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Graveyard of Drunken Souls (GODS).swf

This is the info page for
Flash #42349

(Click the ID number above for more basic data on this flash file.)


Text
programming by Syndicate

art by molkman

game (c) 2007 by exotworking.com & syndicatesdomain.co.uk

SYNDICATESDOMAIN.CO.UK

EXOTWORKING.COM

SYNDICATESDOMAIN.CO.UK

EXOTWORKING.COM

loading...

SUBMIT

SUBMIT

DONE.

DONE.

OF  DRUNKEN  SOULS

Use arrow keys to move and jump, spacebar to attack.
After 100 kills, you can pick one of 3 godpowers with the 1, 2 or 3 key.

MOLKMAN.DE

MOLKMAN.DE

GAME START

GAME START

START GAME

GAME START

Q

Toggle quality using the Q-key on your keyobard to avoid lag.

CHOOSE YOUR HAT

CHOOSE YOUR HAT

After you have chosen a hat; press the finish button to play.

#

x 0

10

0

scoreshake!

enemy+crate spawner

Machine Gun

Shotgun

Flame Thrower

Health

PICK ONE FAST!

1

2

3

INVINCIBILITY

(for a while)

INVINCIBILITY

(for a while)

healthreduce

GAME OVER

GAME OVER

<p align="left"><font face="Arial" size="16" color="#000000" letterSpacing="0.000000" kerning="1"></font></p>

SBMIT YOUR SCORE

ActionScript [AS1/AS2]

Frame 1
function draw_enemy() { enemypos = Array(-(30 + random(250)), 512 + random(250)); if (enemies < maximum_enemies) { rand = random(2); duplicateMovieClip (Enemy_Main, "enemy" + enemies, 200 + enemies); _root["enemy" + enemies]._x = enemypos[rand]; _root["enemy" + enemies]._y = 260; _root["enemy" + enemies].xspeed = enemyspeed[rand]; _root["enemy" + enemies]._xscale = enemyscale[rand]; enemies++; } } function update_enemieskilled() { killed = killed + 1; if (god_power == false) { next_power = next_power - 1; } if (next_power <= 0) { GodPowerAvail.start(); choosepower._visible = true; god_power = true; next_power = 100; } _root.scoree.Score = _root.scoree.Score + 50; enemydisplay = "x " + next_power; } function draw_stars() { a = 0; while (a <= 5) { duplicateMovieClip (star_main, "star" + a, 100 + a); _root["star" + a]._x = starpos[a]; _root["star" + a]._y = 0; a++; } } Stage.showMenu = false; SwordSwing0 = new Sound(); SwordSwing0.attachSound("SwordSwing_0"); SwordSwing1 = new Sound(); SwordSwing1.attachSound("SwordSwing_1"); death_normal0 = new Sound(); death_normal0.attachSound("SwordDeath_1"); death_normal1 = new Sound(); death_normal1.attachSound("SwordDeath_2"); death_headshot = new Sound(); death_headshot.attachSound("death_headshot"); bonus_weapon1 = new Sound(); bonus_weapon1.attachSound("Bonus1"); bonus_weapon2 = new Sound(); bonus_weapon2.attachSound("Bonus2"); bonus_weapon3 = new Sound(); bonus_weapon3.attachSound("Bonus3"); bonus_weapon4 = new Sound(); bonus_weapon4.attachSound("Bonus4"); GodPowerAvail = new Sound(); GodPowerAvail.attachSound("GodPower"); Collect_Star = new Sound(); Collect_Star.attachSound("Collect_Star"); start_quality = 2; the_quality = Array("LOW", "MEDIUM", "HIGH"); hat_type = 1; maximum_enemies = 100; weapon_names = Array("Sword", "Minigun", "Shotgun", "Flame", "Health"); starpos = Array(50, 150, 250, 350, 450); enemyspeed = Array(4, -4); enemyscale = Array(-100, 100); stop(); _global.ipb_get_gname = function () { var _local4 = _root._url; var _local5 = ""; var _local2 = ""; var _local6 = _local4.lastIndexOf("\\") + 1; if ((_local6 == -1) || (_local6 == 0)) { _local6 = _local4.lastIndexOf("/") + 1; } var _local3 = _local6; var _local7 = String(_local4).length; while (_local3 < String(_local4).length) { _local2 = _local4.charAt(_local3); if (_local2 == ".") { break; } _local5 = _local5 + _local2; _local3++; } return(_local5); }; ipb_gname = _global.ipb_get_gname(); xx = new LoadVars(); xx.onLoad = function (success) { if (success) { _global.ipb_scoreVar = this.scoreVar; } }; fname = ((("arcade/gamedata/" + ipb_gname) + "/") + ipb_gname) + ".txt"; xx.load(fname);
Frame 2
game = 45; loadVariablesNum ("swffiles/pages/gamelogin.php?game=" + game, 0, "POST");
Frame 10
weapon_type = 0; _root.scoree.Score = 0; killed = 0; enemydisplay = "x 100"; next_power = 100; enemies = 0; god_power = false; stop(); mse._alpha = 0;
Instance of Symbol 85 MovieClip "mse" in Frame 10
onClipEvent (enterFrame) { this._y = _root._ymouse; this._x = _root._xmouse; }
Frame 20
Mouse.show(); stopAllSounds();
Frame 24
gotoAndStop ("Choose");
Frame 25
_root.scoree.Score = 0;
Instance of Symbol 104 MovieClip in Frame 25
on (press) { _root.start_quality++; if (_root.start_quality > 2) { _root.start_quality = 0; } _quality = _root.the_quality[_root.start_quality]; }
Instance of Symbol 106 MovieClip in Frame 25
onClipEvent (load) { downnn = false; nxtt = 0; } onClipEvent (enterFrame) { if ((Key.isDown(81) && (downnn == false)) && (nxtt > 10)) { _root.start_quality++; nxtt = 0; downnn = true; } else { downnn = false; } if (_root.start_quality > 2) { _root.start_quality = 0; } _quality = _root.the_quality[_root.start_quality]; nxtt++; }
Frame 34
i = 0; while (i <= 4) { draw_enemy(); i++; } sxmove = random(-3) - 5; symove = random(-5) - 15; rmv = 0; reduce = 0.5; healthminus = 0; breakk = false; fix = random(500) + 50; skull.onEnterFrame = function () { this._x = this._x + sxmove; this._y = this._y + symove; if ((this._y > 259) && (breakk == false)) { symove = 0; sxmove = 0; this.gotoAndPlay(2); this._y = 259; breakk = true; fix = random(500) + 50; } if (breakk == false) { symove = symove + reduce; } if (breakk == true) { rmv++; } if ((this.hitTest(_root.Character.hitbox) && (_root.Character.shield == 0)) && (breakk == false)) { healthminus = 10; symove = symove * -0.6; this._y = this._y - 10; this._y = _root.hero._y - 60; } if (rmv > fix) { sxmove = random(-3) - 5; symove = random(-1) - 10; this.gotoAndStop(1); breakk = false; this._y = random(200) + 100; this._x = 482; rmv = 0; } if (healthminus > 0) { _root.health.play(); healthminus--; } }; sxmove2 = 0; symove2 = 0; rmv2 = 0; reduce2 = 0.5; healthminus2 = 0; breakk2 = true; fix2 = 1000; skull2.onEnterFrame = function () { this._x = this._x + sxmove2; this._y = this._y + symove2; if ((this._y > 259) && (breakk2 == false)) { symove2 = 0; sxmove2 = 0; this.gotoAndPlay(2); this._y = 259; breakk2 = true; fix2 = random(500) + 50; } if (breakk2 == false) { symove2 = symove2 + reduce2; } if (breakk2 == true) { rmv2++; } if ((this.hitTest(_root.Character.hitbox) && (_root.Character.shield == 0)) && (breakk2 == false)) { healthminus2 = 10; symove2 = symove2 * -0.6; this._y = this._y - 10; this._y = _root.hero._y - 60; } if (rmv2 > fix2) { sxmove2 = random(5) + 3; symove2 = random(-1) - 10; this.gotoAndStop(1); breakk2 = false; this._y = random(200) + 100; this._x = 0; rmv2 = 0; } if (healthminus2 > 0) { _root.health.play(); healthminus2--; } }; sxmove3 = 0; symove3 = 0; rmv3 = 0; reduce3 = 0.5; healthminus3 = 0; breakk3 = true; fix3 = 1500; skull3.onEnterFrame = function () { this._x = this._x + sxmove3; this._y = this._y + symove3; if ((this._y > 259) && (breakk3 == false)) { symove3 = 0; sxmove3 = 0; this.gotoAndPlay(2); this._y = 259; breakk3 = true; fix3 = random(500) + 50; } if (breakk3 == false) { symove3 = symove3 + reduce3; } if (breakk3 == true) { rmv3++; } if ((this.hitTest(_root.Character.hitbox) && (_root.Character.shield == 0)) && (breakk3 == false)) { healthminus3 = 10; symove3 = symove3 * -0.6; this._y = this._y - 10; this._y = _root.hero._y - 60; } if (rmv3 > fix3) { sxmove3 = random(-3) - 5; symove3 = random(-1) - 10; this.gotoAndStop(1); breakk3 = false; this._y = random(200) + 100; this._x = 482; rmv3 = 0; } if (healthminus3 > 0) { _root.health.play(); healthminus3--; } }; sxmove4 = 0; symove4 = 0; rmv4 = 0; reduce4 = 0.5; healthminus4 = 0; breakk4 = true; fix4 = 2000; skull4.onEnterFrame = function () { this._x = this._x + sxmove4; this._y = this._y + symove4; if ((this._y > 259) && (breakk4 == false)) { symove4 = 0; sxmove4 = 0; this.gotoAndPlay(2); this._y = 259; breakk4 = true; fix4 = random(500) + 50; } if (breakk4 == false) { symove4 = symove4 + reduce4; } if (breakk4 == true) { rmv4++; } if ((this.hitTest(_root.Character.hitbox) && (_root.Character.shield == 0)) && (breakk4 == false)) { healthminus4 = 10; symove4 = symove4 * -0.6; this._y = this._y - 10; this._y = _root.hero._y - 60; } if (rmv4 > fix4) { sxmove4 = random(5) + 3; symove4 = random(-1) - 10; this.gotoAndStop(1); breakk4 = false; this._y = random(200) + 100; this._x = 0; rmv4 = 0; } if (healthminus4 > 0) { _root.health.play(); healthminus4--; } _root.shadowsk._x = _root.skull._x - 7; if (rmv > 16) { _root.shadowsk._alpha = 0; } else { _root.shadowsk._alpha = 100; } _root.shadowsk2._x = _root.skull2._x + 7; if (rmv2 > 16) { _root.shadowsk2._alpha = 0; } else { _root.shadowsk2._alpha = 100; } _root.shadowsk3._x = _root.skull3._x - 7; if (rmv3 > 16) { _root.shadowsk3._alpha = 0; } else { _root.shadowsk3._alpha = 100; } _root.shadowsk4._x = _root.skull4._x + 7; if (rmv4 > 16) { _root.shadowsk4._alpha = 0; } else { _root.shadowsk4._alpha = 100; } _root.shadowsk5._x = _root.skull5._x - 7; if (rmv5 > 16) { _root.shadowsk5._alpha = 0; } else { _root.shadowsk5._alpha = 100; } _root.shadowsk6._x = _root.skull6._x + 7; if (rmv6 > 16) { _root.shadowsk6._alpha = 0; } else { _root.shadowsk6._alpha = 100; } }; sxmove5 = 0; symove5 = 0; rmv5 = 0; reduce5 = 0.5; healthminus5 = 0; breakk5 = true; fix5 = 2500; skull5.onEnterFrame = function () { this._x = this._x + sxmove5; this._y = this._y + symove5; if ((this._y > 259) && (breakk5 == false)) { symove5 = 0; sxmove5 = 0; this.gotoAndPlay(2); this._y = 259; breakk5 = true; fix5 = random(500) + 50; } if (breakk5 == false) { symove5 = symove5 + reduce5; } if (breakk5 == true) { rmv5++; } if ((this.hitTest(_root.Character.hitbox) && (_root.Character.shield == 0)) && (breakk5 == false)) { healthminus5 = 10; symove5 = symove5 * -0.6; this._y = this._y - 10; this._y = _root.hero._y - 60; } if (rmv5 > fix5) { sxmove5 = random(-3) - 5; symove5 = random(-1) - 10; this.gotoAndStop(1); breakk5 = false; this._y = random(200) + 100; this._x = 482; rmv5 = 0; } if (healthminus5 > 0) { _root.health.play(); healthminus5--; } }; sxmove6 = 0; symove6 = 0; rmv6 = 0; reduce6 = 0.5; healthminus6 = 0; breakk6 = true; fix6 = 2550; skull6.onEnterFrame = function () { this._x = this._x + sxmove6; this._y = this._y + symove6; if ((this._y > 259) && (breakk6 == false)) { symove6 = 0; sxmove6 = 0; this.gotoAndPlay(2); this._y = 259; breakk6 = true; fix6 = random(500) + 50; } if (breakk6 == false) { symove6 = symove6 + reduce6; } if (breakk6 == true) { rmv6++; } if ((this.hitTest(_root.Character.hitbox) && (_root.Character.shield == 0)) && (breakk6 == false)) { healthminus6 = 10; symove6 = symove6 * -0.6; this._y = this._y - 10; this._y = _root.hero._y - 60; } if (rmv6 > fix6) { sxmove6 = random(5) + 3; symove6 = random(-1) - 10; this.gotoAndStop(1); breakk6 = false; this._y = random(200) + 100; this._x = 0; rmv6 = 0; } if (healthminus6 > 0) { _root.health.play(); healthminus6--; } };
Instance of Symbol 391 MovieClip "Enemy_Main" in Frame 34
onClipEvent (load) { function reset() { epos = Array(-(30 + random(250)), 512 + random(250)); rand = random(2); this._x = epos[rand]; this.xspeed = _root.enemyspeed[rand]; this._xscale = _root.enemyscale[rand]; this.gotoAndStop("Run"); dead = false; } function flip() { _xscale = (-_xscale); xspeed = -xspeed; } dead = false; deathsw = random(3) + 1; } onClipEvent (enterFrame) { if ((dead == false) && (_name != "Enemy_Main")) { _x = (_x + xspeed); if (_root.Character.dead == false) { if (this.hitbox.hitTest(_root.Character.hitbox) && (_root.Character.shield == 0)) { _root.health.play(); this.enmy.head.play(); } if ((this.hitbox.hitTest(_root.Character.theweapon.hitbox) && (_x > 15)) && (_x < 467)) { if (deathsw == 1) { this.gotoAndStop(10); } else if (deathsw == 2) { this.gotoAndStop(11); } else if (deathsw == 3) { this.gotoAndStop(12); } _root.scrnshk.play(); _root.update_enemieskilled(); dead = true; } if ((this.hitbox.hitTest(_root.Character.theweapon.hitboxf) && (_x > 15)) && (_x < 467)) { this.gotoAndStop(13); _root.update_enemieskilled(); dead = true; } if (((_x > _root.Character._x) && (xspeed > 0)) || ((_x < _root.Character._x) && (xspeed < 0))) { flip(); } } else if ((_x > 512) || (_x < -30)) { removeMovieClip(this); } } }
Instance of Symbol 314 MovieClip "Character" in Frame 34
onClipEvent (load) { jumped = false; yspeed = 0; fired = false; shield = 0; dead = false; } onClipEvent (enterFrame) { _y = (_y + yspeed); if (_y > 259) { _y = 259; jumped = false; yspeed = yspeed * -0.3; } yspeed++; if ((!this.shield) == 0) { this._alpha = 50; } else { this._alpha = 100; } if (dead == false) { _root.Shadow._x = _x; if (_x < 30) { _x = 30; } if (_x > 452) { _x = 452; } if (shield > 0) { shield--; } else { shield = 0; } if (Key.isDown(38) && (jumped == false)) { yspeed = -15; jumped = true; } _root.shadoww._x = this._x; if (Key.isDown(37)) { _xscale = -100; _x = (_x - 8); _root.shadoww._x = _root.shadoww._x - 8; this.thebody.play(); } else if (Key.isDown(39)) { _xscale = 100; _x = (_x + 8); _root.shadoww._x = _root.shadoww._x + 8; this.thebody.play(); } if (Key.isDown(32)) { if (fired == false) { this.theweapon.gotoAndPlay(_root.weapon_names[_root.weapon_type]); fired = true; } } } else { _root.Shadow._visible = false; } }
Instance of Symbol 393 MovieClip in Frame 34
onClipEvent (load) { new_crate = 600; new_enemy = 400; enemy_timer = 0; crate_timer = 250; } onClipEvent (enterFrame) { if (_root.Character.dead == false) { enemy_timer--; crate_timer--; if ((enemy_timer < 0) && (_root.enemies < 30)) { _root.draw_enemy(); enemy_timer = new_enemy; } if (crate_timer < 0) { _root.crate._x = 60 + random(320); _root.crate.play(); crate_timer = new_crate; } } }
Instance of Symbol 414 MovieClip "KillAll" in Frame 34
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_visible) { i = 0; while (i <= _root.maximum_enemies) { if (this.hitTest(_root["enemy" + i]) && (_root["enemy" + i].dead == false)) { _root["enemy" + i].gotoAndStop("Death"); _root.update_enemieskilled(); _root["enemy" + i].dead = true; } i++; } } }
Instance of Symbol 421 MovieClip "star_main" in Frame 34
onClipEvent (load) { yspeed = 0; death = 0; col = false; } onClipEvent (enterFrame) { if (_name != "star_main") { yspeed = yspeed + 1; _y = (_y + yspeed); if (this.hit.hitTest(_root.Character.hitbox) && (col == false)) { this.gotoAndPlay("collect"); _root.Collect_Star.start(); _root.Collect_Star.start(); _root.scoree.Score = _root.scoree.Score + 600; col == true; } if (_y > 280) { yspeed = yspeed * -0.3; _y = 280; } if (col == true) { death++; } if (death > 40) { removeMovieClip(thsi); } } }
Instance of Symbol 435 MovieClip "choosepower" in Frame 34
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.god_power == true) { if (Key.isDown(49)) { this.gotoAndPlay("Invincible"); _root.Character.shield = 200; _root.god_power = false; } else if (Key.isDown(50)) { _root.KillAll._visible = true; _root.KillAll.play(); _visible = false; _root.god_power = false; } else if (Key.isDown(51)) { _root.draw_stars(); _visible = false; _root.god_power = false; } } }
Frame 45
if ((Score >= 10000) && (Score < 20000)) { GameMedal = 1; } else if ((Score >= 20000) && (Score < 40000)) { GameMedal = 2; } else if (Score >= 40000) { GameMedal = 3; } else { GameMedal = 0; } mst.score = Score; mst.GameMedal = GameMedal; mst.Info = killed + " enemies killed"; mst.game = 45; mst.loadVariables("swffiles/pages/submit.php", "GET");
Instance of Symbol 391 MovieClip "Enemy_Main" in Frame 45
onClipEvent (load) { function reset() { rand = random(2); this._x = _root.enemypos[rand]; this.xspeed = _root.enemyspeed[rand]; this._xscale = _root.enemyscale[rand]; this.gotoAndStop("Run"); dead = false; } function flip() { _xscale = (-_xscale); xspeed = -xspeed; } dead = false; deathsw = random(3) + 1; } onClipEvent (enterFrame) { if (dead == false) { _x = (_x + xspeed); if (_root.Character.dead == false) { if (this.hitbox.hitTest(_root.Character.hitbox)) { _root.health.play(); } if ((this.hitbox.hitTest(_root.Character.theweapon.hitbox) && (_x > 15)) && (_x < 467)) { this.gotoAndStop("Death"); _root.scrnshk.play(); _root.update_enemieskilled(); dead = true; } if (((_x > _root.Character._x) && (xspeed > 0)) || ((_x < _root.Character._x) && (xspeed < 0))) { flip(); } } else if ((_x > 512) || (_x < -30)) { removeMovieClip(this); } } }
Frame 55
play(); stop(); SendButton.enabled = true; this.stop(); count = 0; hiScore0 = null; myLoadVars = new LoadVars(); mySendAndLoadVars = new LoadVars(); var so = SharedObject.getLocal("cookie", "/"); uScore = so.data.uScore; if ((so.data.uScore < Score) || (!so.data.uScore)) { uScore = Score; so.data.uScore = Score; } _root.onEnterFrame = function () { if (hiScore0 == null) { count++; happen(); } }; happen = function () { count++; }; ScoreUp.onPress = function () { Score++; }; _root.micro = _root.scoree.Score; SendButton.onPress = function () { _global.ipbSend(); };
Frame 65
a = 0; while (a <= 5) { removeMovieClip(_root["star" + a]); a++; } stop();
Symbol 36 Button
on (release) { }
Symbol 38 Button
on (release) { }
Symbol 60 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 1
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; LoadingBar.gotoAndStop(Math.round(PercentLoaded / 5)); if (PercentLoaded >= 100) { _root.gotoAndPlay(2); }
Symbol 63 MovieClip Frame 2
gotoAndPlay (1);
Symbol 459 MovieClip Frame 1
if (yy.savescore == 1) { if (ipb_score == undefined) { ipb_score = eval (_global.ipb_scoreVar); } xx = new LoadVars(); xx.arcadegid = _root.ibpro_gameid; xx.gscore = ipb_score; xx.gname = _global.ipb_get_gname(); xx.enscore = (ipb_score * yy.randchar) ^ yy.randchar2; xx.send("index.php?autocom=arcade&do=savescore", "_self", "POST"); stop(); } _global.ipbSend = function (ipb_score) { _root._visible = false; _root.enabled = false; xx = new LoadVars(); yy = new LoadVars(); xx.sendAndLoad("index.php?autocom=arcade&do=verifyscore", yy, "POST"); };
Symbol 21 MovieClip [SendButton] Frame 1
stop();
Symbol 66 Button
on (release) { gotoAndPlay (10); }
Symbol 75 Button
on (release) { }
Symbol 79 MovieClip Frame 5
stop();
Symbol 80 MovieClip Frame 6
stop();
Symbol 82 Button
on (rollOver) { Mouse.hide(); _root.mse._alpha = 100; } on (rollOut) { Mouse.show(); _root.mse._alpha = 0; } on (press) { _root.gotoAndPlay("go"); }
Symbol 85 MovieClip Frame 1
stop();
Instance of Symbol 91 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (load) { xpos = _x; } onClipEvent (enterFrame) { _x = (_x - 1); if (_x < -448) { _x = xpos; } }
Instance of Symbol 93 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (load) { xpos = _x; } onClipEvent (enterFrame) { _x = (_x + 0.25); if (_x > 403) { _x = xpos; } }
Instance of Symbol 95 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (load) { xpos = _x; } onClipEvent (enterFrame) { _x = (_x - 0.5); if (_x < -448) { _x = xpos; } }
Symbol 109 Button
on (release) { _root.Character.thebody.head.prevFrame(); _root.hat_type = _root.Character.thebody.head._currentframe(); }
Symbol 112 Button
on (release) { _root.hat_type = _root.Character.thebody.head._currentframe; _root.head.gotoAndStop(_root.hat_type); _root.gotoAndStop("Game"); }
Symbol 119 Button
on (rollOver) { hnd.gotoAndStop(2); } on (rollOut) { hnd.gotoAndStop(1); } on (press) { gotoAndPlay (3); _root.Character.thebody.head.nextFrame(); }
Symbol 120 Button
on (rollOut) { gotoAndStop (1); } on (press) { _root.Character.thebody.head.nextFrame(); play(); }
Symbol 121 Button
on (press) { _root.Character.thebody.head.nextFrame(); }
Symbol 122 Button
on (press) { _root.Character.thebody.head.nextFrame(); gotoAndPlay (3); }
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 2
stop();
Symbol 124 Button
on (rollOver) { hnd.gotoAndStop(2); } on (rollOut) { hnd.gotoAndStop(1); } on (press) { gotoAndPlay (3); _root.Character.thebody.head.prevFrame(); _root.hat_type = _root.Character.thebody.head._currentframe(); }
Symbol 125 Button
on (rollOut) { gotoAndStop (1); } on (press) { _root.Character.thebody.head.prevFrame(); _root.hat_type = _root.Character.thebody.head._currentframe(); play(); }
Symbol 126 Button
on (press) { _root.Character.thebody.head.prevFrame(); _root.hat_type = _root.Character.thebody.head._currentframe(); }
Symbol 127 Button
on (press) { _root.Character.thebody.head.prevFrame(); _root.hat_type = _root.Character.thebody.head._currentframe(); gotoAndPlay (3); }
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 134 Button
on (rollOver) { hnd.gotoAndStop(2); } on (rollOut) { hnd.gotoAndStop(1); } on (press) { gotoAndPlay (3); _root.Character.thebody.head.gotoAndStop(random(75) + 1); }
Symbol 135 Button
on (rollOut) { gotoAndStop (1); } on (press) { _root.Character.thebody.head.nextFrame(); play(); }
Symbol 136 Button
on (press) { _root.Character.thebody.head.gotoAndStop(random(75) + 1); }
Symbol 137 Button
on (press) { gotoAndPlay (3); _root.Character.thebody.head.gotoAndStop(random(75) + 1); }
Symbol 138 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 2
stop();
Symbol 267 MovieClip Frame 1
stop();
Instance of Symbol 267 MovieClip "head" in Symbol 271 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.hat_type); }
Symbol 271 MovieClip Frame 2
stop();
Symbol 271 MovieClip Frame 3
play();
Symbol 304 MovieClip Frame 5
if (!Key.isDown(32)) { _parent.play(); }
Symbol 306 MovieClip Frame 1
_root.Character.fired = false; stop();
Symbol 306 MovieClip Frame 2
_root["SwordSwing" + random(2)].start();
Symbol 306 MovieClip Frame 12
if (Key.isDown(32)) { gotoAndPlay ("Sword"); } else { gotoAndStop ("Sword"); }
Symbol 306 MovieClip Frame 19
_root.Character.fired = false; if (Key.isDown(32)) { gotoAndPlay.prevFrame(); } else { gotoAndStop ("Minigun"); }
Symbol 306 MovieClip Frame 42
_root.Character.fired = false; gotoAndStop ("Shotgun");
Symbol 306 MovieClip Frame 50
stop();
Symbol 306 MovieClip Frame 56
_root.Character.fired = false; gotoAndStop ("Flame");
Symbol 313 MovieClip Frame 1
stopAllSounds();
Instance of Symbol 267 MovieClip "head" in Symbol 313 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.hat_type); }
Symbol 313 MovieClip Frame 64
_root.gotoAndPlay("GameOver"); stop();
Symbol 314 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
timeleft = 10;
Symbol 328 MovieClip Frame 31
timeleft--; if (timeleft > 0) { gotoAndPlay (3); } else { _root.Character.fired = false; _root.weapon_type = 0; gotoAndStop (1); }
Symbol 334 MovieClip Frame 1
stop();
Symbol 334 MovieClip Frame 2
stop();
Symbol 334 MovieClip Frame 3
stop();
Symbol 334 MovieClip Frame 4
stop();
Symbol 334 MovieClip Frame 5
stop();
Symbol 334 MovieClip Frame 6
stop();
Symbol 334 MovieClip Frame 7
stop();
Symbol 334 MovieClip Frame 8
stop();
Symbol 334 MovieClip Frame 9
stop();
Symbol 334 MovieClip Frame 10
stop();
Symbol 334 MovieClip Frame 11
play();
Symbol 334 MovieClip Frame 13
stop();
Symbol 334 MovieClip Frame 14
stop();
Symbol 334 MovieClip Frame 15
stop();
Symbol 334 MovieClip Frame 16
stop();
Symbol 334 MovieClip Frame 17
stop();
Symbol 334 MovieClip Frame 18
stop();
Symbol 334 MovieClip Frame 19
stop();
Symbol 334 MovieClip Frame 20
stop();
Symbol 334 MovieClip Frame 21
stop();
Symbol 334 MovieClip Frame 22
play();
Symbol 334 MovieClip Frame 24
stop();
Symbol 334 MovieClip Frame 25
stop();
Symbol 334 MovieClip Frame 26
stop();
Symbol 334 MovieClip Frame 27
stop();
Symbol 334 MovieClip Frame 28
stop();
Symbol 334 MovieClip Frame 29
stop();
Symbol 334 MovieClip Frame 30
stop();
Symbol 334 MovieClip Frame 31
stop();
Symbol 334 MovieClip Frame 32
stop();
Symbol 334 MovieClip Frame 33
play();
Symbol 334 MovieClip Frame 35
stop();
Symbol 334 MovieClip Frame 36
stop();
Symbol 334 MovieClip Frame 37
stop();
Symbol 334 MovieClip Frame 38
stop();
Symbol 334 MovieClip Frame 39
stop();
Symbol 334 MovieClip Frame 40
stop();
Symbol 334 MovieClip Frame 41
stop();
Symbol 334 MovieClip Frame 42
stop();
Symbol 334 MovieClip Frame 43
stop();
Symbol 334 MovieClip Frame 44
play();
Symbol 334 MovieClip Frame 46
_root.Character.gotoAndStop("Death"); _root.Character.dead = true; stop();
Symbol 361 MovieClip Frame 1
if ((_root.weapon_type != 1) && (_root.weapon_type != 2)) { _root["death_normal" + random(2)].start(); } else { _root.death_headshot.start(); }
Symbol 361 MovieClip Frame 33
_parent.reset(); stop();
Symbol 363 MovieClip Frame 1
_root.scoree._y = _root.scoree._y + 1; _root.scoree._xscale = _root.scoree._xscale + 5; _root.scoree._yscale = _root.scoree._yscale + 5;
Symbol 363 MovieClip Frame 2
_root.scoree._x = _root.scoree._x + 4; _root.scoree._y = _root.scoree._y + 4; _root.scoree._xscale = _root.scoree._xscale + 2; _root.scoree._yscale = _root.scoree._yscale + 2;
Symbol 363 MovieClip Frame 3
_root.scoree._x = _root.scoree._x - 6; _root.scoree._y = _root.scoree._y - 8; _root.scoree._xscale = _root.scoree._xscale + 1; _root.scoree._yscale = _root.scoree._yscale + 1;
Symbol 363 MovieClip Frame 4
_root.scoree._x = _root.scoree._x + 1; _root.scoree._y = _root.scoree._y + 2; _root.scoree._xscale = _root.scoree._xscale - 1; _root.scoree._yscale = _root.scoree._yscale - 1;
Symbol 363 MovieClip Frame 5
_root.scoree._x = _root.scoree._x + 1; _root.scoree._y = _root.scoree._y + 2; _root.scoree._xscale = _root.scoree._xscale - 2; _root.scoree._yscale = _root.scoree._yscale - 2;
Symbol 363 MovieClip Frame 6
_root.scoree._y = _root.scoree._y - 1; _root.scoree._xscale = _root.scoree._xscale - 5; _root.scoree._yscale = _root.scoree._yscale - 5;
Symbol 363 MovieClip Frame 7
stop();
Symbol 370 MovieClip Frame 1
if ((_root.weapon_type != 1) && (_root.weapon_type != 2)) { _root["death_normal" + random(2)].start(); } else { _root.death_headshot.start(); }
Symbol 370 MovieClip Frame 29
stop(); _parent.reset();
Symbol 382 MovieClip Frame 1
if ((_root.weapon_type != 1) && (_root.weapon_type != 2)) { _root["death_normal" + random(2)].start(); } else { _root.death_headshot.start(); }
Symbol 382 MovieClip Frame 34
stop(); _parent.reset();
Symbol 390 MovieClip Frame 1
if ((_root.weapon_type != 1) && (_root.weapon_type != 2)) { _root["death_normal" + random(2)].start(); } else { _root.death_headshot.start(); }
Symbol 390 MovieClip Frame 13
stop(); _parent.reset();
Symbol 391 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 1
_root.Character.fired = false; rand = random(4) + 1; stop();
Instance of Symbol 401 MovieClip in Symbol 402 MovieClip Frame 1
onClipEvent (load) { if (_parent.rand == 4) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 402 MovieClip Frame 26
stop();
Instance of Symbol 401 MovieClip in Symbol 402 MovieClip Frame 26
onClipEvent (load) { if (_parent.rand == 4) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (enterFrame) { if (this.hitTest(_root.Character.hitbox)) { _root.showbonus._x = _root.Character._x; _root.showbonus.gotoAndPlay(_root.weapon_names[_parent.rand]); if (_parent.rand < 4) { _root.weapon_type = _parent.rand; _root["bonus_weapon" + _parent.rand].start(); _root["bonus_weapon" + _parent.rand].start(); _root.weapontimer.gotoAndPlay(2); } else { _root.weapon_type = 0; _root.bonus_weapon4.start(); _root.bonus_weapon4.start(); _root.health.gotoAndStop(1); trace("Health"); } _parent.gotoAndStop(1); } }
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 15
gotoAndStop (1);
Symbol 411 MovieClip Frame 29
gotoAndStop (1);
Symbol 411 MovieClip Frame 43
gotoAndStop (1);
Symbol 411 MovieClip Frame 57
gotoAndStop (1);
Symbol 414 MovieClip Frame 1
stop();
Symbol 414 MovieClip Frame 13
_visible = false; gotoAndStop (1);
Symbol 421 MovieClip Frame 25
gotoAndPlay (1);
Symbol 421 MovieClip Frame 37
stop();
Symbol 435 MovieClip Frame 1
stop();
Symbol 435 MovieClip Frame 30
_visible = false; gotoAndStop (1);
Symbol 444 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 17
stop();
Symbol 449 MovieClip Frame 6
stop();
Symbol 450 MovieClip Frame 6
stop();
Symbol 451 Button
on (release) { _root.gotoAndPlay("Preloader"); }

Library Items

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Symbol 23 GraphicUsed by:24
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Symbol 25 GraphicUsed by:Timeline
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Symbol 31 TextUses:14Used by:34
Symbol 32 TextUses:14Used by:34
Symbol 33 TextUses:14Used by:34
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Symbol 35 GraphicUsed by:36 75 82 109 112 451
Symbol 36 ButtonUses:35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:37Used by:Timeline
Symbol 39 GraphicUsed by:60
Symbol 40 GraphicUsed by:60
Symbol 41 GraphicUsed by:60
Symbol 42 GraphicUsed by:60
Symbol 43 GraphicUsed by:60
Symbol 44 GraphicUsed by:60
Symbol 45 GraphicUsed by:60
Symbol 46 GraphicUsed by:60
Symbol 47 GraphicUsed by:60
Symbol 48 GraphicUsed by:60
Symbol 49 GraphicUsed by:60
Symbol 50 GraphicUsed by:60
Symbol 51 GraphicUsed by:60
Symbol 52 GraphicUsed by:60
Symbol 53 GraphicUsed by:60
Symbol 54 GraphicUsed by:60
Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
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Symbol 63 MovieClipUses:60 62Used by:Timeline
Symbol 459 MovieClipUsed by:Timeline
Symbol 1 Sound [SwordSwing_1]
Symbol 2 Sound [SwordSwing_0]
Symbol 3 Sound [SwordDeath_2]
Symbol 4 Sound [SwordDeath_1]
Symbol 5 Sound [GodPower]
Symbol 6 Sound [death_headshot]
Symbol 7 Sound [Collect_Star]
Symbol 8 Sound [Bonus2]
Symbol 9 Sound [Bonus1]
Symbol 10 Sound [Bonus4]
Symbol 11 Sound [Bonus3]
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Symbol 13 GraphicUsed by:21
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Symbol 16 TextUses:14Used by:17
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Symbol 85 MovieClipUses:84Used by:123 128  Timeline
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Symbol 108 GraphicUsed by:109
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Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
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Symbol 141 GraphicUsed by:267
Symbol 142 GraphicUsed by:267
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Symbol 144 GraphicUsed by:267
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Symbol 150 GraphicUsed by:267
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Instance Names

"mse"Frame 10Symbol 85 MovieClip
"Character"Frame 25Symbol 314 MovieClip
"Shadow"Frame 25Symbol 316 MovieClip
"weapontimer"Frame 25Symbol 328 MovieClip
"health"Frame 25Symbol 334 MovieClip
"head"Frame 25Symbol 267 MovieClip
"scoree"Frame 25Symbol 337 MovieClip
"Enemy_Main"Frame 34Symbol 391 MovieClip
"shadoww"Frame 34Symbol 316 MovieClip
"Character"Frame 34Symbol 314 MovieClip
"shadowsk"Frame 34Symbol 316 MovieClip
"shadowsk2"Frame 34Symbol 316 MovieClip
"shadowsk3"Frame 34Symbol 316 MovieClip
"shadowsk4"Frame 34Symbol 316 MovieClip
"shadowsk5"Frame 34Symbol 316 MovieClip
"shadowsk6"Frame 34Symbol 316 MovieClip
"crate"Frame 34Symbol 402 MovieClip
"showbonus"Frame 34Symbol 411 MovieClip
"KillAll"Frame 34Symbol 414 MovieClip
"star_main"Frame 34Symbol 421 MovieClip
"choosepower"Frame 34Symbol 435 MovieClip
"skull"Frame 34Symbol 444 MovieClip
"skull2"Frame 34Symbol 444 MovieClip
"skull4"Frame 34Symbol 444 MovieClip
"skull3"Frame 34Symbol 444 MovieClip
"skull5"Frame 34Symbol 444 MovieClip
"skull6"Frame 34Symbol 444 MovieClip
"Enemy_Main"Frame 45Symbol 391 MovieClip
"mst"Frame 45Symbol 421 MovieClip
"Name"Frame 55Symbol 457 EditableText
"SendButton"Frame 55Symbol 21 MovieClip [SendButton]
"LoadingBar"Symbol 63 MovieClip Frame 1Symbol 60 MovieClip
"hnd"Symbol 123 MovieClip Frame 1Symbol 85 MovieClip
"mse"Symbol 123 MovieClip Frame 2Symbol 85 MovieClip
"hnd"Symbol 128 MovieClip Frame 1Symbol 85 MovieClip
"mse"Symbol 128 MovieClip Frame 2Symbol 85 MovieClip
"hnd"Symbol 138 MovieClip Frame 1Symbol 133 MovieClip
"head"Symbol 271 MovieClip Frame 1Symbol 267 MovieClip
"hitbox"Symbol 306 MovieClip Frame 3Symbol 273 MovieClip
"hitbox"Symbol 306 MovieClip Frame 17Symbol 273 MovieClip
"hitbox"Symbol 306 MovieClip Frame 22Symbol 273 MovieClip
"hitboxf"Symbol 306 MovieClip Frame 50Symbol 273 MovieClip
"head"Symbol 313 MovieClip Frame 1Symbol 267 MovieClip
"thebody"Symbol 314 MovieClip Frame 1Symbol 271 MovieClip
"hitbox"Symbol 314 MovieClip Frame 1Symbol 273 MovieClip
"theweapon"Symbol 314 MovieClip Frame 1Symbol 306 MovieClip
"thebody"Symbol 314 MovieClip Frame 20Symbol 313 MovieClip
"head"Symbol 343 MovieClip Frame 1Symbol 323 MovieClip
"enmy"Symbol 391 MovieClip Frame 1Symbol 343 MovieClip
"hitbox"Symbol 391 MovieClip Frame 1Symbol 273 MovieClip
"scrnshk"Symbol 391 MovieClip Frame 10Symbol 363 MovieClip
"hit"Symbol 421 MovieClip Frame 1Symbol 418 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "SwordSwing_1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "SwordSwing_0"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SwordDeath_2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "SwordDeath_1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "GodPower"
ExportAssets (56)Timeline Frame 1Symbol 6 as "death_headshot"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Collect_Star"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Bonus2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Bonus1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Bonus4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Bonus3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "death_normal"
ExportAssets (56)Timeline Frame 1Symbol 21 as "SendButton"

Labels

"Preloader"Frame 2
"go"Frame 20
"Choose"Frame 25
"Game"Frame 34
"GameOver"Frame 45
"Sword"Symbol 306 MovieClip Frame 1
"Minigun"Symbol 306 MovieClip Frame 13
"Shotgun"Symbol 306 MovieClip Frame 20
"Flame"Symbol 306 MovieClip Frame 43
"Standing"Symbol 314 MovieClip Frame 1
"Running"Symbol 314 MovieClip Frame 10
"Death"Symbol 314 MovieClip Frame 20
"Run"Symbol 391 MovieClip Frame 1
"Death"Symbol 391 MovieClip Frame 10
"Minigun"Symbol 411 MovieClip Frame 2
"Shotgun"Symbol 411 MovieClip Frame 16
"Flame"Symbol 411 MovieClip Frame 30
"Health"Symbol 411 MovieClip Frame 44
"collect"Symbol 421 MovieClip Frame 26
"Invincible"Symbol 435 MovieClip Frame 2

Dynamic Text Variables

_root.enemydisplaySymbol 317 EditableText"x 0"
timeleftSymbol 327 EditableText"10"
ScoreSymbol 336 EditableText"0"
ScoreSymbol 456 EditableText""




http://swfchan.com/9/42349/info.shtml
Created: 10/5 -2019 00:11:03 Last modified: 10/5 -2019 00:11:03 Server time: 21/12 -2024 14:31:34