350 1351 Timeline | |
Symbol 155 Graphic | Used by:1350 1351 Timeline | |
Symbol 156 Graphic | Used by:1350 1351 Timeline | |
Symbol 157 Graphic | Used by:1350 1351 Timeline | |
Symbol 158 Graphic | Used by:1350 1351 Timeline | |
Symbol 159 Graphic | Used by:1350 1351 Timeline | |
Symbol 160 Graphic | Used by:1350 1351 Timeline | |
Symbol 161 Graphic | Used by:1350 1351 Timeline | |
Symbol 162 Graphic | Used by:1350 1351 Timeline | |
Symbol 163 Graphic | Used by:1350 1351 Timeline | |
Symbol 164 Graphic | Used by:1350 1351 Timeline | |
Symbol 165 Graphic | Used by:1350 1351 Timeline | |
Symbol 166 Graphic | Used by:1350 1351 Timeline | |
Symbol 167 Graphic | Used by:1350 1351 Timeline | |
Symbol 168 Graphic | Used by:1350 1351 Timeline | |
Symbol 169 Graphic | Used by:1350 1351 Timeline | |
Symbol 170 Graphic | Used by:1350 1351 Timeline | |
Symbol 171 Graphic | Used by:1350 1351 Timeline | |
Symbol 172 Graphic | Used by:1350 1351 Timeline | |
Symbol 173 Graphic | Used by:1350 1351 Timeline | |
Symbol 174 Graphic | Used by:1350 1351 Timeline | |
Symbol 175 Graphic | Used by:1350 1351 Timeline | |
Symbol 176 Graphic | Used by:1350 1351 Timeline | |
Symbol 177 Graphic | Used by:1350 1351 Timeline | |
Symbol 178 Graphic | Used by:1350 1351 Timeline | |
Symbol 179 Graphic | Used by:1350 1351 Timeline | |
Symbol 180 Graphic | Used by:1350 1351 Timeline | |
Symbol 181 Graphic | Used by:1350 1351 Timeline | |
Symbol 182 Graphic | Used by:1350 1351 Timeline | |
Symbol 183 Graphic | Used by:1350 1351 Timeline | |
Symbol 184 Graphic | Used by:1350 1351 Timeline | |
Symbol 185 Graphic | Used by:1350 1351 Timeline | |
Symbol 186 Graphic | Used by:1350 1351 Timeline | |
Symbol 187 Graphic | Used by:1350 1351 Timeline | |
Symbol 188 Graphic | Used by:1350 1351 Timeline | |
Symbol 189 Graphic | Used by:1350 1351 Timeline | |
Symbol 190 Graphic | Used by:1350 1351 Timeline | |
Symbol 191 Graphic | Used by:1350 1351 Timeline | |
Symbol 192 Graphic | Used by:1350 1351 Timeline | |
Symbol 193 Graphic | Used by:1350 1351 Timeline | |
Symbol 194 Graphic | Used by:1350 1351 Timeline | |
Symbol 195 Graphic | Used by:1350 1351 Timeline | |
Symbol 196 Graphic | Used by:1350 1351 Timeline | |
Symbol 197 Graphic | Used by:1350 1351 Timeline | |
Symbol 198 Graphic | Used by:1350 1351 Timeline | |
Symbol 199 Graphic | Used by:1350 1351 Timeline | |
Symbol 200 Graphic | Used by:1350 1351 Timeline | |
Symbol 201 Graphic | Used by:1350 1351 Timeline | |
Symbol 202 Graphic | Used by:1350 1351 Timeline | |
Symbol 203 Graphic | Used by:1350 1351 Timeline | |
Symbol 204 Graphic | Used by:1350 1351 Timeline | |
Symbol 205 Graphic | Used by:1350 1351 Timeline | |
Symbol 206 Graphic | Used by:1350 1351 Timeline | |
Symbol 207 Graphic | Used by:1350 1351 Timeline | |
Symbol 208 Graphic | Used by:1350 1351 Timeline | |
Symbol 209 Graphic | Used by:1350 1351 Timeline | |
Symbol 210 Graphic | Used by:1350 1351 Timeline | |
Symbol 211 Graphic | Used by:1350 1351 Timeline | |
Symbol 212 Graphic | Used by:1350 1351 Timeline | |
Symbol 213 Graphic | Used by:1350 1351 Timeline | |
Symbol 214 Graphic | Used by:1350 1351 Timeline | |
Symbol 215 Graphic | Used by:1350 1351 Timeline | |
Symbol 216 Graphic | Used by:1350 1351 Timeline | |
Symbol 217 Graphic | Used by:1350 1351 Timeline | |
Symbol 218 Graphic | Used by:1350 1351 Timeline | |
Symbol 219 Graphic | Used by:1350 1351 Timeline | |
Symbol 220 Graphic | Used by:1350 1351 Timeline | |
Symbol 221 Graphic | Used by:1350 1351 Timeline | |
Symbol 222 Graphic | Used by:1350 1351 Timeline | |
Symbol 223 Graphic | Used by:1350 1351 Timeline | |
Symbol 224 Graphic | Used by:1350 1351 Timeline | |
Symbol 225 Graphic | Used by:1350 1351 Timeline | |
Symbol 226 Graphic | Used by:1350 1351 Timeline | |
Symbol 227 Graphic | Used by:1350 1351 Timeline | |
Symbol 228 Graphic | Used by:1350 1351 Timeline | |
Symbol 229 Graphic | Used by:1350 1351 Timeline | |
Symbol 230 Graphic | Used by:1350 1351 Timeline | |
Symbol 231 Graphic | Used by:1350 1351 Timeline | |
Symbol 232 Graphic | Used by:1350 1351 Timeline | |
Symbol 233 Graphic | Used by:1350 1351 Timeline | |
Symbol 234 Graphic | Used by:1350 1351 Timeline | |
Symbol 235 Graphic | Used by:1350 1351 Timeline | |
Symbol 236 Graphic | Used by:1350 1351 Timeline | |
Symbol 237 Graphic | Used by:1350 1351 Timeline | |
Symbol 238 Graphic | Used by:1350 1351 Timeline | |
Symbol 239 Graphic | Used by:1350 1351 Timeline | |
Symbol 240 Graphic | Used by:1350 1351 Timeline | |
Symbol 241 Graphic | Used by:1350 1351 Timeline | |
Symbol 242 Graphic | Used by:1350 1351 Timeline | |
Symbol 243 Graphic | Used by:1350 1351 Timeline | |
Symbol 244 Graphic | Used by:1350 1351 Timeline | |
Symbol 245 Graphic | Used by:1350 1351 Timeline | |
Symbol 246 Graphic | Used by:1350 1351 Timeline | |
Symbol 247 Graphic | Used by:1350 1351 Timeline | |
Symbol 248 Graphic | Used by:1350 1351 Timeline | |
Symbol 249 Graphic | Used by:1350 1351 Timeline | |
Symbol 250 Graphic | Used by:1350 1351 Timeline | |
Symbol 251 Graphic | Used by:1350 1351 Timeline | |
Symbol 252 Graphic | Used by:1350 1351 Timeline | |
Symbol 253 Graphic | Used by:1350 1351 Timeline | |
Symbol 254 Graphic | Used by:1350 1351 Timeline | |
Symbol 255 Graphic | Used by:1350 1351 Timeline | |
Symbol 256 Graphic | Used by:1350 1351 Timeline | |
Symbol 257 Graphic | Used by:1350 1351 Timeline | |
Symbol 258 Graphic | Used by:1350 1351 Timeline | |
Symbol 259 Graphic | Used by:1350 1351 Timeline | |
Symbol 260 Graphic | Used by:1350 1351 Timeline | |
Symbol 261 Graphic | Used by:1350 1351 Timeline | |
Symbol 262 Graphic | Used by:1350 1351 Timeline | |
Symbol 263 Graphic | Used by:1350 1351 Timeline | |
Symbol 264 Graphic | Used by:1350 1351 Timeline | |
Symbol 265 Graphic | Used by:1350 1351 Timeline | |
Symbol 266 Graphic | Used by:1350 1351 Timeline | |
Symbol 267 Graphic | Used by:1350 1351 Timeline | |
Symbol 268 Graphic | Used by:1350 1351 Timeline | |
Symbol 269 Graphic | Used by:1350 1351 Timeline | |
Symbol 270 Graphic | Used by:1350 1351 Timeline | |
Symbol 271 Graphic | Used by:1350 1351 Timeline | |
Symbol 272 Graphic | Used by:1350 1351 Timeline | |
Symbol 273 Graphic | Used by:1350 1351 Timeline | |
Symbol 274 Graphic | Used by:1350 1351 Timeline | |
Symbol 275 Graphic | Used by:1350 1351 Timeline | |
Symbol 276 Graphic | Used by:1350 1351 Timeline | |
Symbol 277 Graphic | Used by:1350 1351 Timeline | |
Symbol 278 Graphic | Used by:1350 1351 Timeline | |
Symbol 279 Graphic | Used by:1350 1351 Timeline | |
Symbol 280 Graphic | Used by:1350 1351 Timeline | |
Symbol 281 Graphic | Used by:1350 1351 Timeline | |
Symbol 282 Graphic | Used by:1350 1351 Timeline | |
Symbol 283 Graphic | Used by:1350 1351 Timeline | |
Symbol 284 Graphic | Used by:1350 1351 Timeline | |
Symbol 285 Graphic | Used by:1350 1351 Timeline | |
Symbol 286 Graphic | Used by:1350 1351 Timeline | |
Symbol 287 Graphic | Used by:1350 1351 Timeline | |
Symbol 288 Graphic | Used by:1350 1351 Timeline | |
Symbol 289 Graphic | Used by:1350 1351 Timeline | |
Symbol 290 Graphic | Used by:1350 1351 Timeline | |
Symbol 291 Graphic | Used by:1350 1351 Timeline | |
Symbol 292 Graphic | Used by:1350 1351 Timeline | |
Symbol 293 Graphic | Used by:1350 1351 Timeline | |
Symbol 294 Graphic | Used by:1350 1351 Timeline | |
Symbol 295 Graphic | Used by:1350 1351 Timeline | |
Symbol 296 Graphic | Used by:1350 1351 Timeline | |
Symbol 297 Graphic | Used by:1350 1351 Timeline | |
Symbol 298 Graphic | Used by:1350 1351 Timeline | |
Symbol 299 Graphic | Used by:1350 1351 Timeline | |
Symbol 300 Graphic | Used by:1350 1351 Timeline | |
Symbol 301 Graphic | Used by:1350 1351 Timeline | |
Symbol 302 Graphic | Used by:1350 1351 Timeline | |
Symbol 303 Graphic | Used by:1350 1351 Timeline | |
Symbol 304 Graphic | Used by:1350 1351 Timeline | |
Symbol 305 Graphic | Used by:1350 1351 Timeline | |
Symbol 306 Graphic | Used by:1350 1351 Timeline | |
Symbol 307 Graphic | Used by:1350 1351 Timeline | |
Symbol 308 Graphic | Used by:1350 1351 Timeline | |
Symbol 309 Graphic | Used by:1350 1351 Timeline | |
Symbol 310 Graphic | Used by:1350 1351 Timeline | |
Symbol 311 Graphic | Used by:1350 1351 Timeline | |
Symbol 312 Graphic | Used by:1350 1351 Timeline | |
Symbol 313 Graphic | Used by:1350 1351 Timeline | |
Symbol 314 Graphic | Used by:1350 1351 Timeline | |
Symbol 315 Graphic | Used by:1350 1351 Timeline | |
Symbol 316 Graphic | Used by:1350 1351 Timeline | |
Symbol 317 Graphic | Used by:1350 1351 Timeline | |
Symbol 318 Graphic | Used by:1350 1351 Timeline | |
Symbol 319 Graphic | Used by:1350 1351 Timeline | |
Symbol 320 Graphic | Used by:1350 1351 Timeline | |
Symbol 321 Graphic | Used by:1350 1351 Timeline | |
Symbol 322 Graphic | Used by:1350 1351 Timeline | |
Symbol 323 Graphic | Used by:1350 1351 Timeline | |
Symbol 324 Graphic | Used by:1350 1351 Timeline | |
Symbol 325 Graphic | Used by:1350 1351 Timeline | |
Symbol 326 Graphic | Used by:1350 1351 Timeline | |
Symbol 327 Graphic | Used by:1350 1351 Timeline | |
Symbol 328 Graphic | Used by:1350 1351 Timeline | |
Symbol 329 Graphic | Used by:1350 1351 Timeline | |
Symbol 330 Graphic | Used by:1350 1351 Timeline | |
Symbol 331 Graphic | Used by:1350 1351 Timeline | |
Symbol 332 Graphic | Used by:1350 1351 Timeline | |
Symbol 333 Graphic | Used by:1350 1351 Timeline | |
Symbol 334 Graphic | Used by:1350 1351 Timeline | |
Symbol 335 Graphic | Used by:1350 1351 Timeline | |
Symbol 336 Graphic | Used by:1350 1351 Timeline | |
Symbol 337 Graphic | Used by:1350 1351 Timeline | |
Symbol 338 Graphic | Used by:1350 1351 Timeline | |
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Symbol 340 Graphic | Used by:1350 1351 Timeline | |
Symbol 341 Graphic | Used by:1350 1351 Timeline | |
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Symbol 344 Graphic | Used by:1350 1351 Timeline | |
Symbol 345 Graphic | Used by:1350 1351 Timeline | |
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Symbol 347 Graphic | Used by:1350 1351 Timeline | |
Symbol 348 Graphic | Used by:1350 1351 Timeline | |
Symbol 349 Graphic | Used by:1350 1351 Timeline | |
Symbol 350 Graphic | Used by:1350 1351 Timeline | |
Symbol 351 Graphic | Used by:1350 1351 Timeline | |
Symbol 352 Graphic | Used by:1350 1351 Timeline | |
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Symbol 354 Graphic | Used by:1350 1351 Timeline | |
Symbol 355 Graphic | Used by:1350 1351 Timeline | |
Symbol 356 Graphic | Used by:1350 1351 Timeline | |
Symbol 357 Graphic | Used by:1350 1351 Timeline | |
Symbol 358 Graphic | Used by:1350 1351 Timeline | |
Symbol 359 Graphic | Used by:1350 1351 Timeline | |
Symbol 360 Graphic | Used by:1350 1351 Timeline | |
Symbol 361 Graphic | Used by:1350 1351 Timeline | |
Symbol 362 Graphic | Used by:1350 1351 Timeline | |
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Symbol 377 Graphic | Used by:1350 1351 Timeline | |
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Symbol 837 Graphic | Used by:1350 1351 Timeline | |
Symbol 838 Graphic | Used by:1350 1351 Timeline | |
Symbol 839 Graphic | Used by:1350 1351 Timeline | |
Symbol 840 Graphic | Used by:1350 1351 Timeline | |
Symbol 841 Graphic | Used by:1350 1351 Timeline | |
Symbol 842 Graphic | Used by:1350 1351 Timeline | |
Symbol 843 Graphic | Used by:1350 1351 Timeline | |
Symbol 844 Graphic | Used by:1350 1351 Timeline | |
Symbol 845 Graphic | Used by:1350 1351 Timeline | |
Symbol 846 Graphic | Used by:1350 1351 Timeline | |
Symbol 847 Graphic | Used by:1350 1351 Timeline | |
Symbol 848 Graphic | Used by:1350 1351 Timeline | |
Symbol 849 Graphic | Used by:1350 1351 Timeline | |
Symbol 850 Graphic | Used by:1350 1351 Timeline | |
Symbol 851 Graphic | Used by:1350 1351 Timeline | |
Symbol 852 Graphic | Used by:1350 1351 Timeline | |
Symbol 853 Graphic | Used by:1350 1351 Timeline | |
Symbol 854 Graphic | Used by:1350 1351 Timeline | |
Symbol 855 Graphic | Used by:1350 1351 Timeline | |
Symbol 856 Graphic | Used by:1350 1351 Timeline | |
Symbol 857 Graphic | Used by:1350 1351 Timeline | |
Symbol 858 Graphic | Used by:1350 1351 Timeline | |
Symbol 859 Graphic | Used by:1350 1351 Timeline | |
Symbol 860 Graphic | Used by:1350 1351 Timeline | |
Symbol 861 Graphic | Used by:1350 1351 Timeline | |
Symbol 862 Graphic | Used by:1350 1351 Timeline | |
Symbol 863 Graphic | Used by:1350 1351 Timeline | |
Symbol 864 Graphic | Used by:1350 1351 Timeline | |
Symbol 865 Graphic | Used by:1350 1351 Timeline | |
Symbol 866 Graphic | Used by:1350 1351 Timeline | |
Symbol 867 Graphic | Used by:1350 1351 Timeline | |
Symbol 868 Graphic | Used by:1350 1351 Timeline | |
Symbol 869 Graphic | Used by:1350 1351 Timeline | |
Symbol 870 Graphic | Used by:1350 1351 Timeline | |
Symbol 871 Graphic | Used by:1350 1351 Timeline | |
Symbol 872 Graphic | Used by:1350 1351 Timeline | |
Symbol 873 Graphic | Used by:1350 1351 Timeline | |
Symbol 874 Graphic | Used by:1350 1351 Timeline | |
Symbol 875 Graphic | Used by:1350 1351 Timeline | |
Symbol 876 Graphic | Used by:1350 1351 Timeline | |
Symbol 877 Graphic | Used by:1350 1351 Timeline | |
Symbol 878 Graphic | Used by:1350 1351 Timeline | |
Symbol 879 Graphic | Used by:1350 1351 Timeline | |
Symbol 880 Graphic | Used by:1350 1351 Timeline | |
Symbol 881 Graphic | Used by:1350 1351 Timeline | |
Symbol 882 Graphic | Used by:1350 1351 Timeline | |
Symbol 883 Graphic | Used by:1350 1351 Timeline | |
Symbol 884 Graphic | Used by:1350 1351 Timeline | |
Symbol 885 Graphic | Used by:1350 1351 Timeline | |
Symbol 886 Graphic | Used by:1350 1351 Timeline | |
Symbol 887 Graphic | Used by:1350 1351 Timeline | |
Symbol 888 Graphic | Used by:1350 1351 Timeline | |
Symbol 889 Graphic | Used by:1350 1351 Timeline | |
Symbol 890 Graphic | Used by:1350 1351 Timeline | |
Symbol 891 Graphic | Used by:1350 1351 Timeline | |
Symbol 892 Graphic | Used by:1350 1351 Timeline | |
Symbol 893 Graphic | Used by:1350 1351 Timeline | |
Symbol 894 Graphic | Used by:1350 1351 Timeline | |
Symbol 895 Graphic | Used by:1350 1351 Timeline | |
Symbol 896 Graphic | Used by:1350 1351 Timeline | |
Symbol 897 Graphic | Used by:1350 1351 Timeline | |
Symbol 898 Graphic | Used by:1350 1351 Timeline | |
Symbol 899 Graphic | Used by:1350 1351 Timeline | |
Symbol 900 Graphic | Used by:1350 1351 Timeline | |
Symbol 901 Graphic | Used by:1350 1351 Timeline | |
Symbol 902 Graphic | Used by:1350 1351 Timeline | |
Symbol 903 Graphic | Used by:1350 1351 Timeline | |
Symbol 904 Graphic | Used by:1350 1351 Timeline | |
Symbol 905 Graphic | Used by:1350 1351 Timeline | |
Symbol 906 Graphic | Used by:1350 1351 Timeline | |
Symbol 907 Graphic | Used by:1350 1351 Timeline | |
Symbol 908 Graphic | Used by:1350 1351 Timeline | |
Symbol 909 Graphic | Used by:1350 1351 Timeline | |
Symbol 910 Graphic | Used by:1350 1351 Timeline | |
Symbol 911 Graphic | Used by:1350 1351 Timeline | |
Symbol 912 Graphic | Used by:1350 1351 Timeline | |
Symbol 913 Graphic | Used by:1350 1351 Timeline | |
Symbol 914 Graphic | Used by:1350 1351 Timeline | |
Symbol 915 Graphic | Used by:1350 1351 Timeline | |
Symbol 916 Graphic | Used by:1350 1351 Timeline | |
Symbol 917 Graphic | Used by:1350 1351 Timeline | |
Symbol 918 Graphic | Used by:1350 1351 Timeline | |
Symbol 919 Graphic | Used by:1350 1351 Timeline | |
Symbol 920 Graphic | Used by:1350 1351 Timeline | |
Symbol 921 Graphic | Used by:923 | |
Symbol 922 Graphic | Used by:923 1301 1321 | |
Symbol 923 MovieClip [BlackLayer] | Uses:921 922 | Used by:Timeline |
Symbol 924 Graphic | Used by:930 | |
Symbol 925 Graphic | Used by:930 | |
Symbol 926 Graphic | Used by:930 | |
Symbol 927 Graphic | Used by:930 | |
Symbol 928 Graphic | Used by:930 | |
Symbol 929 Graphic | Used by:930 | |
Symbol 930 MovieClip | Uses:924 925 926 927 928 929 | Used by:Timeline |
Symbol 931 Graphic | Used by:941 | |
Symbol 932 Graphic | Used by:941 | |
Symbol 933 Graphic | Used by:941 | |
Symbol 934 Graphic | Used by:941 | |
Symbol 935 Graphic | Used by:941 | |
Symbol 936 Graphic | Used by:941 | |
Symbol 937 Graphic | Used by:941 | |
Symbol 938 Graphic | Used by:941 | |
Symbol 939 Graphic | Used by:941 | |
Symbol 940 Graphic | Used by:941 | |
Symbol 941 MovieClip [BloodEffect] | Uses:931 932 933 934 935 936 937 938 939 940 | Used by:Timeline |
Symbol 942 Font | Used by:943 945 1115 1264 | |
Symbol 943 EditableText | Uses:942 | Used by:944 |
Symbol 944 MovieClip [Message] | Uses:943 | Used by:Timeline |
Symbol 945 EditableText | Uses:942 | Used by:946 |
Symbol 946 MovieClip | Uses:945 | Used by:947 |
Symbol 947 MovieClip [MovingText] | Uses:946 | Used by:Timeline |
Symbol 948 Graphic | Used by:982 | |
Symbol 949 Graphic | Used by:950 | |
Symbol 950 MovieClip | Uses:949 | Used by:960 |
Symbol 951 Graphic | Used by:952 | |
Symbol 952 MovieClip | Uses:951 | Used by:960 |
Symbol 953 Graphic | Used by:954 | |
Symbol 954 MovieClip | Uses:953 | Used by:960 |
Symbol 955 Graphic | Used by:956 | |
Symbol 956 MovieClip | Uses:955 | Used by:960 |
Symbol 957 Graphic | Used by:958 | |
Symbol 958 MovieClip | Uses:957 | Used by:960 |
Symbol 959 Graphic | Used by:960 982 1144 1178 1211 1243 | |
Symbol 960 MovieClip | Uses:950 952 954 956 958 959 | Used by:982 1144 1191 1211 |
Symbol 961 Graphic | Used by:982 | |
Symbol 962 Graphic | Used by:982 | |
Symbol 963 Graphic | Used by:982 | |
Symbol 964 Graphic | Used by:982 | |
Symbol 965 Graphic | Used by:982 1144 1191 1211 1243 | |
Symbol 966 Graphic | Used by:982 1144 1191 1211 1243 | |
Symbol 967 Graphic | Used by:982 1144 1191 1211 1243 | |
Symbol 968 Graphic | Used by:982 | |
Symbol 969 Graphic | Used by:982 | |
Symbol 970 Graphic | Used by:982 | |
Symbol 971 Graphic | Used by:982 | |
Symbol 972 Graphic | Used by:982 | |
Symbol 973 Graphic | Used by:982 | |
Symbol 974 Graphic | Used by:982 | |
Symbol 975 Graphic | Used by:982 | |
Symbol 976 Graphic | Used by:982 1144 1178 1211 1243 | |
Symbol 977 Graphic | Used by:982 | |
Symbol 978 Graphic | Used by:982 | |
Symbol 979 Graphic | Used by:982 | |
Symbol 980 Graphic | Used by:982 | |
Symbol 981 Graphic | Used by:982 | |
Symbol 982 MovieClip | Uses:948 960 961 962 963 964 965 966 967 968 969 959 970 971 972 973 974 975 976 977 978 979 980 981 | Used by:983 1148 |
Symbol 983 MovieClip [WeaponChoose] | Uses:982 | Used by:Timeline |
Symbol 984 Graphic | Used by:989 | |
Symbol 985 Graphic | Used by:989 | |
Symbol 986 Graphic | Used by:989 | |
Symbol 987 Graphic | Used by:989 | |
Symbol 988 Graphic | Used by:989 | |
Symbol 989 MovieClip | Uses:984 985 986 987 988 | Used by:1021 |
Symbol 990 Graphic | Used by:995 | |
Symbol 991 Graphic | Used by:995 | |
Symbol 992 Graphic | Used by:995 | |
Symbol 993 Graphic | Used by:995 | |
Symbol 994 Graphic | Used by:995 | |
Symbol 995 MovieClip | Uses:990 991 992 993 994 | Used by:1021 |
Symbol 996 Graphic | Used by:1019 | |
Symbol 997 Graphic | Used by:1019 | |
Symbol 998 Graphic | Used by:1019 | |
Symbol 999 Graphic | Used by:1019 | |
Symbol 1000 Graphic | Used by:1019 | |
Symbol 1001 Graphic | Used by:1019 | |
Symbol 1002 Graphic | Used by:1019 | |
Symbol 1003 Graphic | Used by:1019 | |
Symbol 1004 Graphic | Used by:1019 | |
Symbol 1005 Graphic | Used by:1019 | |
Symbol 1006 Graphic | Used by:1019 | |
Symbol 1007 Graphic | Used by:1019 | |
Symbol 1008 Graphic | Used by:1019 | |
Symbol 1009 Graphic | Used by:1019 | |
Symbol 1010 Graphic | Used by:1019 | |
Symbol 1011 Graphic | Used by:1019 | |
Symbol 1012 Graphic | Used by:1019 | |
Symbol 1013 Graphic | Used by:1019 | |
Symbol 1014 Graphic | Used by:1019 | |
Symbol 1015 Graphic | Used by:1019 | |
Symbol 1016 Graphic | Used by:1019 | |
Symbol 1017 Graphic | Used by:1019 | |
Symbol 1018 Graphic | Used by:1019 | |
Symbol 1019 MovieClip | Uses:996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 | Used by:1020 |
Symbol 1020 MovieClip | Uses:1019 | Used by:1021 |
Symbol 1021 MovieClip | Uses:989 995 1020 | Used by:1085 |
Symbol 1022 Graphic | Used by:1027 | |
Symbol 1023 Graphic | Used by:1027 | |
Symbol 1024 Graphic | Used by:1027 | |
Symbol 1025 Graphic | Used by:1027 | |
Symbol 1026 Graphic | Used by:1027 | |
Symbol 1027 MovieClip | Uses:1022 1023 1024 1025 1026 | Used by:1041 |
Symbol 1028 Graphic | Used by:1033 | |
Symbol 1029 Graphic | Used by:1033 | |
Symbol 1030 Graphic | Used by:1033 | |
Symbol 1031 Graphic | Used by:1033 | |
Symbol 1032 Graphic | Used by:1033 | |
Symbol 1033 MovieClip | Uses:1028 1029 1030 1031 1032 | Used by:1041 |
Symbol 1034 Graphic | Used by:1039 | |
Symbol 1035 Graphic | Used by:1039 | |
Symbol 1036 Graphic | Used by:1039 | |
Symbol 1037 Graphic | Used by:1039 | |
Symbol 1038 Graphic | Used by:1039 | |
Symbol 1039 MovieClip | Uses:1034 1035 1036 1037 1038 | Used by:1040 |
Symbol 1040 MovieClip | Uses:1039 | Used by:1041 |
Symbol 1041 MovieClip | Uses:1027 1033 1040 | Used by:1085 |
Symbol 1042 Graphic | Used by:1047 | |
Symbol 1043 Graphic | Used by:1047 | |
Symbol 1044 Graphic | Used by:1047 | |
Symbol 1045 Graphic | Used by:1047 | |
Symbol 1046 Graphic | Used by:1047 | |
Symbol 1047 MovieClip | Uses:1042 1043 1044 1045 1046 | Used by:1061 |
Symbol 1048 Graphic | Used by:1053 | |
Symbol 1049 Graphic | Used by:1053 | |
Symbol 1050 Graphic | Used by:1053 | |
Symbol 1051 Graphic | Used by:1053 | |
Symbol 1052 Graphic | Used by:1053 | |
Symbol 1053 MovieClip | Uses:1048 1049 1050 1051 1052 | Used by:1061 |
Symbol 1054 Graphic | Used by:1059 | |
Symbol 1055 Graphic | Used by:1059 | |
Symbol 1056 Graphic | Used by:1059 | |
Symbol 1057 Graphic | Used by:1059 | |
Symbol 1058 Graphic | Used by:1059 | |
Symbol 1059 MovieClip | Uses:1054 1055 1056 1057 1058 | Used by:1060 |
Symbol 1060 MovieClip | Uses:1059 | Used by:1061 |
Symbol 1061 MovieClip | Uses:1047 1053 1060 | Used by:1085 |
Symbol 1062 Graphic | Used by:1067 | |
Symbol 1063 Graphic | Used by:1067 | |
Symbol 1064 Graphic | Used by:1067 | |
Symbol 1065 Graphic | Used by:1067 | |
Symbol 1066 Graphic | Used by:1067 | |
Symbol 1067 MovieClip | Uses:1062 1063 1064 1065 1066 | Used by:1081 1082 1083 1084 |
Symbol 1068 Graphic | Used by:1073 | |
Symbol 1069 Graphic | Used by:1073 | |
Symbol 1070 Graphic | Used by:1073 | |
Symbol 1071 Graphic | Used by:1073 | |
Symbol 1072 Graphic | Used by:1073 | |
Symbol 1073 MovieClip | Uses:1068 1069 1070 1071 1072 | Used by:1081 1082 1083 1084 |
Symbol 1074 Graphic | Used by:1079 | |
Symbol 1075 Graphic | Used by:1079 | |
Symbol 1076 Graphic | Used by:1079 | |
Symbol 1077 Graphic | Used by:1079 | |
Symbol 1078 Graphic | Used by:1079 | |
Symbol 1079 MovieClip | Uses:1074 1075 1076 1077 1078 | Used by:1080 |
Symbol 1080 MovieClip | Uses:1079 | Used by:1081 1082 1083 1084 |
Symbol 1081 MovieClip | Uses:1067 1073 1080 | Used by:1085 |
Symbol 1082 MovieClip | Uses:1067 1073 1080 | Used by:1085 |
Symbol 1083 MovieClip | Uses:1067 1073 1080 | Used by:1085 |
Symbol 1084 MovieClip | Uses:1067 1073 1080 | Used by:1085 |
Symbol 1085 MovieClip [EnemyImg1] | Uses:1021 1041 1061 1081 1082 1083 1084 | Used by:Timeline |
Symbol 1086 Bitmap | Used by:1087 | |
Symbol 1087 Graphic | Uses:1086 | Used by:1098 |
Symbol 1088 Graphic | Used by:1089 | |
Symbol 1089 MovieClip | Uses:1088 | Used by:1090 |
Symbol 1090 MovieClip | Uses:1089 | Used by:1098 |
Symbol 1091 Graphic | Used by:1098 | |
Symbol 1092 Graphic | Used by:1098 | |
Symbol 1093 Graphic | Used by:1098 | |
Symbol 1094 Graphic | Used by:1098 | |
Symbol 1095 Graphic | Used by:1098 | |
Symbol 1096 Graphic | Used by:1098 | |
Symbol 1097 Graphic | Used by:1098 | |
Symbol 1098 MovieClip [Granade] | Uses:1087 1090 1091 1092 1093 1094 1095 1096 1097 | Used by:Timeline |
Symbol 1099 Graphic | Used by:1100 | |
Symbol 1100 MovieClip | Uses:1099 | Used by:1105 |
Symbol 1101 Graphic | Used by:1104 | |
Symbol 1102 Font | Used by:1103 1254 1257 1259 1261 | |
Symbol 1103 Text | Uses:1102 | Used by:1104 |
Symbol 1104 MovieClip | Uses:1101 1103 | Used by:1105 |
Symbol 1105 MovieClip [ItemImg] | Uses:1100 1104 | Used by:Timeline |
Symbol 1106 Bitmap | Used by:1107 | |
Symbol 1107 Graphic | Uses:1106 | Used by:1108 |
Symbol 1108 MovieClip [Tong] | Uses:1107 | Used by:Timeline |
Symbol 1109 Graphic | Used by:1110 | |
Symbol 1110 MovieClip [Asap] | Uses:1109 | Used by:Timeline |
Symbol 1111 Graphic | Used by:1112 | |
Symbol 1112 MovieClip [Bullet] | Uses:1111 | Used by:Timeline |
Symbol 1113 Graphic | Used by:1114 | |
Symbol 1114 MovieClip | Uses:1113 | Used by:1117 |
Symbol 1115 EditableText | Uses:942 | Used by:1117 |
Symbol 1116 Graphic | Used by:1117 | |
Symbol 1117 MovieClip [HealthBar] | Uses:1114 1115 1116 | Used by:Timeline |
Symbol 1118 Graphic | Used by:1121 | |
Symbol 1119 Graphic | Used by:1121 | |
Symbol 1120 Graphic | Used by:1121 | |
Symbol 1121 MovieClip | Uses:1118 1119 1120 | Used by:1126 1184 |
Symbol 1122 Graphic | Used by:1125 | |
Symbol 1123 Graphic | Used by:1125 | |
Symbol 1124 Graphic | Used by:1125 | |
Symbol 1125 MovieClip | Uses:1122 1123 1124 | Used by:1126 |
Symbol 1126 MovieClip | Uses:1121 1125 | Used by:1245 |
Symbol 1127 Graphic | Used by:1144 | |
Symbol 1128 Graphic | Used by:1144 | |
Symbol 1129 Bitmap | Used by:1130 | |
Symbol 1130 Graphic | Uses:1129 | Used by:1144 |
Symbol 1131 Graphic | Used by:1144 | |
Symbol 1132 Graphic | Used by:1144 | |
Symbol 1133 Graphic | Used by:1144 | |
Symbol 1134 Graphic | Used by:1144 | |
Symbol 1135 Graphic | Used by:1144 | |
Symbol 1136 Graphic | Used by:1144 | |
Symbol 1137 Graphic | Used by:1144 | |
Symbol 1138 Graphic | Used by:1144 | |
Symbol 1139 Graphic | Used by:1144 | |
Symbol 1140 Graphic | Used by:1144 | |
Symbol 1141 Graphic | Used by:1144 | |
Symbol 1142 Graphic | Used by:1144 | |
Symbol 1143 Graphic | Used by:1144 | |
Symbol 1144 MovieClip | Uses:1127 960 1128 1130 1131 1132 965 966 967 1133 1134 959 1135 1136 1137 1138 1139 976 1140 1141 1142 1143 | Used by:1145 |
Symbol 1145 MovieClip | Uses:1144 | Used by:1245 |
Symbol 1146 Font | Used by:1147 | |
Symbol 1147 EditableText | Uses:1146 | Used by:1245 |
Symbol 1148 MovieClip | Uses:982 | Used by:1245 |
Symbol 1149 Graphic | Used by:1152 | |
Symbol 1150 Graphic | Used by:1152 | |
Symbol 1151 Graphic | Used by:1152 | |
Symbol 1152 MovieClip | Uses:1149 1150 1151 | Used by:1164 |
Symbol 1153 Graphic | Used by:1163 | |
Symbol 1154 Graphic | Used by:1155 | |
Symbol 1155 MovieClip | Uses:1154 | Used by:1163 |
Symbol 1156 Graphic | Used by:1163 | |
Symbol 1157 Graphic | Used by:1158 | |
Symbol 1158 MovieClip | Uses:1157 | Used by:1163 |
Symbol 1159 Graphic | Used by:1163 | |
Symbol 1160 Graphic | Used by:1161 | |
Symbol 1161 MovieClip | Uses:1160 | Used by:1163 |
Symbol 1162 Graphic | Used by:1163 | |
Symbol 1163 MovieClip | Uses:1153 1155 1156 1158 1159 1161 1162 | Used by:1164 |
Symbol 1164 MovieClip | Uses:1152 1163 | Used by:1245 |
Symbol 1165 Graphic | Used by:1178 | |
Symbol 1166 Graphic | Used by:1178 | |
Symbol 1167 Graphic | Used by:1178 | |
Symbol 1168 Graphic | Used by:1178 | |
Symbol 1169 Graphic | Used by:1178 | |
Symbol 1170 Graphic | Used by:1178 | |
Symbol 1171 Graphic | Used by:1178 | |
Symbol 1172 Graphic | Used by:1178 | |
Symbol 1173 Graphic | Used by:1178 | |
Symbol 1174 Graphic | Used by:1178 | |
Symbol 1175 Graphic | Used by:1178 | |
Symbol 1176 Graphic | Used by:1178 | |
Symbol 1177 Graphic | Used by:1178 | |
Symbol 1178 MovieClip | Uses:1165 1166 1167 1168 1169 1170 959 1171 1172 1173 1174 976 1175 1176 1177 | Used by:1179 |
Symbol 1179 MovieClip | Uses:1178 | Used by:1245 |
Symbol 1180 Graphic | Used by:1183 | |
Symbol 1181 Graphic | Used by:1183 | |
Symbol 1182 Graphic | Used by:1183 | |
Symbol 1183 MovieClip | Uses:1180 1181 1182 | Used by:1184 |
Symbol 1184 MovieClip | Uses:1121 1183 | Used by:1245 |
Symbol 1185 Graphic | Used by:1191 | |
Symbol 1186 Graphic | Used by:1191 | |
Symbol 1187 Graphic | Used by:1191 | |
Symbol 1188 Graphic | Used by:1191 | |
Symbol 1189 Graphic | Used by:1191 | |
Symbol 1190 Graphic | Used by:1191 | |
Symbol 1191 MovieClip | Uses:1185 960 1186 1187 1188 1189 965 966 967 1190 | Used by:1192 |
Symbol 1192 MovieClip | Uses:1191 | Used by:1245 |
Symbol 1193 Graphic | Used by:1211 | |
Symbol 1194 Graphic | Used by:1211 | |
Symbol 1195 Graphic | Used by:1211 | |
Symbol 1196 Graphic | Used by:1211 | |
Symbol 1197 Graphic | Used by:1211 | |
Symbol 1198 Graphic | Used by:1211 | |
Symbol 1199 Graphic | Used by:1211 | |
Symbol 1200 Graphic | Used by:1211 | |
Symbol 1201 Graphic | Used by:1211 | |
Symbol 1202 Graphic | Used by:1211 | |
Symbol 1203 Graphic | Used by:1211 | |
Symbol 1204 Graphic | Used by:1211 | |
Symbol 1205 Graphic | Used by:1211 | |
Symbol 1206 Graphic | Used by:1211 | |
Symbol 1207 Graphic | Used by:1211 | |
Symbol 1208 Graphic | Used by:1211 | |
Symbol 1209 Graphic | Used by:1211 | |
Symbol 1210 Graphic | Used by:1211 | |
Symbol 1211 MovieClip | Uses:1193 960 1194 1195 1196 1197 965 966 967 1198 1199 959 1200 1201 1202 1203 1204 1205 976 1206 1207 1208 1209 1210 | Used by:1212 |
Symbol 1212 MovieClip | Uses:1211 | Used by:1245 |
Symbol 1213 Graphic | Used by:1216 | |
Symbol 1214 Graphic | Used by:1216 | |
Symbol 1215 Graphic | Used by:1216 | |
Symbol 1216 MovieClip | Uses:1213 1214 1215 | Used by:1227 |
Symbol 1217 Graphic | Used by:1218 | |
Symbol 1218 MovieClip | Uses:1217 | Used by:1226 |
Symbol 1219 Graphic | Used by:1226 | |
Symbol 1220 Graphic | Used by:1221 | |
Symbol 1221 MovieClip | Uses:1220 | Used by:1226 |
Symbol 1222 Graphic | Used by:1226 | |
Symbol 1223 Graphic | Used by:1224 | |
Symbol 1224 MovieClip | Uses:1223 | Used by:1226 |
Symbol 1225 Graphic | Used by:1226 | |
Symbol 1226 MovieClip | Uses:1218 1219 1221 1222 1224 1225 | Used by:1227 |
Symbol 1227 MovieClip | Uses:1216 1226 | Used by:1245 |
Symbol 1228 Graphic | Used by:1243 | |
Symbol 1229 Graphic | Used by:1243 | |
Symbol 1230 Graphic | Used by:1243 | |
Symbol 1231 Graphic | Used by:1243 | |
Symbol 1232 Graphic | Used by:1243 | |
Symbol 1233 Graphic | Used by:1243 | |
Symbol 1234 Graphic | Used by:1243 | |
Symbol 1235 Graphic | Used by:1243 | |
Symbol 1236 Graphic | Used by:1243 | |
Symbol 1237 Graphic | Used by:1243 | |
Symbol 1238 Graphic | Used by:1243 | |
Symbol 1239 Graphic | Used by:1243 | |
Symbol 1240 Graphic | Used by:1243 | |
Symbol 1241 Graphic | Used by:1243 | |
Symbol 1242 Graphic | Used by:1243 | |
Symbol 1243 MovieClip | Uses:1228 1229 1230 1231 1232 965 966 967 1233 1234 959 1235 1236 1237 1238 976 1239 1240 1241 1242 | Used by:1244 |
Symbol 1244 MovieClip | Uses:1243 | Used by:1245 |
Symbol 1245 MovieClip [PlayerImg] | Uses:1126 1145 1147 1148 1164 1179 1184 1192 1212 1227 1244 | Used by:Timeline |
Symbol 1246 Graphic | Used by:1251 | |
Symbol 1247 Graphic | Used by:1251 | |
Symbol 1248 Graphic | Used by:1251 | |
Symbol 1249 Graphic | Used by:1251 | |
Symbol 1250 Graphic | Used by:1251 | |
Symbol 1251 MovieClip [HitEffect] | Uses:1246 1247 1248 1249 1250 | Used by:Timeline |
Symbol 1252 Graphic | Used by:1263 1352 | |
Symbol 1253 Text | Uses:17 | Used by:1263 1352 |
Symbol 1254 Text | Uses:1102 | Used by:1263 1352 |
Symbol 1255 Graphic | Used by:1263 1352 | |
Symbol 1256 Text | Uses:17 | Used by:1263 1352 |
Symbol 1257 Text | Uses:1102 | Used by:1263 1352 |
Symbol 1258 Text | Uses:17 | Used by:1263 1352 |
Symbol 1259 Text | Uses:1102 | Used by:1263 1352 |
Symbol 1260 Text | Uses:17 | Used by:1263 1352 |
Symbol 1261 Text | Uses:1102 | Used by:1263 1352 |
Symbol 1262 Graphic | Used by:1263 1352 | |
Symbol 1263 MovieClip [BGroundB] | Uses:1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 | Used by:1352 Timeline |
Symbol 1264 EditableText | Uses:942 | Used by:1278 |
Symbol 1265 Sound [S6-] | Used by:1278 | |
Symbol 1266 Sound [S4] | Used by:1278 | |
Symbol 1267 Sound [S8] | Used by:1278 | |
Symbol 1268 Sound [SM] | Used by:1278 | |
Symbol 1269 Sound [S7] | Used by:1278 | |
Symbol 1270 Sound [S5] | Used by:1278 | |
Symbol 1271 Sound [S2] | Used by:1278 | |
Symbol 1272 Sound [S1] | Used by:1278 | |
Symbol 1273 Sound [S3] | Used by:1278 | |
Symbol 1274 Sound [S0] | Used by:1278 | |
Symbol 1275 Sound [M1] | Used by:1278 | |
Symbol 1276 Sound [M2] | Used by:1278 | |
Symbol 1277 Sound [M3] | Used by:1278 | |
Symbol 1278 MovieClip | Uses:1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 | Used by:Timeline |
Symbol 1279 Graphic | Used by:1282 | |
Symbol 1280 Graphic | Used by:1282 | |
Symbol 1281 Graphic | Used by:1282 | |
Symbol 1282 MovieClip [BloodSpread] | Uses:1279 1280 1281 | Used by:Timeline |
Symbol 1283 Bitmap | Used by:1284 | |
Symbol 1284 Graphic | Uses:1283 | Used by:1321 |
Symbol 1285 Bitmap | Used by:1286 | |
Symbol 1286 Graphic | Uses:1285 | Used by:1287 Timeline |
Symbol 1287 MovieClip | Uses:1286 | Used by:1321 |
Symbol 1288 Bitmap | Used by:1289 | |
Symbol 1289 Graphic | Uses:1288 | Used by:1321 |
Symbol 1290 Bitmap | Used by:1291 | |
Symbol 1291 Graphic | Uses:1290 | Used by:1321 Timeline |
Symbol 1292 Bitmap | Used by:1293 | |
Symbol 1293 Graphic | Uses:1292 | Used by:1321 |
Symbol 1294 Bitmap | Used by:1295 | |
Symbol 1295 Graphic | Uses:1294 | Used by:1321 |
Symbol 1296 Bitmap | Used by:1297 | |
Symbol 1297 Graphic | Uses:1296 | Used by:1300 1321 |
Symbol 1298 Bitmap | Used by:1299 | |
Symbol 1299 Graphic | Uses:1298 | Used by:1321 |
Symbol 1300 MovieClip | Uses:1297 | Used by:1321 |
Symbol 1301 MovieClip | Uses:922 | Used by:1321 |
Symbol 1302 Bitmap | Used by:1303 | |
Symbol 1303 Graphic | Uses:1302 | Used by:1304 1305 |
Symbol 1304 MovieClip | Uses:1303 | Used by:1305 |
Symbol 1305 Button | Uses:1304 1303 | Used by:1321 Timeline |
Symbol 1306 Bitmap | Used by:1307 | |
Symbol 1307 Graphic | Uses:1306 | Used by:1308 1309 |
Symbol 1308 MovieClip | Uses:1307 | Used by:1309 |
Symbol 1309 Button | Uses:1308 1307 | Used by:1321 |
Symbol 1310 Bitmap | Used by:1311 | |
Symbol 1311 Graphic | Uses:1310 | Used by:1312 1313 |
Symbol 1312 MovieClip | Uses:1311 | Used by:1313 |
Symbol 1313 Button | Uses:1312 1311 | Used by:1321 |
Symbol 1314 Bitmap | Used by:1315 | |
Symbol 1315 Graphic | Uses:1314 | Used by:1316 1317 |
Symbol 1316 MovieClip | Uses:1315 | Used by:1317 |
Symbol 1317 Button | Uses:1316 1315 | Used by:1321 |
Symbol 1318 Graphic | Used by:1321 | |
Symbol 1319 Graphic | Used by:1320 | |
Symbol 1320 MovieClip | Uses:1319 | Used by:1321 |
Symbol 1321 MovieClip | Uses:1284 1287 1289 1291 1293 1295 1297 1299 922 1300 1301 1305 1309 1313 1317 1318 1320 | Used by:Timeline |
Symbol 1322 Graphic | Used by:Timeline | |
Symbol 1323 Font | Used by:1324 1329 1341 1342 1343 1344 1345 1346 1353 1354 | |
Symbol 1324 Text | Uses:1323 | Used by:Timeline |
Symbol 1325 Bitmap | Used by:1326 | |
Symbol 1326 Graphic | Uses:1325 | Used by:1327 1328 |
Symbol 1327 MovieClip | Uses:1326 | Used by:1328 |
Symbol 1328 Button | Uses:1326 1327 | Used by:Timeline |
Symbol 1329 Text | Uses:1323 | Used by:Timeline |
Symbol 1330 Bitmap | Used by:1332 1349 | |
Symbol 1331 Bitmap | Used by:1332 | |
Symbol 1332 Graphic | Uses:1330 1331 | Used by:Timeline |
Symbol 1333 Bitmap | Used by:1334 1338 | |
Symbol 1334 Graphic | Uses:1333 | Used by:1337 |
Symbol 1335 Bitmap | Used by:1336 1339 | |
Symbol 1336 Graphic | Uses:1335 | Used by:1337 |
Symbol 1337 Button | Uses:1334 1336 | Used by:Timeline |
Symbol 1338 Graphic | Uses:1333 | Used by:1340 |
Symbol 1339 Graphic | Uses:1335 | Used by:1340 |
Symbol 1340 Button | Uses:1338 1339 | Used by:Timeline |
Symbol 1341 Text | Uses:1323 | Used by:Timeline |
Symbol 1342 Text | Uses:1323 | Used by:Timeline |
Symbol 1343 Text | Uses:1323 | Used by:Timeline |
Symbol 1344 Text | Uses:1323 | Used by:1347 |
Symbol 1345 Text | Uses:1323 | Used by:1347 |
Symbol 1346 Text | Uses:1323 | Used by:1347 |
Symbol 1347 MovieClip | Uses:1344 1345 1346 | Used by:Timeline |
Symbol 1348 Bitmap | Used by:1349 | |
Symbol 1349 Graphic | Uses:1330 1348 | Used by:Timeline |
Symbol 1350 MovieClip [BGround] | Uses:27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 | Used by:1351 |
Symbol 1351 Button | Uses:27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 1350 | Used by:Timeline |
Symbol 1352 Button | Uses:1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 | Used by:Timeline |
Symbol 1353 Text | Uses:1323 | Used by:Timeline |
Symbol 1354 Text | Uses:1323 | Used by:Timeline |
Symbol 1355 Font | Used by:1356 | |
Symbol 1356 Text | Uses:1355 | Used by:Timeline |
Symbol 1357 Bitmap | Used by:1358 | |
Symbol 1358 Graphic | Uses:1357 | Used by:Timeline |
Instance Names
"Intro" | Frame 29 | Symbol 1321 MovieClip |
"BackMenu" | Frame 30 | Symbol 1328 Button |
"Start" | Frame 30 | Symbol 1305 Button |
"HR" | Frame 31 | Symbol 1337 Button |
"HL" | Frame 31 | Symbol 1340 Button |
"FR" | Frame 31 | Symbol 1337 Button |
"FL" | Frame 31 | Symbol 1340 Button |
"MenuPlayer" | Frame 31 | Symbol 1245 MovieClip [PlayerImg] |
"AL" | Frame 31 | Symbol 1340 Button |
"AR" | Frame 31 | Symbol 1337 Button |
"Speed" | Frame 31 | Symbol 1117 MovieClip [HealthBar] |
"Gun" | Frame 31 | Symbol 1117 MovieClip [HealthBar] |
"Explosive" | Frame 31 | Symbol 1117 MovieClip [HealthBar] |
"Story" | Frame 31 | Symbol 1347 MovieClip |
"Start1" | Frame 32 | Symbol 1351 Button |
"Start2" | Frame 32 | Symbol 1352 Button |
"BackMenu" | Frame 34 | Symbol 1328 Button |
"Message" | Symbol 944 MovieClip [Message] Frame 1 | Symbol 943 EditableText |
"Text" | Symbol 946 MovieClip Frame 1 | Symbol 945 EditableText |
"Text" | Symbol 947 MovieClip [MovingText] Frame 1 | Symbol 946 MovieClip |
"Ledakan" | Symbol 982 MovieClip Frame 1 | Symbol 960 MovieClip |
"Weapon" | Symbol 983 MovieClip [WeaponChoose] Frame 1 | Symbol 982 MovieClip |
"Head" | Symbol 1020 MovieClip Frame 1 | Symbol 1019 MovieClip |
"RightFoot" | Symbol 1021 MovieClip Frame 1 | Symbol 989 MovieClip |
"LeftFoot" | Symbol 1021 MovieClip Frame 1 | Symbol 995 MovieClip |
"Head" | Symbol 1021 MovieClip Frame 1 | Symbol 1020 MovieClip |
"Head" | Symbol 1040 MovieClip Frame 1 | Symbol 1039 MovieClip |
"RightFoot" | Symbol 1041 MovieClip Frame 1 | Symbol 1027 MovieClip |
"LeftFoot" | Symbol 1041 MovieClip Frame 1 | Symbol 1033 MovieClip |
"Head" | Symbol 1041 MovieClip Frame 1 | Symbol 1040 MovieClip |
"Head" | Symbol 1060 MovieClip Frame 1 | Symbol 1059 MovieClip |
"RightFoot" | Symbol 1061 MovieClip Frame 1 | Symbol 1047 MovieClip |
"LeftFoot" | Symbol 1061 MovieClip Frame 1 | Symbol 1053 MovieClip |
"Head" | Symbol 1061 MovieClip Frame 1 | Symbol 1060 MovieClip |
"Head" | Symbol 1080 MovieClip Frame 1 | Symbol 1079 MovieClip |
"RightFoot" | Symbol 1081 MovieClip Frame 1 | Symbol 1067 MovieClip |
"LeftFoot" | Symbol 1081 MovieClip Frame 1 | Symbol 1073 MovieClip |
"Head" | Symbol 1081 MovieClip Frame 1 | Symbol 1080 MovieClip |
"RightFoot" | Symbol 1082 MovieClip Frame 1 | Symbol 1067 MovieClip |
"LeftFoot" | Symbol 1082 MovieClip Frame 1 | Symbol 1073 MovieClip |
"Head" | Symbol 1082 MovieClip Frame 1 | Symbol 1080 MovieClip |
"RightFoot" | Symbol 1083 MovieClip Frame 1 | Symbol 1067 MovieClip |
"LeftFoot" | Symbol 1083 MovieClip Frame 1 | Symbol 1073 MovieClip |
"Head" | Symbol 1083 MovieClip Frame 1 | Symbol 1080 MovieClip |
"RightFoot" | Symbol 1084 MovieClip Frame 1 | Symbol 1067 MovieClip |
"LeftFoot" | Symbol 1084 MovieClip Frame 1 | Symbol 1073 MovieClip |
"Head" | Symbol 1084 MovieClip Frame 1 | Symbol 1080 MovieClip |
"Body" | Symbol 1085 MovieClip [EnemyImg1] Frame 1 | Symbol 1021 MovieClip |
"Body" | Symbol 1085 MovieClip [EnemyImg1] Frame 2 | Symbol 1041 MovieClip |
"Body" | Symbol 1085 MovieClip [EnemyImg1] Frame 3 | Symbol 1061 MovieClip |
"Body" | Symbol 1085 MovieClip [EnemyImg1] Frame 4 | Symbol 1081 MovieClip |
"Body" | Symbol 1085 MovieClip [EnemyImg1] Frame 5 | Symbol 1082 MovieClip |
"Body" | Symbol 1085 MovieClip [EnemyImg1] Frame 9 | Symbol 1083 MovieClip |
"Body" | Symbol 1085 MovieClip [EnemyImg1] Frame 13 | Symbol 1084 MovieClip |
"Blast" | Symbol 1098 MovieClip [Granade] Frame 2 | Symbol 1090 MovieClip |
"Bar" | Symbol 1117 MovieClip [HealthBar] Frame 1 | Symbol 1114 MovieClip |
"Text" | Symbol 1117 MovieClip [HealthBar] Frame 1 | Symbol 1115 EditableText |
"RightFoot" | Symbol 1126 MovieClip Frame 1 | Symbol 1121 MovieClip |
"LeftFoot" | Symbol 1126 MovieClip Frame 1 | Symbol 1121 MovieClip |
"Head" | Symbol 1126 MovieClip Frame 1 | Symbol 1125 MovieClip |
"Ledakan" | Symbol 1144 MovieClip Frame 1 | Symbol 960 MovieClip |
"Gun" | Symbol 1145 MovieClip Frame 1 | Symbol 1144 MovieClip |
"Gun" | Symbol 1148 MovieClip Frame 1 | Symbol 982 MovieClip |
"Hand" | Symbol 1163 MovieClip Frame 1 | Symbol 1155 MovieClip |
"Hand" | Symbol 1163 MovieClip Frame 2 | Symbol 1158 MovieClip |
"Hand" | Symbol 1163 MovieClip Frame 3 | Symbol 1161 MovieClip |
"LeftFoot" | Symbol 1164 MovieClip Frame 1 | Symbol 1152 MovieClip |
"Head" | Symbol 1164 MovieClip Frame 1 | Symbol 1163 MovieClip |
"RightFoot" | Symbol 1164 MovieClip Frame 1 | Symbol 1152 MovieClip |
"Gun" | Symbol 1179 MovieClip Frame 1 | Symbol 1178 MovieClip |
"LeftFoot" | Symbol 1184 MovieClip Frame 1 | Symbol 1121 MovieClip |
"RightFoot" | Symbol 1184 MovieClip Frame 1 | Symbol 1121 MovieClip |
"Head" | Symbol 1184 MovieClip Frame 1 | Symbol 1183 MovieClip |
"Ledakan" | Symbol 1191 MovieClip Frame 1 | Symbol 960 MovieClip |
"Gun" | Symbol 1192 MovieClip Frame 1 | Symbol 1191 MovieClip |
"Ledakan" | Symbol 1211 MovieClip Frame 1 | Symbol 960 MovieClip |
"Gun" | Symbol 1212 MovieClip Frame 1 | Symbol 1211 MovieClip |
"Hand" | Symbol 1226 MovieClip Frame 1 | Symbol 1218 MovieClip |
"Hand" | Symbol 1226 MovieClip Frame 2 | Symbol 1221 MovieClip |
"Hand" | Symbol 1226 MovieClip Frame 3 | Symbol 1224 MovieClip |
"RightFoot" | Symbol 1227 MovieClip Frame 1 | Symbol 1216 MovieClip |
"Head" | Symbol 1227 MovieClip Frame 1 | Symbol 1226 MovieClip |
"LeftFoot" | Symbol 1227 MovieClip Frame 1 | Symbol 1216 MovieClip |
"Gun" | Symbol 1244 MovieClip Frame 1 | Symbol 1243 MovieClip |
"Body" | Symbol 1245 MovieClip [PlayerImg] Frame 1 | Symbol 1126 MovieClip |
"Weapon" | Symbol 1245 MovieClip [PlayerImg] Frame 1 | Symbol 1145 MovieClip |
"info" | Symbol 1245 MovieClip [PlayerImg] Frame 1 | Symbol 1147 EditableText |
"Weapon" | Symbol 1245 MovieClip [PlayerImg] Frame 2 | Symbol 1148 MovieClip |
"Body" | Symbol 1245 MovieClip [PlayerImg] Frame 2 | Symbol 1164 MovieClip |
"WeaponAlt" | Symbol 1245 MovieClip [PlayerImg] Frame 2 | Symbol 1179 MovieClip |
"Body" | Symbol 1245 MovieClip [PlayerImg] Frame 3 | Symbol 1184 MovieClip |
"Weapon" | Symbol 1245 MovieClip [PlayerImg] Frame 3 | Symbol 1192 MovieClip |
"Weapon" | Symbol 1245 MovieClip [PlayerImg] Frame 4 | Symbol 1212 MovieClip |
"Body" | Symbol 1245 MovieClip [PlayerImg] Frame 4 | Symbol 1227 MovieClip |
"WeaponAlt" | Symbol 1245 MovieClip [PlayerImg] Frame 4 | Symbol 1244 MovieClip |
"BGWhite" | Symbol 1321 MovieClip Frame 1 | Symbol 1287 MovieClip |
"Afro" | Symbol 1321 MovieClip Frame 76 | Symbol 1300 MovieClip |
"White" | Symbol 1321 MovieClip Frame 76 | Symbol 1301 MovieClip |
"IntroStart" | Symbol 1321 MovieClip Frame 76 | Symbol 1305 Button |
"IntroInstruction" | Symbol 1321 MovieClip Frame 76 | Symbol 1309 Button |
"IntroSite" | Symbol 1321 MovieClip Frame 76 | Symbol 1313 Button |
"IntroMore" | Symbol 1321 MovieClip Frame 76 | Symbol 1317 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1359 as "__Packages.MochiAd" |
ExportAssets (56) | Timeline Frame 27 | Symbol 923 as "BlackLayer" |
ExportAssets (56) | Timeline Frame 27 | Symbol 941 as "BloodEffect" |
ExportAssets (56) | Timeline Frame 27 | Symbol 944 as "Message" |
ExportAssets (56) | Timeline Frame 27 | Symbol 947 as "MovingText" |
ExportAssets (56) | Timeline Frame 27 | Symbol 983 as "WeaponChoose" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1085 as "EnemyImg1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1098 as "Granade" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1105 as "ItemImg" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1108 as "Tong" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1110 as "Asap" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1112 as "Bullet" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1117 as "HealthBar" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1245 as "PlayerImg" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1251 as "HitEffect" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1263 as "BGroundB" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1265 as "S6-" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1266 as "S4" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1267 as "S8" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1268 as "SM" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1269 as "S7" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1270 as "S5" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1271 as "S2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1272 as "S1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1273 as "S3" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1274 as "S0" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1275 as "M1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1276 as "M2" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1277 as "M3" |
ExportAssets (56) | Timeline Frame 27 | Symbol 1282 as "BloodSpread" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1350 as "BGround" |
Labels
"Init" | Frame 28 |
"MainMenu" | Frame 29 |
"Instruction" | Frame 30 |
"CharMenu" | Frame 31 |
"MapMenu" | Frame 32 |
"MainGame" | Frame 33 |
"End1" | Frame 34 |
"End2" | Frame 35 |
"stand" | Symbol 1126 MovieClip Frame 122 |
"stand" | Symbol 1164 MovieClip Frame 122 |
"stand" | Symbol 1184 MovieClip Frame 122 |
"stand" | Symbol 1227 MovieClip Frame 122 |
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